Position: Technical director
Category: Unity
English level: fluent
Years of experience: 11

Team leader / tech leader / principal / tech director since 2005 for 10 companies in 32 projects.
See my 3 free C++ and Assembly training courses on the "AlexanderSemenko" youtube channel with over 140 high quality videos
Alexander Semenko,
CTO/Team Leader/Architect/Senior developer of C++ projects for Windows/Linux/Mac

Kyiv, Ukraine; age: 47

Expert of game development teams creation.
I'm Authorized Unreal Engine Instructor.
Looking for techdir / teamlead position for a team of 20+ members creating games with Unreal Engine 4/5.

See my free (almost 200 videos) of Unreal Engine, C++ and Assembly training courses on the "AlexanderSemenko" youtube channel

Summary:
-	High creativity (can invent/advance/explain anything)
-	Over 20 years of working experience in IT
-	Team leader since 2005 for 10 companies in 32 projects.
-	Project management for the several projects (negotiations, planning, resources management, team building).
-	Unreal Engine 4/5
-	Primary languages: C++, C#
-	Other languages: Asm, HTML, PHP, JavaScript, ActionScript, LUA, Python, SQL
-	Development tools: Visual Studio, Qt Creator, NetBeans, Corel, Photoshop, LLVM (Clang)
-	Auxiliary tools: Git, SVN, ClearCase, Surround, Perforce, V1, TFS
-	Web: PHP; C#/ASP.NET (MVC2), JQuery, AJAX, JSON
-	OS: Windows, WinCE, VxWorks, ThreadX, Linux (Debian, Ubuntu, CentOS), macOS (Sierra)
-	Experience with libraries (STL, MFC/ATL, Qt, OpenCV), Networking (TCP/UDP; HTTP, SNMP)
-	Deep understanding of Software Design, Architecture, various patterns and techniques.
-	Excellent coding skills. Great experience in development for Windows and Linux; Embedded and Real Time Software background.
-	Understanding of Product Development Life Cycle: investigation, prototyping, licensing, development, delivery, support and project closing; multiple platforms and product versions management.
-	Area of expertise: Windows (architecture, API, .NET, drivers with WDK/WFP), Linux (Debian/Ubuntu), Cross-platform projects (Windows, Linux and embedded OS), Intel processors architecture, Network protocols, Embedded systems, GUI engines, Image and sound (speech) processing, Natural language processing.
Assembling a new team for the big project.
Extending and supporting an existent team.
Establishing a project development pipeline.
Providing code style, team training, code reviewing process.
Development of the most complex architectural solution, writing a lot of code, bug fixing, document development.
All this will do for Unreal Engine projects only.