Position: Unity3D Developer
Category: .NET
English level: upper
Years of experience: 4

A very interesting project that I had to work on was the LaserTag Pro (http://battlecompany.com/). I worked on it for over a year. He had many different aspects, starting from the complex logic of the application and ending with the connection of different devices among themselves.
Prototype for security services using virtual reality:
•	Development of the application architecture.
•	Integration Hololens in the project.
•	Development of the functionality of reading the environment and its preservation.
•	NavMesh integration.
•	Interaction with GSM (https://www.geutebrueck.com/microsite/g-sim/index_en.php)
•	Display streaming video. 

Project Battle Company (http://battlecompany.com/software/):
•	Setting the communication protocol between applications (Wi-Fi) and equipment (Wi-Fi, Bluetooth).
•	Create multiplayer.
•	Facebook integration.
•	Development of various elements (medals, kill streak rewards, weapon creation tool, etc.).
•	Front-end development (Unity UI, 2D Toolkit).
Prototype Zombie (Tower Defense):
•	Development of the project architecture.
•	ARKit integration.
•	NavMesh integration.
•	Work with 3D objects.
Additional:
•	Verification of test items.
•	Interviewing candidates.
•	Consultations Junior developers.
•	Code review.

Project Puzzle and Dungeons (https://appworld.blackberry.com/webstore/content/59942957):
•	Development of the game logic.
•	Development of visual effects.
Project World of Slots (https://appworld.blackberry.com/webstore/content/59947367):
•	Creating the game architecture.
•	Development network services.
•	Training a junior project specialist.
•	Publish the game to the Blackberry store.
Project Tournament in tavern (https://play.google.com/store/apps/details?id=com.Tellurionmobile.TIT):
•	Development of the game logic.
•	IAP setup (validation on a remote server).
•	Creation of a registration and authentication system (mail, Facebook and guest account).
•	Advertising integration.
•	Scene creation.
•	Preparing project to release.
Additional:
•	Porting games to Android.
•	Connect third-party Android libraries.
•	Facebook integration.
•	Writing native plug-ins
I'm interested in new challenges. AAA games, applications, augmented or virtual reality.