Position: 3D Animator, Rigger, Mocap cleanup
Category: Artist
English level: intermediate
Years of experience: 9


09.2018 - current: Banzai games (Animator)
Animation for in-game cinematics and gameplay
Unity 3D engine - export\import

09.2017 - 09.2018: Double Negative/London (Animator)
3d Animation for films
Avengers: Infinity War / 2018 / (Animator)
Mission: Impossible - FALLOUT (2018) (Animator)
Fantastic Beasts: The Crimes of Grindelwald / 2018 / (Animator)
Venom / 2018/ (Animator)

04.2015 - 08.2017: Nekki corp (Animator, remote position)
Maya - Animation for Shadow Fight 3 cinematic
Cascadeur Software - ingame animations for Shadow Fight 2-3 and for Vector 2 game

11.2014 - 03.2015 : freelance animation/rigging
Maya - Animation/ rigging.
Motion Builder - MocapCleaning.

11.2011 - 10.2014 : Scopic Software
Animator/Rigger/Modeller - remote position
Creating models, rigs and animations for mobile games and other 3d applications.
Video presentations.
Soft: Maya, 3d Max, Ogre exporter, MotionBuilder, After Effects, Unity engine (scene setup),
Autodesk Inventor.

2007 - 2011 Animatix4d Studio
Animator/rigger
Animating and rigging characters for 4d movies.
Soft: Maya, MotionBuilder

2006 - 2007 4D Studio
Video Designer/Animator/Modeller
4D Studio was a small team of creative people who worked in video design field. We created many
TV ads, video presentations and video designs for regional TV channels.
Soft: After Effects, 3D Max, Maya.

2004 - 2006 IRT TV channel
Video editor
Was doing video editing for IRT channel ( Tv sales, advertisement, life style)
Soft: Adobe Premiere, Canopus Edius.