Position: Unity3D Developer
Category: Unity
English level: fluent
Years of experience: 3

I did implement a lot of cutting edge technologies. I know what Immutability and how to use it correctly. I do know about task paralleling even if it not officially supported. I have crazy-like performance and can make a lot of simple prototypes within a month. All of my company performance reviews  was good and passed without a single hunch.
I did a lot of games for my life. At first - I started with hypercasual game development, it was hard but it was very imaginative indeed. Also i did my own pet projects (educational), part of you can see on google play, another part you can see in private.
I worked a big amount of time with a big team (20+ people), so i do know how to be a part of big team and how to handle backend with backend requests\responses well.
My stack is: Strong Unity, good understanding of how UI works, and UI managment. TPL - task parallel library, I'm also good with it in Unity and outer. New Unity Input system.
In my opinion i have good knowledge of C# and C#'s latest features (which Unity doesn't support now)
Im trying to keep my code DRY and stick to SOLID principles. 
I know lots of  design patters, and almost of all my worktime been spent with MVVM architecture. I know DI on a basic level, and can work with it. I can work with Navmesh and level\design (if needed). I have basic knowledge of light baking using Bakery for Unity. Also i know how to optimize and debug games.
So in conclusion I guess I have a lot to share, but there's  more to learn despite my expirience.
I want to do big projects in kind and friendly team. That's all, nobody could make better  expression on project than your team.