pwc-archive/papers-with-abstracts huggingface dataset:
Exploring Multi-modal Neural Scene Representations With Applications on Thermal Imaging
Authors: Mert Özer, Maximilian Weiherer, Martin Hundhausen, Bernhard Egger
Date: 2024-03-18 00:00:00
Tasks: NeRF, Novel View Synthesis

Neural Radiance Fields (NeRFs) quickly evolved as the new de-facto standard for the task of novel view synthesis when trained on a set of RGB images. In this paper, we conduct a comprehensive evaluation of neural scene representations, such as NeRFs, in the context of multi-modal learning. Specifically, we present four different strategies of how to incorporate a second modality, other than RGB, into NeRFs: (1) training from scratch independently on both modalities; (2) pre-training on RGB and fine-tuning on the second modality; (3) adding a second branch; and (4) adding a separate component to predict (color) values of the additional modality. We chose thermal imaging as second modality since it strongly differs from RGB in terms of radiosity, making it challenging to integrate into neural scene representations. For the evaluation of the proposed strategies, we captured a new publicly available multi-view dataset, ThermalMix, consisting of six common objects and about 360 RGB and thermal images in total. We employ cross-modality calibration prior to data capturing, leading to high-quality alignments between RGB and thermal images. Our findings reveal that adding a second branch to NeRF performs best for novel view synthesis on thermal images while also yielding compelling results on RGB. Finally, we also show that our analysis generalizes to other modalities, including near-infrared images and depth maps. Project page: https://mert-o.github.io/ThermalNeRF/.
IDF-CR: Iterative Diffusion Process for Divide-and-Conquer Cloud Removal in Remote-sensing Images
Authors: Meilin Wang, Yexing Song, Pengxu Wei, Xiaoyu Xian, Yukai Shi, Liang Lin
Date: 2024-03-18 00:00:00
Tasks: Cloud Removal, Image Generation, Image Reconstruction

Deep learning technologies have demonstrated their effectiveness in removing cloud cover from optical remote-sensing images. Convolutional Neural Networks (CNNs) exert dominance in the cloud removal tasks. However, constrained by the inherent limitations of convolutional operations, CNNs can address only a modest fraction of cloud occlusion. In recent years, diffusion models have achieved state-of-the-art (SOTA) proficiency in image generation and reconstruction due to their formidable generative capabilities. Inspired by the rapid development of diffusion models, we first present an iterative diffusion process for cloud removal (IDF-CR), which exhibits a strong generative capabilities to achieve component divide-and-conquer cloud removal. IDF-CR consists of a pixel space cloud removal module (Pixel-CR) and a latent space iterative noise diffusion network (IND). Specifically, IDF-CR is divided into two-stage models that address pixel space and latent space. The two-stage model facilitates a strategic transition from preliminary cloud reduction to meticulous detail refinement. In the pixel space stage, Pixel-CR initiates the processing of cloudy images, yielding a suboptimal cloud removal prior to providing the diffusion model with prior cloud removal knowledge. In the latent space stage, the diffusion model transforms low-quality cloud removal into high-quality clean output. We refine the Stable Diffusion by implementing ControlNet. In addition, an unsupervised iterative noise refinement (INR) module is introduced for diffusion model to optimize the distribution of the predicted noise, thereby enhancing advanced detail recovery. Our model performs best with other SOTA methods, including image reconstruction and optical remote-sensing cloud removal on the optical remote-sensing datasets.
Towards Real-Time Fast Unmanned Aerial Vehicle Detection Using Dynamic Vision Sensors
Authors: Jakub Mandula, Jonas Kühne, Luca Pascarella, Michele Magno
Date: 2024-03-18 00:00:00
Tasks: CPU, Event-based vision, GPU, object-detection, Object Detection, Object Recognition, vehicle detection

