Position: Senior Unity Developer
Category: Unity
English level: fluent
Years of experience: 5

Worked in MVC-based architecture and developed several casual games on its basis. Identified disadvantages of it's usage.
Worked on refactoring AA 3D-runner after severe violations of SOLID and other principles of good programming, while implementing multiplayer using Photon.
Optimized decal application tool for a racing game to run on super low-end devices of potential players. Achieved rendering in minimal possible draw calls and memory allocation.
Implemented neural network algorithms for 3D model representation using HLSL compute shaders in Unity.
Developed SPH-based fluid simulation system and corresponding rendering techniques to work in tandem with those neural network representation.
Developed tools for simplified third-party SDK integration that prevents possible build conflicts and errors when possible. Conducted R&D and provided manual support in other cases.
5 years full-time experience in Unity. Experience on personal projects in Unity and Flash prior to that. Full-time experience varies from casual to AA projects, both 2D and 3D, plugins for physical simulations, SDK integration, shader development, neural network implementation. Have experience being in charge of small teams.
Looking primarily for big AA/AAA projects with established teams and processes, good financing and quality-driven philosophy.