Position: Gameplay/AI programmer
Category: Unity
English level: fluent
Years of experience: 3

Actively participate in game jams on a regular basis, showcasing creativity, adaptability, and rapid development skills.

Have 4+ years of experience as a full stack developer(Android Studio, Xcode(IOS), SpringBoot)
SKILLS:
Languages: C#, C++, Java, JavaScript
Engines: Unity
Design: OOP, SOLID, MVC, MVVM, IOC
Frameworks: Android Studio, SpringBoot
Databases: MySQL, SQLite, MongoDB, Amazon RDS
Math: Linear Algebra, Vectors, Matrices, Quaternions 
Data Formats: HTML, CSS, JSON, XML, CSV, YAML
Tools: Git, Jira, Confluence, Trello


PREVIOUS GAME PROJECTS

«Winds Of Venture»								        2022 - Current
Strategy, Economic simulator
- Developed an economic system: Developed a complex system that simulates an economy, taking into account various factors to create a realistic and dynamic environment
 - Designed and implemented cities behaviors: Developed rising or falling based on their economic activity and existence of various states and random events
 - Created a pathfinding algorithm: Implemented a pathfinding algorithm that finds the shortest and most efficient route for units to take
 - Implemented unit movement and navigation: Programmed units to move through the game world, navigating obstacles and finding the most efficient routes to their destination


«Deadly Dead Death» 								         2022
2D Role-playing card game for Android devices.
- Designed and implemented the fundamental gameplay mechanics Designed and developed an architecture
- Developed an efficient and reliable system for managing game data, utilizing best practices for data usage and designing optimal data structures
- Successful implementation of system for saving and loading game states
- Analyzed code and presented technical optimization options. Coordinated efforts of the team including engineers and artists 

«Bounty Hunter»								         2021 - 2022
3D Stealth action
- Developed AI using behavior tree
Implemented stealth mechanics: hearing, sight
- Coordinated efforts of the team including programmers and artists
- Analyzed code and present technical options

«Dungeon Survivor»							         	         2020 - 2021 
2D RogueLike RPG where a player tries to survive in the dungeon as long as possible.
- Designed and developed AI
- Implemented procedural generation of rooms
- Created UI