Position: Unity Developer
Category: .NET
English level: upper
Years of experience: 4

Successful resolution of specific issues, including those related to COM
and API
 Planning the implementation of features and fulfilling the plan for 100%
several sprints in a row
 Increase of test coverage from 18% to 90%
 Excellent presentation of implemented features to clients and partners in
the development of opening CAD files within a browser
For 4 years, I worked as .NET software engineer (2018-2022).

Responsibilities:

+ Participated actively in the requirements gathering, design, implementation, testing, and deployment phases of the software development life-cycle while working with a cross-functional Agile team to create and maintain.NET software applications.
+ Contributed to the development of new features, working closely with product owners and stakeholders to understand needs and translate them into technical solutions.
+Worked closely with team members to detect and address software defects, ensuring the timely delivery of high-quality software.
+ Analyzing and improving the code and application architecture helped to enhance performance.
+ Wrote and executed unit tests to ensure code quality and maintainability, using NUnit.
+ Developed and maintained automation tests using Test Complete, enabling efficient and reliable regression testing.
+ Actively participated in daily stand-up meetings, sprint planning, sprint reviews, and retrospectives, ensuring effective communication and collaboration within the Agile team.
I want to switch field of software engineering to game dev, and considering Unity development as currently studying it.