Position: Technical Artist
Category: Unity
English level: intermediate
Years of experience: 3


ONSEO
2020.11 –  till now.  Technical artist (Unity 3D)
Tasks:
•	implement 3D and 2D art assets in Unity;
•	Implement cinematic sequences in Unity;
•	Identify and solve technical issues related to the art pipeline;
•	Document and establish best practices;
•	Profile game performance and apply art optimization techniques;
•	Rigging, Skinning, Animation Characters in Maya;
•	Animate item props, and furniture decorative assets;
•	Create VFX (Particle System).

Evoplay Entertaiment
2020.01 – 2020.10.  Technical artist (Unity 3D)
Tasks:
•	preparation of art and animation for integration in Unity;
•	creation of prefabs and bundles in Unity;
•	work with both game and interface animations;
•	interaction with developers to ensure control over the proper integration of art resources;
•	optimize graphics and animations.

Freelance
2019.06 - 2019.12  -  Technical artist, 2D animator.
Tasks:
•	Animation of person (Unity 3D, Spine, Animate);
•	Creation scene, atlas of sprites, UI, TextMeshPro in Unity 3D;
•	Adding materiales, textures, shaders, physics to objects, animations (Mecanim State Machines), Particle System and C# coding in Unity3D;

Zonat
2018.07.09 – 2019.06	UI/UX designer
Responsibility:
-	creation of wireframe, colourscheme, guidelines, mock-up, design logos and icons;
-	implementation design to WordPress with help plugin WPbakery page builder;
-	checking front-end;

PRINTCOLOR
2016.12.15 – 2018.07.06	UI/UX Designer, Project manager
I like interesting projects and complicated tasks. I am interesting in long-term cooperation.