pwc-archive/papers-with-abstracts huggingface dataset:
MetaFormer Baselines for Vision
Authors: Weihao Yu, Chenyang Si, Pan Zhou, Mi Luo, Yichen Zhou, Jiashi Feng, Shuicheng Yan, Xinchao Wang
Date: 2022-10-24 00:00:00
Tasks: Domain Generalization, Image Classification

MetaFormer, the abstracted architecture of Transformer, has been found to play a significant role in achieving competitive performance. In this paper, we further explore the capacity of MetaFormer, again, without focusing on token mixer design: we introduce several baseline models under MetaFormer using the most basic or common mixers, and summarize our observations as follows: (1) MetaFormer ensures solid lower bound of performance. By merely adopting identity mapping as the token mixer, the MetaFormer model, termed IdentityFormer, achieves >80% accuracy on ImageNet-1K. (2) MetaFormer works well with arbitrary token mixers. When specifying the token mixer as even a random matrix to mix tokens, the resulting model RandFormer yields an accuracy of >81%, outperforming IdentityFormer. Rest assured of MetaFormer's results when new token mixers are adopted. (3) MetaFormer effortlessly offers state-of-the-art results. With just conventional token mixers dated back five years ago, the models instantiated from MetaFormer already beat state of the art. (a) ConvFormer outperforms ConvNeXt. Taking the common depthwise separable convolutions as the token mixer, the model termed ConvFormer, which can be regarded as pure CNNs, outperforms the strong CNN model ConvNeXt. (b) CAFormer sets new record on ImageNet-1K. By simply applying depthwise separable convolutions as token mixer in the bottom stages and vanilla self-attention in the top stages, the resulting model CAFormer sets a new record on ImageNet-1K: it achieves an accuracy of 85.5% at 224x224 resolution, under normal supervised training without external data or distillation. In our expedition to probe MetaFormer, we also find that a new activation, StarReLU, reduces 71% FLOPs of activation compared with GELU yet achieves better performance. We expect StarReLU to find great potential in MetaFormer-like models alongside other neural networks.
High Fidelity Neural Audio Compression
Authors: Alexandre Défossez, Jade Copet, Gabriel Synnaeve, Yossi Adi
Date: 2022-10-24 00:00:00
Tasks: Audio Compression, Audio Signal Processing, Decoder, Vocal Bursts Intensity Prediction

We introduce a state-of-the-art real-time, high-fidelity, audio codec leveraging neural networks. It consists in a streaming encoder-decoder architecture with quantized latent space trained in an end-to-end fashion. We simplify and speed-up the training by using a single multiscale spectrogram adversary that efficiently reduces artifacts and produce high-quality samples. We introduce a novel loss balancer mechanism to stabilize training: the weight of a loss now defines the fraction of the overall gradient it should represent, thus decoupling the choice of this hyper-parameter from the typical scale of the loss. Finally, we study how lightweight Transformer models can be used to further compress the obtained representation by up to 40%, while staying faster than real time. We provide a detailed description of the key design choices of the proposed model including: training objective, architectural changes and a study of various perceptual loss functions. We present an extensive subjective evaluation (MUSHRA tests) together with an ablation study for a range of bandwidths and audio domains, including speech, noisy-reverberant speech, and music. Our approach is superior to the baselines methods across all evaluated settings, considering both 24 kHz monophonic and 48 kHz stereophonic audio. Code and models are available at github.com/facebookresearch/encodec.
Avalon: A Benchmark for RL Generalization Using Procedurally Generated Worlds
Authors: Joshua Albrecht, Abraham J. Fetterman, Bryden Fogelman, Ellie Kitanidis, Bartosz Wróblewski, Nicole Seo, Michael Rosenthal, Maksis Knutins, Zachary Polizzi, James B. Simon, Kanjun Qiu
Date: 2022-10-24 00:00:00
Tasks: Deep Reinforcement Learning, Navigate, Reinforcement Learning (RL)

