pwc-archive/papers-with-abstracts huggingface dataset:
Beyond Prediction -- Structuring Epistemic Integrity in Artificial Reasoning Systems
Authors: Craig Steven Wright
Date: 2025-06-19 00:00:00
Tasks: Knowledge Graphs

This paper develops a comprehensive framework for artificial intelligence systems that operate under strict epistemic constraints, moving beyond stochastic language prediction to support structured reasoning, propositional commitment, and contradiction detection. It formalises belief representation, metacognitive processes, and normative verification, integrating symbolic inference, knowledge graphs, and blockchain-based justification to ensure truth-preserving, auditably rational epistemic agents.
Task Allocation of UAVs for Monitoring Missions via Hardware-in-the-Loop Simulation and Experimental Validation
Authors: Hamza Chakraa, François Guérin, Edouard Leclercq, Dimitri Lefebvre
Date: 2025-06-25 00:00:00

This study addresses the optimisation of task allocation for Unmanned Aerial Vehicles (UAVs) within industrial monitoring missions. The proposed methodology integrates a Genetic Algorithms (GA) with a 2-Opt local search technique to obtain a high-quality solution. Our approach was experimentally validated in an industrial zone to demonstrate its efficacy in real-world scenarios. Also, a Hardware-in-the-loop (HIL) simulator for the UAVs team is introduced. Moreover, insights about the correlation between the theoretical cost function and the actual battery consumption and time of flight are deeply analysed. Results show that the considered costs for the optimisation part of the problem closely correlate with real-world data, confirming the practicality of the proposed approach.
KnowRL: Exploring Knowledgeable Reinforcement Learning for Factuality
Authors: Baochang Ren, Shuofei Qiao, Wenhao Yu, Huajun Chen, Ningyu Zhang
Date: 2025-06-24 00:00:00
Tasks: Hallucination, Hallucination Evaluation, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Large Language Models (LLMs), particularly slow-thinking models, often exhibit severe hallucination, outputting incorrect content due to an inability to accurately recognize knowledge boundaries during reasoning. While Reinforcement Learning (RL) can enhance complex reasoning abilities, its outcome-oriented reward mechanism often lacks factual supervision over the thinking process, further exacerbating the hallucination problem. To address the high hallucination in slow-thinking models, we propose Knowledge-enhanced RL, KnowRL. KnowRL guides models to perform fact-based slow thinking by integrating a factuality reward, based on knowledge verification, into the RL training process, helping them recognize their knowledge boundaries. KnowRL guides models to perform fact-based slow thinking by integrating a factuality reward, based on knowledge verification, into the RL training process, helping them recognize their knowledge boundaries. This targeted factual input during RL training enables the model to learn and internalize fact-based reasoning strategies. By directly rewarding adherence to facts within the reasoning steps, KnowRL fosters a more reliable thinking process. Experimental results on three hallucination evaluation datasets and two reasoning evaluation datasets demonstrate that KnowRL effectively mitigates hallucinations in slow-thinking models while maintaining their original strong reasoning capabilities. Our code is available at https://github.com/zjunlp/KnowRL.
Why Do Open-Source LLMs Struggle with Data Analysis? A Systematic Empirical Study
Authors: Yuqi Zhu, Yi Zhong, Jintian Zhang, Ziheng Zhang, Shuofei Qiao, Yujie Luo, Lun Du, Da Zheng, Huajun Chen, Ningyu Zhang
Date: 2025-06-24 00:00:00
Tasks: Code Generation, Diversity

Large Language Models (LLMs) hold promise in automating data analysis tasks, yet open-source models face significant limitations in these kinds of reasoning-intensive scenarios. In this work, we investigate strategies to enhance the data analysis capabilities of open-source LLMs. By curating a seed dataset of diverse, realistic scenarios, we evaluate models across three dimensions: data understanding, code generation, and strategic planning. Our analysis reveals three key findings: (1) Strategic planning quality serves as the primary determinant of model performance; (2) Interaction design and task complexity significantly influence reasoning capabilities; (3) Data quality demonstrates a greater impact than diversity in achieving optimal performance. We leverage these insights to develop a data synthesis methodology, demonstrating significant improvements in open-source LLMs' analytical reasoning capabilities.
MATE: LLM-Powered Multi-Agent Translation Environment for Accessibility Applications
Authors: Aleksandr Algazinov, Matt Laing, Paul Laban
Date: 2025-06-24 00:00:00

