Q: Information: - Saviour Machine was an American Christian metal band that formed in 1989. They have released five studio albums and two live albums on Frontline and subsequently on MCM Music, distributed through Massacre Records. Saviour Machine's music and lyrics deal with war, death, and personal introspection as it relates to prophecy and divine revelation. - Heavy metal (or simply metal) is a genre of rock music that developed in the late 1960s and early 1970s, largely in the United Kingdom and the United States. With roots in blues rock and psychedelic/acid rock, the bands that created heavy metal developed a thick, massive sound, characterized by highly amplified distortion, extended guitar solos, emphatic beats, and overall loudness. Heavy metal lyrics and performance styles are sometimes associated with aggression and machismo. - Massacre Records is an independent record label based in Abstatt, Germany. - Legend III : I is the fifth album by the gothic Christian metal band Saviour Machine . - Christian metal, also known as white metal or heavenly metal, is a form of heavy metal music usually defined by its message using song lyrics as well as the dedication of the band members to Christianity. Christian metal is typically performed by professed Christians sometimes principally for Christians who listen to heavy metal music and often produced and distributed through various Christian networks. Given the information, choose the subject and object entities that have the relation of 'record label'.
A: legend iii:i , massacre records
Question: Information: - IMAGE (from Imager for Magnetopause-to-Aurora Global Exploration), or Explorer 78, was a NASA MIDEX mission that studied the global response of the Earth's magnetosphere to changes in the solar wind. It was launched March 25, 2000 by a Delta II rocket from Vandenberg AFB and ceased operations in December 2005. - A saved game ( also sometimes called a game save , savegame , savefile , or simply save ) is a piece of digitally stored information about the progress of a player in a video game . From the earliest games in the 1970s onward , game platform hardware and memory improved , which led to bigger and more complex computer games , which , in turn , tended to take more and more time to play them from start to finish . This naturally led to the need to store in some way the progress , and how to handle the case where the player character died . More modern games with a heavier emphasis on story telling are designed to allow the player many choices that impact the story in a profound way later on , and some game designers do not want to allow more than one save game so that the experience will always be ' fresh ' . Game designers approach the questions how to solve the ' save game ' and if and how to ' integrate it in the game experience ' in several creative ways . If the game 's idea is to encourage the consumer to try things out in - game and experience the effects , perhaps ' regretting ' some choices ( ' What if I just attack the guards ? ' ) . How would the consumer choose to return to which point in the story . Will the consumer bother the hassle managing ' save games ' ? Should this game attempt to simulate real life ( for example Heavy Rain ) or read more like a story , automatically saving while playing ? Game designers allow players to prevent the loss of progress in the game ( as might happen after a game over . Games designed this way encourage players to ' try things out ' , and on regretting a choice , continue from an earlier point on . Although the feature of save games might suggest you can retry after a game over , a notable exception is in games where save games are deleted when it is game over . Several names are used to describe this feature : ' permadeath ' , ' iron man ' , ' hardcore ' , and the feature has developed over the years from being the only kind of save system per game to the more... - A computer monitor or a computer display is an electronic visual display for computers. A monitor usually comprises the display device, circuitry, casing, and power supply. The display device in modern monitors is typically a thin film transistor liquid crystal display (TFT-LCD) or a flat panel LED display, while older monitors used a cathode ray tubes (CRT). It can be connected to the computer via VGA, DVI, HDMI, DisplayPort, Thunderbolt, LVDS (Low-voltage differential signaling) or other proprietary connectors and signals. - An electronic game is a game that employs electronics to create an interactive system with which a player can play. Video game is the most common form today, and for this reason the terms are often mistakenly used synonymously. Other common forms of electronic game include such products as handheld electronic games, standalone systems (e.g. pinball, slot machines, or electro-mechanical arcade games), and exclusively non-visual products (e.g. audio games). - A video game is an electronic game that involves human or animal interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. - A display device is an output device for presentation of information in visual or tactile form (the latter used for example in tactile electronic displays for blind people). When the input information is supplied has an electrical signal, the display is called an "electronic display". - The concept of video games as a form of art is a controversial topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as graphics, storytelling and music. Even art games, games purposely designed to be a work of creative expression, have been challenged as works of art by some critics. - The user interface (UI), in the industrial design field of humancomputer interaction, is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, whilst the machine simultaneously feeds back information that aids the operators' decision-making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls, and process controls. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology. Given the information, choose the subject and object entities that have the relation of 'part of'.
Answer:
saved game , electronic game