Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 6

These are my achievements:

- Developed dozens of games.
- Published a game on Google Play.
- Ported "Harry Potter And The Sorcerer's Stone" to Android.
- Deep understanding of game mechanics and how games work.
- Proficient in distinguishing game engines based on motion blur or physics/materials etc.
- Vast knowledge about games and everything related to them.
- Familiarity with the following tools:
  - Unreal Engine 4/5
  - Unity 3D
  - Construct 2/3
  - Basic Blender
  - Basic Pixel Art
  - Photoshop for game development, etc.

AI models I use(d):
- DALL-E 2
- Chat-GPT
- DALL-E Mini
- PolyCam etc.
I began my game dev journey when I was 6 years old, and now at 18, I have gained extensive experience in creating games using various engines, from 2D to 3D. I have had the opportunity to work with numerous programs and utilities that have proven invaluable for my game projects. In Blender, I crafted low-poly models, while in Aseprite, I honed my skills in pixel art sprite creation.

Throughout my career, I have developed numerous games, some of which are still available for download and play, while others have vanished with time. Notably, I have a released game on Google Play called "I Need Some Smoke." Additionally, I collaborated with a friend to create a mobile phone port of the cult classic game "Harry Potter 1." We learned about the game's mechanics, reworked models, and animations to be utilized in Unity 3D, fostering an English-speaking community that supported our project. Our work was fueled by passion and motivation, as we pursued game development without financial backing.