pwc-archive/papers-with-abstracts huggingface dataset:
Dynamic Epsilon Scheduling: A Multi-Factor Adaptive Perturbation Budget for Adversarial Training
Authors: Alan Mitkiy, James Smith, Hana Satou, Hiroshi Tanaka, Emily Johnson, F Monkey
Date: 2025-06-03 00:00:00
Tasks: Adversarial Robustness, Scheduling

Adversarial training is among the most effective strategies for defending deep neural networks against adversarial examples. A key limitation of existing adversarial training approaches lies in their reliance on a fixed perturbation budget, which fails to account for instance-specific robustness characteristics. While prior works such as IAAT and MMA introduce instance-level adaptations, they often rely on heuristic or static approximations of data robustness. In this paper, we propose Dynamic Epsilon Scheduling (DES), a novel framework that adaptively adjusts the adversarial perturbation budget per instance and per training iteration. DES integrates three key factors: (1) the distance to the decision boundary approximated via gradient-based proxies, (2) prediction confidence derived from softmax entropy, and (3) model uncertainty estimated via Monte Carlo dropout. By combining these cues into a unified scheduling strategy, DES tailors the perturbation budget dynamically to guide more effective adversarial learning. Experimental results on CIFAR-10 and CIFAR-100 show that our method consistently improves both adversarial robustness and standard accuracy compared to fixed-epsilon baselines and prior adaptive methods. Moreover, we provide theoretical insights into the stability and convergence of our scheduling policy. This work opens a new avenue for instance-aware, data-driven adversarial training methods.
RSVP: Reasoning Segmentation via Visual Prompting and Multi-modal Chain-of-Thought
Authors: Yi Lu, Jiawang Cao, Yongliang Wu, Bozheng Li, Licheng Tang, Yangguang Ji, Chong Wu, Jay Wu, Wenbo Zhu
Date: 2025-06-04 00:00:00
Tasks: Multimodal Reasoning, Reasoning Segmentation, Segmentation, Vision-Language Segmentation, Visual Grounding, Visual Prompting

Multi-modal Large Language Models (MLLMs) have demonstrated remarkable reasoning capability while lack explicit mechanisms for visual grounding and segmentation, creating a gap between cognitive reasoning and visual perception. To bridge this gap, we introduce Reasoning Segmentation via Visual Prompting (RSVP), a novel framework that unifies multi-step multimodal reasoning with grounded visual understanding. RSVP is a two-stage structuralized framework that integrates reasoning-driven localization with segmentation refinement. In the reasoning stage, RSVP employs multimodal chain-of-thought visual prompts to help MLLMs understand queries and infer targets, generating interpretable region proposals that enhance visual grounding. In segmentation stage, RSVP refines these proposals with a Vision-Language Segmentation Module (VLSM), seamlessly integrates textual and visual cues to produce precise segmentation masks. By explicitly modelling the interaction between multimodal reasoning and segmentation, RSVP introduces a new paradigm for interpretable reasoning segmentation. It exploits MLLMs' inherent localization capabilities, enabling the models to not only reason about objects but also generate structured visual representations. Our extensive experiments demonstrate that RSVP achieves state-of-the-art performance, surpasses state-of-the-art methods by up to +6.5 gIoU and +9.2 cIoU on ReasonSeg, and achieves 49.7 mAP on SegInW under zero-shot settings. These results validate RSVP as an effective and scalable framework for integrating cognitive reasoning with structured visual understanding.
Evaluating MLLMs with Multimodal Multi-image Reasoning Benchmark
Authors: Ziming Cheng, Binrui Xu, Lisheng Gong, Zuhe Song, Tianshuo Zhou, Shiqi Zhong, Siyu Ren, Mingxiang Chen, Xiangchao Meng, Yuxin Zhang, Yanlin Li, Lei Ren, Wei Chen, Zhiyuan Huang, Mingjie Zhan, Xiaojie Wang, Fangxiang Feng
Date: 2025-06-04 00:00:00
Tasks: Sentence, Visual Reasoning

