pwc-archive/papers-with-abstracts huggingface dataset:
Spherical dimension
Authors: Bogdan Chornomaz, Shay Moran, Tom Waknine
Date: 2025-03-13 00:00:00
Tasks: Learning Theory

We introduce and study the spherical dimension, a natural topological relaxation of the VC dimension that unifies several results in learning theory where topology plays a key role in the proofs. The spherical dimension is defined by extending the set of realizable datasets (used to define the VC dimension) to the continuous space of realizable distributions. In this space, a shattered set of size d (in the VC sense) is completed into a continuous object, specifically a d-dimensional sphere of realizable distributions. The spherical dimension is then defined as the dimension of the largest sphere in this space. Thus, the spherical dimension is at least the VC dimension. The spherical dimension serves as a common foundation for leveraging the Borsuk-Ulam theorem and related topological tools. We demonstrate the utility of the spherical dimension in diverse applications, including disambiguations of partial concept classes, reductions from classification to stochastic convex optimization, stability and replicability, and sample compression schemes. Perhaps surprisingly, we show that the open question posed by Alon, Hanneke, Holzman, and Moran (FOCS 2021) of whether there exist non-trivial disambiguations for halfspaces with margin is equivalent to the basic open question of whether the VC and spherical dimensions are finite together.
Analysis and Mitigation of Cascading Failures Using a Stochastic Interaction Graph with Eigen-analysis
Authors: Zhenping Guo, Xiaowen Su, Kai Sun, Byungkwon Park, Srdjan Simunovic
Date: 2025-03-12 00:00:00
Tasks: Unity

In studies on complex network systems using graph theory, eigen-analysis is typically performed on an undirected graph model of the network. However, when analyzing cascading failures in a power system, the interactions among failures suggest the need for a directed graph beyond the topology of the power system to model directions of failure propagation. To accurately quantify failure interactions for effective mitigation strategies, this paper proposes a stochastic interaction graph model and associated eigen-analysis. Different types of modes on failure propagations are defined and characterized by the eigenvalues of a stochastic interaction matrix, whose absolute values are unity, zero, or in between. Finding and interpreting these modes helps identify the probable patterns of failure propagation, either local or widespread, and the participating components based on eigenvectors. Then, by lowering the failure probabilities of critical components highly participating in a mode of widespread failures, cascading can be mitigated. The validity of the proposed stochastic interaction graph model, eigen-analysis and the resulting mitigation strategies is demonstrated using simulated cascading failure data on an NPCC 140-bus system.
Batch List-Decodable Linear Regression via Higher Moments
Authors: Ilias Diakonikolas, Daniel M. Kane, Sushrut Karmalkar, Sihan Liu, Thanasis Pittas
Date: 2025-03-12 00:00:00
Tasks: regression

We study the task of list-decodable linear regression using batches. A batch is called clean if it consists of i.i.d. samples from an unknown linear regression distribution. For a parameter $\alpha \in (0, 1/2)$, an unknown $\alpha$-fraction of the batches are clean and no assumptions are made on the remaining ones. The goal is to output a small list of vectors at least one of which is close to the true regressor vector in $\ell_2$-norm. [DJKS23] gave an efficient algorithm, under natural distributional assumptions, with the following guarantee. Assuming that the batch size $n$ satisfies $n \geq \tilde{\Omega}(\alpha^{-1})$ and the number of batches is $m = \mathrm{poly}(d, n, 1/\alpha)$, their algorithm runs in polynomial time and outputs a list of $O(1/\alpha^2)$ vectors at least one of which is $\tilde{O}(\alpha^{-1/2}/\sqrt{n})$ close to the target regressor. Here we design a new polynomial time algorithm with significantly stronger guarantees under the assumption that the low-degree moments of the covariates distribution are Sum-of-Squares (SoS) certifiably bounded. Specifically, for any constant $\delta>0$, as long as the batch size is $n \geq \Omega_{\delta}(\alpha^{-\delta})$ and the degree-$\Theta(1/\delta)$ moments of the covariates are SoS certifiably bounded, our algorithm uses $m = \mathrm{poly}((dn)^{1/\delta}, 1/\alpha)$ batches, runs in polynomial-time, and outputs an $O(1/\alpha)$-sized list of vectors one of which is $O(\alpha^{-\delta/2}/\sqrt{n})$ close to the target. That is, our algorithm achieves substantially smaller minimum batch size and final error, while achieving the optimal list size. Our approach uses higher-order moment information by carefully combining the SoS paradigm interleaved with an iterative method and a novel list pruning procedure. In the process, we give an SoS proof of the Marcinkiewicz-Zygmund inequality that may be of broader applicability.
Resource efficient data transmission on animals based on machine learning
Authors: Wilhelm Kerle-Malcharek, Karsten Klein, Martin Wikelski, Falk Schreiber, Timm A. Wild
Date: 2025-03-13 00:00:00

