Position: 2D artist / Concept artist
Category: Artist
English level: fluent
Years of experience: 5

Excellent work in different art departments in different styles. Not a single one from a burning deadline, respected by colleagues for responsibility, discipline, accuracy and creativity. Excellent communication within the team, as well as with game designers, animators and art director. Soft and effective supervision of interns. 100% involvement in the development of the project.
One published game and another one on the way
Highly qualified CG artist (2D, 3D, concept art) with 5 years of gamedev experience. I had worked on such top projects as “Manor Matters” and other. Huge experience in the creation of high-quality environ andments, characters, objects, storyboards and UI. Full cycle of isometric graphics development for top-level mobile games. Creation of realistic game-ready PBR-textured low-poly objects.
Strong knowledge of colour theory, composition, light and anatomy. Work in different art styles. Huge experience in cartoon style art.
I would like to have a full-time remote permanent job