Making Friends (0.4.10 Beta) Tutorial - Making Friends and Holding Hands Making friends is a central aspect of Sky. Not only do friends make Sky more social, but friends can help with aspects of the game too. They can extend Cape Energy to fly longer and higher, help with gathering Candles and burning Darkness, open multiplayer doors, and aid friends through tricky places with some of the special friend abilities described below. New players can benefit from making friends with more experienced players to help guide them in the game. Sky is playable as a single-player, although a lack of help may present challenges in some areas. The other players you encounter in the game are from Sky's global community, and will first appear as dark silhouettes. To view a player's true appearance, players must exchange light with each other. To exchange light, tap on the other player and then on the candle flame icon that appears. If the other player reciprocates, the other player will perform the same steps so that both players touch candles. This action reveals each player's colored appearance to each other. It is also possible to see another person's appearance if your candles touch while lighting the same object in the game. It is also common practice among players to use the Bow expression towards each other if possible after touching candles as a show of respect. Contents 1 Add or Invite a Friend 1.1 Candle 1.2 QR Code 1.3 Facebook Player Finder 1.4 Nintendo Friend List 1.5 PlayStation Friend List 2 Friend Menu 3 Videos Add or Invite a Friend: To interact with the other player, either person must first establish friendship either by offering a candle, QR code, or through other various special platform and device means. Candle: Once a player's true appearance is visible, it's possible to make friends by offering a candle from one's inventory or accepting a candle offered by the other player, which is then used to permanently upgrade the acquaintance into a friendship. Unless this is done, you will again become shadowed silhouettes to each other the next time you meet after separating. QR Code: Gear Menu  QR Code Menu In the Constellation, you can find the QR invite, located in the far left page, before your first constellation (or the button in the Gear Menu). This can be used to become friends with players met outside the game – either in real life or on social media. Enter a friends' name. Show the generated code to a friend who is with you in real life or share it online. They can click the QR code symbol either in their settings or Friend Constellation to scan it and add you as a friend. If you share it online, it is recommended to send it as a private message. Each QR code can only be used once and if you post it in a public space anyone can use it. Anyone you have befriended by QR code will automatically have the Chat function unlocked, saving the cost of several candles worth. Both pending and accepted QRs will remain in the Friend Constellation until you delete them. Even if a friend accepts your QR, it is necessary to "confirm" it to remove it. This is because you can only have 3 pending invitations at a time.  How To Invite Friends to Sky Facebook Player Finder: In patch 0.11.4, a new optional feature was added that allows you to connect the game with a Facebook account in order to invite friends from your friends list to the game. Note: This feature is not available on the Nintendo Switch, but you can invite friends from your Switch friends list. Facebook Player Finder FAQ Nintendo Friend List: Adding Friends in Sky on Nintendo Switch You can still friend people online on the Nintendo Switch. Go to Settings or the Favorite Friends Constellation at Home, then into go into Invite. If you want to friend a person you have in your Switch's Friend List, press "Nintendo Friend" then invite the wanted friend. If you want to friend a Mobile Player, tap onto "Mobile Player" then create a nickname for them. After that you will be shown an QR Code. If the friend is nearby, tell them to directly scan it from their Sky app. If they aren't, take a clear photo/screenshot of the QR Code (detailed explanation in next paragraph), then send it to the friend you want. Taking a picture of the QR code isn’t always clear and your friend might not be able to scan it. There is another way: you can use an Apple device (iPad, iPhone, etc.) and open camera. Hover over the QR code but DON'T take a picture. Instead, wait for a Safari tab to come onto the screen from the top and click on it. This will take you to Safari where a QR code will be present. Now you can screenshot the code and send it to your friends. It will be clear enough to scan. Note: This might not work on Android device. PlayStation Friend List: PlayStation players are able to generate QR codes to add iOS, Android, Huawei, or select friends and add them directly from their PSN friends list. They can do that by going into settings(Option button on the controller) or the constellation at Home and selecting the Invite option. To invite a friend playing on PlayStation, you can select the first option, "PlayStation Network friend" and select invite. If you want to friend a Mobile Player, tap onto "Mobile Player" and create a nickname for them. A unique QR code will be generated for them which they can scan or import on their device. More instructions for QR scanning can be found here. Friend Menu: See the following pages for an explanation of the two Friend Menus: Friendship Menu: Tapping on a nearby friend in the same area Constellation Table: Tapping on a Friend Star in the Home Friend Constellation Videos: Friend Actions (Updated with Season of Belonging Head Pat) Reporting a Player and Blocking or Unblocking a Friend Navigation Basic Gameplay Getting Started • Menus and Controls • Making Friends • Currency • Collectibles Events & Celebrations Seasonal Events • Holidays and Special Events • Double Currency Events • Traveling Spirits • Shard Eruptions Hints and Spoilers Realms • Winged Light • Expressions • Cosmetics • Video Guides • Music Guide • Maps • Spirits & Elders • FAQs • Glossary of Terms