pwc-archive/papers-with-abstracts huggingface dataset:
A Vision-Language Model for Focal Liver Lesion Classification
Authors: Song Jian, Hu Yuchang, Wang Hui, Chen Yen-Wei
Date: 2025-05-06 00:00:00
Tasks: Language Modeling, Language Modelling, Lesion Classification

Accurate classification of focal liver lesions is crucial for diagnosis and treatment in hepatology. However, traditional supervised deep learning models depend on large-scale annotated datasets, which are often limited in medical imaging. Recently, Vision-Language models (VLMs) such as Contrastive Language-Image Pre-training model (CLIP) has been applied to image classifications. Compared to the conventional convolutional neural network (CNN), which classifiers image based on visual information only, VLM leverages multimodal learning with text and images, allowing it to learn effectively even with a limited amount of labeled data. Inspired by CLIP, we pro-pose a Liver-VLM, a model specifically designed for focal liver lesions (FLLs) classification. First, Liver-VLM incorporates class information into the text encoder without introducing additional inference overhead. Second, by calculating the pairwise cosine similarities between image and text embeddings and optimizing the model with a cross-entropy loss, Liver-VLM ef-fectively aligns image features with class-level text features. Experimental results on MPCT-FLLs dataset demonstrate that the Liver-VLM model out-performs both the standard CLIP and MedCLIP models in terms of accuracy and Area Under the Curve (AUC). Further analysis shows that using a lightweight ResNet18 backbone enhances classification performance, particularly under data-constrained conditions.
Towards Easy and Realistic Network Infrastructure Testing for Large-scale Machine Learning
Authors: Jinsun Yoo, ChonLam Lao, Lianjie Cao, Bob Lantz, Minlan Yu, Tushar Krishna, Puneet Sharma
Date: 2025-04-29 00:00:00
Tasks: CPU, GPU

This paper lays the foundation for Genie, a testing framework that captures the impact of real hardware network behavior on ML workload performance, without requiring expensive GPUs. Genie uses CPU-initiated traffic over a hardware testbed to emulate GPU to GPU communication, and adapts the ASTRA-sim simulator to model interaction between the network and the ML workload.
Iterative Tool Usage Exploration for Multimodal Agents via Step-wise Preference Tuning
Authors: Pengxiang Li, Zhi Gao, Bofei Zhang, Yapeng Mi, Xiaojian Ma, Chenrui Shi, Tao Yuan, Yuwei Wu, Yunde Jia, Song-Chun Zhu, Qing Li
Date: 2025-04-30 00:00:00
Tasks: Large Language Model

Multimodal agents, which integrate a controller e.g., a vision language model) with external tools, have demonstrated remarkable capabilities in tackling complex multimodal tasks. Existing approaches for training these agents, both supervised fine-tuning and reinforcement learning, depend on extensive human-annotated task-answer pairs and tool trajectories. However, for complex multimodal tasks, such annotations are prohibitively expensive or impractical to obtain. In this paper, we propose an iterative tool usage exploration method for multimodal agents without any pre-collected data, namely SPORT, via step-wise preference optimization to refine the trajectories of tool usage. Our method enables multimodal agents to autonomously discover effective tool usage strategies through self-exploration and optimization, eliminating the bottleneck of human annotation. SPORT has four iterative components: task synthesis, step sampling, step verification, and preference tuning. We first synthesize multimodal tasks using language models. Then, we introduce a novel trajectory exploration scheme, where step sampling and step verification are executed alternately to solve synthesized tasks. In step sampling, the agent tries different tools and obtains corresponding results. In step verification, we employ a verifier to provide AI feedback to construct step-wise preference data. The data is subsequently used to update the controller for tool usage through preference tuning, producing a SPORT agent. By interacting with real environments, the SPORT agent gradually evolves into a more refined and capable system. Evaluation in the GTA and GAIA benchmarks shows that the SPORT agent achieves 6.41% and 3.64% improvements, underscoring the generalization and effectiveness introduced by our method. The project page is https://SPORT-Agents.github.io.
Intelligent Task Offloading in VANETs: A Hybrid AI-Driven Approach for Low-Latency and Energy Efficiency
Authors: Tariq Qayyum, Asadullah Tariq, Muhammad Ali, Mohamed Adel Serhani, Zouheir Trabelsi, Maite López-Sánchez
Date: 2025-04-29 00:00:00
Tasks: Decision Making, Edge-computing, reinforcement-learning, Reinforcement Learning

