pwc-archive/papers-with-abstracts huggingface dataset:
Gaze-guided Hand-Object Interaction Synthesis: Dataset and Method
Authors: Jie Tian, Ran Ji, Lingxiao Yang, Suting Ni, Yuexin Ma, Lan Xu, Jingyi Yu, Ye Shi, Jingya Wang
Date: 2024-03-24 00:00:00
Tasks: Denoising, Human motion prediction, Motion Generation, motion prediction, Object

Gaze plays a crucial role in revealing human attention and intention, particularly in hand-object interaction scenarios, where it guides and synchronizes complex tasks that require precise coordination between the brain, hand, and object. Motivated by this, we introduce a novel task: Gaze-Guided Hand-Object Interaction Synthesis, with potential applications in augmented reality, virtual reality, and assistive technologies. To support this task, we present GazeHOI, the first dataset to capture simultaneous 3D modeling of gaze, hand, and object interactions. This task poses significant challenges due to the inherent sparsity and noise in gaze data, as well as the need for high consistency and physical plausibility in generating hand and object motions. To tackle these issues, we propose a stacked gaze-guided hand-object interaction diffusion model, named GHO-Diffusion. The stacked design effectively reduces the complexity of motion generation. We also introduce HOI-Manifold Guidance during the sampling stage of GHO-Diffusion, enabling fine-grained control over generated motions while maintaining the data manifold. Additionally, we propose a spatial-temporal gaze feature encoding for the diffusion condition and select diffusion results based on consistency scores between gaze-contact maps and gaze-interaction trajectories. Extensive experiments highlight the effectiveness of our method and the unique contributions of our dataset. More details in https://takiee.github.io/gaze-hoi/.
ESREAL: Exploiting Semantic Reconstruction to Mitigate Hallucinations in Vision-Language Models
Authors: Minchan Kim, Minyeong Kim, Junik Bae, Suhwan Choi, Sungkyung Kim, Buru Chang
Date: 2024-03-24 00:00:00
Tasks: Hallucination, Semantic Similarity, Semantic Textual Similarity

Hallucinations in vision-language models pose a significant challenge to their reliability, particularly in the generation of long captions. Current methods fall short of accurately identifying and mitigating these hallucinations. To address this issue, we introduce ESREAL, a novel unsupervised learning framework designed to suppress the generation of hallucinations through accurate localization and penalization of hallucinated tokens. Initially, ESREAL creates a reconstructed image based on the generated caption and aligns its corresponding regions with those of the original image. This semantic reconstruction aids in identifying both the presence and type of token-level hallucinations within the generated caption. Subsequently, ESREAL computes token-level hallucination scores by assessing the semantic similarity of aligned regions based on the type of hallucination. Finally, ESREAL employs a proximal policy optimization algorithm, where it selectively penalizes hallucinated tokens according to their token-level hallucination scores. Our framework notably reduces hallucinations in LLaVA, InstructBLIP, and mPLUG-Owl2 by 32.81%, 27.08%, and 7.46% on the CHAIR metric. This improvement is achieved solely through signals derived from the image itself, without the need for any image-text pairs.
Towards Online Real-Time Memory-based Video Inpainting Transformers
Authors: Guillaume Thiry, Hao Tang, Radu Timofte, Luc van Gool
Date: 2024-03-24 00:00:00
Tasks: Video Inpainting

Video inpainting tasks have seen significant improvements in recent years with the rise of deep neural networks and, in particular, vision transformers. Although these models show promising reconstruction quality and temporal consistency, they are still unsuitable for live videos, one of the last steps to make them completely convincing and usable. The main limitations are that these state-of-the-art models inpaint using the whole video (offline processing) and show an insufficient frame rate. In our approach, we propose a framework to adapt existing inpainting transformers to these constraints by memorizing and refining redundant computations while maintaining a decent inpainting quality. Using this framework with some of the most recent inpainting models, we show great online results with a consistent throughput above 20 frames per second. The code and pretrained models will be made available upon acceptance.
Realtime Robust Shape Estimation of Deformable Linear Object
Authors: Jiaming Zhang, Zhaomeng Zhang, Yihao Liu, Yaqian Chen, Amir Kheradmand, Mehran Armand
Date: 2024-03-24 00:00:00
Tasks: Object, Unity

