Position: C++ Developer
Category: C++
English level: fluent
Years of experience: 1

Genesis Gamejam 2021 winner.
Released a game on Steam.
Hit 70000 views on YouTube.
Finished 3 Complete Games
Participated in 2 gamejams
Help lead Linux and Gamedev club at Ukrainian Catholic University
Was a mentor to a Real Time CPU Raytracer project at Ukrainian Catholic University.
Intern C++ Render/Engine Developer
Created my own rendering engine, while learning and implementing various rendering techniques using DirectX11 API and debugging via RenderDoc. Techniques that I learned and implemented:
- Model Instancing
- Blinn-Phong lighting
- PBR/IBL
- Shadow mapping
- Tesselation
- Particles
- Geometry Shader
- Deferred Rendering
- Compute Shaders

C++ Intern
Backend developer. Algorithm development, adding new functionality to the project, working with Databases, debugging.

"BaseTeroid"
Working on a Non-Euclidean version of a popular Asteroid game, using only a fragment shader(GLSL). Responsible for leading the team and Ray Marching.

"The Pest" - Created a 2D puzzle platformer from scratch that was released on Steam on May 18th, 2022. The game was released in collaboration with Multiverse Experience.
- Tech: Godot, GDScript, Steam SDK
- Responsibilities: Everything related to the game: Gameplay/mechanics programming, level design, testing, 2D art, sounds/music.

Architecture of Computer systems course vice assistant at Ukrainian Cathoilic University.
- Tech: C++, Concurrent code and structures,
- Responsible for checking, debugging, and giving feedback to students' labs.

Cyberpong - A project for the Principles of Computer Organization Course - machine aimed to train ping-pong athletes. 
Tech: C, PsoC
Responsibilities: Firmware

Ade0n C0ding - A youtube channel with python and linux tutorials. Totals to around 70000 views,
- Responsibilities: Script writing, editing, publishing.

"The Getaway" - A turn-based, top-down 2D game written in 1 day - the winner of the Genesis Game Jam 2021.
Tech: Godot, GDScript.
Responsibilities: Team-Leading, UI, and Enemy mechanics.

"Moritur"
A 2D top-down roguelike that was written in 2 days during 2022 GMTK Game Jam. Was responsible for team leading, character controller, combat/spells, and UI.
Interested in Render, know DirectX11 well, a bit of OpenGL and willing to learn any new API.