Position: Senior Unity Developer
Category: Unity
English level: intermediate
Years of experience: 9

"Microsoft's Unity Game Developer Challenge 2017" award.
I am in the top 20% in the global rating on CodinGame.com (competitive programming).
Developed more than 50 projects in the last 8 years.
I have Microsoft certificate "Device and Environment Considerations of a Quality HoloLens 2 Application"
8 years with Unity
Last 3 years in AR\VR outsource development
Last 1 year in the Unity Tech Lead position 

[#] Commercial experience includes:
[*] VR training
[*] AR \ VR entertainment applications
[*] AR applications for architecture and real estate
[*] AR applications for digital exhibitions and events
[*] Interactive stands in shopping malls
[*] Mobile games development
[*] Resource management in Tech\Team Lead position
[*] Software development using Unity
[*] Third-party plugins integration
[*] Computer vision and ML plugins integration
[*] R&D

[#] Commercial experience with Frameworks and SDKs:
Zenject, DoTween, Final IK, UltimateXR, BNG Framework, Oculus SDK, Microsoft MRTK, Microsoft Kinect SDK, OpenXR, Unity AR Foundation, Easy AR, Vuforia, Niantic Google Admob, Google Firebase, Vungle, Azure Cloud Services, Google MediaPipe, Google STT, Google TTS, OpenAI ChatGPT (+custom LLM training) and much more...

[#] Commercial experience with Multiplayer solutions:
Photon PUN2, Photon Fusion, FishNet, LightNet, WebSockets

[#] OOP and Design Patterns:
Good knowledge and actual practice use