Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 2

I did probably 10-15 freelance tasks
also worked in a gamedev team as a 3D Artist for about 4 months
I'm using Blender as main program for modeling and 3Ds Max as supplement. For texturing my base is Substance Painter and Marmoset Toolbag 4, in case of employer demands.

I recently worked for gamedev and was making gameready models. I did high poly, low poly, bake normals and then texture it. Also did modular objects and UV optimizing (overlaps/mvoing to next UDIM etc.)

Recently, I've been doing a lot of modeling for Subdivision. It includes: modeling with support for subdiv then bake it and texture.
I expect working in a team in a photorealistic setting.