Position: 3D Artist
Category: Artist
English level: upper
Years of experience: 2

- During my professional experience, I have achieved several notable accomplishments in the field of 3D art. One of my key strengths is my ability to take initiative and go above and beyond in my work. In my free time, I took on additional responsibilities for creating 3D game characters based on 2D artwork provided by the Fishdom develop team. This demonstrated my enthusiasm and commitment to the project, as well as my ability to work art lead and the team

- In my role as a 3D artist at Zagrava Studios, I created high-quality 3D models of characters, locations, and decor elements for various games. I utilized my strong skills in high-poly sculpting, retopology, UV creation, texture baking, and rendering to produce visually stunning assets that met the highest quality standards.

- As a freelance artist, I worked on a range of projects, from 3D printing models to traditional wall art and CG illustrations.

- Overall, my experience and achievements have given me a strong foundation in 3D art, and I am excited to continue growing and contributing my skills to new projects and challenges in the industry.
As a 3D artist, I have gained a diverse range of professional experiences that have enabled me to develop my skills and knowledge of the industry.

I began my career as a 3D artist at Zagrava Studios (Playrix), where I worked on creating 3D models of characters, locations, and decor elements for games. During my time at the studio, I honed my skills in high-poly sculpting, retopology, UV mapping, texture baking, texture mapping, and rendering. I also developed strong problem-solving skills and learned how to work effectively in a team-oriented environment.

In addition to my professional experience at Playrix, I have also worked as a freelance 3D artist, creating 3D models for printing, game assets, traditional wall arts, portraits, CG and traditional illustrations commissions. As a freelance artist, I have developed my ability to work independently, manage my time efficiently, and communicate effectively with clients.

Throughout my career, I have become proficient in various software programs, including Blender, ZBrush, Substance Painter, Photoshop, and Marmoset. I also have a good understanding of the principles of working with Unity and Unreal Engine. I have expertise in creating competent and optimized low-poly models, as well as UV mapping and texture baking. I have experience in PBR and hand-paint texturing and have a good knowledge of human anatomy, academic drawing, and traditional art.

Overall, my experience has allowed me to develop a comprehensive skill set that I believe would make me an asset to any team.
As a 3D artist, my main expectation from any job is to have the opportunity to grow and develop my skills. I hope to work in a dynamic and creative environment where I can push my boundaries and challenge myself to achieve new levels of excellence.

Furthermore, I look for a workplace that values collaboration and communication, where ideas can be shared and feedback can be given openly. I believe that a supportive team and a positive work culture can lead to great achievements.

In addition, I hope to work on projects that are meaningful and impactful, where my artistic abilities can be used to create something truly special. I am always excited to learn new techniques and software, and I hope to have the chance to work with cutting-edge technology.

Overall, my expectations from any job are to be able to grow professionally, collaborate with talented individuals, and work on meaningful projects that allow me to utilize my skills to the fullest.