Position: Unreal Engine Gameplay Developer
Category: Unity
English level: intermediate
Years of experience: 1


I worked at Dragons Lake in Junior C++ Engine / UE Developer position from April 2022 to May 2023.
My experience:
1. Developing different gameplay mechanics with UE5 (C++, Ability System, Enhanced Input, Networking).  My main mechanic was Magnet Hook (Works in multiplayer).  Brief description: The character throws a hook at some point in the world (with animation) and attracts to some point with constant speed. Attraction interrupts with collision on this way and character starts falling. Other mechanics: Targeting system for bow, Interaction system (General logic, pickups), Stamina.
2. Working with UI (Crosshair for bow, Icon for Magnet Hook (projects on screen if the player does not see where he can use Magnet Hook), Interaction Icons, Stamina bar.