pwc-archive/papers-with-abstracts huggingface dataset:
Prompts to Summaries: Zero-Shot Language-Guided Video Summarization
Authors: Mario Barbara, Alaa Maalouf
Date: 2025-06-12 00:00:00
Tasks: GPU, Query focused video summarization, Video Summarization

The explosive growth of video data intensified the need for flexible user-controllable summarization tools that can operate without domain-specific training data. Existing methods either rely on datasets, limiting generalization, or cannot incorporate user intent expressed in natural language. We introduce Prompts-to-Summaries: the first zero-shot, text-queryable video summarizer that converts off-the-shelf video-language models (VidLMs) captions into user-guided skims via large language models (LLMs) judging, without the use of training data at all, beating all unsupervised and matching supervised methods. Our pipeline (i) segments raw video footage into coherent scenes, (ii) generates rich scene-level descriptions through a memory-efficient, batch-style VidLM prompting scheme that scales to hours-long videos on a single GPU, (iii) leverages an LLM as a judge to assign scene-level importance scores under a carefully crafted prompt, and finally, (iv) propagates those scores to short segments level via two new metrics: consistency (temporal coherency) and uniqueness (novelty), yielding fine-grained frame importance. On SumMe and TVSum, our data-free approach surpasses all prior data-hungry unsupervised methods. It also performs competitively on the Query-Focused Video Summarization (QFVS) benchmark, despite using no training data and the competing methods requiring supervised frame-level importance. To spur further research, we release VidSum-Reason, a new query-driven dataset featuring long-tailed concepts and multi-step reasoning; our framework attains robust F1 scores and serves as the first challenging baseline. Overall, our results demonstrate that pretrained multimodal models, when orchestrated with principled prompting and score propagation, already provide a powerful foundation for universal, text-queryable video summarization.
Unsupervised Deformable Image Registration with Structural Nonparametric Smoothing
Authors: Hang Zhang, Xiang Chen, Renjiu Hu, Rongguang Wang, Jinwei Zhang, Min Liu, Yaonan Wang, Gaolei Li, Xinxing Cheng, Jinming Duan
Date: 2025-06-12 00:00:00
Tasks: Image Registration

Learning-based deformable image registration (DIR) accelerates alignment by amortizing traditional optimization via neural networks. Label supervision further enhances accuracy, enabling efficient and precise nonlinear alignment of unseen scans. However, images with sparse features amid large smooth regions, such as retinal vessels, introduce aperture and large-displacement challenges that unsupervised DIR methods struggle to address. This limitation occurs because neural networks predict deformation fields in a single forward pass, leaving fields unconstrained post-training and shifting the regularization burden entirely to network weights. To address these issues, we introduce SmoothProper, a plug-and-play neural module enforcing smoothness and promoting message passing within the network's forward pass. By integrating a duality-based optimization layer with tailored interaction terms, SmoothProper efficiently propagates flow signals across spatial locations, enforces smoothness, and preserves structural consistency. It is model-agnostic, seamlessly integrates into existing registration frameworks with minimal parameter overhead, and eliminates regularizer hyperparameter tuning. Preliminary results on a retinal vessel dataset exhibiting aperture and large-displacement challenges demonstrate our method reduces registration error to 1.88 pixels on 2912x2912 images, marking the first unsupervised DIR approach to effectively address both challenges. The source code will be available at https://github.com/tinymilky/SmoothProper.
Occlusion-Aware 3D Hand-Object Pose Estimation with Masked AutoEncoders
Authors: Hui Yang, Wei Sun, Jian Liu, Jin Zheng, Jian Xiao, Ajmal Mian
Date: 2025-06-12 00:00:00
Tasks: hand-object pose, Object, Pose Estimation

