Position: Game Designer
Category: Design
English level: intermediate
Years of experience: 9

- Working with the team that made games based on the Stalker universe
- Proposal and development of ideas that later became the main mechanics of the project;
- Managing the work of the GD-department and its interaction alone;
- Work on a number of games for the target audience 2-6 years old;
- Obtaining skills for prototyping and quick testing of mechanics with their further implementation in the project;
- Work on the project, from the creation of the studio to the output of the project in the Store.
Room 8 Studio                                

Game-Designer

- Estimation and task planning for development
- Work on projects in different genres
- Preparing presentations to showcase new ideas
- Writing documentation for the team

Blackwood - Castle Royale

Game-Designer

- Implementation of unified documentation into the project
- Writing concepts for prototyping mechanics
- Adjustment of game balance and economy for prototype and further development
- Planning tasks and introducing new content into the project

D.A.W. Studio - Death Dealers

Game-Designer

- Compilation and maintenance of documentation
- Writing concept documents, which later became the USP of the project
- Work on the lvl design of the game, drawing up the GrayBox -
Creation of character development systems, game abilities
- Work on the balance of weapons and interaction with them

Indigo Kids  -  Masha and Bear

Game-Designer

- Development of technical documentation for the team
- Collection of analytics on projects of a similar genre
- Creation of new game mechanics
- A detailed study of game psychology, taking into account the target audience of the project - small children

Awem - Crable of Empire

Game-Designer

- Documentation for the team
- General documentation
- Implementation of new game mechanics
- Working on themed events

AppFox  - Hogs of War 2

Game-Designer

- Development of the game tutorial
- Adjustment of game levels
- Initial development of the narrative
- Work on the balance of weapons

GamesJam - Red Rage

Balance Game-Designer

- Development of balance systems
- Work on setting the balance of weapons
- Creation of new game content used in the economy
- Project monetization

Crazy Bait Studio  - Zona-17

Lead  Game-Designer
- Creation of the lore of the game
- Implementation and testing of new mechanics
- Team management, task distribution
- Workflow planning

West-Games - Areal

Game-Designer

- Description of locations
- Work on balance
- Development of a character development system
- Work on the narrative, creating quests and dialogues
- A company with well-established work processes and understanding of what it is working on;
- Friendly team, relations between which do not end after leaving the office;
- Transparency of decisions made and the opportunity to participate in their discussion;
- A variety of projects for which there are no ready-made solutions
- The ability to equip your individual workplace, which is ideal for a productive creative process.