pwc-archive/papers-with-abstracts huggingface dataset:
Unlocking the Power of SAM 2 for Few-Shot Segmentation
Authors: Qianxiong Xu, Lanyun Zhu, Xuanyi Liu, Guosheng Lin, Cheng Long, Ziyue Li, Rui Zhao
Date: 2025-05-20 00:00:00
Tasks: Segmentation, Video Segmentation, Video Semantic Segmentation

Few-Shot Segmentation (FSS) aims to learn class-agnostic segmentation on few classes to segment arbitrary classes, but at the risk of overfitting. To address this, some methods use the well-learned knowledge of foundation models (e.g., SAM) to simplify the learning process. Recently, SAM 2 has extended SAM by supporting video segmentation, whose class-agnostic matching ability is useful to FSS. A simple idea is to encode support foreground (FG) features as memory, with which query FG features are matched and fused. Unfortunately, the FG objects in different frames of SAM 2's video data are always the same identity, while those in FSS are different identities, i.e., the matching step is incompatible. Therefore, we design Pseudo Prompt Generator to encode pseudo query memory, matching with query features in a compatible way. However, the memories can never be as accurate as the real ones, i.e., they are likely to contain incomplete query FG, and some unexpected query background (BG) features, leading to wrong segmentation. Hence, we further design Iterative Memory Refinement to fuse more query FG features into the memory, and devise a Support-Calibrated Memory Attention to suppress the unexpected query BG features in memory. Extensive experiments have been conducted on PASCAL-5$^i$ and COCO-20$^i$ to validate the effectiveness of our design, e.g., the 1-shot mIoU can be 4.2% better than the best baseline.
Unintended Bias in 2D+ Image Segmentation and Its Effect on Attention Asymmetry
Authors: Zsófia Molnár, Gergely Szabó, András Horváth
Date: 2025-05-20 00:00:00
Tasks: Image Segmentation, Semantic Segmentation

Supervised pretrained models have become widely used in deep learning, especially for image segmentation tasks. However, when applied to specialized datasets such as biomedical imaging, pretrained weights often introduce unintended biases. These biases cause models to assign different levels of importance to different slices, leading to inconsistencies in feature utilization, which can be observed as asymmetries in saliency map distributions. This transfer of color distributions from natural images to non-natural datasets can compromise model performance and reduce the reliability of results. In this study, we investigate the effects of these biases and propose strategies to mitigate them. Through a series of experiments, we test both pretrained and randomly initialized models, comparing their performance and saliency map distributions. Our proposed methods, which aim to neutralize the bias introduced by pretrained color channel weights, demonstrate promising results, offering a practical approach to improving model explainability while maintaining the benefits of pretrained models. This publication presents our findings, providing insights into addressing pretrained weight biases across various deep learning tasks.
CONSIGN: Conformal Segmentation Informed by Spatial Groupings via Decomposition
Authors: Bruno Viti, Elias Karabelas, Martin Holler
Date: 2025-05-20 00:00:00
Tasks: Conformal Prediction, Image Segmentation, Segmentation, Semantic Segmentation, Uncertainty Quantification

