In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Artistic style transfer is the problem of synthesizing an image with content similar to a given image and style similar to another. Although recent feed-forward neural networks can generate stylized images in real-time, these models produce a single stylization given a pair of style/content images, and the user doesn't have control over the synthesized output. Moreover, the style transfer depends on the hyper-parameters of the model with varying ''optimum" for different input images. Therefore, if the stylized output is not appealing to the user, she/he has to try multiple models or retrain one with different hyper-parameters to get a favorite stylization. In this paper, we address these issues by proposing a novel method which allows adjustment of crucial hyper-parameters, after the training and in real-time, through a set of manually adjustable parameters. These parameters enable the user to modify the synthesized outputs from the same pair of style/content images, in search of a favorite stylized image. Our quantitative and qualitative experiments indicate how adjusting these parameters is comparable to retraining the model with different hyper-parameters. We also demonstrate how these parameters can be randomized to generate results which are diverse but still very similar in style and content.

Ex Output:
Stochastic style transfer with adjustable features.

Ex Input:
Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. This is a critical shortcoming for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being deployed to interact with the environment -- e.g. systems that learn from human interaction. Thus, we develop a novel class of off-policy batch RL algorithms which use KL-control to penalize divergence from a pre-trained prior model of probable actions. This KL-constraint reduces extrapolation error, enabling effective offline learning, without exploration, from a fixed batch of data. We also use dropout-based uncertainty estimates to lower bound the target Q-values as a more efficient alternative to Double Q-Learning. This Way Off-Policy (WOP) algorithm is tested on both traditional RL tasks from OpenAI Gym, and on the problem of open-domain dialog generation; a challenging reinforcement learning problem with a 20,000 dimensional action space. WOP allows for the extraction of multiple different reward functions post-hoc from collected human interaction data, and can learn effectively from all of these. We test real-world generalization by deploying dialog models live to converse with humans in an open-domain setting, and demonstrate that WOP achieves significant improvements over state-of-the-art prior methods in batch deep RL.

Ex Output:
We show that KL-control from a pre-trained prior can allow RL models to learn from a static batch of collected data, without the ability to explore online in the environment.

Ex Input:
A major challenge in learning image representations is the disentangling of the factors of variation underlying the image formation. This is typically achieved with an autoencoder architecture where a subset of the latent variables is constrained to correspond to specific factors, and the rest of them are considered nuisance variables. This approach has an important drawback: as the dimension of the nuisance variables is increased, image reconstruction is improved, but the decoder has the flexibility to ignore the specified factors, thus losing the ability to condition the output on them. In this work, we propose to overcome this trade-off by progressively growing the dimension of the latent code, while constraining the Jacobian of the output image with respect to the disentangled variables to remain the same. As a result, the obtained models are effective at both disentangling and reconstruction. We demonstrate the applicability of this method in both unsupervised and supervised scenarios for learning disentangled representations. In a facial attribute manipulation task, we obtain high quality image generation while smoothly controlling dozens of attributes with a single model. This is an order of magnitude more disentangled factors than state-of-the-art methods, while obtaining visually similar or superior results, and avoiding adversarial training.

Ex Output:
A method for learning image representations that are good for both disentangling factors of variation and obtaining faithful reconstructions.