Position: 3d artist
Category: Other
English level: pre
Years of experience: 4


Hi, my name is Alexander and I'm a 3D artist, my main and most favorite direction in this field is hard surface modeling of game assets and industrial products. I've been involved in creating game props for projects like Atom RPG, X-Plane 11, and several indie projects worked as a freelancer for a while. I have an understanding of game props' pipelining structure from blockout to materials set up in the engine, PBR texturing peculiarities, and polycount optimization for particular tasks.