pwc-archive/papers-with-abstracts huggingface dataset:
Planar Gaussian Splatting
Authors: Farhad G. Zanjani, Hong Cai, Hanno Ackermann, Leila Mirvakhabova, Fatih Porikli
Date: 2024-12-02 00:00:00
Tasks: 3D geometry, Neural Rendering

This paper presents Planar Gaussian Splatting (PGS), a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene, directly from multiple RGB images. The PGS leverages Gaussian primitives to model the scene and employ a hierarchical Gaussian mixture approach to group them. Similar Gaussians are progressively merged probabilistically in the tree-structured Gaussian mixtures to identify distinct 3D plane instances and form the overall 3D scene geometry. In order to enable the grouping, the Gaussian primitives contain additional parameters, such as plane descriptors derived by lifting 2D masks from a general 2D segmentation model and surface normals. Experiments show that the proposed PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision. In contrast to existing supervised methods that have limited generalizability and struggle under domain shift, PGS maintains its performance across datasets thanks to its neural rendering and scene-specific optimization mechanism, while also being significantly faster than existing optimization-based approaches.
PROFIT: A Specialized Optimizer for Deep Fine Tuning
Authors: Anirudh S Chakravarthy, Shuai Kyle Zheng, Xin Huang, Sachithra Hemachandra, Xiao Zhang, Yuning Chai, Zhao Chen
Date: 2024-12-02 00:00:00
Tasks: image-classification, Image Classification, motion prediction, Multi-Task Learning, Representation Learning

Fine-tuning pre-trained models has become invaluable in computer vision and robotics. Recent fine-tuning approaches focus on improving efficiency rather than accuracy by using a mixture of smaller learning rates or frozen backbones. To return the spotlight to model accuracy, we present PROFIT (Proximally Restricted Optimizer For Iterative Training), one of the first optimizers specifically designed for incrementally fine-tuning converged models on new tasks or datasets. Unlike traditional optimizers such as SGD or Adam, which make minimal assumptions due to random initialization, PROFIT leverages the structure of a converged model to regularize the optimization process, leading to improved results. By employing a simple temporal gradient orthogonalization process, PROFIT outperforms traditional fine-tuning methods across various tasks: image classification, representation learning, and large-scale motion prediction. Moreover, PROFIT is encapsulated within the optimizer logic, making it easily integrated into any training pipeline with minimal engineering effort. A new class of fine-tuning optimizers like PROFIT can drive advancements as fine-tuning and incremental training become increasingly prevalent, reducing reliance on costly model training from scratch.
RELOCATE: A Simple Training-Free Baseline for Visual Query Localization Using Region-Based Representations
Authors: Savya Khosla, Sethuraman T V, Alexander Schwing, Derek Hoiem
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: Object Localization

We present RELOCATE, a simple training-free baseline designed to perform the challenging task of visual query localization in long videos. To eliminate the need for task-specific training and efficiently handle long videos, RELOCATE leverages a region-based representation derived from pretrained vision models. At a high level, it follows the classic object localization approach: (1) identify all objects in each video frame, (2) compare the objects with the given query and select the most similar ones, and (3) perform bidirectional tracking to get a spatio-temporal response. However, we propose some key enhancements to handle small objects, cluttered scenes, partial visibility, and varying appearances. Notably, we refine the selected objects for accurate localization and generate additional visual queries to capture visual variations. We evaluate RELOCATE on the challenging Ego4D Visual Query 2D Localization dataset, establishing a new baseline that outperforms prior task-specific methods by 49% (relative improvement) in spatio-temporal average precision.
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering
Authors: Yunzhou Song, Heguang Lin, Jiahui Lei, Lingjie Liu, Kostas Daniilidis
Date: 2024-12-02 00:00:00
Tasks: Neural Rendering

Recent advancements in neural rendering, particularly 2D Gaussian Splatting (2DGS), have shown promising results for jointly reconstructing fine appearance and geometry by leveraging 2D Gaussian surfels. However, current methods face significant challenges when rendering at arbitrary viewpoints, such as anti-aliasing for down-sampled rendering, and texture detail preservation for high-resolution rendering. We proposed a novel method to align the 2D surfels with texture maps and augment it with per-ray depth sorting and fisher-based pruning for rendering consistency and efficiency. With correct order, per-surfel texture maps significantly improve the capabilities to capture fine details. Additionally, to render high-fidelity details in varying viewpoints, we designed a frustum-based sampling method to mitigate the aliasing artifacts. Experimental results on benchmarks and our custom texture-rich dataset demonstrate that our method surpasses existing techniques, particularly in detail preservation and anti-aliasing.
VLsI: Verbalized Layers-to-Interactions from Large to Small Vision Language Models
Authors: Byung-Kwan Lee, Ryo Hachiuma, Yu-Chiang Frank Wang, Yong Man Ro, Yueh-Hua Wu
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1

