Position: QA Engineer
Category: QA
English level: fluent
Years of experience: 3

I was a part of a quite successful AAA game development team. I saw  the whole process of the game being born and the sunset phase of the project. The Team reached 6 milestones and provided 5 title updates.
I also successfully helped to ship an update for another AAA game being a compliance specialist at the same company. The job required a day to day cooperation with a big internal  team(devs, production and QC/QA) and a Google's compliance team. It was a challenging task I completed and the experience gained is priceless.
My last achievement is uploading a release bild of  a mobile game to Play Store and, hopefully, it will reach Apple Store in a while.
I've been working as a  QA for the last 3 years. I started as a game tester at Ubisoft, worked on AAA projects like Far Cry 6, Watchdogs: Legion and many more. Then I moved to Rage Quit Games where I worked as QA on an mobile game for Android/iOS - a cat simulator.
I passed internal training at EPAM for DWBI engineering (clouds, SQL, Python, Power BI) and now  I work with Unity. Have an understanding of Git and practical experience with GitLab and Sourcetree.
My last position required not only QC and QA, but also fixing issues, keeping an eye on data flow and localisation.