In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: We present an approach for the detection of coordinateterm relationships between entities from the software domain, that refer to Java classes. Usually, relations are found by examining corpus statistics associated with text entities. In some technical domains, however, we have access to additional information about the real-world objects named by the entities, suggesting that coupling information about the "grounded" entities with corpus statistics might lead to improved methods for relation discovery. To this end, we develop a similarity measure for Java classes using distributional information about how they are used in software, which we combine with corpus statistics on the distribution of contexts in which the classes appear in text. Using our approach, cross-validation accuracy on this dataset can be improved dramatically, from around 60% to 88%. Human labeling results show that our classifier has an F1 score of 86% over the top 1000 predicted pairs.
[EX A]: Grounded Discovery of Coordinate Term Relationships between Software Entities

[EX Q]: Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels. Recently, Machine Learning techniques have been applied to video game level generation towards the purpose of automatically generating levels that have the properties of the training corpus. Towards that end we have made available a corpora of video game levels in an easy to parse format ideal for different machine learning and other game AI research purposes.
[EX A]: The VGLC: The Video Game Level Corpus

[EX Q]: In this thesis, we study the problem of recognizing video sequences of fingerspelled letters in American Sign Language (ASL). Fingerspelling comprises a significant but relatively understudied part of ASL, and recognizing it is challenging for a number of reasons: It involves quick, small motions that are often highly coarticulated; it exhibits significant variation between signers; and there has been a dearth of continuous fingerspelling data collected. In this work, we propose several types of recognition approaches, and explore the signer variation problem. Our best-performing models are segmental (semi-Markov) conditional random fields using deep neural network-based features. In the signer-dependent setting, our recognizers achieve up to about 8% letter error rates. The signer-independent setting is much more challenging, but with neural network adaptation we achieve up to 17% letter error rates. Thesis Supervisor: Karen Livescu Title: Assistant Professor
[EX A]:
American Sign Language fingerspelling recognition from video: Methods for unrestricted recognition and signer-independence