Position: Senior Unity Developer
Category: Unity
English level: upper
Years of experience: 6

Created under my lead:
- mobile multiplayer sports game about football
- PC fantasy racing game

Took a major role in development of:
- VR simulators of laboratories and production facilities
- mobile cards abd heroes game

Took a major role in porting:
- open world big PC game to PS4, Xbox and Switch with farming, trading, building, fighting etc
- leveled fighting-platformer game from PC to Xbox and PS4/5

Other experience:
- creation huge amount of different tools and utilities for developers, artifacts and game designers
- shader creation via shader graph and GLSL
- VFX and UI animations creation
- UI interface assembling 
- working on big projects with millions of users worldwide
I'm professional Unity developer with more then five years of experience in different game development areas: creating PC, mobile and VR games, porting to consoles and other inspiring products have been presented in my career. 

Also I have over two years as Unity Technical Artist/Designer, so I'm familiar with a big variety of stuff in unity engine.

Roles I have been into:
- Lead developer of small team (current role)
- Solo project developer
- Major developer in big team
- Mentor for newcomers 

Roles I'm interested in:
- Lead for a bigger team
- Tech Lead
- All roles in which I have been into also a good option for me

Roles to which I want to grow in future:
- Architect
- CTO

Technologies related to unity I have work with a lot:
- Zenject
- VContainer
- UniTask
- UniRX
- Mirror
- DOTS
- DoTween
- Addresses/Bundles
- Remote Config
- Cloud Build
- AdMob
- Shader graph
- a lot of other useful and cool stuff, which I just forget to mention 

Skills I have developed through my career:
- priority management
- business and client vision 
- task and project estimation
- requirements clarification
- documentation creation
- working in multi-cultural and multi-lingual team
- taking responsibility for major decisions 
- writhing clean, readable and efficient code
- following the SOLID, KISS, DRY, YAGNI etc
- using design patterns, with respect to their pros and cons
- using knowledge of algorithms and data structure in crucial parts of project

Areas which I would like to dig deeper and develop or improve my skills:
- team management and leadership
- big and scalable systems architecture creation
- patterns, algorithms and BigO understanding
Company with respect to employees and their work and life balance