Generate an explanation for the given claim using the provided supporting material from the paragraph. Please consider the following points while generating an output. 1) The claim will always have supporting proof in the paragraph, and the paragraph will have a clear point of view supporting the claim. 2) There can be instances where direct correlation to the claim is not available. Make use of the sentences in the paragraph to provide a corresponding output supporting the claim. 3) The explanation should be at least one and at most twelve sentences long.

[Q]: Paragraph: WPRI-TV reports that a review of state Department of Health records found at least 450 health violations. The number is likely larger because 56 schools were marked for re-inspection, and some have been inspected multiple times. "Schools are really important because we have a lot of little kids," said Cathy Feeney, chief of the agency's retail food service program. "If one thing goes wrong, a lot of people can get sick." Rodent droppings were found at the middle school and at an elementary school in East Greenwich. Records show inspectors returned to both schools several times in October and November. Victor Mercurio, the East Greenwich superintendent, said the district is working with a pest control company. Schools in communities including Barrington, Pawtucket, Providence, and Woonsocket have also been flagged for pest problems. Inspectors have also found other issues including debris on surfaces, dumpsters in the wrong place and appliances in poor repair. Several schools were forced to throw out food because it was not stored at the proper temperature. None of the violations discovered in any of the schools have resulted in the closure of a cafeteria. Claim: Multiple health code violations found at school cafeterias.
[A]: Public health officials have found hundreds of health code violations in cafeterias at schools across Rhode Island.

[Q]: Paragraph: Not applicable. The cost of olive oil is not in question. This story did the best job of the three stories we reviewed in quantifying the potential benefits observed in the study. "Over the next five to six years, those intensive users suffered strokes at a rate of 0.3 percent per year. That compared with just over 0.5 percent among non-users, and 0.4 percent among moderate users. When the researchers factored in other diet habits, exercise levels and major risk factors for stroke like high blood pressure and diabetes heavy olive oil use was tied to 41 percent reduction in the odds of stroke." There are better ways to try to communicate numbers of less than one percent. But we applaud the detail provided. Not applicable. Excellent. The story devoted almost 200 words to the potential limitations of such an observational study. Also a clear description of the cohort design. No disease-mongering of stroke in the story. The story included strong input from a researcher who wrote in an editorial on the study. The story at least mentioned other factors that could be at play "no single food is consumed in isolation, he points out in his editorial. Olive oil is one part of the Mediterranean diet that has been tied to heart benefits. The diet also boasts plenty of fruits and vegetables, legumes, whole grains, fish and moderate amounts of red wine." Not applicable. The availability of olive oil is not in question. The story attempted to put the new finding into the context of past research on olive oil and the Mediterranean diet. It's clear the story did not rely on a news release. Claim: Olive oil lovers show lower stroke risk
[A]: This story explored the nature of an observational study about the stroke-reducing risks of olive oil. The story appropriately discussed other possible reasons for the findings and why a clinical trial is stronger evidence. With so much news coverage touting an apparent benefit from olive oil in this study (CBS had a headline about "huge decline in stroke risk"), it is refreshing to see so much time and space given to a clear-eyed evaluation of the evidence as this story provided.

[Q]: Paragraph: The companies behind PlayStation, Xbox, Angry Birds, Minecraft, Twitch and other video games and platforms pledged Monday at the U.N. to level up efforts to fight climate change and get their throngs of users involved. The promises range from planting trees to reducing plastic packaging, from making game devices more energy efficient to incorporating environmental themes into the games themselves. "I believe games and gamers can be a force for social change and would love to see our global community unite to help our planet to survive and thrive," Sony Interactive Entertainment CEO Jim Ryan said on the sidelines of the U.N. General Assembly gathering of world leaders. Ryan said Sony's plans include outfitting the next-generation PlayStation system with a low-power, suspend-play mode. He said if 1 million players use it, they could save enough electricity to power 1,000 average U.S. homes. Some games already are set in drowning coastal cities, educate children about wildlife or otherwise address environmental issues. Former U.N. Secretary-General Ban Ki-moon anointed the Angry Birds character Red as an "honorary ambassador for green" in 2016. But the idea of gaming green got new visibility with Monday's commitments from 21 companies, facilitated by the U.N. Environment Program and showcased against the backdrop of Monday's U.N. climate summit . With an estimate of more than 2 billion video game players globally, "this is the most powerful mobilization channel in the world," David Paul, the Marshall Islands' environment minister, told the gaming CEOs. His low-lying Pacific island homeland faces an existential threat from rising seas as the planet warms. The "Playing for the Planet" pledges come from an industry that isn't always seen as nurturing societal good. Parents and psychologists have fretted for years about games and other digital diversions sucking youths into staring at screens. The U.N.'s World Health Organization this year recommended no more than an hour of screen time a day for children under 5, and none at all for those under 1. Gaming company leaders say that not all screen time is of equal value. They believe their products can engage players on such serious issues as climate change. "We try to provide entertainment with substance," Clark Stacey, CEO of WildWorks, said in an interview. Among the initiatives: WildWorks intends to incorporate new materials about habitat restoration and reforestation into its children's game Animal Jam, and to plant a tree for every new Animal Jam player. Microsoft plans to make 825,000 Xbox consoles that are carbon-neutral or don't cause any net increases in heat-trapping carbon dioxide and to promote real-life sustainability activities through its massive-selling game Minecraft. Angry Birds maker Rovio Entertainment is offsetting carbon emissions generated by each of its daily, active players charging one mobile device per day for a year. Game streaming giant Twitch, owned by Amazon, intends to spread sustainability messages through its platform. Google's upcoming Stadia streaming service is financing research on how people can be inspired to change their behavior through games. "They're participatory. They require the player to take action. It's not just absorbing a message from the outside," said Erin Hoffman-John, Stadia's lead designer for research and development. Strange Loop Games already has ecological issues at the heart of its simulation game Eco. Players collaborate to build a civilization and confront its impacts on the environment. If they cut down too many trees, for example, they might kill off a species. "For us, it's less about telling the player about being green or avoiding climate change than letting them have that experience, letting them face that challenge themselves in a world that they care about," CEO John Krajewski said in an interview. "And then they can bring that to the real world." ___ Follow Jennifer Peltz on Twitter at @jennpeltz. Claim: Green gaming: Video game firms make climate promises at UN.
[A]:
Gaming is going green and some of the biggest game companies hope players will, too.