pwc-archive/papers-with-abstracts huggingface dataset:
Interactive4D: Interactive 4D LiDAR Segmentation
Authors: Ilya Fradlin, Idil Esen Zulfikar, Kadir Yilmaz, Theodora Kontogianni, Bastian Leibe
Date: 2024-10-10 00:00:00
Tasks: Interactive Segmentation, Segmentation

Interactive segmentation has an important role in facilitating the annotation process of future LiDAR datasets. Existing approaches sequentially segment individual objects at each LiDAR scan, repeating the process throughout the entire sequence, which is redundant and ineffective. In this work, we propose interactive 4D segmentation, a new paradigm that allows segmenting multiple objects on multiple LiDAR scans simultaneously, and Interactive4D, the first interactive 4D segmentation model that segments multiple objects on superimposed consecutive LiDAR scans in a single iteration by utilizing the sequential nature of LiDAR data. While performing interactive segmentation, our model leverages the entire space-time volume, leading to more efficient segmentation. Operating on the 4D volume, it directly provides consistent instance IDs over time and also simplifies tracking annotations. Moreover, we show that click simulations are crucial for successful model training on LiDAR point clouds. To this end, we design a click simulation strategy that is better suited for the characteristics of LiDAR data. To demonstrate its accuracy and effectiveness, we evaluate Interactive4D on multiple LiDAR datasets, where Interactive4D achieves a new state-of-the-art by a large margin. Upon acceptance, we will publicly release the code and models at https://vision.rwth-aachen.de/Interactive4D.
Mono-InternVL: Pushing the Boundaries of Monolithic Multimodal Large Language Models with Endogenous Visual Pre-training
Authors: Gen Luo, Xue Yang, Wenhan Dou, Zhaokai Wang, Jiawen Liu, Jifeng Dai, Yu Qiao, Xizhou Zhu
Date: 2024-10-10 00:00:00
Proceeding: CVPR 2025 1
Tasks: Mixture-of-Experts, Visual Question Answering

In this paper, we focus on monolithic Multimodal Large Language Models (MLLMs) that integrate visual encoding and language decoding into a single LLM. In particular, we identify that existing pre-training strategies for monolithic MLLMs often suffer from unstable optimization or catastrophic forgetting. To address this issue, our core idea is to embed a new visual parameter space into a pre-trained LLM, thereby stably learning visual knowledge from noisy data while freezing the LLM. Based on this principle, we present Mono-InternVL, a novel monolithic MLLM that seamlessly integrates a set of visual experts via a multimodal mixture-of-experts structure. Moreover, we propose an innovative pre-training strategy to maximize the visual capability of Mono-InternVL, namely Endogenous Visual Pre-training (EViP). In particular, EViP is designed as a progressive learning process for visual experts, which aims to fully exploit the visual knowledge from noisy data to high-quality data. To validate our approach, we conduct extensive experiments on 16 benchmarks. Experimental results confirm the superior performance of Mono-InternVL than existing monolithic MLLMs on 13 of 16 multimodal benchmarks, e.g., +80 points over Emu3 on OCRBench. Compared to the modular baseline, i.e., InternVL-1.5, Mono-InternVL still retains comparable multimodal performance while reducing up to 67% first token latency. Code and model are released at https://huggingface.co/OpenGVLab/Mono-InternVL-2B.
HybridBooth: Hybrid Prompt Inversion for Efficient Subject-Driven Generation
Authors: Shanyan Guan, Yanhao Ge, Ying Tai, Jian Yang, Wei Li, Mingyu You
Date: 2024-10-10 00:00:00

Recent advancements in text-to-image diffusion models have shown remarkable creative capabilities with textual prompts, but generating personalized instances based on specific subjects, known as subject-driven generation, remains challenging. To tackle this issue, we present a new hybrid framework called HybridBooth, which merges the benefits of optimization-based and direct-regression methods. HybridBooth operates in two stages: the Word Embedding Probe, which generates a robust initial word embedding using a fine-tuned encoder, and the Word Embedding Refinement, which further adapts the encoder to specific subject images by optimizing key parameters. This approach allows for effective and fast inversion of visual concepts into textual embedding, even from a single image, while maintaining the model's generalization capabilities.
Poison-splat: Computation Cost Attack on 3D Gaussian Splatting
Authors: Jiahao Lu, Yifan Zhang, Qiuhong Shen, Xinchao Wang, Shuicheng Yan
Date: 2024-10-10 00:00:00
Tasks: 3DGS

