Position: Middle Unity3D Developer
Category: Unity
English level: upper
Years of experience: 4

Grand Prize Winner in Google Code In 2014. Published two self-created games on Google Play: pixel-art arcade and chess simulator with over 15k downloads without promotion.
Currently working as a gameplay & AI developer on a first-person nature simulator game, Eco, with more than 300 000 players.
Have experience:
• Creating AI with BT, GOAP, NavMesh techniques, A* pathfinding, world generation algorithms such as Voronoi;
• Working with AR/VR (AR Foundation, HTC Vive, Hololens);
• Worked with Art/Sound designers team to implement their vision into reality within the project;
• Writing code with TDD and debugging tools, visual debugging with RenderDoc, Unity Profiler;
• Building and optimizing cross-platform applications (mobile UI/graphics optimization);
• Integrating InApp, mobile Ads;
• Working on balance features;
• Networking with enet/unet/Photon;
• Skeletal Animation, IK motion;
• Experience in wokring with different assets, postprocessing. 

Went through whole SDLC on different projects.
Have experience in writing shaders, low-level graphics with OpenGL. 
Before gamedev was working as .Net developer on many projects.