Information: - Biologically, an adult is a human being or other organism that has reached sexual maturity. In human context, the term "adult" additionally has meanings associated with social and legal concepts. In contrast to a "minor", a legal adult is a person who has attained the age of majority and is therefore regarded as independent, self-sufficient, and responsible. Human adulthood encompasses psychological adult development. Definitions of adulthood are often inconsistent and contradictory; a person may be biologically an adult, and have adult behavior but still be treated as a child if they are under the legal age of majority. Conversely, one may legally be an adult but possess none of the maturity and responsibility that may define an adult character. - The Grizon Ulas family is a Kurdish family of 19 from rural southern Turkey, five (except for another, who had died) of whom walk on all fours with their feet and the palms of their hands in what is called a "bear crawl". Their quadrupedal gait has never been reported in anatomically intact adult humans. The gait is different from the knuckle-walking quadrupedal gait of apes. In 2006, the family was the subject of a documentary: "The Family That Walks On All Fours". - The Family That Walks On All Fours is a BBC Two documentary that explored the science and the story of five individuals in the Ulas family that walk with a previously unreported quadruped gait. - The Family That Walks On All Fours is a BBC2 documentary that explored the science and the story of five individuals in the Ulas family in Turkey that walk with a previously unreported quadruped gait . The documentary was created by Passionate Productions and was broadcast on Friday 17 March 2006 . The narrator is Jemima Harrison . A revised version of the documentary that shifts the focus away from the story of the discovery of the family and includes the views of additional scientists was shown on NOVA on 14 November 2006 . Debate exists as to the nature and cause of their walking , including controversial speculation in the form of the Uner Tan syndrome that it may be a genetic throwback to pre-bipedal hominid locomotion . Nicholas Humphrey , who accompanied the documentary makers , concluded that it was due to a rare set of genetic and developmental circumstances coming together . First , their mother recalls that initially all of her 19 children started off walking with a bear - crawl ( i.e. on their feet rather than their knees ) . Second , due to an inherited recessive genetic mutation , they have a non-progressive congenital cerebellar ataxia that impairs the balance children normally use to learn to walk bipedally . Not being able to manage the balance needed for bipedal walking , they perfected in its place their initial bear - crawl into an adult quadruped gait . - Knuckle-walking is a form of quadrupedal walking in which the forelimbs hold the fingers in a partially flexed posture that allows body weight to press down on the ground through the knuckles. In technical terms, knuckle-walking is locomotion with the manus (Latin for hand) distally flexed on contact with the substratum. - Gait is the pattern of movement of the limbs of animals, including humans, during locomotion over a solid substrate. Most animals use a variety of gaits, selecting gait based on speed, terrain, the need to maneuver, and energetic efficiency. Different animal species may use different gaits due to differences in anatomy that prevent use of certain gaits, or simply due to evolved innate preferences as a result of habitat differences. While various gaits are given specific names, the complexity of biological systems and interacting with the environment make these distinctions 'fuzzy' at best. Gaits are typically classified according to footfall patterns, but recent studies often prefer definitions based on mechanics. The term typically does not refer to limb-based propulsion through fluid mediums such as water or air, but rather to propulsion across a solid substrate by generating reactive forces against it (which can apply to walking while underwater as well as on land). - Turkey, officially the Republic of Turkey (Turkish: ), is a transcontinental country in Eurasia, mainly in Anatolia in Western Asia, with a smaller portion on the Balkan peninsula in Southeast Europe. Turkey is a democratic, secular, unitary, parliamentary republic with a diverse cultural heritage. Turkey is bordered by eight countries: Greece to the west; Bulgaria to the northwest; Georgia to the northeast; Armenia, the Azerbaijani exclave of Nakhchivan and Iran to the east; and Iraq and Syria to the south. The Aegean Sea is to the west, the Black Sea to the north, and the Mediterranean Sea to the south. The Bosphorus, the Sea of Marmara, and the Dardanelles, which together form the Turkish Straits, divide Thrace and Anatolia; they also separate Europe and Asia. Turkey's location has given it geopolitical and strategic importance throughout history. - In the context of human society, a family (from ) is a group of people affiliated either by consanguinity (by recognized birth), affinity (by marriage or any other relationship like siblings families etc..), or co-residence (as implied by the etymology of the English word "family") or some combination of these. Members of the immediate family include spouses, parents, brothers, sisters, sons, and/or daughters. Members of the extended family may include grandparents, aunts, uncles, cousins, nephews, nieces, and/or siblings-in-law. Sometimes these are also considered members of the immediate family, depending on an individual's specific relationship with them. 'the family that walks on all fours' is related to which object entity through the relation of 'original network'? Choices: - bbc - bbc two - etc - history - locomotion - one - science
bbc two
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Information: - King's Quest is a graphic adventure game series created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the "King's Quest" games until the series' reboot in 2015. - Roberta Williams (born February 16, 1953) is an American video game designer, writer, and a co-founder of Sierra On-Line (later known as Sierra Entertainment), who developed her first game while living in Simi Valley, California. She is most famous for her pioneering work in the field of graphic adventure games with titles such as "Mystery House", the "King's Quest" series, and "Phantasmagoria". She is married to Ken Williams and retired from her career in 1999. Roberta Williams is one of the most influential PC game designers of the 1980s and 1990s, and has been credited with creating the graphic adventure genre. - Mystery House is an adventure game released by On - Line Systems in 1980 . It was designed , written and illustrated by Roberta Williams and programmed by Ken Williams for the Apple II. Mystery House is the first graphical adventure game and the first game produced by On - Line Systems , the company which would evolve into Sierra On - Line . - Sierra Entertainment (previously Sierra On-Line, commonly referred to as Sierra) is an American publisher founded in 1979 as On-Line Systems by Ken and Roberta Williams. Based in Oakhurst, California and later in Fresno, California, the division is now owned by Activision, a subsidiary of Activision Blizzard. 'mystery house' is related to which object entity through the relation of 'developer'? Choices: - activision blizzard - king - sierra entertainment
sierra entertainment
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