pwc-archive/papers-with-abstracts huggingface dataset:
On the Relationship between Sentence Analogy Identification and Sentence Structure Encoding in Large Language Models
Authors: Thilini Wijesiriwardene, Ruwan Wickramarachchi, Aishwarya Naresh Reganti, Vinija Jain, Aman Chadha, Amit Sheth, Amitava Das
Date: 2023-10-11 00:00:00
Tasks: Language Modeling, Language Modelling, Sentence

The ability of Large Language Models (LLMs) to encode syntactic and semantic structures of language is well examined in NLP. Additionally, analogy identification, in the form of word analogies are extensively studied in the last decade of language modeling literature. In this work we specifically look at how LLMs' abilities to capture sentence analogies (sentences that convey analogous meaning to each other) vary with LLMs' abilities to encode syntactic and semantic structures of sentences. Through our analysis, we find that LLMs' ability to identify sentence analogies is positively correlated with their ability to encode syntactic and semantic structures of sentences. Specifically, we find that the LLMs which capture syntactic structures better, also have higher abilities in identifying sentence analogies.
Generative Modeling with Phase Stochastic Bridges
Authors: Tianrong Chen, Jiatao Gu, Laurent Dinh, Evangelos A. Theodorou, Joshua Susskind, Shuangfei Zhai
Date: 2023-10-11 00:00:00
Tasks: Image Generation, Position

Diffusion models (DMs) represent state-of-the-art generative models for continuous inputs. DMs work by constructing a Stochastic Differential Equation (SDE) in the input space (ie, position space), and using a neural network to reverse it. In this work, we introduce a novel generative modeling framework grounded in \textbf{phase space dynamics}, where a phase space is defined as {an augmented space encompassing both position and velocity.} Leveraging insights from Stochastic Optimal Control, we construct a path measure in the phase space that enables efficient sampling. {In contrast to DMs, our framework demonstrates the capability to generate realistic data points at an early stage of dynamics propagation.} This early prediction sets the stage for efficient data generation by leveraging additional velocity information along the trajectory. On standard image generation benchmarks, our model yields favorable performance over baselines in the regime of small Number of Function Evaluations (NFEs). Furthermore, our approach rivals the performance of diffusion models equipped with efficient sampling techniques, underscoring its potential as a new tool generative modeling.
A general mechanism of humor: reformulating the semantic overlap
Authors: Javier Martínez
Date: 2023-10-11 00:00:00

This article proposes a cognitive mechanism of humour of general applicability, not restricted to verbal communication. It is indebted to Raskin's concept of script overlap, and conforms to the incongruity-resolution theoretical framework, but it is built on the notion of constraint, an abstract correspondence between sets of data. Under this view, script overlap is an outcome of a more abstractly described phenomenon, constraint overlap. The important concept of the overlooked argument is introduced to characterise the two overlapping constraints -- overt and covert. Their inputs and outputs are not directly encoded in utterances, but implicated by them, and their overlap results in another overlap at the level of the communicated utterances, that the incongruity reveals. Our hypothesis assumes as a given that the evocation of such constraints is a cognitive effect of the inferential process by which a hearer interprets utterances. We base this assumption on Hofstadter's theory of analogy-making as the essence of human thought. By substituting "stimuli" of any kind for "utterances" in this model, we obtain a mechanism as easily applicable to non-verbal communication -- slapstick, cartoons -- and we propose it describes the necessary and sufficient conditions for a communicative act in any modality to carry humour.
An Information Bottleneck Characterization of the Understanding-Workload Tradeoff
Authors: Lindsay Sanneman, Mycal Tucker, Julie Shah
Date: 2023-10-11 00:00:00
Tasks: Informativeness

