Position: Unity3D Developer
Category: .NET
English level: intermediate
Years of experience: 1


Developed a UI prototype utilizing a countdown timer which adds
live, and interactive keybindings for adding and removing health
points
Implemented animations using DOTween library to create smooth
and engaging transitions for UI elements.
Designed and integrated a daily bonus based on day of the season.

Developed a game prototype using Unity engine, featuring player
movement using NavMeshAgent and toggleable shooting mode.
Implemented Object Pool Pattern to handle shooting mechanics and
enabled Ragdoll physics for enemy characters upon bullet collision.
Utilized Animation Rigging to make the player character look at the
mouse cursor for enhanced gameplay experience.