Position: Hypercasual/ultracasual game developer
Category: Unity
English level: upper
Years of experience: 4

I've made several projects with promising KPI's.
Currently I'm prototyping an ultracasual/hypercasual game in Unity, using C# scripting with a focus on Object-Oriented Programming, design patterns, and clean code principles. For the game's 3D assets and animations, I rely on Blender 3D.
Starting from scratch with own game idea, I'm crafting levels that offer at least 15 minutes of gameplay and ensuring a clear and user-friendly User Experience (UX) and User Interface (UI). 
In summary, my approach combines meticulous coding with creative 3D design to deliver a polished game experience from concept to completion.
I'm aiming for involvement within a game development team, particularly one engaged in more expansive projects.