setInterval()
=============

**`setInterval()`** 函式, `Window` (en-US) 與 `Worker` (en-US) 介面皆提供此一函式, 此函式作用為重複地執行一個函式呼叫或一個程式碼片斷, 每一次執行間隔固定的延遲時間. 此函式呼叫時將傳回一個間隔代碼(Interval ID)用以識別該間隔程序, 因此後續你可以呼叫 `clearInterval()` (en-US) 函式移除該間隔程序. 此函式為由 `WindowOrWorkerGlobalScope` 混合定義。

Syntax
------
```

var intervalID = scope.setInterval(func, [delay, arg1, arg2, ...]);
var intervalID = scope.setInterval(code, [delay]);
```

### Parameters

`func`

A `function` (en-US) to be executed every `delay` milliseconds. The function is not passed any arguments, and no return value is expected.

`code`

An optional syntax allows you to include a string instead of a function, which is compiled and executed every `delay` milliseconds. This syntax is *not recommended* for the same reasons that make using `eval()` (en-US) a security risk.

`delay`選擇性

The time, in milliseconds (thousandths of a second), the timer should delay in between executions of the specified function or code. See Delay restrictions below for details on the permitted range of `delay` values.

`arg1, ..., argN` 選擇性

Additional arguments which are passed through to the function specified by *func* once the timer expires.


**備註：** Passing additional arguments to `setInterval()` in the first syntax does not work in Internet Explorer 9 and earlier. If you want to enable this functionality on that browser, you must use a polyfill (see the Callback arguments section).

### Return value

The returned `intervalID` is a numeric, non-zero value which identifies the timer created by the call to `setInterval()`; this value can be passed to `clearInterval()` (en-US) to cancel the timeout.

It may be helpful to be aware that `setInterval()` and `setTimeout()` (en-US) share the same pool of IDs, and that `clearInterval()` and `clearTimeout()` (en-US) can technically be used interchangeably. For clarity, however, you should try to always match them to avoid confusion when maintaining your code.

**備註：** The `delay` argument is converted to a signed 32-bit integer. This effectively limits `delay` to 2147483647 ms, since it's specified as a signed integer in the IDL.

Examples
--------

### Example 1: Basic syntax

The following example demonstrates `setInterval()`'s basic syntax.


```js
var intervalID = window.setInterval(
  myCallback,
  500,
  "Parameter 1",
  "Parameter 2",
);

function myCallback(a, b) {
  // Your code here
  // Parameters are purely optional.
  console.log(a);
  console.log(b);
}
```

### Example 2: Alternating two colors

The following example calls the `flashtext()` function once a second until the Stop button is pressed.


```html
<!doctype html>
<html>
  <head>
    <meta charset="UTF-8" />
    <title>setInterval/clearInterval example</title>

    <script>
 var nIntervId;

 function changeColor() {
 nIntervId = setInterval(flashText, 1000);
 }

 function flashText() {
 var oElem = document.getElementById("my\_box");
 oElem.style.color = oElem.style.color == "red" ? "blue" : "red";
 // oElem.style.color == 'red' ? 'blue' : 'red' is a ternary operator.
 }

 function stopTextColor() {
 clearInterval(nIntervId);
 }
 </script>
  </head>

  <body onload="changeColor();">
    <div id="my\_box">
      <p>Hello World</p>
    </div>

    <button onclick="stopTextColor();">Stop</button>
  </body>
</html>
```

