โปรแกรมเฮลโลเวิลด์

โปรแกรมเฮลโลเวิลด์ เป็นโปรแกรมคอมพิวเตอร์พื้นฐานที่ทำการแสดงผลคำว่า "Hello, World!" บนอุปกรณ์แสดงผล ซึ่งเป็นหนึ่งในโปรแกรมที่ง่ายที่สุดเท่าที่จะเป็นไปได้ในการเขียนภาษาโปรแกรมต่าง ๆ และมักถูกใช้เป็นตัวอย่างที่ง่ายที่สุดในการแสดงวากยสัมพันธ์ของภาษาโปรแกรมหนึ่ง ๆ โดยมักจะเป็นโปรแกรมแรกที่ผู้เริ่มต้นเขียนโปรแกรมเขียนออกมา นอกจากนี้ โปรแกรมเฮลโลเวิลด์ ยังสามารถใช้เพื่อตรวจสอบเบื้องต้นได้ว่า เครื่องมือของภาษาโปรแกรมถูกติดตั้งอย่างสมบูรณ์หรือไม่
== ประวัติ ==
โปรแกรมเฮลโลเวิลด์โปรแกรมแรกเกิดขึ้น จากหนังสือการเขียนโปรแกรมภาษาซี แต่งโดยไบรอัน เคอร์นิงแฮน และ เดนนิส ริตชี ตีพิมพ์ในปี พ.ศ. 2521 (ค.ศ. 1978) โดยตัวอย่างโปรแกรมมาจาก กระดาษจดข้อมูลของไบรอันขณะที่ทำงานที่ เบลล์แล็บ (Bell Laboratories) ปี พ.ศ. 2517 (ค.ศ. 1974) ตัวอย่างในหนังสือ พิมพ์ข้อความว่า "hello, world" (โดยไม่ใช้ตัวพิมพ์ใหญ่และเครื่องหมายตกใจ ซึ่งได้ถูกเพิ่มมาในภายหลัง)
main( ) {
printf("hello, world\n");
}
การเขียนคำนี้ มีการใช้งานโดยเขียนหลายแบบคือ ตัวอักษร H ใหญ่ และ h เล็ก ขณะเดียวกับ W ใหญ่ และ w เล็ก รวมถึงการเขียนเครื่องหมาย และแบบไม่มีเครื่องหมาย
การเขียนชุดคำสั่งนี้ในขณะที่บางโปรแกรมสามารถใช้คำสั่งได้อย่างเรียบง่าย ในขณะที่บางโปรแกรมต้องใช้คำสั่งซับซ้อนในการแสดงผล โดยเฉพาะอย่างยิ่งที่ใช้ GUI โปรแกรมเฮลโลเวิลด์มีประโยชน์ในการทดสอบว่าคอมไพเลอร์และส่วนต่างๆหลักของโปรแกรมทำงานได้ การรวบรวมคำสั่ง "hello world" ในภาษาโปรแกรมต่าง ๆ ถูกใช้ในการช่วยเรียน และการเปรียบเทียบการใช้งานของภาษาต่างๆ
== ตัวอย่างของ Hello world ในภาษาโปรแกรมต่าง ๆ ==
=== 4GL - Computer Associates with Ingres/DB ===
message "Hello, World!" with style = popup;
=== ABAP - SAP AG ===
REPORT ZELLO.
WRITE 'Hello, World!'.
=== ABC ===
WRITE "Hello, world!"
=== Ada ===
with Ada.Text_IO;
procedure Hello is
begin
Ada.Text_IO.Put_Line ("Hello, world!") ;
end Hello;
For explanation see Basic.
=== ALGOL 68 ===
In the popular upper-case stropping convention for bold words:
BEGIN
print (("Hello, World!", newline))
END
or using prime stropping suitable for punch cards:
'BEGIN'
PRINT (("HELLO, WORLD!", NEWLINE))
'END'
or minimally using the short form of begin and end, and implied newline at program termination:
( print ("Hello, World!") )
=== AmigaE ===
PROC main 
WriteF ('Hello, World!') ;
ENDPROC
=== APL ===
'Hello World'
=== AppleScript ===
See also GUI section.
return "Hello World!"
