pwc-archive/papers-with-abstracts huggingface dataset:
Probing a Vision-Language-Action Model for Symbolic States and Integration into a Cognitive Architecture
Authors: Hong Lu, Hengxu Li, Prithviraj Singh Shahani, Stephanie Herbers, Matthias Scheutz
Date: 2025-02-06 00:00:00
Tasks: Object, Vision-Language-Action

Vision-language-action (VLA) models hold promise as generalist robotics solutions by translating visual and linguistic inputs into robot actions, yet they lack reliability due to their black-box nature and sensitivity to environmental changes. In contrast, cognitive architectures (CA) excel in symbolic reasoning and state monitoring but are constrained by rigid predefined execution. This work bridges these approaches by probing OpenVLA's hidden layers to uncover symbolic representations of object properties, relations, and action states, enabling integration with a CA for enhanced interpretability and robustness. Through experiments on LIBERO-spatial pick-and-place tasks, we analyze the encoding of symbolic states across different layers of OpenVLA's Llama backbone. Our probing results show consistently high accuracies (> 0.90) for both object and action states across most layers, though contrary to our hypotheses, we did not observe the expected pattern of object states being encoded earlier than action states. We demonstrate an integrated DIARC-OpenVLA system that leverages these symbolic representations for real-time state monitoring, laying the foundation for more interpretable and reliable robotic manipulation.
Reinforcement Learning Based Prediction of PID Controller Gains for Quadrotor UAVs
Authors: Serhat Sönmez, Luca Montecchio, Simone Martini, Matthew J. Rutherford, Alessandro Rizzo, Margareta Stefanovic, Kimon P. Valavanis
Date: 2025-02-06 00:00:00
Tasks: Reinforcement Learning (RL)

A reinforcement learning (RL) based methodology is proposed and implemented for online fine-tuning of PID controller gains, thus, improving quadrotor effective and accurate trajectory tracking. The RL agent is first trained offline on a quadrotor PID attitude controller and then validated through simulations and experimental flights. RL exploits a Deep Deterministic Policy Gradient (DDPG) algorithm, which is an off-policy actor-critic method. Training and simulation studies are performed using Matlab/Simulink and the UAV Toolbox Support Package for PX4 Autopilots. Performance evaluation and comparison studies are performed between the hand-tuned and RL-based tuned approaches. The results show that the controller parameters based on RL are adjusted during flights, achieving the smallest attitude errors, thus significantly improving attitude tracking performance compared to the hand-tuned approach.
AnyPlace: Learning Generalized Object Placement for Robot Manipulation
Authors: Yuchi Zhao, Miroslav Bogdanovic, Chengyuan Luo, Steven Tohme, Kourosh Darvish, Alán Aspuru-Guzik, Florian Shkurti, Animesh Garg
Date: 2025-02-06 00:00:00
Tasks: Object, Pose Prediction, Robot Manipulation

Object placement in robotic tasks is inherently challenging due to the diversity of object geometries and placement configurations. To address this, we propose AnyPlace, a two-stage method trained entirely on synthetic data, capable of predicting a wide range of feasible placement poses for real-world tasks. Our key insight is that by leveraging a Vision-Language Model (VLM) to identify rough placement locations, we focus only on the relevant regions for local placement, which enables us to train the low-level placement-pose-prediction model to capture diverse placements efficiently. For training, we generate a fully synthetic dataset of randomly generated objects in different placement configurations (insertion, stacking, hanging) and train local placement-prediction models. We conduct extensive evaluations in simulation, demonstrating that our method outperforms baselines in terms of success rate, coverage of possible placement modes, and precision. In real-world experiments, we show how our approach directly transfers models trained purely on synthetic data to the real world, where it successfully performs placements in scenarios where other models struggle -- such as with varying object geometries, diverse placement modes, and achieving high precision for fine placement. More at: https://any-place.github.io.
SMART: Advancing Scalable Map Priors for Driving Topology Reasoning
Authors: Junjie Ye, David Paz, Hengyuan Zhang, Yuliang Guo, Xinyu Huang, Henrik I. Christensen, Yue Wang, Liu Ren
Date: 2025-02-06 00:00:00
Tasks: Autonomous Driving