### Example 3: Typewriter simulation

The following example simulates typewriter by first clearing and then slowly typing content into the `NodeList` (en-US) that matches a specified group of selectors.


```html
<!doctype html>
<html>
  <head>
    <meta charset="UTF-8" />
    <title>JavaScript Typewriter - MDN Example</title>
    <script>
 function Typewriter(sSelector, nRate) {
 function clean() {
 clearInterval(nIntervId);
 bTyping = false;
 bStart = true;
 oCurrent = null;
 aSheets.length = nIdx = 0;
 }

 function scroll(oSheet, nPos, bEraseAndStop) {
 if (!oSheet.hasOwnProperty("parts") || aMap.length < nPos) {
 return true;
 }

 var oRel,
 bExit = false;

 if (aMap.length === nPos) {
 aMap.push(0);
 }

 while (aMap[nPos] < oSheet.parts.length) {
 oRel = oSheet.parts[aMap[nPos]];

 scroll(oRel, nPos + 1, bEraseAndStop)
 ? aMap[nPos]++
 : (bExit = true);

 if (
 bEraseAndStop &&
 ((oRel.ref.nodeType - 1) | 1) === 3 &&
 oRel.ref.nodeValue
 ) {
 bExit = true;
 oCurrent = oRel.ref;
 sPart = oCurrent.nodeValue;
 oCurrent.nodeValue = "";
 }

 oSheet.ref.appendChild(oRel.ref);
 if (bExit) {
 return false;
 }
 }

 aMap.length--;
 return true;
 }

 function typewrite() {
 if (
 sPart.length === 0 &&
 scroll(aSheets[nIdx], 0, true) &&
 nIdx++ === aSheets.length - 1
 ) {
 clean();
 return;
 }

 oCurrent.nodeValue += sPart.charAt(0);
 sPart = sPart.slice(1);
 }

 function Sheet(oNode) {
 this.ref = oNode;
 if (!oNode.hasChildNodes()) {
 return;
 }
 this.parts = Array.prototype.slice.call(oNode.childNodes);

 for (var nChild = 0; nChild < this.parts.length; nChild++) {
 oNode.removeChild(this.parts[nChild]);
 this.parts[nChild] = new Sheet(this.parts[nChild]);
 }
 }

 var nIntervId,
 oCurrent = null,
 bTyping = false,
 bStart = true,
 nIdx = 0,
 sPart = "",
 aSheets = [],
 aMap = [];

 this.rate = nRate || 100;

 this.play = function () {
 if (bTyping) {
 return;
 }
 if (bStart) {
 var aItems = document.querySelectorAll(sSelector);

 if (aItems.length === 0) {
 return;
 }
 for (var nItem = 0; nItem < aItems.length; nItem++) {
 aSheets.push(new Sheet(aItems[nItem]));
 /\* Uncomment the following line if you have previously hidden your elements via CSS: \*/
 // aItems[nItem].style.visibility = "visible";
 }

 bStart = false;
 }

 nIntervId = setInterval(typewrite, this.rate);
 bTyping = true;
 };

 this.pause = function () {
 clearInterval(nIntervId);
 bTyping = false;
 };

 this.terminate = function () {
 oCurrent.nodeValue += sPart;
 sPart = "";
 for (nIdx; nIdx < aSheets.length; scroll(aSheets[nIdx++], 0, false));
 clean();
 };
 }

 /\* usage: \*/
 var oTWExample1 = new Typewriter(
 /\* elements: \*/ "#article, h1, #info, #copyleft",
 /\* frame rate (optional): \*/ 15,
 );

 /\* default frame rate is 100: \*/
 var oTWExample2 = new Typewriter("#controls");

 /\* you can also change the frame rate value modifying the "rate" property; for example: \*/
 // oTWExample2.rate = 150;

 onload = function () {
 oTWExample1.play();
 oTWExample2.play();
 };
 </script>
    <style type="text/css">
 span.intLink,
 a,
 a:visited {
 cursor: pointer;
 color: #000000;
 text-decoration: underline;
 }

 #info {
 width: 180px;
 height: 150px;
 float: right;
 background-color: #eeeeff;
 padding: 4px;
 overflow: auto;
 font-size: 12px;
 margin: 4px;
 border-radius: 5px;
 /\* visibility: hidden; \*/
 }
 </style>
  </head>

  <body>
    <p
 id="copyleft"
 style="font-style: italic; font-size: 12px; text-align: center;">
      CopyLeft 2012 by
      <a href="https://developer.mozilla.org/" target="\_blank"
 >Mozilla Developer Network</a
 >
    </p>
    <p id="controls" style="text-align: center;">
      [&nbsp;<span class="intLink" onclick="oTWExample1.play();">Play</span> |
      <span class="intLink" onclick="oTWExample1.pause();">Pause</span> |
