pwc-archive/papers-with-abstracts huggingface dataset:
HOGSA: Bimanual Hand-Object Interaction Understanding with 3D Gaussian Splatting Based Data Augmentation
Authors: Wentian Qu, Jiahe Li, Jian Cheng, Jian Shi, Chenyu Meng, Cuixia Ma, Hongan Wang, Xiaoming Deng, yinda zhang
Date: 2025-01-06 00:00:00
Tasks: 3DGS, Data Augmentation, hand-object pose, Object, Super-Resolution

Understanding of bimanual hand-object interaction plays an important role in robotics and virtual reality. However, due to significant occlusions between hands and object as well as the high degree-of-freedom motions, it is challenging to collect and annotate a high-quality, large-scale dataset, which prevents further improvement of bimanual hand-object interaction-related baselines. In this work, we propose a new 3D Gaussian Splatting based data augmentation framework for bimanual hand-object interaction, which is capable of augmenting existing dataset to large-scale photorealistic data with various hand-object pose and viewpoints. First, we use mesh-based 3DGS to model objects and hands, and to deal with the rendering blur problem due to multi-resolution input images used, we design a super-resolution module. Second, we extend the single hand grasping pose optimization module for the bimanual hand object to generate various poses of bimanual hand-object interaction, which can significantly expand the pose distribution of the dataset. Third, we conduct an analysis for the impact of different aspects of the proposed data augmentation on the understanding of the bimanual hand-object interaction. We perform our data augmentation on two benchmarks, H2O and Arctic, and verify that our method can improve the performance of the baselines.
Universal Features Guided Zero-Shot Category-Level Object Pose Estimation
Authors: Wentian Qu, Chenyu Meng, Heng Li, Jian Cheng, Cuixia Ma, Hongan Wang, Xiao Zhou, Xiaoming Deng, Ping Tan
Date: 2025-01-06 00:00:00
Tasks: Diversity, Pose Estimation, Semantic Similarity, Semantic Textual Similarity

Object pose estimation, crucial in computer vision and robotics applications, faces challenges with the diversity of unseen categories. We propose a zero-shot method to achieve category-level 6-DOF object pose estimation, which exploits both 2D and 3D universal features of input RGB-D image to establish semantic similarity-based correspondences and can be extended to unseen categories without additional model fine-tuning. Our method begins with combining efficient 2D universal features to find sparse correspondences between intra-category objects and gets initial coarse pose. To handle the correspondence degradation of 2D universal features if the pose deviates much from the target pose, we use an iterative strategy to optimize the pose. Subsequently, to resolve pose ambiguities due to shape differences between intra-category objects, the coarse pose is refined by optimizing with dense alignment constraint of 3D universal features. Our method outperforms previous methods on the REAL275 and Wild6D benchmarks for unseen categories.
First-place Solution for Streetscape Shop Sign Recognition Competition
Authors: Bin Wang, Li Jing
Date: 2025-01-06 00:00:00

Text recognition technology applied to street-view storefront signs is increasingly utilized across various practical domains, including map navigation, smart city planning analysis, and business value assessments in commercial districts. This technology holds significant research and commercial potential. Nevertheless, it faces numerous challenges. Street view images often contain signboards with complex designs and diverse text styles, complicating the text recognition process. A notable advancement in this field was introduced by our team in a recent competition. We developed a novel multistage approach that integrates multimodal feature fusion, extensive self-supervised training, and a Transformer-based large model. Furthermore, innovative techniques such as BoxDQN, which relies on reinforcement learning, and text rectification methods were employed, leading to impressive outcomes. Comprehensive experiments have validated the effectiveness of these methods, showcasing our potential to enhance text recognition capabilities in complex urban environments.
AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene
Authors: Chaoran Feng, Wangbo Yu, Xinhua Cheng, Zhenyu Tang, Junwu Zhang, Li Yuan, Yonghong Tian
Date: 2025-01-06 00:00:00
Tasks: 3D Reconstruction, NeRF

