Position: Unity Developer
Category: Unity
English level: intermediate
Years of experience: 2

Master Degree Micro- and Nanosystem Technology.

My projects:
- Game for medicine. 
The project on Unity and Arduino for the master’s thesis. It's the demo version of the game for medicine. 
Project idea: gameplay controlled the research process.
*Description: I created a game in Unity with a controller in the form of a spirometer assembled on the basis of Arduino, which interacted with a computer via bluetooth.

- Arkanoid. 
It's simple version of the original game.

- Walking People.
The test project for work 
*Description: 3 types of units running from top to bottom. The first one runs in a straight line. The second is similar to the first, but sometimes diagonally left or right. The third is similar to the second, but it cannot be killed.
Work experience:
• Freelance - 2 mount.
Development of a mobile game in the genre of Shoot'um Up. 

• Flying Beagle Limited - 5 mount.
• • Development of prototypes for Android/iOS. Worked on a Tower Defense project crossed with Collectible Card Game;
• • Development of prototypes for Oculus Quest platform.
The first project is "shooting gallery", where the player knocked down pyramids from cans with a ball. The second is a copy of the Spillz mobile game, adapted for the Oculus Quest
platforms.

• Green Panda Games  - 5 mounts.
Development of prototype IDLE projects for iOS. Prototype development from start to publication on ios.

• Uni-Bit Studio Inc. - 3 mounts.
Development mobile casual game.
I'm worked on the casual crossword game.
Professional growth, friendly team, interesting projects.