Out of Bounds The Out of Bounds, also known as OOB, are locations outside the intended boundaries of the game. These may be accessed in a variety of ways and provide some of the most beautiful views available in the game. This page aims to assist both newer and older players in their OOB journeys while giving a comprehensive summary of the most well-known locations. Interested in exploring areas that are lesser-known? Befriend OOBers (players who go OOB) and explore the rest of the sky community! Most tricks and locations cycle with every patch to the game, so keeping in touch with others is the best way to learn new locations and advanced techniques. Please note: Out of Bounds locations can be reached in-game without hacking. Contents 1 How to get Out of Bounds 1.1 Using a Chat Object 1.2 Chibi Mask tricks 1.3 Piggyback tricks 2 Isle of Dawn 2.1 Rainbow Bridge 2.2 Mount Fuji 2.3 Sea of Prophecy 2.4 Isle of dawn OOBs at night 3 Daylight Prairie 3.1 The Caves 3.2 The Invisible Boat 3.3 The Underwater Temple 3.4 Hidden underwater mantas 4 Hidden Forest 4.1 Above Sunny Forest 4.2 Crab above Forest 4.3 Forest Brook 4.4 The Underground Caverns 4.5 Forest Ending 5 Valley of Triumph 5.1 Glitch palace 5.2 The Coliseum 5.3 Above the Flying Race/Cloud City 5.4 Underneath the Village of Dreams 5.5 The Dark Sky above the Coliseum 5.6 Above boats towards hermit village 6 Golden Wasteland 6.1 Moon above Crab Fields/Ark 6.2 The "Ice Cream Mountain" 7 Vault of Knowledge 7.1 Floating Platforms 7.2 Spirit/Cosmic Whale 7.3 The deep dark hole 7.4 Sewer Pipe in The Cackling crab 7.5 Top view of the archives 8 Eye of Eden 8.1 Inside The Pipe 8.2 Storm clouds 8.3 Eden Tower 8.4 Colorless Realm 8.5 Lost area 8.6 Eden Ascension Castle 8.7 Rebirth Gate 8.8 Cave of Eden 9 Elder Cutscenes 9.1 Isle of Dawn 9.2 Daylight Prairie 9.3 Hidden Forest 9.4 Valley of Triumph 9.5 Golden Wasteland 9.6 Vault of Knowledge 9.7 All Elders 10 Video Gallery How to get Out of Bounds: As stated above, there are several—sometimes widely different—ways of accessing Out of Bounds locations. Below is a short summary. Some of these techniques will be elaborated on: Flying/walking Accidentally glitching under the map Squeezing into new spaces with the Chibi mask Using a Chat Object Chibi mask + Leg Drag (called the Chibi Fall) Piggyback + Faint Using a "Piggyback Rocket" Using a Chat Object: One of the most common ways to go Out of Bounds is to glitch through a wall/structure. This was traditionally done by placing either a Chat table, a Bonfire, or a Swing (harder) so that one of the seats is halfway inside the surface the player wishes to pass through. When approached, the seat would still be usable if placed correctly, and players could rise on the other side of the wall. However, in a 2023 patch, props are no longer able to have direct collision with walls and objects. Extra effort is required to time swinging or force an avatar to clip through a ceiling or floor. Another way to pass through a wall by use of a Chat Object requires a partner. First place down one of the Chat objects, and allow a friend to use one of the seats. The friend must then offer another player a hand – which is not to be accepted. When the Chat object is moved (pressing and holding the chat table icon in the Expression Menu while placed), the friend will move with it. This only happens if that friend is continuously offering their hand to another player. Thus, it is possible to move the friend through the wall/surface in question. For both of you to pass through without Warp unlocked, the friend will need to offer a hand once on the other side. Be wary of reset barriers and area transition points - you can easily misplace your friend if you are not careful. Chibi Mask tricks: The Chibi mask is a Cosmetic item that gives the player avatar the shortest height possible. This change in height opens up new Out of Bounds possibilities, as it not only allows players to squeeze into already existing small holes in the ground/walls but also to pass through the ground entirely. Equipping the Chibi mask makes it possible to utilize the so-called "leg-pull" or "chibi fall" technique. When standing on a steep enough slope, long-pressing on the player avatar (or using the 'glide' button on consoles), dragging your leg inside the surface, and swiping forward with the other hand (or releasing the button on the console) will allow you to fall through the floor. The easiest way to learn is using Sneak Stance, though other stances also work. Note, however, that different stances may require slightly different methods. This technique can be tricky to master but will make Out of Bounds possibilities endless. the leg downwards when standing on a steeper slope—it works best with some foothold beneath to drag the leg onto Note: As of Patch 0.9.5, the Chibi fall technique is slightly harder to achieve. Players will now need to place a finger on the left side of the screen and swipe gently forwards while simultaneously letting go Note: As of Patch 0.9.5, the Chibi fall technique is slightly harder to achieve. Players will now need to place a finger on the left side of the screen and swipe gently forwards while simultaneously letting go of the leg-pull. This is due to the updated mechanics of touch-input. However, it does still work as normal otherwise. Another consistent method used after this patch is to use two-handed mode, drag your leg towards the slope, and then use the movement control to gently pull opposite the direction you're facing. The leg-pull technique can also be combined with a Chat Object to sink into 90-degree-cliffs, where the ground is completely flat. The player will first need to place a Chat Object on the vertical surface below the edge, so that one of the Object's surfaces are slightly below it. Standing close to the edge of the cliff, stretching the player's leg onto the Chat Object and swiping will cause players to fall through the cliff-side. This technique is very tricky, and the player should be relatively comfortable with the regular leg-pull technique before trying. It