Position: 3D Generalist
Category: Artist
English level: intermediate
Years of experience: 3


I have three years of experience working on commercial projects in different capacities, including as a hired contractor, permanent team member, and freelancer. I am proficient in many programs, such as Cinema 4D + Octane Render, Blender, Marvelous Designer / CLO3D, Substance Painter / Designer, Maya, Zbrush, Daz3D, Premiere Pro/After Effects, and the rest of the Adobe package.
I possess a deep understanding of 3D modeling, including highpoly and lowpoly modeling, baking, creating textures from scratch, developing concepts and storyboards for commercial animation, setting up materials, lights, and scenes, animating characters and objects, and preparing models for GLTF, GLB, and metaverse formats.
I have experience working on large projects, finding and managing teams, and communicating with big clients to successfully bring projects to release. I have also collaborated with many well-known brands and major global studios in project prototyping, design, and advertising companies