pwc-archive/papers-with-abstracts huggingface dataset:
Multi-View Video-Based 3D Hand Pose Estimation
Authors: Leyla Khaleghi, Alireza Sepas Moghaddam, Joshua Marshall, Ali Etemad
Date: 2021-09-24 00:00:00
Tasks: 3D Hand Pose Estimation, Hand Pose Estimation, Pose Estimation

Hand pose estimation (HPE) can be used for a variety of human-computer interaction applications such as gesture-based control for physical or virtual/augmented reality devices. Recent works have shown that videos or multi-view images carry rich information regarding the hand, allowing for the development of more robust HPE systems. In this paper, we present the Multi-View Video-Based 3D Hand (MuViHand) dataset, consisting of multi-view videos of the hand along with ground-truth 3D pose labels. Our dataset includes more than 402,000 synthetic hand images available in 4,560 videos. The videos have been simultaneously captured from six different angles with complex backgrounds and random levels of dynamic lighting. The data has been captured from 10 distinct animated subjects using 12 cameras in a semi-circle topology where six tracking cameras only focus on the hand and the other six fixed cameras capture the entire body. Next, we implement MuViHandNet, a neural pipeline consisting of image encoders for obtaining visual embeddings of the hand, recurrent learners to learn both temporal and angular sequential information, and graph networks with U-Net architectures to estimate the final 3D pose information. We perform extensive experiments and show the challenging nature of this new dataset as well as the effectiveness of our proposed method. Ablation studies show the added value of each component in MuViHandNet, as well as the benefit of having temporal and sequential information in the dataset.
DACT-BERT: Differentiable Adaptive Computation Time for an Efficient BERT Inference
Authors: Cristóbal Eyzaguirre, Felipe del Río, Vladimir Araujo, Álvaro Soto
Date: 2021-09-24 00:00:00
Proceeding: nlppower (ACL) 2022 5

Large-scale pre-trained language models have shown remarkable results in diverse NLP applications. Unfortunately, these performance gains have been accompanied by a significant increase in computation time and model size, stressing the need to develop new or complementary strategies to increase the efficiency of these models. In this paper we propose DACT-BERT, a differentiable adaptive computation time strategy for BERT-like models. DACT-BERT adds an adaptive computational mechanism to BERT's regular processing pipeline, which controls the number of Transformer blocks that need to be executed at inference time. By doing this, the model learns to combine the most appropriate intermediate representations for the task at hand. Our experiments demonstrate that our approach, when compared to the baselines, excels on a reduced computational regime and is competitive in other less restrictive ones.
AES Systems Are Both Overstable And Oversensitive: Explaining Why And Proposing Defenses
Authors: Yaman Kumar Singla, Swapnil Parekh, Somesh Singh, Junyi Jessy Li, Rajiv Ratn Shah, Changyou Chen
Date: 2021-09-24 00:00:00
Tasks: Representation Learning

Deep-learning based Automatic Essay Scoring (AES) systems are being actively used by states and language testing agencies alike to evaluate millions of candidates for life-changing decisions ranging from college applications to visa approvals. However, little research has been put to understand and interpret the black-box nature of deep-learning based scoring algorithms. Previous studies indicate that scoring models can be easily fooled. In this paper, we explore the reason behind their surprising adversarial brittleness. We utilize recent advances in interpretability to find the extent to which features such as coherence, content, vocabulary, and relevance are important for automated scoring mechanisms. We use this to investigate the oversensitivity i.e., large change in output score with a little change in input essay content) and overstability i.e., little change in output scores with large changes in input essay content) of AES. Our results indicate that autoscoring models, despite getting trained as "end-to-end" models with rich contextual embeddings such as BERT, behave like bag-of-words models. A few words determine the essay score without the requirement of any context making the model largely overstable. This is in stark contrast to recent probing studies on pre-trained representation learning models, which show that rich linguistic features such as parts-of-speech and morphology are encoded by them. Further, we also find that the models have learnt dataset biases, making them oversensitive. To deal with these issues, we propose detection-based protection models that can detect oversensitivity and overstability causing samples with high accuracies. We find that our proposed models are able to detect unusual attribution patterns and flag adversarial samples successfully.
Paint4Poem: A Dataset for Artistic Visualization of Classical Chinese Poems
Authors: Dan Li, Shuai Wang, Jie Zou, Chang Tian, Elisha Nieuwburg, Fengyuan Sun, Evangelos Kanoulas
Date: 2021-09-23 00:00:00
Tasks: Few-Shot Learning, Image Generation, Text to Image Generation, Text-to-Image Generation

