pwc-archive/papers-with-abstracts huggingface dataset:
Panoramic Distortion-Aware Tokenization for Person Detection and Localization Using Transformers in Overhead Fisheye Images
Authors: Nobuhiko Wakai, Satoshi Sato, Yasunori Ishii, Takayoshi Yamashita
Date: 2025-03-18 00:00:00
Tasks: Human Detection, Pedestrian Detection

Person detection methods are used widely in applications including visual surveillance, pedestrian detection, and robotics. However, accurate detection of persons from overhead fisheye images remains an open challenge because of factors including person rotation and small-sized persons. To address the person rotation problem, we convert the fisheye images into panoramic images. For smaller people, we focused on the geometry of the panoramas. Conventional detection methods tend to focus on larger people because these larger people yield large significant areas for feature maps. In equirectangular panoramic images, we find that a person's height decreases linearly near the top of the images. Using this finding, we leverage the significance values and aggregate tokens that are sorted based on these values to balance the significant areas. In this leveraging process, we introduce panoramic distortion-aware tokenization. This tokenization procedure divides a panoramic image using self-similarity figures that enable determination of optimal divisions without gaps, and we leverage the maximum significant values in each tile of token groups to preserve the significant areas of smaller people. To achieve higher detection accuracy, we propose a person detection and localization method that combines panoramic-image remapping and the tokenization procedure. Extensive experiments demonstrated that our method outperforms conventional methods when applied to large-scale datasets.
Multi-task Learning for Identification of Porcelain in Song and Yuan Dynasties
Authors: Ziyao Ling, Giovanni Delnevo, Paola Salomoni, Silvia Mirri
Date: 2025-03-18 00:00:00
Tasks: Classification, Multi-Task Learning, Transfer Learning

Chinese porcelain holds immense historical and cultural value, making its accurate classification essential for archaeological research and cultural heritage preservation. Traditional classification methods rely heavily on expert analysis, which is time-consuming, subjective, and difficult to scale. This paper explores the application of DL and transfer learning techniques to automate the classification of porcelain artifacts across four key attributes: dynasty, glaze, ware, and type. We evaluate four Convolutional Neural Networks (CNNs) - ResNet50, MobileNetV2, VGG16, and InceptionV3 - comparing their performance with and without pre-trained weights. Our results demonstrate that transfer learning significantly enhances classification accuracy, particularly for complex tasks like type classification, where models trained from scratch exhibit lower performance. MobileNetV2 and ResNet50 consistently achieve high accuracy and robustness across all tasks, while VGG16 struggles with more diverse classifications. We further discuss the impact of dataset limitations and propose future directions, including domain-specific pre-training, integration of attention mechanisms, explainable AI methods, and generalization to other cultural artifacts.
CRCE: Coreference-Retention Concept Erasure in Text-to-Image Diffusion Models
Authors: Yuyang Xue, Edward Moroshko, Feng Chen, Jingyu Sun, Steven McDonagh, Sotirios A. Tsaftaris
Date: 2025-03-18 00:00:00

Text-to-Image diffusion models can produce undesirable content that necessitates concept erasure. However, existing methods struggle with under-erasure, leaving residual traces of targeted concepts, or over-erasure, mistakenly eliminating unrelated but visually similar concepts. To address these limitations, we introduce CRCE, a novel concept erasure framework that leverages Large Language Models to identify both semantically related concepts that should be erased alongside the target and distinct concepts that should be preserved. By explicitly modelling coreferential and retained concepts semantically, CRCE enables more precise concept removal, without unintended erasure. Experiments demonstrate that CRCE outperforms existing methods on diverse erasure tasks, including real-world object, person identities, and abstract intellectual property characteristics. The constructed dataset CorefConcept and the source code will be release upon acceptance.
Make Your Training Flexible: Towards Deployment-Efficient Video Models
Authors: Chenting Wang, Kunchang Li, Tianxiang Jiang, Xiangyu Zeng, Yi Wang, LiMin Wang
Date: 2025-03-18 00:00:00
Tasks: Action Classification, Zero-Shot Video Retrieval

