Children of Light  A Child of Light Children of Light are bright white glowing characters who look like Sky kids without capes. They are highlighted by a bright halo (camera flare). thatgamecompany has referred to these glowing children as "Imprints of the Children of Light," but Children of Light is the more common name. The first few Children of Light are very obvious. However, many of them are hard to see or find. Some are visible, but are in a location that you cannot initially reach. More experienced friends can help you find and reach Children of Light, or you can return to collect them later in the game. Tap on their icon to collect their Winged Light. The guide below reveals the locations of Children of Light in all the Realms. Contents 1 Summary 2 Video Guide Playlist for all Winged Light 3 Isle of Dawn (9) 3.1 Sand Dunes (4) 3.2 Butterfly Cave (1) 3.3 Cave of Prophecies (4) 4 Daylight Prairie (24) 4.1 Butterfly Fields (3) 4.2 Villages (3) 4.3 Eight-Player Puzzle Area (1) 4.4 Prairie Temple (2) 4.5 Caves (2) 4.6 Bird Nest (2) 4.7 Sanctuary Islands (8) 4.8 Prairie Peaks (3) 5 Hidden Forest (19) 5.1 Clearing and Walled Areas (2) 5.2 Brook (4) 5.3 Tree Tunnels and Boneyard (3) 5.4 Elevated Clearing (2) 5.5 Underground Cavern (4) 5.6 Forest End (1) 5.7 The Treehouse (2) 5.8 The Wind Paths (1) 6 Valley of Triumph (17) 6.1 Slope and Icerink (3) 6.2 Sliding Race (1) 6.3 Citadel (2) 6.4 Flying Race (2) 6.5 Coliseum (2) 6.6 Valley Temple (1) 6.7 Village of Dreams (3) 6.8 Hermit Valley (2) 6.9 Village Theater (1) 7 Golden Wasteland (18) 7.1 Broken Temple (2) 7.2 Graveyard (6) 7.3 Battlefield (2) 7.4 Crab Fields (3) 7.5 Wasteland Temple (1) 7.6 Forgotten Ark (2) 7.7 Treasure Reef (2) 8 Vault of Knowledge (12) 8.1 Social Space and First Floor (1) 8.2 Third Floor (1) 8.3 Fourth Floor (2) 8.4 Fifth Floor (1) 8.5 The Summit (1) 8.6 Archives (2) 8.7 Starlight Desert (3) 8.8 Repository of Refuge (1) 9 Eye of Eden (10) 10 Orbit (1) 11 Shard Memories (6) 12 References Summary:  Winged Light Distribution by Clement This is a summary of all the Children of Light by realm. Realm Number of Children Show Area CountsHide Area Counts Isle of Dawn 9* Sand Dunes: 4 Butterfly Cave: 1 Cave of Prophecies: 4 Daylight Prairie 24 Butterfly Fields: 3 Villages: 3 Eight-Player Puzzle Area: 1 Prairie Temple: 2 Caves: 2 Bird Nest: 2 Sanctuary Islands: 8 Prairie Peaks: 3 Hidden Forest 19 Clearing and Walled Areas: 2 Brook: 4 Tree Tunnels and Boneyard: 3 Elevated Clearing: 2 Underground Cavern: 4 Forest End: 1 The Treehouse: 2 The Wind Paths: 1 Valley of Triumph 17 Slope and Icerink: 3 Sliding Race: 1 Citadel: 2 Flying Race: 2 Coliseum: 2 Valley Temple: 1 Village of Dreams: 3 Hermit Valley: 2 Village Theater: 1 Golden Wasteland 18 Broken Temple: 2 Graveyard: 6 Battlefield: 2 Crab Fields: 3 Wasteland Temple: 1 Forgotten Ark: 2 Treasure Reef: 2 Vault of Knowledge 12 Social Space and First Floor: 1 Third Floor: 1 Fourth Floor: 2 Fifth Floor: 1 The Summit: 1 Archives: 2 Starlight Desert: 3 Repository of Refuge: 1 Eye of Eden 10 Orbit 1 Shard Memories 6 Total in Realms 116 *Available at the end of the Trials in Cave of Prophecies, each Trial consists of one winged light. Video Guide Playlist for all Winged Light:  Isle of Dawn (9): Sand Dunes (4): Isle of Dawn is the first realm you come to. Isle WL 1 (Far)Isle WL 1Isle WL 2 (Far)Isle WL 2Isle WL 3 (Far)Isle WL 3Isle WL 4 (Far)Isle WL 4 The numbers here refer to the pictures above, as the Winged Light numbers in the video are in a different order. Isle WL 1: Enter the first cave and walk to the end. Fly or jump down to the stranded boat below. Go near the glowing child and click the "hand with star" symbol to receive a Winged Light for your cape. Isle WL 2: Go to the right of the cave entrance where you received Isle WL 1, and climb above the mouth of the cave. Walk across the top of the hill to find the Child of Light at the other end. Note: It's less walking if you get Isle WL 4 before 3. Isle WL 3: Go straight ahead to the ramp further away in front of the temple. The Child of Light is at the top of the ramp. You will need to have found at least one Ancestor Spirit to enter the ramp or be able to fly to the top of it. Isle WL 4: Go to the very right of the area, behind the ramp to the right. There is a cave with the next Child of Light. You will need to have found at least one Ancestor Spirit to enter the cave. Butterfly Cave (1): Isle WL 5 - Through the cloud tunnelIsle WL 5 - Tunnel entranceIsle WL 5 Isle WL 5: Use the