Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 4


Unity Developer at Cheers Studio | Jan. 2023 - Now
 Worked on developing a PC game for Steam with a future port consoles.
 It is a 2D platformer in the genre of metroidvanic called 
 Neanderthallica

Unity Developer at GAMEPACK Studio | March 2021 - Now
    Worked on the development of hyper casual and hybrid 
    casual games.

Java developer and Web Designer | 2019 - 2020
     Worked in a startup related to blockchain technologies
     and   e-commerce.

Java | November 2018 - April 2019

-  Worked in the company Novatum over the electronic
 document management system.

Unity/C# | 2019-2021:

- 3D Hack and Slash RPG with 3D animations, loot and inventory system, characteristics upgrade system and enemies using NavMesh.

- 2D Top-Down Action repeating Hotline Miami. The game has a variety of weapons, music from the original game, different type of enemies with smart AI.

- 3D Puzzle game where the player rotates abstract objects in a spotlight to find recognizable silhouettes in projected shadows. It is possible to save the game using PlayerPrefs.

- 3D First person stealth in which I worked with different types of light as well as with a particle system.

-3D Tanks with 3D GUI in which I used NavMesh to make the movement for the AI of enemies.

- 2D Tower defense with resizable UI for different screen resolution and Drag & Drop method of operating elements of the interface.

- 3D Golf with a scoring system and diverse terrain.

- 2D Platformer with three different characters that must interact with each other to complete levels.

C | 2017 - 2018:

- Creating a Wolfenstein 3D (1992) clone with the writing of its own engine based on the Ray Casting algorithm using the SDL library.

- Graphic editor of 3D objects based on the ray-tracing algorithm, written using the SDL and OpenCL libraries.

- Other graphic projects using SDL and MLX libraries.