pwc-archive/papers-with-abstracts huggingface dataset:
GTM: A Generative Triple-Wise Model for Conversational Question Generation
Authors: Lei Shen, Fandong Meng, Jinchao Zhang, Yang Feng, Jie zhou
Date: 2021-06-07 00:00:00
Proceeding: ACL 2021 5
Tasks: Diversity, Question Generation, Question-Generation

Generating some appealing questions in open-domain conversations is an effective way to improve human-machine interactions and lead the topic to a broader or deeper direction. To avoid dull or deviated questions, some researchers tried to utilize answer, the "future" information, to guide question generation. However, they separate a post-question-answer (PQA) triple into two parts: post-question (PQ) and question-answer (QA) pairs, which may hurt the overall coherence. Besides, the QA relationship is modeled as a one-to-one mapping that is not reasonable in open-domain conversations. To tackle these problems, we propose a generative triple-wise model with hierarchical variations for open-domain conversational question generation (CQG). Latent variables in three hierarchies are used to represent the shared background of a triple and one-to-many semantic mappings in both PQ and QA pairs. Experimental results on a large-scale CQG dataset show that our method significantly improves the quality of questions in terms of fluency, coherence and diversity over competitive baselines.
Quantifying and Improving Transferability in Domain Generalization
Authors: Guojun Zhang, Han Zhao, YaoLiang Yu, Pascal Poupart
Date: 2021-06-07 00:00:00
Proceeding: NeurIPS 2021 12
Tasks: Domain Generalization, Out-of-Distribution Generalization

Out-of-distribution generalization is one of the key challenges when transferring a model from the lab to the real world. Existing efforts mostly focus on building invariant features among source and target domains. Based on invariant features, a high-performing classifier on source domains could hopefully behave equally well on a target domain. In other words, the invariant features are \emph{transferable}. However, in practice, there are no perfectly transferable features, and some algorithms seem to learn "more transferable" features than others. How can we understand and quantify such \emph{transferability}? In this paper, we formally define transferability that one can quantify and compute in domain generalization. We point out the difference and connection with common discrepancy measures between domains, such as total variation and Wasserstein distance. We then prove that our transferability can be estimated with enough samples and give a new upper bound for the target error based on our transferability. Empirically, we evaluate the transferability of the feature embeddings learned by existing algorithms for domain generalization. Surprisingly, we find that many algorithms are not quite learning transferable features, although few could still survive. In light of this, we propose a new algorithm for learning transferable features and test it over various benchmark datasets, including RotatedMNIST, PACS, Office-Home and WILDS-FMoW. Experimental results show that the proposed algorithm achieves consistent improvement over many state-of-the-art algorithms, corroborating our theoretical findings.
Efficient Iterative Amortized Inference for Learning Symmetric and Disentangled Multi-Object Representations
Authors: Patrick Emami, Pan He, Sanjay Ranka, Anand Rangarajan
Date: 2021-06-07 00:00:00
Tasks: Disentanglement, Object, Representation Learning

Unsupervised multi-object representation learning depends on inductive biases to guide the discovery of object-centric representations that generalize. However, we observe that methods for learning these representations are either impractical due to long training times and large memory consumption or forego key inductive biases. In this work, we introduce EfficientMORL, an efficient framework for the unsupervised learning of object-centric representations. We show that optimization challenges caused by requiring both symmetry and disentanglement can in fact be addressed by high-cost iterative amortized inference by designing the framework to minimize its dependence on it. We take a two-stage approach to inference: first, a hierarchical variational autoencoder extracts symmetric and disentangled representations through bottom-up inference, and second, a lightweight network refines the representations with top-down feedback. The number of refinement steps taken during training is reduced following a curriculum, so that at test time with zero steps the model achieves 99.1% of the refined decomposition performance. We demonstrate strong object decomposition and disentanglement on the standard multi-object benchmark while achieving nearly an order of magnitude faster training and test time inference over the previous state-of-the-art model.
RoSearch: Search for Robust Student Architectures When Distilling Pre-trained Language Models
Authors: Xin Guo, Jianlei Yang, Haoyi Zhou, Xucheng Ye, JianXin Li
Date: 2021-06-07 00:00:00
Tasks: Adversarial Robustness, Knowledge Distillation, Language Modeling, Language Modelling

