pwc-archive/papers-with-abstracts huggingface dataset:
CephGPT-4: An Interactive Multimodal Cephalometric Measurement and Diagnostic System with Visual Large Language Model
Authors: Lei Ma, Jincong Han, Zhaoxin Wang, Dian Zhang
Date: 2023-07-01 00:00:00
Tasks: Diagnostic, Language Modeling, Language Modelling, Large Language Model

Large-scale multimodal language models (LMMs) have achieved remarkable success in general domains. However, the exploration of diagnostic language models based on multimodal cephalometric medical data remains limited. In this paper, we propose a novel multimodal cephalometric analysis and diagnostic dialogue model. Firstly, a multimodal orthodontic medical dataset is constructed, comprising cephalometric images and doctor-patient dialogue data, with automatic analysis of cephalometric landmarks using U-net and generation of diagnostic reports. Then, the cephalometric dataset and generated diagnostic reports are separately fine-tuned on Minigpt-4 and VisualGLM. Results demonstrate that the CephGPT-4 model exhibits excellent performance and has the potential to revolutionize orthodontic measurement and diagnostic applications. These innovations hold revolutionary application potential in the field of orthodontics.
Artificial intelligence is algorithmic mimicry: why artificial "agents" are not (and won't be) proper agents
Authors: Johannes Jaeger
Date: 2023-06-27 00:00:00

What is the prospect of developing artificial general intelligence (AGI)? I investigate this question by systematically comparing living and algorithmic systems, with a special focus on the notion of "agency." There are three fundamental differences to consider: (1) Living systems are autopoietic, that is, self-manufacturing, and therefore able to set their own intrinsic goals, while algorithms exist in a computational environment with target functions that are both provided by an external agent. (2) Living systems are embodied in the sense that there is no separation between their symbolic and physical aspects, while algorithms run on computational architectures that maximally isolate software from hardware. (3) Living systems experience a large world, in which most problems are ill-defined (and not all definable), while algorithms exist in a small world, in which all problems are well-defined. These three differences imply that living and algorithmic systems have very different capabilities and limitations. In particular, it is extremely unlikely that true AGI (beyond mere mimicry) can be developed in the current algorithmic framework of AI research. Consequently, discussions about the proper development and deployment of algorithmic tools should be shaped around the dangers and opportunities of current narrow AI, not the extremely unlikely prospect of the emergence of true agency in artificial systems.
Causing is Achieving -- A solution to the problem of causation
Authors: Riichiro Mizoguchi
Date: 2023-07-01 00:00:00

From the standpoint of applied ontology, the problem of understanding and modeling causation has been recently challenged on the premise that causation is real. As a consequence, the following three results were obtained: (1) causation can be understood via the notion of systemic function; (2) any cause can be decomposed using only four subfunctions, namely Achieves, Prevents, Allows, and Disallows; and (3) the last three subfunctions can be defined in terms of Achieves alone. It follows that the essence of causation lies in a single function, namely Achieves. It remains to elucidate the nature of the Achieves function, which has been elaborated only partially in the previous work. In this paper, we first discuss a couple of underlying policies in the above-mentioned causal theory since these are useful in the discussion, then summarize the results obtained in the former paper, and finally reveal the nature of Achieves giving a complete solution to the problem of what causation is.
Deep Cross-Modal Steganography Using Neural Representations
Authors: Gyojin Han, Dong-Jae Lee, Jiwan Hur, Jaehyun Choi, Junmo Kim
Date: 2023-07-02 00:00:00

Steganography is the process of embedding secret data into another message or data, in such a way that it is not easily noticeable. With the advancement of deep learning, Deep Neural Networks (DNNs) have recently been utilized in steganography. However, existing deep steganography techniques are limited in scope, as they focus on specific data types and are not effective for cross-modal steganography. Therefore, We propose a deep cross-modal steganography framework using Implicit Neural Representations (INRs) to hide secret data of various formats in cover images. The proposed framework employs INRs to represent the secret data, which can handle data of various modalities and resolutions. Experiments on various secret datasets of diverse types demonstrate that the proposed approach is expandable and capable of accommodating different modalities.
The DLV System for Knowledge Representation and Reasoning
Authors: Nicola Leone, Gerald Pfeifer, Wolfgang Faber, Thomas Eiter, Georg Gottlob, Simona Perri, Francesco Scarcello
Date: 2002-11-04 00:00:00
Tasks: Benchmarking

