Position: Art Director
Category: Artist
English level: upper
Years of experience: 11

Art Director at Eladrea (4x Strategy - RPG) - The Land of the Ancients, a 4x strategy RPG game 
where I led the art direction and oversaw the visual development of the game's characters, 
environments, and user interface.
· Co-owner and Art Director at Pontica Design, a successful design studio that offers branding, 
web design, and graphic design services to clients in various industries.
· Art Director at Rymstog (TBS Strategy)
Summary:
As an art director, designer, and artist, I possess a diverse range of skills and experience in design, art, 
and exploration of culture, history, and philosophy. I am passionate about utilizing AI, graphical, textual, 
and other technological advancements as a layer in multi-levelled projects. With a deep understanding of 
real-world cultural and historical references, I excel in creating immersive and engaging game worlds. My 
expertise lies in creating fight locations, game city infrastructure, character creation, LOR design, art 
bible development, and game world concepting and designing. Furthermore, I possess strong 
management and communication skills, enabling me to effectively collaborate with 3D artists, 2D artists, 
and AI art specialists.
Art direction activity range:
Managed and directed the design and production of game environments, characters, and assets
Created and maintained the art bible and game world concept for the game.
Designed and implemented game city infrastructure and fight locations.
Collaborated with writers and designers to create compelling LOR and narratives.
Oversaw the work of 3D and 2D artists, ensuring the quality and consistency of art assets.
Worked closely with AI artists to integrate AI-generated art into the game.
Conducted research on real-world cultural and historical references to inform the game's art and design.