pwc-archive/papers-with-abstracts huggingface dataset:
Proactive Adversarial Defense: Harnessing Prompt Tuning in Vision-Language Models to Detect Unseen Backdoored Images
Authors: Kyle Stein, Andrew Arash Mahyari, Guillermo Francia, Eman El-Sheikh
Date: 2024-12-11 00:00:00
Tasks: Adversarial Defense, backdoor defense, Object Recognition

Backdoor attacks pose a critical threat by embedding hidden triggers into inputs, causing models to misclassify them into target labels. While extensive research has focused on mitigating these attacks in object recognition models through weight fine-tuning, much less attention has been given to detecting backdoored samples directly. Given the vast datasets used in training, manual inspection for backdoor triggers is impractical, and even state-of-the-art defense mechanisms fail to fully neutralize their impact. To address this gap, we introduce a groundbreaking method to detect unseen backdoored images during both training and inference. Leveraging the transformative success of prompt tuning in Vision Language Models (VLMs), our approach trains learnable text prompts to differentiate clean images from those with hidden backdoor triggers. Experiments demonstrate the exceptional efficacy of this method, achieving an impressive average accuracy of 86% across two renowned datasets for detecting unseen backdoor triggers, establishing a new standard in backdoor defense.
Sampling-based Continuous Optimization with Coupled Variables for RNA Design
Authors: Wei Yu Tang, Ning Dai, Tianshuo Zhou, David H. Mathews, Liang Huang
Date: 2024-12-11 00:00:00

The task of RNA design given a target structure aims to find a sequence that can fold into that structure. It is a computationally hard problem where some version(s) have been proven to be NP-hard. As a result, heuristic methods such as local search have been popular for this task, but by only exploring a fixed number of candidates. They can not keep up with the exponential growth of the design space, and often perform poorly on longer and harder-to-design structures. We instead formulate these discrete problems as continuous optimization, which starts with a distribution over all possible candidate sequences, and uses gradient descent to improve the expectation of an objective function. We define novel distributions based on coupled variables to rule out invalid sequences given the target structure and to model the correlation between nucleotides. To make it universally applicable to any objective function, we use sampling to approximate the expected objective function, to estimate the gradient, and to select the final candidate. Compared to the state-of-the-art methods, our work consistently outperforms them in key metrics such as Boltzmann probability, ensemble defect, and energy gap, especially on long and hard-to-design puzzles in the Eterna100 benchmark. Our code is available at: http://github.com/weiyutang1010/ncrna_design.
In-Context Learning with Topological Information for Knowledge Graph Completion
Authors: Udari Madhushani Sehwag, Kassiani Papasotiriou, Jared Vann, Sumitra Ganesh
Date: 2024-12-11 00:00:00
Tasks: In-Context Learning, Information Retrieval, Knowledge Graph Completion, Knowledge Graphs, Question Answering

Knowledge graphs (KGs) are crucial for representing and reasoning over structured information, supporting a wide range of applications such as information retrieval, question answering, and decision-making. However, their effectiveness is often hindered by incompleteness, limiting their potential for real-world impact. While knowledge graph completion (KGC) has been extensively studied in the literature, recent advances in generative AI models, particularly large language models (LLMs), have introduced new opportunities for innovation. In-context learning has recently emerged as a promising approach for leveraging pretrained knowledge of LLMs across a range of natural language processing tasks and has been widely adopted in both academia and industry. However, how to utilize in-context learning for effective KGC remains relatively underexplored. We develop a novel method that incorporates topological information through in-context learning to enhance KGC performance. By integrating ontological knowledge and graph structure into the context of LLMs, our approach achieves strong performance in the transductive setting i.e., nodes in the test graph dataset are present in the training graph dataset. Furthermore, we apply our approach to KGC in the more challenging inductive setting, i.e., nodes in the training graph dataset and test graph dataset are disjoint, leveraging the ontology to infer useful information about missing nodes which serve as contextual cues for the LLM during inference. Our method demonstrates superior performance compared to baselines on the ILPC-small and ILPC-large datasets.
VEL: A Formally Verified Reasoner for OWL2 EL Profile
Authors: Atalay Mert Ileri, Nalen Rangarajan, Jack Cannell, Hande McGinty
Date: 2024-12-11 00:00:00
Tasks: Knowledge Graphs

