Position: 2D animator/ Technical designer
English level: upper
Years of experience: 2.5

Fast learning, eager to innovate.

Broad experience: I have both the technical education and art work experience, which allows me to communicate with both the developers and artists easily and to fluently switch between technical and animation tasks.
2.5 years of 2d animation and integration of art assets into custom Cocos-based engine, for casual mobile game. 

   Among the responsibilities were:
- UI animation in After Effects,
- Character animation in Spine,
- Vfx animation in particles editor,
- Bitmap fonts preparation,
- Graphics optimization ( mostly RAM usage minimization)
- Packing textures into atlases,
- Development of logical structure of projects, providing block-schemes for developers in Miro.
- Scripting for After Effects.

2016-2018 Freelance graphical Designer
My intention is to grow both artistically and technically as animator or technical designer,  to become a part of strong team, aimed on producing quality content and constantly improving the workflow.

Realistically, my skill set and experience suits 2D casual mobile projects the most, though I am open to all gaming propositions.

 Test assignments are welcome.