Position: Unity Developer
Category: Unity
English level: pre
Years of experience: 2

Worked on a large realtime MMO project based on the ECS framework. Gained experience in developing a client-server implementation on ECS.
Participated in the development and support of the commercially successful Match 3 project.
Unity
- Experience in developing 2D and 3D (VR/AR) applications. Build for Android / IOS
- Experience with frameworks: Zenject, ECS 
- Experience in developing real-time network applications using client-server technology based on the WebSocket protocol and the SignalR library
- Runtime assets loading from server using unity Addressables and working with Addressables bundles
- Connect and work with AppLovin / Facebook / Amplitude SDK
- Plugins: DOTween, UniRx, Shader Graph 
- Settup and working with UI / layout
- Settup light, physics, create shaders

C#
- Understanding and using main design patterns: Factory Method , State Observer, Decorator, Singletone
- Experience with asynchronous code
- Understanding and using the main principles of OOP and SOLID

Other
- GitHub, Bitbucket. Responsible attitude to merge branches, and maintain order in the repository.
- English at the level of reading technical documentation
I'm not interested in hyper casual games.