Position: Game Developer
Category: Unity
English level: fluent
Years of experience: 2.5


Skills:
Game Engines: Unity (4 years), Godot (2 years)
Programming Languages: C#, C++, GDScript, Python, C
Software: Git, Visual Studio, Visual Studio Code
Soft Skills: Communication, Teamwork, Problem Solving, Critical Thinking, Self-Management
Languages: English (Native), Turkish (Native), Russian (Beginner)

Personal Projects:

Re-Activated • August 2022 – Present
Re-Activated is a creative puzzle platformer, where the controls are taken away from the player and the puzzle is to program the main character in a way that will reach the ending. We are working as a team of 3 where I am the only programmer. Re-Activated is being developed in Godot engine.
Corpsefall • January 2023 – Present
Corpsefall is a story-based simulation game where you try to expand the small town of Corpsefall, by interacting with and doing quests for the townspeople. The team consists of 3 members where I am the only programmer. Corpsefall is being developed in Godot engine.


Past Experience:

Console Programmer • Reddeer Games • October 2022 – January 2023 (4 mos) • Poland, Szczecin (Remote)
Ported games made in Godot engine and Unity engine for PC to Nintendo Switch. Modified Godot engine source code to implement Nintendo SDK. Worked with QA team to assure quality of games. Optimized game performance for Nintendo Switch.
Unity Developer • Last Bite Games (Mandatory Internship) • August 2022 – September 2022 (2 mos) • Istanbul, Turkey
Worked on the base project that is shared with other projects. Refactored existing code base to use independent assemblies. Used Git submodules to create reusable code packages. Created reusable and expandable currency system and dynamic animation system.
Tool Developer • Leartes Studios (Mandatory Internship) • June 2022 – July 2022 (2 mos) • Istanbul, Turkey
Created GUI applications with Python to supplement workflow of teammates. Experienced working with teammates from different disciplines. Worked with Google cloud technologies to host part of application.
Jr. Unity Developer • Garage ATLAS • May 2020 – July 2020 (3 mos) • Istanbul, Turkey
Worked on VR online conferencing projects. Learned and adopted Agile Development methodologies. Used AWS for hosting web-based features for games. Identified issues and refactored code to be scalable and readable.