pwc-archive/papers-with-abstracts huggingface dataset:
Aligning and Prompting Everything All at Once for Universal Visual Perception
Authors: Yunhang Shen, Chaoyou Fu, Peixian Chen, Mengdan Zhang, Ke Li, Xing Sun, Yunsheng Wu, Shaohui Lin, Rongrong Ji
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: All, Object, object-detection, Object Detection, Panoptic Segmentation, Segmentation, Sentence, Visual Grounding, Word Alignment

Vision foundation models have been explored recently to build general-purpose vision systems. However, predominant paradigms, driven by casting instance-level tasks as an object-word alignment, bring heavy cross-modality interaction, which is not effective in prompting object detection and visual grounding. Another line of work that focuses on pixel-level tasks often encounters a large annotation gap of things and stuff, and suffers from mutual interference between foreground-object and background-class segmentation. In stark contrast to the prevailing methods, we present APE, a universal visual perception model for aligning and prompting everything all at once in an image to perform diverse tasks, i.e., detection, segmentation, and grounding, as an instance-level sentence-object matching paradigm. Specifically, APE advances the convergence of detection and grounding by reformulating language-guided grounding as open-vocabulary detection, which efficiently scales up model prompting to thousands of category vocabularies and region descriptions while maintaining the effectiveness of cross-modality fusion. To bridge the granularity gap of different pixel-level tasks, APE equalizes semantic and panoptic segmentation to proxy instance learning by considering any isolated regions as individual instances. APE aligns vision and language representation on broad data with natural and challenging characteristics all at once without task-specific fine-tuning. The extensive experiments on over 160 datasets demonstrate that, with only one-suit of weights, APE outperforms (or is on par with) the state-of-the-art models, proving that an effective yet universal perception for anything aligning and prompting is indeed feasible. Codes and trained models are released at https://github.com/shenyunhang/APE.
Steerers: A framework for rotation equivariant keypoint descriptors
Authors: Georg Bökman, Johan Edstedt, Michael Felsberg, Fredrik Kahl
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D Reconstruction, Data Augmentation

Image keypoint descriptions that are discriminative and matchable over large changes in viewpoint are vital for 3D reconstruction. However, descriptions output by learned descriptors are typically not robust to camera rotation. While they can be made more robust by, e.g., data augmentation, this degrades performance on upright images. Another approach is test-time augmentation, which incurs a significant increase in runtime. Instead, we learn a linear transform in description space that encodes rotations of the input image. We call this linear transform a steerer since it allows us to transform the descriptions as if the image was rotated. From representation theory, we know all possible steerers for the rotation group. Steerers can be optimized (A) given a fixed descriptor, (B) jointly with a descriptor or (C) we can optimize a descriptor given a fixed steerer. We perform experiments in these three settings and obtain state-of-the-art results on the rotation invariant image matching benchmarks AIMS and Roto-360. We publish code and model weights at https://github.com/georg-bn/rotation-steerers.
Readout Guidance: Learning Control from Diffusion Features
Authors: Grace Luo, Trevor Darrell, Oliver Wang, Dan B Goldman, Aleksander Holynski
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1

We present Readout Guidance, a method for controlling text-to-image diffusion models with learned signals. Readout Guidance uses readout heads, lightweight networks trained to extract signals from the features of a pre-trained, frozen diffusion model at every timestep. These readouts can encode single-image properties, such as pose, depth, and edges; or higher-order properties that relate multiple images, such as correspondence and appearance similarity. Furthermore, by comparing the readout estimates to a user-defined target, and back-propagating the gradient through the readout head, these estimates can be used to guide the sampling process. Compared to prior methods for conditional generation, Readout Guidance requires significantly fewer added parameters and training samples, and offers a convenient and simple recipe for reproducing different forms of conditional control under a single framework, with a single architecture and sampling procedure. We showcase these benefits in the applications of drag-based manipulation, identity-consistent generation, and spatially aligned control. Project page: https://readout-guidance.github.io.
Rejuvenating image-GPT as Strong Visual Representation Learners
Authors: Sucheng Ren, Zeyu Wang, Hongru Zhu, Junfei Xiao, Alan Yuille, Cihang Xie
Date: 2023-12-04 00:00:00
Tasks: Representation Learning

