Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 6

Created more than 5 large animations of residential complexes. Which are presented to potential buyers. With 100% modeling and texturing. In different biomes, winter, summer. Rainy and cloudy weather.
I work well in a team and teach other people. Supervised as a team leader several projects, such as. Creating clothes for H&M and Animation projects with houses.
I have been working with 3D for over 6 years.
At the beginning, I studied 3ds max, made models for architecture visualization. Then I started using substance painter, Photoshop, Rizom Uv, Zbrush. Created props of different difficulty levels for advertising, archiving and game development.
Now I am actively studying Unreal Engine 5. I have been working with it for more than a year. Closed 4 projects related to the modeling of residential complexes and rendered them in the game engine.
I also collect models for the Games in a realistic style. I want to try in 3D styling. Most interested in creating an environment for games.
Started learning procedural texturing. Using trims and optimizing assets for the game. I know how to create complex materials in the game engine, I want to combine with procedural textures.
I can also create mountains in Gaea
I do not want to take a mediocre role in the project and be a machine. It is important for me to feel that I am useful in the team.