Position: Game Designer
Category: Unity
English level: upper
Years of experience: 4

I made global updates and calculated their balance in strategy.
We released match 3, which was very successful.
Strategy: Total Front
After a month of a probation period, I was assigned an already released project. I was fully responsible for the project:
- global and regular updates, game balance;
- tasks for all departments (2D, 3D Unity, GUI, etc.);
- determination of the further project development;
- development of new mechanics and their implementation;
- emotional content of the player's gameplay;
- translations;
- sales, etc.

I was transferred to a different department to develop a new match-3 game: Pet Clinic: Happy Story.
There were also a level designer and a narrative designer on the project, I was responsible for the quality control of their work.
My responsibilities and tasks:
- development of a hypothesis of difficulty levels in match3;
- processing of statistical data and hypothesis testing;
- FUUU-factor;
- GDD of global updates and main/greater mechanics (clans, PVP, matchmaking, etc.) + balance and sales;
- regular events: thematic, historical, auxiliary, etc. + balance and sales;
- tasks for all departments (2D, 3D Unity, GUI, etc.);
- translations;
- stylistics, etc.

- Microsoft Office, Google Docs, Trello, Unity, Jira, Confluence
- Fast learner
- Analytical thinking
- Creative
- Strong understanding of setting goals and implementations them into life
I'm a person with strong detail oriented skill more than one year of game design experience looking for secure an game designer position.