pwc-archive/papers-with-abstracts huggingface dataset:
@ve: A Chatbot for Latin
Authors: Oliver Bendel, Karim N'diaye
Date: 2023-11-22 00:00:00
Tasks: Chatbot, Language Acquisition

Dead, extinct, and endangered languages have been preserved primarily through audio conservation and the collection and digitization of scripts and have been promoted through targeted language acquisition efforts. Another possibility would be to build conversational agents that can master these languages. This would provide an artificial, active conversational partner which has knowledge of the vocabulary and grammar, and one learns with it in a different way. The chatbot @ve, with which one can communicate in Latin, was developed in 2022/2023 based on GPT-3.0. It was additionally equipped with a manually created knowledge base. After conceptual groundwork, this paper presents the preparation and implementation of the project. In addition, it summarizes the test that a Latin expert conducted with the chatbot. A critical discussion elaborates advantages and disadvantages. @ve could be a new tool for teaching Latin in a memorable and entertaining way through dialogue. However, the present implementation is still too prone to glitches for stand-alone use - i.e., without the accompaniment of a teacher. The use of GPT-4 could be a solution as well as the extension of the knowledge base. In conclusion, it can be argued that conversational agents are an innovative approach to promoting and preserving languages.
Positional Description Matters for Transformers Arithmetic
Authors: Ruoqi Shen, Sébastien Bubeck, Ronen Eldan, Yin Tat Lee, Yuanzhi Li, Yi Zhang
Date: 2023-11-22 00:00:00
Tasks: Memorization

Transformers, central to the successes in modern Natural Language Processing, often falter on arithmetic tasks despite their vast capabilities --which paradoxically include remarkable coding abilities. We observe that a crucial challenge is their naive reliance on positional information to solve arithmetic problems with a small number of digits, leading to poor performance on larger numbers. Herein, we delve deeper into the role of positional encoding, and propose several ways to fix the issue, either by modifying the positional encoding directly, or by modifying the representation of the arithmetic task to leverage standard positional encoding differently. We investigate the value of these modifications for three tasks: (i) classical multiplication, (ii) length extrapolation in addition, and (iii) addition in natural language context. For (i) we train a small model on a small dataset (100M parameters and 300k samples) with remarkable aptitude in (direct, no scratchpad) 15 digits multiplication and essentially perfect up to 12 digits, while usual training in this context would give a model failing at 4 digits multiplication. In the experiments on addition, we use a mere 120k samples to demonstrate: for (ii) extrapolation from 10 digits to testing on 12 digits numbers while usual training would have no extrapolation, and for (iii) almost perfect accuracy up to 5 digits while usual training would be correct only up to 3 digits (which is essentially memorization with a training set of 120k samples).
How Many Unicorns Are in This Image? A Safety Evaluation Benchmark for Vision LLMs
Authors: Haoqin Tu, Chenhang Cui, Zijun Wang, Yiyang Zhou, Bingchen Zhao, Junlin Han, Wangchunshu Zhou, Huaxiu Yao, Cihang Xie
Date: 2023-11-27 00:00:00
Tasks: Adversarial Robustness, Visual Question Answering (VQA), Visual Reasoning

This work focuses on the potential of Vision LLMs (VLLMs) in visual reasoning. Different from prior studies, we shift our focus from evaluating standard performance to introducing a comprehensive safety evaluation suite, covering both out-of-distribution (OOD) generalization and adversarial robustness. For the OOD evaluation, we present two novel VQA datasets, each with one variant, designed to test model performance under challenging conditions. In exploring adversarial robustness, we propose a straightforward attack strategy for misleading VLLMs to produce visual-unrelated responses. Moreover, we assess the efficacy of two jailbreaking strategies, targeting either the vision or language component of VLLMs. Our evaluation of 21 diverse models, ranging from open-source VLLMs to GPT-4V, yields interesting observations: 1) Current VLLMs struggle with OOD texts but not images, unless the visual information is limited; and 2) These VLLMs can be easily misled by deceiving vision encoders only, and their vision-language training often compromise safety protocols. We release this safety evaluation suite at https://github.com/UCSC-VLAA/vllm-safety-benchmark.
GART: Gaussian Articulated Template Models
Authors: Jiahui Lei, Yufu Wang, Georgios Pavlakos, Lingjie Liu, Kostas Daniilidis
Date: 2023-11-27 00:00:00
Proceeding: CVPR 2024 1

We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocular videos. GART utilizes a mixture of moving 3D Gaussians to explicitly approximate a deformable subject's geometry and appearance. It takes advantage of a categorical template model prior (SMPL, SMAL, etc.) with learnable forward skinning while further generalizing to more complex non-rigid deformations with novel latent bones. GART can be reconstructed via differentiable rendering from monocular videos in seconds or minutes and rendered in novel poses faster than 150fps.
CG-HOI: Contact-Guided 3D Human-Object Interaction Generation
Authors: Christian Diller, Angela Dai
Date: 2023-11-27 00:00:00
Proceeding: CVPR 2024 1
Tasks: Human-Object Interaction Detection, Human-Object Interaction Generation, Object

