In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Example Input: In many domains it is desirable to assess the pref erences of users in a qualitative rather than quan titative way. Such representations of qualitative preference orderings form an important compo nent of automated decision tools. We propose a graphical representation of preferences that re flects conditional dependence and independence of preference statements under a ceteris paribus (all else being equal) interpretation. Such a rep resentation is often compact and arguably natural. We describe several search algorithms for domi nance testing based on this representation; these algorithms are quite effective, especially in spe cific network topologies, such as chainand tree structured networks, as well as polytrees.
Example Output: Reasoning With Conditional Ceteris Paribus Preference Statements

Example Input: Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.
Example Output: The VGLC: The Video Game Level Corpus

Example Input: The interest in the combination of probability with logics for modeling the world has rapidly increased in the last few years. One of the most effective approaches is the Distribution Semantics which was adopted by many logic programming languages and in Descripion Logics. In this paper, we illustrate the work we have done in this research field by presenting a probabilistic semantics for description logics and reasoning and learning algorithms. In particular, we present in detail the system TRILL , which computes the probability of queries w.r.t. probabilistic knowledge bases, which has been implemented in Prolog. Note: An extended abstract / full version of a paper accepted to be presented at the Doctoral Consortium of the 30th International Conference on Logic Programming (ICLP 2014), July 19-22, Vienna, Austria
Example Output:
Reasoning with Probabilistic Logics