pwc-archive/papers-with-abstracts huggingface dataset:
Iris: Breaking GUI Complexity with Adaptive Focus and Self-Refining
Authors: Zhiqi Ge, Juncheng Li, Xinglei Pang, Minghe Gao, Kaihang Pan, Wang Lin, Hao Fei, Wenqiao Zhang, Siliang Tang, Yueting Zhuang
Date: 2024-12-13 00:00:00
Tasks: Edge Detection

Digital agents are increasingly employed to automate tasks in interactive digital environments such as web pages, software applications, and operating systems. While text-based agents built on Large Language Models (LLMs) often require frequent updates due to platform-specific APIs, visual agents leveraging Multimodal Large Language Models (MLLMs) offer enhanced adaptability by interacting directly with Graphical User Interfaces (GUIs). However, these agents face significant challenges in visual perception, particularly when handling high-resolution, visually complex digital environments. This paper introduces Iris, a foundational visual agent that addresses these challenges through two key innovations: Information-Sensitive Cropping (ISC) and Self-Refining Dual Learning (SRDL). ISC dynamically identifies and prioritizes visually dense regions using a edge detection algorithm, enabling efficient processing by allocating more computational resources to areas with higher information density. SRDL enhances the agent's ability to handle complex tasks by leveraging a dual-learning loop, where improvements in referring (describing UI elements) reinforce grounding (locating elements) and vice versa, all without requiring additional annotated data. Empirical evaluations demonstrate that Iris achieves state-of-the-art performance across multiple benchmarks with only 850K GUI annotations, outperforming methods using 10x more training data. These improvements further translate to significant gains in both web and OS agent downstream tasks.
Generative AI in Medicine
Authors: Divya Shanmugam, Monica Agrawal, Rajiv Movva, Irene Y. Chen, Marzyeh Ghassemi, Maia Jacobs, Emma Pierson
Date: 2024-12-13 00:00:00

The increased capabilities of generative AI have dramatically expanded its possible use cases in medicine. We provide a comprehensive overview of generative AI use cases for clinicians, patients, clinical trial organizers, researchers, and trainees. We then discuss the many challenges -- including maintaining privacy and security, improving transparency and interpretability, upholding equity, and rigorously evaluating models -- which must be overcome to realize this potential, and the open research directions they give rise to.
AdvPrefix: An Objective for Nuanced LLM Jailbreaks
Authors: Sicheng Zhu, Brandon Amos, Yuandong Tian, Chuan Guo, Ivan Evtimov
Date: 2024-12-13 00:00:00

Many jailbreak attacks on large language models (LLMs) rely on a common objective: making the model respond with the prefix "Sure, here is (harmful request)". While straightforward, this objective has two limitations: limited control over model behaviors, often resulting in incomplete or unrealistic responses, and a rigid format that hinders optimization. To address these limitations, we introduce AdvPrefix, a new prefix-forcing objective that enables more nuanced control over model behavior while being easy to optimize. Our objective leverages model-dependent prefixes, automatically selected based on two criteria: high prefilling attack success rates and low negative log-likelihood. It can further simplify optimization by using multiple prefixes for a single user request. AdvPrefix can integrate seamlessly into existing jailbreak attacks to improve their performance for free. For example, simply replacing GCG attack's target prefixes with ours on Llama-3 improves nuanced attack success rates from 14% to 80%, suggesting that current alignment struggles to generalize to unseen prefixes. Our work demonstrates the importance of jailbreak objectives in achieving nuanced jailbreaks.
MeshA*: Efficient Path Planing With Motion Primitives
Authors: Marat Agranovskiy, Konstantin Yakovlev
Date: 2024-12-13 00:00:00
Tasks: Heuristic Search

