Position: Manual QA Engineer
Category: QA
English level: intermediate
Years of experience: 1.5

Experience of leading a team of  testers and training two QA intern. Working on three different game projects, including activities for project release on production.
Planing and testing of a new clan wars mechanic and functionality.

Certificates: QA Manual Course, Hillel IT School
Experience of social WEB games testing and API testing. Good team work with PM, Developers, Game Designers, and Community Managers. Participating in Agile process (daily scrum meetings, planning, requirements analysis, retrospectives, etc.). Using a Git (Sourcetree, TortoiseGit) and GitHub for version control. Using a FlashDevelop, Redmine, Trello, Slack, developers and QA tools in daily work. 

Creating and working with some test artifacts: Test plan, Test case, Test suite, Bug reports etc. 

In manual testing performing a both major test types — functional, and non-functional (UI testing, Localization testing, Usability testing, Cross-browser testing, Testing game balance) in all test levels. Also performing smoke, sanity, re-testing and regression testing.