Position: Game Designer
Category: Unity
English level: fluent
Years of experience: 4

Developed an automation/process optimization tool in the team where no automation has been done before & implemented it on company level.
Worked throughout whole dev cycle of the Sherlock Holmes Chapter One.
I'm an experienced Game Designer with over 6 years of experience in the gaming industry. 
	Throughout my career, I have honed my skills in various game engines, mainly Unreal Engine 5 and Unity, and have designed, prototyped and balanced a multitude of features. 
	I worked on an array of different design documents, from feature proposition to detailed project concepts. 
	I have also QA & QA Team Lead background, managing a team of 12 with numerous AAA projects.
I expect a challenge, ability to prove myself and a place where I can grow professionally. 
I do not look for something specific project-wise.