pwc-archive/papers-with-abstracts huggingface dataset:
SLAC: Simulation-Pretrained Latent Action Space for Whole-Body Real-World RL
Authors: Jiaheng Hu, Peter Stone, Roberto Martín-Martín
Date: 2025-06-04 00:00:00
Tasks: Disentanglement, Industrial Robots, Reinforcement Learning (RL), Safe Exploration

Building capable household and industrial robots requires mastering the control of versatile, high-degree-of-freedom (DoF) systems such as mobile manipulators. While reinforcement learning (RL) holds promise for autonomously acquiring robot control policies, scaling it to high-DoF embodiments remains challenging. Direct RL in the real world demands both safe exploration and high sample efficiency, which are difficult to achieve in practice. Sim-to-real RL, on the other hand, is often brittle due to the reality gap. This paper introduces SLAC, a method that renders real-world RL feasible for complex embodiments by leveraging a low-fidelity simulator to pretrain a task-agnostic latent action space. SLAC trains this latent action space via a customized unsupervised skill discovery method designed to promote temporal abstraction, disentanglement, and safety, thereby facilitating efficient downstream learning. Once a latent action space is learned, SLAC uses it as the action interface for a novel off-policy RL algorithm to autonomously learn downstream tasks through real-world interactions. We evaluate SLAC against existing methods on a suite of bimanual mobile manipulation tasks, where it achieves state-of-the-art performance. Notably, SLAC learns contact-rich whole-body tasks in under an hour of real-world interactions, without relying on any demonstrations or hand-crafted behavior priors. More information, code, and videos at robo-rl.github.io
AmbiK: Dataset of Ambiguous Tasks in Kitchen Environment
Authors: Anastasiia Ivanova, Eva Bakaeva, Zoya Volovikova, Alexey K. Kovalev, Aleksandr I. Panov
Date: 2025-06-04 00:00:00
Tasks: Common Sense Reasoning

As a part of an embodied agent, Large Language Models (LLMs) are typically used for behavior planning given natural language instructions from the user. However, dealing with ambiguous instructions in real-world environments remains a challenge for LLMs. Various methods for task ambiguity detection have been proposed. However, it is difficult to compare them because they are tested on different datasets and there is no universal benchmark. For this reason, we propose AmbiK (Ambiguous Tasks in Kitchen Environment), the fully textual dataset of ambiguous instructions addressed to a robot in a kitchen environment. AmbiK was collected with the assistance of LLMs and is human-validated. It comprises 1000 pairs of ambiguous tasks and their unambiguous counterparts, categorized by ambiguity type (Human Preferences, Common Sense Knowledge, Safety), with environment descriptions, clarifying questions and answers, user intents, and task plans, for a total of 2000 tasks. We hope that AmbiK will enable researchers to perform a unified comparison of ambiguity detection methods. AmbiK is available at https://github.com/cog-model/AmbiK-dataset.
Autonomous Vehicle Lateral Control Using Deep Reinforcement Learning with MPC-PID Demonstration
Authors: Chengdong Wu, Sven Kirchner, Nils Purschke, Alois C. Knoll
Date: 2025-06-04 00:00:00
Tasks: Autonomous Driving, Deep Reinforcement Learning, Model Predictive Control, reinforcement-learning, Reinforcement Learning

The controller is one of the most important modules in the autonomous driving pipeline, ensuring the vehicle reaches its desired position. In this work, a reinforcement learning based lateral control approach, despite the imperfections in the vehicle models due to measurement errors and simplifications, is presented. Our approach ensures comfortable, efficient, and robust control performance considering the interface between controlling and other modules. The controller consists of the conventional Model Predictive Control (MPC)-PID part as the basis and the demonstrator, and the Deep Reinforcement Learning (DRL) part which leverages the online information from the MPC-PID part. The controller's performance is evaluated in CARLA using the ground truth of the waypoints as inputs. Experimental results demonstrate the effectiveness of the controller when vehicle information is incomplete, and the training of DRL can be stabilized with the demonstration part. These findings highlight the potential to reduce development and integration efforts for autonomous driving pipelines in the future.
STAR: Learning Diverse Robot Skill Abstractions through Rotation-Augmented Vector Quantization
Authors: Hao Li, Qi Lv, Rui Shao, Xiang Deng, Yinchuan Li, Jianye Hao, Liqiang Nie
Date: 2025-06-04 00:00:00
Tasks: Action Generation, Quantization

