pwc-archive/papers-with-abstracts huggingface dataset:
Spatial Distillation based Distribution Alignment (SDDA) for Cross-Headset EEG Classification
Authors: Dingkun Liu, Siyang Li, Ziwei Wang, Wei Li, Dongrui Wu
Date: 2025-03-07 00:00:00
Tasks: Brain Computer Interface, Domain Adaptation, EEG, Electroencephalogram (EEG), Knowledge Distillation, Transfer Learning, Unsupervised Domain Adaptation

A non-invasive brain-computer interface (BCI) enables direct interaction between the user and external devices, typically via electroencephalogram (EEG) signals. However, decoding EEG signals across different headsets remains a significant challenge due to differences in the number and locations of the electrodes. To address this challenge, we propose a spatial distillation based distribution alignment (SDDA) approach for heterogeneous cross-headset transfer in non-invasive BCIs. SDDA uses first spatial distillation to make use of the full set of electrodes, and then input/feature/output space distribution alignments to cope with the significant differences between the source and target domains. To our knowledge, this is the first work to use knowledge distillation in cross-headset transfers. Extensive experiments on six EEG datasets from two BCI paradigms demonstrated that SDDA achieved superior performance in both offline unsupervised domain adaptation and online supervised domain adaptation scenarios, consistently outperforming 10 classical and state-of-the-art transfer learning algorithms.
LLMs' Reshaping of People, Processes, Products, and Society in Software Development: A Comprehensive Exploration with Early Adopters
Authors: Benyamin Tabarsi, Heidi Reichert, Ally Limke, Sandeep Kuttal, Tiffany Barnes
Date: 2025-03-06 00:00:00
Tasks: Code Generation

Large language models (LLMs) like OpenAI ChatGPT, Google Gemini, and GitHub Copilot are rapidly gaining traction in the software industry, but their full impact on software engineering remains insufficiently explored. Despite their growing adoption, there is a notable lack of formal, qualitative assessments of how LLMs are applied in real-world software development contexts. To fill this gap, we conducted semi-structured interviews with sixteen early-adopter professional developers to explore their use of LLMs throughout various stages of the software development life cycle. Our investigation examines four dimensions: people - how LLMs affect individual developers and teams; process - how LLMs alter software engineering workflows; product - LLM impact on software quality and innovation; and society - the broader socioeconomic and ethical implications of LLM adoption. Thematic analysis of our data reveals that while LLMs have not fundamentally revolutionized the development process, they have substantially enhanced routine coding tasks, including code generation, refactoring, and debugging. Developers reported the most effective outcomes when providing LLMs with clear, well-defined problem statements, indicating that LLMs excel with decomposed problems and specific requirements. Furthermore, these early-adopters identified that LLMs offer significant value for personal and professional development, aiding in learning new languages and concepts. Early-adopters, highly skilled in software engineering and how LLMs work, identified early and persisting challenges for software engineering, such as inaccuracies in generated content and the need for careful manual review before integrating LLM outputs into production environments. Our study provides a nuanced understanding of how LLMs are shaping the landscape of software development, with their benefits, limitations, and ongoing implications.
Collaborative Evaluation of Deepfake Text with Deliberation-Enhancing Dialogue Systems
Authors: Jooyoung Lee, Xiaochen Zhu, Georgi Karadzhov, Tom Stafford, Andreas Vlachos, Dongwon Lee
Date: 2025-03-06 00:00:00
Tasks: Chatbot, Diversity, Face Swapping, Text Detection

