Position: Unity Developer
Category: Unity
English level: fluent
Years of experience: 4

Knowledge of full process of development - from scratch to Google Play release
As a Unity developer with 4+ years of experience, I have worked both
remotely and onsite, in teams of 4 to 30 people. I am skilled at extracting
brief task descriptions from business requirements and managing the full
development cycle, from creating tickets in a task tracker to release to
production with further analytics.
My expertise lies in building complex gameplay mechanics, custom UI
systems (including both canvas and no-canvas systems), 2D and 3D physics
(both built-in and custom). In addition, I have experience with custom
backend server development and mentoring junior developers.
I am committed to delivering business value, and I approach my work with a
deep dedication to quality and innovation.

===========

Feb. 2022 - Present. Yovo Games (1+ year)

- Developed two educational platforms for children that incorporate pre-school learning through games and play. (Games For Kids in Google Play)
-Developed "Airport For Kids" (Google Play)
- Collaborated with cross-functional teams to integrate a custom ad network which resulted in a 12% increase in user engagement with other company games, and database, which captures and analyzes player metrics for future product development.
- Created a custom UI framework, optimized for performance and ease of editing from one place, that uses no-canvas system.
- Implemented advanced techniques for RAM optimization, build size optimization, and SDK integration.
- Provided mentorship to junior team members.

=================================

Feb. 2021 - Feb. 2022. AppCake (1 year)

- Developed AR applications, including an app for furniture
arrangement, and integrated custom physics engine that decreased smartphone resource usage by 20%.
- Created hyper-casual and casual games, such as runners, match-3, and clickers, that implement design patterns and clean code principles.
- Collaborated with a team that developed custom mods for Minecraft and Roblox.
- Integrated SDK, monetization, and analytics into various applications.

=================================

Jan. 2019 - Feb. 2021. Pet Brothers (2 years 1 month)

- Developed hyper-casual and casual game prototypes from scratch, leveraging advanced design patterns, MVC architecture and clean code.
- Integrated SDK, monetization, and analytics into multiple
applications, collaborating with cross-functional teams to achieve business objectives.
- Participated in creative group sessions and contributed innovative ideas for product development.
Opened for remote full-time work only.