Position: Game Designer
Category: Unity
English level: upper
Years of experience: 1.5


I am a game designer with over a year of commercial experience.
Worked at UTIN Computer as a Junior Game Designer for Hypercasual
Games from November 2021 to February 2023. There I gained
experience in developing hyper-casual games in a team. My
responsibilities included pitching projects for management. I
completely brought prototypes from idea to tests: I gave accurate and
clear explanations of tasks for artists and programmers, feedback on
projects. I also wrote full-fledged GDD. In addition, I did level design for
projects in Unity, and worked out balance and economics for hypercasual games in Ms Excel/Google Sheets. I also used various services to
research the hyper-casual games market, their trends, patterns and
best practices. Wrote documents with full analysis of popular projects.
Analyzed A/B tests of games, drawing conclusions based on them and
offering options for the best results. Brought a full-fledged large
project to Soft launch. And also supplemented, based on the metrics,
the already popular project of the company, which currently has more
than 45 million downloads (Rush Hour). My improvement raised the
retention of the game so that the player stays in it longer