Position: SEM, CTO, VP of Engineering (Gamedev)
Category: Lead
English level: intermediate
Years of experience: 8

Technical:
- Hold a Master's degree in Information Technology.
- Developed a client-side of the industry-leading universal game backend, utilized by over a million players monthly.
- Developed a scalable modular game architecture that provides smooth LiveOps and efficient content delivery. Led the technical part of the product development cycle from inception to successful release.
- Created a universal CI/CD pipeline using TeamCity+Kotlin+C#, provided the convenient and safe deployment of new pipeline versions, used for all Unity-based company’s projects.
- Designed and implemented a comprehensive framework for the rapid and effective creation of automated tests of game scenarios, allowing the execution of tests on devices, including device farms.
- Published assets in the Unity Asset Store, consistently amassing over 100 monthly downloads for over four years.

Managerial:
- Successfully established a game development unit from scratch, conducting numerous interviews with Developers, QAs, Producers, Technical Product Managers, Tech Artists, and more.
- Managed a technical team of over 10 professionals, fostering their growth and productivity.
- Independently developed and released several non-commercial games, with one rich over 50,000 MAU.
Technical:
- Commercial experience in Game Development since 2015 (have experience as .Net developer and PM before), working in both Product and Outsourcing companies.
- Expertise in Unity development with an in-depth understanding of the engine.
- Familiarity with Unreal Engine, including working with C++ and blueprints.
- Non-commercial experience in Full-stack development, working on a pet project with a stack comprising Node.js, Express, and MongoDB.

Managerial:
- Held the role of Team Lead since 2017 and transitioned to the position of Software Engineering Manager in 2020.
- Successfully launched a mobile game from scratch to release as a Software Engineering Manager.
- Led cross-functional development teams, collaborating closely with other creative and technical specialists from the US.
- Managed the entire development lifecycle, ensuring the achievement of project milestones.
- Well-versed in product metrics, game design, and the art pipeline.
A company where I can leverage my technical and management skills to their full potential, and foster professional growth by working on large-scale PC projects.