Article: 9.4. After collecting all the pages from the first mode, you'll "wake up" in the daytime. It probably sounds easier, but it's not. You don't have to worry about your flashlight, but everything else is just as intense. After "daytime mode," unlock "$20 mode." Again with version 0.9.4, if you beat daytime mode, you'll reemerge after the credits once again in the dark. Beating this mode is no different from the standard version except for the fact that you'll hear 20 Dollars by Ron Browz playing in the background. The reference to this is that some believe that if you give Slender Man $20, he won't kill you. Cheap date, huh? You can select these modes in the options screen and you can play both simultaneously, if you'd like. 9.5., unlock "MH mode." This will run like a video from Marble Hornets on YouTube, using the entry format. The music is slightly different, the static is more prominent, and it runs like a prerecorded video. Once you get past this, you can then move to daytime mode and $20 mode. 9.7., unlock Marble Hornets mode first. It's only a slight name change (MH is one in the same, really). $20 mode was removed due to copyright infringement. You also have the options of using a crank lantern and a glow stick. What's more, you can pause the game as long as there isn't static on the screen. The more and more pages you collect, the less you can see. Fog will start rolling in, too.There are also more links in the menu, leading to forums and extra resources, etc.
Question: What is a summary of what this article is about?
Unlock "daytime mode" in version 0. For version 0. For version 0.
Article: moisture that stays on the wound can stimulate the growth of bacteria and fungus, causing the wound to become infected. If the dressing gets wet, change it. If the dressing is soiled with blood or drainage, or becomes soiled with mud or dirt, you should change the dressing. By keeping your body clean, you can limit the number of bacteria that your wound is exposed to. However, you should consider taking a sponge bath, as soaking a wound in a bathtub is likely to expose it many microorganisms. You can take a shower to clean yourself, but try to limit the amount of water that gets on the wound. Call your doctor if you see signs of infection, or if any strange things occur around the wound. Again, if you have a bad smelling odor coming from your wound, pus coming out of the wound, or excessive amounts of pain, call your doctor. If your wound has not begun to heal after a few days, there is most likely something wrong. Set up an appointment and meet with your doctor so that the doctor can take a look at your wound.
Question: What is a summary of what this article is about?
Keep the dressing clean and dry. Keep your body clean. Report any unusual changes in your wound. See your doctor if the wound is not healing.
Article: This is an excellent variation for smaller groups where you can rotate between players to have different people directing the Human Knot. To play this variation, one of the players should leave the room or turn away from other players as they get tangled together. Then, players can only move in the way they are instructed by the director. You might have fun adding a prop to set the knot director apart from other players. For example, you might give the knot director a play megaphone, a special hat, or a badge. Ice breakers often help you to learn the names of those you are playing with. You can add this challenge to the Human Knot as well! All you need to do is add a rule that states players can only talk to other players by saying that player's name, first. To encourage players to use names, you might institute a minor penalty for those who don't use first names. Every time a name isn't used, players might agree that rule breakers have to do five push ups after the game is finished, or you could have players that don't use names help you set up for the next activity. You should exercise caution when using this kind of variation. Since the limbs of players will be tangled together, it's easy to fall down or lose balance, which could potentially hurt somebody. However, older kids and adults might find the Human Knot more challenging with: Every other player blindfolded. This way, players who aren't blindfolded have to help direct those who are, which encourages teamwork even more. Course obstacles. Uneven terrain can make keeping your balance while unknotting very difficult, but you should be careful about tripping hazards. Young kids might have a blast playing the Human Knot game in a bounce house. With large groups especially, you may find you need to break into groups to play the Human Knot game effectively. If this is the case for your group, you can add a competitive challenge by having both teams try to unravel faster than the other.
Question: What is a summary of what this article is about?
Play the game with a director. Use the Human Knot to learn names. Add limitations to players or the field of play. Have a human knot unraveling race.