pwc-archive/papers-with-abstracts huggingface dataset:
Learning from Active Human Involvement through Proxy Value Propagation
Authors: Zhenghao Peng, Wenjie Mo, Chenda Duan, Quanyi Li, Bolei Zhou
Date: 2025-02-05 00:00:00
Proceeding: NeurIPS 2023 11
Tasks: AI Agent

Learning from active human involvement enables the human subject to actively intervene and demonstrate to the AI agent during training. The interaction and corrective feedback from human brings safety and AI alignment to the learning process. In this work, we propose a new reward-free active human involvement method called Proxy Value Propagation for policy optimization. Our key insight is that a proxy value function can be designed to express human intents, wherein state-action pairs in the human demonstration are labeled with high values, while those agents' actions that are intervened receive low values. Through the TD-learning framework, labeled values of demonstrated state-action pairs are further propagated to other unlabeled data generated from agents' exploration. The proxy value function thus induces a policy that faithfully emulates human behaviors. Human-in-the-loop experiments show the generality and efficiency of our method. With minimal modification to existing reinforcement learning algorithms, our method can learn to solve continuous and discrete control tasks with various human control devices, including the challenging task of driving in Grand Theft Auto V. Demo video and code are available at: https://metadriverse.github.io/pvp
Robust Autonomy Emerges from Self-Play
Authors: Marco Cusumano-Towner, David Hafner, Alex Hertzberg, Brody Huval, Aleksei Petrenko, Eugene Vinitsky, Erik Wijmans, Taylor Killian, Stuart Bowers, Ozan Sener, Philipp Krähenbühl, Vladlen Koltun
Date: 2025-02-05 00:00:00
Tasks: Autonomous Driving, GPU

Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in simulation at unprecedented scale -- 1.6~billion~km of driving. This is enabled by Gigaflow, a batched simulator that can synthesize and train on 42 years of subjective driving experience per hour on a single 8-GPU node. The resulting policy achieves state-of-the-art performance on three independent autonomous driving benchmarks. The policy outperforms the prior state of the art when tested on recorded real-world scenarios, amidst human drivers, without ever seeing human data during training. The policy is realistic when assessed against human references and achieves unprecedented robustness, averaging 17.5 years of continuous driving between incidents in simulation.
IRIS: An Immersive Robot Interaction System
Authors: Xinkai Jiang, Qihao Yuan, Enes Ulas Dincer, Hongyi Zhou, Ge Li, Xueyin Li, Julius Haag, Nicolas Schreiber, Kailai Li, Gerhard Neumann, Rudolf Lioutikov
Date: 2025-02-05 00:00:00
Tasks: MuJoCo, Unity

This paper introduces IRIS, an immersive Robot Interaction System leveraging Extended Reality (XR), designed for robot data collection and interaction across multiple simulators, benchmarks, and real-world scenarios. While existing XR-based data collection systems provide efficient and intuitive solutions for large-scale data collection, they are often challenging to reproduce and reuse. This limitation arises because current systems are highly tailored to simulator-specific use cases and environments. IRIS is a novel, easily extendable framework that already supports multiple simulators, benchmarks, and even headsets. Furthermore, IRIS is able to include additional information from real-world sensors, such as point clouds captured through depth cameras. A unified scene specification is generated directly from simulators or real-world sensors and transmitted to XR headsets, creating identical scenes in XR. This specification allows IRIS to support any of the objects, assets, and robots provided by the simulators. In addition, IRIS introduces shared spatial anchors and a robust communication protocol that links simulations between multiple XR headsets. This feature enables multiple XR headsets to share a synchronized scene, facilitating collaborative and multi-user data collection. IRIS can be deployed on any device that supports the Unity Framework, encompassing the vast majority of commercially available headsets. In this work, IRIS was deployed and tested on the Meta Quest 3 and the HoloLens 2. IRIS showcased its versatility across a wide range of real-world and simulated scenarios, using current popular robot simulators such as MuJoCo, IsaacSim, CoppeliaSim, and Genesis. In addition, a user study evaluates IRIS on a data collection task for the LIBERO benchmark. The study shows that IRIS significantly outperforms the baseline in both objective and subjective metrics.
Conditional Prediction by Simulation for Automated Driving
Authors: Fabian Konstantinidis, Moritz Sackmann, Ulrich Hofmann, Christoph Stiller
Date: 2025-02-05 00:00:00
Tasks: Prediction

