pwc-archive/papers-with-abstracts huggingface dataset:
RESSCAL3D: Resolution Scalable 3D Semantic Segmentation of Point Clouds
Authors: Remco Royen, Adrian Munteanu
Date: 2024-04-10 00:00:00
Tasks: 3D Semantic Segmentation, Decision Making, Semantic Segmentation

While deep learning-based methods have demonstrated outstanding results in numerous domains, some important functionalities are missing. Resolution scalability is one of them. In this work, we introduce a novel architecture, dubbed RESSCAL3D, providing resolution-scalable 3D semantic segmentation of point clouds. In contrast to existing works, the proposed method does not require the whole point cloud to be available to start inference. Once a low-resolution version of the input point cloud is available, first semantic predictions can be generated in an extremely fast manner. This enables early decision-making in subsequent processing steps. As additional points become available, these are processed in parallel. To improve performance, features from previously computed scales are employed as prior knowledge at the current scale. Our experiments show that RESSCAL3D is 31-62% faster than the non-scalable baseline while keeping a limited impact on performance. To the best of our knowledge, the proposed method is the first to propose a resolution-scalable approach for 3D semantic segmentation of point clouds based on deep learning.
Monocular 3D lane detection for Autonomous Driving: Recent Achievements, Challenges, and Outlooks
Authors: Fulong Ma, Weiqing Qi, Guoyang Zhao, Linwei Zheng, Sheng Wang, Yuxuan Liu, Ming Liu, Jun Ma
Date: 2024-04-10 00:00:00
Tasks: 3D Lane Detection, Autonomous Driving, Autonomous Vehicles, Lane Detection, Self-Driving Cars

3D lane detection is essential in autonomous driving as it extracts structural and traffic information from the road in three-dimensional space, aiding self-driving cars in logical, safe, and comfortable path planning and motion control. Given the cost of sensors and the advantages of visual data in color information, 3D lane detection based on monocular vision is an important research direction in the realm of autonomous driving, increasingly gaining attention in both industry and academia. Regrettably, recent advancements in visual perception seem inadequate for the development of fully reliable 3D lane detection algorithms, which also hampers the progress of vision-based fully autonomous vehicles. We believe that there is still considerable room for improvement in 3D lane detection algorithms for autonomous vehicles using visual sensors, and significant enhancements are needed. This review looks back and analyzes the current state of achievements in the field of 3D lane detection research. It covers all current monocular-based 3D lane detection processes, discusses the performance of these cutting-edge algorithms, analyzes the time complexity of various algorithms, and highlights the main achievements and limitations of ongoing research efforts. The survey also includes a comprehensive discussion of available 3D lane detection datasets and the challenges that researchers face but have not yet resolved. Finally, our work outlines future research directions and invites researchers and practitioners to join this exciting field.
UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion
Authors: Junsheng Zhou, Weiqi Zhang, Baorui Ma, Kanle Shi, Yu-Shen Liu, Zhizhong Han
Date: 2024-04-10 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D Shape Generation, Image Generation

Diffusion models have shown remarkable results for image generation, editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit functions, i.e., signed distance function and occupancy function. However, they are limited to shapes with closed surfaces, which prevents them from generating diverse 3D real-world contents containing open surfaces. In this work, we present UDiFF, a 3D diffusion model for unsigned distance fields (UDFs) which is capable to generate textured 3D shapes with open surfaces from text conditions or unconditionally. Our key idea is to generate UDFs in spatial-frequency domain with an optimal wavelet transformation, which produces a compact representation space for UDF generation. Specifically, instead of selecting an appropriate wavelet transformation which requires expensive manual efforts and still leads to large information loss, we propose a data-driven approach to learn the optimal wavelet transformation for UDFs. We evaluate UDiFF to show our advantages by numerical and visual comparisons with the latest methods on widely used benchmarks. Page: https://weiqi-zhang.github.io/UDiFF.
MoCha-Stereo: Motif Channel Attention Network for Stereo Matching
Authors: Ziyang Chen, Wei Long, He Yao, Yongjun Zhang, Bingshu Wang, Yongbin Qin, Jia Wu
Date: 2024-04-10 00:00:00
Proceeding: CVPR 2024 1
Tasks: Disparity Estimation, Stereo Depth Estimation, Stereo Disparity Estimation, Stereo Matching

