Position: 3D Artist
Category: Artist
English level: fluent
Years of experience: 1


I have completed a few projects on a freelance marketplace. An expected goal was to get a clean low poly model (less than 20k pol) The main tool to sculpt was a ZBrush. Once a high poly model was ready, I’ve imported it to Topogun, in order to reduce a poly number. RizomUV was a tool to get the unwrapping process done. Finally, Substance painter was used to bake normal and other maps, create materials .