Please answer the following question: Information: - Atari is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA (ASA). The original Atari, Inc. founded in 1972 by Nolan Bushnell and Ted Dabney was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as "Pong" and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. - Digital Research, Inc. (also known as DR or DRI; originally Intergalactic Digital Research) was the company created by Dr. Gary Kildall to market and develop his CP/M operating system and related products. It was the first large software company in the microcomputer world. Digital Research was based in Pacific Grove, California. - The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB, but sometimes "MByte" is used. The unit prefix "mega" is a multiplier of (10) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities. - Switchblade II is a computer action game . It was released for the Amiga and the Atari ST by Gremlin in May 1991 , and for the Atari Lynx in 1992 . A sequel to Switchblade , Switchblade II is an action - platformer . The action is viewed from the side . The player guides the protagonist , Hiro , through six levels infested with mechanoid , metal - clad enemies . Weapons include a knife , homing missiles , a laser beam , a flame thrower and shuriken . Although the game was developed in the UK , its graphics had a distinctly Japanese style , similar to manga . Although reviews for the game were very positive , the programmer George Allen was criticized for the lack of enemies ; as a result , he wanted to make a significantly faster game , which became the popular Zool . - The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in September 1989 in North America, and in Europe and Japan in 1990. The Lynx holds the distinction of being the world's first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. The Lynx competed with the Game Boy (released just 2 months earlier), as well as the Game Gear and TurboExpress, both released the following year. It was discontinued when Atari was acquired by Hasbro Interactive in 1995. - A microprocessor is a computer processor which incorporates the functions of a computer's central processing unit (CPU) on a single integrated circuit (IC), or at most a few integrated circuits. The microprocessor is a multipurpose, clock driven, register based, programmable electronic device which accepts digital or binary data as input, processes it according to instructions stored in its memory, and provides results as output. Microprocessors contain both combinational logic and sequential digital logic. Microprocessors operate on numbers and symbols represented in the binary numeral system. - Real-time strategy (RTS) is a subgenre of strategy video games where the game does not progress incrementally in turns. - Atari Corporation was an American manufacturer of computers and video game consoles from 1984 to 1996. Atari Corp. was founded in July 1984 when Warner Communications sold the home computing and game console divisions of Atari, Inc. to Jack Tramiel. Its chief products were the Atari ST, , Atari 7800, Atari Lynx, and Atari Jaguar. The company reverse merged with JTS Inc. in 1996, becoming a small division, which itself closed when JTS liquidated the IP to Hasbro Interactive in 1998. - A fighting game is a video game genre in which the player controls an on-screen character and engages in close combat with an opponent, which can be either an AI or controlled by another player. The fight matches typically consist of several rounds and take place in an arena, while each character has widely differing abilities but each is relatively viable to choose. Players must master techniques such as blocking, counter-attacking, and chaining attacks together into "combos". Since the early 1990s, most fighting games allow the player to execute special attacks by performing specific input combinations. The fighting game genre is related to but distinct from beat 'em ups, which involve large numbers of enemies against the human player. - Shooter games are a subgenre of action game, which often test the player's speed and reaction time. It includes many subgenres that have the commonality of focusing on the actions of the avatar using some sort of weapon. Usually this weapon is a gun, or some other long-range weapon. A common resource found in many shooter games is ammunition. Most commonly, the purpose of a shooter game is to shoot opponents and proceed through missions without the player character being killed or dying. A shooting game is a genre of video game where the player has limited spatial control of his or her character, and the focus is almost entirely on the defeat of the character's enemies using long-range weaponry. - AmigaOS is the proprietary native operating system of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner (AmigaOS 3.5 and 3.9) and then Hyperion Entertainment (AmigaOS 4.0-4.1). A PowerPC microprocessor is required for the most recent release, AmigaOS 4. - The Motorola 68000 ("'sixty-eight-thousand'"; also called the m68k or Motorola 68k, ""sixty-eight-kay"") is a 32-bit CISC microprocessor with a 16-bit external data bus, designed and marketed by Motorola Semiconductor Products Sector (later Freescale Semiconductor, now NXP). Introduced in 1979 with HMOS technology as the first member of the successful 32-bit m68k family of microprocessors, it is generally software forward compatible with the rest of the line despite being limited to a 16-bit wide external bus. After 37years in production, the 68000 architecture is still in use. - The Amiga is a family of personal computers sold by Commodore in the 1980s and 1990s. Based on the Motorola 68000 family of microprocessors, the machine has a custom chipset with graphics and sound capabilities that were unprecedented