pwc-archive/papers-with-abstracts huggingface dataset:
3D Scene Graph Guided Vision-Language Pre-training
Authors: Hao liu, Yanni Ma, Yan Liu, Haihong Xiao, Ying He
Date: 2024-11-27 00:00:00
Tasks: 3D dense captioning, 3D visual grounding, Contrastive Learning, Dense Captioning, Question Answering, Visual Grounding

3D vision-language (VL) reasoning has gained significant attention due to its potential to bridge the 3D physical world with natural language descriptions. Existing approaches typically follow task-specific, highly specialized paradigms. Therefore, these methods focus on a limited range of reasoning sub-tasks and rely heavily on the hand-crafted modules and auxiliary losses. This highlights the need for a simpler, unified and general-purpose model. In this paper, we leverage the inherent connection between 3D scene graphs and natural language, proposing a 3D scene graph-guided vision-language pre-training (VLP) framework. Our approach utilizes modality encoders, graph convolutional layers and cross-attention layers to learn universal representations that adapt to a variety of 3D VL reasoning tasks, thereby eliminating the need for task-specific designs. The pre-training objectives include: 1) Scene graph-guided contrastive learning, which leverages the strong correlation between 3D scene graphs and natural language to align 3D objects with textual features at various fine-grained levels; and 2) Masked modality learning, which uses cross-modality information to reconstruct masked words and 3D objects. Instead of directly reconstructing the 3D point clouds of masked objects, we use position clues to predict their semantic categories. Extensive experiments demonstrate that our pre-training model, when fine-tuned on several downstream tasks, achieves performance comparable to or better than existing methods in tasks such as 3D visual grounding, 3D dense captioning, and 3D question answering.
SpotLight: Shadow-Guided Object Relighting via Diffusion
Authors: Frédéric Fortier-Chouinard, Zitian Zhang, Louis-Etienne Messier, Mathieu Garon, Anand Bhattad, Jean-François Lalonde
Date: 2024-11-27 00:00:00
Tasks: Image Relighting, Neural Rendering, Object

Recent work has shown that diffusion models can serve as powerful neural rendering engines that can be leveraged for inserting virtual objects into images. However, unlike typical physics-based renderers, these neural rendering engines are limited by the lack of manual control over the lighting, which is often essential for improving or personalizing the desired image outcome. In this paper, we show that precise lighting control can be achieved for object relighting simply by providing a coarse shadow of the object. Indeed, we show that injecting only the desired shadow of the object into a pre-trained diffusion-based neural renderer enables it to accurately shade the object according to the desired light position, while properly harmonizing the object (and its shadow) within the target background image. Our method, SpotLight, leverages existing neural rendering approaches and achieves controllable relighting results with no additional training. We show that SpotLight achieves superior object compositing results, both quantitatively and perceptually, as confirmed by a user study, outperforming existing diffusion-based models specifically designed for relighting. We also demonstrate other applications, such as hand-scribbling shadows and full-image relighting, demonstrating its versatility.
Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling
Authors: Junha Hyung, Kinam Kim, Susung Hong, Min-Jung Kim, Jaegul Choo
Date: 2024-11-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: Diversity

Diffusion models have emerged as a powerful tool for generating high-quality images, videos, and 3D content. While sampling guidance techniques like CFG improve quality, they reduce diversity and motion. Autoguidance mitigates these issues but demands extra weak model training, limiting its practicality for large-scale models. In this work, we introduce Spatiotemporal Skip Guidance (STG), a simple training-free sampling guidance method for enhancing transformer-based video diffusion models. STG employs an implicit weak model via self-perturbation, avoiding the need for external models or additional training. By selectively skipping spatiotemporal layers, STG produces an aligned, degraded version of the original model to boost sample quality without compromising diversity or dynamic degree. Our contributions include: (1) introducing STG as an efficient, high-performing guidance technique for video diffusion models, (2) eliminating the need for auxiliary models by simulating a weak model through layer skipping, and (3) ensuring quality-enhanced guidance without compromising sample diversity or dynamics unlike CFG. For additional results, visit https://junhahyung.github.io/STGuidance.
OOD-HOI: Text-Driven 3D Whole-Body Human-Object Interactions Generation Beyond Training Domains
Authors: Yixuan Zhang, Hui Yang, Chuanchen Luo, Junran Peng, Yuxi Wang, Zhaoxiang Zhang
Date: 2024-11-27 00:00:00
Tasks: Human-Object Interaction Detection

