Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2


Almost 2 years of commercial experience.  Of these, ~3 months of work in small company on projects in the Hyper Casual genre and for more than 1 year (to this moment) in App Cake (also known as Wouff) on games of various genres.  I know and apply the principles of OOP, SOLID, common design patterns and codestyle conventions in my work.  I can assemble and optimize UI (sprite atlases, compression, slicing), import and customize animations, create shaders in Shadergraph, work with Cinemachine, runtime mesh deformation/creation, inverse kinematics and much more.
Have experience with Git.
 Successfully integrated advertising (Google Admob), in-app purchases (Unity IAP), analytics (Firebase Analytics/Crashlytics) and server data loading (Firebase Storage/Amazon and UnityWebRequest) into projects.
 I know English at the level of reading technical literature and conducting business correspondence.