pwc-archive/papers-with-abstracts huggingface dataset:
TEXTOC: Text-driven Object-Centric Style Transfer
Authors: Jihun Park, Jongmin Gim, Kyoungmin Lee, Seunghun Lee, Sunghoon Im
Date: 2024-08-16 00:00:00
Tasks: Object, Style Transfer

We present Text-driven Object-Centric Style Transfer (TEXTOC), a novel method that guides style transfer at an object-centric level using textual inputs. The core of TEXTOC is our Patch-wise Co-Directional (PCD) loss, meticulously designed for precise object-centric transformations that are closely aligned with the input text. This loss combines a patch directional loss for text-guided style direction and a patch distribution consistency loss for even CLIP embedding distribution across object regions. It ensures a seamless and harmonious style transfer across object regions. Key to our method are the Text-Matched Patch Selection (TMPS) and Pre-fixed Region Selection (PRS) modules for identifying object locations via text, eliminating the need for segmentation masks. Lastly, we introduce an Adaptive Background Preservation (ABP) loss to maintain the original style and structural essence of the image's background. This loss is applied to dynamically identified background areas. Extensive experiments underline the effectiveness of our approach in creating visually coherent and textually aligned style transfers.
JPEG-LM: LLMs as Image Generators with Canonical Codec Representations
Authors: Xiaochuang Han, Marjan Ghazvininejad, Pang Wei Koh, Yulia Tsvetkov
Date: 2024-08-15 00:00:00
Tasks: Image Generation, Quantization, Text Generation, Video Generation

Recent work in image and video generation has been adopting the autoregressive LLM architecture due to its generality and potentially easy integration into multi-modal systems. The crux of applying autoregressive training in language generation to visual generation is discretization -- representing continuous data like images and videos as discrete tokens. Common methods of discretizing images and videos include modeling raw pixel values, which are prohibitively lengthy, or vector quantization, which requires convoluted pre-hoc training. In this work, we propose to directly model images and videos as compressed files saved on computers via canonical codecs (e.g., JPEG, AVC/H.264). Using the default Llama architecture without any vision-specific modifications, we pretrain JPEG-LM from scratch to generate images (and AVC-LM to generate videos as a proof of concept), by directly outputting compressed file bytes in JPEG and AVC formats. Evaluation of image generation shows that this simple and straightforward approach is more effective than pixel-based modeling and sophisticated vector quantization baselines (on which our method yields a 31% reduction in FID). Our analysis shows that JPEG-LM has an especial advantage over vector quantization models in generating long-tail visual elements. Overall, we show that using canonical codec representations can help lower the barriers between language generation and visual generation, facilitating future research on multi-modal language/image/video LLMs.
Beyond Uniform Query Distribution: Key-Driven Grouped Query Attention
Authors: Zohaib Khan, Muhammad Khaquan, Omer Tafveez, Burhanuddin Samiwala, Agha Ali Raza
Date: 2024-08-15 00:00:00
Tasks: image-classification, Image Classification

The Transformer architecture has revolutionized deep learning through its Self-Attention mechanism, which effectively captures contextual information. However, the memory footprint of Self-Attention presents significant challenges for long-sequence tasks. Grouped Query Attention (GQA) addresses this issue by grouping queries and mean-pooling the corresponding key-value heads - reducing the number of overall parameters and memory requirements in a flexible manner without adversely compromising model accuracy. In this work, we introduce enhancements to GQA, focusing on two novel approaches that deviate from the static nature of grouping: Key-Distributed GQA (KDGQA) and Dynamic Key-Distributed GQA (DGQA), which leverage information from the norms of the key heads to inform query allocation. Specifically, KDGQA looks at the ratios of the norms of the key heads during each forward pass, while DGQA examines the ratios of the norms as they evolve through training. Additionally, we present Perturbed GQA (PGQA) as a case-study, which introduces variability in (static) group formation via subtracting noise from the attention maps. Our experiments with up-trained Vision Transformers, for Image Classification on datasets such as CIFAR-10, CIFAR-100, Food101, and Tiny ImageNet, demonstrate the promise of these variants in improving upon the original GQA through more informed and adaptive grouping mechanisms: specifically ViT-L experiences accuracy gains of up to 8% when utilizing DGQA in comparison to GQA and other variants. We further analyze the impact of the number of Key-Value Heads on performance, underscoring the importance of utilizing query-key affinities. Code is available on GitHub.
Penny-Wise and Pound-Foolish in Deepfake Detection
Authors: Yabin Wang, Zhiwu Huang, Su Zhou, Adam Prugel-Bennett, Xiaopeng Hong
Date: 2024-08-15 00:00:00
Tasks: DeepFake Detection, Face Swapping, Language Modelling

