Position: Lead Game Developer
Category: Unity
English level: upper
Years of experience: 5

The main accomplishment that I'm proud of building great development team, managing it and becoming one of the best studios of global game publisher team.
I'm the lead game developer in Coconut Technology. I've 5+ years of experience in Game Development. Up to now, I've worked with different companies on different multi-platform games and have great knowledge & experience from the prototyping to the release stages of the game. 200+ mobile games, 10+ Augmented Reality and mobile VR projects, less than 10 gamified apps, and 5 PC game projects are included in my portfolio.

Up to now, I've worked on various parts and solved different problems in games.  I'm capable of developing gameplay systems of the game, converting existing systems to multiplayer, or developing from scratch, optimizing code structure & graphics of the game.

In my career, I've used only Unity, and I'm fluent with this engine.  I've done some hobby projects in Unreal Engine, too. Thanks to my knowledge, I've studied game engines and their structures, so my skills aren't limited only to these engines, I'm capable of working in any engine. 

My current role is managing our talented development team, developing in-house tools to improve our development workflow, and making our team and games' quality get better and better.

My main skills are:
- Gameplay / Multiplayer Programming
- Custom Physics / AI Programming
- Appstore, Google Play, and Steam Publishing
- Implementing various mobile SDKs to the game, including ads and analytics.
- Graphics, Shader Programming
- Profiling and fixing CPU / GPU Optimization problems
- Using Xcode and Android Studio on the building of the game.
- Implementing CI / CD Tools