Position: Middle Game Designer
Category: Design
English level: upper
Years of experience: 4

•	Almost four years of experience in developing and supporting games in different genres for mobile and internet platforms. Experience in creation and implementation of my and producer’s ideas into the project. 
•	English: Upper intermediate. Experience of direct communication with native speakers, translation, creating documentation and scenarios.
Middle Game Designer, Amrita Studio, — February 2022 – August 2022
•	Balancing gameplay and game economy
•	Reverse engineering of game balance and social mechanics
•	Analysis of games from business rivals (game and economy balance, game mechanics, meta-gameplay, etc.) 


Middle Game Designer, Turbo Rocket Games, — October 2020 – January 2022 
•	Creating scenarios for the unannounced narrative-based game about animals 
•	Formation and review of tasks for 2D and 3D artists 
•	Creation and presentation of new game mechanics 
•	Analysis of games from business rivals (narrative, game mechanics, meta-gameplay, balance, etc.) 
•	Creating in-game playable scenes via text-based editor


Game Designer, BLUEMBO — April 2020 – September 2020 
•	A big variety of tasks for several projects (in development or released) in various genres (match-2, match-3, find a difference and a puzzle) with different metagameplays 
•	Some of the tasks: 
	Formation and review of tasks for 2D, 3D artists and Unity programmers
	Creation of new game mechanics, other game-content and testing them
	Maintenance of documentation 
	Analysis of games from business rivals (balance, game mechanics, metagameplay, etc.)  


Game Designer, ENIXAN Entertainment — October 2018 – April 2020 
•	Weekly creation and launching events for the game (narrative, balancing the entire game event and missions’ difficulty for it, creating game maps at the map-editor) 
•	Creation and implementation of new game mechanics; revision and optimization of old ones 
•	Formation and review of tasks for 2D, 3D, GUI artists, PHP and Flash programmers 
•	Weekly profit analysis with a project manager and marketer, searching ways to increase it and to raise the monetization of new and existing mechanics, as well as ways to keep players 
•	Analysis of player reviews collected by the community manager.