Position: Unity3D Developer
Category: Unity
English level: fluent
Years of experience: 1.5

Currently working in a small team as solo Unity Developer on a single player sidecar battle arena wich is about to hit the Play Store.
Implemented bullet hell loop , skill system with Scriptable objects.
Worked with an artist to optimize rendering via creating texture atlasses,combining and simplifing meshes and LOD system,packing UI into Sprite atlasses to overall minimize draw calls and vetrs count.

Overall im working with any system needed  myself starting from fixing provided animations, creating specific vfx for specific use cases,creating ingame systems and expanding upon them,implementing Ads and IAP services etc.
Unity 3D cross-platform dev,
AI : FSM,BT,GOAP,
Profiling,
GUI,
Physics,
TImeline,
Client/Server (via Mirror)(rather small exp here),
Optimization

I enjoy working with AI systems and finding a ways to optimize existing logic to get sweet performance boosts
I want to :
-work and learn from more experience developers;
- grow in terms of skills and salary lvls;
-be a part of none toxic team;
-work and iterate on an ideas with clear visions;
- i like to work on many things, but always prefer to have a structured workflow with a set responsobilities