Position: C++ game developer
Category: C++
English level: intermediate
Years of experience: 5

Huge knowledge and experience in developing mechanics and algorithms of:
- citybuilding games (isometrics sorting of concave and convex buildings, spatial algoriths and data structures for culling/pathfinding)
- match3 games (generation, path finding, game flow)
- physic puzzle games (nape, box2d)
- ho games
Have some expertize in functional reactive programming (couple personal projects + talk on Kyiv.py) and entity component system architecture (as3 at job and personal projects, c++ with entityx).
Two years of leading social games dev team.
Bachelor's degree in Software Engineering (Kyiv-Mohyla Academy)

More then 4 years experience of developing/supporting/leading social game projects (1.5 years at team lead position). Using:
- php/python/java backend (with mysql/postgresql/mongo dbs)
- as3 (starling/robotlegs/ash) client
Managed two development teams (agile/scrum). Planning, estimating, code reviews. Builded client-server architecture from scratch for two games.

Pet projects with python/asyncio/aiohttp/rxpy, coffescript/js/grunt/baconjs, c++/sdl2
Looking for interesting job as a python/c++ developer. Interested in oportunities as a gameplay developer or mobile developer.
Not interested in flash/html5 developer work, especially on gambling/slots games.