A **battle royale game** is an online multiplayer video game genre that combines survival, exploration, and scavenging (collecting useful items) in a game where only one can remain, also known as a last-man-standing game. Battle royale games usually have a large number of players, ranging from tens to hundreds. They start with almost nothing and then try to defeat all other enemies/players while trying to stay inside of a play zone or "safe area" that gets smaller over time. The winner is the last player or team alive. The name for the genre is taken from the 2000 Japanese movie *Battle Royale*.

The genre's origins arose from mods for large-scale online survival games like *Minecraft* and *ARMA 2* in the early 2010s. By the end of the decade, the genre became a cultural phenomenon, with standalone games such as *PlayerUnknown's Battlegrounds*, *Fortnite Battle Royale* and *Apex Legends* each having received tens of millions of players within months of their release.

Concept
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Battle royale games are played between a lot of single players, pairs of two players or a number of small teams (usually 3-5 players). The goal is to be the last player or team standing by defeating all other enemies. It starts by placing the player-characters into a large map, typically by having all players skydive from a large aircraft within a short time limit. The map may have the players randomly placed or allow players to have some control over where they start. They start with very little equipment, giving no player an obvious advantage at the start. Equipment, usually used for fighting, survival or transport, is randomly placed around the map, often at landmarks on the map, such as within buildings in ghost towns. Players need to search the map for these items while trying to avoid being killed by other players, who cannot be visually marked or revealed either on-screen or on the map, making the player use only their own eyes and ears to find their positions. Equipment from defeated players can usually be taken as well. These games often include some way to push enemies closer together as the game progresses, usually taking the form of a safe zone that slowly gets smaller, with players outside the zone eventually being killed.

Normally, battle royale players are only given one life to play; any players who die are not allowed to respawn. Games with team support may allow players to enter a temporary, near-death state once health is depleted, giving allies the opportunity to revive them before they give out or are finished off by an enemy. The match is over when only one player or team is left, and the game usually provides some type of reward, such as in-game currency used for cosmetic items, to all players based on how long they survived. The random nature of starting point, item placement, and safe area reduction lets the battle royale genre to challenge players to think and react quickly and improve strategies throughout the match as to be the last man/team standing. In addition to standalone games, the battle royale concept may also be used as part of one of many game modes within a larger game, or may be used as a user-created mod created for another game.

There are many changes that can be placed on top of the fundamentals of battle royale. For example, *Fortnite* introduced a temporary mode in an event which is 50-versus-50 player mode in its *Fortnite Battle Royale* free-to-play game; players are assigned one of the two teams, and work with their teammates to get resources and weapons towards making a safe building as the safe area of the game shrinks down, with the goal to defeat all the players on the other team.

History
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### Mainstream popularity (2018–present)

With the success of *Battlegrounds* and *Fortnite*, the battle royale genre expanded greatly. Major publishers, including Electronic Arts Activision, and Ubisoft noticed the impact of the growing genre and impact on their future plans. Activision's *Call of Duty* series features a battle royale mode called "Blackout" in its 2018 game, *Call of Duty: Black Ops 4*, while EA's *Battlefield V* also includes a battle royale mode. Some other established games added battle royale-inspired gamemodes in updates, such as *Grand Theft Auto Online*, *Paladins*, *Dota 2*, *Battlerite*, and *Counter-Strike: Global Offensive*. In February 2019, EA released a free-to-play battle royale game called *Apex Legends*, which had more than 50 million player accounts within a month of its release.

The battle royale approach has also been used in games from genres not normally associated with shooter games. *Tetris 99* is a 2019 game released by Nintendo for the Nintendo Switch that has 99 players in a game of *Tetris* at the same time. Players can direct "attacks" on other players for each line they complete, attempting to become the last player standing. While there have been several successful battle royale games, the genre has seen a number of games have bursts of popularity before their player count drops. In contrast to other multiplayer-only games, the large number of players typically involved in battle royale games needs enough players at the same time. *The Culling*, by Xaviant Studios, was released in early access in 2016, and was designed to be a streaming-friendly battle royale mode for 16 players. However, following the release of *Battlegrounds*, *The Culling* lost much of its player base. Xaviant announced they were ending further development on it to move onto other projects. *Radical Heights* by Boss Key Productions was launched in April 2018 but within two weeks had lost 80% of its player base. *SOS*, a battle royale game released by Outpost Games in December 2017, had its player counts drop by May 2018. Outpost announced the game's closure by November 2018.

The Chinese government, through its Audio and Video and Numeral Publishing Association, said in October 2017 that it will discourage its citizens from playing battle royale games as they are too violent, which "deviates from the values of socialism and is deemed harmful to young consumers". Gaming journals in the west speculated that this would make it hard to publish battle royale within the country. In November 2017, PUBG Corporation announced its partnership with Tencent to make their game available in China, making some changes in the game to "make sure they accord with socialist core values, Chinese traditional culture and moral rules" to satisfy Chinese regulations and censors. In 2018, the Chinese government changed how it reviewed and classified games published in China, and after the formation of the new Online Ethics Review Committee, several battle royale titles, including *Fortnite* and *PUBG*, were listed as illegal or must be withdrawn from play. A large number of clones of *Battlegrounds* have come out in China, and created a new genre there called "chicken-eating game", based on the winning line to the last player standing in *Battlegrounds*, "Winner winner chicken dinner!"

Impact
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The success of the battle royale genre has been attributed to many factors, including the way all players start weak and removing any obvious advantage for players, and being well-suited for being a spectator eSport. Other factors are specific games' business models, such as *Fortnite Battle Royale* being free and available across computers, consoles, and mobile devices. A University of Utah professor also considers that battle royale games realize elements of Maslow's Hierarchy of Needs, a scheme to describe human motivation, more than video games have in the past. While the lowest tiers of Maslow's hierarchy, physiological and safety, are met by the survival elements of battle royales, the love/belonging and esteem tiers are a result of the battle royale being a social and competitive game, and the final tier of self-actualization comes from becoming skilled in the game to win more.

*Business Insider* said that battle royale games will bring in over $2 billion during 2018, and would grow to $20 billion in 2019. SuperData Research reported that the three top-grossing battle royale games (*Fortnite*, *PlayerUnknown's Battlegrounds* and *Call of Duty: Black Ops 4*) generated nearly $4 billion in combined digital revenue. Sensor Tower reported that the top three most-downloaded mobile battle royale games (*PUBG Mobile*, *Garena Free Fire* and *Fortnite*) received over 500 million downloads combined that year. The most-played battle royale games include *PlayerUnknown's Battlegrounds* with over 400 million players, NetEase's mobile game *Knives Out* with over 250 million players, *Fortnite Battle Royale* with nearly 250 million players, *Rules of Survival* with 230 million players, and *Garena Free Fire* with over 180 million players.

Turtle Beach Corporation, a manufacturer of headphones and microphones for gaming, reported an increase of over 200% in total revenues for the second season of 2018 over the same season in 2017, which they attributed to the popularity of the battle royale genre.

Related pages
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* Battle royal
* Deathmatch