Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 0.5

No limits regardless of the level of complexity; creativity, quality, best-looking result are the key parameters.
Low-poly, middle-poly cars, game-assets with UV-unwrapping, working with pbr textures, creating game assets; basics of animation, rigging, physics simulation. Creating models for 3d printing. I work in Blender for most part of the work also for improving result DaVinci Resolve can be used.