Position: Project Manager
Category: Project Manager
English level: fluent
Years of experience: 2

Launched a big full-cycle project from scratch for 10 months and 700k (ongoing).
Created and started big in-house singleplayer game for Steam&Consoles with business research and profitability planning, demo stage (ongoing)
Worked as a project manager in gamedev company for the last 16 month,
Had managed projects of different size, scope and duration (from 1-2 ppl team to 30 ppl team, up to 6 months)
Skilled in estimation and pitching to the client (not sales), client work while WIP
Have experience in projects involving: game design, level design, concept art, isometry, realism, stylization, UI, 3D enviroment, 3D characters, 3D weapon, Spine 2D animation, 3D rigging/animation (less), Unity (urp/hdrp), Unreal 5 (less), full-cycle
I want to increase my proficiency in PM by challenging new or difficult objects, increasing my capacity and value.
Especially interested in a single-player full-cycle project with strong mechanics and tons of art&plot.