Position: UE5 Engine Developer
Category: C++
English level: upper
Years of experience: 4

- Migrated AAA game studio's customised UE from 4.24 to  latest version of UE [5.2.1]
- Added dozens features to vanilla UE
- Created several plugins for level designers/tech artist 
- Integrated in latest version of UE and for several 3rd party libs without proprietary support (WWise/SideFx software/ Amazon plugins/ nVidia plugins etc.)
- Implemented modification to Nanite system, which allow to  gathering specific profiling information

Develop graphical engine using raymarching
Unreal Engine 4/5(including latest patches)
Worked on extending UE4/5 vanilla functionality, And maintained engine customisation between patches
Have a lot of experience with:
C++/Blueprints
GAS
Input System
AI
etc.

Also worked with:
VR (Oculus|Focus|HTC)
Animations
Plugins | Tools development
Graphics profiling
RHI for new gen consoles && Dx12  
Memory management system

OOP
git, perforce