pwc-archive/papers-with-abstracts huggingface dataset:
ChatGarment: Garment Estimation, Generation and Editing via Large Language Models
Authors: Siyuan Bian, Chenghao Xu, Yuliang Xiu, Artur Grigorev, Zhen Liu, Cewu Lu, Michael J. Black, Yao Feng
Date: 2024-12-23 00:00:00
Proceeding: CVPR 2025 1

We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text descriptions. Unlike previous methods that struggle in real-world scenarios or lack interactive editing capabilities, ChatGarment can estimate sewing patterns from in-the-wild images or sketches, generate them from text descriptions, and edit garments based on user instructions, all within an interactive dialogue. These sewing patterns can then be draped into 3D garments, which are easily animatable and simulatable. This is achieved by finetuning a VLM to directly generate a JSON file that includes both textual descriptions of garment types and styles, as well as continuous numerical attributes. This JSON file is then used to create sewing patterns through a programming parametric model. To support this, we refine the existing programming model, GarmentCode, by expanding its garment type coverage and simplifying its structure for efficient VLM fine-tuning. Additionally, we construct a large-scale dataset of image-to-sewing-pattern and text-to-sewing-pattern pairs through an automated data pipeline. Extensive evaluations demonstrate ChatGarment's ability to accurately reconstruct, generate, and edit garments from multimodal inputs, highlighting its potential to revolutionize workflows in fashion and gaming applications. Code and data will be available at https://chatgarment.github.io/.
Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders
Authors: Rui Chen, Jianfeng Zhang, Yixun Liang, Guan Luo, Weiyu Li, Jiarui Liu, Xiu Li, Xiaoxiao Long, Jiashi Feng, Ping Tan
Date: 2024-12-23 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D Shape Modeling, Benchmarking

Recent 3D content generation pipelines commonly employ Variational Autoencoders (VAEs) to encode shapes into compact latent representations for diffusion-based generation. However, the widely adopted uniform point sampling strategy in Shape VAE training often leads to a significant loss of geometric details, limiting the quality of shape reconstruction and downstream generation tasks. We present Dora-VAE, a novel approach that enhances VAE reconstruction through our proposed sharp edge sampling strategy and a dual cross-attention mechanism. By identifying and prioritizing regions with high geometric complexity during training, our method significantly improves the preservation of fine-grained shape features. Such sampling strategy and the dual attention mechanism enable the VAE to focus on crucial geometric details that are typically missed by uniform sampling approaches. To systematically evaluate VAE reconstruction quality, we additionally propose Dora-bench, a benchmark that quantifies shape complexity through the density of sharp edges, introducing a new metric focused on reconstruction accuracy at these salient geometric features. Extensive experiments on the Dora-bench demonstrate that Dora-VAE achieves comparable reconstruction quality to the state-of-the-art dense XCube-VAE while requiring a latent space at least 8$\times$ smaller (1,280 vs. > 10,000 codes). We will release our code and benchmark dataset to facilitate future research in 3D shape modeling.
Reconstructing People, Places, and Cameras
Authors: Lea Müller, Hongsuk Choi, Anthony Zhang, Brent Yi, Jitendra Malik, Angjoo Kanazawa
Date: 2024-12-23 00:00:00
Proceeding: CVPR 2025 1
Tasks: Camera Pose Estimation, Pose Estimation

