pwc-archive/papers-with-abstracts huggingface dataset:
GDI: Rethinking What Makes Reinforcement Learning Different From Supervised Learning
Authors: Jiajun Fan, Changnan Xiao, Yue Huang
Date: 2021-06-11 00:00:00
Tasks: Atari Games, Deep Reinforcement Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Deep Q Network (DQN) firstly kicked the door of deep reinforcement learning (DRL) via combining deep learning (DL) with reinforcement learning (RL), which has noticed that the distribution of the acquired data would change during the training process. DQN found this property might cause instability for training, so it proposed effective methods to handle the downside of the property. Instead of focusing on the unfavourable aspects, we find it critical for RL to ease the gap between the estimated data distribution and the ground truth data distribution while supervised learning (SL) fails to do so. From this new perspective, we extend the basic paradigm of RL called the Generalized Policy Iteration (GPI) into a more generalized version, which is called the Generalized Data Distribution Iteration (GDI). We see massive RL algorithms and techniques can be unified into the GDI paradigm, which can be considered as one of the special cases of GDI. We provide theoretical proof of why GDI is better than GPI and how it works. Several practical algorithms based on GDI have been proposed to verify the effectiveness and extensiveness of it. Empirical experiments prove our state-of-the-art (SOTA) performance on Arcade Learning Environment (ALE), wherein our algorithm has achieved 9620.98% mean human normalized score (HNS), 1146.39% median HNS and 22 human world record breakthroughs (HWRB) using only 200M training frames. Our work aims to lead the RL research to step into the journey of conquering the human world records and seek real superhuman agents on both performance and efficiency.
Sprachsynthese -- State-of-the-Art in englischer und deutscher Sprache
Authors: René Peinl
Date: 2021-06-11 00:00:00
Tasks: Speech Synthesis

Reading text aloud is an important feature for modern computer applications. It not only facilitates access to information for visually impaired people, but is also a pleasant convenience for non-impaired users. In this article, the state of the art of speech synthesis is presented separately for mel-spectrogram generation and vocoders. It concludes with an overview of available data sets for English and German with a discussion of the transferability of the good speech synthesis results from English to German language.
A Cooperative-Competitive Multi-Agent Framework for Auto-bidding in Online Advertising
Authors: Chao Wen, Miao Xu, Zhilin Zhang, Zhenzhe Zheng, Yuhui Wang, Xiangyu Liu, Yu Rong, Dong Xie, Xiaoyang Tan, Chuan Yu, Jian Xu, Fan Wu, Guihai Chen, Xiaoqiang Zhu, Bo Zheng
Date: 2021-06-11 00:00:00
Tasks: Multi-agent Reinforcement Learning

In online advertising, auto-bidding has become an essential tool for advertisers to optimize their preferred ad performance metrics by simply expressing high-level campaign objectives and constraints. Previous works designed auto-bidding tools from the view of single-agent, without modeling the mutual influence between agents. In this paper, we instead consider this problem from a distributed multi-agent perspective, and propose a general $\underline{M}$ulti-$\underline{A}$gent reinforcement learning framework for $\underline{A}$uto-$\underline{B}$idding, namely MAAB, to learn the auto-bidding strategies. First, we investigate the competition and cooperation relation among auto-bidding agents, and propose a temperature-regularized credit assignment to establish a mixed cooperative-competitive paradigm. By carefully making a competition and cooperation trade-off among agents, we can reach an equilibrium state that guarantees not only individual advertiser's utility but also the system performance (i.e., social welfare). Second, to avoid the potential collusion behaviors of bidding low prices underlying the cooperation, we further propose bar agents to set a personalized bidding bar for each agent, and then alleviate the revenue degradation due to the cooperation. Third, to deploy MAAB in the large-scale advertising system with millions of advertisers, we propose a mean-field approach. By grouping advertisers with the same objective as a mean auto-bidding agent, the interactions among the large-scale advertisers are greatly simplified, making it practical to train MAAB efficiently. Extensive experiments on the offline industrial dataset and Alibaba advertising platform demonstrate that our approach outperforms several baseline methods in terms of social welfare and revenue.
Graph Transformer Networks: Learning Meta-path Graphs to Improve GNNs
Authors: Seongjun Yun, Minbyul Jeong, Sungdong Yoo, Seunghun Lee, Sean S. Yi, Raehyun Kim, Jaewoo Kang, Hyunwoo J. Kim
Date: 2021-06-11 00:00:00
Tasks: Node Classification

