pwc-archive/papers-with-abstracts huggingface dataset:
Reka Core, Flash, and Edge: A Series of Powerful Multimodal Language Models
Authors: Aitor Ormazabal, Che Zheng, Cyprien de Masson d'Autume, Dani Yogatama, Deyu Fu, Donovan Ong, Eric Chen, Eugenie Lamprecht, Hai Pham, Isaac Ong, Kaloyan Aleksiev, Lei LI, Matthew Henderson, Max Bain, Mikel Artetxe, Nishant Relan, Piotr Padlewski, Qi Liu, Ren Chen, Samuel Phua, Yazheng Yang, Yi Tay, Yuqi Wang, Zhongkai Zhu, Zhihui Xie
Date: 2024-04-18 00:00:00
Tasks: GSM8K, MMLU, Question Answering, Video Question Answering, Visual Question Answering (VQA)

We introduce Reka Core, Flash, and Edge, a series of powerful multimodal language models trained from scratch by Reka. Reka models are able to process and reason with text, images, video, and audio inputs. This technical report discusses details of training some of these models and provides comprehensive evaluation results. We show that Reka Edge and Reka Flash are not only state-of-the-art but also outperform many much larger models, delivering outsized values for their respective compute class. Meanwhile, our most capable and largest model, Reka Core, approaches the best frontier models on both automatic evaluations and blind human evaluations. On image question answering benchmarks (e.g. MMMU, VQAv2), Core performs competitively to GPT4-V. Meanwhile, on multimodal chat, Core ranks as the second most preferred model under a blind third-party human evaluation setup, outperforming other models such as Claude 3 Opus. On text benchmarks, Core not only performs competitively to other frontier models on a set of well-established benchmarks (e.g. MMLU, GSM8K) but also outperforms GPT4-0613 on human evaluation. On video question answering (Perception-Test), Core outperforms Gemini Ultra. Models are shipped in production at http://chat.reka.ai . A showcase of non cherry picked qualitative examples can also be found at http://showcase.reka.ai .
SOHES: Self-supervised Open-world Hierarchical Entity Segmentation
Authors: Shengcao Cao, Jiuxiang Gu, Jason Kuen, Hao Tan, Ruiyi Zhang, Handong Zhao, Ani Nenkova, Liang-Yan Gui, Tong Sun, Yu-Xiong Wang
Date: 2024-04-18 00:00:00
Tasks: Segmentation

Open-world entity segmentation, as an emerging computer vision task, aims at segmenting entities in images without being restricted by pre-defined classes, offering impressive generalization capabilities on unseen images and concepts. Despite its promise, existing entity segmentation methods like Segment Anything Model (SAM) rely heavily on costly expert annotators. This work presents Self-supervised Open-world Hierarchical Entity Segmentation (SOHES), a novel approach that eliminates the need for human annotations. SOHES operates in three phases: self-exploration, self-instruction, and self-correction. Given a pre-trained self-supervised representation, we produce abundant high-quality pseudo-labels through visual feature clustering. Then, we train a segmentation model on the pseudo-labels, and rectify the noises in pseudo-labels via a teacher-student mutual-learning procedure. Beyond segmenting entities, SOHES also captures their constituent parts, providing a hierarchical understanding of visual entities. Using raw images as the sole training data, our method achieves unprecedented performance in self-supervised open-world segmentation, marking a significant milestone towards high-quality open-world entity segmentation in the absence of human-annotated masks. Project page: https://SOHES.github.io.
MeshLRM: Large Reconstruction Model for High-Quality Meshes
Authors: Xinyue Wei, Kai Zhang, Sai Bi, Hao Tan, Fujun Luan, Valentin Deschaintre, Kalyan Sunkavalli, Hao Su, Zexiang Xu
Date: 2024-04-18 00:00:00
Tasks: 3D Generation, Image to 3D, model, NeRF, Text to 3D

