pwc-archive/papers-with-abstracts huggingface dataset:
Omni-R1: Reinforcement Learning for Omnimodal Reasoning via Two-System Collaboration
Authors: Hao Zhong, Muzhi Zhu, Zongze Du, Zheng Huang, Canyu Zhao, MingYu Liu, Wen Wang, Hao Chen, Chunhua Shen
Date: 2025-05-26 00:00:00
Tasks: Domain Generalization, Hallucination, Reasoning Video Object Segmentation, Referring Audio-Visual Segmentation, Reinforcement Learning (RL), Semantic Segmentation, Video Object Segmentation, Video Semantic Segmentation

Long-horizon video-audio reasoning and fine-grained pixel understanding impose conflicting requirements on omnimodal models: dense temporal coverage demands many low-resolution frames, whereas precise grounding calls for high-resolution inputs. We tackle this trade-off with a two-system architecture: a Global Reasoning System selects informative keyframes and rewrites the task at low spatial cost, while a Detail Understanding System performs pixel-level grounding on the selected high-resolution snippets. Because ``optimal'' keyframe selection and reformulation are ambiguous and hard to supervise, we formulate them as a reinforcement learning (RL) problem and present Omni-R1, an end-to-end RL framework built on Group Relative Policy Optimization. Omni-R1 trains the Global Reasoning System through hierarchical rewards obtained via online collaboration with the Detail Understanding System, requiring only one epoch of RL on small task splits. Experiments on two challenging benchmarks, namely Referring Audio-Visual Segmentation (RefAVS) and Reasoning Video Object Segmentation (REVOS), show that Omni-R1 not only surpasses strong supervised baselines but also outperforms specialized state-of-the-art models, while substantially improving out-of-domain generalization and mitigating multimodal hallucination. Our results demonstrate the first successful application of RL to large-scale omnimodal reasoning and highlight a scalable path toward universally foundation models.
HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes
Authors: Changjian Jiang, Kerui Ren, Linning Xu, Jiong Chen, Jiangmiao Pang, Yu Zhang, Bo Dai, Mulin Yu
Date: 2025-05-26 00:00:00
Tasks: 3D Reconstruction

High fidelity 3D reconstruction and rendering hinge on capturing precise geometry while preserving photo realistic detail. Most existing methods either fuse these goals into a single cumbersome model or adopt hybrid schemes whose uniform primitives lead to a trade off between efficiency and fidelity. In this paper, we introduce HaloGS, a dual representation that loosely couples coarse triangles for geometry with Gaussian primitives for appearance, motivated by the lightweight classic geometry representations and their proven efficiency in real world applications. Our design yields a compact yet expressive model capable of photo realistic rendering across both indoor and outdoor environments, seamlessly adapting to varying levels of scene complexity. Experiments on multiple benchmark datasets demonstrate that our method yields both compact, accurate geometry and high fidelity renderings, especially in challenging scenarios where robust geometric structure make a clear difference.
ParticleGS: Particle-Based Dynamics Modeling of 3D Gaussians for Prior-free Motion Extrapolation
Authors: JinSheng Quan, Chunshi Wang, Yawei Luo
Date: 2025-05-26 00:00:00
Tasks: 3D Reconstruction

This paper aims to model the dynamics of 3D Gaussians from visual observations to support temporal extrapolation. Existing dynamic 3D reconstruction methods often struggle to effectively learn underlying dynamics or rely heavily on manually defined physical priors, which limits their extrapolation capabilities. To address this issue, we propose a novel dynamic 3D Gaussian Splatting prior-free motion extrapolation framework based on particle dynamics systems. The core advantage of our method lies in its ability to learn differential equations that describe the dynamics of 3D Gaussians, and follow them during future frame extrapolation. Instead of simply fitting to the observed visual frame sequence, we aim to more effectively model the gaussian particle dynamics system. To this end, we introduce a dynamics latent state vector into the standard Gaussian kernel and design a dynamics latent space encoder to extract initial state. Subsequently, we introduce a Neural ODEs-based dynamics module that models the temporal evolution of Gaussian in dynamics latent space. Finally, a Gaussian kernel space decoder is used to decode latent state at the specific time step into the deformation. Experimental results demonstrate that the proposed method achieves comparable rendering quality with existing approaches in reconstruction tasks, and significantly outperforms them in future frame extrapolation. Our code is available at https://github.com/QuanJinSheng/ParticleGS.
In-Context Brush: Zero-shot Customized Subject Insertion with Context-Aware Latent Space Manipulation
Authors: Yu Xu, Fan Tang, You Wu, Lin Gao, Oliver Deussen, Hongbin Yan, Jintao Li, Juan Cao, Tong-Yee Lee
Date: 2025-05-26 00:00:00
Tasks: In-Context Learning

