Position: Unity3D Developer / techlead  / architect
Category: .NET
English level: fluent
Years of experience: 7

I have unique experience in game optimization. I have a proven experience of creating a user-friendly and optimal game architecture. I studied at the university to automate processes and systems, this is one of my favorite activities. I experiment a lot with shaders.
I have development experience from scratch to release MMO strategy. I have created auto testing systems and technical condition checking. I also created a ci/сd for this game. I was constantly looking for opportunities to improve the game and development processes.

I was looking for optimization issues for a casual game. I have written several content verification systems and have worked on expanding the capabilities of our tools.

Battler/rpg for mobiles
I hired junior developers to the team and trained them so that they could make the game on their own.
MVC, CI, design and develop from scratch,
a lot of auto quality tests include screenshot tests,
almost zero production exceptions

etc...
I want to make game development more convenient and faster. I know what ineffective teams are doing and what effective teams are not doing.