Position: Junior game designer
Category: Unity
English level: upper
Years of experience: 0

As part of a test task for the position of a game designer, I made a design document for a PC game. Top-down rogue-lite RPG.
Also, in my spare time, I am writing a detailed design document for my own game in the real-time Roguelike RPG genre from the 1st person perspective.
I have irrelevant work experience as a system administrator and a school computer science teacher. Despite the fact that these works are not related to game development, thanks to them I have developed and improved my social and communication skills. Improved my punctuality, efficiency, and self-organization. Thanks to the work of a teacher, I have learned to work with information, search, collect, structure, and convert data for people with different levels of understanding of the subject. Also, I have a large gaming experience in a wide array of genres and perfectly understand the current game market with its trends, requests, etc. I devote all my free time to studying game design and working on a design document for my game.
Development of gameplay for games in a certain genre spectrum (RPG, Rogue-like / lite, ARPG, JRPG, MOBA, RTS, TBS, PnP, FPS, TPS, CCD.) For certain platforms (PC, PS4, XBOX). Thinking over ideas, stylistics, art direction, sound design, gameplay. Writing game and technical documentation, detailed setup and work on game balance, discussion, development and implementation of gameplay elements and game mechanics. Gameplay support and updates for current or already running projects.