pwc-archive/papers-with-abstracts huggingface dataset:
Ensuring Responsible Outcomes from Technology
Authors: Aaditeshwar Seth
Date: 2019-07-07 00:00:00
Tasks: Navigate

We attempt to make two arguments in this essay. First, through a case study of a mobile phone based voice-media service we have been running in rural central India for more than six years, we describe several implementation complexities we had to navigate towards realizing our intended vision of bringing social development through technology. Most of these complexities arose in the interface of our technology with society, and we argue that even other technology providers can create similar processes to manage this socio-technological interface and ensure intended outcomes from their technology use. We then build our second argument about how to ensure that the organizations behind both market driven technologies and those technologies that are adopted by the state, pay due attention towards responsibly managing the socio-technological interface of their innovations. We advocate for the technology engineers and researchers who work within these organizations, to take up the responsibility and ensure that their labour leads to making the world a better place especially for the poor and marginalized. We outline possible governance structures that can give more voice to the technology developers to push their organizations towards ensuring that responsible outcomes emerge from their technology. We note that the examples we use to build our arguments are limited to contemporary information and communication technology (ICT) platforms used directly by end-users to share content with one another, and hence our argument may not generalize to other ICTs in a straightforward manner.
Qwant Research @DEFT 2019: Document matching and information retrieval using clinical cases
Authors: Estelle Maudet, Oralie Cattan, Maureen de Seyssel, Christophe Servan
Date: 2019-07-06 00:00:00
Tasks: Information Retrieval, Retrieval, Semantic Similarity, Semantic Textual Similarity, Task 2

This paper reports on Qwant Research contribution to tasks 2 and 3 of the DEFT 2019's challenge, focusing on French clinical cases analysis. Task 2 is a task on semantic similarity between clinical cases and discussions. For this task, we propose an approach based on language models and evaluate the impact on the results of different preprocessings and matching techniques. For task 3, we have developed an information extraction system yielding very encouraging results accuracy-wise. We have experimented two different approaches, one based on the exclusive use of neural networks, the other based on a linguistic analysis.
Generating Sentences from Disentangled Syntactic and Semantic Spaces
Authors: Yu Bao, Hao Zhou, Shu-Jian Huang, Lei LI, Lili Mou, Olga Vechtomova, Xin-yu Dai, Jia-Jun Chen
Date: 2019-07-06 00:00:00
Proceeding: ACL 2019 7
Tasks: Paraphrase Generation, Text Generation

Variational auto-encoders (VAEs) are widely used in natural language generation due to the regularization of the latent space. However, generating sentences from the continuous latent space does not explicitly model the syntactic information. In this paper, we propose to generate sentences from disentangled syntactic and semantic spaces. Our proposed method explicitly models syntactic information in the VAE's latent space by using the linearized tree sequence, leading to better performance of language generation. Additionally, the advantage of sampling in the disentangled syntactic and semantic latent spaces enables us to perform novel applications, such as the unsupervised paraphrase generation and syntax-transfer generation. Experimental results show that our proposed model achieves similar or better performance in various tasks, compared with state-of-the-art related work.
GNE: a deep learning framework for gene network inference by aggregating biological information
Authors: Kishan KC, Rui Li, Feng Cui, Qi Yu, Anne R. Haake
Date: 2019-04-05 00:00:00
Proceeding: BMC Systems Biology 2019 4
Tasks: Gene Interaction Prediction, Link Prediction

The topological landscape of gene interaction networks provides a rich source of information for inferring functional patterns of genes or proteins. However, it is still a challenging task to aggregate heterogeneous biological information such as gene expression and gene interactions to achieve more accurate inference for prediction and discovery of new gene interactions. In particular, how to generate a unified vector representation to integrate diverse input data is a key challenge addressed here. We propose a scalable and robust deep learning framework to learn embedded representations to unify known gene interactions and gene expression for gene interaction predictions. These low- dimensional embeddings derive deeper insights into the structure of rapidly accumulating and diverse gene interaction networks and greatly simplify downstream modeling. We compare the predictive power of our deep embeddings to the strong baselines. The results suggest that our deep embeddings achieve significantly more accurate predictions. Moreover, a set of novel gene interaction predictions are validated by up-to-date literature-based database entries. The proposed model demonstrates the importance of integrating heterogeneous information about genes for gene network inference. GNE is freely available under the GNU General Public License and can be downloaded from GitHub (https://github.com/kckishan/GNE).
Batch-Shaping for Learning Conditional Channel Gated Networks
Authors: Babak Ehteshami Bejnordi, Tijmen Blankevoort, Max Welling
Date: 2019-07-15 00:00:00
Proceeding: ICLR 2020 1
Tasks: image-classification, Image Classification, Semantic Segmentation

