Position: Lead 3d generalist, Project manager
Category: Unity
English level: upper
Years of experience: 7

- Passionate about games, with an understanding of freemium game-play mechanics
- Exceptional organizational, collaboration and communication skills
- Knowledge of the whole chain of game development, films, construction projects
- Ability to find approach to any person, accept feedback and adapt to it
- The ability to find the optimal solution of the tasks
- A well-developed sense of color and UI composition
- A deep understanding of a variety of art 2D and 3D software packages
- Knowledge of engine and tool sets necessary to generate assets
- I have real experience in building houses and country cottages
- knowledge of materials and construction technologies
- VR/AR realtime visualization (exterior, environment, interior)
- environment design
- particles and visual effects ( fluid, demolitions, smoke, fire, etc.).

Tools i use:
- 3ds max, Blender, Houdini, Modo, 3D Coat, Fusion 360, Zbrush, Unreal Engine 4, Substance painter, designer, Marvelous designer, Photoshop, After effects, Mari, Nuke, World Machine, Speed Tree.
September 2018 — february 2019
6 months
Roguearts
Art Director
art director in game studio, development of the main concept, game mechanics, level design, hiring and organization work of employees
November 2011 — september 2018
6 years 11 months
Ikon design
Self Employed
sales manager, art director, team-lead, Digital and traditional 3D character and prop modeling • Hard surface modeling • Photorealistic texturing & rendering • Digital and traditional pattern development •
I love creative and technical challenges. You're evolving ambitious studio or progressive company.
Looking for challenging and interesting but at the same time good work/life balance vacancies. Interested in positions that provide a good project overview and involvement in decision making. Prefer positions where involvement in leading one or few teams/people will be needed.