Position: 3D Artist
Category: Artist
English level: fluent
Years of experience: 4


Solid knowledge in base modeling principles , game-ready pipelines - low poly, high-poly, UV, baking, texturing.
Environment creation. Buildings, assets and props. Weapons.
Decent knowledge of game engines, principles of game and level designs. 
Tools that i`m using - Blender, Zbrush, RizomUV, Topogun, Substance Painter (texturing), Marmoset toolbag 4 (baking/texturing/rendering).
any sort of gambling/dating service's is not in my interest