pwc-archive/papers-with-abstracts huggingface dataset:
DYNAMITE: Dynamic Interplay of Mini-Batch Size and Aggregation Frequency for Federated Learning with Static and Streaming Dataset
Authors: Weijie Liu, Xiaoxi Zhang, Jingpu Duan, Carlee Joe-Wong, Zhi Zhou, Xu Chen
Date: 2023-10-20 00:00:00
Tasks: Federated Learning, Navigate

Federated Learning (FL) is a distributed learning paradigm that can coordinate heterogeneous edge devices to perform model training without sharing private data. While prior works have focused on analyzing FL convergence with respect to hyperparameters like batch size and aggregation frequency, the joint effects of adjusting these parameters on model performance, training time, and resource consumption have been overlooked, especially when facing dynamic data streams and network characteristics. This paper introduces novel analytical models and optimization algorithms that leverage the interplay between batch size and aggregation frequency to navigate the trade-offs among convergence, cost, and completion time for dynamic FL training. We establish a new convergence bound for training error considering heterogeneous datasets across devices and derive closed-form solutions for co-optimized batch size and aggregation frequency that are consistent across all devices. Additionally, we design an efficient algorithm for assigning different batch configurations across devices, improving model accuracy and addressing the heterogeneity of both data and system characteristics. Further, we propose an adaptive control algorithm that dynamically estimates network states, efficiently samples appropriate data batches, and effectively adjusts batch sizes and aggregation frequency on the fly. Extensive experiments demonstrate the superiority of our offline optimal solutions and online adaptive algorithm.
Boosting for Bounding the Worst-class Error
Authors: Yuya Saito, Shinnosuke Matsuo, Seiichi Uchida, Daiki Suehiro
Date: 2023-10-20 00:00:00
Tasks: image-classification, Image Classification, Medical Image Classification

This paper tackles the problem of the worst-class error rate, instead of the standard error rate averaged over all classes. For example, a three-class classification task with class-wise error rates of 10\%, 10\%, and 40\% has a worst-class error rate of 40\%, whereas the average is 20\% under the class-balanced condition. The worst-class error is important in many applications. For example, in a medical image classification task, it would not be acceptable for the malignant tumor class to have a 40\% error rate, while the benign and healthy classes have 10\% error rates.We propose a boosting algorithm that guarantees an upper bound of the worst-class training error and derive its generalization bound. Experimental results show that the algorithm lowers worst-class test error rates while avoiding overfitting to the training set.
Enhancing drug and cell line representations via contrastive learning for improved anti-cancer drug prioritization
Authors: Patrick J. Lawrence, Xia Ning
Date: 2023-10-20 00:00:00
Tasks: Contrastive Learning

Due to cancer's complex nature and variable response to therapy, precision oncology informed by omics sequence analysis has become the current standard of care. However, the amount of data produced for each patients makes it difficult to quickly identify the best treatment regimen. Moreover, limited data availability has hindered computational methods' abilities to learn patterns associated with effective drug-cell line pairs. In this work, we propose the use of contrastive learning to improve learned drug and cell line representations by preserving relationship structures associated with drug mechanism of action and cell line cancer types. In addition to achieving enhanced performance relative to a state-of-the-art method, we find that classifiers using our learned representations exhibit a more balances reliance on drug- and cell line-derived features when making predictions. This facilitates more personalized drug prioritizations that are informed by signals related to drug resistance.
Interpretable Deep Reinforcement Learning for Optimizing Heterogeneous Energy Storage Systems
Authors: Luolin Xiong, Yang Tang, Chensheng Liu, Shuai Mao, Ke Meng, ZhaoYang Dong, Feng Qian
Date: 2023-10-20 00:00:00
Tasks: Decision Making, Deep Reinforcement Learning, reinforcement-learning, Reinforcement Learning, Scheduling

