Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 5

• Secured and reliable IAP system
• Client Network system for checking and fixing connection problems
• Zenject core app (signals, factories, pools)
• Resolved issues with BDSM-architectures 
• Resolved issues with high amount of 3rd party plugins in Android
• Successful fight with low-end Android-devices (bench-marking, switching art and behavior, editor setup optimizations etc.) 
• Full distribution app setup for AppStore's TestFlight and Google Developer Console
• Successful R&Ds in VR, Networking, physics, WebGL etc.
Unity skills:
- core app development (Zenject, Facade, factories, pools, signals, navigation)
- Client-server logic (REST, WebSocket)
- Social networks integration (auth)
- IAP integration for iOS and Android, secured restoring for consumable products 
- Analytics System integration (Fabric, Flurry, AppMetrica, AppsFlyer)
- Ad networks integration (MOPUB: FacebookAudience, Admob, Vungle, AppLovin)
- Native dialogs for ios and android
- Unity UI, NGUI, Spine Animator
- Unity Editor tools for Scene and assets
Also: VR, 3D physics, Lightning, NavMesh, WebGL, TestFlight, R&D.
 
General skills:
- C++ (basics), C# (2 years study experience and 4+ years commercial development);
- Strong OOP, discrete math
- TeamCity, PowerShell ISE (Unity BuildScripts)
- Microsoft AZURE, Android Cloud basics (bundles, tables, security)
- GIT, Mercurial
- Trello, Jira 	 
- ReSharper Ultimate
- Google Drive and Forms API
- MS SQL Server 2012
- Basic Telecom knowledge (signals, transfers, connections, encryption, etc.)
- Upper-Intermediate English both spoken and written.
Kiev: office in city-center and/or possibility to work at home sometimes.
New technologies / approaches / training during process are welcome