pwc-archive/papers-with-abstracts huggingface dataset:
Automating Violence Detection and Categorization from Ancient Texts
Authors: Alhassan Abdelhalim, Michaela Regneri
Date: 2025-03-11 00:00:00
Tasks: Data Augmentation

Violence descriptions in literature offer valuable insights for a wide range of research in the humanities. For historians, depictions of violence are of special interest for analyzing the societal dynamics surrounding large wars and individual conflicts of influential people. Harvesting data for violence research manually is laborious and time-consuming. This study is the first one to evaluate the effectiveness of large language models (LLMs) in identifying violence in ancient texts and categorizing it across multiple dimensions. Our experiments identify LLMs as a valuable tool to scale up the accurate analysis of historical texts and show the effect of fine-tuning and data augmentation, yielding an F1-score of up to 0.93 for violence detection and 0.86 for fine-grained violence categorization.
Reproducibility and Artifact Consistency of the SIGIR 2022 Recommender Systems Papers Based on Message Passing
Authors: Maurizio Ferrari Dacrema, Michael Benigni, Nicola Ferro
Date: 2025-03-10 00:00:00
Tasks: Recommendation Systems

Graph-based techniques relying on neural networks and embeddings have gained attention as a way to develop Recommender Systems (RS) with several papers on the topic presented at SIGIR 2022 and 2023. Given the importance of ensuring that published research is methodologically sound and reproducible, in this paper we analyze 10 graph-based RS papers, most of which were published at SIGIR 2022, and assess their impact on subsequent work published in SIGIR 2023. Our analysis reveals several critical points that require attention: (i) the prevalence of bad practices, such as erroneous data splits or information leakage between training and testing data, which call into question the validity of the results; (ii) frequent inconsistencies between the provided artifacts (source code and data) and their descriptions in the paper, causing uncertainty about what is actually being evaluated; and (iii) the preference for new or complex baselines that are weaker compared to simpler ones, creating the impression of continuous improvement even when, particularly for the Amazon-Book dataset, the state-of-the-art has significantly worsened. Due to these issues, we are unable to confirm the claims made in most of the papers we examined and attempted to reproduce.
Dynamic DBSCAN with Euler Tour Sequences
Authors: Seiyun Shin, Ilan Shomorony, Peter Macgregor
Date: 2025-03-11 00:00:00
Tasks: Clustering, Density Estimation

We propose a fast and dynamic algorithm for Density-Based Spatial Clustering of Applications with Noise (DBSCAN) that efficiently supports online updates. Traditional DBSCAN algorithms, designed for batch processing, become computationally expensive when applied to dynamic datasets, particularly in large-scale applications where data continuously evolves. To address this challenge, our algorithm leverages the Euler Tour Trees data structure, enabling dynamic clustering updates without the need to reprocess the entire dataset. This approach preserves a near-optimal accuracy in density estimation, as achieved by the state-of-the-art static DBSCAN method (Esfandiari et al., 2021) Our method achieves an improved time complexity of $O(d \log^3(n) + \log^4(n))$ for every data point insertion and deletion, where $n$ and $d$ denote the total number of updates and the data dimension, respectively. Empirical studies also demonstrate significant speedups over conventional DBSCANs in real-time clustering of dynamic datasets, while maintaining comparable or superior clustering quality.
Context-aware Constrained Reinforcement Learning Based Energy-Efficient Power Scheduling for Non-stationary XR Data Traffic
Authors: Kexuan Wang, An Liu
Date: 2025-03-12 00:00:00
Tasks: Scheduling

