Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2

Chunk baking system for open world games.
Custom high optimized PBR and grass shaders.
Boneworks like VR hands interaction and player controller.
Raytraced sound and whiteboard interaction in a VR communication app made as Master's thesis.
Improvement of Unity lighting using Source game engine algorithms.
My experience includes: two years of working in two gamedev companies, freelance, pet-projects. 
In the first team I was working on mobile casual games. I did such tasks:

- Bug fixing
- UI layouts making
- Implementing core mechanics

In the second team I was remaking a VR game to work on mobile platforms. I did such tasks:

- Implementing gameplay mechanics
- Rendering optimizations
- Open world performance optimizations
- Characters meshes baking
- Shaders performance improvements

During freelance I was doing such tasks:

- OpenGL compute shaders making
- Java mobile and PC games improvements

I worked some time on pet-projects to improve skills in such areas:

- Networking (Photon)
- Raytracing (DXR)
- Shader Graph, URP shaders
- Blender+Substance Painter
- VR interaction and physics
I'm not looking for slots/match3/hypercasual/gambling jobs. My preferred project type is a PC or VR game.