Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 7


Projects : "Pirate Sails: Tempest War",
"Hunter: Master of arrows".
Creation of high-poly and low-poly models, such as
environments, locations, icones, buildings, characters.
Creation textures of varying complexity. Hand painted
textures .Texturing with Substance Painter, Substance
Designer.
Animation of characters and various object

Projects : "FrutFactory", "Rebon", "Shanghai express"
Creation of high-poly and low-poly models, such as
environments, weapons, character.
Creation textures of varying complexity.
Skin, rigg, animation of characters and various objects..
Imposition of visual effects, work with video material, work
with dynamic simulations, interface design

Projects : "Draconius Go", "Clash&Go"
Creation of 3d models of buildings, characters, environment,
elements of the UI for import into the Unity3d scene.
Development of a database of materials and shaders.
Modification of existing models.
Texturing of models. Baking textures. Creating hand painted
textures.
Animation of mechanical parts of buildings, modules,
elements Ui