Position: Senior 3d Environment\Hard surface\Weapon Artist
Category: Artist
English level: upper
Years of experience: 11


in Gamedev since 2014, In 3d graphics from 2010
 
Senior Weapon/Hard Surface Artist for AAA game

 Realistic Weapons /Hard Surface asset creation
 Attachments and Customizable parts creation
 Weapons Skins Creation
 Modeling (low poly, high poly) assets/ UV/Maps baking/PBR Texturing
 Texturing Weapons and Assets in Substance Painter and inside Game Engine
 Implement game assets into game engine, assets setup.
 RND of Hard Surface assets pipeline
Mentoring of team members

3D Artist/ Level Artist 
FPS Shooter Game

 Modeling (low poly, high poly) assets/ UV/Maps baking/PBR Texturing
 Hard Surface asset creation
 Level Owning , Environment Creation
 Implement game assets into game engine, assets setup.
 Level/Assets optimization
 RND of Hard Surface pipeline and use it for props concept and ingame assets
 Mentoring of team members

Environment/Props Artist for AAA game
 Modeling (low poly, high poly) assets/ UV/Maps baking/PBR Texturing
 Assets setup