Topology reasoning is crucial for autonomous driving as it enables comprehensive understanding of connectivity and relationships between lanes and traffic elements. While recent approaches have shown success in perceiving driving topology using vehicle-mounted sensors, their scalability is hindered by the reliance on training data captured by consistent sensor configurations. We identify that the key factor in scalable lane perception and topology reasoning is the elimination of this sensor-dependent feature. To address this, we propose SMART, a scalable solution that leverages easily available standard-definition (SD) and satellite maps to learn a map prior model, supervised by large-scale geo-referenced high-definition (HD) maps independent of sensor settings. Attributed to scaled training, SMART alone achieves superior offline lane topology understanding using only SD and satellite inputs. Extensive experiments further demonstrate that SMART can be seamlessly integrated into any online topology reasoning methods, yielding significant improvements of up to 28% on the OpenLane-V2 benchmark.
DexterityGen: Foundation Controller for Unprecedented Dexterity
Authors: Zhao-Heng Yin, Changhao Wang, Luis Pineda, Francois Hogan, Krishna Bodduluri, Akash Sharma, Patrick Lancaster, Ishita Prasad, Mrinal Kalakrishnan, Jitendra Malik, Mike Lambeta, Tingfan Wu, Pieter Abbeel, Mustafa Mukadam
Date: 2025-02-06 00:00:00
Tasks: Imitation Learning

Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard for humans to produce safe and dexterous motions on a different embodiment without touch feedback. The second RL-based approach struggles with the domain gap and involves highly task-specific reward engineering on complex tasks. Our key insight is that RL is effective at learning low-level motion primitives, while humans excel at providing coarse motion commands for complex, long-horizon tasks. Therefore, the optimal solution might be a combination of both approaches. In this paper, we introduce DexterityGen (DexGen), which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation. We then leverage this learned dataset to train a dexterous foundational controller. In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior. We evaluate the effectiveness of DexGen in both simulation and real world, demonstrating that it is a general-purpose controller that can realize input dexterous manipulation commands and significantly improves stability by 10-100x measured as duration of holding objects across diverse tasks. Notably, with DexGen we demonstrate unprecedented dexterous skills including diverse object reorientation and dexterous tool use such as pen, syringe, and screwdriver for the first time.
Learning Real-World Action-Video Dynamics with Heterogeneous Masked Autoregression
Authors: Lirui Wang, Kevin Zhao, Chaoqi Liu, Xinlei Chen
Date: 2025-02-06 00:00:00
Tasks: Computational Efficiency, Video Generation

We propose Heterogeneous Masked Autoregression (HMA) for modeling action-video dynamics to generate high-quality data and evaluation in scaling robot learning. Building interactive video world models and policies for robotics is difficult due to the challenge of handling diverse settings while maintaining computational efficiency to run in real time. HMA uses heterogeneous pre-training from observations and action sequences across different robotic embodiments, domains, and tasks. HMA uses masked autoregression to generate quantized or soft tokens for video predictions. \ourshort achieves better visual fidelity and controllability than the previous robotic video generation models with 15 times faster speed in the real world. After post-training, this model can be used as a video simulator from low-level action inputs for evaluating policies and generating synthetic data. See this link https://liruiw.github.io/hma for more information.
Making Sense of Touch: Unsupervised Shapelet Learning in Bag-of-words Sense
Authors: Zhicong Xian, Tabish Chaudhary, Jürgen Bock
Date: 2025-02-06 00:00:00
Tasks: Time Series