Vehicular Ad-hoc Networks (VANETs) are integral to intelligent transportation systems, enabling vehicles to offload computational tasks to nearby roadside units (RSUs) and mobile edge computing (MEC) servers for real-time processing. However, the highly dynamic nature of VANETs introduces challenges, such as unpredictable network conditions, high latency, energy inefficiency, and task failure. This research addresses these issues by proposing a hybrid AI framework that integrates supervised learning, reinforcement learning, and Particle Swarm Optimization (PSO) for intelligent task offloading and resource allocation. The framework leverages supervised models for predicting optimal offloading strategies, reinforcement learning for adaptive decision-making, and PSO for optimizing latency and energy consumption. Extensive simulations demonstrate that the proposed framework achieves significant reductions in latency and energy usage while improving task success rates and network throughput. By offering an efficient, and scalable solution, this framework sets the foundation for enhancing real-time applications in dynamic vehicular environments.
FLUX-Text: A Simple and Advanced Diffusion Transformer Baseline for Scene Text Editing
Authors: Rui Lan, Yancheng Bai, Xu Duan, Mingxing Li, Lei Sun, Xiangxiang Chu
Date: 2025-05-06 00:00:00
Tasks: Scene Text Editing

The task of scene text editing is to modify or add texts on images while maintaining the fidelity of newly generated text and visual coherence with the background. Recent works based on latent diffusion models (LDM) show improved text editing results, yet still face challenges and often generate inaccurate or unrecognizable characters, especially for non-Latin ones (\eg, Chinese), which have complex glyph structures. To address these issues, we present FLUX-Text, a simple and advanced multilingual scene text editing framework based on FLUX-Fill. Specifically, we carefully investigate glyph conditioning, considering both visual and textual modalities. To retain the original generative capabilities of FLUX-Fill while enhancing its understanding and generation of glyphs, we propose lightweight glyph and text embedding modules. Owning to the lightweight design, FLUX-Text is trained only with $100K$ training examples compared to current popular methods trained with 2.9M ones. With no bells and whistles, our method achieves state-of-the-art performance on text editing tasks. Qualitative and quantitative experiments on the public datasets demonstrate that our method surpasses previous works in text fidelity.
Leveraging Neural Graph Compilers in Machine Learning Research for Edge-Cloud Systems
Authors: Alireza Furutanpey, Carmen Walser, Philipp Raith, Pantelis A. Frangoudis, Schahram Dustdar
Date: 2025-04-28 00:00:00
Tasks: Friction

This work presents a comprehensive evaluation of neural network graph compilers across heterogeneous hardware platforms, addressing the critical gap between theoretical optimization techniques and practical deployment scenarios. We demonstrate how vendor-specific optimizations can invalidate relative performance comparisons between architectural archetypes, with performance advantages sometimes completely reversing after compilation. Our systematic analysis reveals that graph compilers exhibit performance patterns highly dependent on both neural architecture and batch sizes. Through fine-grained block-level experimentation, we establish that vendor-specific compilers can leverage repeated patterns in simple architectures, yielding disproportionate throughput gains as model depth increases. We introduce novel metrics to quantify a compiler's ability to mitigate performance friction as batch size increases. Our methodology bridges the gap between academic research and practical deployment by incorporating compiler effects throughout the research process, providing actionable insights for practitioners navigating complex optimization landscapes across heterogeneous hardware environments.
Unified Multimodal Chain-of-Thought Reward Model through Reinforcement Fine-Tuning
Authors: Yibin Wang, Zhimin Li, Yuhang Zang, Chunyu Wang, Qinglin Lu, Cheng Jin, Jiaqi Wang
Date: 2025-05-06 00:00:00
Tasks: Image Generation

