Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 1.5

Creating Character Editor in Unity for Diploma work.
Experience:
- FlexReality - 3D Generalist; (full pipeline of creating 3d models: high-poly, low-poly, UV, baking, texturing, rigging, skinning, rendering, animation. Creating Unity shaders, materials, and animation.)
-  Freelance; (the same)
Software:
- Maya;
- Zbrush;
- Rizom UV;
- Substance Painter;
- Unity;
- Marmoset Toolbag;
- Marvelous Designer;
- Photoshop;
Have experience working with hard surface objects for characters and creating animals. Have an understanding of human anatomy.
I am a fast learner person, who is ready to study anything new and able to work with deadlines. I am easy to communicate with and have experience working with a team. Have technical knowledge of creating shaders in Unity (shader graph) and can work both with organic and hard surface objects. Responsible, motivated, and hardworking person features are also about me.
Prefer to create characters (organic models), but considering creating another 3D object. Not interested in hypercasual.