pwc-archive/papers-with-abstracts huggingface dataset:
Efficient Self-Improvement in Multimodal Large Language Models: A Model-Level Judge-Free Approach
Authors: Shijian Deng, Wentian Zhao, Yu-Jhe Li, Kun Wan, Daniel Miranda, Ajinkya Kale, Yapeng Tian
Date: 2024-11-26 00:00:00
Tasks: Hallucination

Self-improvement in multimodal large language models (MLLMs) is crucial for enhancing their reliability and robustness. However, current methods often rely heavily on MLLMs themselves as judges, leading to high computational costs and potential pitfalls like reward hacking and model collapse. This paper introduces a novel, model-level judge-free self-improvement framework. Our approach employs a controlled feedback mechanism while eliminating the need for MLLMs in the verification loop. We generate preference learning pairs using a controllable hallucination mechanism and optimize data quality by leveraging lightweight, contrastive language-image encoders to evaluate and reverse pairs when necessary. Evaluations across public benchmarks and our newly introduced IC dataset designed to challenge hallucination control demonstrate that our model outperforms conventional techniques. We achieve superior precision and recall with significantly lower computational demands. This method offers an efficient pathway to scalable self-improvement in MLLMs, balancing performance gains with reduced resource requirements.
The Partially Observable Off-Switch Game
Authors: Andrew Garber, Rohan Subramani, Linus Luu, Mark Bedaywi, Stuart Russell, Scott Emmons
Date: 2024-11-25 00:00:00

A wide variety of goals could cause an AI to disable its off switch because "you can't fetch the coffee if you're dead" (Russell 2019). Prior theoretical work on this shutdown problem assumes that humans know everything that AIs do. In practice, however, humans have only limited information. Moreover, in many of the settings where the shutdown problem is most concerning, AIs might have vast amounts of private information. To capture these differences in knowledge, we introduce the Partially Observable Off-Switch Game (PO-OSG), a game-theoretic model of the shutdown problem with asymmetric information. Unlike when the human has full observability, we find that in optimal play, even AI agents assisting perfectly rational humans sometimes avoid shutdown. As expected, increasing the amount of communication or information available always increases (or leaves unchanged) the agents' expected common payoff. But counterintuitively, introducing bounded communication can make the AI defer to the human less in optimal play even though communication mitigates information asymmetry. In particular, communication sometimes enables new optimal behavior requiring strategic AI deference to achieve outcomes that were previously inaccessible. Thus, designing safe artificial agents in the presence of asymmetric information requires careful consideration of the tradeoffs between maximizing payoffs (potentially myopically) and maintaining AIs' incentives to defer to humans.
UVCG: Leveraging Temporal Consistency for Universal Video Protection
Authors: KaiZhou Li, Jindong Gu, Xinchun Yu, Junjie Cao, Yansong Tang, Xiao-Ping Zhang
Date: 2024-11-25 00:00:00
Tasks: Computational Efficiency, Video Editing

The security risks of AI-driven video editing have garnered significant attention. Although recent studies indicate that adding perturbations to images can protect them from malicious edits, directly applying image-based methods to perturb each frame in a video becomes ineffective, as video editing techniques leverage the consistency of inter-frame information to restore individually perturbed content. To address this challenge, we leverage the temporal consistency of video content to propose a straightforward and efficient, yet highly effective and broadly applicable approach, Universal Video Consistency Guard (UVCG). UVCG embeds the content of another video(target video) within a protected video by introducing continuous, imperceptible perturbations which has the ability to force the encoder of editing models to map continuous inputs to misaligned continuous outputs, thereby inhibiting the generation of videos consistent with the intended textual prompts. Additionally leveraging similarity in perturbations between adjacent frames, we improve the computational efficiency of perturbation generation by employing a perturbation-reuse strategy. We applied UVCG across various versions of Latent Diffusion Models (LDM) and assessed its effectiveness and generalizability across multiple LDM-based editing pipelines. The results confirm the effectiveness, transferability, and efficiency of our approach in safeguarding video content from unauthorized modifications.
Textured Gaussians for Enhanced 3D Scene Appearance Modeling
Authors: Brian Chao, Hung-Yu Tseng, Lorenzo Porzi, Chen Gao, Tuotuo Li, Qinbo Li, Ayush Saraf, Jia-Bin Huang, Johannes Kopf, Gordon Wetzstein, Changil Kim
Date: 2024-11-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3DGS, 3D Reconstruction

