Position: Unity Technical Artist
Category: Unity
English level: upper
Years of experience: 4

Worked with tons of legacy code, worked on project from scratch. AR/VR development. 
Published apps for Android and iOS.
3D Artist in past, so good understanding of asset production pipeline.
Performance optimisation.
Good knowledge of the video game production pipeline and mobile technical constraints. Great knowledge of scene & asset creation, as well as post-production techniques. Knowledge of creating shaders with : HLSL, CG as well as creating shaders in Unity Shader Graph, good knowledge of C#. Excellent in communicating between art & tech departments, great self-motivation and open-minded with a good sense of humour. Really love to search for new solutions and discover new things. And of course, I really love video games !
Interesting projects. Professional growth. Ability for self development and career growth. Friendly and professional team.