We present "Humans and Structure from Motion" (HSfM), a method for jointly reconstructing multiple human meshes, scene point clouds, and camera parameters in a metric world coordinate system from a sparse set of uncalibrated multi-view images featuring people. Our approach combines data-driven scene reconstruction with the traditional Structure-from-Motion (SfM) framework to achieve more accurate scene reconstruction and camera estimation, while simultaneously recovering human meshes. In contrast to existing scene reconstruction and SfM methods that lack metric scale information, our method estimates approximate metric scale by leveraging a human statistical model. Furthermore, it reconstructs multiple human meshes within the same world coordinate system alongside the scene point cloud, effectively capturing spatial relationships among individuals and their positions in the environment. We initialize the reconstruction of humans, scenes, and cameras using robust foundational models and jointly optimize these elements. This joint optimization synergistically improves the accuracy of each component. We compare our method to existing approaches on two challenging benchmarks, EgoHumans and EgoExo4D, demonstrating significant improvements in human localization accuracy within the world coordinate frame (reducing error from 3.51m to 1.04m in EgoHumans and from 2.9m to 0.56m in EgoExo4D). Notably, our results show that incorporating human data into the SfM pipeline improves camera pose estimation (e.g., increasing RRA@15 by 20.3% on EgoHumans). Additionally, qualitative results show that our approach improves overall scene reconstruction quality. Our code is available at: https://github.com/hongsukchoi/HSfM_RELEASE
Large Motion Video Autoencoding with Cross-modal Video VAE
Authors: Yazhou Xing, Yang Fei, Yingqing He, Jingye Chen, Jiaxin Xie, Xiaowei Chi, Qifeng Chen
Date: 2024-12-23 00:00:00
Tasks: Video Generation

Learning a robust video Variational Autoencoder (VAE) is essential for reducing video redundancy and facilitating efficient video generation. Directly applying image VAEs to individual frames in isolation can result in temporal inconsistencies and suboptimal compression rates due to a lack of temporal compression. Existing Video VAEs have begun to address temporal compression; however, they often suffer from inadequate reconstruction performance. In this paper, we present a novel and powerful video autoencoder capable of high-fidelity video encoding. First, we observe that entangling spatial and temporal compression by merely extending the image VAE to a 3D VAE can introduce motion blur and detail distortion artifacts. Thus, we propose temporal-aware spatial compression to better encode and decode the spatial information. Additionally, we integrate a lightweight motion compression model for further temporal compression. Second, we propose to leverage the textual information inherent in text-to-video datasets and incorporate text guidance into our model. This significantly enhances reconstruction quality, particularly in terms of detail preservation and temporal stability. Third, we further improve the versatility of our model through joint training on both images and videos, which not only enhances reconstruction quality but also enables the model to perform both image and video autoencoding. Extensive evaluations against strong recent baselines demonstrate the superior performance of our method. The project website can be found at~\href{https://yzxing87.github.io/vae/}{https://yzxing87.github.io/vae/}.
GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects
Authors: Yidi Shao, Mu Huang, Chen Change Loy, Bo Dai
Date: 2024-12-23 00:00:00
Tasks: Computational Efficiency

We introduce GausSim, a novel neural network-based simulator designed to capture the dynamic behaviors of real-world elastic objects represented through Gaussian kernels. We leverage continuum mechanics and treat each kernel as a Center of Mass System (CMS) that represents continuous piece of matter, accounting for realistic deformations without idealized assumptions. To improve computational efficiency and fidelity, we employ a hierarchical structure that further organizes kernels into CMSs with explicit formulations, enabling a coarse-to-fine simulation approach. This structure significantly reduces computational overhead while preserving detailed dynamics. In addition, GausSim incorporates explicit physics constraints, such as mass and momentum conservation, ensuring interpretable results and robust, physically plausible simulations. To validate our approach, we present a new dataset, READY, containing multi-view videos of real-world elastic deformations. Experimental results demonstrate that GausSim achieves superior performance compared to existing physics-driven baselines, offering a practical and accurate solution for simulating complex dynamic behaviors. Code and model will be released. Project page: https://www.mmlab-ntu.com/project/gausim/index.html .
Comprehensive Multi-Modal Prototypes are Simple and Effective Classifiers for Vast-Vocabulary Object Detection
Authors: Yitong Chen, Wenhao Yao, Lingchen Meng, Sihong Wu, Zuxuan Wu, Yu-Gang Jiang
Date: 2024-12-23 00:00:00
Tasks: object-detection, Object Detection, Object Recognition, Open-vocabulary object detection, Open Vocabulary Object Detection

