Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 9

At the professional level I use 3Ds max, Photosop. I know the full cycle of creating game models: from creating a high poly model with its subsequent retopology, uw, map baking and texturing. For baking maps I can use marmoset, substanse painer. I know Unity game engine, I can customize scenes, create visual effects.
A2 studio:
2013 - 2014 Fable of Dwarfs 
(bigfishgames fable-of-dwarfs) VFX
2017 - 2019 Faraway Planets (bigfishgames faraway-planets)
VFX, 3d modelling
2018 - 2020 Project Anomaly (play.google Project Anomaly)
3d modelling, VFX,  Level design, Game design

Winaaagame studio:
(play.google Winaaagame)
06.01.2022 - 06.11.2023
Many different projects. 3d modelling(scenes, props, characters, elements of environment ), texturing, VFX, UI, animation.
I prefer to work on different props to fill levels. I like weapons of all sorts, I like different futuristic heavy equipment. Would love to work on strategies in Sci-fi style, make different units, buildings, possibly environment elements such as rocks, vegetation based on given sketches or concepts. Very weak in creating organics, but would be able to do retpology, texturing, skin and rig for the character. Rig not at a high level, i.e. for motion animations I could do, facial animations or cloth simulations are not my thing. But if necessary, I can learn anything, especially if there will be someone who can help and suggest, so that I myself do not have to look through a mountain of tutorials, looking for grains of useful information.