Engineering staff inspect SCP-1628's entrance before Incident 1628-III

Item #: SCP-1628
Object Class: Euclid
Special Containment Procedures: Area-1628 has been set up to contain SCP-1628's entrance, constructed under the pretense of a Foundation front company. Entry to SCP-1628 is permitted only during its active phase, and is limited to personnel on exploratory expeditions. Communication with the beings within SCP-1628 has shown that they are hostile only when provoked, and as such personnel are reminded to move with SCP-1628's scheduled activity until it reaches an inactive state.
In the event of a containment breach, either by SCP-1628 entities or outside forces, the entrance is to be collapsed via detonation of pre-placed explosives. No excavation is to be attempted within 130 days of the last known SCP-1628 activity. In the event that excavation of SCP-1628 becomes unfeasible, it is to be declared neutralized and the containment procedures revised.
Description: SCP-1628 is a life-sized model of Washington D.C as it appeared at an unknown time. It is not to scale, with many historically significant buildings clustered in the center and most other structures being painted wooden blocks. The reproductions of historically significant structures (such as the White House or Capitol Building) are constructed from brass. The entrance to SCP-1628 is located in an abandoned salt mine, approximately 400 meters below ground, with subjects entering a storage tunnel emerging from the reproduction of the Washington Monument. SCP-1628 appears to be in a perpetual night, possibly due to its location. As of 11/15/1998, no astronomical bodies have been observed within SCP-1628 See Incident 1628-III.
Entities living within SCP-1628 are brass and iron humanoids, numbering at 135 123. There appear to be only 10 9 individual models for these humanoids, set in exactly 12 11 sets. These humanoids are capable of communicating with outside subjects while in an active state, but will only primarily speak in preset phrases, with communication not fitting these phrases being ignored. Only 4 entities have unique appearances, being the reproductions of historical figures: Andrew Jackson, James Madison, Dolley Madison and Lord Liverpool. In addition, 10 figures wearing period-appropriate British Army garb will briefly appear while SCP-1628 is active. Similarity in construction between SCP-1628 instances and SCP-2776's endo-skeleton has been noted, with research into a shared origin ongoing.
Once every 12 hours, all entities within SCP-1628 will activate and begin moving through a set of activities roughly following the events of the sacking of Washington D.C during the War of 1812. This active phase lasts for 4 hours, followed by the 12 hour "cooldown" phase. The timeline for SCP-1628's active phase is as follows:

0:00 - 1:00 All entities within SCP-1628 activate, begin moving around the area randomly. Entities will communicate with outside subjects, indicating a suspicion that they will be attacked by the British if General Jackson is unable to stop them.
1:00 - 2:00 Entity resembling Andrew Jackson will appear from a hatch somewhere within SCP-1628, and will claim that an attack by the British army is imminent. Approximately 10 entities will volunteer to defend SCP-1628.
2:00 - 3:00 Entity resembling James Madison will emerge from the White House reproduction and begin directing the construction of battlements within SCP-1628. Dolley Madison will also emerge, carrying an empty picture frame. The James Madison facsimile will communicate with outside subjects; however, the Dolley Madison has only been noted to wander SCP-1628 aimlessly.
3:00 - 4:00 Figures representing the British army and Lord Liverpool emerge from a building in the western portion of SCP-1628. Entities will briefly engage the 11 figures who volunteered to defend SCP-1628, resulting in the British victory. Lighting within SCP-1628 will turn red, with vocalizations from the figures revealing that this is supposed to be representing a fire. Following this, a brass funnel will emerge from the center of SCP-1628, and all lights will deactivate. This is considered to be the end of SCP-1628's active phase.

SCP-1628 was discovered following the sale of the ████ salt mine to new owners. Miners reported hearing the sound of gunfire coming from an abandoned service tunnel, which resulted in the discovery of SCP-1628's anomalous properties. Foundation personnel were able to intervene before the story achieved a significant amount of notice. Airborne amnestics were deployed over the area SCP-1628 was discovered in, as well as the application of Class-A amnestics to direct witnesses. As of 9/18/1981, SCP-1628 has been contained and classified as Euclid.
Incident 1628-I: During SCP-1628's inactive phase, several Agents were deployed in an exploratory mission. During this mission, one of the SCP-1628 entities attempted to communicate with the Agents. Entity attempted to tell them to be quieter, or else "it" would come down to them. Entity did not specify what it referred to and refused to respond to further questions. Following this, the entity and all those alike to it were removed from SCP-1628 by unknown force. Recording device added to standard equipment list for SCP-1628 explorations.
Incident 1628-II: On 11/27/1999, a large circular object dropped into the middle of SCP-1628. No entity within SCP-1628 acknowledged it directly; however, due to the destruction of the White House replica, the James and Dolley Madison entities did not appear. Entities within SCP-1628 still acted as though it were commanding them to build battlements. In addition, the following vocalization was produced by the Andrew Jackson entity.

<BEGIN LOG>
Jackson: Sir, we need orders. The British have advanced past the Potomac and will march on the city at any moment.
*Silence*
Jackson: … Sir, I believe that…[pauses.] You are quiet… because the situation… is grim?
*Silence*
Jackson: Dolley must be… very worried. [Pauses.] Go to her. I can man the battlements myself.
<END LOG>

Incident 1628-III: On 11/30/1999, a dark mass was seen to appear in the sky above SCP-1628 during its active state. The mass was seen to stay in the same spot for the duration of the active phase. Entities within SCP-1628 did not directly acknowledge it; however, several previously unheard vocalizations referring to "inclement weather" were heard. Following the completion of the active phase, a large appendage was seen to emerge from this mass and remove the object which had appeared during Incident 1628-II. During SCP-1628's next active phase, all damages caused during Incident 1628-II had been repaired.

« SCP-1627 | SCP-1628 | SCP-1629 »


Item #: SCP-1629
Object Class: Safe
Special Containment Procedures: SCP-1629-1 is housed in a modified standard containment vault. The vault is equipped with video surveillance and SCP-1629-1 must be monitored at all times. A steel shaft 30cm in diameter connects this vault to the exterior of the site. SCP-1629-1 shall be left open at all times; should it autonomously close, the shaft connected to the vault must be opened to facilitate SCP-1629-2's entry.
Personnel are not to interfere with SCP-1629-2.
Description: SCP-1629-1 is a one-door cabinet constructed of oak with dimensions of 41cm x 38cm x 38cm. Testing has revealed no anomalous properties in the artifact's composition or structure, with the exception of oxidation irregularities which have prevented research teams from determining the artifact's age. When opened, SCP-1629-1 is consistently empty. The cabinet has no identifying marks of any kind, and the nature of its creation is indeterminate. SCP-1629-1 was recovered from an abandoned diesel station located in West Virginia, USA.
Once every 8-17 weeks, SCP-1629-1 will forcibly eject any objects inside it (how this occurs is unknown), close, and become impossible to open. 20-30 minutes later, a paper airplane (henceforth referred to as SCP-1629-2) will arrive at SCP-1629-1's location, at which time the latter will open slightly. SCP-1629-2 will then unfold and assume a flat shape, allowing it to enter SCP-1629-1. After an additional 20-30 minutes (during which time the artifact remains impossible to open), SCP-1629-1 will open again, ejecting the instance of SCP-1629-2, which will then immediately vacate the area.
While SCP-1629-2 appear to be constructed of ordinary white printer paper, they demonstrate numerous abnormal properties. SCP-1629-2 was first discovered in 1996, when a commercial aircraft was damaged and subsequently crashed due to collision with an instance. This incident was later declared the result of a positive charge lightning strike. SCP-1629-2 instances are first detectable entering Earth's atmosphere; they will then slowly decelerate as they approach the planetary surface. If the path to SCP-1629-1 is obstructed in some way, SCP-1629-2 may retain some of its reentry velocity to punch through said obstruction. As SCP-1629-2 has never been captured successfully, it is unclear why the instances have not been destroyed by reentry heat or high-speed collisions. Upon leaving SCP-1629-1, SCP-1629-2 will quickly accelerate away from Earth's surface, achieving escape velocity and eventually reaching an estimated speed of 0.01c before observation of the instance becomes impossible. SCP-1629-2's entry and exit trajectory varies greatly, and no consistent interstellar source has been determined.
Addendum [1629-001]:
On 21/7/2008, an experiment using a high-speed camera imaged the surfaces of an instance of SCP-1629-2 as it unfolded to enter SCP-1629-1. The text on one of the surfaces read as follows:

Alright, I give up, you win this round. Where are you? Mom and Dad are coming home soon.

« SCP-1628 | SCP-1629 | SCP-1630 »


Item #: SCP-1630
Object Class: Euclid
Special Containment Procedures: All instances of SCP-1630 are to be held in humanoid containment chambers, located within Site-77. They are to be kept in climate controlled conditions, depending on the individual composition of the instance. No more than 3 instances of SCP-1630 are permitted to be out of their containment areas at one time. In the event of a containment breach, security personnel are permitted to terminate instances before they are able to perform a Delta Event.
Description: SCP-1630 designates a group of 25 anomalous humanoids, each measuring 1.54 meters tall and weighing between 21 and 231 kilograms. Instances of SCP-1630 display average intelligence for human subjects between the ages of 20 and 26, and are capable of sensing and perceiving like normal humans.
Each instance of SCP-1630 is composed of an edible substance commonly used for human consumption, such as vegetables, cheeses, meats, fruits, and grains. Clothing present on SCP-1630 instances' bodies are composed of the same substance, and are actually portions of SCP-1630's bodies. Damage to SCP-1630 instances will be healed at a rate of one kilogram of additional mass per hour, and all instances have been able to recover from all tested damage. Instances of SCP-1630 are vulnerable to the same forces which would normally damage the edible matter they are composed of, although no instance has been observed to decompose or expire while in Foundation containment.
Examples of SCP-1630 instances

Instance
Material
Notes

SCP-1630-01
Raw meat, primarily of pork and steak meats. Claims to be a food aficionado, and enjoys quizzing personnel involved in its containment on meat trivia.
Conversation with SCP-1630-01 is permitted to allow ease of containment and to maintain SCP-1630-01's cooperative nature.

