Position: Unity3D Developer
Category: Unity
English level: upper
Years of experience: 4


Having worked as a developer for over 10 years, initially as a full-stack PHP developer for 7 years and later as a Unity Developer for 3 years, I have always had one goal: to write robust code that is easy to understand. I have applied this principle to all the projects I have worked on, ranging from 2 casual games to 3D real-time multiplayer games.

In every game, I am keen to build a solid architecture that is both extendable and maintainable. To achieve this, I make use of the latest technologies in game development, such as Zenject, UniTasks, and GoF design patterns.
I'm not interested in AR/VR projects