Graph Neural Networks (GNNs) have been widely applied to various fields due to their powerful representations of graph-structured data. Despite the success of GNNs, most existing GNNs are designed to learn node representations on the fixed and homogeneous graphs. The limitations especially become problematic when learning representations on a misspecified graph or a heterogeneous graph that consists of various types of nodes and edges. To address this limitations, we propose Graph Transformer Networks (GTNs) that are capable of generating new graph structures, which preclude noisy connections and include useful connections (e.g., meta-paths) for tasks, while learning effective node representations on the new graphs in an end-to-end fashion. We further propose enhanced version of GTNs, Fast Graph Transformer Networks (FastGTNs), that improve scalability of graph transformations. Compared to GTNs, FastGTNs are 230x faster and use 100x less memory while allowing the identical graph transformations as GTNs. In addition, we extend graph transformations to the semantic proximity of nodes allowing non-local operations beyond meta-paths. Extensive experiments on both homogeneous graphs and heterogeneous graphs show that GTNs and FastGTNs with non-local operations achieve the state-of-the-art performance for node classification tasks. The code is available: https://github.com/seongjunyun/Graph_Transformer_Networks
Modeling Sequences as Distributions with Uncertainty for Sequential Recommendation
Authors: Ziwei Fan, Zhiwei Liu, Lei Zheng, Shen Wang, Philip S. Yu
Date: 2021-06-11 00:00:00
Tasks: Sequential Recommendation

The sequential patterns within the user interactions are pivotal for representing the user's preference and capturing latent relationships among items. The recent advancements of sequence modeling by Transformers advocate the community to devise more effective encoders for the sequential recommendation. Most existing sequential methods assume users are deterministic. However, item-item transitions might fluctuate significantly in several item aspects and exhibit randomness of user interests. This \textit{stochastic characteristics} brings up a solid demand to include uncertainties in representing sequences and items. Additionally, modeling sequences and items with uncertainties expands users' and items' interaction spaces, thus further alleviating cold-start problems. In this work, we propose a Distribution-based Transformer for Sequential Recommendation (DT4SR), which injects uncertainties into sequential modeling. We use Elliptical Gaussian distributions to describe items and sequences with uncertainty. We describe the uncertainty in items and sequences as Elliptical Gaussian distribution. And we adopt Wasserstein distance to measure the similarity between distributions. We devise two novel Trans-formers for modeling mean and covariance, which guarantees the positive-definite property of distributions. The proposed method significantly outperforms the state-of-the-art methods. The experiments on three benchmark datasets also demonstrate its effectiveness in alleviating cold-start issues. The code is available inhttps://github.com/DyGRec/DT4SR.
Hybrid Generative-Contrastive Representation Learning
Authors: Saehoon Kim, Sungwoong Kim, Juho Lee
Date: 2021-06-11 00:00:00
Tasks: Contrastive Learning, Decoder, Representation Learning