is also possible to Chibi fall on Nintendo Switch. Piggyback tricks: The Piggyback/Carry Friend Action is a useful tool for accessing areas either high up, behind a wall, or below the ground. However, this does require you to explore with a partner. See the Making Friends page for information on how to unlock Piggyback with someone. There are three different ways to go Out of Bounds using this Friend Action. The player can combine the Piggyback and Fall down/Faint actions to go through thin walls. To use this technique, the player needs to carry a friend, walk up to a wall, turn left 90 degrees (so the wall is on the right hand side), and use the Faint emote. The player being carried should end up on the other side of the wall and can stay there by letting go of the Piggyback action. To get both players through the wall, the inside player can offer the outside player a hand. However, simply having Warp unlocked between the two may be easier. The "Piggyback rocket" will allow players to reach areas high above their starting location without the use of Cape Energy. This technique also allows players to pass through ceilings with ease. Two friends must both initiate the Piggyback action in the Friend Menu, and press the "accept" button at the same time. This is easiest done with the help of Calling in a "3..2...1...go" manner. The game will continuously try to make each of the players jump onto the other's back - which will lead to a rocket-esque ascent. To assume control by either player, simply attempt to steer in some direction. A "let go" button will appear which when toggled causes the player to resume a normal flight while still carrying the friend on their back. This trick does not work while Piggybacking or holding hands with others. When either player resumes control, the position of both players converge to the player in control. This means that if the carried player cancels the Piggyback action, the carrying player (and other attached players) fly to the carried player's position and hold hands with the carried player. However, the position inconsistencies between each player may result in them experiencing different events. For example, one player may enter reset zones or Realm portals while the other doesn't. Other piggyback tricks such as "spiral" and "spasm" have been patched, but can occasionally be done with varying alternative methods. Since these types of glitches change with every update, this article cannot give the most updated info. The "Piggyback Pilot", or asking for Piggyback at the same time as accepting someone's piggyback, allows for players to control their timing for when they want to ascend - this allows for groups to be able to finish collecting candle light from a section/area and conveniently choosing their timing to ascend through to another area. To use this technique, wait for the person who will fly to ask for piggyback - you will be able to see the accept icon on their head - then press the piggyback option in their friendship menu and the accept button at the same time. This will make it so that your piggyback accept button hovers on them as they move/fly around, which allows them to click on it whenever they want to and thus ascend as they normally would. To assume control again, use the method described above under the "Piggyback rocket" section. Isle of Dawn: Other than the Elder cut-scene (see below under Elders), there are two notable Out of Bounds locations which make for excellent field trips. Both of these rely on a bit of flying. Rainbow Bridge: This interesting location was briefly removed during the first part of 2020 but later reinstated in a patch due to player feedback. It is one of the most visited in the game, and rather easy to get to for OOB beginners. Located high up in the clouds on the right-hand side of the Temple is an invisible bridge with an irregular but colorful pattern – thus the name rainbow bridge. When touched, the bridge will become visible. To find it, fly high up into the clouds on the right side of the temple and look for the change in lighting. The bridge is located on a type of "platform" in the clouds, where they extend further out than those higher up. See the image below, where the Clouds are thinner higher up on the right side. Cloud "platform" from afarOn top of rainbow roadBoth pictures from a livestream on Tara's Sky Journey​​​​​​ Mount Fuji:  Mt. Fuji This is another scenic location—the view of Eden all the way on top of Isle's clouds. Mount Fuji doesn't have an official name but is often referred to as such. To properly see this sight it is recommended to bring a Chat Table/Bonfire/Swing so as to pause in midair. Just as with Rainbow Bridge, this location requires a bit of flying. To ascend all the way to the top of Isle, use the clouds to recharge as you fly in a spiral pattern upwards. The follow feature (if going with friends) can be very useful in case anyone falls off the table. Using a Piggyback Rocket to ascend quickly is also an option. Sea of Prophecy: This is a location with a very cool view of the outside of Cave of Prophecy and invisible water. In order to enter this place, you must go to the small area above Cave of Prophecy by flying from the floating rocks into a tunnel in the ceiling which leads to a grassy area surrounded by clouds. After entering this area run up alongside the circle of clouds until you fall through the map and then fly out of the map. Once you are out of the map, you will fall down into a area of invisible water surrounded by pretty blue colors, and you will be able to see the outside of the Cave of Prophecy map above you. If you go to the edges of the Sea area, your surroundings will turn completely black until you go back. Area Above Cave of Prophecy (Not OOB)View from OOBSea under Caves of ProphecyFloating rocks Isle of dawn OOBs at night: Using the Passage Stone, the Isle OOBs drastically change. Although there is a zone around the Isle temple that transitions the time of day to morning, simply flying above it can be used to experience the Daylight Prairie transition area in