pwc-archive/papers-with-abstracts huggingface dataset:
Xiangqi-R1: Enhancing Spatial Strategic Reasoning in LLMs for Chinese Chess via Reinforcement Learning
Authors: Yuhao Chen, Shuochen Liu, Yuanjie Lyu, Chao Zhang, Jiayao Shi, Tong Xu
Date: 2025-07-16 00:00:00
Tasks: Board Games

Game playing has long served as a fundamental benchmark for evaluating Artificial General Intelligence (AGI). While Large Language Models (LLMs) have demonstrated impressive capabilities in general reasoning, their effectiveness in spatial strategic reasoning, which is critical for complex and fully observable board games, remains insufficiently explored. In this work, we adopt Chinese Chess (Xiangqi) as a challenging and rich testbed due to its intricate rules and spatial complexity. To advance LLMs' strategic competence in such environments, we propose a training framework tailored to Xiangqi, built upon a large-scale dataset of five million board-move pairs enhanced with expert annotations and engine evaluations. Building on this foundation, we introduce Xiangqi-R1, a 7B-parameter model trained in multi-stage manner: (1) fine-tuning for legal move prediction to capture basic spatial rules, (2) incorporating strategic annotations to improve decision-making, and (3) applying reinforcement learning via Group Relative Policy Optimization (GRPO) with multi-dimensional reward signals to enhance reasoning stability. Our Experimental results indicate that, despite their size and power, general-purpose LLMs struggle to achieve satisfactory performance in these tasks. Compared to general-purpose LLMs, Xiangqi-R1 greatly advances with an 18% rise in move legality and a 22% boost in analysis accuracy. Our results point to a promising path for creating general strategic intelligence in spatially complex areas.
Dual LiDAR-Based Traffic Movement Count Estimation at a Signalized Intersection: Deployment, Data Collection, and Preliminary Analysis
Authors: Saswat Priyadarshi Nayak, Guoyuan Wu, Kanok Boriboonsomsin, Matthew Barth
Date: 2025-07-17 00:00:00
Tasks: 3D Object Detection, object-detection, Object Detection, Trajectory Forecasting

Traffic Movement Count (TMC) at intersections is crucial for optimizing signal timings, assessing the performance of existing traffic control measures, and proposing efficient lane configurations to minimize delays, reduce congestion, and promote safety. Traditionally, methods such as manual counting, loop detectors, pneumatic road tubes, and camera-based recognition have been used for TMC estimation. Although generally reliable, camera-based TMC estimation is prone to inaccuracies under poor lighting conditions during harsh weather and nighttime. In contrast, Light Detection and Ranging (LiDAR) technology is gaining popularity in recent times due to reduced costs and its expanding use in 3D object detection, tracking, and related applications. This paper presents the authors' endeavor to develop, deploy and evaluate a dual-LiDAR system at an intersection in the city of Rialto, California, for TMC estimation. The 3D bounding box detections from the two LiDARs are used to classify vehicle counts based on traffic directions, vehicle movements, and vehicle classes. This work discusses the estimated TMC results and provides insights into the observed trends and irregularities. Potential improvements are also discussed that could enhance not only TMC estimation, but also trajectory forecasting and intent prediction at intersections.
AthleticsPose: Authentic Sports Motion Dataset on Athletic Field and Evaluation of Monocular 3D Pose Estimation Ability
Authors: Tomohiro Suzuki, Ryota Tanaka, Calvin Yeung, Keisuke Fujii
Date: 2025-07-17 00:00:00
Tasks: 3D Pose Estimation, Pose Estimation

