Position: Game Developer (Unity, Godot): Gameplay, Networking, Engine Tools
Category: Unity
English level: fluent
Years of experience: 4

Well, there is few achievements you might be interested in: 
- I made a game which took the first place on hackaton in Lviv (Skedaddle, Clumsy Runners on Steam).
- Launched my own projects as well as bigger projects as a part of team. I pretty much understand game to players delivering pipeline as well as technical stuff. 
- 5 years ago I was working in web development industry, built a company which employed 9 people by the time I left for game programming. Search drucode.com through webarchive (2013 - 2015) as it transformed into another company.
I've been developing games for 3+ years professionally. And few years before it as a hobbyist. 
Shipped games for PC and mobile platforms.

My most recent experience was working on Secret Neighbor (available on Steam) as a part of 3 programmers team. What I specifically did there is listed below: 
- various gameplay features: bear trap, throwing items, player buffs, movement.
- deterministic object spawning system: each client spawns objects in linear manner using same number generation algorithm for randomization. Server provides seed only and doesn't manage spawn at all.
- core networking library, which was used throughout the code base heavily. The goal of this client library is being back-end solution agnostic: it encapsulates back end provider logic and this is only thing which need to be changed implemented if project in needs of moving to another to another networking provider. Basic version of this library available on my github account.
- server browser
- quick game lobby
- custom swearing words filter for server browser and nicknames (using regular expressions)

I programmed smaller games too as a solo developer.
I prefer working in smaller teams. Ideally I would join a team which delivers their own products, have access to players' feedback. I might join outsourcing team with decent client - team workflow / communications too.

I also prefer doing work remotely, going to regular meetings with a team to any city.