Position: Unity Developer
Category: Unity
English level: intermediate
Years of experience: 2.5

As my pet projects i worked with Unity AR system to implement  tower defence game. Worked on a clone of Uncharted-like game. My job was to combine different 3rd party assets to work together. Improved AI system based on GD requests

I am responsible, communicative, quick learner, able to work independently, willing to learn new things, able to read documentation in English, good spoken/written English,
I have experience or worked with:
- behavior trees (enemies, npc, rivals)
- custom grids for puzzle games
- Making custom tools for Unity
- Experience with DI
- MVVM based UI system 
- Experience with implementing subscription services
- Unity animation system 
- Experience with Unity physics
- Unity 2D tile system
- Strong OOP and design patterns skills
- Experience with version conrtol systems (Git)

Additional skills:
- Implemented external database for in-game items and transfer and data validation
- Experience with working with 3d party assets such as obi rope
- Compressing 2D art
- Some theoretical knowledge of shaders
- Worked on games with first person, third person perspective and top down
- Experience with AR 
- Unreal engine and blueprints
- Work in collaboration with qa and gd
- Experience with MSSQL, EntityFramework
- Experience with HTML, CSS, JS