Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 1

Programming languages:
    - C# (main)
    - C++

Game engines:
    - Unity3D

SDK:
    - PlayFab
    - Zenject (DI)
    - DOTween
    - Entitas (ECS)

Source version control:
    - GitBash
    - Fork
    - GitDesktop

Operating Systems:
    - Windows
    - Linux (Debian 11)
    - Android

Other:
    - Miro
    - Figma
    - YouTrack

Understanding of SOLID, OOP, DOD principles.
Have experience in optimizations, knowledge of computer components (low level), OOP and DOD design.

As a member of a professional team was responsible for: 
    - Implementing new features into several projects;
    - Maintaining and refactoring existing systems;
    - Optimizing CPU/GPU/RAM/Memory usage; 
    - Assembling games from scratch to release.

Main technologies: 
    - C# (6 years)
    - Unity3D (3 years)
Mainly targeted on PC gamedev and/or graphics-related programming, high-performance systems.