In one sentence, describe what the following article is about: Many classroom management plans begin with the teacher's philosophy of motivation. Basically, it lays out what you believe about education and how students should learn. You can talk about the environment you want to create and how you plan to create that environment, both physically and emotionally. Your school will have certain consequences and even certain rewards already in place. You can and should use this system as the basis of your own. Build off these and incorporate your own policies, procedures, and rules to create a positive classroom environment for your students. Most management plans have some type of positive reinforcement. For instance, you can have kids earn stickers or stars towards a certain reward. These types of plans help motivate students to stay on task. Not every child will be motivated by the same reward. If you choose to do so, you can have a system where each kid chooses her own reward. For instance, some kids may enjoy being rewarded by working in a group, while other kids might enjoy choosing their own activity for a period. Still others may prefer a prize of some sort. Finding what motivates each child can help encourage all personality types. You can also build plans based on age level, as what motivates a second grader will not likely motivate a high school student. One teacher identifies these six groups as the main motivators: praise, power (helping the teacher), projects (deciding what learning activity to do), people (playing outside, working in a group), prestige (recognition in front of the school), prizes, and praise (affirmation from the teacher). While positive reinforcement is the best way to deal with behavior in the classroom, you will also need consequences for negative actions, as well. These consequences should be progressive; that is, each one should be more severe than the last one. Stick with consequences that are easy for you to enforce; that is, you shouldn't need to stop everything to enforce it. It's often best to start with a warning, as all kids make mistakes. You can move on to other consequences, such as a time-out, a write-up, or a letter sent home. For instance, you could start with a warning, move on to a write-up, and then go to a letter home. Alternatively, so many write-ups could equal a letter home. For instance, maybe each kid starts fresh everyday with consequences. Alternatively, you could have consequences carry for a week. With rewards, you should generally let them carry over for the whole year, meaning that kids keep earning towards rewards all year. Once one reward is earned, you let the kid move on to earning the next one. You could have the rewards get progressively better or just let each small goal speak for itself. Rules should be simple enough for kids to understand. They should be to the point with little-to-no gray area. You should also be able to enforce them easily. Make the basic rules. If you word them carefully, you'll be able to cover a lot of ground with just a few rules. For instance, one rule could be to "Respect the classroom, your peers, and your teacher," as that covers being nice to other children, not talking back to the teacher, and not trashing the classroom. Keep it short and simple. Four or five rules is better than 10. Rules should give instruction about what to do, not what not to do. For instance, "Keep your hands to yourself" is better than "Don't touch others."
Summary: Determine your philosophy. Start with school policies and procedures. Move on to positive reinforcement. Understand each child's motivation. Figure out negative reinforcement. Decide on a consequence time frame. Decide on rules. Write the rules.

Problem: Article: Put a charismatic face on the revolution. Revolutions can take off when there is a charismatic face of the revolution to rally the masses. This can be someone already known or just a person who is particularly eloquent or who has standing on the issue. You need someone or something to represent your rebellion like a symbol. For example: Katniss is the Mockingjay. The leader can be the person with the original idea, or just a person who is courageous enough to take the heat. Choose a spokesperson who is articulate and good on camera. Build rapport with TV and newspaper reporters to get your message out. There are some who advocate making all decisions by group and staying anonymous with no clear leadership, so leaders can't be targeted or jailed by the opposition. Remember, though, that having a charismatic leader can be another strategy, and if that leader is targeted and jailed it can, in some circumstances, rally the masses to the cause (as in the case of Martin Luther King Jr.) You need the people who will organize and lead the movement. These people must be committed and willing to work in the trenches and to devote their hearts and time to the cause. Motivate people to join because they believe in the cause. Give presentations at coffee houses or music stores or other places where you think receptive audiences congregate. The organizational team will require people with different skills and techniques. They will know how to interact with the media and how to get the masses to turn out for a protest. The average people might relate more to people like them than a charismatic leader. If they see other people they know or relate to joining in, they will feel more comfortable doing so themselves. You can not create a revolution with a single person. You need to remember the ground game. Creating a revolution is a painstaking process that requires grassroots organization. Build support and consensus: Nothing is going to happen if the only rebels are you and your buddies.This is an important step and the setup for either a successful revolution or a small civilian rebellion flop. Seek supporters for your change. You will need people both inside and outside the institution or societal structure in question to have a better chance at achieving change. Don't succumb to the temptation of competition. Identify these people, and then seek their support. Pick people who are influencers and can themselves reach more people. Pick a mixture of people with different strengths. Build alliances, and link with other partners and people who are already working on the same cause or one related to it. To create change, you will need at least 15% of the population to create a shift. Bring new people on board your team. Don't only turn to the people you know. Find people whose skills are needed.Try to reach out to groups that are already organized and have membership lists and ground operations (unions are an example). It's easier to start a revolution if its causes are supported by intellectuals. This can mean professors, researchers, authors, artists, speakers, and opinion writers. Intellectuals can help build the rationale for the revolution by articulating compelling theory. They can provide facts that will build the case. Many revolutions ignite with a deeper seminal work, such as Martin Luther King Jr.'s letter to Birmingham. King wrote this letter while in jail in response to a public statement issued by eight white southern religious leaders. It became a central document of the civil rights movement that defused the opposition and rallied support. The intellectuals can also help create a coherent and clear vision that will excite the masses about what the future can hold. Intellectuals can articulate what the new world or system will look like. Polemics matters, but grounding the movement in science and data can be particularly effective. Consider the global warming debate and how important science is to environmental movements as they seek to make their case. Ground the movement's cause in scholarly research that is respected in its field, including from those who are not directly involved in the movement. It will be much harder for the opposition to refute the movement's arguments.
Summary:
Choose a leader and symbol. Recruit activists. Build partnerships with other people and groups. Recruit intellectuals. Turn to scientists.