Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 1.5

Have participated in the ICPC semifinals, even though did not prepare for them extensively. Passed quarterfinals in my country.

Have participated in the GMTK 2022 game jam.
The hardest things I did:
    * Generation of Metaballs meshes using marching cubes algorithm adaptation
    * Generation of 2d mesh stripes and their animation during runtime
    * Rewriting of Corgi Engine asset for project use
Part of mesh generation was accelerated using parallel computation with Unity C# Jobs System and Burst compiler.

Most of the time I developed hyper casual projects, and managed the these projects on Gitlab.
Used shader graph to create custom shaders for these games.

I want to improve my team work, because in the previous job I programmed alone in the projects.