      <span class="intLink" onclick="oTWExample1.terminate();">Terminate</span
 >&nbsp;]
    </p>
    <div id="info">
      Vivamus blandit massa ut metus mattis in fringilla lectus imperdiet. Proin
      ac ante a felis ornare vehicula. Fusce pellentesque lacus vitae eros
      convallis ut mollis magna pellentesque. Pellentesque placerat enim at
      lacus ultricies vitae facilisis nisi fringilla. In tincidunt tincidunt
      tincidunt.
    </div>
    <h1>JavaScript Typewriter</h1>

    <div id="article">
      <p>
        Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ultrices
        dolor ac dolor imperdiet ullamcorper. Suspendisse quam libero, luctus
        auctor mollis sed, malesuada condimentum magna. Quisque in ante tellus,
        in placerat est. Pellentesque habitant morbi tristique senectus et netus
        et malesuada fames ac turpis egestas. Donec a mi magna, quis mattis
        dolor. Etiam sit amet ligula quis urna auctor imperdiet nec faucibus
        ante. Mauris vel consectetur dolor. Nunc eget elit eget velit pulvinar
        fringilla consectetur aliquam purus. Curabitur convallis, justo posuere
        porta egestas, velit erat ornare tortor, non viverra justo diam eget
        arcu. Phasellus adipiscing fermentum nibh ac commodo. Nam turpis nunc,
        suscipit a hendrerit vitae, volutpat non ipsum.
      </p>
      <form>
        <p>
          Phasellus ac nisl lorem: <input type="text" /><br />
          <textarea style="width: 400px; height: 200px;">
Nullam commodo suscipit lacus non aliquet. Phasellus ac nisl lorem, sed facilisis ligula. Nam cursus lobortis placerat. Sed dui nisi, elementum eu sodales ac, placerat sit amet mauris. Pellentesque dapibus tellus ut ipsum aliquam eu auctor dui vehicula. Quisque ultrices laoreet erat, at ultrices tortor sodales non. Sed venenatis luctus magna, ultricies ultricies nunc fringilla eget. Praesent scelerisque urna vitae nibh tristique varius consequat neque luctus. Integer ornare, erat a porta tempus, velit justo fermentum elit, a fermentum metus nisi eu ipsum. Vivamus eget augue vel dui viverra adipiscing congue ut massa. Praesent vitae eros erat, pulvinar laoreet magna. Maecenas vestibulum mollis nunc in posuere. Pellentesque sit amet metus a turpis lobortis tempor eu vel tortor. Cras sodales eleifend interdum.</textarea
 >
        </p>
        <p><input type="submit" value="Send" /></p>
      </form>

      <p>
        Duis lobortis sapien quis nisl luctus porttitor. In tempor semper
        libero, eu tincidunt dolor eleifend sit amet. Ut nec velit in dolor
        tincidunt rhoncus non non diam. Morbi auctor ornare orci, non euismod
        felis gravida nec. Curabitur elementum nisi a eros rutrum nec blandit
        diam placerat. Aenean tincidunt risus ut nisi consectetur cursus. Ut
        vitae quam elit. Donec dignissim est in quam tempor consequat. Aliquam
        aliquam diam non felis convallis suscipit. Nulla facilisi. Donec lacus
        risus, dignissim et fringilla et, egestas vel eros. Duis malesuada
        accumsan dui, at fringilla mauris bibStartum quis. Cras adipiscing
        ultricies fermentum. Praesent bibStartum condimentum feugiat.
      </p>
      <p>
        Nam faucibus, ligula eu fringilla pulvinar, lectus tellus iaculis nunc,
        vitae scelerisque metus leo non metus. Proin mattis lobortis lobortis.
        Quisque accumsan faucibus erat, vel varius tortor ultricies ac. Lorem
        ipsum dolor sit amet, consectetur adipiscing elit. Sed nec libero nunc.
        Nullam tortor nunc, elementum a consectetur et, ultrices eu orci. Lorem
        ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque a nisl
        eu sem vehicula egestas.
      </p>
    </div>
  </body>
</html>
```


