Position: Junior Hard-Surface Modeler
Category: Artist
English level: upper
Years of experience: 0.5

I have a great skill at procedural modeling and rigging. I've published a procedural  tool for Modo which you can find on my Artstation portfolio
Also I'm currently working on procedural gears for Modo.
I'm able to model, unwrap, texture and present assets closely matching the concept.

My main 3D package is Foundry Modo, I can sculpt the damage, weld seams in Zbrush. I'm also good at sculpting floral ornaments. For UV unwrapping I use RizomUV because it is very fast to work here. I'm baking the maps in Marmoset because it is flexible and allows to quickly paint out distortions. I texture in Substance painter.

I'm also familiar with 3ds max and a bit of Maya.

I've had an experience working on advertising and film projects at the M1X studio. Here I was responsible for the modeling of assets according to the concept, their unwrapping, texturing, setting up the shaders.
I'm searching for a work where I will work on high quality photorealistic props, vehicles, weapons. I'm open both for gamedev and VFX/advertising