With enhanced capabilities and widespread applications, Multimodal Large Language Models (MLLMs) are increasingly required to process and reason over multiple images simultaneously. However, existing MLLM benchmarks focus either on single-image visual reasoning or on multi-image understanding tasks with only final-answer evaluation, leaving the reasoning capabilities of MLLMs over multi-image inputs largely underexplored. To address this gap, we introduce the $\textbf{Multimodal Multi-image Reasoning Benchmark (MMRB)}$, the first benchmark designed to evaluate structured visual reasoning across multiple images. MMRB comprises $\textbf{92 sub-tasks}$ covering spatial, temporal, and semantic reasoning, with multi-solution, CoT-style annotations generated by GPT-4o and refined by human experts. A derivative subset is designed to evaluate multimodal reward models in multi-image scenarios. To support fast and scalable evaluation, we propose a sentence-level matching framework using open-source LLMs. Extensive baseline experiments on $\textbf{40 MLLMs}$, including 9 reasoning-specific models and 8 reward models, demonstrate that open-source MLLMs still lag significantly behind commercial MLLMs in multi-image reasoning tasks. Furthermore, current multimodal reward models are nearly incapable of handling multi-image reward ranking tasks.
HuGeDiff: 3D Human Generation via Diffusion with Gaussian Splatting
Authors: Maksym Ivashechkin, Oscar Mendez, Richard Bowden
Date: 2025-06-04 00:00:00

3D human generation is an important problem with a wide range of applications in computer vision and graphics. Despite recent progress in generative AI such as diffusion models or rendering methods like Neural Radiance Fields or Gaussian Splatting, controlling the generation of accurate 3D humans from text prompts remains an open challenge. Current methods struggle with fine detail, accurate rendering of hands and faces, human realism, and controlability over appearance. The lack of diversity, realism, and annotation in human image data also remains a challenge, hindering the development of a foundational 3D human model. We present a weakly supervised pipeline that tries to address these challenges. In the first step, we generate a photorealistic human image dataset with controllable attributes such as appearance, race, gender, etc using a state-of-the-art image diffusion model. Next, we propose an efficient mapping approach from image features to 3D point clouds using a transformer-based architecture. Finally, we close the loop by training a point-cloud diffusion model that is conditioned on the same text prompts used to generate the original samples. We demonstrate orders-of-magnitude speed-ups in 3D human generation compared to the state-of-the-art approaches, along with significantly improved text-prompt alignment, realism, and rendering quality. We will make the code and dataset available.
WorldPrediction: A Benchmark for High-level World Modeling and Long-horizon Procedural Planning
Authors: Delong Chen, Willy Chung, Yejin Bang, Ziwei Ji, Pascale Fung
Date: 2025-06-04 00:00:00
Tasks: counterfactual, Motion Planning

Humans are known to have an internal "world model" that enables us to carry out action planning based on world states. AI agents need to have such a world model for action planning as well. It is not clear how current AI models, especially generative models, are able to learn such world models and carry out procedural planning in diverse environments. We introduce WorldPrediction, a video-based benchmark for evaluating world modeling and procedural planning capabilities of different AI models. In contrast to prior benchmarks that focus primarily on low-level world modeling and robotic motion planning, WorldPrediction is the first benchmark that emphasizes actions with temporal and semantic abstraction. Given initial and final world states, the task is to distinguish the proper action (WorldPrediction-WM) or the properly ordered sequence of actions (WorldPrediction-PP) from a set of counterfactual distractors. This discriminative task setup enable us to evaluate different types of world models and planners and realize a thorough comparison across different hypothesis. The benchmark represents states and actions using visual observations. In order to prevent models from exploiting low-level continuity cues in background scenes, we provide "action equivalents" - identical actions observed in different contexts - as candidates for selection. This benchmark is grounded in a formal framework of partially observable semi-MDP, ensuring better reliability and robustness of the evaluation. We conduct extensive human filtering and validation on our benchmark and show that current frontier models barely achieve 57% accuracy on WorldPrediction-WM and 38% on WorldPrediction-PP whereas humans are able to solve both tasks perfectly.
Ice Hockey Puck Localization Using Contextual Cues
Authors: Liam Salass, Jerrin Bright, Amir Nazemi, Yuhao Chen, John Zelek, David Clausi
Date: 2025-06-04 00:00:00

