pwc-archive/papers-with-abstracts huggingface dataset:
Rodrigues Network for Learning Robot Actions
Authors: Jialiang Zhang, Haoran Geng, Yang You, Congyue Deng, Pieter Abbeel, Jitendra Malik, Leonidas Guibas
Date: 2025-06-03 00:00:00
Tasks: Imitation Learning, Inductive Bias, motion prediction

Understanding and predicting articulated actions is important in robot learning. However, common architectures such as MLPs and Transformers lack inductive biases that reflect the underlying kinematic structure of articulated systems. To this end, we propose the Neural Rodrigues Operator, a learnable generalization of the classical forward kinematics operation, designed to inject kinematics-aware inductive bias into neural computation. Building on this operator, we design the Rodrigues Network (RodriNet), a novel neural architecture specialized for processing actions. We evaluate the expressivity of our network on two synthetic tasks on kinematic and motion prediction, showing significant improvements compared to standard backbones. We further demonstrate its effectiveness in two realistic applications: (i) imitation learning on robotic benchmarks with the Diffusion Policy, and (ii) single-image 3D hand reconstruction. Our results suggest that integrating structured kinematic priors into the network architecture improves action learning in various domains.
BEVCALIB: LiDAR-Camera Calibration via Geometry-Guided Bird's-Eye View Representations
Authors: Weiduo Yuan, Jerry Li, Justin Yue, Divyank Shah, Konstantinos Karydis, Hang Qiu
Date: 2025-06-03 00:00:00
Tasks: Autonomous Driving, Camera Calibration, Decoder

Accurate LiDAR-camera calibration is fundamental to fusing multi-modal perception in autonomous driving and robotic systems. Traditional calibration methods require extensive data collection in controlled environments and cannot compensate for the transformation changes during the vehicle/robot movement. In this paper, we propose the first model that uses bird's-eye view (BEV) features to perform LiDAR camera calibration from raw data, termed BEVCALIB. To achieve this, we extract camera BEV features and LiDAR BEV features separately and fuse them into a shared BEV feature space. To fully utilize the geometric information from the BEV feature, we introduce a novel feature selector to filter the most important features in the transformation decoder, which reduces memory consumption and enables efficient training. Extensive evaluations on KITTI, NuScenes, and our own dataset demonstrate that BEVCALIB establishes a new state of the art. Under various noise conditions, BEVCALIB outperforms the best baseline in the literature by an average of (47.08%, 82.32%) on KITTI dataset, and (78.17%, 68.29%) on NuScenes dataset, in terms of (translation, rotation), respectively. In the open-source domain, it improves the best reproducible baseline by one order of magnitude. Our code and demo results are available at https://cisl.ucr.edu/BEVCalib.
HiLO: High-Level Object Fusion for Autonomous Driving using Transformers
Authors: Timo Osterburg, Franz Albers, Christopher Diehl, Rajesh Pushparaj, Torsten Bertram
Date: 2025-06-03 00:00:00
Tasks: Autonomous Driving

The fusion of sensor data is essential for a robust perception of the environment in autonomous driving. Learning-based fusion approaches mainly use feature-level fusion to achieve high performance, but their complexity and hardware requirements limit their applicability in near-production vehicles. High-level fusion methods offer robustness with lower computational requirements. Traditional methods, such as the Kalman filter, dominate this area. This paper modifies the Adapted Kalman Filter (AKF) and proposes a novel transformer-based high-level object fusion method called HiLO. Experimental results demonstrate improvements of $25.9$ percentage points in $\textrm{F}_1$ score and $6.1$ percentage points in mean IoU. Evaluation on a new large-scale real-world dataset demonstrates the effectiveness of the proposed approaches. Their generalizability is further validated by cross-domain evaluation between urban and highway scenarios. Code, data, and models are available at https://github.com/rst-tu-dortmund/HiLO .
Grasp2Grasp: Vision-Based Dexterous Grasp Translation via Schrödinger Bridges
Authors: Tao Zhong, Jonah Buchanan, Christine Allen-Blanchette
Date: 2025-06-03 00:00:00
Tasks: Translation

