pwc-archive/papers-with-abstracts huggingface dataset:
Toward Human Understanding with Controllable Synthesis
Authors: Hanz Cuevas-Velasquez, Priyanka Patel, Haiwen Feng, Michael Black
Date: 2024-11-13 00:00:00

Training methods to perform robust 3D human pose and shape (HPS) estimation requires diverse training images with accurate ground truth. While BEDLAM demonstrates the potential of traditional procedural graphics to generate such data, the training images are clearly synthetic. In contrast, generative image models produce highly realistic images but without ground truth. Putting these methods together seems straightforward: use a generative model with the body ground truth as controlling signal. However, we find that, the more realistic the generated images, the more they deviate from the ground truth, making them inappropriate for training and evaluation. Enhancements of realistic details, such as clothing and facial expressions, can lead to subtle yet significant deviations from the ground truth, potentially misleading training models. We empirically verify that this misalignment causes the accuracy of HPS networks to decline when trained with generated images. To address this, we design a controllable synthesis method that effectively balances image realism with precise ground truth. We use this to create the Generative BEDLAM (Gen-B) dataset, which improves the realism of the existing synthetic BEDLAM dataset while preserving ground truth accuracy. We perform extensive experiments, with various noise-conditioning strategies, to evaluate the tradeoff between visual realism and HPS accuracy. We show, for the first time, that generative image models can be controlled by traditional graphics methods to produce training data that increases the accuracy of HPS methods.
MikuDance: Animating Character Art with Mixed Motion Dynamics
Authors: Jiaxu Zhang, Xianfang Zeng, Xin Chen, Wei Zuo, Gang Yu, Zhigang Tu
Date: 2024-11-13 00:00:00

We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.
Zero-shot capability of SAM-family models for bone segmentation in CT scans
Authors: Caroline Magg, Hoel Kervadec, Clara I. Sánchez
Date: 2024-11-13 00:00:00
Tasks: Image Segmentation, Medical Image Segmentation, Segmentation, Semantic Segmentation, Video Segmentation, Video Semantic Segmentation

The Segment Anything Model (SAM) and similar models build a family of promptable foundation models (FMs) for image and video segmentation. The object of interest is identified using prompts, such as bounding boxes or points. With these FMs becoming part of medical image segmentation, extensive evaluation studies are required to assess their strengths and weaknesses in clinical setting. Since the performance is highly dependent on the chosen prompting strategy, it is important to investigate different prompting techniques to define optimal guidelines that ensure effective use in medical image segmentation. Currently, no dedicated evaluation studies exist specifically for bone segmentation in CT scans, leaving a gap in understanding the performance for this task. Thus, we use non-iterative, ``optimal'' prompting strategies composed of bounding box, points and combinations to test the zero-shot capability of SAM-family models for bone CT segmentation on three different skeletal regions. Our results show that the best settings depend on the model type and size, dataset characteristics and objective to optimize. Overall, SAM and SAM2 prompted with a bounding box in combination with the center point for all the components of an object yield the best results across all tested settings. As the results depend on multiple factors, we provide a guideline for informed decision-making in 2D prompting with non-interactive, ''optimal'' prompts.
LG-Gaze: Learning Geometry-aware Continuous Prompts for Language-Guided Gaze Estimation
Authors: Pengwei Yin, Jingjing Wang, Guanzhong Zeng, Di Xie, Jiang Zhu
Date: 2024-11-13 00:00:00
Tasks: Domain Generalization, Gaze Estimation, regression

The ability of gaze estimation models to generalize is often significantly hindered by various factors unrelated to gaze, especially when the training dataset is limited. Current strategies aim to address this challenge through different domain generalization techniques, yet they have had limited success due to the risk of overfitting when solely relying on value labels for regression. Recent progress in pre-trained vision-language models has motivated us to capitalize on the abundant semantic information available. We propose a novel approach in this paper, reframing the gaze estimation task as a vision-language alignment issue. Our proposed framework, named Language-Guided Gaze Estimation (LG-Gaze), learns continuous and geometry-sensitive features for gaze estimation benefit from the rich prior knowledges of vision-language models. Specifically, LG-Gaze aligns gaze features with continuous linguistic features through our proposed multimodal contrastive regression loss, which customizes adaptive weights for different negative samples. Furthermore, to better adapt to the labels for gaze estimation task, we propose a geometry-aware interpolation method to obtain more precise gaze embeddings. Through extensive experiments, we validate the efficacy of our framework in four different cross-domain evaluation tasks.
Generalized Pose Space Embeddings for Training In-the-Wild using Anaylis-by-Synthesis
Authors: Dominik Borer, Jakob Buhmann, Martin Guay
Date: 2024-11-13 00:00:00
Tasks: Neural Rendering, Pose Estimation