Enabling models to recognize vast open-world categories has been a longstanding pursuit in object detection. By leveraging the generalization capabilities of vision-language models, current open-world detectors can recognize a broader range of vocabularies, despite being trained on limited categories. However, when the scale of the category vocabularies during training expands to a real-world level, previous classifiers aligned with coarse class names significantly reduce the recognition performance of these detectors. In this paper, we introduce Prova, a multi-modal prototype classifier for vast-vocabulary object detection. Prova extracts comprehensive multi-modal prototypes as initialization of alignment classifiers to tackle the vast-vocabulary object recognition failure problem. On V3Det, this simple method greatly enhances the performance among one-stage, two-stage, and DETR-based detectors with only additional projection layers in both supervised and open-vocabulary settings. In particular, Prova improves Faster R-CNN, FCOS, and DINO by 3.3, 6.2, and 2.9 AP respectively in the supervised setting of V3Det. For the open-vocabulary setting, Prova achieves a new state-of-the-art performance with 32.8 base AP and 11.0 novel AP, which is of 2.6 and 4.3 gain over the previous methods.
Cross-Lingual Text-Rich Visual Comprehension: An Information Theory Perspective
Authors: Xinmiao Yu, Xiaocheng Feng, Yun Li, Minghui Liao, Ya-Qi Yu, Xiachong Feng, Weihong Zhong, Ruihan Chen, Mengkang Hu, Jihao Wu, Dandan Tu, Duyu Tang, Bing Qin
Date: 2024-12-23 00:00:00
Tasks: Question Answering, Visual Question Answering, Visual Question Answering (VQA)

Recent Large Vision-Language Models (LVLMs) have shown promising reasoning capabilities on text-rich images from charts, tables, and documents. However, the abundant text within such images may increase the model's sensitivity to language. This raises the need to evaluate LVLM performance on cross-lingual text-rich visual inputs, where the language in the image differs from the language of the instructions. To address this, we introduce XT-VQA (Cross-Lingual Text-Rich Visual Question Answering), a benchmark designed to assess how LVLMs handle language inconsistency between image text and questions. XT-VQA integrates five existing text-rich VQA datasets and a newly collected dataset, XPaperQA, covering diverse scenarios that require faithful recognition and comprehension of visual information despite language inconsistency. Our evaluation of prominent LVLMs on XT-VQA reveals a significant drop in performance for cross-lingual scenarios, even for models with multilingual capabilities. A mutual information analysis suggests that this performance gap stems from cross-lingual questions failing to adequately activate relevant visual information. To mitigate this issue, we propose MVCL-MI (Maximization of Vision-Language Cross-Lingual Mutual Information), where a visual-text cross-lingual alignment is built by maximizing mutual information between the model's outputs and visual information. This is achieved by distilling knowledge from monolingual to cross-lingual settings through KL divergence minimization, where monolingual output logits serve as a teacher. Experimental results on the XT-VQA demonstrate that MVCL-MI effectively reduces the visual-text cross-lingual performance disparity while preserving the inherent capabilities of LVLMs, shedding new light on the potential practice for improving LVLMs. Codes are available at: https://github.com/Stardust-y/XTVQA.git
ActiveGS: Active Scene Reconstruction Using Gaussian Splatting
Authors: Liren Jin, Xingguang Zhong, Yue Pan, Jens Behley, Cyrill Stachniss, Marija Popović
Date: 2024-12-23 00:00:00

Robotics applications often rely on scene reconstructions to enable downstream tasks. In this work, we tackle the challenge of actively building an accurate map of an unknown scene using an RGB-D camera on a mobile platform. We propose a hybrid map representation that combines a Gaussian splatting map with a coarse voxel map, leveraging the strengths of both representations: the high-fidelity scene reconstruction capabilities of Gaussian splatting and the spatial modelling strengths of the voxel map. At the core of our framework is an effective confidence modelling technique for the Gaussian splatting map to identify under-reconstructed areas, while utilising spatial information from the voxel map to target unexplored areas and assist in collision-free path planning. By actively collecting scene information in under-reconstructed and unexplored areas for map updates, our approach achieves superior Gaussian splatting reconstruction results compared to state-of-the-art approaches. Additionally, we demonstrate the real-world applicability of our framework using an unmanned aerial vehicle.
Reasoning to Attend: Try to Understand How <SEG> Token Works
Authors: Rui Qian, Xin Yin, Dejing Dou
Date: 2024-12-23 00:00:00
Proceeding: CVPR 2025 1
Tasks: Semantic Similarity, Semantic Textual Similarity, Visual Grounding