We propose a new approach to vision-based dexterous grasp translation, which aims to transfer grasp intent across robotic hands with differing morphologies. Given a visual observation of a source hand grasping an object, our goal is to synthesize a functionally equivalent grasp for a target hand without requiring paired demonstrations or hand-specific simulations. We frame this problem as a stochastic transport between grasp distributions using the Schr\"odinger Bridge formalism. Our method learns to map between source and target latent grasp spaces via score and flow matching, conditioned on visual observations. To guide this translation, we introduce physics-informed cost functions that encode alignment in base pose, contact maps, wrench space, and manipulability. Experiments across diverse hand-object pairs demonstrate our approach generates stable, physically grounded grasps with strong generalization. This work enables semantic grasp transfer for heterogeneous manipulators and bridges vision-based grasping with probabilistic generative modeling.
Olfactory Inertial Odometry: Methodology for Effective Robot Navigation by Scent
Authors: Kordel K. France, Ovidiu Daescu
Date: 2025-06-03 00:00:00
Tasks: Robot Navigation

Olfactory navigation is one of the most primitive mechanisms of exploration used by organisms. Navigation by machine olfaction (artificial smell) is a very difficult task to both simulate and solve. With this work, we define olfactory inertial odometry (OIO), a framework for using inertial kinematics, and fast-sampling olfaction sensors to enable navigation by scent analogous to visual inertial odometry (VIO). We establish how principles from SLAM and VIO can be extrapolated to olfaction to enable real-world robotic tasks. We demonstrate OIO with three different odour localization algorithms on a real 5-DoF robot arm over an odour-tracking scenario that resembles real applications in agriculture and food quality control. Our results indicate success in establishing a baseline framework for OIO from which other research in olfactory navigation can build, and we note performance enhancements that can be made to address more complex tasks in the future.
A Data-Based Architecture for Flight Test without Test Points
Authors: D. Isaiah Harp, Joshua Ott, John Alora, Dylan Asmar
Date: 2025-06-02 00:00:00
Tasks: Prediction

The justification for the "test point" derives from the test pilot's obligation to reproduce faithfully the pre-specified conditions of some model prediction. Pilot deviation from those conditions invalidates the model assumptions. Flight test aids have been proposed to increase accuracy on more challenging test points. However, the very existence of databands and tolerances is the problem more fundamental than inadequate pilot skill. We propose a novel approach, which eliminates test points. We start with a high-fidelity digital model of an air vehicle. Instead of using this model to generate a point prediction, we use a machine learning method to produce a reduced-order model (ROM). The ROM has two important properties. First, it can generate a prediction based on any set of conditions the pilot flies. Second, if the test result at those conditions differ from the prediction, the ROM can be updated using the new data. The outcome of flight test is thus a refined ROM at whatever conditions were flown. This ROM in turn updates and validates the high-fidelity model. We present a single example of this "point-less" architecture, using T-38C flight test data. We first use a generic aircraft model to build a ROM of longitudinal pitching motion as a hypersurface. We then ingest unconstrained flight test data and use Gaussian Process Regression to update and condition the hypersurface. By proposing a second-order equivalent system for the T-38C, this hypersurface then generates parameters necessary to assess MIL-STD-1797B compliance for longitudinal dynamics.
Feel the Force: Contact-Driven Learning from Humans
Authors: Ademi Adeniji, Zhuoran Chen, Vincent Liu, Venkatesh Pattabiraman, Raunaq Bhirangi, Siddhant Haldar, Pieter Abbeel, Lerrel Pinto
Date: 2025-06-02 00:00:00

