pwc-archive/papers-with-abstracts huggingface dataset:
DOPE: Dual Object Perception-Enhancement Network for Vision-and-Language Navigation
Authors: Yinfeng Yu, Dongsheng Yang
Date: 2025-04-30 00:00:00
Tasks: Navigate, Object, Vision and Language Navigation

Vision-and-Language Navigation (VLN) is a challenging task where an agent must understand language instructions and navigate unfamiliar environments using visual cues. The agent must accurately locate the target based on visual information from the environment and complete tasks through interaction with the surroundings. Despite significant advancements in this field, two major limitations persist: (1) Many existing methods input complete language instructions directly into multi-layer Transformer networks without fully exploiting the detailed information within the instructions, thereby limiting the agent's language understanding capabilities during task execution; (2) Current approaches often overlook the modeling of object relationships across different modalities, failing to effectively utilize latent clues between objects, which affects the accuracy and robustness of navigation decisions. We propose a Dual Object Perception-Enhancement Network (DOPE) to address these issues to improve navigation performance. First, we design a Text Semantic Extraction (TSE) to extract relatively essential phrases from the text and input them into the Text Object Perception-Augmentation (TOPA) to fully leverage details such as objects and actions within the instructions. Second, we introduce an Image Object Perception-Augmentation (IOPA), which performs additional modeling of object information across different modalities, enabling the model to more effectively utilize latent clues between objects in images and text, enhancing decision-making accuracy. Extensive experiments on the R2R and REVERIE datasets validate the efficacy of the proposed approach.
Phi-4-reasoning Technical Report
Authors: Marah Abdin, Sahaj Agarwal, Ahmed Awadallah, Vidhisha Balachandran, Harkirat Behl, Lingjiao Chen, Gustavo de Rosa, Suriya Gunasekar, Mojan Javaheripi, Neel Joshi, Piero Kauffmann, Yash Lara, Caio César Teodoro Mendes, Arindam Mitra, Besmira Nushi, Dimitris Papailiopoulos, Olli Saarikivi, Shital Shah, Vaishnavi Shrivastava, Vibhav Vineet, Yue Wu, Safoora Yousefi, Guoqing Zheng
Date: 2025-04-30 00:00:00
Tasks: Math, Reinforcement Learning (RL)

We introduce Phi-4-reasoning, a 14-billion parameter reasoning model that achieves strong performance on complex reasoning tasks. Trained via supervised fine-tuning of Phi-4 on carefully curated set of "teachable" prompts-selected for the right level of complexity and diversity-and reasoning demonstrations generated using o3-mini, Phi-4-reasoning generates detailed reasoning chains that effectively leverage inference-time compute. We further develop Phi-4-reasoning-plus, a variant enhanced through a short phase of outcome-based reinforcement learning that offers higher performance by generating longer reasoning traces. Across a wide range of reasoning tasks, both models outperform significantly larger open-weight models such as DeepSeek-R1-Distill-Llama-70B model and approach the performance levels of full DeepSeek-R1 model. Our comprehensive evaluations span benchmarks in math and scientific reasoning, coding, algorithmic problem solving, planning, and spatial understanding. Interestingly, we observe a non-trivial transfer of improvements to general-purpose benchmarks as well. In this report, we provide insights into our training data, our training methodologies, and our evaluations. We show that the benefit of careful data curation for supervised fine-tuning (SFT) extends to reasoning language models, and can be further amplified by reinforcement learning (RL). Finally, our evaluation points to opportunities for improving how we assess the performance and robustness of reasoning models.
CMD: Constraining Multimodal Distribution for Domain Adaptation in Stereo Matching
Authors: Zhelun Shen, Zhuo Li, Chenming Wu, Zhibo Rao, Lina Liu, Yuchao Dai, Liangjun Zhang
Date: 2025-04-30 00:00:00
Tasks: Domain Adaptation, Stereo Matching, Unsupervised Domain Adaptation