We present a method that trains large capacity neural networks with significantly improved accuracy and lower dynamic computational cost. We achieve this by gating the deep-learning architecture on a fine-grained-level. Individual convolutional maps are turned on/off conditionally on features in the network. To achieve this, we introduce a new residual block architecture that gates convolutional channels in a fine-grained manner. We also introduce a generally applicable tool $batch$-$shaping$ that matches the marginal aggregate posteriors of features in a neural network to a pre-specified prior distribution. We use this novel technique to force gates to be more conditional on the data. We present results on CIFAR-10 and ImageNet datasets for image classification, and Cityscapes for semantic segmentation. Our results show that our method can slim down large architectures conditionally, such that the average computational cost on the data is on par with a smaller architecture, but with higher accuracy. In particular, on ImageNet, our ResNet50 and ResNet34 gated networks obtain 74.60% and 72.55% top-1 accuracy compared to the 69.76% accuracy of the baseline ResNet18 model, for similar complexity. We also show that the resulting networks automatically learn to use more features for difficult examples and fewer features for simple examples.
Multi-scale Graph-based Grading for Alzheimer's Disease Prediction
Authors: Kilian Hett, Vinh-Thong Ta, José V. Manjón, Pierrick Coupé
Date: 2019-07-15 00:00:00
Tasks: Disease Prediction, Hippocampus

The prediction of subjects with mild cognitive impairment (MCI) who will progress to Alzheimer's disease (AD) is clinically relevant, and may above all have a significant impact on accelerate the development of new treatments. In this paper, we present a new MRI-based biomarker that enables us to predict conversion of MCI subjects to AD accurately. In order to better capture the AD signature, we introduce two main contributions. First, we present a new graph-based grading framework to combine inter-subject similarity features and intra-subject variability features. This framework involves patch-based grading of anatomical structures and graph-based modeling of structure alteration relationships. Second, we propose an innovative multiscale brain analysis to capture alterations caused by AD at different anatomical levels. Based on a cascade of classifiers, this multiscale approach enables the analysis of alterations of whole brain structures and hippocampus subfields at the same time. During our experiments using the ADNI-1 dataset, the proposed multiscale graph-based grading method obtained an area under the curve (AUC) of 81% to predict conversion of MCI subjects to AD within three years. Moreover, when combined with cognitive scores, the proposed method obtained 85% of AUC. These results are competitive in comparison to state-of-the-art methods evaluated on the same dataset.
Audits as Evidence: Experiments, Ensembles, and Enforcement
Authors: Patrick Kline, Christopher Walters
Date: 2019-07-15 00:00:00

We develop tools for utilizing correspondence experiments to detect illegal discrimination by individual employers. Employers violate US employment law if their propensity to contact applicants depends on protected characteristics such as race or sex. We establish identification of higher moments of the causal effects of protected characteristics on callback rates as a function of the number of fictitious applications sent to each job ad. These moments are used to bound the fraction of jobs that illegally discriminate. Applying our results to three experimental datasets, we find evidence of significant employer heterogeneity in discriminatory behavior, with the standard deviation of gaps in job-specific callback probabilities across protected groups averaging roughly twice the mean gap. In a recent experiment manipulating racially distinctive names, we estimate that at least 85% of jobs that contact both of two white applications and neither of two black applications are engaged in illegal discrimination. To assess the tradeoff between type I and II errors presented by these patterns, we consider the performance of a series of decision rules for investigating suspicious callback behavior under a simple two-type model that rationalizes the experimental data. Though, in our preferred specification, only 17% of employers are estimated to discriminate on the basis of race, we find that an experiment sending 10 applications to each job would enable accurate detection of 7-10% of discriminators while falsely accusing fewer than 0.2% of non-discriminators. A minimax decision rule acknowledging partial identification of the joint distribution of callback rates yields higher error rates but more investigations than our baseline two-type model. Our results suggest illegal labor market discrimination can be reliably monitored with relatively small modifications to existing audit designs.
Facebook FAIR's WMT19 News Translation Task Submission
Authors: Nathan Ng, Kyra Yee, Alexei Baevski, Myle Ott, Michael Auli, Sergey Edunov
Date: 2019-07-15 00:00:00
Proceeding: WS 2019 8
Tasks: Machine Translation, Reranking, Translation

This paper describes Facebook FAIR's submission to the WMT19 shared news translation task. We participate in two language pairs and four language directions, English <-> German and English <-> Russian. Following our submission from last year, our baseline systems are large BPE-based transformer models trained with the Fairseq sequence modeling toolkit which rely on sampled back-translations. This year we experiment with different bitext data filtering schemes, as well as with adding filtered back-translated data. We also ensemble and fine-tune our models on domain-specific data, then decode using noisy channel model reranking. Our submissions are ranked first in all four directions of the human evaluation campaign. On En->De, our system significantly outperforms other systems as well as human translations. This system improves upon our WMT'18 submission by 4.5 BLEU points.
Revealing posturographic features associated with the risk of falling in patients with Parkinsonian syndromes via machine learning
Authors: Ioannis Bargiotas, Argyris Kalogeratos, Myrto Limnios, Pierre-Paul Vidal, Damien Ricard, Nicolas Vayatis
Date: 2019-07-15 00:00:00

