pwc-archive/papers-with-abstracts huggingface dataset:
MVHumanNet++: A Large-scale Dataset of Multi-view Daily Dressing Human Captures with Richer Annotations for 3D Human Digitization
Authors: Chenghong Li, Hongjie Liao, YiHao Zhi, Xihe Yang, Zhengwentai Sun, Jiahao Chang, Shuguang Cui, Xiaoguang Han
Date: 2025-05-03 00:00:00

In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while significant progress has been achieved in object-centric tasks through large-scale datasets like Objaverse and MVImgNet, human-centric tasks have seen limited advancement, largely due to the absence of a comparable large-scale human dataset. To bridge this gap, we present MVHumanNet++, a dataset that comprises multi-view human action sequences of 4,500 human identities. The primary focus of our work is on collecting human data that features a large number of diverse identities and everyday clothing using multi-view human capture systems, which facilitates easily scalable data collection. Our dataset contains 9,000 daily outfits, 60,000 motion sequences and 645 million frames with extensive annotations, including human masks, camera parameters, 2D and 3D keypoints, SMPL/SMPLX parameters, and corresponding textual descriptions. Additionally, the proposed MVHumanNet++ dataset is enhanced with newly processed normal maps and depth maps, significantly expanding its applicability and utility for advanced human-centric research. To explore the potential of our proposed MVHumanNet++ dataset in various 2D and 3D visual tasks, we conducted several pilot studies to demonstrate the performance improvements and effective applications enabled by the scale provided by MVHumanNet++. As the current largest-scale 3D human dataset, we hope that the release of MVHumanNet++ dataset with annotations will foster further innovations in the domain of 3D human-centric tasks at scale. MVHumanNet++ is publicly available at https://kevinlee09.github.io/research/MVHumanNet++/.
CoDe: Blockwise Control for Denoising Diffusion Models
Authors: Anuj Singh, Sayak Mukherjee, Ahmad Beirami, Hadi Jamali-Rad
Date: 2025-02-03 00:00:00
Tasks: Denoising, Instruction Following

Aligning diffusion models to downstream tasks often requires finetuning new models or gradient-based guidance at inference time to enable sampling from the reward-tilted posterior. In this work, we explore a simple inference-time gradient-free guidance approach, called controlled denoising (CoDe), that circumvents the need for differentiable guidance functions and model finetuning. CoDe is a blockwise sampling method applied during intermediate denoising steps, allowing for alignment with downstream rewards. Our experiments demonstrate that, despite its simplicity, CoDe offers a favorable trade-off between reward alignment, prompt instruction following, and inference cost, achieving a competitive performance against the state-of-the-art baselines. Our code is available at: https://github.com/anujinho/code.
CVVNet: A Cross-Vertical-View Network for Gait Recognition
Authors: Xiangru Li, Wei Song, Yingda Huang, Wei Meng, Le Chang
Date: 2025-05-03 00:00:00
Tasks: Gait Recognition, Person Identification

