pwc-archive/papers-with-abstracts huggingface dataset:
SIMCOPILOT: Evaluating Large Language Models for Copilot-Style Code Generation
Authors: Mingchao Jiang, Abhinav Jain, Sophia Zorek, Chris Jermaine
Date: 2025-05-21 00:00:00
Tasks: Benchmarking, Code Generation

We introduce SIMCOPILOT, a benchmark that simulates the role of large language models (LLMs) as interactive, "copilot"-style coding assistants. Targeting both completion (finishing incomplete methods or code blocks) and infill tasks (filling missing segments within existing code), SIMCOPILOT provides a comprehensive framework for evaluating LLM coding capabilities. The benchmark comprises dedicated sub-benchmarks for Java (SIMCOPILOTJ) and Python (SIMCOPILOTP), covering diverse codebases varying in size and complexity. Our key contributions include: (a) establishing a realistic, detailed evaluation environment to assess LLM utility in practical coding scenarios, and (b) providing fine-grained analyses that address critical factors frequently overlooked by existing benchmarks, such as task-specific performance nuances, contextual understanding across code segments, and sensitivity to variable scope. Evaluations conducted across domains-including algorithms, databases, computer vision, and neural networks-offer insights into model strengths and highlight persistent challenges in maintaining logical consistency within complex dependency structures. Beyond benchmarking, our study sheds light on the current limitations of LLM-driven code generation and underscores the ongoing transition of LLMs from merely syntax-aware generators toward reliable, intelligent software development partners.
FastTD3: Simple, Fast, and Capable Reinforcement Learning for Humanoid Control
Authors: Younggyo Seo, Carmelo Sferrazza, Haoran Geng, Michal Nauman, Zhao-Heng Yin, Pieter Abbeel
Date: 2025-05-28 00:00:00
Tasks: GPU, Humanoid Control, MuJoCo, Reinforcement Learning (RL)

Reinforcement learning (RL) has driven significant progress in robotics, but its complexity and long training times remain major bottlenecks. In this report, we introduce FastTD3, a simple, fast, and capable RL algorithm that significantly speeds up training for humanoid robots in popular suites such as HumanoidBench, IsaacLab, and MuJoCo Playground. Our recipe is remarkably simple: we train an off-policy TD3 agent with several modifications -- parallel simulation, large-batch updates, a distributional critic, and carefully tuned hyperparameters. FastTD3 solves a range of HumanoidBench tasks in under 3 hours on a single A100 GPU, while remaining stable during training. We also provide a lightweight and easy-to-use implementation of FastTD3 to accelerate RL research in robotics.
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning
Authors: Yu Zhang, Yuqi Xie, Huihan Liu, Rutav Shah, Michael Wan, Linxi Fan, Yuke Zhu
Date: 2025-05-28 00:00:00
Tasks: Imitation Learning

Imitation learning advances robot capabilities by enabling the acquisition of diverse behaviors from human demonstrations. However, large-scale datasets used for policy training often introduce substantial variability in quality, which can negatively impact performance. As a result, automatically curating datasets by filtering low-quality samples to improve quality becomes essential. Existing robotic curation approaches rely on costly manual annotations and perform curation at a coarse granularity, such as the dataset or trajectory level, failing to account for the quality of individual state-action pairs. To address this, we introduce SCIZOR, a self-supervised data curation framework that filters out low-quality state-action pairs to improve the performance of imitation learning policies. SCIZOR targets two complementary sources of low-quality data: suboptimal data, which hinders learning with undesirable actions, and redundant data, which dilutes training with repetitive patterns. SCIZOR leverages a self-supervised task progress predictor for suboptimal data to remove samples lacking task progression, and a deduplication module operating on joint state-action representation for samples with redundant patterns. Empirically, we show that SCIZOR enables imitation learning policies to achieve higher performance with less data, yielding an average improvement of 15.4% across multiple benchmarks. More information is available at: https://ut-austin-rpl.github.io/SCIZOR/
Zero-Shot 3D Visual Grounding from Vision-Language Models
Authors: Rong Li, Shijie Li, Lingdong Kong, Xulei Yang, Junwei Liang
Date: 2025-05-28 00:00:00
Tasks: 3D visual grounding, Visual Grounding

