Position: Разработчик Unity3d
Category: Unity
English level: intermediate
Years of experience: 5


Tools:
Unity3D, C#, Objective-C, C++, ActionScript3 (AS3), MySQL, MongoDB, Visual Studio, Xcode, OOP/OOD, SOLID, Git, Jira, Redmine

Experiance (links on demand), 4.5 years total: 

Project: Android and IOS endless runner game with unity ads monetization. 
My role:
 creating main gameplay logic,
implementing ads, 
implementing prime31 plugins, 
communicating with artists, 
optimizations for mobile deployment. 

Project: Physics simulation game for interactive screens (PC). Physics simulation - shooting cannon projectiles at different targets.
My role:
creating main gameplay logic,
communicating with client’s technical team
Integrating assets
UI implementing

Project: Asyncronious citybuilder Mobile MMO with IAP-purchases. 
My role:
Client-side programming
Communicating with server devs and others
Implementing few server-side features (pathfinding and pathtracking for battle)
UI implementing on NGUI

Project: Naval battles 3D  + card game with double representation - cards in UI and 3d ships with particle effects. IAP-purchases.
My role:
Developing GUI with Unity UI
Particle effects creating in cooperation with artists
IAP-purchases and other plugin integration

Project: Puzzle game for kids telling the story of the water drop travelling around the world. 2D side-view game using unity physics. My role in a team was to create level contents. 
My role:
Main gameplay programming
Fluids simulation
Working 2d-physics - joints, materials, breakable objects etc

Project description: An ironic match3 game about a prince returning his kingdom. Mobile.
My role:
Refactoring code written by previous dev
Communicating with artists and integrating assets
Integrating IAP, ads etc
Fixing bugs and polishing app

Project: Casual IOS game for kids about sorting sheeps and saving them from wolves.
My role:
Main gameplay programming
Assets integration
Publishing app on appstore

... and more
Can move to another city or country.
Full-time/part-time; office/remote; regular/project-based - all these formats interest me.
No projects without salary and payment "after project gets successfull"
Willing to work in game development.