In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Social dilemmas are situations where individuals face a temptation to increase their payoffs at a cost to total welfare. Building artificially intelligent agents that achieve good outcomes in these situations is important because many real world interactions include a tension between selfish interests and the welfare of others. We show how to modify modern reinforcement learning methods to construct agents that act in ways that are simple to understand, nice (begin by cooperating), provokable (try to avoid being exploited), and forgiving (try to return to mutual cooperation). We show both theoretically and experimentally that such agents can maintain cooperation in Markov social dilemmas. Our construction does not require training methods beyond a modification of self-play, thus if an environment is such that good strategies can be constructed in the zero-sum case (eg. Atari) then we can construct agents that solve social dilemmas in this environment.

A: How can we build artificial agents that solve social dilemmas (situations where individuals face a temptation to increase their payoffs at a cost to total welfare)?
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Q: Deterministic models are approximations of reality that are often easier to build and interpret than stochastic alternatives.
Unfortunately, as nature is capricious, observational data can never be fully explained by deterministic models in practice.
Observation and process noise need to be added to adapt deterministic models to behave stochastically, such that they are capable of explaining and extrapolating from noisy data.
Adding process noise to deterministic simulators can induce a failure in the simulator resulting in no return value for certain inputs -- a property we describe as ''brittle.''
We investigate and address the wasted computation that arises from these failures, and the effect of such failures on downstream inference tasks.
We show that performing inference in this space can be viewed as rejection sampling, and train a conditional normalizing flow as a proposal over noise values such that there is a low probability that the simulator crashes, increasing computational efficiency and inference fidelity for a fixed sample budget when used as the proposal in an approximate inference algorithm.

A: We learn a conditional autoregressive flow to propose perturbations that don't induce simulator failure, improving inference performance.
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Q: We focus on temporal self-supervision for GAN-based video generation tasks. While adversarial training successfully yields generative models for a variety of areas, temporal relationship in the generated data is much less explored. This is crucial for sequential generation tasks, e.g. video super-resolution and unpaired video translation. For the former, state-of-the-art methods often favor simpler norm losses such as L2 over adversarial training. However, their averaging nature easily leads to temporally smooth results with an undesirable lack of spatial detail. For unpaired video translation, existing approaches modify the generator networks to form spatio-temporal cycle consistencies. In contrast, we focus on improving the learning objectives and propose a temporally self-supervised algorithm. For both tasks, we show that temporal adversarial learning is key to achieving temporally coherent solutions without sacrificing spatial detail. We also propose a novel Ping-Pong loss to improve the long-term temporal consistency. It effectively prevents recurrent networks from accumulating artifacts temporally without depressing detailed features. We also propose a first set of metrics to quantitatively evaluate the accuracy as well as the perceptual quality of the temporal evolution. A series of user studies confirms the rankings computed with these metrics.

A:
We propose temporal self-supervisions for learning stable temporal functions with GANs.
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