Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2.5

Winner of the Vesnasoft gamedev 2019
I specialize in the development of 3D and 2D games, mobile and WebGL applications, and VR and AR solutions.
Lately, I have been working with augmented and virtual reality technologies in Unity. I use XRFoundation technologies for AR (ARCore/ARkit/Vuforia) and VR (OculusVR/WebXR). My responsibility zone of the previous project was AR applications and WebGL configurator. I worked with REST, serialization, and deserialization of many input data (from the backend/frontend) and implemented custom local databases for devices.
I have experience in creating market pages for applications and uploading developed applications to the Play Market or App store.
In general, I succeeded in developing games of any difficulty. I can develop great and adaptive UI/UX systems in a short time period.
Also, I am proficient develop custom editor extensions (Custom inspector, tools, windows) for Unity.
I could develop animations or even animation sequences for cut-scenes for example.
I also have 3D and 2D content development skills in my arsenal. I worked in 3d's Max, 3d Coat, ZBrush, Marmoset toolbag, Substance Painter, Photoshop, and Aseprite.
I use the Zenject framework for dependency inversion in my projects (if needed).
I use the DoTween framework for tweening UI, models, etc.
During my self-development I upgraded my coding level - I use architecture design patterns, and OOP principles and write clean and understandable code.
I don't mind using GitLab, Bitbucket, Plastic SCM, or GitHub for version control.
I could develop network solutions with Photon.

I wish to get commercial experience in game development. I wish to learn new technologies and features from other people. I want to learn to write shaders by scratch.