Position: Art lead / Art Director Game or AI tech
Category: Artist
English level: upper
Years of experience: 4

The projects I participated in and proud you can find below.
1. From startup AI Factory to sold Snap inc.
Role: Head of creative team in Kyiv office, Art director, Concepter, Director, Shakeholder
Tech that allows user put the face on rendered hunny videos. 
A lot of content experiments were setting up before sold that allowed the team understand the better place in the Snapchat app. For first in Chat to express emotions during conversation and Cameos stories - both for organic growth. Regarding monetization through sponsored ads in full screen content with face swap tech.

2.Successfully transitioned into the role of Content Lead after Snap Inc. acquired AI Factory, maintaining leadership of the content team and ensuring the seamless continuation of operations.
3. ML filters
Role: Art Director / Concept creator
From idea and collaboration with ML engineering team with A/B tests to great realise that brought more than 1bln for first 3 days impressions despite on filter was available for high-end devices.

Next filters with usage AI tech in other apps were twins of this one that was based on ML tech.


4. Also a few hit games wich visual were created by me you can find in my Behance profile.
Passionate and skilled 2D Art Lead and Senior 2D Artist with 9+ years of experience in the game industry. Proficient in leading teams to create visually captivating 2D assets and illustrations for games. My passions include drawing, and it would be ideal for me to combine drawing with team management 
Seeking a role where I can apply my artistic vision and leadership abilities to deliver outstanding and immersive game visuals to make its worldwide famous hits. 

- Lead the team of managers for different hi-tech products
- Gathering ideas and feedback, collecting requirements, writing specifications, creating wireframes and workflows.
- Driving strategic product decisions via evaluation of market trends, user feedback, and meticulous retrospective and prospective analysis of product and content performance
- Managing a long-term and holistic roadmap encompassing internal tools, policies, data/analytics, and feature development
- Developed visually compelling game themes in collaboration with creative teams, translating concepts into engaging visual narratives.
- Created symbols, characters, UI, environment for slot games, based o research to enhancing gameplay excitement and player engagement.
- Maintained uniform visual styles across all game assets through style guides and references.
- Worked closely with cross-functional teams, effectively integrating artwork into projects.
- Refined visuals based on feedback, adapting to changing project needs while upholding quality.
- Ensured top-notch artwork quality, adhering to technical requirements for in-game use.
- Managed time efficiently, meeting milestones and adapting to evolving project demands.