Position: Lead graphics programmer
Category: C++
English level: fluent
Years of experience: 10


C++, DirectX, HLSL, Xbox One, PlayStation 4
As a lead graphics programmer guided other graphics and game programmers, technical artists to help them achieve the best performance possible. Wrote dozens of shaders in collaborations with artists and game designers for materials and post processes.
Optimized games for CPU and GPU performance, memory consumption using various profiling software such as Nvidia Nsight, Intel GPA, PIX, Razor, and WPA.
Developed and enhanced rendering (anti-aliasing, shadowing) and engine systems for multiple AAA titles.
I would be happy to find a project with the opportunity to work with real-time ray tracing or improve\design software architecture.
Interested: AAA games.
Not interested: Project not related to Computer Graphics. Mobile game development. Supporting legacy projects.