pwc-archive/papers-with-abstracts huggingface dataset:
Local Relation Learning for Face Forgery Detection
Authors: Shen Chen, Taiping Yao, Yang Chen, Shouhong Ding, Jilin Li, Rongrong Ji
Date: 2021-05-06 00:00:00
Tasks: Relation

With the rapid development of facial manipulation techniques, face forgery detection has received considerable attention in digital media forensics due to security concerns. Most existing methods formulate face forgery detection as a classification problem and utilize binary labels or manipulated region masks as supervision. However, without considering the correlation between local regions, these global supervisions are insufficient to learn a generalized feature and prone to overfitting. To address this issue, we propose a novel perspective of face forgery detection via local relation learning. Specifically, we propose a Multi-scale Patch Similarity Module (MPSM), which measures the similarity between features of local regions and forms a robust and generalized similarity pattern. Moreover, we propose an RGB-Frequency Attention Module (RFAM) to fuse information in both RGB and frequency domains for more comprehensive local feature representation, which further improves the reliability of the similarity pattern. Extensive experiments show that the proposed method consistently outperforms the state-of-the-arts on widely-used benchmarks. Furthermore, detailed visualization shows the robustness and interpretability of our method.
Quantification of pulmonary involvement in COVID-19 pneumonia by means of a cascade oftwo U-nets: training and assessment on multipledatasets using different annotation criteria
Authors: Francesca Lizzi, Abramo Agosti, Francesca Brero, Raffaella Fiamma Cabini, Maria Evelina Fantacci, Silvia Figini, Alessandro Lascialfari, Francesco Laruina, Piernicola Oliva, Stefano Piffer, Ian Postuma, Lisa Rinaldi, Cinzia Talamonti, Alessandra Retico
Date: 2021-05-06 00:00:00
Tasks: Segmentation

The automatic assignment of a severity score to the CT scans of patients affected by COVID-19 pneumonia could reduce the workload in radiology departments. This study aims at exploiting Artificial intelligence (AI) for the identification, segmentation and quantification of COVID-19 pulmonary lesions. We investigated the effects of using multiple datasets, heterogeneously populated and annotated according to different criteria. We developed an automated analysis pipeline, the LungQuant system, based on a cascade of two U-nets. The first one (U-net_1) is devoted to the identification of the lung parenchyma, the second one (U-net_2) acts on a bounding box enclosing the segmented lungs to identify the areas affected by COVID-19 lesions. Different public datasets were used to train the U-nets and to evaluate their segmentation performances, which have been quantified in terms of the Dice index. The accuracy in predicting the CT-Severity Score (CT-SS) of the LungQuant system has been also evaluated. Both Dice and accuracy showed a dependency on the quality of annotations of the available data samples. On an independent and publicly available benchmark dataset, the Dice values measured between the masks predicted by LungQuant system and the reference ones were 0.95$\pm$0.01 and 0.66$\pm$0.13 for the segmentation of lungs and COVID-19 lesions, respectively. The accuracy of 90% in the identification of the CT-SS on this benchmark dataset was achieved. We analysed the impact of using data samples with different annotation criteria in training an AI-based quantification system for pulmonary involvement in COVID-19 pneumonia. In terms of the Dice index, the U-net segmentation quality strongly depends on the quality of the lesion annotations. Nevertheless, the CT-SS can be accurately predicted on independent validation sets, demonstrating the satisfactory generalization ability of the LungQuant.
Unsupervised Visual Representation Learning by Tracking Patches in Video
Authors: Guangting Wang, Yizhou Zhou, Chong Luo, Wenxuan Xie, Wenjun Zeng, Zhiwei Xiong
Date: 2021-05-06 00:00:00
Proceeding: CVPR 2021 1
Tasks: Action Classification, Action Recognition, Representation Learning

