Position: 2D animator
Category: Unity
English level: intermediate
Years of experience: 6


As an animator, as part of the art team & developers, I took part in the creation of casual games for smartphones, tables, PC/Mac in the following genres: match-3, city builder, time-management games, simulator, pazzle, bubble shooter.
I work in programs: Spine 2D, Adobe Animate, Unity, Adobe After Effects, DragonBones. I also have experience with 3D software - Maya, Blender.
Responsibilities:
1) Сollaborating with the art team and developers to create a high-quality animation
2) Preparing graphics for animation: cutting, drawing the necessary elements, optimization (Photoshop)
3) 2D animation:
 - ui, objects, locations, vfx (Adobe Animate/Spine 2D/Unity)
- characters: planning, rigging and animation (Spine 2D/Adobe Animate)
4) Working with Git (basic)
5) Importing animation to the game (*Unity)
6) Reporting: jira/confluence/slack
* Gamedev
* Preference for product companies
* Comfortable salary range: 1800-2000$
* Game genres: casual, match-3, city builder, time-management games, simulator, pazzle, bubble shooter, adventure, quest, hog
* Currently I more focused on character animation in Spine 2D
* I'm not interested iGaming sphere products - slots/casino etc.