pwc-archive/papers-with-abstracts huggingface dataset:
Geometry Meets Incentives: Sample-Efficient Incentivized Exploration with Linear Contexts
Authors: Benjamin Schiffer, Mark Sellke
Date: 2025-06-02 00:00:00

In the incentivized exploration model, a principal aims to explore and learn over time by interacting with a sequence of self-interested agents. It has been recently understood that the main challenge in designing incentive-compatible algorithms for this problem is to gather a moderate amount of initial data, after which one can obtain near-optimal regret via posterior sampling. With high-dimensional contexts, however, this \emph{initial exploration} phase requires exponential sample complexity in some cases, which prevents efficient learning unless initial data can be acquired exogenously. We show that these barriers to exploration disappear under mild geometric conditions on the set of available actions, in which case incentive-compatibility does not preclude regret-optimality. Namely, we consider the linear bandit model with actions in the Euclidean unit ball, and give an incentive-compatible exploration algorithm with sample complexity that scales polynomially with the dimension and other parameters.
General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess
Authors: Brian Hu Zhang, Tuomas Sandholm
Date: 2025-06-02 00:00:00

Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of significant AI research. Beyond calculation needed in regular chess, they require reasoning about information gathering, the opponent's knowledge, signaling, etc. The most popular variant, Fog of War (FoW) chess (aka. dark chess) is a recognized challenge problem in AI after superhuman performance was reached in no-limit Texas hold'em poker. We present Obscuro, the first superhuman AI for FoW chess. It introduces advances to search in imperfect-information games, enabling strong, scalable reasoning. Experiments against the prior state-of-the-art AI and human players -- including the world's best -- show that Obscuro is significantly stronger. FoW chess is the largest (by amount of imperfect information) turn-based game in which superhuman performance has been achieved and the largest game in which imperfect-information search has been successfully applied.
The Disparate Effects of Partial Information in Bayesian Strategic Learning
Authors: Srikanth Avasarala, Serena Wang, Juba Ziani
Date: 2025-05-31 00:00:00
Tasks: Fairness, scoring rule

We study how partial information about scoring rules affects fairness in strategic learning settings. In strategic learning, a learner deploys a scoring rule, and agents respond strategically by modifying their features -- at some cost -- to improve their outcomes. However, in our work, agents do not observe the scoring rule directly; instead, they receive a noisy signal of said rule. We consider two different agent models: (i) naive agents, who take the noisy signal at face value, and (ii) Bayesian agents, who update a prior belief based on the signal. Our goal is to understand how disparities in outcomes arise between groups that differ in their costs of feature modification, and how these disparities vary with the level of transparency of the learner's rule. For naive agents, we show that utility disparities can grow unboundedly with noise, and that the group with lower costs can, perhaps counter-intuitively, be disproportionately harmed under limited transparency. In contrast, for Bayesian agents, disparities remain bounded. We provide a full characterization of disparities across groups as a function of the level of transparency and show that they can vary non-monotonically with noise; in particular, disparities are often minimized at intermediate levels of transparency. Finally, we extend our analysis to settings where groups differ not only in cost, but also in prior beliefs, and study how this asymmetry influences fairness.
Reasoning Like an Economist: Post-Training on Economic Problems Induces Strategic Generalization in LLMs
Authors: Yufa Zhou, Shaobo Wang, Xingyu Dong, Xiangqi Jin, Yifang Chen, Yue Min, Kexin Yang, Xingzhang Ren, Dayiheng Liu, Linfeng Zhang
Date: 2025-05-31 00:00:00

Directly training Large Language Models (LLMs) for Multi-Agent Systems (MAS) remains challenging due to intricate reward modeling, dynamic agent interactions, and demanding generalization requirements. This paper explores whether post-training techniques, specifically Supervised Fine-Tuning (SFT) and Reinforcement Learning with Verifiable Rewards (RLVR), can effectively $\textit{generalize}$ to multi-agent scenarios. We use economic reasoning as a testbed, leveraging its strong foundations in mathematics and game theory, its demand for structured analytical reasoning, and its relevance to real-world applications such as market design, resource allocation, and policy analysis. We introduce $\textbf{Recon}$ ($\textbf{R}$easoning like an $\textbf{ECON}$omist), a 7B-parameter open-source LLM post-trained on a hand-curated dataset of 2,100 high-quality economic reasoning problems. Comprehensive evaluation on economic reasoning benchmarks and multi-agent games reveals clear improvements in structured reasoning and economic rationality. These results underscore the promise of domain-aligned post-training for enhancing reasoning and agent alignment, shedding light on the roles of SFT and RL in shaping model behavior. Code is available at https://github.com/MasterZhou1/Recon .
Reinforcement Learning for Hanabi
Authors: Nina Cohen, Kordel K. France
Date: 2025-05-31 00:00:00
Tasks: Card Games, Deep Reinforcement Learning, Q-Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Hanabi has become a popular game for research when it comes to reinforcement learning (RL) as it is one of the few cooperative card games where you have incomplete knowledge of the entire environment, thus presenting a challenge for a RL agent. We explored different tabular and deep reinforcement learning algorithms to see which had the best performance both against an agent of the same type and also against other types of agents. We establish that certain agents played their highest scoring games against specific agents while others exhibited higher scores on average by adapting to the opposing agent's behavior. We attempted to quantify the conditions under which each algorithm provides the best advantage and identified the most interesting interactions between agents of different types. In the end, we found that temporal difference (TD) algorithms had better overall performance and balancing of play types compared to tabular agents. Specifically, tabular Expected SARSA and deep Q-Learning agents showed the best performance.
Empirical Validation of the Independent Chip Model
Authors: Juho Kim
Date: 2025-05-30 00:00:00
Tasks: model

