pwc-archive/papers-with-abstracts huggingface dataset:
SceneCraft: Layout-Guided 3D Scene Generation
Authors: Xiuyu Yang, Yunze Man, Jun-Kun Chen, Yu-Xiong Wang
Date: 2024-10-11 00:00:00
Tasks: 3D Generation, Image Generation, NeRF, Scene Generation, Text to 3D

The creation of complex 3D scenes tailored to user specifications has been a tedious and challenging task with traditional 3D modeling tools. Although some pioneering methods have achieved automatic text-to-3D generation, they are generally limited to small-scale scenes with restricted control over the shape and texture. We introduce SceneCraft, a novel method for generating detailed indoor scenes that adhere to textual descriptions and spatial layout preferences provided by users. Central to our method is a rendering-based technique, which converts 3D semantic layouts into multi-view 2D proxy maps. Furthermore, we design a semantic and depth conditioned diffusion model to generate multi-view images, which are used to learn a neural radiance field (NeRF) as the final scene representation. Without the constraints of panorama image generation, we surpass previous methods in supporting complicated indoor space generation beyond a single room, even as complicated as a whole multi-bedroom apartment with irregular shapes and layouts. Through experimental analysis, we demonstrate that our method significantly outperforms existing approaches in complex indoor scene generation with diverse textures, consistent geometry, and realistic visual quality. Code and more results are available at: https://orangesodahub.github.io/SceneCraft
MiRAGeNews: Multimodal Realistic AI-Generated News Detection
Authors: Runsheng Huang, Liam Dugan, Yue Yang, Chris Callison-Burch
Date: 2024-10-11 00:00:00

The proliferation of inflammatory or misleading "fake" news content has become increasingly common in recent years. Simultaneously, it has become easier than ever to use AI tools to generate photorealistic images depicting any scene imaginable. Combining these two -- AI-generated fake news content -- is particularly potent and dangerous. To combat the spread of AI-generated fake news, we propose the MiRAGeNews Dataset, a dataset of 12,500 high-quality real and AI-generated image-caption pairs from state-of-the-art generators. We find that our dataset poses a significant challenge to humans (60% F-1) and state-of-the-art multi-modal LLMs (< 24% F-1). Using our dataset we train a multi-modal detector (MiRAGe) that improves by +5.1% F-1 over state-of-the-art baselines on image-caption pairs from out-of-domain image generators and news publishers. We release our code and data to aid future work on detecting AI-generated content.
Alberta Wells Dataset: Pinpointing Oil and Gas Wells from Satellite Imagery
Authors: Pratinav Seth, Michelle Lin, Brefo Dwamena Yaw, Jade Boutot, Mary Kang, David Rolnick
Date: 2024-10-11 00:00:00

Millions of abandoned oil and gas wells are scattered across the world, leaching methane into the atmosphere and toxic compounds into the groundwater. Many of these locations are unknown, preventing the wells from being plugged and their polluting effects averted. Remote sensing is a relatively unexplored tool for pinpointing abandoned wells at scale. We introduce the first large-scale benchmark dataset for this problem, leveraging medium-resolution multi-spectral satellite imagery from Planet Labs. Our curated dataset comprises over 213,000 wells (abandoned, suspended, and active) from Alberta, a region with especially high well density, sourced from the Alberta Energy Regulator and verified by domain experts. We evaluate baseline algorithms for well detection and segmentation, showing the promise of computer vision approaches but also significant room for improvement.
CVAM-Pose: Conditional Variational Autoencoder for Multi-Object Monocular Pose Estimation
Authors: Jianyu Zhao, Wei Quan, Bogdan J. Matuszewski
Date: 2024-10-11 00:00:00
Tasks: 6D Pose Estimation, 6D Pose Estimation using RGB

