Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 2

Have finished 3D Maya "3D Game Artist 2020" course
Worked with creation 3D Model by order
As a 3D Artist, I specialize in designing game-ready props and environments. I possess extensive experience in creating models in the full pipeline, from the initial block to importing them into game engines. The software I utilize at work includes: Autodesk Maya, ZBrush, Substance Painter, Marmoset Toolbag, RizomUV, Unreal Engine
I tend to work specifically on game projects, or those that are as close as possible to a full game dev pipeline