pwc-archive/papers-with-abstracts huggingface dataset:
Semivalue-based data valuation is arbitrary and gameable
Authors: Hannah Diehl, Ashia C. Wilson
Date: 2025-06-14 00:00:00
Tasks: Data Valuation

The game-theoretic notion of the semivalue offers a popular framework for credit attribution and data valuation in machine learning. Semivalues have been proposed for a variety of high-stakes decisions involving data, such as determining contributor compensation, acquiring data from external sources, or filtering out low-value datapoints. In these applications, semivalues depend on the specification of a utility function that maps subsets of data to a scalar score. While it is broadly agreed that this utility function arises from a composition of a learning algorithm and a performance metric, its actual instantiation involves numerous subtle modeling choices. We argue that this underspecification leads to varying degrees of arbitrariness in semivalue-based valuations. Small, but arguably reasonable changes to the utility function can induce substantial shifts in valuations across datapoints. Moreover, these valuation methodologies are also often gameable: low-cost adversarial strategies exist to exploit this ambiguity and systematically redistribute value among datapoints. Through theoretical constructions and empirical examples, we demonstrate that a bad-faith valuator can manipulate utility specifications to favor preferred datapoints, and that a good-faith valuator is left without principled guidance to justify any particular specification. These vulnerabilities raise ethical and epistemic concerns about the use of semivalues in several applications. We conclude by highlighting the burden of justification that semivalue-based approaches place on modelers and discuss important considerations for identifying appropriate uses.
Perfect Secrecy in the Wild: A Characterization
Authors: Costas Cavounidis, Massimiliano Furlan, Alkis Georgiadis-Harris
Date: 2025-06-14 00:00:00

Alice wishes to reveal the state $X$ to Bob, if he knows some other information $Y$ also known to her. If Bob does not, she wishes to reveal nothing about $X$ at all. When can Alice accomplish this? We provide a simple necessary and sufficient condition on the joint distribution of $X$ and $Y$. Shannon's result on the perfect secrecy of the one-time pad follows as a special case.
Shapley Machine: A Game-Theoretic Framework for N-Agent Ad Hoc Teamwork
Authors: Jianhong Wang, Yang Li, Samuel Kaski, Jonathan Lawry
Date: 2025-06-12 00:00:00
Tasks: Reinforcement Learning (RL)

Open multi-agent systems are increasingly important in modeling real-world applications, such as smart grids, swarm robotics, etc. In this paper, we aim to investigate a recently proposed problem for open multi-agent systems, referred to as n-agent ad hoc teamwork (NAHT), where only a number of agents are controlled. Existing methods tend to be based on heuristic design and consequently lack theoretical rigor and ambiguous credit assignment among agents. To address these limitations, we model and solve NAHT through the lens of cooperative game theory. More specifically, we first model an open multi-agent system, characterized by its value, as an instance situated in a space of cooperative games, generated by a set of basis games. We then extend this space, along with the state space, to accommodate dynamic scenarios, thereby characterizing NAHT. Exploiting the justifiable assumption that basis game values correspond to a sequence of n-step returns with different horizons, we represent the state values for NAHT in a form similar to $\lambda$-returns. Furthermore, we derive Shapley values to allocate state values to the controlled agents, as credits for their contributions to the ad hoc team. Different from the conventional approach to shaping Shapley values in an explicit form, we shape Shapley values by fulfilling the three axioms uniquely describing them, well defined on the extended game space describing NAHT. To estimate Shapley values in dynamic scenarios, we propose a TD($\lambda$)-like algorithm. The resulting reinforcement learning (RL) algorithm is referred to as Shapley Machine. To our best knowledge, this is the first time that the concepts from cooperative game theory are directly related to RL concepts. In experiments, we demonstrate the effectiveness of Shapley Machine and verify reasonableness of our theory.
Human-Centered Editable Speech-to-Sign-Language Generation via Streaming Conformer-Transformer and Resampling Hook
Authors: Yingchao Li
Date: 2025-06-17 00:00:00
Tasks: Motion Generation, Text Generation

