pwc-archive/papers-with-abstracts huggingface dataset:
Wear-Any-Way: Manipulable Virtual Try-on via Sparse Correspondence Alignment
Authors: Mengting Chen, Xi Chen, Zhonghua Zhai, Chen Ju, Xuewen Hong, Jinsong Lan, Shuai Xiao
Date: 2024-03-19 00:00:00
Tasks: Virtual Try-on

This paper introduces a novel framework for virtual try-on, termed Wear-Any-Way. Different from previous methods, Wear-Any-Way is a customizable solution. Besides generating high-fidelity results, our method supports users to precisely manipulate the wearing style. To achieve this goal, we first construct a strong pipeline for standard virtual try-on, supporting single/multiple garment try-on and model-to-model settings in complicated scenarios. To make it manipulable, we propose sparse correspondence alignment which involves point-based control to guide the generation for specific locations. With this design, Wear-Any-Way gets state-of-the-art performance for the standard setting and provides a novel interaction form for customizing the wearing style. For instance, it supports users to drag the sleeve to make it rolled up, drag the coat to make it open, and utilize clicks to control the style of tuck, etc. Wear-Any-Way enables more liberated and flexible expressions of the attires, holding profound implications in the fashion industry.
Chain-of-Spot: Interactive Reasoning Improves Large Vision-Language Models
Authors: Zuyan Liu, Yuhao Dong, Yongming Rao, Jie zhou, Jiwen Lu
Date: 2024-03-19 00:00:00
Tasks: Instruction Following, visual instruction following, Visual Question Answering

In the realm of vision-language understanding, the proficiency of models in interpreting and reasoning over visual content has become a cornerstone for numerous applications. However, it is challenging for the visual encoder in Large Vision-Language Models (LVLMs) to extract useful features tailored to questions that aid the language model's response. Furthermore, a common practice among existing LVLMs is to utilize lower-resolution images, which restricts the ability for visual recognition. Our work introduces the Chain-of-Spot (CoS) method, which we describe as Interactive Reasoning, a novel approach that enhances feature extraction by focusing on key regions of interest (ROI) within the image, corresponding to the posed questions or instructions. This technique allows LVLMs to access more detailed visual information without altering the original image resolution, thereby offering multi-granularity image features. By integrating Chain-of-Spot with instruct-following LLaVA-1.5 models, the process of image reasoning consistently improves performance across a wide range of multimodal datasets and benchmarks without bells and whistles and achieves new state-of-the-art results. Our empirical findings demonstrate a significant improvement in LVLMs' ability to understand and reason about visual content, paving the way for more sophisticated visual instruction-following applications. Code and models are available at https://github.com/dongyh20/Chain-of-Spot
Enhancing Vision-Language Few-Shot Adaptation with Negative Learning
Authors: Ce Zhang, Simon Stepputtis, Katia Sycara, Yaqi Xie
Date: 2024-03-19 00:00:00
Tasks: Computational Efficiency, Domain Generalization, Few-Shot Learning

Large-scale pre-trained Vision-Language Models (VLMs) have exhibited impressive zero-shot performance and transferability, allowing them to adapt to downstream tasks in a data-efficient manner. However, when only a few labeled samples are available, adapting VLMs to distinguish subtle differences between similar classes in specific downstream tasks remains challenging. In this work, we propose a Simple yet effective Negative Learning approach, SimNL, to more efficiently exploit the task-specific knowledge from few-shot labeled samples. Unlike previous methods that focus on identifying a set of representative positive features defining "what is a {CLASS}", SimNL discovers a complementary set of negative features that define "what is not a {CLASS}", providing additional insights that supplement the positive features to enhance task-specific recognition capability. Further, we identify that current adaptation approaches are particularly vulnerable to potential noise in the few-shot sample set. To mitigate this issue, we introduce a plug-and-play few-shot instance reweighting technique to suppress noisy outliers and amplify clean samples for more stable adaptation. Our extensive experimental results across 15 datasets validate that the proposed SimNL outperforms existing state-of-the-art methods on both few-shot learning and domain generalization tasks while achieving competitive computational efficiency. Code is available at https://github.com/zhangce01/SimNL.
FouriScale: A Frequency Perspective on Training-Free High-Resolution Image Synthesis
Authors: Linjiang Huang, Rongyao Fang, Aiping Zhang, Guanglu Song, Si Liu, Yu Liu, Hongsheng Li
Date: 2024-03-19 00:00:00
Tasks: Image Generation, Text to Image Generation, Text-to-Image Generation

