Position: 3d artist
Category: Unity
English level: intermediate
Years of experience: 0.5

The first time I opened Maya was three months ago. Since then I have been learning 3D every day. On the first day, I couldn't even make a simple heart. Now I can make an asset from beginning to end and assemble the scene in a Unity. 

On the Coursera, I took two courses from the Michigan State University:
1) Low Poly Art For Video Games
2) Current Gen 3D Game Prop Production
I work with Maya Autodesk. I am mainly engaged in the creation of 3D models, props, assets. If necessary, I can make a rig and a simple animation.

I have basic sculpting skills in Zbrush. I bake a maps using the Marmoset Toolbag program. Texturing in Substance Painter. 

Working with Unity: importing low-poly models, maps, animations; creating materials and prefabs; scene assembly, scene lighting (including the use of hdr in skybox); work with simple scripts.

No experience of working on commercial projects in the field of game dev or 3d.

Prior to that, I had experience working as a designer-printer. My job was to work in programs such as Photoshop, Adobe Illustrator and Corel (I also learned these programs on my own).
I learn quickly, assiduous, hardworking.
Looking for a job or internship Junior 3d artist. 

I want to create games in a big studio or indie studio. The main thing for me is the project and tasks. I want to improve as a 3d artist. It would also be very interesting to gain experience as a level designer.