Position: VFX Artist
Category: Artist
English level: pre
Years of experience: 0


Before moving to gamedev, I worked on concert sound and lighting.

In the period 10.2021-02.2022 I completed the courses from VFXLAB "Visual effects in GAMEDEV".


Now I use Niagara to build effects in Unreal Engine 4, Houdini for simulations and meshing, Substance Designer for textures.
Also, at a basic level, I can work in Photoshop, blender and EmberGen.
Interested in projects on the PC, regardless of the genre, but projects on mobile devices are also interesting.

I expect a workflow without crunches, interesting tasks, sensible interaction with the team and constructive feedback.