This paper presents the DLV system, which is widely considered the state-of-the-art implementation of disjunctive logic programming, and addresses several aspects. As for problem solving, we provide a formal definition of its kernel language, function-free disjunctive logic programs (also known as disjunctive datalog), extended by weak constraints, which are a powerful tool to express optimization problems. We then illustrate the usage of DLV as a tool for knowledge representation and reasoning, describing a new declarative programming methodology which allows one to encode complex problems (up to $\Delta^P_3$-complete problems) in a declarative fashion. On the foundational side, we provide a detailed analysis of the computational complexity of the language of DLV, and by deriving new complexity results we chart a complete picture of the complexity of this language and important fragments thereof. Furthermore, we illustrate the general architecture of the DLV system which has been influenced by these results. As for applications, we overview application front-ends which have been developed on top of DLV to solve specific knowledge representation tasks, and we briefly describe the main international projects investigating the potential of the system for industrial exploitation. Finally, we report about thorough experimentation and benchmarking, which has been carried out to assess the efficiency of the system. The experimental results confirm the solidity of DLV and highlight its potential for emerging application areas like knowledge management and information integration.
What Can Simple Arithmetic Operations Do for Temporal Modeling?
Authors: Wenhao Wu, Yuxin Song, Zhun Sun, Jingdong Wang, Chang Xu, Wanli Ouyang
Date: 2023-07-18 00:00:00
Proceeding: ICCV 2023 1
Tasks: Action Classification, Action Recognition, Video Recognition

Temporal modeling plays a crucial role in understanding video content. To tackle this problem, previous studies built complicated temporal relations through time sequence thanks to the development of computationally powerful devices. In this work, we explore the potential of four simple arithmetic operations for temporal modeling. Specifically, we first capture auxiliary temporal cues by computing addition, subtraction, multiplication, and division between pairs of extracted frame features. Then, we extract corresponding features from these cues to benefit the original temporal-irrespective domain. We term such a simple pipeline as an Arithmetic Temporal Module (ATM), which operates on the stem of a visual backbone with a plug-and-play style. We conduct comprehensive ablation studies on the instantiation of ATMs and demonstrate that this module provides powerful temporal modeling capability at a low computational cost. Moreover, the ATM is compatible with both CNNs- and ViTs-based architectures. Our results show that ATM achieves superior performance over several popular video benchmarks. Specifically, on Something-Something V1, V2 and Kinetics-400, we reach top-1 accuracy of 65.6%, 74.6%, and 89.4% respectively. The code is available at https://github.com/whwu95/ATM.
Multilayer Fisher extreme learning machine for classification
Authors: Jie Lai, Xiaodan Wang, Qian Xiang, Jian Wang, Lei Lei
Date: 2022-08-10 00:00:00
Proceeding: Complex & Intelligent Systems 2022 8
Tasks: Classification, Denoising, Representation Learning

