Position: Game Designer
Category: Design
English level: fluent
Years of experience: 5

My best work is my 5-months game "Nowhere Station":
https://store.steampowered.com/app/1029080/Nowhere_Station/
- I've designed like everything here
- carried full product ownership 
- effectively managed the project to keep production costs low
Physicist-theorist with 5 years experience in Game Design:
- 3 years on own projects: I am CEO, producer and GD in a 3-5 man team
(recent project: https://store.steampowered.com/app/1029080/Nowhere_Station/ )
- 1 in Arkadium (feature design and balance in casual games) 
- 1 in Elyland (full economy balance, combat balance and level design in closed MMO "Terra Magika")

My key strengthes (thanks to Physicist-theorist background):
-	specialist in modeling of complex processes with simple systems
-	good mathematical and analytical background
-	distinguishing relevant and negligible for system description factors
-	concrete and specific documentation writing
-	capable of learning tough stuff
My only expectations from my next job - a tough complicated things.
I don't want simple tasks anymore.

Balance, level-design, feature design, Unity/Unreal/custom engine - I love all of it if it includes challenge.
After all, what else I could want after 5 years in Game Design?