Position: 3D Artist
Category: Artist
English level: pre
Years of experience: 1.5


Sculpting/modeling, UV layout and texturing, creation
of high and low polygon meshes in the PBR pipeline.
-Excellent understanding of technical limitations of
artistic resources for game projects
-Strong knowledge in Zbrush
- Strong knowledge of Substance Painter and
Photoshop
- I work well in a team, as well as independently
- Good communication and problem solving skills
-Ability to adapt to a demanding work process