This paper introduces NN-STNE, a neural network using t-distributed stochastic neighbor embedding (t-SNE) as a hidden layer to reduce input dimensions by mapping long time-series data into shapelet membership probabilities. A Gaussian kernel-based mean square error preserves local data structure, while K-means initializes shapelet candidates due to the non-convex optimization challenge. Unlike existing methods, our approach uses t-SNE to address crowding in low-dimensional space and applies L1-norm regularization to optimize shapelet length. Evaluations on the UCR dataset and an electrical component manipulation task, like switching on, demonstrate improved clustering accuracy over state-of-the-art feature-learning methods in robotics.
A Unified and General Humanoid Whole-Body Controller for Versatile Locomotion
Authors: Yufei Xue, Wentao Dong, Minghuan Liu, Weinan Zhang, Jiangmiao Pang
Date: 2025-02-05 00:00:00

Locomotion is a fundamental skill for humanoid robots. However, most existing works make locomotion a single, tedious, unextendable, and unconstrained movement. This limits the kinematic capabilities of humanoid robots. In contrast, humans possess versatile athletic abilities-running, jumping, hopping, and finely adjusting gait parameters such as frequency and foot height. In this paper, we investigate solutions to bring such versatility into humanoid locomotion and thereby propose HugWBC: a unified and general humanoid whole-body controller for versatile locomotion. By designing a general command space in the aspect of tasks and behaviors, along with advanced techniques like symmetrical loss and intervention training for learning a whole-body humanoid controlling policy in simulation, HugWBC enables real-world humanoid robots to produce various natural gaits, including walking, jumping, standing, and hopping, with customizable parameters such as frequency, foot swing height, further combined with different body height, waist rotation, and body pitch. Beyond locomotion, HugWBC also supports real-time interventions from external upper-body controllers like teleoperation, enabling loco-manipulation with precision under any locomotive behavior. Extensive experiments validate the high tracking accuracy and robustness of HugWBC with/without upper-body intervention for all commands, and we further provide an in-depth analysis of how the various commands affect humanoid movement and offer insights into the relationships between these commands. To our knowledge, HugWBC is the first humanoid whole-body controller that supports such versatile locomotion behaviors with high robustness and flexibility.
Enhancing people localisation in drone imagery for better crowd management by utilising every pixel in high-resolution images
Authors: Bartosz Ptak, Marek Kraft
Date: 2025-02-06 00:00:00
Tasks: Crowd Counting, Management, Object

Accurate people localisation using drones is crucial for effective crowd management, not only during massive events and public gatherings but also for monitoring daily urban crowd flow. Traditional methods for tiny object localisation using high-resolution drone imagery often face limitations in precision and efficiency, primarily due to constraints in image scaling and sliding window techniques. To address these challenges, a novel approach dedicated to point-oriented object localisation is proposed. Along with this approach, the Pixel Distill module is introduced to enhance the processing of high-definition images by extracting spatial information from individual pixels at once. Additionally, a new dataset named UP-COUNT, tailored to contemporary drone applications, is shared. It addresses a wide range of challenges in drone imagery, such as simultaneous camera and object movement during the image acquisition process, pushing forward the capabilities of crowd management applications. A comprehensive evaluation of the proposed method on the proposed dataset and the commonly used DroneCrowd dataset demonstrates the superiority of our approach over existing methods and highlights its efficacy in drone-based crowd object localisation tasks. These improvements markedly increase the algorithm's applicability to operate in real-world scenarios, enabling more reliable localisation and counting of individuals in dynamic environments.
Adaptation of Task Goal States from Prior Knowledge
Authors: Andrei Costinescu, Darius Burschka
Date: 2025-02-06 00:00:00

This paper presents a framework to define a task with freedom and variability in its goal state. A robot could use this to observe the execution of a task and target a different goal from the observed one; a goal that is still compatible with the task description but would be easier for the robot to execute. We define the model of an environment state and an environment variation, and present experiments on how to interactively create the variation from a single task demonstration and how to use this variation to create an execution plan for bringing any environment into the goal state.
LeAP: Consistent multi-domain 3D labeling using Foundation Models
Authors: Simon Gebraad, Andras Palffy, Holger Caesar
Date: 2025-02-06 00:00:00
Tasks: Semantic Segmentation

