pwc-archive/papers-with-abstracts huggingface dataset:
Human-AI Interaction Design in Machine Teaching
Authors: Karan Taneja, Harshvardhan Sikka, Ashok Goel
Date: 2022-06-10 00:00:00

Machine Teaching (MT) is an interactive process where a human and a machine interact with the goal of training a machine learning model (ML) for a specified task. The human teacher communicates their task expertise and the machine student gathers the required data and knowledge to produce an ML model. MT systems are developed to jointly minimize the time spent on teaching and the learner's error rate. The design of human-AI interaction in an MT system not only impacts the teaching efficiency, but also indirectly influences the ML performance by affecting the teaching quality. In this paper, we build upon our previous work where we proposed an MT framework with three components, viz., the teaching interface, the machine learner, and the knowledge base, and focus on the human-AI interaction design involved in realizing the teaching interface. We outline design decisions that need to be addressed in developing an MT system beginning from an ML task. The paper follows the Socratic method entailing a dialogue between a curious student and a wise teacher.
Multifidelity Reinforcement Learning with Control Variates
Authors: Sami Khairy, Prasanna Balaprakash
Date: 2022-06-10 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

In many computational science and engineering applications, the output of a system of interest corresponding to a given input can be queried at different levels of fidelity with different costs. Typically, low-fidelity data is cheap and abundant, while high-fidelity data is expensive and scarce. In this work we study the reinforcement learning (RL) problem in the presence of multiple environments with different levels of fidelity for a given control task. We focus on improving the RL agent's performance with multifidelity data. Specifically, a multifidelity estimator that exploits the cross-correlations between the low- and high-fidelity returns is proposed to reduce the variance in the estimation of the state-action value function. The proposed estimator, which is based on the method of control variates, is used to design a multifidelity Monte Carlo RL (MFMCRL) algorithm that improves the learning of the agent in the high-fidelity environment. The impacts of variance reduction on policy evaluation and policy improvement are theoretically analyzed by using probability bounds. Our theoretical analysis and numerical experiments demonstrate that for a finite budget of high-fidelity data samples, our proposed MFMCRL agent attains superior performance compared with that of a standard RL agent that uses only the high-fidelity environment data for learning the optimal policy.
Referring Image Matting
Authors: Jizhizi Li, Jing Zhang, DaCheng Tao
Date: 2022-06-10 00:00:00
Proceeding: CVPR 2023 1
Tasks: Domain Generalization, Image Matting, Object, Referring Image Matting, Referring Image Matting (Expression-based), Referring Image Matting (Keyword-based), Referring Image Matting (RefMatte-RW100), Visual Grounding

Different from conventional image matting, which either requires user-defined scribbles/trimap to extract a specific foreground object or directly extracts all the foreground objects in the image indiscriminately, we introduce a new task named Referring Image Matting (RIM) in this paper, which aims to extract the meticulous alpha matte of the specific object that best matches the given natural language description, thus enabling a more natural and simpler instruction for image matting. First, we establish a large-scale challenging dataset RefMatte by designing a comprehensive image composition and expression generation engine to automatically produce high-quality images along with diverse text attributes based on public datasets. RefMatte consists of 230 object categories, 47,500 images, 118,749 expression-region entities, and 474,996 expressions. Additionally, we construct a real-world test set with 100 high-resolution natural images and manually annotate complex phrases to evaluate the out-of-domain generalization abilities of RIM methods. Furthermore, we present a novel baseline method CLIPMat for RIM, including a context-embedded prompt, a text-driven semantic pop-up, and a multi-level details extractor. Extensive experiments on RefMatte in both keyword and expression settings validate the superiority of CLIPMat over representative methods. We hope this work could provide novel insights into image matting and encourage more follow-up studies. The dataset, code and models are available at https://github.com/JizhiziLi/RIM.
PAVI: Plate-Amortized Variational Inference
Authors: Louis Rouillard, Thomas Moreau, Demian Wassermann
Date: 2022-06-10 00:00:00
Tasks: Bayesian Inference, Variational Inference