We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However due to the large branching factor such search may be inefficient in practice. To this end we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5 decrease in the runtime), on the other hand. Moreover, we suggest an additional pruning technique that additionally decreases the search space of MeshA*. The resultant planner is combined with the regular A* to retain completeness and is shown to further increase the search performance at the cost of negligible decrease of the solution quality.
BrushEdit: All-In-One Image Inpainting and Editing
Authors: Yaowei Li, Yuxuan Bian, Xuan Ju, Zhaoyang Zhang, Junhao Zhuang, Ying Shan, Yuexian Zou, Qiang Xu
Date: 2024-12-13 00:00:00
Tasks: All, Image Inpainting

Image editing has advanced significantly with the development of diffusion models using both inversion-based and instruction-based methods. However, current inversion-based approaches struggle with big modifications (e.g., adding or removing objects) due to the structured nature of inversion noise, which hinders substantial changes. Meanwhile, instruction-based methods often constrain users to black-box operations, limiting direct interaction for specifying editing regions and intensity. To address these limitations, we propose BrushEdit, a novel inpainting-based instruction-guided image editing paradigm, which leverages multimodal large language models (MLLMs) and image inpainting models to enable autonomous, user-friendly, and interactive free-form instruction editing. Specifically, we devise a system enabling free-form instruction editing by integrating MLLMs and a dual-branch image inpainting model in an agent-cooperative framework to perform editing category classification, main object identification, mask acquisition, and editing area inpainting. Extensive experiments show that our framework effectively combines MLLMs and inpainting models, achieving superior performance across seven metrics including mask region preservation and editing effect coherence.
Interlocking-free Selective Rationalization Through Genetic-based Learning
Authors: Federico Ruggeri, Gaetano Signorelli
Date: 2024-12-13 00:00:00

A popular end-to-end architecture for selective rationalization is the select-then-predict pipeline, comprising a generator to extract highlights fed to a predictor. Such a cooperative system suffers from suboptimal equilibrium minima due to the dominance of one of the two modules, a phenomenon known as interlocking. While several contributions aimed at addressing interlocking, they only mitigate its effect, often by introducing feature-based heuristics, sampling, and ad-hoc regularizations. We present GenSPP, the first interlocking-free architecture for selective rationalization that does not require any learning overhead, as the above-mentioned. GenSPP avoids interlocking by performing disjoint training of the generator and predictor via genetic global search. Experiments on a synthetic and a real-world benchmark show that our model outperforms several state-of-the-art competitors.
DeepSeek-VL2: Mixture-of-Experts Vision-Language Models for Advanced Multimodal Understanding
Authors: Zhiyu Wu, Xiaokang Chen, Zizheng Pan, Xingchao Liu, Wen Liu, Damai Dai, Huazuo Gao, Yiyang Ma, Chengyue Wu, Bingxuan Wang, Zhenda Xie, Yu Wu, Kai Hu, Jiawei Wang, Yaofeng Sun, Yukun Li, Yishi Piao, Kang Guan, Aixin Liu, Xin Xie, Yuxiang You, Kai Dong, Xingkai Yu, Haowei Zhang, Liang Zhao, Yisong Wang, Chong Ruan
Date: 2024-12-13 00:00:00
Tasks: Chart Understanding, Mixture-of-Experts, Optical Character Recognition, Question Answering, Referring Expression Comprehension, Visual Grounding, Visual Question Answering

We present DeepSeek-VL2, an advanced series of large Mixture-of-Experts (MoE) Vision-Language Models that significantly improves upon its predecessor, DeepSeek-VL, through two key major upgrades. For the vision component, we incorporate a dynamic tiling vision encoding strategy designed for processing high-resolution images with different aspect ratios. For the language component, we leverage DeepSeekMoE models with the Multi-head Latent Attention mechanism, which compresses Key-Value cache into latent vectors, to enable efficient inference and high throughput. Trained on an improved vision-language dataset, DeepSeek-VL2 demonstrates superior capabilities across various tasks, including but not limited to visual question answering, optical character recognition, document/table/chart understanding, and visual grounding. Our model series is composed of three variants: DeepSeek-VL2-Tiny, DeepSeek-VL2-Small and DeepSeek-VL2, with 1.0B, 2.8B and 4.5B activated parameters respectively. DeepSeek-VL2 achieves competitive or state-of-the-art performance with similar or fewer activated parameters compared to existing open-source dense and MoE-based models. Codes and pre-trained models are publicly accessible at https://github.com/deepseek-ai/DeepSeek-VL2.
Still "Talking About Large Language Models": Some Clarifications
Authors: Murray Shanahan
Date: 2024-12-13 00:00:00