Controlling fine-grained forces during manipulation remains a core challenge in robotics. While robot policies learned from robot-collected data or simulation show promise, they struggle to generalize across the diverse range of real-world interactions. Learning directly from humans offers a scalable solution, enabling demonstrators to perform skills in their natural embodiment and in everyday environments. However, visual demonstrations alone lack the information needed to infer precise contact forces. We present FeelTheForce (FTF): a robot learning system that models human tactile behavior to learn force-sensitive manipulation. Using a tactile glove to measure contact forces and a vision-based model to estimate hand pose, we train a closed-loop policy that continuously predicts the forces needed for manipulation. This policy is re-targeted to a Franka Panda robot with tactile gripper sensors using shared visual and action representations. At execution, a PD controller modulates gripper closure to track predicted forces-enabling precise, force-aware control. Our approach grounds robust low-level force control in scalable human supervision, achieving a 77% success rate across 5 force-sensitive manipulation tasks. Code and videos are available at https://feel-the-force-ftf.github.io.
SmolVLA: A Vision-Language-Action Model for Affordable and Efficient Robotics
Authors: Mustafa Shukor, Dana Aubakirova, Francesco Capuano, Pepijn Kooijmans, Steven Palma, Adil Zouitine, Michel Aractingi, Caroline Pascal, Martino Russi, Andres Marafioti, Simon Alibert, Matthieu Cord, Thomas Wolf, Remi Cadene
Date: 2025-06-02 00:00:00
Tasks: Action Generation, GPU, Vision-Language-Action

Vision-language models (VLMs) pretrained on large-scale multimodal datasets encode rich visual and linguistic knowledge, making them a strong foundation for robotics. Rather than training robotic policies from scratch, recent approaches adapt VLMs into vision-language-action (VLA) models that enable natural language-driven perception and control. However, existing VLAs are typically massive--often with billions of parameters--leading to high training costs and limited real-world deployability. Moreover, they rely on academic and industrial datasets, overlooking the growing availability of community-collected data from affordable robotic platforms. In this work, we present SmolVLA, a small, efficient, and community-driven VLA that drastically reduces both training and inference costs, while retaining competitive performance. SmolVLA is designed to be trained on a single GPU and deployed on consumer-grade GPUs or even CPUs. To further improve responsiveness, we introduce an asynchronous inference stack decoupling perception and action prediction from action execution, allowing higher control rates with chunked action generation. Despite its compact size, SmolVLA achieves performance comparable to VLAs that are 10x larger. We evaluate SmolVLA on a range of both simulated as well as real-world robotic benchmarks and release all code, pretrained models, and training data.
unMORE: Unsupervised Multi-Object Segmentation via Center-Boundary Reasoning
Authors: Yafei Yang, Zihui Zhang, Bo Yang
Date: 2025-06-02 00:00:00
Tasks: Image Reconstruction, Object, Semantic Segmentation

We study the challenging problem of unsupervised multi-object segmentation on single images. Existing methods, which rely on image reconstruction objectives to learn objectness or leverage pretrained image features to group similar pixels, often succeed only in segmenting simple synthetic objects or discovering a limited number of real-world objects. In this paper, we introduce unMORE, a novel two-stage pipeline designed to identify many complex objects in real-world images. The key to our approach involves explicitly learning three levels of carefully defined object-centric representations in the first stage. Subsequently, our multi-object reasoning module utilizes these learned object priors to discover multiple objects in the second stage. Notably, this reasoning module is entirely network-free and does not require human labels. Extensive experiments demonstrate that unMORE significantly outperforms all existing unsupervised methods across 6 real-world benchmark datasets, including the challenging COCO dataset, achieving state-of-the-art object segmentation results. Remarkably, our method excels in crowded images where all baselines collapse.
Provably Safe Reinforcement Learning from Analytic Gradients
Authors: Tim Walter, Hannah Markgraf, Jonathan Külz, Matthias Althoff
Date: 2025-06-02 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning, Safe Reinforcement Learning

Deploying autonomous robots in safety-critical applications requires safety guarantees. Provably safe reinforcement learning is an active field of research which aims to provide such guarantees using safeguards. These safeguards should be integrated during training to prevent a large sim-to-real gap. While there are several approaches for safeguarding sampling-based reinforcement learning, analytic gradient-based reinforcement learning often achieves superior performance and sample efficiency. However, there is no safeguarding approach for this learning paradigm yet. Our work addresses this gap by developing the first effective safeguard for analytic gradient-based reinforcement learning. We analyse existing, differentiable safeguards, adapt them through modified mappings and gradient formulations, and integrate them with a state-of-the-art learning algorithm and a differentiable simulation. We evaluate how different safeguards affect policy optimisation using numerical experiments on two classical control tasks. The results demonstrate safeguarded training without compromising performance.
Riemannian Time Warping: Multiple Sequence Alignment in Curved Spaces
Authors: Julian Richter, Christopher Erdös, Christian Scheurer, Jochen J. Steil, Niels Dehio
Date: 2025-06-02 00:00:00
Tasks: Multiple Sequence Alignment, speech-recognition, Speech Recognition

