paragraph_text: The initial idea for A Hat in Time was started by director Jonas Kærlev, who launched the project as an answer to his feeling of an ongoing shortage of 3D platformers, specifically developed by Nintendo. Some inspirations include Psychonauts, Paper Mario, Spyro the Dragon and Banjo-Kazooie. In an interview with Polygon, Kærlev revealed that he and Gears for Breakfast initially did not expect the Kickstarter success A Hat in Time eventually received. Kærlev thought that there would be little demand for the game due to Donkey Kong 64's effects on the genre, which he perceived as overwhelming the player with too much collecting. Development for the game started in August 2012 and was planned for a Q2 2013 release but has been significantly delayed. At the start of development, Kærlev was the sole developer of the game but over time the development grew into Gears for Breakfast, a team spanning four countries and entirely volunteer-based. Through the Kickstarter campaign the game surpassed the initial goal of $30,000 with a final total of $296,360. In July 2013, it was announced that the game had been greenlit for release via Steam. The soundtrack was mostly composed by Pascal Michael Stiefel, with several guest composers such as Grant Kirkhope contributing additional tracks to the game.

paragraph_text: On 4 September 2017, it was announced on This Morning that Dancing on Ice would return with Willoughby and Schofield as presenters, and Torvill and Dean returning in new roles of head judges. It was also revealed that Jason Gardiner would be returning to the Ice Panel, along with Diversity member Ashley Banjo. With the announcement of the new series it was confirmed that the show would have a new set, new graphics, a new logo and a new theme tune, including the contestants and professionals faces for the first time. The show's new logo was released on the official Twitter account. The series will be filmed at RAF Bovingdon.

paragraph_text: Konductra is a puzzle game for the Nintendo DS published by O~3 Entertainment. The game had an interesting development cycle, with IGN revealing the title on November 23, 2005. At the time independent developer oeFun had started work without having a publisher lined up. oeFun and O~3 came into a publishing agreement in the summer of 2006 after the title was finished.

paragraph_text: Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]

paragraph_text: Scotty Plummer (born circa 1961 – died 1992) was a highly regarded banjo player who made a name for himself as a youngster in both the United States and Canada and earned the title "Prince of Banjo". He also achieved some international fame through touring as a headline act with Liberace in the mid-1970s. Scotty used to attend school at Jameson Hall in San Rafael, CA. The school had an all asphalt playground and on rainy days, Scotty would play his banjo from classroom to classroom to entertain weather trapped students.

paragraph_text: A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.

paragraph_text: A Japan-exclusive manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released on February 8, 2016. The series is available solely via publisher Shogakukan's MangaOne mobile application. While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake.

paragraph_text: Founded in 1997 as an IRC network for QuakeWorld players, QuakeNet saw huge growth over the coming years as it attracted many other gamers. As interest in IRC started to decline, QuakeNet's userbase followed suit however recent moves to combat this with PR linkups to several game publishers, development studios and hardware manufacturers have started to reverse this trend.

paragraph_text: Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask, and begins with a youth named Link who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Realm of Twilight, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight being named Midna, who dislikes Link but agrees to help him if he obeys her unconditionally. She guides him to Princess Zelda. Zelda explains that Zant, the King of the Twilight, has stolen the light from three of the four Light Spirits and conquered Hyrule. In order to save Hyrule, Link must first restore the Light Spirits by entering the Twilight-covered areas and, as a wolf, recover the Spirits' lost light. He must do this by collecting the multiple "Tears of Light"; once all the Tears of Light are collected for one area, he restores that area's Light Spirit. As he restores them, the Light Spirits return Link to his Hylian form.

paragraph_text: In February 2016, Netflix greenlit the series for a first season consisting of 10 episodes. It was revealed that each episode would be an hour long. Principal photography started on October 18, 2016, in and around Berlin and ended in March 2017. The series was filmed in 4K (Ultra HD) resolution.

paragraph_text: Eleven days after Orsini's assassination attempt in France, Victoria's eldest daughter married Prince Frederick William of Prussia in London. They had been betrothed since September 1855, when Princess Victoria was 14 years old; the marriage was delayed by the Queen and Prince Albert until the bride was 17. The Queen and Albert hoped that their daughter and son-in-law would be a liberalising influence in the enlarging Prussian state. Victoria felt "sick at heart" to see her daughter leave England for Germany; "It really makes me shudder", she wrote to Princess Victoria in one of her frequent letters, "when I look round to all your sweet, happy, unconscious sisters, and think I must give them up too – one by one." Almost exactly a year later, Princess Victoria gave birth to the Queen's first grandchild, Wilhelm, who would become the last German Kaiser.

paragraph_text: The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]

paragraph_text: MicroVolts is an online multiplayer third-person shooter developed by Korean developer SK iMedia and published by Toronto-based publisher Rock Hippo Productions for Windows (PC). "MicroVolts" released its first closed beta phase on August 12, 2010 and launched its second closed beta on January 28, 2011. The game's open beta phase began on March 10, 2011. Rock Hippo Productions announced that the official release of the game would start on June 9, 2011. It was shut down on 9. September 2017 9AM GMT.

paragraph_text: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]

paragraph_text: Blackwater is a first-person shooter video game developed by Zombie Studios with the player assuming the role of a Blackwater Worldwide contractor. The game was first revealed at E3 in 2011. It was later released that year on the Xbox 360 and it uses the Kinect-supported system. The game is the first Kinect shooter on the market. It was published by 505 Games.

paragraph_text: Banjo-Tooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the "Banjo-Kazooie" series and the sequel to "Banjo-Kazooie". The game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and her two sisters, who intend to vapourise the inhabitants of the game's world. The game features worlds that are significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames.

paragraph_text: Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version. Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story. Twilight Princess received Game of the Year awards from GameTrailers, 1UP.com, Electronic Gaming Monthly, Game Informer, Games Radar, GameSpy, Spacey Awards, X-Play and Nintendo Power. It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP.com, and Nintendo Power. The game was considered the Best Console Game by the Game Critics Awards and GameSpy. The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time. IGN ranked the game as the 4th-best Wii game. Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade.

paragraph_text: "Banjo-Tooie" was developed by Rare and designed by Gregg Mayles, who previously worked on "Banjo-Kazooie". Development of the game started in June 1998. Some features that were originally cut during the development of "Banjo-Kazooie", such as some of its worlds and a multiplayer game mode, were instead integrated into "Banjo-Tooie". An additional world set in a castle was planned, but due to time constraints, it was scrapped during development and assets from it were used in constructing Cauldron Keep. The game features roughly 150 total characters, including enemies and non-playable characters.

paragraph_text: The Intellivision is a home video game console released by Mattel Electronics in 1979. The name "Intellivision" is a portmanteau of "intelligent television". Development of the console began in 1977, the same year as the introduction of its main competitor, the Atari 2600. In 1984 Mattel sold their video game assets to a former Mattel Electronics executive and investors that would become INTV Corporation. Games development started in 1978 and continued until 1990 when the Intellivision was discontinued. From 1980 to 1983 over 3 million Intellivision units were sold.

paragraph_text: Glory of Heracles is a 2008 Japanese role-playing video game developed by Paon (a company founded by the Data East staff) and published by Nintendo in Japan on May 22, 2008 for the Nintendo DS. It is the sixth game of the "Glory of Heracles" series. It was revealed at Electronic Entertainment Expo 2009 that this game would be the first in the series to be released outside Japan, which was later released in North America on January 18, 2010.

Question: What year did the publisher of Banjo-Tooie reveal the development of Twilight Princess?
Answer: 2003