pwc-archive/papers-with-abstracts huggingface dataset:
Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models
Authors: Hyeonwoo Kim, Sookwan Han, Patrick Kwon, Hanbyul Joo
Date: 2024-01-23 00:00:00
Tasks: Human-Object Interaction Detection, Object, Zero-Shot Learning

Understanding the inherent human knowledge in interacting with a given environment (e.g., affordance) is essential for improving AI to better assist humans. While existing approaches primarily focus on human-object contacts during interactions, such affordance representation cannot fully address other important aspects of human-object interactions (HOIs), i.e., patterns of relative positions and orientations. In this paper, we introduce a novel affordance representation, named Comprehensive Affordance (ComA). Given a 3D object mesh, ComA models the distribution of relative orientation and proximity of vertices in interacting human meshes, capturing plausible patterns of contact, relative orientations, and spatial relationships. To construct the distribution, we present a novel pipeline that synthesizes diverse and realistic 3D HOI samples given any 3D object mesh. The pipeline leverages a pre-trained 2D inpainting diffusion model to generate HOI images from object renderings and lifts them into 3D. To avoid the generation of false affordances, we propose a new inpainting framework, Adaptive Mask Inpainting. Since ComA is built on synthetic samples, it can extend to any object in an unbounded manner. Through extensive experiments, we demonstrate that ComA outperforms competitors that rely on human annotations in modeling contact-based affordance. Importantly, we also showcase the potential of ComA to reconstruct human-object interactions in 3D through an optimization framework, highlighting its advantage in incorporating both contact and non-contact properties.
GALA: Generating Animatable Layered Assets from a Single Scan
Authors: Taeksoo Kim, Byungjun Kim, Shunsuke Saito, Hanbyul Joo
Date: 2024-01-23 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D geometry, General Knowledge

We present GALA, a framework that takes as input a single-layer clothed 3D human mesh and decomposes it into complete multi-layered 3D assets. The outputs can then be combined with other assets to create novel clothed human avatars with any pose. Existing reconstruction approaches often treat clothed humans as a single-layer of geometry and overlook the inherent compositionality of humans with hairstyles, clothing, and accessories, thereby limiting the utility of the meshes for downstream applications. Decomposing a single-layer mesh into separate layers is a challenging task because it requires the synthesis of plausible geometry and texture for the severely occluded regions. Moreover, even with successful decomposition, meshes are not normalized in terms of poses and body shapes, failing coherent composition with novel identities and poses. To address these challenges, we propose to leverage the general knowledge of a pretrained 2D diffusion model as geometry and appearance prior for humans and other assets. We first separate the input mesh using the 3D surface segmentation extracted from multi-view 2D segmentations. Then we synthesize the missing geometry of different layers in both posed and canonical spaces using a novel pose-guided Score Distillation Sampling (SDS) loss. Once we complete inpainting high-fidelity 3D geometry, we also apply the same SDS loss to its texture to obtain the complete appearance including the initially occluded regions. Through a series of decomposition steps, we obtain multiple layers of 3D assets in a shared canonical space normalized in terms of poses and human shapes, hence supporting effortless composition to novel identities and reanimation with novel poses. Our experiments demonstrate the effectiveness of our approach for decomposition, canonicalization, and composition tasks compared to existing solutions.
IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images
Authors: Chih-Hao Lin, Jia-Bin Huang, Zhengqin Li, Zhao Dong, Christian Richardt, Tuotuo Li, Michael Zollhöfer, Johannes Kopf, Shenlong Wang, Changil Kim
Date: 2024-01-23 00:00:00
Proceeding: CVPR 2025 1
Tasks: 3D geometry, 3D Reconstruction, Inverse Rendering, Novel View Synthesis

