Position: Unity Dev/Team Lead
Category: Lead
English level: intermediate
Years of experience: 11

• As a Lead:
- Got rid of the parallel inheritance hierarchies smell after amounts of game modes
increased
- Transferred the project from Uniject to Zenject dependency injection framework
- Introduced Unit Tests using NUnit and Moq
- Established everyday stand-up meetings
• As a Developer:
- Migrated the project from SVN to Git (GitLab)
- Established the practice of code review
- Implemented:
 - Big part of the game UI
 - In-app purchases and developed Store UI
 - Friendship system & Global/Private chat
• Unity Development Lead (4+ years)
- Leading a cross-functional team of developers, QAs, artists, and a game designer
- Mentoring, managing, and regularly reviewing team members
- Project managing
- Release planning
- Code reviewing
- Holding everyday stand-up meetings as well as planning and holding feature ones
- Administrating Jira/Confluence/Slack/GitLab applications
- Participating in the hiring and interviewing processes of developers, game designers and QAs.
• Unity Developer (5+ years) 
- Participated in 7 projects of different scale from scratch to release on mobile and desktop platforms
As I’ve been working on a managing position for more than 4 years, I’m searching for a leader role. Remote one is preferred.
However, I'll consider developer position in the interesting project.