Current Large Multimodal Models (LMMs) empowered visual grounding typically rely on $\texttt{<SEG>}$ token as a text prompt to jointly optimize the vision-language model (e.g., LLaVA) and the downstream task-specified model (\eg, SAM). However, we observe that little research has looked into how it works. In this work, we first visualize the similarity maps, which are obtained by computing the semantic similarity between the $\texttt{<SEG>}$ token and the image token embeddings derived from the last hidden layer in both the LLaVA encoder and SAM decoder. Intriguingly, we have found that a striking consistency holds in terms of activation responses in the similarity map,which reveals that what $\texttt{<SEG>}$ token contributes to is the semantic similarity within image-text pairs. Specifically, $\texttt{<SEG>}$ token, a placeholder expanded in text vocabulary, extensively queries among individual tokenized image patches to match the semantics of an object from text to the paired image while the Large Language Models (LLMs) are being fine-tuned. Upon the above findings, we present READ, which facilitates LMMs' resilient $\textbf{REA}$soning capability of where to atten$\textbf{D}$ under the guidance of highly activated points borrowed from similarity maps. Remarkably, READ features an intuitive design, Similarity as Points module (SasP), which can be seamlessly applied to $\texttt{<SEG>}$-like paradigms in a plug-and-play fashion. Also, extensive experiments have been conducted on the ReasonSeg and RefCOCO(+/g) datasets. To validate whether READ suffers from catastrophic forgetting of previous skills after fine-tuning, we further assess its generation ability on an augmented FP-RefCOCO(+/g) dataset. All codes and models are publicly available at https://github.com/rui-qian/READ.
Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking
Authors: Yun Liu, Bowen Yang, Licheng Zhong, He Wang, Li Yi
Date: 2024-12-23 00:00:00
Tasks: Human Animation, Imitation Learning, motion retargeting

Learning generic skills for humanoid robots interacting with 3D scenes by mimicking human data is a key research challenge with significant implications for robotics and real-world applications. However, existing methodologies and benchmarks are constrained by the use of small-scale, manually collected demonstrations, lacking the general dataset and benchmark support necessary to explore scene geometry generalization effectively. To address this gap, we introduce Mimicking-Bench, the first comprehensive benchmark designed for generalizable humanoid-scene interaction learning through mimicking large-scale human animation references. Mimicking-Bench includes six household full-body humanoid-scene interaction tasks, covering 11K diverse object shapes, along with 20K synthetic and 3K real-world human interaction skill references. We construct a complete humanoid skill learning pipeline and benchmark approaches for motion retargeting, motion tracking, imitation learning, and their various combinations. Extensive experiments highlight the value of human mimicking for skill learning, revealing key challenges and research directions.
GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance
Authors: Jingqiu Zhou, Lue Fan, Xuesong Chen, Linjiang Huang, Si Liu, Hongsheng Li
Date: 2024-12-23 00:00:00

