Position: Senior/Lead UX Designer, Product Owner, Analyst
Category: Design
English level: fluent
Years of experience: 11

Author of scientific articles about gamification, computer games, human-computer interaction 
I never stop learning and this is point that I proud of. 
Google Analytics by Google
Google AdWords by Google
Semrush by Semrush
UX Research by UX Club Russia
Digital Marketing by WebPromoExperts
Machine Learning by Yandex
UX for E-commerce by UX Club Russia
Advanced UX by SkillBox
Designer with mostly 10 years of experience in the area. By this time I understood that good long term design can be done only through deep researches, analyses and a strong understanding of human behavior. To understand the customer experience, you have to understand the customer – anticipating what they might think, want, and need from the business or brand before they even understand that themselves. This attitude I keep during my work trying to investigate these needs in real-life contexts of the company.
I have a master's degree in statistics that helps me to analyze user behavior in a scientific way and a Ph.D. degree in Communications. I also have several published articles in the area of gamification, game design, human factor psychology, and social communications. Based on the analyses of behaviorism theories, cognitive psychology, new neuroscience researches and current ways of using video games, my study defines the most effective game mechanics that can solve different business tasks, also provides the express method of measuring customer loyalty and satisfaction by digital product in case of using gamification.
In 2015 was a part of the governmental program on Cyprus for researching using gamification to attract tourists. 
From 2018 live and work in Norway but also interested to stay connected to innovative Ukrainian IT.
Important: Working schedule from 15:00 because of the timezone, working during weekend is fine 

An interesting task, work with user behavior and not just creating UI blocks. Ability to influence the product

Most interesting topic for me now are:
Game design and gamification
Design systems
Algorithmic design 
Machine Learning
IoT
Technologies
User researches
Neuroscience and human factor engineering