View this demo in action. See also: `clearInterval()` (en-US).

Callback arguments
------------------

As previously discussed, Internet Explorer versions 9 and below do not support the passing of arguments to the callback function in either `setTimeout()` or `setInterval()`. The following **IE-specific** code demonstrates a method for overcoming this limitation. To use, simply add the following code to the top of your script.


```js
/\*\
|\*|
|\*| IE-specific polyfill that enables the passage of arbitrary arguments to the
|\*| callback functions of javascript timers (HTML5 standard syntax).
|\*|
|\*| https://developer.mozilla.org/zh-TW/docs/Web/API/window.setInterval
|\*| https://developer.mozilla.org/User:fusionchess
|\*|
|\*| Syntax:
|\*| var timeoutID = window.setTimeout(func, delay[, arg1, arg2, ...]);
|\*| var timeoutID = window.setTimeout(code, delay);
|\*| var intervalID = window.setInterval(func, delay[, arg1, arg2, ...]);
|\*| var intervalID = window.setInterval(code, delay);
|\*|
\\*/

if (document.all && !window.setTimeout.isPolyfill) {
  var __nativeST__ = window.setTimeout;
  window.setTimeout = function (
    vCallback,
    nDelay /\*, argumentToPass1, argumentToPass2, etc. \*/,
  ) {
    var aArgs = Array.prototype.slice.call(arguments, 2);
    return \_\_nativeST\_\_(
      vCallback instanceof Function
        ? function () {
            vCallback.apply(null, aArgs);
          }
        : vCallback,
      nDelay,
    );
  };
  window.setTimeout.isPolyfill = true;
}

if (document.all && !window.setInterval.isPolyfill) {
  var __nativeSI__ = window.setInterval;
  window.setInterval = function (
    vCallback,
    nDelay /\*, argumentToPass1, argumentToPass2, etc. \*/,
  ) {
    var aArgs = Array.prototype.slice.call(arguments, 2);
    return \_\_nativeSI\_\_(
      vCallback instanceof Function
        ? function () {
            vCallback.apply(null, aArgs);
          }
        : vCallback,
      nDelay,
    );
  };
  window.setInterval.isPolyfill = true;
}
```


Another possibility is to use an anonymous function to call your callback, although this solution is a bit more expensive. Example:


```js
var intervalID = setInterval(function () {
  myFunc("one", "two", "three");
}, 1000);
```


Another possibility is to use function's bind. Example:


```js
var intervalID = setInterval(function (arg1) {}.bind(undefined, 10), 1000);
```

### Inactive tabs

Starting in Gecko 5.0, intervals are clamped to fire no more often than once per second in inactive tabs.

The "`this`" problem
--------------------

When you pass a method to `setInterval()` or any other function, it is invoked with the wrong `this` value. This problem is explained in detail in the JavaScript reference.

### Explanation

Code executed by `setInterval()` runs in a separate execution context than the function from which it was called. As a consequence, the `this` keyword for the called function is set to the `window` (or `global`) object, it is not the same as the `this` value for the function that called `setTimeout`. See the following example (which uses `setTimeout()` instead of `setInterval()` – the problem, in fact, is the same for both timers):


```js
myArray = ["zero", "one", "two"];

myArray.myMethod = function (sProperty) {
  alert(arguments.length > 0 ? this[sProperty] : this);
};

myArray.myMethod(); // prints "zero,one,two"
myArray.myMethod(1); // prints "one"
setTimeout(myArray.myMethod, 1000); // prints "[object Window]" after 1 second
setTimeout(myArray.myMethod, 1500, "1"); // prints "undefined" after 1,5 seconds
// passing the 'this' object with .call won't work
// because this will change the value of this inside setTimeout itself
// while we want to change the value of this inside myArray.myMethod
// in fact, it will be an error because setTimeout code expects this to be the window object:
setTimeout.call(myArray, myArray.myMethod, 2000); // error: "NS\_ERROR\_XPC\_BAD\_OP\_ON\_WN\_PROTO: Illegal operation on WrappedNative prototype object"
setTimeout.call(myArray, myArray.myMethod, 2500, 2); // same error
```


As you can see there are no ways to pass the `this` object to the callback function in the legacy JavaScript.

