In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Reinforcement learning in multi-agent scenarios is important for real-world applications but presents challenges beyond those seen in single-agent settings. We present an actor-critic algorithm that trains decentralized policies in multi-agent settings, using centrally computed critics that share an attention mechanism which selects relevant information for each agent at every timestep. This attention mechanism enables more effective and scalable learning in complex multi-agent environments, when compared to recent approaches. Our approach is applicable not only to cooperative settings with shared rewards, but also individualized reward settings, including adversarial settings, and it makes no assumptions about the action spaces of the agents. As such, it is flexible enough to be applied to most multi-agent learning problems

A: We propose an approach to learn decentralized policies in multi-agent settings using attention-based critics and demonstrate promising results in environments with complex interactions.
****
Q: Deep neural networks are known to be vulnerable to adversarial perturbations. In this paper, we bridge adversarial robustness of neural nets with Lyapunov stability of dynamical systems. From this viewpoint, training neural nets is equivalent to finding an optimal control of the discrete dynamical system, which allows one to utilize methods of successive approximations, an optimal control algorithm based on Pontryagin's maximum principle, to train neural nets. This decoupled training method allows us to add constraints to the optimization, which makes the deep model more robust. The constrained optimization problem can be formulated as a semi-definite programming problem and hence can be solved efficiently. Experiments show that our method effectively improves deep model's adversarial robustness.

A: An adversarial defense method bridging robustness of deep neural nets with Lyapunov stability
****
Q: Reinforcement learning methods have recently achieved impressive results on a wide range of control problems. However, especially with complex inputs, they still require an extensive amount of training data in order to converge to a meaningful solution. This limitation largely prohibits their usage for complex input spaces such as video signals, and it is still impossible to use it for a number of complex problems in a real world environments, including many of those for video based control. Supervised learning, on the contrary, is capable of learning on a relatively small number of samples, however it does not take into account reward-based control policies and is not capable to provide independent control policies. In this article we propose a model-free control method, which uses a combination of reinforcement and supervised learning for autonomous control and paves the way towards policy based control in real world environments. We use SpeedDreams/TORCS video game to demonstrate that our approach requires much less samples (hundreds of thousands against millions or tens of millions) comparing to the state-of-the-art reinforcement learning techniques on similar data, and at the same time overcomes both supervised and reinforcement learning approaches in terms of quality. Additionally, we demonstrate the applicability of the method to MuJoCo control problems.

A:
The new combination of reinforcement and supervised learning, dramatically decreasing the number of required samples for training on video
****