Position: 3D Artist
Category: Artist
English level: basic
Years of experience: 1


I was part of the Hitberry games team 
                                                        
Process starts with creating a high poly character in Zbrush, then retopology in Maya, I edit the UV in Maya and create the UV meshes. After that I baked the textures in Substance Painter. The next step in my process is rigging and skinning the character in Maya. After that, I customize the character in Unity game engines.

My tasks: 

Character concept development
Final drawing of characters
Development of the concept of the environment and objects 
Character Design
Environment Design 
Illustration
Sketching 
Sculpting 
Anatomy (human and animal)