Position: Unity/Unity3D Developer
Category: Unity
English level: upper
Years of experience: 5


-Mech Arena: Robot Showdown.  Mech Arena: Robot Showdown is a FREE competitive multiplayer mech shooter with deep gameplay, intense team battles, and lush 3D graphics.
Responsibilities:
- Develop new features for both battle and meta part of a game
- Bug fixes and optimizations
Technologies: 
- Unity 2019
 
 Fortified. Clash of clans like game.
Responsibilities:
- Full cycle development, including gameplay, client-server interaction, server-db
interaction, architecture
Technologies:
- Unity 2020

• Dark Country. Turn based card game.
Responsibilities:
- Develop new features, fix bugs both on client side and photon battle server
- Participate in architecture and game planning
- Game profiling and optimization
Technologies:
- Unity 2020

-	A pilot project based on the company's event sourcing based framework (spine).
This project was written to understand the main pros and cons of the framework so other developers could fix or add functionality.
Also, this project is a sample for other companies so they can understand base concepts and structure of a project based on this framework.
Backend: java
Frontend: Polymer
Responsibilities:
- Business analytics, project architecture 
- Code write, code review (backend and frontend)
-	Cisco next generation firewall (Web interface for Cisco devices). Online console for managing new generation firewall users' Internet devices
The main objective of the product: to facilitate the management of network connection security through a quick and easy configuration process, an intuitive interface and graphical reports to track system status.
Responsibilities:
- Develop software for a company operating in the field of Internet security.
- Design both new product functionality and improve existing ones.
- Work closely with other developers and customers.
Technologies:
- Java 8, Spring
- JS Ember, Bootstrap, Less, jQuery
- Python, Behave
- Neo4j
Looking for a unity game project