Position: Unity Developer
Category: Unity
English level: fluent
Years of experience: 6

I am developing a medieval TBS game with RPG elements as a pet project. You can check it out on steam by the name Kingless Land or find a link in my CV.
Last 2 years in Gismart I worked on a bunch of hypercasual games and two bigger scale casual projects in interactive stories and merge genres. Lead a small team of 2 devs during my work on hypercasual games in Flime by Gismart.

During my time at Shadow Masters, I worked on RTS Arena(MOBA/RTS) project as a developer. Here I implemented client and server-side core features, provided a toolset for artists, took a part in global UI rework and optimization.

As a mobile AR game developer in Snap I worked on Snappables - AR experiences and games.

Apart from all of them I do freelance occasionally and participate in game jams of different sorts. You can get more info in my CV.

Participated in ACM ICPS competitions during university and school with reaching up to the world semi-finals.
I am looking forward to working on PC or console game titles. I would do best in tasks that require a lot of synergy between programming and art.
Not interested in social casinos.