Transforming complex actions into discrete skill abstractions has demonstrated strong potential for robotic manipulation. Existing approaches mainly leverage latent variable models, e.g., VQ-VAE, to learn skill abstractions through learned vectors (codebooks), while they suffer from codebook collapse and modeling the causal relationship between learned skills. To address these limitations, we present \textbf{S}kill \textbf{T}raining with \textbf{A}ugmented \textbf{R}otation (\textbf{STAR}), a framework that advances both skill learning and composition to complete complex behaviors. Specifically, to prevent codebook collapse, we devise rotation-augmented residual skill quantization (RaRSQ). It encodes relative angles between encoder outputs into the gradient flow by rotation-based gradient mechanism. Points within the same skill code are forced to be either pushed apart or pulled closer together depending on gradient directions. Further, to capture the causal relationship between skills, we present causal skill transformer (CST) which explicitly models dependencies between skill representations through an autoregressive mechanism for coherent action generation. Extensive experiments demonstrate the superiority of STAR on both LIBERO benchmark and realworld tasks, with around 12\% improvement over the baselines.
Enhancing Safety of Foundation Models for Visual Navigation through Collision Avoidance via Repulsive Estimation
Authors: Joonkyung Kim, Joonyeol Sim, Woojun Kim, Katia Sycara, Changjoo Nam
Date: 2025-06-04 00:00:00
Tasks: Collision Avoidance, Visual Navigation

We propose CARE (Collision Avoidance via Repulsive Estimation), a plug-and-play module that enhances the safety of vision-based navigation without requiring additional range sensors or fine-tuning of pretrained models. While recent foundation models using only RGB inputs have shown strong performance, they often fail to generalize in out-of-distribution (OOD) environments with unseen objects or variations in camera parameters (e.g., field of view, pose, or focal length). Without fine-tuning, these models may generate unsafe trajectories that lead to collisions, requiring costly data collection and retraining. CARE addresses this limitation by seamlessly integrating with any RGB-based navigation system that outputs local trajectories, dynamically adjusting them using repulsive force vectors derived from monocular depth maps. We evaluate CARE by combining it with state-of-the-art vision-based navigation models across multiple robot platforms. CARE consistently reduces collision rates (up to 100%) without sacrificing goal-reaching performance and improves collision-free travel distance by up to 10.7x in exploration tasks.
FlySearch: Exploring how vision-language models explore
Authors: Adam Pardyl, Dominik Matuszek, Mateusz Przebieracz, Marek Cygan, Bartosz Zieliński, Maciej Wołczyk
Date: 2025-06-03 00:00:00
Tasks: Hallucination, Task Planning

The real world is messy and unstructured. Uncovering critical information often requires active, goal-driven exploration. It remains to be seen whether Vision-Language Models (VLMs), which recently emerged as a popular zero-shot tool in many difficult tasks, can operate effectively in such conditions. In this paper, we answer this question by introducing FlySearch, a 3D, outdoor, photorealistic environment for searching and navigating to objects in complex scenes. We define three sets of scenarios with varying difficulty and observe that state-of-the-art VLMs cannot reliably solve even the simplest exploration tasks, with the gap to human performance increasing as the tasks get harder. We identify a set of central causes, ranging from vision hallucination, through context misunderstanding, to task planning failures, and we show that some of them can be addressed by finetuning. We publicly release the benchmark, scenarios, and the underlying codebase.
Understanding Physical Properties of Unseen Deformable Objects by Leveraging Large Language Models and Robot Actions
Authors: Changmin Park, Beomjoon Lee, Haechan Jung, Haejin Jung, Changjoo Nam
Date: 2025-06-04 00:00:00
Tasks: Motion Planning, Task and Motion Planning, Task Planning