Puck detection in ice hockey broadcast videos poses significant challenges due to the puck's small size, frequent occlusions, motion blur, broadcast artifacts, and scale inconsistencies due to varying camera zoom and broadcast camera viewpoints. Prior works focus on appearance-based or motion-based cues of the puck without explicitly modelling the cues derived from player behaviour. Players consistently turn their bodies and direct their gaze toward the puck. Motivated by this strong contextual cue, we propose Puck Localization Using Contextual Cues (PLUCC), a novel approach for scale-aware and context-driven single-frame puck detections. PLUCC consists of three components: (a) a contextual encoder, which utilizes player orientations and positioning as helpful priors; (b) a feature pyramid encoder, which extracts multiscale features from the dual encoders; and (c) a gating decoder that combines latent features with a channel gating mechanism. For evaluation, in addition to standard average precision, we propose Rink Space Localization Error (RSLE), a scale-invariant homography-based metric for removing perspective bias from rink space evaluation. The experimental results of PLUCC on the PuckDataset dataset demonstrated state-of-the-art detection performance, surpassing previous baseline methods by an average precision improvement of 12.2% and RSLE average precision of 25%. Our research demonstrates the critical role of contextual understanding in improving puck detection performance, with broad implications for automated sports analysis.
Fine-Tuning Video Transformers for Word-Level Bangla Sign Language: A Comparative Analysis for Classification Tasks
Authors: Jubayer Ahmed Bhuiyan Shawon, Hasan Mahmud, Kamrul Hasan
Date: 2025-06-04 00:00:00
Tasks: Data Augmentation, Model Selection, Sign Language Recognition

Sign Language Recognition (SLR) involves the automatic identification and classification of sign gestures from images or video, converting them into text or speech to improve accessibility for the hearing-impaired community. In Bangladesh, Bangla Sign Language (BdSL) serves as the primary mode of communication for many individuals with hearing impairments. This study fine-tunes state-of-the-art video transformer architectures -- VideoMAE, ViViT, and TimeSformer -- on BdSLW60 (arXiv:2402.08635), a small-scale BdSL dataset with 60 frequent signs. We standardized the videos to 30 FPS, resulting in 9,307 user trial clips. To evaluate scalability and robustness, the models were also fine-tuned on BdSLW401 (arXiv:2503.02360), a large-scale dataset with 401 sign classes. Additionally, we benchmark performance against public datasets, including LSA64 and WLASL. Data augmentation techniques such as random cropping, horizontal flipping, and short-side scaling were applied to improve model robustness. To ensure balanced evaluation across folds during model selection, we employed 10-fold stratified cross-validation on the training set, while signer-independent evaluation was carried out using held-out test data from unseen users U4 and U8. Results show that video transformer models significantly outperform traditional machine learning and deep learning approaches. Performance is influenced by factors such as dataset size, video quality, frame distribution, frame rate, and model architecture. Among the models, the VideoMAE variant (MCG-NJU/videomae-base-finetuned-kinetics) achieved the highest accuracies of 95.5% on the frame rate corrected BdSLW60 dataset and 81.04% on the front-facing signs of BdSLW401 -- demonstrating strong potential for scalable and accurate BdSL recognition.
Visualizing and Controlling Cortical Responses Using Voxel-Weighted Activation Maximization
Authors: Matthew W. Shinkle, Mark D. Lescroart
Date: 2025-06-04 00:00:00

