Position: C++ Developer
Category: C++
English level: intermediate
Years of experience: 0


Pet projects:

Retro Shoter - a small project on Unreal Engine 5 in the first-person 
shooter genre. During development, I used the modular Unrea Engine, 
AI system and implemented automatic and single shooting with the help 
of Raycast.


Project ZAVOD - an unfinished project that I was doing in a small team 
in a horror genre on Unreal Engine 5.1. During development, I actively 
used the modular system, implemented a interact system using Raycast 
and adding items to inventory usign widgets, I also used Unreal AI System and new enhanced input technology.


SteamGear - is an exciting project I am currently working on as a solo 
developer. It is a first-person shooter set in a captivating steampunk 
universe. With a focus on creating an immersive gameplay experience, I 
have successfully implemented various features.
One of the core elements of SteamGear is its fluid movement system, 
which allows players to navigate the steampunk world seamlessly. 
Additionally, I have designed and implemented a hitscan weapon 
system with recoil and spread mechanics that dynamically adjust based 
on the distance to the target.
Throughout the development process I used CameraShake to add 
cinematic intensity to gameplay moments., RayCast, EnhancedInput 
and other features of Unreal Engine 5.1.