Position: 3D Artist | Unity 3D Technical Artist
Category: Unity
English level: pre
Years of experience: 2


My work experience includes expertise in the following areas. 3d modeling, UV layout, texturing, retopology.

Optimization and integration of assets into the Unity game engine.
I adjust materials, shaders, lighting, collect game locations in the Unity engine (URP, HDRP). I work with a particle system to create realistic effects. I create rigging and simple animations, import and configure them in the engine. UI layer. I work with game optimization resources.

I have experience with the following programs: Maya, Canema 4d, Blender, Unity, Photoshop, Illustrator, Substens Painter, Zbrash, Marmoset, After Effects, Git.