Position: Game Designer
Category: Unity
English level: upper
Years of experience: 2

2+ years of experience in GameDev
GamedevCamp accelerator alumni
GamesGathering Kyiv 2023 participant
Game Designer | "NASA International Space Apps Challenge" hackathon (Sep - Oct 2021)

Sidus Memoria (RPG)

Game Designer / Screenwriter / Sound Designer / 2D Artist

level scheme, design document
short plot and lore
a few soundtracks for menu, hub and chase sequence
pixel-style icons and interface

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Game Designer | Gamedev Camp | Member of "Phoenix Studios" (Sep - Dec 2022)

Strings of Paradise (top-down roguelike action)

Producer / Game Designer / Level Designer / Screenwriter / UIUX Designer / Sound Designer

led the team and project, planned work process
wrote the design document
created village level structured in squares
big plot with explaining the roguelike element of the game and lore
dialogue and menu design
sound-design and music

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Game Designer | Unrabbit (Feb 2023 - Nov 2023)

Dark Rabbit (Story-driven tavern simulator)

Producer / Game Designer / Screenwriter / UIUX Designer / Narrative Designer

wrote the design document
remade existent core gameplay loop
created various characters with stories
balanced cooking system with many ingredients and recipes
presented the game at Games Gathering Kyiv 2023