Information: - Al Emmo and the Lost Dutchman 's Mine is an adventure game created by Himalaya Studios for the PC . It utilizes hand - painted backgrounds and pre-rendered 3D character animation frames . The game is designed to be a homage to the classic Sierra and Lucasarts style point and click classic adventure games of the 1980s and 1990s . This game is the first original and commercial game created by Himalaya Studios , although the same team is also responsible for designing the King 's Quest 1 and 2 remakes at AGD Interactive , and drew upon this experience to create Al Emmo . The game runs on the popular Adventure Game Studio engine , and shows off some of the engine 's more versatile features such as fully lipsynched dialogue portraits and its ability to handle complex animations . The plot is based loosely around a well - known legend in Arizona , the Lost Dutchman 's Gold Mine . The story finds the protagonist , Al Emmo ( a feeble 40 - something year old ) stranded in the barren desert land of Anozira after being stood up by a mail - order bride whom he intended to bring home to impress his parents . After things fail to run smoothly , Al misses his train back to New York and is stuck in the wild west for a whole week -- without money , lodging , nor any clue about what to do next . As the plot progresses , another woman , Rita Peralto , catches Al 's attention . She is the local singer at the saloon and also the most beautiful woman in town . Al believes he may just stand a chance , until a dashing Spaniard by the name of Antonio Bandanna breezes into town and begins upstaging him at every turn . Al soon discovers the legend of a lost gold mine somewhere out in the desert and sets out to find it , believing that if he can obtain the money that Rita needs to cure her financial troubles , then he can prove himself and his sincerity to her once and for all . The only thing Al did n't count on , was the mine being haunted ! - A pointing device is an input interface (specifically a human interface device) that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. CAD systems and graphical user interfaces (GUI) allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop. - Point and click are the actions of a computer user moving a pointer to a certain location on a screen ("pointing") and then pressing a button on a mouse, usually the left button ("click"), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. What is the relationship between 'al emmo and the lost dutchman's mine' and 'mouse'?
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input device