pwc-archive/papers-with-abstracts huggingface dataset:
Subject Adaptive EEG-based Visual Recognition
Authors: Pilhyeon Lee, Sunhee Hwang, Seogkyu Jeon, Hyeran Byun
Date: 2021-10-26 00:00:00
Tasks: EEG, Electroencephalogram (EEG)

This paper focuses on EEG-based visual recognition, aiming to predict the visual object class observed by a subject based on his/her EEG signals. One of the main challenges is the large variation between signals from different subjects. It limits recognition systems to work only for the subjects involved in model training, which is undesirable for real-world scenarios where new subjects are frequently added. This limitation can be alleviated by collecting a large amount of data for each new user, yet it is costly and sometimes infeasible. To make the task more practical, we introduce a novel problem setting, namely subject adaptive EEG-based visual recognition. In this setting, a bunch of pre-recorded data of existing users (source) is available, while only a little training data from a new user (target) are provided. At inference time, the model is evaluated solely on the signals from the target user. This setting is challenging, especially because training samples from source subjects may not be helpful when evaluating the model on the data from the target subject. To tackle the new problem, we design a simple yet effective baseline that minimizes the discrepancy between feature distributions from different subjects, which allows the model to extract subject-independent features. Consequently, our model can learn the common knowledge shared among subjects, thereby significantly improving the recognition performance for the target subject. In the experiments, we demonstrate the effectiveness of our method under various settings. Our code is available at https://github.com/DeepBCI/Deep-BCI/tree/master/1_Intelligent_BCI/Subject_Adaptive_EEG_based_Visual_Recognition.
Distributed Multi-Agent Deep Reinforcement Learning Framework for Whole-building HVAC Control
Authors: Vinay Hanumaiah, Sahika Genc
Date: 2021-10-26 00:00:00
Tasks: Deep Reinforcement Learning, reinforcement-learning, Reinforcement Learning (RL)

It is estimated that about 40%-50% of total electricity consumption in commercial buildings can be attributed to Heating, Ventilation, and Air Conditioning (HVAC) systems. Minimizing the energy cost while considering the thermal comfort of the occupants is very challenging due to unknown and complex relationships between various HVAC controls and thermal dynamics inside a building. To this end, we present a multi-agent, distributed deep reinforcement learning (DRL) framework based on Energy Plus simulation environment for optimizing HVAC in commercial buildings. This framework learns the complex thermal dynamics in the building and takes advantage of the differential effect of cooling and heating systems in the building to reduce energy costs, while maintaining the thermal comfort of the occupants. With adaptive penalty, the RL algorithm can be prioritized for energy savings or maintaining thermal comfort. Using DRL, we achieve more than 75\% savings in energy consumption. The distributed DRL framework can be scaled to multiple GPUs and CPUs of heterogeneous types.
Phish-Defence: Phishing Detection Using Deep Recurrent Neural Networks
Authors: Aman Rangapur, Tarun Kanakam, Dhanvanthini P
Date: 2021-10-26 00:00:00

In the growing world of the internet, the number of ways to obtain crucial data such as passwords and login credentials, as well as sensitive personal information has expanded. Page impersonation, often known as phishing, is one method of obtaining such valuable information. Phishing is one of the most straightforward forms of cyberattack for hackers and one of the simplest for victims to fall for. It can also provide hackers with everything they need to get access to their target's personal and corporate accounts. Such websites do not offer a service, but instead, gather personal information from users. In this paper, we achieved state-of-the-art accuracy in detecting malicious URLs using recurrent neural networks. Unlike previous studies, which looked at online content, URLs, and traffic numbers, we merely look at the text in the URL, which makes it quicker and catches zero-day assaults. The network has been optimised to be utilised on tiny devices like Mobiles, and Raspberry Pi without sacrificing the inference time.
Towards More Generalizable One-shot Visual Imitation Learning
Authors: Zhao Mandi, Fangchen Liu, Kimin Lee, Pieter Abbeel
Date: 2021-10-26 00:00:00
Tasks: Contrastive Learning, Imitation Learning, Representation Learning, Robot Manipulation

