pwc-archive/papers-with-abstracts huggingface dataset:
Towards Generalizable Agents in Text-Based Educational Environments: A Study of Integrating RL with LLMs
Authors: Bahar Radmehr, Adish Singla, Tanja Käser
Date: 2024-04-29 00:00:00
Tasks: Diagnostic, General Knowledge, Reinforcement Learning (RL)

There has been a growing interest in developing learner models to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the agent's ability to generalize skills across tasks. In this paper, we aim to enhance the generalization capabilities of agents in open-ended text-based learning environments by integrating Reinforcement Learning (RL) with Large Language Models (LLMs). We investigate three types of agents: (i) RL-based agents that utilize natural language for state and action representations to find the best interaction strategy, (ii) LLM-based agents that leverage the model's general knowledge and reasoning through prompting, and (iii) hybrid LLM-assisted RL agents that combine these two strategies to improve agents' performance and generalization. To support the development and evaluation of these agents, we introduce PharmaSimText, a novel benchmark derived from the PharmaSim virtual pharmacy environment designed for practicing diagnostic conversations. Our results show that RL-based agents excel in task completion but lack in asking quality diagnostic questions. In contrast, LLM-based agents perform better in asking diagnostic questions but fall short of completing the task. Finally, hybrid LLM-assisted RL agents enable us to overcome these limitations, highlighting the potential of combining RL and LLMs to develop high-performing agents for open-ended learning environments.
Foundations of Multisensory Artificial Intelligence
Authors: Paul Pu Liang
Date: 2024-04-29 00:00:00
Tasks: Prognosis

Building multisensory AI systems that learn from multiple sensory inputs such as text, speech, video, real-world sensors, wearable devices, and medical data holds great promise for impact in many scientific areas with practical benefits, such as in supporting human health and well-being, enabling multimedia content processing, and enhancing real-world autonomous agents. By synthesizing a range of theoretical frameworks and application domains, this thesis aims to advance the machine learning foundations of multisensory AI. In the first part, we present a theoretical framework formalizing how modalities interact with each other to give rise to new information for a task. These interactions are the basic building blocks in all multimodal problems, and their quantification enables users to understand their multimodal datasets, design principled approaches to learn these interactions, and analyze whether their model has succeeded in learning. In the second part, we study the design of practical multimodal foundation models that generalize over many modalities and tasks, which presents a step toward grounding large language models to real-world sensory modalities. We introduce MultiBench, a unified large-scale benchmark across a wide range of modalities, tasks, and research areas, followed by the cross-modal attention and multimodal transformer architectures that now underpin many of today's multimodal foundation models. Scaling these architectures on MultiBench enables the creation of general-purpose multisensory AI systems, and we discuss our collaborative efforts in applying these models for real-world impact in affective computing, mental health, cancer prognosis, and robotics. Finally, we conclude this thesis by discussing how future work can leverage these ideas toward more general, interactive, and safe multisensory AI.
M3H: Multimodal Multitask Machine Learning for Healthcare
Authors: Dimitris Bertsimas, Yu Ma
Date: 2024-04-29 00:00:00
Tasks: Binary Classification, Patient Phenotyping, Time Series

Developing an integrated many-to-many framework leveraging multimodal data for multiple tasks is crucial to unifying healthcare applications ranging from diagnoses to operations. In resource-constrained hospital environments, a scalable and unified machine learning framework that improves previous forecast performances could improve hospital operations and save costs. We introduce M3H, an explainable Multimodal Multitask Machine Learning for Healthcare framework that consolidates learning from tabular, time-series, language, and vision data for supervised binary/multiclass classification, regression, and unsupervised clustering. It features a novel attention mechanism balancing self-exploitation (learning source-task), and cross-exploration (learning cross-tasks), and offers explainability through a proposed TIM score, shedding light on the dynamics of task learning interdependencies. M3H encompasses an unprecedented range of medical tasks and machine learning problem classes and consistently outperforms traditional single-task models by on average 11.6% across 40 disease diagnoses from 16 medical departments, three hospital operation forecasts, and one patient phenotyping task. The modular design of the framework ensures its generalizability in data processing, task definition, and rapid model prototyping, making it production ready for both clinical and operational healthcare settings, especially those in constrained environments.
GARA: A novel approach to Improve Genetic Algorithms' Accuracy and Efficiency by Utilizing Relationships among Genes
Authors: Zhaoning Shi, Meng Xiang, Zhaoyang Hai, Xiabi Liu, Yan Pei
Date: 2024-04-28 00:00:00
Tasks: Dimensionality Reduction, feature selection, Text Summarization

