Position: C++ Game Developer
Category: C++
English level: basic
Years of experience: 11


Qumaron Ltd" company - C++ game developer (may 2019 – november 2019)
    "SilkRoad" - developing farm game for ios / android(Technologies: cocos2d-x, c++)

"BitBox Ltd" company - C++ game developer (january 2017 - february 2019)
   "Nimormata" - developing roguelike game (Technologies: cocos2d-x, c++)

"HQCore media" company - C++ game developer (april 2014 - august 2016)
Hyper casual games: Jumpy Shroom, Spin Riches, Chopper Cat, Mighty Clickers(Technologies: cocos2d-x, c++, objective-c, AdMob, RevMob, Twitter, PARSE push notification, Google Analytics)

"DeepShadows" company -  C++ frontend, JAVA backend developer (february 2012 - september 2013)
    "MyCupcakeCity" social game - backend developer
        * Technologies: JavaSE, mySQL
        * Publisher - "INTENIUM"
    "CARTOWN" social game at www.odnoklassniki.ru - support
        * Technologies: Flash, JavaEE(JSP, Servlet), mySQL, Memchached
        * Publisher - "101XP"
    Tales Of Terror: Crimson Dawn HOPA game - porting from PC to OSX and iOS
        * Technologies: PopCap framework, C++
        * Publisher - "BIGFISH GAMES"

"AURORA" company - C++, JScript, MSSQL developer (june 2008 - july 2011)
    * Modification of existing TerraSoft CRM (Tourism) configuration - JScript
    * Developing software for data conversions from HyperFile to MSSQL DBMS - MS VC++
    * Took part in developing table structures, triggers and stored procedures for MS SQL Server
Please do not offer fin-tech or gambling.