Position: 3D Artist
Category: Artist
English level: fluent
Years of experience: 1

I have experience working in Blender, ZBrush, 3dsMax and Substance Painter. 
I understand reference, form and silhouette and am able to take a 2D concept and transform it into 3D.
I have been working as a 3d modeler on our next project, they have asked to make a lot of weapon/item/prop models. 
We were working on the Source Engine which has limited capabilities, so I have had hard times trying to "reinvent" myself.
I want to work on interesting tasks related to game character creation for Unity or Unreal Engine such as sculpting and hard-surface modeling. 
I do not like to work on technical tasks like retopology or rigging.