Position: Unity3D Developer
Category: .NET
English level: pre
Years of experience: 1.5


I have experience with 2D and 3D, and some experience with isometry. Most of all I worked with 3D.

Worked with Blend animations and layers of animations, StateMachineBehaviour, NavMesh. Lots of particle system/force field based VFX, including rendering graphics for particle system materials using Photoshop, Krita, Blender.

Practical application of MVC, Observer, Strategy patterns in projects.

Worked a bit with LightMapping and Occlusion Culling, Spine Animations, and mesh combiner.

Writing IA for mobs using bolt visual scripting.

Odin inspector, Lean Pool, Json NewtonSoft, DoTween