Position: UX/UI Designer
Category: Design
English level: fluent
Years of experience: 1

I’m proud of myself because I graduated both from school and university with honors. I like learning things and I’m open to new experience.

Once I coordinated the work of a huge team of 20+ people (that team worked on an unfamiliar topic for me - the creation of educational resources in the field of Environmental Studies and it made that even harder). That was a huge boost in the formation of my communication skills when I was in my 20s. That was the first time I realized the importance of soft skills at work. I am sure there are no limits to growth.
MentalHealthy App was my first project and it is aimed to help people to support their mental health. Before designing the app, I developed a research strategy to investigate the issue and gain a deeper understanding of consumers' attitudes toward mental health in general and meditation in particular.
I did a competitor analysis to have a clearer picture of how other apps are organized, what features they have, and what people are supposed to do there.
Some of the competitors were analyzed using the Nielsen Norman Group's ten usability heuristics for user interface design.
I executed 2 types of research: surveys and user interviews. I conducted 5 in-depth interviews with people who use meditations apps or support their mental health in a different way.
Using the information acquired during research, I chose to build "jobs to be done" scenarios that represent user needs, goals, and pain points
I created a customer journey map and user flow.
I designed high-fidelity prototypes and  conducted usability testing sessions with 11 different people.
I created a UI Kit using color and typography styles.

BudgeWi$e was my second project. It was a web service for planning budgets and tracking expenses. The mission was to create a simple, but functional service which isn’t too complicated, but still has many important functions.
I did some research before moving on to the design stage:
I interviewed people and asked them, how they plan their budget and what services or apps they use for that.
I found several similar services and analyzed their functionality and features.
Based on interviews, I generated user personas, user stories, and CJM
After that, I came up with hypotheses.
I created high-fidelity prototypes and then an adaptive design out of them in Figma.