Position: Javascript /TypeScript / Three.js / WebGL developer
Category: JavaScript
English level: pre
Years of experience: 2


I'm fond of 3D modeling and have 2 years of experience in the following stack:
- Javascript (WebGL), TypeScript, react 3 fiber + pure react.js;
-  Blender, Gimp, Unity (start learning);
- experience with core WebGL, as well as WebGL frameworks: Three.js, Playcanvas;
- have experience with shaders in the organization of Graphics Pipeline (Batching, Materials, Culling, Instancing, Render Passes, Post effects, etc.);
- raytracing for implementation of reflection, refraction, or for defining of the interactions among mouse and objects.
- I am experienced with MVC frameworks, OOP, query optimization, caching technologies
Be honest and responsible, this is my principles, to fulfill all requirements of a job, and to write maintainable, accurate, and well-designed code. Also, I am always opened to new knowledge.

• WebGl / WebGPU Application Development
-- Optimizing and improving the rendering pipeline.
-- Creating visualizations based on model-generated data sets.
-- Adding and researching new features for the 3D engine.
-- UX and UI design.
-- 3D modeling.
-- Physics, and Internet Network Optimization.
-- Interactive website design & development (2D/3D).
-- 3D product customizer.
-- Immersive website development.
-- JavaScript / Type Script
-- Three.js, GLSL, Playcanvas

I have a stable Internet and autonomous power sources. Ready for relocation.

JavaScript/TypeScript
GIMP , Blander 
Three.js, Playcanvas, GLSL
Linux
git, Firebase
React, Vue

CMS(WP, OpenCart, Magento),