Position: Game Producer, Project Manager
Category: Product Manager
English level: upper
Years of experience: 8

PRODUCED PROJECTS
SNAPCHAT INC. 
Games 
More than 60 casual games were released by me as a producer (~15M Daily Active Users)
- Produced multiple projects in parallel, produced  3-5 mini-games per month;
- Analyzed metrics, made conclusions, conducted AB tests and improved products by implementation best practices. Improved Conversion of entrance to the game 7 times (from 2-5% to 35%) 

Augmented Reality Filters (Lenses)
More than 400 lenses were released by me as a designer/ manager, some of these lenses became hits of the years (~160M Daily Active Users)
- Led and shipped best-of-class designs that significantly increase user engagement and conversion rates (+100% above average);
- Established an efficient and effective agile process & workflow across Product, Concept Artists, 3D\VFX Artists, and Engineering team;
- Improved production processes, implemented new process that helped to significantly optimize the size of the archive of projects, improve product performance and increase user metrics using smart optimization and attention to the details;
- Developed facial morphs and facial beautifications in Lens Studio, most of my concepts showed success metrics (minimum +20% above average);
Passionate Manager with over 11 years of experience in IT (game development and social network, mainly management and creative roles) with a strong production background focused on delivering best-in-class products to the end customer with strong attention to all the details. I understand the connections between creativity and business goals and know how to pass the vision to the production team and achieve the set goals. Driven, and creative, with a strong ability to adapt, communicate, analyze, and organize. A flexible problem solver with an open mind about new ways to resolve issues, resulting in successful outcomes.