pwc-archive/papers-with-abstracts huggingface dataset:
Pose-Guided Human Animation from a Single Image in the Wild
Authors: Jae Shin Yoon, Lingjie Liu, Vladislav Golyanik, Kripasindhu Sarkar, Hyun Soo Park, Christian Theobalt
Date: 2020-12-07 00:00:00
Proceeding: CVPR 2021 1
Tasks: Human Animation, Pose Transfer

We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel scene, resulting in temporal inconsistency and failures in preserving the identity and textures of the person. To address these limitations, we design a compositional neural network that predicts the silhouette, garment labels, and textures. Each modular network is explicitly dedicated to a subtask that can be learned from the synthetic data. At the inference time, we utilize the trained network to produce a unified representation of appearance and its labels in UV coordinates, which remains constant across poses. The unified representation provides an incomplete yet strong guidance to generating the appearance in response to the pose change. We use the trained network to complete the appearance and render it with the background. With these strategies, we are able to synthesize human animations that can preserve the identity and appearance of the person in a temporally coherent way without any fine-tuning of the network on the testing scene. Experiments show that our method outperforms the state-of-the-arts in terms of synthesis quality, temporal coherence, and generalization ability.
Self-supervised asymmetric deep hashing with margin-scalable constraint
Authors: Zhengyang Yu, Song Wu, Zhihao Dou, Erwin M. Bakker
Date: 2020-12-07 00:00:00
Tasks: Code Generation, Deep Hashing, Image Retrieval

Due to its effectivity and efficiency, deep hashing approaches are widely used for large-scale visual search. However, it is still challenging to produce compact and discriminative hash codes for images associated with multiple semantics for two main reasons, 1) similarity constraints designed in most of the existing methods are based upon an oversimplified similarity assignment(i.e., 0 for instance pairs sharing no label, 1 for instance pairs sharing at least 1 label), 2) the exploration in multi-semantic relevance are insufficient or even neglected in many of the existing methods. These problems significantly limit the discrimination of generated hash codes. In this paper, we propose a novel self-supervised asymmetric deep hashing method with a margin-scalable constraint(SADH) approach to cope with these problems. SADH implements a self-supervised network to sufficiently preserve semantic information in a semantic feature dictionary and a semantic code dictionary for the semantics of the given dataset, which efficiently and precisely guides a feature learning network to preserve multilabel semantic information using an asymmetric learning strategy. By further exploiting semantic dictionaries, a new margin-scalable constraint is employed for both precise similarity searching and robust hash code generation. Extensive empirical research on four popular benchmarks validates the proposed method and shows it outperforms several state-of-the-art approaches.
CycleQSM: Unsupervised QSM Deep Learning using Physics-Informed CycleGAN
Authors: Gyutaek Oh, Hyokyoung Bae, Hyun-Seo Ahn, Sung-Hong Park, Jong Chul Ye
Date: 2020-12-07 00:00:00
Tasks: Deep Learning

Quantitative susceptibility mapping (QSM) is a useful magnetic resonance imaging (MRI) technique which provides spatial distribution of magnetic susceptibility values of tissues. QSMs can be obtained by deconvolving the dipole kernel from phase images, but the spectral nulls in the dipole kernel make the inversion ill-posed. In recent times, deep learning approaches have shown a comparable QSM reconstruction performance as the classic approaches, despite the fast reconstruction time. Most of the existing deep learning methods are, however, based on supervised learning, so matched pairs of input phase images and the ground-truth maps are needed. Moreover, it was reported that the supervised learning often leads to underestimated QSM values. To address this, here we propose a novel unsupervised QSM deep learning method using physics-informed cycleGAN, which is derived from optimal transport perspective. In contrast to the conventional cycleGAN, our novel cycleGAN has only one generator and one discriminator thanks to the known dipole kernel. Experimental results confirm that the proposed method provides more accurate QSM maps compared to the existing deep learning approaches, and provide competitive performance to the best classical approaches despite the ultra-fast reconstruction.
Are DNNs fooled by extremely unrecognizable images?
Authors: Soichiro Kumano, Hiroshi Kera, Toshihiko Yamasaki
Date: 2020-12-07 00:00:00
Tasks: Out-of-Distribution Detection

