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Some writers start with a title before a single word of the story has been written. The title informs the story and inspires how it will unfold. Other writers write the whole story and then go back and add a title based on what has been written. In either case, the title will usually go through some changes during the entire process. Start with a working title that serves as a placeholder if you're still writing your book. The working title can help to keep your story on track in terms of plot development, character choices, and overall genre. You might find that your working title ends up staying unchanged. But as the story continues you may also find that your working title no longer applies. In either case, your working title will help you to craft a final one as you learn more about your book. Many titles come from your main characters, or the most important character to your overall story. Certain characters are known as the Title Character, in that the character's name is in the title. The play "Hamlet" simply uses Hamlet's name as the title, and the reader knows upfront that this story is about that character. "The Great Gatsby" does the same. John Green's "Looking for Alaska" not only provides a sense of mystery concerning the subject of the book, as Alaska could be a place or the name of a person, but it ultimately tells us that the character, Alaska, is the driving force of much of the story's action. You may choose not to use the name of a character in your title, but being to identify who your important characters are, and why each one is important to your story will give you options. The novel "Jonathan Strange and Mr. Norrell" is a story that involves many important characters, yet the title shows readers who the leading forces are. It intrigues readers right away by not only the uniqueness of the names, but draws up a curiosity on what the relationship between these two is, and why both are important enough to be given the title. It's always much easier to edit down than it is to have to add. Writing down ten or so book titles will not only force you to come up with several different, and unique options, but it will also give you room to combine a few titles into one perfect one. Try not to edit yourself while writing your test titles. You're not committing to anything yet, so just free write and have fun coming up with fun, crazy options. Don't worry about word count too much here, as you just want to get your ideas out. Try to incorporate different combinations of place, characters, themes, and action verbs. Look at your list of amazing titles that you have compiled so far. Star the ones you like best and look for ones that provide some context of the story that is within your book. Read over your work. Are there any parts or phrases that jump out? Take out a phrase that is catchy, or grabs one's attention. If it is concise enough, you could play around with this phrase as the title. Jane Austen's "Pride and Prejudice" is a great example of a title that tells readers exactly what the theme of the book is about, but it doesn't give anything away in terms of spoiling the actual plot. This title is also poetic and an alliteration, meaning the beginning of both words start with the same letter and sound. "Moby Dick" is another example of a great title that provides intrigue without giving the story away. You may not know who or what Moby Dick is before reading, but after, you'll have a larger understanding of the meaning of this title.

summary: Start with a working title. Identify your major characters. Write down ten options. Hint at the story within.

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Talk about any troubling symptoms such as excessive anxiety, fatigue, mood swings, irritability, sadness, suicidal or violent thoughts, thoughts of death, appetite or weight changes, and any other signs that you find worrisome or debilitating. If you suspect a mental health imbalance in yourself or a family member, consider tracking the frequency, severity, and duration of worrisome symptoms until a visit with a counselor or health professional can be arranged. Mental health tests exist for conditions such as depression and bipolar disorder, and many health professionals can also identify potential personality or mood disorders, substance abuse problems, or other conditions that merit further treatment by conducting an initial evaluation during an office visit.

summary: Visit your health professional. Keep track of your symptoms. Ask for a mental health evaluation.

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Think of Carrom as a game of finger billiards. Instead of balls, you use small playing pieces and try to put them in pockets with a heavier piece called a striker. A Carrom board is a large wooden board that contains a variety of markings. Make sure you know the meaning of these markings before you begin to set up the game to play. It's vital to understand the board in order to play carrom effectively. The Carrom board should be positioned 60-70 centimeters (roughly 23 to 28 inches) above the ground. A circular hole sits in each of the board's four corners, and a net is placed under each hole to catch the pieces. There are two foul lines on the board, and two concentric circles stand in the board's center. The center circle is the size of a playing piece, and the main circle is six times larger. Before beginning the game, the pieces are arranged in these circles. There are also rectangles drawn on either side of the board. Each player has his or her own rectangle, and must shoot their strikers from these rectangles. There are 9 black pieces in carrom, 9 white pieces, and one red piece (sometimes referred to as "the queen"), in addition to two pieces known as the "striker pieces." Each player has 9 pieces in Carrom, in addition to one striker piece. One player has all black pieces, and the other player has all white pieces. Sometimes, the pieces are referred to as carrommen. The white and black pieces are smooth, wooden pieces that look something like the ones used for the game checkers. In each round, you attempt to use your striker to knock these pieces into the board's pockets. The red piece is called the queen, and it can be pocketed any time you want after sinking your first piece (the queen's function is similar to the black 8 ball in Billiards). If you have less than 24 points, the queen will add an additional 5 points to your score. If you have more than 24 points, you receive no additional points for pocketing the queen. To start the game, put the queen in the board's center. Then, put six pieces around the queen directly in a circle. Each of those six pieces should touch the queen and its neighboring piece. Position the remaining 12 pieces around the inner circle of six pieces. Make sure each outer piece must touch the inner circle. Alternate the color of the pieces. In other words, the circle should have one red piece, followed by a white piece, followed by a red piece, and so on. You and your opponent should place your strikers in the rectangular boundaries on either end of the board.
summary: Familiarize yourself with the symbols on the board. Learn the significance of carrom pieces. Set the board up for play.