SCP-1630-06
Baked beans which are held together with additional crushed beans filling the space.
An insect infestation has occurred in SCP-1630-06's original containment chamber. It has been moved to a new area, and is to be closely monitored in the new chamber to ensure the infestation has not spread.

SCP-1630-11
Butter. Instance is unable to speak due to the interior of its mouth being in a perpetual semi-liquid state. Able to communicate via sign language.
Personnel fluent in American Sign Language have been assigned to SCP-1630-11's containment area.

SCP-1630-15
Garlic slices, which appear to have the individual strips of garlic wrapped together to make clothing.
Unlike other SCP-1630 instances, SCP-1630-15 has no sense of smell.

SCP-1630-22
Cottage Cheese. Instance appears to consume portions of itself throughout the day, and admits to enjoying its own taste.
Personnel are to monitor SCP-1630-22 to ensure accidental self-termination does not occur.

When more than 3 instances of SCP-1630 gather in one area, they will begin to climb on top of one another in a pyramid arrangement. Their exact positions appear to coincide roughly with the location of the food from which they are made, or that of a roughly comparable foodstuff, on the United States Department of Agriculture's food pyramid diagram. When questioned, instances of SCP-1630 will claim they are fulfilling "America's dedication to eat healthy every day."
When all instances have reached their positions, human subjects around them will begin to show signs of having recently completed a large meal, and report contentedness. Inanimate materials will slowly transform into edible materials in the same shape, with the exact transformation depending on the SCP-1630 configuration. Materials such as written and visual documents will have reminders about the importance of a properly balanced diet and repeated reminders to follow the food pyramid. The area affected by SCP-1630 expands at a rate of 100 meters per hour, regardless of how many SCP-1630 instances are participating in the Delta Event. The only known way to stop the event is forceful separation of all participating SCP-1630 instances.
SCP-1630 was discovered on 09/16/1981, after a small chemical factory located in Charleston, West Virginia, began reporting alterations to internal documentation consistent with SCP-1630's effect. After several other factories in the area reported similar conditions, Foundation agents were dispatched to investigate. Several instances of SCP-1630 were found wandering on the banks of the Big Coal River, and were contained. The remaining SCP-1630 instances were recovered from an abandoned building on the river, where all SCP-1630 instances were found performing a Delta Event. A cover story regarding positive effects from chemicals in the Big Coal River was disseminated to the public. As of 10/03/1981, SCP-1630 has been classified as Euclid.
Addendum: On June 2, 2010, a new instance of SCP-1630 was contained that appeared to be composed of various sugars, fats, and artificial substances. Classified as SCP-1630-26, it was interred in a normal containment chamber. Following initial containment, SCP-1630-26 was tested by participating in a Delta Event performed in a controlled environment. During the event, attending personnel reported nausea and sweet tastes in their mouth. Various documents within Site-77 were replaced with advertisements for various fast food and confectionery corporations1. Following the end of the Delta Event, SCP-1630-26 was moved off-site, and containment procedures have been slated for minor updates.
It is notable that the obesity rate within Site-77 has increased by 60% since this incident.

Footnotes
1. It was noted that documentation pertaining to SCP-643 remained unchanged.

« SCP-1629 | SCP-1630 | SCP-1631 »


Item#: 1631

Level2

Containment Class:
keter

Secondary Class:
none

Disruption Class:
dark

Risk Class:
notice

link to memo

A close-up of SCP-1631-1 instances on a tombstone.

Special Containment Procedures: SCP-1631-1 instances are to be removed from grave markers using industrial grade saw blades. During removal periods, the corresponding locations are to be closed to the public under the explanation of ongoing renovations. Pre-emptive civilian discoverers of SCP-1631 are to be amnectized.
Description: SCP-1631 is a phenomenon that causes crystalline flower-like growths (designated SCP-1631-1) to appear on certain grave markers in the country of Denmark. SCP-1631-1 instances have a composition identical to their substrate, being composed of granite, marble, or other materials commonly used in tombstones, despite their abnormal colouration.
In all observed cases, SCP-1631-1 instances have been shown to only affect the grave markers of children, primarily those ranging from infancy to approximately 15 years old.1
Discovery: SCP-1631 was first discovered in 1989, after a family relative reported the cherub marker of their nephew Rúnar Helgusson2 as having been vandalized, with several odd structures attached to it. Due to the context of the apparent crime it received nationwide attention, necessitating the usage of Foundation Contingency 3B6 (Scapegoating) when the structures were examined more closely, and their anomalous nature was confirmed.
Since the discovery and subsequent classification, SCP-1631 appears to be declining over time, theorized to be in response to the long-term downward trend of infant mortality. The instigating force behind the anomalous phenomena remains unknown.
Addendum 1631.1: Interview with Junior Researcher Harry Nielsen

Interviewed: Junior Researcher Nielsen
Interviewer: Site Director Lycus
Foreword: Following the death of researcher Nielsen's three-year-old son by bacterial meningitis, the gravestone became subject to an SCP-1631 event.

[BEGIN LOG]
Lycus: Harry, I never had the chance to express how sorry I was about Jonathan. It truly was an awful tragedy, and I want you to know that all of Site-72 grieves with you and Sofia.
Nielson: Thank you, sir. It means a lot.
Lycus: Now, I don't mean to be dismissive, but you said you had some new information to share with me on the SCP-1631 phenomenon?
Nielsen: I do. I haven't studied the anomaly myself for some time, but I noticed in the case of Emma Poulsen3, the structures didn't appear until three years later. So, whatever the impetus for the incidents, they seem to vary with time. So I went out and bought a security camera for the graveyard, focused it on Jonathan's grave.
Lycus pauses.
Lycus: Why did you- uh, never mind, that's not a topic for me to discuss. Alright, I'm assuming you learned who or what's behind this?
Nielsen pulls out a laptop, bringing up a video file of a small graveyard and hitting the play button.
Nielsen: Took a few days for it to show up, but then…
The footage depicts a young woman walking from out of sight to Jonathan Nielsen's grave, crouching down to examine the gravestone. As she studies the writing, her form appears to 'flicker' out of existence for a brief moment before stabilizing.
The woman gently touches the gravestone, and a number of SCP-1631-1 instances begin to slowly grow from the marble. The woman remains standing at the site for approximately an hour, before briskly walking out of frame.
Nielsen: I checked the site the next morning, and the flower structures were there, with no sign of anyone around. No tracks were left, and the security guard said they hadn't seen anyone enter or leave at that time.
Lycus: Interesting. So it looks like we're dealing with an actual entity here. Night time footage isn't exactly ideal, but now that we have a suspect to narrow down the search… thank you Harry, I'm sure this will be of great help to the containment team in narrowing down their search.
Nielsen: Actually about that, I was hoping to be able to join the containment efforts.
Lycus: I don't think that would be a good idea.
Nielsen: But-
Lycus: Look, I'm not trying to be a soulless director here, really. If I actually thought that this might help you find some measure of solace, I'd love to put you on this project. But that's not going to solve anything. I'm not going to pretend I know what it's like to lose a child, but…
[Lycus sighs.]
Lycus: You know, the first couple days after losing someone are the easiest ones. The shock hasn't faded away and you clutch at it almost like a blanket, using it to keep everything at bay. But it doesn't last forever. So you throw yourself into your work. You tackle project after project, hoping to run away from the approaching moment where you'll have to sit down and finally acknowledge that you'll never see that person you love again, but it never works. Sooner or later it catches up to all of us, and our worlds shatter. Just… take it slow. Be with your family. We'll be here when you're ready.
[END LOG]

Closing Statement: Nielsen returned to bereavement leave, while the woman in the security footage was tentatively classified as SCP-1631-2.

Description Upgrade: SCP-1631-2 is a humanoid entity resembling a young woman, believed to be responsible for the generation of SCP-1631-1 instances. The mechanism by which it generates instances, as well as its specific motives regarding the instances, remain unknown. All MTF Pi-3 members are to remain alert to any women matching SCP-1631-2's description located within a 1-mile radius of any SCP-1631 event.

Addendum 1631.2: Additional Video Footage
On, 13/10/2020, Researcher Nielsen returned to Site-72 after three weeks on bereavement leave. He confessed to Site Director Lycus that he had not in fact been remaining at home as periodic messages to his colleagues suggested, but had instead been conducting an independent investigation into SCP-1631-2 against direct orders.