Realtime shape estimation of continuum objects and manipulators is essential for developing accurate planning and control paradigms. The existing methods that create dense point clouds from camera images, and/or use distinguishable markers on a deformable body have limitations in realtime tracking of large continuum objects/manipulators. The physical occlusion of markers can often compromise accurate shape estimation. We propose a robust method to estimate the shape of linear deformable objects in realtime using scattered and unordered key points. By utilizing a robust probability-based labeling algorithm, our approach identifies the true order of the detected key points and then reconstructs the shape using piecewise spline interpolation. The approach only relies on knowing the number of the key points and the interval between two neighboring points. We demonstrate the robustness of the method when key points are partially occluded. The proposed method is also integrated into a simulation in Unity for tracking the shape of a cable with a length of 1m and a radius of 5mm. The simulation results show that our proposed approach achieves an average length error of 1.07% over the continuum's centerline and an average cross-section error of 2.11mm. The real-world experiments of tracking and estimating a heavy-load cable prove that the proposed approach is robust under occlusion and complex entanglement scenarios.
CFAT: Unleashing TriangularWindows for Image Super-resolution
Authors: Abhisek Ray, Gaurav Kumar, Maheshkumar H. Kolekar
Date: 2024-03-24 00:00:00
Tasks: Image Super-Resolution, Super-Resolution

Transformer-based models have revolutionized the field of image super-resolution (SR) by harnessing their inherent ability to capture complex contextual features. The overlapping rectangular shifted window technique used in transformer architecture nowadays is a common practice in super-resolution models to improve the quality and robustness of image upscaling. However, it suffers from distortion at the boundaries and has limited unique shifting modes. To overcome these weaknesses, we propose a non-overlapping triangular window technique that synchronously works with the rectangular one to mitigate boundary-level distortion and allows the model to access more unique sifting modes. In this paper, we propose a Composite Fusion Attention Transformer (CFAT) that incorporates triangular-rectangular window-based local attention with a channel-based global attention technique in image super-resolution. As a result, CFAT enables attention mechanisms to be activated on more image pixels and captures long-range, multi-scale features to improve SR performance. The extensive experimental results and ablation study demonstrate the effectiveness of CFAT in the SR domain. Our proposed model shows a significant 0.7 dB performance improvement over other state-of-the-art SR architectures.
Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes
Authors: Takashi Otonari, Satoshi Ikehata, Kiyoharu Aizawa
Date: 2024-03-24 00:00:00
Proceeding: CVPR 2024 1
Tasks: NeRF, Segmentation

Recent advancements in the study of Neural Radiance Fields (NeRF) for dynamic scenes often involve explicit modeling of scene dynamics. However, this approach faces challenges in modeling scene dynamics in urban environments, where moving objects of various categories and scales are present. In such settings, it becomes crucial to effectively eliminate moving objects to accurately reconstruct static backgrounds. Our research introduces an innovative method, termed here as Entity-NeRF, which combines the strengths of knowledge-based and statistical strategies. This approach utilizes entity-wise statistics, leveraging entity segmentation and stationary entity classification through thing/stuff segmentation. To assess our methodology, we created an urban scene dataset masked with moving objects. Our comprehensive experiments demonstrate that Entity-NeRF notably outperforms existing techniques in removing moving objects and reconstructing static urban backgrounds, both quantitatively and qualitatively.
Salience DETR: Enhancing Detection Transformer with Hierarchical Salience Filtering Refinement
Authors: Xiuquan Hou, Meiqin Liu, Senlin Zhang, Ping Wei, Badong Chen
Date: 2024-03-24 00:00:00
Proceeding: CVPR 2024 1
Tasks: 2D Object Detection, Computational Efficiency, Dense Object Detection, Object Detection

