pwc-archive/papers-with-abstracts huggingface dataset:
Large Language Models for User Interest Journeys
Authors: Konstantina Christakopoulou, Alberto Lalama, Cj Adams, Iris Qu, Yifat Amir, Samer Chucri, Pierce Vollucci, Fabio Soldo, Dina Bseiso, Sarah Scodel, Lucas Dixon, Ed H. Chi, Minmin Chen
Date: 2023-05-24 00:00:00
Tasks: Natural Language Understanding, Recommendation Systems

Large language models (LLMs) have shown impressive capabilities in natural language understanding and generation. Their potential for deeper user understanding and improved personalized user experience on recommendation platforms is, however, largely untapped. This paper aims to address this gap. Recommender systems today capture users' interests through encoding their historical activities on the platforms. The generated user representations are hard to examine or interpret. On the other hand, if we were to ask people about interests they pursue in their life, they might talk about their hobbies, like I just started learning the ukulele, or their relaxation routines, e.g., I like to watch Saturday Night Live, or I want to plant a vertical garden. We argue, and demonstrate through extensive experiments, that LLMs as foundation models can reason through user activities, and describe their interests in nuanced and interesting ways, similar to how a human would. We define interest journeys as the persistent and overarching user interests, in other words, the non-transient ones. These are the interests that we believe will benefit most from the nuanced and personalized descriptions. We introduce a framework in which we first perform personalized extraction of interest journeys, and then summarize the extracted journeys via LLMs, using techniques like few-shot prompting, prompt-tuning and fine-tuning. Together, our results in prompting LLMs to name extracted user journeys in a large-scale industrial platform demonstrate great potential of these models in providing deeper, more interpretable, and controllable user understanding. We believe LLM powered user understanding can be a stepping stone to entirely new user experiences on recommendation platforms that are journey-aware, assistive, and enabling frictionless conversation down the line.
SPRING: Studying the Paper and Reasoning to Play Games
Authors: Yue Wu, Shrimai Prabhumoye, So Yeon Min, Yonatan Bisk, Ruslan Salakhutdinov, Amos Azaria, Tom Mitchell, Yuanzhi Li
Date: 2023-05-24 00:00:00
Tasks: Language Modelling, Large Language Model, Minecraft, Reinforcement Learning (RL)

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample complexity limits its effectiveness in complex open-world games like Crafter or Minecraft. We propose a novel approach, SPRING, to read the game's original academic paper and use the knowledge learned to reason and play the game through a large language model (LLM). Prompted with the LaTeX source as game context and a description of the agent's current observation, our SPRING framework employs a directed acyclic graph (DAG) with game-related questions as nodes and dependencies as edges. We identify the optimal action to take in the environment by traversing the DAG and calculating LLM responses for each node in topological order, with the LLM's answer to final node directly translating to environment actions. In our experiments, we study the quality of in-context "reasoning" induced by different forms of prompts under the setting of the Crafter open-world environment. Our experiments suggest that LLMs, when prompted with consistent chain-of-thought, have great potential in completing sophisticated high-level trajectories. Quantitatively, SPRING with GPT-4 outperforms all state-of-the-art RL baselines, trained for 1M steps, without any training. Finally, we show the potential of games as a test bed for LLMs.
Trends and Challenges Towards an Effective Data-Driven Decision Making in UK SMEs: Case Studies and Lessons Learnt from the Analysis of 85 SMEs
Authors: Abdel-Rahman Tawil, Muhidin Mohamed, Xavier Schmoor, Konstantinos Vlachos, Diana Haidar
Date: 2023-05-24 00:00:00
Tasks: Decision Making, Management