for the price, and a pre-emptive multitasking operating system called AmigaOS. The Amiga provided a significant upgrade from earlier 8-bit home computers, including Commodore's own C64. - A handheld game console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place. - The is an 8-bit handheld game console released by Sega on October 6, 1990 in Japan, in North America and Europe, and Australia in 1992. The Game Gear primarily competed with Nintendo's Game Boy, the Atari Lynx and NEC's TurboExpress. The handheld shares much of its hardware with the Master System and is able to play its own titles as well as those of the Master System, the latter being made possible by the use of an adapter. Containing a full-color backlit screen with a landscape format, Sega positioned the Game Gear as a technologically superior handheld to the Game Boy. - Hasbro Interactive was an American video game production and publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2000 and most of its properties were sold to Infogrames which completed its studio's closures in 2001. History. Hasbro Interactive was formed late in 1995 in order to compete in the video game arena. Several Hasbro properties, such as Monopoly and Scrabble, had already been made into successful video games by licensees such as Virgin Interactive. With Hasbro's game experience, video games seemed like a natural extension of the company and a good opportunity for revenue growth. Hasbro Interactive's objective was to develop and publish games based on Hasbro property and the subsidiary existed for six years. - The is a handheld video game console by NEC Home Electronics, released in Japan in late 1990 and later in the United States as the TurboExpress. It is essentially a portable version of the TurboGrafx-16/PC Engine home console that came two to three years earlier. Its launch price in Japan was 44,800, whereas in the U.S. was $249.99, briefly raising to $299.99, soon dropping back to $249.99, and $199.99 by 1992. - Handheld electronic game(s) are very small, portable devices for playing interactive electronic games, often miniaturized versions of video games. The controls, display and speakers are all part of a single unit. Rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a digital watch, and sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are the precursors to the handheld game console. - Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporaneous business computers. Their most common uses were playing video games, but they were also regularly used for word processing, doing homework, and programming. - The is an 8-bit handheld video game device with interchangeable cartridges developed and manufactured by Nintendo, which was first released in Japan on , in North America on and in Europe on . It is the first handheld console in the Game Boy line and was created by Satoru Okada and Nintendo Research & Development 1. This same team, led by Gunpei Yokoi at the time, is credited with designing the Game & Watch series as well as several popular games for the Nintendo Entertainment System. Redesigned versions were released in 1996 and 1998 in the form of Game Boy Pocket and Game Boy Light (Japan only), respectively. - The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 and manufactured until 1992. All of the machines in the family are technically similar, and differ primarily in packaging. They are based on the MOS Technology 6502 CPU running at 1.79MHz, and were the first home computers designed with custom co-processor chips. This architecture allowed the Atari designs to offer graphics and sound capabilities that were more advanced than contemporary machines like the Apple II or Commodore PET, and gaming on the platform was a major draw. "Star Raiders" is widely considered the platform's killer app. - A Platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms and/or over obstacles to advance the game. The player controls the jumps to avoid letting the avatar fall from platforms or miss necessary jumps. The most common unifying element of games of this genre is the jump button, but now there are other alternative like swiping in touchscreen. "Jumping", in this genre, may include swinging from extendable arms, as in "Ristar" or "Bionic Commando", or bouncing from springboards or trampolines, as in "Alpha Waves". These mechanics, even in the context of other genres, are commonly called "platforming", a verbification of "platform". Games where jumping is automated completely, such as 3D games in "The Legend of Zelda" series, fall outside of the genre. - The action game is a video game genre that emphasizes physical challenges, including handeye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games and platform games which are widely considered the most important action games, though some real-time strategy games are also considered to be action games. - The Atari ST is a line of home computers from Atari Corporation and the successor to the Atari 8-bit family. The initial ST model, the 520ST, saw limited release in the spring of 1985 and was widely available in July. The Atari ST is the first personal computer to come with a bit-mapped color GUI, using a version of Digital Research's GEM released in February 1985. The 1040ST, released in 1986, is the first personal computer to ship with a megabyte of RAM in the base configuration and also the first with a cost-per-kilobyte of less than US$1. Given the information above, choose from the list below the object entity that exhibits the relation 'genre' with the subject 'switchblade ii'. Choices: - action - action game - combat - entertainment - family - game - graphics - history - information - landscape - legend - logic - platform game - play - research - shooter game - technology - toy - video
A:
platform game