Position: Unity3D Developer
Category: Unity
English level: intermediate
Years of experience: 2


Technologies:
Unity, C#, RESTful, JSON, CSV

Software:
Rider, Photoshop, Premiere Pro

Responsibilities:
Design and implement game core logic and additional features, mechanics in project, finding game problems solutions, coding efficient and understandable cross-platform C# code, bugs fixing;
Integrate and customize assets, third-party libraries and plugins, configuring 2-3D-models and animations, materials, shaders, effects, terrains, design adaptive user interface layouts in Unity;
Create reusable nested prefabs, tools;
Implement game shop integrations (In-App Purchases, In-App Advertising), shops as Google play, Appstore, Windows Store, Galaxy store (Sumsung), Huawei App Galary;
Support client side game architecture, saving user and game progress, languages localizations, mobile touch controls;
Used resources optimization, app size compression for cross-platform (PC, Android, IOS);
Development and build for PC, Android, IOS;
Graphical representation of possible game features, documenting changes and code.