Given some observed data and a probabilistic generative model, Bayesian inference aims at obtaining the distribution of a model's latent parameters that could have yielded the data. This task is challenging for large population studies where thousands of measurements are performed over a cohort of hundreds of subjects, resulting in a massive latent parameter space. This large cardinality renders off-the-shelf Variational Inference (VI) computationally impractical. In this work, we design structured VI families that can efficiently tackle large population studies. To this end, our main idea is to share the parameterization and learning across the different i.i.d. variables in a generative model -symbolized by the model's plates. We name this concept plate amortization, and illustrate the powerful synergies it entitles, resulting in expressive, parsimoniously parameterized and orders of magnitude faster to train large scale hierarchical variational distributions. We illustrate the practical utility of PAVI through a challenging Neuroimaging example featuring a million latent parameters, demonstrating a significant step towards scalable and expressive Variational Inference.
Deep Multi-Agent Reinforcement Learning with Hybrid Action Spaces based on Maximum Entropy
Authors: Hongzhi Hua, Kaigui Wu, Guixuan Wen
Date: 2022-06-10 00:00:00
Tasks: Deep Reinforcement Learning, Multi-agent Reinforcement Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Multi-agent deep reinforcement learning has been applied to address a variety of complex problems with either discrete or continuous action spaces and achieved great success. However, most real-world environments cannot be described by only discrete action spaces or only continuous action spaces. And there are few works having ever utilized deep reinforcement learning (drl) to multi-agent problems with hybrid action spaces. Therefore, we propose a novel algorithm: Deep Multi-Agent Hybrid Soft Actor-Critic (MAHSAC) to fill this gap. This algorithm follows the centralized training but decentralized execution (CTDE) paradigm, and extend the Soft Actor-Critic algorithm (SAC) to handle hybrid action space problems in Multi-Agent environments based on maximum entropy. Our experiences are running on an easy multi-agent particle world with a continuous observation and discrete action space, along with some basic simulated physics. The experimental results show that MAHSAC has good performance in training speed, stability, and anti-interference ability. At the same time, it outperforms existing independent deep hybrid learning method in cooperative scenarios and competitive scenarios.
Diffeomorphic Counterfactuals with Generative Models
Authors: Ann-Kathrin Dombrowski, Jan E. Gerken, Klaus-Robert Müller, Pan Kessel
Date: 2022-06-10 00:00:00

Counterfactuals can explain classification decisions of neural networks in a human interpretable way. We propose a simple but effective method to generate such counterfactuals. More specifically, we perform a suitable diffeomorphic coordinate transformation and then perform gradient ascent in these coordinates to find counterfactuals which are classified with great confidence as a specified target class. We propose two methods to leverage generative models to construct such suitable coordinate systems that are either exactly or approximately diffeomorphic. We analyze the generation process theoretically using Riemannian differential geometry and validate the quality of the generated counterfactuals using various qualitative and quantitative measures.
Social Network Structure Shapes Innovation: Experience-sharing in RL with SAPIENS
Authors: Eleni Nisioti, Mateo Mahaut, Pierre-Yves Oudeyer, Ida Momennejad, Clément Moulin-Frier
Date: 2022-06-10 00:00:00
Tasks: Cultural Vocal Bursts Intensity Prediction, Reinforcement Learning (RL)

Human culture relies on innovation: our ability to continuously explore how existing elements can be combined to create new ones. Innovation is not solitary, it relies on collective search and accumulation. Reinforcement learning (RL) approaches commonly assume that fully-connected groups are best suited for innovation. However, human laboratory and field studies have shown that hierarchical innovation is more robustly achieved by dynamic social network structures. In dynamic settings, humans oscillate between innovating individually or in small clusters, and then sharing outcomes with others. To our knowledge, the role of social network structure on innovation has not been systematically studied in RL. Here, we use a multi-level problem setting (WordCraft), with three different innovation tasks to test the hypothesis that the social network structure affects the performance of distributed RL algorithms. We systematically design networks of DQNs sharing experiences from their replay buffers in varying structures (fully-connected, small world, dynamic, ring) and introduce a set of behavioral and mnemonic metrics that extend the classical reward-focused evaluation framework of RL. Comparing the level of innovation achieved by different social network structures across different tasks shows that, first, consistent with human findings, experience sharing within a dynamic structure achieves the highest level of innovation in tasks with a deceptive nature and large search spaces. Second, experience sharing is not as helpful when there is a single clear path to innovation. Third, the metrics we propose, can help understand the success of different social network structures on different tasks, with the diversity of experiences on an individual and group level lending crucial insights.
The Symmetric Generalized Eigenvalue Problem as a Nash Equilibrium
Authors: Ian Gemp, Charlie Chen, Brian McWilliams
Date: 2022-06-10 00:00:00
Tasks: 2k