As a special deep learning algorithm, the multilayer extreme learning machine (ML-ELM) has been extensively studied to
solve practical problems in recent years. TheML-ELM is constructed from the extreme learning machine autoencoder (ELM-
AE), and its generalization performance is affected by the representation learning of the ELM-AE. However, given label
information, the unsupervised learning of the ELM-AE is difficult to build the discriminative feature space for classification
tasks. To address this problem, a novel Fisher extreme learning machine autoencoder (FELM-AE) is proposed and is used as
the component for the multilayer Fisher extreme leaning machine (ML-FELM). The FELM-AE introduces the Fisher criterion
into the ELM-AE by adding the Fisher regularization term to the objective function, aiming to maximize the between-class
distance and minimize the within-class distance of abstract feature. Different from the ELM-AE, the FELM-AE requires class
labels to calculate the Fisher regularization loss, so that the learned abstract feature contains sufficient category information to
complete classification tasks. The ML-FELM stacks the FELM-AE to extract feature and adopts the extreme leaning machine
(ELM) to classify samples. Experiments on benchmark datasets show that the abstract feature extracted by the FELM-AE
is more discriminative than the ELM-AE, and the classification results of the ML-FELM are more competitive and robust
in comparison with the ELM, one-dimensional convolutional neural network (1D-CNN), ML-ELM, denoising multilayer
extreme learning machine (D-ML-ELM), multilayer generalized extreme learning machine (ML-GELM), and hierarchical
extreme learning machine with L21-norm loss and regularization (H-LR21-ELM).
RepViT: Revisiting Mobile CNN From ViT Perspective
Authors: Ao Wang, Hui Chen, Zijia Lin, Jungong Han, Guiguang Ding
Date: 2023-07-18 00:00:00
Proceeding: CVPR 2024 1

Recently, lightweight Vision Transformers (ViTs) demonstrate superior performance and lower latency, compared with lightweight Convolutional Neural Networks (CNNs), on resource-constrained mobile devices. Researchers have discovered many structural connections between lightweight ViTs and lightweight CNNs. However, the notable architectural disparities in the block structure, macro, and micro designs between them have not been adequately examined. In this study, we revisit the efficient design of lightweight CNNs from ViT perspective and emphasize their promising prospect for mobile devices. Specifically, we incrementally enhance the mobile-friendliness of a standard lightweight CNN, \ie, MobileNetV3, by integrating the efficient architectural designs of lightweight ViTs. This ends up with a new family of pure lightweight CNNs, namely RepViT. Extensive experiments show that RepViT outperforms existing state-of-the-art lightweight ViTs and exhibits favorable latency in various vision tasks. Notably, on ImageNet, RepViT achieves over 80\% top-1 accuracy with 1.0 ms latency on an iPhone 12, which is the first time for a lightweight model, to the best of our knowledge. Besides, when RepViT meets SAM, our RepViT-SAM can achieve nearly 10$\times$ faster inference than the advanced MobileSAM. Codes and models are available at \url{https://github.com/THU-MIG/RepViT}.
Overthinking the Truth: Understanding how Language Models Process False Demonstrations
Authors: Danny Halawi, Jean-Stanislas Denain, Jacob Steinhardt
Date: 2023-07-18 00:00:00
Tasks: Few-Shot Learning

Modern language models can imitate complex patterns through few-shot learning, enabling them to complete challenging tasks without fine-tuning. However, imitation can also lead models to reproduce inaccuracies or harmful content if present in the context. We study harmful imitation through the lens of a model's internal representations, and identify two related phenomena: "overthinking" and "false induction heads". The first phenomenon, overthinking, appears when we decode predictions from intermediate layers, given correct vs. incorrect few-shot demonstrations. At early layers, both demonstrations induce similar model behavior, but the behavior diverges sharply at some "critical layer", after which the accuracy given incorrect demonstrations progressively decreases. The second phenomenon, false induction heads, are a possible mechanistic cause of overthinking: these are heads in late layers that attend to and copy false information from previous demonstrations, and whose ablation reduces overthinking. Beyond scientific understanding, our results suggest that studying intermediate model computations could be a promising avenue for understanding and guarding against harmful model behaviors.
Grounded Object Centric Learning
Authors: Avinash Kori, Francesco Locatello, Fabio De Sousa Ribeiro, Francesca Toni, Ben Glocker
Date: 2023-07-18 00:00:00
Tasks: Object, Object Discovery, Quantization, Scene Generation, Visual Reasoning