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming test-time optimization in 3D Gaussian splatting. Our method addresses a critical challenge in the field: the non-uniqueness problem inherent in the large parameter space of 3D Gaussian splatting. This space, encompassing rotation, anisotropic scales, and spherical harmonic coefficients, introduces the challenge of rendering similar images from substantially different Gaussian fields. As a result, feed-forward networks face instability when attempting to directly predict high-quality Gaussian fields, struggling to converge on consistent parameters for a given output. To address this issue, we propose to estimate a surface normal for each point to determine its Gaussian rotation. This strategy enables the network to effectively predict the remaining Gaussian parameters in the constrained space. We further enhance our approach with an appearance injection module, incorporating reference image appearance into Gaussian fields via a multiscale triplane representation. Our method successfully balances efficiency and fidelity in 3D Gaussian generation, achieving high-quality, diverse, and robust 3D content creation from point clouds in a single forward pass.
MRANet: A Modified Residual Attention Networks for Lung and Colon Cancer Classification
Authors: Diponkor Bala, S M Rakib Ul Karim, Rownak Ara Rasul
Date: 2024-12-23 00:00:00
Tasks: Cancer Classification

Lung and colon cancers are predominant contributors to cancer mortality. Early and accurate diagnosis is crucial for effective treatment. By utilizing imaging technology in different image detection, learning models have shown promise in automating cancer classification from histopathological images. This includes the histopathological diagnosis, an important factor in cancer type identification. This research focuses on creating a high-efficiency deep-learning model for identifying lung and colon cancer from histopathological images. We proposed a novel approach based on a modified residual attention network architecture. The model was trained on a dataset of 25,000 high-resolution histopathological images across several classes. Our proposed model achieved an exceptional accuracy of 99.30%, 96.63%, and 97.56% for two, three, and five classes, respectively; those are outperforming other state-of-the-art architectures. This study presents a highly accurate deep learning model for lung and colon cancer classification. The superior performance of our proposed model addresses a critical need in medical AI applications.
Establishing Reality-Virtuality Interconnections in Urban Digital Twins for Superior Intelligent Road Inspection
Authors: Yikang Zhang, Chuang-Wei Liu, Jiahang Li, Yingbing Chen, Jie Cheng, Rui Fan
Date: 2024-12-23 00:00:00

Road inspection is essential for ensuring road maintenance and traffic safety, as road defects gradually emerge and compromise road functionality. Traditional methods, which rely on manual evaluations, are labor-intensive, costly, and time-consuming. Although data-driven approaches are gaining traction, the scarcity and spatial sparsity of road defects in the real world pose significant challenges in acquiring high-quality datasets. Existing simulators designed to generate detailed synthetic driving scenes, however, lack models for road defects. Furthermore, advanced driving tasks involving interactions with road surfaces, such as planning and control in defective areas, remain underexplored. To address these limitations, we propose a system based on Urban Digital Twin (UDT) technology for intelligent road inspection. First, hierarchical road models are constructed from real-world driving data, creating highly detailed representations of road defect structures and surface elevations. Next, digital road twins are generated to create simulation environments for comprehensive analysis and evaluation. These scenarios are subsequently imported into a simulator to enable both data acquisition and physical simulation. Experimental results demonstrate that driving tasks, including perception and decision-making, can be significantly improved using the high-fidelity road defect scenes generated by our system.
EPE-P: Evidence-based Parameter-efficient Prompting for Multimodal Learning with Missing Modalities
Authors: Zhe Chen, Xun Lin, Yawen Cui, Zitong Yu
Date: 2024-12-23 00:00:00
Tasks: Decision Making

Missing modalities are a common challenge in real-world multimodal learning scenarios, occurring during both training and testing. Existing methods for managing missing modalities often require the design of separate prompts for each modality or missing case, leading to complex designs and a substantial increase in the number of parameters to be learned. As the number of modalities grows, these methods become increasingly inefficient due to parameter redundancy. To address these issues, we propose Evidence-based Parameter-Efficient Prompting (EPE-P), a novel and parameter-efficient method for pretrained multimodal networks. Our approach introduces a streamlined design that integrates prompting information across different modalities, reducing complexity and mitigating redundant parameters. Furthermore, we propose an Evidence-based Loss function to better handle the uncertainty associated with missing modalities, improving the model's decision-making. Our experiments demonstrate that EPE-P outperforms existing prompting-based methods in terms of both effectiveness and efficiency. The code is released at https://github.com/Boris-Jobs/EPE-P_MLLMs-Robustness.