Position: Lead Unity3D Developer
Category: Unity
English level: upper
Years of experience: 11

- 12+ years of professional experience with web, mobile, online games, 3D graphics, UI.
- 5+ years of professional experience with C# Unity3D games development.
- 6+ years experience in development of 3D engines and graphical algorithms.
- Object Oriented software design and development.
- Invented VFX technology and registered US Patent - “Accelerated skin smoothing effect”
- Extensive use of version control, automatic build and bug tracking systems.
- Experience with 3D graphics systems, SDKs and Advanced graphics technologies. Practical appliance of 3D vector and matrix algebra.
- Experience working with 3D models and texturing authoring tools (3D Studio Max, Blender, Houdini, ZBrush, Photoshop, Substance Designer). Organized a 3D content making pipeline and developed tools to .
- Game-related experience - server side development, databases and writing Sql queries, experience working with crypto coins. Basic knowledge of Machine learning algorithms.
- Experience developing multiplayer games using Boost and Playfab.
- With a team I developed a 3D Engine that successfully was used in many games, one of them “Tanki Online” has been played by more than 30 mln. players in 10 years.
- I implemented more than 30 masks, advanced graphics effects, Android app version, masks editor in MSQRD startup, that startup was acquired by Facebook and I joined the Facebook team.
- At Facebook I ported MSQRD technologies to the in-house VFX authoring tool and 3D Engine, which were used in Facebook projects Instagram and Facebook App.
- At “Belka Games” company with a team I ported the Match-3 game “Clockmaker” to Unity3D, that game has been played by more than 30 mln. players (“Belka Games” has become a partner of the “AppLoving” platform).
- With a team I worked on the first version of the App Loóna. The app has gotten awards “Best App of The Year” from Google and “Apple Design Awards”.
Remote work