In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
While extremely successful in several applications, especially with low-level representations; sparse, noisy samples and structured domains (with multiple objects and interactions) are some of the open challenges in most deep models. Column Networks, a deep architecture, can succinctly capture such domain structure and interactions, but may still be prone to sub-optimal learning from sparse and noisy samples. Inspired by the success of human-advice guided learning in AI, especially in data-scarce domains, we propose Knowledge-augmented Column Networks that leverage human advice/knowledge for better learning with noisy/sparse samples. Our experiments demonstrate how our approach leads to either superior overall performance or faster convergence.

Ex Output:
Guiding relation-aware deep models towards better learning with human knowledge.

Ex Input:
We present Line-Storm, an interactive computer system for creative performance. The context we investigated was writing on paper using Line-Storm. We used self-report questionnaires as part of research involving human participants, to evaluate Line-Storm. Line-Storm consisted of a writing stylus and writing pad, augmented with electronics. The writing pad was connected to a contact microphone, and the writing stylus had a small micro-controller board and peripherals attached to it. The signals from these electronic augmentations were fed into the audio-synthesis environment Max/MSP to produce an interactive soundscape. We attempted to discover whether Line-Storm enhanced a self-reported sense of being present and engaged during a writing task, and we compared Line-Storm to a non-interactive control condition. After performing statistical analysis in SPSS, we were unable to support our research hypothesis, that presence and engagement were enhanced by Line-Storm. Participants reported they were, on average, no more present and engaged during the experimental condition than during the control condition. As creativity is subtle, and varies with person, time, context, space and so many other factors, this result was somewhat expected by us. A statistically significant result of our study is that some participants responded to Line-Storm more positively than others. These Preservers of Line-Storm were a group, distinct from other participants, who reported greater presence and engagement and who wrote more words with Line-Storm and during the control condition. We discuss the results of our research and place Line-Storm in an artistic-technological context, drawing upon writings by Martin Heidegger when considering the nature of Line-Storm. Future work includes modifying interactive components, improving aesthetics and using more miniaturized electronics, experimenting with a drawing task instead of a writing task, and collaborating with a composer of electronic music to make a more interesting, immersive, and engaging interactive soundscape for writing or drawing performance.

Ex Output:
Interactive stylus based sound incorporating writing system

Ex Input:
Equilibrium Propagation (EP) is a learning algorithm that bridges Machine Learning and Neuroscience, by computing gradients closely matching those of Backpropagation Through Time (BPTT), but with a learning rule local in space.
Given an input x and associated target y, EP proceeds in two phases: in the first phase neurons evolve freely towards a first steady state; in the second phase output neurons are nudged towards y until they reach a second steady state.
However, in existing implementations of EP, the learning rule is not local in time:
the weight update is performed after the dynamics of the second phase have converged and requires information of the first phase that is no longer available physically.
This is a major impediment to the biological plausibility of EP and its efficient hardware implementation.
In this work, we propose a version of EP named Continual Equilibrium Propagation (C-EP) where neuron and synapse dynamics occur simultaneously throughout the second phase, so that the weight update becomes local in time. We prove theoretically that, provided the learning rates are sufficiently small, at each time step of the second phase the dynamics of neurons and synapses follow the gradients of the loss given by BPTT (Theorem 1).
We demonstrate training with C-EP on MNIST and generalize C-EP to neural networks where neurons are connected by asymmetric connections. We show through experiments that the more the network updates follows the gradients of BPTT, the best it performs in terms of training. These results bring EP a step closer to biology while maintaining its intimate link with backpropagation.

Ex Output:
We propose a continual version of Equilibrium Propagation, where neuron and synapse dynamics occur simultaneously throughout the second phase, with theoretical guarantees and numerical simulations.