In XR downlink transmission, energy-efficient power scheduling (EEPS) is essential for conserving power resource while delivering large data packets within hard-latency constraints. Traditional constrained reinforcement learning (CRL) algorithms show promise in EEPS but still struggle with non-convex stochastic constraints, non-stationary data traffic, and sparse delayed packet dropout feedback (rewards) in XR. To overcome these challenges, this paper models the EEPS in XR as a dynamic parameter-constrained Markov decision process (DP-CMDP) with a varying transition function linked to the non-stationary data traffic and solves it by a proposed context-aware constrained reinforcement learning (CACRL) algorithm, which consists of a context inference (CI) module and a CRL module. The CI module trains an encoder and multiple potential networks to characterize the current transition function and reshape the packet dropout rewards according to the context, transforming the original DP-CMDP into a general CMDP with immediate dense rewards. The CRL module employs a policy network to make EEPS decisions under this CMDP and optimizes the policy using a constrained stochastic successive convex approximation (CSSCA) method, which is better suited for non-convex stochastic constraints. Finally, theoretical analyses provide deep insights into the CADAC algorithm, while extensive simulations demonstrate that it outperforms advanced baselines in both power conservation and satisfying packet dropout constraints.
An Evaluation of LLMs for Detecting Harmful Computing Terms
Authors: Joshua Jacas, Hana Winchester, Alicia Boyd, Brittany Johnson
Date: 2025-03-12 00:00:00
Tasks: Decoder

Detecting harmful and non-inclusive terminology in technical contexts is critical for fostering inclusive environments in computing. This study explores the impact of model architecture on harmful language detection by evaluating a curated database of technical terms, each paired with specific use cases. We tested a range of encoder, decoder, and encoder-decoder language models, including BERT-base-uncased, RoBERTa large-mnli, Gemini Flash 1.5 and 2.0, GPT-4, Claude AI Sonnet 3.5, T5-large, and BART-large-mnli. Each model was presented with a standardized prompt to identify harmful and non-inclusive language across 64 terms. Results reveal that decoder models, particularly Gemini Flash 2.0 and Claude AI, excel in nuanced contextual analysis, while encoder models like BERT exhibit strong pattern recognition but struggle with classification certainty. We discuss the implications of these findings for improving automated detection tools and highlight model-specific strengths and limitations in fostering inclusive communication in technical domains.
How Does CP Length Affect the Sensing Range for OFDM-ISAC?
Authors: Xiaoli Xu, Zhiwen Zhou, Yong Zeng
Date: 2025-03-11 00:00:00
Tasks: Integrated sensing and communication, ISAC

Orthogonal frequency division multiplexing (OFDM), which has been the dominating waveform for contemporary wireless communications, is also regarded as a competitive candidate for future integrated sensing and communication (ISAC) systems. Existing works on OFDM-ISAC usually assume that the maximum sensing range should be limited by the cyclic prefix (CP) length since inter-symbol interference (ISI) and inter-carrier interference (ICI) should be avoided. However, in this paper, we provide rigorous analysis to reveal that the random data embedded in OFDM-ISAC signal can actually act as a free ``mask" for ISI, which makes ISI/ICI random and hence greatly attenuated after radar signal processing. The derived signal-to-interference-plus-noise ratio (SINR) in the range profile demonstrates that the maximum sensing range of OFDM-ISAC can greatly exceed the ISI-free distance that is limited by the CP length, which is validated by simulation results. To further mitigate power degradation for long-range targets, a novel sliding window sensing method is proposed, which iteratively detects and cancels short-range targets before shifting the detection window. The shifted detection window can effectively compensate the power degradation due to insufficient CP length for long-range targets. Such results provide valuable guidance for the CP length design in OFDM-ISAC systems.
Self-supervised Normality Learning and Divergence Vector-guided Model Merging for Zero-shot Congenital Heart Disease Detection in Fetal Ultrasound Videos
Authors: Pramit Saha, Divyanshu Mishra, Netzahualcoyotl Hernandez-Cruz, Olga Patey, Aris Papageorghiou, Yuki M. Asano, J. Alison Noble
Date: 2025-03-10 00:00:00
Tasks: Anomaly Detection, Privacy Preserving, Video Anomaly Detection

