Position: Tech lead
Category: Unity
English level: intermediate
Years of experience: 5

Creating (code writing and leading) citybuilder/farming simulator application from “we have nothing” phase to 1.5+ million downloads at Google Play and 3 different platforms.
Skilled developer with 10+ years of software development experience. Have   experience with pure C, C++, QT development and last 4.5+ years as Tech lead in  gameDev industry (Unity + C#) . Code writing and leading, development control,     problem solving, communication, and collaboration, mentoring. All stages mobile game development experience (from nothing to 1.5 million users) and full after release support.

Core Qualifications:
- Creating Android/IOS applications using Unity 
- Leading, planning, decision making, mentoring, communication and collaboration (in team and with publisher (Europe and China)), problem solving, development efficiency 
- Project and release life cycles
- Tech Analysis (Crashlytics, Bugsnag, Google Vitals)
- Dealing with bugs, crashes and ANRs.
- SDK integration
- Profiling, Optimizations and memory management
- Client-Server networking experience

Technical Skills:
- Pure C, C++, Ruby, C# .NET applications, third-party libraries and APIs
- Android/IOS applications (Unity platform)
- Multithreading
- Cloud building
- Unity SDK integration: Billing, GooglePlay services (authorization and achievements), Facebook(meta), DevToDev, Adjust, AppsFlyer, IronSource, Firebase (analytics, crashlytics, remote config, app distribition, notifications), Bugsnag, EasyMobile
- Client-Server networking (REST API and sockets)
- Content delivery (Bundles, Addressables) and memory control (leaks detecting, memory profiling) 
- Optimizations skills (batching etc)
- Git, Gitflow
- Jira, Trello, Confluence

Professional Experience:
Tech lead at Homesteads project (Unity + C#) 
2018 – 2022 (4.5+ years) — Enixan, Kyiv, Ukraine

- Creating citybuilder/farming simulator application from “we have nothing” phase to 1.5+ million downloads at Google Play
- Creating project architecture, code writing, developing game mechanics and new features
- Interviews with candidates, tasks creating and estimating, mentoring
- Version control system workflow (Gitflow)
- Third-party SDK and events integration
- Publishing and release control on different platforms (GooglePlay, AppStore, Amazon, Huawei AppGallery)
- Created multiplayer game features
- Cross-platform game progress synchronization
- Indicators control (Crashlytics, Bugsnag, Vitals) and bugsfixing, optimizations and after release support