Write an article based on this "Stay balanced to swing with an average amount of power. Swing the driver at a steady speed. Adjust your hand grip to hit the ball straighter. Straighten your swing to avoid hooks and slices."
article: One of the most basic issues is trying to hammer the ball to hit it long distances. This ends up reducing your power because you aren't swinging properly. Check your swing mechanics to ensure your feet and hands are balanced. Then, swing steadily without attempting to make power adjustments. For example, make sure your feet are flat on the ground with your weight balanced between them. If your swing is too light, the ball won't travel very far. Your hands and shoulders may be too loose. Remember, the goal is to swing the club smoothly and make contact, not smash the ball. You may lose a little distance at first, but consistency makes up for it over time. A lot of beginning golfers face a swing speed problem. They start a normal upswing, but rush the downswing. This interrupts the natural flow of your swing, so you hit weaker balls that tend to curve all over the golf course. Practice your swing until you can do it in a single, fluid motion. Although the basic mechanics are the same, not all golfers have the same swing. You may need to experiment a little to find out what feels natural to you. A common problem is hesitating as you begin the downswing. Other golfers may tell you you're swinging too fast when in reality the hesitation makes your swing look faster than it is. For a good swing, your grip strength needs to be equal across both hands. Keep a firm grip on the driver, but avoid squeezing it too hard. If your front hand grip is too strong, the ball will hook. If your back hand grip is too strong, the ball will slice. A hook is when the ball curves inwards towards your body. This is right to left for right-handed golfers and left to right for left-handed golfers. A slice is when the ball curves away from your body, or left to right for right-handers and right to left for left-handers. If your grip strength is fine, your swing mechanics may be an issue. First of all, make sure your legs, hips, and shoulders are straight while swinging. Swing through the ball with a consistent speed, since slowing down or speeding up can cause hooks and slices, respectively. Your club's head should face upward as it snaps into the ball. Experiment with which part of the club's head strikes the ball, since this affects the curve. Although you can adjust your aim to compensate for a curving ball, fixing your swing mechanics is a better long-term solution. If you are certain your swing is good, moving the tee forward or adjusting your distance to it can help.

Write an article based on this "Get the bad ending. Get the Chrono Cross ending. Get the programmer's ending."
article: You will get this ending by playing a regular New Game and defeating the Time Devourer without using the Chrono Cross. After the battle, this will simply roll the credits after the Devourer is absorbed into a portal above the Darkness Beyond Time, thus ending the game without any special scene. Opposite to the first one, you will get this ending if you used the Chrono Cross to defeat the Time Devourer. Schala will break free and quote a long speech concerning the struggle of evolving organisms. She will then tell your character that she will find him someday; after that, you find yourself awake on Opassa Beach, where your character seemingly loses his memory. If you have defeated the Time Devourer before Serge crosses the dimensions, this ending will commence. All the major developers populate Viper Mano, and hilarious exchanges and notes about the game are provided to you. Regardless of rumors, there is no special key item to be had here, and neither can Kid be ushered to pickpocket a man in one of the rooms. Kid still changes uniforms to her orphanage outfit under certain conditions.

Write an article based on this "Get a C harp. Get a harp rack. Put your lips to the harmonica correctly Play the melody during the harmonica break."
article:
If you want to really kick your performance of the song into high gear, you've got to strap on a harmonica. And you can't just play any song on any old harmonica. Make sure you get a harmonica in the key of C or it'll sound off. In general, most starter harps that you get will be in this key, so play along to a song you know is in C and see if it sounds right to check whether or not you've got the right kind of harp. Marine Band harmonicas can be upward of $30, but are durable and have a high-quality sound, while other cheaper started harps can be much less. Following in the footsteps of Joel, Neil Young, and Bob Dylan, put your harmonica in a harp rack around your neck to free-up your hands to play piano and harmonica at the same time to complete the song. Typically, harp racks are available at guitar stores and other music stores and only cost a few bucks. They're cool tools to have on hand to add a little harmonica color to your songs. . Purse your lips together as if you were going to whistle, and place them on the center-most hole of the harmonica's keyholes, which should be the fifth from the left. By blowing through (exhaling) this hole only, you will create the note "E." Experiment a bit to learn how to make different sounds on the harmonica. By inhaling through this or any keyhole, you will create a sound one note higher than the blown note. The notes follow standard piano formation, meaning the blown notes to the right of the E are, in order; G, C, E, G, and C, while the inhaled notes are F, A, B, D, F, and A. Billy Joel would be the first one to tell you that it doesn't take a rocket scientist to play the harmonica part. Since the harp's in C, you won't be able to really blow a bad note, so it's mostly about experimenting with blowing and inhaling in the proper positions to get the melody close. Basically, you'll play E, G, E, C, alternating sucking in and blowing out. Listen to the song and you'll be able to get it after a few tries.