pwc-archive/papers-with-abstracts huggingface dataset:
Sim-to-Real Transfer via 3D Feature Fields for Vision-and-Language Navigation
Authors: Zihan Wang, Xiangyang Li, Jiahao Yang, Yeqi Liu, Shuqiang Jiang
Date: 2024-06-14 00:00:00
Tasks: Navigate, Vision and Language Navigation

Vision-and-language navigation (VLN) enables the agent to navigate to a remote location in 3D environments following the natural language instruction. In this field, the agent is usually trained and evaluated in the navigation simulators, lacking effective approaches for sim-to-real transfer. The VLN agents with only a monocular camera exhibit extremely limited performance, while the mainstream VLN models trained with panoramic observation, perform better but are difficult to deploy on most monocular robots. For this case, we propose a sim-to-real transfer approach to endow the monocular robots with panoramic traversability perception and panoramic semantic understanding, thus smoothly transferring the high-performance panoramic VLN models to the common monocular robots. In this work, the semantic traversable map is proposed to predict agent-centric navigable waypoints, and the novel view representations of these navigable waypoints are predicted through the 3D feature fields. These methods broaden the limited field of view of the monocular robots and significantly improve navigation performance in the real world. Our VLN system outperforms previous SOTA monocular VLN methods in R2R-CE and RxR-CE benchmarks within the simulation environments and is also validated in real-world environments, providing a practical and high-performance solution for real-world VLN.
Training Energy-Based Normalizing Flow with Score-Matching Objectives
Authors: Chen-Hao Chao, Wei-Fang Sun, Yen-Chang Hsu, Zsolt Kira, Chun-Yi Lee
Date: 2023-05-24 00:00:00
Proceeding: NeurIPS 2023 11

In this paper, we establish a connection between the parameterization of flow-based and energy-based generative models, and present a new flow-based modeling approach called energy-based normalizing flow (EBFlow). We demonstrate that by optimizing EBFlow with score-matching objectives, the computation of Jacobian determinants for linear transformations can be entirely bypassed. This feature enables the use of arbitrary linear layers in the construction of flow-based models without increasing the computational time complexity of each training iteration from $O(D^2L)$ to $O(D^3L)$ for an $L$-layered model that accepts $D$-dimensional inputs. This makes the training of EBFlow more efficient than the commonly-adopted maximum likelihood training method. In addition to the reduction in runtime, we enhance the training stability and empirical performance of EBFlow through a number of techniques developed based on our analysis of the score-matching methods. The experimental results demonstrate that our approach achieves a significant speedup compared to maximum likelihood estimation while outperforming prior methods with a noticeable margin in terms of negative log-likelihood (NLL).
Vision-Language Models Meet Meteorology: Developing Models for Extreme Weather Events Detection with Heatmaps
Authors: Jian Chen, Peilin Zhou, Yining Hua, Dading Chong, Meng Cao, Yaowei Li, Zixuan Yuan, Bing Zhu, Junwei Liang
Date: 2024-06-14 00:00:00
Tasks: Question Answering, Visual Question Answering, Visual Question Answering (VQA)

Real-time detection and prediction of extreme weather protect human lives and infrastructure. Traditional methods rely on numerical threshold setting and manual interpretation of weather heatmaps with Geographic Information Systems (GIS), which can be slow and error-prone. Our research redefines Extreme Weather Events Detection (EWED) by framing it as a Visual Question Answering (VQA) problem, thereby introducing a more precise and automated solution. Leveraging Vision-Language Models (VLM) to simultaneously process visual and textual data, we offer an effective aid to enhance the analysis process of weather heatmaps. Our initial assessment of general-purpose VLMs (e.g., GPT-4-Vision) on EWED revealed poor performance, characterized by low accuracy and frequent hallucinations due to inadequate color differentiation and insufficient meteorological knowledge. To address these challenges, we introduce ClimateIQA, the first meteorological VQA dataset, which includes 8,760 wind gust heatmaps and 254,040 question-answer pairs covering four question types, both generated from the latest climate reanalysis data. We also propose Sparse Position and Outline Tracking (SPOT), an innovative technique that leverages OpenCV and K-Means clustering to capture and depict color contours in heatmaps, providing ClimateIQA with more accurate color spatial location information. Finally, we present Climate-Zoo, the first meteorological VLM collection, which adapts VLMs to meteorological applications using the ClimateIQA dataset. Experiment results demonstrate that models from Climate-Zoo substantially outperform state-of-the-art general VLMs, achieving an accuracy increase from 0% to over 90% in EWED verification. The datasets and models in this study are publicly available for future climate science research: https://github.com/AlexJJJChen/Climate-Zoo.
QQQ: Quality Quattuor-Bit Quantization for Large Language Models
Authors: Ying Zhang, Peng Zhang, Mincong Huang, Jingyang Xiang, Yujie Wang, Chao Wang, Yineng Zhang, Lei Yu, Chuan Liu, Wei Lin
Date: 2024-06-14 00:00:00
Tasks: Quantization