Compared to frame-based methods, computational neuromorphic imaging using event cameras offers significant advantages, such as minimal motion blur, enhanced temporal resolution, and high dynamic range. The multi-view consistency of Neural Radiance Fields combined with the unique benefits of event cameras, has spurred recent research into reconstructing NeRF from data captured by moving event cameras. While showing impressive performance, existing methods rely on ideal conditions with the availability of uniform and high-quality event sequences and accurate camera poses, and mainly focus on the object level reconstruction, thus limiting their practical applications. In this work, we propose AE-NeRF to address the challenges of learning event-based NeRF from non-ideal conditions, including non-uniform event sequences, noisy poses, and various scales of scenes. Our method exploits the density of event streams and jointly learn a pose correction module with an event-based NeRF (e-NeRF) framework for robust 3D reconstruction from inaccurate camera poses. To generalize to larger scenes, we propose hierarchical event distillation with a proposal e-NeRF network and a vanilla e-NeRF network to resample and refine the reconstruction process. We further propose an event reconstruction loss and a temporal loss to improve the view consistency of the reconstructed scene. We established a comprehensive benchmark that includes large-scale scenes to simulate practical non-ideal conditions, incorporating both synthetic and challenging real-world event datasets. The experimental results show that our method achieves a new state-of-the-art in event-based 3D reconstruction.
InfiFusion: A Unified Framework for Enhanced Cross-Model Reasoning via LLM Fusion
Authors: Zhaoyi Yan, Zhijie Sang, Yiming Zhang, Yuhao Fu, Baoyi He, Qi Zhou, Yining Di, Chunlin Ji, Shengyu Zhang, Fei Wu, Hongxia Yang
Date: 2025-01-06 00:00:00
Tasks: GSM8K, HumanEval, Math

Large Language Models (LLMs) have demonstrated strong performance across various reasoning tasks, yet building a single model that consistently excels across all domains remains challenging. This paper addresses this problem by exploring strategies to integrate multiple domain-specialized models into an efficient pivot model.We propose two fusion strategies to combine the strengths of multiple LLMs: (1) a pairwise, multi-step fusion approach that sequentially distills each source model into the pivot model, followed by a weight merging step to integrate the distilled models into the final model. This method achieves strong performance but requires substantial training effort; and (2) a unified fusion approach that aggregates all source models' outputs simultaneously.To improve the fusion process, we introduce a novel Rate-Skewness Adaptive Fusion (RSAF) technique, which dynamically adjusts top-K ratios during parameter merging for enhanced flexibility and stability.Furthermore, we propose an uncertainty-based weighting method for the unified approach, which dynamically balances the contributions of source models and outperforms other logits/distribution ensemble methods.We achieved accuracy improvements of 9.27%, 8.80%, and 8.89% on the GSM8K, MATH, and HumanEval tasks, respectively.
CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation
Authors: Yuanhong Chen, Kazuki Shimada, Christian Simon, Yukara Ikemiya, Takashi Shibuya, Yuki Mitsufuji
Date: 2025-01-06 00:00:00
Tasks: Audio Generation, Contrastive Learning

Binaural audio generation (BAG) aims to convert monaural audio to stereo audio using visual prompts, requiring a deep understanding of spatial and semantic information. However, current models risk overfitting to room environments and lose fine-grained spatial details. In this paper, we propose a new audio-visual binaural generation model incorporating an audio-visual conditional normalisation layer that dynamically aligns the mean and variance of the target difference audio features using visual context, along with a new contrastive learning method to enhance spatial sensitivity by mining negative samples from shuffled visual features. We also introduce a cost-efficient way to utilise test-time augmentation in video data to enhance performance. Our approach achieves state-of-the-art generation accuracy on the FAIR-Play and MUSIC-Stereo benchmarks.
Unsupervised Domain Adaptation for Occlusion Resilient Human Pose Estimation
Authors: Arindam Dutta, Sarosij Bose, Saketh Bachu, Calvin-Khang Ta, Konstantinos Karydis, Amit K. Roy-Chowdhury
Date: 2025-01-06 00:00:00
Tasks: Domain Adaptation, Pose Estimation, Pose Prediction, Pseudo Label, Unsupervised Domain Adaptation

