Position: C++ Software Engineer, Research Engineer, C++ Engine Developer
Category: C++
English level: fluent
Years of experience: 7


I have worked as C++ Software/Research Engineer since 2016 in automotive domain, researched and implemented computer vision algorithms (mostly camera calibration and SLAM).
I have some experience optimizing stuff with OpenCL and CUDA.
Also have worked with OpenGL and shaders. Know a thing or two about Vulkan.

In 2021 I tried some gamedev. At the position of C++ Engine Developer I was mostly responsible for porting games to different platforms and fixing arising bugs. Obtained experience with Google Stadia, Nintendo Switch, PlayStation, XBox. Mostly worked with Unreal Engine.
No legacy.