Fooling images are a potential threat to deep neural networks (DNNs). These images are not recognizable to humans as natural objects, such as dogs and cats, but are misclassified by DNNs as natural-object classes with high confidence scores. Despite their original design concept, existing fooling images retain some features that are characteristic of the target objects if looked into closely. Hence, DNNs can react to these features. In this paper, we address the question of whether there can be fooling images with no characteristic pattern of natural objects locally or globally. As a minimal case, we introduce single-color images with a few pixels altered, called sparse fooling images (SFIs). We first prove that SFIs always exist under mild conditions for linear and nonlinear models and reveal that complex models are more likely to be vulnerable to SFI attacks. With two SFI generation methods, we demonstrate that in deeper layers, SFIs end up with similar features to those of natural images, and consequently, fool DNNs successfully. Among other layers, we discovered that the max pooling layer causes the vulnerability against SFIs. The defense against SFIs and transferability are also discussed. This study highlights the new vulnerability of DNNs by introducing a novel class of images that distributes extremely far from natural images.
Correct block-design experiments mitigate temporal correlation bias in EEG classification
Authors: Simone Palazzo, Concetto Spampinato, Joseph Schmidt, Isaak Kavasidis, Daniela Giordano, Mubarak Shah
Date: 2020-11-25 00:00:00
Tasks: Classification, EEG, Electroencephalogram (EEG), Experimental Design, General Classification

It is argued in [1] that [2] was able to classify EEG responses to visual stimuli solely because of the temporal correlation that exists in all EEG data and the use of a block design. We here show that the main claim in [1] is drastically overstated and their other analyses are seriously flawed by wrong methodological choices. To validate our counter-claims, we evaluate the performance of state-of-the-art methods on the dataset in [2] reaching about 50% classification accuracy over 40 classes, lower than in [2], but still significant. We then investigate the influence of EEG temporal correlation on classification accuracy by testing the same models in two additional experimental settings: one that replicates [1]'s rapid-design experiment, and another one that examines the data between blocks while subjects are shown a blank screen. In both cases, classification accuracy is at or near chance, in contrast to what [1] reports, indicating a negligible contribution of temporal correlation to classification accuracy. We, instead, are able to replicate the results in [1] only when intentionally contaminating our data by inducing a temporal correlation. This suggests that what Li et al. [1] demonstrate is that their data are strongly contaminated by temporal correlation and low signal-to-noise ratio. We argue that the reason why Li et al. [1] observe such high correlation in EEG data is their unconventional experimental design and settings that violate the basic cognitive neuroscience design recommendations, first and foremost the one of limiting the experiments' duration, as instead done in [2]. Our analyses in this paper refute the claims of the "perils and pitfalls of block-design" in [1]. Finally, we conclude the paper by examining a number of other oversimplistic statements, inconsistencies, misinterpretation of machine learning concepts, speculations and misleading claims in [1].
End-to-end Handwritten Paragraph Text Recognition Using a Vertical Attention Network
Authors: Denis Coquenet, Clément Chatelain, Thierry Paquet
Date: 2020-12-07 00:00:00
Tasks: Decoder, Handwritten Text Recognition

Unconstrained handwritten text recognition remains challenging for computer vision systems. Paragraph text recognition is traditionally achieved by two models: the first one for line segmentation and the second one for text line recognition. We propose a unified end-to-end model using hybrid attention to tackle this task. This model is designed to iteratively process a paragraph image line by line. It can be split into three modules. An encoder generates feature maps from the whole paragraph image. Then, an attention module recurrently generates a vertical weighted mask enabling to focus on the current text line features. This way, it performs a kind of implicit line segmentation. For each text line features, a decoder module recognizes the character sequence associated, leading to the recognition of a whole paragraph. We achieve state-of-the-art character error rate at paragraph level on three popular datasets: 1.91% for RIMES, 4.45% for IAM and 3.59% for READ 2016. Our code and trained model weights are available at https://github.com/FactoDeepLearning/VerticalAttentionOCR.
Cross-Modal Generalization: Learning in Low Resource Modalities via Meta-Alignment
Authors: Paul Pu Liang, Peter Wu, Liu Ziyin, Louis-Philippe Morency, Ruslan Salakhutdinov
Date: 2020-12-04 00:00:00
Tasks: Meta-Learning, text-to-speech, Text to Speech