Recent advances in multimodal Reward Models (RMs) have shown significant promise in delivering reward signals to align vision models with human preferences. However, current RMs are generally restricted to providing direct responses or engaging in shallow reasoning processes with limited depth, often leading to inaccurate reward signals. We posit that incorporating explicit long chains of thought (CoT) into the reward reasoning process can significantly strengthen their reliability and robustness. Furthermore, we believe that once RMs internalize CoT reasoning, their direct response accuracy can also be improved through implicit reasoning capabilities. To this end, this paper proposes UnifiedReward-Think, the first unified multimodal CoT-based reward model, capable of multi-dimensional, step-by-step long-chain reasoning for both visual understanding and generation reward tasks. Specifically, we adopt an exploration-driven reinforcement fine-tuning approach to elicit and incentivize the model's latent complex reasoning ability: (1) We first use a small amount of image generation preference data to distill the reasoning process of GPT-4o, which is then used for the model's cold start to learn the format and structure of CoT reasoning. (2) Subsequently, by leveraging the model's prior knowledge and generalization capabilities, we prepare large-scale unified multimodal preference data to elicit the model's reasoning process across various vision tasks. During this phase, correct reasoning outputs are retained for rejection sampling to refine the model (3) while incorrect predicted samples are finally used for Group Relative Policy Optimization (GRPO) based reinforcement fine-tuning, enabling the model to explore diverse reasoning paths and optimize for correct and robust solutions. Extensive experiments across various vision reward tasks demonstrate the superiority of our model.
Accelerating Mixture-of-Experts Training with Adaptive Expert Replication
Authors: Athinagoras Skiadopoulos, Mark Zhao, Swapnil Gandhi, Thomas Norrie, Shrijeet Mukherjee, Christos Kozyrakis
Date: 2025-04-28 00:00:00
Tasks: GPU, Mixture-of-Experts

Mixture-of-Experts (MoE) models have become a widely adopted solution to continue scaling model sizes without a corresponding linear increase in compute. During MoE model training, each input token is dynamically routed to a subset of experts -- sparsely-activated feed-forward networks -- within each transformer layer. The distribution of tokens assigned to each expert varies widely and rapidly over the course of training. To handle the wide load imbalance across experts, current systems are forced to either drop tokens assigned to popular experts, degrading convergence, or frequently rebalance resources allocated to each expert based on popularity, incurring high state migration overheads. To break this performance-accuracy tradeoff, we introduce SwiftMoE, an adaptive MoE training system. The key insight of SwiftMoE is to decouple the placement of expert parameters from their large optimizer state. SwiftMoE statically partitions the optimizer of each expert across all training nodes. Meanwhile, SwiftMoE dynamically adjusts the placement of expert parameters by repurposing existing weight updates, avoiding migration overheads. In doing so, SwiftMoE right-sizes the GPU resources allocated to each expert, on a per-iteration basis, with minimal overheads. Compared to state-of-the-art MoE training systems, DeepSpeed and FlexMoE, SwiftMoE is able to achieve a 30.5% and 25.9% faster time-to-convergence, respectively.
3D Gaussian Splatting Data Compression with Mixture of Priors
Authors: Lei Liu, Zhenghao Chen, Dong Xu
Date: 2025-05-06 00:00:00
Tasks: 3DGS, Data Compression, Mixture-of-Experts, Quantization

3D Gaussian Splatting (3DGS) data compression is crucial for enabling efficient storage and transmission in 3D scene modeling. However, its development remains limited due to inadequate entropy models and suboptimal quantization strategies for both lossless and lossy compression scenarios, where existing methods have yet to 1) fully leverage hyperprior information to construct robust conditional entropy models, and 2) apply fine-grained, element-wise quantization strategies for improved compression granularity. In this work, we propose a novel Mixture of Priors (MoP) strategy to simultaneously address these two challenges. Specifically, inspired by the Mixture-of-Experts (MoE) paradigm, our MoP approach processes hyperprior information through multiple lightweight MLPs to generate diverse prior features, which are subsequently integrated into the MoP feature via a gating mechanism. To enhance lossless compression, the resulting MoP feature is utilized as a hyperprior to improve conditional entropy modeling. Meanwhile, for lossy compression, we employ the MoP feature as guidance information in an element-wise quantization procedure, leveraging a prior-guided Coarse-to-Fine Quantization (C2FQ) strategy with a predefined quantization step value. Specifically, we expand the quantization step value into a matrix and adaptively refine it from coarse to fine granularity, guided by the MoP feature, thereby obtaining a quantization step matrix that facilitates element-wise quantization. Extensive experiments demonstrate that our proposed 3DGS data compression framework achieves state-of-the-art performance across multiple benchmarks, including Mip-NeRF360, BungeeNeRF, DeepBlending, and Tank&Temples.
semi-PD: Towards Efficient LLM Serving via Phase-Wise Disaggregated Computation and Unified Storage
Authors: Ke Hong, Lufang Chen, Zhong Wang, Xiuhong Li, Qiuli Mao, Jianping Ma, Chao Xiong, Guanyu Wu, Buhe Han, Guohao Dai, Yun Liang, Yu Wang
Date: 2025-04-28 00:00:00
Tasks: GPU, Large Language Model, Scheduling

