Position: 3d artist
Category: Unity
English level: upper
Years of experience: 7

hard surface modeling, self made textures, accuracy and speed in work
I have been working with modeling for more than 7 years
Being engaged in various projects like mobile games and AAA projects (for example, I have samples of characters and levels made for tablet game and I have been making champion bike, etc). 
One of the bikes was used on game cover (MotoGP 2014) and other bike was used in pre-order trailer (Ride2).

After many years of working with motorcycles and bike parts, tracks, etc. - I was exhausted by monotonous tasks and forced to leave the team.
So I've decided to work with another type of 3D - architectural renderings. But soon I started to miss the gaming pipeline of work and decided to return in old field,in fact how far it has shifted.
Clear tasks,pace projects, professional staff