Position: C++ Developer
Category: C++
English level: pre
Years of experience: 7

In January 2015 was published our first HO game  "The Mystery of a Lost Planet" on Bigfish Games, later on Alawar and Steam
•	Work on C++ and standard library, STL containers, and algorithms
•	Work on the existing custom game engine (2D, Hidden Objects)
•	Code and game optimization
•	Work with DirectX(9) and OpenGL (ES1.1), work in 2D, no experience in 3D and shaders
•	Development of new features
•	Game levels designing
•	Game porting to iOS, Android, MacOS, Linux.
•	Locating and devising solutions for bugs and maintaining code quality
•	Assembly and testing automation
•	Documenting (Doxygen autodoc) engine development and engine using
•	Work with version control systems (TortoiseSVN)
•	Assembly script automation (Phyton)
Looking for a position where will be an opportunity to learn and use something new, to evolve practical design and optimization skills.

In priority a game developer vacancy to working on the creation of new games or the maintenance and development of existing, but other directions are possible too.

P.S. At the moment I am not in Kiev/Kharkiv (but plan relocate there) , therefore I am interested in the first interview and (or) a test task in a remote format. And already in the future, with mutual interest, an interview in person.