pwc-archive/papers-with-abstracts huggingface dataset:
Revisiting Depth Completion from a Stereo Matching Perspective for Cross-domain Generalization
Authors: Luca Bartolomei, Matteo Poggi, Andrea Conti, Fabio Tosi, Stefano Mattoccia
Date: 2023-12-14 00:00:00
Tasks: Depth Completion, Domain Generalization, Stereo Matching

This paper proposes a new framework for depth completion robust against domain-shifting issues. It exploits the generalization capability of modern stereo networks to face depth completion, by processing fictitious stereo pairs obtained through a virtual pattern projection paradigm. Any stereo network or traditional stereo matcher can be seamlessly plugged into our framework, allowing for the deployment of a virtual stereo setup that is future-proof against advancement in the stereo field. Exhaustive experiments on cross-domain generalization support our claims. Hence, we argue that our framework can help depth completion to reach new deployment scenarios.
VL-GPT: A Generative Pre-trained Transformer for Vision and Language Understanding and Generation
Authors: Jinguo Zhu, Xiaohan Ding, Yixiao Ge, Yuying Ge, Sijie Zhao, Hengshuang Zhao, Xiaohua Wang, Ying Shan
Date: 2023-12-14 00:00:00
Tasks: Image Captioning, Image Generation, In-Context Learning, Language Modelling, Question Answering, Text to Image Generation, Text-to-Image Generation, Visual Question Answering

In this work, we introduce Vision-Language Generative Pre-trained Transformer (VL-GPT), a transformer model proficient at concurrently perceiving and generating visual and linguistic data. VL-GPT achieves a unified pre-training approach for both image and text modalities by employing a straightforward auto-regressive objective, thereby enabling the model to process image and text as seamlessly as a language model processes text. To accomplish this, we initially propose a novel image tokenizer-detokenizer framework for visual data, specifically designed to transform raw images into a sequence of continuous embeddings and reconstruct them accordingly. In combination with the existing text tokenizer and detokenizer, this framework allows for the encoding of interleaved image-text data into a multimodal sequence, which can subsequently be fed into the transformer model. Consequently, VL-GPT can perform large-scale pre-training on multimodal corpora utilizing a unified auto-regressive objective (i.e., next-token prediction). Upon completion of pre-training, VL-GPT exhibits remarkable zero-shot and few-shot performance across a diverse range of vision and language understanding and generation tasks, including image captioning, visual question answering, text-to-image generation, and more. Additionally, the pre-trained model retrains in-context learning capabilities when provided with multimodal prompts. We further conduct instruction tuning on our VL-GPT, highlighting its exceptional potential for multimodal assistance. The source code and model weights shall be released.
Single Mesh Diffusion Models with Field Latents for Texture Generation
Authors: Thomas W. Mitchel, Carlos Esteves, Ameesh Makadia
Date: 2023-12-14 00:00:00
Proceeding: CVPR 2024 1
Tasks: Texture Synthesis

We introduce a framework for intrinsic latent diffusion models operating directly on the surfaces of 3D shapes, with the goal of synthesizing high-quality textures. Our approach is underpinned by two contributions: field latents, a latent representation encoding textures as discrete vector fields on the mesh vertices, and field latent diffusion models, which learn to denoise a diffusion process in the learned latent space on the surface. We consider a single-textured-mesh paradigm, where our models are trained to generate variations of a given texture on a mesh. We show the synthesized textures are of superior fidelity compared those from existing single-textured-mesh generative models. Our models can also be adapted for user-controlled editing tasks such as inpainting and label-guided generation. The efficacy of our approach is due in part to the equivariance of our proposed framework under isometries, allowing our models to seamlessly reproduce details across locally similar regions and opening the door to a notion of generative texture transfer.
ZeroRF: Fast Sparse View 360° Reconstruction with Zero Pretraining
Authors: Ruoxi Shi, Xinyue Wei, Cheng Wang, Hao Su
Date: 2023-12-14 00:00:00
Tasks: Image Generation, NeRF

