pwc-archive/papers-with-abstracts huggingface dataset:
Aortic Pressure Forecasting with Deep Sequence Learning
Authors: Eliza Huang, Rui Wang, Uma Chandrasekaran, Rose Yu
Date: 2020-05-12 00:00:00
Tasks: Prognosis, Time Series, Time Series Analysis

Mean aortic pressure (MAP) is a major determinant of perfusion in all organs systems. The ability to forecast MAP would enhance the ability of physicians to estimate prognosis of the patient and assist in early detection of hemodynamic instability. However, forecasting MAP is challenging because the blood pressure (BP) time series is noisy and can be highly non-stationary. The aim of this study was to forecast the mean aortic pressure five minutes in advance, using the 25 Hz time series data of previous five minutes as input. We provide a benchmark study of different deep learning models for BP forecasting. We investigate a left ventricular dwelling transvalvular micro-axial device, the Impella, in patients undergoing high-risk percutaneous intervention. The Impella provides hemodynamic support, thus aiding in native heart function recovery. It is also equipped with pressure sensors to capture high frequency MAP measurements at origin, instead of peripherally. Our dataset and the clinical application is novel in the BP forecasting field. We performed a comprehensive study on time series with increasing, decreasing, and stationary trends. The experiments show that recurrent neural networks with Legendre Memory Unit achieve the best performance with an overall forecasting error of 1.8 mmHg.
3DV: 3D Dynamic Voxel for Action Recognition in Depth Video
Authors: Yancheng Wang, Yang Xiao, Fu Xiong, Wenxiang Jiang, Zhiguo Cao, Joey Tianyi Zhou, Junsong Yuan
Date: 2020-05-12 00:00:00
Proceeding: CVPR 2020 6
Tasks: 3D Action Recognition, Action Recognition

To facilitate depth-based 3D action recognition, 3D dynamic voxel (3DV) is proposed as a novel 3D motion representation. With 3D space voxelization, the key idea of 3DV is to encode 3D motion information within depth video into a regular voxel set (i.e., 3DV) compactly, via temporal rank pooling. Each available 3DV voxel intrinsically involves 3D spatial and motion feature jointly. 3DV is then abstracted as a point set and input into PointNet++ for 3D action recognition, in the end-to-end learning way. The intuition for transferring 3DV into the point set form is that, PointNet++ is lightweight and effective for deep feature learning towards point set. Since 3DV may lose appearance clue, a multi-stream 3D action recognition manner is also proposed to learn motion and appearance feature jointly. To extract richer temporal order information of actions, we also divide the depth video into temporal splits and encode this procedure in 3DV integrally. The extensive experiments on 4 well-established benchmark datasets demonstrate the superiority of our proposition. Impressively, we acquire the accuracy of 82.4% and 93.5% on NTU RGB+D 120 [13] with the cross-subject and crosssetup test setting respectively. 3DV's code is available at https://github.com/3huo/3DV-Action.
Jigsaw-VAE: Towards Balancing Features in Variational Autoencoders
Authors: Saeid Asgari Taghanaki, Mohammad Havaei, Alex Lamb, Aditya Sanghi, Ara Danielyan, Tonya Custis
Date: 2020-05-12 00:00:00

The latent variables learned by VAEs have seen considerable interest as an unsupervised way of extracting features, which can then be used for downstream tasks. There is a growing interest in the question of whether features learned on one environment will generalize across different environments. We demonstrate here that VAE latent variables often focus on some factors of variation at the expense of others - in this case we refer to the features as ``imbalanced''. Feature imbalance leads to poor generalization when the latent variables are used in an environment where the presence of features changes. Similarly, latent variables trained with imbalanced features induce the VAE to generate less diverse (i.e. biased towards dominant features) samples. To address this, we propose a regularization scheme for VAEs, which we show substantially addresses the feature imbalance problem. We also introduce a simple metric to measure the balance of features in generated images.
Train and Deploy an Image Classifier for Disaster Response
Authors: Jianyu Mao, Kiana Harris, Nae-Rong Chang, Caleb Pennell, Yiming Ren
Date: 2020-05-12 00:00:00
Tasks: Disaster Response, image-classification, Image Classification

