Position: 3D Artist Hard Surface
Category: Artist
English level: intermediate
Years of experience: 2


3D Artist with 1.5+ year experience of creating 3d assets. 
Have a good knowledge of hi-poly/low-poly modeling, UV mapping and texturing. I'am trying to focus myself in Hard Surface things and weapon, because i have passion for this! My mane goal is improve myself everyday in order to achieve high results. Confident, hard working, and committed to seeing results in whatever position I am in. Open to any interesting opportunities in 3D design.
Mane tools: Hipoly/lowpoly - Blender, Maya, Zbrush, Fusion360 
                       UV unwrapping - Blender, UVlayout, RizomUV
                       Texturing - Adobe substance Painter, Adobe Photoshop.                         
                        Rendering - Marmoset Toolbag, Keyshot. 
                       Engines - Unity, Unreal Engine.
I want to
1) Make weapons or/and with hardsurface 
2) Make Props
3) Work with Realistic style
4) Heve good comunicathion in the team
5) Have atmosphere in the team