We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely happens in isolation without any interactions. Our key insight is that explicitly modeling contact between the human body surface and object geometry can be used as strong proxy guidance, both during training and inference. Using this guidance to bridge human and object motion enables generating more realistic and physically plausible interaction sequences, where the human body and corresponding object move in a coherent manner. Our method first learns to model human motion, object motion, and contact in a joint diffusion process, inter-correlated through cross-attention. We then leverage this learned contact for guidance during inference to synthesize realistic and coherent HOIs. Extensive evaluation shows that our joint contact-based human-object interaction approach generates realistic and physically plausible sequences, and we show two applications highlighting the capabilities of our method. Conditioned on a given object trajectory, we can generate the corresponding human motion without re-training, demonstrating strong human-object interdependency learning. Our approach is also flexible, and can be applied to static real-world 3D scene scans.
Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling
Authors: Zhe Li, Yipengjing Sun, Zerong Zheng, Lizhen Wang, Shengping Zhang, Yebin Liu
Date: 2023-11-27 00:00:00
Tasks: NeRF

Modeling animatable human avatars from RGB videos is a long-standing and challenging problem. Recent works usually adopt MLP-based neural radiance fields (NeRF) to represent 3D humans, but it remains difficult for pure MLPs to regress pose-dependent garment details. To this end, we introduce Animatable Gaussians, a new avatar representation that leverages powerful 2D CNNs and 3D Gaussian splatting to create high-fidelity avatars. To associate 3D Gaussians with the animatable avatar, we learn a parametric template from the input videos, and then parameterize the template on two front & back canonical Gaussian maps where each pixel represents a 3D Gaussian. The learned template is adaptive to the wearing garments for modeling looser clothes like dresses. Such template-guided 2D parameterization enables us to employ a powerful StyleGAN-based CNN to learn the pose-dependent Gaussian maps for modeling detailed dynamic appearances. Furthermore, we introduce a pose projection strategy for better generalization given novel poses. To tackle the realistic relighting of animatable avatars, we introduce physically-based rendering into the avatar representation for decomposing avatar materials and environment illumination. Overall, our method can create lifelike avatars with dynamic, realistic, generalized and relightable appearances. Experiments show that our method outperforms other state-of-the-art approaches.
Self-correcting LLM-controlled Diffusion Models
Authors: Tsung-Han Wu, Long Lian, Joseph E. Gonzalez, Boyi Li, Trevor Darrell
Date: 2023-11-27 00:00:00
Proceeding: CVPR 2024 1
Tasks: Attribute, Image Generation, Text to Image Generation, Text-to-Image Generation

Text-to-image generation has witnessed significant progress with the advent of diffusion models. Despite the ability to generate photorealistic images, current text-to-image diffusion models still often struggle to accurately interpret and follow complex input text prompts. In contrast to existing models that aim to generate images only with their best effort, we introduce Self-correcting LLM-controlled Diffusion (SLD). SLD is a framework that generates an image from the input prompt, assesses its alignment with the prompt, and performs self-corrections on the inaccuracies in the generated image. Steered by an LLM controller, SLD turns text-to-image generation into an iterative closed-loop process, ensuring correctness in the resulting image. SLD is not only training-free but can also be seamlessly integrated with diffusion models behind API access, such as DALL-E 3, to further boost the performance of state-of-the-art diffusion models. Experimental results show that our approach can rectify a majority of incorrect generations, particularly in generative numeracy, attribute binding, and spatial relationships. Furthermore, by simply adjusting the instructions to the LLM, SLD can perform image editing tasks, bridging the gap between text-to-image generation and image editing pipelines. We will make our code available for future research and applications.
DiffSLVA: Harnessing Diffusion Models for Sign Language Video Anonymization
Authors: Zhaoyang Xia, Carol Neidle, Dimitris N. Metaxas
Date: 2023-11-27 00:00:00
Tasks: Edge Detection, Pose Estimation

