Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 8


There were different projects during this 8 years: indie 3D action survival game, mobile action / crossword puzzle / merge / strategy / visual novel games, VR prototypes.
My role was different in different projects: core features, UI, optimization, porting, tools, 3rd party tools integration, bugfixing, full cycle...
At my last job I was a general purpose unity developer accompanying 2 projects (visual novel and merge mobile games) and developing generic tools/packages for the department (logging, ads services integration, fixing/extending 3rd party tools, etc.).
Last few months I took a break due to the first child birth and now I'm ready to get back to the action! )
My dream job will be to create core features for realtime action/arcade games or creating a tools for the building of interesting game worlds, but other genres and types of work are welcome too )
UI layout, slot games, infinite code merging instead of developing