pwc-archive/papers-with-abstracts huggingface dataset:
A Bias-Free Training Paradigm for More General AI-generated Image Detection
Authors: Fabrizio Guillaro, Giada Zingarini, Ben Usman, Avneesh Sud, Davide Cozzolino, Luisa Verdoliva
Date: 2024-12-23 00:00:00
Proceeding: CVPR 2025 1

Successful forensic detectors can produce excellent results in supervised learning benchmarks but struggle to transfer to real-world applications. We believe this limitation is largely due to inadequate training data quality. While most research focuses on developing new algorithms, less attention is given to training data selection, despite evidence that performance can be strongly impacted by spurious correlations such as content, format, or resolution. A well-designed forensic detector should detect generator specific artifacts rather than reflect data biases. To this end, we propose B-Free, a bias-free training paradigm, where fake images are generated from real ones using the conditioning procedure of stable diffusion models. This ensures semantic alignment between real and fake images, allowing any differences to stem solely from the subtle artifacts introduced by AI generation. Through content-based augmentation, we show significant improvements in both generalization and robustness over state-of-the-art detectors and more calibrated results across 27 different generative models, including recent releases, like FLUX and Stable Diffusion 3.5. Our findings emphasize the importance of a careful dataset curation, highlighting the need for further research in dataset design. Code and data will be publicly available at https://grip-unina.github.io/B-Free/
DreamFit: Garment-Centric Human Generation via a Lightweight Anything-Dressing Encoder
Authors: Ente Lin, Xujie Zhang, Fuwei Zhao, Yuxuan Luo, Xin Dong, Long Zeng, Xiaodan Liang
Date: 2024-12-23 00:00:00

Diffusion models for garment-centric human generation from text or image prompts have garnered emerging attention for their great application potential. However, existing methods often face a dilemma: lightweight approaches, such as adapters, are prone to generate inconsistent textures; while finetune-based methods involve high training costs and struggle to maintain the generalization capabilities of pretrained diffusion models, limiting their performance across diverse scenarios. To address these challenges, we propose DreamFit, which incorporates a lightweight Anything-Dressing Encoder specifically tailored for the garment-centric human generation. DreamFit has three key advantages: (1) \textbf{Lightweight training}: with the proposed adaptive attention and LoRA modules, DreamFit significantly minimizes the model complexity to 83.4M trainable parameters. (2)\textbf{Anything-Dressing}: Our model generalizes surprisingly well to a wide range of (non-)garments, creative styles, and prompt instructions, consistently delivering high-quality results across diverse scenarios. (3) \textbf{Plug-and-play}: DreamFit is engineered for smooth integration with any community control plugins for diffusion models, ensuring easy compatibility and minimizing adoption barriers. To further enhance generation quality, DreamFit leverages pretrained large multi-modal models (LMMs) to enrich the prompt with fine-grained garment descriptions, thereby reducing the prompt gap between training and inference. We conduct comprehensive experiments on both $768 \times 512$ high-resolution benchmarks and in-the-wild images. DreamFit surpasses all existing methods, highlighting its state-of-the-art capabilities of garment-centric human generation.
Hierarchical Vector Quantization for Unsupervised Action Segmentation
Authors: Federico Spurio, Emad Bahrami, Gianpiero Francesca, Juergen Gall
Date: 2024-12-23 00:00:00
Tasks: Action Segmentation, Clustering, Quantization, Representation Learning, Temporal Action Segmentation, Unsupervised Action Segmentation

