pwc-archive/papers-with-abstracts huggingface dataset:
HiSTGNN: Hierarchical Spatio-temporal Graph Neural Networks for Weather Forecasting
Authors: Minbo Ma, Peng Xie, Fei Teng, Tianrui Li, Bin Wang, Shenggong Ji, Junbo Zhang
Date: 2022-01-22 00:00:00
Tasks: Graph Learning, Graph Neural Network, Self-Learning, Spatio-Temporal Forecasting, Time Series Analysis, Weather Forecasting

Weather Forecasting is an attractive challengeable task due to its influence on human life and complexity in atmospheric motion. Supported by massive historical observed time series data, the task is suitable for data-driven approaches, especially deep neural networks. Recently, the Graph Neural Networks (GNNs) based methods have achieved excellent performance for spatio-temporal forecasting. However, the canonical GNNs-based methods only individually model the local graph of meteorological variables per station or the global graph of whole stations, lacking information interaction between meteorological variables in different stations. In this paper, we propose a novel Hierarchical Spatio-Temporal Graph Neural Network (HiSTGNN) to model cross-regional spatio-temporal correlations among meteorological variables in multiple stations. An adaptive graph learning layer and spatial graph convolution are employed to construct self-learning graph and study hidden dependency among nodes of variable-level and station-level graph. For capturing temporal pattern, the dilated inception as the backbone of gate temporal convolution is designed to model long and various meteorological trends. Moreover, a dynamic interaction learning is proposed to build bidirectional information passing in hierarchical graph. Experimental results on three real-world meteorological datasets demonstrate the superior performance of HiSTGNN beyond 7 baselines and it reduces the errors by 4.2% to 11.6% especially compared to state-of-the-art weather forecasting method.
LTC-GIF: Attracting More Clicks on Feature-length Sports Videos
Authors: Ghulam Mujtaba, Jaehyuk Choi, Eun-Seok Ryu
Date: 2022-01-22 00:00:00
Tasks: Action Analysis, Animated GIF Generation, Sports Analytics, User Constrained Thumbnail Generation

This paper proposes a lightweight method to attract users and increase views of the video by presenting personalized artistic media -- i.e, static thumbnails and animated GIFs. This method analyzes lightweight thumbnail containers (LTC) using computational resources of the client device to recognize personalized events from full-length sports videos. In addition, instead of processing the entire video, small video segments are processed to generate artistic media. This makes the proposed approach more computationally efficient compared to the baseline approaches that create artistic media using the entire video. The proposed method retrieves and uses thumbnail containers and video segments, which reduces the required transmission bandwidth as well as the amount of locally stored data used during artistic media generation. When extensive experiments were conducted on the Nvidia Jetson TX2, the computational complexity of the proposed method was 3.57 times lower than that of the SoA method. In the qualitative assessment, GIFs generated using the proposed method received 1.02 higher overall ratings compared to the SoA method. To the best of our knowledge, this is the first technique that uses LTC to generate artistic media while providing lightweight and high-performance services even on resource-constrained devices.
Online Attentive Kernel-Based Temporal Difference Learning
Authors: Guang Yang, Xingguo Chen, Shangdong Yang, Huihui Wang, Shaokang Dong, Yang Gao
Date: 2022-01-22 00:00:00
Tasks: Acrobot, Reinforcement Learning (RL)

With rising uncertainty in the real world, online Reinforcement Learning (RL) has been receiving increasing attention due to its fast learning capability and improving data efficiency. However, online RL often suffers from complex Value Function Approximation (VFA) and catastrophic interference, creating difficulty for the deep neural network to be applied to an online RL algorithm in a fully online setting. Therefore, a simpler and more adaptive approach is introduced to evaluate value function with the kernel-based model. Sparse representations are superior at handling interference, indicating that competitive sparse representations should be learnable, non-prior, non-truncated and explicit when compared with current sparse representation methods. Moreover, in learning sparse representations, attention mechanisms are utilized to represent the degree of sparsification, and a smooth attentive function is introduced into the kernel-based VFA. In this paper, we propose an Online Attentive Kernel-Based Temporal Difference (OAKTD) algorithm using two-timescale optimization and provide convergence analysis of our proposed algorithm. Experimental evaluations showed that OAKTD outperformed several Online Kernel-based Temporal Difference (OKTD) learning algorithms in addition to the Temporal Difference (TD) learning algorithm with Tile Coding on public Mountain Car, Acrobot, CartPole and Puddle World tasks.
LTC-SUM: Lightweight Client-driven Personalized Video Summarization Framework Using 2D CNN
Authors: Ghulam Mujtaba, Adeel Malik, Eun-Seok Ryu
Date: 2022-01-22 00:00:00
Tasks: Video Summarization

