pwc-archive/papers-with-abstracts huggingface dataset:
DSR: Towards Drone Image Super-Resolution
Authors: Xiaoyu Lin, Baran Ozaydin, Vidit Vidit, Majed El Helou, Sabine Süsstrunk
Date: 2022-08-25 00:00:00
Tasks: Image Super-Resolution, Super-Resolution

Despite achieving remarkable progress in recent years, single-image super-resolution methods are developed with several limitations. Specifically, they are trained on fixed content domains with certain degradations (whether synthetic or real). The priors they learn are prone to overfitting the training configuration. Therefore, the generalization to novel domains such as drone top view data, and across altitudes, is currently unknown. Nonetheless, pairing drones with proper image super-resolution is of great value. It would enable drones to fly higher covering larger fields of view, while maintaining a high image quality. To answer these questions and pave the way towards drone image super-resolution, we explore this application with particular focus on the single-image case. We propose a novel drone image dataset, with scenes captured at low and high resolutions, and across a span of altitudes. Our results show that off-the-shelf state-of-the-art networks witness a significant drop in performance on this different domain. We additionally show that simple fine-tuning, and incorporating altitude awareness into the network's architecture, both improve the reconstruction performance.
Multimedia Generative Script Learning for Task Planning
Authors: Qingyun Wang, Manling Li, Hou Pong Chan, Lifu Huang, Julia Hockenmaier, Girish Chowdhary, Heng Ji
Date: 2022-08-25 00:00:00
Tasks: Contrastive Learning, Decoder, Descriptive, Diversity, Multimedia Generative Script Learning, multimodal generation, Retrieval, Task Planning

Goal-oriented generative script learning aims to generate subsequent steps to reach a particular goal, which is an essential task to assist robots or humans in performing stereotypical activities. An important aspect of this process is the ability to capture historical states visually, which provides detailed information that is not covered by text and will guide subsequent steps. Therefore, we propose a new task, Multimedia Generative Script Learning, to generate subsequent steps by tracking historical states in both text and vision modalities, as well as presenting the first benchmark containing 5,652 tasks and 79,089 multimedia steps. This task is challenging in three aspects: the multimedia challenge of capturing the visual states in images, the induction challenge of performing unseen tasks, and the diversity challenge of covering different information in individual steps. We propose to encode visual state changes through a selective multimedia encoder to address the multimedia challenge, transfer knowledge from previously observed tasks using a retrieval-augmented decoder to overcome the induction challenge, and further present distinct information at each step by optimizing a diversity-oriented contrastive learning objective. We define metrics to evaluate both generation and inductive quality. Experiment results demonstrate that our approach significantly outperforms strong baselines.
A Deep Perceptual Measure for Lens and Camera Calibration
Authors: Yannick Hold-Geoffroy, Dominique Piché-Meunier, Kalyan Sunkavalli, Jean-Charles Bazin, François Rameau, Jean-François Lalonde
Date: 2022-08-25 00:00:00
Tasks: Camera Calibration, Image Retrieval, Retrieval

Image editing and compositing have become ubiquitous in entertainment, from digital art to AR and VR experiences. To produce beautiful composites, the camera needs to be geometrically calibrated, which can be tedious and requires a physical calibration target. In place of the traditional multi-image calibration process, we propose to infer the camera calibration parameters such as pitch, roll, field of view, and lens distortion directly from a single image using a deep convolutional neural network. We train this network using automatically generated samples from a large-scale panorama dataset, yielding competitive accuracy in terms of standard `2 error. However, we argue that minimizing such standard error metrics might not be optimal for many applications. In this work, we investigate human sensitivity to inaccuracies in geometric camera calibration. To this end, we conduct a large-scale human perception study where we ask participants to judge the realism of 3D objects composited with correct and biased camera calibration parameters. Based on this study, we develop a new perceptual measure for camera calibration and demonstrate that our deep calibration network outperforms previous single-image based calibration methods both on standard metrics as well as on this novel perceptual measure. Finally, we demonstrate the use of our calibration network for several applications, including virtual object insertion, image retrieval, and compositing. A demonstration of our approach is available at https://lvsn.github.io/deepcalib .
Learning Continuous Implicit Representation for Near-Periodic Patterns
Authors: Bowei Chen, Tiancheng Zhi, Martial Hebert, Srinivasa G. Narasimhan
Date: 2022-08-25 00:00:00

