Position: Game Designer / Level Designer
Category: Unity
English level: upper
Years of experience: 5

A/B testing - Planned and carried through testing an updated vision of the early set of levels that strongly increased first session time and positively affected day 3 and day 7 retention. 

Documentation - Created a full set of core gameplay related design documentation for a project in development. 

Innovations - Implemented and adapted successful gameplay features from a related genre in order to bring innovative ideas to a bubble shooter game. 

Team management - Led a team of 3 level designers and effectively managed the workflow to deliver over 300 levels for project soft launch
5 years of experience in designing and developing levels and game mechanics and features for casual mobile games. Feature-owned innovative game mechanics from concepts and game design documents to the final implementation.

With the knowledges in game balance, game flow and difficulty curve, I have created and implemented hundreds unique levels for Bubble Shooter and Match3 games.

I have experience in preparing and maintaining multiple A/B tests to measure and optimise game balance,  features and mechanics, and working with analytics data to base the game design decisions. In addition, I have worked with Unity game engine and in-game level editors.

Passionate about creating games that are not only fun to play, but also have a strong connection with the players. With the attention to detail and collaborative approach, I am interested in creating games that will captivate and engage players worldwide.

Latest released projects:
-Charmed Mansion Bubble Shooter - Funzy
-Bubble Cafe - Funzy
-Family Zoo: the Story - WhaleApp
Looking for an opportunity to work on interesting and innovative projects in a team of professionals where I can BOTH use and share my knowledge AND experience and learn from my colleagues to grow together as a team.