The independent chip model (ICM) forms a cornerstone of all modern poker tournament strategy. However, despite its prominence, the ICM's performance in the real world has not been sufficiently scrutinized, especially at a large scale. In this paper, we introduce our new dataset of poker tournaments, consisting of results of over ten thousand events. Then, using this dataset, we perform two experiments as part of a large-scale empirical validation of the ICM. First, we verify that the ICM performs more accurately than a baseline we propose. Second, we obtain empirical evidence of the ICM underestimating the performances of players with larger stacks while overestimating those who are short-stacked. Our contributions may be useful to future researchers developing new algorithms for estimating a player's value in poker tournaments.
Teaming in the AI Era: AI-Augmented Frameworks for Forming, Simulating, and Optimizing Human Teams
Authors: Mohammed Almutairi
Date: 2025-06-05 00:00:00

Effective teamwork is essential across diverse domains. During the team formation stage, a key challenge is forming teams that effectively balance user preferences with task objectives to enhance overall team satisfaction. In the team performing stage, maintaining cohesion and engagement is critical for sustaining high team performance. However, existing computational tools and algorithms for team optimization often rely on static data inputs, narrow algorithmic objectives, or solutions tailored for specific contexts, failing to account for the dynamic interplay of team members personalities, evolving goals, and changing individual preferences. Therefore, teams may encounter member dissatisfaction, as purely algorithmic assignments can reduce members commitment to team goals or experience suboptimal engagement due to the absence of timely, personalized guidance to help members adjust their behaviors and interactions as team dynamics evolve. Ultimately, these challenges can lead to reduced overall team performance. My Ph.D. dissertation aims to develop AI-augmented team optimization frameworks and practical systems that enhance team satisfaction, engagement, and performance. First, I propose a team formation framework that leverages a multi-armed bandit algorithm to iteratively refine team composition based on user preferences, ensuring alignment between individual needs and collective team goals to enhance team satisfaction. Second, I introduce tAIfa (Team AI Feedback Assistant), an AI-powered system that utilizes large language models (LLMs) to deliver immediate, personalized feedback to both teams and individual members, enhancing cohesion and engagement. Finally, I present PuppeteerLLM, an LLM-based simulation framework that simulates multi-agent teams to model complex team dynamics within realistic environments, incorporating task-driven collaboration and long-term coordination.
LLMs for sensory-motor control: Combining in-context and iterative learning
Authors: Jônata Tyska Carvalho, Stefano Nolfi
Date: 2025-06-05 00:00:00
Tasks: MuJoCo

We propose a method that enables large language models (LLMs) to control embodied agents by directly mapping continuous observation vectors to continuous action vectors. Initially, the LLMs generate a control strategy based on a textual description of the agent, its environment, and the intended goal. This strategy is then iteratively refined through a learning process in which the LLMs are repeatedly prompted to improve the current strategy, using performance feedback and sensory-motor data collected during its evaluation. The method is validated on classic control tasks from the Gymnasium library and the inverted pendulum task from the MuJoCo library. In most cases, it successfully identifies optimal or high-performing solutions by integrating symbolic knowledge derived through reasoning with sub-symbolic sensory-motor data gathered as the agent interacts with its environment.
Improving AI-generated music with user-guided training
Authors: Vishwa Mohan Singh, Sai Anirudh Aryasomayajula, Ahan Chatterjee, Beste Aydemir, Rifat Mehreen Amin
Date: 2025-06-05 00:00:00
Tasks: Image Generation, Music Generation

