Position: Technical artist
Category: Unity
English level: intermediate
Years of experience: 3


I am a Technical artist with more than 3 years of experience focused on game development with a strong interest in creating procedural assets. Experienced in shaders, lighting, procedural tools, and more for a game pipeline.

 I look for challenging projects where I can apply all my experience, vision, intelligence and contribute into development of visual product the best I can.


Experience with Unreal Engine 4/5 and Unity
Visual Scripting Language, C# including creating and troubleshooting blueprints
Experience with development AAA/AA projects
Creating procedural assets
Development of levels, materials, game logic in Unreal Engine 4/5
Collaborated with artists and engineers
Profiling the graphics performance on mobile/PC/Console platforms

Tools: Houdini, Unreal, Unity, 3ds Max, Substance Designer, Photoshop, After Effects, Substance Painter, Marvelous Designer