pwc-archive/papers-with-abstracts huggingface dataset:
Human Perception-based Evaluation Criterion for Ultra-high Resolution Cell Membrane Segmentation
Authors: Ruohua Shi, Wenyao Wang, Zhixuan Li, Liuyuan He, Kaiwen Sheng, Lei Ma, Kai Du, Tingting Jiang, Tiejun Huang
Date: 2020-10-16 00:00:00
Tasks: Image Segmentation, Segmentation, Semantic Segmentation, Vocal Bursts Intensity Prediction

Computer vision technology is widely used in biological and medical data analysis and understanding. However, there are still two major bottlenecks in the field of cell membrane segmentation, which seriously hinder further research: lack of sufficient high-quality data and lack of suitable evaluation criteria. In order to solve these two problems, this paper first proposes an Ultra-high Resolution Image Segmentation dataset for the Cell membrane, called U-RISC, the largest annotated Electron Microscopy (EM) dataset for the Cell membrane with multiple iterative annotations and uncompressed high-resolution raw data. During the analysis process of the U-RISC, we found that the current popular segmentation evaluation criteria are inconsistent with human perception. This interesting phenomenon is confirmed by a subjective experiment involving twenty people. Furthermore, to resolve this inconsistency, we propose a new evaluation criterion called Perceptual Hausdorff Distance (PHD) to measure the quality of cell membrane segmentation results. Detailed performance comparison and discussion of classic segmentation methods along with two iterative manual annotation results under existing evaluation criteria and PHD is given.
HPERL: 3D Human Pose Estimation from RGB and LiDAR
Authors: Michael Fürst, Shriya T. P. Gupta, René Schuster, Oliver Wasenmüller, Didier Stricker
Date: 2020-10-16 00:00:00
Tasks: 3D Human Pose Estimation, Action Recognition, Autonomous Driving, Intent Detection, Pose Estimation

In-the-wild human pose estimation has a huge potential for various fields, ranging from animation and action recognition to intention recognition and prediction for autonomous driving. The current state-of-the-art is focused only on RGB and RGB-D approaches for predicting the 3D human pose. However, not using precise LiDAR depth information limits the performance and leads to very inaccurate absolute pose estimation. With LiDAR sensors becoming more affordable and common on robots and autonomous vehicle setups, we propose an end-to-end architecture using RGB and LiDAR to predict the absolute 3D human pose with unprecedented precision. Additionally, we introduce a weakly-supervised approach to generate 3D predictions using 2D pose annotations from PedX [1]. This allows for many new opportunities in the field of 3D human pose estimation.
SF-UDA$^{3D}$: Source-Free Unsupervised Domain Adaptation for LiDAR-Based 3D Object Detection
Authors: Cristiano Saltori, Stéphane Lathuiliére, Nicu Sebe, Elisa Ricci, Fabio Galasso
Date: 2020-10-16 00:00:00
Tasks: 3D Object Detection, Domain Adaptation, Object, object-detection, Object Detection, Unsupervised Domain Adaptation

3D object detectors based only on LiDAR point clouds hold the state-of-the-art on modern street-view benchmarks. However, LiDAR-based detectors poorly generalize across domains due to domain shift. In the case of LiDAR, in fact, domain shift is not only due to changes in the environment and in the object appearances, as for visual data from RGB cameras, but is also related to the geometry of the point clouds (e.g., point density variations). This paper proposes SF-UDA$^{3D}$, the first Source-Free Unsupervised Domain Adaptation (SF-UDA) framework to domain-adapt the state-of-the-art PointRCNN 3D detector to target domains for which we have no annotations (unsupervised), neither we hold images nor annotations of the source domain (source-free). SF-UDA$^{3D}$ is novel on both aspects. Our approach is based on pseudo-annotations, reversible scale-transformations and motion coherency. SF-UDA$^{3D}$ outperforms both previous domain adaptation techniques based on features alignment and state-of-the-art 3D object detection methods which additionally use few-shot target annotations or target annotation statistics. This is demonstrated by extensive experiments on two large-scale datasets, i.e., KITTI and nuScenes.
Training Data Generating Networks: Shape Reconstruction via Bi-level Optimization
Authors: Biao Zhang, Peter Wonka
Date: 2020-10-16 00:00:00
Proceeding: ICLR 2022 4
Tasks: 3D Shape Reconstruction, 3D Shape Representation, Few-Shot Learning, General Classification, Meta-Learning

