Position: iOS Software Engineer
Category: iOS
English level: upper
Years of experience: 2.5


1. File sharing application for one of the largest construction company in Germany.
- Technologies: Swift, SwiftUI, Redux, Realm, UserDefaults, Keychain, SPM, SourceTree, GitHub
- Responsibilities: creating business logic, performed estimation sessions, bug fixes.
2. Application social media for using inside the company  created from scratch. 
- Technologies: Swift, UIKit, MVP + Coordinator, Firebase SDK, Realm, UserDefaults, Keychain, SPM, SourceTree, GitLab
- Responsibilities: work according design flow, implement new features, bug fixing.
3. This app is interactive for children's entertainment and is appropriately designed for the target audience up to 7 years old. The child has the opportunity to learn melodies and songs in a very interesting way.
- Technologies: Swift, UIKit, AVFoundation, Core Graphics, Core Animation, MVC, UI in code (native), SourceTree, GitLab
- Responsibilities: development of custom views with a Core Graphics, development of business logic.

4. Building variety of projects from the beginning and to publishing in AppStore (mostly games) 
- Technologies: Swift, UIKit, AVFoundation, MVC, UI in code, UserDefaults, CocoaPods, SourceTree, GitHub 
- Responsibilities: development and implementation of new functionality following business requirements.

5. Application for booking apartments online. It’s goal is to provide an opportunity to rent an apartment or house for the short and long term in «One click». 
- Technologies: Swift, UIKit, MVP, Firebase SDK, CocoaPods, UI via storyboards, SourceTree, GitHub 
- Responsibilities: implementing new features, bug fixing, working in Figma for design module.