Generating realistic 3D human-object interactions (HOIs) from text descriptions is a active research topic with potential applications in virtual and augmented reality, robotics, and animation. However, creating high-quality 3D HOIs remains challenging due to the lack of large-scale interaction data and the difficulty of ensuring physical plausibility, especially in out-of-domain (OOD) scenarios. Current methods tend to focus either on the body or the hands, which limits their ability to produce cohesive and realistic interactions. In this paper, we propose OOD-HOI, a text-driven framework for generating whole-body human-object interactions that generalize well to new objects and actions. Our approach integrates a dual-branch reciprocal diffusion model to synthesize initial interaction poses, a contact-guided interaction refiner to improve physical accuracy based on predicted contact areas, and a dynamic adaptation mechanism which includes semantic adjustment and geometry deformation to improve robustness. Experimental results demonstrate that our OOD-HOI could generate more realistic and physically plausible 3D interaction pose in OOD scenarios compared to existing methods.
HDI-Former: Hybrid Dynamic Interaction ANN-SNN Transformer for Object Detection Using Frames and Events
Authors: Dianze Li, Jianing Li, Xu Liu, Zhaokun Zhou, Xiaopeng Fan, Yonghong Tian
Date: 2024-11-27 00:00:00
Tasks: object-detection, Object Detection

Combining the complementary benefits of frames and events has been widely used for object detection in challenging scenarios. However, most object detection methods use two independent Artificial Neural Network (ANN) branches, limiting cross-modality information interaction across the two visual streams and encountering challenges in extracting temporal cues from event streams with low power consumption. To address these challenges, we propose HDI-Former, a Hybrid Dynamic Interaction ANN-SNN Transformer, marking the first trial to design a directly trained hybrid ANN-SNN architecture for high-accuracy and energy-efficient object detection using frames and events. Technically, we first present a novel semantic-enhanced self-attention mechanism that strengthens the correlation between image encoding tokens within the ANN Transformer branch for better performance. Then, we design a Spiking Swin Transformer branch to model temporal cues from event streams with low power consumption. Finally, we propose a bio-inspired dynamic interaction mechanism between ANN and SNN sub-networks for cross-modality information interaction. The results demonstrate that our HDI-Former outperforms eleven state-of-the-art methods and our four baselines by a large margin. Our SNN branch also shows comparable performance to the ANN with the same architecture while consuming 10.57$\times$ less energy on the DSEC-Detection dataset. Our open-source code is available in the supplementary material.
AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward
Authors: Haonan Han, Xiangzuo Wu, Huan Liao, Zunnan Xu, Zhongyuan Hu, Ronghui Li, Yachao Zhang, Xiu Li
Date: 2024-11-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: Motion Generation

Recently, text-to-motion models have opened new possibilities for creating realistic human motion with greater efficiency and flexibility. However, aligning motion generation with event-level textual descriptions presents unique challenges due to the complex relationship between textual prompts and desired motion outcomes. To address this, we introduce AToM, a framework that enhances the alignment between generated motion and text prompts by leveraging reward from GPT-4Vision. AToM comprises three main stages: Firstly, we construct a dataset MotionPrefer that pairs three types of event-level textual prompts with generated motions, which cover the integrity, temporal relationship and frequency of motion. Secondly, we design a paradigm that utilizes GPT-4Vision for detailed motion annotation, including visual data formatting, task-specific instructions and scoring rules for each sub-task. Finally, we fine-tune an existing text-to-motion model using reinforcement learning guided by this paradigm. Experimental results demonstrate that AToM significantly improves the event-level alignment quality of text-to-motion generation.
Surf-NeRF: Surface Regularised Neural Radiance Fields
Authors: Jack Naylor, Viorela Ila, Donald G. Dansereau
Date: 2024-11-27 00:00:00
Tasks: NeRF

