Moral Conflict 1940 This is a streamlined 12-sided dice version, ideal for play from 90 minutes by experienced gamers. FIRST the military war of great land, sea and air battles. SECOND the economic crisis, the struggle for economic growth and access to critical oil and iron ore resources. The price of military war is clearly seen and the player who amasses much wealth can win even without fighting. THIRD the diplomatic pressure to coerce neutral nations into trade or conflict. The excitement of winning a major ally such as the Soviet Union and the pain if they change sides. FOURTH the race to develop new war or economic technologies, such as jet aircraft, radar, rocketry or more efficient manufacturing through prefabrication and standardisation.