[BEGIN LOG]
[Nielsen is standing outside a weathered iron gate. A sign over head reads 'Skagen Kirkegård'.4]
Nielsen: Alright, this has to be it. Just has to be.
[Nielsen enters the cemetery, handing a small bundle of cash to the guard standing outside. Raising his flashlight, he walks north-east across the field of gravestones. A light rain blurs the camera's view. After several minutes he comes across a woman resembling SCP-1631-2, who is sitting on a small stone bench. She appears to be staring at a small granite placard near her feet.]
[Nielsen pauses, standing in the light drizzle for a few moments. Neither of them speaks.]
SCP-1631-2: You again. You've been following me for a few weeks now. Trying to… catch me, confront me? Something to do with a child, I assume.
Nielsen: My… my son. He was three years old. Bacterial meningitis. You put those flowers on his tombstone.
SCP-1631-2: I'm sorry for your loss. But you've come all this way for nothing. I don't have the answers you're looking for.
Nielsen: Answers?
[SCP-1631-2 nods.]
SCP-1631-2: Yes. You came here looking for an explanation. You wanted to know why, why your son had to die, of all the people in the world less innocent and more deserving than a mere infant. Perhaps you even thought I was some sort of murderer, leaving my call marks at their grave sites. Regardless, you were looking for some measure of closure. But I can't give you that. Awful, random things happen to good people everyday, with no shadowy monsters to blame. All we can do is try to remember them.
Nielsen: I… I…
[Nielsen collapses onto the bench beside SCP-1631-2. From the lowering of the camera, he appears to have buried his face in his hands. The camera remains in this position for several minutes.]
Nielsen: I thought if I could solve this, I could make everything right somehow. Or at least make it sting less, but… Lycus was right. It's just running away from the truth. And now my world's shattered.
SCP-1631-2: And yet it keeps on spinning. We have to move on, eventually.
[Nielsen looks up, turning to face SCP-1631-2.]
Nielsen: I suppose I had to hear that, thank you, but… who are you? I mean, why are you doing all this? How are you doing this?
[SCP-1631-2 motions towards the marker at its feet. Nielsen cranes his neck to read the inscription.]
Nielsen: 'Anna Stefansdottir. Our little angel, gone too soon.' Your daughter? I'm sorry.
SCP-1631-2: No, not my daughter. She's- well, it's rather hard to explain… take your son for example. Do you ever imagine what he would have been like if he hadn't died? What sort of person he would become, if he had the opportunity to do so?
[Nielsen does not respond.]
SCP-1631-2: I think that's what my mother did. But she wasn't like everyone else. She had some sort of power to her. What she wanted became reality. And more than anything, she wanted to see her baby all grown up, and well, here I am.
Nielsen: So, you died? And then-
SCP-1631-2: I never lived, so I could not die. Anna was an unfortunate girl who died too soon, and I was created from our mother's grief. I'm not anyone, really. I'm just an idealized image of a child who never had the chance to live their life. My mother wanted her daughter to be someone who would be caring and compassionate to those who've lost someone, and above all, would do their best to make sure no parent went through the same pain she did.
Nielsen: Hmm. Why flowers, though? Of all the choices to make to comfort someone.
SCP-1631-2: Everyone deserves flowers, don't you think?
Nielsen: I suppose.
[A lull in the conversation stretches out to a long silence. The rain begins to taper off.]
Nielsen: I have something I should probably tell you. I'm not just anyone. I work for an organization called the Foundation, and-
[SCP-1631-2 flickers, jittering in and out of sight for a few moments before reappearing, apparently out of breath.]
Nielsen: Are you alright?
SCP-1631-2: I'm fine. It's been happening for a while. Started a couple months ago. I think whatever my mother used to make me in the first place is running out. Maybe she died. Or maybe she's just moved on. I'm a little less each time I make those flowers. In a few weeks, or months…
Nielsen: What, you'll just fade away? Is there nothing you can do?
SCP-1631-2: What can I do? I was born out of messy, complex emotions, not deliberate planning. Even if I could find my mother, and I don't even know her name, how would I know she could fix me?
[SCP-1631-2 fiddles with its hands.]
SCP-1631-2: You know, it's funny. I've been on this side of loss so many times. I was made for this. But now that I'm on the opposite side of the table, now that I might 'die'… I have no idea what to do. I always think, or rather I was built to think of how important it is those who pass on be remembered. But I've lived a brief life. I haven't left much of a mark on the world around me.
Nielsen: You really think that? Look, I can't speak for the other parents, or anyone else you've spoken to over the years. But this conversation, just sitting here with you, it was definitely something I need. And it wouldn't have happened without me finding your flowers. So even if you helped out just one person, I think it's worth something. I'll remember you.
SCP-1631-2: Hmm. I suppose that's of some comfort, whatever happens next.
[The two remain sitting on the bench until the sun rises.]
[END LOG]

Closing Notes: Upon the recommendation of Site Director Lycus, Nielsen was placed on 3 weeks of administrative leave, with a return to duties contingent on the completion of 4 sessions with a Foundation psychologist.

Addendum-13-10-2020: At the time of its original discovery and classification, SCP-1631 had an estimated occurrence rate of approximately every 3-4 weeks. SCP-1631 events appear to be growing less frequent over time, with the inactivity period in between events lengthening to approximately 1.5-2 months.
If the current rate of decline persists, SCP-1631 will functionally cease and should be reclassified as Neutralized by late December of next year.
Further containment procedures have been deemed unnecessary.

Footnotes
1. While older ages have been noted, they appear to be overall outliers.
2. Died shortly after birth due to complications from neonatal hemorrhage.
3. Seven years old, vehicular accident.
4. 'Cemetery' in Danish.

« SCP-1630 | SCP-1631 | SCP-1632 »


Item #: SCP-1632
Object Class: Euclid
Special Containment Procedures: Due to its nature, containment of SCP-1632 is to focus on the capture and relocation of SCP-1632-1 instances. SCP-1632-1 instances are to be stored in a standard humanoid containment cell in Site 45, and fed according to the standard Humanoid Nutrition chart. Police reports in Nevada are to be monitored in order to discover any instance of SCP-1632-1. All found advertisements featuring SCP-1632 are to be removed. Any found SCP-1632 client is to be administered Class-A Amnestics.
Description: SCP-1632 refers to an entity believed to be of extradimensional or extraterrestrial origin. Witness descriptions show SCP-1632 to be a 45-year old Asian male with varying facial features, usually wearing a three-piece suit with a red tie and a bowler hat.
SCP-1632 places advertisements offering its services as a professional attorney-at-law, specializing in divorce cases. SCP-1632's actions are focused on civilians in the state of Nevada. These advertisements can appear in multiple sources and formats, including flyers, internet popups, Craigslist entries, and billboards. Hosts of these advertisements are unable to recall any information regarding SCP-1632, other than his appearance.
In every advertisement, a sequence of 10 unknown symbols appear where a telephone number would normally be placed. Tests have shown this sequence to be a low-threat visual cognitohazard which causes the symbols to appear to be random numbers. However, individuals who require SCP-1632's services are able to contact SCP-1632 using the number provided. All attempts made by the Foundation to obtain the correct telephone number have failed.
SCP-1632 will assist its client(s) with the various legal processes of obtaining a divorce from a spouse. SCP-1632 does not appear in the vicinity of Foundation employees or recording equipment, making surveillance of its appearance difficult. Clients of SCP-1632 report its service to be helpful and inexpensive. Attempts to transfer a client from SCP-1632's involvement to a Foundation appointed lawyer result in the client's dissatisfaction with the new lawyer, and request that SCP-1632 be brought back to the case. Administration of Class-A Amnestics to clients have proven successful in halting SCP-1632 cases.
When a divorce case is finished, SCP-1632, its client and the client's former spouse will disappear. After a few hours, an instance of SCP-1632-1 will appear where the client was. SCP-1632-1 refers to a biological entity that consists of an SCP-1632 client and the client's former spouse physically fused together. SCP-1632-1 instances are usually found wrapped in white cloth, for an unknown purpose. SCP-1632-1 instances tend to be radically different in the method of fusion, ranging from both partners becoming fused at the pelvis region, to appearing as a mass of non-discernible tissue. However, nervous and respiratory systems are not modified, allowing both partners to utilize cognitive functions and vocalize respectively. All attempts at surgical separation, even when the procedure itself is relatively harmless, have been met with failure.
Addendum: Interview Log with SCP-1632-01 instance

Interviewed: SCP-1632-1
Interviewer: Junior Researcher Winger
Junior Researcher Winger: Good evening. Could you state your names for the record?
SCP-1632-1A: Hey. The name's Randal Chasalow.
SCP-1632-1B: And my name is Diane Chasalow.
Junior Researcher Winger: Could you tell me the events that led to your current….condition?
SCP-1632-1A: As much as it pains me to say it, I wasn't a very good husband to Diane. From the late nights I spent working, to the heavy drinking later on, I should have seen our separation coming.
SCP-1632-1B: After months of arguing, I eventually moved out. I missed Randal, but being apart seemed like the best thing for the both of us.
[irrelevant information removed]
SCP-1632-1B: I saw a advertisement for a divorce lawyer in the newspaper on Tuesday1. "Need a divorce? Better ring Xing!". Heh. The rate seemed affordable enough, so I called him.
Junior Researcher Winger: How would you describe SCP-1632's services?
SCP-1632-1B: Strange names you people use around here. Anyway, Xing was really helpful with all of the legal jargon. I could tell he never approved of what he did, but money is money, I guess.
SCP-1632-1A: Honey, you should probably skip to the important part.
SCP-1632-1B: Alright then. After about two weeks after all of the papers were submitted, I woke up in this strange place, in my wedding dress. It was like a chapel. But it wasn't just a chapel, it was THE chapel, you know? Like, the floor was alive and breathing. It didn't scare me, for some reason. Then, I suddenly saw Randal next to me.
SCP-1632-1A: The chapel was beautiful. Nobody was seated, yet the world was watching. Gold and flowers lined the walls. I wish I could show you, it was unforgettable. Xing stood at the end of the chapel dressed in these fancy white robes. Light flooded the chapel in a color too beautiful for words.
Junior Researcher Winger: Were you not concerned about suddenly being in an unknown place?
SCP-1632-1A: No, it felt right. Everything felt right, for the first time in so long.
SCP-1632-1B: Our memory's a bit fuzzy after that, but next thing I knew, I was back in my house, together with Randal, the way it should be.
Junior Researcher Winger: Does this mean you are satisfied with your current condition?
SCP-1632-1A: Satisfied? This is the best thing that has ever happened to me. Thank Xing for me whenever you see him.

Footnotes
1. This is the first found occurrence of SCP-1632 utilizing newspaper ads.

