Position: Unity Technical artist
Category: Unity
English level: upper
Years of experience: 8


april  2019 – now    Sigma software
position: Technical Artist

february 2018 – april 2019  Skywind group
position:	Technical designer/Integrator
Duties:
Slicing and integration assets into SlotBuilder(It is our editor for making games)
Making  animation(by Spine).
Making assets for localization and integrating them. 
Making bitmap fonts.
Optimization atlases.

august 2015 – february 2016.	 Friendly cactus
Position:	Scripter/Unity developer(C#)
Projects:	Shrouded Tales  The shadow menace
Duties
Scripting(C#) 
Making minigames(C#)

						 
february 2011 – june 2014.  Vogat Interactive
Position:	Scripter (Lua)/Game designer
Projects:	Shivered Realms — project unreleased(release is doubtable)
F.A.C.E.S. Collector's Edition 
Guardians of Beyond: Witchville Collector's Edition 
Duties:
Making a Game Design Documentation
Scripting(lua) 
Making minigames

november 2009 – june 2010.	GestaltGames
Position:	Scripter /Game designer
Projects:	Nick Chase and the Deadly Diamond 
Duties:
Making a Game Design Documentation
Scripting(We had an original game engine.) 

april 2008 – september 2008.	Electronic Paradise
Position:	Scripter /Game designer
Duties:
Making a Game Design Documentation
Scripting(For scripting we use original editor)  


Bonus Projects:			
Try To Sleep   	 - link
(I made it myself.  I’ve used Adobe Flash Professional CS5 for developing)

Bonus Projects:			
Vita: Tale of living  	 - link
(I made it myself.  I’ve used Adobe Flash Professional CS5 for developing)