Despite impressive successes, deep reinforcement learning (RL) systems still fall short of human performance on generalization to new tasks and environments that differ from their training. As a benchmark tailored for studying RL generalization, we introduce Avalon, a set of tasks in which embodied agents in highly diverse procedural 3D worlds must survive by navigating terrain, hunting or gathering food, and avoiding hazards. Avalon is unique among existing RL benchmarks in that the reward function, world dynamics, and action space are the same for every task, with tasks differentiated solely by altering the environment; its 20 tasks, ranging in complexity from eat and throw to hunt and navigate, each create worlds in which the agent must perform specific skills in order to survive. This setup enables investigations of generalization within tasks, between tasks, and to compositional tasks that require combining skills learned from previous tasks. Avalon includes a highly efficient simulator, a library of baselines, and a benchmark with scoring metrics evaluated against hundreds of hours of human performance, all of which are open-source and publicly available. We find that standard RL baselines make progress on most tasks but are still far from human performance, suggesting Avalon is challenging enough to advance the quest for generalizable RL.
Thermodynamics-informed neural networks for physically realistic mixed reality
Authors: Quercus Hernández, Alberto Badías, Francisco Chinesta, Elías Cueto
Date: 2022-10-24 00:00:00
Tasks: Mixed Reality

The imminent impact of immersive technologies in society urges for active research in real-time and interactive physics simulation for virtual worlds to be realistic. In this context, realistic means to be compliant to the laws of physics. In this paper we present a method for computing the dynamic response of (possibly non-linear and dissipative) deformable objects induced by real-time user interactions in mixed reality using deep learning. The graph-based architecture of the method ensures the thermodynamic consistency of the predictions, whereas the visualization pipeline allows a natural and realistic user experience. Two examples of virtual solids interacting with virtual or physical solids in mixed reality scenarios are provided to prove the performance of the method.
Contrastive Representation Learning for Gaze Estimation
Authors: Swati Jindal, Roberto Manduchi
Date: 2022-10-24 00:00:00
Tasks: Contrastive Learning, Data Augmentation, Gaze Estimation, Representation Learning, Self-Supervised Learning

Self-supervised learning (SSL) has become prevalent for learning representations in computer vision. Notably, SSL exploits contrastive learning to encourage visual representations to be invariant under various image transformations. The task of gaze estimation, on the other hand, demands not just invariance to various appearances but also equivariance to the geometric transformations. In this work, we propose a simple contrastive representation learning framework for gaze estimation, named Gaze Contrastive Learning (GazeCLR). GazeCLR exploits multi-view data to promote equivariance and relies on selected data augmentation techniques that do not alter gaze directions for invariance learning. Our experiments demonstrate the effectiveness of GazeCLR for several settings of the gaze estimation task. Particularly, our results show that GazeCLR improves the performance of cross-domain gaze estimation and yields as high as 17.2% relative improvement. Moreover, the GazeCLR framework is competitive with state-of-the-art representation learning methods for few-shot evaluation. The code and pre-trained models are available at https://github.com/jswati31/gazeclr.
Evaluating Long-Term Memory in 3D Mazes
Authors: Jurgis Pasukonis, Timothy Lillicrap, Danijar Hafner
Date: 2022-10-24 00:00:00
Tasks: Navigate, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Intelligent agents need to remember salient information to reason in partially-observed environments. For example, agents with a first-person view should remember the positions of relevant objects even if they go out of view. Similarly, to effectively navigate through rooms agents need to remember the floor plan of how rooms are connected. However, most benchmark tasks in reinforcement learning do not test long-term memory in agents, slowing down progress in this important research direction. In this paper, we introduce the Memory Maze, a 3D domain of randomized mazes specifically designed for evaluating long-term memory in agents. Unlike existing benchmarks, Memory Maze measures long-term memory separate from confounding agent abilities and requires the agent to localize itself by integrating information over time. With Memory Maze, we propose an online reinforcement learning benchmark, a diverse offline dataset, and an offline probing evaluation. Recording a human player establishes a strong baseline and verifies the need to build up and retain memories, which is reflected in their gradually increasing rewards within each episode. We find that current algorithms benefit from training with truncated backpropagation through time and succeed on small mazes, but fall short of human performance on the large mazes, leaving room for future algorithmic designs to be evaluated on the Memory Maze.
Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task
Authors: Kenneth Li, Aspen K. Hopkins, David Bau, Fernanda Viégas, Hanspeter Pfister, Martin Wattenberg
Date: 2022-10-24 00:00:00

