Position: 3d artist
Category: Artist
English level: pre
Years of experience: 8

Took part in showcases with our game Tesla 2040 at DevGamm and GamesGathering conferences
Since 2020 I've been working as a 3d generalist at Unilimes. Responsibilities include a full pipeline from idea to final 3d result. Most often these are locations, hard surface models, full optimization of the 3d component for web technology like threejs or babylonjs as well as hard surf models with rig and animation

Since 2020 I have been creating models for 3D stocks

2017-2019 - I participated in the indie development of the Tesla 2040 project. The game was developed on Unreal Engine 4. The responsibilities included developing and creating the environment, setting up shaders, lighting, and level design.

2016-2017 - Worked as a designer in 1000 Geeks. Responsibilities included prototyping models in blender/3ds max for 3d printing (IoT), creating small advertising layouts, and short videos in After Effects

2014-2016 - Freelance