Position: Unity3D Developer
Category: Unity
English level: fluent
Years of experience: 1

Wrote an air radar simulation software, with most of its calculations done on GPU, such as molecular dispersion, antenna beamwidth profile, an approximation of radar cross-section based on geometry and normal maps, doppler effect simulation. It's built on Unity with a custom rendering pass in the HDR pipeline. Results of the custom pass are processed in separate threads by optimized C code, which lets run two radar systems simultaneously in real-time.

Spent a lot of time debugging problems with Bluetooth LE connection (using hardware sniffer). Without prior BLE spec experience and little to no information available online, I had to figure it out on the spot, finding problems in all components of the system - our code (understandably), embedded device code (which we worked with), and also in Apple's framework code (most of which we were able to work around with).

Reverse-engineered game built on Mono to develop a set of patches used by mod developers to resolve conflicts between multiple mods running on the target machine. Patches are applied at runtime, using IL transpilers, with the major feature of them being able to patch the same methods multiple times without overwriting existing changes.
Vasyl holds over 6 years of commercial software development, having worked in many trades and fields of the industry: as a freelance contractor, as a part of a big and small team, as a lead/manager; working both remotely and full time in the office. While being able to get familiar with anything that the job at hand may have presented, Vasyl mastered technologies in areas such as 3D and 2D graphics, reverse-engineering, designing APIs, embedded development, wireless networking, and much more. Due to extensive knowledge, he has no problems picking up new frameworks and programming languages; an ability that lets one approach problems from an industry standards perspective, regardless of personal knowledge and preferences.

He was always interested in video games, considering it being an ultimate form of art, also being interested in game development. Having countless personal projects in both mobile and PC games (dating back to 2012) and simulation software, he is now ready to take on the commercial side of things hoping to find projects that he can put his passion and experience in.
While game development is preferable, I'm open to anything that revolves around 3D graphics. I find most of the fun in writing complex and challenging systems, and those are not exclusive to only games - simulation software is another good example, also some enterprise applications (like showcases or demos) are built similarly to a video game, therefore reaching a similar level of complexity (albeit on a shorter development period), which means that I would be interested in those as well.