Monocular 3D pose estimation is a promising, flexible alternative to costly motion capture systems for sports analysis. However, its practical application is hindered by two factors: a lack of realistic sports datasets and unclear reliability for sports tasks. To address these challenges, we introduce the AthleticsPose dataset, a new public dataset featuring ``real'' motions captured from 23 athletes performing various athletics events on an athletic field. Using this dataset, we trained a representative 3D pose estimation model and performed a comprehensive evaluation. Our results show that the model trained on AthleticsPose significantly outperforms a baseline model trained on an imitated sports motion dataset, reducing MPJPE by approximately 75 %. These results show the importance of training on authentic sports motion data, as models based on imitated motions do not effectively transfer to real-world motions. Further analysis reveals that estimation accuracy is sensitive to camera view and subject scale. In case studies of kinematic indicators, the model demonstrated the potential to capture individual differences in knee angles but struggled with higher-speed metrics, such as knee-drive velocity, due to prediction biases. This work provides the research community with a valuable dataset and clarifies the potential and practical limitations of using monocular 3D pose estimation for sports motion analysis. Our dataset, code, and checkpoints are available at https://github.com/SZucchini/AthleticsPose.
MVA 2025 Small Multi-Object Tracking for Spotting Birds Challenge: Dataset, Methods, and Results
Authors: Yuki Kondo, Norimichi Ukita, Riku Kanayama, Yuki Yoshida, Takayuki Yamaguchi, Xiang Yu, Guang Liang, Xinyao Liu, Guan-Zhang Wang, Wei-Ta Chu, Bing-Cheng Chuang, Jia-Hua Lee, Pin-Tseng Kuo, I-Hsuan Chu, Yi-Shein Hsiao, Cheng-Han Wu, Po-Yi Wu, Jui-Chien Tsou, Hsuan-Chi Liu, Chun-Yi Lee, Yuan-Fu Yang, Kosuke Shigematsu, Asuka Shin, Ba Tran
Date: 2025-07-17 00:00:00
Tasks: Multi-Object Tracking, Object Tracking

Small Multi-Object Tracking (SMOT) is particularly challenging when targets occupy only a few dozen pixels, rendering detection and appearance-based association unreliable. Building on the success of the MVA2023 SOD4SB challenge, this paper introduces the SMOT4SB challenge, which leverages temporal information to address limitations of single-frame detection. Our three main contributions are: (1) the SMOT4SB dataset, consisting of 211 UAV video sequences with 108,192 annotated frames under diverse real-world conditions, designed to capture motion entanglement where both camera and targets move freely in 3D; (2) SO-HOTA, a novel metric combining Dot Distance with HOTA to mitigate the sensitivity of IoU-based metrics to small displacements; and (3) a competitive MVA2025 challenge with 78 participants and 308 submissions, where the winning method achieved a 5.1x improvement over the baseline. This work lays a foundation for advancing SMOT in UAV scenarios with applications in bird strike avoidance, agriculture, fisheries, and ecological monitoring.
A Semi-Supervised Learning Method for the Identification of Bad Exposures in Large Imaging Surveys
Authors: Yufeng Luo, Adam D. Myers, Alex Drlica-Wagner, Dario Dematties, Salma Borchani, Frank Valdes, Arjun Dey, David Schlegel, Rongpu Zhou, DESI Legacy Imaging Surveys Team
Date: 2025-07-17 00:00:00
Tasks: Anomaly Detection, Self-Supervised Learning

As the data volume of astronomical imaging surveys rapidly increases, traditional methods for image anomaly detection, such as visual inspection by human experts, are becoming impractical. We introduce a machine-learning-based approach to detect poor-quality exposures in large imaging surveys, with a focus on the DECam Legacy Survey (DECaLS) in regions of low extinction (i.e., $E(B-V)<0.04$). Our semi-supervised pipeline integrates a vision transformer (ViT), trained via self-supervised learning (SSL), with a k-Nearest Neighbor (kNN) classifier. We train and validate our pipeline using a small set of labeled exposures observed by surveys with the Dark Energy Camera (DECam). A clustering-space analysis of where our pipeline places images labeled in ``good'' and ``bad'' categories suggests that our approach can efficiently and accurately determine the quality of exposures. Applied to new imaging being reduced for DECaLS Data Release 11, our pipeline identifies 780 problematic exposures, which we subsequently verify through visual inspection. Being highly efficient and adaptable, our method offers a scalable solution for quality control in other large imaging surveys.
Continuous Marine Tracking via Autonomous UAV Handoff
Authors: Heegyeong Kim, Alice James, Avishkar Seth, Endrowednes Kuantama, Jane Williamson, Yimeng Feng, Richard Han
Date: 2025-07-17 00:00:00

This paper introduces an autonomous UAV vision system for continuous, real-time tracking of marine animals, specifically sharks, in dynamic marine environments. The system integrates an onboard computer with a stabilised RGB-D camera and a custom-trained OSTrack pipeline, enabling visual identification under challenging lighting, occlusion, and sea-state conditions. A key innovation is the inter-UAV handoff protocol, which enables seamless transfer of tracking responsibilities between drones, extending operational coverage beyond single-drone battery limitations. Performance is evaluated on a curated shark dataset of 5,200 frames, achieving a tracking success rate of 81.9\% during real-time flight control at 100 Hz, and robustness to occlusion, illumination variation, and background clutter. We present a seamless UAV handoff framework, where target transfer is attempted via high-confidence feature matching, achieving 82.9\% target coverage. These results confirm the viability of coordinated UAV operations for extended marine tracking and lay the groundwork for scalable, autonomous monitoring.
Vision-based Perception for Autonomous Vehicles in Obstacle Avoidance Scenarios
Authors: Van-Hoang-Anh Phan, Chi-Tam Nguyen, Doan-Trung Au, Thanh-Danh Phan, Minh-Thien Duong, My-Ha Le
Date: 2025-07-16 00:00:00
Tasks: Autonomous Navigation, Autonomous Vehicles, Depth Estimation, Monocular Depth Estimation, Motion Planning, Navigate, object-detection, Object Detection

