Position: 3d artist
Category: Unity
English level: fluent
Years of experience: 0


-Experience with mobile game development;
-Ability to deliver high- and low poly assets;
-Ability to get the best results using normal maps and material usage;
-Good knowledge of ambient, normal and cavity map generation;
-UV Unwrapping and texturing of assets that will be used in game;
-Very good skills in Maya , Zbrush, Substance Painter, Marmoset Toolbag and Photoshop;
-Specific training in 3D Modeling and texturing for games ;
-Modeling 3D environments optimized for mobile devices;
-Adapting to various game styles (realistic, cartoon, etc.);
-Understanding of the game development process;
-Ability to receive constructive feedback from management, peers, and other creative sources;
-Passion and enthusiasm for videogames.