Pre-trained language models achieve outstanding performance in NLP tasks. Various knowledge distillation methods have been proposed to reduce the heavy computation and storage requirements of pre-trained language models. However, from our observations, student models acquired by knowledge distillation suffer from adversarial attacks, which limits their usage in security sensitive scenarios. In order to overcome these security problems, RoSearch is proposed as a comprehensive framework to search the student models with better adversarial robustness when performing knowledge distillation. A directed acyclic graph based search space is built and an evolutionary search strategy is utilized to guide the searching approach. Each searched architecture is trained by knowledge distillation on pre-trained language model and then evaluated under a robustness-, accuracy- and efficiency-aware metric as environmental fitness. Experimental results show that RoSearch can improve robustness of student models from 7%~18% up to 45.8%~47.8% on different datasets with comparable weight compression ratio to existing distillation methods (4.6$\times$~6.5$\times$ improvement from teacher model BERT_BASE) and low accuracy drop. In addition, we summarize the relationship between student architecture and robustness through statistics of searched models.
Neural Auction: End-to-End Learning of Auction Mechanisms for E-Commerce Advertising
Authors: Xiangyu Liu, Chuan Yu, Zhilin Zhang, Zhenzhe Zheng, Yu Rong, Hongtao Lv, Da Huo, YiQing Wang, Dagui Chen, Jian Xu, Fan Wu, Guihai Chen, Xiaoqiang Zhu
Date: 2021-06-07 00:00:00

In e-commerce advertising, it is crucial to jointly consider various performance metrics, e.g., user experience, advertiser utility, and platform revenue. Traditional auction mechanisms, such as GSP and VCG auctions, can be suboptimal due to their fixed allocation rules to optimize a single performance metric (e.g., revenue or social welfare). Recently, data-driven auctions, learned directly from auction outcomes to optimize multiple performance metrics, have attracted increasing research interests. However, the procedure of auction mechanisms involves various discrete calculation operations, making it challenging to be compatible with continuous optimization pipelines in machine learning. In this paper, we design \underline{D}eep \underline{N}eural \underline{A}uctions (DNAs) to enable end-to-end auction learning by proposing a differentiable model to relax the discrete sorting operation, a key component in auctions. We optimize the performance metrics by developing deep models to efficiently extract contexts from auctions, providing rich features for auction design. We further integrate the game theoretical conditions within the model design, to guarantee the stability of the auctions. DNAs have been successfully deployed in the e-commerce advertising system at Taobao. Experimental evaluation results on both large-scale data set as well as online A/B test demonstrated that DNAs significantly outperformed other mechanisms widely adopted in industry.
On Learning to Rank Long Sequences with Contextual Bandits
Authors: Anirban Santara, Claudio Gentile, Gaurav Aggarwal, Shuai Li
Date: 2021-06-07 00:00:00
Tasks: Learning-To-Rank, Multi-Armed Bandits

Motivated by problems of learning to rank long item sequences, we introduce a variant of the cascading bandit model that considers flexible length sequences with varying rewards and losses. We formulate two generative models for this problem within the generalized linear setting, and design and analyze upper confidence algorithms for it. Our analysis delivers tight regret bounds which, when specialized to vanilla cascading bandits, results in sharper guarantees than previously available in the literature. We evaluate our algorithms on a number of real-world datasets, and show significantly improved empirical performance as compared to known cascading bandit baselines.
CAiRE in DialDoc21: Data Augmentation for Information-Seeking Dialogue System
Authors: Etsuko Ishii, Yan Xu, Genta Indra Winata, Zhaojiang Lin, Andrea Madotto, Zihan Liu, Peng Xu, Pascale Fung
Date: 2021-06-07 00:00:00
Tasks: Data Augmentation, Response Generation

