Position: Game Designer
Category: Unity
English level: upper
Years of experience: 3

1. RPG Simulators. Basically role-play games with "into the wild" setting. Singleplayer and Multiplayer mobile games. 
2. Hyper casual games. Those are very amateur and made by myself and published in App Store and Play Market. 
3. Social games. City builders, strategies.
4. Indie games. Short story-driven games, art games.

Practice in participation in different game jams has helped me improve my skills in system and technical game design, level design and work with in-game balance.

Creating quest design, storyline design (side quests);
Creating game design documents, maintaining project documents, game mechanics design;
Creating new game object descriptions and designing content updates;
Creating tasks for the artists, collaborating with artists on objects and interface design;
Communicating with game community, getting feedback from players and processing it into tasks for developers
Lead Game Designer (2.5 years)

Short projects description I've been working:
1. RPG Simulators. Basically role-play games with "into the wild" setting. Singleplayer and Multiplayer mobile games. 
2. Hyper casual games. Those are very amateur and made by myself and published in App Store and Play Market. 
3. Social games. City builders, strategies.
4. Indie games. Short story-driven games, art games.

Game Art:
Creating new game object descriptions and designing content updates. Creating tasks for the artists, collaborating with artists on objects, advertising banners and interface design.

Storyline & Quests:
Partial storyline design, character design, narrative game mechanics design, partial dialog writing.

Game mechanics & design:
Creating game design documents, maintaining project documents, game mechanics design.

Community management:
Communicating with game community, getting feedback from players and processing it into tasks for developers.

I worked as the design director overseeing all aspects of the game’s design, from writing to gameplay and level design.
I worked closely with programmers iterating through gameplay features.
Designing and prototyping visual experience and gameplay in endless open world setting.
I was responsible for narration and endless progression structure. 
I designed and polished the UI front-end, eg. placement of art assets font sizes and some of the 2D animations.
I organized all playtesting sessions (online and remotely), collecting and acting upon feedback and recording video material for future reference.
Game design documentation and clear communication of vision to other studio members.
Character controller and camera design, both on paper and balancing/tweaking technical implementations.
Writing almost all narration and lore for each episode.
Coaching and giving clear feedback to other designers from all areas; narrative, gameplay and level design.
My main objective is to work as a game designer and participate in development of high-end games that can fetch global attention, achieve greater success in my career through hard work, and ability to work in team in developing successful game.