Position: Technical Art Director / Senior Technical Artist
Category: Unity
English level: intermediate
Years of experience: 11

Certifications
• Unity Universal Rendering Pipeline (Udemy)
• Certified Unity Developer (Unity Technologies)
• Python Programming (Coursera)
• Game Development for Modern Platforms (Coursera)
• Complete Unity Developer (Udemy)
• Interactive 3D Graphics (Udacity)
• Shader development (Teachable)
• Python for Maya (Udemy)
• Python 3 (SoloLearn)
• Python GUI & Qt Framework (Udemy)
• VEX in Houdini (CGMA)
• C++ (SoloLearn)
• Unity ECS (Udemy)
• Programming Patterns (Gamedev.tv)

Podcasts/talks 
• State of Technical Art (PILIM,TREM gamedev podcast)
• Taming performance within Unity
(uDev/Plarium Ukraine event)
• Taming performance within Unity
(getIT gamedev event)
• Technical Art ("How games are made" gamedev podcast)
TinyCorp
Technical Art Director

Jan 2021 - Present

- Art pipelines development/maintenance
- Technical art team build-up, scaling, mentoring
- Production tools development/maintenance
- Platform-oriented application development
- VFX pipelines
- Shading systems pipelines

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Decompiled Art Graphics Tutorials project
Founder

Jan 2021 - Present

- Unity technical art & rendering tips learning resource content creation

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Digimancy Entertainment
Senior Technical Artist

Jun 2021 - Mar 2023

Projects:
• Unity HDRP AAA project, NDA
• AAA UE4/UE5 project, NDA

Responsibilities
- Unity HDRP rendering pipeline maintenance
- Unreal Engine Materials systems
- VFX tech RnDs and production
- Procedural Art tools development/maintenance
- Shading systems pipeline establishment/optimizations

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Plarium Ukraine
Technical 3D Artist

Oct 2016 - Dec 2020

Projects:
• Mech Arena
• Stormfall: Saga Survival
• Project Lightfall ARPG

Responsibilities
- Art pipelines dev/support
- Production tools dev/support
- Game mechanics prototypes
- Platform-oriented applications/assets optimizations
- VFX pipelines
- Shading systems pipelines

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Heart Beat Games
Team Lead / Technical 3D Artist

Nov 2014 - Oct 2016

Responsibilities
- Team & production management
- Hi/Low-poly modeling, Maya Python tools dev
- 2D/3D Animation, Rigging, Texturing
- Production tools development/maintenance
- VFX pipelines
- Shading systems pipeline

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Program-Ace
3D Artist / Technical Artist

Sep 2014 - Nov 2014

Projects:
• FORGE
• FORGE: Ymil’s Revenge

Responsibilities
- Hi/Low-poly modeling, texturing
- VFX creation
- UDK assets integration

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AW Game
3D Artist / 3D Animator

Aug 2013 - Aug 2014

Projects:
• Awardan Social MOBA
• X-Rift AR FPS

Responsibilities
- Art pipelines dev/support
- Hi/Low-poly modeling, texturing
- Rigging, skinning, characters' & environmental animation