Position: Technical Artist
Category: Other
English level: upper
Years of experience: 4


Games developer since 2013. Started at game industry from moding on "Source Engine" for Valve Game like "Half-Life 2, Counter Strike, Left 4 Dead". 

Worked on AAA-First Person Shooter, RPGs, Social Casino Games. Working with PC or Mobile Platform.
Basically I'm working with Unity Engine ( URP/ HDRP ), have experience with Unreal Engine 4/5. It's okay for me to work both of them.

Preferred works on position Technical Artist.
Have an experience on position programmer, environment artist, level designer.

My responsibilities : 
-Asset integration
-Work with Prefabs
-Rigging
-Skinning
-"Animator" development (mean "Unity Animator")
-Materials
-Scripts ( C# , Python , Blueprints)
-UI Markup
-Audio
-Profiling (work with optimization)
-Art Creation ( Modeling, Texturing, Baking, UVW)
-Level Design

I have some experience with Visual Effects like a Particle Systems / VFX / Shaders,
but its not my strong point.

Software:
-Maya / 3ds Max / Blender / Zbrush
-Substance Painter, Adobe Photoshop
-VSCode, Visual Studio