Position: 3d artist, environment artist, prop artist
Category: Design
English level: intermediate
Years of experience: 5

27 of January, 2018 the game I created with my partner/programmer  - "Morrok" was awarded as “Best studio game award 2017" on the GameDev Conference in Lviv, Ukraine.
I've been creating content for indie hopa game for 5 years. I have experience in:
 - designing in-game quests;
 - sketching scenes, environments and props;
 - sculpting high poly (non-characters) models in zBrush, 3Dcoat and Maya; 
 - retopology (non-characters) with Topogun and 3Ccoat;
 - unwrap and pack UV's in Headus UV layout, ninja UV and Maya;
 - bake maps in Maya;
 - pbr texturing with 3Dcoat, Quixel Suite, Substance Painter;
 - assemble scenes in Unity;
 - adjust lights and environments in unity scenes for stronger atmosphere.
I am looking to take part in a dark fantasy game project where I could apply my creativity and experience as artist and gamer in creating environments and props. I used to learn new skills and acquire new features in game development.