Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 1

I have two projects in my portfolio.

First one is the Minecraft adventure map with  procedurally generated maze, where player encounters various locations to progress in the game.

Second is the Unity project where player controls a tank, and the goal is to shoot targets that are scattered in the city. After elimination of all targets game shows end time.

Skills i achieved during development: 3D modeling, physics interactions, UI, sound handling, reading input, procedural animation, particle system, C# scripting.
Was working for Toya-Play, at Allstars-IT offices.

At the time Toya was creating Minecraft content.

Took a part in the creation of maps: Touchdown Battle, Chest Quest, Football Camp, Obstacle Combo. Contributed the most in creation of the Obstacle Combo map, which is rated 4.1/5 on Minecraft marketplace.

After finishing this job i was working on my own Minecraft adventure map, what you can see in my portfolio at Game Designer/Programmer page.

I am looking forward to implement my game designer knowledge into my Unity projects. Right now i’m learning Unity, by making small projects to study.