Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 1


Previously worked on mobile games which you can find in my portfolio

My skills:

C#:
OOP
SOLID
KISS
Patterns
DI

Unity:
Zenject
VContainer
Animator (Humanoid, Layers, Blend Trees)
Inverse Kinematics (Animation Rigging)
Tweening (DoTween)
Timeline
Cinemachine
Post Processing
Physics (Collision Matrix, Rigidbody, Colliders & Triggers, Materials)
Scriptable Objects
Competent work with prefabs / prefab variants
New Input System
Profiler
Frame Debugger
Static & Dynamic Batching
UI (adaptivity, optimization)
TextMeshPro
SDK intergration
Device Simulator
Recorder

Other:
Version Control (Github Desktop, Source Tree, Unity Collaborate)
Blender
Adobe Substance Painter
Adobe Photoshop
Adobe Premiere Pro