Position: Unity C# Developer
Category: Unity
English level: upper
Years of experience: 1.5

I've developed a packet-based backend from scratch, and have used it in two apps.
Developed hyper-casual with 1M+ downloads
Currently have a full time job as Unity Dev
- i've developed backend (php + MySql) and embeded in an existing game (android, Photon multiplayer) client–server model
- using same server model, developed in game before, i've developed hyper-casual app (android, watch ads - get rewards). Developed and maintained a website for the app
- i've worked on an application for a vocabulary of other languages.
  A server was developed with a database for storing dictionaries of different languages and their translations into other languages and several web queries for obtaining data from the database. (python flask + Mysql). After that I was put on the following projects :(
- i've developed 2 hyper-casual app (android, watch ads - get rewards). UI (sprites from designer) and functionality from scratch, there was a mandatory use of third-party SDK for working with the server and advertising
I am looking for work with more interesting projects that involve game development, possibly with the backend part. Preferably not android \ ios.
I feel comfy in a small team, I haven't worked in large projects.
Well known old processes or new technologies? Almost sertain new technologies, but a well-tested old ones are also good.