Position: 3D Artist - Generalist
Category: Artist
English level: fluent
Years of experience: 2


3D Artist - Generalist, 2021.03 - 2021.11

Contributed as a 3D artist in a hypercasual gaming company, shaping over 20 game prototypes. Took charge of 3D modeling, texturing, and animation, while creating dynamic Unity shaders and VFX. Integrated art into Unity, constructed engaging levels, and designed compelling UI elements. Played a role in game marketing by crafting captivating game icons and banners. Ensured seamless gameplay through consistent optimization of textures, assets, prefabs, and scenes.


Freelance 3D Artist - Generalist, 2021.12 - Present

Engaged collaboratively within a team to design and develop casual and hyper-casual game prototypes. Led the creation of an extensive custom terrain, integrating diverse assets like trees, stones, rivers, and buildings using Unity's terrain tools, custom scripts, and additional software.
Conducted thorough performance analyses of game components, profiling games to detect and rectify problem areas, which significantly improved overall game performance. Enriched the team's technical knowledge from an artistic standpoint within the Unity platform. 

* 3D modeling, texturing, and animation using Blender, Maya, and ZBrush
* Knowledge of Unity, Terrain creation and asset integration
Performance optimization, profiling and improving game performance
* UI design
* VFX creation and integration
* Collaboration and communication within a team
* Fast learning and adaptability to new software and industry advancements
I would like to work as a Hard-Surface or Environment artist in realism or stylized art in games or other visual media.