Position: Full-Stack (C#/Angular) or Unity Developer
Category: .NET
English level: upper
Years of experience: 2

Was working with Unity for more than a year.
Was working with lots of Unity tools. What's more, have an experience with ECS approach (Leopotam, Morpeh), MVU architecture, Zenject, New Input System, UI Toolkit, Cinemachine, Dynamic calls.
Unity (C#, Unity 3D, MVU, ECS (Leopotam, Morpeh), Zenject, TextMeshPro, New Input System, UI Toolkit, Cameras, Cinemachine, Dynamic calls, Lights, 3D Sound):
Doing projects with 3D models:
- Simulation of the Planet with airplanes. Application with Landscape and Portrait UI using UI Toolkit, visual effects and usage of different cameras.
- Representation of the hotel lobby focused on reality. Scene with 3D Audio, lights and high-texture materials.
- Furniture viewer and configurator for WebGL. Web application with custom tools for models/materials change, presets applying, background changing, prerenders and thumbnails generation, work with Cinemachine package.

Full-stack (C#, ASP.NET, REST API, XUnit, SpecFlow, Selenium, HTML5, CSS3 (also FlexboxCSS and GridCSS), JavaScript, Angular, TypeScript, Jest):
Working with project for medical equipment. Support of API using ASP.NET Core, front-end with Angular. Writing Unit tests (XUnit) and Behaviour tests (SpecFlow) for back-end and Unit tests (Jest) for front-end.