pwc-archive/papers-with-abstracts huggingface dataset:
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
Authors: Youyi Zhan, Tianjia Shao, Yin Yang, Kun Zhou
Date: 2025-04-17 00:00:00
Proceeding: CVPR 2025 1
Tasks: Position

Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.
3D-PNAS: 3D Industrial Surface Anomaly Synthesis with Perlin Noise
Authors: Yifeng Cheng, Juan Du
Date: 2025-04-17 00:00:00
Tasks: Anomaly Detection

Large pretrained vision foundation models have shown significant potential in various vision tasks. However, for industrial anomaly detection, the scarcity of real defect samples poses a critical challenge in leveraging these models. While 2D anomaly generation has significantly advanced with established generative models, the adoption of 3D sensors in industrial manufacturing has made leveraging 3D data for surface quality inspection an emerging trend. In contrast to 2D techniques, 3D anomaly generation remains largely unexplored, limiting the potential of 3D data in industrial quality inspection. To address this gap, we propose a novel yet simple 3D anomaly generation method, 3D-PNAS, based on Perlin noise and surface parameterization. Our method generates realistic 3D surface anomalies by projecting the point cloud onto a 2D plane, sampling multi-scale noise values from a Perlin noise field, and perturbing the point cloud along its normal direction. Through comprehensive visualization experiments, we demonstrate how key parameters - including noise scale, perturbation strength, and octaves, provide fine-grained control over the generated anomalies, enabling the creation of diverse defect patterns from pronounced deformations to subtle surface variations. Additionally, our cross-category experiments show that the method produces consistent yet geometrically plausible anomalies across different object types, adapting to their specific surface characteristics. We also provide a comprehensive codebase and visualization toolkit to facilitate future research.
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
Authors: Michael Steiner, Thomas Köhler, Lukas Radl, Felix Windisch, Dieter Schmalstieg, Markus Steinberger
Date: 2025-04-17 00:00:00
Tasks: 3DGS, 3D Reconstruction

Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily due to the simplification of treating splats as 2D entities. We argue that incorporating full 3D evaluation of Gaussians throughout the 3DGS pipeline can effectively address these issues while preserving rasterization efficiency. Specifically, we introduce an adaptive 3D smoothing filter to mitigate aliasing and present a stable view-space bounding method that eliminates popping artifacts when Gaussians extend beyond the view frustum. Furthermore, we promote tile-based culling to 3D with screen-space planes, accelerating rendering and reducing sorting costs for hierarchical rasterization. Our method achieves state-of-the-art quality on in-distribution evaluation sets and significantly outperforms other approaches for out-of-distribution views. Our qualitative evaluations further demonstrate the effective removal of aliasing, distortions, and popping artifacts, ensuring real-time, artifact-free rendering.
CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation
Authors: Yifei Tong, Runze Tian, Xiao Han, Dingyao Liu, Fenggen Yu, Yan Zhang
Date: 2025-04-17 00:00:00
Tasks: 3DGS

As 3D Gaussian Splatting (3DGS) gains popularity as a 3D representation of real scenes, enabling user-friendly deformation to create novel scenes while preserving fine details from the original 3DGS has attracted significant research attention. We introduce CAGE-GS, a cage-based 3DGS deformation method that seamlessly aligns a source 3DGS scene with a user-defined target shape. Our approach learns a deformation cage from the target, which guides the geometric transformation of the source scene. While the cages effectively control structural alignment, preserving the textural appearance of 3DGS remains challenging due to the complexity of covariance parameters. To address this, we employ a Jacobian matrix-based strategy to update the covariance parameters of each Gaussian, ensuring texture fidelity post-deformation. Our method is highly flexible, accommodating various target shape representations, including texts, images, point clouds, meshes and 3DGS models. Extensive experiments and ablation studies on both public datasets and newly proposed scenes demonstrate that our method significantly outperforms existing techniques in both efficiency and deformation quality.
ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior
Authors: Xiao Han, Runze Tian, Yifei Tong, Fenggen Yu, Dingyao Liu, Yan Zhang
Date: 2025-04-17 00:00:00
Tasks: 3DGS, GPU, Image Super-Resolution, Super-Resolution

