Position: Middle Unity Developer
Category: Unity
English level: intermediate
Years of experience: 3

My 
biggest achievements include developing hybrid-casual and hyper-casual mobile 
games for Android and IOS, with several successful releases on both platforms. One 
of the games I developed has 500k+ installs.
2020 June - December            (HolyGames Studio)
2020 December - 2021 April    (Freelance)
2021 April - December             (MKX Studio)
2021 December - Now             (ViraGames)

• Developed entertaining game-play mechanics, integrated adaptive UI, 
supported games, optimized bottlenecks, also implemented analytics, 
mediation, attribution, in-app purchases.
• To speed up development I used such assets as Cinemachine, PaintIn3D, 
DOTween, Dreamteck Splines, Obi Rope, Obi Softbody, Shader Graph, UniRx, 
• To debug and optimize games I used Frame Debugger, Logcat, Profiler, 
Memory Profiler.
• Implemented such mediation SDKs as AppLovin MAX, IronSource, Clever Ads 
Solutions.
• Implemented such analytics SDKs as GameAnalytics, Firebase Analytics, 
Firebase Crashlytics.
• Implemented such attribution SDKs as AppsFlyer, Tenjin
I want to create mobile games.