Position: 3D Artist
Category: Other
English level: fluent
Years of experience: 3


I am a 3D artist, mostly experienced in game development. Throughout my career I gained experience with all core art pipelines as well as working in several game engines, including Unreal 4, Unity and Amazon Lumberyard. 

As an addition to my ability to create aesthetical assets, I am also good with more technical tasks, such as rigging and simulating. I have a vast experience with Autodesk Maya, but also familiar with other (3D) software like Cinema 4D, Substance Painter, Zbrush, Adobe Creative Suite, etc.

Due to the nature of my working process being mostly project based, I have developed solid communication and time management skills. My experience includes working in teams of a different size, within various working environments and strict timelines.

I am familiar with an entire cycle of asset creation pipeline, ranging from concepting to engine implementation, where I continuously keep sharpening my skills. I believe your company is a right place where I could deliver a high-quality work performance while still developing new competencies. I am a fast learner who is constantly seeking for a new ideas, professional experiments and new challenges.
I am open to all opportunities but have special interest in:
game development
medical visualization
CG for events
experimantal/new media/VR/AR