pwc-archive/papers-with-abstracts huggingface dataset:
Enhancing Facial Classification and Recognition using 3D Facial Models and Deep Learning
Authors: Houting Li, Mengxuan Dong, Lok Ming Lui
Date: 2023-12-08 00:00:00
Tasks: Classification, Gender Classification

Accurate analysis and classification of facial attributes are essential in various applications, from human-computer interaction to security systems. In this work, a novel approach to enhance facial classification and recognition tasks through the integration of 3D facial models with deep learning methods was proposed. We extract the most useful information for various tasks using the 3D Facial Model, leading to improved classification accuracy. Combining 3D facial insights with ResNet architecture, our approach achieves notable results: 100% individual classification, 95.4% gender classification, and 83.5% expression classification accuracy. This method holds promise for advancing facial analysis and recognition research.
IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing
Authors: Shaofei Wang, Božidar Antić, Andreas Geiger, Siyu Tang
Date: 2023-12-08 00:00:00
Proceeding: CVPR 2024 1
Tasks: Disentanglement, Inverse Rendering, Neural Rendering

We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based neural rendering have enabled high-quality geometry and appearance reconstruction of clothed humans from just monocular videos. However, these methods bake intrinsic properties such as albedo, material, and environment lighting into a single entangled neural representation. On the other hand, only a handful of works tackle the problem of estimating geometry and disentangled appearance properties of clothed humans from monocular videos. They usually achieve limited quality and disentanglement due to approximations of secondary shading effects via learned MLPs. In this work, we propose to model secondary shading effects explicitly via Monte-Carlo ray tracing. We model the rendering process of clothed humans as a volumetric scattering process, and combine ray tracing with body articulation. Our approach can recover high-quality geometry, albedo, material, and lighting properties of clothed humans from a single monocular video, without requiring supervised pre-training using ground truth materials. Furthermore, since we explicitly model the volumetric scattering process and ray tracing, our model naturally generalizes to novel poses, enabling animation of the reconstructed avatar in novel lighting conditions.
ControlRoom3D: Room Generation using Semantic Proxy Rooms
Authors: Jonas Schult, Sam Tsai, Lukas Höllein, Bichen Wu, Jialiang Wang, Chih-Yao Ma, Kunpeng Li, Xiaofang Wang, Felix Wimbauer, Zijian He, Peizhao Zhang, Bastian Leibe, Peter Vajda, Ji Hou
Date: 2023-12-08 00:00:00
Proceeding: CVPR 2024 1

Manually creating 3D environments for AR/VR applications is a complex process requiring expert knowledge in 3D modeling software. Pioneering works facilitate this process by generating room meshes conditioned on textual style descriptions. Yet, many of these automatically generated 3D meshes do not adhere to typical room layouts, compromising their plausibility, e.g., by placing several beds in one bedroom. To address these challenges, we present ControlRoom3D, a novel method to generate high-quality room meshes. Central to our approach is a user-defined 3D semantic proxy room that outlines a rough room layout based on semantic bounding boxes and a textual description of the overall room style. Our key insight is that when rendered to 2D, this 3D representation provides valuable geometric and semantic information to control powerful 2D models to generate 3D consistent textures and geometry that aligns well with the proxy room. Backed up by an extensive study including quantitative metrics and qualitative user evaluations, our method generates diverse and globally plausible 3D room meshes, thus empowering users to design 3D rooms effortlessly without specialized knowledge.
Fine Dense Alignment of Image Bursts through Camera Pose and Depth Estimation
Authors: Bruno Lecouat, Yann Dubois de Mont-Marin, Théo Bodrito, Julien Mairal, Jean Ponce
Date: 2023-12-08 00:00:00
Tasks: 3D Reconstruction, Depth Estimation, Image Restoration, Optical Flow Estimation

