Position: 3d artist
Category: Artist
English level: intermediate
Years of experience: 1

Passed an annual course from 3DMAYA
I made characters for portfolio and freelancing. I performed a full pipeline of character creation sometimes with subsequent animation. I made both high poly and hard surface models. I made high poly in ZBrush. After doing them retopology and creating UV's maps in 3D Maya or Blender. Also, I baked maps and created textures in Substance. And if I do animation, then the rig and animation are in Maya or Blender. And also I worked with Unity and UE4.