pwc-archive/papers-with-abstracts huggingface dataset:
NLP-AKG: Few-Shot Construction of NLP Academic Knowledge Graph Based on LLM
Authors: Jiayin Lan, Jiaqi Li, Baoxin Wang, Ming Liu, Dayong Wu, Shijin Wang, Bing Qin
Date: 2025-02-20 00:00:00
Tasks: graph construction, Question Answering

Large language models (LLMs) have been widely applied in question answering over scientific research papers. To enhance the professionalism and accuracy of responses, many studies employ external knowledge augmentation. However, existing structures of external knowledge in scientific literature often focus solely on either paper entities or domain concepts, neglecting the intrinsic connections between papers through shared domain concepts. This results in less comprehensive and specific answers when addressing questions that combine papers and concepts. To address this, we propose a novel knowledge graph framework that captures deep conceptual relations between academic papers, constructing a relational network via intra-paper semantic elements and inter-paper citation relations. Using a few-shot knowledge graph construction method based on LLM, we develop NLP-AKG, an academic knowledge graph for the NLP domain, by extracting 620,353 entities and 2,271,584 relations from 60,826 papers in ACL Anthology. Based on this, we propose a 'sub-graph community summary' method and validate its effectiveness on three NLP scientific literature question answering datasets.
Efficient Multivariate Robust Mean Estimation Under Mean-Shift Contamination
Authors: Ilias Diakonikolas, Giannis Iakovidis, Daniel M. Kane, Thanasis Pittas
Date: 2025-02-20 00:00:00

We study the algorithmic problem of robust mean estimation of an identity covariance Gaussian in the presence of mean-shift contamination. In this contamination model, we are given a set of points in $\mathbb{R}^d$ generated i.i.d. via the following process. For a parameter $\alpha<1/2$, the $i$-th sample $x_i$ is obtained as follows: with probability $1-\alpha$, $x_i$ is drawn from $\mathcal{N}(\mu, I)$, where $\mu \in \mathbb{R}^d$ is the target mean; and with probability $\alpha$, $x_i$ is drawn from $\mathcal{N}(z_i, I)$, where $z_i$ is unknown and potentially arbitrary. Prior work characterized the information-theoretic limits of this task. Specifically, it was shown that, in contrast to Huber contamination, in the presence of mean-shift contamination consistent estimation is possible. On the other hand, all known robust estimators in the mean-shift model have running times exponential in the dimension. Here we give the first computationally efficient algorithm for high-dimensional robust mean estimation with mean-shift contamination that can tolerate a constant fraction of outliers. In particular, our algorithm has near-optimal sample complexity, runs in sample-polynomial time, and approximates the target mean to any desired accuracy. Conceptually, our result contributes to a growing body of work that studies inference with respect to natural noise models lying in between fully adversarial and random settings.
Achieving adaptivity and optimality for multi-armed bandits using Exponential-Kullback Leibler Maillard Sampling
Authors: Hao Qin, Kwang-Sung Jun, Chicheng Zhang
Date: 2025-02-20 00:00:00
Tasks: Multi-Armed Bandits, Thompson Sampling

We study the problem of $K$-armed bandits with reward distributions belonging to a one-parameter exponential distribution family. In the literature, several criteria have been proposed to evaluate the performance of such algorithms, including Asymptotic Optimality, Minimax Optimality, Sub-UCB, and variance-adaptive worst-case regret bound. Thompson Sampling-based and Upper Confidence Bound-based algorithms have been employed to achieve some of these criteria. However, none of these algorithms simultaneously satisfy all the aforementioned criteria. In this paper, we design an algorithm, Exponential Kullback-Leibler Maillard Sampling (abbrev. Exp-KL-MS), that can achieve multiple optimality criteria simultaneously, including Asymptotic Optimality, Minimax Optimality with a $\sqrt{\ln (K)}$ factor, Sub-UCB, and variance-adaptive worst-case regret bound.
Exploring Advanced Techniques for Visual Question Answering: A Comprehensive Comparison
Authors: Aiswarya Baby, Tintu Thankom Koshy
Date: 2025-02-20 00:00:00
Tasks: Diversity, Language Modeling, Language Modelling, Multimodal Reasoning, Question Answering, Visual Question Answering, Visual Question Answering (VQA)

