Position: 3d artist (trainee)
Category: Other
English level: intermediate
Years of experience: 0.5


3D Software: 3D Studio Max
- object creation and modification;
- align and snap tools;
- boolean operations;
- parametric modifiers;
- splines (types, modifications, vertex, segments);
- spline modofiers: lathe, surface, extrude, bevel, sweep, bevel profile, loft;
- reference set (loft, gizmo, deformations, modifications);
- polygon modelling (ribbon panel, editing, instruments);
- edit poly (vertex, edge, polygon, border, element, grow selection, shrink);
- smoothing, turbosmooth;
- principles of topology (tips);
- material editor (coronaMtl, maps);
- low-poly modelling;
- high-poly modelling;
- corona rendering and lighting (basic knwoledge);
- texturing (diffuse only);
- passion for video games.

Sourse of information: 
Autodesk 3ds Max. Basics of modeling. 
 Dmitriy Smirnov