pwc-archive/papers-with-abstracts huggingface dataset:
Doubly Robust Augmented Transfer for Meta-Reinforcement Learning
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Meta-reinforcement learning (Meta-RL), though enabling a fast adaptation to learn new skills by exploiting the common structure shared among different tasks, suffers performance degradation in the sparse-reward setting. Current hindsight-based sample transfer approaches can alleviate this issue by transferring relabeled trajectories from other tasks to a new task so as to provide informative experience for the target reward function, but are unfortunately constrained with the unrealistic assumption that tasks differ only in reward functions. In this paper, we propose a doubly robust augmented transfer (DRaT) approach, aiming at addressing the more general sparse reward meta-RL scenario with both dynamics mismatches and varying reward functions across tasks. Specifically, we design a doubly robust augmented estimator for efficient value-function evaluation, which tackles dynamics mismatches with the optimal importance weight of transition distributions achieved by minimizing the theoretically derived upper bound of mean squared error (MSE) between the estimated values of transferred samples and their true values in the target task. Due to its intractability, we then propose an interval-based approximation to this optimal importance weight, which is guaranteed to cover the optimum with a constrained and sample-independent upper bound on the MSE approximation error. Based on our theoretical findings, we finally develop a DRaT algorithm for transferring informative samples across tasks during the training of meta-RL. We implement DRaT on an off-policy meta-RL baseline, and empirically show that it significantly outperforms other hindsight-based approaches on various sparse-reward MuJoCo locomotion tasks with varying dynamics and reward functions.
Distributional Policy Evaluation: a Maximum Entropy approach to Representation Learning
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