The natural world is abundant with concepts expressed via visual, acoustic, tactile, and linguistic modalities. Much of the existing progress in multimodal learning, however, focuses primarily on problems where the same set of modalities are present at train and test time, which makes learning in low-resource modalities particularly difficult. In this work, we propose algorithms for cross-modal generalization: a learning paradigm to train a model that can (1) quickly perform new tasks in a target modality (i.e. meta-learning) and (2) doing so while being trained on a different source modality. We study a key research question: how can we ensure generalization across modalities despite using separate encoders for different source and target modalities? Our solution is based on meta-alignment, a novel method to align representation spaces using strongly and weakly paired cross-modal data while ensuring quick generalization to new tasks across different modalities. We study this problem on 3 classification tasks: text to image, image to audio, and text to speech. Our results demonstrate strong performance even when the new target modality has only a few (1-10) labeled samples and in the presence of noisy labels, a scenario particularly prevalent in low-resource modalities.
IGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenes
Authors: Bokui Shen, Fei Xia, Chengshu Li, Roberto Martín-Martín, Linxi Fan, Guanzhi Wang, Claudia Pérez-D'Arpino, Shyamal Buch, Sanjana Srivastava, Lyne P. Tchapmi, Micael E. Tchapmi, Kent Vainio, Josiah Wong, Li Fei-Fei, Silvio Savarese
Date: 2020-12-05 00:00:00
Tasks: Imitation Learning

We present iGibson 1.0, a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes. Our environment contains 15 fully interactive home-sized scenes with 108 rooms populated with rigid and articulated objects. The scenes are replicas of real-world homes, with distribution and the layout of objects aligned to those of the real world. iGibson 1.0 integrates several key features to facilitate the study of interactive tasks: i) generation of high-quality virtual sensor signals (RGB, depth, segmentation, LiDAR, flow and so on), ii) domain randomization to change the materials of the objects (both visual and physical) and/or their shapes, iii) integrated sampling-based motion planners to generate collision-free trajectories for robot bases and arms, and iv) intuitive human-iGibson interface that enables efficient collection of human demonstrations. Through experiments, we show that the full interactivity of the scenes enables agents to learn useful visual representations that accelerate the training of downstream manipulation tasks. We also show that iGibson 1.0 features enable the generalization of navigation agents, and that the human-iGibson interface and integrated motion planners facilitate efficient imitation learning of human demonstrated (mobile) manipulation behaviors. iGibson 1.0 is open-source, equipped with comprehensive examples and documentation. For more information, visit our project website: http://svl.stanford.edu/igibson/
SpeakingFaces: A Large-Scale Multimodal Dataset of Voice Commands with Visual and Thermal Video Streams
Authors: Madina Abdrakhmanova, Askat Kuzdeuov, Sheikh Jarju, Yerbolat Khassanov, Michael Lewis, Huseyin Atakan Varol
Date: 2020-12-05 00:00:00
Tasks: speech-recognition, Speech Recognition, Translation

We present SpeakingFaces as a publicly-available large-scale multimodal dataset developed to support machine learning research in contexts that utilize a combination of thermal, visual, and audio data streams; examples include human-computer interaction, biometric authentication, recognition systems, domain transfer, and speech recognition. SpeakingFaces is comprised of aligned high-resolution thermal and visual spectra image streams of fully-framed faces synchronized with audio recordings of each subject speaking approximately 100 imperative phrases. Data were collected from 142 subjects, yielding over 13,000 instances of synchronized data (~3.8 TB). For technical validation, we demonstrate two baseline examples. The first baseline shows classification by gender, utilizing different combinations of the three data streams in both clean and noisy environments. The second example consists of thermal-to-visual facial image translation, as an instance of domain transfer.
Automatic Segmentation and Location Learning of Neonatal Cerebral Ventricles in 3D Ultrasound Data Combining CNN and CPPN
Authors: Matthieu Martin, Bruno Sciolla, Michaël Sdika, Philippe Quétin, Philippe Delachartre
Date: 2020-12-05 00:00:00

