Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 5

Take part in development 3 games from scratch to release, with more than 20 million installs.
Developed a number of mid-core games from scratch to release and then post-release updates.
Responsibilities:
- Implementing different 3rd parties SDK (Purchases, Ads, Analytics, Notifications, Google play games services);
- Creating gameplay using Unity’s built-in physics, Animations;
- Creating UI;
- Optimizing different aspects of the game (CPU usage, Memory usage, Android and IOS build sizes, rendering, physics)

Skills
- Unity: Unity analytics, Scriptables, Unity IAP (purchases and subscriptions), Adressables, Asset bundles, Mobile notifications, Physics, Animations, UI, NavMesh, TextMeshPro, Optimizations (Rendering/Batching, UI, CPU, Memory, Physics, Build size), Debugging (Profiler, Memory profiler, Android logcat, Android apk analyzer);
- SDK: AdMob, IronSource, Firebase (Analytics, Crashlytics, Remote config, AB testing, Firestore, Authentification), DevToDev, Google play games (Leaderboards, Achievements, Cloud saves), Google play plugins (Play asset delivery), DoTween, Json .Net;
- Git, Collaborate.