Article: As you jump, pull up on the handlebars to lift the scooter up with you. Tuck your knees to get even more elevation and create as much clearance as possible between the wheels and the ground. Try not let your feet come up before the deck. If your timing is off, you'll lose track of where it is in relation to your feet. The higher you jump, the more time you'll be buying yourself to get the deck all the way around before you land. Once you reach the peak of your jump, flick the rear edge of the deck hard with your toes. It will begin to swing outward in a wide circle away from you. This is the "whip" part of the tailwhip. If you're in a regular stance, you'll initiate the kick with your right foot. If you're a goofy rider, use your left foot. Push against the side of the brake rather than the thinner part of the deck to give yourself a bigger target to aim for. At the same moment that your feet leave the deck, tilt the handlebars slightly in the direction that it's moving and "pump" your arms up and down. Then, tilt the other way as it starts to swing back around. If you do this correctly, it will cause the deck to rotate faster. The arm motion is subtle, and it can be a little tricky to get the hang of it. It may be helpful to practice picking up and spinning the scooter on its own before you incorporate the movement into the trick. Remember, your hands should never leave the handlebar grips during the tailwhip.
What is a summary of what this article is about?
Jump as high as you can. Kick the deck of the scooter behind you with your back foot. Use your arms to assist the spin during the whip.