ebook,Wolfgang Engel,GPU Pro 6: Advanced Rendering Techniques,A K Peters/CRC Press,3D engine design,3D graphics & modelling,COMPUTER,COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games,Compute,Compute; Geometry manipulation; GPU programming; Graphics processing unit programming; Lighting; Mobile devices; Real-time rendering of special effects; Real-time rendering of visualization data; Rendering; Shadows; 3D engine design,Computer Applications,Computer Books: General,Computer games design,Computer graphics,Computer graphics.,Computer/General,Computers,Computers - Other Applications,Computers/Programming - Games,Computing: Professional & Programming,Digital animation,Digital video,GPU programming,Games development & programming,Geometry manipulation,Graphics processing unit programming,Graphics processing units - Programming,Graphics processing units;Programming.,Information technology: general issues,Lighting,Mobile devices,Non-Fiction,Programming - Games,Real-time data processing,Real-time rendering of special effects,Real-time rendering of visualization data,Rendering,Rendering (Computer graphics),Rendering (Computer graphics).,Scholarly/Graduate,Shadows,Textbooks (Various Levels),United States,COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games,Computers/Programming - Games,Programming - Games,Computers - Other Applications,Computers,Computer Books: General,Computing: Professional & Programming,3D graphics & modelling,Information technology: general issues" />