Recently, learning-based stereo matching methods have achieved great improvement in public benchmarks, where soft argmin and smooth L1 loss play a core contribution to their success. However, in unsupervised domain adaptation scenarios, we observe that these two operations often yield multimodal disparity probability distributions in target domains, resulting in degraded generalization. In this paper, we propose a novel approach, Constrain Multi-modal Distribution (CMD), to address this issue. Specifically, we introduce \textit{uncertainty-regularized minimization} and \textit{anisotropic soft argmin} to encourage the network to produce predominantly unimodal disparity distributions in the target domain, thereby improving prediction accuracy. Experimentally, we apply the proposed method to multiple representative stereo-matching networks and conduct domain adaptation from synthetic data to unlabeled real-world scenes. Results consistently demonstrate improved generalization in both top-performing and domain-adaptable stereo-matching models. The code for CMD will be available at: \href{https://github.com/gallenszl/CMD}{https://github.com/gallenszl/CMD}.
TesserAct: Learning 4D Embodied World Models
Authors: Haoyu Zhen, Qiao Sun, Hongxin Zhang, Junyan Li, Siyuan Zhou, Yilun Du, Chuang Gan
Date: 2025-04-29 00:00:00
Tasks: Novel View Synthesis, Video Generation

This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos. This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.
XPG-RL: Reinforcement Learning with Explainable Priority Guidance for Efficiency-Boosted Mechanical Search
Authors: Yiting Zhang, Shichen Li, Elena Shrestha
Date: 2025-04-29 00:00:00
Tasks: Decision Making, State Estimation

Mechanical search (MS) in cluttered environments remains a significant challenge for autonomous manipulators, requiring long-horizon planning and robust state estimation under occlusions and partial observability. In this work, we introduce XPG-RL, a reinforcement learning framework that enables agents to efficiently perform MS tasks through explainable, priority-guided decision-making based on raw sensory inputs. XPG-RL integrates a task-driven action prioritization mechanism with a learned context-aware switching strategy that dynamically selects from a discrete set of action primitives such as target grasping, occlusion removal, and viewpoint adjustment. Within this strategy, a policy is optimized to output adaptive threshold values that govern the discrete selection among action primitives. The perception module fuses RGB-D inputs with semantic and geometric features to produce a structured scene representation for downstream decision-making. Extensive experiments in both simulation and real-world settings demonstrate that XPG-RL consistently outperforms baseline methods in task success rates and motion efficiency, achieving up to 4.5$\times$ higher efficiency in long-horizon tasks. These results underscore the benefits of integrating domain knowledge with learnable decision-making policies for robust and efficient robotic manipulation. The project page for XPG-RL is https://yitingzhang1997.github.io/xpgrl/.
Confidence in Large Language Model Evaluation: A Bayesian Approach to Limited-Sample Challenges
Authors: Xiao Xiao, Yu Su, Sijing Zhang, Zhang Chen, Yadong Chen, Tian Liu
Date: 2025-04-30 00:00:00
Tasks: Bayesian Inference, Language Model Evaluation, Language Modeling, Language Modelling, Large Language Model

Large language models (LLMs) exhibit probabilistic output characteristics, yet conventional evaluation frameworks rely on deterministic scalar metrics. This study introduces a Bayesian approach for LLM capability assessment that integrates prior knowledge through probabilistic inference, addressing limitations under limited-sample regimes. By treating model capabilities as latent variables and leveraging a curated query set to induce discriminative responses, we formalize model ranking as a Bayesian hypothesis testing problem over mutually exclusive capability intervals. Experimental evaluations with GPT-series models demonstrate that the proposed method achieves superior discrimination compared to conventional evaluation methods. Results indicate that even with reduced sample sizes, the approach maintains statistical robustness while providing actionable insights, such as probabilistic statements about a model's likelihood of surpassing specific baselines. This work advances LLM evaluation methodologies by bridging Bayesian inference with practical constraints in real-world deployment scenarios.
BiasGuard: A Reasoning-enhanced Bias Detection Tool For Large Language Models
Authors: Zhiting Fan, Ruizhe Chen, Zuozhu Liu
Date: 2025-04-30 00:00:00
Tasks: Bias Detection, Decision Making, Fairness

