Position: Product Manager/Owner
Category: Product Manager
English level: intermediate
Years of experience: 11

- Launch of more than 5 commercial projects (IOS, Android, FB)
- Achievement of over $2 million in project revenue
- Attainment of product's commercial metrics competing with top projects in this segment
- Establishment and development of an RnD department
- Creation and shaping of a testing department
- Development of a knowledge base for QA/product departments
- Training and mentorship of over 30 specialists
I have over 10 years of experience in the game development industry. Since 2012, I have been working at Renatus (Puzzle Dreams), a company that is part of the "Noosphere Ventures" group.

The company's main activities include publishing and developing casual games for mobile and social platforms.

2012 - 2014: I worked as a game tester and quickly progressed to the Senior level within two years. The main type of projects I worked on were casual games, including genres like Match 3, Bubble Shooter, HOG, and Slots. During this period, I established a full-fledged testing department, hiring employees, providing training, and creating a knowledge base.

2014 - 2016: I transitioned to the position of Test Department Lead. I directly managed up to 8 game testers. During my time in this role, I recruited and trained around 20 specialists who later moved to other departments.

I have significant practical experience in writing test documentation and working with task managers and software tools.

2016 - Present: During this period, I transitioned to the role of Product Manager/Owner. The main genres of projects I worked on were Match 3, Bubble Shooter, and Puzzle games. In my portfolio, I have a sufficient number of projects with competitive gaming metrics compared to top competitors.

I was involved in these projects from concept documentation to game product release. Subsequently, these projects were actively supported with updates and product enhancements that impacted key commercial metrics.

I have experience working with game engines such as Unity, ActionScript 3, and Marmalade.

Here are some examples of my recent projects:

Bubble Planes (Android, IOS)
Merge Numbers: Planes Story (Android)
Charm Heroes: Match and Blast (Android)
Bits of Sweets (Android, IOS)
Frost Journey (IOS, Android, FB)