Gait recognition enables contact-free, long-range person identification that is robust to clothing variations and non-cooperative scenarios. While existing methods perform well in controlled indoor environments, they struggle with cross-vertical view scenarios, where surveillance angles vary significantly in elevation. Our experiments show up to 60\% accuracy degradation in low-to-high vertical view settings due to severe deformations and self-occlusions of key anatomical features. Current CNN and self-attention-based methods fail to effectively handle these challenges, due to their reliance on single-scale convolutions or simplistic attention mechanisms that lack effective multi-frequency feature integration. To tackle this challenge, we propose CVVNet (Cross-Vertical-View Network), a frequency aggregation architecture specifically designed for robust cross-vertical-view gait recognition. CVVNet employs a High-Low Frequency Extraction module (HLFE) that adopts parallel multi-scale convolution/max-pooling path and self-attention path as high- and low-frequency mixers for effective multi-frequency feature extraction from input silhouettes. We also introduce the Dynamic Gated Aggregation (DGA) mechanism to adaptively adjust the fusion ratio of high- and low-frequency features. The integration of our core Multi-Scale Attention Gated Aggregation (MSAGA) module, HLFE and DGA enables CVVNet to effectively handle distortions from view changes, significantly improving the recognition robustness across different vertical views. Experimental results show that our CVVNet achieves state-of-the-art performance, with $8.6\%$ improvement on DroneGait and $2\%$ on Gait3D compared with the best existing methods.
Multi-Scale Target-Aware Representation Learning for Fundus Image Enhancement
Authors: Haofan Wu, Yin Huang, Yuqing Wu, Qiuyu Yang, Bingfang Wang, Li Zhang, Muhammad Fahadullah Khan, Ali Zia, M. Saleh Memon, Syed Sohail Bukhari, Abdul Fattah Memon, Daizong Ji, Ya zhang, Ghulam Mustafa, Yin Fang
Date: 2025-05-03 00:00:00
Tasks: Image Enhancement, Image Restoration, Representation Learning

High-quality fundus images provide essential anatomical information for clinical screening and ophthalmic disease diagnosis. Yet, due to hardware limitations, operational variability, and patient compliance, fundus images often suffer from low resolution and signal-to-noise ratio. Recent years have witnessed promising progress in fundus image enhancement. However, existing works usually focus on restoring structural details or global characteristics of fundus images, lacking a unified image enhancement framework to recover comprehensive multi-scale information. Moreover, few methods pinpoint the target of image enhancement, e.g., lesions, which is crucial for medical image-based diagnosis. To address these challenges, we propose a multi-scale target-aware representation learning framework (MTRL-FIE) for efficient fundus image enhancement. Specifically, we propose a multi-scale feature encoder (MFE) that employs wavelet decomposition to embed both low-frequency structural information and high-frequency details. Next, we design a structure-preserving hierarchical decoder (SHD) to fuse multi-scale feature embeddings for real fundus image restoration. SHD integrates hierarchical fusion and group attention mechanisms to achieve adaptive feature fusion while retaining local structural smoothness. Meanwhile, a target-aware feature aggregation (TFA) module is used to enhance pathological regions and reduce artifacts. Experimental results on multiple fundus image datasets demonstrate the effectiveness and generalizability of MTRL-FIE for fundus image enhancement. Compared to state-of-the-art methods, MTRL-FIE achieves superior enhancement performance with a more lightweight architecture. Furthermore, our approach generalizes to other ophthalmic image processing tasks without supervised fine-tuning, highlighting its potential for clinical applications.
Simultaneous All-Pay Auctions with Budget Constraints
Authors: Yan Liu, Ying Qin, Zihe Wang
Date: 2025-05-06 00:00:00
Tasks: All

The all-pay auction, a classic competitive model, is widely applied in scenarios such as political elections, sports competitions, and research and development, where all participants pay their bids regardless of winning or losing. However, in the traditional all-pay auction, players have no budget constraints, whereas in real-world scenarios, players typically face budget constraints. This paper studies the Nash equilibrium of two players with budget constraints across multiple heterogeneous items in a complete-information framework. The main contributions are as follows: (1) a comprehensive characterization of the Nash equilibrium in single-item auctions with asymmetric budgets and valuations; (2) the construction of a joint distribution Nash equilibrium for the two-item scenario; and (3) the construction of a joint distribution Nash equilibrium for the three-item scenario. Unlike the unconstrained all-pay auction, which always has a Nash equilibrium, a Nash equilibrium may not exist when players have budget constraints. Our findings highlight the intricate effects of budget constraints on bidding strategies, providing new perspectives and methodologies for theoretical analysis and practical applications of all-pay auctions.
Smooth Quadratic Prediction Markets
Authors: Enrique Nueve, Bo Waggoner
Date: 2025-05-05 00:00:00
Tasks: Prediction

