Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 11

Create low, mid and hi-poly models in 3Ds Max, Maya, Speedtree, Zbrush, Marvelous Designer. UVW layout in UV Layout and Rizom UV. Baking maps in different programs such as 3Ds Max, Marmoset, Substance Painter. Texturing in Substance Painter, Photoshop, Quixel SUITE. Rendering in V-ray(3Ds Max), Keyshot, Marmoset.
I continue to improve in the field of CG. Improving my texturing skills in Substance Painter. I also improve skills in the Unreal Engine 5
Warlock Games
3D Artist
July 2015 - Aug 2021
Project: WarThunder
Tasks: 
Сreating high-quality low and hi-poly models of military vehicles using technical documentation; 
Creating UV layout and baking maps for texturing; 
LODs and damaged vehicles;
Technical tasks.

3DREACH
3D Artist
July 2019 - Nov. 2020
Project: Microsoft Flight Simulator
Tasks: 
Сreating high-quality mid-poly models of civil aviation using technical documentation; 
Creating high-quality models of buildings of real airports.

Meerkat Clan
3D Artist · Фриланс
Dec 2014 - Apr 2015 г. 
Project: The Ride (Milestone s.r.l.)
Tasks:
Сreating high-quality low and hi-poly models of motorbikes using technical documentation; 
Creating UV layout;
Texturing; 
Technical tasks.

Blam! Games
3D artist/Visualizer
Apr 2013 - Nov 2013 
Odesa
Tasks:
Creation of the environment, characters,props, uv layout and texturing.
Creating and adjusting light and rendering scenes with ready-made animation.

3D artist/Generalist
Jan 2010 - Dec 2012
Mykolaiv
Tasks:
Creation of the environment, characters,props, uv layout and texturing.
Creating and adjusting light and rendering scenes with ready-made animation. Using all kinds of pipelines in work that were available in those years
I want to find a good studio with which I could seriously cooperate. Just continue to develop and contribute something of mine to the common cause