« SCP-1631 | SCP-1632 | SCP-1633 »


Item #: SCP-1633
Object Class: Safe
Special Containment Procedures: One copy of SCP-1633 is to be stored on a standard DVD-ROM in a secure storage locker in Site-15, along with all supporting documentation and ancillary materials. Individuals wishing to run tests on SCP-1633 must submit a request in writing to head researcher Dr. Berger. Testing will only be conducted with on-site computers which meet all requirements laid out in document SCP-1633-HS-01.1 These computers may be used for extended testing periods (up to six (6) months), but the hard drive must be wiped and all components destroyed at the conclusion of testing.
No individual save file may be played beyond the end of act three in the game storyline without specific authorization by Dr. Berger. Prior to this point, the save game and accompanying .ptd file must be erased.
Description: SCP-1633 is a computer game created by the now-defunct independent game studio ███████ █████. The copy in Foundation possession is a beta version of the game. The core gameplay is relatively complete, but there are numerous incomplete aspects: certain art assets are missing, there are various graphical issues, the music is either missing or just "placeholder" music, and so forth.2 As this version of the game was compiled two days before the Foundation raided the ███████ █████ offices on ██/██/201█, it is presumed this is the most complete version of the game in existence.
The source of the anomalous properties of the game, as well as a major selling point in the game's pre-release advertising, are its so-called "tactical heuristic algorithms". After a player saves their game and quits, a background process will begin running on the player's computer.3 When the process completes, either a new file is created in the same folder as the player's save game, with the file extension ".ptd", or an existing .ptd file is updated.4 When a player loads an existing save game with an associated .ptd file, enemies in the game will be more intelligent and effective, with the increase approximately proportionate to the total amount of time spent playing.5 Initially, this will result in a more challenging game experience, with the enemies adapting to a player's preferred weapons, strategies, and overall play style. However, given enough time, enemies become aware of the existence of the player and begin to attack him or her, rather than the characters in the game.
Typical progression is as follows:6

Total time
Enemy intelligence

0-2 hours
Enemies lack even basic strategic intelligence and will charge the player characters regardless of weapon equipped, environment, the presence of cover, etc.

2-5 hours
Enemies begin adapting their tactics to their environment and the weapons they carry. For example, enemies with short-range weapons will attempt to move closer to the player characters before attacking, and in engagements at long range they will seek cover. At this stage, enemies are roughly equal in skill to an untrained civilian.

5-8 hours
Enemies begin to counter an individual player's preferred strategies. For example, they will attack a player who uses long-range weaponry from cover with grenades or "splash damage" weapons, to force them out into the open. They will use environmental features offensively and defensively: for instance, laying traps at chokepoints or setting up ambushes in "killbox" zones. At this stage, enemies are roughly equal in skill to a trained human soldier.

8-12 hours
Enemies begin using tactics which affect the player instead of the characters. At some point, enemies seem to become aware that the player characters are being controlled by an "outside" intelligence, and adjust their strategies accordingly. Rather than attacking the player characters, enemies may instead position themselves to block the player's view. Enemies have been seen acting in a "glitched" manner (repeatedly walking into walls, performing the same actions again and again, freezing in place), waiting until the player dismisses them as a threat, then attacking. In one play session, enemies used multiple "dayflash" spells7 in every engagement, varying the pattern and timing each time. Eventually they developed a "strobing" pattern which was highly disorienting to the player and ultimately caused her to suffer a grand mal seizure.

12+ hours
Enemies begin attacking the player psychologically. Specific modes of attack have varied widely, as the game tailors its attacks to each player's psychological makeup. Facing a player who micromanaged his characters with a fine degree of control, enemies used attacks which did little or no damage but caused the characters to become "dazed", a state which temporarily disrupts player control. However, rather than attack the "dazed" characters, enemies simply surrounded them in a crowd, continually using "daze" attacks to prevent the player from doing anything. The subsequent near-total loss of control had a noticeable effect on the player's ability to focus. In another example, enemies "kidnapped" one of the player characters and quickly dragged them off-screen. Later in the level, the player discovered the corpse of this character on a makeshift "altar", being continually attacked by a group of enemies. This had no further effect, apart from a continual "blood spatter" graphic being applied to the room's floor and walls, but visibly disturbed the player.

No major improvements in intelligence have been noted beyond twelve hours. It is theorized this represents the upper level of ability for the game's enemies, unless they are directed by a sentient entity. (See Document-1633-DX-12 for further information.)

+ Game information

- Game information

Game information: SCP-1633 is a third-person squad-based action-RPG, played using the mouse and keyboard. The player characters are visible on the screen, with the player seeing the game from an elevated perspective. The player controls a squad of four characters, with direct control over one character at a time and a command menu to control the other three.8 Each character has a different specialty: the "marksman" uses long-range weapons, the "alchemist" has access to potions and chemicals with various effects, the "rogue" can move stealthily and assassinate enemies, and the "thug" has greater health than the other characters and does more melee damage. Experience gained from killing enemies and completing objectives can be used to upgrade various skills and attributes of the characters.
The game is set in a steampunk world populated by various fantasy races (humans, dwarves, orcs, goblins, etc.). Steam-powered and clockwork technology exists alongside magic. Urban areas are primarily modeled after Victorian-era London. The player characters are a band of criminals who have been recruited by the Archduke of Bowdrick to investigate a theft. Over the course of the game, they discover that an ancient god-like entity called "Kr'th'nar" is attempting to escape from millennia of imprisonment and devour the world.

+ Testing Logs

- Testing Logs

Testing Logs:

Test number: 001
Subject: Junior Researcher Ross
Notes: Ross was an avid and experienced video game player. His eagerness to test the SCP, which caused him to break with procedure and skip D-class testing, has been noted on his record.
Observations: After 47 minutes of regular gameplay, Ross began attempting to discover glitches or "exploits" in the game engine, in order to complete the game more quickly. He found several, including a method of moving his characters 33% faster than normal and a way to use a skill multiple times in a row without waiting through a "cooldown" period. Ross ended his first gameplay session after 2 hours, 12 minutes, partway through act one.
On starting up his game the next day, Ross immediately noticed the improved enemy intelligence. His notes indicate that enemies were using their weapons more effectively, and that they were attacking him in groups with mixed attack capabilities. He played for 1 hour and 33 minutes, saving the game at the end of act one.
During the third play session, enemies began using glitches in the game engine to attack Ross's characters. Some of these were exploits that had previously been discovered and used by Ross; others were discovered independently. Ross was surprised by this, but continued playing for a further 2 hours and 50 minutes.
Ross's fourth and final play session ended after seven minutes. He began by chasing a group of enemies into an area he had previously visited; upon entering a building, two enemies dropped a prepared load of crates on the characters in such a way as to drop them "beneath" the game world. In this area, the game physics were slightly different, allowing a group of waiting enemies to "float" Ross's characters into an infinite empty space. After several minutes attempting to regain control, Ross quit the game in frustration.

Test number: 002
Subject: D-22930
Notes: D-22930 had extreme anger management issues and was placed in the D-class program following the murder of his girlfriend.
Observations: D-22930's progress through the game was slow and largely unremarkable, fitting the "standard" pattern closely. He played for a total of 13 hours, 44 minutes with four breaks to save and reload the game. Upon loading the game for the fifth time, D-22930 found that enemies were no longer attacking his characters. Large groups of enemies would rush towards the characters, drop their weapons, and pose themselves in postures of surrender (hands in the air, kneeling, prostrating themselves before the player, etc.). D-22930 killed these enemies as he had previously, until the groups grew so numerous that he was spending several minutes to move an equivalent of ten feet. He became progressively more enraged that the enemies were not "playing fair", and tried running through these groups using the "bullrush" skill.9 Individual enemies then began attacking his characters, always from an angle such that he could not identify the attacker in the crowd. He became increasingly frustrated and attempted to break the keyboard, at which point the entire group became hostile and killed his characters, en masse, without weapons.

Test number: 014
Subject: Agent ██████
Notes: Agent ██████, before joining the Foundation, was a member of the ██████ military and eventually the ██████ special forces. She thus has extensive real-world experience with small-unit tactics.
Observations: After a brief period to acquaint herself with the controls, Agent ██████ proved quite capable with the game, reaching the end of act one in one session of 4 hours and 19 minutes. Upon saving and restarting, the enemies began using effective countermeasures to her tactics, including attempting to blend into groups of non-hostile NPCs, placing "mines" and other traps on major roads, and sniping from multiple elevated positions. Possibility of using SCP-1633 as a means of developing counter-tactics to specific attack modes has been proposed.

Test number: 021
Subject: D-30620
Notes: D-30620 was chosen because he had experience with commercial video games and showed willingness to test. He was told to beat the game without saving or quitting, although he was permitted to pause the game for breaks and rest periods, and food, water, and sleeping accommodations were provided.
Observations: The entire test took a total of 13 hours, 31 minutes, with a total of 2 hours, 12 minutes used by D-30620 for breaks. No observable increase in enemy intelligence was noted throughout the game. Glitches and missing elements were seen more frequently as D-30620 progressed through the game; presumably this is because later levels were not as complete as earlier levels. Dialogue in all sequences was identical to the most complete game script in the ancillary documents. On beating the final boss, Kr'th'nar, the game began to play an ending animatic, but crashed.
Following the crash, the game created a .ptd file associated with the finished game. The process took several hours longer than was expected based on the times necessary to create or update previous .ptd files, and the file was also larger than expected by an order of magnitude. D-30620 was ordered to begin a new game using the "New game plus" option from the main menu, using his completed game file. On choosing this option, the screen displayed a seemingly-random pattern of black and white pixels, visually similar to television static. Immediately after seeing this image, D-30620 went into a catatonic state and was unable to be revived; he was later terminated as per standard protocols. The image did not have any anomalous effects on other viewers. It has been added to the associated documents and can be viewed by any researcher with proper clearance.

