pwc-archive/papers-with-abstracts huggingface dataset:
UniFL: Improve Latent Diffusion Model via Unified Feedback Learning
Authors: Jiacheng Zhang, Jie Wu, Yuxi Ren, Xin Xia, Huafeng Kuang, Pan Xie, Jiashi Li, Xuefeng Xiao, Weilin Huang, Shilei Wen, Lean Fu, Guanbin Li
Date: 2024-04-08 00:00:00
Tasks: Image Generation, Text to Image Generation, Text-to-Image Generation

Latent diffusion models (LDM) have revolutionized text-to-image generation, leading to the proliferation of various advanced models and diverse downstream applications. However, despite these significant advancements, current diffusion models still suffer from several limitations, including inferior visual quality, inadequate aesthetic appeal, and inefficient inference, without a comprehensive solution in sight. To address these challenges, we present UniFL, a unified framework that leverages feedback learning to enhance diffusion models comprehensively. UniFL stands out as a universal, effective, and generalizable solution applicable to various diffusion models, such as SD1.5 and SDXL. Notably, UniFL consists of three key components: perceptual feedback learning, which enhances visual quality; decoupled feedback learning, which improves aesthetic appeal; and adversarial feedback learning, which accelerates inference. In-depth experiments and extensive user studies validate the superior performance of our method in enhancing generation quality and inference acceleration. For instance, UniFL surpasses ImageReward by 17% user preference in terms of generation quality and outperforms LCM and SDXL Turbo by 57% and 20% general preference with 4-step inference.
Neural Cellular Automata for Lightweight, Robust and Explainable Classification of White Blood Cell Images
Authors: Michael Deutges, Ario Sadafi, Nassir Navab, Carsten Marr
Date: 2024-04-08 00:00:00
Tasks: Classification, image-classification, Image Classification

Diagnosis of hematological malignancies depends on accurate identification of white blood cells in peripheral blood smears. Deep learning techniques are emerging as a viable solution to scale and optimize this process by automatic cell classification. However, these techniques face several challenges such as limited generalizability, sensitivity to domain shifts, and lack of explainability. Here, we introduce a novel approach for white blood cell classification based on neural cellular automata (NCA). We test our approach on three datasets of white blood cell images and show that we achieve competitive performance compared to conventional methods. Our NCA-based method is significantly smaller in terms of parameters and exhibits robustness to domain shifts. Furthermore, the architecture is inherently explainable, providing insights into the decision process for each classification, which helps to understand and validate model predictions. Our results demonstrate that NCA can be used for image classification, and that they address key challenges of conventional methods, indicating a high potential for applicability in clinical practice.
Towards More General Video-based Deepfake Detection through Facial Feature Guided Adaptation for Foundation Model
Authors: Yue-Hua Han, Tai-Ming Huang, Shu-Tzu Lo, Po-Han Huang, Kai-Lung Hua, Jun-Cheng Chen
Date: 2024-04-08 00:00:00
Tasks: Decoder, DeepFake Detection, Face Swapping, parameter-efficient fine-tuning

With the rise of deep learning, generative models have enabled the creation of highly realistic synthetic images, presenting challenges due to their potential misuse. While research in Deepfake detection has grown rapidly in response, many detection methods struggle with unseen Deepfakes generated by new synthesis techniques. To address this generalisation challenge, we propose a novel Deepfake detection approach by adapting the Foundation Models with rich information encoded inside, specifically using the image encoder from CLIP which has demonstrated strong zero-shot capability for downstream tasks. Inspired by the recent advances of parameter efficient fine-tuning, we propose a novel side-network-based decoder to extract spatial and temporal cues from the given video clip, with the promotion of the Facial Component Guidance (FCG) to encourage the spatial feature to include features of key facial parts for more robust and general Deepfake detection. Through extensive cross-dataset evaluations, our approach exhibits superior effectiveness in identifying unseen Deepfake samples, achieving notable performance improvement even with limited training samples and manipulation types. Our model secures an average performance enhancement of 0.9\% AUROC in cross-dataset assessments comparing with state-of-the-art methods, especially a significant lead of achieving 4.4\% improvement on the challenging DFDC dataset.
Responsible Visual Editing
Authors: Minheng Ni, Yeli Shen, Lei Zhang, WangMeng Zuo
Date: 2024-04-08 00:00:00

