Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 1

Thanks to my extensive years of holding leadership positions in the restaurant and hospitality sector, I have honed sophisticated soft skills, including:

- Effective Time Management: I excel in efficiently managing my own tasks as well as those of my subordinates, ensuring optimal productivity and workflow.

- Clear Communication: I possess the ability to articulate actions, decisions, and tasks across various levels of both vertical and horizontal work relationships, ensuring effective understanding and collaboration.

- Problem Solving in Unconventional Situations: I am adept at finding innovative solutions when faced with unique challenges, leveraging my experience to navigate through non-standard scenarios.

These acquired skills, along with those that will continue to develop, will undoubtedly contribute to my growth as a specialist in the field of 3D.
Currently, I possess strong skills in:
- Searching for references and their implementation into the project;
- Creating high-poly, mid-poly, and low-poly models based on given concepts, along with the necessary poly count optimization;
- UV unwrapping and optimization;
- Model baking;
- Model texturing. 
   Also, I have valuable experience working on a game level in UE5 as part of a team of senior 3D modelers. My tasks involved shaping the concept and lore of the game level, its architecture, and its environment. 

   In my ongoing activities and future prospects, I am dedicated to honing my skills in modeling hard surface objects, as well as in the creation of concepts of such objects.

   Future plans: I am particularly drawn to engaging in level design, including the logic of construction and the immersive in-game narrative that is conveyed through the environment. That's why my self-directed learning currently revolves around studying architectural history and mastering Unreal Engine 5.