Genetic algorithms have played an important role in engineering optimization. Traditional GAs treat each gene separately. However, biophysical studies of gene regulatory networks revealed direct associations between different genes. It inspires us to propose an improvement to GA in this paper, Gene Regulatory Genetic Algorithm (GRGA), which, to our best knowledge, is the first time to utilize relationships among genes for improving GA's accuracy and efficiency. We design a directed multipartite graph encapsulating the solution space, called RGGR, where each node corresponds to a gene in the solution and the edge represents the relationship between adjacent nodes. The edge's weight reflects the relationship degree and is updated based on the idea that the edges' weights in a complete chain as candidate solution with acceptable or unacceptable performance should be strengthened or reduced, respectively. The obtained RGGR is then employed to determine appropriate loci of crossover and mutation operators, thereby directing the evolutionary process toward faster and better convergence. We analyze and validate our proposed GRGA approach in a single-objective multimodal optimization problem, and further test it on three types of applications, including feature selection, text summarization, and dimensionality reduction. Results illustrate that our GARA is effective and promising.
CUE-Net: Violence Detection Video Analytics with Spatial Cropping, Enhanced UniformerV2 and Modified Efficient Additive Attention
Authors: Damith Chamalke Senadeera, Xiaoyun Yang, Dimitrios Kollias, Gregory Slabaugh
Date: 2024-04-27 00:00:00

In this paper we introduce CUE-Net, a novel architecture designed for automated violence detection in video surveillance. As surveillance systems become more prevalent due to technological advances and decreasing costs, the challenge of efficiently monitoring vast amounts of video data has intensified. CUE-Net addresses this challenge by combining spatial Cropping with an enhanced version of the UniformerV2 architecture, integrating convolutional and self-attention mechanisms alongside a novel Modified Efficient Additive Attention mechanism (which reduces the quadratic time complexity of self-attention) to effectively and efficiently identify violent activities. This approach aims to overcome traditional challenges such as capturing distant or partially obscured subjects within video frames. By focusing on both local and global spatiotemporal features, CUE-Net achieves state-of-the-art performance on the RWF-2000 and RLVS datasets, surpassing existing methods.
Multimodal Fusion on Low-quality Data: A Comprehensive Survey
Authors: Qingyang Zhang, Yake Wei, Zongbo Han, Huazhu Fu, Xi Peng, Cheng Deng, QinGhua Hu, Cai Xu, Jie Wen, Di Hu, Changqing Zhang
Date: 2024-04-27 00:00:00
Tasks: Autonomous Driving, Medical Diagnosis, Survey

Multimodal fusion focuses on integrating information from multiple modalities with the goal of more accurate prediction, which has achieved remarkable progress in a wide range of scenarios, including autonomous driving and medical diagnosis. However, the reliability of multimodal fusion remains largely unexplored especially under low-quality data settings. This paper surveys the common challenges and recent advances of multimodal fusion in the wild and presents them in a comprehensive taxonomy. From a data-centric view, we identify four main challenges that are faced by multimodal fusion on low-quality data, namely (1) noisy multimodal data that are contaminated with heterogeneous noises, (2) incomplete multimodal data that some modalities are missing, (3) imbalanced multimodal data that the qualities or properties of different modalities are significantly different and (4) quality-varying multimodal data that the quality of each modality dynamically changes with respect to different samples. This new taxonomy will enable researchers to understand the state of the field and identify several potential directions. We also provide discussion for the open problems in this field together with interesting future research directions.
Attacking Bayes: On the Adversarial Robustness of Bayesian Neural Networks
Authors: Yunzhen Feng, Tim G. J. Rudner, Nikolaos Tsilivis, Julia Kempe
Date: 2024-04-27 00:00:00
Tasks: Adversarial Robustness, Prediction, Semantic Shift Detection

