pwc-archive/papers-with-abstracts huggingface dataset:
A Systematic Review of Human-AI Co-Creativity
Authors: Saloni Singh, Koen Hndriks, Drik Heylen, Kim Baraka
Date: 2025-06-26 00:00:00
Tasks: Systematic Literature Review

The co creativity community is making significant progress in developing more sophisticated and tailored systems to support and enhance human creativity. Design considerations from prior work can serve as a valuable and efficient foundation for future systems. To support this effort, we conducted a systematic literature review of 62 papers on co-creative systems. These papers cover a diverse range of applications, including visual arts, design, and writing, where the AI acts not just as a tool but as an active collaborator in the creative process. From this review, we identified several key dimensions relevant to system design: phase of the creative process, creative task, proactive behavior of the system, user control, system embodiment, and AI model type. Our findings suggest that systems offering high user control lead to greater satisfaction, trust, and a stronger sense of ownership over creative outcomes. Furthermore, proactive systems, when adaptive and context sensitive, can enhance collaboration. We also extracted 24 design considerations, highlighting the value of encouraging users to externalize their thoughts and of increasing the system's social presence and transparency to foster trust. Despite recent advancements, important gaps remain, such as limited support for early creative phases like problem clarification, and challenges related to user adaptation to AI systems.
Multimodal LLMs for Visualization Reconstruction and Understanding
Authors: Can Liu, Chunlin Da, Xiaoxiao Long, Yuxiao Yang, Yu Zhang, Yong Wang
Date: 2025-06-26 00:00:00

Visualizations are crucial for data communication, yet understanding them requires comprehension of both visual elements and their underlying data relationships. Current multimodal large models, while effective in natural image understanding, struggle with visualization due to their inability to decode the data-to-visual mapping rules and extract structured information. To address these challenges, we present a novel dataset and train multimodal visualization LLMs specifically designed for understanding. Our approach combines chart images with their corresponding vectorized representations, encoding schemes, and data features. The proposed vector format enables compact and accurate reconstruction of visualization content. Experimental results demonstrate significant improvements in both data extraction accuracy and chart reconstruction quality.
SAC: A Framework for Measuring and Inducing Personality Traits in LLMs with Dynamic Intensity Control
Authors: Adithya Chittem, Aishna Shrivastava, Sai Tarun Pendela, Jagat Sesh Challa, Dhruv Kumar
Date: 2025-06-26 00:00:00
Tasks: Attribute

Large language models (LLMs) have gained significant traction across a wide range of fields in recent years. There is also a growing expectation for them to display human-like personalities during interactions. To meet this expectation, numerous studies have proposed methods for modelling LLM personalities through psychometric evaluations. However, most existing models face two major limitations: they rely on the Big Five (OCEAN) framework, which only provides coarse personality dimensions, and they lack mechanisms for controlling trait intensity. In this paper, we address this gap by extending the Machine Personality Inventory (MPI), which originally used the Big Five model, to incorporate the 16 Personality Factor (16PF) model, allowing expressive control over sixteen distinct traits. We also developed a structured framework known as Specific Attribute Control (SAC) for evaluating and dynamically inducing trait intensity in LLMs. Our method introduces adjective-based semantic anchoring to guide trait intensity expression and leverages behavioural questions across five intensity factors: \textit{Frequency}, \textit{Depth}, \textit{Threshold}, \textit{Effort}, and \textit{Willingness}. Through experimentation, we find that modelling intensity as a continuous spectrum yields substantially more consistent and controllable personality expression compared to binary trait toggling. Moreover, we observe that changes in target trait intensity systematically influence closely related traits in psychologically coherent directions, suggesting that LLMs internalize multi-dimensional personality structures rather than treating traits in isolation. Our work opens new pathways for controlled and nuanced human-machine interactions in domains such as healthcare, education, and interviewing processes, bringing us one step closer to truly human-like social machines.
Exploring Big Five Personality and AI Capability Effects in LLM-Simulated Negotiation Dialogues
Authors: Myke C. Cohen, Zhe Su, Hsien-Te Kao, Daniel Nguyen, Spencer Lynch, Maarten Sap, Svitlana Volkova
Date: 2025-06-19 00:00:00
Tasks: AI Agent, Causal Discovery

