pwc-archive/papers-with-abstracts huggingface dataset:
Bayesian Learning for Domain-Invariant Speaker Verification and Anti-Spoofing
Authors: Jin Li, Man-Wai Mak, Johan Rohdin, Kong Aik Lee, Hynek Hermansky
Date: 2025-06-09 00:00:00
Tasks: Speaker Verification, Variational Inference

The performance of automatic speaker verification (ASV) and anti-spoofing drops seriously under real-world domain mismatch conditions. The relaxed instance frequency-wise normalization (RFN), which normalizes the frequency components based on the feature statistics along the time and channel axes, is a promising approach to reducing the domain dependence in the feature maps of a speaker embedding network. We advocate that the different frequencies should receive different weights and that the weights' uncertainty due to domain shift should be accounted for. To these ends, we propose leveraging variational inference to model the posterior distribution of the weights, which results in Bayesian weighted RFN (BWRFN). This approach overcomes the limitations of fixed-weight RFN, making it more effective under domain mismatch conditions. Extensive experiments on cross-dataset ASV, cross-TTS anti-spoofing, and spoofing-robust ASV show that BWRFN is significantly better than WRFN and RFN.
4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos
Authors: Zhen Xu, Zhengqin Li, Zhao Dong, Xiaowei Zhou, Richard Newcombe, Zhaoyang Lv
Date: 2025-06-09 00:00:00
Tasks: Inductive Bias

We propose 4DGT, a 4D Gaussian-based Transformer model for dynamic scene reconstruction, trained entirely on real-world monocular posed videos. Using 4D Gaussian as an inductive bias, 4DGT unifies static and dynamic components, enabling the modeling of complex, time-varying environments with varying object lifespans. We proposed a novel density control strategy in training, which enables our 4DGT to handle longer space-time input and remain efficient rendering at runtime. Our model processes 64 consecutive posed frames in a rolling-window fashion, predicting consistent 4D Gaussians in the scene. Unlike optimization-based methods, 4DGT performs purely feed-forward inference, reducing reconstruction time from hours to seconds and scaling effectively to long video sequences. Trained only on large-scale monocular posed video datasets, 4DGT can outperform prior Gaussian-based networks significantly in real-world videos and achieve on-par accuracy with optimization-based methods on cross-domain videos. Project page: https://4dgt.github.io
Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion
Authors: Xun Huang, Zhengqi Li, Guande He, Mingyuan Zhou, Eli Shechtman
Date: 2025-06-09 00:00:00
Tasks: GPU, Video Generation

We introduce Self Forcing, a novel training paradigm for autoregressive video diffusion models. It addresses the longstanding issue of exposure bias, where models trained on ground-truth context must generate sequences conditioned on their own imperfect outputs during inference. Unlike prior methods that denoise future frames based on ground-truth context frames, Self Forcing conditions each frame's generation on previously self-generated outputs by performing autoregressive rollout with key-value (KV) caching during training. This strategy enables supervision through a holistic loss at the video level that directly evaluates the quality of the entire generated sequence, rather than relying solely on traditional frame-wise objectives. To ensure training efficiency, we employ a few-step diffusion model along with a stochastic gradient truncation strategy, effectively balancing computational cost and performance. We further introduce a rolling KV cache mechanism that enables efficient autoregressive video extrapolation. Extensive experiments demonstrate that our approach achieves real-time streaming video generation with sub-second latency on a single GPU, while matching or even surpassing the generation quality of significantly slower and non-causal diffusion models. Project website: http://self-forcing.github.io/
Dreamland: Controllable World Creation with Simulator and Generative Models
Authors: Sicheng Mo, Ziyang Leng, Leon Liu, Weizhen Wang, Honglin He, Bolei Zhou
Date: 2025-06-09 00:00:00

