Position: 2D Concept Artist
Category: Artist
English level: fluent
Years of experience: 5

- Raised as Leader Artist on my first job as 2D artist. I appreciate it as a big trust from collegues and my own responsibility skills.

- Most of hard skills I gained, I gained from work experience. I easily get along with new workflows and people. And I've often been told that I work with feedback very well and clearly implement all revisions.

- Few times was invited to mentor starter artists. And I'm proud of their results and even more I'm proud that they don't stop and keep the artist's way, no matter how hard it seemed to them on the very start.
I'm a Concept Artist with over 4 years experience in creating art for computer and mobile games. My expertise includes working with different art styles and pipelines. I'm truly a big fan of my job, so I put a great effort to my professional growth.
Currently I have strong skills at designing characters and character skins in most styles. My favourite part is filling it with life and personality using design and artistic principals. 
Also I have a strong experience in designing environment props and assets. 

In my work I mostly use Photoshop software. But also I like using ZBrush for sculpting some assets to use it for both concepting and overpainting. Also I have an experience at texturing stylized character in Substance Painter. I have quite flexible mind, so I easily meet any style requirements, pipeline specifics and new software.

My biggest, I would say, brightest achievement is to become a leader of art team as my first work experience. It was a small start-up team which I joined as a 2D/Concept artist. Few months later founders found me so responsible and engaged into the project so much, so they asked me to lead a small art team, to help translating their vision to artists to bring the project to it's cohesive view. That project was mostly about characters, plenty of skins for every character, challenging 2D animation. But also I cared a lot about backgrounds and some artistic UI elements. 
This experience was both exciting and difficult. It learned me to see all processes in a different angle, it learned me to control my work from both sides. And I keep learning and being inspired by amazing leaders and mentors.

Looking forward to make a huge bright effort to Game Development Industry as an artist, then as a Leader Artist.
I would like to join a creative team to work on a long-term project. I am ready to do my best at concept design and refining 2D art. I am ready to offer my creative ideas and my profesional vision. I appreciate trust and honesty between team members, so I want it to be a productive creative collaboration.