Position: Senior Game Designer
Category: Unity
English level: intermediate
Years of experience: 11

13 years in the GameDev, designed a MMORPG browser game that exists for 17 years
- Experience in MMORPG - 12 years, strategy + RPG + tower defence game - 3 months, play2earn card battler - 1 year. Also I participated as a gamedesigner in several simple projects - strategy, fighting, rock band simulator.
- Design of core-gameplay
- Design of meta-gameplay
- Feature owning
- Game balance and system balance
- Game economy and tokenomics
- Level design
- Combat design (tactical battles, fighting games, card battlers)
- Event and tournament design
- UI/UX design
- A/B testing
- Monetization
- Presentation skills (Photoshop, PowerPoint, pitch, whitepaper)
- Game Design documentation (Confluence, JIRA, user flow, schemes, tables, mind-maps, etc.)
- Coordinating small team and planning its work
- Designing core loops
- Designing game pillars
- Playtesting
- Writing quests
- FTUE
- Сommunication with players
- Using generative neural networks
- More on-demand
Creative freedom, diverse tasks; working on game systems, mechanics and meta-gameplay.

Merge games, match-3, hidden object games and FPS are NOT suitable for me.