Language models show a surprising range of capabilities, but the source of their apparent competence is unclear. Do these networks just memorize a collection of surface statistics, or do they rely on internal representations of the process that generates the sequences they see? We investigate this question by applying a variant of the GPT model to the task of predicting legal moves in a simple board game, Othello. Although the network has no a priori knowledge of the game or its rules, we uncover evidence of an emergent nonlinear internal representation of the board state. Interventional experiments indicate this representation can be used to control the output of the network and create "latent saliency maps" that can help explain predictions in human terms.
ADLight: A Universal Approach of Traffic Signal Control with Augmented Data Using Reinforcement Learning
Authors: Maonan Wang, Yutong Xu, Xi Xiong, Yuheng Kan, Chengcheng Xu, Man-on Pun
Date: 2022-10-24 00:00:00
Tasks: Data Augmentation, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL), Traffic Signal Control

Traffic signal control has the potential to reduce congestion in dynamic networks. Recent studies show that traffic signal control with reinforcement learning (RL) methods can significantly reduce the average waiting time. However, a shortcoming of existing methods is that they require model retraining for new intersections with different structures. In this paper, we propose a novel reinforcement learning approach with augmented data (ADLight) to train a universal model for intersections with different structures. We propose a new agent design incorporating features on movements and actions with set current phase duration to allow the generalized model to have the same structure for different intersections. A new data augmentation method named \textit{movement shuffle} is developed to improve the generalization performance. We also test the universal model with new intersections in Simulation of Urban MObility (SUMO). The results show that the performance of our approach is close to the models trained in a single environment directly (only a 5% loss of average waiting time), and we can reduce more than 80% of training time, which saves a lot of computational resources in scalable operations of traffic lights.
System Configuration and Navigation of a Guide Dog Robot: Toward Animal Guide Dog-Level Guiding Work
Authors: Hochul Hwang, Tim Xia, Ibrahima Keita, Ken Suzuki, Joydeep Biswas, Sunghoon I. Lee, Donghyun Kim
Date: 2022-10-24 00:00:00

A robot guide dog has compelling advantages over animal guide dogs for its cost-effectiveness, potential for mass production, and low maintenance burden. However, despite the long history of guide dog robot research, previous studies were conducted with little or no consideration of how the guide dog handler and the guide dog work as a team for navigation. To develop a robotic guiding system that is genuinely beneficial to blind or visually impaired individuals, we performed qualitative research, including interviews with guide dog handlers and trainers and first-hand blindfold walking experiences with various guide dogs. Grounded on the facts learned from vivid experience and interviews, we build a collaborative indoor navigation scheme for a guide dog robot that includes preferred features such as speed and directional control. For collaborative navigation, we propose a semantic-aware local path planner that enables safe and efficient guiding work by utilizing semantic information about the environment and considering the handler's position and directional cues to determine the collision-free path. We evaluate our integrated robotic system by testing guide blindfold walking in indoor settings and demonstrate guide dog-like navigation behavior by avoiding obstacles at typical gait speed ($0.7 \mathrm{m/s}$).
Real-time Speech Interruption Analysis: From Cloud to Client Deployment
Authors: Quchen Fu, Szu-Wei Fu, Yaran Fan, Yu Wu, Zhuo Chen, Jayant Gupchup, Ross Cutler
Date: 2022-10-24 00:00:00
Tasks: Speech Interruption Detection

