pwc-archive/papers-with-abstracts huggingface dataset:
AdaDistill: Adaptive Knowledge Distillation for Deep Face Recognition
Authors: Fadi Boutros, Vitomir Štruc, Naser Damer
Date: 2024-07-01 00:00:00
Tasks: Face Recognition, Knowledge Distillation

Knowledge distillation (KD) aims at improving the performance of a compact student model by distilling the knowledge from a high-performing teacher model. In this paper, we present an adaptive KD approach, namely AdaDistill, for deep face recognition. The proposed AdaDistill embeds the KD concept into the softmax loss by training the student using a margin penalty softmax loss with distilled class centers from the teacher. Being aware of the relatively low capacity of the compact student model, we propose to distill less complex knowledge at an early stage of training and more complex one at a later stage of training. This relative adjustment of the distilled knowledge is controlled by the progression of the learning capability of the student over the training iterations without the need to tune any hyper-parameters. Extensive experiments and ablation studies show that AdaDistill can enhance the discriminative learning capability of the student and demonstrate superiority over various state-of-the-art competitors on several challenging benchmarks, such as IJB-B, IJB-C, and ICCV2021-MFR
Restyling Unsupervised Concept Based Interpretable Networks with Generative Models
Authors: Jayneel Parekh, Quentin Bouniot, Pavlo Mozharovskyi, Alasdair Newson, Florence d'Alché-Buc
Date: 2024-07-01 00:00:00

Developing inherently interpretable models for prediction has gained prominence in recent years. A subclass of these models, wherein the interpretable network relies on learning high-level concepts, are valued because of closeness of concept representations to human communication. However, the visualization and understanding of the learnt unsupervised dictionary of concepts encounters major limitations, specially for large-scale images. We propose here a novel method that relies on mapping the concept features to the latent space of a pretrained generative model. The use of a generative model enables high quality visualization, and naturally lays out an intuitive and interactive procedure for better interpretation of the learnt concepts. Furthermore, leveraging pretrained generative models has the additional advantage of making the training of the system more efficient. We quantitatively ascertain the efficacy of our method in terms of accuracy of the interpretable prediction network, fidelity of reconstruction, as well as faithfulness and consistency of learnt concepts. The experiments are conducted on multiple image recognition benchmarks for large-scale images. Project page available at https://jayneelparekh.github.io/VisCoIN_project_page/
A Lightweight UDF Learning Framework for 3D Reconstruction Based on Local Shape Functions
Authors: Jiangbei Hu, Yanggeng Li, Fei Hou, Junhui Hou, Zhebin Zhang, Shengfa Wang, Na lei, Ying He
Date: 2024-07-01 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D Reconstruction, Surface Reconstruction

Unsigned distance fields (UDFs) provide a versatile framework for representing a diverse array of 3D shapes, encompassing both watertight and non-watertight geometries. Traditional UDF learning methods typically require extensive training on large 3D shape datasets, which is costly and necessitates re-training for new datasets. This paper presents a novel neural framework, LoSF-UDF, for reconstructing surfaces from 3D point clouds by leveraging local shape functions to learn UDFs. We observe that 3D shapes manifest simple patterns in localized regions, prompting us to develop a training dataset of point cloud patches characterized by mathematical functions that represent a continuum from smooth surfaces to sharp edges and corners. Our approach learns features within a specific radius around each query point and utilizes an attention mechanism to focus on the crucial features for UDF estimation. Despite being highly lightweight, with only 653 KB of trainable parameters and a modest-sized training dataset with 0.5 GB storage, our method enables efficient and robust surface reconstruction from point clouds without requiring for shape-specific training. Furthermore, our method exhibits enhanced resilience to noise and outliers in point clouds compared to existing methods. We conduct comprehensive experiments and comparisons across various datasets, including synthetic and real-scanned point clouds, to validate our method's efficacy. Notably, our lightweight framework offers rapid and reliable initialization for other unsupervised iterative approaches, improving both the efficiency and accuracy of their reconstructions. Our project and code are available at https://jbhu67.github.io/LoSF-UDF.github.io.
Gradient-based Class Weighting for Unsupervised Domain Adaptation in Dense Prediction Visual Tasks
Authors: Roberto Alcover-Couso, Marcos Escudero-Viñolo, Juan C. SanMiguel, Jesus Bescós
Date: 2024-07-01 00:00:00
Tasks: Domain Adaptation, image-classification, Image Classification, Panoptic Segmentation, Unsupervised Domain Adaptation

