pwc-archive/papers-with-abstracts huggingface dataset:
Geometrically-Aware One-Shot Skill Transfer of Category-Level Objects
Authors: Cristiana de Farias, Luis Figueredo, Riddhiman Laha, Maxime Adjigble, Brahim Tamadazte, Rustam Stolkin, Sami Haddadin, Naresh Marturi
Date: 2025-03-19 00:00:00

Robotic manipulation of unfamiliar objects in new environments is challenging and requires extensive training or laborious pre-programming. We propose a new skill transfer framework, which enables a robot to transfer complex object manipulation skills and constraints from a single human demonstration. Our approach addresses the challenge of skill acquisition and task execution by deriving geometric representations from demonstrations focusing on object-centric interactions. By leveraging the Functional Maps (FM) framework, we efficiently map interaction functions between objects and their environments, allowing the robot to replicate task operations across objects of similar topologies or categories, even when they have significantly different shapes. Additionally, our method incorporates a Task-Space Imitation Algorithm (TSIA) which generates smooth, geometrically-aware robot paths to ensure the transferred skills adhere to the demonstrated task constraints. We validate the effectiveness and adaptability of our approach through extensive experiments, demonstrating successful skill transfer and task execution in diverse real-world environments without requiring additional training.
Online Imitation Learning for Manipulation via Decaying Relative Correction through Teleoperation
Authors: Cheng Pan, Hung Hon Cheng, Josie Hughes
Date: 2025-03-19 00:00:00
Tasks: Imitation Learning

Teleoperated robotic manipulators enable the collection of demonstration data, which can be used to train control policies through imitation learning. However, such methods can require significant amounts of training data to develop robust policies or adapt them to new and unseen tasks. While expert feedback can significantly enhance policy performance, providing continuous feedback can be cognitively demanding and time-consuming for experts. To address this challenge, we propose to use a cable-driven teleoperation system which can provide spatial corrections with 6 degree of freedom to the trajectories generated by a policy model. Specifically, we propose a correction method termed Decaying Relative Correction (DRC) which is based upon the spatial offset vector provided by the expert and exists temporarily, and which reduces the intervention steps required by an expert. Our results demonstrate that DRC reduces the required expert intervention rate by 30\% compared to a standard absolute corrective method. Furthermore, we show that integrating DRC within an online imitation learning framework rapidly increases the success rate of manipulation tasks such as raspberry harvesting and cloth wiping.
A Unified Framework for Real-Time Failure Handling in Robotics Using Vision-Language Models, Reactive Planner and Behavior Trees
Authors: Faseeh Ahmad, Hashim Ismail, Jonathan Styrud, Maj Stenmark, Volker Krueger
Date: 2025-03-19 00:00:00

Robotic systems often face execution failures due to unexpected obstacles, sensor errors, or environmental changes. Traditional failure recovery methods rely on predefined strategies or human intervention, making them less adaptable. This paper presents a unified failure recovery framework that combines Vision-Language Models (VLMs), a reactive planner, and Behavior Trees (BTs) to enable real-time failure handling. Our approach includes pre-execution verification, which checks for potential failures before execution, and reactive failure handling, which detects and corrects failures during execution by verifying existing BT conditions, adding missing preconditions and, when necessary, generating new skills. The framework uses a scene graph for structured environmental perception and an execution history for continuous monitoring, enabling context-aware and adaptive failure handling. We evaluate our framework through real-world experiments with an ABB YuMi robot on tasks like peg insertion, object sorting, and drawer placement, as well as in AI2-THOR simulator. Compared to using pre-execution and reactive methods separately, our approach achieves higher task success rates and greater adaptability. Ablation studies highlight the importance of VLM-based reasoning, structured scene representation, and execution history tracking for effective failure recovery in robotics.
Volumetric Reconstruction From Partial Views for Task-Oriented Grasping
Authors: Fujian Yan, Hui Li, Hongsheng He
Date: 2025-03-19 00:00:00
Tasks: Generative Adversarial Network, Object