Unsupervised representation learning has recently received lots of interest due to its powerful generalizability through effectively leveraging large-scale unlabeled data. There are two prevalent approaches for this, contrastive learning and generative pre-training, where the former learns representations from instance-wise discrimination tasks and the latter learns them from estimating the likelihood. These seemingly orthogonal approaches have their own strengths and weaknesses. Contrastive learning tends to extract semantic information and discards details irrelevant for classifying objects, making the representations effective for discriminative tasks while degrading robustness to out-of-distribution data. On the other hand, the generative pre-training directly estimates the data distribution, so the representations tend to be robust but not optimal for discriminative tasks. In this paper, we show that we could achieve the best of both worlds by a hybrid training scheme. Specifically, we demonstrated that a transformer-based encoder-decoder architecture trained with both contrastive and generative losses can learn highly discriminative and robust representations without hurting the generative performance. We extensively validate our approach on various tasks.
Assessing Political Prudence of Open-domain Chatbots
Authors: Yejin Bang, Nayeon Lee, Etsuko Ishii, Andrea Madotto, Pascale Fung
Date: 2021-06-11 00:00:00
Proceeding: SIGDIAL (ACL) 2021 7
Tasks: Chatbot

Politically sensitive topics are still a challenge for open-domain chatbots. However, dealing with politically sensitive content in a responsible, non-partisan, and safe behavior way is integral for these chatbots. Currently, the main approach to handling political sensitivity is by simply changing such a topic when it is detected. This is safe but evasive and results in a chatbot that is less engaging. In this work, as a first step towards a politically safe chatbot, we propose a group of metrics for assessing their political prudence. We then conduct political prudence analysis of various chatbots and discuss their behavior from multiple angles through our automatic metric and human evaluation metrics. The testsets and codebase are released to promote research in this area.
Towards Understanding Generalization via Decomposing Excess Risk Dynamics
Authors: Jiaye Teng, Jianhao Ma, Yang Yuan
Date: 2021-06-11 00:00:00
Proceeding: ICLR 2022 4
Tasks: Generalization Bounds

Generalization is one of the fundamental issues in machine learning. However, traditional techniques like uniform convergence may be unable to explain generalization under overparameterization. As alternative approaches, techniques based on stability analyze the training dynamics and derive algorithm-dependent generalization bounds. Unfortunately, the stability-based bounds are still far from explaining the surprising generalization in deep learning since neural networks usually suffer from unsatisfactory stability. This paper proposes a novel decomposition framework to improve the stability-based bounds via a more fine-grained analysis of the signal and noise, inspired by the observation that neural networks converge relatively slowly when fitting noise (which indicates better stability). Concretely, we decompose the excess risk dynamics and apply the stability-based bound only on the noise component. The decomposition framework performs well in both linear regimes (overparameterized linear regression) and non-linear regimes (diagonal matrix recovery). Experiments on neural networks verify the utility of the decomposition framework.
A comprehensive solution to retrieval-based chatbot construction
Authors: Kristen Moore, Shenjun Zhong, Zhen He, Torsten Rudolf, Nils Fisher, Brandon Victor, Neha Jindal
Date: 2021-06-11 00:00:00
Tasks: Binary Classification, Chatbot, Contrastive Learning, Multi-class Classification, Retrieval

