Position: Unity Developer
Category: Unity
English level: upper
Years of experience: 10


Unity developer with about 10 years of industry experience and the proper foundation with education in Computer Sciences.
On my current position I responsible for planning and implementing game and metagame functionality, building the game code, ensuring the quality of the finished product, CI/CD and build automation.
I work closely with designers, artists, and other developers to ensure that the project meets the client's requirements and is delivered within the deadline.

I have expertise in developing real-time MOBA, PVP, CCG games, educational games, and non-gaming apps.

I am skilled in:
Unity3D
C#, Unsafe C#, Lua, Groovy,C++

Object-Oriented Programming principles
SOLID DRY KISS YAGNI design principles
Design patterns

UnitTests using NUnit and NSubstitute
ECS,Photon Quantum
Data Driven Gameplay
Utility AI
Client-Server REST API, JSON
CI/CD, Jenkins, Unix, Pipedream
AppStore/PlayStore Integrations, Steam SDK, Xcode
Version control systems such as Git and Plastic SCM

Code review, code refactoring, and dealing with legacy code
I am looking for a projects where I can expand my knowledge and expertise in the latest tools and technologies used in Unity development.
I am also interested in improving my DevOps skills, particularly in the areas of CI/CD and Jenkins, to streamline project workflows and improve efficiency.