pwc-archive/papers-with-abstracts huggingface dataset:
Thinking in Character: Advancing Role-Playing Agents with Role-Aware Reasoning
Authors: Yihong Tang, Kehai Chen, Muyun Yang, ZhengYu Niu, Jing Li, Tiejun Zhao, Min Zhang
Date: 2025-06-02 00:00:00

The advancement of Large Language Models (LLMs) has spurred significant interest in Role-Playing Agents (RPAs) for applications such as emotional companionship and virtual interaction. However, recent RPAs are often built on explicit dialogue data, lacking deep, human-like internal thought processes, resulting in superficial knowledge and style expression. While Large Reasoning Models (LRMs) can be employed to simulate character thought, their direct application is hindered by attention diversion (i.e., RPAs forget their role) and style drift (i.e., overly formal and rigid reasoning rather than character-consistent reasoning). To address these challenges, this paper introduces a novel Role-Aware Reasoning (RAR) method, which consists of two important stages: Role Identity Activation (RIA) and Reasoning Style Optimization (RSO). RIA explicitly guides the model with character profiles during reasoning to counteract attention diversion, and then RSO aligns reasoning style with the character and scene via LRM distillation to mitigate style drift. Extensive experiments demonstrate that the proposed RAR significantly enhances the performance of RPAs by effectively addressing attention diversion and style drift.
Augmenting Multi-Agent Communication with State Delta Trajectory
Authors: Yichen Tang, Weihang Su, Yujia Zhou, Yiqun Liu, Min Zhang, Shaoping Ma, Qingyao Ai
Date: 2025-06-24 00:00:00

Multi-agent techniques such as role playing or multi-turn debates have been shown to be effective in improving the performance of large language models (LLMs) in downstream tasks. Despite their differences in workflows, existing LLM-based multi-agent systems mostly use natural language for agent communication. While this is appealing for its simplicity and interpretability, it also introduces inevitable information loss as one model must down sample its continuous state vectors to concrete tokens before transferring them to the other model. Such losses are particularly significant when the information to transfer is not simple facts, but reasoning logics or abstractive thoughts. To tackle this problem, we propose a new communication protocol that transfers both natural language tokens and token-wise state transition trajectory from one agent to another. Particularly, compared to the actual state value, we find that the sequence of state changes in LLMs after generating each token can better reflect the information hidden behind the inference process, so we propose a State Delta Encoding (SDE) method to represent state transition trajectories. The experimental results show that multi-agent systems with SDE achieve SOTA performance compared to other communication protocols, particularly in tasks that involve complex reasoning. This shows the potential of communication augmentation for LLM-based multi-agent systems.
AI Agents for Conversational Patient Triage: Preliminary Simulation-Based Evaluation with Real-World EHR Data
Authors: Sina Rashidian, Nan Li, Jonathan Amar, Jong Ha Lee, Sam Pugh, Eric Yang, Geoff Masterson, Myoung Cha, Yugang Jia, Akhil Vaid
Date: 2025-06-04 00:00:00
Tasks: AI Agent

Background: We present a Patient Simulator that leverages real world patient encounters which cover a broad range of conditions and symptoms to provide synthetic test subjects for development and testing of healthcare agentic models. The simulator provides a realistic approach to patient presentation and multi-turn conversation with a symptom-checking agent. Objectives: (1) To construct and instantiate a Patient Simulator to train and test an AI health agent, based on patient vignettes derived from real EHR data. (2) To test the validity and alignment of the simulated encounters provided by the Patient Simulator to expert human clinical providers. (3) To illustrate the evaluation framework of such an LLM system on the generated realistic, data-driven simulations -- yielding a preliminary assessment of our proposed system. Methods: We first constructed realistic clinical scenarios by deriving patient vignettes from real-world EHR encounters. These vignettes cover a variety of presenting symptoms and underlying conditions. We then evaluate the performance of the Patient Simulator as a simulacrum of a real patient encounter across over 500 different patient vignettes. We leveraged a separate AI agent to provide multi-turn questions to obtain a history of present illness. The resulting multiturn conversations were evaluated by two expert clinicians. Results: Clinicians scored the Patient Simulator as consistent with the patient vignettes in those same 97.7% of cases. The extracted case summary based on the conversation history was 99% relevant. Conclusions: We developed a methodology to incorporate vignettes derived from real healthcare patient data to build a simulation of patient responses to symptom checking agents. The performance and alignment of this Patient Simulator could be used to train and test a multi-turn conversational AI agent at scale.
SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning
Authors: Bo Liu, Leon Guertler, Simon Yu, Zichen Liu, Penghui Qi, Daniel Balcells, Mickel Liu, Cheston Tan, Weiyan Shi, Min Lin, Wee Sun Lee, Natasha Jaques
Date: 2025-06-30 00:00:00
Tasks: Math, Multi-agent Reinforcement Learning