Availability of datasets is a strong driver for research on 3D semantic understanding, and whilst obtaining unlabeled 3D point cloud data is straightforward, manually annotating this data with semantic labels is time-consuming and costly. Recently, Vision Foundation Models (VFMs) enable open-set semantic segmentation on camera images, potentially aiding automatic labeling. However,VFMs for 3D data have been limited to adaptations of 2D models, which can introduce inconsistencies to 3D labels. This work introduces Label Any Pointcloud (LeAP), leveraging 2D VFMs to automatically label 3D data with any set of classes in any kind of application whilst ensuring label consistency. Using a Bayesian update, point labels are combined into voxels to improve spatio-temporal consistency. A novel 3D Consistency Network (3D-CN) exploits 3D information to further improve label quality. Through various experiments, we show that our method can generate high-quality 3D semantic labels across diverse fields without any manual labeling. Further, models adapted to new domains using our labels show up to a 34.2 mIoU increase in semantic segmentation tasks.
Large Language Models for Multi-Robot Systems: A Survey
Authors: Peihan Li, Zijian An, Shams Abrar, Lifeng Zhou
Date: 2025-02-06 00:00:00
Tasks: Action Generation, Benchmarking, Hallucination, Mathematical Reasoning, Motion Planning, Survey, Task Planning

The rapid advancement of Large Language Models (LLMs) has opened new possibilities in Multi-Robot Systems (MRS), enabling enhanced communication, task planning, and human-robot interaction. Unlike traditional single-robot and multi-agent systems, MRS poses unique challenges, including coordination, scalability, and real-world adaptability. This survey provides the first comprehensive exploration of LLM integration into MRS. It systematically categorizes their applications across high-level task allocation, mid-level motion planning, low-level action generation, and human intervention. We highlight key applications in diverse domains, such as household robotics, construction, formation control, target tracking, and robot games, showcasing the versatility and transformative potential of LLMs in MRS. Furthermore, we examine the challenges that limit adapting LLMs in MRS, including mathematical reasoning limitations, hallucination, latency issues, and the need for robust benchmarking systems. Finally, we outline opportunities for future research, emphasizing advancements in fine-tuning, reasoning techniques, and task-specific models. This survey aims to guide researchers in the intelligence and real-world deployment of MRS powered by LLMs. Based on the fast-evolving nature of research in the field, we keep updating the papers in the open-source Github repository.
Action-Free Reasoning for Policy Generalization
Authors: Jaden Clark, Suvir Mirchandani, Dorsa Sadigh, Suneel Belkhale
Date: 2025-02-06 00:00:00
Tasks: Imitation Learning

End-to-end imitation learning offers a promising approach for training robot policies. However, generalizing to new settings remains a significant challenge. Although large-scale robot demonstration datasets have shown potential for inducing generalization, they are resource-intensive to scale. In contrast, human video data is abundant and diverse, presenting an attractive alternative. Yet, these human-video datasets lack action labels, complicating their use in imitation learning. Existing methods attempt to extract grounded action representations (e.g., hand poses), but resulting policies struggle to bridge the embodiment gap between human and robot actions. We propose an alternative approach: leveraging language-based reasoning from human videos-essential for guiding robot actions-to train generalizable robot policies. Building on recent advances in reasoning-based policy architectures, we introduce Reasoning through Action-free Data (RAD). RAD learns from both robot demonstration data (with reasoning and action labels) and action-free human video data (with only reasoning labels). The robot data teaches the model to map reasoning to low-level actions, while the action-free data enhances reasoning capabilities. Additionally, we will release a new dataset of 3,377 human-hand demonstrations with reasoning annotations compatible with the Bridge V2 benchmark and aimed at facilitating future research on reasoning-driven robot learning. Our experiments show that RAD enables effective transfer across the embodiment gap, allowing robots to perform tasks seen only in action-free data. Furthermore, scaling up action-free reasoning data significantly improves policy performance and generalization to novel tasks. These results highlight the promise of reasoning-driven learning from action-free datasets for advancing generalizable robot control. Project page: https://rad-generalization.github.io
Efficiently Generating Expressive Quadruped Behaviors via Language-Guided Preference Learning
Authors: Jaden Clark, Joey Hejna, Dorsa Sadigh
Date: 2025-02-06 00:00:00

