Position: Game UX/UI Designer
Category: Design
English level: intermediate
Years of experience: 5

I am well versed in the aspects of copyright, which helped companies work safely in the legal field. I periodically engage in social projects, that help improve the urban space.
I am a speaker at IT events, I am one of the organizers of the Mykolayiv Design Community.
- Designing user interfaces from scratch for mobile, desktop applications, and gaming projects.
- Proficient in using deep UX methodologies to create high/low wireframes, user flows, journey mapping, persona creation, and detailed interactive prototypes.
- Skilled in creating and maintaining design identity for products and brands, including designing logos, corporate styles, guidelines, and brand books, and any another graphic supply.
- Capable of developing atomic design systems for websites, applications, and gaming projects.
- Providing high/low design estimation for projects of any complexity.
- Able to conduct design reviews and effectively incorporate feedback from design leads and clients.
- A highly communicative team player who enjoys working in teams with a deep integration of various specialists into one process.
- I resides outside the city in a self-sustaining house and has an exemption from military service due to family reasons.
The main request is full-time work, with minimal bench periods.
It would be good to have friendly and sociable colleagues at work.
It would be good if the workflow was not too full of reporting and tracking.