Accessibility remains a critical concern in today's society, as many technologies are not developed to support the full range of user needs. Existing multi-agent systems (MAS) often cannot provide comprehensive assistance for users in need due to the lack of customization stemming from closed-source designs. Consequently, individuals with disabilities frequently encounter significant barriers when attempting to interact with digital environments. We introduce MATE, a multimodal accessibility MAS, which performs the modality conversions based on the user's needs. The system is useful for assisting people with disabilities by ensuring that data will be converted to an understandable format. For instance, if the user cannot see well and receives an image, the system converts this image to its audio description. MATE can be applied to a wide range of domains, industries, and areas, such as healthcare, and can become a useful assistant for various groups of users. The system supports multiple types of models, ranging from LLM API calling to using custom machine learning (ML) classifiers. This flexibility ensures that the system can be adapted to various needs and is compatible with a wide variety of hardware. Since the system is expected to run locally, it ensures the privacy and security of sensitive information. In addition, the framework can be effectively integrated with institutional technologies (e.g., digital healthcare service) for real-time user assistance. Furthermore, we introduce ModCon-Task-Identifier, a model that is capable of extracting the precise modality conversion task from the user input. Numerous experiments show that ModCon-Task-Identifier consistently outperforms other LLMs and statistical models on our custom data. Our code and data are publicly available at https://github.com/AlgazinovAleksandr/Multi-Agent-MATE.
Center of Gravity-Guided Focusing Influence Mechanism for Multi-Agent Reinforcement Learning
Authors: Yisak Park, Sunwoo Lee, Seungyul Han
Date: 2025-06-24 00:00:00
Tasks: counterfactual, Multi-agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) under sparse rewards presents a fundamental challenge due to limited exploration and insufficient coordinated attention among agents. In this work, we propose the Focusing Influence Mechanism (FIM), a novel framework that enhances cooperation by directing agent influence toward task-critical elements, referred to as Center of Gravity (CoG) state dimensions, inspired by Clausewitz's military theory. FIM consists of three core components: (1) identifying CoG state dimensions based on their stability under agent behavior, (2) designing counterfactual intrinsic rewards to promote meaningful influence on these dimensions, and (3) encouraging persistent and synchronized focus through eligibility-trace-based credit accumulation. These mechanisms enable agents to induce more targeted and effective state transitions, facilitating robust cooperation even in extremely sparse reward settings. Empirical evaluations across diverse MARL benchmarks demonstrate that the proposed FIM significantly improves cooperative performance compared to baselines.
Low-Cost Infrastructure-Free 3D Relative Localization with Sub-Meter Accuracy in Near Field
Authors: Qiangsheng Gao, Ka Ho Cheng, Li Qiu, Zijun Gong
Date: 2025-06-23 00:00:00

Relative localization in the near-field scenario is critically important for unmanned vehicle (UxV) applications. Although related works addressing 2D relative localization problem have been widely studied for unmanned ground vehicles (UGVs), the problem in 3D scenarios for unmanned aerial vehicles (UAVs) involves more uncertainties and remains to be investigated. Inspired by the phenomenon that animals can achieve swarm behaviors solely based on individual perception of relative information, this study proposes an infrastructure-free 3D relative localization framework that relies exclusively on onboard ultra-wideband (UWB) sensors. Leveraging 2D relative positioning research, we conducted feasibility analysis, system modeling, simulations, performance evaluation, and field tests using UWB sensors. The key contributions of this work include: derivation of the Cram\'er-Rao lower bound (CRLB) and geometric dilution of precision (GDOP) for near-field scenarios; development of two localization algorithms -- one based on Euclidean distance matrix (EDM) and another employing maximum likelihood estimation (MLE); comprehensive performance comparison and computational complexity analysis against state-of-the-art methods; simulation studies and field experiments; a novel sensor deployment strategy inspired by animal behavior, enabling single-sensor implementation within the proposed framework for UxV applications. The theoretical, simulation, and experimental results demonstrate strong generalizability to other 3D near-field localization tasks, with significant potential for a cost-effective cross-platform UxV collaborative system.
TRIZ Agents: A Multi-Agent LLM Approach for TRIZ-Based Innovation
Authors: Kamil Szczepanik, Jarosław A. Chudziak
Date: 2025-06-23 00:00:00
Tasks: Navigate