Hand-object pose estimation from monocular RGB images remains a significant challenge mainly due to the severe occlusions inherent in hand-object interactions. Existing methods do not sufficiently explore global structural perception and reasoning, which limits their effectiveness in handling occluded hand-object interactions. To address this challenge, we propose an occlusion-aware hand-object pose estimation method based on masked autoencoders, termed as HOMAE. Specifically, we propose a target-focused masking strategy that imposes structured occlusion on regions of hand-object interaction, encouraging the model to learn context-aware features and reason about the occluded structures. We further integrate multi-scale features extracted from the decoder to predict a signed distance field (SDF), capturing both global context and fine-grained geometry. To enhance geometric perception, we combine the implicit SDF with an explicit point cloud derived from the SDF, leveraging the complementary strengths of both representations. This fusion enables more robust handling of occluded regions by combining the global context from the SDF with the precise local geometry provided by the point cloud. Extensive experiments on challenging DexYCB and HO3Dv2 benchmarks demonstrate that HOMAE achieves state-of-the-art performance in hand-object pose estimation. We will release our code and model.
Post-Training Quantization for Video Matting
Authors: Tianrui Zhu, Houyuan Chen, Ruihao Gong, Michele Magno, Haotong Qin, Kai Zhang
Date: 2025-06-12 00:00:00
Tasks: Image Matting, Model Compression, Optical Flow Estimation, Quantization, Video Matting

Video matting is crucial for applications such as film production and virtual reality, yet deploying its computationally intensive models on resource-constrained devices presents challenges. Quantization is a key technique for model compression and acceleration. As an efficient approach, Post-Training Quantization (PTQ) is still in its nascent stages for video matting, facing significant hurdles in maintaining accuracy and temporal coherence. To address these challenges, this paper proposes a novel and general PTQ framework specifically designed for video matting models, marking, to the best of our knowledge, the first systematic attempt in this domain. Our contributions include: (1) A two-stage PTQ strategy that combines block-reconstruction-based optimization for fast, stable initial quantization and local dependency capture, followed by a global calibration of quantization parameters to minimize accuracy loss. (2) A Statistically-Driven Global Affine Calibration (GAC) method that enables the network to compensate for cumulative statistical distortions arising from factors such as neglected BN layer effects, even reducing the error of existing PTQ methods on video matting tasks up to 20%. (3) An Optical Flow Assistance (OFA) component that leverages temporal and semantic priors from frames to guide the PTQ process, enhancing the model's ability to distinguish moving foregrounds in complex scenes and ultimately achieving near full-precision performance even under ultra-low-bit quantization. Comprehensive quantitative and visual results show that our PTQ4VM achieves the state-of-the-art accuracy performance across different bit-widths compared to the existing quantization methods. We highlight that the 4-bit PTQ4VM even achieves performance close to the full-precision counterpart while enjoying 8x FLOP savings.
VRBench: A Benchmark for Multi-Step Reasoning in Long Narrative Videos
Authors: Jiashuo Yu, Yue Wu, Meng Chu, Zhifei Ren, Zizheng Huang, Pei Chu, Ruijie Zhang, Yinan He, Qirui Li, Songze Li, Zhenxiang Li, Zhongying Tu, Conghui He, Yu Qiao, Yali Wang, Yi Wang, LiMin Wang
Date: 2025-06-12 00:00:00
Tasks: Question Answering

We present VRBench, the first long narrative video benchmark crafted for evaluating large models' multi-step reasoning capabilities, addressing limitations in existing evaluations that overlook temporal reasoning and procedural validity. It comprises 1,010 long videos (with an average duration of 1.6 hours), along with 9,468 human-labeled multi-step question-answering pairs and 30,292 reasoning steps with timestamps. These videos are curated via a multi-stage filtering process including expert inter-rater reviewing to prioritize plot coherence. We develop a human-AI collaborative framework that generates coherent reasoning chains, each requiring multiple temporally grounded steps, spanning seven types (e.g., event attribution, implicit inference). VRBench designs a multi-phase evaluation pipeline that assesses models at both the outcome and process levels. Apart from the MCQs for the final results, we propose a progress-level LLM-guided scoring metric to evaluate the quality of the reasoning chain from multiple dimensions comprehensively. Through extensive evaluations of 12 LLMs and 16 VLMs on VRBench, we undertake a thorough analysis and provide valuable insights that advance the field of multi-step reasoning.
CreatiPoster: Towards Editable and Controllable Multi-Layer Graphic Design Generation
Authors: Zhao Zhang, Yutao Cheng, Dexiang Hong, Maoke Yang, Gonglei Shi, Lei Ma, HUI ZHANG, Jie Shao, Xinglong Wu
Date: 2025-06-12 00:00:00