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha~(A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.
GeneMAN: Generalizable Single-Image 3D Human Reconstruction from Multi-Source Human Data
Authors: Wentao Wang, Hang Ye, Fangzhou Hong, Xue Yang, Jianfu Zhang, Yizhou Wang, Ziwei Liu, Liang Pan
Date: 2024-11-27 00:00:00
Tasks: 3D Human Reconstruction, Image to 3D

Given a single in-the-wild human photo, it remains a challenging task to reconstruct a high-fidelity 3D human model. Existing methods face difficulties including a) the varying body proportions captured by in-the-wild human images; b) diverse personal belongings within the shot; and c) ambiguities in human postures and inconsistency in human textures. In addition, the scarcity of high-quality human data intensifies the challenge. To address these problems, we propose a Generalizable image-to-3D huMAN reconstruction framework, dubbed GeneMAN, building upon a comprehensive multi-source collection of high-quality human data, including 3D scans, multi-view videos, single photos, and our generated synthetic human data. GeneMAN encompasses three key modules. 1) Without relying on parametric human models (e.g., SMPL), GeneMAN first trains a human-specific text-to-image diffusion model and a view-conditioned diffusion model, serving as GeneMAN 2D human prior and 3D human prior for reconstruction, respectively. 2) With the help of the pretrained human prior models, the Geometry Initialization-&-Sculpting pipeline is leveraged to recover high-quality 3D human geometry given a single image. 3) To achieve high-fidelity 3D human textures, GeneMAN employs the Multi-Space Texture Refinement pipeline, consecutively refining textures in the latent and the pixel spaces. Extensive experimental results demonstrate that GeneMAN could generate high-quality 3D human models from a single image input, outperforming prior state-of-the-art methods. Notably, GeneMAN could reveal much better generalizability in dealing with in-the-wild images, often yielding high-quality 3D human models in natural poses with common items, regardless of the body proportions in the input images.
Lift3D Foundation Policy: Lifting 2D Large-Scale Pretrained Models for Robust 3D Robotic Manipulation
Authors: Yueru Jia, Jiaming Liu, Sixiang Chen, Chenyang Gu, Zhilue Wang, Longzan Luo, Lily Lee, Pengwei Wang, Zhongyuan Wang, Renrui Zhang, Shanghang Zhang
Date: 2024-11-27 00:00:00

3D geometric information is essential for manipulation tasks, as robots need to perceive the 3D environment, reason about spatial relationships, and interact with intricate spatial configurations. Recent research has increasingly focused on the explicit extraction of 3D features, while still facing challenges such as the lack of large-scale robotic 3D data and the potential loss of spatial geometry. To address these limitations, we propose the Lift3D framework, which progressively enhances 2D foundation models with implicit and explicit 3D robotic representations to construct a robust 3D manipulation policy. Specifically, we first design a task-aware masked autoencoder that masks task-relevant affordance patches and reconstructs depth information, enhancing the 2D foundation model's implicit 3D robotic representation. After self-supervised fine-tuning, we introduce a 2D model-lifting strategy that establishes a positional mapping between the input 3D points and the positional embeddings of the 2D model. Based on the mapping, Lift3D utilizes the 2D foundation model to directly encode point cloud data, leveraging large-scale pretrained knowledge to construct explicit 3D robotic representations while minimizing spatial information loss. In experiments, Lift3D consistently outperforms previous state-of-the-art methods across several simulation benchmarks and real-world scenarios.
Leveraging Semi-Supervised Learning to Enhance Data Mining for Image Classification under Limited Labeled Data
Authors: Aoran Shen, Minghao Dai, Jiacheng Hu, Yingbin Liang, Shiru Wang, Junliang Du
Date: 2024-11-27 00:00:00
Tasks: image-classification, Image Classification

