Position: 3D Team Lead / Rigging Artist (TD)
Category: Lead
English level: fluent
Years of experience: 11

I've learned Python as an enhancement tool for task automation in common VFX tools such as Maya, Houdini, Nuke, etc.

Also, I've assembled a full-stack team of CGI specialists.
Experienced 3D Team Lead and Technical Artist.
My previous employment included leading positions in two international tech companies. Most of the projects there were in automotive and clothing visualization fields.

As a freelancer, I've worked on various international projects including GameDev, VFX, and commercials. For the most part, it was rigging and character creation.

General responsibilities:
- Leading the project team on a daily basis
- Organizing effective collaboration between team's roles (2D artists, 3D artists, animators, composers)
- Detecting values and risks of each team member in the project, motivating employees
- Project evaluation and bidding. Production time evaluation. Detecting project's risks, issues and defining mitigation actions
- Conducting technical interviews for CGI artists and developers
- Planning and controlling all phases of the CG projects. Task distribution among team members.
- Team performance tracking
- Experience sharing. Educational mentoring junior and mid-level artists
- VFX pipeline optimization. Research and development in CGI field.
- Tool development for Maya, Houdini and Nuke (Python, MEL, C++, VEX, Qt)
- Various production tasks (Dynamic FX, Rigging, FX development, etc.)
Cool projects, preferably in VFX or animation. High salary.