Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 4

At previous job modeled entire 150 x 95m the location for mobile shooter. Also designed and modeled set of customizable characters with lots of clothing variations for  Unity project and accomplished many various tasks including.
Creative and versatile 3D Artist with more than 4 years of experience in modeling and work in Unity.

At my previous job I modeled an entire 150 x 95m location for a mobile shooter. Also designed and modeled a set of customizable characters with lots of clothing variations for the Unity project and accomplished many various tasks.

- good modeling, sculpting and PBR texturing skills.
- created characters, animals, environments, props and vegetation.
- confident within artistic concepts like design, composition, proportions, silhouette, lighting, color and textures.
- can copy a given artistic style and follow references.
- logical, believable and accurate work.
- purpose and functionality of objects will be taken into account.
- fit into budget, technical requirements and timetables.
- correct import, export, naming, scales, pivots etc.
- open for discussion and criticism, ready to fix mistakes
- have problem solving oriented attitude and like to help others.
- honest, objective, straightforward.
- good written and spoken English

Skills:
- Blender, 3DS Max, Maya, ZBrush, Substance, Quixel, Unity, Unreal Engine, Model import in Unity, Animation-Controllers and Unity character setup (rigging, skinning), LODing and quality levels, Render Pipeline asset, Lighting and shadows, Occlusion culling, Lightmapping, Creating and optimizing environments: merging assets Unity MeshBaker, creating atlases, texturing with tiles and trim sheets, shaders materials, Unity Canvas UI and TextMeshPRO, VFX and environmental effects (still and ruining water, fog etc.)