Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 4


I create 3D objects of any complexity. I create models with different mesh densities (Lowpoly, Midpoly and Highpoly). Customize and render stylized graphics and realistic styles. I have experience with Unity and Unreal Engine game engines.

I have been working on 3d projects for more than 4 years. I have experience creating:
- game assets (Props),
- characters,
- sculpting,
- rigging,
- scinning,
- creating clothes,
- architectural visualizations.

I use the following software:
Blender - creating 3D models, working with topology, UV unwrapping, retopology, rigging, skinning, animation, procedural generation of materials
Zbrush - sculpting
Substance Painter - texturing
Substance Designer - creation of materials
Marmoset Toolbag - baking, rendering, texturing
Adobe Photoshop - editing textures
Marvelous Design - creation clothes
Unity - creating materials, import-export of models
UE - creation of materials, import-export of models

I am not afraid of difficulties in front of tasks. I like to work in a team and learn new things.