ebook,Patrick Cozzi, Christophe Riccio,OpenGL Insights,A K Peters/CRC Press,Programming - Games,COMPUTER,COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games,Computer Applications,Computer Books: General,Computer Graphics and OpenGL,Computer graphics,Computer graphics.,Computer/General,Computers,Computers - Other Applications,Computers/Programming - Games,Games development & programming,Non-Fiction,OpenGL ES,OpenGL developers,OpenGL pipeline,Programming - Games,Readings/Anthologies/Collected Works,Rendering (Computer graphics),Rendering (Computer graphics).,Scholarly/Graduate,United States,WebGL,design of WebGL libraries,programmable vertex pulling,real-time rendering,rendering techniques,techniques for the OpenGL family of APIs,tessellation,COMPUTERS / Computer Graphics,COMPUTERS / Programming / Games,Computers/Programming - Games,Computers - Other Applications,Computers,Computer Books: General,Games development & programming" />