Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 3

I successfully perform orders for game dev.
Currently I own a huge portfolio of 3D assets for game dev.
I have acquired classic education in the field of Art and Design.
Skill: 
1) Modelling (Hard Surface and Subdiv): Maya
2) Sculpting: ZBrush.
3) UVW unwrap: UVLayout, Maya.
4) Texturing: Allegorithmic Substance Painter, Adobe Photoshop, 3D-Coat.
5) Bake Textures: Marmoset Toolbag.
6) ReTopology: Maya.
7) Render: Maya (Arnold), Marmoset Toolbag,.
8) Engine: Unreal
9) Animation and character animation: Maya.
10) Sketching: Adobe Photoshop.

I use the above mentioned apps for creation of low/high poly modelling for games and PBR texturing. 
I work with real time render and Ray tracing render.
In order to accomplish my tasks I go through the full cycle of modelling pipeline for Unreal.
I am looking for new possibilities for creative development and professional growth as perspective 3D Artist.
I would like to have an opportunity to develop  a 3D concept of characters, environments.
I value creative freedom and I am eager to take new challenges.
Flexible schedule, professiional team and comfort working atmosphere are also of importance for me.