pwc-archive/papers-with-abstracts huggingface dataset:
It's Not Just Labeling -- A Research on LLM Generated Feedback Interpretability and Image Labeling Sketch Features
Authors: Baichuan Li, Larry Powell, Tracy Hammond
Date: 2025-05-26 00:00:00
Tasks: Sketch Recognition

The quality of training data is critical to the performance of machine learning applications in domains like transportation, healthcare, and robotics. Accurate image labeling, however, often relies on time-consuming, expert-driven methods with limited feedback. This research introduces a sketch-based annotation approach supported by large language models (LLMs) to reduce technical barriers and enhance accessibility. Using a synthetic dataset, we examine how sketch recognition features relate to LLM feedback metrics, aiming to improve the reliability and interpretability of LLM-assisted labeling. We also explore how prompting strategies and sketch variations influence feedback quality. Our main contribution is a sketch-based virtual assistant that simplifies annotation for non-experts and advances LLM-driven labeling tools in terms of scalability, accessibility, and explainability.
Towards Reliable Large Audio Language Model
Authors: Ziyang Ma, Xiquan Li, Yakun Song, Wenxi Chen, Chenpeng Du, Jian Wu, Yuanzhe Chen, Zhuo Chen, Yuping Wang, Yuxuan Wang, Xie Chen
Date: 2025-05-25 00:00:00
Tasks: Language Modeling, Language Modelling, model

Recent advancements in large audio language models (LALMs) have demonstrated impressive results and promising prospects in universal understanding and reasoning across speech, music, and general sound. However, these models still lack the ability to recognize their knowledge boundaries and refuse to answer questions they don't know proactively. While there have been successful attempts to enhance the reliability of LLMs, reliable LALMs remain largely unexplored. In this paper, we systematically investigate various approaches towards reliable LALMs, including training-free methods such as multi-modal chain-of-thought (MCoT), and training-based methods such as supervised fine-tuning (SFT). Besides, we identify the limitations of previous evaluation metrics and propose a new metric, the Reliability Gain Index (RGI), to assess the effectiveness of different reliable methods. Our findings suggest that both training-free and training-based methods enhance the reliability of LALMs to different extents. Moreover, we find that awareness of reliability is a "meta ability", which can be transferred across different audio modalities, although significant structural and content differences exist among sound, music, and speech.
LiteCUA: Computer as MCP Server for Computer-Use Agent on AIOS
Authors: Kai Mei, Xi Zhu, Hang Gao, Shuhang Lin, Yongfeng Zhang
Date: 2025-05-24 00:00:00

We present AIOS 1.0, a novel platform designed to advance computer-use agent (CUA) capabilities through environmental contextualization. While existing approaches primarily focus on building more powerful agent frameworks or enhancing agent models, we identify a fundamental limitation: the semantic disconnect between how language models understand the world and how computer interfaces are structured. AIOS 1.0 addresses this challenge by transforming computers into contextual environments that language models can natively comprehend, implementing a Model Context Protocol (MCP) server architecture to abstract computer states and actions. This approach effectively decouples interface complexity from decision complexity, enabling agents to reason more effectively about computing environments. To demonstrate our platform's effectiveness, we introduce LiteCUA, a lightweight computer-use agent built on AIOS 1.0 that achieves a 14.66% success rate on the OSWorld benchmark, outperforming several specialized agent frameworks despite its simple architecture. Our results suggest that contextualizing computer environments for language models represents a promising direction for developing more capable computer-use agents and advancing toward AI that can interact with digital systems. The source code of LiteCUA is available at https://github.com/agiresearch/LiteCUA, and it is also integrated into the AIOS main branch as part of AIOS at https://github.com/agiresearch/AIOS.
Dynamics of Affective States During Takeover Requests in Conditionally Automated Driving Among Older Adults with and without Cognitive Impairment
Authors: Gelareh Hajian, Ali Abedi, Bing Ye, Jennifer Campos, Alex Mihailidis
Date: 2025-05-23 00:00:00

