Duke Nukem Forever
Duke Nukem Forever is a 2011 first- person shooter video game for Windows, OS X, PlayStation 3, and Xbox 360.
It is a sequel to the 1996 game" Duke Nukem 3D" as part of the long- running" Duke Nukem" series.
" Duke Nukem Forever" entered development in 1997 at 3D Realms and Triptych Games and was finished by Gearbox Software and Piranha Games in 2011.
In the game, the player controls Duke Nukem, an action hero who must come out of retirement and save the world from aliens when they begin kidnapping the women of Earth.
" Duke Nukem Forever" was originally announced in 1997 as the follow up to" Duke Nukem 3D", but became a notable example of vaporware due to its severely protracted development schedule, which saw the game being delayed numerous times and had 3D Realms, which was being underfunded and laying off staff in 2009, become involved in a lawsuit with publisher Take- Two Interactive.
In 2010, Gearbox took over the game's development and finished the game on behalf of 3D Realms.
Finally released on June 14, 2011," Duke Nukem Forever" earned mostly negative reviews from critics, who criticized the graphics, dated humor and story, simplistic mechanics, and unpolished performance and design.
Apogee Software
Apogee Software, LLC is an American video game publisher based in Rowlett, Texas.
The company was founded by Terry Nagy in 2008 after he acquired the rights to the name and logo from 3D Realms.
Duke Nukem Mobile
Duke Nukem Mobile is the name given to two different games in the" Duke Nukem" series developed by American studio MachineWorks Northwest and produced by 3D Realms.
Duke Nukem: Manhattan Project
Duke Nukem: Manhattan
Project is a platform game developed by Sunstorm Interactive, produced by 3D Realms, and published by Arush Entertainment.
It was released on Microsoft Windows on May 14, 2002, in North America and on June 14, 2002, in Europe.
A port of the game would be released through Xbox Live Arcade from Xbox 360 on June 23, 2010, by 3D Realms directly, followed by the iOS port on January 9, 2014.
Wrath: Aeon of Ruin
WRATH: Aeon of Ruin is an upcoming first- person shooter developed by KillPixel Games and published by 3D Realms and 1C Entertainment.
" WRATH: Aeon of Ruin" is built on a modified version of the" Quake" engine, making it the first major game release on that engine in nearly 20 years.
The first episode is releasing on Steam Early Access with the full version expected in the second half of 2020.
Development of Duke Nukem Forever
The video game "Duke Nukem Forever" spent fifteen years in development, from 1996 to 2011.
It is a first-person shooter for PC, PlayStation 3 and Xbox 360, developed by 3D Realms, Triptych Games, Gearbox Software and Piranha Games.
It is a sequel to the 1996 game "Duke Nukem 3D", as part of the long-running "Duke Nukem" video game series.
Intended to be groundbreaking, "Duke Nukem Forever" has become infamous in the video games industry and was considered vaporware due to its severely protracted development schedule; the game had been in development under 3D Realms since 1996.
Director George Broussard, one of the creators of the original "Duke Nukem" game, announced the development in April 1997, and promotional information for the game was released from 1997 until its release in 2011.
After repeatedly announcing and deferring release dates, 3D Realms announced in 2001 that it would be released simply "when it's done".
In May 2009, 3D Realms was downsized for financial reasons, resulting in the loss of the game's development team.
Statements by the company indicated that the project was due to "go gold" soon with pictures of final development.
Take-Two Interactive, which owns the publishing rights to the game, filed a lawsuit in 2009 against 3D Realms over their "failure to finish development".
3D Realms retorted that Take-Two's legal interest in the game is limited to their publishing right.
The case was settled with prejudice and details undisclosed in May 2010.
On September 3, 2010, 14 years after the start of the development, "Duke Nukem Forever" was officially reported by 2K Games to be in development at Gearbox Software, with an expected release date of 2011.
The official release date was then revealed to be May 3, 2011, in North America, with a worldwide release following on May 6, 2011.
This was however delayed by a month to June 10 internationally with a North American release on June 14. "
Duke Nukem Forever" was finally released after 15 years of development on June 10, 2011, to mostly negative reviews.
3D Realms
Apogee Software, Ltd., doing business as 3D Realms since 1996, is an American video game developer and publisher based in Garland, Texas.
The company is best known for popularizing the shareware distribution model for video games in the 1980s and 90s, as well as for creating game franchises, such as" Duke Nukem".