In this paper we present the results of our experiments in training and deploying a self-supervised retrieval-based chatbot trained with contrastive learning for assisting customer support agents. In contrast to most existing research papers in this area where the focus is on solving just one component of a deployable chatbot, we present an end-to-end set of solutions to take the reader from an unlabelled chatlogs to a deployed chatbot. This set of solutions includes creating a self-supervised dataset and a weakly labelled dataset from chatlogs, as well as a systematic approach to selecting a fixed list of canned responses. We present a hierarchical-based RNN architecture for the response selection model, chosen for its ability to cache intermediate utterance embeddings, which helped to meet deployment inference speed requirements. We compare the performance of this architecture across 3 different learning objectives: self-supervised contrastive learning, binary classification, and multi-class classification. We find that using a self-supervised contrastive learning model outperforms training the binary and multi-class classification models on a weakly labelled dataset. Our results validate that the self-supervised contrastive learning approach can be effectively used for a real-world chatbot scenario.
DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning
Authors: Daochen Zha, Jingru Xie, Wenye Ma, Sheng Zhang, Xiangru Lian, Xia Hu, Ji Liu
Date: 2021-06-11 00:00:00
Tasks: Card Games, Deep Reinforcement Learning, Game of Poker, Multi-agent Reinforcement Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Games are abstractions of the real world, where artificial agents learn to compete and cooperate with other agents. While significant achievements have been made in various perfect- and imperfect-information games, DouDizhu (a.k.a. Fighting the Landlord), a three-player card game, is still unsolved. DouDizhu is a very challenging domain with competition, collaboration, imperfect information, large state space, and particularly a massive set of possible actions where the legal actions vary significantly from turn to turn. Unfortunately, modern reinforcement learning algorithms mainly focus on simple and small action spaces, and not surprisingly, are shown not to make satisfactory progress in DouDizhu. In this work, we propose a conceptually simple yet effective DouDizhu AI system, namely DouZero, which enhances traditional Monte-Carlo methods with deep neural networks, action encoding, and parallel actors. Starting from scratch in a single server with four GPUs, DouZero outperformed all the existing DouDizhu AI programs in days of training and was ranked the first in the Botzone leaderboard among 344 AI agents. Through building DouZero, we show that classic Monte-Carlo methods can be made to deliver strong results in a hard domain with a complex action space. The code and an online demo are released at https://github.com/kwai/DouZero with the hope that this insight could motivate future work.
Interpreting Expert Annotation Differences in Animal Behavior
Authors: Megan Tjandrasuwita, Jennifer J. Sun, Ann Kennedy, Swarat Chaudhuri, Yisong Yue
Date: 2021-06-11 00:00:00
Tasks: Program Synthesis

Hand-annotated data can vary due to factors such as subjective differences, intra-rater variability, and differing annotator expertise. We study annotations from different experts who labelled the same behavior classes on a set of animal behavior videos, and observe a variation in annotation styles. We propose a new method using program synthesis to help interpret annotation differences for behavior analysis. Our model selects relevant trajectory features and learns a temporal filter as part of a program, which corresponds to estimated importance an annotator places on that feature at each timestamp. Our experiments on a dataset from behavioral neuroscience demonstrate that compared to baseline approaches, our method is more accurate at capturing annotator labels and learns interpretable temporal filters. We believe that our method can lead to greater reproducibility of behavior annotations used in scientific studies. We plan to release our code.
Meta-Adaptive Nonlinear Control: Theory and Algorithms
Authors: Guanya Shi, Kamyar Azizzadenesheli, Michael O'Connell, Soon-Jo Chung, Yisong Yue
Date: 2021-06-11 00:00:00
Proceeding: NeurIPS 2021 12
Tasks: Multi-Task Learning, Representation Learning