In this study, we delve into the generation of high-resolution images from pre-trained diffusion models, addressing persistent challenges, such as repetitive patterns and structural distortions, that emerge when models are applied beyond their trained resolutions. To address this issue, we introduce an innovative, training-free approach FouriScale from the perspective of frequency domain analysis. We replace the original convolutional layers in pre-trained diffusion models by incorporating a dilation technique along with a low-pass operation, intending to achieve structural consistency and scale consistency across resolutions, respectively. Further enhanced by a padding-then-crop strategy, our method can flexibly handle text-to-image generation of various aspect ratios. By using the FouriScale as guidance, our method successfully balances the structural integrity and fidelity of generated images, achieving an astonishing capacity of arbitrary-size, high-resolution, and high-quality generation. With its simplicity and compatibility, our method can provide valuable insights for future explorations into the synthesis of ultra-high-resolution images. The code will be released at https://github.com/LeonHLJ/FouriScale.
FRESCO: Spatial-Temporal Correspondence for Zero-Shot Video Translation
Authors: Shuai Yang, Yifan Zhou, Ziwei Liu, Chen Change Loy
Date: 2024-03-19 00:00:00
Proceeding: CVPR 2024 1
Tasks: Translation, valid

The remarkable efficacy of text-to-image diffusion models has motivated extensive exploration of their potential application in video domains. Zero-shot methods seek to extend image diffusion models to videos without necessitating model training. Recent methods mainly focus on incorporating inter-frame correspondence into attention mechanisms. However, the soft constraint imposed on determining where to attend to valid features can sometimes be insufficient, resulting in temporal inconsistency. In this paper, we introduce FRESCO, intra-frame correspondence alongside inter-frame correspondence to establish a more robust spatial-temporal constraint. This enhancement ensures a more consistent transformation of semantically similar content across frames. Beyond mere attention guidance, our approach involves an explicit update of features to achieve high spatial-temporal consistency with the input video, significantly improving the visual coherence of the resulting translated videos. Extensive experiments demonstrate the effectiveness of our proposed framework in producing high-quality, coherent videos, marking a notable improvement over existing zero-shot methods.
FaceXFormer: A Unified Transformer for Facial Analysis
Authors: Kartik Narayan, Vibashan VS, Rama Chellappa, Vishal M. Patel
Date: 2024-03-19 00:00:00
Tasks: Age and Gender Estimation, Age Estimation, Attribute, Decoder, Face Parsing, Facial Attribute Classification, Facial Landmark Detection, Head Pose Estimation

In this work, we introduce FaceXFormer, an end-to-end unified transformer model capable of performing nine facial analysis tasks including face parsing, landmark detection, head pose estimation, attribute prediction, and estimation of age, gender, race, expression, and face visibility within a single framework. Conventional methods in face analysis have often relied on task-specific designs and pre-processing techniques, which limit their scalability and integration into a unified architecture. Unlike these conventional methods, FaceXFormer leverages a transformer-based encoder-decoder architecture where each task is treated as a learnable token, enabling the seamless integration and simultaneous processing of multiple tasks within a single framework. Moreover, we propose a novel parameter-efficient decoder, FaceX, which jointly processes face and task tokens, thereby learning generalized and robust face representations across different tasks. We jointly trained FaceXFormer on nine face perception datasets and conducted experiments against specialized and multi-task models in both intra-dataset and cross-dataset evaluations across multiple benchmarks, showcasing state-of-the-art or competitive performance. Further, we performed a comprehensive analysis of different backbones for unified face task processing and evaluated our model "in-the-wild", demonstrating its robustness and generalizability. To the best of our knowledge, this is the first work to propose a single model capable of handling nine facial analysis tasks while maintaining real-time performance at 33.21 FPS.
GVGEN: Text-to-3D Generation with Volumetric Representation
Authors: Xianglong He, Junyi Chen, Sida Peng, Di Huang, Yangguang Li, Xiaoshui Huang, Chun Yuan, Wanli Ouyang, Tong He
Date: 2024-03-19 00:00:00
Tasks: 3D Generation, 3D geometry, 3D Reconstruction, Text to 3D

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency. Our project page is: https://gvgen.github.io/
FutureDepth: Learning to Predict the Future Improves Video Depth Estimation
Authors: Rajeev Yasarla, Manish Kumar Singh, Hong Cai, Yunxiao Shi, Jisoo Jeong, Yinhao Zhu, Shizhong Han, Risheek Garrepalli, Fatih Porikli
Date: 2024-03-19 00:00:00
Tasks: Decoder, Depth Estimation, Future prediction, Monocular Depth Estimation

