Part 1. Definition
You are given first 5 messages from a series of message exchanges between 2 persons playing the game of Diplomacy which is an American strategic board game. You need to generate the next message. The message should be generated such that it fits the context seen so far. Avoid the text that is (i) tangent to the context, (ii) repeats the context.
Part 2. Example
['Heyyyy Turkey', 'Whatcha thinking re: start of the game?', "It kind of depends. I'll probably want to stop Russia from advancing south", "I'm kind of afraid of Austria and Russia teaming together on me", 'I mean if that happens you're donezos']
Answer: What vibes are you getting from each of them?
Explanation: The message fits the context as it asks for the vibes of 2 of them which refers to 2 countries: Austria and Russia in the second last message. Thus it is a positive example.
Part 3. Exercise
['Hey Germany, would you like to work together?', 'Yes I'd like to work together. Can you let me know what your regional alliances are besides me?', 'Currently, France and I are keeping the channel clear and, for 1901 only, we aren't building fleets in Brest or Liverpool.

I've asked Russia not to go north and am trying to convince Italy to not hit France.

My preference is to work with you over France long-term because you can build armies while I build fleets, ensuring neither of us can effectively stab the other', 'To work with you, I'd ask that you don't build F Kie in 1901 and that you let me have Belgium at some point before 1904', 'I'm good with that plan. Similarly I'd rather ally with you over France but will be needing to discuss nonaggression for the moment with France.']
Answer:
I can hold off on building fleets initially.