Position: 3D Character Artis
Category: Artist
English level: upper
Years of experience: 1

-optimization of game resources: characters/props/weapons/environment
-optimization of textures
-adjusting the light
-fixing bugs with topology and animation
I worked for a year in the game development company Utin Computer, where I participated as a 3D Artist on 6 projects. Of these, 1 was released globally - Wild Wheels: Bike Racing. On this project, I was responsible for creating:
- bikes, locations, props, and textures for them
- optimizing models and setting up lighting. 
Among the projects not yet released, I can mention that I was involved in the creation of the main characters and monsters, their clothes, animation and textures, locations, props, and optimization of game scenes.
The main technologies and programs I worked with: 
Unity (URP/Metallic-Rough)
ZBrush (High poly)
Maya/Blender (Low poly + UV + animation)
Marmoset/Arnold - bake cards/rendering
Substance Painter - texturing