In the 21st-century information age, with the development of big data technology, effectively extracting valuable information from massive data has become a key issue. Traditional data mining methods are inadequate when faced with large-scale, high-dimensional and complex data. Especially when labeled data is scarce, their performance is greatly limited. This study optimizes data mining algorithms by introducing semi-supervised learning methods, aiming to improve the algorithm's ability to utilize unlabeled data, thereby achieving more accurate data analysis and pattern recognition under limited labeled data conditions. Specifically, we adopt a self-training method and combine it with a convolutional neural network (CNN) for image feature extraction and classification, and continuously improve the model prediction performance through an iterative process. The experimental results demonstrate that the proposed method significantly outperforms traditional machine learning techniques such as Support Vector Machine (SVM), XGBoost, and Multi-Layer Perceptron (MLP) on the CIFAR-10 image classification dataset. Notable improvements were observed in key performance metrics, including accuracy, recall, and F1 score. Furthermore, the robustness and noise-resistance capabilities of the semi-supervised CNN model were validated through experiments under varying noise levels, confirming its practical applicability in real-world scenarios.
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
Authors: Rundi Wu, Ruiqi Gao, Ben Poole, Alex Trevithick, Changxi Zheng, Jonathan T. Barron, Aleksander Holynski
Date: 2024-11-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: 4D reconstruction, Novel View Synthesis, Scene Generation

We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets to enable novel view synthesis at any specified camera poses and timestamps. Combined with a novel sampling approach, this model can transform a single monocular video into a multi-view video, enabling robust 4D reconstruction via optimization of a deformable 3D Gaussian representation. We demonstrate competitive performance on novel view synthesis and dynamic scene reconstruction benchmarks, and highlight the creative capabilities for 4D scene generation from real or generated videos. See our project page for results and interactive demos: https://cat-4d.github.io/.
Evaluating and Improving the Effectiveness of Synthetic Chest X-Rays for Medical Image Analysis
Authors: Eva Prakash, Jeya Maria Jose Valanarasu, Zhihong Chen, Eduardo Pontes Reis, Andrew Johnston, Anuj Pareek, Christian Bluethgen, Sergios Gatidis, Cameron Olsen, Akshay Chaudhari, Andrew Ng, Curtis Langlotz
Date: 2024-11-27 00:00:00
Tasks: Medical Image Analysis, Segmentation

Purpose: To explore best-practice approaches for generating synthetic chest X-ray images and augmenting medical imaging datasets to optimize the performance of deep learning models in downstream tasks like classification and segmentation. Materials and Methods: We utilized a latent diffusion model to condition the generation of synthetic chest X-rays on text prompts and/or segmentation masks. We explored methods like using a proxy model and using radiologist feedback to improve the quality of synthetic data. These synthetic images were then generated from relevant disease information or geometrically transformed segmentation masks and added to ground truth training set images from the CheXpert, CANDID-PTX, SIIM, and RSNA Pneumonia datasets to measure improvements in classification and segmentation model performance on the test sets. F1 and Dice scores were used to evaluate classification and segmentation respectively. One-tailed t-tests with Bonferroni correction assessed the statistical significance of performance improvements with synthetic data. Results: Across all experiments, the synthetic data we generated resulted in a maximum mean classification F1 score improvement of 0.150453 (CI: 0.099108-0.201798; P=0.0031) compared to using only real data. For segmentation, the maximum Dice score improvement was 0.14575 (CI: 0.108267-0.183233; P=0.0064). Conclusion: Best practices for generating synthetic chest X-ray images for downstream tasks include conditioning on single-disease labels or geometrically transformed segmentation masks, as well as potentially using proxy modeling for fine-tuning such generations.
Structured light with a million light planes per second
Authors: Dhawal Sirikonda, PRANEETH CHAKRAVARTHULA, Ioannis Gkioulekas, Adithya Pediredla
Date: 2024-11-27 00:00:00

