Position: Games & software developer, C++ (JS/Obj-C/Java) programmer, Project Manager, CTO
Category: Unity
English level: upper
Years of experience: 11


Creating games: 
for Windows / iOS / Android. Single and multiplayer. On Unity, Marmalade, cocos2d, cocos2d-x, HeroEngine, Box2D, CEGUI, Ogre3D, Photon, Quazal Rendez-Vous, OpenGL, Direct3D, Quake Engine + any other engines.

Programming languages & technologies: 
C++ (14 years), STL, MFC, GDI+, Marmalade libs, Win32 API, WinServices, Prof-UIS, Xtreme toolkit.
iOS/Mac: Objective-C (4 years), Objective-C++, Cocoa, iOS SDK.
Web: JS (8 years), JQuery, PHP (3 years), HTML, CSS.
Java/Android: Java (5 years), Android SDK, JSP, JSF, Applets, Swing, Java2D, JDBC.
DB: MySQL (12 years), SQL, ODBC, ADO.
Net: TCP/IP, UDP, HTTP, REST, FTP, XML-RPC, JSON-RPC.
Other: C# (0.5 y), Node.js (1 y), Python (1 y), Lua (1 y), C, HSL, MS VB6, VBA, Fortran.
IDEs: Visual Studio, IntelliJ Idea, XCode, NuSphere PhpED, Android studio, Unity, PyScripter, QDE.
Design tools: Photoshop, Illustrator, CorelDraw, 3ds max, Texture Packer, Spine.
Configuring servers: Debian, Proxmox, Apache, Tomcat, MS IIS, MySQL Server, Kerio Connect.

Management: Small teams management at all stages of game development (8 years). Agile & scrum mastering. Finding and managing a work of freelancers, artists, animators, soundmen, voice talents.

Good game-dev experience, mostly mobile apps.