AI music generation has advanced rapidly, with models like diffusion and autoregressive algorithms enabling high-fidelity outputs. These tools can alter styles, mix instruments, or isolate them. Since sound can be visualized as spectrograms, image-generation algorithms can be applied to generate novel music. However, these algorithms are typically trained on fixed datasets, which makes it challenging for them to interpret and respond to user input accurately. This is especially problematic because music is highly subjective and requires a level of personalization that image generation does not provide. In this work, we propose a human-computation approach to gradually improve the performance of these algorithms based on user interactions. The human-computation element involves aggregating and selecting user ratings to use as the loss function for fine-tuning the model. We employ a genetic algorithm that incorporates user feedback to enhance the baseline performance of a model initially trained on a fixed dataset. The effectiveness of this approach is measured by the average increase in user ratings with each iteration. In the pilot test, the first iteration showed an average rating increase of 0.2 compared to the baseline. The second iteration further improved upon this, achieving an additional increase of 0.39 over the first iteration.
Uncertainty Quantification in Machine Learning for Biosignal Applications -- A Review
Authors: Ivo Pascal de Jong, Andreea Ioana Sburlea, Matias Valdenegro-Toro
Date: 2023-11-15 00:00:00
Tasks: Diagnostic, EEG, Electrocardiography (ECG), Electromyography (EMG), Misconceptions, Uncertainty Quantification

Uncertainty Quantification (UQ) has gained traction in an attempt to improve the interpretability and robustness of machine learning predictions. Specifically (medical) biosignals such as electroencephalography (EEG), electrocardiography (ECG), electrooculography (EOG), and electromyography (EMG) could benefit from good UQ, since these suffer from a poor signal-to-noise ratio, and good human interpretability is pivotal for medical applications. In this paper, we review the state of the art of applying Uncertainty Quantification to Machine Learning tasks in the biosignal domain. We present various methods, shortcomings, uncertainty measures and theoretical frameworks that currently exist in this application domain. We address misconceptions in the field, provide recommendations for future work, and discuss gaps in the literature in relation to diagnostic implementations as well as control for prostheses or brain-computer interfaces. Overall it can be concluded that promising UQ methods are available, but that research is needed on how people and systems may interact with an uncertainty-model in a (clinical) environment
Controlling Difficulty of Generated Text for AI-Assisted Language Learning
Authors: Meiqing Jin, Liam Dugan, Chris Callison-Burch
Date: 2025-06-04 00:00:00

Practicing conversations with large language models (LLMs) presents a promising alternative to traditional in-person language learning. However, most LLMs generate text at a near-native level of complexity, making them ill-suited for beginner learners (CEFR: A1-A2). In this paper, we investigate whether controllable generation techniques -- specifically modular methods that do not require model fine-tuning -- can adapt LLM outputs to better support absolute beginners. We evaluate these methods through both automatic metrics and a user study with university-level learners of Japanese. Our findings show that while prompting alone fails to control output difficulty, the use of future discriminators (Yang and Klein, 2021) significantly improves output comprehensibility (from 40.4\% to 84.3\%). We further introduce a novel token-level evaluation metric, Token Miss Rate (TMR), that quantifies the proportion of incomprehensible tokens per utterance and correlates strongly with human judgments. To support future research in AI-assisted language learning, we release our code, models, annotation tools, and dataset.
Understanding Mental Models of Generative Conversational Search and The Effect of Interface Transparency
Authors: Chadha Degachi, Samuel Kernan Freire, Evangelos Niforatos, Gerd Kortuem
Date: 2025-06-04 00:00:00
Tasks: Conversational Search

The experience and adoption of conversational search is tied to the accuracy and completeness of users' mental models -- their internal frameworks for understanding and predicting system behaviour. Thus, understanding these models can reveal areas for design interventions. Transparency is one such intervention which can improve system interpretability and enable mental model alignment. While past research has explored mental models of search engines, those of generative conversational search remain underexplored, even while the popularity of these systems soars. To address this, we conducted a study with 16 participants, who performed 4 search tasks using 4 conversational interfaces of varying transparency levels. Our analysis revealed that most user mental models were too abstract to support users in explaining individual search instances. These results suggest that 1) mental models may pose a barrier to appropriate trust in conversational search, and 2) hybrid web-conversational search is a promising novel direction for future search interface design.
PromptCanvas: Composable Prompting Workspaces Using Dynamic Widgets for Exploration and Iteration in Creative Writing
Authors: Rifat Mehreen Amin, Oliver Hans Kühle, Daniel Buschek, Andreas Butz
Date: 2025-06-04 00:00:00

We introduce PromptCanvas, a concept that transforms prompting into a composable, widget-based experience on an infinite canvas. Users can generate, customize, and arrange interactive widgets representing various facets of their text, offering greater control over AI-generated content. PromptCanvas allows widget creation through system suggestions, user prompts, or manual input, providing a flexible environment tailored to individual needs. This enables deeper engagement with the creative process. In a lab study with 18 participants, PromptCanvas outperformed a traditional conversational UI on the Creativity Support Index. Participants found that it reduced cognitive load, with lower mental demand and frustration. Qualitative feedback revealed that the visual organization of thoughts and easy iteration encouraged new perspectives and ideas. A follow-up field study (N=10) confirmed these results, showcasing the potential of dynamic, customizable interfaces in improving collaborative writing with AI.
Generating Pedagogically Meaningful Visuals for Math Word Problems: A New Benchmark and Analysis of Text-to-Image Models
Authors: Junling Wang, Anna Rutkiewicz, April Yi Wang, Mrinmaya Sachan
Date: 2025-06-04 00:00:00
Tasks: Math

