To End All Wars The Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level. Historical leaders: Over 1600 historical leaders each rated on their abilities and over 900 different types of units from infantry, to cavalry and artillery to aircrafts and battleships! Production: Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers. Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign. Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.