Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 2


Mod managers (2 months)

Responsibilities: 
• implementing new features  
• creating adaptive UI 
• bugfixing
• adding IAP purchases and subscription 
• integrating push notifications and events support 
• apprefactoring

Technologies: Unity2021, C#, Adjust, PushWoosh, DOTween, RiderIDE, Xcode, Figma, Slack, Jira, GitHub
Methodology: Agile


Mobile fashion game (12 months)

Responsibilities:
• implementing new features
• bug fixing
• integrating different SDKs and libraries as well as updating the existing ones
• interacting with support, backend and analytics teams
• optimizing performance
• code refactoring and cleanup

Technologies: Unity 2019/2021, Rider IDE, Figma, Slack, Jira, GitHub, SourceTree, C#, Zenject, UniRx, Firebase, IronSource, REST, Product Analytics
Methodology: Agile


Hypercasual game development (1.5 months)

Responsibilities:
• developing project from scratch
• implementing game’s core mechanics
• building levels using premade assets

Technologies: Unity 2019, Visual Studio, GitHub, SourceTree, C#
Methodology: Agile


Outrsource game development (4 months)

Responsibilities:
• implementing new features
• setting up UI
• creating level generation system

Technologies: Unity 2019, C#, Visual Studio, GitHub, SourceTree
Methodology: Agile