Recent advances in diffusion models have enhanced multimodal-guided visual generation, enabling customized subject insertion that seamlessly "brushes" user-specified objects into a given image guided by textual prompts. However, existing methods often struggle to insert customized subjects with high fidelity and align results with the user's intent through textual prompts. In this work, we propose "In-Context Brush", a zero-shot framework for customized subject insertion by reformulating the task within the paradigm of in-context learning. Without loss of generality, we formulate the object image and the textual prompts as cross-modal demonstrations, and the target image with the masked region as the query. The goal is to inpaint the target image with the subject aligning textual prompts without model tuning. Building upon a pretrained MMDiT-based inpainting network, we perform test-time enhancement via dual-level latent space manipulation: intra-head "latent feature shifting" within each attention head that dynamically shifts attention outputs to reflect the desired subject semantics and inter-head "attention reweighting" across different heads that amplifies prompt controllability through differential attention prioritization. Extensive experiments and applications demonstrate that our approach achieves superior identity preservation, text alignment, and image quality compared to existing state-of-the-art methods, without requiring dedicated training or additional data collection.
Ground-R1: Incentivizing Grounded Visual Reasoning via Reinforcement Learning
Authors: Meng Cao, Haoze Zhao, Can Zhang, Xiaojun Chang, Ian Reid, Xiaodan Liang
Date: 2025-05-26 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning, Visual Reasoning

Large Vision-Language Models (LVLMs) have demonstrated impressive general capabilities across a wide range of multi-modal tasks. However, the reasoning processes of LVLMs often suffer from unreliable outputs and limited interpretability. To address this, grounded visual reasoning has emerged as a promising paradigm that enforces responses anchored on salient visual evidence regions. However, existing approaches typically rely on costly supervision such as bounding box annotations, chain-of-thought rationale or external tool calls, limiting their scalability. In this work, we propose Ground-R1, a reinforcement learning framework that enables grounded visual reasoning without requiring explicit evidence or rationale annotations. Ground-R1 consists of a grounding phase that generates evidence region rollouts based on format constraints, and an answering phase that produces responses guided by both answer correctness and format adherence rewards. Extensive experiments across multiple visual reasoning benchmarks manifest that Ground-R1 achieves superior performance and exhibits emergent cognitive behaviors such as uncertainty awareness, spatial perception, and iterative refinement, offering a scalable and interpretable alternative to existing approaches.
ImgEdit: A Unified Image Editing Dataset and Benchmark
Authors: Yang Ye, Xianyi He, Zongjian Li, Bin Lin, Shenghai Yuan, Zhiyuan Yan, Bohan Hou, Li Yuan
Date: 2025-05-26 00:00:00
Tasks: Image Editing, Image Generation, Language Modeling, Language Modelling, Text to Image Generation, Text-to-Image Generation