The proliferation of generative models has presented significant challenges in distinguishing authentic human-authored content from deepfake content. Collaborative human efforts, augmented by AI tools, present a promising solution. In this study, we explore the potential of DeepFakeDeLiBot, a deliberation-enhancing chatbot, to support groups in detecting deepfake text. Our findings reveal that group-based problem-solving significantly improves the accuracy of identifying machine-generated paragraphs compared to individual efforts. While engagement with DeepFakeDeLiBot does not yield substantial performance gains overall, it enhances group dynamics by fostering greater participant engagement, consensus building, and the frequency and diversity of reasoning-based utterances. Additionally, participants with higher perceived effectiveness of group collaboration exhibited performance benefits from DeepFakeDeLiBot. These findings underscore the potential of deliberative chatbots in fostering interactive and productive group dynamics while ensuring accuracy in collaborative deepfake text detection. \textit{Dataset and source code used in this study will be made publicly available upon acceptance of the manuscript.
Iris Style Transfer: Enhancing Iris Recognition with Style Features and Privacy Preservation through Neural Style Transfer
Authors: Mengdi Wang, Efe Bozkir, Enkelejda Kasneci
Date: 2025-03-06 00:00:00
Tasks: Gaze Estimation, Iris Recognition, Style Transfer

Iris texture is widely regarded as a gold standard biometric modality for authentication and identification. The demand for robust iris recognition methods, coupled with growing security and privacy concerns regarding iris attacks, has escalated recently. Inspired by neural style transfer, an advanced technique that leverages neural networks to separate content and style features, we hypothesize that iris texture's style features provide a reliable foundation for recognition and are more resilient to variations like rotation and perspective shifts than traditional approaches. Our experimental results support this hypothesis, showing a significantly higher classification accuracy compared to conventional features. Further, we propose using neural style transfer to obfuscate the identifiable iris style features, ensuring the protection of sensitive biometric information while maintaining the utility of eye images for tasks like eye segmentation and gaze estimation. This work opens new avenues for iris-oriented, secure, and privacy-aware biometric systems.
3HANDS Dataset: Learning from Humans for Generating Naturalistic Handovers with Supernumerary Robotic Limbs
Authors: Artin Saberpour Abadian, Yi-Chi Liao, Ata Otaran, Rishabh Dabral, Marie Muehlhaus, Christian Theobalt, Martin Schmitz, Jürgen Steimle
Date: 2025-03-06 00:00:00

Supernumerary robotic limbs (SRLs) are robotic structures integrated closely with the user's body, which augment human physical capabilities and necessitate seamless, naturalistic human-machine interaction. For effective assistance in physical tasks, enabling SRLs to hand over objects to humans is crucial. Yet, designing heuristic-based policies for robots is time-consuming, difficult to generalize across tasks, and results in less human-like motion. When trained with proper datasets, generative models are powerful alternatives for creating naturalistic handover motions. We introduce 3HANDS, a novel dataset of object handover interactions between a participant performing a daily activity and another participant enacting a hip-mounted SRL in a naturalistic manner. 3HANDS captures the unique characteristics of SRL interactions: operating in intimate personal space with asymmetric object origins, implicit motion synchronization, and the user's engagement in a primary task during the handover. To demonstrate the effectiveness of our dataset, we present three models: one that generates naturalistic handover trajectories, another that determines the appropriate handover endpoints, and a third that predicts the moment to initiate a handover. In a user study (N=10), we compare the handover interaction performed with our method compared to a baseline. The findings show that our method was perceived as significantly more natural, less physically demanding, and more comfortable.
InFL-UX: A Toolkit for Web-Based Interactive Federated Learning
Authors: Tim Maurer, Abdulrahman Mohamed Selim, Hasan Md Tusfiqur Alam, Matthias Eiletz, Michael Barz, Daniel Sonntag
Date: 2025-03-06 00:00:00
Tasks: Federated Learning

This paper presents InFL-UX, an interactive, proof-of-concept browser-based Federated Learning (FL) toolkit designed to integrate user contributions seamlessly into the machine learning (ML) workflow. InFL-UX enables users across multiple devices to upload datasets, define classes, and collaboratively train classification models directly in the browser using modern web technologies. Unlike traditional FL toolkits, which often focus on backend simulations, InFL-UX provides a simple user interface for researchers to explore how users interact with and contribute to FL systems in real-world, interactive settings. By prioritising usability and decentralised model training, InFL-UX bridges the gap between FL and Interactive Machine Learning (IML), empowering non-technical users to actively participate in ML classification tasks.
How Do Hackathons Foster Creativity? Towards AI Collaborative Evaluation of Creativity at Scale
Authors: Jeanette Falk, Yiyi Chen, Janet Rafner, Mike Zhang, Johannes Bjerva, Alexander Nolte
Date: 2025-03-06 00:00:00

