Position: 3D Artist
Category: Unity
English level: pre
Years of experience: 4


4 years expirience 3d artist 
Main experience in Architectural Visualization & high quality rendering.
3ds max (hardsurface modeling, low&high poly modeling), UV, V-Ray, Unreal Engine (knowledge how to import, basic shading, bake lightmass and adjust objects), - Substance painter (basic texturing, baking), - Substance designer (procedural texture, pbr-material, baking), Marvelous Designer (creating clothes and fabrics), Marmoset Toolbag (baking normal maps, collect scene), AutoCAD, ArchiCAD, Adobe Photoshop, Nuke (basic compositong, post-processing, tracking, keying.

Mid level in 3d modeling retopology, 3d photogrammetry, creating texture and texturing.

I have experience in managing a team (3-5 people) in Architectural Visualization, QA, project management, pipeline and workflow, production process optimization
Who am I: quick learner, meticulous, funny and responsible
I'm interested in gamedev industry and also product design. Creating environment, props, materials & texture