Position: Computer Vision / C++ / CUDA Developer
Category: C++
English level: upper
Years of experience: 3


R&D Graphics Engineer, ZibraAI; Kyiv, Ukraine
November 2022 - Present
 Developed and maintained the Unreal Engine version of Zibra Effects.
 Designed and implemented new RHI interface, leading to improved plugin performance and
compatibility.
 Optimized shaders and resources for enhanced graphics rendering.

Middle C++ Computer Vision Developer, Tsukat; Lviv, Ukraine
May 2021 - November 2022
 Created advanced 3D tracking solutions using single-camera and multi-camera setups.
 Developed real-time light and reflection model, improving realism in computer vision applications.
 Accelerated computation on WebGL backend, resulting in faster and more efficient processing.

Research Assistant, Infineon Semiconductor; Lviv, Ukraine
August 2020 - May 2021
 Applied Reinforcement Learning and Graph Neural Networks to optimize Bluetooth Low Energy
mesh networks.
 Collaborated with a multidisciplinary team to enhance network performance and reliability.

Software Developer (C++/CUDA), DeepTrait; Lviv, Ukraine
February 2020 - June 2020
 Parallelized main algorithm using a cluster of GPUs, reducing computational time from 9 hours to
2.5 minutes.
 Designed a compression algorithm that lowered memory consumption by 3x, improving application
efficiency.