Unmanned Aerial Vehicles (UAVs) are gaining popularity in civil and military applications. However, uncontrolled access to restricted areas threatens privacy and security. Thus, prevention and detection of UAVs are pivotal to guarantee confidentiality and safety. Although active scanning, mainly based on radars, is one of the most accurate technologies, it can be expensive and less versatile than passive inspections, e.g., object recognition. Dynamic vision sensors (DVS) are bio-inspired event-based vision models that leverage timestamped pixel-level brightness changes in fast-moving scenes that adapt well to low-latency object detection. This paper presents F-UAV-D (Fast Unmanned Aerial Vehicle Detector), an embedded system that enables fast-moving drone detection. In particular, we propose a setup to exploit DVS as an alternative to RGB cameras in a real-time and low-power configuration. Our approach leverages the high-dynamic range (HDR) and background suppression of DVS and, when trained with various fast-moving drones, outperforms RGB input in suboptimal ambient conditions such as low illumination and fast-moving scenes. Our results show that F-UAV-D can (i) detect drones by using less than <15 W on average and (ii) perform real-time inference (i.e., <50 ms) by leveraging the CPU and GPU nodes of our edge computer.
InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting
Authors: Jiaxiang Tang, Ruijie Lu, Xiaokang Chen, Xiang Wen, Gang Zeng, Ziwei Liu
Date: 2024-03-18 00:00:00
Tasks: Texture Synthesis

Text-to-texture synthesis has become a new frontier in 3D content creation thanks to the recent advances in text-to-image models. Existing methods primarily adopt a combination of pretrained depth-aware diffusion and inpainting models, yet they exhibit shortcomings such as 3D inconsistency and limited controllability. To address these challenges, we introduce InteX, a novel framework for interactive text-to-texture synthesis. 1) InteX includes a user-friendly interface that facilitates interaction and control throughout the synthesis process, enabling region-specific repainting and precise texture editing. 2) Additionally, we develop a unified depth-aware inpainting model that integrates depth information with inpainting cues, effectively mitigating 3D inconsistencies and improving generation speed. Through extensive experiments, our framework has proven to be both practical and effective in text-to-texture synthesis, paving the way for high-quality 3D content creation.
ReGenNet: Towards Human Action-Reaction Synthesis
Authors: Liang Xu, Yizhou Zhou, Yichao Yan, Xin Jin, Wenhan Zhu, Fengyun Rao, Xiaokang Yang, Wenjun Zeng
Date: 2024-03-18 00:00:00
Proceeding: CVPR 2024 1
Tasks: Decoder

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction synthesis for ubiquitous causal human-human interactions is less explored. Human-human interactions can be regarded as asymmetric with actors and reactors in atomic interaction periods. In this paper, we comprehensively analyze the asymmetric, dynamic, synchronous, and detailed nature of human-human interactions and propose the first multi-setting human action-reaction synthesis benchmark to generate human reactions conditioned on given human actions. To begin with, we propose to annotate the actor-reactor order of the interaction sequences for the NTU120, InterHuman, and Chi3D datasets. Based on them, a diffusion-based generative model with a Transformer decoder architecture called ReGenNet together with an explicit distance-based interaction loss is proposed to predict human reactions in an online manner, where the future states of actors are unavailable to reactors. Quantitative and qualitative results show that our method can generate instant and plausible human reactions compared to the baselines, and can generalize to unseen actor motions and viewpoint changes.
SuperLoRA: Parameter-Efficient Unified Adaptation of Multi-Layer Attention Modules
Authors: Xiangyu Chen, Jing Liu, Ye Wang, Pu, Wang, Matthew Brand, Guanghui Wang, Toshiaki Koike-Akino
Date: 2024-03-18 00:00:00
Tasks: Transfer Learning

Low-rank adaptation (LoRA) and its variants are widely employed in fine-tuning large models, including large language models for natural language processing and diffusion models for computer vision. This paper proposes a generalized framework called SuperLoRA that unifies and extends different LoRA variants, which can be realized under different hyper-parameter settings. Introducing grouping, folding, shuffling, projecting, and tensor factoring, SuperLoRA offers high flexibility compared with other LoRA variants and demonstrates superior performance for transfer learning tasks especially in the extremely few-parameter regimes.
GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors
Authors: Li Yang, WU Ruizheng, LI Jiyong, CHEN Ying-cong
Date: 2024-03-18 00:00:00
Tasks: 3D Reconstruction, NeRF