The symmetric generalized eigenvalue problem (SGEP) is a fundamental concept in numerical linear algebra. It captures the solution of many classical machine learning problems such as canonical correlation analysis, independent components analysis, partial least squares, linear discriminant analysis, principal components and others. Despite this, most general solvers are prohibitively expensive when dealing with streaming data sets (i.e., minibatches) and research has instead concentrated on finding efficient solutions to specific problem instances. In this work, we develop a game-theoretic formulation of the top-$k$ SGEP whose Nash equilibrium is the set of generalized eigenvectors. We also present a parallelizable algorithm with guaranteed asymptotic convergence to the Nash. Current state-of-the-art methods require $O(d^2k)$ runtime complexity per iteration which is prohibitively expensive when the number of dimensions ($d$) is large. We show how to modify this parallel approach to achieve $O(dk)$ runtime complexity. Empirically we demonstrate that this resulting algorithm is able to solve a variety of SGEP problem instances including a large-scale analysis of neural network activations.
Refining neural network predictions using background knowledge
Authors: Alessandro Daniele, Emile van Krieken, Luciano Serafini, Frank van Harmelen
Date: 2022-06-10 00:00:00

Recent work has shown logical background knowledge can be used in learning systems to compensate for a lack of labeled training data. Many methods work by creating a loss function that encodes this knowledge. However, often the logic is discarded after training, even if it is still useful at test time. Instead, we ensure neural network predictions satisfy the knowledge by refining the predictions with an extra computation step. We introduce differentiable refinement functions that find a corrected prediction close to the original prediction. We study how to effectively and efficiently compute these refinement functions. Using a new algorithm called Iterative Local Refinement (ILR), we combine refinement functions to find refined predictions for logical formulas of any complexity. ILR finds refinements on complex SAT formulas in significantly fewer iterations and frequently finds solutions where gradient descent can not. Finally, ILR produces competitive results in the MNIST addition task.
Evolutionary Echo State Network: evolving reservoirs in the Fourier space
Authors: Sebastian Basterrech, Gerardo Rubino
Date: 2022-06-10 00:00:00
Tasks: Dimensionality Reduction

The Echo State Network (ESN) is a class of Recurrent Neural Network with a large number of hidden-hidden weights (in the so-called reservoir). Canonical ESN and its variations have recently received significant attention due to their remarkable success in the modeling of non-linear dynamical systems. The reservoir is randomly connected with fixed weights that don't change in the learning process. Only the weights from reservoir to output are trained. Since the reservoir is fixed during the training procedure, we may wonder if the computational power of the recurrent structure is fully harnessed. In this article, we propose a new computational model of the ESN type, that represents the reservoir weights in the Fourier space and performs a fine-tuning of these weights applying genetic algorithms in the frequency domain. The main interest is that this procedure will work in a much smaller space compared to the classical ESN, thus providing a dimensionality reduction transformation of the initial method. The proposed technique allows us to exploit the benefits of the large recurrent structure avoiding the training problems of gradient-based method. We provide a detailed experimental study that demonstrates the good performances of our approach with well-known chaotic systems and real-world data.
GAMR: A Guided Attention Model for (visual) Reasoning
Authors: Mohit Vaishnav, Thomas Serre
Date: 2022-06-10 00:00:00
Tasks: model, Visual Reasoning, Zero-shot Generalization

Humans continue to outperform modern AI systems in their ability to flexibly parse and understand complex visual scenes. Here, we present a novel module for visual reasoning, the Guided Attention Model for (visual) Reasoning (GAMR), which instantiates an active vision theory -- positing that the brain solves complex visual reasoning problems dynamically -- via sequences of attention shifts to select and route task-relevant visual information into memory. Experiments on an array of visual reasoning tasks and datasets demonstrate GAMR's ability to learn visual routines in a robust and sample-efficient manner. In addition, GAMR is shown to be capable of zero-shot generalization on completely novel reasoning tasks. Overall, our work provides computational support for cognitive theories that postulate the need for a critical interplay between attention and memory to dynamically maintain and manipulate task-relevant visual information to solve complex visual reasoning tasks.
Offline Stochastic Shortest Path: Learning, Evaluation and Towards Optimality
Authors: Ming Yin, Wenjing Chen, Mengdi Wang, Yu-Xiang Wang
Date: 2022-06-10 00:00:00

Goal-oriented Reinforcement Learning, where the agent needs to reach the goal state while simultaneously minimizing the cost, has received significant attention in real-world applications. Its theoretical formulation, stochastic shortest path (SSP), has been intensively researched in the online setting. Nevertheless, it remains understudied when such an online interaction is prohibited and only historical data is provided. In this paper, we consider the offline stochastic shortest path problem when the state space and the action space are finite. We design the simple value iteration-based algorithms for tackling both offline policy evaluation (OPE) and offline policy learning tasks. Notably, our analysis of these simple algorithms yields strong instance-dependent bounds which can imply worst-case bounds that are near-minimax optimal. We hope our study could help illuminate the fundamental statistical limits of the offline SSP problem and motivate further studies beyond the scope of current consideration.
NAGphormer: A Tokenized Graph Transformer for Node Classification in Large Graphs
Authors: Jinsong Chen, Kaiyuan Gao, Gaichao Li, Kun He
Date: 2022-06-10 00:00:00
Tasks: Graph Learning, Graph Mining, Node Classification

