Position: Concept artist, 3D modeler
Category: Artist
English level: fluent
Years of experience: 5


I worked on a post-production company. My role was more of a generalist. I created a lot of 2D and 3D content. Had a wide range of tasks, like character design, concept art for short animated features, storyboards, animatics, 3D models, textures, vector illustrations, simple 3D animation, tween animation, retouch, clean plates and more. 5+ years of work experience and a master's degree in design. Currently, I want to make a shift to the gaming industry, as it is my passion. At this moment, I am learning to develop small projects in unity for myself, but I lean more to the art side of things (Concept art, character design), but nonetheless I have a base understanding of C# language.