Position: 3D Artist
Category: Other
English level: intermediate
Years of experience: 3

Over the past year, I cooperate with a large team, work on projects where there are simultaneously working more than 30 artists, and collect the overall progress of different people into one coherent picture.
I also consider one of my achievements is that I can deliver many tasks that I do for the first time to a production version. For example, when I was given the task of making dresses for models in CG cinematics, it was my first clothing task, but all the outlook models that I made ended up in the final video.
3D/2D Artist of game environment items. 
From February 2019 to August 2020, I worked at the architectural visualization studio (render.camp) as an Assistant teacher of architectural and interior visualization courses for beginners and professionals. My duties included not only making visualizations but also answering technical questions from students on various tasks in 3DS Max, corona renderer, V-Ray, Photoshop, Marvelous designer. Afterward, I worked as a freelance artist for gaming mobile projects. From July 2021 till nowadays I have been working as a 3D Artist in a gamedev studio.
Skills: 
Strong - 3DS Max, Photoshop, Marvelous designer. 3DS Max Renderer systems: Corona, V-Ray 
Middle - Maya Basic - ZBrush, UV Layout, RizomUV, Substance Painter. 
I am looking for a permanent job only in gamedev area. Passionate about games and constantly trying to expand my visual experience in my favorite areas. 
I am highly interested in learning and developing my skills and bringing them to a new level. Over the past 5 years, I have completed multiple courses in Photoshop, 3DS Max, Maya, ZBrush, and taken many online and offline lectures and masterclasses in my occupational area. Within my next position, I would like to make outlooks for characters, environment items for games or to form full-fledged scenes.
I wanna work as a 3D/2D Artist of game environment items and further develop as an Environment Artist. 
Highly interested in a job that will require ongoing improvement of skills in 3D modeling of props, assets, outlooks, and clothing simulation.