Position: Junior Software Engineer
Category: C++
English level: upper
Years of experience: 0.5


I'm 3D artist, currently working at Wargaming Ukraine. Have more than 2 years of experience + freelance.
I participated in full cycle of 3D props development:
- Blockout, concept
- Modelling (Lowpoly, Highpoly)
- Texture maps baking (AO, Normal map, etc.)
- Texturing (Substance Painter, Photoshop)
- Final in-engine setup(LODs, in-house engine, UE4, UE5)
Also I was working as a Level Artist:
- Props placement, terrain deformation, work with texture atlases, decals, composition
- Cooperation with Game Designers and Level Designers
- Optimization (Memory leaks, bug fix, planning etc.)

My projects include World of Tanks (bot PC and console) and unannounced AAA project.