cloud tunnel on the right side of the Temple to reach the mountain structure. There is a two-person door blocking the main entrance to the cave, but you can fly up to the upper level outside (using clouds to keep you charged), and reach the Child of Light through the tunnel. It's in a little cave offshoot on the right. Cave of Prophecies (4): Due to the addition of the Cave of Prophecies and the Trials during the Season of Prophecy, players will receive one Winged Light for each trial they complete. As there are four Trials, there are four Winged Light. The tunnel entrance to the Cave of Prophecies (Isle WL 6, 7, 8, and 9)Entrance to the Trial of Water (Isle WL 6)Trial of Water (Isle WL 6)Isle WL 6Entrance to the Trial of Earth (Isle WL 7)Trial of Earth (Isle WL 7)Isle WL 7Entrance to the Trial of Air (Isle WL 8)Trial of Air (Isle WL 8)Isle WL 8Entrance to the Trial of Fire (Isle WL 9)Trial of Fire (Isle WL 9)Isle WL 9 Isle WL 6: You receive this Winged Light at the end of the Trial of Water. The Child of Light stands at the top of the glowing mountain at the end of the Trial. Isle WL 7: You receive this Winged Light at the end of the Trial of Earth. To reach it, you must complete the maze-like Trial and get to the shining tower at the end of the Trial. The Child of Light stands in the tower. Isle WL 8: You receive this Winged Light at the end of the Trial of Air. You must climb the towering islands to reach the main island at the top, where the Child of Light stands. Isle WL 9: You receive this Winged Light at the end of the Trial of Fire. The Child of Light stands after the final checkpoint, past all the Dark Shadows. Daylight Prairie (24): Butterfly Fields (3): Butterfly Fields is the first area you come to in Daylight Prairie after you leave the Social Space and fly through the cloud tunnel. Prairie WL 1 (Far)Prairie WL 1Prairie WL 2 (Far)Prairie WL 2Prairie WL 3 (Far)Prairie WL 3 The numbers here refer to the pictures above, as the numbers in the video are in a different order. Prairie WL 1: The Child of Light is in the first cave to the left. You need to have found at least one Ancestor Spirit in Daylight Prairie to enter the cave. See the Daylight Prairie page on information where to find them. Prairie WL 2: The Child of Light is on top of the round cave rock. The easiest way to get there is to go inside the the cave and release a call (long press yourself). Butterflies will come and carry you up. Prairie WL 3: The Child of Light is standing by the entrance to the next area (Villages), which is straight ahead of the cloud tunnel. Previously, the Child of Light stood by the entrance to Bird Nest. Villages (3): Villages is the area with 4 islands with 3 bell towers after you leave Butterfly Fields going through the archway straight ahead. Prairie WL 4 (Far)Prairie WL 4Prairie WL 5 (Door) - Requires 2 playersPrairie WL 5 - Requires 2 playersPrairie WL 6 (Far)Prairie WL 6 Prairie WL 4: A Child of Light stands in the center of the smaller front island in the middle. Prairie WL 5: Fly to the island to the left. Walk around to the right at the bottom of the hill to find a two player door. Both players need to hold a candle to the door to open it and reveal the Child of Light in the cave behind it. If there is no other player available, try leaving and entering the area to see if other players have appeared. If they are not near the door, release series of calls by tapping on yourself to call them over. Prairie WL 6: Fly to the middle of the three bigger islands and walk around the back of the hill to find a Child of Light. Eight-Player Puzzle Area (1): The 8-Player Puzzle area is accessed through a Spirit Gate inside the right island of the Villages area. Far view of the cavePrairie WL 7 Prairie WL 7: First, you need to get into the 8-Player Puzzle area; see the Daylight Prairie page for details. The Child of Light here is in a windowed cave on the left. Fly up to enter through the round window, or through a hole on the upper-back side. The Child of Light is standing on a raised tarp in the corner. (This Child of Light was relocated after the area got a revamp for Days of Color. Previously, it was found inside a tree hollow). Prairie Temple (2): Prairie WL 8 (Far)Prairie WL 8Prairie WL 9 (Far)Prairie WL 9 Prairie WL 8: When you have reached the main temple in the clouds (flying or riding a manta), fly onto the roof just above the door. The Child of Light is to the left. Prairie WL 9: From Prairie WL 8, fly higher up the roof. There is