Cotton is more absorbent than most synthetic fibers, so it makes a better material to use for a cloth diaper. Use a short sleeve or three-quarter-length sleeve for best results. A three-quarter length sleeve may make it easier to pin the diaper on larger babies and toddlers, but may be more material than you need for smaller babies. Choose a size based on the size of your child. An older baby or toddler may need a large or extra-large shirt, but a newborn would likely only need a small. You can do this on the floor or on any other large working surface. Lay it so the sleeves are at the top. The bottom of the shirt should be folded over about 1/3 of the way, and the seam where the sleeve meets the body of the shirt should be just below the center of the neckline. Keep the sleeve of the shirt pointed outward. This side should be identical to the fold made on the first side, so that the shirt is folded into thirds. Keep the sleeve pointed outwards. At this point, you should be left with a "t" or cross shape. Bring the part of the t-shirt extending above the sleeves down over the sleeves. The upper part of the lowercase "t" shape should be folded all the way over, creating a capital "T" shape. Take the bottom portion of the shirt and draw it up to the bottom sleeve line. Essentially, you are making a fold that shortens the length of the shirt by half. You will still have a capital "T" shape, but it will be a shorter "T." A waterproof diaper cover is essential for preventing leaks. If you have one, add a diaper cover to increase the absorbency of the diaper. The fabric for these types of diapers are thin so they get soaked pretty quickly, and you need to plan to change them frequently.

Summary: Use a shirt that is 100% cotton. Lay the shirt flat. Fold one side of the shirt over. Fold the other side of the shirt over. Fold the top of the shirt down. Fold the bottom of the shirt in half. Place a diaper cover over the diaper.

If you've never navigated a swamp walk before, make sure to take a guided tour along with a group of other hikers. A professional should guide you through your first swamp walk. Not only will they know basic safety rules, they'll know how to intervene in the event of an emergency. Resorts and camp grounds often provide guided tours. Check with someone at the information desk. You can also look for guided tours online. Under no circumstances should you go hiking without a map. Getting lost in a swamp can be very dangerous, so keep a map packed in a safe place. Make sure all members of your party have maps on hand in case you get separated. In addition to a map, leave an itinerary outlining your hiking trial with someone who's staying behind. This way, if you and your party get lost, people will know the general area to search for you. Keep your map in your pocket or backpack when you're not using it. Always bring a backup map in case your map gets wet. A swamp walk will not be fast and you will probably not cover a great deal of terrain. Instead, you should walk slowly and cover a smaller amount of ground. Take very slow steps so you can stay steady while navigating your swamp walk. If you start to feel wobbly, slow down your pace. Remember, even if you don't cover a lot of ground, you can still enjoy your swamp walk by taking the scenery in great detail. Notice the sights, smells, and sounds around you as you move slowly through a swamp. You should always bring a walking stick on a swamp walk. Before every step, feel the area where you're going to place your foot with a walking stick. Avoid stepping in any areas where the ground feels soggy or where the water is very deep. Never take a step until you've used your walking stick to find a firm, shallow area in the swamp. If you or someone else gets stuck or falls in a swamp, assess the situation first. If the person is able to move their foot, ankle, or leg after a fall, gently help pry their foot out of the swamp and encourage them to keep walking. However, if the person is in a lot of pain and cannot move their leg, foot, or ankle, unlace the person's boot. Have them slowly remove their foot from the boot and lead them to a place to sit, such as a bench or dry patch of ground. It may take multiple people to move an injured person. This is why hiking in groups is important. If someone can't move, stop the hike and get help. Trails often have phones nearby where you can call for help. You can also have a non-injured person walk to the nearest ranger station. If someone has cellphone service, that person can call emergency services.

Summary: Take a guided tour if you have little experience in swamps. Follow a map. Walk slowly. Feel ahead with your walking stick before every step. Deal with falls and getting stuck. Contact emergency services.

Once your cat has linked the clicker and a treat, pick a time when it is attentive but relaxed. Just before you would normally feed your cat is a particularly good time, because the promise of treats to a hungry cat will sharpen its responses. Work in a peaceful place with few distractions so that the cat concentrates solely on you. Press your clicker and give the cat a treat to remind it of the connection between the clicker and the food. Gently lift one of your cat's front paws. It's a good idea to lift the same paw every time. The cat will learn the trick more easily if you are consistent. While holding the paw in your hand, press your clicker with the other hand, and then give your chosen command-word for the trick, such as "shake." Then give the cat a treat. Release the cat's paw and give it a couple of nice pets. This further reinforces that you are pleased with the cat's behavior, and makes the training experience more pleasurable for the cat. Repeat this cycle as many times as the cat is willing during a period of about five minutes. If the cat spontaneously lifts the correct paw at any time during the training, immediately click, say the command and reward. This sends a strong message that the behavior you require is to lift the paw. You want your cat to enjoy these sessions. If the cat seems uncooperative or disinterested, don't force this issue. Let it wander off and try again another other time. Later in the day, or the next day, repeat the entire process. Lift the cat's paw if it fails to do so on its own, and also immediately click and offer a treat when the cat does it spontaneously. It may take several sessions before your cat starts to raise its paw without you taking it first, and several more before it will do it on command. When the cat starts to frequently lift its paw on its own, try giving the command "shake" without the click. When it places the paw in your hand, then click and reward. The click promises a reward, and the command tells the cat the required action to get it. Your goal is to get the cat to respond to "shake" without the click because it associates the command with a treat. Eventually, it will become unnecessary to give a reward each time the trick is performed. However, do reward the cat at least every three to four times so it doesn't get disheartened. Always conclude each session with a treat. Ending the session with a treat gives the cat consistent, positive reinforcement of the desired behavior.
Summary: Choose a time and place to train your cat. Click and reward. Take your cat's paw. Click, command, and treat. Release the paw and pet the cat. Repeat the process. Wait, then repeat. Command before the click. Reduce the treats over time.