Position: Unity Developer
Category: Unity
English level: intermediate
Years of experience: 1.5

- ECS Integration: Pioneered the refactoring of PlayerProfile to the ECS framework, resulting in more efficient data management and gameplay performance at Realis Network.

- Adaptive UI Design: Implemented responsive and adaptive UI designs using Figma across multiple projects, ensuring user-friendly experiences across different devices.

- Versatile Integration Expertise: Seamlessly integrated external services like Firebase, Google sign-in, and analytics tools to provide enhanced user experiences and actionable insights for game improvements.

- Innovative Game Development: Spearheaded the development of key features in "Merge Games" and "Elemetnal Wars", driving user engagement and increasing gameplay duration.

- Independent Game Creation: Conceptualized and developed a personal game project, "Diablo", showcasing versatility and capability to handle a range of game development tasks.

- Team Collaboration: Actively contributed to collaborative projects at Realis Network, fostering teamwork and harnessing collective skills to achieve project milestones.

- Mastery of Coding Principles: Demonstrated fluency in C# and adept application of SOLID principles, MVC, and other coding standards to ensure efficient and maintainable codebases.

- Project Maintenance: Effectively maintained project health by regularly addressing bug fixes, updating game mechanics, and ensuring up-to-date server interactions.

- Continuous Learning: Demonstrated commitment to professional growth by mastering new tools and frameworks, such as DOTween and UniRx, ensuring state-of-the-art game development techniques.
Unity Developer

Realis Network
Duration: 03.08.2022 - 04.08.2023

- Collaborated on a team of 7-8 professionals to develop and maintain complex Unity games.
- Led the development and optimization of key features in "Merge Games" including boss fights, server interaction, adaptive UI design, and project maintenance.
- Designed and implemented game mechanics for "Elemetnal Wars", overseeing the skill system, unit animations, class dependency diagrams, and server interactions.
- Conducted regular bug fixes, ensuring game performance and user experience.
- Engaged in frequent interactions with the server team, ensuring smooth and efficient gameplay.
- Played a pivotal role in refactoring PlayerProfile to the ECS framework.


Independent Game Developer
Self-Employed
Duration: 04.02.2022 - 01.08.2022

- Conceived, designed, and developed a personal game project titled "Diablo".
- Oversaw the development of key features such as character movement, dress-up system, inventory system, and adaptive UI design.
- Continuously tested and debugged the game to optimize performance and user engagement.