Position: UX/UI Designer
Category: Design
English level: upper
Years of experience: 1.5


At Mate Academy, as a student, I've worked on three main projects (besides lots of small ones) that walked me through the almost full project design cycle: from taking surveys, making comparative analysis, creating CJM, and conducting interviews to prototyping, working with grids, creating concepts and finishing with typography, color systems, and animations.

1. Redesign of Wizzair — the main accent was on the UX part e.g. analysis, creating persona + CJM, empathy map, working with data mostly. Light UI was added as well. 

2. Redesign of Zappos — the main goal was to explore boundaries between classic e-commerce websites and boutique-style e-shops. How can we merge these two ways, what pitfalls can we meet and how to deal with them. I did heuristic and comparative analysis of both kinds of websites and based on this data tried to create my own vision. 

3. Food Delivery App — "hrry", the design process includes:

a) analysis of the market in food delivery apps' niche
b) comparative analysis of сompetitors on the market
c) surveys and interviews about the apps people mostly use when they order food
d) conclusions, highlighting the main points which are missed and need to be added
e) working on prototype, testing
f) working on UI, testing
g) working on animations
h) housekeeping and presentation 

Tools that were used: Figma — one love, Adobe Illustrator (for pictures), Maze (testing), Miro (working with user flow), ProtoPie (animations).

I've got a great practical and theoretical experience while working on these projects. Even if it is the pinnacle of the iceberg in the UX/UI world, I was excited in the process, and I am eager to get more experience.  

You can take a look at my works on my Behance profile, and dribble.  

Besides Mate Academy, I helped my friends with the design of business cards, landing pages, banners, and ads throughout a year. Developing my skills and improving taste :)
I am not picky about tasks or projects I would like to work on. Team matters. Attitude to work matters. Goals matter. The general impact of our work matters. Design is all about solving the problems, whatever they are, and I'd like to solve them and, surely, take responsibility for my actions and decisions. The point is to figure out what you already have then what you have to create or change, and do it the best way possible. Enjoying the process, inspiring, and helping other people.