Recent advances in artificial intelligence (AI) have underscored the need for explainable AI (XAI) to support human understanding of AI systems. Consideration of human factors that impact explanation efficacy, such as mental workload and human understanding, is central to effective XAI design. Existing work in XAI has demonstrated a tradeoff between understanding and workload induced by different types of explanations. Explaining complex concepts through abstractions (hand-crafted groupings of related problem features) has been shown to effectively address and balance this workload-understanding tradeoff. In this work, we characterize the workload-understanding balance via the Information Bottleneck method: an information-theoretic approach which automatically generates abstractions that maximize informativeness and minimize complexity. In particular, we establish empirical connections between workload and complexity and between understanding and informativeness through human-subject experiments. This empirical link between human factors and information-theoretic concepts provides an important mathematical characterization of the workload-understanding tradeoff which enables user-tailored XAI design.
Language-Guided Reinforcement Learning for Hard Attention in Few-Shot Learning
Authors: Bahareh Nikpour, Narges Armanfard
Date: 2023-10-11 00:00:00
Tasks: Deep Reinforcement Learning, Few-Shot Learning, Hard Attention

Attention mechanisms have demonstrated significant potential in enhancing learning models by identifying key portions of input data, particularly in scenarios with limited training samples. Inspired by human perception, we propose that focusing on essential data segments, rather than the entire dataset, can improve the accuracy and reliability of the learning models. However, identifying these critical data segments, or "hard attention finding," is challenging, especially in few-shot learning, due to the scarcity of training data and the complexity of model parameters. To address this, we introduce LaHA, a novel framework that leverages language-guided deep reinforcement learning to identify and utilize informative data regions, thereby improving both interpretability and performance. Extensive experiments on benchmark datasets validate the effectiveness of LaHA.
Domain-invariant Clinical Representation Learning by Bridging Data Distribution Shift across EMR Datasets
Authors: Zhongji Zhang, Yuhang Wang, Yinghao Zhu, Xinyu Ma, Tianlong Wang, Chaohe Zhang, Yasha Wang, Liantao Ma
Date: 2023-10-11 00:00:00
Tasks: Ethics, Representation Learning, Transfer Learning

Due to the limited information about emerging diseases, symptoms are hard to be noticed and recognized, so that the window for clinical intervention could be ignored. An effective prognostic model is expected to assist doctors in making right diagnosis and designing personalized treatment plan, so to promptly prevent unfavorable outcomes. However, in the early stage of a disease, limited data collection and clinical experiences, plus the concern out of privacy and ethics, may result in restricted data availability for reference, to the extent that even data labels are difficult to mark correctly. In addition, Electronic Medical Record (EMR) data of different diseases or of different sources of the same disease can prove to be having serious cross-dataset feature misalignment problems, greatly mutilating the efficiency of deep learning models. This article introduces a domain-invariant representation learning method to build a transition model from source dataset to target dataset. By way of constraining the distribution shift of features generated in disparate domains, domain-invariant features that are exclusively relative to downstream tasks are captured, so to cultivate a unified domain-invariant encoder across various task domains to achieve better feature representation. Experimental results of several target tasks demonstrate that our proposed model outperforms competing baseline methods and has higher rate of training convergence, especially in dealing with limited data amount. A multitude of experiences have proven the efficacy of our method to provide more accurate predictions concerning newly emergent pandemics and other diseases.
GenTKG: Generative Forecasting on Temporal Knowledge Graph with Large Language Models
Authors: Ruotong Liao, Xu Jia, Yangzhe Li, Yunpu Ma, Volker Tresp
Date: 2023-10-11 00:00:00
Tasks: Retrieval, Retrieval-augmented Generation