The adoption of data science brings vast benefits to Small and Medium-sized Enterprises (SMEs) including business productivity, economic growth, innovation and jobs creation. Data Science can support SMEs to optimise production processes, anticipate customers' needs, predict machinery failures and deliver efficient smart services. Businesses can also harness the power of Artificial Intelligence (AI) and Big Data and the smart use of digital technologies to enhance productivity and performance, paving the way for innovation. However, integrating data science decisions into an SME requires both skills and IT investments. In most cases, such expenses are beyond the means of SMEs due to limited resources and restricted access to financing. This paper presents trends and challenges towards an effective data-driven decision making for organisations based on a case study of 85 SMEs, mostly from the West Midlands region of England. The work is supported as part of a 3 years ERDF (European Regional Development Funded project) in the areas of big data management, analytics and business intelligence. We present two case studies that demonstrates the potential of Digitisation, AI and Machine Learning and use these as examples to unveil challenges and showcase the wealth of current available opportunities for SMEs.
PromptNER: Prompting For Named Entity Recognition
Authors: Dhananjay Ashok, Zachary C. Lipton
Date: 2023-05-24 00:00:00
Tasks: few-shot-ner, Few-shot NER, named-entity-recognition, Named Entity Recognition, Named Entity Recognition (NER), NER, Sentence, Zero-shot Named Entity Recognition (NER)

In a surprising turn, Large Language Models (LLMs) together with a growing arsenal of prompt-based heuristics now offer powerful off-the-shelf approaches providing few-shot solutions to myriad classic NLP problems. However, despite promising early results, these LLM-based few-shot methods remain far from the state of the art in Named Entity Recognition (NER), where prevailing methods include learning representations via end-to-end structural understanding and fine-tuning on standard labeled corpora. In this paper, we introduce PromptNER, a new state-of-the-art algorithm for few-Shot and cross-domain NER. To adapt to any new NER task PromptNER requires a set of entity definitions in addition to the standard few-shot examples. Given a sentence, PromptNER prompts an LLM to produce a list of potential entities along with corresponding explanations justifying their compatibility with the provided entity type definitions. Remarkably, PromptNER achieves state-of-the-art performance on few-shot NER, achieving a 4% (absolute) improvement in F1 score on the ConLL dataset, a 9% (absolute) improvement on the GENIA dataset, and a 4% (absolute) improvement on the FewNERD dataset. PromptNER also moves the state of the art on Cross Domain NER, outperforming prior methods (including those not limited to the few-shot setting), setting a new mark on 3/5 CrossNER target domains, with an average F1 gain of 3%, despite using less than 2% of the available data.
Eclipse: Disambiguating Illumination and Materials using Unintended Shadows
Authors: Dor Verbin, Ben Mildenhall, Peter Hedman, Jonathan T. Barron, Todd Zickler, Pratul P. Srinivasan
Date: 2023-05-25 00:00:00
Proceeding: CVPR 2024 1
Tasks: Inverse Rendering

Decomposing an object's appearance into representations of its materials and the surrounding illumination is difficult, even when the object's 3D shape is known beforehand. This problem is especially challenging for diffuse objects: it is ill-conditioned because diffuse materials severely blur incoming light, and it is ill-posed because diffuse materials under high-frequency lighting can be indistinguishable from shiny materials under low-frequency lighting. We show that it is possible to recover precise materials and illumination -- even from diffuse objects -- by exploiting unintended shadows, like the ones cast onto an object by the photographer who moves around it. These shadows are a nuisance in most previous inverse rendering pipelines, but here we exploit them as signals that improve conditioning and help resolve material-lighting ambiguities. We present a method based on differentiable Monte Carlo ray tracing that uses images of an object to jointly recover its spatially-varying materials, the surrounding illumination environment, and the shapes of the unseen light occluders who inadvertently cast shadows upon it.
Image as First-Order Norm+Linear Autoregression: Unveiling Mathematical Invariance
Authors: Yinpeng Chen, Xiyang Dai, Dongdong Chen, Mengchen Liu, Lu Yuan, Zicheng Liu, Youzuo Lin
Date: 2023-05-25 00:00:00
Tasks: Decoder, image-classification, Image Classification, Image Reconstruction, object-detection, Object Detection, Self-Supervised Learning

