TASK DEFINITION: In this task, you are given a question and a context passage. You have to answer the question based on the given passage.
PROBLEM: What type of equipment is used with liquid oxygen but not other methods of oxygen storage?, Context: Oxygen storage methods include high pressure oxygen tanks, cryogenics and chemical compounds. For reasons of economy, oxygen is often transported in bulk as a liquid in specially insulated tankers, since one liter of liquefied oxygen is equivalent to 840 liters of gaseous oxygen at atmospheric pressure and 20 C (68 F). Such tankers are used to refill bulk liquid oxygen storage containers, which stand outside hospitals and other institutions with a need for large volumes of pure oxygen gas. Liquid oxygen is passed through heat exchangers, which convert the cryogenic liquid into gas before it enters the building. Oxygen is also stored and shipped in smaller cylinders containing the compressed gas; a form that is useful in certain portable medical applications and oxy-fuel welding and cutting.

SOLUTION: heat exchangers

PROBLEM: What buildings were usually chosen to be burned to the ground?, Context: In the 1970s, the Bronx was plagued by a wave of arson. The burning of buildings was predominantly in the poorest communities, like the South Bronx. The most common explanation of what occurred was that landlords decided to burn their low property-value buildings and take the insurance money as it was more lucrative to get insurance money than to refurbish or sell a building in a severely distressed area. The Bronx became identified with a high rate of poverty and unemployment, which was mainly a persistent problem in the South Bronx.

SOLUTION: low property-value buildings

PROBLEM: What could a company do to get around the restrictions on the number of parts?, Context: Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention, however, was to reserve a large part of NES game revenue for itself. Nintendo required that they be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.

SOLUTION:
creating additional company brands like Konami's Ultra Games label