pwc-archive/papers-with-abstracts huggingface dataset:
Point-DeepONet: A Deep Operator Network Integrating PointNet for Nonlinear Analysis of Non-Parametric 3D Geometries and Load Conditions
Authors: Jangseop Park, Namwoo Kang
Date: 2024-12-24 00:00:00
Tasks: Operator learning, Uncertainty Quantification

Nonlinear structural analyses in engineering often require extensive finite element simulations, limiting their applicability in design optimization, uncertainty quantification, and real-time control. Conventional deep learning surrogates, such as convolutional neural networks (CNNs), physics-informed neural networks (PINNs), and fourier neural operators (FNOs), face challenges with complex non-parametric three-dimensional (3D) geometries, directionally varying loads, and high-fidelity predictions on unstructured meshes. This work presents Point-DeepONet, an operator-learning-based surrogate that integrates PointNet into the DeepONet framework. By directly processing non-parametric point clouds and incorporating signed distance functions (SDF) for geometric context, Point-DeepONet accurately predicts three-dimensional displacement and von Mises stress fields without mesh parameterization or retraining. Trained using only about 5,000 nodes (2.5% of the original 200,000-node mesh), Point-DeepONet can still predict the entire mesh at high fidelity, achieving a coefficient of determination reaching 0.987 for displacement and 0.923 for von Mises stress under a horizontal load case. Compared to nonlinear finite element analyses that require about 19.32 minutes per case, Point-DeepONet provides predictions in mere seconds-approximately 400 times faster-while maintaining excellent scalability and accuracy with increasing dataset sizes. These findings highlight the potential of Point-DeepONet to enable rapid, high-fidelity structural analyses, ultimately supporting more effective design exploration and informed decision-making in complex engineering workflows.
Addressing Spatial-Temporal Data Heterogeneity in Federated Continual Learning via Tail Anchor
Authors: Hao Yu, Xin Yang, Le Zhang, Hanlin Gu, Tianrui Li, Lixin Fan, Qiang Yang
Date: 2024-12-24 00:00:00
Tasks: Continual Learning, Federated Learning, Prototype Selection

Federated continual learning (FCL) allows each client to continually update its knowledge from task streams, enhancing the applicability of federated learning in real-world scenarios. However, FCL needs to address not only spatial data heterogeneity between clients but also temporal data heterogeneity between tasks. In this paper, empirical experiments demonstrate that such input-level heterogeneity significantly affects the model's internal parameters and outputs, leading to severe spatial-temporal catastrophic forgetting of local and previous knowledge. To this end, we propose Federated Tail Anchor (FedTA) to mix trainable Tail Anchor with the frozen output features to adjust their position in the feature space, thereby overcoming parameter-forgetting and output-forgetting. Moreover, three novel components are also included in FedTA: Input Enhancement for improving the performance of pre-trained models on downstream tasks; Selective Input Knowledge Fusion for fusion of heterogeneous local knowledge on the server side; and Best Global Prototype Selection for finding the best anchor point for each class in the feature space. Extensive experiments demonstrate that FedTA not only outperforms existing FCL methods but also effectively preserves the relative positions of features, remaining unaffected by spatial and temporal changes.
The Thousand Brains Project: A New Paradigm for Sensorimotor Intelligence
Authors: Viviane Clay, Niels Leadholm, Jeff Hawkins
Date: 2024-12-24 00:00:00
Tasks: Continual Learning

