Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 0


I am just starting my journey in 3D - at the moment I have learned the path of developing a model from draft to Low-Poly, High-Poly, and continue my learning, ahead there are: UV mapping, baking, texturing and work on presentation. In the future, I also want to master character creation and animation.

In addition, I studied at art school for 5 years, so I have a good understanding of proportions (with which experience in clay modelling helps as well), perspectives, composition, colour combinations and textures. For me, while modelling, as well as during painting, time goes unnoticed, and I can sit over it for hours.
I want to start with modeling of simple items for backgrounds or environments, then gaming items, maybe weapons in general, and to come up one day to character modeling.