Modern pose estimation models are trained on large, manually-labelled datasets which are costly and may not cover the full extent of human poses and appearances in the real world. With advances in neural rendering, analysis-by-synthesis and the ability to not only predict, but also render the pose, is becoming an appealing framework, which could alleviate the need for large scale manual labelling efforts. While recent work have shown the feasibility of this approach, the predictions admit many flips due to a simplistic intermediate skeleton representation, resulting in low precision and inhibiting the acquisition of any downstream knowledge such as three-dimensional positioning. We solve this problem with a more expressive intermediate skeleton representation capable of capturing the semantics of the pose (left and right), which significantly reduces flips. To successfully train this new representation, we extend the analysis-by-synthesis framework with a training protocol based on synthetic data. We show that our representation results in less flips and more accurate predictions. Our approach outperforms previous models trained with analysis-by-synthesis on standard benchmarks.
Slender Object Scene Segmentation in Remote Sensing Image Based on Learnable Morphological Skeleton with Segment Anything Model
Authors: Jun Xie, Wenxiao Li, Faqiang Wang, Liqiang Zhang, Zhengyang Hou, Jun Liu
Date: 2024-11-13 00:00:00
Tasks: Decoder, Scene Segmentation, Segmentation, Semantic Segmentation

Morphological methods play a crucial role in remote sensing image processing, due to their ability to capture and preserve small structural details. However, most of the existing deep learning models for semantic segmentation are based on the encoder-decoder architecture including U-net and Segment Anything Model (SAM), where the downsampling process tends to discard fine details. In this paper, we propose a new approach that integrates learnable morphological skeleton prior into deep neural networks using the variational method. To address the difficulty in backpropagation in neural networks caused by the non-differentiability presented in classical morphological operations, we provide a smooth representation of the morphological skeleton and design a variational segmentation model integrating morphological skeleton prior by employing operator splitting and dual methods. Then, we integrate this model into the network architecture of SAM, which is achieved by adding a token to mask decoder and modifying the final sigmoid layer, ensuring the final segmentation results preserve the skeleton structure as much as possible. Experimental results on remote sensing datasets, including buildings and roads, demonstrate that our method outperforms the original SAM on slender object segmentation and exhibits better generalization capability.
NavAgent: Multi-scale Urban Street View Fusion For UAV Embodied Vision-and-Language Navigation
Authors: Youzhi Liu, Fanglong Yao, Yuanchang Yue, Guangluan Xu, Xian Sun, Kun fu
Date: 2024-11-13 00:00:00
Tasks: Navigate, Vision and Language Navigation

Vision-and-Language Navigation (VLN), as a widely discussed research direction in embodied intelligence, aims to enable embodied agents to navigate in complicated visual environments through natural language commands. Most existing VLN methods focus on indoor ground robot scenarios. However, when applied to UAV VLN in outdoor urban scenes, it faces two significant challenges. First, urban scenes contain numerous objects, which makes it challenging to match fine-grained landmarks in images with complex textual descriptions of these landmarks. Second, overall environmental information encompasses multiple modal dimensions, and the diversity of representations significantly increases the complexity of the encoding process. To address these challenges, we propose NavAgent, the first urban UAV embodied navigation model driven by a large Vision-Language Model. NavAgent undertakes navigation tasks by synthesizing multi-scale environmental information, including topological maps (global), panoramas (medium), and fine-grained landmarks (local). Specifically, we utilize GLIP to build a visual recognizer for landmark capable of identifying and linguisticizing fine-grained landmarks. Subsequently, we develop dynamically growing scene topology map that integrate environmental information and employ Graph Convolutional Networks to encode global environmental data. In addition, to train the visual recognizer for landmark, we develop NavAgent-Landmark2K, the first fine-grained landmark dataset for real urban street scenes. In experiments conducted on the Touchdown and Map2seq datasets, NavAgent outperforms strong baseline models. The code and dataset will be released to the community to facilitate the exploration and development of outdoor VLN.
UIFormer: A Unified Transformer-based Framework for Incremental Few-Shot Object Detection and Instance Segmentation
Authors: ChengYuan Zhang, Yilin Zhang, Lei Zhu, Deyin Liu, Lin Wu, Bo Li, Shichao Zhang, Mohammed Bennamoun, Farid Boussaid
Date: 2024-11-13 00:00:00
Tasks: Decoder, Few-Shot Object Detection, Incremental Learning, Instance Segmentation, Knowledge Distillation, object-detection, Object Detection, Semantic Segmentation