Visual Question Answering (VQA) has emerged as a pivotal task in the intersection of computer vision and natural language processing, requiring models to understand and reason about visual content in response to natural language questions. Analyzing VQA datasets is essential for developing robust models that can handle the complexities of multimodal reasoning. Several approaches have been developed to examine these datasets, each offering distinct perspectives on question diversity, answer distribution, and visual-textual correlations. Despite significant progress, existing VQA models face challenges related to dataset bias, limited model complexity, commonsense reasoning gaps, rigid evaluation methods, and generalization to real world scenarios. This paper offers a detailed study of the original VQA dataset, baseline models and methods along with a comparative study of five advanced VQA models, ABC-CNN, KICNLE, Masked Vision and Language Modeling, BLIP-2, and OFA, each employing distinct methods to address these ongoing challenges.
Effects of Prompt Length on Domain-specific Tasks for Large Language Models
Authors: Qibang Liu, Wenzhe Wang, Jeffrey Willard
Date: 2025-02-20 00:00:00
Tasks: Machine Translation, Prompt Engineering, Question Answering, Sentiment Analysis

In recent years, Large Language Models have garnered significant attention for their strong performance in various natural language tasks, such as machine translation and question answering. These models demonstrate an impressive ability to generalize across diverse tasks. However, their effectiveness in tackling domain-specific tasks, such as financial sentiment analysis and monetary policy understanding, remains a topic of debate, as these tasks often require specialized knowledge and precise reasoning. To address such challenges, researchers design various prompts to unlock the models' abilities. By carefully crafting input prompts, researchers can guide these models to produce more accurate responses. Consequently, prompt engineering has become a key focus of study. Despite the advancements in both models and prompt engineering, the relationship between the two-specifically, how prompt design impacts models' ability to perform domain-specific tasks-remains underexplored. This paper aims to bridge this research gap.
Dynamic Concepts Personalization from Single Videos
Authors: Rameen Abdal, Or Patashnik, Ivan Skorokhodov, Willi Menapace, Aliaksandr Siarohin, Sergey Tulyakov, Daniel Cohen-Or, Kfir Aberman
Date: 2025-02-20 00:00:00

Personalizing generative text-to-image models has seen remarkable progress, but extending this personalization to text-to-video models presents unique challenges. Unlike static concepts, personalizing text-to-video models has the potential to capture dynamic concepts, i.e., entities defined not only by their appearance but also by their motion. In this paper, we introduce Set-and-Sequence, a novel framework for personalizing Diffusion Transformers (DiTs)-based generative video models with dynamic concepts. Our approach imposes a spatio-temporal weight space within an architecture that does not explicitly separate spatial and temporal features. This is achieved in two key stages. First, we fine-tune Low-Rank Adaptation (LoRA) layers using an unordered set of frames from the video to learn an identity LoRA basis that represents the appearance, free from temporal interference. In the second stage, with the identity LoRAs frozen, we augment their coefficients with Motion Residuals and fine-tune them on the full video sequence, capturing motion dynamics. Our Set-and-Sequence framework results in a spatio-temporal weight space that effectively embeds dynamic concepts into the video model's output domain, enabling unprecedented editability and compositionality while setting a new benchmark for personalizing dynamic concepts.
CDGS: Confidence-Aware Depth Regularization for 3D Gaussian Splatting
Authors: Qilin Zhang, Olaf Wysocki, Steffen Urban, Boris Jutzi
Date: 2025-02-20 00:00:00
Tasks: 3DGS, 3D Reconstruction, Depth Estimation, Monocular Depth Estimation, Novel View Synthesis