Drag-driven editing has become popular among designers for its ability to modify complex geometric structures through simple and intuitive manipulation, allowing users to adjust and reshape content with minimal technical skill. This drag operation has been incorporated into numerous methods to facilitate the editing of 2D images and 3D meshes in design. However, few studies have explored drag-driven editing for the widely-used 3D Gaussian Splatting (3DGS) representation, as deforming 3DGS while preserving shape coherence and visual continuity remains challenging. In this paper, we introduce ARAP-GS, a drag-driven 3DGS editing framework based on As-Rigid-As-Possible (ARAP) deformation. Unlike previous 3DGS editing methods, we are the first to apply ARAP deformation directly to 3D Gaussians, enabling flexible, drag-driven geometric transformations. To preserve scene appearance after deformation, we incorporate an advanced diffusion prior for image super-resolution within our iterative optimization process. This approach enhances visual quality while maintaining multi-view consistency in the edited results. Experiments show that ARAP-GS outperforms current methods across diverse 3D scenes, demonstrating its effectiveness and superiority for drag-driven 3DGS editing. Additionally, our method is highly efficient, requiring only 10 to 20 minutes to edit a scene on a single RTX 3090 GPU.
SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials
Authors: Junyi Cao, Evangelos Kalogerakis
Date: 2025-04-17 00:00:00
Tasks: Image Reconstruction

We present SOPHY, a generative model for 3D physics-aware shape synthesis. Unlike existing 3D generative models that focus solely on static geometry or 4D models that produce physics-agnostic animations, our method jointly synthesizes shape, texture, and material properties related to physics-grounded dynamics, making the generated objects ready for simulations and interactive, dynamic environments. To train our model, we introduce a dataset of 3D objects annotated with detailed physical material attributes, along with an efficient pipeline for material annotation. Our method enables applications such as text-driven generation of interactive, physics-aware 3D objects and single-image reconstruction of physically plausible shapes. Furthermore, our experiments show that jointly modeling shape and material properties enhances the realism and fidelity of the generated shapes, improving performance on both generative geometry and physical plausibility.
UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control
Authors: Yan Wu, Korrawe Karunratanakul, Zhengyi Luo, Siyu Tang
Date: 2025-04-17 00:00:00
Tasks: Motion Planning

Generating natural and physically plausible character motion remains challenging, particularly for long-horizon control with diverse guidance signals. While prior work combines high-level diffusion-based motion planners with low-level physics controllers, these systems suffer from domain gaps that degrade motion quality and require task-specific fine-tuning. To tackle this problem, we introduce UniPhys, a diffusion-based behavior cloning framework that unifies motion planning and control into a single model. UniPhys enables flexible, expressive character motion conditioned on multi-modal inputs such as text, trajectories, and goals. To address accumulated prediction errors over long sequences, UniPhys is trained with the Diffusion Forcing paradigm, learning to denoise noisy motion histories and handle discrepancies introduced by the physics simulator. This design allows UniPhys to robustly generate physically plausible, long-horizon motions. Through guided sampling, UniPhys generalizes to a wide range of control signals, including unseen ones, without requiring task-specific fine-tuning. Experiments show that UniPhys outperforms prior methods in motion naturalness, generalization, and robustness across diverse control tasks.
Recent Advance in 3D Object and Scene Generation: A Survey
Authors: Xiang Tang, Ruotong Li, Xiaopeng Fan
Date: 2025-04-16 00:00:00
Tasks: 3D Generation, Object, Scene Generation, Survey

In recent years, the demand for 3D content has grown exponentially with intelligent upgrading of interactive media, extended reality (XR), and Metaverse industries. In order to overcome the limitation of traditional manual modeling approaches, such as labor-intensive workflows and prolonged production cycles, revolutionary advances have been achieved through the convergence of novel 3D representation paradigms and artificial intelligence generative technologies. In this survey, we conduct a systematically review of the cutting-edge achievements in static 3D object and scene generation, as well as establish a comprehensive technical framework through systematic categorization. Specifically, we initiate our analysis with mainstream 3D object representations, followed by in-depth exploration of two principal technical pathways in object generation: data-driven supervised learning methods and deep generative model-based approaches. Regarding scene generation, we focus on three dominant paradigms: layout-guided compositional synthesis, 2D prior-based scene generation, and rule-driven modeling. Finally, we critically examine persistent challenges in 3D generation and propose potential research directions for future investigation. This survey aims to provide readers with a structured understanding of state-of-the-art 3D generation technologies while inspiring researchers to undertake more exploration in this domain.
Prototype-Guided Diffusion for Digital Pathology: Achieving Foundation Model Performance with Minimal Clinical Data
Authors: Ekaterina Redekop, Mara Pleasure, Vedrana Ivezic, Zichen Wang, Kimberly Flores, Anthony Sisk, William Speier, Corey Arnold
Date: 2025-04-15 00:00:00
Tasks: Self-Supervised Learning