Learning surfaces from neural radiance field (NeRF) became a rising topic in Multi-View Stereo (MVS). Recent Signed Distance Function (SDF)-based methods demonstrated their ability to reconstruct accurate 3D shapes of Lambertian scenes. However, their results on reflective scenes are unsatisfactory due to the entanglement of specular radiance and complicated geometry. To address the challenges, we propose a Gaussian-based representation of normals in SDF fields. Supervised by polarization priors, this representation guides the learning of geometry behind the specular reflection and captures more details than existing methods. Moreover, we propose a reweighting strategy in the optimization process to alleviate the noise issue of polarization priors. To validate the effectiveness of our design, we capture polarimetric information, and ground truth meshes in additional reflective scenes with various geometry. We also evaluated our framework on the PANDORA dataset. Comparisons prove our method outperforms existing neural 3D reconstruction methods in reflective scenes by a large margin.
RoGUENeRF: A Robust Geometry-Consistent Universal Enhancer for NeRF
Authors: Sibi Catley-Chandar, Richard Shaw, Gregory Slabaugh, Eduardo Perez-Pellitero
Date: 2024-03-18 00:00:00
Tasks: 3D Scene Reconstruction, Camera Calibration, NeRF, Neural Rendering, Novel View Synthesis

Recent advances in neural rendering have enabled highly photorealistic 3D scene reconstruction and novel view synthesis. Despite this progress, current state-of-the-art methods struggle to reconstruct high frequency detail, due to factors such as a low-frequency bias of radiance fields and inaccurate camera calibration. One approach to mitigate this issue is to enhance images post-rendering. 2D enhancers can be pre-trained to recover some detail but are agnostic to scene geometry and do not easily generalize to new distributions of image degradation. Conversely, existing 3D enhancers are able to transfer detail from nearby training images in a generalizable manner, but suffer from inaccurate camera calibration and can propagate errors from the geometry into rendered images. We propose a neural rendering enhancer, RoGUENeRF, which exploits the best of both paradigms. Our method is pre-trained to learn a general enhancer while also leveraging information from nearby training images via robust 3D alignment and geometry-aware fusion. Our approach restores high-frequency textures while maintaining geometric consistency and is also robust to inaccurate camera calibration. We show that RoGUENeRF substantially enhances the rendering quality of a wide range of neural rendering baselines, e.g. improving the PSNR of MipNeRF360 by 0.63dB and Nerfacto by 1.34dB on the real world 360v2 dataset.
LayerDiff: Exploring Text-guided Multi-layered Composable Image Synthesis via Layer-Collaborative Diffusion Model
Authors: Runhui Huang, Kaixin Cai, Jianhua Han, Xiaodan Liang, Renjing Pei, Guansong Lu, Songcen Xu, Wei zhang, Hang Xu
Date: 2024-03-18 00:00:00
Tasks: Image Generation, Style Transfer

Despite the success of generating high-quality images given any text prompts by diffusion-based generative models, prior works directly generate the entire images, but cannot provide object-wise manipulation capability. To support wider real applications like professional graphic design and digital artistry, images are frequently created and manipulated in multiple layers to offer greater flexibility and control. Therefore in this paper, we propose a layer-collaborative diffusion model, named LayerDiff, specifically designed for text-guided, multi-layered, composable image synthesis. The composable image consists of a background layer, a set of foreground layers, and associated mask layers for each foreground element. To enable this, LayerDiff introduces a layer-based generation paradigm incorporating multiple layer-collaborative attention modules to capture inter-layer patterns. Specifically, an inter-layer attention module is designed to encourage information exchange and learning between layers, while a text-guided intra-layer attention module incorporates layer-specific prompts to direct the specific-content generation for each layer. A layer-specific prompt-enhanced module better captures detailed textual cues from the global prompt. Additionally, a self-mask guidance sampling strategy further unleashes the model's ability to generate multi-layered images. We also present a pipeline that integrates existing perceptual and generative models to produce a large dataset of high-quality, text-prompted, multi-layered images. Extensive experiments demonstrate that our LayerDiff model can generate high-quality multi-layered images with performance comparable to conventional whole-image generation methods. Moreover, LayerDiff enables a broader range of controllable generative applications, including layer-specific image editing and style transfer.
HyperColorization: Propagating spatially sparse noisy spectral clues for reconstructing hyperspectral images
Authors: M. Kerem Aydin, Qi Guo, Emma Alexander
Date: 2024-03-18 00:00:00
Tasks: Colorization, SSIM

