Position: Data Analyst / Data Scientist
Category: Data Analyst
English level: upper
Years of experience: 3

Balancing in-game economy
Generating reports using local dashboards from Tableau
Creating dashboards using Data Studio
A/B testing
Managing the process of creating dashboards
Monitoring and analysis of online dashboards
Creating and analyzing user behavior funnels
Setting and testing remote configs
Analysis of UI elements
Segmentation of users in F2P games
Data cleansing
Bank credit scoring tasks
PRODUCT ANALYST | ANTS GAMES | AUGUST 2022 – NOW
Mobile game company
Member of marketing team, responsible for two products: a casual simulation game, a mid-core RPG.
Closely working with development and product teams, created the entire data analytics pipelines for 
the projects mentioned.
· Created the documentation for relaying game events to Firebase. Described the tracked user event 
parameters. Worked with the developers in order to introduce the mentioned event params. Tested 
the events themselves, as well as the quality of the event relaying.
· Analyzed user behavior, monetization options, UI/UX of the games, made funnels for playthroughs.


DATA ANALYST / DATA SCIENTIST 
OCTOBER 2021 – JUNE 2022
Full-service marketing agency for Amazon brands

An integral member of the Analytics / Data Science team charged with creating state of business metrics 
interactive reports for clients and developing ML models to project sales forecast.
· Created interactive dashboards with business metrics using Tableau and Google Data Studio.
· Developed ML model based on time series prediction taking into account seasonal trends, holidays 
and specifics of Amazon sales, using no-code environment to forecast clients’ sales, and optimize 
their business processes.

PRODUCT GAME ANALYST 
MARCH 2021 – OCTOBER 2021
Casual games company

Served as analyst on the Product Analytics team that monitored state of projects and analyzed different 
aspects of these programs to improve game metrics, and processes. Recruited to work on four (4) hypercasual games.
· Utilized analysis of user behavior from casual mobile games user input funnel to recommend 
strategies and tactics that reduced users churn at first levels of the game by 8%, which in turn 
increased DAU by 5%. Built UI/UX funnels that helped to simplify the interface and eliminated
unpopular features that resulted in increasing the average length of game sessions by 14%.
· Actively monitored Marketing tracking & measurement dashboards daily to detect critical 
situations and address them in a timely manner to maintain margins for the company.
· Segmented users in hyper-casual F2P games to optimize advertisements exposures to 
targeted user groups based on lifetime, in-game spending and overall user experience.
· Analyzed A/B test results of new game features; changes in in-game economy; and complexity curve 
using Firebase, Python and Google Sheets.
· Strive to achieve balance & optimization of in-game economy.