This paper enhances image-GPT (iGPT), one of the pioneering works that introduce autoregressive pretraining to predict the next pixels for visual representation learning. Two simple yet essential changes are made. First, we shift the prediction target from raw pixels to semantic tokens, enabling a higher-level understanding of visual content. Second, we supplement the autoregressive modeling by instructing the model to predict not only the next tokens but also the visible tokens. This pipeline is particularly effective when semantic tokens are encoded by discriminatively trained models, such as CLIP. We introduce this novel approach as D-iGPT. Extensive experiments showcase that D-iGPT excels as a strong learner of visual representations: A notable achievement is its compelling performance on the ImageNet-1K dataset -- by training on publicly available datasets, D-iGPT unprecedentedly achieves \textbf{90.0\%} top-1 accuracy with a vanilla ViT-H. Additionally, D-iGPT shows strong generalization on the downstream task. Code is available at https://github.com/OliverRensu/D-iGPT.
Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation
Authors: Bingxin Ke, Anton Obukhov, Shengyu Huang, Nando Metzger, Rodrigo Caye Daudt, Konrad Schindler
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: Depth Estimation, GPU, Monocular Depth Estimation, Scene Understanding, Zero-shot Generalization

Monocular depth estimation is a fundamental computer vision task. Recovering 3D depth from a single image is geometrically ill-posed and requires scene understanding, so it is not surprising that the rise of deep learning has led to a breakthrough. The impressive progress of monocular depth estimators has mirrored the growth in model capacity, from relatively modest CNNs to large Transformer architectures. Still, monocular depth estimators tend to struggle when presented with images with unfamiliar content and layout, since their knowledge of the visual world is restricted by the data seen during training, and challenged by zero-shot generalization to new domains. This motivates us to explore whether the extensive priors captured in recent generative diffusion models can enable better, more generalizable depth estimation. We introduce Marigold, a method for affine-invariant monocular depth estimation that is derived from Stable Diffusion and retains its rich prior knowledge. The estimator can be fine-tuned in a couple of days on a single GPU using only synthetic training data. It delivers state-of-the-art performance across a wide range of datasets, including over 20% performance gains in specific cases. Project page: https://marigoldmonodepth.github.io.
Optimizing Camera Configurations for Multi-View Pedestrian Detection
Authors: Yunzhong Hou, Xingjian Leng, Tom Gedeon, Liang Zheng
Date: 2023-12-04 00:00:00
Tasks: Pedestrian Detection

Jointly considering multiple camera views (multi-view) is very effective for pedestrian detection under occlusion. For such multi-view systems, it is critical to have well-designed camera configurations, including camera locations, directions, and fields-of-view (FoVs). Usually, these configurations are crafted based on human experience or heuristics. In this work, we present a novel solution that features a transformer-based camera configuration generator. Using reinforcement learning, this generator autonomously explores vast combinations within the action space and searches for configurations that give the highest detection accuracy according to the training dataset. The generator learns advanced techniques like maximizing coverage, minimizing occlusion, and promoting collaboration. Across multiple simulation scenarios, the configurations generated by our transformer-based model consistently outperform random search, heuristic-based methods, and configurations designed by human experts, shedding light on future camera layout optimization.
Object Recognition as Next Token Prediction
Authors: Kaiyu Yue, Bor-Chun Chen, Jonas Geiping, Hengduo Li, Tom Goldstein, Ser-Nam Lim
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: Decoder, Language Modeling, Language Modelling, Object, Object Recognition, Prediction

