pwc-archive/papers-with-abstracts huggingface dataset:
Part Aware Contrastive Learning for Self-Supervised Action Recognition
Authors: Yilei Hua, Wenhan Wu, Ce Zheng, Aidong Lu, Mengyuan Liu, Chen Chen, Shiqian Wu
Date: 2023-05-01 00:00:00
Tasks: Action Recognition, Contrastive Learning, Data Augmentation, Representation Learning, Self-Supervised Action Recognition, Self-supervised Skeleton-based Action Recognition, Skeleton Based Action Recognition

In recent years, remarkable results have been achieved in self-supervised action recognition using skeleton sequences with contrastive learning. It has been observed that the semantic distinction of human action features is often represented by local body parts, such as legs or hands, which are advantageous for skeleton-based action recognition. This paper proposes an attention-based contrastive learning framework for skeleton representation learning, called SkeAttnCLR, which integrates local similarity and global features for skeleton-based action representations. To achieve this, a multi-head attention mask module is employed to learn the soft attention mask features from the skeletons, suppressing non-salient local features while accentuating local salient features, thereby bringing similar local features closer in the feature space. Additionally, ample contrastive pairs are generated by expanding contrastive pairs based on salient and non-salient features with global features, which guide the network to learn the semantic representations of the entire skeleton. Therefore, with the attention mask mechanism, SkeAttnCLR learns local features under different data augmentation views. The experiment results demonstrate that the inclusion of local feature similarity significantly enhances skeleton-based action representation. Our proposed SkeAttnCLR outperforms state-of-the-art methods on NTURGB+D, NTU120-RGB+D, and PKU-MMD datasets.
Representations and Exploration for Deep Reinforcement Learning using Singular Value Decomposition
Authors: Yash Chandak, Shantanu Thakoor, Zhaohan Daniel Guo, Yunhao Tang, Remi Munos, Will Dabney, Diana L Borsa
Date: 2023-05-01 00:00:00
Tasks: Deep Reinforcement Learning, reinforcement-learning, Representation Learning

Representation learning and exploration are among the key challenges for any deep reinforcement learning agent. In this work, we provide a singular value decomposition based method that can be used to obtain representations that preserve the underlying transition structure in the domain. Perhaps interestingly, we show that these representations also capture the relative frequency of state visitations, thereby providing an estimate for pseudo-counts for free. To scale this decomposition method to large-scale domains, we provide an algorithm that never requires building the transition matrix, can make use of deep networks, and also permits mini-batch training. Further, we draw inspiration from predictive state representations and extend our decomposition method to partially observable environments. With experiments on multi-task settings with partially observable domains, we show that the proposed method can not only learn useful representation on DM-Lab-30 environments (that have inputs involving language instructions, pixel images, and rewards, among others) but it can also be effective at hard exploration tasks in DM-Hard-8 environments.
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Authors: Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith
Date: 2023-05-01 00:00:00
Tasks: Transfer Learning

We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge transformation -- transforming knowledge derived from one domain in order to apply it in another. Our work is motivated by a substantial number of recent PCG works that focus on generating novel content via repurposing derived knowledge. Such works have involved, for example, performing transfer learning on models trained on one game's content to adapt to another game's content, as well as recombining different generative distributions to blend the content of two or more games. Such approaches arose in part due to limitations in PCG via Machine Learning (PCGML) such as producing generative models for games lacking training data and generating content for entirely new games. In this paper, we categorize such approaches under this new lens of PCG-KT by offering a definition and framework for describing such methods and surveying existing works using this framework. Finally, we conclude by highlighting open problems and directions for future research in this area.
A Simplified Framework for Contrastive Learning for Node Representations
Authors: Ilgee Hong, Huy Tran, Claire Donnat
Date: 2023-05-01 00:00:00
Tasks: Contrastive Learning, Data Augmentation, Self-Supervised Learning

Contrastive learning has recently established itself as a powerful self-supervised learning framework for extracting rich and versatile data representations. Broadly speaking, contrastive learning relies on a data augmentation scheme to generate two versions of the input data and learns low-dimensional representations by maximizing a normalized temperature-scaled cross entropy loss (NT-Xent) to identify augmented samples corresponding to the same original entity. In this paper, we investigate the potential of deploying contrastive learning in combination with Graph Neural Networks for embedding nodes in a graph. Specifically, we show that the quality of the resulting embeddings and training time can be significantly improved by a simple column-wise postprocessing of the embedding matrix, instead of the row-wise postprocessing via multilayer perceptrons (MLPs) that is adopted by the majority of peer methods. This modification yields improvements in downstream classification tasks of up to 1.5% and even beats existing state-of-the-art approaches on 6 out of 8 different benchmarks. We justify our choices of postprocessing by revisiting the "alignment vs. uniformity paradigm", and show that column-wise post-processing improves both "alignment" and "uniformity" of the embeddings.
Consolidator: Mergeable Adapter with Grouped Connections for Visual Adaptation
Authors: Tianxiang Hao, Hui Chen, Yuchen Guo, Guiguang Ding
Date: 2023-04-30 00:00:00

