pwc-archive/papers-with-abstracts huggingface dataset:
Diff9D: Diffusion-Based Domain-Generalized Category-Level 9-DoF Object Pose Estimation
Authors: Jian Liu, Wei Sun, Hui Yang, Pengchao Deng, Chongpei Liu, Nicu Sebe, Hossein Rahmani, Ajmal Mian
Date: 2025-02-04 00:00:00
Tasks: Denoising, Domain Generalization, Object, Pose Estimation, Robotic Grasping

Nine-degrees-of-freedom (9-DoF) object pose and size estimation is crucial for enabling augmented reality and robotic manipulation. Category-level methods have received extensive research attention due to their potential for generalization to intra-class unknown objects. However, these methods require manual collection and labeling of large-scale real-world training data. To address this problem, we introduce a diffusion-based paradigm for domain-generalized category-level 9-DoF object pose estimation. Our motivation is to leverage the latent generalization ability of the diffusion model to address the domain generalization challenge in object pose estimation. This entails training the model exclusively on rendered synthetic data to achieve generalization to real-world scenes. We propose an effective diffusion model to redefine 9-DoF object pose estimation from a generative perspective. Our model does not require any 3D shape priors during training or inference. By employing the Denoising Diffusion Implicit Model, we demonstrate that the reverse diffusion process can be executed in as few as 3 steps, achieving near real-time performance. Finally, we design a robotic grasping system comprising both hardware and software components. Through comprehensive experiments on two benchmark datasets and the real-world robotic system, we show that our method achieves state-of-the-art domain generalization performance. Our code will be made public at https://github.com/CNJianLiu/Diff9D.
Event-aided Semantic Scene Completion
Authors: Shangwei Guo, Hao Shi, Song Wang, Xiaoting Yin, Kailun Yang, Kaiwei Wang
Date: 2025-02-04 00:00:00
Tasks: Autonomous Driving, Scene Understanding

Autonomous driving systems rely on robust 3D scene understanding. Recent advances in Semantic Scene Completion (SSC) for autonomous driving underscore the limitations of RGB-based approaches, which struggle under motion blur, poor lighting, and adverse weather. Event cameras, offering high dynamic range and low latency, address these challenges by providing asynchronous data that complements RGB inputs. We present DSEC-SSC, the first real-world benchmark specifically designed for event-aided SSC, which includes a novel 4D labeling pipeline for generating dense, visibility-aware labels that adapt dynamically to object motion. Our proposed RGB-Event fusion framework, EvSSC, introduces an Event-aided Lifting Module (ELM) that effectively bridges 2D RGB-Event features to 3D space, enhancing view transformation and the robustness of 3D volume construction across SSC models. Extensive experiments on DSEC-SSC and simulated SemanticKITTI-E demonstrate that EvSSC is adaptable to both transformer-based and LSS-based SSC architectures. Notably, evaluations on SemanticKITTI-C demonstrate that EvSSC achieves consistently improved prediction accuracy across five degradation modes and both In-domain and Out-of-domain settings, achieving up to a 52.5% relative improvement in mIoU when the image sensor partially fails. Additionally, we quantitatively and qualitatively validate the superiority of EvSSC under motion blur and extreme weather conditions, where autonomous driving is challenged. The established datasets and our codebase will be made publicly at https://github.com/Pandapan01/EvSSC.
Improving Generalization Ability for 3D Object Detection by Learning Sparsity-invariant Features
Authors: Hsin-Cheng Lu, Chung-Yi Lin, Winston H. Hsu
Date: 2025-02-04 00:00:00
Tasks: 3D Object Detection, Autonomous Driving, Domain Adaptation, object-detection, Object Detection

