Position: Game Designer
Category: Unity
English level: upper
Years of experience: 1.5


Game Designer with experience in hyper casual/casual/midcore mobile game dev.
I have hands-on experience with the full cycle of game development, from pitching and presentation to monetization, balance, and polishing.
As game designer I worked at:
- Hyper Casual department
 Made competitor analysis
 Released more than 30 projects
 Pitched ideas to customers
 Wrote 30+ Game design documents
 Designed levels in Unity
- Project under NDA - Casual/Midcore F2P 3D tower defense game in zombie post-apocalyptic setting with P2E system and NFT integration.
I was involved in all aspects of development:
 Pitching
 Communication with client
 Writing and maintaining design documentation
 Creating full in-game economy and game balance
 Drawing up a UI wireframes/mockups
 Level design
 Sound design
 Narrative design
 Monetization calculation
 Multiplayer mode creation
- Wrote pitches for AAA Titles companies. Pitches included
all-new projects as well as DLCs.
- Worked with tools: Jira, Confluence, Google Docs/Sheets, Excel, Photoshop, Unity, Trello