Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 0.5


Started by studying Maya on my own and creating simple models. Later I took several specialized courses on the full cycle of creating 3D models. 

Now I'm working as 3d modeler for Skywind (June 2021-present).
Here I'm doing full cycle of creation 3d props based on given concepts. It's modeling, sculpting high-poly models in Zbrush, retopology and optimizing meshes in Maya, making optimal UVs; 
baking the required texture maps (normal, AO, etc.) in Marmoset, and texturing in Substance painter.
I would like to apply my skills and experience in creating 3D assets, making 3D character models, props, etc. for games. 

Making realistic furniture and 3d visualization of apartments for design projects - I'm NOT interesting.