Position: VFX Artist/Technical Artist
Category: Unity
English level: upper
Years of experience: 4

Finished solo-dev 2D game with a few systems and good balance\core gameplay. Managed little teams (1-3 persons) on personal and work projects. Worked as a lead developer on a mid core sport simulator. Worked as a VFX Artist on a big action project.
My strong sides are fast learning and flexibility.
Started using Unity for the personal indie project in 2018 (successfully finished and released on Steam). Worked as Unity Developer on freelance projects (MVP`s, medical VR apps), had experience as an UE4 Level Designer (3D adventure project), worked as Unity Tech Artist\Animator (had total control on Unity side of things in outsourcing art company). Currently working as a Middle Unity Tech Artist.
I want a stable position with a headroom and transparent relations. Ideally in some product company, that specializes in mid core PC\Console games, but outsource\outstuff is also fine. I don't want to work in gambling\hypercasual industry and\or in a company affiliated with Russia\Russian clients.