INPUT ARTICLE: Article: Place your flower order (if desired) and pick up any goods friends or neighbors have offered to lend -- CDs? Baskets? Cake dishes or punch bowls? Tea trays? Sound equipment? A pre-rolled red carpet? Make a grocery list for the food and drinks. Buy any hard-to-find ingredients now in case you foresee having any trouble. Grab the alcohol now, too, if you're having cocktails. As long as it's meaningful, it doesn't have to be large -- especially since you're throwing her the dang party! If she's a bit on the OCD side, ask the other bridesmaids and attendants what they've gotten her. They may have valuable input or you could join forces to purchase a larger gift. You could always offer to pay for part of the honeymoon! Hey, that's one less gift to open in the stream of gifts that will dominate (and possibly put the snooze button on) the party. Finally, a moment for you! Since you're the hostess, you have to look good, too! Here's the excuse to buy that new dress you've been looking at.

SUMMARY: Take care of the basic details. Buy your gift for the bride. Pick out your outfit.

INPUT ARTICLE: Article: Redirected aggression is responsible for half the attacks by cats on people. It occurs in kittens when they get frustrated. When a kitten becomes aroused to the point of attack but cannot to do anything about it so she redirects her pent up emotion to the next closest thing. Often this is the person who disturbs her, and she lashes out and bites. For example, if your cat sees a bird out the window but can't attack because there is a window pane in the way, she may redirect her anger to the next thing that moves or disturbs her, like your foot. When you recognize signs of agitation, you should also try to redirect your kitten's frustration towards a toy. Once that pent up frustration is channeled in a more appropriate direction, she will become her friendly kitten self once more. Toss your kitten a catnip mouse or get her chasing a toy on a string. The key to remaining bite-free is to put some distance between yourself and your kitten when you notice her becoming agitated, frustrated, or scared. Signs that you cat is agitated and may bite include: Flattening ears. A flicking tail. Skin twitches. Wide, staring eyes. Fluffed up coat. Vocalizing low growls.

SUMMARY: Understand that redirected aggression is one of the most common reasons for your kitten to be agitated. Redirect your kitten's agitation with a toy. Recognize signs that your kitten has become agitated in the future.

INPUT ARTICLE: Article: Grants are, essentially, free money. You don't have to pay them back like you do a loan. However, they are often competitive and difficult to get, so be ready to put some work into it. Search for grants which apply to you, where the money is intended to fund people like you or the sorts of things you want to do. You can find grants through a number of websites, through your local library, or using university or college resources. Just be sure that whatever you're applying for is from a reputable organization. You should never have to pay money in order to get a grant. Filling out the applications can be time consuming and complex, so prepare for that. There is often a large associated writing element, generally in the form of an essay or letter describing what you are doing and why (and how!). It may be helpful to hire or find a grant writer or at least someone who writes well, as this will increase your chances of getting the grant. Grants will often have a long list of requirements that they want met. Rise to meet those requirements and be sure to use the money for what you said you would. You can find yourself in a lot of trouble if you don't.

SUMMARY: Search for grants. Apply for grants. Follow through.

INPUT ARTICLE: Article: A singly even square has a number of boxes per side that's divisible by 2. A doubly even square has a number of boxes per side divisible by double that 4. The smallest doubly-even box that can be made is a 4x4 square. Use the same method as you would with odd-numbered or singly-even magic squares: the magic constant = [n * (n^2 + 1)] / 2, where n = the number of boxes per side. So, in the example of a 4x4 square: sum = [4 * (4^2 + 1)] / 2 sum = [4 * (16 + 1)] / 2 sum = (4 * 17) / 2 sum = 68 / 2 The magic constant for a 4x4 square is 68/2, or 34. All rows, columns, and diagonals must add up to this number. In each corner of the magic square, mark a mini-square with sides a length of n/4, where n = the length of a side of the whole magic square. Label them Highlights A, B, C, and D in a counter-clockwise manner. In a 4x4 square, you would simply mark the four corner boxes. In an 8x8 square, each Highlight would be a 2x2 area in the corners. In a 12x12 square, each Highlight would be a 3x3 area in the corners, and so on. Mark all the boxes in the center of the magic square in a square area of length n/2, where n = the length of a side of the whole magic square. The Central Highlight should not overlap with Highlights A-D at all, but touch each of them at the corners. In a 4x4 square, the Central Highlight would be a 2x2 area in the center. In an 8x8 square, the Central Highlight would be a 4x4 area in the center, and so on. Begin filling in the numbers of your magic square from left to right, but only write in the number if the box falls into a Highlight. So, in a 4x4 box, you would fill in the following boxes: 1 in the top-left box and 4 in the top-right box 6 and 7 in the center boxes in Row 2 10 and 11 in the center boxes in Row 3 13 in the bottom-left box and 16 in the bottom-right box. The is essentially the inverse of the previous step. Begin again with the top left box, but this time, skip all boxes that fall in Highlighted area, and fill in non-higlighted boxes by counting backwards. Begin with the largest number in your number range. So, in a 4x4 magic square, you would fill in the following: 15 and 14 in the center boxes in Row 1 12 in the left-most box and 9 in the right-most box in Row 2 8 in the left-most box and 5 in the right-most box in Row 3 3 and 2 in the center boxes in Row 4 At this point, all your columns, rows, and diagonals should up to your magic constant you calculated.

SUMMARY:
Understand what a doubly even square is. Calculate the magic constant. Create Highlights A-D. Create the Central Highlight. Fill in the magic square, but only in Highlighted areas. Fill in the rest of the magic square by counting backwards.