Position: 3D artist
Category: Unity
English level: upper
Years of experience: 2

This is just my second year in a game industry, but I'm already feel confident enough with what I do.
I work with photoreal and stylized graphic, also can make procedural textures with substance designer, and lots of technical thing, like UVs, low poly modeling, retopology, baking and more.
I'm up for any size of the team. Ready to work from home, but I would prefer to work in the office.