pwc-archive/papers-with-abstracts huggingface dataset:
Dirichlet-based Per-Sample Weighting by Transition Matrix for Noisy Label Learning
Authors: HeeSun Bae, Seungjae Shin, Byeonghu Na, Il-Chul Moon
Date: 2024-03-05 00:00:00
Tasks: Learning with noisy labels

For learning with noisy labels, the transition matrix, which explicitly models the relation between noisy label distribution and clean label distribution, has been utilized to achieve the statistical consistency of either the classifier or the risk. Previous researches have focused more on how to estimate this transition matrix well, rather than how to utilize it. We propose good utilization of the transition matrix is crucial and suggest a new utilization method based on resampling, coined RENT. Specifically, we first demonstrate current utilizations can have potential limitations for implementation. As an extension to Reweighting, we suggest the Dirichlet distribution-based per-sample Weight Sampling (DWS) framework, and compare reweighting and resampling under DWS framework. With the analyses from DWS, we propose RENT, a REsampling method with Noise Transition matrix. Empirically, RENT consistently outperforms existing transition matrix utilization methods, which includes reweighting, on various benchmark datasets. Our code is available at \url{https://github.com/BaeHeeSun/RENT}.
Cross-Domain Image Conversion by CycleDM
Authors: Sho Shimotsumagari, Shumpei Takezaki, Daichi Haraguchi, Seiichi Uchida
Date: 2024-03-05 00:00:00
Tasks: Denoising

The purpose of this paper is to enable the conversion between machine-printed character images (i.e., font images) and handwritten character images through machine learning. For this purpose, we propose a novel unpaired image-to-image domain conversion method, CycleDM, which incorporates the concept of CycleGAN into the diffusion model. Specifically, CycleDM has two internal conversion models that bridge the denoising processes of two image domains. These conversion models are efficiently trained without explicit correspondence between the domains. By applying machine-printed and handwritten character images to the two modalities, CycleDM realizes the conversion between them. Our experiments for evaluating the converted images quantitatively and qualitatively found that ours performs better than other comparable approaches.
Recall-Oriented Continual Learning with Generative Adversarial Meta-Model
Authors: Haneol Kang, Dong-Wan Choi
Date: 2024-03-05 00:00:00
Tasks: Continual Learning, Incremental Learning

The stability-plasticity dilemma is a major challenge in continual learning, as it involves balancing the conflicting objectives of maintaining performance on previous tasks while learning new tasks. In this paper, we propose the recall-oriented continual learning framework to address this challenge. Inspired by the human brain's ability to separate the mechanisms responsible for stability and plasticity, our framework consists of a two-level architecture where an inference network effectively acquires new knowledge and a generative network recalls past knowledge when necessary. In particular, to maximize the stability of past knowledge, we investigate the complexity of knowledge depending on different representations, and thereby introducing generative adversarial meta-model (GAMM) that incrementally learns task-specific parameters instead of input data samples of the task. Through our experiments, we show that our framework not only effectively learns new knowledge without any disruption but also achieves high stability of previous knowledge in both task-aware and task-agnostic learning scenarios. Our code is available at: https://github.com/bigdata-inha/recall-oriented-cl-framework.
Semantic Human Mesh Reconstruction with Textures
Authors: Xiaoyu Zhan, Jianxin Yang, Yuanqi Li, Jie Guo, Yanwen Guo, Wenping Wang
Date: 2024-03-05 00:00:00
Proceeding: CVPR 2024 1