We present an approach to pose object recognition as next token prediction. The idea is to apply a language decoder that auto-regressively predicts the text tokens from image embeddings to form labels. To ground this prediction process in auto-regression, we customize a non-causal attention mask for the decoder, incorporating two key features: modeling tokens from different labels to be independent, and treating image tokens as a prefix. This masking mechanism inspires an efficient method - one-shot sampling - to simultaneously sample tokens of multiple labels in parallel and rank generated labels by their probabilities during inference. To further enhance the efficiency, we propose a simple strategy to construct a compact decoder by simply discarding the intermediate blocks of a pretrained language model. This approach yields a decoder that matches the full model's performance while being notably more efficient. The code is available at https://github.com/kaiyuyue/nxtp
iMatching: Imperative Correspondence Learning
Authors: Zitong Zhan, Dasong Gao, Yun-Jou Lin, Youjie Xia, Chen Wang
Date: 2023-12-04 00:00:00
Tasks: 3D Reconstruction, Bilevel Optimization, Pose Estimation, Visual Odometry

Learning feature correspondence is a foundational task in computer vision, holding immense importance for downstream applications such as visual odometry and 3D reconstruction. Despite recent progress in data-driven models, feature correspondence learning is still limited by the lack of accurate per-pixel correspondence labels. To overcome this difficulty, we introduce a new self-supervised scheme, imperative learning (IL), for training feature correspondence. It enables correspondence learning on arbitrary uninterrupted videos without any camera pose or depth labels, heralding a new era for self-supervised correspondence learning. Specifically, we formulated the problem of correspondence learning as a bilevel optimization, which takes the reprojection error from bundle adjustment as a supervisory signal for the model. To avoid large memory and computation overhead, we leverage the stationary point to effectively back-propagate the implicit gradients through bundle adjustment. Through extensive experiments, we demonstrate superior performance on tasks including feature matching and pose estimation, in which we obtained an average of 30% accuracy gain over the state-of-the-art matching models.
MANUS: Markerless Grasp Capture using Articulated 3D Gaussians
Authors: Chandradeep Pokhariya, Ishaan N Shah, Angela Xing, Zekun Li, Kefan Chen, Avinash Sharma, Srinath Sridhar
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: Mixed Reality, Object

Understanding how we grasp objects with our hands has important applications in areas like robotics and mixed reality. However, this challenging problem requires accurate modeling of the contact between hands and objects. To capture grasps, existing methods use skeletons, meshes, or parametric models that does not represent hand shape accurately resulting in inaccurate contacts. We present MANUS, a method for Markerless Hand-Object Grasp Capture using Articulated 3D Gaussians. We build a novel articulated 3D Gaussians representation that extends 3D Gaussian splatting for high-fidelity representation of articulating hands. Since our representation uses Gaussian primitives, it enables us to efficiently and accurately estimate contacts between the hand and the object. For the most accurate results, our method requires tens of camera views that current datasets do not provide. We therefore build MANUS-Grasps, a new dataset that contains hand-object grasps viewed from 50+ cameras across 30+ scenes, 3 subjects, and comprising over 7M frames. In addition to extensive qualitative results, we also show that our method outperforms others on a quantitative contact evaluation method that uses paint transfer from the object to the hand.
BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation
Authors: Qihang Zhang, Yinghao Xu, Yujun Shen, Bo Dai, Bolei Zhou, Ceyuan Yang
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: Scene Generation

Generating large-scale 3D scenes cannot simply apply existing 3D object synthesis technique since 3D scenes usually hold complex spatial configurations and consist of a number of objects at varying scales. We thus propose a practical and efficient 3D representation that incorporates an equivariant radiance field with the guidance of a bird's-eye view (BEV) map. Concretely, objects of synthesized 3D scenes could be easily manipulated through steering the corresponding BEV maps. Moreover, by adequately incorporating positional encoding and low-pass filters into the generator, the representation becomes equivariant to the given BEV map. Such equivariance allows us to produce large-scale, even infinite-scale, 3D scenes via synthesizing local scenes and then stitching them with smooth consistency. Extensive experiments on 3D scene datasets demonstrate the effectiveness of our approach. Our project website is at https://zqh0253.github.io/BerfScene/.
Fast View Synthesis of Casual Videos with Soup-of-Planes
Authors: Yao-Chih Lee, Zhoutong Zhang, Kevin Blackburn-Matzen, Simon Niklaus, Jianming Zhang, Jia-Bin Huang, Feng Liu
Date: 2023-12-04 00:00:00
Tasks: Novel View Synthesis

