Problem: Article: Each engine supports specific platforms, and some require different licenses to release on different platforms. For example, with Game Studio, you can release on Windows and Mac OS X with the Standard version, but need to upgrade to the Pro version and pay an extra fee to release mobile versions. Once you are nearing your game's release, start trying to attract some attention. Release some screenshots and video clips of your game in action on popular gaming forums. Contact gaming news sites and let them know that your game will be releasing soon (be sure to include how to get it, how much it costs, and a summary of the game). Create a company website during production so that you can start building followers. Hosting a forum for your game is a great way to get fans talking to each other, and regularly updating your site can start to draw more attention. Some independent developers will host the game on their website, but you may find that demand costs you a significant amount in hosting fees, and some hosts can't support the load that a successful game requires. There are several popular outlets for releasing independent games on PC, Mac OS X and Linux: Steam Desura Humble Store GOG Mobile games typically need to be released through their prospective stores (Apple App Store, Google Play Store, etc.). The same goes for console games (Xbox Live, PlayStation Network, etc.). Different services will take different cuts on the sale of your game. Research each one to see if they are right for you. Most services have pines on sale. Reps that you can speak with directly as a developer. Once your game is released, support it as much as financially possible with bug fixes and more content. The age of digital distribution means that games can be updated quicker than ever before. There are bound to be bugs that appear once the population at large has access to your game. Do what you can to fix these as soon as possible.
Summary: Check with your engine on the rules for releasing compiled programs. Hype your game. Decide on a distribution service. Support your game.

In one sentence, describe what the following article is about: Gossip, rumors and backstabbing conversations have no place when you're aiming to speak nicely. Complaining is also out. Find positive and constructive ways to explain yourself and the things that happen to you. Concentrate on what you want rather on how you wish other people would behave. Remember that you can't change other people but you can make it clear what you want to happen for yourself. Beware sarcasm. It may feel witty and clever but it is barbed wit and it can hurt people who either don't get it or who realize that you are being damning about something they genuinely care about. That said, there are occasions where sarcasm can relieve tension, so use your best judgment knowing the people you're with. The best advice is to not make a habit of it. Avoid being saccharin sweet. The "everything's great" attitude when things are clearly not great is annoying and people see through it quickly. It is better to acknowledge what isn't working at the same time as being upbeat rather than sugarcoating bad things. Even in times of hardship and difficulty, it is possible to relay information in a way that helps people rather than leaves them feeling sad, angry or at a loss. Look for ways to bring positive things to everyone's attention, all while acknowledging the hardship. This is as much a habit as always complaining is a habit, and with practice, you can turn it around. For example, consider a situation of a power outage. Everyone is sitting around feeling miserable, complaining how cold and boring it is. You might say something like: "I know it's dark and cold in here but we can get the blankets out of the cupboard and wrap ourselves up in them, Johnny can cook us a cup of hot cocoa using the camping stove on the porch and we can play cards by candlelight." Finding the "nice" in difficult situations can help boost people's spirits immensely.
Summary:
Avoid speaking ill. Be the bearer of good news.