Position: Experience AI C++/UE developer
Category: C++
English level: upper
Years of experience: 2

Specializing in AI development, I am committed to utilizing cutting-edge technologies to create high-quality AAA games. Through diligent effort and technical expertise, I successfully integrated these systems into the game engine, modifying the source code as needed to achieve the desired functionality. Some of my key responsibilities included:
1. Designed and implemented a customizable spline path system for AI movement, which allowed designers to easily configure AI movement paths to create a more immersive gameplay experience. Developed a user-friendly Slate interface to streamline the design process and ensure seamless integration with the game engine.
2. Designed and implemented an advanced perception system, featuring cutting-edge sensors such as vision, hearing, and damage reaction. This system enabled AI characters to detect and react to various in-game stimuli, resulting in highly realistic and engaging gameplay.
3. Utilized Behavior & State tree to achieve desired AI behavior in various in-game scenarios. Contributed to the game's immersive and engaging gameplay.
4. Collaborated with the game design team to integrate Ability GAS system into AI behavior, resulting in more dynamic and engaging gameplay.
5. Developed custom navigation system for AI, enabling seamless movement not only in the horizontal plane but also in the vertical plane.
Commercial experience (Dragon's Lake Entertainment):

Experienced C++ Engine/UE Developer
FEBRUARY 2023 - PRESENT
Working on an internal project.
1. Collaborated with game design team to integrate Ability GAS system into AI behavior for dynamic gameplay.
2. Developed custom navigation system for seamless AI movement in both horizontal and vertical planes.
3. Modification of the engine for the needs of the
project.

Entry C++ Engine/UE Developer
AUGUST 2021 - JANUARY 2023
Working on an internal project.
1. Designed and implemented customizable spline path system for AI movement with user-friendly Slate interface for seamless integration.
2. Created advanced perception system with cutting-edge sensors for realistic and engaging gameplay.
3. Utilized Behavior & State tree for desired AI behavior in various in-game scenarios, contributing to immersive gameplay.

Intern C++ Engine/UE Developer
APRIL 2021 - AUGUST 2021
Completion of an internship program.
1. Familiarization with the main functionality of the UE engine.
2. Implementation of tasks using С++.
Experienced and driven AI C++/UE developer with a keen eye for detail and a passion for innovation. Dedicated to producing high-quality work, I thrive in collaborative environments where I can learn and grow alongside like-minded professionals. Seeking a challenging role that will allow me to leverage my technical expertise and creativity to make a meaningful impact.