Position: Software Developer
Category: C++
English level: fluent
Years of experience: 6

I've made a computer game called "Smintheus" and published it on Steam platform (C++, SDL2/OpenGL, Lua, 266k LOC, 50-75 hours of gameplay).
I'm a self taught developer who has experience in the following fields:
* More than 10 years of dealing with Game Development (Indie)
* About 6 years of active programming on C++/C and Lua
* 15 years of Audio Design and Music Production
* +1 Commercial experience as Unreal Engine Developer

Programmer skills and technologies:
Debugging, Profiling, Serialization, Localization, Git, STL, C++11/14/17, ANSI C89/C90, Lua 5.1/luaJIT, SDL/SDL2, Allegro, OpenGL, Boost, OpenAL, FMOD, CMake, 6502 Assembly, MS-DOS (VGA) 

Programming Patterns: 
Factory, Observer, Command, State Machine, Pimpl, CRTP, Prototype, Singleton, Double Buffer, ECS, Object Pool

Extra skills and experience:
* Software: MS Word/Excel, Photoshop, After Effects, Premiere, DaVinci Resolve, Gimp, Aseprite, Blender, Cinema 4D, Visual Studio, 
* Web Development: HTML, CSS, PHP, JS, MySQL
* Linux: GCC, GDB/Valgrind, Bash, SSH, Cross-compilation (MinGW), Raspberry Pi, X11, VirtualBox (virtual machines)


Audio:
* I'll drop demo reel on request
* Software: Cubase, FL Studio, Studio One, Reaper, Sony Sound Forge, Audacity, FMOD Studio, 

Misc:
* I'm also familiar with Unity and Unreal Engine on basic level. 
* I'm good with "Game Maker Studio".  
* I also understand Python code, but haven't programmed on it much. 

Disclaimer:
* BA in linguistics (no CS)
* No Industry experience
* More practical than theoretical
I prefer to work in Game Development Industry only.