Position: 3D Artist, 3D Generalist, 3D Modeler
Category: Artist
English level: upper
Years of experience: 3


Hello, my name is Davit Brutyan, and I am a 3D artist with experience in various software such as Blender3D, RizomUV, Substance Painter, Unity3D, Marmoset Toolbag, and Git.

My specialization lies in hard surface modeling, where I excel in creating detailed and realistic 3D models of objects with precise and accurate geometries. Whether it's vehicles, architectural structures, or mechanical designs, I enjoy the challenge of bringing these objects to life in the digital realm.

Additionally, I have expertise in texturing and materials using tools like Substance Painter, allowing me to create high-quality textures and realistic material properties for my models. I strive to achieve a level of detail and authenticity that enhances the visual appeal and believability of my work.

Furthermore, I have a solid understanding of Unity3D, a popular game engine, and have used it to create real-world simulators. Leveraging my knowledge of hard surface modeling, I can develop interactive and immersive experiences that simulate real-world scenarios. This includes designing and implementing physics-based interactions, creating environments, and optimizing performance for a seamless user experience.

To ensure effective collaboration and version control, I am well-versed in using Git for managing source code and asset revisions. This allows for streamlined teamwork and efficient project management, ensuring smooth workflows and maintaining project integrity.

In summary, my skills as a 3D artist, combined with my expertise in Blender3D, RizomUV, Substance Painter, Unity3D, Marmoset Toolbag, and Git, allow me to bring creativity and technical precision to hard surface modeling projects. I have a passion for creating realistic simulations in Unity3D, delivering immersive experiences that engage and captivate users.