Position: CEO, CPO, Head of Studio (Gamedev)
Category: Other
English level: upper
Years of experience: 11

- As CEO built a full-remote flat-structured company from 0 employees to 50 WW;
- As CEO raised high-qualified CMO, CBDO, Product Director, Art Director inside the company;
- As Product Director released couple successful and profitable projects (mobile and PC).
12+ years in IT, 8+ leadership roles as a CEO, Managing Director, Team Lead. 5+ years as CEO in Gaming with wide responsibility:
- Strategic planning and execution;
- Financial planning and risk assessment;
- Investments attraction;
- Work on the Company's brand;
- People Management;
- Building a Corporate Culture;
- Operational management.

A unique blend of experience as CEO, CBDO, CMO, CTO, CPO, COO.
Looking for:
- clear and agreed expectations;
- ambitious long-term goal;
- small/medium size team (10-200 people);
- flat structure;
- data/people-driven process;
- gaming (mobile is preferable);
- creative problem-solving approach.

Not looking for:
- multi-level hierarchy and corporate politics;
- stable and highly-regulated environment;
- low autonomy;
- forex, casino;
- fixed compensation without upside;
- complex vertical structure focused on board approval.