Existing large language model (LLM) serving systems fall into two categories: 1) a unified system where prefill phase and decode phase are co-located on the same GPU, sharing the unified computational resource and storage, and 2) a disaggregated system where the two phases are disaggregated to different GPUs. The design of the disaggregated system addresses the latency interference and sophisticated scheduling issues in the unified system but leads to storage challenges including 1) replicated weights for both phases that prevent flexible deployment, 2) KV cache transfer overhead between the two phases, 3) storage imbalance that causes substantial wasted space of the GPU capacity, and 4) suboptimal resource adjustment arising from the difficulties in migrating KV cache. Such storage inefficiency delivers poor serving performance under high request rates. In this paper, we identify that the advantage of the disaggregated system lies in the disaggregated computation, i.e., partitioning the computational resource to enable the asynchronous computation of two phases. Thus, we propose a novel LLM serving system, semi-PD, characterized by disaggregated computation and unified storage. In semi-PD, we introduce a computation resource controller to achieve disaggregated computation at the streaming multi-processor (SM) level, and a unified memory manager to manage the asynchronous memory access from both phases. semi-PD has a low-overhead resource adjustment mechanism between the two phases, and a service-level objective (SLO) aware dynamic partitioning algorithm to optimize the SLO attainment. Compared to state-of-the-art systems, semi-PD maintains lower latency at higher request rates, reducing the average end-to-end latency per request by 1.27-2.58x on DeepSeek series models, and serves 1.55-1.72x more requests adhering to latency constraints on Llama series models.
3D Can Be Explored In 2D: Pseudo-Label Generation for LiDAR Point Clouds Using Sensor-Intensity-Based 2D Semantic Segmentation
Authors: Andrew Caunes, Thierry Chateau, Vincent Frémont
Date: 2025-05-06 00:00:00
Tasks: 2D Semantic Segmentation, 3D Semantic Segmentation, Autonomous Driving, Domain Adaptation, Pseudo Label, Segmentation, Semantic Segmentation, Unsupervised Domain Adaptation

Semantic segmentation of 3D LiDAR point clouds, essential for autonomous driving and infrastructure management, is best achieved by supervised learning, which demands extensive annotated datasets and faces the problem of domain shifts. We introduce a new 3D semantic segmentation pipeline that leverages aligned scenes and state-of-the-art 2D segmentation methods, avoiding the need for direct 3D annotation or reliance on additional modalities such as camera images at inference time. Our approach generates 2D views from LiDAR scans colored by sensor intensity and applies 2D semantic segmentation to these views using a camera-domain pretrained model. The segmented 2D outputs are then back-projected onto the 3D points, with a simple voting-based estimator that merges the labels associated to each 3D point. Our main contribution is a global pipeline for 3D semantic segmentation requiring no prior 3D annotation and not other modality for inference, which can be used for pseudo-label generation. We conduct a thorough ablation study and demonstrate the potential of the generated pseudo-labels for the Unsupervised Domain Adaptation task.
Base-Detail Feature Learning Framework for Visible-Infrared Person Re-Identification
Authors: Zhihao Gong, Lian Wu, Yong Xu
Date: 2025-05-06 00:00:00
Tasks: Person Re-Identification

Visible-infrared person re-identification (VIReID) provides a solution for ReID tasks in 24-hour scenarios; however, significant challenges persist in achieving satisfactory performance due to the substantial discrepancies between visible (VIS) and infrared (IR) modalities. Existing methods inadequately leverage information from different modalities, primarily focusing on digging distinguishing features from modality-shared information while neglecting modality-specific details. To fully utilize differentiated minutiae, we propose a Base-Detail Feature Learning Framework (BDLF) that enhances the learning of both base and detail knowledge, thereby capitalizing on both modality-shared and modality-specific information. Specifically, the proposed BDLF mines detail and base features through a lossless detail feature extraction module and a complementary base embedding generation mechanism, respectively, supported by a novel correlation restriction method that ensures the features gained by BDLF enrich both detail and base knowledge across VIS and IR features. Comprehensive experiments conducted on the SYSU-MM01, RegDB, and LLCM datasets validate the effectiveness of BDLF.
OccCylindrical: Multi-Modal Fusion with Cylindrical Representation for 3D Semantic Occupancy Prediction
Authors: Zhenxing Ming, Julie Stephany Berrio, Mao Shan, Yaoqi Huang, Hongyu Lyu, Nguyen Hoang Khoi Tran, Tzu-Yun Tseng, Stewart Worrall
Date: 2025-05-06 00:00:00
Tasks: 3D Semantic Occupancy Prediction, Autonomous Vehicles