Driving is a key component of independence and quality of life for older adults. However, cognitive decline associated with conditions such as mild cognitive impairment and dementia can compromise driving safety and often lead to premature driving cessation. Conditionally automated vehicles, which require drivers to take over control when automation reaches its operational limits, offer a potential assistive solution. However, their effectiveness depends on the driver's ability to respond to takeover requests (TORs) in a timely and appropriate manner. Understanding emotional responses during TORs can provide insight into drivers' engagement, stress levels, and readiness to resume control, particularly in cognitively vulnerable populations. This study investigated affective responses, measured via facial expression analysis of valence and arousal, during TORs among cognitively healthy older adults and those with cognitive impairment. Facial affect data were analyzed across different road geometries and speeds to evaluate within- and between-group differences in affective states. Within-group comparisons using the Wilcoxon signed-rank test revealed significant changes in valence and arousal during TORs for both groups. Cognitively healthy individuals showed adaptive increases in arousal under higher-demand conditions, while those with cognitive impairment exhibited reduced arousal and more positive valence in several scenarios. Between-group comparisons using the Mann-Whitney U test indicated that cognitively impaired individuals displayed lower arousal and higher valence than controls across different TOR conditions. These findings suggest reduced emotional response and awareness in cognitively impaired drivers, highlighting the need for adaptive vehicle systems that detect affective states and support safe handovers for vulnerable users.
Rehabilitation Exercise Quality Assessment and Feedback Generation Using Large Language Models with Prompt Engineering
Authors: Jessica Tang, Ali Abedi, Tracey J. F. Colella, Shehroz S. Khan
Date: 2025-05-23 00:00:00
Tasks: Prompt Engineering

Exercise-based rehabilitation improves quality of life and reduces morbidity, mortality, and rehospitalization, though transportation constraints and staff shortages lead to high dropout rates from rehabilitation programs. Virtual platforms enable patients to complete prescribed exercises at home, while AI algorithms analyze performance, deliver feedback, and update clinicians. Although many studies have developed machine learning and deep learning models for exercise quality assessment, few have explored the use of large language models (LLMs) for feedback and are limited by the lack of rehabilitation datasets containing textual feedback. In this paper, we propose a new method in which exercise-specific features are extracted from the skeletal joints of patients performing rehabilitation exercises and fed into pre-trained LLMs. Using a range of prompting techniques, such as zero-shot, few-shot, chain-of-thought, and role-play prompting, LLMs are leveraged to evaluate exercise quality and provide feedback in natural language to help patients improve their movements. The method was evaluated through extensive experiments on two publicly available rehabilitation exercise assessment datasets (UI-PRMD and REHAB24-6) and showed promising results in exercise assessment, reasoning, and feedback generation. This approach can be integrated into virtual rehabilitation platforms to help patients perform exercises correctly, support recovery, and improve health outcomes.
Human-Centered AI Communication in Co-Creativity: An Initial Framework and Insights
Authors: Jeba Rezwana, Corey Ford
Date: 2025-05-23 00:00:00

Effective communication between AI and humans is essential for successful human-AI co-creation. However, many current co-creative AI systems lack effective communication, which limits their potential for collaboration. This paper presents the initial design of the Framework for AI Communication (FAICO) for co-creative AI, developed through a systematic review of 107 full-length papers. FAICO presents key aspects of AI communication and their impact on user experience, offering preliminary guidelines for designing human-centered AI communication. To improve the framework, we conducted a preliminary study with two focus groups involving skilled individuals in AI, HCI, and design. These sessions sought to understand participants' preferences for AI communication, gather their perceptions of the framework, collect feedback for refinement, and explore its use in co-creative domains like collaborative writing and design. Our findings reveal a preference for a human-AI feedback loop over linear communication and emphasize the importance of context in fostering mutual understanding. Based on these insights, we propose actionable strategies for applying FAICO in practice and future directions, marking the first step toward developing comprehensive guidelines for designing effective human-centered AI communication in co-creation.
Towards Uncertainty Aware Task Delegation and Human-AI Collaborative Decision-Making
Authors: Min Hun Lee, Martyn Zhe Yu Tok
Date: 2025-05-23 00:00:00
Tasks: Decision Making

