Position: Senior VFX Artist
Category: Unity
English level: fluent
Years of experience: 5

Creating own library of shaders and tools for visual effects. Mentoring trainees to become junior employees.
My current responsibilities at work:
- Creating real-time VFX using Unity and Unreal Engine
- Writing codebase for effects with C# for Unity.
- Creating tools for VFX and animations for Unity.
- Creating shaders: coding them in Cg/HLSL or with Shader Graph for Unity, or using Material editor in Unreal
- Overseeing art assets integration into the game (communication link between programmers and artists)
- Conducting trainings & learning presentations. Participation in estimations, stand ups, team meetings etc.
I am specialized in stylized 2D VFX, so I do not do 3D modeling, skinning, rigging etc.