In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: We investigate methods for semi-supervised learning (SSL) of a neural linear-chain conditional random field (CRF) for Named Entity Recognition (NER) by treating the tagger as the amortized variational posterior in a generative model of text given tags. We first illustrate how to incorporate a CRF in a VAE, enabling end-to-end training on semi-supervised data. We then investigate a series of increasingly complex deep generative models of tokens given tags enabled by end-to-end optimization, comparing the proposed models against supervised and strong CRF SSL baselines on the Ontonotes5 NER dataset. We find that our best proposed model consistently improves performance by $pprox 1\%$ F1 in low- and moderate-resource regimes and easily addresses degenerate model behavior in a more difficult, partially supervised setting.
[EX A]: We embed a CRF in a VAE of tokens and NER tags for semi-supervised learning and show improvements in low-resource settings.

[EX Q]: Human perception of 3D shapes goes beyond reconstructing them as a set of points or a composition of geometric primitives: we also effortlessly understand higher-level shape structure such as the repetition and reflective symmetry of object parts. In contrast, recent advances in 3D shape sensing focus more on low-level geometry but less on these higher-level relationships. In this paper, we propose 3D shape programs, integrating bottom-up recognition systems with top-down, symbolic program structure to capture both low-level geometry and high-level structural priors for 3D shapes. Because there are no annotations of shape programs for real shapes, we develop neural modules that not only learn to infer 3D shape programs from raw, unannotated shapes, but also to execute these programs for shape reconstruction. After initial bootstrapping, our end-to-end differentiable model learns 3D shape programs by reconstructing shapes in a self-supervised manner. Experiments demonstrate that our model accurately infers and executes 3D shape programs for highly complex shapes from various categories. It can also be integrated with an image-to-shape module to infer 3D shape programs directly from an RGB image, leading to 3D shape reconstructions that are both more accurate and more physically plausible.
[EX A]: We propose 3D shape programs, a structured, compositional shape representation. Our model learns to infer and execute shape programs to explain 3D shapes.

[EX Q]: We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables. Furthermore, these intermediate variables should capture interesting high-level behavioral semantics in an interpretable and manipulable way. We present a hierarchical framework that can effectively learn such sequential generative models. Our approach is inspired by recent work on leveraging programmatically produced weak labels, which we extend to the spatiotemporal regime. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball gameplay over long time periods. We validate our approach using both quantitative and qualitative evaluations, including a user study comparison conducted with professional sports analysts.
[EX A]:
We blend deep generative models with programmatic weak supervision to generate coordinated multi-agent trajectories of significantly higher quality than previous baselines.