Adversarial examples have been shown to cause neural networks to fail on a wide range of vision and language tasks, but recent work has claimed that Bayesian neural networks (BNNs) are inherently robust to adversarial perturbations. In this work, we examine this claim. To study the adversarial robustness of BNNs, we investigate whether it is possible to successfully break state-of-the-art BNN inference methods and prediction pipelines using even relatively unsophisticated attacks for three tasks: (1) label prediction under the posterior predictive mean, (2) adversarial example detection with Bayesian predictive uncertainty, and (3) semantic shift detection. We find that BNNs trained with state-of-the-art approximate inference methods, and even BNNs trained with Hamiltonian Monte Carlo, are highly susceptible to adversarial attacks. We also identify various conceptual and experimental errors in previous works that claimed inherent adversarial robustness of BNNs and conclusively demonstrate that BNNs and uncertainty-aware Bayesian prediction pipelines are not inherently robust against adversarial attacks.
Using artificial intelligence methods for the studyed visual analyzer
Authors: A. I. Medvedeva, M. V. Kholod
Date: 2024-04-25 00:00:00

The paper describes how various techniques for applying artificial intelligence to the study of human eyes are utilized. The first dataset was collected using computerized perimetry to investigate the visualization of the human visual field and the diagnosis of glaucoma. A method to analyze the image using software tools is proposed. The second dataset was obtained, as part of the implementation of a Russian-Swiss experiment to collect and analyze eye movement data using the Tobii Pro Glasses 3 device on VR video. Eye movements and focus on the recorded route of a virtual journey through the canton of Vaud were investigated. Methods are being developed to investigate the dependencies of eye pupil movements using mathematical modelling. VR-video users can use these studies in medicine to assess the course and deterioration of glaucoma patients and to study the mechanisms of attention to tourist attractions.
GuideWalk: A Novel Graph-Based Word Embedding for Enhanced Text Classification
Authors: Sarmad N. Mohammed, Semra Gündüç
Date: 2024-04-25 00:00:00
Tasks: Classification, Document Classification, text-classification, Text Classification

One of the prime problems of computer science and machine learning is to extract information efficiently from large-scale, heterogeneous data. Text data, with its syntax, semantics, and even hidden information content, possesses an exceptional place among the data types in concern. The processing of the text data requires embedding, a method of translating the content of the text to numeric vectors. A correct embedding algorithm is the starting point for obtaining the full information content of the text data. In this work, a new text embedding approach, namely the Guided Transition Probability Matrix (GTPM) model is proposed. The model uses the graph structure of sentences to capture different types of information from text data, such as syntactic, semantic, and hidden content. Using random walks on a weighted word graph, GTPM calculates transition probabilities to derive text embedding vectors. The proposed method is tested with real-world data sets and eight well-known and successful embedding algorithms. GTPM shows significantly better classification performance for binary and multi-class datasets than well-known algorithms. Additionally, the proposed method demonstrates superior robustness, maintaining performance with limited (only $10\%$) training data, showing an $8\%$ decline compared to $15-20\%$ for baseline methods.
Lightplane: Highly-Scalable Components for Neural 3D Fields
Authors: Ang Cao, Justin Johnson, Andrea Vedaldi, David Novotny
Date: 2024-04-30 00:00:00
Tasks: 3D Reconstruction

