pwc-archive/papers-with-abstracts huggingface dataset:
What can Off-the-Shelves Large Multi-Modal Models do for Dynamic Scene Graph Generation?
Authors: Xuanming Cui, Jaiminkumar Ashokbhai Bhoi, Chionh Wei Peng, Adriel Kuek, Ser Nam Lim
Date: 2025-03-20 00:00:00
Tasks: Decoder, Graph Generation, Scene Graph Generation, Triplet, Video Understanding

Dynamic Scene Graph Generation (DSGG) for videos is a challenging task in computer vision. While existing approaches often focus on sophisticated architectural design and solely use recall during evaluation, we take a closer look at their predicted scene graphs and discover three critical issues with existing DSGG methods: severe precision-recall trade-off, lack of awareness on triplet importance, and inappropriate evaluation protocols. On the other hand, recent advances of Large Multimodal Models (LMMs) have shown great capabilities in video understanding, yet they have not been tested on fine-grained, frame-wise understanding tasks like DSGG. In this work, we conduct the first systematic analysis of Video LMMs for performing DSGG. Without relying on sophisticated architectural design, we show that LMMs with simple decoder-only structure can be turned into State-of-the-Art scene graph generators that effectively overcome the aforementioned issues, while requiring little finetuning (5-10% training data).
Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion
Authors: Zhou Zhenglin, Ma Fan, Fan Hehe, Chua Tat-Seng
Date: 2025-03-20 00:00:00
Proceeding: CVPR 2025 1

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models with score distillation sampling (SDS), which align avatars with pseudo ground-truth outputs from the diffusion model. However, directly distilling 4D avatars from video diffusion often leads to over-smooth results due to spatial and temporal inconsistencies in the generated video. To address this issue, we propose Zero-1-to-A, a robust method that synthesizes a spatial and temporal consistency dataset for 4D avatar reconstruction using the video diffusion model. Specifically, Zero-1-to-A iteratively constructs video datasets and optimizes animatable avatars in a progressive manner, ensuring that avatar quality increases smoothly and consistently throughout the learning process. This progressive learning involves two stages: (1) Spatial Consistency Learning fixes expressions and learns from front-to-side views, and (2) Temporal Consistency Learning fixes views and learns from relaxed to exaggerated expressions, generating 4D avatars in a simple-to-complex manner. Extensive experiments demonstrate that Zero-1-to-A improves fidelity, animation quality, and rendering speed compared to existing diffusion-based methods, providing a solution for lifelike avatar creation. Code is publicly available at: https://github.com/ZhenglinZhou/Zero-1-to-A.
UniCoRN: Latent Diffusion-based Unified Controllable Image Restoration Network across Multiple Degradations
Authors: Debabrata Mandal, Soumitri Chattopadhyay, Guansen Tong, PRANEETH CHAKRAVARTHULA
Date: 2025-03-20 00:00:00
Tasks: Image Restoration, Mixture-of-Experts, Unified Image Restoration

Image restoration is essential for enhancing degraded images across computer vision tasks. However, most existing methods address only a single type of degradation (e.g., blur, noise, or haze) at a time, limiting their real-world applicability where multiple degradations often occur simultaneously. In this paper, we propose UniCoRN, a unified image restoration approach capable of handling multiple degradation types simultaneously using a multi-head diffusion model. Specifically, we uncover the potential of low-level visual cues extracted from images in guiding a controllable diffusion model for real-world image restoration and we design a multi-head control network adaptable via a mixture-of-experts strategy. We train our model without any prior assumption of specific degradations, through a smartly designed curriculum learning recipe. Additionally, we also introduce MetaRestore, a metalens imaging benchmark containing images with multiple degradations and artifacts. Extensive evaluations on several challenging datasets, including our benchmark, demonstrate that our method achieves significant performance gains and can robustly restore images with severe degradations. Project page: https://codejaeger.github.io/unicorn-gh
MASH-VLM: Mitigating Action-Scene Hallucination in Video-LLMs through Disentangled Spatial-Temporal Representations
Authors: Kyungho Bae, Jinhyung Kim, Sihaeng Lee, Soonyoung Lee, GunHee Lee, Jinwoo Choi
Date: 2025-03-20 00:00:00
Proceeding: CVPR 2025 1
Tasks: Hallucination, Video Understanding