Bio-loggers, electronic devices used to track animal behaviour through various sensors, have become essential in wildlife research. Despite continuous improvements in their capabilities, bio-loggers still face significant limitations in storage, processing, and data transmission due to the constraints of size and weight, which are necessary to avoid disturbing the animals. This study aims to explore how selective data transmission, guided by machine learning, can reduce the energy consumption of bio-loggers, thereby extending their operational lifespan without requiring hardware modifications.
DeepSeek-Inspired Exploration of RL-based LLMs and Synergy with Wireless Networks: A Survey
Authors: Yu Qiao, Phuong-Nam Tran, Ji Su Yoon, Loc X. Nguyen, Eui-Nam Huh, Dusit Niyato, Choong Seon Hong
Date: 2025-03-13 00:00:00
Tasks: Edge-computing, Intelligent Communication, Reinforcement Learning (RL)

Reinforcement learning (RL)-based large language models (LLMs), such as ChatGPT, DeepSeek, and Grok-3, have gained significant attention for their exceptional capabilities in natural language processing and multimodal data understanding. Meanwhile, the rapid expansion of information services has driven the growing need for intelligence, efficient, and adaptable wireless networks. Wireless networks require the empowerment of RL-based LLMs while these models also benefit from wireless networks to broaden their application scenarios. Specifically, RL-based LLMs can enhance wireless communication systems through intelligent resource allocation, adaptive network optimization, and real-time decision-making. Conversely, wireless networks provide a vital infrastructure for the efficient training, deployment, and distributed inference of RL-based LLMs, especially in decentralized and edge computing environments. This mutual empowerment highlights the need for a deeper exploration of the interplay between these two domains. We first review recent advancements in wireless communications, highlighting the associated challenges and potential solutions. We then discuss the progress of RL-based LLMs, focusing on key technologies for LLM training, challenges, and potential solutions. Subsequently, we explore the mutual empowerment between these two fields, highlighting key motivations, open challenges, and potential solutions. Finally, we provide insights into future directions, applications, and their societal impact to further explore this intersection, paving the way for next-generation intelligent communication systems. Overall, this survey provides a comprehensive overview of the relationship between RL-based LLMs and wireless networks, offering a vision where these domains empower each other to drive innovations.
Distilling Diversity and Control in Diffusion Models
Authors: Rohit Gandikota, David Bau
Date: 2025-03-13 00:00:00
Tasks: Computational Efficiency, Diversity

Distilled diffusion models suffer from a critical limitation: reduced sample diversity compared to their base counterparts. In this work, we uncover that despite this diversity loss, distilled models retain the fundamental concept representations of base models. We demonstrate control distillation - where control mechanisms like Concept Sliders and LoRAs trained on base models can be seamlessly transferred to distilled models and vice-versa, effectively distilling control without any retraining. This preservation of representational structure prompted our investigation into the mechanisms of diversity collapse during distillation. To understand how distillation affects diversity, we introduce Diffusion Target (DT) Visualization, an analysis and debugging tool that reveals how models predict final outputs at intermediate steps. Through DT-Visualization, we identify generation artifacts, inconsistencies, and demonstrate that initial diffusion timesteps disproportionately determine output diversity, while later steps primarily refine details. Based on these insights, we introduce diversity distillation - a hybrid inference approach that strategically employs the base model for only the first critical timestep before transitioning to the efficient distilled model. Our experiments demonstrate that this simple modification not only restores the diversity capabilities from base to distilled models but surprisingly exceeds it, while maintaining nearly the computational efficiency of distilled inference, all without requiring additional training or model modifications. Our code and data are available at https://distillation.baulab.info
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
Authors: Yang Zheng, Menglei Chai, Delio Vicini, Yuxiao Zhou, Yinghao Xu, Leonidas Guibas, Gordon Wetzstein, Thabo Beeler
Date: 2025-03-13 00:00:00
Proceeding: CVPR 2025 1
Tasks: Inverse Rendering, Neural Rendering

