Position: Junior Game Designer
Category: Unity
English level: intermediate
Years of experience: 0


Knowledge of Game Design Theory and Game Design Documentation;
Practical knowledge of Miro and Balsamiq Wireframes, Confluence, and Exel;
Basic knowledge of (Unity, Figma);
Knowledge of developing Core Game Mechanics, Balance, Monetization Systems, and KPI;
Game Design Documentation writing experience: Concept, Pitch- Doc, Design- Doc;
Practical knowledge of bug-tracking systems (JIRA);
Knowledge of presentation tools (Powerpoint, Google presentation);
Deep and comprehensive knowledge of the games industry. Total gaming experience 15 years;
Knowledge of Software Testing Theory, QA Process, and Documentation;
Experience in creating test documentation: Test Cases, Check- Lists, and Bug- Reports;
Basic knowledge of SQL;
Knowledge of software development methodologies: Agile (Scrum), Waterfall model.
Work in the position of Game Designer where I can apply my gaming experience and
knowledge in practice and improve them. Working in a team of professionals with
opportunities for future growth. Highly motivated to create an interesting and exciting
gaming experience.