Position: Middle Unity Developer
Category: Unity
English level: intermediate
Years of experience: 4

• Had created 30+ 2D and 3D mobile games in different genres such as idle, hyper-casual, casual and mid-core.
• Had experience with full cycle/pototype/MVP game development
• Developed an idle game (it was our first experience in idle genre) with quite good metrics. As a result, it has sold
• Had experience with Blender
• Had experience with multiplayer architecture (Photon, UNet)

PS
• Not bad at game design (I believe :) )
My Unity journey has started and continuing as a co-founder of Creators Bureau studio with my best friend in 2018. I was in charge of Unity side and also partly of game design
• Developed about 20 games
• Had experience with full cycle development of idle titles 
• Had experience with many genres like incremental, casual and hyper-casual
• Developed complex mechanics such as quests/tutorials/upgrades/data storing system


My first game studio i've work for was Alta Games (June 2019 – Nov 2020. Remote). My position was Junior Unity Developer
• Developed hyper-casual and casual games 
• Created both clones and unique/prototypes and fully completed projects
• Had experience with multiplayer architecture
• Had experience with Firebase Realtime Database

For now I'm looking for professional growth and new challenging experience along with more professional devs to take examples of them. Specifically i want to improve my code style and deepen knowledge in game optimization