Position: Junior 3D artist
Category: Other
English level: upper
Years of experience: 0

Strong skills in creating low-poly, and high-poly 3D models, creating UV mapping, baking Normal Map in Maya. Experience in sculpting in Zbrush, retopology. Creating scenes and materials in UE4. Strong skills in creating textures in PBR technology in Substance painter, texture map correction in Adobe Photoshop, experience in creating clothes in Marvelous Designer. Creating scenes and rendering in Marmoset Toolbag.
Techical Support Engineer

• Deep diagnostics of the client issues via monitoring, logging, and tracking tools
• Communication with Sales, DevOps, and Development departments
• Identifying the bugs in the platforms, testing, and informing the DevOps and Devs departments to drive improvements
• Creating the tasks for the DevOps and Dev's departments and execution control