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting accessibility for general users. In response, we introduce IRIS, an inverse rendering framework that recovers the physically based material, spatially-varying HDR lighting, and camera response functions from multi-view, low-dynamic-range (LDR) images. By eliminating the dependence on HDR input, we make inverse rendering technology more accessible. We evaluate our approach on real-world and synthetic scenes and compare it with state-of-the-art methods. Our results show that IRIS effectively recovers HDR lighting, accurate material, and plausible camera response functions, supporting photorealistic relighting and object insertion.
SegmentAnyBone: A Universal Model that Segments Any Bone at Any Location on MRI
Authors: Hanxue Gu, Roy Colglazier, Haoyu Dong, Jikai Zhang, Yaqian Chen, Zafer Yildiz, YuWen Chen, Lin Li, Jichen Yang, Jay Willhite, Alex M. Meyer, Brian Guo, Yashvi Atul Shah, Emily Luo, Shipra Rajput, Sally Kuehn, Clark Bulleit, Kevin A. Wu, Jisoo Lee, Brandon Ramirez, Darui Lu, Jay M. Levin, Maciej A. Mazurowski
Date: 2024-01-23 00:00:00
Tasks: MRI segmentation, Segmentation

Magnetic Resonance Imaging (MRI) is pivotal in radiology, offering non-invasive and high-quality insights into the human body. Precise segmentation of MRIs into different organs and tissues would be highly beneficial since it would allow for a higher level of understanding of the image content and enable important measurements, which are essential for accurate diagnosis and effective treatment planning. Specifically, segmenting bones in MRI would allow for more quantitative assessments of musculoskeletal conditions, while such assessments are largely absent in current radiological practice. The difficulty of bone MRI segmentation is illustrated by the fact that limited algorithms are publicly available for use, and those contained in the literature typically address a specific anatomic area. In our study, we propose a versatile, publicly available deep-learning model for bone segmentation in MRI across multiple standard MRI locations. The proposed model can operate in two modes: fully automated segmentation and prompt-based segmentation. Our contributions include (1) collecting and annotating a new MRI dataset across various MRI protocols, encompassing over 300 annotated volumes and 8485 annotated slices across diverse anatomic regions; (2) investigating several standard network architectures and strategies for automated segmentation; (3) introducing SegmentAnyBone, an innovative foundational model-based approach that extends Segment Anything Model (SAM); (4) comparative analysis of our algorithm and previous approaches; and (5) generalization analysis of our algorithm across different anatomical locations and MRI sequences, as well as an external dataset. We publicly release our model at https://github.com/mazurowski-lab/SegmentAnyBone.
Coverage Axis++: Efficient Inner Point Selection for 3D Shape Skeletonization
Authors: Zimeng Wang, Zhiyang Dou, Rui Xu, Cheng Lin, YuAn Liu, Xiaoxiao Long, Shiqing Xin, Taku Komura, Xiaoming Yuan, Wenping Wang
Date: 2024-01-23 00:00:00

We introduce Coverage Axis++, a novel and efficient approach to 3D shape skeletonization. The current state-of-the-art approaches for this task often rely on the watertightness of the input or suffer from substantial computational costs, thereby limiting their practicality. To address this challenge, Coverage Axis++ proposes a heuristic algorithm to select skeletal points, offering a high-accuracy approximation of the Medial Axis Transform (MAT) while significantly mitigating computational intensity for various shape representations. We introduce a simple yet effective strategy that considers shape coverage, uniformity, and centrality to derive skeletal points. The selection procedure enforces consistency with the shape structure while favoring the dominant medial balls, which thus introduces a compact underlying shape representation in terms of MAT. As a result, Coverage Axis++ allows for skeletonization for various shape representations (e.g., water-tight meshes, triangle soups, point clouds), specification of the number of skeletal points, few hyperparameters, and highly efficient computation with improved reconstruction accuracy. Extensive experiments across a wide range of 3D shapes validate the efficiency and effectiveness of Coverage Axis++. Our codes are available at https://github.com/Frank-ZY-Dou/Coverage_Axis.
Lumiere: A Space-Time Diffusion Model for Video Generation
Authors: Omer Bar-Tal, Hila Chefer, Omer Tov, Charles Herrmann, Roni Paiss, Shiran Zada, Ariel Ephrat, Junhwa Hur, Guanghui Liu, Amit Raj, Yuanzhen Li, Michael Rubinstein, Tomer Michaeli, Oliver Wang, Deqing Sun, Tali Dekel, Inbar Mosseri
Date: 2024-01-23 00:00:00
Tasks: Super-Resolution, Text-to-Video Generation, Video Editing, Video Generation, Video Inpainting

