Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 2

1. Together with friends I've been able to create an indie game developers team and we've started our own game dev project. After all the years of working in web dev it was kind of risky
2. I've finally understood what I want to do.
I started my career in developing games / applications on Unity by quitting web development (15 yrs of working experience in IT, 5 yrs in development). Together with friends and colleagues, I've created a small indie developers team.

Working like that, we've managed to close several projects, including mobile AR apps, digital comics, as well as several game projects. In addition to that, we're developing our own game project.

While developing, I'm always trying to make the best use of design patterns, and follow the SOLID, DRY principles when writing code.

My roles in the team:
- Team lead
- Unity developer
- communication with clients
- project evaluation
- partially fulfill the functions of a project manager

When work on the project I commonly use the following sets of tools / technologies:
- Unity
- ProBuilder, PolyBrush (integrated handy toolsets for prototyping in 3D)
- C#, VS Code
- Git, Perforce (version control)
- Trello (planning and project management)
- Adobe XD, Photoshop (wireframing and visual design)
- Cockos Reaper (sound)

As an addition to the above I also have a strong background as an audio mixing engineer, which significantly helps me work on audio scenery for the projects.

Constantly learning new things, learning fast, very passionate about the career choice that I've made and very self-critical on results that I deliver.
I would really like to focus on making interesting games and I would NOT prefer working on any kind of gambling, casino, slots games.