Position: 3D Artist
Category: Unity
English level: basic
Years of experience: 3

Complete  model creation pipeline: sculpting, modeling, retopology, UV, baking, texturing, render.
Creation of lowpoly and highpoly models
Create UV for Models
Modeling in 3d Maya
Sculpting in ZBrush
Baking texture maps in SubstancePainter
Retopology in Maya, retopology for animation
Texturing in SubstancePainter
Skinning in 3d Maya
Rigging 3d Maya (Human IK)
Animation 3d Maya (retarget)
Render in Marmoset Toolbag
Preview in After Effects