In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this study, we develop an attentive dynamics model (ADM) that discovers controllable elements of the observations, which are often associated with the location of the character in Atari games. The ADM is trained in a self-supervised fashion to predict the actions taken by the agent. The learned contingency information is used as a part of the state representation for exploration purposes. We demonstrate that combining actor-critic algorithm with count-based exploration using our representation achieves impressive results on a set of notoriously challenging Atari games due to sparse rewards. For example, we report a state-of-the-art score of >11,000 points on Montezuma's Revenge without using expert demonstrations, explicit high-level information (e.g., RAM states), or supervisory data. Our experiments confirm that contingency-awareness is indeed an extremely powerful concept for tackling exploration problems in reinforcement learning and opens up interesting research questions for further investigations.

Output: We investigate contingency-awareness and controllable aspects in exploration and achieve state-of-the-art performance on Montezuma's Revenge without expert demonstrations.

Input: Consider Input: Temporal Difference Learning with function approximation is known to be unstable. Previous work like \citet{sutton2009fast} and \citet{sutton2009convergent} has presented alternative objectives that are stable to minimize. However, in practice, TD-learning with neural networks requires various tricks like using a target network that updates slowly \citep{mnih2015human}. In this work we propose a constraint on the TD update that minimizes change to the target values. This constraint can be applied to the gradients of any TD objective, and can be easily applied to nonlinear function approximation. We validate this update by applying our technique to deep Q-learning, and training without a target network. We also show that adding this constraint on Baird's counterexample keeps Q-learning from diverging.

Output: We show that adding a constraint to TD updates stabilizes learning and allows Deep Q-learning without a target network

Input: Consider Input: We propose a neural clustering model that jointly learns both latent features and how they cluster. Unlike similar methods our model does not require a predefined number of clusters. Using a supervised approach, we agglomerate latent features towards randomly sampled targets within the same space whilst progressively removing the targets until we are left with only targets which represent cluster centroids. To show the behavior of our model across different modalities we apply our model on both text and image data and very competitive results on MNIST. Finally, we also provide results against baseline models for fashion-MNIST, the 20 newsgroups dataset, and a Twitter dataset we ourselves create.
Output: Neural clustering without needing a number of clusters