Position: Game Designer
Category: Unity
English level: upper
Years of experience: 0


Independent Game Development:
1. Developed multiple games in Unity from start to finish, handling all aspects including scripting, UX/UI elements, visuals, and sound design.
2. Applied game design theory to create engaging mechanics, compelling storylines, and visually appealing aesthetics.
3. Utilized continuous iteration, brainstorming, prototyping, and playtesting to refine game elements and achieve balance.
4. Conducted market research to identify target audiences, analyze competitors, and implement effective marketing strategies.
5. Created clear and comprehensive Game Design Documents (GDD) to guide the development process.
6. Collaborated with specialists from different fields during Game Jams, fostering effective teamwork and communication.
7. Leveraged design thinking, problem-solving skills, research techniques to optimize the quality of game experiences.
8. Conducted detailed analysis of various components of games, movies, books, and paintings to extract innovative ideas for game development projects.