Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 1.5


I can create 3D low poly models for AAA-games with full pipeline: modeling based on concept art, unwrapping, baking, texturing.
Also, I can create highly detailed models for advertising, websites or mobile apps.
Can work with different styles - realistic, stylized or cartoon.
Work experience with 3D objects is about 2 years.

I use the following programs and techniques:
Blender - creating 3D models, working with topology, procedural generation of materials, sculpting, Hard Surface, UV unwrapping, retopology.
Zbrush - sculpting.
Marmoset Toolbag - baking HP on LP, rendering the final scene.
Substance Painter - texturing.
Adobe Photoshop - rendering processing, editing textures, creating alpha maps, etc.