The field of 3D detailed human mesh reconstruction has made significant progress in recent years. However, current methods still face challenges when used in industrial applications due to unstable results, low-quality meshes, and a lack of UV unwrapping and skinning weights. In this paper, we present SHERT, a novel pipeline that can reconstruct semantic human meshes with textures and high-precision details. SHERT applies semantic- and normal-based sampling between the detailed surface (e.g. mesh and SDF) and the corresponding SMPL-X model to obtain a partially sampled semantic mesh and then generates the complete semantic mesh by our specifically designed self-supervised completion and refinement networks. Using the complete semantic mesh as a basis, we employ a texture diffusion model to create human textures that are driven by both images and texts. Our reconstructed meshes have stable UV unwrapping, high-quality triangle meshes, and consistent semantic information. The given SMPL-X model provides semantic information and shape priors, allowing SHERT to perform well even with incorrect and incomplete inputs. The semantic information also makes it easy to substitute and animate different body parts such as the face, body, and hands. Quantitative and qualitative experiments demonstrate that SHERT is capable of producing high-fidelity and robust semantic meshes that outperform state-of-the-art methods.
The WMDP Benchmark: Measuring and Reducing Malicious Use With Unlearning
Authors: Nathaniel Li, Alexander Pan, Anjali Gopal, Summer Yue, Daniel Berrios, Alice Gatti, Justin D. Li, Ann-Kathrin Dombrowski, Shashwat Goel, Long Phan, Gabriel Mukobi, Nathan Helm-Burger, Rassin Lababidi, Lennart Justen, Andrew B. Liu, Michael Chen, Isabelle Barrass, Oliver Zhang, Xiaoyuan Zhu, Rishub Tamirisa, Bhrugu Bharathi, Adam Khoja, Zhenqi Zhao, Ariel Herbert-Voss, Cort B. Breuer, Samuel Marks, Oam Patel, Andy Zou, Mantas Mazeika, Zifan Wang, Palash Oswal, Weiran Lin, Adam A. Hunt, Justin Tienken-Harder, Kevin Y. Shih, Kemper Talley, John Guan, Russell Kaplan, Ian Steneker, David Campbell, Brad Jokubaitis, Alex Levinson, Jean Wang, William Qian, Kallol Krishna Karmakar, Steven Basart, Stephen Fitz, Mindy Levine, Ponnurangam Kumaraguru, Uday Tupakula, Vijay Varadharajan, Ruoyu Wang, Yan Shoshitaishvili, Jimmy Ba, Kevin M. Esvelt, Alexandr Wang, Dan Hendrycks
Date: 2024-03-05 00:00:00
Tasks: Multiple-choice

The White House Executive Order on Artificial Intelligence highlights the risks of large language models (LLMs) empowering malicious actors in developing biological, cyber, and chemical weapons. To measure these risks of malicious use, government institutions and major AI labs are developing evaluations for hazardous capabilities in LLMs. However, current evaluations are private, preventing further research into mitigating risk. Furthermore, they focus on only a few, highly specific pathways for malicious use. To fill these gaps, we publicly release the Weapons of Mass Destruction Proxy (WMDP) benchmark, a dataset of 3,668 multiple-choice questions that serve as a proxy measurement of hazardous knowledge in biosecurity, cybersecurity, and chemical security. WMDP was developed by a consortium of academics and technical consultants, and was stringently filtered to eliminate sensitive information prior to public release. WMDP serves two roles: first, as an evaluation for hazardous knowledge in LLMs, and second, as a benchmark for unlearning methods to remove such hazardous knowledge. To guide progress on unlearning, we develop RMU, a state-of-the-art unlearning method based on controlling model representations. RMU reduces model performance on WMDP while maintaining general capabilities in areas such as biology and computer science, suggesting that unlearning may be a concrete path towards reducing malicious use from LLMs. We release our benchmark and code publicly at https://wmdp.ai
CLEVR-POC: Reasoning-Intensive Visual Question Answering in Partially Observable Environments
Authors: Savitha Sam Abraham, Marjan Alirezaie, Luc De Raedt
Date: 2024-03-05 00:00:00
Tasks: Language Modelling, Large Language Model, Question Answering, Visual Question Answering, Visual Question Answering (VQA)

