pwc-archive/papers-with-abstracts huggingface dataset:
MTP-GO: Graph-Based Probabilistic Multi-Agent Trajectory Prediction with Neural ODEs
Authors: Theodor Westny, Joel Oskarsson, Björn Olofsson, Erik Frisk
Date: 2023-02-01 00:00:00
Tasks: Motion Planning, Trajectory Prediction

Enabling resilient autonomous motion planning requires robust predictions of surrounding road users' future behavior. In response to this need and the associated challenges, we introduce our model titled MTP-GO. The model encodes the scene using temporal graph neural networks to produce the inputs to an underlying motion model. The motion model is implemented using neural ordinary differential equations where the state-transition functions are learned with the rest of the model. Multimodal probabilistic predictions are obtained by combining the concept of mixture density networks and Kalman filtering. The results illustrate the predictive capabilities of the proposed model across various data sets, outperforming several state-of-the-art methods on a number of metrics.
Faster Convergence with Lexicase Selection in Tree-based Automated Machine Learning
Authors: Nicholas Matsumoto, Anil Kumar Saini, Pedro Ribeiro, Hyunjun Choi, Alena Orlenko, Leo-Pekka Lyytikäinen, Jari O Laurikka, Terho Lehtimäki, Sandra Batista, Jason H. Moore
Date: 2023-02-01 00:00:00

In many evolutionary computation systems, parent selection methods can affect, among other things, convergence to a solution. In this paper, we present a study comparing the role of two commonly used parent selection methods in evolving machine learning pipelines in an automated machine learning system called Tree-based Pipeline Optimization Tool (TPOT). Specifically, we demonstrate, using experiments on multiple datasets, that lexicase selection leads to significantly faster convergence as compared to NSGA-II in TPOT. We also compare the exploration of parts of the search space by these selection methods using a trie data structure that contains information about the pipelines explored in a particular run.
Sample Complexity of Kernel-Based Q-Learning
Authors: Sing-Yuan Yeh, Fu-Chieh Chang, Chang-Wei Yueh, Pei-Yuan Wu, Alberto Bernacchia, Sattar Vakili
Date: 2023-02-01 00:00:00
Tasks: Q-Learning, Reinforcement Learning (RL)

Modern reinforcement learning (RL) often faces an enormous state-action space. Existing analytical results are typically for settings with a small number of state-actions, or simple models such as linearly modeled Q-functions. To derive statistically efficient RL policies handling large state-action spaces, with more general Q-functions, some recent works have considered nonlinear function approximation using kernel ridge regression. In this work, we derive sample complexities for kernel based Q-learning when a generative model exists. We propose a nonparametric Q-learning algorithm which finds an $\epsilon$-optimal policy in an arbitrarily large scale discounted MDP. The sample complexity of the proposed algorithm is order optimal with respect to $\epsilon$ and the complexity of the kernel (in terms of its information gain). To the best of our knowledge, this is the first result showing a finite sample complexity under such a general model.
A Survey of Deep Learning: From Activations to Transformers
Authors: Johannes Schneider, Michalis Vlachos
Date: 2023-02-01 00:00:00
Tasks: Deep Learning, Self-Supervised Learning, Survey

Deep learning has made tremendous progress in the last decade. A key success factor is the large amount of architectures, layers, objectives, and optimization techniques. They include a myriad of variants related to attention, normalization, skip connections, transformers and self-supervised learning schemes -- to name a few. We provide a comprehensive overview of the most important, recent works in these areas to those who already have a basic understanding of deep learning. We hope that a holistic and unified treatment of influential, recent works helps researchers to form new connections between diverse areas of deep learning. We identify and discuss multiple patterns that summarize the key strategies for many of the successful innovations over the last decade as well as works that can be seen as rising stars. We also include a discussion on recent commercially built, closed-source models such as OpenAI's GPT-4 and Google's PaLM 2.
Redesigning Electronic Health Record Systems to Support Developing Countries
Authors: Jean Marie Tshimula, D'Jeff K. Nkashama, Kalonji Kalala, Maximilien V. Dialufuma, Mbuyi Mukendi Didier, Hugues Kanda, Jean Tshibangu Muabila, Christian N. Mayemba
Date: 2023-01-31 00:00:00
Tasks: Decision Making