night. This is usually one of the most isolated spots, making it a perfect place for relaxation. "Mount Fuji" can also be viewed at night, though it is significantly different, as the Eye of Eden is now a glowing rectangle. The Rainbow Bridge can also be accessed at night, with a much lighter, glowing color. It can be more easily spotted, due to the Skykids usually sitting on it.Isle-Prairie transition area at night."Mount Fuji" at night. It is now a small glowing object in the distance.The Rainbow Bridge at night. Daylight Prairie: Daylight Prairie offers several special memory-filled Out of Bounds attractions. Both the Cave area—which used to house the "SpookyBoogeyman"—and the Invisible Boat in Villages offer nostalgia to older players. The Boat is a remnant from the game's older days and functions much like the flying boat found inside the Secret Area. The Caves: The Prairie Caves offers two widely different OOB spots - one underground, the other high above. Both are reachable just with a bit of flying. As of the 0.9.2 patch, the Spirit husk statue found just below the Exhausted Dock Worker Spirit (the SpookyBoogeyman) was removed. Thus, the Out of Bounds area above the Caves is more often visited. To reach the highest point in Prairie, fly up to the left side of the Cave entrance when coming from Butterfly Fields. It's also possible to fly up through one of the holes above the underground river. This is a bit safer, as there is less space between the roof and the ground. However, when you enter, the area will look bright aqua/turquoise. Move a bit further into the OOB and it will look normal. There are invisible barriers blocking the way up, so players will need to squeeze through the barriers to get to the top of the caves. If the player somehow is unable to squeeze through, they may use a table to pass through the invisible barriers there using a Chat Object. Alternatively, you can also use the Chibi Mask Glitch to phase through the ground, fly to a nearby cloud, and pop up on the roof. This bypasses any invisible barriers, and you don't need a chat object. The OOB above the Caves is a good place to practice music and talk to friends, however, there is not much to do. Above the CavesSpookeyBoogeyman (rip)Floating pillarsWind tunnel *note it's impossible to get inside it The Invisible Boat: As mentioned above, the Invisible Boat is a leftover resource from the pre-launch version of the game. To find it players will need either a Chat object or knowledge of the Chibi fall technique. Head to the cave inside the 2-player door on the leftmost island in Villages which houses a Child of Light and the Applauding Bellmaker Spirit. By using a Chat Object to glitch through the wall/ceiling, players will find themselves at the Boat. It may be a bit difficult to land directly on top of the boat, as the surrounding clouds may trigger open-winged-flight – sending players flying out through the hill again. To set the boat in motion, light the two invisible buttons near the front. It should be noted if you attempt this by yourself, it is recommended to bring a bonfire or another object that can be lit on fire. This will allow you to light the candles simultaneously and activate the boat. There are occasions though where the boat will glitch and light itself. The Candles on the benches do not affect motion. Once active, the boat will gradually start to circle in the clouds of Villages. Lighting the invisible buttons again will cause the boat to speed up. However, you can only do this with another player and not by yourself, as the object with fire will not move along with the boat. The Invisible Boat (starting point)Flying around in Villages The Underwater Temple: Nothing about it, just a mysterious temple that appears sometime and sometimes not.  The underwater temple Hidden underwater mantas: There are 4 hidden mantas swimming underwater near one of the small islands on Sanctuary Island. Put on your chibi mask and follow this video instruction made from Tedi Bare to get there.  Video by Tedi Bare Hidden Forest: Other than the Elder cut-scene (see under Elders), Forest offers a view of the treetops above the clouds and an outside look at the Underground Caverns. The most iconic of these is the space above Sunny Forest - which is recognized by its pink clouds. However, through its Out of Bounds locations Forest also offers one of the only ways to see a Whale up close. Above Sunny Forest: To reach the topmost area above Sunny Forest's clouds, players will need to do a bit of flying. Going with a friend is helpful, though the clouds may be used to recharge. You can also do the Piggyback Rocket trick to get through the wind, which is an alternative. If you are a solo player, pick a tree that ascends past the clouds and fly up on the side of it - make sure you are using the Closed Cape flight mode and are thus flying vertically. Keep climbing up against the trees until an invisible ceiling is reached (above the holes in the clouds). To go through the ceiling, head for the dip/hallway in the clouds while coasting along on them. When in this hallway players may ascend to the treetops. This hallway is also the only way down into the area below – since the ceiling goes both ways. Above Sunny Forest Crab above Forest: Here's another Easter egg found by TediBare using Memory candles (a patched technique). The video is in Beta, but the crab can be found in the live through other means of clipping underground.  