Position: Unreal Engine Game Developer
Category: Unity
English level: upper
Years of experience: 0.5


Games made by following Coursera and Udemy courses with my own improvements and changes. Starting from a few small and simple Unity 2D games I got some understanding of how the game engines work and how to use them.

Continuing with Unreal Engine little games I deepened my study in game developing by learning Blueprints(lightly) and focusing on C++ development. Gained a decent confidence in using UE5 interface and its functions.

First big project was SimpleShooter 3PP shooter, followed by Udemy course. During completing it I learned 3PP camera, shooting, AI(behavior tree, tasks, services etc), game modes, sounds, particles and animations.

Second much bigger SoulseLike game was made following Udemy course, converting almost all of original Blueprint nodes into C++. Learned about working with skeletal and static meshes (sockets), advanced AI, User Widgets and Widget Components, working with animations (anim montages), active using of inheritance.