Preterm neonates are highly likely to suffer from ventriculomegaly, a dilation of the Cerebral Ventricular System (CVS). This condition can develop into life-threatening hydrocephalus and is correlated with future neuro-developmental impairments. Consequently, it must be detected and monitored by physicians. In clinical routing, manual 2D measurements are performed on 2D ultrasound (US) images to estimate the CVS volume but this practice is imprecise due to the unavailability of 3D information. A way to tackle this problem would be to develop automatic CVS segmentation algorithms for 3D US data. In this paper, we investigate the potential of 2D and 3D Convolutional Neural Networks (CNN) to solve this complex task and propose to use Compositional Pattern Producing Network (CPPN) to enable the CNNs to learn CVS location. Our database was composed of 25 3D US volumes collected on 21 preterm nenonates at the age of $35.8 \pm 1.6$ gestational weeks. We found that the CPPN enables to encode CVS location, which increases the accuracy of the CNNs when they have few layers. Accuracy of the 2D and 3D CNNs reached intraobserver variability (IOV) in the case of dilated ventricles with Dice of $0.893 \pm 0.008$ and $0.886 \pm 0.004$ respectively (IOV = $0.898 \pm 0.008$) and with volume errors of $0.45 \pm 0.42$ cm$^3$ and $0.36 \pm 0.24$ cm$^3$ respectively (IOV = $0.41 \pm 0.05$ cm$^3$). 3D CNNs were more accurate than 2D CNNs in the case of normal ventricles with Dice of $0.797 \pm 0.041$ against $0.776 \pm 0.038$ (IOV = $0.816 \pm 0.009$) and volume errors of $0.35 \pm 0.29$ cm$^3$ against $0.35 \pm 0.24$ cm$^3$ (IOV = $0.2 \pm 0.11$ cm$^3$). The best segmentation time of volumes of size $320 \times 320 \times 320$ was obtained by a 2D CNN in $3.5 \pm 0.2$ s.
A Survey on Deep Learning with Noisy Labels: How to train your model when you cannot trust on the annotations?
Authors: Filipe R. Cordeiro, Gustavo Carneiro
Date: 2020-12-05 00:00:00
Tasks: Deep Learning, Learning with noisy labels, Meta-Learning

Noisy Labels are commonly present in data sets automatically collected from the internet, mislabeled by non-specialist annotators, or even specialists in a challenging task, such as in the medical field. Although deep learning models have shown significant improvements in different domains, an open issue is their ability to memorize noisy labels during training, reducing their generalization potential. As deep learning models depend on correctly labeled data sets and label correctness is difficult to guarantee, it is crucial to consider the presence of noisy labels for deep learning training. Several approaches have been proposed in the literature to improve the training of deep learning models in the presence of noisy labels. This paper presents a survey on the main techniques in literature, in which we classify the algorithm in the following groups: robust losses, sample weighting, sample selection, meta-learning, and combined approaches. We also present the commonly used experimental setup, data sets, and results of the state-of-the-art models.
When Do Curricula Work?
Authors: Xiaoxia Wu, Ethan Dyer, Behnam Neyshabur
Date: 2020-12-05 00:00:00
Proceeding: ICLR 2021 1

