logical_forms: (infer (friction lower world1) (smoothness lower world1) (smoothness lower world2)) (infer (friction lower world2) (smoothness lower world2) (smoothness lower world1))
logical_form_pretty: qrel(friction, lower, world1) -> qrel(smoothness, lower, world1) ; qrel(smoothness, lower, world2)
question: Todd is playing poker with some friends at home. He sees that the poker chips move around with less friction than they do at the poker table at the casino. This is because the surface of the _____ is rougher. (A) wooden table (B) poker table