Falling in Parkinsonian syndromes (PS) is associated with postural instability and consists a common cause of disability among PS patients. Current posturographic practices record the body's center-of-pressure displacement (statokinesigram) while the patient stands on a force platform. Statokinesigrams, after appropriate signal processing, can offer numerous posturographic features, which however challenges the efforts for valid statistics via standard univariate approaches. In this work, we present the ts-AUC, a non-parametric multivariate two-sample test, which we employ to analyze statokinesigram differences among PS patients that are fallers (PSf) and non-fallers (PSNF). We included 123 PS patients who were classified into PSF or PSNF based on clinical assessment and underwent simple Romberg Test (eyes open/eyes closed). We analyzed posturographic features using both multiple testing with p-value adjustment and the ts-AUC. While the ts-AUC showed significant difference between groups (p-value = 0.01), multiple testing did not show any such difference. Interestingly, significant difference between the two groups was found only using the open-eyes protocol. PSF showed significantly increased antero-posterior movements as well as increased posturographic area, compared to PSNF. Our study demonstrates the superiority of the ts-AUC test compared to standard statistical tools in distinguishing PSF and PSNF in the multidimensional feature space. This result highlights more generally the fact that machine learning-based statistical tests can be seen as a natural extension of classical statistical approaches and should be considered, especially when dealing with multifactorial assessments.
Agglomerative Attention
Authors: Matthew Spellings
Date: 2019-07-15 00:00:00
Tasks: Language Modeling, Language Modelling

Neural networks using transformer-based architectures have recently demonstrated great power and flexibility in modeling sequences of many types. One of the core components of transformer networks is the attention layer, which allows contextual information to be exchanged among sequence elements. While many of the prevalent network structures thus far have utilized full attention -- which operates on all pairs of sequence elements -- the quadratic scaling of this attention mechanism significantly constrains the size of models that can be trained. In this work, we present an attention model that has only linear requirements in memory and computation time. We show that, despite the simpler attention model, networks using this attention mechanism can attain comparable performance to full attention networks on language modeling tasks.
Medical Concept Representation Learning from Claims Data and Application to Health Plan Payment Risk Adjustment
Authors: Qiu-Yue Zhong, Andrew H. Fairless, Jasmine M. McCammon, Farbod Rahmanian
Date: 2019-07-15 00:00:00
Tasks: Diagnostic, Feature Engineering, regression, Representation Learning

Risk adjustment has become an increasingly important tool in healthcare. It has been extensively applied to payment adjustment for health plans to reflect the expected cost of providing coverage for members. Risk adjustment models are typically estimated using linear regression, which does not fully exploit the information in claims data. Moreover, the development of such linear regression models requires substantial domain expert knowledge and computational effort for data preprocessing. In this paper, we propose a novel approach for risk adjustment that uses semantic embeddings to represent patient medical histories. Embeddings efficiently represent medical concepts learned from diagnostic, procedure, and prescription codes in patients' medical histories. This approach substantially reduces the need for feature engineering. Our results show that models using embeddings had better performance than a commercial risk adjustment model on the task of prospective risk score prediction.
Experimental quantum homodyne tomography via machine learning
Authors: E. S. Tiunov, V. V. Tiunova, A. E. Ulanov, A. I. Lvovsky, A. K. Fedorov
Date: 2019-07-15 00:00:00
Tasks: BIG-bench Machine Learning

Complete characterization of states and processes that occur within quantum devices is crucial for understanding and testing their potential to outperform classical technologies for communications and computing. However, solving this task with current state-of-the-art techniques becomes unwieldy for large and complex quantum systems. Here we realize and experimentally demonstrate a method for complete characterization of a quantum harmonic oscillator based on an artificial neural network known as the restricted Boltzmann machine. We apply the method to optical homodyne tomography and show it to allow full estimation of quantum states based on a smaller amount of experimental data compared to state-of-the-art methods. We link this advantage to reduced overfitting. Although our experiment is in the optical domain, our method provides a way of exploring quantum resources in a broad class of large-scale physical systems, such as superconducting circuits, atomic and molecular ensembles, and optomechanical systems.
Adversarial Video Generation on Complex Datasets
Authors: Aidan Clark, Jeff Donahue, Karen Simonyan
Date: 2019-07-15 00:00:00
Tasks: 3D Character Animation From A Single Photo, Video Generation, Video Prediction