Object affordance and volumetric information are essential in devising effective grasping strategies under task-specific constraints. This paper presents an approach for inferring suitable grasping strategies from limited partial views of an object. To achieve this, a recurrent generative adversarial network (R-GAN) was proposed by incorporating a recurrent generator with long short-term memory (LSTM) units for it to process a variable number of depth scans. To determine object affordances, the AffordPose knowledge dataset is utilized as prior knowledge. Affordance retrieving is defined by the volume similarity measured via Chamfer Distance and action similarities. A Proximal Policy Optimization (PPO) reinforcement learning model is further implemented to refine the retrieved grasp strategies for task-oriented grasping. The retrieved grasp strategies were evaluated on a dual-arm mobile manipulation robot with an overall grasping accuracy of 89% for four tasks: lift, handle grasp, wrap grasp, and press.
VIPER: Visual Perception and Explainable Reasoning for Sequential Decision-Making
Authors: Mohamed Salim Aissi, Clemence Grislain, Mohamed Chetouani, Olivier Sigaud, Laure Soulier, Nicolas Thome
Date: 2025-03-19 00:00:00
Tasks: Decision Making, Sequential Decision Making

While Large Language Models (LLMs) excel at reasoning on text and Vision-Language Models (VLMs) are highly effective for visual perception, applying those models for visual instruction-based planning remains a widely open problem. In this paper, we introduce VIPER, a novel framework for multimodal instruction-based planning that integrates VLM-based perception with LLM-based reasoning. Our approach uses a modular pipeline where a frozen VLM generates textual descriptions of image observations, which are then processed by an LLM policy to predict actions based on the task goal. We fine-tune the reasoning module using behavioral cloning and reinforcement learning, improving our agent's decision-making capabilities. Experiments on the ALFWorld benchmark show that VIPER significantly outperforms state-of-the-art visual instruction-based planners while narrowing the gap with purely text-based oracles. By leveraging text as an intermediate representation, VIPER also enhances explainability, paving the way for a fine-grained analysis of perception and reasoning components.
Intelligent Spatial Perception by Building Hierarchical 3D Scene Graphs for Indoor Scenarios with the Help of LLMs
Authors: Yao Cheng, Zhe Han, Fengyang Jiang, Huaizhen Wang, Fengyu Zhou, Qingshan Yin, Lei Wei
Date: 2025-03-19 00:00:00
Tasks: Object, Robot Navigation, Task Planning

This paper addresses the high demand in advanced intelligent robot navigation for a more holistic understanding of spatial environments, by introducing a novel system that harnesses the capabilities of Large Language Models (LLMs) to construct hierarchical 3D Scene Graphs (3DSGs) for indoor scenarios. The proposed framework constructs 3DSGs consisting of a fundamental layer with rich metric-semantic information, an object layer featuring precise point-cloud representation of object nodes as well as visual descriptors, and higher layers of room, floor, and building nodes. Thanks to the innovative application of LLMs, not only object nodes but also nodes of higher layers, e.g., room nodes, are annotated in an intelligent and accurate manner. A polling mechanism for room classification using LLMs is proposed to enhance the accuracy and reliability of the room node annotation. Thorough numerical experiments demonstrate the system's ability to integrate semantic descriptions with geometric data, creating an accurate and comprehensive representation of the environment instrumental for context-aware navigation and task planning.
GraspCorrect: Robotic Grasp Correction via Vision-Language Model-Guided Feedback
Authors: Sungjae Lee, Yeonjoo Hong, Kwang In Kim
Date: 2025-03-19 00:00:00
Tasks: Language Modeling, Language Modelling, Question Answering, Visual Question Answering

Despite significant advancements in robotic manipulation, achieving consistent and stable grasping remains a fundamental challenge, often limiting the successful execution of complex tasks. Our analysis reveals that even state-of-the-art policy models frequently exhibit unstable grasping behaviors, leading to failure cases that create bottlenecks in real-world robotic applications. To address these challenges, we introduce GraspCorrect, a plug-and-play module designed to enhance grasp performance through vision-language model-guided feedback. GraspCorrect employs an iterative visual question-answering framework with two key components: grasp-guided prompting, which incorporates task-specific constraints, and object-aware sampling, which ensures the selection of physically feasible grasp candidates. By iteratively generating intermediate visual goals and translating them into joint-level actions, GraspCorrect significantly improves grasp stability and consistently enhances task success rates across existing policy models in the RLBench and CALVIN datasets.
DRoPE: Directional Rotary Position Embedding for Efficient Agent Interaction Modeling
Authors: Jianbo Zhao, Taiyu Ban, Zhihao Liu, Hangning Zhou, Xiyang Wang, Qibin Zhou, Hailong Qin, Mu Yang, Lei Liu, Bin Li
Date: 2025-03-19 00:00:00
Tasks: Autonomous Driving, Position

