pwc-archive/papers-with-abstracts huggingface dataset:
Vision based driving agent for race car simulation environments
Authors: Gergely Bári, László Palkovics
Date: 2025-04-14 00:00:00
Tasks: Autonomous Driving, Deep Reinforcement Learning, reinforcement-learning, Reinforcement Learning

In recent years, autonomous driving has become a popular field of study. As control at tire grip limit is essential during emergency situations, algorithms developed for racecars are useful for road cars too. This paper examines the use of Deep Reinforcement Learning (DRL) to solve the problem of grip limit driving in a simulated environment. Proximal Policy Optimization (PPO) method is used to train an agent to control the steering wheel and pedals of the vehicle, using only visual inputs to achieve professional human lap times. The paper outlines the formulation of the task of time optimal driving on a race track as a deep reinforcement learning problem, and explains the chosen observations, actions, and reward functions. The results demonstrate human-like learning and driving behavior that utilize maximum tire grip potential.
Joint Action Language Modelling for Transparent Policy Execution
Authors: Theodor Wulff, Rahul Singh Maharjan, Xinyun Chi, Angelo Cangelosi
Date: 2025-04-14 00:00:00
Tasks: Language Modelling, Text Generation

An agent's intention often remains hidden behind the black-box nature of embodied policies. Communication using natural language statements that describe the next action can provide transparency towards the agent's behavior. We aim to insert transparent behavior directly into the learning process, by transforming the problem of policy learning into a language generation problem and combining it with traditional autoregressive modelling. The resulting model produces transparent natural language statements followed by tokens representing the specific actions to solve long-horizon tasks in the Language-Table environment. Following previous work, the model is able to learn to produce a policy represented by special discretized tokens in an autoregressive manner. We place special emphasis on investigating the relationship between predicting actions and producing high-quality language for a transparent agent. We find that in many cases both the quality of the action trajectory and the transparent statement increase when they are generated simultaneously.
Prior Does Matter: Visual Navigation via Denoising Diffusion Bridge Models
Authors: Hao Ren, Yiming Zeng, Zetong Bi, Zhaoliang Wan, Junlong Huang, Hui Cheng
Date: 2025-04-14 00:00:00
Proceeding: CVPR 2025 1
Tasks: Action Generation, Denoising, Imitation Learning, Visual Navigation

Recent advancements in diffusion-based imitation learning, which show impressive performance in modeling multimodal distributions and training stability, have led to substantial progress in various robot learning tasks. In visual navigation, previous diffusion-based policies typically generate action sequences by initiating from denoising Gaussian noise. However, the target action distribution often diverges significantly from Gaussian noise, leading to redundant denoising steps and increased learning complexity. Additionally, the sparsity of effective action distributions makes it challenging for the policy to generate accurate actions without guidance. To address these issues, we propose a novel, unified visual navigation framework leveraging the denoising diffusion bridge models named NaviBridger. This approach enables action generation by initiating from any informative prior actions, enhancing guidance and efficiency in the denoising process. We explore how diffusion bridges can enhance imitation learning in visual navigation tasks and further examine three source policies for generating prior actions. Extensive experiments in both simulated and real-world indoor and outdoor scenarios demonstrate that NaviBridger accelerates policy inference and outperforms the baselines in generating target action sequences. Code is available at https://github.com/hren20/NaiviBridger.
EmbodiedAgent: A Scalable Hierarchical Approach to Overcome Practical Challenge in Multi-Robot Control
Authors: Hanwen Wan, Yifei Chen, Zeyu Wei, Dongrui Li, Zexin Lin, Donghao Wu, Jiu Cheng, Yuxiang Zhang, Xiaoqiang Ji
Date: 2025-04-14 00:00:00
Tasks: Hallucination

