Position: VFX artist/ animator /rig/Unity
Category: Artist
English level: upper
Years of experience: 2

Portfolio
2d character Unity bone Animation and VFX.  2d art Photoshop
Creating videos experience in AfterEffects, Adobe Premiere
Understanding princeples of Animation, Composing
Experience with 3D software, particle systems and concept art
Have created all content necessary for visual effects, including simulations, particle systems, textures, materials, animation
Casual, platformers
Now:character animator and VFX Tagumplay
University IT: intellectual systems of decision-making (master degree)
I would like to be a part of projects where I can apply all my skills and multiply them to develop games, doing my best for growth.
I would like to work in company with professional and open-minded people.
I want to do VFX including all necessity for this effects, creating smog, blowing, fire, water, sparkles and all magic