Position: 3d artist
Category: Artist
English level: intermediate
Years of experience: 6

I am skilled in classical pipeline for AAA projects in photoreal.
- 3d Max (hard\middle\low poly\quad modeling for subdivision) -more than five years;
- ZBrush (sculpting\modeling organic\complex\hard surfaces) - 3 years;
- Substance Painter (classic PBR\Hand painted texturing) - 3 years;
1,5 year - Environment Artist in Blackwood Games\Gunzilla on AAA.
1 year - freelance (props\characters)
5 years - modeling\rendering (real estate\advertising agency)
Most of all, I would like to participate in AAA projects with Unreal Engine. I already have such experience and I enjoy working as part of a big team and improving my pipeline in that way. I position myself as an environmental artist in the photoreal. I also had experience with characters and stylizing, I'm interested in that, too. If you are a startup with a mobile project on Unity - welcome too :)