Position: Senior environment concept artist, principal concept artist
Category: Artist
English level: pre
Years of experience: 6


Clients: Quantic Dream, IGG, NetEase, Riot, 10Square games, Argunov studio, and so on. 

Background: Hardware Engineer. Astronomy. Vehicle engineering. 

Hard skills:
Sketching, painting, photobashing, compositing. I build your worlds, mostly focused on AA/AAA environment concept art, hard surface design (vehicle, props, env. etc.), cinematic keyframe and visual development. I know how to work with PBR 3d pipeline, high poly - low poly, hand painted assets, unwraping and baking, UE4/5, Blender geometry nodes. Ability to 3d modeling and sculpting, texturing in SP/3DCoat/Mixer, sewing clothes in Marvelous/Clo3d, building terrains in World machine and World creator. Good experience in the photogrammetry pipelines from staging, preproduction, photography, to final asset polishing.

Currently open for work.