pwc-archive/papers-with-abstracts huggingface dataset:
TreEnhance: A Tree Search Method For Low-Light Image Enhancement
Authors: Marco Cotogni, Claudio Cusano
Date: 2022-05-25 00:00:00
Tasks: Deep Reinforcement Learning, Image Enhancement, Low-Light Image Enhancement

In this paper we present TreEnhance, an automatic method for low-light image enhancement capable of improving the quality of digital images. The method combines tree search theory, and in particular the Monte Carlo Tree Search (MCTS) algorithm, with deep reinforcement learning. Given as input a low-light image, TreEnhance produces as output its enhanced version together with the sequence of image editing operations used to obtain it. During the training phase, the method repeatedly alternates two main phases: a generation phase, where a modified version of MCTS explores the space of image editing operations and selects the most promising sequence, and an optimization phase, where the parameters of a neural network, implementing the enhancement policy, are updated. Two different inference solutions are proposed for the enhancement of new images: one is based on MCTS and is more accurate but more time and memory consuming; the other directly applies the learned policy and is faster but slightly less precise. As a further contribution, we propose a guided search strategy that "reverses" the enhancement procedure that a photo editor applied to a given input image. Unlike other methods from the state of the art, TreEnhance does not pose any constraint on the image resolution and can be used in a variety of scenarios with minimal tuning. We tested the method on two datasets: the Low-Light dataset and the Adobe Five-K dataset obtaining good results from both a qualitative and a quantitative point of view.
MoCoViT: Mobile Convolutional Vision Transformer
Authors: Hailong Ma, Xin Xia, Xing Wang, Xuefeng Xiao, Jiashi Li, Min Zheng
Date: 2022-05-25 00:00:00
Tasks: object-detection, Object Detection

Recently, Transformer networks have achieved impressive results on a variety of vision tasks. However, most of them are computationally expensive and not suitable for real-world mobile applications. In this work, we present Mobile Convolutional Vision Transformer (MoCoViT), which improves in performance and efficiency by introducing transformer into mobile convolutional networks to leverage the benefits of both architectures. Different from recent works on vision transformer, the mobile transformer block in MoCoViT is carefully designed for mobile devices and is very lightweight, accomplished through two primary modifications: the Mobile Self-Attention (MoSA) module and the Mobile Feed Forward Network (MoFFN). MoSA simplifies the calculation of the attention map through Branch Sharing scheme while MoFFN serves as a mobile version of MLP in the transformer, further reducing the computation by a large margin. Comprehensive experiments verify that our proposed MoCoViT family outperform state-of-the-art portable CNNs and transformer neural architectures on various vision tasks. On ImageNet classification, it achieves 74.5% top-1 accuracy at 147M FLOPs, gaining 1.2% over MobileNetV3 with less computations. And on the COCO object detection task, MoCoViT outperforms GhostNet by 2.1 AP in RetinaNet framework.
Real-Time Video Deblurring via Lightweight Motion Compensation
Authors: Hyeongseok Son, Junyong Lee, Sunghyun Cho, Seungyong Lee
Date: 2022-05-25 00:00:00
Tasks: Deblurring, Motion Compensation, Video Deblurring

