Position: Full Stack Developer (C#/.Net/JavaScript/.Vuejs/MySQL/Unity/Netcode for GameObjects/ML Agents)
Category: .NET
English level: fluent
Years of experience: 4

Procedural Generation - easy;
Events with rewards - very easy (PoE Ultimatum alike);
Multiplayer game synchronization (RAGE MP, Netcode for GameObjects);
4 years in game development;

- 1 year on 2 DeathMatch GTA5 projects;
- 3 years on GTA5 RolePlay project;

Used:
C#, .Net Core, JavaScript, Vue.js, MySQL, CSS3/HTML5 
On Roxland I was also TechLead of the team of 4 great developers (me included), we made a lot of systems for this server using game natives and our creative minds. Systems like:
- Taxi (delivering of bots and players to predestined points for their money, with possibility of scamming/fraud/car steal);
- Procedural generated Labyrinth;
- Lumberjack job;
- Item/Clothing/Prop/Business screenshoting system;
- Drug-stashing/ slut delivering/ lock-picking systems;
- PvE system for grind;

Also I'm in work on my own game project (have some youtube videos about it). 

For my own game I use:
Server on .Net Core;
Server-Client connection is achieved through WebRequests;
Client - Unity (C#) with Netcode for GameObjects (for multiplayer purposes) and ML Agents (Python) for Machine Learning;
Database - MySQL;