In this work, we address unsupervised temporal action segmentation, which segments a set of long, untrimmed videos into semantically meaningful segments that are consistent across videos. While recent approaches combine representation learning and clustering in a single step for this task, they do not cope with large variations within temporal segments of the same class. To address this limitation, we propose a novel method, termed Hierarchical Vector Quantization (HVQ), that consists of two subsequent vector quantization modules. This results in a hierarchical clustering where the additional subclusters cover the variations within a cluster. We demonstrate that our approach captures the distribution of segment lengths much better than the state of the art. To this end, we introduce a new metric based on the Jensen-Shannon Distance (JSD) for unsupervised temporal action segmentation. We evaluate our approach on three public datasets, namely Breakfast, YouTube Instructional and IKEA ASM. Our approach outperforms the state of the art in terms of F1 score, recall and JSD.
LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding
Authors: Hao Li, Roy Qin, Zhengyu Zou, Diqi He, Bohan Li, Bingquan Dai, Dingewn Zhang, Junwei Han
Date: 2024-12-23 00:00:00
Tasks: 3D Semantic Segmentation, Scene Understanding, Semantic Segmentation

Applying Gaussian Splatting to perception tasks for 3D scene understanding is becoming increasingly popular. Most existing works primarily focus on rendering 2D feature maps from novel viewpoints, which leads to an imprecise 3D language field with outlier languages, ultimately failing to align objects in 3D space. By utilizing masked images for feature extraction, these approaches also lack essential contextual information, leading to inaccurate feature representation. To this end, we propose a Language-Embedded Surface Field (LangSurf), which accurately aligns the 3D language fields with the surface of objects, facilitating precise 2D and 3D segmentation with text query, widely expanding the downstream tasks such as removal and editing. The core of LangSurf is a joint training strategy that flattens the language Gaussian on the object surfaces using geometry supervision and contrastive losses to assign accurate language features to the Gaussians of objects. In addition, we also introduce the Hierarchical-Context Awareness Module to extract features at the image level for contextual information then perform hierarchical mask pooling using masks segmented by SAM to obtain fine-grained language features in different hierarchies. Extensive experiments on open-vocabulary 2D and 3D semantic segmentation demonstrate that LangSurf outperforms the previous state-of-the-art method LangSplat by a large margin. As shown in Fig. 1, our method is capable of segmenting objects in 3D space, thus boosting the effectiveness of our approach in instance recognition, removal, and editing, which is also supported by comprehensive experiments. \url{https://langsurf.github.io}.
Detail-Preserving Latent Diffusion for Stable Shadow Removal
Authors: Jiamin Xu, Yuxin Zheng, Zelong Li, Chi Wang, Renshu Gu, Weiwei Xu, Gang Xu
Date: 2024-12-23 00:00:00
Proceeding: CVPR 2025 1
Tasks: Decoder, Diversity, Shadow Removal

Achieving high-quality shadow removal with strong generalizability is challenging in scenes with complex global illumination. Due to the limited diversity in shadow removal datasets, current methods are prone to overfitting training data, often leading to reduced performance on unseen cases. To address this, we leverage the rich visual priors of a pre-trained Stable Diffusion (SD) model and propose a two-stage fine-tuning pipeline to adapt the SD model for stable and efficient shadow removal. In the first stage, we fix the VAE and fine-tune the denoiser in latent space, which yields substantial shadow removal but may lose some high-frequency details. To resolve this, we introduce a second stage, called the detail injection stage. This stage selectively extracts features from the VAE encoder to modulate the decoder, injecting fine details into the final results. Experimental results show that our method outperforms state-of-the-art shadow removal techniques. The cross-dataset evaluation further demonstrates that our method generalizes effectively to unseen data, enhancing the applicability of shadow removal methods.
Editing Implicit and Explicit Representations of Radiance Fields: A Survey
Authors: Arthur Hubert, Gamal Elghazaly, Raphael Frank
Date: 2024-12-23 00:00:00
Tasks: NeRF, Novel View Synthesis, Survey

