Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 2


**UNITY|C# developer with Technical Artist benefits or vice versa**
I'm able to create playable concepts of your arcade, casual|hyper casual games or interactive projects on next levels:
+game logic, AI
+creation and interraction with 2D, 3D assets
+realistic & stylized VFX (in-engine, sequence based, mix)
+VR, motion graphics 
+HDRP & URP pipelines
+sound design(Sound FX) for game events
+optimization & debugging

When it comes to problem-solving, I am proactive, curious, and inventive. I don't fear huge responsibilities.
I'd rather have the work responsibilities with the sum of the components above than just one. So I'm interested in projects with 60/40 ratio for creative and routine parts. 
Friendly and supportive atmosphere inside team and its members. I don't know everything. But I know that research and development with practice makes me stronger. What about you?

Studios with their own projects are preferable. 
No agencies, hubs or outstaffing styles of management in-between. 
Remote only.