pwc-archive/papers-with-abstracts huggingface dataset:
IAP: Improving Continual Learning of Vision-Language Models via Instance-Aware Prompting
Authors: Hao Fu, Hanbin Zhao, Jiahua Dong, Chao Zhang, Hui Qian
Date: 2025-03-26 00:00:00
Tasks: class-incremental learning, Class Incremental Learning, Continual Learning, Incremental Learning, parameter-efficient fine-tuning

Recent pre-trained vision-language models (PT-VLMs) often face a Multi-Domain Class-Incremental Learning (MCIL) scenario in practice, where several classes and domains of multi-modal tasks are incrementally arrived. Without access to previously learned tasks and unseen tasks, memory-constrained MCIL suffers from forward and backward forgetting. To alleviate the above challenges, parameter-efficient fine-tuning techniques (PEFT), such as prompt tuning, are employed to adapt the PT-VLM to the diverse incrementally learned tasks. To achieve effective new task adaptation, existing methods only consider the effect of PEFT strategy selection, but neglect the influence of PEFT parameter setting (e.g., prompting). In this paper, we tackle the challenge of optimizing prompt designs for diverse tasks in MCIL and propose an Instance-Aware Prompting (IAP) framework. Specifically, our Instance-Aware Gated Prompting (IA-GP) module enhances adaptation to new tasks while mitigating forgetting by dynamically assigning prompts across transformer layers at the instance level. Our Instance-Aware Class-Distribution-Driven Prompting (IA-CDDP) improves the task adaptation process by determining an accurate task-label-related confidence score for each instance. Experimental evaluations across 11 datasets, using three performance metrics, demonstrate the effectiveness of our proposed method. Code can be found at https://github.com/FerdinandZJU/IAP.
MMGen: Unified Multi-modal Image Generation and Understanding in One Go
Authors: Jiepeng Wang, Zhaoqing Wang, Hao Pan, YuAn Liu, Dongdong Yu, Changhu Wang, Wenping Wang
Date: 2025-03-26 00:00:00
Tasks: Image Generation

A unified diffusion framework for multi-modal generation and understanding has the transformative potential to achieve seamless and controllable image diffusion and other cross-modal tasks. In this paper, we introduce MMGen, a unified framework that integrates multiple generative tasks into a single diffusion model. This includes: (1) multi-modal category-conditioned generation, where multi-modal outputs are generated simultaneously through a single inference process, given category information; (2) multi-modal visual understanding, which accurately predicts depth, surface normals, and segmentation maps from RGB images; and (3) multi-modal conditioned generation, which produces corresponding RGB images based on specific modality conditions and other aligned modalities. Our approach develops a novel diffusion transformer that flexibly supports multi-modal output, along with a simple modality-decoupling strategy to unify various tasks. Extensive experiments and applications demonstrate the effectiveness and superiority of MMGen across diverse tasks and conditions, highlighting its potential for applications that require simultaneous generation and understanding.
Imitating Radiological Scrolling: A Global-Local Attention Model for 3D Chest CT Volumes Multi-Label Anomaly Classification
Authors: Theo Di Piazza, Carole Lazarus, Olivier Nempont, Loic Boussel
Date: 2025-03-26 00:00:00
Tasks: Anomaly Classification, Computed Tomography (CT), Multi-Label Classification, MUlTI-LABEL-ClASSIFICATION, Organ Segmentation

The rapid increase in the number of Computed Tomography (CT) scan examinations has created an urgent need for automated tools, such as organ segmentation, anomaly classification, and report generation, to assist radiologists with their growing workload. Multi-label classification of Three-Dimensional (3D) CT scans is a challenging task due to the volumetric nature of the data and the variety of anomalies to be detected. Existing deep learning methods based on Convolutional Neural Networks (CNNs) struggle to capture long-range dependencies effectively, while Vision Transformers require extensive pre-training, posing challenges for practical use. Additionally, these existing methods do not explicitly model the radiologist's navigational behavior while scrolling through CT scan slices, which requires both global context understanding and local detail awareness. In this study, we present CT-Scroll, a novel global-local attention model specifically designed to emulate the scrolling behavior of radiologists during the analysis of 3D CT scans. Our approach is evaluated on two public datasets, demonstrating its efficacy through comprehensive experiments and an ablation study that highlights the contribution of each model component.
AccidentSim: Generating Physically Realistic Vehicle Collision Videos from Real-World Accident Reports
Authors: Xiangwen Zhang, Qian Zhang, Longfei Han, Qiang Qu, Xiaoming Chen
Date: 2025-03-26 00:00:00
Tasks: Autonomous Driving, NeRF, Video Generation