Recently, transformers have shown strong ability as visual feature extractors, surpassing traditional convolution-based models in various scenarios. However, the success of vision transformers largely owes to their capacity to accommodate numerous parameters. As a result, new challenges for adapting large models to downstream tasks arise. On the one hand, classic fine-tuning tunes all parameters in a huge model for every task and thus easily falls into overfitting, leading to inferior performance. On the other hand, on resource-limited devices, fine-tuning stores a full copy of parameters and thus is usually impracticable for the shortage of storage space. However, few works have focused on how to efficiently and effectively transfer knowledge in a vision transformer. Existing methods did not dive into the properties of visual features, leading to inferior performance. Moreover, some of them bring heavy inference cost though benefiting storage. To tackle these problems, we propose consolidator to modify the pre-trained model with the addition of a small set of tunable parameters to temporarily store the task-specific knowledge while freezing the backbone model. Motivated by the success of group-wise convolution, we adopt grouped connections across the features extracted by fully connected layers to construct tunable parts in a consolidator. To further enhance the model's capacity to transfer knowledge under a constrained storage budget and keep inference efficient, we consolidate the parameters in two stages: 1. between adaptation and storage, and 2. between loading and inference. On a series of downstream visual tasks, our consolidator can reach up to 7.56 better accuracy than full fine-tuning with merely 0.35% parameters, and outperform state-of-the-art parameter-efficient tuning methods by a clear margin. Code is available at https://github.com/beyondhtx/Consolidator.
Incremental procedural and sensorimotor learning in cognitive humanoid robots
Authors: Leonardo de Lellis Rossi, Leticia Mara Berto, Eric Rohmer, Paula Paro Costa, Ricardo Ribeiro Gudwin, Esther Luna Colombini, Alexandre da Silva Simoes
Date: 2023-04-30 00:00:00
Tasks: Object Tracking

The ability to automatically learn movements and behaviors of increasing complexity is a long-term goal in autonomous systems. Indeed, this is a very complex problem that involves understanding how knowledge is acquired and reused by humans as well as proposing mechanisms that allow artificial agents to reuse previous knowledge. Inspired by Jean Piaget's theory's first three sensorimotor substages, this work presents a cognitive agent based on CONAIM (Conscious Attention-Based Integrated Model) that can learn procedures incrementally. Throughout the paper, we show the cognitive functions required in each substage and how adding new functions helps address tasks previously unsolved by the agent. Experiments were conducted with a humanoid robot in a simulated environment modeled with the Cognitive Systems Toolkit (CST) performing an object tracking task. The system is modeled using a single procedural learning mechanism based on Reinforcement Learning. The increasing agent's cognitive complexity is managed by adding new terms to the reward function for each learning phase. Results show that this approach is capable of solving complex tasks incrementally.
Multimodal Graph Transformer for Multimodal Question Answering
Authors: Xuehai He, Xin Eric Wang
Date: 2023-04-30 00:00:00
Tasks: Question Answering

Despite the success of Transformer models in vision and language tasks, they often learn knowledge from enormous data implicitly and cannot utilize structured input data directly. On the other hand, structured learning approaches such as graph neural networks (GNNs) that integrate prior information can barely compete with Transformer models. In this work, we aim to benefit from both worlds and propose a novel Multimodal Graph Transformer for question answering tasks that requires performing reasoning across multiple modalities. We introduce a graph-involved plug-and-play quasi-attention mechanism to incorporate multimodal graph information, acquired from text and visual data, to the vanilla self-attention as effective prior. In particular, we construct the text graph, dense region graph, and semantic graph to generate adjacency matrices, and then compose them with input vision and language features to perform downstream reasoning. Such a way of regularizing self-attention with graph information significantly improves the inferring ability and helps align features from different modalities. We validate the effectiveness of Multimodal Graph Transformer over its Transformer baselines on GQA, VQAv2, and MultiModalQA datasets.
Scaling Pareto-Efficient Decision Making Via Offline Multi-Objective RL
Authors: Baiting Zhu, Meihua Dang, Aditya Grover
Date: 2023-04-30 00:00:00
Tasks: Decision Making, MuJoCo, Multi-Objective Reinforcement Learning