Generative models of natural images have progressed towards high fidelity samples by the strong leveraging of scale. We attempt to carry this success to the field of video modeling by showing that large Generative Adversarial Networks trained on the complex Kinetics-600 dataset are able to produce video samples of substantially higher complexity and fidelity than previous work. Our proposed model, Dual Video Discriminator GAN (DVD-GAN), scales to longer and higher resolution videos by leveraging a computationally efficient decomposition of its discriminator. We evaluate on the related tasks of video synthesis and video prediction, and achieve new state-of-the-art Fr\'echet Inception Distance for prediction for Kinetics-600, as well as state-of-the-art Inception Score for synthesis on the UCF-101 dataset, alongside establishing a strong baseline for synthesis on Kinetics-600.
Automated Playtesting of Matching Tile Games
Authors: Luvneesh Mugrai, Fernando De Mesentier Silva, Christoffer Holmgård, Julian Togelius
Date: 2019-07-15 00:00:00
Tasks: Game Design

Matching tile games are an extremely popular game genre. Arguably the most popular iteration, Match-3 games, are simple to understand puzzle games, making them great benchmarks for research. In this paper, we propose developing different procedural personas for Match-3 games in order to approximate different human playstyles to create an automated playtesting system. The procedural personas are realized through evolving the utility function for the Monte Carlo Tree Search agent. We compare the performance and results of the evolution agents with the standard Vanilla Monte Carlo Tree Search implementation as well as to a random move-selection agent. We then observe the impacts on both the game's design and the game design process. Lastly, a user study is performed to compare the agents to human play traces.
Improved Hybrid Layered Image Compression using Deep Learning and Traditional Codecs
Authors: Haisheng Fu, Feng Liang, Bo Lei, Nai Bian, Qian Zhang, Mohammad Akbari, Jie Liang, Chengjie Tu
Date: 2019-07-15 00:00:00
Tasks: Deep Learning, Image Compression, MS-SSIM, SSIM

Recently deep learning-based methods have been applied in image compression and achieved many promising results. In this paper, we propose an improved hybrid layered image compression framework by combining deep learning and the traditional image codecs. At the encoder, we first use a convolutional neural network (CNN) to obtain a compact representation of the input image, which is losslessly encoded by the FLIF codec as the base layer of the bit stream. A coarse reconstruction of the input is obtained by another CNN from the reconstructed compact representation. The residual between the input and the coarse reconstruction is then obtained and encoded by the H.265/HEVC-based BPG codec as the enhancement layer of the bit stream. Experimental results using the Kodak and Tecnick datasets show that the proposed scheme outperforms the state-of-the-art deep learning-based layered coding scheme and traditional codecs including BPG in both PSNR and MS-SSIM metrics across a wide range of bit rates, when the images are coded in the RGB444 domain.
Recovery Guarantees for Compressible Signals with Adversarial Noise
Authors: Jasjeet Dhaliwal, Kyle Hambrook
Date: 2019-07-15 00:00:00

We provide recovery guarantees for compressible signals that have been corrupted with noise and extend the framework introduced in \cite{bafna2018thwarting} to defend neural networks against $\ell_0$-norm, $\ell_2$-norm, and $\ell_{\infty}$-norm attacks. Our results are general as they can be applied to most unitary transforms used in practice and hold for $\ell_0$-norm, $\ell_2$-norm, and $\ell_\infty$-norm bounded noise. In the case of $\ell_0$-norm noise, we prove recovery guarantees for Iterative Hard Thresholding (IHT) and Basis Pursuit (BP). For $\ell_2$-norm bounded noise, we provide recovery guarantees for BP and for the case of $\ell_\infty$-norm bounded noise, we provide recovery guarantees for Dantzig Selector (DS). These guarantees theoretically bolster the defense framework introduced in \cite{bafna2018thwarting} for defending neural networks against adversarial inputs. Finally, we experimentally demonstrate the effectiveness of this defense framework against an array of $\ell_0$, $\ell_2$ and $\ell_\infty$ norm attacks.
The Many AI Challenges of Hearthstone
Authors: Amy K. Hoover, Julian Togelius, Scott Lee, Fernando De Mesentier Silva
Date: 2019-07-15 00:00:00
Tasks: Board Games, Card Games

Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges. The set of AI problems associated with video games has in recent decades expanded from simply playing games to win, to playing games in particular styles, generating game content, modeling players etc. Different games pose very different challenges for AI systems, and several different AI challenges can typically be posed by the same game. In this article we analyze the popular collectible card game Hearthstone (Blizzard 2014) and describe a varied set of interesting AI challenges posed by this game. Collectible card games are relatively understudied in the AI community, despite their popularity and the interesting challenges they pose. Analyzing a single game in-depth in the manner we do here allows us to see the entire field of AI and Games through the lens of a single game, discovering a few new variations on existing research topics.