Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 5

Most of time i developed hyper-casual mobile games. Work was based on 2 week development cycles with the goal of creating playable demos with multiple levels. Solved various challenging tasks such as mesh cutting/deformation, object destruction, physics-based tie knotting with animation, mirror reflection (mesh generation-based), dragging ragdoll by any body part, blending ragdoll and animator, and more. Integrated and configured analytical and advertising SDKs.
C#, Linq, Unity3d, Xcode, Git, Unity Collab, OOP,  DOTween, A* Pathfinding Project, Behaviour Designer, 
5 years of experience in mobile game development.
Integrated and configured analytical and advertising SDKs.