This paper introduces a novel approach to the fine alignment of images in a burst captured by a handheld camera. In contrast to traditional techniques that estimate two-dimensional transformations between frame pairs or rely on discrete correspondences, the proposed algorithm establishes dense correspondences by optimizing both the camera motion and surface depth and orientation at every pixel. This approach improves alignment, particularly in scenarios with parallax challenges. Extensive experiments with synthetic bursts featuring small and even tiny baselines demonstrate that it outperforms the best optical flow methods available today in this setting, without requiring any training. Beyond enhanced alignment, our method opens avenues for tasks beyond simple image restoration, such as depth estimation and 3D reconstruction, as supported by promising preliminary results. This positions our approach as a versatile tool for various burst image processing applications.
Video-Based Rendering Techniques: A Survey
Authors: Rafael Kuffner dos Anjos, João Madeiras Pereira, José Antonio Gaspar
Date: 2023-12-08 00:00:00
Tasks: Survey

Three-dimensional reconstruction of events recorded on images has been a common challenge between computer vision and computer graphics for a long time. Estimating the real position of objects and surfaces using vision as an input is no trivial task and has been approached in several different ways. Although huge progress has been made so far, there are several open issues to which an answer is needed. The use of videos as an input for a rendering process (video-based rendering, VBR) is something that recently has been started to be looked upon and has added many other challenges and also solutions to the classical image-based rendering issue (IBR). This article presents the state of art on video-based rendering and image-based techniques that can be applied on this scenario, evaluating the open issues yet to be solved, indicating where future work should be focused.
MRI Scan Synthesis Methods based on Clustering and Pix2Pix
Authors: Giulia Baldini, Melanie Schmidt, Charlotte Zäske, Liliana L. Caldeira
Date: 2023-12-08 00:00:00
Tasks: Clustering, Segmentation

We consider a missing data problem in the context of automatic segmentation methods for Magnetic Resonance Imaging (MRI) brain scans. Usually, automated MRI scan segmentation is based on multiple scans (e.g., T1-weighted, T2-weighted, T1CE, FLAIR). However, quite often a scan is blurry, missing or otherwise unusable. We investigate the question whether a missing scan can be synthesized. We exemplify that this is in principle possible by synthesizing a T2-weighted scan from a given T1-weighted scan. Our first aim is to compute a picture that resembles the missing scan closely, measured by average mean squared error (MSE). We develop/use several methods for this, including a random baseline approach, a clustering-based method and pixel-to-pixel translation method by Isola et al. (Pix2Pix) which is based on conditional GANs. The lowest MSE is achieved by our clustering-based method. Our second aim is to compare the methods with respect to the effect that using the synthesized scan has on the segmentation process. For this, we use a DeepMedic model trained with the four input scan modalities named above. We replace the T2-weighted scan by the synthesized picture and evaluate the segmentations with respect to the tumor identification, using Dice scores as numerical evaluation. The evaluation shows that the segmentation works well with synthesized scans (in particular, with Pix2Pix methods) in many cases.
TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis
Authors: Heming Zhu, Fangneng Zhan, Christian Theobalt, Marc Habermann
Date: 2023-12-08 00:00:00
Tasks: NeRF

Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required. Recent methods attach a neural radiance field (NeRF) to an articulated structure, e.g., a body model or a skeleton, to map points into a pose canonical space while conditioning the NeRF on the skeletal pose. These approaches typically parameterize the neural field with a multi-layer perceptron (MLP) leading to a slow runtime. To address this drawback, we propose TriHuman a novel human-tailored, deformable, and efficient tri-plane representation, which achieves real-time performance, state-of-the-art pose-controllable geometry synthesis as well as photorealistic rendering quality. At the core, we non-rigidly warp global ray samples into our undeformed tri-plane texture space, which effectively addresses the problem of global points being mapped to the same tri-plane locations. We then show how such a tri-plane feature representation can be conditioned on the skeletal motion to account for dynamic appearance and geometry changes. Our results demonstrate a clear step towards higher quality in terms of geometry and appearance modeling of humans as well as runtime performance.
Shape-aware Segmentation of the Placenta in BOLD Fetal MRI Time Series
Authors: S. Mazdak Abulnaga, Neel Dey, Sean I. Young, Eileen Pan, Katherine I. Hobgood, Clinton J. Wang, P. Ellen Grant, Esra Abaci Turk, Polina Golland
Date: 2023-12-08 00:00:00
Tasks: Placenta Segmentation, Segmentation, Time Series