The Maximum Entropy (Max-Ent) framework has been effectively employed in a variety of Reinforcement Learning (RL) tasks. In this paper, we first propose a novel Max-Ent framework for policy evaluation in a distributional RL setting, named *Distributional Maximum Entropy Policy Evaluation* (D-Max-Ent PE). We derive a generalization-error bound that depends on the complexity of the representation employed, showing that this framework can explicitly take into account the features used to represent the state space while evaluating a policy. Then, we exploit these favorable properties to drive the representation learning of the state space in a Structural Risk Minimization fashion. We employ state-aggregation functions as feature functions and we specialize the D-Max-Ent approach into an algorithm, named *D-Max-Ent Progressive Factorization*, which constructs a progressively finer-grained representation of the state space by balancing the trade-off between preserving information (bias) and reducing the effective number of states, i.e., the complexity of the representation space (variance). Finally, we report the results of some illustrative numerical simulations, showing that the proposed algorithm matches the expected theoretical behavior and highlighting the relationship between aggregations and sample regimes.
Team-PSRO for Learning Approximate TMECor in Large Team Games via Cooperative Reinforcement Learning
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Recent algorithms have achieved superhuman performance at a number of two-player zero-sum games such as poker and go. However, many real-world situations are multi-player games. Zero-sum two-team games, such as bridge and football, involve two teams where each member of the team shares the same reward with every other member of that team, and each team has the negative of the reward of the other team. A popular solution concept in this setting, called TMECor, assumes that teams can jointly correlate their strategies before play, but are not able to communicate during play. This setting is harder than two-player zero-sum games because each player on a team has different information and must use their public actions to signal to other members of the team. Prior works either have game-theoretic guarantees but only work in very small games, or are able to scale to large games but do not have game-theoretic guarantees. In this paper we introduce two algorithms: Team-PSRO, an extension of PSRO from two-player games to team games, and Team-PSRO Mix-and-Match which improves upon Team PSRO by better using population policies. In Team-PSRO, in every iteration both teams learn a joint best response to the opponent's meta-strategy via reinforcement learning. As the reinforcement learning joint best response approaches the optimal best response, Team-PSRO is guaranteed to converge to a TMECor. In experiments on Kuhn poker and Liar's Dice, we show that a tabular version of Team-PSRO converges to TMECor, and a version of Team PSRO using deep cooperative reinforcement learning beats self-play reinforcement learning in the large game of Google Research Football.Submission Number: 13110
VOCE: Variational Optimization with Conservative Estimation for Offline Safe Reinforcement Learning
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Offline safe reinforcement learning (RL) algorithms promise to learn policies that satisfy safety constraints directly in offline datasets without interacting with the environment. This arrangement is particularly important in scenarios with high sampling costs and potential dangers, such as autonomous driving and robotics. However, the influence of safety constraints and out-of-distribution (OOD) actions have made it challenging for previous methods to achieve high reward returns while ensuring safety. In this work, we propose a Variational Optimization with Conservative Eestimation algorithm (VOCE) to solve the problem of optimizing safety policies in the offline dataset. Concretely, we reframe the problem of offline safe RL using probabilistic inference, which introduces variational distributions to make the optimization of policies more flexible. Subsequently, we utilize pessimistic estimation methods to estimate the Q-value of cost and reward, which mitigates the extrapolation errors induced by OOD actions. Finally, extensive experiments demonstrate that the VOCE algorithm achieves competitive performance across multiple experimental tasks, particularly outperforming state-of-the-art algorithms in terms of safety.
Reining Generalization in Offline Reinforcement Learning via Representation Distinction
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Offline Reinforcement Learning (RL) aims to address the challenge of distribution shift between the dataset and the learned policy, where the value of out-of-distribution (OOD) data may be erroneously estimated due to overgeneralization. It has been observed that a considerable portion of the benefits derived from the conservative terms designed by existing offline RL approaches originates from their impact on the learned representation. This observation prompts us to scrutinize the learning dynamics of offline RL, formalize the process of generalization, and delve into the prevalent overgeneralization issue in offline RL. We then investigate the potential to rein the generalization from the representation perspective to enhance offline RL. Finally, we present  Representation Distinction (RD), an innovative plug-in method for improving offline RL algorithm performance by explicitly differentiating between the representations of in-sample and OOD state-action pairs generated by the learning policy. Considering scenarios in which the learning policy mirrors the behavioral policy and similar samples may be erroneously distinguished, we suggest a dynamic adjustment mechanism for RD based on an OOD data generator to prevent data representation collapse and further enhance policy performance. We demonstrate the efficacy of our approach by applying RD to specially-designed backbone algorithms and widely-used offline RL algorithms. The proposed RD method significantly improves their performance across various continuous control tasks on D4RL datasets, surpassing several state-of-the-art offline RL algorithms.
Supported Value Regularization for Offline Reinforcement Learning
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Offline reinforcement learning suffers from the extrapolation error and value overestimation caused by out-of-distribution (OOD) actions. To mitigate this issue, value regularization approaches aim to penalize the learned value functions to assign lower values to OOD actions. However, existing value regularization methods lack a proper distinction between the regularization effects on in-distribution (ID) and OOD actions, and fail to guarantee optimal convergence results of the policy. To this end, we propose Supported Value Regularization (SVR), which penalizes the Q-values for all OOD actions while maintaining standard Bellman updates for ID ones. Specifically, we utilize the bias of importance sampling to compute the summation of Q-values over the entire OOD region, which serves as the penalty for policy evaluation. This design automatically separates the regularization for ID and OOD actions without manually distinguishing between them. In tabular MDP, we show that the policy evaluation operator of SVR is a contraction, whose fixed point outputs unbiased Q-values for ID actions and underestimated Q-values for OOD actions. Furthermore, the policy iteration with SVR guarantees strict policy improvement until convergence to the optimal support-constrained policy in the dataset. Empirically, we validate the theoretical properties of SVR in a tabular maze environment and demonstrate its state-of-the-art performance on a range of continuous control tasks in the D4RL benchmark.
Diversify \& Conquer: Outcome-directed Curriculum RL via Out-of-Distribution Disagreement
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Reinforcement learning (RL) often faces the challenges of uninformed search problems where the agent should explore without access to the domain knowledge such as characteristics of the environment or external rewards. To tackle these challenges, this work proposes a new approach for curriculum RL called $\textbf{D}$iversify for $\textbf{D}$isagreement \& $\textbf{C}$onquer ($\textbf{D2C}$). Unlike previous curriculum learning methods, D2C requires only a few examples of desired outcomes and works in any environment, regardless of its geometry or the distribution of the desired outcome examples. The proposed method performs diversification of the goal-conditional classifiers to identify similarities between visited and desired outcome states and ensures that the classifiers disagree on states from out-of-distribution, which enables quantifying the unexplored region and designing an arbitrary goal-conditioned intrinsic reward signal in a simple and intuitive way. The proposed method then employs bipartite matching to define a curriculum learning objective that produces a sequence of well-adjusted intermediate goals, which enable the agent to automatically explore and conquer the unexplored region. We present experimental results demonstrating that D2C outperforms prior curriculum RL methods in both quantitative and qualitative aspects, even with the arbitrarily distributed desired outcome examples.
Ess-InfoGAIL: Semi-supervised Imitation Learning from Imbalanced Demonstrations
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Imitation learning aims to reproduce expert behaviors without relying on an explicit reward signal. However, real-world demonstrations often present challenges, such as multi-modal, data imbalance, and expensive labeling processes. In this work, we propose a novel semi-supervised imitation learning architecture that learns disentangled behavior representations from imbalanced demonstrations using limited labeled data. Specifically, our method consists of three key components. First, we adapt the concept of semi-supervised generative adversarial networks to the imitation learning context. Second, we employ a learnable latent distribution to align the generated and expert data distributions. Finally, we utilize a regularized information maximization approach in conjunction with an approximate label prior to further improve the semi-supervised learning performance. Experimental results demonstrate the efficiency of our method in learning multi-modal behaviors from imbalanced demonstrations compared to baseline methods.
Multi-Agent Meta-Reinforcement Learning: Sharper Convergence Rates with Task Similarity
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Multi-agent reinforcement learning (MARL) has primarily focused on solving a single task in isolation, while in practice the environment is often evolving, leaving many related tasks to be solved. In this paper, we investigate the benefits of meta-learning in solving multiple MARL tasks collectively. We establish the first line of theoretical results for meta-learning in a wide range of fundamental MARL settings, including learning Nash equilibria in two-player zero-sum Markov games and Markov potential games, as well as learning coarse correlated equilibria in general-sum Markov games. Under natural notions of task similarity, we show that meta-learning achieves provable sharper convergence to various game-theoretical solution concepts than learning each task separately. As an important intermediate step, we develop multiple MARL algorithms with initialization-dependent convergence guarantees. Such algorithms integrate optimistic policy mirror descents with stage-based value updates, and their refined convergence guarantees (nearly) recover the best known results even when a good initialization is unknown. To our best knowledge, such results are also new and might be of independent interest. We further provide numerical simulations to corroborate our theoretical findings.
Active Observing in Continuous-time Control
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

