Position: Game designer
Category: Unity
English level: intermediate
Years of experience: 5


Game Designer
Responsibilities: working with clients and implementing their requirements, writing technical documentation, writing GDD documents, working with programmers, artists and other designers in a team, creating a variety of features and content for games, working on balance.
Engaged in various genres of games, developed AI systems, Сombat design, game mechanics.
Was involved in the development of Shooters, Strategy and Racing.

Personal team Expirience
Responsibilities: development and implementation of game mechanics, work with visual effects, development of game levels, drawing a graph, narrative design and script, programming game functionality, processing and embedding sound effects, team management.


Games:
Deep Ones (XBOX One, PS4, PS Vita, Nintendo Switch)
WIZ: Wizard Initiation Zone (Android)
Racing battle royale game - RedLine Royale

Also worked on:
Just Dance 2022
Battle Royale shooter with AI enemies
Tower Defence with cards system
Casual and Mid core projects

Game-jams:
#4 in Ukraine with project “Bat and Dolphin: Two Friends”
#1 in Odessa with project “No signal”
#3 in Ukraine with project “I Remember”