Quantization is a proven effective method for compressing large language models. Although popular techniques like W8A8 and W4A16 effectively maintain model performance, they often fail to concurrently speed up the prefill and decoding stages of inference. W4A8 is a promising strategy to accelerate both of them while usually leads to a significant performance degradation. To address these issues, we present QQQ, a Quality Quattuor-bit Quantization method with 4-bit weights and 8-bit activations. QQQ employs adaptive smoothing and Hessian-based compensation, significantly enhancing the performance of quantized models without extensive training. Furthermore, we meticulously engineer W4A8 GEMM kernels to increase inference speed. Our specialized per-channel W4A8 GEMM and per-group W4A8 GEMM achieve impressive speed increases of 3.67$\times$ and 3.29 $\times$ over FP16 GEMM. Our extensive experiments show that QQQ achieves performance on par with existing state-of-the-art LLM quantization methods while significantly accelerating inference, achieving speed boosts up to 2.24 $\times$, 2.10$\times$, and 1.25$\times$ compared to FP16, W8A8, and W4A16, respectively.
DeltaPhi: Learning Physical Trajectory Residual for PDE Solving
Authors: Xihang Yue, Linchao Zhu, Yi Yang
Date: 2024-06-14 00:00:00

Although neural operator networks theoretically approximate any operator mapping, the limited generalization capability prevents them from learning correct physical dynamics when potential data biases exist, particularly in the practical PDE solving scenario where the available data amount is restricted or the resolution is extremely low. To address this issue, we propose and formulate the Physical Trajectory Residual Learning (DeltaPhi), which learns to predict the physical residuals between the pending solved trajectory and a known similar auxiliary trajectory. First, we transform the direct operator mapping between input-output function fields in original training data to residual operator mapping between input function pairs and output function residuals. Next, we learn the surrogate model for the residual operator mapping based on existing neural operator networks. Additionally, we design helpful customized auxiliary inputs for efficient optimization. Through extensive experiments, we conclude that, compared to direct learning, physical residual learning is preferred for PDE solving.
Quantifying Variance in Evaluation Benchmarks
Authors: Lovish Madaan, Aaditya K. Singh, Rylan Schaeffer, Andrew Poulton, Sanmi Koyejo, Pontus Stenetorp, Sharan Narang, Dieuwke Hupkes
Date: 2024-06-14 00:00:00
Tasks: MMLU

Evaluation benchmarks are the cornerstone of measuring capabilities of large language models (LLMs), as well as driving progress in said capabilities. Originally designed to make claims about capabilities (or lack thereof) in fully pretrained models, evaluation benchmarks are now also extensively used to decide between various training choices. Despite this widespread usage, we rarely quantify the variance in our evaluation benchmarks, which dictates whether differences in performance are meaningful. Here, we define and measure a range of metrics geared towards measuring variance in evaluation benchmarks, including seed variance across initialisations, and monotonicity during training. By studying a large number of models -- both openly available and pretrained from scratch -- we provide empirical estimates for a variety of variance metrics, with considerations and recommendations for practitioners. We also evaluate the utility and tradeoffs of continuous versus discrete performance measures and explore options for better understanding and reducing this variance. We find that simple changes, such as framing choice tasks (like MMLU) as completion tasks, can often reduce variance for smaller scale ($\sim$7B) models, while more involved methods inspired from human testing literature (such as item analysis and item response theory) struggle to meaningfully reduce variance. Overall, our work provides insights into variance in evaluation benchmarks, suggests LM-specific techniques to reduce variance, and more generally encourages practitioners to carefully factor in variance when comparing models.
VEGA: Learning Interleaved Image-Text Comprehension in Vision-Language Large Models
Authors: Chenyu Zhou, Mengdan Zhang, Peixian Chen, Chaoyou Fu, Yunhang Shen, Xiawu Zheng, Xing Sun, Rongrong Ji
Date: 2024-06-14 00:00:00
Tasks: Reading Comprehension

