Position: 3D Artist
Category: Artist
English level: basic
Years of experience: 0.5


Low/high poly, creating game models/assets in Maya.
Unwrapping in Maya;
Digital sculpting (finishing the details in ZBrush);
Baking shadow maps (Marmoset, Substance Painter);
Texturing the props in Substance Painter;
Rendering (Marmoset);
Post-processing renders in Photoshop;
I prefer to work with hard surface assets, I don't want to work with animations and characters.

I would like to learn English in a company and develop my skills.