Position: Game Designer
Category: Unity
English level: intermediate
Years of experience: 1.5

Increase of players engagement (both for tutorial completion percentage and second day retention).
Formed a backbone of the game economy balance.
Creation of a fully functional complex IT-product (mobile, server, website and smart device) in extremely tight time bounds.
Proven strong mathematical thinking - research of multidimentional spaces that were seen in the scientific community of Ukraine.
Commercial expirience as a game designer: 
- game economy balancing;
- creation of the concepts and further implementation of the mechanics (via team work);
- analytic experience;
- UI/UX modeling;
- writing of design documentation, e.t.c.
 
Participated in the creation of a few small game projects - startups.

Experience in organizing the development process as a leader of group of seven students - SCRUM methodology.
Consulting three student projects in a matter of game design.

Several university-based full-stack project development cycles.
More than five years in development with C-like languages.