pwc-archive/papers-with-abstracts huggingface dataset:
Improving Transformer World Models for Data-Efficient RL
Authors: Antoine Dedieu, Joseph Ortiz, Xinghua Lou, Carter Wendelken, Wolfgang Lehrach, J Swaroop Guntupalli, Miguel Lazaro-Gredilla, Kevin Patrick Murphy
Date: 2025-02-03 00:00:00

We present an approach to model-based RL that achieves a new state of the art performance on the challenging Craftax-classic benchmark, an open-world 2D survival game that requires agents to exhibit a wide range of general abilities -- such as strong generalization, deep exploration, and long-term reasoning. With a series of careful design choices aimed at improving sample efficiency, our MBRL algorithm achieves a reward of 67.4% after only 1M environment steps, significantly outperforming DreamerV3, which achieves 53.2%, and, for the first time, exceeds human performance of 65.0%. Our method starts by constructing a SOTA model-free baseline, using a novel policy architecture that combines CNNs and RNNs. We then add three improvements to the standard MBRL setup: (a) "Dyna with warmup", which trains the policy on real and imaginary data, (b) "nearest neighbor tokenizer" on image patches, which improves the scheme to create the transformer world model (TWM) inputs, and (c) "block teacher forcing", which allows the TWM to reason jointly about the future tokens of the next timestep.
Process Reinforcement through Implicit Rewards
Authors: Ganqu Cui, Lifan Yuan, Zefan Wang, Hanbin Wang, Wendi Li, Bingxiang He, Yuchen Fan, Tianyu Yu, Qixin Xu, Weize Chen, Jiarui Yuan, Huayu Chen, Kaiyan Zhang, Xingtai Lv, Shuo Wang, Yuan YAO, Xu Han, Hao Peng, Yu Cheng, Zhiyuan Liu, Maosong Sun, BoWen Zhou, Ning Ding
Date: 2025-02-03 00:00:00
Tasks: Math, Reinforcement Learning (RL)

Dense process rewards have proven a more effective alternative to the sparse outcome-level rewards in the inference-time scaling of large language models (LLMs), particularly in tasks requiring complex multi-step reasoning. While dense rewards also offer an appealing choice for the reinforcement learning (RL) of LLMs since their fine-grained rewards have the potential to address some inherent issues of outcome rewards, such as training efficiency and credit assignment, this potential remains largely unrealized. This can be primarily attributed to the challenges of training process reward models (PRMs) online, where collecting high-quality process labels is prohibitively expensive, making them particularly vulnerable to reward hacking. To address these challenges, we propose PRIME (Process Reinforcement through IMplicit rEwards), which enables online PRM updates using only policy rollouts and outcome labels through implict process rewards. PRIME combines well with various advantage functions and forgoes the dedicated reward model training phrase that existing approaches require, substantially reducing the development overhead. We demonstrate PRIME's effectiveness on competitional math and coding. Starting from Qwen2.5-Math-7B-Base, PRIME achieves a 15.1% average improvement across several key reasoning benchmarks over the SFT model. Notably, our resulting model, Eurus-2-7B-PRIME, surpasses Qwen2.5-Math-7B-Instruct on seven reasoning benchmarks with 10% of its training data.
TReMu: Towards Neuro-Symbolic Temporal Reasoning for LLM-Agents with Memory in Multi-Session Dialogues
Authors: Yubin Ge, Salvatore Romeo, Jason Cai, Raphael Shu, Monica Sunkara, Yassine Benajiba, Yi Zhang
Date: 2025-02-03 00:00:00
Tasks: Memorization, Timeline Summarization