Hyperspectral cameras face challenging spatial-spectral resolution trade-offs and are more affected by shot noise than RGB photos taken over the same total exposure time. Here, we present a colorization algorithm to reconstruct hyperspectral images from a grayscale guide image and spatially sparse spectral clues. We demonstrate that our algorithm generalizes to varying spectral dimensions for hyperspectral images, and show that colorizing in a low-rank space reduces compute time and the impact of shot noise. To enhance robustness, we incorporate guided sampling, edge-aware filtering, and dimensionality estimation techniques. Our method surpasses previous algorithms in various performance metrics, including SSIM, PSNR, GFC, and EMD, which we analyze as metrics for characterizing hyperspectral image quality. Collectively, these findings provide a promising avenue for overcoming the time-space-wavelength resolution trade-off by reconstructing a dense hyperspectral image from samples obtained by whisk or push broom scanners, as well as hybrid spatial-spectral computational imaging systems.
Exploring Facial Expression Recognition through Semi-Supervised Pretraining and Temporal Modeling
Authors: Jun Yu, Zhihong Wei, Zhongpeng Cai, Gongpeng Zhao, Zerui Zhang, Yongqi Wang, Guochen Xie, Jichao Zhu, Wangyuan Zhu
Date: 2024-03-18 00:00:00
Tasks: Facial Expression Recognition, Facial Expression Recognition (FER)

Facial Expression Recognition (FER) plays a crucial role in computer vision and finds extensive applications across various fields. This paper aims to present our approach for the upcoming 6th Affective Behavior Analysis in-the-Wild (ABAW) competition, scheduled to be held at CVPR2024. In the facial expression recognition task, The limited size of the FER dataset poses a challenge to the expression recognition model's generalization ability, resulting in subpar recognition performance. To address this problem, we employ a semi-supervised learning technique to generate expression category pseudo-labels for unlabeled face data. At the same time, we uniformly sampled the labeled facial expression samples and implemented a debiased feedback learning strategy to address the problem of category imbalance in the dataset and the possible data bias in semi-supervised learning. Moreover, to further compensate for the limitation and bias of features obtained only from static images, we introduced a Temporal Encoder to learn and capture temporal relationships between neighbouring expression image features. In the 6th ABAW competition, our method achieved outstanding results on the official validation set, a result that fully confirms the effectiveness and competitiveness of our proposed method.
Subjective-Aligned Dataset and Metric for Text-to-Video Quality Assessment
Authors: Tengchuan Kou, Xiaohong Liu, ZiCheng Zhang, Chunyi Li, HaoNing Wu, Xiongkuo Min, Guangtao Zhai, Ning Liu
Date: 2024-03-18 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, Video Alignment, Video Quality Assessment

With the rapid development of generative models, Artificial Intelligence-Generated Contents (AIGC) have exponentially increased in daily lives. Among them, Text-to-Video (T2V) generation has received widespread attention. Though many T2V models have been released for generating high perceptual quality videos, there is still lack of a method to evaluate the quality of these videos quantitatively. To solve this issue, we establish the largest-scale Text-to-Video Quality Assessment DataBase (T2VQA-DB) to date. The dataset is composed of 10,000 videos generated by 9 different T2V models. We also conduct a subjective study to obtain each video's corresponding mean opinion score. Based on T2VQA-DB, we propose a novel transformer-based model for subjective-aligned Text-to-Video Quality Assessment (T2VQA). The model extracts features from text-video alignment and video fidelity perspectives, then it leverages the ability of a large language model to give the prediction score. Experimental results show that T2VQA outperforms existing T2V metrics and SOTA video quality assessment models. Quantitative analysis indicates that T2VQA is capable of giving subjective-align predictions, validating its effectiveness. The dataset and code will be released at https://github.com/QMME/T2VQA.
IVAC-P2L: Leveraging Irregular Repetition Priors for Improving Video Action Counting
Authors: Hang Wang, Zhi-Qi Cheng, Youtian Du, Lei Zhang
Date: 2024-03-18 00:00:00

