Position: Technical 3d artist
Category: Design
English level: intermediate
Years of experience: 3

I was the only team member, who could make low-poly in-game 3d models. I had to teach other 3d artists the features of low-poly modelling.
Except this, I've made basic frameworks and pipelines concerning 3d art for several mobile game projects.
My name is Andriy Rymar and I am a 3d unity-based Technical artist. Formely I was a 3d artist, thus I've got experience of how 3d content must be made and animated. Вesides, I can write shaders, make VFX and internal tools. I adore to solve complicated and interesting tasks, that need expirienced hand and optimized solutions.
I would like to be a person, who understands both, programmers and artists, and be some kind of "translator" or an "ambassador" between them. In future, I would also like to make tools for atists and gamedesigners to make their work easier or just less monotonous. 
As for things I wouldn't like to do -  making 3d content. I don't want to make a step backwards and make 3d models or animate them again and again and again and again.