Inspired by the fact that human eyes continue to develop tracking ability in early and middle childhood, we propose to use tracking as a proxy task for a computer vision system to learn the visual representations. Modelled on the Catch game played by the children, we design a Catch-the-Patch (CtP) game for a 3D-CNN model to learn visual representations that would help with video-related tasks. In the proposed pretraining framework, we cut an image patch from a given video and let it scale and move according to a pre-set trajectory. The proxy task is to estimate the position and size of the image patch in a sequence of video frames, given only the target bounding box in the first frame. We discover that using multiple image patches simultaneously brings clear benefits. We further increase the difficulty of the game by randomly making patches invisible. Extensive experiments on mainstream benchmarks demonstrate the superior performance of CtP against other video pretraining methods. In addition, CtP-pretrained features are less sensitive to domain gaps than those trained by a supervised action recognition task. When both trained on Kinetics-400, we are pleasantly surprised to find that CtP-pretrained representation achieves much higher action classification accuracy than its fully supervised counterpart on Something-Something dataset. Code is available online: github.com/microsoft/CtP.
(ASNA) An Attention-based Siamese-Difference Neural Network with Surrogate Ranking Loss function for Perceptual Image Quality Assessment
Authors: Seyed Mehdi Ayyoubzadeh, Ali Royat
Date: 2021-05-06 00:00:00
Tasks: Image Quality Assessment, Image Restoration, SSIM

Recently, deep convolutional neural networks (DCNN) that leverage the adversarial training framework for image restoration and enhancement have significantly improved the processed images' sharpness. Surprisingly, although these DCNNs produced crispier images than other methods visually, they may get a lower quality score when popular measures are employed for evaluating them. Therefore it is necessary to develop a quantitative metric to reflect their performances, which is well-aligned with the perceived quality of an image. Famous quantitative metrics such as Peak signal-to-noise ratio (PSNR), The structural similarity index measure (SSIM), and Perceptual Index (PI) are not well-correlated with the mean opinion score (MOS) for an image, especially for the neural networks trained with adversarial loss functions. This paper has proposed a convolutional neural network using an extension architecture of the traditional Siamese network so-called Siamese-Difference neural network. We have equipped this architecture with the spatial and channel-wise attention mechanism to increase our method's performance. Finally, we employed an auxiliary loss function to train our model. The suggested additional cost function surrogates ranking loss to increase Spearman's rank correlation coefficient while it is differentiable concerning the neural network parameters. Our method achieved superior performance in \textbf{\textit{NTIRE 2021 Perceptual Image Quality Assessment}} Challenge. The implementations of our proposed method are publicly available.
Why Approximate Matrix Square Root Outperforms Accurate SVD in Global Covariance Pooling?
Authors: Yue Song, Nicu Sebe, Wei Wang
Date: 2021-05-06 00:00:00
Proceeding: ICCV 2021 10

Global covariance pooling (GCP) aims at exploiting the second-order statistics of the convolutional feature. Its effectiveness has been demonstrated in boosting the classification performance of Convolutional Neural Networks (CNNs). Singular Value Decomposition (SVD) is used in GCP to compute the matrix square root. However, the approximate matrix square root calculated using Newton-Schulz iteration \cite{li2018towards} outperforms the accurate one computed via SVD \cite{li2017second}. We empirically analyze the reason behind the performance gap from the perspectives of data precision and gradient smoothness. Various remedies for computing smooth SVD gradients are investigated. Based on our observation and analyses, a hybrid training protocol is proposed for SVD-based GCP meta-layers such that competitive performances can be achieved against Newton-Schulz iteration. Moreover, we propose a new GCP meta-layer that uses SVD in the forward pass, and Pad\'e Approximants in the backward propagation to compute the gradients. The proposed meta-layer has been integrated into different CNN models and achieves state-of-the-art performances on both large-scale and fine-grained datasets.
Learning Neighborhood Representation from Multi-Modal Multi-Graph: Image, Text, Mobility Graph and Beyond
Authors: Tianyuan Huang, Zhecheng Wang, Hao Sheng, Andrew Y. Ng, Ram Rajagopal
Date: 2021-05-06 00:00:00