Modular automated driving systems commonly handle prediction and planning as sequential, separate tasks, thereby prohibiting cooperative maneuvers. To enable cooperative planning, this work introduces a prediction model that models the conditional dependencies between trajectories. For this, predictions are generated by a microscopic traffic simulation, with the individual traffic participants being controlled by a realistic behavior model trained via Adversarial Inverse Reinforcement Learning. By assuming various candidate trajectories for the automated vehicle, we generate predictions conditioned on each of them. Furthermore, our approach allows the candidate trajectories to adapt dynamically during the prediction rollout. Several example scenarios are available at https://conditionalpredictionbysimulation.github.io/.
When Pre-trained Visual Representations Fall Short: Limitations in Visuo-Motor Robot Learning
Authors: Nikolaos Tsagkas, Andreas Sochopoulos, Duolikun Danier, Sethu Vijayakumar, Chris Xiaoxuan Lu, Oisin Mac Aodha
Date: 2025-02-05 00:00:00

The integration of pre-trained visual representations (PVRs) into visuo-motor robot learning has emerged as a promising alternative to training visual encoders from scratch. However, PVRs face critical challenges in the context of policy learning, including temporal entanglement and an inability to generalise even in the presence of minor scene perturbations. These limitations hinder performance in tasks requiring temporal awareness and robustness to scene changes. This work identifies these shortcomings and proposes solutions to address them. First, we augment PVR features with temporal perception and a sense of task completion, effectively disentangling them in time. Second, we introduce a module that learns to selectively attend to task-relevant local features, enhancing robustness when evaluated on out-of-distribution scenes. Our experiments demonstrate significant performance improvements, particularly in PVRs trained with masking objectives, and validate the effectiveness of our enhancements in addressing PVR-specific limitations.
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
Authors: Mingrui Li, Weijian Chen, Na Cheng, Jingyuan Xu, Dong Li, Hongyu Wang
Date: 2025-02-05 00:00:00
Tasks: 3DGS

The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world environments with dynamic objects, existing 3DGS-based SLAM systems often face mapping errors and tracking drift issues. To address these problems, we propose GARAD-SLAM, a real-time 3DGS-based SLAM system tailored for dynamic scenes. In terms of tracking, unlike traditional methods, we directly perform dynamic segmentation on Gaussians and map them back to the front-end to obtain dynamic point labels through a Gaussian pyramid network, achieving precise dynamic removal and robust tracking. For mapping, we impose rendering penalties on dynamically labeled Gaussians, which are updated through the network, to avoid irreversible erroneous removal caused by simple pruning. Our results on real-world datasets demonstrate that our method is competitive in tracking compared to baseline methods, generating fewer artifacts and higher-quality reconstructions in rendering.
Underwater Soft Fin Flapping Motion with Deep Neural Network Based Surrogate Model
Authors: Yuya Hamamatsu, Pavlo Kupyn, Roza Gkliva, Asko Ristolainen, Maarja Kruusmaa
Date: 2025-02-05 00:00:00
Tasks: Reinforcement Learning (RL)

This study presents a novel framework for precise force control of fin-actuated underwater robots by integrating a deep neural network (DNN)-based surrogate model with reinforcement learning (RL). To address the complex interactions with the underwater environment and the high experimental costs, a DNN surrogate model acts as a simulator for enabling efficient training for the RL agent. Additionally, grid-switching control is applied to select optimized models for specific force reference ranges, improving control accuracy and stability. Experimental results show that the RL agent, trained in the surrogate simulation, generates complex thrust motions and achieves precise control of a real soft fin actuator. This approach provides an efficient control solution for fin-actuated robots in challenging underwater environments.
RoboGrasp: A Universal Grasping Policy for Robust Robotic Control
Authors: Yiqi Huang, Travis Davies, Jiahuan Yan, Xiang Chen, Yu Tian, Luhui Hu
Date: 2025-02-05 00:00:00
Tasks: Few-Shot Learning, Imitation Learning, object-detection, Object Detection, Robotic Grasping