Information-seeking dialogue systems, including knowledge identification and response generation, aim to respond to users with fluent, coherent, and informative responses based on users' needs, which. To tackle this challenge, we utilize data augmentation methods and several training techniques with the pre-trained language models to learn a general pattern of the task and thus achieve promising performance. In DialDoc21 competition, our system achieved 74.95 F1 score and 60.74 Exact Match score in subtask 1, and 37.72 SacreBLEU score in subtask 2. Empirical analysis is provided to explain the effectiveness of our approaches.
Position Bias Mitigation: A Knowledge-Aware Graph Model for Emotion Cause Extraction
Authors: Hanqi Yan, Lin Gui, Gabriele Pergola, Yulan He
Date: 2021-06-07 00:00:00
Proceeding: ACL 2021 5
Tasks: Emotion Cause Extraction, Position

The Emotion Cause Extraction (ECE)} task aims to identify clauses which contain emotion-evoking information for a particular emotion expressed in text. We observe that a widely-used ECE dataset exhibits a bias that the majority of annotated cause clauses are either directly before their associated emotion clauses or are the emotion clauses themselves. Existing models for ECE tend to explore such relative position information and suffer from the dataset bias. To investigate the degree of reliance of existing ECE models on clause relative positions, we propose a novel strategy to generate adversarial examples in which the relative position information is no longer the indicative feature of cause clauses. We test the performance of existing models on such adversarial examples and observe a significant performance drop. To address the dataset bias, we propose a novel graph-based method to explicitly model the emotion triggering paths by leveraging the commonsense knowledge to enhance the semantic dependencies between a candidate clause and an emotion clause. Experimental results show that our proposed approach performs on par with the existing state-of-the-art methods on the original ECE dataset, and is more robust against adversarial attacks compared to existing models.
Relative Importance in Sentence Processing
Authors: Nora Hollenstein, Lisa Beinborn
Date: 2021-06-07 00:00:00
Proceeding: ACL 2021 5
Tasks: Natural Language Understanding, Sentence

Determining the relative importance of the elements in a sentence is a key factor for effortless natural language understanding. For human language processing, we can approximate patterns of relative importance by measuring reading fixations using eye-tracking technology. In neural language models, gradient-based saliency methods indicate the relative importance of a token for the target objective. In this work, we compare patterns of relative importance in English language processing by humans and models and analyze the underlying linguistic patterns. We find that human processing patterns in English correlate strongly with saliency-based importance in language models and not with attention-based importance. Our results indicate that saliency could be a cognitively more plausible metric for interpreting neural language models. The code is available on GitHub: https://github.com/beinborn/relative_importance
Average-Reward Reinforcement Learning with Trust Region Methods
Authors: Xiaoteng Ma, Xiaohang Tang, Li Xia, Jun Yang, Qianchuan Zhao
Date: 2021-06-07 00:00:00
Tasks: continuous-control, Continuous Control, MuJoCo, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

Most of reinforcement learning algorithms optimize the discounted criterion which is beneficial to accelerate the convergence and reduce the variance of estimates. Although the discounted criterion is appropriate for certain tasks such as financial related problems, many engineering problems treat future rewards equally and prefer a long-run average criterion. In this paper, we study the reinforcement learning problem with the long-run average criterion. Firstly, we develop a unified trust region theory with discounted and average criteria and derive a novel performance bound within the trust region with the Perturbation Analysis (PA) theory. Secondly, we propose a practical algorithm named Average Policy Optimization (APO), which improves the value estimation with a novel technique named Average Value Constraint. Finally, experiments are conducted in the continuous control environment MuJoCo. In most tasks, APO performs better than the discounted PPO, which demonstrates the effectiveness of our approach. Our work provides a unified framework of the trust region approach including both the discounted and average criteria, which may complement the framework of reinforcement learning beyond the discounted objectives.
Hierarchical Task Learning from Language Instructions with Unified Transformers and Self-Monitoring
Authors: Yichi Zhang, Joyce Chai
Date: 2021-06-07 00:00:00
Proceeding: Findings (ACL) 2021 8