We propose a novel 3d shape representation for 3d shape reconstruction from a single image. Rather than predicting a shape directly, we train a network to generate a training set which will be fed into another learning algorithm to define the shape. The nested optimization problem can be modeled by bi-level optimization. Specifically, the algorithms for bi-level optimization are also being used in meta learning approaches for few-shot learning. Our framework establishes a link between 3D shape analysis and few-shot learning. We combine training data generating networks with bi-level optimization algorithms to obtain a complete framework for which all components can be jointly trained. We improve upon recent work on standard benchmarks for 3d shape reconstruction.
Minimizing Labeling Effort for Tree Skeleton Segmentation using an Automated Iterative Training Methodology
Authors: Keenan Granland, Rhys Newbury, David Ting, Chao Chen
Date: 2020-10-16 00:00:00
Tasks: Segmentation, Semantic Segmentation

Training of convolutional neural networks for semantic segmentation requires accurate pixel-wise labeling which requires large amounts of human effort. The human-in-the-loop method reduces labeling effort; however, it requires human intervention for each image. This paper describes a general iterative training methodology for semantic segmentation, Automating-the-Loop. This aims to replicate the manual adjustments of the human-in-the-loop method with an automated process, hence, drastically reducing labeling effort. Using the application of detecting partially occluded apple tree segmentation, we compare manually labeled annotations, self-training, human-in-the-loop, and Automating-the-Loop methods in both the quality of the trained convolutional neural networks, and the effort needed to create them. The convolutional neural network (U-Net) performance is analyzed using traditional metrics and a new metric, Complete Grid Scan, which promotes connectivity and low noise. It is shown that in our application, the new Automating-the-Loop method greatly reduces the labeling effort while producing comparable performance to both human-in-the-loop and complete manual labeling methods.
In Depth Bayesian Semantic Scene Completion
Authors: David Gillsjö, Kalle Åström
Date: 2020-10-16 00:00:00
Tasks: 3D Semantic Segmentation, Segmentation, Semantic Segmentation

This work studies Semantic Scene Completion which aims to predict a 3D semantic segmentation of our surroundings, even though some areas are occluded. For this we construct a Bayesian Convolutional Neural Network (BCNN), which is not only able to perform the segmentation, but also predict model uncertainty. This is an important feature not present in standard CNNs. We show on the MNIST dataset that the Bayesian approach performs equal or better to the standard CNN when processing digits unseen in the training phase when looking at accuracy, precision and recall. With the added benefit of having better calibrated scores and the ability to express model uncertainty. We then show results for the Semantic Scene Completion task where a category is introduced at test time on the SUNCG dataset. In this more complex task the Bayesian approach outperforms the standard CNN. Showing better Intersection over Union score and excels in Average Precision and separation scores.
Toward Accurate Person-level Action Recognition in Videos of Crowded Scenes
Authors: Li Yuan, Yichen Zhou, Shuning Chang, Ziyuan Huang, Yunpeng Chen, Xuecheng Nie, Tao Wang, Jiashi Feng, Shuicheng Yan
Date: 2020-10-16 00:00:00
Tasks: Action Recognition, Action Recognition In Videos, Diversity, Semantic Segmentation, Spatio-temporal Action Recognition

Detecting and recognizing human action in videos with crowded scenes is a challenging problem due to the complex environment and diversity events. Prior works always fail to deal with this problem in two aspects: (1) lacking utilizing information of the scenes; (2) lacking training data in the crowd and complex scenes. In this paper, we focus on improving spatio-temporal action recognition by fully-utilizing the information of scenes and collecting new data. A top-down strategy is used to overcome the limitations. Specifically, we adopt a strong human detector to detect the spatial location of each frame. We then apply action recognition models to learn the spatio-temporal information from video frames on both the HIE dataset and new data with diverse scenes from the internet, which can improve the generalization ability of our model. Besides, the scenes information is extracted by the semantic segmentation model to assistant the process. As a result, our method achieved an average 26.05 wf\_mAP (ranking 1st place in the ACM MM grand challenge 2020: Human in Events).
Volumetric Calculation of Quantization Error in 3-D Vision Systems
Authors: Eleni Bohacek, Andrew J. Coates, David R. Selviah
Date: 2020-10-16 00:00:00
Tasks: Quantization

