Position: 3D Artist
Category: Artist
English level: intermediate
Years of experience: 0.5


In free time work as 3D asset artist at develop of Indi-game.
I got experience in teamwork, impruve my comunication skils, applied strong problem-solving skills, work in full pipeline and preparing game-ready models for Unreal Engine. 
I Have skiil in low- and high-poly modeling,  uv-maping, Texture Baking, PBR texturing, know how to make LODs for assets. Can make 3D models accurate to reference
I want to countinue improve my skills at more complicated project and receive a decent reward for my work
Mainfully interesting into hard surface modeling. 
I will not refuse to master the skills of stylized hand-painted texturing, rigging and character animation
At the moment, I am less interested in sculpting