Position: Unity3D Developer
Category: .NET
English level: intermediate
Years of experience: 1.5


My working experience includes about a year of general programming experience (hackathons and courses) and then more than a year of developing on Unity with AR/VR components.

Main technologies:
- Unity, c#
- Vuforia, ARKit, ARCore
- git, bash

Also, I have developing experience with Java (mostly in pair with Android Studio) and Swift - for simple native applications on iOS and Android devices.

- Decron Club - application for augmented reality, that shows the launch of "Mercury Freedom-7". Technology: Vuforia. Published at GooglePlay and AppStore.
- PurePurr – client of application for Nibiru VR headset that is used to download and play content (videos) and have authentication elements. The application is based on Android Studio and Nibiru Studio Plugin. 
- Chockolob – VR game for HTC Vive headset. Player stands behind the bar where bottles are thrown towards the player. The goal is to catch those bottles and to throw them in the target. Developed using VRTK. 
- Scavenger Hunt – AR geolocation based game for kids. In the application, the player chooses a route and opens a map, that contains the location on which some simple AR games can be played. The game is localized for different languages. Technologies: Vuforia, MapBox. The project is still in development. 
- EHL – AR application that allows the player to place a different type of tiles (like paving slabs or garden tiles) on the chosen segment of the floor. Application is localized for different languages. Technologies: ARKit, ARCore.
- Veolia – VR truck simulator (with several routes) that has different kinds of obstacles: kids, that suddenly pop-up in front of the truck, weather changes, honking drivers and alcohol. The player must wear Oculus Rift Headset and use steering wheel and pedals to control the truck. The project is still in development.