Hackathons have become popular collaborative events for accelerating the development of creative ideas and prototypes. There are several case studies showcasing creative outcomes across domains such as industry, education, and research. However, there are no large-scale studies on creativity in hackathons which can advance theory on how hackathon formats lead to creative outcomes. We conducted a computational analysis of 193,353 hackathon projects. By operationalizing creativity through usefulness and novelty, we refined our dataset to 10,363 projects, allowing us to analyze how participant characteristics, collaboration patterns, and hackathon setups influence the development of creative projects. The contribution of our paper is twofold: We identified means for organizers to foster creativity in hackathons. We also explore the use of large language models (LLMs) to augment the evaluation of creative outcomes and discuss challenges and opportunities of doing this, which has implications for creativity research at large.
An Egocentric Vision-Language Model based Portable Real-time Smart Assistant
Authors: Yifei HUANG, Jilan Xu, Baoqi Pei, Yuping He, Guo Chen, Mingfang Zhang, Lijin Yang, Zheng Nie, Jinyao Liu, Guoshun Fan, Dechen Lin, Fang Fang, Kunpeng Li, Chang Yuan, Xinyuan Chen, Yaohui Wang, Yali Wang, Yu Qiao, LiMin Wang
Date: 2025-03-06 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, Scene Understanding, Video Summarization

We present Vinci, a vision-language system designed to provide real-time, comprehensive AI assistance on portable devices. At its core, Vinci leverages EgoVideo-VL, a novel model that integrates an egocentric vision foundation model with a large language model (LLM), enabling advanced functionalities such as scene understanding, temporal grounding, video summarization, and future planning. To enhance its utility, Vinci incorporates a memory module for processing long video streams in real time while retaining contextual history, a generation module for producing visual action demonstrations, and a retrieval module that bridges egocentric and third-person perspectives to provide relevant how-to videos for skill acquisition. Unlike existing systems that often depend on specialized hardware, Vinci is hardware-agnostic, supporting deployment across a wide range of devices, including smartphones and wearable cameras. In our experiments, we first demonstrate the superior performance of EgoVideo-VL on multiple public benchmarks, showcasing its vision-language reasoning and contextual understanding capabilities. We then conduct a series of user studies to evaluate the real-world effectiveness of Vinci, highlighting its adaptability and usability in diverse scenarios. We hope Vinci can establish a new framework for portable, real-time egocentric AI systems, empowering users with contextual and actionable insights. Including the frontend, backend, and models, all codes of Vinci are available at https://github.com/OpenGVLab/vinci.
Personalized Emotion Detection from Floor Vibrations Induced by Footsteps
Authors: Yuyan Wu, Yiwen Dong, Sumer Vaid, Gabriella M. Harari, Hae Young Noh
Date: 2025-03-06 00:00:00
Tasks: Emotion Recognition

Emotion recognition is critical for various applications such as early detection of mental health disorders and emotion based smart home systems. Previous studies used various sensing methods for emotion recognition, such as wearable sensors, cameras, and microphones. However, these methods have limitations in long term domestic, including intrusiveness and privacy concerns. To overcome these limitations, this paper introduces a nonintrusive and privacy friendly personalized emotion recognition system, EmotionVibe, which leverages footstep induced floor vibrations for emotion recognition. The main idea of EmotionVibe is that individuals' emotional states influence their gait patterns, subsequently affecting the floor vibrations induced by their footsteps. However, there are two main research challenges: 1) the complex and indirect relationship between human emotions and footstep induced floor vibrations and 2) the large between person variations within the relationship between emotions and gait patterns. To address these challenges, we first empirically characterize this complex relationship and develop an emotion sensitive feature set including gait related and vibration related features from footstep induced floor vibrations. Furthermore, we personalize the emotion recognition system for each user by calculating gait similarities between the target person (i.e., the person whose emotions we aim to recognize) and those in the training dataset and assigning greater weights to training people with similar gait patterns in the loss function. We evaluated our system in a real-world walking experiment with 20 participants, summing up to 37,001 footstep samples. EmotionVibe achieved the mean absolute error (MAE) of 1.11 and 1.07 for valence and arousal score estimations, respectively, reflecting 19.0% and 25.7% error reduction compared to the baseline method.
InterChat: Enhancing Generative Visual Analytics using Multimodal Interactions
Authors: Juntong Chen, Jiang Wu, Jiajing Guo, Vikram Mohanty, Xueming Li, Jorge Piazentin Ono, Wenbin He, Liu Ren, Dongyu Liu
Date: 2025-03-06 00:00:00
Tasks: Prompt Engineering

