Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 3

high and low poly modeling of environment objects, performing a sweep, baking maps, texturing
My main software is Autodesk Maya, I can model for subdivision, do UV. I know how to bake maps in Substance Painter and Marmoset Toolbag.  Have some experience working in Nuke and editing in Adobe Premiere Pro.  I do not have art education, but always liked drawing graphics with pencil. Now I am studying Zbrush and Substance Painter. I have a portfolio on artstation.
I want to do 3D environment, high and low poly modeling of objects, UV scanning, optimization of models and UV for mobile and pc projects, texturing