Large-scale video generative models can synthesize diverse and realistic visual content for dynamic world creation, but they often lack element-wise controllability, hindering their use in editing scenes and training embodied AI agents. We propose Dreamland, a hybrid world generation framework combining the granular control of a physics-based simulator and the photorealistic content output of large-scale pretrained generative models. In particular, we design a layered world abstraction that encodes both pixel-level and object-level semantics and geometry as an intermediate representation to bridge the simulator and the generative model. This approach enhances controllability, minimizes adaptation cost through early alignment with real-world distributions, and supports off-the-shelf use of existing and future pretrained generative models. We further construct a D3Sim dataset to facilitate the training and evaluation of hybrid generation pipelines. Experiments demonstrate that Dreamland outperforms existing baselines with 50.8% improved image quality, 17.9% stronger controllability, and has great potential to enhance embodied agent training. Code and data will be made available.
Audio-Sync Video Generation with Multi-Stream Temporal Control
Authors: Shuchen Weng, Haojie Zheng, Zheng Chang, Si Li, Boxin Shi, Xinlong Wang
Date: 2025-06-09 00:00:00
Tasks: Audio-Visual Synchronization, Video Alignment, Video Generation

Audio is inherently temporal and closely synchronized with the visual world, making it a naturally aligned and expressive control signal for controllable video generation (e.g., movies). Beyond control, directly translating audio into video is essential for understanding and visualizing rich audio narratives (e.g., Podcasts or historical recordings). However, existing approaches fall short in generating high-quality videos with precise audio-visual synchronization, especially across diverse and complex audio types. In this work, we introduce MTV, a versatile framework for audio-sync video generation. MTV explicitly separates audios into speech, effects, and music tracks, enabling disentangled control over lip motion, event timing, and visual mood, respectively -- resulting in fine-grained and semantically aligned video generation. To support the framework, we additionally present DEMIX, a dataset comprising high-quality cinematic videos and demixed audio tracks. DEMIX is structured into five overlapped subsets, enabling scalable multi-stage training for diverse generation scenarios. Extensive experiments demonstrate that MTV achieves state-of-the-art performance across six standard metrics spanning video quality, text-video consistency, and audio-video alignment. Project page: https://hjzheng.net/projects/MTV/.
Aligning Text, Images, and 3D Structure Token-by-Token
Authors: Aadarsh Sahoo, Vansh Tibrewal, Georgia Gkioxari
Date: 2025-06-09 00:00:00
Tasks: 3D Object Recognition, Instruction Following, Object Recognition, Question Answering

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and image modeling, we investigate the potential of autoregressive models for a new modality: structured 3D scenes. To this end, we propose a unified LLM framework that aligns language, images, and 3D scenes and provide a detailed ''cookbook'' outlining critical design choices for achieving optimal training and performance addressing key questions related to data representation, modality-specific objectives, and more. We evaluate performance across four core 3D tasks -- rendering, recognition, instruction-following, and question-answering -- and four 3D datasets, synthetic and real-world. We extend our approach to reconstruct complex 3D object shapes by enriching our 3D modality with quantized shape encodings, and show our model's effectiveness on real-world 3D object recognition tasks. Project webpage: https://glab-caltech.github.io/kyvo/
Reparameterized LLM Training via Orthogonal Equivalence Transformation
Authors: Zeju Qiu, Simon Buchholz, Tim Z. Xiao, Maximilian Dax, Bernhard Schölkopf, Weiyang Liu
Date: 2025-06-09 00:00:00

While large language models (LLMs) are driving the rapid advancement of artificial intelligence, effectively and reliably training these large models remains one of the field's most significant challenges. To address this challenge, we propose POET, a novel reParameterized training algorithm that uses Orthogonal Equivalence Transformation to optimize neurons. Specifically, POET reparameterizes each neuron with two learnable orthogonal matrices and a fixed random weight matrix. Because of its provable preservation of spectral properties of weight matrices, POET can stably optimize the objective function with improved generalization. We further develop efficient approximations that make POET flexible and scalable for training large-scale neural networks. Extensive experiments validate the effectiveness and scalability of POET in training LLMs.
UA-Pose: Uncertainty-Aware 6D Object Pose Estimation and Online Object Completion with Partial References
Authors: Ming-Feng Li, Xin Yang, Fu-En Wang, Hritam Basak, Yuyin Sun, Shreekant Gayaka, Min Sun, Cheng-Hao Kuo
Date: 2025-06-09 00:00:00
Proceeding: CVPR 2025 1
Tasks: 6D Pose Estimation using RGB, Image to 3D, Object, Pose Estimation