3D Gaussian splatting (3DGS), known for its groundbreaking performance and efficiency, has become a dominant 3D representation and brought progress to many 3D vision tasks. However, in this work, we reveal a significant security vulnerability that has been largely overlooked in 3DGS: the computation cost of training 3DGS could be maliciously tampered by poisoning the input data. By developing an attack named Poison-splat, we reveal a novel attack surface where the adversary can poison the input images to drastically increase the computation memory and time needed for 3DGS training, pushing the algorithm towards its worst computation complexity. In extreme cases, the attack can even consume all allocable memory, leading to a Denial-of-Service (DoS) that disrupts servers, resulting in practical damages to real-world 3DGS service vendors. Such a computation cost attack is achieved by addressing a bi-level optimization problem through three tailored strategies: attack objective approximation, proxy model rendering, and optional constrained optimization. These strategies not only ensure the effectiveness of our attack but also make it difficult to defend with simple defensive measures. We hope the revelation of this novel attack surface can spark attention to this crucial yet overlooked vulnerability of 3DGS systems. Our code is available at https://github.com/jiahaolu97/poison-splat .
SG-Nav: Online 3D Scene Graph Prompting for LLM-based Zero-shot Object Navigation
Authors: Hang Yin, Xiuwei Xu, Zhenyu Wu, Jie zhou, Jiwen Lu
Date: 2024-10-10 00:00:00
Tasks: Object

In this paper, we propose a new framework for zero-shot object navigation. Existing zero-shot object navigation methods prompt LLM with the text of spatially closed objects, which lacks enough scene context for in-depth reasoning. To better preserve the information of environment and fully exploit the reasoning ability of LLM, we propose to represent the observed scene with 3D scene graph. The scene graph encodes the relationships between objects, groups and rooms with a LLM-friendly structure, for which we design a hierarchical chain-of-thought prompt to help LLM reason the goal location according to scene context by traversing the nodes and edges. Moreover, benefit from the scene graph representation, we further design a re-perception mechanism to empower the object navigation framework with the ability to correct perception error. We conduct extensive experiments on MP3D, HM3D and RoboTHOR environments, where SG-Nav surpasses previous state-of-the-art zero-shot methods by more than 10% SR on all benchmarks, while the decision process is explainable. To the best of our knowledge, SG-Nav is the first zero-shot method that achieves even higher performance than supervised object navigation methods on the challenging MP3D benchmark.
Scaling Laws For Diffusion Transformers
Authors: Zhengyang Liang, Hao He, Ceyuan Yang, Bo Dai
Date: 2024-10-10 00:00:00
Tasks: Image Generation, Text to Image Generation, Text-to-Image Generation, Video Generation

Diffusion transformers (DiT) have already achieved appealing synthesis and scaling properties in content recreation, e.g., image and video generation. However, scaling laws of DiT are less explored, which usually offer precise predictions regarding optimal model size and data requirements given a specific compute budget. Therefore, experiments across a broad range of compute budgets, from 1e17 to 6e18 FLOPs are conducted to confirm the existence of scaling laws in DiT for the first time. Concretely, the loss of pretraining DiT also follows a power-law relationship with the involved compute. Based on the scaling law, we can not only determine the optimal model size and required data but also accurately predict the text-to-image generation loss given a model with 1B parameters and a compute budget of 1e21 FLOPs. Additionally, we also demonstrate that the trend of pre-training loss matches the generation performances (e.g., FID), even across various datasets, which complements the mapping from compute to synthesis quality and thus provides a predictable benchmark that assesses model performance and data quality at a reduced cost.
RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image
Authors: Xiaoxue Chen, Jv Zheng, Hao Huang, Haoran Xu, Weihao Gu, Kangliang Chen, He xiang, Huan-ang Gao, Hao Zhao, Guyue Zhou, Yaqin Zhang
Date: 2024-10-10 00:00:00
Tasks: 3D Generation, Autonomous Driving, NeRF