Over the past two decades, the Web Ontology Language (OWL) has been instrumental in advancing the development of ontologies and knowledge graphs, providing a structured framework that enhances the semantic integration of data. However, the reliability of deductive reasoning within these systems remains challenging, as evidenced by inconsistencies among popular reasoners in recent competitions. This evidence underscores the limitations of current testing-based methodologies, particularly in high-stakes domains such as healthcare. To mitigate these issues, in this paper, we have developed VEL, a formally verified EL++ reasoner equipped with machine-checkable correctness proofs that ensure the validity of outputs across all possible inputs. This formalization, based on the algorithm of Baader et al., has been transformed into executable OCaml code using the Coq proof assistant's extraction capabilities. Our formalization revealed several errors in the original completeness proofs, which led to changes to the algorithm to ensure its completeness. Our work demonstrates the necessity of mechanization of reasoning algorithms to ensure their correctness at theoretical and implementation levels.
Euclid: Supercharging Multimodal LLMs with Synthetic High-Fidelity Visual Descriptions
Authors: Jiarui Zhang, Ollie Liu, Tianyu Yu, Jinyi Hu, Willie Neiswanger
Date: 2024-12-11 00:00:00
Tasks: Medical Image Analysis

Multimodal large language models (MLLMs) have made rapid progress in recent years, yet continue to struggle with low-level visual perception (LLVP) -- particularly the ability to accurately describe the geometric details of an image. This capability is crucial for applications in areas such as robotics, medical image analysis, and manufacturing. In this paper, we first introduce Geoperception, a benchmark designed to evaluate an MLLM's ability to accurately transcribe 2D geometric information from an image. Using this benchmark, we demonstrate the limitations of leading MLLMs, and then conduct a comprehensive empirical study to explore strategies for improving their performance on geometric tasks. Our findings highlight the benefits of certain model architectures, training techniques, and data strategies, including the use of high-fidelity synthetic data and multi-stage training with a data curriculum. Notably, we find that a data curriculum enables models to learn challenging geometry understanding tasks which they fail to learn from scratch. Leveraging these insights, we develop Euclid, a family of models specifically optimized for strong low-level geometric perception. Although purely trained on synthetic multimodal data, Euclid shows strong generalization ability to novel geometry shapes. For instance, Euclid outperforms the best closed-source model, Gemini-1.5-Pro, by up to 58.56% on certain Geoperception benchmark tasks and 10.65% on average across all tasks.
From MLP to NeoMLP: Leveraging Self-Attention for Neural Fields
Authors: Miltiadis Kofinas, Samuele Papa, Efstratios Gavves
Date: 2024-12-11 00:00:00

Neural fields (NeFs) have recently emerged as a state-of-the-art method for encoding spatio-temporal signals of various modalities. Despite the success of NeFs in reconstructing individual signals, their use as representations in downstream tasks, such as classification or segmentation, is hindered by the complexity of the parameter space and its underlying symmetries, in addition to the lack of powerful and scalable conditioning mechanisms. In this work, we draw inspiration from the principles of connectionism to design a new architecture based on MLPs, which we term NeoMLP. We start from an MLP, viewed as a graph, and transform it from a multi-partite graph to a complete graph of input, hidden, and output nodes, equipped with high-dimensional features. We perform message passing on this graph and employ weight-sharing via self-attention among all the nodes. NeoMLP has a built-in mechanism for conditioning through the hidden and output nodes, which function as a set of latent codes, and as such, NeoMLP can be used straightforwardly as a conditional neural field. We demonstrate the effectiveness of our method by fitting high-resolution signals, including multi-modal audio-visual data. Furthermore, we fit datasets of neural representations, by learning instance-specific sets of latent codes using a single backbone architecture, and then use them for downstream tasks, outperforming recent state-of-the-art methods. The source code is open-sourced at https://github.com/mkofinas/neomlp.
A quantum-classical reinforcement learning model to play Atari games
Authors: Dominik Freinberger, Julian Lemmel, Radu Grosu, Sofiene Jerbi
Date: 2024-12-11 00:00:00
Tasks: Atari Games, Benchmarking, OpenAI Gym

