Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 1.5

• Maya - modeling of low-poly objects, modeling of high-poly objects for smoothing (smooth), correct model sweep (UV mapping in UV Editor), baking Normal cards in Transfer Maps
• 3ds Max - modeling of low-poly objects, modeling of high-poly objects for smoothing (smooth)
• 3d-Coat - Hand-paint texturing
• Substance Painter – baking maps (Normal, AO, Curvature and other), PBR texturing
• RizomUV - model sweep and UV packaging with regard to padding
• Zbrush - sculpting
• Retopology in Maya
• Marmoset toolbag - baking Normal, AO maps and the final render with light distribution
• Photoshop - post-processing images
September 2021 – May 2023
        Company - «3D Source»
        Position -3d modeller

     • Modeled low poly and high poly models

     • Hard-surface modeling

     • UV-mapping

    • Retopology