Neural Radiance Fields (NeRFs) provide a high fidelity, continuous scene representation that can realistically represent complex behaviour of light. Despite recent works like Ref-NeRF improving geometry through physics-inspired models, the ability for a NeRF to overcome shape-radiance ambiguity and converge to a representation consistent with real geometry remains limited. We demonstrate how curriculum learning of a surface light field model helps a NeRF converge towards a more geometrically accurate scene representation. We introduce four additional regularisation terms to impose geometric smoothness, consistency of normals and a separation of Lambertian and specular appearance at geometry in the scene, conforming to physical models. Our approach yields improvements of 14.4% to normals on positionally encoded NeRFs and 9.2% on grid-based models compared to current reflection-based NeRF variants. This includes a separated view-dependent appearance, conditioning a NeRF to have a geometric representation consistent with the captured scene. We demonstrate compatibility of our method with existing NeRF variants, as a key step in enabling radiance-based representations for geometry critical applications.
Verbalized Representation Learning for Interpretable Few-Shot Generalization
Authors: Cheng-Fu Yang, Da Yin, WenBo Hu, Nanyun Peng, Bolei Zhou, Kai-Wei Chang
Date: 2024-11-27 00:00:00
Tasks: Language Modeling, Language Modelling, Object Recognition, Representation Learning

Humans recognize objects after observing only a few examples, a remarkable capability enabled by their inherent language understanding of the real-world environment. Developing verbalized and interpretable representation can significantly improve model generalization in low-data settings. In this work, we propose Verbalized Representation Learning (VRL), a novel approach for automatically extracting human-interpretable features for object recognition using few-shot data. Our method uniquely captures inter-class differences and intra-class commonalities in the form of natural language by employing a Vision-Language Model (VLM) to identify key discriminative features between different classes and shared characteristics within the same class. These verbalized features are then mapped to numeric vectors through the VLM. The resulting feature vectors can be further utilized to train and infer with downstream classifiers. Experimental results show that, at the same model scale, VRL achieves a 24% absolute improvement over prior state-of-the-art methods while using 95% less data and a smaller mode. Furthermore, compared to human-labeled attributes, the features learned by VRL exhibit a 20% absolute gain when used for downstream classification tasks. Code is available at: https://github.com/joeyy5588/VRL/tree/main.
RoMo: Robust Motion Segmentation Improves Structure from Motion
Authors: Lily Goli, Sara Sabour, Mark Matthews, Marcus Brubaker, Dmitry Lagun, Alec Jacobson, David J. Fleet, Saurabh Saxena, Andrea Tagliasacchi
Date: 2024-11-27 00:00:00
Tasks: Camera Calibration, Motion Segmentation, Optical Flow Estimation, Segmentation, Video Segmentation, Video Semantic Segmentation

There has been extensive progress in the reconstruction and generation of 4D scenes from monocular casually-captured video. While these tasks rely heavily on known camera poses, the problem of finding such poses using structure-from-motion (SfM) often depends on robustly separating static from dynamic parts of a video. The lack of a robust solution to this problem limits the performance of SfM camera-calibration pipelines. We propose a novel approach to video-based motion segmentation to identify the components of a scene that are moving w.r.t. a fixed world frame. Our simple but effective iterative method, RoMo, combines optical flow and epipolar cues with a pre-trained video segmentation model. It outperforms unsupervised baselines for motion segmentation as well as supervised baselines trained from synthetic data. More importantly, the combination of an off-the-shelf SfM pipeline with our segmentation masks establishes a new state-of-the-art on camera calibration for scenes with dynamic content, outperforming existing methods by a substantial margin.
Scalable Out-of-distribution Robustness in the Presence of Unobserved Confounders
Authors: Parjanya Prashant, Seyedeh Baharan Khatami, Bruno Ribeiro, Babak Salimi
Date: 2024-11-29 00:00:00
Tasks: Domain Adaptation