Recent advances in reinforcement learning have demonstrated the potential of quantum learning models based on parametrized quantum circuits as an alternative to deep learning models. On the one hand, these findings have shown the ultimate exponential speed-ups in learning that full-blown quantum models can offer in certain -- artificially constructed -- environments. On the other hand, they have demonstrated the ability of experimentally accessible PQCs to solve OpenAI Gym benchmarking tasks. However, it remains an open question whether these near-term QRL techniques can be successfully applied to more complex problems exhibiting high-dimensional observation spaces. In this work, we bridge this gap and present a hybrid model combining a PQC with classical feature encoding and post-processing layers that is capable of tackling Atari games. A classical model, subjected to architectural restrictions similar to those present in the hybrid model is constructed to serve as a reference. Our numerical investigation demonstrates that the proposed hybrid model is capable of solving the Pong environment and achieving scores comparable to the classical reference in Breakout. Furthermore, our findings shed light on important hyperparameter settings and design choices that impact the interplay of the quantum and classical components. This work contributes to the understanding of near-term quantum learning models and makes an important step towards their deployment in real-world RL scenarios.
Learning Physics Informed Neural ODEs With Partial Measurements
Authors: Paul Ghanem, Ahmet Demirkaya, Tales Imbiriba, Alireza Ramezani, Zachary Danziger, Deniz Erdogmus
Date: 2024-12-11 00:00:00
Tasks: State Estimation

Learning dynamics governing physical and spatiotemporal processes is a challenging problem, especially in scenarios where states are partially measured. In this work, we tackle the problem of learning dynamics governing these systems when parts of the system's states are not measured, specifically when the dynamics generating the non-measured states are unknown. Inspired by state estimation theory and Physics Informed Neural ODEs, we present a sequential optimization framework in which dynamics governing unmeasured processes can be learned. We demonstrate the performance of the proposed approach leveraging numerical simulations and a real dataset extracted from an electro-mechanical positioning system. We show how the underlying equations fit into our formalism and demonstrate the improved performance of the proposed method when compared with baselines.
Distinguishing Scams and Fraud with Ensemble Learning
Authors: Isha Chadalavada, Tianhui Huang, Jessica Staddon
Date: 2024-12-11 00:00:00
Tasks: Ensemble Learning

Users increasingly query LLM-enabled web chatbots for help with scam defense. The Consumer Financial Protection Bureau's complaints database is a rich data source for evaluating LLM performance on user scam queries, but currently the corpus does not distinguish between scam and non-scam fraud. We developed an LLM ensemble approach to distinguishing scam and fraud CFPB complaints and describe initial findings regarding the strengths and weaknesses of LLMs in the scam defense context.
Illusion3D: 3D Multiview Illusion with 2D Diffusion Priors
Authors: Yue Feng, Vaibhav Sanjay, Spencer Lutz, Badour AlBahar, Songwei Ge, Jia-Bin Huang
Date: 2024-12-12 00:00:00

