Problem: Write an article based on this summary: Get the correct posture: Play the bass drum. Hit the drum correctly. Get the rhythm right. Don't practice "above your head". Memorize your music. Practice with the bassline to get your parts solid before going into a rehearsal with the rest of the drumline. On the practice field: Playing long splits:

Answer: Relax. Don't use any more muscles than necessary. Maintain a strong fulcrum. Hands, when not playing, should be at rest in the set position in order to look confident and professional. Chops are the key to playing great burning muscle pain is your friend. When playing a marching bass drum, play in the center of the head. Have the mallet striking at a right angle (check this by practicing in a mirror). The mallet must always contact the head with its full velocity, especially when playing low. Play through the drum; when playing an orchestral bass drum, strike a bit off centerthis will produce fuller overtones. Be able to play the whole part with proper mallet heights before attempting to split it up with the bassline. Make sure it is always hitting the drum in the center of the head, this may be harder if you have a smaller drum. This will get a fuller sound. If you have rolls, make sure your pinkies don't fly out! Practice with a metronome or electronically quantized music. Know where the downbeats are and be able to count all of the rhythms while marking time with your feet. When playing splits, always stay with the full ensemble, don't adjust your timing to a previous error within the bassline. Play aggressively. Take one step at a time (especially with tempos). However, get to know the whole part and not just yours. Knowing how the split flows will help you with your own part. Once you rehearse with the drumline, you will see how your parts fit in with the snares and tenors. This will help with cues and timing. Get your charts. When you set them up, make sure you know where your music starts and stops and how it fits in with the charts. Make sure your spacing in the bassline is even, as this will be very noticeable. Make sure the drumline's arcs and lines are smooth (because you are probably on the end and you can tell if it is smooth, more than the snares). Playing split sextuplets can look really hard but just know where you come in and it should be fine. Also, don't crush them down. They should sound smooth and not choppy. The same rules apply to 32nd note splits, if they are at fast tempos they probably won't sound choppy. Just make sure you are hitting all four notes and not just three. If you are used to playing sextuplet runs and then you have a 16th note run, make the switch in your head and play them smooth and even.

Problem: Write an article based on this summary: Get hamsters that are the same sex. Choose hamsters younger than 2 months old from the same litter or cage. Let the hamsters get used to each other's scent before introducing them.

Answer: Having a same-sex pair of hamsters will help to ensure that you do not end up with baby hamsters to care for, and it will also increase the chances that the two hamsters will get along. A reputable breeder or a pet shop employee should be able to sex the hamsters for you. Younger hamsters will be more likely to get along, so buy 2 young hamsters together if possible. This will help to ensure that they are not strangers and will increase the chances that they will get along. Do not try to put a young hamster in with an older hamster. The older hamster will be protective of its territory and the hamsters will likely fight. Exchange a bit of bedding between the hamsters' cages. Then, give both hamsters a couple of days to investigate the other hamster's scent before you put them in the same cage. Also, keep in mind that if you hold one hamster and then introduce it to a cage with a hamster you have not yet held, then the other hamster may reject that hamster based on the unfamiliar scent. Hold both hamsters before you introduce them to each other so that your scent will be on both of them.

Problem: Write an article based on this summary: Use a baking sheet. Arrange the nuts on the pan. Create a buttery spray.

Answer: A standard baking sheet should be suitable for roasting macadamia nuts. A baking sheet is a long flat sheet that has edges to keep anything, such as nuts, from rolling or dripping off the sheet. They generally measure about 17 x 12 inches (43 x 30 centimeters) with a one inch high rim. Be sure to use nuts of relatively similar size. This will protect the smaller nuts from burning while the larger ones continue to roast. If you're unsure, turn the nuts over several times while roasting to prevent burning. It is not necessary to season the nuts, as the flavor of the nuts themselves are delicious without any additives. Do not have more than one layer of nuts, to prevent burning and uneven roasting. Salt and butter will enhance the flavor of the nuts and is a simple mixture you can make at home. Mix water, salt, and melted butter together and pour into a spray bottle. The proportion of each ingredient can be up to you. For example, if you enjoy the taste of butter, you can melt more butter and use less water. Spray your mixture over the macadamia nuts. To melt butter, place a small sauce pan on the stovetop and turn the heat to medium low. Place the butter in the pan and wait a few minutes for the better to melt. You can also microwave butter to make it melt. You shouldn't need to microwave it for more than thirty seconds, as butter melts quickly.

Problem: Write an article based on this summary: Purchase a property. Own utilities. Buy airports. Sell property to other players at an agreed upon price. Sell houses to the bank. Sell hotels to the bank. Sell property to other players.

Answer:
When you land on the space, you may choose to purchase the property at the price listed on the card. Pay that cost to the banker or the owner of the property. If you do not purchase the property, and it is not currently owned by another player, the banker will hold an auction. You can participate in the auction even though you chose not to buy it at the purchase price. Once you own all of the site properties of one color, you have a monopoly and can build on them. You can charge rent from other players who land on your property. When you own utilities, you can charge usage fees. Players who land on your utility will owe you rent based on a dice roll. Owning both the phone and internet utilities will greatly increase your income from other players. A player who lands on your utility will owe rent determined by the amount they roll on the dice multiplied by 4, then multiplied again by 10,000. If you own both utilities, the rent owed is the player's dice roll multiplied by 10, then 10,000. Airports allow you to collect fees from other players. Each time a player lands on one of your airports, they will owe you the amount shown on the Title Deed card. This can be any number you negotiate together. If you have any buildings on properties of the same color, you cannot sell the property until you sell all of the buildings on that same color. You will receive half of the purchase price listed on the deed card when you sell the house back to the bank. You can sell on your turn or between other player's turns. You must sell houses in even numbers the same way they were bought. You can receive half go the deed price for the hotel or trade it in for houses equaling the same value. For instance a hotel can be sold to the bank and you can receive 4 houses from the bank to put on that property. You can sell sites, airports and utilities to other players to gain money. The price they pay you is any amount agreed on by both parties. Sites can't be sold if there are buildings on any of the sites in that color group. You must first sell those properties to the bank. You cannot sell houses or hotels to other players, only the bank.