Position: Unity3D Developer
Category: Unity
English level: pre
Years of experience: 1


Now I'm working with a team on a 3D horror game. In this game, I'm developing mechanics: time-based missions, a mind meter, camera shake, and trying to develop vfx effects: clouds, steam. We used Cinemachine, particle effects, shader graph, unity Volume. I want to improve my knowledge in architecture, vfx, UI, and coding.