Most machine learning-based image segmentation models produce pixel-wise confidence scores - typically derived from softmax outputs - that represent the model's predicted probability for each class label at every pixel. While this information can be particularly valuable in high-stakes domains such as medical imaging, these (uncalibrated) scores are heuristic in nature and do not constitute rigorous quantitative uncertainty estimates. Conformal prediction (CP) provides a principled framework for transforming heuristic confidence scores into statistically valid uncertainty estimates. However, applying CP directly to image segmentation ignores the spatial correlations between pixels, a fundamental characteristic of image data. This can result in overly conservative and less interpretable uncertainty estimates. To address this, we propose CONSIGN (Conformal Segmentation Informed by Spatial Groupings via Decomposition), a CP-based method that incorporates spatial correlations to improve uncertainty quantification in image segmentation. Our method generates meaningful prediction sets that come with user-specified, high-probability error guarantees. It is compatible with any pre-trained segmentation model capable of generating multiple sample outputs - such as those using dropout, Bayesian modeling, or ensembles. We evaluate CONSIGN against a standard pixel-wise CP approach across three medical imaging datasets and two COCO dataset subsets, using three different pre-trained segmentation models. Results demonstrate that accounting for spatial structure significantly improves performance across multiple metrics and enhances the quality of uncertainty estimates.
Intra-class Patch Swap for Self-Distillation
Authors: Hongjun Choi, Eun Som Jeon, Ankita Shukla, Pavan Turaga
Date: 2025-05-20 00:00:00
Tasks: image-classification, Image Classification, Knowledge Distillation, Semantic Segmentation

Knowledge distillation (KD) is a valuable technique for compressing large deep learning models into smaller, edge-suitable networks. However, conventional KD frameworks rely on pre-trained high-capacity teacher networks, which introduce significant challenges such as increased memory/storage requirements, additional training costs, and ambiguity in selecting an appropriate teacher for a given student model. Although a teacher-free distillation (self-distillation) has emerged as a promising alternative, many existing approaches still rely on architectural modifications or complex training procedures, which limit their generality and efficiency. To address these limitations, we propose a novel framework based on teacher-free distillation that operates using a single student network without any auxiliary components, architectural modifications, or additional learnable parameters. Our approach is built on a simple yet highly effective augmentation, called intra-class patch swap augmentation. This augmentation simulates a teacher-student dynamic within a single model by generating pairs of intra-class samples with varying confidence levels, and then applying instance-to-instance distillation to align their predictive distributions. Our method is conceptually simple, model-agnostic, and easy to implement, requiring only a single augmentation function. Extensive experiments across image classification, semantic segmentation, and object detection show that our method consistently outperforms both existing self-distillation baselines and conventional teacher-based KD approaches. These results suggest that the success of self-distillation could hinge on the design of the augmentation itself. Our codes are available at https://github.com/hchoi71/Intra-class-Patch-Swap.
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model
Authors: Ruihuang Li, Caijin Zhou, Shoujian Zheng, Jianxiang Lu, Jiabin Huang, Comi Chen, Junshu Tang, Guangzheng Xu, Jiale Tao, Hongmei Wang, Donghao Li, Wenqing Yu, Senbo Wang, Zhimin Li, Yetshuan Shi, HaoYu Yang, Yukun Wang, Wenxun Dai, Jiaqi Li, Linqing Wang, Qixun Wang, Zhiyong Xu, Yingfang Zhang, Jiangfeng Xiong, Weijie Kong, Chao Zhang, Hongxin Zhang, Qiaoling Zheng, Weiting Guo, Xinchi Deng, Yixuan Li, Renjia Wei, Yulin Jian, Duojun Huang, Xuhua Ren, Sihuan Lin, Yifu Sun, Yuan Zhou, Joey Wang, Qin Lin, Jingmiao Yu, Jihong Zhang, Caesar Zhong, Di Wang, Yuhong Liu, Linus, Jie Jiang, Longhuang Wu, Shuai Shao, Qinglin Lu
Date: 2025-05-20 00:00:00
Tasks: Image Generation, Image to Video Generation, Super-Resolution, Text to Image Generation, Text-to-Image Generation, Video Generation, Video Super-Resolution

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.
Unify Graph Learning with Text: Unleashing LLM Potentials for Session Search
Authors: Songhao Wu, Quan Tu, Hong Liu, Jia Xu, Zhongyi Liu, Guannan Zhang, Ran Wang, Xiuying Chen, Rui Yan
Date: 2025-05-20 00:00:00
Tasks: Contrastive Learning, Graph Learning, Link Prediction, Session Search

