pwc-archive/papers-with-abstracts huggingface dataset:
Holistic-Motion2D: Scalable Whole-body Human Motion Generation in 2D Space
Authors: YuAn Wang, Zhao Wang, Junhao Gong, Di Huang, Tong He, Wanli Ouyang, Jile Jiao, Xuetao Feng, Qi Dou, Shixiang Tang, Dan Xu
Date: 2024-06-17 00:00:00
Tasks: Motion Generation

In this paper, we introduce a novel path to $\textit{general}$ human motion generation by focusing on 2D space. Traditional methods have primarily generated human motions in 3D, which, while detailed and realistic, are often limited by the scope of available 3D motion data in terms of both the size and the diversity. To address these limitations, we exploit extensive availability of 2D motion data. We present $\textbf{Holistic-Motion2D}$, the first comprehensive and large-scale benchmark for 2D whole-body motion generation, which includes over 1M in-the-wild motion sequences, each paired with high-quality whole-body/partial pose annotations and textual descriptions. Notably, Holistic-Motion2D is ten times larger than the previously largest 3D motion dataset. We also introduce a baseline method, featuring innovative $\textit{whole-body part-aware attention}$ and $\textit{confidence-aware modeling}$ techniques, tailored for 2D $\underline{\text T}$ext-driv$\underline{\text{EN}}$ whole-bo$\underline{\text D}$y motion gen$\underline{\text{ER}}$ation, namely $\textbf{Tender}$. Extensive experiments demonstrate the effectiveness of $\textbf{Holistic-Motion2D}$ and $\textbf{Tender}$ in generating expressive, diverse, and realistic human motions. We also highlight the utility of 2D motion for various downstream applications and its potential for lifting to 3D motion. The page link is: https://holistic-motion2d.github.io.
Mining Open Semantics from CLIP: A Relation Transition Perspective for Few-Shot Learning
Authors: Cilin Yan, Haochen Wang, XiaoLong Jiang, Yao Hu, Xu Tang, Guoliang Kang, Efstratios Gavves
Date: 2024-06-17 00:00:00
Tasks: Few-Shot Learning, Relation

Contrastive Vision-Language Pre-training(CLIP) demonstrates impressive zero-shot capability. The key to improve the adaptation of CLIP to downstream task with few exemplars lies in how to effectively model and transfer the useful knowledge embedded in CLIP. Previous work mines the knowledge typically based on the limited visual samples and close-set semantics (i.e., within target category set of downstream task). However, the aligned CLIP image/text encoders contain abundant relationships between visual features and almost infinite open semantics, which may benefit the few-shot learning but remains unexplored. In this paper, we propose to mine open semantics as anchors to perform a relation transition from image-anchor relationship to image-target relationship to make predictions. Specifically, we adopt a transformer module which takes the visual feature as "Query", the text features of the anchors as "Key" and the similarity matrix between the text features of anchor and target classes as "Value". In this way, the output of such a transformer module represents the relationship between the image and target categories, i.e., the classification predictions. To avoid manually selecting the open semantics, we make the [CLASS] token of input text embedding learnable. We conduct extensive experiments on eleven representative classification datasets. The results show that our method performs favorably against previous state-of-the-arts considering few-shot classification settings.
STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft
Authors: Zhonghan Zhao, Wenhao Chai, Xuan Wang, Ke Ma, Kewei Chen, Dongxu Guo, Tian Ye, Yanting Zhang, Hongwei Wang, Gaoang Wang
Date: 2024-06-17 00:00:00
Tasks: Knowledge Distillation, Language Modeling, Language Modelling, Large Language Model, Minecraft

Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have decided to begin our exploration within the Minecraft environment. Our STEVE Series agents can complete basic tasks in a virtual environment and more challenging tasks such as navigation and even creative tasks, with an efficiency far exceeding previous state-of-the-art methods by a factor of $2.5\times$ to $7.3\times$. We begin our exploration with a vanilla large language model, augmenting it with a vision encoder and an action codebase trained on our collected high-quality dataset STEVE-21K. Subsequently, we enhanced it with a Critic and memory to transform it into a complex system. Finally, we constructed a hierarchical multi-agent system. Our recent work explored how to prune the agent system through knowledge distillation. In the future, we will explore more potential applications of STEVE agents in the real world.
Accurate and Fast Pixel Retrieval with Spatial and Uncertainty Aware Hypergraph Diffusion
Authors: Guoyuan An, Yuchi Huo, Sung-Eui Yoon
Date: 2024-06-17 00:00:00
Tasks: Content-Based Image Retrieval, Image Retrieval, Retrieval

