Position: Level Designer Unreal \ Game Designer \ Art
Category: Unity
English level: upper
Years of experience: 3

Unreal Engine, Houdini, Technical Optimization, Metaverse, Level Art, Blueprints, Level Design, Multiplayer
DESIRED POSITION
Level Designer Unreal Engine 5

WORK EXPERIENCE
2022 - 4A Games
2021 - «Kevuru Games». Level Designer
(5 full cycle projects on NDA)

EDUCATION 2013- 2018 - National Aviation University, aircraft repair and maintenance engineer;
2020-2022 - Professional and Free Game Dev Courses

2021 - Level Designer Indie RPG & Various test tasks, Freelance
2019 – 2022 ТОВ «Pautina Telecom». Graphic & Motion Designer
2018 – 2019 ГП «Ukrspirt».
2015 - 2018 ТОВ «DobroBud Capital». Creative director.
2014 – 2017 Chairman of the NAU Student Council - SWG No. 7, Head of the FLA course

SKILLS AND KNOWLEDGE
I have experience with the following software products:
- Unreal Engine 4,5
- Unity
- Git, Perforce
- Houdini FX (active study)
- Blender, Autocad, Quixel (mixer, megascans, bridge)
- Articy Draft:3
- After Effects / Cinema 4d / Premiere Pro / Photoshop / Illustrator / Lightroom
- Spine / MakeHuman / Metahuman Creator
- Substance
In addition, there is experience in creating GDD and working with it. Oh slack, jira, google docs, airtable, miro - use everyday

PORTFOLIO
artstation_com_mrgoodrise
I model and change 3D objects in the unreal engine itself, I study the combination of Houdini and Unreal to create a procedural level design. Shaders, materials, blueprints, foliage, project and material optimization, LOD, texturing, UVs - I can do it with my eyes closed. Metahuman, face capture, animations, skeleton customization, niagara, lumens, lighting, triggers, level streaming, cinematics, and more. I play a lot. I like to search and solve problems.

Now learn Houdini with Unreal