This paper proposes a novel lightweight thumbnail container-based summarization (LTC-SUM) framework for full feature-length videos. This framework generates a personalized keyshot summary for concurrent users by using the computational resource of the end-user device. State-of-the-art methods that acquire and process entire video data to generate video summaries are highly computationally intensive. In this regard, the proposed LTC-SUM method uses lightweight thumbnails to handle the complex process of detecting events. This significantly reduces computational complexity and improves communication and storage efficiency by resolving computational and privacy bottlenecks in resource-constrained end-user devices. These improvements were achieved by designing a lightweight 2D CNN model to extract features from thumbnails, which helped select and retrieve only a handful of specific segments. Extensive quantitative experiments on a set of full 18 feature-length videos (approximately 32.9 h in duration) showed that the proposed method is significantly computationally efficient than state-of-the-art methods on the same end-user device configurations. Joint qualitative assessments of the results of 56 participants showed that participants gave higher ratings to the summaries generated using the proposed method. To the best of our knowledge, this is the first attempt in designing a fully client-driven personalized keyshot video summarization framework using thumbnail containers for feature-length videos.
Online Auction-Based Incentive Mechanism Design for Horizontal Federated Learning with Budget Constraint
Authors: Jingwen Zhang, Yuezhou Wu, Rong pan
Date: 2022-01-22 00:00:00
Tasks: Computational Efficiency, Federated Learning

Federated learning makes it possible for all parties with data isolation to train the model collaboratively and efficiently while satisfying privacy protection. To obtain a high-quality model, an incentive mechanism is necessary to motivate more high-quality workers with data and computing power. The existing incentive mechanisms are applied in offline scenarios, where the task publisher collects all bids and selects workers before the task. However, it is practical that different workers arrive online in different orders before or during the task. Therefore, we propose a reverse auction-based online incentive mechanism for horizontal federated learning with budget constraint. Workers submit bids when they arrive online. The task publisher with a limited budget leverages the information of the arrived workers to decide on whether to select the new worker. Theoretical analysis proves that our mechanism satisfies budget feasibility, computational efficiency, individual rationality, consumer sovereignty, time truthfulness, and cost truthfulness with a sufficient budget. The experimental results show that our online mechanism is efficient and can obtain high-quality models.
Leaf: Multiple-Choice Question Generation
Authors: Kristiyan Vachev, Momchil Hardalov, Georgi Karadzhov, Georgi Georgiev, Ivan Koychev, Preslav Nakov
Date: 2022-01-22 00:00:00
Tasks: Multiple-choice, Question Answering, Question Generation, Question-Generation

Testing with quiz questions has proven to be an effective way to assess and improve the educational process. However, manually creating quizzes is tedious and time-consuming. To address this challenge, we present Leaf, a system for generating multiple-choice questions from factual text. In addition to being very well suited for the classroom, Leaf could also be used in an industrial setting, e.g., to facilitate onboarding and knowledge sharing, or as a component of chatbots, question answering systems, or Massive Open Online Courses (MOOCs). The code and the demo are available on https://github.com/KristiyanVachev/Leaf-Question-Generation.
BBA-net: A bi-branch attention network for crowd counting
Authors: Yi Hou, Chengyang Li, Fan Yang, Cong Ma, Liping Zhu, Yuan Li, Huizhu Jia, Xiaodong Xie
Date: 2022-01-22 00:00:00
Tasks: Crowd Counting

