Position: Junior Environment artist
Category: Unity
English level: basic
Years of experience: 1

I’m a beginner 3D Artist. I have more than a year of 3D modelling              experience. I have an abstract sculpture and optical art background. The artist background gave me the possibility to learn how to work with             silhouette, coloring, textures and how to develop a creative view. I often change the way I express my art and focus on 3D graphics. I have                always been attracted by the process of implementing my ideas with           technology where I can express my artist's imagination. I'm an easy-going, considerate and organized person. I’m eager to          constantly develop and to face challenges. I’m not afraid of anything new     and learn things quickly   
Game Challenge Hackathon
 I have participated in the Game Challenge Hackathon with the “Heat to Move” team. Our team became a finalist. I was a 3D Artist, developed models, game environments. The idea of the project was tied to the physical properties of various gas molecules, and the Brownian motion law. I’ve got a good team working experience. 
 
After the hackathon our team has started development of a new horror game.
Development of 3D models for the environment
  Using such tools as Blender, Photoshop, Maya, Marmoset Toolbag, Unreal Engine 
 UV map development, 3DCoat texturing
  Development of low poly, high poly model
  Development of the artworks concept
  Modeling of 3D sculptures using Blender, Photoshop, CorelDRAW
  Implementation of models in a material 
 Work with foreign customers