With Deep Learning Image Classification becoming more powerful each year, it is apparent that its introduction to disaster response will increase the efficiency that responders can work with. Using several Neural Network Models, including AlexNet, ResNet, MobileNet, DenseNets, and 4-Layer CNN, we have classified flood disaster images from a large image data set with up to 79% accuracy. Our models and tutorials for working with the data set have created a foundation for others to classify other types of disasters contained in the images.
Monotone Boolean Functions, Feasibility/Infeasibility, LP-type problems and MaxCon
Authors: David Suter, Ruwan Tennakoon, Erchuan Zhang, Tat-Jun Chin, Alireza Bab-Hadiashar
Date: 2020-05-11 00:00:00
Tasks: Vocal Bursts Type Prediction

This paper outlines connections between Monotone Boolean Functions, LP-Type problems and the Maximum Consensus Problem. The latter refers to a particular type of robust fitting characterisation, popular in Computer Vision (MaxCon). Indeed, this is our main motivation but we believe the results of the study of these connections are more widely applicable to LP-type problems (at least 'thresholded versions', as we describe), and perhaps even more widely. We illustrate, with examples from Computer Vision, how the resulting perspectives suggest new algorithms. Indeed, we focus, in the experimental part, on how the Influence (a property of Boolean Functions that takes on a special form if the function is Monotone) can guide a search for the MaxCon solution.
Exploring TTS without T Using Biologically/Psychologically Motivated Neural Network Modules (ZeroSpeech 2020)
Authors: Takashi Morita, Hiroki Koda
Date: 2020-05-11 00:00:00
Tasks: Clustering, speech-recognition, Speech Recognition, text-to-speech, Text to Speech

In this study, we reported our exploration of Text-To-Speech without Text (TTS without T) in the Zero Resource Speech Challenge 2020, in which participants proposed an end-to-end, unsupervised system that learned speech recognition and TTS together. We addressed the challenge using biologically/psychologically motivated modules of Artificial Neural Networks (ANN), with a particular interest in unsupervised learning of human language as a biological/psychological problem. The system first processes Mel Frequency Cepstral Coefficient (MFCC) frames with an Echo-State Network (ESN), and simulates computations in cortical microcircuits. The outcome is discretized by our original Variational Autoencoder (VAE) that implements the Dirichlet-based Bayesian clustering widely accepted in computational linguistics and cognitive science. The discretized signal is then reverted into sound waveform via a neural-network implementation of the source-filter model for speech production.
Combining Deep Learning with Geometric Features for Image based Localization in the Gastrointestinal Tract
Authors: Jingwei Song, Mitesh Patel, Andreas Girgensohn, Chelhwon Kim
Date: 2020-05-11 00:00:00
Tasks: Image-Based Localization

Tracking monocular colonoscope in the Gastrointestinal tract (GI) is a challenging problem as the images suffer from deformation, blurred textures, significant changes in appearance. They greatly restrict the tracking ability of conventional geometry based methods. Even though Deep Learning (DL) can overcome these issues, limited labeling data is a roadblock to state-of-art DL method. Considering these, we propose a novel approach to combine DL method with traditional feature based approach to achieve better localization with small training data. Our method fully exploits the best of both worlds by introducing a Siamese network structure to perform few-shot classification to the closest zone in the segmented training image set. The classified label is further adopted to initialize the pose of scope. To fully use the training dataset, a pre-generated triangulated map points within the zone in the training set are registered with observation and contribute to estimating the optimal pose of the test image. The proposed hybrid method is extensively tested and compared with existing methods, and the result shows significant improvement over traditional geometric based or DL based localization. The accuracy is improved by 28.94% (Position) and 10.97% (Orientation) with respect to state-of-art method.
Schema-Guided Natural Language Generation
Authors: Yuheng Du, Shereen Oraby, Vittorio Perera, Minmin Shen, Anjali Narayan-Chen, Tagyoung Chung, Anu Venkatesh, Dilek Hakkani-Tur
Date: 2020-05-11 00:00:00
Proceeding: INLG (ACL) 2020 12
Tasks: dialog state tracking, Text Generation

