pwc-archive/papers-with-abstracts huggingface dataset:
Probabilistic Online Event Downsampling
Authors: Andreu Girbau-Xalabarder, Jun Nagata, Shinichi Sumiyoshi
Date: 2025-06-03 00:00:00
Tasks: object-detection, Object Detection, Surface Normal Estimation

Event cameras capture scene changes asynchronously on a per-pixel basis, enabling extremely high temporal resolution. However, this advantage comes at the cost of high bandwidth, memory, and computational demands. To address this, prior work has explored event downsampling, but most approaches rely on fixed heuristics or threshold-based strategies, limiting their adaptability. Instead, we propose a probabilistic framework, POLED, that models event importance through an event-importance probability density function (ePDF), which can be arbitrarily defined and adapted to different applications. Our approach operates in a purely online setting, estimating event importance on-the-fly from raw event streams, enabling scene-specific adaptation. Additionally, we introduce zero-shot event downsampling, where downsampled events must remain usable for models trained on the original event stream, without task-specific adaptation. We design a contour-preserving ePDF that prioritizes structurally important events and evaluate our method across four datasets and tasks--object classification, image interpolation, surface normal estimation, and object detection--demonstrating that intelligent sampling is crucial for maintaining performance under event-budget constraints.
Learning with Calibration: Exploring Test-Time Computing of Spatio-Temporal Forecasting
Authors: Wei Chen, Yuxuan Liang
Date: 2025-05-31 00:00:00
Tasks: Spatio-Temporal Forecasting

Spatio-temporal forecasting is crucial in many domains, such as transportation, meteorology, and energy. However, real-world scenarios frequently present challenges such as signal anomalies, noise, and distributional shifts. Existing solutions primarily enhance robustness by modifying network architectures or training procedures. Nevertheless, these approaches are computationally intensive and resource-demanding, especially for large-scale applications. In this paper, we explore a novel test-time computing paradigm, namely learning with calibration, ST-TTC, for spatio-temporal forecasting. Through learning with calibration, we aim to capture periodic structural biases arising from non-stationarity during the testing phase and perform real-time bias correction on predictions to improve accuracy. Specifically, we first introduce a spectral-domain calibrator with phase-amplitude modulation to mitigate periodic shift and then propose a flash updating mechanism with a streaming memory queue for efficient test-time computation. ST-TTC effectively bypasses complex training-stage techniques, offering an efficient and generalizable paradigm. Extensive experiments on real-world datasets demonstrate the effectiveness, universality, flexibility and efficiency of our proposed method.
Performance Analysis of Convolutional Neural Network By Applying Unconstrained Binary Quadratic Programming
Authors: Aasish Kumar Sharma, Sanjeeb Prashad Pandey, Julian M. Kunkel
Date: 2025-05-30 00:00:00

Convolutional Neural Networks (CNNs) are pivotal in computer vision and Big Data analytics but demand significant computational resources when trained on large-scale datasets. Conventional training via back-propagation (BP) with losses like Mean Squared Error or Cross-Entropy often requires extensive iterations and may converge sub-optimally. Quantum computing offers a promising alternative by leveraging superposition, tunneling, and entanglement to search complex optimization landscapes more efficiently. In this work, we propose a hybrid optimization method that combines an Unconstrained Binary Quadratic Programming (UBQP) formulation with Stochastic Gradient Descent (SGD) to accelerate CNN training. Evaluated on the MNIST dataset, our approach achieves a 10--15\% accuracy improvement over a standard BP-CNN baseline while maintaining similar execution times. These results illustrate the potential of hybrid quantum-classical techniques in High-Performance Computing (HPC) environments for Big Data and Deep Learning. Fully realizing these benefits, however, requires a careful alignment of algorithmic structures with underlying quantum mechanisms.
Distributionally Robust Wireless Semantic Communication with Large AI Models
Authors: Long Tan Le, Senura Hansaja Wanasekara, Zerun Niu, Yansong Shi, Nguyen H. Tran, Phuong Vo, Walid Saad, Dusit Niyato, Zhu Han, Choong Seon Hong, H. Vincent Poor
Date: 2025-05-28 00:00:00
Tasks: Semantic Communication