The control of continuous-time environments while actively deciding when to take costly observations in time is a crucial yet unexplored problem, particularly relevant to real-world scenarios such as medicine, low-power systems, and resource management. Existing approaches either rely on continuous-time control methods that take regular, expensive observations in time or discrete-time control with costly observation methods, which are inapplicable to continuous-time settings due to the compounding discretization errors introduced by time discretization. In this work, we are the first to formalize the continuous-time control problem with costly observations. Our key theoretical contribution shows that observing at regular time intervals is not optimal in certain environments, while irregular observation policies yield higher expected utility.  This perspective paves the way for the development of novel methods that can take irregular observations in continuous-time control with costly observations. We empirically validate our theoretical findings in various continuous-time environments, including a cancer simulation, by constructing a simple initial method to solve this new problem, with a heuristic threshold on the variance of reward rollouts in an offline continuous-time model-based model predictive control (MPC) planner. Although determining the optimal method remains an open problem, our work offers valuable insights and understanding of this unique problem, laying the foundation for future research in this area.
SAME: Uncovering GNN Black Box with Structure-aware Shapley-based Multipiece Explanations
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11
Tasks: Explanation Fidelity Evaluation

Post-hoc explanation techniques on graph neural networks (GNNs) provide economical solutions for opening the black-box graph models without model retraining. Many GNN explanation variants have achieved state-of-the-art explaining results on a diverse set of benchmarks, while they rarely provide theoretical analysis for their inherent properties and explanatory capability. In this work, we propose $\underline{\text{S}}$tructure-$\underline{\text{A}}$ware Shapley-based $\underline{\text{M}}$ultipiece $\underline{\text{E}}$xplanation (SAME) method to address the structure-aware feature interactions challenges for GNNs explanation. Specifically, SAME leverages an expansion-based Monte Carlo tree search to explore the multi-grained structure-aware connected substructure. Afterward, the explanation results are encouraged to be informative of the graph properties by optimizing the combination of distinct single substructures. With the consideration of fair feature interactions in the process of investigating multiple connected important substructures, the explanation provided by SAME has the potential to be as explainable as the theoretically optimal explanation obtained by the Shapley value within polynomial time. Extensive experiments on real-world and synthetic benchmarks show that SAME improves the previous state-of-the-art fidelity performance by 12.9\% on BBBP, 7.01\% on MUTAG, 42.3\% on Graph-SST2, 38.9\% on Graph-SST5, 11.3\% on BA-2Motifs and 18.2\% on BA-Shapes under the same testing condition. Code is available at https://github.com/same2023neurips/same.Submission Number: 12143
Towards the Difficulty for a Deep Neural Network to Learn Concepts of Different Complexities
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