This paper presents an evaluation framework for agentic AI systems in mission-critical negotiation contexts, addressing the need for AI agents that can adapt to diverse human operators and stakeholders. Using Sotopia as a simulation testbed, we present two experiments that systematically evaluated how personality traits and AI agent characteristics influence LLM-simulated social negotiation outcomes--a capability essential for a variety of applications involving cross-team coordination and civil-military interactions. Experiment 1 employs causal discovery methods to measure how personality traits impact price bargaining negotiations, through which we found that Agreeableness and Extraversion significantly affect believability, goal achievement, and knowledge acquisition outcomes. Sociocognitive lexical measures extracted from team communications detected fine-grained differences in agents' empathic communication, moral foundations, and opinion patterns, providing actionable insights for agentic AI systems that must operate reliably in high-stakes operational scenarios. Experiment 2 evaluates human-AI job negotiations by manipulating both simulated human personality and AI system characteristics, specifically transparency, competence, adaptability, demonstrating how AI agent trustworthiness impact mission effectiveness. These findings establish a repeatable evaluation methodology for experimenting with AI agent reliability across diverse operator personalities and human-agent team dynamics, directly supporting operational requirements for reliable AI systems. Our work advances the evaluation of agentic AI workflows by moving beyond standard performance metrics to incorporate social dynamics essential for mission success in complex operations.
How do Foundation Models Compare to Skeleton-Based Approaches for Gesture Recognition in Human-Robot Interaction?
Authors: Stephanie Käs, Anton Burenko, Louis Markert, Onur Alp Culha, Dennis Mack, Timm Linder, Bastian Leibe
Date: 2025-06-25 00:00:00
Tasks: Gesture Recognition

Gestures enable non-verbal human-robot communication, especially in noisy environments like agile production. Traditional deep learning-based gesture recognition relies on task-specific architectures using images, videos, or skeletal pose estimates as input. Meanwhile, Vision Foundation Models (VFMs) and Vision Language Models (VLMs) with their strong generalization abilities offer potential to reduce system complexity by replacing dedicated task-specific modules. This study investigates adapting such models for dynamic, full-body gesture recognition, comparing V-JEPA (a state-of-the-art VFM), Gemini Flash 2.0 (a multimodal VLM), and HD-GCN (a top-performing skeleton-based approach). We introduce NUGGET, a dataset tailored for human-robot communication in intralogistics environments, to evaluate the different gesture recognition approaches. In our experiments, HD-GCN achieves best performance, but V-JEPA comes close with a simple, task-specific classification head - thus paving a possible way towards reducing system complexity, by using it as a shared multi-task model. In contrast, Gemini struggles to differentiate gestures based solely on textual descriptions in the zero-shot setting, highlighting the need of further research on suitable input representations for gestures.
Exploring the Effects of Chatbot Anthropomorphism and Human Empathy on Human Prosocial Behavior Toward Chatbots
Authors: Jingshu Li, Zicheng Zhu, Renwen Zhang, Yi-chieh Lee
Date: 2025-06-25 00:00:00
Tasks: Chatbot

Chatbots are increasingly integrated into people's lives and are widely used to help people. Recently, there has also been growing interest in the reverse direction-humans help chatbots-due to a wide range of benefits including better chatbot performance, human well-being, and collaborative outcomes. However, little research has explored the factors that motivate people to help chatbots. To address this gap, we draw on the Computers Are Social Actors (CASA) framework to examine how chatbot anthropomorphism-including human-like identity, emotional expression, and non-verbal expression-influences human empathy toward chatbots and their subsequent prosocial behaviors and intentions. We also explore people's own interpretations of their prosocial behaviors toward chatbots. We conducted an online experiment (N = 244) in which chatbots made mistakes in a collaborative image labeling task and explained the reasons to participants. We then measured participants' prosocial behaviors and intentions toward the chatbots. Our findings revealed that human identity and emotional expression of chatbots increased participants' prosocial behavior and intention toward chatbots, with empathy mediating these effects. Qualitative analysis further identified two motivations for participants' prosocial behaviors: empathy for the chatbot and perceiving the chatbot as human-like. We discuss the implications of these results for understanding and promoting human prosocial behaviors toward chatbots.
Dialogic Pedagogy for Large Language Models: Aligning Conversational AI with Proven Theories of Learning
Authors: Russell Beale
Date: 2025-06-24 00:00:00
Tasks: Lifelong learning, RAG, Retrieval, Retrieval-augmented Generation