Recent advances in reinforcement learning have shown that language models can develop sophisticated reasoning through training on tasks with verifiable rewards, but these approaches depend on human-curated problem-answer pairs and domain-specific reward engineering. We introduce SPIRAL, a self-play framework where models learn by playing multi-turn, zero-sum games against continuously improving versions of themselves, eliminating the need for human supervision. Through self-play, SPIRAL generates an infinite curriculum of progressively challenging problems as models must constantly adapt to stronger opponents. To enable this self-play training at scale, We implement a fully online, multi-turn, multi-agent reinforcement learning system for LLMs and propose role-conditioned advantage estimation (RAE) to stabilize multi-agent training. Using SPIRAL, self-play on zero-sum games produces reasoning capabilities that transfer broadly. Training Qwen3-4B-Base on Kuhn Poker alone achieves 8.6% improvement on math and 8.4% on general reasoning, outperforming SFT on 25,000 expert game trajectories. Analysis reveals that this transfer occurs through three cognitive patterns: systematic decomposition, expected value calculation, and case-by-case analysis. Multi-game training (TicTacToe, Kuhn Poker, Simple Negotiation) further enhances performance as each game develops distinct reasoning strengths. Applying SPIRAL to a strong reasoning model (DeepSeek-R1-Distill-Qwen-7B) can still lead to 2.0% average improvement. These results demonstrate that zero-sum games naturally develop transferable reasoning capabilities, highlighting a promising direction for autonomous reasoning development.
More Vulnerable than You Think: On the Stability of Tool-Integrated LLM Agents
Authors: Weimin Xiong, Ke Wang, YiFan Song, Hanchao Liu, Sai Zhou, Wei Peng, Sujian Li
Date: 2025-06-27 00:00:00

Current evaluations of tool-integrated LLM agents typically focus on end-to-end tool-usage evaluation while neglecting their stability. This limits their real-world applicability, as various internal or external factors can cause agents to crash or behave abnormally. Our research addresses this by investigating whether agents are vulnerable to errors throughout the entire tool invocation process, including reading tool documentation, selecting tools and generating parameters, and processing the tool's response. Through extensive experiments, we observe that agents are highly susceptible to errors at each stage and agents based on open-source models are more vulnerable than those based on proprietary models. We also find that increasing the model size does not significantly improve tool invocation reasoning and may make agents more vulnerable to attacks resembling normal user instructions. This highlights the importance of evaluating agent stability and offers valuable insights for future LLM development and evaluation.
Understanding GUI Agent Localization Biases through Logit Sharpness
Authors: Xingjian Tao, Yiwei Wang, Yujun Cai, Zhicheng Yang, Jing Tang
Date: 2025-06-18 00:00:00

