Position: 3d Artist, Tehnical Artist
Category: Unity
English level: pre
Years of experience: 2

Total job experience is about 2 years. My aim is to create quality graphics, improving my professional skills and learning something new from each of my tasks. I worked as an environment artist, a technical artist. I am Fast-learner, self-motivated and creatively minded. I am able to work in a team environment and in multi projects. I have good communication skills to maintain good relationships with office staff, community leaders and co-workers.
SKILLS
• Hard surface poly modeling Environment, Props and Vehicle.
• Retopology concept sculpting into proper topology.
• Painting photo-real textures developed from photo projections,
Vehicle/asset damage texturing.
• Highres to Lowres optimization for Render.
• Deep understanding of color, perspective and composition.
• High attention to detail and quality.
• Setting up objects in Unity, UE5

SOFTWARE

• Maya
• ZBrush
• Substance Painter
• Marvelous Designer
• Photoshop
• Unity
• Fusion 360
• UE4