pwc-archive/papers-with-abstracts huggingface dataset:
Graph Reasoning Transformer for Image Parsing
Authors: Dong Zhang, Jinhui Tang, Kwang-Ting Cheng
Date: 2022-09-20 00:00:00
Tasks: Relation

Capturing the long-range dependencies has empirically proven to be effective on a wide range of computer vision tasks. The progressive advances on this topic have been made through the employment of the transformer framework with the help of the multi-head attention mechanism. However, the attention-based image patch interaction potentially suffers from problems of redundant interactions of intra-class patches and unoriented interactions of inter-class patches. In this paper, we propose a novel Graph Reasoning Transformer (GReaT) for image parsing to enable image patches to interact following a relation reasoning pattern. Specifically, the linearly embedded image patches are first projected into the graph space, where each node represents the implicit visual center for a cluster of image patches and each edge reflects the relation weight between two adjacent nodes. After that, global relation reasoning is performed on this graph accordingly. Finally, all nodes including the relation information are mapped back into the original space for subsequent processes. Compared to the conventional transformer, GReaT has higher interaction efficiency and a more purposeful interaction pattern. Experiments are carried out on the challenging Cityscapes and ADE20K datasets. Results show that GReaT achieves consistent performance gains with slight computational overheads on the state-of-the-art transformer baselines.
Review of data types and model dimensionality for cardiac DTI SMS-related artefact removal
Authors: Michael Tanzer, Sea Hee Yook, Guang Yang, Daniel Rueckert, Sonia Nielles-Vallespin
Date: 2022-09-20 00:00:00

As diffusion tensor imaging (DTI) gains popularity in cardiac imaging due to its unique ability to non-invasively assess the cardiac microstructure, deep learning-based Artificial Intelligence is becoming a crucial tool in mitigating some of its drawbacks, such as the long scan times. As it often happens in fast-paced research environments, a lot of emphasis has been put on showing the capability of deep learning while often not enough time has been spent investigating what input and architectural properties would benefit cardiac DTI acceleration the most. In this work, we compare the effect of several input types (magnitude images vs complex images), multiple dimensionalities (2D vs 3D operations), and multiple input types (single slice vs multi-slice) on the performance of a model trained to remove artefacts caused by a simultaneous multi-slice (SMS) acquisition. Despite our initial intuition, our experiments show that, for a fixed number of parameters, simpler 2D real-valued models outperform their more advanced 3D or complex counterparts. The best performance is although obtained by a real-valued model trained using both the magnitude and phase components of the acquired data. We believe this behaviour to be due to real-valued models making better use of the lower number of parameters, and to 3D models not being able to exploit the spatial information because of the low SMS acceleration factor used in our experiments.
GAMA: Generative Adversarial Multi-Object Scene Attacks
Authors: Abhishek Aich, Calvin-Khang Ta, Akash Gupta, Chengyu Song, Srikanth V. Krishnamurthy, M. Salman Asif, Amit K. Roy-Chowdhury
Date: 2022-09-20 00:00:00
Tasks: Language Modelling, Object

The majority of methods for crafting adversarial attacks have focused on scenes with a single dominant object (e.g., images from ImageNet). On the other hand, natural scenes include multiple dominant objects that are semantically related. Thus, it is crucial to explore designing attack strategies that look beyond learning on single-object scenes or attack single-object victim classifiers. Due to their inherent property of strong transferability of perturbations to unknown models, this paper presents the first approach of using generative models for adversarial attacks on multi-object scenes. In order to represent the relationships between different objects in the input scene, we leverage upon the open-sourced pre-trained vision-language model CLIP (Contrastive Language-Image Pre-training), with the motivation to exploit the encoded semantics in the language space along with the visual space. We call this attack approach Generative Adversarial Multi-object scene Attacks (GAMA). GAMA demonstrates the utility of the CLIP model as an attacker's tool to train formidable perturbation generators for multi-object scenes. Using the joint image-text features to train the generator, we show that GAMA can craft potent transferable perturbations in order to fool victim classifiers in various attack settings. For example, GAMA triggers ~16% more misclassification than state-of-the-art generative approaches in black-box settings where both the classifier architecture and data distribution of the attacker are different from the victim. Our code is available here: https://abhishekaich27.github.io/gama.html
NBD-GAP: Non-Blind Image Deblurring Without Clean Target Images
Authors: Nithin Gopalakrishnan Nair, Rajeev Yasarla, Vishal M. Patel
Date: 2022-09-20 00:00:00
Tasks: Blind Image Deblurring, Deblurring, Denoising, Image Deblurring

