Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2

When studying, I used books, articles, and videos, in general, all the sources of information that were available. I have my own projects, there were more than I listed in the projects column. Books about patterns - Gang of Four, game programming patterns, and the rest - from articles or participation in projects, good knowledge of the context pattern, dependency injection, event-based architecture, and basic knowledge ECS pattern. I worked with the udp and tsp network protocols.

    In between jobs, I was engaged in self-study and freelancing, more often it was in the relay of an additional person who worked on a separate system.

    About the Unity game engine, I work well with prefabs, I do good interfaces, and I can write utilities and editor windows. I created assemblies for Android, ios, web, mac os, and Windows. Can fully lead a project.
I have 2 years of work experience, 1 year of freelancing experience, and 2 years of personal gaming experience.

About work experience.
My last development experience was in gambling (creating poker), taking the place of a front-end lead for 1 year.
I did my projects for mobile platforms hyper casual
Half a year of experience in casual games
Half a year of experience in hyper-casual games

I spent a year in an English-speaking team

Worked on architecture and game logic, creating windows in the editor for localization and to help with level design
I want to make games or interesting projects, I can be in a team or do it myself.