pwc-archive/papers-with-abstracts huggingface dataset:
AssistanceZero: Scalably Solving Assistance Games
Authors: Cassidy Laidlaw, Eli Bronstein, Timothy Guo, Dylan Feng, Lukas Berglund, Justin Svegliato, Stuart Russell, Anca Dragan
Date: 2025-04-09 00:00:00
Tasks: Imitation Learning, Minecraft

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling the interaction between assistant and user as a two-player game where the assistant cannot observe their shared goal. Despite their potential, assistance games have only been explored in simple settings. Scaling them to more complex environments is difficult because it requires both solving intractable decision-making problems under uncertainty and accurately modeling human users' behavior. We present the first scalable approach to solving assistance games and apply it to a new, challenging Minecraft-based assistance game with over $10^{400}$ possible goals. Our approach, AssistanceZero, extends AlphaZero with a neural network that predicts human actions and rewards, enabling it to plan under uncertainty. We show that AssistanceZero outperforms model-free RL algorithms and imitation learning in the Minecraft-based assistance game. In a human study, our AssistanceZero-trained assistant significantly reduces the number of actions participants take to complete building tasks in Minecraft. Our results suggest that assistance games are a tractable framework for training effective AI assistants in complex environments. Our code and models are available at https://github.com/cassidylaidlaw/minecraft-building-assistance-game.
Glossy Object Reconstruction with Cost-effective Polarized Acquisition
Authors: Bojian Wu, Yifan Peng, Ruizhen Hu, Xiaowei Zhou
Date: 2025-04-09 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D Reconstruction, Novel View Synthesis, Object, Object Reconstruction

The challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material properties using RGB data alone. While state-of-the-art methods rely on tailored and/or high-end equipment for data acquisition, which can be cumbersome and time-consuming, this work introduces a scalable polarization-aided approach that employs cost-effective acquisition tools. By attaching a linear polarizer to readily available RGB cameras, multi-view polarization images can be captured without the need for advance calibration or precise measurements of the polarizer angle, substantially reducing system construction costs. The proposed approach represents polarimetric BRDF, Stokes vectors, and polarization states of object surfaces as neural implicit fields. These fields, combined with the polarizer angle, are retrieved by optimizing the rendering loss of input polarized images. By leveraging fundamental physical principles for the implicit representation of polarization rendering, our method demonstrates superiority over existing techniques through experiments in public datasets and real captured images on both reconstruction and novel view synthesis.
A Deep Single Image Rectification Approach for Pan-Tilt-Zoom Cameras
Authors: Teng Xiao, Qi Hu, Qingsong Yan, Wei Liu, Zhiwei Ye, Fei Deng
Date: 2025-04-09 00:00:00
Tasks: Decoder

Pan-Tilt-Zoom (PTZ) cameras with wide-angle lenses are widely used in surveillance but often require image rectification due to their inherent nonlinear distortions. Current deep learning approaches typically struggle to maintain fine-grained geometric details, resulting in inaccurate rectification. This paper presents a Forward Distortion and Backward Warping Network (FDBW-Net), a novel framework for wide-angle image rectification. It begins by using a forward distortion model to synthesize barrel-distorted images, reducing pixel redundancy and preventing blur. The network employs a pyramid context encoder with attention mechanisms to generate backward warping flows containing geometric details. Then, a multi-scale decoder is used to restore distorted features and output rectified images. FDBW-Net's performance is validated on diverse datasets: public benchmarks, AirSim-rendered PTZ camera imagery, and real-scene PTZ camera datasets. It demonstrates that FDBW-Net achieves SOTA performance in distortion rectification, boosting the adaptability of PTZ cameras for practical visual applications.
TSP-OCS: A Time-Series Prediction for Optimal Camera Selection in Multi-Viewpoint Surgical Video Analysis
Authors: Xinyu Liu, Xiaoguang Lin, Xiang Liu, Yong Yang, Hongqian Wang, Qilong Sun
Date: 2025-04-09 00:00:00
Tasks: Prediction, Time Series, Time Series Prediction