We introduce Lumiere -- a text-to-video diffusion model designed for synthesizing videos that portray realistic, diverse and coherent motion -- a pivotal challenge in video synthesis. To this end, we introduce a Space-Time U-Net architecture that generates the entire temporal duration of the video at once, through a single pass in the model. This is in contrast to existing video models which synthesize distant keyframes followed by temporal super-resolution -- an approach that inherently makes global temporal consistency difficult to achieve. By deploying both spatial and (importantly) temporal down- and up-sampling and leveraging a pre-trained text-to-image diffusion model, our model learns to directly generate a full-frame-rate, low-resolution video by processing it in multiple space-time scales. We demonstrate state-of-the-art text-to-video generation results, and show that our design easily facilitates a wide range of content creation tasks and video editing applications, including image-to-video, video inpainting, and stylized generation.
Neural deformation fields for template-based reconstruction of cortical surfaces from MRI
Authors: Fabian Bongratz, Anne-Marie Rickmann, Christian Wachinger
Date: 2024-01-23 00:00:00

The reconstruction of cortical surfaces is a prerequisite for quantitative analyses of the cerebral cortex in magnetic resonance imaging (MRI). Existing segmentation-based methods separate the surface registration from the surface extraction, which is computationally inefficient and prone to distortions. We introduce Vox2Cortex-Flow (V2C-Flow), a deep mesh-deformation technique that learns a deformation field from a brain template to the cortical surfaces of an MRI scan. To this end, we present a geometric neural network that models the deformation-describing ordinary differential equation in a continuous manner. The network architecture comprises convolutional and graph-convolutional layers, which allows it to work with images and meshes at the same time. V2C-Flow is not only very fast, requiring less than two seconds to infer all four cortical surfaces, but also establishes vertex-wise correspondences to the template during reconstruction. In addition, V2C-Flow is the first approach for cortex reconstruction that models white matter and pial surfaces jointly, therefore avoiding intersections between them. Our comprehensive experiments on internal and external test data demonstrate that V2C-Flow results in cortical surfaces that are state-of-the-art in terms of accuracy. Moreover, we show that the established correspondences are more consistent than in FreeSurfer and that they can directly be utilized for cortex parcellation and group analyses of cortical thickness.
Segmentation of tibiofemoral joint tissues from knee MRI using MtRA-Unet and incorporating shape information: Data from the Osteoarthritis Initiative
Authors: Akshay Daydar, Alik Pramanick, Arijit Sur, Subramani Kanagaraj
Date: 2024-01-23 00:00:00
Tasks: Segmentation

Knee Osteoarthritis (KOA) is the third most prevalent Musculoskeletal Disorder (MSD) after neck and back pain. To monitor such a severe MSD, a segmentation map of the femur, tibia and tibiofemoral cartilage is usually accessed using the automated segmentation algorithm from the Magnetic Resonance Imaging (MRI) of the knee. But, in recent works, such segmentation is conceivable only from the multistage framework thus creating data handling issues and needing continuous manual inference rendering it unable to make a quick and precise clinical diagnosis. In order to solve these issues, in this paper the Multi-Resolution Attentive-Unet (MtRA-Unet) is proposed to segment the femur, tibia and tibiofemoral cartilage automatically. The proposed work has included a novel Multi-Resolution Feature Fusion (MRFF) and Shape Reconstruction (SR) loss that focuses on multi-contextual information and structural anatomical details of the femur, tibia and tibiofemoral cartilage. Unlike previous approaches, the proposed work is a single-stage and end-to-end framework producing a Dice Similarity Coefficient (DSC) of 98.5% for the femur, 98.4% for the tibia, 89.1% for Femoral Cartilage (FC) and 86.1% for Tibial Cartilage (TC) for critical MRI slices that can be helpful to clinicians for KOA grading. The time to segment MRI volume (160 slices) per subject is 22 sec. which is one of the fastest among state-of-the-art. Moreover, comprehensive experimentation on the segmentation of FC and TC which is of utmost importance for morphology-based studies to check KOA progression reveals that the proposed method has produced an excellent result with binary segmentation
Facing the Elephant in the Room: Visual Prompt Tuning or Full Finetuning?
Authors: Cheng Han, Qifan Wang, Yiming Cui, Wenguan Wang, Lifu Huang, Siyuan Qi, Dongfang Liu
Date: 2024-01-23 00:00:00
Tasks: Transfer Learning, Visual Prompt Tuning