Contemporary 3D research, particularly in reconstruction and generation, heavily relies on 2D images for inputs or supervision. However, current designs for these 2D-3D mapping are memory-intensive, posing a significant bottleneck for existing methods and hindering new applications. In response, we propose a pair of highly scalable components for 3D neural fields: Lightplane Render and Splatter, which significantly reduce memory usage in 2D-3D mapping. These innovations enable the processing of vastly more and higher resolution images with small memory and computational costs. We demonstrate their utility in various applications, from benefiting single-scene optimization with image-level losses to realizing a versatile pipeline for dramatically scaling 3D reconstruction and generation. Code: \url{https://github.com/facebookresearch/lightplane}.
MotionLCM: Real-time Controllable Motion Generation via Latent Consistency Model
Authors: Wenxun Dai, Ling-Hao Chen, Jingbo Wang, Jinpeng Liu, Bo Dai, Yansong Tang
Date: 2024-04-30 00:00:00
Tasks: Motion Generation, Motion Synthesis

This work introduces MotionLCM, extending controllable motion generation to a real-time level. Existing methods for spatial-temporal control in text-conditioned motion generation suffer from significant runtime inefficiency. To address this issue, we first propose the motion latent consistency model (MotionLCM) for motion generation, building on the motion latent diffusion model. By adopting one-step (or few-step) inference, we further improve the runtime efficiency of the motion latent diffusion model for motion generation. To ensure effective controllability, we incorporate a motion ControlNet within the latent space of MotionLCM and enable explicit control signals (i.e., initial motions) in the vanilla motion space to further provide supervision for the training process. By employing these techniques, our approach can generate human motions with text and control signals in real-time. Experimental results demonstrate the remarkable generation and controlling capabilities of MotionLCM while maintaining real-time runtime efficiency.
Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting
Authors: Paul Engstler, Andrea Vedaldi, Iro Laina, Christian Rupprecht
Date: 2024-04-30 00:00:00
Tasks: Benchmarking, Depth Completion, Depth Estimation, Monocular Depth Estimation, Scene Generation

3D scene generation has quickly become a challenging new research direction, fueled by consistent improvements of 2D generative diffusion models. Most prior work in this area generates scenes by iteratively stitching newly generated frames with existing geometry. These works often depend on pre-trained monocular depth estimators to lift the generated images into 3D, fusing them with the existing scene representation. These approaches are then often evaluated via a text metric, measuring the similarity between the generated images and a given text prompt. In this work, we make two fundamental contributions to the field of 3D scene generation. First, we note that lifting images to 3D with a monocular depth estimation model is suboptimal as it ignores the geometry of the existing scene. We thus introduce a novel depth completion model, trained via teacher distillation and self-training to learn the 3D fusion process, resulting in improved geometric coherence of the scene. Second, we introduce a new benchmarking scheme for scene generation methods that is based on ground truth geometry, and thus measures the quality of the structure of the scene.
Visual Fact Checker: Enabling High-Fidelity Detailed Caption Generation
Authors: Yunhao Ge, Xiaohui Zeng, Jacob Samuel Huffman, Tsung-Yi Lin, Ming-Yu Liu, Yin Cui
Date: 2024-04-30 00:00:00
Proceeding: CVPR 2024 1
Tasks: Caption Generation, Hallucination, Image to text, Instruction Following, Language Modelling, Large Language Model, object-detection, Object Detection, text similarity, Visual Question Answering (VQA)

