Position: Game Designer
Category: Unity
English level: upper
Years of experience: 3


Game Producer/Founder, HyperWe
June 2020 — now

Game Producer, Pawsome Games
December 2019 — June 2020 (Full-time remote work)
— Manage all steps of game development and production process from idea through launch and to optimization;
— Monitoring and analyzing the games market
— Coordinate and supervise dev teams from the concept stage till the product launch
— Create and maintain project schedule
— Ensure effective interaction between key stakeholders of the project;

Game Designer, Amrita Studio 
June 2019 — October 2019 (Full-time work)
— Narrative design;
— Writing quests, dialogues, descriptions;
— Developing in-game mechanics, prototyping (Unity)
— Developing an in-game combat system; 
— Writing design documentation;
— Developing a game story, general style, characters; 

Lead Game Designer, Catfish Games
October 2018 — August 2019 (Full-time remote work)
— Writing documentation, technical tasks, and controlling the processes;
— Writing scripts, creating a general style of a game;
— Developing in-game mechanics;
— Developing an in-game combat system, prototyping;
— Working on level design.
RPG game for mobile phones

Narrative Designer, Real Grace
April 2019 — July 2019
Project work
Narrative writing for Telegram game "World of Dogs"

Game Designer, ADVERTHUB 
December 2017 — October 2018 (Full-time work)
— Writing design documentation, tutorials;
— Developing 3D game levels in Unity; UI prototyping;
— Developing a game story, general style, characters, video intro, quests;
— Writing a script, dialogues, descriptions;
— Controlling project progress.
— Two finished projects (survival and horror games) for mobile phones.

Editor/Designer, Freelancer
October 2015 — October 2017
Writing articles, editing and optimizing texts, page proofing of printed issues.