Position: Manual QA Engineer
Category: QA
English level: fluent
Years of experience: 4

- Successful mentoring of QC Tester.
- Managing several full life cycle projects: planning;
estimating the time; communicating with prod; creating and exacting test cases; managing the documentation; jira tracking.
UX Requirements Specialist (QA) in Ubisoft Kyiv — 4.5 years.
Job specification :
- Creating document; TestRail, review, verify and execute Test Cases using requirements specification responsible for all testing phases of the development cycle;
- Project management through the whole life cycle and the stage gates from the QA pov.
- Writing test-documentation: bug reports, test cases, checklists, test plans;
- Experience of work with bug reporting systems (Jira);
- Test Reports to the production;
- Working with requirements, bring forward service requirements to the production team;
- Functional, regression, UI and cross platforming testing (PC, PS4, PS5, Xbox One, Xbox Series X, Google stadia, Nintendo Switch);
- Analyze testing results, indicating product stability;
- Tests planning and aligning with different projects on board (in order to meet the deadlines);
- Testing the product to identify any epilepsy sequence with dedicated tool (hardware, software) to analyze any possible issues.
- Testing the product to identify any issues related to sound area with dedicated tool, both hardware and software;
- User acceptance testing (UAT);
- Performing tests to showcase input latency of the particular project to the production team;
- Suggestion to the production team with bug fixing solutions;
- Failing or Approving each milestone\stage gate of the project regarding to the test results and requirements of the QA service;
Trustful environment.
Absolutely NO towards any gambling projects (slots, casino).