Position: Middle+ Unity Developer
Category: Unity
English level: intermediate
Years of experience: 5

I have created more than 70 prototypes.
Worked with many writers directly. 
I can take criticism and quickly adapt to feedback.
Over the past couple of years I have created over 70 mobile game prototypes. Also like any of my colleagues in the engine, I tried to make a "dream game". There were about 10 such attempts. 
I love reading gaming literature and am constantly improving my coding skills and as a Tech Artist at Unity. I quickly absorb new information and can find a solution to an unsolvable problem.
I also remained a gamer and love to play games of different genres and budgets. During the game I analyze the mechanics and try to understand how it was done.
Although prototyping does not involve learning some complex systems, I have learned such important things as:
- Writing shaders;
- Multiplayer component of the game (Photon, PUN2);
- Dependency injection(Zenject).
During the development of prototypes, I studied such Unity additions as:
- DOTween
- UMotion;
- Dreamtech Splines;
- Obi Rope;
- Pathfinding: navmesh, waypoints;
- Particle System;
- AI;
- Third-party SDK.

From third-party development environments I have studied:
- Adobe Photoshop;
- Adobe Premiere;
- Blender;
- Marvelous Designer;
- Unreal Engine 4/5(quixel, nanite);
- Xcode.
Since I have been working remotely for 4 years now I am considering only this option.
I'm looking for a studio that develops hyper/hybrid-casual games. On midcore and videogames I will not feel so confident.