In this work we propose a new task: artistic visualization of classical Chinese poems, where the goal is to generatepaintings of a certain artistic style for classical Chinese poems. For this purpose, we construct a new dataset called Paint4Poem. Thefirst part of Paint4Poem consists of 301 high-quality poem-painting pairs collected manually from an influential modern Chinese artistFeng Zikai. As its small scale poses challenges for effectively training poem-to-painting generation models, we introduce the secondpart of Paint4Poem, which consists of 3,648 caption-painting pairs collected manually from Feng Zikai's paintings and 89,204 poem-painting pairs collected automatically from the web. We expect the former to help learning the artist painting style as it containshis most paintings, and the latter to help learning the semantic relevance between poems and paintings. Further, we analyze Paint4Poem regarding poem diversity, painting style, and the semantic relevance between poems and paintings. We create abenchmark for Paint4Poem: we train two representative text-to-image generation models: AttnGAN and MirrorGAN, and evaluate theirperformance regarding painting pictorial quality, painting stylistic relevance, and semantic relevance between poems and paintings.The results indicate that the models are able to generate paintings that have good pictorial quality and mimic Feng Zikai's style, but thereflection of poem semantics is limited. The dataset also poses many interesting research directions on this task, including transferlearning, few-shot learning, text-to-image generation for low-resource data etc. The dataset is publicly available.(https://github.com/paint4poem/paint4poem)
A Multi-Agent Deep Reinforcement Learning Coordination Framework for Connected and Automated Vehicles at Merging Roadways
Authors: Sai Krishna Sumanth Nakka, Behdad Chalaki, Andreas Malikopoulos
Date: 2021-09-23 00:00:00
Tasks: Deep Reinforcement Learning, Reinforcement Learning (RL)

The steady increase in the number of vehicles operating on the highways continues to exacerbate congestion, accidents, energy consumption, and greenhouse gas emissions. Emerging mobility systems, e.g., connected and automated vehicles (CAVs), have the potential to directly address these issues and improve transportation network efficiency and safety. In this paper, we consider a highway merging scenario and propose a framework for coordinating CAVs such that stop-and-go driving is eliminated. We use a decentralized form of the actor-critic approach to deep reinforcement learning$-$multi-agent deep deterministic policy gradient. We demonstrate the coordination of CAVs through numerical simulations and show that a smooth traffic flow is achieved by eliminating stop-and-go driving. Videos and plots of the simulation results can be found at this supplemental $\href{https://sites.google.com/view/ud-ids-lab/MADRL}{\text{site}}$.
Exact Learning of Qualitative Constraint Networks from Membership Queries
Authors: Malek Mouhoub, Hamad Al Marri, Eisa Alanazi
Date: 2021-09-23 00:00:00
Tasks: Scheduling

