Position: Junior Unreal Engine Developer
Category: C++
English level: fluent
Years of experience: 0.5


July 2022 - November 2022 | Moonbolt Studios | Remote
Unreal Engine developer.
• Developed and maintained game mechanics and functionality using Unreal Engine 
and C++, such as successfully designed and implemented my own system of ability 
system.
• Developed game UI, binding it to game mechanics, using UMG technology.
• Collaborated with an existing codebase, made modifications and enhancements to 
existing code, debugged and resolved issues in unfamiliar code, ensuring smooth 
functionality.
• Actively used version control system.
• Worked closely with the game designer, bringing my ideas into the development 
process.