In unsupervised domain adaptation (UDA), where models are trained on source data (e.g., synthetic) and adapted to target data (e.g., real-world) without target annotations, addressing the challenge of significant class imbalance remains an open issue. Despite considerable progress in bridging the domain gap, existing methods often experience performance degradation when confronted with highly imbalanced dense prediction visual tasks like semantic and panoptic segmentation. This discrepancy becomes especially pronounced due to the lack of equivalent priors between the source and target domains, turning class imbalanced techniques used for other areas (e.g., image classification) ineffective in UDA scenarios. This paper proposes a class-imbalance mitigation strategy that incorporates class-weights into the UDA learning losses, but with the novelty of estimating these weights dynamically through the loss gradient, defining a Gradient-based class weighting (GBW) learning. GBW naturally increases the contribution of classes whose learning is hindered by large-represented classes, and has the advantage of being able to automatically and quickly adapt to the iteration training outcomes, avoiding explicitly curricular learning patterns common in loss-weighing strategies. Extensive experimentation validates the effectiveness of GBW across architectures (convolutional and transformer), UDA strategies (adversarial, self-training and entropy minimization), tasks (semantic and panoptic segmentation), and datasets (GTA and Synthia). Analysing the source of advantage, GBW consistently increases the recall of low represented classes.
ToCoAD: Two-Stage Contrastive Learning for Industrial Anomaly Detection
Authors: Yun Liang, Zhiguang Hu, JunJie Huang, Donglin Di, Anyang Su, Lei Fan
Date: 2024-07-01 00:00:00
Tasks: Anomaly Detection, Contrastive Learning, Self-Supervised Learning, Unsupervised Anomaly Detection

Current unsupervised anomaly detection approaches perform well on public datasets but struggle with specific anomaly types due to the domain gap between pre-trained feature extractors and target-specific domains. To tackle this issue, this paper presents a two-stage training strategy, called \textbf{ToCoAD}. In the first stage, a discriminative network is trained by using synthetic anomalies in a self-supervised learning manner. This network is then utilized in the second stage to provide a negative feature guide, aiding in the training of the feature extractor through bootstrap contrastive learning. This approach enables the model to progressively learn the distribution of anomalies specific to industrial datasets, effectively enhancing its generalizability to various types of anomalies. Extensive experiments are conducted to demonstrate the effectiveness of our proposed two-stage training strategy, and our model produces competitive performance, achieving pixel-level AUROC scores of 98.21\%, 98.43\% and 97.70\% on MVTec AD, VisA and BTAD respectively.
Multi-State-Action Tokenisation in Decision Transformers for Multi-Discrete Action Spaces
Authors: Perusha Moodley, Pramod Kaushik, Dhillu Thambi, Mark Trovinger, Praveen Paruchuri, Xia Hong, Benjamin Rosman
Date: 2024-07-01 00:00:00

Decision Transformers, in their vanilla form, struggle to perform on image-based environments with multi-discrete action spaces. Although enhanced Decision Transformer architectures have been developed to improve performance, these methods have not specifically addressed this problem of multi-discrete action spaces which hampers existing Decision Transformer architectures from learning good representations. To mitigate this, we propose Multi-State Action Tokenisation (M-SAT), an approach for tokenising actions in multi-discrete action spaces that enhances the model's performance in such environments. Our approach involves two key changes: disentangling actions to the individual action level and tokenising the actions with auxiliary state information. These two key changes also improve individual action level interpretability and visibility within the attention layers. We demonstrate the performance gains of M-SAT on challenging ViZDoom environments with multi-discrete action spaces and image-based state spaces, including the Deadly Corridor and My Way Home scenarios, where M-SAT outperforms the baseline Decision Transformer without any additional data or heavy computational overheads. Additionally, we find that removing positional encoding does not adversely affect M-SAT's performance and, in some cases, even improves it.
Robot Instance Segmentation with Few Annotations for Grasping
Authors: Moshe Kimhi, David Vainshtein, Chaim Baskin, Dotan Di Castro
Date: 2024-07-01 00:00:00
Tasks: Instance Segmentation, Semantic Segmentation

