Position: Unity C# Developer
Category: Unity
English level: upper
Years of experience: 7

Leading of a small team of developers.
Created complex solution for detecting real life objects, integrated with unity game, consisting of 2 .apks (android) and 1 desktop, using Unity, OpenCV and ML (YOLO), including architecture and implementation.
Created games from scratch till release + support and updates, published to android + webGL;
Mentoring other developers participating in project;
Experience with creating complex projects for PC and multiplatform(PC/Mobile/WebGL), including taking part in decision making and architecture;
Experience with integrating blockchain solutions, Web3, Chainsafe SDK;
Created VR medical app + WebRTC + Websockets, for Oculus Quest;
5 Published hypercasual projects at Play Store.
Created short AD movie using unity HDRP and timeline.
Taking part in gaming startup as a developer.
  Before, I've created succesfull scripts for automating boring routines, was managing it, selling and supporting customers from all over the world.
  As well, i've made a computer-vision based automation for mobile games for emulator Bluestacks, using C++, Java, OpenCV, ADB, hooking OpenGL .dll functions.
Experience in IT field is more than 7 years, 3 yeas with unity/c#. 

Main skills:
Unity
C#
Java
OOP/SOLID
Clean Code/GoF/Design patterns for games
Management of the working pipeline
Leading of small team

As well:
Mobile\PC\WebGL\VR crossplatform
IAPs
DOTween
Web3/Blockchain integration
WebSockets
WebRTC
Timeline
Computer Vision (OpenCV)
C++
Reverse engineering
Git/SVN Tortoise, SourceTree, Trello, Plastic SCM, Jira
Krita, Photoshop, Blender (low poly)
Fast learner
Communicative
Remote work in a team of experienced game creators. It is important for me, so i won't work with rapid hyper casual prototyping as a single developer.