pwc-archive/papers-with-abstracts huggingface dataset:
Hierarchical Reinforcement Learning for Precise Soccer Shooting Skills using a Quadrupedal Robot
Authors: Yandong Ji, Zhongyu Li, Yinan Sun, Xue Bin Peng, Sergey Levine, Glen Berseth, Koushil Sreenath
Date: 2022-08-01 00:00:00
Tasks: Deep Reinforcement Learning, Friction, Hierarchical Reinforcement Learning, Motion Planning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

We address the problem of enabling quadrupedal robots to perform precise shooting skills in the real world using reinforcement learning. Developing algorithms to enable a legged robot to shoot a soccer ball to a given target is a challenging problem that combines robot motion control and planning into one task. To solve this problem, we need to consider the dynamics limitation and motion stability during the control of a dynamic legged robot. Moreover, we need to consider motion planning to shoot the hard-to-model deformable ball rolling on the ground with uncertain friction to a desired location. In this paper, we propose a hierarchical framework that leverages deep reinforcement learning to train (a) a robust motion control policy that can track arbitrary motions and (b) a planning policy to decide the desired kicking motion to shoot a soccer ball to a target. We deploy the proposed framework on an A1 quadrupedal robot and enable it to accurately shoot the ball to random targets in the real world.
Exploring the GLIDE model for Human Action-effect Prediction
Authors: Fangjun Li, David C. Hogg, Anthony G. Cohn
Date: 2022-08-01 00:00:00
Tasks: Prediction

We address the following action-effect prediction task. Given an image depicting an initial state of the world and an action expressed in text, predict an image depicting the state of the world following the action. The prediction should have the same scene context as the input image. We explore the use of the recently proposed GLIDE model for performing this task. GLIDE is a generative neural network that can synthesize (inpaint) masked areas of an image, conditioned on a short piece of text. Our idea is to mask-out a region of the input image where the effect of the action is expected to occur. GLIDE is then used to inpaint the masked region conditioned on the required action. In this way, the resulting image has the same background context as the input image, updated to show the effect of the action. We give qualitative results from experiments using the EPIC dataset of ego-centric videos labelled with actions.
VacciNet: Towards a Smart Framework for Learning the Distribution Chain Optimization of Vaccines for a Pandemic
Authors: Jayeeta Mondal, Jeet Dutta, Hrishav Bakul Barua
Date: 2022-08-01 00:00:00
Tasks: Reinforcement Learning (RL)

Vaccinations against viruses have always been the need of the hour since long past. However, it is hard to efficiently distribute the vaccines (on time) to all the corners of a country, especially during a pandemic. Considering the vastness of the population, diversified communities, and demands of a smart society, it is an important task to optimize the vaccine distribution strategy in any country/state effectively. Although there is a profusion of data (Big Data) from various vaccine administration sites that can be mined to gain valuable insights about mass vaccination drives, very few attempts has been made towards revolutionizing the traditional mass vaccination campaigns to mitigate the socio-economic crises of pandemic afflicted countries. In this paper, we bridge this gap in studies and experimentation. We collect daily vaccination data which is publicly available and carefully analyze it to generate meaning-full insights and predictions. We put forward a novel framework leveraging Supervised Learning and Reinforcement Learning (RL) which we call VacciNet, that is capable of learning to predict the demand of vaccination in a state of a country as well as suggest optimal vaccine allocation in the state for minimum cost of procurement and supply. At the present, our framework is trained and tested with vaccination data of the USA.
Efficient Personalized Learning for Wearable Health Applications using HyperDimensional Computing
Authors: Sina Shahhosseini, Yang Ni, Hamidreza Alikhani, Emad Kasaeyan Naeini, Mohsen Imani, Nikil Dutt, Amir M. Rahmani
Date: 2022-08-01 00:00:00
Tasks: BIG-bench Machine Learning, Privacy Preserving

Health monitoring applications increasingly rely on machine learning techniques to learn end-user physiological and behavioral patterns in everyday settings. Considering the significant role of wearable devices in monitoring human body parameters, on-device learning can be utilized to build personalized models for behavioral and physiological patterns, and provide data privacy for users at the same time. However, resource constraints on most of these wearable devices prevent the ability to perform online learning on them. To address this issue, it is required to rethink the machine learning models from the algorithmic perspective to be suitable to run on wearable devices. Hyperdimensional computing (HDC) offers a well-suited on-device learning solution for resource-constrained devices and provides support for privacy-preserving personalization. Our HDC-based method offers flexibility, high efficiency, resilience, and performance while enabling on-device personalization and privacy protection. We evaluate the efficacy of our approach using three case studies and show that our system improves the energy efficiency of training by up to $45.8\times$ compared with the state-of-the-art Deep Neural Network (DNN) algorithms while offering a comparable accuracy.
EBOCA: Evidences for BiOmedical Concepts Association Ontology
Authors: Andrea Álvarez Pérez, Ana Iglesias-Molina, Lucía Prieto Santamaría, María Poveda-Villalón, Carlos Badenes-Olmedo, Alejandro Rodríguez-González
Date: 2022-08-01 00:00:00