Neural network based approaches to data-to-text natural language generation (NLG) have gained popularity in recent years, with the goal of generating a natural language prompt that accurately realizes an input meaning representation. To facilitate the training of neural network models, researchers created large datasets of paired utterances and their meaning representations. However, the creation of such datasets is an arduous task and they mostly consist of simple meaning representations composed of slot and value tokens to be realized. These representations do not include any contextual information that an NLG system can use when trying to generalize, such as domain information and descriptions of slots and values. In this paper, we present the novel task of Schema-Guided Natural Language Generation (SG-NLG). Here, the goal is still to generate a natural language prompt, but in SG-NLG, the input MRs are paired with rich schemata providing contextual information. To generate a dataset for SG-NLG we re-purpose an existing dataset for another task: dialog state tracking, which includes a large and rich schema spanning multiple different attributes, including information about the domain, user intent, and slot descriptions. We train different state-of-the-art models for neural natural language generation on this dataset and show that in many cases, including rich schema information allows our models to produce higher quality outputs both in terms of semantics and diversity. We also conduct experiments comparing model performance on seen versus unseen domains, and present a human evaluation demonstrating high ratings for overall output quality.
Neural Polysynthetic Language Modelling
Authors: Lane Schwartz, Francis Tyers, Lori Levin, Christo Kirov, Patrick Littell, Chi-kiu Lo, Emily Prud'hommeaux, Hyunji Hayley Park, Kenneth Steimel, Rebecca Knowles, Jeffrey Micher, Lonny Strunk, Han Liu, Coleman Haley, Katherine J. Zhang, Robbie Jimmerson, Vasilisa Andriyanets, Aldrian Obaja Muis, Naoki Otani, Jong Hyuk Park, Zhisong Zhang
Date: 2020-05-11 00:00:00
Tasks: Language Modelling, Lemmatization, Machine Translation

Research in natural language processing commonly assumes that approaches that work well for English and and other widely-used languages are "language agnostic". In high-resource languages, especially those that are analytic, a common approach is to treat morphologically-distinct variants of a common root as completely independent word types. This assumes, that there are limited morphological inflections per root, and that the majority will appear in a large enough corpus, so that the model can adequately learn statistics about each form. Approaches like stemming, lemmatization, or subword segmentation are often used when either of those assumptions do not hold, particularly in the case of synthetic languages like Spanish or Russian that have more inflection than English. In the literature, languages like Finnish or Turkish are held up as extreme examples of complexity that challenge common modelling assumptions. Yet, when considering all of the world's languages, Finnish and Turkish are closer to the average case. When we consider polysynthetic languages (those at the extreme of morphological complexity), approaches like stemming, lemmatization, or subword modelling may not suffice. These languages have very high numbers of hapax legomena, showing the need for appropriate morphological handling of words, without which it is not possible for a model to capture enough word statistics. We examine the current state-of-the-art in language modelling, machine translation, and text prediction for four polysynthetic languages: Guaran\'i, St. Lawrence Island Yupik, Central Alaskan Yupik, and Inuktitut. We then propose a novel framework for language modelling that combines knowledge representations from finite-state morphological analyzers with Tensor Product Representations in order to enable neural language models capable of handling the full range of typologically variant languages.
VIDIT: Virtual Image Dataset for Illumination Transfer
Authors: Majed El Helou, Ruofan Zhou, Johan Barthas, Sabine Süsstrunk
Date: 2020-05-11 00:00:00
Tasks: Domain Adaptation, Image Relighting

Deep image relighting is gaining more interest lately, as it allows photo enhancement through illumination-specific retouching without human effort. Aside from aesthetic enhancement and photo montage, image relighting is valuable for domain adaptation, whether to augment datasets for training or to normalize input test data. Accurate relighting is, however, very challenging for various reasons, such as the difficulty in removing and recasting shadows and the modeling of different surfaces. We present a novel dataset, the Virtual Image Dataset for Illumination Transfer (VIDIT), in an effort to create a reference evaluation benchmark and to push forward the development of illumination manipulation methods. Virtual datasets are not only an important step towards achieving real-image performance but have also proven capable of improving training even when real datasets are possible to acquire and available. VIDIT contains 300 virtual scenes used for training, where every scene is captured 40 times in total: from 8 equally-spaced azimuthal angles, each lit with 5 different illuminants.
Learning to Slide Unknown Objects with Differentiable Physics Simulations
Authors: Changkyu Song, Abdeslam Boularias
Date: 2020-05-11 00:00:00
Tasks: Friction

