Position: Level designer
Category: Other
English level: upper
Years of experience: 3

I'm proud to be making levels for Candycrush.
I have a book published with my illustrations.
I also see it as a separate achievment that we work closely with partners from the USA, and maintain a stable level of quality.
Level design and level testing for match 3 games:  
-Rovio  Angry Birds Dream Blast 
-Rovio: Angry Birds match 3
- Rovio: Small Town Murders
- King: Candy Crush Saga
-Bluembo: Super Pug

Currently i"m employed full-time as a match-3 level designer. Would like to move towards a level-design team leader, or more wide game-design in nearby future.  Would also like to try my strength in other genres as well.

As part of my work it is also my responsibility to have a deep feeling for user experience- the emotional side of the players perspective. How our levels impact emotions and drives. 

I also have professional 2-d artist experience that I bring to the projects im involved with.
Would be nice to work in a motivated and developing team, with possibilities to learn from each other.
Interested in game-design as a whole as well, would prefer to work closely on creative aspects. 
Want a sustainable pace, no overwork. 
I would prefer working at a result-based schedule, not time-based.