Position: Game designer / Level designer
Category: Unity
English level: upper
Years of experience: 2


Experience:
Global Game JAM hackathon – game designer / level designer / artist ( 3rd place in Kiev )
Games Academy - GameDev QA course
1.5+ years - Project manager - GameDev ( mostly mobile, Unity3D )
1 year - Project manager + Tech.lead - startup(web projects)

Strong skills:
- Communication with customer
- GDD generation from scratch with reference
- Game projects decomposition
- Technical requirements detalization
- Technical risks detection
- Genre-oriented pitch/concepts generation
- Game product analytics:
		- Custom events development
		- Standard metrics analysis
- Game development life cycle:
		- From pre-sale estimation to successful finish
		- Projects from 1-2 month hypercasual to 1.5 year multiplayer games
- Quality assurance ( partly - testing )
- Problem solving:
	- Internal team conflicts
	- Critical situations with the customers 
- Adobe Photoshop
- Adobe Premiere
- Quick learning skills – passion to upgrade the level of understanding

Basic skills:
- Unity3D ( pet project prototype in progress )
- Programming:
	- C#
	- Python
	- SQL
	- JSON
	- C++
- Version Control software
- Adobe After Effects
- Jira
- Confluence
- Trello 

Also I love games - video and the board ones =)
At the moment I want to expand my skills in game engines, level design. Maybe to do some rough fast prototyping.

Multi-genre companies will have a higher priority.