TRIZ, the Theory of Inventive Problem Solving, is a structured, knowledge-based framework for innovation and abstracting problems to find inventive solutions. However, its application is often limited by the complexity and deep interdisciplinary knowledge required. Advancements in Large Language Models (LLMs) have revealed new possibilities for automating parts of this process. While previous studies have explored single LLMs in TRIZ applications, this paper introduces a multi-agent approach. We propose an LLM-based multi-agent system, called TRIZ agents, each with specialized capabilities and tool access, collaboratively solving inventive problems based on the TRIZ methodology. This multi-agent system leverages agents with various domain expertise to efficiently navigate TRIZ steps. The aim is to model and simulate an inventive process with language agents. We assess the effectiveness of this team of agents in addressing complex innovation challenges based on a selected case study in engineering. We demonstrate the potential of agent collaboration to produce diverse, inventive solutions. This research contributes to the future of AI-driven innovation, showcasing the advantages of decentralized problem-solving in complex ideation tasks.
Transformer World Model for Sample Efficient Multi-Agent Reinforcement Learning
Authors: Azad Deihim, Eduardo Alonso, Dimitra Apostolopoulou
Date: 2025-06-23 00:00:00
Tasks: Multi-agent Reinforcement Learning, Starcraft

We present the Multi-Agent Transformer World Model (MATWM), a novel transformer-based world model designed for multi-agent reinforcement learning in both vector- and image-based environments. MATWM combines a decentralized imagination framework with a semi-centralized critic and a teammate prediction module, enabling agents to model and anticipate the behavior of others under partial observability. To address non-stationarity, we incorporate a prioritized replay mechanism that trains the world model on recent experiences, allowing it to adapt to agents' evolving policies. We evaluated MATWM on a broad suite of benchmarks, including the StarCraft Multi-Agent Challenge, PettingZoo, and MeltingPot. MATWM achieves state-of-the-art performance, outperforming both model-free and prior world model approaches, while demonstrating strong sample efficiency, achieving near-optimal performance in as few as 50K environment interactions. Ablation studies confirm the impact of each component, with substantial gains in coordination-heavy tasks.
Wisdom of Crowds Through Myopic Self-Confidence Adaptation
Authors: Giacomo Como, Fabio Fagnani, Anton Proskurnikov
Date: 2025-06-22 00:00:00
Tasks: Sociology

The wisdom of crowds is an umbrella term for phenomena suggesting that the collective judgment or decision of a large group can be more accurate than the individual judgments or decisions of the group members. A well-known example illustrating this concept is the competition at a country fair described by Galton, where the median value of the individual guesses about the weight of an ox resulted in an astonishingly accurate estimate of the actual weight. This phenomenon resembles classical results in probability theory and relies on independent decision-making. The accuracy of the group's final decision can be significantly reduced if the final agents' opinions are driven by a few influential agents. In this paper, we consider a group of agents who initially possess uncorrelated and unbiased noisy measurements of a common state of the world. Assume these agents iteratively update their estimates according to a simple non-Bayesian learning rule, commonly known in mathematical sociology as the French-DeGroot dynamics or iterative opinion pooling. As a result of this iterative distributed averaging process, each agent arrives at an asymptotic estimate of the state of the world, with the variance of this estimate determined by the matrix of weights the agents assign to each other. Every agent aims at minimizing the variance of her asymptotic estimate of the state of the world; however, such variance is also influenced by the weights allocated by other agents. To achieve the best possible estimate, the agents must then solve a game-theoretic, multi-objective optimization problem defined by the available sets of influence weights. We characterize both the Pareto frontier and the set of Nash equilibria in the resulting game. Additionally, we examine asynchronous best-response dynamics for the group of agents and prove their convergence to the set of strict Nash equilibria.
RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic Manipulation
Authors: Tianxing Chen, Zanxin Chen, Baijun Chen, Zijian Cai, Yibin Liu, Qiwei Liang, Zixuan Li, Xianliang Lin, Yiheng Ge, Zhenyu Gu, Weiliang Deng, Yubin Guo, Tian Nian, Xuanbing Xie, Qiangyu Chen, Kailun Su, Tianling Xu, Guodong Liu, Mengkang Hu, Huan-ang Gao, Kaixuan Wang, Zhixuan Liang, Yusen Qin, Xiaokang Yang, Ping Luo, Yao Mu
Date: 2025-06-22 00:00:00
Tasks: Code Generation

