Position: 3D artist
Category: Unity
English level: upper
Years of experience: 3

Participation in the project "Alchemist Simulator" in Warsaw. Design, modeling and textures for low poly computer game ingredients for Steam platform.

Experience in leading workshops at TUMO Kyiv  and collaborating with TUMO headquarters content developers in Yerevan

Winner in TYPE UNITE 2018
“Consume” topic poster
The work has been presented at exhibitions in Korea, Turkey, Ecuador, Indonesia and Dubai Design Week
3D Artist - View Labs (full time)
02.2022 - Present
•Modeling and texturing photorealistic 3D assets based on
technical drawings
• Building modelling and texturing for VR tours
• Working with materials and assets libraries
• Light baking
• Creating furniture layouts based on clients inspirations
• Learning UE5 system of lighting
• Communicating closely with ViewLabs team and
participating actively in different projects


MKX studio - 3D Artist
10.2021 - Present
Modeling and texturing 3D game assets for hyper casual games
Making 3D animations
Creating 2D vector and bitmap graphics for as game assets
Creating 2D graphics for UI elements
Integrating models, materials and light in Unity software
Designing levels


TUMO - 3D Modeling Workshop Leader
10.2021 - 02.2022
Leading 3D Modeling workshops at TUMO Kyiv. Collaborating closely with TUMO headquarters’ content developers and working on the constant betterment of the TUMO educational program.

Art Games studio
06.2019 - 08.2019
Internship. Designing, modelling and texturing low poly 3D models of ingredients for computer game on Steam platform. 
Software: Blender, Substance Painter
I am looking for a job in the 3D field. I consider options for work in both the gaming industry and the 3D visualization industry. I am looking for a job  with a flexible schedule, remote work is possible. I have experirnce in sculpting, modeling? rigging? animation and light baking. 

Main programs I'm working with: 
-Blender, Maya, Substance Painter, Cascadeur (for 3D animation), Zbrush, Marvelous Designer
- Mainly I worked in Unity, but have also practical knowledge in Unreal