Identifying bias in LLM-generated content is a crucial prerequisite for ensuring fairness in LLMs. Existing methods, such as fairness classifiers and LLM-based judges, face limitations related to difficulties in understanding underlying intentions and the lack of criteria for fairness judgment. In this paper, we introduce BiasGuard, a novel bias detection tool that explicitly analyzes inputs and reasons through fairness specifications to provide accurate judgments. BiasGuard is implemented through a two-stage approach: the first stage initializes the model to explicitly reason based on fairness specifications, while the second stage leverages reinforcement learning to enhance its reasoning and judgment capabilities. Our experiments, conducted across five datasets, demonstrate that BiasGuard outperforms existing tools, improving accuracy and reducing over-fairness misjudgments. We also highlight the importance of reasoning-enhanced decision-making and provide evidence for the effectiveness of our two-stage optimization pipeline.
Base Models Beat Aligned Models at Randomness and Creativity
Authors: Peter West, Christopher Potts
Date: 2025-04-30 00:00:00

Alignment has quickly become a default ingredient in LLM development, with techniques such as reinforcement learning from human feedback making models act safely, follow instructions, and perform ever-better on complex tasks. While these techniques are certainly useful, we propose that they should not be universally applied and demonstrate a range of tasks on which base language models consistently outperform their popular aligned forms. Particularly, we study tasks that require unpredictable outputs, such as random number generation, mixed strategy games (rock-paper-scissors and hide-and-seek), and creative writing. In each case, aligned models tend towards narrow behaviors that result in distinct disadvantages, for instance, preferring to generate "7" over other uniformly random numbers, becoming almost fully predictable in some game states, or prioritizing pleasant writing over creative originality. Across models tested, better performance on common benchmarks tends to correlate with worse performance on our tasks, suggesting an effective trade-off in the required capabilities.
Scenario-based Compositional Verification of Autonomous Systems with Neural Perception
Authors: Christopher Watson, Rajeev Alur, Divya Gopinath, Ravi Mangal, Corina S. Pasareanu
Date: 2025-04-29 00:00:00

Recent advances in deep learning have enabled the development of autonomous systems that use deep neural networks for perception. Formal verification of these systems is challenging due to the size and complexity of the perception DNNs as well as hard-to-quantify, changing environment conditions. To address these challenges, we propose a probabilistic verification framework for autonomous systems based on the following key concepts: (1) Scenario-based Modeling: We decompose the task (e.g., car navigation) into a composition of scenarios, each representing a different environment condition. (2) Probabilistic Abstractions: For each scenario, we build a compact abstraction of perception based on the DNN's performance on an offline dataset that represents the scenario's environment condition. (3) Symbolic Reasoning and Acceleration: The abstractions enable efficient compositional verification of the autonomous system via symbolic reasoning and a novel acceleration proof rule that bounds the error probability of the system under arbitrary variations of environment conditions. We illustrate our approach on two case studies: an experimental autonomous system that guides airplanes on taxiways using high-dimensional perception DNNs and a simulation model of an F1Tenth autonomous car using LiDAR observations.
Talk Before You Retrieve: Agent-Led Discussions for Better RAG in Medical QA
Authors: Xuanzhao Dong, Wenhui Zhu, Hao Wang, Xiwen Chen, Peijie Qiu, Rui Yin, Yi Su, Yalin Wang
Date: 2025-04-30 00:00:00
Tasks: Information Retrieval, Medical Question Answering, Question Answering, RAG, Retrieval, Retrieval-augmented Generation

