Position: Game Developer
Category: Unity
English level: fluent
Years of experience: 1

I have attened lots of hackathons, startup and coding competitions. I am the winner of 3 MLH hackathons and participant of many game jams.
I have more than a year of experience working with unity and independently developing projects. My experience is mostly with PC games, for which I have developed FPS shooters, third-person narrative games, puzzle and platform games, as well as interesting gameplay mechanics. 
In addition to development, I have knowledge of game design and creative problem-solving. 
I and my team are now working on our first commercial game project at my own game company Gubity, which I created a few months ago. My responsibilities as a CTO include game design and Unity development. I was able to dive deep into game dev with this project and I learned lots of new game dev strategies(especially mathematic aplpication in game dev and shaders) and increased my game design ability.

I am comfortable with Unity game engine, Animation Blend trees, UI and UX game design, C# and Visual studio as well as I have knowledge of design patterns which leads me to write clean and understandable codes.

I want to improve my physics and math knowledge over time and create interesting physics simulations and physics engines.
I expect to work on pc and mobile games and create interesting gaming exeriences. I do not want to work on crypto/blockchain projects!