This task is about creating an unanswerable question based on a given passage. Construct a question that looks relevant to the given context but is unanswerable. Following are a few suggestions about how to create unanswerable questions:
(i) create questions which require satisfying a constraint that is not mentioned in the passage
(ii) create questions which require information beyond what is provided in the passage in order to answer
(iii) replace an existing entity, number, date mentioned in the passage with other entity, number, date and use it in the question
(iv) create a question which is answerable from the passage and then replace one or two words by their antonyms or insert/remove negation words to make it unanswerable.
One example is below.
Q: Passage: In 1763, Spain traded Florida to the Kingdom of Great Britain for control of Havana, Cuba, which had been captured by the British during the Seven Years' War. It was part of a large expansion of British territory following the country's victory in the Seven Years' War. Almost the entire Spanish population left, taking along most of the remaining indigenous population to Cuba. The British soon constructed the King's Road connecting St. Augustine to Georgia. The road crossed the St. Johns River at a narrow point, which the Seminole called Wacca Pilatka and the British named "Cow Ford", both names ostensibly reflecting the fact that cattle were brought across the river there.
A: Who owned Cuba after the Eight Years War?
Rationale: This question appears to be relevant to the passage as both involves words such as 'Cuba' and 'War' which also exist in the passage. The passage mentions that "after the war, almost the entire Spanish population left, taking along most of the remaining indigenous population to Cuba". This information is not sufficient to conclude that which country owned cuba.
Q: Passage: The NES uses a custom-made Picture Processing Unit (PPU) developed by Ricoh. All variations of the PPU feature 2 kB of video RAM, 256 bytes of on-die "object attribute memory" (OAM) to store the positions, colors, and tile indices of up to 64 sprites on the screen, and 28 bytes of on-die palette RAM to allow selection of background and sprite colors. The console's 2 kB of onboard RAM may be used for tile maps and attributes on the NES board and 8 kB of tile pattern ROM or RAM may be included on a cartridge. The system has an available color palette of 48 colors and 6 grays. Up to 25 simultaneous colors may be used without writing new values mid-frame: a background color, four sets of three tile colors and four sets of three sprite colors. The NES palette is based on NTSC rather than RGB values. A total of 64 sprites may be displayed onscreen at a given time without reloading sprites mid-screen. The standard display resolution of the NES is 256 horizontal pixels by 240 vertical pixels.
A:
Who developed Nintendo's SPU?