In the field of crowd counting, the current mainstream CNN-based regression methods simply extract the density information of pedestrians without finding the position of each person. This makes the output of the network often found to contain incorrect responses, which may erroneously estimate the total number and not conducive to the interpretation of the algorithm. To this end, we propose a Bi-Branch Attention Network (BBA-NET) for crowd counting, which has three innovation points. i) A two-branch architecture is used to estimate the density information and location information separately. ii) Attention mechanism is used to facilitate feature extraction, which can reduce false responses. iii) A new density map generation method combining geometric adaptation and Voronoi split is introduced. Our method can integrate the pedestrian's head and body information to enhance the feature expression ability of the density map. Extensive experiments performed on two public datasets show that our method achieves a lower crowd counting error compared to other state-of-the-art methods.
FedMed-GAN: Federated Domain Translation on Unsupervised Cross-Modality Brain Image Synthesis
Authors: Jinbao Wang, Guoyang Xie, Yawen Huang, Jiayi Lyu, Yefeng Zheng, Feng Zheng, Yaochu Jin
Date: 2022-01-22 00:00:00
Tasks: Federated Learning, Image Generation, Translation

Utilizing multi-modal neuroimaging data has been proved to be effective to investigate human cognitive activities and certain pathologies. However, it is not practical to obtain the full set of paired neuroimaging data centrally since the collection faces several constraints, e.g., high examination cost, long acquisition time, and image corruption. In addition, these data are dispersed into different medical institutions and thus cannot be aggregated for centralized training considering the privacy issues. There is a clear need to launch a federated learning and facilitate the integration of the dispersed data from different institutions. In this paper, we propose a new benchmark for federated domain translation on unsupervised brain image synthesis (termed as FedMed-GAN) to bridge the gap between federated learning and medical GAN. FedMed-GAN mitigates the mode collapse without sacrificing the performance of generators, and is widely applied to different proportions of unpaired and paired data with variation adaptation property. We treat the gradient penalties by federally averaging algorithm and then leveraging differential privacy gradient descent to regularize the training dynamics. A comprehensive evaluation is provided for comparing FedMed-GAN and other centralized methods, which shows the new state-of-the-art performance by our FedMed-GAN. Our code has been released on the website: https://github.com/M-3LAB/FedMed-GAN
Physical Reasoning in an Open World
Authors: Zhuoran Zeng, Ernest Davis
Date: 2022-01-22 00:00:00
Tasks: All, valid

Most work on physical reasoning, both in artificial intelligence and in cognitive science, has focused on closed-world reasoning, in which it is assumed that the problem specification specifies all relevant objects and substance, all their relations in an initial situation, and all exogenous events. However, in many situations, it is important to do open-world reasoning; that is, making valid conclusions from very incomplete information. We have implemented in Prolog an open-world reasoner for a toy microworld of containers that can be loaded, unloaded, sealed, unsealed, carried, and dumped.
Description-Driven Task-Oriented Dialog Modeling
Authors: Jeffrey Zhao, Raghav Gupta, Yuan Cao, Dian Yu, Mingqiu Wang, Harrison Lee, Abhinav Rastogi, Izhak Shafran, Yonghui Wu
Date: 2022-01-21 00:00:00
Tasks: dialog state tracking

