Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 1


For 3 years, he was engaged in professional e-sports in the discipline of PUBG mobile, performed at European championships and won prizes. I realized that I don't want to just play anymore, I want to write my own games. That's why I liked the development of games for mobile platforms the most, and I believed that the future lay in this. But the more I immersed myself in the field of Game Development, the more I understood that there are no uninteresting genres of Games, there are uninteresting implementations. Therefore, I am interested in the development of both runners, tower defenses, and shooters, mmo rpg, etc. I have a year of experience working with Unity, more than 1 year of them, almost half a year of commercial writing in C#. I worked mainly with Unity3D, I have experience with Unity UI layout, as well as with Lighting, Profiler, Unity Shaders, Animation, Physics 2D and 3D); I know how to work with control systems (GIT), I have several own projects in my portfolio. I know oop, solid, design patterns, various built-in engine tools such as: inverse kinematics, shaders, joints, particle systems, etc. At the beginning, I worked on projects myself, so I have the skills of both a VFX artist and a game designer. For the past 3 months, I have been working on a project in the NFT MMO RPG genre. I have a lot of experience in working with a team. Namely, I was involved in the development of game mechanics such as parkour, the character management system, and I was also involved in the development of multiplayer on Mirror. I have a great desire to develop.