Position: Game Designer
Category: Design
English level: upper
Years of experience: 1

- Brought several features from the beginning to the end of development, with creating feature documentation, testing, presenting to the publisher, etc.
- Designed several ideas that were accepted by the company and greatly influenced the future game.
- Created BP logic and UI for the game prototype using UE4.
- Took part in four AAA projects, two of which I brought to the post-launch.
- Used different platforms: PC, mobile, Xbox1, PS4.
- Coordinated a team of people here and remotely.
- Created several game levels using Unity 3D.
Current company (12.2020 - Present)
Game designer (Metagame/UI)

- Writing high-level and in-depth game design documents for features and systems and conducting a full course of reviews.
- BP Logic prototyping and UI/UX design in UE4.
- Communication with other departments and developers, creating task documentation.

Current company (09.2020 - 03.2021)
QA Engineer:

- Testing for client-side.
- UI/UX testing.
- Feature documentation creation.
- QA documentation writing and maintaining: Test plan, QA manual, Test Case, QA report, bug report (Jira), check-list.
- Presenting the feature to the publisher.

Ubisoft (12.2018 - 08.2020)
QC Engineer:

- Creating checklists and test cases for testing. 
- Functional black box testing. 
- Used different platforms for testing (PC, Xbox, PS4). 
- Managing teams in Kyiv and remotely. 
- Creating documentation and conducting presentations. 
- Gathering all daily info (ex. issues submitted, request done, etc) from Kyiv and other Ukraine QC departments and sending it to the head development studio. 
- Mentoring newcomers in my team and others.


Sence.Vision (01/2017 – 12/2018)
UX Researcher:

- Prepared the game to further test: installed it on the proper
device, created checklists, tested it myself. 
- Conducted playtest with the recipient using checklists, recording
video, and asking contextual questions. 
- Creating a report of user experience, bugs found, and further
improvements of the game.


Artificial Core and Freelance (01/2018 – 11/2018)
Level Designer:

- Firstly worked in a team of 3 level designers using Unity. Received several tasks to create the level design of indie
projects. Created our own game. 
- Worked between 09.2018 and 11.2018 with the company
Artificial core, on the project named "Сorepunk". Created
several locations. 
- The skills I gained working on level design are useful for me to notice a lot of LD issues. I know how this process is built inside, which makes it a lot easier.
I want to find a remote job.