Position: 3d artist
Category: Artist
English level: fluent
Years of experience: 4


3D artist. Modeling realistic low-poly 3D-environments based on real-world locations for VR using 3ds Max, Photoshop (textures from photos), Unity 3d (importing from 3ds max, placing props and light baking)
  Low-poly modeling arch projects for VR and exporting to Unreal Engine 
  Modeling and sculpting objects in ZBrush for 3d printer
  Modeling high/low poly realistic objects for games, UVW mapping and creating realistic PBR textures in Substance Painter  
  Designing and modeling objects for VR
  Interior designing, planning, modeling and visualization
  Last 2 years worked in team as 3d modeler, helped to solve different problems connected with modeling and texturing, worked on projects individually and in team. 
  Learned Python (the fundamentals), so I understand the logic of programming
    
   I`m a very creative person with lots of ideas and I like to solve complex tasks, to learn something new. I can work on projects in team as well as individually.
I regularly set goals and achieve them, so I can motivate myself. I`m a responsible perfectionist.
   I want to work on projects that can change the world and help humanity to develop
Small or big projects. Modeling, designing. Solving comlicated tasks that require creativity and unordinary solutions. Creating new things. AR/VR, architecture, hi/lowpoly modeling, managing projects. Making a useful product. 
Development