Schedule an approximate picking time months in advance so you get the most out of your broccoli plant. If you live in a colder climate, plant your broccoli in the spring so you can pick in the early to late summertime. In warmer climates, you have more freedom and can harvest into autumn. In general, expect to harvest broccoli about 55 to 60 days after planting. Watch the growth of the broccoli carefully and harvest them when they reach 4 to 8 inches (10 to 20cm) wide. Broccoli is a cool-season crop that harvests best in most climates during the spring or fall. Remember this in advance so you can pick during an optimum season. Floret (or flower) size is another reliable indicator that your harvest is ready. When florets at the outside edge of the broccoli head is around the size of a toothpick, your broccoli is ready for picking. Pay close attention to the plant's color when deciding whether to pick it. Your florets should be a deep green. If you see hints of yellow in the florets, your plant has begun to bloom or bolt. Harvest the broccoli immediately if it begins to turn yellow, as your plants may become overripe in several days. If your broccoli flower sprouts, it is no longer edible. Ideally, pick your broccoli the day your plant begins yellowing.

Summary: Mark your calendar. Monitor floret and leaf growth. Check the florets for a deep green.

Since you're the one with the idea for the product in the first place, you'll be the first line of testing. Try out your product on your own and see how it works. Keep track of little frustrations, elements of the product in need of tweaking, and spend a good deal of time using and thinking about the product you're testing. As you use the product, keep a journal or a voice recorder with you to keep track of your experience of the product as you're using it. You might tend to remember all the bad or all the good later on. Don't just use the product, abuse it. If you're thinking about going into production, you'll want to find out what your product is made of, and whether or not it'll stand up to people throwing it around, dropping it, and the other trappings of real-life ownership. Is it fragile? Could it use some reinforcing? . This is one of the most important parts of developing a product. Who's going to buy what you're selling? Who, like you, will have experienced the same frustration or desire that this product will fulfill? How will you reach that audience? The next step of your process will be getting other people to use your product and give you feedback, so you want to define your audience as specifically as possible in terms of several criteria: Age range Socio-economic status Level of education Hobbies and interests Prejudices and opinions Bring your product to a group of people, let them try it, and give them the opportunity to provide feedback. This could be as informal as giving a few cases of your home-brew to your friends and family and listening to them review it, or as formal as doing a serious focus-group session with a series of different test groups. If you want to do an informal feedback session, treat it as seriously as the product warrants. Your parents and your friends will likely tell you that your new beer is "Delicious" to be nice, but also give it to some serious beer drinkers to find out whether or not you've got the stuff. If you conduct formal focus groups, do several runs with different groups of people. Your audience may be slightly different than you originally anticipated. Listen and gather feedback. As you give your product out and introduce it to unfamiliar users, start collecting first-hand feedback. Write up surveys, conduct interviews, and listen closely to the feedback given. Often, the difference between products that catch on and products that fall by the wayside is the ability of the inventors to incorporate feedback into product development. In some cases, you might find it more effective to allow someone else to gather feedback about your product from testers. You may be inclined to defend your product against criticism, whereas a more unbiased researched will have an easier time collecting this feedback. Steve Jobs wasn't a renowned inventor. He was a genius tweaker. The best products aren't usually the result of great leaps forward, but of little changes that make a good innovation or concept into a great product that you can sell. Incorporate the feedback you receive about your product into tweaks and revisions that will take it from good to great. The feedback you gather will likely not have great ideas about ways in which the product needs to be changed, but you can listen to the criticism that occurs and come up with your own ideas about how to address those complaints. So people found your book prop somewhat complicated to use? How can it be easier?

Summary: Use the product yourself. Find an audience Do a series of test trials. Gather criticism. Revise the product.

Use your web browser to go to a video streaming website, such as YouTube.com. Type the title or description of a video into the search bar at the top of the browser window. Do so by clicking in the search bar at the top of the browser, clicking on Edit in the menu bar, and clicking on Select All. Then click on Edit once again, and click on Copy. Type "savefrom.net" in the search bar at the top of the browser and tap Return. It's just below "savefrom.net" in the browser window. Doing so inserts the YouTube link into the text field. It's the blue button to the right of the link you entered. It's in the lower-right corner of the window. Click the text to the right of the green "Download" button that appears below the link you entered. Doing so opens a menu of available video formats and qualities. Tap on a quality to select it. Doing so opens a dialog box in which you can rename the file if you like. It's the blue button in the lower-right corner of the dialog box. The video has been downloaded to your computer for offline viewing.

Summary: Go to a video streaming website. Search for a video. Click on a video to select it. Copy the URL for the video. Go to SaveFrom.net. Click in the link field. Click on Edit in the menu bar at the top of the screen. Click on Paste. Click on >. Click on download video in browser. Select a video quality. Click on Download. Select a save location. Click on Save.

" You will see the Symbol Properties box pop up. " " You will see the button editor appear in the timeline area of the Flash program. The button editor is just like the normal editor on flash except it only has 4 frames in the timeline that are labeled as "Up," "Over," "Down" and "Hit." Draw the button as you want it to appear when it has not been clicked on (you can draw the button using the drawing tools in your tool bar). Once the keyframe has been created you can draw the button again but this time you should draw the button as you want it to appear when the mouse cursor scrolls over it (known as a MouseOver). This time you should draw the button as you want it to appear while it is being clicked on (known as a MouseEvent). The button image you draw this time will be how your button will look after it has been clicked on.
Summary: Click on "Insert" in the top menu and select "New Symbol. Type the name you want to give to your button by typing it in the text box next to "Name. Click "OK. Go to the frame under the "Up" label. Insert a keyframe in the frame under the "Over" label by clicking on the frame and pressing the F6 key on your keyboard. Create another keyframe in the frame under the "Down" label using the same method you used to create the keyframe for the frame under the "Over" label. Draw the button again by creating a keyframe under the "Hit" button.