Recent advancements in generative models have enabled high-fidelity text-to-image generation. However, open-source image-editing models still lag behind their proprietary counterparts, primarily due to limited high-quality data and insufficient benchmarks. To overcome these limitations, we introduce ImgEdit, a large-scale, high-quality image-editing dataset comprising 1.2 million carefully curated edit pairs, which contain both novel and complex single-turn edits, as well as challenging multi-turn tasks. To ensure the data quality, we employ a multi-stage pipeline that integrates a cutting-edge vision-language model, a detection model, a segmentation model, alongside task-specific in-painting procedures and strict post-processing. ImgEdit surpasses existing datasets in both task novelty and data quality. Using ImgEdit, we train ImgEdit-E1, an editing model using Vision Language Model to process the reference image and editing prompt, which outperforms existing open-source models on multiple tasks, highlighting the value of ImgEdit and model design. For comprehensive evaluation, we introduce ImgEdit-Bench, a benchmark designed to evaluate image editing performance in terms of instruction adherence, editing quality, and detail preservation. It includes a basic testsuite, a challenging single-turn suite, and a dedicated multi-turn suite. We evaluate both open-source and proprietary models, as well as ImgEdit-E1, providing deep analysis and actionable insights into the current behavior of image-editing models. The source data are publicly available on https://github.com/PKU-YuanGroup/ImgEdit.
VLM-3R: Vision-Language Models Augmented with Instruction-Aligned 3D Reconstruction
Authors: Zhiwen Fan, Jian Zhang, Renjie Li, Junge Zhang, Runjin Chen, Hezhen Hu, Kevin Wang, Huaizhi Qu, Dilin Wang, Zhicheng Yan, Hongyu Xu, Justin Theiss, Tianlong Chen, Jiachen Li, Zhengzhong Tu, Zhangyang Wang, Rakesh Ranjan
Date: 2025-05-26 00:00:00
Tasks: 3D Reconstruction, Spatial Reasoning

The rapid advancement of Large Multimodal Models (LMMs) for 2D images and videos has motivated extending these models to understand 3D scenes, aiming for human-like visual-spatial intelligence. Nevertheless, achieving deep spatial understanding comparable to human capabilities poses significant challenges in model encoding and data acquisition. Existing methods frequently depend on external depth sensors for geometry capture or utilize off-the-shelf algorithms for pre-constructing 3D maps, thereby limiting their scalability, especially with prevalent monocular video inputs and for time-sensitive applications. In this work, we introduce VLM-3R, a unified framework for Vision-Language Models (VLMs) that incorporates 3D Reconstructive instruction tuning. VLM-3R processes monocular video frames by employing a geometry encoder to derive implicit 3D tokens that represent spatial understanding. Leveraging our Spatial-Visual-View Fusion and over 200K curated 3D reconstructive instruction tuning question-answer (QA) pairs, VLM-3R effectively aligns real-world spatial context with language instructions. This enables monocular 3D spatial assistance and embodied reasoning. To facilitate the evaluation of temporal reasoning, we introduce the Vision-Spatial-Temporal Intelligence benchmark, featuring over 138.6K QA pairs across five distinct tasks focused on evolving spatial relationships. Extensive experiments demonstrate that our model, VLM-3R, not only facilitates robust visual-spatial reasoning but also enables the understanding of temporal 3D context changes, excelling in both accuracy and scalability.
Category-Agnostic Neural Object Rigging
Authors: Guangzhao He, Chen Geng, Shangzhe Wu, Jiajun Wu
Date: 2025-05-26 00:00:00
Proceeding: CVPR 2025 1
Tasks: Object

The motion of deformable 4D objects lies in a low-dimensional manifold. To better capture the low dimensionality and enable better controllability, traditional methods have devised several heuristic-based methods, i.e., rigging, for manipulating dynamic objects in an intuitive fashion. However, such representations are not scalable due to the need for expert knowledge of specific categories. Instead, we study the automatic exploration of such low-dimensional structures in a purely data-driven manner. Specifically, we design a novel representation that encodes deformable 4D objects into a sparse set of spatially grounded blobs and an instance-aware feature volume to disentangle the pose and instance information of the 3D shape. With such a representation, we can manipulate the pose of 3D objects intuitively by modifying the parameters of the blobs, while preserving rich instance-specific information. We evaluate the proposed method on a variety of object categories and demonstrate the effectiveness of the proposed framework. Project page: https://guangzhaohe.com/canor
MotionPro: A Precise Motion Controller for Image-to-Video Generation
Authors: Zhongwei Zhang, Fuchen Long, Zhaofan Qiu, Yingwei Pan, Wu Liu, Ting Yao, Tao Mei
Date: 2025-05-26 00:00:00
Proceeding: CVPR 2025 1
Tasks: Denoising, Image to Video Generation, Motion Synthesis, Video Denoising, Video Generation