This paper introduces a novel framework for unified incremental few-shot object detection (iFSOD) and instance segmentation (iFSIS) using the Transformer architecture. Our goal is to create an optimal solution for situations where only a few examples of novel object classes are available, with no access to training data for base or old classes, while maintaining high performance across both base and novel classes. To achieve this, We extend Mask-DINO into a two-stage incremental learning framework. Stage 1 focuses on optimizing the model using the base dataset, while Stage 2 involves fine-tuning the model on novel classes. Besides, we incorporate a classifier selection strategy that assigns appropriate classifiers to the encoder and decoder according to their distinct functions. Empirical evidence indicates that this approach effectively mitigates the over-fitting on novel classes learning. Furthermore, we implement knowledge distillation to prevent catastrophic forgetting of base classes. Comprehensive evaluations on the COCO and LVIS datasets for both iFSIS and iFSOD tasks demonstrate that our method significantly outperforms state-of-the-art approaches.
Saliency Map-based Image Retrieval using Invariant Krawtchouk Moments
Authors: Ashkan Nejad, Mohammad Reza Faraji, Xiaojun Qi
Date: 2024-11-13 00:00:00
Tasks: Content-Based Image Retrieval, Image Retrieval, Retrieval

With the widespread adoption of digital devices equipped with cameras and the rapid development of Internet technology, numerous content-based image retrieval systems and novel image feature extraction techniques have emerged in recent years. This paper introduces a saliency map-based image retrieval approach using invariant Krawtchouk moments (SM-IKM) to enhance retrieval speed and accuracy. The proposed method applies a global contrast-based salient region detection algorithm to create a saliency map that effectively isolates the foreground from the background. It then combines multiple orders of invariant Krawtchouk moments (IKM) with local binary patterns (LBPs) and color histograms to comprehensively represent the foreground and background. Additionally, it incorporates LBPs derived from the saliency map to improve discriminative power, facilitating more precise image differentiation. A bag-of-visual-words (BoVW) model is employed to generate a codebook for classification and discrimination. By using compact IKMs in the BoVW framework and integrating a range of region-based feature-including color histograms, LBPs, and saliency map-enhanced LBPs, our proposed SM-IKM achieves efficient and accurate image retrieval. Extensive experiments on publicly available datasets, such as Caltech 101 and Wang, demonstrate that SM-IKM outperforms recent state-of-the-art retrieval methods. The source code for SM-IKM is available at github.com/arnejad/SMIKM.
APDDv2: Aesthetics of Paintings and Drawings Dataset with Artist Labeled Scores and Comments
Authors: Xin Jin, Qianqian Qiao, Yi Lu, Huaye Wang, Heng Huang, Shan Gao, Jianfei Liu, Rui Li
Date: 2024-11-13 00:00:00

Datasets play a pivotal role in training visual models, facilitating the development of abstract understandings of visual features through diverse image samples and multidimensional attributes. However, in the realm of aesthetic evaluation of artistic images, datasets remain relatively scarce. Existing painting datasets are often characterized by limited scoring dimensions and insufficient annotations, thereby constraining the advancement and application of automatic aesthetic evaluation methods in the domain of painting. To bridge this gap, we introduce the Aesthetics Paintings and Drawings Dataset (APDD), the first comprehensive collection of paintings encompassing 24 distinct artistic categories and 10 aesthetic attributes. Building upon the initial release of APDDv1, our ongoing research has identified opportunities for enhancement in data scale and annotation precision. Consequently, APDDv2 boasts an expanded image corpus and improved annotation quality, featuring detailed language comments to better cater to the needs of both researchers and practitioners seeking high-quality painting datasets. Furthermore, we present an updated version of the Art Assessment Network for Specific Painting Styles, denoted as ArtCLIP. Experimental validation demonstrates the superior performance of this revised model in the realm of aesthetic evaluation, surpassing its predecessor in accuracy and efficacy. The dataset and model are available at https://github.com/BestiVictory/APDDv2.git.
Classification and Morphological Analysis of DLBCL Subtypes in H\&E-Stained Slides
Authors: Ravi Kant Gupta, Mohit Jindal, Garima Jain, Epari Sridhar, Subhash Yadav, Hasmukh Jain, Tanuja Shet, Uma Sakhdeo, Manju Sengar, Lingaraj Nayak, Bhausaheb Bagal, Umesh Apkare, Amit Sethi
Date: 2024-11-13 00:00:00
Tasks: Morphological Analysis