3D Visual Grounding (3DVG) seeks to locate target objects in 3D scenes using natural language descriptions, enabling downstream applications such as augmented reality and robotics. Existing approaches typically rely on labeled 3D data and predefined categories, limiting scalability to open-world settings. We present SeeGround, a zero-shot 3DVG framework that leverages 2D Vision-Language Models (VLMs) to bypass the need for 3D-specific training. To bridge the modality gap, we introduce a hybrid input format that pairs query-aligned rendered views with spatially enriched textual descriptions. Our framework incorporates two core components: a Perspective Adaptation Module that dynamically selects optimal viewpoints based on the query, and a Fusion Alignment Module that integrates visual and spatial signals to enhance localization precision. Extensive evaluations on ScanRefer and Nr3D confirm that SeeGround achieves substantial improvements over existing zero-shot baselines -- outperforming them by 7.7% and 7.1%, respectively -- and even rivals fully supervised alternatives, demonstrating strong generalization under challenging conditions.
GeoDrive: 3D Geometry-Informed Driving World Model with Precise Action Control
Authors: Anthony Chen, Wenzhao Zheng, Yida Wang, Xueyang Zhang, Kun Zhan, Peng Jia, Kurt Keutzer, Shanghang Zhang
Date: 2025-05-28 00:00:00
Tasks: 3D geometry, Autonomous Driving, Autonomous Navigation, Occlusion Handling

Recent advancements in world models have revolutionized dynamic environment simulation, allowing systems to foresee future states and assess potential actions. In autonomous driving, these capabilities help vehicles anticipate the behavior of other road users, perform risk-aware planning, accelerate training in simulation, and adapt to novel scenarios, thereby enhancing safety and reliability. Current approaches exhibit deficiencies in maintaining robust 3D geometric consistency or accumulating artifacts during occlusion handling, both critical for reliable safety assessment in autonomous navigation tasks. To address this, we introduce GeoDrive, which explicitly integrates robust 3D geometry conditions into driving world models to enhance spatial understanding and action controllability. Specifically, we first extract a 3D representation from the input frame and then obtain its 2D rendering based on the user-specified ego-car trajectory. To enable dynamic modeling, we propose a dynamic editing module during training to enhance the renderings by editing the positions of the vehicles. Extensive experiments demonstrate that our method significantly outperforms existing models in both action accuracy and 3D spatial awareness, leading to more realistic, adaptable, and reliable scene modeling for safer autonomous driving. Additionally, our model can generalize to novel trajectories and offers interactive scene editing capabilities, such as object editing and object trajectory control.
Task-Driven Implicit Representations for Automated Design of LiDAR Systems
Authors: Nikhil Behari, Aaron Young, Akshat Dave, Ramesh Raskar
Date: 2025-05-28 00:00:00
Tasks: Autonomous Vehicles, object-detection, Object Detection

Imaging system design is a complex, time-consuming, and largely manual process; LiDAR design, ubiquitous in mobile devices, autonomous vehicles, and aerial imaging platforms, adds further complexity through unique spatial and temporal sampling requirements. In this work, we propose a framework for automated, task-driven LiDAR system design under arbitrary constraints. To achieve this, we represent LiDAR configurations in a continuous six-dimensional design space and learn task-specific implicit densities in this space via flow-based generative modeling. We then synthesize new LiDAR systems by modeling sensors as parametric distributions in 6D space and fitting these distributions to our learned implicit density using expectation-maximization, enabling efficient, constraint-aware LiDAR system design. We validate our method on diverse tasks in 3D vision, enabling automated LiDAR system design across real-world-inspired applications in face scanning, robotic tracking, and object detection.
UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments
Authors: Wancai Zheng, Linlin Ou, Jiajie He, Libo Zhou, Xinyi Yu, Yan Wei
Date: 2025-05-28 00:00:00
Tasks: 3DGS, Simultaneous Localization and Mapping

