Position: Game Designer
Category: Unity
English level: intermediate
Years of experience: 3

- The release stage of the project that everyone is waiting for is the biggest challenge for me.
Everyone worries, is nervous and when it is necessary to bring the final touches in the project, I keep the situation under control and raise the spirit of my colleagues

Personal projects: Organization, analytics, writing of GDD and coordination with the team, development cycle from prototyping to the release stage, establishing and maintaining a partnership with distributors, marketing
WORK EXPERIENCE
- Managing a team of 5-7 people (staff, outsourcing)
- Market analysis
- Interaction and reporting to management
- Creation and control of Game Design Document
- Creation and maintenance of a technical documentation
- Organization of the work of the team of game designers
- Concept development, creation of features and mechanic and prototyping with programmers
- Interface prototyping, animation, and UI configuration
- Coordinating the development process, monitoring tasks
- Level Design
- Close interaction with programmers and UI designer
- Creating and directing cutscenes
- Product testing
- Bringing projects to the release stage, uploading on Google Play and porting the project to WEB under PC browsers, support for updates
- Mentoring over five people from new staff from scratch to the full cycle of developing and making
- Work with the gaming community
Friendly team, the acquisition of new skills that will help the personal growth and growth of the company.