Position: Technical Director / Director of Engineering / VPE / CTO (Gamedev)
Category: Lead
English level: fluent
Years of experience: 8

Responsible for scaling a successful game into a family of games, building required code sharing solutions and team processes;
Developed and planned process for company's proprietary engine evolution; new employee assessment program for programming department; modernization of programmer hiring process;
Maintainer of a coding guideline;
Performed technical audit of games developed by third party contractors;
Developed a scripting engine with multiple language support and performance features.
Started as a gameplay programmer, moved to being a project lead programmer for several mobile games in different genres: city building, quest, match 3 and more. Was responsible for building projects from scratch using proprietary engine and technology, releasing and evolving the game; as well as building the team of programmers including all the hiring and training.

Moved to be the lead programmer for the company where my responsibilities included improving proprietary technology and team processes, implementing and scaling better development practices, mentoring project leads, internal scaling of developed solutions, technical research, advising the non-tech stakeholders and more.

My current title is Associate Technical Director, and my role is providing technical leadership. I plan to move forward with roles that are similar in nature.
I strongly condemn so-called 'play-to-earn' games that exploit the poor using blockchain and NFT technology; as well as addiction exploiting casino games. Definitely don't want to work with this kind of products.