Position: 3D Artist Junior
Category: Artist
English level: pre
Years of experience: 1

Hard surface modeling in Autodesk Maya (main tool):
- a full cycle of 3D model development (Draft (blocking with subsequent detailing of forms and silhouettes), Topology (mesh - High poly, Low poly), UV-mapping, Map baking (Substance Painter, Marmoset Toolbag, xNormal), Texturing (Substance Painter -
exporting maps to Maya)
- skeleton creation, rigging, character animation
- work with dynamic and physical effects (smoke, fire, fog, destruction and etc.)
- work with light, camera and feed to Arnold render
Experience in the Voxel studio as a Voxel Artist 
Experience in freelance as a 3D Artist.

Hard surface 3d modeling using Autodesk Maya; texturing - Substance Painter, Photoshop; compositing with Adobe After Effects.

Environment modelling in VoxEdit and MagicaVoxel
Job expectations are developments in game design. Application of my creative ideas. Like Hard Surface modeling