Position: 3D Artist
Category: Unity
English level: basic
Years of experience: 1.5

There are low-poly and high-poly modeling skills, normal bake, PBR texturing, UV mapping, basic rigging concepts.

Certified by Autodesk for such programs as Maya, AutoCAD, 3DSMAX. (Unfortunately there is a typo in the name).
At the moment, I am finishing my studies at the university, and therefore there was no opportunity to work.

I have been doing 3D for over 2 years now. In this short time, I mastered such programs as: Autodesk Maya, UVLayout, ZBrush, Substance Painter, Marvelous Designer, Marmoset Toolbag.
In this regard, I acquired such skills for work as: low poly and high poly modeling, UV mapping, sculpting, retopology, PBR textures, rendering.
Familiar with the basic concepts of rigging and skinning.
I am currently studying Unreal Engine 4 in the Level Artist specification.

I try not to stand still, study new programs and get those that will be useful to me in my work.

Besides 3D I am fond of sports. At the moment I am at the beginning of my career and will be glad to any opportunity to prove myself as a good specialist.
It is interesting to create both environment elements and the creation of levels on the Unreal Engine. At work, I would not like to engage in the creation of characters.