Session search involves a series of interactive queries and actions to fulfill user's complex information need. Current strategies typically prioritize sequential modeling for deep semantic understanding, overlooking the graph structure in interactions. While some approaches focus on capturing structural information, they use a generalized representation for documents, neglecting the word-level semantic modeling. In this paper, we propose Symbolic Graph Ranker (SGR), which aims to take advantage of both text-based and graph-based approaches by leveraging the power of recent Large Language Models (LLMs). Concretely, we first introduce a set of symbolic grammar rules to convert session graph into text. This allows integrating session history, interaction process, and task instruction seamlessly as inputs for the LLM. Moreover, given the natural discrepancy between LLMs pre-trained on textual corpora, and the symbolic language we produce using our graph-to-text grammar, our objective is to enhance LLMs' ability to capture graph structures within a textual format. To achieve this, we introduce a set of self-supervised symbolic learning tasks including link prediction, node content generation, and generative contrastive learning, to enable LLMs to capture the topological information from coarse-grained to fine-grained. Experiment results and comprehensive analysis on two benchmark datasets, AOL and Tiangong-ST, confirm the superiority of our approach. Our paradigm also offers a novel and effective methodology that bridges the gap between traditional search strategies and modern LLMs.
LMP: Leveraging Motion Prior in Zero-Shot Video Generation with Diffusion Transformer
Authors: Changgu Chen, Xiaoyan Yang, Junwei Shu, Changbo Wang, Yang Li
Date: 2025-05-20 00:00:00
Tasks: Image to Video Generation, Video Generation

In recent years, large-scale pre-trained diffusion transformer models have made significant progress in video generation. While current DiT models can produce high-definition, high-frame-rate, and highly diverse videos, there is a lack of fine-grained control over the video content. Controlling the motion of subjects in videos using only prompts is challenging, especially when it comes to describing complex movements. Further, existing methods fail to control the motion in image-to-video generation, as the subject in the reference image often differs from the subject in the reference video in terms of initial position, size, and shape. To address this, we propose the Leveraging Motion Prior (LMP) framework for zero-shot video generation. Our framework harnesses the powerful generative capabilities of pre-trained diffusion transformers to enable motion in the generated videos to reference user-provided motion videos in both text-to-video and image-to-video generation. To this end, we first introduce a foreground-background disentangle module to distinguish between moving subjects and backgrounds in the reference video, preventing interference in the target video generation. A reweighted motion transfer module is designed to allow the target video to reference the motion from the reference video. To avoid interference from the subject in the reference video, we propose an appearance separation module to suppress the appearance of the reference subject in the target video. We annotate the DAVIS dataset with detailed prompts for our experiments and design evaluation metrics to validate the effectiveness of our method. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in generation quality, prompt-video consistency, and control capability. Our homepage is available at https://vpx-ecnu.github.io/LMP-Website/
Towards Omnidirectional Reasoning with 360-R1: A Dataset, Benchmark, and GRPO-based Method
Authors: Xinshen Zhang, Zhen Ye, Xu Zheng
Date: 2025-05-20 00:00:00
Tasks: Hallucination, Object Localization, Question Answering, Visual Question Answering

Omnidirectional images (ODIs), with their 360{\deg} field of view, provide unparalleled spatial awareness for immersive applications like augmented reality and embodied AI. However, the capability of existing multi-modal large language models (MLLMs) to comprehend and reason about such panoramic scenes remains underexplored. This paper addresses this gap by introducing OmniVQA, the first dataset and conducting the first benchmark for omnidirectional visual question answering. Our evaluation of state-of-the-art MLLMs reveals significant limitations in handling omnidirectional visual question answering, highlighting persistent challenges in object localization, feature extraction, and hallucination suppression within panoramic contexts. These results underscore the disconnect between current MLLM capabilities and the demands of omnidirectional visual understanding, which calls for dedicated architectural or training innovations tailored to 360{\deg} imagery. Building on the OmniVQA dataset and benchmark, we further introduce a rule-based reinforcement learning method, 360-R1, based on Qwen2.5-VL-Instruct. Concretely, we modify the group relative policy optimization (GRPO) by proposing three novel reward functions: (1) reasoning process similarity reward, (2) answer semantic accuracy reward, and (3) structured format compliance reward. Extensive experiments on our OmniVQA demonstrate the superiority of our proposed method in omnidirectional space (+6% improvement).
Flexible-weighted Chamfer Distance: Enhanced Objective Function for Point Cloud Completion
Authors: Jie Li, Shengwei Tian, Long Yu, Xin Ning
Date: 2025-05-20 00:00:00
Tasks: Computational Efficiency, Point Cloud Completion, Point Cloud Generation