The graph Transformer emerges as a new architecture and has shown superior performance on various graph mining tasks. In this work, we observe that existing graph Transformers treat nodes as independent tokens and construct a single long sequence composed of all node tokens so as to train the Transformer model, causing it hard to scale to large graphs due to the quadratic complexity on the number of nodes for the self-attention computation. To this end, we propose a Neighborhood Aggregation Graph Transformer (NAGphormer) that treats each node as a sequence containing a series of tokens constructed by our proposed Hop2Token module. For each node, Hop2Token aggregates the neighborhood features from different hops into different representations and thereby produces a sequence of token vectors as one input. In this way, NAGphormer could be trained in a mini-batch manner and thus could scale to large graphs. Moreover, we mathematically show that as compared to a category of advanced Graph Neural Networks (GNNs), the decoupled Graph Convolutional Network, NAGphormer could learn more informative node representations from the multi-hop neighborhoods. Extensive experiments on benchmark datasets from small to large are conducted to demonstrate that NAGphormer consistently outperforms existing graph Transformers and mainstream GNNs. Code is available at https://github.com/JHL-HUST/NAGphormer.
ABCDE: An Agent-Based Cognitive Development Environment
Authors: Jieyi Ye, Jiafei Duan, Samson Yu, Bihan Wen, Cheston Tan
Date: 2022-06-10 00:00:00

Children's cognitive abilities are sometimes cited as AI benchmarks. How can the most common 1,000 concepts (89\% of everyday use) be learnt in a naturalistic children's setting? Cognitive development in children is about quality, and new concepts can be conveyed via simple examples. Our approach of knowledge scaffolding uses simple objects and actions to convey concepts, like how children are taught. We introduce ABCDE, an interactive 3D environment modeled after a typical playroom for children. It comes with 300+ unique 3D object assets (mostly toys), and a large action space for child and parent agents to interact with objects and each other. ABCDE is the first environment aimed at mimicking a naturalistic setting for cognitive development in children; no other environment focuses on high-level concept learning through learner-teacher interactions. The simulator can be found at https://pypi.org/project/ABCDESim/1.0.0/
Explaining Neural Networks without Access to Training Data
Authors: Sascha Marton, Stefan Lüdtke, Christian Bartelt, Andrej Tschalzev, Heiner Stuckenschmidt
Date: 2022-06-10 00:00:00

We consider generating explanations for neural networks in cases where the network's training data is not accessible, for instance due to privacy or safety issues. Recently, $\mathcal{I}$-Nets have been proposed as a sample-free approach to post-hoc, global model interpretability that does not require access to training data. They formulate interpretation as a machine learning task that maps network representations (parameters) to a representation of an interpretable function. In this paper, we extend the $\mathcal{I}$-Net framework to the cases of standard and soft decision trees as surrogate models. We propose a suitable decision tree representation and design of the corresponding $\mathcal{I}$-Net output layers. Furthermore, we make $\mathcal{I}$-Nets applicable to real-world tasks by considering more realistic distributions when generating the $\mathcal{I}$-Net's training data. We empirically evaluate our approach against traditional global, post-hoc interpretability approaches and show that it achieves superior results when the training data is not accessible.
Deep Leakage from Model in Federated Learning
Authors: Zihao Zhao, Mengen Luo, Wenbo Ding
Date: 2022-06-10 00:00:00
Tasks: Federated Learning, model

Distributed machine learning has been widely used in recent years to tackle the large and complex dataset problem. Therewith, the security of distributed learning has also drawn increasing attentions from both academia and industry. In this context, federated learning (FL) was developed as a "secure" distributed learning by maintaining private training data locally and only public model gradients are communicated between. However, to date, a variety of gradient leakage attacks have been proposed for this procedure and prove that it is insecure. For instance, a common drawback of these attacks is shared: they require too much auxiliary information such as model weights, optimizers, and some hyperparameters (e.g., learning rate), which are difficult to obtain in real situations. Moreover, many existing algorithms avoid transmitting model gradients in FL and turn to sending model weights, such as FedAvg, but few people consider its security breach. In this paper, we present two novel frameworks to demonstrate that transmitting model weights is also likely to leak private local data of clients, i.e., (DLM and DLM+), under the FL scenario. In addition, a number of experiments are performed to illustrate the effect and generality of our attack frameworks. At the end of this paper, we also introduce two defenses to the proposed attacks and evaluate their protection effects. Comprehensively, the proposed attack and defense schemes can be applied to the general distributed learning scenario as well, just with some appropriate customization.