Position: Strong junior - middle .Net developer
Category: .NET
English level: upper
Years of experience: 1.5

Successfully finished problematic project, positive client review achieved;
The new system for on-screen overlay in VirtualBattlefield implemented (currently in use, highly regarded by the framework authors);
Best among the team at fast minor art.
Programmer • Logika Design Bureau • Training simulation development • 2018 — present
Projects
Operator training system (Unity3d, C#/.Net, C/C++, VirtualBattlspace 3d game engine framework, minor art);
Training tasks creation framework (VirtualBattlspace 3d game engine framework);
Building machine operator training system (Unity3d, C#/.Net, Vortex 3d vehicle dynamic setup and calibration, Python, Django, HTML/CSS, js).
Tasks
Creating components and plugins for 3d game engine framework VirtualBattlespace (visual elements, behavior, internal logic) with c/c++ and engine API, including work with JSON;
Development and improvement of UI in Unity3d (scene editing, animations creating and editing, integration with costume controllers);
Modeling of complex mechanisms with c#/.net, CrewSim (legacy C# framework), XML;
3d game engine framework (VirtualBattlspace) scripting and addon development (scripting using an internal scripting language, integration of 3d models - reworking 3d models into application format, creating a configuration, creating animations for Bulldozer engine, - minor art);
Vehicle dynamic setup and calibration development (models integration, scene creation, mechanisms creation with internal tools, behavior control via Python scripting);
Support of learning progress control system based on Django (backed) and plane JS + HTML/CSS (frontend).
Contact
Dobronravin Yuri
Would be interested in front-end or full-stack development (backend is less interesting for me, but is still looked-on), as well as game development (Unity 3d). Open to learning new technologies.