logical_forms: (infer (and (friction low world1) (friction high world2)) (speed higher world1) (speed higher world2)) (infer (and (friction low world2) (friction high world1)) (speed higher world2) (speed higher world1))
logical_form_pretty: qval(friction, low, world1), qval(friction, high, world2) -> qrel(speed, higher, world1) ; qrel(speed, higher, world2)
question: Kory set up two slides in his backyard. One slide is metal and doesn't create much friction, while the other slide is wood and creates more friction. If Kory slides down both slides, which one will he go quicker on? (A) metal slide (B) wood slide