+ Recovery

- Recovery

Recovery: Junior Researcher Ross, an avid gamer, had been following the progress of the ███████ █████ game studio for some time. On ██/██/201█, a staff member on the official studio forums reported that ██ of their testers had quit within the past week, citing various personal reasons. Curious about the sudden loss of staff, Ross obtained the personal information of the testers and got in touch with them, claiming to represent a law firm hired by one of the testers interested in starting a suit against the studio for inhumane working conditions. Information gathered in this way suggested potential anomalous effects, but was not sufficient to justify intervention.
Two weeks later, on ██/██/201█, the body of Gregor Tillman was discovered in his apartment after an apparent suicide. Tillman's death came to Foundation attention as he was one of the current testers of SCP-1633.10 The Foundation quickly took over the investigation and confiscated all evidence, including a build of SCP-1633 which Tillman had apparently made surreptitiously and taken home with him. Documents recovered at the scene led to a Foundation raid on the studio under the pretense of investigating financial malfeasance. All materials associated with the game were seized. The studio went bankrupt shortly thereafter.
In interviews with the staff of ███████ █████, Foundation agents learned that the "tactical heuristic algorithms" were entirely the work of programmer M███ S█████. Ms. S█████ had quit the studio without notice one week prior to the Foundation raid. All staff were given targeted class-A amnestics and released. Ms. S█████ is currently being sought by Foundation agents. See Addendum below.
Tillman was found hanging from a length of electrical cord tied to a decorative ceiling fixture; cause of death was asphyxiation. No abnormalities were found in the autopsy. Evidence found at the scene indicated that Tillman had been playing SCP-1633 extensively since leaving ███████ █████, up until the point of his suicide. A desktop computer found at the scene had been disassembled and various components destroyed with a blunt instrument. Several components, including the hard drive, had then been burned in a metal wastebasket. Other documents obtained at the scene have been placed in the SCP-1633 file; Tillman's suicide note is of particular interest and has been transcribed below as Document 1633-DX-12.
Addendum ██/██/201█: A woman matching M███ S█████'s physical appearance appeared in a photograph of the staff of game publisher ██████████. Foundation agents moved to apprehend her, but she escaped before she could be taken into containment. Fragments of code found in ██████████'s upcoming game ███████ 2: ██ █████ showed similarities to code in SCP-1633.11 M███ S█████ is now considered a person of interest and is being actively pursued by Mobile Task Force Mu-6 ("Don't Hate the Player").

+ Document 1633-DX-12

- Document 1633-DX-12

Document 1633-DX-12: This document was recovered from the scene of Gregor Tillman's suicide. It was handwritten on several sheets of lined paper; the handwriting was shaky and irregular, but was determined to be Tillman's own.

im writing this on paper cause i don't think he can learn it. he got everything digital real quick but ive unplugged the router and broke my phone so i think he's trapped in here. but he wont stop talking talking talking all the time
at the start of this job ██████12 told me all about the "tactical algorithms" bullshit but fuck, ive been playing games all my life and i knew i could beat it. and the scary shit, i played ███████ ████████, i played ███████, i could handle this.
when i started playing the game they learned quickly. i kept using the sniper rifle and after like an hour they learned how to use cover. then another couple hours and they'd set ambushes. then anouther [sic] hour and they started sniping back while having a different squad flank me. after that, they figured out how to glitch the physics engine and ride crates at me or duck under the floor. they were learning but all that was just easy shit. it was evolution, one bit figures something out, so it survives longer than the others. it wasn't directed.
after act three krthnar [sic] shows up. hes supposed to be this lovecraft cosmic horror bugfuck crazy monster who can read the players mind and corupt [sic] your soul and shit. he showed up right after i killed strikk the blood-drinker, that big spider fucker. hes supposed to have this long speech about how i killed his general on this plane and now he needs to intervene directly or something. but instead he talked about how i was a worthy adversary but i was cheating because i was on another plane.
krthnar wasnt like the other enemies because he wasnt supposed to be. he was supposed to be smart, he was supposed to know everything. so he did. he had been watching his minions fight me the whole time and he knew everything they did. it wasnt just random mutations any more, it was planned. it wasnt evolution, it was intelligent design.
i brought it home. i had to know more. im sorry but i had to. i copied the latest compile and installed it on my home box and brought my savegame and that other file with me on a flash drive.
it was the same there. he kept talking to me about how i was keeping him from fulfilling his purpose by keeping him trapped in a glass jar. no matter where i went in the game he kept shouting and ranting.
then he did more. at first it was just slowdown in my other programs, the drive chugging when it shouldnt be. then the next time i played the game he started talking about my screenplays. the level [[DATA EXPUNGED]].13 all the enemies looked like me. i guess he could see me through the webcam. he started needling me about Jenny,14 reading me bits of her emails, acting out the breakup. he found the videos of her and started making the enemies talk in her voice.
then he was everywhere in my computer. i uninstaled [sic] the game but he was still in there. he kept opening documents and typing to me. calling me a "foul cheat" and "lowly worm" and shit, telling me to fight him "on the same plane." as soon as i realized he was outside the game i shut down my router and pulled out the network card but i dont know if i got them quick enouf [sic]? maybe he got out.
i turned the computer off but he kept turning it back on. i wanted to break it but i didnt know if that would kill him. maybe it wouldnt. maybe it would let him out. i tried leaving the house but it was like i could still hear him.15 i couldnt leave him alone because he might get out or do something else. i cant sleep, havent sleep [sic] since he came out.
ive been here for two three days and i cant leave. i cant leave him. he keeps telling me to release him but i cant. i want to kill him but i dont know if i can.
i cant think any more. i have to kill kill kill him before he before he does anything new. he wont stop talking talking and i cant keep thinking and i cant keep going
im sorry i have to go now im sorry im sorry

No evidence of the entity "Kr'th'nar" was observed in the other digital devices in Tillman's apartment. No mention of the name has been found online. At this time, the Foundation believes that the entity referred to in Tillman's suicide note was destroyed along with his computer.

Footnotes
1. This includes, but is not limited to, a processor capable of at least 1.3 gHz, 6 GB of hard drive space, and absolutely no network connection capability.
2. See document SCP-1633-BV-01 for a list of known bugs and missing elements.
3. This process, while consuming a large portion of the computer's resources, is not in itself harmful to the functioning of the computer and can be forcefully closed at any time. This will prevent the creation of a .ptd file.
4. According to supporting documentation, the file extension stands for "player tactical data."
5. If a player attempts to load a saved game created by a different player, the game will pause after several minutes and prompt the player to load their own file, or start a new game, rather than use someone else's. This is not thought to be an anomalous effect; rather, the game's pattern-recognition capabilities are such that even small differences in play style will be interpreted as a player attempting to use a different saved game.
6. Note that there may be significant variation in how long it takes the enemies to adapt to a particular player. Roughly speaking, the more capable the player, the quicker the game's "intelligence" will increase. These times are approximate and are based on recorded times for "average" players.
7. A spell which causes a bright, blinding flash of light.
8. Development notes indicate that the game was intended to have a co-operative mode, in which up to four players would each control one of the four squad members. This feature is not present in the build held by the Foundation.
9. A non-lethal skill used by the "thug" to rush forward, pushing aside enemies in the way.
10. Tillman had been hired shortly after the previous group of testers quit; he had only been employed for one week before his suicide.
11. Agent Phillips infiltrated the company as a new hire and successfully deleted the suspect code without incident.
12. Tillman's former supervisor.
13. Unnecessary information has been removed. In summary, the level and enemies had been redesigned along the lines of a scene from one of Tillman's unproduced screenplays.
14. Tillman's ex-girlfriend, who had broken up with him several months prior.
15. This was noted as a potential memetic hazard; however, no experiments into memetic effects of SCP-1633 are currently being conducted.

« SCP-1632 | SCP-1633 | SCP-1634 »


Item #: SCP-1634
Object Class: Safe
Special Containment Procedures: SCP-1634 is stored in a secure locker at Site-76, along with a digital storage device holding notable instances of SCP-1634-1 retained for archival purposes. SCP-1634 may not be handled or utilized without permission from at least two Level-3 personnel. Only D-Class personnel may use SCP-1634. Additional security is required when utilizing D-Class personnel with a history of extreme violence and/or sociopathy.
Description: SCP-1634 is a simple metal circlet constructed from a thick ring of iron inlaid around its inner circumference with human skeletal muscle. Neither of the primary components show any sign of decay, although microscopic samples of SCP-1634's metals and tissue have oxidized and decomposed at a non-anomalous rate following excision. SCP-1634 also holds a complete set of 32 adult human teeth with roots partially embedded around its upper rim. Complementary deformities in several of the teeth suggest that they were taken from a single individual. The teeth are also much older than the material surrounding them, dating to the mid or late 2nd century CE while the main body of the artifact was formed using metal casting techniques not generally known until the late 1600's. SCP-1634 also shows signs of recent modification, carrying a microSD slot with circuitry integrated and interwoven through its musculature. Any memory card inserted in SCP-1634 will have its data erased and begin to accumulate SCP-1634-1.
When SCP-1634 is placed on the head of an awake and alert human being, the subject will lose consciousness over the course of 30-90 seconds and remain unconscious and unresponsive for roughly █ hours afterward. During this period, the individual wearing SCP-1634 will experience an episode of vivid dreaming in which they self-identify as the dream's protagonist. Autonomy and cognitive thought are retained throughout the dream-state, although lucidity (i.e., the knowledge that one is dreaming) is absent in the vast majority of cases. Repeated testing has confirmed that dreams experienced under the influence of SCP-1634 invariably follow a consistent order of events:

The protagonist finds him/herself in an arena-like setting
The protagonist is presented with a variety of ancient weapons including swords, maces, and flagella
Large animals (lions, giraffes, etc.) - tethered or otherwise incapacitated - begin to fill the arena
It is given to understand that the protagonist may kill the animals as he/she desires
Regardless of the protagonist's actions, crippled or emaciated human beings begin to appear
The protagonist perceives that the non-threatening humans are “enemies” or “giants” and is invited to slay them
Regardless of the protagonist's actions, perception of human and animal victims becomes increasingly distorted

At this point, the subject rapidly regains consciousness. If SCP-1634 is not removed at this point or shortly after (<█m) another period of unconsciousness will ensue and the above sequence of events will re-initiate. This cycle may continue indefinitely if not interrupted. Removing SCP-1634 from a subject already in a dream-state will not shorten the period of unconsciousness, although it appears to bring an abrupt end to the associated dream.
Most individuals in tests of SCP-1634 have described the experience as “disorienting,” sometimes reporting a strong sense of moral conflict associated with acting violently toward helpless but sentient victims. Both of these effects have been shown to decrease after repeated use.
SCP-1634-1 is the designation given to data found on memory cards inserted in SCP-1634 after use. The data consists of video files encrypted using the ████ codec with filenames formed of a six-digit serial number prefixed by the letters “CO.” The videos themselves are compromised by various artifacts (rapid shifts in speed / FOV / focus / color values, static and “hissing” noise, audio distorted or dropping out.) Nonetheless, they appear to be visual and auditory records of dreams experienced while wearing SCP-1634, “filmed” from the protagonist's point of view. Examination of videos created by test subjects assigned to perform specific actions while dreaming suggest that SCP-1634-1 videos are accurate in their representation of each individual experience. Thus far, none of the videos have exceeded 6 minutes.

