Compass Games 1018 Enemy Action - Ardennes Two-player competition with low complexity and constant decision points for both sides Card-driven impulse system, with multi-purpose cards played to activate formations, implement command events, or gain tactical advantages in combat Solitaire play of either side with systems governing all aspects of enemy command and tactics Diceless and chartless combat system - players draw combat chits that build a narrative of each combat Some Assembly required and preparation before play.