This paper introduces a novel mathematical property applicable to diverse images, referred to as FINOLA (First-Order Norm+Linear Autoregressive). FINOLA represents each image in the latent space as a first-order autoregressive process, in which each regression step simply applies a shared linear model on the normalized value of its immediate neighbor. This intriguing property reveals a mathematical invariance that transcends individual images. Expanding from image grids to continuous coordinates, we unveil the presence of two underlying partial differential equations. We validate the FINOLA property from two distinct angles: image reconstruction and self-supervised learning. Firstly, we demonstrate the ability of FINOLA to auto-regress up to a 256x256 feature map (the same resolution to the image) from a single vector placed at the center, successfully reconstructing the original image by only using three 3x3 convolution layers as decoder. Secondly, we leverage FINOLA for self-supervised learning by employing a simple masked prediction approach. Encoding a single unmasked quadrant block, we autoregressively predict the surrounding masked region. Remarkably, this pre-trained representation proves highly effective in image classification and object detection tasks, even when integrated into lightweight networks, all without the need for extensive fine-tuning. The code will be made publicly available.
Making Vision Transformers Truly Shift-Equivariant
Authors: Renan A. Rojas-Gomez, Teck-Yian Lim, Minh N. Do, Raymond A. Yeh
Date: 2023-05-25 00:00:00
Proceeding: CVPR 2024 1
Tasks: image-classification, Image Classification, Semantic Segmentation

For computer vision, Vision Transformers (ViTs) have become one of the go-to deep net architectures. Despite being inspired by Convolutional Neural Networks (CNNs), ViTs' output remains sensitive to small spatial shifts in the input, i.e., not shift invariant. To address this shortcoming, we introduce novel data-adaptive designs for each of the modules in ViTs, such as tokenization, self-attention, patch merging, and positional encoding. With our proposed modules, we achieve true shift-equivariance on four well-established ViTs, namely, Swin, SwinV2, CvT, and MViTv2. Empirically, we evaluate the proposed adaptive models on image classification and semantic segmentation tasks. These models achieve competitive performance across three different datasets while maintaining 100% shift consistency.
NAP: Neural 3D Articulation Prior
Authors: Jiahui Lei, Congyue Deng, Bokui Shen, Leonidas Guibas, Kostas Daniilidis
Date: 2023-05-25 00:00:00
Tasks: 3D Generation, Denoising, Graph Attention, Object

We propose Neural 3D Articulation Prior (NAP), the first 3D deep generative model to synthesize 3D articulated object models. Despite the extensive research on generating 3D objects, compositions, or scenes, there remains a lack of focus on capturing the distribution of articulated objects, a common object category for human and robot interaction. To generate articulated objects, we first design a novel articulation tree/graph parameterization and then apply a diffusion-denoising probabilistic model over this representation where articulated objects can be generated via denoising from random complete graphs. In order to capture both the geometry and the motion structure whose distribution will affect each other, we design a graph-attention denoising network for learning the reverse diffusion process. We propose a novel distance that adapts widely used 3D generation metrics to our novel task to evaluate generation quality, and experiments demonstrate our high performance in articulated object generation. We also demonstrate several conditioned generation applications, including Part2Motion, PartNet-Imagination, Motion2Part, and GAPart2Object.
Banana: Banach Fixed-Point Network for Pointcloud Segmentation with Inter-Part Equivariance
Date: 2023-05-25 00:00:00
Proceeding: NeurIPS 2023 11

Equivariance has gained strong interest as a desirable network property that inherently ensures robust generalization. However, when dealing with complex systems such as articulated objects or multi-object scenes, effectively capturing inter-part transformations poses a challenge, as it becomes entangled with the overall structure and local transformations. The interdependence of part assignment and per-part group action necessitates a novel equivariance formulation that allows for their co-evolution. In this paper, we present Banana, a Banach fixed-point network for equivariant segmentation with inter-part equivariance by construction. Our key insight is to iteratively solve a fixed-point problem, where point-part assignment labels and per-part SE(3)-equivariance co-evolve simultaneously. We provide theoretical derivations of both per-step equivariance and global convergence, which induces an equivariant final convergent state. Our formulation naturally provides a strict definition of inter-part equivariance that generalizes to unseen inter-part configurations. Through experiments conducted on both articulated objects and multi-object scans, we demonstrate the efficacy of our approach in achieving strong generalization under inter-part transformations, even when confronted with substantial changes in pointcloud geometry and topology.
Break-A-Scene: Extracting Multiple Concepts from a Single Image
Authors: Omri Avrahami, Kfir Aberman, Ohad Fried, Daniel Cohen-Or, Dani Lischinski
Date: 2023-05-25 00:00:00
Tasks: Complex Scene Breaking and Synthesis

