pwc-archive/papers-with-abstracts huggingface dataset:
FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesis
Authors: Luxi Chen, Zihan Zhou, Min Zhao, Yikai Wang, Ge Zhang, Wenhao Huang, Hao Sun, Ji-Rong Wen, Chongxuan Li
Date: 2025-03-17 00:00:00

Generating flexible-view 3D scenes, including 360{\deg} rotation and zooming, from single images is challenging due to a lack of 3D data. To this end, we introduce FlexWorld, a novel framework consisting of two key components: (1) a strong video-to-video (V2V) diffusion model to generate high-quality novel view images from incomplete input rendered from a coarse scene, and (2) a progressive expansion process to construct a complete 3D scene. In particular, leveraging an advanced pre-trained video model and accurate depth-estimated training pairs, our V2V model can generate novel views under large camera pose variations. Building upon it, FlexWorld progressively generates new 3D content and integrates it into the global scene through geometry-aware scene fusion. Extensive experiments demonstrate the effectiveness of FlexWorld in generating high-quality novel view videos and flexible-view 3D scenes from single images, achieving superior visual quality under multiple popular metrics and datasets compared to existing state-of-the-art methods. Qualitatively, we highlight that FlexWorld can generate high-fidelity scenes with flexible views like 360{\deg} rotations and zooming. Project page: https://ml-gsai.github.io/FlexWorld.
DivCon-NeRF: Generating Augmented Rays with Diversity and Consistency for Few-shot View Synthesis
Authors: Ingyun Lee, Jae Won Jang, Seunghyeon Seo, Nojun Kwak
Date: 2025-03-17 00:00:00
Tasks: Diversity, NeRF, Novel View Synthesis

Neural Radiance Field (NeRF) has shown remarkable performance in novel view synthesis but requires many multiview images, making it impractical for few-shot scenarios. Ray augmentation was proposed to prevent overfitting for sparse training data by generating additional rays. However, existing methods, which generate augmented rays only near the original rays, produce severe floaters and appearance distortion due to limited viewpoints and inconsistent rays obstructed by nearby obstacles and complex surfaces. To address these problems, we propose DivCon-NeRF, which significantly enhances both diversity and consistency. It employs surface-sphere augmentation, which preserves the distance between the original camera and the predicted surface point. This allows the model to compare the order of high-probability surface points and filter out inconsistent rays easily without requiring the exact depth. By introducing inner-sphere augmentation, DivCon-NeRF randomizes angles and distances for diverse viewpoints, further increasing diversity. Consequently, our method significantly reduces floaters and visual distortions, achieving state-of-the-art performance on the Blender, LLFF, and DTU datasets. Our code will be publicly available.
GIFT: Generated Indoor video frames for Texture-less point tracking
Authors: Jianzheng Huang, Xianyu Mo, Ziling Liu, Jinyu Yang, Feng Zheng
Date: 2025-03-17 00:00:00
Tasks: Motion Estimation, Point Tracking, Video Editing

Point tracking is becoming a powerful solver for motion estimation and video editing. Compared to classical feature matching, point tracking methods have the key advantage of robustly tracking points under complex camera motion trajectories and over extended periods. However, despite certain improvements in methodologies, current point tracking methods still struggle to track any position in video frames, especially in areas that are texture-less or weakly textured. In this work, we first introduce metrics for evaluating the texture intensity of a 3D object. Using these metrics, we classify the 3D models in ShapeNet into three levels of texture intensity and create GIFT, a challenging synthetic benchmark comprising 1800 indoor video sequences with rich annotations. Unlike existing datasets that assign ground truth points arbitrarily, GIFT precisely anchors ground truth on classified target objects, ensuring that each video corresponds to a specific texture intensity level. Furthermore, we comprehensively evaluate current methods on GIFT to assess their performance across different texture intensity levels and analyze the impact of texture on point tracking.
AR-1-to-3: Single Image to Consistent 3D Object Generation via Next-View Prediction
Authors: Xuying Zhang, Yupeng Zhou, Kai Wang, Yikai Wang, Zhen Li, Xiuli Shao, Daquan Zhou, Qibin Hou, Ming-Ming Cheng
Date: 2025-03-17 00:00:00
Tasks: Attribute, Image to 3D, Novel View Synthesis