Artificial intelligence has advanced rapidly in the last decade, driven primarily by progress in the scale of deep-learning systems. Despite these advances, the creation of intelligent systems that can operate effectively in diverse, real-world environments remains a significant challenge. In this white paper, we outline the Thousand Brains Project, an ongoing research effort to develop an alternative, complementary form of AI, derived from the operating principles of the neocortex. We present an early version of a thousand-brains system, a sensorimotor agent that is uniquely suited to quickly learn a wide range of tasks and eventually implement any capabilities the human neocortex has. Core to its design is the use of a repeating computational unit, the learning module, modeled on the cortical columns found in mammalian brains. Each learning module operates as a semi-independent unit that can model entire objects, represents information through spatially structured reference frames, and both estimates and is able to effect movement in the world. Learning is a quick, associative process, similar to Hebbian learning in the brain, and leverages inductive biases around the spatial structure of the world to enable rapid and continual learning. Multiple learning modules can interact with one another both hierarchically and non-hierarchically via a "cortical messaging protocol" (CMP), creating more abstract representations and supporting multimodal integration. We outline the key principles motivating the design of thousand-brains systems and provide details about the implementation of Monty, our first instantiation of such a system. Code can be found at https://github.com/thousandbrainsproject/tbp.monty, along with more detailed documentation at https://thousandbrainsproject.readme.io/.
Multi-Agents Based on Large Language Models for Knowledge-based Visual Question Answering
Authors: Zhongjian Hu, Peng Yang, Bing Li, Zhenqi Wang
Date: 2024-12-24 00:00:00
Tasks: Question Answering, Visual Question Answering, Visual Question Answering (VQA)

Large Language Models (LLMs) have achieved impressive results in knowledge-based Visual Question Answering (VQA). However existing methods still have challenges: the inability to use external tools autonomously, and the inability to work in teams. Humans tend to know whether they need to use external tools when they encounter a new question, e.g., they tend to be able to give a direct answer to a familiar question, whereas they tend to use tools such as search engines when they encounter an unfamiliar question. In addition, humans also tend to collaborate and discuss with others to get better answers. Inspired by this, we propose the multi-agent voting framework. We design three LLM-based agents that simulate different levels of staff in a team, and assign the available tools according to the levels. Each agent provides the corresponding answer, and finally all the answers provided by the agents are voted to get the final answer. Experiments on OK-VQA and A-OKVQA show that our approach outperforms other baselines by 2.2 and 1.0, respectively.
The Value of AI-Generated Metadata for UGC Platforms: Evidence from a Large-scale Field Experiment
Authors: Xinyi Zhang, Chenshuo Sun, Renyu Zhang, Khim-Yong Goh
Date: 2024-12-24 00:00:00
Tasks: Recommendation Systems

AI-generated content (AIGC), such as advertisement copy, product descriptions, and social media posts, is becoming ubiquitous in business practices. However, the value of AI-generated metadata, such as titles, remains unclear on user-generated content (UGC) platforms. To address this gap, we conducted a large-scale field experiment on a leading short-video platform in Asia to provide about 1 million users access to AI-generated titles for their uploaded videos. Our findings show that the provision of AI-generated titles significantly boosted content consumption, increasing valid watches by 1.6% and watch duration by 0.9%. When producers adopted these titles, these increases jumped to 7.1% and 4.1%, respectively. This viewership-boost effect was largely attributed to the use of this generative AI (GAI) tool increasing the likelihood of videos having a title by 41.4%. The effect was more pronounced for groups more affected by metadata sparsity. Mechanism analysis revealed that AI-generated metadata improved user-video matching accuracy in the platform's recommender system. Interestingly, for a video for which the producer would have posted a title anyway, adopting the AI-generated title decreased its viewership on average, implying that AI-generated titles may be of lower quality than human-generated ones. However, when producers chose to co-create with GAI and significantly revised the AI-generated titles, the videos outperformed their counterparts with either fully AI-generated or human-generated titles, showcasing the benefits of human-AI co-creation. This study highlights the value of AI-generated metadata and human-AI metadata co-creation in enhancing user-content matching and content consumption for UGC platforms.
FloNa: Floor Plan Guided Embodied Visual Navigation
Authors: Jiaxin Li, Weiqi Huang, Zan Wang, Wei Liang, Huijun Di, Feng Liu
Date: 2024-12-24 00:00:00
Tasks: Navigate, Visual Navigation

