Position: Junior Game Designer
Category: Unity
English level: upper
Years of experience: 0

- Won a People's Choice reward on one of Ubisoft's internal game jams by designing 3rd person puzzle platformer where players must find clues about the king’s past
- Presented one of the best game concepts among Game Design courses students
- Created my private library of game design theory and patterns in my free time
Versatile Game Designer with a solid foundation in game mechanics and a comprehensive understanding of design theory. Proficient in utilizing Unreal Blueprints for feature prototyping and implementation. Combines formal Game Design education with practical experience gained from solo and team game jams, complemented by a background in Game Testing at Ubisoft Ukraine.

In my role as a Game Tester, I ensured the quality of the main campaign and additional in-game activities. I also took QC ownership for various post-launch features and maintained the accuracy and relevance of testing documentation.

• Achieved 2nd and 4th place in two internal game jams as a Game Designer, securing the award through popular votes from studio colleagues
• Contributed valuable feedback to enhance player experience in post-launch content by evaluating and improving project game design
• Successfully completed the internal Game Design Academy, further refining skills and knowledge in the field

In 2023, completed Game Design courses in Games Academy, conducted by the Games Gathering team. I've learned the theory of game design and presented my game concept which was one of the best among all students.