Position: Unity 3D Developer
Category: Unity
English level: upper
Years of experience: 3

•	practical experience with Unity3D engine
•	confident understanding of OOP/OOD, SOLID, design patterns
•	knowledge of AR/VR
•	knowledge of 3D graphics 
•	experience in ScriptableObjects, AssetBundles
•	experience in mobile development (iOS, Android) and web (WebGL)
•	experience in integrating various SDKs into Unity 
•	experience with UI, sprites, assets
•	experience with code optimization of projects for mobile platforms
•	knowledge in analysing and optimizing CPU and GPU performance
•	debugging and optimization skills
•	experience with HTCVive, Gear VR and VRTK3
•	experience working with GIT version control system 
•	knowledge in Photoshop, Blender.
2018 (October) to present - Unity 3D Developer, 
	Unity 3D development
	AR technologies (AR foundation, AR Kit)
	WebGL
	IOS/Android application development
	integrating various SDKs into Unity
	code optimization
	optimization of projects for mobile/web platforms
	work with devices: HTC Vive, Gear VR, Kinect, Leap motion.
2017 (September) - 2018 (October) C#/Unity 3D Developer, 
	C# programming
	Unity 3D development
	research and Development (R&D) work
	develop AR application (AR Kit), took part in developing VR application (HTC Vive)
First of all I have strong analytical mindset and sharp logical thinking, ability to pick up new concepts and technologies rapidly.
I'm enthusiastic and willing to learn new stuff and grow.
I'm passionate about developing innovative solutions, 
implement original features and have desire to learn and work with know-how technologies.