pwc-archive/papers-with-abstracts huggingface dataset:
Self-learning Canonical Space for Multi-view 3D Human Pose Estimation
Authors: Xiaoben Li, Mancheng Meng, Ziyan Wu, Terrence Chen, Fan Yang, Dinggang Shen
Date: 2024-03-19 00:00:00
Tasks: 3D geometry, 3D Human Pose Estimation, Multi-view 3D Human Pose Estimation, Pose Estimation, Self-Learning

Multi-view 3D human pose estimation is naturally superior to single view one, benefiting from more comprehensive information provided by images of multiple views. The information includes camera poses, 2D/3D human poses, and 3D geometry. However, the accurate annotation of these information is hard to obtain, making it challenging to predict accurate 3D human pose from multi-view images. To deal with this issue, we propose a fully self-supervised framework, named cascaded multi-view aggregating network (CMANet), to construct a canonical parameter space to holistically integrate and exploit multi-view information. In our framework, the multi-view information is grouped into two categories: 1) intra-view information , 2) inter-view information. Accordingly, CMANet consists of two components: intra-view module (IRV) and inter-view module (IEV). IRV is used for extracting initial camera pose and 3D human pose of each view; IEV is to fuse complementary pose information and cross-view 3D geometry for a final 3D human pose. To facilitate the aggregation of the intra- and inter-view, we define a canonical parameter space, depicted by per-view camera pose and human pose and shape parameters ($\theta$ and $\beta$) of SMPL model, and propose a two-stage learning procedure. At first stage, IRV learns to estimate camera pose and view-dependent 3D human pose supervised by confident output of an off-the-shelf 2D keypoint detector. At second stage, IRV is frozen and IEV further refines the camera pose and optimizes the 3D human pose by implicitly encoding the cross-view complement and 3D geometry constraint, achieved by jointly fitting predicted multi-view 2D keypoints. The proposed framework, modules, and learning strategy are demonstrated to be effective by comprehensive experiments and CMANet is superior to state-of-the-art methods in extensive quantitative and qualitative analysis.
Precise-Physics Driven Text-to-3D Generation
Authors: Qingshan Xu, Jiao Liu, Melvin Wong, Caishun Chen, Yew-Soon Ong
Date: 2024-03-19 00:00:00
Tasks: 3D Generation, Text to 3D

Text-to-3D generation has shown great promise in generating novel 3D content based on given text prompts. However, existing generative methods mostly focus on geometric or visual plausibility while ignoring precise physics perception for the generated 3D shapes. This greatly hinders the practicality of generated 3D shapes in real-world applications. In this work, we propose Phy3DGen, a precise-physics-driven text-to-3D generation method. By analyzing the solid mechanics of generated 3D shapes, we reveal that the 3D shapes generated by existing text-to-3D generation methods are impractical for real-world applications as the generated 3D shapes do not conform to the laws of physics. To this end, we leverage 3D diffusion models to provide 3D shape priors and design a data-driven differentiable physics layer to optimize 3D shape priors with solid mechanics. This allows us to optimize geometry efficiently and learn precise physics information about 3D shapes at the same time. Experimental results demonstrate that our method can consider both geometric plausibility and precise physics perception, further bridging 3D virtual modeling and precise physical worlds.
Human Mesh Recovery from Arbitrary Multi-view Images
Authors: Xiaoben Li, Mancheng Meng, Ziyan Wu, Terrence Chen, Fan Yang, Dinggang Shen
Date: 2024-03-19 00:00:00
Tasks: Camera Pose Estimation, Decoder, Human Mesh Recovery, Pose Estimation