Despite recent progress, learning new tasks through language instructions remains an extremely challenging problem. On the ALFRED benchmark for task learning, the published state-of-the-art system only achieves a task success rate of less than 10% in an unseen environment, compared to the human performance of over 90%. To address this issue, this paper takes a closer look at task learning. In a departure from a widely applied end-to-end architecture, we decomposed task learning into three sub-problems: sub-goal planning, scene navigation, and object manipulation; and developed a model HiTUT (stands for Hierarchical Tasks via Unified Transformers) that addresses each sub-problem in a unified manner to learn a hierarchical task structure. On the ALFRED benchmark, HiTUT has achieved the best performance with a remarkably higher generalization ability. In the unseen environment, HiTUT achieves over 160% performance gain in success rate compared to the previous state of the art. The explicit representation of task structures also enables an in-depth understanding of the nature of the problem and the ability of the agent, which provides insight for future benchmark development and evaluation.
Leveraging Tripartite Interaction Information from Live Stream E-Commerce for Improving Product Recommendation
Authors: Sanshi Yu, Zhuoxuan Jiang, Dong-Dong Chen, Shanshan Feng, Dongsheng Li, Qi Liu, JinFeng Yi
Date: 2021-06-07 00:00:00
Tasks: Graph Neural Network, Multi-Task Learning, Product Recommendation

Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of selling products. Despite of the successful applications in industries, the live stream E-commerce has not been well studied in the data science community. To fill this gap, we investigate this brand-new scenario and collect a real-world Live Stream E-Commerce (LSEC) dataset. Different from conventional E-commerce activities, the streamers play a pivotal role in the LSEC events. Hence, the key is to make full use of rich interaction information among streamers, users, and products. We first conduct data analysis on the tripartite interaction data and quantify the streamer's influence on users' purchase behavior. Based on the analysis results, we model the tripartite information as a heterogeneous graph, which can be decomposed to multiple bipartite graphs in order to better capture the influence. We propose a novel Live Stream E-Commerce Graph Neural Network framework (LSEC-GNN) to learn the node representations of each bipartite graph, and further design a multi-task learning approach to improve product recommendation. Extensive experiments on two real-world datasets with different scales show that our method can significantly outperform various baseline approaches.
Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning
Authors: Yiqin Yang, Xiaoteng Ma, Chenghao Li, Zewu Zheng, Qiyuan Zhang, Gao Huang, Jun Yang, Qianchuan Zhao
Date: 2021-06-07 00:00:00
Proceeding: NeurIPS 2021 12
Tasks: Multi-agent Reinforcement Learning, Offline RL, Q-Learning, reinforcement-learning, Reinforcement Learning (RL), Starcraft, Starcraft II

Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.
A generative model for molecule generation based on chemical reaction trees
Authors: Dai Hai Nguyen, Koji Tsuda
Date: 2021-06-07 00:00:00

Deep generative models have been shown powerful in generating novel molecules with desired chemical properties via their representations such as strings, trees or graphs. However, these models are limited in recommending synthetic routes for the generated molecules in practice. We propose a generative model to generate molecules via multi-step chemical reaction trees. Specifically, our model first propose a chemical reaction tree with predicted reaction templates and commercially available molecules (starting molecules), and then perform forward synthetic steps to obtain product molecules. Experiments show that our model can generate chemical reactions whose product molecules are with desired chemical properties. Also, the complete synthetic routes for these product molecules are provided.
LAWDR: Language-Agnostic Weighted Document Representations from Pre-trained Models
Authors: Hongyu Gong, Vishrav Chaudhary, Yuqing Tang, Francisco Guzmán
Date: 2021-06-07 00:00:00
Tasks: Representation Learning, Sentence, Sentence Embeddings, Transfer Learning

