pwc-archive/papers-with-abstracts huggingface dataset:
PCR-CG: Point Cloud Registration via Deep Explicit Color and Geometry
Authors: Yu Zhang, Junle Yu, Xiaolin Huang, Wenhui Zhou, Ji Hou
Date: 2023-02-28 00:00:00
Tasks: Point Cloud Registration

In this paper, we introduce PCR-CG: a novel 3D point cloud registration module explicitly embedding the color signals into the geometry representation. Different from previous methods that only use geometry representation, our module is specifically designed to effectively correlate color into geometry for the point cloud registration task. Our key contribution is a 2D-3D cross-modality learning algorithm that embeds the deep features learned from color signals to the geometry representation. With our designed 2D-3D projection module, the pixel features in a square region centered at correspondences perceived from images are effectively correlated with point clouds. In this way, the overlapped regions can be inferred not only from point cloud but also from the texture appearances. Adding color is non-trivial. We compare against a variety of baselines designed for adding color to 3D, such as exhaustively adding per-pixel features or RGB values in an implicit manner. We leverage Predator [25] as the baseline method and incorporate our proposed module onto it. To validate the effectiveness of 2D features, we ablate different 2D pre-trained networks and show a positive correlation between the pre-trained weights and the task performance. Our experimental results indicate a significant improvement of 6.5% registration recall over the baseline method on the 3DLoMatch benchmark. We additionally evaluate our approach on SOTA methods and observe consistent improvements, such as an improvement of 2.4% registration recall over GeoTransformer as well as 3.5% over CoFiNet. Our study reveals a significant advantages of correlating explicit deep color features to the point cloud in the registration task.
DREAM: Efficient Dataset Distillation by Representative Matching
Authors: Yanqing Liu, Jianyang Gu, Kai Wang, Zheng Zhu, Wei Jiang, Yang You
Date: 2023-02-28 00:00:00
Proceeding: ICCV 2023 1
Tasks: Dataset Distillation, Diversity

Dataset distillation aims to synthesize small datasets with little information loss from original large-scale ones for reducing storage and training costs. Recent state-of-the-art methods mainly constrain the sample synthesis process by matching synthetic images and the original ones regarding gradients, embedding distributions, or training trajectories. Although there are various matching objectives, currently the strategy for selecting original images is limited to naive random sampling. We argue that random sampling overlooks the evenness of the selected sample distribution, which may result in noisy or biased matching targets. Besides, the sample diversity is also not constrained by random sampling. These factors together lead to optimization instability in the distilling process and degrade the training efficiency. Accordingly, we propose a novel matching strategy named as \textbf{D}ataset distillation by \textbf{RE}present\textbf{A}tive \textbf{M}atching (DREAM), where only representative original images are selected for matching. DREAM is able to be easily plugged into popular dataset distillation frameworks and reduce the distilling iterations by more than 8 times without performance drop. Given sufficient training time, DREAM further provides significant improvements and achieves state-of-the-art performances.
An Adaptive Method for Camera Attribution under Complex Radial Distortion Corrections
Authors: Andrea Montibeller, Fernando Pérez-González
Date: 2023-02-28 00:00:00

Radial correction distortion, applied by in-camera or out-camera software/firmware alters the supporting grid of the image so as to hamper PRNU-based camera attribution. Existing solutions to deal with this problem try to invert/estimate the correction using radial transformations parameterized with few variables in order to restrain the computational load; however, with ever more prevalent complex distortion corrections their performance is unsatisfactory. In this paper we propose an adaptive algorithm that by dividing the image into concentric annuli is able to deal with sophisticated corrections like those applied out-camera by third party software like Adobe Lightroom, Photoshop, Gimp and PT-Lens. We also introduce a statistic called cumulative peak of correlation energy (CPCE) that allows for an efficient early stopping strategy. Experiments on a large dataset of in-camera and out-camera radially corrected images show that our solution improves the state of the art in terms of both accuracy and computational cost.
Neural Video Compression with Diverse Contexts
Authors: Jiahao Li, Bin Li, Yan Lu
Date: 2023-02-28 00:00:00
Proceeding: CVPR 2023 1
Tasks: Diversity, Optical Flow Estimation, Video Compression