DETR-like methods have significantly increased detection performance in an end-to-end manner. The mainstream two-stage frameworks of them perform dense self-attention and select a fraction of queries for sparse cross-attention, which is proven effective for improving performance but also introduces a heavy computational burden and high dependence on stable query selection. This paper demonstrates that suboptimal two-stage selection strategies result in scale bias and redundancy due to the mismatch between selected queries and objects in two-stage initialization. To address these issues, we propose hierarchical salience filtering refinement, which performs transformer encoding only on filtered discriminative queries, for a better trade-off between computational efficiency and precision. The filtering process overcomes scale bias through a novel scale-independent salience supervision. To compensate for the semantic misalignment among queries, we introduce elaborate query refinement modules for stable two-stage initialization. Based on above improvements, the proposed Salience DETR achieves significant improvements of +4.0% AP, +0.2% AP, +4.4% AP on three challenging task-specific detection datasets, as well as 49.2% AP on COCO 2017 with less FLOPs. The code is available at https://github.com/xiuqhou/Salience-DETR.
Enhancing Video Transformers for Action Understanding with VLM-aided Training
Authors: Hui Lu, Hu Jian, Ronald Poppe, Albert Ali Salah
Date: 2024-03-24 00:00:00
Tasks: Action Classification, Action Recognition, Action Understanding

Owing to their ability to extract relevant spatio-temporal video embeddings, Vision Transformers (ViTs) are currently the best performing models in video action understanding. However, their generalization over domains or datasets is somewhat limited. In contrast, Visual Language Models (VLMs) have demonstrated exceptional generalization performance, but are currently unable to process videos. Consequently, they cannot extract spatio-temporal patterns that are crucial for action understanding. In this paper, we propose the Four-tiered Prompts (FTP) framework that takes advantage of the complementary strengths of ViTs and VLMs. We retain ViTs' strong spatio-temporal representation ability but improve the visual encodings to be more comprehensive and general by aligning them with VLM outputs. The FTP framework adds four feature processors that focus on specific aspects of human action in videos: action category, action components, action description, and context information. The VLMs are only employed during training, and inference incurs a minimal computation cost. Our approach consistently yields state-of-the-art performance. For instance, we achieve remarkable top-1 accuracy of 93.8% on Kinetics-400 and 83.4% on Something-Something V2, surpassing VideoMAEv2 by 2.8% and 2.6%, respectively.
Enhancing Visual Continual Learning with Language-Guided Supervision
Authors: Bolin Ni, Hongbo Zhao, Chenghao Zhang, Ke Hu, Gaofeng Meng, Zhaoxiang Zhang, Shiming Xiang
Date: 2024-03-24 00:00:00
Proceeding: CVPR 2024 1
Tasks: class-incremental learning, Class Incremental Learning, Continual Learning, Incremental Learning, Transfer Learning

Continual learning (CL) aims to empower models to learn new tasks without forgetting previously acquired knowledge. Most prior works concentrate on the techniques of architectures, replay data, regularization, \etc. However, the category name of each class is largely neglected. Existing methods commonly utilize the one-hot labels and randomly initialize the classifier head. We argue that the scarce semantic information conveyed by the one-hot labels hampers the effective knowledge transfer across tasks. In this paper, we revisit the role of the classifier head within the CL paradigm and replace the classifier with semantic knowledge from pretrained language models (PLMs). Specifically, we use PLMs to generate semantic targets for each class, which are frozen and serve as supervision signals during training. Such targets fully consider the semantic correlation between all classes across tasks. Empirical studies show that our approach mitigates forgetting by alleviating representation drifting and facilitating knowledge transfer across tasks. The proposed method is simple to implement and can seamlessly be plugged into existing methods with negligible adjustments. Extensive experiments based on eleven mainstream baselines demonstrate the effectiveness and generalizability of our approach to various protocols. For example, under the class-incremental learning setting on ImageNet-100, our method significantly improves the Top-1 accuracy by 3.2\% to 6.1\% while reducing the forgetting rate by 2.6\% to 13.1\%.
EVA: Zero-shot Accurate Attributes and Multi-Object Video Editing
Authors: Xiangpeng Yang, Linchao Zhu, Hehe Fan, Yi Yang
Date: 2024-03-24 00:00:00
Tasks: Attribute, Video Editing