Novel view synthesis (NVS) is a cornerstone for image-to-3d creation. However, existing works still struggle to maintain consistency between the generated views and the input views, especially when there is a significant camera pose difference, leading to poor-quality 3D geometries and textures. We attribute this issue to their treatment of all target views with equal priority according to our empirical observation that the target views closer to the input views exhibit higher fidelity. With this inspiration, we propose AR-1-to-3, a novel next-view prediction paradigm based on diffusion models that first generates views close to the input views, which are then utilized as contextual information to progressively synthesize farther views. To encode the generated view subsequences as local and global conditions for the next-view prediction, we accordingly develop a stacked local feature encoding strategy (Stacked-LE) and an LSTM-based global feature encoding strategy (LSTM-GE). Extensive experiments demonstrate that our method significantly improves the consistency between the generated views and the input views, producing high-fidelity 3D assets.
UCF-Crime-DVS: A Novel Event-Based Dataset for Video Anomaly Detection with Spiking Neural Networks
Authors: Yuanbin Qian, Shuhan Ye, Chong Wang, Xiaojie Cai, Jiangbo Qian, Jiafei Wu
Date: 2025-03-17 00:00:00
Tasks: Anomaly Detection, Optical Flow Estimation, Video Anomaly Detection, Weakly-supervised Video Anomaly Detection

Video anomaly detection plays a significant role in intelligent surveillance systems. To enhance model's anomaly recognition ability, previous works have typically involved RGB, optical flow, and text features. Recently, dynamic vision sensors (DVS) have emerged as a promising technology, which capture visual information as discrete events with a very high dynamic range and temporal resolution. It reduces data redundancy and enhances the capture capacity of moving objects compared to conventional camera. To introduce this rich dynamic information into the surveillance field, we created the first DVS video anomaly detection benchmark, namely UCF-Crime-DVS. To fully utilize this new data modality, a multi-scale spiking fusion network (MSF) is designed based on spiking neural networks (SNNs). This work explores the potential application of dynamic information from event data in video anomaly detection. Our experiments demonstrate the effectiveness of our framework on UCF-Crime-DVS and its superior performance compared to other models, establishing a new baseline for SNN-based weakly supervised video anomaly detection.
Dynamic-Dark SLAM: RGB-Thermal Cooperative Robot Vision Strategy for Multi-Person Tracking in Both Well-Lit and Low-Light Scenes
Authors: Tatsuro Sakai, Kanji Tanaka, Jonathan Tay Yu Liang, Muhammad Adil Luqman, Daiki Iwata
Date: 2025-03-17 00:00:00

In robot vision, thermal cameras hold great potential for recognizing humans even in complete darkness. However, their application to multi-person tracking (MPT) has been limited due to data scarcity and the inherent difficulty of distinguishing individuals. In this study, we propose a cooperative MPT system that utilizes co-located RGB and thermal cameras, where pseudo-annotations (bounding boxes and person IDs) are used to train both RGB and thermal trackers. Evaluation experiments demonstrate that the thermal tracker performs robustly in both bright and dark environments. Moreover, the results suggest that a tracker-switching strategy -- guided by a binary brightness classifier -- is more effective for information integration than a tracker-fusion approach. As an application example, we present an image change pattern recognition (ICPR) method, the ``human-as-landmark,'' which combines two key properties: the thermal recognizability of humans in dark environments and the rich landmark characteristics -- appearance, geometry, and semantics -- of static objects (occluders). Whereas conventional SLAM focuses on mapping static landmarks in well-lit environments, the present study takes a first step toward a new Human-Only SLAM paradigm, ``DD-SLAM,'' which aims to map even dynamic landmarks in complete darkness.
Stereo Event-based, 6-DOF Pose Tracking for Uncooperative Spacecraft
Authors: Zibin Liu, Banglei Guan, Yang Shang, Yifei Bian, Pengju Sun, Qifeng Yu
Date: 2025-03-17 00:00:00
Tasks: Pose Tracking