Recent urbanization has coincided with the enrichment of geotagged data, such as street view and point-of-interest (POI). Region embedding enhanced by the richer data modalities has enabled researchers and city administrators to understand the built environment, socioeconomics, and the dynamics of cities better. While some efforts have been made to simultaneously use multi-modal inputs, existing methods can be improved by incorporating different measures of 'proximity' in the same embedding space - leveraging not only the data that characterizes the regions (e.g., street view, local businesses pattern) but also those that depict the relationship between regions (e.g., trips, road network). To this end, we propose a novel approach to integrate multi-modal geotagged inputs as either node or edge features of a multi-graph based on their relations with the neighborhood region (e.g., tiles, census block, ZIP code region, etc.). We then learn the neighborhood representation based on a contrastive-sampling scheme from the multi-graph. Specifically, we use street view images and POI features to characterize neighborhoods (nodes) and use human mobility to characterize the relationship between neighborhoods (directed edges). We show the effectiveness of the proposed methods with quantitative downstream tasks as well as qualitative analysis of the embedding space: The embedding we trained outperforms the ones using only unimodal data as regional inputs.
MAFER: a Multi-resolution Approach to Facial Expression Recognition
Authors: Fabio Valerio Massoli, Donato Cafarelli, Claudio Gennaro, Giuseppe Amato, Fabrizio Falchi
Date: 2021-05-06 00:00:00
Tasks: Face Recognition, Facial Expression Recognition, Facial Expression Recognition (FER)

Emotions play a central role in the social life of every human being, and their study, which represents a multidisciplinary subject, embraces a great variety of research fields. Especially concerning the latter, the analysis of facial expressions represents a very active research area due to its relevance to human-computer interaction applications. In such a context, Facial Expression Recognition (FER) is the task of recognizing expressions on human faces. Typically, face images are acquired by cameras that have, by nature, different characteristics, such as the output resolution. It has been already shown in the literature that Deep Learning models applied to face recognition experience a degradation in their performance when tested against multi-resolution scenarios. Since the FER task involves analyzing face images that can be acquired with heterogeneous sources, thus involving images with different quality, it is plausible to expect that resolution plays an important role in such a case too. Stemming from such a hypothesis, we prove the benefits of multi-resolution training for models tasked with recognizing facial expressions. Hence, we propose a two-step learning procedure, named MAFER, to train DCNNs to empower them to generate robust predictions across a wide range of resolutions. A relevant feature of MAFER is that it is task-agnostic, i.e., it can be used complementarily to other objective-related techniques. To assess the effectiveness of the proposed approach, we performed an extensive experimental campaign on publicly available datasets: \fer{}, \raf{}, and \oulu{}. For a multi-resolution context, we observe that with our approach, learning models improve upon the current SotA while reporting comparable results in fix-resolution contexts. Finally, we analyze the performance of our models and observe the higher discrimination power of deep features generated from them.
A Simple and Strong Baseline for Universal Targeted Attacks on Siamese Visual Tracking
Authors: Zhenbang Li, Yaya Shi, Jin Gao, Shaoru Wang, Bing Li, Pengpeng Liang, Weiming Hu
Date: 2021-05-06 00:00:00
Tasks: Visual Tracking

Siamese trackers are shown to be vulnerable to adversarial attacks recently. However, the existing attack methods craft the perturbations for each video independently, which comes at a non-negligible computational cost. In this paper, we show the existence of universal perturbations that can enable the targeted attack, e.g., forcing a tracker to follow the ground-truth trajectory with specified offsets, to be video-agnostic and free from inference in a network. Specifically, we attack a tracker by adding a universal imperceptible perturbation to the template image and adding a fake target, i.e., a small universal adversarial patch, into the search images adhering to the predefined trajectory, so that the tracker outputs the location and size of the fake target instead of the real target. Our approach allows perturbing a novel video to come at no additional cost except the mere addition operations -- and not require gradient optimization or network inference. Experimental results on several datasets demonstrate that our approach can effectively fool the Siamese trackers in a targeted attack manner. We show that the proposed perturbations are not only universal across videos, but also generalize well across different trackers. Such perturbations are therefore doubly universal, both with respect to the data and the network architectures. We will make our code publicly available.
Relative stability toward diffeomorphisms indicates performance in deep nets
Authors: Leonardo Petrini, Alessandro Favero, Mario Geiger, Matthieu Wyart
Date: 2021-05-06 00:00:00
Proceeding: NeurIPS 2021 12
Tasks: Image Classification