Popular video training methods mainly operate on a fixed number of tokens sampled from a predetermined spatiotemporal grid, resulting in sub-optimal accuracy-computation trade-offs due to inherent video redundancy. They also lack adaptability to varying computational budgets for downstream tasks, hindering applications of the most competitive model in real-world scenes. We thus propose a new test setting, Token Optimization, for maximized input information across budgets, which optimizes the size-limited set of input tokens through token selection from more suitably sampled videos. To this end, we propose a novel augmentation tool termed Flux. By making the sampling grid flexible and leveraging token selection, it is easily adopted in most popular video training frameworks, boosting model robustness with nearly no additional cost. We integrate Flux in large-scale video pre-training, and the resulting FluxViT establishes new state-of-the-art results across extensive tasks at standard costs. Notably, with 1/4 tokens only, it can still match the performance of previous state-of-the-art models with Token Optimization, yielding nearly 90\% savings. All models and data are available at https://github.com/OpenGVLab/FluxViT.
Deep Unsupervised Segmentation of Log Point Clouds
Authors: Fedor Zolotarev, Tuomas Eerola, Tomi Kauppi
Date: 2025-03-18 00:00:00
Tasks: Point Cloud Segmentation

In sawmills, it is essential to accurately measure the raw material, i.e. wooden logs, to optimise the sawing process. Earlier studies have shown that accurate predictions of the inner structure of the logs can be obtained using just surface point clouds produced by a laser scanner. This provides a cost-efficient and fast alternative to the X-ray CT-based measurement devices. The essential steps in analysing log point clouds is segmentation, as it forms the basis for finding the fine surface details that provide the cues about the inner structure of the log. We propose a novel Point Transformer-based point cloud segmentation technique that learns to find the points belonging to the log surface in unsupervised manner. This is obtained using a loss function that utilises the geometrical properties of a cylinder while taking into account the shape variation common in timber logs. We demonstrate the accuracy of the method on wooden logs, but the approach could be utilised also on other cylindrical objects.
Manual Labelling Artificially Inflates Deep Learning-Based Segmentation Performance on RGB Images of Closed Canopy: Validation Using TLS
Authors: Matthew J. Allen, Harry J. F. Owen, Stuart W. D. Grieve, Emily R. Lines
Date: 2025-03-18 00:00:00

Monitoring forest dynamics at an individual tree scale is essential for accurately assessing ecosystem responses to climate change, yet traditional methods relying on field-based forest inventories are labor-intensive and limited in spatial coverage. Advances in remote sensing using drone-acquired RGB imagery combined with deep learning models have promised precise individual tree crown (ITC) segmentation; however, existing methods are frequently validated against human-annotated images, lacking rigorous independent ground truth. In this study, we generate high-fidelity validation labels from co-located Terrestrial Laser Scanning (TLS) data for drone imagery of mixed unmanaged boreal and Mediterranean forests. We evaluate the performance of two widely used deep learning ITC segmentation models - DeepForest (RetinaNet) and Detectree2 (Mask R-CNN) - on these data, and compare to performance on further Mediterranean forest data labelled manually. When validated against TLS-derived ground truth from Mediterranean forests, model performance decreased significantly compared to assessment based on hand-labelled from an ecologically similar site (AP50: 0.094 vs. 0.670). Restricting evaluation to only canopy trees shrank this gap considerably (Canopy AP50: 0.365), although performance was still far lower than on similar hand-labelled data. Models also performed poorly on boreal forest data (AP50: 0.142), although again increasing when evaluated on canopy trees only (Canopy AP50: 0.308). Both models showed very poor localisation accuracy at stricter IoU thresholds, even when restricted to canopy trees (Max AP75: 0.051). Similar results have been observed in studies using aerial LiDAR data, suggesting fundamental limitations in aerial-based segmentation approaches in closed canopy forests.
Improving Adaptive Density Control for 3D Gaussian Splatting
Authors: Glenn Grubert, Florian Barthel, Anna Hilsmann, Peter Eisert
Date: 2025-03-18 00:00:00
Tasks: 3DGS, Novel View Synthesis

