In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
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Question: Bayesian networks can be used to extract explanations about the observed state of a subset of variables. In this paper, we explicate the desiderata of an explanation and confront them with the concept of explanation proposed by existing methods. The necessity of taking into account causal approaches when a causal graph is available is discussed. We then introduce causal explanation trees, based on the construction of explanation trees using the measure of causal information ow (Ay and Polani, 2006). This approach is compared to several other methods on known networks.

Answer: Explanation Trees for Causal Bayesian Networks

Question: Populations of neurons in inferotemporal cortex (IT) maintain an explicit code for object identity that also tolerates transformations of object appearance e.g., position, scale, viewing angle [1, 2, 3]. Though the learning rules are not known, recent results [4, 5, 6] suggest the operation of an unsupervised temporal-association-based method e.g., Foldiak's trace rule [7]. Such methods exploit the temporal continuity of the visual world by assuming that visual experience over short timescales will tend to have invariant identity content. Thus, by associating representations of frames from nearby times, a representation that tolerates whatever transformations occurred in the video may be achieved. Many previous studies verified that such rules can work in simple situations without background clutter, but the presence of visual clutter has remained problematic for this approach. Here we show that temporal association based on large class-specific filters (templates) avoids the problem of clutter. Our system learns in an unsupervised way from natural videos gathered from the internet, and is able to perform a difficult unconstrained face recognition task on natural images: Labeled Faces in the Wild [8]. This work was supported by the Center for Brains, Minds and Machines (CBMM), funded by NSF STC award CCF 1231216. ar X iv :1 40 9. 38 79 v2 [ cs .C V ] 2 4 A pr 2 01 5

Answer: Unsupervised learning of clutter-resistant visual representations from natural videos

Question: In this work we present a method for using Deep Q-Networks (DQNs) in multi-objective tasks. Deep Q-Networks provide remarkable performance in single objective tasks learning from high-level visual perception. However, in many scenarios (e.g in robotics), the agent needs to pursue multiple objectives simultaneously. We propose an architecture in which separate DQNs are used to control the agent's behaviour with respect to particular objectives. In this architecture we use signal suppression, known from the (Brooks) subsumption architecture, to combine outputs of several DQNs into a single action. Our architecture enables the decomposition of the agent's behaviour into controllable and replaceable sub-behaviours learned by distinct modules. To evaluate our solution we used a game-like simulator in which an agent provided with high-level visual input pursues multiple objectives in a 2D world. Our solution provides benefits of modularity, while its performance is comparable to the monolithic approach.

Answer:
Multi-Objective Deep Q-Learning with Subsumption Architecture