Position: Technical Artist
Category: Unity
English level: intermediate
Years of experience: 0.5

Blender, Substance Painter, Photoshop, Marmoset, Unreal Engine 5
Completed 3D GAME ENVIRONMENT BOOTCAMP courses for junior+/middle specialists
Mentor: Anton Leonov - Senior Environment Artist / Asset team coordinator at CD PROJEKT RED
Short program:
Working with concepts and references
Scene blockout, draft
Subdivision pipeline, floaters, non destructive workflow
Boolean pipeline
Midpoly, trim sheets, tile textures
Lowpoly, retopology, shading, texel density, UV, baking, work with normals (straight / average)
PBR texturing
Storytelling, work with Unreal Engine 5, settings export, materials, blueprints, decals, lighting, material
blend, exposition
Environment, props, technology. No characters and VFX.