Problem: Article: Fevers under 39.5C (103F) are generally not harmful in themselves. In many cases, fever is a good thing, as it is the body's way of raising the temperature of the environment to be toxic to pathogens, bacteria, and viruses. Fever usually does not cause harm, is self-limiting, and medication is usually not needed. Fever usually lasts no more than a few days. Infants under the age of 12 weeks with a fever of 38C (100.4F) or greater should go directly to emergency. The main reason to treat a fever is to make your child more comfortable. But, if the fever is high (39.8C/103.6F or higher), you should consider treating it and seeking medical attention. Antipyretic (anti-fever) medications work on regulating the hypothalamus, the temperature centre in the brain. Both acetaminophen (Tylenol) and ibuprofen (e.g., Motrin, Advil) work well and should reduce the fever within 1.5 to 2 hours. If your feverish child is younger than 2, consult with your pediatrician before giving any medication. Do not give children aspirin (ASA, acetylsalicylic acid). Children who take aspirin can fall ill with Reye syndrome, a life-threatening illness that causes swelling of the brain and other issues. Always be sure to give the correct dosage to a child. Children do not take the same amount as adults. Dosages are based on age and weight so read the bottle carefully to determine the right dose for your child based on the bottle guidelines. Check with your doctor or pharmacist if you are uncertain how much to give. There is no evidence that alternating medications reduces fever any quicker; rather, it can lead to dosage errors. This practice is not recommended in children. Do not give ibuprofen to children younger than 6 months. If your child is vomiting or dehydrated, do not use ibuprofen. Take your child to a doctor if he has a high fever (over 40C or 104F) that does not come down to 38.3C (101F) to 38.9C (102F) with medication. Also take your child to the doctor if the fever lasts over 24 hours (for children younger than 2) or 3 days (for children 2 and over) or if the child becomes dehydrated. Take your child to emergency immediately if he becomes severely lethargic (drowsy), unresponsive, has trouble breathing, has a stiff neck, has a sudden rash, or becomes violently ill. A febrile seizure is a seizure caused by a sudden high temperature and looks like stiffening of the body, involuntary jerking movements, eyes rolling back into the head, and loss of consciousness. A febrile seizure may last 2 minutes and looks very scary but is not necessarily harmful. If your child is having a seizure, do not hold him down, try to stop him, or stick anything into his mouth. Remove his glasses and put something soft under his head if you can. Lay him on his side if possible. Let him be and move nearby furniture or sharp objects. Time the seizure and tell your doctor how long it lasted. If the seizure lasts more than 3 minutes, call an ambulance. Take your child for medical attention, even if he feels sleepy and wants to just rest at home. The doctor will want to ask questions to rule out any causes other than fever. Febrile seizures are common and do not cause brain damage or epilepsy.
Summary: Let the fever ride its course. Reduce a high fever or discomfort from fever with medication. Seek professional or emergency help if the fever is uncontrollable. See your doctor if your child has a febrile seizure.

Problem: Article: The Galleon has six gun load-out points. It has four medium gun point on the lower deck, two on the port side, and two on the starboard side. There are two small gun points, one on the mid-port side, and one on the stern's upper deck. The Galleon is the only ship with two medium-sized cannons pointing in the same direction. Having two medium carronades can be incredibly strong for a more aggressive play style. If you go against fast ships, such as the Squid or the Goldfish, it can be useful to put a harpoon on a spare small weapon slot to avoid getting circled. The Goldfish is equipped with three gun points. There are two small gun points, one on the port side and one on the starboard side. There is also one medium gun point on the bow of the ship. The Goldfish is a warship that has found widespread use as a front-line fighter. It's capable of both menacing charges and devastating broadside sweeps. Despite the low hull armor, the Goldfish is one of the fastest ship in the game. The Junker has five small-weapon hard points, three mounted topside on the deck at port, starboard, and bow. Two more are mounted below deck at port and starboard. The Junker has a decent number of weapons to be used for defense and offense, but despite the firepower, the Junker has a slow top speed and is lacking in hull health. A newly released ship in the game, the Mobula is a more advanced attack ship with 5 front-facing guns, though there are no guns on the side or back. The ship has good vertical movement but is more difficult to repair in the heat of the battle. The Mobula is best equipped with shattering weapons such as flak cannons and missiles to cripple the engines and guns than use Gatlings or mortars to burst down the enemy. Having 5 guns facing at the front can be use as an advantage, but repairing this ship can be a pain since engines and balloon are found on either side, which leads your engineers to run back and forth just to check and repair. This ship is built for steady and straight-line charges, using its armor-plated balloon to ram against the opponent. Many captains prefer the Pyramidion for its overall durability and ability to concentrate fire. The Spire has 4 gun load-out points. It has one medium gun on the second deck, and three small gunsone on the top deck, one on the middle deck, and one in the mid top deck facing the starboard side. The Spire is not fast enough for close combat, but Pilots often adopt a ranged tactic since the Spire can be turned quickly and with ease. All guns can be pointed at one direction, targeting the enemy from the distance, then simultaneously fired. The Spire is a devastating ship if in a great captain's hands. The Squid has three small gun load-out points, one on each of the bow, the starboard side, and the stern. Despite the low hull armor (lower than the Goldfish), the Squid possesses high speed and maneuverability. This ship has become increasingly popular as an assault and raiding vessel, and can be quite menacing when properly equipped. The Squid tends to come in fast, with guns blazing, then depart as weapons continue to rain bullets.
Summary:
Use the Galleon. Use the Goldfish. Use the Junker. Use the Mobula. Use the Pyramidion. Use the Spire. Use the Squid.