The rise of Large Language Models (LLMs) and generative visual analytics systems has transformed data-driven insights, yet significant challenges persist in accurately interpreting users' analytical and interaction intents. While language inputs offer flexibility, they often lack precision, making the expression of complex intents inefficient, error-prone, and time-intensive. To address these limitations, we investigate the design space of multimodal interactions for generative visual analytics through a literature review and pilot brainstorming sessions. Building on these insights, we introduce a highly extensible workflow that integrates multiple LLM agents for intent inference and visualization generation. We develop InterChat, a generative visual analytics system that combines direct manipulation of visual elements with natural language inputs. This integration enables precise intent communication and supports progressive, visually driven exploratory data analyses. By employing effective prompt engineering, and contextual interaction linking, alongside intuitive visualization and interaction designs, InterChat bridges the gap between user interactions and LLM-driven visualizations, enhancing both interpretability and usability. Extensive evaluations, including two usage scenarios, a user study, and expert feedback, demonstrate the effectiveness of InterChat. Results show significant improvements in the accuracy and efficiency of handling complex visual analytics tasks, highlighting the potential of multimodal interactions to redefine user engagement and analytical depth in generative visual analytics.
ReasonGraph: Visualisation of Reasoning Paths
Authors: Zongqian Li, Ehsan Shareghi, Nigel Collier
Date: 2025-03-06 00:00:00

Large Language Models (LLMs) reasoning processes are challenging to analyze due to their complexity and the lack of organized visualization tools. We present ReasonGraph, a web-based platform for visualizing and analyzing LLM reasoning processes. It supports both sequential and tree-based reasoning methods while integrating with major LLM providers and over fifty state-of-the-art models. ReasonGraph incorporates an intuitive UI with meta reasoning method selection, configurable visualization parameters, and a modular framework that facilitates efficient extension. Our evaluation shows high parsing reliability, efficient processing, and strong usability across various downstream applications. By providing a unified visualization framework, ReasonGraph reduces cognitive load in analyzing complex reasoning paths, improves error detection in logical processes, and enables more effective development of LLM-based applications. The platform is open-source, promoting accessibility and reproducibility in LLM reasoning analysis.
Preliminary Report: Enhancing Role Differentiation in Conversational HCI Through Chromostereopsis
Authors: Matteo Grella
Date: 2025-03-05 00:00:00

We propose leveraging chromostereopsis, a perceptual phenomenon inducing depth perception through color contrast, as a novel approach to visually differentiating conversational roles in text-based AI interfaces. This method aims to implicitly communicate role hierarchy and add a subtle sense of physical space.
De-skilling, Cognitive Offloading, and Misplaced Responsibilities: Potential Ironies of AI-Assisted Design
Authors: Prakash Shukla, Phuong Bui, Sean S Levy, Max Kowalski, Ali Baigelenov, Paul Parsons
Date: 2025-03-05 00:00:00
Tasks: Articles

The rapid adoption of generative AI (GenAI) in design has sparked discussions about its benefits and unintended consequences. While AI is often framed as a tool for enhancing productivity by automating routine tasks, historical research on automation warns of paradoxical effects, such as de-skilling and misplaced responsibilities. To assess UX practitioners' perceptions of AI, we analyzed over 120 articles and discussions from UX-focused subreddits. Our findings indicate that while practitioners express optimism about AI reducing repetitive work and augmenting creativity, they also highlight concerns about over-reliance, cognitive offloading, and the erosion of critical design skills. Drawing from human-automation interaction literature, we discuss how these perspectives align with well-documented automation ironies and function allocation challenges. We argue that UX professionals should critically evaluate AI's role beyond immediate productivity gains and consider its long-term implications for creative autonomy and expertise. This study contributes empirical insights into practitioners' perspectives and links them to broader debates on automation in design.
Interference-Aware Super-Constellation Design for NOMA
Authors: Mojtaba Vaezi, Xinliang Zhang
Date: 2025-03-10 00:00:00