=== ASP ===
or simply:
=== ASP.NET ===
Response.Write ("Hello World")
=== Assembly language ===
==== Accumulator-only architecture: DEC PDP-8, PAL-III assembler ====
See the example section of the PDP-8 article.
==== First successful µP/OS combinations: Intel 8080/Zilog Z80, CP/M, RMAC assembler ====
bdos    equ    0005H    ; BDOS entry point
start:  mvi    c,9      ; BDOS function: output string
lxi    d,msg$   ; address of msg
call   bdos
ret             ; return to CCP
msg$:   db    'Hello, world!$'
end     start
==== Accumulator + index register machine: MOS Technology 6502, CBM KERNAL, ca65 assembler ====
MSG:   .ASCIIZ "Hello, world!"
LDX    #$F3
@LP:    LDA    MSG-$F3,X ; load character
JSR    $FFD2     ; CHROUT (KERNAL) , output to current output device (screen)
INX
BNE    @LP       ;
RTS
==== Accumulator/Index microcoded machine: Data General Nova, RDOS ====
See the example section of the Nova article.
==== Expanded accumulator machine: Intel x86, DOS, TASM ====
MODEL   SMALL
IDEAL
STACK   100H
DATASEG
MSG DB 'Hello, world!', 13, '$'
CODESEG
Start:
MOV AX, @data
MOV DS, AX
MOV DX, OFFSET MSG
MOV AH, 09H      ; DOS: output ASCII$ string
INT 21H
MOV AX, 4C00H
INT 21H
END Start
==== Expanded accumulator machine: Intel x86, Microsoft Windows, FASM ====
Assumes that enviromnent variable %fasminc% is set
format PE GUI 4.0
include '%fasminc%\win32a.inc'
section '.code' code readable executable
invoke MessageBox,0,hellomsg,hellolb,MB_OK+MB_ICONINFORMATION
invoke ExitProcess,0
section '.data' data readable writable
hellomsg db 'Hello, World!',0
hellolb db 'Hello World',0
data import
library user32,'user32.dll',kernel32,'kernel32.dll'
include '%fasminc%\apia\user32.inc'
include '%fasminc%\apia\kernel32.inc'
end data
==== Expanded accumulator machine: Intel x86, Linux, GAS ====
.data
msg:
.ascii     "Hello, world!\n"
len = . - msg
.text
.global _start
_start:
movl	$len,%edx
movl	$msg,%ecx
movl	$1,%ebx
movl	$4,%eax
int	$0x80
movl	$0,%ebx
movl	$1,%eax
int	$0x80
==== General-purpose fictional computer: MIX, MIXAL ====
TERM    EQU    19          console device no. (19 = typewriter)
ORIG   1000        start address
START   OUT    MSG (TERM)   output data at address MSG
HLT                halt execution
MSG     ALF    "HELLO"
ALF    " WORL"
ALF    "D    "
END    START       end of program
==== General-purpose fictional computer: MMIX, MMIXAL ====
string BYTE "Hello, world!",#a,0 string to be printed (#a is newline and 0 terminates the string)
Main  GETA   $255,string            get the address of the string in register 255
TRAP   0,Fputs,StdOut         put the string pointed to by register 255 to file StdOut
TRAP   0,Halt,0               end process
==== General-purpose-register CISC: DEC PDP-11, RT-11, MACRO-11 ====
.MCALL  .REGDEF,.TTYOUT,.EXIT
.REGDEF
HELLO:  MOV    #MSG,R1
MOVB   (R1) ,R0
LOOP:  .TTYOUT
MOVB  + (R1) ,R0
BNE    LOOP
.EXIT
MSG:   .ASCIZ  /HELLO, WORLD!/
.END    HELLO
==== CISC on advanced multiprocessing OS: DEC VAX, VMS, MACRO-32 ====
.title hello
.psect    data, wrt, noexe
chan:   .blkw     1
iosb:   .blkq     1
term:   .ascid    "SYS$OUTPUT"
msg:    .ascii    "Hello, world!"
len =   . - msg
.psect    code, nowrt, exe
.entry    hello, ^m
Establish a channel for terminal I/O
$assign_s devnam=term, -
chan=chan
blbc      r0, end
Queue the I/O request
$qiow_s   chan=chan, -
func=#io$_writevblk, -
iosb=iosb, -
p1=msg, -
p2=#len
Check the status and the IOSB status
blbc      r0, end
movzwl    iosb, r0
Return to operating system
end:    ret
.end       hello
==== RISC processor: ARM, RISC OS, BBC BASIC's in-line assembler ====
.program
ADR R0,message
SWI "OS_Write0"
SWI "OS_Exit"
.message
DCS "Hello, world!"