Estimating rigid objects' poses is one of the fundamental problems in computer vision, with a range of applications across automation and augmented reality. Most existing approaches adopt one network per object class strategy, depend heavily on objects' 3D models, depth data, and employ a time-consuming iterative refinement, which could be impractical for some applications. This paper presents a novel approach, CVAM-Pose, for multi-object monocular pose estimation that addresses these limitations. The CVAM-Pose method employs a label-embedded conditional variational autoencoder network, to implicitly abstract regularised representations of multiple objects in a single low-dimensional latent space. This autoencoding process uses only images captured by a projective camera and is robust to objects' occlusion and scene clutter. The classes of objects are one-hot encoded and embedded throughout the network. The proposed label-embedded pose regression strategy interprets the learnt latent space representations utilising continuous pose representations. Ablation tests and systematic evaluations demonstrate the scalability and efficiency of the CVAM-Pose method for multi-object scenarios. The proposed CVAM-Pose outperforms competing latent space approaches. For example, it is respectively 25% and 20% better than AAE and Multi-Path methods, when evaluated using the $\mathrm{AR_{VSD}}$ metric on the Linemod-Occluded dataset. It also achieves results somewhat comparable to methods reliant on 3D models reported in BOP challenges. Code available: https://github.com/JZhao12/CVAM-Pose
Semantic Score Distillation Sampling for Compositional Text-to-3D Generation
Authors: Ling Yang, Zixiang Zhang, Junlin Han, Bohan Zeng, Runjia Li, Philip Torr, Wentao Zhang
Date: 2024-10-11 00:00:00
Tasks: 3D Generation, Text to 3D

Generating high-quality 3D assets from textual descriptions remains a pivotal challenge in computer graphics and vision research. Due to the scarcity of 3D data, state-of-the-art approaches utilize pre-trained 2D diffusion priors, optimized through Score Distillation Sampling (SDS). Despite progress, crafting complex 3D scenes featuring multiple objects or intricate interactions is still difficult. To tackle this, recent methods have incorporated box or layout guidance. However, these layout-guided compositional methods often struggle to provide fine-grained control, as they are generally coarse and lack expressiveness. To overcome these challenges, we introduce a novel SDS approach, Semantic Score Distillation Sampling (SemanticSDS), designed to effectively improve the expressiveness and accuracy of compositional text-to-3D generation. Our approach integrates new semantic embeddings that maintain consistency across different rendering views and clearly differentiate between various objects and parts. These embeddings are transformed into a semantic map, which directs a region-specific SDS process, enabling precise optimization and compositional generation. By leveraging explicit semantic guidance, our method unlocks the compositional capabilities of existing pre-trained diffusion models, thereby achieving superior quality in 3D content generation, particularly for complex objects and scenes. Experimental results demonstrate that our SemanticSDS framework is highly effective for generating state-of-the-art complex 3D content. Code: https://github.com/YangLing0818/SemanticSDS-3D
DA-Ada: Learning Domain-Aware Adapter for Domain Adaptive Object Detection
Authors: Haochen Li, Rui Zhang, Hantao Yao, Xin Zhang, Yifan Hao, Xinkai Song, Xiaqing Li, Yongwei Zhao, Ling Li, Yunji Chen
Date: 2024-10-11 00:00:00
Tasks: General Knowledge, object-detection, Object Detection

Domain adaptive object detection (DAOD) aims to generalize detectors trained on an annotated source domain to an unlabelled target domain. As the visual-language models (VLMs) can provide essential general knowledge on unseen images, freezing the visual encoder and inserting a domain-agnostic adapter can learn domain-invariant knowledge for DAOD. However, the domain-agnostic adapter is inevitably biased to the source domain. It discards some beneficial knowledge discriminative on the unlabelled domain, i.e., domain-specific knowledge of the target domain. To solve the issue, we propose a novel Domain-Aware Adapter (DA-Ada) tailored for the DAOD task. The key point is exploiting domain-specific knowledge between the essential general knowledge and domain-invariant knowledge. DA-Ada consists of the Domain-Invariant Adapter (DIA) for learning domain-invariant knowledge and the Domain-Specific Adapter (DSA) for injecting the domain-specific knowledge from the information discarded by the visual encoder. Comprehensive experiments over multiple DAOD tasks show that DA-Ada can efficiently infer a domain-aware visual encoder for boosting domain adaptive object detection. Our code is available at https://github.com/Therock90421/DA-Ada.
DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural Rendering
Authors: Jiaxu Wang, Jingkai Sun, Junhao He, Ziyi Zhang, Qiang Zhang, Mingyuan Sun, Renjing Xu
Date: 2024-10-11 00:00:00
Tasks: Inverse Rendering, Neural Rendering

