Position: Software Developer
Category: C++
English level: upper
Years of experience: 3


I have started my career in the Android Automotive field. I was involved in all stages of development: design new components, maintain system documentation, implement new features and fix/rework old ones, writing unit tests and integration tests. 
After I switched to the GameDev industry where I had to optimize games for consoles. My main responsibilities are:  render optimization, CPU optimization, and memory optimization.
For now, I continue to discover rendering pipeline and shader language OpenGL