Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 2.5

My skills
-Ability to create hand-painted textures.
-Experience with PBR and real-time engines.
-Experience in character modeling, including anatomical modeling and solid surface modeling
- High poly modeling skills in ZBrush
- Extensive knowledge of 3ds Max
- Knowledge of the entire real-time creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, customization, and export to game
-Experience with PBR and real-time engines
-Texturing skills in Substance Painter and Substance Designer, focused on physical rendering.
-Understanding of best practices in terms of LOD creation and optimization.
In my previous position at ViscoCG in the Sightline team I had the opportunity to work on a variety of 3D projects including prop design, environment creation and architectural projects. I also had the opportunity to work freelance with art teams to bring GameDev projects to life, which allowed me to develop strong communication and teamwork.