Position: Product manager, Producer, Product Owner
Category: Product Manager
English level: fluent
Years of experience: 6

Successfully developed, launched and supported 9 mobile and desktop products, grossing more than $20 000 000;
 Created product ideas, pitched and secured deals for development of several products, with total budget of more than $3 000 000;
 Created a game with iconic Movie franchise;
 Built a Product Management department, hired and trained 5 Product Managers;
 Formed production guidelines, processes and goals, which supported company grow from 30 to 90 people;
 Wrote lots of articles related to monetization, product management and user psychology, presented them on internal training.
Extensive knowledge of development, game design, product & project management, analytics, marketing, business development and investment;
 Executing full cycle of production, from pre-production stage to soft launch, to global launch and further updates;
 Management, Organization & Coordination development process up to 3 production teams at once; Art team / Game Design team / Development team / Analytics team, up to 25 people;
 Project management and scheduling, creation of project planning and production workflow, execution short and long term strategic planning;
 Game Economy, Social Game design, F2P design. Creation of new features/ideas based on market research and data analysis.
 Creation of ARM plan for project, Game economy creation & Balancing, Game and Monetization loops;
 Calculating and setting KPIs for project success, forecast project revenue. Further control of project to reach those KPIs;
 Data analysis using business intelligence tools (Flurry, Game Analytics, Google Analytics, Delta DNA, DWH and other custom solutions) for forecasting and continuous improvements of project;
 Assuring application meet quality standards by providing technical leadership in planning, designing and developing procedures relating to product quality, influencing all parties to conform to those standards. Determining and develops approaches to solutions;
 Managing Art delivery pipeline and quality review;
 Remote supervision of external teams/specs;
 Reporting and Business communication with outside partners (incl. USA, Europe, Russia, Japan, Singapore, South Korea), internal executive producers, top management & business department.
Work with interesting and challenging product, that allows continuing personal grow and gives an opportunity to work in a highly motivated and solid team environment.