Position: 3D Animator
Category: Other
English level: upper
Years of experience: 2.5

Completed «3D-Animation» course at TFX Workshop.
Completed «3D for games 2.0» course at ArtCraft School.
Specialized in animation, rigging and skinning, modeling,
texture baking, setting up lighting and camera angle, rendering.
As a freelance 3d artist, I worked with clients from all over the
world including US, UK, Australia, Europe.

Software:
Maya (2015-2018), 3ds Max, MotionBuilder, Unity, Substance Painter, Blender, xNormal, MakeHuman, Git, Photoshop, Premiere Pro, Lightroom. 

Skills:
* Animation. Character (Biped, Quadruped), Mechanical, Environment. Motion Capture files.
* Rigging and Skinning.
* Modeling. High poly and Low poly (mostly with quads).
* UV Mapping, Texturing, Texture Baking.
* Lighting. Understanding the basics of light setup, choosing the right camera angle.
* Rendering. Understanding the possibilities and limitations of modern computer graphics.
My goal is to work as a Junior or Assistant 3D Animator in a modern technology company where I could continue my learning journey and apply experience and skills gained in practice. There is a tremendous desire to develop further in different fields of 3D, to work on large-scale projects such as games or VR applications.