Position: Manual QA Engineer
Category: QA
English level: upper
Years of experience: 9


•	9+ years of solid experience in game testing
•	Experience in parts of game product life-cycle such as: test plan preparation, test case creation, test estimation and bug tracking
•	Experience in test plan preparation, test cases, test-suites, bug logs, bug tracking reports, daily/week/build-reports, test summary reports
•	Tested games in Waterfall and Agile development processes (acted as a Scrum Master on daily stand up meetings)
•	Conducting regular Team meeting over project related information sharing and suggestions in improving the team's productivity
•	Smoke-testing, GUI, cross-browser, compatibility, black-box, grey-box, white box, stress-testing, manual, regression testing, adhoc testing, pairwise testing
•	Testing Tools: Fiddler2, Browserstack, Charles Proxy, Sauce labs, Testrail, Adaptavist, Qatouch, Postman, App Center, Branch, Snowflake, TeamCity, Amazon Pinpoint, Bitbucket, Sentry
•	Bug Tracking Systems: Jira, Asana, Bugzilla, Trello, Aceproject
•	Operating Systems: Windows, macOS, IOS, Android
•	Game genres tested: casual, match3, tower defense, casino
•	Additional: Adobe (Photoshop, After Effects, Audition, Illustrator), Corel DRAW, АutoCAD, 3d Max, ArchiCAD, Artlantis, Woody, Bryce, Zbrush, Sparkol
I would like to work with Gamedev project