pwc-archive/papers-with-abstracts huggingface dataset:
Safe Delta: Consistently Preserving Safety when Fine-Tuning LLMs on Diverse Datasets
Authors: Ning Lu, Shengcai Liu, Jiahao Wu, WeiYu Chen, Zhirui Zhang, Yew-Soon Ong, Qi Wang, Ke Tang
Date: 2025-05-17 00:00:00

Large language models (LLMs) have shown great potential as general-purpose AI assistants across various domains. To fully leverage this potential in specific applications, many companies provide fine-tuning API services, enabling users to upload their own data for LLM customization. However, fine-tuning services introduce a new safety threat: user-uploaded data, whether harmful or benign, can break the model's alignment, leading to unsafe outputs. Moreover, existing defense methods struggle to address the diversity of fine-tuning datasets (e.g., varying sizes, tasks), often sacrificing utility for safety or vice versa. To address this issue, we propose Safe Delta, a safety-aware post-training defense method that adjusts the delta parameters (i.e., the parameter change before and after fine-tuning). Specifically, Safe Delta estimates the safety degradation, selects delta parameters to maximize utility while limiting overall safety loss, and applies a safety compensation vector to mitigate residual safety loss. Through extensive experiments on four diverse datasets with varying settings, our approach consistently preserves safety while ensuring that the utility gain from benign datasets remains unaffected.
LLM-based Automated Theorem Proving Hinges on Scalable Synthetic Data Generation
Authors: Junyu Lai, Jiakun Zhang, Shuo Xu, Taolue Chen, Zihang Wang, Yao Yang, Jiarui Zhang, Chun Cao, Jingwei Xu
Date: 2025-05-17 00:00:00
Tasks: Automated Theorem Proving, Synthetic Data Generation

Recent advancements in large language models (LLMs) have sparked considerable interest in automated theorem proving and a prominent line of research integrates stepwise LLM-based provers into tree search. In this paper, we introduce a novel proof-state exploration approach for training data synthesis, designed to produce diverse tactics across a wide range of intermediate proof states, thereby facilitating effective one-shot fine-tuning of LLM as the policy model. We also propose an adaptive beam size strategy, which effectively takes advantage of our data synthesis method and achieves a trade-off between exploration and exploitation during tree search. Evaluations on the MiniF2F and ProofNet benchmarks demonstrate that our method outperforms strong baselines under the stringent Pass@1 metric, attaining an average pass rate of $60.74\%$ on MiniF2F and $21.18\%$ on ProofNet. These results underscore the impact of large-scale synthetic data in advancing automated theorem proving.
Mimic In-Context Learning for Multimodal Tasks
Authors: Yuchu Jiang, Jiale Fu, Chenduo Hao, Xinting Hu, Yingzhe Peng, Xin Geng, Xu Yang
Date: 2025-04-11 00:00:00
Proceeding: CVPR 2025 1
Tasks: In-Context Learning, Visual Question Answering (VQA)

Recently, In-context Learning (ICL) has become a significant inference paradigm in Large Multimodal Models (LMMs), utilizing a few in-context demonstrations (ICDs) to prompt LMMs for new tasks. However, the synergistic effects in multimodal data increase the sensitivity of ICL performance to the configurations of ICDs, stimulating the need for a more stable and general mapping function. Mathematically, in Transformer-based models, ICDs act as "shift vectors" added to the hidden states of query tokens. Inspired by this, we introduce Mimic In-Context Learning (MimIC) to learn stable and generalizable shift effects from ICDs. Specifically, compared with some previous shift vector-based methods, MimIC more strictly approximates the shift effects by integrating lightweight learnable modules into LMMs with four key enhancements: 1) inserting shift vectors after attention layers, 2) assigning a shift vector to each attention head, 3) making shift magnitude query-dependent, and 4) employing a layer-wise alignment loss. Extensive experiments on two LMMs (Idefics-9b and Idefics2-8b-base) across three multimodal tasks (VQAv2, OK-VQA, Captioning) demonstrate that MimIC outperforms existing shift vector-based methods. The code is available at https://github.com/Kamichanw/MimIC.
SPC: Evolving Self-Play Critic via Adversarial Games for LLM Reasoning
Authors: Jiaqi Chen, Bang Zhang, Ruotian Ma, Peisong Wang, Xiaodan Liang, Zhaopeng Tu, Xiaolong Li, Kwan-Yee K. Wong
Date: 2025-04-27 00:00:00
Tasks: Large Language Model, Mathematical Reasoning

