Position: C/C++ software engineer
Category: C++
English level: upper
Years of experience: 10

- Dynamic raytracing subsystem for unofficial World of Warcraft backend. It's goal is to detect the 3d objects added into the game's world dynamically
- I have a personal pet-project Skyrim, C++ library - JContainers (which is still alive and being used), which become a standard of modding, enabled complex features in various mods. Its goal is to enhance this limited language with easy to use, JSON-serializable data structures.
Areas where I worked:

- Automotive. Lidar sensors and raw image processing. Developed Qt (C++) tool to simulate and analyse how lidar rays distrubuted on a ground curvature, on obtacles. Developed drivable surface generation component and KPI tools (C++/Python) to analyse quality of our component output. Improved groundtruth generation tools. Participated in refactoring, speedup, integration, deployment of an existing module into a much larger infrastructure. Worked with Hdf5 file format, C++, opencv, python, docker, linux, CUDA.

- 3D printing. 3D Computational algorithms (C++): mesh (3d pattern) generation, boolean, morphing, distance-function based algorithms. Used Intel TBB library for parallelization and speedup.

- Open source World of Warcraft backend (C++). Developed (by myself, as a contributor) movement subsystem for backend (the source code you can find at github / SilverIce / Movement). Also worked with collision detection. Improved performance 

- iOS in role of app developer. This includes sometimes quite
  non-standart projects (C++/Python) where we had to decode audio signals from an old, chip-less credit cards. Worked with OpenGL, GCD, ffmpeg
- I'm looking for projects that are in an active development phase.
- I'm not seeking for stale or legacy or projects that only require bugfixing