Recording the open surgery process is essential for educational and medical evaluation purposes; however, traditional single-camera methods often face challenges such as occlusions caused by the surgeon's head and body, as well as limitations due to fixed camera angles, which reduce comprehensibility of the video content. This study addresses these limitations by employing a multi-viewpoint camera recording system, capturing the surgical procedure from six different angles to mitigate occlusions. We propose a fully supervised learning-based time series prediction method to choose the best shot sequences from multiple simultaneously recorded video streams, ensuring optimal viewpoints at each moment. Our time series prediction model forecasts future camera selections by extracting and fusing visual and semantic features from surgical videos using pre-trained models. These features are processed by a temporal prediction network with TimeBlocks to capture sequential dependencies. A linear embedding layer reduces dimensionality, and a Softmax classifier selects the optimal camera view based on the highest probability. In our experiments, we created five groups of open thyroidectomy videos, each with simultaneous recordings from six different angles. The results demonstrate that our method achieves competitive accuracy compared to traditional supervised methods, even when predicting over longer time horizons. Furthermore, our approach outperforms state-of-the-art time series prediction techniques on our dataset. This manuscript makes a unique contribution by presenting an innovative framework that advances surgical video analysis techniques, with significant implications for improving surgical education and patient safety.
Implementation of a Zed 2i Stereo Camera for High-Frequency Shoreline Change and Coastal Elevation Monitoring
Authors: José A. Pilartes-Congo, Matthew Kastl, Michael J. Starek, Marina Vicens-Miquel, Philippe Tissot
Date: 2025-04-08 00:00:00
Tasks: Camera Calibration, Generating 3D Point Clouds, Point Cloud Registration

The increasing population, thus financial interests, in coastal areas have increased the need to monitor coastal elevation and shoreline change. Though several resources exist to obtain this information, they often lack the required temporal resolution for short-term monitoring (e.g., every hour). To address this issue, this study implements a low-cost ZED 2i stereo camera system and close-range photogrammetry to collect images for generating 3D point clouds, digital surface models (DSMs) of beach elevation, and georectified imagery at a localized scale and high temporal resolution. The main contributions of this study are (i) intrinsic camera calibration, (ii) georectification and registration of acquired imagery and point cloud, (iii) generation of the DSM of the beach elevation, and (iv) a comparison of derived products against those from uncrewed aircraft system structure-from-motion photogrammetry. Preliminary results show that despite its limitations, the ZED 2i can provide the desired mapping products at localized and high temporal scales. The system achieved a mean reprojection error of 0.20 px, a point cloud registration of 27 cm, a vertical error of 37.56 cm relative to ground truth, and georectification root mean square errors of 2.67 cm and 2.81 cm for x and y.
From Broadcast to Minimap: Achieving State-of-the-Art SoccerNet Game State Reconstruction
Authors: Vladimir Golovkin, Nikolay Nemtsev, Vasyl Shandyba, Oleg Udin, Nikita Kasatkin, Pavel Kononov, Anton Afanasiev, Sergey Ulasen, Andrei Boiarov
Date: 2025-04-08 00:00:00
Tasks: Game State Reconstruction, Jersey Number Recognition, object-detection, Object Detection, Video Understanding

Game State Reconstruction (GSR), a critical task in Sports Video Understanding, involves precise tracking and localization of all individuals on the football field-players, goalkeepers, referees, and others - in real-world coordinates. This capability enables coaches and analysts to derive actionable insights into player movements, team formations, and game dynamics, ultimately optimizing training strategies and enhancing competitive advantage. Achieving accurate GSR using a single-camera setup is highly challenging due to frequent camera movements, occlusions, and dynamic scene content. In this work, we present a robust end-to-end pipeline for tracking players across an entire match using a single-camera setup. Our solution integrates a fine-tuned YOLOv5m for object detection, a SegFormer-based camera parameter estimator, and a DeepSORT-based tracking framework enhanced with re-identification, orientation prediction, and jersey number recognition. By ensuring both spatial accuracy and temporal consistency, our method delivers state-of-the-art game state reconstruction, securing first place in the SoccerNet Game State Reconstruction Challenge 2024 and significantly outperforming competing methods.
D^2USt3R: Enhancing 3D Reconstruction with 4D Pointmaps for Dynamic Scenes
Authors: Jisang Han, Honggyu An, Jaewoo Jung, Takuya Narihira, Junyoung Seo, Kazumi Fukuda, Chaehyun Kim, Sunghwan Hong, Yuki Mitsufuji, Seungryong Kim
Date: 2025-04-08 00:00:00
Tasks: 3D Reconstruction, 3D Scene Reconstruction

