logical_forms: (infer (friction higher world1) (smoothness higher world1) (smoothness higher world2)) (infer (friction higher world2) (smoothness higher world2) (smoothness higher world1))
logical_form_pretty: qrel(friction, higher, world1) -> qrel(smoothness, higher, world1) ; qrel(smoothness, higher, world2)
question: A tank driving over a battlefield experiences greater resistance then one rolling around in a hanger. Which surface offers a less bumpy ride for the tank? (A) battlefield (B) hanger