In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Example Input: Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various highdimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.
Example Output: #Exploration:A Study of Count-Based Explorationfor Deep Reinforcement Learning

Example Input: Path planning is typically considered in Artificial Intelligence as a graph searching problem and R* is state-of-the-art algorithm tailored to solve it. The algorithm decomposes given path finding task into the series of subtasks each of which can be easily (in computational sense) solved by well-known methods (such as A*). Parameterized random choice is used to perform the decomposition and as a result R* performance largely depends on the choice of its input parameters. In our work we formulate a range of assumptions concerning possible upper and lower bounds of R* parameters, their interdependency and their influence on R* performance. Then we evaluate these assumptions by running a large number of experiments. As a result we formulate a set of heuristic rules which can be used to initialize the values of R* parameters in a way that leads to algorithm's best performance.
Example Output: Finetuning Randomized Heuristic Search For 2D Path Planning: Finding The Best Input Parameters For R* Algorithm Through Series Of Experiments

Example Input: Chinese word segmentation is a fundamental task for Chinese language processing. The granularity mismatch problem is the main cause of the errors. This paper showed that the binary tree representation can store outputs with different granularity. A binary tree based framework is also designed to overcome the granularity mismatch problem. There are two steps in this framework, namely tree building and tree pruning. The tree pruning step is specially designed to focus on the granularity problem. Previous work for Chinese word segmentation such as the sequence tagging can be easily employed in this framework. This framework can also provide quantitative error analysis methods. The experiments showed that after using a more sophisticated tree pruning function for a state-of-the-art conditional random field based baseline, the error reduction can be up to 20%.
Example Output:
Binary Tree based Chinese Word Segmentation