Obstacle avoidance is essential for ensuring the safety of autonomous vehicles. Accurate perception and motion planning are crucial to enabling vehicles to navigate complex environments while avoiding collisions. In this paper, we propose an efficient obstacle avoidance pipeline that leverages a camera-only perception module and a Frenet-Pure Pursuit-based planning strategy. By integrating advancements in computer vision, the system utilizes YOLOv11 for object detection and state-of-the-art monocular depth estimation models, such as Depth Anything V2, to estimate object distances. A comparative analysis of these models provides valuable insights into their accuracy, efficiency, and robustness in real-world conditions. The system is evaluated in diverse scenarios on a university campus, demonstrating its effectiveness in handling various obstacles and enhancing autonomous navigation. The video presenting the results of the obstacle avoidance experiments is available at: https://www.youtube.com/watch?v=FoXiO5S_tA8
FADE: Adversarial Concept Erasure in Flow Models
Authors: Zixuan Fu, Yan Ren, Finn Carter, Chenyue Wang, Ze Niu, Dacheng Yu, Emily Davis, Bo Zhang
Date: 2025-07-16 00:00:00
Tasks: Fairness, Image Generation

Diffusion models have demonstrated remarkable image generation capabilities, but also pose risks in privacy and fairness by memorizing sensitive concepts or perpetuating biases. We propose a novel \textbf{concept erasure} method for text-to-image diffusion models, designed to remove specified concepts (e.g., a private individual or a harmful stereotype) from the model's generative repertoire. Our method, termed \textbf{FADE} (Fair Adversarial Diffusion Erasure), combines a trajectory-aware fine-tuning strategy with an adversarial objective to ensure the concept is reliably removed while preserving overall model fidelity. Theoretically, we prove a formal guarantee that our approach minimizes the mutual information between the erased concept and the model's outputs, ensuring privacy and fairness. Empirically, we evaluate FADE on Stable Diffusion and FLUX, using benchmarks from prior work (e.g., object, celebrity, explicit content, and style erasure tasks from MACE). FADE achieves state-of-the-art concept removal performance, surpassing recent baselines like ESD, UCE, MACE, and ANT in terms of removal efficacy and image quality. Notably, FADE improves the harmonic mean of concept removal and fidelity by 5--10\% over the best prior method. We also conduct an ablation study to validate each component of FADE, confirming that our adversarial and trajectory-preserving objectives each contribute to its superior performance. Our work sets a new standard for safe and fair generative modeling by unlearning specified concepts without retraining from scratch.
BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Images
Authors: Davide Di Nucci, Matteo Tomei, Guido Borghi, Luca Ciuffreda, Roberto Vezzani, Rita Cucchiara
Date: 2025-07-16 00:00:00
Tasks: 3D Reconstruction, Camera Pose Estimation, Pose Estimation

Accurate 3D reconstruction of vehicles is vital for applications such as vehicle inspection, predictive maintenance, and urban planning. Existing methods like Neural Radiance Fields and Gaussian Splatting have shown impressive results but remain limited by their reliance on dense input views, which hinders real-world applicability. This paper addresses the challenge of reconstructing vehicles from sparse-view inputs, leveraging depth maps and a robust pose estimation architecture to synthesize novel views and augment training data. Specifically, we enhance Gaussian Splatting by integrating a selective photometric loss, applied only to high-confidence pixels, and replacing standard Structure-from-Motion pipelines with the DUSt3R architecture to improve camera pose estimation. Furthermore, we present a novel dataset featuring both synthetic and real-world public transportation vehicles, enabling extensive evaluation of our approach. Experimental results demonstrate state-of-the-art performance across multiple benchmarks, showcasing the method's ability to achieve high-quality reconstructions even under constrained input conditions.
YOLOv8-SMOT: An Efficient and Robust Framework for Real-Time Small Object Tracking via Slice-Assisted Training and Adaptive Association
Authors: Xiang Yu, Xinyao Liu, Guang Liang
Date: 2025-07-16 00:00:00
Tasks: Multi-Object Tracking, Object Tracking