Blood oxygen level dependent (BOLD) MRI time series with maternal hyperoxia can assess placental oxygenation and function. Measuring precise BOLD changes in the placenta requires accurate temporal placental segmentation and is confounded by fetal and maternal motion, contractions, and hyperoxia-induced intensity changes. Current BOLD placenta segmentation methods warp a manually annotated subject-specific template to the entire time series. However, as the placenta is a thin, elongated, and highly non-rigid organ subject to large deformations and obfuscated edges, existing work cannot accurately segment the placental shape, especially near boundaries. In this work, we propose a machine learning segmentation framework for placental BOLD MRI and apply it to segmenting each volume in a time series. We use a placental-boundary weighted loss formulation and perform a comprehensive evaluation across several popular segmentation objectives. Our model is trained and tested on a cohort of 91 subjects containing healthy fetuses, fetuses with fetal growth restriction, and mothers with high BMI. Biomedically, our model performs reliably in segmenting volumes in both normoxic and hyperoxic points in the BOLD time series. We further find that boundary-weighting increases placental segmentation performance by 8.3% and 6.0% Dice coefficient for the cross-entropy and signed distance transform objectives, respectively. Our code and trained model is available at https://github.com/mabulnaga/automatic-placenta-segmentation.
Open Domain Generalization with a Single Network by Regularization Exploiting Pre-trained Features
Authors: Inseop Chung, KiYoon Yoo, Nojun Kwak
Date: 2023-12-08 00:00:00
Tasks: Domain Generalization

Open Domain Generalization (ODG) is a challenging task as it not only deals with distribution shifts but also category shifts between the source and target datasets. To handle this task, the model has to learn a generalizable representation that can be applied to unseen domains while also identify unknown classes that were not present during training. Previous work has used multiple source-specific networks, which involve a high computation cost. Therefore, this paper proposes a method that can handle ODG using only a single network. The proposed method utilizes a head that is pre-trained by linear-probing and employs two regularization terms, each targeting the regularization of feature extractor and the classification head, respectively. The two regularization terms fully utilize the pre-trained features and collaborate to modify the head of the model without excessively altering the feature extractor. This ensures a smoother softmax output and prevents the model from being biased towards the source domains. The proposed method shows improved adaptability to unseen domains and increased capability to detect unseen classes as well. Extensive experiments show that our method achieves competitive performance in several benchmarks. We also justify our method with careful analysis of the effect on the logits, features, and the head.
GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Authors: Yahao Shi, Yanmin Wu, Chenming Wu, Xing Liu, Chen Zhao, Haocheng Feng, Jian Zhang, Bin Zhou, Errui Ding, Jingdong Wang
Date: 2023-12-08 00:00:00
Tasks: Disentanglement, Inverse Rendering, Novel View Synthesis

