Position: Unity 3D Developer
Category: Unity
English level: intermediate
Years of experience: 2

Finished and released tower defense game "Incoming! Goblins Attack" for Android and iOS devices. I was responsible for prototyping the core mechanics, developing of tutorial system, implementing all the GUI stuff as well as developing bundle's system and editor extensions. After release of the game, the client asked to integrate social networking features and cloud saving via parse-sdk that were made in a short-period of time.
More than 2 years of experience in mobile video game development.
Languages: C# (3 years, Advanced), C++ (2 years, Intermediate), SQL (1 year, Basic)
Middleware: Unity 3D (2 years, Advanced), Unreal Engine 4 (Basic)
Tools: .NET, XML, JSON, NGUI, Prime31, Facebook, Parse, Game Analytics
Version Control Systems: Git, SVN, Perforce
IDE: MS VS2013, MonoDevelop
Development: Design Patterns, Dependency injection, IoC
Management: Scrum
- payment without delay
- payment in US dollars or at the current rate
- interesting projects
- project management with Agile and Scrum methodologies
- prospects for learning new technologies
- prospects for career development
- interesting and complex tasks