Meetings are an essential form of communication for all types of organizations, and remote collaboration systems have been much more widely used since the COVID-19 pandemic. One major issue with remote meetings is that it is challenging for remote participants to interrupt and speak. We have recently developed the first speech interruption analysis model, which detects failed speech interruptions, shows very promising performance, and is being deployed in the cloud. To deliver this feature in a more cost-efficient and environment-friendly way, we reduced the model complexity and size to ship the WavLM_SI model in client devices. In this paper, we first describe how we successfully improved the True Positive Rate (TPR) at a 1% False Positive Rate (FPR) from 50.9% to 68.3% for the failed speech interruption detection model by training on a larger dataset and fine-tuning. We then shrank the model size from 222.7 MB to 9.3 MB with an acceptable loss in accuracy and reduced the complexity from 31.2 GMACS (Giga Multiply-Accumulate Operations per Second) to 4.3 GMACS. We also estimated the environmental impact of the complexity reduction, which can be used as a general guideline for large Transformer-based models, and thus make those models more accessible with less computation overhead.
Neural Theory-of-Mind? On the Limits of Social Intelligence in Large LMs
Authors: Maarten Sap, Ronan LeBras, Daniel Fried, Yejin Choi
Date: 2022-10-24 00:00:00
Tasks: Navigate, Open-Ended Question Answering

Social intelligence and Theory of Mind (ToM), i.e., the ability to reason about the different mental states, intents, and reactions of all people involved, allow humans to effectively navigate and understand everyday social interactions. As NLP systems are used in increasingly complex social situations, their ability to grasp social dynamics becomes crucial. In this work, we examine the open question of social intelligence and Theory of Mind in modern NLP systems from an empirical and theory-based perspective. We show that one of today's largest language models (GPT-3; Brown et al., 2020) lacks this kind of social intelligence out-of-the box, using two tasks: SocialIQa (Sap et al., 2019), which measures models' ability to understand intents and reactions of participants of social interactions, and ToMi (Le et al., 2019), which measures whether models can infer mental states and realities of participants of situations. Our results show that models struggle substantially at these Theory of Mind tasks, with well-below-human accuracies of 55% and 60% on SocialIQa and ToMi, respectively. To conclude, we draw on theories from pragmatics to contextualize this shortcoming of large language models, by examining the limitations stemming from their data, neural architecture, and training paradigms. Challenging the prevalent narrative that only scale is needed, we posit that person-centric NLP approaches might be more effective towards neural Theory of Mind. In our updated version, we also analyze newer instruction tuned and RLFH models for neural ToM. We find that even ChatGPT and GPT-4 do not display emergent Theory of Mind; strikingly even GPT-4 performs only 60% accuracy on the ToMi questions related to mental states and realities.
Different Tunes Played with Equal Skill: Exploring a Unified Optimization Subspace for Delta Tuning
Authors: Jing Yi, Weize Chen, Yujia Qin, Yankai Lin, Ning Ding, Xu Han, Zhiyuan Liu, Maosong Sun, Jie zhou
Date: 2022-10-24 00:00:00

Delta tuning (DET, also known as parameter-efficient tuning) is deemed as the new paradigm for using pre-trained language models (PLMs). Up to now, various DETs with distinct design elements have been proposed, achieving performance on par with fine-tuning. However, the mechanisms behind the above success are still under-explored, especially the connections among various DETs. To fathom the mystery, we hypothesize that the adaptations of different DETs could all be reparameterized as low-dimensional optimizations in a unified optimization subspace, which could be found by jointly decomposing independent solutions of different DETs. Then we explore the connections among different DETs by conducting optimization within the subspace. In experiments, we find that, for a certain DET, conducting optimization simply in the subspace could achieve comparable performance to its original space, and the found solution in the subspace could be transferred to another DET and achieve non-trivial performance. We also visualize the performance landscape of the subspace and find that there exists a substantial region where different DETs all perform well. Finally, we extend our analysis and show the strong connections between fine-tuning and DETs.
NVIDIA FLARE: Federated Learning from Simulation to Real-World
Authors: Holger R. Roth, Yan Cheng, Yuhong Wen, Isaac Yang, Ziyue Xu, Yuan-Ting Hsieh, Kristopher Kersten, Ahmed Harouni, Can Zhao, Kevin Lu, Zhihong Zhang, Wenqi Li, Andriy Myronenko, Dong Yang, Sean Yang, Nicola Rieke, Abood Quraini, Chester Chen, Daguang Xu, Nic Ma, Prerna Dogra, Mona Flores, Andrew Feng
Date: 2022-10-24 00:00:00
Tasks: Federated Learning, Privacy Preserving

