Position: C++ Developer
Category: Unity
English level: upper
Years of experience: 0

-Codebases for both games were fully developed by me(of course with the help of the web and forums)
-Developed an AI system, which can detect the player(using dot product of vectors), chase, attack, lost the player and patrol. Also a turn-based system.
-Developed an UI, which also includes an inventory system and mobile controls, and animation trees, which also include blend of jump and running animations.
-Developed a dialogue system using behavior trees.
-Developed a spell system, which lets you to mix elements to create spells.
Without prior work experience, but have some personal gamedev projects:

First-person 3D Action-RPG created in the summer of 2019 using "Unity" engine. Platforms: PC and "Android".

Third-person 3D RPG with turn-based combat is currently in the development using Unreal Engine 5. Fully developed in C++ with the use of Blueprints, where it is actually recommended by the Engine. Platforms: PC and "Android".

2D platformer created in the "Construct 2" in 2018. Unfortunately, the source code is lost.