another Child of Light on the dome. Jump into the clouds to recharge wing power. Caves (2): There are two ways of reaching the Caves area, but both require the player to have found two Ancestor Spirits from Isle of Dawn and three from Daylight Prairie to enter. One entrance is high up on a ledge on the left side of Butterfly Fields, the other one is a cave entrance to the left side of the Villages area, just above the left hand island. To collect the Winged Light, it is best to enter from Butterfly Fields. Prairie WL 10 (Far)Prairie WL 10Prairie WL 11 (Far)Prairie WL 11 Prairie WL 10: Coming from Butterfly Fields you first get to a cave with a split lake in the middle. Go up the grassy stairs on the right until you come to a room full of jars. Look slightly to the right out of the window and you can see the Child of Light standing in a cave high up in the wall. Fly over, ideally holding a friend's hand. Prairie WL 11: Opposite the entrance coming from Butterfly Fields, across the lake there is a narrower cave area that has light shining from the top. The Child of Light is standing in a small cave high up to the right. Bird Nest (2): To enter the Bird Nest area you need to have found four Ancestor Spirits in Daylight Prairie. See the realm page Daylight Prairie on how to find them. Prairie WL 12 (Far)Prairie WL 12Prairie WL 13 (Far)Prairie WL 13 Prairie WL 12: The Child of Light is located on a higher island on the perimeter of the area, between the Villages gateway and the Sanctuary Islands entrance. Prairie WL 13: The Child of Light is on a small island directly below the gateway between Bird Nest and Villages. Sanctuary Islands (8): This area is accessed through the hole in the clouds in Bird Nest. Two Winged Light are located on floating islands (#14 & #16), two Winged Light are on the outside of the main island and easily visible (#17 & #18), the other four are located within the main island's cave structure. Prairie WL 14Prairie WL 15Prairie WL 16Prairie WL 17Prairie WL 18Prairie WL 19Prairie WL 20Prairie WL 21 Prairie WL 14: The Child of Light is on the bottom shelf of the large floating island, underneath the small waterfall. Prairie WL 15: The Child of Light is at the bottom of the two-tiered waterfall. Prairie WL 16: Fly towards the group of three floating islands furthest from the Bird Nest gateway. The Child of Light is on the floating island above the geyser. Prairie WL 17: The Child of Light is on the ledge of the cliff between the geyser on the beach and the three whale tail statues. Prairie WL 18: The Child of Light is at the end of the tunnel at the top of the mountain. Prairie WL 19: Enter the cave system to the right of Prairie WL 15. Enter the room with the Darkness tree. The Child of Light is at the top of the spiral slope. Prairie WL 20: The Child of Light is inside the Jellyfish cave, which has an opening along the beach near Prairie WL 17. Prairie WL 21: Enter the cave system to the left of Prairie WL 15. The Child of Light is up above on a high ledge, at the end of the second horizontal ladder. Prairie Peaks (3): The Prairie Peaks is accessed via a boat in the Caves from the Butterfly Field side. Prairie WL 22Prairie WL 23Prairie WL 24 Prairie WL 22: The Child of Light is in Jolly Geologist's cave (on the right side of Prairie Peaks), next to the large crystal structure. Prairie WL 23: The Child of Light is at the peak of the highest mountain, at the far end of Prairie Peaks. Prairie WL 24: The Child of Light is in the sub-area with the Nightbird Whisperer (on the left side of Prairie Peaks), at the very top of the bird-filled hollow cave. Hidden Forest (19): Clearing and Walled Areas (2): Forest WL 1 (Far)Forest WL 1Forest WL 2 (Far)Forest WL 2 The numbers here refer to the pictures above, as the numbers in the video are in a different order. Forest WL 1: The Child of Light can be caught when flying down into the Forest from the Social Space. It is on a platform in the trees on the right, above the stone gate. It is difficult to land here as there are strong downward winds. If you have trouble, you can use the clouds to the right of the tree. Forest WL 2: Cross the courtyard and the treed Forest area. The Child of Light is standing in front of the next gate. Brook (4): This is the area with stone gazebos and a river through the middle. Forest WL 3 (Far)Forest WL 3Forest WL 4 (Far)Forest WL 4Forest WL 5 (Far)Forest WL 5Forest WL 6 (Far)Forest WL 6 Forest WL 3: Go to the first gazebo you can see ahead of you. The tree