Position: Game Producer/Game Designer
Category: Unity
English level: upper
Years of experience: 5

Maintaining big AA project as a Game designer and at the same time while being a super multi-task person -> defending my Ph.D. and working as prof. assistant in the University.
Game Designer
Responsibilities:
Core gameplay design – a collaboration with the client and the team of external game designers
Progression and monetization design
Technical design – tools for game designers, scripts
Coordinate QA dept.
Communicate with Dev/Art dept, create tasks, follow feature development.

As a Game Designer in a studio, I took part in pitching game ideas to other clients, supporting other game designers, and mentoring juniors.

Prof. assistant
Responsibilities:
Mentoring students. Subject: C/C#

Have previous experience as Game Analyst and QA Engineer.
I definitely want to work on VR or PC/Console games. Preferably without a strong monetization impact (Casino, Slots, other). Not in hyper-casual projects either. 
My favorite genres - RPG, Action, Strategy.

Want to grow and develop myself as a Producer but don't mind Design games also - depends on the project and the company.