Position: Unreal Engine Developer
Category: Unity
English level: fluent
Years of experience: 0.5

Passionate developer with background in data science. Currently working on solo UE5 project, inspired by Silo level from GoldenEye 007. Have an analytical mind and an eye for details forged by experience in multi-national and demanding teams. I am used to working fully independent and am keen on both receiving and giving meaningful feedback
Working in Unreal Engine, I've got experience in Blueprints, AI logic, Sequencer, Control Rig, integration w/ Blender and Cinema 4D. 
I've also worked on level blockout using Modelling tools; set up environment with Material modification, prop placement and lighting.  
Additionally, I've worked on optimizing Lighting Complexity, Texture Scaling etc. Right now I am creating VFX (Niagara, Cascade); Sound Design and User Interface for my project and practice with C++

I want to improve in writing game logic and also dive into technical side of things, setting up pipelines and utilizing my knowledge of Python