Position: concept artist / 2d artist
Category: Unity
English level: intermediate
Years of experience: 4

Classical higher art education (9 years):
- T.G. Shevchenko State Art High School
- National Academy of Arts of Ukraine

Game development from idea to final result (Hyper casual)
Game development from idea to final result (Cards game)
Development of characters, environment, weapons, items, buttons for lots of different projects (freelance, outsourcing)
Developing a personal project with partners (Platformer)
4 years with commercial illustration, design, concept art and other creative fields. In general, for 2 years I have been focusing exclusively on game art, and the last year with a bias in character design. Further I want to move in this direction.
Higher classical art education (National Academy of Arts of Ukraine), which implies a good knowledge of anatomy and strong academic drawing base. 
 Well versed in trends and trying not to limit myself by single style and used to looking for different approaches. Adapt well in a team and developing very quickly under favorable conditions. 
Please check my artstation with works demonstrating my current level.

nov 2020 - Present
2d/concept artist | enthusiasm games (freelance/ part time)
character design, gamedev.
Collaborate with art director, 3d artists and other creative team.
 .
jan 2019 - nov 2020
2d illustrator/artist | syndicode
(web & mobile apps (outsource)
web illustrations, icons, brand illustration for products, showreel illustrations, mobile games.
Collaborate with ui/ux designers, team lead

feb 2018 - nov 2018
2artist/graphic designer | plus one
storyboard illustrations for video clips, showreel illustrations, product branding)
Collaborate with motion/vfx artists, art directors and creative team)

jan 2017 -  aug 2017
2d artist/concept artist/graphic designer | BBDO Ukraine
illustrations, storyboard visuals, characters concepts, photobashing, graphic design)
Collaborate with art directors, copywriters, 3d artists and other creative teams.
Gamedev. No slots. Strong team. Challenges and experience.