Position: Junior Unity Developer
Category: Unity
English level: upper
Years of experience: 0

Have own implementation of ScriptableObject based inventory and dialogue system.
Working on 2 own projects. First is simple casual game, close to release, where you need to jump between buildings. Second is gacha/tower defense where each tower has unique skill. Used some of Unity built-in cloud services e.g. Authentication, Cloud Save. In future I want to make some really interesting MMO with unique mechanics.
In my position, I expect to mainly work with code based stuff, however, if needed I can do other kinds of jobs like UI/UX, shaders or something, but definitely not with 2d drawing/3d modeling.