Automatically generating multiview illusions is a compelling challenge, where a single piece of visual content offers distinct interpretations from different viewing perspectives. Traditional methods, such as shadow art and wire art, create interesting 3D illusions but are limited to simple visual outputs (i.e., figure-ground or line drawing), restricting their artistic expressiveness and practical versatility. Recent diffusion-based illusion generation methods can generate more intricate designs but are confined to 2D images. In this work, we present a simple yet effective approach for creating 3D multiview illusions based on user-provided text prompts or images. Our method leverages a pre-trained text-to-image diffusion model to optimize the textures and geometry of neural 3D representations through differentiable rendering. When viewed from multiple angles, this produces different interpretations. We develop several techniques to improve the quality of the generated 3D multiview illusions. We demonstrate the effectiveness of our approach through extensive experiments and showcase illusion generation with diverse 3D forms.
FreeScale: Unleashing the Resolution of Diffusion Models via Tuning-Free Scale Fusion
Authors: Haonan Qiu, Shiwei Zhang, Yujie Wei, Ruihang Chu, Hangjie Yuan, Xiang Wang, Yingya Zhang, Ziwei Liu
Date: 2024-12-12 00:00:00
Tasks: 8k

Visual diffusion models achieve remarkable progress, yet they are typically trained at limited resolutions due to the lack of high-resolution data and constrained computation resources, hampering their ability to generate high-fidelity images or videos at higher resolutions. Recent efforts have explored tuning-free strategies to exhibit the untapped potential higher-resolution visual generation of pre-trained models. However, these methods are still prone to producing low-quality visual content with repetitive patterns. The key obstacle lies in the inevitable increase in high-frequency information when the model generates visual content exceeding its training resolution, leading to undesirable repetitive patterns deriving from the accumulated errors. To tackle this challenge, we propose FreeScale, a tuning-free inference paradigm to enable higher-resolution visual generation via scale fusion. Specifically, FreeScale processes information from different receptive scales and then fuses it by extracting desired frequency components. Extensive experiments validate the superiority of our paradigm in extending the capabilities of higher-resolution visual generation for both image and video models. Notably, compared with the previous best-performing method, FreeScale unlocks the generation of 8k-resolution images for the first time.
GenEx: Generating an Explorable World
Authors: Taiming Lu, Tianmin Shu, Junfei Xiao, Luoxin Ye, Jiahao Wang, Cheng Peng, Chen Wei, Daniel Khashabi, Rama Chellappa, Alan Yuille, Jieneng Chen
Date: 2024-12-12 00:00:00

Understanding, navigating, and exploring the 3D physical real world has long been a central challenge in the development of artificial intelligence. In this work, we take a step toward this goal by introducing GenEx, a system capable of planning complex embodied world exploration, guided by its generative imagination that forms priors (expectations) about the surrounding environments. GenEx generates an entire 3D-consistent imaginative environment from as little as a single RGB image, bringing it to life through panoramic video streams. Leveraging scalable 3D world data curated from Unreal Engine, our generative model is rounded in the physical world. It captures a continuous 360-degree environment with little effort, offering a boundless landscape for AI agents to explore and interact with. GenEx achieves high-quality world generation, robust loop consistency over long trajectories, and demonstrates strong 3D capabilities such as consistency and active 3D mapping. Powered by generative imagination of the world, GPT-assisted agents are equipped to perform complex embodied tasks, including both goal-agnostic exploration and goal-driven navigation. These agents utilize predictive expectation regarding unseen parts of the physical world to refine their beliefs, simulate different outcomes based on potential decisions, and make more informed choices. In summary, we demonstrate that GenEx provides a transformative platform for advancing embodied AI in imaginative spaces and brings potential for extending these capabilities to real-world exploration.
OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generation
Authors: Weiqi Li, Shijie Zhao, Chong Mou, Xuhan Sheng, Zhenyu Zhang, Qian Wang, Junlin Li, Li Zhang, Jian Zhang
Date: 2024-12-12 00:00:00
Tasks: Image to Video Generation, Video Generation