### A possible solution

A possible way to solve the "`this`" problem is to replace the two native `setTimeout()` or `setInterval()` global functions with two *non-native* ones that enable their invocation through the `Function.prototype.call` (en-US) method. The following example shows a possible replacement:


```js
// Enable the passage of the 'this' object through the JavaScript timers

var __nativeST__ = window.setTimeout,
  __nativeSI__ = window.setInterval;

window.setTimeout = function (
  vCallback,
  nDelay /\*, argumentToPass1, argumentToPass2, etc. \*/,
) {
  var oThis = this,
    aArgs = Array.prototype.slice.call(arguments, 2);
  return \_\_nativeST\_\_(
    vCallback instanceof Function
      ? function () {
          vCallback.apply(oThis, aArgs);
        }
      : vCallback,
    nDelay,
  );
};

window.setInterval = function (
  vCallback,
  nDelay /\*, argumentToPass1, argumentToPass2, etc. \*/,
) {
  var oThis = this,
    aArgs = Array.prototype.slice.call(arguments, 2);
  return \_\_nativeSI\_\_(
    vCallback instanceof Function
      ? function () {
          vCallback.apply(oThis, aArgs);
        }
      : vCallback,
    nDelay,
  );
};
```


**備註：** These two replacements also enable the HTML5 standard passage of arbitrary arguments to the callback functions of timers in IE. So they can be used as *non-standard-compliant* polyfills also. See the callback arguments paragraph for a *standard-compliant* polyfill.

New feature test:


```js
myArray = ["zero", "one", "two"];

myArray.myMethod = function (sProperty) {
  alert(arguments.length > 0 ? this[sProperty] : this);
};

setTimeout(alert, 1500, "Hello world!"); // the standard use of setTimeout and setInterval is preserved, but...
setTimeout.call(myArray, myArray.myMethod, 2000); // prints "zero,one,two" after 2 seconds
setTimeout.call(myArray, myArray.myMethod, 2500, 2); // prints "two" after 2,5 seconds
```


Another, more complex, solution for **the `this` problem** is the following framework.

**備註：** JavaScript 1.8.5 introduces the `Function.prototype.bind()` method, which lets you specify the value that should be used as `this` for all calls to a given function. This lets you easily bypass problems where it's unclear what this will be, depending on the context from which your function was called. Also, ES2015 supports arrow functions, with lexical this allowing us to write setInterval( () => this.myMethod) if we're inside myArray method.

MiniDaemon - A framework for managing timers
--------------------------------------------

In pages requiring many timers, it can often be difficult to keep track of all of the running timer events. One approach to solving this problem is to store information about the state of a timer in an object. Following is a minimal example of such an abstraction. The constructor architecture explicitly avoids the use of closures. It also offers an alternative way to pass the `this` object to the callback function (see The "this" problem for details). The following code is also available on GitHub.

**備註：** For a more complex but still modular version of it (`Daemon`) see JavaScript Daemons Management. This more complex version is nothing but a big and scalable collection of methods for the `Daemon` constructor. However, the `Daemon` constructor itself is nothing but a clone of `MiniDaemon` with an added support for *init* and *onstart* functions declarable during the instantiation of the `daemon`. **So the `MiniDaemon` framework remains the recommended way for simple animations**, because `Daemon` without its collection of methods is essentially a clone of it.

