pwc-archive/papers-with-abstracts huggingface dataset:
Zero-Shot Uncertainty-Aware Deployment of Simulation Trained Policies on Real-World Robots
Authors: Krishan Rana, Vibhavari Dasagi, Jesse Haviland, Ben Talbot, Michael Milford, Niko Sünderhauf
Date: 2021-12-10 00:00:00
Tasks: continuous-control, Continuous Control, Deep Reinforcement Learning, Reinforcement Learning (RL)

While deep reinforcement learning (RL) agents have demonstrated incredible potential in attaining dexterous behaviours for robotics, they tend to make errors when deployed in the real world due to mismatches between the training and execution environments. In contrast, the classical robotics community have developed a range of controllers that can safely operate across most states in the real world given their explicit derivation. These controllers however lack the dexterity required for complex tasks given limitations in analytical modelling and approximations. In this paper, we propose Bayesian Controller Fusion (BCF), a novel uncertainty-aware deployment strategy that combines the strengths of deep RL policies and traditional handcrafted controllers. In this framework, we can perform zero-shot sim-to-real transfer, where our uncertainty based formulation allows the robot to reliably act within out-of-distribution states by leveraging the handcrafted controller while gaining the dexterity of the learned system otherwise. We show promising results on two real-world continuous control tasks, where BCF outperforms both the standalone policy and controller, surpassing what either can achieve independently. A supplementary video demonstrating our system is provided at https://bit.ly/bcf_deploy.
IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenes
Authors: Qi Li, Kaichun Mo, Yanchao Yang, Hang Zhao, Leonidas Guibas
Date: 2021-12-10 00:00:00
Proceeding: ICLR 2022 4
Tasks: Object

Building embodied intelligent agents that can interact with 3D indoor environments has received increasing research attention in recent years. While most works focus on single-object or agent-object visual functionality and affordances, our work proposes to study a new kind of visual relationship that is also important to perceive and model -- inter-object functional relationships (e.g., a switch on the wall turns on or off the light, a remote control operates the TV). Humans often spend little or no effort to infer these relationships, even when entering a new room, by using our strong prior knowledge (e.g., we know that buttons control electrical devices) or using only a few exploratory interactions in cases of uncertainty (e.g., multiple switches and lights in the same room). In this paper, we take the first step in building AI system learning inter-object functional relationships in 3D indoor environments with key technical contributions of modeling prior knowledge by training over large-scale scenes and designing interactive policies for effectively exploring the training scenes and quickly adapting to novel test scenes. We create a new benchmark based on the AI2Thor and PartNet datasets and perform extensive experiments that prove the effectiveness of our proposed method. Results show that our model successfully learns priors and fast-interactive-adaptation strategies for exploring inter-object functional relationships in complex 3D scenes. Several ablation studies further validate the usefulness of each proposed module.
RamBoAttack: A Robust Query Efficient Deep Neural Network Decision Exploit
Authors: Viet Quoc Vo, Ehsan Abbasnejad, Damith C. Ranasinghe
Date: 2021-12-10 00:00:00

Machine learning models are critically susceptible to evasion attacks from adversarial examples. Generally, adversarial examples, modified inputs deceptively similar to the original input, are constructed under whitebox settings by adversaries with full access to the model. However, recent attacks have shown a remarkable reduction in query numbers to craft adversarial examples using blackbox attacks. Particularly, alarming is the ability to exploit the classification decision from the access interface of a trained model provided by a growing number of Machine Learning as a Service providers including Google, Microsoft, IBM and used by a plethora of applications incorporating these models. The ability of an adversary to exploit only the predicted label from a model to craft adversarial examples is distinguished as a decision-based attack. In our study, we first deep dive into recent state-of-the-art decision-based attacks in ICLR and SP to highlight the costly nature of discovering low distortion adversarial employing gradient estimation methods. We develop a robust query efficient attack capable of avoiding entrapment in a local minimum and misdirection from noisy gradients seen in gradient estimation methods. The attack method we propose, RamBoAttack, exploits the notion of Randomized Block Coordinate Descent to explore the hidden classifier manifold, targeting perturbations to manipulate only localized input features to address the issues of gradient estimation methods. Importantly, the RamBoAttack is more robust to the different sample inputs available to an adversary and the targeted class. Overall, for a given target class, RamBoAttack is demonstrated to be more robust at achieving a lower distortion within a given query budget. We curate our extensive results using the large-scale high-resolution ImageNet dataset and open-source our attack, test samples and artifacts on GitHub.
Semantic Construction Grammar: Bridging the NL / Logic Divide
Authors: Dave Schneider, Michael Witbrock
Date: 2021-12-10 00:00:00
Tasks: Translation

