In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: Neural architecture search (NAS) has a great impact by automatically designing effective neural network architectures. However, the prohibitive computational demand of conventional NAS algorithms (e.g. 10 4 GPU hours) makes it difficult to directly search the architectures on large-scale tasks (e.g. ImageNet). Differentiable NAS can reduce the cost of GPU hours via a continuous representation of network architecture but suffers from the high GPU memory consumption issue (grow linearly w.r.t. candidate set size). As a result, they need to utilize proxy tasks, such as training on a smaller dataset, or learning with only a few blocks, or training just for a few epochs. These architectures optimized on proxy tasks are not guaranteed to be optimal on the target task. In this paper, we present ProxylessNAS that can directly learn the architectures for large-scale target tasks and target hardware platforms. We address the high memory consumption issue of differentiable NAS and reduce the computational cost (GPU hours and GPU memory) to the same level of regular training while still allowing a large candidate set. Experiments on CIFAR-10 and ImageNet demonstrate the effectiveness of directness and specialization. On CIFAR-10, our model achieves 2.08% test error with only 5.7M parameters, better than the previous state-of-the-art architecture AmoebaNet-B, while using 6 fewer parameters. On ImageNet, our model achieves 3.1% better top-1 accuracy than MobileNetV2, while being 1.2 faster with measured GPU latency. We also apply ProxylessNAS to specialize neural architectures for hardware with direct hardware metrics (e.g. latency) and provide insights for efficient CNN architecture design.
[A]: Proxy-less neural architecture search for directly learning architectures on large-scale target task (ImageNet) while reducing the cost to the same level of normal training.

[Q]: We introduce MTLAB, a new algorithm for learning multiple related tasks with strong theoretical guarantees. Its key idea is to perform learning sequentially over the data of all tasks, without interruptions or restarts at task boundaries. Predictors for individual tasks are derived from this process by an additional online-to-batch conversion step.

By learning across task boundaries, MTLAB achieves a sublinear regret of true risks in the number of tasks. In the lifelong learning setting, this leads to an improved generalization bound that converges with the total number of samples across all observed tasks, instead of the number of examples per tasks or the number of tasks independently. At the same time, it is widely applicable: it can handle finite sets of tasks, as common in multi-task learning, as well as stochastic task sequences, as studied in lifelong learning.
[A]: A new algorithm for online multi-task learning that learns without restarts at the task borders

[Q]: The modeling of style when synthesizing natural human speech from text has been the focus of significant attention. Some state-of-the-art approaches train an encoder-decoder network on paired text and audio samples (x_txt, x_aud) by encouraging its output to reconstruct x_aud. The synthesized audio waveform is expected to contain the verbal content of x_txt and the auditory style of x_aud. Unfortunately, modeling style in TTS is somewhat under-determined and training models with a reconstruction loss alone is insufficient to disentangle content and style from other factors of variation. In this work, we introduce an end-to-end TTS model that offers enhanced content-style disentanglement ability and controllability. We achieve this by combining a pairwise training procedure, an adversarial game, and a collaborative game into one training scheme. The adversarial game concentrates the true data distribution, and the collaborative game minimizes the distance between real samples and generated samples in both the original space and the latent space. As a result, the proposed model delivers a highly controllable generator, and a disentangled representation. Benefiting from the separate modeling of style and content, our model can generate human fidelity speech that satisfies the desired style conditions. Our model achieves start-of-the-art results across multiple tasks, including style transfer (content and style swapping), emotion modeling, and identity transfer (fitting a new speaker's voice).
[A]:
a generative adversarial network for style modeling in a text-to-speech system