We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to novel lighting conditions. GroomLight addresses this challenge by combining the strengths of both paradigms. It employs an extended hair BSDF model to capture primary light transport and a light-aware residual model to reconstruct the remaining details. We further propose a hybrid inverse rendering pipeline to optimize both components, enabling high-fidelity relighting, view synthesis, and material editing. Extensive evaluations on real-world hair data demonstrate state-of-the-art performance of our method.
MACS: Multi-source Audio-to-image Generation with Contextual Significance and Semantic Alignment
Authors: Hao Zhou, Xiaobao Guo, Yuzhe Zhu, Adams Wai-Kin Kong
Date: 2025-03-13 00:00:00
Tasks: Image Generation

Propelled by the breakthrough in deep generative models, audio-to-image generation has emerged as a pivotal cross-model task that converts complex auditory signals into rich visual representations. However, previous works only focus on single-source audio inputs for image generation, ignoring the multi-source characteristic in natural auditory scenes, thus limiting the performance in generating comprehensive visual content. To bridge this gap, a method called MACS is proposed to conduct multi-source audio-to-image generation. This is the first work that explicitly separates multi-source audio to capture the rich audio components before image generation. MACS is a two-stage method. In the first stage, multi-source audio inputs are separated by a weakly supervised method, where the audio and text labels are semantically aligned by casting into a common space using the large pre-trained CLAP model. We introduce a ranking loss to consider the contextual significance of the separated audio signals. In the second stage, efficient image generation is achieved by mapping the separated audio signals to the generation condition using only a trainable adapter and a MLP layer. We preprocess the LLP dataset as the first full multi-source audio-to-image generation benchmark. The experiments are conducted on multi-source, mixed-source, and single-source audio-to-image generation tasks. The proposed MACS outperforms the current state-of-the-art methods in 17 of the 21 evaluation indexes on all tasks and delivers superior visual quality. The code will be publicly available.
Leveraging Semantic Attribute Binding for Free-Lunch Color Control in Diffusion Models
Authors: Héctor Laria, Alexandra Gomez-Villa, Jiang Qin, Muhammad Atif Butt, Bogdan Raducanu, Javier Vazquez-Corral, Joost Van de Weijer, Kai Wang
Date: 2025-03-12 00:00:00
Tasks: Attribute, Diversity, Image Generation

Recent advances in text-to-image (T2I) diffusion models have enabled remarkable control over various attributes, yet precise color specification remains a fundamental challenge. Existing approaches, such as ColorPeel, rely on model personalization, requiring additional optimization and limiting flexibility in specifying arbitrary colors. In this work, we introduce ColorWave, a novel training-free approach that achieves exact RGB-level color control in diffusion models without fine-tuning. By systematically analyzing the cross-attention mechanisms within IP-Adapter, we uncover an implicit binding between textual color descriptors and reference image features. Leveraging this insight, our method rewires these bindings to enforce precise color attribution while preserving the generative capabilities of pretrained models. Our approach maintains generation quality and diversity, outperforming prior methods in accuracy and applicability across diverse object categories. Through extensive evaluations, we demonstrate that ColorWave establishes a new paradigm for structured, color-consistent diffusion-based image synthesis.
Global Position Aware Group Choreography using Large Language Model
Authors: Haozhou Pang, Tianwei Ding, Lanshan He, Qi Gan
Date: 2025-03-12 00:00:00
Tasks: Language Modeling, Language Modelling, Large Language Model, Position

