Given a paragraph about movies, and a set of conversational question answers about the paragraph, generate a relevant question to the topic of the paragraph. The paragraph has the prefix 'CONTEXT:'. Each conversation question has a prefix 'Q:' followed by the answer prefix 'A:'.

Input: Consider Input: CONTEXT: For a while now Scream Factory (Shout Factory) has had distribution rights for Phantasm 2. Anchor Bay had the rights for 1,3, and 4 but the DVDs are out of print and AB didn't seem to do much with the movies beyond their initial DVD releases. Anchor Bay no longer holds the distribution rights; I have no idea who does. If Scream Factory ends up with the films that would be cause for celebration as they make an art out of re-releasing old horror films on Blu ray and making some fine collector sets...unfortunately all of my online searching hasn't turned up any info on who does hold the rights to the films. Fingers Crossed. <sep> Q: Why is Phantasm II available on Bluray while the other movies in this series are not? A: Anchor Bay had the rights for 1,3, and 4 but the DVDs are out of print and AB didn't seem to do much with the movies beyond their initial DVD releases Q: Is that a different company than phantasm II A: For a while now Scream Factory (Shout Factory) has had distribution rights for Phantasm 2 Q: Why are they owned by different companies? A: If Scream Factory ends up with the films that would be cause for celebration as they make an art out of re-releasing old horror films on Blu ray and making some fine collector sets

Output: How many are in the series?

Input: Consider Input: CONTEXT: Because characters from different games can and do significantly interact with each other routinely. This is so common that there is Game Central Station a place where characters quickly "commute" between games. They have inter-game therapy sessions with each other: We also see the ability of game characters to change the original game code of a game. Game characters can permanently move to another game: Turbo/King Candy did so when he left his original game to take up residence in Sugar Rush. On the whole, Wreck-It Ralph is a world where almost anything is possible with games. <sep> Q: How does Sugar Rush understand outside weapons? A: Because characters from different games can and do significantly interact with each other routinely Q: How does she use them outside her own game? A: there is Game Central Station a place where characters quickly "commute" between games

Output: Do they weapons function normally in different games?

Input: Consider Input: CONTEXT: As shown throughout the film, the Predator has only killed armed opponents. At this point in the film Arnold has put up a great fight against the Predator and is currently unarmed. The Predator looks him over much like a hunter might take time looking at a prize kill before firing a shot. The Predator disarms himself and then fights Arnold hand-to-hand, a "fair" fight instead of just killing defenseless prey. (It's been a long time since I've seen the film, so can't remember exactly when/how the Predator stops using weapons). <sep> Q: Why did the Predator not kill Arnold immediately as it killed everybody else? A: As shown throughout the film, the Predator has only killed armed opponents. At this point in the film Arnold has put up a great fight against the Predator and is currently unarmed
Output: Why did he take off arnold's helmet?