3D Realms was founded by Scott Miller in 1987 as Apogee Software Productions, in preparation for the release of" Kingdom of Kroz".
Apogee Software adopted the trading name 3D Realms in 1996, and the rights to the former name and logo were eventually sold to Terry Nagy in 2008, using which he established Apogee Software, LLC.
Following two extensively delayed games, 3D Realms laid off significant portions of their staff and underwent a corporate restructure.
From that point on, they would only participate in smaller projects, acting as the producing and publishing entity.
In March 2014, the company was acquired by SDN Invest, a Danish holding company and part- owner of Interceptor Entertainment, a Danish development studio and partner of 3D Realms.
List of 3D Realms games
3D
Realms is an American video game publisher and developer based in Garland, Texas.
It was founded in 1987 as Apogee Software by Scott Miller to publish his game" Kingdom of Kroz".
Prior to Apogee's founding Miller had released a few games he had developed himself, as well as a couple" packs" of games developed by himself and others, under a shareware distribution model whereby the games were distributed for free in return for donations.
These games were inconsistently marketed under the name Apogee Software Productions, though after the company was founded they were sold under the Apogee Software name.
Miller found that the standard shareware model was not viable for his games such as" Beyond the Titanic"( 1986) and" Supernova"( 1987), and beginning with" Kroz" the company pioneered the" Apogee model" of shareware distribution, wherein games were broken up into segments with the first part released for free to drive interest in the other monetized portions.
Soon after its founding, Apogee began publishing titles by other developers in addition to titles by Miller; these developers were often companies composed of a single designer.
As Apogee expanded to include more people, some of these designers, such as George Broussard( Micro F/X Software) and Todd Replogle( Scenario Software), joined Apogee as employees and designed its later titles; Broussard joined the company in 1991 as a co-owner.
In the 1990s, Apogee was best known for popularizing its shareware model and as the creator of franchises for MS- DOS on the personal computer such as" Duke Nukem" and as the publisher of games such as" Commander Keen" and" Wolfenstein 3D".
In 1994, Apogee decided to launch different brand names for each genre of games they published; it created 3D Realms for 3 D games, publishing" Terminal Velocity" in 1995 and developing the 1996" Duke Nukem 3D" under the name, with the other titles released in those years still under Apogee.
In late 1996, however, Apogee renamed the company itself to 3D Realms to associate their brand with newer, 3 D titles.
3D Realms launched a brand for pinball games, Pinball Wizards, in February 1997, but only published" Balls of Steel"( 1997) under the name.
Also beginning in 1997, with their licensed" Duke Nukem" sequels, 3D Realms shifted from episodic MS- DOS titles to non-episodic console and personal computer games.
In the process it abandoned the shareware model in favor of a traditional publishing model; it also largely ceased its activities as a developer that same year, releasing only" Shadow Warrior"( 1997).
The sole exceptions were" Prey"( 2006), which stayed in development until 2001 when it was transferred to another studio, and" Duke Nukem Forever"( 2011), which famously stayed in development at 3D Realms as vaporware until 2009.
In July 2008, 3D Realms licensed the Apogee name to the newly formed Apogee Software, which publishes both older Apogee titles and new games.
In 2009, financial issues drove 3D Realms to shut down their development department and publishing operations, cancelling" Duke Nukem Forever" and its publishing involvement in the already announced" Earth No More" and" Prey 2".
In 2014, 3D Realms itself, then focusing on licensing its franchises to other developers, was sold to the investment firm backing Interceptor Entertainment, one of those developers; since then it has published two titles for Interceptor.
In 2017, after the closure of Interceptor, 3D Realms announced a return to development with a partnership for" Shadow Stalkers", expected in 2018 but later canceled.
3D Realms has since published several titles, and is involved in the development of.
During its history, 3D Realms has developed or published over 50 games, and granted licenses for 10 more.
At least 25 games that 3D Realms was involved with were canceled, with some going on to be finished by other companies.
List of minor Apogee Software video games
The following is a list of the earliest, lesser- known video games published by Apogee Software.
For a full listing of Apogee/ 3D Realms games, see list of 3D Realms games.
Igus
igus is a German manufacturer and distributor of plastic plain bearings, spherical bearings, linear guides, cable carriers and continuous- flex cables.

Question: Are 3D Realms and Igus both located in the same country?
Answer: no