Occlusions are a significant challenge to human pose estimation algorithms, often resulting in inaccurate and anatomically implausible poses. Although current occlusion-robust human pose estimation algorithms exhibit impressive performance on existing datasets, their success is largely attributed to supervised training and the availability of additional information, such as multiple views or temporal continuity. Furthermore, these algorithms typically suffer from performance degradation under distribution shifts. While existing domain adaptive human pose estimation algorithms address this bottleneck, they tend to perform suboptimally when the target domain images are occluded, a common occurrence in real-life scenarios. To address these challenges, we propose OR-POSE: Unsupervised Domain Adaptation for Occlusion Resilient Human POSE Estimation. OR-POSE is an innovative unsupervised domain adaptation algorithm which effectively mitigates domain shifts and overcomes occlusion challenges by employing the mean teacher framework for iterative pseudo-label refinement. Additionally, OR-POSE reinforces realistic pose prediction by leveraging a learned human pose prior which incorporates the anatomical constraints of humans in the adaptation process. Lastly, OR-POSE avoids overfitting to inaccurate pseudo labels generated from heavily occluded images by employing a novel visibility-based curriculum learning approach. This enables the model to gradually transition from training samples with relatively less occlusion to more challenging, heavily occluded samples. Extensive experiments show that OR-POSE outperforms existing analogous state-of-the-art algorithms by $\sim$ 7% on challenging occluded human pose estimation datasets.
WorldPose: A World Cup Dataset for Global 3D Human Pose Estimation
Authors: Tianjian Jiang, Johsan Billingham, Sebastian Müksch, Juan Zarate, Nicolas Evans, Martin R. Oswald, Marc Pollefeys, Otmar Hilliges, Manuel Kaufmann, Jie Song
Date: 2025-01-06 00:00:00
Tasks: 3D Human Pose Estimation, Global 3D Human Pose Estimation, Pose Estimation

We present WorldPose, a novel dataset for advancing research in multi-person global pose estimation in the wild, featuring footage from the 2022 FIFA World Cup. While previous datasets have primarily focused on local poses, often limited to a single person or in constrained, indoor settings, the infrastructure deployed for this sporting event allows access to multiple fixed and moving cameras in different stadiums. We exploit the static multi-view setup of HD cameras to recover the 3D player poses and motions with unprecedented accuracy given capture areas of more than 1.75 acres. We then leverage the captured players' motions and field markings to calibrate a moving broadcasting camera. The resulting dataset comprises more than 80 sequences with approx 2.5 million 3D poses and a total traveling distance of over 120 km. Subsequently, we conduct an in-depth analysis of the SOTA methods for global pose estimation. Our experiments demonstrate that WorldPose challenges existing multi-person techniques, supporting the potential for new research in this area and others, such as sports analysis. All pose annotations (in SMPL format), broadcasting camera parameters and footage will be released for academic research purposes.
LDMapNet-U: An End-to-End System for City-Scale Lane-Level Map Updating
Authors: Deguo Xia, Weiming Zhang, Xiyan Liu, Wei zhang, Chenting Gong, Xiao Tan, Jizhou Huang, Mengmeng Yang, Diange Yang
Date: 2025-01-06 00:00:00
Tasks: Autonomous Driving, Change Detection

