Position: 3D Character Animator
Category: Artist
English level: upper
Years of experience: 1

Training:
Performance & Lip Sync - iAnimate.net (Oct - Dec 2022)
Animation fundamentals & Body mechanics - Digital Creator School (May - Aug 2022)
Maya for beginners: modeling, rigging, look development, animation - Digital Creator School (Feb - May 2022) 
UX/UI Design Essentials with Figma - Udemy (2020) 
Selenium WebDriver With Java - Udemy (2018)
Selenium WebDriver With Python 3.x - Udemy (2017)
Linux command line and Shell scripting - Udemy (2017)
Python for beginners - WebAcademy - offline school (2017) 
SQL: Data Analysis - Udemy (2017)
Less than a year ago I switched careers from software development industry to becoming a 3D Animator. I’ve completed two mentorship programs where industry professionals (who are working/worked at Pixar, Dreamworks, DNEG, and ILM) helped me grasp the fundamentals, acting and body mechanics. Demo reel is available upon request.

I got my first remote part-time animator job from a UK-based animation studio for an episodic/tv show and I continue working with them until now. I'm looking for a full-time 3D animation job that encourages creative input and teamwork to produce engaging animations for feature films, game cinematics, or episodic content.

Highlights of Qualifications:
 Understanding of the principles of animation, the effect of weight, timing, body mechanics, and acting;
 On my way to develop an eye for overall believability and appeal by choosing sincere acting choices that support characters' emotional state;
 Proficiency in Maya;
 Constant desire to learn and develop with a positive attitude, hard work, integrity and communication;
 Responsive to taking direction and receiving feedback;
 5-year experience in the software development industry: from QA engineer to leading software development teams as a Product manager and QA Lead.