My paper "Talking About Large Language Models" has more than once been interpreted as advocating a reductionist stance towards large language models. But the paper was not intended that way, and I do not endorse such positions. This short note situates the paper in the context of a larger philosophical project that is concerned with the (mis)use of words rather than metaphysics, in the spirit of Wittgenstein's later writing.
Envisioning National Resources for Artificial Intelligence Research: NSF Workshop Report
Authors: Shantenu Jha, Yolanda Gil
Date: 2024-12-13 00:00:00

This is a report of an NSF workshop titled "Envisioning National Resources for Artificial Intelligence Research" held in Alexandria, Virginia, in May 2024. The workshop aimed to identify initial challenges and opportunities for national resources for AI research (e.g., compute, data, models, etc.) and to facilitate planning for the envisioned National AI Research Resource. Participants included AI and cyberinfrastructure (CI) experts. The report outlines significant findings and identifies needs and recommendations from the workshop.
Trustworthy and Explainable Decision-Making for Workforce allocation
Authors: Guillaume Povéda, Ryma Boumazouza, Andreas Strahl, Mark Hall, Santiago Quintana-Amate, Nahum Alvarez, Ignace Bleukx, Dimos Tsouros, Hélène Verhaeghe, Tias Guns
Date: 2024-12-13 00:00:00
Tasks: Decision Making

In industrial contexts, effective workforce allocation is crucial for operational efficiency. This paper presents an ongoing project focused on developing a decision-making tool designed for workforce allocation, emphasising the explainability to enhance its trustworthiness. Our objective is to create a system that not only optimises the allocation of teams to scheduled tasks but also provides clear, understandable explanations for its decisions, particularly in cases where the problem is infeasible. By incorporating human-in-the-loop mechanisms, the tool aims to enhance user trust and facilitate interactive conflict resolution. We implemented our approach on a prototype tool/digital demonstrator intended to be evaluated on a real industrial scenario both in terms of performance and user acceptability.
Cultural Evolution of Cooperation among LLM Agents
Authors: Aron Vallinder, Edward Hughes
Date: 2024-12-13 00:00:00

Large language models (LLMs) provide a compelling foundation for building generally-capable AI agents. These agents may soon be deployed at scale in the real world, representing the interests of individual humans (e.g., AI assistants) or groups of humans (e.g., AI-accelerated corporations). At present, relatively little is known about the dynamics of multiple LLM agents interacting over many generations of iterative deployment. In this paper, we examine whether a "society" of LLM agents can learn mutually beneficial social norms in the face of incentives to defect, a distinctive feature of human sociality that is arguably crucial to the success of civilization. In particular, we study the evolution of indirect reciprocity across generations of LLM agents playing a classic iterated Donor Game in which agents can observe the recent behavior of their peers. We find that the evolution of cooperation differs markedly across base models, with societies of Claude 3.5 Sonnet agents achieving significantly higher average scores than Gemini 1.5 Flash, which, in turn, outperforms GPT-4o. Further, Claude 3.5 Sonnet can make use of an additional mechanism for costly punishment to achieve yet higher scores, while Gemini 1.5 Flash and GPT-4o fail to do so. For each model class, we also observe variation in emergent behavior across random seeds, suggesting an understudied sensitive dependence on initial conditions. We suggest that our evaluation regime could inspire an inexpensive and informative new class of LLM benchmarks, focussed on the implications of LLM agent deployment for the cooperative infrastructure of society.
Does Multiple Choice Have a Future in the Age of Generative AI? A Posttest-only RCT
Authors: Danielle R. Thomas, Conrad Borchers, Sanjit Kakarla, Jionghao Lin, Shambhavi Bhushan, Boyuan Guo, Erin Gatz, Kenneth R. Koedinger
Date: 2024-12-13 00:00:00
Tasks: Multiple-choice