to the right of it has glowing fungi growing on it. Use them as a ladder to reach a tree house with a Child of Light in it. Note: It is easier to reach Forest WL 5 before 4. Forest WL 5: From the treehouse fly to the left across the path to another gazebo between the trees. Behind the gazebo is a small ramp pointing towards a cave in the hill blocked by a plant. Behind it you can find another Child of Light. Forest WL 4: From here fly towards the temple symbol (release a call to see) until you come to a bridge or go back to the first gazebo you came to in the area and follow the course of the river until you come to the bridge. When you are by the river just before the bridge, some fungi form a ladder up the bank on the left. The tree next to it also has fungi on it. Use them as a ladder to reach another treehouse with a Child of Light in it. Forest WL 6: From here follow the course of the river until you come to a split in the rocks with a Child of Light standing in front of it which leads to the next area. Tree Tunnels and Boneyard (3): To reach the Tree Tunnels and Boneyard area, return to Forest Brook and follow the course of the river to a split in the rocks. This area has a large tunnel/pipe at the beginning and a large lake in the back. Forest WL 7 - Big Tree EntranceForest WL 7 - Big Tree EntranceForest WL 7Forest WL 8 (Far)Forest WL 8Forest WL 9 (Far)Forest WL 9 Forest WL 7: Fly on top of the first big pipe at the beginning of the area. From the middle of the pipe, look right. You will see a hollow tree with stairs leading to a Child of Light. Forest WL 8: Go back to the pipes and find a big tree stump to the left of them. From there you can see a big branch with fungi arching over a river. If you look up from the branch towards the left, you can see high up a tower with two floors. Use fungi to give you energy to reach it. The Child of Light is on the second floor. You'll need 4 Ancestor Spirits to enter but that isn't necessary, as you can collect this Winged Light from outside the Spirit Gate. Forest WL 9: From the tower fly to the far right, aiming at the stilted temples with golden spires standing in the water. You need to light the buttons in each of these to raise the bridge and the last one will have a Child of Light in it. Elevated Clearing (2): To reach the Elevated Clearing, go to the right of the first gazebo you reach in the Forest Brook area. There is an entrance that requires the player to have found eight Ancestor Spirits in Hidden Forest. Forest WL 10 (Far)Forest WL 10Forest WL 11 (Far)Forest WL 11 Forest WL 10: Go through the first gazebo, cross the lake and the Child of Light is on the hill in front of you. The player can ride a swam of butterflies inside the hollow tree next to it to reach the top of the hill. Forest WL 11: The hollow tree next to Forest WL 10 has a platform around it. Fly up, cross the rope bridge and find a Child of Light at the end of the platform. Underground Cavern (4): An area of Hidden Forest accessible from the Elevated Clearing. Needs two players to enter, but all Children of Light are then reachable solo. Forest WL 12 (Far)Forest WL 12Forest WL 13 (Far)Forest WL 13Forest WL 14 (Far)Forest WL 14Forest WL 15 (Far)Forest WL 15 Forest WL 12: From the entrance, this is the second cave to the left, after the cave where Forest WL 14 is found. The first Child of Light is located high up in this cave above lots of butterfly jars. As with the entrance to the Caverns, players can release a deep call to reach the Child of Light. There is no need to expend flight energy at all. Forest WL 13: This Child of Light is located in a gated area to the bottom right of the entrance. Forest WL 14: To the left of the entrance, there is an area that can be recognized by the birds streaming from this area down into the caverns. At the very top there is a gated structure, which so far leads nowhere. There is a Child of Light standing on a pillar in front of it. For new players and those low on flight energy it can be quite hard to reach, though it may help to start from a glowing fungi across from the opening. Additionally, the birds streaming down will recharge your flight energy. Forest WL 15: The Child of Light stands by the cavern exit, which is accessible at the top of the large hollow structure. Forest End (1): Forest WL 16Forest WL 16 Forest WL 16: After watching the cutscene in the Temple, you will reach Forest End, a dry and sunny area of the forest. Look to your left as you enter and you will find the