The rapid advancements in large language models (LLMs) have ignited interest in the temporal knowledge graph (tKG) domain, where conventional embedding-based and rule-based methods dominate. The question remains open of whether pre-trained LLMs can understand structured temporal relational data and replace them as the foundation model for temporal relational forecasting. Therefore, we bring temporal knowledge forecasting into the generative setting. However, challenges occur in the huge chasms between complex temporal graph data structure and sequential natural expressions LLMs can handle, and between the enormous data sizes of tKGs and heavy computation costs of finetuning LLMs. To address these challenges, we propose a novel retrieval-augmented generation framework named GenTKG combining a temporal logical rule-based retrieval strategy and few-shot parameter-efficient instruction tuning to solve the above challenges, respectively. Extensive experiments have shown that GenTKG outperforms conventional methods of temporal relational forecasting with low computation resources using extremely limited training data as few as 16 samples. GenTKG also highlights remarkable cross-domain generalizability with outperforming performance on unseen datasets without re-training, and in-domain generalizability regardless of time split in the same dataset. Our work reveals the huge potential of LLMs in the tKG domain and opens a new frontier for generative forecasting on tKGs. Code and data are released here: https://github.com/mayhugotong/GenTKG.
DrivingDiffusion: Layout-Guided multi-view driving scene video generation with latent diffusion model
Authors: Xiaofan Li, Yifu Zhang, Xiaoqing Ye
Date: 2023-10-11 00:00:00
Tasks: Autonomous Driving, Image Generation, Video Generation

With the increasing popularity of autonomous driving based on the powerful and unified bird's-eye-view (BEV) representation, a demand for high-quality and large-scale multi-view video data with accurate annotation is urgently required. However, such large-scale multi-view data is hard to obtain due to expensive collection and annotation costs. To alleviate the problem, we propose a spatial-temporal consistent diffusion framework DrivingDiffusion, to generate realistic multi-view videos controlled by 3D layout. There are three challenges when synthesizing multi-view videos given a 3D layout: How to keep 1) cross-view consistency and 2) cross-frame consistency? 3) How to guarantee the quality of the generated instances? Our DrivingDiffusion solves the problem by cascading the multi-view single-frame image generation step, the single-view video generation step shared by multiple cameras, and post-processing that can handle long video generation. In the multi-view model, the consistency of multi-view images is ensured by information exchange between adjacent cameras. In the temporal model, we mainly query the information that needs attention in subsequent frame generation from the multi-view images of the first frame. We also introduce the local prompt to effectively improve the quality of generated instances. In post-processing, we further enhance the cross-view consistency of subsequent frames and extend the video length by employing temporal sliding window algorithm. Without any extra cost, our model can generate large-scale realistic multi-camera driving videos in complex urban scenes, fueling the downstream driving tasks. The code will be made publicly available.
Accountability in Offline Reinforcement Learning: Explaining Decisions with a Corpus of Examples
Date: 2023-10-11 00:00:00
Proceeding: NeurIPS 2023 11
Tasks: Decision Making

Learning controllers with offline data in decision-making systems is an essential area of research due to its potential to reduce the risk of applications in real-world systems. However, in responsibility-sensitive settings such as healthcare, decision accountability is of paramount importance, yet has not been adequately addressed by the literature. This paper introduces the Accountable Offline Controller (AOC) that employs the offline dataset as the Decision Corpus and performs accountable control based on a tailored selection of examples, referred to as the Corpus Subset. AOC operates effectively in low-data scenarios, can be extended to the strictly offline imitation setting, and displays qualities of both conservation and adaptability. We assess AOC's performance in both simulated and real-world healthcare scenarios, emphasizing its capability to manage offline control tasks with high levels of performance while maintaining accountability.
Pseudo-Generalized Dynamic View Synthesis from a Video
Authors: Xiaoming Zhao, Alex Colburn, Fangchang Ma, Miguel Angel Bautista, Joshua M. Susskind, Alexander G. Schwing
Date: 2023-10-12 00:00:00
Tasks: Novel View Synthesis