Simulation-based data synthesis has emerged as a powerful paradigm for enhancing real-world robotic manipulation. However, existing synthetic datasets remain insufficient for robust bimanual manipulation due to two challenges: (1) the lack of an efficient, scalable data generation method for novel tasks, and (2) oversimplified simulation environments that fail to capture real-world complexity. We present RoboTwin 2.0, a scalable simulation framework that enables automated, large-scale generation of diverse and realistic data, along with unified evaluation protocols for dual-arm manipulation. We first construct RoboTwin-OD, a large-scale object library comprising 731 instances across 147 categories, each annotated with semantic and manipulation-relevant labels. Building on this foundation, we develop an expert data synthesis pipeline that combines multimodal large language models (MLLMs) with simulation-in-the-loop refinement to generate task-level execution code automatically. To improve sim-to-real transfer, RoboTwin 2.0 incorporates structured domain randomization along five axes: clutter, lighting, background, tabletop height and language instructions, thereby enhancing data diversity and policy robustness. We instantiate this framework across 50 dual-arm tasks spanning five robot embodiments, and pre-collect over 100,000 domain-randomized expert trajectories. Empirical results show a 10.9% gain in code generation success and improved generalization to novel real-world scenarios. A VLA model fine-tuned on our dataset achieves a 367% relative improvement (42.0% vs. 9.0%) on unseen scene real-world tasks, while zero-shot models trained solely on our synthetic data achieve a 228% relative gain, highlighting strong generalization without real-world supervision. We release the data generator, benchmark, dataset, and code to support scalable research in robust bimanual manipulation.
Bayesian Social Deduction with Graph-Informed Language Models
Authors: Shahab Rahimirad, Guven Gergerli, Lucia Romero, Angela Qian, Matthew Lyle Olson, Simon Stepputtis, Joseph Campbell
Date: 2025-06-21 00:00:00

Social reasoning - inferring unobservable beliefs and intentions from partial observations of other agents - remains a challenging task for large language models (LLMs). We evaluate the limits of current reasoning language models in the social deduction game Avalon and find that while the largest models demonstrate strong performance, they require extensive test-time inference and degrade sharply when distilled to smaller, real-time-capable variants. To address this, we introduce a hybrid reasoning framework that externalizes belief inference to a structured probabilistic model, while using an LLM for language understanding and interaction. Our approach achieves competitive performance with much larger models in Agent-Agent play and, notably, is the first language agent to defeat human players in a controlled study - achieving a 67% win rate and receiving higher qualitative ratings than both reasoning baselines and human teammates. We release code, models, and a dataset to support future work on social reasoning in LLM agents, which can be found at https://camp-lab-purdue.github.io/bayesian-social-deduction/
Towards Zero-Shot Coordination between Teams of Agents: The N-XPlay Framework
Authors: Ava Abderezaei, Chi-Hui Lin, Joseph Miceli, Naren Sivagnanadasan, Stéphane Aroca-Ouellette, Jake Brawer, Alessandro Roncone
Date: 2025-06-21 00:00:00

Zero-shot coordination (ZSC) -- the ability to collaborate with unfamiliar partners -- is essential to making autonomous agents effective teammates. Existing ZSC methods evaluate coordination capabilities between two agents who have not previously interacted. However, these scenarios do not reflect the complexity of real-world multi-agent systems, where coordination often involves a hierarchy of sub-groups and interactions between teams of agents, known as Multi-Team Systems (MTS). To address this gap, we first introduce N-player Overcooked, an N-agent extension of the popular two-agent ZSC benchmark, enabling evaluation of ZSC in N-agent scenarios. We then propose N-XPlay for ZSC in N-agent, multi-team settings. Comparison against Self-Play across two-, three- and five-player Overcooked scenarios, where agents are split between an ``ego-team'' and a group of unseen collaborators shows that agents trained with N-XPlay are better able to simultaneously balance ``intra-team'' and ``inter-team'' coordination than agents trained with SP.
Cash or Comfort? How LLMs Value Your Inconvenience
Authors: Mateusz Cedro, Timour Ichmoukhamedov, Sofie Goethals, Yifan He, James Hinns, David Martens
Date: 2025-06-20 00:00:00
Tasks: Decision Making

