Position: 3D Artist / Technical Artist
Category: Unity
English level: intermediate
Years of experience: 2.5

- Created real-time optimized game character for Unreal Engine.
- Create real-time optimized game environment for UE4.
- Transferred blueprint nodes to C++ code. Created the trajectory logic along the path using paraboloid functions/formulas. Worked with Unreal Engine's plugins. Added new features and fixing existing errors.
- Wrote technical documentation.
- 3D Artist 2020 - 2021
Experienced SubDivision modeling, Character modeling/sculpting/texturing/ rendering. Environment creation.

- Unreal Engine C++ Developer 2019 - 2020
Transferring blueprint nodes to C++ code. Creation of trajectory logic along the path using paraboloid functions/formulas. Working with Unreal Engine's plugins. Adding new features and fixing existing errors. Writing technical documentation.

- Video Editor 2018 - 2019
Editing dynamic short videos, reviews, product presentations. Adding different elements to video(motion, info graphics). Managing the sound in videos. Software used: Adobe Premiere / After Effects / Audition. 

- Architectural Designer 2017 - 2018
Development of plans(air conditioning, plumbing, heating, gas supply). Layout of the building in 3D. Preparation of specifications for calculating materials costs. Software used: Autodesk Revit.
I'd like to work with real-time technologies, VFX, 3D modeling/sculpting/animation; Different platforms; Multiple genres.