In this work, we tackle action-scene hallucination in Video Large Language Models (Video-LLMs), where models incorrectly predict actions based on the scene context or scenes based on observed actions. We observe that existing Video-LLMs often suffer from action-scene hallucination due to two main factors. First, existing Video-LLMs intermingle spatial and temporal features by applying an attention operation across all tokens. Second, they use the standard Rotary Position Embedding (RoPE), which causes the text tokens to overemphasize certain types of tokens depending on their sequential orders. To address these issues, we introduce MASH-VLM, Mitigating Action-Scene Hallucination in Video-LLMs through disentangled spatial-temporal representations. Our approach includes two key innovations: (1) DST-attention, a novel attention mechanism that disentangles the spatial and temporal tokens within the LLM by using masked attention to restrict direct interactions between the spatial and temporal tokens; (2) Harmonic-RoPE, which extends the dimensionality of the positional IDs, allowing the spatial and temporal tokens to maintain balanced positions relative to the text tokens. To evaluate the action-scene hallucination in Video-LLMs, we introduce the UNSCENE benchmark with 1,320 videos and 4,078 QA pairs. Extensive experiments demonstrate that MASH-VLM achieves state-of-the-art results on the UNSCENE benchmark, as well as on existing video understanding benchmarks.
MiLA: Multi-view Intensive-fidelity Long-term Video Generation World Model for Autonomous Driving
Authors: Haiguang Wang, Daqi Liu, Hongwei Xie, Haisong Liu, Enhui Ma, Kaicheng Yu, LiMin Wang, Bing Wang
Date: 2025-03-20 00:00:00
Tasks: Autonomous Driving, Denoising, Video Generation

In recent years, data-driven techniques have greatly advanced autonomous driving systems, but the need for rare and diverse training data remains a challenge, requiring significant investment in equipment and labor. World models, which predict and generate future environmental states, offer a promising solution by synthesizing annotated video data for training. However, existing methods struggle to generate long, consistent videos without accumulating errors, especially in dynamic scenes. To address this, we propose MiLA, a novel framework for generating high-fidelity, long-duration videos up to one minute. MiLA utilizes a Coarse-to-Re(fine) approach to both stabilize video generation and correct distortion of dynamic objects. Additionally, we introduce a Temporal Progressive Denoising Scheduler and Joint Denoising and Correcting Flow modules to improve the quality of generated videos. Extensive experiments on the nuScenes dataset show that MiLA achieves state-of-the-art performance in video generation quality. For more information, visit the project website: https://github.com/xiaomi-mlab/mila.github.io.
Repurposing 2D Diffusion Models with Gaussian Atlas for 3D Generation
Authors: Tiange Xiang, Kai Li, Chengjiang Long, Christian Häne, Peihong Guo, Scott Delp, Ehsan Adeli, Li Fei-Fei
Date: 2025-03-20 00:00:00
Tasks: 3D Generation, Transfer Learning

Recent advances in text-to-image diffusion models have been driven by the increasing availability of paired 2D data. However, the development of 3D diffusion models has been hindered by the scarcity of high-quality 3D data, resulting in less competitive performance compared to their 2D counterparts. To address this challenge, we propose repurposing pre-trained 2D diffusion models for 3D object generation. We introduce Gaussian Atlas, a novel representation that utilizes dense 2D grids, enabling the fine-tuning of 2D diffusion models to generate 3D Gaussians. Our approach demonstrates successful transfer learning from a pre-trained 2D diffusion model to a 2D manifold flattened from 3D structures. To support model training, we compile GaussianVerse, a large-scale dataset comprising 205K high-quality 3D Gaussian fittings of various 3D objects. Our experimental results show that text-to-image diffusion models can be effectively adapted for 3D content generation, bridging the gap between 2D and 3D modeling.
Enhancing Zero-Shot Image Recognition in Vision-Language Models through Human-like Concept Guidance
Authors: Hui Liu, Wenya Wang, Kecheng Chen, Jie Liu, Yibing Liu, Tiexin Qin, Peisong He, Xinghao Jiang, Haoliang Li
Date: 2025-03-20 00:00:00
Tasks: Prompt Engineering, Zero-shot Generalization