### minidaemon.js


```js
/\*\
|\*|
|\*| :: MiniDaemon ::
|\*|
|\*| Revision #2 - September 26, 2014
|\*|
|\*| https://developer.mozilla.org/zh-TW/docs/Web/API/window.setInterval
|\*| https://developer.mozilla.org/User:fusionchess
|\*| https://github.com/madmurphy/minidaemon.js
|\*|
|\*| This framework is released under the GNU Lesser General Public License, version 3 or later.
|\*| http://www.gnu.org/licenses/lgpl-3.0.html
|\*|
\\*/

function MiniDaemon(oOwner, fTask, nRate, nLen) {
  if (!(this && this instanceof MiniDaemon)) {
    return;
  }
  if (arguments.length < 2) {
    throw new TypeError("MiniDaemon - not enough arguments");
  }
  if (oOwner) {
    this.owner = oOwner;
  }
  this.task = fTask;
  if (isFinite(nRate) && nRate > 0) {
    this.rate = Math.floor(nRate);
  }
  if (nLen > 0) {
    this.length = Math.floor(nLen);
  }
}

MiniDaemon.prototype.owner = null;
MiniDaemon.prototype.task = null;
MiniDaemon.prototype.rate = 100;
MiniDaemon.prototype.length = Infinity;

/\* These properties should be read-only \*/

MiniDaemon.prototype.SESSION = -1;
MiniDaemon.prototype.INDEX = 0;
MiniDaemon.prototype.PAUSED = true;
MiniDaemon.prototype.BACKW = true;

/\* Global methods \*/

MiniDaemon.forceCall = function (oDmn) {
  oDmn.INDEX += oDmn.BACKW ? -1 : 1;
  if (
    oDmn.task.call(oDmn.owner, oDmn.INDEX, oDmn.length, oDmn.BACKW) === false ||
    oDmn.isAtEnd()
  ) {
    oDmn.pause();
    return false;
  }
  return true;
};

/\* Instances methods \*/

MiniDaemon.prototype.isAtEnd = function () {
  return this.BACKW
    ? isFinite(this.length) && this.INDEX < 1
    : this.INDEX + 1 > this.length;
};

MiniDaemon.prototype.synchronize = function () {
  if (this.PAUSED) {
    return;
  }
  clearInterval(this.SESSION);
  this.SESSION = setInterval(MiniDaemon.forceCall, this.rate, this);
};

MiniDaemon.prototype.pause = function () {
  clearInterval(this.SESSION);
  this.PAUSED = true;
};

MiniDaemon.prototype.start = function (bReverse) {
  var bBackw = Boolean(bReverse);
  if (this.BACKW === bBackw && (this.isAtEnd() || !this.PAUSED)) {
    return;
  }
  this.BACKW = bBackw;
  this.PAUSED = false;
  this.synchronize();
};
```


**備註：** MiniDaemon passes arguments to the callback function. If you want to work on it with browsers that natively do not support this feature, use one of the methods proposed above.

### Syntax
```

var myDaemon = new MiniDaemon(thisObject, callback[, rate[, length]]);
```

### Description

Returns a JavaScript `Object` (en-US) containing all information needed by an animation (like the `this` object, the callback function, the length, the frame-rate).

#### Arguments

`thisObject`

The `this` object on which the *callback* function is called. It can be an `object` (en-US) or `null`.

`callback`

The function that is repeatedly invoked . **It is called with three arguments**: *index* (the iterative index of each invocation), *length* (the number of total invocations assigned to the *daemon* - finite or `Infinity` (en-US)) and *backwards* (a boolean expressing whether the *index* is increasing or decreasing). It is something like *callback*.call(*thisObject*, *index*, *length*, *backwards*). **If the callback function returns a `false` value the *daemon* is paused**.

`rate (optional)`

The time lapse (in number of milliseconds) between each invocation. The default value is 100.

`length (optional)`

The total number of invocations. It can be a positive integer or `Infinity`. The default value is `Infinity`.

#### `MiniDaemon` instances properties

`myDaemon.owner`

The `this` object on which is executed the daemon (read/write). It can be an `object` (en-US) or `null`.

`myDaemon.task`

The function that is repeatedly invoked (read/write). It is called with three arguments: *index* (the iterative index of each invocation), *length* (the number of total invocations assigned to the daemon - finite or `Infinity` (en-US)) and backwards (a boolean expressing whether the *index* is decreasing or not) – see above. If the `myDaemon.task` function returns a `false` value the *daemon* is paused.

`myDaemon.rate`

The time lapse (in number of milliseconds) between each invocation (read/write).

`myDaemon.length`

The total number of invocations. It can be a positive integer or `Infinity` (read/write).