This paper presents a 3D Gaussian Inverse Rendering (GIR) method, employing 3D Gaussian representations to effectively factorize the scene into material properties, light, and geometry. The key contributions lie in three-fold. We compute the normal of each 3D Gaussian using the shortest eigenvector, with a directional masking scheme forcing accurate normal estimation without external supervision. We adopt an efficient voxel-based indirect illumination tracing scheme that stores direction-aware outgoing radiance in each 3D Gaussian to disentangle secondary illumination for approximating multi-bounce light transport. To further enhance the illumination disentanglement, we represent a high-resolution environmental map with a learnable low-resolution map and a lightweight, fully convolutional network. Our method achieves state-of-the-art performance in both relighting and novel view synthesis tasks among the recently proposed inverse rendering methods while achieving real-time rendering. This substantiates our proposed method's efficacy and broad applicability, highlighting its potential as an influential tool in various real-time interactive graphics applications such as material editing and relighting. The code will be released at https://github.com/guduxiaolang/GIR.
Quantifying white matter hyperintensity and brain volumes in heterogeneous clinical and low-field portable MRI
Authors: Pablo Laso, Stefano Cerri, Annabel Sorby-Adams, Jennifer Guo, Farrah Mateen, Philipp Goebl, Jiaming Wu, Peirong Liu, Hongwei Li, Sean I. Young, Benjamin Billot, Oula Puonti, Gordon Sze, Sam Payabavash, Adam DeHavenon, Kevin N. Sheth, Matthew S. Rosen, John Kirsch, Nicola Strisciuglio, Jelmer M. Wolterink, Arman Eshaghi, Frederik Barkhof, W. Taylor Kimberly, Juan Eugenio Iglesias
Date: 2023-12-08 00:00:00

Brain atrophy and white matter hyperintensity (WMH) are critical neuroimaging features for ascertaining brain injury in cerebrovascular disease and multiple sclerosis. Automated segmentation and quantification is desirable but existing methods require high-resolution MRI with good signal-to-noise ratio (SNR). This precludes application to clinical and low-field portable MRI (pMRI) scans, thus hampering large-scale tracking of atrophy and WMH progression, especially in underserved areas where pMRI has huge potential. Here we present a method that segments white matter hyperintensity and 36 brain regions from scans of any resolution and contrast (including pMRI) without retraining. We show results on eight public datasets and on a private dataset with paired high- and low-field scans (3T and 64mT), where we attain strong correlation between the WMH ($\rho$=.85) and hippocampal volumes (r=.89) estimated at both fields. Our method is publicly available as part of FreeSurfer, at: http://surfer.nmr.mgh.harvard.edu/fswiki/WMH-SynthSeg.
DreaMoving: A Human Video Generation Framework based on Diffusion Models
Authors: Mengyang Feng, Jinlin Liu, Kai Yu, Yuan YAO, Zheng Hui, Xiefan Guo, Xianhui Lin, Haolan Xue, Chen Shi, Xiaowen Li, Aojie Li, Xiaoyang Kang, Biwen Lei, Miaomiao Cui, Peiran Ren, Xuansong Xie
Date: 2023-12-08 00:00:00
Tasks: Video Generation

In this paper, we present DreaMoving, a diffusion-based controllable video generation framework to produce high-quality customized human videos. Specifically, given target identity and posture sequences, DreaMoving can generate a video of the target identity moving or dancing anywhere driven by the posture sequences. To this end, we propose a Video ControlNet for motion-controlling and a Content Guider for identity preserving. The proposed model is easy to use and can be adapted to most stylized diffusion models to generate diverse results. The project page is available at https://dreamoving.github.io/dreamoving
Continual learning for surface defect segmentation by subnetwork creation and selection
Authors: Aleksandr Dekhovich, Miguel A. Bessa
Date: 2023-12-08 00:00:00
Tasks: Continual Learning, Lifelong learning, Segmentation

We introduce a new continual (or lifelong) learning algorithm called LDA-CP&S that performs segmentation tasks without undergoing catastrophic forgetting. The method is applied to two different surface defect segmentation problems that are learned incrementally, i.e. providing data about one type of defect at a time, while still being capable of predicting every defect that was seen previously. Our method creates a defect-related subnetwork for each defect type via iterative pruning and trains a classifier based on linear discriminant analysis (LDA). At the inference stage, we first predict the defect type with LDA and then predict the surface defects using the selected subnetwork. We compare our method with other continual learning methods showing a significant improvement -- mean Intersection over Union better by a factor of two when compared to existing methods on both datasets. Importantly, our approach shows comparable results with joint training when all the training data (all defects) are seen simultaneously
I Can't Believe It's Not Better: In-air Movement For Alzheimer Handwriting Synthetic Generation
Authors: Asma Bensalah, Antonio Parziale, Giuseppe De Gregorio, Angelo Marcelli, Alicia Fornés, Lladós
Date: 2023-12-08 00:00:00
Tasks: Deep Learning, Synthetic Data Generation

