Position: C++ Developer
Category: Unity
English level: upper
Years of experience: 1


Arenarts (Commercial since 5/2023)
Worked with UI systems and Networking, developed inventory and weapon system. 

Miramixi Storyteller (Commercial since 12/2022). Developed ingame level editor with procedural generation of terrain and foliage, drag-n-drop to place objects on map, interaction with objects on map, ability to transform them on runtime 

Rift. My pet projects with different mechanics. During developing it I worked with vehicle setting and interaction, shooting and weapon pickups prototype, interaction with level, simple building system.

ShootThemUp, simple shooter, made using Epic Games assets, during the course on Udemy. During this course worked with AI, UI, sound etc..