Existing end-to-end sign-language animation systems suffer from low naturalness, limited facial/body expressivity, and no user control. We propose a human-centered, real-time speech-to-sign animation framework that integrates (1) a streaming Conformer encoder with an autoregressive Transformer-MDN decoder for synchronized upper-body and facial motion generation, (2) a transparent, editable JSON intermediate representation empowering deaf users and experts to inspect and modify each sign segment, and (3) a human-in-the-loop optimization loop that refines the model based on user edits and ratings. Deployed on Unity3D, our system achieves a 13 ms average frame-inference time and a 103 ms end-to-end latency on an RTX 4070. Our key contributions include the design of a JSON-centric editing mechanism for fine-grained sign-level personalization and the first application of an MDN-based feedback loop for continuous model adaptation. This combination establishes a generalizable, explainable AI paradigm for user-adaptive, low-latency multimodal systems. In studies with 20 deaf signers and 5 professional interpreters, we observe a +13 point SUS improvement, 6.7 point reduction in cognitive load, and significant gains in naturalness and trust (p $<$ .001) over baselines. This work establishes a scalable, explainable AI paradigm for accessible sign-language technologies.
StreetLens: Enabling Human-Centered AI Agents for Neighborhood Assessment from Street View Imagery
Authors: Jina Kim, Leeje Jang, Yao-Yi Chiang, Guanyu Wang, Michelle Pasco
Date: 2025-06-17 00:00:00

Traditionally, neighborhood studies have employed interviews, surveys, and manual image annotation guided by detailed protocols to identify environmental characteristics, including physical disorder, decay, street safety, and sociocultural symbols, and to examine their impact on developmental and health outcomes. While these methods yield rich insights, they are time-consuming and require intensive expert intervention. Recent technological advances, including vision-language models (VLMs), have begun to automate parts of this process; however, existing efforts are often ad hoc and lack adaptability across research designs and geographic contexts. In this demo paper, we present StreetLens, a human-centered, researcher-configurable workflow that embeds relevant social science expertise in a VLM for scalable neighborhood environmental assessments. StreetLens mimics the process of trained human coders by grounding the analysis in questions derived from established interview protocols, retrieving relevant street view imagery (SVI), and generating a wide spectrum of semantic annotations from objective features (e.g., the number of cars) to subjective perceptions (e.g., the sense of disorder in an image). By enabling researchers to define the VLM's role through domain-informed prompting, StreetLens places domain knowledge at the core of the analysis process. It also supports the integration of prior survey data to enhance robustness and expand the range of characteristics assessed across diverse settings. We provide a Google Colab notebook to make StreetLens accessible and extensible for researchers working with public or custom SVI datasets. StreetLens represents a shift toward flexible, agentic AI systems that work closely with researchers to accelerate and scale neighborhood studies.
Controlling Context: Generative AI at Work in Integrated Circuit Design and Other High-Precision Domains
Authors: Emanuel Moss, Elizabeth Watkins, Christopher Persaud, Passant Karunaratne, Dawn Nafus
Date: 2025-06-17 00:00:00

Generative AI tools have become more prevalent in engineering workflows, particularly through chatbots and code assistants. As the perceived accuracy of these tools improves, questions arise about whether and how those who work in high-precision domains might maintain vigilance for errors, and what other aspects of using such tools might trouble their work. This paper analyzes interviews with hardware and software engineers, and their collaborators, who work in integrated circuit design to identify the role accuracy plays in their use of generative AI tools and what other forms of trouble they face in using such tools. The paper inventories these forms of trouble, which are then mapped to elements of generative AI systems, to conclude that controlling the context of interactions between engineers and the generative AI tools is one of the largest challenges they face. The paper concludes with recommendations for mitigating this form of trouble by increasing the ability to control context interactively.
ELLIS Alicante at CQs-Gen 2025: Winning the critical thinking questions shared task: LLM-based question generation and selection
Authors: Lucile Favero, Daniel Frases, Juan Antonio Pérez-Ortiz, Tanja Käser, Nuria Oliver
Date: 2025-06-17 00:00:00
Tasks: Argument Mining, Question Generation, Question-Generation