Non-orthogonal multiple access (NOMA) has gained significant attention as a potential next-generation multiple access technique. However, its implementation with finite-alphabet inputs faces challenges. Particularly, due to inter-user interference, superimposed constellations may have overlapping symbols leading to high bit error rates when successive interference cancellation (SIC) is applied. To tackle the issue, this paper employs autoencoders to design interference-aware super-constellations. Unlike conventional methods where superimposed constellation may have overlapping symbols, the proposed autoencoder-based NOMA (AE-NOMA) is trained to design super-constellations with distinguishable symbols at receivers, regardless of channel gains. The proposed architecture removes the need for SIC, allowing maximum likelihood-based approaches to be used instead. The paper presents the conceptual architecture, loss functions, and training strategies for AE-NOMA. Various test results are provided to demonstrate the effectiveness of interference-aware constellations in improving the bit error rate, indicating the adaptability of AE-NOMA to different channel scenarios and its promising potential for implementing NOMA systems
Sphere Precoding for Robust Near-Field Communications
Authors: Hao Luo, Yu Zhang, Ahmed Alkhateeb
Date: 2025-03-09 00:00:00

Near-field communication with large antenna arrays promises significant beamforming and multiplexing gains. These communication links, however, are very sensitive to user mobility as any small change in the user position may suddenly drop the signal power. This leads to critical challenges for the robustness of these near-field communication systems. In this paper, we propose \textit{sphere precoding}, which is a robust precoding design to address user mobility in near-field communications. To gain insights into the spatial correlation of near-field channels, we extend the one-ring channel model to what we call one-sphere channel model and derive the channel covariance considering user mobility. Based on the one-sphere channel model, a robust precoding design problem is defined to optimize the minimum signal-to-interference-plus-noise ratio (SINR) satisfaction probability among mobile users. By utilizing the eigen structure of channel covariance, we further design a relaxed convex problem to approximate the solution of the original non-convex problem. The low-complexity solution effectively shapes a sphere that maintains the signal power for the target user and also nulls its interference within spheres around the other users. Simulation results highlight the efficacy of the proposed solution in achieving robust precoding yet high achievable rates in near-field communication systems.
Pull-Based Query Scheduling for Goal-Oriented Semantic Communication
Authors: Pouya Agheli, Nikolaos Pappas, Marios Kountouris
Date: 2025-03-09 00:00:00
Tasks: Deep Reinforcement Learning, Scheduling, Semantic Communication

This paper addresses query scheduling for goal-oriented semantic communication in pull-based status update systems. We consider a system where multiple sensing agents (SAs) observe a source characterized by various attributes and provide updates to multiple actuation agents (AAs), which act upon the received information to fulfill their heterogeneous goals at the endpoint. A hub serves as an intermediary, querying the SAs for updates on observed attributes and maintaining a knowledge base, which is then broadcast to the AAs. The AAs leverage the knowledge to perform their actions effectively. To quantify the semantic value of updates, we introduce a grade of effectiveness (GoE) metric. Furthermore, we integrate cumulative perspective theory (CPT) into the long-term effectiveness analysis to account for risk awareness and loss aversion in the system. Leveraging this framework, we compute effect-aware scheduling policies aimed at maximizing the expected discounted sum of CPT-based total GoE provided by the transmitted updates while complying with a given query cost constraint. To achieve this, we propose a model-based solution based on dynamic programming and model-free solutions employing state-of-the-art deep reinforcement learning (DRL) algorithms. Our findings demonstrate that effect-aware scheduling significantly enhances the effectiveness of communicated updates compared to benchmark scheduling methods, particularly in settings with stringent cost constraints where optimal query scheduling is vital for system performance and overall effectiveness.