Deep neural networks (DNNs) trained on visual tasks develop feature representations that resemble those in the human visual system. Although DNN-based encoding models can accurately predict brain responses to visual stimuli, they offer limited insight into the specific features driving these responses. Here, we demonstrate that activation maximization -- a technique designed to interpret vision DNNs -- can be applied to DNN-based encoding models of the human brain. We extract and adaptively downsample activations from multiple layers of a pretrained Inception V3 network, then use linear regression to predict fMRI responses. This yields a full image-computable model of brain responses. Next, we apply activation maximization to generate images optimized for predicted responses in individual cortical voxels. We find that these images contain visual characteristics that qualitatively correspond with known selectivity and enable exploration of selectivity across the visual cortex. We further extend our method to whole regions of interest (ROIs) of the brain and validate its efficacy by presenting these images to human participants in an fMRI study. We find that the generated images reliably drive activity in targeted regions across both low- and high-level visual areas and across subjects. These results demonstrate that activation maximization can be successfully applied to DNN-based encoding models. By addressing key limitations of alternative approaches that require natively generative models, our approach enables flexible characterization and modulation of responses across the human visual system.
Is Perturbation-Based Image Protection Disruptive to Image Editing?
Authors: Qiuyu Tang, Bonor Ayambem, Mooi Choo Chuah, Aparna Bharati
Date: 2025-06-04 00:00:00
Tasks: Image Generation, Misinformation

The remarkable image generation capabilities of state-of-the-art diffusion models, such as Stable Diffusion, can also be misused to spread misinformation and plagiarize copyrighted materials. To mitigate the potential risks associated with image editing, current image protection methods rely on adding imperceptible perturbations to images to obstruct diffusion-based editing. A fully successful protection for an image implies that the output of editing attempts is an undesirable, noisy image which is completely unrelated to the reference image. In our experiments with various perturbation-based image protection methods across multiple domains (natural scene images and artworks) and editing tasks (image-to-image generation and style editing), we discover that such protection does not achieve this goal completely. In most scenarios, diffusion-based editing of protected images generates a desirable output image which adheres precisely to the guidance prompt. Our findings suggest that adding noise to images may paradoxically increase their association with given text prompts during the generation process, leading to unintended consequences such as better resultant edits. Hence, we argue that perturbation-based methods may not provide a sufficient solution for robust image protection against diffusion-based editing.
Normalize Filters! Classical Wisdom for Deep Vision
Authors: Gustavo Perez, Stella X. Yu
Date: 2025-06-04 00:00:00

Classical image filters, such as those for averaging or differencing, are carefully normalized to ensure consistency, interpretability, and to avoid artifacts like intensity shifts, halos, or ringing. In contrast, convolutional filters learned end-to-end in deep networks lack such constraints. Although they may resemble wavelets and blob/edge detectors, they are not normalized in the same or any way. Consequently, when images undergo atmospheric transfer, their responses become distorted, leading to incorrect outcomes. We address this limitation by proposing filter normalization, followed by learnable scaling and shifting, akin to batch normalization. This simple yet effective modification ensures that the filters are atmosphere-equivariant, enabling co-domain symmetry. By integrating classical filtering principles into deep learning (applicable to both convolutional neural networks and convolution-dependent vision transformers), our method achieves significant improvements on artificial and natural intensity variation benchmarks. Our ResNet34 could even outperform CLIP by a large margin. Our analysis reveals that unnormalized filters degrade performance, whereas filter normalization regularizes learning, promotes diversity, and improves robustness and generalization.
HMAR: Efficient Hierarchical Masked Auto-Regressive Image Generation
Authors: Hermann Kumbong, Xian Liu, Tsung-Yi Lin, Ming-Yu Liu, Xihui Liu, Ziwei Liu, Daniel Y. Fu, Christopher Ré, David W. Romero
Date: 2025-06-04 00:00:00
Proceeding: CVPR 2025 1
Tasks: All, Image Generation, Prediction

