Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 2.5


I develop 3D models for games. The work typically consisted of projects related to auto mechanics simulation, creating assets for garages, environments, motorcycles, body kits and car interiors. In addition, I worked on projects related to modeling the construction of different types of houses: a Scandinavian house, a Roman villa, on Mars and creating level scenes for them in Unity. I use Blender for modeling and UV, texturing - Substance Painter. I have a little experience creating materials in Substance Designer, sculpting in ZBrush, animating and rigging characters in Blender.
I take criticism well and like how my shortcomings are pointed out. I always agree to any tasks, even if I had no experience before.