pwc-archive/papers-with-abstracts huggingface dataset:
Adaptive High-Pass Kernel Prediction for Efficient Video Deblurring
Authors: Bo Ji, Angela Yao
Date: 2024-12-02 00:00:00
Tasks: Deblurring, Video Deblurring

State-of-the-art video deblurring methods use deep network architectures to recover sharpened video frames. Blurring especially degrades high-frequency (HF) information, yet this aspect is often overlooked by recent models that focus more on enhancing architectural design. Recovering these fine details is challenging, partly due to the spectral bias of neural networks, which are inclined towards learning low-frequency functions. To address this, we enforce explicit network structures to capture the fine details and edges. We dynamically predict adaptive high-pass kernels from a linear combination of high-pass basis kernels to extract high-frequency features. This strategy is highly efficient, resulting in low-memory footprints for training and fast run times for inference, all while achieving state-of-the-art when compared to low-budget models. The code is available at https://github.com/jibo27/AHFNet.
Divide-and-Conquer: Confluent Triple-Flow Network for RGB-T Salient Object Detection
Authors: Hao Tang, Zechao Li, Dong Zhang, Shengfeng He, Jinhui Tang
Date: 2024-12-02 00:00:00
Tasks: object-detection, Object Detection, RGB-T Salient Object Detection, Salient Object Detection

RGB-Thermal Salient Object Detection aims to pinpoint prominent objects within aligned pairs of visible and thermal infrared images. Traditional encoder-decoder architectures, while designed for cross-modality feature interactions, may not have adequately considered the robustness against noise originating from defective modalities. Inspired by hierarchical human visual systems, we propose the ConTriNet, a robust Confluent Triple-Flow Network employing a Divide-and-Conquer strategy. Specifically, ConTriNet comprises three flows: two modality-specific flows explore cues from RGB and Thermal modalities, and a third modality-complementary flow integrates cues from both modalities. ConTriNet presents several notable advantages. It incorporates a Modality-induced Feature Modulator in the modality-shared union encoder to minimize inter-modality discrepancies and mitigate the impact of defective samples. Additionally, a foundational Residual Atrous Spatial Pyramid Module in the separated flows enlarges the receptive field, allowing for the capture of multi-scale contextual information. Furthermore, a Modality-aware Dynamic Aggregation Module in the modality-complementary flow dynamically aggregates saliency-related cues from both modality-specific flows. Leveraging the proposed parallel triple-flow framework, we further refine saliency maps derived from different flows through a flow-cooperative fusion strategy, yielding a high-quality, full-resolution saliency map for the final prediction. To evaluate the robustness and stability of our approach, we collect a comprehensive RGB-T SOD benchmark, VT-IMAG, covering various real-world challenging scenarios. Extensive experiments on public benchmarks and our VT-IMAG dataset demonstrate that ConTriNet consistently outperforms state-of-the-art competitors in both common and challenging scenarios.
Optimizing Domain-Specific Image Retrieval: A Benchmark of FAISS and Annoy with Fine-Tuned Features
Authors: MD Shaikh Rahman, Syed Maudud E Rabbi, Muhammad Mahbubur Rashid
Date: 2024-12-02 00:00:00
Tasks: Image Retrieval, Quantization, Retrieval

Approximate Nearest Neighbor search is one of the keys to high-scale data retrieval performance in many applications. The work is a bridge between feature extraction and ANN indexing through fine-tuning a ResNet50 model with various ANN methods: FAISS and Annoy. We evaluate the systems with respect to indexing time, memory usage, query time, precision, recall, F1-score, and Recall@5 on a custom image dataset. FAISS's Product Quantization can achieve a precision of 98.40% with low memory usage at 0.24 MB index size, and Annoy is the fastest, with average query times of 0.00015 seconds, at a slight cost to accuracy. These results reveal trade-offs among speed, accuracy, and memory efficiency and offer actionable insights into the optimization of feature-based image retrieval systems. This study will serve as a blueprint for constructing actual retrieval pipelines and be built on fine-tuned deep learning networks and associated ANN methods.
SfM-Free 3D Gaussian Splatting via Hierarchical Training
Authors: Bo Ji, Angela Yao
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3DGS, Novel View Synthesis, Video Frame Interpolation

Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS (SFGS) method for video input, eliminating the need for known camera poses and SfM preprocessing. Our approach introduces a hierarchical training strategy that trains and merges multiple 3D Gaussian representations -- each optimized for specific scene regions -- into a single, unified 3DGS model representing the entire scene. To compensate for large camera motions, we leverage video frame interpolation models. Additionally, we incorporate multi-source supervision to reduce overfitting and enhance representation. Experimental results reveal that our approach significantly surpasses state-of-the-art SfM-free novel view synthesis methods. On the Tanks and Temples dataset, we improve PSNR by an average of 2.25dB, with a maximum gain of 3.72dB in the best scene. On the CO3D-V2 dataset, we achieve an average PSNR boost of 1.74dB, with a top gain of 3.90dB. The code is available at https://github.com/jibo27/3DGS_Hierarchical_Training.
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting
Authors: Yufeng Jin, Vignesh Prasad, Snehal Jauhri, Mathias Franzius, Georgia Chalvatzaki
Date: 2024-12-02 00:00:00
Tasks: 3D Object Reconstruction, 6D Pose Estimation using RGB, Autonomous Driving, Object, Object Reconstruction, Object Tracking, Pose Estimation, Pose Tracking

Efficient and accurate object pose estimation is an essential component for modern vision systems in many applications such as Augmented Reality, autonomous driving, and robotics. While research in model-based 6D object pose estimation has delivered promising results, model-free methods are hindered by the high computational load in rendering and inferring consistent poses of arbitrary objects in a live RGB-D video stream. To address this issue, we present 6DOPE-GS, a novel method for online 6D object pose estimation \& tracking with a single RGB-D camera by effectively leveraging advances in Gaussian Splatting. Thanks to the fast differentiable rendering capabilities of Gaussian Splatting, 6DOPE-GS can simultaneously optimize for 6D object poses and 3D object reconstruction. To achieve the necessary efficiency and accuracy for live tracking, our method uses incremental 2D Gaussian Splatting with an intelligent dynamic keyframe selection procedure to achieve high spatial object coverage and prevent erroneous pose updates. We also propose an opacity statistic-based pruning mechanism for adaptive Gaussian density control, to ensure training stability and efficiency. We evaluate our method on the HO3D and YCBInEOAT datasets and show that 6DOPE-GS matches the performance of state-of-the-art baselines for model-free simultaneous 6D pose tracking and reconstruction while providing a 5$\times$ speedup. We also demonstrate the method's suitability for live, dynamic object tracking and reconstruction in a real-world setting.
The Bare Necessities: Designing Simple, Effective Open-Vocabulary Scene Graphs
Authors: Christina Kassab, Matías Mattamala, Sacha Morin, Martin Büchner, Abhinav Valada, Liam Paull, Maurice Fallon
Date: 2024-12-02 00:00:00
Tasks: feature selection, Point Cloud Segmentation

3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous works to optimize both efficiency and performance. We propose a general scene graph framework and conduct three studies that focus on image pre-processing, feature fusion, and feature selection. Our findings reveal that commonly used image pre-processing techniques provide minimal performance improvement while tripling computation (on a per object view basis). We also show that averaging feature labels across different views significantly degrades performance. We study alternative feature selection strategies that enhance performance without adding unnecessary computational costs. Based on our findings, we introduce a computationally balanced approach for 3D point cloud segmentation with per-object features. The approach matches state-of-the-art classification accuracy while achieving a threefold reduction in computation.
HandOS: 3D Hand Reconstruction in One Stage
Authors: Xingyu Chen, Zhuheng Song, Xiaoke Jiang, Yaoqing Hu, Junzhi Yu, Lei Zhang
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: 2D Pose Estimation, 3D Hand Pose Estimation, Hand Detection, Keypoint Estimation, Pose Estimation

Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this work, we propose HandOS, an end-to-end framework for 3D hand reconstruction. Our central motivation lies in leveraging a frozen detector as the foundation while incorporating auxiliary modules for 2D and 3D keypoint estimation. In this manner, we integrate the pose estimation capacity into the detection framework, while at the same time obviating the necessity of using the left-right category as a prerequisite. Specifically, we propose an interactive 2D-3D decoder, where 2D joint semantics is derived from detection cues while 3D representation is lifted from those of 2D joints. Furthermore, hierarchical attention is designed to enable the concurrent modeling of 2D joints, 3D vertices, and camera translation. Consequently, we achieve an end-to-end integration of hand detection, 2D pose estimation, and 3D mesh reconstruction within a one-stage framework, so that the above multi-stage drawbacks are overcome. Meanwhile, the HandOS reaches state-of-the-art performances on public benchmarks, e.g., 5.0 PA-MPJPE on FreiHand and 64.6\% PCK@0.05 on HInt-Ego4D. Project page: idea-research.github.io/HandOSweb.
Traversing the Subspace of Adversarial Patches
Authors: Jens Bayer, Stefan Becker, David Münch, Michael Arens, Jürgen Beyerer
Date: 2024-12-02 00:00:00
Tasks: Dimensionality Reduction, Human Detection

Despite ongoing research on the topic of adversarial examples in deep learning for computer vision, some fundamentals of the nature of these attacks remain unclear. As the manifold hypothesis posits, high-dimensional data tends to be part of a low-dimensional manifold. To verify the thesis with adversarial patches, this paper provides an analysis of a set of adversarial patches and investigates the reconstruction abilities of three different dimensionality reduction methods. Quantitatively, the performance of reconstructed patches in an attack setting is measured and the impact of sampled patches from the latent space during adversarial training is investigated. The evaluation is performed on two publicly available datasets for person detection. The results indicate that more sophisticated dimensionality reduction methods offer no advantages over a simple principal component analysis.
InfinityDrive: Breaking Time Limits in Driving World Models
Authors: Xi Guo, Chenjing Ding, Haoxuan Dou, Xin Zhang, Weixuan Tang, Wei Wu
Date: 2024-12-02 00:00:00
Tasks: Autonomous Driving, Diversity, Video Generation

Autonomous driving systems struggle with complex scenarios due to limited access to diverse, extensive, and out-of-distribution driving data which are critical for safe navigation. World models offer a promising solution to this challenge; however, current driving world models are constrained by short time windows and limited scenario diversity. To bridge this gap, we introduce InfinityDrive, the first driving world model with exceptional generalization capabilities, delivering state-of-the-art performance in high fidelity, consistency, and diversity with minute-scale video generation. InfinityDrive introduces an efficient spatio-temporal co-modeling module paired with an extended temporal training strategy, enabling high-resolution (576$\times$1024) video generation with consistent spatial and temporal coherence. By incorporating memory injection and retention mechanisms alongside an adaptive memory curve loss to minimize cumulative errors, achieving consistent video generation lasting over 1500 frames (more than 2 minutes). Comprehensive experiments in multiple datasets validate InfinityDrive's ability to generate complex and varied scenarios, highlighting its potential as a next-generation driving world model built for the evolving demands of autonomous driving. Our project homepage: https://metadrivescape.github.io/papers_project/InfinityDrive/page.html
HaGRIDv2: 1M Images for Static and Dynamic Hand Gesture Recognition
Authors: Anton Nuzhdin, Alexander Nagaev, Alexander Sautin, Alexander Kapitanov, Karina Kvanchiani
Date: 2024-12-02 00:00:00
Tasks: Gesture Recognition, Hand Detection, Hand Gesture Recognition, Hand-Gesture Recognition

This paper proposes the second version of the widespread Hand Gesture Recognition dataset HaGRID -- HaGRIDv2. We cover 15 new gestures with conversation and control functions, including two-handed ones. Building on the foundational concepts proposed by HaGRID's authors, we implemented the dynamic gesture recognition algorithm and further enhanced it by adding three new groups of manipulation gestures. The ``no gesture" class was diversified by adding samples of natural hand movements, which allowed us to minimize false positives by 6 times. Combining extra samples with HaGRID, the received version outperforms the original in pre-training models for gesture-related tasks. Besides, we achieved the best generalization ability among gesture and hand detection datasets. In addition, the second version enhances the quality of the gestures generated by the diffusion model. HaGRIDv2, pre-trained models, and a dynamic gesture recognition algorithm are publicly available.
Structured 3D Latents for Scalable and Versatile 3D Generation
Authors: Jianfeng Xiang, Zelong Lv, Sicheng Xu, Yu Deng, Ruicheng Wang, BoWen Zhang, Dong Chen, Xin Tong, Jiaolong Yang
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D Generation