This paper presents a novel method designed to enhance the efficiency and accuracy of both image retrieval and pixel retrieval. Traditional diffusion methods struggle to propagate spatial information effectively in conventional graphs due to their reliance on scalar edge weights. To overcome this limitation, we introduce a hypergraph-based framework, uniquely capable of efficiently propagating spatial information using local features during query time, thereby accurately retrieving and localizing objects within a database. Additionally, we innovatively utilize the structural information of the image graph through a technique we term "community selection". This approach allows for the assessment of the initial search result's uncertainty and facilitates an optimal balance between accuracy and speed. This is particularly crucial in real-world applications where such trade-offs are often necessary. Our experimental results, conducted on the (P)ROxford and (P)RParis datasets, demonstrate the significant superiority of our method over existing diffusion techniques. We achieve state-of-the-art (SOTA) accuracy in both image-level and pixel-level retrieval, while also maintaining impressive processing speed. This dual achievement underscores the effectiveness of our hypergraph-based framework and community selection technique, marking a notable advancement in the field of content-based image retrieval.
Zero-Shot Scene Change Detection
Authors: Kyusik Cho, Dong Yeop Kim, Euntai Kim
Date: 2024-06-17 00:00:00
Tasks: Change Detection, Scene Change Detection

We present a novel, training-free approach to scene change detection. Our method leverages tracking models, which inherently perform change detection between consecutive frames of video by identifying common objects and detecting new or missing objects. Specifically, our method takes advantage of the change detection effect of the tracking model by inputting reference and query images instead of consecutive frames. Furthermore, we focus on the content gap and style gap between two input images in change detection, and address both issues by proposing adaptive content threshold and style bridging layers, respectively. Finally, we extend our approach to video, leveraging rich temporal information to enhance the performance of scene change detection. We compare our approach and baseline through various experiments. While existing train-based baseline tend to specialize only in the trained domain, our method shows consistent performance across various domains, proving the competitiveness of our approach.
Consistency^2: Consistent and Fast 3D Painting with Latent Consistency Models
Authors: Tianfu Wang, Anton Obukhov, Konrad Schindler
Date: 2024-06-17 00:00:00
Tasks: Asset Management, Denoising, Management

Generative 3D Painting is among the top productivity boosters in high-resolution 3D asset management and recycling. Ever since text-to-image models became accessible for inference on consumer hardware, the performance of 3D Painting methods has consistently improved and is currently close to plateauing. At the core of most such models lies denoising diffusion in the latent space, an inherently time-consuming iterative process. Multiple techniques have been developed recently to accelerate generation and reduce sampling iterations by orders of magnitude. Designed for 2D generative imaging, these techniques do not come with recipes for lifting them into 3D. In this paper, we address this shortcoming by proposing a Latent Consistency Model (LCM) adaptation for the task at hand. We analyze the strengths and weaknesses of the proposed model and evaluate it quantitatively and qualitatively. Based on the Objaverse dataset samples study, our 3D painting method attains strong preference in all evaluations. Source code is available at https://github.com/kongdai123/consistency2.
Vid3D: Synthesis of Dynamic 3D Scenes using 2D Video Diffusion
Authors: Rishab Parthasarathy, Zachary Ankner, Aaron Gokaslan
Date: 2024-06-17 00:00:00
Tasks: Video Generation