Novel view synthesis from an in-the-wild video is difficult due to challenges like scene dynamics and lack of parallax. While existing methods have shown promising results with implicit neural radiance fields, they are slow to train and render. This paper revisits explicit video representations to synthesize high-quality novel views from a monocular video efficiently. We treat static and dynamic video content separately. Specifically, we build a global static scene model using an extended plane-based scene representation to synthesize temporally coherent novel video. Our plane-based scene representation is augmented with spherical harmonics and displacement maps to capture view-dependent effects and model non-planar complex surface geometry. We opt to represent the dynamic content as per-frame point clouds for efficiency. While such representations are inconsistency-prone, minor temporal inconsistencies are perceptually masked due to motion. We develop a method to quickly estimate such a hybrid video representation and render novel views in real time. Our experiments show that our method can render high-quality novel views from an in-the-wild video with comparable quality to state-of-the-art methods while being 100x faster in training and enabling real-time rendering.
GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians
Authors: Liangxiao Hu, Hongwen Zhang, Yuxiang Zhang, Boyao Zhou, Boning Liu, Shengping Zhang, Liqiang Nie
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: Motion Estimation

We present GaussianAvatar, an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D Gaussians to explicitly represent humans in various poses and clothing styles. Such an explicit and animatable representation can fuse 3D appearances more efficiently and consistently from 2D observations. Our representation is further augmented with dynamic properties to support pose-dependent appearance modeling, where a dynamic appearance network along with an optimizable feature tensor is designed to learn the motion-to-appearance mapping. Moreover, by leveraging the differentiable motion condition, our method enables a joint optimization of motions and appearances during avatar modeling, which helps to tackle the long-standing issue of inaccurate motion estimation in monocular settings. The efficacy of GaussianAvatar is validated on both the public dataset and our collected dataset, demonstrating its superior performances in terms of appearance quality and rendering efficiency.
Style Aligned Image Generation via Shared Attention
Authors: Amir Hertz, Andrey Voynov, Shlomi Fruchter, Daniel Cohen-Or
Date: 2023-12-04 00:00:00
Proceeding: CVPR 2024 1
Tasks: Image Generation

Large-scale Text-to-Image (T2I) models have rapidly gained prominence across creative fields, generating visually compelling outputs from textual prompts. However, controlling these models to ensure consistent style remains challenging, with existing methods necessitating fine-tuning and manual intervention to disentangle content and style. In this paper, we introduce StyleAligned, a novel technique designed to establish style alignment among a series of generated images. By employing minimal `attention sharing' during the diffusion process, our method maintains style consistency across images within T2I models. This approach allows for the creation of style-consistent images using a reference style through a straightforward inversion operation. Our method's evaluation across diverse styles and text prompts demonstrates high-quality synthesis and fidelity, underscoring its efficacy in achieving consistent style across various inputs.
Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces
Authors: Vitor Miguel Xavier Peres, Greice Pinho Dal Molin, Soraia Raupp Musse
Date: 2023-12-04 00:00:00

