In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[Q]: Cooperative games model the allocation of profit from joint actions, following considerations such as stability and fairness. We propose the reliability extension of such games, where agents may fail to participate in the game. In the reliability extension, each agent only "survives" with a certain probability, and a coalition's value is the probability that its surviving members would be a winning coalition in the base game. We study prominent solution concepts in such games, showing how to approximate the Shapley value and how to compute the core in games with few agent types. We also show that applying the reliability extension may stabilize the game, making the core non-empty even when the base game has an empty core.
[A]: Solving Cooperative Reliability Games

[Q]: So-called combined approaches answer a conjunctive query over a description logic ontology in three steps: first, they materialise certain consequences of the ontology and the data; second, they evaluate the query over the data; and third, they filter the result of the second phase to eliminate unsound answers. Such approaches were developed for various members of the DL-Lite and the EL families of languages, but none of them can handle ontologies containing nominals. In our work, we bridge this gap and present a combined query answering approach for ELHO a logic that contains all features of the OWL 2 EL standard apart from transitive roles and complex role inclusions. This extension is nontrivial because nominals require equality reasoning, which introduces complexity into the first and the third step. Our empirical evaluation suggests that our technique is suitable for practical application, and so it provides a practical basis for conjunctive query answering in a large fragment of OWL 2 EL.
[A]: Introducing Nominals to the Combined Query Answering Approaches for EL

[Q]: Evolution of visual object recognition architectures based on Convolutional Neural Networks & Convolutional Deep Belief Networks paradigms has revolutionized artificial Vision Science. These architectures extract & learn the real world hierarchical visual features utilizing supervised & unsupervised learning approaches respectively. Both the approaches yet cannot scale up realistically to provide recognition for a very large number of objects as high as 10K. We propose a two level hierarchical deep learning architecture inspired by divide & conquer principle that decomposes the large scale recognition architecture into root & leaf level model architectures. Each of the root & leaf level models is trained exclusively to provide superior results than possible by any 1-level deep learning architecture prevalent today. The proposed architecture classifies objects in two steps. In the first step the root level model classifies the object in a high level category. In the second step, the leaf level recognition model for the recognized high level category is selected among all the leaf models. This leaf level model is presented with the same input object image which classifies it in a specific category. Also we propose a blend of leaf level models trained with either supervised or unsupervised learning approaches. Unsupervised learning is suitable whenever labelled data is scarce for the specific leaf level models. Currently the training of leaf level models is in progress; where we have trained 25 out of the total 47 leaf level models as of now. We have trained the leaf models with the best case top-5 error rate of 3.2% on the validation data set for the particular leaf models. Also we demonstrate that the validation error of the leaf level models saturates towards the above mentioned accuracy as the number of epochs are increased to more than sixty. The top-5 error rate for the entire two-level architecture needs to be computed in conjunction with the error rates of root & all the leaf models. The realization of this two level visual recognition architecture will greatly enhance the accuracy of the large scale object recognition scenarios demanded by the use cases as diverse as drone vision, augmented reality, retail, image search & retrieval, robotic navigation, targeted advertisements etc.
[A]:
HIERARCHICAL DEEP LEARNING ARCHITECTURE FOR 10K OBJECTS CLASSIFICATION