Position: Head of Art / Art Director
Category: Design
English level: fluent
Years of experience: 5

- Having the experience in Graphic Design, UI/UX Design, 2d Animation /Motion design, and Illustration, gives me the possibility to deeply understand a vast spectrum of Art production specifics. 
- The ability to create comfortable and welcoming conditions within a team of artists.  
- Accurate and detailed formulation of tasks, which is especially important in the field of design and art.
- Communication with the customer, and building trustworthy relationships.
- Focus on meeting deadlines and helping every team artist who might not be in time with the task. To compete the task efficiently and on time is my main motivation and reward in work.
I have been working as Head of Art for the last year, in the role of Art Director / Art Lead for previous 6 years.

My work was focused on outsource Art production. I have worked on several mobile games, and one VR game.
During this time I was leading art teams of several projects, delivering mostly 2d animations and 2d static graphics content.

Among my main functions were building a complete art production pipeline, communication with the customer, long term-planning, tasks estimations, giving detailed tasks description for the artists from the creative team, supervising the quality of work, management of customer's and internal Jira, technical design, as well as creating some graphics/animated assets myself.

Having a developer experience in the background I fully understand the problems of the developers team. That allowed me to run projects more effeciently, being the communication link between engineers and art team.

Jira, Adobe Photoshop, Adobe Animate, Spine, Adobe After Effects, Adobe Illustrator
Looking for a full-time remote job position, in game development field, or in media art production.

Relocation to other city is an option, depending on the position and details of a project.