Temporal reasoning in multi-session dialogues presents a significant challenge which has been under-studied in previous temporal reasoning benchmarks. To bridge this gap, we propose a new evaluation task for temporal reasoning in multi-session dialogues and introduce an approach to construct a new benchmark by augmenting dialogues from LoCoMo and creating multi-choice QAs. Furthermore, we present TReMu, a new framework aimed at enhancing the temporal reasoning capabilities of LLM-agents in this context. Specifically, the framework employs \textit{time-aware memorization} through timeline summarization, generating retrievable memory by summarizing events in each dialogue session with their inferred dates. Additionally, we integrate \textit{neuro-symbolic temporal reasoning}, where LLMs generate Python code to perform temporal calculations and select answers. Experimental evaluations on popular LLMs demonstrate that our benchmark is challenging, and the proposed framework significantly improves temporal reasoning performance compared to baseline methods, raising from 29.83 on GPT-4o via standard prompting to 77.67 via our approach and highlighting its effectiveness in addressing temporal reasoning in multi-session dialogues.
Memento No More: Coaching AI Agents to Master Multiple Tasks via Hints Internalization
Authors: Minttu Alakuijala, Ya Gao, Georgy Ananov, Samuel Kaski, Pekka Marttinen, Alexander Ilin, Harri Valpola
Date: 2025-02-03 00:00:00
Tasks: Information Retrieval, Question Answering

As the general capabilities of artificial intelligence (AI) agents continue to evolve, their ability to learn to master multiple complex tasks through experience remains a key challenge. Current LLM agents, particularly those based on proprietary language models, typically rely on prompts to incorporate knowledge about the target tasks. This approach does not allow the agent to internalize this information and instead relies on ever-expanding prompts to sustain its functionality in diverse scenarios. This resembles a system of notes used by a person affected by anterograde amnesia, the inability to form new memories. In this paper, we propose a novel method to train AI agents to incorporate knowledge and skills for multiple tasks without the need for either cumbersome note systems or prior high-quality demonstration data. Our approach employs an iterative process where the agent collects new experiences, receives corrective feedback from humans in the form of hints, and integrates this feedback into its weights via a context distillation training procedure. We demonstrate the efficacy of our approach by implementing it in a Llama-3-based agent which, after only a few rounds of feedback, outperforms advanced models GPT-4o and DeepSeek-V3 in a taskset requiring correct sequencing of information retrieval, tool use, and question answering.
The in-context inductive biases of vision-language models differ across modalities
Authors: Kelsey Allen, Ishita Dasgupta, Eliza Kosoy, Andrew K. Lampinen
Date: 2025-02-03 00:00:00
Tasks: In-Context Learning

Inductive biases are what allow learners to make guesses in the absence of conclusive evidence. These biases have often been studied in cognitive science using concepts or categories -- e.g. by testing how humans generalize a new category from a few examples that leave the category boundary ambiguous. We use these approaches to study generalization in foundation models during in-context learning. Modern foundation models can condition on both vision and text, and differences in how they interpret and learn from these different modalities is an emerging area of study. Here, we study how their generalizations vary by the modality in which stimuli are presented, and the way the stimuli are described in text. We study these biases with three different experimental paradigms, across three different vision-language models. We find that the models generally show some bias towards generalizing according to shape over color. This shape bias tends to be amplified when the examples are presented visually. By contrast, when examples are presented in text, the ordering of adjectives affects generalization. However, the extent of these effects vary across models and paradigms. These results help to reveal how vision-language models represent different types of inputs in context, and may have practical implications for the use of vision-language models.
Evolving Symbolic 3D Visual Grounder with Weakly Supervised Reflection
Authors: Boyu Mi, Hanqing Wang, Tai Wang, Yilun Chen, Jiangmiao Pang
Date: 2025-02-03 00:00:00
Tasks: 3D visual grounding, Visual Grounding