A recent frontier in computer vision has been the task of 3D video generation, which consists of generating a time-varying 3D representation of a scene. To generate dynamic 3D scenes, current methods explicitly model 3D temporal dynamics by jointly optimizing for consistency across both time and views of the scene. In this paper, we instead investigate whether it is necessary to explicitly enforce multiview consistency over time, as current approaches do, or if it is sufficient for a model to generate 3D representations of each timestep independently. We hence propose a model, Vid3D, that leverages 2D video diffusion to generate 3D videos by first generating a 2D "seed" of the video's temporal dynamics and then independently generating a 3D representation for each timestep in the seed video. We evaluate Vid3D against two state-of-the-art 3D video generation methods and find that Vid3D is achieves comparable results despite not explicitly modeling 3D temporal dynamics. We further ablate how the quality of Vid3D depends on the number of views generated per frame. While we observe some degradation with fewer views, performance degradation remains minor. Our results thus suggest that 3D temporal knowledge may not be necessary to generate high-quality dynamic 3D scenes, potentially enabling simpler generative algorithms for this task.
Frozen CLIP: A Strong Backbone for Weakly Supervised Semantic Segmentation
Authors: Bingfeng Zhang, Siyue Yu, Yunchao Wei, Yao Zhao, Jimin Xiao
Date: 2024-06-17 00:00:00
Proceeding: CVPR 2024 1
Tasks: Decoder, Segmentation, Semantic Segmentation, Weakly supervised Semantic Segmentation, Weakly-Supervised Semantic Segmentation

Weakly supervised semantic segmentation has witnessed great achievements with image-level labels. Several recent approaches use the CLIP model to generate pseudo labels for training an individual segmentation model, while there is no attempt to apply the CLIP model as the backbone to directly segment objects with image-level labels. In this paper, we propose WeCLIP, a CLIP-based single-stage pipeline, for weakly supervised semantic segmentation. Specifically, the frozen CLIP model is applied as the backbone for semantic feature extraction, and a new decoder is designed to interpret extracted semantic features for final prediction. Meanwhile, we utilize the above frozen backbone to generate pseudo labels for training the decoder. Such labels cannot be optimized during training. We then propose a refinement module (RFM) to rectify them dynamically. Our architecture enforces the proposed decoder and RFM to benefit from each other to boost the final performance. Extensive experiments show that our approach significantly outperforms other approaches with less training cost. Additionally, our WeCLIP also obtains promising results for fully supervised settings. The code is available at https://github.com/zbf1991/WeCLIP.
SUGARCREPE++ Dataset: Vision-Language Model Sensitivity to Semantic and Lexical Alterations
Authors: Sri Harsha Dumpala, Aman Jaiswal, Chandramouli Sastry, Evangelos Milios, Sageev Oore, Hassan Sajjad
Date: 2024-06-17 00:00:00
Tasks: Language Modeling, Language Modelling, Sensitivity, Triplet

Despite their remarkable successes, state-of-the-art large language models (LLMs), including vision-and-language models (VLMs) and unimodal language models (ULMs), fail to understand precise semantics. For example, semantically equivalent sentences expressed using different lexical compositions elicit diverging representations. The degree of this divergence and its impact on encoded semantics is not very well understood. In this paper, we introduce the SUGARCREPE++ dataset to analyze the sensitivity of VLMs and ULMs to lexical and semantic alterations. Each sample in SUGARCREPE++ dataset consists of an image and a corresponding triplet of captions: a pair of semantically equivalent but lexically different positive captions and one hard negative caption. This poses a 3-way semantic (in)equivalence problem to the language models. We comprehensively evaluate VLMs and ULMs that differ in architecture, pre-training objectives and datasets to benchmark the performance of SUGARCREPE++ dataset. Experimental results highlight the difficulties of VLMs in distinguishing between lexical and semantic variations, particularly in object attributes and spatial relations. Although VLMs with larger pre-training datasets, model sizes, and multiple pre-training objectives achieve better performance on SUGARCREPE++, there is a significant opportunity for improvement. We show that all the models which achieve better performance on compositionality datasets need not perform equally well on SUGARCREPE++, signifying that compositionality alone may not be sufficient for understanding semantic and lexical alterations. Given the importance of the property that the SUGARCREPE++ dataset targets, it serves as a new challenge to the vision-and-language community.
Federated Face Forgery Detection Learning with Personalized Representation
Authors: Decheng Liu, Zhan Dang, Chunlei Peng, Nannan Wang, Ruimin Hu, Xinbo Gao
Date: 2024-06-17 00:00:00
Tasks: Federated Learning, Personalized Federated Learning, Representation Learning

