Position: Sound Designer, Music Composer
Category: Other
English level: intermediate
Years of experience: 5

I am a skilled sound designer from Kyiv, Ukraine with my own recording studio. I have a strong technical background and a passion for creating immersive audio experiences for games. With extensive knowledge in both sound design and music composition, I excel at bringing a game to life through the power of sound.

In terms of sound design, I have a deep understanding of how sound interacts with gameplay and can create intricate soundscapes that complement the game's mechanics. I am proficient in using industry-standard software such as Pro Tools, Ableton Live, Logic Pro X, Steinberg which allows me to deliver high-quality audio that is optimized for the game's platform.

Furthermore, my technical sound design skills enable me to work collaboratively with developers to implement audio systems that integrate seamlessly into the game. I have experience with game engines such as Unity and Unreal, sound engine FMOD and Wwise, and I understand the technical requirements for audio implementation across different platforms.

In addition to my sound design skills, I am also an accomplished music composer. I have a strong background in music theory and can create a diverse range of musical styles that perfectly suit the game's atmosphere. Whether it's an epic orchestral score or a catchy electronic beat, I am confident in my ability to deliver a memorable musical experience that enhances the game's narrative and gameplay.

Overall, I am a dedicated and talented sound designer with the technical knowledge and creative vision to bring any game to life through the power of audio. If you're looking for a skilled sound designer to help take your game to the next level, I would love to connect and discuss how I can contribute to your project.
Sound Designer, Technical Sound Designer, Music Composer at Hidden Object, Match3, FTP, Slot-Games, Fighting, Mobile Games and etc.

FMOD, Unity, WWISE.
Logic Pro X, Pro Tools, Nuendo DAWs.
Waves, FabFilter, UAD etc.

I'm ready to develop myself as a sound designer and music composer in AA and AAA-game development projects. I am ready to improve both my art/sound/music skills and managerial abilities.
If you find a project (game) that you will play by yourself after its development, that's a big indicator.