Position: 3D Environment Artist
Category: Artist
English level: intermediate
Years of experience: 1

General skills:
• PBR workflow
• 3D modelling skills
• Retopologizing skills
• Texturing objects
• Experience in creating hard surface geometry, environment objects and props.
• Experience with Blender, Maya, Substance Painter, Substance Designer, 3DCoat, Marmoset
• Extensive experience in texturing
• Experience with Unreal Engine, Unity
• Experience with Jira, Git
• English, both written and spoken

Soft skills:
• communicable
• non-conflicting
• self-motivated
• team player
• fast learning and open to new knowledge
Ранее работала frontend разработчиком
• Creation of low poly and high poly geometry of environment objects
• Creating textures, UV mapping for environment objects
• Follow the rules described in the workflow documentation (using the above programs, naming conventions, file structures, etc.)
• Work closely with other Artists, Tech Artists, Concept Artists, and Level Designers
• Modeling from concepts and references
• Searching the most appropriate references