6G wireless systems are expected to support massive volumes of data with ultra-low latency. However, conventional bit-level transmission strategies cannot support the efficiency and adaptability required by modern, data-intensive applications. The concept of semantic communication (SemCom) addresses this limitation by focusing on transmitting task-relevant semantic information instead of raw data. While recent efforts incorporating deep learning and large-scale AI models have improved SemCom's performance, existing systems remain vulnerable to both semantic-level and transmission-level noise because they often rely on domain-specific architectures that hinder generalizability. In this paper, a novel and generalized semantic communication framework called WaSeCom is proposed to systematically address uncertainty and enhance robustness. In particular, Wasserstein distributionally robust optimization is employed to provide resilience against semantic misinterpretation and channel perturbations. A rigorous theoretical analysis is performed to establish the robust generalization guarantees of the proposed framework. Experimental results on image and text transmission demonstrate that WaSeCom achieves improved robustness under noise and adversarial perturbations. These results highlight its effectiveness in preserving semantic fidelity across varying wireless conditions.
Comparison of different Unique hard attention transformer models by the formal languages they can recognize
Authors: Leonid Ryvkin
Date: 2025-06-03 00:00:00
Tasks: Hard Attention, Survey

This note is a survey of various results on the capabilities of unique hard attention transformers encoders (UHATs) to recognize formal languages. We distinguish between masked vs. non-masked, finite vs. infinite image and general vs. bilinear attention score functions. We recall some relations between these models, as well as a lower bound in terms of first-order logic and an upper bound in terms of circuit complexity.
VoxDet: Rethinking 3D Semantic Occupancy Prediction as Dense Object Detection
Authors: Wuyang Li, Zhu Yu, Alexandre Alahi
Date: 2025-06-05 00:00:00
Tasks: 3D geometry, 3D Semantic Occupancy Prediction, Dense Object Detection, object-detection, Object Detection

3D semantic occupancy prediction aims to reconstruct the 3D geometry and semantics of the surrounding environment. With dense voxel labels, prior works typically formulate it as a dense segmentation task, independently classifying each voxel. However, this paradigm neglects critical instance-centric discriminability, leading to instance-level incompleteness and adjacent ambiguities. To address this, we highlight a free lunch of occupancy labels: the voxel-level class label implicitly provides insight at the instance level, which is overlooked by the community. Motivated by this observation, we first introduce a training-free Voxel-to-Instance (VoxNT) trick: a simple yet effective method that freely converts voxel-level class labels into instance-level offset labels. Building on this, we further propose VoxDet, an instance-centric framework that reformulates the voxel-level occupancy prediction as dense object detection by decoupling it into two sub-tasks: offset regression and semantic prediction. Specifically, based on the lifted 3D volume, VoxDet first uses (a) Spatially-decoupled Voxel Encoder to generate disentangled feature volumes for the two sub-tasks, which learn task-specific spatial deformation in the densely projected tri-perceptive space. Then, we deploy (b) Task-decoupled Dense Predictor to address this task via dense detection. Here, we first regress a 4D offset field to estimate distances (6 directions) between voxels and object borders in the voxel space. The regressed offsets are then used to guide the instance-level aggregation in the classification branch, achieving instance-aware prediction. Experiments show that VoxDet can be deployed on both camera and LiDAR input, jointly achieving state-of-the-art results on both benchmarks. VoxDet is not only highly efficient, but also achieves 63.0 IoU on the SemanticKITTI test set, ranking 1st on the online leaderboard.
Handle-based Mesh Deformation Guided By Vision Language Model
Authors: Xingpeng Sun, Shiyang Jia, Zherong Pan, Kui Wu, Aniket Bera
Date: 2025-06-05 00:00:00
Tasks: Language Modeling, Language Modelling, Prompt Engineering

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To address these limitations, we introduce a training-free, handle-based mesh deformation method. % Our core idea is to leverage a Vision-Language Model (VLM) to interpret and manipulate a handle-based interface through prompt engineering. We begin by applying cone singularity detection to identify a sparse set of potential handles. The VLM is then prompted to select both the deformable sub-parts of the mesh and the handles that best align with user instructions. Subsequently, we query the desired deformed positions of the selected handles in screen space. To reduce uncertainty inherent in VLM predictions, we aggregate the results from multiple camera views using a novel multi-view voting scheme. % Across a suite of benchmarks, our method produces deformations that align more closely with user intent, as measured by CLIP and GPTEval3D scores, while introducing low distortion -- quantified via membrane energy. In summary, our approach is training-free, highly automated, and consistently delivers high-quality mesh deformations.
Neural Path Guiding with Distribution Factorization
Authors: Pedro Figueiredo, Qihao He, Nima Khademi Kalantari
Date: 2025-06-01 00:00:00

