rajpurkar/squad huggingface dataset:
Title: Xbox_360

At launch, the Xbox 360 was available in two configurations: the "Xbox 360" package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the "Xbox 360 Core", priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The "Xbox 360 Core" was replaced by the "Xbox 360 Arcade" in October 2007 and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.

Question: The Xbox 360 Pro included what size hard drive storage?
Answer: 20 GB

Question: What was the official name of the lower-priced 360 SKU at launch?
Answer: Xbox 360 Core

Question: The Xbox 360 Elite eventually launched at what price point?
Answer: US$479

Question: The 360 Pro's original storage was replaced by a hard drive of what size in 2008?
Answer: 60 GB

Question: What did Microsoft name the SKU that replaced the 360 Core?
Answer: Xbox 360 Arcade
Title: Xbox_360

The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies. Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter, The Elder Scrolls IV: Oblivion, Dead or Alive 4, Saints Row, and Gears of War. Gears of War would become the best-selling game on the console with 3 million copies in 2006, before being surpassed in 2007 by Halo 3 with over 8 million copies.

Question: How many titles did the 360 have at launch in North America?
Answer: 14 games

Question: What title was the console's best seller in 2005?
Answer: Call of Duty 2

Question: How many copies did Halo 3 sell?
Answer: 8 million copies

Question: Halo 3 was released in what year?
Answer: 2007

Question: Other than Call of Duty 2, how many games sold at least 1 million copies the first year of the 360?
Answer: Five
Title: Xbox_360

The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos. The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.

Question: What 3 video formats did the 360 support natively at launch?
Answer: Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4

Question: Support for what video format was added in 2007?
Answer: MPEG-4 ASP

Question: How are music player controls accessed by 360 users?
Answer: the Xbox 360 Guide button

Question: What is one feature of 360 photo slide shows?
Answer: transition effects
Title: Xbox_360

When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members. A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.

Question: What was the name of the non-subscription Xbox online gaming service?
Answer: Xbox Live Silver

Question: What was the "color" name given to the premium version of Xbox Live?
Answer: Gold

Question: What key feature is not supported by the free version of Live?
Answer: multiplayer gaming

Question: Which popular gaming titles have their own online service outside Xbox Live?
Answer: EA Sports games

Question: Voice support came online with what feature addition?
Answer: Xbox Live Vision
Title: Xbox_360

The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

Question: What is the name of the 360's online service?
Answer: Xbox Live

Question: What is the name of the feature that allows users to download games from Live?
Answer: Xbox Live Arcade

Question: What can people owning both a PC and 360 do?
Answer: stream media

Question: What is the name of the 360's motion sensing camera peripheral?
Answer: the Kinect

Question: The 360's multimedia capabilities transformed it from a game console to what?
Answer: a hub for living-room computing entertainment
Title: Xbox_360

The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.

Question: What was the software attach rate in the US for the 360 by March of 2008?
Answer: 7.5 games per console in the US

Question: What are two prominent 360 exclusive franchises?
Answer: the Halo franchise and Gears of War

Question: Why were early multi-platform games considered superior on the 360?
Answer: the difficulties of programming for the PS3

Question: The 360 earned 38 nominations and 12 wins from what organization in 2007?
Answer: Game Critics Awards

Question: Microsoft hoped to have how many titles available for the 360 by the end of 2008?
Answer: over 1,000
Title: Xbox_360

To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a "General Hardware Failure" error report. A "General Hardware Failure" is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the "Red Ring of Death". In April 2009 the warranty was extended to also cover failures related to the E74 error code. The warranty extension is not granted for any other types of failures that do not generate these specific error codes.

Question: What hardware defect code plagued the 360?
Answer: "General Hardware Failure" error

Question: What is the flashing indicator of a general hardware error known as?
Answer: Red Ring of Death

Question: How did Microsoft react to general hardware error problems?
Answer: Microsoft extended the Xbox 360's manufacturer's warranty to three years

Question: What other error code was eventually covered by this warranty extension?
Answer: E74 error code

Question: Where did users see the flashing light error codes display on their 360s?
Answer: the ring around the power button
Title: Xbox_360

In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console. Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game...Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant those early EA Sports titles ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one."

Question: What online source called the 360 the 6th greatest console of all time in 2009?
Answer: IGN

Question: TechRadar honored the 360 by calling it what?
Answer: most influential

Question: What 360 peripheral was the fastest selling consumer electronic device in history?
Answer: Kinect

Question: According to PC Magazine, the 360 created the prototype for what?
Answer: online gaming

Question: What magazine ranked the 360 as the second best console of the 1993-2013 period?
Answer: Edge
Title: Xbox_360

The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh-generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals. The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012. The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality titles, making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and game titles to reach parity with the Xbox 360. TechRadar proclaimed that "Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One".