Despite the growing promise of artificial intelligence (AI) in supporting decision-making across domains, fostering appropriate human reliance on AI remains a critical challenge. In this paper, we investigate the utility of exploring distance-based uncertainty scores for task delegation to AI and describe how these scores can be visualized through embedding representations for human-AI decision-making. After developing an AI-based system for physical stroke rehabilitation assessment, we conducted a study with 19 health professionals and 10 students in medicine/health to understand the effect of exploring distance-based uncertainty scores on users' reliance on AI. Our findings showed that distance-based uncertainty scores outperformed traditional probability-based uncertainty scores in identifying uncertain cases. In addition, after exploring confidence scores for task delegation and reviewing embedding-based visualizations of distance-based uncertainty scores, participants achieved an 8.20% higher rate of correct decisions, a 7.15% higher rate of changing their decisions to correct ones, and a 7.14% lower rate of incorrect changes after reviewing AI outputs than those reviewing probability-based uncertainty scores ($p<0.01$). Our findings highlight the potential of distance-based uncertainty scores to enhance decision accuracy and appropriate reliance on AI while discussing ongoing challenges for human-AI collaborative decision-making.
TransBench: Breaking Barriers for Transferable Graphical User Interface Agents in Dynamic Digital Environments
Authors: Yuheng Lu, Qian Yu, Hongru Wang, Zeming Liu, Wei Su, Yanping Liu, Yuhang Guo, Maocheng Liang, Yunhong Wang, Haifeng Wang
Date: 2025-05-23 00:00:00

Graphical User Interface (GUI) agents, which autonomously operate on digital interfaces through natural language instructions, hold transformative potential for accessibility, automation, and user experience. A critical aspect of their functionality is grounding - the ability to map linguistic intents to visual and structural interface elements. However, existing GUI agents often struggle to adapt to the dynamic and interconnected nature of real-world digital environments, where tasks frequently span multiple platforms and applications while also being impacted by version updates. To address this, we introduce TransBench, the first benchmark designed to systematically evaluate and enhance the transferability of GUI agents across three key dimensions: cross-version transferability (adapting to version updates), cross-platform transferability (generalizing across platforms like iOS, Android, and Web), and cross-application transferability (handling tasks spanning functionally distinct apps). TransBench includes 15 app categories with diverse functionalities, capturing essential pages across versions and platforms to enable robust evaluation. Our experiments demonstrate significant improvements in grounding accuracy, showcasing the practical utility of GUI agents in dynamic, real-world environments. Our code and data will be publicly available at GitHub.
ProTAL: A Drag-and-Link Video Programming Framework for Temporal Action Localization
Authors: Yuchen He, Jianbing Lv, Liqi Cheng, Lingyu Meng, Dazhen Deng, Yingcai Wu
Date: 2025-05-23 00:00:00
Tasks: Action Localization, Temporal Action Localization

Temporal Action Localization (TAL) aims to detect the start and end timestamps of actions in a video. However, the training of TAL models requires a substantial amount of manually annotated data. Data programming is an efficient method to create training labels with a series of human-defined labeling functions. However, its application in TAL faces difficulties of defining complex actions in the context of temporal video frames. In this paper, we propose ProTAL, a drag-and-link video programming framework for TAL. ProTAL enables users to define \textbf{key events} by dragging nodes representing body parts and objects and linking them to constrain the relations (direction, distance, etc.). These definitions are used to generate action labels for large-scale unlabelled videos. A semi-supervised method is then employed to train TAL models with such labels. We demonstrate the effectiveness of ProTAL through a usage scenario and a user study, providing insights into designing video programming framework.
VIBE: Video-to-Text Information Bottleneck Evaluation for TL;DR
Authors: Shenghui Chen, Po-han Li, Sandeep Chichali, Ufuk Topcu
Date: 2025-05-23 00:00:00
Tasks: Decision Making