While motion compensation greatly improves video deblurring quality, separately performing motion compensation and video deblurring demands huge computational overhead. This paper proposes a real-time video deblurring framework consisting of a lightweight multi-task unit that supports both video deblurring and motion compensation in an efficient way. The multi-task unit is specifically designed to handle large portions of the two tasks using a single shared network, and consists of a multi-task detail network and simple networks for deblurring and motion compensation. The multi-task unit minimizes the cost of incorporating motion compensation into video deblurring and enables real-time deblurring. Moreover, by stacking multiple multi-task units, our framework provides flexible control between the cost and deblurring quality. We experimentally validate the state-of-the-art deblurring quality of our approach, which runs at a much faster speed compared to previous methods, and show practical real-time performance (30.99dB@30fps measured in the DVD dataset).
NTIRE 2022 Challenge on High Dynamic Range Imaging: Methods and Results
Authors: Eduardo Pérez-Pellitero, Sibi Catley-Chandar, Richard Shaw, Aleš Leonardis, Radu Timofte, Zexin Zhang, Cen Liu, Yunbo Peng, Yue Lin, Gaocheng Yu, Jin Zhang, Zhe Ma, Hongbin Wang, Xiangyu Chen, Xintao Wang, Haiwei Wu, Lin Liu, Chao Dong, Jiantao Zhou, Qingsen Yan, Song Zhang, Weiye Chen, Yuhang Liu, Zhen Zhang, Yanning Zhang, Javen Qinfeng Shi, Dong Gong, Dan Zhu, Mengdi Sun, Guannan Chen, Yang Hu, Haowei Li, Baozhu Zou, Zhen Liu, Wenjie Lin, Ting Jiang, Chengzhi Jiang, Xinpeng Li, Mingyan Han, Haoqiang Fan, Jian Sun, Shuaicheng Liu, Juan Marín-Vega, Michael Sloth, Peter Schneider-Kamp, Richard Röttger, Chunyang Li, Long Bao, Gang He, Ziyao Xu, Li Xu, Gen Zhan, Ming Sun, Xing Wen, Junlin Li, Shuang Feng, Fei Lei, Rui Liu, Junxiang Ruan, Tianhong Dai, Wei Li, Zhan Lu, Hengyan Liu, Peian Huang, Guangyu Ren, Yonglin Luo, Chang Liu, Qiang Tu, Fangya Li, Ruipeng Gang, Chenghua Li, Jinjing Li, Sai Ma, Chenming Liu, Yizhen Cao, Steven Tel, Barthelemy Heyrman, Dominique Ginhac, Chul Lee, Gahyeon Kim, Seonghyun Park, An Gia Vien, Truong Thanh Nhat Mai, Howoon Yoon, Tu Vo, Alexander Holston, Sheir Zaheer, Chan Y. Park
Date: 2022-05-25 00:00:00
Tasks: Image Restoration, Vocal Bursts Intensity Prediction

This paper reviews the challenge on constrained high dynamic range (HDR) imaging that was part of the New Trends in Image Restoration and Enhancement (NTIRE) workshop, held in conjunction with CVPR 2022. This manuscript focuses on the competition set-up, datasets, the proposed methods and their results. The challenge aims at estimating an HDR image from multiple respective low dynamic range (LDR) observations, which might suffer from under- or over-exposed regions and different sources of noise. The challenge is composed of two tracks with an emphasis on fidelity and complexity constraints: In Track 1, participants are asked to optimize objective fidelity scores while imposing a low-complexity constraint (i.e. solutions can not exceed a given number of operations). In Track 2, participants are asked to minimize the complexity of their solutions while imposing a constraint on fidelity scores (i.e. solutions are required to obtain a higher fidelity score than the prescribed baseline). Both tracks use the same data and metrics: Fidelity is measured by means of PSNR with respect to a ground-truth HDR image (computed both directly and with a canonical tonemapping operation), while complexity metrics include the number of Multiply-Accumulate (MAC) operations and runtime (in seconds).
Multiview Textured Mesh Recovery by Differentiable Rendering
Authors: Lixiang Lin, Jianke Zhu, Yisu Zhang
Date: 2022-05-25 00:00:00
Tasks: Inverse Rendering

Although having achieved the promising results on shape and color recovery through self-supervision, the multi-layer perceptrons-based methods usually suffer from heavy computational cost on learning the deep implicit surface representation. Since rendering each pixel requires a forward network inference, it is very computational intensive to synthesize a whole image. To tackle these challenges, we propose an effective coarse-to-fine approach to recover the textured mesh from multi-views in this paper. Specifically, a differentiable Poisson Solver is employed to represent the object's shape, which is able to produce topology-agnostic and watertight surfaces. To account for depth information, we optimize the shape geometry by minimizing the differences between the rendered mesh and the predicted depth from multi-view stereo. In contrast to the implicit neural representation on shape and color, we introduce a physically based inverse rendering scheme to jointly estimate the environment lighting and object's reflectance, which is able to render the high resolution image at real-time. The texture of the reconstructed mesh is interpolated from a learnable dense texture grid. We have conducted the extensive experiments on several multi-view stereo datasets, whose promising results demonstrate the efficacy of our proposed approach. The code is available at https://github.com/l1346792580123/diff.
Multimodal Knowledge Alignment with Reinforcement Learning
Authors: Youngjae Yu, Jiwan Chung, Heeseung Yun, Jack Hessel, JaeSung Park, Ximing Lu, Prithviraj Ammanabrolu, Rowan Zellers, Ronan Le Bras, Gunhee Kim, Yejin Choi
Date: 2022-05-25 00:00:00
Tasks: Audio captioning, Language Modeling, Language Modelling, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL), Zero-shot Generalization

