Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 4


With more than 3 years of experience as a character designer in the video game industry, I have had the opportunity to work on various productions, especially for independent studios. Throughout my career, I have honed my skills in creating three-dimensional characters and creatures, bringing a unique blend of artistic talent and technical understanding.

My passion for video games goes beyond character design. During the last 2 years, I have also been involved in teaching related to the video game industry. As a teacher, I have had the privilege of passing on my knowledge and sharing my experience with passionate students, which has allowed me to strengthen my communication and leadership skills. I firmly believe in the importance of nurturing emerging talent.

As a 3D character and creature designer, I have solid experience creating unique and memorable characters that resonate with audiences. I have a thorough understanding of anatomy, shape, color, and texture, and am skilled in the use of specialized tools and software, such as ZBrush, Autodesk Maya, and Blender. My main focus is to bring to life characters and creatures that are authentic and capable of conveying emotions, thus contributing to the player's immersion in the game world.

In addition to my technical and artistic skills, I am a highly motivated, creative and detail-oriented person. I love collaborating with multidisciplinary teams and I am used to working in dynamic environments and under pressure. My ability to quickly adapt to new technologies and concepts, as well as my dedication to staying up to date with the latest trends and developments in the field of character design, make me an ideal candidate for this role.