Position: Project Manager
Category: Project Manager
English level: upper
Years of experience: 5


Game Producer at Asphalt 8 - Aug 2022- present
- Producer in charge on various core features;
- People management - onboarding newcomers, 1 2 1 meetings, retrospectives organization, time reporting, soft-skills mentoring, e.t.c.)
- Features and updates planning, run time management, risk management - scope forming, prioritization, JIRA tasks management, work processes forming, team composition and team syncs administration;
- Setting up and establishing interaction processes between sub teams to automate workflow;
- JIRA Administration - various project workflow adjustments, new workflows development, automation configuration, Big Picture researches, Mattermost + JIRA interaction, desks and filters organization and maintenance;
- Jenkins as notification system usage;
- Builds delivery to AppStore (includes Apple Arcade extensive experience), Huawei, Amazon and Google Play;
- Handle post-launch processes: organization run-time urgent tasks/issues solving;
- Handle communication between POM, TP teams, Stores representatives (like Apple) with Game Team;

Lead Developer at Asphalt 8 - Aug 2021- Aug 2022
- Features, updates scope load distribution among 11 developers;
- Critical, urgent issues and tasks solving;
- Newcomer developers onboarding and mentoring;
- Repository SVN to hybrid SVN/GIT transition managing, documentation  maintenance;
- Communication and co-working with TP teams;
- Game Tracking implementation and maintaining training for developers;
- Builds assembling for Apple Platforms (includes Apple Arcade);
- Close interactions with stakeholders aimed to provide risks, time-management and tech details in any game aspect - feature owners and Game Manager;
- Code review, commits supervision;
- DevOps stuff - build-machines configuration via Jenkins and .lua scripts on build-machines;

Senior C++ Developer at Asphalt 8 - Feb 2020- Aug 2021
- Implemented a lot of core GUI features;
- Main tracking developer on the project;
- Backdoor manager;
- Critical, urgent issues and tasks solving;
- Communication and co-working with TP teams;
- Builds assembling for Apple Platforms (includes Apple Arcade);
- Code review, commits supervision;
- DevOps stuff - build-machines configuration via Jenkins and .lua scripts on build-machines;

C++ Developer at Asphalt 8 - Jul 2015 - Feb 2020

C++ Developer - Oct 2013 - Jul 2015
Despite my extensive experience as a developer, I am particularly interested in people management and product management, influencing the product as a team manager.
And has already managed to get quite a lot of intensive experience as one of the leading producers of the Asphalt 8 project.