We consider the task of out-of-distribution (OOD) generalization, where the distribution shift is due to an unobserved confounder ($Z$) affecting both the covariates ($X$) and the labels ($Y$). In this setting, traditional assumptions of covariate and label shift are unsuitable due to the confounding, which introduces heterogeneity in the predictor, i.e., $\hat{Y} = f_Z(X)$. OOD generalization differs from traditional domain adaptation by not assuming access to the covariate distribution ($X^\text{te}$) of the test samples during training. These conditions create a challenging scenario for OOD robustness: (a) $Z^\text{tr}$ is an unobserved confounder during training, (b) $P^\text{te}{Z} \neq P^\text{tr}{Z}$, (c) $X^\text{te}$ is unavailable during training, and (d) the posterior predictive distribution depends on $P^\text{te}(Z)$, i.e., $\hat{Y} = E_{P^\text{te}(Z)}[f_Z(X)]$. In general, accurate predictions are unattainable in this scenario, and existing literature has proposed complex predictors based on identifiability assumptions that require multiple additional variables. Our work investigates a set of identifiability assumptions that tremendously simplify the predictor, whose resulting elegant simplicity outperforms existing approaches.
Another look at inference after prediction
Authors: Jessica Gronsbell, Jianhui Gao, Yaqi Shi, Zachary R. McCaw, David Cheng
Date: 2024-11-29 00:00:00
Tasks: Prediction

Prediction-based (PB) inference is increasingly used in applications where the outcome of interest is difficult to obtain, but its predictors are readily available. Unlike traditional inference, PB inference performs statistical inference using a partially observed outcome and a set of covariates by leveraging a prediction of the outcome generated from a machine learning (ML) model. Motwani and Witten (2023) recently revisited two innovative PB inference approaches for ordinary least squares. They found that the method proposed by Wang et al. (2020) yields a consistent estimator for the association of interest when the ML model perfectly captures the underlying regression function. Conversely, the prediction-powered inference (PPI) method proposed by Angelopoulos et al. (2023) yields valid inference regardless of the model's accuracy. In this paper, we study the statistical efficiency of the PPI estimator. Our analysis reveals that a more efficient estimator, proposed 25 years ago by Chen and Chen (2000), can be obtained by simply adding a weight to the PPI estimator. We also contextualize PB inference with methods from the economics and statistics literature dating back to the 1960s. Our extensive theoretical and numerical analyses indicate that the Chen and Chen (CC) estimator offers a balance between robustness to ML model specification and statistical efficiency, making it the preferred choice for use in practice.
Classical and Quantum Algorithms for the Deterministic L-system Inductive Inference Problem
Authors: Ali Lotfi, Ian McQuillan, Steven Rayan
Date: 2024-11-29 00:00:00

L-systems can be made to model and create simulations of many biological processes, such as plant development. Finding an L-system for a given process is typically solved by hand, by experts, in a massively time-consuming process. It would be significant if this could be done automatically from data, such as from sequences of images. In this paper, we are interested in inferring a particular type of L-system, deterministic context-free L-system (D0L-system) from a sequence of strings. We introduce the characteristic graph of a sequence of strings, which we then utilize to translate our problem (inferring D0L-system) in polynomial time into the maximum independent set problem (MIS) and the SAT problem. After that, we offer a classical exact algorithm and an approximate quantum algorithm for the problem.
Noncommutative Model Selection for Data Clustering and Dimension Reduction Using Relative von Neumann Entropy
Authors: Araceli Guzmán-Tristán, Antonio Rieser
Date: 2024-11-29 00:00:00
Tasks: Clustering, Dimensionality Reduction, Model Selection

We propose a pair of completely data-driven algorithms for unsupervised classification and dimension reduction, and we empirically study their performance on a number of data sets, both simulated data in three-dimensions and images from the COIL-20 data set. The algorithms take as input a set of points sampled from a uniform distribution supported on a metric space, the latter embedded in an ambient metric space, and they output a clustering or reduction of dimension of the data. They work by constructing a natural family of graphs from the data and selecting the graph which maximizes the relative von Neumann entropy of certain normalized heat operators constructed from the graphs. Once the appropriate graph is selected, the eigenvectors of the graph Laplacian may be used to reduce the dimension of the data, and clusters in the data may be identified with the kernel of the associated graph Laplacian. Notably, these algorithms do not require information about the size of a neighborhood or the desired number of clusters as input, in contrast to popular algorithms such as $k$-means, and even more modern spectral methods such as Laplacian eigenmaps, among others. In our computational experiments, our clustering algorithm outperforms $k$-means clustering on data sets with non-trivial geometry and topology, in particular data whose clusters are not concentrated around a specific point, and our dimension reduction algorithm is shown to work well in several simple examples.
Efficient quantum-enhanced classical simulation for patches of quantum landscapes
Authors: Sacha Lerch, Ricard Puig, Manuel S. Rudolph, Armando Angrisani, Tyson Jones, M. Cerezo, Supanut Thanasilp, Zoë Holmes
Date: 2024-11-29 00:00:00

