Position: VP of Engineering & XR/Unity Expert
Category: Unity
English level: fluent
Years of experience: 7

As a Unity Engineer with over 7 years of experience, I possess strong leadership and mentorship abilities, as well as a deep understanding of Unity and VR/AR app development. Throughout my career, I have participated in the full development life cycle, including maintenance, porting, and optimization of projects. I am a proactive, responsible, and diligent individual who is able to prioritize important tasks and provide accurate guidance to my team. I was responsible for designing and implementing scalable and maintainable solutions, as well as leading and mentoring team members to ensure the success of the project. In addition, I am skilled in leading by example, efficiently organizing my time, and continuously improving best practices.

Tech Skills: C#, Unity, UE4, C++/Blueprints, Networking, Vuforia, ARKit, ARCore, Zenject, UniRx, StrangeIoC, MRTK, Lua, Defold, Jenkins
Personal Skills: Communication, leadership, helpfulness, creativity, strategic planning
XR EXPERT & CLUSTER LEAD
As an XR Expert & Cluster Lead, I bring extensive experience in the XR development to the table. My current position involves leading the pre-sale and discovery phases of projects, working closely with clients to identify their needs and provide expert guidance on the best course of action.
Once a project is underway, I plan, direct, and coordinate all activities related to creating the software. This includes designing, building, and maintaining efficient, reusable, and reliable software architecture that meets the needs of the project and the client. I partner with other teams to ensure that schedules and goals meet business and project needs. As part of my role, I conduct code reviews and play an integral role in the hiring process for future colleagues.
Beyond my technical expertise, I bring meaningful contributions to our team. As a Cluster Lead, I am committed to fostering a collaborative and supportive work environment that promotes growth and development. I strive to provide mentorship and support to my team members, helping them to develop their skills and reach their full potential.

TECHNICAL PARTNER
As a Senior Developer and Technical Partner, I have extensive experience in software development and have a strong track record of helping development teams streamline their workflow. My role involved collaborating closely with development teams to identify areas for improvement, providing technical guidance and support, and troubleshooting any issues that arose during the development of VR training simulations for the Meta Quest platform.

One of my key strengths was my ability to effectively communicate between technical and non-technical team members, ensuring that everyone was aligned and working towards the same objective. I was also responsible for recruiting and evaluating development teams, as well as providing continuous technical support and coaching to ensure that the team was able to deliver high-quality products efficiently

LEAD DEVELOPER
I was working on the high-end VR project for desktop and mobile headsets which contains both real-time and pre-rendered 360° levels, supports multiplayer interactions and shared experience. Project development had been started using Unity engine but after some time was ported to the Unreal Engine 4.

LEAD UNITY DEVELOPER
I was working on the development of a few unique solutions for modernization, automatization and monitoring of processes for systems engineering companies.