Position: Junior C++ / Unreal Engine Developer
Category: C++
English level: pre
Years of experience: 1


S U M M A R Y 
	Results-oriented C++ Unreal Engine Developer with expertise in cooperative online shooter game development. Skilled in implementing plugins, developing animation logic, creating interactive systems, and designing engaging quest mechanics. Proficient in UI design, bug fixing, code reviews, and adherence to best practices. 


E X P E R I E N C E 
DRAGONS LAKE  
Junior C++ / Unreal Engine Developer 
May 2023 – June 2023 

• Conducted research on various plugins to enhance software functionality and improve user experience.
• Utilized advanced refactoring techniques to optimize codebase and enhance software performance.
• Developed proficiency in animation techniques to create visually appealing and interactive user interfaces.
• Strengthened C++ knowledge and skills through active participation in code reviews, debugging, and implementation of complex features.


DRAGONS LAKE 
Intern C++ / Unreal Engine Developer 
November 2022 – April 2023

• Implemented the FlowGraph plugin, enhancing the game development process with visual scripting capabilities. 
• Developed comprehensive animation logic for both characters and weapons, bringing them to life with fluid and responsive movements.
• Created an interactive system that allowed players to engage with the game environment and objects, enhancing immersion and gameplay depth.
• Designed and implemented a linear quest system, providing players with engaging and progressive objectives throughout the game.
• Developed the user interface (UI) for quests, ensuring players had clear guidance and tracking of their objectives, and also designed the graphical settings page to provide a customizable gaming experience.
• Conducted code reviews for teammates, providing valuable feedback. 


KROK UNIVERSITY 
Student C++ / Unreal Engine Developer 
December 2021 – June 2022 

• Developed comprehensive logic for the game's weapons, implementing functionality, balancing, and interactions. 
• Implemented weapon animations, creating visually appealing and responsive animations for a seamless gameplay experience. 
• Developed character movement mechanics and properties, including health and stamina systems, to enhance gameplay dynamics. 
• Created and implemented game modes, defining rules, objectives, and win conditions for diverse gameplay scenarios. 
• Identified and resolved bugs related to animation, user interface (UI), and multiplayer functionality, ensuring a polished and bug-free game experience.
I expect a good company with a friendly and professional team that will give you the opportunity to learn and work on real tasks and contribute to the project. Be able to work remotely so I can combine work and college.