Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 6

Professional Experience

Aratog  (Aratog.com)   - gamedev product company, main product: MMO Astrolords: Oort Cloud (astrolords.ru)
Tech lead of the client team
Receiving project after a year of development by previous team (everybody fired) in devastated state and delivered project release in nearly 8 month. Saving game from cancelling and even got to Selected Projects nominee on Game Connection Europe 2013.
Fixed 5000+ bugs total with my team (Redmine stats), 3000+ by myself during 3 years
Refactored game with 250k+ lines of code. 
Leaded a team of 8 software engineers and artists.
Made a full-scale MMO-game client “thick” by implementing game logic on a client and reducing required bandwidth 99% or more.
Made realtime online PvP battle (6v6 max) that turned to cybersport.
Developed and supported MMO strategy game with 200k+ players total, 30k MAU, 3k DAU.
Managed to run rich graphics for that times on iPad2 (game won “Best Art” in Indie Game Cup at White Nights 2015), totally reimplemented 100+ UI windows for mobile.
Integrated the game to 10+ platforms, including Steam, IOS, Android, Cafe Bazaar(Iranian store) etc.

Patriotic games (now VISARTECH) - outsourcing gamedev company.
As a CTO lead a team of 5 software engineers and artists, some of delivered projects: 
“Don't kill the squirrel”(mobile), “XGalaxy” - RTS for web (lot of effects, pathfinding, pathtracking etc), “Assault of the racer” - racing PvP. Casual games as Flock Da Sheep, Angry bombs etc) 
Fair golf simulation library for indoor golf.

Other
Started career by creating and selling MadArrow flash game by myself in 2012. Made neural network AI for a desktop game (Stone Age by Bernd Brunnhofer) as a hobby development.

Competitive programming: Top 1% at Google AI challenge (Fall 2010, Planetwars) , 1st place at The Game Hackathon (spring 2013) from Nravo, sponsored by Unity. 
Hobby interests in computer vision - made realtime body&ball tracking and hand tracking for kinect.
6 years of Development: Mobile and desktop games. 
3 years of Project & People Management: teams 5-8 people
Methodologies: Waterfall, Agile, Scrum
Languages: C#, JavaScript, Objective C, Cg, ActionScript3 etc.
Dev Tools: Unity3D, XCode, GameSparks, Photon, MS VS, MonoDevelop, git, svn
Databases: SQL, MongoDB
Management Tools: Jira, BitBucket, Redmine
Platforms: Windows, MacOS, iOS, Android
Unity certified developer (certification lookup link on req) 
Competitive programming: Top 1% at Google AI challenge (Fall 2010, Planetwars) , 1st place at The Game Hackathon (spring 2013) from Nravo and Unity.
Want to develop something to be proud of. 

Prefer product companies, but interested in both. 
Prefer fulltime but again interested in other options.
Will not consider offers without salary but with generous % in distant future.