Evaluating the step-by-step reliability of large language model (LLM) reasoning, such as Chain-of-Thought, remains challenging due to the difficulty and cost of obtaining high-quality step-level supervision. In this paper, we introduce Self-Play Critic (SPC), a novel approach where a critic model evolves its ability to assess reasoning steps through adversarial self-play games, eliminating the need for manual step-level annotation. SPC involves fine-tuning two copies of a base model to play two roles, namely a "sneaky generator" that deliberately produces erroneous steps designed to be difficult to detect, and a "critic" that analyzes the correctness of reasoning steps. These two models engage in an adversarial game in which the generator aims to fool the critic, while the critic model seeks to identify the generator's errors. Using reinforcement learning based on the game outcomes, the models iteratively improve; the winner of each confrontation receives a positive reward and the loser receives a negative reward, driving continuous self-evolution. Experiments on three reasoning process benchmarks (ProcessBench, PRM800K, DeltaBench) demonstrate that our SPC progressively enhances its error detection capabilities (e.g., accuracy increases from 70.8% to 77.7% on ProcessBench) and surpasses strong baselines, including distilled R1 model. Furthermore, SPC can guide the test-time search of diverse LLMs and significantly improve their mathematical reasoning performance on MATH500 and AIME2024, surpassing those guided by state-of-the-art process reward models.
GeoMaNO: Geometric Mamba Neural Operator for Partial Differential Equations
Authors: Xi Han, Jingwei Zhang, Dimitris Samaras, Fei Hou, Hong Qin
Date: 2025-05-17 00:00:00
Tasks: Mamba

The neural operator (NO) framework has emerged as a powerful tool for solving partial differential equations (PDEs). Recent NOs are dominated by the Transformer architecture, which offers NOs the capability to capture long-range dependencies in PDE dynamics. However, existing Transformer-based NOs suffer from quadratic complexity, lack geometric rigor, and thus suffer from sub-optimal performance on regular grids. As a remedy, we propose the Geometric Mamba Neural Operator (GeoMaNO) framework, which empowers NOs with Mamba's modeling capability, linear complexity, plus geometric rigor. We evaluate GeoMaNO's performance on multiple standard and popularly employed PDE benchmarks, spanning from Darcy flow problems to Navier-Stokes problems. GeoMaNO improves existing baselines in solution operator approximation by as much as 58.9%.
Empowering Sustainable Finance with Artificial Intelligence: A Framework for Responsible Implementation
Authors: Georgios Pavlidis
Date: 2025-05-17 00:00:00

This chapter explores the convergence of two major developments: the rise of environmental, social, and governance (ESG) investing and the exponential growth of artificial intelligence (AI) technology. The increased demand for diverse ESG instruments, such as green and ESG-linked loans, will be aligned with the rapid growth of the global AI market, which is expected to be worth $1,394.30 billion by 2029. AI can assist in identifying and pricing climate risks, setting more ambitious ESG goals, and advancing sustainable finance decisions. However, delegating sustainable finance decisions to AI poses serious risks, and new principles and rules for AI and ESG investing are necessary to mitigate these risks. This chapter highlights the challenges associated with norm-setting initiatives and stresses the need for the fine-tuning of the principles of legitimacy, oversight and verification, transparency, and explainability. Finally, the chapter contends that integrating AI into ESG non-financial reporting necessitates a heightened sense of responsibility and the establishment of fundamental guiding principles within the spheres of AI and ESG investing.
SOCIA: An End-to-End Agentic Framework for Automated Cyber-Physical-Social Simulator Generation
Authors: Yuncheng Hua, Ji Miao, Mehdi Jafari, Jianxiang Xie, Hao Xue, Flora D. Salim
Date: 2025-05-17 00:00:00
Tasks: Code Generation, Language Modeling, Language Modelling, Large Language Model