Collecting real-world vehicle accident videos for autonomous driving research is challenging due to their rarity and complexity. While existing driving video generation methods may produce visually realistic videos, they often fail to deliver physically realistic simulations because they lack the capability to generate accurate post-collision trajectories. In this paper, we introduce AccidentSim, a novel framework that generates physically realistic vehicle collision videos by extracting and utilizing the physical clues and contextual information available in real-world vehicle accident reports. Specifically, AccidentSim leverages a reliable physical simulator to replicate post-collision vehicle trajectories from the physical and contextual information in the accident reports and to build a vehicle collision trajectory dataset. This dataset is then used to fine-tune a language model, enabling it to respond to user prompts and predict physically consistent post-collision trajectories across various driving scenarios based on user descriptions. Finally, we employ Neural Radiance Fields (NeRF) to render high-quality backgrounds, merging them with the foreground vehicles that exhibit physically realistic trajectories to generate vehicle collision videos. Experimental results demonstrate that the videos produced by AccidentSim excel in both visual and physical authenticity.
ARMO: Autoregressive Rigging for Multi-Category Objects
Authors: Mingze Sun, Shiwei Mao, Keyi Chen, Yurun Chen, Shunlin Lu, Jingbo Wang, Junting Dong, Ruqi Huang
Date: 2025-03-26 00:00:00
Tasks: 3D Shape Generation, Connectivity Estimation

Recent advancements in large-scale generative models have significantly improved the quality and diversity of 3D shape generation. However, most existing methods focus primarily on generating static 3D models, overlooking the potentially dynamic nature of certain shapes, such as humanoids, animals, and insects. To address this gap, we focus on rigging, a fundamental task in animation that establishes skeletal structures and skinning for 3D models. In this paper, we introduce OmniRig, the first large-scale rigging dataset, comprising 79,499 meshes with detailed skeleton and skinning information. Unlike traditional benchmarks that rely on predefined standard poses (e.g., A-pose, T-pose), our dataset embraces diverse shape categories, styles, and poses. Leveraging this rich dataset, we propose ARMO, a novel rigging framework that utilizes an autoregressive model to predict both joint positions and connectivity relationships in a unified manner. By treating the skeletal structure as a complete graph and discretizing it into tokens, we encode the joints using an auto-encoder to obtain a latent embedding and an autoregressive model to predict the tokens. A mesh-conditioned latent diffusion model is used to predict the latent embedding for conditional skeleton generation. Our method addresses the limitations of regression-based approaches, which often suffer from error accumulation and suboptimal connectivity estimation. Through extensive experiments on the OmniRig dataset, our approach achieves state-of-the-art performance in skeleton prediction, demonstrating improved generalization across diverse object categories. The code and dataset will be made public for academic use upon acceptance.
BizGen: Advancing Article-level Visual Text Rendering for Infographics Generation
Authors: Yuyang Peng, Shishi Xiao, Keming Wu, Qisheng Liao, Bohan Chen, Kevin Lin, Danqing Huang, Ji Li, Yuhui Yuan
Date: 2025-03-26 00:00:00
Proceeding: CVPR 2025 1
Tasks: Descriptive, Image Generation, Sentence, Text to Image Generation, Text-to-Image Generation