In this paper, we discuss Semantic Construction Grammar (SCG), a system developed over the past several years to facilitate translation between natural language and logical representations. Crucially, SCG is designed to support a variety of different methods of representation, ranging from those that are fairly close to the NL structure (e.g. so-called 'logical forms'), to those that are quite different from the NL structure, with higher-order and high-arity relations. Semantic constraints and checks on representations are integral to the process of NL understanding with SCG, and are easily carried out due to the SCG's integration with Cyc's Knowledge Base and inference engine.
Error-Aware Imitation Learning from Teleoperation Data for Mobile Manipulation
Authors: Josiah Wong, Albert Tung, Andrey Kurenkov, Ajay Mandlekar, Li Fei-Fei, Silvio Savarese, Roberto Martín-Martín
Date: 2021-12-09 00:00:00
Tasks: Imitation Learning, Navigate

In mobile manipulation (MM), robots can both navigate within and interact with their environment and are thus able to complete many more tasks than robots only capable of navigation or manipulation. In this work, we explore how to apply imitation learning (IL) to learn continuous visuo-motor policies for MM tasks. Much prior work has shown that IL can train visuo-motor policies for either manipulation or navigation domains, but few works have applied IL to the MM domain. Doing this is challenging for two reasons: on the data side, current interfaces make collecting high-quality human demonstrations difficult, and on the learning side, policies trained on limited data can suffer from covariate shift when deployed. To address these problems, we first propose Mobile Manipulation RoboTurk (MoMaRT), a novel teleoperation framework allowing simultaneous navigation and manipulation of mobile manipulators, and collect a first-of-its-kind large scale dataset in a realistic simulated kitchen setting. We then propose a learned error detection system to address the covariate shift by detecting when an agent is in a potential failure state. We train performant IL policies and error detectors from this data, and achieve over 45% task success rate and 85% error detection success rate across multiple multi-stage tasks when trained on expert data. Codebase, datasets, visualization, and more available at https://sites.google.com/view/il-for-mm/home.
An Experimental Design Perspective on Model-Based Reinforcement Learning
Authors: Viraj Mehta, Biswajit Paria, Jeff Schneider, Stefano Ermon, Willie Neiswanger
Date: 2021-12-09 00:00:00
Tasks: continuous-control, Continuous Control, Experimental Design, Model-based Reinforcement Learning, reinforcement-learning, Reinforcement Learning, Reinforcement Learning (RL)

In many practical applications of RL, it is expensive to observe state transitions from the environment. For example, in the problem of plasma control for nuclear fusion, computing the next state for a given state-action pair requires querying an expensive transition function which can lead to many hours of computer simulation or dollars of scientific research. Such expensive data collection prohibits application of standard RL algorithms which usually require a large number of observations to learn. In this work, we address the problem of efficiently learning a policy while making a minimal number of state-action queries to the transition function. In particular, we leverage ideas from Bayesian optimal experimental design to guide the selection of state-action queries for efficient learning. We propose an acquisition function that quantifies how much information a state-action pair would provide about the optimal solution to a Markov decision process. At each iteration, our algorithm maximizes this acquisition function, to choose the most informative state-action pair to be queried, thus yielding a data-efficient RL approach. We experiment with a variety of simulated continuous control problems and show that our approach learns an optimal policy with up to $5$ -- $1,000\times$ less data than model-based RL baselines and $10^3$ -- $10^5\times$ less data than model-free RL baselines. We also provide several ablated comparisons which point to substantial improvements arising from the principled method of obtaining data.
The Fundamental Limits of Interval Arithmetic for Neural Networks
Authors: Matthew Mirman, Maximilian Baader, Martin Vechev
Date: 2021-12-09 00:00:00
Tasks: valid

