Position: Junior 3D Artist
Category: Artist
English level: intermediate
Years of experience: 1

Courses:
- Handgun for Video games Tutorial by Eugene Petrov
- 3D Modeling in Maya (elementza.com)
- Unreal Engine gameplay developer, ArtCraft CG School.
Junior 3D Hard Surface Artist at a game dev studio. For now working on AAA game with open world.

Modeling: Maya, Blender (basic)
Sculpting: ZBrush 
Texturing: Substance Painter
Additional programs: RizomUV, Marmoset Toolbag, Unreal Engine

Showed proven ability to create low poly, high poly 3D models - environment, hard surface, props. Do unwrapping, baking, PBR texturing, retopology, sculpting.

Able to adjust and optimize 3D models inside Unreal Engine.
I would love to work in a cozy product company with healthy atmosphere.