Large language models readily adapt to novel settings, even without task-specific training data. Can their zero-shot capacity be extended to multimodal inputs? In this work, we propose ESPER which extends language-only zero-shot models to unseen multimodal tasks, like image and audio captioning. Our key novelty is to use reinforcement learning to align multimodal inputs to language model generations without direct supervision: for example, in the image case our reward optimization relies only on cosine similarity derived from CLIP, and thus requires no additional explicitly paired (image, caption) data. Because the parameters of the language model are left unchanged, the model maintains its capacity for zero-shot generalization. Experiments demonstrate that ESPER outperforms baselines and prior work on a variety of zero-shot tasks; these include a new benchmark we collect+release, ESP dataset, which tasks models with generating several diversely-styled captions for each image.
Primitive3D: 3D Object Dataset Synthesis from Randomly Assembled Primitives
Authors: Xinke Li, Henghui Ding, Zekun Tong, Yuwei Wu, Yeow Meng Chee
Date: 2022-05-25 00:00:00
Proceeding: CVPR 2022 1
Tasks: 3D Object Classification, Dataset Distillation, Multi-Task Learning, Object

Numerous advancements in deep learning can be attributed to the access to large-scale and well-annotated datasets. However, such a dataset is prohibitively expensive in 3D computer vision due to the substantial collection cost. To alleviate this issue, we propose a cost-effective method for automatically generating a large amount of 3D objects with annotations. In particular, we synthesize objects simply by assembling multiple random primitives. These objects are thus auto-annotated with part labels originating from primitives. This allows us to perform multi-task learning by combining the supervised segmentation with unsupervised reconstruction. Considering the large overhead of learning on the generated dataset, we further propose a dataset distillation strategy to remove redundant samples regarding a target dataset. We conduct extensive experiments for the downstream tasks of 3D object classification. The results indicate that our dataset, together with multi-task pretraining on its annotations, achieves the best performance compared to other commonly used datasets. Further study suggests that our strategy can improve the model performance by pretraining and fine-tuning scheme, especially for the dataset with a small scale. In addition, pretraining with the proposed dataset distillation method can save 86\% of the pretraining time with negligible performance degradation. We expect that our attempt provides a new data-centric perspective for training 3D deep models.
Location-free Human Pose Estimation
Authors: Xixia Xu, Yingguo Gao, Ke Yan, Xue Lin, Qi Zou
Date: 2022-05-25 00:00:00
Proceeding: CVPR 2022 1
Tasks: Object Localization, Pose Estimation, Weakly-Supervised Object Localization

Human pose estimation (HPE) usually requires large-scale training data to reach high performance. However, it is rather time-consuming to collect high-quality and fine-grained annotations for human body. To alleviate this issue, we revisit HPE and propose a location-free framework without supervision of keypoint locations. We reformulate the regression-based HPE from the perspective of classification. Inspired by the CAM-based weakly-supervised object localization, we observe that the coarse keypoint locations can be acquired through the part-aware CAMs but unsatisfactory due to the gap between the fine-grained HPE and the object-level localization. To this end, we propose a customized transformer framework to mine the fine-grained representation of human context, equipped with the structural relation to capture subtle differences among keypoints. Concretely, we design a Multi-scale Spatial-guided Context Encoder to fully capture the global human context while focusing on the part-aware regions and a Relation-encoded Pose Prototype Generation module to encode the structural relations. All these works together for strengthening the weak supervision from image-level category labels on locations. Our model achieves competitive performance on three datasets when only supervised at a category-level and importantly, it can achieve comparable results with fully-supervised methods with only 25\% location labels on MS-COCO and MPII.
Guiding Visual Question Answering with Attention Priors
Authors: Thao Minh Le, Vuong Le, Sunil Gupta, Svetha Venkatesh, Truyen Tran
Date: 2022-05-25 00:00:00
Tasks: Question Answering, Visual Grounding, Visual Question Answering, Visual Question Answering (VQA), Visual Reasoning

