Position: Middle+ 3d Artist
Category: Artist
English level: intermediate
Years of experience: 6

High knowledge in the field of low-poly (mesh, UV, baking, stylized texturing) optimization, lighting / shading, collecting a massive rendering scene. Аccurate sculpting.

  Working with miro, pureref, obs, deadline monitor, github, source tree, c#.

A large number of additional, versatile skills that were used in projects.

Experience in writing documentation, video guides, division of the project into subtasks. Distribution of responsibilities in the team.

Sense of taste.
NearSpace Studio

Jun 2021 — Mar 2022
 3d artist 

- full cycle creating stylized props and characters for mobile\pc (as like Fortnite. OverWatch, Velorant)
- guids, work optimization, tech decisions, support art vector


Retrostyle Games

March 2020 — November 2020
Kyiv, retrostylegames.com

 Middle+ 3d artist
- creating characters alike HomeScapes, Velorant, Fortnite
(from sculpting, retopology, uv, baking, texturing (pbr, handpaint), rig\skinning include)

- modeling assets (env objects, vehicle, vegetation)


MasB VR Studio

January 2019 — january 2020
Kyiv

Middle 3d artist 
- Lowpoly Modeling (assets for realtime render (obj exterior, interior)
- highpoly modeling
- sculpting hp characters for render
- retopology, recreating topology (cleaning, recreating CAD models, 3d scan models)
- UV unwraping (for tile textures, atlas, trim sheets)
- baking (all total maps)
- texturing (pbr realistic, stylized)


OutSource, Project works

January 2016 — january 2019
Kyiv

Junior + 3d artist
- assets\characters production for game engines
- creating interactive materials for engines
- rigging / skinning
- without hyper casual