Position: Game Designer, Producer (Hyper-Casual/Casual/Mid-core)
Category: Unity
English level: upper
Years of experience: 6


I have been developing games in various roles since 2016. Mainly worked in small indie teams, and therefore had to be a one-man orchestra. As a result, I have experience in almost all development-related processes: finding the right concepts, preparing the plans, and documentation, managing the development team and basically preparing everything needed for the release.

I've mostly worked on casual and mid-core games, had some experience with AR/VR projects as well. For the last 2,5 years, I was focused on the hyper-casual niche and gained solid experience in it.

I've created game concepts, negotiated with publishers, received funding for prototypes, and supervised the implementation of these prototypes. Prepared over 40 prototypes for testing with various publishers on the PPP model. Contacted and got experience with pretty much all the major publishers on the market.