Neural Radiance Fields (NeRF) revolutionized novel view synthesis in recent years by offering a new volumetric representation, which is compact and provides high-quality image rendering. However, the methods to edit those radiance fields developed slower than the many improvements to other aspects of NeRF. With the recent development of alternative radiance field-based representations inspired by NeRF as well as the worldwide rise in popularity of text-to-image models, many new opportunities and strategies have emerged to provide radiance field editing. In this paper, we deliver a comprehensive survey of the different editing methods present in the literature for NeRF and other similar radiance field representations. We propose a new taxonomy for classifying existing works based on their editing methodologies, review pioneering models, reflect on current and potential new applications of radiance field editing, and compare state-of-the-art approaches in terms of editing options and performance.
Kernel-Aware Graph Prompt Learning for Few-Shot Anomaly Detection
Authors: Fenfang Tao, Guo-Sen Xie, Fang Zhao, Xiangbo Shu
Date: 2024-12-23 00:00:00
Tasks: Anomaly Detection, Prompt Learning

Few-shot anomaly detection (FSAD) aims to detect unseen anomaly regions with the guidance of very few normal support images from the same class. Existing FSAD methods usually find anomalies by directly designing complex text prompts to align them with visual features under the prevailing large vision-language model paradigm. However, these methods, almost always, neglect intrinsic contextual information in visual features, e.g., the interaction relationships between different vision layers, which is an important clue for detecting anomalies comprehensively. To this end, we propose a kernel-aware graph prompt learning framework, termed as KAG-prompt, by reasoning the cross-layer relations among visual features for FSAD. Specifically, a kernel-aware hierarchical graph is built by taking the different layer features focusing on anomalous regions of different sizes as nodes, meanwhile, the relationships between arbitrary pairs of nodes stand for the edges of the graph. By message passing over this graph, KAG-prompt can capture cross-layer contextual information, thus leading to more accurate anomaly prediction. Moreover, to integrate the information of multiple important anomaly signals in the prediction map, we propose a novel image-level scoring method based on multi-level information fusion. Extensive experiments on MVTecAD and VisA datasets show that KAG-prompt achieves state-of-the-art FSAD results for image-level/pixel-level anomaly detection. Code is available at https://github.com/CVL-hub/KAG-prompt.git.
CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
Authors: Yuanyuan Gao, Yalun Dai, Hao Li, Weicai Ye, Junyi Chen, Danpeng Chen, Dingwen Zhang, Tong He, Guofeng Zhang, Junwei Han
Date: 2024-12-23 00:00:00
Tasks: 3DGS, GPU, Model Compression, Surface Reconstruction

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.
Personalized Large Vision-Language Models
Authors: Chau Pham, Hoang Phan, David Doermann, Yunjie Tian
Date: 2024-12-23 00:00:00
Tasks: Image Generation

The personalization model has gained significant attention in image generation yet remains underexplored for large vision-language models (LVLMs). Beyond generic ones, with personalization, LVLMs handle interactive dialogues using referential concepts (e.g., ``Mike and Susan are talking.'') instead of the generic form (e.g., ``a boy and a girl are talking.''), making the conversation more customizable and referentially friendly. In addition, PLVM is equipped to continuously add new concepts during a dialogue without incurring additional costs, which significantly enhances the practicality. PLVM proposes Aligner, a pre-trained visual encoder to align referential concepts with the queried images. During the dialogues, it extracts features of reference images with these corresponding concepts and recognizes them in the queried image, enabling personalization. We note that the computational cost and parameter count of the Aligner are negligible within the entire framework. With comprehensive qualitative and quantitative analyses, we reveal the effectiveness and superiority of PLVM.
SBS Figures: Pre-training Figure QA from Stage-by-Stage Synthesized Images
Authors: Risa Shinoda, Kuniaki Saito, Shohei Tanaka, Tosho Hirasawa, Yoshitaka Ushiku
Date: 2024-12-23 00:00:00
Tasks: Chart Question Answering, Chart Understanding