Dance serves as a profound and universal expression of human culture, conveying emotions and stories through movements synchronized with music. Although some current works have achieved satisfactory results in the task of single-person dance generation, the field of multi-person dance generation remains relatively novel. In this work, we present a group choreography framework that leverages recent advancements in Large Language Models (LLM) by modeling the group dance generation problem as a sequence-to-sequence translation task. Our framework consists of a tokenizer that transforms continuous features into discrete tokens, and an LLM that is fine-tuned to predict motion tokens given the audio tokens. We show that by proper tokenization of input modalities and careful design of the LLM training strategies, our framework can generate realistic and diverse group dances while maintaining strong music correlation and dancer-wise consistency. Extensive experiments and evaluations demonstrate that our framework achieves state-of-the-art performance.
Open-Sora 2.0: Training a Commercial-Level Video Generation Model in $200k
Authors: Xiangyu Peng, Zangwei Zheng, Chenhui Shen, Tom Young, Xinying Guo, Binluo Wang, Hang Xu, Hongxin Liu, Mingyan Jiang, Wenjun Li, Yuhui Wang, Anbang Ye, Gang Ren, Qianran Ma, Wanying Liang, Xiang Lian, Xiwen Wu, Yuting Zhong, Zhuangyan Li, Chaoyu Gong, Guojun Lei, Leijun Cheng, Limin Zhang, Minghao Li, Ruijie Zhang, Silan Hu, Shijie Huang, Xiaokang Wang, Yuanheng Zhao, Yuqi Wang, Ziang Wei, Yang You
Date: 2025-03-12 00:00:00
Tasks: Video Generation

Video generation models have achieved remarkable progress in the past year. The quality of AI video continues to improve, but at the cost of larger model size, increased data quantity, and greater demand for training compute. In this report, we present Open-Sora 2.0, a commercial-level video generation model trained for only $200k. With this model, we demonstrate that the cost of training a top-performing video generation model is highly controllable. We detail all techniques that contribute to this efficiency breakthrough, including data curation, model architecture, training strategy, and system optimization. According to human evaluation results and VBench scores, Open-Sora 2.0 is comparable to global leading video generation models including the open-source HunyuanVideo and the closed-source Runway Gen-3 Alpha. By making Open-Sora 2.0 fully open-source, we aim to democratize access to advanced video generation technology, fostering broader innovation and creativity in content creation. All resources are publicly available at: https://github.com/hpcaitech/Open-Sora.
FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting
Authors: GeonU Kim, Kim Youwang, Lee Hyoseok, Tae-Hyun Oh
Date: 2025-03-11 00:00:00
Tasks: Semantic correspondence, Style Transfer

We present FPGS, a feed-forward photorealistic style transfer method of large-scale radiance fields represented by Gaussian Splatting. FPGS, stylizes large-scale 3D scenes with arbitrary, multiple style reference images without additional optimization while preserving multi-view consistency and real-time rendering speed of 3D Gaussians. Prior arts required tedious per-style optimization or time-consuming per-scene training stage and were limited to small-scale 3D scenes. FPGS efficiently stylizes large-scale 3D scenes by introducing a style-decomposed 3D feature field, which inherits AdaIN's feed-forward stylization machinery, supporting arbitrary style reference images. Furthermore, FPGS supports multi-reference stylization with the semantic correspondence matching and local AdaIN, which adds diverse user control for 3D scene styles. FPGS also preserves multi-view consistency by applying semantic matching and style transfer processes directly onto queried features in 3D space. In experiments, we demonstrate that FPGS achieves favorable photorealistic quality scene stylization for large-scale static and dynamic 3D scenes with diverse reference images. Project page: https://kim-geonu.github.io/FPGS/
Nash Equilibrium Constrained Auto-bidding With Bi-level Reinforcement Learning
Authors: Zhiyu Mou, Miao Xu, Rongquan Bai, Zhuoran Yang, Chuan Yu, Jian Xu, Bo Zheng
Date: 2025-03-13 00:00:00