6D object pose estimation has shown strong generalizability to novel objects. However, existing methods often require either a complete, well-reconstructed 3D model or numerous reference images that fully cover the object. Estimating 6D poses from partial references, which capture only fragments of an object's appearance and geometry, remains challenging. To address this, we propose UA-Pose, an uncertainty-aware approach for 6D object pose estimation and online object completion specifically designed for partial references. We assume access to either (1) a limited set of RGBD images with known poses or (2) a single 2D image. For the first case, we initialize a partial object 3D model based on the provided images and poses, while for the second, we use image-to-3D techniques to generate an initial object 3D model. Our method integrates uncertainty into the incomplete 3D model, distinguishing between seen and unseen regions. This uncertainty enables confidence assessment in pose estimation and guides an uncertainty-aware sampling strategy for online object completion, enhancing robustness in pose estimation accuracy and improving object completeness. We evaluate our method on the YCB-Video, YCBInEOAT, and HO3D datasets, including RGBD sequences of YCB objects manipulated by robots and human hands. Experimental results demonstrate significant performance improvements over existing methods, particularly when object observations are incomplete or partially captured. Project page: https://minfenli.github.io/UA-Pose/
Rethinking Cross-Modal Interaction in Multimodal Diffusion Transformers
Authors: Zhengyao Lv, Tianlin Pan, Chenyang Si, Zhaoxi Chen, WangMeng Zuo, Ziwei Liu, Kwan-Yee K. Wong
Date: 2025-06-09 00:00:00
Tasks: Attribute

Multimodal Diffusion Transformers (MM-DiTs) have achieved remarkable progress in text-driven visual generation. However, even state-of-the-art MM-DiT models like FLUX struggle with achieving precise alignment between text prompts and generated content. We identify two key issues in the attention mechanism of MM-DiT, namely 1) the suppression of cross-modal attention due to token imbalance between visual and textual modalities and 2) the lack of timestep-aware attention weighting, which hinder the alignment. To address these issues, we propose \textbf{Temperature-Adjusted Cross-modal Attention (TACA)}, a parameter-efficient method that dynamically rebalances multimodal interactions through temperature scaling and timestep-dependent adjustment. When combined with LoRA fine-tuning, TACA significantly enhances text-image alignment on the T2I-CompBench benchmark with minimal computational overhead. We tested TACA on state-of-the-art models like FLUX and SD3.5, demonstrating its ability to improve image-text alignment in terms of object appearance, attribute binding, and spatial relationships. Our findings highlight the importance of balancing cross-modal attention in improving semantic fidelity in text-to-image diffusion models. Our codes are publicly available at \href{https://github.com/Vchitect/TACA}
Real-time Localization of a Soccer Ball from a Single Camera
Authors: Dmitrii Vorobev, Artem Prosvetov, Karim Elhadji Daou
Date: 2025-06-09 00:00:00

We propose a computationally efficient method for real-time three-dimensional football trajectory reconstruction from a single broadcast camera. In contrast to previous work, our approach introduces a multi-mode state model with $W$ discrete modes to significantly accelerate optimization while preserving centimeter-level accuracy -- even in cases of severe occlusion, motion blur, and complex backgrounds. The system operates on standard CPUs and achieves low latency suitable for live broadcast settings. Extensive evaluation on a proprietary dataset of 6K-resolution Russian Premier League matches demonstrates performance comparable to multi-camera systems, without the need for specialized or costly infrastructure. This work provides a practical method for accessible and accurate 3D ball tracking in professional football environments.
HeuriGym: An Agentic Benchmark for LLM-Crafted Heuristics in Combinatorial Optimization
Authors: Hongzheng Chen, Yingheng Wang, Yaohui Cai, Hins Hu, Jiajie Li, Shirley Huang, Chenhui Deng, Rongjian Liang, Shufeng Kong, Haoxing Ren, Samitha Samaranayake, Carla P. Gomes, Zhiru Zhang
Date: 2025-06-09 00:00:00
Tasks: Combinatorial Optimization, Memorization

