Position: Unity3D Developer
Category: .NET
English level: intermediate
Years of experience: 2


My work experience:
- 9 month at Information Systems Development Institute on position C#/ASP.NET MVC developer.
- Independent development of their own Unity3D project, from the concept to publication in the Play Market. 
- 1 year at BAT IT on position Unity3D developer.
- 3 months at KalynaGames on position Unity3D developer.

My projects:
Sleep boy sleep.
- Description: Unusual 3d indie horror with elements of survival.
- Program languages: C# 
- Technologies : Unity3D, Blender3D, Photoshop. 
- Position: Developer, gamedesigner.
- Responsibilities: Implementation of logic for all game objects, enemies, save system, interface interaction, in-game purchases and advertising, optimization and refactoring. Modeling the entire environment and enemies. Creation of animations and texturing. This is my personal project, fully completed. 

Zombie Craft.
- Description: survival action, inspired by the "Rebirth of the Night" minecraft's modification.The player appears in a procedurally generated world where every 6 nights a horde of enemies appears, demolishing everything in their path. To survive it, the player must allocate his resources and time wisely.
- Program languages: C# 
- Technologies : Unity3D, procedural world generation.
- Position: Developer, gamedesigner.
- Responsibilities: Implementation of logic for all game objects, enemies, save system, interface interaction, in-game purchases and advertising, optimization and refactoring. Modeling the entire environment and enemies. Creation of animations and texturing.