In this paper, we present a neural path guiding method to aid with Monte Carlo (MC) integration in rendering. Existing neural methods utilize distribution representations that are either fast or expressive, but not both. We propose a simple, but effective, representation that is sufficiently expressive and reasonably fast. Specifically, we break down the 2D distribution over the directional domain into two 1D probability distribution functions (PDF). We propose to model each 1D PDF using a neural network that estimates the distribution at a set of discrete coordinates. The PDF at an arbitrary location can then be evaluated and sampled through interpolation. To train the network, we maximize the similarity of the learned and target distributions. To reduce the variance of the gradient during optimizations and estimate the normalization factor, we propose to cache the incoming radiance using an additional network. Through extensive experiments, we demonstrate that our approach is better than the existing methods, particularly in challenging scenes with complex light transport.
SSIMBaD: Sigma Scaling with SSIM-Guided Balanced Diffusion for AnimeFace Colorization
Authors: Junpyo Seo, Hanbin Koo, Jieun Yook, Byung-Ro Moon
Date: 2025-06-04 00:00:00
Tasks: Colorization, SSIM

We propose a novel diffusion-based framework for automatic colorization of Anime-style facial sketches. Our method preserves the structural fidelity of the input sketch while effectively transferring stylistic attributes from a reference image. Unlike traditional approaches that rely on predefined noise schedules - which often compromise perceptual consistency -- our framework builds on continuous-time diffusion models and introduces SSIMBaD (Sigma Scaling with SSIM-Guided Balanced Diffusion). SSIMBaD applies a sigma-space transformation that aligns perceptual degradation, as measured by structural similarity (SSIM), in a linear manner. This scaling ensures uniform visual difficulty across timesteps, enabling more balanced and faithful reconstructions. Experiments on a large-scale Anime face dataset demonstrate that our method outperforms state-of-the-art models in both pixel accuracy and perceptual quality, while generalizing to diverse styles. Code is available at github.com/Giventicket/SSIMBaD-Sigma-Scaling-with-SSIM-Guided-Balanced-Diffusion-for-AnimeFace-Colorization
SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting
Authors: Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad, Vitor Campagnolo Guizilini, Rares Andrei Ambrus, Greg Shakhnarovich, Matthew R. Walter
Date: 2025-06-04 00:00:00
Tasks: 3DGS

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.
Facial Appearance Capture at Home with Patch-Level Reflectance Prior
Authors: Yuxuan Han, Junfeng Lyu, Kuan Sheng, Minghao Que, Qixuan Zhang, Lan Xu, Feng Xu
Date: 2025-06-04 00:00:00

Existing facial appearance capture methods can reconstruct plausible facial reflectance from smartphone-recorded videos. However, the reconstruction quality is still far behind the ones based on studio recordings. This paper fills the gap by developing a novel daily-used solution with a co-located smartphone and flashlight video capture setting in a dim room. To enhance the quality, our key observation is to solve facial reflectance maps within the data distribution of studio-scanned ones. Specifically, we first learn a diffusion prior over the Light Stage scans and then steer it to produce the reflectance map that best matches the captured images. We propose to train the diffusion prior at the patch level to improve generalization ability and training stability, as current Light Stage datasets are in ultra-high resolution but limited in data size. Tailored to this prior, we propose a patch-level posterior sampling technique to sample seamless full-resolution reflectance maps from this patch-level diffusion model. Experiments demonstrate our method closes the quality gap between low-cost and studio recordings by a large margin, opening the door for everyday users to clone themselves to the digital world. Our code will be released at https://github.com/yxuhan/DoRA.
Multi-Spectral Gaussian Splatting with Neural Color Representation
Authors: Lukas Meyer, Josef Grün, Maximilian Weiherer, Bernhard Egger, Marc Stamminger, Linus Franke
Date: 2025-06-03 00:00:00
Tasks: 3DGS, Camera Calibration

