Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 7


- creating hi quality hi-poly and low-poly complete 3d models from scratch (including under restrictions such as polycount, textures size etc.) using concept-arts, sketches, photos and, of course, the drawings;
- uv-unwrapping and texturing;
- retopology;
- hi-to-low poly baking maps and textures;
- creating and modyfying textures and materials;
- creating ready to use low poly game assets and environment objects;
- interior and exterior scenes visualization & post-processing with different types of lighting and illumination;
- per object visualization, "studio" renders.

My main focus and interest is in creating hard-surface 3D models such as all kinds of vehicles (aviation and non-fictional vehicles is my favorite), architectural buildings and constructions, electronic devices and household appliances, all types of furniture, exterior and interior scenes.