There is a large number of online documents data sources available nowadays. The lack of structure and the differences between formats are the main difficulties to automatically extract information from them, which also has a negative impact on its use and reuse. In the biomedical domain, the DISNET platform emerged to provide researchers with a resource to obtain information in the scope of human disease networks by means of large-scale heterogeneous sources. Specifically in this domain, it is critical to offer not only the information extracted from different sources, but also the evidence that supports it. This paper proposes EBOCA, an ontology that describes (i) biomedical domain concepts and associations between them, and (ii) evidences supporting these associations; with the objective of providing an schema to improve the publication and description of evidences and biomedical associations in this domain. The ontology has been successfully evaluated to ensure there are no errors, modelling pitfalls and that it meets the previously defined functional requirements. Test data coming from a subset of DISNET and automatic association extractions from texts has been transformed according to the proposed ontology to create a Knowledge Graph that can be used in real scenarios, and which has also been used for the evaluation of the presented ontology.
Towards Psychologically-Grounded Dynamic Preference Models
Authors: Mihaela Curmei, Andreas Haupt, Dylan Hadfield-Menell, Benjamin Recht
Date: 2022-08-01 00:00:00
Tasks: Diversity, Recommendation Systems

Designing recommendation systems that serve content aligned with time varying preferences requires proper accounting of the feedback effects of recommendations on human behavior and psychological condition. We argue that modeling the influence of recommendations on people's preferences must be grounded in psychologically plausible models. We contribute a methodology for developing grounded dynamic preference models. We demonstrate this method with models that capture three classic effects from the psychology literature: Mere-Exposure, Operant Conditioning, and Hedonic Adaptation. We conduct simulation-based studies to show that the psychological models manifest distinct behaviors that can inform system design. Our study has two direct implications for dynamic user modeling in recommendation systems. First, the methodology we outline is broadly applicable for psychologically grounding dynamic preference models. It allows us to critique recent contributions based on their limited discussion of psychological foundation and their implausible predictions. Second, we discuss implications of dynamic preference models for recommendation systems evaluation and design. In an example, we show that engagement and diversity metrics may be unable to capture desirable recommendation system performance.
Face-to-Face Contrastive Learning for Social Intelligence Question-Answering
Authors: Alex Wilf, Martin Q. Ma, Paul Pu Liang, Amir Zadeh, Louis-Philippe Morency
Date: 2022-07-29 00:00:00
Tasks: Contrastive Learning, Graph Neural Network, Question Answering

Creating artificial social intelligence - algorithms that can understand the nuances of multi-person interactions - is an exciting and emerging challenge in processing facial expressions and gestures from multimodal videos. Recent multimodal methods have set the state of the art on many tasks, but have difficulty modeling the complex face-to-face conversational dynamics across speaking turns in social interaction, particularly in a self-supervised setup. In this paper, we propose Face-to-Face Contrastive Learning (F2F-CL), a graph neural network designed to model social interactions using factorization nodes to contextualize the multimodal face-to-face interaction along the boundaries of the speaking turn. With the F2F-CL model, we propose to perform contrastive learning between the factorization nodes of different speaking turns within the same video. We experimentally evaluated the challenging Social-IQ dataset and show state-of-the-art results.
UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture
Authors: Hiroyasu Akada, Jian Wang, Soshi Shimada, Masaki Takahashi, Christian Theobalt, Vladislav Golyanik
Date: 2022-08-02 00:00:00
Tasks: 3D Human Pose Estimation, Egocentric Pose Estimation, Keypoint Estimation, Pose Estimation

We present UnrealEgo, i.e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation. UnrealEgo is based on an advanced concept of eyeglasses equipped with two fisheye cameras that can be used in unconstrained environments. We design their virtual prototype and attach them to 3D human models for stereo view capture. We next generate a large corpus of human motions. As a consequence, UnrealEgo is the first dataset to provide in-the-wild stereo images with the largest variety of motions among existing egocentric datasets. Furthermore, we propose a new benchmark method with a simple but effective idea of devising a 2D keypoint estimation module for stereo inputs to improve 3D human pose estimation. The extensive experiments show that our approach outperforms the previous state-of-the-art methods qualitatively and quantitatively. UnrealEgo and our source codes are available on our project web page.
Prompt-to-Prompt Image Editing with Cross Attention Control
Authors: Amir Hertz, Ron Mokady, Jay Tenenbaum, Kfir Aberman, Yael Pritch, Daniel Cohen-Or
Date: 2022-08-02 00:00:00
Tasks: Image Generation, Text-based Image Editing