Child of Light on a tree stump. The Treehouse (2): Entrance to Forest WL 17Forest WL 17Forest WL 18 (Far)Forest WL 18 Forest WL 17: This Child of Light is found in the basement of the Assembly Treehouse. It can be accessed from within the Assembly Treehouse's main floor through a dark tunnel to the right of the staircase. Forest WL 18: When entering the Assembly Treehouse area, go to the right and look up. The Child of Light will be high up in a hole in the trunk of a tree. The Wind Paths (1): Forest WL 19 (Auto-collection)Forest WL 19 (Auto-collection) Forest WL 19: This Child of Light is located in a tunnel just to the left of the Seasonal Guide in The Wind Paths. Strong winds prevent players from getting near and in order to capture it, players must enter the entrance tunnel on the farthest right, located under the main island. You will be pulled into the tunnel as you approach it. Valley of Triumph (17): To collect every Winged Light, players need to play the level twice as there are two different ways to the bottom. Note: If you're just on a Winged Light run, you can slide down the Sliding Race until you collect the Winged Light, teleport Home, then meditate to return to Valley. Then you can back out of the Sliding Race room and return to the Ice Rink, and head to the Citadel and Flying Race. Slope and Icerink (3): As soon as you leave the Social Space, you start sliding down the hill. The slide ends at a frozen lake with a platform connected to a bridge in the middle. Valley WL 1 (Auto-collection)Valley WL 1 (Auto-collection)Valley WL 2Valley WL 2Valley WL 3 - Under iceValley WL 3 - Under ice Valley WL 1: As soon as the slide starts, aim for the roofed area on the left. The Child of Light is standing in the tunnel. Unlike Children of Light in other realms, this one will be collected automatically when you slide close to or through it. Valley WL 2: The Child of Light is standing on the platform in the middle of the ice rink. Valley WL 3: Slide into one of the frozen-over holes in the ice to get beneath the rink. The Child of Light is standing on a hill by a sunken boat, near where the light shines in from above. Sliding Race (1): When you get to the Ice Rink, take the exit with the red banners that doesn't have a bridge connected to it. This will lead you to the Sliding Race. Valley WL 4 (Auto-collection)Valley WL 4 (Auto-collection) Valley WL 4: Some time into the race you slide between two buildings with bridges high above you. The Child of Light is standing in the center on a snowy ramp. Like the Child of Light during the slide from the Social Space, it is auto-collected as you slide near it. Citadel (2): The Citadel can be reached through the portal to the left of the Ice Rink that is connected to the platform by a bridge. The player is required to have found two Ancestor Spirits in Valley of Triumph to enter. Valley WL 5Valley WL 5Valley WL 6 (Auto-collection)Valley WL 6 (Auto-collection) Valley WL 5: Fly to the highest tower on the left, behind the golden rings. The Child of Light is standing in the leftmost tower (if you approach from the entrance). Valley WL 6: Now cross the bridge to the other high tower on the right. Jump out of the window facing away from the golden rings and slightly to the right. You will fly down past some alcoves, where the Child of Light is standing in one of the lower ones. Flying past will be enough to pick the Winged Light up. Flying Race (2): To get to the Flying Race, leave the Citadel through the building at the back of the area. Valley WL 7 (Auto-collection)Valley WL 7 (Auto-collection)Valley WL 8 (Auto-collection)Valley WL 8 (Auto-collection) Valley WL 7: After flying through or past a cloud tunnel, you fly between buildings connected by bridges. By the second one fly through the right hand gallery of the building to automatically pick up a Winged Light if you fly close enough to the Child of Light. Valley WL 8: Later on in the race you come to an area with lots of floating rocks. Keep to the right, the Child of Light is standing on top of a golden spire on a floating temple. Coliseum (2): Both the Sliding and the Flying race end in the same home stretch and Coliseum area. Valley WL 9 (Auto-collection)Valley WL 9 (Auto-collection)Valley WL 10 Valley WL 9: Just before you enter the entrance area to the Coliseum, the Child of Light is standing in the middle of the path. This Winged Light is auto-collected as you slide near the Child of Light. Valley WL 10: In the Coliseum, fly to the top of the