Recently, state-of-the-art text-to-image generation models, such as Flux and Ideogram 2.0, have made significant progress in sentence-level visual text rendering. In this paper, we focus on the more challenging scenarios of article-level visual text rendering and address a novel task of generating high-quality business content, including infographics and slides, based on user provided article-level descriptive prompts and ultra-dense layouts. The fundamental challenges are twofold: significantly longer context lengths and the scarcity of high-quality business content data. In contrast to most previous works that focus on a limited number of sub-regions and sentence-level prompts, ensuring precise adherence to ultra-dense layouts with tens or even hundreds of sub-regions in business content is far more challenging. We make two key technical contributions: (i) the construction of scalable, high-quality business content dataset, i.e., Infographics-650K, equipped with ultra-dense layouts and prompts by implementing a layer-wise retrieval-augmented infographic generation scheme; and (ii) a layout-guided cross attention scheme, which injects tens of region-wise prompts into a set of cropped region latent space according to the ultra-dense layouts, and refine each sub-regions flexibly during inference using a layout conditional CFG. We demonstrate the strong results of our system compared to previous SOTA systems such as Flux and SD3 on our BizEval prompt set. Additionally, we conduct thorough ablation experiments to verify the effectiveness of each component. We hope our constructed Infographics-650K and BizEval can encourage the broader community to advance the progress of business content generation.
Mitigating Low-Level Visual Hallucinations Requires Self-Awareness: Database, Model and Training Strategy
Authors: Yinan Sun, Xiongkuo Min, ZiCheng Zhang, Yixuan Gao, Yuqin Cao, Guangtao Zhai
Date: 2025-03-26 00:00:00
Tasks: Hallucination, Image Captioning, Image Quality Assessment, Question Answering, Visual Question Answering

The rapid development of multimodal large language models has resulted in remarkable advancements in visual perception and understanding, consolidating several tasks into a single visual question-answering framework. However, these models are prone to hallucinations, which limit their reliability as artificial intelligence systems. While this issue is extensively researched in natural language processing and image captioning, there remains a lack of investigation of hallucinations in Low-level Visual Perception and Understanding (HLPU), especially in the context of image quality assessment tasks. We consider that these hallucinations arise from an absence of clear self-awareness within the models. To address this issue, we first introduce the HLPU instruction database, the first instruction database specifically focused on hallucinations in low-level vision tasks. This database contains approximately 200K question-answer pairs and comprises four subsets, each covering different types of instructions. Subsequently, we propose the Self-Awareness Failure Elimination (SAFEQA) model, which utilizes image features, salient region features and quality features to improve the perception and comprehension abilities of the model in low-level vision tasks. Furthermore, we propose the Enhancing Self-Awareness Preference Optimization (ESA-PO) framework to increase the model's awareness of knowledge boundaries, thereby mitigating the incidence of hallucination. Finally, we conduct comprehensive experiments on low-level vision tasks, with the results demonstrating that our proposed method significantly enhances self-awareness of the model in these tasks and reduces hallucinations. Notably, our proposed method improves both accuracy and self-awareness of the proposed model and outperforms close-source models in terms of various evaluation metrics.
GLRD: Global-Local Collaborative Reason and Debate with PSL for 3D Open-Vocabulary Detection
Authors: Xingyu Peng, Si Liu, Chen Gao, Yan Bai, Beipeng Mu, Xiaofei Wang, Huaxia Xia
Date: 2025-03-26 00:00:00
Tasks: Common Sense Reasoning, Object, Object Localization

The task of LiDAR-based 3D Open-Vocabulary Detection (3D OVD) requires the detector to learn to detect novel objects from point clouds without off-the-shelf training labels. Previous methods focus on the learning of object-level representations and ignore the scene-level information, thus it is hard to distinguish objects with similar classes. In this work, we propose a Global-Local Collaborative Reason and Debate with PSL (GLRD) framework for the 3D OVD task, considering both local object-level information and global scene-level information. Specifically, LLM is utilized to perform common sense reasoning based on object-level and scene-level information, where the detection result is refined accordingly. To further boost the LLM's ability of precise decisions, we also design a probabilistic soft logic solver (OV-PSL) to search for the optimal solution, and a debate scheme to confirm the class of confusable objects. In addition, to alleviate the uneven distribution of classes, a static balance scheme (SBC) and a dynamic balance scheme (DBC) are designed. In addition, to reduce the influence of noise in data and training, we further propose Reflected Pseudo Labels Generation (RPLG) and Background-Aware Object Localization (BAOL). Extensive experiments conducted on ScanNet and SUN RGB-D demonstrate the superiority of GLRD, where absolute improvements in mean average precision are $+2.82\%$ on SUN RGB-D and $+3.72\%$ on ScanNet in the partial open-vocabulary setting. In the full open-vocabulary setting, the absolute improvements in mean average precision are $+4.03\%$ on ScanNet and $+14.11\%$ on SUN RGB-D.
Dynamic Motion Blending for Versatile Motion Editing
Authors: Nan Jiang, Hongjie Li, Ziye Yuan, Zimo He, Yixin Chen, Tengyu Liu, Yixin Zhu, Siyuan Huang
Date: 2025-03-26 00:00:00
Proceeding: CVPR 2025 1
Tasks: Data Augmentation