Near-Periodic Patterns (NPP) are ubiquitous in man-made scenes and are composed of tiled motifs with appearance differences caused by lighting, defects, or design elements. A good NPP representation is useful for many applications including image completion, segmentation, and geometric remapping. But representing NPP is challenging because it needs to maintain global consistency (tiled motifs layout) while preserving local variations (appearance differences). Methods trained on general scenes using a large dataset or single-image optimization struggle to satisfy these constraints, while methods that explicitly model periodicity are not robust to periodicity detection errors. To address these challenges, we learn a neural implicit representation using a coordinate-based MLP with single image optimization. We design an input feature warping module and a periodicity-guided patch loss to handle both global consistency and local variations. To further improve the robustness, we introduce a periodicity proposal module to search and use multiple candidate periodicities in our pipeline. We demonstrate the effectiveness of our method on more than 500 images of building facades, friezes, wallpapers, ground, and Mondrian patterns on single and multi-planar scenes.
Enabling Weakly-Supervised Temporal Action Localization from On-Device Learning of the Video Stream
Authors: Yue Tang, Yawen Wu, Peipei Zhou, Jingtong Hu
Date: 2022-08-25 00:00:00
Tasks: Action Detection, Action Localization, Temporal Action Localization, Weakly-supervised Temporal Action Localization

Detecting actions in videos have been widely applied in on-device applications. Practical on-device videos are always untrimmed with both action and background. It is desirable for a model to both recognize the class of action and localize the temporal position where the action happens. Such a task is called temporal action location (TAL), which is always trained on the cloud where multiple untrimmed videos are collected and labeled. It is desirable for a TAL model to continuously and locally learn from new data, which can directly improve the action detection precision while protecting customers' privacy. However, it is non-trivial to train a TAL model, since tremendous video samples with temporal annotations are required. However, annotating videos frame by frame is exorbitantly time-consuming and expensive. Although weakly-supervised TAL (W-TAL) has been proposed to learn from untrimmed videos with only video-level labels, such an approach is also not suitable for on-device learning scenarios. In practical on-device learning applications, data are collected in streaming. Dividing such a long video stream into multiple video segments requires lots of human effort, which hinders the exploration of applying the TAL tasks to realistic on-device learning applications. To enable W-TAL models to learn from a long, untrimmed streaming video, we propose an efficient video learning approach that can directly adapt to new environments. We first propose a self-adaptive video dividing approach with a contrast score-based segment merging approach to convert the video stream into multiple segments. Then, we explore different sampling strategies on the TAL tasks to request as few labels as possible. To the best of our knowledge, we are the first attempt to directly learn from the on-device, long video stream.
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning
Authors: Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén
Date: 2022-08-25 00:00:00

Modern video games are rapidly growing in size and scale, and to create rich and interesting environments, a large amount of content is needed. As a consequence, often several thousands of detailed 3D assets are used to create a single scene. As each asset's polygon mesh can contain millions of polygons, the number of polygons that need to be drawn every frame may exceed several billions. Therefore, the computational resources often limit how many detailed objects that can be displayed in a scene. To push this limit and to optimize performance one can reduce the polygon count of the assets when possible. Basically, the idea is that an object at farther distance from the capturing camera, consequently with relatively smaller screen size, its polygon count may be reduced without affecting the perceived quality. Level of Detail (LOD) refers to the complexity level of a 3D model representation. The process of removing complexity is often called LOD reduction and can be done automatically with an algorithm or by hand by artists. However, this process may lead to deterioration of the visual quality if the different LODs differ significantly, or if LOD reduction transition is not seamless. Today the validation of these results is mainly done manually requiring an expert to visually inspect the results. However, this process is slow, mundane, and therefore prone to error. Herein we propose a method to automate this process based on the use of deep convolutional networks. We report promising results and envision that this method can be used to automate the process of LOD reduction testing and validation.
A Two Step Approach for Whole Slide Image Registration
Authors: Satoshi Kondo, Satoshi Kasai, Kousuke Hirasawa
Date: 2022-08-25 00:00:00
Tasks: Image Registration, Vocal Bursts Valence Prediction

Multi-stain whole-slide-image (WSI) registration is an active field of research. It is unclear, however, how the current WSI registration methods would perform on a real-world data set. AutomatiC Registration Of Breast cAncer Tissue (ACROBAT) challenge is held to verify the performance of the current WSI registration methods by using a new dataset that originates from routine diagnostics to assess real-world applicability. In this report, we present our solution for the ACROBAT challenge. We employ a two-step approach including rigid and non-rigid transforms. The experimental results show that the median 90th percentile is 1,250 um for the validation dataset.
Image augmentation improves few-shot classification performance in plant disease recognition
Authors: Frank Xiao
Date: 2022-08-25 00:00:00
Tasks: Data Augmentation, Image Augmentation, Transfer Learning

