Position: Game engine programmer
Category: C++
English level: upper
Years of experience: 3

1. Unreal Engine (for PC multiplayer shooter):
    - deep work with renderer: couple of shadows/lighting optimizations, implement some advanced techniques;
    - game build profiling (renderer performance);
    - create and manage gameplay C++ components;
    - experience with material editor.
2. Create 3d gamblings using OpenGL (Qt) and WebGL (QML) for Raspberry Pi platform (includes large textures and skeletal animations).
3. Implement Unity (Cg) shaders for texturing optimization.
C++, Unreal Engine 4
OpenGL, DirectX 11, WebGL
HLSL, GLSL(GLSL ES), Cg (Unity)
Qt
physical and math skills
Git, SVN, Mercurial, JIRA
Game development prefer (graphics and rendering).
Long-time projects.
Tasks with mathematical background.
Professional growth.
Flexible working hours.
NO relocate. NO remote.