We introduce a structured light system that captures full-frame depth at rates of a thousand frames per second, four times faster than the previous state of the art. Our key innovation to this end is the design of an acousto-optic light scanning device that can scan light planes at rates up to two million planes per second. We combine this device with an event camera for structured light, using the sparse events triggered on the camera as we sweep a light plane on the scene for depth triangulation. In contrast to prior work, where light scanning is the bottleneck towards faster structured light operation, our light scanning device is three orders of magnitude faster than the event camera's full-frame bandwidth, thus allowing us to take full advantage of the event camera's fast operation. To surpass this bandwidth, we additionally demonstrate adaptive scanning of only regions of interest, at speeds an order of magnitude faster than the theoretical full-frame limit for event cameras.
Biomolecular Analysis of Soil Samples and Rock Imagery for Tracing Evidence of Life Using a Mobile Robot
Authors: Shah Md Ahasan Siddique, Ragib Tahshin Rinath, Shakil Mosharrof, Syed Tanjib Mahmud, Sakib Ahmed
Date: 2024-11-27 00:00:00
Tasks: Navigate

The search for evidence of past life on Mars presents a tremendous challenge that requires the usage of very advanced robotic technologies to overcome it. Current digital microscopic imagers and spectrometers used for astrobiological examination suffer from limitations such as insufficient resolution, narrow detection range, and lack of portability. To overcome these challenges, this research study presents modifications to the Phoenix rover to expand its capability for detecting biosignatures on Mars. This paper examines the modifications implemented on the Phoenix rover to enhance its capability to detect a broader spectrum of biosignatures. One of the notable improvements comprises the integration of advanced digital microscopic imagers and spectrometers, enabling high-resolution examination of soil samples. Additionally, the mechanical components of the device have been reinforced to enhance maneuverability and optimize subsurface sampling capabilities. Empirical investigations have demonstrated that Phoenix has the capability to navigate diverse geological environments and procure samples for the purpose of biomolecular analysis. The biomolecular instrumentation and hybrid analytical methods showcased in this study demonstrate considerable potential for future astrobiology missions on Mars. The potential for enhancing the system lies in the possibility of broadening the range of detectable biomarkers and biosignatures.
Hierarchical Information Flow for Generalized Efficient Image Restoration
Authors: Yawei Li, Bin Ren, Jingyun Liang, Rakesh Ranjan, Mengyuan Liu, Nicu Sebe, Ming-Hsuan Yang, Luca Benini
Date: 2024-11-27 00:00:00
Tasks: Color Image Denoising, Grayscale Image Denoising, Image Deblurring, Image Restoration, Image Super-Resolution, JPEG Artifact Correction, JPEG Artifact Removal, Jpeg Compression Artifact Reduction

While vision transformers show promise in numerous image restoration (IR) tasks, the challenge remains in efficiently generalizing and scaling up a model for multiple IR tasks. To strike a balance between efficiency and model capacity for a generalized transformer-based IR method, we propose a hierarchical information flow mechanism for image restoration, dubbed Hi-IR, which progressively propagates information among pixels in a bottom-up manner. Hi-IR constructs a hierarchical information tree representing the degraded image across three levels. Each level encapsulates different types of information, with higher levels encompassing broader objects and concepts and lower levels focusing on local details. Moreover, the hierarchical tree architecture removes long-range self-attention, improves the computational efficiency and memory utilization, thus preparing it for effective model scaling. Based on that, we explore model scaling to improve our method's capabilities, which is expected to positively impact IR in large-scale training settings. Extensive experimental results show that Hi-IR achieves state-of-the-art performance in seven common image restoration tasks, affirming its effectiveness and generalizability.
Exploring Depth Information for Detecting Manipulated Face Videos
Authors: Haoyue Wang, Sheng Li, Ji He, Zhenxing Qian, Xinpeng Zhang, Shaolin Fan
Date: 2024-11-27 00:00:00
Tasks: Face Detection, Face Recognition

