Position: Unity Developer
Category: Unity
English level: pre
Years of experience: 0.5

- Pat demo project platformer(Which you complete levels, fighting on the boss, and overcome obstacles, have three levels
with varying complexity);
- Demo level Tower defense similar to Kingdom rush, with adaptive control for the phone;
- Obstacle missile control mini game.
- Experience in developing on Unity: 6 month, August 2020 - to now (no commercial experience);
- Confident understanding of OOP;
- Knowledge of the principles of SOLID;
- GitHub;
- Basic knowledge of C #: 9 month;
- Knowledge of the .NET platform;
- Understanding design patterns;
- Ability to work with the introduced built-in mechanics; Unity (Animator, Collider, Physics, Animation, TimeLine, work with
parts, GUI, work with prefabs, audioMixer etc.);
- Knowledge of the principles of clean code;
- Understanding of higher mathematics (Linear Algebra);
- Ability to work according to the Scrum methodology;
- Trello
- Kharkiv National University of Radioelectronics, September 2016 — July 2020, Computer Science faculty, Software Engineering;
I expect a company with a good team, which needs a young developer, preferably with a mentor, for tasks that can be assigned to a newcomer for his development, with active development and transition to more serious and interesting tasks.