Accurate and efficient modeling of agent interactions is essential for trajectory generation, the core of autonomous driving systems. Existing methods, scene-centric, agent-centric, and query-centric frameworks, each present distinct advantages and drawbacks, creating an impossible triangle among accuracy, computational time, and memory efficiency. To break this limitation, we propose Directional Rotary Position Embedding (DRoPE), a novel adaptation of Rotary Position Embedding (RoPE), originally developed in natural language processing. Unlike traditional relative position embedding (RPE), which introduces significant space complexity, RoPE efficiently encodes relative positions without explicitly increasing complexity but faces inherent limitations in handling angular information due to periodicity. DRoPE overcomes this limitation by introducing a uniform identity scalar into RoPE's 2D rotary transformation, aligning rotation angles with realistic agent headings to naturally encode relative angular information. We theoretically analyze DRoPE's correctness and efficiency, demonstrating its capability to simultaneously optimize trajectory generation accuracy, time complexity, and space complexity. Empirical evaluations compared with various state-of-the-art trajectory generation models, confirm DRoPE's good performance and significantly reduced space complexity, indicating both theoretical soundness and practical effectiveness. The video documentation is available at https://drope-traj.github.io/.
High-Order Control Barrier Functions: Insights and a Truncated Taylor-Based Formulation
Authors: Jianye Xu, Bassam Alrifaee
Date: 2025-03-19 00:00:00
Tasks: Collision Avoidance

We examine the complexity of the standard High-Order Control Barrier Function (HOCBF) approach and propose a truncated Taylor-based approach that reduces design parameters. First, we derive the explicit inequality condition for the HOCBF approach and show that the corresponding equality condition sets a lower bound on the barrier function value that regulates its decay rate. Next, we present our Truncated Taylor CBF (TTCBF), which uses a truncated Taylor series to approximate the discrete-time CBF condition. While the standard HOCBF approach requires multiple class K functions, leading to more design parameters as the constraint's relative degree increases, our TTCBF approach requires only one. We support our theoretical findings in numerical collision-avoidance experiments and show that our approach ensures safety while reducing design complexity.
Project Jenkins: Turning Monkey Neural Data into Robotic Arm Movement, and Back
Authors: Andrii Zahorodnii, Dima Yanovsky
Date: 2025-03-19 00:00:00
Tasks: Synthetic Data Generation

Project Jenkins explores how neural activity in the brain can be decoded into robotic movement and, conversely, how movement patterns can be used to generate synthetic neural data. Using real neural data recorded from motor and premotor cortex areas of a macaque monkey named Jenkins, we develop models for decoding (converting brain signals into robotic arm movements) and encoding (simulating brain activity corresponding to a given movement). For the interface between the brain simulation and the physical world, we utilized Koch v1.1 leader and follower robotic arms. We developed an interactive web console that allows users to generate synthetic brain data from joystick movements in real time. Our results are a step towards brain-controlled robotics, prosthetics, and enhancing normal motor function. By accurately modeling brain activity, we take a step toward flexible brain-computer interfaces that generalize beyond predefined movements. To support the research community, we provide open source tools for both synthetic data generation and neural decoding, fostering reproducibility and accelerating progress. The project is available at https://www.808robots.com/projects/jenkins
SemanticFlow: A Self-Supervised Framework for Joint Scene Flow Prediction and Instance Segmentation in Dynamic Environments
Authors: Yinqi Chen, Meiying Zhang, Qi Hao, Guang Zhou
Date: 2025-03-19 00:00:00
Tasks: Autonomous Driving, Computational Efficiency, Instance Segmentation, Motion Estimation, Scene Flow Estimation, Scene Understanding, Segmentation, Self-Supervised Learning, Semantic Segmentation