For any video codecs, the coding efficiency highly relies on whether the current signal to be encoded can find the relevant contexts from the previous reconstructed signals. Traditional codec has verified more contexts bring substantial coding gain, but in a time-consuming manner. However, for the emerging neural video codec (NVC), its contexts are still limited, leading to low compression ratio. To boost NVC, this paper proposes increasing the context diversity in both temporal and spatial dimensions. First, we guide the model to learn hierarchical quality patterns across frames, which enriches long-term and yet high-quality temporal contexts. Furthermore, to tap the potential of optical flow-based coding framework, we introduce a group-based offset diversity where the cross-group interaction is proposed for better context mining. In addition, this paper also adopts a quadtree-based partition to increase spatial context diversity when encoding the latent representation in parallel. Experiments show that our codec obtains 23.5% bitrate saving over previous SOTA NVC. Better yet, our codec has surpassed the under-developing next generation traditional codec/ECM in both RGB and YUV420 colorspaces, in terms of PSNR. The codes are at https://github.com/microsoft/DCVC.
Your time series is worth a binary image: machine vision assisted deep framework for time series forecasting
Authors: Luoxiao Yang, Xinqi Fan, Zijun Zhang
Date: 2023-02-28 00:00:00
Tasks: Time Series, Time Series Analysis, Time Series Forecasting

Time series forecasting (TSF) has been a challenging research area, and various models have been developed to address this task. However, almost all these models are trained with numerical time series data, which is not as effectively processed by the neural system as visual information. To address this challenge, this paper proposes a novel machine vision assisted deep time series analysis (MV-DTSA) framework. The MV-DTSA framework operates by analyzing time series data in a novel binary machine vision time series metric space, which includes a mapping and an inverse mapping function from the numerical time series space to the binary machine vision space, and a deep machine vision model designed to address the TSF task in the binary space. A comprehensive computational analysis demonstrates that the proposed MV-DTSA framework outperforms state-of-the-art deep TSF models, without requiring sophisticated data decomposition or model customization. The code for our framework is accessible at https://github.com/IkeYang/ machine-vision-assisted-deep-time-series-analysis-MV-DTSA-.
RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch
Authors: Yizhong Zhang, Zhiqi Li, Sicheng Xu, Chong Li, Jiaolong Yang, Xin Tong, Baining Guo
Date: 2023-02-28 00:00:00
Tasks: 3D geometry

Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand clapping"). In our system, each meeting participant sits in front of a large screen with haptic feedback. The local participant can reach his hand out to the screen and perform hand clapping with the remote participant as if the two participants were only separated by a virtual glass. A key challenge in emulating the remote hand touch is the realistic rendering of the participant's hand and arm as the hand touches the screen. When the hand is very close to the screen, the RGBD data required for realistic rendering is no longer available. To tackle this challenge, we present a dual representation of the user's hand. Our dual representation not only preserves the high-quality rendering usually found in recent image-based rendering systems but also allows the hand to reach the screen. This is possible because the dual representation includes both an image-based model and a 3D geometry-based model, with the latter driven by a hand skeleton tracked by a side view camera. In addition, the dual representation provides a distance-based fusion of the image-based and 3D geometry-based models as the hand moves closer to the screen. The result is that the image-based and 3D geometry-based models mutually enhance each other, leading to realistic and seamless rendering. Our experiments demonstrate that our method provides consistent hand contact experience between remote users and improves the immersive experience of 3D video communication.
Efficient Implicit Neural Reconstruction Using LiDAR
Authors: Dongyu Yan, Xiaoyang Lyu, Jieqi Shi, Yi Lin
Date: 2023-02-28 00:00:00
Tasks: 3D Reconstruction

Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have difficulty handling poor light conditions and large-scale scenes. Methods taking global point cloud as input require accurate registration and ground truth coordinate labels, which limits their application scenarios. In this paper, we propose a new method that uses sparse LiDAR point clouds and rough odometry to reconstruct fine-grained implicit occupancy field efficiently within a few minutes. We introduce a new loss function that supervises directly in 3D space without 2D rendering, avoiding information loss. We also manage to refine poses of input frames in an end-to-end manner, creating consistent geometry without global point cloud registration. As far as we know, our method is the first to reconstruct implicit scene representation from LiDAR-only input. Experiments on synthetic and real-world datasets, including indoor and outdoor scenes, prove that our method is effective, efficient, and accurate, obtaining comparable results with existing methods using dense input.
One-Shot Video Inpainting
Authors: Sangjin Lee, Suhwan Cho, Sangyoun Lee
Date: 2023-02-28 00:00:00
Tasks: Object, Segmentation, Semantic Segmentation, Video Inpainting, Video Object Segmentation, Video Semantic Segmentation

Recently, removing objects from videos and filling in the erased regions using deep video inpainting (VI) algorithms has attracted considerable attention. Usually, a video sequence and object segmentation masks for all frames are required as the input for this task. However, in real-world applications, providing segmentation masks for all frames is quite difficult and inefficient. Therefore, we deal with VI in a one-shot manner, which only takes the initial frame's object mask as its input. Although we can achieve that using naive combinations of video object segmentation (VOS) and VI methods, they are sub-optimal and generally cause critical errors. To address that, we propose a unified pipeline for one-shot video inpainting (OSVI). By jointly learning mask prediction and video completion in an end-to-end manner, the results can be optimal for the entire task instead of each separate module. Additionally, unlike the two stage methods that use the predicted masks as ground truth cues, our method is more reliable because the predicted masks can be used as the network's internal guidance. On the synthesized datasets for OSVI, our proposed method outperforms all others both quantitatively and qualitatively.
Knowledge Augmented Relation Inference for Group Activity Recognition
Authors: Xianglong Lang, Zhuming Wang, Zun Li, Meng Tian, Ge Shi, Lifang Wu, Liang Wang
Date: 2023-02-28 00:00:00
Tasks: Activity Recognition, Group Activity Recognition, Relation