Inspired by human learning, researchers have proposed ordering examples during training based on their difficulty. Both curriculum learning, exposing a network to easier examples early in training, and anti-curriculum learning, showing the most difficult examples first, have been suggested as improvements to the standard i.i.d. training. In this work, we set out to investigate the relative benefits of ordered learning. We first investigate the \emph{implicit curricula} resulting from architectural and optimization bias and find that samples are learned in a highly consistent order. Next, to quantify the benefit of \emph{explicit curricula}, we conduct extensive experiments over thousands of orderings spanning three kinds of learning: curriculum, anti-curriculum, and random-curriculum -- in which the size of the training dataset is dynamically increased over time, but the examples are randomly ordered. We find that for standard benchmark datasets, curricula have only marginal benefits, and that randomly ordered samples perform as well or better than curricula and anti-curricula, suggesting that any benefit is entirely due to the dynamic training set size. Inspired by common use cases of curriculum learning in practice, we investigate the role of limited training time budget and noisy data in the success of curriculum learning. Our experiments demonstrate that curriculum, but not anti-curriculum can indeed improve the performance either with limited training time budget or in existence of noisy data.
Development and Characterization of a Chest CT Atlas
Authors: Kaiwen Xu, Riqiang Gao, Mirza S. Khan, Shunxing Bao, Yucheng Tang, Steve A. Deppen, Yuankai Huo, Kim L. Sandler, Pierre P. Massion, Mattias P. Heinrich, Bennett A. Landman
Date: 2020-12-05 00:00:00

A major goal of lung cancer screening is to identify individuals with particular phenotypes that are associated with high risk of cancer. Identifying relevant phenotypes is complicated by the variation in body position and body composition. In the brain, standardized coordinate systems (e.g., atlases) have enabled separate consideration of local features from gross/global structure. To date, no analogous standard atlas has been presented to enable spatial mapping and harmonization in chest computational tomography (CT). In this paper, we propose a thoracic atlas built upon a large low dose CT (LDCT) database of lung cancer screening program. The study cohort includes 466 male and 387 female subjects with no screening detected malignancy (age 46-79 years, mean 64.9 years). To provide spatial mapping, we optimize a multi-stage inter-subject non-rigid registration pipeline for the entire thoracic space. We evaluate the optimized pipeline relative to two baselines with alternative non-rigid registration module: the same software with default parameters and an alternative software. We achieve a significant improvement in terms of registration success rate based on manual QA. For the entire study cohort, the optimized pipeline achieves a registration success rate of 91.7%. The application validity of the developed atlas is evaluated in terms of discriminative capability for different anatomic phenotypes, including body mass index (BMI), chronic obstructive pulmonary disease (COPD), and coronary artery calcification (CAC).
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games
Authors: Chaitanya Thammineni, Hemanth Manjunatha, Ehsan T. Esfahani
Date: 2020-12-05 00:00:00
Tasks: Atari Games, Gaze Prediction, Imitation Learning

This paper presents the selective use of eye-gaze information in learning human actions in Atari games. Vast evidence suggests that our eye movement convey a wealth of information about the direction of our attention and mental states and encode the information necessary to complete a task. Based on this evidence, we hypothesize that selective use of eye-gaze, as a clue for attention direction, will enhance the learning from demonstration. For this purpose, we propose a selective eye-gaze augmentation (SEA) network that learns when to use the eye-gaze information. The proposed network architecture consists of three sub-networks: gaze prediction, gating, and action prediction network. Using the prior 4 game frames, a gaze map is predicted by the gaze prediction network which is used for augmenting the input frame. The gating network will determine whether the predicted gaze map should be used in learning and is fed to the final network to predict the action at the current frame. To validate this approach, we use publicly available Atari Human Eye-Tracking And Demonstration (Atari-HEAD) dataset consists of 20 Atari games with 28 million human demonstrations and 328 million eye-gazes (over game frames) collected from four subjects. We demonstrate the efficacy of selective eye-gaze augmentation in comparison with state of the art Attention Guided Imitation Learning (AGIL), Behavior Cloning (BC). The results indicate that the selective augmentation approach (the SEA network) performs significantly better than the AGIL and BC. Moreover, to demonstrate the significance of selective use of gaze through the gating network, we compare our approach with the random selection of the gaze. Even in this case, the SEA network performs significantly better validating the advantage of selectively using the gaze in demonstration learning.