In zero-shot image recognition tasks, humans demonstrate remarkable flexibility in classifying unseen categories by composing known simpler concepts. However, existing vision-language models (VLMs), despite achieving significant progress through large-scale natural language supervision, often underperform in real-world applications because of sub-optimal prompt engineering and the inability to adapt effectively to target classes. To address these issues, we propose a Concept-guided Human-like Bayesian Reasoning (CHBR) framework. Grounded in Bayes' theorem, CHBR models the concept used in human image recognition as latent variables and formulates this task by summing across potential concepts, weighted by a prior distribution and a likelihood function. To tackle the intractable computation over an infinite concept space, we introduce an importance sampling algorithm that iteratively prompts large language models (LLMs) to generate discriminative concepts, emphasizing inter-class differences. We further propose three heuristic approaches involving Average Likelihood, Confidence Likelihood, and Test Time Augmentation (TTA) Likelihood, which dynamically refine the combination of concepts based on the test image. Extensive evaluations across fifteen datasets demonstrate that CHBR consistently outperforms existing state-of-the-art zero-shot generalization methods.
DocVideoQA: Towards Comprehensive Understanding of Document-Centric Videos through Question Answering
Authors: Haochen Wang, Kai Hu, Liangcai Gao
Date: 2025-03-20 00:00:00
Tasks: Contrastive Learning, Question Answering, Video Understanding

Remote work and online courses have become important methods of knowledge dissemination, leading to a large number of document-based instructional videos. Unlike traditional video datasets, these videos mainly feature rich-text images and audio that are densely packed with information closely tied to the visual content, requiring advanced multimodal understanding capabilities. However, this domain remains underexplored due to dataset availability and its inherent complexity. In this paper, we introduce the DocVideoQA task and dataset for the first time, comprising 1454 videos across 23 categories with a total duration of about 828 hours. The dataset is annotated with 154k question-answer pairs generated manually and via GPT, assessing models' comprehension, temporal awareness, and modality integration capabilities. Initially, we establish a baseline using open-source MLLMs. Recognizing the challenges in modality comprehension for document-centric videos, we present DV-LLaMA, a robust video MLLM baseline. Our method enhances unimodal feature extraction with diverse instruction-tuning data and employs contrastive learning to strengthen modality integration. Through fine-tuning, the LLM is equipped with audio-visual capabilities, leading to significant improvements in document-centric video understanding. Extensive testing on the DocVideoQA dataset shows that DV-LLaMA significantly outperforms existing models. We'll release the code and dataset to facilitate future research.
UMIT: Unifying Medical Imaging Tasks via Vision-Language Models
Authors: Haiyang Yu, Siyang Yi, Ke Niu, Minghan Zhuo, Bin Li
Date: 2025-03-20 00:00:00
Tasks: Diagnostic, Medical Image Analysis, Medical Report Generation, Question Answering, Visual Question Answering

With the rapid advancement of deep learning, particularly in the field of medical image analysis, an increasing number of Vision-Language Models (VLMs) are being widely applied to solve complex health and biomedical challenges. However, existing research has primarily focused on specific tasks or single modalities, which limits their applicability and generalization across diverse medical scenarios. To address this challenge, we propose UMIT, a unified multi-modal, multi-task VLM designed specifically for medical imaging tasks. UMIT is able to solve various tasks, including visual question answering, disease detection, and medical report generation. In addition, it is applicable to multiple imaging modalities (e.g., X-ray, CT and PET), covering a wide range of applications from basic diagnostics to complex lesion analysis. Moreover, UMIT supports both English and Chinese, expanding its applicability globally and ensuring accessibility to healthcare services in different linguistic contexts. To enhance the model's adaptability and task-handling capability, we design a unique two-stage training strategy and fine-tune UMIT with designed instruction templates. Through extensive empirical evaluation, UMIT outperforms previous methods in five tasks across multiple datasets. The performance of UMIT indicates that it can significantly enhance diagnostic accuracy and workflow efficiency, thus providing effective solutions for medical imaging applications.
Learning 3D Scene Analogies with Neural Contextual Scene Maps
Authors: Junho Kim, Gwangtak Bae, Eun Sun Lee, Young Min Kim
Date: 2025-03-20 00:00:00
Tasks: Imitation Learning, Object Rearrangement