The swift progress of Multi-modal Large Models (MLLMs) has showcased their impressive ability to tackle tasks blending vision and language. Yet, most current models and benchmarks cater to scenarios with a narrow scope of visual and textual contexts. These models often fall short when faced with complex comprehension tasks, which involve navigating through a plethora of irrelevant and potentially misleading information in both text and image forms. To bridge this gap, we introduce a new, more demanding task known as Interleaved Image-Text Comprehension (IITC). This task challenges models to discern and disregard superfluous elements in both images and text to accurately answer questions and to follow intricate instructions to pinpoint the relevant image. In support of this task, we further craft a new VEGA dataset, tailored for the IITC task on scientific content, and devised a subtask, Image-Text Association (ITA), to refine image-text correlation skills. Our evaluation of four leading closed-source models, as well as various open-source models using VEGA, underscores the rigorous nature of IITC. Even the most advanced models, such as Gemini-1.5-pro and GPT4V, only achieved modest success. By employing a multi-task, multi-scale post-training strategy, we have set a robust baseline for MLLMs on the IITC task, attaining an $85.8\%$ accuracy rate in image association and a $0.508$ Rouge score. These results validate the effectiveness of our dataset in improving MLLMs capabilities for nuanced image-text comprehension.
VideoGUI: A Benchmark for GUI Automation from Instructional Videos
Authors: Kevin Qinghong Lin, Linjie Li, Difei Gao, Qinchen Wu, Mingyi Yan, Zhengyuan Yang, Lijuan Wang, Mike Zheng Shou
Date: 2024-06-14 00:00:00
Tasks: Video Editing

Graphical User Interface (GUI) automation holds significant promise for enhancing human productivity by assisting with computer tasks. Existing task formulations primarily focus on simple tasks that can be specified by a single, language-only instruction, such as "Insert a new slide." In this work, we introduce VideoGUI, a novel multi-modal benchmark designed to evaluate GUI assistants on visual-centric GUI tasks. Sourced from high-quality web instructional videos, our benchmark focuses on tasks involving professional and novel software (e.g., Adobe Photoshop or Stable Diffusion WebUI) and complex activities (e.g., video editing). VideoGUI evaluates GUI assistants through a hierarchical process, allowing for identification of the specific levels at which they may fail: (i) high-level planning: reconstruct procedural subtasks from visual conditions without language descriptions; (ii) middle-level planning: generate sequences of precise action narrations based on visual state (i.e., screenshot) and goals; (iii) atomic action execution: perform specific actions such as accurately clicking designated elements. For each level, we design evaluation metrics across individual dimensions to provide clear signals, such as individual performance in clicking, dragging, typing, and scrolling for atomic action execution. Our evaluation on VideoGUI reveals that even the SoTA large multimodal model GPT4o performs poorly on visual-centric GUI tasks, especially for high-level planning.
Long Story Short: Story-level Video Understanding from 20K Short Films
Authors: Ridouane Ghermi, Xi Wang, Vicky Kalogeiton, Ivan Laptev
Date: 2024-06-14 00:00:00
Tasks: Multiple Choice Question Answering (MCQA), Open-Ended Question Answering, Zero-Shot Video Question Answer