Human mesh recovery from arbitrary multi-view images involves two characteristics: the arbitrary camera poses and arbitrary number of camera views. Because of the variability, designing a unified framework to tackle this task is challenging. The challenges can be summarized as the dilemma of being able to simultaneously estimate arbitrary camera poses and recover human mesh from arbitrary multi-view images while maintaining flexibility. To solve this dilemma, we propose a divide and conquer framework for Unified Human Mesh Recovery (U-HMR) from arbitrary multi-view images. In particular, U-HMR consists of a decoupled structure and two main components: camera and body decoupling (CBD), camera pose estimation (CPE), and arbitrary view fusion (AVF). As camera poses and human body mesh are independent of each other, CBD splits the estimation of them into two sub-tasks for two individual sub-networks (ie, CPE and AVF) to handle respectively, thus the two sub-tasks are disentangled. In CPE, since each camera pose is unrelated to the others, we adopt a shared MLP to process all views in a parallel way. In AVF, in order to fuse multi-view information and make the fusion operation independent of the number of views, we introduce a transformer decoder with a SMPL parameters query token to extract cross-view features for mesh recovery. To demonstrate the efficacy and flexibility of the proposed framework and effect of each component, we conduct extensive experiments on three public datasets: Human3.6M, MPI-INF-3DHP, and TotalCapture.
Prototipo de video juego activo basado en una cámara 3D para motivar la actividad física en niños y adultos mayores
Authors: Benjamín Ojeda Magaña, José Guadalupe Robledo Hernández, Leopoldo Gómez Barba, Victor Manuel Rangel Cobián
Date: 2024-03-19 00:00:00

This document describes the development of a video game prototype designed to encourage physical activity among children and older adults. The prototype consists of a laptop, a camera with 3D sensors, and optionally requires an LCD screen or a projector. The programming component of this prototype was developed in Scratch, a programming language geared towards children, which greatly facilitates the creation of a game tailored to the users' preferences. The idea to create such a prototype originated from the desire to offer an option that promotes physical activity among children and adults, given that a lack of physical exercise is a predominant factor in the development of chronic degenerative diseases such as diabetes and hypertension, to name the most common. As a result of this initiative, an active video game prototype was successfully developed, based on a ping-pong game, which allows both children and adults to interact in a fun way while encouraging the performance of physical activities that can positively impact the users' health.
TransformMix: Learning Transformation and Mixing Strategies from Data
Authors: Tsz-Him Cheung, Dit-yan Yeung
Date: 2024-03-19 00:00:00
Tasks: Data Augmentation, Knowledge Distillation, object-detection, Object Detection, Transfer Learning

Data augmentation improves the generalization power of deep learning models by synthesizing more training samples. Sample-mixing is a popular data augmentation approach that creates additional data by combining existing samples. Recent sample-mixing methods, like Mixup and Cutmix, adopt simple mixing operations to blend multiple inputs. Although such a heuristic approach shows certain performance gains in some computer vision tasks, it mixes the images blindly and does not adapt to different datasets automatically. A mixing strategy that is effective for a particular dataset does not often generalize well to other datasets. If not properly configured, the methods may create misleading mixed images, which jeopardize the effectiveness of sample-mixing augmentations. In this work, we propose an automated approach, TransformMix, to learn better transformation and mixing augmentation strategies from data. In particular, TransformMix applies learned transformations and mixing masks to create compelling mixed images that contain correct and important information for the target tasks. We demonstrate the effectiveness of TransformMix on multiple datasets in transfer learning, classification, object detection, and knowledge distillation settings. Experimental results show that our method achieves better performance as well as efficiency when compared with strong sample-mixing baselines.
Multimodal Fusion Method with Spatiotemporal Sequences and Relationship Learning for Valence-Arousal Estimation
Authors: Jun Yu, Gongpeng Zhao, Yongqi Wang, Zhihong Wei, Yang Zheng, Zerui Zhang, Zhongpeng Cai, Guochen Xie, Jichao Zhu, Wangyuan Zhu
Date: 2024-03-19 00:00:00
Tasks: Arousal Estimation

This paper presents our approach for the VA (Valence-Arousal) estimation task in the ABAW6 competition. We devised a comprehensive model by preprocessing video frames and audio segments to extract visual and audio features. Through the utilization of Temporal Convolutional Network (TCN) modules, we effectively captured the temporal and spatial correlations between these features. Subsequently, we employed a Transformer encoder structure to learn long-range dependencies, thereby enhancing the model's performance and generalization ability. Our method leverages a multimodal data fusion approach, integrating pre-trained audio and video backbones for feature extraction, followed by TCN-based spatiotemporal encoding and Transformer-based temporal information capture. Experimental results demonstrate the effectiveness of our approach, achieving competitive performance in VA estimation on the AffWild2 dataset.
Eye-gaze Guided Multi-modal Alignment for Medical Representation Learning
Authors: Chong Ma, Hanqi Jiang, WenTing Chen, Yiwei Li, Zihao Wu, Xiaowei Yu, Zhengliang Liu, Lei Guo, Dajiang Zhu, Tuo Zhang, Dinggang Shen, Tianming Liu, Xiang Li
Date: 2024-03-19 00:00:00
Tasks: Diagnostic, image-classification, Image Classification, Image-text Retrieval, Representation Learning, Text Retrieval, Zero-Shot Learning

