pwc-archive/papers-with-abstracts huggingface dataset:
GLM-Dialog: Noise-tolerant Pre-training for Knowledge-grounded Dialogue Generation
Authors: Jing Zhang, Xiaokang Zhang, Daniel Zhang-li, Jifan Yu, Zijun Yao, Zeyao Ma, Yiqi Xu, Haohua Wang, Xiaohan Zhang, Nianyi Lin, Sunrui Lu, Juanzi Li, Jie Tang
Date: 2023-02-28 00:00:00
Tasks: Dialogue Evaluation, Dialogue Generation, Entity Linking, Language Modeling, Language Modelling

We present GLM-Dialog, a large-scale language model (LLM) with 10B parameters capable of knowledge-grounded conversation in Chinese using a search engine to access the Internet knowledge. GLM-Dialog offers a series of applicable techniques for exploiting various external knowledge including both helpful and noisy knowledge, enabling the creation of robust knowledge-grounded dialogue LLMs with limited proper datasets. To evaluate the GLM-Dialog more fairly, we also propose a novel evaluation method to allow humans to converse with multiple deployed bots simultaneously and compare their performance implicitly instead of explicitly rating using multidimensional metrics.Comprehensive evaluations from automatic to human perspective demonstrate the advantages of GLM-Dialog comparing with existing open source Chinese dialogue models. We release both the model checkpoint and source code, and also deploy it as a WeChat application to interact with users. We offer our evaluation platform online in an effort to prompt the development of open source models and reliable dialogue evaluation systems. The additional easy-to-use toolkit that consists of short text entity linking, query generation, and helpful knowledge classification is also released to enable diverse applications. All the source code is available on Github.
Multi-Agent Reinforcement Learning for Pragmatic Communication and Control
Authors: Federico Mason, Federico Chiariotti, Andrea Zanella, Petar Popovski
Date: 2023-02-28 00:00:00
Tasks: Multi-agent Reinforcement Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

The automation of factories and manufacturing processes has been accelerating over the past few years, boosted by the Industry 4.0 paradigm, including diverse scenarios with mobile, flexible agents. Efficient coordination between mobile robots requires reliable wireless transmission in highly dynamic environments, often with strict timing requirements. Goal-oriented communication is a possible solution for this problem: communication decisions should be optimized for the target control task, providing the information that is most relevant to decide which action to take. From the control perspective, networked control design takes the communication impairments into account in its optmization of physical actions. In this work, we propose a joint design that combines goal-oriented communication and networked control into a single optimization model, an extension of a multiagent POMDP which we call Cyber-Physical POMDP (CP-POMDP). The model is flexible enough to represent several swarm and cooperative scenarios, and we illustrate its potential with two simple reference scenarios with a single agent and a set of supporting sensors. Joint training of the communication and control systems can significantly improve the overall performance, particularly if communication is severely constrained, and can even lead to implicit coordination of communication actions.
Item Cold Start Recommendation via Adversarial Variational Auto-encoder Warm-up
Authors: Shenzheng Zhang, Qi Tan, Xinzhi Zheng, Yi Ren, Xu Zhao
Date: 2023-02-28 00:00:00
Tasks: News Recommendation

The gap between the randomly initialized item ID embedding and the well-trained warm item ID embedding makes the cold items hard to suit the recommendation system, which is trained on the data of historical warm items. To alleviate the performance decline of new items recommendation, the distribution of the new item ID embedding should be close to that of the historical warm items. To achieve this goal, we propose an Adversarial Variational Auto-encoder Warm-up model (AVAEW) to generate warm-up item ID embedding for cold items. Specifically, we develop a conditional variational auto-encoder model to leverage the side information of items for generating the warm-up item ID embedding. Particularly, we introduce an adversarial module to enforce the alignment between warm-up item ID embedding distribution and historical item ID embedding distribution. We demonstrate the effectiveness and compatibility of the proposed method by extensive offline experiments on public datasets and online A/B tests on a real-world large-scale news recommendation platform.
Practical Algorithms for Orientations of Partially Directed Graphical Models
Authors: Malte Luttermann, Marcel Wienöbst, Maciej Liśkiewicz
Date: 2023-02-28 00:00:00
Tasks: Causal Discovery