Recent developments in vision-language models have significantly advanced video understanding. Existing datasets and tasks, however, have notable limitations. Most datasets are confined to short videos with limited events and narrow narratives. For example, datasets with instructional and egocentric videos often depict activities of one person in a single scene. Although existing movie datasets offer richer content, they are often limited to short-term tasks, lack publicly available videos, and frequently encounter data leakage issues given the use of subtitles and other information about commercial movies during LLM pretraining. To address the above limitations, we propose Short-Films 20K (SF20K), the largest publicly available movie dataset. SF20K is composed of 20,143 amateur films and offers long-term video tasks in the form of multiple-choice and open-ended question answering. Our extensive analysis of SF20K reveals minimal data leakage, emphasizes the need for long-term reasoning, and demonstrates the strong performance of recent VLMs. Finally, we show that instruction tuning on the SF20K-Train set substantially improves model performance, paving the way for future progress in long-term video understanding.
Regularizing Hidden States Enables Learning Generalizable Reward Model for LLMs
Authors: Rui Yang, Ruomeng Ding, Yong Lin, huan zhang, Tong Zhang
Date: 2024-06-14 00:00:00
Tasks: Language Modeling, Language Modelling, Text Generation

Reward models trained on human preference data have been proven to effectively align Large Language Models (LLMs) with human intent within the framework of reinforcement learning from human feedback (RLHF). However, current reward models have limited generalization capabilities to unseen prompts and responses, which can lead to an unexpected phenomenon known as reward over-optimization, resulting in a decline in actual performance due to excessive optimization of rewards. While previous research has advocated for constraining policy optimization, our study introduces a novel approach to enhance the reward model's generalization ability against distribution shifts by regularizing the hidden states. Specifically, we retain the base model's language model head and incorporate a suite of text-generation losses to preserve the hidden states' text-generation capabilities, while concurrently learning a reward head behind the same hidden states. Our experimental results demonstrate that the introduced regularization technique markedly improves the accuracy of learned reward models across a variety of out-of-distribution (OOD) tasks and effectively alleviates the over-optimization issue in RLHF, offering a more reliable and robust preference learning paradigm.
Make It Count: Text-to-Image Generation with an Accurate Number of Objects
Authors: Lital Binyamin, Yoad Tewel, Hilit Segev, Eran Hirsch, Royi Rassin, Gal Chechik
Date: 2024-06-14 00:00:00
Proceeding: CVPR 2025 1
Tasks: Denoising, Image Generation, Object, Text to Image Generation, Text-to-Image Generation

Despite the unprecedented success of text-to-image diffusion models, controlling the number of depicted objects using text is surprisingly hard. This is important for various applications from technical documents, to children's books to illustrating cooking recipes. Generating object-correct counts is fundamentally challenging because the generative model needs to keep a sense of separate identity for every instance of the object, even if several objects look identical or overlap, and then carry out a global computation implicitly during generation. It is still unknown if such representations exist. To address count-correct generation, we first identify features within the diffusion model that can carry the object identity information. We then use them to separate and count instances of objects during the denoising process and detect over-generation and under-generation. We fix the latter by training a model that predicts both the shape and location of a missing object, based on the layout of existing ones, and show how it can be used to guide denoising with correct object count. Our approach, CountGen, does not depend on external source to determine object layout, but rather uses the prior from the diffusion model itself, creating prompt-dependent and seed-dependent layouts. Evaluated on two benchmark datasets, we find that CountGen strongly outperforms the count-accuracy of existing baselines.
SSTFB: Leveraging self-supervised pretext learning and temporal self-attention with feature branching for real-time video polyp segmentation
Authors: Ziang Xu, Jens Rittscher, Sharib Ali
Date: 2024-06-14 00:00:00
Tasks: Representation Learning, Self-Supervised Learning, Video Polyp Segmentation

Polyps are early cancer indicators, so assessing occurrences of polyps and their removal is critical. They are observed through a colonoscopy screening procedure that generates a stream of video frames. Segmenting polyps in their natural video screening procedure has several challenges, such as the co-existence of imaging artefacts, motion blur, and floating debris. Most existing polyp segmentation algorithms are developed on curated still image datasets that do not represent real-world colonoscopy. Their performance often degrades on video data. We propose a video polyp segmentation method that performs self-supervised learning as an auxiliary task and a spatial-temporal self-attention mechanism for improved representation learning. Our end-to-end configuration and joint optimisation of losses enable the network to learn more discriminative contextual features in videos. Our experimental results demonstrate an improvement with respect to several state-of-the-art (SOTA) methods. Our ablation study also confirms that the choice of the proposed joint end-to-end training improves network accuracy by over 3% and nearly 10% on both the Dice similarity coefficient and intersection-over-union compared to the recently proposed method PNS+ and Polyp-PVT, respectively. Results on previously unseen video data indicate that the proposed method generalises.
Crafting Parts for Expressive Object Composition
Authors: Harsh Rangwani, Aishwarya Agarwal, Kuldeep Kulkarni, R. Venkatesh Babu, Srikrishna Karanam
Date: 2024-06-14 00:00:00
Tasks: Denoising, Image Generation, Object, Text to Image Generation, Text-to-Image Generation

