Position: 3D Artist, 3D generalist
Category: Artist
English level: intermediate
Years of experience: 11

Team Lead of farm projects, which include the  creation of objects and characters, as well as  coordination and control of content.
Create UV and PBR textures (characters and  techniques) for game War Thunder
Designer in projects Haunted Hotel II: Believe the Lies,  Haunted Hotel III: Lonely Dream, Haunted Hotel:  Charles Dexter Ward 
Screenwriter, level designer, designer in the project  Inbetween Land
Creating different styles 3d models.
Highpoly/middlepoly/lowpoly modeling, creating LODs, UV Unwraping, baking, PBR Texturing, animation.
Work whith Unity. Creating game ready models for AR/VR applications. Reworking assets for the desired style, implementation and adjustments.

3D Modeling, 3D Max, Maya, ZBrush, Substace Painter, 3D Coat, PBR texturing, Hand paint texturing, 3D/2D animation, Adobe Photoshop, Adobe After Effect, Marvelous Designer, UV Layout, Spine, Unity,  AR, VR, Marmoset Toolbag, Keyshot,  Trello, Jira
I am a communicative person and I learn new things quickly.
I want to join a friendly team where I would be able to bring value and be improved as a specialist. I'm open to new challenges!