Position: Unity developer
Category: Unity
English level: intermediate
Years of experience: 2


Worked on various projects where my primary responsibilities included cleaning the project entirely from advertisements and various clutter. After testing, I would identify and resolve bugs. Handled this quite efficiently and there was a time when I managed multiple projects simultaneously, one of which was relatively large, about puzzles with hundreds of levels.

Was tasked with transferring a fully functional project written in C# to Unity. The idea behind the project was to recognize hands, draw their skeleton, and allow the index finger to draw by moving in the air. When faced with challenging problems, I collaborated with experienced C# developers, gaining invaluable experience. Key areas of work and technologies included OpenCV, Cuda, client code, multithreading, dll, textures, and complete project settings. Delved deep into Unity settings and brought the project to completion.

My experience also includes developing separate modules for a significant 2D book project. This book had many pages, was fully animated, and targeted children. Every item on a page had a random animation when clicked, and the main focus was on characters and their surroundings.

Additionally, I undertook freelance projects that primarily involved transferring games to different platforms.