Graphic design plays a crucial role in both commercial and personal contexts, yet creating high-quality, editable, and aesthetically pleasing graphic compositions remains a time-consuming and skill-intensive task, especially for beginners. Current AI tools automate parts of the workflow, but struggle to accurately incorporate user-supplied assets, maintain editability, and achieve professional visual appeal. Commercial systems, like Canva Magic Design, rely on vast template libraries, which are impractical for replicate. In this paper, we introduce CreatiPoster, a framework that generates editable, multi-layer compositions from optional natural-language instructions or assets. A protocol model, an RGBA large multimodal model, first produces a JSON specification detailing every layer (text or asset) with precise layout, hierarchy, content and style, plus a concise background prompt. A conditional background model then synthesizes a coherent background conditioned on this rendered foreground layers. We construct a benchmark with automated metrics for graphic-design generation and show that CreatiPoster surpasses leading open-source approaches and proprietary commercial systems. To catalyze further research, we release a copyright-free corpus of 100,000 multi-layer designs. CreatiPoster supports diverse applications such as canvas editing, text overlay, responsive resizing, multilingual adaptation, and animated posters, advancing the democratization of AI-assisted graphic design. Project homepage: https://github.com/graphic-design-ai/creatiposter
AIR: Zero-shot Generative Model Adaptation with Iterative Refinement
Authors: Guimeng Liu, Milad Abdollahzadeh, Ngai-Man Cheung
Date: 2025-06-12 00:00:00

Zero-shot generative model adaptation (ZSGM) aims to adapt a pre-trained generator to a target domain using only text guidance and without any samples from the target domain. Central to recent ZSGM approaches are directional loss which use the text guidance in the form of aligning the image offset with text offset in the embedding space of a vision-language model like CLIP. This is similar to the analogical reasoning in NLP where the offset between one pair of words is used to identify a missing element in another pair by aligning the offset between these two pairs. However, a major limitation of existing ZSGM methods is that the learning objective assumes the complete alignment between image offset and text offset in the CLIP embedding space, resulting in quality degrade in generated images. Our work makes two main contributions. Inspired by the offset misalignment studies in NLP, as our first contribution, we perform an empirical study to analyze the misalignment between text offset and image offset in CLIP embedding space for various large publicly available datasets. Our important finding is that offset misalignment in CLIP embedding space is correlated with concept distance, i.e., close concepts have a less offset misalignment. To address the limitations of the current approaches, as our second contribution, we propose Adaptation with Iterative Refinement (AIR) which is the first ZSGM approach to focus on improving target domain image quality based on our new insight on offset misalignment.Qualitative, quantitative, and user study in 26 experiment setups consistently demonstrate the proposed AIR approach achieves SOTA performance. Additional experiments are in Supp.
Beyond Attention or Similarity: Maximizing Conditional Diversity for Token Pruning in MLLMs
Authors: Qizhe Zhang, Mengzhen Liu, Lichen Li, Ming Lu, Yuan Zhang, Junwen Pan, Qi She, Shanghang Zhang
Date: 2025-06-12 00:00:00
Tasks: Diversity

In multimodal large language models (MLLMs), the length of input visual tokens is often significantly greater than that of their textual counterparts, leading to a high inference cost. Many works aim to address this issue by removing redundant visual tokens. However, current approaches either rely on attention-based pruning, which retains numerous duplicate tokens, or use similarity-based pruning, overlooking the instruction relevance, consequently causing suboptimal performance. In this paper, we go beyond attention or similarity by proposing a novel visual token pruning method named CDPruner, which maximizes the conditional diversity of retained tokens. We first define the conditional similarity between visual tokens conditioned on the instruction, and then reformulate the token pruning problem with determinantal point process (DPP) to maximize the conditional diversity of the selected subset. The proposed CDPruner is training-free and model-agnostic, allowing easy application to various MLLMs. Extensive experiments across diverse MLLMs show that CDPruner establishes new state-of-the-art on various vision-language benchmarks. By maximizing conditional diversity through DPP, the selected subset better represents the input images while closely adhering to user instructions, thereby preserving strong performance even with high reduction ratios. When applied to LLaVA, CDPruner reduces FLOPs by 95\% and CUDA latency by 78\%, while maintaining 94\% of the original accuracy. Our code is available at https://github.com/Theia-4869/CDPruner.
GenWorld: Towards Detecting AI-generated Real-world Simulation Videos
Authors: Weiliang Chen, Wenzhao Zheng, Yu Zheng, Lei Chen, Jie zhou, Jiwen Lu, Yueqi Duan
Date: 2025-06-12 00:00:00
Tasks: Video Generation