Crab below Sunny Forest Video by TediBare Forest Brook: To reach the Forest Brook OOB, start from the blushing prospector's hut. Go down to left a you face the cave where the WL is and you will find a gap in the rocks leading to an OOB area. It's possible to get stuck in some caves with no exit from here. Some parts of this OOB also have rain so it's recommended to bring a friend. The Underground Caverns: As mentioned, this Out of Bounds area offers players a chance to see a Whale up close—which is quite rare. There are several ways to access this location, though only one will be described in detail here. First, travel to the peak (almost exit) of the Underground Caverns. Instead of flying up to the exit, head towards the trees on the other side of it. By forcing your way up the slope—which is easiest on the right-hand side—you have successfully reached Out of Bounds. This area is very windy and has a distinctly green tint to it. By traveling to the edges of the plains—at which point the wind is reduced—players may jump down and fly on the outside of the cube that contains the Caverns. The plains provide a nice secluded space to practice music if players travel far enough to reduce the wind. Underneath the cube structure is a layer of clouds. Hidden deep inside the clouds and only peeking out at times is the Whale used in the opening cut-scene of the area. By ascending through these clouds, players may once again enter the bottom of the Caverns. The plains above the CavernsView of Caverns from OOBWhale below the Caverns Forest Ending: When getting out the forest, before the cloud tunnel heading to Valley, you will find an open in the clouds above you. Fly up, and then, in the top of the clouds, fly back, as if going into the temple. The stream of birds coming out of the side of the temple can guide you and also recharge your cape energy. Before the temple, there are the tops of the trees that you see at the floor. From here you can also see the temple's roof, being possible to go there, if flying downwards with toggle unable. When at the temple's roof platforms, you can see a part of the inside. Above Forest EndAbove Forest EndAbove Forest EndView of temple's roofView of the temple from the top (middle)View of the temple from the top (right) Valley of Triumph: Valley houses two of the most well-known and beautiful Out of Bounds locations in the game – both of which have great opportunities for exploration. Glitch palace:  Some floating buildings This area of castle ruins can be reached by using the same method used to get to the Coliseum OOB. Only one thing. Instead of using your flying skills, when you jump out the window, let the player slide down the stone cliff the Temple is planted on until they reach the sea underneath the Realm. The player can see some building parts floating around and the coliseum can be seen floating. The temple's steep slope will look like an enormous crystal growing out of the ocean.  Flying up to the coliseum  Falling under the valley The Coliseum: The Valley Coliseum (known to many as Starfield Memorial) is undoubtedly the most visited Out of Bounds area, and also relatively easy to reach given enough flight power. Newer players may also reach this location easily by bringing a friend to recharge with. Furthermore, there are two different versions of the Coliseum which players may explore. To find the Coliseum, start in the Valley Temple. Very high up on the right hand side of the building there are windows to let light inside. The one nearest the Temple entrance - the rightmost one when facing the right wall - has a gap in its invisible barrier. Thus, it is possible to pass through into the Out of Bounds. The other windows cannot be crossed. When bringing a friend, you may recharge on the window's ledge. When jumping off the ledge: head to the left – towards the Wasteland entrance. Instead of going through the clouds fly up above them as if aiming for the Temple structures. You can either explore these or head for the Coliseum itself, which is floating ahead of the cloud layer. Upon arriving at the OOB, there will be a night-time setting, and there will be a clear view of eden in the sky. When players visit the Coliseum before watching the Temple cut-scene the Coliseum will have night-time lighting as you get closer. Inside the Coliseum, the Valley Elders will be floating in the air. Watching the cut-scene before arriving to the OOB will make moving birds appear in the sky and will also bring the Elders to the ground for a short period. After this short period of time, the Elders will go back to floating in the air and the birds will disappear. A large fire will take place underneath the elders, in which players can recharge with. Note: Previously the Coliseum had a night/day setting, however this has now been changed after a recent update. Coliseum before landing and triggering a lighting changeInside an alcoveOverviewTemple, viewed from the ColiseumView from afar (Daytime)Coliseum (Daytime)Temple, viewed from the Coliseum (Daytime)Lighting change at other structuresThe Coliseum with Birds (after cut-scene)View of Eye of EdenThe large fire at the bottom (after cut-scene) Above the Flying Race/Cloud City: This iconic Out of Bounds area can be accessible with friends or solo-player. While it can be done solo, it is significantly easier to bring friends. With a friend you can do a Piggyback-rocket inside the starting building for the Flying Race; players will be skyrocketed upwards through the roof – soaring to the Temple-structures high above. With a friend, access one the high windows and drop dead (faint emote) with your friend on your shoulder (piggyback emote). Once your friend is outside, they can let go your hand and you can Warp to them or grab their hand. In solo player, go to the right door when opened and lean against the exit as tight as possible (place your avatar in the corner) and start flying upward until your head hit the top door frame, then slightly fly towards the back of the temple thus avoiding being caught in the race. It appears to be easier on the right side as the wind are weaker. This gives an excellent birds-eye view of the Race's start and the surrounding structures. A ways beyond the stone buildings lies a patch of Clouds which are often referred to as "Cloud City". Piggyrocket viewAbove the Flying RaceSolo players: Fly upward from this corner then glide to the back.Above the Flying RaceHeading for Cloud CityCloud City from afarCloud CityView of Eden above Sliding RaceSolo Manta at opposite end of race Underneath the Village of Dreams: There is a Hog-like structure located underneath the Village of Dreams, often referred to as "The King Crab" or the "Stone Crab". Players may use the Chibi fall trick or any other techniques available for them to fall underneath the map. Once the player does this, they will fall into some invisible water, and with some exploration, they should eventually find the crab/hog. The small white light next to it will replenish your wing energy.  