An up-to-date city-scale lane-level map is an indispensable infrastructure and a key enabling technology for ensuring the safety and user experience of autonomous driving systems. In industrial scenarios, reliance on manual annotation for map updates creates a critical bottleneck. Lane-level updates require precise change information and must ensure consistency with adjacent data while adhering to strict standards. Traditional methods utilize a three-stage approach-construction, change detection, and updating-which often necessitates manual verification due to accuracy limitations. This results in labor-intensive processes and hampers timely updates. To address these challenges, we propose LDMapNet-U, which implements a new end-to-end paradigm for city-scale lane-level map updating. By reconceptualizing the update task as an end-to-end map generation process grounded in historical map data, we introduce a paradigm shift in map updating that simultaneously generates vectorized maps and change information. To achieve this, a Prior-Map Encoding (PME) module is introduced to effectively encode historical maps, serving as a critical reference for detecting changes. Additionally, we incorporate a novel Instance Change Prediction (ICP) module that learns to predict associations with historical maps. Consequently, LDMapNet-U simultaneously achieves vectorized map element generation and change detection. To demonstrate the superiority and effectiveness of LDMapNet-U, extensive experiments are conducted using large-scale real-world datasets. In addition, LDMapNet-U has been successfully deployed in production at Baidu Maps since April 2024, supporting map updating for over 360 cities and significantly shortening the update cycle from quarterly to weekly. The updated maps serve hundreds of millions of users and are integrated into the autonomous driving systems of several leading vehicle companies.
Ultrasound-QBench: Can LLMs Aid in Quality Assessment of Ultrasound Imaging?
Authors: Hongyi Miao, Jun Jia, Yankun Cao, Yingjie Zhou, Yanwei Jiang, Zhi Liu, Guangtao Zhai
Date: 2025-01-06 00:00:00

With the dramatic upsurge in the volume of ultrasound examinations, low-quality ultrasound imaging has gradually increased due to variations in operator proficiency and imaging circumstances, imposing a severe burden on diagnosis accuracy and even entailing the risk of restarting the diagnosis in critical cases. To assist clinicians in selecting high-quality ultrasound images and ensuring accurate diagnoses, we introduce Ultrasound-QBench, a comprehensive benchmark that systematically evaluates multimodal large language models (MLLMs) on quality assessment tasks of ultrasound images. Ultrasound-QBench establishes two datasets collected from diverse sources: IVUSQA, consisting of 7,709 images, and CardiacUltraQA, containing 3,863 images. These images encompassing common ultrasound imaging artifacts are annotated by professional ultrasound experts and classified into three quality levels: high, medium, and low. To better evaluate MLLMs, we decompose the quality assessment task into three dimensionalities: qualitative classification, quantitative scoring, and comparative assessment. The evaluation of 7 open-source MLLMs as well as 1 proprietary MLLMs demonstrates that MLLMs possess preliminary capabilities for low-level visual tasks in ultrasound image quality classification. We hope this benchmark will inspire the research community to delve deeper into uncovering and enhancing the untapped potential of MLLMs for medical imaging tasks.
Brick-Diffusion: Generating Long Videos with Brick-to-Wall Denoising
Authors: Yunlong Yuan, Yuanfan Guo, Chunwei Wang, Hang Xu, Li Zhang
Date: 2025-01-06 00:00:00
Tasks: Denoising, Video Generation

Recent advances in diffusion models have greatly improved text-driven video generation. However, training models for long video generation demands significant computational power and extensive data, leading most video diffusion models to be limited to a small number of frames. Existing training-free methods that attempt to generate long videos using pre-trained short video diffusion models often struggle with issues such as insufficient motion dynamics and degraded video fidelity. In this paper, we present Brick-Diffusion, a novel, training-free approach capable of generating long videos of arbitrary length. Our method introduces a brick-to-wall denoising strategy, where the latent is denoised in segments, with a stride applied in subsequent iterations. This process mimics the construction of a staggered brick wall, where each brick represents a denoised segment, enabling communication between frames and improving overall video quality. Through quantitative and qualitative evaluations, we demonstrate that Brick-Diffusion outperforms existing baseline methods in generating high-fidelity videos.
Multilevel Semantic-Aware Model for AI-Generated Video Quality Assessment
Authors: Jiaze Li, Haoran Xu, Shiding Zhu, Junwei He, Haozhao Wang
Date: 2025-01-06 00:00:00
Tasks: Video Quality Assessment, Visual Question Answering (VQA)