We address the task of 3D reconstruction in dynamic scenes, where object motions degrade the quality of previous 3D pointmap regression methods, such as DUSt3R, originally designed for static 3D scene reconstruction. Although these methods provide an elegant and powerful solution in static settings, they struggle in the presence of dynamic motions that disrupt alignment based solely on camera poses. To overcome this, we propose D^2USt3R that regresses 4D pointmaps that simultaneiously capture both static and dynamic 3D scene geometry in a feed-forward manner. By explicitly incorporating both spatial and temporal aspects, our approach successfully encapsulates spatio-temporal dense correspondence to the proposed 4D pointmaps, enhancing downstream tasks. Extensive experimental evaluations demonstrate that our proposed approach consistently achieves superior reconstruction performance across various datasets featuring complex motions.
CamContextI2V: Context-aware Controllable Video Generation
Authors: Luis Denninger, Sina Mokhtarzadeh Azar, Juergen Gall
Date: 2025-04-08 00:00:00
Tasks: Diversity, Scene Understanding, Video Generation

Recently, image-to-video (I2V) diffusion models have demonstrated impressive scene understanding and generative quality, incorporating image conditions to guide generation. However, these models primarily animate static images without extending beyond their provided context. Introducing additional constraints, such as camera trajectories, can enhance diversity but often degrades visual quality, limiting their applicability for tasks requiring faithful scene representation. We propose CamContextI2V, an I2V model that integrates multiple image conditions with 3D constraints alongside camera control to enrich both global semantics and fine-grained visual details. This enables more coherent and context-aware video generation. Moreover, we motivate the necessity of temporal awareness for an effective context representation. Our comprehensive study on the RealEstate10K dataset demonstrates improvements in visual quality and camera controllability. We make our code and models publicly available at: https://github.com/LDenninger/CamContextI2V.
Human Activity Recognition using RGB-Event based Sensors: A Multi-modal Heat Conduction Model and A Benchmark Dataset
Authors: Shiao Wang, Xiao Wang, Bo Jiang, Lin Zhu, Guoqi Li, YaoWei Wang, Yonghong Tian, Jin Tang
Date: 2025-04-08 00:00:00
Tasks: Activity Recognition, Human Activity Recognition

Human Activity Recognition (HAR) primarily relied on traditional RGB cameras to achieve high-performance activity recognition. However, the challenging factors in real-world scenarios, such as insufficient lighting and rapid movements, inevitably degrade the performance of RGB cameras. To address these challenges, biologically inspired event cameras offer a promising solution to overcome the limitations of traditional RGB cameras. In this work, we rethink human activity recognition by combining the RGB and event cameras. The first contribution is the proposed large-scale multi-modal RGB-Event human activity recognition benchmark dataset, termed HARDVS 2.0, which bridges the dataset gaps. It contains 300 categories of everyday real-world actions with a total of 107,646 paired videos covering various challenging scenarios. Inspired by the physics-informed heat conduction model, we propose a novel multi-modal heat conduction operation framework for effective activity recognition, termed MMHCO-HAR. More in detail, given the RGB frames and event streams, we first extract the feature embeddings using a stem network. Then, multi-modal Heat Conduction blocks are designed to fuse the dual features, the key module of which is the multi-modal Heat Conduction Operation layer. We integrate RGB and event embeddings through a multi-modal DCT-IDCT layer while adaptively incorporating the thermal conductivity coefficient via FVEs into this module. After that, we propose an adaptive fusion module based on a policy routing strategy for high-performance classification. Comprehensive experiments demonstrate that our method consistently performs well, validating its effectiveness and robustness. The source code and benchmark dataset will be released on https://github.com/Event-AHU/HARDVS/tree/HARDVSv2
Event-based Civil Infrastructure Visual Defect Detection: ev-CIVIL Dataset and Benchmark
Authors: Udayanga G. W. K. N. Gamage, Xuanni Huo, Luca Zanatta, T Delbruck, Cesar Cadena, Matteo Fumagalli, Silvia Tolu
Date: 2025-04-08 00:00:00
Tasks: Defect Detection

