Position: 3d artist / Environmental artist / Technical artist
Category: Unity
English level: basic
Years of experience: 3

Creating game worlds with more than 3 years of creating game content as a 3D artist and 2 years of experience in creating game design in modern engines, as well as experience working with engines for web platforms
Full pipeline for creating ar / vr projects

From creating models to implementation and customization, creating materials, lighting setup and setting up scenes in graphics engines.


I have experience in modeling and digital sculpting.

High / low poly creation, retopology, map baking, texturing, rendering (Vray / real-time)

As well as the experience of creating both game locations and architectural and studio visualization in UE4 / 5

* creation of procedural environment generation

* work with lighting

* work with up-to-date tools for creating eco systems

* texturing landscapes

* work with scene optimization (profiling)