Since American Sign Language (ASL) has no standard written form, Deaf signers frequently share videos in order to communicate in their native language. However, since both hands and face convey critical linguistic information in signed languages, sign language videos cannot preserve signer privacy. While signers have expressed interest, for a variety of applications, in sign language video anonymization that would effectively preserve linguistic content, attempts to develop such technology have had limited success, given the complexity of hand movements and facial expressions. Existing approaches rely predominantly on precise pose estimations of the signer in video footage and often require sign language video datasets for training. These requirements prevent them from processing videos 'in the wild,' in part because of the limited diversity present in current sign language video datasets. To address these limitations, our research introduces DiffSLVA, a novel methodology that utilizes pre-trained large-scale diffusion models for zero-shot text-guided sign language video anonymization. We incorporate ControlNet, which leverages low-level image features such as HED (Holistically-Nested Edge Detection) edges, to circumvent the need for pose estimation. Additionally, we develop a specialized module dedicated to capturing facial expressions, which are critical for conveying essential linguistic information in signed languages. We then combine the above methods to achieve anonymization that better preserves the essential linguistic content of the original signer. This innovative methodology makes possible, for the first time, sign language video anonymization that could be used for real-world applications, which would offer significant benefits to the Deaf and Hard-of-Hearing communities. We demonstrate the effectiveness of our approach with a series of signer anonymization experiments.
Exploring Attribute Variations in Style-based GANs using Diffusion Models
Authors: Rishubh Parihar, Prasanna Balaji, Raghav Magazine, Sarthak Vora, Tejan Karmali, Varun Jampani, R. Venkatesh Babu
Date: 2023-11-27 00:00:00
Tasks: Attribute, Denoising, Diversity

Existing attribute editing methods treat semantic attributes as binary, resulting in a single edit per attribute. However, attributes such as eyeglasses, smiles, or hairstyles exhibit a vast range of diversity. In this work, we formulate the task of \textit{diverse attribute editing} by modeling the multidimensional nature of attribute edits. This enables users to generate multiple plausible edits per attribute. We capitalize on disentangled latent spaces of pretrained GANs and train a Denoising Diffusion Probabilistic Model (DDPM) to learn the latent distribution for diverse edits. Specifically, we train DDPM over a dataset of edit latent directions obtained by embedding image pairs with a single attribute change. This leads to latent subspaces that enable diverse attribute editing. Applying diffusion in the highly compressed latent space allows us to model rich distributions of edits within limited computational resources. Through extensive qualitative and quantitative experiments conducted across a range of datasets, we demonstrate the effectiveness of our approach for diverse attribute editing. We also showcase the results of our method applied for 3D editing of various face attributes.
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
Authors: Jian Gao, Chun Gu, Youtian Lin, Zhihao LI, Hao Zhu, Xun Cao, Li Zhang, Yao Yao
Date: 2023-11-27 00:00:00
Tasks: BRDF estimation, Lighting Estimation, Novel View Synthesis

In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors, BRDF parameters, and incident lighting from various directions. From a collection of multi-view images, the 3D scene is optimized through 3D Gaussian Splatting while BRDF and lighting are decomposed by physically based differentiable rendering. To produce plausible shadow effects in photo-realistic relighting, we introduce an innovative point-based ray tracing with the bounding volume hierarchies for efficient visibility pre-computation. Extensive experiments demonstrate our improved BRDF estimation, novel view synthesis and relighting results compared to state-of-the-art approaches. The proposed framework showcases the potential to revolutionize the mesh-based graphics pipeline with a point-based pipeline enabling editing, tracing, and relighting.
Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps
Authors: Jane Wu, Diego Thomas, Ronald Fedkiw
Date: 2023-11-27 00:00:00
Tasks: 3D Reconstruction

We present a novel deep learning-based approach to the 3D reconstruction of clothed humans using weak supervision via 2D normal maps. Given a single RGB image or multiview images, our network infers a signed distance function (SDF) discretized on a tetrahedral mesh surrounding the body in a rest pose. Subsequently, inferred pose and camera parameters are used to generate a normal map from the SDF. A key aspect of our approach is the use of Marching Tetrahedra to (uniquely) compute a triangulated surface from the SDF on the tetrahedral mesh, facilitating straightforward differentiation (and thus backpropagation). Thus, given only ground truth normal maps (with no volumetric information ground truth information), we can train the network to produce SDF values from corresponding RGB images. Optionally, an additional multiview loss leads to improved results. We demonstrate the efficacy of our approach for both network inference and 3D reconstruction.
GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions
Authors: Junjie Wang, Jiemin Fang, Xiaopeng Zhang, Lingxi Xie, Qi Tian
Date: 2023-11-27 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D scene Editing, GPU

