Write an article based on this "Mark 4 squares on the ground. Number the squares from 1 to 4. Make sure everyone agrees on the rules before you start playing. Have a player stand in each square. Serve the ball from the highest-ranked square to the lowest. Allow one fault for the receiver per round. Take turns hitting the ball after it bounces in your square. Hit the ball with any part of your hand but do not catch it."
article: You can make the squares any size you want, but make sure you have enough room to play. Make the squares about 5 feet (1.5m) per side for most players, although adults might enjoy the challenge from 8 feet (2.4m) squares. The squares should be numbered clockwise starting with 1. This means the 1 and 4 squares will be diagonal from each other, as will the 2 and 3 squares. Some people use the letters A, B, C, and D instead of numbers, while others use titles of royalty, such as Jack, Queen, King, and Ace. As a "playground game" this game has spawned an incredible amount of local variations over the decades. If you're playing by the standard rules, make sure everyone knows what exactly they are before starting. While often one school might have "standard rules" the new kid might think the "standard rules" are something else entirely. If you're playing by variations, or if the server is allowed to make up rules during the game, make sure everyone is aware of this and agrees to it. {"smallUrl":"https:\/\/www.wikihow.com\/images\/thumb\/9\/9d\/Play-Four-Square-Step-4-Version-2.jpg\/v4-460px-Play-Four-Square-Step-4-Version-2.jpg","bigUrl":"\/images\/thumb\/9\/9d\/Play-Four-Square-Step-4-Version-2.jpg\/aid36378-v4-728px-Play-Four-Square-Step-4-Version-2.jpg","smallWidth":460,"smallHeight":345,"bigWidth":"728","bigHeight":"546","licensing":"<div class="mw-parser-output"><p>License: <a rel="nofollow" class="external text" href="https:\/\/creativecommons.org\/licenses\/by-nc-sa\/3.0\/">Creative Commons<\/a><br>
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<\/p><\/div>"} Having everyone on the same page before the game starts will help prevent disputes during the game that could ruin the fun. The players don't have to stay in their square the entire time, but they should stay close in order to defend their area. The server should bounce the ball once in their own square, then hit the ball so that it goes diagonally to the lowest-ranked square. The receiver can then hit the ball in any direction they choose. Many people play Four Square so that the 4 square is the highest-ranked square, and therefore the server's square. If this is the case, the server should stand in the 4 square and hit the ball towards the 1 square. Some people play the game so 1 is the highest-ranked square and 4 is the lowest. In this case, the serve would go from the 1 square towards the 4 square. The serve always goes in the same direction. After the serve, the receiver should allow the ball to bounce one time in their square, then should hit it in whatever direction they choose. If they don't hit the ball correctly or it goes out of bounds, that is a "fault," and one fault is allowed per round. If the receiver misses the serve twice in a round, they are eliminated. The round lasts until a player is eliminated. Once the ball is in play, whoever's square the ball lands in should be the next to hit it. The ball is considered "in play" after someone touches it but before it lands in another square, meaning players can hit the ball in the air. You must hit the ball before it bounces a second time. If a player hits the line with the ball or hits the ball so it does not land in another player's square, that player is out. If a player hits a ball after it has landed in another player's square, the person who hit the ball is out. This is called "poaching." Players are not allowed to carry, catch, or hold the ball during play. However, they may repeatedly bounce the ball off of their hands in order to avoid breaking this rule.

Write an article based on this "Study clever people. Keep up-to-date on world events. Embark on wordplay. Remember information"
article: Don't assume that you've reached a pinnacle of cleverness. There is no such thing. You'll need to constantly be learning, and a good way to do that is to study people who you or others find to be clever. Ask yourself what makes them seem clever: do they have a pithy comment about everything? Are they able to come up with facts and figures on the spot? Do they present creative solutions? Pick out some of the biggest traits of the clever people you know or observe and incorporate them into your own work and life. A lot of people who are considered to be clever, are good at keeping abreast of the latest developments in the world. They pay attention to what's happening and can talk knowledgeably (or appear to talk knowledgeably) about news and current affairs. try to get multiple points of view, so you aren't just getting information from one source. For example: instead of only getting news from Fox news, check out other news stations, as well. Research the information, statistics, and "facts" that each news station (on the internet, on the radio, on the t.v., in print) presents. This will give a better, more balanced view, and help you to discuss the news in a more knowledgeable way. Words and the way they act together can make you sound more clever, because words are so important to communication. Wordplay includes things like puns, cryptograms, and simply using language in a way that opens up sensory details that other people might not have noticed. Practice describing things in unusual ways, and focus on the aspects that people might normally ignore. For example: describing fire as like silk, or coming up with a way to describe the sound of the waves on the shore. Slip the occasional alliteration or pun into your words. Practice noticing them in other people's speech and pointing them out. . One way to seem clever is to practice memorizing facts and information (like the "pocket facts"), so that you're able to recall them with ease. Fortunately there are techniques you can learn to make fact recall easier. Pay attention to information the first time around. Make sure that you're getting the right information. You never actually lose information (except in cases of illness or injury), so you want to make sure that the information you're putting in is actually correct. Write things down several times. Writing down facts or information you want to remember helps you to recall it more easily and makes it stick in your brain, in a manner of speaking. The more you practice writing something down, the easier it will be to remember. Choose carefully. Sherlock Holmes once said that his mind was like an attic. Instead of storing everything you come across, right or wrong, pick the facts and information that interest you and will serve you well. Try to put your hand up in class.

Write an article based on this "Go to the Python file's location. Select the Python file. Right-click the Python file. Click Properties. Note the "Location" value."
article:
Find the Python file that you want to open in Command Prompt. If you already know the folder path to the Python file you want to open, skip ahead to opening the file in Command Prompt. Click once the Python file for which you want to see the folder path. Doing so prompts a drop-down menu to appear. It's in the drop-down menu. The properties window will open. The folder address (or "path") to the right of the "Location" heading is what you'll need to enter into Command Prompt when switching to the directory in which your Python file is stored. You can copy the location by highlighting it (click and drag your mouse across the "Location" value) and then pressing Ctrl+C.