Position: Unreal VFX (Technical) Artist
Category: Artist
English level: intermediate
Years of experience: 0.5


- Creating all content necessary for visual effects, including simulations, particle systems, textures, materials (shaders), meshes, animation
- Creating optimized assets including shaders
- Educated with official Unreal resources with personal mentor feedback.
- Clear vision of visual effects creation pipeline and software development life cycle in game development
- Experience with Agile (Scrum) methodology
- Experience with 3D software, animation, particle systems and concept art
- Experience in concepting and scripting VFX
- Rendering experience
- Experience working remotely
- Ready for test task and/or providing portfolio
I would prefer focusing on creating and optimizing game assets including VFX.
I like challenging tasks