Position: Unity3D Developer
Category: .NET
English level: pre
Years of experience: 0


More than a year ago I've started to study Unity. During this year I was practicing in such genres: Strategy, clicker, arcade, rogue-like.
Strategy №1: The creation of units was realised, they were moved using NavMesh, selection of units, creating tasks for them.
Strategy №2: Declivity of Dota Auto Chess. Was realised client and server architecture using library DarkRift 2, general pool of characters, database made with ScriptableObjects.
Clicker: Strictly saying, it was an incremental game. I tried to combine incremental games genre with miner-platformer.
Rogue-like: 16 locations connected with each other by passages. When you enter location, passages disappeare and on the location spawn units. After killing all enemies passages open. When you enter either last location or location without passages, the boss appears.
Arcade: Infinite avoiding obstacles during free falling.
Tower defence