A Qualitative Constraint Network (QCN) is a constraint graph for representing problems under qualitative temporal and spatial relations, among others. More formally, a QCN includes a set of entities, and a list of qualitative constraints defining the possible scenarios between these entities. These latter constraints are expressed as disjunctions of binary relations capturing the (incomplete) knowledge between the involved entities. QCNs are very effective in representing a wide variety of real-world applications, including scheduling and planning, configuration and Geographic Information Systems (GIS). It is however challenging to elicit, from the user, the QCN representing a given problem. To overcome this difficulty in practice, we propose a new algorithm for learning, through membership queries, a QCN from a non expert. In this paper, membership queries are asked in order to elicit temporal or spatial relationships between pairs of temporal or spatial entities. In order to improve the time performance of our learning algorithm in practice, constraint propagation, through transitive closure, as well as ordering heuristics, are enforced. The goal here is to reduce the number of membership queries needed to reach the target QCN. In order to assess the practical effect of constraint propagation and ordering heuristics, we conducted several experiments on randomly generated temporal and spatial constraint network instances. The results of the experiments are very encouraging and promising.
Deep Reinforcement Learning-Based Long-Range Autonomous Valet Parking for Smart Cities
Authors: Muhammad Khalid, Liang Wang, Kezhi Wang, Cunhua Pan, Nauman Aslam, Yue Cao
Date: 2021-09-23 00:00:00
Tasks: Deep Reinforcement Learning, reinforcement-learning, Reinforcement Learning (RL)

In this paper, to reduce the congestion rate at the city center and increase the quality of experience (QoE) of each user, the framework of long-range autonomous valet parking (LAVP) is presented, where an Autonomous Vehicle (AV) is deployed in the city, which can pick up, drop off users at their required spots, and then drive to the car park out of city center autonomously. In this framework, we aim to minimize the overall distance of the AV, while guarantee all users are served, i.e., picking up, and dropping off users at their required spots through optimizing the path planning of the AV and number of serving time slots. To this end, we first propose a learning based algorithm, which is named as Double-Layer Ant Colony Optimization (DL-ACO) algorithm to solve the above problem in an iterative way. Then, to make the real-time decision, while consider the dynamic environment (i.e., the AV may pick up and drop off users from different locations), we further present a deep reinforcement learning (DRL) based algorithm, which is known as deep Q network (DQN). The experimental results show that the DL-ACO and DQN-based algorithms both achieve the considerable performance.
Modeling Dynamic Attributes for Next Basket Recommendation
Authors: Yongjun Chen, Jia Li, Chenghao Liu, Chenxi Li, Markus Anderle, Julian McAuley, Caiming Xiong
Date: 2021-09-23 00:00:00
Tasks: Attribute, Next-basket recommendation

Traditional approaches to next item and next basket recommendation typically extract users' interests based on their past interactions and associated static contextual information (e.g. a user id or item category). However, extracted interests can be inaccurate and become obsolete. Dynamic attributes, such as user income changes, item price changes (etc.), change over time. Such dynamics can intrinsically reflect the evolution of users' interests. We argue that modeling such dynamic attributes can boost recommendation performance. However, properly integrating them into user interest models is challenging since attribute dynamics can be diverse such as time-interval aware, periodic patterns (etc.), and they represent users' behaviors from different perspectives, which can happen asynchronously with interactions. Besides dynamic attributes, items in each basket contain complex interdependencies which might be beneficial but nontrivial to effectively capture. To address these challenges, we propose a novel Attentive network to model Dynamic attributes (named AnDa). AnDa separately encodes dynamic attributes and basket item sequences. We design a periodic aware encoder to allow the model to capture various temporal patterns from dynamic attributes. To effectively learn useful item relationships, intra-basket attention module is proposed. Experimental results on three real-world datasets demonstrate that our method consistently outperforms the state-of-the-art.
Deep Learning with Kernel Flow Regularization for Time Series Forecasting
Authors: Mahdy Shirdel, Reza Asadi, Duc Do, Micheal Hintlian
Date: 2021-09-23 00:00:00
Tasks: Deep Learning, Time Series, Time Series Analysis, Time Series Forecasting