Humans naturally rely on floor plans to navigate in unfamiliar environments, as they are readily available, reliable, and provide rich geometrical guidance. However, existing visual navigation settings overlook this valuable prior knowledge, leading to limited efficiency and accuracy. To eliminate this gap, we introduce a novel navigation task: Floor Plan Visual Navigation (FloNa), the first attempt to incorporate floor plan into embodied visual navigation. While the floor plan offers significant advantages, two key challenges emerge: (1) handling the spatial inconsistency between the floor plan and the actual scene layout for collision-free navigation, and (2) aligning observed images with the floor plan sketch despite their distinct modalities. To address these challenges, we propose FloDiff, a novel diffusion policy framework incorporating a localization module to facilitate alignment between the current observation and the floor plan. We further collect $20k$ navigation episodes across $117$ scenes in the iGibson simulator to support the training and evaluation. Extensive experiments demonstrate the effectiveness and efficiency of our framework in unfamiliar scenes using floor plan knowledge. Project website: https://gauleejx.github.io/flona/.
Exploring Graph Mamba: A Comprehensive Survey on State-Space Models for Graph Learning
Authors: Safa Ben Atitallah, Chaima Ben Rabah, Maha Driss, Wadii Boulila, Anis Koubaa
Date: 2024-12-24 00:00:00
Tasks: Graph Embedding, Graph Learning, Mamba, Recommendation Systems, State Space Models, Survey

Graph Mamba, a powerful graph embedding technique, has emerged as a cornerstone in various domains, including bioinformatics, social networks, and recommendation systems. This survey represents the first comprehensive study devoted to Graph Mamba, to address the critical gaps in understanding its applications, challenges, and future potential. We start by offering a detailed explanation of the original Graph Mamba architecture, highlighting its key components and underlying mechanisms. Subsequently, we explore the most recent modifications and enhancements proposed to improve its performance and applicability. To demonstrate the versatility of Graph Mamba, we examine its applications across diverse domains. A comparative analysis of Graph Mamba and its variants is conducted to shed light on their unique characteristics and potential use cases. Furthermore, we identify potential areas where Graph Mamba can be applied in the future, highlighting its potential to revolutionize data analysis in these fields. Finally, we address the current limitations and open research questions associated with Graph Mamba. By acknowledging these challenges, we aim to stimulate further research and development in this promising area. This survey serves as a valuable resource for both newcomers and experienced researchers seeking to understand and leverage the power of Graph Mamba.
Mulberry: Empowering MLLM with o1-like Reasoning and Reflection via Collective Monte Carlo Tree Search
Authors: Huanjin Yao, Jiaxing Huang, Wenhao Wu, Jingyi Zhang, Yibo Wang, Shunyu Liu, Yingjie Wang, Yuxin Song, Haocheng Feng, Li Shen, DaCheng Tao
Date: 2024-12-24 00:00:00

In this work, we aim to develop an MLLM that understands and solves questions by learning to create each intermediate step of the reasoning involved till the final answer. To this end, we propose Collective Monte Carlo Tree Search (CoMCTS), a new learning-to-reason method for MLLMs, which introduces the concept of collective learning into ``tree search'' for effective and efficient reasoning-path searching and learning. The core idea of CoMCTS is to leverage collective knowledge from multiple models to collaboratively conjecture, search and identify effective reasoning paths toward correct answers via four iterative operations including Expansion, Simulation and Error Positioning, Backpropagation, and Selection. Using CoMCTS, we construct Mulberry-260k, a multimodal dataset with a tree of rich, explicit and well-defined reasoning nodes for each question. With Mulberry-260k, we perform collective SFT to train our model, Mulberry, a series of MLLMs with o1-like step-by-step Reasoning and Reflection capabilities. Extensive experiments demonstrate the superiority of our proposed methods on various benchmarks. Code will be available at https://github.com/HJYao00/Mulberry
Data-Driven Self-Supervised Graph Representation Learning
Authors: Ahmed E. Samy, Zekarias T. Kefatoa, Sarunas Girdzijauskasa
Date: 2024-12-24 00:00:00
Tasks: Data Augmentation, Document Classification, Graph Property Prediction, Graph Representation Learning, Node Classification, Property Prediction, Representation Learning

