In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

In recent years we have made significant progress identifying computational principles that underlie neural function. While not yet complete, we have sufficient evidence that a synthesis of these ideas could result in an understanding of how neural computation emerges from a combination of innate dynamics and plasticity, and which could potentially be used to construct new AI technologies with unique capabilities. I discuss the relevant principles, the advantages they have for computation, and how they can benefit AI. Limitations of current AI are generally recognized, but fewer people are aware that we understand enough about the brain to immediately offer novel AI formulations.

Limitations of current AI are generally recognized, but fewer people are aware that we understand enough about the brain to immediately offer novel AI formulations.

Generative modeling of high dimensional data like images is a notoriously difficult and ill-defined problem. In particular, how to evaluate a learned generative model is unclear.
In this paper, we argue that *adversarial learning*, pioneered with generative adversarial networks (GANs), provides an interesting framework to implicitly define more meaningful task losses for unsupervised tasks, such as for generating "visually realistic" images. By relating GANs and structured prediction under the framework of statistical decision theory, we put into light links between recent advances in structured prediction theory and the choice of the divergence in GANs. We argue that the insights about the notions of "hard" and "easy" to learn losses can be analogously extended to adversarial divergences. We also discuss the attractive properties of parametric adversarial divergences for generative modeling, and perform experiments to show the importance of choosing a divergence that reflects the final task.
Parametric adversarial divergences implicitly define more meaningful task losses for generative modeling, we make parallels with structured prediction to study the properties of these divergences and their ability to encode the task of interest.

Adapting deep networks to new concepts from a few examples is challenging, due to the high computational requirements of standard fine-tuning procedures.
Most work on few-shot learning has thus focused on simple learning techniques for adaptation, such as nearest neighbours or gradient descent.
Nonetheless, the machine learning literature contains a wealth of methods that learn non-deep models very efficiently.
In this paper, we propose to use these fast convergent methods as the main adaptation mechanism for few-shot learning.
The main idea is to teach a deep network to use standard machine learning tools, such as ridge regression, as part of its own internal model, enabling it to quickly adapt to novel data.
This requires back-propagating errors through the solver steps.
While normally the cost of the matrix operations involved in such a process would be significant, by using the Woodbury identity we can make the small number of examples work to our advantage.
We propose both closed-form and iterative solvers, based on ridge regression and logistic regression components.
Our methods constitute a simple and novel approach to the problem of few-shot learning and achieve performance competitive with or superior to the state of the art on three benchmarks.
We propose a meta-learning approach for few-shot classification that achieves strong performance at high-speed by back-propagating through the solution of fast solvers, such as ridge regression or logistic regression.