The recent surge in high-quality visual instruction tuning samples from closed-source vision-language models (VLMs) such as GPT-4V has accelerated the release of open-source VLMs across various model sizes. However, scaling VLMs to improve performance using larger models brings significant computational challenges, especially for deployment on resource-constrained devices like mobile platforms and robots. To address this, we propose VLsI: Verbalized Layers-to-Interactions, a new VLM family in 2B and 7B model sizes, which prioritizes efficiency without compromising accuracy. VLsI leverages a unique, layer-wise distillation process, introducing intermediate "verbalizers" that map features from each layer to natural language space, allowing smaller VLMs to flexibly align with the reasoning processes of larger VLMs. This approach mitigates the training instability often encountered in output imitation and goes beyond typical final-layer tuning by aligning the small VLMs' layer-wise progression with that of the large ones. We validate VLsI across ten challenging vision-language benchmarks, achieving notable performance gains (11.0% for 2B and 17.4% for 7B) over GPT-4V without the need for model scaling, merging, or architectural changes.
World-consistent Video Diffusion with Explicit 3D Modeling
Authors: Qihang Zhang, Shuangfei Zhai, Miguel Angel Bautista, Kevin Miao, Alexander Toshev, Joshua Susskind, Jiatao Gu
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D Generation, Image Generation, Image to 3D, Video Generation

Recent advancements in diffusion models have set new benchmarks in image and video generation, enabling realistic visual synthesis across single- and multi-frame contexts. However, these models still struggle with efficiently and explicitly generating 3D-consistent content. To address this, we propose World-consistent Video Diffusion (WVD), a novel framework that incorporates explicit 3D supervision using XYZ images, which encode global 3D coordinates for each image pixel. More specifically, we train a diffusion transformer to learn the joint distribution of RGB and XYZ frames. This approach supports multi-task adaptability via a flexible inpainting strategy. For example, WVD can estimate XYZ frames from ground-truth RGB or generate novel RGB frames using XYZ projections along a specified camera trajectory. In doing so, WVD unifies tasks like single-image-to-3D generation, multi-view stereo, and camera-controlled video generation. Our approach demonstrates competitive performance across multiple benchmarks, providing a scalable solution for 3D-consistent video and image generation with a single pretrained model.
Efficient Semantic Communication Through Transformer-Aided Compression
Authors: Matin Mortaheb, Mohammad A. Amir Khojastepour, Sennur Ulukus
Date: 2024-12-02 00:00:00
Tasks: Semantic Communication

Transformers, known for their attention mechanisms, have proven highly effective in focusing on critical elements within complex data. This feature can effectively be used to address the time-varying channels in wireless communication systems. In this work, we introduce a channel-aware adaptive framework for semantic communication, where different regions of the image are encoded and compressed based on their semantic content. By employing vision transformers, we interpret the attention mask as a measure of the semantic contents of the patches and dynamically categorize the patches to be compressed at various rates as a function of the instantaneous channel bandwidth. Our method enhances communication efficiency by adapting the encoding resolution to the content's relevance, ensuring that even in highly constrained environments, critical information is preserved. We evaluate the proposed adaptive transmission framework using the TinyImageNet dataset, measuring both reconstruction quality and accuracy. The results demonstrate that our approach maintains high semantic fidelity while optimizing bandwidth, providing an effective solution for transmitting multi-resolution data in limited bandwidth conditions.
Understanding Bias in Large-Scale Visual Datasets
Authors: Boya Zeng, Yida Yin, Zhuang Liu
Date: 2024-12-02 00:00:00

