Position: UX Writer / Content Manager
Category: Other
English level: fluent
Years of experience: 11

– built text creation and game approval processes from scratch for Snapchat's AR Gaming product Snappables—mini-games that prompted UGC (user generated content);

– created content for a Snapchat's  educational quiz on COVID19 right in the beginning of the pandemic, using gamification to tell users about symptoms and safety rules in a fun way. Due to negotiations skills got the game approved in extremely tight deadlines. The game was a hit;

– created narrative for live-ops events for a collab Dolly Parton x Solitaire Cruise—TOP3 Grossing games worldwide in the genre. For the celebrity partnership I incorporated Dolly’s persona in the existing game with made-up characters to give the experience some real feel. The texts I wrote didn’t get any tweaks after Dolly’s team review.
I have 14 years of writing experience as well as expertise in managing teams of writers and processes around text creation. 

Here's an overview of my 3,5 years at Snap Inc:
– owned all text content planning, creation, and review for AR Gaming product Snappables—mini-games that prompted UGC (user generated content);
– built text creation and game approval processes from scratch;
– created content for an educational quiz on COVID19 right in the beginning of the pandemic, using gamification to tell users about symptoms and safety rules in a fun way. Due to negotiations skills got the game approved in extremely tight deadlines. The game was a hit;
– pitched a game idea based on the Me / Also Me meme that was taken into work and turned into a rather successful launch, followed by reskins;
– initiated and managed promo content creation for games within Snapchat app search;
– managed short videos creation—pre-production and on set— for Sponsored Lenses;
– built the structure for and curated Snappables team’s achievements monthly digest;
– identified opportunities to improve translation practices and managed implementation in collaboration with Engineering and Localization teams for text availability in up to 41 languages.

I’m currently focusing on UX writing. I completed an intense course on UX Writing at SKVOT with a score of 198/200 and would love to create copy for interfaces and transactional communications. I’ve worked in games for the past 4,5 years but I’m ready to move on to product and hope to share my game-related expertise along with writing and managing.
A culture based on clear distinct values similar to the ones that I appreciate the most: kindness, inclusivity, insatiable learning, openness to dialogue, fairness.

I expect to have ownership and my voice to be heard in the team's decision making