Position: Team Lead/3D lead
Category: Unity
English level: upper
Years of experience: 8

I led and coached a team of 20+ multi languages 3D artists
Tought own student and had a chance to provide them job where they succeded.
Джековна Лейла, [3/29/2023 5:40 PM]
SENIOR TECHNICAL CONSULTANT AT ORACLE
2020-2023 
I developed, organized and implanted 3D pipelines. I managed to
make an effective cooperation with a technical team. I took a part
at making 3d assets personally as well.

Джековна Лейла, [3/29/2023 5:40 PM]
ART LEAD/MANAGER AT ALL3D
2017-2020 
I grouped more then 25 artists under my lead, I checked, trained and
onboarded them. I was responsible for making both art and technical
reviews. I developed pipelines and accomplished the projects for
different clients such as Vispring (a famous manufacturer of beds,
matrasses, headboards, etc), Cylindo (3D commerce company),
A Home Depot Company (blinds) and many others.

Джековна Лейла, [3/29/2023 5:41 PM]
CITY ISLAND AND COOKING SIZZLE, MASTER CHEF
2019
I was a lead to an artist department. I controlled task management,
art quality and technical compliance.

Джековна Лейла, [3/29/2023 5:41 PM]
MARY’S LIFE. A MAKEOVER STORY
2019-2021
I was responsible for testing and hiring 3D artists for the project.
Later I took a lead over art and technical control of the artists I hired.

Джековна Лейла, [3/29/2023 5:41 PM]
BATTLEDAWN 2
2021-2022
I took a lead over a team of 3d artists. I brought the part of the
production entrusted to me to the release. I was doing technical
review of topology, UVs, texture sets and control of art compliance.

Джековна Лейла, [3/29/2023 5:42 PM]
IT STEP SCHOOL
(2015-2017)
Teaching 3DsMax+Vray\Corona
Teaching additional tools such as Substance
Painter\Marvelous Designer
Reorganise of teaching process for 3dsMax course

Джековна Лейла, [3/29/2023 5:42 PM]
3D ARTIST AT BED BETH AND BEYOND
(2015-2017)
Making low poly assets for our engine
Making high poly assets for visualising

Джековна Лейла, [3/29/2023 5:42 PM]
TECHNICAL DESIGNER AT FOP “MARKUS”
(2014-2015)
Designing kid’s areas and tools
Designing sport areas and tools
Visualising products
Passion to what we do, healthy society inside company and work is well rewarded.