3D Gaussian Splatting (3DGS) has shown significant advantages in novel view synthesis (NVS), particularly in achieving high rendering speeds and high-quality results. However, its geometric accuracy in 3D reconstruction remains limited due to the lack of explicit geometric constraints during optimization. This paper introduces CDGS, a confidence-aware depth regularization approach developed to enhance 3DGS. We leverage multi-cue confidence maps of monocular depth estimation and sparse Structure-from-Motion depth to adaptively adjust depth supervision during the optimization process. Our method demonstrates improved geometric detail preservation in early training stages and achieves competitive performance in both NVS quality and geometric accuracy. Experiments on the publicly available Tanks and Temples benchmark dataset show that our method achieves more stable convergence behavior and more accurate geometric reconstruction results, with improvements of up to 2.31 dB in PSNR for NVS and consistently lower geometric errors in M3C2 distance metrics. Notably, our method reaches comparable F-scores to the original 3DGS with only 50% of the training iterations. We expect this work will facilitate the development of efficient and accurate 3D reconstruction systems for real-world applications such as digital twin creation, heritage preservation, or forestry applications.
Single-image Reflectance and Transmittance Estimation from Any Flatbed Scanner
Authors: Carlos Rodriguez-Pardo, David Pascual-Hernandez, Javier Rodriguez-Vazquez, Jorge Lopez-Moreno, Elena Garces
Date: 2025-02-20 00:00:00
Tasks: BRDF estimation, Image-to-Image Translation, Intrinsic Image Decomposition, Material Classification, Material Recognition, SVBRDF Estimation

Flatbed scanners have emerged as promising devices for high-resolution, single-image material capture. However, existing approaches assume very specific conditions, such as uniform diffuse illumination, which are only available in certain high-end devices, hindering their scalability and cost. In contrast, in this work, we introduce a method inspired by intrinsic image decomposition, which accurately removes both shading and specularity, effectively allowing captures with any flatbed scanner. Further, we extend previous work on single-image material reflectance capture with the estimation of opacity and transmittance, critical components of full material appearance (SVBSDF), improving the results for any material captured with a flatbed scanner, at a very high resolution and accuracy
Pandora3D: A Comprehensive Framework for High-Quality 3D Shape and Texture Generation
Authors: Jiayu Yang, Taizhang Shang, Weixuan Sun, Xibin Song, Ziang Cheng, Senbo Wang, Shenzhou Chen, Weizhe Liu, Hongdong Li, Pan Ji
Date: 2025-02-20 00:00:00
Tasks: 3D Shape Generation, Texture Synthesis

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation and texture generation. (1). The 3D shape generation pipeline employs a Variational Autoencoder (VAE) to encode implicit 3D geometries into a latent space and a diffusion network to generate latents conditioned on input prompts, with modifications to enhance model capacity. An alternative Artist-Created Mesh (AM) generation approach is also explored, yielding promising results for simpler geometries. (2). Texture generation involves a multi-stage process starting with frontal images generation followed by multi-view images generation, RGB-to-PBR texture conversion, and high-resolution multi-view texture refinement. A consistency scheduler is plugged into every stage, to enforce pixel-wise consistency among multi-view textures during inference, ensuring seamless integration. The pipeline demonstrates effective handling of diverse input formats, leveraging advanced neural architectures and novel methodologies to produce high-quality 3D content. This report details the system architecture, experimental results, and potential future directions to improve and expand the framework. The source code and pretrained weights are released at: https://github.com/Tencent/Tencent-XR-3DGen.
NeRF-3DTalker: Neural Radiance Field with 3D Prior Aided Audio Disentanglement for Talking Head Synthesis
Authors: Xiaoxing Liu, Zhilei Liu, Chongke Bi
Date: 2025-02-20 00:00:00
Tasks: Disentanglement, NeRF

