Given a context passage, generate a question from the passage such that its answer is shortest continous span from the passage.

[Q]: Selenocysteine, a selenium-containing analog of cysteine, is found in the prokaryotic and eukaryotic kingdoms in active sites of enzymes involved in oxidation-reduction reactions. Its biosynthesis and cotranslational insertion into selenoproteins is performed by an outstanding mechanism, implying the participation of several gene products. The tRNA(Sec) is one of these. In eukaryotes, its transcription mode by RNA polymerase III differs from that of classical tRNA genes, both at the level of the promoter elements and transcription factors involved. In addition, enhanced transcription is afforded by a newly characterized zinc finger activator. Not only transcription of the gene, but also the tRNA(Sec) itself is atypical since its 2D and 3D structures exhibit features which set it apart from classical tRNAs. Decoding of eukaryotic selenocysteine UGA codons requires a stem-loop structure in the 3'UTR of mRNAs, the selenocysteine insertion sequence (SECIS) element. Structure probing and sequence comparisons led us to propose a 2D structure model for the SECIS element, containing a novel RNA motif composed of four consecutive non-Watson-Crick base-pairs. A 3D model, rationalizing the accessibility data, was elaborated by computer modeling. It yields indicative or suggestive evidence for the role that could play some conserved residues and/or structural features in SECIS function. These might act as signals for interaction with SBP, the SECIS binding protein that we have characterized.
[A]: What is the name of the stem loop present in the 3' end of genes encoding for selenoproteins?

[Q]: Almost all surfaces reflect some of the light that strikes them. The still water of the lake in Figure 22.9 reflects almost all of the light that strikes it. The reflected light forms an image of nearby objects. An image is a copy of an object that is formed by reflected or refracted light. If a surface is extremely smooth, like very still water, then an image formed by reflection is sharp and clear. This is called regular reflection. If the surface is even slightly rough, an image may not form, or if there is an image, it is blurry or fuzzy. This is called diffuse reflection. Both types of reflection are represented in Figure 22.10. You can also see animations of both types of reflection at this URL: [Link] In Figure 22.10, the waves of light are represented by arrows called rays. Rays that strike the surface are referred to as incident rays, and rays that reflect off the surface are known as reflected rays. In regular reflection, all the rays are reflected in the same direction. This explains why regular reflection forms a clear image. In diffuse reflection, in contrast, the rays are reflected in many different directions. This is why diffuse reflection forms, at best, a blurry image. One thing is true of both regular and diffuse reflection. The angle at which the reflected rays bounce off the surface is equal to the angle at which the incident rays strike the surface. This is the law of reflection, and it applies to the reflection of all light. The law is illustrated in Figure 22.11 and in the animation at this URL: Mirrors are usually made of glass with a shiny metal backing that reflects all the light that strikes it. Mirrors may have flat or curved surfaces. The shape of a mirrors surface determines the type of image the mirror forms. For example, the image may be real or virtual. A real image forms in front of a mirror where reflected light rays actually meet. It is a true image that could be projected on a screen. A virtual image appears to be on the other side of the mirror. Of course, reflected rays dont actually go behind a mirror, so a virtual image doesnt really exist. It just appears to exist to the human eye and brain. Most mirrors are plane mirrors. A plane mirror has a flat reflective surface and forms only virtual images. The image formed by a plane mirror is also life sized. But something is different about the image compared with the real object in front of the mirror. Left and right are reversed. Look at the man shaving in Figure 22.12. He is using his right hand to hold the razor, but his image appears to be holding the razor in the left hand. Almost all plane mirrors reverse left and right in this way. Some mirrors have a curved rather than flat surface. Curved mirrors can be concave or convex. A concave mirror is shaped like the inside of a bowl. This type of mirror forms either real or virtual images, depending on where the object is placed relative to the focal point. The focal point is the point in front of the mirror where the reflected rays intersect. You can see how concave mirrors form images in Figure 22.13 and in the interactive animation at the URL below. The animation allows you to move an object to see how its position affects the image. Concave mirrors are used behind car headlights. They focus the light and make it brighter. They are also used in some telescopes. The other type of curved mirror, a convex mirror, is shaped like the outside of a bowl. This type of mirror forms only virtual images. The image is always right-side up and smaller than the actual object, which makes the object appear farther away than it really is. You can see how a convex mirror forms an image in Figure 22.14 and in the animation at the URL below. Because of their shape, convex mirrors can gather and reflect light from a wide area. This is why they are used as side mirrors on cars. They give the driver a wider view of the area around the vehicle
[A]: Concave mirrors are used

[Q]: All electromagnetic waves travel at the same speed through empty space. That speed, called the speed of light, is 300 million meters per second (3.0 108 m/s). Nothing else in the universe is known to travel this fast. If you could move that fast, you would be able to travel around Earth 7.5 times in just 1 second! The sun is about 150 million kilometers (93 million miles) from Earth, but it takes electromagnetic radiation only 8 minutes to reach Earth from the sun. Electromagnetic waves travel more slowly through a medium, and their speed may vary from one medium to another. For example, light travels more slowly through water than it does through air (see Figure 21.4). You can learn more about the speed of light at this URL: [Link] Although all electromagnetic waves travel at the same speed, they may differ in their wavelength and frequency. Wavelength and frequency are defined in the same way for electromagnetic waves as they are for mechanical waves. Both properties are illustrated in Figure 21.5. Wavelength is the distance between corresponding points of adjacent waves. Wavelengths of electromagnetic waves range from many kilometers to a tiny fraction of a millimeter. Frequency is the number of waves that pass a fixed point in a given amount of time. Frequencies of electro- magnetic waves range from thousands to trillions of waves per second. Higher frequency waves have greater energy. The speed of a wave is a product of its wavelength and frequency. Because all electromagnetic waves travel at the same speed through space, a wave with a shorter wavelength must have a higher frequency, and vice versa. This relationship is represented by the equation: Speed = Wavelength Frequency The equation for wave speed can be rewritten as: Frequency = Speed Speed or Wavelength = Wavelength Frequency Therefore, if either wavelength or frequency is known, the missing value can be calculated. Consider an electromag- netic wave that has a wavelength of 3 meters. Its speed, like the speed of all electromagnetic waves, is 3.0 108 meters per second. Its frequency can be found by substituting these values into the frequency equation: Frequency = 3.0 108 m/s = 1.0 108 waves/s, or 1.0 108 hertz (Hz) 3.0 m You Try It! Problem: What is the wavelength of an electromagnetic wave that has a frequency of 3.0 108 hertz? For more practice calculating the frequency and wavelength of electromagnetic waves, go to these URLs:
[A]:
Electromagnetic waves with the lowest frequencies may have wavelengths as long as