Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 6


Low-poly Modeling (6 years of experience)
mid level, use at the present time.

High-poly Subdiv Modeling (6 years of experience)
mid level, use at the present time.

PBR, Baking Texturing (6 years of experience)
mid level, use at the present time. 
                   
Digital Sculpting (3 years of experience)
mid level, use at the present time.

Unreal engine, level design (3 years of experience)
mid level, use at the present time.

Concept Art (3 years of experience)

4 years of experience in real game projects with hard surface and environment art,
Low poly optimization (LOD creation).


Link to works in a private message.
 
Use Software:
3ds Max, Photoshop, Substance 3D Painter, Substance Designer, Houdini, Marmoset Toolbag, Unreal Engine, ZBrush, Marvelous Designer, Quixel, V-Ray, Corona.