Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 3

-Developed Hyper Casual, Casual and Hybrid-Casual games using Unity.
-Utilized SDKs to enhance game functionality and integration.
-Optimized games for improved performance and profiling.
-Mentored and guided fellow developers in game development best
practices.
-Designed game architectures to ensure scalability and maintainability.
-Conducted research on new technologies to drive innovation in game
development.
Skills
•Unity Engine
-Scripting, Profiler,Animation, DOTween, Shader Graph, Particle System, URP, C#.
•Project management
-Task allocation, timeline management.
•Game design principles and player
experience optimization.
•Communication and collaboration.
•Resource management.
•Quality assurance and bug tracking.
•Platform knowledge.
-PC, Mobile.
•Continuous learning and staying updated
with industry trends.
Unavinar Games
October 2021 - July 2023
-Developed Hyper Casual, Casual and Hybrid-Casual games using Unity.
-Utilized SDKs to enhance game functionality and integration.
-Optimized games for improved performance and profiling.
-Mentored and guided fellow developers in game development best
practices.
-Designed game architectures to ensure scalability and maintainability.
-Conducted research on new technologies to drive innovation in game
development.


Winaaagame studio
August 2021 - October 2021
-Developed Hyper Casual games using Unity.
-Optimized games for improved performance and profiling.
-Implement assets from asset store(game mechanics, models etc...).


OOO"Pecherskykh"
September 2019 - August 2021 (part-time)
-Developed games using Unity.
-Mentored and guided fellow developers in game development best
practices.
-Implement assets from asset store(game mechanics, models etc...).


Freelance
June 2020 - August 2021 (part-time)
-Created diverse games spanning different genres.
-Developed various game systems.
-Collaborated with clients to deliver high-quality projects within deadlines.
-Tested, debugged, and optimized games for optimal performance.
-Managed multiple projects simultaneously, prioritizing tasks effectively.


Skills
•Unity Engine
-Scripting, Profiler,Animation, DOTween, Shader Graph, Particle System, URP, C#.
•Project management
-Task allocation, timeline management.
•Game design principles and player
experience optimization.
•Communication and collaboration.
•Resource management.
•Quality assurance and bug tracking.
•Platform knowledge.
-PC, Mobile.
•Continuous learning and staying updated
with industry trends.
Intrested in coding core gameplay and and any features that relate to the game itself