pwc-archive/papers-with-abstracts huggingface dataset:
Squeeze the Soaked Sponge: Efficient Off-policy Reinforcement Finetuning for Large Language Model
Authors: Jing Liang, Hongyao Tang, Yi Ma, Jinyi Liu, Yan Zheng, Shuyue Hu, Lei Bai, Jianye Hao
Date: 2025-07-09 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, Math, Reinforcement Learning (RL)

Reinforcement Learning (RL) has demonstrated its potential to improve the reasoning ability of Large Language Models (LLMs). One major limitation of most existing Reinforcement Finetuning (RFT) methods is that they are on-policy RL in nature, i.e., data generated during the past learning process is not fully utilized. This inevitably comes at a significant cost of compute and time, posing a stringent bottleneck on continuing economic and efficient scaling. To this end, we launch the renaissance of off-policy RL and propose Reincarnating Mix-policy Proximal Policy Gradient (ReMix), a general approach to enable on-policy RFT methods like PPO and GRPO to leverage off-policy data. ReMix consists of three major components: (1) Mix-policy proximal policy gradient with an increased Update-To-Data (UTD) ratio for efficient training; (2) KL-Convex policy constraint to balance the trade-off between stability and flexibility; (3) Policy reincarnation to achieve a seamless transition from efficient early-stage learning to steady asymptotic improvement. In our experiments, we train a series of ReMix models upon PPO, GRPO and 1.5B, 7B base models. ReMix shows an average Pass@1 accuracy of 52.10% (for 1.5B model) with 0.079M response rollouts, 350 training steps and achieves 63.27%/64.39% (for 7B model) with 0.007M/0.011M response rollouts, 50/75 training steps, on five math reasoning benchmarks (i.e., AIME'24, AMC'23, Minerva, OlympiadBench, and MATH500). Compared with 15 recent advanced models, ReMix shows SOTA-level performance with an over 30x to 450x reduction in training cost in terms of rollout data volume. In addition, we reveal insightful findings via multifaceted analysis, including the implicit preference for shorter responses due to the Whipping Effect of off-policy discrepancy, the collapse mode of self-reflection behavior under the presence of severe off-policyness, etc.
MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second
Authors: Chenguo Lin, YuChen Lin, Panwang Pan, Yifan Yu, Honglei Yan, Katerina Fragkiadaki, Yadong Mu
Date: 2025-07-14 00:00:00
Tasks: Novel View Synthesis, Point Tracking, Scene Flow Estimation, Semantic Segmentation

We present MoVieS, a novel feed-forward model that synthesizes 4D dynamic novel views from monocular videos in one second. MoVieS represents dynamic 3D scenes using pixel-aligned grids of Gaussian primitives, explicitly supervising their time-varying motion. This allows, for the first time, the unified modeling of appearance, geometry and motion, and enables view synthesis, reconstruction and 3D point tracking within a single learning-based framework. By bridging novel view synthesis with dynamic geometry reconstruction, MoVieS enables large-scale training on diverse datasets with minimal dependence on task-specific supervision. As a result, it also naturally supports a wide range of zero-shot applications, such as scene flow estimation and moving object segmentation. Extensive experiments validate the effectiveness and efficiency of MoVieS across multiple tasks, achieving competitive performance while offering several orders of magnitude speedups.
FIFA: Unified Faithfulness Evaluation Framework for Text-to-Video and Video-to-Text Generation
Authors: Liqiang Jing, Viet Lai, Seunghyun Yoon, Trung Bui, Xinya Du
Date: 2025-07-09 00:00:00
Tasks: Descriptive, Text Generation, Video Generation

Video Multimodal Large Language Models (VideoMLLMs) have achieved remarkable progress in both Video-to-Text and Text-to-Video tasks. However, they often suffer fro hallucinations, generating content that contradicts the visual input. Existing evaluation methods are limited to one task (e.g., V2T) and also fail to assess hallucinations in open-ended, free-form responses. To address this gap, we propose FIFA, a unified FaIthFulness evAluation framework that extracts comprehensive descriptive facts, models their semantic dependencies via a Spatio-Temporal Semantic Dependency Graph, and verifies them using VideoQA models. We further introduce Post-Correction, a tool-based correction framework that revises hallucinated content. Extensive experiments demonstrate that FIFA aligns more closely with human judgment than existing evaluation methods, and that Post-Correction effectively improves factual consistency in both text and video generation.
Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data
Authors: Ke Fan, Shunlin Lu, Minyue Dai, Runyi Yu, Lixing Xiao, Zhiyang Dou, Junting Dong, Lizhuang Ma, Jingbo Wang
Date: 2025-07-09 00:00:00
Tasks: Motion Generation, Zero-shot Generalization

Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes.
PRIME: Large Language Model Personalization with Cognitive Memory and Thought Processes
Authors: Xinliang Frederick Zhang, Nick Beauchamp, Lu Wang
Date: 2025-07-07 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model

Large language model (LLM) personalization aims to align model outputs with individuals' unique preferences and opinions. While recent efforts have implemented various personalization methods, a unified theoretical framework that can systematically understand the drivers of effective personalization is still lacking. In this work, we integrate the well-established cognitive dual-memory model into LLM personalization, by mirroring episodic memory to historical user engagements and semantic memory to long-term, evolving user beliefs. Specifically, we systematically investigate memory instantiations and introduce a unified framework, PRIME, using episodic and semantic memory mechanisms. We further augment PRIME with a novel personalized thinking capability inspired by the slow thinking strategy. Moreover, recognizing the absence of suitable benchmarks, we introduce a dataset using Change My View (CMV) from Reddit, specifically designed to evaluate long-context personalization. Extensive experiments validate PRIME's effectiveness across both long- and short-context scenarios. Further analysis confirms that PRIME effectively captures dynamic personalization beyond mere popularity biases.
LearnLens: LLM-Enabled Personalised, Curriculum-Grounded Feedback with Educators in the Loop
Authors: Runcong Zhao, Artem Bobrov, Jiazheng Li, Yulan He
Date: 2025-07-06 00:00:00
Tasks: Retrieval

Effective feedback is essential for student learning but is time-intensive for teachers. We present LearnLens, a modular, LLM-based system that generates personalised, curriculum-aligned feedback in science education. LearnLens comprises three components: (1) an error-aware assessment module that captures nuanced reasoning errors; (2) a curriculum-grounded generation module that uses a structured, topic-linked memory chain rather than traditional similarity-based retrieval, improving relevance and reducing noise; and (3) an educator-in-the-loop interface for customisation and oversight. LearnLens addresses key challenges in existing systems, offering scalable, high-quality feedback that empowers both teachers and students.
NRSeg: Noise-Resilient Learning for BEV Semantic Segmentation via Driving World Models
Authors: Siyu Li, Fei Teng, Yihong Cao, Kailun Yang, Zhiyong Li, Yaonan Wang
Date: 2025-07-05 00:00:00
Tasks: Autonomous Driving, BEV Segmentation, Segmentation, Semantic Segmentation, Uncertainty Quantification

Birds' Eye View (BEV) semantic segmentation is an indispensable perception task in end-to-end autonomous driving systems. Unsupervised and semi-supervised learning for BEV tasks, as pivotal for real-world applications, underperform due to the homogeneous distribution of the labeled data. In this work, we explore the potential of synthetic data from driving world models to enhance the diversity of labeled data for robustifying BEV segmentation. Yet, our preliminary findings reveal that generation noise in synthetic data compromises efficient BEV model learning. To fully harness the potential of synthetic data from world models, this paper proposes NRSeg, a noise-resilient learning framework for BEV semantic segmentation. Specifically, a Perspective-Geometry Consistency Metric (PGCM) is proposed to quantitatively evaluate the guidance capability of generated data for model learning. This metric originates from the alignment measure between the perspective road mask of generated data and the mask projected from the BEV labels. Moreover, a Bi-Distribution Parallel Prediction (BiDPP) is designed to enhance the inherent robustness of the model, where the learning process is constrained through parallel prediction of multinomial and Dirichlet distributions. The former efficiently predicts semantic probabilities, whereas the latter adopts evidential deep learning to realize uncertainty quantification. Furthermore, a Hierarchical Local Semantic Exclusion (HLSE) module is designed to address the non-mutual exclusivity inherent in BEV semantic segmentation tasks. Experimental results demonstrate that NRSeg achieves state-of-the-art performance, yielding the highest improvements in mIoU of 13.8% and 11.4% in unsupervised and semi-supervised BEV segmentation tasks, respectively. The source code will be made publicly available at https://github.com/lynn-yu/NRSeg.
What Has a Foundation Model Found? Using Inductive Bias to Probe for World Models
Authors: Keyon Vafa, Peter G. Chang, Ashesh Rambachan, Sendhil Mullainathan
Date: 2025-07-09 00:00:00
Tasks: Inductive Bias

Foundation models are premised on the idea that sequence prediction can uncover deeper domain understanding, much like how Kepler's predictions of planetary motion later led to the discovery of Newtonian mechanics. However, evaluating whether these models truly capture deeper structure remains a challenge. We develop a technique for evaluating foundation models that examines how they adapt to synthetic datasets generated from some postulated world model. Our technique measures whether the foundation model's inductive bias aligns with the world model, and so we refer to it as an inductive bias probe. Across multiple domains, we find that foundation models can excel at their training tasks yet fail to develop inductive biases towards the underlying world model when adapted to new tasks. We particularly find that foundation models trained on orbital trajectories consistently fail to apply Newtonian mechanics when adapted to new physics tasks. Further analysis reveals that these models behave as if they develop task-specific heuristics that fail to generalize.
From Curiosity to Competence: How World Models Interact with the Dynamics of Exploration
Authors: Fryderyk Mantiuk, Hanqi Zhou, Charley M. Wu
Date: 2025-07-10 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning, Representation Learning

