pwc-archive/papers-with-abstracts huggingface dataset:
PixLore: A Dataset-driven Approach to Rich Image Captioning
Authors: Diego Bonilla-Salvador, Marcelino Martínez-Sober, Joan Vila-Francés, Antonio José Serrano-López, Pablo Rodríguez-Belenguer, Fernando Mateo
Date: 2023-12-08 00:00:00
Tasks: GPU, Image Captioning

In the domain of vision-language integration, generating detailed image captions poses a significant challenge due to the lack of curated and rich datasets. This study introduces PixLore, a novel method that leverages Querying Transformers through the fine-tuning of the BLIP-2 model using the LoRa method on a standard commercial GPU. The followed approach, which involves training on a carefully assembled dataset from state-of-the-art Computer Vision models combined and augmented by ChatGPT, addresses the question of whether intricate image understanding can be achieved with an ensemble of smaller-scale models, referred to as Knowledge Stitching. Comparative evaluations against major models such as GPT-4 and Google Bard demonstrate that PixLore-2.7B, despite having considerably fewer parameters, is rated higher than the existing State-of-the-Art models in over half of the assessments. Precisely, PixLore outperform Bard and BLIP-2, which score approximately 35.18% and 27.98% lower than PixLore in the task of image captioning. This research not only presents a groundbreaking approach but also highlights the importance of well-curated datasets in enhancing the performance of smaller models.
Artificial Neural Nets and the Representation of Human Concepts
Authors: Timo Freiesleben
Date: 2023-12-08 00:00:00

What do artificial neural networks (ANNs) learn? The machine learning (ML) community shares the narrative that ANNs must develop abstract human concepts to perform complex tasks. Some go even further and believe that these concepts are stored in individual units of the network. Based on current research, I systematically investigate the assumptions underlying this narrative. I conclude that ANNs are indeed capable of performing complex prediction tasks, and that they may learn human and non-human concepts to do so. However, evidence indicates that ANNs do not represent these concepts in individual units.
Bad Students Make Great Teachers: Active Learning Accelerates Large-Scale Visual Understanding
Authors: Talfan Evans, Shreya Pathak, Hamza Merzic, Jonathan Schwarz, Ryutaro Tanno, Olivier J. Henaff
Date: 2023-12-08 00:00:00
Tasks: Active Learning

Power-law scaling indicates that large-scale training with uniform sampling is prohibitively slow. Active learning methods aim to increase data efficiency by prioritizing learning on the most relevant examples. Despite their appeal, these methods have yet to be widely adopted since no one algorithm has been shown to a) generalize across models and tasks b) scale to large datasets and c) yield overall FLOP savings when accounting for the overhead of data selection. In this work we propose a method which satisfies these three properties, leveraging small, cheap proxy models to estimate "learnability" scores for datapoints, which are used to prioritize data for the training of much larger models. As a result, our models require 46% and 51% fewer training updates and up to 25% less total computation to reach the same performance as uniformly trained visual classifiers on JFT and multimodal models on ALIGN. Finally, we find our data-prioritization scheme to be complementary with recent data-curation and learning objectives, yielding a new state-of-the-art in several multimodal transfer tasks.
GlitchBench: Can large multimodal models detect video game glitches?
Authors: Mohammad Reza Taesiri, Tianjun Feng, Anh Nguyen, Cor-Paul Bezemer
Date: 2023-12-08 00:00:00
Proceeding: CVPR 2024 1

Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities, such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However, the extent and limitations of their enhanced abilities are not fully understood, especially when it comes to real-world tasks. To address this gap, we introduce GlitchBench, a novel benchmark derived from video game quality assurance tasks, to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs, and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/
An adversarial attack approach for eXplainable AI evaluation on deepfake detection models
Authors: Balachandar Gowrisankar, Vrizlynn L. L. Thing
Date: 2023-12-08 00:00:00
Tasks: Adversarial Attack, DeepFake Detection, Face Swapping, image-classification, Image Classification

With the rising concern on model interpretability, the application of eXplainable AI (XAI) tools on deepfake detection models has been a topic of interest recently. In image classification tasks, XAI tools highlight pixels influencing the decision given by a model. This helps in troubleshooting the model and determining areas that may require further tuning of parameters. With a wide range of tools available in the market, choosing the right tool for a model becomes necessary as each one may highlight different sets of pixels for a given image. There is a need to evaluate different tools and decide the best performing ones among them. Generic XAI evaluation methods like insertion or removal of salient pixels/segments are applicable for general image classification tasks but may produce less meaningful results when applied on deepfake detection models due to their functionality. In this paper, we perform experiments to show that generic removal/insertion XAI evaluation methods are not suitable for deepfake detection models. We also propose and implement an XAI evaluation approach specifically suited for deepfake detection models.
Making Large Language Models Better Knowledge Miners for Online Marketing with Progressive Prompting Augmentation
Authors: Chunjing Gan, Dan Yang, Binbin Hu, Ziqi Liu, Yue Shen, Zhiqiang Zhang, Jinjie Gu, Jun Zhou, Guannan Zhang
Date: 2023-12-08 00:00:00
Tasks: graph construction, Language Modelling, Large Language Model, Marketing, Relation

