Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 5

I created the game that had attracted over 700+ thousand users with a mark of 4.4 in the Google Play Store. I got first place in two game-creating concourses.
Platforms: Android, iOS, PC
•Full game develop from idea to release
•5 years of C# programming experience (Unity3d)
•3 years work in team experience
•Git knowledge, team friendly
•Deep understanding of game development specifics
•Deep understanding of SOLID principles and patterns
•Plugin integration
•Frameworks knowledge
•Game optimization
•UI designig, programming, optimizing
•UML diagrams knowledge

ABOUT ME
I am 21 years old and looking for a job with a flexible schedule, preferably part-time. I have been working with unity for 5 years. For the last three years, I've been creating games with the team. Have experience developing applications from scratch to release (Android/IOS/PC). During development were used different SCMs: Git, Plastic, and BitBucket. Can work with UML diagrams. When developing applications I pay much attention to code clarity and architecture extensibility. I comply with S.O.L.I.D. principles. However, I don't make them an absolute.

EXPERIENCE:
Self Education sep 2019- jan 2020
I watched many courses including a "Mobile Game Architecture in Unity" course and webinars from Unite. Delved into studying patterns and OOP. Made a test project using Firebase (authentication, database, cloud functions).

Never Enter The Dungeon feb 2020- may 2021
I worked in a team of 5 people, in pair with the programmer. I was responsible for dungeon generation, enemies AI, character controller, and bullet flight mechanics, as well as designing, programming and optimizing UI.