pwc-archive/papers-with-abstracts huggingface dataset:
Decaf: Monocular Deformation Capture for Face and Hand Interactions
Authors: Soshi Shimada, Vladislav Golyanik, Patrick Pérez, Christian Theobalt
Date: 2023-09-28 00:00:00

Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can improve the realism of the downstream applications such as AR/VR and avatar communications. This is due to the severe ill-posedness of the monocular view setting and the associated challenges. While it is possible to naively track multiple non-rigid objects independently using 3D templates or parametric 3D models, such an approach would suffer from multiple artefacts in the resulting 3D estimates such as depth ambiguity, unnatural intra-object collisions and missing or implausible deformations. Hence, this paper introduces the first method that addresses the fundamental challenges depicted above and that allows tracking human hands interacting with human faces in 3D from single monocular RGB videos. We model hands as articulated objects inducing non-rigid face deformations during an active interaction. Our method relies on a new hand-face motion and interaction capture dataset with realistic face deformations acquired with a markerless multi-view camera system. As a pivotal step in its creation, we process the reconstructed raw 3D shapes with position-based dynamics and an approach for non-uniform stiffness estimation of the head tissues, which results in plausible annotations of the surface deformations, hand-face contact regions and head-hand positions. At the core of our neural approach are a variational auto-encoder supplying the hand-face depth prior and modules that guide the 3D tracking by estimating the contacts and the deformations. Our final 3D hand and face reconstructions are realistic and more plausible compared to several baselines applicable in our setting, both quantitatively and qualitatively. https://vcai.mpi-inf.mpg.de/projects/Decaf
Training a Large Video Model on a Single Machine in a Day
Authors: Yue Zhao, Philipp Krähenbühl
Date: 2023-09-28 00:00:00
Tasks: Action Recognition, CPU, GPU, Multi-Instance Retrieval

Videos are big, complex to pre-process, and slow to train on. State-of-the-art large-scale video models are trained on clusters of 32 or more GPUs for several days. As a consequence, academia largely ceded the training of large video models to industry. In this paper, we show how to still train a state-of-the-art video model on a single machine with eight consumer-grade GPUs in a day. We identify three bottlenecks, IO, CPU, and GPU computation, and optimize each. The result is a highly efficient video training pipeline. For comparable architectures, our pipeline achieves higher accuracies with $\frac{1}{8}$ of the computation compared to prior work. Code is available at https://github.com/zhaoyue-zephyrus/AVION.
Geodesic Regression Characterizes 3D Shape Changes in the Female Brain During Menstruation
Authors: Adele Myers, Caitlin Taylor, Emily Jacobs, Nina Miolane
Date: 2023-09-28 00:00:00
Tasks: Hippocampus, regression

Women are at higher risk of Alzheimer's and other neurological diseases after menopause, and yet research connecting female brain health to sex hormone fluctuations is limited. We seek to investigate this connection by developing tools that quantify 3D shape changes that occur in the brain during sex hormone fluctuations. Geodesic regression on the space of 3D discrete surfaces offers a principled way to characterize the evolution of a brain's shape. However, in its current form, this approach is too computationally expensive for practical use. In this paper, we propose approximation schemes that accelerate geodesic regression on shape spaces of 3D discrete surfaces. We also provide rules of thumb for when each approximation can be used. We test our approach on synthetic data to quantify the speed-accuracy trade-off of these approximations and show that practitioners can expect very significant speed-up while only sacrificing little accuracy. Finally, we apply the method to real brain shape data and produce the first characterization of how the female hippocampus changes shape during the menstrual cycle as a function of progesterone: a characterization made (practically) possible by our approximation schemes. Our work paves the way for comprehensive, practical shape analyses in the fields of bio-medicine and computer vision. Our implementation is publicly available on GitHub: https://github.com/bioshape-lab/my28brains.
Visual In-Context Learning for Few-Shot Eczema Segmentation
Authors: Neelesh Kumar, Oya Aran, Venugopal Vasudevan
Date: 2023-09-28 00:00:00
Tasks: In-Context Learning, Segmentation

Automated diagnosis of eczema from digital camera images is crucial for developing applications that allow patients to self-monitor their recovery. An important component of this is the segmentation of eczema region from such images. Current methods for eczema segmentation rely on deep neural networks such as convolutional (CNN)-based U-Net or transformer-based Swin U-Net. While effective, these methods require high volume of annotated data, which can be difficult to obtain. Here, we investigate the capabilities of visual in-context learning that can perform few-shot eczema segmentation with just a handful of examples and without any need for retraining models. Specifically, we propose a strategy for applying in-context learning for eczema segmentation with a generalist vision model called SegGPT. When benchmarked on a dataset of annotated eczema images, we show that SegGPT with just 2 representative example images from the training dataset performs better (mIoU: 36.69) than a CNN U-Net trained on 428 images (mIoU: 32.60). We also discover that using more number of examples for SegGPT may in fact be harmful to its performance. Our result highlights the importance of visual in-context learning in developing faster and better solutions to skin imaging tasks. Our result also paves the way for developing inclusive solutions that can cater to minorities in the demographics who are typically heavily under-represented in the training data.
Novel Deep Learning Pipeline for Automatic Weapon Detection
Authors: Haribharathi Sivakumar, Vijay Arvind. R, Pawan Ragavendhar V, G. Balamurugan
Date: 2023-09-28 00:00:00
Tasks: Deep Learning, Specificity