Large Language Models (LLMs) are increasingly proposed as near-autonomous artificial intelligence (AI) agents capable of making everyday decisions on behalf of humans. Although LLMs perform well on many technical tasks, their behaviour in personal decision-making remains less understood. Previous studies have assessed their rationality and moral alignment with human decisions. However, the behaviour of AI assistants in scenarios where financial rewards are at odds with user comfort has not yet been thoroughly explored. In this paper, we tackle this problem by quantifying the prices assigned by multiple LLMs to a series of user discomforts: additional walking, waiting, hunger and pain. We uncover several key concerns that strongly question the prospect of using current LLMs as decision-making assistants: (1) a large variance in responses between LLMs, (2) within a single LLM, responses show fragility to minor variations in prompt phrasing (e.g., reformulating the question in the first person can considerably alter the decision), (3) LLMs can accept unreasonably low rewards for major inconveniences (e.g., 1 Euro to wait 10 hours), and (4) LLMs can reject monetary gains where no discomfort is imposed (e.g., 1,000 Euro to wait 0 minutes). These findings emphasize the need for scrutiny of how LLMs value human inconvenience, particularly as we move toward applications where such cash-versus-comfort trade-offs are made on users' behalf.
Formal Control for Uncertain Systems via Contract-Based Probabilistic Surrogates (Extended Version)
Authors: Oliver Schön, Sofie Haesaert, Sadegh Soudjani
Date: 2025-06-20 00:00:00
Tasks: Decision Making

The requirement for identifying accurate system representations has not only been a challenge to fulfill, but it has compromised the scalability of formal methods, as the resulting models are often too complex for effective decision making with formal correctness and performance guarantees. Focusing on probabilistic simulation relations and surrogate models of stochastic systems, we propose an approach that significantly enhances the scalability and practical applicability of such simulation relations by eliminating the need to compute error bounds directly. As a result, we provide an abstraction-based technique that scales effectively to higher dimensions while addressing complex nonlinear agent-environment interactions with infinite-horizon temporal logic guarantees amidst uncertainty. Our approach trades scalability for conservatism favorably, as demonstrated on a complex high-dimensional vehicle intersection case study.
Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic Generation
Authors: Chenxu Wang, Yonggang Jin, Cheng Hu, Youpeng Zhao, Zipeng Dai, Jian Zhao, Shiyu Huang, Liuyu Xiang, Junge Zhang, Zhaofeng He
Date: 2025-06-20 00:00:00
Tasks: Multi-agent Reinforcement Learning, SMAC, SMAC+, Zero-Shot Learning

Adapting a single agent to a new multi-agent system brings challenges, necessitating adjustments across various tasks, environments, and interactions with unknown teammates and opponents. Addressing this challenge is highly complex, and researchers have proposed two simplified scenarios, Multi-agent reinforcement learning for zero-shot learning and Ad-Hoc Teamwork. Building on these foundations, we propose a more comprehensive setting, Agent Collaborative-Competitive Adaptation (ACCA), which evaluates an agent to generalize across diverse scenarios, tasks, and interactions with both unfamiliar opponents and teammates. In ACCA, agents adjust to task and environmental changes, collaborate with unseen teammates, and compete against unknown opponents. We introduce a new modeling approach, Multi-Retrieval and Dynamic Generation (MRDG), that effectively models both teammates and opponents using their behavioral trajectories. This method incorporates a positional encoder for varying team sizes and a hypernetwork module to boost agents' learning and adaptive capabilities. Additionally, a viewpoint alignment module harmonizes the observational perspectives of retrieved teammates and opponents with the learning agent. Extensive tests in benchmark scenarios like SMAC, Overcooked-AI, and Melting Pot show that MRDG significantly improves robust collaboration and competition with unseen teammates and opponents, surpassing established baselines. Our code is available at: https://github.com/vcis-wangchenxu/MRDG.git