In this paper, we propose a novel video depth estimation approach, FutureDepth, which enables the model to implicitly leverage multi-frame and motion cues to improve depth estimation by making it learn to predict the future at training. More specifically, we propose a future prediction network, F-Net, which takes the features of multiple consecutive frames and is trained to predict multi-frame features one time step ahead iteratively. In this way, F-Net learns the underlying motion and correspondence information, and we incorporate its features into the depth decoding process. Additionally, to enrich the learning of multiframe correspondence cues, we further leverage a reconstruction network, R-Net, which is trained via adaptively masked auto-encoding of multiframe feature volumes. At inference time, both F-Net and R-Net are used to produce queries to work with the depth decoder, as well as a final refinement network. Through extensive experiments on several benchmarks, i.e., NYUDv2, KITTI, DDAD, and Sintel, which cover indoor, driving, and open-domain scenarios, we show that FutureDepth significantly improves upon baseline models, outperforms existing video depth estimation methods, and sets new state-of-the-art (SOTA) accuracy. Furthermore, FutureDepth is more efficient than existing SOTA video depth estimation models and has similar latencies when comparing to monocular models
Segment Anything for comprehensive analysis of grapevine cluster architecture and berry properties
Authors: Efrain Torres-Lomas, Jimena Lado-Jimena, Guillermo Garcia-Zamora, Luis Diaz-Garcia
Date: 2024-03-19 00:00:00
Tasks: Image Generation, Semantic Segmentation

Grape cluster architecture and compactness are complex traits influencing disease susceptibility, fruit quality, and yield. Evaluation methods for these traits include visual scoring, manual methodologies, and computer vision, with the latter being the most scalable approach. Most of the existing computer vision approaches for processing cluster images often rely on conventional segmentation or machine learning with extensive training and limited generalization. The Segment Anything Model (SAM), a novel foundation model trained on a massive image dataset, enables automated object segmentation without additional training. This study demonstrates out-of-the-box SAM's high accuracy in identifying individual berries in 2D cluster images. Using this model, we managed to segment approximately 3,500 cluster images, generating over 150,000 berry masks, each linked with spatial coordinates within their clusters. The correlation between human-identified berries and SAM predictions was very strong (Pearson r2=0.96). Although the visible berry count in images typically underestimates the actual cluster berry count due to visibility issues, we demonstrated that this discrepancy could be adjusted using a linear regression model (adjusted R2=0.87). We emphasized the critical importance of the angle at which the cluster is imaged, noting its substantial effect on berry counts and architecture. We proposed different approaches in which berry location information facilitated the calculation of complex features related to cluster architecture and compactness. Finally, we discussed SAM's potential integration into currently available pipelines for image generation and processing in vineyard conditions.
Zero-Reference Low-Light Enhancement via Physical Quadruple Priors
Authors: Wenjing Wang, Huan Yang, Jianlong Fu, Jiaying Liu
Date: 2024-03-19 00:00:00
Proceeding: CVPR 2024 1
Tasks: Decoder

Understanding illumination and reducing the need for supervision pose a significant challenge in low-light enhancement. Current approaches are highly sensitive to data usage during training and illumination-specific hyper-parameters, limiting their ability to handle unseen scenarios. In this paper, we propose a new zero-reference low-light enhancement framework trainable solely with normal light images. To accomplish this, we devise an illumination-invariant prior inspired by the theory of physical light transfer. This prior serves as the bridge between normal and low-light images. Then, we develop a prior-to-image framework trained without low-light data. During testing, this framework is able to restore our illumination-invariant prior back to images, automatically achieving low-light enhancement. Within this framework, we leverage a pretrained generative diffusion model for model ability, introduce a bypass decoder to handle detail distortion, as well as offer a lightweight version for practicality. Extensive experiments demonstrate our framework's superiority in various scenarios as well as good interpretability, robustness, and efficiency. Code is available on our project homepage: http://daooshee.github.io/QuadPrior-Website/
You Only Sample Once: Taming One-Step Text-to-Image Synthesis by Self-Cooperative Diffusion GANs
Authors: Yihong Luo, Xiaolong Chen, Xinghua Qu, Tianyang Hu, Jing Tang
Date: 2024-03-19 00:00:00
Tasks: Denoising, Image Generation, Text to Image Generation, Text-to-Image Generation

Recently, some works have tried to combine diffusion and Generative Adversarial Networks (GANs) to alleviate the computational cost of the iterative denoising inference in Diffusion Models (DMs). However, existing works in this line suffer from either training instability and mode collapse or subpar one-step generation learning efficiency. To address these issues, we introduce YOSO, a novel generative model designed for rapid, scalable, and high-fidelity one-step image synthesis with high training stability and mode coverage. Specifically, we smooth the adversarial divergence by the denoising generator itself, performing self-cooperative learning. We show that our method can serve as a one-step generation model training from scratch with competitive performance. Moreover, we extend our YOSO to one-step text-to-image generation based on pre-trained models by several effective training techniques (i.e., latent perceptual loss and latent discriminator for efficient training along with the latent DMs; the informative prior initialization (IPI), and the quick adaption stage for fixing the flawed noise scheduler). Experimental results show that YOSO achieves the state-of-the-art one-step generation performance even with Low-Rank Adaptation (LoRA) fine-tuning. In particular, we show that the YOSO-PixArt-$\alpha$ can generate images in one step trained on 512 resolution, with the capability of adapting to 1024 resolution without extra explicit training, requiring only ~10 A800 days for fine-tuning. Our code is provided at https://github.com/Luo-Yihong/YOSO.
Contextual AD Narration with Interleaved Multimodal Sequence
Authors: Hanlin Wang, Zhan Tong, Kecheng Zheng, Yujun Shen, LiMin Wang
Date: 2024-03-19 00:00:00
Proceeding: CVPR 2025 1

