Position: C++ middle developer
Category: C++
English level: fluent
Years of experience: 3


Pingle Studio (Dnipro, Ukraine) - Game Developer
January 2021 - present time (25 months)
Job description: implementing new game components, bug-fixing, refactoring.
Project role: Unreal Engine Developer

Huuuge Games Kyiv (Kyiv, Ukraine) - Game Developer
May 2019 - September 2020 (17 months)
Project: Huuuge Bingo Story
Job description: Full-stack junior developer. Implementing new game components, minor graphical core adjustments (simple OpenGL shaders, rendering math optimization), client-server interaction, customization of Facebook purchases.
Goals achieved: Bingo game, based on created ECS, released on GooglePlay and AppStore, ready to be released on Facebook and Emscripten web platform.
Project role: Game Developer.
Team: 12 game developers, 3 QA, PM, DevOps.
Tools: Nakama, Docker, VS Code, Jira, GIT, Adobe After Effects.
Technologies: nim/lua/Javascript/Apps script/internal graphic libraries(C++ based).

Phoenix Team (Kyiv, Ukraine) — Software Engineer
August 2015 — July 2016 (11 months)
Project: Non-commercial 3D RPG.
Job description: Refactoring and bugfixing, UI components for editors.
Goals achieved: We have designed and implemented a custom 3d game engine, based on DirectX11, extended with Lua-based script language, scene and map editors.
Project role: Junior C++ developer.
Team: 5 developers, 2 designers, QA.
Tools: Visual Studio, Qt Creator, Bitbucket, Jira.
Technologies: C++, Lua.