Position: Senoir Unity Developer
Category: .NET
English level: fluent
Years of experience: 3

Optimized an application for merchandise customisation used by world brands, reduced cpu spikes by 20% in short terms.
Worked on the merchandise customisation application used by world-known brands (Adidas, Lush, Hugo Boss). Moved to asynchronous approach for dynamic assets loading to
remove freezes, which were called by previous approach.
Open world NFT multiplayer rpg using Photon Fusion. Crafting,
farming, talent, quest systems, integration with metamask.
 Hyper casual puzzle games, with default bonus systems.
 Android racing game, integration of Ironsource and Yodo1 ads systems
for different world regions.
 Unity fluids plugin, editor tools, fluids based minigames
 Multiplayer “Hungry Shark” clone for Core platform - developed using
lua language, progression, shop, leaderboards mechanics
 Multiplayer rpg for Core platform - developed using lua, open solar
system with spacecrafts progression and modules system, market,
open world.
Unity game/application development.