Multimodal large language models (MLLMs) have enabled GUI agents to interact with operating systems by grounding language into spatial actions. Despite their promising performance, these models frequently exhibit hallucinations-systematic localization errors that compromise reliability. We propose a fine-grained evaluation framework that categorizes model predictions into four distinct types, revealing nuanced failure modes beyond traditional accuracy metrics. To better quantify model uncertainty, we introduce the Peak Sharpness Score (PSS), a metric that evaluates the alignment between semantic continuity and logits distribution in coordinate prediction. Building on this insight, we further propose Context-Aware Cropping, a training-free technique that improves model performance by adaptively refining input context. Extensive experiments demonstrate that our framework and methods provide actionable insights and enhance the interpretability and robustness of GUI agent behavior.
GUIRoboTron-Speech: Towards Automated GUI Agents Based on Speech Instructions
Authors: WenKang Han, Zhixiong Zeng, Jing Huang, Shu Jiang, Liming Zheng, Longrong Yang, Haibo Qiu, Chang Yao, Jingyuan Chen, Lin Ma
Date: 2025-06-10 00:00:00
Tasks: text-to-speech, Text to Speech

Autonomous agents for Graphical User Interfaces (GUIs) are revolutionizing human-computer interaction, yet their reliance on text-based instructions imposes limitations on accessibility and convenience, particularly in hands-free scenarios. To address this gap, we propose GUIRoboTron-Speech, the first end-to-end autonomous GUI agent that directly accepts speech instructions and on-device screenshots to predict actions. Confronted with the scarcity of speech-based GUI agent datasets, we initially generated high-quality speech instructions for training by leveraging a random timbre text-to-speech (TTS) model to convert existing text instructions. We then develop GUIRoboTron-Speech's capabilities through progressive grounding and planning training stages. A key contribution is a heuristic mixed-instruction training strategy designed to mitigate the modality imbalance inherent in pre-trained foundation models. Comprehensive experiments on several benchmark datasets validate the robust and superior performance of GUIRoboTron-Speech, demonstrating the significant potential and widespread applicability of speech as an effective instruction modality for driving GUI agents. Our code and datasets are available at https://github.com/GUIRoboTron/GUIRoboTron-Speech.
Go-Browse: Training Web Agents with Structured Exploration
Authors: Apurva Gandhi, Graham Neubig
Date: 2025-06-04 00:00:00
Tasks: Efficient Exploration, Language Modeling, Language Modelling

One of the fundamental problems in digital agents is their lack of understanding of their environment. For instance, a web browsing agent may get lost in unfamiliar websites, uncertain what pages must be visited to achieve its goals. To address this, we propose Go-Browse, a method for automatically collecting diverse and realistic web agent data at scale through structured exploration of web environments. Go-Browse achieves efficient exploration by framing data collection as a graph search, enabling reuse of information across exploration episodes. We instantiate our method on the WebArena benchmark, collecting a dataset of 10K successful task-solving trajectories and 40K interaction steps across 100 URLs. Fine-tuning a 7B parameter language model on this dataset achieves a success rate of 21.7% on the WebArena benchmark, beating GPT-4o mini by 2.4% and exceeding current state-of-the-art results for sub-10B parameter models by 2.9%.
GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents
Authors: Qianhui Wu, Kanzhi Cheng, Rui Yang, Chaoyun Zhang, Jianwei Yang, Huiqiang Jiang, Jian Mu, Baolin Peng, Bo Qiao, Reuben Tan, Si Qin, Lars Liden, QIngwei Lin, huan zhang, Tong Zhang, Jianbing Zhang, Dongmei Zhang, Jianfeng Gao
Date: 2025-06-03 00:00:00
Tasks: Visual Grounding

One of the principal challenges in building VLM-powered GUI agents is visual grounding, i.e., localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment, inability to handle ambiguous supervision targets, and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose GUI-Actor, a VLM-based method for coordinate-free GUI grounding. At its core, GUI-Actor introduces an attention-based action head that learns to align a dedicated <ACTOR> token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that GUI-Actor outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, GUI-Actor-7B even surpasses UI-TARS-72B (38.1) on ScreenSpot-Pro, achieving scores of 40.7 with Qwen2-VL and 44.6 with Qwen2.5-VL as backbones. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that GUI-Actor can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths.
MedOrch: Medical Diagnosis with Tool-Augmented Reasoning Agents for Flexible Extensibility
Authors: Yexiao He, Ang Li, Boyi Liu, Zhewei Yao, Yuxiong He
Date: 2025-05-30 00:00:00
Tasks: Decision Making, Medical Diagnosis, Medical Visual Question Answering, Question Answering, Visual Question Answering