A general-purpose robot should be able to master a wide range of tasks and quickly learn a novel one by leveraging past experiences. One-shot imitation learning (OSIL) approaches this goal by training an agent with (pairs of) expert demonstrations, such that at test time, it can directly execute a new task from just one demonstration. However, so far this framework has been limited to training on many variations of one task, and testing on other unseen but similar variations of the same task. In this work, we push for a higher level of generalization ability by investigating a more ambitious multi-task setup. We introduce a diverse suite of vision-based robot manipulation tasks, consisting of 7 tasks, a total of 61 variations, and a continuum of instances within each variation. For consistency and comparison purposes, we first train and evaluate single-task agents (as done in prior few-shot imitation work). We then study the multi-task setting, where multi-task training is followed by (i) one-shot imitation on variations within the training tasks, (ii) one-shot imitation on new tasks, and (iii) fine-tuning on new tasks. Prior state-of-the-art, while performing well within some single tasks, struggles in these harder multi-task settings. To address these limitations, we propose MOSAIC (Multi-task One-Shot Imitation with self-Attention and Contrastive learning), which integrates a self-attention model architecture and a temporal contrastive module to enable better task disambiguation and more robust representation learning. Our experiments show that MOSAIC outperforms prior state of the art in learning efficiency, final performance, and learns a multi-task policy with promising generalization ability via fine-tuning on novel tasks.
Relay Variational Inference: A Method for Accelerated Encoderless VI
Authors: Amir Zadeh, Santiago Benoit, Louis-Philippe Morency
Date: 2021-10-26 00:00:00
Tasks: Imputation, Variational Inference

Variational Inference (VI) offers a method for approximating intractable likelihoods. In neural VI, inference of approximate posteriors is commonly done using an encoder. Alternatively, encoderless VI offers a framework for learning generative models from data without encountering suboptimalities caused by amortization via an encoder (e.g. in presence of missing or uncertain data). However, in absence of an encoder, such methods often suffer in convergence due to the slow nature of gradient steps required to learn the approximate posterior parameters. In this paper, we introduce Relay VI (RVI), a framework that dramatically improves both the convergence and performance of encoderless VI. In our experiments over multiple datasets, we study the effectiveness of RVI in terms of convergence speed, loss, representation power and missing data imputation. We find RVI to be a unique tool, often superior in both performance and convergence speed to previously proposed encoderless as well as amortized VI models (e.g. VAE).
Task-Aware Meta Learning-based Siamese Neural Network for Classifying Obfuscated Malware
Authors: Jinting Zhu, Julian Jang-Jaccard, Amardeep Singh, Paul A. Watters, Seyit Camtepe
Date: 2021-10-26 00:00:00
Tasks: Few-Shot Learning, Malware Detection, Meta-Learning

Malware authors apply different techniques of control flow obfuscation, in order to create new malware variants to avoid detection. Existing Siamese neural network (SNN)-based malware detection methods fail to correctly classify different malware families when such obfuscated malware samples are present in the training dataset, resulting in high false-positive rates. To address this issue, we propose a novel task-aware few-shot-learning-based Siamese Neural Network that is resilient against the presence of malware variants affected by such control flow obfuscation techniques. Using the average entropy features of each malware family as inputs, in addition to the image features, our model generates the parameters for the feature layers, to more accurately adjust the feature embedding for different malware families, each of which has obfuscated malware variants. In addition, our proposed method can classify malware classes, even if there are only one or a few training samples available. Our model utilizes few-shot learning with the extracted features of a pre-trained network (e.g., VGG-16), to avoid the bias typically associated with a model trained with a limited number of training samples. Our proposed approach is highly effective in recognizing unique malware signatures, thus correctly classifying malware samples that belong to the same malware family, even in the presence of obfuscated malware variants. Our experimental results, validated by N-way on N-shot learning, show that our model is highly effective in classification accuracy, exceeding a rate \textgreater 91\%, compared to other similar methods.
Unified Instance and Knowledge Alignment Pretraining for Aspect-based Sentiment Analysis
Authors: Juhua Liu, Qihuang Zhong, Liang Ding, Hua Jin, Bo Du, DaCheng Tao
Date: 2021-10-26 00:00:00
Tasks: Aspect-Based Sentiment Analysis, Aspect-Based Sentiment Analysis (ABSA), Retrieval, Sentiment Analysis, Transfer Learning

