Position: C++ Developer
Category: C++
English level: intermediate
Years of experience: 2.5

Solution research and prototyping for additive manufacturing applications, development of solution for polygonal bin packing, 
Unity3D NPAPI player games cracked (control flow hijacking via hardvare breakpoints), Unity3d NPAPI player critical vulnerability detection (not an actual issue anymore, but not so long time ago it was a blast), which allowed to launch any raw, base independent code on target machine without need in context elevation (simply, you could launch unmanaged code on page with web-player, which is plain hell).
Unity3D, C#, C++, Mojo Shaders, Unreal Engine 4, LLVM IR, LLVM compiler infrastructure, bash, jenkins, ROSLYN compiler infrastructure, opengl, winapi, emscripten, lua, Moonsharp, OMPL, ODE, eigen3, glm, GNU make, ffmpeg