With recent advancements in visual synthesis, there is a growing risk of encountering images with detrimental effects, such as hate, discrimination, or privacy violations. The research on transforming harmful images into responsible ones remains unexplored. In this paper, we formulate a new task, responsible visual editing, which entails modifying specific concepts within an image to render it more responsible while minimizing changes. However, the concept that needs to be edited is often abstract, making it challenging to locate what needs to be modified and plan how to modify it. To tackle these challenges, we propose a Cognitive Editor (CoEditor) that harnesses the large multimodal model through a two-stage cognitive process: (1) a perceptual cognitive process to focus on what needs to be modified and (2) a behavioral cognitive process to strategize how to modify. To mitigate the negative implications of harmful images on research, we create a transparent and public dataset, AltBear, which expresses harmful information using teddy bears instead of humans. Experiments demonstrate that CoEditor can effectively comprehend abstract concepts within complex scenes and significantly surpass the performance of baseline models for responsible visual editing. We find that the AltBear dataset corresponds well to the harmful content found in real images, offering a consistent experimental evaluation, thereby providing a safer benchmark for future research. Moreover, CoEditor also shows great results in general editing. We release our code and dataset at https://github.com/kodenii/Responsible-Visual-Editing.
DRoP: Distributionally Robust Pruning
Authors: Artem Vysogorets, Kartik Ahuja, Julia Kempe
Date: 2024-04-08 00:00:00
Tasks: Fairness

In the era of exceptionally data-hungry models, careful selection of the training data is essential to mitigate the extensive costs of deep learning. Data pruning offers a solution by removing redundant or uninformative samples from the dataset, which yields faster convergence and improved neural scaling laws. However, little is known about its impact on classification bias of the trained models. We conduct the first systematic study of this effect and reveal that existing data pruning algorithms can produce highly biased classifiers. We present theoretical analysis of the classification risk in a mixture of Gaussians to argue that choosing appropriate class pruning ratios, coupled with random pruning within classes has potential to improve worst-class performance. We thus propose DRoP, a distributionally robust approach to pruning and empirically demonstrate its performance on standard computer vision benchmarks. In sharp contrast to existing algorithms, our proposed method continues improving distributional robustness at a tolerable drop of average performance as we prune more from the datasets.
Social-MAE: Social Masked Autoencoder for Multi-person Motion Representation Learning
Authors: Mahsa Ehsanpour, Ian Reid, Hamid Rezatofighi
Date: 2024-04-08 00:00:00
Tasks: Action Understanding, Decoder, Multi-Person Pose forecasting, Representation Learning

For a complete comprehension of multi-person scenes, it is essential to go beyond basic tasks like detection and tracking. Higher-level tasks, such as understanding the interactions and social activities among individuals, are also crucial. Progress towards models that can fully understand scenes involving multiple people is hindered by a lack of sufficient annotated data for such high-level tasks. To address this challenge, we introduce Social-MAE, a simple yet effective transformer-based masked autoencoder framework for multi-person human motion data. The framework uses masked modeling to pre-train the encoder to reconstruct masked human joint trajectories, enabling it to learn generalizable and data efficient representations of motion in human crowded scenes. Social-MAE comprises a transformer as the MAE encoder and a lighter-weight transformer as the MAE decoder which operates on multi-person joints' trajectory in the frequency domain. After the reconstruction task, the MAE decoder is replaced with a task-specific decoder and the model is fine-tuned end-to-end for a variety of high-level social tasks. Our proposed model combined with our pre-training approach achieves the state-of-the-art results on various high-level social tasks, including multi-person pose forecasting, social grouping, and social action understanding. These improvements are demonstrated across four popular multi-person datasets encompassing both human 2D and 3D body pose.
TIM: A Time Interval Machine for Audio-Visual Action Recognition
Authors: Jacob Chalk, Jaesung Huh, Evangelos Kazakos, Andrew Zisserman, Dima Damen
Date: 2024-04-08 00:00:00
Proceeding: CVPR 2024 1
Tasks: Action Detection, Action Recognition

