Position: Project Manager,
Category: Unity
English level: fluent
Years of experience: 11

Successfully transferred the raw idea into a stack of technical documentation
 Created and developed 300+ games to form group dynamics and to break the ice or a language barrier
Successfuly administrated several teams of three projects simultaneously 
  More than two dozen of offline festivals dedicated to the geek culture
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Professional experience:
Company: Sergey Kuznetsov Content Group (Educational Camps for kids and schools, )
 
Duration: 08.2017 – present
Role: Narrative designer\Game designer
Role description: To create and develop a game which would motivate children to solve math problems by converting math problem solving into moves on the game’s map
 
Achievements:
     Successfully transferred the raw idea into a stack of technical documentation
     Assembled a team (4 people) and controlled the process of game development until successful Go-Live  
     The customer decided to extend the project for three more seasons based on the game efficiency
 
Role: Head of non-academic program in LeSallay Academy and Smart Camp Marabou 
 
Duration: 08.2017 – present
Role description: creating ideas for games to address different needs. Developing all kind of games from ideation stage to the final implementation. Game’s KPIs monitoring, including feed-back gathering and transferring it into new games.  Organizing on-line events to stabilize group dynamics for children and adults. Building and leading a team (up to 12 people)  including hiring and firing.
Achievements:
     Created and developed 300+ games to form group dynamics and to break the ice or a language barrier
     Developed and maintained the documentation for expanding the school into a franchise which showed its efficiency in three countries (Russia, France, USA)
     Developed and lead an efficient team of counselors, including teaching, couching etc.
     Designed a scheme of activities for counselor teams to insure its efficiency for more than 30 sessions
     Collecting feed-back from participants and guests to create an improvement’s roadmap
 
Company: Alexey’s Bokov school of producing 
Duration: 03.2016 - 02.2017
Role: Curator of studying process
Achievements:
     Two full courses of lectures were conducted despite an extremely high workload of lecturers
     More than 50 lecturers over the year located and invited
     More than 50 students were curated including their work on diploma projects
     Social networks of the school doubled the audience.

 
Company: KomMissia (comics Festival) 
Duration: 06.2009-08.2016
Role: Producer of the Subcultural Days
Achievements:
·         More than two do
I want to be in a process of creating and producing  game development projects.