Position: Middle Unity3D Developer (C#/C++)
Category: Unity
English level: intermediate
Years of experience: 3

I have experience as like a coder and team leader. It can be useful for project planning, make correct priority for best solution for business and for tech part. I`m free to hear critics and make some retrospective for my solution.
I have 2.5+ years comercial experience in developing mobile game. I worked with hyper-casul & casual games.

My responsibilities: 
- Developing new feature for core mechanics;
- Implementing third-party module; 
- Fixing bugs / maintance project / optimize; 
- Solution refactoring;
- Pull-requests review;
- Working with various SDKs (AppLovin, Firebase) in the context of analytics and more;
- A/B testing;

Version control used github , GitLab and Bitbacket. Worked with both the Git Bash console and Source Tree.
A little familiar with AR tools Vuforia.

Soft-skills:
- Present and explenetion solution; 
- Have 3 years of leader ships in a related field;
- Work in team; 
- Сommunicable;

Hands on experience with Zenject, UniRx, DoTween, Shader Graph, etc.
Ready to consider any suggestions. The most interesting are complex projects: shooters, platformers, fighting games, metroidvanias. Games with AR. I want to try my hand at a really big project.