pwc-archive/papers-with-abstracts huggingface dataset:
DEMENTIA-PLAN: An Agent-Based Framework for Multi-Knowledge Graph Retrieval-Augmented Generation in Dementia Care
Authors: Yutong Song, Chenhan Lyu, Pengfei Zhang, Sabine Brunswicker, Nikil Dutt, Amir Rahmani
Date: 2025-03-26 00:00:00
Tasks: Knowledge Graphs, Response Generation, Retrieval, Retrieval-augmented Generation

Mild-stage dementia patients primarily experience two critical symptoms: severe memory loss and emotional instability. To address these challenges, we propose DEMENTIA-PLAN, an innovative retrieval-augmented generation framework that leverages large language models to enhance conversational support. Our model employs a multiple knowledge graph architecture, integrating various dimensional knowledge representations including daily routine graphs and life memory graphs. Through this multi-graph architecture, DEMENTIA-PLAN comprehensively addresses both immediate care needs and facilitates deeper emotional resonance through personal memories, helping stabilize patient mood while providing reliable memory support. Our notable innovation is the self-reflection planning agent, which systematically coordinates knowledge retrieval and semantic integration across multiple knowledge graphs, while scoring retrieved content from daily routine and life memory graphs to dynamically adjust their retrieval weights for optimized response generation. DEMENTIA-PLAN represents a significant advancement in the clinical application of large language models for dementia care, bridging the gap between AI tools and caregivers interventions.
LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videos
Authors: Daniel Etaat, Dvij Kalaria, Nima Rahmanian, Shankar Sastry
Date: 2025-03-26 00:00:00
Proceeding: CVPR 2025 1

Physical agility is a necessary skill in competitive table tennis, but by no means sufficient. Champions excel in this fast-paced and highly dynamic environment by anticipating their opponent's intent - buying themselves the necessary time to react. In this work, we take one step towards designing such an anticipatory agent. Previous works have developed systems capable of real-time table tennis gameplay, though they often do not leverage anticipation. Among the works that forecast opponent actions, their approaches are limited by dataset size and variety. Our paper contributes (1) a scalable system for reconstructing monocular video of table tennis matches in 3D and (2) an uncertainty-aware controller that anticipates opponent actions. We demonstrate in simulation that our policy improves the ball return rate against high-speed hits from 49.9% to 59.0% as compared to a baseline non-anticipatory policy.
Prototype Guided Backdoor Defense
Authors: Venkat Adithya Amula, Sunayana Samavedam, Saurabh Saini, Avani Gupta, Narayanan P J
Date: 2025-03-26 00:00:00
Tasks: backdoor defense

Deep learning models are susceptible to {\em backdoor attacks} involving malicious attackers perturbing a small subset of training data with a {\em trigger} to causes misclassifications. Various triggers have been used, including semantic triggers that are easily realizable without requiring the attacker to manipulate the image. The emergence of generative AI has eased the generation of varied poisoned samples. Robustness across types of triggers is crucial to effective defense. We propose Prototype Guided Backdoor Defense (PGBD), a robust post-hoc defense that scales across different trigger types, including previously unsolved semantic triggers. PGBD exploits displacements in the geometric spaces of activations to penalize movements toward the trigger. This is done using a novel sanitization loss of a post-hoc fine-tuning step. The geometric approach scales easily to all types of attacks. PGBD achieves better performance across all settings. We also present the first defense against a new semantic attack on celebrity face images. Project page: \hyperlink{https://venkatadithya9.github.io/pgbd.github.io/}{this https URL}.
EuroBERT: Scaling Multilingual Encoders for European Languages
Authors: Nicolas Boizard, Hippolyte Gisserot-Boukhlef, Duarte M. Alves, André Martins, Ayoub Hammal, Caio Corro, Céline Hudelot, Emmanuel Malherbe, Etienne Malaboeuf, Fanny Jourdan, Gabriel Hautreux, João Alves, Kevin El-Haddad, Manuel Faysse, Maxime Peyrard, Nuno M. Guerreiro, Patrick Fernandes, Ricardo Rei, Pierre Colombo
Date: 2025-03-07 00:00:00
Tasks: Decoder

General-purpose multilingual vector representations, used in retrieval, regression and classification, are traditionally obtained from bidirectional encoder models. Despite their wide applicability, encoders have been recently overshadowed by advances in generative decoder-only models. However, many innovations driving this progress are not inherently tied to decoders. In this paper, we revisit the development of multilingual encoders through the lens of these advances, and introduce EuroBERT, a family of multilingual encoders covering European and widely spoken global languages. Our models outperform existing alternatives across a diverse range of tasks, spanning multilingual capabilities, mathematics, and coding, and natively supporting sequences of up to 8,192 tokens. We also examine the design decisions behind EuroBERT, offering insights into our dataset composition and training pipeline. We publicly release the EuroBERT models, including intermediate training checkpoints, together with our training framework.
D4R -- Exploring and Querying Relational Graphs Using Natural Language and Large Language Models -- the Case of Historical Documents
Authors: Michel Boeglin, David Kahn, Josiane Mothe, Diego Ortiz, David Panzoli
Date: 2025-03-26 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, Navigate, Retrieval