This paper introduces SOCIA (Simulation Orchestration for Cyber-physical-social Intelligence and Agents), a novel end-to-end framework leveraging Large Language Model (LLM)-based multi-agent systems to automate the generation of high-fidelity Cyber-Physical-Social (CPS) simulators. Addressing the challenges of labor-intensive manual simulator development and complex data calibration, SOCIA integrates a centralized orchestration manager that coordinates specialized agents for tasks including data comprehension, code generation, simulation execution, and iterative evaluation-feedback loops. Through empirical evaluations across diverse CPS tasks, such as mask adoption behavior simulation (social), personal mobility generation (physical), and user modeling (cyber), SOCIA demonstrates its ability to produce high-fidelity, scalable simulations with reduced human intervention. These results highlight SOCIA's potential to offer a scalable solution for studying complex CPS phenomena
CHRIS: Clothed Human Reconstruction with Side View Consistency
Authors: Dong Liu, Yifan Yang, Zixiong Huang, Yuxin Gao, Mingkui Tan
Date: 2025-05-17 00:00:00
Tasks: Mixed Reality

Creating a realistic clothed human from a single-view RGB image is crucial for applications like mixed reality and filmmaking. Despite some progress in recent years, mainstream methods often fail to fully utilize side-view information, as the input single-view image contains front-view information only. This leads to globally unrealistic topology and local surface inconsistency in side views. To address these, we introduce Clothed Human Reconstruction with Side View Consistency, namely CHRIS, which consists of 1) A Side-View Normal Discriminator that enhances global visual reasonability by distinguishing the generated side-view normals from the ground truth ones; 2) A Multi-to-One Gradient Computation (M2O) that ensures local surface consistency. M2O calculates the gradient of a sampling point by integrating the gradients of the nearby points, effectively acting as a smooth operation. Experimental results demonstrate that CHRIS achieves state-of-the-art performance on public benchmarks and outperforms the prior work.
Interactional Fairness in LLM Multi-Agent Systems: An Evaluation Framework
Authors: Ruta Binkyte
Date: 2025-05-17 00:00:00
Tasks: Fairness

As large language models (LLMs) are increasingly used in multi-agent systems, questions of fairness should extend beyond resource distribution and procedural design to include the fairness of how agents communicate. Drawing from organizational psychology, we introduce a novel framework for evaluating Interactional fairness encompassing Interpersonal fairness (IF) and Informational fairness (InfF) in LLM-based multi-agent systems (LLM-MAS). We extend the theoretical grounding of Interactional Fairness to non-sentient agents, reframing fairness as a socially interpretable signal rather than a subjective experience. We then adapt established tools from organizational justice research, including Colquitt's Organizational Justice Scale and the Critical Incident Technique, to measure fairness as a behavioral property of agent interaction. We validate our framework through a pilot study using controlled simulations of a resource negotiation task. We systematically manipulate tone, explanation quality, outcome inequality, and task framing (collaborative vs. competitive) to assess how IF influences agent behavior. Results show that tone and justification quality significantly affect acceptance decisions even when objective outcomes are held constant. In addition, the influence of IF vs. InfF varies with context. This work lays the foundation for fairness auditing and norm-sensitive alignment in LLM-MAS.
Mean Flows for One-step Generative Modeling
Authors: Zhengyang Geng, Mingyang Deng, Xingjian Bai, J. Zico Kolter, Kaiming He
Date: 2025-05-19 00:00:00

