Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 2


Summary
Skills and programs:
The main software  3Ds max, modeling, also use Substanse Painter/Desinger/Sampler for texturing,baking for PBR shaders, RizomUV for unwrapping, . Have experience in ZBrush, Marvelous Designer. 
Use Unreal Engine  for export projects for making videos. 
Visualization, CPU miscalculations using render engines Vray, Corona.
Photoshop: post processing of images (renderings), assembly of texture maps by UV coordinates.
DaVinci Resolve: assembling renders in video, post-processing