We propose a new technique for pushing an unknown object from an initial configuration to a goal configuration with stability constraints. The proposed method leverages recent progress in differentiable physics models to learn unknown mechanical properties of pushed objects, such as their distributions of mass and coefficients of friction. The proposed learning technique computes the gradient of the distance between predicted poses of objects and their actual observed poses and utilizes that gradient to search for values of the mechanical properties that reduce the reality gap. The proposed approach is also utilized to optimize a policy to efficiently push an object toward the desired goal configuration. Experiments with real objects using a real robot to gather data show that the proposed approach can identify the mechanical properties of heterogeneous objects from a small number of pushing actions.
Online Monitoring for Neural Network Based Monocular Pedestrian Pose Estimation
Authors: Arjun Gupta, Luca Carlone
Date: 2020-05-11 00:00:00
Tasks: Pose Estimation, Self-Driving Cars

Several autonomy pipelines now have core components that rely on deep learning approaches. While these approaches work well in nominal conditions, they tend to have unexpected and severe failure modes that create concerns when used in safety-critical applications, including self-driving cars. There are several works that aim to characterize the robustness of networks offline, but currently there is a lack of tools to monitor the correctness of network outputs online during operation. We investigate the problem of online output monitoring for neural networks that estimate 3D human shapes and poses from images. Our first contribution is to present and evaluate model-based and learning-based monitors for a human-pose-and-shape reconstruction network, and assess their ability to predict the output loss for a given test input. As a second contribution, we introduce an Adversarially-Trained Online Monitor ( ATOM ) that learns how to effectively predict losses from data. ATOM dominates model-based baselines and can detect bad outputs, leading to substantial improvements in human pose output quality. Our final contribution is an extensive experimental evaluation that shows that discarding outputs flagged as incorrect by ATOM improves the average error by 12.5%, and the worst-case error by 126.5%.
Luganda Text-to-Speech Machine
Authors: Irene Nandutu, Ernest Mwebaze
Date: 2020-05-11 00:00:00
Tasks: text-to-speech, Text to Speech

In Uganda, Luganda is the most spoken native language. It is used for communication in informal as well as formal business transactions. The development of technology startups globally related to TTS has mainly been with languages like English, French, etc. These are added in TTS engines by Google, Microsoft among others, allowing developers in these regions to innovate TTS products. Luganda is not supported because the language is not built and trained on these engines. In this study, we analyzed the Luganda language structure and constructions and then proposed and developed a Luganda TTS. The system was built and trained using locally sourced Luganda language text and audio. The engine is now able to capture text and reads it aloud. We tested the accuracy using MRT and MOS. MRT and MOS tests results are quite good with MRT having better results. The results general score was 71%. This study will enhance previous solutions to NLP gaps in Uganda, as well as provide raw data such that other research in this area can take place.
On the Generation of Medical Dialogues for COVID-19
Authors: Wenmian Yang, Guangtao Zeng, Bowen Tan, Zeqian Ju, Subrato Chakravorty, Xuehai He, Shu Chen, Xingyi Yang, Qingyang Wu, Zhou Yu, Eric Xing, Pengtao Xie
Date: 2020-05-11 00:00:00
Tasks: Dialogue Generation, Transfer Learning