Learning-based simulators show great potential for simulating particle dynamics when 3D groundtruth is available, but per-particle correspondences are not always accessible. The development of neural rendering presents a new solution to this field to learn 3D dynamics from 2D images by inverse rendering. However, existing approaches still suffer from ill-posed natures resulting from the 2D to 3D uncertainty, for example, specific 2D images can correspond with various 3D particle distributions. To mitigate such uncertainty, we consider a conventional, mechanically interpretable framework as the physical priors and extend it to a learning-based version. In brief, we incorporate the learnable graph kernels into the classic Discrete Element Analysis (DEA) framework to implement a novel mechanics-integrated learning system. In this case, the graph network kernels are only used for approximating some specific mechanical operators in the DEA framework rather than the whole dynamics mapping. By integrating the strong physics priors, our methods can effectively learn the dynamics of various materials from the partial 2D observations in a unified manner. Experiments show that our approach outperforms other learned simulators by a large margin in this context and is robust to different renderers, fewer training samples, and fewer camera views.
Rapid Grassmannian Averaging with Chebyshev Polynomials
Authors: Brighton Ancelin, Alex Saad-Falcon, Kason Ancelin, Justin Romberg
Date: 2024-10-11 00:00:00

We propose new algorithms to efficiently average a collection of points on a Grassmannian manifold in both the centralized and decentralized settings. Grassmannian points are used ubiquitously in machine learning, computer vision, and signal processing to represent data through (often low-dimensional) subspaces. While averaging these points is crucial to many tasks (especially in the decentralized setting), existing methods unfortunately remain computationally expensive due to the non-Euclidean geometry of the manifold. Our proposed algorithms, Rapid Grassmannian Averaging (RGrAv) and Decentralized Rapid Grassmannian Averaging (DRGrAv), overcome this challenge by leveraging the spectral structure of the problem to rapidly compute an average using only small matrix multiplications and QR factorizations. We provide a theoretical guarantee of optimality and present numerical experiments which demonstrate that our algorithms outperform state-of-the-art methods in providing high accuracy solutions in minimal time. Additional experiments showcase the versatility of our algorithms to tasks such as K-means clustering on video motion data, establishing RGrAv and DRGrAv as powerful tools for generic Grassmannian averaging.
Parallel Watershed Partitioning: GPU-Based Hierarchical Image Segmentation
Authors: Varduhi Yeghiazaryan, Yeva Gabrielyan, Irina Voiculescu
Date: 2024-10-11 00:00:00
Tasks: GPU, Image Segmentation, Semantic Segmentation

Many image processing applications rely on partitioning an image into disjoint regions whose pixels are 'similar.' The watershed and waterfall transforms are established mathematical morphology pixel clustering techniques. They are both relevant to modern applications where groups of pixels are to be decided upon in one go, or where adjacency information is relevant. We introduce three new parallel partitioning algorithms for GPUs. By repeatedly applying watershed algorithms, we produce waterfall results which form a hierarchy of partition regions over an input image. Our watershed algorithms attain competitive execution times in both 2D and 3D, processing an 800 megavoxel image in less than 1.4 sec. We also show how to use this fully deterministic image partitioning as a pre-processing step to machine learning based semantic segmentation. This replaces the role of superpixel algorithms, and results in comparable accuracy and faster training times.
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering
Authors: Jaehoon Choi, Yonghan Lee, Hyungtae Lee, Heesung Kwon, Dinesh Manocha
Date: 2024-10-11 00:00:00
Tasks: NeRF, Neural Rendering

