pwc-archive/papers-with-abstracts huggingface dataset:
Object Recognition from Scientific Document based on Compartment Refinement Framework
Authors: Jinghong Li, Wen Gu, Koichi Ota, Shinobu Hasegawa
Date: 2023-12-14 00:00:00
Tasks: Articles, Document Layout Analysis, Object Recognition, text-classification, Text Classification

With the rapid development of the internet in the past decade, it has become increasingly important to extract valuable information from vast resources efficiently, which is crucial for establishing a comprehensive digital ecosystem, particularly in the context of research surveys and comprehension. The foundation of these tasks focuses on accurate extraction and deep mining of data from scientific documents, which are essential for building a robust data infrastructure. However, parsing raw data or extracting data from complex scientific documents have been ongoing challenges. Current data extraction methods for scientific documents typically use rule-based (RB) or machine learning (ML) approaches. However, using rule-based methods can incur high coding costs for articles with intricate typesetting. Conversely, relying solely on machine learning methods necessitates annotation work for complex content types within the scientific document, which can be costly. Additionally, few studies have thoroughly defined and explored the hierarchical layout within scientific documents. The lack of a comprehensive definition of the internal structure and elements of the documents indirectly impacts the accuracy of text classification and object recognition tasks. From the perspective of analyzing the standard layout and typesetting used in the specified publication, we propose a new document layout analysis framework called CTBR(Compartment & Text Blocks Refinement). Firstly, we define scientific documents into hierarchical divisions: base domain, compartment, and text blocks. Next, we conduct an in-depth exploration and classification of the meanings of text blocks. Finally, we utilize the results of text block classification to implement object recognition within scientific documents based on rule-based compartment segmentation.
Impact of Ground Truth Quality on Handwriting Recognition
Authors: Michael Jungo, Lars Vögtlin, Atefeh Fakhari, Nathan Wegmann, Rolf Ingold, Andreas Fischer, Anna Scius-Bertrand
Date: 2023-12-14 00:00:00
Tasks: Handwriting Recognition

Handwriting recognition is a key technology for accessing the content of old manuscripts, helping to preserve cultural heritage. Deep learning shows an impressive performance in solving this task. However, to achieve its full potential, it requires a large amount of labeled data, which is difficult to obtain for ancient languages and scripts. Often, a trade-off has to be made between ground truth quantity and quality, as is the case for the recently introduced Bullinger database. It contains an impressive amount of over a hundred thousand labeled text line images of mostly premodern German and Latin texts that were obtained by automatically aligning existing page-level transcriptions with text line images. However, the alignment process introduces systematic errors, such as wrongly hyphenated words. In this paper, we investigate the impact of such errors on training and evaluation and suggest means to detect and correct typical alignment errors.
iComMa: Inverting 3D Gaussian Splatting for Camera Pose Estimation via Comparing and Matching
Authors: Yuan Sun, Xuan Wang, Yunfan Zhang, Jie Zhang, Caigui Jiang, Yu Guo, Fei Wang
Date: 2023-12-14 00:00:00
Tasks: 3DGS, 6D Pose Estimation, Camera Pose Estimation, NeRF, Pose Estimation

We present a method named iComMa to address the 6D camera pose estimation problem in computer vision. Conventional pose estimation methods typically rely on the target's CAD model or necessitate specific network training tailored to particular object classes. Some existing methods have achieved promising results in mesh-free object and scene pose estimation by inverting the Neural Radiance Fields (NeRF). However, they still struggle with adverse initializations such as large rotations and translations. To address this issue, we propose an efficient method for accurate camera pose estimation by inverting 3D Gaussian Splatting (3DGS). Specifically, a gradient-based differentiable framework optimizes camera pose by minimizing the residual between the query image and the rendered image, requiring no training. An end-to-end matching module is designed to enhance the model's robustness against adverse initializations, while minimizing pixel-level comparing loss aids in precise pose estimation. Experimental results on synthetic and complex real-world data demonstrate the effectiveness of the proposed approach in challenging conditions and the accuracy of camera pose estimation.
Dual Branch Network Towards Accurate Printed Mathematical Expression Recognition
Authors: Yuqing Wang, Zhenyu Weng, Zhaokun Zhou, Shuaijian Ji, Zhongjie Ye, Yuesheng Zhu
Date: 2023-12-14 00:00:00