Temporal alignment of multiple signals through time warping is crucial in many fields, such as classification within speech recognition or robot motion learning. Almost all related works are limited to data in Euclidean space. Although an attempt was made in 2011 to adapt this concept to unit quaternions, a general extension to Riemannian manifolds remains absent. Given its importance for numerous applications in robotics and beyond, we introduce Riemannian Time Warping~(RTW). This novel approach efficiently aligns multiple signals by considering the geometric structure of the Riemannian manifold in which the data is embedded. Extensive experiments on synthetic and real-world data, including tests with an LBR iiwa robot, demonstrate that RTW consistently outperforms state-of-the-art baselines in both averaging and classification tasks.
General agents need world models
Authors: Jonathan Richens, David Abel, Alexis Bellot, Tom Everitt
Date: 2025-06-02 00:00:00

Are world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient? We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed tasks must have learned a predictive model of its environment. We show that this model can be extracted from the agent's policy, and that increasing the agents performance or the complexity of the goals it can achieve requires learning increasingly accurate world models. This has a number of consequences: from developing safe and general agents, to bounding agent capabilities in complex environments, and providing new algorithms for eliciting world models from agents.
WoMAP: World Models For Embodied Open-Vocabulary Object Localization
Authors: Tenny Yin, Zhiting Mei, Tao Sun, Lihan Zha, Emily Zhou, Jeremy Bao, Miyu Yamane, Ola Shorinwa, Anirudha Majumdar
Date: 2025-06-02 00:00:00
Tasks: Active Object Localization, Efficient Exploration, Imitation Learning, Object, Object Localization

Language-instructed active object localization is a critical challenge for robots, requiring efficient exploration of partially observable environments. However, state-of-the-art approaches either struggle to generalize beyond demonstration datasets (e.g., imitation learning methods) or fail to generate physically grounded actions (e.g., VLMs). To address these limitations, we introduce WoMAP (World Models for Active Perception): a recipe for training open-vocabulary object localization policies that: (i) uses a Gaussian Splatting-based real-to-sim-to-real pipeline for scalable data generation without the need for expert demonstrations, (ii) distills dense rewards signals from open-vocabulary object detectors, and (iii) leverages a latent world model for dynamics and rewards prediction to ground high-level action proposals at inference time. Rigorous simulation and hardware experiments demonstrate WoMAP's superior performance in a broad range of zero-shot object localization tasks, with more than 9x and 2x higher success rates compared to VLM and diffusion policy baselines, respectively. Further, we show that WoMAP achieves strong generalization and sim-to-real transfer on a TidyBot.
FreqPolicy: Frequency Autoregressive Visuomotor Policy with Continuous Tokens
Authors: Yiming Zhong, Yumeng Liu, Chuyang Xiao, Zemin Yang, Youzhuo Wang, Yufei Zhu, Ye Shi, Yujing Sun, Xinge Zhu, Yuexin Ma
Date: 2025-06-02 00:00:00
Tasks: Computational Efficiency

Learning effective visuomotor policies for robotic manipulation is challenging, as it requires generating precise actions while maintaining computational efficiency. Existing methods remain unsatisfactory due to inherent limitations in the essential action representation and the basic network architectures. We observe that representing actions in the frequency domain captures the structured nature of motion more effectively: low-frequency components reflect global movement patterns, while high-frequency components encode fine local details. Additionally, robotic manipulation tasks of varying complexity demand different levels of modeling precision across these frequency bands. Motivated by this, we propose a novel paradigm for visuomotor policy learning that progressively models hierarchical frequency components. To further enhance precision, we introduce continuous latent representations that maintain smoothness and continuity in the action space. Extensive experiments across diverse 2D and 3D robotic manipulation benchmarks demonstrate that our approach outperforms existing methods in both accuracy and efficiency, showcasing the potential of a frequency-domain autoregressive framework with continuous tokens for generalized robotic manipulation.
Trajectory First: A Curriculum for Discovering Diverse Policies
Authors: Cornelius V. Braun, Sayantan Auddy, Marc Toussaint
Date: 2025-06-02 00:00:00
Tasks: Diversity, Reinforcement Learning (RL)

