Position: 3D Artist (Hard Surface)
Category: Unity
English level: intermediate
Years of experience: 3


Key Competencies in GameDev:
- Mid poly and low poly modeling of game props, vehicles, environment elements based on references and sketches.
- Retopology of high poly models and UV layout.
- Texturing of mid poly and low poly realistic/stylized models in Substance Painter, Quixel Mixer and Adobe Photoshop.
- Importing assets into game engines (Unity, Unreal Engine).

Key Competencies in Post Production:
- Modeling, texturing and multi-pass rendering of advertising products and scene elements.
- 3D camera tracking / Planar tracking of complex scenes, Motion tracking and Matchmoving.
- Creation of VFX and Compositing of multi-pass renders with rough footages.
- Basic particles and liquid simulations in Houdini.
- Creation of 2D and 3D Motion Graphics.
- Complex Keying.
- Rotoscoping of people in difficult shots with motion blur.