Animating images with interactive motion control has garnered popularity for image-to-video (I2V) generation. Modern approaches typically rely on large Gaussian kernels to extend motion trajectories as condition without explicitly defining movement region, leading to coarse motion control and failing to disentangle object and camera moving. To alleviate these, we present MotionPro, a precise motion controller that novelly leverages region-wise trajectory and motion mask to regulate fine-grained motion synthesis and identify target motion category (i.e., object or camera moving), respectively. Technically, MotionPro first estimates the flow maps on each training video via a tracking model, and then samples the region-wise trajectories to simulate inference scenario. Instead of extending flow through large Gaussian kernels, our region-wise trajectory approach enables more precise control by directly utilizing trajectories within local regions, thereby effectively characterizing fine-grained movements. A motion mask is simultaneously derived from the predicted flow maps to capture the holistic motion dynamics of the movement regions. To pursue natural motion control, MotionPro further strengthens video denoising by incorporating both region-wise trajectories and motion mask through feature modulation. More remarkably, we meticulously construct a benchmark, i.e., MC-Bench, with 1.1K user-annotated image-trajectory pairs, for the evaluation of both fine-grained and object-level I2V motion control. Extensive experiments conducted on WebVid-10M and MC-Bench demonstrate the effectiveness of MotionPro. Please refer to our project page for more results: https://zhw-zhang.github.io/MotionPro-page/.
Hierarchical Masked Autoregressive Models with Low-Resolution Token Pivots
Authors: Guangting Zheng, Yehao Li, Yingwei Pan, Jiajun Deng, Ting Yao, Yanyong Zhang, Tao Mei
Date: 2025-05-26 00:00:00
Tasks: Image Generation, Text to Image Generation, Text-to-Image Generation

Autoregressive models have emerged as a powerful generative paradigm for visual generation. The current de-facto standard of next token prediction commonly operates over a single-scale sequence of dense image tokens, and is incapable of utilizing global context especially for early tokens prediction. In this paper, we introduce a new autoregressive design to model a hierarchy from a few low-resolution image tokens to the typical dense image tokens, and delve into a thorough hierarchical dependency across multi-scale image tokens. Technically, we present a Hierarchical Masked Autoregressive models (Hi-MAR) that pivot on low-resolution image tokens to trigger hierarchical autoregressive modeling in a multi-phase manner. Hi-MAR learns to predict a few image tokens in low resolution, functioning as intermediary pivots to reflect global structure, in the first phase. Such pivots act as the additional guidance to strengthen the next autoregressive modeling phase by shaping global structural awareness of typical dense image tokens. A new Diffusion Transformer head is further devised to amplify the global context among all tokens for mask token prediction. Extensive evaluations on both class-conditional and text-to-image generation tasks demonstrate that Hi-MAR outperforms typical AR baselines, while requiring fewer computational costs. Code is available at https://github.com/HiDream-ai/himar.
VisualToolAgent (VisTA): A Reinforcement Learning Framework for Visual Tool Selection
Authors: Zeyi Huang, Yuyang Ji, Anirudh Sundara Rajan, Zefan Cai, Wen Xiao, Junjie Hu, Yong Jae Lee
Date: 2025-05-26 00:00:00
Tasks: Diversity, reinforcement-learning, Reinforcement Learning, Visual Reasoning

We introduce VisTA, a new reinforcement learning framework that empowers visual agents to dynamically explore, select, and combine tools from a diverse library based on empirical performance. Existing methods for tool-augmented reasoning either rely on training-free prompting or large-scale fine-tuning; both lack active tool exploration and typically assume limited tool diversity, and fine-tuning methods additionally demand extensive human supervision. In contrast, VisTA leverages end-to-end reinforcement learning to iteratively refine sophisticated, query-specific tool selection strategies, using task outcomes as feedback signals. Through Group Relative Policy Optimization (GRPO), our framework enables an agent to autonomously discover effective tool-selection pathways without requiring explicit reasoning supervision. Experiments on the ChartQA, Geometry3K, and BlindTest benchmarks demonstrate that VisTA achieves substantial performance gains over training-free baselines, especially on out-of-distribution examples. These results highlight VisTA's ability to enhance generalization, adaptively utilize diverse tools, and pave the way for flexible, experience-driven visual reasoning systems.
Visualized Text-to-Image Retrieval
Authors: Di wu, Yixin Wan, Kai-Wei Chang
Date: 2025-05-26 00:00:00
Tasks: Image Retrieval, Question Answering, Retrieval, Retrieval-augmented Generation, Visual Question Answering

