Position: 2D Animator
Category: Unity
English level: intermediate
Years of experience: 5

Work on game/learning kids project from very beginning to release (started as trainee, ended-up as techlead),
Practical experience of using Unity3d:
Character rigging, reskinning, animation;
State-machine for characters, UI, windows, different objects;
Particle System: VFX of leaves, dust, bombs, shinings, water, explosions, magic fx in gameplays etc;
UI and puzzle mechanics animation: match3, merge, find 10 obj., farm, hidden objects;
Cutscene animations with 3d characters and 2d environment (cooperation with 3d animators);
UI event windows animation, building UI according mockups;
Trainees mentoring, assisting animators team, manage animation production;
Task estimation, skill-sharing meetings, creating pipelines documentation.

Non-commercial experience in Spine: rigging, character animation, ui windows animation

Freelance experience: NFT character animation, FX (Particle System), video editing (After Effects)
Mobile games (Casual, puzzle, platformers, adventure)