The current success of modern visual reasoning systems is arguably attributed to cross-modality attention mechanisms. However, in deliberative reasoning such as in VQA, attention is unconstrained at each step, and thus may serve as a statistical pooling mechanism rather than a semantic operation intended to select information relevant to inference. This is because at training time, attention is only guided by a very sparse signal (i.e. the answer label) at the end of the inference chain. This causes the cross-modality attention weights to deviate from the desired visual-language bindings. To rectify this deviation, we propose to guide the attention mechanism using explicit linguistic-visual grounding. This grounding is derived by connecting structured linguistic concepts in the query to their referents among the visual objects. Here we learn the grounding from the pairing of questions and images alone, without the need for answer annotation or external grounding supervision. This grounding guides the attention mechanism inside VQA models through a duality of mechanisms: pre-training attention weight calculation and directly guiding the weights at inference time on a case-by-case basis. The resultant algorithm is capable of probing attention-based reasoning models, injecting relevant associative knowledge, and regulating the core reasoning process. This scalable enhancement improves the performance of VQA models, fortifies their robustness to limited access to supervised data, and increases interpretability.
Deep Aesthetic Assessment and Retrieval of Breast Cancer Treatment Outcomes
Authors: Wilson Silva, Maria Carvalho, Carlos Mavioso, Maria J. Cardoso, Jaime S. Cardoso
Date: 2022-05-25 00:00:00
Tasks: Retrieval

Treatments for breast cancer have continued to evolve and improve in recent years, resulting in a substantial increase in survival rates, with approximately 80\% of patients having a 10-year survival period. Given the serious impact that breast cancer treatments can have on a patient's body image, consequently affecting her self-confidence and sexual and intimate relationships, it is paramount to ensure that women receive the treatment that optimizes both survival and aesthetic outcomes. Currently, there is no gold standard for evaluating the aesthetic outcome of breast cancer treatment. In addition, there is no standard way to show patients the potential outcome of surgery. The presentation of similar cases from the past would be extremely important to manage women's expectations of the possible outcome. In this work, we propose a deep neural network to perform the aesthetic evaluation. As a proof-of-concept, we focus on a binary aesthetic evaluation. Besides its use for classification, this deep neural network can also be used to find the most similar past cases by searching for nearest neighbours in the highly semantic space before classification. We performed the experiments on a dataset consisting of 143 photos of women after conservative treatment for breast cancer. The results for accuracy and balanced accuracy showed the superior performance of our proposed model compared to the state of the art in aesthetic evaluation of breast cancer treatments. In addition, the model showed a good ability to retrieve similar previous cases, with the retrieved cases having the same or adjacent class (in the 4-class setting) and having similar types of asymmetry. Finally, a qualitative interpretability assessment was also performed to analyse the robustness and trustworthiness of the model.
ReSmooth: Detecting and Utilizing OOD Samples when Training with Data Augmentation
Authors: Chenyang Wang, Junjun Jiang, Xiong Zhou, Xianming Liu
Date: 2022-05-25 00:00:00
Tasks: Data Augmentation, Diversity

Data augmentation (DA) is a widely used technique for enhancing the training of deep neural networks. Recent DA techniques which achieve state-of-the-art performance always meet the need for diversity in augmented training samples. However, an augmentation strategy that has a high diversity usually introduces out-of-distribution (OOD) augmented samples and these samples consequently impair the performance. To alleviate this issue, we propose ReSmooth, a framework that firstly detects OOD samples in augmented samples and then leverages them. To be specific, we first use a Gaussian mixture model to fit the loss distribution of both the original and augmented samples and accordingly split these samples into in-distribution (ID) samples and OOD samples. Then we start a new training where ID and OOD samples are incorporated with different smooth labels. By treating ID samples and OOD samples unequally, we can make better use of the diverse augmented data. Further, we incorporate our ReSmooth framework with negative data augmentation strategies. By properly handling their intentionally created OOD samples, the classification performance of negative data augmentations is largely ameliorated. Experiments on several classification benchmarks show that ReSmooth can be easily extended to existing augmentation strategies (such as RandAugment, rotate, and jigsaw) and improve on them. Our code is available at https://github.com/Chenyang4/ReSmooth.
VTP: Volumetric Transformer for Multi-view Multi-person 3D Pose Estimation
Authors: Yuxing Chen, Renshu Gu, Ouhan Huang, Gangyong Jia
Date: 2022-05-25 00:00:00
Tasks: 3D Human Pose Estimation, 3D Multi-Person Pose Estimation, 3D Pose Estimation, Pose Estimation