The goal of multi-objective reinforcement learning (MORL) is to learn policies that simultaneously optimize multiple competing objectives. In practice, an agent's preferences over the objectives may not be known apriori, and hence, we require policies that can generalize to arbitrary preferences at test time. In this work, we propose a new data-driven setup for offline MORL, where we wish to learn a preference-agnostic policy agent using only a finite dataset of offline demonstrations of other agents and their preferences. The key contributions of this work are two-fold. First, we introduce D4MORL, (D)atasets for MORL that are specifically designed for offline settings. It contains 1.8 million annotated demonstrations obtained by rolling out reference policies that optimize for randomly sampled preferences on 6 MuJoCo environments with 2-3 objectives each. Second, we propose Pareto-Efficient Decision Agents (PEDA), a family of offline MORL algorithms that builds and extends Decision Transformers via a novel preference-and-return-conditioned policy. Empirically, we show that PEDA closely approximates the behavioral policy on the D4MORL benchmark and provides an excellent approximation of the Pareto-front with appropriate conditioning, as measured by the hypervolume and sparsity metrics.
Model-free Motion Planning of Autonomous Agents for Complex Tasks in Partially Observable Environments
Authors: Junchao Li, Mingyu Cai, Zhen Kan, Shaoping Xiao
Date: 2023-04-30 00:00:00
Tasks: Motion Planning, Q-Learning

Motion planning of autonomous agents in partially known environments with incomplete information is a challenging problem, particularly for complex tasks. This paper proposes a model-free reinforcement learning approach to address this problem. We formulate motion planning as a probabilistic-labeled partially observable Markov decision process (PL-POMDP) problem and use linear temporal logic (LTL) to express the complex task. The LTL formula is then converted to a limit-deterministic generalized B\"uchi automaton (LDGBA). The problem is redefined as finding an optimal policy on the product of PL-POMDP with LDGBA based on model-checking techniques to satisfy the complex task. We implement deep Q learning with long short-term memory (LSTM) to process the observation history and task recognition. Our contributions include the proposed method, the utilization of LTL and LDGBA, and the LSTM-enhanced deep Q learning. We demonstrate the applicability of the proposed method by conducting simulations in various environments, including grid worlds, a virtual office, and a multi-agent warehouse. The simulation results demonstrate that our proposed method effectively addresses environment, action, and observation uncertainties. This indicates its potential for real-world applications, including the control of unmanned aerial vehicles (UAVs).
Automated reasoning support for Standpoint-OWL 2
Authors: Florian Emmrich, Lucía Gómez Álvarez, Hannes Strass
Date: 2023-04-30 00:00:00

We present a tool for modelling and reasoning with knowledge from various diverse (and possibly conflicting) viewpoints. The theoretical underpinnings are provided by enhancing base logics by standpoints according to a recently introduced formalism that we also recall. The tool works by translating the standpoint-enhanced version of the description logic SROIQ to its plain (i.e. classical) version. Existing reasoners can then be directly used to provide automated support for reasoning about diverse standpoints.
Deep Learning-based Spatio Temporal Facial Feature Visual Speech Recognition
Authors: Pangoth Santhosh Kumar, Garika Akshay
Date: 2023-04-30 00:00:00
Tasks: Deep Learning, Face Recognition, Lip Reading, speech-recognition, Speech Recognition, Visual Speech Recognition

In low-resource computing contexts, such as smartphones and other tiny devices, Both deep learning and machine learning are being used in a lot of identification systems. as authentication techniques. The transparent, contactless, and non-invasive nature of these face recognition technologies driven by AI has led to their meteoric rise in popularity in recent years. While they are mostly successful, there are still methods to get inside without permission by utilising things like pictures, masks, glasses, etc. In this research, we present an alternate authentication process that makes use of both facial recognition and the individual's distinctive temporal facial feature motions while they speak a password. Because the suggested methodology allows for a password to be specified in any language, it is not limited by language. The suggested model attained an accuracy of 96.1% when tested on the industry-standard MIRACL-VC1 dataset, demonstrating its efficacy as a reliable and powerful solution. In addition to being data-efficient, the suggested technique shows promising outcomes with as little as 10 positive video examples for training the model. The effectiveness of the network's training is further proved via comparisons with other combined facial recognition and lip reading models.
Calibration Error Estimation Using Fuzzy Binning
Authors: Geetanjali Bihani, Julia Taylor Rayz
Date: 2023-04-30 00:00:00

Neural network-based decisions tend to be overconfident, where their raw outcome probabilities do not align with the true decision probabilities. Calibration of neural networks is an essential step towards more reliable deep learning frameworks. Prior metrics of calibration error primarily utilize crisp bin membership-based measures. This exacerbates skew in model probabilities and portrays an incomplete picture of calibration error. In this work, we propose a Fuzzy Calibration Error metric (FCE) that utilizes a fuzzy binning approach to calculate calibration error. This approach alleviates the impact of probability skew and provides a tighter estimate while measuring calibration error. We compare our metric with ECE across different data populations and class memberships. Our results show that FCE offers better calibration error estimation, especially in multi-class settings, alleviating the effects of skew in model confidence scores on calibration error estimation. We make our code and supplementary materials available at: https://github.com/bihani-g/fce
StyleLipSync: Style-based Personalized Lip-sync Video Generation
Authors: Taekyung Ki, Dongchan Min
Date: 2023-04-30 00:00:00
Proceeding: ICCV 2023 1
Tasks: Video Generation