Imitation learning and world models have shown significant promise in advancing generalizable robotic learning, with robotic grasping remaining a critical challenge for achieving precise manipulation. Existing methods often rely heavily on robot arm state data and RGB images, leading to overfitting to specific object shapes or positions. To address these limitations, we propose RoboGrasp, a universal grasping policy framework that integrates pretrained grasp detection models with robotic learning. By leveraging robust visual guidance from object detection and segmentation tasks, RoboGrasp significantly enhances grasp precision, stability, and generalizability, achieving up to 34% higher success rates in few-shot learning and grasping box prompt tasks. Built on diffusion-based methods, RoboGrasp is adaptable to various robotic learning paradigms, enabling precise and reliable manipulation across diverse and complex scenarios. This framework represents a scalable and versatile solution for tackling real-world challenges in robotic grasping.
Learning Efficient Flocking Control based on Gibbs Random Fields
Authors: Dengyu Zhang, Chenghao, Feng Xue, Qingrui Zhang
Date: 2025-02-05 00:00:00
Tasks: Multi-agent Reinforcement Learning

Flocking control is essential for multi-robot systems in diverse applications, yet achieving efficient flocking in congested environments poses challenges regarding computation burdens, performance optimality, and motion safety. This paper addresses these challenges through a multi-agent reinforcement learning (MARL) framework built on Gibbs Random Fields (GRFs). With GRFs, a multi-robot system is represented by a set of random variables conforming to a joint probability distribution, thus offering a fresh perspective on flocking reward design. A decentralized training and execution mechanism, which enhances the scalability of MARL concerning robot quantity, is realized using a GRF-based credit assignment method. An action attention module is introduced to implicitly anticipate the motion intentions of neighboring robots, consequently mitigating potential non-stationarity issues in MARL. The proposed framework enables learning an efficient distributed control policy for multi-robot systems in challenging environments with success rate around $99\%$, as demonstrated through thorough comparisons with state-of-the-art solutions in simulations and experiments. Ablation studies are also performed to validate the efficiency of different framework modules.
Label Anything: An Interpretable, High-Fidelity and Prompt-Free Annotator
Authors: Wei-Bin Kou, Guangxu Zhu, Rongguang Ye, Shuai Wang, Ming Tang, Yik-Chung Wu
Date: 2025-02-05 00:00:00
Tasks: Autonomous Driving

Learning-based street scene semantic understanding in autonomous driving (AD) has advanced significantly recently, but the performance of the AD model is heavily dependent on the quantity and quality of the annotated training data. However, traditional manual labeling involves high cost to annotate the vast amount of required data for training robust model. To mitigate this cost of manual labeling, we propose a Label Anything Model (denoted as LAM), serving as an interpretable, high-fidelity, and prompt-free data annotator. Specifically, we firstly incorporate a pretrained Vision Transformer (ViT) to extract the latent features. On top of ViT, we propose a semantic class adapter (SCA) and an optimization-oriented unrolling algorithm (OptOU), both with a quite small number of trainable parameters. SCA is proposed to fuse ViT-extracted features to consolidate the basis of the subsequent automatic annotation. OptOU consists of multiple cascading layers and each layer contains an optimization formulation to align its output with the ground truth as closely as possible, though which OptOU acts as being interpretable rather than learning-based blackbox nature. In addition, training SCA and OptOU requires only a single pre-annotated RGB seed image, owing to their small volume of learnable parameters. Extensive experiments clearly demonstrate that the proposed LAM can generate high-fidelity annotations (almost 100% in mIoU) for multiple real-world datasets (i.e., Camvid, Cityscapes, and Apolloscapes) and CARLA simulation dataset.
Rethinking Latent Redundancy in Behavior Cloning: An Information Bottleneck Approach for Robot Manipulation
Authors: Shuanghao Bai, Wanqi Zhou, Pengxiang Ding, Wei Zhao, Donglin Wang, Badong Chen
Date: 2025-02-05 00:00:00
Tasks: Imitation Learning, Robot Manipulation

