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In 1883, salt water taffy was conceived in Atlantic City by David Bradley. The traditional story is that Bradley's shop was flooded after a major storm, soaking his taffy with salty Atlantic Ocean water. He sold some "salt water taffy" to a girl, who proudly walked down to the beach to show her friends. Bradley's mother was in the back of the store when the sale was made, and loved the name, and so salt water taffy was born.
What happened to David Bradley's shop that led to the creation of salt water taffy?
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The answer: Bradley's shop was flooded after a major storm

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Notably, the most broadly influential innovation of 20th-century American tort law was the rule of strict liability for defective products, which originated with judicial glosses on the law of warranty. In 1963, Roger J. Traynor of the Supreme Court of California threw away legal fictions based on warranties and imposed strict liability for defective products as a matter of public policy in the landmark case of Greenman v. Yuba Power Products. The American Law Institute subsequently adopted a slightly different version of the Greenman rule in Section 402A of the Restatement (Second) of Torts, which was published in 1964 and was very influential throughout the United States. Outside the U.S., the rule was adopted by the European Economic Community in the Product Liability Directive of July 1985 by Australia in July 1992 and by Japan in June 1994.
Who was at the forefront of the fight to change the laws on defective products?
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The answer: Roger J. Traynor

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In 1630, Pope Urban VIII decreed their title to be Eminence (previously, it had been "illustrissimo" and "reverendissimo") and decreed that their secular rank would equate to Prince, making them secondary only to the Pope and crowned monarchs.
Which pope decided that being pope was equal to being a prince?
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The answer: Pope Urban VIII

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Prior Zelda games have employed a theme of two separate, yet connected, worlds. In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods. The Zelda team sought to reuse this motif in the series' latest installment. It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past.[m] The story of the game was created by Aonuma, and later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku. Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script. Aonuma left his team working on the new idea while he directed The Minish Cap for the Game Boy Advance. When he returned, he found the Twilight Princess team struggling. Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable. Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS. At the same time, the Wii was under development with the code name "Revolution". Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and suggested that Aonuma consider using it.[n]
Aonuma left the Twilight Princess development team to work on which other game?
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The answer:
The Minish Cap