Position: Senior Technical Artist
Category: Unity
English level: upper
Years of experience: 7


- telemetry analysis to resolve performance issues on PC and console
- leading content delivery from the beginning to the end as a technical art owner
- content optimization
- creating test levels
- write and maintained checklists for levels using Confluence (weapon art team, character art team, level design team)
- reviewing created content according to checklists and art budgets
- write documentation and guides for level creating according to performance budgets and solve issues with in‑game content
- create with artists and engineers tools to improve creation pipelines
- improve the workflow for the art team ((weapon art team, character art team, level design team)
- track issues in JIRA
- deliver levels (game assets, audio, VFX, lights, scripts) using Perforce tools to the main build
creating content budgets with technical art team for levels, weapon art, character art, environment art
- deliver weapon art using Perforce tools to the main build
- deliver character art using Perforce tools to the main build
- collaborate with engineers to create automatization performance tests using Jenkins