Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 1


I have been developing casual games on Unity for more than a year, simultaneously studying C# and engine features. During this time, I was able to bring the project to a release state from scratch, having gone through the entire pipeline of mobile game development.
During the work on the project , I was engaged in:
- Development of application architecture and interaction of components;
- Writing game logic and game mechanics;
- Drowing, layout and optimization of UI;
- Creation and import of 3D models, customization of materials and shaders, texturing;
- Adjustment and optimization of scene lighting;
- Creation and adjustment of effects and particle systems;
- Adding and configuring animations;
- Creating sound effects and integrating them into the game, as well as creating musical accompaniment;
- Integration of UnityAds services.

I spend my free time pumping programming skills and studying technologies in Unity and .Net. I like to solve puzzles on codewars and watch tutorials. I read the books "Clean code" and "Grok algorithms".
I like to study new technologies and dig into documentation.

I want to find a team of like-minded people who love games with the same passion as I do and in which I will be able to upgrade as a programmer and contribute to the creation of cool games!)