Position: Junior Unity3D C# developer
Category: Unity
English level: pre
Years of experience: 0.5

Self-education:

- The C Programming Language, 2nd Edition by Brian W. Kernighan, Dennis M. Ritchie
- C# 4.0 : The Complete Reference by Herbert Schildt
- CyberBionic Systematics video course "С# Starter" (16h)
- CyberBionic Systematics video course "С# Essential" (31h)
- CyberBionic Systematics video course "SQL Essential" (9h)
- CyberBionic Systematics video course "SQL practical work" (5h)
- CyberBionic Systematics video course "Unity3D Starter" (5h)
- CyberBionic Systematics video course "Unity3D Essential" (5h)
- CyberBionic Systematics video course "Unity3D User Interface" (6h)
- CyberBionic Systematics video course "Unity3D Advanced" (6h)
9 months work experience (Unity3D C#).

Equivalent of a master’s degree (5 years) in Applied Mathematics, Faculty of Cybernetics, Taras Shevchenko National University of Kyiv

My programming skills:
 - C#, OOP, Unity3d, Scrum, Git, SVN, Jira - used for commercial projects
 - C with Classes, Pascal - used for fun, labs and labs for another students: work directly with video memory, pointers and dynamic data structures
 - Java Core, HTML/CSS, Javascript - theoretical knowledges and educational practice
I'm interested in a really educational games, Virtual Reality (VR) and Augmented Reality (AR) technologies.
I'm absolutely convinced that the games and apps must be truly useful.