As the scale of vision models continues to grow, the emergence of Visual Prompt Tuning (VPT) as a parameter-efficient transfer learning technique has gained attention due to its superior performance compared to traditional full-finetuning. However, the conditions favoring VPT (the ``when") and the underlying rationale (the ``why") remain unclear. In this paper, we conduct a comprehensive analysis across 19 distinct datasets and tasks. To understand the ``when" aspect, we identify the scenarios where VPT proves favorable by two dimensions: task objectives and data distributions. We find that VPT is preferrable when there is 1) a substantial disparity between the original and the downstream task objectives (e.g., transitioning from classification to counting), or 2) a similarity in data distributions between the two tasks (e.g., both involve natural images). In exploring the ``why" dimension, our results indicate VPT's success cannot be attributed solely to overfitting and optimization considerations. The unique way VPT preserves original features and adds parameters appears to be a pivotal factor. Our study provides insights into VPT's mechanisms, and offers guidance for its optimal utilization.
PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting
Authors: Zhongyuan Zhao, Zhenyu Bao, Qing Li, Guoping Qiu, Kanglin Liu
Date: 2024-01-23 00:00:00

Despite much progress, achieving real-time high-fidelity head avatar animation is still difficult and existing methods have to trade-off between speed and quality. 3DMM based methods often fail to model non-facial structures such as eyeglasses and hairstyles, while neural implicit models suffer from deformation inflexibility and rendering inefficiency. Although 3D Gaussian has been demonstrated to possess promising capability for geometry representation and radiance field reconstruction, applying 3D Gaussian in head avatar creation remains a major challenge since it is difficult for 3D Gaussian to model the head shape variations caused by changing poses and expressions. In this paper, we introduce PSAvatar, a novel framework for animatable head avatar creation that utilizes discrete geometric primitive to create a parametric morphable shape model and employs 3D Gaussian for fine detail representation and high fidelity rendering. The parametric morphable shape model is a Point-based Morphable Shape Model (PMSM) which uses points instead of meshes for 3D representation to achieve enhanced representation flexibility. The PMSM first converts the FLAME mesh to points by sampling on the surfaces as well as off the meshes to enable the reconstruction of not only surface-like structures but also complex geometries such as eyeglasses and hairstyles. By aligning these points with the head shape in an analysis-by-synthesis manner, the PMSM makes it possible to utilize 3D Gaussian for fine detail representation and appearance modeling, thus enabling the creation of high-fidelity avatars. We show that PSAvatar can reconstruct high-fidelity head avatars of a variety of subjects and the avatars can be animated in real-time ($\ge$ 25 fps at a resolution of 512 $\times$ 512 ).
Data-Centric Evolution in Autonomous Driving: A Comprehensive Survey of Big Data System, Data Mining, and Closed-Loop Technologies
Authors: Lincan Li, Wei Shao, Wei Dong, Yijun Tian, Qiming Zhang, Kaixiang Yang, Wenjie Zhang
Date: 2024-01-23 00:00:00
Tasks: Autonomous Driving