Deep generator technology can produce high-quality fake videos that are indistinguishable, posing a serious social threat. Traditional forgery detection methods directly centralized training on data and lacked consideration of information sharing in non-public video data scenarios and data privacy. Naturally, the federated learning strategy can be applied for privacy protection, which aggregates model parameters of clients but not original data. However, simple federated learning can't achieve satisfactory performance because of poor generalization capabilities for the real hybrid-domain forgery dataset. To solve the problem, the paper proposes a novel federated face forgery detection learning with personalized representation. The designed Personalized Forgery Representation Learning aims to learn the personalized representation of each client to improve the detection performance of individual client models. In addition, a personalized federated learning training strategy is utilized to update the parameters of the distributed detection model. Here collaborative training is conducted on multiple distributed client devices, and shared representations of these client models are uploaded to the server side for aggregation. Experiments on several public face forgery detection datasets demonstrate the superior performance of the proposed algorithm compared with state-of-the-art methods. The code is available at \emph{https://github.com/GANG370/PFR-Forgery.}
Graspness Discovery in Clutters for Fast and Accurate Grasp Detection
Authors: Chenxi Wang, Hao-Shu Fang, Minghao Gou, Hongjie Fang, Jin Gao, Cewu Lu
Date: 2024-06-17 00:00:00
Proceeding: ICCV 2021 10

Efficient and robust grasp pose detection is vital for robotic manipulation. For general 6 DoF grasping, conventional methods treat all points in a scene equally and usually adopt uniform sampling to select grasp candidates. However, we discover that ignoring where to grasp greatly harms the speed and accuracy of current grasp pose detection methods. In this paper, we propose "graspness", a quality based on geometry cues that distinguishes graspable areas in cluttered scenes. A look-ahead searching method is proposed for measuring the graspness and statistical results justify the rationality of our method. To quickly detect graspness in practice, we develop a neural network named cascaded graspness model to approximate the searching process. Extensive experiments verify the stability, generality and effectiveness of our graspness model, allowing it to be used as a plug-and-play module for different methods. A large improvement in accuracy is witnessed for various previous methods after equipping our graspness model. Moreover, we develop GSNet, an end-to-end network that incorporates our graspness model for early filtering of low-quality predictions. Experiments on a large-scale benchmark, GraspNet-1Billion, show that our method outperforms previous arts by a large margin (30+ AP) and achieves a high inference speed. The library of GSNet has been integrated into AnyGrasp, which is at https://github.com/graspnet/anygrasp_sdk.
Neural Lineage
Authors: Runpeng Yu, Xinchao Wang
Date: 2024-06-17 00:00:00
Proceeding: CVPR 2024 1

Given a well-behaved neural network, is possible to identify its parent, based on which it was tuned? In this paper, we introduce a novel task known as neural lineage detection, aiming at discovering lineage relationships between parent and child models. Specifically, from a set of parent models, neural lineage detection predicts which parent model a child model has been fine-tuned from. We propose two approaches to address this task. (1) For practical convenience, we introduce a learning-free approach, which integrates an approximation of the finetuning process into the neural network representation similarity metrics, leading to a similarity-based lineage detection scheme. (2) For the pursuit of accuracy, we introduce a learning-based lineage detector comprising encoders and a transformer detector. Through experimentation, we have validated that our proposed learning-free and learning-based methods outperform the baseline in various learning settings and are adaptable to a variety of visual models. Moreover, they also exhibit the ability to trace cross-generational lineage, identifying not only parent models but also their ancestors.
An Analysis on Quantizing Diffusion Transformers
Authors: Yuewei Yang, Jialiang Wang, Xiaoliang Dai, Peizhao Zhang, Hongbo Zhang
Date: 2024-06-16 00:00:00
Tasks: Conditional Image Generation, Denoising, Image Generation, Quantization

