Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 2


My professional career was based on the experience of working in several game development 
companies. I participated in the development of many projects where my responsibilities consisted
primarily of project process management, direct contact with clients on a daily basis,
implementation of project tasks, delegation of tasks to other employees. Throughout the full life 
cycle of the projects, I have repeatedly managed to successfully solve unusual customer requests 
and find the best solutions for both the client and the company. The main language of 
communication between me and the clients was English. The management of some projects 
required a high level of stress resistance and self-organization, as well as a quick response to 
emerging problems and their solution. It is also worth adding that the projects I worked on reached 
their logical conclusion and were successfully published on Google and App Stores.

Unity Developer
from 02.2022 to 09.2022
Arrible, Kyiv (Game Development)

During my time working for this company, I participated in the development of two projects.
First one was a hyper casual NFT based game. My main work was fixing bugs in existing 
gameplay mechanics and also adding new features. In addition to this, I also worked on the UI part 
of the project.
The second one was a poker type game. My duties included the development of one of the parts of 
the UI, fixing the client-server connection and some changes to the general gameplay of the game.
These two projects were successfully published on Google and App Stores.

Junior Unity Developer
from 05.2021 to 01.2022
Whimsy Games, Kyiv (Game Development)

I have worked on many projects for clients from all over the world. Especially, match3 type projects 
where I worked on creating game mechanics and gameplay.
I also had experience in restructuring and rewriting client projects. As a result, the client received 
well-structured code based on Dependency Injection (Zenject).
In addition I participated in the development of a 3D project whose purpose was to customize 
Tesla vehicles.