Position: Unity Developer
Category: Unity
English level: basic
Years of experience: 6


Company: Geek Games
Years: 10.2022- 08.2023
Position: Arhitect Unity Developer/ Team Lead
Project: Blood-Road
Duties:
Write optimized C# code in unity and architecture
I check the code for the presence of unoptimized sections and their elimination
Constant communication with the team about fixing bugs, adding mechanics and planning the
development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility
Created new mechanics and implemented them in the project after agreement with the customer
Supported team, task prioritization and task splitting
Company: local customer
Years: 10.2022- 04.2023
Position: Team lead and Arhitect Unity Developer
Project: Wall is You
Duties:
Write optimized C# code in unity and architecture
Check the code for the presence of unoptimized sections and their elimination
Constant communication with the team about fixing bugs, adding mechanics and planning the
development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility
Supported team, task prioritization and task splitting
Company: local customer
Years: 07.2022- 08.2022
Position: Middle Unity Developer
Project: Dragon
Duties: I write optimized C# code in unity and architecture
I check the code for the presence of unoptimized sections and their elimination
constant communication with the team about fixing bugs, adding mechanics and planning the
development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility
Created new mechanics and implemented them in the project after agreement with the customer
Company: BG-GAMES
Years: 03.2022- 06.2022
Position: Middle Unity Developer
Project: NDA
Duties:
I write optimized C# code in the unity and architecture
I check the code for the presence of unoptimized sections and their elimination
constant communication with the project manager regarding bug fixes, adding mechanics and planning
the development of the project
I constantly monitor the architecture of the application, make changes in favor of extensibility