Large Language Models (LLMs) are rapidly transforming education by enabling rich conversational learning experiences. This article provides a comprehensive review of how LLM-based conversational agents are being used in higher education, with extensions to secondary and lifelong learning contexts. We synthesize existing literature on LLMs in education and theories of conversational and dialogic pedagogy - including Vygotsky's sociocultural learning (scaffolding and the Zone of Proximal Development), the Socratic method, and Laurillard's conversational framework - and examine how prompting strategies and retrieval-augmented generation (RAG) can align LLM behaviors with these pedagogical theories, and how it can support personalized, adaptive learning. We map educational theories to LLM capabilities, highlighting where LLM-driven dialogue supports established learning principles and where it challenges or falls short of traditional pedagogical assumptions. Notable gaps in applying prior theories to LLMs are identified, such as the models tendency to provide direct answers instead of fostering co-construction of knowledge, and the need to account for the constant availability and broad but non-human expertise of LLM tutors. In response, we propose practical strategies to better align LLM interactions with sound pedagogy - for example, designing prompts that encourage Socratic questioning, scaffolded guidance, and student reflection, as well as integrating retrieval mechanisms to ensure accuracy and contextual relevance. Our aim is to bridge the gap between educational theory and the emerging practice of AI-driven conversational learning, offering insights and tools for making LLM-based dialogues more educationally productive and theory-aligned.
Spotting Out-of-Character Behavior: Atomic-Level Evaluation of Persona Fidelity in Open-Ended Generation
Authors: Jisu Shin, Juhyun Oh, Eunsu Kim, Hoyun Song, Alice Oh
Date: 2025-06-24 00:00:00
Tasks: Text Generation

Ensuring persona fidelity in large language models (LLMs) is essential for maintaining coherent and engaging human-AI interactions. However, LLMs often exhibit Out-of-Character (OOC) behavior, where generated responses deviate from an assigned persona, leading to inconsistencies that affect model reliability. Existing evaluation methods typically assign single scores to entire responses, struggling to capture subtle persona misalignment, particularly in long-form text generation. To address this limitation, we propose an atomic-level evaluation framework that quantifies persona fidelity at a finer granularity. Our three key metrics measure the degree of persona alignment and consistency within and across generations. Our approach enables a more precise and realistic assessment of persona fidelity by identifying subtle deviations that real users would encounter. Through our experiments, we demonstrate that our framework effectively detects persona inconsistencies that prior methods overlook. By analyzing persona fidelity across diverse tasks and personality types, we reveal how task structure and persona desirability influence model adaptability, highlighting challenges in maintaining consistent persona expression.
Emotion Detection on User Front-Facing App Interfaces for Enhanced Schedule Optimization: A Machine Learning Approach
Authors: Feiting Yang, Antoine Moevus, Steve Lévesque
Date: 2025-06-24 00:00:00
Tasks: Emotion Recognition

Human-Computer Interaction (HCI) has evolved significantly to incorporate emotion recognition capabilities, creating unprecedented opportunities for adaptive and personalized user experiences. This paper explores the integration of emotion detection into calendar applications, enabling user interfaces to dynamically respond to users' emotional states and stress levels, thereby enhancing both productivity and engagement. We present and evaluate two complementary approaches to emotion detection: a biometric-based method utilizing heart rate (HR) data extracted from electrocardiogram (ECG) signals processed through Long Short-Term Memory (LSTM) and Gated Recurrent Unit (GRU) neural networks to predict the emotional dimensions of Valence, Arousal, and Dominance; and a behavioral method analyzing computer activity through multiple machine learning models to classify emotions based on fine-grained user interactions such as mouse movements, clicks, and keystroke patterns. Our comparative analysis, from real-world datasets, reveals that while both approaches demonstrate effectiveness, the computer activity-based method delivers superior consistency and accuracy, particularly for mouse-related interactions, which achieved approximately 90\% accuracy. Furthermore, GRU networks outperformed LSTM models in the biometric approach, with Valence prediction reaching 84.38\% accuracy.
Improving Student-AI Interaction Through Pedagogical Prompting: An Example in Computer Science Education
Authors: Ruiwei Xiao, Xinying Hou, Runlong Ye, Majeed Kazemitabaar, Nicholas Diana, Michael Liut, John Stamper
Date: 2025-06-23 00:00:00
Tasks: Large Language Model

