Position: Game Designer
Category: Unity
English level: upper
Years of experience: 1.5


Whimsy games, May 2022 - Jun 2023
 Deconstructed reference projects and analyzed game features and monetization to
modify and utilize in company’s projects
 Created and maintained detailed features documentation
 Tuned in-game economics to complement the pre-defined tokenomics and parental
blockchain projects
 Prepared visual mock-ups to facilitate understanding for artists and developers
 Led projects from start to the end, collaborating with all teams and stakeholders
 Communicated directly with clients to ensure project requirements are clear and
proper
Projects:
Ziggyverse - Turn-based Tactical RPG, Multiplayer, Play-to-Earn, Casual to Midcore, for PC
 Deconstructed reference games (Nexomon, South Park: Stick of Truth, Axie Infinity)
 Described following features:
 Asset renting between players
 Inventory
 Character progression
 Character merging
 Skills system
 In-game shop
 Battle flow
 Rough Monetization
 Basic quests
 Assisted in creating related web-site
Undeads - Real-time MMORPG, Play-to-Earn, Midcore, for PC
 Assisted in describing features for an existing large project
 Assisted in mapping development phases
 Reformatted 3 years old excessive documentation into atomaric and usable form
 Contributed to balancing the craft system and reformatted project documentation
 Collaborated with a 3rd-party sound designer to establish sound and music
production flow
Project 3 - Real-time Brawler, Similar to Brawl Stars, with Physical Retail Assets, for Mobile
platforms
 Deconstructed reference games (Brawl Stars, Zooba)
 Created comprehensive documentation from scratch to finish
 Character progression
 Inventory
 In-game shop
 Battle flow in general
 Rules for different battle modes
 In-game profile management and transfer
 In-game asset acquisition from physical assets
 Other minor systems