pwc-archive/papers-with-abstracts huggingface dataset:
PolarBEVDet: Exploring Polar Representation for Multi-View 3D Object Detection in Bird's-Eye-View
Authors: Zichen Yu, Quanli Liu, Wei Wang, Liyong Zhang, Xiaoguang Zhao
Date: 2024-08-29 00:00:00
Tasks: 3D Object Detection, Autonomous Driving, Object, object-detection, Object Detection

Recently, LSS-based multi-view 3D object detection provides an economical and deployment-friendly solution for autonomous driving. However, all the existing LSS-based methods transform multi-view image features into a Cartesian Bird's-Eye-View(BEV) representation, which does not take into account the non-uniform image information distribution and hardly exploits the view symmetry. In this paper, in order to adapt the image information distribution and preserve the view symmetry by regular convolution, we propose to employ the polar BEV representation to substitute the Cartesian BEV representation. To achieve this, we elaborately tailor three modules: a polar view transformer to generate the polar BEV representation, a polar temporal fusion module for fusing historical polar BEV features and a polar detection head to predict the polar-parameterized representation of the object. In addition, we design a 2D auxiliary detection head and a spatial attention enhancement module to improve the quality of feature extraction in perspective view and BEV, respectively. Finally, we integrate the above improvements into a novel multi-view 3D object detector, PolarBEVDet. Experiments on nuScenes show that PolarBEVDet achieves the superior performance. The code is available at https://github.com/Yzichen/PolarBEVDet.git.(This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible)
LLM-assisted Labeling Function Generation for Semantic Type Detection
Authors: Chenjie Li, Dan Zhang, Jin Wang
Date: 2024-08-28 00:00:00
Tasks: Prompt Engineering

Detecting semantic types of columns in data lake tables is an important application. A key bottleneck in semantic type detection is the availability of human annotation due to the inherent complexity of data lakes. In this paper, we propose using programmatic weak supervision to assist in annotating the training data for semantic type detection by leveraging labeling functions. One challenge in this process is the difficulty of manually writing labeling functions due to the large volume and low quality of the data lake table datasets. To address this issue, we explore employing Large Language Models (LLMs) for labeling function generation and introduce several prompt engineering strategies for this purpose. We conduct experiments on real-world web table datasets. Based on the initial results, we perform extensive analysis and provide empirical insights and future directions for researchers in this field.
Data Formulator 2: Iterative Creation of Data Visualizations, with AI Transforming Data Along the Way
Authors: Chenglong Wang, Bongshin Lee, Steven Drucker, Dan Marshall, Jianfeng Gao
Date: 2024-08-28 00:00:00
Tasks: Code Generation, Navigate

Data analysts often need to iterate between data transformations and chart designs to create rich visualizations for exploratory data analysis. Although many AI-powered systems have been introduced to reduce the effort of visualization authoring, existing systems are not well suited for iterative authoring. They typically require analysts to provide, in a single turn, a text-only prompt that fully describe a complex visualization. We introduce Data Formulator 2 (DF2 for short), an AI-powered visualization system designed to overcome this limitation. DF2 blends graphical user interfaces and natural language inputs to enable users to convey their intent more effectively, while delegating data transformation to AI. Furthermore, to support efficient iteration, DF2 lets users navigate their iteration history and reuse previous designs, eliminating the need to start from scratch each time. A user study with eight participants demonstrated that DF2 allowed participants to develop their own iteration styles to complete challenging data exploration sessions.
Verification methods for international AI agreements
Authors: Akash R. Wasil, Tom Reed, Jack William Miller, Peter Barnett
Date: 2024-08-28 00:00:00