Electronic Health Record (EHR) has become an essential tool in the healthcare ecosystem, providing authorized clinicians with patients' health-related information for better treatment. While most developed countries are taking advantage of EHRs to improve their healthcare system, it remains challenging in developing countries to support clinical decision-making and public health using a computerized patient healthcare information system. This paper proposes a novel EHR architecture suitable for developing countries--an architecture that fosters inclusion and provides solutions tailored to all social classes and socioeconomic statuses. Our architecture foresees an internet-free (offline) solution to allow medical transactions between healthcare organizations, and the storage of EHRs in geographically underserved and rural areas. Moreover, we discuss how artificial intelligence can leverage anonymous health-related information to enable better public health policy and surveillance.
STEPS: Joint Self-supervised Nighttime Image Enhancement and Depth Estimation
Authors: Yupeng Zheng, Chengliang Zhong, Pengfei Li, Huan-ang Gao, Yuhang Zheng, Bu Jin, Ling Wang, Hao Zhao, Guyue Zhou, Qichao Zhang, Dongbin Zhao
Date: 2023-02-02 00:00:00
Tasks: Depth Estimation, Image Enhancement

Self-supervised depth estimation draws a lot of attention recently as it can promote the 3D sensing capabilities of self-driving vehicles. However, it intrinsically relies upon the photometric consistency assumption, which hardly holds during nighttime. Although various supervised nighttime image enhancement methods have been proposed, their generalization performance in challenging driving scenarios is not satisfactory. To this end, we propose the first method that jointly learns a nighttime image enhancer and a depth estimator, without using ground truth for either task. Our method tightly entangles two self-supervised tasks using a newly proposed uncertain pixel masking strategy. This strategy originates from the observation that nighttime images not only suffer from underexposed regions but also from overexposed regions. By fitting a bridge-shaped curve to the illumination map distribution, both regions are suppressed and two tasks are bridged naturally. We benchmark the method on two established datasets: nuScenes and RobotCar and demonstrate state-of-the-art performance on both of them. Detailed ablations also reveal the mechanism of our proposal. Last but not least, to mitigate the problem of sparse ground truth of existing datasets, we provide a new photo-realistically enhanced nighttime dataset based upon CARLA. It brings meaningful new challenges to the community. Codes, data, and models are available at https://github.com/ucaszyp/STEPS.
SceneDreamer: Unbounded 3D Scene Generation from 2D Image Collections
Authors: Zhaoxi Chen, Guangcong Wang, Ziwei Liu
Date: 2023-02-02 00:00:00
Tasks: Scene Generation

In this work, we present SceneDreamer, an unconditional generative model for unbounded 3D scenes, which synthesizes large-scale 3D landscapes from random noise. Our framework is learned from in-the-wild 2D image collections only, without any 3D annotations. At the core of SceneDreamer is a principled learning paradigm comprising 1) an efficient yet expressive 3D scene representation, 2) a generative scene parameterization, and 3) an effective renderer that can leverage the knowledge from 2D images. Our approach begins with an efficient bird's-eye-view (BEV) representation generated from simplex noise, which includes a height field for surface elevation and a semantic field for detailed scene semantics. This BEV scene representation enables 1) representing a 3D scene with quadratic complexity, 2) disentangled geometry and semantics, and 3) efficient training. Moreover, we propose a novel generative neural hash grid to parameterize the latent space based on 3D positions and scene semantics, aiming to encode generalizable features across various scenes. Lastly, a neural volumetric renderer, learned from 2D image collections through adversarial training, is employed to produce photorealistic images. Extensive experiments demonstrate the effectiveness of SceneDreamer and superiority over state-of-the-art methods in generating vivid yet diverse unbounded 3D worlds.
Dreamix: Video Diffusion Models are General Video Editors
Authors: Eyal Molad, Eliahu Horwitz, Dani Valevski, Alex Rav Acha, Yossi Matias, Yael Pritch, Yaniv Leviathan, Yedid Hoshen
Date: 2023-02-02 00:00:00
Tasks: Image Animation, Image to Video Generation, Subject-driven Video Generation, Text-to-Video Editing, Video Editing, Video Generation