Pose tracking of uncooperative spacecraft is an essential technology for space exploration and on-orbit servicing, which remains an open problem. Event cameras possess numerous advantages, such as high dynamic range, high temporal resolution, and low power consumption. These attributes hold the promise of overcoming challenges encountered by conventional cameras, including motion blur and extreme illumination, among others. To address the standard on-orbit observation missions, we propose a line-based pose tracking method for uncooperative spacecraft utilizing a stereo event camera. To begin with, we estimate the wireframe model of uncooperative spacecraft, leveraging the spatio-temporal consistency of stereo event streams for line-based reconstruction. Then, we develop an effective strategy to establish correspondences between events and projected lines of uncooperative spacecraft. Using these correspondences, we formulate the pose tracking as a continuous optimization process over 6-DOF motion parameters, achieved by minimizing event-line distances. Moreover, we construct a stereo event-based uncooperative spacecraft motion dataset, encompassing both simulated and real events. The proposed method is quantitatively evaluated through experiments conducted on our self-collected dataset, demonstrating an improvement in terms of effectiveness and accuracy over competing methods. The code will be open-sourced at https://github.com/Zibin6/SE6PT.
Uncovering Utility Functions from Observed Outcomes
Authors: Marta Grzeskiewicz
Date: 2025-03-17 00:00:00
Tasks: Decision Making

Determining consumer preferences and utility is a foundational challenge in economics. They are central in determining consumer behaviour through the utility-maximising consumer decision-making process. However, preferences and utilities are not observable and may not even be known to the individual making the choice; only the outcome is observed in the form of demand. Without the ability to observe the decision-making mechanism, demand estimation becomes a challenging task and current methods fall short due to lack of scalability or ability to identify causal effects. Estimating these effects is critical when considering changes in policy, such as pricing, the impact of taxes and subsidies, and the effect of a tariff. To address the shortcomings of existing methods, we combine revealed preference theory and inverse reinforcement learning to present a novel algorithm, Preference Extraction and Reward Learning (PEARL) which, to the best of our knowledge, is the only algorithm that can uncover a representation of the utility function that best rationalises observed consumer choice data given a specified functional form. We introduce a flexible utility function, the Input-Concave Neural Network which captures complex relationships across goods, including cross-price elasticities. Results show PEARL outperforms the benchmark on both noise-free and noisy synthetic data.
TimeZero: Temporal Video Grounding with Reasoning-Guided LVLM
Authors: Ye Wang, Boshen Xu, Zihao Yue, Zihan Xiao, Ziheng Wang, Liang Zhang, Dingyi Yang, Wenxuan Wang, Qin Jin
Date: 2025-03-17 00:00:00
Tasks: Video Grounding

We introduce TimeZero, a reasoning-guided LVLM designed for the temporal video grounding (TVG) task. This task requires precisely localizing relevant video segments within long videos based on a given language query. TimeZero tackles this challenge by extending the inference process, enabling the model to reason about video-language relationships solely through reinforcement learning. To evaluate the effectiveness of TimeZero, we conduct experiments on two benchmarks, where TimeZero achieves state-of-the-art performance on Charades-STA. Code is available at https://github.com/www-Ye/TimeZero.
Multimodal Chain-of-Thought Reasoning: A Comprehensive Survey
Authors: Yaoting Wang, Shengqiong Wu, Yuecheng Zhang, William Wang, Ziwei Liu, Jiebo Luo, Hao Fei
Date: 2025-03-16 00:00:00
Tasks: Autonomous Driving, multimodal generation, Survey