A look is worth a thousand words is a popular phrase. And why is a simple look enough to portray our feelings about something or someone? Behind this question are the theoretical foundations of the field of psychology regarding social cognition and the studies of psychologist Paul Ekman. Facial expressions, as a form of non-verbal communication, are the primary way to transmit emotions between human beings. The set of movements and expressions of facial muscles that convey some emotional state of the individual to their observers are targets of studies in many areas. Our research aims to evaluate Ekman's action units in datasets of real human faces, posed and spontaneous, and virtual human faces resulting from transferring real faces into Computer Graphics faces. In addition, we also conducted a case study with specific movie characters, such as SheHulk and Genius. We intend to find differences and similarities in facial expressions between real and CG datasets, posed and spontaneous faces, and also to consider the actors' genders in the videos. This investigation can help several areas of knowledge, whether using real or virtual human beings, in education, health, entertainment, games, security, and even legal matters. Our results indicate that AU intensities are greater for posed than spontaneous datasets, regardless of gender. Furthermore, there is a smoothing of intensity up to 80 percent for AU6 and 45 percent for AU12 when a real face is transformed into CG.
VerA: Versatile Anonymization Applicable to Clinical Facial Photographs
Authors: Majed El Helou, Doruk Cetin, Petar Stamenkovic, Niko Benjamin Huber, Fabio Zünd
Date: 2023-12-04 00:00:00
Tasks: De-identification

The demand for privacy in facial image dissemination is gaining ground internationally, echoed by the proliferation of regulations such as GDPR, DPDPA, CCPA, PIPL, and APPI. While recent advances in anonymization surpass pixelation or blur methods, additional constraints to the task pose challenges. Largely unaddressed by current anonymization methods are clinical images and pairs of before-and-after clinical images illustrating facial medical interventions, e.g., facial surgeries or dental procedures. We present VerA, the first Versatile Anonymization framework that solves two challenges in clinical applications: A) it preserves selected semantic areas (e.g., mouth region) to show medical intervention results, that is, anonymization is only applied to the areas outside the preserved area; and B) it produces anonymized images with consistent personal identity across multiple photographs, which is crucial for anonymizing photographs of the same person taken before and after a clinical intervention. We validate our results on both single and paired anonymization of clinical images through extensive quantitative and qualitative evaluation. We also demonstrate that VerA reaches the state of the art on established anonymization tasks, in terms of photorealism and de-identification.
Mathematical Supplement for the $\texttt{gsplat}$ Library
Authors: Vickie Ye, Angjoo Kanazawa
Date: 2023-12-04 00:00:00

This report provides the mathematical details of the gsplat library, a modular toolbox for efficient differentiable Gaussian splatting, as proposed by Kerbl et al. It provides a self-contained reference for the computations involved in the forward and backward passes of differentiable Gaussian splatting. To facilitate practical usage and development, we provide a user friendly Python API that exposes each component of the forward and backward passes in rasterization at github.com/nerfstudio-project/gsplat .
GIVT: Generative Infinite-Vocabulary Transformers
Authors: Michael Tschannen, Cian Eastwood, Fabian Mentzer
Date: 2023-12-04 00:00:00
Tasks: Conditional Image Generation, Decoder, Depth Estimation, Image Generation, Panoptic Segmentation

We introduce Generative Infinite-Vocabulary Transformers (GIVT) which generate vector sequences with real-valued entries, instead of discrete tokens from a finite vocabulary. To this end, we propose two surprisingly simple modifications to decoder-only transformers: 1) at the input, we replace the finite-vocabulary lookup table with a linear projection of the input vectors; and 2) at the output, we replace the logits prediction (usually mapped to a categorical distribution) with the parameters of a multivariate Gaussian mixture model. Inspired by the image-generation paradigm of VQ-GAN and MaskGIT, where transformers are used to model the discrete latent sequences of a VQ-VAE, we use GIVT to model the unquantized real-valued latent sequences of a $\beta$-VAE. In class-conditional image generation GIVT outperforms VQ-GAN (and improved variants thereof) as well as MaskGIT, and achieves performance competitive with recent latent diffusion models. Finally, we obtain strong results outside of image generation when applying GIVT to panoptic segmentation and depth estimation with a VAE variant of the UViM framework.