Diverse actions give rise to rich audio-visual signals in long videos. Recent works showcase that the two modalities of audio and video exhibit different temporal extents of events and distinct labels. We address the interplay between the two modalities in long videos by explicitly modelling the temporal extents of audio and visual events. We propose the Time Interval Machine (TIM) where a modality-specific time interval poses as a query to a transformer encoder that ingests a long video input. The encoder then attends to the specified interval, as well as the surrounding context in both modalities, in order to recognise the ongoing action. We test TIM on three long audio-visual video datasets: EPIC-KITCHENS, Perception Test, and AVE, reporting state-of-the-art (SOTA) for recognition. On EPIC-KITCHENS, we beat previous SOTA that utilises LLMs and significantly larger pre-training by 2.9% top-1 action recognition accuracy. Additionally, we show that TIM can be adapted for action detection, using dense multi-scale interval queries, outperforming SOTA on EPIC-KITCHENS-100 for most metrics, and showing strong performance on the Perception Test. Our ablations show the critical role of integrating the two modalities and modelling their time intervals in achieving this performance. Code and models at: https://github.com/JacobChalk/TIM
Investigating the Effectiveness of Cross-Attention to Unlock Zero-Shot Editing of Text-to-Video Diffusion Models
Authors: Saman Motamed, Wouter Van Gansbeke, Luc van Gool
Date: 2024-04-08 00:00:00
Tasks: Video Editing

With recent advances in image and video diffusion models for content creation, a plethora of techniques have been proposed for customizing their generated content. In particular, manipulating the cross-attention layers of Text-to-Image (T2I) diffusion models has shown great promise in controlling the shape and location of objects in the scene. Transferring image-editing techniques to the video domain, however, is extremely challenging as object motion and temporal consistency are difficult to capture accurately. In this work, we take a first look at the role of cross-attention in Text-to-Video (T2V) diffusion models for zero-shot video editing. While one-shot models have shown potential in controlling motion and camera movement, we demonstrate zero-shot control over object shape, position and movement in T2V models. We show that despite the limitations of current T2V models, cross-attention guidance can be a promising approach for editing videos.
DepthMOT: Depth Cues Lead to a Strong Multi-Object Tracker
Authors: Jiapeng Wu, Yichen Liu
Date: 2024-04-08 00:00:00
Tasks: Camera Pose Estimation, Multi-Object Tracking, Object, Object Tracking, Pose Estimation

Accurately distinguishing each object is a fundamental goal of Multi-object tracking (MOT) algorithms. However, achieving this goal still remains challenging, primarily due to: (i) For crowded scenes with occluded objects, the high overlap of object bounding boxes leads to confusion among closely located objects. Nevertheless, humans naturally perceive the depth of elements in a scene when observing 2D videos. Inspired by this, even though the bounding boxes of objects are close on the camera plane, we can differentiate them in the depth dimension, thereby establishing a 3D perception of the objects. (ii) For videos with rapidly irregular camera motion, abrupt changes in object positions can result in ID switches. However, if the camera pose are known, we can compensate for the errors in linear motion models. In this paper, we propose \textit{DepthMOT}, which achieves: (i) detecting and estimating scene depth map \textit{end-to-end}, (ii) compensating the irregular camera motion by camera pose estimation. Extensive experiments demonstrate the superior performance of DepthMOT in VisDrone-MOT and UAVDT datasets. The code will be available at \url{https://github.com/JackWoo0831/DepthMOT}.
Impact of LiDAR visualisations on semantic segmentation of archaeological objects
Authors: Raveerat Jaturapitpornchai, Giulio Poggi, Gregory Sech, Ziga Kokalj, Marco Fiorucci, Arianna Traviglia
Date: 2024-04-08 00:00:00
Tasks: Deep Learning, Semantic Segmentation

Deep learning methods in LiDAR-based archaeological research often leverage visualisation techniques derived from Digital Elevation Models to enhance characteristics of archaeological objects present in the images. This paper investigates the impact of visualisations on deep learning performance through a comprehensive testing framework. The study involves the use of eight semantic segmentation models to evaluate seven diverse visualisations across two study areas, encompassing five archaeological classes. Experimental results reveal that the choice of appropriate visualisations can influence performance by up to 8%. Yet, pinpointing one visualisation that outperforms the others in segmenting all archaeological classes proves challenging. The observed performance variation, reaching up to 25% across different model configurations, underscores the importance of thoughtfully selecting model configurations and LiDAR visualisations for successfully segmenting archaeological objects.
Taming Transformers for Realistic Lidar Point Cloud Generation
Authors: Hamed Haghighi, Amir Samadi, Mehrdad Dianati, Valentina Donzella, Kurt Debattista
Date: 2024-04-08 00:00:00
Tasks: Denoising, Point Cloud Generation

