You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX tries to win. Intent: 1) move the door 2) deal with how fast in moved 3) happy to see someone on the otherside. XEmotion: 1) shocked and happy
worried