In recent years, deep neural network-based restoration methods have achieved state-of-the-art results in various image deblurring tasks. However, one major drawback of deep learning-based deblurring networks is that large amounts of blurry-clean image pairs are required for training to achieve good performance. Moreover, deep networks often fail to perform well when the blurry images and the blur kernels during testing are very different from the ones used during training. This happens mainly because of the overfitting of the network parameters on the training data. In this work, we present a method that addresses these issues. We view the non-blind image deblurring problem as a denoising problem. To do so, we perform Wiener filtering on a pair of blurry images with the corresponding blur kernels. This results in a pair of images with colored noise. Hence, the deblurring problem is translated into a denoising problem. We then solve the denoising problem without using explicit clean target images. Extensive experiments are conducted to show that our method achieves results that are on par to the state-of-the-art non-blind deblurring works.
Perceptual Quality Assessment for Digital Human Heads
Authors: ZiCheng Zhang, Yingjie Zhou, Wei Sun, Xiongkuo Min, Yuzhe Wu, Guangtao Zhai
Date: 2022-09-20 00:00:00

Digital humans are attracting more and more research interest during the last decade, the generation, representation, rendering, and animation of which have been put into large amounts of effort. However, the quality assessment of digital humans has fallen behind. Therefore, to tackle the challenge of digital human quality assessment issues, we propose the first large-scale quality assessment database for three-dimensional (3D) scanned digital human heads (DHHs). The constructed database consists of 55 reference DHHs and 1,540 distorted DHHs along with the subjective perceptual ratings. Then, a simple yet effective full-reference (FR) projection-based method is proposed to evaluate the visual quality of DHHs. The pretrained Swin Transformer tiny is employed for hierarchical feature extraction and the multi-head attention module is utilized for feature fusion. The experimental results reveal that the proposed method exhibits state-of-the-art performance among the mainstream FR metrics. The database is released at https://github.com/zzc-1998/DHHQA.
Self-supervised 3D Object Detection from Monocular Pseudo-LiDAR
Authors: Curie Kim, Ue-Hwan Kim, Jong-Hwan Kim
Date: 2022-09-20 00:00:00
Tasks: 3D Object Detection, Depth Estimation, Depth Prediction, Object, object-detection, Object Detection, Prediction

There have been attempts to detect 3D objects by fusion of stereo camera images and LiDAR sensor data or using LiDAR for pre-training and only monocular images for testing, but there have been less attempts to use only monocular image sequences due to low accuracy. In addition, when depth prediction using only monocular images, only scale-inconsistent depth can be predicted, which is the reason why researchers are reluctant to use monocular images alone. Therefore, we propose a method for predicting absolute depth and detecting 3D objects using only monocular image sequences by enabling end-to-end learning of detection networks and depth prediction networks. As a result, the proposed method surpasses other existing methods in performance on the KITTI 3D dataset. Even when monocular image and 3D LiDAR are used together during training in an attempt to improve performance, ours exhibit is the best performance compared to other methods using the same input. In addition, end-to-end learning not only improves depth prediction performance, but also enables absolute depth prediction, because our network utilizes the fact that the size of a 3D object such as a car is determined by the approximate size.
Hierarchical Temporal Transformer for 3D Hand Pose Estimation and Action Recognition from Egocentric RGB Videos
Authors: Yilin Wen, Hao Pan, Lei Yang, Jia Pan, Taku Komura, Wenping Wang
Date: 2022-09-20 00:00:00
Proceeding: CVPR 2023 1
Tasks: 3D Hand Pose Estimation, Action Recognition, Hand Pose Estimation, Pose Estimation