Diffusion Models (DMs) have achieved State-Of-The-Art (SOTA) results in the Lidar point cloud generation task, benefiting from their stable training and iterative refinement during sampling. However, DMs often fail to realistically model Lidar raydrop noise due to their inherent denoising process. To retain the strength of iterative sampling while enhancing the generation of raydrop noise, we introduce LidarGRIT, a generative model that uses auto-regressive transformers to iteratively sample the range images in the latent space rather than image space. Furthermore, LidarGRIT utilises VQ-VAE to separately decode range images and raydrop masks. Our results show that LidarGRIT achieves superior performance compared to SOTA models on KITTI-360 and KITTI odometry datasets. Code available at:https://github.com/hamedhaghighi/LidarGRIT.
Two-Person Interaction Augmentation with Skeleton Priors
Authors: Baiyi Li, Edmond S. L. Ho, Hubert P. H. Shum, He Wang
Date: 2024-04-08 00:00:00
Tasks: Activity Recognition, Deep Learning, motion prediction

Close and continuous interaction with rich contacts is a crucial aspect of human activities (e.g. hugging, dancing) and of interest in many domains like activity recognition, motion prediction, character animation, etc. However, acquiring such skeletal motion is challenging. While direct motion capture is expensive and slow, motion editing/generation is also non-trivial, as complex contact patterns with topological and geometric constraints have to be retained. To this end, we propose a new deep learning method for two-body skeletal interaction motion augmentation, which can generate variations of contact-rich interactions with varying body sizes and proportions while retaining the key geometric/topological relations between two bodies. Our system can learn effectively from a relatively small amount of data and generalize to drastically different skeleton sizes. Through exhaustive evaluation and comparison, we show it can generate high-quality motions, has strong generalizability and outperforms traditional optimization-based methods and alternative deep learning solutions.
Mind-to-Image: Projecting Visual Mental Imagination of the Brain from fMRI
Authors: Hugo Caselles-Dupré, Charles Mellerio, Paul Hérent, Alizée Lopez-Persem, Benoit Béranger, Mathieu Soularue, Pierre Fautrel, Gauthier Vernier, Matthieu Cord
Date: 2024-04-08 00:00:00
Tasks: Image Generation

The reconstruction of images observed by subjects from fMRI data collected during visual stimuli has made strong progress in the past decade, thanks to the availability of extensive fMRI datasets and advancements in generative models for image generation. However, the application of visual reconstruction has remained limited. Reconstructing visual imagination presents a greater challenge, with potentially revolutionary applications ranging from aiding individuals with disabilities to verifying witness accounts in court. The primary hurdles in this field are the absence of data collection protocols for visual imagery and the lack of datasets on the subject. Traditionally, fMRI-to-image relies on data collected from subjects exposed to visual stimuli, which poses issues for generating visual imagery based on the difference of brain activity between visual stimulation and visual imagery. For the first time, we have compiled a substantial dataset (around 6h of scans) on visual imagery along with a proposed data collection protocol. We then train a modified version of an fMRI-to-image model and demonstrate the feasibility of reconstructing images from two modes of imagination: from memory and from pure imagination. The resulting pipeline we call Mind-to-Image marks a step towards creating a technology that allow direct reconstruction of visual imagery.
Enhancing Lip Reading with Multi-Scale Video and Multi-Encoder
Authors: He Wang, Pengcheng Guo, Xucheng Wan, Huan Zhou, Lei Xie
Date: 2024-04-08 00:00:00
Tasks: Lipreading, Lip Reading, Task 2