DCB 0
ALIGN
หรือเวอร์ชันย่อ (จาก qUE) ;
SWI"OS_WriteS":EQUS"Hello, world!":EQUB0:ALIGN:MOVPC,R14
=== AutoHotkey ===
MsgBox, "Hello, World!"
=== Autoit ===
MsgBox (1,,'Hello, world!') 
=== AWK ===
BEGIN { print "Hello, world!" }
=== Bash ===
echo Hello,\ world!
=== BASIC ===
==== General ====
The following example works for any ANSI/ISO-compliant BASIC implementation, as well as most implementations built into or distributed with microcomputers in the 1970s and 1980s (usually some variant of Microsoft BASIC) :
10 PRINT "Hello, world!"
20 END
Such implementations of BASIC could also execute instructions in an immediate mode when line numbers are omitted. The following examples work without requiring a RUN instruction.
PRINT "Hello, world!"
? "Hello, world!"
Later implementations of BASIC allowed greater support for structured programming and did not require line numbers for source code. The following example works when RUN for the vast majority of modern BASICs.
PRINT "Hello, world!"
END
Again, the "END" statement is optional in many BASICs.
==== PBASIC ====
DEBUG "Hello, world!", CR
or, the typical microcontroller Hello World program equivalent with the only output device present being a light-emitting diode (LED) (in this case attached to the seventh output pin) :
DO
HIGH 7 'Make the 7th pin go high (turn the LED on)
PAUSE 500 'Sleep for half a second
LOW 7 ' Make the 7th pin go low (turn the LED off)
PAUSE 500 'Sleep for half a second
LOOP
END
==== StarOffice/OpenOffice Basic ====
sub main
print "Hello, World"
end sub
==== TI-BASIC ====
On TI calculators of the TI-80 through TI-86 range:
Disp "HELLO, WORLD!"           or
Output (x,y,"HELLO, WORLD!")    or
Text (x,y,"HELLO, WORLD!")      or
Text (-1,x,y,"HELLO, WORLD!")   ;only on the 83+ and higher
or simply
"HELLO, WORLD!"
On TI-89/TI-92 (+) /Voyage 200 calculators:
hellowld 
Prgm
Disp "Hello, world!"
EndPrgm
==== Visual Basic ====
Sub Main
MsgBox "Hello World!"
End Sub
==== Visual Basic .NET ====
Module HelloWorldApp
Sub Main 
System.Console.WriteLine ("Hello, world!")
End Sub
End Module
or, defined differently,
Class HelloWorldApp
Shared Sub Main 
System.Console.WriteLine ("Hello, world!")
End Sub
End Class
==== Blitz BASIC ====
Print "Hello, World!"
==== DarkBASIC ====
PRINT "HELLO WORLD"
TEXT 0,0,"Hello World"
WAIT KEY
=== BCPL ===
GET "LIBHDR"
LET START  BE
$ (
WRITES ("Hello, world!*N")
$)
=== BLISS ===
%TITLE 'HELLO_WORLD'
MODULE HELLO_WORLD (IDENT='V1.0', MAIN=HELLO_WORLD,
ADDRESSING_MODE (EXTERNAL=GENERAL)) =
BEGIN
LIBRARY 'SYS$LIBRARY:STARLET';
EXTERNAL ROUTINE
LIB$PUT_OUTPUT;
GLOBAL ROUTINE HELLO_WORLD =
BEGIN
LIB$PUT_OUTPUT (%ASCID %STRING ('Hello World!'))
END;
END
ELUDOM
=== boo ===
See also GUI Section.
print "Hello, world!"
=== Casio FX-9750 ===
This program will work on the fx-9750 graphing calculator and compatibles.
"HELLO WORLD"↵
=== C ===
include 
int main
{
printf("Hello, world!");
return 0;
}
=== Ch ===
The above C code can run in Ch as examples. The simple one in Ch is:
printf ("Hello, world\n") ;
=== C# ===
See also GUI Section.
class HelloWorldApp
{
static void Main 
{
System.Console.WriteLine ("Hello, world!") ;
}
}
=== C++ ===
include 
using namespace std;
int main 
{
cout 
using namespace System;
int wmain 
{
Console::WriteLine ("Hello, world!") ;
}
=== ColdFusion (CFM) ===
Hello, world!
