Position: Senior C# .Net/Unity Developer
Category: .NET
English level: fluent
Years of experience: 7

Master of Applied Math, Ukraine.
Master of Computer Science (NLP/ML), France and so lived and studied abroad.

Strong speaking English. Open-mindedness. 
Scientific publication at PLOS journal.
Running active individual mentorship/coaching courses on programming.

Previously speaker at meetups, hackaton participant, winner of competitions in physics, computer science, math.
C# / .Net / Unity engineer. 7 Yeas in various development fields including Full-Stack (React/VueJS/Angular + .Net), Backend, Unity as well as ML/Analyst and DevOps skills.

C#, .Net, ASP.Net API, LINQ, Docker, OOP/OOD/Design Patterns, Git.

So far, worked on several big game releases:
- One yet can not announce, since it is not released and remains under NDA, can just mention that it was 1st person detective/mysterious puzzle-solving adventure game on Unity. Well known sequel to be fair. Worked a lot on UI, player control mechanics, interaction system, sounds, etc.
- "Trivia Pursuit Live 2!" for Ubisoft which was a revamp of previous Unity game for modern consoles. Sounds, UI, rendering optimization.
- Several smaller games.
- Backend/ML and "Know Your Customer", large scale microservice system in Azure Cloud. Migration of older parts, communication protocol optimization, OCR ML system improvements.
- Backend Engineer/Lead of internal tool for Hiring processes. Microservices, ASP.Net API core backend, React frontend, MSSQL Database, Entity Framework.
- Several smaller experiences.
Expect openness, mutual-trust, freedom and flexibility. Healthy team environment, ability to speak up for my ideas and to get involved into various delivery and quality nuances of development. GameDev related is huge plus.

I consider Backend/Unity/Full-Stack developer positions. As Full-Stack I prefer working with React Frontend. Senior/Lead positions ideally.

No Oracle, no java, no ruby, no python backend. I just don't find myself comfortable with them.