Position: 3d environment and props artist
Category: Unity
English level: fluent
Years of experience: 1

Hard surface, environment and props modeling, digital sculpting, UV mapping, retopology, texturing, rendering
3D environment artist with solid understanding of the techniques and workflows needed for developing high quality 3D models. I have great experience in architectural visualization, previous employment has allowed me to become a professional and reliable specialist. After some time I seriously got involved in game dev, 3D modelling became my passion and hobby.
Have commercial experience in creating 3D assets for video games starting from 2019. What fascinates me the most is modeling stylized environments, props and weapons, can create a model from scratch to final optimization for the game engine setting the main task of getting into the concept. Able to self-learning, easily relate to feedback and adjustments
At a new place of work, I would be very interested in developing an environment for video games. In my opinion, an understanding of proportions, space and attentiveness to details are those proven skills that would help me on this position. The most comfortable favorite programs I will name Maya, Zbrush,Sibstance Painter, PS, Marmoset.