We present ZeroRF, a novel per-scene optimization method addressing the challenge of sparse view 360{\deg} reconstruction in neural field representations. Current breakthroughs like Neural Radiance Fields (NeRF) have demonstrated high-fidelity image synthesis but struggle with sparse input views. Existing methods, such as Generalizable NeRFs and per-scene optimization approaches, face limitations in data dependency, computational cost, and generalization across diverse scenarios. To overcome these challenges, we propose ZeroRF, whose key idea is to integrate a tailored Deep Image Prior into a factorized NeRF representation. Unlike traditional methods, ZeroRF parametrizes feature grids with a neural network generator, enabling efficient sparse view 360{\deg} reconstruction without any pretraining or additional regularization. Extensive experiments showcase ZeroRF's versatility and superiority in terms of both quality and speed, achieving state-of-the-art results on benchmark datasets. ZeroRF's significance extends to applications in 3D content generation and editing. Project page: https://sarahweiii.github.io/zerorf/
SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds
Authors: Minghao Chen, Junyu Xie, Iro Laina, Andrea Vedaldi
Date: 2023-12-14 00:00:00
Proceeding: CVPR 2024 1

We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks. This is achieved via a process called distillation, which transfers knowledge from the 2D network to 3D assets. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results, and is thus not very practical. In contrast, we ask whether 3D editing can be carried out directly by a feed-forward network, eschewing test-time optimisation. In particular, we hypothesise that editing can be greatly simplified by first encoding 3D objects in a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by building a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts, exhibiting comparable performance with methods that carry out test-time optimisation for each edited instance.
DriveMLM: Aligning Multi-Modal Large Language Models with Behavioral Planning States for Autonomous Driving
Authors: Wenhai Wang, Jiangwei Xie, Chuanyang Hu, Haoming Zou, Jianan Fan, Wenwen Tong, Yang Wen, Silei Wu, Hanming Deng, Zhiqi Li, Hao Tian, Lewei Lu, Xizhou Zhu, Xiaogang Wang, Yu Qiao, Jifeng Dai
Date: 2023-12-14 00:00:00
Tasks: Autonomous Driving, Motion Planning

Large language models (LLMs) have opened up new possibilities for intelligent agents, endowing them with human-like thinking and cognitive abilities. In this work, we delve into the potential of large language models (LLMs) in autonomous driving (AD). We introduce DriveMLM, an LLM-based AD framework that can perform close-loop autonomous driving in realistic simulators. To this end, (1) we bridge the gap between the language decisions and the vehicle control commands by standardizing the decision states according to the off-the-shelf motion planning module. (2) We employ a multi-modal LLM (MLLM) to model the behavior planning module of a module AD system, which uses driving rules, user commands, and inputs from various sensors (e.g., camera, lidar) as input and makes driving decisions and provide explanations; This model can plug-and-play in existing AD systems such as Apollo for close-loop driving. (3) We design an effective data engine to collect a dataset that includes decision state and corresponding explanation annotation for model training and evaluation. We conduct extensive experiments and show that our model achieves 76.1 driving score on the CARLA Town05 Long, and surpasses the Apollo baseline by 4.7 points under the same settings, demonstrating the effectiveness of our model. We hope this work can serve as a baseline for autonomous driving with LLMs. Code and models shall be released at https://github.com/OpenGVLab/DriveMLM.
OccNeRF: Advancing 3D Occupancy Prediction in LiDAR-Free Environments
Authors: Chubin Zhang, Juncheng Yan, Yi Wei, Jiaxin Li, Li Liu, Yansong Tang, Yueqi Duan, Jiwen Lu
Date: 2023-12-14 00:00:00
Tasks: Autonomous Driving, Depth Estimation, Neural Rendering, Prediction