Chamfer Distance (CD) comprises two components that can evaluate the global distribution and local performance of generated point clouds, making it widely utilized as a similarity measure between generated and target point clouds in point cloud completion tasks. Additionally, CD's computational efficiency has led to its frequent application as an objective function for guiding point cloud generation. However, using CD directly as an objective function with fixed equal weights for its two components can often result in seemingly high overall performance (i.e., low CD score), while failing to achieve a good global distribution. This is typically reflected in high Earth Mover's Distance (EMD) and Decomposed Chamfer Distance (DCD) scores, alongside poor human assessments. To address this issue, we propose a Flexible-Weighted Chamfer Distance (FCD) to guide point cloud generation. FCD assigns a higher weight to the global distribution component of CD and incorporates a flexible weighting strategy to adjust the balance between the two components, aiming to improve global distribution while maintaining robust overall performance. Experimental results on two state-of-the-art networks demonstrate that our method achieves superior results across multiple evaluation metrics, including CD, EMD, DCD, and F-Score, as well as in human evaluations.
VoQA: Visual-only Question Answering
Authors: Luyang Jiang, Jianing An, Jie Luo, Wenjun Wu, Lei Huang
Date: 2025-05-20 00:00:00
Tasks: Question Answering

We propose Visual-only Question Answering (VoQA), a novel multimodal task in which questions are visually embedded within images, without any accompanying textual input. This requires models to locate, recognize, and reason over visually embedded textual questions, posing challenges for existing large vision-language models (LVLMs), which show notable performance drops even with carefully designed prompts. To bridge this gap, we introduce Guided Response Triggering Supervised Fine-tuning (GRT-SFT), a structured fine-tuning strategy that guides the model to perform step-by-step reasoning purely based on visual input, significantly improving model performance. Our work enhances models' capacity for human-like visual understanding in complex multimodal scenarios, where information, including language, is perceived visually.
UniVG-R1: Reasoning Guided Universal Visual Grounding with Reinforcement Learning
Authors: Sule Bai, Mingxing Li, Yong liu, Jing Tang, Haoji Zhang, Lei Sun, Xiangxiang Chu, Yansong Tang
Date: 2025-05-20 00:00:00
Tasks: Large Language Model, Multimodal Large Language Model, Reinforcement Learning (RL), Visual Grounding