D4R is a digital platform designed to assist non-technical users, particularly historians, in exploring textual documents through advanced graphical tools for text analysis and knowledge extraction. By leveraging a large language model, D4R translates natural language questions into Cypher queries, enabling the retrieval of data from a Neo4J database. A user-friendly graphical interface allows for intuitive interaction, enabling users to navigate and analyse complex relational data extracted from unstructured textual documents. Originally designed to bridge the gap between AI technologies and historical research, D4R's capabilities extend to various other domains. A demonstration video and a live software demo are available.
Assessing Generative Models for Structured Data
Authors: Reilly Cannon, Nicolette M. Laird, Caesar Vazquez, Andy Lin, Amy Wagler, Tony Chiang
Date: 2025-03-26 00:00:00
Tasks: Synthetic Data Generation, Tabular Data Generation

Synthetic tabular data generation has emerged as a promising method to address limited data availability and privacy concerns. With the sharp increase in the performance of large language models in recent years, researchers have been interested in applying these models to the generation of tabular data. However, little is known about the quality of the generated tabular data from large language models. The predominant method for assessing the quality of synthetic tabular data is the train-synthetic-test-real approach, where the artificial examples are compared to the original by how well machine learning models, trained separately on the real and synthetic sets, perform in some downstream tasks. This method does not directly measure how closely the distribution of generated data approximates that of the original. This paper introduces rigorous methods for directly assessing synthetic tabular data against real data by looking at inter-column dependencies within the data. We find that large language models (GPT-2), both when queried via few-shot prompting and when fine-tuned, and GAN (CTGAN) models do not produce data with dependencies that mirror the original real data. Results from this study can inform future practice in synthetic data generation to improve data quality.
SyncSDE: A Probabilistic Framework for Diffusion Synchronization
Authors: Hyunjun Lee, Hyunsoo Lee, Sookwan Han
Date: 2025-03-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: Specificity

There have been many attempts to leverage multiple diffusion models for collaborative generation, extending beyond the original domain. A prominent approach involves synchronizing multiple diffusion trajectories by mixing the estimated scores to artificially correlate the generation processes. However, existing methods rely on naive heuristics, such as averaging, without considering task specificity. These approaches do not clarify why such methods work and often produce suboptimal results when a heuristic suitable for one task is blindly applied to others. In this paper, we present a probabilistic framework for analyzing why diffusion synchronization works and reveal where heuristics should be focused; modeling correlations between multiple trajectories and adapting them to each specific task. We further identify optimal correlation models per task, achieving better results than previous approaches that apply a single heuristic across all tasks without justification.
VinaBench: Benchmark for Faithful and Consistent Visual Narratives
Authors: Silin Gao, Sheryl Mathew, Li Mi, Sepideh Mamooler, Mengjie Zhao, Hiromi Wakaki, Yuki Mitsufuji, Syrielle Montariol, Antoine Bosselut
Date: 2025-03-26 00:00:00
Proceeding: CVPR 2025 1
Tasks: Visual Storytelling

Visual narrative generation transforms textual narratives into sequences of images illustrating the content of the text. However, generating visual narratives that are faithful to the input text and self-consistent across generated images remains an open challenge, due to the lack of knowledge constraints used for planning the stories. In this work, we propose a new benchmark, VinaBench, to address this challenge. Our benchmark annotates the underlying commonsense and discourse constraints in visual narrative samples, offering systematic scaffolds for learning the implicit strategies of visual storytelling. Based on the incorporated narrative constraints, we further propose novel metrics to closely evaluate the consistency of generated narrative images and the alignment of generations with the input textual narrative. Our results across three generative vision models demonstrate that learning with VinaBench's knowledge constraints effectively improves the faithfulness and cohesion of generated visual narratives.
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
Authors: Qiyu Dai, Xingyu Ni, Qianfan Shen, Wenzheng Chen, Baoquan Chen, Mengyu Chu
Date: 2025-03-27 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3DGS, NeRF, Novel View Synthesis

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and 3DGS to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast 3DGS rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity -- from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically-accurate rain effects compared to state-of-the-art methods. Project page can be found at https://pku-vcl-geometry.github.io/RainyGS/
ReverBERT: A State Space Model for Efficient Text-Driven Speech Style Transfer
Authors: Michael Brown, Sofia Martinez, Priya Singh
Date: 2025-03-26 00:00:00
Tasks: Computational Efficiency, Style Transfer

