Position: Senior iOS Developer
Category: iOS
English level: upper
Years of experience: 7

Author of a non-commercial puzzle game currently living in the AppStore.
Now about commercial projects at work, the remarkable achievements are: 
[√] Have taken initiative of making technical decisions and work distribution activities in a small team during the active development phase ensuring reaching objectives.
[√] Significantly improved layouts, visual feedback and applications usability.
[√] Covered key points by unit tests.
[√] Performed over 100 code review sessions.
[√] Translated some codebase from Objective C to Swift.
[√] Performed decomposition of monoliths with highly coupled dependencies into thoroughly decoupled, smaller chunks and/or a plenty of company-owned pods.
• Diverse projects for customers from USA and Europe varying from kiosk apps to feature-heavy large scale with over 10 millions of downloads.
• eCommerce, educational, lifestyle, network enterprise solutions.
• Have been using swift since version 2.3 up to the current, but sometimes and also using Objective C accordingly to the project specifics and needs. 
• Familiar with AppStore submission workflow, UI guidelines and best practices, extensive analytics usage and the price of taking libraries in and out of the project.
• Have strong product- and purpose-oriented mind.
• Possessing knowledge of algorithms, leetcode and hackerrank addict.
• Able to cooperate in teams, striving for accurate code-reviewing and delivery practices. Don't mind working as a sole developer whenever needed.
• Currently performing coding, investigative, requirements analysing and troubleshooting activities with fluctuating ratios and that's what I like.
• May also mentor people to reinforce the team.
I don't consider gambling.