The Dark Sky above the Coliseum: This view is accessible by flying to the top of the "false" Coliseum in the Village of Dreams area. For this OOB, a solid platform tool (table, bonfire ,etc.) is needed and it is recommended you have a companion to recharge your cape. It isn't possible to fly up from the ski-lift to the Valley Coliseum and it is easier to fly in from the top of the mountain near the ski lift that enters Hermit Valley. Fly near the clouds to recharge cape energy and go alongside the wind wall towards the bridge without flying into the wind wall on the left, and without getting pushed down by the winds on the right of the bridge. Fly up to the top of the Coliseum and place a solid item to land on. Do not fall down through the "false" Coliseum too far or you will be teleported to the racing Coliseum. If you have flown high enough, the sky will turn dark and the valley will have a purple tint. Originally, players were able to stand on the Coliseum, but it has been changed to be non-solid. Dark village of dream as seen by the false coliseumDark village of dream races as seen by the false coliseum Above boats towards hermit village: This can be reached a few ways: the first through boat riding glitch (this happens randomly), the second by flying up and above the clouds next to the “station” of the boats, and the third through piggyback rocket glitching with a friend. This gives good views of the coliseum and the sun behind it. Golden Wasteland: The Wasteland offers two spectacular views of the Moon – hanging way above the cloud coverage. This view is accessible either in Crab Fields or in Forgotten Ark. Moon above Crab Fields/Ark: This view requires players to use the area's wind walls to their advantage. The target are the holes in the clouds high above the exit into the Battlefield. If possible, bring a friend to recharge. To reach the holes, players must first ascend to the tower on either side of the exit. Flying upwards in a circling manner and using the powerful wind coming from the Battlefield direction to propel yourself upwards is the key to ascending higher and higher. Flying directly towards Battlefield will cause players to be blown back - and trigger Closed Cape flight - which results in lost altitude. Instead, fly with the wind by turning around at the right time. Eventually, the cloud cover is reached. Well above the clouds players must place a Chat Table or other Chat object in midair to enjoy the view. For an easier time, it may be better to try a Piggyback rocket - though players will run the risk of hitting a reset wall. The process is much the same in the Forgotten Ark – players must use the wind walls on the borders of the map to ascend higher and higher. Eventually, the altitude will reach the cloud cover. However, the reset walls in the Ark are very strict; don't fly too far away from the hole in the clouds. Doing so will cause you to be sent back down to the Quest-giver at the ground. Rather than propelling yourself with Cape Energy, coast along the clouds. Holes in the clouds of ShipwreckMoon above ShipwreckMoon above Forgotten Ark The "Ice Cream Mountain":  The Ice Cream Mountain Another relatively popular Out of Bounds area in Wasteland lies above the Social Space – it depicts a view of Eden. Due to its appearance, some players call this the "Ice Cream/Cotton Candy Mountain" or "Disney World." To see this view, players will need a partner, and knowledge of Piggyback rocket or a version of the Piggyback Spiral. Perform a rocket in the Social Space, and then continue upwards for about 10 minutes. There are powerful wind walls, though a relatively straight trajectory upwards should cause the players no problems. Vault of Knowledge: Vault offers some of the most peaceful Out of Bounds areas – the area with floating platforms, which is outside the tower structure, along with the Saucer above the Summit area hosting a Spirit/Cosmic Whale. Both of these are great for practicing music after the background music has died down. Floating Platforms:  The Third Floor Gazebo inside the OOB area This area is frequently used as a way to speed-run past the Second and Third Floors of Vault, and is actually a glitched version of the Third Floor. Players may collect the Candle wax, and visit both the Child of Light and the Spirit while in the area. To access it, use a Piggyback rocket on the Second Floor. Be cautious to let go of the rocket almost immediately after activating it, as you will end up either on the Fourth Floor or in limbo. When the Piggyback rocket is deactivated, players may fly outside the walls of the Vault tower, and see an area full of floating platforms. You can fly around in the circular room outside the area and find the platforms belonging to the Third Floor – with the corresponding Spirit, wax, etc. To reach the Fourth Floor from here, head to the gazebo with the Child of Light on top. If you use 8-10 Wedges to continuously ascend upwards from the roof the Fourth Floor will load. This process also works when in the non-glitched version of the Third Floor. Spirit/Cosmic Whale: To see a ghostly Spirit Whale (as the one who appears on the Fifth Floor), players must first ascend all the way to Vault's Summit. This cannot be done with a Piggyback rocket from the Fourth Floor - even if it is the fastest way - since the Spirit Whale will not appear unless players have meditated at the Fifth Floor. Well at the Summit, use a Rocket to get above the "Saucer" high up in the air. This will leave players high in the air above a platform below – above which the Spirit Whale will be visible. However, there are invisible walls which must be bypassed to get close and actually land on the platform. To get inside, use a Piggyback Spiral. It may take a few