This paper presents Volumetric Transformer Pose estimator (VTP), the first 3D volumetric transformer framework for multi-view multi-person 3D human pose estimation. VTP aggregates features from 2D keypoints in all camera views and directly learns the spatial relationships in the 3D voxel space in an end-to-end fashion. The aggregated 3D features are passed through 3D convolutions before being flattened into sequential embeddings and fed into a transformer. A residual structure is designed to further improve the performance. In addition, the sparse Sinkhorn attention is empowered to reduce the memory cost, which is a major bottleneck for volumetric representations, while also achieving excellent performance. The output of the transformer is again concatenated with 3D convolutional features by a residual design. The proposed VTP framework integrates the high performance of the transformer with volumetric representations, which can be used as a good alternative to the convolutional backbones. Experiments on the Shelf, Campus and CMU Panoptic benchmarks show promising results in terms of both Mean Per Joint Position Error (MPJPE) and Percentage of Correctly estimated Parts (PCP). Our code will be available.
Deniable Steganography
Authors: Yong Xu, Zhihua Xia, Zichi Wang, Xinpeng Zhang, Jian Weng
Date: 2022-05-25 00:00:00
Tasks: Steganalysis

Steganography conceals the secret message into the cover media, generating a stego media which can be transmitted on public channels without drawing suspicion. As its countermeasure, steganalysis mainly aims to detect whether the secret message is hidden in a given media. Although the steganography techniques are improving constantly, the sophisticated steganalysis can always break a known steganographic method to some extent. With a stego media discovered, the adversary could find out the sender or receiver and coerce them to disclose the secret message, which we name as coercive attack in this paper. Inspired by the idea of deniable encryption, we build up the concepts of deniable steganography for the first time and discuss the feasible constructions for it. As an example, we propose a receiver-deniable steganographic scheme to deal with the receiver-side coercive attack using deep neural networks (DNN). Specifically, besides the real secret message, a piece of fake message is also embedded into the cover. On the receiver side, the real message can be extracted with an extraction module; while once the receiver has to surrender a piece of secret message under coercive attack, he can extract the fake message to deceive the adversary with another extraction module. Experiments demonstrate the scalability and sensitivity of the DNN-based receiver-deniable steganographic scheme.
MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose
Authors: Chenyan Wu, Yandong Li, Xianfeng Tang, James Wang
Date: 2022-05-25 00:00:00
Tasks: 3D Human Pose Estimation, 3D Multi-Person Human Pose Estimation, 3D Multi-Person Pose Estimation, Graph Neural Network

Reconstructing multi-human body mesh from a single monocular image is an important but challenging computer vision problem. In addition to the individual body mesh models, we need to estimate relative 3D positions among subjects to generate a coherent representation. In this work, through a single graph neural network, named MUG (Multi-hUman Graph network), we construct coherent multi-human meshes using only multi-human 2D pose as input. Compared with existing methods, which adopt a detection-style pipeline (i.e., extracting image features and then locating human instances and recovering body meshes from that) and suffer from the significant domain gap between lab-collected training datasets and in-the-wild testing datasets, our method benefits from the 2D pose which has a relatively consistent geometric property across datasets. Our method works like the following: First, to model the multi-human environment, it processes multi-human 2D poses and builds a novel heterogeneous graph, where nodes from different people and within one person are connected to capture inter-human interactions and draw the body geometry (i.e., skeleton and mesh structure). Second, it employs a dual-branch graph neural network structure -- one for predicting inter-human depth relation and the other one for predicting root-joint-relative mesh coordinates. Finally, the entire multi-human 3D meshes are constructed by combining the output from both branches. Extensive experiments demonstrate that MUG outperforms previous multi-human mesh estimation methods on standard 3D human benchmarks -- Panoptic, MuPoTS-3D and 3DPW.