Position: Game Designer
Category: Unity
English level: upper
Years of experience: 5

Throughout my career, I have gained extensive experience in game development, from game concept to full release. This has entailed collaborating with various departments and specialists across all stages of development. As a result, I have successfully assembled and mentored a team of game designers from the ground up, achieving high levels of performance.

Moreover, I have been actively involved in the product planning process, utilizing my expertise in design to contribute to the strategic direction of projects. This experience has equipped me with the skills necessary to manage cross-functional teams and ensure effective collaboration to achieve project goals.
Hi there! With 5 years of experience in game design, I've primarily worked on casual games such as HOPA, time management, and simulators. I've also served as a Team Lead within our Game Design team. My focus is on system design, live operations, game documentation, and technical game design. I'm deeply experienced in mobile game design and enjoy tackling complex design challenges with cross-functional teams.

In my work, I prefer active participation in the team process and strive to achieve better product performance. My goal is not only to complete standard tasks but also to seek creative solutions to non-standard problems. I am committed to building effective relationships with colleagues, which enables us to work synergistically and achieve high results. Teamwork is a source of inspiration and satisfaction in my professional activity.
Outlined below are my professional expectations:

1. Collaborative involvement in product development across all stages of the project lifecycle.
2. Streamlined and transparent development and management processes.
3. An open leadership position that values feedback, fosters career growth, prioritizes project and team needs, and promotes a positive work culture.
4. Competitive compensation.
5. A work-life balance that aligns with industry standards.
6. A non-toxic work environment

Furthermore, I consider non-monetary benefits and access to cutting-edge technologies to be additional assets to a prospective role.