We present MS-Splatting -- a multi-spectral 3D Gaussian Splatting (3DGS) framework that is able to generate multi-view consistent novel views from images of multiple, independent cameras with different spectral domains. In contrast to previous approaches, our method does not require cross-modal camera calibration and is versatile enough to model a variety of different spectra, including thermal and near-infra red, without any algorithmic changes. Unlike existing 3DGS-based frameworks that treat each modality separately (by optimizing per-channel spherical harmonics) and therefore fail to exploit the underlying spectral and spatial correlations, our method leverages a novel neural color representation that encodes multi-spectral information into a learned, compact, per-splat feature embedding. A shallow multi-layer perceptron (MLP) then decodes this embedding to obtain spectral color values, enabling joint learning of all bands within a unified representation. Our experiments show that this simple yet effective strategy is able to improve multi-spectral rendering quality, while also leading to improved per-spectra rendering quality over state-of-the-art methods. We demonstrate the effectiveness of this new technique in agricultural applications to render vegetation indices, such as normalized difference vegetation index (NDVI).
HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers
Authors: Zhiyuan Yu, Zhe Li, Hujun Bao, Can Yang, Xiaowei Zhou
Date: 2025-06-03 00:00:00
Tasks: 3D Human Reconstruction, Decoder

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To address these limitations, we propose HumanRAM, a novel feed-forward approach for generalizable human reconstruction and animation from monocular or sparse human images. Our approach integrates human reconstruction and animation into a unified framework by introducing explicit pose conditions, parameterized by a shared SMPL-X neural texture, into transformer-based large reconstruction models (LRM). Given monocular or sparse input images with associated camera parameters and SMPL-X poses, our model employs scalable transformers and a DPT-based decoder to synthesize realistic human renderings under novel viewpoints and novel poses. By leveraging the explicit pose conditions, our model simultaneously enables high-quality human reconstruction and high-fidelity pose-controlled animation. Experiments show that HumanRAM significantly surpasses previous methods in terms of reconstruction accuracy, animation fidelity, and generalization performance on real-world datasets. Video results are available at https://zju3dv.github.io/humanram/.
TalkingMachines: Real-Time Audio-Driven FaceTime-Style Video via Autoregressive Diffusion Models
Authors: Chetwin Low, Weimin WANG
Date: 2025-06-03 00:00:00
Tasks: Decoder, Knowledge Distillation, Language Modeling, Language Modelling, Large Language Model, Video Generation

In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by integrating an audio large language model (LLM) with our video generation foundation model. Our primary contributions include: (1) We adapt a pretrained SOTA image-to-video DiT into an audio-driven avatar generation model of 18 billion parameters; (2) We enable infinite video streaming without error accumulation through asymmetric knowledge distillation from a bidirectional teacher model into a sparse causal, autoregressive student model; (3) We design a high-throughput, low-latency inference pipeline incorporating several key engineering optimizations such as: (a) disaggregation of the DiT and VAE decoder across separate devices, (b) efficient overlap of inter-device communication and computation using CUDA streams, (c) elimination of redundant recomputations to maximize frame-generation throughput. Please see demo videos here - https://aaxwaz.github.io/TalkingMachines/
PartComposer: Learning and Composing Part-Level Concepts from Single-Image Examples
Authors: Junyu Liu, R. Kenny Jones, Daniel Ritchie
Date: 2025-06-03 00:00:00
Tasks: Disentanglement

We present PartComposer: a framework for part-level concept learning from single-image examples that enables text-to-image diffusion models to compose novel objects from meaningful components. Existing methods either struggle with effectively learning fine-grained concepts or require a large dataset as input. We propose a dynamic data synthesis pipeline generating diverse part compositions to address one-shot data scarcity. Most importantly, we propose to maximize the mutual information between denoised latents and structured concept codes via a concept predictor, enabling direct regulation on concept disentanglement and re-composition supervision. Our method achieves strong disentanglement and controllable composition, outperforming subject and part-level baselines when mixing concepts from the same, or different, object categories.
VolTex: Food Volume Estimation using Text-Guided Segmentation and Neural Surface Reconstruction
Authors: Ahmad AlMughrabi, Umair Haroon, Ricardo Marques, Petia Radeva
Date: 2025-06-03 00:00:00
Tasks: Management, Nutrition, Surface Reconstruction

Accurate food volume estimation is crucial for dietary monitoring, medical nutrition management, and food intake analysis. Existing 3D Food Volume estimation methods accurately compute the food volume but lack for food portions selection. We present VolTex, a framework that improves \change{the food object selection} in food volume estimation. Allowing users to specify a target food item via text input to be segmented, our method enables the precise selection of specific food objects in real-world scenes. The segmented object is then reconstructed using the Neural Surface Reconstruction method to generate high-fidelity 3D meshes for volume computation. Extensive evaluations on the MetaFood3D dataset demonstrate the effectiveness of our approach in isolating and reconstructing food items for accurate volume estimation. The source code is accessible at https://github.com/GCVCG/VolTex.