Learning-based stereo matching techniques have made significant progress. However, existing methods inevitably lose geometrical structure information during the feature channel generation process, resulting in edge detail mismatches. In this paper, the Motif Cha}nnel Attention Stereo Matching Network (MoCha-Stereo) is designed to address this problem. We provide the Motif Channel Correlation Volume (MCCV) to determine more accurate edge matching costs. MCCV is achieved by projecting motif channels, which capture common geometric structures in feature channels, onto feature maps and cost volumes. In addition, edge variations in %potential feature channels of the reconstruction error map also affect details matching, we propose the Reconstruction Error Motif Penalty (REMP) module to further refine the full-resolution disparity estimation. REMP integrates the frequency information of typical channel features from the reconstruction error. MoCha-Stereo ranks 1st on the KITTI-2015 and KITTI-2012 Reflective leaderboards. Our structure also shows excellent performance in Multi-View Stereo. Code is avaliable at https://github.com/ZYangChen/MoCha-Stereo.
O2V-Mapping: Online Open-Vocabulary Mapping with Neural Implicit Representation
Authors: Muer Tie, Julong Wei, Zhengjun Wang, Ke wu, Shansuai Yuan, Kaizhao Zhang, Jie Jia, Jieru Zhao, Zhongxue Gan, Wenchao Ding
Date: 2024-04-10 00:00:00
Tasks: Image Segmentation, Object, Object Localization, Scene Understanding, Segmentation, Semantic Segmentation

Online construction of open-ended language scenes is crucial for robotic applications, where open-vocabulary interactive scene understanding is required. Recently, neural implicit representation has provided a promising direction for online interactive mapping. However, implementing open-vocabulary scene understanding capability into online neural implicit mapping still faces three challenges: lack of local scene updating ability, blurry spatial hierarchical semantic segmentation and difficulty in maintaining multi-view consistency. To this end, we proposed O2V-mapping, which utilizes voxel-based language and geometric features to create an open-vocabulary field, thus allowing for local updates during online training process. Additionally, we leverage a foundational model for image segmentation to extract language features on object-level entities, achieving clear segmentation boundaries and hierarchical semantic features. For the purpose of preserving consistency in 3D object properties across different viewpoints, we propose a spatial adaptive voxel adjustment mechanism and a multi-view weight selection method. Extensive experiments on open-vocabulary object localization and semantic segmentation demonstrate that O2V-mapping achieves online construction of language scenes while enhancing accuracy, outperforming the previous SOTA method.
Tuning-Free Adaptive Style Incorporation for Structure-Consistent Text-Driven Style Transfer
Authors: Yanqi Ge, Jiaqi Liu, Qingnan Fan, Xi Jiang, Ye Huang, Shuai Qin, Hong Gu, Wen Li, Lixin Duan
Date: 2024-04-10 00:00:00
Tasks: Style Transfer

In this work, we target the task of text-driven style transfer in the context of text-to-image (T2I) diffusion models. The main challenge is consistent structure preservation while enabling effective style transfer effects. The past approaches in this field directly concatenate the content and style prompts for a prompt-level style injection, leading to unavoidable structure distortions. In this work, we propose a novel solution to the text-driven style transfer task, namely, Adaptive Style Incorporation~(ASI), to achieve fine-grained feature-level style incorporation. It consists of the Siamese Cross-Attention~(SiCA) to decouple the single-track cross-attention to a dual-track structure to obtain separate content and style features, and the Adaptive Content-Style Blending (AdaBlending) module to couple the content and style information from a structure-consistent manner. Experimentally, our method exhibits much better performance in both structure preservation and stylized effects.
SplatPose & Detect: Pose-Agnostic 3D Anomaly Detection
Authors: Mathis Kruse, Marco Rudolph, Dominik Woiwode, Bodo Rosenhahn
Date: 2024-04-10 00:00:00
Tasks: 3D Anomaly Detection, Anomaly Detection

