Position: Unity3D Developer
Category: Unity
English level: pre
Years of experience: 2


Work at company
Unity Developer
I worked for INTRIO outsourcing company as a Unity junior programmer. Worked with various projects in the genre of Hyper-casual. Developed Shader and
SDK implementation (IAP, AppLovin, GoogleAds)

Enthusiasm project
Unity Developer
Worked at Enigma Wave on an unpaid project to gain company experience. I acted as the main developer, doing code refactoring, combining different versions of projects, combining large assets into one.

Responsible for:
 - GitHub
 - Refactoring Code
 - Binding Assets
 - OOP, SOLID

Pet project
Unity Developer
In this game, the player can only use their movement and must dodge waves of enemies. After the enemy dies, the player gains experience. When leveling up, the player chooses a weapon or upgrade.

Responsible for:
 - Unity 2D mechanics
 - ScriptableObjects
 - AI developing
 - UI
 - Zenject, DoTween
 - SDK
 - Procedural Generation
 - GitHub

Pet project
Unity Developer
A finished third-person casual game project for android. The character is in the arena, fighting waves of enemies with a fighting style close to Dark Souls. The game has a variety of fighting techniques and weapons with their own advantages. At the end of the game, a boss battle awaits the player.

Responsible for:
 - Unity 3D mechanics
 - Particle system
 - UI
 - Audio Manager
 - AI developing
 - SDK
 - GitHub