Position: 3D Artist, Lead 3D Artist
Category: Artist
English level: pre
Years of experience: 5

Creation of 3D content, development and assembly of levels in the Unity environment for Dark Riddle and Strange Hill mobile projects.
- Modeling, Sculpting, Texturing of stylized High-Poly/Low-Poly environment elements, props and characters, ability to do blocking, work both on concepts and without them (Diffuse, Hand-Paint, PBR);
- Experience as a Level\Lighting artist, developing and building levels in Unity environment for mobile devices based on Android and IOS, working with ProBuilder, Unity-Terrain, Vertex-Paint, Pseudo-Volumetric, VFX setting/assembly/arrangement, etc. Arranging, setting up and baking lighting, creating atmospherics to immerse the player. Vision of the composition and the presence of artistic taste, the ability and understanding of how to "make beautiful";
- Arranging and setting up colliders, materials, creating and organising scene prefabs. Working with colour, light, composition and shapes. Work with optimising models, textures, setting up lightmap, building texture atlas.
- Knowledge and understanding of the pipeline. Availability of creative approach, huge stock of both ideas and visual base. I can easily come up with plots, semantic/quest chains, titles, texts, articles, work with technical documentation. Mentoring, motivational and organisational skills, teamwork.

I use:
3ds Max, Zbrush, Substance Painter/Designer, 
3D Coat, RizomUV, Adobe Photoshop, Marmoset Toolbag, Unity
I love working for a product company. Opportunities for professional and career growth. Opportunity to propose and implement new ideas in the project. Stable and decent salary.