Flora Minerals and Elements of Sky There are several beneficial and hazardous environmental elements in Sky. They can either aid the player in reaching distance area that are difficult to reach alone, recharge player's wings and oxygen level, or they can impede the player by taking away their Light. Contents 1 Light Elements 1.1 Light Bloom 1.2 Underwater Light Bloom 1.2.1 Purple Sea Sponge 2 Dark Elements 2.1 Darkness 2.2 Rain 2.3 Polluted Water 2.4 Chilly Water 2.5 Red Dark Stones Light Elements: Light Bloom: Light Blooms are found in Hidden Forest, Treasure Reef, and Prairie Peaks. They are similar in design and functionality to the Jellyfish. As Light Creatures, they replenish Cape Energy and act as safe havens from the rain which perpetually depletes players' Light. When positioned in an upward-leading structure, they are often used as "ladders" to reach elevated gazebos or higher ground (which can prove useful for retrieving Winged Light from above). Dead Light Bloom turns opaque and becomes the same color as the trees. Landing on a Light Bloom with low Cape Power will instantly recharge your power back by 1 and keeps it no lower than that amount as long as you're on the Light Bloom. They also act as a rain shield, protecting players underneath, such as while reliving the Laidback Pioneer Spirit. Light Blooms growing from a treeLight Bloom providing cover from the rain Underwater Light Bloom: In Treasure Reef, in addition to creatures that recharge, you'll find aquatic plants that have the ability to recharge players' oxygen levels. Approaching those plants, they will begin to glow and players will quickly regain full oxygen levels. They can be found in shallow waters and at the deeper level of the abyss. Aquatic recharging plants in Treasure Reef Purple Sea Sponge: In Sanctuary Island, you can find purple Sea Sponges that replenish your oxygen meter at the bottom of the underwater ravine. Players will quickly regain full oxygen levels near these sea sponges. However, they will not recharge your Light, only your oxygen level. Purple recharging sea sponge Dark Elements: Darkness: Darkness (also referred to as "Darkness Plants") are plants that can be found mostly in the Golden Wasteland, but have been introduced in Daylight Prairie and Hidden Forest. Even though Darkness Plants are technically Dark elements, they do not negatively impact Sky Children directly. In fact, burning them completely will increase a player's candle count and recharge the player's Cape Energy. However, Darkness does trap other Light Creatures, such as Mantas in the Hidden Forest and Butterflies in general. Most notably, during one of the Season of Flight Quests, Darkness trapped birds and blocked The Wind Path tunnels and the area turns into a dark green Wasteland-toned area. Darkness Plants are occasionally included in a Spirit Memory such as the Tearful Light Miner, the Slumbering Shipwright, and the Piggyback Lightseeker. They also serve as solid footing to bring a Spirit Memory to its destination, such as the Respectful Pianist. Darkness in the Tearful Light Miner memoryDarkness steps that help during the Respectful Pianist's memory Rain: Exposure to the rain in the Hidden Forest will deplete your Cape Power, extinguish your Light, and makes you lose Winged Light. Water on the ground is harmless. Players are able to get cover from the rain with an Umbrella and by standing under structures or trees. Polluted Water: Polluted Water (also referred to as "Waste Water" or "Dark Water") is primarily found in the Golden Wasteland, but is also found in the Geyser from Sanctuary Island and in Eye of Eden. Its color ranges from green, brown, or black. Polluted Water drains the player's energy and will eventually make you lose Winged Lights. Touching in water with your hands by using an expression, such as the one from Handstanding Thrillseeker, seems to stop the negative effects. Chilly Water: This type of water is found in the Trial of Water in the Cave of Prophecies. Most clear water is harmless to Sky Children but the water found in this trial extinguish a player's Light and respawn them to the last checkpoint. Getting to the end of the trial will grant the player a blessing which in turn allows them to walk on the water, making them immune to the effect of the chilly water. Red Dark Stones: Red Dark Stones were previously found exclusively in the Wind and Rocks path of Eye of Eden, but are now also available during Shard Eruptions. When approaching a Red Dark Stone, they will start shaking and begin absorbing your Cape Power. Their sizes range from small, medium, to large, but their hazardous range is beyond their physical size. Upon touching them, large stones will deal damage and knock the player back. In conjunction with the strong winds in Eye of Eden, the rocks can knock back players long distances. A field of Dark StonesCape Energy drained by Dark Stones Navigation Basic Gameplay Getting Started • Menus and Controls • Making Friends • Currency • Collectibles Events & Celebrations Seasonal Events • Holidays and Special Events • Double Currency Events • Traveling Spirits • Shard Eruptions Hints and Spoilers Realms • Winged Light • Expressions • Cosmetics • Video Guides • Music Guide • Maps • Spirits & Elders • FAQs • Glossary of Terms