Position: Strong Junior Unity3D Developer
Category: Unity
English level: upper
Years of experience: 1

4 projects in release, 1 win in chacaton

First project: simple runner(Infinite Cube) with levels and power-ups
Second project: turn-based strategy game(Clonium), goal is to kill oponents on the field and be the last player standing.
Third project: action roguelike game(Blob Invasion) with levels, various enemies and bosses, different power-ups and weapons.

Small projects:
Stack Block — Tetris-like game
Astroneer — The Witness-like game
Jumper — Doodle Jump-like game
Inertial Shooter — action shooter game

Not-released: Battle Goose(RiseUp-like game), Steel Grip(action game)
I was working with indi-teams(1 year in total) and my own projects(genres: rogue-like, strategy, action, hypercasual) from idea to release in markets.
Participating in gamejams and chacatons as Unity developer and 2D pixelart artist-animator. Now trying myself in vfx and animations, advanced Unity techniques, architecture principles.