The aspiration of the next generation's autonomous driving (AD) technology relies on the dedicated integration and interaction among intelligent perception, prediction, planning, and low-level control. There has been a huge bottleneck regarding the upper bound of autonomous driving algorithm performance, a consensus from academia and industry believes that the key to surmount the bottleneck lies in data-centric autonomous driving technology. Recent advancement in AD simulation, closed-loop model training, and AD big data engine have gained some valuable experience. However, there is a lack of systematic knowledge and deep understanding regarding how to build efficient data-centric AD technology for AD algorithm self-evolution and better AD big data accumulation. To fill in the identified research gaps, this article will closely focus on reviewing the state-of-the-art data-driven autonomous driving technologies, with an emphasis on the comprehensive taxonomy of autonomous driving datasets characterized by milestone generations, key features, data acquisition settings, etc. Furthermore, we provide a systematic review of the existing benchmark closed-loop AD big data pipelines from the industrial frontier, including the procedure of closed-loop frameworks, key technologies, and empirical studies. Finally, the future directions, potential applications, limitations and concerns are discussed to arouse efforts from both academia and industry for promoting the further development of autonomous driving. The project repository is available at: https://github.com/LincanLi98/Awesome-Data-Centric-Autonomous-Driving.
Unlocking the Potential: Multi-task Deep Learning for Spaceborne Quantitative Monitoring of Fugitive Methane Plumes
Authors: Guoxin Si, Shiliang Fu, Wei Yao
Date: 2024-01-23 00:00:00
Tasks: Multi-Task Learning, RTE, Segmentation

As global warming intensifies, increased attention is being paid to monitoring fugitive methane emissions and detecting gas plumes from landfills. We have divided methane emission monitoring into three subtasks: methane concentration inversion, plume segmentation, and emission rate estimation. Traditional algorithms face certain limitations: methane concentration inversion typically employs the matched filter, which is sensitive to the global spectrum distribution and prone to significant noise. There is scant research on plume segmentation, with many studies depending on manual segmentation, which can be subjective. The estimation of methane emission rate frequently uses the IME algorithm, which necessitates meteorological measurement data. Utilizing the WENT landfill site in Hong Kong along with PRISMA hyperspectral satellite imagery, we introduce a novel deep learning-based framework for quantitative methane emission monitoring from remote sensing images that is grounded in physical simulation. We create simulated methane plumes using large eddy simulation (LES) and various concentration maps of fugitive emissions using the radiative transfer equation (RTE), while applying augmentation techniques to construct a simulated PRISMA dataset. We train a U-Net network for methane concentration inversion, a Mask R-CNN network for methane plume segmentation, and a ResNet-50 network for methane emission rate estimation. All three deep networks yield higher validation accuracy compared to traditional algorithms. Furthermore, we combine the first two subtasks and the last two subtasks to design multi-task learning models, MTL-01 and MTL-02, both of which outperform single-task models in terms of accuracy. Our research exemplifies the application of multi-task deep learning to quantitative methane monitoring and can be generalized to a wide array of methane monitoring tasks.
DatUS^2: Data-driven Unsupervised Semantic Segmentation with Pre-trained Self-supervised Vision Transformer
Authors: Sonal Kumar, Arijit Sur, Rashmi Dutta Baruah
Date: 2024-01-23 00:00:00
Tasks: Segmentation, Semantic Segmentation, Unsupervised Semantic Segmentation

Successive proposals of several self-supervised training schemes continue to emerge, taking one step closer to developing a universal foundation model. In this process, the unsupervised downstream tasks are recognized as one of the evaluation methods to validate the quality of visual features learned with a self-supervised training scheme. However, unsupervised dense semantic segmentation has not been explored as a downstream task, which can utilize and evaluate the quality of semantic information introduced in patch-level feature representations during self-supervised training of a vision transformer. Therefore, this paper proposes a novel data-driven approach for unsupervised semantic segmentation (DatUS^2) as a downstream task. DatUS^2 generates semantically consistent and dense pseudo annotate segmentation masks for the unlabeled image dataset without using any visual-prior or synchronized data. We compare these pseudo-annotated segmentation masks with ground truth masks for evaluating recent self-supervised training schemes to learn shared semantic properties at the patch level and discriminative semantic properties at the segment level. Finally, we evaluate existing state-of-the-art self-supervised training schemes with our proposed downstream task, i.e., DatUS^2. Also, the best version of DatUS^2 outperforms the existing state-of-the-art method for the unsupervised dense semantic segmentation task with 15.02% MiOU and 21.47% Pixel accuracy on the SUIM dataset. It also achieves a competitive level of accuracy for a large-scale and complex dataset, i.e., the COCO dataset.