The diffusion of deepfake technologies has sparked serious concerns about its potential misuse across various domains, prompting the urgent need for robust detection methods. Despite advancement, many current approaches prioritize short-term gains at expense of long-term effectiveness. This paper critiques the overly specialized approach of fine-tuning pre-trained models solely with a penny-wise objective on a single deepfake dataset, while disregarding the pound-wise balance for generalization and knowledge retention. To address this "Penny-Wise and Pound-Foolish" issue, we propose a novel learning framework (PoundNet) for generalization of deepfake detection on a pre-trained vision-language model. PoundNet incorporates a learnable prompt design and a balanced objective to preserve broad knowledge from upstream tasks (object classification) while enhancing generalization for downstream tasks (deepfake detection). We train PoundNet on a standard single deepfake dataset, following common practice in the literature. We then evaluate its performance across 10 public large-scale deepfake datasets with 5 main evaluation metrics-forming the largest benchmark test set for assessing the generalization ability of deepfake detection models, to our knowledge. The comprehensive benchmark evaluation demonstrates the proposed PoundNet is significantly less "Penny-Wise and Pound-Foolish", achieving a remarkable improvement of 19% in deepfake detection performance compared to state-of-the-art methods, while maintaining a strong performance of 63% on object classification tasks, where other deepfake detection models tend to be ineffective. Code and data are open-sourced at https://github.com/iamwangyabin/PoundNet.
Level Up Your Tutorials: VLMs for Game Tutorials Quality Assessment
Authors: Daniele Rege Cambrin, Gabriele Scaffidi Militone, Luca Colomba, Giovanni Malnati, Daniele Apiletti, Paolo Garza
Date: 2024-08-15 00:00:00

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations with testers who have no prior knowledge of the game. Recent Vision-Language Models (VLMs) have demonstrated significant capabilities in understanding and interpreting visual content. VLMs can analyze images, provide detailed insights, and answer questions about their content. They can recognize objects, actions, and contexts in visual data, making them valuable tools for various applications, including automated game testing. In this work, we propose an automated game-testing solution to evaluate the quality of game tutorials. Our approach leverages VLMs to analyze frames from video game tutorials, answer relevant questions to simulate human perception, and provide feedback. This feedback is compared with expected results to identify confusing or problematic scenes and highlight potential errors for developers. In addition, we publish complete tutorial videos and annotated frames from different game versions used in our tests. This solution reduces the need for extensive manual testing, especially by speeding up and simplifying the initial development stages of the tutorial to improve the final game experience.
Pre-processing and Compression: Understanding Hidden Representation Refinement Across Imaging Domains via Intrinsic Dimension
Authors: Nicholas Konz, Maciej A. Mazurowski
Date: 2024-08-15 00:00:00

