Position: Manual QA Engineer
Category: QA
English level: intermediate
Years of experience: 2


September 2012 - July 2013
Game Master, Second Line Support:
- processing an applications from clients
- punishment of violators and dishonest players
- parsing game logs using a special tool
- manual testing, creating bug-reports
- filling out the knowledge base

July 2013 - August 2019
Team Lead (gamedev, MMORPG): 
- quality control of applications processing by team members
- team managment (work schedule, vacations approval, working hours overlapping, daily scrums and reports)
- processing controversial appeals
- processing appeals from the top donators
- consideration of applications for amnesty
- analytical and monetization research (arpu, arppu, mau, dau)
- communication with the developer (including general bug-reports)

August 2019 - October 2020
Manual QA Engineer (gamedev)
- communication with the developer
- creating test documentation (bug-reports, test plans, test cases, checklists)
- functional / non-functional testing
- performance testing
- general testing (smoke, sanity, regression, recheking)
- UI/UX testing
- desktop, browser, mobile games testing (bluestacks, noxplayer)

October 2020 - At the moment
Manual QA Engineer
- communication with the developer
- creating test documentation (bug-reports, test plans, test cases, checklists)
- functional / non-functional testing
- performance testing
- web-testing
- general testing (smoke, sanity, regression, recheking)

General skills:
- Jira, Redmine, Trello, Confluence, TestRail, Jenkins, Chrome Dev Tools
- Intermediate (ENG)

Also, I plan to learn automated testing using JS or Python.