Position: 3D Artist (Hard Surface)
Category: Artist
English level: pre
Years of experience: 9

Hard surface modeling, texturing, props modeling
I've been working in gamedev industry more than 9 years mainly as 3D artist.

I create 3D models with a hard surface for the top-level games.

I set higher standards for myself with each new project I work with. I am mastering new skills in the field of CG and I always strive for perfection.

My skill sets include 3D modeling, sculpting, UV mapping, maps baking, PBR texturing, real-time visualization. My software knowledge includes, but is not limited to, 3DsMax, Zbrush, 3D Coat, UV Layout, Substance Painter, Marmoset Toolbag.
I like working with an interesting project, I mostly hear different equipment (cars, motorcycles, weapons, etc ...), props. I would not like to deal with heroes.