Position: Senior Unity Developer
Category: Unity
English level: upper
Years of experience: 6

Participating in teaching and mentorship teams member.
Developing tools for quick prototyping games.
.NET - 5 years
Unity - 6 years
C++ - 2 year
Unreal Engine 4 - 1 year

Company #1– Unreal Engine Developer 2021 – till present
First project – AAA Battle Royal game on Unreal Engine. My main responsibility was creating and managing Stats System (here included stats like Health or Armor also Abilities and Effect system to support communication between different entities in the world). This system is analogy of GAS (Gameplay Ability System).
Second project – Match 3 game. Main idea of project to remake it from FreeToPlay model to Premium model. My part of it for removing unnecessary libs and parts of game (Store system etc).
Other activity – creating materials and processes for mentoring newcomers. Interviewing candidates for Unity Developers positions. Mentoring team members and creating architectural sessions (where we discuss approaches that suitable for theme).
Otus - Lead Teacher Unity 2021–2022
Leading group of teacher, developing new materials for lessons. Teaching for teem of 5-15 students. Also, practicing one-to-one mentoring.
Company #2 – Unity Developer 2020 – 2021
First project – porting Fall Gays from Console to Mobile platform. Main responsibility was optimization of scenes and models.
Second project – prototype of match3 game. Main responsibility, gameplay logic and bug fixing.
Third project – battle chess mobile project. Main responsibility, creating store system and other meta related features.
Fourth project – remaster old quiz game. Main responsibility, updating UI. Creating tools for changing old materials to new one.
Company #3 - Unity Developer 2019 – 2020
First project – mobile casual game. Main responsibility, creating and supporting different gameplay features like Store system, Profile system. Also was working on resource optimization process.
Company #4 - Unity Developer 2018 – 2019
Most projects were business related (application to advertise customer company). Projects use next technologies: AR\VR\MR. Main responsibilities, creating application from scratch to release (UI, logic, bug fixing, preparing for release for iOS and Android platform).
During those projects, I was working on analogy of ARFoundation package. On that moment of time, ARF was in preview stage and was unstable. So we decided to create our own tools that helps connect ARKit and ARCore.
Also, we start work on a huge project for a VR teaching platform. Main responsibility, was creating a tool to set up custom scene of predefined obects in VR
Casino and Social casino games – are not interesting me