Text-to-image generation from large generative models like Stable Diffusion, DALLE-2, etc., have become a common base for various tasks due to their superior quality and extensive knowledge bases. As image composition and generation are creative processes the artists need control over various parts of the images being generated. We find that just adding details about parts in the base text prompt either leads to an entirely different image (e.g., missing/incorrect identity) or the extra part details simply being ignored. To mitigate these issues, we introduce PartCraft, which enables image generation based on fine-grained part-level details specified for objects in the base text prompt. This allows more control for artists and enables novel object compositions by combining distinctive object parts. PartCraft first localizes object parts by denoising the object region from a specific diffusion process. This enables each part token to be localized to the right object region. After obtaining part masks, we run a localized diffusion process in each of the part regions based on fine-grained part descriptions and combine them to produce the final image. All the stages of PartCraft are based on repurposing a pre-trained diffusion model, which enables it to generalize across various domains without training. We demonstrate the effectiveness of part-level control provided by PartCraft qualitatively through visual examples and quantitatively in comparison to the contemporary baselines.
TRIP-PAL: Travel Planning with Guarantees by Combining Large Language Models and Automated Planners
Authors: Tomas De la Rosa, Sriram Gopalakrishnan, Alberto Pozanco, Zhen Zeng, Daniel Borrajo
Date: 2024-06-14 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, valid

Travel planning is a complex task that involves generating a sequence of actions related to visiting places subject to constraints and maximizing some user satisfaction criteria. Traditional approaches rely on problem formulation in a given formal language, extracting relevant travel information from web sources, and use an adequate problem solver to generate a valid solution. As an alternative, recent Large Language Model (LLM) based approaches directly output plans from user requests using language. Although LLMs possess extensive travel domain knowledge and provide high-level information like points of interest and potential routes, current state-of-the-art models often generate plans that lack coherence, fail to satisfy constraints fully, and do not guarantee the generation of high-quality solutions. We propose TRIP-PAL, a hybrid method that combines the strengths of LLMs and automated planners, where (i) LLMs get and translate travel information and user information into data structures that can be fed into planners; and (ii) automated planners generate travel plans that guarantee constraint satisfaction and optimize for users' utility. Our experiments across various travel scenarios show that TRIP-PAL outperforms an LLM when generating travel plans.
Practical offloading for fine-tuning LLM on commodity GPU via learned sparse projectors
Authors: Siyuan Chen, Zhuofeng Wang, Zelong Guan, Yudong Liu, Phillip B. Gibbons
Date: 2024-06-14 00:00:00
Tasks: CPU, GPU

Fine-tuning large language models (LLMs) requires significant memory, often exceeding the capacity of a single GPU. A common solution to this memory challenge is offloading compute and data from the GPU to the CPU. However, this approach is hampered by the limited bandwidth of commodity hardware, which constrains communication between the CPU and GPU, and by slower matrix multiplications on the CPU. In this paper, we present an offloading framework, LSP-Offload, that enables near-native speed LLM fine-tuning on commodity hardware through learned sparse projectors. Our data-driven approach involves learning efficient sparse compressors that minimize communication with minimal precision loss. Additionally, we introduce a novel layer-wise communication schedule to maximize parallelism between communication and computation. As a result, our framework can fine-tune a 1.3 billion parameter model on a 4GB laptop GPU and a 6.7 billion parameter model on a 24GB NVIDIA RTX 4090 GPU. Compared to state-of-the-art offloading frameworks, our approach reduces end-to-end fine-tuning time by 33.1%-62.5% when converging to the same accuracy. We open source our framework at https://github.com/gulang2019/LSP-Offload.