paragraph_text: Super Mario Bros. North American packaging artwork Developer (s) Nintendo R&D4 Publisher (s) Nintendo Director (s) Shigeru Miyamoto Producer (s) Shigeru Miyamoto Designer (s) Shigeru Miyamoto Takashi Tezuka Programmer (s) Toshihiko Nakago Kazuaki Morita Composer (s) Koji Kondo Series Super Mario Platform (s) Nintendo Entertainment System (show) Arcade, Disk System, Game Boy Color, Game & Watch, PC - 8801, PlayChoice - 10, Super NES, X1 Release September 13, 1985 (show) NES / Famicom JP: September 13, 1985 NA: 1985 EU: May 15, 1987 AU: 1987 Famicom Disk System JP: February 21, 1986 Arcade JP: 1986 NA: 1986 Game Boy Color NA: May 10, 1999 EU: July 1, 1999 JP: March 1, 2000 Game Boy Advance JP: February 14, 2004 NA: June 2, 2004 EU: July 9, 2004 20th Anniversary JP: September 13, 2005 Genre (s) Platformer Mode (s) Single - player, multiplayer

paragraph_text: Electronic Super Joy is a platform video game created by Michael Todd. The game is available for Microsoft Windows, OS X, Linux, Nintendo Wii U, PlayStation 4 and Xbox One. A PlayStation Vita release was planned, but later cancelled. The developers have announced plans to publish it on iOS and Android.

paragraph_text: The gameplay objective differs from that of traditional fighters by aiming to knock opponents off the stage instead of depleting life bars. The original Super Smash Bros., released in 1999 for the Nintendo 64, had a small budget and was originally a Japan - only release, but its domestic success led to a worldwide release. The series achieved even greater success with the release of Super Smash Bros. Melee, which was released in 2001 for the GameCube and became the bestselling game on that system. A third installment, Super Smash Bros. Brawl, was released in 2008 for the Wii. Although HAL Laboratory has been the developer of the first two games, the third game was developed through the collaboration of several companies. The fourth installment, Super Smash Bros. for Nintendo 3DS and Wii U, were released in 2014 for the Nintendo 3DS and Wii U, respectively. The 3DS installment was the first series title to be released on a handheld platform. A fifth installment, Super Smash Bros. Ultimate, is currently in development for the Nintendo Switch and is scheduled to be released on December 7, 2018.

paragraph_text: Battle Clash is a mecha-themed light gun shooting game produced by Nintendo and Intelligent Systems and released for the Super Nintendo Entertainment System in 1992. The game supports the Super Nintendo's light gun, the Super Scope. It was followed by "" during the following year.

paragraph_text: During the NES era, Nintendo maintained exclusive control over titles released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's "Ultra Games" brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.

paragraph_text: NFL is a 1989 football video game, developed by Atlus and published by LJN exclusively for the Nintendo Entertainment System.

paragraph_text: Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

paragraph_text: The NFL does not pay the halftime show performers an appearance fee, though it covers all expenses for the performers and their entourage of band members management, technical crew, security personnel, family, and friends. Super Bowl XXVII halftime show with Michael Jackson provided an exception, as the NFL and Frito - Lay agreed to make a donation and provide commercial time for Jackson's Heal the World Foundation. According to Nielsen SoundScan data, the halftime performers regularly experience significant spikes in weekly album sales and paid digital downloads due to the exposure. For Super Bowl XLIX, it was reported by the Wall Street Journal that league officials asked representatives of potential acts if they would be willing to provide financial compensation to the NFL in exchange for their appearance, in the form of either an up - front fee, or a cut of revenue from concert performances made after the Super Bowl. While these reports were denied by an NFL spokeswoman, the request had, according to the Journal, received a ``chilly ''response from those involved.

paragraph_text: Super Mario Bros. 3 is a platform video game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was first released in Japan on October 23, 1988, and later in North America on February 12, 1990. The game was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka. Enhanced remakes were later released on the Super NES in 1993 and the Game Boy Advance in 2003. The game has been re-released as a Virtual Console title for the Wii, Nintendo 3DS, and Wii U consoles.

