Position: Producer
Category: Project Manager
English level: fluent
Years of experience: 4

- in product company worked on new IP from pre-production stage
- in outsource company successfully managed 7 projects (2 of them lasted for over 1 year)
- developed production pipelines for the teams which didn’t have it and successfully implemented them, which helped to increase the effectiveness of this teams
- optimized onboarding process by implementing mentoring and developing clear communication map
- optimized process of estimating and scheduling tasks by implementing the technique of three-point estimating and simplified planning poker
- successfully solved conflicts between project lead and team members
- successfully solved controversial issues with clients concerning budgets and deadlines
- 2 times participated in conferences as speaker (Games Gathering, Lviv Game Dev Conference)
Most relevant experience: 
- 5 years in game development, 4 years of experience as producer (at first only for art, later with cross-functional teams) 
- being a part of outsource team, I worked on multiple AAA game projects of different types, scale and duration (Microsoft Flight Simulator, CoD: Black Ops 4, CoD: Cold War, Horizon Forbidden West and some other which are under NDA)
- as associate producer in product company worked on AAA game on pre-production stage and helped bringing it to production
- experienced in managing different types of teams: cross-functional (consisting of designers, engineers, QAs, artists) which worked on particular game features and functional (i.e. consisting only of 3d artists or narrative designers), teams consisting of people of different nationalities where English was main language.

Main responsibilities: 
- managing multiple teams on AAA-projects - altogether up to 25 people
- developing and improving production pipelines, establishing comfortable working climate
- creating schedules and milestones for projects, filling sprint boards
- monitoring and planning capacity of teams, monitoring project schedule
- risk-management 
- checking the compliance of the tasks with the specification and ensuring assets are delivered on time and to the highest possible quality (when working in outsourcing)
- day-to-day communication with teams, external partners to ensure that everyone is aligned and that all information is up-to-date

Technologies used: 
- Unreal Engine 4, Unreal Engine 5, Maya, 3ds Max, Substance Painter, Perforce
- Tracking systems: Jira, Redmine, Hansoft, Shotgun, MS Project
- Documentation: Confluence, Miro
Looking for new opportunities as Project Manager /  Producer preferably in product companies related to game development or AR/VR technologies (but open for other opportunities as well).