3D Gaussian Splatting (3DGS) has become one of the most influential works in the past year. Due to its efficient and high-quality novel view synthesis capabilities, it has been widely adopted in many research fields and applications. Nevertheless, 3DGS still faces challenges to properly manage the number of Gaussian primitives that are used during scene reconstruction. Following the adaptive density control (ADC) mechanism of 3D Gaussian Splatting, new Gaussians in under-reconstructed regions are created, while Gaussians that do not contribute to the rendering quality are pruned. We observe that those criteria for densifying and pruning Gaussians can sometimes lead to worse rendering by introducing artifacts. We especially observe under-reconstructed background or overfitted foreground regions. To encounter both problems, we propose three new improvements to the adaptive density control mechanism. Those include a correction for the scene extent calculation that does not only rely on camera positions, an exponentially ascending gradient threshold to improve training convergence, and significance-aware pruning strategy to avoid background artifacts. With these adaptions, we show that the rendering quality improves while using the same number of Gaussians primitives. Furthermore, with our improvements, the training converges considerably faster, allowing for more than twice as fast training times while yielding better quality than 3DGS. Finally, our contributions are easily compatible with most existing derivative works of 3DGS making them relevant for future works.
Free-Lunch Color-Texture Disentanglement for Stylized Image Generation
Authors: Jiang Qin, Senmao Li, Alexandra Gomez-Villa, Shiqi Yang, Yaxing Wang, Kai Wang, Joost Van de Weijer
Date: 2025-03-18 00:00:00
Tasks: Disentanglement, Image Generation

Recent advances in Text-to-Image (T2I) diffusion models have transformed image generation, enabling significant progress in stylized generation using only a few style reference images. However, current diffusion-based methods struggle with fine-grained style customization due to challenges in controlling multiple style attributes, such as color and texture. This paper introduces the first tuning-free approach to achieve free-lunch color-texture disentanglement in stylized T2I generation, addressing the need for independently controlled style elements for the Disentangled Stylized Image Generation (DisIG) problem. Our approach leverages the Image-Prompt Additivity property in the CLIP image embedding space to develop techniques for separating and extracting Color-Texture Embeddings (CTE) from individual color and texture reference images. To ensure that the color palette of the generated image aligns closely with the color reference, we apply a whitening and coloring transformation to enhance color consistency. Additionally, to prevent texture loss due to the signal-leak bias inherent in diffusion training, we introduce a noise term that preserves textural fidelity during the Regularized Whitening and Coloring Transformation (RegWCT). Through these methods, our Style Attributes Disentanglement approach (SADis) delivers a more precise and customizable solution for stylized image generation. Experiments on images from the WikiArt and StyleDrop datasets demonstrate that, both qualitatively and quantitatively, SADis surpasses state-of-the-art stylization methods in the DisIG task.
Towards synthetic generation of realistic wooden logs
Authors: Fedor Zolotarev, Borek Reich, Tuomas Eerola, Tomi Kauppi, Pavel Zemcik
Date: 2025-03-18 00:00:00
Tasks: Computed Tomography (CT)