Over the past years, Printed Mathematical Expression Recognition (PMER) has progressed rapidly. However, due to the insufficient context information captured by Convolutional Neural Networks, some mathematical symbols might be incorrectly recognized or missed. To tackle this problem, in this paper, a Dual Branch transformer-based Network (DBN) is proposed to learn both local and global context information for accurate PMER. In our DBN, local and global features are extracted simultaneously, and a Context Coupling Module (CCM) is developed to complement the features between the global and local contexts. CCM adopts an interactive manner so that the coupled context clues are highly correlated to each expression symbol. Additionally, we design a Dynamic Soft Target (DST) strategy to utilize the similarities among symbol categories for reasonable label generation. Our experimental results have demonstrated that DBN can accurately recognize mathematical expressions and has achieved state-of-the-art performance.
Design Space Exploration of Low-Bit Quantized Neural Networks for Visual Place Recognition
Authors: Oliver Grainge, Michael Milford, Indu Bodala, Sarvapali D. Ramchurn, Shoaib Ehsan
Date: 2023-12-14 00:00:00
Tasks: Quantization, Visual Place Recognition

Visual Place Recognition (VPR) is a critical task for performing global re-localization in visual perception systems. It requires the ability to accurately recognize a previously visited location under variations such as illumination, occlusion, appearance and viewpoint. In the case of robotic systems and augmented reality, the target devices for deployment are battery powered edge devices. Therefore whilst the accuracy of VPR methods is important so too is memory consumption and latency. Recently new works have focused on the recall@1 metric as a performance measure with limited focus on resource utilization. This has resulted in methods that use deep learning models too large to deploy on low powered edge devices. We hypothesize that these large models are highly over-parameterized and can be optimized to satisfy the constraints of a low powered embedded system whilst maintaining high recall performance. Our work studies the impact of compact convolutional network architecture design in combination with full-precision and mixed-precision post-training quantization on VPR performance. Importantly we not only measure performance via the recall@1 score but also measure memory consumption and latency. We characterize the design implications on memory, latency and recall scores and provide a number of design recommendations for VPR systems under these resource limitations.
BDHT: Generative AI Enables Causality Analysis for Mild Cognitive Impairment
Authors: Qiankun Zuo, Ling Chen, Yanyan Shen, Michael Kwok-Po Ng, Baiying Lei, Shuqiang Wang
Date: 2023-12-14 00:00:00
Tasks: Connectivity Estimation, Denoising, Noise Estimation

Effective connectivity estimation plays a crucial role in understanding the interactions and information flow between different brain regions. However, the functional time series used for estimating effective connectivity is derived from certain software, which may lead to large computing errors because of different parameter settings and degrade the ability to model complex causal relationships between brain regions. In this paper, a brain diffuser with hierarchical transformer (BDHT) is proposed to estimate effective connectivity for mild cognitive impairment (MCI) analysis. To our best knowledge, the proposed brain diffuser is the first generative model to apply diffusion models to the application of generating and analyzing multimodal brain networks. Specifically, the BDHT leverages structural connectivity to guide the reverse processes in an efficient way. It makes the denoising process more reliable and guarantees effective connectivity estimation accuracy. To improve denoising quality, the hierarchical denoising transformer is designed to learn multi-scale features in topological space. By stacking the multi-head attention and graph convolutional network, the graph convolutional transformer (GraphConformer) module is devised to enhance structure-function complementarity and improve the ability in noise estimation. Experimental evaluations of the denoising diffusion model demonstrate its effectiveness in estimating effective connectivity. The proposed model achieves superior performance in terms of accuracy and robustness compared to existing approaches. Moreover, the proposed model can identify altered directional connections and provide a comprehensive understanding of parthenogenesis for MCI treatment.
Exploring Transferability for Randomized Smoothing
Authors: Kai Qiu, Huishuai Zhang, Zhirong Wu, Stephen Lin
Date: 2023-12-14 00:00:00

Training foundation models on extensive datasets and then finetuning them on specific tasks has emerged as the mainstream approach in artificial intelligence. However, the model robustness, which is a critical aspect for safety, is often optimized for each specific task rather than at the pretraining stage. In this paper, we propose a method for pretraining certifiably robust models that can be readily finetuned for adaptation to a particular task. A key challenge is dealing with the compromise between semantic learning and robustness. We address this with a simple yet highly effective strategy based on significantly broadening the pretraining data distribution, which is shown to greatly benefit finetuning for downstream tasks. Through pretraining on a mixture of clean and various noisy images, we find that surprisingly strong certified accuracy can be achieved even when finetuning on only clean images. Furthermore, this strategy requires just a single model to deal with various noise levels, thus substantially reducing computational costs in relation to previous works that employ multiple models. Despite using just one model, our method can still yield results that are on par with, or even superior to, existing multi-model methods.
Scene 3-D Reconstruction System in Scattering Medium
Authors: Zhuoyifan Zhang, Lu Zhang, Liang Wang, Haoming Wu
Date: 2023-12-14 00:00:00
Tasks: 3D Reconstruction, NeRF, Pose Estimation

