Position: Unity / C# Developer
Category: .NET
English level: intermediate
Years of experience: 2

Created chain system where you can add conditionals, actions, delays, animation sequentially executed one after the other with easy editing and extensibility.

Created a dynamic mesh change on a mobile device (Android) without freezing.

Created a quality hypercasual product in less than 36 hours.
I'm a Unity developer with 2 years of experience and more than 15 projects as an independent programmer, with very different experience. Worked with VR, Mobile, Shaders, Zenject, Unit testings, TDD, DDD, Architecture cleating, Shaders, UI, Jobs, mesh deformation, texture painting, and more...
I do not consider proposals with hypercasual.