Text-driven speech style transfer aims to mold the intonation, pace, and timbre of a spoken utterance to match stylistic cues from text descriptions. While existing methods leverage large-scale neural architectures or pre-trained language models, the computational costs often remain high. In this paper, we present \emph{ReverBERT}, an efficient framework for text-driven speech style transfer that draws inspiration from a state space model (SSM) paradigm, loosely motivated by the image-based method of Wang and Liu~\cite{wang2024stylemamba}. Unlike image domain techniques, our method operates in the speech space and integrates a discrete Fourier transform of latent speech features to enable smooth and continuous style modulation. We also propose a novel \emph{Transformer-based SSM} layer for bridging textual style descriptors with acoustic attributes, dramatically reducing inference time while preserving high-quality speech characteristics. Extensive experiments on benchmark speech corpora demonstrate that \emph{ReverBERT} significantly outperforms baselines in terms of naturalness, expressiveness, and computational efficiency. We release our model and code publicly to foster further research in text-driven speech style transfer.
Cross-Modal State-Space Graph Reasoning for Structured Summarization
Authors: Hannah Kim, Sofia Martinez, Jason Lee
Date: 2025-03-26 00:00:00
Tasks: Computational Efficiency, State Space Models

The ability to extract compact, meaningful summaries from large-scale and multimodal data is critical for numerous applications, ranging from video analytics to medical reports. Prior methods in cross-modal summarization have often suffered from high computational overheads and limited interpretability. In this paper, we propose a \textit{Cross-Modal State-Space Graph Reasoning} (\textbf{CSS-GR}) framework that incorporates a state-space model with graph-based message passing, inspired by prior work on efficient state-space models. Unlike existing approaches relying on purely sequential models, our method constructs a graph that captures inter- and intra-modal relationships, allowing more holistic reasoning over both textual and visual streams. We demonstrate that our approach significantly improves summarization quality and interpretability while maintaining computational efficiency, as validated on standard multimodal summarization benchmarks. We also provide a thorough ablation study to highlight the contributions of each component.
Synthetic Video Enhances Physical Fidelity in Video Synthesis
Authors: Qi Zhao, Xingyu Ni, Ziyu Wang, Feng Cheng, Ziyan Yang, Lu Jiang, Bohan Wang
Date: 2025-03-26 00:00:00
Tasks: Video Generation

We investigate how to enhance the physical fidelity of video generation models by leveraging synthetic videos derived from computer graphics pipelines. These rendered videos respect real-world physics, such as maintaining 3D consistency, and serve as a valuable resource that can potentially improve video generation models. To harness this potential, we propose a solution that curates and integrates synthetic data while introducing a method to transfer its physical realism to the model, significantly reducing unwanted artifacts. Through experiments on three representative tasks emphasizing physical consistency, we demonstrate its efficacy in enhancing physical fidelity. While our model still lacks a deep understanding of physics, our work offers one of the first empirical demonstrations that synthetic video enhances physical fidelity in video synthesis. Website: https://kevinz8866.github.io/simulation/
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
Authors: Youngkyoon Jang, Eduardo Pérez-Pellitero
Date: 2025-03-25 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3DGS, NeRF, Novel View Synthesis

We propose Covisibility Map-based Gaussian Splatting (CoMapGS), designed to recover underrepresented sparse regions in sparse novel view synthesis. CoMapGS addresses both high- and low-uncertainty regions by constructing covisibility maps, enhancing initial point clouds, and applying uncertainty-aware weighted supervision using a proximity classifier. Our contributions are threefold: (1) CoMapGS reframes novel view synthesis by leveraging covisibility maps as a core component to address region-specific uncertainty; (2) Enhanced initial point clouds for both low- and high-uncertainty regions compensate for sparse COLMAP-derived point clouds, improving reconstruction quality and benefiting few-shot 3DGS methods; (3) Adaptive supervision with covisibility-score-based weighting and proximity classification achieves consistent performance gains across scenes with varying sparsity scores derived from covisibility maps. Experimental results demonstrate that CoMapGS outperforms state-of-the-art methods on datasets including Mip-NeRF 360 and LLFF.
Robust Deep Reinforcement Learning in Robotics via Adaptive Gradient-Masked Adversarial Attacks
Authors: Zongyuan Zhang, Tianyang Duan, Zheng Lin, Dong Huang, Zihan Fang, Zekai Sun, Ling Xiong, Hongbin Liang, Heming Cui, Yong Cui, Yue Gao
Date: 2025-03-26 00:00:00
Tasks: Adversarial Attack, Adversarial Defense, Deep Reinforcement Learning

