Position: C/C++ graphics developer
Category: C++
English level: intermediate
Years of experience: 0

1. DynArray (My own replacement for std::vector in C++14, for my indie engine)
2. SBView, an OpenGL 3.3 Core low-polygonal physics simulation demo (using GLFW, GLAD, Assimp, GLM).
3. fsphgen, the generator of C source files containing hard-coded model for textured OpenGL sphere
4. le (ls Extended, an alternative utility for bash)

Contributed to Assimp project, fixing minor issues such as building examples with MinGW.
I have been enjoying C++ (mostly low-level) for over 3 years, writing OpenGL applications and some useful utilities, with MSVS 2019, then with GCC & Clang, CMake. I'm developing my own 3D engine for Linux/Windows and going to try Vulkan for it.
Used to learn Lua before and very like it. Also used to learn Python.
Currently I'm studying Nest.js and other back-end stuff as secondary.
Just not Unity game dev.