Position: 3D animator
Category: Artist
English level: upper
Years of experience: 1.5


I am a detail-oriented, responsible, and creative animator, with the desire to make a cool appealing product. Flexible and have enthusiasm for innovation. I have Bachelor's Degree in Computer Science. 

Main proficiencies include:
- Keyframe animation in Maya;
- Character and props animation;
- Understanding of animation principles;
- Experience with Unity and Unreal Engine, and the implementation of animation in the game engine;
- Experience with rigging and skinning using Advanced Skeleton;
- Knowledge of 3d modeling, sculpting, baking, and texturing.

My responsibilities were:
- Animating biped and quadruped characters for games 
- Importing animations into Unreal Engine and Unity
- Rigging and skinning models using Advanced Skeleton 
- Working with Mocap data (cleaning, retiming, polishing)