Position: Creative Producer | Art Director | Art Lead | PM
Category: Unity
English level: fluent
Years of experience: 9

- took part in 8+ titles
- lead experience with a team of 8 members
- pitched game concept to EA, Sony, Tencent, Devolver, RawFury
- presented games on multiple conferences (DevGamm, Games Gathering, WeGame, ComicCon Ukraine)
- took part as an illustrator at Artemy Lebedev's ethnographic expedition (Pacific Ocean)
- took part at Shanghai Zhujiajiao International Watercolor Biennal
- hold author's art character creation course in Kiev
- passionate gamer
- game jam participant
Creative Producer/Art Director of mobile and indie video game development with over 7 years leading art department experience.
Experienced in game design, narrative design, creative solutions.
Experienced in team members search and hiring.
Experienced in multiple game projects art development simultaneously.
Experienced in leading concept art, overpainting, matte painting, 3D modeling (high-, low-poly, props, characters, environment), texturing (photoreal, cartoon), visualization, animation, cinematic creation, UI/UX design.
Advanced in risk/crisis art department management.
Advanced leading full cycle art productions from RnD to release with waste range of budgets. 


CORE COMPETENCIES:
‣ Art team development and management, staff training and constant quality improvement.
‣ Developing design and technical documents for game setting/storyline/characters/cinematics/art assets creation.
‣ Development of games style from concept to the final polishing.
‣ Construction and management of production pipelines.
‣ Time estimation, assignment and managing tasks, building schedules (Agile; Jira, Trello).
‣ Art direction, narrative direction, quality control, giving feedbacks and fine tuning the work of multidisciplinary employees, including concept, character, environment, 3D, VFX, animation, UI, tech art.
‣ Organizing cooperative work of local team and outsource teams.