With the proliferation of large language model (LLM) applications since 2022, their use in education has sparked both excitement and concern. Recent studies consistently highlight students' (mis)use of LLMs can hinder learning outcomes. This work aims to teach students how to effectively prompt LLMs to improve their learning. We first proposed pedagogical prompting, a theoretically-grounded new concept to elicit learning-oriented responses from LLMs. To move from concept design to a proof-of-concept learning intervention in real educational settings, we selected early undergraduate CS education (CS1/CS2) as the example context. We began with a formative survey study with instructors (N=36) teaching early-stage undergraduate-level CS courses to inform the instructional design based on classroom needs. Based on their insights, we designed and developed a learning intervention through an interactive system with scenario-based instruction to train pedagogical prompting skills. Finally, we evaluated its instructional effectiveness through a user study with CS novice students (N=22) using pre/post-tests. Through mixed methods analyses, our results indicate significant improvements in learners' LLM-based pedagogical help-seeking skills, along with positive attitudes toward the system and increased willingness to use pedagogical prompts in the future. Our contributions include (1) a theoretical framework of pedagogical prompting; (2) empirical insights into current instructor attitudes toward pedagogical prompting; and (3) a learning intervention design with an interactive learning tool and scenario-based instruction leading to promising results on teaching LLM-based help-seeking. Our approach is scalable for broader implementation in classrooms and has the potential to be integrated into tools like ChatGPT as an on-boarding experience to encourage learning-oriented use of generative AI.
Reading Smiles: Proxy Bias in Foundation Models for Facial Emotion Recognition
Authors: Iosif Tsangko, Andreas Triantafyllopoulos, Adem Abdelmoula, Adria Mallol-Ragolta, Bjoern W. Schuller
Date: 2025-06-23 00:00:00
Tasks: Emotion Recognition, Facial Emotion Recognition, Fairness

Foundation Models (FMs) are rapidly transforming Affective Computing (AC), with Vision Language Models (VLMs) now capable of recognising emotions in zero shot settings. This paper probes a critical but underexplored question: what visual cues do these models rely on to infer affect, and are these cues psychologically grounded or superficially learnt? We benchmark varying scale VLMs on a teeth annotated subset of AffectNet dataset and find consistent performance shifts depending on the presence of visible teeth. Through structured introspection of, the best-performing model, i.e., GPT-4o, we show that facial attributes like eyebrow position drive much of its affective reasoning, revealing a high degree of internal consistency in its valence-arousal predictions. These patterns highlight the emergent nature of FMs behaviour, but also reveal risks: shortcut learning, bias, and fairness issues especially in sensitive domains like mental health and education.
Robots and Children that Learn Together : Improving Knowledge Retention by Teaching Peer-Like Interactive Robots
Authors: Imene Tarakli, Samuele Vinanzi, Richard Moore, Alessandro Di Nuovo
Date: 2025-06-23 00:00:00
Tasks: Memorization, Reinforcement Learning (RL)

