Position: Spine 2D Animator
Category: Unity
English level: intermediate
Years of experience: 1.5

As Spine animator I can:

- independently make changes to the Photoshop source and correct/finish minor elements if necessary, export layers;
- work with Unity for 2D animation;
- I have an understanding of the basics of body mechanics, 12 laws of animation;
- create facial animation, body movement, UI, complex objects (construction of buildings, animation of windows, transfer the weight of the character, objects on the location);
- create pseudo 3D;
- use skins;
- basic knowledge of working with VFX (and want to develop it).
- optimize and export animation.

As motion designer I can:

- create videos for mobile games advertising;
- character animation in Spine Pro, UI / UX environment, -> assembling in After Effects or Premiere Pro, sound-design.
- work according to the script or create one; edit an existing one.
- search stock graphics or footage, correct in Illustrator or Photoshop;
- search music, sounds, make final editing.
I have experience as a graphic and motion designer in a web studio and freelancer.
Created various logos, branding, packaging design, illustrations and icons for websites. When the studio needed to animate created websites for presentations, as well as illustrations and icons, I studied After Effects and Premiere Pro. I also have experience in creating video clips using stock video and graphics, from script to editing.
I love to improve myself and learn something new, I'm not afraid of change.

As a hobby, I like to create something not only in the virtual, but also in the real, physical world: sometimes I sew clothes, do upcycling (new life for old staff). For example: from vintage jeans - a backpack.

In 2021, I got interested in character and game animation.
After studying the Spine program and the basics of animation, I’ve got to aim to find a job as a Spine animator.
I do like to work with different drawing styles, but my favorites - are cute, kind of “kawaii” style characters, anime and Disney style.

As Spine animator I can:
- independently make changes to the Photoshop source and correct/finish minor elements if necessary, export layers;
- work with Unity for 2D animation;
- I have an understanding of the basics of body mechanics, 12 laws of animation;
- create facial animation, body movement, UI, complex objects (construction of buildings, animation of windows, transfer the weight of the character, objects on the location);
- rigg 2,5D;
- use skins;
- basic knowledge of working with VFX (and want to develop it).
- optimize and export animation.
Preferably looking for a fully remote job.

Can describe myself as not a conflicted person, introvert, but very extravert with close friends. I do like to work in a team and be a part of creating something big. I have attention to details, adaptability, ability to accept criticism, perseverance.