The role of multiple-choice questions (MCQs) as effective learning tools has been debated in past research. While MCQs are widely used due to their ease in grading, open response questions are increasingly used for instruction, given advances in large language models (LLMs) for automated grading. This study evaluates MCQs effectiveness relative to open-response questions, both individually and in combination, on learning. These activities are embedded within six tutor lessons on advocacy. Using a posttest-only randomized control design, we compare the performance of 234 tutors (790 lesson completions) across three conditions: MCQ only, open response only, and a combination of both. We find no significant learning differences across conditions at posttest, but tutors in the MCQ condition took significantly less time to complete instruction. These findings suggest that MCQs are as effective, and more efficient, than open response tasks for learning when practice time is limited. To further enhance efficiency, we autograded open responses using GPT-4o and GPT-4-turbo. GPT models demonstrate proficiency for purposes of low-stakes assessment, though further research is needed for broader use. This study contributes a dataset of lesson log data, human annotation rubrics, and LLM prompts to promote transparency and reproducibility.
Targeted Angular Reversal of Weights (TARS) for Knowledge Removal in Large Language Models
Authors: Harry J. Davies, Giorgos Iacovides, Danilo P. Mandic
Date: 2024-12-13 00:00:00

The sheer scale of data required to train modern large language models (LLMs) poses significant risks, as models are likely to gain knowledge of sensitive topics such as bio-security, as well the ability to replicate copyrighted works. Methods designed to remove such knowledge must do so from all prompt directions, in a multi-lingual capacity and without degrading general model performance. To this end, we introduce the targeted angular reversal (TARS) method of knowledge removal from LLMs. The TARS method firstly leverages the LLM in combination with a detailed prompt to aggregate information about a selected concept in the internal representation space of the LLM. It then refines this approximate concept vector to trigger the concept token with high probability, by perturbing the approximate concept vector with noise and transforming it into token scores with the language model head. The feedforward weight vectors in the LLM which operate directly on the internal representation space, and have the highest cosine similarity with this targeting vector, are then replaced by a reversed targeting vector, thus limiting the ability of the concept to propagate through the model. The modularity of the TARS method allows for a sequential removal of concepts from Llama 3.1 8B, such as the famous literary detective Sherlock Holmes, and the planet Saturn. It is demonstrated that the probability of triggering target concepts can be reduced to 0.00 with as few as 1 TARS edit, whilst simultaneously removing the knowledge bi-directionally. Moreover, knowledge is shown to be removed across all languages despite only being targeted in English. Importantly, TARS has minimal impact on the general model capabilities, as after removing 5 diverse concepts in a modular fashion, there is minimal KL divergence in the next token probabilities of the LLM on large corpora of Wikipedia text (median of 0.0015).
AniSora: Exploring the Frontiers of Animation Video Generation in the Sora Era
Authors: Yudong Jiang, Baohan Xu, Siqian Yang, Mingyu Yin, Jing Liu, Chao Xu, Siqi Wang, Yidi Wu, Bingwen Zhu, Xinwen Zhang, Xingyu Zheng, Jixuan Xu, Yue Zhang, Jinlong Hou, Huyang Sun
Date: 2024-12-13 00:00:00
Tasks: Image to Video Generation, Video Generation