With the world population projected to near 10 billion by 2050, minimizing crop damage and guaranteeing food security has never been more important. Machine learning has been proposed as a solution to quickly and efficiently identify diseases in crops. Convolutional Neural Networks typically require large datasets of annotated data which are not available on demand. Collecting this data is a long and arduous process which involves manually picking, imaging, and annotating each individual leaf. I tackle the problem of plant image data scarcity by exploring the efficacy of various data augmentation techniques when used in conjunction with transfer learning. I evaluate the impact of various data augmentation techniques both individually and combined on the performance of a ResNet. I propose an augmentation scheme utilizing a sequence of different augmentations which consistently improves accuracy through many trials. Using only 10 total seed images, I demonstrate that my augmentation framework can increase model accuracy by upwards of 25\%.
Full Body Video-Based Self-Avatars for Mixed Reality: from E2E System to User Study
Authors: Diego Gonzalez Morin, Ester Gonzalez-Sosa, Pablo Perez, Alvaro Villegas
Date: 2022-08-24 00:00:00
Tasks: Mixed Reality, Segmentation

In this work we explore the creation of self-avatars through video pass-through in Mixed Reality (MR) applications. We present our end-to-end system, including: custom MR video pass-through implementation on a commercial head mounted display (HMD), our deep learning-based real-time egocentric body segmentation algorithm, and our optimized offloading architecture, to communicate the segmentation server with the HMD. To validate this technology, we designed an immersive VR experience where the user has to walk through a narrow tiles path over an active volcano crater. The study was performed under three body representation conditions: virtual hands, video pass-through with color-based full-body segmentation and video pass-through with deep learning full-body segmentation. This immersive experience was carried out by 30 women and 28 men. To the best of our knowledge, this is the first user study focused on evaluating video-based self-avatars to represent the user in a MR scene. Results showed no significant differences between the different body representations in terms of presence, with moderate improvements in some Embodiment components between the virtual hands and full-body representations. Visual Quality results showed better results from the deep-learning algorithms in terms of the whole body perception and overall segmentation quality. We provide some discussion regarding the use of video-based self-avatars, and some reflections on the evaluation methodology. The proposed E2E solution is in the boundary of the state of the art, so there is still room for improvement before it reaches maturity. However, this solution serves as a crucial starting point for novel MR distributed solutions.
TMIC: App Inventor Extension for the Deployment of Image Classification Models Exported from Teachable Machine
Authors: Fabiano Pereira de Oliveira, Christiane Gresse von Wangenheim, Jean C. R. Hauck
Date: 2022-08-24 00:00:00
Tasks: image-classification, Image Classification

TMIC is an App Inventor extension for the deployment of ML models for image classification developed with Google Teachable Machine in educational settings. Google Teachable Machine, is an intuitive visual tool that provides workflow-oriented support for the development of ML models for image classification. Aiming at the usage of models developed with Google Teachable Machine, the extension TMIC enables the deployment of the trained models exported as TensorFlow.js to Google Cloud as part of App Inventor, one of the most popular block-based programming environments for teaching computing in K-12. The extension was created with the App Inventor extension framework based on the extension PIC and is available under the BSD 3 license. It can be used for teaching ML in K-12, in introductory courses in higher education or by anyone interested in creating intelligent apps with image classification. The extension TMIC is being developed by the initiative Computa\c{c}\~ao na Escola of the Department of Informatics and Statistics at the Federal University of Santa Catarina/Brazil as part of a research effort aiming at introducing AI education in K-12.
Automatic detection of faults in race walking from a smartphone camera: a comparison of an Olympic medalist and university athletes
Authors: Tomohiro Suzuki, Kazuya Takeda, Keisuke Fujii
Date: 2022-08-24 00:00:00
Tasks: Fairness, Fault Detection, Pose Estimation

Automatic fault detection is a major challenge in many sports. In race walking, referees visually judge faults according to the rules. Hence, ensuring objectivity and fairness while judging is important. To address this issue, some studies have attempted to use sensors and machine learning to automatically detect faults. However, there are problems associated with sensor attachments and equipment such as a high-speed camera, which conflict with the visual judgement of referees, and the interpretability of the fault detection models. In this study, we proposed a fault detection system for non-contact measurement. We used pose estimation and machine learning models trained based on the judgements of multiple qualified referees to realize fair fault judgement. We verified them using smartphone videos of normal race walking and walking with intentional faults in several athletes including the medalist of the Tokyo Olympics. The validation results show that the proposed system detected faults with an average accuracy of over 90%. We also revealed that the machine learning model detects faults according to the rules of race walking. In addition, the intentional faulty walking movement of the medalist was different from that of university walkers. This finding informs realization of a more general fault detection model. The code and data are available at https://github.com/SZucchini/racewalk-aijudge.
Why is the video analytics accuracy fluctuating, and what can we do about it?
Authors: Sibendu Paul, Kunal Rao, Giuseppe Coviello, Murugan Sankaradas, Oliver Po, Y. Charlie Hu, Srimat Chakradhar
Date: 2022-08-23 00:00:00
Tasks: object-detection, Object Detection, Transfer Learning, Video Compression