A recent study has shown that large-scale visual datasets are very biased: they can be easily classified by modern neural networks. However, the concrete forms of bias among these datasets remain unclear. In this study, we propose a framework to identify the unique visual attributes distinguishing these datasets. Our approach applies various transformations to extract semantic, structural, boundary, color, and frequency information from datasets, and assess how much each type of information reflects their bias. We further decompose their semantic bias with object-level analysis, and leverage natural language methods to generate detailed, open-ended descriptions of each dataset's characteristics. Our work aims to help researchers understand the bias in existing large-scale pre-training datasets, and build more diverse and representative ones in the future. Our project page and code are available at http://boyazeng.github.io/understand_bias .
V2XPnP: Vehicle-to-Everything Spatio-Temporal Fusion for Multi-Agent Perception and Prediction
Authors: Zewei Zhou, Hao Xiang, Zhaoliang Zheng, Seth Z. Zhao, Mingyue Lei, Yun Zhang, Tianhui Cai, Xinyi Liu, Johnson Liu, Maheswari Bajji, Jacob Pham, Xin Xia, Zhiyu Huang, Bolei Zhou, Jiaqi Ma
Date: 2024-12-02 00:00:00
Tasks: Prediction

Vehicle-to-everything (V2X) technologies offer a promising paradigm to mitigate the limitations of constrained observability in single-vehicle systems. Prior work primarily focuses on single-frame cooperative perception, which fuses agents' information across different spatial locations but ignores temporal cues and temporal tasks (e.g., temporal perception and prediction). In this paper, we focus on temporal perception and prediction tasks in V2X scenarios and design one-step and multi-step communication strategies (when to transmit) as well as examine their integration with three fusion strategies - early, late, and intermediate (what to transmit), providing comprehensive benchmarks with various fusion models (how to fuse). Furthermore, we propose V2XPnP, a novel intermediate fusion framework within one-step communication for end-to-end perception and prediction. Our framework employs a unified Transformer-based architecture to effectively model complex spatiotemporal relationships across temporal per-frame, spatial per-agent, and high-definition map. Moreover, we introduce the V2XPnP Sequential Dataset that supports all V2X cooperation modes and addresses the limitations of existing real-world datasets, which are restricted to single-frame or single-mode cooperation. Extensive experiments demonstrate our framework outperforms state-of-the-art methods in both perception and prediction tasks.
PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos
Authors: Meng Cao, Haoran Tang, Haoze Zhao, Hangyu Guo, Jiaheng Liu, Ge Zhang, Ruyang Liu, Qiang Sun, Ian Reid, Xiaodan Liang
Date: 2024-12-02 00:00:00
Tasks: Question Answering, Video Understanding

Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.
SEAL: Semantic Attention Learning for Long Video Representation
Authors: Lan Wang, Yujia Chen, Du Tran, Vishnu Naresh Boddeti, Wen-Sheng Chu
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: Diversity, Question Answering, Video Question Answering, Video Understanding

Long video understanding presents challenges due to the inherent high computational complexity and redundant temporal information. An effective representation for long videos must efficiently process such redundancy while preserving essential contents for downstream tasks. This paper introduces SEmantic Attention Learning (SEAL), a novel unified representation for long videos. To reduce computational complexity, long videos are decomposed into three distinct types of semantic entities: scenes, objects, and actions, allowing models to operate on a compact set of entities rather than a large number of frames or pixels. To further address redundancy, we propose an attention learning module that balances token relevance with diversity, formulated as a subset selection optimization problem. Our representation is versatile and applicable across various long video understanding tasks. Extensive experiments demonstrate that SEAL significantly outperforms state-of-the-art methods in video question answering and temporal grounding tasks across diverse benchmarks, including LVBench, MovieChat-1K, and Ego4D.
CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion
Authors: Kai He, Chin-Hsuan Wu, Igor Gilitschenski
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D scene Editing, Novel View Synthesis

