Position: Game Designer
Category: Other
English level: fluent
Years of experience: 2.5


Throughout my life and career, I always leaned towards the game industry and nurtured and understanding of this sphere, and collected valuable skills.
Previously, in my Game Tester in Ubisoft Kyiv role, which I held for more than 2 years, I exercised a calculated and methodical approach to problem-solving. I am independently motivated, yet I appreciate team efforts and collaborate productively within groups. I was a tester of the team working on devtest requests
(preflight builds), creating and maintaining testing documentation (confluence pages, jira dashboards, etc).
Also I have an experience in the game design. I was freelancer at Narrative Designer position for several stories in PlayMe Studio. I worked on tasks such as creating brief structures for new stories, creating character archetypes, editing and adapting characters' dialogue developing and submitting a task to the writers, writing and maintaining design documents for all narrative elements, integrating a script from the writers to the tech scenario, creating references for artists, testing builds.
Besides, I have an experience in the development of indie game projects. I was the coordinator and narrative author of several indie visual novels in Ukrainian and
English, some of which won prize places in jam competitions. I also have personal projects, in which I study the possibilities of the genre and game-building in general.
In my personal life, I always loved telling stories and creating obstacles that are interesting to overcome. Since teenage years I was a frequent organizer of group activities, connected to storytelling and quest-solving. I learned to be quick on my feet and inventive in creating my own stories, I have an understanding of human perception of interactive stories and how I can build an exciting interactive
experience.