Long Short-Term Memory (LSTM) neural networks have been widely used for time series forecasting problems. However, LSTMs are prone to overfitting and performance reduction during test phases. Several different regularization techniques have been shown in literature to prevent overfitting problems in neural networks. In this paper, first, we introduce application of kernel flow methods for time series forecasting in general. Afterward, we examine the effectiveness of applying kernel flow regularization on LSTM layers to avoid overfitting problems. We describe a regularization method by applying kernel flow loss function on LSTM layers. In experimental results, we show that kernel flow outperforms baseline models on time series forecasting benchmarks. We also compare the effect of dropout and kernel flow regularization techniques on LSTMs. The experimental results illustrate that kernel flow achieves similar regularization effect to dropout. It also shows that the best results is obtained using both kernel flow and dropout regularizations with early stopping on LSTM layers on some time series datasets (e.g. power-load demand forecasts).
A Learned Stereo Depth System for Robotic Manipulation in Homes
Authors: Krishna Shankar, Mark Tjersland, Jeremy Ma, Kevin Stone, Max Bajracharya
Date: 2021-09-23 00:00:00
Tasks: Stereo Matching

We present a passive stereo depth system that produces dense and accurate point clouds optimized for human environments, including dark, textureless, thin, reflective and specular surfaces and objects, at 2560x2048 resolution, with 384 disparities, in 30 ms. The system consists of an algorithm combining learned stereo matching with engineered filtering, a training and data-mixing methodology, and a sensor hardware design. Our architecture is 15x faster than approaches that perform similarly on the Middlebury and Flying Things Stereo Benchmarks. To effectively supervise the training of this model, we combine real data labelled using off-the-shelf depth sensors, as well as a number of different rendered, simulated labeled datasets. We demonstrate the efficacy of our system by presenting a large number of qualitative results in the form of depth maps and point-clouds, experiments validating the metric accuracy of our system and comparisons to other sensors on challenging objects and scenes. We also show the competitiveness of our algorithm compared to state-of-the-art learned models using the Middlebury and FlyingThings datasets.
Chess AI: Competing Paradigms for Machine Intelligence
Authors: Shiva Maharaj, Nick Polson, Alex Turk
Date: 2021-09-23 00:00:00

Endgame studies have long served as a tool for testing human creativity and intelligence. We find that they can serve as a tool for testing machine ability as well. Two of the leading chess engines, Stockfish and Leela Chess Zero (LCZero), employ significantly different methods during play. We use Plaskett's Puzzle, a famous endgame study from the late 1970s, to compare the two engines. Our experiments show that Stockfish outperforms LCZero on the puzzle. We examine the algorithmic differences between the engines and use our observations as a basis for carefully interpreting the test results. Drawing inspiration from how humans solve chess problems, we ask whether machines can possess a form of imagination. On the theoretical side, we describe how Bellman's equation may be applied to optimize the probability of winning. To conclude, we discuss the implications of our work on artificial intelligence (AI) and artificial general intelligence (AGI), suggesting possible avenues for future research.
Adaptive Sampling using POMDPs with Domain-Specific Considerations
Authors: Gautam Salhotra, Christopher E. Denniston, David A. Caron, Gaurav S. Sukhatme
Date: 2021-09-23 00:00:00

We investigate improving Monte Carlo Tree Search based solvers for Partially Observable Markov Decision Processes (POMDPs), when applied to adaptive sampling problems. We propose improvements in rollout allocation, the action exploration algorithm, and plan commitment. The first allocates a different number of rollouts depending on how many actions the agent has taken in an episode. We find that rollouts are more valuable after some initial information is gained about the environment. Thus, a linear increase in the number of rollouts, i.e. allocating a fixed number at each step, is not appropriate for adaptive sampling tasks. The second alters which actions the agent chooses to explore when building the planning tree. We find that by using knowledge of the number of rollouts allocated, the agent can more effectively choose actions to explore. The third improvement is in determining how many actions the agent should take from one plan. Typically, an agent will plan to take the first action from the planning tree and then call the planner again from the new state. Using statistical techniques, we show that it is possible to greatly reduce the number of rollouts by increasing the number of actions taken from a single planning tree without affecting the agent's final reward. Finally, we demonstrate experimentally, on simulated and real aquatic data from an underwater robot, that these improvements can be combined, leading to better adaptive sampling. The code for this work is available at https://github.com/uscresl/AdaptiveSamplingPOMCP
Bayesian Active Learning for Sim-to-Real Robotic Perception
Authors: Jianxiang Feng, JongSeok Lee, Maximilian Durner, Rudolph Triebel
Date: 2021-09-23 00:00:00
Tasks: Active Learning, Informativeness, Object Detection