#### `MiniDaemon` instances methods

`myDaemon.isAtEnd()`

Returns a boolean expressing whether the *daemon* is at the start/end position or not.

`myDaemon.synchronize()`

Synchronize the timer of a started daemon with the time of its invocation.

`myDaemon.pause()`

Pauses the daemon.

`myDaemon.start([reverse])`

Starts the daemon forward (*index* of each invocation increasing) or backwards (*index* decreasing).

#### `MiniDaemon` global object methods

`MiniDaemon.forceCall(minidaemon)`

Forces a single callback to the `minidaemon.task` function regardless of the fact that the end has been reached or not. In any case the internal `INDEX` property is increased/decreased (depending on the actual direction of the process).

### Example usage

Your HTML page:


```html
<!doctype html>
<html>
  <head>
    <meta charset="UTF-8" />
    <title>MiniDaemin Example - MDN</title>
    <script type="text/javascript" src="minidaemon.js"></script>
    <style type="text/css">
 #sample\_div {
 visibility: hidden;
 }
 </style>
  </head>

  <body>
    <p>
      <input
 type="button"
 onclick="fadeInOut.start(false /\* optional \*/);"
 value="fade in" />
      <input type="button" onclick="fadeInOut.start(true);" value="fade out" />
      <input type="button" onclick="fadeInOut.pause();" value="pause" />
    </p>

    <div id="sample\_div">Some text here</div>

    <script type="text/javascript">
 function opacity(nIndex, nLength, bBackwards) {
 this.style.opacity = nIndex / nLength;
 if (bBackwards ? nIndex === 0 : nIndex === 1) {
 this.style.visibility = bBackwards ? "hidden" : "visible";
 }
 }

 var fadeInOut = new MiniDaemon(
 document.getElementById("sample\_div"),
 opacity,
 300,
 8,
 );
 </script>
  </body>
</html>
```


View this example in action

Usage notes
-----------

The `setInterval()` function is commonly used to set a delay for functions that are executed again and again, such as animations. You can cancel the interval using `clearInterval()` (en-US).

If you wish to have your function called *once* after the specified delay, use `setTimeout()` (en-US).

### Delay restrictions

It's possible for intervals to be nested; that is, the callback for `setInterval()` can in turn call `setInterval()` to start another interval running, even though the first one is still going. To mitigate the potential impact this can have on performance, once intervals are nested beyond five levels deep, the browser will automatically enforce a 4 ms minimum value for the interval. Attempts to specify a value less than 4 ms in deeply-nested calls to `setInterval()` will be pinned to 4 ms.

Browsers may enforce even more stringent minimum values for the interval under some circumstances, although these should not be common. Note also that the actual amount of time that elapses between calls to the callback may be longer than the given `delay`; see Reasons for delays longer than specified (en-US) for examples.

### Ensure that execution duration is shorter than interval frequency

If there is a possibility that your logic could take longer to execute than the interval time, it is recommended that you recursively call a named function using `setTimeout()` (en-US). For example, if using `setInterval()` to poll a remote server every 5 seconds, network latency, an unresponsive server, and a host of other issues could prevent the request from completing in its allotted time. As such, you may find yourself with queued up XHR requests that won't necessarily return in order.

In these cases, a recursive `setTimeout()` pattern is preferred:


```js
(function loop() {
  setTimeout(function () {
    // Your logic here

    loop();
  }, delay);
})();
```


In the above snippet, a named function `loop()` is declared and is immediately executed. `loop()` is recursively called inside `setTimeout()` after the logic has completed executing. While this pattern does not guarantee execution on a fixed interval, it does guarantee that the previous interval has completed before recursing.

Specifications
--------------

| Specification |
| --- |
| HTML Standard # dom-setinterval-dev |

Browser compatibility
---------------------

BCD tables only load in the browser with JavaScript enabled. Enable JavaScript to view data.

See also
--------

* JavaScript timers
* `setTimeout` (en-US)
* `clearTimeout` (en-US)
* `clearInterval` (en-US)
* `window.requestAnimationFrame`
* *Daemons* management