The widespread adoption of chat interfaces based on Large Language Models (LLMs) raises concerns about promoting superficial learning and undermining the development of critical thinking skills. Instead of relying on LLMs purely for retrieving factual information, this work explores their potential to foster deeper reasoning by generating critical questions that challenge unsupported or vague claims in debate interventions. This study is part of a shared task of the 12th Workshop on Argument Mining, co-located with ACL 2025, focused on automatic critical question generation. We propose a two-step framework involving two small-scale open source language models: a Questioner that generates multiple candidate questions and a Judge that selects the most relevant ones. Our system ranked first in the shared task competition, demonstrating the potential of the proposed LLM-based approach to encourage critical engagement with argumentative texts.
Steering Robots with Inference-Time Interactions
Authors: Yanwei Wang
Date: 2025-06-17 00:00:00
Tasks: Imitation Learning

Imitation learning has driven the development of generalist policies capable of autonomously solving multiple tasks. However, when a pretrained policy makes errors during deployment, there are limited mechanisms for users to correct its behavior. While collecting additional data for finetuning can address such issues, doing so for each downstream use case is inefficient at deployment. My research proposes an alternative: keeping pretrained policies frozen as a fixed skill repertoire while allowing user interactions to guide behavior generation toward user preferences at inference time. By making pretrained policies steerable, users can help correct policy errors when the model struggles to generalize-without needing to finetune the policy. Specifically, I propose (1) inference-time steering, which leverages user interactions to switch between discrete skills, and (2) task and motion imitation, which enables user interactions to edit continuous motions while satisfying task constraints defined by discrete symbolic plans. These frameworks correct misaligned policy predictions without requiring additional training, maximizing the utility of pretrained models while achieving inference-time user objectives.
ELI-Why: Evaluating the Pedagogical Utility of Language Model Explanations
Authors: Brihi Joshi, Keyu He, Sahana Ramnath, Sadra Sabouri, Kaitlyn Zhou, Souti Chattopadhyay, Swabha Swayamdipta, Xiang Ren
Date: 2025-06-17 00:00:00
Tasks: Language Modeling, Language Modelling

Language models today are widely used in education, yet their ability to tailor responses for learners with varied informational needs and knowledge backgrounds remains under-explored. To this end, we introduce ELI-Why, a benchmark of 13.4K "Why" questions to evaluate the pedagogical capabilities of language models. We then conduct two extensive human studies to assess the utility of language model-generated explanatory answers (explanations) on our benchmark, tailored to three distinct educational grades: elementary, high-school and graduate school. In our first study, human raters assume the role of an "educator" to assess model explanations' fit to different educational grades. We find that GPT-4-generated explanations match their intended educational background only 50% of the time, compared to 79% for lay human-curated explanations. In our second study, human raters assume the role of a learner to assess if an explanation fits their own informational needs. Across all educational backgrounds, users deemed GPT-4-generated explanations 20% less suited on average to their informational needs, when compared to explanations curated by lay people. Additionally, automated evaluation metrics reveal that explanations generated across different language model families for different informational needs remain indistinguishable in their grade-level, limiting their pedagogical effectiveness.
Balancing Caregiving and Self-Care: Exploring Mental Health Needs of Alzheimer's and Dementia Caregivers
Authors: Jiayue Melissa Shi, Keran Wang, Dong Whi Yoo, Ravi Karkar, Koustuv Saha
Date: 2025-06-17 00:00:00