Most existing group activity recognition methods construct spatial-temporal relations merely based on visual representation. Some methods introduce extra knowledge, such as action labels, to build semantic relations and use them to refine the visual presentation. However, the knowledge they explored just stay at the semantic-level, which is insufficient for pursing notable accuracy. In this paper, we propose to exploit knowledge concretization for the group activity recognition, and develop a novel Knowledge Augmented Relation Inference framework that can effectively use the concretized knowledge to improve the individual representations. Specifically, the framework consists of a Visual Representation Module to extract individual appearance features, a Knowledge Augmented Semantic Relation Module explore semantic representations of individual actions, and a Knowledge-Semantic-Visual Interaction Module aims to integrate visual and semantic information by the knowledge. Benefiting from these modules, the proposed framework can utilize knowledge to enhance the relation inference process and the individual representations, thus improving the performance of group activity recognition. Experimental results on two public datasets show that the proposed framework achieves competitive performance compared with state-of-the-art methods.
HelixSurf: A Robust and Efficient Neural Implicit Surface Learning of Indoor Scenes with Iterative Intertwined Regularization
Authors: Zhihao Liang, Zhangjin Huang, Changxing Ding, Kui Jia
Date: 2023-02-28 00:00:00
Proceeding: CVPR 2023 1
Tasks: Surface Reconstruction

Recovery of an underlying scene geometry from multiview images stands as a long-time challenge in computer vision research. The recent promise leverages neural implicit surface learning and differentiable volume rendering, and achieves both the recovery of scene geometry and synthesis of novel views, where deep priors of neural models are used as an inductive smoothness bias. While promising for object-level surfaces, these methods suffer when coping with complex scene surfaces. In the meanwhile, traditional multi-view stereo can recover the geometry of scenes with rich textures, by globally optimizing the local, pixel-wise correspondences across multiple views. We are thus motivated to make use of the complementary benefits from the two strategies, and propose a method termed Helix-shaped neural implicit Surface learning or HelixSurf; HelixSurf uses the intermediate prediction from one strategy as the guidance to regularize the learning of the other one, and conducts such intertwined regularization iteratively during the learning process. We also propose an efficient scheme for differentiable volume rendering in HelixSurf. Experiments on surface reconstruction of indoor scenes show that our method compares favorably with existing methods and is orders of magnitude faster, even when some of existing methods are assisted with auxiliary training data. The source code is available at https://github.com/Gorilla-Lab-SCUT/HelixSurf.
Turning a CLIP Model into a Scene Text Detector
Authors: Wenwen Yu, Yuliang Liu, Wei Hua, Deqiang Jiang, Bo Ren, Xiang Bai
Date: 2023-02-28 00:00:00
Proceeding: CVPR 2023 1
Tasks: Domain Adaptation, Scene Text Detection, Text Detection

The recent large-scale Contrastive Language-Image Pretraining (CLIP) model has shown great potential in various downstream tasks via leveraging the pretrained vision and language knowledge. Scene text, which contains rich textual and visual information, has an inherent connection with a model like CLIP. Recently, pretraining approaches based on vision language models have made effective progresses in the field of text detection. In contrast to these works, this paper proposes a new method, termed TCM, focusing on Turning the CLIP Model directly for text detection without pretraining process. We demonstrate the advantages of the proposed TCM as follows: (1) The underlying principle of our framework can be applied to improve existing scene text detector. (2) It facilitates the few-shot training capability of existing methods, e.g., by using 10% of labeled data, we significantly improve the performance of the baseline method with an average of 22% in terms of the F-measure on 4 benchmarks. (3) By turning the CLIP model into existing scene text detection methods, we further achieve promising domain adaptation ability. The code will be publicly released at https://github.com/wenwenyu/TCM.
UniFLG: Unified Facial Landmark Generator from Text or Speech
Authors: Kentaro Mitsui, Yukiya Hono, Kei Sawada
Date: 2023-02-28 00:00:00
Tasks: Decoder, Face Generation, Speech Synthesis, Talking Face Generation, text-to-speech, Text to Speech

