Position: Дизайнер ігор / Game Designer
Category: Unity
English level: intermediate
Years of experience: 2

I released several hypercasual products in which more than 10,000 people lost, the product I have been working on for the last 8-9 months will be released in the near future, I believe and hope that this product will occupy a large place in the Google Play and App Store charts
He started his journey as a freelancer, and on small hyper-casual projects. Performed the duties of a game designer, pitched docks, wrote a game design document, searched for refs, analyzed the market, communicated closely with the team, supported the product from the beginning to the release. Also worked on the idle tycoon project in a team of 30 people, engaged in more voluminous work, prescribed features, monetization, balanced the draft economy, gave feedback and everything a game designer should do
I want to work for a friendly and creative team that knows what it wants to create and what result it wants to get at the end. In my opinion, the team is the most important thing needed for high-quality and productive work