Position: Tech Team Lead, Lead Developer, Engineering Manager
Category: Unity
English level: upper
Years of experience: 9


CTO, CO-FOUNDER, EVOLVER.GAMES; UKRAINE, ISRAEL — 8M

Projects: a bunch of marketing research projects, yet no massive hit release 
Responsibilities: Sharing mobile games market experience with teammates; Setting up team workow; Propagating Scrum methodology; Building framework based on Unity's DOTS with key principles in mind: Quick Iterations, Simplicity, Extendability; Propagating data oriented design as well as data driven approach in development 
Key technologies: Atlassian services, Unity, C#, ECS, DOTS, Google Workspace, GitHub, Zenject, UniTask

SENIOR UNITY DEVELOPER, FUNZY.GAMES; KYIV, UKRAINE — 1Y

Projects: Charmed Mansion Bubble Shooter 
Responsibilities: Sharing Unity experience inside the team; Setting up Unity environment and team workow; Working with Scrum; Writing tests (behaviour, functional, unit); Handling pull requests; Implementing different kind of gameplay and editor systems; 
Key technologies: Jira, Scrum, Unity, C#, Tests, GitHub, Logz.io, Google Drive as hosting, Zenject, UniTask

LEAD UE4 DEVELOPER, BMOTION TECHNOLOGIES; KHARKIV, UKRAINE — 11M

Projects: unreleased VR games for custom game stations 
Responsibilities: Creating project roadmap; Setting up team workow; Ownership of the whole codebase of the games; Implementing multiplayer games with UE4; Getting acquainted with different VR headsets and VR environment; Working with outsource artists; 
Key technologies: Custom made game stations, UE4, C++, multiplayer games, VR, Git

SENIOR UNITY3D DEVELOPER, DREAM TEAM; KHARKIV, UKRAINE — 2Y 5M

Projects: Matchland 
Responsibilities: Implementing and maintaining whole match-3 logic (gravity, matching, generation, shufing, pools etc); Implementing most of gameplay match-3 mechanics and chips; Implementing editor for level designers; Implementing bot-like system to validate, test and collect statistics about match-3 levels; Integrating different plugins (SPINE, Helpshift etc); Implementing game foundation systems; 
Key technologies: Unity, C#, Git, GitHub, GoogleDrive, SPINE, Helpshift, Zenject

Previous experience didn't fit into the description box :-)