Position: Product Owner, Art-Director, Creative Director
Category: Other
English level: fluent
Years of experience: 11

In four months I assembled a team and launched the project into a soft launch (not a hyper casual project). In less than a year, I brought the project to scale.
In search of a new project, I made five different prototypes in different genres in a three months.
I developed and shared one IP to several different projects.
Expert knowledge of : Adobe products (AE, PS, PrPro etc.), Cinema 4d, drama laws, storytelling laws, composition and lightning.

The last time (more than a year) I worked as a Product Owner of the projects.
I was a visionary of projects, and I created a team from scratch.
I was responsible for project vision, game design, art and narrative, team building, team management, release planning and timing.
Before that, I was a visionary of the project, I was at the intersection of narrative, art and technical component.
More than 10 years of experience in media technologies. I have been working in game development since 2015. Since 2015 a was VFX Lead, Animation Lead, Techncal Artist, Game and Marketing Video Producer, Creative Lead, Product Owner.
I'm used to working in startups.