Position: Unity Team Lead
Category: Unity
English level: fluent
Years of experience: 5


5+ years of Unity dev experience .

Developed and supported mid core mobile game with 10 million+ downloads.

Responsible for feature planning, technical vision and regular reporting to stakeholders.

Main architect on the project. Responsible for big technical decisions and estimation.

Memory and graphics optimisation, defined technical restrictions and budgets based on requirements and project goals.

Managed development team grow from 1 to 6 devs.

Evaluated 60+ test tasks.

Interviewed and mentored new developers (personal development plan and goals, regular feedback, monitoring and controlling succesfull delivery of new big features from concept to release).

Defined and controlled development process on all stages (requirements gathering and analysis, prioritisation, detailing and releases planning, implementation and post release monitoring, support).

Managed workload (feature and change requests, development and production bugs, communication with other departments).

Added CI and deployment automation to support best engineering practices.

Tooling: Unity Engine, Rider, C#, Jira, GitHub, XCode, AndroidStudio.
External Libs:AdMob, Appsflyer, Facebook, Firebase, Unity Services, DevToDev, Odin, DoTween, UniRX, UniTask, Zenject.