3D visual grounding (3DVG) is challenging because of the requirement of understanding on visual information, language and spatial relationships. While supervised approaches have achieved superior performance, they are constrained by the scarcity and high cost of 3D vision-language datasets. On the other hand, LLM/VLM based agents are proposed for 3DVG, eliminating the need for training data. However, these methods incur prohibitive time and token costs during inference. To address the challenges, we introduce a novel training-free symbolic framework for 3D visual grounding, namely Evolvable Symbolic Visual Grounder, that offers significantly reduced inference costs compared to previous agent-based methods while maintaining comparable performance. EaSe uses LLM generated codes to compute on spatial relationships. EaSe also implements an automatic pipeline to evaluate and optimize the quality of these codes and integrate VLMs to assist in the grounding process. Experimental results demonstrate that EaSe achieves 52.9% accuracy on Nr3D dataset and 49.2% Acc@0.25 on ScanRefer, which is top-tier among training-free methods. Moreover, it substantially reduces the inference time and cost, offering a balanced trade-off between performance and efficiency. Codes are available at https://github.com/OpenRobotLab/EaSe.
ChartCitor: Multi-Agent Framework for Fine-Grained Chart Visual Attribution
Authors: Kanika Goswami, Puneet Mathur, Ryan Rossi, Franck Dernoncourt
Date: 2025-02-03 00:00:00
Tasks: Chart Question Answering, Question Answering, Re-Ranking, Retrieval, Table Extraction

Large Language Models (LLMs) can perform chart question-answering tasks but often generate unverified hallucinated responses. Existing answer attribution methods struggle to ground responses in source charts due to limited visual-semantic context, complex visual-text alignment requirements, and difficulties in bounding box prediction across complex layouts. We present ChartCitor, a multi-agent framework that provides fine-grained bounding box citations by identifying supporting evidence within chart images. The system orchestrates LLM agents to perform chart-to-table extraction, answer reformulation, table augmentation, evidence retrieval through pre-filtering and re-ranking, and table-to-chart mapping. ChartCitor outperforms existing baselines across different chart types. Qualitative user studies show that ChartCitor helps increase user trust in Generative AI by providing enhanced explainability for LLM-assisted chart QA and enables professionals to be more productive.
PlotGen: Multi-Agent LLM-based Scientific Data Visualization via Multimodal Feedback
Authors: Kanika Goswami, Puneet Mathur, Ryan Rossi, Franck Dernoncourt
Date: 2025-02-03 00:00:00
Tasks: Code Generation, Data Visualization

Scientific data visualization is pivotal for transforming raw data into comprehensible visual representations, enabling pattern recognition, forecasting, and the presentation of data-driven insights. However, novice users often face difficulties due to the complexity of selecting appropriate tools and mastering visualization techniques. Large Language Models (LLMs) have recently demonstrated potential in assisting code generation, though they struggle with accuracy and require iterative debugging. In this paper, we propose PlotGen, a novel multi-agent framework aimed at automating the creation of precise scientific visualizations. PlotGen orchestrates multiple LLM-based agents, including a Query Planning Agent that breaks down complex user requests into executable steps, a Code Generation Agent that converts pseudocode into executable Python code, and three retrieval feedback agents - a Numeric Feedback Agent, a Lexical Feedback Agent, and a Visual Feedback Agent - that leverage multimodal LLMs to iteratively refine the data accuracy, textual labels, and visual correctness of generated plots via self-reflection. Extensive experiments show that PlotGen outperforms strong baselines, achieving a 4-6 percent improvement on the MatPlotBench dataset, leading to enhanced user trust in LLM-generated visualizations and improved novice productivity due to a reduction in debugging time needed for plot errors.
Efficient Multi-Agent System Training with Data Influence-Oriented Tree Search
Authors: Wentao Shi, Zichun Yu, Fuli Feng, Xiangnan He, Chenyan Xiong
Date: 2025-02-02 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model

Monte Carlo Tree Search (MCTS) based methods provide promising approaches for generating synthetic data to enhance the self-training of Large Language Model (LLM) based multi-agent systems (MAS). These methods leverage Q-values to estimate individual agent contributions. However, relying solely on Q-values to identify informative data may misalign with the data synthesis objective, as the focus should be on selecting data that best enhances model training. To address this discrepancy, we propose Data Influence-oriented Tree Search (DITS), a novel framework that incorporates influence scores to guide both tree search and data selection. By leveraging influence scores, we effectively identify the most impactful data for system improvement, thereby enhancing model performance. Furthermore, we derive influence score estimation methods tailored for non-differentiable metrics, significantly reducing computational overhead by utilizing inference computations. Extensive experiments on eight multi-agent datasets demonstrate the robustness and effectiveness of the proposed methods. Notably, our findings reveal that allocating more inference resources to estimate influence scores, rather than Q-values, during data synthesis can more effectively and efficiently enhance model training.
RTBAgent: A LLM-based Agent System for Real-Time Bidding
Authors: Leng Cai, Junxuan He, Yikai Li, Junjie Liang, Yuanping Lin, Ziming Quan, Yawen Zeng, Jin Xu
Date: 2025-02-02 00:00:00
Tasks: Decision Making

