Write an article based on this "Refuse to comply with the demand letter. Receive and review the plaintiff's complaint. File an answer to the complaint within 21 days. Proceed with discovery. Prepare for trial. Attend the trial. Receive the court's final ruling."
article: If, after reviewing the demand letter and after making any attempts at a resolution, you are unable to resolve the dispute, you may simply need to refuse the other party's demands. If you are convinced that you have not done anything wrong, and you believe (after consulting with a lawyer) that the law is on your side, then you should send a written reply to the demand letter. Your reply should be civil and professional, but should be clear that you believe you have done nothing wrong and you will not comply with the demand. If your attorney so advises, you may want to include some brief description of your defense. This may convince the other party to drop the issue. In some cases, you may just choose not to respond at all. The demanding party will interpret by your silence that you refuse, and then he or she is free to take whatever action he or she wishes to take. Some attorneys would advise that sending a letter may only provide possible evidence against you. If the other party chooses to proceed with further legal action, he or she will eventually file a complaint against you in court. When the complaint is filed, a copy will be served on (delivered to) you. You should read it immediately and share it with your lawyer. The complaint is the initial statement to begin any lawsuit. In the complaint, the plaintiff must set forth all the facts that establish his or her case against you. The plaintiff does not need to present every piece of evidence, but enough information must be presented to show why the plaintiff's intellectual property should be protected in court. If the complaint is not clear enough, you may choose to file a motion to dismiss it, for failure to state a claim. The complaint might be filed in either state or federal court. Because much of intellectual property law is controlled by federal statutes, you may wish to have the case tried in federal court. Discuss this with your attorney. There are procedures for moving a case from one court to another. An answer is your response to the complaint. In your answer, you respond, line by line, to the statements in the plaintiff's complaint. For most statements, your response will be simply "Admit" or "Deny." For some statements, you may choose to add some minor information, but the answer is not the place for lengthy explanations or arguments. Under the Federal Rules of Civil Procedure, the answer in federal court is due within 21 days after you receive the complaint. Check the summons that comes with the complaint for the exact date that your answer is due. Along with the statements of "Admit" or "Deny," your answer can include any affirmative defenses that you wish to raise. There are numerous defenses that can be raised to an intellectual property claim. Some of the most common ones are discussed below in the following sections. Discovery is the phase of trial preparation in which the two parties try to understand each other's facts and evidence for trial. You are entitled to ask questions (called "interrogatories"), request copies of documents or evidence, and interview key individuals (called "depositions"). At the same time, you are required to answer any discovery requests that come from the plaintiff. As discovery ends, you, either with or without an attorney, will need to prepare for trial. Organize the presentation of your evidence and whatever witnesses you will need to call at trial. Make copies of all documents, memoranda, notes or any other evidence that you will want to present. Get yourself as organized as possible and plan your strategy for the trial. At trial, the plaintiff will proceed first, by presenting whatever witnesses or evidence will help to show the patent, trademark or copyright that you allegedly violated. The plaintiff will also need to prove that your item is too close to its intellectual property, so that the court must stop your use or issue some monetary penalty against you. When the plaintiff is done, you will then present your witnesses and evidence, to rebut the plaintiff's position. In the end, the judge or jury will decide. After all the evidence is presented, the court will issue its decision. This may be from the judge alone, or the trial may have a jury to decide. In either event, the order is final, unless you or the plaintiff appeal to a higher court. For infringement of intellectual property, the final order is likely to be one of these things: A ruling that you have not violated the plaintiff's intellectual property. An order for you to pay monetary damages. The court may decide that your infringement can be solved by having you pay the plaintiff some money, to account for lost sales or diminished income. An injunction. This is an order for you to take some specified action. This may be to change your item, to stop using a particular logo design, or some similar action. A combination of monetary damages and an injunction.