Recent 3D Gaussian Splatting (3DGS) techniques for Visual Simultaneous Localization and Mapping (SLAM) have significantly progressed in tracking and high-fidelity mapping. However, their sequential optimization framework and sensitivity to dynamic objects limit real-time performance and robustness in real-world scenarios. We present UP-SLAM, a real-time RGB-D SLAM system for dynamic environments that decouples tracking and mapping through a parallelized framework. A probabilistic octree is employed to manage Gaussian primitives adaptively, enabling efficient initialization and pruning without hand-crafted thresholds. To robustly filter dynamic regions during tracking, we propose a training-free uncertainty estimator that fuses multi-modal residuals to estimate per-pixel motion uncertainty, achieving open-set dynamic object handling without reliance on semantic labels. Furthermore, a temporal encoder is designed to enhance rendering quality. Concurrently, low-dimensional features are efficiently transformed via a shallow multilayer perceptron to construct DINO features, which are then employed to enrich the Gaussian field and improve the robustness of uncertainty prediction. Extensive experiments on multiple challenging datasets suggest that UP-SLAM outperforms state-of-the-art methods in both localization accuracy (by 59.8%) and rendering quality (by 4.57 dB PSNR), while maintaining real-time performance and producing reusable, artifact-free static maps in dynamic environments.The project: https://aczheng-cai.github.io/up_slam.github.io/
LiDAR Based Semantic Perception for Forklifts in Outdoor Environments
Authors: Benjamin Serfling, Hannes Reichert, Lorenzo Bayerlein, Konrad Doll, Kati Radkhah-Lens
Date: 2025-05-28 00:00:00
Tasks: Scene Understanding, Segmentation, Semantic Segmentation

In this study, we present a novel LiDAR-based semantic segmentation framework tailored for autonomous forklifts operating in complex outdoor environments. Central to our approach is the integration of a dual LiDAR system, which combines forward-facing and downward-angled LiDAR sensors to enable comprehensive scene understanding, specifically tailored for industrial material handling tasks. The dual configuration improves the detection and segmentation of dynamic and static obstacles with high spatial precision. Using high-resolution 3D point clouds captured from two sensors, our method employs a lightweight yet robust approach that segments the point clouds into safety-critical instance classes such as pedestrians, vehicles, and forklifts, as well as environmental classes such as driveable ground, lanes, and buildings. Experimental validation demonstrates that our approach achieves high segmentation accuracy while satisfying strict runtime requirements, establishing its viability for safety-aware, fully autonomous forklift navigation in dynamic warehouse and yard environments.
ForceVLA: Enhancing VLA Models with a Force-aware MoE for Contact-rich Manipulation
Authors: Jiawen Yu, Hairuo Liu, Qiaojun Yu, Jieji Ren, Ce Hao, Haitong Ding, Guangyu Huang, Guofan Huang, Yan Song, Panpan Cai, Cewu Lu, Wenqiang Zhang
Date: 2025-05-28 00:00:00
Tasks: Contact-rich Manipulation, Mixture-of-Experts, Vision-Language-Action

Vision-Language-Action (VLA) models have advanced general-purpose robotic manipulation by leveraging pretrained visual and linguistic representations. However, they struggle with contact-rich tasks that require fine-grained control involving force, especially under visual occlusion or dynamic uncertainty. To address these limitations, we propose \textbf{ForceVLA}, a novel end-to-end manipulation framework that treats external force sensing as a first-class modality within VLA systems. ForceVLA introduces \textbf{FVLMoE}, a force-aware Mixture-of-Experts fusion module that dynamically integrates pretrained visual-language embeddings with real-time 6-axis force feedback during action decoding. This enables context-aware routing across modality-specific experts, enhancing the robot's ability to adapt to subtle contact dynamics. We also introduce \textbf{ForceVLA-Data}, a new dataset comprising synchronized vision, proprioception, and force-torque signals across five contact-rich manipulation tasks. ForceVLA improves average task success by 23.2\% over strong $\pi_0$-based baselines, achieving up to 80\% success in tasks such as plug insertion. Our approach highlights the importance of multimodal integration for dexterous manipulation and sets a new benchmark for physically intelligent robotic control. Code and data will be released at https://sites.google.com/view/forcevla2025.
ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning
Authors: Tonghe Zhang, Chao Yu, Sichang Su, Yu Wang
Date: 2025-05-28 00:00:00
Tasks: Denoising, Reinforcement Learning (RL)