In the medical multi-modal frameworks, the alignment of cross-modality features presents a significant challenge. However, existing works have learned features that are implicitly aligned from the data, without considering the explicit relationships in the medical context. This data-reliance may lead to low generalization of the learned alignment relationships. In this work, we propose the Eye-gaze Guided Multi-modal Alignment (EGMA) framework to harness eye-gaze data for better alignment of medical visual and textual features. We explore the natural auxiliary role of radiologists' eye-gaze data in aligning medical images and text, and introduce a novel approach by using eye-gaze data, collected synchronously by radiologists during diagnostic evaluations. We conduct downstream tasks of image classification and image-text retrieval on four medical datasets, where EGMA achieved state-of-the-art performance and stronger generalization across different datasets. Additionally, we explore the impact of varying amounts of eye-gaze data on model performance, highlighting the feasibility and utility of integrating this auxiliary data into multi-modal alignment framework.
VisionGPT: LLM-Assisted Real-Time Anomaly Detection for Safe Visual Navigation
Authors: Hao Wang, Jiayou Qin, Ashish Bastola, Xiwen Chen, John Suchanek, Zihao Gong, Abolfazl Razi
Date: 2024-03-19 00:00:00
Tasks: Anomaly Detection, object-detection, Object Detection, Open-vocabulary object detection, Open Vocabulary Object Detection, Open World Object Detection, Video Anomaly Detection, Visual Navigation, zero-shot anomaly detection

This paper explores the potential of Large Language Models(LLMs) in zero-shot anomaly detection for safe visual navigation. With the assistance of the state-of-the-art real-time open-world object detection model Yolo-World and specialized prompts, the proposed framework can identify anomalies within camera-captured frames that include any possible obstacles, then generate concise, audio-delivered descriptions emphasizing abnormalities, assist in safe visual navigation in complex circumstances. Moreover, our proposed framework leverages the advantages of LLMs and the open-vocabulary object detection model to achieve the dynamic scenario switch, which allows users to transition smoothly from scene to scene, which addresses the limitation of traditional visual navigation. Furthermore, this paper explored the performance contribution of different prompt components, provided the vision for future improvement in visual accessibility, and paved the way for LLMs in video anomaly detection and vision-language understanding.
ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance
Authors: Yongwei Chen, Tengfei Wang, Tong Wu, Xingang Pan, Kui Jia, Ziwei Liu
Date: 2024-03-19 00:00:00
Tasks: 3D Generation, Object

Generating high-quality 3D assets from a given image is highly desirable in various applications such as AR/VR. Recent advances in single-image 3D generation explore feed-forward models that learn to infer the 3D model of an object without optimization. Though promising results have been achieved in single object generation, these methods often struggle to model complex 3D assets that inherently contain multiple objects. In this work, we present ComboVerse, a 3D generation framework that produces high-quality 3D assets with complex compositions by learning to combine multiple models. 1) We first perform an in-depth analysis of this ``multi-object gap'' from both model and data perspectives. 2) Next, with reconstructed 3D models of different objects, we seek to adjust their sizes, rotation angles, and locations to create a 3D asset that matches the given image. 3) To automate this process, we apply spatially-aware score distillation sampling (SSDS) from pretrained diffusion models to guide the positioning of objects. Our proposed framework emphasizes spatial alignment of objects, compared with standard score distillation sampling, and thus achieves more accurate results. Extensive experiments validate ComboVerse achieves clear improvements over existing methods in generating compositional 3D assets.
Understanding and Improving Training-free Loss-based Diffusion Guidance
Authors: Yifei Shen, Xinyang Jiang, Yezhen Wang, Yifan Yang, Dongqi Han, Dongsheng Li
Date: 2024-03-19 00:00:00
Tasks: Motion Generation

