Position: Team Lead
Category: Unity
English level: fluent
Years of experience: 11

In 2019, I had the privilege of being a speaker at the 'Games Gathering' conference. During this event, I delivered a speech on the effective utilization of custom tools within Unity.

Continuing my engagement with the conference, in 2020, I achieved the first-place position in the 'Technical Design Battle.' This competition focused on game system analysis and game theory, showcasing my expertise in these areas.
I have worked at BRISTAR Studio, a Ukrainian company, for 7.5 years as a Lead Game Developer. During my time there, I focused on developing small educational projects for children. I successfully managed a team of three professionals, including an Editor, Designer, and Sound Engineer. In addition to overseeing the team, I actively contributed to game design and code writing. Throughout this period, I successfully completed a total of seven distinct projects.

Following my tenure at BRISTAR Studio, I transitioned to Games24x7 as a Lead Prototype Engineer. At this company, I led a small team comprising programmers and game designers. Our primary objective was to create hyper-casual prototypes for mobile platforms. During this phase, our team successfully developed and launched six projects. Notably, two of these projects received the green light from stakeholders for a full production cycle.

Furthermore, I actively participated in the development of Unity tools aimed at enhancing the workflow of game designers and programmers across all projects.
Currently, I am eager to join a company that provides an opportunity for me to further refine my team leadership skills. Additionally, I am enthusiastic about acquiring knowledge and proficiency in the latest cutting-edge tools used in the game development industry.