The research on neural radiance fields for new view synthesis has experienced explosive growth with the development of new models and extensions. The NERF algorithm, suitable for underwater scenes or scattering media, is also evolving. Existing underwater 3D reconstruction systems still face challenges such as extensive training time and low rendering efficiency. This paper proposes an improved underwater 3D reconstruction system to address these issues and achieve rapid, high-quality 3D reconstruction.To begin with, we enhance underwater videos captured by a monocular camera to correct the poor image quality caused by the physical properties of the water medium while ensuring consistency in enhancement across adjacent frames. Subsequently, we perform keyframe selection on the video frames to optimize resource utilization and eliminate the impact of dynamic objects on the reconstruction results. The selected keyframes, after pose estimation using COLMAP, undergo a three-dimensional reconstruction improvement process using neural radiance fields based on multi-resolution hash coding for model construction and rendering.
OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers
Authors: Han Liang, Jiacheng Bao, Ruichi Zhang, Sihan Ren, Yuecheng Xu, Sibei Yang, Xin Chen, Jingyi Yu, Lan Xu
Date: 2023-12-14 00:00:00
Proceeding: CVPR 2024 1
Tasks: Motion Generation

We have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods often fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a novel framework, which enables compelling motion generation from zero-shot open-vocabulary text prompts. Our key idea is to carefully tailor the pretrain-then-finetune paradigm into the text-to-motion generation. At the pre-training stage, our model improves the generation ability by learning the rich out-of-domain inherent motion traits. To this end, we scale up a large unconditional diffusion model up to 1B parameters, so as to utilize the massive unlabeled motion data up to over 20M motion instances. At the subsequent fine-tuning stage, we introduce motion ControlNet, which incorporates text prompts as conditioning information, through a trainable copy of the pre-trained model and the proposed novel Mixture-of-Controllers (MoC) block. MoC block adaptively recognizes various ranges of the sub-motions with a cross-attention mechanism and processes them separately with the text-token-specific experts. Such a design effectively aligns the CLIP token embeddings of text prompts to various ranges of compact and expressive motion features. Extensive experiments demonstrate that our OMG achieves significant improvements over the state-of-the-art methods on zero-shot text-to-motion generation. Project page: https://tr3e.github.io/omg-page.
CL2CM: Improving Cross-Lingual Cross-Modal Retrieval via Cross-Lingual Knowledge Transfer
Authors: Yabing Wang, Fan Wang, Jianfeng Dong, Hao Luo
Date: 2023-12-14 00:00:00
Tasks: Cross-Lingual Transfer, Cross-Modal Retrieval, Machine Translation, Retrieval, Semantic correspondence, Transfer Learning

Cross-lingual cross-modal retrieval has garnered increasing attention recently, which aims to achieve the alignment between vision and target language (V-T) without using any annotated V-T data pairs. Current methods employ machine translation (MT) to construct pseudo-parallel data pairs, which are then used to learn a multi-lingual and multi-modal embedding space that aligns visual and target-language representations. However, the large heterogeneous gap between vision and text, along with the noise present in target language translations, poses significant challenges in effectively aligning their representations. To address these challenges, we propose a general framework, Cross-Lingual to Cross-Modal (CL2CM), which improves the alignment between vision and target language using cross-lingual transfer. This approach allows us to fully leverage the merits of multi-lingual pre-trained models (e.g., mBERT) and the benefits of the same modality structure, i.e., smaller gap, to provide reliable and comprehensive semantic correspondence (knowledge) for the cross-modal network. We evaluate our proposed approach on two multilingual image-text datasets, Multi30K and MSCOCO, and one video-text dataset, VATEX. The results clearly demonstrate the effectiveness of our proposed method and its high potential for large-scale retrieval.
Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting
Authors: Yunze Liu, Changxi Chen, Li Yi
Date: 2023-12-14 00:00:00

We focus on the human-humanoid interaction task optionally with an object. We propose a new task named online full-body motion reaction synthesis, which generates humanoid reactions based on the human actor's motions. The previous work only focuses on human interaction without objects and generates body reactions without hand. Besides, they also do not consider the task as an online setting, which means the inability to observe information beyond the current moment in practical situations. To support this task, we construct two datasets named HHI and CoChair and propose a unified method. Specifically, we propose to construct a social affordance representation. We first select a social affordance carrier and use SE(3)-Equivariant Neural Networks to learn the local frame for the carrier, then we canonicalize the social affordance. Besides, we propose a social affordance forecasting scheme to enable the reactor to predict based on the imagined future. Experiments demonstrate that our approach can effectively generate high-quality reactions on HHI and CoChair. Furthermore, we also validate our method on existing human interaction datasets Interhuman and Chi3D.
LEMON: Learning 3D Human-Object Interaction Relation from 2D Images
Authors: Yuhang Yang, Wei Zhai, Hongchen Luo, Yang Cao, Zheng-Jun Zha
Date: 2023-12-14 00:00:00
Proceeding: CVPR 2024 1
Tasks: Human-Object Interaction Detection, Object, Relation

Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.
Depicting Beyond Scores: Advancing Image Quality Assessment through Multi-modal Language Models
Authors: Zhiyuan You, Zheyuan Li, Jinjin Gu, Zhenfei Yin, Tianfan Xue, Chao Dong
Date: 2023-12-14 00:00:00
Tasks: Descriptive, Image Quality Assessment, Navigate

We introduce a Depicted image Quality Assessment method (DepictQA), overcoming the constraints of traditional score-based methods. DepictQA allows for detailed, language-based, human-like evaluation of image quality by leveraging Multi-modal Large Language Models (MLLMs). Unlike conventional Image Quality Assessment (IQA) methods relying on scores, DepictQA interprets image content and distortions descriptively and comparatively, aligning closely with humans' reasoning process. To build the DepictQA model, we establish a hierarchical task framework, and collect a multi-modal IQA training dataset. To tackle the challenges of limited training data and multi-image processing, we propose to use multi-source training data and specialized image tags. These designs result in a better performance of DepictQA than score-based approaches on multiple benchmarks. Moreover, compared with general MLLMs, DepictQA can generate more accurate reasoning descriptive languages. We also demonstrate that our full-reference dataset can be extended to non-reference applications. These results showcase the research potential of multi-modal IQA methods. Codes and datasets are available in https://depictqa.github.io.
UCMCTrack: Multi-Object Tracking with Uniform Camera Motion Compensation
Authors: Kefu Yi, Kai Luo, Xiaolei Luo, Jiangui Huang, Hao Wu, Rongdong Hu, Wei Hao
Date: 2023-12-14 00:00:00
Tasks: Motion Compensation, Multi-Object Tracking, Multiple Object Tracking, Object, Object Tracking

Multi-object tracking (MOT) in video sequences remains a challenging task, especially in scenarios with significant camera movements. This is because targets can drift considerably on the image plane, leading to erroneous tracking outcomes. Addressing such challenges typically requires supplementary appearance cues or Camera Motion Compensation (CMC). While these strategies are effective, they also introduce a considerable computational burden, posing challenges for real-time MOT. In response to this, we introduce UCMCTrack, a novel motion model-based tracker robust to camera movements. Unlike conventional CMC that computes compensation parameters frame-by-frame, UCMCTrack consistently applies the same compensation parameters throughout a video sequence. It employs a Kalman filter on the ground plane and introduces the Mapped Mahalanobis Distance (MMD) as an alternative to the traditional Intersection over Union (IoU) distance measure. By leveraging projected probability distributions on the ground plane, our approach efficiently captures motion patterns and adeptly manages uncertainties introduced by homography projections. Remarkably, UCMCTrack, relying solely on motion cues, achieves state-of-the-art performance across a variety of challenging datasets, including MOT17, MOT20, DanceTrack and KITTI. More details and code are available at https://github.com/corfyi/UCMCTrack
Multi-Scene Generalized Trajectory Global Graph Solver with Composite Nodes for Multiple Object Tracking
Authors: Yan Gao, Haojun Xu, Nannan Wang, Jie Li, Xinbo Gao
Date: 2023-12-14 00:00:00
Tasks: Multi-Object Tracking, Multiple Object Tracking, Object, Object Tracking

The global multi-object tracking (MOT) system can consider interaction, occlusion, and other ``visual blur'' scenarios to ensure effective object tracking in long videos. Among them, graph-based tracking-by-detection paradigms achieve surprising performance. However, their fully-connected nature poses storage space requirements that challenge algorithm handling long videos. Currently, commonly used methods are still generated trajectories by building one-forward associations across frames. Such matches produced under the guidance of first-order similarity information may not be optimal from a longer-time perspective. Moreover, they often lack an end-to-end scheme for correcting mismatches. This paper proposes the Composite Node Message Passing Network (CoNo-Link), a multi-scene generalized framework for modeling ultra-long frames information for association. CoNo-Link's solution is a low-storage overhead method for building constrained connected graphs. In addition to the previous method of treating objects as nodes, the network innovatively treats object trajectories as nodes for information interaction, improving the graph neural network's feature representation capability. Specifically, we formulate the graph-building problem as a top-k selection task for some reliable objects or trajectories. Our model can learn better predictions on longer-time scales by adding composite nodes. As a result, our method outperforms the state-of-the-art in several commonly used datasets.