Position: UX/UI Designer
Category: Design
English level: upper
Years of experience: 1

Finished some hands-on design sprints from Service So. At these practices, my team and I completed orders for real projects. 
Full-fledged design research, interviews with stakeholders, potential or past users, and on the basis of this we made a project framework and CJM with personas. 
After, created clickable prototypes and tested them on users. Analyzed the tests, extracted insights, and presented them to the customer. 
I was personally involved in all phases of development, working with the team, interviewing people, and presenting the work. 
You can see the results of the work in my portfolio.
There are 4 works in the portfolio. The most recent includes an entire cycle of design development. I've done target audience research, CJM building, compiling personas and their pains, and competitive audits with further use of received insights in the following stages of development. After that, I drew sketches and early Wireframes, created prototypes, and tested them on people. Used the data obtained after testing to improve the user experience. Next, I created beautiful visual solutions and prepared mockups for any necessary pages or screens. Then adapted everything for popular device sizes. All phases of development led to finished designs that were ready for development. Everything was done with communication with a team. And after work was finished we made a presentation to the stakeholder.
I aim for exciting projects with empathy for the end user and maximum profit for the business. 
I am not interested in gambling, the sex industry, or streaming. 
Of course, the priority is teams that know about design as an essential part of development so I can grow as a teammate and designer.