Position: Senior Unity Developer | Team Lead
Category: Unity
English level: upper
Years of experience: 6

- Project Lead 5 of key projects;
- Team Lead / Tech Lead of 6 programmers;
- One-man army: a released project that has been downloaded more than 10 kk times.
Unity:

•	DOTS;
•	Asset Bundles & Streaming Assets & Addressable Assets VS Resources;
•	Unity Editor Scripting;
•	Scriptable Objects;
•	Services: Unity Ads, Unity Analytics, Unity Remote Settings, Unity IAP; 
•	CI: Automation builds using TeamCity (cake + fastlane + gym); 
•	Understanding of compression formats (textures) for iOS, Android, PC platforms;
•	Practical skills in-game optimization (Visual part – asset optimization, code part – spikes, etc.);
•	Profiler (Including Xcode profiler), Loggers (Xcode, AndroidStudio, Terminal);
•	Basic knowledge of work with meshes, such as creating and generating meshes in runtime;
•	Basic understanding of shaders.

Third-Parties: Entitas, TextMeshPro, OneSignal, I2Languages, Odin (Before Odin – FullInspector2), Firebase Analytics, Firebase Remote Settings, different Build Report tools;

PERSONAL QUALITIES

•	English at Upper-Intermediate level;
•	Responsible and self-confident;
•	Ready to learn new technologies;
•	Problem-solver;
•	Ready to take the overtime, if necessary.
Looking for well-structured company, where are everyone on the correct fixed place, like part of a big machine. A motivated team is important as well.