Position: Technical Artist
Category: Unity
English level: fluent
Years of experience: 6

MVP of few applications, and successful roll out
Preparing the project for art implementation with functional prefab mockups;
Creating mecanim for future animation implementation. Animator controllers and clips.
VFX: ParticleSystem, sprite textures, materials
Graphics optimization with frame debugger
Nested prefabs structure
Creating UI due to design mockups
Folder structure
Naming convention within project
Tech-art tools and features documentation
Starting all processes from scratch
Collaboration with other project teams for finding solutions and tools reuse 
Planning sessions, creating tasks, estimations
Not interested in marketing and promotion design.