Position: Creative director
Category: Unity
English level: intermediate
Years of experience: 10

Large experience in a full digital art content creation pipeline (high and low-poly modeling, sculpting, unwrapping, baking, texturing, rig, animation, VFX.) Good experience in character rigging and animation. Good understanding of the Unity engine. Good understanding of game design, long-term planning, and creating the vision of the project.
2013 -2014 Worked as a  3d artist freelance, primarily creating models and texturing.
2014 - 2017 Worked in Enixan studio as a 3d generalist, creating content for games, modeling,
props, environment, characters, rig, skin and animation, vfx, and composing.
Last year worked as a lead artist.
2017 - 2021 - Worked in the indie studio as Lead 3d artist, and generalist, creating game content for mobile projects,
environment and characters, rig skin, and animations.  Content optimization for mobile.
Working with Unity, creating and optimizing assets, building scenes, animation state machine 
setup and others.
2022 - Crypto Rogue Games - started working as a 3d artist, and after 6 months become a Team Lead, and after another 7 months become a project manager. 

Very strong knowledge of game content creation pipelines. Strong knowledge of art direction. Large experience working as the team lead. Good experience working as a project manager. From high-level planning to task management, giving feedback,  and keeping art style consistent. Creating the game vision, and working with the team to achieve the vision.
Looking for an opportunity to create successful, awesome games. Interested in the position of Creative Director. Creating a vision of the project and developing a game according to this vision is my main goal. I can organize a pipeline for developing content for the game, setting and distributing tasks, working with a team, and so on. Organizing efficient work processes in all production departments is one of my favorite processes.