Recent large-scale text-driven synthesis models have attracted much attention thanks to their remarkable capabilities of generating highly diverse images that follow given text prompts. Such text-based synthesis methods are particularly appealing to humans who are used to verbally describe their intent. Therefore, it is only natural to extend the text-driven image synthesis to text-driven image editing. Editing is challenging for these generative models, since an innate property of an editing technique is to preserve most of the original image, while in the text-based models, even a small modification of the text prompt often leads to a completely different outcome. State-of-the-art methods mitigate this by requiring the users to provide a spatial mask to localize the edit, hence, ignoring the original structure and content within the masked region. In this paper, we pursue an intuitive prompt-to-prompt editing framework, where the edits are controlled by text only. To this end, we analyze a text-conditioned model in depth and observe that the cross-attention layers are the key to controlling the relation between the spatial layout of the image to each word in the prompt. With this observation, we present several applications which monitor the image synthesis by editing the textual prompt only. This includes localized editing by replacing a word, global editing by adding a specification, and even delicately controlling the extent to which a word is reflected in the image. We present our results over diverse images and prompts, demonstrating high-quality synthesis and fidelity to the edited prompts.
An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion
Authors: Rinon Gal, Yuval Alaluf, Yuval Atzmon, Or Patashnik, Amit H. Bermano, Gal Chechik, Daniel Cohen-Or
Date: 2022-08-02 00:00:00
Tasks: Image Generation, Personalized Image Generation, Text to Image Generation, Text-to-Image Generation

Text-to-image models offer unprecedented freedom to guide creation through natural language. Yet, it is unclear how such freedom can be exercised to generate images of specific unique concepts, modify their appearance, or compose them in new roles and novel scenes. In other words, we ask: how can we use language-guided models to turn our cat into a painting, or imagine a new product based on our favorite toy? Here we present a simple approach that allows such creative freedom. Using only 3-5 images of a user-provided concept, like an object or a style, we learn to represent it through new "words" in the embedding space of a frozen text-to-image model. These "words" can be composed into natural language sentences, guiding personalized creation in an intuitive way. Notably, we find evidence that a single word embedding is sufficient for capturing unique and varied concepts. We compare our approach to a wide range of baselines, and demonstrate that it can more faithfully portray the concepts across a range of applications and tasks. Our code, data and new words will be available at: https://textual-inversion.github.io
Lossy compression of multidimensional medical images using sinusoidal activation networks: an evaluation study
Authors: Matteo Mancini, Derek K. Jones, Marco Palombo
Date: 2022-08-02 00:00:00
Tasks: Data Compression

In this work, we evaluate how neural networks with periodic activation functions can be leveraged to reliably compress large multidimensional medical image datasets, with proof-of-concept application to 4D diffusion-weighted MRI (dMRI). In the medical imaging landscape, multidimensional MRI is a key area of research for developing biomarkers that are both sensitive and specific to the underlying tissue microstructure. However, the high-dimensional nature of these data poses a challenge in terms of both storage and sharing capabilities and associated costs, requiring appropriate algorithms able to represent the information in a low-dimensional space. Recent theoretical developments in deep learning have shown how periodic activation functions are a powerful tool for implicit neural representation of images and can be used for compression of 2D images. Here we extend this approach to 4D images and show how any given 4D dMRI dataset can be accurately represented through the parameters of a sinusoidal activation network, achieving a data compression rate about 10 times higher than the standard DEFLATE algorithm. Our results show that the proposed approach outperforms benchmark ReLU and Tanh activation perceptron architectures in terms of mean squared error, peak signal-to-noise ratio and structural similarity index. Subsequent analyses using the tensor and spherical harmonics representations demonstrate that the proposed lossy compression reproduces accurately the characteristics of the original data, leading to relative errors about 5 to 10 times lower than the benchmark JPEG2000 lossy compression and similar to standard pre-processing steps such as MP-PCA denosing, suggesting a loss of information within the currently accepted levels for clinical application.
Learning to Incorporate Texture Saliency Adaptive Attention to Image Cartoonization
Authors: Xiang Gao, Yuqi Zhang, Yingjie Tian
Date: 2022-08-02 00:00:00
Tasks: Image-to-Image Translation, Style Transfer, Unsupervised Image-To-Image Translation

