Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 5

During the workflow, I acquired the following skills:
Ability to interact with colleagues, the ability to correctly understand the tasks.
-Accept and respond appropriately to criticism.
- Do my job well and on time.
I also received knowledge of the complete workflow of creating models from the stage of finding references to final rendering. Which includes: high-poly, low-poly modeling, retopology, baking, texturing, final rendering.
I have experience working on games in 4x4 Offroad and Derby styles for mobile platforms as a 3d artist and partly a level designer. My responsibilities included:
-Creation of 3D models of various objects (weapons,props)
- UV unwraping and texturing in Photoshop, Substance Painter.
- Retopology and optimize mesh for game engine(Unity).
- Creating of scenes in Unity from various  assets.
- Creating simple animations
- Setting up lights,materials,models in Unity.Baking lights.

- During the workflow I obtained strong skills in high-poly,low-poly modeling.Fully understanding work pipeline.Cooperation with teamates.
I prefer modeling hard surfaces (weapons, props, etc.)
I can do the full pipeline (from scratch to the final render) or part of it (for example, high-poly modeling).

 Can't work with characters due to lack of skills.

I would like to work on interesting projects where I can improve my skills, bring new ideas, collaborate with people who involved in process of making games and develop as a professional.