Position: Manual QA Engineer
Category: QA
English level: intermediate
Years of experience: 5


- Creating clear and understandable test cases, deep analysis and following guidelines for internal technical requirements and checklists, writing test-scripts for internal tools.
- Taking part in creating test plans and planning test process depending on the project objectives and content.
- Investigating issues and writing detailed bug reports (Jira, QADB).
- Experience in working according to Scrum & Kanban methodology.
- Experience of workflow with multiple devices on several platforms: Android, iOS, MacOS and Windows.
- Working with advertisement and different ADS providers (IronSourse, GoogleAds, FacebookAds, Unity).
- Performing different types of testing applications (stress, memory, CPU usage, AdHoc, smoke, compatibility, regression, localization, gameplay tests in order to ensure stability of the projects.
- Using various QA tools and apps required for performing testing (SEM, CRM, Tuna, AdsManager, DDMS, Activity Monitor, Confluence, ODD, GLplay, crashes and logs getting tools, iTunes, MoreLocale, FillSpace, MyIDFA, QAToolHDIDFV, iFunBox).
- Security testing of personal information, working with billing system features and in-app purchases, data and script analysis for implementing more efficient testing strategy.
- Mentoring other teammates (3-5 persons) according to internal flow and company requirements, providing evaluations and feedbacks for submitted bugs by junior members, dealing tasks and required workflow.
- Performing duties of Local Studio Device Manager (hardware/software troubleshooting, solving requests of providing actual devices for different teams, device storage income/outcome, update and repair requests if needed).
- Communication with other QA teams and gathering / providing results or required info, working and dealing responsibilities with QA departments from other studios.