Nowadays, the rapid development of mobile economy has promoted the flourishing of online marketing campaigns, whose success greatly hinges on the efficient matching between user preferences and desired marketing campaigns where a well-established Marketing-oriented Knowledge Graph (dubbed as MoKG) could serve as the critical "bridge" for preference propagation. In this paper, we seek to carefully prompt a Large Language Model (LLM) with domain-level knowledge as a better marketing-oriented knowledge miner for marketing-oriented knowledge graph construction, which is however non-trivial, suffering from several inevitable issues in real-world marketing scenarios, i.e., uncontrollable relation generation of LLMs,insufficient prompting ability of a single prompt, the unaffordable deployment cost of LLMs. To this end, we propose PAIR, a novel Progressive prompting Augmented mIning fRamework for harvesting marketing-oriented knowledge graph with LLMs. In particular, we reduce the pure relation generation to an LLM based adaptive relation filtering process through the knowledge-empowered prompting technique. Next, we steer LLMs for entity expansion with progressive prompting augmentation,followed by a reliable aggregation with comprehensive consideration of both self-consistency and semantic relatedness. In terms of online serving, we specialize in a small and white-box PAIR (i.e.,LightPAIR),which is fine-tuned with a high-quality corpus provided by a strong teacher-LLM. Extensive experiments and practical applications in audience targeting verify the effectiveness of the proposed (Light)PAIR.
Exploring the Limits of ChatGPT in Software Security Applications
Authors: Fangzhou Wu, Qingzhao Zhang, Ati Priya Bajaj, Tiffany Bao, Ning Zhang, Ruoyu "Fish" Wang, Chaowei Xiao
Date: 2023-12-08 00:00:00
Tasks: Vulnerability Detection

Large language models (LLMs) have undergone rapid evolution and achieved remarkable results in recent times. OpenAI's ChatGPT, backed by GPT-3.5 or GPT-4, has gained instant popularity due to its strong capability across a wide range of tasks, including natural language tasks, coding, mathematics, and engaging conversations. However, the impacts and limits of such LLMs in system security domain are less explored. In this paper, we delve into the limits of LLMs (i.e., ChatGPT) in seven software security applications including vulnerability detection/repair, debugging, debloating, decompilation, patching, root cause analysis, symbolic execution, and fuzzing. Our exploration reveals that ChatGPT not only excels at generating code, which is the conventional application of language models, but also demonstrates strong capability in understanding user-provided commands in natural languages, reasoning about control and data flows within programs, generating complex data structures, and even decompiling assembly code. Notably, GPT-4 showcases significant improvements over GPT-3.5 in most security tasks. Also, certain limitations of ChatGPT in security-related tasks are identified, such as its constrained ability to process long code contexts.
Evaluating Zero-Shot Scoring for In Vitro Antibody Binding Prediction with Experimental Validation
Authors: Divya Nori, Simon V. Mathis, Amir Shanehsazzadeh
Date: 2023-12-07 00:00:00

The success of therapeutic antibodies relies on their ability to selectively bind antigens. AI-based antibody design protocols have shown promise in generating epitope-specific designs. Many of these protocols use an inverse folding step to generate diverse sequences given a backbone structure. Due to prohibitive screening costs, it is key to identify candidate sequences likely to bind in vitro. Here, we compare the efficacy of 8 common scoring paradigms based on open-source models to classify antibody designs as binders or non-binders. We evaluate these approaches on a novel surface plasmon resonance (SPR) dataset, spanning 5 antigens. Our results show that existing methods struggle to detect binders, and performance is highly variable across antigens. We find that metrics computed on flexibly docked antibody-antigen complexes are more robust, and ensembles scores are more consistent than individual metrics. We provide experimental insight to analyze current scoring techniques, highlighting that the development of robust, zero-shot filters is an important research gap.
CAD: Photorealistic 3D Generation via Adversarial Distillation
Authors: Ziyu Wan, Despoina Paschalidou, IAn Huang, Hongyu Liu, Bokui Shen, Xiaoyu Xiang, Jing Liao, Leonidas Guibas
Date: 2023-12-11 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D Generation, Diversity