Occupancy prediction reconstructs 3D structures of surrounding environments. It provides detailed information for autonomous driving planning and navigation. However, most existing methods heavily rely on the LiDAR point clouds to generate occupancy ground truth, which is not available in the vision-based system. In this paper, we propose an OccNeRF method for training occupancy networks without 3D supervision. Different from previous works which consider a bounded scene, we parameterize the reconstructed occupancy fields and reorganize the sampling strategy to align with the cameras' infinite perceptive range. The neural rendering is adopted to convert occupancy fields to multi-camera depth maps, supervised by multi-frame photometric consistency. Moreover, for semantic occupancy prediction, we design several strategies to polish the prompts and filter the outputs of a pretrained open-vocabulary 2D segmentation model. Extensive experiments for both self-supervised depth estimation and 3D occupancy prediction tasks on nuScenes and SemanticKITTI datasets demonstrate the effectiveness of our method.
Text2Immersion: Generative Immersive Scene with 3D Gaussians
Authors: Hao Ouyang, Kathryn Heal, Stephen Lombardi, Tiancheng Sun
Date: 2023-12-14 00:00:00
Tasks: Depth Estimation, Diversity, Scene Generation

We introduce Text2Immersion, an elegant method for producing high-quality 3D immersive scenes from text prompts. Our proposed pipeline initiates by progressively generating a Gaussian cloud using pre-trained 2D diffusion and depth estimation models. This is followed by a refining stage on the Gaussian cloud, interpolating and refining it to enhance the details of the generated scene. Distinct from prevalent methods that focus on single object or indoor scenes, or employ zoom-out trajectories, our approach generates diverse scenes with various objects, even extending to the creation of imaginary scenes. Consequently, Text2Immersion can have wide-ranging implications for various applications such as virtual reality, game development, and automated content creation. Extensive evaluations demonstrate that our system surpasses other methods in rendering quality and diversity, further progressing towards text-driven 3D scene generation. We will make the source code publicly accessible at the project page.
Pixel Aligned Language Models
Authors: Jiarui Xu, Xingyi Zhou, Shen Yan, Xiuye Gu, Anurag Arnab, Chen Sun, Xiaolong Wang, Cordelia Schmid
Date: 2023-12-14 00:00:00
Tasks: Language Modeling, Language Modelling

Large language models have achieved great success in recent years, so as their variants in vision. Existing vision-language models can describe images in natural languages, answer visual-related questions, or perform complex reasoning about the image. However, it is yet unclear how localization tasks, such as word grounding or referring localization, can be performed using large language models. In this work, we aim to develop a vision-language model that can take locations, for example, a set of points or boxes, as either inputs or outputs. When taking locations as inputs, the model performs location-conditioned captioning, which generates captions for the indicated object or region. When generating locations as outputs, our model regresses pixel coordinates for each output word generated by the language model, and thus performs dense word grounding. Our model is pre-trained on the Localized Narrative dataset, which contains pixel-word-aligned captioning from human attention. We show our model can be applied to various location-aware vision-language tasks, including referring localization, location-conditioned captioning, and dense object captioning, archiving state-of-the-art performance on RefCOCO and Visual Genome. Project page: https://jerryxu.net/PixelLLM .
DVQI: A Multi-task, Hardware-integrated Artificial Intelligence System for Automated Visual Inspection in Electronics Manufacturing
Authors: Audrey Chung, Francis Li, Jeremy Ward, Andrew Hryniowski, Alexander Wong
Date: 2023-12-14 00:00:00

As electronics manufacturers continue to face pressure to increase production efficiency amid difficulties with supply chains and labour shortages, many printed circuit board assembly (PCBA) manufacturers have begun to invest in automation and technological innovations to remain competitive. One such method is to leverage artificial intelligence (AI) to greatly augment existing manufacturing processes. In this paper, we present the DarwinAI Visual Quality Inspection (DVQI) system, a hardware-integration artificial intelligence system for the automated inspection of printed circuit board assembly defects in an electronics manufacturing environment. The DVQI system enables multi-task inspection via minimal programming and setup for manufacturing engineers while improving cycle time relative to manual inspection. We also present a case study of the deployed DVQI system's performance and impact for a top electronics manufacturer.
Reliability in Semantic Segmentation: Can We Use Synthetic Data?
Authors: Thibaut Loiseau, Tuan-Hung Vu, Mickael Chen, Patrick Pérez, Matthieu Cord
Date: 2023-12-14 00:00:00
Tasks: Autonomous Vehicles, Out of Distribution (OOD) Detection, Semantic Segmentation