Accurate perception of dynamic traffic scenes is crucial for high-level autonomous driving systems, requiring robust object motion estimation and instance segmentation. However, traditional methods often treat them as separate tasks, leading to suboptimal performance, spatio-temporal inconsistencies, and inefficiency in complex scenarios due to the absence of information sharing. This paper proposes a multi-task SemanticFlow framework to simultaneously predict scene flow and instance segmentation of full-resolution point clouds. The novelty of this work is threefold: 1) developing a coarse-to-fine prediction based multi-task scheme, where an initial coarse segmentation of static backgrounds and dynamic objects is used to provide contextual information for refining motion and semantic information through a shared feature processing module; 2) developing a set of loss functions to enhance the performance of scene flow estimation and instance segmentation, while can help ensure spatial and temporal consistency of both static and dynamic objects within traffic scenes; 3) developing a self-supervised learning scheme, which utilizes coarse segmentation to detect rigid objects and compute their transformation matrices between sequential frames, enabling the generation of self-supervised labels. The proposed framework is validated on the Argoverse and Waymo datasets, demonstrating superior performance in instance segmentation accuracy, scene flow estimation, and computational efficiency, establishing a new benchmark for self-supervised methods in dynamic scene understanding.
Curiosity-Diffuser: Curiosity Guide Diffusion Models for Reliability
Authors: Zihao Liu, Xing Liu, Yizhai Zhang, Zhengxiong Liu, Panfeng Huang
Date: 2025-03-19 00:00:00

One of the bottlenecks in robotic intelligence is the instability of neural network models, which, unlike control models, lack a well-defined convergence domain and stability. This leads to risks when applying intelligence in the physical world. Specifically, imitation policy based on neural network may generate hallucinations, leading to inaccurate behaviors that impact the safety of real-world applications. To address this issue, this paper proposes the Curiosity-Diffuser, aimed at guiding the conditional diffusion model to generate trajectories with lower curiosity, thereby improving the reliability of policy. The core idea is to use a Random Network Distillation (RND) curiosity module to assess whether the model's behavior aligns with the training data, and then minimize curiosity by classifier guidance diffusion to reduce overgeneralization during inference. Additionally, we propose a computationally efficient metric for evaluating the reliability of the policy, measuring the similarity between the generated behaviors and the training dataset, to facilitate research about reliability learning. Finally, simulation verify the effectiveness and applicability of the proposed method to a variety of scenarios, showing that Curiosity-Diffuser significantly improves task performance and produces behaviors that are more similar to the training data. The code for this work is available at: github.com/CarlDegio/Curiosity-Diffuser
Cosmos-Reason1: From Physical Common Sense To Embodied Reasoning
Authors: Nvidia, :, Alisson Azzolini, Junjie Bai, Hannah Brandon, Jiaxin Cao, Prithvijit Chattopadhyay, Huayu Chen, Jinju Chu, Yin Cui, Jenna Diamond, Yifan Ding, Liang Feng, Francesco Ferroni, Rama Govindaraju, Jinwei Gu, Siddharth Gururani, Imad El Hanafi, Zekun Hao, Jacob Huffman, Jingyi Jin, Brendan Johnson, Rizwan Khan, George Kurian, Elena Lantz, Nayeon Lee, Zhaoshuo Li, Xuan Li, Maosheng Liao, Tsung-Yi Lin, Yen-Chen Lin, Ming-Yu Liu, Xiangyu Lu, Alice Luo, Andrew Mathau, Yun Ni, Lindsey Pavao, Wei Ping, David W. Romero, Misha Smelyanskiy, Shuran Song, Lyne Tchapmi, Andrew Z. Wang, Boxin Wang, Haoxiang Wang, Fangyin Wei, Jiashu Xu, Yao Xu, Dinghao Yang, Xiaodong Yang, Zhuolin Yang, Jingxu Zhang, Xiaohui Zeng, Zhe Zhang
Date: 2025-03-18 00:00:00
Tasks: 3D Face Animation, Common Sense Reasoning, Reinforcement Learning (RL)