big golden statue's shoulder on the left side of the Temple entrance. Valley Temple (1): Entrance to Valley WL 11Valley WL 11 Valley WL 11: When you enter the Temple, look up and to the left. You'll see the entrance in the wall, which leads to a storage room after a few turns. The Child of Light is standing at the base of a ladder on the left side of the room when you walk in. See the video linked at the top of this page for a video guide. Village of Dreams (3): Mountain to Valley WL 12Cave Leading to Valley WL 12Valley WL 12Cave Leading to Valley WL 13Valley WL 13Valley WL 14 Valley WL 12: When sliding down the entrance to the village via the Valley Social Space, you will be facing a large mountain. Around the middle of the mountain, there is a Child of Light in a small cave. Valley WL 13: The Child of Light is in a small opening in the mountain near the village where the Bearhug Hermit's spirit quest travels. Look up the ski slope toward Valley WL 14. To the left of the main slope, head up the staircase in the rock, then fly to the left. The Child of Light is in a small cave. Valley WL 14: By going up the ski slopes that are closer to the Hermit's Valley, there is a Child of Light standing on the very top of a building. Hermit Valley (2): Valley WL 15Cave Leading to Valley WL 16Valley WL 16 Valley WL 15: The Child of Light is located behind the Hermit's cave, on a window sill. Valley WL 16: Turn around and return to where you docked the ski lift ride. Looking down into the Valley, fly alongside the mountain on the right. The Child of Light is inside a cave in the side of the mountain. Village Theater (1): Entrance to Valley WL 17Valley WL 17 Valley WL 17: The Child of Light is in a cave beside the stage in the back area, hidden by some stacked boxes. Golden Wasteland (18): Broken Temple (2): Wasteland WL 1Wasteland WL 1Wasteland WL 2Wasteland WL 2 Wasteland WL 1: The Child of Light is standing on a strip of land reaching into the lake in front of the fortress. Wasteland WL 2: Above the point where you entered the realm there are some broken columns connected by a stone slab. The Child of Light is standing on top of it. It is hard to reach when playing alone, though the surrounding terrain can be used to gain a higher starting point. For instance, the mound of sand to the direct left of the landing area can be used to access the stone monument to the left of the Child of Light. From there, the player needs approximately 1-2 flaps to reach the next monument (with the Child of Light). Use the sparkle left behind by Wasteland WL 1 to recharge your cape if needed. Graveyard (6): Enter the Fortress. Be cautious when making your moves in these areas. There is one Dark Dragon in the First Krill area and four in the Graveyard that can cause you to lose Winged Light if you are spotted (see Creatures page for details). To get to the Graveyard, slide down the hill. Don't go into the pipe to the right, it leads to the Crab Fields area. You can do either the Graveyard or the Crab Fields first. Both will lead to the Battlefield area. Wasteland WL 3Wasteland WL 3Wasteland WL 4Wasteland WL 4Wasteland WL 5Wasteland WL 5Wasteland WL 6Wasteland WL 6Wasteland WL 7Wasteland WL 7Wasteland WL 8Wasteland WL 8 Wasteland WL 3: Inside, one Child of Light is standing on a little island in the lake to the right of the main building. Wasteland WL 4: When you are leaving the area on the other side of the lake, there is a Child of Light standing in an alcove to the right of the exit. Wasteland WL 5: In the Graveyard, one Child of Light is on top of a hill to the right of the big bones. It may be helpful to first fly up the side of the pipe leading into the Shipwreck and then jump down on the other side to reach the Child of Light. Wasteland WL 6: Enter the main hollow structure in the middle of the lake, the Child of Light is on the far side of it, high up on a ledge, best seen from the back of structure. One of the Dark Dragons will patrol this ledge and thus players should be cautious while recharging in the sparkle left behind. Wasteland WL 7: Another Child of Light is in a smaller pipe-like structure to the left of the main central structure. Wasteland WL 8: There is a Child of Light near the stairs leading into the exit (where white birds are flying) on the other side of the lake. A Dark Dragon will also patrol this spot. Battlefield (2): When entering from the Crab Fields, go towards the big bundle of pipes behind the wreck and climb over the top to reach the