Real-Time Bidding (RTB) enables advertisers to place competitive bids on impression opportunities instantaneously, striving for cost-effectiveness in a highly competitive landscape. Although RTB has widely benefited from the utilization of technologies such as deep learning and reinforcement learning, the reliability of related methods often encounters challenges due to the discrepancies between online and offline environments and the rapid fluctuations of online bidding. To handle these challenges, RTBAgent is proposed as the first RTB agent system based on large language models (LLMs), which synchronizes real competitive advertising bidding environments and obtains bidding prices through an integrated decision-making process. Specifically, obtaining reasoning ability through LLMs, RTBAgent is further tailored to be more professional for RTB via involved auxiliary modules, i.e., click-through rate estimation model, expert strategy knowledge, and daily reflection. In addition, we propose a two-step decision-making process and multi-memory retrieval mechanism, which enables RTBAgent to review historical decisions and transaction records and subsequently make decisions more adaptive to market changes in real-time bidding. Empirical testing with real advertising datasets demonstrates that RTBAgent significantly enhances profitability. The RTBAgent code will be publicly accessible at: https://github.com/CaiLeng/RTBAgent.
Meta-Prompt Optimization for LLM-Based Sequential Decision Making
Authors: Mingze Kong, Zhiyong Wang, Yao Shu, Zhongxiang Dai
Date: 2025-02-02 00:00:00
Tasks: Bayesian Optimization, Decision Making, Multi-Armed Bandits, Sequential Decision Making

Large language models (LLMs) have recently been employed as agents to solve sequential decision-making tasks such as Bayesian optimization and multi-armed bandits (MAB). These works usually adopt an LLM for sequential action selection by providing it with a fixed, manually designed meta-prompt. However, numerous previous works have found that the prompt has a significant impact on the performance of the LLM, which calls for a method to automatically optimize the meta-prompt for LLM-based agents. Unfortunately, the non-stationarity in the reward observations during LLM-based sequential decision-making makes meta-prompt optimization highly challenging. To address this challenge, we draw inspirations from adversarial bandit algorithms, which are inherently capable of handling non-stationary reward observations. Building on this foundation, we propose our EXPonential-weight algorithm for prompt Optimization} (EXPO) to automatically optimize the task description and meta-instruction in the meta-prompt for LLM-based agents. We also extend EXPO to additionally optimize the exemplars (i.e., history of interactions) in the meta-prompt to further enhance the performance, hence introducing our EXPO-ES algorithm. We use extensive experiments to show that our algorithms significantly improve the performance of LLM-based sequential decision-making.
PhiP-G: Physics-Guided Text-to-3D Compositional Scene Generation
Authors: Qixuan Li, Chao Wang, Zongjin He, Yan Peng
Date: 2025-02-02 00:00:00
Tasks: Scene Generation, Text to 3D

