Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 6

Gismart
- development HC games for Android and iOS.
Projects:
- Origami Rush (Hyper-casual runner game for mobile devices)
- Furry Race (Hyper-casual runner game for mobile devices)

Skyrocket
- development HC games for Android and iOS;
- mentoring junior and middle developers.
Projects:
- Painter Master (Hyper-casual painting game for mobile devices)
- Hit Tomato 3D (Hyper-casual 3D shooter for mobile devices)
- Gravity Biker (Hyper-casual 3D for mobile devices)
- Shooting Ranch 3D (Hyper-casual 3D for mobile devices)
- House Robber (Hyper-casual 3D for mobile devices)

Oazis Games
development games for Android and iOS (wordsearch, puzzles and casual).
Projects:
- Numbers - Crazy Millions (Math game (known as Numberama, Take Ten and other) for mobile devices)
- WordBakers (Wordsearch game with meta-game system for mobile devices)
- BWG (Wordsearch game for mobile devices)

Severex
- development games for Android and iOS (coloring by numbers and puzzles).
Projects:
- Polygon (Coloring by numbers game for mobile devices)
- Recollect (Coloring by numbers game for mobile devices)

4iLab
- development online games for PC and Web (3d-shooters);
- development server-side for games.
Projects:
- Time of Dragons (Steam Version)
Game for PC (Windows, Mac OS, Linux and SteamOS. Various PvP modes of middle-scale battles, a set of detailed models of dragons and riders.
- Time of Dragons (Web Version)
Game for Web-browsers. Various PvP modes of middle-scale battles, a set of detailed models of dragons and riders.
6+ years of commercial programming experience in gamedev.
Usually I create mobile games (hyper-casual, casual, puzzles). But I also worked with multiplayer, social networks and XR projects.
I have worked with many useful (and not) plugins for graphics, platforms, ads, analytics and editor. I prefer to use Zenject for project as the main point of architecture, when it's possible.
I have developed simple shaders or native plugins, when it was necessary.

I have experience in creating games from A to Z (idea, prototype, release, support). I have done games in different genres for PC and mobile. And several of them showed good result after release.
I'm interested in good company, strong team and interesting projects. I'm prefer working for production companies, but I also ready to be a part of outsource company.
I'm not looking for a startup.