Aspect-based Sentiment Analysis (ABSA) aims to determine the sentiment polarity towards an aspect. Because of the expensive and limited labelled data, the pretraining strategy has become the de-facto standard for ABSA. However, there always exists severe domain shift between the pretraining and downstream ABSA datasets, hindering the effective knowledge transfer when directly finetuning and making the downstream task performs sub-optimal. To mitigate such domain shift, we introduce a unified alignment pretraining framework into the vanilla pretrain-finetune pipeline with both instance- and knowledge-level alignments. Specifically, we first devise a novel coarse-to-fine retrieval sampling approach to select target domain-related instances from the large-scale pretraining dataset, thus aligning the instances between pretraining and target domains (First Stage). Then, we introduce a knowledge guidance-based strategy to further bridge the domain gap at the knowledge level. In practice, we formulate the model pretrained on the sampled instances into a knowledge guidance model and a learner model, respectively. On the target dataset, we design an on-the-fly teacher-student joint fine-tuning approach to progressively transfer the knowledge from the knowledge guidance model to the learner model (Second Stage). Thereby, the learner model can maintain more domain-invariant knowledge when learning new knowledge from the target dataset. In the Third Stage, the learner model is finetuned to better adapt its learned knowledge to the target dataset. Extensive experiments and analyses on several ABSA benchmarks demonstrate the effectiveness and universality of our proposed pretraining framework. Our source code and models are publicly available at https://github.com/WHU-ZQH/UIKA.
Transferring Domain-Agnostic Knowledge in Video Question Answering
Authors: Tianran Wu, Noa Garcia, Mayu Otani, Chenhui Chu, Yuta Nakashima, Haruo Takemura
Date: 2021-10-26 00:00:00
Tasks: Question Answering, Transfer Learning, Video Question Answering

Video question answering (VideoQA) is designed to answer a given question based on a relevant video clip. The current available large-scale datasets have made it possible to formulate VideoQA as the joint understanding of visual and language information. However, this training procedure is costly and still less competent with human performance. In this paper, we investigate a transfer learning method by the introduction of domain-agnostic knowledge and domain-specific knowledge. First, we develop a novel transfer learning framework, which finetunes the pre-trained model by applying domain-agnostic knowledge as the medium. Second, we construct a new VideoQA dataset with 21,412 human-generated question-answer samples for comparable transfer of knowledge. Our experiments show that: (i) domain-agnostic knowledge is transferable and (ii) our proposed transfer learning framework can boost VideoQA performance effectively.
Self-Denoising Neural Networks for Few Shot Learning
Authors: Steven Schwarcz, Sai Saketh Rambhatla, Rama Chellappa
Date: 2021-10-26 00:00:00
Tasks: Action Detection, Denoising, Few-Shot Learning

In this paper, we introduce a new architecture for few shot learning, the task of teaching a neural network from as few as one or five labeled examples. Inspired by the theoretical results of Alaine et al that Denoising Autoencoders refine features to lie closer to the true data manifold, we present a new training scheme that adds noise at multiple stages of an existing neural architecture while simultaneously learning to be robust to this added noise. This architecture, which we call a Self-Denoising Neural Network (SDNN), can be applied easily to most modern convolutional neural architectures, and can be used as a supplement to many existing few-shot learning techniques. We empirically show that SDNNs out-perform previous state-of-the-art methods for few shot image recognition using the Wide-ResNet architecture on the \textit{mini}ImageNet, tiered-ImageNet, and CIFAR-FS few shot learning datasets. We also perform a series of ablation experiments to empirically justify the construction of the SDNN architecture. Finally, we show that SDNNs even improve few shot performance on the task of human action detection in video using experiments on the ActEV SDL Surprise Activities challenge.
How Should AI Interpret Rules? A Defense of Minimally Defeasible Interpretive Argumentation
Authors: John Licato
Date: 2021-10-26 00:00:00