Question: What problem hurt Nintendo's Wii console?
Answer: collapse of third-party software support in its later years

Question: The Playstation 3 originally struggled for market share for what reasons?
Answer: due to being too expensive and initially lacking quality titles

Question: Why was the 360 considered a market success for Microsoft?
Answer: it strengthened Microsoft as a major force in the console market

Question: What is the successor to the 360 called?
Answer: Xbox One

Question: Which console sold the most units in the seventh generation era?
Answer: Nintendo Wii
Title: Xbox_360

The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five "Blades" (formerly four blades), and was designed by AKQA and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad. This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.

Question: What was the original user interface for the 360 called?
Answer: Xbox 360 Dashboard

Question: Who designed this user interface?
Answer: AKQA and Audiobrain

Question: The simple dashboard could be accessed by pressing what controller button?
Answer: the Xbox Guide button on the gamepad

Question: How many tabs were on the 360 dashboard interface?
Answer: five

Question: The tabs on the user interface were called what?
Answer: Blades
Title: Xbox_360

Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004, using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno. On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.

Question: What was a classic title originally offered by the Xbox Live Arcade?
Answer: Ms. Pac-Man

Question: What was a new, original title originally available from Arcade?
Answer: Assault Heroes

Question: What date did the Xbox Live Arcade launch on?
Answer: November 3, 2004

Question: When was Arcade Live relaunched with 360 support?
Answer: November 22, 2005

Question: What is the name of the online virtual arcade that launched in 2010?
Answer: Game Room
Title: Xbox_360

At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform. In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year. BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity. In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year. As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.

Question: At what conventions did Microsoft announce IPTV support through the 360?
Answer: Consumer Electronics Shows

Question: Which Microsoft executive announced IPTV as "soon" in 2007?
Answer: Bill Gates

Question: Who was Microsoft's president of Entertainment & Devices in 2008?
Answer: Robbie Bach

Question: What UK company did Microsoft partner with to bring IPTV to the 360?
Answer: BT

Question: What Microsoft executive announced the launch of version 2.0 of Mediaroom?
Answer: Steve Ballmer
Title: Xbox_360

The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace. In order to download priced content, users are required to purchase Microsoft Points for use as scrip; though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website. An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.

Question: What XBox Live service allows users to buy games and downloadable content?
Answer: Xbox Live Marketplace

Question: Which levels of Xbox Live membership may access the Marketplace?
Answer: Free and Gold members

Question: What hardware is required to use the Marketplace?
Answer: A hard drive or memory unit

Question: What virtual currency is used to make Marketplace purchases?
Answer: Microsoft Points

Question: Prepaid cards for Microsoft Points are available in what denominations?
Answer: 1,600 and 4,000
Title: Xbox_360

Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, and the Xbox 360 E in 2013. As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live. The Xbox 360's successor, the Xbox One, was released on November 22, 2013. Microsoft has stated they plan to support the Xbox 360 until 2016. The Xbox One is also backwards compatible with the Xbox 360.

Question: What was the initial launch window of the 360 console?
Answer: 2005–2006

Question: What was one adverse condition that characterized early versions of the console?
Answer: high failure rate

Question: What were the designations of the two redesigned 360 models and when did they come out?
Answer: Xbox 360 S in 2010, and the Xbox 360 E in 2013

Question: As of June 2014, how many 360s across all SKUs have been sold worldwide?
Answer: 84 million

Question: When did the Xbox One launch?
Answer: November 22, 2013
Title: Xbox_360

In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the "first current generation gaming console" to surpass the 10 million figure in the US. In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii. The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008. Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.

Question: What sales figure was the 360 the first console of its generation to surpass?
Answer: 10 million

Question: When did the 360 surrender its lead in total sales?
Answer: June 2008

Question: What console eventually passed the 360 in total sales?
Answer: the Wii

Question: During what 32-month later period was the 360 the best selling console?
Answer: January 2011 and October 2013

Question: When did the Xbox achieve 10 million units sold?
Answer: May 2008
Title: Xbox_360

TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature. During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for "living-room computing environment". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.

Question: Besides online gaming and media distribution, what other feature made the 360 influential, according to TechRadar?
Answer: game achievement feature

Question: How many years after initial launch of the console was Kinect released?
Answer: Five years

Question: Besides it's features, what did Kinect do for the 360 in terms of sales?
Answer: extended the life of the console

Question: What is Kinect?
Answer: motion capture camera
Title: Xbox_360

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter. During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010.

Question: How did Microsoft describe Kinect?
Answer: a "controller-free gaming and entertainment experience"

Question: When was Kinect first announced?
Answer: June 1, 2009

Question: At what event was Kinect announced?
Answer: Electronic Entertainment Expo

Question: What was the secret code name for Kinect while in development?
Answer: Project Natal

Question: How can users utilize the Kinect to interact with their 360 consoles?
Answer: by using gestures, spoken commands and presented objects and images