tries, but the rotation of it should bring you inside the invisible walls eventually. Unfortunately the Spirit Whale cannot be touched or landed on – it is purely a visual thing. However, you can bring a Chat Object to land on for a good view. View right after rocketSpirit Whale The deep dark hole: This deep and dark hole is located in archives, under the maze. to get there, you need to go to the big room and land on the starry floor.Use the Butterfly Charmer expression continuously until you land in the escape room (easy to lose your sense of direction in this room).once you arrived at the bottom, you can find a big hole. the hole is very deep, and light effect doesn't work properly at the bottom of the hole so it's very dark. sometimes the whole screen turns black at the bottom of the hole which forces you to get back to home. Currently, this OOB is blocked by invisible thick wall. falling into the holelooking up while falling Sewer Pipe in The Cackling crab: The Sewer Pipe Spell Crabs are located in The Cackling Crab, found in the Secret Area during Days of Mischief. To preform this glitch, you must pet Mimi the Krill Cat to gain the Krill Cat's Curse Spell, along with the Shrink Spell and Tiny Spell. Then, make your way towards the sewer pipe and walk against the upper left corner. Once completed, you should be inside the wall. The floor ends at a certain point, being a hazard for falling. Top view of the archives: This Easter egg is a good place to go solo. No Chibi glitch, no Piggyback Rocket, no Chat Table, no emote! Just a little flying. Start at the big room where the entrance to the archives is located. The stone platforms going up to the entrance are helpful. There are Candles on a few of them to recharge your Cape. Once you reach the last platform with a Candle, try leaping up now to save the stars on your Cape from being used up. Fly up when you land at the entrance until you reach a place to land. When you look back one way, you'll see a platform in the back. That's the “ceiling“ of the archives! When you look the other way, you'll see the entire view of the entrance room. Note that this is not really an out of bounds, but it is a beautiful and unique visit that's worth it.  Looking back at the ceiling  Looking down at the entrance room Eye of Eden: Eye of EdenWhile spoilers have been hidden, it is highly recommended to play through Eye of Eden at least once before reading this page as it will completely spoil the end of the game. If you wish to see the hidden sections, press the button within this box.YOU HAVE BEEN WARNED. Eden is perhaps the most dangerous, but also one of the most beautiful, places to access the Out of Bounds. Players are advised to be cautious, and to bring a friend for support. Two of the locations listed here will require completion of the area past the point of no return. Inside The Pipe: Players can glitch inside of the large pipe in the second area of Eden, bringing them to a few small areas that cannot be exited normally and must be glitched out of. It is the area below the top floor of the pipe, which can be reached by normal means. Inside there are a number of red crystals similar to the ones outside and the shards from Season Of Shattering, but they do not deplete cape energy, with the exception of the large one in the first room known as the "Heart" or "Apple" of Eden. Note that the red crystal at the 'entrance' may harm the player before it vanishes.The red crystal inside the first room.Just below the Rock Crab room. Storm clouds: Eden is blanketed by a thick cover of dark clouds that obscures any view of the outside area. Players may use a Piggyback rocket from various starting positions to pass through the clouds and glide along the tops of them. There are two possible places where players may end up: an area with black clouds, and an area with lighter ones – centered around a column of light. The first one is reachable via a Piggyback rocket while in the first section of Eden; the other via a rocket after passing through the door into the second section. The area with black clouds does not allow for much exploration due to wind walls. Rocketing here may also cause server splits – meaning you may lose track of friends. In contrast, the other cloudy area can be explored to a certain extent. Though, the main attraction lies in diving back down through a hole in the clouds. Doing this will allow players to explore Eden's tower and the surrounding areas, which are detailed below. It is also possible to use this as a shortcut – arriving directly at the hallway leading to the point of no return. However, beware the last Dark Dragon and the stream of rocks. Storm Clouds (first area)Storm Clouds (first area)Storm Clouds (second area) Eden Tower: Exploring the surrounding castles and the main tower in Eden is also possible, though dangerous. The first way to access this area entails using a Piggyback rocket after entering the second section of Eden – where you end up in the second version of the storm clouds above. When diving back down below the clouds, aim for the waterfall/beam of light. Another, perhaps easier, way to visit this OOB is to utilize a hole in the wall of the building at the very start of the second area. After passing through the transition from the first area, open the door and walk forward to trigger both of the cutscenes which could otherwise interfere later. Head back down inside the building and look for a crevice in the wall near the entrance from the first area. Jumping and forcing yourself forward in this crevice will cause players to end up Out of Bounds – able to fly up unhindered outside the intended path up the mountain. There are plenty of clouds to recharge with. In fact, this is the route most Eden speedrunners will take. If looking for a space to land, head for the column of light – preferably after gaining a little altitude. Here, players may land and explore the area outside the main ascent to the hallway. Ideally, let a friend with Warp unlocked stand in a safe spot while you fly out looking for a new place to land. Previously, players