In recent years, there has been interest in how geometric properties such as intrinsic dimension (ID) of a neural network's hidden representations change through its layers, and how such properties are predictive of important model behavior such as generalization ability. However, evidence has begun to emerge that such behavior can change significantly depending on the domain of the network's training data, such as natural versus medical images. Here, we further this inquiry by exploring how the ID of a network's learned representations changes through its layers, in essence, characterizing how the network successively refines the information content of input data to be used for predictions. Analyzing eleven natural and medical image datasets across six network architectures, we find that how ID changes through the network differs noticeably between natural and medical image models. Specifically, medical image models peak in representation ID earlier in the network, implying a difference in the image features and their abstractness that are typically used for downstream tasks in these domains. Additionally, we discover a strong correlation of this peak representation ID with the ID of the data in its input space, implying that the intrinsic information content of a model's learned representations is guided by that of the data it was trained on. Overall, our findings emphasize notable discrepancies in network behavior between natural and non-natural imaging domains regarding hidden representation information content, and provide further insights into how a network's learned features are shaped by its training data.
5%>100%: Breaking Performance Shackles of Full Fine-Tuning on Visual Recognition Tasks
Authors: Dongshuo Yin, Leiyi Hu, Bin Li, Youqun Zhang, Xue Yang
Date: 2024-08-15 00:00:00
Proceeding: CVPR 2025 1
Tasks: image-classification, Image Classification, Instance Segmentation, object-detection, Object Detection, Oriented Object Detection, Segmentation, Semantic Segmentation

Pre-training & fine-tuning can enhance the transferring efficiency and performance in visual tasks. Recent delta-tuning methods provide more options for visual classification tasks. Despite their success, existing visual delta-tuning art fails to exceed the upper limit of full fine-tuning on challenging tasks like object detection and segmentation. To find a competitive alternative to full fine-tuning, we propose the Multi-cognitive Visual Adapter (Mona) tuning, a novel adapter-based tuning method. First, we introduce multiple vision-friendly filters into the adapter to enhance its ability to process visual signals, while previous methods mainly rely on language-friendly linear filters. Second, we add the scaled normalization layer in the adapter to regulate the distribution of input features for visual filters. To fully demonstrate the practicality and generality of Mona, we conduct experiments on multiple representative visual tasks, including instance segmentation on COCO, semantic segmentation on ADE20K, object detection on Pascal VOC, oriented object detection on DOTA/STAR, and image classification on three common datasets. Exciting results illustrate that Mona surpasses full fine-tuning on all these tasks, and is the only delta-tuning method outperforming full fine-tuning on the above various tasks. For example, Mona achieves 1% performance gain on the COCO dataset compared to full fine-tuning. Comprehensive results suggest that Mona-tuning is more suitable for retaining and utilizing the capabilities of pre-trained models than full fine-tuning. The code will be released at https://github.com/Leiyi-Hu/mona.
CT4D: Consistent Text-to-4D Generation with Animatable Meshes
Authors: Ce Chen, Shaoli Huang, Xuelin Chen, Guangyi Chen, Xiaoguang Han, Kun Zhang, Mingming Gong
Date: 2024-08-15 00:00:00

Text-to-4D generation has recently been demonstrated viable by integrating a 2D image diffusion model with a video diffusion model. However, existing models tend to produce results with inconsistent motions and geometric structures over time. To this end, we present a novel framework, coined CT4D, which directly operates on animatable meshes for generating consistent 4D content from arbitrary user-supplied prompts. The primary challenges of our mesh-based framework involve stably generating a mesh with details that align with the text prompt while directly driving it and maintaining surface continuity. Our CT4D framework incorporates a unique Generate-Refine-Animate (GRA) algorithm to enhance the creation of text-aligned meshes. To improve surface continuity, we divide a mesh into several smaller regions and implement a uniform driving function within each area. Additionally, we constrain the animating stage with a rigidity regulation to ensure cross-region continuity. Our experimental results, both qualitative and quantitative, demonstrate that our CT4D framework surpasses existing text-to-4D techniques in maintaining interframe consistency and preserving global geometry. Furthermore, we showcase that this enhanced representation inherently possesses the capability for combinational 4D generation and texture editing.
METR: Image Watermarking with Large Number of Unique Messages
Authors: Alexander Varlamov, Daria Diatlova, Egor Spirin
Date: 2024-08-15 00:00:00
Tasks: Image Generation

