Position: Unreal Engine Developer
Category: Unity
English level: upper
Years of experience: 1.5

Participated in various school and student competitions in programming in C ++.
I have excellent grades in specialized subjects and confident theoretical knowledge of the C ++ programming language. And  also perfectly defended my course work on object-oriented programming.
Finish Unreal Engine 4 game development course.
Graduated from the Boyarkas vocational college, with a specialty in computer science. Learning Unreal Engine 4/5 and creating 3D shooter by myself.
- I program on C++, less on Blueprint.
Base knowlegde of:
- Unreal Framework: core classes, types, macros, delegates, property system
- Compiling the project: modules, targets
- Garbage collector
- Unreal Engine Component Model
- Animation programming: state machine, FABRIK, anim notifies
- UMG: user interfaces
- Niagara visual effects
- Collision handling
- Physical materials
- Postprocessing
- Artificial intelligence: behavior trees, tasks, services, decorators, EQS
- AI component of enemy perception: sight, damage sense
-Sound Control: SoundCue, SoundClass, SoundMix, Attenuation settings
-Controlling the game process: GameMode, PlayerState, GameInstance
-Dynamic level loading
I want to learn as much as possible and improve my level, pass different courses.
I really want to acquire skills in working with real projects and solve real problems, want to learn to write competent project documentation.