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected training triplets, which severely hinders their versatility in diverse editing scenarios. We introduce MotionCutMix, an online data augmentation technique that dynamically generates training triplets by blending body part motions based on input text. While MotionCutMix effectively expands the training distribution, the compositional nature introduces increased randomness and potential body part incoordination. To model such a rich distribution, we present MotionReFit, an auto-regressive diffusion model with a motion coordinator. The auto-regressive architecture facilitates learning by decomposing long sequences, while the motion coordinator mitigates the artifacts of motion composition. Our method handles both spatial and temporal motion edits directly from high-level human instructions, without relying on additional specifications or Large Language Models. Through extensive experiments, we show that MotionReFit achieves state-of-the-art performance in text-guided motion editing.
SChanger: Change Detection from a Semantic Change and Spatial Consistency Perspective
Authors: Ziyu Zhou, Keyan Hu, Yutian Fang, Xiaoping Rui
Date: 2025-03-26 00:00:00
Tasks: Change Detection

Change detection is a key task in Earth observation applications. Recently, deep learning methods have demonstrated strong performance and widespread application. However, change detection faces data scarcity due to the labor-intensive process of accurately aligning remote sensing images of the same area, which limits the performance of deep learning algorithms. To address the data scarcity issue, we develop a fine-tuning strategy called the Semantic Change Network (SCN). We initially pre-train the model on single-temporal supervised tasks to acquire prior knowledge of instance feature extraction. The model then employs a shared-weight Siamese architecture and extended Temporal Fusion Module (TFM) to preserve this prior knowledge and is fine-tuned on change detection tasks. The learned semantics for identifying all instances is changed to focus on identifying only the changes. Meanwhile, we observe that the locations of changes between the two images are spatially identical, a concept we refer to as spatial consistency. We introduce this inductive bias through an attention map that is generated by large-kernel convolutions and applied to the features from both time points. This enhances the modeling of multi-scale changes and helps capture underlying relationships in change detection semantics. We develop a binary change detection model utilizing these two strategies. The model is validated against state-of-the-art methods on six datasets, surpassing all benchmark methods and achieving F1 scores of 92.87%, 86.43%, 68.95%, 97.62%, 84.58%, and 93.20% on the LEVIR-CD, LEVIR-CD+, S2Looking, CDD, SYSU-CD, and WHU-CD datasets, respectively.
Emotion Detection and Music Recommendation System
Authors: Swetha Kambham, Hubert Jhonson, Sai Prathap Reddy Kambham
Date: 2025-03-26 00:00:00
Tasks: Music Recommendation

As artificial intelligence becomes more and more ingrained in daily life, we present a novel system that uses deep learning for music recommendation and emotion-based detection. Through the use of facial recognition and the DeepFace framework, our method analyses human emotions in real-time and then plays music that reflects the mood it has discovered. The system uses a webcam to take pictures, analyses the most common facial expression, and then pulls a playlist from local storage that corresponds to the mood it has detected. An engaging and customised experience is ensured by allowing users to manually change the song selection via a dropdown menu or navigation buttons. By continuously looping over the playlist, the technology guarantees continuity. The objective of our system is to improve emotional well-being through music therapy by offering a responsive and automated music-selection experience.
High Quality Diffusion Distillation on a Single GPU with Relative and Absolute Position Matching
Authors: Guoqiang Zhang, Kenta Niwa, J. P. Lewis, Cedric Mesnage, W. Bastiaan Kleijn
Date: 2025-03-26 00:00:00
Tasks: GPU, Image Generation, Position, Text to Image Generation, Text-to-Image Generation