What drives an agent to explore the world while also maintaining control over the environment? From a child at play to scientists in the lab, intelligent agents must balance curiosity (the drive to seek knowledge) with competence (the drive to master and control the environment). Bridging cognitive theories of intrinsic motivation with reinforcement learning, we ask how evolving internal representations mediate the trade-off between curiosity (novelty or information gain) and competence (empowerment). We compare two model-based agents using handcrafted state abstractions (Tabular) or learning an internal world model (Dreamer). The Tabular agent shows curiosity and competence guide exploration in distinct patterns, while prioritizing both improves exploration. The Dreamer agent reveals a two-way interaction between exploration and representation learning, mirroring the developmental co-evolution of curiosity and competence. Our findings formalize adaptive exploration as a balance between pursuing the unknown and the controllable, offering insights for cognitive theories and efficient reinforcement learning.
Martian World Models: Controllable Video Synthesis with Physically Accurate 3D Reconstructions
Authors: Longfei Li, Zhiwen Fan, Wenyan Cong, Xinhang Liu, Yuyang Yin, Matt Foutter, Panwang Pan, Chenyu You, Yue Wang, Zhangyang Wang, Yao Zhao, Marco Pavone, Yunchao Wei
Date: 2025-07-10 00:00:00
Tasks: Video Generation

Synthesizing realistic Martian landscape videos is crucial for mission rehearsal and robotic simulation. However, this task poses unique challenges due to the scarcity of high-quality Martian data and the significant domain gap between Martian and terrestrial imagery. To address these challenges, we propose a holistic solution composed of two key components: 1) A data curation pipeline Multimodal Mars Synthesis (M3arsSynth), which reconstructs 3D Martian environments from real stereo navigation images, sourced from NASA's Planetary Data System (PDS), and renders high-fidelity multiview 3D video sequences. 2) A Martian terrain video generator, MarsGen, which synthesizes novel videos visually realistic and geometrically consistent with the 3D structure encoded in the data. Our M3arsSynth engine spans a wide range of Martian terrains and acquisition dates, enabling the generation of physically accurate 3D surface models at metric-scale resolution. MarsGen, fine-tuned on M3arsSynth data, synthesizes videos conditioned on an initial image frame and, optionally, camera trajectories or textual prompts, allowing for video generation in novel environments. Experimental results show that our approach outperforms video synthesis models trained on terrestrial datasets, achieving superior visual fidelity and 3D structural consistency.
Dyn-O: Building Structured World Models with Object-Centric Representations
Authors: Zizhao Wang, Kaixin Wang, Li Zhao, Peter Stone, Jiang Bian
Date: 2025-07-04 00:00:00
Tasks: Object

World models aim to capture the dynamics of the environment, enabling agents to predict and plan for future states. In most scenarios of interest, the dynamics are highly centered on interactions among objects within the environment. This motivates the development of world models that operate on object-centric rather than monolithic representations, with the goal of more effectively capturing environment dynamics and enhancing compositional generalization. However, the development of object-centric world models has largely been explored in environments with limited visual complexity (such as basic geometries). It remains underexplored whether such models can generalize to more complex settings with diverse textures and cluttered scenes. In this paper, we fill this gap by introducing Dyn-O, an enhanced structured world model built upon object-centric representations. Compared to prior work in object-centric representations, Dyn-O improves in both learning representations and modeling dynamics. On the challenging Procgen games, we find that our method can learn object-centric world models directly from pixel observations, outperforming DreamerV3 in rollout prediction accuracy. Furthermore, by decoupling object-centric features into dynamics-agnostic and dynamics-aware components, we enable finer-grained manipulation of these features and generate more diverse imagined trajectories.
Critiques of World Models
Authors: Eric Xing, Mingkai Deng, Jinyu Hou, Zhiting Hu
Date: 2025-07-07 00:00:00

World Model, the supposed algorithmic surrogate of the real-world environment which biological agents experience with and act upon, has been an emerging topic in recent years because of the rising needs to develop virtual agents with artificial (general) intelligence. There has been much debate on what a world model really is, how to build it, how to use it, and how to evaluate it. In this essay, starting from the imagination in the famed Sci-Fi classic Dune, and drawing inspiration from the concept of "hypothetical thinking" in psychology literature, we offer critiques of several schools of thoughts on world modeling, and argue the primary goal of a world model to be simulating all actionable possibilities of the real world for purposeful reasoning and acting. Building on the critiques, we propose a new architecture for a general-purpose world model, based on hierarchical, multi-level, and mixed continuous/discrete representations, and a generative and self-supervision learning framework, with an outlook of a Physical, Agentic, and Nested (PAN) AGI system enabled by such a model.
Foundation models for time series forecasting: Application in conformal prediction
Authors: Sami Achour, Yassine Bouher, Duong Nguyen, Nicolas Chesneau
Date: 2025-07-09 00:00:00
Tasks: Conformal Prediction, Prediction, Prediction Intervals, Time Series, Time Series Forecasting

