Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 1.5


I do have 1.5 year of commercial experience with creation of gameready 3d models at outsource studios. Possess following practice skills: blockout, high poly, low poly modeling, UV unwrapping, baking, textruring, collision creation. My work pipeline includes next software: Blender, ZBrush, Substance Painter, Marvelous Designer, RizomUV, Photoshop, 3DCoat, Marmoset Toolbag4. Also do have an experience of models implementing and shaders creation in Unreal Engine 4 and Unity