Position: 3D artist
Category: Unity
English level: basic
Years of experience: 2.5

In addition to experience in 3D modeling, I have experience in graphic design (corporate identity development, logo design, poster development, advertising materials).
I will send links to portfolio and commercial projects personally.
I participate in the full cycle of creating 3d models for mobile games (modeling of the game environment, characters, props, weapons).
I take part in the creation of posters, banners for games (rendering 3D models, creating vector illustrations, developing UX / UI).

3DS Max: 
- hard surface modeling (high-poly/low-poly);
- uv-mapping;
- rigging;
- skinning.

ZBrush:
- sculpting;
- organic modeling.

UVlayout:
- uv-mapping.	

3D-Coat:
- retopology;
- uv-mapping;
- hand painted texturing.	

Marmoset Toolbag:
- baking textures maps;
- rendering (image/video);
- animation;
- lighting.

Substance Painter:
- baking textures maps;
- PBR texturing;
- hand painted texturing.

Adobe Photoshop:
- texturing;
- hand painting;
- creating GIFs;
- graphic design.

Adobe illustrator:
- creating vector illustrations;
- logo design.
I am considering projects for mobile games and PC games.
Ready to work in any graphic style (stylization, realism).
Ready to perform the duties of a graphic designer.