Position: Middle Project manager
Category: Project Manager
English level: intermediate
Years of experience: 2


MIDDLE PROJECT MANAGER/SCRUM MASTER • ETEC • June 2021 — April 2023
10 - person team leadership (6 developers, 2 QA engineers, UI/UX specialist and template designer). 

MAIN RESPONSIBILITIES  
Keep the team close-knit. 
Conduct Daily, Retro and Demo meetings. Scheduling additional meetings, grooming, hold brain-storming, story-team discussions, etc as needed.
Work with Jira (estimate tasks, prepare scope tasks to Sprint, work with backlog, make scope ready  for Release)
Prioritize team requirements.
Gather business requirements and make business analysis.
Sustain coordination between customers\stakeholders\teams. 
Cooperate with Team Leads, Delivery managers and other team members on project.
Incidents management (work with the cust

ACCOUNT/INTEGRATION MANAGER • NDA • March 2020 — April 2021
MAIN RESPONSIBILITIES  
Contact person for resolving technicalWE or legal issues between game and payment Providers and our internal team. 
Responsible person for the correct entry of technical integration credentials into the system (duty of the Account/Integration Team).
Integration of new Games and Payment Providers.
Investigation of the technical problems, both on our side and on the side of Providers.
Active commu



ACCOUNT MANAGER • BOSS.GAMING SOLUTIONS • June 2019 — December 2019 
11 - person team leadership (7 designers, 3d videographers, UA specialist and 2 template designers). 

MAIN RESPONSIBILITIES  
Communication with task managers (> 10) 
Processing tasks, drafting sprints, prioritizing tasks and determining timings for their implementation. 
Monitoring the implementation of tasks by both the design department and the development department. 
Negotiating. Work coordination between customers, design department, development department. 
Drawing up briefs from customers. Briefing of the design department. Controlling the result. 
Transfer of materials from the design department to the development department. Drafting technical requirements. Controlling the result. 
Plans developing for more productive work with customers and to improve communication between departments. 
Assistance in the materials preparation for participation in exhibitions: the manufacture of souvenir products, printed materials, video clips, etc. 
Participation in branding and identity development. 
Participation in the development of creative platforms. 

PRODUCTION MANAGER • BOSS.GAMING SOLUTIONS • October 2018 — May 2019