Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 4

1. The fact that I was able to quickly get into big-scale project with complex, legacy codebase without any commercial experience and to become an important employee of my company despite of the fact that at that time I was still finishing my graduation project for Master's degree.
2. Was a key member of a small team, which created a big and complex 2D survival/adventure game from scratch.
I am a passionate game developer from Kyiv, Ukraine. Have 3.5 years of working experience in the game industry. 

Was involved in the development of a minecraft-like game with a multi-million audience worldwide mainly using Unity 3D engine and C# programming language. Took part in several activities, such as:
- adding new features;
- bug fixing;
- optimizations;
- ads and analytics integration.

Was a key team member responsible for creating a new 2D survival/adventure game from scratch. Was responsible for:
- developing game world rendering system;
- developing GUI;
- gameplay programming.

Qualifications:
- C#
- Unity
- Integration of different SDKs (advertising, analytics) of such providers as Appodeal, Google Ads, Firebase, Fyber, etc.
- Experience with HLSL shaders
- Some experience with Java, JavaScript and React
- Used several Unity plugins (e.g. TextMesh Pro, Native Plugins from Stan's Assets)
- Git. Mostly GitLab with the use of Sourcetree client and built-in functionality of some IDEs
- Used different IDEs, such as: Visual Studio, Android Studio, Xcode, Rider
- Used Jira, Slack for cooperation
- Have some knowledge in several branches of math, such as trigonometry, geometry and linear algebra
- English (intermediate)
Want to be able to work alongside professional teammates, create interesting (in terms of development) and fun (in terms of gameplay) games. Don't want to take part in the development of casino-related games.