Understanding why deep nets can classify data in large dimensions remains a challenge. It has been proposed that they do so by becoming stable to diffeomorphisms, yet existing empirical measurements support that it is often not the case. We revisit this question by defining a maximum-entropy distribution on diffeomorphisms, that allows to study typical diffeomorphisms of a given norm. We confirm that stability toward diffeomorphisms does not strongly correlate to performance on benchmark data sets of images. By contrast, we find that the stability toward diffeomorphisms relative to that of generic transformations $R_f$ correlates remarkably with the test error $\epsilon_t$. It is of order unity at initialization but decreases by several decades during training for state-of-the-art architectures. For CIFAR10 and 15 known architectures, we find $\epsilon_t\approx 0.2\sqrt{R_f}$, suggesting that obtaining a small $R_f$ is important to achieve good performance. We study how $R_f$ depends on the size of the training set and compare it to a simple model of invariant learning.
Body Meshes as Points
Authors: Jianfeng Zhang, Dongdong Yu, Jun Hao Liew, Xuecheng Nie, Jiashi Feng
Date: 2021-05-06 00:00:00
Proceeding: CVPR 2021 1
Tasks: 3D Human Pose Estimation, 3D Human Shape Estimation, 3D Multi-Person Pose Estimation, 3D Pose Estimation

We consider the challenging multi-person 3D body mesh estimation task in this work. Existing methods are mostly two-stage based--one stage for person localization and the other stage for individual body mesh estimation, leading to redundant pipelines with high computation cost and degraded performance for complex scenes (e.g., occluded person instances). In this work, we present a single-stage model, Body Meshes as Points (BMP), to simplify the pipeline and lift both efficiency and performance. In particular, BMP adopts a new method that represents multiple person instances as points in the spatial-depth space where each point is associated with one body mesh. Hinging on such representations, BMP can directly predict body meshes for multiple persons in a single stage by concurrently localizing person instance points and estimating the corresponding body meshes. To better reason about depth ordering of all the persons within the same scene, BMP designs a simple yet effective inter-instance ordinal depth loss to obtain depth-coherent body mesh estimation. BMP also introduces a novel keypoint-aware augmentation to enhance model robustness to occluded person instances. Comprehensive experiments on benchmarks Panoptic, MuPoTS-3D and 3DPW clearly demonstrate the state-of-the-art efficiency of BMP for multi-person body mesh estimation, together with outstanding accuracy. Code can be found at: https://github.com/jfzhang95/BMP.
PoseAug: A Differentiable Pose Augmentation Framework for 3D Human Pose Estimation
Authors: Kehong Gong, Jianfeng Zhang, Jiashi Feng
Date: 2021-05-06 00:00:00
Proceeding: CVPR 2021 1
Tasks: 3D Human Pose Estimation, Data Augmentation, Diversity, Monocular 3D Human Pose Estimation, Pose Estimation, Weakly-supervised 3D Human Pose Estimation

Existing 3D human pose estimators suffer poor generalization performance to new datasets, largely due to the limited diversity of 2D-3D pose pairs in the training data. To address this problem, we present PoseAug, a new auto-augmentation framework that learns to augment the available training poses towards a greater diversity and thus improve generalization of the trained 2D-to-3D pose estimator. Specifically, PoseAug introduces a novel pose augmentor that learns to adjust various geometry factors (e.g., posture, body size, view point and position) of a pose through differentiable operations. With such differentiable capacity, the augmentor can be jointly optimized with the 3D pose estimator and take the estimation error as feedback to generate more diverse and harder poses in an online manner. Moreover, PoseAug introduces a novel part-aware Kinematic Chain Space for evaluating local joint-angle plausibility and develops a discriminative module accordingly to ensure the plausibility of the augmented poses. These elaborate designs enable PoseAug to generate more diverse yet plausible poses than existing offline augmentation methods, and thus yield better generalization of the pose estimator. PoseAug is generic and easy to be applied to various 3D pose estimators. Extensive experiments demonstrate that PoseAug brings clear improvements on both intra-scenario and cross-scenario datasets. Notably, it achieves 88.6% 3D PCK on MPI-INF-3DHP under cross-dataset evaluation setup, improving upon the previous best data augmentation based method by 9.1%. Code can be found at: https://github.com/jfzhang95/PoseAug.
Development of a Fast and Robust Gaze Tracking System for Game Applications
Authors: Manh Duong Phung, Cong Hoang Quach, Quang Vinh Tran
Date: 2021-05-06 00:00:00

