pwc-archive/papers-with-abstracts huggingface dataset:
RealGen: Retrieval Augmented Generation for Controllable Traffic Scenarios
Authors: Wenhao Ding, Yulong Cao, Ding Zhao, Chaowei Xiao, Marco Pavone
Date: 2023-12-19 00:00:00
Tasks: Autonomous Vehicles, In-Context Learning, Retrieval, Retrieval-augmented Generation

Simulation plays a crucial role in the development of autonomous vehicles (AVs) due to the potential risks associated with real-world testing. Although significant progress has been made in the visual aspects of simulators, generating complex behavior among agents remains a formidable challenge. It is not only imperative to ensure realism in the scenarios generated but also essential to incorporate preferences and conditions to facilitate controllable generation for AV training and evaluation. Traditional methods, mainly relying on memorizing the distribution of training datasets, often fall short in generating unseen scenarios. Inspired by the success of retrieval augmented generation in large language models, we present RealGen, a novel retrieval-based in-context learning framework for traffic scenario generation. RealGen synthesizes new scenarios by combining behaviors from multiple retrieved examples in a gradient-free way, which may originate from templates or tagged scenarios. This in-context learning framework endows versatile generative capabilities, including the ability to edit scenarios, compose various behaviors, and produce critical scenarios. Evaluations show that RealGen offers considerable flexibility and controllability, marking a new direction in the field of controllable traffic scenario generation. Check our project website for more information: https://realgen.github.io.
SimQ-NAS: Simultaneous Quantization Policy and Neural Architecture Search
Authors: Sharath Nittur Sridhar, Maciej Szankin, Fang Chen, Sairam Sundaresan, Anthony Sarah
Date: 2023-12-19 00:00:00
Tasks: Neural Architecture Search, Quantization

Recent one-shot Neural Architecture Search algorithms rely on training a hardware-agnostic super-network tailored to a specific task and then extracting efficient sub-networks for different hardware platforms. Popular approaches separate the training of super-networks from the search for sub-networks, often employing predictors to alleviate the computational overhead associated with search. Additionally, certain methods also incorporate the quantization policy within the search space. However, while the quantization policy search for convolutional neural networks is well studied, the extension of these methods to transformers and especially foundation models remains under-explored. In this paper, we demonstrate that by using multi-objective search algorithms paired with lightly trained predictors, we can efficiently search for both the sub-network architecture and the corresponding quantization policy and outperform their respective baselines across different performance objectives such as accuracy, model size, and latency. Specifically, we demonstrate that our approach performs well across both uni-modal (ViT and BERT) and multi-modal (BEiT-3) transformer-based architectures as well as convolutional architectures (ResNet). For certain networks, we demonstrate an improvement of up to $4.80x$ and $3.44x$ for latency and model size respectively, without degradation in accuracy compared to the fully quantized INT8 baselines.
3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera
Authors: Christen Millerdurai, Diogo Luvizon, Viktor Rudnev, André Jonas, Jiayi Wang, Christian Theobalt, Vladislav Golyanik
Date: 2023-12-21 00:00:00
Tasks: 3D Pose Estimation, 3D Reconstruction, Pose Estimation

3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods rely on RGB inputs, which have severe limitations under low-light conditions and suffer from motion blur. In contrast, event cameras capture local brightness changes instead of full image frames and do not suffer from the described effects. Unfortunately, existing image-based techniques cannot be directly applied to events due to significant differences in the data modalities. In response to these challenges, this paper introduces the first framework for 3D tracking of two fast-moving and interacting hands from a single monocular event camera. Our approach tackles the left-right hand ambiguity with a novel semi-supervised feature-wise attention mechanism and integrates an intersection loss to fix hand collisions. To facilitate advances in this research domain, we release a new synthetic large-scale dataset of two interacting hands, Ev2Hands-S, and a new real benchmark with real event streams and ground-truth 3D annotations, Ev2Hands-R. Our approach outperforms existing methods in terms of the 3D reconstruction accuracy and generalises to real data under severe light conditions.
Virtual Pets: Animatable Animal Generation in 3D Scenes
Authors: Yen-Chi Cheng, Chieh Hubert Lin, Chaoyang Wang, Yash Kant, Sergey Tulyakov, Alexander Schwing, LiangYan Gui, Hsin-Ying Lee
Date: 2023-12-21 00:00:00
Tasks: NeRF

Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited availability of 3D motion data aligned with environmental geometry, we leverage monocular internet videos and extract deformable NeRF representations for the foreground and static NeRF representations for the background. For this, we develop a reconstruction strategy, encompassing species-level shared template learning and per-video fine-tuning. Utilizing the reconstructed data, we then train a conditional 3D motion model to learn the trajectory and articulation of foreground animals in the context of 3D backgrounds. We showcase the efficacy of our pipeline with comprehensive qualitative and quantitative evaluations using cat videos. We also demonstrate versatility across unseen cats and indoor environments, producing temporally coherent 4D outputs for enriched virtual experiences.
DriveLM: Driving with Graph Visual Question Answering
Authors: Chonghao Sima, Katrin Renz, Kashyap Chitta, Li Chen, Hanxue Zhang, Chengen Xie, Jens Beißwenger, Ping Luo, Andreas Geiger, Hongyang Li
Date: 2023-12-21 00:00:00
Tasks: Autonomous Driving, Question Answering, Visual Question Answering, Visual Question Answering (VQA)

We study how vision-language models (VLMs) trained on web-scale data can be integrated into end-to-end driving systems to boost generalization and enable interactivity with human users. While recent approaches adapt VLMs to driving via single-round visual question answering (VQA), human drivers reason about decisions in multiple steps. Starting from the localization of key objects, humans estimate object interactions before taking actions. The key insight is that with our proposed task, Graph VQA, where we model graph-structured reasoning through perception, prediction and planning question-answer pairs, we obtain a suitable proxy task to mimic the human reasoning process. We instantiate datasets (DriveLM-Data) built upon nuScenes and CARLA, and propose a VLM-based baseline approach (DriveLM-Agent) for jointly performing Graph VQA and end-to-end driving. The experiments demonstrate that Graph VQA provides a simple, principled framework for reasoning about a driving scene, and DriveLM-Data provides a challenging benchmark for this task. Our DriveLM-Agent baseline performs end-to-end autonomous driving competitively in comparison to state-of-the-art driving-specific architectures. Notably, its benefits are pronounced when it is evaluated zero-shot on unseen objects or sensor configurations. We hope this work can be the starting point to shed new light on how to apply VLMs for autonomous driving. To facilitate future research, all code, data, and models are available to the public.
HeadCraft: Modeling High-Detail Shape Variations for Animated 3DMMs
Authors: Artem Sevastopolsky, Philip-William Grassal, Simon Giebenhain, ShahRukh Athar, Luisa Verdoliva, Matthias Niessner
Date: 2023-12-21 00:00:00

Current advances in human head modeling allow the generation of plausible-looking 3D head models via neural representations, such as NeRFs and SDFs. Nevertheless, constructing complete high-fidelity head models with explicitly controlled animation remains an issue. Furthermore, completing the head geometry based on a partial observation, e.g., coming from a depth sensor, while preserving a high level of detail is often problematic for the existing methods. We introduce a generative model for detailed 3D head meshes on top of an articulated 3DMM, simultaneously allowing explicit animation and high-detail preservation. Our method is trained in two stages. First, we register a parametric head model with vertex displacements to each mesh of the recently introduced NPHM dataset of accurate 3D head scans. The estimated displacements are baked into a hand-crafted UV layout. Second, we train a StyleGAN model to generalize over the UV maps of displacements, which we later refer to as HeadCraft. The decomposition of the parametric model and high-quality vertex displacements allows us to animate the model and modify the regions semantically. We demonstrate the results of unconditional sampling, fitting to a scan and editing. The project page is available at https://seva100.github.io/headcraft.
Revisiting Foreground and Background Separation in Weakly-supervised Temporal Action Localization: A Clustering-based Approach
Authors: Qinying Liu, Zilei Wang, Shenghai Rong, Junjie Li, Yixin Zhang
Date: 2023-12-21 00:00:00
Proceeding: ICCV 2023 1
Tasks: Action Localization, Classification, Clustering, Temporal Action Localization, Video Classification, Weakly Supervised Action Localization, Weakly-supervised Temporal Action Localization

Weakly-supervised temporal action localization aims to localize action instances in videos with only video-level action labels. Existing methods mainly embrace a localization-by-classification pipeline that optimizes the snippet-level prediction with a video classification loss. However, this formulation suffers from the discrepancy between classification and detection, resulting in inaccurate separation of foreground and background (F\&B) snippets. To alleviate this problem, we propose to explore the underlying structure among the snippets by resorting to unsupervised snippet clustering, rather than heavily relying on the video classification loss. Specifically, we propose a novel clustering-based F\&B separation algorithm. It comprises two core components: a snippet clustering component that groups the snippets into multiple latent clusters and a cluster classification component that further classifies the cluster as foreground or background. As there are no ground-truth labels to train these two components, we introduce a unified self-labeling mechanism based on optimal transport to produce high-quality pseudo-labels that match several plausible prior distributions. This ensures that the cluster assignments of the snippets can be accurately associated with their F\&B labels, thereby boosting the F\&B separation. We evaluate our method on three benchmarks: THUMOS14, ActivityNet v1.2 and v1.3. Our method achieves promising performance on all three benchmarks while being significantly more lightweight than previous methods. Code is available at https://github.com/Qinying-Liu/CASE
Diffusion Reward: Learning Rewards via Conditional Video Diffusion
Authors: Tao Huang, Guangqi Jiang, Yanjie Ze, Huazhe Xu
Date: 2023-12-21 00:00:00
Tasks: Diversity, Reinforcement Learning (RL)

