Position: 3D Game Artist
Category: Artist
English level: fluent
Years of experience: 3

Game Art Diploma - Information Technology Institue (ITI)
- Game Art Specialization - is a 9 months diploma that will empower students to develop extensive 2D & 3D game art and design skills to build a top-notch portfolio

Game Creator Odyssey Certificate 
- it's Ubisoft's Game Teaching Game Development which helps me a lot with game design process
3D Game Artist at PlayHolding (Jun 2022 – Feb 2023) in At PlayHolding, "a game studio specializing in the development of hyper-casual games" I was responsible for creating 3D models for objects and characters to be used in prototypes. Additionally, I animated objects and characters using Unity and Maya software, managed scenes within the Unity engine, and implemented visual effects and shaders.

Game Artist/Designer at (GIZ) (May 2020 – May 2022)  I was contracted by GIZ to design two serious games: Hi-Sai and ElFanoos. My responsibilities included designing gameplay and levels, Creating characters and environments using Maya and Zbrush software, managing scenes within the Unity engine for the development team, and implementing visual effects and shaders.
I'm:
3d generalist 
hypercasual game artist