Position: Unity3D Developer
Category: Unity
English level: pre
Years of experience: 0

Made a simple but working level in a 2D game, and also successfully made a project for a friend, with whom he defended his course work at the University :D (named Roller Madness)
I am very interested in working with Unity, working with games and interactive projects.
Have some experience in creating 2D and 3D projects. I am engaged in scene construction, familiar with Tilemap and its extensions (Rule tiles, Tile prefabs). Worked with simple physics of interactions through colliders. Made scripts for character movement and cameras (used Cinemachine). I have experience with ready-made assets from the Unity Asset Store. Also with creating a user interface. Worked with an animation system (Mecanim).
I worked with the particle system in Unity and creating particles using the Visual Effect Graph.
I have made several training projects that can be viewed on Github (Karaka-Y - username). Also familiar with Github itself, although there was no need to use all of its functionality for my projects.

Have some experience with other tools, such as Photoshop, GraphicsGale, Confluence.
At this stage, ready to do 'dirty work' in the gaming industry and opened to interesting tasks of in-game mechanic and bug fixing.
I want to try myself in commercial development and I will be very happy if you send me an interesting test task.