We propose ReinFlow, a simple yet effective online reinforcement learning (RL) framework that fine-tunes a family of flow matching policies for continuous robotic control. Derived from rigorous RL theory, ReinFlow injects learnable noise into a flow policy's deterministic path, converting the flow into a discrete-time Markov Process for exact and straightforward likelihood computation. This conversion facilitates exploration and ensures training stability, enabling ReinFlow to fine-tune diverse flow model variants, including Rectified Flow [35] and Shortcut Models [19], particularly at very few or even one denoising step. We benchmark ReinFlow in representative locomotion and manipulation tasks, including long-horizon planning with visual input and sparse reward. The episode reward of Rectified Flow policies obtained an average net growth of 135.36% after fine-tuning in challenging legged locomotion tasks while saving denoising steps and 82.63% of wall time compared to state-of-the-art diffusion RL fine-tuning method DPPO [43]. The success rate of the Shortcut Model policies in state and visual manipulation tasks achieved an average net increase of 40.34% after fine-tuning with ReinFlow at four or even one denoising step, whose performance is comparable to fine-tuned DDIM policies while saving computation time for an average of 23.20%. Project webpage: https://reinflow.github.io/
From Failures to Fixes: LLM-Driven Scenario Repair for Self-Evolving Autonomous Driving
Authors: Xinyu Xia, Xingjun Ma, Yunfeng Hu, Ting Qu, Hong Chen, Xun Gong
Date: 2025-05-28 00:00:00
Tasks: Autonomous Driving, Bench2Drive, Diversity

Ensuring robust and generalizable autonomous driving requires not only broad scenario coverage but also efficient repair of failure cases, particularly those related to challenging and safety-critical scenarios. However, existing scenario generation and selection methods often lack adaptivity and semantic relevance, limiting their impact on performance improvement. In this paper, we propose \textbf{SERA}, an LLM-powered framework that enables autonomous driving systems to self-evolve by repairing failure cases through targeted scenario recommendation. By analyzing performance logs, SERA identifies failure patterns and dynamically retrieves semantically aligned scenarios from a structured bank. An LLM-based reflection mechanism further refines these recommendations to maximize relevance and diversity. The selected scenarios are used for few-shot fine-tuning, enabling targeted adaptation with minimal data. Experiments on the benchmark show that SERA consistently improves key metrics across multiple autonomous driving baselines, demonstrating its effectiveness and generalizability under safety-critical conditions.
Learning Compositional Behaviors from Demonstration and Language
Authors: Weiyu Liu, Neil Nie, Ruohan Zhang, Jiayuan Mao, Jiajun Wu
Date: 2025-05-28 00:00:00
Tasks: Imitation Learning

We introduce Behavior from Language and Demonstration (BLADE), a framework for long-horizon robotic manipulation by integrating imitation learning and model-based planning. BLADE leverages language-annotated demonstrations, extracts abstract action knowledge from large language models (LLMs), and constructs a library of structured, high-level action representations. These representations include preconditions and effects grounded in visual perception for each high-level action, along with corresponding controllers implemented as neural network-based policies. BLADE can recover such structured representations automatically, without manually labeled states or symbolic definitions. BLADE shows significant capabilities in generalizing to novel situations, including novel initial states, external state perturbations, and novel goals. We validate the effectiveness of our approach both in simulation and on real robots with a diverse set of objects with articulated parts, partial observability, and geometric constraints.
DORAEMON: Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation
Authors: Tianjun Gu, Linfeng Li, Xuhong Wang, Chenghua Gong, Jingyu Gong, Zhizhong Zhang, Yuan Xie, Lizhuang Ma, Xin Tan
Date: 2025-05-28 00:00:00
Tasks: Autonomous Navigation, RAG, Scene Understanding