Recently, impressive results have been achieved in 3D scene editing with text instructions based on a 2D diffusion model. However, current diffusion models primarily generate images by predicting noise in the latent space, and the editing is usually applied to the whole image, which makes it challenging to perform delicate, especially localized, editing for 3D scenes. Inspired by recent 3D Gaussian splatting, we propose a systematic framework, named GaussianEditor, to edit 3D scenes delicately via 3D Gaussians with text instructions. Benefiting from the explicit property of 3D Gaussians, we design a series of techniques to achieve delicate editing. Specifically, we first extract the region of interest (RoI) corresponding to the text instruction, aligning it to 3D Gaussians. The Gaussian RoI is further used to control the editing process. Our framework can achieve more delicate and precise editing of 3D scenes than previous methods while enjoying much faster training speed, i.e. within 20 minutes on a single V100 GPU, more than twice as fast as Instruct-NeRF2NeRF (45 minutes -- 2 hours).
Automated Measurement of Vascular Calcification in Femoral Endarterectomy Patients Using Deep Learning
Authors: Alireza Bagheri Rajeoni, Breanna Pederson, Daniel G. Clair, Susan M. Lessner, Homayoun Valafar
Date: 2023-11-27 00:00:00
Tasks: Deep Learning, Diagnostic

Atherosclerosis, a chronic inflammatory disease affecting the large arteries, presents a global health risk. Accurate analysis of diagnostic images, like computed tomographic angiograms (CTAs), is essential for staging and monitoring the progression of atherosclerosis-related conditions, including peripheral arterial disease (PAD). However, manual analysis of CTA images is time-consuming and tedious. To address this limitation, we employed a deep learning model to segment the vascular system in CTA images of PAD patients undergoing femoral endarterectomy surgery and to measure vascular calcification from the left renal artery to the patella. Utilizing proprietary CTA images of 27 patients undergoing femoral endarterectomy surgery provided by Prisma Health Midlands, we developed a Deep Neural Network (DNN) model to first segment the arterial system, starting from the descending aorta to the patella, and second, to provide a metric of arterial calcification. Our designed DNN achieved 83.4% average Dice accuracy in segmenting arteries from aorta to patella, advancing the state-of-the-art by 0.8%. Furthermore, our work is the first to present a robust statistical analysis of automated calcification measurement in the lower extremities using deep learning, attaining a Mean Absolute Percentage Error (MAPE) of 9.5% and a correlation coefficient of 0.978 between automated and manual calcification scores. These findings underscore the potential of deep learning techniques as a rapid and accurate tool for medical professionals to assess calcification in the abdominal aorta and its branches above the patella. The developed DNN model and related documentation in this project are available at GitHub page at https://github.com/pip-alireza/DeepCalcScoring.
Adversarial Doodles: Interpretable and Human-drawable Attacks Provide Describable Insights
Authors: Ryoya Nara, Yusuke Matsui
Date: 2023-11-27 00:00:00
Tasks: Image Classification

DNN-based image classifiers are susceptible to adversarial attacks. Most previous adversarial attacks do not have clear patterns, making it difficult to interpret attacks' results and gain insights into classifiers' mechanisms. Therefore, we propose Adversarial Doodles, which have interpretable shapes. We optimize black bezier curves to fool the classifier by overlaying them onto the input image. By introducing random affine transformation and regularizing the doodled area, we obtain small-sized attacks that cause misclassification even when humans replicate them by hand. Adversarial doodles provide describable insights into the relationship between the human-drawn doodle's shape and the classifier's output, such as "When we add three small circles on a helicopter image, the ResNet-50 classifier mistakenly classifies it as an airplane."
DiffAnt: Diffusion Models for Action Anticipation
Authors: Zeyun Zhong, Chengzhi Wu, Manuel Martin, Michael Voit, Juergen Gall, Jürgen Beyerer
Date: 2023-11-27 00:00:00
Tasks: Action Anticipation

Anticipating future actions is inherently uncertain. Given an observed video segment containing ongoing actions, multiple subsequent actions can plausibly follow. This uncertainty becomes even larger when predicting far into the future. However, the majority of existing action anticipation models adhere to a deterministic approach, neglecting to account for future uncertainties. In this work, we rethink action anticipation from a generative view, employing diffusion models to capture different possible future actions. In this framework, future actions are iteratively generated from standard Gaussian noise in the latent space, conditioned on the observed video, and subsequently transitioned into the action space. Extensive experiments on four benchmark datasets, i.e., Breakfast, 50Salads, EpicKitchens, and EGTEA Gaze+, are performed and the proposed method achieves superior or comparable results to state-of-the-art methods, showing the effectiveness of a generative approach for action anticipation. Our code and trained models will be published on GitHub.
Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion
Authors: Yuanxun Lu, Jingyang Zhang, Shiwei Li, Tian Fang, David McKinnon, Yanghai Tsin, Long Quan, Xun Cao, Yao Yao
Date: 2023-11-27 00:00:00
Proceeding: CVPR 2024 1
Tasks: 3D Generation, 3D geometry, Image Generation, Text to 3D

Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work, we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data, while still maintaining the strong generalization ability of the original 2D diffusion model, filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference, multi-view normal maps are generated using the 2.5D diffusion, and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that, our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse, mode-seeking-free, and high-fidelity 3D content generation in only 10 seconds. Project page: https://nju-3dv.github.io/projects/direct25.