Existing automatic captioning methods for visual content face challenges such as lack of detail, content hallucination, and poor instruction following. In this work, we propose VisualFactChecker (VFC), a flexible training-free pipeline that generates high-fidelity and detailed captions for both 2D images and 3D objects. VFC consists of three steps: 1) proposal, where image-to-text captioning models propose multiple initial captions; 2) verification, where a large language model (LLM) utilizes tools such as object detection and VQA models to fact-check proposed captions; 3) captioning, where an LLM generates the final caption by summarizing caption proposals and the fact check verification results. In this step, VFC can flexibly generate captions in various styles following complex instructions. We conduct comprehensive captioning evaluations using four metrics: 1) CLIP-Score for image-text similarity; 2) CLIP-Image-Score for measuring the image-image similarity between the original and the reconstructed image generated by a text-to-image model using the caption. 3) human study on Amazon Mechanical Turk; 4) GPT-4V for fine-grained evaluation. Evaluation results show that VFC outperforms state-of-the-art open-sourced captioning methods for 2D images on the COCO dataset and 3D assets on the Objaverse dataset. Our study demonstrates that by combining open-source models into a pipeline, we can attain captioning capability comparable to proprietary models such as GPT-4V, despite being over 10x smaller in model size.
PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios
Authors: Jingbo Wang, Zhengyi Luo, Ye Yuan, Yixuan Li, Bo Dai
Date: 2024-04-30 00:00:00
Proceeding: CVPR 2024 1
Tasks: Diversity

We address the challenge of content diversity and controllability in pedestrian simulation for driving scenarios. Recent pedestrian animation frameworks have a significant limitation wherein they primarily focus on either following trajectory [46] or the content of the reference video [57], consequently overlooking the potential diversity of human motion within such scenarios. This limitation restricts the ability to generate pedestrian behaviors that exhibit a wider range of variations and realistic motions and therefore restricts its usage to provide rich motion content for other components in the driving simulation system, e.g., suddenly changed motion to which the autonomous vehicle should respond. In our approach, we strive to surpass the limitation by showcasing diverse human motions obtained from various sources, such as generated human motions, in addition to following the given trajectory. The fundamental contribution of our framework lies in combining the motion tracking task with trajectory following, which enables the tracking of specific motion parts (e.g., upper body) while simultaneously following the given trajectory by a single policy. This way, we significantly enhance both the diversity of simulated human motion within the given scenario and the controllability of the content, including language-based control. Our framework facilitates the generation of a wide range of human motions, contributing to greater realism and adaptability in pedestrian simulations for driving scenarios. More information is on our project page https://wangjingbo1219.github.io/papers/CVPR2024_PACER_PLUS/PACERPLUSPage.html .
RTG-SLAM: Real-time 3D Reconstruction at Scale using Gaussian Splatting
Authors: Zhexi Peng, Tianjia Shao, Yong liu, Jingke Zhou, Yin Yang, Jingdong Wang, Kun Zhou
Date: 2024-04-30 00:00:00
Tasks: 3D Reconstruction, NeRF, Novel View Synthesis

We present Real-time Gaussian SLAM (RTG-SLAM), a real-time 3D reconstruction system with an RGBD camera for large-scale environments using Gaussian splatting. The system features a compact Gaussian representation and a highly efficient on-the-fly Gaussian optimization scheme. We force each Gaussian to be either opaque or nearly transparent, with the opaque ones fitting the surface and dominant colors, and transparent ones fitting residual colors. By rendering depth in a different way from color rendering, we let a single opaque Gaussian well fit a local surface region without the need of multiple overlapping Gaussians, hence largely reducing the memory and computation cost. For on-the-fly Gaussian optimization, we explicitly add Gaussians for three types of pixels per frame: newly observed, with large color errors, and with large depth errors. We also categorize all Gaussians into stable and unstable ones, where the stable Gaussians are expected to well fit previously observed RGBD images and otherwise unstable. We only optimize the unstable Gaussians and only render the pixels occupied by unstable Gaussians. In this way, both the number of Gaussians to be optimized and pixels to be rendered are largely reduced, and the optimization can be done in real time. We show real-time reconstructions of a variety of large scenes. Compared with the state-of-the-art NeRF-based RGBD SLAM, our system achieves comparable high-quality reconstruction but with around twice the speed and half the memory cost, and shows superior performance in the realism of novel view synthesis and camera tracking accuracy.