Position: Unity3D
Category: Unity
English level: pre
Years of experience: 3

Genres projects in which i worked and what interesting things did:

3D Runner
Match3
2048
Hidden objects
2D Runner

Combine mesh utility.
Distortion shader (using texture as map of distortion).
Adjustment of particle systems (fireworks, 
star falls, explosions etc)
Runtime mesh deformation.
Blur effect.
Creation of level editor for 2d game.
Multiprofile architecture.
Utility to separate alpha channel of the texture to be able to apply the ETC compression and the shader to mix the texture with its alpha channel.
Client-server architecture (TCP\Web Socket)
UI (NewUGUI, NGUI)
Fragment shaders (ShaderLab\CG)
Unity animation (Mecanim)
SDK Integration
Native plugins writing (iOS, Objective-C)
Different kind of optimization (textures, meshes, draw calls, batching etc)
Unity Editor utils writing
Interesting projects and tasks.
Professional growth.