Problem: Article: They are always complaining about something, and that's not nice or fair. Don't make eye contact, respond with words or actions, or give any clue that you heard what they said. This may cause this person to go around bad-mouthing you, but remember that you don't want those negative people in your life anyway. Cliques are small, well-known social groups that don't allow new members very often, and they tend to start a lot of the drama at school with bullying and gossip. Even though it might seem cool to be in the most exclusive group in school, don't try to get into a clique that already exists. They'll probably see you as the new target for their bullying. Form your own unique friend groups by finding people in a club or activity who have similar interests as you. Always be open to new members. If someone does something wrong, try to open your mind and think about their intentions before judging them. If they were truly wrong, that person might not be a good friend to you in the future. If someone can't take the hint that you're not interested in being involved, give a polite but firm excuse and leave. "I'm sorry, I have to go" will usually work. If you're stuck with that person in a class or activity, say "I would like to get back to my work now." Repeat this as often as necessary.
Summary: Avoid negative or dramatic people. Skip the clique. Be intolerant of hurtful behavior. Have an escape plan for difficult situations.

Problem: Article: Lenses come with a number of added features, such as scratch-resistant coatings and color-changing features meant to offer ultraviolet protection. While many of these features do effectively provide what they offer, they are also largely unnecessary. If you have a tight budget, skip the extras and stick with a basic prescription lens. If you purchase your eyeglasses from a department store or popular eyeglasses chain store, you may be able to find coupons in magazines or online. Many carriers cover a portion of the cost for eyeglasses if you buy them at specific places. Depending on your coverage, you could have more or less choice available to you.
Summary: Only buy what you need. Shy away from brand names if your budget is low and you don't need to get the latest styles. Look for coupons. Check with your medical insurance.

Problem: Article: Katniss' braid starts just behind and slightly above her left ear. Take the hair from this area and divide it into three equal-sized strands. Then, begin braiding your hair by crossing the sections over each other, but do not go too far. Just cross over the first three strands. If your hair tangles easily, then you may want to brush it again before you start braiding. You will need to continue braiding towards the back of your head so that the braid will be able to wrap around the back of your head. Use the same braiding technique as you used for the side of your head. Keep adding in hair as you go. Make sure that the braid stays above the hairline on your neck. Keep the ends taut as you braid to ensure that there will not be any bumps weak spots in the braid.
Summary: Start braiding the hair behind your ear. Wrap the braid around the back of your head.

Problem: Article: Start with the goal of the game and work backwards to figure out what players will need to do to get there. Ideally, the rules you create should be simple, logical, and consistent, so that the game plays out the same way every time (with different results, of course). In many classic board games, players roll dice and move their game piece a certain number of spaces depending on the number that comes up. More sophisticated games, like "Thunderstone" or "Settlers of Catan," challenge players to build strong card decks or score points in order to win. For a game with a "paperboy" theme, players might roll to complete their newspaper route before the school bell rings while encountering obstacles like lawn sprinklers and unfriendly dogs on the gameboard. Keep them extremely basic at first. Little by little, you can make your rule system more intricate by adding secondary objectives, random events, or penalties for making poor decisions. Different types of games will work better with a different number of players. Most board games are designed for 2-4 players, but it may be possible for as many as 6 people to participate if the rules are simple and there are enough cards or pieces to go around. Keep in mind that the more people you have playing, the more difficult it will be to make the game mechanics work. A head-to-head strategy game could be played by as few as 2-3 people, whereas one that involves identifying a criminal from a lineup of suspects would benefit from having more players in order to make the gameplay more of a challenge. Your game might call for individual player pieces, cards, tokens, or any number of other components, depending on the theme and specific mechanics. The choice of what type of item will be used to perform the different actions is ultimately up to you. However, it will be best to go with accessories that are most practical for accomplishing the game's goal. Stick to 1 or 2 components to keep the gameplay from getting convoluted. Players who are forced to juggle cards, coins, dice, and a pen-and-paper scorekeeping system will quickly find themselves overwhelmed. Now that you have an idea of how your game will play out, envision the exact form it will take. Designate your starting and ending points, draw out spaces, and mark where important pieces will be played. Be sure to label what each element is and describe how players will interact with them. When you're finished, you'll have a working blueprint for your game. The simplest game boards are there to direct the players' movements. Others might serve as a platform for laying down cards and reading their outcomes, or provide clues for solving puzzles. Commit a crude version of your game board to paper as soon as an idea hits you. This will make it easier for you to work out any remaining kinks without losing the thread of the game.
Summary:
Devise a set of rules. Determine how many players the game will have. Decide what type of objects the game will use. Design the layout of the board.