Position: UI/UX Designer
Category: Design
English level: fluent
Years of experience: 1

Was selected as EPAM Design Boost Laba (technically as trainee designer) student after 2 months in the design sphere. In the end, marked as #7 student out of 20 students total.
Currently I'm a Trainee Experience Designer at EPAM Systems (July 2022 till now) where I'm working for a project in Risk Managment domain. 
While creating interface solutions for the product, I follow Human Centered Desing process, adapting it to project's limitations and needs. My responsibilities incuded conducting competitor analysis, wireframing + creating screens based on wireframes, creating UX documentation (style guide, design system, components llibrary and elements description). I've also conducted Usability Testings to make sure that my design decisions align with users needs. I've also adapted desktop interface solutions to tablet and mobile views.

I'm a confident Figma user who is learning basics of code to be developers best friend.
I also designed various landing pages in the past.

Key Hard Skills:
1. Research  (Sociology Bachelor’s Degree)
- help to identify the ways to meet both client’s and users’ needs;
- learn what challenges and issues users have;
- create solutions and recommendations, based on findings.

2. Design System Creation
- makes it easier for the whole team to work;
- saves time, creates a better structure within working files;
- makes it easier to share designs with developers.

3. Prototyping
- makes designs feel “alive”;
- brings a better understanding of how design will feel like after development;
- adds micro-interactions that are important for the final experience of using the product.

Key Soft Skils:
1. Flexibility
- react to challenges and restructure work process;
- analyze the reasons for problems and take them into consideration.

2. Collaboration
- know the importance of teamwork;
- take responsibility for my part of the process;
- able to have productive discussions and not turn them into arguments.

3. Estimation
- split big tasks into small action-items;
- react when something goes wrong and change the plan accordingly;
- estimate how much time is needed to achieve the goal.
I'm looking for a project/company that values employees' professional growth by occasionally challenging them, at the same time providing work-life balance and absence of constant overtiming. 
I value collaboration but don't mind working on my own for some part of the project.
I'd defintely like to be responsible for prototyping/animation part of the interface as it's my little passion :)