Position: Technical Artist UE4
Category: Unity
English level: intermediate
Years of experience: 11

Working in cool AAA footsim project:UFL;

Creation mobile puzzle game "100 Doors World Of History"
Achivement:
- Top 10 Game of the year in Google Play 2015
- 45+ millions download
February 2021 - Present
Remote
Technical Artist | Strikerz Inc
 Research and implementation of graphic technologies and processes
 Updating and improvement of art workflow and pipeline
 Сreating of simulations and their integration into the production pipeline
 Creating shaders, vfx, cinematics and tools in Unreal Engine
 Collaborated with artists and engineers, keeping assets synchronized with version control
 Mentoring of new technical artists and coaching own team as well

2015 - 2021
Remote
3D Generalist | OAS Developer
 Modeling and texturing 3D environments, props, characters and plants
 Setting up and configuration 3D scenes in Unity and Unreal Engine
 Working on lighting and shading for 3D scenes and objects
 Optimization of 3D objects and texture maps

2012 - 2017
Simferopol, Ukraine
3D Generalist | Zenfox
 Modeling and texturing 3D environments, props, characters and plants
 Optimization of 3D objects and texture maps for project requirements of mobile games
 Setting up and configuration 3D scenes in Unity and CryEngine
 Character rigging and animation using 3ds Max CAT, export and setup in game engines