Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 5


Lohika company (Capgemini) Sep 2022 - present:
Stack: Xcode, Swift for IOS, Android Studio, Java, and Kotlin for android, C#, .Net
Accomplishments:
Personal achievement is creating a full documentation basement for legacy project
and improving it for new mechanics and features.
Memory OS Nov 2021 - Sep 2022 (11mos):
A startup project for memory training that broke a record on Kickstarter (600k$).
Experience in creating an app for IOS and Android on Unity. Working with Xcode,
Subscriptions, Modules systems, and Ui development as well
Stack: Xcode, Swift, C++, .Net, Unity Ui, C#
Accomplishments:
Architecture solutions for IOS and Android specifications. Development and
optimization of the UI system.
Superplay company Sep 2021 - Feb 2022 (6 mos):
Was part of an R&D department on the project Dice Dreams. My main tasks:
Development of completely new features and mechanics every 2 weeks. Architecture
solutions creating for new features, code reviewing, junior developers mentoring.
Stack: .Net, Assets streaming (Asset bundles, Addressables), C#, Git, GitLab, UniRx,
Zenject
Accomplishments:
Workflow optimization (new improvements for features development, unit testing
providing, etc)
Qubit Labs company Oct 2020 - Sep 2021 (1yr):
Experience on two projects. Team development with a client-server architecture. Has
worked with ui unity system, native shaders, and also shader graphs. Was responsible for
creating new systems, new mechanics, fixing bugs, and architecture for different project
parts.
Stack: Mobile development/optimization, Unity plugins, UniRx, StrangeIoC, NUnit,
Firebase
Accomplishments:
Personal achievement is code refactoring for systems that haven't changed since 2012.
Refactor for almost 100 file changes. Working with legacy code, updating it, and creating
new features.
24 play company Jan 2019 - Oct 2020 (1yr 10mos):
The sphere of hyper-casual games. Development of various prototypes in a team of 1
developer - 1 artist. About 8-10 games were released, which I personally created.
Stack: 3d rig animations, Unity 3d, Unity UI, Ar/Vr
Accomplishments:
A game with 1+ million downloads launching