Position: Junior QA Engineer
Category: QA
English level: intermediate
Years of experience: 0.5

- I was able to help the developers to correctly adjust the tutorial in the game "Farlanders" so that new players do not miss important elements of the game's plot, the tips were clear
- Found blocker severity bug which was fixed after bug report
-QA Game
Crytivo . Freelance
oct. 2022 - present · 1 month Oct. 2022 - present · 1 month
Kyiv, Ukraine

Received an invitation to the closed playtest of the game "Farlanders" on Steam from the main developer Andriy Bychkovskyi
  - On this project, I gained experience in working with testing requirements
  - Experience interacting with the developer directly

 * Found a Severity "Blocker" bug where a player who received a fine "soft" of the in-game currency "Martian Credits" for unsuccessfully completing tasks cannot buy the "Electronics" item at the end of Chapter 2: "From the Ground Up" to go to Chapter 3 "Business" & pleasure"

 * I helped make the in-game tutorial clearer, suggested a solution to a problem where a large percentage of players could accidentally skip the game's backstory due to non-standard UI / UX and lack of hints

* Gave advice on refining pulsing hints in the "Best Practice" style, which will make the learning process easier for beginners

 * Found a UI/UX error when trying to navigate from Chapter 1: "Welcome to Mars!" to the transition Chapter 2: "From the Ground Up" in which new players could not immediately understand how to continue playing on a new open chapter

 * Proposed to make it possible to destroy "Pipes" that are underground, since the player can accidentally miss and build "Pipes" in the wrong place and this will add a lot of inconvenience when passing the game further

 - Skills that I used:
 1. Ad hoc testing
 2. Exploratory testing (Creation of checklists)
 3. UI/UX testing
 4. Logic testing

 - Tools :
 1. FeedBack menu created by the developer in the game itself (I made bug reports and suggestions for improvement)
 2. I created the Checklist in Excel for convenience and the ability to cover the largest possible number of objects with testing
 3. Shooting gameplay and screenshots : Radeon relive / Lightshot
 4. Edited in Sony Vegas 17 pro



   -Quality Assurance Engineer
Freelance Test IO
oct. 2022 - present · 1 month Oct. 2022 - present · 1 month
Kyiv, Ukraine

Manual testing of client-server application;
 • Defects tracking and test results analysis;
 • Issues reproducing and troubleshooting;
 • Analysis of the requirements.
 • Reproduce bugs
 • Ad hoc testing
 • Exploratory testing


   -Games Academy (Student) · Part-time
sept. 2022 - present · 2m Sep 2022 - present · 2 months
Kyiv, Ukraine

  -QA Engineer (Student)

QATestLab · Part-time
sept. 2022 - Oct. 2022 2m Sep 2022 - Oct. 2022 2 months
Kyiv, Ukraine