Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 2

My goal is to reach a high level in the full cycle of content development for a game dev.
I am engaged in full-cycle 3D modeling for the gaming and non-gaming industries.
I am constantly learning and developing in my field. My goal is to be a high level artist.
I like to model environment objects and create textures for them.
A new passion for me is hard-surface modeling, namely the modeling of vehicles with high
detail.
Where do I want to work?
I'm interested in new projects where I can be useful and get new experience.
It is very important for me to challenge myself and reach new heights in my professional
activity.
I would be glad if our views are the same, because only in this way can we work effectively.

My Skills
 3D modeling
- Low poly modeling
- High poly modeling
- Subdivision surface
- Retology
 Sculpting
 UV mapping
- UDIMs (virtual texture)
 Normal baking
 Textureing
- Hand painting
- PBR texturing
- Procedural texturing

Software skills
 Maya
 ZBrush
 Houdini
 Blender
 3DMax
 Substance Painter
 Substance Designer
 Marmoset Toolbag
 RizomUV
 Unreal Engine
 Plastic CSM
 Photoshop
I am interested in projects where I can develop and learn something new.