This paper investigates how the inherent quantization of camera sensors introduces uncertainty in the calculated position of an observed feature during 3-D mapping. It is typically assumed that pixels and scene features are points, however, a pixel is a two-dimensional area that maps onto multiple points in the scene. This uncertainty region is a bound for quantization error in the calculated point positions. Earlier studies calculated the volume of two intersecting pixel views, approximated as a cuboid, by projecting pyramids and cones from the pixels into the scene. In this paper, we reverse this approach by generating an array of scene points and calculating which scene points are detected by which pixel in each camera. This enables us to map the uncertainty regions for every pixel correspondence for a given camera system in one calculation, without approximating the complex shapes. The dependence of the volumes of the uncertainty regions on camera baseline length, focal length, pixel size, and distance to object, shows that earlier studies overestimated the quantization error by at least a factor of two. For static camera systems the method can also be used to determine volumetric scene geometry without the need to calculate disparity maps.
Deep Learning based Automated Forest Health Diagnosis from Aerial Images
Authors: Chia-Yen Chiang, Chloe Barnes, Plamen Angelov, Richard Jiang
Date: 2020-10-16 00:00:00
Tasks: Deep Learning, Transfer Learning

Global climate change has had a drastic impact on our environment. Previous study showed that pest disaster occured from global climate change may cause a tremendous number of trees died and they inevitably became a factor of forest fire. An important portent of the forest fire is the condition of forests. Aerial image-based forest analysis can give an early detection of dead trees and living trees. In this paper, we applied a synthetic method to enlarge imagery dataset and present a new framework for automated dead tree detection from aerial images using a re-trained Mask RCNN (Mask Region-based Convolutional Neural Network) approach, with a transfer learning scheme. We apply our framework to our aerial imagery datasets,and compare eight fine-tuned models. The mean average precision score (mAP) for the best of these models reaches 54%. Following the automated detection, we are able to automatically produce and calculate number of dead tree masks to label the dead trees in an image, as an indicator of forest health that could be linked to the causal analysis of environmental changes and the predictive likelihood of forest fire.
Towards Online Steering of Flame Spray Pyrolysis Nanoparticle Synthesis
Authors: Maksim Levental, Ryan Chard, Joseph A. Libera, Kyle Chard, Aarthi Koripelly, Jakob R. Elias, Marcus Schwarting, Ben Blaiszik, Marius Stan, Santanu Chaudhuri, Ian Foster
Date: 2020-10-16 00:00:00
Tasks: CPU, GPU

Flame Spray Pyrolysis (FSP) is a manufacturing technique to mass produce engineered nanoparticles for applications in catalysis, energy materials, composites, and more. FSP instruments are highly dependent on a number of adjustable parameters, including fuel injection rate, fuel-oxygen mixtures, and temperature, which can greatly affect the quality, quantity, and properties of the yielded nanoparticles. Optimizing FSP synthesis requires monitoring, analyzing, characterizing, and modifying experimental conditions.Here, we propose a hybrid CPU-GPU Difference of Gaussians (DoG)method for characterizing the volume distribution of unburnt solution, so as to enable near-real-time optimization and steering of FSP experiments. Comparisons against standard implementations show our method to be an order of magnitude more efficient. This surrogate signal can be deployed as a component of an online end-to-end pipeline that maximizes the synthesis yield.
What Can You Learn from Your Muscles? Learning Visual Representation from Human Interactions
Authors: Kiana Ehsani, Daniel Gordon, Thomas Nguyen, Roozbeh Mottaghi, Ali Farhadi
Date: 2020-10-16 00:00:00
Tasks: Action Recognition, Depth Estimation, Representation Learning, Scene Classification

