Position: Manual QA
Category: QA
English level: upper
Years of experience: 2

Detected critical and major bugs related to an unstable mobile internet connection. Made a suggestion that would have made bug detection on the production version easier
Work experience

Oct 2020 – Jul 2022

Was a part of a cross QA team (playtest) that helped core teams with various testing activities.

Tools used: Asana, ClickUp, Notion, TestFlight, Google Play Console, Appstore Connect, Figma, App Center, 3uTools.

After reassignment became a part of a team that worked on a mobile match 3 PvP game that heavily relied on internet connection and server side.

Duties involved: Creation of test cases and test suites, bug reporting, bug investigation, logs reading, in-game analytics checks, checks of functionalities implementation, communication with developers, analytics, PM and producer. 

Tools used: Jira, TestRail, Android studio, Azure Data Studio (SQL), Graylog, BugSnag, TeamCity, Firebase Analytics, BlueStacks.

My next project was an idle alike RPG similar to Raid: Shadow legends.

Duties involved: Creation of test cases and test suites, bug reporting, bug investigation, logs reading, in-game analytics checks, checks of functionalities implementation, game development document (Technical specification) reviews, communication with developers, PM, Product manager, game designers and analytics. 

Tools used: Jira, TestRail, Android studio, 3uTools, Azure Data Studio (SQL), Jenkins, GIT, Unity, BugSnag, BlueStacks, NoxPlayer, Charles Proxy.
I would be glad to join a company with a specialization in web/mobile development and take part in quality assurance process from spec till release.

Note: I am preferring to work from home but able to visit the office one time per week.