In this work, we propose a novel method to synthetically generate realistic 3D representations of wooden logs. Efficient sawmilling heavily relies on accurate measurement of logs and the distribution of knots inside them. Computed Tomography (CT) can be used to obtain accurate information about the knots but is often not feasible in a sawmill environment. A promising alternative is to utilize surface measurements and machine learning techniques to predict the inner structure of the logs. However, obtaining enough training data remains a challenge. We focus mainly on two aspects of log generation: the modeling of knot growth inside the tree, and the realistic synthesis of the surface including the regions, where the knots reach the surface. This results in the first log synthesis approach capable of generating both the internal knot and external surface structures of wood. We demonstrate that the proposed mathematical log model accurately fits to real data obtained from CT scans and enables the generation of realistic logs.
PC-Talk: Precise Facial Animation Control for Audio-Driven Talking Face Generation
Authors: Baiqin Wang, Xiangyu Zhu, Fan Shen, Hao Xu, Zhen Lei
Date: 2025-03-18 00:00:00
Tasks: Face Generation, Talking Face Generation

Recent advancements in audio-driven talking face generation have made great progress in lip synchronization. However, current methods often lack sufficient control over facial animation such as speaking style and emotional expression, resulting in uniform outputs. In this paper, we focus on improving two key factors: lip-audio alignment and emotion control, to enhance the diversity and user-friendliness of talking videos. Lip-audio alignment control focuses on elements like speaking style and the scale of lip movements, whereas emotion control is centered on generating realistic emotional expressions, allowing for modifications in multiple attributes such as intensity. To achieve precise control of facial animation, we propose a novel framework, PC-Talk, which enables lip-audio alignment and emotion control through implicit keypoint deformations. First, our lip-audio alignment control module facilitates precise editing of speaking styles at the word level and adjusts lip movement scales to simulate varying vocal loudness levels, maintaining lip synchronization with the audio. Second, our emotion control module generates vivid emotional facial features with pure emotional deformation. This module also enables the fine modification of intensity and the combination of multiple emotions across different facial regions. Our method demonstrates outstanding control capabilities and achieves state-of-the-art performance on both HDTF and MEAD datasets in extensive experiments.
DualToken: Towards Unifying Visual Understanding and Generation with Dual Visual Vocabularies
Authors: Wei Song, Yuran Wang, Zijia Song, Yadong Li, Haoze Sun, WeiPeng Chen, Zenan Zhou, Jianhua Xu, Jiaqi Wang, Kaicheng Yu
Date: 2025-03-18 00:00:00
Tasks: Contrastive Learning

The differing representation spaces required for visual understanding and generation pose a challenge in unifying them within the autoregressive paradigm of large language models. A vision tokenizer trained for reconstruction excels at capturing low-level perceptual details, making it well-suited for visual generation but lacking high-level semantic representations for understanding tasks. Conversely, a vision encoder trained via contrastive learning aligns well with language but struggles to decode back into the pixel space for generation tasks. To bridge this gap, we propose DualToken, a method that unifies representations for both understanding and generation within a single tokenizer. However, directly integrating reconstruction and semantic objectives in a single tokenizer creates conflicts, leading to degraded performance in both reconstruction quality and semantic performance. Instead of forcing a single codebook to handle both semantic and perceptual information, DualToken disentangles them by introducing separate codebooks for high and low-level features, effectively transforming their inherent conflict into a synergistic relationship. As a result, DualToken achieves state-of-the-art performance in both reconstruction and semantic tasks while demonstrating remarkable effectiveness in downstream MLLM understanding and generation tasks. Notably, we also show that DualToken, as a unified tokenizer, surpasses the naive combination of two distinct types vision encoders, providing superior performance within a unified MLLM.
EvolvingGrasp: Evolutionary Grasp Generation via Efficient Preference Alignment
Authors: Yufei Zhu, Yiming Zhong, Zemin Yang, Peishan Cong, Jingyi Yu, Xinge Zhu, Yuexin Ma
Date: 2025-03-18 00:00:00
Tasks: Grasp Generation

