instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
Intrusion detection systems (IDSs) fall into two high-level categories: network-based systems (NIDS) that monitor network behaviors, and host-based systems (HIDS) that monitor system calls. In this work, we present a general technique for both systems. We use anomaly detection, which identifies patterns not conforming to a historic norm. In both types of systems, the rates of change vary dramatically over time (due to burstiness) and over components (due to service difference). To efficiently model such systems, we use continuous time Bayesian networks (CTBNs) and avoid specifying a fixed update interval common to discrete-time models. We build generative models from the normal training data, and abnormal behaviors are flagged based on their likelihood under this norm. For NIDS, we construct a hierarchical CTBN model for the network packet traces and use Rao-Blackwellized particle filtering to learn the parameters. We illustrate the power of our method through experiments on detecting real worms and identifying hosts on two publicly available network traces, the MAWI dataset and the LBNL dataset. For HIDS, we develop a novel learning method to deal with the finite resolution of system log file time stamps, without losing the benefits of our continuous time model. We demonstrate the method by detecting intrusions in the DARPA 1998 BSM dataset.
answer:
Intrusion Detection using Continuous Time Bayesian Networks

question:
The dueling bandits problem is an online learning framework for learning from pairwise preference feedback, and is particularly wellsuited for modeling settings that elicit subjective or implicit human feedback. In this paper, we study the problem of multi-dueling bandits with dependent arms, which extends the original dueling bandits setting by simultaneously dueling multiple arms as well as modeling dependencies between arms. These extensions capture key characteristics found in many realworld applications, and allow for the opportunity to develop significantly more efficient algorithms than were possible in the original setting. We propose the SELFSPARRING algorithm, which reduces the multi-dueling bandits problem to a conventional bandit setting that can be solved using a stochastic bandit algorithm such as Thompson Sampling, and can naturally model dependencies using a Gaussian process prior. We present a no-regret analysis for multi-dueling setting, and demonstrate the effectiveness of our algorithm empirically on a wide range of simulation settings.
answer:
Multi-dueling Bandits with Dependent Arms

question:
This paper reports the analysis of audio and visual features in predicting the emotion dimensions under the seventh Audio/Visual Emotion Subchallenge (AVEC 2017). For visual features we used the HOG (Histogram of Gradients) features, Fisher encodings of SIFT (Scale-Invariant Feature Transform) features based on Gaussian mixture model (GMM) and some pretrained Convolutional Neural Network layers as features; all these extracted for each video clip. For audio features we used the Bag-of-audio-words (BoAW) representation of the LLDs (low-level descriptors) generated by openXBOW provided by the organisers of the event. Then we trained fully connected neural network regression model on the dataset for all these different modalities. We applied multimodal fusion on the output models to get the Concordance correlation coefficient on Development set as well as Test set. KeywordsHOG, SIFT, GMM, Fisher, Neural Networks.
answer:
Continuous Multimodal Emotion Recognition Approach for AVEC 2017