Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 7


Creative and detail-oriented 3D Artist with a comprehensive background in creating high-quality 3D models. 

• Able to create any model in a variety of styles and technical constraints
• Character sculpting
• Modeling a unique environment
• Making props
• Preparation of model for AR/VR, optimization, set up an asset in Unity, Unreal
• Retopology
• PBR, hand-painted texturing
• Have experience in making a 3D scene in Unity (collecting models, animating), using the 2D video as a reference. Creation of playable interaction based on my own ideas using a video theme
• Animation, rigging, skinning
• Baking the scene lights
• Rendering
• Cooperating closely with other artists and developers to obtain the best final results

Working in Maya, ZBrush, Substance Painter, Substance Designer, Adobe Photoshop, Adobe Premiere Pro, Unity, Unreal, Marmoset Toolbag.
Please, offer vacancies related only to game development.