Foundation models in digital pathology use massive datasets to learn useful compact feature representations of complex histology images. However, there is limited transparency into what drives the correlation between dataset size and performance, raising the question of whether simply adding more data to increase performance is always necessary. In this study, we propose a prototype-guided diffusion model to generate high-fidelity synthetic pathology data at scale, enabling large-scale self-supervised learning and reducing reliance on real patient samples while preserving downstream performance. Using guidance from histological prototypes during sampling, our approach ensures biologically and diagnostically meaningful variations in the generated data. We demonstrate that self-supervised features trained on our synthetic dataset achieve competitive performance despite using ~60x-760x less data than models trained on large real-world datasets. Notably, models trained using our synthetic data showed statistically comparable or better performance across multiple evaluation metrics and tasks, even when compared to models trained on orders of magnitude larger datasets. Our hybrid approach, combining synthetic and real data, further enhanced performance, achieving top results in several evaluations. These findings underscore the potential of generative AI to create compelling training data for digital pathology, significantly reducing the reliance on extensive clinical datasets and highlighting the efficiency of our approach.
Should We Tailor the Talk? Understanding the Impact of Conversational Styles on Preference Elicitation in Conversational Recommender Systems
Authors: Ivica Kostric, Krisztian Balog, Ujwal Gadiraju
Date: 2025-04-17 00:00:00
Tasks: Recommendation Systems

Conversational recommender systems (CRSs) provide users with an interactive means to express preferences and receive real-time personalized recommendations. The success of these systems is heavily influenced by the preference elicitation process. While existing research mainly focuses on what questions to ask during preference elicitation, there is a notable gap in understanding what role broader interaction patterns including tone, pacing, and level of proactiveness play in supporting users in completing a given task. This study investigates the impact of different conversational styles on preference elicitation, task performance, and user satisfaction with CRSs. We conducted a controlled experiment in the context of scientific literature recommendation, contrasting two distinct conversational styles, high involvement (fast paced, direct, and proactive with frequent prompts) and high considerateness (polite and accommodating, prioritizing clarity and user comfort) alongside a flexible experimental condition where users could switch between the two. Our results indicate that adapting conversational strategies based on user expertise and allowing flexibility between styles can enhance both user satisfaction and the effectiveness of recommendations in CRSs. Overall, our findings hold important implications for the design of future CRSs.
Predicting Driver's Perceived Risk: a Model Based on Semi-Supervised Learning Strategy
Authors: Siwei Huang, Chenhao Yang, Chuan Hu
Date: 2025-04-17 00:00:00

Drivers' perception of risk determines their acceptance, trust, and use of the Automated Driving Systems (ADSs). However, perceived risk is subjective and difficult to evaluate using existing methods. To address this issue, a driver's subjective perceived risk (DSPR) model is proposed, regarding perceived risk as a dynamically triggered mechanism with anisotropy and attenuation. 20 participants are recruited for a driver-in-the-loop experiment to report their real-time subjective risk ratings (SRRs) when experiencing various automatic driving scenarios. A convolutional neural network and bidirectional long short-term memory network with temporal pattern attention (CNN-Bi-LSTM-TPA) is embedded into a semi-supervised learning strategy to predict SRRs, aiming to reduce data noise caused by subjective randomness of participants. The results illustrate that DSPR achieves the highest prediction accuracy of 87.91% in predicting SRRs, compared to three state-of-the-art risk models. The semi-supervised strategy improves accuracy by 20.12%. Besides, CNN-Bi-LSTM-TPA network presents the highest accuracy among four different LSTM structures. This study offers an effective method for assessing driver's perceived risk, providing support for the safety enhancement of ADS and driver's trust improvement.
Multimodal LLM Augmented Reasoning for Interpretable Visual Perception Analysis
Authors: Shravan Chaudhari, Trilokya Akula, Yoon Kim, Tom Blake
Date: 2025-04-16 00:00:00