=== COMAL ===
PRINT "Hello, World!"
=== CIL ===
.method public static void Main  cil managed
{
.entrypoint
.maxstack 8
ldstr "Hello, world!"
call void [mscorlib]System.Console::WriteLine (string)
ret
}
=== Clean ===
module hello
Start = "Hello, world"
=== CLIST ===
PROC 0
WRITE Hello, World!
=== Clipper ===
@1,1 say "Hello World!"
=== COBOL ===
IDENTIFICATION DIVISION.
PROGRAM-ID.     HELLO-WORLD.
ENVIRONMENT DIVISION.
DATA DIVISION.
PROCEDURE DIVISION.
DISPLAY "Hello, world!".
STOP RUN.
=== D ===
import std.stdio;
void main 
{
writefln ("Hello, world!") ;
}
=== DC an arbitrary precision calculator ===
[Hello, world!]p
=== DCL batch ===
$ write sys$output "Hello, world!"
=== DOLL ===
// The program is itself an object. The program "this" object can be overloaded
// as a function that work as "main" function in a C program.
this 
{
system.stdout ("Hello, World!") ;
}
=== Dylan ===
module: hello
format-out ("Hello, world!\n") ;
=== Ed and Ex (Ed extended) ===
a
hello world!
.
p
=== Eiffel ===
class HELLO_WORLD
creation
make
feature
make is
local
io:BASIC_IO
do
!!io
io.put_string ("%N Hello, world!")
end -- make
end -- class HELLO_WORLD
=== Erlang ===
-module (hello).
-export ([hello_world/0]).
hello_world  -> io:fwrite ("Hello, world!\n").
=== Euphoria ===
puts (1, "Hello, world!")
=== F# ===
print_endline "Hello world"
=== Factor ===
"Hello world" print
=== filePro ===
@once
mesgbox "Hello, world!"
exit
=== Fjölnir ===
"hello" 
stef (;)
stofn
skrifastreng (;"Halló Veröld!") ,
stofnlok
}
"GRUNNUR"
=== FOCAL ===
type "Hello, World!",!
or
t "Hello, World!",!
=== Focus ===
-TYPE Hello World
=== Forte TOOL ===
begin TOOL HelloWorld;
includes Framework;
HAS PROPERTY IsLibrary = FALSE;
forward  Hello;
-- START CLASS DEFINITIONS
class Hello inherits from Framework.Object
has public  method Init;
has property
shared= (allow=off, override=on) ;
transactional= (allow=off, override=on) ;
monitored= (allow=off, override=on) ;
distributed= (allow=off, override=on) ;
end class;
-- END CLASS DEFINITIONS
-- START METHOD DEFINITIONS
------------------------------------------------------------
method Hello.Init
begin
super.Init  ;
task.Part.LogMgr.PutLine ('HelloWorld!') ;
end method;
-- END METHOD DEFINITIONS
HAS PROPERTY
CompatibilityLevel = 0;
ProjectType = APPLICATION;
Restricted = FALSE;
MultiThreaded = TRUE;
Internal = FALSE;
LibraryName = 'hellowor';
StartingMethod = (class = Hello, method = Init) ;
end HelloWorld;
=== Forth ===
halloforth ( -- ) ." Hello, world!" CR ;
=== FORTRAN ===
PROGRAM HELLO
PRINT *, 'Hello, world!'
END
=== Fril ===
? ((pp "Hello, world!"))
=== Frink ===
println["Hello, world!"]
=== Gambas ===
See also GUI section.
PUBLIC SUB Main 
Print "Hello, world!"
END
=== Game Maker ===
In the draw event of some object:
draw_text (x,y,"Hello World")
Or to show a splash screen message:
show_message ("Hello World")
=== Haskell ===
module Main (main) where
main = putStrLn "Hello World"
or
main = putStrLn "Hello World"
=== Heron ===
program HelloWorld;
functions {
_main  {
print_string ("Hello, world!") ;
}
}
end
=== HP-41 & HP-42S ===
(Handheld Hewlett-Packard RPN-based alphanumeric engineering calculators.)
