Position: iOS / macOS Software Engineer
Category: iOS
English level: upper
Years of experience: 6

Have experience building startup and leading it to acquisition by United States based company.

Have been developing more that 10 applications and led their development process, a few cool and key things I did:

1. Have built an macOS App and a library that injects into iOS Simulator making possible to build advanced features on top of that.

2. Have implemented AirPlay streaming in macOS app and consequently building features related to streaming functionality.

3. Have built a swift based SDK that easily injects inside of any Apple Ecosystem Hardware. That SDK cares about delivering business features of platform to developers by wrapping storage, business and networking features.

4. Have built cross-platform application with complex audio / video encoding features.
Tools: Xcode, Figma, Sketch
Frameworks: ReactiveSwift, ReactiveCocoa, CocoaTouch, Cocoa, Combine, SpriteKit, SwiftUI, UIKit, Firebase, CoreData, HealthKit, CoreBluetooth, CoreLocation, AWS and so on.
Architectures: TCA, MVVM, MVP, MVI

Participated in startup acceleration program 
TechStars London.
Built a few mobile teams from 3 and 6 people.

Made more than 10+ applications of different complexity both in team and as lonely engineer.
Looking for a motivated team and interesting product to fit my skills and motivation perfectly.

I’m an extremely motivated engineer with willing to deliver top-notch experience to a users. So, careness about a user should be a leading factor to the team I would like to join.

Prefer to have influence on UI / UX of application, ask questions about actual interface of user and to discuss any decisions made, both development or design related.

Absolutely passionated in making complex, optimised by usage and energy efficient user-interface with tons of animations (of course required animations only).