Detecting anomalies in images has become a well-explored problem in both academia and industry. State-of-the-art algorithms are able to detect defects in increasingly difficult settings and data modalities. However, most current methods are not suited to address 3D objects captured from differing poses. While solutions using Neural Radiance Fields (NeRFs) have been proposed, they suffer from excessive computation requirements, which hinder real-world usability. For this reason, we propose the novel 3D Gaussian splatting-based framework SplatPose which, given multi-view images of a 3D object, accurately estimates the pose of unseen views in a differentiable manner, and detects anomalies in them. We achieve state-of-the-art results in both training and inference speed, and detection performance, even when using less training data than competing methods. We thoroughly evaluate our framework using the recently proposed Pose-agnostic Anomaly Detection benchmark and its multi-pose anomaly detection (MAD) data set.
ComPC: Completing a 3D Point Cloud with 2D Diffusion Priors
Authors: Tianxin Huang, Zhiwen Yan, Yuyang Zhao, Gim Hee Lee
Date: 2024-04-10 00:00:00
Tasks: Colorization, Point Cloud Completion

3D point clouds directly collected from objects through sensors are often incomplete due to self-occlusion. Conventional methods for completing these partial point clouds rely on manually organized training sets and are usually limited to object categories seen during training. In this work, we propose a test-time framework for completing partial point clouds across unseen categories without any requirement for training. Leveraging point rendering via Gaussian Splatting, we develop techniques of Partial Gaussian Initialization, Zero-shot Fractal Completion, and Point Cloud Extraction that utilize priors from pre-trained 2D diffusion models to infer missing regions and extract uniform completed point clouds. Experimental results on both synthetic and real-world scanned point clouds demonstrate that our approach outperforms existing methods in completing a variety of objects. Our project page is at \url{https://tianxinhuang.github.io/projects/ComPC/}.
MedRG: Medical Report Grounding with Multi-modal Large Language Model
Authors: Ke Zou, Yang Bai, Zhihao Chen, Yang Zhou, Yidi Chen, Kai Ren, Meng Wang, Xuedong Yuan, Xiaojing Shen, Huazhu Fu
Date: 2024-04-10 00:00:00
Tasks: Decoder, Language Modeling, Language Modelling, Large Language Model, Medical Image Analysis, Phrase Grounding, Visual Grounding

Medical Report Grounding is pivotal in identifying the most relevant regions in medical images based on a given phrase query, a critical aspect in medical image analysis and radiological diagnosis. However, prevailing visual grounding approaches necessitate the manual extraction of key phrases from medical reports, imposing substantial burdens on both system efficiency and physicians. In this paper, we introduce a novel framework, Medical Report Grounding (MedRG), an end-to-end solution for utilizing a multi-modal Large Language Model to predict key phrase by incorporating a unique token, BOX, into the vocabulary to serve as an embedding for unlocking detection capabilities. Subsequently, the vision encoder-decoder jointly decodes the hidden embedding and the input medical image, generating the corresponding grounding box. The experimental results validate the effectiveness of MedRG, surpassing the performance of the existing state-of-the-art medical phrase grounding methods. This study represents a pioneering exploration of the medical report grounding task, marking the first-ever endeavor in this domain.
Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior
Authors: Fan Lu, Kwan-Yee Lin, Yan Xu, Hongsheng Li, Guang Chen, Changjun Jiang
Date: 2024-04-10 00:00:00
Tasks: 3D Generation, Model Optimization, Scene Generation, Text to 3D

Text-to-3D generation has achieved remarkable success via large-scale text-to-image diffusion models. Nevertheless, there is no paradigm for scaling up the methodology to urban scale. Urban scenes, characterized by numerous elements, intricate arrangement relationships, and vast scale, present a formidable barrier to the interpretability of ambiguous textual descriptions for effective model optimization. In this work, we surmount the limitations by introducing a compositional 3D layout representation into text-to-3D paradigm, serving as an additional prior. It comprises a set of semantic primitives with simple geometric structures and explicit arrangement relationships, complementing textual descriptions and enabling steerable generation. Upon this, we propose two modifications -- (1) We introduce Layout-Guided Variational Score Distillation to address model optimization inadequacies. It conditions the score distillation sampling process with geometric and semantic constraints of 3D layouts. (2) To handle the unbounded nature of urban scenes, we represent 3D scene with a Scalable Hash Grid structure, incrementally adapting to the growing scale of urban scenes. Extensive experiments substantiate the capability of our framework to scale text-to-3D generation to large-scale urban scenes that cover over 1000m driving distance for the first time. We also present various scene editing demonstrations, showing the powers of steerable urban scene generation. Website: https://urbanarchitect.github.io.
Efficient and Scalable Chinese Vector Font Generation via Component Composition
Authors: Jinyu Song, Weitao You, Shuhui Shi, Shuxuan Guo, Lingyun Sun, Wei Wang
Date: 2024-04-10 00:00:00
Tasks: Font Generation