Text-driven image and video diffusion models have recently achieved unprecedented generation realism. While diffusion models have been successfully applied for image editing, very few works have done so for video editing. We present the first diffusion-based method that is able to perform text-based motion and appearance editing of general videos. Our approach uses a video diffusion model to combine, at inference time, the low-resolution spatio-temporal information from the original video with new, high resolution information that it synthesized to align with the guiding text prompt. As obtaining high-fidelity to the original video requires retaining some of its high-resolution information, we add a preliminary stage of finetuning the model on the original video, significantly boosting fidelity. We propose to improve motion editability by a new, mixed objective that jointly finetunes with full temporal attention and with temporal attention masking. We further introduce a new framework for image animation. We first transform the image into a coarse video by simple image processing operations such as replication and perspective geometric projections, and then use our general video editor to animate it. As a further application, we can use our method for subject-driven video generation. Extensive qualitative and numerical experiments showcase the remarkable editing ability of our method and establish its superior performance compared to baseline methods.
Dual PatchNorm
Authors: Manoj Kumar, Mostafa Dehghani, Neil Houlsby
Date: 2023-02-02 00:00:00

We propose Dual PatchNorm: two Layer Normalization layers (LayerNorms), before and after the patch embedding layer in Vision Transformers. We demonstrate that Dual PatchNorm outperforms the result of exhaustive search for alternative LayerNorm placement strategies in the Transformer block itself. In our experiments, incorporating this trivial modification, often leads to improved accuracy over well-tuned Vision Transformers and never hurts.
Human not in the loop: objective sample difficulty measures for Curriculum Learning
Authors: Zhengbo Zhou, Jun Luo, Dooman Arefan, Gene Kitamura, Shandong Wu
Date: 2023-02-02 00:00:00
Tasks: Classification

Curriculum learning is a learning method that trains models in a meaningful order from easier to harder samples. A key here is to devise automatic and objective difficulty measures of samples. In the medical domain, previous work applied domain knowledge from human experts to qualitatively assess classification difficulty of medical images to guide curriculum learning, which requires extra annotation efforts, relies on subjective human experience, and may introduce bias. In this work, we propose a new automated curriculum learning technique using the variance of gradients (VoG) to compute an objective difficulty measure of samples and evaluated its effects on elbow fracture classification from X-ray images. Specifically, we used VoG as a metric to rank each sample in terms of the classification difficulty, where high VoG scores indicate more difficult cases for classification, to guide the curriculum training process We compared the proposed technique to a baseline (without curriculum learning), a previous method that used human annotations on classification difficulty, and anti-curriculum learning. Our experiment results showed comparable and higher performance for the binary and multi-class bone fracture classification tasks.
Factor Fields: A Unified Framework for Neural Fields and Beyond
Authors: Anpei Chen, Zexiang Xu, Xinyue Wei, Siyu Tang, Hao Su, Andreas Geiger
Date: 2023-02-02 00:00:00
Tasks: NeRF, regression

We present Factor Fields, a novel framework for modeling and representing signals. Factor Fields decomposes a signal into a product of factors, each represented by a classical or neural field representation which operates on transformed input coordinates. This decomposition results in a unified framework that accommodates several recent signal representations including NeRF, Plenoxels, EG3D, Instant-NGP, and TensoRF. Additionally, our framework allows for the creation of powerful new signal representations, such as the "Dictionary Field" (DiF) which is a second contribution of this paper. Our experiments show that DiF leads to improvements in approximation quality, compactness, and training time when compared to previous fast reconstruction methods. Experimentally, our representation achieves better image approximation quality on 2D image regression tasks, higher geometric quality when reconstructing 3D signed distance fields, and higher compactness for radiance field reconstruction tasks. Furthermore, DiF enables generalization to unseen images/3D scenes by sharing bases across signals during training which greatly benefits use cases such as image regression from sparse observations and few-shot radiance field reconstruction.
Get3DHuman: Lifting StyleGAN-Human into a 3D Generative Model using Pixel-aligned Reconstruction Priors
Authors: Zhangyang Xiong, Di Kang, Derong Jin, Weikai Chen, Linchao Bao, Shuguang Cui, Xiaoguang Han
Date: 2023-02-02 00:00:00
Proceeding: ICCV 2023 1
Tasks: Diversity

