Position: Unity3D Developer
Category: Unity
English level: fluent
Years of experience: 2

Accomplishment: Created an algorithm for organized disassembly of objects by parts.

Developed an innovative algorithm leveraging computer vision techniques and geometric analysis to automatically disassemble objects into individual parts in an organized manner.

Implemented the algorithm using C# to analyze object structures, detect connection points, and determine optimal disassembly sequences.

Validated the algorithm by successfully disassembling various objects, improving efficiency in manufacturing processes and facilitating recycling efforts through efficient part separation.
Project 1: VR Simulation Training Application - Developed a realistic and immersive VR simulation training application for surgical procedures using Unity, C#, and Oculus VR SDK. Collaborated with a team of artists and designers to create realistic assets and optimized performance. Acted as the lead Unity developer, overseeing the development, coordinating tasks, and ensuring timely delivery.

Project 2: Series of Hyper-Casual Mobile Games - Developed a hyper-casual mobile game targeting casual gamers on iOS and Android platforms using Unity and C#. Implemented intuitive touch controls, level progression, and score tracking to create an addictive gameplay experience. Collaborated with artists and designers to create visually appealing game assets and animations.

Improvement Goals: I aim to further enhance my expertise in VR development by exploring advanced techniques such as haptic feedback integration and advanced interaction mechanics. Additionally, I strive to stay updated with the latest trends and technologies in hyper-casual game development, such as implementing machine learning algorithms for personalized gameplay experiences.