What techniques can be used to verify compliance with international agreements about advanced AI development? In this paper, we examine 10 verification methods that could detect two types of potential violations: unauthorized AI training (e.g., training runs above a certain FLOP threshold) and unauthorized data centers. We divide the verification methods into three categories: (a) national technical means (methods requiring minimal or no access from suspected non-compliant nations), (b) access-dependent methods (methods that require approval from the nation suspected of unauthorized activities), and (c) hardware-dependent methods (methods that require rules around advanced hardware). For each verification method, we provide a description, historical precedents, and possible evasion techniques. We conclude by offering recommendations for future work related to the verification and enforcement of international AI governance agreements.
3D Whole-body Grasp Synthesis with Directional Controllability
Authors: Georgios Paschalidis, Romana Wilschut, Dimitrije Antić, Omid Taheri, Dimitrios Tzionas
Date: 2024-08-29 00:00:00
Tasks: Mixed Reality

Synthesizing 3D whole bodies that realistically grasp objects is useful for animation, mixed reality, and robotics. This is challenging, because the hands and body need to look natural w.r.t. each other, the grasped object, as well as the local scene (i.e., a receptacle supporting the object). Moreover, training data for this task is really scarce, while capturing new data is expensive. Recent work goes beyond finite datasets via a divide-and-conquer approach; it first generates a "guiding" right-hand grasp, and then searches for bodies that match this. However, the guiding-hand synthesis lacks controllability and receptacle awareness, so it likely has an implausible direction (i.e., a body can't match this without penetrating the receptacle) and needs corrections through major post-processing. Moreover, the body search needs exhaustive sampling and is expensive. These are strong limitations. We tackle these with a novel method called CWGrasp. Our key idea is that performing geometry-based reasoning "early on," instead of "too late," provides rich "control" signals for inference. To this end, CWGrasp first samples a plausible reaching-direction vector (used later for both the arm and hand) from a probabilistic model built via ray-casting from the object and collision checking. Moreover, CWGrasp uniquely tackles both right and left-hand grasps. We evaluate on the GRAB and ReplicaGrasp datasets. CWGrasp outperforms baselines, at lower runtime and budget, while all components help performance. Code and models are available at https://gpaschalidis.github.io/cwgrasp.
PromptSmooth: Certifying Robustness of Medical Vision-Language Models via Prompt Learning
Authors: Noor Hussein, Fahad Shamshad, Muzammal Naseer, Karthik Nandakumar
Date: 2024-08-29 00:00:00
Tasks: Medical Image Analysis, Prompt Learning

Medical vision-language models (Med-VLMs) trained on large datasets of medical image-text pairs and later fine-tuned for specific tasks have emerged as a mainstream paradigm in medical image analysis. However, recent studies have highlighted the susceptibility of these Med-VLMs to adversarial attacks, raising concerns about their safety and robustness. Randomized smoothing is a well-known technique for turning any classifier into a model that is certifiably robust to adversarial perturbations. However, this approach requires retraining the Med-VLM-based classifier so that it classifies well under Gaussian noise, which is often infeasible in practice. In this paper, we propose a novel framework called PromptSmooth to achieve efficient certified robustness of Med-VLMs by leveraging the concept of prompt learning. Given any pre-trained Med-VLM, PromptSmooth adapts it to handle Gaussian noise by learning textual prompts in a zero-shot or few-shot manner, achieving a delicate balance between accuracy and robustness, while minimizing the computational overhead. Moreover, PromptSmooth requires only a single model to handle multiple noise levels, which substantially reduces the computational cost compared to traditional methods that rely on training a separate model for each noise level. Comprehensive experiments based on three Med-VLMs and across six downstream datasets of various imaging modalities demonstrate the efficacy of PromptSmooth. Our code and models are available at https://github.com/nhussein/promptsmooth.
CSGO: Content-Style Composition in Text-to-Image Generation
Authors: Peng Xing, Haofan Wang, Yanpeng Sun, Qixun Wang, Xu Bai, Hao Ai, Renyuan Huang, Zechao Li
Date: 2024-08-29 00:00:00
Tasks: Image Generation, Style Transfer, Text to Image Generation, Text-to-Image Generation