In this paper, we advance the study of AI-augmented reasoning in the context of Human-Computer Interaction (HCI), psychology and cognitive science, focusing on the critical task of visual perception. Specifically, we investigate the applicability of Multimodal Large Language Models (MLLMs) in this domain. To this end, we leverage established principles and explanations from psychology and cognitive science related to complexity in human visual perception. We use them as guiding principles for the MLLMs to compare and interprete visual content. Our study aims to benchmark MLLMs across various explainability principles relevant to visual perception. Unlike recent approaches that primarily employ advanced deep learning models to predict complexity metrics from visual content, our work does not seek to develop a mere new predictive model. Instead, we propose a novel annotation-free analytical framework to assess utility of MLLMs as cognitive assistants for HCI tasks, using visual perception as a case study. The primary goal is to pave the way for principled study in quantifying and evaluating the interpretability of MLLMs for applications in improving human reasoning capability and uncovering biases in existing perception datasets annotated by humans.
MobilePoser: Real-Time Full-Body Pose Estimation and 3D Human Translation from IMUs in Mobile Consumer Devices
Authors: Vasco Xu, Chenfeng Gao, Henry Hoffmann, Karan Ahuja
Date: 2025-04-16 00:00:00
Tasks: Pose Estimation, Translation

There has been a continued trend towards minimizing instrumentation for full-body motion capture, going from specialized rooms and equipment, to arrays of worn sensors and recently sparse inertial pose capture methods. However, as these techniques migrate towards lower-fidelity IMUs on ubiquitous commodity devices, like phones, watches, and earbuds, challenges arise including compromised online performance, temporal consistency, and loss of global translation due to sensor noise and drift. Addressing these challenges, we introduce MobilePoser, a real-time system for full-body pose and global translation estimation using any available subset of IMUs already present in these consumer devices. MobilePoser employs a multi-stage deep neural network for kinematic pose estimation followed by a physics-based motion optimizer, achieving state-of-the-art accuracy while remaining lightweight. We conclude with a series of demonstrative applications to illustrate the unique potential of MobilePoser across a variety of fields, such as health and wellness, gaming, and indoor navigation to name a few.
Co-Writing with AI, on Human Terms: Aligning Research with User Demands Across the Writing Process
Authors: Mohi Reza, Jeb Thomas-Mitchell, Peter Dushniku, Nathan Laundry, Joseph Jay Williams, Anastasia Kuzminykh
Date: 2025-04-16 00:00:00

As generative AI tools like ChatGPT become integral to everyday writing, critical questions arise about how to preserve writers' sense of agency and ownership when using these tools. Yet, a systematic understanding of how AI assistance affects different aspects of the writing process - and how this shapes writers' agency - remains underexplored. To address this gap, we conducted a systematic review of 109 HCI papers using the PRISMA approach. From this literature, we identify four overarching design strategies for AI writing support: structured guidance, guided exploration, active co-writing, and critical feedback - mapped across the four key cognitive processes in writing: planning, translating, reviewing, and monitoring. We complement this analysis with interviews of 15 writers across diverse domains. Our findings reveal that writers' desired levels of AI intervention vary across the writing process: content-focused writers (e.g., academics) prioritize ownership during planning, while form-focused writers (e.g., creatives) value control over translating and reviewing. Writers' preferences are also shaped by contextual goals, values, and notions of originality and authorship. By examining when ownership matters, what writers want to own, and how AI interactions shape agency, we surface both alignment and gaps between research and user needs. Our findings offer actionable design guidance for developing human-centered writing tools for co-writing with AI, on human terms.
Towards Conversational AI for Human-Machine Collaborative MLOps
Authors: George Fatouros, Georgios Makridis, George Kousiouris, John Soldatos, Anargyros Tsadimas, Dimosthenis Kyriazis
Date: 2025-04-16 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, RAG, Retrieval-augmented Generation

This paper presents a Large Language Model (LLM) based conversational agent system designed to enhance human-machine collaboration in Machine Learning Operations (MLOps). We introduce the Swarm Agent, an extensible architecture that integrates specialized agents to create and manage ML workflows through natural language interactions. The system leverages a hierarchical, modular design incorporating a KubeFlow Pipelines (KFP) Agent for ML pipeline orchestration, a MinIO Agent for data management, and a Retrieval-Augmented Generation (RAG) Agent for domain-specific knowledge integration. Through iterative reasoning loops and context-aware processing, the system enables users with varying technical backgrounds to discover, execute, and monitor ML pipelines; manage datasets and artifacts; and access relevant documentation, all via intuitive conversational interfaces. Our approach addresses the accessibility gap in complex MLOps platforms like Kubeflow, making advanced ML tools broadly accessible while maintaining the flexibility to extend to other platforms. The paper describes the architecture, implementation details, and demonstrates how this conversational MLOps assistant reduces complexity and lowers barriers to entry for users across diverse technical skill levels.