When agents trade in a Duality-based Cost Function prediction market, they collectively implement the learning algorithm Follow-The-Regularized-Leader. We ask whether other learning algorithms could be used to inspire the design of prediction markets. By decomposing and modifying the Duality-based Cost Function Market Maker's (DCFMM) pricing mechanism, we propose a new prediction market, called the Smooth Quadratic Prediction Market, the incentivizes agents to collectively implement general steepest gradient descent. Relative to the DCFMM, the Smooth Quadratic Prediction Market has a better worst-case monetary loss for AD securities while preserving axiom guarantees such as the existence of instantaneous price, information incorporation, expressiveness, no arbitrage, and a form of incentive compatibility. To motivate the application of the Smooth Quadratic Prediction Market, we independently examine agents' trading behavior under two realistic constraints: bounded budgets and buy-only securities. Finally, we provide an introductory analysis of an approach to facilitate adaptive liquidity using the Smooth Quadratic Prediction Market. Our results suggest future designs where the price update rule is separate from the fee structure, yet guarantees are preserved.
Adaptive Bidding Policies for First-Price Auctions with Budget Constraints under Non-stationarity
Authors: Yige Wang, Jiashuo Jiang
Date: 2025-05-05 00:00:00

We study how a budget-constrained bidder should learn to adaptively bid in repeated first-price auctions to maximize her cumulative payoff. This problem arose due to an industry-wide shift from second-price auctions to first-price auctions in display advertising recently, which renders truthful bidding (i.e., always bidding one's private value) no longer optimal. We propose a simple dual-gradient-descent-based bidding policy that maintains a dual variable for budget constraint as the bidder consumes her budget. In analysis, we consider two settings regarding the bidder's knowledge of her private values in the future: (i) an uninformative setting where all the distributional knowledge (can be non-stationary) is entirely unknown to the bidder, and (ii) an informative setting where a prediction of the budget allocation in advance. We characterize the performance loss (or regret) relative to an optimal policy with complete information on the stochasticity. For uninformative setting, We show that the regret is \tilde{O}(\sqrt{T}) plus a variation term that reflects the non-stationarity of the value distributions, and this is of optimal order. We then show that we can get rid of the variation term with the help of the prediction; specifically, the regret is \tilde{O}(\sqrt{T}) plus the prediction error term in the informative setting.
Online Federation For Mixtures of Proprietary Agents with Black-Box Encoders
Authors: Xuwei Yang, Fatemeh Tavakoli, David B. Emerson, Anastasis Kratsios
Date: 2025-04-30 00:00:00
Tasks: AI Agent, Federated Learning, Time Series

Most industry-standard generative AIs and feature encoders are proprietary, offering only black-box access: their outputs are observable, but their internal parameters and architectures remain hidden from the end-user. This black-box access is especially limiting when constructing mixture-of-expert type ensemble models since the user cannot optimize each proprietary AI's internal parameters. Our problem naturally lends itself to a non-competitive game-theoretic lens where each proprietary AI (agent) is inherently competing against the other AI agents, with this competition arising naturally due to their obliviousness of the AI's to their internal structure. In contrast, the user acts as a central planner trying to synchronize the ensemble of competing AIs. We show the existence of the unique Nash equilibrium in the online setting, which we even compute in closed-form by eliciting a feedback mechanism between any given time series and the sequence generated by each (proprietary) AI agent. Our solution is implemented as a decentralized, federated-learning algorithm in which each agent optimizes their structure locally on their machine without ever releasing any internal structure to the others. We obtain refined expressions for pre-trained models such as transformers, random feature models, and echo-state networks. Our ``proprietary federated learning'' algorithm is implemented on a range of real-world and synthetic time-series benchmarks. It achieves orders-of-magnitude improvements in predictive accuracy over natural benchmarks, of which there are surprisingly few due to this natural problem still being largely unexplored.
How Group Lives Go Well
Authors: John Beverley, Regina Hurley
Date: 2025-04-28 00:00:00
Tasks: counterfactual

