Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2

I made it my pleasure to write clean and readable code.
I have more than 2+ years experience in non-commercial development.

Education: I have learnt programming at Unit Factory for a one and half years.

During my projects in Unit Factory, I developed the following skills: team work, quick learning and effective applying the gained knowledge in the current work.

Some of my projects:
Unity:
> Sokoban 3D game - A game where i tried to learn how to really build a game. I used Particle system, Audio Mixer, Player Preferences, New Unity Input System, button rebindings, using Git, writing a small docs.(Still working on it). Also used Profiler for optimize my game

> Tower Defence - little android game prototype. Used scriptable objects

C++:
> utag - Qt application for editing tags in audiofiles
> utext - Qt application, a small IDE
> uamp - Qt application, Music player

C:
> uls - analogue of the terminal ls command
> ush - own terminal shell as zsh
> pathfinder - finding the shortest path in graph
> Chat - an advanced client/server application builded in GTK(TLS1.3, Sockets)
Want to work in interesting projects(Desktop/Console games), which can grow my skills. Interested in looking at solutions in real commercial games, so i can learn from them.