Text-to-image model personalization aims to introduce a user-provided concept to the model, allowing its synthesis in diverse contexts. However, current methods primarily focus on the case of learning a single concept from multiple images with variations in backgrounds and poses, and struggle when adapted to a different scenario. In this work, we introduce the task of textual scene decomposition: given a single image of a scene that may contain several concepts, we aim to extract a distinct text token for each concept, enabling fine-grained control over the generated scenes. To this end, we propose augmenting the input image with masks that indicate the presence of target concepts. These masks can be provided by the user or generated automatically by a pre-trained segmentation model. We then present a novel two-phase customization process that optimizes a set of dedicated textual embeddings (handles), as well as the model weights, striking a delicate balance between accurately capturing the concepts and avoiding overfitting. We employ a masked diffusion loss to enable handles to generate their assigned concepts, complemented by a novel loss on cross-attention maps to prevent entanglement. We also introduce union-sampling, a training strategy aimed to improve the ability of combining multiple concepts in generated images. We use several automatic metrics to quantitatively compare our method against several baselines, and further affirm the results using a user study. Finally, we showcase several applications of our method. Project page is available at: https://omriavrahami.com/break-a-scene/
Securing Deep Generative Models with Universal Adversarial Signature
Authors: Yu Zeng, Mo Zhou, Yuan Xue, Vishal M. Patel
Date: 2023-05-25 00:00:00

Recent advances in deep generative models have led to the development of methods capable of synthesizing high-quality, realistic images. These models pose threats to society due to their potential misuse. Prior research attempted to mitigate these threats by detecting generated images, but the varying traces left by different generative models make it challenging to create a universal detector capable of generalizing to new, unseen generative models. In this paper, we propose to inject a universal adversarial signature into an arbitrary pre-trained generative model, in order to make its generated contents more detectable and traceable. First, the imperceptible optimal signature for each image can be found by a signature injector through adversarial training. Subsequently, the signature can be incorporated into an arbitrary generator by fine-tuning it with the images processed by the signature injector. In this way, the detector corresponding to the signature can be reused for any fine-tuned generator for tracking the generator identity. The proposed method is validated on the FFHQ and ImageNet datasets with various state-of-the-art generative models, consistently showing a promising detection rate. Code will be made publicly available at \url{https://github.com/zengxianyu/genwm}.
Imitating Task and Motion Planning with Visuomotor Transformers
Authors: Murtaza Dalal, Ajay Mandlekar, Caelan Garrett, Ankur Handa, Ruslan Salakhutdinov, Dieter Fox
Date: 2023-05-25 00:00:00
Tasks: Imitation Learning, Motion Planning, Robot Manipulation, Task and Motion Planning

Imitation learning is a powerful tool for training robot manipulation policies, allowing them to learn from expert demonstrations without manual programming or trial-and-error. However, common methods of data collection, such as human supervision, scale poorly, as they are time-consuming and labor-intensive. In contrast, Task and Motion Planning (TAMP) can autonomously generate large-scale datasets of diverse demonstrations. In this work, we show that the combination of large-scale datasets generated by TAMP supervisors and flexible Transformer models to fit them is a powerful paradigm for robot manipulation. To that end, we present a novel imitation learning system called OPTIMUS that trains large-scale visuomotor Transformer policies by imitating a TAMP agent. OPTIMUS introduces a pipeline for generating TAMP data that is specifically curated for imitation learning and can be used to train performant transformer-based policies. In this paper, we present a thorough study of the design decisions required to imitate TAMP and demonstrate that OPTIMUS can solve a wide variety of challenging vision-based manipulation tasks with over 70 different objects, ranging from long-horizon pick-and-place tasks, to shelf and articulated object manipulation, achieving 70 to 80% success rates. Video results and code at https://mihdalal.github.io/optimus/
Candidate Set Re-ranking for Composed Image Retrieval with Dual Multi-modal Encoder
Authors: Zheyuan Liu, Weixuan Sun, Damien Teney, Stephen Gould
Date: 2023-05-25 00:00:00
Tasks: Composed Image Retrieval (CoIR), Image Retrieval, Reranking, Re-Ranking, Retrieval, Triplet

