Position: Senior game designer
Category: Unity
English level: upper
Years of experience: 5

- Mobile RPG full cycle development experience
- 5M+ project LiveOps (+ 50% RPI)
- Experience in prototyping without art department  (3 GD + 1 dev team)
Еxperience: Gamedev - 7 years, game design - 5 years.
Platform: mobile 
Genre: casual, idle, life sim, mid-core RPG

What can I do? 
- Analysys, hypotesys and pumpuing KPIs
- Decompose competitors, and market analyses
- Developing features from documentation to release
- Creating and keeping GDD
- Guiding prototyping process from 0 to soft launch
- Task management
- Sprint scheduling 
- UX prototyping in Figma

Additional skills:
- Level design
- Unity3d, C#
- Stress tolerance

Tools: 
- Documents, diagrams: coda io, Google sheets, Google docs, MediaWiki, Draw.io, Miro;
- Analytics: Appmagic, Facebook analytics, inside analytics dashboards/services
- UI/UX: Figma 
- Dev: Unity3D, Mercurial, Tortoisehg, Sourcetree
- Content making: Chat GPT, Midjourney

Goal: 
Making hits and pumping companies.

Free time: 
Pc/mobile gaming, decomposing, prototyping, DnD, trips
- PC or Mobile
- Large-scale projects
- Experienced team
- Clear processes
- Comfortable atmosphere