Position: UI/UX Designer (games)
Category: Design
English level: upper
Years of experience: 9

For now, my humble experience in game UI design only includes redesigning and directing the art for the complex idle mobile game. Please ask for link to the game in App Store. I also have an extensive case describing my input to the project.
I have several years of experience in UI design, mostly in web and app design. I have no problem using any of design tools, although Sketch and Figma are obviously most efficient ones. I used to work as a Product designer in viasun.ru (one of the biggest Russian websites for searching holiday packages), so I’m familiar with analytics. Now I switched to designing UI for games as it’s more complex and therefore more interesting tasks for me. 

I am responsible and very experienced in remote format, doing remote jobs for more than half of my career. That includes a couple of American companies with huge differences in time.

My colleagues usually point out how thoughtful my designs are. They praise my attention to details, ability to argue well as well as ability to provide constructive feedback.
Not interested in doing UI old-school style (in Ps). I you are unsure about doing it non Figma/Sketch I will readily consult you what are advantages off it and how to organize the process correctly.