01 LBLTHELLO
02 THELLO, WORLD
03 PROMPT
HP-41 output
=== HyperTalk (Apple HyperCard's scripting programming language) ===
put "Hello world"
or
Answer "Hello World"
=== IDL ===
print,"Hello world!"
=== Inform ===
[ Main;
print "Hello, world!^";
];
=== Io ===
"Hello world!" print
or
write ("Hello world!\n")
=== Iptscrae ===
ON ENTER {
"Hello, " "World!" & SAY
}
=== J ===
Simplest:
Hello World
Probably closest in semantics:
'Hello World'
=== Jal ===
include 16f877_20
include hd447804
hd44780_clear
hd44780 = "H"
hd44780 = "e"
hd44780 = "l"
hd44780 = "l"
hd44780 = "o"
hd44780 = " "
hd44780 = "W"
hd44780 = "o"
hd44780 = "r"
hd44780 = "l"
hd44780 = "d"
hd44780 = "!"
=== Java ===
See also GUI section.
public class Work_name_or_tag
{
public static void main (String[] args)
{
System.out.println ("Hello, world!") ;
}
}
==== Java byte-code ====
(disassembler output of javap -c Hello.class)
public class Hello extends java.lang.Object {
public Hello  ;
public static void main (java.lang.String[]) ;
}
Method Hello 
0 aload_0
1 invokespecial #1 
4 return
Method void main (java.lang.String[])
0 getstatic #2 
3 ldc #3 
5 invokevirtual #4 
8 return
=== K ===
`0:"Hello world\n"
=== Kogut ===
WriteLine "Hello, world!"
=== Lisp ===
Lisp has many dialects that have appeared over its almost fifty-year history.
==== Common Lisp ====
(format t "Hello world!~%")
or
(write-line "Hello World!")
or merely:
"Hello World!"
==== Scheme ====
(display "Hello, world!")
(newline)
==== Emacs Lisp ====
(print "Hello World")
=== Logo ===
print  world!
or
pr [Hello World!]
In mswlogo only
messagebox [Hi] [Hello World]
=== Lua ===
print "Hello, world!"
==== LuaPSP ====
screen:print (1,1,"Hello, world!")
screen:flip 
=== M (MUMPS) ===
W "Hello, world!"
=== Macsyma, Maxima ===
print ("Hello, world!") $
=== Maple ===
print ("Hello, World!") ;
=== Mathematica ===
Print["Hello World"]
=== MATLAB ===
disp ('Hello World')
=== Max ===
max v2;
N vpatcher 10 59 610 459;
P message 33 93 63 196617 Hello world!;
P newex 33 73 45 196617 loadbang;
P newex 33 111 31 196617 print;
P connect 1 0 2 0;
P connect 2 0 0 0;
P pop;
=== Modula-2 ===
MODULE Hello;
FROM Terminal2 IMPORT WriteLn; WriteString;
BEGIN
WriteString ("Hello, world!") ;
WriteLn;
END Hello;
=== MOO ===
notify (player, "Hello, world!") ;
=== MS-DOS batch ===
 (with the standard command.com interpreter. The @ symbol is optional and prevents the system from repeating the command before executing it. The @ symbol must be omitted on versions of MS-DOS prior to 3.0.) 
@echo Hello, world!
=== MUF ===
main
me @ "Hello, world!" notify
=== Natural ===
WRITE "Hello, World!"
END
=== Nemerle ===
The easiest way to get Nemerle print "Hello, world!" would be that:
System.Console.WriteLine ("Hello, world!") ;
however, in bigger applications the following code would be probably more useful:
using System.Console;
module HelloWorld
{
Main  :void
{
WriteLine ("Hello, world!") ;
}
}
=== Oberon ===
Oberon is both the name of a programming language and an operating system.
Program written for the Oberon operating system:
MODULE Hello;
IMPORT Oberon, Texts;
VAR W: Texts.Writer;
PROCEDURE World*;
BEGIN
Texts.WriteString (W, "Hello World!") ;
Texts.WriteLn (W) ;
Texts.Append (Oberon.Log, W.buf)
END World;
BEGIN
Texts.OpenWriter (W)
END Hello.
Freestanding Oberon program using the standard Oakwood library:
MODULE Hello;
IMPORT Out;
BEGIN
Out.String ("Hello World!") ;
Out.Ln
END Hello.
