Position: Environment Artist
Category: Artist
English level: intermediate
Years of experience: 7


I began working in the gaming industry as a 3D artist in 2016. My initial commercial experience revolved around hard surface modeling, with the creation of vehicles, military equipment, and weapon assets. However, over time, I realized that my true passion lay in the creation of a video game environment.

For the past four years, I have been fully dedicated to the creation of environments for real-time rendering. As a 3D Environment Lead, I have gained valuable expertise in crafting video game locations and assets, while ensuring adherence to technical requirements and visual styles across projects. My proficiency extends to popular game engines such as Unreal Engine and Unity.

Furthermore, I am a co-founder of DeltaRaccoons Team, a company focused on creating game assets. This experience has deepened my understanding of asset production pipelines and honed my skills in modular design, trim texturing, tiling textures, and more. I take pride in being versatile and adaptable to different production workflows. Additionally, I have extensive experience in team building and establishing efficient workflows tailored to specific projects.

Currently, I have mainly focused on Unreal Engine-based projects with a strong technical background. My goal is to explore this game engine extensively and harness its full potential for 3D environment creation. I am eager to immerse myself in projects that require meticulous attention to detail and a blend of technical and artistic expertise.

Throughout my entire career, I have consistently focused and guided my team toward creating balanced 3D assets that excel in both visual appeal and optimization. My goal has always been to achieve the highest possible quality using the available resource.