Although there is doubt about whether eye exercises actually improve eyesight, some eye doctors prescribe them for people with particular eye problems. These include trouble focusing vision, a lazy eye, and crossed eyes. Ask your doctor if eye exercises are right for you, and he can suggest some exercises in addition to the ones on this list. While blinking is not exactly an exercise, it is necessary for healthy eyes. A common problem is that people working on computers or watching TV don't blink enough, leading to dryness and eyestrain. Take a break from your work and try blinking every 3-4 seconds for a 2 minute period. This will help re-lubricate your eyes and treat symptoms of eyestrain. Tracing patterns with your eyes will help strengthen eye muscles and can sharpen vision. Start by tracing a figure 8. After you've gotten used to tracing the 8 in one direction, try reversing directions. Then mentally flip the 8 on its side, making an infinity symbol. Trace this figure one way, then the other. When you've gotten tired of the figure 8, you can try tracing other shapes as well. This exercise can help your eyes stay focused when you switch your focus to objects of different distances. Place your finger about 10 inches from your face. Then focus on it. Then switch your focus to an object about 20 feet away. Alternate between these two focus points every few seconds for about 3 minutes. This will help keep your eyesight sharp as you focus on moving objects. Hold your hand out in front of your face with your arm fully outstretched. Put your thumb up and focus on it. Move your thumb back towards you until it's about 3 inches from your face, keeping your eyes focused on it the whole time. Then extend your arm again and stay focused on your thumb.
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One-sentence summary -- Ask your eye doctor about eye exercises. Blink consistently for a few minutes. Trace a figure 8 with your eyes. Alternate between focusing on near and far objects. Focus on your hand as you move it towards your face.

Make this decision before deciding on any other academic aspects of your school. Nonprofit schools will be managed by a board of directors. For-profit schools, on the other hand, will be overseen by a proprietor (potentially yourself) or by a business partnership or LLC. One structure is not better than the other. It's simply up to you to decide how you want to manage and finance your school. If you opt to run a non-profit private school, follow up by applying for 501(c)(3) nonprofit status with the IRS. This committee will work together to make crucial decisions about the school's future, select a campus location, and hire faculty. The members will eventually become the core members of your board of directors. Committee members should be experts in different areas, including education, legal, accounting, business and construction. If you aren't sure who to ask to become a committee member, reach out to other private schools in your area. Talk to their administration members, and find out who those schools used as committee members. Day schools function like typical public schools and send students home at the end of a 6- or 7-hour day. Boarding schools house students overnight. Boarding-school students typically stay at the school for an entire semester. Boarding schools take more financial input and more work, but the students tend to become deeply involved in their communities and to form close professional bonds with their teachers. As another option, consider a Montessori school. Montessori schools are almost always private and offer children a discovery-based model of academic experimentation and learning. If you're inexperienced or want to start small, open a private grade school that offers grades K-5. A small school will be easier to run, require a smaller campus, and have lower enrollment. Or, if you'd like to start a larger school, opt to offer grades K-12. Many private schools start with fewer and lower grade levels and add upper grades over time. For instance, you could begin by offering K-5. Then, after 3 or 4 years, you can add grades 6-8. Plan to rent or lease a building in your community large enoughand in good enough repairto house students. Look around within residential or semi-residential areas within the community where you'd like to have your school. If no vacant school buildings currently exist, talk to city developer or commercial real-estate agents who may know of a viable school building. Unless you have a huge operating budget, do not plan to construct a new building for your school.
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One-sentence summary -- Decide if the school will be for-profit or nonprofit. Assemble a private school committee if your school is non-profit. Decide if you'd like to manage a day school or a boarding school. Determine the grade levels for your private school. Find a building to house your private school.

Driving a go kart is typically a safe activity, but you may accidentally crash. To reduce your risk of getting injured, always put on your helmet before you drive the go kart. Additionally, wear thicker clothing, like long sleeves and pants. This will help you avoid getting bumps and scrapes. If you're renting a go kart at a commercial track, they'll typically lend you a helmet to protect your head. Adjust yourself in the seat until you feel like you can comfortably hold the steering wheel and reach the pedals. Press your back against the seat rest and buckle your seat belt. This will keep you securely in the seat. If you're a child, ask an adult to make sure you're not sliding around in the seat. This will help you stay safe as you're driving the kart. You need to hold the steering wheel with both hands because most go karts don't have power steering, which makes it hard to turn a kart with one hand. The best way to control the kart is to grip the steering wheel in the same spot on each side. Mirror your grip on each side so you can drive the cart safely. The ideal grips for driving a go kart are the same as the grip you might use to drive a car. For instance, think of the steering wheel as a clock face and grip the steering wheel at "2 and 10" or "3 and 9." When it's time to go, push down on the accelerator pedal that's on the right side of your go kart. Don't slam down on the pedal, however. Instead, slowly press down to gradually increase your speed. Push down more to increase your speed or let up to decrease your speed without having to brake. The accelerator may be colored green to help you remember it's to go. If you're driving a model that has the pedals next to each other, use the same foot to press either the accelerator or the brake. This makes it harder for you to accidentally press both at the same time. When you're ready to stop the go kart, push down on the brake with your left foot. Press lightly to slow down, or push the brake all the way down to come to a complete stop. The brake pedal might be red to signal that it's to stop. Pushing both pedals at the same time will make the go kart drive erratically and make a weird noise. Additionally, some go kart models will shut down if you push the pedals at the same time. Be careful that you don't push down on both pedals. Most go kart models have the pedals split on either side of the go kart, so you'll likely have to use your right foot for the accelerator pedal and your left foot for the brake. Going through turns is the trickiest part of driving a go kart. Not only can turns slow you down, they can also cause you to spin out if you go into them too fast. Gently press your brake pedal as you approach a turn while you're still on the straight. Turn the wheel of the go kart in the direction you want to turn. Then, press the accelerator as you come out of the loop to speed back up. Try to gain distance on the straights, not the curves.
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One-sentence summary --
Wear a helmet and thick clothing to protect you from injury. Sit comfortably with your back against the seat. Hold the steering wheel in the same position on each side. Press the accelerator pedal on the right side to make the kart go. Use the brake pedal on the left side to stop the go kart. Push either the accelerator or the brake, but not both at the same time. Enter turns slowly and exit them going fast.