In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[Q]: We seek decision rules for prediction-time cost reduction, where complete data is available for training, but during prediction-time, each feature can only be acquired for an additional cost. We propose a novel random forest algorithm to minimize prediction error for a user-specified average feature acquisition budget. While random forests yield strong generalization performance, they do not explicitly account for feature costs and furthermore require low correlation among trees, which amplifies costs. Our random forest grows trees with low acquisition cost and high strength based on greedy minimax cost-weighted-impurity splits. Theoretically, we establish near-optimal acquisition cost guarantees for our algorithm. Empirically, on a number of benchmark datasets we demonstrate superior accuracy-cost curves against state-of-the-art prediction-time algorithms.
[A]: Feature-Budgeted Random Forest

[Q]: In this paper we present architecture of a fuzzy expert system used for therapy of dyslalic children. With fuzzy approach we can create a better model for speech therapist decisions. A software interface was developed for validation of the system. The main objectives of this task are: personalized therapy (the therapy must be in according with child's problems level, context and possibilities), speech therapist assistant (the expert system offer some suggestion regarding what exercises are better for a specific moment and from a specific child), (self) teaching (when system's conclusion is different that speech therapist's conclusion the last one must have the knowledge base change possibility).
[A]: ARCHITECTURE OF A FUZZY EXPERT SYSTEM USED FOR DYSLALIC CHILDREN THERAPY

[Q]: We introduce a novel schema for sequence to sequence learning with a Deep QNetwork (DQN), which decodes the output sequence iteratively. The aim here is to enable the decoder to first tackle easier portions of the sequences, and then turn to cope with difficult parts. Specifically, in each iteration, an encoder-decoder Long Short-Term Memory (LSTM) network is employed to, from the input sequence, automatically create features to represent the internal states of and formulate a list of potential actions for the DQN. Take rephrasing a natural sentence as an example. This list can contain ranked potential words. Next, the DQN learns to make decision on which action (e.g., word) will be selected from the list to modify the current decoded sequence. The newly modified output sequence is subsequently used as the input to the DQN for the next decoding iteration. In each iteration, we also bias the reinforcement learning's attention to explore sequence portions which are previously difficult to be decoded. For evaluation, the proposed strategy was trained to decode ten thousands natural sentences. Our experiments indicate that, when compared to a left-to-right greedy beam search LSTM decoder, the proposed method performed competitively well when decoding sentences from the training set, but significantly outperformed the baseline when decoding unseen sentences, in terms of BLEU score obtained.
[A]:
Generating Text with Deep Reinforcement Learning