The diffusion model has shown exceptional capabilities in controlled image generation, which has further fueled interest in image style transfer. Existing works mainly focus on training free-based methods (e.g., image inversion) due to the scarcity of specific data. In this study, we present a data construction pipeline for content-style-stylized image triplets that generates and automatically cleanses stylized data triplets. Based on this pipeline, we construct a dataset IMAGStyle, the first large-scale style transfer dataset containing 210k image triplets, available for the community to explore and research. Equipped with IMAGStyle, we propose CSGO, a style transfer model based on end-to-end training, which explicitly decouples content and style features employing independent feature injection. The unified CSGO implements image-driven style transfer, text-driven stylized synthesis, and text editing-driven stylized synthesis. Extensive experiments demonstrate the effectiveness of our approach in enhancing style control capabilities in image generation. Additional visualization and access to the source code can be located on the project page: \url{https://csgo-gen.github.io/}.
OmniRe: Omni Urban Scene Reconstruction
Authors: Ziyu Chen, Jiawei Yang, Jiahui Huang, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone, Li Song, Yue Wang
Date: 2024-08-29 00:00:00
Tasks: 3DGS

We introduce OmniRe, a comprehensive system for efficiently creating high-fidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded by downstream applications, e.g., the simulation of human behavior. OmniRe extends beyond vehicle modeling to enable accurate, full-length reconstruction of diverse dynamic objects in urban scenes. Our approach builds scene graphs on 3DGS and constructs multiple Gaussian representations in canonical spaces that model various dynamic actors, including vehicles, pedestrians, cyclists, and others. OmniRe allows holistically reconstructing any dynamic object in the scene, enabling advanced simulations (~60Hz) that include human-participated scenarios, such as pedestrian behavior simulation and human-vehicle interaction. This comprehensive simulation capability is unmatched by existing methods. Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We further extend our results to 5 additional popular driving datasets to demonstrate its generalizability on common urban scenes.
VideoLLM-MoD: Efficient Video-Language Streaming with Mixture-of-Depths Vision Computation
Authors: Shiwei Wu, Joya Chen, Kevin Qinghong Lin, Qimeng Wang, Yan Gao, Qianli Xu, Tong Xu, Yao Hu, Enhong Chen, Mike Zheng Shou
Date: 2024-08-29 00:00:00

A well-known dilemma in large vision-language models (e.g., GPT-4, LLaVA) is that while increasing the number of vision tokens generally enhances visual understanding, it also significantly raises memory and computational costs, especially in long-term, dense video frame streaming scenarios. Although learnable approaches like Q-Former and Perceiver Resampler have been developed to reduce the vision token burden, they overlook the context causally modeled by LLMs (i.e., key-value cache), potentially leading to missed visual cues when addressing user queries. In this paper, we introduce a novel approach to reduce vision compute by leveraging redundant vision tokens "skipping layers" rather than decreasing the number of vision tokens. Our method, VideoLLM-MoD, is inspired by mixture-of-depths LLMs and addresses the challenge of numerous vision tokens in long-term or streaming video. Specifically, for each transformer layer, we learn to skip the computation for a high proportion (e.g., 80\%) of vision tokens, passing them directly to the next layer. This approach significantly enhances model efficiency, achieving approximately \textasciitilde42\% time and \textasciitilde30\% memory savings for the entire training. Moreover, our method reduces the computation in the context and avoid decreasing the vision tokens, thus preserving or even improving performance compared to the vanilla model. We conduct extensive experiments to demonstrate the effectiveness of VideoLLM-MoD, showing its state-of-the-art results on multiple benchmarks, including narration, forecasting, and summarization tasks in COIN, Ego4D, and Ego-Exo4D datasets.
Prediction-Feedback DETR for Temporal Action Detection
Authors: JiHwan Kim, Miso Lee, Cheol-Ho Cho, Jihyun Lee, Jae-Pil Heo
Date: 2024-08-29 00:00:00
Tasks: Action Detection, Prediction

