Position: UE4. C++ Game developer
Category: Unity
English level: pre
Years of experience: 0

It was created 5 levels with bewitching atmosphere. Work existed due to three currencies: Idea, Time, Food.
A random idea can give us what we call life. A character appears in it who, with the help of time, overcomes levels gaining various skills. At the very beginning, we find ourselves looking for directions without any map. Only by intuition we get to the first opponent - the python. Fighting on equal terms, two enemies knew each other so well that they became one. From the combination of time and setting in a symbiosis, Google Sensei is formed, it directs us to cloud storage, because they are direct observers of what is happening below. In the thick of the clouds appears Deitel's book. Not everyone decides to pick her up, because she is shrouded in a charge and lightning. Diving into lines, meeting with pointers and classes, structures and the stack all this teaches a C++ character potion farming. After a set of necessary skills, the fantasy connects to the thought process, there is a desire to create right this second, but one attribute is not enough. Imagination draws a magic wand called Unreal Engine 4. The sequel is up to you. 
Did the project for himself combining development with ideas. Creating a character with different animations and skills. Combining the keys for a specific attack. Adding an environment with which the character will interact: elevator, destructable objects, various obstacles  and etc. Creating a local multiplayer and standart adversary, but on blueprints. Have experience with 2D and 3D.
Everything is interesting