Video Action Counting (VAC) is crucial in analyzing sports, fitness, and everyday activities by quantifying repetitive actions in videos. However, traditional VAC methods have overlooked the complexity of action repetitions, such as interruptions and the variability in cycle duration. Our research addresses the shortfall by introducing a novel approach to VAC, called Irregular Video Action Counting (IVAC). IVAC prioritizes modeling irregular repetition patterns in videos, which we define through two primary aspects: Inter-cycle Consistency and Cycle-interval Inconsistency. Inter-cycle Consistency ensures homogeneity in the spatial-temporal representations of cycle segments, signifying action uniformity within cycles. Cycle-interval inconsistency highlights the importance of distinguishing between cycle segments and intervals based on their inherent content differences. To encapsulate these principles, we propose a new methodology that includes consistency and inconsistency modules, supported by a unique pull-push loss (P2L) mechanism. The IVAC-P2L model applies a pull loss to promote coherence among cycle segment features and a push loss to clearly distinguish features of cycle segments from interval segments. Empirical evaluations conducted on the RepCount dataset demonstrate that the IVAC-P2L model sets a new benchmark in VAC task performance. Furthermore, the model demonstrates exceptional adaptability and generalization across various video contents, outperforming existing models on two additional datasets, UCFRep and Countix, without the need for dataset-specific optimization. These results confirm the efficacy of our approach in addressing irregular repetitions in videos and pave the way for further advancements in video analysis and understanding.
Enhanced Event-Based Video Reconstruction with Motion Compensation
Authors: Siying Liu, Pier Luigi Dragotti
Date: 2024-03-18 00:00:00
Tasks: Event-Based Video Reconstruction, Motion Compensation, Video Reconstruction

Deep neural networks for event-based video reconstruction often suffer from a lack of interpretability and have high memory demands. A lightweight network called CISTA-LSTC has recently been introduced showing that high-quality reconstruction can be achieved through the systematic design of its architecture. However, its modelling assumption that input signals and output reconstructed frame share the same sparse representation neglects the displacement caused by motion. To address this, we propose warping the input intensity frames and sparse codes to enhance reconstruction quality. A CISTA-Flow network is constructed by integrating a flow network with CISTA-LSTC for motion compensation. The system relies solely on events, in which predicted flow aids in reconstruction and then reconstructed frames are used to facilitate flow estimation. We also introduce an iterative training framework for this combined system. Results demonstrate that our approach achieves state-of-the-art reconstruction accuracy and simultaneously provides reliable dense flow estimation. Furthermore, our model exhibits flexibility in that it can integrate different flow networks, suggesting its potential for further performance enhancement.
Pedestrian Tracking with Monocular Camera using Unconstrained 3D Motion Model
Authors: Jan Krejčí, Oliver Kost, Ondřej Straka, Jindřich Duník
Date: 2024-03-18 00:00:00
Tasks: Object, Visual Tracking

A first-principle single-object model is proposed for pedestrian tracking. It is assumed that the extent of the moving object can be described via known statistics in 3D, such as pedestrian height. The proposed model thus need not constrain the object motion in 3D to a common ground plane, which is usual in 3D visual tracking applications. A nonlinear filter for this model is implemented using the unscented Kalman filter (UKF) and tested using the publicly available MOT-17 dataset. The proposed solution yields promising results in 3D while maintaining perfect results when projected into the 2D image. Moreover, the estimation error covariance matches the true one. Unlike conventional methods, the introduced model parameters have convenient meaning and can readily be adjusted for a problem.
GetMesh: A Controllable Model for High-quality Mesh Generation and Manipulation
Authors: Zhaoyang Lyu, Ben Fei, Jinyi Wang, Xudong Xu, Ya zhang, Weidong Yang, Bo Dai
Date: 2024-03-18 00:00:00

Mesh is a fundamental representation of 3D assets in various industrial applications, and is widely supported by professional softwares. However, due to its irregular structure, mesh creation and manipulation is often time-consuming and labor-intensive. In this paper, we propose a highly controllable generative model, GetMesh, for mesh generation and manipulation across different categories. By taking a varying number of points as the latent representation, and re-organizing them as triplane representation, GetMesh generates meshes with rich and sharp details, outperforming both single-category and multi-category counterparts. Moreover, it also enables fine-grained control over the generation process that previous mesh generative models cannot achieve, where changing global/local mesh topologies, adding/removing mesh parts, and combining mesh parts across categories can be intuitively, efficiently, and robustly accomplished by adjusting the number, positions or features of latent points. Project page is https://getmesh.github.io.