The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS) algorithm to optimize a 3D representation such that the rendered image maintains a high likelihood as evaluated by a pre-trained diffusion model. However, finding a correct mode in the high-dimensional distribution produced by the diffusion model is challenging and often leads to issues such as over-saturation, over-smoothing, and Janus-like artifacts. In this paper, we propose a novel learning paradigm for 3D synthesis that utilizes pre-trained diffusion models. Instead of focusing on mode-seeking, our method directly models the distribution discrepancy between multi-view renderings and diffusion priors in an adversarial manner, which unlocks the generation of high-fidelity and photorealistic 3D content, conditioned on a single image and prompt. Moreover, by harnessing the latent space of GANs and expressive diffusion model priors, our method facilitates a wide variety of 3D applications including single-view reconstruction, high diversity generation and continuous 3D interpolation in the open domain. The experiments demonstrate the superiority of our pipeline compared to previous works in terms of generation quality and diversity.
UpFusion: Novel View Diffusion from Unposed Sparse View Observations
Authors: Bharath Raj Nagoor Kani, Hsin-Ying Lee, Sergey Tulyakov, Shubham Tulsiani
Date: 2023-12-11 00:00:00
Tasks: Novel View Synthesis

We propose UpFusion, a system that can perform novel view synthesis and infer 3D representations for an object given a sparse set of reference images without corresponding pose information. Current sparse-view 3D inference methods typically rely on camera poses to geometrically aggregate information from input views, but are not robust in-the-wild when such information is unavailable/inaccurate. In contrast, UpFusion sidesteps this requirement by learning to implicitly leverage the available images as context in a conditional generative model for synthesizing novel views. We incorporate two complementary forms of conditioning into diffusion models for leveraging the input views: a) via inferring query-view aligned features using a scene-level transformer, b) via intermediate attentional layers that can directly observe the input image tokens. We show that this mechanism allows generating high-fidelity novel views while improving the synthesis quality given additional (unposed) images. We evaluate our approach on the Co3Dv2 and Google Scanned Objects datasets and demonstrate the benefits of our method over pose-reliant sparse-view methods as well as single-view methods that cannot leverage additional views. Finally, we also show that our learned model can generalize beyond the training categories and even allow reconstruction from self-captured images of generic objects in-the-wild.
EdgeSAM: Prompt-In-the-Loop Distillation for On-Device Deployment of SAM
Authors: Chong Zhou, Xiangtai Li, Chen Change Loy, Bo Dai
Date: 2023-12-11 00:00:00
Tasks: Decoder

This paper presents EdgeSAM, an accelerated variant of the Segment Anything Model (SAM), optimized for efficient execution on edge devices with minimal compromise in performance. Our approach involves distilling the original ViT-based SAM image encoder into a purely CNN-based architecture, better suited for edge devices. We carefully benchmark various distillation strategies and demonstrate that taskagnostic encoder distillation fails to capture the full knowledge embodied in SAM. To overcome this bottleneck, we include both the prompt encoder and mask decoder in the distillation process, with box and point prompts in the loop, so that the distilled model can accurately capture the intricate dynamics between user input and mask generation. To mitigate dataset bias issues stemming from point prompt distillation, we incorporate a lightweight module within the encoder. As a result, EdgeSAM achieves a 37-fold speed increase compared to the original SAM, and it also outperforms MobileSAM/EfficientSAM, being over 7 times as fast when deployed on edge devices while enhancing the mIoUs on COCO and LVIS by 2.3/1.5 and 3.1/1.6, respectively. It is also the first SAM variant that can run at over 30 FPS on an iPhone 14. Code and demo are available at https://www.mmlab-ntu.com/project/edgesam.
Learning Naturally Aggregated Appearance for Efficient 3D Editing
Authors: Ka Leong Cheng, Qiuyu Wang, Zifan Shi, Kecheng Zheng, Yinghao Xu, Hao Ouyang, Qifeng Chen, Yujun Shen
Date: 2023-12-11 00:00:00
Tasks: Novel View Synthesis

Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. In view of such a deficiency, we propose to replace the color field with an explicit 2D appearance aggregation, also called canonical image, with which users can easily customize their 3D editing via 2D image processing. To avoid the distortion effect and facilitate convenient editing, we complement the canonical image with a projection field that maps 3D points onto 2D pixels for texture lookup. This field is carefully initialized with a pseudo canonical camera model and optimized with offset regularity to ensure naturalness of the aggregated appearance. Extensive experimental results on three datasets suggest that our representation, dubbed AGAP, well supports various ways of 3D editing (e.g., stylization, interactive drawing, and content extraction) with no need of re-optimization for each case, demonstrating its generalizability and efficiency. Project page is available at https://felixcheng97.github.io/AGAP/.
Sherpa3D: Boosting High-Fidelity Text-to-3D Generation via Coarse 3D Prior
Authors: Fangfu Liu, Diankun Wu, Yi Wei, Yongming Rao, Yueqi Duan
Date: 2023-12-11 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D Generation, Text to 3D