This paper theoretically explains the intuition that simple concepts are more likely to be learned by deep neural networks (DNNs) than complex concepts. In fact, recent studies have observed [24, 15] and proved [26] the emergence of interactive concepts in a DNN, i.e., it is proven that a DNN usually only encodes a small number of interactive concepts, and can be considered to use their interaction effects to compute inference scores. Each interactive concept is encoded by the DNN to represent the collaboration between a set of input variables. Therefore, in this study, we aim to theoretically explain that interactive concepts involving more input variables (i.e., more complex concepts) are more difficult to learn. Our finding clarifies the exact conceptual complexity that boosts the learning difficulty.
BIRD: Generalizable Backdoor Detection and Removal for Deep Reinforcement Learning
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Backdoor attacks pose a severe threat to the supply chain management of deep reinforcement learning (DRL) policies. Despite initial defenses proposed in recent studies, these methods have very limited generalizability and scalability. To address this issue, we propose BIRD, a technique to detect and remove backdoors from a pretrained DRL policy in a clean environment without requiring any knowledge about the attack specifications and accessing its training process. By analyzing the unique properties and behaviors of backdoor attacks, we formulate trigger restoration as an optimization problem and design a novel metric to detect backdoored policies. We also design a finetuning method to remove the backdoor, while maintaining the agent's performance in the clean environment. We evaluate BIRD against three backdoor attacks in ten different single-agent or multi-agent environments. Our results verify the effectiveness, efficiency, and generalizability of BIRD, as well as its robustness to different attack variations and adaptions.
Individual Arbitrariness and Group Fairness
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Machine learning tasks may admit multiple competing models that achieve similar performance yet produce conflicting outputs for individual samples---a phenomenon known as predictive multiplicity. We demonstrate that fairness interventions in machine learning optimized solely for group fairness and accuracy can exacerbate predictive multiplicity. Consequently, state-of-the-art fairness interventions can mask high predictive multiplicity behind favorable group fairness and accuracy metrics. We argue that a third axis of ``arbitrariness'' should be considered  when deploying models to aid decision-making in applications of individual-level impact.
To address this challenge, we propose an ensemble  algorithm applicable to any fairness intervention that provably ensures  more consistent predictions.Submission Number: 8892
Black-Box Differential Privacy for Interactive ML
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

In this work we revisit an interactive variant of joint differential privacy, recently introduced by Naor et al. [2023], and generalize it towards handling online processes in which existing privacy definitions seem too restrictive. We study basic properties of this definition and demonstrate that it satisfies (suitable variants) of group privacy, composition, and post processing.

In order to demonstrate the advantages of this privacy definition compared to traditional forms of differential privacy,
we consider the basic setting of online classification. We show that any (possibly non-private) learning rule can be effectively transformed to a private learning rule with only a polynomial overhead in the mistake bound. This demonstrates a stark difference with traditional forms of differential privacy, such as the one studied  by Golowich and Livni [2021], where only a double exponential overhead in the mistake bound is known (via an information theoretic upper bound).Submission Number: 4690
Not All Out-of-Distribution Data Are Harmful to Open-Set Active Learning
Date: 2023-09-21 00:00:00
Proceeding: NeurIPS 2023 11

Active learning (AL) methods have been proven to be an effective way to reduce the labeling effort by intelligently selecting valuable instances for annotation. Despite their great success with in-distribution (ID) scenarios, AL methods suffer from performance degradation in many real-world applications because out-of-distribution (OOD) instances are always inevitably contained in unlabeled data, which may lead to inefficient sampling. Therefore, several attempts have been explored open-set AL by strategically selecting pure ID instances while filtering OOD instances. However, concentrating solely on selecting pseudo-ID instances may cause the training constraint of the ID classifier and OOD detector. To address this issue, we propose a simple yet effective sampling scheme, Progressive Active Learning (PAL), which employs a progressive sampling mechanism to leverage the active selection of valuable OOD instances. The proposed PAL measures unlabeled instances by synergistically evaluating instances' informativeness and representativeness, and thus it can balance the pseudo-ID and pseudo-OOD instances in each round to enhance both the capacity of the ID classifier and the OOD detector. %Meanwhile, PAL measures unlabeled instances by synergistically evaluating instances' informativeness and representativeness, which can more effectively estimate the values of instances. 
Extensive experiments on various open-set AL scenarios demonstrate the effectiveness of the proposed PAL, compared with the state-of-the-art methods. The code is available at \url{https://github.com/njustkmg/PAL}.