In autonomous driving, 3D object detection is essential for accurately identifying and tracking objects. Despite the continuous development of various technologies for this task, a significant drawback is observed in most of them-they experience substantial performance degradation when detecting objects in unseen domains. In this paper, we propose a method to improve the generalization ability for 3D object detection on a single domain. We primarily focus on generalizing from a single source domain to target domains with distinct sensor configurations and scene distributions. To learn sparsity-invariant features from a single source domain, we selectively subsample the source data to a specific beam, using confidence scores determined by the current detector to identify the density that holds utmost importance for the detector. Subsequently, we employ the teacher-student framework to align the Bird's Eye View (BEV) features for different point clouds densities. We also utilize feature content alignment (FCA) and graph-based embedding relationship alignment (GERA) to instruct the detector to be domain-agnostic. Extensive experiments demonstrate that our method exhibits superior generalization capabilities compared to other baselines. Furthermore, our approach even outperforms certain domain adaptation methods that can access to the target domain data.
Real-Time Operator Takeover for Visuomotor Diffusion Policy Training
Authors: Nils Ingelhag, Jesper Munkeby, Michael C. Welle, Marco Moletta, Danica Kragic
Date: 2025-02-04 00:00:00

We present a Real-Time Operator Takeover (RTOT) paradigm enabling operators to seamlessly take control of a live visuomotor diffusion policy, guiding the system back into desirable states or reinforcing specific demonstrations. We present new insights in using the Mahalonobis distance to automatically identify undesirable states. Once the operator has intervened and redirected the system, the control is seamlessly returned to the policy, which resumes generating actions until further intervention is required. We demonstrate that incorporating the targeted takeover demonstrations significantly improves policy performance compared to training solely with an equivalent number of, but longer, initial demonstrations. We provide an in-depth analysis of using the Mahalanobis distance to detect out-of-distribution states, illustrating its utility for identifying critical failure points during execution. Supporting materials, including videos of initial and takeover demonstrations and all rice scooping experiments, are available on the project website: https://operator-takeover.github.io/
VLA-Cache: Towards Efficient Vision-Language-Action Model via Adaptive Token Caching in Robotic Manipulation
Authors: Siyu Xu, Yunke Wang, Chenghao Xia, Dihao Zhu, Tao Huang, Chang Xu
Date: 2025-02-04 00:00:00
Tasks: Decision Making, Sequential Decision Making, valid, Vision-Language-Action

Vision-Language-Action (VLA) model can process instructions and visual perception to directly generate actions as output in an end-to-end fashion due to its strong multi-modal reasoning capabilities. While the performance of VLA models is promising, their computational cost can be substantial. This raises challenge for applying them on robotics tasks, which requires real-time decision-making to respond quickly to environmental changes. Since robotic control involves sequential decision-making, the visual input often exhibits minimal variation between successive steps. A natural idea is to reuse the computational results of unchanged visual tokens from the last step. Motivated by this idea, we propose VLA-Cache, an efficient vision-language-action model. VLA-Cache incorporates a token-selection mechanism that compares the visual input at each step with the input from the previous step, adaptively identifying visual tokens with minimal changes. The computational results for these unchanged tokens are then reused in subsequent steps via KV-cache, thereby significantly improving the efficiency of the VLA-Cache model. Experimental results on both simulation (e.g., LIBERO benchmark and SIMPLER) and real-world robot valid VLA-Cache can achieve practical acceleration with minimal sacrifice in success rate.
From Words to Collisions: LLM-Guided Evaluation and Adversarial Generation of Safety-Critical Driving Scenarios
Authors: Yuan Gao, Mattia Piccinini, Korbinian Moller, Amr Alanwar, Johannes Betz
Date: 2025-02-04 00:00:00
Tasks: Autonomous Driving, Autonomous Vehicles, Motion Planning, Prompt Engineering

