Position: C++ Developer
Category: C++
English level: upper
Years of experience: 4


1. Out of The Ashes: A 3D adventure RPG in a medieval setting made with Godot Engine. I was responsible for visual effects and AI programming.

2. Unannounced Fishing Game: A VR fishing game for Oculus Quest 2 / Pico made with Unity Engine. I was responsible for gameplay programming and custom shaders.

3. AtmosphericEngine: A cross-platform 3D game engine written in C++. The engine was built with OpenGL and Bullet Physics, featuring HDR rendering, PBR materials, point shadows, directional shadows, and a handful of post-processing effects. I was responsible for the whole project.

4. PlayReal Engine: A web-based narrative game engine which empowers game designers to create and edit   mobile web narrative games conveniently. The engine was built with Ruby on Rails, ReactJS, and PostgreSQL. I was responsible for all technical aspects of this project.

5. The Victims' Game: A mobile web detective puzzle ARG featuring an identically-titled Netflix series crossover.
The game was made with ReactJS and PixiJS. I was responsible for all technical aspects of the game.

6. Cheap8: A chip-8 emulator written in C++, built with SDL2. I was responsible for the whole project.