Current diffusion-based video editing primarily focuses on local editing (\textit{e.g.,} object/background editing) or global style editing by utilizing various dense correspondences. However, these methods often fail to accurately edit the foreground and background simultaneously while preserving the original layout. We find that the crux of the issue stems from the imprecise distribution of attention weights across designated regions, including inaccurate text-to-attribute control and attention leakage. To tackle this issue, we introduce EVA, a \textbf{zero-shot} and \textbf{multi-attribute} video editing framework tailored for human-centric videos with complex motions. We incorporate a Spatial-Temporal Layout-Guided Attention mechanism that leverages the intrinsic positive and negative correspondences of cross-frame diffusion features. To avoid attention leakage, we utilize these correspondences to boost the attention scores of tokens within the same attribute across all video frames while limiting interactions between tokens of different attributes in the self-attention layer. For precise text-to-attribute manipulation, we use discrete text embeddings focused on specific layout areas within the cross-attention layer. Benefiting from the precise attention weight distribution, EVA can be easily generalized to multi-object editing scenarios and achieves accurate identity mapping. Extensive experiments demonstrate EVA achieves state-of-the-art results in real-world scenarios. Full results are provided at https://knightyxp.github.io/EVA/
CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
Authors: Jiarui Hu, Xianhao Chen, Boyin Feng, Guanglin Li, Liangjing Yang, Hujun Bao, Guofeng Zhang, Zhaopeng Cui
Date: 2024-03-24 00:00:00
Tasks: NeRF, Novel View Synthesis, Simultaneous Localization and Mapping

Recently neural radiance fields (NeRF) have been widely exploited as 3D representations for dense simultaneous localization and mapping (SLAM). Despite their notable successes in surface modeling and novel view synthesis, existing NeRF-based methods are hindered by their computationally intensive and time-consuming volume rendering pipeline. This paper presents an efficient dense RGB-D SLAM system, i.e., CG-SLAM, based on a novel uncertainty-aware 3D Gaussian field with high consistency and geometric stability. Through an in-depth analysis of Gaussian Splatting, we propose several techniques to construct a consistent and stable 3D Gaussian field suitable for tracking and mapping. Additionally, a novel depth uncertainty model is proposed to ensure the selection of valuable Gaussian primitives during optimization, thereby improving tracking efficiency and accuracy. Experiments on various datasets demonstrate that CG-SLAM achieves superior tracking and mapping performance with a notable tracking speed of up to 15 Hz. We will make our source code publicly available. Project page: https://zju3dv.github.io/cg-slam.
Are NeRFs ready for autonomous driving? Towards closing the real-to-simulation gap
Authors: Carl Lindström, Georg Hess, Adam Lilja, Maryam Fatemi, Lars Hammarstrand, Christoffer Petersson, Lennart Svensson
Date: 2024-03-24 00:00:00
Tasks: Autonomous Driving, Data Augmentation, Image Reconstruction, NeRF, Neural Rendering

