Position: 3d artist
Category: Artist
English level: pre
Years of experience: 1

I was working only on my personal projects which you can see here: visage11.artstation.com

Full pipeline is up to me: Sculpting in Zbrush, retopology, UVs in Maya, Baking in Marmoset, Texturing in Substance painter. For characters: animation in Maya and presentation in Marmoset. For environment: composition and presentation in Unreal engine.
My projects: visage11.artstation.com

My skills:
- lowpoly and highpoly modeling;
- sculpting;
- retopology;
- UV;
- baking;
- Texturing (tile and trim textures included)
- Rigging 
- Skinning
- Animation

Also i have knowledge of UE4 at the level of working with assets.
I would prefer to work with gaming projects. I feel myself confidence in creation props and environment. Im not comfortable in character animation creation.