In this study, a novel eye tracking system using a visual camera is developed to extract human's gaze, and it can be used in modern game machines to bring new and innovative interactive experience to players. Central to the components of the system, is a robust iris-center and eye-corner detection algorithm basing on it the gaze is continuously and adaptively extracted. Evaluation tests were applied to nine people to evaluate the accuracy of the system and the results were 2.50 degrees (view angle) in horizontal direction and 3.07 degrees in vertical direction.
Generalizable Representation Learning for Mixture Domain Face Anti-Spoofing
Authors: Zhihong Chen, Taiping Yao, Kekai Sheng, Shouhong Ding, Ying Tai, Jilin Li, Feiyue Huang, Xinyu Jin
Date: 2021-05-06 00:00:00
Tasks: Domain Generalization, Face Anti-Spoofing, Meta-Learning, Representation Learning

Face anti-spoofing approach based on domain generalization(DG) has drawn growing attention due to its robustness forunseen scenarios. Existing DG methods assume that the do-main label is known.However, in real-world applications, thecollected dataset always contains mixture domains, where thedomain label is unknown. In this case, most of existing meth-ods may not work. Further, even if we can obtain the domainlabel as existing methods, we think this is just a sub-optimalpartition. To overcome the limitation, we propose domain dy-namic adjustment meta-learning (D2AM) without using do-main labels, which iteratively divides mixture domains viadiscriminative domain representation and trains a generaliz-able face anti-spoofing with meta-learning. Specifically, wedesign a domain feature based on Instance Normalization(IN) and propose a domain representation learning module(DRLM) to extract discriminative domain features for cluster-ing. Moreover, to reduce the side effect of outliers on cluster-ing performance, we additionally utilize maximum mean dis-crepancy (MMD) to align the distribution of sample featuresto a prior distribution, which improves the reliability of clus tering. Extensive experiments show that the proposed methodoutperforms conventional DG-based face anti-spoofing meth-ods, including those utilizing domain labels. Furthermore, weenhance the interpretability through visualizatio
Learning Skeletal Articulations with Neural Blend Shapes
Authors: Peizhuo Li, Kfir Aberman, Rana Hanocka, Libin Liu, Olga Sorkine-Hornung, Baoquan Chen
Date: 2021-05-06 00:00:00
Tasks: motion retargeting, Skeleton Rig Prediction

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape deformation in the joint regions, which often requires a tailored, pose-specific refinement. In this work, we develop a neural technique for articulating 3D characters using enveloping with a pre-defined skeletal structure which produces high quality pose dependent deformations. Our framework learns to rig and skin characters with the same articulation structure (e.g., bipeds or quadrupeds), and builds the desired skeleton hierarchy into the network architecture. Furthermore, we propose neural blend shapes--a set of corrective pose-dependent shapes which improve the deformation quality in the joint regions in order to address the notorious artifacts resulting from standard rigging and skinning. Our system estimates neural blend shapes for input meshes with arbitrary connectivity, as well as weighting coefficients which are conditioned on the input joint rotations. Unlike recent deep learning techniques which supervise the network with ground-truth rigging and skinning parameters, our approach does not assume that the training data has a specific underlying deformation model. Instead, during training, the network observes deformed shapes and learns to infer the corresponding rig, skin and blend shapes using indirect supervision. During inference, we demonstrate that our network generalizes to unseen characters with arbitrary mesh connectivity, including unrigged characters built by 3D artists. Conforming to standard skeletal animation models enables direct plug-and-play in standard animation software, as well as game engines.