Under the pandemic of COVID-19, people experiencing COVID19-related symptoms or exposed to risk factors have a pressing need to consult doctors. Due to hospital closure, a lot of consulting services have been moved online. Because of the shortage of medical professionals, many people cannot receive online consultations timely. To address this problem, we aim to develop a medical dialogue system that can provide COVID19-related consultations. We collected two dialogue datasets -- CovidDialog -- (in English and Chinese respectively) containing conversations between doctors and patients about COVID-19. On these two datasets, we train several dialogue generation models based on Transformer, GPT, and BERT-GPT. Since the two COVID-19 dialogue datasets are small in size, which bear high risk of overfitting, we leverage transfer learning to mitigate data deficiency. Specifically, we take the pretrained models of Transformer, GPT, and BERT-GPT on dialog datasets and other large-scale texts, then finetune them on our CovidDialog tasks. We perform both automatic and human evaluation of responses generated by these models. The results show that the generated responses are promising in being doctor-like, relevant to the conversation history, and clinically informative. The data and code are available at https://github.com/UCSD-AI4H/COVID-Dialogue.
Delay-Aware Multi-Agent Reinforcement Learning for Cooperative and Competitive Environments
Authors: Baiming Chen, Mengdi Xu, Zuxin Liu, Liang Li, Ding Zhao
Date: 2020-05-11 00:00:00
Tasks: Autonomous Vehicles, Deep Reinforcement Learning, Multi-agent Reinforcement Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Action and observation delays exist prevalently in the real-world cyber-physical systems which may pose challenges in reinforcement learning design. It is particularly an arduous task when handling multi-agent systems where the delay of one agent could spread to other agents. To resolve this problem, this paper proposes a novel framework to deal with delays as well as the non-stationary training issue of multi-agent tasks with model-free deep reinforcement learning. We formally define the Delay-Aware Markov Game that incorporates the delays of all agents in the environment. To solve Delay-Aware Markov Games, we apply centralized training and decentralized execution that allows agents to use extra information to ease the non-stationarity issue of the multi-agent systems during training, without the need of a centralized controller during execution. Experiments are conducted in multi-agent particle environments including cooperative communication, cooperative navigation, and competitive experiments. We also test the proposed algorithm in traffic scenarios that require coordination of all autonomous vehicles to show the practical value of delay-awareness. Results show that the proposed delay-aware multi-agent reinforcement learning algorithm greatly alleviates the performance degradation introduced by delay. Codes and demo videos are available at: https://github.com/baimingc/delay-aware-MARL.
Delay-Aware Model-Based Reinforcement Learning for Continuous Control
Authors: Baiming Chen, Mengdi Xu, Liang Li, Ding Zhao
Date: 2020-05-11 00:00:00
Tasks: continuous-control, Continuous Control, Model-based Reinforcement Learning, MuJoCo, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Action delays degrade the performance of reinforcement learning in many real-world systems. This paper proposes a formal definition of delay-aware Markov Decision Process and proves it can be transformed into standard MDP with augmented states using the Markov reward process. We develop a delay-aware model-based reinforcement learning framework that can incorporate the multi-step delay into the learned system models without learning effort. Experiments with the Gym and MuJoCo platforms show that the proposed delay-aware model-based algorithm is more efficient in training and transferable between systems with various durations of delay compared with off-policy model-free reinforcement learning methods. Codes available at: https://github.com/baimingc/dambrl.
Scalable First-Order Methods for Robust MDPs
Authors: Julien Grand-Clément, Christian Kroer
Date: 2020-05-11 00:00:00
Tasks: Decision Making, Sequential Decision Making

Robust Markov Decision Processes (MDPs) are a powerful framework for modeling sequential decision-making problems with model uncertainty. This paper proposes the first first-order framework for solving robust MDPs. Our algorithm interleaves primal-dual first-order updates with approximate Value Iteration updates. By carefully controlling the tradeoff between the accuracy and cost of Value Iteration updates, we achieve an ergodic convergence rate of $O \left( A^{2} S^{3}\log(S)\log(\epsilon^{-1}) \epsilon^{-1} \right)$ for the best choice of parameters on ellipsoidal and Kullback-Leibler $s$-rectangular uncertainty sets, where $S$ and $A$ is the number of states and actions, respectively. Our dependence on the number of states and actions is significantly better (by a factor of $O(A^{1.5}S^{1.5})$) than that of pure Value Iteration algorithms. In numerical experiments on ellipsoidal uncertainty sets we show that our algorithm is significantly more scalable than state-of-the-art approaches. Our framework is also the first one to solve robust MDPs with $s$-rectangular KL uncertainty sets.