Position: Game Designer
Category: Design
English level: upper
Years of experience: 4


Mobile - Hidden Object (Cocos2D) - development, prototyping, balancing, idea generation, post-release work, planning, management.
Mobile - Time Manager (Cocos2D) - development, balancing.
Mobile - Casual (Cocos2D) - development, prototyping, balancing, idea generation, post-release work.
PC/Console - Adventure (Unity) - development, level-design, idea generation.
An interesting project with a cosy team, regardless of the product genre (except gambling), casual casino is OK.