Position: WebGL 3D Developer
Category: JavaScript
English level: basic
Years of experience: 2

1) Implemented a 3D configurator on WebGL using PBR (Physically based rendering)

2) I run a YouTube channel using WebGL where I explain in detail the basics of computer graphics programming

3) Implemented a demo project on WebGPU
I have been developing a pet-project on WebGL since 2015. Demo projects are publicly available on github, I also post video demos and tutorials on them on my YouTube channel dedicated to studying programming graphics using the example of WebGL / GLSL.
At the moment I am studying WebGPU (there is a ready-made demo). I took a course on Three.js, but in my projects I prefer WebGL / WebGPU.
Skills in WebGL
- understanding how the graphics pipeline works
- writing custom shaders in GLSL
- linear algebra (vectors, matrices, quaternions and work related to it)
- PBR (Physically based rendering)
- Shadow mapping
- Cube Map
- Fog
- Normal Map
- Parallax Mapping

General experience in IT since 2012 is not related to WebGL and Front-end.