Position: Technical Artist (Unity)
Category: Unity
English level: upper
Years of experience: 2.5


Working as a part of the technical artist department in close collaboration with artists, managers, and developers. My main area of responsibility:
 Creating new features on the creative part: art integration, support for animators, creating VFX, and others. 
 Creating technical artist documentation for artists and animators.
 Code support and adding new visual improvements throw C#. 
 Working with Cinemachine and Timeline by Unity to create cinematics. 
 Art review and creation templates for correct work with a marketing team. 
 Optimization in every part of development - GPU, CPU, Memory, Rendering, Audio, and others. 
 Control over a certain part of the development: in my case - Audio, where I respond for correct work on this part. 
In active learning of HLSL with ShaderLab, where now I can edit and improve some parts of this code. For now - the main goal is to grow in code studying, creating interesting shaders, finalize learning linear algebra and working with new features in Unity (VFX Graph, Animation Rigging, new UI System, and more) and discovering UE for commercial purposes
Interesting in creating tools for the creative team, working with code and shaders. Prepare workflow for the correct pipeline. Big plus - working with new tools and the possibility to research and work on new things. Not interesting in integrators propositions.