Animation has gained significant interest in the recent film and TV industry. Despite the success of advanced video generation models like Sora, Kling, and CogVideoX in generating natural videos, they lack the same effectiveness in handling animation videos. Evaluating animation video generation is also a great challenge due to its unique artist styles, violating the laws of physics and exaggerated motions. In this paper, we present a comprehensive system, AniSora, designed for animation video generation, which includes a data processing pipeline, a controllable generation model, and an evaluation benchmark. Supported by the data processing pipeline with over 10M high-quality data, the generation model incorporates a spatiotemporal mask module to facilitate key animation production functions such as image-to-video generation, frame interpolation, and localized image-guided animation. We also collect an evaluation benchmark of 948 various animation videos, with specifically developed metrics for animation video generation. Our entire project is publicly available on https://github.com/bilibili/Index-anisora/tree/main.
Physics Instrument Design with Reinforcement Learning
Authors: Shah Rukh Qasim, Patrick Owen, Nicola Serra
Date: 2024-12-13 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

We present a case for the use of Reinforcement Learning (RL) for the design of physics instrument as an alternative to gradient-based instrument-optimization methods. It's applicability is demonstrated using two empirical studies. One is longitudinal segmentation of calorimeters and the second is both transverse segmentation as well longitudinal placement of trackers in a spectrometer. Based on these experiments, we propose an alternative approach that offers unique advantages over differentiable programming and surrogate-based differentiable design optimization methods. First, Reinforcement Learning (RL) algorithms possess inherent exploratory capabilities, which help mitigate the risk of convergence to local optima. Second, this approach eliminates the necessity of constraining the design to a predefined detector model with fixed parameters. Instead, it allows for the flexible placement of a variable number of detector components and facilitates discrete decision-making. We then discuss the road map of how this idea can be extended into designing very complex instruments. The presented study sets the stage for a novel framework in physics instrument design, offering a scalable and efficient framework that can be pivotal for future projects such as the Future Circular Collider (FCC), where most optimized detectors are essential for exploring physics at unprecedented energy scales.
How good is my story? Towards quantitative metrics for evaluating LLM-generated XAI narratives
Authors: Timour Ichmoukhamedov, James Hinns, David Martens
Date: 2024-12-13 00:00:00
Tasks: tabular-classification

A rapidly developing application of LLMs in XAI is to convert quantitative explanations such as SHAP into user-friendly narratives to explain the decisions made by smaller prediction models. Evaluating the narratives without relying on human preference studies or surveys is becoming increasingly important in this field. In this work we propose a framework and explore several automated metrics to evaluate LLM-generated narratives for explanations of tabular classification tasks. We apply our approach to compare several state-of-the-art LLMs across different datasets and prompt types. As a demonstration of their utility, these metrics allow us to identify new challenges related to LLM hallucinations for XAI narratives.
GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion
Authors: Jiapeng Tang, Davide Davoli, Tobias Kirschstein, Liam Schoneveld, Matthias Niessner
Date: 2024-12-13 00:00:00
Proceeding: CVPR 2025 1
Tasks: Novel View Synthesis, SSIM

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to limited observations, which leaves unobserved regions under-constrained and can lead to artifacts in novel views. To address this problem, we introduce a multi-view head diffusion model, leveraging its priors to fill in missing regions and ensure view consistency in Gaussian splatting renderings. To enable precise viewpoint control, we use normal maps rendered from FLAME-based head reconstruction, which provides pixel-aligned inductive biases. We also condition the diffusion model on VAE features extracted from the input image to preserve facial identity and appearance details. For Gaussian avatar reconstruction, we distill multi-view diffusion priors by using iteratively denoised images as pseudo-ground truths, effectively mitigating over-saturation issues. To further improve photorealism, we apply latent upsampling priors to refine the denoised latent before decoding it into an image. We evaluate our method on the NeRSemble dataset, showing that GAF outperforms previous state-of-the-art methods in novel view synthesis. Furthermore, we demonstrate higher-fidelity avatar reconstructions from monocular videos captured on commodity devices.