We propose MeshLRM, a novel LRM-based approach that can reconstruct a high-quality mesh from merely four input images in less than one second. Different from previous large reconstruction models (LRMs) that focus on NeRF-based reconstruction, MeshLRM incorporates differentiable mesh extraction and rendering within the LRM framework. This allows for end-to-end mesh reconstruction by fine-tuning a pre-trained NeRF LRM with mesh rendering. Moreover, we improve the LRM architecture by simplifying several complex designs in previous LRMs. MeshLRM's NeRF initialization is sequentially trained with low- and high-resolution images; this new LRM training strategy enables significantly faster convergence and thereby leads to better quality with less compute. Our approach achieves state-of-the-art mesh reconstruction from sparse-view inputs and also allows for many downstream applications, including text-to-3D and single-image-to-3D generation. Project page: https://sarahweiii.github.io/meshlrm/
G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
Authors: Yufei Ye, Abhinav Gupta, Kris Kitani, Shubham Tulsiani
Date: 2024-04-18 00:00:00
Proceeding: CVPR 2024 1
Tasks: Denoising, Object

We propose G-HOP, a denoising diffusion based generative prior for hand-object interactions that allows modeling both the 3D object and a human hand, conditioned on the object category. To learn a 3D spatial diffusion model that can capture this joint distribution, we represent the human hand via a skeletal distance field to obtain a representation aligned with the (latent) signed distance field for the object. We show that this hand-object prior can then serve as generic guidance to facilitate other tasks like reconstruction from interaction clip and human grasp synthesis. We believe that our model, trained by aggregating seven diverse real-world interaction datasets spanning across 155 categories, represents a first approach that allows jointly generating both hand and object. Our empirical evaluations demonstrate the benefit of this joint prior in video-based reconstruction and human grasp synthesis, outperforming current task-specific baselines. Project website: https://judyye.github.io/ghop-www
Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Monocular Videos
Authors: Isabella Liu, Hao Su, Xiaolong Wang
Date: 2024-04-18 00:00:00

Modern 3D engines and graphics pipelines require mesh as a memory-efficient representation, which allows efficient rendering, geometry processing, texture editing, and many other downstream operations. However, it is still highly difficult to obtain high-quality mesh in terms of structure and detail from monocular visual observations. The problem becomes even more challenging for dynamic scenes and objects. To this end, we introduce Dynamic Gaussians Mesh (DG-Mesh), a framework to reconstruct a high-fidelity and time-consistent mesh given a single monocular video. Our work leverages the recent advancement in 3D Gaussian Splatting to construct the mesh sequence with temporal consistency from a video. Building on top of this representation, DG-Mesh recovers high-quality meshes from the Gaussian points and can track the mesh vertices over time, which enables applications such as texture editing on dynamic objects. We introduce the Gaussian-Mesh Anchoring, which encourages evenly distributed Gaussians, resulting better mesh reconstruction through mesh-guided densification and pruning on the deformed Gaussians. By applying cycle-consistent deformation between the canonical and the deformed space, we can project the anchored Gaussian back to the canonical space and optimize Gaussians across all time frames. During the evaluation on different datasets, DG-Mesh provides significantly better mesh reconstruction and rendering than baselines. Project page: https://www.liuisabella.com/DG-Mesh/
MedThink: Explaining Medical Visual Question Answering via Multimodal Decision-Making Rationale
Authors: Xiaotang Gai, Chenyi Zhou, Jiaxiang Liu, Yang Feng, Jian Wu, Zuozhu Liu
Date: 2024-04-18 00:00:00
Tasks: Decision Making, Medical Visual Question Answering, Question Answering, Visual Question Answering, Visual Question Answering (VQA)

Medical Visual Question Answering (MedVQA), which offers language responses to image-based medical inquiries, represents a challenging task and significant advancement in healthcare. It assists medical experts to swiftly interpret medical images, thereby enabling faster and more accurate diagnoses. However, the model interpretability and transparency of existing MedVQA solutions are often limited, posing challenges in understanding their decision-making processes. To address this issue, we devise a semi-automated annotation process to streamline data preparation and build new benchmark MedVQA datasets R-RAD, R-SLAKE and R-Path. These datasets provide intermediate medical decision-making rationales generated by multimodal large language models and human annotations for question-answering pairs in existing MedVQA datasets, i.e., VQA-RAD, SLAKE and PathVQA. Moreover, we design a novel framework, MedThink, which finetunes lightweight pretrained generative models by incorporating medical decision-making rationales. MedThink includes three distinct strategies to generate decision outcomes and corresponding rationales, thereby clearly showcasing the medical decision-making process during reasoning. Our comprehensive experiments show that our method achieves an accuracy of 83.5% on R-RAD, 86.3% on R-SLAKE and 87.2% on R-Path. These results significantly exceed those of existing state-of-the-art models with comparable parameters. Datasets and code will be released.
Gradient-Regularized Out-of-Distribution Detection
Authors: Sina Sharifi, Taha Entesari, Bardia Safaei, Vishal M. Patel, Mahyar Fazlyab
Date: 2024-04-18 00:00:00
Tasks: Out-of-Distribution Detection, Out of Distribution (OOD) Detection