Ensuring the safety of autonomous vehicles requires virtual scenario-based testing, which depends on the robust evaluation and generation of safety-critical scenarios. So far, researchers have used scenario-based testing frameworks that rely heavily on handcrafted scenarios as safety metrics. To reduce the effort of human interpretation and overcome the limited scalability of these approaches, we combine Large Language Models (LLMs) with structured scenario parsing and prompt engineering to automatically evaluate and generate safety-critical driving scenarios. We introduce Cartesian and Ego-centric prompt strategies for scenario evaluation, and an adversarial generation module that modifies trajectories of risk-inducing vehicles (ego-attackers) to create critical scenarios. We validate our approach using a 2D simulation framework and multiple pre-trained LLMs. The results show that the evaluation module effectively detects collision scenarios and infers scenario safety. Meanwhile, the new generation module identifies high-risk agents and synthesizes realistic, safety-critical scenarios. We conclude that an LLM equipped with domain-informed prompting techniques can effectively evaluate and generate safety-critical driving scenarios, reducing dependence on handcrafted metrics. We release our open-source code and scenarios at: https://github.com/TUM-AVS/From-Words-to-Collisions.
DOC-Depth: A novel approach for dense depth ground truth generation
Authors: Simon de Moreau, Mathias Corsia, Hassan Bouchiba, Yasser Almehio, Andrei Bursuc, Hafid El-Idrissi, Fabien Moutarde
Date: 2025-02-04 00:00:00
Tasks: Depth Estimation

Accurate depth information is essential for many computer vision applications. Yet, no available dataset recording method allows for fully dense accurate depth estimation in a large scale dynamic environment. In this paper, we introduce DOC-Depth, a novel, efficient and easy-to-deploy approach for dense depth generation from any LiDAR sensor. After reconstructing consistent dense 3D environment using LiDAR odometry, we address dynamic objects occlusions automatically thanks to DOC, our state-of-the art dynamic object classification method. Additionally, DOC-Depth is fast and scalable, allowing for the creation of unbounded datasets in terms of size and time. We demonstrate the effectiveness of our approach on the KITTI dataset, improving its density from 16.1% to 71.2% and release this new fully dense depth annotation, to facilitate future research in the domain. We also showcase results using various LiDAR sensors and in multiple environments. All software components are publicly available for the research community.
Anticipate & Act : Integrating LLMs and Classical Planning for Efficient Task Execution in Household Environments
Authors: Raghav Arora, Shivam Singh, Karthik Swaminathan, Ahana Datta, Snehasis Banerjee, Brojeshwar Bhowmick, Krishna Murthy Jatavallabhula, Mohan Sridharan, Madhava Krishna
Date: 2025-02-04 00:00:00

Assistive agents performing household tasks such as making the bed or cooking breakfast often compute and execute actions that accomplish one task at a time. However, efficiency can be improved by anticipating upcoming tasks and computing an action sequence that jointly achieves these tasks. State-of-the-art methods for task anticipation use data-driven deep networks and Large Language Models (LLMs), but they do so at the level of high-level tasks and/or require many training examples. Our framework leverages the generic knowledge of LLMs through a small number of prompts to perform high-level task anticipation, using the anticipated tasks as goals in a classical planning system to compute a sequence of finer-granularity actions that jointly achieve these goals. We ground and evaluate our framework's abilities in realistic scenarios in the VirtualHome environment and demonstrate a 31% reduction in execution time compared with a system that does not consider upcoming tasks.
RAPID: Robust and Agile Planner Using Inverse Reinforcement Learning for Vision-Based Drone Navigation
Authors: Minwoo Kim, Geunsik Bae, Jinwoo Lee, Woojae Shin, Changseung Kim, Myong-Yol Choi, Heejung Shin, Hyondong Oh
Date: 2025-02-04 00:00:00
Tasks: Drone navigation, Reinforcement Learning (RL), Visual Navigation

