Summarize the following:
Drive the vehicle with the live battery, which is the donor car, towards the vehicle with the dead battery. The battery is typically located underneath the car's hood, so you can either park the cars next to each other or facing one another. Don't let the cars touch, though!

summary: Park the vehicles so the batteries are near each other.

Summarize the following:
For the purpose of this example, we'll choose a simple, small-scale experiment. In our experiment, we'll test the effects of different aerosol fuels on the firing range of a potato gun. In this case, the type of aerosol fuel we use is the independent variable (the variable we change), while the range of the projectile is the dependent variable. Things to consider for this experiment - is there a way to ensure each potato projectile has the same weight? Is there a way to administer the same amount of aerosol fuel for each firing? Both of these can potentially affect the range of the gun. Weigh each projectile beforehand and fuel each shot with the same amount of aerosol spray. If we're testing hair spray, cooking spray, and spray paint, let's say that the hair spray has an aerosol propellant with a higher amount of butane than the other sprays. Because we know that butane is flammable, we can hypothesize that the hair spray will produce a greater propulsive force when ignited, sending a potato projectile farther. We would write our hypothesis as: "The higher butane content of the aerosol propellant in the hairspray will, on average, produce a longer range when firing a potato projectile weighing between 250-300 grams." In our experiment, we'll test each aerosol fuel 10 times and average the results. We'll also test an aerosol fuel which contains no butane as our experimental control. To prepare, we'll assemble our potato cannon, test it to ensure it works, buy our aerosol sprays and carve and weigh our potato projectiles. Let's also create our data table beforehand. We'll have five vertical columns: The furthest-left column will be labeled "Trial #." The cells in this column will simply contain the numbers 1-10, signifying each firing attempt. The following four columns will be labeled with the names of the aerosol sprays we're using in our experiment. The ten cells beneath each column header will contain the range (in meters) of each firing attempt. Below the four columns for each fuel, leave a space to write the average value of the ranges. We will use each aerosol spray to fire ten projectiles, using the same amount of aerosol spray to fire each projectile. After each firing, we will use a long tape measure to measure the range our projectile traveled. Record this data in the data table. Like many experiments, our experiment has certain safety concerns we need to observe. The aerosol fuels we're using are flammable - we should be sure to close the potato gun's firing cap securely and to wear heavy gloves while igniting the fuel. To avoid accidental injuries from the projectiles, we should also make sure that we (and any observers) are standing to the side of the gun as it fires - not in front of it or behind it. Let's say we found that, on average, the hair spray shot the potatoes the farthest, but the cooking spray was more consistent. We can represent this data visually. A good way to represent the average range for each spray is with a bar graph, while a scatter plot or box plot is a good way to show the variation in each fuel's firing ranges. Reflect on your experimental results and provide any supporting statistics. Based on our data, we can say with confidence that our hypothesis was correct. We can also say that we discovered something we didn't predict - that the cooking spray produced the most consistent results. We can report any problems or snafus we encountered - let's say that the paint from the spray paint built up inside the potato cannon's firing chamber, making repeated firing difficult. Finally, we can recommend areas for further research - for instance, maybe with greater amounts of fuel, we can achieve greater range. We can even share our results with the world in the form of a scientific paper - given the subject matter of our experiment, it may be more appropriate to present this information in the form of a tri-fold science fair display.

summary: Pick a topic and define your variables. Make a hypothesis. Organize your data collection beforehand. Conduct the experiment. Analyze the data. Make your conclusions.

Summarize the following:
Do they make faces and cross their arms, or do they clap their hands and smile? If they don't get along conversation wise, find someone else. Have plenty of things available to your guest. Things like food, comfort, clean bathroom, things to do, etc Flirt, appreciate, hug, and kiss. Beware though, some Sims take longer than others to accept hugs and kisses. This will bring them even closer to each other. If you decide to come on too strong, at the top of the screen there will be a note that says "how many times do I have to reject you before you take the hint." ((Note: This applies to the console Sims 2)) If they reject you,your relationship meter will go down but keep on trying. But if that doesn't work out to well, you might have to start back at number 1.
summary: Whether you are on a date or not, talk to the person, watch how they react. Invite the Sim over often, or chat on the phone. Make the other Sim feel special. If you have When you talk to your Sims, the menus might have lightning bolts will appear and if you push those menus, it will make your relationship meter go up. When the Sims have a good relationship, propose to the other Sim to move in. Propose, or just be friends, your choice. Most of the time if you're in free play, the relationship will start at 20 and if so you will need to be nice and friendly and try not to come on too strong. When things start going smoother, you will see things that read smooch,and serenade. Finally, your bond should be very strong and you should be able to propose. If You really mess things up, like cheating, or if you have been rejected for engagement or Marriage, like the one above, keep trying to get them to have a strong relationship. If your Sim has proposed and the other one accepted, you now have a mate! All that's left is to get married, and then you decide what will happen for your Sims.