Position: Manual QC
Category: QA
English level: upper
Years of experience: 4

Improved testing processes by creating multiple detailed checklists resulting in increase in coverage and speed of task completion by an average of 2 hours per task.
 
Collaborated with developers and designers to streamline upcoming feature documentation and creation of test executions based on those features, ensuring greater coverage and in clearer understanding of the features for exploratory testing on them.

Simplified onboarding experience for new team members by creating a step-by-step guide on most of the daily processes and tools used on the project, decreasing the time spent on mentorship by 10 hours a week per mentor in the team. 

Led a cross-platform team focused on smoke checks and regressions to ensure a higher-quality of the build during validations, ensuring quicker build updates in case of major issues being found.
I worked as a game tester for multiple projects including Trials Rising, Rainbow Six Extraction, Riders Republic, Hungry Shark, and Rayman. I was responsible for bug tracking and dashboard management in Jira, creating and updating project documentation, and performing various types of testing such as functional, non-functional, performance, localization, and regression. I also assisted newcomers in getting set up with the necessary SDKs and provided mentorship, while keeping newcomer documentation up to date. In addition, I analyzed test run results and presented them to the project manager, created bug reports in various tools, and participated in beta tests of mobile games. I also had experience testing games on multiple platforms including PC, PS4/5, Xbox One/SeriesX|S, Android, and iOS, and maintained game design documentation according to the latest customer information.