Position: Technical Artist
Category: Unity
English level: upper
Years of experience: 9

I`m very proud of work on projects like Warthunder, Gravel, Archangel VR. Also it was very good experience to work as Technical Artist for educational and medical software to see how you can apply your 3D art knowledge not only in game experiences.
Worked as Senior 3D Artist on projects like Warthunder, Ride2, Ride3, Gravel, Archangel VR.
Worked as Technical Artist  on projects based Unity3D, AR/VR experiences for medical and educational software, VR games, VR/AR business software, writing documentation for 3D artists and animators.

Software knowledge:
- 3DS max, Maya
- Substance Painter, Substance Designer, Quixel Suit,
- Unity
- Python, C#, HLSL
- Git
- Design Patterns
I'm looking for work with a team to help them to develop a 3D art pipeline. Bring some 3D artistic ideas through the technical aspect. For me the most important thing in the company is coworkers. Every individual coworker is part of the eco system of the company. I'm looking for a big project with the team around 25+ members.