Position: Game Economy Designer
Category: Unity
English level: upper
Years of experience: 2

Construction of the curve of interest, balance tables.
Confident use of Excel
MatStatistics, fuzzy mathematics (work with expert estimates, inaccurate data)
Understanding the features of games and genres, game mechanics.
Understanding the processes of creating a game.
Great gaming experience in almost all genres.
Experience in completing GDD
Tasks algorithmization, programming in C ++, .Net, Python.
Building math models in MatLab and MathKad, Python.
Working with databases.
The ability to articulate thoughts clearly
Ejaw Estonia OU
Game balance
May 2022 - Dec. 2022
-Analytics of competitors' games
-Analysis of existing mechanics
-Drawing up a mathematical model of player progression
-Monetisation design
-Development of game concepts, compilation of GDD
-Balance testing, making adjustments to feature and balance implementations


Whimsy Games
Dec. 2021 г. – May 2022
Game economy
Ukraine
-Monitoring of game balance, developing game economy and monetisation
-Working with questions regarding probability theory and mathematical statistics
-Development of game concepts, testing of new game mechanics

CREATY
Jan. 2022–April. 2022
Game mathematics, game economy
-Proposed and described ideas and features for improving algorithms, parameters and metrics;
-Kept the description of matchmaker algorithms, game economy and prices up to date;
-Tested features on a prototype and suggested parameter changes.

Freelance
2021-2022
Game Economy Designer
Work in projects:
Idle, card games, economic simulators, Match 3, etc.
- analysis of existing mechanics and balance;
- making changes to the balance (or a complete recalculation of the balance)
- calculation of the economy when introducing new features, the economy of LiveOps events;
- optimization of deficit and surplus points, interest curve.

Mystic dream game
2020-2021
Game Economy Designer
analytics of competitors' games  
calculation of  mobs and player stats
Design in-game balance, leveling and progression systems
monetisation development
impact prognosis,creation of an interest curve