Self-supervised graph representation learning (SSGRL) is a representation learning paradigm used to reduce or avoid manual labeling. An essential part of SSGRL is graph data augmentation. Existing methods usually rely on heuristics commonly identified through trial and error and are effective only within some application domains. Also, it is not clear why one heuristic is better than another. Moreover, recent studies have argued against some techniques (e.g., dropout: that can change the properties of molecular graphs or destroy relevant signals for graph-based document classification tasks). In this study, we propose a novel data-driven SSGRL approach that automatically learns a suitable graph augmentation from the signal encoded in the graph (i.e., the nodes' predictive feature and topological information). We propose two complementary approaches that produce learnable feature and topological augmentations. The former learns multi-view augmentation of node features, and the latter learns a high-order view of the topology. Moreover, the augmentations are jointly learned with the representation. Our approach is general that it can be applied to homogeneous and heterogeneous graphs. We perform extensive experiments on node classification (using nine homogeneous and heterogeneous datasets) and graph property prediction (using another eight datasets). The results show that the proposed method matches or outperforms the SOTA SSGRL baselines and performs similarly to semi-supervised methods. The anonymised source code is available at https://github.com/AhmedESamy/dsgrl/
M-Ped: Multi-Prompt Ensemble Decoding for Large Language Models
Authors: Jiaxin Guo, Daimeng Wei, Yuanchang Luo, Shimin Tao, Hengchao Shang, Zongyao Li, Shaojun Li, Jinlong Yang, Zhanglin Wu, Zhiqiang Rao, Hao Yang
Date: 2024-12-24 00:00:00
Tasks: Code Generation, Machine Translation, Text Simplification

With the widespread application of Large Language Models (LLMs) in the field of Natural Language Processing (NLP), enhancing their performance has become a research hotspot. This paper presents a novel multi-prompt ensemble decoding approach designed to bolster the generation quality of LLMs by leveraging the aggregation of outcomes from multiple prompts. Given a unique input $X$, we submit $n$ variations of prompts with $X$ to LLMs in batch mode to decode and derive probability distributions. For each token prediction, we calculate the ensemble probability by averaging the $n$ probability distributions within the batch, utilizing this aggregated probability to generate the token. This technique is dubbed Inner-Batch Ensemble. To facilitate efficient batch inference, we implement a Left-Padding strategy to maintain uniform input lengths across the n prompts. Through extensive experimentation on diverse NLP tasks, including machine translation, code generation, and text simplification, we demonstrate the efficacy of our method in enhancing LLM performance. The results show substantial improvements in BLEU scores, pass@$k$ rates, and LENS metrics over conventional methods.
Quo Vadis, Anomaly Detection? LLMs and VLMs in the Spotlight
Authors: Xi Ding, Lei Wang
Date: 2024-12-24 00:00:00
Tasks: Anomaly Detection, Video Anomaly Detection

Video anomaly detection (VAD) has witnessed significant advancements through the integration of large language models (LLMs) and vision-language models (VLMs), addressing critical challenges such as interpretability, temporal reasoning, and generalization in dynamic, open-world scenarios. This paper presents an in-depth review of cutting-edge LLM-/VLM-based methods in 2024, focusing on four key aspects: (i) enhancing interpretability through semantic insights and textual explanations, making visual anomalies more understandable; (ii) capturing intricate temporal relationships to detect and localize dynamic anomalies across video frames; (iii) enabling few-shot and zero-shot detection to minimize reliance on large, annotated datasets; and (iv) addressing open-world and class-agnostic anomalies by using semantic understanding and motion features for spatiotemporal coherence. We highlight their potential to redefine the landscape of VAD. Additionally, we explore the synergy between visual and textual modalities offered by LLMs and VLMs, highlighting their combined strengths and proposing future directions to fully exploit the potential in enhancing video anomaly detection.
Navigating Data Corruption in Machine Learning: Balancing Quality, Quantity, and Imputation Strategies
Authors: Qi Liu, Wanjing Ma
Date: 2024-12-24 00:00:00
Tasks: Deep Reinforcement Learning, Imputation, Sequential Decision Making