Adding additional control to pretrained diffusion models has become an increasingly popular research area, with extensive applications in computer vision, reinforcement learning, and AI for science. Recently, several studies have proposed training-free loss-based guidance by using off-the-shelf networks pretrained on clean images. This approach enables zero-shot conditional generation for universal control formats, which appears to offer a free lunch in diffusion guidance. In this paper, we aim to develop a deeper understanding of training-free guidance, as well as overcome its limitations. We offer a theoretical analysis that supports training-free guidance from the perspective of optimization, distinguishing it from classifier-based (or classifier-free) guidance. To elucidate their drawbacks, we theoretically demonstrate that training-free guidance is more susceptible to adversarial gradients and exhibits slower convergence rates compared to classifier guidance. We then introduce a collection of techniques designed to overcome the limitations, accompanied by theoretical rationale and empirical evidence. Our experiments in image and motion generation confirm the efficacy of these techniques.
VQ-NeRV: A Vector Quantized Neural Representation for Videos
Authors: Yunjie Xu, Xiang Feng, Feiwei Qin, Ruiquan Ge, Yong Peng, Changmiao Wang
Date: 2024-03-19 00:00:00
Tasks: Denoising, regression, Video Compression, Video Inpainting

Implicit neural representations (INR) excel in encoding videos within neural networks, showcasing promise in computer vision tasks like video compression and denoising. INR-based approaches reconstruct video frames from content-agnostic embeddings, which hampers their efficacy in video frame regression and restricts their generalization ability for video interpolation. To address these deficiencies, Hybrid Neural Representation for Videos (HNeRV) was introduced with content-adaptive embeddings. Nevertheless, HNeRV's compression ratios remain relatively low, attributable to an oversight in leveraging the network's shallow features and inter-frame residual information. In this work, we introduce an advanced U-shaped architecture, Vector Quantized-NeRV (VQ-NeRV), which integrates a novel component--the VQ-NeRV Block. This block incorporates a codebook mechanism to discretize the network's shallow residual features and inter-frame residual information effectively. This approach proves particularly advantageous in video compression, as it results in smaller size compared to quantized features. Furthermore, we introduce an original codebook optimization technique, termed shallow codebook optimization, designed to refine the utility and efficiency of the codebook. The experimental evaluations indicate that VQ-NeRV outperforms HNeRV on video regression tasks, delivering superior reconstruction quality (with an increase of 1-2 dB in Peak Signal-to-Noise Ratio (PSNR)), better bit per pixel (bpp) efficiency, and improved video inpainting outcomes.
OV9D: Open-Vocabulary Category-Level 9D Object Pose and Size Estimation
Authors: Junhao Cai, Yisheng He, Weihao Yuan, Siyu Zhu, Zilong Dong, Liefeng Bo, Qifeng Chen
Date: 2024-03-19 00:00:00
Tasks: Object

This paper studies a new open-set problem, the open-vocabulary category-level object pose and size estimation. Given human text descriptions of arbitrary novel object categories, the robot agent seeks to predict the position, orientation, and size of the target object in the observed scene image. To enable such generalizability, we first introduce OO3D-9D, a large-scale photorealistic dataset for this task. Derived from OmniObject3D, OO3D-9D is the largest and most diverse dataset in the field of category-level object pose and size estimation. It includes additional annotations for the symmetry axis of each category, which help resolve symmetric ambiguity. Apart from the large-scale dataset, we find another key to enabling such generalizability is leveraging the strong prior knowledge in pre-trained visual-language foundation models. We then propose a framework built on pre-trained DinoV2 and text-to-image stable diffusion models to infer the normalized object coordinate space (NOCS) maps of the target instances. This framework fully leverages the visual semantic prior from DinoV2 and the aligned visual and language knowledge within the text-to-image diffusion model, which enables generalization to various text descriptions of novel categories. Comprehensive quantitative and qualitative experiments demonstrate that the proposed open-vocabulary method, trained on our large-scale synthesized data, significantly outperforms the baseline and can effectively generalize to real-world images of unseen categories. The project page is at https://ov9d.github.io.
Benchmarking Badminton Action Recognition with a New Fine-Grained Dataset
Authors: Qi Li, Tzu-Chen Chiu, Hsiang-Wei Huang, Min-Te Sun, Wei-Shinn Ku
Date: 2024-03-19 00:00:00
Tasks: Action Recognition, Benchmarking