Tracking small, agile multi-objects (SMOT), such as birds, from an Unmanned Aerial Vehicle (UAV) perspective is a highly challenging computer vision task. The difficulty stems from three main sources: the extreme scarcity of target appearance features, the complex motion entanglement caused by the combined dynamics of the camera and the targets themselves, and the frequent occlusions and identity ambiguity arising from dense flocking behavior. This paper details our championship-winning solution in the MVA 2025 "Finding Birds" Small Multi-Object Tracking Challenge (SMOT4SB), which adopts the tracking-by-detection paradigm with targeted innovations at both the detection and association levels. On the detection side, we propose a systematic training enhancement framework named \textbf{SliceTrain}. This framework, through the synergy of 'deterministic full-coverage slicing' and 'slice-level stochastic augmentation, effectively addresses the problem of insufficient learning for small objects in high-resolution image training. On the tracking side, we designed a robust tracker that is completely independent of appearance information. By integrating a \textbf{motion direction maintenance (EMA)} mechanism and an \textbf{adaptive similarity metric} combining \textbf{bounding box expansion and distance penalty} into the OC-SORT framework, our tracker can stably handle irregular motion and maintain target identities. Our method achieves state-of-the-art performance on the SMOT4SB public test set, reaching an SO-HOTA score of \textbf{55.205}, which fully validates the effectiveness and advancement of our framework in solving complex real-world SMOT problems. The source code will be made available at https://github.com/Salvatore-Love/YOLOv8-SMOT.
Dark-EvGS: Event Camera as an Eye for Radiance Field in the Dark
Authors: Jingqian Wu, Peiqi Duan, Zongqiang Wang, Changwei Wang, Boxin Shi, Edmund Y. Lam
Date: 2025-07-16 00:00:00
Tasks: Triplet

In low-light environments, conventional cameras often struggle to capture clear multi-view images of objects due to dynamic range limitations and motion blur caused by long exposure. Event cameras, with their high-dynamic range and high-speed properties, have the potential to mitigate these issues. Additionally, 3D Gaussian Splatting (GS) enables radiance field reconstruction, facilitating bright frame synthesis from multiple viewpoints in low-light conditions. However, naively using an event-assisted 3D GS approach still faced challenges because, in low light, events are noisy, frames lack quality, and the color tone may be inconsistent. To address these issues, we propose Dark-EvGS, the first event-assisted 3D GS framework that enables the reconstruction of bright frames from arbitrary viewpoints along the camera trajectory. Triplet-level supervision is proposed to gain holistic knowledge, granular details, and sharp scene rendering. The color tone matching block is proposed to guarantee the color consistency of the rendered frames. Furthermore, we introduce the first real-captured dataset for the event-guided bright frame synthesis task via 3D GS-based radiance field reconstruction. Experiments demonstrate that our method achieves better results than existing methods, conquering radiance field reconstruction under challenging low-light conditions. The code and sample data are included in the supplementary material.
Physically Based Neural LiDAR Resimulation
Authors: Richard Marcus, Marc Stamminger
Date: 2025-07-15 00:00:00
Tasks: 3D Scene Reconstruction, Novel View Synthesis

Methods for Novel View Synthesis (NVS) have recently found traction in the field of LiDAR simulation and large-scale 3D scene reconstruction. While solutions for faster rendering or handling dynamic scenes have been proposed, LiDAR specific effects remain insufficiently addressed. By explicitly modeling sensor characteristics such as rolling shutter, laser power variations, and intensity falloff, our method achieves more accurate LiDAR simulation compared to existing techniques. We demonstrate the effectiveness of our approach through quantitative and qualitative comparisons with state-of-the-art methods, as well as ablation studies that highlight the importance of each sensor model component. Beyond that, we show that our approach exhibits advanced resimulation capabilities, such as generating high resolution LiDAR scans in the camera perspective. Our code and the resulting dataset are available at https://github.com/richardmarcus/PBNLiDAR.
SE-VLN: A Self-Evolving Vision-Language Navigation Framework Based on Multimodal Large Language Models
Authors: Xiangyu Dong, Haoran Zhao, Jiang Gao, Haozhou Li, Xiaoguang Ma, Yaoming Zhou, Fuhai Chen, Juan Liu
Date: 2025-07-17 00:00:00
Tasks: Vision-Language Navigation