This paper introduces EmbodiedAgent, a hierarchical framework for heterogeneous multi-robot control. EmbodiedAgent addresses critical limitations of hallucination in impractical tasks. Our approach integrates a next-action prediction paradigm with a structured memory system to decompose tasks into executable robot skills while dynamically validating actions against environmental constraints. We present MultiPlan+, a dataset of more than 18,000 annotated planning instances spanning 100 scenarios, including a subset of impractical cases to mitigate hallucination. To evaluate performance, we propose the Robot Planning Assessment Schema (RPAS), combining automated metrics with LLM-aided expert grading. Experiments demonstrate EmbodiedAgent's superiority over state-of-the-art models, achieving 71.85% RPAS score. Real-world validation in an office service task highlights its ability to coordinate heterogeneous robots for long-horizon objectives.
NaviDiffusor: Cost-Guided Diffusion Model for Visual Navigation
Authors: Yiming Zeng, Hao Ren, Shuhang Wang, Junlong Huang, Hui Cheng
Date: 2025-04-14 00:00:00
Tasks: Visual Navigation

Visual navigation, a fundamental challenge in mobile robotics, demands versatile policies to handle diverse environments. Classical methods leverage geometric solutions to minimize specific costs, offering adaptability to new scenarios but are prone to system errors due to their multi-modular design and reliance on hand-crafted rules. Learning-based methods, while achieving high planning success rates, face difficulties in generalizing to unseen environments beyond the training data and often require extensive training. To address these limitations, we propose a hybrid approach that combines the strengths of learning-based methods and classical approaches for RGB-only visual navigation. Our method first trains a conditional diffusion model on diverse path-RGB observation pairs. During inference, it integrates the gradients of differentiable scene-specific and task-level costs, guiding the diffusion model to generate valid paths that meet the constraints. This approach alleviates the need for retraining, offering a plug-and-play solution. Extensive experiments in both indoor and outdoor settings, across simulated and real-world scenarios, demonstrate zero-shot transfer capability of our approach, achieving higher success rates and fewer collisions compared to baseline methods. Code will be released at https://github.com/SYSU-RoboticsLab/NaviD.
FLoRA: Sample-Efficient Preference-based RL via Low-Rank Style Adaptation of Reward Functions
Authors: Daniel Marta, Simon Holk, Miguel Vasco, Jens Lundell, Timon Homberger, Finn Busch, Olov Andersson, Danica Kragic, Iolanda Leite
Date: 2025-04-14 00:00:00

Preference-based reinforcement learning (PbRL) is a suitable approach for style adaptation of pre-trained robotic behavior: adapting the robot's policy to follow human user preferences while still being able to perform the original task. However, collecting preferences for the adaptation process in robotics is often challenging and time-consuming. In this work we explore the adaptation of pre-trained robots in the low-preference-data regime. We show that, in this regime, recent adaptation approaches suffer from catastrophic reward forgetting (CRF), where the updated reward model overfits to the new preferences, leading the agent to become unable to perform the original task. To mitigate CRF, we propose to enhance the original reward model with a small number of parameters (low-rank matrices) responsible for modeling the preference adaptation. Our evaluation shows that our method can efficiently and effectively adjust robotic behavior to human preferences across simulation benchmark tasks and multiple real-world robotic tasks.
GenTe: Generative Real-world Terrains for General Legged Robot Locomotion Control
Authors: Hanwen Wan, Mengkang Li, Donghao Wu, Yebin Zhong, Yixuan Deng, Zhenglong Sun, Xiaoqiang Ji
Date: 2025-04-14 00:00:00

Developing bipedal robots capable of traversing diverse real-world terrains presents a fundamental robotics challenge, as existing methods using predefined height maps and static environments fail to address the complexity of unstructured landscapes. To bridge this gap, we propose GenTe, a framework for generating physically realistic and adaptable terrains to train generalizable locomotion policies. GenTe constructs an atomic terrain library that includes both geometric and physical terrains, enabling curriculum training for reinforcement learning-based locomotion policies. By leveraging function-calling techniques and reasoning capabilities of Vision-Language Models (VLMs), GenTe generates complex, contextually relevant terrains from textual and graphical inputs. The framework introduces realistic force modeling for terrain interactions, capturing effects such as soil sinkage and hydrodynamic resistance. To the best of our knowledge, GenTe is the first framework that systemically generates simulation environments for legged robot locomotion control. Additionally, we introduce a benchmark of 100 generated terrains. Experiments demonstrate improved generalization and robustness in bipedal robot locomotion.
LangPert: Detecting and Handling Task-level Perturbations for Robust Object Rearrangement
Authors: Xu Yin, Min-Sung Yoon, Yuchi Huo, Kang Zhang, Sung-Eui Yoon
Date: 2025-04-14 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, Object Rearrangement