Congenital Heart Disease (CHD) is one of the leading causes of fetal mortality, yet the scarcity of labeled CHD data and strict privacy regulations surrounding fetal ultrasound (US) imaging present significant challenges for the development of deep learning-based models for CHD detection. Centralised collection of large real-world datasets for rare conditions, such as CHD, from large populations requires significant co-ordination and resource. In addition, data governance rules increasingly prevent data sharing between sites. To address these challenges, we introduce, for the first time, a novel privacy-preserving, zero-shot CHD detection framework that formulates CHD detection as a normality modeling problem integrated with model merging. In our framework dubbed Sparse Tube Ultrasound Distillation (STUD), each hospital site first trains a sparse video tube-based self-supervised video anomaly detection (VAD) model on normal fetal heart US clips with self-distillation loss. This enables site-specific models to independently learn the distribution of healthy cases. To aggregate knowledge across the decentralized models while maintaining privacy, we propose a Divergence Vector-Guided Model Merging approach, DivMerge, that combines site-specific models into a single VAD model without data exchange. Our approach preserves domain-agnostic rich spatio-temporal representations, ensuring generalization to unseen CHD cases. We evaluated our approach on real-world fetal US data collected from 5 hospital sites. Our merged model outperformed site-specific models by 23.77% and 30.13% in accuracy and F1-score respectively on external test sets.
Hybrid Rendering for Multimodal Autonomous Driving: Merging Neural and Physics-Based Simulation
Authors: Máté Tóth, Péter Kovács, Zoltán Bendefy, Zoltán Hortsin, Balázs Teréki, Tamás Matuszka
Date: 2025-03-12 00:00:00
Tasks: 3DGS, Autonomous Driving, NeRF, Novel View Synthesis

Neural reconstruction models for autonomous driving simulation have made significant strides in recent years, with dynamic models becoming increasingly prevalent. However, these models are typically limited to handling in-domain objects closely following their original trajectories. We introduce a hybrid approach that combines the strengths of neural reconstruction with physics-based rendering. This method enables the virtual placement of traditional mesh-based dynamic agents at arbitrary locations, adjustments to environmental conditions, and rendering from novel camera viewpoints. Our approach significantly enhances novel view synthesis quality -- especially for road surfaces and lane markings -- while maintaining interactive frame rates through our novel training method, NeRF2GS. This technique leverages the superior generalization capabilities of NeRF-based methods and the real-time rendering speed of 3D Gaussian Splatting (3DGS). We achieve this by training a customized NeRF model on the original images with depth regularization derived from a noisy LiDAR point cloud, then using it as a teacher model for 3DGS training. This process ensures accurate depth, surface normals, and camera appearance modeling as supervision. With our block-based training parallelization, the method can handle large-scale reconstructions (greater than or equal to 100,000 square meters) and predict segmentation masks, surface normals, and depth maps. During simulation, it supports a rasterization-based rendering backend with depth-based composition and multiple camera models for real-time camera simulation, as well as a ray-traced backend for precise LiDAR simulation.
InteractEdit: Zero-Shot Editing of Human-Object Interactions in Images
Authors: Jiun Tian Hoe, Weipeng Hu, Wei Zhou, Chao Xie, Ziwei Wang, Chee Seng Chan, Xudong Jiang, Yap-Peng Tan
Date: 2025-03-12 00:00:00
Tasks: Attribute, Human-Object Interaction Detection, Object, Style Transfer

This paper presents InteractEdit, a novel framework for zero-shot Human-Object Interaction (HOI) editing, addressing the challenging task of transforming an existing interaction in an image into a new, desired interaction while preserving the identities of the subject and object. Unlike simpler image editing scenarios such as attribute manipulation, object replacement or style transfer, HOI editing involves complex spatial, contextual, and relational dependencies inherent in humans-objects interactions. Existing methods often overfit to the source image structure, limiting their ability to adapt to the substantial structural modifications demanded by new interactions. To address this, InteractEdit decomposes each scene into subject, object, and background components, then employs Low-Rank Adaptation (LoRA) and selective fine-tuning to preserve pretrained interaction priors while learning the visual identity of the source image. This regularization strategy effectively balances interaction edits with identity consistency. We further introduce IEBench, the most comprehensive benchmark for HOI editing, which evaluates both interaction editing and identity preservation. Our extensive experiments show that InteractEdit significantly outperforms existing methods, establishing a strong baseline for future HOI editing research and unlocking new possibilities for creative and practical applications. Code will be released upon publication.
HessianForge: Scalable LiDAR reconstruction with Physics-Informed Neural Representation and Smoothness Energy Constraints
Authors: Hrishikesh Viswanath, Md Ashiqur Rahman, Chi Lin, Damon Conover, Aniket Bera
Date: 2025-03-11 00:00:00