Understanding dynamic hand motions and actions from egocentric RGB videos is a fundamental yet challenging task due to self-occlusion and ambiguity. To address occlusion and ambiguity, we develop a transformer-based framework to exploit temporal information for robust estimation. Noticing the different temporal granularity of and the semantic correlation between hand pose estimation and action recognition, we build a network hierarchy with two cascaded transformer encoders, where the first one exploits the short-term temporal cue for hand pose estimation, and the latter aggregates per-frame pose and object information over a longer time span to recognize the action. Our approach achieves competitive results on two first-person hand action benchmarks, namely FPHA and H2O. Extensive ablation studies verify our design choices.
Diffusion Unit: Interpretable Edge Enhancement and Suppression Learning for 3D Point Cloud Segmentation
Authors: Haoyi Xiu, Xin Liu, Weimin WANG, Kyoung-Sook Kim, Takayuki Shinohara, Qiong Chang, Masashi Matsuoka
Date: 2022-09-20 00:00:00
Tasks: 3D Part Segmentation, Point Cloud Segmentation, Scene Segmentation, Semantic Segmentation

3D point clouds are discrete samples of continuous surfaces which can be used for various applications. However, the lack of true connectivity information, i.e., edge information, makes point cloud recognition challenging. Recent edge-aware methods incorporate edge modeling into network designs to better describe local structures. Although these methods show that incorporating edge information is beneficial, how edge information helps remains unclear, making it difficult for users to analyze its usefulness. To shed light on this issue, in this study, we propose a new algorithm called Diffusion Unit (DU) that handles edge information in a principled and interpretable manner while providing decent improvement. First, we theoretically show that DU learns to perform task-beneficial edge enhancement and suppression. Second, we experimentally observe and verify the edge enhancement and suppression behavior. Third, we empirically demonstrate that this behavior contributes to performance improvement. Extensive experiments and analyses performed on challenging benchmarks verify the effectiveness of DU. Specifically, our method achieves state-of-the-art performance in object part segmentation using ShapeNet part and scene segmentation using S3DIS. Our source code is available at https://github.com/martianxiu/DiffusionUnit.
Revisiting Image Pyramid Structure for High Resolution Salient Object Detection
Authors: Taehun Kim, Kunhee Kim, Joonyeong Lee, Dongmin Cha, Jiho Lee, Daijin Kim
Date: 2022-09-20 00:00:00
Tasks: Dichotomous Image Segmentation, Object Detection, RGB Salient Object Detection, Salient Object Detection, Vocal Bursts Intensity Prediction

Salient object detection (SOD) has been in the spotlight recently, yet has been studied less for high-resolution (HR) images. Unfortunately, HR images and their pixel-level annotations are certainly more labor-intensive and time-consuming compared to low-resolution (LR) images and annotations. Therefore, we propose an image pyramid-based SOD framework, Inverse Saliency Pyramid Reconstruction Network (InSPyReNet), for HR prediction without any of HR datasets. We design InSPyReNet to produce a strict image pyramid structure of saliency map, which enables to ensemble multiple results with pyramid-based image blending. For HR prediction, we design a pyramid blending method which synthesizes two different image pyramids from a pair of LR and HR scale from the same image to overcome effective receptive field (ERF) discrepancy. Our extensive evaluations on public LR and HR SOD benchmarks demonstrate that InSPyReNet surpasses the State-of-the-Art (SotA) methods on various SOD metrics and boundary accuracy.
BuFF: Burst Feature Finder for Light-Constrained 3D Reconstruction
Authors: Ahalya Ravendran, Mitch Bryson, Donald G. Dansereau
Date: 2022-09-20 00:00:00
Tasks: 3D Reconstruction