Text-to-3D asset generation has achieved significant optimization under the supervision of 2D diffusion priors. However, when dealing with compositional scenes, existing methods encounter several challenges: 1). failure to ensure that composite scene layouts comply with physical laws; 2). difficulty in accurately capturing the assets and relationships described in complex scene descriptions; 3). limited autonomous asset generation capabilities among layout approaches leveraging large language models (LLMs). To avoid these compromises, we propose a novel framework for compositional scene generation, PhiP-G, which seamlessly integrates generation techniques with layout guidance based on a world model. Leveraging LLM-based agents, PhiP-G analyzes the complex scene description to generate a scene graph, and integrating a multimodal 2D generation agent and a 3D Gaussian generation method for targeted assets creation. For the stage of layout, PhiP-G employs a physical pool with adhesion capabilities and a visual supervision agent, forming a world model for layout prediction and planning. Extensive experiments demonstrate that PhiP-G significantly enhances the generation quality and physical rationality of the compositional scenes. Notably, PhiP-G attains state-of-the-art (SOTA) performance in CLIP scores, achieves parity with the leading methods in generation quality as measured by the T$^3$Bench, and improves efficiency by 24x.
Who's the MVP? A Game-Theoretic Evaluation Benchmark for Modular Attribution in LLM Agents
Authors: Yingxuan Yang, Bo Huang, Siyuan Qi, Chao Feng, Haoyi Hu, Yuxuan Zhu, Jinbo Hu, Haoran Zhao, Ziyi He, Xiao Liu, ZongYu Wang, Lin Qiu, Xuezhi Cao, Xunliang Cai, Yong Yu, Weinan Zhang
Date: 2025-02-01 00:00:00
Tasks: Large Language Model

Large Language Model (LLM) agents frameworks often employ modular architectures, incorporating components such as planning, reasoning, action execution, and reflection to tackle complex tasks. However, quantifying the contribution of each module to overall system performance remains a significant challenge, impeding optimization and interpretability. To address this, we introduce CapaBench (Capability-level Assessment Benchmark), an evaluation framework grounded in cooperative game theory's Shapley Value, which systematically measures the marginal impact of individual modules and their interactions within an agent's architecture. By replacing default modules with test variants across all possible combinations, CapaBench provides a principle method for attributing performance contributions. Key contributions include: (1) We are the first to propose a Shapley Value-based methodology for quantifying the contributions of capabilities in LLM agents; (2) Modules with high Shapley Values consistently lead to predictable performance gains when combined, enabling targeted optimization; and (3) We build a multi-round dataset of over 1,000 entries spanning diverse domains and practical task scenarios, enabling comprehensive evaluation of agent capabilities. CapaBench bridges the gap between component-level evaluation and holistic system assessment, providing actionable insights for optimizing modular LLM agents and advancing their deployment in complex, real-world scenarios.
Animative space
Authors: Animative space
Date: 2025-02-11 00:00:00
Proceeding: 02 11 2025 2

Animative Space, is a Toronto-based multimedia artist recognized for his distinctive blend of physical and digital art. His creative journey is driven by a passion for stylized art,  merging elements from paintings, designer toys, murals, stickers, and NFTs into vibrant, boundary-pushing works.

Inspired by artists who have historically always pushed the boundary, he believes that understanding the past is essential to shaping the future. His artistic influences include anime, street art, graffiti, music, comics, world cultures, folklore, and childlike imagination, all of which contribute to the unique aesthetic of Animative Space.

Through his Animative Space studio, he continues to explore new creative avenues, producing artwork that captivates and inspires. His work is available online at www.animativespace.shop, and he shares his artistic process on YouTube.
Kozax: Flexible and Scalable Genetic Programming in JAX
Authors: Sigur de Vries, Sander W. Keemink, Marcel A. J. van Gerven
Date: 2025-02-05 00:00:00
Tasks: GPU

Genetic programming is an optimization algorithm inspired by evolution which automatically evolves the structure of interpretable computer programs. The fitness evaluation in genetic programming suffers from high computational requirements, limiting the performance on difficult problems. Consequently, there is no efficient genetic programming framework that is usable for a wide range of tasks. To this end, we developed Kozax, a genetic programming framework that evolves symbolic expressions for arbitrary problems. We implemented Kozax using JAX, a framework for high-performance and scalable machine learning, which allows the fitness evaluation to scale efficiently to large populations or datasets on GPU. Furthermore, Kozax offers constant optimization, custom operator definition and simultaneous evolution of multiple trees. We demonstrate successful applications of Kozax to discover equations of natural laws, recover equations of hidden dynamic variables, evolve a control policy and optimize an objective function. Overall, Kozax provides a general, fast, and scalable library to optimize white-box solutions in the realm of scientific computing.