Building a large-scale figure QA dataset requires a considerable amount of work, from gathering and selecting figures to extracting attributes like text, numbers, and colors, and generating QAs. Although recent developments in LLMs have led to efforts to synthesize figures, most of these focus primarily on QA generation. Additionally, creating figures directly using LLMs often encounters issues such as code errors, similar-looking figures, and repetitive content in figures. To address this issue, we present SBSFigures (Stage-by-Stage Synthetic Figures), a dataset for pre-training figure QA. Our proposed pipeline enables the creation of chart figures with complete annotations of the visualized data and dense QA annotations without any manual annotation process. Our stage-by-stage pipeline makes it possible to create diverse topic and appearance figures efficiently while minimizing code errors. Our SBSFigures demonstrate a strong pre-training effect, making it possible to achieve efficient training with a limited amount of real-world chart data starting from our pre-trained weights.
Enhancing Reconstruction-Based Out-of-Distribution Detection in Brain MRI with Model and Metric Ensembles
Authors: Evi M. C. Huijben, Sina Amirrajab, Josien P. W. Pluim
Date: 2024-12-23 00:00:00
Tasks: Medical Image Analysis, Out-of-Distribution Detection, Out of Distribution (OOD) Detection, SSIM

Out-of-distribution (OOD) detection is crucial for safely deploying automated medical image analysis systems, as abnormal patterns in images could hamper their performance. However, OOD detection in medical imaging remains an open challenge, and we address three gaps: the underexplored potential of a simple OOD detection model, the lack of optimization of deep learning strategies specifically for OOD detection, and the selection of appropriate reconstruction metrics. In this study, we investigated the effectiveness of a reconstruction-based autoencoder for unsupervised detection of synthetic artifacts in brain MRI. We evaluated the general reconstruction capability of the model, analyzed the impact of the selected training epoch and reconstruction metrics, assessed the potential of model and/or metric ensembles, and tested the model on a dataset containing a diverse range of artifacts. Among the metrics assessed, the contrast component of SSIM and LPIPS consistently outperformed others in detecting homogeneous circular anomalies. By combining two well-converged models and using LPIPS and contrast as reconstruction metrics, we achieved a pixel-level area under the Precision-Recall curve of 0.66. Furthermore, with the more realistic OOD dataset, we observed that the detection performance varied between artifact types; local artifacts were more difficult to detect, while global artifacts showed better detection results. These findings underscore the importance of carefully selecting metrics and model configurations, and highlight the need for tailored approaches, as standard deep learning approaches do not always align with the unique needs of OOD detection.
URoadNet: Dual Sparse Attentive U-Net for Multiscale Road Network Extraction
Authors: Jie Song, Yue Sun, Ziyun Cai, Liang Xiao, Yawen Huang, Yefeng Zheng
Date: 2024-12-23 00:00:00
Tasks: Segmentation

The challenges of road network segmentation demand an algorithm capable of adapting to the sparse and irregular shapes, as well as the diverse context, which often leads traditional encoding-decoding methods and simple Transformer embeddings to failure. We introduce a computationally efficient and powerful framework for elegant road-aware segmentation. Our method, called URoadNet, effectively encodes fine-grained local road connectivity and holistic global topological semantics while decoding multiscale road network information. URoadNet offers a novel alternative to the U-Net architecture by integrating connectivity attention, which can exploit intra-road interactions across multi-level sampling features with reduced computational complexity. This local interaction serves as valuable prior information for learning global interactions between road networks and the background through another integrality attention mechanism. The two forms of sparse attention are arranged alternatively and complementarily, and trained jointly, resulting in performance improvements without significant increases in computational complexity. Extensive experiments on various datasets with different resolutions, including Massachusetts, DeepGlobe, SpaceNet, and Large-Scale remote sensing images, demonstrate that URoadNet outperforms state-of-the-art techniques. Our approach represents a significant advancement in the field of road network extraction, providing a computationally feasible solution that achieves high-quality segmentation results.
S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field
Authors: Zixi Liang, Guowei Xu, Haifeng Wu, Ye Huang, Wen Li, Lixin Duan
Date: 2024-12-23 00:00:00
Tasks: Indoor Scene Synthesis, Object

Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple yet explicit scene representations using generative models. However, due to the oversimplified explicit representations that overlook detailed information and the lack of guidance from multimodal relationships within the scene, most learning-based methods struggle to generate indoor scenes with realistic object arrangements and styles. In this paper, we introduce a new method, Scene Implicit Neural Field (S-INF), for indoor scene synthesis, aiming to learn meaningful representations of multimodal relationships, to enhance the realism of indoor scene synthesis. S-INF assumes that the scene layout is often related to the object-detailed information. It disentangles the multimodal relationships into scene layout relationships and detailed object relationships, fusing them later through implicit neural fields (INFs). By learning specialized scene layout relationships and projecting them into S-INF, we achieve a realistic generation of scene layout. Additionally, S-INF captures dense and detailed object relationships through differentiable rendering, ensuring stylistic consistency across objects. Through extensive experiments on the benchmark 3D-FRONT dataset, we demonstrate that our method consistently achieves state-of-the-art performance under different types of ISS.
WildPPG: A Real-World PPG Dataset of Long Continuous Recordings
Authors: Manuel Meier, Berken Utku Demirel, Christian Holz
Date: 2024-12-23 00:00:00
Tasks: Heart rate estimation, Photoplethysmography (PPG)

Reflective photoplethysmography (PPG) has become the default sensing technique in wearable devices to monitor cardiac activity via a person's heart rate (HR). However, PPG-based HR estimates can be substantially impacted by factors such as the wearer's activities, sensor placement and resulting motion artifacts, as well as environmental characteristics such as temperature and ambient light. These and other factors can significantly impact and decrease HR prediction reliability. In this paper, we show that state-of-the-art HR estimation methods struggle when processing \emph{representative} data from everyday activities in outdoor environments, likely because they rely on existing datasets that captured controlled conditions. We introduce a novel multimodal dataset and benchmark results for continuous PPG recordings during outdoor activities from 16 participants over 13.5 hours, captured from four wearable sensors, each worn at a different location on the body, totaling 216\,hours. Our recordings include accelerometer, temperature, and altitude data, as well as a synchronized Lead I-based electrocardiogram for ground-truth HR references. Participants completed a round trip from Zurich to Jungfraujoch, a tall mountain in Switzerland over the course of one day. The trip included outdoor and indoor activities such as walking, hiking, stair climbing, eating, drinking, and resting at various temperatures and altitudes (up to 3,571\,m above sea level) as well as using cars, trains, cable cars, and lifts for transport -- all of which impacted participants' physiological dynamics. We also present a novel method that estimates HR values more robustly in such real-world scenarios than existing baselines.
Exploring Dynamic Novel View Synthesis Technologies for Cinematography
Authors: Adrian Azzarelli, Nantheera Anantrasirichai, David R Bull
Date: 2024-12-23 00:00:00
Tasks: Model Selection, NeRF, Novel View Synthesis

Novel view synthesis (NVS) has shown significant promise for applications in cinematographic production, particularly through the exploitation of Neural Radiance Fields (NeRF) and Gaussian Splatting (GS). These methods model real 3D scenes, enabling the creation of new shots that are challenging to capture in the real world due to set topology or expensive equipment requirement. This innovation also offers cinematographic advantages such as smooth camera movements, virtual re-shoots, slow-motion effects, etc. This paper explores dynamic NVS with the aim of facilitating the model selection process. We showcase its potential through a short montage filmed using various NVS models.
Dataset for Real-World Human Action Detection Using FMCW mmWave Radar
Authors: Dylan jayabahu, Parthipan Siva
Date: 2024-12-23 00:00:00
Tasks: Action Detection, Privacy Preserving

Human action detection using privacy-preserving mmWave radar sensors is studied for its applications in healthcare and home automation. Unlike existing research, limited to simulations in controlled environments, we present a real-world mmWave radar dataset with baseline results for human action detection.