The zero-shot capabilities of foundation models (FMs) for time series forecasting offer promising potentials in conformal prediction, as most of the available data can be allocated to calibration. This study compares the performance of Time Series Foundation Models (TSFMs) with traditional methods, including statistical models and gradient boosting, within a conformal prediction setting. Our findings highlight two key advantages of TSFMs. First, when the volume of data is limited, TSFMs provide more reliable conformalized prediction intervals than classic models, thanks to their superior predictive accuracy. Second, the calibration process is more stable because more data are used for calibration. Morever, the fewer data available, the more pronounced these benefits become, as classic models require a substantial amount of data for effective training. These results underscore the potential of foundation models in improving conformal prediction reliability in time series applications, particularly in data-constrained cases. All the code to reproduce the experiments is available.
GDGB: A Benchmark for Generative Dynamic Text-Attributed Graph Learning
Authors: Jie Peng, Jiarui Ji, Runlin Lei, Zhewei Wei, Yongchao Liu, Chuntao Hong
Date: 2025-07-04 00:00:00
Tasks: Benchmarking, Graph Generation, Graph Learning

Dynamic Text-Attributed Graphs (DyTAGs), which intricately integrate structural, temporal, and textual attributes, are crucial for modeling complex real-world systems. However, most of the existing DyTAG datasets exhibit poor textual quality, which severely limits their utility for DyTAG generation tasks requiring semantically rich inputs. Additionally, prior work mainly focuses on discriminative tasks on DyTAGs, resulting in a lack of standardized task formulations and evaluation protocols tailored for DyTAG generation. To address these critical issues, we propose Generative DyTAG Benchmark (GDGB), which comprises eight meticulously curated DyTAG datasets with high-quality textual features for both nodes and edges, overcoming limitations of prior datasets. Building on GDGB, we define two novel DyTAG generation tasks: Transductive Dynamic Graph Generation (TDGG) and Inductive Dynamic Graph Generation (IDGG). TDGG transductively generates a target DyTAG based on the given source and destination node sets, while the more challenging IDGG introduces new node generation to inductively model the dynamic expansion of real-world graph data. To enable holistic evaluation, we design multifaceted metrics that assess the structural, temporal, and textual quality of the generated DyTAGs. We further propose GAG-General, an LLM-based multi-agent generative framework tailored for reproducible and robust benchmarking of DyTAG generation. Experimental results demonstrate that GDGB enables rigorous evaluation of TDGG and IDGG, with key insights revealing the critical interplay of structural and textual features in DyTAG generation. These findings establish GDGB as a foundational resource for advancing generative DyTAG research and unlocking further practical applications in DyTAG generation. GDGB datasets, source codes, and leaderboards are available at \href{https://gdgb-algo.github.io/}{here}.
Reviving Cultural Heritage: A Novel Approach for Comprehensive Historical Document Restoration
Authors: Yuyi Zhang, Peirong Zhang, Zhenhua Yang, Pengyu Yan, Yongxin Shi, Pengwei Liu, Fengjun Guo, Lianwen Jin
Date: 2025-07-07 00:00:00
Tasks: Optical Character Recognition (OCR)

Historical documents represent an invaluable cultural heritage, yet have undergone significant degradation over time through tears, water erosion, and oxidation. Existing Historical Document Restoration (HDR) methods primarily focus on single modality or limited-size restoration, failing to meet practical needs. To fill this gap, we present a full-page HDR dataset (FPHDR) and a novel automated HDR solution (AutoHDR). Specifically, FPHDR comprises 1,633 real and 6,543 synthetic images with character-level and line-level locations, as well as character annotations in different damage grades. AutoHDR mimics historians' restoration workflows through a three-stage approach: OCR-assisted damage localization, vision-language context text prediction, and patch autoregressive appearance restoration. The modular architecture of AutoHDR enables seamless human-machine collaboration, allowing for flexible intervention and optimization at each restoration stage. Experiments demonstrate AutoHDR's remarkable performance in HDR. When processing severely damaged documents, our method improves OCR accuracy from 46.83\% to 84.05\%, with further enhancement to 94.25\% through human-machine collaboration. We believe this work represents a significant advancement in automated historical document restoration and contributes substantially to cultural heritage preservation. The model and dataset are available at https://github.com/SCUT-DLVCLab/AutoHDR.