Temporal Action Detection (TAD) is fundamental yet challenging for real-world video applications. Leveraging the unique benefits of transformers, various DETR-based approaches have been adopted in TAD. However, it has recently been identified that the attention collapse in self-attention causes the performance degradation of DETR for TAD. Building upon previous research, this paper newly addresses the attention collapse problem in cross-attention within DETR-based TAD methods. Moreover, our findings reveal that cross-attention exhibits patterns distinct from predictions, indicating a short-cut phenomenon. To resolve this, we propose a new framework, Prediction-Feedback DETR (Pred-DETR), which utilizes predictions to restore the collapse and align the cross- and self-attention with predictions. Specifically, we devise novel prediction-feedback objectives using guidance from the relations of the predictions. As a result, Pred-DETR significantly alleviates the collapse and achieves state-of-the-art performance among DETR-based methods on various challenging benchmarks including THUMOS14, ActivityNet-v1.3, HACS, and FineAction.
H-SGANet: Hybrid Sparse Graph Attention Network for Deformable Medical Image Registration
Authors: Yufeng Zhou, Wenming Cao
Date: 2024-08-29 00:00:00
Tasks: Deformable Medical Image Registration, GPU, Graph Attention, Graph Neural Network, Image Registration, Medical Image Registration

The integration of Convolutional Neural Network (ConvNet) and Transformer has emerged as a strong candidate for image registration, leveraging the strengths of both models and a large parameter space. However, this hybrid model, treating brain MRI volumes as grid or sequence structures, faces challenges in accurately representing anatomical connectivity, diverse brain regions, and vital connections contributing to the brain's internal architecture. Concerns also arise regarding the computational expense and GPU memory usage associated with this model. To tackle these issues, a lightweight hybrid sparse graph attention network (H-SGANet) has been developed. This network incorporates a central mechanism, Sparse Graph Attention (SGA), based on a Vision Graph Neural Network (ViG) with predetermined anatomical connections. The SGA module expands the model's receptive field and seamlessly integrates into the network. To further amplify the advantages of the hybrid network, the Separable Self-Attention (SSA) is employed as an enhanced token mixer, integrated with depth-wise convolution to constitute SSAFormer. This strategic integration is designed to more effectively extract long-range dependencies. As a hybrid ConvNet-ViG-Transformer model, H-SGANet offers threefold benefits for volumetric medical image registration. It optimizes fixed and moving images concurrently through a hybrid feature fusion layer and an end-to-end learning framework. Compared to VoxelMorph, a model with a similar parameter count, H-SGANet demonstrates significant performance enhancements of 3.5% and 1.5% in Dice score on the OASIS dataset and LPBA40 dataset, respectively.
One-Shot Learning Meets Depth Diffusion in Multi-Object Videos
Authors: Anisha Jain
Date: 2024-08-29 00:00:00
Tasks: One-Shot Learning, Video Generation

Creating editable videos that depict complex interactions between multiple objects in various artistic styles has long been a challenging task in filmmaking. Progress is often hampered by the scarcity of data sets that contain paired text descriptions and corresponding videos that showcase these interactions. This paper introduces a novel depth-conditioning approach that significantly advances this field by enabling the generation of coherent and diverse videos from just a single text-video pair using a pre-trained depth-aware Text-to-Image (T2I) model. Our method fine-tunes the pre-trained model to capture continuous motion by employing custom-designed spatial and temporal attention mechanisms. During inference, we use the DDIM inversion to provide structural guidance for video generation. This innovative technique allows for continuously controllable depth in videos, facilitating the generation of multiobject interactions while maintaining the concept generation and compositional strengths of the original T2I model across various artistic styles, such as photorealism, animation, and impressionism.
GradBias: Unveiling Word Influence on Bias in Text-to-Image Generative Models
Authors: Moreno D'Incà, Elia Peruzzo, Massimiliano Mancini, Xingqian Xu, Humphrey Shi, Nicu Sebe
Date: 2024-08-29 00:00:00
Tasks: Bias Detection, Fairness, Image Generation, Language Modelling, Large Language Model, Question Answering, Visual Question Answering (VQA)