Alzheimer's Disease and Related Dementias (AD/ADRD) are progressive neurodegenerative conditions that impair memory, thought processes, and functioning. Family caregivers of individuals with AD/ADRD face significant mental health challenges due to long-term caregiving responsibilities. Yet, current support systems often overlook the evolving nature of their mental wellbeing needs. Our study examines caregivers' mental wellbeing concerns, focusing on the practices they adopt to manage the burden of caregiving and the technologies they use for support. Through semi-structured interviews with 25 family caregivers of individuals with AD/ADRD, we identified the key causes and effects of mental health challenges, and developed a temporal mapping of how caregivers' mental wellbeing evolves across three distinct stages of the caregiving journey. Additionally, our participants shared insights into improvements for existing mental health technologies, emphasizing the need for accessible, scalable, and personalized solutions that adapt to caregivers' changing needs over time. These findings offer a foundation for designing dynamic, stage-sensitive interventions that holistically support caregivers' mental wellbeing, benefiting both caregivers and care recipients.
StorySage: Conversational Autobiography Writing Powered by a Multi-Agent Framework
Authors: Shayan Talaei, Meijin Li, Kanu Grover, James Kent Hippler, Diyi Yang, Amin Saberi
Date: 2025-06-17 00:00:00
Tasks: Navigate

Every individual carries a unique and personal life story shaped by their memories and experiences. However, these memories are often scattered and difficult to organize into a coherent narrative, a challenge that defines the task of autobiography writing. Existing conversational writing assistants tend to rely on generic user interactions and pre-defined guidelines, making it difficult for these systems to capture personal memories and develop a complete biography over time. We introduce StorySage, a user-driven software system designed to meet the needs of a diverse group of users that supports a flexible conversation and a structured approach to autobiography writing. Powered by a multi-agent framework composed of an Interviewer, Session Scribe, Planner, Section Writer, and Session Coordinator, our system iteratively collects user memories, updates their autobiography, and plans for future conversations. In experimental simulations, StorySage demonstrates its ability to navigate multiple sessions and capture user memories across many conversations. User studies (N=28) highlight how StorySage maintains improved conversational flow, narrative completeness, and higher user satisfaction when compared to a baseline. In summary, StorySage contributes both a novel architecture for autobiography writing and insights into how multi-agent systems can enhance human-AI creative partnerships.
An Interdisciplinary Review of Commonsense Reasoning and Intent Detection
Authors: Md Nazmus Sakib
Date: 2025-06-16 00:00:00
Tasks: Intent Detection, Natural Language Understanding, Zero-Shot Learning

This review explores recent advances in commonsense reasoning and intent detection, two key challenges in natural language understanding. We analyze 28 papers from ACL, EMNLP, and CHI (2020-2025), organizing them by methodology and application. Commonsense reasoning is reviewed across zero-shot learning, cultural adaptation, structured evaluation, and interactive contexts. Intent detection is examined through open-set models, generative formulations, clustering, and human-centered systems. By bridging insights from NLP and HCI, we highlight emerging trends toward more adaptive, multilingual, and context-aware models, and identify key gaps in grounding, generalization, and benchmark design.
A Systematic Review of User-Centred Evaluation of Explainable AI in Healthcare
Authors: Ivania Donoso-Guzmán, Kristýna Sirka Kacafírková, Maxwell Szymanski, An Jacobs, Denis Parra, Katrien Verbert
Date: 2025-06-16 00:00:00
Tasks: Explainable artificial intelligence

Despite promising developments in Explainable Artificial Intelligence, the practical value of XAI methods remains under-explored and insufficiently validated in real-world settings. Robust and context-aware evaluation is essential, not only to produce understandable explanations but also to ensure their trustworthiness and usability for intended users, but tends to be overlooked because of no clear guidelines on how to design an evaluation with users. This study addresses this gap with two main goals: (1) to develop a framework of well-defined, atomic properties that characterise the user experience of XAI in healthcare; and (2) to provide clear, context-sensitive guidelines for defining evaluation strategies based on system characteristics. We conducted a systematic review of 82 user studies, sourced from five databases, all situated within healthcare settings and focused on evaluating AI-generated explanations. The analysis was guided by a predefined coding scheme informed by an existing evaluation framework, complemented by inductive codes developed iteratively. The review yields three key contributions: (1) a synthesis of current evaluation practices, highlighting a growing focus on human-centred approaches in healthcare XAI; (2) insights into the interrelations among explanation properties; and (3) an updated framework and a set of actionable guidelines to support interdisciplinary teams in designing and implementing effective evaluation strategies for XAI systems tailored to specific application contexts.
Can you see how I learn? Human observers' inferences about Reinforcement Learning agents' learning processes
Authors: Bernhard Hilpert, Muhan Hou, Kim Baraka, Joost Broekens
Date: 2025-06-16 00:00:00
Tasks: Reinforcement Learning (RL)

