Position: Game Designer
Category: Unity
English level: upper
Years of experience: 7

> I was involved in creating whole new story-line with new characters, missions in a GTA like game.

> I personally communicated with producers from other teams to find specialists what our team needed(VFX artist, animator).

> I was in charge of training and educating 4 new game designers that came into my team. 

> Making own 3DS Max scripts for easier working with ingame items and missions. Personally wrote Level Editor script (xml parser with UI) and Content exporter.
Now working on a mobile game with GTA like setting - "Gangstar Vegas" - a sandbox game with story-line missions including events and custom repeatable missions. I was involved almost in all aspects of the game.

> Major event in my career was working on a new story-line with new characters. I was prototyping new missions from the scratch - grayboxing whole level in 3DS Max and then transferring it into project internal game engine. I was also working with the writers, audio compositors, artists to help our team to complete this major project milestone.

> I was also working as a content manager. From creating ideas to integrating them into the game.

> I don't like when my team lacks some specialist, I will try all possible ways to find this specialist.

Skills:
> Prototyping feature idea through fakes made in Photoshop. GDD writing
> Prototype item in 3DS Max and inside game engine before moving idea to production
> Level grayboxing in 3DS Max
> Mission scripting in node editor(like in Unreal Engine)
> Basic knowledge of rigid animation in 3DS Max. Can make simple animations if necessary for prototyping new content
> moderate user of Adobe Flash
I want to try new experience in other companies. I'm looking forward of big projects, not match 3 games with 1000+ copy-pasted levels.
Genres I'm interested in: action, RPG, racing, FPS.