We introduce a novel 3D generation method for versatile and high-quality 3D asset creation. The cornerstone is a unified Structured LATent (SLAT) representation which allows decoding to different output formats, such as Radiance Fields, 3D Gaussians, and meshes. This is achieved by integrating a sparsely-populated 3D grid with dense multiview visual features extracted from a powerful vision foundation model, comprehensively capturing both structural (geometry) and textural (appearance) information while maintaining flexibility during decoding. We employ rectified flow transformers tailored for SLAT as our 3D generation models and train models with up to 2 billion parameters on a large 3D asset dataset of 500K diverse objects. Our model generates high-quality results with text or image conditions, significantly surpassing existing methods, including recent ones at similar scales. We showcase flexible output format selection and local 3D editing capabilities which were not offered by previous models. Code, model, and data will be released.
3D Spine Shape Estimation from Single 2D DXA
Authors: Emmanuelle Bourigault, Amir Jamaludin, Andrew Zisserman
Date: 2024-12-02 00:00:00

Scoliosis is traditionally assessed based solely on 2D lateral deviations, but recent studies have also revealed the importance of other imaging planes in understanding the deformation of the spine. Consequently, extracting the spinal geometry in 3D would help quantify these spinal deformations and aid diagnosis. In this study, we propose an automated general framework to estimate the 3D spine shape from 2D DXA scans. We achieve this by explicitly predicting the sagittal view of the spine from the DXA scan. Using these two orthogonal projections of the spine (coronal in DXA, and sagittal from the prediction), we are able to describe the 3D shape of the spine. The prediction is learnt from over 30k paired images of DXA and MRI scans. We assess the performance of the method on a held out test set, and achieve high accuracy.
SF-Loc: A Visual Mapping and Geo-Localization System based on Sparse Visual Structure Frames
Authors: Yuxuan Zhou, Xingxing Li, Shengyu Li, Chunxi Xia, Xuanbin Wang, Shaoquan Feng
Date: 2024-12-02 00:00:00
Tasks: geo-localization, Pose Estimation

For high-level geo-spatial applications and intelligent robotics, accurate global pose information is of crucial importance. Map-aided localization is a universal approach to overcome the limitations of global navigation satellite system (GNSS) in challenging environments. However, current solutions face challenges in terms of mapping flexibility, storage burden and re-localization performance. In this work, we present SF-Loc, a lightweight visual mapping and map-aided localization system, whose core idea is the map representation based on sparse frames with dense but compact depth, termed as visual structure frames. In the mapping phase, multi-sensor dense bundle adjustment (MS-DBA) is applied to construct geo-referenced visual structure frames. The local co-visbility is checked to keep the map sparsity and achieve incremental mapping. In the localization phase, coarse-to-fine vision-based localization is performed, in which multi-frame information and the map distribution are fully integrated. To be specific, the concept of spatially smoothed similarity (SSS) is proposed to overcome the place ambiguity, and pairwise frame matching is applied for efficient and robust pose estimation. Experimental results on the cross-season dataset verify the effectiveness of the system. In complex urban road scenarios, the map size is down to 3 MB per kilometer and stable decimeter-level re-localization can be achieved. The code will be made open-source soon (https://github.com/GREAT-WHU/SF-Loc).
Fréchet Radiomic Distance (FRD): A Versatile Metric for Comparing Medical Imaging Datasets
Authors: Nicholas Konz, Richard Osuala, Preeti Verma, YuWen Chen, Hanxue Gu, Haoyu Dong, Yaqian Chen, Andrew Marshall, Lidia Garrucho, Kaisar Kushibar, Daniel M. Lang, Gene S. Kim, Lars J. Grimm, John M. Lewin, James S. Duncan, Julia A. Schnabel, Oliver Diaz, Karim Lekadir, Maciej A. Mazurowski
Date: 2024-12-02 00:00:00
Tasks: Computational Efficiency, Image Generation, Image-to-Image Translation, Medical Image Analysis, Translation, Unconditional Image Generation

