Position: 3D/2D Artist, Concept Artist
Category: Artist
English level: intermediate
Years of experience: 11

I have experience in creating 3D models of various assets and environments, which I have created basing on my own concept-designs and ideas.
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 Last place of work:
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• Ubisoft
  Unannounced project

• Role:
  3D Artist

• My responsibilities:

1. Creating or improving and optimization assets for games
2. Design for locations and objects
3. Setting up assets in engine - animations, materials, shaders, collisions, LODs etc
4. Setting up scenes and levels in engine - lighting/shadows, post production effects, project render settings, effects, particles 
5. Creating moodboards, defining of art-style of the projects


 Previous place:
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• Dream Dev Studio VR
  Project: 
  Death Horison Reloaded
  (first person shooter - for Oculus Quest)

• Role:
  Environment 3D Artist

• My responsibilities:

1. Design, modeling, of objects and locations, UV unwrap
2. Creation of sets of PBR textures (including seamless ones)
3. Optimization: reducing of polycount, reducing number of drawcalls, baking texture atlases
4. Preparing of objects and locations for import to Unity. Creating prefabs in Unity + setup of geometry (normals, smoothing +), colisions, materials etc.

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 [GENERAL EXPERIENCE]

[] Creative Skills:
 Idea generation and concept-design, searching and organizing detailed art references, style consistency control

[] Unity/Unreal:
• setup of  assets and prefabs/blueprints (collisions, LODs etc)
• setup in engine of lighting/shadows, post production effects, materials
• optimizing of rendering pipeline settings in engine
• animation setup - Unity (contollers, avatars, keyframes etc)
• Particles FX - Unity

[] 3D-Art:
• creation of pipelines for asset development
• modeling, sculpting, texturing, baking 
• unwrapping and optimal packing of UV`s
• optimization for engine, reducing polycount
• reducing number of drawcalls
• creating of texture canvases
• lighting and material setup
• model quality check
• animation
• particles

[] 2D-Art /Concept Art:
• freehand drawing, drawing on tablet and on paper
• concept art, sketches
• storyboards
• game assets
• drawing of textures

[] Video:
• video editing
• motion design

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not interested for work on hyper casual games and slots

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