Interval analysis (or interval bound propagation, IBP) is a popular technique for verifying and training provably robust deep neural networks, a fundamental challenge in the area of reliable machine learning. However, despite substantial efforts, progress on addressing this key challenge has stagnated, calling into question whether interval arithmetic is a viable path forward. In this paper we present two fundamental results on the limitations of interval arithmetic for analyzing neural networks. Our main impossibility theorem states that for any neural network classifying just three points, there is a valid specification over these points that interval analysis can not prove. Further, in the restricted case of one-hidden-layer neural networks we show a stronger impossibility result: given any radius $\alpha < 1$, there is a set of $O(\alpha^{-1})$ points with robust radius $\alpha$, separated by distance $2$, that no one-hidden-layer network can be proven to classify robustly via interval analysis.
Learning Generalizable Behavior via Visual Rewrite Rules
Authors: Yiheng Xie, Mingxuan Li, Shangqun Yu, Michael Littman
Date: 2021-12-09 00:00:00
Tasks: Deep Reinforcement Learning, Descriptive

Though deep reinforcement learning agents have achieved unprecedented success in recent years, their learned policies can be brittle, failing to generalize to even slight modifications of their environments or unfamiliar situations. The black-box nature of the neural network learning dynamics makes it impossible to audit trained deep agents and recover from such failures. In this paper, we propose a novel representation and learning approach to capture environment dynamics without using neural networks. It originates from the observation that, in games designed for people, the effect of an action can often be perceived in the form of local changes in consecutive visual observations. Our algorithm is designed to extract such vision-based changes and condense them into a set of action-dependent descriptive rules, which we call ''visual rewrite rules'' (VRRs). We also present preliminary results from a VRR agent that can explore, expand its rule set, and solve a game via planning with its learned VRR world model. In several classical games, our non-deep agent demonstrates superior performance, extreme sample efficiency, and robust generalization ability compared with several mainstream deep agents.
Label, Verify, Correct: A Simple Few Shot Object Detection Method
Authors: Prannay Kaul, Weidi Xie, Andrew Zisserman
Date: 2021-12-10 00:00:00
Proceeding: CVPR 2022 1
Tasks: Benchmarking, Few-Shot Object Detection, object-detection, Object Detection

The objective of this paper is few-shot object detection (FSOD) -- the task of expanding an object detector for a new category given only a few instances for training. We introduce a simple pseudo-labelling method to source high-quality pseudo-annotations from the training set, for each new category, vastly increasing the number of training instances and reducing class imbalance; our method finds previously unlabelled instances. Na\"ively training with model predictions yields sub-optimal performance; we present two novel methods to improve the precision of the pseudo-labelling process: first, we introduce a verification technique to remove candidate detections with incorrect class labels; second, we train a specialised model to correct poor quality bounding boxes. After these two novel steps, we obtain a large set of high-quality pseudo-annotations that allow our final detector to be trained end-to-end. Additionally, we demonstrate our method maintains base class performance, and the utility of simple augmentations in FSOD. While benchmarking on PASCAL VOC and MS-COCO, our method achieves state-of-the-art or second-best performance compared to existing approaches across all number of shots.
Deep Learning based Framework for Automatic Diagnosis of Glaucoma based on analysis of Focal Notching in the Optic Nerve Head
Authors: Sneha Dasgupta, Rishav Mukherjee, Kaushik Dutta, Anindya Sen
Date: 2021-12-10 00:00:00

