In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Deep networks often perform well on the data distribution on which they are trained, yet give incorrect (and often very confident) answers when evaluated on points from off of the training distribution. This is exemplified by the adversarial examples phenomenon but can also be seen in terms of model generalization and domain shift. Ideally, a model would assign lower confidence to points unlike those from the training distribution. We propose a regularizer which addresses this issue by training with interpolated hidden states and encouraging the classifier to be less confident at these points. Because the hidden states are learned, this has an important effect of encouraging the hidden states for a class to be concentrated in such a way so that interpolations within the same class or between two different classes do not intersect with the real data points from other classes. This has a major advantage in that it avoids the underfitting which can result from interpolating in the input space. We prove that the exact condition for this problem of underfitting to be avoided by Manifold Mixup is that the dimensionality of the hidden states exceeds the number of classes, which is often the case in practice. Additionally, this concentration can be seen as making the features in earlier layers more discriminative. We show that despite requiring no significant additional computation, Manifold Mixup achieves large improvements over strong baselines in supervised learning, robustness to single-step adversarial attacks, semi-supervised learning, and Negative Log-Likelihood on held out samples.
A method for learning better representations, that acts as a regularizer and despite its no significant additional computation cost , achieves improvements over strong baselines on Supervised and Semi-supervised Learning tasks.

We present Line-Storm, an interactive computer system for creative performance. The context we investigated was writing on paper using Line-Storm. We used self-report questionnaires as part of research involving human participants, to evaluate Line-Storm. Line-Storm consisted of a writing stylus and writing pad, augmented with electronics. The writing pad was connected to a contact microphone, and the writing stylus had a small micro-controller board and peripherals attached to it. The signals from these electronic augmentations were fed into the audio-synthesis environment Max/MSP to produce an interactive soundscape. We attempted to discover whether Line-Storm enhanced a self-reported sense of being present and engaged during a writing task, and we compared Line-Storm to a non-interactive control condition. After performing statistical analysis in SPSS, we were unable to support our research hypothesis, that presence and engagement were enhanced by Line-Storm. Participants reported they were, on average, no more present and engaged during the experimental condition than during the control condition. As creativity is subtle, and varies with person, time, context, space and so many other factors, this result was somewhat expected by us. A statistically significant result of our study is that some participants responded to Line-Storm more positively than others. These Preservers of Line-Storm were a group, distinct from other participants, who reported greater presence and engagement and who wrote more words with Line-Storm and during the control condition. We discuss the results of our research and place Line-Storm in an artistic-technological context, drawing upon writings by Martin Heidegger when considering the nature of Line-Storm. Future work includes modifying interactive components, improving aesthetics and using more miniaturized electronics, experimenting with a drawing task instead of a writing task, and collaborating with a composer of electronic music to make a more interesting, immersive, and engaging interactive soundscape for writing or drawing performance.
Interactive stylus based sound incorporating writing system

State-of-the-art Unsupervised Domain Adaptation (UDA) methods learn transferable features by minimizing the feature distribution discrepancy between the source and target domains. Different from these methods which do not model the feature distributions explicitly, in this paper, we explore explicit feature distribution modeling for UDA. In particular, we propose Distribution Matching Prototypical Network (DMPN) to model the deep features from each domain as Gaussian mixture distributions. With explicit feature distribution modeling, we can easily measure the discrepancy between the two domains. In DMPN, we propose two new domain discrepancy losses with probabilistic interpretations. The first one minimizes the distances between the corresponding Gaussian component means of the source and target data. The second one minimizes the pseudo negative log likelihood of generating the target features from source feature distribution. To learn both discriminative and domain invariant features, DMPN is trained by minimizing the classification loss on the labeled source data and the domain discrepancy losses together. Extensive experiments are conducted over two UDA tasks. Our approach yields a large margin in the Digits Image transfer task over state-of-the-art approaches. More remarkably, DMPN obtains a mean accuracy of 81.4% on VisDA 2017 dataset. The hyper-parameter sensitivity analysis shows that our approach is robust w.r.t hyper-parameter changes.
We propose to explicitly model deep feature distributions of source and target data as Gaussian mixture distributions for Unsupervised Domain Adaptation (UDA) and achieve superior results in multiple UDA tasks than state-of-the-art methods.