INPUT ARTICLE: Article: Start with the pawns, excluding the rules for en passant, then explain each of the pieces on the back row, starting with the king, rooks, bishops, queens, and finally the knights. Ignore explaining castling for the time being. Tell them there are only two pieces that move oddly, the pawns and the knights. The student can do so either verbally or by moving the pieces. If they do so incorrectly, correct them, then start the test over. The students will pass the first lesson if they place the queen on the same color square. If they have correctly shown the movement of all pieces move onto lesson two, advanced movement. A pawn game is a chess game with the pawns only on the 2nd and 7th ranks. The object of the game is to promote a pawn, i.e. reach the first/last rank. These games are very helpful in learning how pawns move, developing the idea of a pawn structure, and understanding how pawns would interact in a real game. The object of a pawn mower is to have a single piece (the easiest is rook, then bishop, queen, and finally knight) capture all the pawns. The number of moves allowed is the number of pawns that are set. This will help the student learn how the pieces move, and learn basic tactics in the process.

SUMMARY: Use the first lesson to explain all the of the chess pieces and how they move. After explaining the movement of all the pieces, point to each piece and have the student explain how each piece moves. Ask the student to place the king and the queen on the chess board. Play "pawn games" against your student. Set up pawn mower puzzles.

INPUT ARTICLE: Article: Use a rock or other small, blunt object to the end of your arrow with duct tape. You may also wish to wrap the entire end of the arrow in duct tape to reduce damage caused by impact. This end should be the heaviest, as it allows the arrow to travel further. Fletching is the material at the end of the arrow which helps guide it as it flies. If you don't know how, here's how to fletch arrows. Take a knife and cut a slit at the end without the arrowhead to make the nock. This will help the string guide the arrow.

SUMMARY: Attach your arrowhead. Attach your fletching. Nock the arrow.

INPUT ARTICLE: Article: A classroom that feels tired probably won't be very inspiring. Take action to make sure that your classroom pulses with energy. Start by pumping up your own enthusiasm. Try not to come to class tired. Get up early in the morning so that you are fully awake by class time. If your students seem lethargic, try having them get up and move around. Even a quick stretch can wake people up. Students might feel more inspiration if they are having fun. Try organizing your lesson around a game. You can adapt this strategy for any age level. For elementary school kids, you could adapt the common game Simon Says. Students only get to move a step forward if they can correctly answer the math question, for instance. Try a version of Jeopardy for high school or college students. This quiz game is a great way to review for exams. Don't feel like everything has to be a game. They can be used every once in a while to insert some energy into your classroom. Each class is bound to have a few students who are reluctant to participate. However, it is important to make each student feel actively involved in the lesson. Try to get most (if not all) students to participate in activities. Some students may not like participating in group discussions. You might need to get creative to make it more appealing. Try a lightening round. Set a time limit (maybe 30 seconds) on each question. Make it seem fun and exciting to shout out the correct answer. Technology can be a great way to bring inspiration into your classroom. There are a number of tools you can use to get your students excited about whatever subject you're teaching. Have fun trying new items together! Many schools provide iPads or tablets for student use. Download some fun math games for your students to play. If you teach a college course, have your history students create entries for educational apps such as Clio. Try to energize your students by taking them out and about. Field trips are an excellent way to inspire and wow your class. Just make sure to tailor the trip to fit the needs of your students. Try a children's museum for young kids. For example, the Museum of Science and Industry in Chicago offers an entire wing of exhibits geared towards children. If you teach high school or college students, try a walking tour. The Freedom Trail in Boston is a great option if you teach in that area.

SUMMARY:
Bring energy to the classroom. Incorporate games. Get more students involved. Use new technology. Go on field trips.