Rendering scenes observed in a monocular video from novel viewpoints is a challenging problem. For static scenes the community has studied both scene-specific optimization techniques, which optimize on every test scene, and generalized techniques, which only run a deep net forward pass on a test scene. In contrast, for dynamic scenes, scene-specific optimization techniques exist, but, to our best knowledge, there is currently no generalized method for dynamic novel view synthesis from a given monocular video. To answer whether generalized dynamic novel view synthesis from monocular videos is possible today, we establish an analysis framework based on existing techniques and work toward the generalized approach. We find a pseudo-generalized process without scene-specific appearance optimization is possible, but geometrically and temporally consistent depth estimates are needed. Despite no scene-specific appearance optimization, the pseudo-generalized approach improves upon some scene-specific methods.
Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes
Authors: Haotong Lin, Sida Peng, Zhen Xu, Tao Xie, Xingyi He, Hujun Bao, Xiaowei Zhou
Date: 2023-10-12 00:00:00
Tasks: GPU, Novel View Synthesis

This paper aims to tackle the challenge of dynamic view synthesis from multi-view videos. The key observation is that while previous grid-based methods offer consistent rendering, they fall short in capturing appearance details of a complex dynamic scene, a domain where multi-view image-based rendering methods demonstrate the opposite properties. To combine the best of two worlds, we introduce Im4D, a hybrid scene representation that consists of a grid-based geometry representation and a multi-view image-based appearance representation. Specifically, the dynamic geometry is encoded as a 4D density function composed of spatiotemporal feature planes and a small MLP network, which globally models the scene structure and facilitates the rendering consistency. We represent the scene appearance by the original multi-view videos and a network that learns to predict the color of a 3D point from image features, instead of memorizing detailed appearance totally with networks, thereby naturally making the learning of networks easier. Our method is evaluated on five dynamic view synthesis datasets including DyNeRF, ZJU-MoCap, NHR, DNA-Rendering and ENeRF-Outdoor datasets. The results show that Im4D exhibits state-of-the-art performance in rendering quality and can be trained efficiently, while realizing real-time rendering with a speed of 79.8 FPS for 512x512 images, on a single RTX 3090 GPU.
PonderV2: Pave the Way for 3D Foundation Model with A Universal Pre-training Paradigm
Authors: Haoyi Zhu, Honghui Yang, Xiaoyang Wu, Di Huang, Sha Zhang, Xianglong He, Hengshuang Zhao, Chunhua Shen, Yu Qiao, Tong He, Wanli Ouyang
Date: 2023-10-12 00:00:00
Tasks: 3D Object Detection, 3D Reconstruction, 3D Semantic Segmentation, Image Generation, LIDAR Semantic Segmentation, Neural Rendering, Point Cloud Pre-training, Semantic Segmentation

In contrast to numerous NLP and 2D vision foundational models, learning a 3D foundational model poses considerably greater challenges. This is primarily due to the inherent data variability and diversity of downstream tasks. In this paper, we introduce a novel universal 3D pre-training framework designed to facilitate the acquisition of efficient 3D representation, thereby establishing a pathway to 3D foundational models. Considering that informative 3D features should encode rich geometry and appearance cues that can be utilized to render realistic images, we propose to learn 3D representations by differentiable neural rendering. We train a 3D backbone with a devised volumetric neural renderer by comparing the rendered with the real images. Notably, our approach seamlessly integrates the learned 3D encoder into various downstream tasks. These tasks encompass not only high-level challenges such as 3D detection and segmentation but also low-level objectives like 3D reconstruction and image synthesis, spanning both indoor and outdoor scenarios. Besides, we also illustrate the capability of pre-training a 2D backbone using the proposed methodology, surpassing conventional pre-training methods by a large margin. For the first time, PonderV2 achieves state-of-the-art performance on 11 indoor and outdoor benchmarks, implying its effectiveness. Code and models are available at https://github.com/OpenGVLab/PonderV2.
Is ImageNet worth 1 video? Learning strong image encoders from 1 long unlabelled video
Authors: Shashanka Venkataramanan, Mamshad Nayeem Rizve, João Carreira, Yuki M. Asano, Yannis Avrithis
Date: 2023-10-12 00:00:00
Tasks: Self-Supervised Learning

