Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2.5

Developed the game Chickenoidz Super Party for PC and Nintendo Switch with local multiplayer as a lead, programmer and game designer.
The bottom line is 3 years of experience in creating games on Unity, of which more than 2.5 years of commercial development.

What did during this time:
- Chickenoidz Super Party game for PC and Nintendo Switch with local multiplayer;
- 13 released games on Android + 4 on iOS;
- Participation in 3 GameJams, one of which won a prize;
- 2 completed freelance orders;
- 2 outgoing pet-projects;

Hard skills:
- creation of 2D and 3D games on Unity from scratch;
- playing the role of a programmer, game designer, level designer;
- work with large assets and their documentation, including in English: TopDown Engine, Feel, i2 Localize, Curved World and others;
- version control systems: GitHub, GitLab, Plastic SCM, Unity Collaborate;
- creation of scalable UI;
- use of design patterns: Singleton, Observer, Command, Component, Flyweight, State Machines, Object Pool;
- optimization of scenes and builds;
- preparation of State Revenue Documents, documentation;
- embedding various SDKs for advertising and analytics: Fire Base, Iron Source, Facebook, Ad Mob, Unity Ads, Game Analytics and others, as well as setting up internal purchases;
- builds for Windows, Android, iOS, Nintendo Switch, HTML;
- writing a custom inspector and windows in Unity;
- publishing (and filling the page) on Steam, Google Play and App Store;
- creation of application icons and screenshots in Photoshop;
- editing in Vegas Pro. Made trailers for games;