Many decision-making tasks, where both accuracy and efficiency matter, still require human supervision. For example, tasks like traffic officers reviewing hour-long dashcam footage or researchers screening conference videos can benefit from concise summaries that reduce cognitive load and save time. Yet current vision-language models (VLMs) often produce verbose, redundant outputs that hinder task performance. Existing video caption evaluation depends on costly human annotations and overlooks the summaries' utility in downstream tasks. We address these gaps with Video-to-text Information Bottleneck Evaluation (VIBE), an annotation-free method that scores VLM outputs using two metrics: grounding (how well the summary aligns with visual content) and utility (how informative it is for the task). VIBE selects from randomly sampled VLM outputs by ranking them according to the two scores to support effective human decision-making. Human studies on LearningPaper24, SUTD-TrafficQA, and LongVideoBench show that summaries selected by VIBE consistently improve performance-boosting task accuracy by up to 61.23% and reducing response time by 75.77% compared to naive VLM summaries or raw video.
Chart-to-Experience: Benchmarking Multimodal LLMs for Predicting Experiential Impact of Charts
Authors: Seon Gyeom Kim, Jae Young Choi, Ryan Rossi, Eunyee Koh, Tak Yeon Lee
Date: 2025-05-23 00:00:00
Tasks: Benchmarking

The field of Multimodal Large Language Models (MLLMs) has made remarkable progress in visual understanding tasks, presenting a vast opportunity to predict the perceptual and emotional impact of charts. However, it also raises concerns, as many applications of LLMs are based on overgeneralized assumptions from a few examples, lacking sufficient validation of their performance and effectiveness. We introduce Chart-to-Experience, a benchmark dataset comprising 36 charts, evaluated by crowdsourced workers for their impact on seven experiential factors. Using the dataset as ground truth, we evaluated capabilities of state-of-the-art MLLMs on two tasks: direct prediction and pairwise comparison of charts. Our findings imply that MLLMs are not as sensitive as human evaluators when assessing individual charts, but are accurate and reliable in pairwise comparisons.
Generative AI and Creativity: A Systematic Literature Review and Meta-Analysis
Authors: Niklas Holzner, Sebastian Maier, Stefan Feuerriegel
Date: 2025-05-22 00:00:00
Tasks: Diversity, Systematic Literature Review

Generative artificial intelligence (GenAI) is increasingly used to support a wide range of human tasks, yet empirical evidence on its effect on creativity remains scattered. Can GenAI generate ideas that are creative? To what extent can it support humans in generating ideas that are both creative and diverse? In this study, we conduct a meta-analysis to evaluate the effect of GenAI on the performance in creative tasks. For this, we first perform a systematic literature search, based on which we identify n = 28 relevant studies (m = 8214 participants) for inclusion in our meta-analysis. We then compute standardized effect sizes based on Hedges' g. We compare different outcomes: (i) how creative GenAI is; (ii) how creative humans augmented by GenAI are; and (iii) the diversity of ideas by humans augmented by GenAI. Our results show no significant difference in creative performance between GenAI and humans (g = -0.05), while humans collaborating with GenAI significantly outperform those working without assistance (g = 0.27). However, GenAI has a significant negative effect on the diversity of ideas for such collaborations between humans and GenAI (g = -0.86). We further analyze heterogeneity across different GenAI models (e.g., GPT-3.5, GPT-4), different tasks (e.g., creative writing, ideation, divergent thinking), and different participant populations (e.g., laypeople, business, academia). Overall, our results position GenAI as an augmentative tool that can support, rather than replace, human creativity-particularly in tasks benefiting from ideation support.
CHART-6: Human-Centered Evaluation of Data Visualization Understanding in Vision-Language Models
Authors: Arnav Verma, Kushin Mukherjee, Christopher Potts, Elisa Kreiss, Judith E. Fan
Date: 2025-05-22 00:00:00
Tasks: Data Visualization

