Position: 3D Artist
Category: Unity
English level: intermediate
Years of experience: 3


Commercial experience in the full development cycle of low-/mid-/highpoly models for further use in games, advertising, etc. Working with Autodesk products: 3ds Max, Maya. Sculpting in Zbrush. Unwrapping models in UVLayout, RizomUv, baking in Marmoset Toolbag, basic knowledge of CLO and Marvelous Designer. Texturing in Substance Painter and creating procedural textures in SubstanceDesigner. Photoshop skills and graphic tablet skills.
I would like to develop low poly models for games, I am looking for a company for which my knowledge can be useful, and where I can continue to improve them.