In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
There are many complex combinatorial problems which involve searching for an undirected graph satisfying given constraints. Such problems are often highly challenging because of the large number of isomorphic representations of their solutions. This paper introduces effective and compact, complete symmetry breaking constraints for small graph search. Enumerating with these symmetry breaks generates all and only non-isomorphic solutions. For small search problems, with up to 10 vertices, we compute instance independent symmetry breaking constraints. For small search problems with a larger number of vertices we demonstrate the computation of instance dependent constraints which are complete. We illustrate the application of complete symmetry breaking constraints to extend two known sequences from the OEIS related to graph enumeration.

Ex Output:
Breaking Symmetries in Graph Search with Canonizing Sets

Ex Input:
Domain knowledge is crucial for effective performance in autonomous control systems. Typically, human effort is required to encode this knowledge into a control algorithm. In this paper, we present an approach to language grounding which automatically interprets text in the context of a complex control application, such as a game, and uses domain knowledge extracted from the text to improve control performance. Both text analysis and control strategies are learned jointly using only a feedback signal inherent to the application. To effectively leverage textual information, our method automatically extracts the text segment most relevant to the current game state, and labels it with a task-centric predicate structure. This labeled text is then used to bias an action selection policy for the game, guiding it towards promising regions of the action space. We encode our model for text analysis and game playing in a multi-layer neural network, representing linguistic decisions via latent variables in the hidden layers, and game action quality via the output layer. Operating within the Monte-Carlo Search framework, we estimate model parameters using feedback from simulated games. We apply our approach to the complex strategy game Civilization II using the official game manual as the text guide. Our results show that a linguistically-informed game-playing agent significantly outperforms its language-unaware counterpart, yielding a 34% absolute improvement and winning over 65% of games when playing against the built-in AI of Civilization.

Ex Output:
Learning to Win by Reading Manuals in a Monte-Carlo Framework

Ex Input:
The lack of diversity in a genetic algorithm's population may lead to a bad performance of the genetic operators since there is not an equilibrium between exploration and exploitation. In those cases, genetic algorithms present a fast and unsuitable convergence. In this paper we develop a novel hybrid genetic algorithm which attempts to obtain a balance between exploration and exploitation. It confronts the diversity problem using the named greedy diversification operator. Furthermore, the proposed algorithm applies a competition between parent and children so as to exploit the high quality visited solutions. These operators are complemented by a simple selection mechanism designed to preserve and take advantage of the population diversity. Additionally, we extend our proposal to the field of memetic algorithms, obtaining an improved model with outstanding results in practice. The experimental study shows the validity of the approach as well as how important is taking into account the exploration and exploitation concepts when designing an evolution-

Ex Output:
GENETIC AND MEMETIC ALGORITHM WITH DIVERSITY EQUILIBRIUM BASED ON GREEDY DIVERSIFICATION