The generation of high-quality 3D car assets is essential for various applications, including video games, autonomous driving, and virtual reality. Current 3D generation methods utilizing NeRF or 3D-GS as representations for 3D objects, generate a Lambertian object under fixed lighting and lack separated modelings for material and global illumination. As a result, the generated assets are unsuitable for relighting under varying lighting conditions, limiting their applicability in downstream tasks. To address this challenge, we propose a novel relightable 3D object generative framework that automates the creation of 3D car assets, enabling the swift and accurate reconstruction of a vehicle's geometry, texture, and material properties from a single input image. Our approach begins with introducing a large-scale synthetic car dataset comprising over 1,000 high-precision 3D vehicle models. We represent 3D objects using global illumination and relightable 3D Gaussian primitives integrating with BRDF parameters. Building on this representation, we introduce a feed-forward model that takes images as input and outputs both relightable 3D Gaussians and global illumination parameters. Experimental results demonstrate that our method produces photorealistic 3D car assets that can be seamlessly integrated into road scenes with different illuminations, which offers substantial practical benefits for industrial applications.
TANet: Triplet Attention Network for All-In-One Adverse Weather Image Restoration
Authors: Hsing-Hua Wang, Fu-Jen Tsai, Yen-Yu Lin, Chia-Wen Lin
Date: 2024-10-10 00:00:00
Tasks: All, Image Restoration, Triplet

Adverse weather image restoration aims to remove unwanted degraded artifacts, such as haze, rain, and snow, caused by adverse weather conditions. Existing methods achieve remarkable results for addressing single-weather conditions. However, they face challenges when encountering unpredictable weather conditions, which often happen in real-world scenarios. Although different weather conditions exhibit different degradation patterns, they share common characteristics that are highly related and complementary, such as occlusions caused by degradation patterns, color distortion, and contrast attenuation due to the scattering of atmospheric particles. Therefore, we focus on leveraging common knowledge across multiple weather conditions to restore images in a unified manner. In this paper, we propose a Triplet Attention Network (TANet) to efficiently and effectively address all-in-one adverse weather image restoration. TANet consists of Triplet Attention Block (TAB) that incorporates three types of attention mechanisms: Local Pixel-wise Attention (LPA) and Global Strip-wise Attention (GSA) to address occlusions caused by non-uniform degradation patterns, and Global Distribution Attention (GDA) to address color distortion and contrast attenuation caused by atmospheric phenomena. By leveraging common knowledge shared across different weather conditions, TANet successfully addresses multiple weather conditions in a unified manner. Experimental results show that TANet efficiently and effectively achieves state-of-the-art performance in all-in-one adverse weather image restoration. The source code is available at https://github.com/xhuachris/TANet-ACCV-2024.
ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusion
Authors: Zitian Zhang, Frédéric Fortier-Chouinard, Mathieu Garon, Anand Bhattad, Jean-François Lalonde
Date: 2024-10-10 00:00:00

We present ZeroComp, an effective zero-shot 3D object compositing approach that does not require paired composite-scene images during training. Our method leverages ControlNet to condition from intrinsic images and combines it with a Stable Diffusion model to utilize its scene priors, together operating as an effective rendering engine. During training, ZeroComp uses intrinsic images based on geometry, albedo, and masked shading, all without the need for paired images of scenes with and without composite objects. Once trained, it seamlessly integrates virtual 3D objects into scenes, adjusting shading to create realistic composites. We developed a high-quality evaluation dataset and demonstrate that ZeroComp outperforms methods using explicit lighting estimations and generative techniques in quantitative and human perception benchmarks. Additionally, ZeroComp extends to real and outdoor image compositing, even when trained solely on synthetic indoor data, showcasing its effectiveness in image compositing.
Visual Scratchpads: Enabling Global Reasoning in Vision
Authors: Aryo Lotfi, Enrico Fini, Samy Bengio, Moin Nabi, Emmanuel Abbe
Date: 2024-10-10 00:00:00
Tasks: Out-of-Distribution Generalization

