Position: Senior 3D Artist
Category: Artist
English level: fluent
Years of experience: 8

Participated in the creation of multiple PC, console, and mobile projects, including AAA titles. I do the full cycle of 3D art creation. Worked both in realistic and stylized pipelines. I created props, assets, unique and constructor-type environmental elements, complete environments, characters, and vehicles from scratch, reworked older assets, and optimized them for cross-project reuse. I have experience with UE4/5, Unity, and a variety of custom engines.
Skills:
3D Modeling, Sculpting, UV Layout, Texture Baking, Texturing, Rig, Animation, Engine Implementation, Shader Setup, Blueprinting, Foliage modeling, Nanite Pipeline
Software:
Maya, ZBrush, Marvelous Designer, Substance Painter, SpeedTree Adobe Photoshop, Marmoset Toolbag, XNormal, Unity, Unreal Engine 4/5