Energy storage systems (ESS) are pivotal component in the energy market, serving as both energy suppliers and consumers. ESS operators can reap benefits from energy arbitrage by optimizing operations of storage equipment. To further enhance ESS flexibility within the energy market and improve renewable energy utilization, a heterogeneous photovoltaic-ESS (PV-ESS) is proposed, which leverages the unique characteristics of battery energy storage (BES) and hydrogen energy storage (HES). For scheduling tasks of the heterogeneous PV-ESS, cost description plays a crucial role in guiding operator's strategies to maximize benefits. We develop a comprehensive cost function that takes into account degradation, capital, and operation/maintenance costs to reflect real-world scenarios. Moreover, while numerous methods excel in optimizing ESS energy arbitrage, they often rely on black-box models with opaque decision-making processes, limiting practical applicability. To overcome this limitation and enable transparent scheduling strategies, a prototype-based policy network with inherent interpretability is introduced. This network employs human-designed prototypes to guide decision-making by comparing similarities between prototypical situations and encountered situations, which allows for naturally explained scheduling strategies. Comparative results across four distinct cases underscore the effectiveness and practicality of our proposed pre-hoc interpretable optimization method when contrasted with black-box models.
Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots
Authors: Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander William Clegg, Michal Hlavac, So Yeon Min, Vladimír Vondruš, Theophile Gervet, Vincent-Pierre Berges, John M. Turner, Oleksandr Maksymets, Zsolt Kira, Mrinal Kalakrishnan, Jitendra Malik, Devendra Singh Chaplot, Unnat Jain, Dhruv Batra, Akshara Rai, Roozbeh Mottaghi
Date: 2023-10-19 00:00:00
Tasks: Social Navigation

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities.
FreeNoise: Tuning-Free Longer Video Diffusion via Noise Rescheduling
Authors: Haonan Qiu, Menghan Xia, Yong Zhang, Yingqing He, Xintao Wang, Ying Shan, Ziwei Liu
Date: 2023-10-23 00:00:00
Tasks: Video Generation

With the availability of large-scale video datasets and the advances of diffusion models, text-driven video generation has achieved substantial progress. However, existing video generation models are typically trained on a limited number of frames, resulting in the inability to generate high-fidelity long videos during inference. Furthermore, these models only support single-text conditions, whereas real-life scenarios often require multi-text conditions as the video content changes over time. To tackle these challenges, this study explores the potential of extending the text-driven capability to generate longer videos conditioned on multiple texts. 1) We first analyze the impact of initial noise in video diffusion models. Then building upon the observation of noise, we propose FreeNoise, a tuning-free and time-efficient paradigm to enhance the generative capabilities of pretrained video diffusion models while preserving content consistency. Specifically, instead of initializing noises for all frames, we reschedule a sequence of noises for long-range correlation and perform temporal attention over them by window-based function. 2) Additionally, we design a novel motion injection method to support the generation of videos conditioned on multiple text prompts. Extensive experiments validate the superiority of our paradigm in extending the generative capabilities of video diffusion models. It is noteworthy that compared with the previous best-performing method which brought about 255% extra time cost, our method incurs only negligible time cost of approximately 17%. Generated video samples are available at our website: http://haonanqiu.com/projects/FreeNoise.html.
Ghost on the Shell: An Expressive Representation of General 3D Shapes
Authors: Zhen Liu, Yao Feng, Yuliang Xiu, Weiyang Liu, Liam Paull, Michael J. Black, Bernhard Schölkopf
Date: 2023-10-23 00:00:00

The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable fast physics-based rendering with realistic material and lighting, 2) support physical simulation, and 3) are memory-efficient for modern graphics pipelines. Recent work on reconstructing and statistically modeling 3D shape, however, has critiqued meshes as being topologically inflexible. To capture a wide range of object shapes, any 3D representation must be able to model solid, watertight, shapes as well as thin, open, surfaces. Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling. Inspired by the observation that open surfaces can be seen as islands floating on watertight surfaces, we parameterize open surfaces by defining a manifold signed distance field on watertight templates. With this parameterization, we further develop a grid-based and differentiable representation that parameterizes both watertight and non-watertight meshes of arbitrary topology. Our new representation, called Ghost-on-the-Shell (G-Shell), enables two important applications: differentiable rasterization-based reconstruction from multiview images and generative modelling of non-watertight meshes. We empirically demonstrate that G-Shell achieves state-of-the-art performance on non-watertight mesh reconstruction and generation tasks, while also performing effectively for watertight meshes.
SAM-Med3D: Towards General-purpose Segmentation Models for Volumetric Medical Images
Authors: Haoyu Wang, Sizheng Guo, Jin Ye, Zhongying Deng, Junlong Cheng, Tianbin Li, Jianpin Chen, Yanzhou Su, Ziyan Huang, Yiqing Shen, Bin Fu, Shaoting Zhang, Junjun He, Yu Qiao
Date: 2023-10-23 00:00:00
Tasks: 3D Architecture, Image Segmentation, Medical Image Segmentation, Segmentation, Semantic Segmentation, Volumetric Medical Image Segmentation

