Position: Game Designer Web 3
Category: Product Manager
English level: upper
Years of experience: 4

Economy, balance, tokenomics, social casino…
Strong skills in Game Economics, Mathematics, Excel, Monetization and Balance Sheet.
Briefly about my experience:
- Chief Economist on a Web3 project (tokens, staking, gaming economy Metaverse)
- Lead game designer of a eSports betting project (mathematical modeling, probability calculation, engagement, analytics)
- Card game project manager (jira, roadmap, monetisation)
- Game designer social casino project (event tree probability calculation, game design documentation, mocaps)
23.04.2022 - present “Whimsy Games”
 
Lead Game Economy Designer
Tokenomics Designer
Development of economics and tokenomics for NFT games, new tokens and other elements in the chain. 
Development of a general economic model, monetization of all key "owners" (stockholders, vesting shareholders, owner). 
Monetization and mining from the player's point of view (to ensure the highest level of usability, reproducibility, and balance, while monitoring the state of P2P markets).
Development of the "open economy" model - basic rules and tools of regulation.
Finding risk points, possible problems, and proposing solutions.

29.10.2021 - present “iLogos” 
Project Manager
- Preparation of basic project documentation;
- Compilation and updating of the roadmap;
- Drawing up and monitoring the implementation of work schedules;
- Drawing up and implementation of communication plans;
- Drawing up and implementing a risk management plan.
- Working with a team: motivation, assistance in organizing and drawing up personal training plans, maintaining a positive atmosphere in the team);

14.04.2021 - 21.06.2022 QUESTERA · Full-time 

Lead Game Designer
The Netherlands
- Development of game systems/aspects of the product;
-  Implementation, customization and maintenance of the game process to ensure the commercial success of the product;
- Inventing, conceptualizing, creating and adjusting the balance, economy, and feeling;
- Analyzing data to continually improve the user experience;
- Conceptualizing, creating and maintaining clear and detailed game design documentation;
- Synthesizing data analytics team scores for innovative design solutions.

Achievements:
-  Development of a system for adapting to challenges depending on the skills of the player;
- Development of game systems/aspects of the product;
- Inventing, conceptualizing, creation of and adjustment of the balance and economy;
- Analyzing data to continually improve the user experience;
- Conceptualizing, creating and maintaining clear and detailed game design documentation;
- Synthesizing data analytics team scores for innovative design solutions; 
- Development of a system for adapting challenges depending on the skills of the player.
- Inventing, conceptualizing, creation of and adjustment of the balance and economy;

Skills: Game Design · Game Development · Game Mathematics · Probability Theory