Position: Unity3D Developer
Category: Unity
English level: fluent
Years of experience: 2.5

Currently, I'm working as a generalist Unity developer and have several Steam releases under my belt, developed from A to Z.
During my non-commercial activity, I built a bunch of finished projects from scratch, to get my hand in. Most of my finished (pet)projects are Hyper-Casual games for Android. 
Also, I've participated in game jams, and have experience in teamwork, bug fixing, and meeting deadlines.
My overall experience with Unity consists of over 6 months of commercial and around 2 years of non-commercial experience.
I'm used to game development's 2D/3D aspects such as UI, animations, shaders, particles, optimization, lighting, AI, procedural generation, and design patterns.
Also, proficient with integrating tools, templates, and plugins required for the project as Zenject, DOTween, I2, etc.
I'm used to Casual(PC) and Hyper-Casual(Mobile) game development.
However, I am interested in character action games and new challenges in general.
In my striving for excellence, I seek a solid non-toxic team to boost my growth further beyond.