We propose a principled and effective framework for one-step generative modeling. We introduce the notion of average velocity to characterize flow fields, in contrast to instantaneous velocity modeled by Flow Matching methods. A well-defined identity between average and instantaneous velocities is derived and used to guide neural network training. Our method, termed the MeanFlow model, is self-contained and requires no pre-training, distillation, or curriculum learning. MeanFlow demonstrates strong empirical performance: it achieves an FID of 3.43 with a single function evaluation (1-NFE) on ImageNet 256x256 trained from scratch, significantly outperforming previous state-of-the-art one-step diffusion/flow models. Our study substantially narrows the gap between one-step diffusion/flow models and their multi-step predecessors, and we hope it will motivate future research to revisit the foundations of these powerful models.
ChartMuseum: Testing Visual Reasoning Capabilities of Large Vision-Language Models
Authors: Liyan Tang, Grace Kim, Xinyu Zhao, Thom Lake, Wenxuan Ding, Fangcong Yin, Prasann Singhal, Manya Wadhwa, Zeyu Leo Liu, Zayne Sprague, Ramya Namuduri, Bodun Hu, Juan Diego Rodriguez, Puyuan Peng, Greg Durrett
Date: 2025-05-19 00:00:00
Tasks: Chart Question Answering, Chart Understanding, Question Answering, Visual Reasoning

Chart understanding presents a unique challenge for large vision-language models (LVLMs), as it requires the integration of sophisticated textual and visual reasoning capabilities. However, current LVLMs exhibit a notable imbalance between these skills, falling short on visual reasoning that is difficult to perform in text. We conduct a case study using a synthetic dataset solvable only through visual reasoning and show that model performance degrades significantly with increasing visual complexity, while human performance remains robust. We then introduce ChartMuseum, a new Chart Question Answering (QA) benchmark containing 1,162 expert-annotated questions spanning multiple reasoning types, curated from real-world charts across 184 sources, specifically built to evaluate complex visual and textual reasoning. Unlike prior chart understanding benchmarks -- where frontier models perform similarly and near saturation -- our benchmark exposes a substantial gap between model and human performance, while effectively differentiating model capabilities: although humans achieve 93% accuracy, the best-performing model Gemini-2.5-Pro attains only 63.0%, and the leading open-source LVLM Qwen2.5-VL-72B-Instruct achieves only 38.5%. Moreover, on questions requiring primarily visual reasoning, all models experience a 35%-55% performance drop from text-reasoning-heavy question performance. Lastly, our qualitative error analysis reveals specific categories of visual reasoning that are challenging for current LVLMs.
Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos
Authors: Ruoyu Wang, Yi Ma, Shenghua Gao
Date: 2025-05-19 00:00:00
Tasks: 3D geometry, Camera Pose Estimation, Novel View Synthesis, Pose Estimation

Currently almost all state-of-the-art novel view synthesis and reconstruction models rely on calibrated cameras or additional geometric priors for training. These prerequisites significantly limit their applicability to massive uncalibrated data. To alleviate this requirement and unlock the potential for self-supervised training on large-scale uncalibrated videos, we propose a novel two-stage strategy to train a view synthesis model from only raw video frames or multi-view images, without providing camera parameters or other priors. In the first stage, we learn to reconstruct the scene implicitly in a latent space without relying on any explicit 3D representation. Specifically, we predict per-frame latent camera and scene context features, and employ a view synthesis model as a proxy for explicit rendering. This pretraining stage substantially reduces the optimization complexity and encourages the network to learn the underlying 3D consistency in a self-supervised manner. The learned latent camera and implicit scene representation have a large gap compared with the real 3D world. To reduce this gap, we introduce the second stage training by explicitly predicting 3D Gaussian primitives. We additionally apply explicit Gaussian Splatting rendering loss and depth projection loss to align the learned latent representations with physically grounded 3D geometry. In this way, Stage 1 provides a strong initialization and Stage 2 enforces 3D consistency - the two stages are complementary and mutually beneficial. Extensive experiments demonstrate the effectiveness of our approach, achieving high-quality novel view synthesis and accurate camera pose estimation, compared to methods that employ supervision with calibration, pose, or depth information. The code is available at https://github.com/Dwawayu/Pensieve.
KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
Authors: R. James Cotton
Date: 2025-05-19 00:00:00
Tasks: Imitation Learning, Markerless Motion Capture, Pose Estimation

