Position: 3d artist
Category: Other
English level: intermediate
Years of experience: 0


Starting learning 3D by Foundry Modo and Autodesk Maya, modeling small object and grove up, than, start to work with Substance Painter for texturing. To improve sculpting and modeling, start to work in ZBrush, more for details hi-poly model. More often make Photoreal Environment Object, last one is from Hardsurface theme. In general, future otrintation, was to hang on with Cinema4D and After Effects for VFX. But for now, need to level up my modeling skills and go a bit in to animation, for more understanding.