Position: 3D Generalist
Category: Artist
English level: upper
Years of experience: 2

Technical education is one of my advantages. I have some background in creating illustration, animation, and graphic design.
Skillset:
-modeling and texturing high quality props for games;
-strong understanding of video games development and the art creation process.
-familiar with the necessary types of testing and create test cases, bug reports, checklists, and test plans;
-know the areas of PC and console hardware and specific features;
-familiar with gaming terminology;
-Intermediate English and Spanish, both written and spoken; Personal qualities: creative, open-minded, and versatile person, a team player, have leadership skills, and a good sense of humor.
3D ARTIST
FROM JULY 2021 TO PRESENT
Creation concept arts of environments, based on the game design vision. Creation 3D models, UV, texturing and animatiom. Integrating and configuring game assets into Unity. Collaboration with team members of other disciplines (e.g. programming) to make needed adjustments to the production pipeline and art assets.