Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 1.5


I'm Unity developer with about 1.5 years of experience, technical background and good English level.
During this time, I mainly worked on casual, hyper-casual games and prototypes. There were more serious projects too.
I would be glad to become part of a friendly team and contribute to interesting projects.

SKILLS: 
- Experienced in Unity engine and C#
- Ads, Analytics SDK integration
- UI development of varying complexity
- 2D/3D Animation
- Game Physics and Particle Systems
- Optimization techniques
- REST API
- OOP, Design Patterns
- Integration of third-party SDK, Plugins, API's
- Algorithms
- Asset integration
- Good Mathematics background
- Crossplatform development
- Gamedesign, Leveldesign
- Git, SVN­

EXPERIENCE:
Unity developer
(March 2019 — till present time)
During this time, I mainly developed casual, hyper-casual games.
Currently I'm working in a team on a RPG/TCG.
The last eight months I have been responsible for integrating turned based battle system to the wireframe of the game.
Some tasks I have done during the work on the project:
 - Character experience points and Level 
   System (different for each class: warrior, thief, 
   wizard, etc.),
 - Logic for Inventory system,
 - Table cards applying in battle scenes,
 - Generating of the battle data (enemies, map, 
   obstacles, collectibles etc.), 
 - Attack/ ability/ spells calculations, 
 - Data exchange between the game and the 
    integrated battle toolkit, 
 - Creature card and battle unit attributes 
   overlap removal, 
 - Displaying of a detailed battle log etc.

EDUCATION:
NTU "Kyiv Polytechnic Institute"
Faculty of Applied Mathematics, 
Specialty - System Programming