Position: Unity3D Developer
Category: Unity
English level: pre
Years of experience: 2

Managed the development of the project from scratch.
Managed a team of 3 people.
Improved understanding in the architecture of projects.
I was able to test my ideas in projects, some were good and some were bad.
Software developer since 2018 and Unity developer since 2020. Curious, team player, well organized and goal oriented, I give the best of yourself to achieve your goals. My dream is to create a game that will be played even decades later.



Unity Developer at CookiesGames 

Project: Soul of the sword (RPG, 2D) 

August 2022 — Present  

Developed the game from scratch and designed the architecture of the project. 
Implemented game functions and services in close cooperation with the project team. 
Implemented the layout and logic of user interface. 
Implemented skills system and skill constructor. 
Implemented a lot of custom editor extensions for different systems and settings. 
Implemented AI by using Behavior Design asset. 
Optimized build size and draw calls. 
Integrated SDK like Firebase, Game Analytics and IAP. 
Analyze existing code and propose efficient solutions. 


Unity Developer at CookiesGames 

Project: Idle Mini Prison Tycoon(3D) 

May 2022 – September 2022 

Game support like updating SDK, bugs fixing and other things. 
Implemented new analitycs events. 


Unity Developer at CookiesGames 

March 2022 – August 2022 

Implemented services such as UI, audio, save, scene routing, purchase controlling, initialization of project. 
Implemented a game template to shorten the development process. 
Moved the company's developments into packages for reuse in other projects and reduction of development time.
 

Unity Developer at CookiesGames 

Project: Solitaire Heaven(Card game, 2D/3D) 

September 2021 – Match 2022 

Developed the game from scratch and designed the architecture of the project. 
Implemented game functions and services in close cooperation with the project team. 
Implemented card game with differents mechanics like card blocks and undo system. 
Implemented customization room system. 
Analyze existing code and propose efficient solutions. 
Managed the development department of 3 people.
 

Student at Vector 

May 2021 — July 2021 

Learned basics of game architecture, dependency Injection and design patterns. 
Created 3 prototypes using the knowledge gained during the course. 
  

Java Software Developer at Zoozbit 

January 2019 — September 2019 

Developed an application which communicated with blockchains using RPC commands. 
Implement withdraw and deposit functions. 
Improved logging. 
Developed system for managing blockchains.