Task execution for object rearrangement could be challenged by Task-Level Perturbations (TLP), i.e., unexpected object additions, removals, and displacements that can disrupt underlying visual policies and fundamentally compromise task feasibility and progress. To address these challenges, we present LangPert, a language-based framework designed to detect and mitigate TLP situations in tabletop rearrangement tasks. LangPert integrates a Visual Language Model (VLM) to comprehensively monitor policy's skill execution and environmental TLP, while leveraging the Hierarchical Chain-of-Thought (HCoT) reasoning mechanism to enhance the Large Language Model (LLM)'s contextual understanding and generate adaptive, corrective skill-execution plans. Our experimental results demonstrate that LangPert handles diverse TLP situations more effectively than baseline methods, achieving higher task completion rates, improved execution efficiency, and potential generalization to unseen scenarios.
ST-Booster: An Iterative SpatioTemporal Perception Booster for Vision-and-Language Navigation in Continuous Environments
Authors: Lu Yue, Dongliang Zhou, Liang Xie, Erwei Yin, Feitian Zhang
Date: 2025-04-14 00:00:00
Tasks: Navigate, Vision and Language Navigation

Vision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to navigate unknown, continuous spaces based on natural language instructions. Compared to discrete settings, VLN-CE poses two core perception challenges. First, the absence of predefined observation points leads to heterogeneous visual memories and weakened global spatial correlations. Second, cumulative reconstruction errors in three-dimensional scenes introduce structural noise, impairing local feature perception. To address these challenges, this paper proposes ST-Booster, an iterative spatiotemporal booster that enhances navigation performance through multi-granularity perception and instruction-aware reasoning. ST-Booster consists of three key modules -- Hierarchical SpatioTemporal Encoding (HSTE), Multi-Granularity Aligned Fusion (MGAF), and ValueGuided Waypoint Generation (VGWG). HSTE encodes long-term global memory using topological graphs and captures shortterm local details via grid maps. MGAF aligns these dualmap representations with instructions through geometry-aware knowledge fusion. The resulting representations are iteratively refined through pretraining tasks. During reasoning, VGWG generates Guided Attention Heatmaps (GAHs) to explicitly model environment-instruction relevance and optimize waypoint selection. Extensive comparative experiments and performance analyses are conducted, demonstrating that ST-Booster outperforms existing state-of-the-art methods, particularly in complex, disturbance-prone environments.
Score Matching Diffusion Based Feedback Control and Planning of Nonlinear Systems
Authors: Karthik Elamvazhuthi, Darshan Gadginmath, Fabio Pasqualetti
Date: 2025-04-14 00:00:00
Tasks: Denoising

We propose a novel control-theoretic framework that leverages principles from generative modeling -- specifically, Denoising Diffusion Probabilistic Models (DDPMs) -- to stabilize control-affine systems with nonholonomic constraints. Unlike traditional stochastic approaches, which rely on noise-driven dynamics in both forward and reverse processes, our method crucially eliminates the need for noise in the reverse phase, making it particularly relevant for control applications. We introduce two formulations: one where noise perturbs all state dimensions during the forward phase while the control system enforces time reversal deterministically, and another where noise is restricted to the control channels, embedding system constraints directly into the forward process. For controllable nonlinear drift-free systems, we prove that deterministic feedback laws can exactly reverse the forward process, ensuring that the system's probability density evolves correctly without requiring artificial diffusion in the reverse phase. Furthermore, for linear time-invariant systems, we establish a time-reversal result under the second formulation. By eliminating noise in the backward process, our approach provides a more practical alternative to machine learning-based denoising methods, which are unsuitable for control applications due to the presence of stochasticity. We validate our results through numerical simulations on benchmark systems, including a unicycle model in a domain with obstacles, a driftless five-dimensional system, and a four-dimensional linear system, demonstrating the potential for applying diffusion-inspired techniques in linear, nonlinear, and settings with state space constraints.
AirVista-II: An Agentic System for Embodied UAVs Toward Dynamic Scene Semantic Understanding
Authors: Fei Lin, Yonglin Tian, Tengchao Zhang, Jun Huang, Sangtian Guan, Fei-Yue Wang
Date: 2025-04-13 00:00:00
Tasks: Disaster Response, Scheduling