Can artificially intelligent systems follow rules? The answer might seem an obvious `yes', in the sense that all (current) AI strictly acts in accordance with programming code constructed from highly formalized and well-defined rulesets. But here I refer to the kinds of rules expressed in human language that are the basis of laws, regulations, codes of conduct, ethical guidelines, and so on. The ability to follow such rules, and to reason about them, is not nearly as clear-cut as it seems on first analysis. Real-world rules are unavoidably rife with open-textured terms, which imbue rules with a possibly infinite set of possible interpretations. Narrowing down this set requires a complex reasoning process that is not yet within the scope of contemporary AI. This poses a serious problem for autonomous AI: If one cannot reason about open-textured terms, then one cannot reason about (or in accordance with) real-world rules. And if one cannot reason about real-world rules, then one cannot: follow human laws, comply with regulations, act in accordance with written agreements, or even obey mission-specific commands that are anything more than trivial. But before tackling these problems, we must first answer a more fundamental question: Given an open-textured rule, what is its correct interpretation? Or more precisely: How should our artificially intelligent systems determine which interpretation to consider correct? In this essay, I defend the following answer: Rule-following AI should act in accordance with the interpretation best supported by minimally defeasible interpretive arguments (MDIA).
History Aware Multimodal Transformer for Vision-and-Language Navigation
Authors: ShiZhe Chen, Pierre-Louis Guhur, Cordelia Schmid, Ivan Laptev
Date: 2021-10-25 00:00:00
Proceeding: NeurIPS 2021 12
Tasks: Decision Making, Navigate, Relation, Relation Prediction, Vision and Language Navigation

Vision-and-language navigation (VLN) aims to build autonomous visual agents that follow instructions and navigate in real scenes. To remember previously visited locations and actions taken, most approaches to VLN implement memory using recurrent states. Instead, we introduce a History Aware Multimodal Transformer (HAMT) to incorporate a long-horizon history into multimodal decision making. HAMT efficiently encodes all the past panoramic observations via a hierarchical vision transformer (ViT), which first encodes individual images with ViT, then models spatial relation between images in a panoramic observation and finally takes into account temporal relation between panoramas in the history. It, then, jointly combines text, history and current observation to predict the next action. We first train HAMT end-to-end using several proxy tasks including single step action prediction and spatial relation prediction, and then use reinforcement learning to further improve the navigation policy. HAMT achieves new state of the art on a broad range of VLN tasks, including VLN with fine-grained instructions (R2R, RxR), high-level instructions (R2R-Last, REVERIE), dialogs (CVDN) as well as long-horizon VLN (R4R, R2R-Back). We demonstrate HAMT to be particularly effective for navigation tasks with longer trajectories.
Negotiating Networks in Oligopoly Markets for Price-Sensitive Products
Authors: Naman Shukla, Kartik Yellepeddi
Date: 2021-10-25 00:00:00

We present a novel framework to learn functions that estimate decisions of sellers and buyers simultaneously in an oligopoly market for a price-sensitive product. In this setting, the aim of the seller network is to come up with a price for a given context such that the expected revenue is maximized by considering the buyer's satisfaction as well. On the other hand, the aim of the buyer network is to assign probability of purchase to the offered price to mimic the real world buyers' responses while also showing price sensitivity through its action. In other words, rejecting the unnecessarily high priced products. Similar to generative adversarial networks, this framework corresponds to a minimax two-player game. In our experiments with simulated and real-world transaction data, we compared our framework with the baseline model and demonstrated its potential through proposed evaluation metrics.
Exploring System Performance of Continual Learning for Mobile and Embedded Sensing Applications
Authors: Young D. Kwon, Jagmohan Chauhan, Abhishek Kumar, Pan Hui, Cecilia Mascolo
Date: 2021-10-25 00:00:00
Tasks: Continual Learning, Incremental Learning, Time Series Analysis