The ability of robots to manipulate objects relies heavily on their aptitude for visual perception. In domains characterized by cluttered scenes and high object variability, most methods call for vast labeled datasets, laboriously hand-annotated, with the aim of training capable models. Once deployed, the challenge of generalizing to unfamiliar objects implies that the model must evolve alongside its domain. To address this, we propose a novel framework that combines Semi-Supervised Learning (SSL) with Learning Through Interaction (LTI), allowing a model to learn by observing scene alterations and leverage visual consistency despite temporal gaps without requiring curated data of interaction sequences. As a result, our approach exploits partially annotated data through self-supervision and incorporates temporal context using pseudo-sequences generated from unlabeled still images. We validate our method on two common benchmarks, ARMBench mix-object-tote and OCID, where it achieves state-of-the-art performance. Notably, on ARMBench, we attain an $\text{AP}_{50}$ of $86.37$, almost a $20\%$ improvement over existing work, and obtain remarkable results in scenarios with extremely low annotation, achieving an $\text{AP}_{50}$ score of $84.89$ with just $1 \%$ of annotated data compared to $72$ presented in ARMBench on the fully annotated counterpart.
GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting
Authors: Chenxin Li, Hengyu Liu, Zhiwen Fan, Wuyang Li, Yifan Liu, Panwang Pan, Yixuan Yuan
Date: 2024-07-01 00:00:00
Tasks: Neural Rendering

Recent advancements in large generative models and real-time neural rendering using point-based techniques pave the way for a future of widespread visual data distribution through sharing synthesized 3D assets. However, while standardized methods for embedding proprietary or copyright information, either overtly or subtly, exist for conventional visual content such as images and videos, this issue remains unexplored for emerging generative 3D formats like Gaussian Splatting. We present GaussianStego, a method for embedding steganographic information in the rendering of generated 3D assets. Our approach employs an optimization framework that enables the accurate extraction of hidden information from images rendered using Gaussian assets derived from large models, while maintaining their original visual quality. We conduct preliminary evaluations of our method across several potential deployment scenarios and discuss issues identified through analysis. GaussianStego represents an initial exploration into the novel challenge of embedding customizable, imperceptible, and recoverable information within the renders produced by current 3D generative models, while ensuring minimal impact on the rendered content's quality.
Formal Verification of Deep Neural Networks for Object Detection
Authors: Yizhak Y. Elboher, Avraham Raviv, Yael Leibovich Weiss, Omer Cohen, Roy Assa, Guy Katz, Hillel Kugler
Date: 2024-07-01 00:00:00
Tasks: image-classification, Image Classification, Object, object-detection, Object Detection

Deep neural networks (DNNs) are widely used in real-world applications, yet they remain vulnerable to errors and adversarial attacks. Formal verification offers a systematic approach to identify and mitigate these vulnerabilities, enhancing model robustness and reliability. While most existing verification methods focus on image classification models, this work extends formal verification to the more complex domain of emph{object detection} models. We propose a formulation for verifying the robustness of such models and demonstrate how state-of-the-art verification tools, originally developed for classification, can be adapted for this purpose. Our experiments, conducted on various datasets and networks, highlight the ability of formal verification to uncover vulnerabilities in object detection models, underscoring the need to extend verification efforts to this domain. This work lays the foundation for further research into formal verification across a broader range of computer vision applications.
We-Math: Does Your Large Multimodal Model Achieve Human-like Mathematical Reasoning?
Authors: Runqi Qiao, Qiuna Tan, Guanting Dong, Minhui Wu, Chong Sun, Xiaoshuai Song, Zhuoma Gongque, Shanglin Lei, Zhe Wei, Miaoxuan Zhang, Runfeng Qiao, Yifan Zhang, Xiao Zong, Yida Xu, Muxi Diao, Zhimin Bao, Chen Li, Honggang Zhang
Date: 2024-07-01 00:00:00
Tasks: Math, Mathematical Reasoning, Memorization, Visual Reasoning

