Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 5


InGame Group
Mobile Game Development
Unity Developer
December 2020 - June 2022
C# • Unity3d • Application architecture design - Game development -
Prototyping - Project support - Idea generation - Staff training

B6 Games
Mobile Game Development
Senior Unity Developer
July 2020 — November 2020 (5 mounth)
Engaged in Match3 game development, my tasks included:
C# - Unity3d - Game Development - Client-Server Applications - Google Firebase -
Creating Animations - Interface Development - Code Optimization - Algorithms and
Data Structures - Project Architecture Development

MYSTERY TAG
Mobile Game Development
Unity Developer
February 2020 — July 2020 (6 mounth)
Unity3d - C# - Google Firebase - RESTful API - Prototyping - Mobile App Design -
Figma Design - UI/UX design

Embedded Software Developer
February 2019 - February 2020 (1 year and 1 month)
Ported the company's core product from x86 zoo to Raspberry PI using the Love2d
graphical Lua framework. Independently implemented game engine systems from
scratch. Adapted components and reproduced architecture of the original Unity
application in Lua using C++ in heavily loaded places. Implemented the mechanisms
of interaction between the application and the receipt printer or bill acceptor via the
beanstalk queuing system. Wrote a system for dynamically delivering updates with
an AWS EC2 server. Was working on grouping multiple devices into a single system
to create multiscreen kiosks using beanstalk when the covid happened.
Linux - C# - Lua - AWS - Application Architecture Design - Databases - Nginx -
Networking

Unity Developer
May 2017 - February 2019 (1 year and 10 months)
Developed games in Unity. From the first days showed high learning ability, ability to
understand other people's code independently, use documentation and solve non-trivial
problems. Therefore, the tasks "with asterisk" (to make a game with new/complex mechanics,
implement translation of the video stream from the server into texture) were assigned to me in
the first place. I ended up with the larger project I'm talking about above.
Unity3d - C# - Algorithms and data structures - Interface development - Prototyping