Position: Technical/System Game Designer
Category: Design
English level: upper
Years of experience: 6

One (non-indie) released game from pre-production to finish in 1 year using very limited resources. While being one of two designers for the whole project, was responsible for at least half game features.
- 3.5 years combined working on 2 different live Free-to-Play Shooters (both using own in-house engines) as content and systems designer

- 1 year in development of Multiplayer First Person Shooter from idea to release (Unreal Engine 4) as Lead Technical/Systems designer

- 1.5 years as Technical/Systems designer on a Single Player First Person Shooter using Unreal Engine 4

- Always open to new possibilities and knowledge if it can help making better games
Not interested in development for mobile platforms (no social/gambling/casual).
Want to work with people who are passionate about videogames.