Fast generation of high-quality 3D digital humans is important to a vast number of applications ranging from entertainment to professional concerns. Recent advances in differentiable rendering have enabled the training of 3D generative models without requiring 3D ground truths. However, the quality of the generated 3D humans still has much room to improve in terms of both fidelity and diversity. In this paper, we present Get3DHuman, a novel 3D human framework that can significantly boost the realism and diversity of the generated outcomes by only using a limited budget of 3D ground-truth data. Our key observation is that the 3D generator can profit from human-related priors learned through 2D human generators and 3D reconstructors. Specifically, we bridge the latent space of Get3DHuman with that of StyleGAN-Human via a specially-designed prior network, where the input latent code is mapped to the shape and texture feature volumes spanned by the pixel-aligned 3D reconstructor. The outcomes of the prior network are then leveraged as the supervisory signals for the main generator network. To ensure effective training, we further propose three tailored losses applied to the generated feature volumes and the intermediate feature maps. Extensive experiments demonstrate that Get3DHuman greatly outperforms the other state-of-the-art approaches and can support a wide range of applications including shape interpolation, shape re-texturing, and single-view reconstruction through latent inversion.
UW-CVGAN: UnderWater Image Enhancement with Capsules Vectors Quantization
Authors: Rita Pucci, Christian Micheloni, Niki Martinel
Date: 2023-02-02 00:00:00
Tasks: Decoder, Diversity, Image Enhancement, Quantization

The degradation in the underwater images is due to wavelength-dependent light attenuation, scattering, and to the diversity of the water types in which they are captured. Deep neural networks take a step in this field, providing autonomous models able to achieve the enhancement of underwater images. We introduce Underwater Capsules Vectors GAN UWCVGAN based on the discrete features quantization paradigm from VQGAN for this task. The proposed UWCVGAN combines an encoding network, which compresses the image into its latent representation, with a decoding network, able to reconstruct the enhancement of the image from the only latent representation. In contrast with VQGAN, UWCVGAN achieves feature quantization by exploiting the clusterization ability of capsule layer, making the model completely trainable and easier to manage. The model obtains enhanced underwater images with high quality and fine details. Moreover, the trained encoder is independent of the decoder giving the possibility to be embedded onto the collector as compressing algorithm to reduce the memory space required for the images, of factor $3\times$. \myUWCVGAN{ }is validated with quantitative and qualitative analysis on benchmark datasets, and we present metrics results compared with the state of the art.
DirectMHP: Direct 2D Multi-Person Head Pose Estimation with Full-range Angles
Authors: Huayi Zhou, Fei Jiang, Hongtao Lu
Date: 2023-02-02 00:00:00
Tasks: Attribute, Head Detection, Head Pose Estimation, Pose Estimation