Unmanned Aerial Vehicles (UAVs) are increasingly important in dynamic environments such as logistics transportation and disaster response. However, current tasks often rely on human operators to monitor aerial videos and make operational decisions. This mode of human-machine collaboration suffers from significant limitations in efficiency and adaptability. In this paper, we present AirVista-II -- an end-to-end agentic system for embodied UAVs, designed to enable general-purpose semantic understanding and reasoning in dynamic scenes. The system integrates agent-based task identification and scheduling, multimodal perception mechanisms, and differentiated keyframe extraction strategies tailored for various temporal scenarios, enabling the efficient capture of critical scene information. Experimental results demonstrate that the proposed system achieves high-quality semantic understanding across diverse UAV-based dynamic scenarios under a zero-shot setting.
Embodied Chain of Action Reasoning with Multi-Modal Foundation Model for Humanoid Loco-manipulation
Authors: Yu Hao, Geeta Chandra Raju Bethala, Niraj Pudasaini, Hao Huang, Shuaihang Yuan, Congcong Wen, Baoru Huang, Anh Nguyen, Yi Fang
Date: 2025-04-13 00:00:00
Tasks: Navigate, Object Rearrangement, Spatial Reasoning

Enabling humanoid robots to autonomously perform loco-manipulation tasks in complex, unstructured environments poses significant challenges. This entails equipping robots with the capability to plan actions over extended horizons while leveraging multi-modality to bridge gaps between high-level planning and actual task execution. Recent advancements in multi-modal foundation models have showcased substantial potential in enhancing planning and reasoning abilities, particularly in the comprehension and processing of semantic information for robotic control tasks. In this paper, we introduce a novel framework based on foundation models that applies the embodied chain of action reasoning methodology to autonomously plan actions from textual instructions for humanoid loco-manipulation. Our method integrates humanoid-specific chain of thought methodology, including detailed affordance and body movement analysis, which provides a breakdown of the task into a sequence of locomotion and manipulation actions. Moreover, we incorporate spatial reasoning based on the observation and target object properties to effectively navigate where target position may be unseen or occluded. Through rigorous experimental setups on object rearrangement, manipulations and loco-manipulation tasks on a real-world environment, we evaluate our method's efficacy on the decoupled upper and lower body control and demonstrate the effectiveness of the chain of robotic action reasoning strategies in comprehending human instructions.
A highly maneuverable flying squirrel drone with controllable foldable wings
Authors: Jun-Gill Kang, Dohyeon Lee, Soohee Han
Date: 2025-04-13 00:00:00

Typical drones with multi rotors are generally less maneuverable due to unidirectional thrust, which may be unfavorable to agile flight in very narrow and confined spaces. This paper suggests a new bio-inspired drone that is empowered with high maneuverability in a lightweight and easy-to-carry way. The proposed flying squirrel inspired drone has controllable foldable wings to cover a wider range of flight attitudes and provide more maneuverable flight capability with stable tracking performance. The wings of a drone are fabricated with silicone membranes and sophisticatedly controlled by reinforcement learning based on human-demonstrated data. Specially, such learning based wing control serves to capture even the complex aerodynamics that are often impossible to model mathematically. It is shown through experiment that the proposed flying squirrel drone intentionally induces aerodynamic drag and hence provides the desired additional repulsive force even under saturated mechanical thrust. This work is very meaningful in demonstrating the potential of biomimicry and machine learning for realizing an animal-like agile drone.
Development of a PPO-Reinforcement Learned Walking Tripedal Soft-Legged Robot using SOFA
Authors: Yomna Mokhtar, Tarek Shohdy, Abdallah A. Hassan, Mostafa Eshra, Omar Elmenawy, Osama Khalil, Haitham El-Hussieny
Date: 2025-04-12 00:00:00
Tasks: Reinforcement Learning (RL), Robot Navigation

