Position: Unity3D Developer
Category: .NET
English level: upper
Years of experience: 6

I have experience in creating games on various game engines and optimizing and automating numerous game development processes. I have developed a scenario system and progress tracking system for interacting with objects in VR Training projects.
Experience in working with each part of the Game Development process using Unity 3D
and C++ including creating game mechanics, working with SDKs (Advertisement,
Analytics), creating and improving the core architecture, optimizing projects, sounds, and
store setup (Steam, Google Play & AppStore Connect ).
Developed dozens of algorithms, tools, and part of big projects, little programs and file
managers.
Curator of a group of students who underwent internships with subsequent employment.
Curator of the teenage summer camp, GameDevCamp, where we created a game within
one to two weeks
Good knowledge of programming in C#.NET/ Unity3D / VR / C / C++
I eagerly and quickly absorb the necessary material.
I have experience managing collaboration between programmers, animators, and artists to
streamline the processes of game development, preparation, and resource
implementation.
Good knowledge of mathematics and logic. I easily read code and debug, write big/small
parts, develop systems and large algorithms, and really quickly learn new materials.
Ask something unknown today, let's discuss it tomorrow.