Position: 3d artist
Category: Unity
English level: intermediate
Years of experience: 1

Expertise in 3D modeling in low and high poly; Retopology, bake, texturing, UVs; Vray lighting and rendering, and character rigging; Expertise with using Zbrush; Good general knowledge in art ( perspective, volume, lighting ); Skills with aportfolio of 2D assets.
Experience with video editing tools. Strong technical and video problem-solving skills ( framerates, mixing interlaced and progressive footage, composition, color correction).

Autodesk Maya, Adobe Photoshop, Adobe Illustrator, Adobe Premiere Pro, Substance Painter, Zbrush, TopoGun, UVLayout, Arnold Renderer, Marvelous Designer, ImageModeler.
March 2019 - November 2019.
Junior 3D artist (Freelancer):
Create 3D models in both low and high-polygon counts. 
Sculpt by reference. 
Retopology. 
Bake. 
Texturing. 
Rendering.

3D-ARTIST (Para ART design studio)-October2019-
Until now:
Create 3D models in both low and high-poly goncounts.
Sculpt by reference.
Retopology.
Bake.
UVs.
Texturing
Presently looking for a suitable vacancy and a opportunity to work with a team of qualified individuals who will help to develop my experience and career. 

A motivated and passionate junior 3D Artist with a proven
ability to develop high quality, life like animations as well as
having a solid understanding of game art and processes.

Also having an extensive knowledge of everything related to 3D computer graphics and a knack of quickly understanding a projects mission, vision and values.