In this task, you will be presented with a context from an academic paper and a question separated with a
. You have to answer the question based on the context.

Input: Consider Input: In our experiments, we used WordNet 3.0 BIBREF9 as our external knowledge base INLINEFORM0 . For word embeddings, we experimented with two popular models: (1) GloVe embeddings trained by BIBREF10 on Wikipedia and Gigaword 5 (vocab: 400K, dim: 300), and (2) w2v-gn, Word2vec BIBREF5 trained on the Google News dataset (vocab: 3M, dim: 300). Our coverage enhancement starts by transforming the knowledge base INLINEFORM0 into a vector space representation that is comparable to that of the corpus-based space INLINEFORM1 . To this end, we use two techniques for learning low-dimensional feature spaces from knowledge graphs: DeepWalk and node2vec. DeepWalk uses a stream of short random walks in order to extract local information for a node from the graph. By treating these walks as short sentences and phrases in a special language, the approach learns latent representations for each node. Similarly, node2vec learns a mapping of nodes to continuous vectors that maximizes the likelihood of preserving network neighborhoods of nodes. Thanks to a flexible objective that is not tied to a particular sampling strategy, node2vec reports improvements over DeepWalk on multiple classification and link prediction datasets. For both these systems we used the default parameters and set the dimensionality of output representation to 100. Also, note than nodes in the semantic graph of WordNet represent synsets. Hence, a polysemous word would correspond to multiple nodes. In our experiments, we use the MaxSim assumption of BIBREF11 in order to map words to synsets.
Question: What other embedding models are tested?

Output: GloVe embeddings trained by BIBREF10 on Wikipedia and Gigaword 5 (vocab: 400K, dim: 300) w2v-gn, Word2vec BIBREF5 trained on the Google News dataset (vocab: 3M, dim: 300) DeepWalk node2vec

Input: Consider Input: The challenge is addressed as follows: given a natural language input sequence describing the scene, such as a piece of a story coming from a transcript, the goal is to infer which action is most likely to happen next.
Question: Do they literally just treat this as "predict the next spell that appears in the text"?

Output: Yes

Input: Consider Input: CoinCollector BIBREF8 is a class of text-based games where the objective is to find and collect a coin from a specific location in a given set of connected rooms . The agent wins the game after it collects the coin, at which point (for the first and only time) a reward of +1 is received by the agent. The environment parses only five admissible commands (go north, go east, go south, go west, and take coin) made by two worlds; CookingWorld BIBREF14 in this challenge, there are 4,440 games with 222 different levels of difficulty, with 20 games per level of difficulty, each with different entities and maps. The goal of each game is to cook and eat food from a given recipe, which includes the task of collecting ingredients (e.g. tomato, potato, etc.), objects (e.g. knife), and processing them according to the recipe (e.g. cook potato, slice tomato, etc.). The parser of each game accepts 18 verbs and 51 entities with a predefined grammar, but the overall size of the vocabulary of the observations is 20,000. In Appendix SECREF36 we provide more details about the levels and the games' grammar.
Question: On what Text-Based Games are experiments performed?
Output: CoinCollector CookingWorld