Position: Game Designer
Category: Unity
English level: intermediate
Years of experience: 2.5

Released projects:

Chainers - Web3, NFT, Trading Card web Game 
Chainers MMO - Web3, NFT, Simulator (unity)
Chainers Mini Games - Hyper Casual games different 
gendre (PlayCanvas, web)

Crawl Race - Ruuner, Hyper casual (unity)
Illusion Lab: Project Escape - Puzzle, Hyper casual (unity)
Game Designer in BitMediaLab (01.06.2022-Present) 
Web3, NFT, MMO, Mini games.  
Site: Chainers.io

Game Designer in ChaosDivision (09.2021-02.2022)

We developed a game in the genre of construction and management simulation. 
The whole system of resources, crafting, construction, and interfaces was developed during the work.
 
*Unfortunately, the project is frozen because of the war. 

Tasks:
- Creation of the crafting system and its balance
- Participation in the development of game mechanics concepts and their realization
- Analyzing solutions in other strategies
- Calculating game balance and monetization
- Drafting project documentation
- Development control (regarding game design)

Game Designer in Art House (10.2020-04.2021)

Developed games in the Hyper Casual genre. 
During my work, I created dozens of prototypes and two full-fledged projects on Unity. 

Tasks:
- Creating and customizing game levels 
- Participation in the development of the game mechanics concept and their realization 
- Analyzing game statistics 
- Calculation of game balance and monetization 
- Writing project documentation 
- Development control (regarding game design)

Programs:
Unity, Unreal Engine, Figma, Photoshop, PlayCanvas

Инструменты:
Miro, Confluence, Google sheet, other Google tools, Jira, Git,  Facebook-audience, Sensor tower, 

Took a course:
- Game Design (devtodev)
- Creating games on Unreal Engine (devtodev)
- Mathematics in game design (devtodev)
- Game analytics (devtodev)
I want to further grow as a game designer and contribute to interesting projects.