Task-oriented dialogue (TOD) systems are required to identify key information from conversations for the completion of given tasks. Such information is conventionally specified in terms of intents and slots contained in task-specific ontology or schemata. Since these schemata are designed by system developers, the naming convention for slots and intents is not uniform across tasks, and may not convey their semantics effectively. This can lead to models memorizing arbitrary patterns in data, resulting in suboptimal performance and generalization. In this paper, we propose that schemata should be modified by replacing names or notations entirely with natural language descriptions. We show that a language description-driven system exhibits better understanding of task specifications, higher performance on state tracking, improved data efficiency, and effective zero-shot transfer to unseen tasks. Following this paradigm, we present a simple yet effective Description-Driven Dialog State Tracking (D3ST) model, which relies purely on schema descriptions and an "index-picking" mechanism. We demonstrate the superiority in quality, data efficiency and robustness of our approach as measured on the MultiWOZ (Budzianowski et al.,2018), SGD (Rastogi et al., 2020), and the recent SGD-X (Lee et al., 2021) benchmarks.
Environment Generation for Zero-Shot Compositional Reinforcement Learning
Authors: Izzeddin Gur, Natasha Jaques, Yingjie Miao, Jongwook Choi, Manoj Tiwari, Honglak Lee, Aleksandra Faust
Date: 2022-01-21 00:00:00
Proceeding: NeurIPS 2021 12
Tasks: Deep Reinforcement Learning, Navigate, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Many real-world problems are compositional - solving them requires completing interdependent sub-tasks, either in series or in parallel, that can be represented as a dependency graph. Deep reinforcement learning (RL) agents often struggle to learn such complex tasks due to the long time horizons and sparse rewards. To address this problem, we present Compositional Design of Environments (CoDE), which trains a Generator agent to automatically build a series of compositional tasks tailored to the RL agent's current skill level. This automatic curriculum not only enables the agent to learn more complex tasks than it could have otherwise, but also selects tasks where the agent's performance is weak, enhancing its robustness and ability to generalize zero-shot to unseen tasks at test-time. We analyze why current environment generation techniques are insufficient for the problem of generating compositional tasks, and propose a new algorithm that addresses these issues. Our results assess learning and generalization across multiple compositional tasks, including the real-world problem of learning to navigate and interact with web pages. We learn to generate environments composed of multiple pages or rooms, and train RL agents capable of completing wide-range of complex tasks in those environments. We contribute two new benchmark frameworks for generating compositional tasks, compositional MiniGrid and gMiniWoB for web navigation.CoDE yields 4x higher success rate than the strongest baseline, and demonstrates strong performance of real websites learned on 3500 primitive tasks.
The Rational Selection of Goal Operations and the Integration ofSearch Strategies with Goal-Driven Autonomy
Authors: Sravya Kondrakunta, Venkatsampath Raja Gogineni, Michael T. Cox, Demetris Coleman, Xiaobao Tan, Tony Lin, Mengxue Hou, Fumin Zhang, Frank McQuarrie, Catherine R. Edwards
Date: 2022-01-21 00:00:00

Intelligent physical systems as embodied cognitive systems must perform high-level reasoning while concurrently managing an underlying control architecture. The link between cognition and control must manage the problem of converting continuous values from the real world to symbolic representations (and back). To generate effective behaviors, reasoning must include a capacity to replan, acquire and update new information, detect and respond to anomalies, and perform various operations on system goals. But, these processes are not independent and need further exploration. This paper examines an agent's choices when multiple goal operations co-occur and interact, and it establishes a method of choosing between them. We demonstrate the benefits and discuss the trade offs involved with this and show positive results in a dynamic marine search task.
Deep Reinforcement Learning with Spiking Q-learning
Authors: Ding Chen, Peixi Peng, Tiejun Huang, Yonghong Tian
Date: 2022-01-21 00:00:00
Tasks: Atari Games, Deep Reinforcement Learning, Q-Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

With the help of special neuromorphic hardware, spiking neural networks (SNNs) are expected to realize artificial intelligence (AI) with less energy consumption. It provides a promising energy-efficient way for realistic control tasks by combining SNNs with deep reinforcement learning (RL). There are only a few existing SNN-based RL methods at present. Most of them either lack generalization ability or employ Artificial Neural Networks (ANNs) to estimate value function in training. The former needs to tune numerous hyper-parameters for each scenario, and the latter limits the application of different types of RL algorithm and ignores the large energy consumption in training. To develop a robust spike-based RL method, we draw inspiration from non-spiking interneurons found in insects and propose the deep spiking Q-network (DSQN), using the membrane voltage of non-spiking neurons as the representation of Q-value, which can directly learn robust policies from high-dimensional sensory inputs using end-to-end RL. Experiments conducted on 17 Atari games demonstrate the DSQN is effective and even outperforms the ANN-based deep Q-network (DQN) in most games. Moreover, the experiments show superior learning stability and robustness to adversarial attacks of DSQN.
Accelerate Model Parallel Training by Using Efficient Graph Traversal Order in Device Placement
Authors: Tianze Wang, Amir H. Payberah, Desta Haileselassie Hagos, Vladimir Vlassov
Date: 2022-01-21 00:00:00
Tasks: Decision Making, Sequential Decision Making

