Position: Unity3D Developer
Category: Unity
English level: pre
Years of experience: 3

At the moment, I have not met a task that I could not cope with.
C#, Unity3D, OOP/OOD, Vuforia, Git, SOLID, Android,IOS, .NET, Zenject, UniTask, DoTween

Commercial experience in Unity developer positions:
-Development of games for Android and IOS.
-Prototyping new gameplays
-Fixes and improvements in existing games
-Development and conducting of a client-server application
-Development of casual games, geblin, strategy and applications for mobile devices
-VFX and UI development
-Fixing bugs
-Working with various SDKs (AppLovin Playfab, Firebase) in the context of analytics and more
-Support for existing projects

Often had to work in an environment of rapidly changing requirements. When developing, I try to stick to SOLID, DI and code cleanliness.

Version control used github , GitLab and bitbacket. Worked with both the Git Bash console and Source Tree SmartGit, now I use Rider.
A little familiar with AR tools Vuforia.