Position: 3D Artist
Category: Other
English level: upper
Years of experience: 0.5


I’m a highly motivated and passionate 3D artist who enjoys creating both stylized characters and environment.
For 2 years I have been working on different projects improving my sculpting, modeling, and texturing skills. I have experience with two types of pipelines which are creation only of the high-poly mesh and the full-cycle pipeline (from high-poly to final render).
Technologies I use:
- Zbrush to create high poly models 
- Maya for retopology, UV mapping and modeling 
- Substance Painter for baking and texturing 
- Marmoset Toolbag for baking and rendering
- Photoshop for final compose and minor improvements of maps. Also I have knowledge of PBR texturing, understanding of human anatomy and proportions, and experience in Unity 3D.
First of all, I would like to find a job that will help me to grow. I am open to constructive criticism and ready to improve my skills.