By extending the advantage of chain-of-thought (CoT) reasoning in human-like step-by-step processes to multimodal contexts, multimodal CoT (MCoT) reasoning has recently garnered significant research attention, especially in the integration with multimodal large language models (MLLMs). Existing MCoT studies design various methodologies and innovative reasoning paradigms to address the unique challenges of image, video, speech, audio, 3D, and structured data across different modalities, achieving extensive success in applications such as robotics, healthcare, autonomous driving, and multimodal generation. However, MCoT still presents distinct challenges and opportunities that require further focus to ensure consistent thriving in this field, where, unfortunately, an up-to-date review of this domain is lacking. To bridge this gap, we present the first systematic survey of MCoT reasoning, elucidating the relevant foundational concepts and definitions. We offer a comprehensive taxonomy and an in-depth analysis of current methodologies from diverse perspectives across various application scenarios. Furthermore, we provide insights into existing challenges and future research directions, aiming to foster innovation toward multimodal AGI.
A Survey on SAR ship classification using Deep Learning
Authors: Ch Muhammad Awais, Marco Reggiannini, Davide Moroni, Emanuele Salerno
Date: 2025-03-14 00:00:00
Tasks: Attribute, Classification, Data Augmentation, Deep Learning, Survey

Deep learning (DL) has emerged as a powerful tool for Synthetic Aperture Radar (SAR) ship classification. This survey comprehensively analyzes the diverse DL techniques employed in this domain. We identify critical trends and challenges, highlighting the importance of integrating handcrafted features, utilizing public datasets, data augmentation, fine-tuning, explainability techniques, and fostering interdisciplinary collaborations to improve DL model performance. This survey establishes a first-of-its-kind taxonomy for categorizing relevant research based on DL models, handcrafted feature use, SAR attribute utilization, and the impact of fine-tuning. We discuss the methodologies used in SAR ship classification tasks and the impact of different techniques. Finally, the survey explores potential avenues for future research, including addressing data scarcity, exploring novel DL architectures, incorporating interpretability techniques, and establishing standardized performance metrics. By addressing these challenges and leveraging advancements in DL, researchers can contribute to developing more accurate and efficient ship classification systems, ultimately enhancing maritime surveillance and related applications.
3D Human Interaction Generation: A Survey
Authors: Siyuan Fan, Wenke Huang, Xiantao Cai, Bo Du
Date: 2025-03-17 00:00:00
Tasks: Human-Object Interaction Detection, Motion Generation, Survey

3D human interaction generation has emerged as a key research area, focusing on producing dynamic and contextually relevant interactions between humans and various interactive entities. Recent rapid advancements in 3D model representation methods, motion capture technologies, and generative models have laid a solid foundation for the growing interest in this domain. Existing research in this field can be broadly categorized into three areas: human-scene interaction, human-object interaction, and human-human interaction. Despite the rapid advancements in this area, challenges remain due to the need for naturalness in human motion generation and the accurate interaction between humans and interactive entities. In this survey, we present a comprehensive literature review of human interaction generation, which, to the best of our knowledge, is the first of its kind. We begin by introducing the foundational technologies, including model representations, motion capture methods, and generative models. Subsequently, we introduce the approaches proposed for the three sub-tasks, along with their corresponding datasets and evaluation metrics. Finally, we discuss potential future research directions in this area and conclude the survey. Through this survey, we aim to offer a comprehensive overview of the current advancements in the field, highlight key challenges, and inspire future research works.
A Survey on Human Interaction Motion Generation
Authors: Kewei Sui, Anindita Ghosh, Inwoo Hwang, Jian Wang, Chuan Guo
Date: 2025-03-17 00:00:00
Tasks: Human Dynamics, Motion Generation, Survey

Humans inhabit a world defined by interactions -- with other humans, objects, and environments. These interactive movements not only convey our relationships with our surroundings but also demonstrate how we perceive and communicate with the real world. Therefore, replicating these interaction behaviors in digital systems has emerged as an important topic for applications in robotics, virtual reality, and animation. While recent advances in deep generative models and new datasets have accelerated progress in this field, significant challenges remain in modeling the intricate human dynamics and their interactions with entities in the external world. In this survey, we present, for the first time, a comprehensive overview of the literature in human interaction motion generation. We begin by establishing foundational concepts essential for understanding the research background. We then systematically review existing solutions and datasets across three primary interaction tasks -- human-human, human-object, and human-scene interactions -- followed by evaluation metrics. Finally, we discuss open research directions and future opportunities.
Point Cloud Based Scene Segmentation: A Survey
Authors: Dan Halperin, Niklas Eisl
Date: 2025-03-16 00:00:00
Tasks: 3D Object Detection, 3D Semantic Segmentation, Autonomous Driving, object-detection, Object Detection, Scene Segmentation, Segmentation, Semantic Segmentation, Survey

