Position: Senior Unity Developer
Category: Unity
English level: upper
Years of experience: 7

- Published my first game at age 20, called "Mortal Hockey: Arcade"
- Managed to get the job in gamedev while still studying in college
- My team and I won #1 place at first ever Plarium Game Jam
- Master's degree in computer science
- 7 years of commerical experience
- Strong english, can communicate with foreign clients
- Experience with Mobile, PC, Web platforms
- Worked in big and small teams as well as solo

Work Experience:
- Unity Developer, Plarium, Jan 2016 - Oct 2018
- Unity Developer, Black Tower Basement (indie), Dec 2019 - Apr 2021
- Senior Unity Developer (R&D), Whimsy Games, Apr 2021 - Oct 2022

Started my career in the world-known company as an intern while still studying in college. There I learned how games are made in a professional environment and to cooperate with specialists in different fields. Colleagues always highlighted my aesthetic view for coding, layouting UI and animations.

Tried myself as an indie-dev. Learned developing project from prototype to final product, building extensible architectures, injecting dependencies with Zenject, working with ShaderGraph, HLSL, Cinemachine, ECS, Firebase. Worked on several titles for Mobile and PC.

Was part of the R&D team. Researched & built template projects for Unity WebGL & Mirror Multiplayer. Also worked with Crypto & ASP.Net Core.

Done many project estimates for the clients. Consulted clients on technical side in english.

I know Unity engine inside and out. Can basically do anything you might need. Learning new technology for me is a 2 weeks task.
- PC, Console, Web & Mobile games and applications.
- VR/AR showcases, training simulators, tools, exhibitions or games.
- Can build architectures, code gameplay or any other game systems.
- Can also do realtime multiplayer with Mirror or Photon.