Position: 2D Artist
Category: Other
English level: pre
Years of experience: 2


Slime Evo. Indie game. 2d artist-animator
(May 2021 - current)
 “Slime Evo” - is a metroidvania indiegame that challenges players to face monstrous dungeons as an adorable, but morally ambiguous slime. Engine - gamemaker2. Style - pixel art. Team -  project lead+game designer, programmer, 2 artists.
My responsibilities were the creation of characters animations.

(September 2020 - current)
 “Rogue Tower” - a rogue-like game in hell setting. Engine - Unity. Style - pixel art. Team -  project lead, programmer, game designer, 2 artists.
My responsibilities were the creation of characters and animations, props, sketches for cut scenes, small tasks to set some animation in Unity.
"Glover" - pixel art platformer. Engine - Unity. My responsibilities were animation of the main hero, creation of weapons, small elements of the interface.