Self-supervised learning has unlocked the potential of scaling up pretraining to billions of images, since annotation is unnecessary. But are we making the best use of data? How more economical can we be? In this work, we attempt to answer this question by making two contributions. First, we investigate first-person videos and introduce a "Walking Tours" dataset. These videos are high-resolution, hours-long, captured in a single uninterrupted take, depicting a large number of objects and actions with natural scene transitions. They are unlabeled and uncurated, thus realistic for self-supervision and comparable with human learning. Second, we introduce a novel self-supervised image pretraining method tailored for learning from continuous videos. Existing methods typically adapt image-based pretraining approaches to incorporate more frames. Instead, we advocate a "tracking to learn to recognize" approach. Our method called DoRA, leads to attention maps that Discover and tRAck objects over time in an end-to-end manner, using transformer cross-attention. We derive multiple views from the tracks and use them in a classical self-supervised distillation loss. Using our novel approach, a single Walking Tours video remarkably becomes a strong competitor to ImageNet for several image and video downstream tasks.
Universal Visual Decomposer: Long-Horizon Manipulation Made Easy
Authors: Zichen Zhang, Yunshuang Li, Osbert Bastani, Abhishek Gupta, Dinesh Jayaraman, Yecheng Jason Ma, Luca Weihs
Date: 2023-10-12 00:00:00
Tasks: reinforcement-learning

Real-world robotic tasks stretch over extended horizons and encompass multiple stages. Learning long-horizon manipulation tasks, however, is a long-standing challenge, and demands decomposing the overarching task into several manageable subtasks to facilitate policy learning and generalization to unseen tasks. Prior task decomposition methods require task-specific knowledge, are computationally intensive, and cannot readily be applied to new tasks. To address these shortcomings, we propose Universal Visual Decomposer (UVD), an off-the-shelf task decomposition method for visual long horizon manipulation using pre-trained visual representations designed for robotic control. At a high level, UVD discovers subgoals by detecting phase shifts in the embedding space of the pre-trained representation. Operating purely on visual demonstrations without auxiliary information, UVD can effectively extract visual subgoals embedded in the videos, while incurring zero additional training cost on top of standard visuomotor policy training. Goal-conditioned policies learned with UVD-discovered subgoals exhibit significantly improved compositional generalization at test time to unseen tasks. Furthermore, UVD-discovered subgoals can be used to construct goal-based reward shaping that jump-starts temporally extended exploration for reinforcement learning. We extensively evaluate UVD on both simulation and real-world tasks, and in all cases, UVD substantially outperforms baselines across imitation and reinforcement learning settings on in-domain and out-of-domain task sequences alike, validating the clear advantage of automated visual task decomposition within the simple, compact UVD framework.
OmniControl: Control Any Joint at Any Time for Human Motion Generation
Authors: Yiming Xie, Varun Jampani, Lei Zhong, Deqing Sun, Huaizu Jiang
Date: 2023-10-12 00:00:00
Tasks: Motion Generation

We present a novel approach named OmniControl for incorporating flexible spatial control signals into a text-conditioned human motion generation model based on the diffusion process. Unlike previous methods that can only control the pelvis trajectory, OmniControl can incorporate flexible spatial control signals over different joints at different times with only one model. Specifically, we propose analytic spatial guidance that ensures the generated motion can tightly conform to the input control signals. At the same time, realism guidance is introduced to refine all the joints to generate more coherent motion. Both the spatial and realism guidance are essential and they are highly complementary for balancing control accuracy and motion realism. By combining them, OmniControl generates motions that are realistic, coherent, and consistent with the spatial constraints. Experiments on HumanML3D and KIT-ML datasets show that OmniControl not only achieves significant improvement over state-of-the-art methods on pelvis control but also shows promising results when incorporating the constraints over other joints.