Weapon and gun violence have recently become a pressing issue today. The degree of these crimes and activities has risen to the point of being termed as an epidemic. This prevalent misuse of weapons calls for an automatic system that detects weapons in real-time. Real-time surveillance video is captured and recorded in almost all public forums and places. These videos contain abundant raw data which can be extracted and processed into meaningful information. This paper proposes a novel pipeline consisting of an ensemble of convolutional neural networks with distinct architectures. Each neural network is trained with a unique mini-batch with little to no overlap in the training samples. This paper will present several promising results using multiple datasets associated with comparing the proposed architecture and state-of-the-art (SoA) models. The proposed pipeline produced an average increase of 5% in accuracy, specificity, and recall compared to the SoA systems.
DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
Authors: Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, Gang Zeng
Date: 2023-09-28 00:00:00
Tasks: 3D Generation

Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization, limiting their practical usage. In this paper, we propose DreamGaussian, a novel 3D content generation framework that achieves both efficiency and quality simultaneously. Our key insight is to design a generative 3D Gaussian Splatting model with companioned mesh extraction and texture refinement in UV space. In contrast to the occupancy pruning used in Neural Radiance Fields, we demonstrate that the progressive densification of 3D Gaussians converges significantly faster for 3D generative tasks. To further enhance the texture quality and facilitate downstream applications, we introduce an efficient algorithm to convert 3D Gaussians into textured meshes and apply a fine-tuning stage to refine the details. Extensive experiments demonstrate the superior efficiency and competitive generation quality of our proposed approach. Notably, DreamGaussian produces high-quality textured meshes in just 2 minutes from a single-view image, achieving approximately 10 times acceleration compared to existing methods.
ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning
Authors: Qiao Gu, Alihusein Kuwajerwala, Sacha Morin, Krishna Murthy Jatavallabhula, Bipasha Sen, Aditya Agarwal, Corban Rivera, William Paul, Kirsty Ellis, Rama Chellappa, Chuang Gan, Celso Miguel de Melo, Joshua B. Tenenbaum, Antonio Torralba, Florian Shkurti, Liam Paull
Date: 2023-09-28 00:00:00

For robots to perform a wide variety of tasks, they require a 3D representation of the world that is semantically rich, yet compact and efficient for task-driven perception and planning. Recent approaches have attempted to leverage features from large vision-language models to encode semantics in 3D representations. However, these approaches tend to produce maps with per-point feature vectors, which do not scale well in larger environments, nor do they contain semantic spatial relationships between entities in the environment, which are useful for downstream planning. In this work, we propose ConceptGraphs, an open-vocabulary graph-structured representation for 3D scenes. ConceptGraphs is built by leveraging 2D foundation models and fusing their output to 3D by multi-view association. The resulting representations generalize to novel semantic classes, without the need to collect large 3D datasets or finetune models. We demonstrate the utility of this representation through a number of downstream planning tasks that are specified through abstract (language) prompts and require complex reasoning over spatial and semantic concepts. (Project page: https://concept-graphs.github.io/ Explainer video: https://youtu.be/mRhNkQwRYnc )
FLIP: Cross-domain Face Anti-spoofing with Language Guidance
Authors: Koushik Srivatsan, Muzammal Naseer, Karthik Nandakumar
Date: 2023-09-28 00:00:00
Proceeding: ICCV 2023 1
Tasks: Contrastive Learning, Face Anti-Spoofing, Face Recognition