In observational studies, the true causal model is typically unknown and needs to be estimated from available observational and limited experimental data. In such cases, the learned causal model is commonly represented as a partially directed acyclic graph (PDAG), which contains both directed and undirected edges indicating uncertainty of causal relations between random variables. The main focus of this paper is on the maximal orientation task, which, for a given PDAG, aims to orient the undirected edges maximally such that the resulting graph represents the same Markov equivalent DAGs as the input PDAG. This task is a subroutine used frequently in causal discovery, e. g., as the final step of the celebrated PC algorithm. Utilizing connections to the problem of finding a consistent DAG extension of a PDAG, we derive faster algorithms for computing the maximal orientation by proposing two novel approaches for extending PDAGs, both constructed with an emphasis on simplicity and practical effectiveness.
Linear Spaces of Meanings: Compositional Structures in Vision-Language Models
Authors: Matthew Trager, Pramuditha Perera, Luca Zancato, Alessandro Achille, Parminder Bhatia, Stefano Soatto
Date: 2023-02-28 00:00:00
Proceeding: ICCV 2023 1
Tasks: Disentanglement, Retrieval

We investigate compositional structures in data embeddings from pre-trained vision-language models (VLMs). Traditionally, compositionality has been associated with algebraic operations on embeddings of words from a pre-existing vocabulary. In contrast, we seek to approximate representations from an encoder as combinations of a smaller set of vectors in the embedding space. These vectors can be seen as "ideal words" for generating concepts directly within the embedding space of the model. We first present a framework for understanding compositional structures from a geometric perspective. We then explain what these compositional structures entail probabilistically in the case of VLM embeddings, providing intuitions for why they arise in practice. Finally, we empirically explore these structures in CLIP's embeddings and we evaluate their usefulness for solving different vision-language tasks such as classification, debiasing, and retrieval. Our results show that simple linear algebraic operations on embedding vectors can be used as compositional and interpretable methods for regulating the behavior of VLMs.
The In-Sample Softmax for Offline Reinforcement Learning
Authors: Chenjun Xiao, Han Wang, Yangchen Pan, Adam White, Martha White
Date: 2023-02-28 00:00:00
Tasks: Offline RL, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Reinforcement learning (RL) agents can leverage batches of previously collected data to extract a reasonable control policy. An emerging issue in this offline RL setting, however, is that the bootstrapping update underlying many of our methods suffers from insufficient action-coverage: standard max operator may select a maximal action that has not been seen in the dataset. Bootstrapping from these inaccurate values can lead to overestimation and even divergence. There are a growing number of methods that attempt to approximate an \emph{in-sample} max, that only uses actions well-covered by the dataset. We highlight a simple fact: it is more straightforward to approximate an in-sample \emph{softmax} using only actions in the dataset. We show that policy iteration based on the in-sample softmax converges, and that for decreasing temperatures it approaches the in-sample max. We derive an In-Sample Actor-Critic (AC), using this in-sample softmax, and show that it is consistently better or comparable to existing offline RL methods, and is also well-suited to fine-tuning.
CrossSpeech: Speaker-independent Acoustic Representation for Cross-lingual Speech Synthesis
Authors: Ji-Hoon Kim, Hong-Sun Yang, Yoon-Cheol Ju, Il-Hwan Kim, Byeong-Yeol Kim
Date: 2023-02-28 00:00:00
Tasks: Speech Synthesis, text-to-speech, Text to Speech

