Position: Game UI/UX Designer
Category: Design
English level: upper
Years of experience: 3


UX/UI Designer (2020-2022)

2-st half of the Year
- developing indie game's interface based on the UX Research, which was done by my own. 
- Create Low-, High-Fidelity wireframes
- Work side-by-side with developers and game designers
- Make the surveys and exercises for providing the great user testing to understand the game as deep as we can

1-st half of the Year
- developing UX/UI solutions using a user-centered design
- be able to conceptualize ideas as a low fidelity wireframe through to an interactive visual designs or prototypes
- building and design site maps and information architecture
- understand and demonstrate how a design builds from core user needs to add value in ways a user may not have considered 
- illustrate design ideas using storyboards, process flows and sitemaps
- developing adaptive and responsive UX/UI wireframes 
for web-based applications
- consider negative paths and ensure design cover full customer loops
- CJM and guides to support product vision
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Visual and Graphic Designer (2019-2022)
key responsibilities at the job:
- creating logos and conceptual identity, banners, posters, ads
- generating ideas and style, closely monitoring design trends
- being attentive to details, being able to structure the results of your work
-presenting ideas and sometimes defending them in front of the client
Working with the strong team and implement my decent knowledge to the product as good as possible.