Being able to solve a task in diverse ways makes agents more robust to task variations and less prone to local optima. In this context, constrained diversity optimization has emerged as a powerful reinforcement learning (RL) framework to train a diverse set of agents in parallel. However, existing constrained-diversity RL methods often under-explore in complex tasks such as robotic manipulation, leading to a lack in policy diversity. To improve diversity optimization in RL, we therefore propose a curriculum that first explores at the trajectory level before learning step-based policies. In our empirical evaluation, we provide novel insights into the shortcoming of skill-based diversity optimization, and demonstrate empirically that our curriculum improves the diversity of the learned skills.
SEMNAV: A Semantic Segmentation-Driven Approach to Visual Semantic Navigation
Authors: Rafael Flor-Rodríguez, Carlos Gutiérrez-Álvarez, Francisco Javier Acevedo-Rodríguez, Sergio Lafuente-Arroyo, Roberto J. López-Sastre
Date: 2025-06-02 00:00:00
Tasks: Domain Adaptation, Navigate, Semantic Segmentation

Visual Semantic Navigation (VSN) is a fundamental problem in robotics, where an agent must navigate toward a target object in an unknown environment, mainly using visual information. Most state-of-the-art VSN models are trained in simulation environments, where rendered scenes of the real world are used, at best. These approaches typically rely on raw RGB data from the virtual scenes, which limits their ability to generalize to real-world environments due to domain adaptation issues. To tackle this problem, in this work, we propose SEMNAV, a novel approach that leverages semantic segmentation as the main visual input representation of the environment to enhance the agent's perception and decision-making capabilities. By explicitly incorporating high-level semantic information, our model learns robust navigation policies that improve generalization across unseen environments, both in simulated and real world settings. We also introduce a newly curated dataset, i.e. the SEMNAV dataset, designed for training semantic segmentation-aware navigation models like SEMNAV. Our approach is evaluated extensively in both simulated environments and with real-world robotic platforms. Experimental results demonstrate that SEMNAV outperforms existing state-of-the-art VSN models, achieving higher success rates in the Habitat 2.0 simulation environment, using the HM3D dataset. Furthermore, our real-world experiments highlight the effectiveness of semantic segmentation in mitigating the sim-to-real gap, making our model a promising solution for practical VSN-based robotic applications. We release SEMNAV dataset, code and trained models at https://github.com/gramuah/semnav
Captivity-Escape Games as a Means for Safety in Online Motion Generation
Authors: Christopher Bohn, Manuel Hess, Sören Hohmann
Date: 2025-06-02 00:00:00
Tasks: Motion Generation, Motion Planning

This paper presents a method that addresses the conservatism, computational effort, and limited numerical accuracy of existing frameworks and methods that ensure safety in online model-based motion generation, commonly referred to as fast and safe tracking. Computational limitations restrict online motion planning to low-fidelity models. However, planning with low-fidelity models compromises safety, as the dynamic feasibility of resulting reference trajectories is not ensured. This potentially leads to unavoidable tracking errors that may cause safety-critical constraint violations. Existing frameworks mitigate this safety risk by augmenting safety-critical constraints in motion planning by a safety margin that prevents constraint violations under worst-case tracking errors. However, the methods employed in these frameworks determine the safety margin based on a heuristically selected performance of the planning model, which likely results in overly conservative reference trajectories. Furthermore, these methods are computationally intensive, and the state-of-the-art method is limited in numerical accuracy. We adopt a different perspective and address these limitations with a method that mitigates conservatism in existing frameworks by adapting the planning model performance to a given safety margin. Our method achieves numerical accuracy and requires significantly less computation time than existing methods by leveraging a captivity-escape game, which is a specific zero-sum differential game formulated in this paper. We demonstrate our method using a numerical example and compare it to the state of the art.