Position: iOS Developer
Category: iOS
English level: upper
Years of experience: 8

As a dev one of my most achievement is that I’ve made AR app from the ground in 2018. I mean it, like watching Apple presentation about ARKit 2.0, catching Aha moment, finding cofounder with marketing skills, creating concept, recruiting team (3d modeler, designer, iOS junior dev for tests), creating wireframes of all user flows, programming this boi and so forth. Unfortunately customer AR apps are pretty crap yet, like it’s production quite expensive and at the same time it’s value are quite unclear to customer, so the project was closed after a year or something. But this was really fun (except 3d modeling — hate it).
iOS app development
I’m having about 4 years of iOS app development this way or another. Also I were PM and TL in the past in both Web and Mobile development, but prefer to work as dev, as it offers much less stress to me as management jobs.

And here’s the seo buzzwords: MVC, UIKit, MapKit, CoreData, CoreLocation, CoreAnimation, Cocoapods, Coordinator pattern, ARKit, SceneKit, StoreKit, Chartage, Sketch, Snap, RxSwift, ReactiveKit, MVVM, Firebase, Gitlab, CocoaPod, SwiftUI, Alamofire, Github, Figma, Zeplin, Reveal, Swift Package Manager, REST
Native stack only. 
Prefer OOP to Reactive approach, but can do that, with just keep in mind that while project grows debugging it becomes huge pain in the ass. 
Also there's a lack of experience in Objective-C, so it's just about bugfixing at most, not development.