Position: 3D Artist
Category: Unity
English level: intermediate
Years of experience: 3

- Game gathering academy -- "Painting in ZBrush" 
- Udemy -- "Complete Blender Creator"

Known full-process game ready 3D model pipeline.
Outsourcing in an AR project:
   - Creation of characters with skinning and rigging (ZBrush + 3D Coat)
   - Locations and props with texturing (Blender + RizomUV)
   - All models are ready for import into the Unity

Game production studio:
  - Full-process game ready low-poly model pipeline.
  - Characters
  - Environment 
  - UV maping
  - Texturing
  - Rigging
  - Animation
  - Unity setup
  - Level design

You can see my work here:
ulitka.artstation.com
Working with a hard surface, but if it need I can switch to organic.