This paper explores the ontological space of group well being, proposing a framework for representing collective welfare, group functions, and long term contributions within an ontology engineering context. Traditional well being theories focus on individual states, often relying on hedonistic, desire satisfaction, or objective list models. Such approaches struggle to account for cases where individual sacrifices contribute to broader social progress, a critical challenge in modeling group flourishing. To address this, the paper refines and extends the Counterfactual Account (CT) of well being, which evaluates goodness of an event by comparing an individual's actual well being with a hypothetical counterpart in a nearby possible world. While useful, this framework is insufficient for group level ontologies, where well being depends on functional persistence, institutional roles, and historical impact rather than immediate individual outcomes. Drawing on Basic Formal Ontology (BFO), the paper introduces a model in which group flourishing is evaluated in terms of group functional, where members bear roles and exhibit persistence conditions akin to biological systems or designed artifacts. This approach enables semantic interoperability for modeling longitudinal social contributions, allowing for structured reasoning about group welfare, social institutions, and group flourishing over time.
Rediscovery
Authors: Martino Banchio, Suraj Malladi
Date: 2025-04-28 00:00:00
Tasks: Attribute

We model search in settings where decision makers know what can be found but not where to find it. A searcher faces a set of choices arranged by an observable attribute. Each period, she either selects a choice and pays a cost to learn about its quality, or she concludes search to take her best discovery to date. She knows that similar choices have similar qualities and uses this to guide her search. We identify robustly optimal search policies with a simple structure. Search is directional, recall is never invoked, there is a threshold stopping rule, and the policy at each history depends only on a simple index.
OG-HFYOLO :Orientation gradient guidance and heterogeneous feature fusion for deformation table cell instance segmentation
Authors: Long Liu, Cihui Yang
Date: 2025-04-29 00:00:00
Tasks: Instance Segmentation, Semantic Segmentation

Table structure recognition is a key task in document analysis. However, the geometric deformation in deformed tables causes a weak correlation between content information and structure, resulting in downstream tasks not being able to obtain accurate content information. To obtain fine-grained spatial coordinates of cells, we propose the OG-HFYOLO model, which enhances the edge response by Gradient Orientation-aware Extractor, combines a Heterogeneous Kernel Cross Fusion module and a scale-aware loss function to adapt to multi-scale objective features, and introduces mask-driven non-maximal suppression in the post-processing, which replaces the traditional bounding box suppression mechanism. Furthermore, we also propose a data generator, filling the gap in the dataset for fine-grained deformation table cell spatial coordinate localization, and derive a large-scale dataset named Deformation Wired Table (DWTAL). Experiments show that our proposed model demonstrates excellent segmentation accuracy on all mainstream instance segmentation models. The dataset and the source code are open source: https://github.com/justliulong/OGHFYOLO.
3DWG: 3D Weakly Supervised Visual Grounding via Category and Instance-Level Alignment
Authors: Xiaoqi Li, Jiaming Liu, Nuowei Han, Liang Heng, Yandong Guo, Hao Dong, Yang Liu
Date: 2025-05-03 00:00:00
Tasks: Sentence, Visual Grounding

The 3D weakly-supervised visual grounding task aims to localize oriented 3D boxes in point clouds based on natural language descriptions without requiring annotations to guide model learning. This setting presents two primary challenges: category-level ambiguity and instance-level complexity. Category-level ambiguity arises from representing objects of fine-grained categories in a highly sparse point cloud format, making category distinction challenging. Instance-level complexity stems from multiple instances of the same category coexisting in a scene, leading to distractions during grounding. To address these challenges, we propose a novel weakly-supervised grounding approach that explicitly differentiates between categories and instances. In the category-level branch, we utilize extensive category knowledge from a pre-trained external detector to align object proposal features with sentence-level category features, thereby enhancing category awareness. In the instance-level branch, we utilize spatial relationship descriptions from language queries to refine object proposal features, ensuring clear differentiation among objects. These designs enable our model to accurately identify target-category objects while distinguishing instances within the same category. Compared to previous methods, our approach achieves state-of-the-art performance on three widely used benchmarks: Nr3D, Sr3D, and ScanRef.
Meta-Learning in Self-Play Regret Minimization
Authors: David Sychrovský, Martin Schmid, Michal Šustr, Michael Bowling
Date: 2025-04-26 00:00:00
Tasks: Meta-Learning