The extraction of modular object-centric representations for downstream tasks is an emerging area of research. Learning grounded representations of objects that are guaranteed to be stable and invariant promises robust performance across different tasks and environments. Slot Attention (SA) learns object-centric representations by assigning objects to \textit{slots}, but presupposes a \textit{single} distribution from which all slots are randomly initialised. This results in an inability to learn \textit{specialized} slots which bind to specific object types and remain invariant to identity-preserving changes in object appearance. To address this, we present \emph{\textsc{Co}nditional \textsc{S}lot \textsc{A}ttention} (\textsc{CoSA}) using a novel concept of \emph{Grounded Slot Dictionary} (GSD) inspired by vector quantization. Our proposed GSD comprises (i) canonical object-level property vectors and (ii) parametric Gaussian distributions, which define a prior over the slots. We demonstrate the benefits of our method in multiple downstream tasks such as scene generation, composition, and task adaptation, whilst remaining competitive with SA in popular object discovery benchmarks.
SLMGAN: Exploiting Speech Language Model Representations for Unsupervised Zero-Shot Voice Conversion in GANs
Authors: Yinghao Aaron Li, Cong Han, Nima Mesgarani
Date: 2023-07-18 00:00:00
Tasks: Generative Adversarial Network, Language Modeling, Language Modelling, Speech Enhancement, Speech Synthesis, text-to-speech, Text to Speech, Text-To-Speech Synthesis, Voice Conversion

In recent years, large-scale pre-trained speech language models (SLMs) have demonstrated remarkable advancements in various generative speech modeling applications, such as text-to-speech synthesis, voice conversion, and speech enhancement. These applications typically involve mapping text or speech inputs to pre-trained SLM representations, from which target speech is decoded. This paper introduces a new approach, SLMGAN, to leverage SLM representations for discriminative tasks within the generative adversarial network (GAN) framework, specifically for voice conversion. Building upon StarGANv2-VC, we add our novel SLM-based WavLM discriminators on top of the mel-based discriminators along with our newly designed SLM feature matching loss function, resulting in an unsupervised zero-shot voice conversion system that does not require text labels during training. Subjective evaluation results show that SLMGAN outperforms existing state-of-the-art zero-shot voice conversion models in terms of naturalness and achieves comparable similarity, highlighting the potential of SLM-based discriminators for related applications.
Balancing Privacy and Progress in Artificial Intelligence: Anonymization in Histopathology for Biomedical Research and Education
Authors: Neel Kanwal, Emiel A. M. Janssen, Kjersti Engan
Date: 2023-07-18 00:00:00
Tasks: whole slide images

The advancement of biomedical research heavily relies on access to large amounts of medical data. In the case of histopathology, Whole Slide Images (WSI) and clinicopathological information are valuable for developing Artificial Intelligence (AI) algorithms for Digital Pathology (DP). Transferring medical data "as open as possible" enhances the usability of the data for secondary purposes but poses a risk to patient privacy. At the same time, existing regulations push towards keeping medical data "as closed as necessary" to avoid re-identification risks. Generally, these legal regulations require the removal of sensitive data but do not consider the possibility of data linkage attacks due to modern image-matching algorithms. In addition, the lack of standardization in DP makes it harder to establish a single solution for all formats of WSIs. These challenges raise problems for bio-informatics researchers in balancing privacy and progress while developing AI algorithms. This paper explores the legal regulations and terminologies for medical data-sharing. We review existing approaches and highlight challenges from the histopathological perspective. We also present a data-sharing guideline for histological data to foster multidisciplinary research and education.
Scaling Laws for Imitation Learning in Single-Agent Games
Authors: Jens Tuyls, Dhruv Madeka, Kari Torkkola, Dean Foster, Karthik Narasimhan, Sham Kakade
Date: 2023-07-18 00:00:00
Tasks: Atari Games, Imitation Learning, NetHack

Imitation Learning (IL) is one of the most widely used methods in machine learning. Yet, many works find it is often unable to fully recover the underlying expert behavior, even in constrained environments like single-agent games. However, none of these works deeply investigate the role of scaling up the model and data size. Inspired by recent work in Natural Language Processing (NLP) where "scaling up" has resulted in increasingly more capable LLMs, we investigate whether carefully scaling up model and data size can bring similar improvements in the imitation learning setting for single-agent games. We first demonstrate our findings on a variety of Atari games, and thereafter focus on the extremely challenging game of NetHack. In all games, we find that IL loss and mean return scale smoothly with the compute budget (FLOPs) and are strongly correlated, resulting in power laws for training compute-optimal IL agents. Finally, we forecast and train several NetHack agents with IL and find they outperform prior state-of-the-art by 1.5x in all settings. Our work both demonstrates the scaling behavior of imitation learning in a variety of single-agent games, as well as the viability of scaling up current approaches for increasingly capable agents in NetHack, a game that remains elusively hard for current AI systems.
CertPri: Certifiable Prioritization for Deep Neural Networks via Movement Cost in Feature Space
Authors: Haibin Zheng, Jinyin Chen, Haibo Jin
Date: 2023-07-18 00:00:00