In this paper, we consider the problem of understanding the physical properties of unseen objects through interactions between the objects and a robot. Handling unseen objects with special properties such as deformability is challenging for traditional task and motion planning approaches as they are often with the closed world assumption. Recent results in Large Language Models (LLMs) based task planning have shown the ability to reason about unseen objects. However, most studies assume rigid objects, overlooking their physical properties. We propose an LLM-based method for probing the physical properties of unseen deformable objects for the purpose of task planning. For a given set of object properties (e.g., foldability, bendability), our method uses robot actions to determine the properties by interacting with the objects. Based on the properties examined by the LLM and robot actions, the LLM generates a task plan for a specific domain such as object packing. In the experiment, we show that the proposed method can identify properties of deformable objects, which are further used for a bin-packing task where the properties take crucial roles to succeed.
SemNav: A Model-Based Planner for Zero-Shot Object Goal Navigation Using Vision-Foundation Models
Authors: Arnab Debnath, Gregory J. Stein, Jana Kosecka
Date: 2025-06-04 00:00:00
Tasks: Object

Object goal navigation is a fundamental task in embodied AI, where an agent is instructed to locate a target object in an unexplored environment. Traditional learning-based methods rely heavily on large-scale annotated data or require extensive interaction with the environment in a reinforcement learning setting, often failing to generalize to novel environments and limiting scalability. To overcome these challenges, we explore a zero-shot setting where the agent operates without task-specific training, enabling more scalable and adaptable solution. Recent advances in Vision Foundation Models (VFMs) offer powerful capabilities for visual understanding and reasoning, making them ideal for agents to comprehend scenes, identify relevant regions, and infer the likely locations of objects. In this work, we present a zero-shot object goal navigation framework that integrates the perceptual strength of VFMs with a model-based planner that is capable of long-horizon decision making through frontier exploration. We evaluate our approach on the HM3D dataset using the Habitat simulator and demonstrate that our method achieves state-of-the-art performance in terms of success weighted by path length for zero-shot object goal navigation.
Adversarial Attacks on Robotic Vision Language Action Models
Authors: Eliot Krzysztof Jones, Alexander Robey, Andy Zou, Zachary Ravichandran, George J. Pappas, Hamed Hassani, Matt Fredrikson, J. Zico Kolter
Date: 2025-06-03 00:00:00
Tasks: Vision-Language-Action

The emergence of vision-language-action models (VLAs) for end-to-end control is reshaping the field of robotics by enabling the fusion of multimodal sensory inputs at the billion-parameter scale. The capabilities of VLAs stem primarily from their architectures, which are often based on frontier large language models (LLMs). However, LLMs are known to be susceptible to adversarial misuse, and given the significant physical risks inherent to robotics, questions remain regarding the extent to which VLAs inherit these vulnerabilities. Motivated by these concerns, in this work we initiate the study of adversarial attacks on VLA-controlled robots. Our main algorithmic contribution is the adaptation and application of LLM jailbreaking attacks to obtain complete control authority over VLAs. We find that textual attacks, which are applied once at the beginning of a rollout, facilitate full reachability of the action space of commonly used VLAs and often persist over longer horizons. This differs significantly from LLM jailbreaking literature, as attacks in the real world do not have to be semantically linked to notions of harm. We make all code available at https://github.com/eliotjones1/robogcg .
Grounded Vision-Language Interpreter for Integrated Task and Motion Planning
Authors: Jeremy Siburian, Keisuke Shirai, Cristian C. Beltran-Hernandez, Masashi Hamaya, Michael Görner, Atsushi Hashimoto
Date: 2025-06-03 00:00:00
Tasks: Motion Planning, Task and Motion Planning, Task Planning

While recent advances in vision-language models (VLMs) have accelerated the development of language-guided robot planners, their black-box nature often lacks safety guarantees and interpretability crucial for real-world deployment. Conversely, classical symbolic planners offer rigorous safety verification but require significant expert knowledge for setup. To bridge the current gap, this paper proposes ViLaIn-TAMP, a hybrid planning framework for enabling verifiable, interpretable, and autonomous robot behaviors. ViLaIn-TAMP comprises three main components: (1) ViLaIn (Vision-Language Interpreter) - A prior framework that converts multimodal inputs into structured problem specifications using off-the-shelf VLMs without additional domain-specific training, (2) a modular Task and Motion Planning (TAMP) system that grounds these specifications in actionable trajectory sequences through symbolic and geometric constraint reasoning and can utilize learning-based skills for key manipulation phases, and (3) a corrective planning module which receives concrete feedback on failed solution attempts from the motion and task planning components and can feed adapted logic and geometric feasibility constraints back to ViLaIn to improve and further refine the specification. We evaluate our framework on several challenging manipulation tasks in a cooking domain. We demonstrate that the proposed closed-loop corrective architecture exhibits a more than 30% higher mean success rate for ViLaIn-TAMP compared to without corrective planning.
EDEN: Entorhinal Driven Egocentric Navigation Toward Robotic Deployment
Authors: Mikolaj Walczak, Romina Aalishah, Wyatt Mackey, Brittany Story, David L. Boothe Jr., Nicholas Waytowich, Xiaomin Lin, Tinoosh Mohsenin
Date: 2025-06-03 00:00:00
Tasks: Autonomous Navigation, Deep Reinforcement Learning, Position, reinforcement-learning, Reinforcement Learning

