Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 1.5


Jan 2022 — Present
Unity/C#, Arrible 

—Zone of Avoidance
Features i've implemented: 
-battle core mehanics
-quest system
-game configs
-Game interface layout
-game tutorial
-game progression
In addition, I was involved in projecting event system.

Also i had experience with mentoring. team leadership
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Oct 2021 — Jan 2022
Unity/C# ,ITcom

—Unity GEO-asset:
I've been involved in developing the Unity asset that can be integrated into other projects  to monitor the intersection of geo-zones

My task was to find all the subjects that have to be tracked, For instance, name/icon of notification, how long does it hang etc,