Healthcare decision-making represents one of the most challenging domains for Artificial Intelligence (AI), requiring the integration of diverse knowledge sources, complex reasoning, and various external analytical tools. Current AI systems often rely on either task-specific models, which offer limited adaptability, or general language models without grounding with specialized external knowledge and tools. We introduce MedOrch, a novel framework that orchestrates multiple specialized tools and reasoning agents to provide comprehensive medical decision support. MedOrch employs a modular, agent-based architecture that facilitates the flexible integration of domain-specific tools without altering the core system. Furthermore, it ensures transparent and traceable reasoning processes, enabling clinicians to meticulously verify each intermediate step underlying the system's recommendations. We evaluate MedOrch across three distinct medical applications: Alzheimer's disease diagnosis, chest X-ray interpretation, and medical visual question answering, using authentic clinical datasets. The results demonstrate MedOrch's competitive performance across these diverse medical tasks. Notably, in Alzheimer's disease diagnosis, MedOrch achieves an accuracy of 93.26%, surpassing the state-of-the-art baseline by over four percentage points. For predicting Alzheimer's disease progression, it attains a 50.35% accuracy, marking a significant improvement. In chest X-ray analysis, MedOrch exhibits superior performance with a Macro AUC of 61.2% and a Macro F1-score of 25.5%. Moreover, in complex multimodal visual question answering (Image+Table), MedOrch achieves an accuracy of 54.47%. These findings underscore MedOrch's potential to advance healthcare AI by enabling reasoning-driven tool utilization for multimodal medical data processing and supporting intricate cognitive tasks in clinical decision-making.
CitySim: Modeling Urban Behaviors and City Dynamics with Large-Scale LLM-Driven Agent Simulation
Authors: Nicolas Bougie, Narimasa Watanabe
Date: 2025-06-26 00:00:00

Modeling human behavior in urban environments is fundamental for social science, behavioral studies, and urban planning. Prior work often rely on rigid, hand-crafted rules, limiting their ability to simulate nuanced intentions, plans, and adaptive behaviors. Addressing these challenges, we envision an urban simulator (CitySim), capitalizing on breakthroughs in human-level intelligence exhibited by large language models. In CitySim, agents generate realistic daily schedules using a recursive value-driven approach that balances mandatory activities, personal habits, and situational factors. To enable long-term, lifelike simulations, we endow agents with beliefs, long-term goals, and spatial memory for navigation. CitySim exhibits closer alignment with real humans than prior work, both at micro and macro levels. Additionally, we conduct insightful experiments by modeling tens of thousands of agents and evaluating their collective behaviors under various real-world scenarios, including estimating crowd density, predicting place popularity, and assessing well-being. Our results highlight CitySim as a scalable, flexible testbed for understanding and forecasting urban phenomena.
TrajTok: Technical Report for 2025 Waymo Open Sim Agents Challenge
Authors: Zhiyuan Zhang, Xiaosong Jia, GuanYu Chen, QiFeng Li, Junchi Yan
Date: 2025-06-23 00:00:00

In this technical report, we introduce TrajTok, a trajectory tokenizer for discrete next-token-prediction based behavior generation models, which combines data-driven and rule-based methods with better coverage, symmetry and robustness, along with a spatial-aware label smoothing method for cross-entropy loss. We adopt the tokenizer and loss for the SMART model and reach a superior performance with realism score of 0.7852 on the Waymo Open Sim Agents Challenge 2025. We will open-source the code in the future.
MASTER: Enhancing Large Language Model via Multi-Agent Simulated Teaching
Authors: Liang Yue, Yihong Tang, Kehai Chen, Jie Liu, Min Zhang
Date: 2025-06-03 00:00:00
Tasks: Data Augmentation, Instruction Following, Language Modeling, Language Modelling, Large Language Model, Math

