Position: C++ developer
Category: C++
English level: intermediate
Years of experience: 2


Windows applications development. Computer game development. Mobile games development. Porting games. Unreal Engine development.
Basic understanding of cryptography. Multithread programming.
Understanding of the system memory architecture, OOP, cross-platform development, serialization, client-server architecture, TDD, TCP/IP & UDP
Technical Environment	Operation systems: Windows, Linux, Android, IOS.
Programming languages: С++(11,14,17 standarts), Python(basic), JS(basic), Lua(basic).
Technologies: Unreal Engine, Playrix Engine(VSO),  STL, Windows API, OpenSSL, Qt framework, MFC,  SQLITE, MySql, Cross-platform development,
 unit testing, protobuf, JSON
IDE: Visual Studio, Visual Studio Code, QT Creator,CLiion, Rider.
Debuggers: VS, QT Creator, Rider.
Researching tools: CFF Explorer, Process Explorer, HEX Editors
Other instruments: Jira, Mondey, Asana, git, svn,  Bitbucket, GitHub, GitLab, SourceTree, Plastic SRM.
COMMERCICAL EXPERIENCE(1,7 years)	 SoftRequest(01.10.2021-14.12.2021)
Role: Intern c++ developer

Project: PokerCasta
Tasks: Bug fixes in the graphical interface(mobile, desktop) implementation of application localization.  Fixing bug of the  server side of the application.

Pushka Studios(14.12.2021-01.10.2022)
Role: Unreal Engine(c++) developer

Project: Phantom Abyss
Tasks: Bug fixing. Porting project to the Xbox platform. Performance optimization. Working with blueprints and  c++. Client - server interaction; UI optimization. Blueprints optimization.
Project: Current project under NDA (The game has yet to be released on consoles)
Tasks: Bug fixing. Porting project to the PS4-PS5 platforms. Performance optimization. Engine optimization. Animations optimization. Blueprints optimization.
Voki Games(01.10.2022-09.12.2022)
                                        Role: c++ developer

Project: Mystery Matters
Tasks: Development of hyper-casual games for mobile platforms. Working with internal Playrix engine – VSO. Bug fixing. Transfer of various features and mechanics from other studio projects to the current one.Project preparation for tech launch and soft launch. Work with lua scripts, prefabs, xml.
ISD(04.01.2023-present time)
Role:c++ developer
Project: LabMic
Tasks: Support for a legacy product that is over 20 years old. Elimination of software defects. Support, refactoring of legacy code with the introduction of new C++ standards. Interaction with the MFC framework. Client-server interaction. Testing. Working with the