Position: Unity Developer
Category: Unity
English level: pre
Years of experience: 2

Projects on Google Play.
I'm not the best/smartest employee, but from any of my work, you don't get bad reviews about me.
C#. OOP, SOLID.
Unity:
- General development, from the received task to the finished product.
- Plugins: Photon (1 and 2), PlayFab, Google adv. e.t.c. 
- Editor scripts, tools creating.
- Performance optimization, traffic optimization (for PUN), a lot of work with the profiler.
- Creating features in existing mobile projects. For example: NPC/bots, high-performance pathfinding(A* modifications), ragdoll system in network game, e.t.c.
- Animator/animation trees. 
- UI 
- Implementation of third-party asset
- Refactoring legacy
I have experience with my own small projects, from idea to  production.
Others: GIT, SVN; taskboard – Trello. Base knowledge of networking protocols.
1. Appropriate salary. 2. Friendly and normal peoples in team. 3. Experience.
I'm not a 3D artist.