Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2


My responsibilities:
- Created 3D Hyper‑Casual and Mid‑Core games for Android/iOS from scratch to release.
- Implemented core gameplay.
- Communicated with the team to make clean all project details.
- Refactored code of other programmers.
- Iterated released projects.
- Cooperated with other programmers to boost project development.
- Games optimization for Android.
- Advertisement and analytics SDK integration.
- Worked with UI.
- Worked with Git/Tortoise and such Unity plugins as Odin Inspector, Zenject, and Addressables.

Projects I worked on:
- Runner game with obstacles and character state changing by hold input 
(animated/ragdoll) and enemy bots with different difficulty levels.
- Tap to move input the runner game with obstacles and the scripted 
enemy bot
- Shooter game with the dead-eye mechanic
- Mesh-slicing game
- "Spiral Craft 3D" inspired game
- "Stone Miner" inspired game
- Racing/shooter game with different types of state machine enemies 
and boosters. Also, the mobile optimized building destruction system, the editor tool to create destructive buildings.
- Strategy/constructor game with state-machine characters, adaptive enemy difficulty, drag and drop control and editor tool for enemies and level editing. (Available on Play Market "Mutant Battle Simulator")
- Racing game with various mini-games. (Available on Play Market "Ragdoll Car Stunt")
- Farming game with workers allocation and buildings upgrade system. Additional features: drag-and-drop workers control and offline income system.
- io-type game with drag input to move and release input to act input. The game features: game-during progression, state-machine enemies, the dynamically changing game area, and different enemy skins. (Available on Play Market "Run'N'Bomb")
- Implemented some - Implemented some features for the fighting game such as: a character customization system, UI manager for convenient UI elements usage, audio manager for various game situations and VFX manager. (Available on Play Market "Medieval Clash")
I am looking for a full-time job in a company or a team with affable colleagues and active feedback. To work on projects with interesting mechanics and to improve my hard and soft skills.