Data corruption, including missing and noisy data, poses significant challenges in real-world machine learning. This study investigates the effects of data corruption on model performance and explores strategies to mitigate these effects through two experimental setups: supervised learning with NLP tasks (NLP-SL) and deep reinforcement learning for traffic signal optimization (Signal-RL). We analyze the relationship between data corruption levels and model performance, evaluate the effectiveness of data imputation methods, and assess the utility of enlarging datasets to address data corruption. Our results show that model performance under data corruption follows a diminishing return curve, modeled by the exponential function. Missing data, while detrimental, is less harmful than noisy data, which causes severe performance degradation and training instability, particularly in sequential decision-making tasks like Signal-RL. Imputation strategies involve a trade-off: they recover missing information but may introduce noise. Their effectiveness depends on imputation accuracy and corruption ratio. We identify distinct regions in the imputation advantage heatmap, including an "imputation advantageous corner" and an "imputation disadvantageous edge" and classify tasks as "noise-sensitive" or "noise-insensitive" based on their decision boundaries. Furthermore, we find that increasing dataset size mitigates but cannot fully overcome the effects of data corruption. The marginal utility of additional data diminishes as corruption increases. An empirical rule emerges: approximately 30% of the data is critical for determining performance, while the remaining 70% has minimal impact. These findings provide actionable insights into data preprocessing, imputation strategies, and data collection practices, guiding the development of robust machine learning systems in noisy environments.
Pirates of the RAG: Adaptively Attacking LLMs to Leak Knowledge Bases
Authors: Christian Di Maio, Cristian Cosci, Marco Maggini, Valentina Poggioni, Stefano Melacci
Date: 2024-12-24 00:00:00
Tasks: RAG, Retrieval, Retrieval-augmented Generation

The growing ubiquity of Retrieval-Augmented Generation (RAG) systems in several real-world services triggers severe concerns about their security. A RAG system improves the generative capabilities of a Large Language Models (LLM) by a retrieval mechanism which operates on a private knowledge base, whose unintended exposure could lead to severe consequences, including breaches of private and sensitive information. This paper presents a black-box attack to force a RAG system to leak its private knowledge base which, differently from existing approaches, is adaptive and automatic. A relevance-based mechanism and an attacker-side open-source LLM favor the generation of effective queries to leak most of the (hidden) knowledge base. Extensive experimentation proves the quality of the proposed algorithm in different RAG pipelines and domains, comparing to very recent related approaches, which turn out to be either not fully black-box, not adaptive, or not based on open-source models. The findings from our study remark the urgent need for more robust privacy safeguards in the design and deployment of RAG systems.
MineStudio: A Streamlined Package for Minecraft AI Agent Development
Authors: Shaofei Cai, Zhancun Mu, Kaichen He, Bowei Zhang, Xinyue Zheng, Anji Liu, Yitao Liang
Date: 2024-12-24 00:00:00
Tasks: AI Agent, Decision Making, Minecraft, Sequential Decision Making

Minecraft has emerged as a valuable testbed for embodied intelligence and sequential decision-making research, yet the development and validation of novel agents remains hindered by significant engineering challenges. This paper presents MineStudio, an open-source software package designed to streamline embodied policy development in Minecraft. MineStudio represents the first comprehensive integration of seven critical engineering components: simulator, data, model, offline pretraining, online finetuning, inference, and benchmark, thereby allowing users to concentrate their efforts on algorithm innovation. We provide a user-friendly API design accompanied by comprehensive documentation and tutorials. The complete codebase is publicly available at https://github.com/CraftJarvis/MineStudio.