One of the challenges for neural networks in real-life applications is the overconfident errors these models make when the data is not from the original training distribution. Addressing this issue is known as Out-of-Distribution (OOD) detection. Many state-of-the-art OOD methods employ an auxiliary dataset as a surrogate for OOD data during training to achieve improved performance. However, these methods fail to fully exploit the local information embedded in the auxiliary dataset. In this work, we propose the idea of leveraging the information embedded in the gradient of the loss function during training to enable the network to not only learn a desired OOD score for each sample but also to exhibit similar behavior in a local neighborhood around each sample. We also develop a novel energy-based sampling method to allow the network to be exposed to more informative OOD samples during the training phase. This is especially important when the auxiliary dataset is large. We demonstrate the effectiveness of our method through extensive experiments on several OOD benchmarks, improving the existing state-of-the-art FPR95 by 4% on our ImageNet experiment. We further provide a theoretical analysis through the lens of certified robustness and Lipschitz analysis to showcase the theoretical foundation of our work. Our code is available at https://github.com/o4lc/Greg-OOD.
Point-In-Context: Understanding Point Cloud via In-Context Learning
Authors: Mengyuan Liu, Zhongbin Fang, Xia Li, Joachim M. Buhmann, Xiangtai Li, Chen Change Loy
Date: 2024-04-18 00:00:00
Tasks: In-Context Learning

With the emergence of large-scale models trained on diverse datasets, in-context learning has emerged as a promising paradigm for multitasking, notably in natural language processing and image processing. However, its application in 3D point cloud tasks remains largely unexplored. In this work, we introduce Point-In-Context (PIC), a novel framework for 3D point cloud understanding via in-context learning. We address the technical challenge of effectively extending masked point modeling to 3D point clouds by introducing a Joint Sampling module and proposing a vanilla version of PIC called Point-In-Context-Generalist (PIC-G). PIC-G is designed as a generalist model for various 3D point cloud tasks, with inputs and outputs modeled as coordinates. In this paradigm, the challenging segmentation task is achieved by assigning label points with XYZ coordinates for each category; the final prediction is then chosen based on the label point closest to the predictions. To break the limitation by the fixed label-coordinate assignment, which has poor generalization upon novel classes, we propose two novel training strategies, In-Context Labeling and In-Context Enhancing, forming an extended version of PIC named Point-In-Context-Segmenter (PIC-S), targeting improving dynamic context labeling and model training. By utilizing dynamic in-context labels and extra in-context pairs, PIC-S achieves enhanced performance and generalization capability in and across part segmentation datasets. PIC is a general framework so that other tasks or datasets can be seamlessly introduced into our PIC through a unified data format. We conduct extensive experiments to validate the versatility and adaptability of our proposed methods in handling a wide range of tasks and segmenting multi-datasets. Our PIC-S is capable of generalizing unseen datasets and performing novel part segmentation by customizing prompts.
AniClipart: Clipart Animation with Text-to-Video Priors
Authors: Ronghuan Wu, Wanchao Su, Kede Ma, Jing Liao
Date: 2024-04-18 00:00:00
Tasks: Image to Video Generation, Text-to-Video Generation, Video Alignment, Video Generation

