Position: .NET Developer
Category: .NET
English level: upper
Years of experience: 0.5

I am most proud of my experience working on Unity HC games. This has been my hobby for over 1.5 year. In total, i had about 15 projects, a few of them were almost successful. Also a few of them were cloned so we didn't make our way to the release. But this experience was the most amazing in my life.
Gameloft 2 months
I was a QA tester at Gameloft Lviv. I made sure the products I've tested had no flaws that would have impacted the overall gaming experience for users and met all the technical and legal requirements. In simpler terms, I made sure the game would not crash on launch or anywhere else, players would receive the proper rewards for completing tasks, there were no sound or graphic issues in the game, and so on. We usually got a version of the game or “build” from the game developers, and each tester received their segment of the game they had to test by the team lead. Using the documentation, test cases, and various tools, we made sure everything works as it should in this segment of the game. If everything's fine, we moved forward and test the next segment. If we found a problem, we would investigate it to find out where exactly it occurred and under what conditions. Afterwards, we added this “bug” to the database, letting the game developers know the flaws in this game’s version.

PE Software Developer 1 year
I have been working for a Latvian phone repair company. I was developing a program for the accounting of goods
and financial operations. The goal of the project was to create a user-friendly application for employees and
optimize the process of work and decrease the chance of mistakes made by administrators. The program keeps track
of the operating activity of the company in the MSSQL Database. The software was created for windows desktops
on WPF. The program is now released and used on an ongoing basis. The number of errors in the inventory
decreased by 50 percents , operating time was reduced by 35 percents.

Junior PM 1.3 year
I was recruiting students to create simple games in Unity I showed new developers the basics of Unity and all crucial parts of every project. For practice we used templates of already finished, fully-functional projects. We analyzed the project's architecture, worked with various assets to improve the game's overall look to appeal to the player. Also we closely followed industry standard manuals to further improve development process and optimization of project.
On a new project, I want to meet cool people, cope with a new technical challenge, and become a better specialist than I am now.