Position: Research Engineer (graphics, gpu computing, machine learning)
Category: Data Science
English level: upper
Years of experience: 9

listed in work experience, so there's no need to repeat
C++/OpenGL/CUDA Developer (02.2021 - 12.2022)
Desktop software for high-speed cameras
Developing high-speed (up to 300 fps _ 4K resolution) GPU demosaicing algorithm (OpenGL, CUDA versions)
Improving shaders’ and kernels’ performance on different hardware
Implementing video exporting functionality on Windows and Mac

02.2020 - 11.2020. Software engineer, embedded electronics
- firmware implementation for esp8266-based smart home device
- prototype client app implementation using flutter
07.2018 - 08.2020. R&D engineer
- convolutional neural networks, aerial imagery processing
- classic computer vision methods, same application
- 3d automation, improving 3d team workflow
- emotion classification project for car industry to detect driver behavior
07.2017 - 02.2018. Video Engineer, codec optimization
- AV1 encoder optimization using x86 AVX and AVX2 instructions
11.2016 - 08.2017. R&D engineer
- implemented real time video stitching for autonomous robot
- worked on face-related neural network filters (enhancement, stylization)
- improved gpu memory footprint of convolutional neural networks
- implemented ffmpeg video filters
05.2016 - 10.2016. Research engineer, data compression field
- improved existing image compression algorithm
02.2014 - 04.2016. Independent contractor
- created video engine for customers video editing software
- made automatic video creation system for real estate provider using some data already present in the system
- some CUDA-related projects
- implemented some machine learning-related papers for research and commercial applications
- assisted customers in algorithm design
11.2013 - 02.2014. Software engineer
- worked on online-learning platform using customer-created language
06.2013 - 09.2013. Software engineer
- well-known video editor project with large code base
- simple bug fixing