paragraph_text: Noel Berry (Skytorn) and Matt Thorson (TowerFall) created a prototype of Celeste in four days during a game jam, now named Celeste Classic. The result was a difficult platformer with 30 levels for the Pico-8 fantasy video game console designed for speedrunning and precision reflexes. Kill Screen noted that the game was a departure from Thorson's TowerFall, and had more in common with the game mechanics of his older games and Super Mario Maker work. The developers also took inspiration from difficult, Super Nintendo-era platformers. Berry and Thorson developed the game into a standalone release with over 200 rooms spread between eight chapters. They livestreamed parts of their development process on Twitch. The game was also demoed at the 2016 PAX West Indie Megabooth. Celeste released on Nintendo Switch, PlayStation 4, Xbox One, Windows, Linux and macOS on January 25, 2018. The original Pico-8 prototype is included in the game as an unlockable minigame. The game will eventually receive a limited collector's edition. Thorson stated that he plans to release a set of "farewell levels" for Celeste some time in 2019.

paragraph_text: The Super Bowl XLVII halftime show occurred on February 3, 2013 at the Mercedes - Benz Superdome in New Orleans as part of Super Bowl XLVII and featured American entertainer Beyoncé with special guests Kelly Rowland and Michelle Williams from Destiny's Child. The show was produced by Ricky Kirshner and directed by Hamish Hamilton. It received acclaim from music critics who commented that Beyoncé once more proved her abilities during live performances. It became the then second most watched show in Super Bowl history by garnering 110.8 million viewers. The performance, and the stadium blackout that followed, generated more than 299,000 tweets per minute, making it the then second most tweeted moment in the history of Twitter. This would be the first Pepsi sponsored halftime show since Prince's performance in Super Bowl XLI.

paragraph_text: Super Mario Bros. 2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. The game was first released in North America in October 1988, and in PAL regions the following year. Super Mario Bros. 2 has been remade or re-released for several video game consoles.

paragraph_text: While it exists mainly to allow competitors to rest briefly and recover from the play of the first half, half - time also serves a number of other purposes. It also serves as an intermission for spectators, and it often features entertainment, such as cheerleading performances, tifos, performances by school marching bands (particularly in high school and collegiate sports in North America), or concerts featuring popular music acts (particularly in major events, such as the Super Bowl). On games that are broadcast on television and radio, it also provides broadcasters with an opportunity to give a recap of the first half of the game, air highlights of other games in progress, air commercials and other advertisements, provide analysis on the game, or air game - related festivities (such as an aforementioned half - time performance). In the NFL (National Football League), halftime is usually around 12 minutes. Although major events like the Super Bowl have around 30 minutes of halftime featuring a musical performance.

paragraph_text: Super Play Action Football is an American football video game developed by Nintendo for the Super NES. It is the follow-up to "NES Play Action Football".

paragraph_text: The gameplay objective differs from that of traditional fighters by aiming to knock opponents off of the stage instead of depleting life bars. The original Super Smash Bros., released in 1999 for the Nintendo 64, had a small budget and was originally a Japan - only release, but its domestic success led to a worldwide release. The series achieved even greater success with the release of Super Smash Bros. Melee, which was released in 2001 for the GameCube and became the best - selling game on that system. A third installment, Super Smash Bros. Brawl, was released in 2008 for the Wii. Although HAL Laboratory has been the developer of the first two titles, the third game was developed through the collaboration of several companies. The fourth and fifth installments, Super Smash Bros. for Nintendo 3DS and Wii U, were released in 2014 for the Nintendo 3DS and Wii U, respectively. The 3DS installment was the first series title to be released on a handheld platform.

paragraph_text: Little Samson, known in Japan as , is a 1992 action platformer video game developed by Takeru and published by Taito Corporation for the Nintendo Entertainment System.

paragraph_text: Wario Land: Super Mario Land 3 is a platform game developed by Nintendo for the Game Boy in 1994. It is the first video game to feature Wario as both a playable character and the main character, as well as the first appearance of Captain Syrup and her Brown Sugar Pirates, recurring villains in the "Wario Land" series.

paragraph_text: New Super Mario Bros. Wii is a 2009 side - scrolling platform video game developed and published by Nintendo for the Wii. A sequel to New Super Mario Bros., the game was released worldwide in November 2009, and in Japan the following month. A high - definition remastered port for the Nvidia Shield TV was released exclusively in China in December 2017.

paragraph_text: The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン, Hepburn: Sūpā Famikon?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이 Syupeo Keomboi) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.

paragraph_text: The Nintendo Entertainment System (also abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta?) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon?) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. It was succeeded by the Super Nintendo Entertainment System.

Question: What was Nintendo's limit on games per developer per year for the platform supporting the video game named after the sports organisation in charge of the Super Bowl halftime show?
Answer: five