Recent advances in vision-language navigation (VLN) were mainly attributed to emerging large language models (LLMs). These methods exhibited excellent generalization capabilities in instruction understanding and task reasoning. However, they were constrained by the fixed knowledge bases and reasoning abilities of LLMs, preventing fully incorporating experiential knowledge and thus resulting in a lack of efficient evolutionary capacity. To address this, we drew inspiration from the evolution capabilities of natural agents, and proposed a self-evolving VLN framework (SE-VLN) to endow VLN agents with the ability to continuously evolve during testing. To the best of our knowledge, it was the first time that an multimodal LLM-powered self-evolving VLN framework was proposed. Specifically, SE-VLN comprised three core modules, i.e., a hierarchical memory module to transfer successful and failure cases into reusable knowledge, a retrieval-augmented thought-based reasoning module to retrieve experience and enable multi-step decision-making, and a reflection module to realize continual evolution. Comprehensive tests illustrated that the SE-VLN achieved navigation success rates of 57% and 35.2% in unseen environments, representing absolute performance improvements of 23.9% and 15.0% over current state-of-the-art methods on R2R and REVERSE datasets, respectively. Moreover, the SE-VLN showed performance improvement with increasing experience repository, elucidating its great potential as a self-evolving agent framework for VLN.
Rethinking the Embodied Gap in Vision-and-Language Navigation: A Holistic Study of Physical and Visual Disparities
Authors: Liuyi Wang, Xinyuan Xia, Hui Zhao, Hanqing Wang, Tai Wang, Yilun Chen, Chengju Liu, Qijun Chen, Jiangmiao Pang
Date: 2025-07-17 00:00:00
Tasks: Large Language Model, Vision and Language Navigation

Recent Vision-and-Language Navigation (VLN) advancements are promising, but their idealized assumptions about robot movement and control fail to reflect physically embodied deployment challenges. To bridge this gap, we introduce VLN-PE, a physically realistic VLN platform supporting humanoid, quadruped, and wheeled robots. For the first time, we systematically evaluate several ego-centric VLN methods in physical robotic settings across different technical pipelines, including classification models for single-step discrete action prediction, a diffusion model for dense waypoint prediction, and a train-free, map-based large language model (LLM) integrated with path planning. Our results reveal significant performance degradation due to limited robot observation space, environmental lighting variations, and physical challenges like collisions and falls. This also exposes locomotion constraints for legged robots in complex environments. VLN-PE is highly extensible, allowing seamless integration of new scenes beyond MP3D, thereby enabling more comprehensive VLN evaluation. Despite the weak generalization of current models in physical deployment, VLN-PE provides a new pathway for improving cross-embodiment's overall adaptability. We hope our findings and tools inspire the community to rethink VLN limitations and advance robust, practical VLN models. The code is available at https://crystalsixone.github.io/vln_pe.github.io/.
AnyPos: Automated Task-Agnostic Actions for Bimanual Manipulation
Authors: Hengkai Tan, Yao Feng, Xinyi Mao, Shuhe Huang, Guodong Liu, Zhongkai Hao, Hang Su, Jun Zhu
Date: 2025-07-17 00:00:00
Tasks: Vision-Language-Action

Vision-language-action (VLA) models have shown promise on task-conditioned control in complex settings such as bimanual manipulation. However, the heavy reliance on task-specific human demonstrations limits their generalization and incurs high data acquisition costs. In this work, we present a new notion of task-agnostic action paradigm that decouples action execution from task-specific conditioning, enhancing scalability, efficiency, and cost-effectiveness. To address the data collection challenges posed by this paradigm -- such as low coverage density, behavioral redundancy, and safety risks -- we introduce ATARA (Automated Task-Agnostic Random Actions), a scalable self-supervised framework that accelerates collection by over $ 30\times $ compared to human teleoperation. To further enable effective learning from task-agnostic data, which often suffers from distribution mismatch and irrelevant trajectories, we propose AnyPos, an inverse dynamics model equipped with Arm-Decoupled Estimation and a Direction-Aware Decoder (DAD). We additionally integrate a video-conditioned action validation module to verify the feasibility of learned policies across diverse manipulation tasks. Extensive experiments show that the AnyPos-ATARA pipeline yields a 51% improvement in test accuracy and achieves 30-40% higher success rates in downstream tasks such as lifting, pick-and-place, and clicking, using replay-based video validation. Project Page: https://embodiedfoundation.github.io/vidar_anypos