Robots operating at night using conventional vision cameras face significant challenges in reconstruction due to noise-limited images. Previous work has demonstrated that burst-imaging techniques can be used to partially overcome this issue. In this paper, we develop a novel feature detector that operates directly on image bursts that enhances vision-based reconstruction under extremely low-light conditions. Our approach finds keypoints with well-defined scale and apparent motion within each burst by jointly searching in a multi-scale and multi-motion space. Because we describe these features at a stage where the images have higher signal-to-noise ratio, the detected features are more accurate than the state-of-the-art on conventional noisy images and burst-merged images and exhibit high precision, recall, and matching performance. We show improved feature performance and camera pose estimates and demonstrate improved structure-from-motion performance using our feature detector in challenging light-constrained scenes. Our feature finder provides a significant step towards robots operating in low-light scenarios and applications including night-time operations.
Rethinking Dimensionality Reduction in Grid-based 3D Object Detection
Authors: Dihe Huang, Ying Chen, Yikang Ding, Jinli Liao, Jianlin Liu, Kai Wu, Qiang Nie, Yong liu, Chengjie Wang, Zhiheng Li
Date: 2022-09-20 00:00:00
Tasks: 3D Object Detection, Cloud Detection, Dimensionality Reduction, Object, object-detection, Object Detection

Bird's eye view (BEV) is widely adopted by most of the current point cloud detectors due to the applicability of well-explored 2D detection techniques. However, existing methods obtain BEV features by simply collapsing voxel or point features along the height dimension, which causes the heavy loss of 3D spatial information. To alleviate the information loss, we propose a novel point cloud detection network based on a Multi-level feature dimensionality reduction strategy, called MDRNet. In MDRNet, the Spatial-aware Dimensionality Reduction (SDR) is designed to dynamically focus on the valuable parts of the object during voxel-to-BEV feature transformation. Furthermore, the Multi-level Spatial Residuals (MSR) is proposed to fuse the multi-level spatial information in the BEV feature maps. Extensive experiments on nuScenes show that the proposed method outperforms the state-of-the-art methods. The code will be available upon publication.
Data-Centric AI Paradigm Based on Application-Driven Fine-Grained Dataset Design
Authors: Huan Hu, Yajie Cui, Zhaoxiang Liu, Shiguo Lian
Date: 2022-09-20 00:00:00

Deep learning has a wide range of applications in industrial scenario, but reducing false alarm (FA) remains a major difficulty. Optimizing network architecture or network parameters is used to tackle this challenge in academic circles, while ignoring the essential characteristics of data in application scenarios, which often results in increased FA in new scenarios. In this paper, we propose a novel paradigm for fine-grained design of datasets, driven by industrial applications. We flexibly select positive and negative sample sets according to the essential features of the data and application requirements, and add the remaining samples to the training set as uncertainty classes. We collect more than 10,000 mask-wearing recognition samples covering various application scenarios as our experimental data. Compared with the traditional data design methods, our method achieves better results and effectively reduces FA. We make all contributions available to the research community for broader use. The contributions will be available at https://github.com/huh30/OpenDatasets.
Bit Allocation using Optimization
Authors: Tongda Xu, Han Gao, Chenjian Gao, Yuanyuan Wang, Dailan He, Jinyong Pi, Jixiang Luo, Ziyu Zhu, Mao Ye, Hongwei Qin, Yan Wang, Jingjing Liu, Ya-Qin Zhang
Date: 2022-09-20 00:00:00
Tasks: Variational Inference, Video Compression