The integration of learning and reasoning is high on the research agenda in AI. Nevertheless, there is only a little attention to use existing background knowledge for reasoning about partially observed scenes to answer questions about the scene. Yet, we as humans use such knowledge frequently to infer plausible answers to visual questions (by eliminating all inconsistent ones). Such knowledge often comes in the form of constraints about objects and it tends to be highly domain or environment-specific. We contribute a novel benchmark called CLEVR-POC for reasoning-intensive visual question answering (VQA) in partially observable environments under constraints. In CLEVR-POC, knowledge in the form of logical constraints needs to be leveraged to generate plausible answers to questions about a hidden object in a given partial scene. For instance, if one has the knowledge that all cups are colored either red, green or blue and that there is only one green cup, it becomes possible to deduce the color of an occluded cup as either red or blue, provided that all other cups, including the green one, are observed. Through experiments, we observe that the low performance of pre-trained vision language models like CLIP (~ 22%) and a large language model (LLM) like GPT-4 (~ 46%) on CLEVR-POC ascertains the necessity for frameworks that can handle reasoning-intensive tasks where environment-specific background knowledge is available and crucial. Furthermore, our demonstration illustrates that a neuro-symbolic model, which integrates an LLM like GPT-4 with a visual perception network and a formal logical reasoner, exhibits exceptional performance on CLEVR-POC.
In-Context Sharpness as Alerts: An Inner Representation Perspective for Hallucination Mitigation
Authors: Shiqi Chen, Miao Xiong, Junteng Liu, Zhengxuan Wu, Teng Xiao, Siyang Gao, Junxian He
Date: 2024-03-03 00:00:00
Tasks: Hallucination, TruthfulQA

Large language models (LLMs) frequently hallucinate and produce factual errors, yet our understanding of why they make these errors remains limited. In this study, we delve into the underlying mechanisms of LLM hallucinations from the perspective of inner representations, and discover a salient pattern associated with hallucinations: correct generations tend to have sharper context activations in the hidden states of the in-context tokens, compared to the incorrect ones. Leveraging this insight, we propose an entropy-based metric to quantify the ``sharpness'' among the in-context hidden states and incorporate it into the decoding process to formulate a constrained decoding approach. Experiments on various knowledge-seeking and hallucination benchmarks demonstrate our approach's consistent effectiveness, for example, achieving up to an 8.6 point improvement on TruthfulQA. We believe this study can improve our understanding of hallucinations and serve as a practical solution for hallucination mitigation.
Towards Democratized Flood Risk Management: An Advanced AI Assistant Enabled by GPT-4 for Enhanced Interpretability and Public Engagement
Authors: Rafaela Martelo, Kimia Ahmadiyehyazdi, Ruo-Qian Wang
Date: 2024-03-05 00:00:00
Tasks: Decision Making, Language Modelling, Large Language Model, Management, Natural Language Understanding

Real-time flood forecasting is vital for effective emergency responses, but bridging the gap between complex numerical models and practical decision-making remains challenging. Decision-makers often rely on experts, while the public struggles to interpret flood risk information. To address this, we developed a customized AI Assistant powered by GPT-4. This tool enhances communication between decision-makers, the public, and forecasters, requiring no specialized knowledge. The framework leverages GPT-4's advanced natural language capabilities to search flood alerts, answer inquiries, and integrate real-time warnings with flood maps and social vulnerability data. It simplifies complex flood zone information into actionable advice. The prototype was evaluated on relevance, error resilience, and contextual understanding, with performance compared across different GPT models. This research advances flood risk management by making critical information more accessible and engaging, demonstrating the potential of AI tools like GPT-4 in addressing social and environmental challenges.
Reliable, Adaptable, and Attributable Language Models with Retrieval
Authors: Akari Asai, Zexuan Zhong, Danqi Chen, Pang Wei Koh, Luke Zettlemoyer, Hannaneh Hajishirzi, Wen-tau Yih
Date: 2024-03-05 00:00:00
Tasks: Question Answering, Retrieval