Instruction fine-tuning is crucial in NLP tasks, enhancing pretrained models' instruction-following capabilities and task-specific performance. However, obtaining high-quality fine-tuning data for large models is challenging due to data collection difficulties and high production costs. To address this, we propose MASTER, a novel data augmentation method that enriches original data through interactions among multiple agents with varying cognitive levels. We simulate three pedagogically grounded teaching scenarios, leveraging multi-agent conversations to generate high-quality teacher-student interaction data. Utilizing MASTER, we construct BOOST-QA, a fine-tuning dataset augmented from existing datasets like Orca-Math-200k, ProcQA, and OpenHermes2.5. Experiments show that models fine-tuned with BOOST-QA perform excellently across multiple benchmarks, demonstrating strong multitask generalization. Notably, MASTER significantly improves models' reasoning abilities in complex tasks, providing valuable insights for future research.
LAM SIMULATOR: Advancing Data Generation for Large Action Model Training via Online Exploration and Trajectory Feedback
Authors: Thai Hoang, Kung-Hsiang Huang, Shirley Kokane, JianGuo Zhang, Zuxin Liu, Ming Zhu, Jake Grigsby, Tian Lan, Michael S Ryoo, Chien-Sheng Wu, Shelby Heinecke, Huan Wang, Silvio Savarese, Caiming Xiong, Juan Carlos Niebles
Date: 2025-06-02 00:00:00
Tasks: Large Language Model

Large Action Models (LAMs) for AI Agents offer incredible potential but face challenges due to the need for high-quality training data, especially for multi-steps tasks that involve planning, executing tool calls, and responding to feedback. To address these issues, we present LAM SIMULATOR, a comprehensive framework designed for online exploration of agentic tasks with high-quality feedback. Our framework features a dynamic task query generator, an extensive collection of tools, and an interactive environment where Large Language Model (LLM) Agents can call tools and receive real-time feedback. This setup enables LLM Agents to explore and solve tasks autonomously, facilitating the discovery of multiple approaches to tackle any given task. The resulting action trajectory data are then used to create high-quality training datasets for LAMs. Our experiments on popular agentic benchmarks, ToolBench and CRMArena, highlight the effectiveness of LAM SIMULATOR: models trained with self-generated datasets using our framework achieve significant performance gains, up to a 49.3\% improvement over their original baselines. LAM SIMULATOR requires minimal human input during dataset creation, highlighting LAM SIMULATOR's efficiency and effectiveness in speeding up development of AI agents.
Exploring Modularity of Agentic Systems for Drug Discovery
Authors: Laura van Weesep, Samuel Genheden, Ola Engkvist, Jens Sjölund
Date: 2025-06-27 00:00:00
Tasks: Drug Discovery

Large-language models (LLMs) and agentic systems present exciting opportunities to accelerate drug discovery and design. In this study, we critically examine the modularity of LLM-based agentic systems for drug discovery, i.e., whether parts of the agentic system such as the LLM are interchangeable, a topic that has received limited attention in drug discovery applications. We compare the performance of different large language models (LLMs) and the effectiveness of tool-calling agents versus code-generating agents in this domain. Our case study, comparing performance in orchestrating tools for chemistry and drug discovery using an LLM-as-a-judge score, shows that Claude-3.5-Sonnet, Claude-3.7-Sonnet and GPT-4o outperform alternative language models such as Llama-3.1-8B, Llama-3.1-70B, GPT-3.5-Turbo, and Nova-Micro. Although we confirm that code-generating agents outperform the tool-calling ones on average, we show that this is highly question and model dependent. Furthermore, the impact of replacing system prompts is dependent on the specific question asked and the model used, underscoring that -- even in this particular domain -- one cannot just replace language models without considering prompt re-engineering. Our study highlights the necessity of further research into the modularity of agentic systems to enable the development of stable and scalable solutions for real-world problems.