Position: Game Developer
Category: Unity
English level: fluent
Years of experience: 2.5

Developed a shipped mobile racing game from scratch (Joykis Grand Tour on GooglePlay/AppStore).
Developed a shipped mobile shooter game (Aimlab Mobile on GooglePlay/AppStore).
Developed gameplay demo of multiplayer coop platformer using Unity, later on, developed production version using Unreal Engine 5 (Little Thieves, not yet released)
Had experience working on VR racing game and using Azure Cloud Services (NDA, not yet released)
As a Unity developer:
- Developed in-game features and mechanics from scratch, including meta (rest API client-server) and UI
- Covered code with unit tests
- Reviewed code of my teammates, shared knowledge
on special sessions
- Developed multiplayer coop platformer using Photon Fusion
- Worked directly with clients in English and managed/discussed tasks, project high architecture
As an Unreal Engine developer:
- Developed in-game features and mechanics from scratch
- Developed platformer with peer-to-peer multiplayer
- Developed FPP multiplayer shooter
- Reviewed code of my teammates, shared knowledge
on special sessions