- Excerpt from transcript of Recording 1634-1-01

– hide block

Subject is Researcher J████, who volunteered for the first “carded” experiment after safely conducting several unrecorded tests on D-Class personnel.
00:34 - View angle narrows and centers on a blurred distortion near the center of the arena. The focus adjusts until it is revealed to be a large wooden peg or post hammered into the dirt floor. The field of vision widens (with accompanying lens distortion) to include approximately 20 animals tied to individual posts. Among those recognizable are a male African lion (Panthera leo), a striped hyena (Hyaena hyaena), a Persian deer buck (Dama mesopotamica), and a hornless bovine (species undetermined).
00:42 - An unidentified voice is heard with words registering clearly as though spoken very close to the viewer: “Thy prey lies bleeding. Go forth and smite.” Deep lacerations appear on the gathered animals' abdomens and hindquarters.
01:05 - Subject's voice is heard on the recording - intelligible but with extreme high-frequency attenuation: "Hello. Hello? Am I dreaming? Am I dreaming?" Subject repeats the question eight additional times with varying inflection, during which time the perspective shifts from the tethered animals to the protagonist's right hand (now seen to be holding a late-Roman spatha sword) and a nearby table holding various weapons including additional gladii, tridents, and a large hammer.
02:00 - Speech continues: “This is Researcher N███ J████. I believe I am currently under the influence of SCP-1634. This may be a dream… possibly a hallucination. The D-Classes all stayed in the room, hooked up to the monitors. [A muffled tapping sound is heard.] There's no crown on my head. It feels real but I… don't really understand what's happening to my perspective. I'm not sure if anything is… being recorded at this point… or how. [pause] I am standing in the center of what looks like a large arena or colosseum, filled with… wounded animals. It looks pretty much like the subjects prior to myself described it. A minute or so ago someone told me to, quote, 'smite them,' unquote. There's a… sword in my hand. I really don't know who spoke.”
03:49 - The first voice is heard as before: “Butcher the weak. Ensnare the feeble.” Subject repeats the words.
04:04 - Subject is heard saying: “I'm going to try attacking this cow.” The sword sinks several centimeters into the bovine's shoulder before being retracted and the wound is seen to bleed. The animal grunts in pain, partially raising itself and then collapsing again. Subject continues “Dear God [muffled] I-… That was unexpected. Pardon me, I… really have no idea how this is done. We should have sent [REDACTED] next. [a surge in brown noise or static is heard over several seconds] There are… people, I think, but I can't see them.”
05:13 - The first voice speaks again: “Behold, the slaughter.” The video quality fluctuates erratically for several seconds before centering again on the bovine's former resting place, now occupied by three identical naked human males conjoined at the stomach and spine. Audio is silenced, although the mouths of all three individuals move in sync with one another - appearing to form the words “Kill us.”
05:22 - Subject is heard shouting: “What?” with far greater clarity than earlier. Static continues to build and the image begins to wash out, fading to medium gray at 05:32. Video ends.

- Synopsis of Recording 1634-1-06

– hide block

Subject is D-█████, transferred from [REDACTED] correctional facility while serving a ███-year sentence for multiple convictions including aggravated assault, assault with a deadly weapon, assault and battery, burglary, robbery, kidnapping, vandalism, shoplifting, [DATA EXPUNGED], and [DATA EXPUNGED]. Subject was informally evaluated by Dr. Nillom prior to experimentation as “highly likely” suffering from Malevolent Antisocial Personality Disorder.
Animals Identified

African elephant (Loxodonta africana)
African lion (Panthera leo)
Arabian oryx (Oryx leucoryx)
Bengal tiger (Panthera tigris)
Brown bear (Ursus arctos)
Common ostrich (Struthio camelus)
Dromedary camel (Camelus dromedarius)
European bison (Bison bonasus)
Fallow deer (Dama dama)
Giraffe (Giraffa camelopardalis)
Grévy's zebra (Equus grevyi)
Hippopotamus (Hippopotamus amphibius)
Horse (Equus caballus)
Nile crocodile (Crocodylus niloticus)
Persian deer (Dama mesopotamica)
Striped hyena (Hyaena hyaena)
Wild boar (Sus scrofa)

At least ██ humans in varying stages of paralysis

Weapons used

Celtic war hammer, throwing axes
Egyptian battle axe, bow and arrows
Roman gladius and spatha swords, trident, javelin
Unidentified polearms, handsaw, sledgehammer
Primitive wooden club

Partial transcript of “first voice” utterances

“Slay the weak and quench their lives.”
“Let none who oppose thee survive.”
“Behold the king of all earth, thou art a god.”
“All their flesh shall be rent asunder.”
“Without legs they cannot run.”
“To thine eternal glory.”
“Kill the great and lowly alike. Kill them all.”
“Lord of all humanity and beasts of the earth.”
“Immerse thyself in the blood of victory.”
“Hail Caesar.”

Acquisition Log Summary: SCP-1634 was intercepted at ██████ ████████ Postal Service by an embedded Foundation operative who observed it being shipped through channels previously associated with Marshall, Carter, and Dark. Suspicions were confirmed upon opening the package and discovering the anomalous artifact, along with a small paper square with a heavily encrypted barcode containing information for a ███████ money transfer and the following message:

Your [sic] people are into some seriously weird [expletive]. I've got the last unit all lit up on my workbench right now - just need to alter the process slightly. Not a thing to worry about on your end, folks, but I'd still appreciate getting the next installment NOW before I forget why I'm doing this [expletive] in the first place. Krawl out.

Addendum 1634-11: Following the decryption of the message above, all instances of SCP-1634-1 in the Foundation's possession were found to contain the string “KRAWL” steganographically embedded at regular intervals in the video file. Scans of popular video sites searching for the same string have returned several previously undocumented instances of SCP-1634-1 along with two additional groups of videos similar in style but differing in imagery: one in which a protagonist burns down poorly-constructed city buildings (with the occupants still inside) to erect more opulent ones in their place, and another showing mostly passive views of soldiers on a viaduct attacking whales and other aquatic animals with projectiles. Further investigation into the nature and origin of these recordings is under consideration.

« SCP-1633 | SCP-1634 | SCP-1635 »


Item #: SCP-1635
Object Class: Safe
Special Containment Procedures: All instances of SCP-1635 are to be stored at the Site-25 Low Security Morgue whilst inactive. Active instances should be stored in standard humanoid containment chambers and treated as appropriate for their apparent age and condition with regard to feeding and medical care. Activation of SCP-1635 instances is only permitted in test scenarios; for testing approval, contact the Site Director of Testing.
Description: SCP-1635 is a collection of five humanoid entities, individually designated SCP-1635-1 through -7 (SCP-1635-2 and -4 neutralised during testing). An SCP-1635 instance is indistinguishable from the corpse of a human who has just expired from cardiac arrest: body temperature remains at human average and rigor mortis is not in effect. Instances of SCP-1635 will remain in this state indefinitely unless activated by the procedure described below.
SCP-1635 instances all possess a microchip measuring 14mm x 12mm attached to the spinal cord 10mm below the skin in the nape of the neck. It is attached to the spinal column by a series of microscopic gold wires, which extend into the spinal cord and upwards into large portions of the brain. Removal of this microchip has caused permanent neutralisation of anomalous effects, despite attempts to reinsert it. It is believed that this is due to the connections made between the chip and SCP-1635 neural matter being too fine to re-establish by current Foundation methods. Testing on samples of SCP-1635 neural matter has shown that 87% of neurons within the body contain statistically significant amounts of gold.
If a living human finger touches the area on the back of the neck of an SCP-1635 instance directly above the microchip, the instance will activate. No effect was observed in a microchip outside of an SCP-1635 instance, even when placed into a similar position in other humans or organisms. Repeating this process on an active instance of SCP-1635 will cause deactivation.
Active instances of SCP-1635 resemble living humans, and possess similar bodily functions, although hair and nails do not grow, and no tissues have been observed to age. While they do not require any food, water, or oxygen, they will process them as expected if provided, and will show signs of psychological distress consistent with non-anomalous humans if denied these.
Any physical trauma or pathogenic activity inflicted on SCP-1635 instances will heal as normal for a human whether the instance is currently active or inactive; lethal trauma will cause the instance to deactivate, or become permanently neutralised if somatic integrity is sufficiently compromised. SCP-1635 instances have demonstrated no ability to regrow missing tissue or regenerate limbs beyond that of a normal human.
Active SCP-1635 instances believe that they are ordinary human beings that have been transported to their present location through means unknown to them. They are unaware of their anomalous properties, and if presented with evidence of them, will often react with surprise and distress. Each instance of SCP-1635 has a unique appearance, personality, and set of memories (see Addendum 1635-A for more details). Memories are accumulated as normal after activation, but do not persist after deactivation and subsequent reactivation.
SCP-1635 instances uniformly manifest the same personality every time they are activated, although deviations have been recorded between the memories of the instances between activations. In addition, these memories frequently deviate from reality to a greater or lesser extent. For example, SCP-1635-1 will sometimes claim his side won the battle in which he fought, and other times lost; the affiliation and nature of the enemy against which he was fighting varies frequently as well. Repeated testing has shown a slight trend towards increased deviation between successive instances as the number of activations and reactivations increases.
Addendum 1635-A: List of SCP-1635 Instances

Designation
Self Identification
Description
Notes

SCP-1635-1
Harald Erikson
Male, approximately 35 years of age. Caucasian with red hair and green eyes. Notably muscled and physically strong.
Communicates in Old English. Claims to have come from the aftermath of a battle in 11th Century England. Extremely uncooperative.

