Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 5


I have been in gamedev for 5 years. 

Participated in the development of games for PC and VR in casual and realistic style, as well as mobile games, hyper casual, midcore and casual. 

My tasks were to create 3D assets (modeling, sculpting, texturing, UV), level design, solving optimization problems, building levels and adding assets to the game engines like Unity and Unreal Engine 4. 

Main areas of focus are creating environment assets, props, hard-surface and level design. 

I have basic animation and rigging skills, I am also actively developing in this direction.
Opportunity to work on interesting tasks of different types, learn new approaches and techniques