While Large Language Models (LLMs) have demonstrated significant advancements in reasoning and agent-based problem-solving, current evaluation methodologies fail to adequately assess their capabilities: existing benchmarks either rely on closed-ended questions prone to saturation and memorization, or subjective comparisons that lack consistency and rigor. In this work, we introduce HeuriGym, an agentic framework designed for evaluating heuristic algorithms generated by LLMs for combinatorial optimization problems, characterized by clearly defined objectives and expansive solution spaces. HeuriGym empowers LLMs to propose heuristics, receive evaluative feedback via code execution, and iteratively refine their solutions. We evaluate nine state-of-the-art models on nine problems across domains such as computer systems, logistics, and biology, exposing persistent limitations in tool use, planning, and adaptive reasoning. To quantify performance, we propose the Quality-Yield Index (QYI), a metric that captures both solution pass rate and quality. Even top models like GPT-o4-mini-high and Gemini-2.5-Pro attain QYI scores of only 0.6, well below the expert baseline of 1. Our open-source benchmark aims to guide the development of LLMs toward more effective and realistic problem-solving in scientific and engineering domains.
Neural Tangent Kernel Analysis to Probe Convergence in Physics-informed Neural Solvers: PIKANs vs. PINNs
Authors: Salah A. Faroughi, Farinaz Mostajeran
Date: 2025-06-09 00:00:00
Tasks: Kolmogorov-Arnold Networks

Physics-informed Kolmogorov-Arnold Networks (PIKANs), and in particular their Chebyshev-based variants (cPIKANs), have recently emerged as promising models for solving partial differential equations (PDEs). However, their training dynamics and convergence behavior remain largely unexplored both theoretically and numerically. In this work, we aim to advance the theoretical understanding of cPIKANs by analyzing them using Neural Tangent Kernel (NTK) theory. Our objective is to discern the evolution of kernel structure throughout gradient-based training and its subsequent impact on learning efficiency. We first derive the NTK of standard cKANs in a supervised setting, and then extend the analysis to the physics-informed context. We analyze the spectral properties of NTK matrices, specifically their eigenvalue distributions and spectral bias, for four representative PDEs: the steady-state Helmholtz equation, transient diffusion and Allen-Cahn equations, and forced vibrations governed by the Euler-Bernoulli beam equation. We also conduct an investigation into the impact of various optimization strategies, e.g., first-order, second-order, and hybrid approaches, on the evolution of the NTK and the resulting learning dynamics. Results indicate a tractable behavior for NTK in the context of cPIKANs, which exposes learning dynamics that standard physics-informed neural networks (PINNs) cannot capture. Spectral trends also reveal when domain decomposition improves training, directly linking kernel behavior to convergence rates under different setups. To the best of our knowledge, this is the first systematic NTK study of cPIKANs, providing theoretical insight that clarifies and predicts their empirical performance.
Squeeze3D: Your 3D Generation Model is Secretly an Extreme Neural Compressor
Authors: Rishit Dagli, Yushi Guan, Sankeerth Durvasula, Mohammadreza Mofayezi, Nandita Vijaykumar
Date: 2025-06-09 00:00:00
Tasks: 3D Generation

We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained 3D generative models to compress 3D data at extremely high compression ratios. Our approach bridges the latent spaces between a pre-trained encoder and a pre-trained generation model through trainable mapping networks. Any 3D model represented as a mesh, point cloud, or a radiance field is first encoded by the pre-trained encoder and then transformed (i.e. compressed) into a highly compact latent code. This latent code can effectively be used as an extremely compressed representation of the mesh or point cloud. A mapping network transforms the compressed latent code into the latent space of a powerful generative model, which is then conditioned to recreate the original 3D model (i.e. decompression). Squeeze3D is trained entirely on generated synthetic data and does not require any 3D datasets. The Squeeze3D architecture can be flexibly used with existing pre-trained 3D encoders and existing generative models. It can flexibly support different formats, including meshes, point clouds, and radiance fields. Our experiments demonstrate that Squeeze3D achieves compression ratios of up to 2187x for textured meshes, 55x for point clouds, and 619x for radiance fields while maintaining visual quality comparable to many existing methods. Squeeze3D only incurs a small compression and decompression latency since it does not involve training object-specific networks to compress an object.
LUCIFER: Language Understanding and Context-Infused Framework for Exploration and Behavior Refinement
Authors: Dimitris Panagopoulos, Adolfo Perrusquia, Weisi Guo
Date: 2025-06-09 00:00:00
Tasks: Decision Making, Reinforcement Learning (RL)