Accurate and efficient 3D mapping of large-scale outdoor environments from LiDAR measurements is a fundamental challenge in robotics, particularly towards ensuring smooth and artifact-free surface reconstructions. Although the state-of-the-art methods focus on memory-efficient neural representations for high-fidelity surface generation, they often fail to produce artifact-free manifolds, with artifacts arising due to noisy and sparse inputs. To address this issue, we frame surface mapping as a physics-informed energy optimization problem, enforcing surface smoothness by optimizing an energy functional that penalizes sharp surface ridges. Specifically, we propose a deep learning based approach that learns the signed distance field (SDF) of the surface manifold from raw LiDAR point clouds using a physics-informed loss function that optimizes the $L_2$-Hessian energy of the surface. Our learning framework includes a hierarchical octree based input feature encoding and a multi-scale neural network to iteratively refine the signed distance field at different scales of resolution. Lastly, we introduce a test-time refinement strategy to correct topological inconsistencies and edge distortions that can arise in the generated mesh. We propose a \texttt{CUDA}-accelerated least-squares optimization that locally adjusts vertex positions to enforce feature-preserving smoothing. We evaluate our approach on large-scale outdoor datasets and demonstrate that our approach outperforms current state-of-the-art methods in terms of improved accuracy and smoothness. Our code is available at \href{https://github.com/HrishikeshVish/HessianForge/}{https://github.com/HrishikeshVish/HessianForge/}
GarmentCrafter: Progressive Novel View Synthesis for Single-View 3D Garment Reconstruction and Editing
Authors: Yuanhao Wang, Cheng Zhang, Gonçalo Frazão, Jinlong Yang, Alexandru-Eugen Ichim, Thabo Beeler, Fernando de la Torre
Date: 2025-03-11 00:00:00
Tasks: 3D Reconstruction, Depth Estimation, Depth Prediction, Garment Reconstruction, Image Generation, Novel View Synthesis, Single-View 3D Reconstruction

We introduce GarmentCrafter, a new approach that enables non-professional users to create and modify 3D garments from a single-view image. While recent advances in image generation have facilitated 2D garment design, creating and editing 3D garments remains challenging for non-professional users. Existing methods for single-view 3D reconstruction often rely on pre-trained generative models to synthesize novel views conditioning on the reference image and camera pose, yet they lack cross-view consistency, failing to capture the internal relationships across different views. In this paper, we tackle this challenge through progressive depth prediction and image warping to approximate novel views. Subsequently, we train a multi-view diffusion model to complete occluded and unknown clothing regions, informed by the evolving camera pose. By jointly inferring RGB and depth, GarmentCrafter enforces inter-view coherence and reconstructs precise geometries and fine details. Extensive experiments demonstrate that our method achieves superior visual fidelity and inter-view coherence compared to state-of-the-art single-view 3D garment reconstruction methods.
Bokeh Diffusion: Defocus Blur Control in Text-to-Image Diffusion Models
Authors: Armando Fortes, Tianyi Wei, Shangchen Zhou, Xingang Pan
Date: 2025-03-11 00:00:00
Tasks: Prompt Engineering

