Position: C++ Developer
Category: Unity
English level: upper
Years of experience: 1

In previous jobs, I took part in a scientific publication and made a great contribution to the development of an autopilot for UAVs. At my current job, I figured out the game engine in a short time and started developing features in production.
C++ gameplay developer
Gaijin Entertainment (2021 - current time)
Developing gameplay features for War Thunder

Software engineer
Strela, research and product company (2020-2021)
Developed unit and integration tests using gtest / gmock
Modified and tested libraries of quaternions, angles and geometric primitives using eigen
Developed an utility for recording and storing logs from the UAV autopilot
Developed an utility for loading time aboard the UAV, implemented a client-server thread-safe architecture and a time synchronization algorithm

Junior c/c++ developer 
Laboratory of Information Technologies and Applied Mathematics, MIPT (2019-2020)
Developed a software module for calculating additional impacts on an aircraft as a result of hitting wake turbulence, in the C language
I am looking for challenging projects where I could hone my skills and get new ones. It will be pleasure if the company provides Unreal Engine training.