Position: Нарративный дизайнер
Category: Unity
English level: basic
Years of experience: 0

Организация фестиваля узкой направленности, создание квестовой линии и сценария для проведения интерактивной программы. Создание квестовой линии для множества персонажей в реальных ролевых играх живого действия. Написание сценария для игр длительностью более трех дней, с квестовыми моментами для 100+ персонажей. Создание игровых существ и игротехников, ролевых отыгрышей и сюжетных линий развития персонажей.
Creation of a scenario and characters, creation of quest lines and game moments.Tasks that were performed: creating a plot based on the existing universe. New stories and situations were created, dialogues for characters and new quests were asked. Most of the ideas are implemented in the scenarios of diferent games in Ukraine. Also, the conditions of the games include the prescription of your character, the creation of his global history and plot development.
On role-playing projects, we create a complete storyline for 3-4 days for hundreds of different characters, using their personal stories. We connect them logically and help them go through the plot of their role-playing life. We systematize and edit their stories for a competent plot in the universe of Stalker and Metro 2033.

Creation of a festival, communication with sponsors and partners, creation of quests and festival programs.
We are creating a festival from scratch. We come up with how and what it will look like, prescribe quests so that visitors get more experience and entertainment at the festival. We also think over solutions and performances for the stage and presenters, contests and various interactive events.
My tasks include writing quests, as well as creating an idea under which the next festival will take place. This requires a specific scenario with a fully written storyline and idea that will support the entire festival and create an atmosphere.