Write an article based on this "Make it readable. Make sure it is spelled correctly. Use title capitalization. Stick it in the center. Map it out first. Put it on the board."
article: When your teacher is walking around the room looking at boards, your title needs to be readable. That means that it's in a good font, or that it is legible if you are writing it yourself. In other words, don't choose fonts that are too fancy or have so many swirls that you can't read it. Also, make the lettering large enough to read it from 4 feet (1.2m) away. Ask a parent to test it out. Stick to a single color. Choose a dark color for a light background or a light color for a dark background. Also, putting it in bold can help. You can make the subtitle in another color or smaller font to help people tell it is different from the main title. The title is the first thing your teacher will see. If it's not spelled correctly, it can affect how they view your whole project. Use spell-check, and ask a parent to look it over for spelling. Mixing up "affect" and "effect" is a common mistake on science projects. "Affect" is a verb that creates "effects" (noun). For instance, "The scent affected the girl. The effect was her sneezing." Most words in a title should be capitalized. The exceptions are for articles (like "a," "an," or "the"), prepositions (such as "in," "at," "to," or "on"), and coordinating conjunctions (like "and," "but," or "for"). Note that if "the" is the first word of the title, it should be capitalized, but if it's elsewhere within the title, keep it lowercase. You can use a site like http://titlecapitalization.com/ to make sure you are capitalizing the correct words. While it may seem like a good idea to stretch your title across your project board, a title in the center is more readable. Try to fit the whole title in the center panel, so that your audience won't get confused. In other words, if you have a trifold, skip putting parts of the title on the side panels. Your title may not fit all on one line in the center, and that's okay. Just go go the next line. You don't want to write your title in ink the first time. Write it out in pencil to make sure it looks okay. If you're using a printed title, make sure it fits before you start gluing it down. It can be helpful to try it several ways before writing or gluing. You may decide you like another arrangement better. Remember to center your title. That is, you probably don't want it all the way over to the left, unless you are running it down the board instead of across. Line it up. Make sure your title is straight across the board. Use a ruler to draw in lines in pencil if that will help. Just be sure to do draw them in lightly so you can erase them when you're done putting the title in. Once you've determined that everything is perfect, it's time to put on the board. Draw out your letters or glue on the font to create your title. Stick to glue sticks, as tape looks messy and regular glue can wrinkle your paper.

Write an article based on this "Bring your own food. Add dining to your package on Disney's website. Only spend money on necessities."
article:
Although you can't bring in coolers, your best bet on saving money throughout the day is to eat your own food. Pack sandwiches and snacks that you can munch on during your time in the park, so that even if you don't solely eat the food you bring, you won't be so reliant on purchasing food. It is also good to bring plenty of your own water and liquids, as keeping hydrated will keep you less hungry, and purchasing liquids inside the park can be quite expensive. Avoid buying food throughout the day if you're able, especially sugary snacks that will just leave you feeling more hungry afterwards. Set a budget for snacks so that you are forced to avoid spending. Adding a dining plan to your vacation package is a great way to save money on food if you book your vacation through the official Disney site. Doing so can save you up to 20 percent on food over the course of your stay. To find the cheapest options, go to the Vacation Package Guide page. Adjust the "Dining Style" dial to "Counter Service" to filter for the cheaper dining packages. You can also learn all about the available meal plans at http://disneyworld.disney.go.com/planning-guides/in-depth-advice/disney-dining-plan/. Keep in mind that certain items, including alcoholic beverages, are not included in the cost of any dining plan that you purchase. Yes, four sets of Mickey Mouse ears might sound like fun now, but if you're really trying to budget you'll need to cut out spending on everything except for what you absolutely need. Of course, it's totally reasonable to have a budget set aside for certain 'fun' things inside the park, but just know how much you're willing to spend before you start spending. It's easy to feel like something is worth buying in the moment, but later on it's likely that you'll regret your spur of the moment purchase. Look for free pins and items around the park that you can keep as souvenirs. A park map that you mark off along the way may work nicely. Make sure to discuss your budget with your family as best you can prior to entering the park, so as to avoid any possible meltdowns/temper tantrums.