Position: Game Designer
Category: Design
English level: fluent
Years of experience: 3

Game Design:
- Developed several core game systems for an RTS project.
- Worked as a crysis game designer on a project after a problematic start.
- Led a project as a product owner.

QA:
Kept top result by reported issues number (being still on probation and till the end) - 75% higher than other employees average result on the project.
Gained high expertise in various domains - LD/LA, AI, UI, Engine, 3C, Online, etc.
Worked on several projects of different genre: RTS, mobile TPS, online casino (not slots!), mobile runner, text narrative novel. Developed several core game, economy and narrative systems. Got a perfect feedback from my lead on skills and results after probation.
Performed such tasks as:
- Features developing
- Narrative design
- Economy design & balancing
- Features presentation
- Game Design Documentation: structuring, creating, support
- Team communication on features technical implementation
- Client communication
- Production phases planning

Have a strong Game QA background: worked in Ubisoft as a tester on 2 shipped cross-platform game projects for 2 years (Rainbow Six Extraction and Roller Champions). Provided outstanding performance and rapid competence raise from the very beginning of my career, communicating with different parts of dev team, managing small teams on tasks.
Fair compensation, opportunities for horizontal and vertical growth, interesting game projects.
Prefer not to work on mobile, web and gambling projects. But open to discussion.