The flourishing of video generation technologies has endangered the credibility of real-world information and intensified the demand for AI-generated video detectors. Despite some progress, the lack of high-quality real-world datasets hinders the development of trustworthy detectors. In this paper, we propose GenWorld, a large-scale, high-quality, and real-world simulation dataset for AI-generated video detection. GenWorld features the following characteristics: (1) Real-world Simulation: GenWorld focuses on videos that replicate real-world scenarios, which have a significant impact due to their realism and potential influence; (2) High Quality: GenWorld employs multiple state-of-the-art video generation models to provide realistic and high-quality forged videos; (3) Cross-prompt Diversity: GenWorld includes videos generated from diverse generators and various prompt modalities (e.g., text, image, video), offering the potential to learn more generalizable forensic features. We analyze existing methods and find they fail to detect high-quality videos generated by world models (i.e., Cosmos), revealing potential drawbacks of ignoring real-world clues. To address this, we propose a simple yet effective model, SpannDetector, to leverage multi-view consistency as a strong criterion for real-world AI-generated video detection. Experiments show that our method achieves superior results, highlighting a promising direction for explainable AI-generated video detection based on physical plausibility. We believe that GenWorld will advance the field of AI-generated video detection. Project Page: https://chen-wl20.github.io/GenWorld
QuadricFormer: Scene as Superquadrics for 3D Semantic Occupancy Prediction
Authors: Sicheng Zuo, Wenzhao Zheng, Xiaoyong Han, Longchao Yang, Yong Pan, Jiwen Lu
Date: 2025-06-12 00:00:00
Tasks: 3D Semantic Occupancy Prediction, Autonomous Driving, Prediction

3D occupancy prediction is crucial for robust autonomous driving systems as it enables comprehensive perception of environmental structures and semantics. Most existing methods employ dense voxel-based scene representations, ignoring the sparsity of driving scenes and resulting in inefficiency. Recent works explore object-centric representations based on sparse Gaussians, but their ellipsoidal shape prior limits the modeling of diverse structures. In real-world driving scenes, objects exhibit rich geometries (e.g., cuboids, cylinders, and irregular shapes), necessitating excessive ellipsoidal Gaussians densely packed for accurate modeling, which leads to inefficient representations. To address this, we propose to use geometrically expressive superquadrics as scene primitives, enabling efficient representation of complex structures with fewer primitives through their inherent shape diversity. We develop a probabilistic superquadric mixture model, which interprets each superquadric as an occupancy probability distribution with a corresponding geometry prior, and calculates semantics through probabilistic mixture. Building on this, we present QuadricFormer, a superquadric-based model for efficient 3D occupancy prediction, and introduce a pruning-and-splitting module to further enhance modeling efficiency by concentrating superquadrics in occupied regions. Extensive experiments on the nuScenes dataset demonstrate that QuadricFormer achieves state-of-the-art performance while maintaining superior efficiency.
InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model
Authors: Junqi You, Chieh Hubert Lin, Weijie Lyu, Zhengbo Zhang, Ming-Hsuan Yang
Date: 2025-06-12 00:00:00
Tasks: 3D Scene Reconstruction

Recent advances in 3D scene reconstruction enable real-time viewing in virtual and augmented reality. To support interactive operations for better immersiveness, such as moving or editing objects, 3D scene inpainting methods are proposed to repair or complete the altered geometry. However, current approaches rely on lengthy and computationally intensive optimization, making them impractical for real-time or online applications. We propose InstaInpaint, a reference-based feed-forward framework that produces 3D-scene inpainting from a 2D inpainting proposal within 0.4 seconds. We develop a self-supervised masked-finetuning strategy to enable training of our custom large reconstruction model (LRM) on the large-scale dataset. Through extensive experiments, we analyze and identify several key designs that improve generalization, textural consistency, and geometric correctness. InstaInpaint achieves a 1000x speed-up from prior methods while maintaining a state-of-the-art performance across two standard benchmarks. Moreover, we show that InstaInpaint generalizes well to flexible downstream applications such as object insertion and multi-region inpainting. More video results are available at our project page: https://dhmbb2.github.io/InstaInpaint_page/.
SceneCompleter: Dense 3D Scene Completion for Generative Novel View Synthesis
Authors: Weiliang Chen, Jiayi Bi, Yuanhui Huang, Wenzhao Zheng, Yueqi Duan
Date: 2025-06-12 00:00:00
Tasks: Novel View Synthesis, Scene Understanding

