Position: Character artist
Category: Artist
English level: pre
Years of experience: 0


Key skills
3d character modelling and sculpting, hard-surface modelling, anatomy sculpting, retopology, making Uvs, hand-paint texturing, PBR-texturing, render in Marmoset,V-ray, optimizing meshes for engines, work with scan, character design, sociability, creativity, self-learning, team-player, perseverance, not afraid of challenges

Tools
Pixologic Zbrush, Autodesk Maya, 3ds Max, RizomUV, Marmoset Toolbag, Substance Painter, KeyShot, Marvelous designer, Photoshop