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.
Calibrated Cache Model for Few-Shot Vision-Language Model Adaptation
Authors: Kun Ding, Qiang Yu, Haojian Zhang, Gaofeng Meng, Shiming Xiang
Date: 2024-10-11 00:00:00
Tasks: Language Modeling, Language Modelling, model, text similarity

Cache-based approaches stand out as both effective and efficient for adapting vision-language models (VLMs). Nonetheless, the existing cache model overlooks three crucial aspects. 1) Pre-trained VLMs are mainly optimized for image-text similarity, neglecting the importance of image-image similarity, leading to a gap between pre-training and adaptation. 2) The current cache model is based on the Nadaraya-Watson (N-W) estimator, which disregards the intricate relationships among training samples while constructing weight function. 3) Under the condition of limited samples, the logits generated by cache model are of high uncertainty, directly using these logits without accounting for the confidence could be problematic. This work presents three calibration modules aimed at addressing the above challenges. Similarity Calibration refines the image-image similarity by using unlabeled images. We add a learnable projection layer with residual connection on top of the pre-trained image encoder of CLIP and optimize the parameters by minimizing self-supervised contrastive loss. Weight Calibration introduces a precision matrix into the weight function to adequately model the relation between training samples, transforming the existing cache model to a Gaussian Process (GP) regressor, which could be more accurate than N-W estimator. Confidence Calibration leverages the predictive variances computed by GP Regression to dynamically re-scale the logits of cache model, ensuring that the cache model's outputs are appropriately adjusted based on their confidence levels. Besides, to reduce the high complexity of GPs, we further propose a group-based learning strategy. Integrating the above designs, we propose both training-free and training-required variants. Extensive experiments on 11 few-shot classification datasets validate that the proposed methods can achieve state-of-the-art performance.
Exploiting Memory-aware Q-distribution Prediction for Nuclear Fusion via Modern Hopfield Network
Authors: Qingchuan Ma, Shiao Wang, Tong Zheng, Xiaodong Dai, Yifeng Wang, Qingquan Yang, Xiao Wang
Date: 2024-10-11 00:00:00
Tasks: Prediction

This study addresses the critical challenge of predicting the Q-distribution in long-term stable nuclear fusion task, a key component for advancing clean energy solutions. We introduce an innovative deep learning framework that employs Modern Hopfield Networks to incorporate associative memory from historical shots. Utilizing a newly compiled dataset, we demonstrate the effectiveness of our approach in enhancing Q-distribution prediction. The proposed method represents a significant advancement by leveraging historical memory information for the first time in this context, showcasing improved prediction accuracy and contributing to the optimization of nuclear fusion research.
Can GPTs Evaluate Graphic Design Based on Design Principles?
Authors: Daichi Haraguchi, Naoto Inoue, Wataru Shimoda, Hayato Mitani, Seiichi Uchida, Kota Yamaguchi
Date: 2024-10-11 00:00:00

Recent advancements in foundation models show promising capability in graphic design generation. Several studies have started employing Large Multimodal Models (LMMs) to evaluate graphic designs, assuming that LMMs can properly assess their quality, but it is unclear if the evaluation is reliable. One way to evaluate the quality of graphic design is to assess whether the design adheres to fundamental graphic design principles, which are the designer's common practice. In this paper, we compare the behavior of GPT-based evaluation and heuristic evaluation based on design principles using human annotations collected from 60 subjects. Our experiments reveal that, while GPTs cannot distinguish small details, they have a reasonably good correlation with human annotation and exhibit a similar tendency to heuristic metrics based on design principles, suggesting that they are indeed capable of assessing the quality of graphic design. Our dataset is available at https://cyberagentailab.github.io/Graphic-design-evaluation .
Multi-modal Fusion based Q-distribution Prediction for Controlled Nuclear Fusion
Authors: Shiao Wang, Yifeng Wang, Qingchuan Ma, Xiao Wang, Ning Yan, Qingquan Yang, Guosheng Xu, Jin Tang
Date: 2024-10-11 00:00:00
Tasks: Deep Learning, Prediction