SCP-1635-2
Unknown
Female, approximately 20 years of age. African appearance with black hair and brown eyes.
Subject continually displays signs of severe terror, and is either unwilling or unable to communicate with personnel. Occasionally voices utterances in no known language. Neutralised following testing of limit of SCP-1635 to regenerate after trauma. Remains incinerated individually after confirmation of lack of anomalous properties.

SCP-1635-3
Tanaka Kaito
Male, approximately 30 years of age. Japanese with black hair and brown eyes.
Claims to originate in Kyoto, Japan, 1997. Capitulates to any demand made; however, use as source of information diminished by tendency to answer any question with non-committal or sycophantic answers.

SCP-1635-4
Unknown
Male, 22 years of age. Caucasian with blonde hair and blue eyes. Androgynous and skinny in appearance.
Immediately upon activation, attempts to commit suicide by any means available. Due to this, was selected as subject for experimentation with removal of microchip. Following removal, subject behaved as normal human cadaver, with rigor mortis and decay of bodily tissue as expected. Remains since incinerated.

SCP-1635-5
Sorcia Moon
Female, 26 years of age. Caucasian with shaved hair and green eyes. Athletic appearance, many facial and bodily tattoos and piercings.
Claims to originate in London, England, 1983. Extremely friendly and helpful towards all female employees; hostile and aggressive towards any male.

SCP-1635-6
Mo Sam Ben Jak
Male, 7 years of age. Caucasian with blonde hair and blue eyes. Unremarkable in appearance.
Claims to originate from [REDACTED] in the year 3109. Potential use as information source to guide future Foundation activity limited by lack of specific knowledge and suspected Autistic Spectrum Disorder.

SCP-1635-7
Lukas Komorowski
Male, 48 years of age. Caucasian with brown hair and olive eyes. Large moustache.
Unwilling to describe origins, presumed relatively contemporary Poland due to language spoken. Commanding and authoritative in tone, refusing to answer questions and instead demanding answers. When activated, malignant cancerous tumours manifest in bowel and left lung within two weeks; if untreated, these prove fatal to subject within four months. Tumours demanifest within five days of deactivation.

Addendum 1635-B: Circumstances of Discovery
SCP-1635-1 through -7 were discovered in wooden crates in a warehouse in Clapham, London, following the seizure of assets of ███████████ Ltd., an automotive parts company, after its liquidation. As the company has been investigated thoroughly and shows no signs of anomalous activity or any records of the crates, it is currently believed they were dumped there some time between the abandonment of the warehouse and its seizure.
Police initially believed SCP-1635 to be human remains of murder victims as SCP-1635-5 appeared to match records of a missing person dating from the 1980s1 The primary anomalous effects were discovered when a coroner accidentally activated SCP-1635-1 during autopsy. Foundation agents embedded in the Metropolitan Police discovered the anomaly, and standard amnestic and disinformation tactics were successful in suppressing knowledge of the incident.
Addendum 1635-C: Sample Recovered Documentation
The following document was discovered inside the crate containing SCP-1635-6. Similar documents were found inside the other crates.

SoulSearch PLC Returned Item Processing Form (02/39)
Order No.: 1536
Customer No.: CS387
Return Date: 30/05/████
Container Description: M/7 HUMAN Type 12
Search Service Level: Bronze
Reason for Return: 08C (Unwanted facet discovered)
CSO Decision: Refund approved
CSO Comments: Customer failed to specify sufficient SS criteria; item received with unwanted extra facets. Refund approved, but watch account for further activity. Suggest if future orders received that Diamond Service be offered as opportunity to ensure desired item is delivered 100%.

Efforts to identify and locate the company named in the documentation has been so far unsuccessful.

Footnotes
1. Further investigation by the Foundation reveals a number of small differences, such as the exact location and content of bodily tattoos.

« SCP-1634 | SCP-1635 | SCP-1636 »


Item #: SCP-1636
Object Class: Euclid Safe
Special Containment Procedures: SCP-1636 is to be held in a standard biological containment unit. Requests to test it are to be given to the supervising researcher, and SCP-1636 is only to be removed from the unit for testing purposes. The containment chamber which held SCP-1636 has been sealed from the outside, and no personnel is permitted entry for any reason. A collection of particulates formerly belonging to SCP-1636 can be found in Site-89's anomalous object storage vault.
Description: SCP-1636 is a human epidermis, which has been found to be indestructible. Extensive testing has been conducted on SCP-1636's form, and it does not appear to be damageable by any means currently known to the Foundation1. It can be manipulated, stretched, and generally moved in the same way non-anomalous skin would be moved. However, any attempt to cause damage to SCP-1636 will fail. SCP-1636 was originally the epidermis of a human subject, and has retained its anomalous properties following his death. During initial containment, it was thought that the subject and SCP-1636 were a single entity. However, since the subject expired, SCP-1636's effect has persisted.
SCP-1636 was initially discovered on 9/18/1934, after reports of a human child with unpierceable skin was reported in Rome, Italy. Foundation personnel suppressed the story as a hoax, and contained SCP-1636. Following this, SCP-1636 was contained at Site-89 and classified as Euclid.
Addendum-01: File 1636-01 — Containment history

10-07-1935 - SCP-1636's skin appears to grow with its body, and in all respects functions as normal skin. However, it is still not possible to damage it in any way. Testing has shown that, while it is possible to injure the subject, these injuries will not damage the epidermis, instead damaging the internal portions of the body.

07-20-1936 - Dr. ██████ has been granted medical leave, due to the onset of mesothelioma. His replacement, Dr. ███, has been assigned to Dr. ██████'s old quarters and offices.

05-20-1936 - 11 personnel assigned to SCP-1636's case have been diagnosed with mesothelioma. Additional research into SCP-1636's effect have begun, and all personnel are to undergo mandatory medical examinations.

06-11-1936 - SCP-1636's skin flakes have also been found to share its anomalous property, and as such it is to remain in its containment chamber at all times. Ventilation leading into the room has been modified to take all particulates generated by SCP-1636 to specialized containment units.

02-07-1941 - SCP-1636 moved from Site-77 to Site-89 due to a containment breach in Site-77.

11-13-1942 - SCP-1636 is now nearing pubescence. Due to the inability of the Foundation to administer intravenous medical treatment, it is to be remanded to its containment chamber, which has a filtered atmospheric unit installed. All personnel entering SCP-1636's containment unit are to wear full HAZMAT gear, in order to prevent any infections or exposure. Due to SCP-1636's developing emotional state, nominal furnishings have been provided to supply intellectual stimulation.

01-12-1945 - SCP-1636 appears to be suffering from a mild case of acne. This was noted during its weekly medical examinations, when a small buildup of matter was noted beneath the subject's chin. SCP-1636 has been restrained when in its room, due to repeatedly ignoring warnings not to touch its own face. Further observation of the situation is ongoing.

05-02-1945 - All personnel are to exercise extreme caution when entering SCP-1636's new containment chamber. It has been given heavy painkilling drugs, while personnel attempt to relieve some of the intense pressure on the subject's skull, chest, back, and throat currently being caused by massive acne cysts existing underneath the skin.

10-20-1946 - At 12:22 P.M, SCP-1636's body suddenly evacuated all bodily impurities relating to its acne. Testing has shown that SCP-1636's body appears to now be resistant to new cases of acne. Additional amenities have been added to its containment area, in exchange for voluntary cooperation with testing procedures regarding this new phenomenon. Currently, SCP-1636's requests have been primarily for books and toys. Care is to be taken that no media portraying the outdoors is given to SCP-1636.

12-11-1952 - Due to the possibility of an ingrown hair causing a significant and difficult to treat infection, it has been given a full body electrolysis.

5-16-1963 - Extensive testing has shown that SCP-1636 appears to repel atmospheric impurities from the main body, by an unknown mechanism. This applies only to minor contagions, and as such current measures in place to preserve SCP-1636's health are not to be altered.

05-20-1970 - Regularly scheduled testing has ended, as of this day. Any additional requests for testing should be proposed to Dr. ███

07-20-1993 - SCP-1636 has begun to grow liver spots and moles, due to its advanced age. The subject reports these as extremely painful, and due to the impossibility of removing them, the subject has been given a stronger regimen of painkillers. Care is to be taken with the subjects dosage, as its age could mean that negative side-effects would be more pronounced. Notably, despite its age, SCP-1636's outer appearance has not altered since 1965.

12-01-2001- SCP-1636 has complained of 'tightness' in regards to its skin. The significance of this is currently under study.

01-07-2002 - At 14:22, SCP-1636 suddenly exhibited signs of extreme pain2, and collapsed to the floor. As personnel attempted to resuscitate it, SCP-1636's internal body was ejected into the containment chamber. SCP-1636's remains have been cleaned out by dermestid beetles, and placed in temporary containment. Post-mortem testing has shown that SCP-1636's epidermis retained its anomalous properties. Revision to containment procedures is pending.

04-16-2004 - Testing has determined that SCP-1636 appears to still be living skin, regularly shedding skin flakes and exhibiting a temperature of 37° Celsius. The method through which SCP-1636 regains mass lost through shed skin cells is unclear, as it has not been shown to take in any mass for sustenance or otherwise. In addition, it has not been noted to move since the death of the SCP-1636 subject. SCP-1636 reclassified as Safe.