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in isolation. However, in practice, players often encounter a distribution of similar but distinct games. For example, when trading correlated assets on the stock market, or when refining the strategy in subgames of a much larger game. Recently, offline meta-learning was used to accelerate one-sided equilibrium finding on such distributions. We build upon this, extending the framework to the more challenging self-play setting, which is the basis for most state-of-the-art equilibrium approximation algorithms for domains at scale. When selecting the strategy, our method uniquely integrates information across all decision states, promoting global communication as opposed to the traditional local regret decomposition. Empirical evaluation on normal-form games and river poker subgames shows our meta-learned algorithms considerably outperform other state-of-the-art regret minimization algorithms.
Approximating Nash Equilibria in General-Sum Games via Meta-Learning
Authors: David Sychrovský, Christopher Solinas, Revan MacQueen, Kevin Wang, James R. Wright, Nathan R. Sturtevant, Michael Bowling
Date: 2025-04-26 00:00:00
Tasks: Meta-Learning

Nash equilibrium is perhaps the best-known solution concept in game theory. Such a solution assigns a strategy to each player which offers no incentive to unilaterally deviate. While a Nash equilibrium is guaranteed to always exist, the problem of finding one in general-sum games is PPAD-complete, generally considered intractable. Regret minimization is an efficient framework for approximating Nash equilibria in two-player zero-sum games. However, in general-sum games, such algorithms are only guaranteed to converge to a coarse-correlated equilibrium (CCE), a solution concept where players can correlate their strategies. In this work, we use meta-learning to minimize the correlations in strategies produced by a regret minimizer. This encourages the regret minimizer to find strategies that are closer to a Nash equilibrium. The meta-learned regret minimizer is still guaranteed to converge to a CCE, but we give a bound on the distance to Nash equilibrium in terms of our meta-loss. We evaluate our approach in general-sum imperfect information games. Our algorithms provide significantly better approximations of Nash equilibria than state-of-the-art regret minimization techniques.
Not Every Tree Is a Forest: Benchmarking Forest Types from Satellite Remote Sensing
Authors: Yuchang Jiang, Maxim Neumann
Date: 2025-05-03 00:00:00
Tasks: Benchmarking, Image Segmentation, Semantic Segmentation, Time Series

Developing accurate and reliable models for forest types mapping is critical to support efforts for halting deforestation and for biodiversity conservation (such as European Union Deforestation Regulation (EUDR)). This work introduces ForTy, a benchmark for global-scale FORest TYpes mapping using multi-temporal satellite data1. The benchmark comprises 200,000 time series of image patches, each consisting of Sentinel-2, Sentinel-1, climate, and elevation data. Each time series captures variations at monthly or seasonal cadence. Per-pixel annotations, including forest types and other land use classes, support image segmentation tasks. Unlike most existing land use products that often categorize all forest areas into a single class, our benchmark differentiates between three forest types classes: natural forest, planted forest, and tree crops. By leveraging multiple public data sources, we achieve global coverage with this benchmark. We evaluate the forest types dataset using several baseline models, including convolution neural networks and transformer-based models. Additionally, we propose a novel transformer-based model specifically designed to handle multi-modal, multi-temporal satellite data for forest types mapping. Our experimental results demonstrate that the proposed model surpasses the baseline models in performance.