Position: Sowftware Engineer
Category: C++
English level: intermediate
Years of experience: 4

• Developed 4 new AI agents with unique behaviors, animation graphs and move patterns.
• Created Kill Zone entity and Air Drop mechanic for LMS game mode.
• Implemented simple but powerful mechanic to coordinate AI agents in same behaviors.
• Developed Energy Shield entity that players can move from one location to other.
• Designed & created from scratch AI perception system to support stealth gameplay.
• Game Programmer on AAA multiplayer FPS game built in CryEngine.
• Developed and improved game modes and gameplay mechanics.
• Implemented high optimized client-server features and fix issues in game/engine code.
• Mentor new animators, game designers and programmers employees in Animation and AI systems.
I am looking for interesting projects and friendly team where I can work with cutting edge technologies.