Position: Junior C# Developer
Category: .NET
English level: intermediate
Years of experience: 0

I graduated from KPNL #145, which provided me with an good mathematical foundation.

I find it relatively easy to integrate into new teams.
For instance, in the aforementioned downstream repository of Space Station 14, I quickly established good collaboration with the local developers.
As part of assistance to an independent team developing a 2D game on the Unity engine, I created and implemented the character controller component. During the development of this controller, I had to learn and use the new Input System provided by Unity developers. You can find details and code on my GitHub.

Additionally, I made contributions to a couple of open-source projects:

Algopedia - a website that provides descriptions of various algorithms and data structures, along with their implementations in different programming languages. Specifically, my contribution to this project involved adding implementations of all algorithms in C#.

Space Station 14 (downstream) - a remake of the well-known game Space Station 13. For this project, a custom C# engine called RobustToolBox was developed. The project utilized the Entity Component System (ECS). I wrote a couple of components and systems for this project, which were successfully added to the downstream repository.
am completely fine with the need to learn new programming languages, technologies, and frameworks if it's required for work. Despite my gaming background, I am open to switching to other directions, such as ASP.NET and WPF forms. However, I am absolutely certain that I do not want to focus on frontend development.

As I am currently a third-year student, I need to balance my studies and work, which is why I am only available for remote work.