Position: Game Designer
Category: Unity
English level: upper
Years of experience: 8

I worked as a Game Designer for 8 years with many different titles. I created seven games from scratch to release. I can create both RPG style games with complex Systems Design and casual projects for kids with intuitive gameplay and fascinating Storytelling. I’ve done a lot of Combat Designs. I created hundreds of calculators for Economy and Player Progression. One day I even created a bot to assist me with Level Design. It didn’t help much, but I used its core for dynamic difficulty control. I know what Data Driven is. I created a bunch of Tracking Systems, Dashboards, and can do LiveOps Analytics. Sometimes they call me a “data vampire” - I want to know everything about Player experience. I quietly help my team with QA, Art Guides, UI/UX and even with sound design. I've played thousands of video games, in most cases I know exactly what game mechanics will work and why
TECH STACK 
Game Editors: Unity, Unreal, Core, Quake, Cryengine, Construct, Divinity, Game Maker, Stencyl, Wonder Worlds, Dreams, Staredit 
Docs: Google (Docs, Slides, Spreadsheets), Microsoft Office, Wiki, MindMap 
Analytics: FireBase, Google Analytics, Unity Analytics, Delta DNA, Devtodev, Self-made 
Art: Photoshop, Coreldraw 
PM: Atlassian (Jira, Trello), Git 
UI/UX: JustInMind, Figma, Pixate 

EXPERIENCE 
2016-now Catalyst Apps
4 different RPG Battlers games

- Gameplay & Systems Design: Turn-based Battle, Auto Battle, Real-Time Battle, Turn-based Metagame, Real-Time Metagame, Procedural and Predefined Events, Monetization 
- Combat & Economy Balance: PC stats, NPC stats, PvP events, Objects, Levels, Weapons 
- Level design: Metagame Maps population, Rhythm, Progression and Learning curve 
- Configuration System creation & support 
- Tracking system creation, Analytics 
- AI Bot algorithm, Procedural Meta Game algorithms, PvP and PvE Reward calculation 
- UI\UX: Wireframes, Mockups, Logic 
- Story: World, Races and Classes description and relationship, Intro & Final goal description 
- Localization System creation & support 
- GDD: Design guides, Game Bible, Tasks

3 different Match3 games 

- Features and Game Balance (Objects, Levels, Economy) 
- Level design : UI\UX, Rhythm, Progression and Learning curve 
- AI Bot algorithm, All Match3 interactions algorithms 
- Sound system design 
- GDD: Design guides, Game Bible, Tasks 
- Configuration System creation & support 
- Tracking creation, Analytics, A/B tests, LiveOps 

2015-2016 Varki Studio

Arcade Physics-based Puzzle for kids, Match3
- Level design : Rhythm, Progression and Learning curve 
- GDD: Design guides, Tasks 

2014-2015 Almost Software 
Tower Defense

- UI\UX: Wireframes, Mockups, Logic 
- Combat Features and Game Balance: PC stats, NPC stats, Objects, Levels, Economy 
- Level design : Rhythm, Progression and Learning curve, Monetization 
- Story: Storyline & Dialogues 
- GDD: Design guides, Game Bible, Press-kits, Tasks
Interesting projects and peoples