Composed image retrieval aims to find an image that best matches a given multi-modal user query consisting of a reference image and text pair. Existing methods commonly pre-compute image embeddings over the entire corpus and compare these to a reference image embedding modified by the query text at test time. Such a pipeline is very efficient at test time since fast vector distances can be used to evaluate candidates, but modifying the reference image embedding guided only by a short textual description can be difficult, especially independent of potential candidates. An alternative approach is to allow interactions between the query and every possible candidate, i.e., reference-text-candidate triplets, and pick the best from the entire set. Though this approach is more discriminative, for large-scale datasets the computational cost is prohibitive since pre-computation of candidate embeddings is no longer possible. We propose to combine the merits of both schemes using a two-stage model. Our first stage adopts the conventional vector distancing metric and performs a fast pruning among candidates. Meanwhile, our second stage employs a dual-encoder architecture, which effectively attends to the input triplet of reference-text-candidate and re-ranks the candidates. Both stages utilize a vision-and-language pre-trained network, which has proven beneficial for various downstream tasks. Our method consistently outperforms state-of-the-art approaches on standard benchmarks for the task. Our implementation is available at https://github.com/Cuberick-Orion/Candidate-Reranking-CIR.
Look Ma, No Hands! Agent-Environment Factorization of Egocentric Videos
Date: 2023-05-25 00:00:00
Proceeding: NeurIPS 2023 11
Tasks: 3D Reconstruction, Object, object-detection, Object Detection, Video Inpainting

The analysis and use of egocentric videos for robotic tasks is made challenging by occlusion due to the hand and the visual mismatch between the human hand and a robot end-effector. In this sense, the human hand presents a nuisance. However, often hands also provide a valuable signal, e.g. the hand pose may suggest what kind of object is being held. In this work, we propose to extract a factored representation of the scene that separates the agent (human hand) and the environment. This alleviates both occlusion and mismatch while preserving the signal, thereby easing the design of models for downstream robotics tasks. At the heart of this factorization is our proposed Video Inpainting via Diffusion Model (VIDM) that leverages both a prior on real-world images (through a large-scale pre-trained diffusion model) and the appearance of the object in earlier frames of the video (through attention). Our experiments demonstrate the effectiveness of VIDM at improving inpainting quality on egocentric videos and the power of our factored representation for numerous tasks: object detection, 3D reconstruction of manipulated objects, and learning of reward functions, policies, and affordances from videos.
CommonScenes: Generating Commonsense 3D Indoor Scenes with Scene Graph Diffusion
Authors: Guangyao Zhai, Evin Pınar Örnek, Shun-Cheng Wu, Yan Di, Federico Tombari, Nassir Navab, Benjamin Busam
Date: 2023-05-25 00:00:00
Proceeding: NeurIPS 2023 11
Tasks: Diversity, Object, Scene Generation

Controllable scene synthesis aims to create interactive environments for various industrial use cases. Scene graphs provide a highly suitable interface to facilitate these applications by abstracting the scene context in a compact manner. Existing methods, reliant on retrieval from extensive databases or pre-trained shape embeddings, often overlook scene-object and object-object relationships, leading to inconsistent results due to their limited generation capacity. To address this issue, we present CommonScenes, a fully generative model that converts scene graphs into corresponding controllable 3D scenes, which are semantically realistic and conform to commonsense. Our pipeline consists of two branches, one predicting the overall scene layout via a variational auto-encoder and the other generating compatible shapes via latent diffusion, capturing global scene-object and local inter-object relationships in the scene graph while preserving shape diversity. The generated scenes can be manipulated by editing the input scene graph and sampling the noise in the diffusion model. Due to lacking a scene graph dataset offering high-quality object-level meshes with relations, we also construct SG-FRONT, enriching the off-the-shelf indoor dataset 3D-FRONT with additional scene graph labels. Extensive experiments are conducted on SG-FRONT where CommonScenes shows clear advantages over other methods regarding generation consistency, quality, and diversity. Codes and the dataset will be released upon acceptance.