Visual mathematical reasoning, as a fundamental visual reasoning ability, has received widespread attention from the Large Multimodal Models (LMMs) community. Existing benchmarks, such as MathVista and MathVerse, focus more on the result-oriented performance but neglect the underlying principles in knowledge acquisition and generalization. Inspired by human-like mathematical reasoning, we introduce WE-MATH, the first benchmark specifically designed to explore the problem-solving principles beyond end-to-end performance. We meticulously collect and categorize 6.5K visual math problems, spanning 67 hierarchical knowledge concepts and five layers of knowledge granularity. We decompose composite problems into sub-problems according to the required knowledge concepts and introduce a novel four-dimensional metric, namely Insufficient Knowledge (IK), Inadequate Generalization (IG), Complete Mastery (CM), and Rote Memorization (RM), to hierarchically assess inherent issues in LMMs' reasoning process. With WE-MATH, we conduct a thorough evaluation of existing LMMs in visual mathematical reasoning and reveal a negative correlation between solving steps and problem-specific performance. We confirm the IK issue of LMMs can be effectively improved via knowledge augmentation strategies. More notably, the primary challenge of GPT-4o has significantly transitioned from IK to IG, establishing it as the first LMM advancing towards the knowledge generalization stage. In contrast, other LMMs exhibit a marked inclination towards Rote Memorization - they correctly solve composite problems involving multiple knowledge concepts yet fail to answer sub-problems. We anticipate that WE-MATH will open new pathways for advancements in visual mathematical reasoning for LMMs. The WE-MATH data and evaluation code are available at https://github.com/We-Math/We-Math.
Small Aerial Target Detection for Airborne Infrared Detection Systems using LightGBM and Trajectory Constraints
Authors: Xiaoliang Sun, Liangchao Guo, Wenlong Zhang, Zi Wang, Qifeng Yu
Date: 2024-07-01 00:00:00
Tasks: Binary Classification

Factors, such as rapid relative motion, clutter background, etc., make robust small aerial target detection for airborne infrared detection systems a challenge. Existing methods are facing difficulties when dealing with such cases. We consider that a continuous and smooth trajectory is critical in boosting small infrared aerial target detection performance. A simple and effective small aerial target detection method for airborne infrared detection system using light gradient boosting model (LightGBM) and trajectory constraints is proposed in this article. First, we simply formulate target candidate detection as a binary classification problem. Target candidates in every individual frame are detected via interesting pixel detection and a trained LightGBM model. Then, the local smoothness and global continuous characteristic of the target trajectory are modeled as short-strict and long-loose constraints. The trajectory constraints are used efficiently for detecting the true small infrared aerial targets from numerous target candidates. Experiments on public datasets demonstrate that the proposed method performs better than other existing methods. Furthermore, a public dataset for small aerial target detection in airborne infrared detection systems is constructed. To the best of our knowledge, this dataset has the largest data scale and richest scene types within this field.
OSL-ActionSpotting: A Unified Library for Action Spotting in Sports Videos
Authors: Yassine Benzakour, Bruno Cabado, Silvio Giancola, Anthony Cioppa, Bernard Ghanem, Marc Van Droogenbroeck
Date: 2024-07-01 00:00:00
Tasks: Action Spotting, Decision Making, Sports Analytics