While learning from synthetic training data has recently gained an increased attention, in real-world robotic applications, there are still performance deficiencies due to the so-called Sim-to-Real gap. In practice, this gap is hard to resolve with only synthetic data. Therefore, we focus on an efficient acquisition of real data within a Sim-to-Real learning pipeline. Concretely, we employ deep Bayesian active learning to minimize manual annotation efforts and devise an autonomous learning paradigm to select the data that is considered useful for the human expert to annotate. To achieve this, a Bayesian Neural Network (BNN) object detector providing reliable uncertainty estimates is adapted to infer the informativeness of the unlabeled data. Furthermore, to cope with mis-alignments of the label distribution in uncertainty-based sampling, we develop an effective randomized sampling strategy that performs favorably compared to other complex alternatives. In our experiments on object classification and detection, we show benefits of our approach and provide evidence that labeling efforts can be reduced significantly. Finally, we demonstrate the practical effectiveness of this idea in a grasping task on an assistive robot.
ADVERSARIALuscator: An Adversarial-DRL Based Obfuscator and Metamorphic Malware SwarmGenerator
Authors: Mohit Sewak, Sanjay K. Sahay, Hemant Rathore
Date: 2021-09-23 00:00:00
Tasks: Deep Reinforcement Learning

Advanced metamorphic malware and ransomware, by using obfuscation, could alter their internal structure with every attack. If such malware could intrude even into any of the IoT networks, then even if the original malware instance gets detected, by that time it can still infect the entire network. It is challenging to obtain training data for such evasive malware. Therefore, in this paper, we present ADVERSARIALuscator, a novel system that uses specialized Adversarial-DRL to obfuscate malware at the opcode level and create multiple metamorphic instances of the same. To the best of our knowledge, ADVERSARIALuscator is the first-ever system that adopts the Markov Decision Process-based approach to convert and find a solution to the problem of creating individual obfuscations at the opcode level. This is important as the machine language level is the least at which functionality could be preserved so as to mimic an actual attack effectively. ADVERSARIALuscator is also the first-ever system to use efficient continuous action control capable of deep reinforcement learning agents like the Proximal Policy Optimization in the area of cyber security. Experimental results indicate that ADVERSARIALuscator could raise the metamorphic probability of a corpus of malware by >0.45. Additionally, more than 33% of metamorphic instances generated by ADVERSARIALuscator were able to evade the most potent IDS. If such malware could intrude even into any of the IoT networks, then even if the original malware instance gets detected, by that time it can still infect the entire network. Hence ADVERSARIALuscator could be used to generate data representative of a swarm of very potent and coordinated AI-based metamorphic malware attacks. The so generated data and simulations could be used to bolster the defenses of an IDS against an actual AI-based metamorphic attack from advanced malware and ransomware.
CSAGN: Conversational Structure Aware Graph Network for Conversational Semantic Role Labeling
Authors: Han Wu, Kun Xu, Linqi Song
Date: 2021-09-23 00:00:00
Proceeding: EMNLP 2021 11
Tasks: Dialogue Understanding, Multi-Task Learning, Semantic Role Labeling

Conversational semantic role labeling (CSRL) is believed to be a crucial step towards dialogue understanding. However, it remains a major challenge for existing CSRL parser to handle conversational structural information. In this paper, we present a simple and effective architecture for CSRL which aims to address this problem. Our model is based on a conversational structure-aware graph network which explicitly encodes the speaker dependent information. We also propose a multi-task learning method to further improve the model. Experimental results on benchmark datasets show that our model with our proposed training objectives significantly outperforms previous baselines.