Reinforcement Learning (RL) agents often exhibit learning behaviors that are not intuitively interpretable by human observers, which can result in suboptimal feedback in collaborative teaching settings. Yet, how humans perceive and interpret RL agent's learning behavior is largely unknown. In a bottom-up approach with two experiments, this work provides a data-driven understanding of the factors of human observers' understanding of the agent's learning process. A novel, observation-based paradigm to directly assess human inferences about agent learning was developed. In an exploratory interview study (\textit{N}=9), we identify four core themes in human interpretations: Agent Goals, Knowledge, Decision Making, and Learning Mechanisms. A second confirmatory study (\textit{N}=34) applied an expanded version of the paradigm across two tasks (navigation/manipulation) and two RL algorithms (tabular/function approximation). Analyses of 816 responses confirmed the reliability of the paradigm and refined the thematic framework, revealing how these themes evolve over time and interrelate. Our findings provide a human-centered understanding of how people make sense of agent learning, offering actionable insights for designing interpretable RL systems and improving transparency in Human-Robot Interaction.
A Survey on Imitation Learning for Contact-Rich Tasks in Robotics
Authors: Toshiaki Tsuji, Yasuhiro Kato, Gokhan Solak, Heng Zhang, Tadej Petrič, Francesco Nori, Arash Ajoudani
Date: 2025-06-16 00:00:00
Tasks: Contact-rich Manipulation, Imitation Learning, Sensitivity

This paper comprehensively surveys research trends in imitation learning for contact-rich robotic tasks. Contact-rich tasks, which require complex physical interactions with the environment, represent a central challenge in robotics due to their nonlinear dynamics and sensitivity to small positional deviations. The paper examines demonstration collection methodologies, including teaching methods and sensory modalities crucial for capturing subtle interaction dynamics. We then analyze imitation learning approaches, highlighting their applications to contact-rich manipulation. Recent advances in multimodal learning and foundation models have significantly enhanced performance in complex contact tasks across industrial, household, and healthcare domains. Through systematic organization of current research and identification of challenges, this survey provides a foundation for future advancements in contact-rich robotic manipulation.
From Flat to Feeling: A Feasibility and Impact Study on Dynamic Facial Emotions in AI-Generated Avatars
Authors: Pegah Salehi, Sajad Amouei Sheshkal, Vajira Thambawita, Pål Halvorsen
Date: 2025-06-16 00:00:00
Tasks: GPU, Speech Synthesis

Dynamic facial emotion is essential for believable AI-generated avatars; however, most systems remain visually inert, limiting their utility in high-stakes simulations such as virtual training for investigative interviews with abused children. We introduce and evaluate a real-time architecture fusing Unreal Engine 5 MetaHuman rendering with NVIDIA Omniverse Audio2Face to translate vocal prosody into high-fidelity facial expressions on photorealistic child avatars. We implemented a distributed two-PC setup that decouples language processing and speech synthesis from GPU-intensive rendering, designed to support low-latency interaction in desktop and VR environments. A between-subjects study ($N=70$) using audio+visual and visual-only conditions assessed perceptual impacts as participants rated emotional clarity, facial realism, and empathy for two avatars expressing joy, sadness, and anger. Results demonstrate that avatars could express emotions recognizably, with sadness and joy achieving high identification rates. However, anger recognition significantly dropped without audio, highlighting the importance of congruent vocal cues for high-arousal emotions. Interestingly, removing audio boosted perceived facial realism, suggesting that audiovisual desynchrony remains a key design challenge. These findings confirm the technical feasibility of generating emotionally expressive avatars and provide guidance for improving non-verbal communication in sensitive training simulations.