Cross-lingual document representations enable language understanding in multilingual contexts and allow transfer learning from high-resource to low-resource languages at the document level. Recently large pre-trained language models such as BERT, XLM and XLM-RoBERTa have achieved great success when fine-tuned on sentence-level downstream tasks. It is tempting to apply these cross-lingual models to document representation learning. However, there are two challenges: (1) these models impose high costs on long document processing and thus many of them have strict length limit; (2) model fine-tuning requires extra data and computational resources, which is not practical in resource-limited settings. In this work, we address these challenges by proposing unsupervised Language-Agnostic Weighted Document Representations (LAWDR). We study the geometry of pre-trained sentence embeddings and leverage it to derive document representations without fine-tuning. Evaluated on cross-lingual document alignment, LAWDR demonstrates comparable performance to state-of-the-art models on benchmark datasets.
DMBGN: Deep Multi-Behavior Graph Networks for Voucher Redemption Rate Prediction
Authors: Fengtong Xiao, Lin Li, Weinan Xu, Jingyu Zhao, Xiaofeng Yang, Jun Lang, Hao Wang
Date: 2021-06-07 00:00:00
Tasks: Marketing

In E-commerce, vouchers are important marketing tools to enhance users' engagement and boost sales and revenue. The likelihood that a user redeems a voucher is a key factor in voucher distribution decision. User-item Click-Through-Rate (CTR) models are often applied to predict the user-voucher redemption rate. However, the voucher scenario involves more complicated relations among users, items and vouchers. The users' historical behavior in a voucher collection activity reflects users' voucher usage patterns, which is nevertheless overlooked by the CTR-based solutions. In this paper, we propose a Deep Multi-behavior Graph Networks (DMBGN) to shed light on this field for the voucher redemption rate prediction. The complex structural user-voucher-item relationships are captured by a User-Behavior Voucher Graph (UVG). User behavior happening both before and after voucher collection is taken into consideration, and a high-level representation is extracted by Higher-order Graph Neural Networks. On top of a sequence of UVGs, an attention network is built which can help to learn users' long-term voucher redemption preference. Extensive experiments on three large-scale production datasets demonstrate the proposed DMBGN model is effective, with 10% to 16% relative AUC improvement over Deep Neural Networks (DNN), and 2% to 4% AUC improvement over Deep Interest Network (DIN). Source code and a sample dataset are made publicly available to facilitate future research.
The Power of Exploiter: Provable Multi-Agent RL in Large State Spaces
Authors: Chi Jin, Qinghua Liu, Tiancheng Yu
Date: 2021-06-07 00:00:00
Tasks: Reinforcement Learning (RL)

Modern reinforcement learning (RL) commonly engages practical problems with large state spaces, where function approximation must be deployed to approximate either the value function or the policy. While recent progresses in RL theory address a rich set of RL problems with general function approximation, such successes are mostly restricted to the single-agent setting. It remains elusive how to extend these results to multi-agent RL, especially due to the new challenges arising from its game-theoretical nature. This paper considers two-player zero-sum Markov Games (MGs). We propose a new algorithm that can provably find the Nash equilibrium policy using a polynomial number of samples, for any MG with low multi-agent Bellman-Eluder dimension -- a new complexity measure adapted from its single-agent version (Jin et al., 2021). A key component of our new algorithm is the exploiter, which facilitates the learning of the main player by deliberately exploiting her weakness. Our theoretical framework is generic, which applies to a wide range of models including but not limited to tabular MGs, MGs with linear or kernel function approximation, and MGs with rich observations.