Position: Software Engineer (Unity3D)
Category: Unity
English level: fluent
Years of experience: 4

DevGamm 2019 -DevGamm
Awards Nominee (The
Serpent Rogue)

Games Gathering 2019 - The
Best Conference Game Award
(The Serpent Rogue)

Games Gathering 2019 -
Procedural generation and its
use cases (Speaker)

Frequent Ludum Dare participant
Innovecs — Software Engineer (Unity3D)
October 2022 - Present
Clients: Consensys, Tripledot, Surprise
Responsibilities: Full-stack game development, documentation, behavior tree/states architecture, transport, custom packages development, etc.

Sengi Games, Rivne — Software Engineer (Unity3D)
June 2019 - October 2022
Projects: The Serpent Rogue, Bosorka 
Responsibilities: Procedural locations generation system, battle system,  input system, UI/UX, physics, interaction system,  character abilities system, weapons system, IK, projectiles system, custom actions/conditions/events architecture.

Pinokl Games, Rivne — Junior Software Engineer (Unity3D)
June 2018 - May 2019
Projects: Party Hard 2
Responsibilities: twitch web extension for in-game twitch integration, workshop tools, mobile optimization.