You are given first 5 messages from a series of message exchanges between 2 persons playing the game of Diplomacy which is an American strategic board game. You need to generate the next message. The message should be generated such that it fits the context seen so far. Avoid the text that is (i) tangent to the context, (ii) repeats the context.
One example is below.
Q: ['Heyyyy Turkey', 'Whatcha thinking re: start of the game?', "It kind of depends. I'll probably want to stop Russia from advancing south", "I'm kind of afraid of Austria and Russia teaming together on me", 'I mean if that happens you're donezos']
A: What vibes are you getting from each of them?
Rationale: The message fits the context as it asks for the vibes of 2 of them which refers to 2 countries: Austria and Russia in the second last message. Thus it is a positive example.
Q: ["Hello! Russia sounds like he is opening Moscow into St Pete. Just thought I'd let you know to help you plan.", 'Hello there! You seem to be certain about that. I wont be making my plans on something like that, you will understand that, I could easily get locked in a deadly war that way.', "I'll be honest and say I'm not enthused about seeing Austria get attacked from Italy and Russia, although I am pleasantly surprised seeing Russia open more southerly. I'm not sure what your plans are, but we would both hate to see a wintergreen alliance, which looks very possible right now.", 'I am not sure what is happening, but you did send wrong info on Russia. Your agenda looks like making me fight Russia. I could if you are willing to commit.', "Russia promised me he would help support me into North Sea from Norway, implying he would move north. That obviously didn't happen."]
A:
That also implies you don't help England or that you help him to het in Norway in the first place. We definitely should stay in contact and work our way to brighter future.