Position: Lead VFX Artist
Category: Unity
English level: upper
Years of experience: 8

I've trained and adapted a large number of VFX Artists, raised the level of visual effects in the company, improved existing ones and taking part in the creation of new tools for creating visual effects. Internal hackathon winner.
Been working 3 years on unannounced AAA title, made visual effects of varying complexity, worked closely with programmers and game designers. Now I've been working for 5 years in a mobile game company, making visual effects of varying complexity in different projects, building and developing a VFX department, working with programmers on the development of a proprietary particle system and other tools.