Position: Unity C# Developer
Category: Unity
English level: intermediate
Years of experience: 1.5

I created several games using my own assets, including graphics, music, and game design. I also developed various creatives to promote these games on Google Ads for both Android and iOS platforms.
— Published 9 games on Google Play, 2 on App Store, and 1 on Steam;
— Created new mobile games, added new mechanics to existing games, integrated localization, Firebase analytics & remote config, and AdMob SDK;
— Proficient in Git, Shaders (shader graph), Netcode for gameobjects, Addressables, Zenject, Machine Learning, game-optimization techniques, new input system, object pool, Unity Coroutines, Physics 2D/3D, Animator, PlayerPrefs, Physics Materials, and Audio components.
— Experienced with Singleton, MVC, State, Visitor, Observer, Factory Method, Abstract Factory and Strategy patterns.

Also worked as a Strong Junior Unity Developer in a hyper-casual game company.