=== Objective C ===
==== Functional C Version ====
import 
int main  {
printf ( "Hello, World!\n" ) ;
return 0;
}
==== Object-Oriented C Version ====
import 
//An object-oriented version.
@interface Hello : Object
{
const char str[] = "Hello world";
}
- (id) hello (void) ;
@end
@implementation Hello
- (id) hello (void)
{
printf ("%s\n", str) ;
}
@end
int main (void)
{
Hello *h = [Hello new];
[h hello];
[h free];
return 0;
}
==== OPENSTEP/Cocoa Version ====
import 
int main (int argc, const char * argv[])
{
NSLog (@"Hello, World!") ;
return 0;
}
=== OCaml ===
print_endline "Hello world!"
=== OPL ===
See also GUI section.
PROC hello:
PRINT "Hello, World"
ENDP
=== OPS5 ===
(object-class request
^action)
(startup
(strategy MEA)
(make request ^action hello)
)
(rule hello
(request ^action hello)
(write |Hello World!| (crlf))
)
=== OPS83 ===
module hello (main)
{  procedure main ( )
{
write  |Hello, world!|, '\n';
};
};
=== Parrot assembly language ===
print "Hello, world!\n"
end
=== Pascal ===
program hello (output) ;
begin
writeln ('Hello, world!') 
end.
=== Perl ===
print "Hello, world!\n";
(This is the first example in Learning Perl; the semicolon is optional.)
=== Perl 6 ===
say "Hello World";
=== PHP ===
Hello, world!
or
or
(Note: This will not work unless short open tags are enabled.)
=== Pike ===
int main  {
write ("Hello, world!\n") ;
return 0;
}
=== PL/SQL ===
-- start anonymous block
set serveroutput on size 10000000;
begin
dbms_output.enable (1000000) ;
dbms_output.put_line ('Hello World!') ;
end;
-- end anonymous block
=== PL/I ===
Test: proc options (main) reorder;
put skip edit ('Hello, world!') (a) ;
end Test;
=== POP-11 ===
'Hello world' =>
=== PostScript ===
See PDL section
=== Processing ===
println ("Hello, world!") ;
=== Prolog ===
write ('Hello, world') ,nl.
=== Python ===
print "Hello, world!"
หรือใน Python 3.x
print("Hello, world!")
=== REFAL ===
$ENTRY GO{=;}
=== REXX, ARexx, NetRexx, and Object REXX ===
say "Hello, world!"
=== RPL ===
See also GUI section.
(On Hewlett-Packard HP-28, HP-48 and HP-49 series graphing calculators.)
>
=== Ruby ===
See also GUI section.
puts "Hello, world!"
=== SAS ===
data _null_;
put 'Hello, world!';
run;
=== Sather ===
class HELLO_WORLD is
main is
OUT+"Hello, world\n";
end;
end;
=== Scala (programming language) ===
object HelloWorld with Application {
Console.println ("Hello, world!") ;
}
=== Scriptol ===
print "Hello world!"
=== sed ===
(note: requires at least one line of input)
sed -ne '1s/.*/Hello, world!/p'
=== Seed7 ===
$ include "seed7_05.s7i";
const proc: main is func
begin
writeln ("Hello, world!") ;
end func;
=== Self ===
'Hello, World!' print.
=== Simula ===
BEGIN
OutText ("Hello, world!") ;
OutImage;
END
=== Smalltalk ===
Transcript show: 'Hello, world!'; cr
=== SML ===
print "Hello, world!\n";
=== SNOBOL ===
OUTPUT = "Hello, world!"
END
=== Span ===
class Hello {
static public main: args {
Console 
this.hello_txt.text="Hello, world";
=== AppleScript ===
See also TUI section.
display dialog "Hello World!" buttons {"OK"} default button 1
Or to have the OS synthesize it and literally speak out the words "hello world!" (with no comma, as that would cause the synthesizer to pause)
say "Hello world!"
=== boo ===
See also TUI section.
import System.Drawing
import System.Windows.Forms
f = Form 
f.Controls.Add (Label (Text: "Hello, World!", Location: Point (40,30)))
f.Controls.Add (Button (Text: "Ok", Location: Point (50, 55) , Click: {Application.Exit  }))
Application.Run (f)
Functional equivalent of C# program below.