Medical question answering (QA) is a reasoning-intensive task that remains challenging for large language models (LLMs) due to hallucinations and outdated domain knowledge. Retrieval-Augmented Generation (RAG) provides a promising post-training solution by leveraging external knowledge. However, existing medical RAG systems suffer from two key limitations: (1) a lack of modeling for human-like reasoning behaviors during information retrieval, and (2) reliance on suboptimal medical corpora, which often results in the retrieval of irrelevant or noisy snippets. To overcome these challenges, we propose Discuss-RAG, a plug-and-play module designed to enhance the medical QA RAG system through collaborative agent-based reasoning. Our method introduces a summarizer agent that orchestrates a team of medical experts to emulate multi-turn brainstorming, thereby improving the relevance of retrieved content. Additionally, a decision-making agent evaluates the retrieved snippets before their final integration. Experimental results on four benchmark medical QA datasets show that Discuss-RAG consistently outperforms MedRAG, especially significantly improving answer accuracy by up to 16.67% on BioASQ and 12.20% on PubMedQA. The code is available at: https://github.com/LLM-VLM-GSL/Discuss-RAG.
SoccerDiffusion: Toward Learning End-to-End Humanoid Robot Soccer from Gameplay Recordings
Authors: Florian Vahl, Jörn Griepenburg, Jan Gutsche, Jasper Güldenstein, Jianwei Zhang
Date: 2025-04-29 00:00:00

This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions, the model predicts joint command trajectories from multi-modal sensor inputs, including vision, proprioception, and game state. We employ a distillation technique to enable real-time inference on embedded platforms that reduces the multi-step diffusion process to a single step. Our results demonstrate the model's ability to replicate complex motion behaviors such as walking, kicking, and fall recovery both in simulation and on physical robots. Although high-level tactical behavior remains limited, this work provides a robust foundation for subsequent reinforcement learning or preference optimization methods. We release the dataset, pretrained models, and code under: https://bit-bots.github.io/SoccerDiffusion
Phi-4-Mini-Reasoning: Exploring the Limits of Small Reasoning Language Models in Math
Authors: Haoran Xu, Baolin Peng, Hany Awadalla, Dongdong Chen, Yen-Chun Chen, Mei Gao, Young Jin Kim, Yunsheng Li, Liliang Ren, Yelong Shen, Shuohang Wang, Weijian Xu, Jianfeng Gao, Weizhu Chen
Date: 2025-04-30 00:00:00
Tasks: Math, Reinforcement Learning (RL)

Chain-of-Thought (CoT) significantly enhances formal reasoning capabilities in Large Language Models (LLMs) by training them to explicitly generate intermediate reasoning steps. While LLMs readily benefit from such techniques, improving reasoning in Small Language Models (SLMs) remains challenging due to their limited model capacity. Recent work by Deepseek-R1 demonstrates that distillation from LLM-generated synthetic data can substantially improve the reasoning ability of SLM. However, the detailed modeling recipe is not disclosed. In this work, we present a systematic training recipe for SLMs that consists of four steps: (1) large-scale mid-training on diverse distilled long-CoT data, (2) supervised fine-tuning on high-quality long-CoT data, (3) Rollout DPO leveraging a carefully curated preference dataset, and (4) Reinforcement Learning (RL) with Verifiable Reward. We apply our method on Phi-4-Mini, a compact 3.8B-parameter model. The resulting Phi-4-Mini-Reasoning model exceeds, on math reasoning tasks, much larger reasoning models, e.g., outperforming DeepSeek-R1-Distill-Qwen-7B by 3.2 points and DeepSeek-R1-Distill-Llama-8B by 7.7 points on Math-500. Our results validate that a carefully designed training recipe, with large-scale high-quality CoT data, is effective to unlock strong reasoning capabilities even in resource-constrained small models.
A Survey on Event-based Optical Marker Systems
Authors: Nafiseh Jabbari Tofighi, Maxime Robic, Fabio Morbidi, Pascal Vasseur
Date: 2025-04-29 00:00:00
Tasks: object-detection, Object Detection, Pose Estimation, Survey

