Position: 3D Environment Artist
Category: Artist
English level: pre
Years of experience: 3

I have experience in 2d graphics, so in my work I apply knowledge about composition, color.
I feel myself the most confident in hard surface environment arts, props, tilling parts of environment, weapons, plants and making textures for them.
I like to do all of that, I don't want to dwell on one thing for a long time. The change of focus is important to me. I don't want to do characters))
I want to develop my skills in all stages of the production of the artistic part. Career growth is important to me.
- creating low- and high- poly models according to the 2d concept, using knowledge of colors and composition
- creating modular assets and textures
- preparing models for rigging and texturing
- baking normal maps
- creating textures ( hand-painted, PBR, stylized)
- following the approved pipeline and visual style of
the project
- Software:  Maya, ZBrush, Substance Designer, Substance Painter, Photoshop, Houdini (procedural modeling and rigging - a bit), Marmoset (a bit)
- Languages:  Ukrainian (nativ), Russian, English (preintermediate)