Ques:Information: - The Fire Eternal is a 2007 novel by English author, Chris d'Lacey. It is the fourth book in his series "The Last Dragon Chronicles". After writing "The Fire Eternal", d'Lacey has written "Dark Fire", "Fire World", and "The Fire Ascending". - Chris d'Lacey (born 15 December 1954) is an English writer of children's fiction, he is best known for writing 'The Last Dragon Chronicles'. He has also written many other books including A Dark Inheritance. - Fire World is the sixth and penultimate novel in "The Last Dragon Chronicles" series by Chris d'Lacey. In an interview with ThirstforFiction on the publication day, Chris d'Lacey stated that "Fire World" would be set in an alternate universe, and that all of the recurring characters from the previous novels would return, but in different guises. - Fire Star is a 2005 novel by an English author , Chris D'Lacey . It is the sequel to his 2003 novel Icefire , and is followed by The Fire Eternal , which came out in September 2007 . - The Last Dragon Chronicles is a series of seven novels written by Chris d'Lacey. The books follow a college student, David Rain, as he discovers the existence of living clay dragons in the house he lodges at. This series currently includes the novels: What object entity has the relation of 'series' with the subject 'fire star '? Choices: - d - dragon - fiction - novel - the last dragon chronicles

Ans:the last dragon chronicles
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Ques:Information: - The shell game (also known as thimblerig, three shells and a pea, the old army game) is portrayed as a gambling game, but in reality, when a wager for money is made, it is almost always a confidence trick used to perpetrate fraud. In confidence trick slang, this swindle is referred to as a "short-con" because it is quick and easy to pull off. - Gambling is the wagering of money or something of value (referred to as "the stakes") on an event with an uncertain outcome with the primary intent of winning money and/or material goods. Gambling thus requires three elements be present: consideration, chance and prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. - Three - card Monte -- also known as find the lady and three - card trick -- is a confidence game in which the victim , or mark , is tricked into betting a sum of money , on the assumption that they can find the '' money card '' among three face - down playing cards . It is the same as the shell game except that cards are used instead of shells . In its full form , three - card Monte is an example of a classic '' short con '' in which a shill pretends to conspire with the mark to cheat the dealer , while in fact conspiring with the dealer to cheat the mark . This confidence trick was already in use by the turn of the 15th century . - A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person. - A playing card is a piece of specially prepared heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic, marked with distinguishing motifs and used as one of a set for playing card games. Playing cards are typically palm-sized for convenient handling. - A confidence trick (synonyms include confidence game, confidence scheme, ripoff, scam and stratagem) is an attempt to defraud a person or group after first gaining their confidence, used in the classical sense of trust. Confidence tricks exploit characteristics of the human psyche such as dishonesty, honesty, vanity, compassion, credulity, irresponsibility, naivete and greed. What object entity has the relation of 'instance of' with the subject 'three-card monte'? Choices: - army - card game - con - confidence trick - gambling - game - group - line - money - person - season - sense - three - time - value

Ans:
card game
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