The formula bar is located above the rows and columns of cells and beneath the menu bar or ribbon. Depending on the structure of your formula, you may need to type several open parentheses. You can do this in 1 of several ways: Type the cell reference manually.Select a cell or range of cells in the current page of the spreadsheet.Select a cell or range of cells in another page of the spreadsheet.Select a cell or range of cells on a page of a different spreadsheet. For most formulas, you'll use a mathematical operator or 1 of the reference operators.

Summary: Select the cell you want to enter the formula in. Type an equal sign the cell or in the formula bar. Type an open parenthesis if necessary. Create a cell reference. Enter a mathematical, comparison, text, or reference operator if desired. Repeat the previous 3 steps as necessary to build your formula. Type a close parenthesis for each open parenthesis in your formula. Press "Enter" when your formula is the way you want it to be.

Most desktop programmers write code for business solutions, so getting an idea about businesses, their organizational and financial structure will be a big time-saver. An introductory level course in digital circuits design and another in computer architecture is useful; however, some see it as being advanced for a starting point, so reading two or three tutorial articles (such as this one and this one) might suffice. Then you can go back to this step later, after you learn your first programming language. Don't be shy to learn such a language just because you're older than being called a "kid". An example of these programming languages can be Scratch. These programming languages can ease up the pain in learning your first programming language tremendously. However, this step is optional. It can also be done before the preceding step. No matter what language you choose later to be your language of choice, it will require procedural programming at some level. Also, procedural programming is reported by most programmers to be the easiest to use as a starting point to get the idea of programming in general. You can make use of common small exercises in programming languages books. For this, choose a tool for writing programs in the programming language you are writing in. Make sure you understand the following concepts well and that you can apply them with relative ease before going forward: Inputting and outputting information to users of a program. The logical flow and the execution flow of programs in procedural languages. Declaring, assigning and comparing variables. Branching programming constructs such as if..then..else and select/switch..case. Looping constructs such as while..do, do..while/until, for..next. Your programming language syntax for creating and calling procedures and functions. Data types and manipulating them. User defined data types (records/structs/units) and their use. If your language supports overloading functions, understand it. The memory accessing methods of your language of choice (pointers, peeking, etc.) If your language supports operators overloading, understand it. If your language supports delegates/function pointers, understand it. It is recommended to learn one programming language of each paradigm, and most advanced programmers do, however, you usually start with one, work for a while applying your knowledge and practicing it, then learn the other later on, after you already had a real-life experience in programming. Try one of the following language areas: Logic programming paradigm. Functional programming paradigm. Object-oriented paradigm. Evaluate the strengths and weaknesses of each one. Usually this is done by: Taking simple samples of your early work in the first programming language and re-write it using the second programming language. Creating a new project and try implementing it using both languages. Sometimes, depending on your choice of project and languages, you might not be able to implement the project in one of the languages! Writing a cheat-sheet or summary-table comparisons between similar constructs in the two languages and features unique to each of the languages. Try finding ways to mimic features that is unique to one of the two languages using the other language. Almost all programming languages have versions/libraries that support visual programming and others supporting console or console-like programming. This can be accomplished by: Get an introduction to event-driven programming. Most visual programming relies in some level on events and events handling (using the programming language you choose). Try as much desktop software as you can and understand what the software does. Most software development companies offer beta-testing versions of their products which you can use to test the software. Keep up-to-date on user interface advancements. Read some articles or tutorials on graphical user interfaces. Try applying your programming expertise on problems you face in your day-to-day life. For example, write programs that rename files in mass, compares text files visually, copies the names of files in a directory to memory/text file, and things like that. Keep it simple at first. Complete this to the end, applying the techniques of visual programming you learned so far. It will be very helpful for programmers wanting to write appealing user-interface elements. Game programming is considered, in most of its parts, desktop programming. If you intend to become a games programmer, you will need to learn more about game programming after you finish these steps. A graphics course is a must for game programmers and the second language of choice in the preceding steps should be a logic/functional programming language (preferably Prolog or Lisp).

Summary: Know what you're getting into with desktop application programming. Learn about the different computer hardware architectures. Learn an entry-level (kids') programming language. Get an introduction to the procedural, object oriented, and functional programming paradigms. Take an introductory course in one of the procedural programming languages. Learn at least one advanced modeling technique such as UML or ORM. Start writing some small console or console-like applications. Take a more advanced course in your chosen programming language. Apply the advanced techniques you've learned. Take an introductory course in at least one more programming language in another programming paradigm. Try to compare the two programming languages you learned so far. Learn visual programming concepts using one of the languages you learned. Start applying your knowledge on small software projects you design. Create a virtual graduation project. Widen your understanding of the visual framework/library/package you learned before by taking advanced courses, paying extra attention to detail and learning more tips and tricks for your framework from online resources. Search for other packages/libraries of visual elements for your programming languages and learn them. Take a course in graphics (not graphics design). Consider becoming a games programmer (optional).

Sections are the easiest way to ensure you don't miss any strands with your flat iron. The thicker the hair, the more layers you'll want to section. Those with very thick hair can divide hair into 4-6 layers. Extra sections are added in the same method described below. Place your thumbs behind your ears and pull the hair up, gliding your thumbs across the back of your head until they meet in the middle. Twist and clip the section to create the top layer. Scoop up the remaining loose hair above your ears into a single section. Secure the layer with a hair tie or butterfly clip. The layer just above the nape of your neck will be first section you straighten. Use smaller sections for thick hair and larger sections for thin hair. Begin with the bottom layer and smooth the straightener from about .5 inches (1.3cm) away from your scalp steadily down your hair shaft. When the bottom layer is finished, continue separating small sections of hair in the middle layer. Smooth hair with the flat iron from a .5 inches (1.3cm) away from your scalp down the hair shaft. Lift hair from your scalp when straightening the top layer. After separating small sections of your top layer of hair, place the flat iron as close to your roots as possible. Press the iron firmly closed and draw it down the hair shaft outward from your head. For pin-straight, divide each layer into small sections. Glide the straightener only a few times over each section before moving along. If your prefer smoother hair, divide it into larger sections. Then clamp the flat iron tightly and run it over each part slowly, ensuring the heat penetrates each section but with less direct contact.
Summary: Divide your hair into 3 layers for best straightening results. Section the top of your hair. Grab the second layer of hair. Leave the bottom layer of hair hanging loose. Separate .5 to 2 inches (1.3 to 5.1cm) sections of each layer.