Position: 3d Props Artist
Category: Artist
English level: basic
Years of experience: 4

I specialize in creating 3D assets . I know the stages of game content creation (low-poly, high-poly, UV-mapping, optimization, map baking, texturing, retopology and engine import).

List of programs that I use in my work:
3DS Max, UV-Layout, Substance Painter, Photoshop, Marmoset, Unity, Unreal Engine, Jira, Sourcetree, Discord

Personal qualities: attentive to details, ability to work in a team, a desire for development, the ability to learn quickly, and a creative approach to finding ways to solve problems.
4.5+ years of experience in creating assets for mobile and PC games. 

3D props(environment) artist
G-Space Studio(2022-01.05.2023)
- Creating assets for open-world MMORPG on Unreal Engine 5 in fantasy style;
- Collaborating with concept artists, technical artist and other designers to create an engaging world;

3D Artist
Freelance(2021-2022)
- Creation and optimization of assets for mobile and VR games;

3D artist
G-Space Studio(2018-2021)
- Modeling, UV-mapping, Baking maps, texturing game-ready 3D assets for Unity;