Position: C++ Trainee/Junior Developer
Category: C++
English level: upper
Years of experience: 0.5


C++/UE4 Game Developer Intern
FracturedByte | Apr 2023 - Jul 2023

Technologies: C++, Blueprints, UE 4.27
During the internship I was developing Zombieland game. That`s a third-person story shooter with different types of weapons and enemies, that also includes different mechanics of them.

Key Tasks:
Create main character
Create HUD and all necessary menus (main, pause, settings menus, death screen, etc.) with localization
Create melee, ranged and AOE weapons
Create 4 different enemy classes including boss
Create enemy and pickup spawners
Implement animations, VFX and sound effects
Implement level streaming and cutscenes
Create Save/ Load system for player and level


As well I have several pet-projects in my Gitlab:

3D sphere move - this project was a test task for a job at ModuleWorks. Here we have a sphere that moves thru a 3d surface on a specific path and delete from it each point it touches. My task was to find this dots and save the 1st layer of the surface.

Pif paf game - was developed as university project to learn OOP basics and how to work with SFML library. It`s a 2d game, where you watch from the top, move your character, rotate and shoot into enemies, that are running after you.

Long Int - as well created as a university project to study OOP and algorithms for a work with very long numbers. Algorithms were taken from the Knuth`s book. (such as quick multiplication, addition etc.)