Talking face generation has been extensively investigated owing to its wide applicability. The two primary frameworks used for talking face generation comprise a text-driven framework, which generates synchronized speech and talking faces from text, and a speech-driven framework, which generates talking faces from speech. To integrate these frameworks, this paper proposes a unified facial landmark generator (UniFLG). The proposed system exploits end-to-end text-to-speech not only for synthesizing speech but also for extracting a series of latent representations that are common to text and speech, and feeds it to a landmark decoder to generate facial landmarks. We demonstrate that our system achieves higher naturalness in both speech synthesis and facial landmark generation compared to the state-of-the-art text-driven method. We further demonstrate that our system can generate facial landmarks from speech of speakers without facial video data or even speech data.
DC-Former: Diverse and Compact Transformer for Person Re-Identification
Authors: Wen Li, Cheng Zou, Meng Wang, Furong Xu, Jianan Zhao, Ruobing Zheng, Yuan Cheng, Wei Chu
Date: 2023-02-28 00:00:00
Tasks: Person Re-Identification

In person re-identification (re-ID) task, it is still challenging to learn discriminative representation by deep learning, due to limited data. Generally speaking, the model will get better performance when increasing the amount of data. The addition of similar classes strengthens the ability of the classifier to identify similar identities, thereby improving the discrimination of representation. In this paper, we propose a Diverse and Compact Transformer (DC-Former) that can achieve a similar effect by splitting embedding space into multiple diverse and compact subspaces. Compact embedding subspace helps model learn more robust and discriminative embedding to identify similar classes. And the fusion of these diverse embeddings containing more fine-grained information can further improve the effect of re-ID. Specifically, multiple class tokens are used in vision transformer to represent multiple embedding spaces. Then, a self-diverse constraint (SDC) is applied to these spaces to push them away from each other, which makes each embedding space diverse and compact. Further, a dynamic weight controller(DWC) is further designed for balancing the relative importance among them during training. The experimental results of our method are promising, which surpass previous state-of-the-art methods on several commonly used person re-ID benchmarks.
Markerless Camera-to-Robot Pose Estimation via Self-supervised Sim-to-Real Transfer
Authors: Jingpei Lu, Florian Richter, Michael C. Yip
Date: 2023-02-28 00:00:00
Proceeding: CVPR 2023 1
Tasks: Deep Learning, Foreground Segmentation, Pose Estimation, Pose Prediction, Robot Pose Estimation

Solving the camera-to-robot pose is a fundamental requirement for vision-based robot control, and is a process that takes considerable effort and cares to make accurate. Traditional approaches require modification of the robot via markers, and subsequent deep learning approaches enabled markerless feature extraction. Mainstream deep learning methods only use synthetic data and rely on Domain Randomization to fill the sim-to-real gap, because acquiring the 3D annotation is labor-intensive. In this work, we go beyond the limitation of 3D annotations for real-world data. We propose an end-to-end pose estimation framework that is capable of online camera-to-robot calibration and a self-supervised training method to scale the training to unlabeled real-world data. Our framework combines deep learning and geometric vision for solving the robot pose, and the pipeline is fully differentiable. To train the Camera-to-Robot Pose Estimation Network (CtRNet), we leverage foreground segmentation and differentiable rendering for image-level self-supervision. The pose prediction is visualized through a renderer and the image loss with the input image is back-propagated to train the neural network. Our experimental results on two public real datasets confirm the effectiveness of our approach over existing works. We also integrate our framework into a visual servoing system to demonstrate the promise of real-time precise robot pose estimation for automation tasks.
BEVPlace: Learning LiDAR-based Place Recognition using Bird's Eye View Images
Authors: Lun Luo, Shuhang Zheng, Yixuan Li, Yongzhi Fan, Beinan Yu, Siyuan Cao, HuiLiang Shen
Date: 2023-02-28 00:00:00
Proceeding: ICCV 2023 1
Tasks: Retrieval

Place recognition is a key module for long-term SLAM systems. Current LiDAR-based place recognition methods usually use representations of point clouds such as unordered points or range images. These methods achieve high recall rates of retrieval, but their performance may degrade in the case of view variation or scene changes. In this work, we explore the potential of a different representation in place recognition, i.e. bird's eye view (BEV) images. We observe that the structural contents of BEV images are less influenced by rotations and translations of point clouds. We validate that, without any delicate design, a simple VGGNet trained on BEV images achieves comparable performance with the state-of-the-art place recognition methods in scenes of slight viewpoint changes. For more robust place recognition, we design a rotation-invariant network called BEVPlace. We use group convolution to extract rotation-equivariant local features from the images and NetVLAD for global feature aggregation. In addition, we observe that the distance between BEV features is correlated with the geometry distance of point clouds. Based on the observation, we develop a method to estimate the position of the query cloud, extending the usage of place recognition. The experiments conducted on large-scale public datasets show that our method 1) achieves state-of-the-art performance in terms of recall rates, 2) is robust to view changes, 3) shows strong generalization ability, and 4) can estimate the positions of query point clouds. Source codes are publicly available at https://github.com/zjuluolun/BEVPlace.