Deep reinforcement learning agents are often fragile while humans remain adaptive and flexible to varying scenarios. To bridge this gap, we present EDEN, a biologically inspired navigation framework that integrates learned entorhinal-like grid cell representations and reinforcement learning to enable autonomous navigation. Inspired by the mammalian entorhinal-hippocampal system, EDEN allows agents to perform path integration and vector-based navigation using visual and motion sensor data. At the core of EDEN is a grid cell encoder that transforms egocentric motion into periodic spatial codes, producing low-dimensional, interpretable embeddings of position. To generate these activations from raw sensory input, we combine fiducial marker detections in the lightweight MiniWorld simulator and DINO-based visual features in the high-fidelity Gazebo simulator. These spatial representations serve as input to a policy trained with Proximal Policy Optimization (PPO), enabling dynamic, goal-directed navigation. We evaluate EDEN in both MiniWorld, for rapid prototyping, and Gazebo, which offers realistic physics and perception noise. Compared to baseline agents using raw state inputs (e.g., position, velocity) or standard convolutional image encoders, EDEN achieves a 99% success rate, within the simple scenarios, and >94% within complex floorplans with occluded paths with more efficient and reliable step-wise navigation. In addition, as a replacement of ground truth activations, we present a trainable Grid Cell encoder enabling the development of periodic grid-like patterns from vision and motion sensor data, emulating the development of such patterns within biological mammals. This work represents a step toward biologically grounded spatial intelligence in robotics, bridging neural navigation principles with reinforcement learning for scalable deployment.
UniConFlow: A Unified Constrained Generalization Framework for Certified Motion Planning with Flow Matching Models
Authors: Zewen Yang, Xiaobing Dai, Dian Yu, Qianru Li, Yu Li, Valentin Le Mesle
Date: 2025-06-03 00:00:00
Tasks: Collision Avoidance, Motion Generation, Motion Planning

Generative models have become increasingly powerful tools for robot motion generation, enabling flexible and multimodal trajectory generation across various tasks. Yet, most existing approaches remain limited in handling multiple types of constraints, such as collision avoidance and dynamic consistency, which are often treated separately or only partially considered. This paper proposes UniConFlow, a unified flow matching (FM) based framework for trajectory generation that systematically incorporates both equality and inequality constraints. UniConFlow introduces a novel prescribed-time zeroing function to enhance flexibility during the inference process, allowing the model to adapt to varying task requirements. To ensure constraint satisfaction, particularly with respect to obstacle avoidance, admissible action range, and kinodynamic consistency, the guidance inputs to the FM model are derived through a quadratic programming formulation, which enables constraint-aware generation without requiring retraining or auxiliary controllers. We conduct mobile navigation and high-dimensional manipulation tasks, demonstrating improved safety and feasibility compared to state-of-the-art constrained generative planners. Project page is available at https://uniconflow.github.io.
Tru-POMDP: Task Planning Under Uncertainty via Tree of Hypotheses and Open-Ended POMDPs
Authors: Wenjing Tang, Xinyu He, Yongxi Huang, Yunxiao Xiao, Cewu Lu, Panpan Cai
Date: 2025-06-03 00:00:00
Tasks: Object, Object Rearrangement, Task Planning