The Audio Description (AD) task aims to generate descriptions of visual elements for visually impaired individuals to help them access long-form video content, like movies. With video feature, text, character bank and context information as inputs, the generated ADs are able to correspond to the characters by name and provide reasonable, contextual descriptions to help audience understand the storyline of movie. To achieve this goal, we propose to leverage pre-trained foundation models through a simple and unified framework to generate ADs with interleaved multimodal sequence as input, termed as Uni-AD. To enhance the alignment of features across various modalities with finer granularity, we introduce a simple and lightweight module that maps video features into the textual feature space. Moreover, we also propose a character-refinement module to provide more precise information by identifying the main characters who play more significant roles in the video context. With these unique designs, we further incorporate contextual information and a contrastive loss into our architecture to generate smoother and more contextually appropriate ADs. Experiments on multiple AD datasets show that Uni-AD performs well on AD generation, which demonstrates the effectiveness of our approach. Our code is available at: https://github.com/ant-research/UniAD.
Semantic Layering in Room Segmentation via LLMs
Authors: Taehyeon Kim, Byung-Cheol Min
Date: 2024-03-19 00:00:00
Tasks: Segmentation

In this paper, we introduce Semantic Layering in Room Segmentation via LLMs (SeLRoS), an advanced method for semantic room segmentation by integrating Large Language Models (LLMs) with traditional 2D map-based segmentation. Unlike previous approaches that solely focus on the geometric segmentation of indoor environments, our work enriches segmented maps with semantic data, including object identification and spatial relationships, to enhance robotic navigation. By leveraging LLMs, we provide a novel framework that interprets and organizes complex information about each segmented area, thereby improving the accuracy and contextual relevance of room segmentation. Furthermore, SeLRoS overcomes the limitations of existing algorithms by using a semantic evaluation method to accurately distinguish true room divisions from those erroneously generated by furniture and segmentation inaccuracies. The effectiveness of SeLRoS is verified through its application across 30 different 3D environments. Source code and experiment videos for this work are available at: https://sites.google.com/view/selros.
Ultra-High-Resolution Image Synthesis with Pyramid Diffusion Model
Authors: Jiajie Yang
Date: 2024-03-19 00:00:00
Tasks: 2k, Image Generation

We introduce the Pyramid Diffusion Model (PDM), a novel architecture designed for ultra-high-resolution image synthesis. PDM utilizes a pyramid latent representation, providing a broader design space that enables more flexible, structured, and efficient perceptual compression which enable AutoEncoder and Network of Diffusion to equip branches and deeper layers. To enhance PDM's capabilities for generative tasks, we propose the integration of Spatial-Channel Attention and Res-Skip Connection, along with the utilization of Spectral Norm and Decreasing Dropout Strategy for the Diffusion Network and AutoEncoder. In summary, PDM achieves the synthesis of images with a 2K resolution for the first time, demonstrated on two new datasets comprising images of sizes 2048x2048 pixels and 2048x1024 pixels respectively. We believe that this work offers an alternative approach to designing scalable image generative models, while also providing incremental reinforcement for existing frameworks.
TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation
Authors: Yufei Liu, Junwei Zhu, Junshu Tang, Shijie Zhang, Jiangning Zhang, Weijian Cao, Chengjie Wang, Yunsheng Wu, Dongjin Huang
Date: 2024-03-19 00:00:00
Tasks: Text to 3D, Texture Synthesis

Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV. Despite recent text-to-3D advancements in supervising multi-view renderings using large text-to-image (T2I) models, issues persist with generation speed, text consistency, and texture quality, resulting in data scarcity among existing datasets. We present TexDreamer, the first zero-shot multimodal high-fidelity 3D human texture generation model. Utilizing an efficient texture adaptation finetuning strategy, we adapt large T2I model to a semantic UV structure while preserving its original generalization capability. Leveraging a novel feature translator module, the trained model is capable of generating high-fidelity 3D human textures from either text or image within seconds. Furthermore, we introduce ArTicuLated humAn textureS (ATLAS), the largest high-resolution (1024 X 1024) 3D human texture dataset which contains 50k high-fidelity textures with text descriptions.