Deep reinforcement learning (DRL) has emerged as a promising approach for robotic control, but its realworld deployment remains challenging due to its vulnerability to environmental perturbations. Existing white-box adversarial attack methods, adapted from supervised learning, fail to effectively target DRL agents as they overlook temporal dynamics and indiscriminately perturb all state dimensions, limiting their impact on long-term rewards. To address these challenges, we propose the Adaptive Gradient-Masked Reinforcement (AGMR) Attack, a white-box attack method that combines DRL with a gradient-based soft masking mechanism to dynamically identify critical state dimensions and optimize adversarial policies. AGMR selectively allocates perturbations to the most impactful state features and incorporates a dynamic adjustment mechanism to balance exploration and exploitation during training. Extensive experiments demonstrate that AGMR outperforms state-of-the-art adversarial attack methods in degrading the performance of the victim agent and enhances the victim agent's robustness through adversarial defense mechanisms.
Exploiting Temporal State Space Sharing for Video Semantic Segmentation
Authors: Syed Ariff Syed Hesham, Yun Liu, Guolei Sun, Henghui Ding, Jing Yang, Ender Konukoglu, Xue Geng, Xudong Jiang
Date: 2025-03-26 00:00:00
Proceeding: CVPR 2025 1
Tasks: Mamba, Semantic Segmentation, State Space Models, Video Semantic Segmentation

Video semantic segmentation (VSS) plays a vital role in understanding the temporal evolution of scenes. Traditional methods often segment videos frame-by-frame or in a short temporal window, leading to limited temporal context, redundant computations, and heavy memory requirements. To this end, we introduce a Temporal Video State Space Sharing (TV3S) architecture to leverage Mamba state space models for temporal feature sharing. Our model features a selective gating mechanism that efficiently propagates relevant information across video frames, eliminating the need for a memory-heavy feature pool. By processing spatial patches independently and incorporating shifted operation, TV3S supports highly parallel computation in both training and inference stages, which reduces the delay in sequential state space processing and improves the scalability for long video sequences. Moreover, TV3S incorporates information from prior frames during inference, achieving long-range temporal coherence and superior adaptability to extended sequences. Evaluations on the VSPW and Cityscapes datasets reveal that our approach outperforms current state-of-the-art methods, establishing a new standard for VSS with consistent results across long video sequences. By achieving a good balance between accuracy and efficiency, TV3S shows a significant advancement in spatiotemporal modeling, paving the way for efficient video analysis. The code is publicly available at https://github.com/Ashesham/TV3S.git.
OccRobNet : Occlusion Robust Network for Accurate 3D Interacting Hand-Object Pose Estimation
Authors: Mallika Garg, Debashis Ghosh, Pyari Mohan Pradhan
Date: 2025-03-27 00:00:00
Tasks: 3D Hand Pose Estimation, hand-object pose, Hand Pose Estimation, Pose Estimation

Occlusion is one of the challenging issues when estimating 3D hand pose. This problem becomes more prominent when hand interacts with an object or two hands are involved. In the past works, much attention has not been given to these occluded regions. But these regions contain important and beneficial information that is vital for 3D hand pose estimation. Thus, in this paper, we propose an occlusion robust and accurate method for the estimation of 3D hand-object pose from the input RGB image. Our method includes first localising the hand joints using a CNN based model and then refining them by extracting contextual information. The self attention transformer then identifies the specific joints along with the hand identity. This helps the model to identify the hand belongingness of a particular joint which helps to detect the joint even in the occluded region. Further, these joints with hand identity are then used to estimate the pose using cross attention mechanism. Thus, by identifying the joints in the occluded region, the obtained network becomes robust to occlusion. Hence, this network achieves state-of-the-art results when evaluated on the InterHand2.6M, HO3D and H$_2$O3D datasets.
Composable Prompting Workspaces for Creative Writing: Exploration and Iteration Using Dynamic Widgets
Authors: Rifat Mehreen Amin, Oliver Hans Kühle, Daniel Buschek, Andreas Butz
Date: 2025-03-27 00:00:00

Generative AI models offer many possibilities for text creation and transformation. Current graphical user interfaces (GUIs) for prompting them lack support for iterative exploration, as they do not represent prompts as actionable interface objects. We propose the concept of a composable prompting canvas for text exploration and iteration using dynamic widgets. Users generate widgets through system suggestions, prompting, or manually to capture task-relevant facets that affect the generated text. In a comparative study with a baseline (conversational UI), 18 participants worked on two writing tasks, creating diverse prompting environments with custom widgets and spatial layouts. They reported having more control over the generated text and preferred our system over the baseline. Our design significantly outperformed the baseline on the Creativity Support Index, and participants felt the results were worth the effort. This work highlights the need for GUIs that support user-driven customization and (re-)structuring to increase both the flexibility and efficiency of prompting.