Existing head pose estimation (HPE) mainly focuses on single person with pre-detected frontal heads, which limits their applications in real complex scenarios with multi-persons. We argue that these single HPE methods are fragile and inefficient for Multi-Person Head Pose Estimation (MPHPE) since they rely on the separately trained face detector that cannot generalize well to full viewpoints, especially for heads with invisible face areas. In this paper, we focus on the full-range MPHPE problem, and propose a direct end-to-end simple baseline named DirectMHP. Due to the lack of datasets applicable to the full-range MPHPE, we firstly construct two benchmarks by extracting ground-truth labels for head detection and head orientation from public datasets AGORA and CMU Panoptic. They are rather challenging for having many truncated, occluded, tiny and unevenly illuminated human heads. Then, we design a novel end-to-end trainable one-stage network architecture by joint regressing locations and orientations of multi-head to address the MPHPE problem. Specifically, we regard pose as an auxiliary attribute of the head, and append it after the traditional object prediction. Arbitrary pose representation such as Euler angles is acceptable by this flexible design. Then, we jointly optimize these two tasks by sharing features and utilizing appropriate multiple losses. In this way, our method can implicitly benefit from more surroundings to improve HPE accuracy while maintaining head detection performance. We present comprehensive comparisons with state-of-the-art single HPE methods on public benchmarks, as well as superior baseline results on our constructed MPHPE datasets. Datasets and code are released in https://github.com/hnuzhy/DirectMHP.
GraphReg: Dynamical Point Cloud Registration with Geometry-aware Graph Signal Processing
Authors: Zhao Mingyang, Ma Lei, Jia Xiaohong, Yan Dong-Ming, Huang Tiejun
Date: 2023-02-02 00:00:00
Tasks: Point Cloud Registration

This study presents a high-accuracy, efficient, and physically induced method for 3D point cloud registration, which is the core of many important 3D vision problems. In contrast to existing physics-based methods that merely consider spatial point information and ignore surface geometry, we explore geometry aware rigid-body dynamics to regulate the particle (point) motion, which results in more precise and robust registration. Our proposed method consists of four major modules. First, we leverage the graph signal processing (GSP) framework to define a new signature, (i.e., point response intensity for each point), by which we succeed in describing the local surface variation, resampling keypoints, and distinguishing different particles. Then, to address the shortcomings of current physics-based approaches that are sensitive to outliers, we accommodate the defined point response intensity to median absolute deviation (MAD) in robust statistics and adopt the X84 principle for adaptive outlier depression, ensuring a robust and stable registration. Subsequently, we propose a novel geometric invariant under rigid transformations to incorporate higher-order features of point clouds, which is further embedded for force modeling to guide the correspondence between pairwise scans credibly. Finally, we introduce an adaptive simulated annealing (ASA) method to search for the global optimum and substantially accelerate the registration process. We perform comprehensive experiments to evaluate the proposed method on various datasets captured from range scanners to LiDAR. Results demonstrate that our proposed method outperforms representative state-of-the-art approaches in terms of accuracy and is more suitable for registering large-scale point clouds. Furthermore, it is considerably faster and more robust than most competitors.
Curriculum Learning for ab initio Deep Learned Refractive Optics
Authors: Xinge Yang, Qiang Fu, Wolfgang Heidrich
Date: 2023-02-02 00:00:00

Deep optical optimization has recently emerged as a new paradigm for designing computational imaging systems using only the output image as the objective. However, it has been limited to either simple optical systems consisting of a single element such as a diffractive optical element (DOE) or metalens, or the fine-tuning of compound lenses from good initial designs. Here we present a DeepLens design method based on curriculum learning, which is able to learn optical designs of compound lenses ab initio from randomly initialized surfaces without human intervention, therefore overcoming the need for a good initial design. We demonstrate the effectiveness of our approach by fully automatically designing both classical imaging lenses and a large field-of-view extended depth-of-field computational lens in a cellphone-style form factor, with highly aspheric surfaces and a short back focal length.
NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Object
Authors: Kazuki Yoshiyama, Takuya Narihira
Date: 2023-02-02 00:00:00
Tasks: Inverse Rendering

The goal of inverse rendering is to decompose geometry, lights, and materials given pose multi-view images. To achieve this goal, we propose neural direct and joint inverse rendering, NDJIR. Different from prior works which relies on some approximations of the rendering equation, NDJIR directly addresses the integrals in the rendering equation and jointly decomposes geometry: signed distance function, lights: environment and implicit lights, materials: base color, roughness, specular reflectance using the powerful and flexible volume rendering framework, voxel grid feature, and Bayesian prior. Our method directly uses the physically-based rendering, so we can seamlessly export an extracted mesh with materials to DCC tools and show material conversion examples. We perform intensive experiments to show that our proposed method can decompose semantically well for real object in photogrammetric setting and what factors contribute towards accurate inverse rendering.