Position: 3D Artist
Category: Unity
English level: pre
Years of experience: 2

Creating environments and props for a game project that are used in worldwide releases and positively received by users.
Improving the process of 3D model creation and optimization, resulting in increased efficiency and reduced turnaround time within the project team.
Active participation in internal training sessions and workshops on cutting-edge techniques and tools in the field of 3D modeling.
Company Name: Room 8 Studio
Position: 3D Stylized Environment Artist
Employment Period: Apr 2022 - Apr 2023
Responsibilities:
Working in different development pipelines according to the desires of each client.
Creating and modeling high-quality 3D models of objects using software such as Maya and ZBrush.
Developing textures, materials, and lighting to achieve a worthy visual quality.
Collaborating closely with artists and technical artists.
Optimizing models and textures for optimal project performance and efficiency.

Company Name: Devoted Studios
Position: 3D Artist
Employment Period: Nov 2020 - Dec 2021
Responsibilities:
Modeling low-poly assets for mobile games with high optimization of textures and models.
Interacting with concept artists and other 3D artists.

Company Name: 3dviz
Position: 3D Generalist
Employment Period: Aug 2018 - Jan 2021
Responsibilities:
Creating models of architectural exterior and interior objects, visualizing spaces in 3ds Max.
Realistic lighting setup for better presentation.
Post-processing of images and animation.
Working with clients and designers.
Salary: I expect a competitive salary based on my experience and skills.
Working hours: I am available for full-time employment. Flexible working hours will also be considered.
Company size: I am interested in companies with diverse projects and opportunities for professional growth.
Friendly and collaborative work atmosphere.
Professional skill development and growth opportunities.