Learning effective representations of visual data that generalize to a variety of downstream tasks has been a long quest for computer vision. Most representation learning approaches rely solely on visual data such as images or videos. In this paper, we explore a novel approach, where we use human interaction and attention cues to investigate whether we can learn better representations compared to visual-only representations. For this study, we collect a dataset of human interactions capturing body part movements and gaze in their daily lives. Our experiments show that our "muscly-supervised" representation that encodes interaction and attention cues outperforms a visual-only state-of-the-art method MoCo (He et al.,2020), on a variety of target tasks: scene classification (semantic), action recognition (temporal), depth estimation (geometric), dynamics prediction (physics) and walkable surface estimation (affordance). Our code and dataset are available at: https://github.com/ehsanik/muscleTorch.
Pose Estimation for Robot Manipulators via Keypoint Optimization and Sim-to-Real Transfer
Authors: Jingpei Lu, Florian Richter, Michael Yip
Date: 2020-10-15 00:00:00
Tasks: Keypoint Detection, Pose Estimation

Keypoint detection is an essential building block for many robotic applications like motion capture and pose estimation. Historically, keypoints are detected using uniquely engineered markers such as checkerboards or fiducials. More recently, deep learning methods have been explored as they have the ability to detect user-defined keypoints in a marker-less manner. However, different manually selected keypoints can have uneven performance when it comes to detection and localization. An example of this can be found on symmetric robotic tools where DNN detectors cannot solve the correspondence problem correctly. In this work, we propose a new and autonomous way to define the keypoint locations that overcomes these challenges. The approach involves finding the optimal set of keypoints on robotic manipulators for robust visual detection and localization. Using a robotic simulator as a medium, our algorithm utilizes synthetic data for DNN training, and the proposed algorithm is used to optimize the selection of keypoints through an iterative approach. The results show that when using the optimized keypoints, the detection performance of the DNNs improved significantly. We further use the optimized keypoints for real robotic applications by using domain randomization to bridge the reality gap between the simulator and the physical world. The physical world experiments show how the proposed method can be applied to the wide-breadth of robotic applications that require visual feedback, such as camera-to-robot calibration, robotic tool tracking, and end-effector pose estimation.
Input-Aware Dynamic Backdoor Attack
Authors: Anh Nguyen, Anh Tran
Date: 2020-10-16 00:00:00
Proceeding: NeurIPS 2020 12
Tasks: Backdoor Attack, Diversity

In recent years, neural backdoor attack has been considered to be a potential security threat to deep learning systems. Such systems, while achieving the state-of-the-art performance on clean data, perform abnormally on inputs with predefined triggers. Current backdoor techniques, however, rely on uniform trigger patterns, which are easily detected and mitigated by current defense methods. In this work, we propose a novel backdoor attack technique in which the triggers vary from input to input. To achieve this goal, we implement an input-aware trigger generator driven by diversity loss. A novel cross-trigger test is applied to enforce trigger nonreusablity, making backdoor verification impossible. Experiments show that our method is efficient in various attack scenarios as well as multiple datasets. We further demonstrate that our backdoor can bypass the state of the art defense methods. An analysis with a famous neural network inspector again proves the stealthiness of the proposed attack. Our code is publicly available at https://github.com/VinAIResearch/input-aware-backdoor-attack-release.
Manipulation-Oriented Object Perception in Clutter through Affordance Coordinate Frames
Authors: Xiaotong Chen, Kaizhi Zheng, Zhen Zeng, Cameron Kisailus, Shreshtha Basu, James Cooney, Jana Pavlasek, Odest Chadwicke Jenkins
Date: 2020-10-16 00:00:00
Tasks: Object, object-detection, Object Detection, Pose Estimation, Robot Manipulation

