Position: Game Designer / Level Designer Hypercasual
Category: Unity
English level: pre
Years of experience: 11


- Analysis and research of the market of hypercasual games.
- Decomposition, development and implementation of game mechanics, inventing new concepts.
- Full stack project management at all stages: from the idea to the launch in GooglePlay and App Store.
- Writing and supporting documentation: concept document, GDD, etc.
- Work in Unity: level design, balance, graphics & game systems adjustments.
- Team management & game analytics.