Recently, 3D content creation from text prompts has demonstrated remarkable progress by utilizing 2D and 3D diffusion models. While 3D diffusion models ensure great multi-view consistency, their ability to generate high-quality and diverse 3D assets is hindered by the limited 3D data. In contrast, 2D diffusion models find a distillation approach that achieves excellent generalization and rich details without any 3D data. However, 2D lifting methods suffer from inherent view-agnostic ambiguity thereby leading to serious multi-face Janus issues, where text prompts fail to provide sufficient guidance to learn coherent 3D results. Instead of retraining a costly viewpoint-aware model, we study how to fully exploit easily accessible coarse 3D knowledge to enhance the prompts and guide 2D lifting optimization for refinement. In this paper, we propose Sherpa3D, a new text-to-3D framework that achieves high-fidelity, generalizability, and geometric consistency simultaneously. Specifically, we design a pair of guiding strategies derived from the coarse 3D prior generated by the 3D diffusion model: a structural guidance for geometric fidelity and a semantic guidance for 3D coherence. Employing the two types of guidance, the 2D diffusion model enriches the 3D content with diversified and high-quality results. Extensive experiments show the superiority of our Sherpa3D over the state-of-the-art text-to-3D methods in terms of quality and 3D consistency.
LightSim: Neural Lighting Simulation for Urban Scenes
Authors: Ava Pun, Gary Sun, Jingkang Wang, Yun Chen, Ze Yang, Sivabalan Manivasagam, Wei-Chiu Ma, Raquel Urtasun
Date: 2023-12-11 00:00:00

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance.
Adaptive Human Trajectory Prediction via Latent Corridors
Authors: Neerja Thakkar, Karttikeya Mangalam, Andrea Bajcsy, Jitendra Malik
Date: 2023-12-11 00:00:00
Tasks: Prediction, Trajectory Prediction, Zero-shot Generalization

Human trajectory prediction is typically posed as a zero-shot generalization problem: a predictor is learnt on a dataset of human motion in training scenes, and then deployed on unseen test scenes. While this paradigm has yielded tremendous progress, it fundamentally assumes that trends in human behavior within the deployment scene are constant over time. As such, current prediction models are unable to adapt to scene-specific transient human behaviors, such as crowds temporarily gathering to see buskers, pedestrians hurrying through the rain and avoiding puddles, or a protest breaking out. We formalize the problem of scene-specific adaptive trajectory prediction and propose a new adaptation approach inspired by prompt tuning called latent corridors. By augmenting the input of any pre-trained human trajectory predictor with learnable image prompts, the predictor can improve in the deployment scene by inferring trends from extremely small amounts of new data (e.g., 2 humans observed for 30 seconds). With less than 0.1% additional model parameters, we see up to 23.9% ADE improvement in MOTSynth simulated data and 16.4% ADE in MOT and Wildtrack real pedestrian data. Qualitatively, we observe that latent corridors imbue predictors with an awareness of scene geometry and scene-specific human behaviors that non-adaptive predictors struggle to capture. The project website can be found at https://neerja.me/atp_latent_corridors/.
Nuvo: Neural UV Mapping for Unruly 3D Representations
Authors: Pratul P. Srinivasan, Stephan J. Garbin, Dor Verbin, Jonathan T. Barron, Ben Mildenhall
Date: 2023-12-11 00:00:00
Tasks: 3D Reconstruction, valid

Existing UV mapping algorithms are designed to operate on well-behaved meshes, instead of the geometry representations produced by state-of-the-art 3D reconstruction and generation techniques. As such, applying these methods to the volume densities recovered by neural radiance fields and related techniques (or meshes triangulated from such fields) results in texture atlases that are too fragmented to be useful for tasks such as view synthesis or appearance editing. We present a UV mapping method designed to operate on geometry produced by 3D reconstruction and generation techniques. Instead of computing a mapping defined on a mesh's vertices, our method Nuvo uses a neural field to represent a continuous UV mapping, and optimizes it to be a valid and well-behaved mapping for just the set of visible points, i.e. only points that affect the scene's appearance. We show that our model is robust to the challenges posed by ill-behaved geometry, and that it produces editable UV mappings that can represent detailed appearance.