Automatic lip-reading (ALR) aims to automatically transcribe spoken content from a speaker's silent lip motion captured in video. Current mainstream lip-reading approaches only use a single visual encoder to model input videos of a single scale. In this paper, we propose to enhance lip-reading by incorporating multi-scale video data and multi-encoder. Specifically, we first propose a novel multi-scale lip motion extraction algorithm based on the size of the speaker's face and an Enhanced ResNet3D visual front-end (VFE) to extract lip features at different scales. For the multi-encoder, in addition to the mainstream Transformer and Conformer, we also incorporate the recently proposed Branchformer and E-Branchformer as visual encoders. In the experiments, we explore the influence of different video data scales and encoders on ALR system performance and fuse the texts transcribed by all ALR systems using recognizer output voting error reduction (ROVER). Finally, our proposed approach placed second in the ICME 2024 ChatCLR Challenge Task 2, with a 21.52% reduction in character error rate (CER) compared to the official baseline on the evaluation set.
HAMMR: HierArchical MultiModal React agents for generic VQA
Authors: Lluis Castrejon, Thomas Mensink, Howard Zhou, Vittorio Ferrari, Andre Araujo, Jasper Uijlings
Date: 2024-04-08 00:00:00
Tasks: Optical Character Recognition (OCR), Question Answering, Spatial Reasoning, Visual Question Answering, Visual Question Answering (VQA)

Combining Large Language Models (LLMs) with external specialized tools (LLMs+tools) is a recent paradigm to solve multimodal tasks such as Visual Question Answering (VQA). While this approach was demonstrated to work well when optimized and evaluated for each individual benchmark, in practice it is crucial for the next generation of real-world AI systems to handle a broad range of multimodal problems. Therefore we pose the VQA problem from a unified perspective and evaluate a single system on a varied suite of VQA tasks including counting, spatial reasoning, OCR-based reasoning, visual pointing, external knowledge, and more. In this setting, we demonstrate that naively applying the LLM+tools approach using the combined set of all tools leads to poor results. This motivates us to introduce HAMMR: HierArchical MultiModal React. We start from a multimodal ReAct-based system and make it hierarchical by enabling our HAMMR agents to call upon other specialized agents. This enhances the compositionality of the LLM+tools approach, which we show to be critical for obtaining high accuracy on generic VQA. Concretely, on our generic VQA suite, HAMMR outperforms the naive LLM+tools approach by 19.5%. Additionally, HAMMR achieves state-of-the-art results on this task, outperforming the generic standalone PaLI-X VQA model by 5.0%.
Pansharpening of PRISMA products for archaeological prospection
Authors: Gregory Sech, Giulio Poggi, Marina Ljubenovic, Marco Fiorucci, Arianna Traviglia
Date: 2024-04-08 00:00:00
Tasks: Pansharpening

Hyperspectral data recorded from satellite platforms are often ill-suited for geo-archaeological prospection due to low spatial resolution. The established potential of hyperspectral data from airborne sensors in identifying archaeological features has, on the other side, generated increased interest in enhancing hyperspectral data to achieve higher spatial resolution. This improvement is crucial for detecting traces linked to sub-surface geo-archaeological features and can make satellite hyperspectral acquisitions more suitable for archaeological research. This research assesses the usability of pansharpened PRISMA satellite products in geo-archaeological prospections. Three pan-sharpening methods (GSA, MTF-GLP and HySure) are compared quantitatively and qualitatively and tested over the archaeological landscape of Aquileia (Italy). The results suggest that the application of pansharpening techniques makes hyperspectral satellite imagery highly suitable, under certain conditions, to the identification of sub-surface archaeological features of small and large size.
Action-conditioned video data improves predictability
Authors: Meenakshi Sarkar, Debasish Ghose
Date: 2024-04-08 00:00:00
Tasks: Video Generation

Long-term video generation and prediction remain challenging tasks in computer vision, particularly in partially observable scenarios where cameras are mounted on moving platforms. The interaction between observed image frames and the motion of the recording agent introduces additional complexities. To address these issues, we introduce the Action-Conditioned Video Generation (ACVG) framework, a novel approach that investigates the relationship between actions and generated image frames through a deep dual Generator-Actor architecture. ACVG generates video sequences conditioned on the actions of robots, enabling exploration and analysis of how vision and action mutually influence one another in dynamic environments. We evaluate the framework's effectiveness on an indoor robot motion dataset which consists of sequences of image frames along with the sequences of actions taken by the robotic agent, conducting a comprehensive empirical study comparing ACVG to other state-of-the-art frameworks along with a detailed ablation study.