Position: Trainee/Junior Unity Developer
Category: Unity
English level: intermediate
Years of experience: 0.5


I  created several games with Unity and took several courses. List of games I created and their brief description:
- Space Confrontation - a 3d game in a space setting, where your ship flies along a predetermined trajectory (using the Timeline) and you have to avoid obstacles and destroy enemies;
- Rocket Landing - 3d game where you have to fly from one point to another avoiding obstacles;
- 3d Action RPG - Prototype 3D game where basic movements, attacks, system hp and enemy AI are implemented;
- 3d Point&Click RPG - Prototype top view 3D game with mouse control. The game features enemies with primitive AI that chase and attack the player. NavMesh is used to avoid obstacles by the player and enemies;
- 3d Platformer - simple platformer with point system and some movable obstacles;
- 2d Platformer - same, but 2d and levels are builded with tilemap;
- 3d arcade karting - 3d racing with split-screen system (if you play on keybord and gamepad at the same time);
- 2d Action RPG - 2d top view game. It has two types of enemies (ranged and melee) with basic AI logic, they will chase and attack the player. An inventory system is built into the game, after killing enemies, items fall out of them that can be picked up and used. There are 3 types of weapons: sword, bow and mace. Archery requires arrows in inventory. Enemies can also drop food that restores health after being eaten. Level builded with tilemap;
- 2d Roguelike - top-down 2d game with procedural level generation. at the beginning of the game, the player enters a random seed, after which a map will be generated. The player must find the key and go through the door to advance to the next randomly generated level. The game is turn-based, it has opponents, a health system and a points system;
- 2d Turn-Based RPG - A 2D turn based game where the player must choose one of the actions each turn (for example hit, heal or fireball). The enemy also randomly chooses an action, the lower his health, the more likely he is to choose a heal;
- 2d Farming - primitive 2d farm simulator. The player must buy seeds, which he will later plant and water. In order for the plants to grow, you need to skip days, if they are not watered, they will disappear. After full maturation, crops can be harvested and receive money for which new seeds are bought;
- Tower Defence - classic td game where enemies follow a certain trajectory.
All of them you can see on my GitHub.