In order to enable robust operation in unstructured environments, robots should be able to generalize manipulation actions to novel object instances. For example, to pour and serve a drink, a robot should be able to recognize novel containers which afford the task. Most importantly, robots should be able to manipulate these novel containers to fulfill the task. To achieve this, we aim to provide robust and generalized perception of object affordances and their associated manipulation poses for reliable manipulation. In this work, we combine the notions of affordance and category-level pose, and introduce the Affordance Coordinate Frame (ACF). With ACF, we represent each object class in terms of individual affordance parts and the compatibility between them, where each part is associated with a part category-level pose for robot manipulation. In our experiments, we demonstrate that ACF outperforms state-of-the-art methods for object detection, as well as category-level pose estimation for object parts. We further demonstrate the applicability of ACF to robot manipulation tasks through experiments in a simulated environment.
Learning Accurate Entropy Model with Global Reference for Image Compression
Authors: Yichen Qian, Zhiyu Tan, Xiuyu Sun, Ming Lin, Dongyang Li, Zhenhong Sun, Hao Li, Rong Jin
Date: 2020-10-16 00:00:00
Proceeding: ICLR 2021 1
Tasks: Image Compression

In recent deep image compression neural networks, the entropy model plays a critical role in estimating the prior distribution of deep image encodings. Existing methods combine hyperprior with local context in the entropy estimation function. This greatly limits their performance due to the absence of a global vision. In this work, we propose a novel Global Reference Model for image compression to effectively leverage both the local and the global context information, leading to an enhanced compression rate. The proposed method scans decoded latents and then finds the most relevant latent to assist the distribution estimating of the current latent. A by-product of this work is the innovation of a mean-shifting GDN module that further improves the performance. Experimental results demonstrate that the proposed model outperforms the rate-distortion performance of most of the state-of-the-art methods in the industry.
VolumeNet: A Lightweight Parallel Network for Super-Resolution of Medical Volumetric Data
Authors: Yinhao Li, Yutaro Iwamoto, Lanfen Lin, Rui Xu, Yen-Wei Chen
Date: 2020-10-16 00:00:00
Tasks: Super-Resolution

Deep learning-based super-resolution (SR) techniques have generally achieved excellent performance in the computer vision field. Recently, it has been proven that three-dimensional (3D) SR for medical volumetric data delivers better visual results than conventional two-dimensional (2D) processing. However, deepening and widening 3D networks increases training difficulty significantly due to the large number of parameters and small number of training samples. Thus, we propose a 3D convolutional neural network (CNN) for SR of medical volumetric data called ParallelNet using parallel connections. We construct a parallel connection structure based on the group convolution and feature aggregation to build a 3D CNN that is as wide as possible with few parameters. As a result, the model thoroughly learns more feature maps with larger receptive fields. In addition, to further improve accuracy, we present an efficient version of ParallelNet (called VolumeNet), which reduces the number of parameters and deepens ParallelNet using a proposed lightweight building block module called the Queue module. Unlike most lightweight CNNs based on depthwise convolutions, the Queue module is primarily constructed using separable 2D cross-channel convolutions. As a result, the number of network parameters and computational complexity can be reduced significantly while maintaining accuracy due to full channel fusion. Experimental results demonstrate that the proposed VolumeNet significantly reduces the number of model parameters and achieves high precision results compared to state-of-the-art methods.
Measuring Behavioural Similarity of Cellular Automata
Authors: Peter D. Turney
Date: 2020-10-16 00:00:00

Conway's Game of Life is the best-known cellular automaton. It is a classic model of emergence and self-organization, it is Turing-complete, and it can simulate a universal constructor. The Game of Life belongs to the set of semi-totalistic cellular automata, a family with 262,144 members. Many of these automata may deserve as much attention as the Game of Life, if not more. The challenge we address here is to provide a structure for organizing this large family, to make it easier to find interesting automata, and to understand the relations between automata. Packard and Wolfram (1985) divided the family into four classes, based on the observed behaviours of the rules. Eppstein (2010) proposed an alternative four-class system, based on the forms of the rules. Instead of a class-based organization, we propose a continuous high-dimensional vector space, where each automaton is represented by a point in the space. The distance between two automata in this space corresponds to the differences in their behavioural characteristics. Nearest neighbours in the space have similar behaviours. This space should make it easier for researchers to see the structure of the family of semi-totalistic rules and to find the hidden gems in the family.