Position: Texture / Environment Artist
Category: Unity
English level: intermediate
Years of experience: 8


Hi there!

My name is Alexander. I have been working with 3D graphics since 2010, I started my career as a freelancer. For a long time, I worked as a 3D Generalist and implemented various projects that included modeling, texturing, rendering, animation, motion graphics, 3D illustrations, etc.

Since 2016 I have been leaning towards the game development industry. For two years I worked with a German studio Matrixworks located in Berlin, which developed VR applications and content for VR, where I held the position of Texture / Environment / Prop Artist.

I am well aware of the entire pipeline of the models creation for games and VR. I can make props, landscapes, kitbash (parts of buildings and structures for assembling game levels) of any complexity. I own both SubD and Non-SubD (Boolean / Bevel) modeling techniques. I can create high/low poly models with the competent grid, do retopology, UV unwrapping, baking texture maps, texturing, export for game engines, as well as setting up the scenes in the game engines themselves. I can make procedural/parametric materials (Substance Designer .sbs, Quixel Mixer etc.) to mix them in the game engine and create the necessary number of variations to revive the game level.

My main specializations are: Game Dev/VR, PBR/Realistic, Hard Surface, Cyberpunk, Sci-Fi, Dieselpunk, Post Apocalypse, Steampunk.

I am passionate about my work, always up to date with the new technologies, software, techniques, trends and tips & tricks in the computer and gaming industry. I am constantly growing, reading/watching “behind the scene” materials about AAA games, interviews with developers, etc.

I work in the following programs:
Modeling: Maya, Blender, Cinema4D
Sculpting: ZBrush, Blender, 3D-Coat
UV Unwrapping: Maya, RizomUV, UVLayout Pro
Texturing: Substance Painter/Designer, Quixel Mixer/Megascans/Suite, 3D-Coat
Rendering: Blender (Cycles/Eevee/Octane), Maya (Redshift), Marmoset Toolbag, Unreal Engine 4
Simulation/Generation: Marvelous Designer, SpeedTree, World Machine, RealFlow
Game Engines: Unreal Engine, Unity
2D: Adobe Photoshop
Vector: Affinity Designer, Inkscape, Adobe Illustrator
Compositing: Adobe After Effects

With best regards,
Alexander.