=== C# ===
See also TUI section.
using System;
using System.Drawing;
using System.Windows.Forms;
class HelloWorldForm : Form {
public static void Main  {
Application.Run (new HelloWorldForm ) ;
}
public HelloWorldForm  {
Label label = new Label  ;
label.Text = "Hello, World!";
label.Location = new Point (40,30) ;
Controls.Add (label) ;
Button button = new Button  ;
button.Text = "OK";
button.Location = new Point (50,55) ;
Controls.Add (button) ;
button.Click += new EventHandler (OnButtonOk) ;
}
void OnButtonOk (Object sender, EventArgs e) {
Application.Exit  ;
}
}
or ||
using System;
using System.Drawing;
using System.Windows.Forms;
namespace HelloWorld
{
public class HelloWorld : Form
{
public HelloWorld 
{
ShowMessage  ;
}
[STAThread]
static void Main 
{
Application.Run (new HelloWorld ) ;
}
private void ShowMessage 
{
MessageBox.Show (
"Hello World!!!",
"Hello World - C#",
MessageBoxButtons.OK,
MessageBoxIcon.Information,
MessageBoxDefaultButton.Button1 ) ;
}
}
}
=== Cocoa or GNUStep (In Objective C) ===
import 
@interface hello : NSObject {
}
@end
@implementation hello
- (void) awakeFromNib
{
NSBeep  ; // we don't need this but it's conventional to beep
// when you show an alert
NSRunAlertPanel (@"Message from your Computer", @"Hello, world!", @"Hi!",
nil, nil) ;
}
@end
=== Curl ===
{curl 3.0, 4.0 applet}
{curl-file-attributes character-encoding = "utf-8"}
Hello, world!
=== Delphi, Kylix ===
program Hello_World;
uses
Windows;
begin
ShowMessage ("Hello, world!") ;
end.
=== Euphoria ===
MS-Windows only - basic.
include msgbox.e
if message_box ("Hello, world!", "Hello", 0) then end if
MS-Windows only - using Win32Lib library
include win32lib.ew
createForm ({
";Window; Hello",
";Label;  Hello, World!"
})
include w32start.ew
=== FLTK2 (in C++) ===
include 
include 
include 
using namespace fltk;
int main (int argc, char **argv)
{
Window *window = new Window (300, 180) ;
window->begin  ;
Widget *box = new Widget (20, 40, 260, 100, "Hello, World!") ;
box->box (UP_BOX) ;
box->labelfont (HELVETICA_BOLD_ITALIC) ;
box->labelsize (36) ;
box->labeltype (SHADOW_LABEL) ;
window->end  ;
window->show (argc, argv) ;
return run  ;
}
=== Gambas ===
See also TUI section.
PUBLIC SUB Main 
Message.Info ("Hello, world!")
END
=== GTK+ (in C++) ===
include 
include 
include 
include 
using namespace std;
class HelloWorld : public Gtk::Window {
public:
HelloWorld  ;
virtual ~HelloWorld  ;
protected:
Gtk::Button m_button;
virtual void on_button_clicked  ;
};
HelloWorld::HelloWorld 
m_button ("Hello, world!") {
set_border_width (10) ;
m_button.signal_clicked .connect (SigC::slot (*this,
&HelloWorld::on_button_clicked)) ;
add (m_button) ;
m_button.show  ;
}
HelloWorld::~HelloWorld  {}
void HelloWorld::on_button_clicked  {
cout 
Hello World
HelloWorld Program says:
import
import
public class HelloWorld extends Applet {
public void paint (Graphics g) {
g.drawString ("Hello, world!", 100, 50) ;
}
}
=== JavaScript and JScript ===
JavaScript (an implementation of ECMAScript) is a client-side scripting language used in HTML files. The following code can be placed in any HTML file: {     alert ("Hello, world!") ; } //--&gt; Hello World Example
An easier method uses JavaScript implicitly, directly calling the reserved alert function. Cut and paste the following line inside the  ....  HTML tags.
Hello World Example
An even easier method involves using popular browsers' support for the virtual 'javascript' protocol to execute JavaScript code. Enter the following as an Internet address (usually by pasting into the address box) :
javascript:alert ('Hello, world!') ;
There are many other ways:
javascript:document.write ('Hello, world!\n') ;
=== K ===
This creates a window labeled "Hello world" with a button labeled "Hello world".
hello:hello..l:"Hello world"
hello..c:`button
`show$`hello
=== OPL ===
See also TUI section.