Q-distribution prediction is a crucial research direction in controlled nuclear fusion, with deep learning emerging as a key approach to solving prediction challenges. In this paper, we leverage deep learning techniques to tackle the complexities of Q-distribution prediction. Specifically, we explore multimodal fusion methods in computer vision, integrating 2D line image data with the original 1D data to form a bimodal input. Additionally, we employ the Transformer's attention mechanism for feature extraction and the interactive fusion of bimodal information. Extensive experiments validate the effectiveness of our approach, significantly reducing prediction errors in Q-distribution.
A foundation model for generalizable disease diagnosis in chest X-ray images
Authors: Lijian Xu, Ziyu Ni, Hao Sun, Hongsheng Li, Shaoting Zhang
Date: 2024-10-11 00:00:00
Tasks: Self-Supervised Learning

Medical artificial intelligence (AI) is revolutionizing the interpretation of chest X-ray (CXR) images by providing robust tools for disease diagnosis. However, the effectiveness of these AI models is often limited by their reliance on large amounts of task-specific labeled data and their inability to generalize across diverse clinical settings. To address these challenges, we introduce CXRBase, a foundational model designed to learn versatile representations from unlabelled CXR images, facilitating efficient adaptation to various clinical tasks. CXRBase is initially trained on a substantial dataset of 1.04 million unlabelled CXR images using self-supervised learning methods. This approach allows the model to discern meaningful patterns without the need for explicit labels. After this initial phase, CXRBase is fine-tuned with labeled data to enhance its performance in disease detection, enabling accurate classification of chest diseases. CXRBase provides a generalizable solution to improve model performance and alleviate the annotation workload of experts to enable broad clinical AI applications from chest imaging.
Audio Description Generation in the Era of LLMs and VLMs: A Review of Transferable Generative AI Technologies
Authors: Yingqiang Gao, Lukas Fischer, Alexa Lintner, Sarah Ebling
Date: 2024-10-11 00:00:00

Audio descriptions (ADs) function as acoustic commentaries designed to assist blind persons and persons with visual impairments in accessing digital media content on television and in movies, among other settings. As an accessibility service typically provided by trained AD professionals, the generation of ADs demands significant human effort, making the process both time-consuming and costly. Recent advancements in natural language processing (NLP) and computer vision (CV), particularly in large language models (LLMs) and vision-language models (VLMs), have allowed for getting a step closer to automatic AD generation. This paper reviews the technologies pertinent to AD generation in the era of LLMs and VLMs: we discuss how state-of-the-art NLP and CV technologies can be applied to generate ADs and identify essential research directions for the future.
Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars
Authors: Xuan Huang, Hanhui Li, Wanquan Liu, Xiaodan Liang, Yiqiang Yan, Yuhao Cheng, Chengqiang Gao
Date: 2024-10-11 00:00:00

In this paper, we propose to create animatable avatars for interacting hands with 3D Gaussian Splatting (GS) and single-image inputs. Existing GS-based methods designed for single subjects often yield unsatisfactory results due to limited input views, various hand poses, and occlusions. To address these challenges, we introduce a novel two-stage interaction-aware GS framework that exploits cross-subject hand priors and refines 3D Gaussians in interacting areas. Particularly, to handle hand variations, we disentangle the 3D presentation of hands into optimization-based identity maps and learning-based latent geometric features and neural texture maps. Learning-based features are captured by trained networks to provide reliable priors for poses, shapes, and textures, while optimization-based identity maps enable efficient one-shot fitting of out-of-distribution hands. Furthermore, we devise an interaction-aware attention module and a self-adaptive Gaussian refinement module. These modules enhance image rendering quality in areas with intra- and inter-hand interactions, overcoming the limitations of existing GS-based methods. Our proposed method is validated via extensive experiments on the large-scale InterHand2.6M dataset, and it significantly improves the state-of-the-art performance in image quality. Project Page: \url{https://github.com/XuanHuang0/GuassianHand}.