Recent progress in Text-to-Image (T2I) generative models has enabled high-quality image generation. As performance and accessibility increase, these models are gaining significant attraction and popularity: ensuring their fairness and safety is a priority to prevent the dissemination and perpetuation of biases. However, existing studies in bias detection focus on closed sets of predefined biases (e.g., gender, ethnicity). In this paper, we propose a general framework to identify, quantify, and explain biases in an open set setting, i.e. without requiring a predefined set. This pipeline leverages a Large Language Model (LLM) to propose biases starting from a set of captions. Next, these captions are used by the target generative model for generating a set of images. Finally, Vision Question Answering (VQA) is leveraged for bias evaluation. We show two variations of this framework: OpenBias and GradBias. OpenBias detects and quantifies biases, while GradBias determines the contribution of individual prompt words on biases. OpenBias effectively detects both well-known and novel biases related to people, objects, and animals and highly aligns with existing closed-set bias detection methods and human judgment. GradBias shows that neutral words can significantly influence biases and it outperforms several baselines, including state-of-the-art foundation models. Code available here: https://github.com/Moreno98/GradBias.
Generic Objects as Pose Probes for Few-shot View Synthesis
Authors: Zhirui Gao, Renjiao Yi, Chenyang Zhu, Ke Zhuang, Wei Chen, Kai Xu
Date: 2024-08-29 00:00:00
Tasks: NeRF, Novel View Synthesis, Pose Estimation

Radiance fields including NeRFs and 3D Gaussians demonstrate great potential in high-fidelity rendering and scene reconstruction, while they require a substantial number of posed images as inputs. COLMAP is frequently employed for preprocessing to estimate poses, while it necessitates a large number of feature matches to operate effectively, and it struggles with scenes characterized by sparse features, large baselines between images, or a limited number of input images. We aim to tackle few-view NeRF reconstruction using only 3 to 6 unposed scene images. Traditional methods often use calibration boards but they are not common in images. We propose a novel idea of utilizing everyday objects, commonly found in both images and real life, as "pose probes". The probe object is automatically segmented by SAM, whose shape is initialized from a cube. We apply a dual-branch volume rendering optimization (object NeRF and scene NeRF) to constrain the pose optimization and jointly refine the geometry. Specifically, object poses of two views are first estimated by PnP matching in an SDF representation, which serves as initial poses. PnP matching, requiring only a few features, is suitable for feature-sparse scenes. Additional views are incrementally incorporated to refine poses from preceding views. In experiments, PoseProbe achieves state-of-the-art performance in both pose estimation and novel view synthesis across multiple datasets. We demonstrate its effectiveness, particularly in few-view and large-baseline scenes where COLMAP struggles. In ablations, using different objects in a scene yields comparable performance. Our project page is available at: \href{https://zhirui-gao.github.io/PoseProbe.github.io/}{this https URL}
PartFormer: Awakening Latent Diverse Representation from Vision Transformer for Object Re-Identification
Authors: Lei Tan, Pingyang Dai, Jie Chen, Liujuan Cao, Yongjian Wu, Rongrong Ji
Date: 2024-08-29 00:00:00
Tasks: Diversity, Object, Person Re-Identification

Extracting robust feature representation is critical for object re-identification to accurately identify objects across non-overlapping cameras. Although having a strong representation ability, the Vision Transformer (ViT) tends to overfit on most distinct regions of training data, limiting its generalizability and attention to holistic object features. Meanwhile, due to the structural difference between CNN and ViT, fine-grained strategies that effectively address this issue in CNN do not continue to be successful in ViT. To address this issue, by observing the latent diverse representation hidden behind the multi-head attention, we present PartFormer, an innovative adaptation of ViT designed to overcome the granularity limitations in object Re-ID tasks. The PartFormer integrates a Head Disentangling Block (HDB) that awakens the diverse representation of multi-head self-attention without the typical loss of feature richness induced by concatenation and FFN layers post-attention. To avoid the homogenization of attention heads and promote robust part-based feature learning, two head diversity constraints are imposed: attention diversity constraint and correlation diversity constraint. These constraints enable the model to exploit diverse and discriminative feature representations from different attention heads. Comprehensive experiments on various object Re-ID benchmarks demonstrate the superiority of the PartFormer. Specifically, our framework significantly outperforms state-of-the-art by 2.4\% mAP scores on the most challenging MSMT17 dataset.