The rapid development of diffusion models has greatly advanced AI-generated videos in terms of length and consistency recently, yet assessing AI-generated videos still remains challenging. Previous approaches have often focused on User-Generated Content(UGC), but few have targeted AI-Generated Video Quality Assessment methods. In this work, we introduce MSA-VQA, a Multilevel Semantic-Aware Model for AI-Generated Video Quality Assessment, which leverages CLIP-based semantic supervision and cross-attention mechanisms. Our hierarchical framework analyzes video content at three levels: frame, segment, and video. We propose a Prompt Semantic Supervision Module using text encoder of CLIP to ensure semantic consistency between videos and conditional prompts. Additionally, we propose the Semantic Mutation-aware Module to capture subtle variations between frames. Extensive experiments demonstrate our method achieves state-of-the-art results.
Underwater Image Restoration Through a Prior Guided Hybrid Sense Approach and Extensive Benchmark Analysis
Authors: Xiaojiao Guo, Xuhang Chen, Shuqiang Wang, Chi-Man Pun
Date: 2025-01-06 00:00:00
Tasks: Benchmarking, Image Enhancement, Image Restoration, Underwater Image Restoration

Underwater imaging grapples with challenges from light-water interactions, leading to color distortions and reduced clarity. In response to these challenges, we propose a novel Color Balance Prior \textbf{Guided} \textbf{Hyb}rid \textbf{Sens}e \textbf{U}nderwater \textbf{I}mage \textbf{R}estoration framework (\textbf{GuidedHybSensUIR}). This framework operates on multiple scales, employing the proposed \textbf{Detail Restorer} module to restore low-level detailed features at finer scales and utilizing the proposed \textbf{Feature Contextualizer} module to capture long-range contextual relations of high-level general features at a broader scale. The hybridization of these different scales of sensing results effectively addresses color casts and restores blurry details. In order to effectively point out the evolutionary direction for the model, we propose a novel \textbf{Color Balance Prior} as a strong guide in the feature contextualization step and as a weak guide in the final decoding phase. We construct a comprehensive benchmark using paired training data from three real-world underwater datasets and evaluate on six test sets, including three paired and three unpaired, sourced from four real-world underwater datasets. Subsequently, we tested 14 traditional and retrained 23 deep learning existing underwater image restoration methods on this benchmark, obtaining metric results for each approach. This effort aims to furnish a valuable benchmarking dataset for standard basis for comparison. The extensive experiment results demonstrate that our method outperforms 37 other state-of-the-art methods overall on various benchmark datasets and metrics, despite not achieving the best results in certain individual cases. The code and dataset are available at \href{https://github.com/CXH-Research/GuidedHybSensUIR}{https://github.com/CXH-Research/GuidedHybSensUIR}.
GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Tracking
Authors: Weikang Bian, Zhaoyang Huang, Xiaoyu Shi, Yijin Li, Fu-Yun Wang, Hongsheng Li
Date: 2025-01-05 00:00:00
Tasks: Novel View Synthesis, Point Tracking, Video Generation

4D video control is essential in video generation as it enables the use of sophisticated lens techniques, such as multi-camera shooting and dolly zoom, which are currently unsupported by existing methods. Training a video Diffusion Transformer (DiT) directly to control 4D content requires expensive multi-view videos. Inspired by Monocular Dynamic novel View Synthesis (MDVS) that optimizes a 4D representation and renders videos according to different 4D elements, such as camera pose and object motion editing, we bring pseudo 4D Gaussian fields to video generation. Specifically, we propose a novel framework that constructs a pseudo 4D Gaussian field with dense 3D point tracking and renders the Gaussian field for all video frames. Then we finetune a pretrained DiT to generate videos following the guidance of the rendered video, dubbed as GS-DiT. To boost the training of the GS-DiT, we also propose an efficient Dense 3D Point Tracking (D3D-PT) method for the pseudo 4D Gaussian field construction. Our D3D-PT outperforms SpatialTracker, the state-of-the-art sparse 3D point tracking method, in accuracy and accelerates the inference speed by two orders of magnitude. During the inference stage, GS-DiT can generate videos with the same dynamic content while adhering to different camera parameters, addressing a significant limitation of current video generation models. GS-DiT demonstrates strong generalization capabilities and extends the 4D controllability of Gaussian splatting to video generation beyond just camera poses. It supports advanced cinematic effects through the manipulation of the Gaussian field and camera intrinsics, making it a powerful tool for creative video production. Demos are available at https://wkbian.github.io/Projects/GS-DiT/.