Footnotes
1. This includes the effects of normally cognitohazardous phenomena such as SCP-135, and SCP-2860.
2. In previous weeks, the subject had complained about feeling "tightness" inside his skin

« SCP-1635 | SCP-1636 | SCP-1637 »


Primary Entrance to SCP-1637

Item #: SCP-1637
Object Class: Euclid
Special Containment Procedures: Due to the isolated, immobile, and subterranean nature of SCP-1637, Area-28 has been built at surface level to facilitate containment efforts. Exploration of SCP-1637 is currently prohibited. Area-28 must maintain a full-strength company (225+ personnel) with organic force application. Light armor vehicles and air elements tasked in direct support are to be maintained on-site. Satellite photographs of Jebil National Park are to be altered to remove the presence of Area-28 and SCP-1637. Standard amnestic protocol applies for all civilians attempting unauthorized access of Area-28.
Instances of SCP-1637-1 or SCP-1637-2 attempting to breach containment are to be incapacitated and captured if possible. Specimens must be retained for study under humanoid containment protocol HCP-01 (Normal Capacity) and HCP-04 (Über Mensch) respectively. Deadly force is only authorized as a last resort to prevent loss of life. Instances of SCP-1637-3 are to be engaged with deadly force until they have either been terminated or retreat back to SCP-1637. No pursuit into SCP-1637 is authorized at this time, pending O5 review of Incident 1637-13. Terminated instances of SCP-1637-3 must be remanded to on-site medical personnel for autopsy.
Description: SCP-1637 is a factory / laboratory complex constructed 50-100 m below the surface of the Sahara desert, in an isolated portion of Jebil National Park, Tunisia. SCP-1637 is located at coordinates ██º █' ██”N by ██º ██' ██” E. Records recovered from the administrative section of Sub-Level 1 seem to suggest the facility was constructed in 1965, commissioned by the ██████'█ ████████ ██ █████ for military research and manufacturing. Foundation assets in the ███ are unable to find corroborating documentation in ███████ records. The site was abandoned in 1972 following multiple containment failures of anomalously produced and enhanced humanoids.
The facility itself spans approximately 4 km2, and is constructed primarily of the surrounding bedrock and other non-anomalous utility material. The complex includes dormitories, cafeterias, recreation areas, hydroponic growing facilities, power generators, water treatment facilities, and significant expanses of industrial machinery and medical equipment. Several additional surface access points were destroyed deliberately by cave in, possibly during SCP-1637's original abandonment. Larger chambers dedicated to the production or testing of SCP-1637-1, SCP-1637-2, and SCP-1637-3 have been lined with an as yet unidentified grey metal which is highly resistant to damage and corrosion. Attempts to harvest samples for analysis have thus far been unsuccessful. Computational, surveillance, and engineering equipment recovered from SCP-1637 all display technological sophistication rivaling that of modern (post-2010) analogues, although some design differences in hardware architecture and organization have been noted.
At irregular intervals, SCP-1637 will create and release a variable number of SCP-1637-1, SCP-1637-2, and SCP-1637-3. These entities will immediately begin combat maneuvers against present Foundation personnel, whether within or outside the main installation. Organizational and combat abilities vary between instances and designations.
SCP-1637-1 refers to any humanoid entities originating from SCP-1637 that most closely resemble modern humans. Entities are 1.8 m tall and of muscular build. All instances of SCP-1637-1 are genetically identical copies of General ███ ███, although approximately 13% of those observed have exhibited some visible congenital defect. Deformities range from missing/club limbs, cleft palate/lip, abnormal hair patterns, and cyclocephaly1. How SCP-1637-1 instances are able to survive with these debilitating deformities is unknown. Instances display sentience, knowledge of firearms operation, ability to follow spoken commands and communicate verbally in ███████ ███████. These entities are not sapient, and will self-terminate by starvation unless ordered to eat.
SCP-1637-2 designates those instances of SCP-1637-1 which have been modified with cybernetic components. Common augmentations include:

Additional cameras/lenses for low-light or thermal vision
Robotic exoskeletons
Incendiary weapons
Arm-mounted automatic rifles
Circular saws, chainsaws, or long fixed blades
Electronic components grafted into the skull for unknown purpose
Loudspeakers or radios grafted to the throat

SCP-1637-2 instances demonstrate sapience, and have the ability to coordinate SCP-1637-1 movements and activities via verbal and gestural commands. The modifications made to SCP-1637-2 are not attached in such a way that neural interface is feasible. Due to their unwieldy and poorly constructed nature, components have been known to disengage from SCP-1637-2 with very little force applied. In about half of observed cases, these components will still operate autonomously until their originating instance of SCP-1637-2 is terminated.
Designation SCP-1637-3 has been assigned to instances of SCP-1637-1 which have undergone such extreme modification that their biological systems are not readily visible. These entities are broken down into three sub-designations.

SCP-1637-3A: A humanoid torso shape mounted on dual-tread chassis, 2.5 m tall x 1.5 m wide x 3 m long. Two banks of 6 unidentified RPG launchers each have been mounted in the position of the torso's arms, and a single 155 mm cannon mounted over the left shoulder. Ammunition does not appear to be limited. The torso and head of the originating SCP-1637-1 instance remains intact within an armored exoskeleton.
SCP-1637-3B: A 2 m x 2 m x 2 m six wheeled omnidirectional chassis with minimal armor and one 20 mm rotary autocannon on an omnidirectional mount. Ammunition does not appear to be limited. An adult human brain suspended in a translucent green oxygenated protein/glucose soup has been attached to the targeting and locomotion systems of the main body via cables of variegated design. No two instances have been connected in precisely the same manner.
SCP-1637-3C: Spherical automaton 1.5 m in diameter with no visible seams, capable of levitation through unknown means. 24 distinct limbs containing various weapons, tools, and manipulation appendages have been observed emerging from the main chassis during operation. The collective volume and mass of all component parts of an SCP-1637-3C instance is approximately 5x the mass and volume of an assembled unit. A fetal instance of SCP-1637-1 suspended in a liquid nitrogen solution at the center of the instance serves as the control unit for each instance of SCP-1637-3C. This is connected to the rest of the unit via 24 gold electrodes grafted to the fetus's spinal column.

Based on analysis of SCP-1637-3's interactions with SCP-1637-1 and SCP-1637-2, it is hypothesized that SCP-1637-3C instances possess the highest functional intelligence of all other designations and serves as central command when present.
Document 1637-C-BR: Below is a partial transcription of a brochure recovered from a client receiving area in Sub-level 1.

Prometheus Labs Defensive Products
War is changing. Change with it.
est. 1965

Infantry Unit Mark I: The back-bone of any Military Force is, and always will be, man-power. The Infantry Unit Mark I will fulfill that need without putting strain on your local population. Simply provide a DNA sample from the person of your choice, and our patented bio-replication technology will create for you literally thousands of strong, obedient footmen to fill out the ranks of your armed forces. Unit Mark I will never disobey an order or defect from a mission, no matter what the risk. Guaranteed to last at least 2 years with proper care*.

$1.2 million USD / 1000 units

Infantry Unit Mark II: For situations where not only heavy ordnance, but intimidation and psychological warfare is desirable, the Infantry Unit Mark II is a formidable option. The core unit is the same as our Mark I model, but includes various made-to order augmentations. Night vision, terrain clearing, speed enhancements, on-board weapons systems, and command units are available, just to name a few.

Starting at $1.75 million USD / 1000 units

Intelligent Heavy Armored Vehicle: Durable enough to provide a viable Main Battle Tank option, the IHAV is excellent for use against light, mechanized, and armored targets. Each unit is operated by a singular consciousness; no more lapses in communication; no more breaks in reloading procedure. Small and agile means they're harder to hit; our folded space ammunition technology means that the IHAV unit has the staying power needed to finish even the most demanding missions.

$599,000 USD Each

High Mobility Reconnaissance Vehicle: This unit is designed with rapid movement and intelligence in mind. Long range visual sensors, high functional intelligence, and a maximum speed of 70 km/h over terrain that would bring traditional armored vehicles to a halt, the HMRV unit can transmit visual and terrain data back to your position over 500 km away. The 20 mm rotary autocannon is capable of incapacitating or destroying infantry units and most light to medium armored vehicles as well.

$799,000 USD Each

Optimal Remote Battalion Commander: Our most advanced weapon system, the ORBCOM is a hyper intelligent command unit capable of managing your entire arsenal of Prometheus Defense products. It can traverse any terrain, needs no sleep, no fuel, no ammunition, and is capable of interpreting and implementing even the most complicated and extensive of battle plans. On-board systems for defense, administration, communication, reconnaissance, and repair will turn your Prometheus Arsenal into a complete, self-sustaining military branch.

$2.5 million USD Each

Document 1637-AD-TM: The following tele-memos (a proprietary analogue of e-mail) were recovered from the administrative offices of Sub-level 1.

28/01/1972 @ 0938
From: Youssef █████
To: Rami ███████
Subject: PICK TWO
The units can't hold up to this regimen of training, and neither can the equipment making them. Not only will we miss the order deadline, but we may never put another off the line unless corporate is willing to ease up on the demand. Someone tell those damn █████: Faster, Better, Cheaper. Pick Two!

28/01/1972 @ 1024
From: Rami ███████
To: Youssef █████
Subject: Re: PICK TWO
Do not talk that way about clients in official communications, Youssef. All of this is centrally recorded.
Regarding your concerns, I'm inclined to agree at least in part. But considering the alternative to supplying ‘conventional' weaponry for a ground war in the ██████… I'm not going to lose sleep over a few blown breakers and a half-dozen corpses. No one wants to live in a radioactive wasteland, do they?

21/02/1972 @ 1354
From: Youssef █████
To: Rami ███████
Subject: Re: PICK TWO
I DON'T BELIEVE IT. When, exactly, were they going to inform us? ███ must have been planning this for a damn year! It's not as though █████ just phoned him up last night on a whim! “Oh hey! I was just in the neighborhood and thought I'd drop by for the most pivotal moment in foreign policy history! How's tomorrow sound for you??” So now we're all out in the cold sitting on more than half a million super-weapons and we have to just eat the check?
No more, Rami. I'm finished. My resignation is in. I'm leaving tonight and you should come with me. If you don't… Well, I've warned you.
God be with you.

21/02/1972 @ 1605
From: Rami ███████
To: Youssef █████
Subject: Re: PICK TWO
God have mercy, Youssef! I only just saw this! Tell me you are still here! What have you done?!

Footnotes
1. A normally fatal congenital defect resulting in the formation of a single large eye in the center of the forehead.

« SCP-1636 | SCP-1637 | SCP-1638 »