Position: Level Design
Category: Unity
English level: upper
Years of experience: 1

Skills & Abilities:

Level Design (Designing gameplay of the levels, Concepting levels, creating blockout, white boxes, and final levels, selecting references)
Unreal Engine 5
Unreal Engine 4
Blueprints
Unity
Blender
Kitbashing
Base Texturing
Base Material creating
Terrain generation soft (Gaea, World Machine)
Level Design documentation
Version Control soft (Perforce, Git)
Issue Tracking System (Jira, Notion)
Soft Skills
Work experience:

Pixagon Games (unannounced project) FEB 2022 | TILL NOW
Level Designer

Tools: Unreal Engine 4, Unreal Engine 5, Blueprints, Blender, Terrain Generators,  Jira, Confluence, Perforce

RESPONSIBILITIES:
Creating, prototyping, concepting levels for PC and console multiplayer games with taking into account the thoughtfulness of the level design, performance, placement of game and interactive objects, and their balance. Thinking through the design of features tied to the levels and their creation using the blueprint system. Creation of a set of necessary assets for a level prototype. Documentation related to level design
Creation of game levels or scenes on game engines or in a 3D modeling program for multiplayer, single and co-op games on a PC or game consoles 

Not interested in gambling, hyper-casual and casual games.