Autonomous driving is a safety-critical application, and it is therefore a top priority that the accompanying assistance systems are able to provide precise information about the surrounding environment of the vehicle. Tasks such as 3D Object Detection deliver an insufficiently detailed understanding of the surrounding scene because they only predict a bounding box for foreground objects. In contrast, 3D Semantic Segmentation provides richer and denser information about the environment by assigning a label to each individual point, which is of paramount importance for autonomous driving tasks, such as navigation or lane changes. To inspire future research, in this review paper, we provide a comprehensive overview of the current state-of-the-art methods in the field of Point Cloud Semantic Segmentation for autonomous driving. We categorize the approaches into projection-based, 3D-based and hybrid methods. Moreover, we discuss the most important and commonly used datasets for this task and also emphasize the importance of synthetic data to support research when real-world data is limited. We further present the results of the different methods and compare them with respect to their segmentation accuracy and efficiency.
Enhanced Sentiment Analysis of Iranian Restaurant Reviews Utilizing Sentiment Intensity Analyzer & Fuzzy Logic
Authors: Shayan Rokhva, Babak Teimourpour, Romina Babaei
Date: 2025-03-15 00:00:00
Tasks: Sentiment Analysis

This research presents an advanced sentiment analysis framework studied on Iranian restaurant reviews, combining fuzzy logic with conventional sentiment analysis techniques to assess both sentiment polarity and intensity. A dataset of 1266 reviews, alongside corresponding star ratings, was compiled and preprocessed for analysis. Initial sentiment analysis was conducted using the Sentiment Intensity Analyzer (VADER), a rule-based tool that assigns sentiment scores across positive, negative, and neutral categories. However, a noticeable bias toward neutrality often led to an inaccurate representation of sentiment intensity. To mitigate this issue, based on a fuzzy perspective, two refinement techniques were introduced, applying square-root and fourth-root transformations to amplify positive and negative sentiment scores while maintaining neutrality. This led to three distinct methodologies: Approach 1, utilizing unaltered VADER scores; Approach 2, modifying sentiment values using the square root; and Approach 3, applying the fourth root for further refinement. A Fuzzy Inference System incorporating comprehensive fuzzy rules was then developed to process these refined scores and generate a single, continuous sentiment value for each review based on each approach. Comparative analysis, including human supervision and alignment with customer star ratings, revealed that the refined approaches significantly improved sentiment analysis by reducing neutrality bias and better capturing sentiment intensity. Despite these advancements, minor over-amplification and persistent neutrality in domain-specific cases were identified, leading us to propose several future studies to tackle these occasional barriers. The study's methodology and outcomes offer valuable insights for businesses seeking a more precise understanding of consumer sentiment, enhancing sentiment analysis across various industries.
Second language Korean Universal Dependency treebank v1.2: Focus on data augmentation and annotation scheme refinement
Authors: Hakyung Sung, Gyu-Ho Shin
Date: 2025-03-18 00:00:00
Tasks: Data Augmentation

We expand the second language (L2) Korean Universal Dependencies (UD) treebank with 5,454 manually annotated sentences. The annotation guidelines are also revised to better align with the UD framework. Using this enhanced treebank, we fine-tune three Korean language models and evaluate their performance on in-domain and out-of-domain L2-Korean datasets. The results show that fine-tuning significantly improves their performance across various metrics, thus highlighting the importance of using well-tailored L2 datasets for fine-tuning first-language-based, general-purpose language models for the morphosyntactic analysis of L2 data.