Battlefield. If you haven't done the Graveyard yet, after climbing the rocks go along the rock wall to the left until you find a cleft with birds coming out. This is the way to the Graveyard. The Battlefield does not have any Dark Dragons patrolling initially, but when you light the button in front of the main gate of the Temple (or get close enough when it has already been lit by someone else), several Dark Dragons will be released that will roam the area. Thus it is recommended not to go anywhere near the gate until you are finished exploring the area. Wasteland WL 9Wasteland WL 9Wasteland WL 10Wasteland WL 10 Wasteland WL 9: There are two main buildings: the far away ending Temple that is still intact and a ruined fortress/temple surrounded by a moat. Climb the walls of the ruined fortress and the Child of Light is standing to the left (looking from the inside of the building) of the main tower. The easiest way up is to climb the right hand wall that forms steps. Wasteland WL 10: In front of the main Temple there are several towers. The Child of Light is behind the tower to the right of the main gate. Crab Fields (3): In this area, also known as shipwreck, there is a Dark Dragon circling above the ship that can harm you. See Creatures page. There are four ways to access the Crab Fields area, for two of them you will need to have found either one or two Spirits from the Golden Wasteland. First way: When you exit the First Krill area, go through the Spirit Gate in the pipe to the right as you slide down the hill. This Spirit Gate requires one Ancestor Spirit from Wasteland. Second way: Above the previously mentioned Spirit Gate, there is another pipe which also leads into the Shipwreck area. However, this pipe may be slightly difficult to reach on your own. Third way: In the Graveyard area proper, go right along the rocks past Wasteland WL 9 until you find an elevated platform made out of bricks, there should be a round pipe with a Spirit Gate on this platform. The gate needs one Ancestor Spirit from Wasteland. Fourth way: In the Battlefield area, go to the right along the rocks/wall until you find some large pipes. It may help to first head towards the castle, and then take a sharp right. There you will find a Spirit Gate which requires two Ancestor Spirits from Wasteland. Wasteland WL 11Wasteland WL 11Wasteland WL 12Wasteland WL 12Wasteland WL 13Wasteland WL 13 When coming from the First Krill area, find Wasteland WL 12, then 11 then 13. When coming from the Battlefield, find Wasteland WL 13, then 11 then 12. Wasteland WL 11: Find the place where there is a tear in the hull of the ship that is spilling lots of golden jars, the Child of Light is standing on top of them, inside the ship. Wasteland WL 12: Fly to the very far end of the area along the rock wall leading into the First Krill area, towards a tower. The Child of Light is standing opposite the tower high up in a cave in the cliff face. This Child of Light is not easy to reach without a friend (or lots of flight energy), but it might help to climb the tower and fly from there. Some players also choose to enter from the First Krill area's second entrance (without the Spirit Gate), as it provides higher starting ground. Wasteland WL 13: Go along the rock wall beyond the shipwreck in the direction of Battlefield. Thus, when entering from Battlefield, the player should head directly left. The Child of Light is standing beyond the utmost corner of the wall, by the sea and in the vicinity of some pipes. It may be difficult to spot far away, as it is slightly obscured by rocks/pipes. Wasteland Temple (1): Wasteland WL 14Wasteland WL 14 Wasteland WL 14: The Child of Light is in the center of the Temple to the right of the water. Forgotten Ark (2): Wasteland WL 15Wasteland WL 16 Wasteland WL 15: The Child of Light on the right bow of the Ark. Wasteland WL 16: The Child of Light is inside a far back cave near where the Red Light can be found. Treasure Reef (2): Wasteland WL 17Wasteland WL 18 Wasteland WL 17: The Child of Light is located on top of the tallest tower on your left when entering Treasure Reef. Wasteland WL 18: The Child of Light is located by diving down the hexagonal ruins you can find in the middle of Treasure Reef. Dive and swim down the stairs that descend further down. Once there go even deeper and you will find a large amount of bubbles that will restore your air level. Open the little secret door that is located under the staircase, locked with a gate. The Child of Light