Position: Game Designer
Category: Unity
English level: intermediate
Years of experience: 5


Market analysis of approaches to game balance.
Creation of an economic model, in accordance with the needs of
game design.
Accompanying the economic model with flexible and accessible
balancing documents.
Maintenance of balance at all stages of implementation.
Working with analytical data to improve the existing project
balance.
Creating new features concepts.
Covering features with technical documentation.
Supporting features at all stages of development.
Pre- and post-release analyzing
Close cooperation with the analyst department for the development of the game economy.