Position: Narrative/Quest Designer, Game Writer
Category: Unity
English level: fluent
Years of experience: 2


August 2018 - February 2019
Omnigames. Worked as a Narrative Designer, Tech. Writer and Game Writer developing a mobile AR shooter Rifters AR. My duties included writing of all in-game texts, dialogues, creation of main storyline, worldbuilding and maintenance of technical documentation. Including item description, tutorial, structuring the crafting system and looting system, artistic description and explanation of game mechanics and translation of all texts into English. I mostly worked with google spreadsheets and Atlassian.

August 2020 - December 2023 
TitanBorn. 
Working on three different mobile game projects as a narrative designer. Two idlers and one action merger. My duties included worldbuilding, writing of all in-game texts, composition of the main storyline, translating all the texts into English.
For the first two years I mostly worked with google spreadsheets, but later on I had to get to know Unity Engine basic tools, as the job required me to work with narrative tools created by our programmer. 

Earlier this year I finished Narrative Design courses from Skvot as one of the top students. The courses were created by two talanted and succesful lead Narrative Designers of Frogwares and GSC Sergii Ten and Vlad Bieliaiev.

I wish to proceed getting experience in this field as I aspire to lead my own project  one day and release the game of my dreams.