In one sentence, describe what the following article is about: Don't be in a rush to get up after a fainting spell. Your body and mind need time to recover. You should stay in your current position on the ground for at least 10-15 minutes. If you get up too soon you risk triggering another episode. Simple fainting episodes are usually resolved by rapidly elevating the person's feet and legs. While you are on the ground see if it possible to elevate your feet at all. Making it so that they are higher than your head is best, but an elevation will help. If you are lying down, see if you (or your helper) can stuff a jacket under your feet. This will improve the blood flow to your head and speed up the healing process. While you are waiting to stand again, inhale a series of deep, calming breaths. Fill your lungs to full capacity by breathing through your nose and then slowly release the air via your mouth. If you are still in a stuffy or hot area, you will want to carefully monitor your breathing until you can safely walk to a better space. One possible cause of fainting is dehydration. So, to prevent another episode, you will want to drinks lots of water immediately after standing and for the remainder of the day. Be very wary of drinking alcohol after a fainting spell as it will dehydrate you only further, thus adding to the initial problem. Eating more frequently and avoiding skipping meals may help to prevent you from fainting. Try eating five to six small meals per day instead of two or three large meals. Alcohol can increase your risk of fainting, so it is best to avoid it if you are prone to fainting. If you do drink, make sure that you only drink in moderation, which is no more than one drink per day for women of all ages and men over 65, and no more than two drinks per day for men under 65. Some medications may cause dizziness and fainting. Consult your medical provider about which medications may cause these symptoms. Some blood pressure medications may even be taken at bedtime to prevent fainting. Recognize that your body needs time to recover and give yourself a bit of a break for the remainder of the day. Make sure to walk slowly and carefully. It is probably best to avoid exercise for the next 24 hours or so. Try to minimize your stress by putting off important tasks until tomorrow. Do something that you know relaxes you, such as going home and taking a bubble bath. Or, sitting on the couch and watching a bit of football. If you wake from the faint and still feel other symptoms such as shortness of breath or chest pain, you or your caretaker should immediately call for emergency medical help. These are signs that you may have a more serious health condition and you will most likely need to be evaluated at the hospital.
Summary: Stay on the ground for a bit. Prop your feet up, if you can. Take a deep breath. Drink plenty of fluids. Eat multiple small meals throughout the day. Avoid drinking alcohol. Pay attention to your medications. Go slow for the rest of the day. Call for emergency assistance, if needed.

In one sentence, describe what the following article is about: Unless your character is texting someone in the play spell out the words. Never pressure or force anyone into a sex scene. Most people prefer at least a single paragraph, but some others allow one-lining. Just make sure you check the other person's preference (usually in the form of Roleplaying Rules in blogs) before trying to roleplay with others. This includes layout designs, storyline ideas, pictures, display names, biographies, roleplaying rules, etc. Don't be afraid to ask someone if you can copy something, 9 times out of 10 they'll say "Yes," and they'll expect credit so whatever you borrowed from someone, make sure you write "Credit to: [name]" under whatever you took. Accept constructive criticism, be nice, don't take things said in roleplay personally, make friends, chat up, etc. Be easy to get along with, and great roleplaying opportunities shall come your way. If you want to start a Chatzy, don't be extremely strict about it. Ban people if they're being rude to other members, not if you just simply don't like them. Also, if someone is being mean to another person, don't back them up because you think it's funny. Remember, not everyone in there is having as much fun as you, and don't act like you're entitled to do something and others that accidentally do the same thing you do are copycats. Be nice, and again, don't declare supreme power by giving certain people administrator rights and playing around with the rights with one or two other people. Be nice, courteous, don't single others out, and don't gang up on someone.
Summary: Avoid using text talk. Practice safe roleplay sex. Don't one-line (unless it's a preference with someone you're roleplaying with). Don't steal anything, from anyone. Be the nice guy/girl. Hang out in Chat zys.

In one sentence, describe what the following article is about: Ideally, you should have at least two red clays, two yellow clays, one white clay, one translucent clay, and one black clay. Try to include both one warm red clay (with a hint of orange) and one cool red clay (with a hint of violet). Likewise, grab one warm yellow clay (with a hint of orange) and one cool yellow clay (with a hint of green). Note that you can use more than two hues each of red and yellow, if desired, but using at least two should still allow you to observe the principle and understand how it works. Make three more samples by combining equal parts of one red and one yellow clay. Follow the same procedure used to make the first orange sample. Warm red and cool yellow should create a medium-tone apricot color. Cool red and warm yellow should create a medium-tone melon color. Cool red and cool yellow should create a dull orange with hints of brown in it. Pick your favorite created hue of orange and duplicate the color twice more. You can lighten orange clay in two ways, and using two samples of the same hue will make it easier to compare results. Add a small pinch of white clay to one orange sample, blending until no streaks remain. The color should have a lighter tint while also looking less bright. Add a small pinch of translucent clay to the other orange sample, blending until no streaks remain. The color should look less bright but should not change value or tint. Note that adding too much translucent clay will create a semi-transparent wash instead of an opaque orange. Create another sample of your favorite orange clay color. Pinch off a small piece of black clay and mix it into the sample, blending until no streaks remain. The resulting orange will have the same hue, but the black should give it a darker shade. As a result, the orange may look slightly brown. Black clay can have a dramatic effect on other clay colors, including orange, so you should work in very small amounts to avoid darkening the shade too much.
Summary:
Obtain several hues of clay. Work through the other red and yellow combinations. Lighten the orange. Darken the orange.