will be in a small room filled with blue pieces of light. Vault of Knowledge (12): Social Space and First Floor (1): Vault WL 1Vault WL 1 Vault WL 1: As soon as you enter Vault of Knowledge, go up the stairs and up the ladder to your left. There is a Child of Light at the top. Third Floor (1): Vault WL 2Vault WL 2 Vault WL 2: Look up to find a gazebo on a floating platform. The Child of Light is on the roof. If you run out of energy, use the orange star dust to fill up your cape. Fourth Floor (2): Vault WL 3Vault WL 3Vault WL 4Vault WL 4 Vault WL 3: Use the lift to the next floor with cosmic mantas flying around. Find the Child of Light in a round building with a stone roof floating high up on a platform. Use smaller platforms and steps to reach. Vault WL 4: It's positioned on the highest platform accessible on the fourth floor, directly above the bones which correspond to the Cosmic Manta Call Spirit. The platform is left over from the Season of Lightseekers. This Child of Light was added in Patch 0.9.2. Fifth Floor (1): Vault WL 5Vault WL 5 Vault WL 5: The Child of Light is hidden behind one of the top bones of the floating Cosmic Whale skeleton nearest the elevator. The Summit (1): Vault WL 6Vault WL 6 Vault WL 6: Ride a cosmic manta to reach the summit. The Child of Light stands between the stairs to the shrine at the very top. Archives (2): The door is on the right side of the Social Space, and first takes two players to unlock, then a Spirit Gate beyond the door requires you to have collected at least one Ancestor Spirit from Vault. Vault WL 7Vault WL 8 (ladder)Vault WL 8 Vault WL 7: After descending through two holes into an area filled with crabs, take a left at the first fork. The Child of Light is standing hidden behind two large jars. Be careful though, as the crabs will attack you. Vault WL 8: Continue towards the right in the above mentioned fork. In the room with a large ladder, there is a hole in the ceiling. Upon ascending through this hole, you will find the Child of Light waiting for you. Starlight Desert (3): The door is on the left side of the Social Space and there is a Spirit Gate that requires one Ancestor Spirit from Vault. Vault WL 9Vault WL 10Vault WL 11 Vault WL 9: On top of the giant jar to the right of the tunnel entrance towards the peak of Eye of Eden. Vault WL 10: On top of the giant lamp tower directly across from Vault WL 9 on the giant jar. Vault WL 11: Inside the lower chamber of the king's floating island throne. Repository of Refuge (1): The door is on the left side of the first floor and there is a Spirit Gate that requires one Ancestor Spirit from Vault. Vault WL 12Vault WL 12 Vault WL 12: Visible on the far side from the entrance, but you will need to go outside the main building to access it. There is a set of broken bars above it which you can use to enter the room the Child of Light is in, but it's also possible to grab it from outside. Eye of Eden (10): A number of Winged Light are present in Eden, one in the first area, and the rest just before and inside the tunnel of lights. These will help you to recover from any Winged Light you lost traversing Eden. They are available to collect before the "point of no return," i.e. before you are locked into completing Eden. The Children of Light in Eye of Eden are sitting on the ground or looking at it, unlike the others scattered in the Realms of Sky. Eden WL 1Eden WL 1Eden WL 2Eden WL 2Eden WL 3Eden WL 3Eden WL 4Eden WL 4Eden WL 5Eden WL 5Eden WL 6Eden WL 6Eden WL 7Eden WL 7Eden WL 8Eden WL 8Eden WL 9Eden WL 9Eden WL 10Eden WL 10 Orbit (1): There is one additional Winged Light to collect in Orbit, it is invisible to players and is acquired during the transition to the credits. You have to go through the gateway to rebirth and wait for the credits until the skip button appears. Shard Memories (6): Shard Memory WL 1 in Jellyfish VoidShard Memory WL 2 in Crab VoidShard Memory WL 3 in Manta VoidShard Memory WL 4 in Dark Dragon VoidShard Memory WL 5 in Whale VoidShard Memory WL 6 in Elders Void Shard Memory WL 1: In the Jellyfish void after completing the first quest. Shard Memory WL 2: In the Crabs and flying Darkness void after completing the second quest. Shard Memory WL 3: In the Mantas void after completing the third quest. Shard Memory WL 4: In the Dark Dragon void after completing the fourth quest. Shard Memory WL 5: In the Whales void after completing the fifth quest. Shard Memory WL 6: In the Elders void after completing the sixth quest. References: