Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 1

On my own, from scratch, I studied all the stages of 3D character modeling and started selling them on 3D stocks.
I am a beginner 3D artist, self-taught. For over a year I have been creating various characters on freelance basis and selling them on 3d-stock sites. I studied all the stages of the pipeline and continue to improve them.
What my character workflow looks like:
1. Search / creation of a concept, selection of references.
Sculpting a character in Zbrush. Modeling Hard-surface elements in 3ds Max.
2. Retopology and UV-mapping of objects in 3d Coat.
3. Baking texture maps in the Marmoset Toolbag. Assembling and preparing the character in Maya for further work.
4. Texturing and painting the model in 3d Coat.
5. Rigging, skinning and simple character animation in Maya.
6. Render in Marmoset Toolbag.
Friendly team that is ready to experiment and apply new technologies, focused on results and ready to help in training.