In this paper, we consider the problem of bit allocation in Neural Video Compression (NVC). First, we reveal a fundamental relationship between bit allocation in NVC and Semi-Amortized Variational Inference (SAVI). Specifically, we show that SAVI with GoP (Group-of-Picture)-level likelihood is equivalent to pixel-level bit allocation with precise rate \& quality dependency model. Based on this equivalence, we establish a new paradigm of bit allocation using SAVI. Different from previous bit allocation methods, our approach requires no empirical model and is thus optimal. Moreover, as the original SAVI using gradient ascent only applies to single-level latent, we extend the SAVI to multi-level such as NVC by recursively applying back-propagating through gradient ascent. Finally, we propose a tractable approximation for practical implementation. Our method can be applied to scenarios where performance outweights encoding speed, and serves as an empirical bound on the R-D performance of bit allocation. Experimental results show that current state-of-the-art bit allocation algorithms still have a room of $\approx 0.5$ dB PSNR to improve compared with ours. Code is available at \url{https://github.com/tongdaxu/Bit-Allocation-Using-Optimization}.
DetCLIP: Dictionary-Enriched Visual-Concept Paralleled Pre-training for Open-world Detection
Authors: Lewei Yao, Jianhua Han, Youpeng Wen, Xiaodan Liang, Dan Xu, Wei zhang, Zhenguo Li, Chunjing Xu, Hang Xu
Date: 2022-09-20 00:00:00
Tasks: object-detection, Object Detection, Open World Object Detection

Open-world object detection, as a more general and challenging goal, aims to recognize and localize objects described by arbitrary category names. The recent work GLIP formulates this problem as a grounding problem by concatenating all category names of detection datasets into sentences, which leads to inefficient interaction between category names. This paper presents DetCLIP, a paralleled visual-concept pre-training method for open-world detection by resorting to knowledge enrichment from a designed concept dictionary. To achieve better learning efficiency, we propose a novel paralleled concept formulation that extracts concepts separately to better utilize heterogeneous datasets (i.e., detection, grounding, and image-text pairs) for training. We further design a concept dictionary~(with descriptions) from various online sources and detection datasets to provide prior knowledge for each concept. By enriching the concepts with their descriptions, we explicitly build the relationships among various concepts to facilitate the open-domain learning. The proposed concept dictionary is further used to provide sufficient negative concepts for the construction of the word-region alignment loss\, and to complete labels for objects with missing descriptions in captions of image-text pair data. The proposed framework demonstrates strong zero-shot detection performances, e.g., on the LVIS dataset, our DetCLIP-T outperforms GLIP-T by 9.9% mAP and obtains a 13.5% improvement on rare categories compared to the fully-supervised model with the same backbone as ours.
Mitigating Representation Bias in Action Recognition: Algorithms and Benchmarks
Authors: Haodong Duan, Yue Zhao, Kai Chen, Yuanjun Xiong, Dahua Lin
Date: 2022-09-20 00:00:00
Tasks: Action Recognition

Deep learning models have achieved excellent recognition results on large-scale video benchmarks. However, they perform poorly when applied to videos with rare scenes or objects, primarily due to the bias of existing video datasets. We tackle this problem from two different angles: algorithm and dataset. From the perspective of algorithms, we propose Spatial-aware Multi-Aspect Debiasing (SMAD), which incorporates both explicit debiasing with multi-aspect adversarial training and implicit debiasing with the spatial actionness reweighting module, to learn a more generic representation invariant to non-action aspects. To neutralize the intrinsic dataset bias, we propose OmniDebias to leverage web data for joint training selectively, which can achieve higher performance with far fewer web data. To verify the effectiveness, we establish evaluation protocols and perform extensive experiments on both re-distributed splits of existing datasets and a new evaluation dataset focusing on the action with rare scenes. We also show that the debiased representation can generalize better when transferred to other datasets and tasks.
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
Authors: Alexander Winkler, Jungdam Won, Yuting Ye
Date: 2022-09-20 00:00:00
Tasks: valid

Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR glasses. In this work, we present a reinforcement learning framework that takes in sparse signals from an HMD and two controllers, and simulates plausible and physically valid full body motions. Using high quality full body motion as dense supervision during training, a simple policy network can learn to output appropriate torques for the character to balance, walk, and jog, while closely following the input signals. Our results demonstrate surprisingly similar leg motions to ground truth without any observations of the lower body, even when the input is only the 6D transformations of the HMD. We also show that a single policy can be robust to diverse locomotion styles, different body sizes, and novel environments.