Given the task definition, example input & output, solve the new input case.
In this task, you will be presented with a context from an academic paper and you have to write an answerable question based on the context. Your questions can be extractive, abstractive, or yes-no questions.
Example: Questions are gathered from anonymized, aggregated queries to the Google search engine. Queries that are likely to be yes/no questions are heuristically identified: we found selecting queries where the first word is in a manually constructed set of indicator words and are of sufficient length, to be effective.

Questions are only kept if a Wikipedia page is returned as one of the first five results, in which case the question and Wikipedia page are given to a human annotator for further processing.

Annotators label question/article pairs in a three-step process. First, they decide if the question is good, meaning it is comprehensible, unambiguous, and requesting factual information. This judgment is made before the annotator sees the Wikipedia page. Next, for good questions, annotators find a passage within the document that contains enough information to answer the question. Annotators can mark questions as "not answerable" if the Wikipedia article does not contain the requested information. Finally, annotators mark whether the question's answer is "yes" or "no". Annotating data in this manner is quite expensive since annotators need to search entire Wikipedia documents for relevant evidence and read the text carefully.
Output: how was the dataset built?
This is a good question, and it is answerable based on the context.

New input case for you: CoinCollector BIBREF8 is a class of text-based games where the objective is to find and collect a coin from a specific location in a given set of connected rooms . The agent wins the game after it collects the coin, at which point (for the first and only time) a reward of +1 is received by the agent. The environment parses only five admissible commands (go north, go east, go south, go west, and take coin) made by two worlds; CookingWorld BIBREF14 in this challenge, there are 4,440 games with 222 different levels of difficulty, with 20 games per level of difficulty, each with different entities and maps. The goal of each game is to cook and eat food from a given recipe, which includes the task of collecting ingredients (e.g. tomato, potato, etc.), objects (e.g. knife), and processing them according to the recipe (e.g. cook potato, slice tomato, etc.). The parser of each game accepts 18 verbs and 51 entities with a predefined grammar, but the overall size of the vocabulary of the observations is 20,000. In Appendix SECREF36 we provide more details about the levels and the games' grammar.
Output:
On what Text-Based Games are experiments performed?