Position: Platform Architect
Category: Lead
English level: fluent
Years of experience: 11

Brought several projects from the deathbed/grave, fixing both technical and managerial issues. 
Built several teams with excellent engineers.
Extremely high rates of turning R&D projects into successful products.
5+ years of Team Leading experience in outsource, product and R&D environments.

Notable technical skills include:
Unity3D - extremely deep knowledge of engine intricacies (worked on the project with Unity Enterprise Support, loads of first-hand knowledge otherwise unavailable for general public). Successfully implemented novel performance optimizations using techniques like runtime LoD generation, texture de-duplication based on compute shaders, etc. for demanding environments like VR.

Back End - designed and developed Back End systems with NodeJS and .NET Core (C#/F#), providing REST APIs and interfacing real-time message queues (Kafka, Rabbit MQ). Developed monitoring components for microservice architectures using Golang. 

Architecture - designed multi-component containerized systems, provided engineering guidelines aimed at improving specific development aspects (maintainability, time to market, code re-use) based on business needs. Organized CI/CD pipelines in collaboration with DevOps department. Provided consultations for development teams.
Looking for Tech Lead or Architect position in GameDev company, with hands-on involvement in development process. Looking for challenging tasks, can improve existing teams or build new ones from scratch. 
Can work and actually thrive in high-stress environments as crisis manager, who can breath new life into teams/projects which are about to fail.