Position: Tech Lead Unity Developer
Category: Unity
English level: upper
Years of experience: 9

Modification and improvement of the engine (C ++) part. Animator / Time / Monobehaviour
Unity3D 3.x>2021
Development of complex Unity apps - PS4/Windows/MacOS(OSX)/IOS/Android
Experience managing a team of 8 developers
Development of complex native libraries for Unity Android ,iOS/ Mac os ( Widgets , Geo, Alert, Native UI , Video player etc..)
Experience with procedural meshes and complex geometry.
Development of extensions for the editor.
Development of shaders - cgFX (HLSL)/ GLSL. Fragment /Surf shaders
Advanced  math, linear algebra, trigonometry.
Setup CI/CD Jenkins/Unity cloud
English- B1 between B2
Publishing, configuring AppStoreConnect/GooglePlayConsole/GameCernter for MacOS/ IOS/ Android apps
Unity plugins: Cinemachine, Photon, Zenject, Entitas, UniRX, BehaviourTree, MapBox, ShaderLab, 2DToolkit, NGUI, IAP, Youtube, Pushwoosh, Facebook , Fabric, AppsFlyer, ChartBoost, A*Pathfinding ,WebUID and etc...

I have also developed exp with other engines
1)Android SDK - Kotlin/ Java - 3 years
2)Сocos2dx , CocosCreator - 2 years
3)iOS SDK - Objective C / Swift - 2 year

GIT / SVN / Jira / Confluence and etc..
20+ completed and published projects