Position: Unity Developer
Category: Unity
English level: fluent
Years of experience: 2


Portfolio:
"Woodcutters Club" - My last project, which is a pixel clicker.
The game is in the process of publishing to "App store", but it's already available in "Play Market". I used object pooling, unity ads and IAP, DOTween, worked with UI a lot, optimisation.
All the code, graphics and design was done by me. The only exception are these assets: DOTween, Lucky wheel, Feel

"Pyramid rush" - vertical slice of a pixel platformer, presented on the "Games Gathering 2021 Odessa". A worked a lot with : level design, lighting, game design.

"Faller Infinite" - Hyper-casual mobile game, that I released around ~2,5 years ago just to get some experience.