Assessing the robustness of perception models to covariate shifts and their ability to detect out-of-distribution (OOD) inputs is crucial for safety-critical applications such as autonomous vehicles. By nature of such applications, however, the relevant data is difficult to collect and annotate. In this paper, we show for the first time how synthetic data can be specifically generated to assess comprehensively the real-world reliability of semantic segmentation models. By fine-tuning Stable Diffusion with only in-domain data, we perform zero-shot generation of visual scenes in OOD domains or inpainted with OOD objects. This synthetic data is employed to evaluate the robustness of pretrained segmenters, thereby offering insights into their performance when confronted with real edge cases. Through extensive experiments, we demonstrate a high correlation between the performance of models when evaluated on our synthetic OOD data and when evaluated on real OOD inputs, showing the relevance of such virtual testing. Furthermore, we demonstrate how our approach can be utilized to enhance the calibration and OOD detection capabilities of segmenters. Code and data are made public.
3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting
Authors: Zhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger, Siyu Tang
Date: 2023-12-14 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3DGS, Image Generation

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but often require days of training, and are extremely slow at inference time. Recently, the community has explored fast grid structures for efficient training of clothed avatars. Albeit being extremely fast at training, these methods can barely achieve an interactive rendering frame rate with around 15 FPS. In this paper, we use 3D Gaussian Splatting and learn a non-rigid deformation network to reconstruct animatable clothed human avatars that can be trained within 30 minutes and rendered at real-time frame rates (50+ FPS). Given the explicit nature of our representation, we further introduce as-isometric-as-possible regularizations on both the Gaussian mean vectors and the covariance matrices, enhancing the generalization of our model on highly articulated unseen poses. Experimental results show that our method achieves comparable and even better performance compared to state-of-the-art approaches on animatable avatar creation from a monocular input, while being 400x and 250x faster in training and inference, respectively.
Mosaic-SDF for 3D Generative Models
Authors: Lior Yariv, Omri Puny, Natalia Neverova, Oran Gafni, Yaron Lipman
Date: 2023-12-14 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D Generation, 3D Shape Representation, Form, Text to 3D

Current diffusion or flow-based generative models for 3D shapes divide to two: distilling pre-trained 2D image diffusion models, and training directly on 3D shapes. When training a diffusion or flow models on 3D shapes a crucial design choice is the shape representation. An effective shape representation needs to adhere three design principles: it should allow an efficient conversion of large 3D datasets to the representation form; it should provide a good tradeoff of approximation power versus number of parameters; and it should have a simple tensorial form that is compatible with existing powerful neural architectures. While standard 3D shape representations such as volumetric grids and point clouds do not adhere to all these principles simultaneously, we advocate in this paper a new representation that does. We introduce Mosaic-SDF (M-SDF): a simple 3D shape representation that approximates the Signed Distance Function (SDF) of a given shape by using a set of local grids spread near the shape's boundary. The M-SDF representation is fast to compute for each shape individually making it readily parallelizable; it is parameter efficient as it only covers the space around the shape's boundary; and it has a simple matrix form, compatible with Transformer-based architectures. We demonstrate the efficacy of the M-SDF representation by using it to train a 3D generative flow model including class-conditioned generation with the 3D Warehouse dataset, and text-to-3D generation using a dataset of about 600k caption-shape pairs.
Improving Efficiency of Diffusion Models via Multi-Stage Framework and Tailored Multi-Decoder Architectures
Authors: Huijie Zhang, Yifu Lu, Ismail Alkhouri, Saiprasad Ravishankar, Dogyoon Song, Qing Qu
Date: 2023-12-14 00:00:00
Tasks: Decoder

