Position: Level Designer
Category: Unity
English level: fluent
Years of experience: 2.5


I am a 26 year old level designer from Auckland, New Zealand based in Ubud, Bali. I specialize in open world level design and have experience in developing environments and production pipelines.

I was hired as a World Builder at Rocketwerkz before I graduated university. I became part of the initial team at the Rocketwerkz Auckland studio and have worked on Icarus since the beginning of development. 

The tools and software I used during my time at Rocketwerkz include:
- Unreal Engine 4
- World Creator
- SpeedTree
- Blender
-  Adobe Photoshop, Illustrator

The production tools and software I have experience using:
- Confluence
- Jira
- ShotGrid
- Perforce

I my personal projects I use:
- Unity
- Aseprite
- Github

In my two and a half years at Rocketwerkz, I have moved from a junior position to a Lead in my team. I developed a map and managed the continued testing throughout the release of Icarus, which was the #19 top selling Steam game of 2021 and spent two weeks as #1 on Steam. As a Lead, I have trained a team of three and managed the production and delivery of new content during our post release period.

I graduated from AUT in 2019 with a Bachelor of Design, majoring in Digital Design. During my time studying I freelanced as a graphic designer.

After travelling around Europe and SE Asia for 6 months, I am currently looking for a remote position as a level designer and I am looking to work in genres other than survival and PvE, and expand my knowledge of level design.