Position: Game designer/ Game Data Analyst
Category: Unity
English level: upper
Years of experience: 2

Successful work with game analytics.
Work both on the implementation of interesting game mechanics and on the analysis of game statistics.
Quite a large number of actively playing players.
I have repeatedly had experience working with teams and investors from Europe and the USA.
I have 3 years experience related to game development and the good portfolio. Having experience in analytics, narrative and game design and production.
I play a lot of games (large list), decompose them, and I am also deeply interested in the game market in general.
I am very particular about the results, constantly improving my skills and work methods.

An important factor for me is the motivation and enthusiasm of the people I work with. And also that the people who work with me love games as much as I do!
Participated in the development of RTS, Hyper Casual and Casual mobile game and AR/VR simulations.

- Game concept design (Pitches, Presentation to the High managment, GDD for prototypes);
- Mid-Core Projects
- Hyper Casual and Casual mobile games;
- Knowledge of metrics needed to evaluate potentially successful game;
- Massive Idea generating;
- Concepting and brining ideas to the team;
- Redesign of the project;
- Create and maintain GDD;
- Level design
- Design gameplay and monetization mechanics;
- Work on User Story, Game Vision, and Scope of Work for the team;
- Delivering ideas about Character and Environment Design to a team;
- Reverse engineering practice.