Position: C/C++ Developer
Category: C++
English level: upper
Years of experience: 3


I worked as a freelancer for six months. Engaged in code refactoring, optimized the program. There were also some web projects.
I tried to open my own startup, which would be based on neural networks.
I have amateur skills in developing games on the Unreal Engine 4.

Oct 2020 – Sep 2021, Junior, Luxoft
Kyiv
Develop new video compression/processing algorithms that effectively implement standard video codecs for the leading Media Streaming Clients.
Responsibilities:
- Develop new video compression/processing algorithms that eff ectively implement standard video codecs;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills: Microsoft Visual C/C++, NVIDIA CUDA

Jul 2021 – Sep 2021, Junior, Luxoft
Kyiv
Develop a new crash report system
Customer: Corsair
Responsibilities:
- Develop new Windows background service that effectively manages dumps for reporting;
- Develop new Web-API that have no explicit authorization, for connecting to server;
- Participate in code review;
- Document the code;
Technology and Skills: .NET Core, Microsoft ASP.NET, Microsoft Azure Blob Storage, Microsoft SQL Server, Microsoft Visual C/C++

Sep 2021 – Jan 2022, Junior, Luxoft
Kyiv
COBALT development for PS4
Customer: Google codecs
Responsibilities:
- Refactoring and bug fixes;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills: Microsoft Visual C/C++

Jan 2022 – May 2023, Middle, BitMedia
Kyiv
Customer: Daimler
Responsibilities:
- Refactoring and bug fixes;
- Refactor projects from .vsproj to CMake;
- Participate in code review;
- Document the code;
Technology and Skills: 
Microsoft Visual C/C++, CMake, Git

March 2022 – Jul 2023, Middle, Fractured Byte
Kyiv
AAA game development for Nintendo Switch
Customer: NDA till release
Responsibilities:
- Gameplay development;
- Refactoring and bug fixes;
- Develop internal tools programs;
- Optimize code for performance and footprint , considering advantages, of h/w platform;
- Participate in code review;
- Document the code;
Technology and Skills: 
Microsoft Visual C/C++, Unreal Engine 4, SVN, P4V
Interesting and friendly team, an opportunity for professional and career development