Position: XR Developer / Technical Artist
Category: Unity
English level: fluent
Years of experience: 7


Over the last 7 years I developed several XR products for Warpin and Vedavi and numerous XR experiences for their clients (H&M, IKEA, Meta, Disney).

While my primary role was a software developer, I often contributed as a technical artist. My tasks consisted of project planning, time estimation, R&D, software architecture design, software development, debugging and troubleshooting, VFX and technical art production, shader development, artwork pipeline establishment and automation.

I've acquired considerable experience in writing data-driven, object-oriented C# code in Unity. And learned to efficiently integrate various packages like Newtonsoft Json, Addressables, AR Foundation, XR Interaction Toolkit, Universal RP, etc. I can write shaders in HLSL/Cg or create them in Amplify Shader Editor and Shader Graph. I have practical skills developing for Magic Leap, Oculus and Pico headsets.

I am familiar with many CGI software like Houdini, Maya, ZBrush, 3ds Max, Photoshop, Illustrator, After Effects, Substance Painter, FFmpeg and am comfortable in automating them with Python or other scripting language.
I'm looking for a full-time employment in Sweden. I have a valid work permit. I'm not interested in independent contractor positions.