Question: I know that the answer to the question "What are things that help remembering things for the future?" is in "Another major way to distinguish different memory functions is whether the content to be remembered is in the past, retrospective memory, or in the future, prospective memory. Thus, retrospective memory as a category includes semantic, episodic and autobiographical memory. In contrast, prospective memory is memory for future intentions, or remembering to remember (Winograd, 1988). Prospective memory can be further broken down into event- and time-based prospective remembering. Time-based prospective memories are triggered by a time-cue, such as going to the doctor (action) at 4pm (cue). Event-based prospective memories are intentions triggered by cues, such as remembering to post a letter (action) after seeing a mailbox (cue). Cues do not need to be related to the action (as the mailbox/letter example), and lists, sticky-notes, knotted handkerchiefs, or string around the finger all exemplify cues that people use as strategies to enhance prospective memory.". Can you tell me what it is?
Answer: lists, sticky-notes, knotted handkerchiefs, or string around the finger

Question: I know that the answer to the question "How far does paper making span?" is in "The pulp papermaking process is said to have been developed in China during the early 2nd century AD, possibly as early as the year 105 A.D., by the Han court eunuch Cai Lun, although the earliest archaeological fragments of paper derive from the 2nd century BC in China. The modern pulp and paper industry is global, with China leading its production and the United States right behind it.". Can you tell me what it is?
Answer: global

Question: I know that the answer to the question "What is the difference between the SNES controller and the NES version?" is in "The standard SNES controller adds two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons. It also features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr. The Japanese and PAL region versions incorporate the colors of the four action buttons into system's logo. The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later consoles derive elements of their controller design from the SNES, including the PlayStation, Dreamcast, Xbox, and Wii Classic Controller.". Can you tell me what it is?
Answer:
two additional face buttons (X and Y) to the design of the NES iteration, arranging the four in a diamond shape, and introduces two shoulder buttons