Rigid robots were extensively researched, whereas soft robotics remains an underexplored field. Utilizing soft-legged robots in performing tasks as a replacement for human beings is an important stride to take, especially under harsh and hazardous conditions over rough terrain environments. For the demand to teach any robot how to behave in different scenarios, a real-time physical and visual simulation is essential. When it comes to soft robots specifically, a simulation framework is still an arduous problem that needs to be disclosed. Using the simulation open framework architecture (SOFA) is an advantageous step. However, neither SOFA's manual nor prior public SOFA projects show its maximum capabilities the users can reach. So, we resolved this by establishing customized settings and handling the framework components appropriately. Settling on perfect, fine-tuned SOFA parameters has stimulated our motivation towards implementing the state-of-the-art (SOTA) reinforcement learning (RL) method of proximal policy optimization (PPO). The final representation is a well-defined, ready-to-deploy walking, tripedal, soft-legged robot based on PPO-RL in a SOFA environment. Robot navigation performance is a key metric to be considered for measuring the success resolution. Although in the simulated soft robots case, an 82\% success rate in reaching a single goal is a groundbreaking output, we pushed the boundaries to further steps by evaluating the progress under assigning a sequence of goals. While trailing the platform steps, outperforming discovery has been observed with an accumulative squared error deviation of 19 mm. The full code is publicly available at \href{https://github.com/tarekshohdy/PPO_SOFA_Soft_Legged_Robot.git}{github.com/tarekshohdy/PPO$\textunderscore$SOFA$\textunderscore$Soft$\textunderscore$Legged$\textunderscore$ Robot.git}
ES-HPC-MPC: Exponentially Stable Hybrid Perception Constrained MPC for Quadrotor with Suspended Payloads
Authors: Luis F. Recalde, Mrunal Sarvaiya, Giuseppe Loianno, Guanrui Li
Date: 2025-04-10 00:00:00
Tasks: Disaster Response, Model Predictive Control

Aerial transportation using quadrotors with cable-suspended payloads holds great potential for applications in disaster response, logistics, and infrastructure maintenance. However, their hybrid and underactuated dynamics pose significant control and perception challenges. Traditional approaches often assume a taut cable condition, limiting their effectiveness in real-world applications where slack-to-taut transitions occur due to disturbances. We introduce ES-HPC-MPC, a model predictive control framework that enforces exponential stability and perception-constrained control under hybrid dynamics. Our method leverages Exponentially Stabilizing Control Lyapunov Functions (ES-CLFs) to enforce stability during the tasks and Control Barrier Functions (CBFs) to maintain the payload within the onboard camera's field of view (FoV). We validate our method through both simulation and real-world experiments, demonstrating stable trajectory tracking and reliable payload perception. We validate that our method maintains stability and satisfies perception constraints while tracking dynamically infeasible trajectories and when the system is subjected to hybrid mode transitions caused by unexpected disturbances.
Endowing Embodied Agents with Spatial Reasoning Capabilities for Vision-and-Language Navigation
Authors: Luo Ling, Bai Qianqian
Date: 2025-04-09 00:00:00
Tasks: Hallucination, Spatial Reasoning, Vision and Language Navigation

Enhancing the spatial perception capabilities of mobile robots is crucial for achieving embodied Vision-and-Language Navigation (VLN). Although significant progress has been made in simulated environments, directly transferring these capabilities to real-world scenarios often results in severe hallucination phenomena, causing robots to lose effective spatial awareness. To address this issue, we propose BrainNav, a bio-inspired spatial cognitive navigation framework inspired by biological spatial cognition theories and cognitive map theory. BrainNav integrates dual-map (coordinate map and topological map) and dual-orientation (relative orientation and absolute orientation) strategies, enabling real-time navigation through dynamic scene capture and path planning. Its five core modules-Hippocampal Memory Hub, Visual Cortex Perception Engine, Parietal Spatial Constructor, Prefrontal Decision Center, and Cerebellar Motion Execution Unit-mimic biological cognitive functions to reduce spatial hallucinations and enhance adaptability. Validated in a zero-shot real-world lab environment using the Limo Pro robot, BrainNav, compatible with GPT-4, outperforms existing State-of-the-Art (SOTA) Vision-and-Language Navigation in Continuous Environments (VLN-CE) methods without fine-tuning.