In the dynamic and evolving field of computer vision, action recognition has become a key focus, especially with the advent of sophisticated methodologies like Convolutional Neural Networks (CNNs), Convolutional 3D, Transformer, and spatial-temporal feature fusion. These technologies have shown promising results on well-established benchmarks but face unique challenges in real-world applications, particularly in sports analysis, where the precise decomposition of activities and the distinction of subtly different actions are crucial. Existing datasets like UCF101, HMDB51, and Kinetics have offered a diverse range of video data for various scenarios. However, there's an increasing need for fine-grained video datasets that capture detailed categorizations and nuances within broader action categories. In this paper, we introduce the VideoBadminton dataset derived from high-quality badminton footage. Through an exhaustive evaluation of leading methodologies on this dataset, this study aims to advance the field of action recognition, particularly in badminton sports. The introduction of VideoBadminton could not only serve for badminton action recognition but also provide a dataset for recognizing fine-grained actions. The insights gained from these evaluations are expected to catalyze further research in action comprehension, especially within sports contexts.
Low-Trace Adaptation of Zero-shot Self-supervised Blind Image Denoising
Authors: Jintong Hu, Bin Xia, Bingchen Li, Wenming Yang
Date: 2024-03-19 00:00:00
Tasks: Denoising, Image Denoising, Self-Supervised Learning

Deep learning-based denoiser has been the focus of recent development on image denoising. In the past few years, there has been increasing interest in developing self-supervised denoising networks that only require noisy images, without the need for clean ground truth for training. However, a performance gap remains between current self-supervised methods and their supervised counterparts. Additionally, these methods commonly depend on assumptions about noise characteristics, thereby constraining their applicability in real-world scenarios. Inspired by the properties of the Frobenius norm expansion, we discover that incorporating a trace term reduces the optimization goal disparity between self-supervised and supervised methods, thereby enhancing the performance of self-supervised learning. To exploit this insight, we propose a trace-constraint loss function and design the low-trace adaptation Noise2Noise (LoTA-N2N) model that bridges the gap between self-supervised and supervised learning. Furthermore, we have discovered that several existing self-supervised denoising frameworks naturally fall within the proposed trace-constraint loss as subcases. Extensive experiments conducted on natural and confocal image datasets indicate that our method achieves state-of-the-art performance within the realm of zero-shot self-supervised image denoising approaches, without relying on any assumptions regarding the noise.
XPose: eXplainable Human Pose Estimation
Authors: Luyu Qiu, Jianing Li, Lei Wen, Chi Su, Fei Hao, Chen Jason Zhang, Lei Chen
Date: 2024-03-19 00:00:00
Tasks: Computational Efficiency, Data Augmentation, Pose Estimation

Current approaches in pose estimation primarily concentrate on enhancing model architectures, often overlooking the importance of comprehensively understanding the rationale behind model decisions. In this paper, we propose XPose, a novel framework that incorporates Explainable AI (XAI) principles into pose estimation. This integration aims to elucidate the individual contribution of each keypoint to final prediction, thereby elevating the model's transparency and interpretability. Conventional XAI techniques have predominantly addressed tasks with single-target tasks like classification. Additionally, the application of Shapley value, a common measure in XAI, to pose estimation has been hindered by prohibitive computational demands. To address these challenges, this work introduces an innovative concept called Group Shapley Value (GSV). This approach strategically organizes keypoints into clusters based on their interdependencies. Within these clusters, GSV meticulously calculates Shapley value for keypoints, while for inter-cluster keypoints, it opts for a more holistic group-level valuation. This dual-level computation framework meticulously assesses keypoint contributions to the final outcome, optimizing computational efficiency. Building on the insights into keypoint interactions, we devise a novel data augmentation technique known as Group-based Keypoint Removal (GKR). This method ingeniously removes individual keypoints during training phases, deliberately preserving those with strong mutual connections, thereby refining the model's predictive prowess for non-visible keypoints. The empirical validation of GKR across a spectrum of standard approaches attests to its efficacy. GKR's success demonstrates how using Explainable AI (XAI) can directly enhance pose estimation models.