Position: 3D Artist
Category: Other
English level: intermediate
Years of experience: 6

More than 4 years of hands-on experience creating game-ready assets. Can create individual props, weapons and vehicles that match a specic art style, mood and storyline. Experience working with a team and adjusting uidly to a dynamic work environment. Passion for games and drive for constant self-improvement as an artist.
Successful experience in modeling buildings, props, weapons and vehicles(LowPoly and HighPoly), baking textures and texturing in a different styles (using SubstancePainter, Photoshop and Zbrush). Models integration into Unity, or UE4 and base engine adjustments.

 TECHNICAL SKILLS;
 Main software: Zbrush, 3Ds Max, Substance Painter, Adobe Photoshop.

 Helpers: Maya, MudBox, Marvelous Designer, Vray, Uv Layout, Adobe After Eects.