Talking head synthesis is to synthesize a lip-synchronized talking head video using audio. Recently, the capability of NeRF to enhance the realism and texture details of synthesized talking heads has attracted the attention of researchers. However, most current NeRF methods based on audio are exclusively concerned with the rendering of frontal faces. These methods are unable to generate clear talking heads in novel views. Another prevalent challenge in current 3D talking head synthesis is the difficulty in aligning acoustic and visual spaces, which often results in suboptimal lip-syncing of the generated talking heads. To address these issues, we propose Neural Radiance Field with 3D Prior Aided Audio Disentanglement for Talking Head Synthesis (NeRF-3DTalker). Specifically, the proposed method employs 3D prior information to synthesize clear talking heads with free views. Additionally, we propose a 3D Prior Aided Audio Disentanglement module, which is designed to disentangle the audio into two distinct categories: features related to 3D awarded speech movements and features related to speaking style. Moreover, to reposition the generated frames that are distant from the speaker's motion space in the real space, we have devised a local-global Standardized Space. This method normalizes the irregular positions in the generated frames from both global and local semantic perspectives. Through comprehensive qualitative and quantitative experiments, it has been demonstrated that our NeRF-3DTalker outperforms state-of-the-art in synthesizing realistic talking head videos, exhibiting superior image quality and lip synchronization. Project page: https://nerf-3dtalker.github.io/NeRF-3Dtalker.
ModSkill: Physical Character Skill Modularization
Authors: Yiming Huang, Zhiyang Dou, Lingjie Liu
Date: 2025-02-19 00:00:00
Tasks: Imitation Learning, Motion Generation

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller for tracking reference motion (tracking-based model) or a unified full-body skill embedding space (skill embedding). However, these approaches often struggle to generalize and scale to larger motion datasets. In this work, we introduce a novel skill learning framework, ModSkill, that decouples complex full-body skills into compositional, modular skills for independent body parts. Our framework features a skill modularization attention layer that processes policy observations into modular skill embeddings that guide low-level controllers for each body part. We also propose an Active Skill Learning approach with Generative Adaptive Sampling, using large motion generation models to adaptively enhance policy learning in challenging tracking scenarios. Our results show that this modularized skill learning framework, enhanced by generative sampling, outperforms existing methods in precise full-body motion tracking and enables reusable skill embeddings for diverse goal-driven tasks.
Appeal prediction for AI up-scaled Images
Authors: Steve Göring, Rasmus Merten, Alexander Raake
Date: 2025-02-19 00:00:00
Tasks: Prediction, SSIM, Transfer Learning

DNN- or AI-based up-scaling algorithms are gaining in popularity due to the improvements in machine learning. Various up-scaling models using CNNs, GANs or mixed approaches have been published. The majority of models are evaluated using PSRN and SSIM or only a few example images. However, a performance evaluation with a wide range of real-world images and subjective evaluation is missing, which we tackle in the following paper. For this reason, we describe our developed dataset, which uses 136 base images and five different up-scaling methods, namely Real-ESRGAN, BSRGAN, waifu2x, KXNet, and Lanczos. Overall the dataset consists of 1496 annotated images. The labeling of our dataset focused on image appeal and has been performed using crowd-sourcing employing our open-source tool AVRate Voyager. We evaluate the appeal of the different methods, and the results indicate that Real-ESRGAN and BSRGAN are the best. Furthermore, we train a DNN to detect which up-scaling method has been used, the trained models have a good overall performance in our evaluation. In addition to this, we evaluate state-of-the-art image appeal and quality models, here none of the models showed a high prediction performance, therefore we also trained two own approaches. The first uses transfer learning and has the best performance, and the second model uses signal-based features and a random forest model with good overall performance. We share the data and implementation to allow further research in the context of open science.
Inter3D: A Benchmark and Strong Baseline for Human-Interactive 3D Object Reconstruction
Authors: Gan Chen, Ying He, Mulin Yu, F. Richard Yu, Gang Xu, Fei Ma, Ming Li, Guang Zhou
Date: 2025-02-19 00:00:00
Tasks: 3D Object Reconstruction, 3D Reconstruction, Neural Rendering, Novel View Synthesis, Object Reconstruction

