Position: Game designer
Category: Unity
English level: intermediate
Years of experience: 2.5

Key achievements:
Improved balance and mechanics of the game.
Created new game modes to engage players.
Created over 1000 uniq levels for the game.
Designed and drove the vision and implementation of features and game systems.
Developed ideas for gameplay throughout the player life-cycle.
Worked within existing systems and expanded them.
Partnered with other teams to consider the game design and player engagement targets.
Created and tuned content to create accessible but deep experiences for players.
I want to create games with fun and unique mechanics