Position: Technical Artist
Category: Unity
English level: pre
Years of experience: 3


-	High poly/low poly modeling 
-	Texturing 
-	Export and implement asset 
-	Creating  VFX
-	Custom Shader development and optimization
-	Pipeline development 
-	Implementing optimizations and monitoring the performance
-	Technical artist support
-	Communicating with  programmers and artists to create  assets/creatures
-	Bugs fixes 
-	Research

Software
-	Maya
-	Unity
-	Unreal
-	Zbrush
-	Photoshop
-	Substance Painter
-	Substance Designer
-	Shader Forge
-	Shader graph