Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 1

Full portfolio on my GitHub page
For the last year I've been working as Unity developer in a team of 3 (developer, designer and manager) creating hyper-casual games.

During that time I've worked with several physics based packages (Obi Rope, PuppetMaster, RayFire for Unity) and I've had experience integrating third-party SDKs (Amplitude, AppMetrica, AppsFlyer, Applovin MaxSdk, TabTale SDK).

It was my responsibility to create the project from scratch, import all needed packages, implement all of the game functionality, build UI (relying on mock designs created by designer) and optimize the code. 

Sometimes I did also work with Particle System, Unity Animations (DOTween a few times), adding sounds/vibration/VFX (Feel/NiceVibration packages) to the game. On several occasions I had to setup shaders using Toony Colors Pro 2.