Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 0.5


Commercial experience:
Clothing models based on references for a 3D game project, in low poly style.
More specifically, creating a character skeleton, working with movement animations, creating clothes based on a reference. The body of the character had to remain under the clothes according to the technical task, so the effect of the skeleton on the clothes was very precisely adjusted so that the body did not pass through the clothes. Overlaying textures on the model using only one texture atlas

Non-commercial experience:
A small asset for building a dungeon in the style of low poly
Not gambling. NO cooperation with russians and for russians.