Position: Senior Unity3d C# developer
Category: .NET
English level: upper
Years of experience: 11

Currently, I'm working in healthcare startup: Polygon Medical Engineering, http://polygonmed.ru/en.
In about 2 years, I've made a Unity application for preoperative planning, you can see screenshots on our site. We are the small team, so all client-side programming was mine:
-Visual style
-UI (menus, objects treeview, property window)
-3d mesh manipulation
-Object selection system
-Object snap system
-Procedural primitives mesh generation (screws, cylinders, boxes, etc)
-Camera navigation in orthographic and perspective views (zoom, pan, orbit)
-Measurements (line dimensions, angles, diameter...)
-OIT transparency rendering

Before that, I was lead Unity programmer in 3d social platform Timvi (http://timvi.com/en.php). I've made a Timvi VR client prototype for Cardboard and Oculus DK2.

I have several assets in Unity asset store (https://assetstore.unity.com/publishers/17510).I can generate you free package vouchers for my assets, so you can check my code style.
Unity C#, C++
(Lightwave3D, AutoCAD)
I'm seek non gamedev Unity/C# position: serious games, data visualisation, CADs, VR.