Image cartoonization is recently dominated by generative adversarial networks (GANs) from the perspective of unsupervised image-to-image translation, in which an inherent challenge is to precisely capture and sufficiently transfer characteristic cartoon styles (e.g., clear edges, smooth color shading, abstract fine structures, etc.). Existing advanced models try to enhance cartoonization effect by learning to promote edges adversarially, introducing style transfer loss, or learning to align style from multiple representation space. This paper demonstrates that more distinct and vivid cartoonization effect could be easily achieved with only basic adversarial loss. Observing that cartoon style is more evident in cartoon-texture-salient local image regions, we build a region-level adversarial learning branch in parallel with the normal image-level one, which constrains adversarial learning on cartoon-texture-salient local patches for better perceiving and transferring cartoon texture features. To this end, a novel cartoon-texture-saliency-sampler (CTSS) module is proposed to dynamically sample cartoon-texture-salient patches from training data. With extensive experiments, we demonstrate that texture saliency adaptive attention in adversarial learning, as a missing ingredient of related methods in image cartoonization, is of significant importance in facilitating and enhancing image cartoon stylization, especially for high-resolution input pictures.
ViP3D: End-to-end Visual Trajectory Prediction via 3D Agent Queries
Authors: Junru Gu, Chenxu Hu, Tianyuan Zhang, Xuanyao Chen, Yilun Wang, Yue Wang, Hang Zhao
Date: 2022-08-02 00:00:00
Proceeding: CVPR 2023 1
Tasks: Autonomous Driving, Prediction, Trajectory Prediction

Perception and prediction are two separate modules in the existing autonomous driving systems. They interact with each other via hand-picked features such as agent bounding boxes and trajectories. Due to this separation, prediction, as a downstream module, only receives limited information from the perception module. To make matters worse, errors from the perception modules can propagate and accumulate, adversely affecting the prediction results. In this work, we propose ViP3D, a query-based visual trajectory prediction pipeline that exploits rich information from raw videos to directly predict future trajectories of agents in a scene. ViP3D employs sparse agent queries to detect, track, and predict throughout the pipeline, making it the first fully differentiable vision-based trajectory prediction approach. Instead of using historical feature maps and trajectories, useful information from previous timestamps is encoded in agent queries, which makes ViP3D a concise streaming prediction method. Furthermore, extensive experimental results on the nuScenes dataset show the strong vision-based prediction performance of ViP3D over traditional pipelines and previous end-to-end models.
DSR -- A dual subspace re-projection network for surface anomaly detection
Authors: Vitjan Zavrtanik, Matej Kristan, Danijel Skočaj
Date: 2022-08-02 00:00:00
Tasks: Anomaly Detection, Anomaly Localization, Defect Detection, Supervised Defect Detection, Unsupervised Anomaly Detection, Weakly Supervised Defect Detection

The state-of-the-art in discriminative unsupervised surface anomaly detection relies on external datasets for synthesizing anomaly-augmented training images. Such approaches are prone to failure on near-in-distribution anomalies since these are difficult to be synthesized realistically due to their similarity to anomaly-free regions. We propose an architecture based on quantized feature space representation with dual decoders, DSR, that avoids the image-level anomaly synthesis requirement. Without making any assumptions about the visual properties of anomalies, DSR generates the anomalies at the feature level by sampling the learned quantized feature space, which allows a controlled generation of near-in-distribution anomalies. DSR achieves state-of-the-art results on the KSDD2 and MVTec anomaly detection datasets. The experiments on the challenging real-world KSDD2 dataset show that DSR significantly outperforms other unsupervised surface anomaly detection methods, improving the previous top-performing methods by 10% AP in anomaly detection and 35% AP in anomaly localization.
A Multi-body Tracking Framework -- From Rigid Objects to Kinematic Structures
Authors: Manuel Stoiber, Martin Sundermeyer, Wout Boerdijk, Rudolph Triebel
Date: 2022-08-02 00:00:00
Tasks: 3D Object Tracking, 6D Pose Estimation, 6D Pose Estimation using RGBD, Object Tracking

Kinematic structures are very common in the real world. They range from simple articulated objects to complex mechanical systems. However, despite their relevance, most model-based 3D tracking methods only consider rigid objects. To overcome this limitation, we propose a flexible framework that allows the extension of existing 6DoF algorithms to kinematic structures. Our approach focuses on methods that employ Newton-like optimization techniques, which are widely used in object tracking. The framework considers both tree-like and closed kinematic structures and allows a flexible configuration of joints and constraints. To project equations from individual rigid bodies to a multi-body system, Jacobians are used. For closed kinematic chains, a novel formulation that features Lagrange multipliers is developed. In a detailed mathematical proof, we show that our constraint formulation leads to an exact kinematic solution and converges in a single iteration. Based on the proposed framework, we extend ICG, which is a state-of-the-art rigid object tracking algorithm, to multi-body tracking. For the evaluation, we create a highly-realistic synthetic dataset that features a large number of sequences and various robots. Based on this dataset, we conduct a wide variety of experiments that demonstrate the excellent performance of the developed framework and our multi-body tracker.