Position: Unity3D Developer
Category: Unity
English level: fluent
Years of experience: 4


Unity developer with 4+ years of commercial experience. Worked on mid-core, casual, and research and development projects. Worked both alone in a startup and in teams of 10+ people. It is amazing to develop projects with nice and dedicated people. I love working with business logic and users. Fluent English language speaker.

English — C1
Russian — C2

WORK EXPERIENCE:

Unity Developer in Spacer World
November 2021 — December 2022 (1 year 2 months)
Work on VR/XR application for b2b. Delivered product features with minimal time-to-market so that the startup could find a product market fit as soon as possible.
— Adding metrics and statistics; A/B testing, quantitative tests
— Layout and correction of UI, support for different devices/formats
— Project support, debugging, ios/Android builds, optimization via Unity profiler
— Implementation of Continuous Integration (CI), work on Git flow
Stack: Unity, C#, Zenject, Unity Profiler, Device Simulator, CI/CD (devops) and other libraries.

Unity Developer in Lionhope
September 2019 — November 2021 (2 years 3 month)
Developed a mid-core game. I was main supporter of the game, and creator of new games. On-boarded junior developers. Was buddy in team. Implemented CI/CD and Git flow. Developed high-load microservices as a C# Asp.Net developer.
— Adding metrics and statistics, Unity IAPs and third-party Ads SDKs
— Working on layout and correction of UI and sprites, support for different devices
— Working with 3D, physics and ragdoll
— Adressables, asset bundles, C# backend and networking
— Script support, debugging, builds for Android/ios, optimization via Unity profiler
— Implementation of Continuous Integration (CI), work on Git flow. Implementing Zenject
Stack: Unity, C#, Zenject, Unity Profiler, Device Simulator, Spine, CI/CD (devops), etc.

Unity Developer in Mechanarium
October 2018 — May 2019 (7 months)
Developed the 2D game prototype about bank safe, and supported the implementation of features from Game Designer. Was team leader of Research and Development team.
Stack: Unity, C#, Zenject, CI/CD (devops) and other libraries.