Position: QA Engineer
Category: QA
English level: upper
Years of experience: 4


Middle QA Engineer 
Stepico
- Execute different types of testing (both functional and non-functional);
- Identify and document all system errors;
- Play a key role in software quality improvement for customer facing;
- Ensure all work meets customer expectations and quality standards;
- Cross-platform graybox testing: Android, iOS;
- Manual exploratory and regression testing;
- Investigating issues in production;
- Working in cross-functional Scrum teams that also include Unity game developers and technical artists;
- Providing Game Design Documentation;
- Working with game analytics;
- Search for solutions to improve the development process;
- Research of the player’s game progress and behaviour;
- Testing REST API;
- Using proxy debugging tools.


Middle QA Engineer
Stera Global Kyiv - (Part-time)
- Website manual testing;
- Identify and document all system errors;
- Play a key role in software quality improvement for customer facing;
- Ensure all work meets customer expectations and quality standards.
- Testing REST API;
- Using SQL and making queries for webservices testing integrations.
- Web-services testing with Chrome DevTools.


Middle QA Engineer
Superplay
- Website manual testing;
- Identify and document all system errors;
- Play a key role in software quality improvement for customer facing;
- Ensure all work meets customer expectations and quality standards.
- Testing REST API;
- Using SQL and making queries for webservices testing integrations.
- Web-services testing with Chrome DevTools.


Junior QA Engineer 
Ubisoft Kyiv  
- Manual testing of video game projects on PC and PS4;
- Working with bug tracking system Jira (creating and managing bug reports 
and dashboards);
- Working with TestRail and X-Ray (developing and executing test cases and 
scenarios);
- Task coordination;
- Developing and writing work documentation.
- Taking active part in the game prototyping and debugging;