Position: Lead / Senior game designer
Category: Unity
English level: fluent
Years of experience: 10

10 years in the game dev industry, building teams from scratch, building new IPs from scratch, working on famous AAA titles.
- Design direction
- Core design
- Systemic interactions design
- 3C design
- Game balance
- Game economy
- Prototyping
- Level design
- Vehicles design
- Close combat design
- Systemic world design
- Live game activities design
- UI/UX design knowledge
- A/B testing
- Monetization
- Presentation skills (Photoshop,
PowerPoint, pitch, reviews)
- Design documentation (Confluence, JIRA, user flow, schemes, tables, Xmind, etc.)
- Overseeing general project direction.
- Coordinating different departments.
- Building production pipeline.
- Planning team's work.
- Interviewing candidates.
- Mentoring designers
- Overseeing design direction.
- Creating high-level design.
- Designing core loops.
- Designing game pillars.
- Developing systemic features.
- Rational design.
- Various features design.
- More on-demand.
Creative freedom, low bureaucracy, possibility to grow to creative director, possibility to launch own project