Position: QA Engineer
Category: QA
English level: pre
Years of experience: 1.5

- Advanced knowledge of QA gamdev
- In-depth knowledge of Information security
- Experience in game development on Unity / C#
- In-depth knowledge of VR technologies
- Time management and organization
- Excellent communication skills with the team
- Systematic, scrupulous and flexible.
QA Engineer: (GameDev VR)
He was engaged in testing VR games, namely testing game mechanics, quests, game compliance with the prepared documentation, immersion in the gameplay, and UI testing. Types of testing used in the work: functional testing, compatibility testing, regression testing, Black Box and localization testing. Six projects on the Unity engine and two projects on the Unreal engine have been tested and sent to release, and several more projects are under testing.
    He also wrote and maintained test documentation: test cases, checklists, test plans for testing games, and testing various streamers and platforms that host VR games. Checking compatibility and performance on HMD: Oculus Quest, Oculus Quest 2, HTC Vive Pro, HTC Focus 3, Valve Index, Pico Neo 3, Pico 4, as well as their work through streamers: ALVR, Virtual Desktop, Air Link, Pico Link, VIVE Business Streaming. 
   Interacted with development teams through: Trello, Jira, Confluence, Discord, TestRail, Google business. Participated in writing unit tests for a non-game CSV log parser project. Evaluated competitors' platforms and potential partners.
     Additional: During the work, I took training on Unity Learn and completed the trajectories:
Unity Essentials: Creating game objects, working with scenes and scripts, basic physics, working with 2D/3D objects, setting up the environment, working with the Unity editor.
Unity Creative Core: Shaders and materials, scene lighting, animation, Particle system and VFX Graph, camera, post-processing, audio, user interface.
Unity Junior Programmer: Interpreting simple code, writing simple motion scripts through transform, through Rigidbody, implementing jumps, collisions, automatic spawn of prefabs in the scene, creating UI.
I have a small Runner project created in Unity, where I tried to use all the knowledge I gained from Unity Learn.

QA Engineer:
I was engaged in crowd testing on top platforms from different countries, such as Utest in the USA, Testlio in Estonia, and TestIO in Germany. During one year of testing, I was invited to 60+ test projects involving leading global companies such as Marc O'Polo, Swarowski, Zeppelin, Pedigree, and others. The main types of testing I conducted were functional, follow-up, regression, smoke, and API testing. testing of various web applications, websites, and online games.