A lot of people play with slightly different rules in different geographical areas or cultures, and it's best to be clear about what you can and cannot do before the game begins to avoid confusion or frustration during the game. In this version, the rules are as follows: The strongest to weakest goes in this order: 2,A,K,Q,J,10,9,8,7,6,5,4,3. The strongest suit is hearts followed by diamonds, clubs, and spades, but this rule only works when playing the same card. For instance, a 2 of hearts beats a 2 of diamonds. The 3 of spades is the lowest card in this game. The 2 of hearts is the highest. This also runs the works across all the suits. Twos are higher than threes. The card is higher than the suit. For instance, the 9 of spades is higher than the 8 of hearts. The object is to play a card that beats the previous card on the table until you get rid of all of your cards. So, a 5 of spades beats a 3 of spades. A king of clubs beats an 8 of hearts because even though the hearts suit is higher than the clubs, the king is higher than an 8. This game is best played with four players as each player gets 13 cards, which evenly divides a standard deck. Note this is also how the game derives its name. Some play with rules that would normally be considered cheating. So, depending on the rules, it is okay to look at other player's card or play out of turn if you can get away with it. You can play your hand a number of ways. Hands can be played in singles, doubles, triples and runs. A higher single card -- a solo card -- beats a lower single card. For instance, a queen of hearts beats a jack of hearts. A higher double -- two cards -- beats a lower double. A higher triple -- three cards -- beats a lower triple. There also are runs -- a combination of at least three cards in sequential order. To beat a sequence the sequence must be higher than the previous sequence. The object of the game is to get rid of your hand as quickly as possible, and card combinations help you do that since you can put down more than one card at a time. A pair or double is a combination of two cards with the same number but different suits. For instance a 5 of spades and 5 of hearts are a pair. To defeat a double, the opposing player needs a pair of cards with a higher rank, for instance, a queen of hearts and queen of diamonds. A triple is three cards cards with same rank and different suits. So, a 5 of Spades, a 5 of hearts and 5 of clubs is an examples of a triple. To beat this triple, the opposing player has to put out three cards of the same rank higher rank, for instance, 6 of spades, 6 of hearts and 6 of diamonds. A run or sequence requires at least three cards in numerical order. ( The suits can be mixed.) It can only be beaten by another sequence where the rank of the highest card is ranked higher than the last card in the previous run. The lowest card a run can begin with is a 3 of spades For instance, a 4 of spades, 5 of hearts, 6 of diamonds and 7 of spades is beaten by a 4 of hearts, 5 of diamonds, 6 of hearts and 7 of hearts because a 7 of hearts is higher than a 7 of spades. In this game, certain hands win the game instantly. No trading is allowed.These cards must be in your hand after the initial deal: four 2s, six pairs ( 22,44,33,66,77,88), three triples, and a dragon's head. A dragon's head is special run from a 3 to an Ace of the same suit. The hearts dragon's head is the highest because hearts is the highest suit and cannot be beaten by another. Holding four 2s in your hand after the deal is an instant win because it is four of the highest cards in the game. Twos are the highest cards in each suit. In some cases, four 2s is the only instant win that people play when they this game. In other cases, people agree that if someone receives four 2s during the deal, then the dealer re-shuffles and re-deals the cards. If you are holding six pairs, this means that 12 of your 13 cards form pairs.
++++++++++
One-sentence summary -- Clarify the rules beforehand. Understand the cards you can play. Learn how to play the card combinations. Learn how to win instantly.

First, map out where you want the stenciled designs to go. Use a light-colored washable marker to make small marks so you know where to place the stencil each time. Place one hand firmly on the stencil to make sure it doesn't move and hold the can about 4 inches (10cm) away from the carpet to spray in the design. Purchase pre-made stencils from craft stores or make your own out of cardboard or thin plastic materials. It's best to use just one stenciled design, but you can combine two different stencils if you lay them out in a thoughtful way. For instance, stick to a single celtic design to be spaced out evenly across the center of the carpet or around the edges. You can also use different floral stencils for a smart, unique look. Use painter's tape to act as a stencil. Lay it out in stripes, chevron patterns, triangles, or any other geometric shape you enjoy. Then, spray the areas around the tape, let the paint dry for 1 to 2 hours, and peel back the tape. Try cutting the tape into small squares and triangles and sticking them to the carpet to create your own geometric patterns. It may help to use a measuring tape to map out where you want to place the painter's tape for a symmetrical design. Create a classic border of stripes around the edges of the carpet with lines of painter's tape. Use a measuring tape to measure out where you want the border lines to go, then make small tick marks with a light-colored washable marker. Lay the tape according to the tick marks. The areas covered by tape will reveal the current color of the carpet. Hold up a piece of cardboard at a 45-degree angle next to the tape line to protect the inside section of the carpet from the paint. Blot the painter's tape or stencil with a rag to soak up any puddles of paint that may have collected on them. That way, when you peel away the tape or lift the stencil, the puddle won't drip onto the carpet and ruin your design. Pull up the tape or remove the stencil only after you're finished painting that area. Touch the painted area with your finger to make sure it's dry before moving on with a new color or before laying down more painter's tape. If your design requires adding more tape to previously painted areas, wait until those areas are completely dry. For instance, if you spray red spray paint over blue paint that isn't dry, you could end up with purple areas. Placing tape onto still-damp painted areas will compromise the consistency of the paint and, as a result, mess up your design. Use a paper towel to wipe up as much of the excess paint as possible, then douse a cloth with paint thinner and blot or rub the affected area until you don't see any traces of color. Mineral spirits or acetone can also be used to remove paint. Avoid stepping on the painted areas of the carpet for the next 8 to 10 hours or until it's completely dry. Depending on the climate and humidity of the area you live in, this could take up to 12 or even 24 hours.
++++++++++
One-sentence summary --
Use a stencil to create curved, intricate designs. Lay down painter's tape in geometric patterns for a modern look. Apply stripes of painter's tape around the edges of the carpet to make a border. Use a rag to remove any puddled paint on the tape or stencils. Allow the paint to dry before adding a new color or more tape for the design. Use paint thinner to clean up your design or erase mistakes. Wait 8 to 10 hours until the rug is completely dry before walking on it.