Position: Middle QA Engineer
Category: QA
English level: fluent
Years of experience: 7

Boolat Games:
Kept the high quality of multiple games over several years.
Helped create testing protocols for extremely fast testing without loss of quality. 

Blackwood games:
Reduced the amount of errors artists used to make on the assets via the process of review.
Helped optimize the game into very restrictive system requirements
Integrating new content into the main branch stopped breaking the environment when I started doing it.
Crytek Kyiv/Blackwood Games. Junior Technical Artist. 2017-2020.
• Reviewed assets in 3ds Max and in CryEngine to reach AAA-quality.
• Arranged documentation on review processes, asset setup, feature and content documentation.
• Reviewed levels and conducted graphics profiling to put the performance into desired system requirements.
• Integrated content from the development branches into main via Perforce.
• Assisted content development team with support and troubleshooting.
• Mentoring own teammates and members of other teams in intricate technical details
Projects: Warface

Boolat Games. QA Engineer.				  	 2013-2017.
• Designed and executed test suites and test cases in order to achieve high quality products.
• Arranged multiple checklists for different testing purposes: smoke test, regression test, general feature checklists and quick checks.
• Reviewed and arranged documentation on testing processes and game features.
• Worked with the publisher to address specific user problems. 
• Improvement and optimizations to workflow in order to achieve faster build shipping without loss of quality
Projects:  Family Museum, Doomsday Preppers, Plan it Green Live, Game of Thrones Ascent,  Sunken Secrets