Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 4

I had a game that was published in China called "Mushroom Farm"

I created my own system that is used for games called "collect master" which made a great improvement in performance.

I learned game design from UbiSoft and it was certified
I learned level design from UbiSoft and it was certified


I learned XR that is certified by the American Embassy and a company called 412 Laps then I made games with VR Oculus and that


I have been working on many different projects (Andriod, VR, desktop, and webGL)Game.
Android games
“Mushroom Farm”(Published In China), 
“Collect Master”, 
“Bus Station Idle”, and
“Crossy Food Game” 
All games you can find the references in my CV.

my best game ever is 
one of the most games I am super satisfied with is "Collect Master", "Collect Master" is a game that has between (20,000 to 40,000) working using rigid-body to simulate physics and it must run over 60 FPS on mobile platforms, 
So I made a system that runs over 40,000 with colliders and Rigid-Body with 80FPS on the mobile without using Unity DOTs, I made my own system that runs the game with all those obstacles I achieved my goal then I was super satisfied.
I worked for KingTut for more than 8 Months as a leader game developer.
I worked for Arcon for more than 1 year as a game developer.
I worked for D2D Studio for 6 months as a game designer,
I worked as a GIZ as a game developer for more than a year and a half.
I worked as a codin as a game developer for 6 months