Behavior Cloning (BC) is a widely adopted visual imitation learning method in robot manipulation. Current BC approaches often enhance generalization by leveraging large datasets and incorporating additional visual and textual modalities to capture more diverse information. However, these methods overlook whether the learned representations contain redundant information and lack a solid theoretical foundation to guide the learning process. To address these limitations, we adopt an information-theoretic perspective and introduce mutual information to quantify and mitigate redundancy in latent representations. Building on this, we incorporate the Information Bottleneck (IB) principle into BC, which extends the idea of reducing redundancy by providing a structured framework for compressing irrelevant information while preserving task-relevant features. This work presents the first comprehensive study on redundancy in latent representations across various methods, backbones, and experimental settings, while extending the generalizability of the IB to BC. Extensive experiments and analyses on the CortexBench and LIBERO benchmarks demonstrate significant performance improvements with IB, underscoring the importance of reducing input data redundancy and highlighting its practical value for more practical applications. Project Page: https://baishuanghao.github.io/BC-IB.github.io.
SD++: Enhancing Standard Definition Maps by Incorporating Road Knowledge using LLMs
Authors: Hitvarth Diwanji, Jing-Yan Liao, Akshar Tumu, Henrik I. Christensen, Marcell Vazquez-Chanlatte, Chikao Tsuchiya
Date: 2025-02-04 00:00:00
Tasks: Autonomous Driving

High-definition maps (HD maps) are detailed and informative maps capturing lane centerlines and road elements. Although very useful for autonomous driving, HD maps are costly to build and maintain. Furthermore, access to these high-quality maps is usually limited to the firms that build them. On the other hand, standard definition (SD) maps provide road centerlines with an accuracy of a few meters. In this paper, we explore the possibility of enhancing SD maps by incorporating information from road manuals using LLMs. We develop SD++, an end-to-end pipeline to enhance SD maps with location-dependent road information obtained from a road manual. We suggest and compare several ways of using LLMs for such a task. Furthermore, we show the generalization ability of SD++ by showing results from both California and Japan.
Planning with affordances: Integrating learned affordance models and symbolic planning
Authors: Rajesh Mangannavar
Date: 2025-02-04 00:00:00
Tasks: Motion Planning, Task and Motion Planning

Intelligent agents working in real-world environments must be able to learn about the environment and its capabilities which enable them to take actions to change to the state of the world to complete a complex multi-step task in a photorealistic environment. Learning about the environment is especially important to perform various multiple-step tasks without having to redefine an agent's action set for different tasks or environment settings. In our work, we augment an existing task and motion planning framework with learned affordance models of objects in the world to enable planning and executing multi-step tasks using learned models. Each task can be seen as changing the current state of the world to a given goal state. The affordance models provide us with what actions are possible and how to perform those actions in any given state. A symbolic planning algorithm uses this information and the starting and goal state to create a feasible plan to reach the desired goal state to complete a given task. We demonstrate our approach in a virtual 3D photorealistic environment, AI2-Thor, and evaluate it on real-world tasks. Our results show that our agent quickly learns how to interact with the environment and is well prepared to perform tasks such as "Moving an object out of the way to reach the desired location."
Rapidly Adapting Policies to the Real World via Simulation-Guided Fine-Tuning
Authors: Patrick Yin, Tyler Westenbroek, Simran Bagaria, Kevin Huang, Ching-An Cheng, Andrey Kobolov, Abhishek Gupta
Date: 2025-02-04 00:00:00

