Your first priority should be to create rules around the behaviors that are causing the most disruption or have potential risk for harm. If you are the main caregiver for the child, you can develop the rules on your own. If your child spends a great deal of time with another caregiver (another parent, grandparent, or paid caregiver), then work with that person on the rules. Make sure that the rules you develop are clear and simple. For example, for a child who has trouble with physical aggression, the rule could simply be worded "no hitting." Children need help replacing an undesirable behavior with something new that will help them learn to control themselves. Depending on what behaviors you are working on, you can try one or more different alternatives. Stop, think, choose. Stop the current activity, reflect on what you are thinking, and then consider consequences for yourself and others before you choose your next action. Personal time-out. Leave the room and take a few minutes to calm down before you return to the situation. Talk about how you feel. Tell a person you trust about how you are feeling by naming the feelings you are having and how the feelings are affecting you. Deep breaths. Take several deep breaths to help you if you are overwhelmed by feelings. Put meaningful rewards in place for when the child follows the rules. The consequences you choose should be minor and should not involve spanking or hitting the child. Consequences should also be age-appropriate. Positive reinforcement of good behavior is very powerful. Meaningful rewards don't need to be expensive toys or outings. Spending time with a child playing a game she enjoys might be a very inspiring reward for a child. And praise from you is a very meaningful reward for every child. When it comes to consequences, keep them minor. For older children, docking allowance or assigning an additional chore might be effective. For younger children, a brief time-out (no more than one minute for each year of the child's age) would be more appropriate. You do not want the child to have any confusion about what the rules mean or what "counts" as breaking the rules. Focus on what you want the child to do instead of the bad behavior. For example, tell your child that instead of hitting someone, you would like him to come to see you and tell you about feeling angry. Try role-playing with your child using "real-life" situations you have the child become upset and exhibit the bad behavior. One way to help children understand how to behave is to show them by example. If you and your child have agreed that the best way to avoid hitting is to take a few minutes alone to calm down, then you can try doing this yourself in front of your child. If your child breaks a rule, always use the consequence, and move to the consequence right away. If you wait until later or only enforce the rule sometimes, you are much less likely to see a behavioral change in your child. Similarly, when children follow the rules by using the replacement behavior you have worked on together, you should make sure to reward and praise them immediately. Parents who do not enforce the rules consistently and quickly tend not to see change in their child. If your child spends weekends with another parent or after-schools with a caregiver, then communicate with that person about the system you have created with the child. Consistency across settings will help your child be more successful.
++++++++++
One-sentence summary -- Create a set of family rules. Give your child alternatives to bad behavior. Define meaningful rewards and consequences. Take the time you and your child need to discuss the rules together. Model the behaviors you want to see in your child. Consistently enforce the rules right away. Communicate with all caregivers about the rules.

Now that you know the function of resources, start playing and plan ahead for survival. Surviving the winters and keeping your citizens from starving will be among the greatest challenges. During the cold months when you can't farm crops, gathering food is a good alternative, but remember to build your Gatherer's Hut in the forest where edible plants grow. Gatherer's Hut can be found under the Food Production tab and requires 30 logs and 12 stones to build. The maximum number of citizens working as Gatherers is 4, and it's best to keep the number as high as possible since Gatherers, despite the bad climate, will keep on gathering food. If you're playing in hard mode, Gatherers are the best food source in any season, so build as many Gatherer's Huts as you can, but keep them at a distance from each other. For maximum productivity, don't let the range circles overlap. Don't forget to build a Storage Barn nearby for the use of Gatherers. If you click on a Gatherer's Hut, details will show. You can see the Food Limit number, and once the limit is reached, no more food will be produced. Keep the food limit as high as possible, for as much food as the Storage Barn can hold. Gatherers produce food such as berries, mushrooms, onions, and roots. If you're playing in fair or mild climate, you can build a Fishing Port or a Farm to have fish and crops as your alternative food sources. You can build a Hunting Cabin as well for hunting deer for meat and leather. However, cutting down trees will decrease the wild-animal population so make sure to have Foresters plant saplings. As wild animals avoid areas of civilization, build Hunting Cabins away from towns. Pasturing is advisable as well, but animals such as chicken, sheep, and cows can only be gained from trade unless you're playing on normal or easy mode. A Forester Lodge defines an area where Foresters plant and later chop down mature trees for logs. A Forester Lodge should be built right next to a Gatherer's Hut since Foresters maintain the growth of the forest. This means more root crops and forest food will be gathered. For areas with few trees and not maintained by Foresters, trees will naturally grow. This process, however, takes more time than when forests are maintained by Foresters. To build a Forester Lodge, you need 32 logs and 12 stones. The maximum Forester per Forester Lodge is 4. If you click on the building, details will appear. Clicking on the "Cut" button will disable or enable the cutting of mature trees. When trees are cut, Foresters will place the logs on top of the nearest stockpile. Clicking on the "Plant" button will disable or enable the planting of saplings. Details will also show the Log Limit, and once the limit is reached, no more logs will be produced. To survive the winter, your citizens need firewood to keep from freezing to death. To make firewood, you need logs, and firewood is produced by a Woodcutter. Found under the Resource Production, a Woodcutter requires 24 logs and 8 stones, and with 1 worker maximum. Once they produce firewood, Wood Cutters will store the firewood on top of the nearest stockpile. If you have steady resources, food production, and population, make sure to build a Market and a Trading Post. A Market is used as a centralized location for all goods a town produces. Your assigned vendors will visit stockpiles and Storage Barns to collect a variety of resources for the Market. Build the Market at the center of your town or that part of town where you build most of your houses. Citizens living nearby can then just collect goods at the Market rather than go to stockpiles or storage barns. Since all resources are inside the Market, citizens can enjoy a large variety of food and supplies to keep them happy and healthy. A Trading Post is used to buy items that the town needs. It is where you can exchange resources for livestock, crop seeds, orchard seeds, meat, wool, and more. Since Merchants arrive by boat, Trading Posts are built by a lake. Note that lakes without access to the main river that flows through the town won't ever receive merchants. Merchants normally bring random goods to the Trading Post, but if you want them to bring a specific item, you can order it using the "Orders" tab. Make sure you have enough resources stored in your Trading Post to meet the equivalent trade amount of the item you want to purchase. Roads make travel easier and productivity higher. Bridges across rivers, streams, and lakes give your citizens access to neighboring flat lands. The more access there is to the other side of the water, the more resources can be gathered.
++++++++++
One-sentence summary --
Prepare for winter. Gather logs and firewood. Build a Market and a Trading Post. Build roads and bridges.