Parametric language models (LMs), which are trained on vast amounts of web data, exhibit remarkable flexibility and capability. However, they still face practical challenges such as hallucinations, difficulty in adapting to new data distributions, and a lack of verifiability. In this position paper, we advocate for retrieval-augmented LMs to replace parametric LMs as the next generation of LMs. By incorporating large-scale datastores during inference, retrieval-augmented LMs can be more reliable, adaptable, and attributable. Despite their potential, retrieval-augmented LMs have yet to be widely adopted due to several obstacles: specifically, current retrieval-augmented LMs struggle to leverage helpful text beyond knowledge-intensive tasks such as question answering, have limited interaction between retrieval and LM components, and lack the infrastructure for scaling. To address these, we propose a roadmap for developing general-purpose retrieval-augmented LMs. This involves a reconsideration of datastores and retrievers, the exploration of pipelines with improved retriever-LM interaction, and significant investment in infrastructure for efficient training and inference.
Cradle: Empowering Foundation Agents Towards General Computer Control
Authors: Weihao Tan, Wentao Zhang, Xinrun Xu, Haochong Xia, Ziluo Ding, Boyu Li, Bohan Zhou, Junpeng Yue, Jiechuan Jiang, Yewen Li, Ruyi An, Molei Qin, Chuqiao Zong, Longtao Zheng, Yujie Wu, Xiaoqiang Chai, Yifei Bi, Tianbao Xie, Pengjie Gu, Xiyun Li, Ceyao Zhang, Long Tian, Chaojie Wang, Xinrun Wang, Börje F. Karlsson, Bo An, Shuicheng Yan, Zongqing Lu
Date: 2024-03-05 00:00:00
Tasks: Efficient Exploration

Despite the success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Cradle can understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games, five software applications, and a comprehensive benchmark, OSWorld. Cradle is the first to enable foundation agents to follow the main storyline and complete 40-minute-long real missions in the complex AAA game Red Dead Redemption 2 (RDR2). Cradle can also create a city of a thousand people in Cities: Skylines, farm and harvest parsnips in Stardew Valley, and trade and bargain with a maximal weekly total profit of 87% in Dealer's Life 2. Cradle can not only operate daily software, like Chrome, Outlook, and Feishu, but also edit images and videos using Meitu and CapCut. Cradle greatly extends the reach of foundation agents by enabling the easy conversion of any software, especially complex games, into benchmarks to evaluate agents' various abilities and facilitate further data collection, thus paving the way for generalist agents.
Correlated Proxies: A New Definition and Improved Mitigation for Reward Hacking
Authors: Cassidy Laidlaw, Shivam Singhal, Anca Dragan
Date: 2024-03-05 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning

Because it is difficult to precisely specify complex objectives, reinforcement learning policies are often optimized using proxy reward functions that only approximate the true goal. However, optimizing proxy rewards frequently leads to reward hacking: the optimized reward function ceases to be a good proxy and the resulting policy performs poorly with respect to the unspecified true reward. Principled solutions to reward hacking have been impeded by the lack of a good definition for the problem. To address this gap, we introduce a definition of reward hacking based on the correlation between proxy and true rewards for states and actions seen by a "base policy" that breaks down under optimization. We show that this definition captures reward hacking behavior across several realistic settings, including in reinforcement learning from human feedback (RLHF). Using our formulation, we show theoretically that regularization to the base policy can effectively prevent reward hacking. While the current practice in RLHF applies a KL penalty between action distributions for this purpose, our theory suggests regularizing the $\chi^2$ divergence between the policies' occupancy measures can be more effective. We intuitively show the benefits of this type of regularization and demonstrate that it better mitigates reward hacking in practice across four realistic settings, including RLHF. Our code is available at https://github.com/cassidylaidlaw/orpo.
How Well Can Transformers Emulate In-context Newton's Method?
Authors: Angeliki Giannou, Liu Yang, Tianhao Wang, Dimitris Papailiopoulos, Jason D. Lee
Date: 2024-03-05 00:00:00
Tasks: In-Context Learning, regression