Automatic evaluation of the retinal fundus image is emerging as one of the most important tools for early detection and treatment of progressive eye diseases like Glaucoma. Glaucoma results to a progressive degeneration of vision and is characterized by the deformation of the shape of optic cup and the degeneration of the blood vessels resulting in the formation of a notch along the neuroretinal rim. In this paper, we propose a deep learning-based pipeline for automatic segmentation of optic disc (OD) and optic cup (OC) regions from Digital Fundus Images (DFIs), thereby extracting distinct features necessary for prediction of Glaucoma. This methodology has utilized focal notch analysis of neuroretinal rim along with cup-to-disc ratio values as classifying parameters to enhance the accuracy of Computer-aided design (CAD) systems in analyzing glaucoma. Support Vector-based Machine Learning algorithm is used for classification, which classifies DFIs as Glaucomatous or Normal based on the extracted features. The proposed pipeline was evaluated on the freely available DRISHTI-GS dataset with a resultant accuracy of 93.33% for detecting Glaucoma from DFIs.
More Control for Free! Image Synthesis with Semantic Diffusion Guidance
Authors: Xihui Liu, Dong Huk Park, Samaneh Azadi, Gong Zhang, Arman Chopikyan, Yuxiao Hu, Humphrey Shi, Anna Rohrbach, Trevor Darrell
Date: 2021-12-10 00:00:00
Tasks: continuous-control, Continuous Control, Denoising, Image Generation

Controllable image synthesis models allow creation of diverse images based on text instructions or guidance from a reference image. Recently, denoising diffusion probabilistic models have been shown to generate more realistic imagery than prior methods, and have been successfully demonstrated in unconditional and class-conditional settings. We investigate fine-grained, continuous control of this model class, and introduce a novel unified framework for semantic diffusion guidance, which allows either language or image guidance, or both. Guidance is injected into a pretrained unconditional diffusion model using the gradient of image-text or image matching scores, without re-training the diffusion model. We explore CLIP-based language guidance as well as both content and style-based image guidance in a unified framework. Our text-guided synthesis approach can be applied to datasets without associated text annotations. We conduct experiments on FFHQ and LSUN datasets, and show results on fine-grained text-guided image synthesis, synthesis of images related to a style or content reference image, and examples with both textual and image guidance.
Neural Belief Propagation for Scene Graph Generation
Authors: Daqi Liu, Miroslaw Bober, Josef Kittler
Date: 2021-12-10 00:00:00
Tasks: Graph Generation, Scene Graph Generation

Scene graph generation aims to interpret an input image by explicitly modelling the potential objects and their relationships, which is predominantly solved by the message passing neural network models in previous methods. Currently, such approximation models generally assume the output variables are totally independent and thus ignore the informative structural higher-order interactions. This could lead to the inconsistent interpretations for an input image. In this paper, we propose a novel neural belief propagation method to generate the resulting scene graph. It employs a structural Bethe approximation rather than the mean field approximation to infer the associated marginals. To find a better bias-variance trade-off, the proposed model not only incorporates pairwise interactions but also higher order interactions into the associated scoring function. It achieves the state-of-the-art performance on various popular scene graph generation benchmarks.
A Deep Learning Based Automated Hand Hygiene Training System
Authors: Mobina Shahbandeh, Fatemeh Ghaffarpour, Sina Vali, Mohammad Amin Haghpanah, Amin Mousavi Torkamani, Mehdi Tale Masouleh, Ahmad Kalhor
Date: 2021-12-10 00:00:00
Tasks: Deep Learning