Diffusion Models (DMs) utilize an iterative denoising process to transform random noise into synthetic data. Initally proposed with a UNet structure, DMs excel at producing images that are virtually indistinguishable with or without conditioned text prompts. Later transformer-only structure is composed with DMs to achieve better performance. Though Latent Diffusion Models (LDMs) reduce the computational requirement by denoising in a latent space, it is extremely expensive to inference images for any operating devices due to the shear volume of parameters and feature sizes. Post Training Quantization (PTQ) offers an immediate remedy for a smaller storage size and more memory-efficient computation during inferencing. Prior works address PTQ of DMs on UNet structures have addressed the challenges in calibrating parameters for both activations and weights via moderate optimization. In this work, we pioneer an efficient PTQ on transformer-only structure without any optimization. By analysing challenges in quantizing activations and weights for diffusion transformers, we propose a single-step sampling calibration on activations and adapt group-wise quantization on weights for low-bit quantization. We demonstrate the efficiency and effectiveness of proposed methods with preliminary experiments on conditional image generation.
GANmut: Generating and Modifying Facial Expressions
Authors: Maria Surani
Date: 2024-06-16 00:00:00
Tasks: Benchmarking, Diversity, Face Detection

In the realm of emotion synthesis, the ability to create authentic and nuanced facial expressions continues to gain importance. The GANmut study discusses a recently introduced advanced GAN framework that, instead of relying on predefined labels, learns a dynamic and interpretable emotion space. This methodology maps each discrete emotion as vectors starting from a neutral state, their magnitude reflecting the emotion's intensity. The current project aims to extend the study of this framework by benchmarking across various datasets, image resolutions, and facial detection methodologies. This will involve conducting a series of experiments using two emotional datasets: Aff-Wild2 and AffNet. Aff-Wild2 contains videos captured in uncontrolled environments, which include diverse camera angles, head positions, and lighting conditions, providing a real-world challenge. AffNet offers images with labelled emotions, improving the diversity of emotional expressions available for training. The first two experiments will focus on training GANmut using the Aff-Wild2 dataset, processed with either RetinaFace or MTCNN, both of which are high-performance deep learning face detectors. This setup will help determine how well GANmut can learn to synthesise emotions under challenging conditions and assess the comparative effectiveness of these face detection technologies. The subsequent two experiments will merge the Aff-Wild2 and AffNet datasets, combining the real world variability of Aff-Wild2 with the diverse emotional labels of AffNet. The same face detectors, RetinaFace and MTCNN, will be employed to evaluate whether the enhanced diversity of the combined datasets improves GANmut's performance and to compare the impact of each face detection method in this hybrid setup.
Learning Relighting and Intrinsic Decomposition in Neural Radiance Fields
Authors: Yixiong Yang, Shilin Hu, HaoYu Wu, Ramon Baldrich, Dimitris Samaras, Maria Vanrell
Date: 2024-06-16 00:00:00

The task of extracting intrinsic components, such as reflectance and shading, from neural radiance fields is of growing interest. However, current methods largely focus on synthetic scenes and isolated objects, overlooking the complexities of real scenes with backgrounds. To address this gap, our research introduces a method that combines relighting with intrinsic decomposition. By leveraging light variations in scenes to generate pseudo labels, our method provides guidance for intrinsic decomposition without requiring ground truth data. Our method, grounded in physical constraints, ensures robustness across diverse scene types and reduces the reliance on pre-trained models or hand-crafted priors. We validate our method on both synthetic and real-world datasets, achieving convincing results. Furthermore, the applicability of our method to image editing tasks demonstrates promising outcomes.
Fine-grained Classes and How to Find Them
Authors: Matej Grcić, Artyom Gadetsky, Maria Brbić
Date: 2024-06-16 00:00:00
Tasks: image-classification, Image Classification

In many practical applications, coarse-grained labels are readily available compared to fine-grained labels that reflect subtle differences between classes. However, existing methods cannot leverage coarse labels to infer fine-grained labels in an unsupervised manner. To bridge this gap, we propose FALCON, a method that discovers fine-grained classes from coarsely labeled data without any supervision at the fine-grained level. FALCON simultaneously infers unknown fine-grained classes and underlying relationships between coarse and fine-grained classes. Moreover, FALCON is a modular method that can effectively learn from multiple datasets labeled with different strategies. We evaluate FALCON on eight image classification tasks and a single-cell classification task. FALCON outperforms baselines by a large margin, achieving 22% improvement over the best baseline on the tieredImageNet dataset with over 600 fine-grained classes.