Understanding the capabilities of classical simulation methods is key to identifying where quantum computers are advantageous. Not only does this ensure that quantum computers are used only where necessary, but also one can potentially identify subroutines that can be offloaded onto a classical device. In this work, we show that it is always possible to generate a classical surrogate of a sub-region (dubbed a "patch") of an expectation landscape produced by a parameterized quantum circuit. That is, we provide a quantum-enhanced classical algorithm which, after simple measurements on a quantum device, allows one to classically simulate approximate expectation values of a subregion of a landscape. We provide time and sample complexity guarantees for a range of families of circuits of interest, and further numerically demonstrate our simulation algorithms on an exactly verifiable simulation of a Hamiltonian variational ansatz and long-time dynamics simulation on a 127-qubit heavy-hex topology.
Noncommutative Model Selection and the Data-Driven Estimation of Real Cohomology Groups
Authors: Araceli Guzmán-Tristán, Antonio Rieser, Eduardo Velázquez-Richards
Date: 2024-11-29 00:00:00
Tasks: Model Selection

We propose three completely data-driven methods for estimating the real cohomology groups $H^k (X ; \mathbb{R})$ of a compact metric-measure space $(X, d_X, \mu_X)$ embedded in a metric-measure space $(Y,d_Y,\mu_Y)$, given a finite set of points $S$ sampled from a uniform distrbution $\mu_X$ on $X$, possibly corrupted with noise from $Y$. We present the results of several computational experiments in the case that $X$ is embedded in $\mathbb{R}^n$, where two of the three algorithms performed well.
Open source Differentiable ODE Solving Infrastructure
Authors: Rakshit Kr. Singh, Aaron Rock Menezes, Rida Irfan, Bharath Ramsundar
Date: 2024-11-29 00:00:00
Tasks: GPU

Ordinary Differential Equations (ODEs) are widely used in physics, chemistry, and biology to model dynamic systems, including reaction kinetics, population dynamics, and biological processes. In this work, we integrate GPU-accelerated ODE solvers into the open-source DeepChem framework, making these tools easily accessible. These solvers support multiple numerical methods and are fully differentiable, enabling easy integration into more complex differentiable programs. We demonstrate the capabilities of our implementation through experiments on Lotka-Volterra predator-prey dynamics, pharmacokinetic compartment models, neural ODEs, and solving PDEs using reaction-diffusion equations. Our solvers achieved high accuracy with mean squared errors ranging from $10^{-4}$ to $10^{-6}$ and showed scalability in solving large systems with up to 100 compartments.
AIDetx: a compression-based method for identification of machine-learning generated text
Authors: Leonardo Almeida, Pedro Rodrigues, Diogo Magalhães, Armando J. Pinho, Diogo Pratas
Date: 2024-11-29 00:00:00
Tasks: Data Compression

This paper introduces AIDetx, a novel method for detecting machine-generated text using data compression techniques. Traditional approaches, such as deep learning classifiers, often suffer from high computational costs and limited interpretability. To address these limitations, we propose a compression-based classification framework that leverages finite-context models (FCMs). AIDetx constructs distinct compression models for human-written and AI-generated text, classifying new inputs based on which model achieves a higher compression ratio. We evaluated AIDetx on two benchmark datasets, achieving F1 scores exceeding 97% and 99%, respectively, highlighting its high accuracy. Compared to current methods, such as large language models (LLMs), AIDetx offers a more interpretable and computationally efficient solution, significantly reducing both training time and hardware requirements (e.g., no GPUs needed). The full implementation is publicly available at https://github.com/AIDetx/AIDetx.