Position: UX/UI Designer
Category: Design
English level: intermediate
Years of experience: 8

The release of the application to the market that accompanied from the very beginning and after the release, from the last Brightway: Diary, Journal.
Own mobile games (puzzle and casual) with over 2,000,000 installations.
I am a goal-oriented UX/UI designer with an analytical mind. Constantly improving my skills and a good team player. I have extensive experience with mobile applications and casual games. I launched a series of my mobile games with over 2,000,000 downloads. I pay special attention to user experience, as I consider it one of the most important components of any product.

Brightway, Ukraine - July 2021 - Current
UX/UI & Product Designer
Worked on ux/ui design for “Brightway: Journal, Diary” mobile app from conception to release. In addition, he was involved in the creation of a logo, promotional materials, as well as testing the application.

Good Gaming Studio, Ukraine - Jan 2017 - Current
Co-founder, UX/UI & Product Designer
Engaged in the creation of logical, word mobile games. Worked as a game designer, ux/ui designer and manual tester. Researched competitors, promoted and improved games.

PowerPlugMe (StartUp) - Jan 2021 - Feb 2022
UX/UI Designer, Business Analytics 
Did a redesign of the admin console for charging stations and the transfer of layouts to Figma. Worked on the creation of a mobile application to search for charging stations for electric cars.

A4-studioST & Landing.ua - May 2017 - Jul 2019
Project Manager
Fostered relationships with vendors to promote positive working relationships. Headed project teams specialising in design and launch activities. Tracked project and team member performance closely to quickly intervene in mistakes or delays.

Own project (Indie games) - May 2014 - Jan 2017
UX/UI & Game Designer
Created game design and ux/ui design for various mobile Casual and Puzzle games, worked on my own and with different teams.
I am looking for a job where i can use all my knowledge to create a product. I prefer to work on one project for a long time than to jump from project to project often.