Position: Graphics developer
Category: Unity
English level: upper
Years of experience: 11


Domain: 
- GPU Computing, Graphics,  Machine Learning, Physics 

Skills: 
- C#, C++, Objective C, Swift, GLSL, HLSL, Max Script, Python,
- Linear Algebra, Calculus(1,2,3), Probability and statistics,
- Unity3d, Unreal Engine, Cocos2dx.
- Vulkan, Metal, OpenGL,  
- Direct Compute, CUDA,
- Keras, TensorFlow
- Blender.

Some general features I have worked on last time:
- Geometry Embedding with neural network
- GPU spatial search (NxN particles collisions)
- Anisotropic  lighting (for hair)
- Deep opacity maps 
- Procedural tessellation with dynamic LOD
- Skin with subsurface scattering
- GPU Skinning
- Spring-Mass GPU physics
- Stable fluids
- Cloth physics
- Volumetric teeth lighting
- Graph to code translation