Position: Middle Unity developer
Category: Unity
English level: intermediate
Years of experience: 3

Successfully conceptualized and developed more than 30 diverse game prototypes from the ground up, showcasing a wide range of gameplay mechanics and varying levels of complexity.
Summary:
Experienced Unity mobile game developer with over 3 years of hands-on experience in creating hyper casual and hybrid casual mobile games. Proficient in all stages of game development, from initial concept to final optimization. Adept at collaborating with cross-functional teams to deliver high-quality gaming experiences.

Experience:
Unity Mobile Game Developer - HyperCasual - October 2020 - May 2021
Unity Mobile Game Developer - HyperCasual - June 2021 - July 2021
Unity Mobile Game Developer - HyperCasual / HypridCasual - August 2021 - Present

- Led the development of mobile games from inception, including researching and selecting necessary plugins for each project.
- Planned projects, breaking down tasks, estimating complexity and time requirements.
- Maintained code quality throughout development phases, ensuring clean, efficient, and readable codebase.
- Integrated various plugins and SDKs for optimal performance and analytics tracking.
- Conducted profiling, optimization, testing, and debugging to achieve smooth gameplay and bug-free experience.
- Collaborated closely with producers, game designers, and artists to ensure seamless teamwork and project success.

Technical Proficiency:
- Unity engine and editor, encompassing all Unity APIs (physics, animation, VFX, UI, PP, etc.), C#, and Microsoft Visual Studio.
- Proficient in Zenject dependency injection framework.
- Familiarity with SRP and URP rendering pipelines.
- Strong adherence to clean code, design patterns, OOP, and SOLID principles to ensure maintainable and scalable projects.
- Knowledge of base data structures and algorithms for efficient problem-solving.
- Proficient in version control using Git (GitLab, SourceTree).
- Extensive experience with plugins such as Cinemachine, MeshDeformer, PaintIn3D, Obi Fluid/Softbody/Rope, Spline Dreamteck, Pathfinding, CurveWorld, Odin, etc.
- Skilled in AI programming and pathfinding using NavMesh and A* Pathfinding.
- Competent in editor scripting using the Odin Inspector plugin.
- Basic proficiency in Blender.

Seeking new opportunities and challenges to further contribute to the gaming industry.
-  Remote work and  flexible schedule.
- Inspiring and collaborative work environment.
- Opportunity to work on interesting and diverse projects.
- Opportunities for professional growth and learning.
- Clear communication processes and opportunities for feedback.