Recent advances in 3D representations, such as Neural Radiance Fields and 3D Gaussian Splatting, have greatly improved realistic scene modeling and novel-view synthesis. However, achieving controllable and consistent editing in dynamic 3D scenes remains a significant challenge. Previous work is largely constrained by its editing backbones, resulting in inconsistent edits and limited controllability. In our work, we introduce a novel framework that first fine-tunes the InstructPix2Pix model, followed by a two-stage optimization of the scene based on deformable 3D Gaussians. Our fine-tuning enables the model to "learn" the editing ability from a single edited reference image, transforming the complex task of dynamic scene editing into a simple 2D image editing process. By directly learning editing regions and styles from the reference, our approach enables consistent and precise local edits without the need for tracking desired editing regions, effectively addressing key challenges in dynamic scene editing. Then, our two-stage optimization progressively edits the trained dynamic scene, using a designed edited image buffer to accelerate convergence and improve temporal consistency. Compared to state-of-the-art methods, our approach offers more flexible and controllable local scene editing, achieving high-quality and consistent results.
XQ-GAN: An Open-source Image Tokenization Framework for Autoregressive Generation
Authors: Xiang Li, Kai Qiu, Hao Chen, Jason Kuen, Jiuxiang Gu, Jindong Wang, Zhe Lin, Bhiksha Raj
Date: 2024-12-02 00:00:00
Tasks: Image Reconstruction, Quantization

Image tokenizers play a critical role in shaping the performance of subsequent generative models. Since the introduction of VQ-GAN, discrete image tokenization has undergone remarkable advancements. Improvements in architecture, quantization techniques, and training recipes have significantly enhanced both image reconstruction and the downstream generation quality. In this paper, we present XQ-GAN, an image tokenization framework designed for both image reconstruction and generation tasks. Our framework integrates state-of-the-art quantization techniques, including vector quantization (VQ), residual quantization (RQ), multi-scale residual quantization (MSVQ), product quantization (PQ), lookup-free quantization (LFQ), and binary spherical quantization (BSQ), within a highly flexible and customizable training environment. On the standard ImageNet 256x256 benchmark, our released model achieves an rFID of 0.64, significantly surpassing MAGVIT-v2 (0.9 rFID) and VAR (0.9 rFID). Furthermore, we demonstrate that using XQ-GAN as a tokenizer improves gFID metrics alongside rFID. For instance, with the same VAR architecture, XQ-GAN+VAR achieves a gFID of 2.6, outperforming VAR's 3.3 gFID by a notable margin. To support further research, we provide pre-trained weights of different image tokenizers for the community to directly train the subsequent generative models on it or fine-tune for specialized tasks.
Continuous-Time Human Motion Field from Events
Authors: ZiYun Wang, Ruijun Zhang, Zi-Yan Liu, Yufu Wang, Kostas Daniilidis
Date: 2024-12-02 00:00:00
Tasks: Human Mesh Recovery, Motion Estimation

This paper addresses the challenges of estimating a continuous-time human motion field from a stream of events. Existing Human Mesh Recovery (HMR) methods rely predominantly on frame-based approaches, which are prone to aliasing and inaccuracies due to limited temporal resolution and motion blur. In this work, we predict a continuous-time human motion field directly from events by leveraging a recurrent feed-forward neural network to predict human motion in the latent space of possible human motions. Prior state-of-the-art event-based methods rely on computationally intensive optimization across a fixed number of poses at high frame rates, which becomes prohibitively expensive as we increase the temporal resolution. In comparison, we present the first work that replaces traditional discrete-time predictions with a continuous human motion field represented as a time-implicit function, enabling parallel pose queries at arbitrary temporal resolutions. Despite the promises of event cameras, few benchmarks have tested the limit of high-speed human motion estimation. We introduce Beam-splitter Event Agile Human Motion Dataset-a hardware-synchronized high-speed human dataset to fill this gap. On this new data, our method improves joint errors by 23.8% compared to previous event human methods while reducing the computational time by 69%.
Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
Authors: Lihan Jiang, Kerui Ren, Mulin Yu, Linning Xu, Junting Dong, Tao Lu, Feng Zhao, Dahua Lin, Bo Dai
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-GS, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curate a high-quality aerial-to-ground views dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirm the effectiveness of our method.
Attacks on multimodal models
Authors: Viacheslav Iablochnikov, Alexander Rogachev
Date: 2024-12-02 00:00:00

Today, models capable of working with various modalities simultaneously in a chat format are gaining increasing popularity. Despite this, there is an issue of potential attacks on these models, especially considering that many of them include open-source components. It is important to study whether the vulnerabilities of these components are inherited and how dangerous this can be when using such models in the industry. This work is dedicated to researching various types of attacks on such models and evaluating their generalization capabilities. Modern VLM models (LLaVA, BLIP, etc.) often use pre-trained parts from other models, so the main part of this research focuses on them, specifically on the CLIP architecture and its image encoder (CLIP-ViT) and various patch attack variations for it.