Existing volumetric medical image segmentation models are typically task-specific, excelling at specific target but struggling to generalize across anatomical structures or modalities. This limitation restricts their broader clinical use. In this paper, we introduce SAM-Med3D for general-purpose segmentation on volumetric medical images. Given only a few 3D prompt points, SAM-Med3D can accurately segment diverse anatomical structures and lesions across various modalities. To achieve this, we gather and process a large-scale 3D medical image dataset, SA-Med3D-140K, from a blend of public sources and licensed private datasets. This dataset includes 22K 3D images and 143K corresponding 3D masks. Then SAM-Med3D, a promptable segmentation model characterized by the fully learnable 3D structure, is trained on this dataset using a two-stage procedure and exhibits impressive performance on both seen and unseen segmentation targets. We comprehensively evaluate SAM-Med3D on 16 datasets covering diverse medical scenarios, including different anatomical structures, modalities, targets, and zero-shot transferability to new/unseen tasks. The evaluation shows the efficiency and efficacy of SAM-Med3D, as well as its promising application to diverse downstream tasks as a pre-trained model. Our approach demonstrates that substantial medical resources can be utilized to develop a general-purpose medical AI for various potential applications. Our dataset, code, and models are available at https://github.com/uni-medical/SAM-Med3D.
Online Detection of AI-Generated Images
Authors: David C. Epstein, Ishan Jain, Oliver Wang, Richard Zhang
Date: 2023-10-23 00:00:00
Tasks: Image Inpainting

With advancements in AI-generated images coming on a continuous basis, it is increasingly difficult to distinguish traditionally-sourced images (e.g., photos, artwork) from AI-generated ones. Previous detection methods study the generalization from a single generator to another in isolation. However, in reality, new generators are released on a streaming basis. We study generalization in this setting, training on N models and testing on the next (N+k), following the historical release dates of well-known generation methods. Furthermore, images increasingly consist of both real and generated components, for example through image inpainting. Thus, we extend this approach to pixel prediction, demonstrating strong performance using automatically-generated inpainted data. In addition, for settings where commercial models are not publicly available for automatic data generation, we evaluate if pixel detectors can be trained solely on whole synthetic images.
DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design
Authors: Kevin Lin, Zhengyuan Yang, Linjie Li, JianFeng Wang, Lijuan Wang
Date: 2023-10-23 00:00:00
Tasks: Benchmarking, Image Generation

We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored for visual design scenarios. Recent T2I models like DALL-E 3 and others, have demonstrated remarkable capabilities in generating photorealistic images that align closely with textual inputs. While the allure of creating visually captivating images is undeniable, our emphasis extends beyond mere aesthetic pleasure. We aim to investigate the potential of using these powerful models in authentic design contexts. In pursuit of this goal, we develop DEsignBench, which incorporates test samples designed to assess T2I models on both "design technical capability" and "design application scenario." Each of these two dimensions is supported by a diverse set of specific design categories. We explore DALL-E 3 together with other leading T2I models on DEsignBench, resulting in a comprehensive visual gallery for side-by-side comparisons. For DEsignBench benchmarking, we perform human evaluations on generated images in DEsignBench gallery, against the criteria of image-text alignment, visual aesthetic, and design creativity. Our evaluation also considers other specialized design capabilities, including text rendering, layout composition, color harmony, 3D design, and medium style. In addition to human evaluations, we introduce the first automatic image generation evaluator powered by GPT-4V. This evaluator provides ratings that align well with human judgments, while being easily replicable and cost-efficient. A high-resolution version is available at https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=
Fusion-Driven Tree Reconstruction and Fruit Localization: Advancing Precision in Agriculture
Authors: Kaiming Fu, Peng Wei, Juan Villacres, Zhaodan Kong, Stavros G. Vougioukas, Brian N. Bailey
Date: 2023-10-23 00:00:00

Fruit distribution is pivotal in shaping the future of both agriculture and agricultural robotics, paving the way for a streamlined supply chain. This study introduces an innovative methodology that harnesses the synergy of RGB imagery, LiDAR, and IMU data, to achieve intricate tree reconstructions and the pinpoint localization of fruits. Such integration not only offers insights into the fruit distribution, which enhances the precision of guidance for agricultural robotics and automation systems, but also sets the stage for simulating synthetic fruit patterns across varied tree architectures. To validate this approach, experiments have been carried out in both a controlled environment and an actual peach orchard. The results underscore the robustness and efficacy of this fusion-driven methodology, highlighting its potential as a transformative tool for future agricultural robotics and precision farming.
Novel-View Acoustic Synthesis from 3D Reconstructed Rooms
Authors: Byeongjoo Ahn, Karren Yang, Brian Hamilton, Jonathan Sheaffer, Anurag Ranjan, Miguel Sarabia, Oncel Tuzel, Jen-Hao Rick Chang
Date: 2023-10-23 00:00:00
Tasks: 3D geometry, Sound Source Localization