This paper introduces a learning-based visual planner for agile drone flight in cluttered environments. The proposed planner generates collision-free waypoints in milliseconds, enabling drones to perform agile maneuvers in complex environments without building separate perception, mapping, and planning modules. Learning-based methods, such as behavior cloning (BC) and reinforcement learning (RL), demonstrate promising performance in visual navigation but still face inherent limitations. BC is susceptible to compounding errors due to limited expert imitation, while RL struggles with reward function design and sample inefficiency. To address these limitations, this paper proposes an inverse reinforcement learning (IRL)-based framework for high-speed visual navigation. By leveraging IRL, it is possible to reduce the number of interactions with simulation environments and improve capability to deal with high-dimensional spaces while preserving the robustness of RL policies. A motion primitive-based path planning algorithm collects an expert dataset with privileged map data from diverse environments, ensuring comprehensive scenario coverage. By leveraging both the acquired expert and learner dataset gathered from the agent's interactions with the simulation environments, a robust reward function and policy are learned across diverse states. While the proposed method is trained in a simulation environment only, it can be directly applied to real-world scenarios without additional training or tuning. The performance of the proposed method is validated in both simulation and real-world environments, including forests and various structures. The trained policy achieves an average speed of 7 m/s and a maximum speed of 8.8 m/s in real flight experiments. To the best of our knowledge, this is the first work to successfully apply an IRL framework for high-speed visual navigation of drones.
From Human Hands to Robotic Limbs: A Study in Motor Skill Embodiment for Telemanipulation
Authors: Haoyi Shi, Mingxi Su, Ted Morris, Vassilios Morellas, Nikolaos Papanikolopoulos
Date: 2025-02-04 00:00:00
Tasks: Decoder

This paper presents a teleoperation system for controlling a redundant degree of freedom robot manipulator using human arm gestures. We propose a GRU-based Variational Autoencoder to learn a latent representation of the manipulator's configuration space, capturing its complex joint kinematics. A fully connected neural network maps human arm configurations into this latent space, allowing the system to mimic and generate corresponding manipulator trajectories in real time through the VAE decoder. The proposed method shows promising results in teleoperating the manipulator, enabling the generation of novel manipulator configurations from human features that were not present during training.
DHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning Agents
Authors: Shashank Sharma, Janina Hoffmann, Vinay Namboodiri
Date: 2025-02-04 00:00:00
Tasks: Hierarchical Reinforcement Learning, reinforcement-learning, Reinforcement Learning

Hierarchical Reinforcement Learning (HRL) agents often struggle with long-horizon visual planning due to their reliance on error-prone distance metrics. We propose Discrete Hierarchical Planning (DHP), a method that replaces continuous distance estimates with discrete reachability checks to evaluate subgoal feasibility. DHP recursively constructs tree-structured plans by decomposing long-term goals into sequences of simpler subtasks, using a novel advantage estimation strategy that inherently rewards shorter plans and generalizes beyond training depths. In addition, to address the data efficiency challenge, we introduce an exploration strategy that generates targeted training examples for the planning modules without needing expert data. Experiments in 25-room navigation environments demonstrate $100\%$ success rate (vs $82\%$ baseline) and $73$-step average episode length (vs $158$-step baseline). The method also generalizes to momentum-based control tasks and requires only $\log N$ steps for replanning. Theoretical analysis and ablations validate our design choices.
HeRCULES: Heterogeneous Radar Dataset in Complex Urban Environment for Multi-session Radar SLAM
Authors: Hanjun Kim, Minwoo Jung, Chiyun Noh, Sangwoo Jung, Hyunho Song, Wooseong Yang, Hyesu Jang, Ayoung Kim
Date: 2025-02-04 00:00:00
Tasks: Sensor Fusion

Recently, radars have been widely featured in robotics for their robustness in challenging weather conditions. Two commonly used radar types are spinning radars and phased-array radars, each offering distinct sensor characteristics. Existing datasets typically feature only a single type of radar, leading to the development of algorithms limited to that specific kind. In this work, we highlight that combining different radar types offers complementary advantages, which can be leveraged through a heterogeneous radar dataset. Moreover, this new dataset fosters research in multi-session and multi-robot scenarios where robots are equipped with different types of radars. In this context, we introduce the HeRCULES dataset, a comprehensive, multi-modal dataset with heterogeneous radars, FMCW LiDAR, IMU, GPS, and cameras. This is the first dataset to integrate 4D radar and spinning radar alongside FMCW LiDAR, offering unparalleled localization, mapping, and place recognition capabilities. The dataset covers diverse weather and lighting conditions and a range of urban traffic scenarios, enabling a comprehensive analysis across various environments. The sequence paths with multiple revisits and ground truth pose for each sensor enhance its suitability for place recognition research. We expect the HeRCULES dataset to facilitate odometry, mapping, place recognition, and sensor fusion research. The dataset and development tools are available at https://sites.google.com/view/herculesdataset.
VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play
Authors: Zelai Xu, Ruize Zhang, Chao Yu, Huining Yuan, Xiangmin Yi, Shilong Ji, Chuqi Wang, Wenhao Tang, Feng Gao, Wenbo Ding, Xinlei Chen, Yu Wang
Date: 2025-02-04 00:00:00
Tasks: Multi-agent Reinforcement Learning, Reinforcement Learning (RL)