Transformer-based models have demonstrated remarkable in-context learning capabilities, prompting extensive research into its underlying mechanisms. Recent studies have suggested that Transformers can implement first-order optimization algorithms for in-context learning and even second order ones for the case of linear regression. In this work, we study whether Transformers can perform higher order optimization methods, beyond the case of linear regression. We establish that linear attention Transformers with ReLU layers can approximate second order optimization algorithms for the task of logistic regression and achieve $\epsilon$ error with only a logarithmic to the error more layers. As a by-product we demonstrate the ability of even linear attention-only Transformers in implementing a single step of Newton's iteration for matrix inversion with merely two layers. These results suggest the ability of the Transformer architecture to implement complex algorithms, beyond gradient descent.
Unifying and Certifying Top-Quality Planning
Authors: Michael Katz, JunKyu Lee, Shirin Sohrabi
Date: 2024-03-05 00:00:00

The growing utilization of planning tools in practical scenarios has sparked an interest in generating multiple high-quality plans. Consequently, a range of computational problems under the general umbrella of top-quality planning were introduced over a short time period, each with its own definition. In this work, we show that the existing definitions can be unified into one, based on a dominance relation. The different computational problems, therefore, simply correspond to different dominance relations. Given the unified definition, we can now certify the top-quality of the solutions, leveraging existing certification of unsolvability and optimality. We show that task transformations found in the existing literature can be employed for the efficient certification of various top-quality planning problems and propose a novel transformation to efficiently certify loopless top-quality planning.
MOKA: Open-World Robotic Manipulation through Mark-Based Visual Prompting
Authors: Fangchen Liu, Kuan Fang, Pieter Abbeel, Sergey Levine
Date: 2024-03-05 00:00:00
Tasks: In-Context Learning, Object Rearrangement, Question Answering, Visual Prompting, Visual Question Answering

Open-world generalization requires robotic systems to have a profound understanding of the physical world and the user command to solve diverse and complex tasks. While the recent advancement in vision-language models (VLMs) has offered unprecedented opportunities to solve open-world problems, how to leverage their capabilities to control robots remains a grand challenge. In this paper, we introduce Marking Open-world Keypoint Affordances (MOKA), an approach that employs VLMs to solve robotic manipulation tasks specified by free-form language instructions. Central to our approach is a compact point-based representation of affordance, which bridges the VLM's predictions on observed images and the robot's actions in the physical world. By prompting the pre-trained VLM, our approach utilizes the VLM's commonsense knowledge and concept understanding acquired from broad data sources to predict affordances and generate motions. To facilitate the VLM's reasoning in zero-shot and few-shot manners, we propose a visual prompting technique that annotates marks on images, converting affordance reasoning into a series of visual question-answering problems that are solvable by the VLM. We further explore methods to enhance performance with robot experiences collected by MOKA through in-context learning and policy distillation. We evaluate and analyze MOKA's performance on various table-top manipulation tasks including tool use, deformable body manipulation, and object rearrangement.
Reaching Consensus in Cooperative Multi-Agent Reinforcement Learning with Goal Imagination
Authors: Liangzhou Wang, Kaiwen Zhu, Fengming Zhu, Xinghu Yao, Shujie Zhang, Deheng Ye, Haobo Fu, Qiang Fu, Wei Yang
Date: 2024-03-05 00:00:00
Tasks: Multi-agent Reinforcement Learning

Reaching consensus is key to multi-agent coordination. To accomplish a cooperative task, agents need to coherently select optimal joint actions to maximize the team reward. However, current cooperative multi-agent reinforcement learning (MARL) methods usually do not explicitly take consensus into consideration, which may cause miscoordination problem. In this paper, we propose a model-based consensus mechanism to explicitly coordinate multiple agents. The proposed Multi-agent Goal Imagination (MAGI) framework guides agents to reach consensus with an Imagined common goal. The common goal is an achievable state with high value, which is obtained by sampling from the distribution of future states. We directly model this distribution with a self-supervised generative model, thus alleviating the "curse of dimensinality" problem induced by multi-agent multi-step policy rollout commonly used in model-based methods. We show that such efficient consensus mechanism can guide all agents cooperatively reaching valuable future states. Results on Multi-agent Particle-Environments and Google Research Football environment demonstrate the superiority of MAGI in both sample efficiency and performance.