Recent advances in large-scale text-to-image models have revolutionized creative fields by generating visually captivating outputs from textual prompts; however, while traditional photography offers precise control over camera settings to shape visual aesthetics - such as depth-of-field via aperture - current diffusion models typically rely on prompt engineering to mimic such effects. This approach often results in crude approximations and inadvertently alters the scene content. In this work, we propose Bokeh Diffusion, a scene-consistent bokeh control framework that explicitly conditions a diffusion model on a physical defocus blur parameter. To overcome the scarcity of paired real-world images captured under different camera settings, we introduce a hybrid training pipeline that aligns in-the-wild images with synthetic blur augmentations, providing diverse scenes and subjects as well as supervision to learn the separation of image content from lens blur. Central to our framework is our grounded self-attention mechanism, trained on image pairs with different bokeh levels of the same scene, which enables blur strength to be adjusted in both directions while preserving the underlying scene. Extensive experiments demonstrate that our approach enables flexible, lens-like blur control, supports downstream applications such as real image editing via inversion, and generalizes effectively across both Stable Diffusion and FLUX architectures.
Ev-Layout: A Large-scale Event-based Multi-modal Dataset for Indoor Layout Estimation and Tracking
Authors: Xucheng Guo, Yiran Shen, Xiaofang Xiao, Yuanfeng Zhou, Lin Wang
Date: 2025-03-11 00:00:00
Tasks: Benchmarking

This paper presents Ev-Layout, a novel large-scale event-based multi-modal dataset designed for indoor layout estimation and tracking. Ev-Layout makes key contributions to the community by: Utilizing a hybrid data collection platform (with a head-mounted display and VR interface) that integrates both RGB and bio-inspired event cameras to capture indoor layouts in motion. Incorporating time-series data from inertial measurement units (IMUs) and ambient lighting conditions recorded during data collection to highlight the potential impact of motion speed and lighting on layout estimation accuracy. The dataset consists of 2.5K sequences, including over 771.3K RGB images and 10 billion event data points. Of these, 39K images are annotated with indoor layouts, enabling research in both event-based and video-based indoor layout estimation. Based on the dataset, we propose an event-based layout estimation pipeline with a novel event-temporal distribution feature module to effectively aggregate the spatio-temporal information from events. Additionally, we introduce a spatio-temporal feature fusion module that can be easily integrated into a transformer module for fusion purposes. Finally, we conduct benchmarking and extensive experiments on the Ev-Layout dataset, demonstrating that our approach significantly improves the accuracy of dynamic indoor layout estimation compared to existing event-based methods.
Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming
Authors: Jiaxuan Zhu, Hao Tang
Date: 2025-03-11 00:00:00

Representing and rendering dynamic scenes from 2D images is a fundamental yet challenging problem in computer vision and graphics. This survey provides a comprehensive review of the evolution and advancements in dynamic scene representation and rendering, with a particular emphasis on recent progress in Neural Radiance Fields based and 3D Gaussian Splatting based reconstruction methods. We systematically summarize existing approaches, categorize them according to their core principles, compile relevant datasets, compare the performance of various methods on these benchmarks, and explore the challenges and future research directions in this rapidly evolving field. In total, we review over 170 relevant papers, offering a broad perspective on the state of the art in this domain.
ObjectMover: Generative Object Movement with Video Prior
Authors: Xin Yu, Tianyu Wang, Soo Ye Kim, Paul Guerrero, Xi Chen, Qing Liu, Zhe Lin, Xiaojuan Qi
Date: 2025-03-11 00:00:00
Proceeding: CVPR 2025 1
Tasks: Multi-Task Learning, Object, Video Generation

Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios.
PromptMap: An Alternative Interaction Style for AI-Based Image Generation
Authors: Krzysztof Adamkiewicz, Paweł W. Woźniak, Julia Dominiak, Andrzej Romanowski, Jakob Karolus, Stanislav Frolov
Date: 2025-03-12 00:00:00
Tasks: Image Generation, Semantic Similarity, Semantic Textual Similarity

Recent technological advances popularized the use of image generation among the general public. Crafting effective prompts can, however, be difficult for novice users. To tackle this challenge, we developed PromptMap, a new interaction style for text-to-image AI that allows users to freely explore a vast collection of synthetic prompts through a map-like view with semantic zoom. PromptMap groups images visually by their semantic similarity, allowing users to discover relevant examples. We evaluated PromptMap in a between-subject online study ($n=60$) and a qualitative within-subject study ($n=12$). We found that PromptMap supported users in crafting prompts by providing them with examples. We also demonstrated the feasibility of using LLMs to create vast example collections. Our work contributes a new interaction style that supports users unfamiliar with prompting in achieving a satisfactory image output.