Modern vision models have achieved remarkable success in benchmarks where local features provide critical information about the target. There is now a growing interest in solving tasks that require more global reasoning, where local features offer no significant information. These tasks are reminiscent of the connectivity tasks discussed by Minsky and Papert in 1969, which exposed the limitations of the perceptron model and contributed to the first AI winter. In this paper, we revisit such tasks by introducing four global visual benchmarks involving path findings and mazes. We show that: (1) although today's large vision models largely surpass the expressivity limitations of the early models, they still struggle with the learning efficiency; we put forward the "globality degree" notion to understand this limitation; (2) we then demonstrate that the picture changes and global reasoning becomes feasible with the introduction of "visual scratchpads"; similarly to the text scratchpads and chain-of-thoughts used in language models, visual scratchpads help break down global tasks into simpler ones; (3) we finally show that some scratchpads are better than others, in particular, "inductive scratchpads" that take steps relying on less information afford better out-of-distribution generalization and succeed for smaller model sizes.
DART: Denoising Autoregressive Transformer for Scalable Text-to-Image Generation
Authors: Jiatao Gu, Yuyang Wang, Yizhe Zhang, Qihang Zhang, Dinghuai Zhang, Navdeep Jaitly, Josh Susskind, Shuangfei Zhai
Date: 2024-10-10 00:00:00
Tasks: Denoising, Image Generation, Quantization, Text to Image Generation, Text-to-Image Generation

Diffusion models have become the dominant approach for visual generation. They are trained by denoising a Markovian process which gradually adds noise to the input. We argue that the Markovian property limits the model's ability to fully utilize the generation trajectory, leading to inefficiencies during training and inference. In this paper, we propose DART, a transformer-based model that unifies autoregressive (AR) and diffusion within a non-Markovian framework. DART iteratively denoises image patches spatially and spectrally using an AR model that has the same architecture as standard language models. DART does not rely on image quantization, which enables more effective image modeling while maintaining flexibility. Furthermore, DART seamlessly trains with both text and image data in a unified model. Our approach demonstrates competitive performance on class-conditioned and text-to-image generation tasks, offering a scalable, efficient alternative to traditional diffusion models. Through this unified framework, DART sets a new benchmark for scalable, high-quality image synthesis.
RayEmb: Arbitrary Landmark Detection in X-Ray Images Using Ray Embedding Subspace
Authors: Pragyan Shrestha, Chun Xie, Yuichi Yoshii, Itaru Kitahara
Date: 2024-10-10 00:00:00
Tasks: Medical Image Registration

Intra-operative 2D-3D registration of X-ray images with pre-operatively acquired CT scans is a crucial procedure in orthopedic surgeries. Anatomical landmarks pre-annotated in the CT volume can be detected in X-ray images to establish 2D-3D correspondences, which are then utilized for registration. However, registration often fails in certain view angles due to poor landmark visibility. We propose a novel method to address this issue by detecting arbitrary landmark points in X-ray images. Our approach represents 3D points as distinct subspaces, formed by feature vectors (referred to as ray embeddings) corresponding to intersecting rays. Establishing 2D-3D correspondences then becomes a task of finding ray embeddings that are close to a given subspace, essentially performing an intersection test. Unlike conventional methods for landmark estimation, our approach eliminates the need for manually annotating fixed landmarks. We trained our model using the synthetic images generated from CTPelvic1K CLINIC dataset, which contains 103 CT volumes, and evaluated it on the DeepFluoro dataset, comprising real X-ray images. Experimental results demonstrate the superiority of our method over conventional methods. The code is available at https://github.com/Pragyanstha/rayemb.
Progressive Autoregressive Video Diffusion Models
Authors: Desai Xie, Zhan Xu, Yicong Hong, Hao Tan, Difan Liu, Feng Liu, Arie Kaufman, Yang Zhou
Date: 2024-10-10 00:00:00
Tasks: Denoising, Video Denoising, Video Generation