Deep neural networks (DNNs) have demonstrated their outperformance in various software systems, but also exhibit misbehavior and even result in irreversible disasters. Therefore, it is crucial to identify the misbehavior of DNN-based software and improve DNNs' quality. Test input prioritization is one of the most appealing ways to guarantee DNNs' quality, which prioritizes test inputs so that more bug-revealing inputs can be identified earlier with limited time and manual labeling efforts. However, the existing prioritization methods are still limited from three aspects: certifiability, effectiveness, and generalizability. To overcome the challenges, we propose CertPri, a test input prioritization technique designed based on a movement cost perspective of test inputs in DNNs' feature space. CertPri differs from previous works in three key aspects: (1) certifiable: it provides a formal robustness guarantee for the movement cost; (2) effective: it leverages formally guaranteed movement costs to identify malicious bug-revealing inputs; and (3) generic: it can be applied to various tasks, data, models, and scenarios. Extensive evaluations across 2 tasks (i.e., classification and regression), 6 data forms, 4 model structures, and 2 scenarios (i.e., white-box and black-box) demonstrate CertPri's superior performance. For instance, it significantly improves 53.97% prioritization effectiveness on average compared with baselines. Its robustness and generalizability are 1.41~2.00 times and 1.33~3.39 times that of baselines on average, respectively.
Local Minima Drive Communications in Cooperative Interaction
Authors: Roger K. Moore
Date: 2023-07-18 00:00:00

An important open question in human-robot interaction (HRI) is precisely when an agent should decide to communicate, particularly in a cooperative task. Perceptual Control Theory (PCT) tells us that agents are able to cooperate on a joint task simply by sharing the same 'intention', thereby distributing the effort required to complete the task among the agents. This is even true for agents that do not possess the same abilities, so long as the goal is observable, the combined actions are sufficient to complete the task, and there is no local minimum in the search space. If these conditions hold, then a cooperative task can be accomplished without any communication between the contributing agents. However, for tasks that do contain local minima, the global solution can only be reached if at least one of the agents adapts its intention at the appropriate moments, and this can only be achieved by appropriately timed communication. In other words, it is hypothesised that in cooperative tasks, the function of communication is to coordinate actions in a complex search space that contains local minima. These principles have been verified in a computer-based simulation environment in which two independent one-dimensional agents are obliged to cooperate in order to solve a two-dimensional path-finding task.
MOCA: Self-supervised Representation Learning by Predicting Masked Online Codebook Assignments
Authors: Spyros Gidaris, Andrei Bursuc, Oriane Simeoni, Antonin Vobecky, Nikos Komodakis, Matthieu Cord, Patrick Pérez
Date: 2023-07-18 00:00:00
Tasks: Representation Learning, Self-Supervised Learning

Self-supervised learning can be used for mitigating the greedy needs of Vision Transformer networks for very large fully-annotated datasets. Different classes of self-supervised learning offer representations with either good contextual reasoning properties, e.g., using masked image modeling strategies, or invariance to image perturbations, e.g., with contrastive methods. In this work, we propose a single-stage and standalone method, MOCA, which unifies both desired properties using novel mask-and-predict objectives defined with high-level features (instead of pixel-level details). Moreover, we show how to effectively employ both learning paradigms in a synergistic and computation-efficient way. Doing so, we achieve new state-of-the-art results on low-shot settings and strong experimental results in various evaluation protocols with a training that is at least 3 times faster than prior methods. We provide the implementation code at https://github.com/valeoai/MOCA.