Many online advertising platforms provide advertisers with auto-bidding services to enhance their advertising performance. However, most existing auto-bidding algorithms fail to accurately capture the auto-bidding problem formulation that the platform truly faces, let alone solve it. Actually, we argue that the platform should try to help optimize each advertiser's performance to the greatest extent -- which makes $\epsilon$-Nash Equilibrium ($\epsilon$-NE) a necessary solution concept -- while maximizing the social welfare of all the advertisers for the platform's long-term value. Based on this, we introduce the \emph{Nash-Equilibrium Constrained Bidding} (NCB), a new formulation of the auto-bidding problem from the platform's perspective. Specifically, it aims to maximize the social welfare of all advertisers under the $\epsilon$-NE constraint. However, the NCB problem presents significant challenges due to its constrained bi-level structure and the typically large number of advertisers involved. To address these challenges, we propose a \emph{Bi-level Policy Gradient} (BPG) framework with theoretical guarantees. Notably, its computational complexity is independent of the number of advertisers, and the associated gradients are straightforward to compute. Extensive simulated and real-world experiments validate the effectiveness of the BPG framework.
Adaptive Preference Aggregation
Authors: Benjamin Heymann
Date: 2025-03-13 00:00:00
Tasks: Recommendation Systems

AI alignment, the challenge of ensuring AI systems act in accordance with human values, has emerged as a critical problem in the development of systems such as foundation models and recommender systems. Still, the current dominant approach, reinforcement learning with human feedback (RLHF) faces known theoretical limitations in aggregating diverse human preferences. Social choice theory provides a framework to aggregate preferences, but was not developed for the multidimensional applications typical of AI. Leveraging insights from a recently published urn process, this work introduces a preference aggregation strategy that adapts to the user's context and that inherits the good properties of the maximal lottery, a Condorcet-consistent solution concept.
Multi-Agent Q-Learning Dynamics in Random Networks: Convergence due to Exploration and Sparsity
Authors: Aamal Hussain, Dan Leonte, Francesco Belardinelli, Raphael Huser, Dario Paccagnan
Date: 2025-03-13 00:00:00
Tasks: Q-Learning, Stochastic Block Model

Beyond specific settings, many multi-agent learning algorithms fail to converge to an equilibrium solution, and instead display complex, non-stationary behaviours such as recurrent or chaotic orbits. In fact, recent literature suggests that such complex behaviours are likely to occur when the number of agents increases. In this paper, we study Q-learning dynamics in network polymatrix games where the network structure is drawn from classical random graph models. In particular, we focus on the Erdos-Renyi model, a well-studied model for social networks, and the Stochastic Block model, which generalizes the above by accounting for community structures within the network. In each setting, we establish sufficient conditions under which the agents' joint strategies converge to a unique equilibrium. We investigate how this condition depends on the exploration rates, payoff matrices and, crucially, the sparsity of the network. Finally, we validate our theoretical findings through numerical simulations and demonstrate that convergence can be reliably achieved in many-agent systems, provided network sparsity is controlled.
Media and responsible AI governance: a game-theoretic and LLM analysis
Authors: Nataliya Balabanova, Adeela Bashir, Paolo Bova, Alessio Buscemi, Theodor Cimpeanu, Henrique Correia da Fonseca, Alessandro Di Stefano, Manh Hong Duong, Elias Fernandez Domingos, Antonio Fernandes, The Anh Han, Marcus Krellner, Ndidi Bianca Ogbo, Simon T. Powers, Daniele Proverbio, Fernando P. Santos, Zia Ush Shamszaman, Zhao Song
Date: 2025-03-12 00:00:00

This paper investigates the complex interplay between AI developers, regulators, users, and the media in fostering trustworthy AI systems. Using evolutionary game theory and large language models (LLMs), we model the strategic interactions among these actors under different regulatory regimes. The research explores two key mechanisms for achieving responsible governance, safe AI development and adoption of safe AI: incentivising effective regulation through media reporting, and conditioning user trust on commentariats' recommendation. The findings highlight the crucial role of the media in providing information to users, potentially acting as a form of "soft" regulation by investigating developers or regulators, as a substitute to institutional AI regulation (which is still absent in many regions). Both game-theoretic analysis and LLM-based simulations reveal conditions under which effective regulation and trustworthy AI development emerge, emphasising the importance of considering the influence of different regulatory regimes from an evolutionary game-theoretic perspective. The study concludes that effective governance requires managing incentives and costs for high quality commentaries.