Position: Game Producer / Art Supervisor /Art Producer
Category: Project Manager
English level: fluent
Years of experience: 6

No ruined projects- check  
Every project needs specific attention to three major forces that may ruin the production line. Team, product owner, and management. 
Everyone understands everything- check
Communication - is the key instrument for the company's wealth. 
Income generator - check
Also, a company’s wealth depends on its profitability which should be generated properly. 
Assignee juggler - check
When you receive someone’s project not because previously it was handled well.
Projects:
Call of Duty | Simpsons | Rogue Company | Paladins | Elite Dangerous | Jurassic World | Heroes of the Dark | Trivial Pirsuit Live  
Companies: 
Gameloft, Scopely, Electronic Arts, Ubisoft, High-Rez Studios, Activision, Frontier Developments
Activities:
Supervising of resources, Planning, scrum Mastering, Art Production, Art Implementation, Game production, Game reskiing.
Software;
Jira, Miro, Unreal Engine, Unity, Adobe Creative Cloud, Microsoft office, Maya, 3D Coat, ZBrush, Ableton.
It will be my pleasure to work in a team with a good working structure and well-tuned processes or in a team that needs my help in implementing those essentials. Preferably a company that has zones of responsibilities clearly distributed.
I will be happy to provide assistance to artists and designers as I’m experienced in these fields.
I'll be glad to use my knowledge in practice as a CEO board member and maybe offer projects for realization.