It is a common practice to think of a video as a sequence of images (frames), and re-use deep neural network models that are trained only on images for similar analytics tasks on videos. In this paper, we show that this leap of faith that deep learning models that work well on images will also work well on videos is actually flawed. We show that even when a video camera is viewing a scene that is not changing in any human-perceptible way, and we control for external factors like video compression and environment (lighting), the accuracy of video analytics application fluctuates noticeably. These fluctuations occur because successive frames produced by the video camera may look similar visually, but these frames are perceived quite differently by the video analytics applications. We observed that the root cause for these fluctuations is the dynamic camera parameter changes that a video camera automatically makes in order to capture and produce a visually pleasing video. The camera inadvertently acts as an unintentional adversary because these slight changes in the image pixel values in consecutive frames, as we show, have a noticeably adverse impact on the accuracy of insights from video analytics tasks that re-use image-trained deep learning models. To address this inadvertent adversarial effect from the camera, we explore the use of transfer learning techniques to improve learning in video analytics tasks through the transfer of knowledge from learning on image analytics tasks. In particular, we show that our newly trained Yolov5 model reduces fluctuation in object detection across frames, which leads to better tracking of objects(40% fewer mistakes in tracking). Our paper also provides new directions and techniques to mitigate the camera's adversarial effect on deep learning models used for video analytics applications.
Algebraically Explainable Controllers: Decision Trees and Support Vector Machines Join Forces
Authors: Florian Jüngermann, Jan Křetínský, Maximilian Weininger
Date: 2022-08-26 00:00:00

Recently, decision trees (DT) have been used as an explainable representation of controllers (a.k.a. strategies, policies, schedulers). Although they are often very efficient and produce small and understandable controllers for discrete systems, complex continuous dynamics still pose a challenge. In particular, when the relationships between variables take more complex forms, such as polynomials, they cannot be obtained using the available DT learning procedures. In contrast, support vector machines provide a more powerful representation, capable of discovering many such relationships, but not in an explainable form. Therefore, we suggest to combine the two frameworks in order to obtain an understandable representation over richer, domain-relevant algebraic predicates. We demonstrate and evaluate the proposed method experimentally on established benchmarks.
LUCID: Exposing Algorithmic Bias through Inverse Design
Authors: Carmen Mazijn, Carina Prunkl, Andres Algaba, Jan Danckaert, Vincent Ginis
Date: 2022-08-26 00:00:00
Tasks: Decision Making, Fairness

AI systems can create, propagate, support, and automate bias in decision-making processes. To mitigate biased decisions, we both need to understand the origin of the bias and define what it means for an algorithm to make fair decisions. Most group fairness notions assess a model's equality of outcome by computing statistical metrics on the outputs. We argue that these output metrics encounter intrinsic obstacles and present a complementary approach that aligns with the increasing focus on equality of treatment. By Locating Unfairness through Canonical Inverse Design (LUCID), we generate a canonical set that shows the desired inputs for a model given a preferred output. The canonical set reveals the model's internal logic and exposes potential unethical biases by repeatedly interrogating the decision-making process. We evaluate LUCID on the UCI Adult and COMPAS data sets and find that some biases detected by a canonical set differ from those of output metrics. The results show that by shifting the focus towards equality of treatment and looking into the algorithm's internal workings, the canonical sets are a valuable addition to the toolbox of algorithmic fairness evaluation.
Mel Spectrogram Inversion with Stable Pitch
Authors: Bruno Di Giorgi, Mark Levy, Richard Sharp
Date: 2022-08-26 00:00:00

Vocoders are models capable of transforming a low-dimensional spectral representation of an audio signal, typically the mel spectrogram, to a waveform. Modern speech generation pipelines use a vocoder as their final component. Recent vocoder models developed for speech achieve a high degree of realism, such that it is natural to wonder how they would perform on music signals. Compared to speech, the heterogeneity and structure of the musical sound texture offers new challenges. In this work we focus on one specific artifact that some vocoder models designed for speech tend to exhibit when applied to music: the perceived instability of pitch when synthesizing sustained notes. We argue that the characteristic sound of this artifact is due to the lack of horizontal phase coherence, which is often the result of using a time-domain target space with a model that is invariant to time-shifts, such as a convolutional neural network. We propose a new vocoder model that is specifically designed for music. Key to improving the pitch stability is the choice of a shift-invariant target space that consists of the magnitude spectrum and the phase gradient. We discuss the reasons that inspired us to re-formulate the vocoder task, outline a working example, and evaluate it on musical signals. Our method results in 60% and 10% improved reconstruction of sustained notes and chords with respect to existing models, using a novel harmonic error metric.