Face manipulation detection has been receiving a lot of attention for the reliability and security of the face images/videos. Recent studies focus on using auxiliary information or prior knowledge to capture robust manipulation traces, which are shown to be promising. As one of the important face features, the face depth map, which has shown to be effective in other areas such as face recognition or face detection, is unfortunately paid little attention to in literature for face manipulation detection. In this paper, we explore the possibility of incorporating the face depth map as auxiliary information for robust face manipulation detection. To this end, we first propose a Face Depth Map Transformer (FDMT) to estimate the face depth map patch by patch from an RGB face image, which is able to capture the local depth anomaly created due to manipulation. The estimated face depth map is then considered as auxiliary information to be integrated with the backbone features using a Multi-head Depth Attention (MDA) mechanism that is newly designed. We also propose an RGB-Depth Inconsistency Attention (RDIA) module to effectively capture the inter-frame inconsistency for multi-frame input. Various experiments demonstrate the advantage of our proposed method for face manipulation detection.
DexHandDiff: Interaction-aware Diffusion Planning for Adaptive Dexterous Manipulation
Authors: Zhixuan Liang, Yao Mu, Yixiao Wang, Tianxing Chen, Wenqi Shao, Wei Zhan, Masayoshi Tomizuka, Ping Luo, Mingyu Ding
Date: 2024-11-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: Contact-rich Manipulation

Dexterous manipulation with contact-rich interactions is crucial for advanced robotics. While recent diffusion-based planning approaches show promise for simple manipulation tasks, they often produce unrealistic ghost states (e.g., the object automatically moves without hand contact) or lack adaptability when handling complex sequential interactions. In this work, we introduce DexHandDiff, an interaction-aware diffusion planning framework for adaptive dexterous manipulation. DexHandDiff models joint state-action dynamics through a dual-phase diffusion process which consists of pre-interaction contact alignment and post-contact goal-directed control, enabling goal-adaptive generalizable dexterous manipulation. Additionally, we incorporate dynamics model-based dual guidance and leverage large language models for automated guidance function generation, enhancing generalizability for physical interactions and facilitating diverse goal adaptation through language cues. Experiments on physical interaction tasks such as door opening, pen and block re-orientation, object relocation, and hammer striking demonstrate DexHandDiff's effectiveness on goals outside training distributions, achieving over twice the average success rate (59.2% vs. 29.5%) compared to existing methods. Our framework achieves an average of 70.7% success rate on goal adaptive dexterous tasks, highlighting its robustness and flexibility in contact-rich manipulation.
FAM Diffusion: Frequency and Attention Modulation for High-Resolution Image Generation with Stable Diffusion
Authors: Haosen Yang, Adrian Bulat, Isma Hadji, Hai X. Pham, Xiatian Zhu, Georgios Tzimiropoulos, Brais Martinez
Date: 2024-11-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: Image Generation

Diffusion models are proficient at generating high-quality images. They are however effective only when operating at the resolution used during training. Inference at a scaled resolution leads to repetitive patterns and structural distortions. Retraining at higher resolutions quickly becomes prohibitive. Thus, methods enabling pre-existing diffusion models to operate at flexible test-time resolutions are highly desirable. Previous works suffer from frequent artifacts and often introduce large latency overheads. We propose two simple modules that combine to solve these issues. We introduce a Frequency Modulation (FM) module that leverages the Fourier domain to improve the global structure consistency, and an Attention Modulation (AM) module which improves the consistency of local texture patterns, a problem largely ignored in prior works. Our method, coined Fam diffusion, can seamlessly integrate into any latent diffusion model and requires no additional training. Extensive qualitative results highlight the effectiveness of our method in addressing structural and local artifacts, while quantitative results show state-of-the-art performance. Also, our method avoids redundant inference tricks for improved consistency such as patch-based or progressive generation, leading to negligible latency overheads.