Position: Technical Gameplay 3D Animator (Realistic) - [MoBu, Maya, UE] - Remote/Hybrid
Category: Unity
English level: intermediate
Years of experience: 3


3D Animation: (#Main) for characters. weapons, vehicles, props:

/// from 05.2021 ///
• Configuring Anim Blueprints, creating States Machines (UE);
• Adapting and editing Locomotion systems (UE);
• Blending any number of animations with Blend Spaces (UE);
• Combining animations (Animation Composite/Montage) (UE);
• Creating and editing animations in Sequencer with Control Rig (UE);
• Creating and using Animation Notifies (UE);
• Synchronisation and mirroring animations (UE);
• Importing animations to UE;

/// from 08.2020 ///
• Animation Retargeting (UE, MoBu);
• Combining and editing mocap animations with keyframing (MoBu);
• Mocap clean-up (MoBu);
• Selection, application and modification stock animations (Mixamo, Rokoko);

/// from 04.2022 ///
• Keyframe (handkey) animation by reference (Maya);
• Facial animation (with controls and Blend Shapes in Maya, Live Link Face);
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 3D Rigging: (#Secondary) for characters. weapons, vehicles, props:

/// from 08.2020 ///
• Estimation of model topology for rigging;
• Editing 3D models for Rigging (Maya);
• Creating skeletons with Bones, Joints (UE, Maya);
• Inverse (IK) and Direct (FK) kinematics Setup (UE, Maya);
• Constraints Setup (UE, Maya);
• Creating controls (UE, Maya);
• Skin Binding & Editing (Maya);
• Rig testing, cleaning and weights setup (Maya);

/// from 01.2022 ///
• Facial Rigging (Maya, AdvancedSkeleton);
• Creating custom attributes, Driving System (Maya);
• Creating Blend and Corrective Shapes (Maya);

/// from 10.2022 ///
• Control Rig - editing, creating (UE);
• Find and fix issues using Control Rig Debugging (UE);
• Configuring and exporting rig to UE;
- IT'S NOT FOR ME: animal and creature animation (no experience yet), cartoon and stylized animation (I don't plan to), 3D modelling and texturing, creation FX - from scratch (that's other people).