Problem: Please answer a question about the following article about Bill %26 Melinda Gates Foundation:
In 1997, the charity introduced a U.S. Libraries initiative with a goal of "ensuring that if you can get to a public library, you can reach the internet". Only 35% of the world's population has access to the Internet. The foundation has given grants, installed computers and software, and provided training and technical support in partnership with public libraries nationwide in an effort to increase access and knowledge. Helping provide access and training for these resources, this foundation helps move public libraries into the digital age.
What has the grant enabled
A: this foundation helps move public libraries into the digital age.
Problem: Please answer a question about the following article about Beyonce:
In 2005, Beyonce teamed up with House of Brands, a shoe company, to produce a range of footwear for House of Dereon. In January 2008, Starwave Mobile launched Beyonce Fashion Diva, a "high-style" mobile game with a social networking component, featuring the House of Dereon collection. In July 2009, Beyonce and her mother launched a new junior apparel label, Sasha Fierce for Dereon, for back-to-school selling. The collection included sportswear, outerwear, handbags, footwear, eyewear, lingerie and jewelry. It was available at department stores including Macy's and Dillard's, and specialty stores Jimmy Jazz and Against All Odds. On May 27, 2010, Beyonce teamed up with clothing store C&A to launch Dereon by Beyonce at their stores in Brazil. The collection included tailored blazers with padded shoulders, little black dresses, embroidered tops and shirts and bandage dresses.
What company did Beyonce get together with in 2005 to add shoes to her fashions?
A: House of Brands
Problem: Please answer a question about the following article about Hellenistic period:
After Alexander the Great's ventures in the Persian Empire, Hellenistic kingdoms were established throughout south-west Asia (Seleucid Empire, Kingdom of Pergamon), north-east Africa (Ptolemaic Kingdom) and South Asia (Greco-Bactrian Kingdom, Indo-Greek Kingdom). This resulted in the export of Greek culture and language to these new realms through Greco-Macedonian colonization, spanning as far as modern-day Pakistan. Equally, however, these new kingdoms were influenced by the indigenous cultures, adopting local practices where beneficial, necessary, or convenient. Hellenistic culture thus represents a fusion of the Ancient Greek world with that of the Near East, Middle East, and Southwest Asia, and a departure from earlier Greek attitudes towards "barbarian" cultures. The Hellenistic period was characterized by a new wave of Greek colonization (as distinguished from that occurring in the 8th6th centuries BC) which established Greek cities and kingdoms in Asia and Africa. Those new cities were composed of Greek colonists who came from different parts of the Greek world, and not, as before, from a specific "mother city". The main cultural centers expanded from mainland Greece to Pergamon, Rhodes, and new Greek colonies such as Seleucia, Antioch, Alexandria and Ai-Khanoum. This mixture of Greek-speakers gave birth to a common Attic-based dialect, known as Koine Greek, which became the lingua franca through the Hellenistic world.
The Hellenistic Period expanded the Greek Empire into what 2 continents?
A: Asia and Africa
Problem: Please answer a question about the following article about The Legend of Zelda: Twilight Princess:
In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Who was the director that unintentionally announced a Zelda game was in the works?
A:
Eiji Aonuma