Position: UX/UI Designer
Category: Design
English level: upper
Years of experience: 2.5

Hocoos:
- created a design system, which improved team efficiency & productivity;
- managed 50 temporary employees in charge of template designs;
- created a new flow for user customization of the store & testimonials based on research;
- created a wizard that prompted user requirements to generate website templates and conducted usability testing and AB tests, which doubled the number of customers;
- created adaptives for all types of widgets, resulting in a perfectly functioning Hocoos mobile version;

PlantaGo:
- conducted a full-scale research and analysis of large data matrices, to highlight the main drivers and segregate into categories and subcategories.
- created an app containing an eco-map of the area, educational materials on the topic, and information about upcoming community eco-events.

Caferynok:
- created an overarching system of the produce database providing easy and efficient access to information about the status of goods;
- implemented a scanner system which allows employees to check critical produce info, such as general product info, expiry dates, write-offs, and new produce arrival times;
- introduced a personal account system that provides each employee with access to information about relevant goods and their personalized tasks for the day;
- created a product inventory flow and designed a system that allows adding necessary changes to product details efficiently.
Product designer / PayPro Global - Mar 2021 - Aug 2022
Product: Hocoos, a website builder for small business owners.
Team size: 25 people: 5 product designers, 3 back-end developers, 3 front-end developers, QA engineer, business analyst, project manager, UX writer, marketers...
Tasks performed:
- worked closely with designers and developers, product management, and business analyst  to align designs with the overall business strategy;
- participated in brainstorming sessions, planning and meeting sessions with the team;
- conducted competitor analysis and research to solve problems;
- created wireframes, design concepts, and interactive prototypes;

Associate Experience Designer / PlantaGo - Sep 2021 - Jan 2022
Project: iOS application that provides its users with information on the ecological state of the local area to encourage recycling and an eco-friendly lifestyle. 
Team size: 4 designers, 1 project manager, 2 developers, 1 marketer.
Tasks performed:
- conducted competitor analysis, target audience surveys and interviews to gather information;
- organized a CJM workshop, create JTBD, Persona, Empathy map;
- created the MVP of the mobile app based on the Effort Impact Matrix;
- created high-fidelity wireframes based on information architecture, to be used for moderated and unmoderated usability testing;
created design system;
- tested the visual design and implemented changes based on user feedback;

UI/UX Designer / Caferynok - Oct 2021 - Jul 2022 
Project: Android app designed for a mini-market grocery chain to simplify and organize accounting and inventory processes. 
Team Size: 1 designer; 3 developers;1 project manager;
Tasks performed:
participated in planning and meeting sessions;
created Information Architecture;
created wireframes, design concepts, and prototypes;
conducted user testing sessions of the prototype to validate UX solutions and trouble shooting;
collaborated with a dev team across the project; 
created visual design using UI guidelines;
I expect to get a lot of cool experiences. Grow with each new project and be surrounded by interesting and hardworking people. I plan to dedicate the next few years to my career because I dream of becoming a leading specialist. I am ready to work hard for this.