could land at the very highest point in of the Eden tower. This has now been patched out. Instead, placing and landing on a Chat Object is necessary to get a high enough view. Players can also dive down to the non-OOB area below and enter the hallway as normal. Eden Tower from the groundEden TowerView from above Colorless Realm: Yet another interesting Out of Bounds location in Eden is the so-called "Colorless Realm", where visiting skykids are shrouded in fog and dust – only silhouettes against the backdrop. To get here, it is necessary to bring a friend, and a Chat Object to move through walls. Starting from the hallway leading to the point of no return, try to glitch through the left hand wall. There will be multiple layers of wall to get through. Get a friend past the first section using a Chat Object, and let them offer you a hand – so that you are also inside the first section. You may then get them past the second wall. From here on players will be able to explore the "colorless" version of the second Storm Clouds area mentioned above. Diving down to the very bottom will intensify the colorless effect, but players may also land on the long outstretched ledges around the clouds. The easiest way to move around the area is to use Piggyback Rockets. Diving down through the hole in the middle of the Storm Clouds will land players at Eden Tower or the area in front of the hallway. Ledges to land onDown at the bottomFar view of the Storm Clouds Lost area:  Lost area  Lost area The lost area is located outside the blanket of storm clouds. There are small holes you can fly through in the clouds: no Piggyback Rocket needed. Be warned: if you fly too low in the Lost area, you will be submerged in an invisible giant pond of polluted water. The lost area is a red void with small rocks that will take you a long time to hit the water pond. The only way to escape the pond before you lose your light is to return home and if desired, resume your journey inside the clouds via the Return Shrine. Since there is the polluted water pond, it's recommended to bring a friend.  Shiny clouds just before Lost area Eden Ascension Castle: Past Eden's last area, on the ascent to Orbit, players can also visit an Out of Bounds location through just the usage of flight. This location does not have a definite name it is known by, sometimes called "Disney Castle" or "Harry Potter Castle." To get to this location, players will need to fly though one of the large holes in the clouds above the Jellyfish area. When arriving to this section of the ascent, pause on top of the first Jellyfish and turn the player avatar around. The largest of the holes will have a wind barrier in place. Thus, fly up through the hole on the left hand side when looking up from on top of the Jellyfish. Once the area above the clouds is reached, take a left through the large buildings. Going too far the right will get you sent back into the Orbit ascent. It's possible to land on the castle-like buildings seen in the pictures below. However, the flying mechanics make it difficult; you are constantly being pulled upwards. Flying too high will get players locked into the Orbit Ascent. Paper CastlesPaper CastlesJust after being locked into the ascent Rebirth Gate: There's also a very unique Out of Bounds location to see in Orbit proper – the insides of the Rebirth Gate. This location will require a way to get past a barrier; bring a friend with Piggyback unlocked, or a friend and a Chat Object. It's also possible to go solo, but a lot easier with company. Head for a spot in the barrier on the left hand side of the Rebirth Gate where the wind isn't too strong. Glitch through and slowly walk around the back of it. You should see the Rebirth Gate as a large white block. Going inside (from the short side) will give both a very beautiful and unique view depending on the camera direction. Be careful to not walk too far inside. It's safest to backtrack when leaving – as to ensure every player gets to collect the Winged Light there. Inside the Rebirth GateWhen camera is turned around Cave of Eden: A less exciting OOB, the Cave of Eden is a small underground area located near the temple in the first part of Eden. In order to enter this cave two players must use the table to glitch through a wall on the left side facing toward you (from the entrance) and then once outside (picture below) turn right and squeeze through several different cracks to enter the small cave. Unlike some of the other Out of Bounds Areas there is no apparent glitching in the walls once you are in. The cave has a small crack near the center of the cave that is easy to fall into and is hard to get out of, so be careful. The cave is very small, has several ledges along the side, and has a pretty wide bottom with a hole near the middle. The cave is not very interesting, but is a neat place to have some fun with friends or explore with lanterns. Wall/Floor to Glitch ThroughOutside of the TempleInside the Cave Elder Cutscenes: These Out of Bounds locations require their own separate section of the page, as the technique used to visit them differs markedly. There are also several ways to visit some of the Elders – and thus several versions of them to see. Each one, barring the Vault Elder, will have a "dark" and "lit" version. Players who have seen the cutscene will see the Elder in their "lit" version, as this is when they change appearance. See the Video Gallery section below for some fantastic guides on the topic. Getting to these places depends on the device used and the version of the game. Valley and Vault can be visited solo with a variety of simple tricks, while Isle lays beyond a wind wall and Prairie, Forest, and Wasteland are blocked with reset barriers. Players with elder pins from That Sky Shop can use the Star Effect to teleport to corresponding elder OOB areas instantly with friends. Isle of Dawn: In Isle, the Elder cutscene is accessible via a carefully directed horizontal rocket or other techniques. In addition to the Elder himself, a glowing impression of Mount Fuji (see Isle