Improvements in diffusion models have boosted the quality of image generation, which has led researchers, companies, and creators to focus on improving watermarking algorithms. This provision would make it possible to clearly identify the creators of generative art. The main challenges that modern watermarking algorithms face have to do with their ability to withstand attacks and encrypt many unique messages, such as user IDs. In this paper, we present METR: Message Enhanced Tree-Ring, which is an approach that aims to address these challenges. METR is built on the Tree-Ring watermarking algorithm, a technique that makes it possible to encode multiple distinct messages without compromising attack resilience or image quality. This ensures the suitability of this watermarking algorithm for any Diffusion Model. In order to surpass the limitations on the quantity of encoded messages, we propose METR++, an enhanced version of METR. This approach, while limited to the Latent Diffusion Model architecture, is designed to inject a virtually unlimited number of unique messages. We demonstrate its robustness to attacks and ability to encrypt many unique messages while preserving image quality, which makes METR and METR++ hold great potential for practical applications in real-world settings. Our code is available at https://github.com/deepvk/metr
TurboEdit: Instant text-based image editing
Authors: Zongze Wu, Nicholas Kolkin, Jonathan Brandt, Richard Zhang, Eli Shechtman
Date: 2024-08-14 00:00:00
Tasks: Attribute, Text-based Image Editing

We address the challenges of precise image inversion and disentangled image editing in the context of few-step diffusion models. We introduce an encoder based iterative inversion technique. The inversion network is conditioned on the input image and the reconstructed image from the previous step, allowing for correction of the next reconstruction towards the input image. We demonstrate that disentangled controls can be easily achieved in the few-step diffusion model by conditioning on an (automatically generated) detailed text prompt. To manipulate the inverted image, we freeze the noise maps and modify one attribute in the text prompt (either manually or via instruction based editing driven by an LLM), resulting in the generation of a new image similar to the input image with only one attribute changed. It can further control the editing strength and accept instructive text prompt. Our approach facilitates realistic text-guided image edits in real-time, requiring only 8 number of functional evaluations (NFEs) in inversion (one-time cost) and 4 NFEs per edit. Our method is not only fast, but also significantly outperforms state-of-the-art multi-step diffusion editing techniques.
Accelerating Giant Impact Simulations with Machine Learning
Authors: Caleb Lammers, Miles Cranmer, Sam Hadden, Shirley Ho, Norman Murray, Daniel Tamayo
Date: 2024-08-16 00:00:00

Constraining planet formation models based on the observed exoplanet population requires generating large samples of synthetic planetary systems, which can be computationally prohibitive. A significant bottleneck is simulating the giant impact phase, during which planetary embryos evolve gravitationally and combine to form planets, which may themselves experience later collisions. To accelerate giant impact simulations, we present a machine learning (ML) approach to predicting collisional outcomes in multiplanet systems. Trained on more than 500,000 $N$-body simulations of three-planet systems, we develop an ML model that can accurately predict which two planets will experience a collision, along with the state of the post-collision planets, from a short integration of the system's initial conditions. Our model greatly improves on non-ML baselines that rely on metrics from dynamics theory, which struggle to accurately predict which pair of planets will experience a collision. By combining with a model for predicting long-term stability, we create an ML-based giant impact emulator, which can predict the outcomes of giant impact simulations with reasonable accuracy and a speedup of up to four orders of magnitude. We expect our model to enable analyses that would not otherwise be computationally feasible. As such, we release our training code, along with an easy-to-use API for our collision outcome model and giant impact emulator.
PEDAL: Enhancing Greedy Decoding with Large Language Models using Diverse Exemplars
Authors: Sumanth Prabhu
Date: 2024-08-16 00:00:00
Tasks: ARC, Diversity, Text Generation

