Position: 3D Artist Generalist
Category: Artist
English level: intermediate
Years of experience: 2

A smart, committed, and self-motivated individual with more than 2 years of experience in the 3D modelling industry and more than 1 year of experience in the Game Development. I am fond of 3D modelling, animation in the gaming industry. I have good work experience with Unity engine. I Like hypercasual games.
3D Modeling: Creation of high-quality low-poly 3D models of characters, props, environments, and other assets using 3D software like Blender;
Texturing and Material Creation: Developing stylised textures and materials to enhance the visual appeal of 3D models;
UV Mapping: Efficiently unwrapping UVs to ensure optimal texture placement and minimal distortion;
Optimisation: Optimisation of 3D models for performance while maintaining visual fidelity. This includes mesh simplification techniques;
Animation: Creation of 3D animation, in different styles (realistic and stylised), сreation of rig and bones of models for further animation;
Unity (game engine): Integration of 3D content in Unity in compliance with the accepted rules for naming imported files and technical requirements. Setup and assembly of scenes/prefabs from ready-made 3D models.