Chinese vector font generation is challenging due to the complex structure and huge amount of Chinese characters. Recent advances remain limited to generating a small set of characters with simple structure. In this work, we first observe that most Chinese characters can be disassembled into frequently-reused components. Therefore, we introduce the first efficient and scalable Chinese vector font generation approach via component composition, allowing generating numerous vector characters from a small set of components. To achieve this, we collect a large-scale dataset that contains over \textit{90K} Chinese characters with their components and layout information. Upon the dataset, we propose a simple yet effective framework based on spatial transformer networks (STN) and multiple losses tailored to font characteristics to learn the affine transformation of the components, which can be directly applied to the B\'ezier curves, resulting in Chinese characters in vector format. Our qualitative and quantitative experiments have demonstrated that our method significantly surpasses the state-of-the-art vector font generation methods in generating large-scale complex Chinese characters in both font generation and zero-shot font extension.
Adapting LLaMA Decoder to Vision Transformer
Authors: Jiahao Wang, Wenqi Shao, Mengzhao Chen, Chengyue Wu, Yong liu, Taiqiang Wu, Kaipeng Zhang, Songyang Zhang, Kai Chen, Ping Luo
Date: 2024-04-10 00:00:00
Tasks: Computational Efficiency, Decoder, Quantization, Transfer Learning

This work examines whether decoder-only Transformers such as LLaMA, which were originally designed for large language models (LLMs), can be adapted to the computer vision field. We first "LLaMAfy" a standard ViT step-by-step to align with LLaMA's architecture, and find that directly applying a causal mask to the self-attention brings an attention collapse issue, resulting in the failure to the network training. We suggest to reposition the class token behind the image tokens with a post-sequence class token technique to overcome this challenge, enabling causal self-attention to efficiently capture the entire image's information. Additionally, we develop a soft mask strategy that gradually introduces a causal mask to the self-attention at the onset of training to facilitate the optimization behavior. The tailored model, dubbed as image LLaMA (iLLaMA), is akin to LLaMA in architecture and enables direct supervised learning. Its causal self-attention boosts computational efficiency and learns complex representation by elevating attention map ranks. iLLaMA rivals the performance with its encoder-only counterparts, achieving 75.1% ImageNet top-1 accuracy with only 5.7M parameters. Scaling the model to $\sim$310M and pre-training on ImageNet-21K further enhances the accuracy to 86.0%. Extensive experiments demonstrate iLLaMA's reliable properties: shape-texture bias, calibration, quantization compatibility, ADE20K segmentation and CIFAR transfer learning. We hope our study can kindle fresh views to visual architectures in the wave of LLMs and inspire the development of unified multimodal models. Pre-trained models and codes are available https://github.com/techmonsterwang/iLLaMA.
MonoSelfRecon: Purely Self-Supervised Explicit Generalizable 3D Reconstruction of Indoor Scenes from Monocular RGB Views
Authors: Runfa Li, Upal Mahbub, Vasudev Bhaskaran, Truong Nguyen
Date: 2024-04-10 00:00:00
Tasks: 3D Reconstruction, 3D Scene Reconstruction, Depth Estimation, NeRF

Current monocular 3D scene reconstruction (3DR) works are either fully-supervised, or not generalizable, or implicit in 3D representation. We propose a novel framework - MonoSelfRecon that for the first time achieves explicit 3D mesh reconstruction for generalizable indoor scenes with monocular RGB views by purely self-supervision on voxel-SDF (signed distance function). MonoSelfRecon follows an Autoencoder-based architecture, decodes voxel-SDF and a generalizable Neural Radiance Field (NeRF), which is used to guide voxel-SDF in self-supervision. We propose novel self-supervised losses, which not only support pure self-supervision, but can be used together with supervised signals to further boost supervised training. Our experiments show that "MonoSelfRecon" trained in pure self-supervision outperforms current best self-supervised indoor depth estimation models and is comparable to 3DR models trained in fully supervision with depth annotations. MonoSelfRecon is not restricted by specific model design, which can be used to any models with voxel-SDF for purely self-supervised manner.
YOLO based Ocean Eddy Localization with AWS SageMaker
Authors: Seraj Al Mahmud Mostafa, Jinbo Wang, Benjamin Holt, Jianwu Wang
Date: 2024-04-10 00:00:00
Tasks: GPU, Management