Learning rewards from expert videos offers an affordable and effective solution to specify the intended behaviors for reinforcement learning (RL) tasks. In this work, we propose Diffusion Reward, a novel framework that learns rewards from expert videos via conditional video diffusion models for solving complex visual RL problems. Our key insight is that lower generative diversity is exhibited when conditioning diffusion on expert trajectories. Diffusion Reward is accordingly formalized by the negative of conditional entropy that encourages productive exploration of expert behaviors. We show the efficacy of our method over robotic manipulation tasks in both simulation platforms and the real world with visual input. Moreover, Diffusion Reward can even solve unseen tasks successfully and effectively, largely surpassing baseline methods. Project page and code: https://diffusion-reward.github.io.
DUSt3R: Geometric 3D Vision Made Easy
Authors: Shuzhe Wang, Vincent Leroy, Yohann Cabon, Boris Chidlovskii, Jerome Revaud
Date: 2023-12-21 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D Reconstruction, Camera Calibration, Depth Estimation, Pose Estimation

Multi-view stereo reconstruction (MVS) in the wild requires to first estimate the camera parameters e.g. intrinsic and extrinsic parameters. These are usually tedious and cumbersome to obtain, yet they are mandatory to triangulate corresponding pixels in 3D space, which is the core of all best performing MVS algorithms. In this work, we take an opposite stance and introduce DUSt3R, a radically novel paradigm for Dense and Unconstrained Stereo 3D Reconstruction of arbitrary image collections, i.e. operating without prior information about camera calibration nor viewpoint poses. We cast the pairwise reconstruction problem as a regression of pointmaps, relaxing the hard constraints of usual projective camera models. We show that this formulation smoothly unifies the monocular and binocular reconstruction cases. In the case where more than two images are provided, we further propose a simple yet effective global alignment strategy that expresses all pairwise pointmaps in a common reference frame. We base our network architecture on standard Transformer encoders and decoders, allowing us to leverage powerful pretrained models. Our formulation directly provides a 3D model of the scene as well as depth information, but interestingly, we can seamlessly recover from it, pixel matches, relative and absolute camera. Exhaustive experiments on all these tasks showcase that the proposed DUSt3R can unify various 3D vision tasks and set new SoTAs on monocular/multi-view depth estimation as well as relative pose estimation. In summary, DUSt3R makes many geometric 3D vision tasks easy.
Entropic Open-set Active Learning
Authors: Bardia Safaei, Vibashan VS, Celso M. de Melo, Vishal M. Patel
Date: 2023-12-21 00:00:00
Tasks: Active Learning

Active Learning (AL) aims to enhance the performance of deep models by selecting the most informative samples for annotation from a pool of unlabeled data. Despite impressive performance in closed-set settings, most AL methods fail in real-world scenarios where the unlabeled data contains unknown categories. Recently, a few studies have attempted to tackle the AL problem for the open-set setting. However, these methods focus more on selecting known samples and do not efficiently utilize unknown samples obtained during AL rounds. In this work, we propose an Entropic Open-set AL (EOAL) framework which leverages both known and unknown distributions effectively to select informative samples during AL rounds. Specifically, our approach employs two different entropy scores. One measures the uncertainty of a sample with respect to the known-class distributions. The other measures the uncertainty of the sample with respect to the unknown-class distributions. By utilizing these two entropy scores we effectively separate the known and unknown samples from the unlabeled data resulting in better sampling. Through extensive experiments, we show that the proposed method outperforms existing state-of-the-art methods on CIFAR-10, CIFAR-100, and TinyImageNet datasets. Code is available at \url{https://github.com/bardisafa/EOAL}.
Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation
Authors: Philipp Schröppel, Christopher Wewer, Jan Eric Lenssen, Eddy Ilg, Thomas Brox
Date: 2023-12-21 00:00:00
Proceeding: CVPR 2024 1
Tasks: Decoder, Disentanglement

Controllable generation of 3D assets is important for many practical applications like content creation in movies, games and engineering, as well as in AR/VR. Recently, diffusion models have shown remarkable results in generation quality of 3D objects. However, none of the existing models enable disentangled generation to control the shape and appearance separately. For the first time, we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object, the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately. Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non disentanglement-capable state-of-the art methods.
HD-Painter: High-Resolution and Prompt-Faithful Text-Guided Image Inpainting with Diffusion Models
Authors: Hayk Manukyan, Andranik Sargsyan, Barsegh Atanyan, Zhangyang Wang, Shant Navasardyan, Humphrey Shi
Date: 2023-12-21 00:00:00
Tasks: 2k, Image Inpainting, Super-Resolution

