Position: Game designer
Category: Unity
English level: intermediate
Years of experience: 0.5


PERSONAL PROJECTS
Year of experience in non-commercial prototyping and documentation in spare time

RELATED WORK EXPERIENCE
Senior pipeline manager
- Generating ideas and creating technical specifications for unity developers to create prototypes in the hipercasual genre: The most important experience that determined my decision to become a game designer.
- Integration / creation of software for tasks: Now I understand the basics of programming.
- Supervision and quality control before delivery of the project: Now I'm familiar with the iterative development process.
- Development of pipelines for non-standard projects, optimization of existing ones: Now I know how to maintain clear documentation and how to keep it up to date.

Hosting Customer Support Specialist
- Providing up-to-date information and technical support to customers from all over the world: Now I have communication skill in technical matters.

3D artist
- Creation and visualization of 3D models and animations: Now I have an understanding of computer graphics and the complexities of its implementation.