Broader access to high-quality movement analysis could greatly benefit movement science and rehabilitation, such as allowing more detailed characterization of movement impairments and responses to interventions, or even enabling early detection of new neurological conditions or fall risk. While emerging technologies are making it easier to capture kinematics with biomechanical models, or how joint angles change over time, inferring the underlying physics that give rise to these movements, including ground reaction forces, joint torques, or even muscle activations, is still challenging. Here we explore whether imitation learning applied to a biomechanical model from a large dataset of movements from able-bodied and impaired individuals can learn to compute these inverse dynamics. Although imitation learning in human pose estimation has seen great interest in recent years, our work differences in several ways: we focus on using an accurate biomechanical model instead of models adopted for computer vision, we test it on a dataset that contains participants with impaired movements, we reported detailed tracking metrics relevant for the clinical measurement of movement including joint angles and ground contact events, and finally we apply imitation learning to a muscle-driven neuromusculoskeletal model. We show that our imitation learning policy, KinTwin, can accurately replicate the kinematics of a wide range of movements, including those with assistive devices or therapist assistance, and that it can infer clinically meaningful differences in joint torques and muscle activations. Our work demonstrates the potential for using imitation learning to enable high-quality movement analysis in clinical practice.
Fine-tuning Quantized Neural Networks with Zeroth-order Optimization
Authors: Sifeng Shang, Jiayi Zhou, Chenyu Lin, Minxian Li, Kaiyang Zhou
Date: 2025-05-19 00:00:00
Tasks: GPU, Quantization

As the size of large language models grows exponentially, GPU memory has become a bottleneck for adapting these models to downstream tasks. In this paper, we aim to push the limits of memory-efficient training by minimizing memory usage on model weights, gradients, and optimizer states, within a unified framework. Our idea is to eliminate both gradients and optimizer states using zeroth-order optimization, which approximates gradients by perturbing weights during forward passes to identify gradient directions. To minimize memory usage on weights, we employ model quantization, e.g., converting from bfloat16 to int4. However, directly applying zeroth-order optimization to quantized weights is infeasible due to the precision gap between discrete weights and continuous gradients, which would otherwise require de-quantization and re-quantization. To overcome this challenge, we propose Quantized Zeroth-order Optimization (QZO), a novel approach that perturbs the continuous quantization scale for gradient estimation and uses a directional derivative clipping method to stabilize training. QZO is orthogonal to both scalar-based and codebook-based post-training quantization methods. Compared to full-parameter fine-tuning in bfloat16, QZO can reduce the total memory cost by more than 18$\times$ for 4-bit LLMs, and enables fine-tuning Llama-2-13B and Stable Diffusion 3.5 Large within a single 24GB GPU.
Understanding Complexity in VideoQA via Visual Program Generation
Authors: Cristobal Eyzaguirre, Igor Vasiljevic, Achal Dave, Jiajun Wu, Rares Andrei Ambrus, Thomas Kollar, Juan Carlos Niebles, Pavel Tokmakov
Date: 2025-05-19 00:00:00
Tasks: Code Generation, Question Answering, Video Question Answering, Visual Question Answering

We propose a data-driven approach to analyzing query complexity in Video Question Answering (VideoQA). Previous efforts in benchmark design have relied on human expertise to design challenging questions, yet we experimentally show that humans struggle to predict which questions are difficult for machine learning models. Our automatic approach leverages recent advances in code generation for visual question answering, using the complexity of generated code as a proxy for question difficulty. We demonstrate that this measure correlates significantly better with model performance than human estimates. To operationalize this insight, we propose an algorithm for estimating question complexity from code. It identifies fine-grained primitives that correlate with the hardest questions for any given set of models, making it easy to scale to new approaches in the future. Finally, to further illustrate the utility of our method, we extend it to automatically generate complex questions, constructing a new benchmark that is 1.9 times harder than the popular NExT-QA.
G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning
Authors: Liang Chen, Hongcheng Gao, Tianyu Liu, Zhiqi Huang, Flood Sung, Xinyu Zhou, Yuxin Wu, Baobao Chang
Date: 2025-05-19 00:00:00
Tasks: Language Modeling, Language Modelling, Reinforcement Learning (RL)

Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.