Position: Lead 2D artist
Category: Artist
English level: intermediate
Years of experience: 11

- More than 15 years in the game development industry;
Casual game development: character design, concept art, animation, UI and ASO;
- I’m proficient in Adobe Photoshop, Illustrator packages, also I’m familiar with Spine and Blender;
- Great sense of composition, shape, lighting and color. Knowledge of human and animal anatomy at the high level;
- I can work in different game styles (Flat, Pixel Art, Casual, Hypercasual, etc.) and easily switch between them;
- Knowledge of the full cycle of video creative and playable development;
- Extensive experience in teamwork, friendliness, diligence and responsibility. Experience in managing a team of up to 10 people (artists and animators, video designers);
- Attention to details, compliance with deadlines, competent assessment of upcoming tasks;
- I accept constructive feedback and use it for my own development.
Stepico / 8K Games
February 2022 - March 2023
Lead 2D Artist (Marketing)

Responsibilities:
- Leaded the team of 5 people (2D artists and video designers):
- Developed of R&D projects;
- Conducted daily meetings. Conducted retrospective aimed at improving videos and static banners;
- Made assessments of employees efficiency, gave feedbacks, developed the artistic skills of my team;
- Developed of ASO materials and graphics for videos;
Created internal documentation: articles, tutorials, description of roles in the team and new processes;
- Organized the marketing department and the processes from scratch.

Playgendary
April 2019 – January 2022
Lead 2D Artist (Marketing)

Responsibilities:
- Leaded the team of 5 people (2D artists and animators);
- Conducted daily meetings. Wrote retrospectives on previously released creatives and playables aimed at analyzing and improving the product. Came up with ideas for playables at creative meetings, based on monitoring top creatives in the Sensortower App;
- Conducted employee assessment process, feedback, monthly 1:1 meetings;
- Developed the internship for 2D artists, and made workshops. Wrote internal documentation;
- Made quality control of graphics for playable and video creatives, made quality assessment of builds from programmers;
- Developed ASO materials and graphics for videos and playable.

G5 Games
July 2017 – January 2019

Responsibilities:
- Created metamaps for Match 3 Games;
- Made game assets;
- Developed concept art, characters and locations.

Factorial Complexity 
January 2012 – May 2017

Responsibilities:
- Developed full-cycle game graphics;
- Animated characters and objects in Flash.

TundraMobile
September 2008 – November 2011

Responsibilities: 
- Developed full-cycle game graphics.
I'm looking for a new role as a Lead 2D Artist or Senior Artist.
If you are a company which has interesting and challenging projects I'll be a great fit for you. I can offer the skills you're looking for in a game art industry and I can become a valuable employee to your Art team. 
I'll gladly send my portfolio and resume upon the request.
I don't want to work with slots or photobash projects.