Neural Radiance Fields (NeRFs) have emerged as promising tools for advancing autonomous driving (AD) research, offering scalable closed-loop simulation and data augmentation capabilities. However, to trust the results achieved in simulation, one needs to ensure that AD systems perceive real and rendered data in the same way. Although the performance of rendering methods is increasing, many scenarios will remain inherently challenging to reconstruct faithfully. To this end, we propose a novel perspective for addressing the real-to-simulated data gap. Rather than solely focusing on improving rendering fidelity, we explore simple yet effective methods to enhance perception model robustness to NeRF artifacts without compromising performance on real data. Moreover, we conduct the first large-scale investigation into the real-to-simulated data gap in an AD setting using a state-of-the-art neural rendering technique. Specifically, we evaluate object detectors and an online mapping model on real and simulated data, and study the effects of different fine-tuning strategies.Our results show notable improvements in model robustness to simulated data, even improving real-world performance in some cases. Last, we delve into the correlation between the real-to-simulated gap and image reconstruction metrics, identifying FID and LPIPS as strong indicators. See https://research.zenseact.com/publications/closing-real2sim-gap for our project page.
Segment Anything Model for Road Network Graph Extraction
Authors: Congrui Hetang, Haoru Xue, Cindy Le, Tianwei Yue, Wenping Wang, Yihui He
Date: 2024-03-24 00:00:00
Tasks: Graph Learning, Graph Neural Network, Semantic Segmentation

We propose SAM-Road, an adaptation of the Segment Anything Model (SAM) for extracting large-scale, vectorized road network graphs from satellite imagery. To predict graph geometry, we formulate it as a dense semantic segmentation task, leveraging the inherent strengths of SAM. The image encoder of SAM is fine-tuned to produce probability masks for roads and intersections, from which the graph vertices are extracted via simple non-maximum suppression. To predict graph topology, we designed a lightweight transformer-based graph neural network, which leverages the SAM image embeddings to estimate the edge existence probabilities between vertices. Our approach directly predicts the graph vertices and edges for large regions without expensive and complex post-processing heuristics, and is capable of building complete road network graphs spanning multiple square kilometers in a matter of seconds. With its simple, straightforward, and minimalist design, SAM-Road achieves comparable accuracy with the state-of-the-art method RNGDet++, while being 40 times faster on the City-scale dataset. We thus demonstrate the power of a foundational vision model when applied to a graph learning task. The code is available at https://github.com/htcr/sam_road.
Heterogeneous Federated Learning with Splited Language Model
Authors: Yifan Shi, Yuhui Zhang, Ziyue Huang, Xiaofeng Yang, Li Shen, Wei Chen, Xueqian Wang
Date: 2024-03-24 00:00:00
Tasks: Federated Learning, Language Modeling, Language Modelling, model

Federated Split Learning (FSL) is a promising distributed learning paradigm in practice, which gathers the strengths of both Federated Learning (FL) and Split Learning (SL) paradigms, to ensure model privacy while diminishing the resource overhead of each client, especially on large transformer models in a resource-constrained environment, e.g., Internet of Things (IoT). However, almost all works merely investigate the performance with simple neural network models in FSL. Despite the minor efforts focusing on incorporating Vision Transformers (ViT) as model architectures, they train ViT from scratch, thereby leading to enormous training overhead in each device with limited resources. Therefore, in this paper, we harness Pre-trained Image Transformers (PITs) as the initial model, coined FedV, to accelerate the training process and improve model robustness. Furthermore, we propose FedVZ to hinder the gradient inversion attack, especially having the capability compatible with black-box scenarios, where the gradient information is unavailable. Concretely, FedVZ approximates the server gradient by utilizing a zeroth-order (ZO) optimization, which replaces the backward propagation with just one forward process. Empirically, we are the first to provide a systematic evaluation of FSL methods with PITs in real-world datasets, different partial device participations, and heterogeneous data splits. Our experiments verify the effectiveness of our algorithms.
Edit3K: Universal Representation Learning for Video Editing Components
Authors: Xin Gu, Libo Zhang, Fan Chen, Longyin Wen, YuFei Wang, Tiejian Luo, Sijie Zhu
Date: 2024-03-24 00:00:00
Tasks: Representation Learning, Retrieval, Video Editing

This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about $3,094$ editing components with $618,800$ videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset will be released for academic use.