Position: C++ Developer
Category: C++
English level: intermediate
Years of experience: 1

My achievements on the Core platform:
1. Fantasy Defense Tycoon: more than 150k game launches and 3k likes.
2. Fantasy Quest The Fallen World: more than 50k game launches and more than 150 likes.
3. Tank Battlefield: 3rd place in the battle category of games with vehicles on Core Traffic Jam.
PROJECTS:

Games & apps C++
1. Pong using Unreal Engine.
2. Pong using SDL2
3. Console Tetris using WinAPI. 
4. Arkanoid using Qt. 
These and more projects are on my Github.

First-Person Shooter prototype
Unreal Engine, Blueprints
- Implementation of the game menu with a choice of difficulty and the ability to change graphics settings. 
- The control logic of the player's character: movement, shooting, interaction with game objects. 
- Creation of interactive objects and system of interaction. 
- Setting up AnimBP and blendspaces. 
- Development of weapons with different types of damage and enemy AI (NPCs). 
- Packing a prototype build (link in my CV).

Released games on Core platform
Core Editor, Lua
1. Casual Tycoon Tower Defense.
2. Fantasy Multiplayer RPG.
3. Session Multiplayer Tanks.
4. Cooperative puzzle platformer for two players.
5. Casual Tycoon Click Shooter.

You can find all links in my CV
I'm most interested in game development using C++ / Blueprints (Unreal Engine).
— Transparent terms of employment
— Long-term employment
— Career and professional development
— Positive and creative working atmosphere
— Paid vacation and sick leave

It would be great:
— Remote work with the opportunity to work in office sometimes
— Onboard and mentoring program
— Medical insurance
— Internal English courses or payment for external courses