Clipart, a pre-made art form, offers a convenient and efficient way of creating visual content. However, traditional workflows for animating static clipart are laborious and time-consuming, involving steps like rigging, keyframing, and inbetweening. Recent advancements in text-to-video generation hold great potential in resolving this challenge. Nevertheless, direct application of text-to-video models often struggles to preserve the visual identity of clipart or generate cartoon-style motion, resulting in subpar animation outcomes. In this paper, we introduce AniClipart, a computational system that converts static clipart into high-quality animations guided by text-to-video priors. To generate natural, smooth, and coherent motion, we first parameterize the motion trajectories of the keypoints defined over the initial clipart image by cubic B\'ezier curves. We then align these motion trajectories with a given text prompt by optimizing a video Score Distillation Sampling (SDS) loss and a skeleton fidelity loss. By incorporating differentiable As-Rigid-As-Possible (ARAP) shape deformation and differentiable rendering, AniClipart can be end-to-end optimized while maintaining deformation rigidity. Extensive experimental results show that the proposed AniClipart consistently outperforms the competing methods, in terms of text-video alignment, visual identity preservation, and temporal consistency. Additionally, we showcase the versatility of AniClipart by adapting it to generate layered animations, which allow for topological changes.
Measuring Feature Dependency of Neural Networks by Collapsing Feature Dimensions in the Data Manifold
Authors: Yinzhu Jin, Matthew B. Dwyer, P. Thomas Fletcher
Date: 2024-04-18 00:00:00
Tasks: Disease Prediction, Hippocampus, Nuclei Classification

This paper introduces a new technique to measure the feature dependency of neural network models. The motivation is to better understand a model by querying whether it is using information from human-understandable features, e.g., anatomical shape, volume, or image texture. Our method is based on the principle that if a model is dependent on a feature, then removal of that feature should significantly harm its performance. A targeted feature is "removed" by collapsing the dimension in the data distribution that corresponds to that feature. We perform this by moving data points along the feature dimension to a baseline feature value while staying on the data manifold, as estimated by a deep generative model. Then we observe how the model's performance changes on the modified test data set, with the target feature dimension removed. We test our method on deep neural network models trained on synthetic image data with known ground truth, an Alzheimer's disease prediction task using MRI and hippocampus segmentations from the OASIS-3 dataset, and a cell nuclei classification task using the Lizard dataset.
SPOT: Point Cloud Based Stereo Visual Place Recognition for Similar and Opposing Viewpoints
Authors: Spencer Carmichael, Rahul Agrawal, Ram Vasudevan, Katherine A. Skinner
Date: 2024-04-18 00:00:00
Tasks: Visual Odometry, Visual Place Recognition

Recognizing places from an opposing viewpoint during a return trip is a common experience for human drivers. However, the analogous robotics capability, visual place recognition (VPR) with limited field of view cameras under 180 degree rotations, has proven to be challenging to achieve. To address this problem, this paper presents Same Place Opposing Trajectory (SPOT), a technique for opposing viewpoint VPR that relies exclusively on structure estimated through stereo visual odometry (VO). The method extends recent advances in lidar descriptors and utilizes a novel double (similar and opposing) distance matrix sequence matching method. We evaluate SPOT on a publicly available dataset with 6.7-7.6 km routes driven in similar and opposing directions under various lighting conditions. The proposed algorithm demonstrates remarkable improvement over the state-of-the-art, achieving up to 91.7% recall at 100% precision in opposing viewpoint cases, while requiring less storage than all baselines tested and running faster than all but one. Moreover, the proposed method assumes no a priori knowledge of whether the viewpoint is similar or opposing, and also demonstrates competitive performance in similar viewpoint cases.
Customizing Text-to-Image Diffusion with Object Viewpoint Control
Authors: Nupur Kumari, Grace Su, Richard Zhang, Taesung Park, Eli Shechtman, Jun-Yan Zhu
Date: 2024-04-18 00:00:00
Tasks: Object, Prompt Engineering

Model customization introduces new concepts to existing text-to-image models, enabling the generation of these new concepts/objects in novel contexts. However, such methods lack accurate camera view control with respect to the new object, and users must resort to prompt engineering (e.g., adding ``top-view'') to achieve coarse view control. In this work, we introduce a new task -- enabling explicit control of the object viewpoint in the customization of text-to-image diffusion models. This allows us to modify the custom object's properties and generate it in various background scenes via text prompts, all while incorporating the object viewpoint as an additional control. This new task presents significant challenges, as one must harmoniously merge a 3D representation from the multi-view images with the 2D pre-trained model. To bridge this gap, we propose to condition the diffusion process on the 3D object features rendered from the target viewpoint. During training, we fine-tune the 3D feature prediction modules to reconstruct the object's appearance and geometry, while reducing overfitting to the input multi-view images. Our method outperforms existing image editing and model customization baselines in preserving the custom object's identity while following the target object viewpoint and the text prompt.
A Perspective on Deep Vision Performance with Standard Image and Video Codecs
Authors: Christoph Reich, Oliver Hahn, Daniel Cremers, Stefan Roth, Biplob Debnath
Date: 2024-04-18 00:00:00
Tasks: Image Classification, Semantic Segmentation

