Article: Administer a dose of children's acetaminophen or ibuprofen. The Mayo Clinic says to only use fever-reducing medications when the fever is above 38.9 C (102 F). Most pediatricians recommend treating a fever above 38.9 C (102 F), or if the child is uncomfortable with any degree of fever. Both acetaminophen and ibuprofen products are available over the counter and are effective at reducing fever. It is safe to give acetaminophen to children who are over 2 months old, and it is safe to give ibuprofen to children who are more than 6 months old. Refer to the dosing guide on the product package or ask your doctor or pharmacist to measure an appropriate dose based on a child's weight. Acetaminophen will keep the fever down for four to six hours, and ibuprofen will lower the fever for six to eight hours. Do not alternate doses of acetaminophen and ibuprofen unless instructed to by a physician. This method may be used in rare cases when the fever is above 40 C (104 F) and does not decrease after administering one type of medication. Sponge the child in lukewarm water if the temperature remains above 40 C (104 F) 30 minutes after you have administered medication. Sit the child in 51 cm (2 inches) of water that is 29 to 32 C (85 to 90 F). Use a sponge or washcloth to continuously moisten his bare skin. Shivering will cause the child's body temperature to rise, so slightly increase the water temperature if necessary. Alternatively, you can apply a lukewarm, wet cloth on forehead, hands, and feet to reduce the temperature. Keep children hydrated with water, juice, popsicles, clear broth or drinks containing electrolytes that are intended to rehydrate the body. Have the child take small sips of water every 15 to 20 minutes. Juice and sports drinks, like Gatorade or Powerade, are not recommended for infants under one year old, as they don't provide the proper balance of electrolytes in young children. Pedialyte, or other electrolyte replacement drinks designed for children, are ideal for ensuring proper hydration. When combatting a fever, it is of the utmost importance that your child gets plenty of rest.
Question: What is a summary of what this article is about?
Give your child the proper medication. Use only one type of fever reduction medication. Cool your child off with water. Keep your child well hydrated. Make sure your child rests.

Problem: Article: If you still can't remove the ring, try elevating the arm above shoulder level for a few minutes.
Summary: Elevate the arm.

Think of Carrom as a game of finger billiards. Instead of balls, you use small playing pieces and try to put them in pockets with a heavier piece called a striker. A Carrom board is a large wooden board that contains a variety of markings. Make sure you know the meaning of these markings before you begin to set up the game to play. It's vital to understand the board in order to play carrom effectively. The Carrom board should be positioned 60-70 centimeters (roughly 23 to 28 inches) above the ground. A circular hole sits in each of the board's four corners, and a net is placed under each hole to catch the pieces. There are two foul lines on the board, and two concentric circles stand in the board's center. The center circle is the size of a playing piece, and the main circle is six times larger. Before beginning the game, the pieces are arranged in these circles. There are also rectangles drawn on either side of the board. Each player has his or her own rectangle, and must shoot their strikers from these rectangles. There are 9 black pieces in carrom, 9 white pieces, and one red piece (sometimes referred to as "the queen"), in addition to two pieces known as the "striker pieces." Each player has 9 pieces in Carrom, in addition to one striker piece. One player has all black pieces, and the other player has all white pieces. Sometimes, the pieces are referred to as carrommen. The white and black pieces are smooth, wooden pieces that look something like the ones used for the game checkers. In each round, you attempt to use your striker to knock these pieces into the board's pockets. The red piece is called the queen, and it can be pocketed any time you want after sinking your first piece (the queen's function is similar to the black 8 ball in Billiards). If you have less than 24 points, the queen will add an additional 5 points to your score. If you have more than 24 points, you receive no additional points for pocketing the queen. To start the game, put the queen in the board's center. Then, put six pieces around the queen directly in a circle. Each of those six pieces should touch the queen and its neighboring piece. Position the remaining 12 pieces around the inner circle of six pieces. Make sure each outer piece must touch the inner circle. Alternate the color of the pieces. In other words, the circle should have one red piece, followed by a white piece, followed by a red piece, and so on. You and your opponent should place your strikers in the rectangular boundaries on either end of the board.
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One-sentence summary --
Familiarize yourself with the symbols on the board. Learn the significance of carrom pieces. Set the board up for play.