Action spotting is crucial in sports analytics as it enables the precise identification and categorization of pivotal moments in sports matches, providing insights that are essential for performance analysis and tactical decision-making. The fragmentation of existing methodologies, however, impedes the progression of sports analytics, necessitating a unified codebase to support the development and deployment of action spotting for video analysis. In this work, we introduce OSL-ActionSpotting, a Python library that unifies different action spotting algorithms to streamline research and applications in sports video analytics. OSL-ActionSpotting encapsulates various state-of-the-art techniques into a singular, user-friendly framework, offering standardized processes for action spotting and analysis across multiple datasets. We successfully integrated three cornerstone action spotting methods into OSL-ActionSpotting, achieving performance metrics that match those of the original, disparate codebases. This unification within a single library preserves the effectiveness of each method and enhances usability and accessibility for researchers and practitioners in sports analytics. By bridging the gaps between various action spotting techniques, OSL-ActionSpotting significantly contributes to the field of sports video analysis, fostering enhanced analytical capabilities and collaborative research opportunities. The scalable and modularized design of the library ensures its long-term relevance and adaptability to future technological advancements in the domain.
The Solution for Temporal Sound Localisation Task of ICCV 1st Perception Test Challenge 2023
Authors: Yurui Huang, Yang Yang, Shou Chen, Xiangyu Wu, QingGuo Chen, Jianfeng Lu
Date: 2024-07-01 00:00:00

In this paper, we propose a solution for improving the quality of temporal sound localization. We employ a multimodal fusion approach to combine visual and audio features. High-quality visual features are extracted using a state-of-the-art self-supervised pre-training network, resulting in efficient video feature representations. At the same time, audio features serve as complementary information to help the model better localize the start and end of sounds. The fused features are trained in a multi-scale Transformer for training. In the final test dataset, we achieved a mean average precision (mAP) of 0.33, obtaining the second-best performance in this track.
CLHOP: Combined Audio-Video Learning for Horse 3D Pose and Shape Estimation
Authors: Ci Li, Elin Hernlund, Hedvig Kjellström, Silvia Zuffi
Date: 2024-07-01 00:00:00

In the monocular setting, predicting 3D pose and shape of animals typically relies solely on visual information, which is highly under-constrained. In this work, we explore using audio to enhance 3D shape and motion recovery of horses from monocular video. We test our approach on two datasets: an indoor treadmill dataset for 3D evaluation and an outdoor dataset capturing diverse horse movements, the latter being a contribution to this study. Our results show that incorporating sound with visual data leads to more accurate and robust motion regression. This study is the first to investigate audio's role in 3D animal motion recovery.
SGCCNet: Single-Stage 3D Object Detector With Saliency-Guided Data Augmentation and Confidence Correction Mechanism
Authors: Ao Liang, Wenyu Chen, Jian Fang, Huaici Zhao
Date: 2024-07-01 00:00:00
Tasks: Data Augmentation

The single-stage point-based 3D object detectors have attracted widespread research interest due to their advantages of lightweight and fast inference speed. However, they still face challenges such as inadequate learning of low-quality objects (ILQ) and misalignment between localization accuracy and classification confidence (MLC). In this paper, we propose SGCCNet to alleviate these two issues. For ILQ, SGCCNet adopts a Saliency-Guided Data Augmentation (SGDA) strategy to enhance the robustness of the model on low-quality objects by reducing its reliance on salient features. Specifically, We construct a classification task and then approximate the saliency scores of points by moving points towards the point cloud centroid in a differentiable process. During the training process, SGCCNet will be forced to learn from low saliency features through dropping points. Meanwhile, to avoid internal covariate shift and contextual features forgetting caused by dropping points, we add a geometric normalization module and skip connection block in each stage. For MLC, we design a Confidence Correction Mechanism (CCM) specifically for point-based multi-class detectors. This mechanism corrects the confidence of the current proposal by utilizing the predictions of other key points within the local region in the post-processing stage. Extensive experiments on the KITTI dataset demonstrate the generality and effectiveness of our SGCCNet. On the KITTI \textit{test} set, SGCCNet achieves $80.82\%$ for the metric of $AP_{3D}$ on the \textit{Moderate} level, outperforming all other point-based detectors, surpassing IA-SSD and Fast Point R-CNN by $2.35\%$ and $3.42\%$, respectively. Additionally, SGCCNet demonstrates excellent portability for other point-based detectors