Modern neural networks require long training to reach decent performance on massive datasets. One common approach to speed up training is model parallelization, where large neural networks are split across multiple devices. However, different device placements of the same neural network lead to different training times. Most of the existing device placement solutions treat the problem as sequential decision-making by traversing neural network graphs and assigning their neurons to different devices. This work studies the impact of graph traversal order on device placement. In particular, we empirically study how different graph traversal order leads to different device placement, which in turn affects the training execution time. Our experiment results show that the best graph traversal order depends on the type of neural networks and their computation graphs features. In this work, we also provide recommendations on choosing graph traversal order in device placement for various neural network families to improve the training time in model parallelization.
AlphaFold Accelerates Artificial Intelligence Powered Drug Discovery: Efficient Discovery of a Novel Cyclin-dependent Kinase 20 (CDK20) Small Molecule Inhibitor
Authors: Feng Ren, Xiao Ding, Min Zheng, Mikhail Korzinkin, Xin Cai, Wei Zhu, Alexey Mantsyzov, Alex Aliper, Vladimir Aladinskiy, Zhongying Cao, Shanshan Kong, Xi Long, Bonnie Hei Man Liu, Yingtao Liu, Vladimir Naumov, Anastasia Shneyderman, Ivan V. Ozerov, Ju Wang, Frank W. Pun, Alan Aspuru-Guzik, Michael Levitt, Alex Zhavoronkov
Date: 2022-01-21 00:00:00
Tasks: Drug Design, Drug Discovery

The AlphaFold computer program predicted protein structures for the whole human genome, which has been considered as a remarkable breakthrough both in artificial intelligence (AI) application and structural biology. Despite the varying confidence level, these predicted structures still could significantly contribute to structure-based drug design of novel targets, especially the ones with no or limited structural information. In this work, we successfully applied AlphaFold in our end-to-end AI-powered drug discovery engines constituted of a biocomputational platform PandaOmics and a generative chemistry platform Chemistry42, to identify a first-in-class hit molecule of a novel target without an experimental structure starting from target selection towards hit identification in a cost- and time-efficient manner. PandaOmics provided the targets of interest and Chemistry42 generated the molecules based on the AlphaFold predicted structure, and the selected molecules were synthesized and tested in biological assays. Through this approach, we identified a small molecule hit compound for CDK20 with a Kd value of 8.9 +/- 1.6 uM (n = 4) within 30 days from target selection and after only synthesizing 7 compounds. Based on the available data, the second round of AI-powered compound generation was conducted and through which, a more potent hit molecule, ISM042-2 048, was discovered with a Kd value of 210.0 +/- 42.4 nM (n = 2), within 30 days and after synthesizing 6 compounds from the discovery of the first hit ISM042-2-001. To the best of our knowledge, this is the first reported small molecule targeting CDK20 and more importantly, this work is the first demonstration of AlphaFold application in the hit identification process in early drug discovery.
Tensor and Matrix Low-Rank Value-Function Approximation in Reinforcement Learning
Authors: Sergio Rozada, Santiago Paternain, Antonio G. Marques
Date: 2022-01-21 00:00:00
Tasks: reinforcement-learning, Reinforcement Learning (RL)

Value-function (VF) approximation is a central problem in Reinforcement Learning (RL). Classical non-parametric VF estimation suffers from the curse of dimensionality. As a result, parsimonious parametric models have been adopted to approximate VFs in high-dimensional spaces, with most efforts being focused on linear and neural-network-based approaches. Differently, this paper puts forth a a parsimonious non-parametric approach, where we use stochastic low-rank algorithms to estimate the VF matrix in an online and model-free fashion. Furthermore, as VFs tend to be multi-dimensional, we propose replacing the classical VF matrix representation with a tensor (multi-way array) representation and, then, use the PARAFAC decomposition to design an online model-free tensor low-rank algorithm. Different versions of the algorithms are proposed, their complexity is analyzed, and their performance is assessed numerically using standardized RL environments.