Oklahoma is host to a diverse range of sectors including aviation, energy, transportation equipment, food processing, electronics, and telecommunications. Oklahoma is an important producer of natural gas, aircraft, and food. The state ranks third in the nation for production of natural gas, is the 27th-most agriculturally productive state, and also ranks 5th in production of wheat. Four Fortune 500 companies and six Fortune 1000 companies are headquartered in Oklahoma, and it has been rated one of the most business-friendly states in the nation, with the 7th-lowest tax burden in 2007.
If it is possible to answer this question, answer it for me (else, reply "unanswerable"): How does Oklahoma rank among US states for producing wheat?
Ah, so.. 5th

At the beginning of World War I, East Prussia became a theatre of war when the Russian Empire invaded the country. The Russian Army encountered at first little resistance because the bulk of the German Army had been directed towards the Western Front according to the Schlieffen Plan. Despite early success and the capture of the towns of Rastenburg and Gumbinnen, in the Battle of Tannenberg in 1914 and the Second Battle of the Masurian Lakes in 1915, the Russians were decisively defeated and forced to retreat. The Russians were followed by the German Army advancing into Russian territory.
If it is possible to answer this question, answer it for me (else, reply "unanswerable"): In what year was the First Battle of the Masurian Lakes?
Ah, so.. unanswerable

PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower gameplay. Additionally, PAL's higher resolution results in letterboxing of the output image. Some commercial PAL region releases exhibit this same problem and, therefore, can be played in NTSC systems without issue while others will face a 20% speedup if played in an NTSC console. To mostly correct this issue, a switch can be added to place the SNES PPU into a 60 Hz mode supported by most newer PAL televisions. Later games will detect this setting and refuse to run, requiring the switch to be thrown only after the check completes.
If it is possible to answer this question, answer it for me (else, reply "unanswerable"): What video standard to later games operate at?
Ah, so..
unanswerable