Face anti-spoofing (FAS) or presentation attack detection is an essential component of face recognition systems deployed in security-critical applications. Existing FAS methods have poor generalizability to unseen spoof types, camera sensors, and environmental conditions. Recently, vision transformer (ViT) models have been shown to be effective for the FAS task due to their ability to capture long-range dependencies among image patches. However, adaptive modules or auxiliary loss functions are often required to adapt pre-trained ViT weights learned on large-scale datasets such as ImageNet. In this work, we first show that initializing ViTs with multimodal (e.g., CLIP) pre-trained weights improves generalizability for the FAS task, which is in line with the zero-shot transfer capabilities of vision-language pre-trained (VLP) models. We then propose a novel approach for robust cross-domain FAS by grounding visual representations with the help of natural language. Specifically, we show that aligning the image representation with an ensemble of class descriptions (based on natural language semantics) improves FAS generalizability in low-data regimes. Finally, we propose a multimodal contrastive learning strategy to boost feature generalization further and bridge the gap between source and target domains. Extensive experiments on three standard protocols demonstrate that our method significantly outperforms the state-of-the-art methods, achieving better zero-shot transfer performance than five-shot transfer of adaptive ViTs. Code: https://github.com/koushiksrivats/FLIP
Improving Equivariance in State-of-the-Art Supervised Depth and Normal Predictors
Authors: Yuanyi Zhong, Anand Bhattad, Yu-Xiong Wang, David Forsyth
Date: 2023-09-28 00:00:00
Proceeding: ICCV 2023 1
Tasks: Data Augmentation

Dense depth and surface normal predictors should possess the equivariant property to cropping-and-resizing -- cropping the input image should result in cropping the same output image. However, we find that state-of-the-art depth and normal predictors, despite having strong performances, surprisingly do not respect equivariance. The problem exists even when crop-and-resize data augmentation is employed during training. To remedy this, we propose an equivariant regularization technique, consisting of an averaging procedure and a self-consistency loss, to explicitly promote cropping-and-resizing equivariance in depth and normal networks. Our approach can be applied to both CNN and Transformer architectures, does not incur extra cost during testing, and notably improves the supervised and semi-supervised learning performance of dense predictors on Taskonomy tasks. Finally, finetuning with our loss on unlabeled images improves not only equivariance but also accuracy of state-of-the-art depth and normal predictors when evaluated on NYU-v2. GitHub link: https://github.com/mikuhatsune/equivariance
Deep Geometrized Cartoon Line Inbetweening
Authors: Li SiYao, Tianpei Gu, Weiye Xiao, Henghui Ding, Ziwei Liu, Chen Change Loy
Date: 2023-09-28 00:00:00
Proceeding: ICCV 2023 1

We aim to address a significant but understudied problem in the anime industry, namely the inbetweening of cartoon line drawings. Inbetweening involves generating intermediate frames between two black-and-white line drawings and is a time-consuming and expensive process that can benefit from automation. However, existing frame interpolation methods that rely on matching and warping whole raster images are unsuitable for line inbetweening and often produce blurring artifacts that damage the intricate line structures. To preserve the precision and detail of the line drawings, we propose a new approach, AnimeInbet, which geometrizes raster line drawings into graphs of endpoints and reframes the inbetweening task as a graph fusion problem with vertex repositioning. Our method can effectively capture the sparsity and unique structure of line drawings while preserving the details during inbetweening. This is made possible via our novel modules, i.e., vertex geometric embedding, a vertex correspondence Transformer, an effective mechanism for vertex repositioning and a visibility predictor. To train our method, we introduce MixamoLine240, a new dataset of line drawings with ground truth vectorization and matching labels. Our experiments demonstrate that AnimeInbet synthesizes high-quality, clean, and complete intermediate line drawings, outperforming existing methods quantitatively and qualitatively, especially in cases with large motions. Data and code are available at https://github.com/lisiyao21/AnimeInbet.
End-to-End (Instance)-Image Goal Navigation through Correspondence as an Emergent Phenomenon
Authors: Guillaume Bono, Leonid Antsfeld, Boris Chidlovskii, Philippe Weinzaepfel, Christian Wolf
Date: 2023-09-28 00:00:00
Tasks: Pose Estimation, Visual Navigation

Most recent work in goal oriented visual navigation resorts to large-scale machine learning in simulated environments. The main challenge lies in learning compact representations generalizable to unseen environments and in learning high-capacity perception modules capable of reasoning on high-dimensional input. The latter is particularly difficult when the goal is not given as a category ("ObjectNav") but as an exemplar image ("ImageNav"), as the perception module needs to learn a comparison strategy requiring to solve an underlying visual correspondence problem. This has been shown to be difficult from reward alone or with standard auxiliary tasks. We address this problem through a sequence of two pretext tasks, which serve as a prior for what we argue is one of the main bottleneck in perception, extremely wide-baseline relative pose estimation and visibility prediction in complex scenes. The first pretext task, cross-view completion is a proxy for the underlying visual correspondence problem, while the second task addresses goal detection and finding directly. We propose a new dual encoder with a large-capacity binocular ViT model and show that correspondence solutions naturally emerge from the training signals. Experiments show significant improvements and SOTA performance on the two benchmarks, ImageNav and the Instance-ImageNav variant, where camera intrinsics and height differ between observation and goal.
Class Activation Map-based Weakly supervised Hemorrhage Segmentation using Resnet-LSTM in Non-Contrast Computed Tomography images
Authors: Shreyas H Ramananda, Vaanathi Sundaresan
Date: 2023-09-28 00:00:00
Tasks: Binary Classification, Segmentation