Expressive robotic behavior is essential for the widespread acceptance of robots in social environments. Recent advancements in learned legged locomotion controllers have enabled more dynamic and versatile robot behaviors. However, determining the optimal behavior for interactions with different users across varied scenarios remains a challenge. Current methods either rely on natural language input, which is efficient but low-resolution, or learn from human preferences, which, although high-resolution, is sample inefficient. This paper introduces a novel approach that leverages priors generated by pre-trained LLMs alongside the precision of preference learning. Our method, termed Language-Guided Preference Learning (LGPL), uses LLMs to generate initial behavior samples, which are then refined through preference-based feedback to learn behaviors that closely align with human expectations. Our core insight is that LLMs can guide the sampling process for preference learning, leading to a substantial improvement in sample efficiency. We demonstrate that LGPL can quickly learn accurate and expressive behaviors with as few as four queries, outperforming both purely language-parameterized models and traditional preference learning approaches. Website with videos: https://lgpl-gaits.github.io/
Simultaneous Multi-Robot Motion Planning with Projected Diffusion Models
Authors: Jinhao Liang, Jacob K Christopher, Sven Koenig, Ferdinando Fioretto
Date: 2025-02-05 00:00:00
Tasks: Collision Avoidance, Motion Planning, Trajectory Planning

Recent advances in diffusion models hold significant potential in robotics, enabling the generation of diverse and smooth trajectories directly from raw representations of the environment. Despite this promise, applying diffusion models to motion planning remains challenging due to their difficulty in enforcing critical constraints, such as collision avoidance and kinematic feasibility. These limitations become even more pronounced in Multi-Robot Motion Planning (MRMP), where multiple robots must coordinate in shared spaces. To address this challenge, this work proposes Simultaneous MRMP Diffusion (SMD), a novel approach integrating constrained optimization into the diffusion sampling process to produce collision-free, kinematically feasible trajectories. Additionally, the paper introduces a comprehensive MRMP benchmark to evaluate trajectory planning algorithms across scenarios with varying robot densities, obstacle complexities, and motion constraints. Experimental results show SMD consistently outperforms classical and learning-based motion planners, achieving higher success rates and efficiency in complex multi-robot environments.
TD-M(PC)$^2$: Improving Temporal Difference MPC Through Policy Constraint
Authors: Haotian Lin, Pengcheng Wang, Jeff Schneider, Guanya Shi
Date: 2025-02-05 00:00:00
Tasks: continuous-control, Continuous Control, Model-based Reinforcement Learning

Model-based reinforcement learning algorithms that combine model-based planning and learned value/policy prior have gained significant recognition for their high data efficiency and superior performance in continuous control. However, we discover that existing methods that rely on standard SAC-style policy iteration for value learning, directly using data generated by the planner, often result in \emph{persistent value overestimation}. Through theoretical analysis and experiments, we argue that this issue is deeply rooted in the structural policy mismatch between the data generation policy that is always bootstrapped by the planner and the learned policy prior. To mitigate such a mismatch in a minimalist way, we propose a policy regularization term reducing out-of-distribution (OOD) queries, thereby improving value learning. Our method involves minimum changes on top of existing frameworks and requires no additional computation. Extensive experiments demonstrate that the proposed approach improves performance over baselines such as TD-MPC2 by large margins, particularly in 61-DoF humanoid tasks. View qualitative results at https://darthutopian.github.io/tdmpc_square/.