Resource-constrained hardware, such as edge devices or cell phones, often rely on cloud servers to provide the required computational resources for inference in deep vision models. However, transferring image and video data from an edge or mobile device to a cloud server requires coding to deal with network constraints. The use of standardized codecs, such as JPEG or H.264, is prevalent and required to ensure interoperability. This paper aims to examine the implications of employing standardized codecs within deep vision pipelines. We find that using JPEG and H.264 coding significantly deteriorates the accuracy across a broad range of vision tasks and models. For instance, strong compression rates reduce semantic segmentation accuracy by more than 80% in mIoU. In contrast to previous findings, our analysis extends beyond image and action classification to localization and dense prediction tasks, thus providing a more comprehensive perspective.
iRAG: Advancing RAG for Videos with an Incremental Approach
Authors: Md Adnan Arefeen, Biplob Debnath, Md Yusuf Sarwar Uddin, Srimat Chakradhar
Date: 2024-04-18 00:00:00
Tasks: Information Retrieval, RAG, Retrieval, Retrieval-augmented Generation, Text Generation

Retrieval-augmented generation (RAG) systems combine the strengths of language generation and information retrieval to power many real-world applications like chatbots. Use of RAG for understanding of videos is appealing but there are two critical limitations. One-time, upfront conversion of all content in large corpus of videos into text descriptions entails high processing times. Also, not all information in the rich video data is typically captured in the text descriptions. Since user queries are not known apriori, developing a system for video to text conversion and interactive querying of video data is challenging. To address these limitations, we propose an incremental RAG system called iRAG, which augments RAG with a novel incremental workflow to enable interactive querying of a large corpus of videos. Unlike traditional RAG, iRAG quickly indexes large repositories of videos, and in the incremental workflow, it uses the index to opportunistically extract more details from select portions of the videos to retrieve context relevant to an interactive user query. Such an incremental workflow avoids long video to text conversion times, and overcomes information loss issues due to conversion of video to text, by doing on-demand query-specific extraction of details in video data. This ensures high quality of responses to interactive user queries that are often not known apriori. To the best of our knowledge, iRAG is the first system to augment RAG with an incremental workflow to support efficient interactive querying of a large corpus of videos. Experimental results on real-world datasets demonstrate 23x to 25x faster video to text ingestion, while ensuring that latency and quality of responses to interactive user queries is comparable to responses from a traditional RAG where all video data is converted to text upfront before any user querying.
When Medical Imaging Met Self-Attention: A Love Story That Didn't Quite Work Out
Authors: Tristan Piater, Niklas Penzel, Gideon Stein, Joachim Denzler
Date: 2024-04-18 00:00:00

A substantial body of research has focused on developing systems that assist medical professionals during labor-intensive early screening processes, many based on convolutional deep-learning architectures. Recently, multiple studies explored the application of so-called self-attention mechanisms in the vision domain. These studies often report empirical improvements over fully convolutional approaches on various datasets and tasks. To evaluate this trend for medical imaging, we extend two widely adopted convolutional architectures with different self-attention variants on two different medical datasets. With this, we aim to specifically evaluate the possible advantages of additional self-attention. We compare our models with similarly sized convolutional and attention-based baselines and evaluate performance gains statistically. Additionally, we investigate how including such layers changes the features learned by these models during the training. Following a hyperparameter search, and contrary to our expectations, we observe no significant improvement in balanced accuracy over fully convolutional models. We also find that important features, such as dermoscopic structures in skin lesion images, are still not learned by employing self-attention. Finally, analyzing local explanations, we confirm biased feature usage. We conclude that merely incorporating attention is insufficient to surpass the performance of existing fully convolutional methods.