We propose Visualize-then-Retrieve (VisRet), a new paradigm for Text-to-Image (T2I) retrieval that mitigates the limitations of cross-modal similarity alignment of existing multi-modal embeddings. VisRet first projects textual queries into the image modality via T2I generation. Then, it performs retrieval within the image modality to bypass the weaknesses of cross-modal retrievers in recognizing subtle visual-spatial features. Experiments on three knowledge-intensive T2I retrieval benchmarks, including a newly introduced multi-entity benchmark, demonstrate that VisRet consistently improves T2I retrieval by 24.5% to 32.7% NDCG@10 across different embedding models. VisRet also significantly benefits downstream visual question answering accuracy when used in retrieval-augmented generation pipelines. The method is plug-and-play and compatible with off-the-shelf retrievers, making it an effective module for knowledge-intensive multi-modal systems. Our code and the new benchmark are publicly available at https://github.com/xiaowu0162/Visualize-then-Retrieve.
GLEAM: Learning Generalizable Exploration Policy for Active Mapping in Complex 3D Indoor Scenes
Authors: Xiao Chen, Tai Wang, Quanyi Li, Tao Huang, Jiangmiao Pang, Tianfan Xue
Date: 2025-05-26 00:00:00

Generalizable active mapping in complex unknown environments remains a critical challenge for mobile robots. Existing methods, constrained by insufficient training data and conservative exploration strategies, exhibit limited generalizability across scenes with diverse layouts and complex connectivity. To enable scalable training and reliable evaluation, we introduce GLEAM-Bench, the first large-scale benchmark designed for generalizable active mapping with 1,152 diverse 3D scenes from synthetic and real-scan datasets. Building upon this foundation, we propose GLEAM, a unified generalizable exploration policy for active mapping. Its superior generalizability comes mainly from our semantic representations, long-term navigable goals, and randomized strategies. It significantly outperforms state-of-the-art methods, achieving 66.50% coverage (+9.49%) with efficient trajectories and improved mapping accuracy on 128 unseen complex scenes. Project page: https://xiao-chen.tech/gleam/.
DiSA: Diffusion Step Annealing in Autoregressive Image Generation
Authors: Qinyu Zhao, Jaskirat Singh, Ming Xu, Akshay Asthana, Stephen Gould, Liang Zheng
Date: 2025-05-26 00:00:00
Tasks: Denoising, Image Generation

An increasing number of autoregressive models, such as MAR, FlowAR, xAR, and Harmon adopt diffusion sampling to improve the quality of image generation. However, this strategy leads to low inference efficiency, because it usually takes 50 to 100 steps for diffusion to sample a token. This paper explores how to effectively address this issue. Our key motivation is that as more tokens are generated during the autoregressive process, subsequent tokens follow more constrained distributions and are easier to sample. To intuitively explain, if a model has generated part of a dog, the remaining tokens must complete the dog and thus are more constrained. Empirical evidence supports our motivation: at later generation stages, the next tokens can be well predicted by a multilayer perceptron, exhibit low variance, and follow closer-to-straight-line denoising paths from noise to tokens. Based on our finding, we introduce diffusion step annealing (DiSA), a training-free method which gradually uses fewer diffusion steps as more tokens are generated, e.g., using 50 steps at the beginning and gradually decreasing to 5 steps at later stages. Because DiSA is derived from our finding specific to diffusion in autoregressive models, it is complementary to existing acceleration methods designed for diffusion alone. DiSA can be implemented in only a few lines of code on existing models, and albeit simple, achieves $5-10\times$ faster inference for MAR and Harmon and $1.4-2.5\times$ for FlowAR and xAR, while maintaining the generation quality.