Position: Game Designer
Category: Unity
English level: intermediate
Years of experience: 4

Publishing a hyper casual game (as a Unity 3d developer)
Game release in Hidden object genre (as contetn game designer)
Managing midcore game at all stages of development (as game designer)
Creating and releasing a visual novel (as a game designer)
Creating economy/balance/features for a collectible card game (as game designer)
• Game Designer 
(jun 2022 - mar 2023)
Ancient Gods - Collectible card game
- Market and competitor analysis;
- Development of gameplay and game mechanics; 
- Designing the economy, balance and monetization of the product;
- Writing game documentation;
- Creation a development pipeline;

• Lead Game Designer
(nov 2021 - mar 2022)
NDA - Top down shooter/visual novel 
- Creating a game concept;
- Development of a variable storyline;
- Calculation of the balance;
- Creating a prototype;

• Game Designer
(nov 2020 - may 2022)
Mystery Matters - casual games
- Directing quests, creating game locations, 
scenarios, and characters;
- Building a vision of the game;
- Creating new game mechanics;
- Project team management;

• Quest Designer
(jul 2019 - nov 2020)
Mannor Matters - casual game.
- Customize the behavior of game characters and the environment;
- Assembling quests and dialogues;
- Distribution of tasks between 
departments;

• Technical Game Designer
(may 2018 - jun 2019)
Hyper casual game/quizz game.
- Development of game mechanic;
- Creating levels;
- Building prototypes;