Position: Level Designer
Category: Unity
English level: intermediate
Years of experience: 1

- Created thousands of catchy solitaire levels
- curated teammates and helped them in level design
- organized documentation and helped more experienced colleagues with routine tasks
- worked in a tight connect with game designers: I created tutorial levels, special demonstration levels with certain combinations of mechanics etc.
- took part in analysing our work and made reviews of levels
- created hundreds of exciting stories for the puzzle games
- also drew a bunch of children books (it was in the past life when I worked as a freelance artist:))
I've been working in this area for more than a year (since July 2021). I actively participated in creating and developing projects "Solitaire Perfect Match" and "Riddle Road". My main tasks were creating unique and catchy levels that inscrease the gamers' interest and bring more and more users of our products. I also worked as a first-step reviewer, and my main task was to check the levels of my colleagues, give feedback to them and sometimes fix some rough places and bugs found in levels.

Now I'm actively studying Unity and UE for improving my skills and getting fresh knowledge. At this point I'm open for any possibilities, since I'm interested in career development in any of gamedev branches - it doesn't matter, it's mobile or PC/concole.
I def wouldn't like to work in gambling and any bitcoin/crypto projects.