Recent advancements in implicit 3D reconstruction methods, e.g., neural rendering fields and Gaussian splatting, have primarily focused on novel view synthesis of static or dynamic objects with continuous motion states. However, these approaches struggle to efficiently model a human-interactive object with n movable parts, requiring 2^n separate models to represent all discrete states. To overcome this limitation, we propose Inter3D, a new benchmark and approach for novel state synthesis of human-interactive objects. We introduce a self-collected dataset featuring commonly encountered interactive objects and a new evaluation pipeline, where only individual part states are observed during training, while part combination states remain unseen. We also propose a strong baseline approach that leverages Space Discrepancy Tensors to efficiently modelling all states of an object. To alleviate the impractical constraints on camera trajectories across training states, we propose a Mutual State Regularization mechanism to enhance the spatial density consistency of movable parts. In addition, we explore two occupancy grid sampling strategies to facilitate training efficiency. We conduct extensive experiments on the proposed benchmark, showcasing the challenges of the task and the superiority of our approach.
Generative Detail Enhancement for Physically Based Materials
Authors: Saeed Hadadan, Benedikt Bitterli, Tizian Zeltner, Jan Novák, Fabrice Rousselle, Jacob Munkberg, Jon Hasselgren, Bartlomiej Wronski, Matthias Zwicker
Date: 2025-02-19 00:00:00
Tasks: Inverse Rendering

We present a tool for enhancing the detail of physically based materials using an off-the-shelf diffusion model and inverse rendering. Our goal is to enhance the visual fidelity of materials with detail that is often tedious to author, by adding signs of wear, aging, weathering, etc. As these appearance details are often rooted in real-world processes, we leverage a generative image model trained on a large dataset of natural images with corresponding visuals in context. Starting with a given geometry, UV mapping, and basic appearance, we render multiple views of the object. We use these views, together with an appearance-defining text prompt, to condition a diffusion model. The details it generates are then backpropagated from the enhanced images to the material parameters via inverse differentiable rendering. For inverse rendering to be successful, the generated appearance has to be consistent across all the images. We propose two priors to address the multi-view consistency of the diffusion model. First, we ensure that the initial noise that seeds the diffusion process is itself consistent across views by integrating it from a view-independent UV space. Second, we enforce geometric consistency by biasing the attention mechanism via a projective constraint so that pixels attend strongly to their corresponding pixel locations in other views. Our approach does not require any training or finetuning of the diffusion model, is agnostic of the material model used, and the enhanced material properties, i.e., 2D PBR textures, can be further edited by artists. This project is available at https://generative-detail.github.io.
An Adversarial Analysis of Thompson Sampling for Full-information Online Learning: from Finite to Infinite Action Spaces
Authors: Alexander Terenin, Jeffrey Negrea
Date: 2025-02-20 00:00:00
Tasks: Bayesian Optimization, Thompson Sampling

We develop a form Thompson sampling for online learning under full feedback - also known as prediction with expert advice - where the learner's prior is defined over the space of an adversary's future actions, rather than the space of experts. We show regret decomposes into regret the learner expected a priori, plus a prior-robustness-type term we call excess regret. In the classical finite-expert setting, this recovers optimal rates. As an initial step towards practical online learning in settings with a potentially-uncountably-infinite number of experts, we show that Thompson sampling over the $d$-dimensional unit cube, using a certain Gaussian process prior widely-used in the Bayesian optimization literature, has a $\mathcal{O}\Big(\beta\sqrt{Td\log(1+\sqrt{d}\frac{\lambda}{\beta})}\Big)$ rate against a $\beta$-bounded $\lambda$-Lipschitz adversary.
Human Misperception of Generative-AI Alignment: A Laboratory Experiment
Authors: Kevin He, Ran Shorrer, Mengjia Xia
Date: 2025-02-20 00:00:00
Tasks: Decision Making

We conduct an incentivized laboratory experiment to study people's perception of generative artificial intelligence (GenAI) alignment in the context of economic decision-making. Using a panel of economic problems spanning the domains of risk, time preference, social preference, and strategic interactions, we ask human subjects to make choices for themselves and to predict the choices made by GenAI on behalf of a human user. We find that people overestimate the degree of alignment between GenAI's choices and human choices. In every problem, human subjects' average prediction about GenAI's choice is substantially closer to the average human-subject choice than it is to the GenAI choice. At the individual level, different subjects' predictions about GenAI's choice in a given problem are highly correlated with their own choices in the same problem. We explore the implications of people overestimating GenAI alignment in a simple theoretical model.