Position: 3D Artist, Generalist
Category: Artist
English level: intermediate
Years of experience: 2.5


Jan 2021-present (2 yrs 8 mons) | Moonmana/Lone Moon Interactive
  3D Generalist in Hyper Casual Department
- Developing 3D hyper-casual game prototypes, including characters, environments, props, and additional elements.
- Creating high-poly and low-poly models.
- Possessing an understanding of color theory, lighting, and shading to enhance the overall visual quality.
- Setting up lighting and shaders within the Unity 3D scene.
- Creating custom animations and configuring existing ones.
- Designing UI elements, icons and banners.
- Designing and implementing VFX effects from scratch using the Unity 3D Particle system.
  3D Artist in Tower Defense Mobile Game
- Creating stylized low-poly characters with hand-painted textures based on 2D concepts.
- Developing custom animations and setting up existing animations.
- Creating from scratch and configuring character skill VFX effects using the Particle system in Unity 3D.
  3D Artist in Turn-based Combat Game
- Composing and setting up environments in a realistic style.
- Configuring PBR materials.
- Setting up lighting and rendering using Blender (Cycles).
- Creating realistic props.