Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 1.5

One of my most notable accomplishments as a 3D artist was working as part of a team developing an indie game that went into closed beta testing and is scheduled to be released on Steam in the future. I am a quick learner, I am able to work in a team environment and I am able to meet tight deadlines.
Dominik Levitsky Studio, LLC (03/2023-present)
Creation of 3D models of props.
• Sculpting and modeling in Zbrush / Blender
• Retopology in Maya/Blender
• UV unwrapping in RizomUV
• Baking maps in Marmoset Toolbag and editing in Photoshop
• Texturing in Substance Painter
• Rendered in Marmoset Toolbag

Ouya Game Studio (01/2022-03/2023)
Creation of 3D models of characters and props.

• Sculpting and modeling in Zbrush / Blender
• Retopology in Maya/Blender
• UV unwrapping in RizomUV
• Baking maps in Marmoset Toolbag and editing in Photoshop
• Texturing in Substance Painter
• Rendered in Marmoset Toolbag
• Rigging in Blender

Completed the following courses:

1. It's all about the folds (XYZ School). Working with folds on the figure. Base mesh of all garments Finding the final fold system Working with shoes, detailing, breakdown Polishing and finishing, auto-UV, texturing

2. STYL (XYZ School). All stages of the character development pipeline have been studied: sculpting, high / low poly, UV, baking, textures, rigging, animation and presentation. Improved my sculpting skills in Zbrush. Got skills in retopping in Maya, baking in Marmoset Toolbag, texturing in Substance Painter, rigging and animation in 3Ds Max and final rendering in Marmoset. Independently went through a full cycle of character styling.

3. Zbrush from ABSOLUTE zero to PRO (Udemy). From this course, I learned all the relevant and working techniques for creating characters and equipment for them. Mastered the tools, working with masks, setting up and creating brushes Learned to work with Dynamesh, ZRemesher, Sculptris Mode, ZSphere and LiveBoolean Created a complete character using the skills and knowledge gained in this course to reinforce the material
I would like to create 3d models of props.

Being a 3D artist requires more than just the technical skills but also the creativity that makes art come to life in a 3D manner. This is something I am very passionate about and it shows in all of my work, which can be found in my portfolio.

I am confident that, if given the opportunity, I would become a valuable addition to your team.