Position: Middle Unreal Engine Developer
Category: Unity
English level: upper
Years of experience: 4


Soft-Xpansion company (previos work place): Position - C++ Developer. Project MDesign (Desktop C++\ Web C#), C++ modules\dll developer, implementing new features and modules, maintaining and bug fixes. Transfering desktop modules to web version. Cooperationg with enginiers and designers. Writing documentation. 
SolidCore Games (current work place): Position - Unreal Engine Developer. Outsource projects for MasterSolutions: myLMS, Show, Express. Creating and extending plugins (REST API, Dowloading, Multiworld, subsystems), implementing and maintaining third party libraries (Aspose, ffmpeg). Creating widgets (UMG, Slate), cooperate with designers. 
Outsource project for FractureByte: Evil Dead: The Game. Port for Nintendo Switch console. Bug fixes, implementing features, performance improvement, Kraken API usement, game mechanics addjustment, daily meetings and cooperation with tech.artists.
Inner project "Workhouse", currently at early stage: creating game mechanics from scratch (world interactions, traps), using ALS animation system, additing new anim. states.
Currently interested to work on Unreal Engin in game orient projects