Position: Game Designer
Category: Unity
English level: upper
Years of experience: 2.5

On the released project designed major new features such as player competition, decoration metagame and battle pass. Project Revenue, ARPDAU after these changes increased by 20%.
I'm a Game Designer with 2+ years of experience. I worked on projects including the Top-100 Grossing mobile project. 


I have wide gaming experience in different genres of casual, mid-core mobile games, as well as PC/console RPGs, strategies, shooters, MOBAs, etc. 
I also had a developer technical background (JavaScript) and worked in Unity engine.



Main skills and responsibilities:

- Feature owner.

- System design.

- Writing and maintaining game design documentation.

- Market and competitors Analysis.

- Analytics and core metrics.

- Initial adjusting of game balance, economy and monetization.

- Setting up scripts, configs in the engine (Unity).

- Making UX/UI mockups.

- Setting tasks for technical and art specialists.
I am seeking an opportunity that presents a challenge, allows me to showcase my abilities and offers a conducive environment for my professional growth.