Position: 3D Artist
Category: Unity
English level: pre
Years of experience: 1.5


Main skills:

-Blender (modelling,hard surface modelling, fixing the bones of the character, texturing, animation, baking textures(hard surface, normal, light, ao, curvature)

-Unity (setting scenes, work with prefabs, setup animations in animator, creating ui animations, work with 2d sprites, shading (shader graph), work with materials)

Other skills:

-Github (github desktop)

-Substance Painter (texturing, baking normal map)

-Maya (modelling, fixing the bones of the character, texture, animation)

- 3ds max (work with render addons - corona render, )

-Figma (creating user interface)

-Photoshop (creating textures, vfx, ui)

- Low-poly modelling (retopology+)

- High-poly modelling (characters, realistic interiors, cars, environment)
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