Physical AI systems need to perceive, understand, and perform complex actions in the physical world. In this paper, we present the Cosmos-Reason1 models that can understand the physical world and generate appropriate embodied decisions (e.g., next step action) in natural language through long chain-of-thought reasoning processes. We begin by defining key capabilities for Physical AI reasoning, with a focus on physical common sense and embodied reasoning. To represent physical common sense, we use a hierarchical ontology that captures fundamental knowledge about space, time, and physics. For embodied reasoning, we rely on a two-dimensional ontology that generalizes across different physical embodiments. Building on these capabilities, we develop two multimodal large language models, Cosmos-Reason1-7B and Cosmos-Reason1-56B. We curate data and train our models in two stages: Physical AI supervised fine-tuning (SFT) and Physical AI reinforcement learning (RL). To evaluate our models, we build comprehensive benchmarks for physical common sense and embodied reasoning according to our ontologies. Evaluation results show that Physical AI SFT and RL bring significant improvements. To facilitate the development of Physical AI, we make our code and pre-trained models available under the NVIDIA Open Model License at https://github.com/nvidia-cosmos/cosmos-reason1.
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots
Authors: Nvidia, :, Johan Bjorck, Fernando Castañeda, Nikita Cherniadev, Xingye Da, Runyu Ding, Linxi "Jim" Fan, Yu Fang, Dieter Fox, Fengyuan Hu, Spencer Huang, Joel Jang, Zhenyu Jiang, Jan Kautz, Kaushil Kundalia, Lawrence Lao, Zhiqi Li, Zongyu Lin, Kevin Lin, Guilin Liu, Edith Llontop, Loic Magne, Ajay Mandlekar, Avnish Narayan, Soroush Nasiriany, Scott Reed, You Liang Tan, Guanzhi Wang, Zu Wang, Jing Wang, Qi Wang, Jiannan Xiang, Yuqi Xie, Yinzhen Xu, Zhenjia Xu, Seonghyeon Ye, Zhiding Yu, Ao Zhang, Hao Zhang, Yizhou Zhao, Ruijie Zheng, Yuke Zhu
Date: 2025-03-18 00:00:00
Tasks: Imitation Learning, Vision-Language-Action

General-purpose robots need a versatile body and an intelligent mind. Recent advancements in humanoid robots have shown great promise as a hardware platform for building generalist autonomy in the human world. A robot foundation model, trained on massive and diverse data sources, is essential for enabling the robots to reason about novel situations, robustly handle real-world variability, and rapidly learn new tasks. To this end, we introduce GR00T N1, an open foundation model for humanoid robots. GR00T N1 is a Vision-Language-Action (VLA) model with a dual-system architecture. The vision-language module (System 2) interprets the environment through vision and language instructions. The subsequent diffusion transformer module (System 1) generates fluid motor actions in real time. Both modules are tightly coupled and jointly trained end-to-end. We train GR00T N1 with a heterogeneous mixture of real-robot trajectories, human videos, and synthetically generated datasets. We show that our generalist robot model GR00T N1 outperforms the state-of-the-art imitation learning baselines on standard simulation benchmarks across multiple robot embodiments. Furthermore, we deploy our model on the Fourier GR-1 humanoid robot for language-conditioned bimanual manipulation tasks, achieving strong performance with high data efficiency.
ViVa-SAFELAND: a New Freeware for Safe Validation of Vision-based Navigation in Aerial Vehicles
Authors: Miguel S. Soriano-García, Diego A. Mercado-Ravell
Date: 2025-03-18 00:00:00
Tasks: Navigate, Visual Navigation

ViVa-SAFELAND is an open source software library, aimed to test and evaluate vision-based navigation strategies for aerial vehicles, with special interest in autonomous landing, while complying with legal regulations and people's safety. It consists of a collection of high definition aerial videos, focusing on real unstructured urban scenarios, recording moving obstacles of interest, such as cars and people. Then, an Emulated Aerial Vehicle (EAV) with a virtual moving camera is implemented in order to ``navigate" inside the video, according to high-order commands. ViVa-SAFELAND provides a new, safe, simple and fair comparison baseline to evaluate and compare different visual navigation solutions under the same conditions, and to randomize variables along several trials. It also facilitates the development of autonomous landing and navigation strategies, as well as the generation of image datasets for different training tasks. Moreover, it is useful for training either human of autonomous pilots using deep learning. The effectiveness of the framework for validating vision algorithms is demonstrated through two case studies, detection of moving objects and risk assessment segmentation. To our knowledge, this is the first safe validation framework of its kind, to test and compare visual navigation solution for aerial vehicles, which is a crucial aspect for urban deployment in complex real scenarios.