of Dawn section above) is also visible on the right hand side and brightly colored water is visible below. Players can join friends with the Warp ability. This OOB is surrounded by wind walls. Isle Elder (dark)Isle Elder (lit)Mount Fuji inside the Elder room Daylight Prairie: This OOB is surrounded by reset barriers. You can only visit without a STAR pin if you are able to disable the reset with a glitch - of which the easiest methods have been patched. Prairie Elder (dark)Prairie Elder (dark)Prairie Elder (lit) Hidden Forest: This OOB is surrounded by reset barriers. You can only visit without a STAR pin if you are able to disable the reset with a glitch - of which the easiest methods have been patched. Depending on whether players watched the cutscene the lighting will shift significantly. Those who are sent in without sitting for the cutscene will not only see the Elder in a different position (sitting down), but the lighting will also be night-esque – similar to the lighting during the actual cutscene. Players who view the cutscene and Warp to friends inside the Elder's room will have a peachy sky instead. This is also the lighting players who leave the area, re-join and warp to the player who saw the cutscene will have. If the player waits long enough in the room with the "lit" version, the Elder will assume a sitting pose here as well. Forest Elder (dark)Forest Elder (dark)Elder (lit) before lighting changeForest Elder (lit)Forest Elder (lit)After sitting down Valley of Triumph: The Valley Elders are different from those of the previous Realms because they can be found in the above mentioned Out of Bounds Coliseum in Valley. When visiting before watching the cutscene, the Elder pair will be floating in the air above the bottom of the Coliseum. Actually standing near them would require players to place a Chat Object and land on it in midair. Thus, it's easier to get a closer look when visiting the Coliseum after watching the cutscene. The Elders will appear on the floor for a short time before disappearing up into the air again. Read more on how to get to the Coliseum under Valley of Triumph above. Valley Elders in Coliseum (daytime)After returning to the skyBoth Valley Elders, in sunset/day formValley Elders in Coliseum (nighttime)Valley Elders in Coliseum (nighttime)Valley Elders in Coliseum both on the ground (after cut-scene) Golden Wasteland: The Wasteland Elder is often the trickiest of all to visit. There are currently two known methods, though each will reward players with different versions of the Elder. These are referred to either as the "hard" or "ultra hard" method. The normal Chat Object method will not work without taking certain precautions, as players will run into reset walls and be sent back to the start of the Temple. One view entails seeing the "dark" version of the Elder high up in the air in the tower above the gatehouse. To reach him, another player must move their friends inside this tower. Well inside it, the Elder is hanging high above the ground and may be hard to spot. Placing a Chat Object in midair is required to get close.Wasteland Elder (dark)Seeing another version of the Elder is also possible. This time, the Elder will first appear down by the gatehouse, with a lit up appearance. The Elder will, after a time, "poof" and disappear up into the tower where the gallery pictures of the above view were taken. This OOB is surrounded by reset barriers. You can only visit without a STAR pin if you are able to disable the reset with a glitch - of which the easiest methods have been patched.Elder (lit) down by the gatehouseElder high up in the airElder high up in the air Vault of Knowledge: The Vault Elder can also be reached through several methods, which are all initiated inside the transition area between Vault and Eden. Players will need either a Chibi mask, a Chat Object or a partner to use a Piggyback rocket with. Chibi mask: Use one of the small slopes of sand to sink through the floor using the leg-pull method discussed under Chibi tricks. The goal is to fly down to the large cube below, but players will need to keep flying high until the edge of it is near; there is a reset zone directly below the transition room Chat Object: Glitch through one of the walls in this area and drop down to the large cube below – be careful of the reset zone Piggyback rocket: Start a Piggyback rocket inside the transition area and use it to escape the room. Resume control and fly down to the large cube below All of these methods will leave players at a large stone cube. Following the edge of this cube will lead players to the Vault Elder's Island, which is floating in the air a distance away from the cube. The lighting in this area will always be dark unless the player keeps the camera zoomed out to an eagle eye's view. The Elder's IslandVault Elder All Elders: The last cutscene before players have successfully completed every Realm before Eye of Eden is the all-Elder cutscene – viewed in conjunction with the Vault Elder cutscene. To visit it, players will first need to arrive at the large cube below the transition area between Vault and Eden. See the methods for doing this under the Vault Elder. The cutscene is inside this cube. To enter it, player will need to use either a Piggyback Spiral or a Chat Object to Chibi-glitch into a 90-degree cliff. Both of these methods are discussed in the How to get Out of Bounds section of the page. View from aboveAll the EldersAll the Elders Video Gallery: Elder Videos by Jojo. Click on the image in the gallery below to be redirected to the corresponding video. Jojo's YouTube channel is found here.  Elder Videos by Jane Sky. Click on the image in the gallery below to be redirected to the corresponding video. Jane's YouTube channel is found here. Going alone to the Vault Elder cutsceneGoing alone to the All Elder cut-scene Possible videos to add, permission is needed for all: #oobexplorer eden colorless realm #oobexplorer underground caverns no table Thy Sky guy: Visiting Harry Potter/cardboard castles in Eden Thy Sky guy: Hidden Forest Pink Clouds