Data visualizations are powerful tools for communicating patterns in quantitative data. Yet understanding any data visualization is no small feat -- succeeding requires jointly making sense of visual, numerical, and linguistic inputs arranged in a conventionalized format one has previously learned to parse. Recently developed vision-language models are, in principle, promising candidates for developing computational models of these cognitive operations. However, it is currently unclear to what degree these models emulate human behavior on tasks that involve reasoning about data visualizations. This gap reflects limitations in prior work that has evaluated data visualization understanding in artificial systems using measures that differ from those typically used to assess these abilities in humans. Here we evaluated eight vision-language models on six data visualization literacy assessments designed for humans and compared model responses to those of human participants. We found that these models performed worse than human participants on average, and this performance gap persisted even when using relatively lenient criteria to assess model performance. Moreover, while relative performance across items was somewhat correlated between models and humans, all models produced patterns of errors that were reliably distinct from those produced by human participants. Taken together, these findings suggest significant opportunities for further development of artificial systems that might serve as useful models of how humans reason about data visualizations. All code and data needed to reproduce these results are available at: https://osf.io/e25mu/?view_only=399daff5a14d4b16b09473cf19043f18.
ICDM: Interference Cancellation Diffusion Models for Wireless Semantic Communications
Authors: Tong Wu, Zhiyong Chen, Dazhi He, Feng Yang, Meixia Tao, Xiaodong Xu, Wenjun Zhang, Ping Zhang
Date: 2025-05-26 00:00:00
Tasks: Denoising, Semantic Communication

Diffusion models (DMs) have recently achieved significant success in wireless communications systems due to their denoising capabilities. The broadcast nature of wireless signals makes them susceptible not only to Gaussian noise, but also to unaware interference. This raises the question of whether DMs can effectively mitigate interference in wireless semantic communication systems. In this paper, we model the interference cancellation problem as a maximum a posteriori (MAP) problem over the joint posterior probability of the signal and interference, and theoretically prove that the solution provides excellent estimates for the signal and interference. To solve this problem, we develop an interference cancellation diffusion model (ICDM), which decomposes the joint posterior into independent prior probabilities of the signal and interference, along with the channel transition probablity. The log-gradients of these distributions at each time step are learned separately by DMs and accurately estimated through deriving. ICDM further integrates these gradients with advanced numerical iteration method, achieving accurate and rapid interference cancellation. Extensive experiments demonstrate that ICDM significantly reduces the mean square error (MSE) and enhances perceptual quality compared to schemes without ICDM. For example, on the CelebA dataset under the Rayleigh fading channel with a signal-to-noise ratio (SNR) of $20$ dB and signal to interference plus noise ratio (SINR) of 0 dB, ICDM reduces the MSE by 4.54 dB and improves the learned perceptual image patch similarity (LPIPS) by 2.47 dB.
Near-Field Secure Beamfocusing With Receiver-Centered Protected Zone
Authors: Cen Liu, Xiangyun Zhou, Nan Yang, Salman Durrani, A. Lee Swindlehurst
Date: 2025-05-26 00:00:00

This work studies near-field secure communications through transmit beamfocusing. We examine the benefit of having a protected eavesdropper-free zone around the legitimate receiver, and we determine the worst-case secrecy performance against a potential eavesdropper located anywhere outside the protected zone. A max-min optimization problem is formulated for the beamfocusing design with and without artificial noise transmission. Despite the NP-hardness of the problem, we develop a synchronous gradient descent-ascent framework that approximates the global maximin solution. A low-complexity solution is also derived that delivers excellent performance over a wide range of operating conditions. We further extend this study to a scenario where it is not possible to physically enforce a protected zone. To this end, we consider secure communications through the creation of a virtual protected zone using a full-duplex legitimate receiver. Numerical results demonstrate that exploiting either the physical or virtual receiver-centered protected zone with appropriately designed beamfocusing is an effective strategy for achieving secure near-field communications.