Position: QA junior
Category: QA
English level: intermediate
Years of experience: 0.5

SKILLS
• Desktop application testing;
• Mobile application testing;
• Web testing;
• Documentation testing (eng, ru and ua language);
• Testing without requirements;
• Requirements analysis;
• Reporting bugs;
• Test design;
• Bug Life Cycle;
• Terminology in STLC and SDLC;

ADDITIONALLY
• SQL – confident;
• CI\CD – basic;
• API\REST –confident;
• HTTP – confident;
• Bash – confident;

TOOLS
• Postman and soapUI;
• Office suit;
• Jira and Mantis;
• Android studio (sdk) +android debug bridge (adb) and
• Genymotion;
• DevTools;
• Confluence;
• TestRail and TestLink;
• Browserstack;
• Figma and PerfectPixel;
• GIT;
• Fiddler;
BEST FRIENDS
This is a cross-browser online store where you can buy
everything for your pets, create your profile and keep up with
new promotions. I worked without requirements and used 2
techniques "Ad-hoc Testing" and "Exploratory Testing". I had to
write a test plan, test cases, checklist and bug report. My main
tasks were site design, functional and non-functional parts of
the site. I tested banners, product photos, buttons, forms, font
and text size, looking for errors in words and any design related
errors (GUI). For the functional part of the site, I used
functional tests such as: smoke test, critical path test,
advanced, positive, negative, technique builder test, and new
feature testing). For the non-functional testing, I used tests
such as: compatibility, localization, globalization, recovery, and
usability.
DESKTOP GAME IS COUNTER STRIKE GLOBAL OFFANCIVE
It was a cross-platform game. I was a Beta tester. I conducted
different tests: smoke, system, critical path, extended and new
feature, GUI, globalization, installation \ uninstallation,
security, recovery and configuration.
HYBRID AND NATIVE MOBILE APPLITACION
Hybrid apps BOLT FOOD:
The app was of the hybrid application. I was a Beta tester. I
used different tests: smoke, system, positive, negative,
useability, installation, globalization, interrupt, GUI, recovery,
compatibility, new feature, critical path, extended. I did
technique of the test design, such as: equivalence partitioning
and boundary value analysis.
Native game app DEAD TRIGGER 1:
The app was of the native application. I was a Beta tester. I
conducted of the functional tests: smoke, system, critical path,
extended, positive and negative. I used of the non-functional
tests: installation, interrupt, usability, compatibility, GUI and
recovery