Position: Gameplay Programmer
Category: Unity
English level: fluent
Years of experience: 1


Unity XR Developer, Intern
Ebers | Jun 2023 – Jul 2023
 Engine Odyssey | Egypt | Hybrid 
Developed animation and layering systems for engines in two different eras, allowing
players to disassemble these engines. Handled player interactions and contributed to the 
optimization of the game for the Meta Quest 2 launch.
Gameplay Programmer, Contract
Raging Bull Games | Dec 2022 – Mar 2023
 MegaPlanet | United Kingdom | Remote
Implemented many features including character movement using a pathfinding algorithm 
that operates in a dynamic environment, other mini-games, and contributions with my game 
development team in order to release this virtual world MMORPG online game in Q4 2023.
  Graveyard Shift | Jul 2023 – Aug 2023
Developed a 3D action game that featured fast-paced combat, exploration and riddles. 
Implemented character movement, attack, shoot and dodge mechanics. Created a simple 
combo system. Applied artificial intelligence using Unity's Navigation Mesh system to 
control enemy behaviors and used the state pattern to manage their status.
 Galactic Siege | Mar 2023 – Jul 2023
Developed a real-time strategy game that allows you to construct buildings, expand your 
territory, use the resources you mine to build your fleet, and defeat your opponents. I 
integrated Mirror as the networking solution, and Steamworks API to enable lobby creation 
and joining. Players can compete online via Steam or locally with their friends.
  Falling Letters | Aug 2022 – Sep 2022
Implemented and published a mobile game on the Google Play store to gain the experience 
of following the store policy and releasing a game. The game challenges your memory and 
reflexes by asking you to memorize a word and then destroy its letters in the correct order.
 Bomberman and Pacman clones
 Many other prototypes and vertical slices

I would like to improve my knowledge and experience in game development.