Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 3

- Good knowledge and experience in Unity UI.
- Huge gaming experience, knowledge and understanding of game mechanics. 
- Good knowledge design patterns principles;
- Good knowledge of C# (SOLID, OOP)
- Zenject
- Experience in integrating with third-party libraries and SDKs.
- Self-learning capabilities;
- Good communication skills.

Game Engines: Unity (5.x, 2017.x, 2018.x, 2019.x, 2020.x, 2021.x)
Advanced technologies: Linq, Mobile Inputs, VRTK, MRTK, ARCore, ARKit, Animation(2d/3d/SkeletalAnimation/Ragdoll), Post Processing Stack, Shadergraph, Cinemachine.
Databases: Firebase, SQLite, MySQL.
Version Control and Collaboration Systems: GIT, Unity Сollaborate, Jira, Confluence, Notion.
Code Analysis: ReSharper, StyleCop.
Tools: Rider, Visual Studio, Source Tree, GitHub Desktop, Gimp, FaceGen Modeller, MakeHuman, OnyxTree, SpeedTree, GeoControl, RealFlow, Crazybump, Photoshop, Krita, Figma
- Developing Metaverses.
- Experience in the development of AAA class projects. 
- 3+ years of experience in developing commercial applications for PC / Mobile (Android / IOS) / AR(Magic Leap) / VR(Rift 2, Quest, Quest 2).
- Refactoring, code review.
- Implementation 3-rd party SDK and REST API to project.
I would NOT like to write HLSL / CG shaders and develop Match3 games.