(On Psion Series 3 and later compatible PDAs.)
PROC guihello:
ALERT ("Hello, world!","","Exit")
ENDP
or
PROC hello:
dINIT "Window Title"
dTEXT "","Hello World"
dBUTTONS "OK",13
DIALOG
ENDP
=== Qt toolkit (in C++) ===
include 
include 
include 
include 
class HelloWorld : public QWidget
{
Q_OBJECT
public:
HelloWorld  ;
virtual ~HelloWorld  ;
public slots:
void handleButtonClicked  ;
QPushButton *mPushButton;
};
HelloWorld::HelloWorld  :
QWidget  ,
mPushButton (new QPushButton ("Hello, World!", this))
{
connect (mPushButton, SIGNAL (clicked ) , this, SLOT (handleButtonClicked )) ;
}
HelloWorld::~HelloWorld  {}
void HelloWorld::handleButtonClicked 
{
std::cout 
include 
int main (int argc, char *argv[])
{
QApplication app (argc, argv) ;
QPushButton hello ("Hello world!") ;
hello.resize (100, 30) ;
hello.show  ;
hello.connect (&hello, SIGNAL (clicked ) , SLOT (close )) ;
return app.exec  ;
}
=== REAL ===
=== RPL ===
See also TUI section.
(On Hewlett-Packard
=== RTML ===
Hello 
TEXT "Hello, world!"
=== Ruby with WxWidgets ===
See also TUI section.
require 'wxruby'
class HelloWorldApp 
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM) ;
char szClassName[] = "MainWnd";
int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
int nCmdShow)
{
HWND hwnd;
MSG msg;
WNDCLASSEX wincl;
wincl.cbSize = sizeof (WNDCLASSEX) ;
wincl.cbClsExtra = 0;
wincl.cbWndExtra = 0;
wincl.style = 0;
wincl.hInstance = hInstance;
wincl.lpszClassName = szClassName;
wincl.lpszMenuName = NULL; //No menu
wincl.lpfnWndProc = WindowProcedure;
wincl.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1) ; //Color of the window
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; //EXE icon
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION) ; //Small program icon
wincl.hCursor = LoadCursor (NULL, IDC_ARROW) ; //Cursor
if (!RegisterClassEx (&wincl))
return 0;
hwnd = CreateWindowEx (0, //No extended window styles
szClassName, //Class name
"", //Window caption
WS_OVERLAPPEDWINDOW & ~WS_MAXIMIZEBOX,
CW_USEDEFAULT, CW_USEDEFAULT, //Let Windows decide the left and top
//positions of the window
120, 50, //Width and height of the window,
NULL, NULL, hInstance, NULL) ;
//Make the window visible on the screen
ShowWindow (hwnd, nCmdShow) ;
//Run the message loop
while (GetMessage (&msg, NULL, 0, 0) >0)
{
TranslateMessage (&msg) ;
DispatchMessage (&msg) ;
}
return msg.wParam;
}
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_PAINT:
hdc = BeginPaint (hwnd, &ps) ;
TextOut (hdc, 15, 3, "Hello, world!", 13) ;
EndPaint (hwnd, &ps) ;
break;
case WM_DESTROY:
PostQuitMessage (0) ;
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
return 0;
}
Or, much more simply:
include 
int WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
int nCmdShow)
{
MessageBox (NULL, "Hello, world!", "", MB_OK) ;
return 0;
}
=== Windows Script Host with VBScript ===
WScript.Echo "Hello, world!"
=== Windows Script Host with JScript ===
WScript.Echo ( "Hello, world!" ) ;
=== XSL (T) ===
There are many ways to do this in XSL, the simplest being:
Hello, world!
If nested similar to the HTML version, it would be:
&lt;h1>Hello, world!&lt;/h1>
=== XUL ===
Type the following in a text file (e.g. hello.world.xul) and then open with Mozilla Firefox.
Hello, world
== Esoteric programming languages ==
See: Hello world program in esoteric languages''
== Document formats ==
=== ASCII ===
The following sequence of characters, expressed in [notation (with