Position: Senior C#/C++ Unity Developer
Category: .NET
English level: upper
Years of experience: 6

Little Thieves - UE5.
The Sinking City - UE4.
Ashen porting - UE4.
Aimlab Mobile - Unity.
Sling bombs - Frozen - Unity.
Own Kingdom - Frozen - Unity.

Polygonal 2D editor, with grid system, and functional like in Photoshop (Tools: Copy-paste, import\export, select, grid, forms generator based on fractals and noises, dynamic points link, mirror.)
2048 Game clone desktop edition with simple statistic.
Procedural galaxy with constellation, and intuitivity camera controll, render\update systems works on chunks like Minecraft. 
Social graph used SteamAPI for making links between people and based on they status.
Custom Design of LLM via multidimensional space.
Professional profile: 
C++ 8 years (11, 14, 17, 19) (STL, Patterns)
Lua 7 years
C# 6 years
PHP 1 year (5.3.6 - 5.4.2)
JS 1 year (ECMAScript 5.1 - 6)
Including experience as technical interviewer

Technical skills:
Networking: Wireshark/TCPView packet analysis, (Client-Server programming)
CG: Adobe Photoshop (3+ years), Blender, Kompas3D, FL Studio
Operating systems: Windows XP, Vista, 7, 8, 10; Linux Arch, Ubuntu, Mint
IDE: VS (2008, 2015, 2017, 2019), Code::Blocks, Cpp-Dev

Professional experience:
Freelance
Indie game developer
Frogwares - game development
Room8Studio - game development
Kensana Entertainment - game development
Frameworks: Boost, Poco, EntityX, SFML, SDL, Cocos2D, Zenject, Photon
Libraries: RapidJSON, JSON, Json.Net TinyXML (1, 2), GLFW, GLEW, irrKlang, Zlib, SQLite, Box2D, FreeType, Curl, Glm
Game engines: Unreal Engine 4.12-4.22 Unity 3D 2017-2019, Source Engine, Urho3D, Gideros, Love2D
Additional information: good understanding of: Eulerian hinge, Perlin noise, Bezier curve, matrices, quaternions, multidimensional euclidian space.

Languages: Ukrainian native, English upper intermediate. 

Hobby: Programming microcontrollers, design and implimentation electronic circuits, AI as neurowebs structures, riding on bike, traveling, playing in computer games)
I don't want to be heavily loaded via UI,Camera systems, tired from both of them.
I want to develop gameplay related mechanics and manage process of development.