Traditional visual grounding methods primarily focus on single-image scenarios with simple textual references. However, extending these methods to real-world scenarios that involve implicit and complex instructions, particularly in conjunction with multiple images, poses significant challenges, which is mainly due to the lack of advanced reasoning ability across diverse multi-modal contexts. In this work, we aim to address the more practical universal grounding task, and propose UniVG-R1, a reasoning guided multimodal large language model (MLLM) for universal visual grounding, which enhances reasoning capabilities through reinforcement learning (RL) combined with cold-start data. Specifically, we first construct a high-quality Chain-of-Thought (CoT) grounding dataset, annotated with detailed reasoning chains, to guide the model towards correct reasoning paths via supervised fine-tuning. Subsequently, we perform rule-based reinforcement learning to encourage the model to identify correct reasoning chains, thereby incentivizing its reasoning capabilities. In addition, we identify a difficulty bias arising from the prevalence of easy samples as RL training progresses, and we propose a difficulty-aware weight adjustment strategy to further strengthen the performance. Experimental results demonstrate the effectiveness of UniVG-R1, which achieves state-of-the-art performance on MIG-Bench with a 9.1% improvement over the previous method. Furthermore, our model exhibits strong generalizability, achieving an average improvement of 23.4% in zero-shot performance across four image and video reasoning grounding benchmarks. The project page can be accessed at https://amap-ml.github.io/UniVG-R1-page/.
Decoupling Classifier for Boosting Few-shot Object Detection and Instance Segmentation
Authors: Bin-Bin Gao, Xiaochen Chen, Zhongyi Huang, Congchong Nie, Jun Liu, Jinxiang Lai, Guannan Jiang, Xi Wang, Chengjie Wang
Date: 2025-05-20 00:00:00
Proceeding: Thirty-sixth Conference on Neural Information Processing Systems (NeurIPS 2022) 2022 9
Tasks: Few-Shot Object Detection, Instance Segmentation, object-detection, Object Detection, Semantic Segmentation

This paper focus on few-shot object detection~(FSOD) and instance segmentation~(FSIS), which requires a model to quickly adapt to novel classes with a few labeled instances. The existing methods severely suffer from bias classification because of the missing label issue which naturally exists in an instance-level few-shot scenario and is first formally proposed by us. Our analysis suggests that the standard classification head of most FSOD or FSIS models needs to be decoupled to mitigate the bias classification. Therefore, we propose an embarrassingly simple but effective method that decouples the standard classifier into two heads. Then, these two individual heads are capable of independently addressing clear positive samples and noisy negative samples which are caused by the missing label. In this way, the model can effectively learn novel classes while mitigating the effects of noisy negative samples. Without bells and whistles, our model without any additional computation cost and parameters consistently outperforms its baseline and state-of-the-art by a large margin on PASCAL VOC and MS-COCO benchmarks for FSOD and FSIS tasks. The Code is available at https://csgaobb.github.io/Projects/DCFS.
Visual Agentic Reinforcement Fine-Tuning
Authors: Ziyu Liu, Yuhang Zang, Yushan Zou, Zijian Liang, Xiaoyi Dong, Yuhang Cao, Haodong Duan, Dahua Lin, Jiaqi Wang
Date: 2025-05-20 00:00:00
Tasks: Image Manipulation

A key trend in Large Reasoning Models (e.g., OpenAI's o3) is the native agentic ability to use external tools such as web browsers for searching and writing/executing code for image manipulation to think with images. In the open-source research community, while significant progress has been made in language-only agentic abilities such as function calling and tool integration, the development of multi-modal agentic capabilities that involve truly thinking with images, and their corresponding benchmarks, are still less explored. This work highlights the effectiveness of Visual Agentic Reinforcement Fine-Tuning (Visual-ARFT) for enabling flexible and adaptive reasoning abilities for Large Vision-Language Models (LVLMs). With Visual-ARFT, open-source LVLMs gain the ability to browse websites for real-time information updates and write code to manipulate and analyze input images through cropping, rotation, and other image processing techniques. We also present a Multi-modal Agentic Tool Bench (MAT) with two settings (MAT-Search and MAT-Coding) designed to evaluate LVLMs' agentic search and coding abilities. Our experimental results demonstrate that Visual-ARFT outperforms its baseline by +18.6% F1 / +13.0% EM on MAT-Coding and +10.3% F1 / +8.7% EM on MAT-Search, ultimately surpassing GPT-4o. Visual-ARFT also achieves +29.3 F1% / +25.9% EM gains on existing multi-hop QA benchmarks such as 2Wiki and HotpotQA, demonstrating strong generalization capabilities. Our findings suggest that Visual-ARFT offers a promising path toward building robust and generalizable multimodal agents.