Determining whether two sets of images belong to the same or different distributions or domains is a crucial task in modern medical image analysis and deep learning; for example, to evaluate the output quality of image generative models. Currently, metrics used for this task either rely on the (potentially biased) choice of some downstream task, such as segmentation, or adopt task-independent perceptual metrics (e.g., Fr\'echet Inception Distance/FID) from natural imaging, which we show insufficiently capture anatomical features. To this end, we introduce a new perceptual metric tailored for medical images, FRD (Fr\'echet Radiomic Distance), which utilizes standardized, clinically meaningful, and interpretable image features. We show that FRD is superior to other image distribution metrics for a range of medical imaging applications, including out-of-domain (OOD) detection, the evaluation of image-to-image translation (by correlating more with downstream task performance as well as anatomical consistency and realism), and the evaluation of unconditional image generation. Moreover, FRD offers additional benefits such as stability and computational efficiency at low sample sizes, sensitivity to image corruptions and adversarial attacks, feature interpretability, and correlation with radiologist-perceived image quality. Additionally, we address key gaps in the literature by presenting an extensive framework for the multifaceted evaluation of image similarity metrics in medical imaging -- including the first large-scale comparative study of generative models for medical image translation -- and release an accessible codebase to facilitate future research. Our results are supported by thorough experiments spanning a variety of datasets, modalities, and downstream tasks, highlighting the broad potential of FRD for medical image analysis.
Learning Adaptive Lighting via Channel-Aware Guidance
Authors: Qirui Yang, Peng-Tao Jiang, Hao Zhang, Jinwei Chen, Bo Li, Huanjing Yue, Jingyu Yang
Date: 2024-12-02 00:00:00
Tasks: Exposure Correction, Image Retouching

Learning lighting adaptation is a crucial step in achieving good visual perception and supporting downstream vision tasks. Current research often addresses individual light-related challenges, such as high dynamic range imaging and exposure correction, in isolation. However, we identify shared fundamental properties across these tasks: i) different color channels have different light properties, and ii) the channel differences reflected in the spatial and frequency domains are different. Leveraging these insights, we introduce the channel-aware Learning Adaptive Lighting Network (LALNet), a multi-task framework designed to handle multiple light-related tasks efficiently. Specifically, LALNet incorporates color-separated features that highlight the unique light properties of each color channel, integrated with traditional color-mixed features by Light Guided Attention (LGA). The LGA utilizes color-separated features to guide color-mixed features focusing on channel differences and ensuring visual consistency across all channels. Additionally, LALNet employs dual domain channel modulation for generating color-separated features and a mixed channel modulation and light state space module for producing color-mixed features. Extensive experiments on four representative light-related tasks demonstrate that LALNet significantly outperforms state-of-the-art methods on benchmark tests and requires fewer computational resources. We provide an anonymous online demo at https://xxxxxx2025.github.io/LALNet/.
SerialGen: Personalized Image Generation by First Standardization Then Personalization
Authors: Cong Xie, Han Zou, Ruiqi Yu, Yan Zhang, Zhenpeng Zhan
Date: 2024-12-02 00:00:00
Proceeding: CVPR 2025 1
Tasks: Image Generation, Personalized Image Generation

In this work, we are interested in achieving both high text controllability and whole-body appearance consistency in the generation of personalized human characters. We propose a novel framework, named SerialGen, which is a serial generation method consisting of two stages: first, a standardization stage that standardizes reference images, and then a personalized generation stage based on the standardized reference. Furthermore, we introduce two modules aimed at enhancing the standardization process. Our experimental results validate the proposed framework's ability to produce personalized images that faithfully recover the reference image's whole-body appearance while accurately responding to a wide range of text prompts. Through thorough analysis, we highlight the critical contribution of the proposed serial generation method and standardization model, evidencing enhancements in appearance consistency between reference and output images and across serial outputs generated from diverse text prompts. The term "Serial" in this work carries a double meaning: it refers to the two-stage method and also underlines our ability to generate serial images with consistent appearance throughout.