While recent text-to-speech (TTS) systems have made remarkable strides toward human-level quality, the performance of cross-lingual TTS lags behind that of intra-lingual TTS. This gap is mainly rooted from the speaker-language entanglement problem in cross-lingual TTS. In this paper, we propose CrossSpeech which improves the quality of cross-lingual speech by effectively disentangling speaker and language information in the level of acoustic feature space. Specifically, CrossSpeech decomposes the speech generation pipeline into the speaker-independent generator (SIG) and speaker-dependent generator (SDG). The SIG produces the speaker-independent acoustic representation which is not biased to specific speaker distributions. On the other hand, the SDG models speaker-dependent speech variation that characterizes speaker attributes. By handling each information separately, CrossSpeech can obtain disentangled speaker and language representations. From the experiments, we verify that CrossSpeech achieves significant improvements in cross-lingual TTS, especially in terms of speaker similarity to the target speaker.
Enhanced Controllability of Diffusion Models via Feature Disentanglement and Realism-Enhanced Sampling Methods
Authors: Wonwoong Cho, Hareesh Ravi, Midhun Harikumar, Vinh Khuc, Krishna Kumar Singh, Jingwan Lu, David I. Inouye, Ajinkya Kale
Date: 2023-02-28 00:00:00
Tasks: Denoising, Disentanglement, Image Manipulation, Inductive Bias, Scheduling, Style Transfer

As Diffusion Models have shown promising performance, a lot of efforts have been made to improve the controllability of Diffusion Models. However, how to train Diffusion Models to have the disentangled latent spaces and how to naturally incorporate the disentangled conditions during the sampling process have been underexplored. In this paper, we present a training framework for feature disentanglement of Diffusion Models (FDiff). We further propose two sampling methods that can boost the realism of our Diffusion Models and also enhance the controllability. Concisely, we train Diffusion Models conditioned on two latent features, a spatial content mask, and a flattened style embedding. We rely on the inductive bias of the denoising process of Diffusion Models to encode pose/layout information in the content feature and semantic/style information in the style feature. Regarding the sampling methods, we first generalize Composable Diffusion Models (GCDM) by breaking the conditional independence assumption to allow for some dependence between conditional inputs, which is shown to be effective in realistic generation in our experiments. Second, we propose timestep-dependent weight scheduling for content and style features to further improve the performance. We also observe better controllability of our proposed methods compared to existing methods in image manipulation and image translation.
Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapes
Authors: Jihyun Lee, Minhyuk Sung, Honggyu Choi, Tae-Kyun Kim
Date: 2023-02-28 00:00:00
Proceeding: CVPR 2023 1
Tasks: Image Reconstruction, Vocal Bursts Valence Prediction

We present Implicit Two Hands (Im2Hands), the first neural implicit representation of two interacting hands. Unlike existing methods on two-hand reconstruction that rely on a parametric hand model and/or low-resolution meshes, Im2Hands can produce fine-grained geometry of two hands with high hand-to-hand and hand-to-image coherency. To handle the shape complexity and interaction context between two hands, Im2Hands models the occupancy volume of two hands - conditioned on an RGB image and coarse 3D keypoints - by two novel attention-based modules responsible for (1) initial occupancy estimation and (2) context-aware occupancy refinement, respectively. Im2Hands first learns per-hand neural articulated occupancy in the canonical space designed for each hand using query-image attention. It then refines the initial two-hand occupancy in the posed space to enhance the coherency between the two hand shapes using query-anchor attention. In addition, we introduce an optional keypoint refinement module to enable robust two-hand shape estimation from predicted hand keypoints in a single-image reconstruction scenario. We experimentally demonstrate the effectiveness of Im2Hands on two-hand reconstruction in comparison to related methods, where ours achieves state-of-the-art results. Our code is publicly available at https://github.com/jyunlee/Im2Hands.
Efficient Exploration Using Extra Safety Budget in Constrained Policy Optimization
Authors: Haotian Xu, Shengjie Wang, Zhaolei Wang, Yunzhe Zhang, Qing Zhuo, Yang Gao, Tao Zhang
Date: 2023-02-28 00:00:00
Tasks: Efficient Exploration, Reinforcement Learning (RL)