Understanding scene contexts is crucial for machines to perform tasks and adapt prior knowledge in unseen or noisy 3D environments. As data-driven learning is intractable to comprehensively encapsulate diverse ranges of layouts and open spaces, we propose teaching machines to identify relational commonalities in 3D spaces. Instead of focusing on point-wise or object-wise representations, we introduce 3D scene analogies, which are smooth maps between 3D scene regions that align spatial relationships. Unlike well-studied single instance-level maps, these scene-level maps smoothly link large scene regions, potentially enabling unique applications in trajectory transfer in AR/VR, long demonstration transfer for imitation learning, and context-aware object rearrangement. To find 3D scene analogies, we propose neural contextual scene maps, which extract descriptor fields summarizing semantic and geometric contexts, and holistically align them in a coarse-to-fine manner for map estimation. This approach reduces reliance on individual feature points, making it robust to input noise or shape variations. Experiments demonstrate the effectiveness of our approach in identifying scene analogies and transferring trajectories or object placements in diverse indoor scenes, indicating its potential for robotics and AR/VR applications.
Reconstructing In-the-Wild Open-Vocabulary Human-Object Interactions
Authors: Boran Wen, Dingbang Huang, Zichen Zhang, Jiahong Zhou, Jianbin Deng, Jingyu Gong, Yulong Chen, Lizhuang Ma, Yong-Lu Li
Date: 2025-03-20 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D Reconstruction, Human-Object Interaction Detection

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object variety, making it challenging to generalize to real-world scenes with a wide range of objects. The limitations of previous 3D HOI datasets were primarily due to the difficulty in acquiring 3D object assets. However, with the development of 3D reconstruction from single images, recently it has become possible to reconstruct various objects from 2D HOI images. We therefore propose a pipeline for annotating fine-grained 3D humans, objects, and their interactions from single images. We annotated 2.5k+ 3D HOI assets from existing 2D HOI datasets and built the first open-vocabulary in-the-wild 3D HOI dataset Open3DHOI, to serve as a future test set. Moreover, we design a novel Gaussian-HOI optimizer, which efficiently reconstructs the spatial interactions between humans and objects while learning the contact regions. Besides the 3D HOI reconstruction, we also propose several new tasks for 3D HOI understanding to pave the way for future work. Data and code will be publicly available at https://wenboran2002.github.io/3dhoi.
Text-Driven Diffusion Model for Sign Language Production
Authors: Jiayi He, Xu Wang, Ruobei Zhang, Shengeng Tang, Yaxiong Wang, Lechao Cheng
Date: 2025-03-20 00:00:00
Tasks: Sign Language Production

We introduce the hfut-lmc team's solution to the SLRTP Sign Production Challenge. The challenge aims to generate semantically aligned sign language pose sequences from text inputs. To this end, we propose a Text-driven Diffusion Model (TDM) framework. During the training phase, TDM utilizes an encoder to encode text sequences and incorporates them into the diffusion model as conditional input to generate sign pose sequences. To guarantee the high quality and accuracy of the generated pose sequences, we utilize two key loss functions. The joint loss function L_{joint} is used to precisely measure and minimize the differences between the joint positions of the generated pose sequences and those of the ground truth. Similarly, the bone orientation loss function L_{bone} is instrumental in ensuring that the orientation of the bones in the generated poses aligns with the actual, correct orientations. In the inference stage, the TDM framework takes on a different yet equally important task. It starts with noisy sequences and, under the strict constraints of the text conditions, gradually refines and generates semantically consistent sign language pose sequences. Our carefully designed framework performs well on the sign language production task, and our solution achieves a BLEU-1 score of 20.17, placing second in the challenge.
Learning to Efficiently Adapt Foundation Models for Self-Supervised Endoscopic 3D Scene Reconstruction from Any Cameras
Authors: Beilei Cui, Long Bai, Mobarakol Islam, An Wang, Zhiqi Ma, Yiming Huang, Feng Li, Zhen Chen, Zhongliang Jiang, Nassir Navab, Hongliang Ren
Date: 2025-03-20 00:00:00
Tasks: 3D Scene Reconstruction, Depth Estimation, Pose Estimation, Self-Supervised Learning

