Position: Game Designer
Category: Unity
English level: fluent
Years of experience: 3


Worked on both mobile and PC projects, using Unity and Unreal Engine. Had and experience in outsource and product teams.
Game skills:
Preproduction development stage;
Production development stage;
Soft-Launch stage;
Creation, adaptation and reviewing
documentation;
 Game concepts creation;
 Creation of game mechanics, features;
 Game balance, economy balance;
 Working with analytics, monetization;
 Mathematics, combinatorics;
 Game screens mockups creation;
 Tokenomics, E-commerce;
 Creating user flow, user stories;
 Strong soft, communicating skills;
 Feature owning;
A/B testing;
Technologies used: Unity, Xsolla, Firebase, Photon, WebGL, UE4, UE5, Pixel Stream, Web3, World Machine;
game concept design, game content design, concept design, game balance, balance design, game flow, user flow, core mechanics design