Federated learning (FL) enables building robust and generalizable AI models by leveraging diverse datasets from multiple collaborators without centralizing the data. We created NVIDIA FLARE as an open-source software development kit (SDK) to make it easier for data scientists to use FL in their research and real-world applications. The SDK includes solutions for state-of-the-art FL algorithms and federated machine learning approaches, which facilitate building workflows for distributed learning across enterprises and enable platform developers to create a secure, privacy-preserving offering for multiparty collaboration utilizing homomorphic encryption or differential privacy. The SDK is a lightweight, flexible, and scalable Python package. It allows researchers to apply their data science workflows in any training libraries (PyTorch, TensorFlow, XGBoost, or even NumPy) in real-world FL settings. This paper introduces the key design principles of NVFlare and illustrates some use cases (e.g., COVID analysis) with customizable FL workflows that implement different privacy-preserving algorithms. Code is available at https://github.com/NVIDIA/NVFlare.
Secure and Trustworthy Artificial Intelligence-Extended Reality (AI-XR) for Metaverses
Authors: Adnan Qayyum, Muhammad Atif Butt, Hassan Ali, Muhammad Usman, Osama Halabi, Ala Al-Fuqaha, Qammer H. Abbasi, Muhammad Ali Imran, Junaid Qadir
Date: 2022-10-24 00:00:00

Metaverse is expected to emerge as a new paradigm for the next-generation Internet, providing fully immersive and personalised experiences to socialize, work, and play in self-sustaining and hyper-spatio-temporal virtual world(s). The advancements in different technologies like augmented reality, virtual reality, extended reality (XR), artificial intelligence (AI), and 5G/6G communication will be the key enablers behind the realization of AI-XR metaverse applications. While AI itself has many potential applications in the aforementioned technologies (e.g., avatar generation, network optimization, etc.), ensuring the security of AI in critical applications like AI-XR metaverse applications is profoundly crucial to avoid undesirable actions that could undermine users' privacy and safety, consequently putting their lives in danger. To this end, we attempt to analyze the security, privacy, and trustworthiness aspects associated with the use of various AI techniques in AI-XR metaverse applications. Specifically, we discuss numerous such challenges and present a taxonomy of potential solutions that could be leveraged to develop secure, private, robust, and trustworthy AI-XR applications. To highlight the real implications of AI-associated adversarial threats, we designed a metaverse-specific case study and analyzed it through the adversarial lens. Finally, we elaborate upon various open issues that require further research interest from the community.
IQUAFLOW: A new framework to measure image quality
Authors: P. Gallés, K. Takats, M. Hernández-Cabronero, D. Berga, L. Pega, L. Riordan-Chen, C. Garcia, G. Becker, A. Garriga, A. Bukva, J. Serra-Sagristà, D. Vilaseca, J. Marín
Date: 2022-10-24 00:00:00

IQUAFLOW is a new image quality framework that provides a set of tools to assess image quality. The user can add custom metrics that can be easily integrated. Furthermore, iquaflow allows to measure quality by using the performance of AI models trained on the images as a proxy. This also helps to easily make studies of performance degradation of several modifications of the original dataset, for instance, with images reconstructed after different levels of lossy compression; satellite images would be a use case example, since they are commonly compressed before downloading to the ground. In this situation, the optimization problem consists in finding the smallest images that provide yet sufficient quality to meet the required performance of the deep learning algorithms. Thus, a study with iquaflow is suitable for such case. All this development is wrapped in Mlflow: an interactive tool used to visualize and summarize the results. This document describes different use cases and provides links to their respective repositories. To ease the creation of new studies, we include a cookie-cutter repository. The source code, issue tracker and aforementioned repositories are all hosted on GitHub https://github.com/satellogic/iquaflow.