Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 2

-High poly modeling
-Low-poly modeling
-UV mapping
-Baking
-Texturing (PBR)
-Retopology
I have experience in creating realistic game ready assets: props, weapons, environment elements, also i can create subdiv models for rendering or animation.
I work in Maya, Substance painter, Marmoset Toolbag, UV-layout, Zbrush, Photoshop,
Experienced team, opportunity for career growth, improving my skills as a 3d artist in gamedev or film production.