*Para describir os movementos das pezas de xadrez neste artigo usouse a notación alxébrica.*


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| **Torres**. Posicións iniciais das torres. |

A **torre** (♖ ♜) é unha peza do xogo do xadrez. Ao comezo da partida cada xogador dispón de dúas, que se sitúan nas esquinas do taboleiro máis próximas á súa posición. En notación alxébrica, as torres brancas empezan situadas nas casas en A1 e H1, mentres que as torres negras comezan en A8 e H8.


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| Movemento e acción da torre. |

A torre móvese tanto horizontal como verticalmente, cara adiante e cara atrás, sen límite de casas, tal e como mostra o diagrama da dereita. A torre tamén participa, xunto co rei, nun movemento especial chamado enroque.

* A Torre pode moverse horizontalmente (en fila) ou verticalmente (en columna).
* A Torre non pode moverse en diagonal, non sendo, xa que logo, tan forte como a Raíña.
* Soamente se move nunha dirección cada vez. Non pode desprazarse ou saltar por encima de pezas amigas ou inimigas.
* A Torre captura, como as demais pezas, ocupando a casa da peza capturada.

Cando as columnas están abertas o seu xogo faise máis forte polo que adoitan poñerse xeralmente en xogo no medio xogo e no final do xogo da partida.
Ten a función táctica de dominar columnas abertas, ou sexa, columnas sen peóns, onde o seu movemento é ben aproveitado. A Torre situada na sétima casa é unha posición coñecida polos efectos devastadores que pode provocar sobre o adversario. As Torres dobradas (na mesma liña ou columna) son unha arma poderosísima, excedendo moitas veces o valor dunha raíña.

Teóricos do xadrez dan á Torre o valor 5, sendo a peza de maior valor despois da Raíña (ou Dama).

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| Control de autoridades | 
* Wd: Q137
* AAT: 300211219
* EBID: ID
* GND: 4061257-0
* LCCN: sh85115347

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