Position: Unity3d C# programmer
Category: Unity
English level: intermediate
Years of experience: 5

First project.
https://play.google.com/store/apps/details?id=com.Teddyeye.RoadCrossLite

Another own project.
https://play.google.com/store/apps/details?id=io.softworks.roadcrossbha&hl=ru

UI\UX Developing, Sound implementation
https://vk.com/app5928560_85849074

Own project for steam and VR Headsets.
https://store.steampowered.com/app/721480/VR_Hockey_League/

UI/UX and bug fixing also
http://stellarage.com/
Responsible, communicative, experience in the teamwork, experience with Git,
C# knowledge, enough to develop games of any complexity with Unity3d. Knowledge of C++, enough to pass laboratory researches at university without any problems. Base knowledge of 3Ds max, Blender. Great knowledge of NGUI framework. Was developer of UI for cross-platform MMO project. Integration experience of VK Api into Unity3d Web player projects. Developing of interface for MMO race manager. Lead client developer of Footbal Manager. Some experience of using middleware C++ frameworks, such as OGRE and Havok, also Agile2d and Oxygine Engine, experience of writing code for CryEngine. Developing of Augmented Reality apps (Vuforia). Developing of Virtual Reality Apps. Using procesure texturing in substance painter, and creating materials in substance designer. Writing shaders using HLSL and unity frameworks. VR and AR developing of any complexity, fast diving into any project. Algorithms and complexity analysis, graphs theory, parallel programming, computer networks and ect..
Not interested in non games development.