We address the challenge of automated classification of diffuse large B-cell lymphoma (DLBCL) into its two primary subtypes: activated B-cell-like (ABC) and germinal center B-cell-like (GCB). Accurate classification between these subtypes is essential for determining the appropriate therapeutic strategy, given their distinct molecular profiles and treatment responses. Our proposed deep learning model demonstrates robust performance, achieving an average area under the curve (AUC) of (87.4 pm 5.7)\% during cross-validation. It shows a high positive predictive value (PPV), highlighting its potential for clinical application, such as triaging for molecular testing. To gain biological insights, we performed an analysis of morphological features of ABC and GCB subtypes. We segmented cell nuclei using a pre-trained deep neural network and compared the statistics of geometric and color features for ABC and GCB. We found that the distributions of these features were not very different for the two subtypes, which suggests that the visual differences between them are more subtle. These results underscore the potential of our method to assist in more precise subtype classification and can contribute to improved treatment management and outcomes for patients of DLBCL.
Efficient Whole Slide Image Classification through Fisher Vector Representation
Authors: Ravi Kant Gupta, Dadi Dharani, Shambhavi Shanker, Amit Sethi
Date: 2024-11-13 00:00:00
Tasks: Diagnostic, image-classification, Image Classification, Weakly-supervised Learning, whole slide images

The advancement of digital pathology, particularly through computational analysis of whole slide images (WSI), is poised to significantly enhance diagnostic precision and efficiency. However, the large size and complexity of WSIs make it difficult to analyze and classify them using computers. This study introduces a novel method for WSI classification by automating the identification and examination of the most informative patches, thus eliminating the need to process the entire slide. Our method involves two-stages: firstly, it extracts only a few patches from the WSIs based on their pathological significance; and secondly, it employs Fisher vectors (FVs) for representing features extracted from these patches, which is known for its robustness in capturing fine-grained details. This approach not only accentuates key pathological features within the WSI representation but also significantly reduces computational overhead, thus making the process more efficient and scalable. We have rigorously evaluated the proposed method across multiple datasets to benchmark its performance against comprehensive WSI analysis and contemporary weakly-supervised learning methodologies. The empirical results indicate that our focused analysis of select patches, combined with Fisher vector representation, not only aligns with, but at times surpasses, the classification accuracy of standard practices. Moreover, this strategy notably diminishes computational load and resource expenditure, thereby establishing an efficient and precise framework for WSI analysis in the realm of digital pathology.
BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
Authors: David Svitov, Pietro Morerio, Lourdes Agapito, Alessio Del Bue
Date: 2024-11-13 00:00:00
Tasks: NeRF, Novel View Synthesis, SSIM

We present billboard Splatting (BBSplat) - a novel approach for 3D scene representation based on textured geometric primitives. BBSplat represents the scene as a set of optimizable textured planar primitives with learnable RGB textures and alpha-maps to control their shape. BBSplat primitives can be used in any Gaussian Splatting pipeline as drop-in replacements for Gaussians. Our method's qualitative and quantitative improvements over 3D and 2D Gaussians are most noticeable when fewer primitives are used, when BBSplat achieves over 1200 FPS. Our novel regularization term encourages textures to have a sparser structure, unlocking an efficient compression that leads to a reduction in storage space of the model. Our experiments show the efficiency of BBSplat on standard datasets of real indoor and outdoor scenes such as Tanks&Temples, DTU, and Mip-NeRF-360. We demonstrate improvements on PSNR, SSIM, and LPIPS metrics compared to the state-of-the-art, especially for the case when fewer primitives are used, which, on the other hand, leads to up to 2 times inference speed improvement for the same rendering quality.
Impact of Iris Pigmentation on Performance Bias in Visible Iris Verification Systems: A Comparative Study
Authors: Geetanjali Sharma, Abhishek Tandon, Gaurav Jaswal, Aditya Nigam, Raghavendra Ramachandra
Date: 2024-11-13 00:00:00
Tasks: Iris Recognition

Iris recognition technology plays a critical role in biometric identification systems, but their performance can be affected by variations in iris pigmentation. In this work, we investigate the impact of iris pigmentation on the efficacy of biometric recognition systems, focusing on a comparative analysis of blue and dark irises. Data sets were collected using multiple devices, including P1, P2, and P3 smartphones [4], to assess the robustness of the systems in different capture environments [19]. Both traditional machine learning techniques and deep learning models were used, namely Open-Iris, ViT-b, and ResNet50, to evaluate performance metrics such as Equal Error Rate (EER) and True Match Rate (TMR). Our results indicate that iris recognition systems generally exhibit higher accuracy for blue irises compared to dark irises. Furthermore, we examined the generalization capabilities of these systems across different iris colors and devices, finding that while training on diverse datasets enhances recognition performance, the degree of improvement is contingent on the specific model and device used. Our analysis also identifies inherent biases in recognition performance related to iris color and cross-device variability. These findings underscore the need for more inclusive dataset collection and model refinement to reduce bias and promote equitable biometric recognition across varying iris pigmentation and device configurations.