Position: .NET Developer
Category: .NET
English level: upper
Years of experience: 0.5


I come from a background in game development, where I've accomplished a range of projects utilizing the Unity game engine. Now, I'm in the process of redirecting my career towards .NET development, leveraging my established skills to embrace new challenges.

Previous Projects and Roles:

Developed mobile and PC games using Unity, focusing on gameplay mechanics, user interfaces, and immersive environments.

Participated in the Global Game Jam Azerbaijan event 3 times, collaborating with team members to rapidly bring innovative game concepts to life.

Undertook a 3-month Unity Developer internship, transitioning into a full-time position for an additional 6 months

Utilized PlayFab technology to implement backend solutions enhancing multiplayer features, leaderboards, and player progression.

Implemented the Addressables Unity package to optimize asset management and loading, ensuring seamless player experiences.

Integrated Figma designs seamlessly into game UIs.

Integrated GameAnalytics for informed decision-making and enhanced analytics insights.

Technologies Used:

1)Unity game engine
2)PlayFab backend services
3)Addressables Unity package
4)UI integration via Figma
5)Monetization through ad integration
6)GameAnalytics