Position: 2D Artist
Category: Artist
English level: intermediate
Years of experience: 6


My career as a 2D artist started at university, where I met a lot of people with the
same interests as mine. In my graduation time, I had the opportunity to work as a
concept artist in game projects, developing scenes, key arts and characters.
After graduation I still felt that I was not ready to apply to work for a game studio, so I
started to search for courses, workshops and events that could help me in that long
journey. In that period of my life I found Skilltree and their courses helped me a lot to
improve as an artist. I also went to Topia Art Experience, where I could talk and have
some portfolio reviews with Renowned artists from the Game Industry, like Ursula
Dorada from Blizzard. It was a great opportunity to exchange experiences and
knowledge with other artists, which made me sure that what I wanted was to really
be an artist in the game industry.
From August of 2018 to June 2021 I worked as an Illustrator at Gocase Brazil, where
I experienced a lot of different Art Styles to a huge list of products, a great number of
them became Best sellers illustrated products. I also learned a lot about team
management and art direction.
Currently, I'm working as Lead 2D Artist at Gameplan Studio, creating illustrations,
art guides, and concept arts for some IPs in production