During recent years, there here has been a boom in terms of deep learning use for handwriting analysis and recognition. One main application for handwriting analysis is early detection and diagnosis in the health field. Unfortunately, most real case problems still suffer a scarcity of data, which makes difficult the use of deep learning-based models. To alleviate this problem, some works resort to synthetic data generation. Lately, more works are directed towards guided data synthetic generation, a generation that uses the domain and data knowledge to generate realistic data that can be useful to train deep learning models. In this work, we combine the domain knowledge about the Alzheimer's disease for handwriting and use it for a more guided data generation. Concretely, we have explored the use of in-air movements for synthetic data generation.
MuVieCAST: Multi-View Consistent Artistic Style Transfer
Authors: Nail Ibrahimli, Julian F. P. Kooij, Liangliang Nan
Date: 2023-12-08 00:00:00
Tasks: Novel View Synthesis, Style Transfer

We introduce MuVieCAST, a modular multi-view consistent style transfer network architecture that enables consistent style transfer between multiple viewpoints of the same scene. This network architecture supports both sparse and dense views, making it versatile enough to handle a wide range of multi-view image datasets. The approach consists of three modules that perform specific tasks related to style transfer, namely content preservation, image transformation, and multi-view consistency enforcement. We extensively evaluate our approach across multiple application domains including depth-map-based point cloud fusion, mesh reconstruction, and novel-view synthesis. Our experiments reveal that the proposed framework achieves an exceptional generation of stylized images, exhibiting consistent outcomes across perspectives. A user study focusing on novel-view synthesis further confirms these results, with approximately 68\% of cases participants expressing a preference for our generated outputs compared to the recent state-of-the-art method. Our modular framework is extensible and can easily be integrated with various backbone architectures, making it a flexible solution for multi-view style transfer. More results are demonstrated on our project page: muviecast.github.io
Prompt-In-Prompt Learning for Universal Image Restoration
Authors: Zilong Li, Yiming Lei, Chenglong Ma, Junping Zhang, Hongming Shan
Date: 2023-12-08 00:00:00
Tasks: Deblurring, Denoising, Image Denoising, Image Restoration, Prompt Learning, Rain Removal

Image restoration, which aims to retrieve and enhance degraded images, is fundamental across a wide range of applications. While conventional deep learning approaches have notably improved the image quality across various tasks, they still suffer from (i) the high storage cost needed for various task-specific models and (ii) the lack of interactivity and flexibility, hindering their wider application. Drawing inspiration from the pronounced success of prompts in both linguistic and visual domains, we propose novel Prompt-In-Prompt learning for universal image restoration, named PIP. First, we present two novel prompts, a degradation-aware prompt to encode high-level degradation knowledge and a basic restoration prompt to provide essential low-level information. Second, we devise a novel prompt-to-prompt interaction module to fuse these two prompts into a universal restoration prompt. Third, we introduce a selective prompt-to-feature interaction module to modulate the degradation-related feature. By doing so, the resultant PIP works as a plug-and-play module to enhance existing restoration models for universal image restoration. Extensive experimental results demonstrate the superior performance of PIP on multiple restoration tasks, including image denoising, deraining, dehazing, deblurring, and low-light enhancement. Remarkably, PIP is interpretable, flexible, efficient, and easy-to-use, showing promising potential for real-world applications. The code is available at https://github.com/longzilicart/pip_universal.