Current frontier video diffusion models have demonstrated remarkable results at generating high-quality videos. However, they can only generate short video clips, normally around 10 seconds or 240 frames, due to computation limitations during training. Existing methods naively achieve autoregressive long video generation by directly placing the ending of the previous clip at the front of the attention window as conditioning, which leads to abrupt scene changes, unnatural motion, and error accumulation. In this work, we introduce a more natural formulation of autoregressive long video generation by revisiting the noise level assumption in video diffusion models. Our key idea is to 1. assign the frames with per-frame, progressively increasing noise levels rather than a single noise level and 2. denoise and shift the frames in small intervals rather than all at once. This allows for smoother attention correspondence among frames with adjacent noise levels, larger overlaps between the attention windows, and better propagation of information from the earlier to the later frames. Video diffusion models equipped with our progressive noise schedule can autoregressively generate long videos with much improved fidelity compared to the baselines and minimal quality degradation over time. We present the first results on text-conditioned 60-second (1440 frames) long video generation at a quality close to frontier models. Code and video results are available at https://desaixie.github.io/pa-vdm/.
Insight Over Sight? Exploring the Vision-Knowledge Conflicts in Multimodal LLMs
Authors: Xiaoyuan Liu, Wenxuan Wang, Youliang Yuan, Jen-tse Huang, Qiuzhi Liu, Pinjia He, Zhaopeng Tu
Date: 2024-10-10 00:00:00
Tasks: Diagnostic

This paper explores the problem of commonsense-level vision-knowledge conflict in Multimodal Large Language Models (MLLMs), where visual information contradicts model's internal commonsense knowledge (see Figure 1). To study this issue, we introduce an automated pipeline, augmented with human-in-the-loop quality control, to establish a benchmark aimed at simulating and assessing the conflicts in MLLMs. Utilizing this pipeline, we have crafted a diagnostic benchmark comprising 374 original images and 1,122 high-quality question-answer (QA) pairs. This benchmark covers two types of conflict target and three question difficulty levels, providing a thorough assessment tool. Through this benchmark, we evaluate the conflict-resolution capabilities of nine representative MLLMs across various model families and find a noticeable over-reliance on textual queries. Drawing on these findings, we propose a novel prompting strategy, "Focus-on-Vision" (FoV), which markedly enhances MLLMs' ability to favor visual data over conflicting textual knowledge. Our detailed analysis and the newly proposed strategy significantly advance the understanding and mitigating of vision-knowledge conflicts in MLLMs. The data and code are made publicly available.
Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency
Authors: Florian Hahlbohm, Fabian Friederichs, Tim Weyrich, Linus Franke, Moritz Kappel, Susana Castillo, Marc Stamminger, Martin Eisemann, Marcus Magnor
Date: 2024-10-10 00:00:00
Tasks: 3DGS, Inverse Rendering

3D Gaussian Splats (3DGS) have proven a versatile rendering primitive, both for inverse rendering as well as real-time exploration of scenes. In these applications, coherence across camera frames and multiple views is crucial, be it for robust convergence of a scene reconstruction or for artifact-free fly-throughs. Recent work started mitigating artifacts that break multi-view coherence, including popping artifacts due to inconsistent transparency sorting and perspective-correct outlines of (2D) splats. At the same time, real-time requirements forced such implementations to accept compromises in how transparency of large assemblies of 3D Gaussians is resolved, in turn breaking coherence in other ways. In our work, we aim at achieving maximum coherence, by rendering fully perspective-correct 3D Gaussians while using a high-quality approximation of accurate blending, hybrid transparency, on a per-pixel level, in order to retain real-time frame rates. Our fast and perspectively accurate approach for evaluation of 3D Gaussians does not require matrix inversions, thereby ensuring numerical stability and eliminating the need for special handling of degenerate splats, and the hybrid transparency formulation for blending maintains similar quality as fully resolved per-pixel transparencies at a fraction of the rendering costs. We further show that each of these two components can be independently integrated into Gaussian splatting systems. In combination, they achieve up to 2$\times$ higher frame rates, 2$\times$ faster optimization, and equal or better image quality with fewer rendering artifacts compared to traditional 3DGS on common benchmarks.