Ocean eddies play a significant role both on the sea surface and beneath it, contributing to the sustainability of marine life dependent on oceanic behaviors. Therefore, it is crucial to investigate ocean eddies to monitor changes in the Earth, particularly in the oceans, and their impact on climate. This study aims to pinpoint ocean eddies using AWS cloud services, specifically SageMaker. The primary objective is to detect small-scale (<20km) ocean eddies from satellite remote images and assess the feasibility of utilizing SageMaker, which offers tools for deploying AI applications. Moreover, this research not only explores the deployment of cloud-based services for remote sensing of Earth data but also evaluates several YOLO (You Only Look Once) models using single and multi-GPU-based services in the cloud. Furthermore, this study underscores the potential of these services, their limitations, challenges related to deployment and resource management, and their user-riendliness for Earth science projects.
An Animation-based Augmentation Approach for Action Recognition from Discontinuous Video
Authors: Xingyu Song, Zhan Li, Shi Chen, Xin-Qiang Cai, Kazuyuki Demachi
Date: 2024-04-10 00:00:00
Tasks: 2D Human Pose Estimation, Action Recognition, Data Augmentation, Pose Estimation, Trajectory Prediction

Action recognition, an essential component of computer vision, plays a pivotal role in multiple applications. Despite significant improvements brought by Convolutional Neural Networks (CNNs), these models suffer performance declines when trained with discontinuous video frames, which is a frequent scenario in real-world settings. This decline primarily results from the loss of temporal continuity, which is crucial for understanding the semantics of human actions. To overcome this issue, we introduce the 4A (Action Animation-based Augmentation Approach) pipeline, which employs a series of sophisticated techniques: starting with 2D human pose estimation from RGB videos, followed by Quaternion-based Graph Convolution Network for joint orientation and trajectory prediction, and Dynamic Skeletal Interpolation for creating smoother, diversified actions using game engine technology. This innovative approach generates realistic animations in varied game environments, viewed from multiple viewpoints. In this way, our method effectively bridges the domain gap between virtual and real-world data. In experimental evaluations, the 4A pipeline achieves comparable or even superior performance to traditional training approaches using real-world data, while requiring only 10% of the original data volume. Additionally, our approach demonstrates enhanced performance on In-the-wild videos, marking a significant advancement in the field of action recognition.
Bayesian NeRF: Quantifying Uncertainty with Volume Density for Neural Implicit Fields
Authors: Sibeak Lee, Kyeongsu Kang, Seongbo Ha, Hyeonwoo Yu
Date: 2024-04-10 00:00:00
Tasks: NeRF, Simultaneous Localization and Mapping

We present a Bayesian Neural Radiance Field (NeRF), which explicitly quantifies uncertainty in the volume density by modeling uncertainty in the occupancy, without the need for additional networks, making it particularly suited for challenging observations and uncontrolled image environments. NeRF diverges from traditional geometric methods by providing an enriched scene representation, rendering color and density in 3D space from various viewpoints. However, NeRF encounters limitations in addressing uncertainties solely through geometric structure information, leading to inaccuracies when interpreting scenes with insufficient real-world observations. While previous efforts have relied on auxiliary networks, we propose a series of formulation extensions to NeRF that manage uncertainties in density, both color and density, and occupancy, all without the need for additional networks. In experiments, we show that our method significantly enhances performance on RGB and depth images in the comprehensive dataset. Given that uncertainty modeling aligns well with the inherently uncertain environments of Simultaneous Localization and Mapping (SLAM), we applied our approach to SLAM systems and observed notable improvements in mapping and tracking performance. These results confirm the effectiveness of our Bayesian NeRF approach in quantifying uncertainty based on geometric structure, making it a robust solution for challenging real-world scenarios.