We present an online multi-task learning approach for adaptive nonlinear control, which we call Online Meta-Adaptive Control (OMAC). The goal is to control a nonlinear system subject to adversarial disturbance and unknown $\textit{environment-dependent}$ nonlinear dynamics, under the assumption that the environment-dependent dynamics can be well captured with some shared representation. Our approach is motivated by robot control, where a robotic system encounters a sequence of new environmental conditions that it must quickly adapt to. A key emphasis is to integrate online representation learning with established methods from control theory, in order to arrive at a unified framework that yields both control-theoretic and learning-theoretic guarantees. We provide instantiations of our approach under varying conditions, leading to the first non-asymptotic end-to-end convergence guarantee for multi-task nonlinear control. OMAC can also be integrated with deep representation learning. Experiments show that OMAC significantly outperforms conventional adaptive control approaches which do not learn the shared representation, in inverted pendulum and 6-DoF drone control tasks under varying wind conditions.
DECORE: Deep Compression with Reinforcement Learning
Authors: Manoj Alwani, Yang Wang, Vashisht Madhavan
Date: 2021-06-11 00:00:00
Proceeding: CVPR 2022 1
Tasks: reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Deep learning has become an increasingly popular and powerful methodology for modern pattern recognition systems. However, many deep neural networks have millions or billions of parameters, making them untenable for real-world applications due to constraints on memory size or latency requirements. As a result, efficient network compression techniques are often required for the widespread adoption of deep learning methods. We present DECORE, a reinforcement learning-based approach to automate the network compression process. DECORE assigns an agent to each channel in the network along with a light policy gradient method to learn which neurons or channels to be kept or removed. Each agent in the network has just one parameter (keep or drop) to learn, which leads to a much faster training process compared to existing approaches. DECORE provides state-of-the-art compression results on various network architectures and various datasets. For example, on the ResNet-110 architecture, it achieves a 64.8% compression and 61.8% FLOPs reduction as compared to the baseline model without any accuracy loss on the CIFAR-10 dataset. It can reduce the size of regular architectures like the VGG network by up to 99% with just a small accuracy drop of 2.28%. For a larger dataset like ImageNet with just 30 epochs of training, it can compress the ResNet-50 architecture by 44.7% and reduce FLOPs by 42.3%, with just a 0.69% drop on Top-5 accuracy of the uncompressed model. We also demonstrate that DECORE can be used to search for compressed network architectures based on various constraints, such as memory and FLOPs.
Gradient Disaggregation: Breaking Privacy in Federated Learning by Reconstructing the User Participant Matrix
Authors: Maximilian Lam, Gu-Yeon Wei, David Brooks, Vijay Janapa Reddi, Michael Mitzenmacher
Date: 2021-06-10 00:00:00
Tasks: Federated Learning

We show that aggregated model updates in federated learning may be insecure. An untrusted central server may disaggregate user updates from sums of updates across participants given repeated observations, enabling the server to recover privileged information about individual users' private training data via traditional gradient inference attacks. Our method revolves around reconstructing participant information (e.g: which rounds of training users participated in) from aggregated model updates by leveraging summary information from device analytics commonly used to monitor, debug, and manage federated learning systems. Our attack is parallelizable and we successfully disaggregate user updates on settings with up to thousands of participants. We quantitatively and qualitatively demonstrate significant improvements in the capability of various inference attacks on the disaggregated updates. Our attack enables the attribution of learned properties to individual users, violating anonymity, and shows that a determined central server may undermine the secure aggregation protocol to break individual users' data privacy in federated learning.
Problem-solving benefits of down-sampled lexicase selection
Authors: Thomas Helmuth, Lee Spector
Date: 2021-06-10 00:00:00
Tasks: Benchmarking

In genetic programming, an evolutionary method for producing computer programs that solve specified computational problems, parent selection is ordinarily based on aggregate measures of performance across an entire training set. Lexicase selection, by contrast, selects on the basis of performance on random sequences of training cases; this has been shown to enhance problem-solving power in many circumstances. Lexicase selection can also be seen as better reflecting biological evolution, by modeling sequences of challenges that organisms face over their lifetimes. Recent work has demonstrated that the advantages of lexicase selection can be amplified by down-sampling, meaning that only a random subsample of the training cases is used each generation. This can be seen as modeling the fact that individual organisms encounter only subsets of the possible environments, and that environments change over time. Here we provide the most extensive benchmarking of down-sampled lexicase selection to date, showing that its benefits hold up to increased scrutiny. The reasons that down-sampling helps, however, are not yet fully understood. Hypotheses include that down-sampling allows for more generations to be processed with the same budget of program evaluations; that the variation of training data across generations acts as a changing environment, encouraging adaptation; or that it reduces overfitting, leading to more general solutions. We systematically evaluate these hypotheses, finding evidence against all three, and instead draw the conclusion that down-sampled lexicase selection's main benefit stems from the fact that it allows the evolutionary process to examine more individuals within the same computational budget, even though each individual is examined less completely.