Reinforcement learning (RL) has achieved promising results on most robotic control tasks. Safety of learning-based controllers is an essential notion of ensuring the effectiveness of the controllers. Current methods adopt whole consistency constraints during the training, thus resulting in inefficient exploration in the early stage. In this paper, we propose an algorithm named Constrained Policy Optimization with Extra Safety Budget (ESB-CPO) to strike a balance between the exploration efficiency and the constraints satisfaction. In the early stage, our method loosens the practical constraints of unsafe transitions (adding extra safety budget) with the aid of a new metric we propose. With the training process, the constraints in our optimization problem become tighter. Meanwhile, theoretical analysis and practical experiments demonstrate that our method gradually meets the cost limit's demand in the final training stage. When evaluated on Safety-Gym and Bullet-Safety-Gym benchmarks, our method has shown its advantages over baseline algorithms in terms of safety and optimality. Remarkably, our method gains remarkable performance improvement under the same cost limit compared with baselines.
CLR-GAM: Contrastive Point Cloud Learning with Guided Augmentation and Feature Mapping
Authors: Srikanth Malla, Yi-Ting Chen
Date: 2023-02-28 00:00:00
Tasks: 3D Point Cloud Classification, Contrastive Learning, Few-Shot Learning, Point Cloud Classification, Segmentation

Point cloud data plays an essential role in robotics and self-driving applications. Yet, annotating point cloud data is time-consuming and nontrivial while they enable learning discriminative 3D representations that empower downstream tasks, such as classification and segmentation. Recently, contrastive learning-based frameworks have shown promising results for learning 3D representations in a self-supervised manner. However, existing contrastive learning methods cannot precisely encode and associate structural features and search the higher dimensional augmentation space efficiently. In this paper, we present CLR-GAM, a novel contrastive learning-based framework with Guided Augmentation (GA) for efficient dynamic exploration strategy and Guided Feature Mapping (GFM) for similar structural feature association between augmented point clouds. We empirically demonstrate that the proposed approach achieves state-of-the-art performance on both simulated and real-world 3D point cloud datasets for three different downstream tasks, i.e., 3D point cloud classification, few-shot learning, and object part segmentation.
Gradient-Boosted Based Structured and Unstructured Learning
Authors: Andrea Treviño Gavito, Diego Klabjan, Jean Utke
Date: 2023-02-28 00:00:00
Tasks: Second-order methods

We propose two frameworks to deal with problem settings in which both structured and unstructured data are available. Structured data problems are best solved by traditional machine learning models such as boosting and tree-based algorithms, whereas deep learning has been widely applied to problems dealing with images, text, audio, and other unstructured data sources. However, for the setting in which both structured and unstructured data are accessible, it is not obvious what the best modeling approach is to enhance performance on both data sources simultaneously. Our proposed frameworks allow joint learning on both kinds of data by integrating the paradigms of boosting models and deep neural networks. The first framework, the boosted-feature-vector deep learning network, learns features from the structured data using gradient boosting and combines them with embeddings from unstructured data via a two-branch deep neural network. Secondly, the two-weak-learner boosting framework extends the boosting paradigm to the setting with two input data sources. We present and compare first- and second-order methods of this framework. Our experimental results on both public and real-world datasets show performance gains achieved by the frameworks over selected baselines by magnitudes of 0.1% - 4.7%.
Multi-Layer Attention-Based Explainability via Transformers for Tabular Data
Authors: Andrea Treviño Gavito, Diego Klabjan, Jean Utke
Date: 2023-02-28 00:00:00
Tasks: feature selection

We propose a graph-oriented attention-based explainability method for tabular data. Tasks involving tabular data have been solved mostly using traditional tree-based machine learning models which have the challenges of feature selection and engineering. With that in mind, we consider a transformer architecture for tabular data, which is amenable to explainability, and present a novel way to leverage self-attention mechanism to provide explanations by taking into account the attention matrices of all heads and layers as a whole. The matrices are mapped to a graph structure where groups of features correspond to nodes and attention values to arcs. By finding the maximum probability paths in the graph, we identify groups of features providing larger contributions to explain the model's predictions. To assess the quality of multi-layer attention-based explanations, we compare them with popular attention-, gradient-, and perturbation-based explanability methods.
Zero-Shot Cross-Lingual Summarization via Large Language Models
Authors: Jiaan Wang, Yunlong Liang, Fandong Meng, Beiqi Zou, Zhixu Li, Jianfeng Qu, Jie zhou
Date: 2023-02-28 00:00:00
Tasks: Informativeness