Despite growing interest in Learning-by-Teaching (LbT), few studies have explored how this paradigm can be implemented with autonomous, peer-like social robots in real classrooms. Most prior work has relied on scripted or Wizard-of-Oz behaviors, limiting our understanding of how real-time, interactive learning can be supported by artificial agents. This study addresses this gap by introducing Interactive Reinforcement Learning (RL) as a cognitive model for teachable social robots. We conducted two between-subject experiments with 58 primary school children, who either taught a robot or practiced independently on a tablet while learning French vocabulary (memorization) and grammatical rules (inference). The robot, powered by Interactive RL, learned from the child's evaluative feedback. Children in the LbT condition achieved significantly higher retention gains compared to those in the self-practice condition, especially on the grammar task. Learners with lower prior knowledge benefited most from teaching the robot. Behavioural metrics revealed that children adapted their teaching strategies over time and engaged more deeply during inference tasks. This work makes two contributions: (1) it introduces Interactive RL as a pedagogically effective and scalable model for peer-robot learning, and (2) it demonstrates, for the first time, the feasibility of deploying multiple autonomous robots simultaneously in real classrooms. These findings extend theoretical understanding of LbT by showing that social robots can function not only as passive tutees but as adaptive partners that enhance meta-cognitive engagement and long-term learning outcomes.
Deciphering Emotions in Children Storybooks: A Comparative Analysis of Multimodal LLMs in Educational Applications
Authors: Bushra Asseri, Estabraq Abdelaziz, Maha Al Mogren, Tayef Alhefdhi, Areej Al-Wabil
Date: 2025-06-22 00:00:00
Tasks: Emotion Recognition

Emotion recognition capabilities in multimodal AI systems are crucial for developing culturally responsive educational technologies, yet remain underexplored for Arabic language contexts where culturally appropriate learning tools are critically needed. This study evaluates the emotion recognition performance of two advanced multimodal large language models, GPT-4o and Gemini 1.5 Pro, when processing Arabic children's storybook illustrations. We assessed both models across three prompting strategies (zero-shot, few-shot, and chain-of-thought) using 75 images from seven Arabic storybooks, comparing model predictions with human annotations based on Plutchik's emotional framework. GPT-4o consistently outperformed Gemini across all conditions, achieving the highest macro F1-score of 59% with chain-of-thought prompting compared to Gemini's best performance of 43%. Error analysis revealed systematic misclassification patterns, with valence inversions accounting for 60.7% of errors, while both models struggled with culturally nuanced emotions and ambiguous narrative contexts. These findings highlight fundamental limitations in current models' cultural understanding and emphasize the need for culturally sensitive training approaches to develop effective emotion-aware educational technologies for Arabic-speaking learners.
Two Sonification Methods for the MindCube
Authors: Fangzheng Liu, Lancelot Blanchard, Don D. Haddad, Joseph A. Paradiso
Date: 2025-06-22 00:00:00
Tasks: Navigate

In this work, we explore the musical interface potential of the MindCube, an interactive device designed to study emotions. Embedding diverse sensors and input devices, this interface resembles a fidget cube toy commonly used to help users relieve their stress and anxiety. As such, it is a particularly well-suited controller for musical systems that aim to help with emotion regulation. In this regard, we present two different mappings for the MindCube, with and without AI. With our generative AI mapping, we propose a way to infuse meaning within a latent space and techniques to navigate through it with an external controller. We discuss our results and propose directions for future work.
AI Harmonizer: Expanding Vocal Expression with a Generative Neurosymbolic Music AI System
Authors: Lancelot Blanchard, Cameron Holt, Joseph A. Paradiso
Date: 2025-06-22 00:00:00

Vocals harmonizers are powerful tools to help solo vocalists enrich their melodies with harmonically supportive voices. These tools exist in various forms, from commercially available pedals and software to custom-built systems, each employing different methods to generate harmonies. Traditional harmonizers often require users to manually specify a key or tonal center, while others allow pitch selection via an external keyboard-both approaches demanding some degree of musical expertise. The AI Harmonizer introduces a novel approach by autonomously generating musically coherent four-part harmonies without requiring prior harmonic input from the user. By integrating state-of-the-art generative AI techniques for pitch detection and voice modeling with custom-trained symbolic music models, our system arranges any vocal melody into rich choral textures. In this paper, we present our methods, explore potential applications in performance and composition, and discuss future directions for real-time implementations. While our system currently operates offline, we believe it represents a significant step toward AI-assisted vocal performance and expressive musical augmentation. We release our implementation on GitHub.