Adaptive navigation in unfamiliar environments is crucial for household service robots but remains challenging due to the need for both low-level path planning and high-level scene understanding. While recent vision-language model (VLM) based zero-shot approaches reduce dependence on prior maps and scene-specific training data, they face significant limitations: spatiotemporal discontinuity from discrete observations, unstructured memory representations, and insufficient task understanding leading to navigation failures. We propose DORAEMON (Decentralized Ontology-aware Reliable Agent with Enhanced Memory Oriented Navigation), a novel cognitive-inspired framework consisting of Ventral and Dorsal Streams that mimics human navigation capabilities. The Dorsal Stream implements the Hierarchical Semantic-Spatial Fusion and Topology Map to handle spatiotemporal discontinuities, while the Ventral Stream combines RAG-VLM and Policy-VLM to improve decision-making. Our approach also develops Nav-Ensurance to ensure navigation safety and efficiency. We evaluate DORAEMON on the HM3D, MP3D, and GOAT datasets, where it achieves state-of-the-art performance on both success rate (SR) and success weighted by path length (SPL) metrics, significantly outperforming existing methods. We also introduce a new evaluation metric (AORI) to assess navigation intelligence better. Comprehensive experiments demonstrate DORAEMON's effectiveness in zero-shot autonomous navigation without requiring prior map building or pre-training.
ChatVLA-2: Vision-Language-Action Model with Open-World Embodied Reasoning from Pretrained Knowledge
Authors: Zhongyi Zhou, Yichen Zhu, Junjie Wen, Chaomin Shen, Yi Xu
Date: 2025-05-28 00:00:00
Tasks: Imitation Learning, Math, Mathematical Reasoning, Optical Character Recognition (OCR), Spatial Reasoning, Vision-Language-Action

Vision-language-action (VLA) models have emerged as the next generation of models in robotics. However, despite leveraging powerful pre-trained Vision-Language Models (VLMs), existing end-to-end VLA systems often lose key capabilities during fine-tuning as the model adapts to specific robotic tasks. We argue that a generalizable VLA model should retain and expand upon the VLM's core competencies: 1) Open-world embodied reasoning - the VLA should inherit the knowledge from VLM, i.e., recognize anything that the VLM can recognize, be capable of solving math problems, and possess visual-spatial intelligence, 2) Reasoning following - effectively translating the open-world reasoning into actionable steps for the robot. In this work, we introduce ChatVLA-2, a novel mixture-of-expert VLA model coupled with a specialized two-stage training pipeline designed to preserve the VLM's original strengths while enabling actionable reasoning. To validate our approach, we design a math-matching task wherein a robot interprets math problems written on a whiteboard and picks corresponding number cards from a table to solve equations. Remarkably, our method exhibits exceptional mathematical reasoning and OCR capabilities, despite these abilities not being explicitly trained within the VLA. Furthermore, we demonstrate that the VLA possesses strong spatial reasoning skills, enabling it to interpret novel directional instructions involving previously unseen objects. Overall, our method showcases reasoning and comprehension abilities that significantly surpass state-of-the-art imitation learning methods such as OpenVLA, DexVLA, and pi-zero. This work represents a substantial advancement toward developing truly generalizable robotic foundation models endowed with robust reasoning capacities.
ControlTac: Force- and Position-Controlled Tactile Data Augmentation with a Single Reference Image
Authors: Dongyu Luo, Kelin Yu, Amir-Hossein Shahidzadeh, Cornelia Fermüller, Yiannis Aloimonos, Ruohan Gao
Date: 2025-05-26 00:00:00
Tasks: Data Augmentation, Position

Vision-based tactile sensing has been widely used in perception, reconstruction, and robotic manipulation. However, collecting large-scale tactile data remains costly due to the localized nature of sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data, such as simulation and free-form tactile generation, often suffer from unrealistic output and poor transferability to downstream tasks. To address this, we propose ControlTac, a two-stage controllable framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact position. With those physical priors as control input, ControlTac generates physically plausible and varied tactile images that can be used for effective data augmentation. Through experiments on three downstream tasks, we demonstrate that ControlTac can effectively augment tactile datasets and lead to consistent gains. Our three real-world experiments further validate the practical utility of our approach. Project page: https://dongyuluo.github.io/controltac.