The safe operation of autonomous vehicles (AVs) is highly dependent on their understanding of the surroundings. For this, the task of 3D semantic occupancy prediction divides the space around the sensors into voxels, and labels each voxel with both occupancy and semantic information. Recent perception models have used multisensor fusion to perform this task. However, existing multisensor fusion-based approaches focus mainly on using sensor information in the Cartesian coordinate system. This ignores the distribution of the sensor readings, leading to a loss of fine-grained details and performance degradation. In this paper, we propose OccCylindrical that merges and refines the different modality features under cylindrical coordinates. Our method preserves more fine-grained geometry detail that leads to better performance. Extensive experiments conducted on the nuScenes dataset, including challenging rainy and nighttime scenarios, confirm our approach's effectiveness and state-of-the-art performance. The code will be available at: https://github.com/DanielMing123/OccCylindrical
Taming the Titans: A Survey of Efficient LLM Inference Serving
Authors: Ranran Zhen, Juntao Li, Yixin Ji, Zhenlin Yang, Tong Liu, Qingrong Xia, Xinyu Duan, Zhefeng Wang, Baoxing Huai, Min Zhang
Date: 2025-04-28 00:00:00
Tasks: GPU, Miscellaneous, Scheduling

Large Language Models (LLMs) for Generative AI have achieved remarkable progress, evolving into sophisticated and versatile tools widely adopted across various domains and applications. However, the substantial memory overhead caused by their vast number of parameters, combined with the high computational demands of the attention mechanism, poses significant challenges in achieving low latency and high throughput for LLM inference services. Recent advancements, driven by groundbreaking research, have significantly accelerated progress in this field. This paper provides a comprehensive survey of these methods, covering fundamental instance-level approaches, in-depth cluster-level strategies, emerging scenario directions, and other miscellaneous but important areas. At the instance level, we review model placement, request scheduling, decoding length prediction, storage management, and the disaggregation paradigm. At the cluster level, we explore GPU cluster deployment, multi-instance load balancing, and cloud service solutions. For emerging scenarios, we organize the discussion around specific tasks, modules, and auxiliary methods. To ensure a holistic overview, we also highlight several niche yet critical areas. Finally, we outline potential research directions to further advance the field of LLM inference serving.
DiffVQA: Video Quality Assessment Using Diffusion Feature Extractor
Authors: Wei-Ting Chen, Yu-Jiet Vong, Yi-Tsung Lee, Sy-Yen Kuo, Qiang Gao, Sizhuo Ma, Jian Wang
Date: 2025-05-06 00:00:00
Tasks: Mamba, Video Quality Assessment, Visual Question Answering (VQA)

Video Quality Assessment (VQA) aims to evaluate video quality based on perceptual distortions and human preferences. Despite the promising performance of existing methods using Convolutional Neural Networks (CNNs) and Vision Transformers (ViTs), they often struggle to align closely with human perceptions, particularly in diverse real-world scenarios. This challenge is exacerbated by the limited scale and diversity of available datasets. To address this limitation, we introduce a novel VQA framework, DiffVQA, which harnesses the robust generalization capabilities of diffusion models pre-trained on extensive datasets. Our framework adapts these models to reconstruct identical input frames through a control module. The adapted diffusion model is then used to extract semantic and distortion features from a resizing branch and a cropping branch, respectively. To enhance the model's ability to handle long-term temporal dynamics, a parallel Mamba module is introduced, which extracts temporal coherence augmented features that are merged with the diffusion features to predict the final score. Experiments across multiple datasets demonstrate DiffVQA's superior performance on intra-dataset evaluations and its exceptional generalization across datasets. These results confirm that leveraging a diffusion model as a feature extractor can offer enhanced VQA performance compared to CNN and ViT backbones.