Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 4


At ViscoCG company I obtained a really big experience in computer graphic and improved my skills. I worked in Sightline team. It is Sweden company which are doing a lot 3D stuff for their customer all around the world. And my duty here included not only modeling (low-high poly I mean all this traditional for GameDesigners baking methods etc.) but also we were doing the huge environment around our project area, where we modeled and textured roads, street, props, 3Dlandmarks, speed tree vegetations and so on. Project area could included not only houses with detailed modeled facades, inner floors and yard, but sometimes even interiors. All this interiors we created for VR in UE. For me especially this period of works was the most interesting, because here we have a lot small tasks where we could sophisticated develop each time.

My duty included such aspect as like : conference with customer and clarifying tasks what we needed to do, searching the better way, how to realize tasks from client, work in team, arhchviz rendering, UE shadering, few times UE vfx particles, lightening art, baking static lights, unwraping to bake lights, modeling high-lowpoly gamedev assets for normal map baking and etc., substance painter texturing, retopology, technical animation, some small blueprint interactive, environment works in UE landscape, sometimes sculpting, speed tree modeling and a lot other things linked to this.