INPUT ARTICLE: Article: To ensure that you don't lose a large amount of money while betting on a horse race, decide in advance how much you are willing to spend. Think about what type of bets you would like to place and how much risk you are willing to take. Note that the minimum bet is $2 USD for the most basic wager. Go to the betting window and tell the clerk the number of the race you're betting on. Tell them how much you are betting, the type of wager, and the number of the horse as it is listed in the program. Be sure to check your betting ticket before leaving the window to correct any mistakes that might be on it. Automatic tellers are also available at some racetracks. Horse betting can be done online through sites that use advance deposit wagering. Read the rules and regulations of a site and register to be able to place a bet. Look for a site that offers free video streaming of the horse races, and doesn't demand a sign-up fee or wagering fees for each bet. A straight win wager is the simplest bet to place at the racetrack. Choose 1 horse and bet on it winning first place. The odds of winning a "win" wager are average. " Place a bet on your horse "placing" (i.e., either winning or coming in second), which will increase your odds of winning. The payout will be less, but the risk of losing is also smaller. To make the bet even safer, bet on your horse "showing," which means you will get a payout if it comes in first, second, or third. If you're feeling confident, place an "across the board" bet, which is essentially 3 bets in 1. It is usually 3 times more expensive than "win," "place," or "show" bets because you're betting on your horse winning all the first 3 places. If your horse wins, you get the money from all 3 bets. Unlike "straight" wagers, "exotic" wagers involve multiple horses and very specific situations. These bets are often 3 or 4 times more expensive than simple bets and have lower odds, but hold the potential for a larger payout if you win. Choose your bet carefully and only go through with it if you have enough cash to handle a likely loss. Some examples of "exotic" bets are: A "quinella" bet, where your horses must finish first and second, in any order. This is the simplest "exotic" bet to place. An "exacta" bet, where your horses must finish first and second in the specific order you choose. A "trifecta" bet, where your horses must win first, second, and third place in the specific order you choose. A "daily double" bet, where your horses must win two consecutive races on the same day. This varies in risk given the number of horses you bet on. A "pick 3" race, where your horses must win three consecutive races on the same day. This is essentially a "daily double" plus another race.

SUMMARY: Set a betting budget. Place your bet at the betting window if you are at a racetrack. Place a bet online if you want to bet from home. Make a straight "win" wager. Bet on your horse "placing" or "showing. Place an "across the board" bet. Make an exotic wager.

INPUT ARTICLE: Article: Line up plastic Solo cups along each side of a rectangular table so that each side has the same number of cups. There are two teams in flip cup: one on each side of the table. Players take turn drinking the beer in their cup, then flipping the empty cup on the edge of the table until it lands perfectly upside down on the tabletop. Play flip cup with three or more people on each team 6+ total. The more flippers on each team, the longer the game will be. Pour each players drink of choice into his or her cup. If no one objects, simply fill each up 1/4 to halfway up with beer. You can adjust the volume of beer to match the amount that each person wants to drink. Keep in mind, however, that the game will be most fair if everyone has to drink the same amount. If you're going to play multiple rounds of flip cup, consider playing with beer or another relatively low-alcohol beverage. Flip cup is a fast-paced game, and it can be dangerous to play with liquor. If you don't drink alcohol, fill your cups with another beverage of choice. For an easier game, fill the cups with something that you like drinking. For a more difficult game, fill the cups with something that's harder to drink, such as hot sauce. Find your partner and "match up." When each person's cup is equally filled, he or she looks across the table to find someone to "match with." The teams should be equal, and each person should be standing directly across from someone on the other team. Make sure that everyone knows which direction the flipping will go. This game is a relay race, and each round of flip cup always begins at one end of the table and ends at the other end. Each player should know which two players are starting the round, and which two players are the "anchors" at the end.

SUMMARY: Arrange the cups. Fill the cups. Line up on either side of the table.

INPUT ARTICLE: Article: When you're applying to schools, you'll likely have to pick a specific program that you want to apply to, such as graphic design, drawing, painting, industrial design, or video game design. Do some research on jobs in that field and what kind of work you can expect to do after graduation, and look at schools that have that program. If you've had a lot of experience with drawing and painting, but want to go into industrial design or graphic design, remember that many of your artistic skills will be transferable. However, you will have to explain how your portfolio demonstrates that you have the skills for the program. Once you've decided what field of art you want to go into, go to the websites of the schools that you're interested in, and find the dates of their open houses. On these days, you can walk around campus, meet with professors and students, and get a better idea of the program. Attending these events will also give you an idea of the other students who might be submitting their applications. If you aren't able to physically go to the open house, consider attending online "open houses," where admissions counselors organize a group chat and can answer questions from prospective students. Many students are afraid to go to art school because they fear they won't be able to pay for it. Be proactive about the situation and make an appointment to talk to the financial aid department. Learn about the type of funding available, and do some math to see how much money you'd be spending to get your degree. If the school doesn't have much available funding, it might be a sign that their programs aren't very reputable. Try to submit your application to as many scholarships and grants as you qualify for. When you're researching potential schools, take a look at the faculty list for the department that you'd be applying to. Check to see what the faculty members are researching or creating, and send a quick, polite email to 1-2 of them to discuss the school. For example, you might say something like, "Good Morning Professor Smith, My name is Jennifer, and I'm a senior at McKinley High School in Connecticut. I'm considering submitting my application to RISD for the upcoming fall semester. Would you be able to answer some questions that I have about applying to the industrial design major?" One of the best ways to decide if a school is right for you is by seeing what former students have accomplished. Simply look up the name of the school and the word "alumni" to see what people who have graduated are working on and doing with their degree. If you're having trouble finding information about graduates of the program, it may be a sign that the former students aren't working in the art field.

SUMMARY:
Look for schools that offer programs that you're interested in. Attend "Open Days" at the schools where you're interested in applying. Ask about financial aid, scholarships, grants, and awards. Contact faculty members in your desired department to discuss the school. View works created by graduates of the school.