Position: Strong Junior 3D Artist
Category: Artist
English level: intermediate
Years of experience: 1


I have experience working as a 3D artist in the GameDev industry for over a year.
Creating Complex Hard-Surface and Venicle models
High-poly and low-poly modelling.
Using ZBrush for the creation of high-poly details
UV mapping complex model with several texture sets.
Baking Texture Maps using Marmoset Toolbag and Maya
Creating Final Textures in Substance Painter
Getting interesting 3D projects. Gain commercial experience.