Position: 3D Artist, 3D Generalist
Category: Artist
English level: fluent
Years of experience: 6

I am a self-taught 3D Artist with  strong knowledge of Traditional Art disciplines. I managed to collaborate with companies and clients in different 3D fields which helped me to try and learn new skills and styles.
As a skilled 3D Generalist with over 6 years of experience in the industry, I am confident in my ability to deliver exceptional 3D artwork that exceeds expectations.
My most recent role as a 3D Generalist for a Gamedev/NFT Project involved the full-cycle creation of a 3D character from concept to animation, as well as importing a rigged character with props into UE4. I also gained extensive experience as a 3D Generalist for an NFT Project in Australia, where I was responsible for modeling 3D characters and props, texturing, and rendering, polishing the final product.
Prior to that, I was a Middle 3D Artist and Animator for ADVIN Ukraine, where I worked on creating models for AR, VR, and 3D production. My experience in this role also involved full production cycles, including concepting, sculpting, modeling, texturing, rendering 3D models, rigging, skinning, and animation.
In my earliest role as a 3D Modeler for Bilamuraha, I was responsible for sculpting, modeling, and preparing scanned 3D models for 3D printing and other purposes. Through all of these roles, I have developed a strong foundation in the technical aspects of 3D modeling and a keen eye for aesthetics.
I am excited about the opportunity to bring my skills and experience to a new team and to work on challenging and innovative projects.