Self-ensembling techniques with diverse reasoning paths such as Self-Consistency have demonstrated remarkable performance gains in text generation with Large Language Models (LLMs). However, such techniques depend on the availability of an accurate answer extraction process to aggregate across multiple outputs. Moreover, they acquire higher inference cost, in comparison to Greedy Decoding, due to generation of relatively higher number of output tokens. Research has shown that the free form text outputs from Self-Consistency can be aggregated reliably using LLMs to produce the final output. Additionally, recent advancements in LLM inference have demonstrated that usage of diverse exemplars in prompts have the ability to induce diversity in the LLM outputs. Such proven techniques can be easily extended to self-ensembling based approaches to achieve enhanced results in text generation. In this paper, we introduce PEDAL (Prompts based on Exemplar Diversity Aggregated using LLMs), a hybrid self-ensembling approach, that combines the strengths of diverse exemplar based prompts and LLM based aggregation to achieve improvement in overall performance. On the publicly available SVAMP and ARC datasets, our experiments reveal that PEDAL can achieve better accuracy than Greedy Decoding based strategies with lower inference cost compared to Self Consistency based approaches.
A Hassle-free Algorithm for Private Learning in Practice: Don't Use Tree Aggregation, Use BLTs
Authors: H. Brendan McMahan, Zheng Xu, Yanxiang Zhang
Date: 2024-08-16 00:00:00
Tasks: Federated Learning, Language Modeling, Language Modelling

The state-of-the-art for training on-device language models for mobile keyboard applications combines federated learning (FL) with differential privacy (DP) via the DP-Follow-the-Regularized-Leader (DP-FTRL) algorithm. Two variants of DP-FTRL are used in practice, tree aggregation and matrix factorization. However, tree aggregation suffers from significantly suboptimal privacy/utility tradeoffs, while matrix mechanisms require expensive optimization parameterized by hard-to-estimate-in-advance constants, and high runtime memory costs.This paper extends the recently introduced Buffered Linear Toeplitz (BLT) mechanism to multi-participation scenarios. Our BLT-DP-FTRL maintains the ease-of-use advantages of tree aggregation, while essentially matching matrix factorization in terms of utility and privacy. We evaluate BLT-DP-FTRL on the StackOverflow dataset, serving as a re-producible simulation benchmark, and across four on-device language model tasks in a production FL system. Our empirical results highlight the advantages of the BLT mechanism and elevate the practicality and effectiveness of DP in real-world scenarios.
Visual Agents as Fast and Slow Thinkers
Authors: Guangyan Sun, Mingyu Jin, Zhenting Wang, Cheng-Long Wang, Siqi Ma, Qifan Wang, Tong Geng, Ying Nian Wu, Yongfeng Zhang, Dongfang Liu
Date: 2024-08-16 00:00:00
Tasks: Question Answering, Reasoning Segmentation, Visual Question Answering, Visual Question Answering (VQA)

Achieving human-level intelligence requires refining cognitive distinctions between System 1 and System 2 thinking. While contemporary AI, driven by large language models, demonstrates human-like traits, it falls short of genuine cognition. Transitioning from structured benchmarks to real-world scenarios presents challenges for visual agents, often leading to inaccurate and overly confident responses. To address the challenge, we introduce FaST, which incorporates the Fast and Slow Thinking mechanism into visual agents. FaST employs a switch adapter to dynamically select between System 1/2 modes, tailoring the problem-solving approach to different task complexity. It tackles uncertain and unseen objects by adjusting model confidence and integrating new contextual data. With this novel design, we advocate a flexible system, hierarchical reasoning capabilities, and a transparent decision-making pipeline, all of which contribute to its ability to emulate human-like cognitive processes in visual intelligence. Empirical results demonstrate that FaST outperforms various well-known baselines, achieving 80.8% accuracy over VQA^{v2} for visual question answering and 48.7% GIoU score over ReasonSeg for reasoning segmentation, demonstrate FaST's superior performance. Extensive testing validates the efficacy and robustness of FaST's core components, showcasing its potential to advance the development of cognitive visual agents in AI systems. The code is available at ttps://github.com/GuangyanS/Sys2-LLaVA.