Position: Full-Stack Software Engineer: C++, C#, Python, and Lua
Category: C++
English level: basic
Years of experience: 7

Over the past several years, I've specialized in developing bots for MMO games. My primary projects have involved creating bots to automate various in-game tasks, such as fishing, transporting resources, and optimizing combat actions.

The technologies I frequently use include C++, C#, Python, and Lua. I've developed bots that leverage image recognition using OpenCV and other methods to interact with games at the system level.

Being a self-taught software engineer, I've single-handedly managed all stages of my projects, from design and development to final release and user support.

Due to the unique nature of my work, I've had to delve into almost every aspect of software development, ranging from low-level programming to setting up authentication servers. This field often doesn't have ready-made solutions, necessitating a rapid learning ability, resourcefulness, and persistence in addressing unconventional challenges. Therefore, while I am familiar with numerous frameworks and libraries, it's the breadth and adaptability of my experience that truly sets me apart.

I aspire to expand my expertise into other platforms and sectors where my automation and optimization skills can be applied.
I am an experienced full-stack software engineer specializing in C++, C#, Python, and Lua. My expertise lies in creating bots for MMO games, an area that requires unique problem-solving skills due to the scarcity of pre-existing solutions.

I have a deep understanding of the full project cycle, from design to sales and user support. In addition to my technical skills, I bring a problem-solving mindset, resilience, and dedication to all my projects.