Recent progress in text-guided image inpainting, based on the unprecedented success of text-to-image diffusion models, has led to exceptionally realistic and visually plausible results. However, there is still significant potential for improvement in current text-to-image inpainting models, particularly in better aligning the inpainted area with user prompts and performing high-resolution inpainting. Therefore, we introduce HD-Painter, a training free approach that accurately follows prompts and coherently scales to high resolution image inpainting. To this end, we design the Prompt-Aware Introverted Attention (PAIntA) layer enhancing self-attention scores by prompt information resulting in better text aligned generations. To further improve the prompt coherence we introduce the Reweighting Attention Score Guidance (RASG) mechanism seamlessly integrating a post-hoc sampling strategy into the general form of DDIM to prevent out-of-distribution latent shifts. Moreover, HD-Painter allows extension to larger scales by introducing a specialized super-resolution technique customized for inpainting, enabling the completion of missing regions in images of up to 2K resolution. Our experiments demonstrate that HD-Painter surpasses existing state-of-the-art approaches quantitatively and qualitatively across multiple metrics and a user study. Code is publicly available at: https://github.com/Picsart-AI-Research/HD-Painter
LiDAR-LLM: Exploring the Potential of Large Language Models for 3D LiDAR Understanding
Authors: Senqiao Yang, Jiaming Liu, Ray Zhang, Mingjie Pan, Zoey Guo, Xiaoqi Li, Zehui Chen, Peng Gao, Yandong Guo, Shanghang Zhang
Date: 2023-12-21 00:00:00
Tasks: Instruction Following, Language Modeling, Language Modelling, Question Answering, Spatial Reasoning

Recently, Large Language Models (LLMs) and Multimodal Large Language Models (MLLMs) have shown promise in instruction following and 2D image understanding. While these models are powerful, they have not yet been developed to comprehend the more challenging 3D physical scenes, especially when it comes to the sparse outdoor LiDAR data. In this paper, we introduce LiDAR-LLM, which takes raw LiDAR data as input and harnesses the remarkable reasoning capabilities of LLMs to gain a comprehensive understanding of outdoor 3D scenes. The central insight of our LiDAR-LLM is the reformulation of 3D outdoor scene cognition as a language modeling problem, encompassing tasks such as 3D captioning, 3D grounding, 3D question answering, etc. Specifically, due to the scarcity of 3D LiDAR-text pairing data, we introduce a three-stage training strategy and generate relevant datasets, progressively aligning the 3D modality with the language embedding space of LLM. Furthermore, we design a View-Aware Transformer (VAT) to connect the 3D encoder with the LLM, which effectively bridges the modality gap and enhances the LLM's spatial orientation comprehension of visual features. Our experiments show that LiDAR-LLM possesses favorable capabilities to comprehend various instructions regarding 3D scenes and engage in complex spatial reasoning. LiDAR-LLM attains a 40.9 BLEU-1 on the 3D captioning task and achieves a 63.1\% classification accuracy and a 14.3\% BEV mIoU on the 3D grounding task. Web page: https://sites.google.com/view/lidar-llm
Multi-Sentence Grounding for Long-term Instructional Video
Authors: Zeqian Li, Qirui Chen, Tengda Han, Ya zhang, Yanfeng Wang, Weidi Xie
Date: 2023-12-21 00:00:00
Tasks: Denoising, Descriptive, Language Modelling, Large Language Model, Sentence, speech-recognition, Speech Recognition

In this paper, we aim to establish an automatic, scalable pipeline for denoising the large-scale instructional dataset and construct a high-quality video-text dataset with multiple descriptive steps supervision, named HowToStep. We make the following contributions: (i) improving the quality of sentences in dataset by upgrading ASR systems to reduce errors from speech recognition and prompting a large language model to transform noisy ASR transcripts into descriptive steps; (ii) proposing a Transformer-based architecture with all texts as queries, iteratively attending to the visual features, to temporally align the generated steps to corresponding video segments. To measure the quality of our curated datasets, we train models for the task of multi-sentence grounding on it, i.e., given a long-form video, and associated multiple sentences, to determine their corresponding timestamps in the video simultaneously, as a result, the model shows superior performance on a series of multi-sentence grounding tasks, surpassing existing state-of-the-art methods by a significant margin on three public benchmarks, namely, 9.0% on HT-Step, 5.1% on HTM-Align and 1.9% on CrossTask. All codes, models, and the resulting dataset have been publicly released.