We investigate the benefit of combining blind audio recordings with 3D scene information for novel-view acoustic synthesis. Given audio recordings from 2-4 microphones and the 3D geometry and material of a scene containing multiple unknown sound sources, we estimate the sound anywhere in the scene. We identify the main challenges of novel-view acoustic synthesis as sound source localization, separation, and dereverberation. While naively training an end-to-end network fails to produce high-quality results, we show that incorporating room impulse responses (RIRs) derived from 3D reconstructed rooms enables the same network to jointly tackle these tasks. Our method outperforms existing methods designed for the individual tasks, demonstrating its effectiveness at utilizing 3D visual information. In a simulated study on the Matterport3D-NVAS dataset, our model achieves near-perfect accuracy on source localization, a PSNR of 26.44dB and a SDR of 14.23dB for source separation and dereverberation, resulting in a PSNR of 25.55 dB and a SDR of 14.20 dB on novel-view acoustic synthesis. We release our code and model on our project website at https://github.com/apple/ml-nvas3d. Please wear headphones when listening to the results.
Projected Stochastic Gradient Descent with Quantum Annealed Binary Gradients
Authors: Maximilian Krahn, Michele Sasdelli, Fengyi Yang, Vladislav Golyanik, Juho Kannala, Tat-Jun Chin, Tolga Birdal
Date: 2023-10-23 00:00:00

We present, QP-SBGD, a novel layer-wise stochastic optimiser tailored towards training neural networks with binary weights, known as binary neural networks (BNNs), on quantum hardware. BNNs reduce the computational requirements and energy consumption of deep learning models with minimal loss in accuracy. However, training them in practice remains to be an open challenge. Most known BNN-optimisers either rely on projected updates or binarise weights post-training. Instead, QP-SBGD approximately maps the gradient onto binary variables, by solving a quadratic constrained binary optimisation. Under practically reasonable assumptions, we show that this update rule converges with a rate of $\mathcal{O}(1 / \sqrt{T})$. Moreover, we show how the $\mathcal{NP}$-hard projection can be effectively executed on an adiabatic quantum annealer, harnessing recent advancements in quantum computation. We also introduce a projected version of this update rule and prove that if a fixed point exists in the binary variable space, the modified updates will converge to it. Last but not least, our algorithm is implemented layer-wise, making it suitable to train larger networks on resource-limited quantum hardware. Through extensive evaluations, we show that QP-SBGD outperforms or is on par with competitive and well-established baselines such as BinaryConnect, signSGD and ProxQuant when optimising the Rosenbrock function, training BNNs as well as binary graph neural networks.
SpVOS: Efficient Video Object Segmentation with Triple Sparse Convolution
Authors: Weihao Lin, Tao Chen, Chong Yu
Date: 2023-10-23 00:00:00
Tasks: Object, Semantic Segmentation, Semi-Supervised Video Object Segmentation, Video Object Segmentation, Video Semantic Segmentation

Semi-supervised video object segmentation (Semi-VOS), which requires only annotating the first frame of a video to segment future frames, has received increased attention recently. Among existing pipelines, the memory-matching-based one is becoming the main research stream, as it can fully utilize the temporal sequence information to obtain high-quality segmentation results. Even though this type of method has achieved promising performance, the overall framework still suffers from heavy computation overhead, mainly caused by the per-frame dense convolution operations between high-resolution feature maps and each kernel filter. Therefore, we propose a sparse baseline of VOS named SpVOS in this work, which develops a novel triple sparse convolution to reduce the computation costs of the overall VOS framework. The designed triple gate, taking full consideration of both spatial and temporal redundancy between adjacent video frames, adaptively makes a triple decision to decide how to apply the sparse convolution on each pixel to control the computation overhead of each layer, while maintaining sufficient discrimination capability to distinguish similar objects and avoid error accumulation. A mixed sparse training strategy, coupled with a designed objective considering the sparsity constraint, is also developed to balance the VOS segmentation performance and computation costs. Experiments are conducted on two mainstream VOS datasets, including DAVIS and Youtube-VOS. Results show that, the proposed SpVOS achieves superior performance over other state-of-the-art sparse methods, and even maintains comparable performance, e.g., an 83.04% (79.29%) overall score on the DAVIS-2017 (Youtube-VOS) validation set, with the typical non-sparse VOS baseline (82.88% for DAVIS-2017 and 80.36% for Youtube-VOS) while saving up to 42% FLOPs, showing its application potential for resource-constrained scenarios.