Position: Project Lead, Product Owner
Category: Product Manager
English level: upper
Years of experience: 5


Held continuous search for product growth points, market analysis, and user behavior;
Created a product strategy based on user feedback;
Prioritized product needs (RICE, JTBD);
Kept in-order product backlog and sprint backlog management;
Controlled each stage of development (SDLC);
Developed and implemented marketing strategy, including SMM and advertising campaigns in Search Ads; 
Planned and managed the game budget;
Developed a process and culture code for the product team;
Prepared designs according to tech requirements of AppStore;
Managed accounts in AppStoreConnect and Google Developer; 
Integrated GA, Firebase, Google AdMob, AdAppodeal, Google Ads, and Google AdSense (AdWords);
Lead App Store Optimization, including research about keywords, visual optimization, and testing in metadata;
Read and SensorTower, app.checkaso.io;
At work I used Git, Miro;
Built an App monetization;
Closely worked with product analytics (MAU, DAU, WAU, LTV, NPS, etc.);
Integrated and had deep experience with analytics tools like AppsFlyer, Amplitude, and GA.

Main results in business
Defined and executed strategy for the mobile app experience from scratch based on market research;
Managed the evolution of Pixel Art Set;
Achieved ranking of the game TOP 1 in AppStore for specific keywords;
Picked up and crystalized a team;
Lead the team using the main Agile principles.