As virtual reality gains popularity, the demand for controllable creation of immersive and dynamic omnidirectional videos (ODVs) is increasing. While previous text-to-ODV generation methods achieve impressive results, they struggle with content inaccuracies and inconsistencies due to reliance solely on textual inputs. Although recent motion control techniques provide fine-grained control for video generation, directly applying these methods to ODVs often results in spatial distortion and unsatisfactory performance, especially with complex spherical motions. To tackle these challenges, we propose OmniDrag, the first approach enabling both scene- and object-level motion control for accurate, high-quality omnidirectional image-to-video generation. Building on pretrained video diffusion models, we introduce an omnidirectional control module, which is jointly fine-tuned with temporal attention layers to effectively handle complex spherical motion. In addition, we develop a novel spherical motion estimator that accurately extracts motion-control signals and allows users to perform drag-style ODV generation by simply drawing handle and target points. We also present a new dataset, named Move360, addressing the scarcity of ODV data with large scene and object motions. Experiments demonstrate the significant superiority of OmniDrag in achieving holistic scene-level and fine-grained object-level control for ODV generation. The project page is available at https://lwq20020127.github.io/OmniDrag.
LoRACLR: Contrastive Adaptation for Customization of Diffusion Models
Authors: Enis Simsar, Thomas Hofmann, Federico Tombari, Pinar Yanardag
Date: 2024-12-12 00:00:00
Proceeding: CVPR 2025 1
Tasks: Attribute, Image Generation, Personalized Image Generation

Recent advances in text-to-image customization have enabled high-fidelity, context-rich generation of personalized images, allowing specific concepts to appear in a variety of scenarios. However, current methods struggle with combining multiple personalized models, often leading to attribute entanglement or requiring separate training to preserve concept distinctiveness. We present LoRACLR, a novel approach for multi-concept image generation that merges multiple LoRA models, each fine-tuned for a distinct concept, into a single, unified model without additional individual fine-tuning. LoRACLR uses a contrastive objective to align and merge the weight spaces of these models, ensuring compatibility while minimizing interference. By enforcing distinct yet cohesive representations for each concept, LoRACLR enables efficient, scalable model composition for high-quality, multi-concept image synthesis. Our results highlight the effectiveness of LoRACLR in accurately merging multiple concepts, advancing the capabilities of personalized image generation.
Learning Camera Movement Control from Real-World Drone Videos
Authors: Yunzhong Hou, Liang Zheng, Philip Torr
Date: 2024-12-12 00:00:00
Tasks: 3D Reconstruction, Diversity

This study seeks to automate camera movement control for filming existing subjects into attractive videos, contrasting with the creation of non-existent content by directly generating the pixels. We select drone videos as our test case due to their rich and challenging motion patterns, distinctive viewing angles, and precise controls. Existing AI videography methods struggle with limited appearance diversity in simulation training, high costs of recording expert operations, and difficulties in designing heuristic-based goals to cover all scenarios. To avoid these issues, we propose a scalable method that involves collecting real-world training data to improve diversity, extracting camera trajectories automatically to minimize annotation costs, and training an effective architecture that does not rely on heuristics. Specifically, we collect 99k high-quality trajectories by running 3D reconstruction on online videos, connecting camera poses from consecutive frames to formulate 3D camera paths, and using Kalman filter to identify and remove low-quality data. Moreover, we introduce DVGFormer, an auto-regressive transformer that leverages the camera path and images from all past frames to predict camera movement in the next frame. We evaluate our system across 38 synthetic natural scenes and 7 real city 3D scans. We show that our system effectively learns to perform challenging camera movements such as navigating through obstacles, maintaining low altitude to increase perceived speed, and orbiting towers and buildings, which are very useful for recording high-quality videos. Data and code are available at dvgformer.github.io.
Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos
Authors: Linyi Jin, Richard Tucker, Zhengqi Li, David Fouhey, Noah Snavely, Aleksander Holynski
Date: 2024-12-12 00:00:00
Proceeding: CVPR 2025 1
Tasks: Camera Pose Estimation, Depth Estimation, Pose Estimation, Stereo Depth Estimation

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3R to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page: https://stereo4d.github.io