Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 1.5


Project Name: ParkSim/ParkSim3d
Position: Independent Developer / Freelancer
Employment Period: Sep 2022 – Apr 2023
Responsibilities and Achievements:
 I was solely developing a 2D/3D car parking game in Unity.
Initially, I worked on the 2D version of the game, where I gained experience in programming.
2D physics, creating a HUD, and implementing game mechanics such as goals and menus.
 After completing the 2D version, I overhauled to a 3D version of the game, delving into 3D
modeling, texturing, rendering, particle effects, and procedural textures.
 Implemented a day-night cycle and enhanced car physics to create a realistic parking
experience.
 Collaborated with the client to discuss requirements and integrate them into the project, as
well as to receive feedback and make necessary adjustments.
 Received positive feedback from the client and opportunities for future collaboration.

Project Name: "Interactive Historical Walk: Camp Westerbork during World War II".
Position: Independent Developer / Freelancer
Employment Period: Jan 2021 – Jun 2021
Responsibilities and Achievements:
 Developed a game based on the historical Westerbork camp during World War II.
 Modeled 3D objects based on client's video materials.
 Created player controller, including walking and sprinting sounds, and a mini-map for
navigation.
 Integrated interactive cameras with video chronicles to allow players to learn more about
the location's history.
 Collaborated closely with the project team and client to ensure high quality and adherence
to requirements.

Project Name: "Interactive Historical Walk: Liepaja during World War II".
Position: Independent Developer / Freelancer
Employment Period: Okt 2020 – Jan 2021
Responsibilities and Achievements:
 Developed a game based on the historical location of Liepaja during World War II.
 Created 3D models based on provided video materials.
 Implemented player controller, including walking and sprinting sounds, and a mini-map for
navigation.
 Integrated interactive cameras with video chronicles to allow players to learn more about
the location's history.
 Worked closely with the client for discussions and incorporating feedback