Task planning under uncertainty is essential for home-service robots operating in the real world. Tasks involve ambiguous human instructions, hidden or unknown object locations, and open-vocabulary object types, leading to significant open-ended uncertainty and a boundlessly large planning space. To address these challenges, we propose Tru-POMDP, a planner that combines structured belief generation using Large Language Models (LLMs) with principled POMDP planning. Tru-POMDP introduces a hierarchical Tree of Hypotheses (TOH), which systematically queries an LLM to construct high-quality particle beliefs over possible world states and human goals. We further formulate an open-ended POMDP model that enables rigorous Bayesian belief tracking and efficient belief-space planning over these LLM-generated hypotheses. Experiments on complex object rearrangement tasks across diverse kitchen environments show that Tru-POMDP significantly outperforms state-of-the-art LLM-based and LLM-tree-search hybrid planners, achieving higher success rates with significantly better plans, stronger robustness to ambiguity and occlusion, and greater planning efficiency.
Learned Controllers for Agile Quadrotors in Pursuit-Evasion Games
Authors: Alejandro Sanchez Roncero, Olov Andersson, Petter Ogren
Date: 2025-06-03 00:00:00
Tasks: Continual Learning, Reinforcement Learning (RL)

The increasing proliferation of small UAVs in civilian and military airspace has raised critical safety and security concerns, especially when unauthorized or malicious drones enter restricted zones. In this work, we present a reinforcement learning (RL) framework for agile 1v1 quadrotor pursuit-evasion. We train neural network policies to command body rates and collective thrust, enabling high-speed pursuit and evasive maneuvers that fully exploit the quadrotor's nonlinear dynamics. To mitigate nonstationarity and catastrophic forgetting during adversarial co-training, we introduce an Asynchronous Multi-Stage Population-Based (AMSPB) algorithm where, at each stage, either the pursuer or evader learns against a sampled opponent drawn from a growing population of past and current policies. This continual learning setup ensures monotonic performance improvement and retention of earlier strategies. Our results show that (i) rate-based policies achieve significantly higher capture rates and peak speeds than velocity-level baselines, and (ii) AMSPB yields stable, monotonic gains against a suite of benchmark opponents.
Accelerating Model-Based Reinforcement Learning using Non-Linear Trajectory Optimization
Authors: Marco Calì, Giulio Giacomuzzo, Ruggero Carli, Alberto Dalla Libera
Date: 2025-06-03 00:00:00
Tasks: Model-based Reinforcement Learning

This paper addresses the slow policy optimization convergence of Monte Carlo Probabilistic Inference for Learning Control (MC-PILCO), a state-of-the-art model-based reinforcement learning (MBRL) algorithm, by integrating it with iterative Linear Quadratic Regulator (iLQR), a fast trajectory optimization method suitable for nonlinear systems. The proposed method, Exploration-Boosted MC-PILCO (EB-MC-PILCO), leverages iLQR to generate informative, exploratory trajectories and initialize the policy, significantly reducing the number of required optimization steps. Experiments on the cart-pole task demonstrate that EB-MC-PILCO accelerates convergence compared to standard MC-PILCO, achieving up to $\bm{45.9\%}$ reduction in execution time when both methods solve the task in four trials. EB-MC-PILCO also maintains a $\bm{100\%}$ success rate across trials while solving the task faster, even in cases where MC-PILCO converges in fewer iterations.
Solving the Pod Repositioning Problem with Deep Reinforced Adaptive Large Neighborhood Search
Authors: Lin Xie, Hanyi Li
Date: 2025-06-03 00:00:00
Tasks: Combinatorial Optimization, Deep Reinforcement Learning

The Pod Repositioning Problem (PRP) in Robotic Mobile Fulfillment Systems (RMFS) involves selecting optimal storage locations for pods returning from pick stations. This work presents an improved solution method that integrates Adaptive Large Neighborhood Search (ALNS) with Deep Reinforcement Learning (DRL). A DRL agent dynamically selects destroy and repair operators and adjusts key parameters such as destruction degree and acceptance thresholds during the search. Specialized heuristics for both operators are designed to reflect PRP-specific characteristics, including pod usage frequency and movement costs. Computational results show that this DRL-guided ALNS outperforms traditional approaches such as cheapest-place, fixed-place, binary integer programming, and static heuristics. The method demonstrates strong solution quality and illustrating the benefit of learning-driven control within combinatorial optimization for warehouse systems.