Dexterous robotic hands often struggle to generalize effectively in complex environments due to the limitations of models trained on low-diversity data. However, the real world presents an inherently unbounded range of scenarios, making it impractical to account for every possible variation. A natural solution is to enable robots learning from experience in complex environments, an approach akin to evolution, where systems improve through continuous feedback, learning from both failures and successes, and iterating toward optimal performance. Motivated by this, we propose EvolvingGrasp, an evolutionary grasp generation method that continuously enhances grasping performance through efficient preference alignment. Specifically, we introduce Handpose wise Preference Optimization (HPO), which allows the model to continuously align with preferences from both positive and negative feedback while progressively refining its grasping strategies. To further enhance efficiency and reliability during online adjustments, we incorporate a Physics-aware Consistency Model within HPO, which accelerates inference, reduces the number of timesteps needed for preference finetuning, and ensures physical plausibility throughout the process. Extensive experiments across four benchmark datasets demonstrate state of the art performance of our method in grasp success rate and sampling efficiency. Our results validate that EvolvingGrasp enables evolutionary grasp generation, ensuring robust, physically feasible, and preference-aligned grasping in both simulation and real scenarios.
3D Densification for Multi-Map Monocular VSLAM in Endoscopy
Authors: X. Anadón, Javier Rodríguez-Puigvert, J. M. M. Montiel
Date: 2025-03-18 00:00:00
Tasks: Camera Localization, Depth Estimation, Monocular Depth Estimation, Simultaneous Localization and Mapping

Multi-map Sparse Monocular visual Simultaneous Localization and Mapping applied to monocular endoscopic sequences has proven efficient to robustly recover tracking after the frequent losses in endoscopy due to motion blur, temporal occlusion, tools interaction or water jets. The sparse multi-maps are adequate for robust camera localization, however they are very poor for environment representation, they are noisy, with a high percentage of inaccurately reconstructed 3D points, including significant outliers, and more importantly with an unacceptable low density for clinical applications. We propose a method to remove outliers and densify the maps of the state of the art for sparse endoscopy multi-map CudaSIFT-SLAM. The NN LightDepth for up-to-scale depth dense predictions are aligned with the sparse CudaSIFT submaps by means of the robust to spurious LMedS. Our system mitigates the inherent scale ambiguity in monocular depth estimation while filtering outliers, leading to reliable densified 3D maps. We provide experimental evidence of accurate densified maps 4.15 mm RMS accuracy at affordable computing time in the C3VD phantom colon dataset. We report qualitative results on the real colonoscopy from the Endomapper dataset.
VEGGIE: Instructional Editing and Reasoning Video Concepts with Grounded Generation
Authors: Shoubin Yu, Difan Liu, Ziqiao Ma, Yicong Hong, Yang Zhou, Hao Tan, Joyce Chai, Mohit Bansal
Date: 2025-03-18 00:00:00
Tasks: Reasoning Segmentation, Video Editing

Recent video diffusion models have enhanced video editing, but it remains challenging to handle instructional editing and diverse tasks (e.g., adding, removing, changing) within a unified framework. In this paper, we introduce VEGGIE, a Video Editor with Grounded Generation from Instructions, a simple end-to-end framework that unifies video concept editing, grounding, and reasoning based on diverse user instructions. Specifically, given a video and text query, VEGGIE first utilizes an MLLM to interpret user intentions in instructions and ground them to the video contexts, generating frame-specific grounded task queries for pixel-space responses. A diffusion model then renders these plans and generates edited videos that align with user intent. To support diverse tasks and complex instructions, we employ a curriculum learning strategy: first aligning the MLLM and video diffusion model with large-scale instructional image editing data, followed by end-to-end fine-tuning on high-quality multitask video data. Additionally, we introduce a novel data synthesis pipeline to generate paired instructional video editing data for model training. It transforms static image data into diverse, high-quality video editing samples by leveraging Image-to-Video models to inject dynamics. VEGGIE shows strong performance in instructional video editing with different editing skills, outperforming the best instructional baseline as a versatile model, while other models struggle with multi-tasking. VEGGIE also excels in video object grounding and reasoning segmentation, where other baselines fail. We further reveal how the multiple tasks help each other and highlight promising applications like zero-shot multimodal instructional and in-context video editing.