Position: Game Designer & UI/UX
Category: Unity
English level: upper
Years of experience: 4

Я смог привнести много новых фич в проекты с которыми работал.
Такие как мини карта, вейпоинты, колесо фортуны, мини игры, новые квесты. Новые боссы, мобы, айтемы и механики. 
Немного левел дизайнил уровни для будущей казуальной гоночки.
- Planning a roadmap;
- Working with a backlog, features prioritization in a backlog
- Writing technical specifications and GDD
- Competitor analysis
- Working with user reviews.
- Creation of features and game mechanics, creation of new mini-games in the project
- Creation of game maps and blueprints in the project
- Testing own features + already existed
- Sprints feedback and review
- Pitching of new ideas to improve the game.
- Working with different teams:
* Devs
* QA
* Constant work with the Art team

Game design:
- Global rules of interaction between the player and the game
- What skills does the player have
- How this feature should work
- What are the rules, how do mobs interact with the player or environment, etc
- Work in the Unity engine, cases for example - change the stats of mobs, their abilities, drops, rewards
- Work with in-game sound effects
- Brainstorming in Сonfluence with the team.

There was also a little experience in Narrative.
- Created lore for some events and new mobs.
- Introduced them in the game to make it interesting for the players to understand, where it came from and why this mob appeared.
- Working up with quests. I remade the old ones and made a new one.

Working with: Slack, Jira, Confluence, Unity5, VS Code, DrawIo, SourceTree, In-game sounds, Dxtory, G-Docks, Play market, and App store.
Интересные задачи, крутые и амбициозные проекты и игры. Огонь в глазах у команды. 
Дружеская и опытная команда.