We introduce relative and absolute position matching (RAPM), a diffusion distillation method resulting in high quality generation that can be trained efficiently on a single GPU. Recent diffusion distillation research has achieved excellent results for high-resolution text-to-image generation with methods such as phased consistency models (PCM) and improved distribution matching distillation (DMD2). However, these methods generally require many GPUs (e.g.~8-64) and significant batchsizes (e.g.~128-2048) during training, resulting in memory and compute requirements that are beyond the resources of some researchers. RAPM provides effective single-GPU diffusion distillation training with a batchsize of 1. The new method attempts to mimic the sampling trajectories of the teacher model by matching the relative and absolute positions. The design of relative positions is inspired by PCM. Two discriminators are introduced accordingly in RAPM, one for matching relative positions and the other for absolute positions. Experimental results on StableDiffusion (SD) V1.5 and SDXL indicate that RAPM with 4 timesteps produces comparable FID scores as the best method with 1 timestep under very limited computational resources.
MATHGLANCE: Multimodal Large Language Models Do Not Know Where to Look in Mathematical Diagrams
Authors: Yanpeng Sun, Shan Zhang, Wei Tang, Aotian Chen, Piotr Koniusz, Kai Zou, Yuan Xue, Anton Van Den Hengel
Date: 2025-03-26 00:00:00
Tasks: Mathematical Reasoning, Object Counting

Diagrams serve as a fundamental form of visual language, representing complex concepts and their inter-relationships through structured symbols, shapes, and spatial arrangements. Unlike natural images, their inherently symbolic and abstract nature poses significant challenges for Multimodal Large Language Models (MLLMs). However, current benchmarks conflate perceptual and reasoning tasks, making it difficult to assess whether MLLMs genuinely understand mathematical diagrams beyond superficial pattern recognition. To address this gap, we introduce MATHGLANCE, a benchmark specifically designed to isolate and evaluate mathematical perception in MLLMs. MATHGLANCE comprises 1.2K images and 1.6K carefully curated questions spanning four perception tasks: shape classification, object counting, relationship identification, and object grounding, covering diverse domains including plane geometry, solid geometry, and graphical representations. Our evaluation of MLLMs reveals that their ability to understand diagrams is notably limited, particularly in fine-grained grounding tasks. In response, we construct GeoPeP, a perception-oriented dataset of 200K structured geometry image-text pairs explicitly annotated with geometric primitives and precise spatial relationships. Training MLLM on GeoPeP leads to significant gains in perceptual accuracy, which in turn substantially improves mathematical reasoning. Our benchmark and dataset establish critical standards for evaluating and advancing multimodal mathematical understanding, providing valuable resources and insights to foster future MLLM research.
PhysGen3D: Crafting a Miniature Interactive World from a Single Image
Authors: Boyuan Chen, Hanxiao Jiang, Shaowei Liu, Saurabh Gupta, Yunzhu Li, Hao Zhao, Shenlong Wang
Date: 2025-03-26 00:00:00
Proceeding: CVPR 2025 1

Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric, interactive 3D scene. By combining advanced image-based geometric and semantic understanding with physics-based simulation, PhysGen3D creates an interactive 3D world from a static image, enabling us to "imagine" and simulate future scenarios based on user input. At its core, PhysGen3D estimates 3D shapes, poses, physical and lighting properties of objects, thereby capturing essential physical attributes that drive realistic object interactions. This framework allows users to specify precise initial conditions, such as object speed or material properties, for enhanced control over generated video outcomes. We evaluate PhysGen3D's performance against closed-source state-of-the-art (SOTA) image-to-video models, including Pika, Kling, and Gen-3, showing PhysGen3D's capacity to generate videos with realistic physics while offering greater flexibility and fine-grained control. Our results show that PhysGen3D achieves a unique balance of photorealism, physical plausibility, and user-driven interactivity, opening new possibilities for generating dynamic, physics-grounded video from an image.