Position: Swift iOS/macOS Developer
Category: iOS
English level: pre
Years of experience: 2.5

I have experience in a full cycle of development - from idea to publishing. Worked with OpenCV for camera applications for iOS and macOS.

In my pursuit of continuous learning and professional development, I have recently obtained two certificates on Udemy, which have enhanced my skill set:
1. iOS & Swift - The Complete iOS App Development Bootcamp:
UC-8c481e68-de99-4d67-963f-d957b5be318b
2. Unit Testing Swift Mobile App: 
UC-131c3146-b611-49d3-949b-457fc9ff822a
iOS golf application
Project stack: AVFoundation, Camera, OpenCV, ML, GoogleMLKit, HealthKit, WatchKit, CocoaPods,
UIKit
Size of team: 2
Role: Swift/Objective-C Developer Main responsibilities:
Creating iOS and watchOS applications Testing and improving the detection algorithm Publishing to App Store
Project timing: 7 months

macOS Virtual Camera with filters
Project stack: OpenCV, Vision Framework, AVFoundation, Camera, AppKit, System Extensions Size of team: 1
Role: Swift/Objective-C Developer
Main responsibilities:
Testing Face Landmark detection solutions Implementing a face filter
Optimising performance
Creating and notarizing the installer
Project timing: 2 months

iOS VoIP application
Project stack: VOIP, AVFoundation, Push notifications, CoreVideo, CoreAudio, WatchKit Size of team: >20
Role: Swift Developer
Main responsibilities:
Fixing code
Implementing feautures
Jira tasks tracking
Publishing test builds Project timing: 8 months

macOS Virtual Camera with floating control panel
Project stack: SwiftUI, HAL/DAL plugins, AVFoundation, REST API, Audio/Video/Multimedia,
Camera, PhotoLibrary, CoreVideo, Bluetooth, PHP, MySQL Size of team: 4
Role: Swift Developer
Main responsibilities:
Brainstorming with the team Implementing Sign In
Fixing and implementing UI features Creating experimental web server and API Creating and notarizing the installer
Project timing: 4 months
Interesting iOS/macOS developing, or game developing with Unity3D.