In this paper, we present StyleLipSync, a style-based personalized lip-sync video generative model that can generate identity-agnostic lip-synchronizing video from arbitrary audio. To generate a video of arbitrary identities, we leverage expressive lip prior from the semantically rich latent space of a pre-trained StyleGAN, where we can also design a video consistency with a linear transformation. In contrast to the previous lip-sync methods, we introduce pose-aware masking that dynamically locates the mask to improve the naturalness over frames by utilizing a 3D parametric mesh predictor frame by frame. Moreover, we propose a few-shot lip-sync adaptation method for an arbitrary person by introducing a sync regularizer that preserves lip-sync generalization while enhancing the person-specific visual information. Extensive experiments demonstrate that our model can generate accurate lip-sync videos even with the zero-shot setting and enhance characteristics of an unseen face using a few seconds of target video through the proposed adaptation method.
Learning Achievement Structure for Structured Exploration in Domains with Sparse Reward
Authors: Zihan Zhou, Animesh Garg
Date: 2023-04-30 00:00:00
Tasks: reinforcement-learning

We propose Structured Exploration with Achievements (SEA), a multi-stage reinforcement learning algorithm designed for achievement-based environments, a particular type of environment with an internal achievement set. SEA first uses offline data to learn a representation of the known achievements with a determinant loss function, then recovers the dependency graph of the learned achievements with a heuristic algorithm, and finally interacts with the environment online to learn policies that master known achievements and explore new ones with a controller built with the recovered dependency graph. We empirically demonstrate that SEA can recover the achievement structure accurately and improve exploration in hard domains such as Crafter that are procedurally generated with high-dimensional observations like images.
Posterior Sampling for Deep Reinforcement Learning
Authors: Remo Sasso, Michelangelo Conserva, Paulo Rauber
Date: 2023-04-30 00:00:00
Tasks: Computational Efficiency, Deep Reinforcement Learning, Model-based Reinforcement Learning, reinforcement-learning, Reinforcement Learning, State Space Models, Uncertainty Quantification

Despite remarkable successes, deep reinforcement learning algorithms remain sample inefficient: they require an enormous amount of trial and error to find good policies. Model-based algorithms promise sample efficiency by building an environment model that can be used for planning. Posterior Sampling for Reinforcement Learning is such a model-based algorithm that has attracted significant interest due to its performance in the tabular setting. This paper introduces Posterior Sampling for Deep Reinforcement Learning (PSDRL), the first truly scalable approximation of Posterior Sampling for Reinforcement Learning that retains its model-based essence. PSDRL combines efficient uncertainty quantification over latent state space models with a specially tailored continual planning algorithm based on value-function approximation. Extensive experiments on the Atari benchmark show that PSDRL significantly outperforms previous state-of-the-art attempts at scaling up posterior sampling while being competitive with a state-of-the-art (model-based) reinforcement learning method, both in sample efficiency and computational efficiency.
Causalainer: Causal Explainer for Automatic Video Summarization
Authors: Jia-Hong Huang, Chao-Han Huck Yang, Pin-Yu Chen, Min-Hung Chen, Marcel Worring
Date: 2023-04-30 00:00:00
Tasks: Video Summarization

The goal of video summarization is to automatically shorten videos such that it conveys the overall story without losing relevant information. In many application scenarios, improper video summarization can have a large impact. For example in forensics, the quality of the generated video summary will affect an investigator's judgment while in journalism it might yield undesired bias. Because of this, modeling explainability is a key concern. One of the best ways to address the explainability challenge is to uncover the causal relations that steer the process and lead to the result. Current machine learning-based video summarization algorithms learn optimal parameters but do not uncover causal relationships. Hence, they suffer from a relative lack of explainability. In this work, a Causal Explainer, dubbed Causalainer, is proposed to address this issue. Multiple meaningful random variables and their joint distributions are introduced to characterize the behaviors of key components in the problem of video summarization. In addition, helper distributions are introduced to enhance the effectiveness of model training. In visual-textual input scenarios, the extra input can decrease the model performance. A causal semantics extractor is designed to tackle this issue by effectively distilling the mutual information from the visual and textual inputs. Experimental results on commonly used benchmarks demonstrate that the proposed method achieves state-of-the-art performance while being more explainable.