Position: Middle Level Designer
Category: Unity
English level: upper
Years of experience: 1.5

Scenarios, landscape and foliage, different volumes, NavMesh, collisions, setting up AI, postprocesses, optimization (merge, instance, LOD, HLOD, screensize percentage, cull distance etc.), particles, level blueprints, creation and setting up materials, textures and decals.

Experience with closely working alongside art and game design teams.

Ability to objectively receive feedback from the team or based on playtests and make timely corrections.

Experience in projects for PC and consoles.
Projects:
Insurgency: Sandstorm (Unreal Engine) (updates from version 1.13)

development of new game modes schemes / improvement of old ones from idea to implementation in the engine, creating a new map with a team of designers and art team (from blockout to fine detail), its edits based on feedback, optimization of levels and assets, editing visual bugs, setting up and creating materials, decals. work with the AI at the levels