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. Competitive and cooperative gameplay challenges each drone to coordinate with its teammates while anticipating and countering opposing teams' tactics. Turn-based interaction demands precise timing, accurate state prediction, and management of long-horizon temporal dependencies. Agile 3D maneuvering requires rapid accelerations, sharp turns, and precise 3D positioning despite the quadrotor's underactuated dynamics. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy reinforcement learning (RL) methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves a 69.5% percent win rate against the strongest baseline in the 3 vs 3 task, underscoring its potential as an effective solution for tackling the complex interplay between low-level control and high-level strategy. The project page is at https://sites.google.com/view/thu-volleybots.
DualGuard MPPI: Safe and Performant Optimal Control by Combining Sampling-Based MPC and Hamilton-Jacobi Reachability
Authors: Javier Borquez, Luke Raus, Yusuf Umut Ciftci, Somil Bansal
Date: 2025-02-04 00:00:00

Designing controllers that are both safe and performant is inherently challenging. This co-optimization can be formulated as a constrained optimal control problem, where the cost function represents the performance criterion and safety is specified as a constraint. While sampling-based methods, such as Model Predictive Path Integral (MPPI) control, have shown great promise in tackling complex optimal control problems, they often struggle to enforce safety constraints. To address this limitation, we propose DualGuard-MPPI, a novel framework for solving safety-constrained optimal control problems. Our approach integrates Hamilton-Jacobi reachability analysis within the MPPI sampling process to ensure that all generated samples are provably safe for the system. On the one hand, this integration allows DualGuard-MPPI to enforce strict safety constraints; at the same time, it facilitates a more effective exploration of the environment with the same number of samples, reducing the effective sampling variance and leading to better performance optimization. Through several simulations and hardware experiments, we demonstrate that the proposed approach achieves much higher performance compared to existing MPPI methods, without compromising safety.
Wake-Informed 3D Path Planning for Autonomous Underwater Vehicles Using A* and Neural Network Approximations
Authors: Zachary Cooper-Baldock, Stephen Turnock, Karl Sammut
Date: 2025-02-04 00:00:00

Autonomous Underwater Vehicles (AUVs) encounter significant energy, control and navigation challenges in complex underwater environments, particularly during close-proximity operations, such as launch and recovery (LAR), where fluid interactions and wake effects present additional navigational and energy challenges. Traditional path planning methods fail to incorporate these detailed wake structures, resulting in increased energy consumption, reduced control stability, and heightened safety risks. This paper presents a novel wake-informed, 3D path planning approach that fully integrates localized wake effects and global currents into the planning algorithm. Two variants of the A* algorithm - a current-informed planner and a wake-informed planner - are created to assess its validity and two neural network models are then trained to approximate these planners for real-time applications. Both the A* planners and NN models are evaluated using important metrics such as energy expenditure, path length, and encounters with high-velocity and turbulent regions. The results demonstrate a wake-informed A* planner consistently achieves the lowest energy expenditure and minimizes encounters with high-velocity regions, reducing energy consumption by up to 11.3%. The neural network models are observed to offer computational speedup of 6 orders of magnitude, but exhibit 4.51 - 19.79% higher energy expenditures and 9.81 - 24.38% less optimal paths. These findings underscore the importance of incorporating detailed wake structures into traditional path planning algorithms and the benefits of neural network approximations to enhance energy efficiency and operational safety for AUVs in complex 3D domains.