Position: Game Designer
Category: Unity
English level: upper
Years of experience: 2

I've worked in AAA gamedev studio, so I'm pretty much familiar with different stages of production processes
I've completed a lot of courses such as: "Introduction to Game Design" by California Institute of Arts, "Software security" by University of Maryland and many more
Developed a bunch of game concepts, content concepts and even my own TTRPG system for some friendgroup activity.
2+ years of experience in the gamedev with projects on various platforms and different stages of development. 
Worked on such projects as
"Assasins Creed Rebellion": post-release support of the game, testing of the new heroes, maps, campaigns. Work with JIRA and game-design/balance documents
Unannounced project: established workflow from zero, worked on a project from the start of development, created JIRA dashboards, tickets, worked in collaboration with dev team on design documents
Roller Champions (STADIA): created test guides for new employees, created test cases, excel documents for tracking workflow, worked with game logs, JIRA, Confluence
The crew: UI/UX prototyping, Implementing UI into the game engine according to design, work in collaboration with UI/UX designers and game designers on in-game UI, FIGMA, Jira, Miro boards
I'm definitely not interested in slots/gambling projects.