Position: Level Designer
Category: Unity
English level: intermediate
Years of experience: 3

I've worked live on projects such as Homescapes, Fishdom, and Gardenscapes in Playrix. After that, I received an offer from Joyvoo for the Level Design Team Lead position. My responsibilities in Joyvoo are the quality assurance of the levels, team cooperation, and regular feedback for the teammates on one of the closed projects that should be released on soft launch in 2022. Later I joined to product company Universe Apps where I worked as a Level Designer on the Solitaire TriPeaks Adventures. My responsibilities on the current project are level creation and design, apart from that part of my work is cooperation communication with game designers in order to improve existing levels.
Level designer with 3 years of experience. Worked on such casual games as Homescapes, Fishdoom, Gardenscapes in Playrix. I was engaged in the creation of new mechanics and their visualizations, levels design, game balance, difficulty curve optimization. Currently, I'm working in Joyvoo on another hyper-casual game Top Raiders as a Level Design Team Lead.
I expect to find an interesting project with ambitious and friendly people. A company with an excellent microclimate, which already has a list of high-quality and successful products. Company in which you can develop as a specialist, performing interesting tasks and taking courses to improve your skills.