In clinical settings, intracranial hemorrhages (ICH) are routinely diagnosed using non-contrast CT (NCCT) for severity assessment. Accurate automated segmentation of ICH lesions is the initial and essential step, immensely useful for such assessment. However, compared to other structural imaging modalities such as MRI, in NCCT images ICH appears with very low contrast and poor SNR. Over recent years, deep learning (DL)-based methods have shown great potential, however, training them requires a huge amount of manually annotated lesion-level labels, with sufficient diversity to capture the characteristics of ICH. In this work, we propose a novel weakly supervised DL method for ICH segmentation on NCCT scans, using image-level binary classification labels, which are less time-consuming and labor-efficient when compared to the manual labeling of individual ICH lesions. Our method initially determines the approximate location of ICH using class activation maps from a classification network, which is trained to learn dependencies across contiguous slices. We further refine the ICH segmentation using pseudo-ICH masks obtained in an unsupervised manner. The method is flexible and uses a computationally light architecture during testing. On evaluating our method on the validation data of the MICCAI 2022 INSTANCE challenge, our method achieves a Dice value of 0.55, comparable with those of existing weakly supervised method (Dice value of 0.47), despite training on a much smaller training data.
KV Inversion: KV Embeddings Learning for Text-Conditioned Real Image Action Editing
Authors: Jiancheng Huang, Yifan Liu, Jin Qin, Shifeng Chen
Date: 2023-09-28 00:00:00

Text-conditioned image editing is a recently emerged and highly practical task, and its potential is immeasurable. However, most of the concurrent methods are unable to perform action editing, i.e. they can not produce results that conform to the action semantics of the editing prompt and preserve the content of the original image. To solve the problem of action editing, we propose KV Inversion, a method that can achieve satisfactory reconstruction performance and action editing, which can solve two major problems: 1) the edited result can match the corresponding action, and 2) the edited object can retain the texture and identity of the original real image. In addition, our method does not require training the Stable Diffusion model itself, nor does it require scanning a large-scale dataset to perform time-consuming training.
Tensor Factorization for Leveraging Cross-Modal Knowledge in Data-Constrained Infrared Object Detection
Authors: Manish Sharma, Moitreya Chatterjee, Kuan-Chuan Peng, Suhas Lohit, Michael Jones
Date: 2023-09-28 00:00:00
Tasks: object-detection, Object Detection, Tensor Decomposition

The primary bottleneck towards obtaining good recognition performance in IR images is the lack of sufficient labeled training data, owing to the cost of acquiring such data. Realizing that object detection methods for the RGB modality are quite robust (at least for some commonplace classes, like person, car, etc.), thanks to the giant training sets that exist, in this work we seek to leverage cues from the RGB modality to scale object detectors to the IR modality, while preserving model performance in the RGB modality. At the core of our method, is a novel tensor decomposition method called TensorFact which splits the convolution kernels of a layer of a Convolutional Neural Network (CNN) into low-rank factor matrices, with fewer parameters than the original CNN. We first pretrain these factor matrices on the RGB modality, for which plenty of training data are assumed to exist and then augment only a few trainable parameters for training on the IR modality to avoid over-fitting, while encouraging them to capture complementary cues from those trained only on the RGB modality. We validate our approach empirically by first assessing how well our TensorFact decomposed network performs at the task of detecting objects in RGB images vis-a-vis the original network and then look at how well it adapts to IR images of the FLIR ADAS v1 dataset. For the latter, we train models under scenarios that pose challenges stemming from data paucity. From the experiments, we observe that: (i) TensorFact shows performance gains on RGB images; (ii) further, this pre-trained model, when fine-tuned, outperforms a standard state-of-the-art object detector on the FLIR ADAS v1 dataset by about 4% in terms of mAP 50 score.
Vision Transformers Need Registers
Authors: Timothée Darcet, Maxime Oquab, Julien Mairal, Piotr Bojanowski
Date: 2023-09-28 00:00:00
Tasks: Object Discovery, Self-Supervised Image Classification

Transformers have recently emerged as a powerful tool for learning visual representations. In this paper, we identify and characterize artifacts in feature maps of both supervised and self-supervised ViT networks. The artifacts correspond to high-norm tokens appearing during inference primarily in low-informative background areas of images, that are repurposed for internal computations. We propose a simple yet effective solution based on providing additional tokens to the input sequence of the Vision Transformer to fill that role. We show that this solution fixes that problem entirely for both supervised and self-supervised models, sets a new state of the art for self-supervised visual models on dense visual prediction tasks, enables object discovery methods with larger models, and most importantly leads to smoother feature maps and attention maps for downstream visual processing.