Position: 3D artist
Category: Artist
English level: upper
Years of experience: 2

Education
*ArtCraft school  2017-2019
-Digital Art
-Game Art
-Character concept in 3D
-Anatomy for an artist
-Materials in 2D
*Shane Olson’s 3D Character Workshop  2020
*XYZ school, STYL (3D character)  2020-2021
*ArtCraft school, 3D Game environment bootcamp 2021 - until now
Specialty 3D artist (modeler) experience in animation studio Happy Creators (Kyiv) 1 year- 3D Artist (props&characters)
Freelance (3D Artist) - until now.
Devote Studios (3D Artist) - 2021 - until now.

Relevant skills
ZBrush (High-poly sculpt), Autodesk Maya (Low-poly modeling, retopology, UV), Marmoset Toolbag (baking, render), Substance Painter (texturing), Adobe Photoshop
3D-Coat, Keyshot, Marvelous Designer, Blender, UE4.
Development of concept / design of characters and props, sculpting, modeling, texturing for BPR and hand painted, characters and props in 3D, rendering.

Additional skills
Anatomical drawing, color psychology, basic understanding of rig, skin, animation, basic understanding of game engines, photography (lighting setup), desire to constantly learn new things.

Looking for an opportunity to become part of a professional team, grow into an experienced 3D artist and modeler with own style, improve skills and gain new ones in the field of games.
Be part of a professional team with a work/life balance.