Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 7


Was working on different types of projects and at different stages, starting from scratch to support legacy code base. Started from educational and 3d games, also encountered VR and AR games and apps. Was working social casino game supporting and developing new features, next - city building simulator - rewriting and improving legacy code base and developing new features/mechanics. Have experience with hyper casual games and framework for them. Next one is soft core game bubble shooter (kind of match3) with garden scapes like meta game, developing code architecture, documetation, guidelines, features, mechanics, tools, level editor etc.
Have experience with supporting trainees and mentoring newcomers. 
Have experience with own startups game/software development, organizing workflows and reports.
From now wanna to work on not only game development but also more non-gamedev project in further wanna to switch c#/.net development only
Don’t wanna work on hyper casual