In dynamic environments, the rapid obsolescence of pre-existing environmental knowledge creates a gap between an agent's internal model and the evolving reality of its operational context. This disparity between prior and updated environmental valuations fundamentally limits the effectiveness of autonomous decision-making. To bridge this gap, the contextual bias of human domain stakeholders, who naturally accumulate insights through direct, real-time observation, becomes indispensable. However, translating their nuanced, and context-rich input into actionable intelligence for autonomous systems remains an open challenge. To address this, we propose LUCIFER (Language Understanding and Context-Infused Framework for Exploration and Behavior Refinement), a domain-agnostic framework that integrates a hierarchical decision-making architecture with reinforcement learning (RL) and large language models (LLMs) into a unified system. This architecture mirrors how humans decompose complex tasks, enabling a high-level planner to coordinate specialised sub-agents, each focused on distinct objectives and temporally interdependent actions. Unlike traditional applications where LLMs are limited to single role, LUCIFER integrates them in two synergistic roles: as context extractors, structuring verbal stakeholder input into domain-aware representations that influence decision-making through an attention space mechanism aligning LLM-derived insights with the agent's learning process, and as zero-shot exploration facilitators guiding the agent's action selection process during exploration. We benchmark various LLMs in both roles and demonstrate that LUCIFER improves exploration efficiency and decision quality, outperforming flat, goal-conditioned policies. Our findings show the potential of context-driven decision-making, where autonomous systems leverage human contextual knowledge for operational success.
Stone Soup: ADS-B-based Multi-Target Tracking with Stochastic Integration Filter
Authors: John Hiles, Jakub Matousek, Erik Blasch, Ruixin Niu, Ondrej Straka, Jindrich Dunik
Date: 2025-06-09 00:00:00

This paper focuses on the multi-target tracking using the Stone Soup framework. In particular, we aim at evaluation of two multi-target tracking scenarios based on the simulated class-B dataset and ADS-B class-A dataset provided by OpenSky Network. The scenarios are evaluated w.r.t. selection of a local state estimator using a range of the Stone Soup metrics. Source code with scenario definitions and Stone Soup set-up are provided along with the paper.
EgoM2P: Egocentric Multimodal Multitask Pretraining
Authors: Gen Li, Yutong Chen, Yiqian Wu, Kaifeng Zhao, Marc Pollefeys, Siyu Tang
Date: 2025-06-09 00:00:00
Tasks: Depth Estimation, Gaze Prediction, Monocular Depth Estimation

Understanding multimodal signals in egocentric vision, such as RGB video, depth, camera poses, and gaze, is essential for applications in augmented reality, robotics, and human-computer interaction. These capabilities enable systems to better interpret the camera wearer's actions, intentions, and surrounding environment. However, building large-scale egocentric multimodal and multitask models presents unique challenges. Egocentric data are inherently heterogeneous, with large variations in modality coverage across devices and settings. Generating pseudo-labels for missing modalities, such as gaze or head-mounted camera trajectories, is often infeasible, making standard supervised learning approaches difficult to scale. Furthermore, dynamic camera motion and the complex temporal and spatial structure of first-person video pose additional challenges for the direct application of existing multimodal foundation models. To address these challenges, we introduce a set of efficient temporal tokenizers and propose EgoM2P, a masked modeling framework that learns from temporally aware multimodal tokens to train a large, general-purpose model for egocentric 4D understanding. This unified design supports multitasking across diverse egocentric perception and synthesis tasks, including gaze prediction, egocentric camera tracking, and monocular depth estimation from egocentric video. EgoM2P also serves as a generative model for conditional egocentric video synthesis. Across these tasks, EgoM2P matches or outperforms specialist models while being an order of magnitude faster. We will fully open-source EgoM2P to support the community and advance egocentric vision research. Project page: https://egom2p.github.io/