Position: C++ Developer
Category: C++
English level: upper
Years of experience: 0

- Creation of game using C++ and Unreal Engine 4 which includes such mechanics as Dynamic Difficulty Adjustmend, different enemy behavior and pick-up buffs.
- Participation in Hackathon with Tower Defense game with ability to preview future build.
First Person Shooter with Tower Defense mechanics
-	Mechanics for bombs and traps (spawn, preview to simplify spawning, area damage dealing to any damagable actor, etc)
-	UI for consumables 
-	Simple AI for bots (like dummy kamikadze with ability to follow predefined path)

First Person Shooter with Dynamic Difficulty Adjustment
-	System for adjusting enemies stats after each run depending on player's result
-	UI for player's stats and buffs
-	Buffs (damage, etc) in form of physical objects on level
-	Implemented different types of enemies with ability to shoot, do melee damage and teleport
-	Shooting

GGJ2019 Hackathon - Party Participation
-	System for building towers in real time with preview and ability to control their maximum number and type.
-	Animation graph for enemies.
-	UI for consumables
Be happy to obtain position of  C++ or Game Developer.