Small Unmanned Aerial Vehicle (UAV) based visual inspections are a more efficient alternative to manual methods for examining civil structural defects, offering safe access to hazardous areas and significant cost savings by reducing labor requirements. However, traditional frame-based cameras, widely used in UAV-based inspections, often struggle to capture defects under low or dynamic lighting conditions. In contrast, Dynamic Vision Sensors (DVS), or event-based cameras, excel in such scenarios by minimizing motion blur, enhancing power efficiency, and maintaining high-quality imaging across diverse lighting conditions without saturation or information loss. Despite these advantages, existing research lacks studies exploring the feasibility of using DVS for detecting civil structural defects.Moreover, there is no dedicated event-based dataset tailored for this purpose. Addressing this gap, this study introduces the first event-based civil infrastructure defect detection dataset, capturing defective surfaces as a spatio-temporal event stream using DVS.In addition to event-based data, the dataset includes grayscale intensity image frames captured simultaneously using an Active Pixel Sensor (APS). Both data types were collected using the DAVIS346 camera, which integrates DVS and APS sensors.The dataset focuses on two types of defects: cracks and spalling, and includes data from both field and laboratory environments. The field dataset comprises 318 recording sequences,documenting 458 distinct cracks and 121 distinct spalling instances.The laboratory dataset includes 362 recording sequences, covering 220 distinct cracks and 308 spalling instances.Four realtime object detection models were evaluated on it to validate the dataset effectiveness.The results demonstrate the dataset robustness in enabling accurate defect detection and classification,even under challenging lighting conditions.
FlashDepth: Real-time Streaming Video Depth Estimation at 2K Resolution
Authors: Gene Chou, Wenqi Xian, Guandao Yang, Mohamed Abdelfattah, Bharath Hariharan, Noah Snavely, Ning Yu, Paul Debevec
Date: 2025-04-09 00:00:00
Tasks: 2k, Decision Making, Depth Estimation, Video Editing

A versatile video depth estimation model should (1) be accurate and consistent across frames, (2) produce high-resolution depth maps, and (3) support real-time streaming. We propose FlashDepth, a method that satisfies all three requirements, performing depth estimation on a 2044x1148 streaming video at 24 FPS. We show that, with careful modifications to pretrained single-image depth models, these capabilities are enabled with relatively little data and training. We evaluate our approach across multiple unseen datasets against state-of-the-art depth models, and find that ours outperforms them in terms of boundary sharpness and speed by a significant margin, while maintaining competitive accuracy. We hope our model will enable various applications that require high-resolution depth, such as video editing, and online decision-making, such as robotics.
VSLAM-LAB: A Comprehensive Framework for Visual SLAM Methods and Datasets
Authors: Alejandro Fontan, Tobias Fischer, Javier Civera, Michael Milford
Date: 2025-04-06 00:00:00
Tasks: Simultaneous Localization and Mapping

