Position: Software Developer
Category: .NET
English level: fluent
Years of experience: 0.5

Successfully developed and delivered a fully functional prototype tablet menu for restaurants as an intern, providing an innovative solution for enhancing the customer dining experience.

Led the development of OpenEx, a personal project which involved remaking the game Deus Ex in Unity Game engine, showcasing advanced skills in game development and programming.

Demonstrated effective project management skills, including scheduling, task prioritization, and communication with team members, resulting in the successful completion of both the tablet menu and OpenEx projects.

Continuously enhanced technical skills in programming languages and tools, such as C#, Unity, and Android development, through personal projects and self-learning, ensuring staying up-to-date with the latest technologies and trends in the field.
During my 3-month internship as a Flutter developer, I had the opportunity to lead a project for a prototype restaurant menu. As a full-stack developer, I utilized Pocketbase as the Backend and Flutter for the front-end development. My role as a project lead required me to manage the project from start to finish, ensuring that all requirements were met and that the project was delivered on time. Through this experience, I gained valuable skills in project management, full-stack development, and utilizing Flutter for mobile app development.