Position: Technical Artist
Category: Unity
English level: intermediate
Years of experience: 5

Quick learning
Time manage skills 
Problem solving 
Efficient cooperation with all departments
Overcoming the challenges
Focused on developing great mobile games within a creative team, being responsible for product`s both visual and technical part
Experience:
 2D/3D assets review, preparing, optimization and implementation
 UI/2D layout development and setup
 Working with Adobe Photoshop, Autodesk 3ds Max
 Spine entities Unity setup and implementation
 Writing C# scripts to develop graphic features
 Creation complex animations using Mechanim (Animator), Legacy Animation, Shuriken Particles System, DOTween and code approaches
 Writing Shaders (ShaderLab/ShaderGraph)
 Sprite Atlases, Asset Bundles setup to reduce memory usage and optimize GPU performance
 Deep involvement into game development and art processes to help with cooperation between departments and working pipelines improvement
 Decomposition of feature game design documentation into development tasks
and delegation them into development team
 Full features setup from visual part (layout, animations and FX) to basic code logic and architecture
 Documentation for art department
I prefer to work in a product company with a full cycle of development of long-term projects