Visual Simultaneous Localization and Mapping (VSLAM) research faces significant challenges due to fragmented toolchains, complex system configurations, and inconsistent evaluation methodologies. To address these issues, we present VSLAM-LAB, a unified framework designed to streamline the development, evaluation, and deployment of VSLAM systems. VSLAM-LAB simplifies the entire workflow by enabling seamless compilation and configuration of VSLAM algorithms, automated dataset downloading and preprocessing, and standardized experiment design, execution, and evaluation--all accessible through a single command-line interface. The framework supports a wide range of VSLAM systems and datasets, offering broad compatibility and extendability while promoting reproducibility through consistent evaluation metrics and analysis tools. By reducing implementation complexity and minimizing configuration overhead, VSLAM-LAB empowers researchers to focus on advancing VSLAM methodologies and accelerates progress toward scalable, real-world solutions. We demonstrate the ease with which user-relevant benchmarks can be created: here, we introduce difficulty-level-based categories, but one could envision environment-specific or condition-specific categories.
Memory and Bandwidth are All You Need for Fully Sharded Data Parallel
Authors: Jiangtao Wang, Jan Ebert, Oleg Filatov, Stefan Kesselheim
Date: 2025-03-04 00:00:00
Tasks: All, GPU

Transformer models have revolutionized a wide spectrum of disciplines, especially in language processing. The recent success has proven that model size scalability is crucial for achieving superior performance metrics. However, training large transformer models is challenging even on modern hardware with powerful GPUs and high-speed interconnects. Existing studies primarily focus on optimizing model training distribution strategies to minimize memory footprint and enhance training speed, often overlooking the scalability challenges related to model size and hardware constraints. To address this oversight, we thoroughly investigate computational, memory, and network demands of training large transformers using the Fully Sharded Data Parallel (FSDP) distributed strategy across different hardware clusters. We explore the intricate relationships between model size and hardware setups to identify configurations that ensure maximum model and hardware efficiency, effective sequence length management, and optimal training throughput. A significant finding of our study is the critical interplay of the cluster's connection bandwidth and GPU memory size compared to the computational performance of GPUs. This interplay limits training efficiency, underscoring the role of both hardware characteristics as a possible bottleneck. By integrating theoretical analysis with simulations and empirical tests, we demonstrate how hardware limitations affect training efficacy, identifying key hardware thresholds and the impact of network connectivity. Our findings prompt a reassessment of training strategies guiding users on the way to finding hardware-optimal FSDP configurations, enhancing training efficiency for large-scale transformer models.
Action Valuation in Sports: A Survey
Authors: Artur Xarles, Sergio Escalera, Thomas B. Moeslund, Albert Clapés
Date: 2025-04-08 00:00:00
Tasks: Sports Analytics, Survey

Action Valuation (AV) has emerged as a key topic in Sports Analytics, offering valuable insights by assigning scores to individual actions based on their contribution to desired outcomes. Despite a few surveys addressing related concepts such as Player Valuation, there is no comprehensive review dedicated to an in-depth analysis of AV across different sports. In this survey, we introduce a taxonomy with nine dimensions related to the AV task, encompassing data, methodological approaches, evaluation techniques, and practical applications. Through this analysis, we aim to identify the essential characteristics of effective AV methods, highlight existing gaps in research, and propose future directions for advancing the field.
How to Enable LLM with 3D Capacity? A Survey of Spatial Reasoning in LLM
Authors: Jirong Zha, Yuxuan Fan, Xiao Yang, Chen Gao, Xinlei Chen
Date: 2025-04-08 00:00:00
Tasks: Autonomous Vehicles, Spatial Reasoning

3D spatial understanding is essential in real-world applications such as robotics, autonomous vehicles, virtual reality, and medical imaging. Recently, Large Language Models (LLMs), having demonstrated remarkable success across various domains, have been leveraged to enhance 3D understanding tasks, showing potential to surpass traditional computer vision methods. In this survey, we present a comprehensive review of methods integrating LLMs with 3D spatial understanding. We propose a taxonomy that categorizes existing methods into three branches: image-based methods deriving 3D understanding from 2D visual data, point cloud-based methods working directly with 3D representations, and hybrid modality-based methods combining multiple data streams. We systematically review representative methods along these categories, covering data representations, architectural modifications, and training strategies that bridge textual and 3D modalities. Finally, we discuss current limitations, including dataset scarcity and computational challenges, while highlighting promising research directions in spatial perception, multi-modal fusion, and real-world applications.