Position: Technical Artist
Category: Other
English level: upper
Years of experience: 11


• Passion for XR technology and familiarity with technical constraints and limitations of virtual reality, augmented reality, and 3D interfaces.
• Experience testing out/prototyping and developing on new technologies quickly.
• Experience leading and influencing cross-functional teams and working with production/engineering teams and creatives.
• Creative problem solver, comfortable with ambiguous situations and can thrive in a fast-paced environment.
• Ability to simplify complex problems into intuitive and elegant experiences.
• Familiar with AR/VR development tools and processes.
undamental knowledge of 3D content principles.
• Experience with Houdini, Houdini Engine.
• Proficient with geometry manipulation.
• Proficiency with particle simulations.
• Proficiency with the procedural pipeline.
• Strong understanding of animation fundamentals, including timing and appeal.
Strong communication skills to build and work in a collaborative work environment.
• Expertise in handling various types of geometry and dataset, including points, volumetric, polygons, and textures.
Real-time experience with Unreal Engine.