Visual Auto-Regressive modeling (VAR) has shown promise in bridging the speed and quality gap between autoregressive image models and diffusion models. VAR reformulates autoregressive modeling by decomposing an image into successive resolution scales. During inference, an image is generated by predicting all the tokens in the next (higher-resolution) scale, conditioned on all tokens in all previous (lower-resolution) scales. However, this formulation suffers from reduced image quality due to the parallel generation of all tokens in a resolution scale; has sequence lengths scaling superlinearly in image resolution; and requires retraining to change the sampling schedule. We introduce Hierarchical Masked Auto-Regressive modeling (HMAR), a new image generation algorithm that alleviates these issues using next-scale prediction and masked prediction to generate high-quality images with fast sampling. HMAR reformulates next-scale prediction as a Markovian process, wherein the prediction of each resolution scale is conditioned only on tokens in its immediate predecessor instead of the tokens in all predecessor resolutions. When predicting a resolution scale, HMAR uses a controllable multi-step masked generation procedure to generate a subset of the tokens in each step. On ImageNet 256x256 and 512x512 benchmarks, HMAR models match or outperform parameter-matched VAR, diffusion, and autoregressive baselines. We develop efficient IO-aware block-sparse attention kernels that allow HMAR to achieve faster training and inference times over VAR by over 2.5x and 1.75x respectively, as well as over 3x lower inference memory footprint. Finally, HMAR yields additional flexibility over VAR; its sampling schedule can be changed without further training, and it can be applied to image editing tasks in a zero-shot manner.
Towards Large-Scale Pose-Invariant Face Recognition Using Face Defrontalization
Authors: Patrik Mesec, Alan Jović
Date: 2025-06-04 00:00:00
Tasks: Face Alignment, Face Recognition, Robust Face Recognition

Face recognition under extreme head poses is a challenging task. Ideally, a face recognition system should perform well across different head poses, which is known as pose-invariant face recognition. To achieve pose invariance, current approaches rely on sophisticated methods, such as face frontalization and various facial feature extraction model architectures. However, these methods are somewhat impractical in real-life settings and are typically evaluated on small scientific datasets, such as Multi-PIE. In this work, we propose the inverse method of face frontalization, called face defrontalization, to augment the training dataset of facial feature extraction model. The method does not introduce any time overhead during the inference step. The method is composed of: 1) training an adapted face defrontalization FFWM model on a frontal-profile pairs dataset, which has been preprocessed using our proposed face alignment method; 2) training a ResNet-50 facial feature extraction model based on ArcFace loss on a raw and randomly defrontalized large-scale dataset, where defrontalization was performed with our previously trained face defrontalization model. Our method was compared with the existing approaches on four open-access datasets: LFW, AgeDB, CFP, and Multi-PIE. Defrontalization shows improved results compared to models without defrontalization, while the proposed adjustments show clear superiority over the state-of-the-art face frontalization FFWM method on three larger open-access datasets, but not on the small Multi-PIE dataset for extreme poses (75 and 90 degrees). The results suggest that at least some of the current methods may be overfitted to small datasets.
FALO: Fast and Accurate LiDAR 3D Object Detection on Resource-Constrained Devices
Authors: Shizhong Han, Hsin-Pai Cheng, Hong Cai, Jihad Masri, Soyeb Nagori, Fatih Porikli
Date: 2025-06-04 00:00:00
Tasks: 3D Object Detection, GPU, object-detection, Object Detection

Existing LiDAR 3D object detection methods predominantely rely on sparse convolutions and/or transformers, which can be challenging to run on resource-constrained edge devices, due to irregular memory access patterns and high computational costs. In this paper, we propose FALO, a hardware-friendly approach to LiDAR 3D detection, which offers both state-of-the-art (SOTA) detection accuracy and fast inference speed. More specifically, given the 3D point cloud and after voxelization, FALO first arranges sparse 3D voxels into a 1D sequence based on their coordinates and proximity. The sequence is then processed by our proposed ConvDotMix blocks, consisting of large-kernel convolutions, Hadamard products, and linear layers. ConvDotMix provides sufficient mixing capability in both spatial and embedding dimensions, and introduces higher-order nonlinear interaction among spatial features. Furthermore, when going through the ConvDotMix layers, we introduce implicit grouping, which balances the tensor dimensions for more efficient inference and takes into account the growing receptive field. All these operations are friendly to run on resource-constrained platforms and proposed FALO can readily deploy on compact, embedded devices. Our extensive evaluation on LiDAR 3D detection benchmarks such as nuScenes and Waymo shows that FALO achieves competitive performance. Meanwhile, FALO is 1.6~9.8x faster than the latest SOTA on mobile Graphics Processing Unit (GPU) and mobile Neural Processing Unit (NPU).