Position: Graphics Engineer / R&D
Category: Other
English level: upper
Years of experience: 11

Voxel Render Developing
AFermer (Open Source) Project: in Vimeo - AFermer
Developing and establishing a procedural workflow for CG content creation:
Avatar 2 - tools for vegetation distribution
Avengers: Endgame - fluid simulation distribution
Mortal Engines - terrain development

Familiar with publicly available technology:
Intel TBB, ILM Base, OpenVDB, Maya, Houdini, PDG, UnrealEngine, Alembic, USD, PyQt, QtQuick, Swift
I'm hunting for an interesting project everything else is less important.