Robot learning requires a considerable amount of high-quality data to realize the promise of generalization. However, large data sets are costly to collect in the real world. Physics simulators can cheaply generate vast data sets with broad coverage over states, actions, and environments. However, physics engines are fundamentally misspecified approximations to reality. This makes direct zero-shot transfer from simulation to reality challenging, especially in tasks where precise and force-sensitive manipulation is necessary. Thus, fine-tuning these policies with small real-world data sets is an appealing pathway for scaling robot learning. However, current reinforcement learning fine-tuning frameworks leverage general, unstructured exploration strategies which are too inefficient to make real-world adaptation practical. This paper introduces the Simulation-Guided Fine-tuning (SGFT) framework, which demonstrates how to extract structural priors from physics simulators to substantially accelerate real-world adaptation. Specifically, our approach uses a value function learned in simulation to guide real-world exploration. We demonstrate this approach across five real-world dexterous manipulation tasks where zero-shot sim-to-real transfer fails. We further demonstrate our framework substantially outperforms baseline fine-tuning methods, requiring up to an order of magnitude fewer real-world samples and succeeding at difficult tasks where prior approaches fail entirely. Last but not least, we provide theoretical justification for this new paradigm which underpins how SGFT can rapidly learn high-performance policies in the face of large sim-to-real dynamics gaps. Project webpage: https://weirdlabuw.github.io/sgft/{weirdlabuw.github.io/sgft}
Intelligent Sensing-to-Action for Robust Autonomy at the Edge: Opportunities and Challenges
Authors: Amit Ranjan Trivedi, Sina Tayebati, Hemant Kumawat, Nastaran Darabi, Divake Kumar, Adarsh Kumar Kosta, Yeshwanth Venkatesha, Dinithi Jayasuriya, Nethmi Jayasinghe, Priyadarshini Panda, Saibal Mukhopadhyay, Kaushik Roy
Date: 2025-02-04 00:00:00
Tasks: Autonomous Vehicles, Edge-computing

Autonomous edge computing in robotics, smart cities, and autonomous vehicles relies on the seamless integration of sensing, processing, and actuation for real-time decision-making in dynamic environments. At its core is the sensing-to-action loop, which iteratively aligns sensor inputs with computational models to drive adaptive control strategies. These loops can adapt to hyper-local conditions, enhancing resource efficiency and responsiveness, but also face challenges such as resource constraints, synchronization delays in multi-modal data fusion, and the risk of cascading errors in feedback loops. This article explores how proactive, context-aware sensing-to-action and action-to-sensing adaptations can enhance efficiency by dynamically adjusting sensing and computation based on task demands, such as sensing a very limited part of the environment and predicting the rest. By guiding sensing through control actions, action-to-sensing pathways can improve task relevance and resource use, but they also require robust monitoring to prevent cascading errors and maintain reliability. Multi-agent sensing-action loops further extend these capabilities through coordinated sensing and actions across distributed agents, optimizing resource use via collaboration. Additionally, neuromorphic computing, inspired by biological systems, provides an efficient framework for spike-based, event-driven processing that conserves energy, reduces latency, and supports hierarchical control--making it ideal for multi-agent optimization. This article highlights the importance of end-to-end co-design strategies that align algorithmic models with hardware and environmental dynamics and improve cross-layer interdependencies to improve throughput, precision, and adaptability for energy-efficient edge autonomy in complex environments.
Learning to Double Guess: An Active Perception Approach for Estimating the Center of Mass of Arbitrary Objects
Authors: Shengmiao Jin, Yuchen Mo, Wenzhen Yuan
Date: 2025-02-04 00:00:00

Manipulating arbitrary objects in unstructured environments is a significant challenge in robotics, primarily due to difficulties in determining an object's center of mass. This paper introduces U-GRAPH: Uncertainty-Guided Rotational Active Perception with Haptics, a novel framework to enhance the center of mass estimation using active perception. Traditional methods often rely on single interaction and are limited by the inherent inaccuracies of Force-Torque (F/T) sensors. Our approach circumvents these limitations by integrating a Bayesian Neural Network (BNN) to quantify uncertainty and guide the robotic system through multiple, information-rich interactions via grid search and a neural network that scores each action. We demonstrate the remarkable generalizability and transferability of our method with training on a small dataset with limited variation yet still perform well on unseen complex real-world objects.