Hand hygiene is crucial for preventing viruses and infections. Due to the pervasive outbreak of COVID-19, wearing a mask and hand hygiene appear to be the most effective ways for the public to curb the spread of these viruses. The World Health Organization (WHO) recommends a guideline for alcohol-based hand rub in eight steps to ensure that all surfaces of hands are entirely clean. As these steps involve complex gestures, human assessment of them lacks enough accuracy. However, Deep Neural Network (DNN) and machine vision have made it possible to accurately evaluate hand rubbing quality for the purposes of training and feedback. In this paper, an automated deep learning based hand rub assessment system with real-time feedback is presented. The system evaluates the compliance with the 8-step guideline using a DNN architecture trained on a dataset of videos collected from volunteers with various skin tones and hand characteristics following the hand rubbing guideline. Various DNN architectures were tested, and an Inception-ResNet model led to the best results with 97% test accuracy. In the proposed system, an NVIDIA Jetson AGX Xavier embedded board runs the software. The efficacy of the system is evaluated in a concrete situation of being used by various users, and challenging steps are identified. In this experiment, the average time taken by the hand rubbing steps among volunteers is 27.2 seconds, which conforms to the WHO guidelines.
Mask-invariant Face Recognition through Template-level Knowledge Distillation
Authors: Marco Huber, Fadi Boutros, Florian Kirchbuchner, Naser Damer
Date: 2021-12-10 00:00:00
Tasks: Face Recognition, Knowledge Distillation

The emergence of the global COVID-19 pandemic poses new challenges for biometrics. Not only are contactless biometric identification options becoming more important, but face recognition has also recently been confronted with the frequent wearing of masks. These masks affect the performance of previous face recognition systems, as they hide important identity information. In this paper, we propose a mask-invariant face recognition solution (MaskInv) that utilizes template-level knowledge distillation within a training paradigm that aims at producing embeddings of masked faces that are similar to those of non-masked faces of the same identities. In addition to the distilled knowledge, the student network benefits from additional guidance by margin-based identity classification loss, ElasticFace, using masked and non-masked faces. In a step-wise ablation study on two real masked face databases and five mainstream databases with synthetic masks, we prove the rationalization of our MaskInv approach. Our proposed solution outperforms previous state-of-the-art (SOTA) academic solutions in the recent MFRC-21 challenge in both scenarios, masked vs masked and masked vs non-masked, and also outperforms the previous solution on the MFR2 dataset. Furthermore, we demonstrate that the proposed model can still perform well on unmasked faces with only a minor loss in verification performance. The code, the trained models, as well as the evaluation protocol on the synthetically masked data are publicly available: https://github.com/fdbtrs/Masked-Face-Recognition-KD.
Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms
Authors: Kai Wang, Xianghao Xu, Leon Lei, Selena Ling, Natalie Lindsay, Angel X. Chang, Manolis Savva, Daniel Ritchie
Date: 2021-12-10 00:00:00
Tasks: 3D Reconstruction, Autonomous Navigation, Retrieval, Scene Understanding

Realistic 3D indoor scene datasets have enabled significant recent progress in computer vision, scene understanding, autonomous navigation, and 3D reconstruction. But the scale, diversity, and customizability of existing datasets is limited, and it is time-consuming and expensive to scan and annotate more. Fortunately, combinatorics is on our side: there are enough individual rooms in existing 3D scene datasets, if there was but a way to recombine them into new layouts. In this paper, we propose the task of generating novel 3D floor plans from existing 3D rooms. We identify three sub-tasks of this problem: generation of 2D layout, retrieval of compatible 3D rooms, and deformation of 3D rooms to fit the layout. We then discuss different strategies for solving the problem, and design two representative pipelines: one uses available 2D floor plans to guide selection and deformation of 3D rooms; the other learns to retrieve a set of compatible 3D rooms and combine them into novel layouts. We design a set of metrics that evaluate the generated results with respect to each of the three subtasks and show that different methods trade off performance on these subtasks. Finally, we survey downstream tasks that benefit from generated 3D scenes and discuss strategies in selecting the methods most appropriate for the demands of these tasks.