Position: Unity developer
Category: .NET
English level: fluent
Years of experience: 5

I like to put UX as a must have thing. I try to learn all the good design patterns, because they actually make development easier.
2016-2019 I've worked in Latvian Statistical Bureau as a 'database programmer'. Got a pretty narrow experience there with:
.NET, WPF, EntityFramework, WCF, T-SQL Git.
2020, 8 months in Luxoft as .NET developer on Mitsubisi London bank, quit since a contract ended and I wanted to switch to GameDev finally. And since then I've trained myself on Unity projects.
In 2021 I've been hired by GigaNeo as Unity Game Developer and got terrific experience with team, cooperation with artists on art pipleline and just being able to understand whole development process. Sadly that didn't lasted long, project financing was cut by client.

As a designer, I'm expert in Adobe Photoshop, and really proficient in 3d (Blender).
I want to learn all about development on Unity. I am good at developing tools and had quite some experience in 3d modelling/rigging/animating and setting it up in Unity. I've worked with new 2d animation package few times.
I expect to have such workplace, where I'll love to stay, since I will be spending there 1/2 of the time I'm awake on workdays.