Given a document in a source language, cross-lingual summarization (CLS) aims to generate a summary in a different target language. Recently, the emergence of Large Language Models (LLMs), such as GPT-3.5, ChatGPT and GPT-4, has attracted wide attention from the computational linguistics community. However, it is not yet known the performance of LLMs on CLS. In this report, we empirically use various prompts to guide LLMs to perform zero-shot CLS from different paradigms (i.e., end-to-end and pipeline), and provide a preliminary evaluation on the generated summaries. We find that ChatGPT and GPT-4 originally prefer to produce lengthy summaries with detailed information. These two LLMs can further balance informativeness and conciseness with the help of an interactive prompt, significantly improving their CLS performance. Experimental results on three widely-used CLS datasets show that GPT-4 achieves state-of-the-art zero-shot CLS performance, and performs competitively compared with the fine-tuned mBART-50. Moreover, we also find some multi-lingual and bilingual LLMs (i.e., BLOOMZ, ChatGLM-6B, Vicuna-13B and ChatYuan) have limited zero-shot CLS ability. Due to the composite nature of CLS, which requires models to perform summarization and translation simultaneously, accomplishing this task in a zero-shot manner is even a challenge for LLMs. Therefore, we sincerely hope and recommend future LLM research could use CLS as a testbed.
Weighted Sampling for Masked Language Modeling
Authors: Linhan Zhang, Qian Chen, Wen Wang, Chong Deng, Xin Cao, Kongzhang Hao, Yuxin Jiang, Wei Wang
Date: 2023-02-28 00:00:00
Tasks: Language Modeling, Language Modelling, Masked Language Modeling, Prompt Learning, Representation Learning, Semantic Textual Similarity, Sentence, Sentence Embeddings, STS, Transfer Learning

Masked Language Modeling (MLM) is widely used to pretrain language models. The standard random masking strategy in MLM causes the pre-trained language models (PLMs) to be biased toward high-frequency tokens. Representation learning of rare tokens is poor and PLMs have limited performance on downstream tasks. To alleviate this frequency bias issue, we propose two simple and effective Weighted Sampling strategies for masking tokens based on the token frequency and training loss. We apply these two strategies to BERT and obtain Weighted-Sampled BERT (WSBERT). Experiments on the Semantic Textual Similarity benchmark (STS) show that WSBERT significantly improves sentence embeddings over BERT. Combining WSBERT with calibration methods and prompt learning further improves sentence embeddings. We also investigate fine-tuning WSBERT on the GLUE benchmark and show that Weighted Sampling also improves the transfer learning capability of the backbone PLM. We further analyze and provide insights into how WSBERT improves token embeddings.
Methods and Mechanisms for Interactive Novelty Handling in Adversarial Environments
Authors: Tung Thai, Ming Shen, Mayank Garg, Ayush Kalani, Nakul Vaidya, Utkarsh Soni, Mudit Verma, Sriram Gopalakrishnan, Neeraj Varshney, Chitta Baral, Subbarao Kambhampati, Jivko Sinapov, Matthias Scheutz
Date: 2023-02-28 00:00:00
Tasks: Novelty Detection

Learning to detect, characterize and accommodate novelties is a challenge that agents operating in open-world domains need to address to be able to guarantee satisfactory task performance. Certain novelties (e.g., changes in environment dynamics) can interfere with the performance or prevent agents from accomplishing task goals altogether. In this paper, we introduce general methods and architectural mechanisms for detecting and characterizing different types of novelties, and for building an appropriate adaptive model to accommodate them utilizing logical representations and reasoning methods. We demonstrate the effectiveness of the proposed methods in evaluations performed by a third party in the adversarial multi-agent board game Monopoly. The results show high novelty detection and accommodation rates across a variety of novelty types, including changes to the rules of the game, as well as changes to the agent's action capabilities.