Position: 3d artist
Category: Design
English level: upper
Years of experience: 5


I have more than 4 years experience as 3d artist.
	Professional experience in concepting, modeling,  sculpting, retopology and texturing using Maya, Zbrush, Photoshop, Marvelose Designer, xNormal, Substance Painter, UVLayout.
	Understanding of human anatomy, costume design, and a keen eye for form, shape, structure, and silhouette when developing characters and environments.
	Knowledge of the technical pipeline and the process of game development
	Lighting and rendering in V-Ray and Marmoset Toolbag
	Base knowledge of rigging and animation in Maya
	Interesting in traditional painting