Position: QA engineer
Category: QA
English level: intermediate
Years of experience: 2.5


Junior Game TesterJunior Game Tester
UbisoftUbisoft
Feb. 2020 г. - Apr. 2022 г. 
Kiev Region, UkraineKiev Region, Ukraine
• Manual Black Box testing;
• Input \ Output, Boundary Output, Table, State Transition, Use Case, Experience-based, Decision Coverage, Stress Scenarios;
• Regression testing;
• Positive \ Negative testing;
• Functionality and Non-functionality testing;
• Acquired Agile mindset;
• Adapted to Scrum framework;

• Level Art, Level Design, UI/UX, Audio, Performance testing;
• Cross-platform (Xbox one, PlayStation 4, PC) testing;
• Release \ Retail \ Master | Developer \ Distribution provisioning;
• Creating and keeping simple Test Cases and Test Suites (Testrail \ Excel);
• Solo, Solo Online, Group Online, Solo Online, Online Multiplayer testing;
• Bug search (Explorative), Investigation, Capturing (steps + attachments), Reporting in Jira;

Theatre "Strange Castle"
september 2008 — august 2019
Tech support
Responsibilitis:
 Configure \ fix working station fo accounting.
 Managing network and tech-support
 Lighting setup (dmx controled RGB led lamps)
 Sound setup (multy-chennel audio)
 Video editing "live scenery"
 Audio recording and editing
 Developing and mentain website for theatre.


Bloommind IGS (Indie Game
Studio)
august 2016 — august 2017
3d artist/level desing/testing
Responsibilitis:
 Writing test cases and test plans
 Testing complete levels and mehanics.on levels
 UI testing
 Performance testing
 Modeling environment and charcters
 UV mapping and texturing
Tools:
AutoDesk Maya, Substance Painter, Zbrush, Unreal Engine 4, Trello, DropBox.