Accurate 3D scene reconstruction is essential for numerous medical tasks. Given the challenges in obtaining ground truth data, there has been an increasing focus on self-supervised learning (SSL) for endoscopic depth estimation as a basis for scene reconstruction. While foundation models have shown remarkable progress in visual tasks, their direct application to the medical domain often leads to suboptimal results. However, the visual features from these models can still enhance endoscopic tasks, emphasizing the need for efficient adaptation strategies, which still lack exploration currently. In this paper, we introduce Endo3DAC, a unified framework for endoscopic scene reconstruction that efficiently adapts foundation models. We design an integrated network capable of simultaneously estimating depth maps, relative poses, and camera intrinsic parameters. By freezing the backbone foundation model and training only the specially designed Gated Dynamic Vector-Based Low-Rank Adaptation (GDV-LoRA) with separate decoder heads, Endo3DAC achieves superior depth and pose estimation while maintaining training efficiency. Additionally, we propose a 3D scene reconstruction pipeline that optimizes depth maps' scales, shifts, and a few parameters based on our integrated network. Extensive experiments across four endoscopic datasets demonstrate that Endo3DAC significantly outperforms other state-of-the-art methods while requiring fewer trainable parameters. To our knowledge, we are the first to utilize a single network that only requires surgical videos to perform both SSL depth estimation and scene reconstruction tasks. The code will be released upon acceptance.
BlockDance: Reuse Structurally Similar Spatio-Temporal Features to Accelerate Diffusion Transformers
Authors: HUI ZHANG, Tingwei Gao, Jie Shao, Zuxuan Wu
Date: 2025-03-20 00:00:00
Proceeding: CVPR 2025 1
Tasks: Denoising

Diffusion models have demonstrated impressive generation capabilities, particularly with recent advancements leveraging transformer architectures to improve both visual and artistic quality. However, Diffusion Transformers (DiTs) continue to encounter challenges related to low inference speed, primarily due to the iterative denoising process. To address this issue, we propose BlockDance, a training-free approach that explores feature similarities at adjacent time steps to accelerate DiTs. Unlike previous feature-reuse methods that lack tailored reuse strategies for features at different scales, BlockDance prioritizes the identification of the most structurally similar features, referred to as Structurally Similar Spatio-Temporal (STSS) features. These features are primarily located within the structure-focused blocks of the transformer during the later stages of denoising. BlockDance caches and reuses these highly similar features to mitigate redundant computation, thereby accelerating DiTs while maximizing consistency with the generated results of the original model. Furthermore, considering the diversity of generated content and the varying distributions of redundant features, we introduce BlockDance-Ada, a lightweight decision-making network tailored for instance-specific acceleration. BlockDance-Ada dynamically allocates resources and provides superior content quality. Both BlockDance and BlockDance-Ada have proven effective across various generation tasks and models, achieving accelerations between 25% and 50% while maintaining generation quality.
DnLUT: Ultra-Efficient Color Image Denoising via Channel-Aware Lookup Tables
Authors: Sidi Yang, Binxiao Huang, Yulun Zhang, Dahai Yu, Yujiu Yang, Ngai Wong
Date: 2025-03-20 00:00:00
Proceeding: CVPR 2025 1
Tasks: Color Image Denoising, Denoising, Image Denoising

While deep neural networks have revolutionized image denoising capabilities, their deployment on edge devices remains challenging due to substantial computational and memory requirements. To this end, we present DnLUT, an ultra-efficient lookup table-based framework that achieves high-quality color image denoising with minimal resource consumption. Our key innovation lies in two complementary components: a Pairwise Channel Mixer (PCM) that effectively captures inter-channel correlations and spatial dependencies in parallel, and a novel L-shaped convolution design that maximizes receptive field coverage while minimizing storage overhead. By converting these components into optimized lookup tables post-training, DnLUT achieves remarkable efficiency - requiring only 500KB storage and 0.1% energy consumption compared to its CNN contestant DnCNN, while delivering 20X faster inference. Extensive experiments demonstrate that DnLUT outperforms all existing LUT-based methods by over 1dB in PSNR, establishing a new state-of-the-art in resource-efficient color image denoising. The project is available at https://github.com/Stephen0808/DnLUT.