Position: Unity3D Developer
Category: Unity
English level: basic
Years of experience: 4

Middle Unity Developer
Gismart
Tasks:
Development of hyper-casual games in the shortest possible time

Unity Developer
WeaR
Tasks:
- Quick analysis of new SDK’s and development of Demo versions of applications for customers;
- Demo versions: ArCore furniture placement with some interactions with it, ArKit (ArCore/Visage) face tracking with some Face filters (shaders), working with MapBox SDK (minimap and creation  an Ar World);

Unity Developer
ArBrowser
December 2017 to April 2019
Tasks:
- AR furniture viewer (ArKit/ArCore), development of some features;
- Client-server connection for viewer (photon cloud);
- Product customization, localization and other services.
Unity Developer
Sharecare
December 2017 to April 2019

Tasks: 
- Programming Custom Editor, Property Drawer; 
- UI utilities; 
- Basic functional AR organ viewer; 
- Tuning WR scene; 
- Localization and other utilities.

Junior Unity Developer
Deyteris Games (Development of casual games)
June 2016 to November 2017
Tasks:
Full development cycle of 2D casual games for PC (Japanese crosswords puzzles, solitaires), including level editors.
Junior Unity Developer
SC Games (Game Development)
February 2016 to June 2016 
Development of mobile Collectible Card Game, based on the "BattleTech" universe (work suspended).

Tasks:
- Deck builder;
- UI functionality;
- Battle mechanics.
- OOP, SOLID, design patterns;
- REST;
- ArKit/ArCore/ArFoundation (Image, Face, Body recognition);
- Visage SDK (Face Recognition);
- MapBox/OnlineMaps;
- Git (Source Tree);
- Zenject;
- Photon;
- Vuforia;
- Json, ScriptableObjects; 
- Editor Scripting;
not Hyprer-Casual