Generative models have gained significant attention in novel view synthesis (NVS) by alleviating the reliance on dense multi-view captures. However, existing methods typically fall into a conventional paradigm, where generative models first complete missing areas in 2D, followed by 3D recovery techniques to reconstruct the scene, which often results in overly smooth surfaces and distorted geometry, as generative models struggle to infer 3D structure solely from RGB data. In this paper, we propose SceneCompleter, a novel framework that achieves 3D-consistent generative novel view synthesis through dense 3D scene completion. SceneCompleter achieves both visual coherence and 3D-consistent generative scene completion through two key components: (1) a geometry-appearance dual-stream diffusion model that jointly synthesizes novel views in RGBD space; (2) a scene embedder that encodes a more holistic scene understanding from the reference image. By effectively fusing structural and textural information, our method demonstrates superior coherence and plausibility in generative novel view synthesis across diverse datasets. Project Page: https://chen-wl20.github.io/SceneCompleter
EQ-TAA: Equivariant Traffic Accident Anticipation via Diffusion-Based Accident Video Synthesis
Authors: Jianwu Fang, Lei-Lei Li, Zhedong Zheng, Hongkai Yu, Jianru Xue, Zhengguo Li, Tat-Seng Chua
Date: 2025-03-16 00:00:00
Tasks: Accident Anticipation, Video Generation

Traffic Accident Anticipation (TAA) in traffic scenes is a challenging problem for achieving zero fatalities in the future. Current approaches typically treat TAA as a supervised learning task needing the laborious annotation of accident occurrence duration. However, the inherent long-tailed, uncertain, and fast-evolving nature of traffic scenes has the problem that real causal parts of accidents are difficult to identify and are easily dominated by data bias, resulting in a background confounding issue. Thus, we propose an Attentive Video Diffusion (AVD) model that synthesizes additional accident video clips by generating the causal part in dashcam videos, i.e., from normal clips to accident clips. AVD aims to generate causal video frames based on accident or accident-free text prompts while preserving the style and content of frames for TAA after video generation. This approach can be trained using datasets collected from various driving scenes without any extra annotations. Additionally, AVD facilitates an Equivariant TAA (EQ-TAA) with an equivariant triple loss for an anchor accident-free video clip, along with the generated pair of contrastive pseudo-normal and pseudo-accident clips. Extensive experiments have been conducted to evaluate the performance of AVD and EQ-TAA, and competitive performance compared to state-of-the-art methods has been obtained.
Controllable Expressive 3D Facial Animation via Diffusion in a Unified Multimodal Space
Authors: Kangwei Liu, Junwu Liu, Xiaowei Yi, Jinlin Guo, Yun Cao
Date: 2025-04-14 00:00:00
Tasks: Contrastive Learning, Diversity

Audio-driven emotional 3D facial animation encounters two significant challenges: (1) reliance on single-modal control signals (videos, text, or emotion labels) without leveraging their complementary strengths for comprehensive emotion manipulation, and (2) deterministic regression-based mapping that constrains the stochastic nature of emotional expressions and non-verbal behaviors, limiting the expressiveness of synthesized animations. To address these challenges, we present a diffusion-based framework for controllable expressive 3D facial animation. Our approach introduces two key innovations: (1) a FLAME-centered multimodal emotion binding strategy that aligns diverse modalities (text, audio, and emotion labels) through contrastive learning, enabling flexible emotion control from multiple signal sources, and (2) an attention-based latent diffusion model with content-aware attention and emotion-guided layers, which enriches motion diversity while maintaining temporal coherence and natural facial dynamics. Extensive experiments demonstrate that our method outperforms existing approaches across most metrics, achieving a 21.6\% improvement in emotion similarity while preserving physiologically plausible facial dynamics. Project Page: https://kangweiiliu.github.io/Control_3D_Animation.