Position: Game Designer
Category: Unity
English level: intermediate
Years of experience: 3


- Writing clear and understandable documentation for all project participants;
- Knowledge and understanding of game mechanics, meta mechanics, ability to combine and adapt them;
- Interaction with developers, artists, and designers (formulating and setting tasks, drafting technical specifications, accepting tasks);
- Generate ideas/produce new content for existing games
- Development of ho scenes, mini-games, puzzles;
- Development of internal systems;
- Creation of seasonal and thematic events;
- Work with localization;
- Packaging of resources;
- Animation using conditions in the x,y plane;
- Setting up parallax on 2D scenes;
- Design and development of meta-gameplay, work with game scenarios;
- Creating user stories;
- Working with builds, adding dlc to the server/working with server configurations;
- Design tools: Photoshop, Illustrator, XD, Figma, Krita, Cinema4D, Blender (basic), Protopie, Unity (basic)
- Version control systems: Git (Source Tree/Tortoise), SVN(Tortoise)
- Project Management Software: Jira, Trello, Asana
- Game engines: cocos2d-x, unity (no commercial experience)
Gameplay design: creating exciting, diverse, and interesting gameplay mechanics, levels, and tasks.
Development of the script and narrative, meta-gameplay.
Developing ways for the player to interact with the environment, objects, and characters in the game.
Working on primitive animation in two- or three-dimensional space (using the game engine or third-party software).
Setting up parallax on scenes.
Studying new trends in gaming, implementing innovative ideas and experimenting with new game concepts.
Learning new programs/tools/engines.
Creating and designing seasonal events.
Creating and designing puzzles/mini-games.
Creation of in-game characters/character setting
Build assembly, work with the server.
Participate in the planning of sprints.
Contribute to the implementation of artificial intelligence in the development of game systems/art.
Collaboration with other members of the development team.