The advent of event-based cameras, with their low latency, high dynamic range, and reduced power consumption, marked a significant change in robotic vision and machine perception. In particular, the combination of these neuromorphic sensors with widely-available passive or active optical markers (e.g. AprilTags, arrays of blinking LEDs), has recently opened up a wide field of possibilities. This survey paper provides a comprehensive review on Event-Based Optical Marker Systems (EBOMS). We analyze the basic principles and technologies on which these systems are based, with a special focus on their asynchronous operation and robustness against adverse lighting conditions. We also describe the most relevant applications of EBOMS, including object detection and tracking, pose estimation, and optical communication. The article concludes with a discussion of possible future research directions in this rapidly-emerging and multidisciplinary field.
High-Performance Reinforcement Learning on Spot: Optimizing Simulation Parameters with Distributional Measures
Authors: AJ Miller, Fangzhou Yu, Michael Brauckmann, Farbod Farshidian
Date: 2025-04-24 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning

This work presents an overview of the technical details behind a high performance reinforcement learning policy deployment with the Spot RL Researcher Development Kit for low level motor access on Boston Dynamics Spot. This represents the first public demonstration of an end to end end reinforcement learning policy deployed on Spot hardware with training code publicly available through Nvidia IsaacLab and deployment code available through Boston Dynamics. We utilize Wasserstein Distance and Maximum Mean Discrepancy to quantify the distributional dissimilarity of data collected on hardware and in simulation to measure our sim2real gap. We use these measures as a scoring function for the Covariance Matrix Adaptation Evolution Strategy to optimize simulated parameters that are unknown or difficult to measure from Spot. Our procedure for modeling and training produces high quality reinforcement learning policies capable of multiple gaits, including a flight phase. We deploy policies capable of over 5.2ms locomotion, more than triple Spots default controller maximum speed, robustness to slippery surfaces, disturbance rejection, and overall agility previously unseen on Spot. We detail our method and release our code to support future work on Spot with the low level API.
SynLexLM: Scaling Legal LLMs with Synthetic Data and Curriculum Learning
Authors: Ojasw Upadhyay, Abishek Saravanakumar, Ayman Ismail
Date: 2025-04-26 00:00:00
Tasks: Data Augmentation, Legal Reasoning

Large Language Models (LLMs) are powerful but often require extensive fine-tuning and large datasets for specialized domains like law. General-purpose pre-training may not capture legal nuances, and acquiring sufficient legal data is challenging. We introduce SynLexLM, a novel approach to efficiently pre-train a legal LLM. Our method employs curriculum learning, progressing from simple to complex legal texts and queries, combined with synthetic data augmentation using models like Gemini Pro to address data scarcity. We aim to achieve improved performance on legal benchmarks (BigLaw-Bench, EUR-Lex-Sum) compared to traditional models and fine-tuned versions. Preliminary work involves generating synthetic QA pairs reflecting legal reasoning. This work aims to enhance legal document analysis and research tools, potentially democratizing access to advanced legal AI.
Learning a General Model: Folding Clothing with Topological Dynamics
Authors: Yiming Liu, Lijun Han, Enlin Gu, Hesheng Wang
Date: 2025-04-29 00:00:00
Tasks: Graph Neural Network, Keypoint Detection, Semantic Segmentation

The high degrees of freedom and complex structure of garments present significant challenges for clothing manipulation. In this paper, we propose a general topological dynamics model to fold complex clothing. By utilizing the visible folding structure as the topological skeleton, we design a novel topological graph to represent the clothing state. This topological graph is low-dimensional and applied for complex clothing in various folding states. It indicates the constraints of clothing and enables predictions regarding clothing movement. To extract graphs from self-occlusion, we apply semantic segmentation to analyze the occlusion relationships and decompose the clothing structure. The decomposed structure is then combined with keypoint detection to generate the topological graph. To analyze the behavior of the topological graph, we employ an improved Graph Neural Network (GNN) to learn the general dynamics. The GNN model can predict the deformation of clothing and is employed to calculate the deformation Jacobi matrix for control. Experiments using jackets validate the algorithm's effectiveness to recognize and fold complex clothing with self-occlusion.