Continual learning approaches help deep neural network models adapt and learn incrementally by trying to solve catastrophic forgetting. However, whether these existing approaches, applied traditionally to image-based tasks, work with the same efficacy to the sequential time series data generated by mobile or embedded sensing systems remains an unanswered question. To address this void, we conduct the first comprehensive empirical study that quantifies the performance of three predominant continual learning schemes (i.e., regularization, replay, and replay with examples) on six datasets from three mobile and embedded sensing applications in a range of scenarios having different learning complexities. More specifically, we implement an end-to-end continual learning framework on edge devices. Then we investigate the generalizability, trade-offs between performance, storage, computational costs, and memory footprint of different continual learning methods. Our findings suggest that replay with exemplars-based schemes such as iCaRL has the best performance trade-offs, even in complex scenarios, at the expense of some storage space (few MBs) for training examples (1% to 5%). We also demonstrate for the first time that it is feasible and practical to run continual learning on-device with a limited memory budget. In particular, the latency on two types of mobile and embedded devices suggests that both incremental learning time (few seconds - 4 minutes) and training time (1 - 75 minutes) across datasets are acceptable, as training could happen on the device when the embedded device is charging thereby ensuring complete data privacy. Finally, we present some guidelines for practitioners who want to apply a continual learning paradigm for mobile sensing tasks.
Towards Realistic Market Simulations: a Generative Adversarial Networks Approach
Authors: Andrea Coletta, Matteo Prata, Michele Conti, Emanuele Mercanti, Novella Bartolini, Aymeric Moulin, Svitlana Vyetrenko, Tucker Balch
Date: 2021-10-25 00:00:00

Simulated environments are increasingly used by trading firms and investment banks to evaluate trading strategies before approaching real markets. Backtesting, a widely used approach, consists of simulating experimental strategies while replaying historical market scenarios. Unfortunately, this approach does not capture the market response to the experimental agents' actions. In contrast, multi-agent simulation presents a natural bottom-up approach to emulating agent interaction in financial markets. It allows to set up pools of traders with diverse strategies to mimic the financial market trader population, and test the performance of new experimental strategies. Since individual agent-level historical data is typically proprietary and not available for public use, it is difficult to calibrate multiple market agents to obtain the realism required for testing trading strategies. To addresses this challenge we propose a synthetic market generator based on Conditional Generative Adversarial Networks (CGANs) trained on real aggregate-level historical data. A CGAN-based "world" agent can generate meaningful orders in response to an experimental agent. We integrate our synthetic market generator into ABIDES, an open source simulator of financial markets. By means of extensive simulations we show that our proposal outperforms previous work in terms of stylized facts reflecting market responsiveness and realism.
Memory visualization tool for training neural network
Authors: Mahendran N
Date: 2021-10-25 00:00:00
Tasks: BIG-bench Machine Learning

Software developed helps world a better place ranging from system software, open source, application software and so on. Software engineering does have neural network models applied to code suggestion, bug report summarizing and so on to demonstrate their effectiveness at a real SE task. Software and machine learning algorithms combine to make software give better solutions and understanding of environment. In software, there are both generalized applications which helps solve problems for entire world and also some specific applications which helps one particular community. To address the computational challenge in deep learning, many tools exploit hardware features such as multi-core CPUs and many-core GPUs to shorten the training time. Machine learning algorithms have a greater impact in the world but there is a considerable amount of memory utilization during the process. We propose a new tool for analysis of memory utilized for developing and training deep learning models. Our tool results in visual utilization of memory concurrently. Various parameters affecting the memory utilization are analysed while training. This tool helps in knowing better idea of processes or models which consumes more memory.