Position: 3d artist, cg artist
Category: Other
English level: pre
Years of experience: 4

I took part in the development of such famous games as World of Warplanes, World of Tanks, Avengers, City Skylines, Call of Duty
-high and low poly modelling, UV layouts and texturing. 
-substance, photoshop, quixel texturing, also texturing in engine with diff. masks and revel maps 
-import finishing models in engine. 

-create textures using PBR work flow for modeled material and use good UV layout distribution to maximize quality. 
-create photorealistic textures for environments and props.

-functional tests of the assets; 
-reporting and verifying bugs regarding tools for artists; 
-writing documentation.