Diffusion models, emerging as powerful deep generative tools, excel in various applications. They operate through a two-steps process: introducing noise into training samples and then employing a model to convert random noise into new samples (e.g., images). However, their remarkable generative performance is hindered by slow training and sampling. This is due to the necessity of tracking extensive forward and reverse diffusion trajectories, and employing a large model with numerous parameters across multiple timesteps (i.e., noise levels). To tackle these challenges, we present a multi-stage framework inspired by our empirical findings. These observations indicate the advantages of employing distinct parameters tailored to each timestep while retaining universal parameters shared across all time steps. Our approach involves segmenting the time interval into multiple stages where we employ custom multi-decoder U-net architecture that blends time-dependent models with a universally shared encoder. Our framework enables the efficient distribution of computational resources and mitigates inter-stage interference, which substantially improves training efficiency. Extensive numerical experiments affirm the effectiveness of our framework, showcasing significant training and sampling efficiency enhancements on three state-of-the-art diffusion models, including large-scale latent diffusion models. Furthermore, our ablation studies illustrate the impact of two important components in our framework: (i) a novel timestep clustering algorithm for stage division, and (ii) an innovative multi-decoder U-net architecture, seamlessly integrating universal and customized hyperparameters.
DiffusionLight: Light Probes for Free by Painting a Chrome Ball
Authors: Pakkapon Phongthawee, Worameth Chinchuthakun, Nontaphat Sinsunthithet, Amit Raj, Varun Jampani, Pramook Khungurn, Supasorn Suwajanakorn
Date: 2023-12-14 00:00:00
Proceeding: CVPR 2024 1
Tasks: Diversity, Lighting Estimation

We present a simple yet effective technique to estimate lighting in a single input image. Current techniques rely heavily on HDR panorama datasets to train neural networks to regress an input with limited field-of-view to a full environment map. However, these approaches often struggle with real-world, uncontrolled settings due to the limited diversity and size of their datasets. To address this problem, we leverage diffusion models trained on billions of standard images to render a chrome ball into the input image. Despite its simplicity, this task remains challenging: the diffusion models often insert incorrect or inconsistent objects and cannot readily generate images in HDR format. Our research uncovers a surprising relationship between the appearance of chrome balls and the initial diffusion noise map, which we utilize to consistently generate high-quality chrome balls. We further fine-tune an LDR diffusion model (Stable Diffusion XL) with LoRA, enabling it to perform exposure bracketing for HDR light estimation. Our method produces convincing light estimates across diverse settings and demonstrates superior generalization to in-the-wild scenarios.
WIT-UAS: A Wildland-fire Infrared Thermal Dataset to Detect Crew Assets From Aerial Views
Authors: Andrew Jong, Mukai Yu, Devansh Dhrafani, Siva Kailas, Brady Moon, Katia Sycara, Sebastian Scherer
Date: 2023-12-14 00:00:00

We present the Wildland-fire Infrared Thermal (WIT-UAS) dataset for long-wave infrared sensing of crew and vehicle assets amidst prescribed wildland fire environments. While such a dataset is crucial for safety monitoring in wildland fire applications, to the authors' awareness, no such dataset focusing on assets near fire is publicly available. Presumably, this is due to the barrier to entry of collaborating with fire management personnel. We present two related data subsets: WIT-UAS-ROS consists of full ROS bag files containing sensor and robot data of UAS flight over the fire, and WIT-UAS-Image contains hand-labeled long-wave infrared (LWIR) images extracted from WIT-UAS-ROS. Our dataset is the first to focus on asset detection in a wildland fire environment. We show that thermal detection models trained without fire data frequently detect false positives by classifying fire as people. By adding our dataset to training, we show that the false positive rate is reduced significantly. Yet asset detection in wildland fire environments is still significantly more challenging than detection in urban environments, due to dense obscuring trees, greater heat variation, and overbearing thermal signal of the fire. We publicize this dataset to encourage the community to study more advanced models to tackle this challenging environment. The dataset, code and pretrained models are available at \url{https://github.com/castacks/WIT-UAS-Dataset}.