Position: 3d modeller, Character artist
Category: Artist
English level: intermediate
Years of experience: 4


Since May 2017, I started working in the CG field, and began to receive my first freelance orders.
Today I have experience in modeling for archviz and for gamedev, PBR texturing, basic knowledge of animation, a lot of experience in retopology and optimization of topology for mobile games, I have experience in working with vr and ar projects, I also worked on models for 3D printing.
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Faifly - 11 Months
From November 2017 to October 2018 I worked on the creation and simple animation of 3D models for the vr and ar project.
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Asterman - 4 Months
From January 2019 to April 2019 I collaborated with the autsorsing company Asterman, for which performed tasks on rock sculpting, hard surface modeling of factory premises and equipment, simple animation, and level design cartoon locations.
All the work was carried out for 8k video, so the acceptance control was appropriate.
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Supreme Studio - 5 Months
From May 2019 to August 2019 I worked as a character artist for video production.
The studio also sometimes used my services until February 2022 (+1 month to expirience).
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3D Planet - 1 Year and 4 Months
From September 2019 to December 2020, I worked with a 3d printing workshop as a character artist to create a variety of full-size costumes based on popular franchises (MARVEL, DC, etc.).
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Siridar - 1 Year and 2 Months
From January 2021 to February 2022 I worked as a  stylized character artist for mobile game.
Gaining experience and professional growth in the field of CG, creating 3D character models of different styles and designing concept art or sketches (mainly the characters).
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To have the opportunity to work exclusively in the pipeline "from concept to finished model with textures", without the need to do the work of a Rigger or Technical Artist, for example, to implement a 3D model in a game engine, as I currently have only theoretical knowledge of this.
I'm open to learning new things and working outside of my area of expertise, but this should be discussed, as I want to be focused on improving my work with shapes and texturing.
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The lack of frequent reporting is a plus!