Position: Houdini 3D Artist
Category: Unity
English level: intermediate
Years of experience: 5

- Several photo exhibitions. Winner of photo contests. 
- Millions of people around the world have seen my works (even if it happened against their will). Cos advertising.
- For several years (actually, since 2016) I have been making various animation content for MWC events. 
- The biggest screen where my works were shown - was Astana Stadium. Probably it's not an achievement but sounds good.
More than 10 years of experience in graphics and animation - 5 years in 3D. Mostly in advertising and in related areas. 
In parallel with animation, I was engaged into development of concepts, scripts, directing.  I have a huge experience of work with photo-video 360 panoramas (since 2009), as well as with graphics of this kind for environments. Also, I have an experience of team management, presentation of ideas and upholding them, and titanic experience of communication with customers.
Strong skills of programming 3d graphics on VEX. I’m also familiar with Python.
Some time ago - engagement into flash games development, experiments with AR apps (Android).

Houdini skills:
-	Modeling
-	Animation
-	Familiar with rigging and texturing
-	Simulations and VFX
-	CHOPs
-	VEX 
-	Assets creating

Other skills and soft experience: 
- Photoshop, Illustrator
- After Effects, Nuke
- Cinema 4D, Houdini
- Real Flow
- Unity – junior level but, sure, it could be fixed
- Mandelbulb 3D
- Strong self-discipline
- Project planning 
- Project and task estimation
- Leader skills
- Learning skills. It means, know how to efficiently learn something huge and know how to do it as fast as possible.

Showreels, CV or customers feedbacks are available upon your request.
/ List of banalities as an interesting project, nice team and so on /
Also.
I would like to polish Houdini knowledge in the direction of assets creation, R&D, technical side of 3D and generative stuff. VFX are interesting as well. 
The job might not be 100% in Houdini but work should involve using this soft at least part of the time. It's an important point.