Visuals are valuable tools for teaching math word problems (MWPs), helping young learners interpret textual descriptions into mathematical expressions before solving them. However, creating such visuals is labor-intensive and there is a lack of automated methods to support this process. In this paper, we present Math2Visual, an automatic framework for generating pedagogically meaningful visuals from MWP text descriptions. Math2Visual leverages a pre-defined visual language and a design space grounded in interviews with math teachers, to illustrate the core mathematical relationships in MWPs. Using Math2Visual, we construct an annotated dataset of 1,903 visuals and evaluate Text-to-Image (TTI) models for their ability to generate visuals that align with our design. We further fine-tune several TTI models with our dataset, demonstrating improvements in educational visual generation. Our work establishes a new benchmark for automated generation of pedagogically meaningful visuals and offers insights into key challenges in producing multimodal educational content, such as the misrepresentation of mathematical relationships and the omission of essential visual elements.
Music Interpretation and Emotion Perception: A Computational and Neurophysiological Investigation
Authors: Vassilis Lyberatos, Spyridon Kantarelis, Ioanna Zioga, Christina Anagnostopoulou, Giorgos Stamou, Anastasia Georgaki
Date: 2025-05-16 00:00:00
Tasks: Emotion Recognition

This study investigates emotional expression and perception in music performance using computational and neurophysiological methods. The influence of different performance settings, such as repertoire, diatonic modal etudes, and improvisation, as well as levels of expressiveness, on performers' emotional communication and listeners' reactions is explored. Professional musicians performed various tasks, and emotional annotations were provided by both performers and the audience. Audio analysis revealed that expressive and improvisational performances exhibited unique acoustic features, while emotion analysis showed stronger emotional responses. Neurophysiological measurements indicated greater relaxation in improvisational performances. This multimodal study highlights the significance of expressivity in enhancing emotional communication and audience engagement.
Sampling Preferences Yields Simple Trustworthiness Scores
Authors: Sean Steinle
Date: 2025-06-03 00:00:00

With the onset of large language models (LLMs), the performance of artificial intelligence (AI) models is becoming increasingly multi-dimensional. Accordingly, there have been several large, multi-dimensional evaluation frameworks put forward to evaluate LLMs. Though these frameworks are much more realistic than previous attempts which only used a single score like accuracy, multi-dimensional evaluations can complicate decision-making since there is no obvious way to select an optimal model. This work introduces preference sampling, a method to extract a scalar trustworthiness score from multi-dimensional evaluation results by considering the many characteristics of model performance which users value. We show that preference sampling improves upon alternate aggregation methods by using multi-dimensional trustworthiness evaluations of LLMs from TrustLLM and DecodingTrust. We find that preference sampling is consistently reductive, fully reducing the set of candidate models 100% of the time whereas Pareto optimality never reduces the set by more than 50%. Likewise, preference sampling is consistently sensitive to user priors-allowing users to specify the relative weighting and confidence of their preferences-whereas averaging scores is intransigent to the users' prior knowledge.
The Reader is the Metric: How Textual Features and Reader Profiles Explain Conflicting Evaluations of AI Creative Writing
Authors: Guillermo Marco, Julio Gonzalo, Víctor Fresno
Date: 2025-06-03 00:00:00
Tasks: Feature Importance, Sentence, Text Generation

Recent studies comparing AI-generated and human-authored literary texts have produced conflicting results: some suggest AI already surpasses human quality, while others argue it still falls short. We start from the hypothesis that such divergences can be largely explained by genuine differences in how readers interpret and value literature, rather than by an intrinsic quality of the texts evaluated. Using five public datasets (1,471 stories, 101 annotators including critics, students, and lay readers), we (i) extract 17 reference-less textual features (e.g., coherence, emotional variance, average sentence length...); (ii) model individual reader preferences, deriving feature importance vectors that reflect their textual priorities; and (iii) analyze these vectors in a shared "preference space". Reader vectors cluster into two profiles: 'surface-focused readers' (mainly non-experts), who prioritize readability and textual richness; and 'holistic readers' (mainly experts), who value thematic development, rhetorical variety, and sentiment dynamics. Our results quantitatively explain how measurements of literary quality are a function of how text features align with each reader's preferences. These findings advocate for reader-sensitive evaluation frameworks in the field of creative text generation.