Position: Unity Developer
Category: Unity
English level: upper
Years of experience: 2.5

- I developed a ray tracer from scratch with my groupmate from the university. Also in a term of developing a ray tracer, I implemented image format BMP for outputting ray tracing results.
- Developed different core gameplay features for the last project.
I`m a Unity Developer with 2.5 years of commercial experience. As my first experience, I developed hyper-casual games. As a result, I have shipped 5 games from scratch in collaboration with GD/QA/Artist departments. Also in this company, I took part in developing the game that has more than 1 million downloads at Play Market. Particularly I developed a sound system and editor tooling for convenient and fast levels setting up. 
Also after the hyper-casual genre, I have experience in casual game development (till now) in a big game product company. In my last company, I have such responsibilities as: 
 - Developing core features from scratch.
 - Creating flexible code architecture for features.
 - Improving application performance.
 - UI layout.
 - Fixing bugs.
 - Refactoring code.
 - Collaborating with QA, GD, and Artists departments.
 - Writing internal technical documentation for other departments