Q: Colloquialisms are informal words, phrases or slang in a piece of writing. Your characters should sound as unique as the individuals you encounter every day, and that includes any slang or informal terms they might use. For example, two teenage boys likely will not greet each other with: "Good day, sir." Instead, they may say "What's up?" or "What's goin' on?" Be careful about using too many colloquial terms in your dialogue. It can begin to feel distracting or gimmicky if it is overused. Strive for a balance between proper, English terms and slang or colloquialisms. Code switching is a language shift made by a character in response to who they are speaking to. It occurs often in everyday life, especially for individuals from different backgrounds or classes who are trying to assimilate or blend in. If you are writing a character from a certain background, setting, or class, you should consider how they will might use local slang in their dialogue and description depending on who they are speaking to in a scene. A Jamaican man speaking to another Jamaican man, for example, will likely use patois and slang like "Yah, mon" or "Stay ire". But the same Jamaican man speaking to a white police officer may use more formal speech like "Yes, sir" or "Stay cool". Dialogue tags, or speech tags, are like signposts. They attribute written dialogue to characters. Some of the more commonly used dialogue tags are "said" and "told". Dialogue tags don't need to be fancy or overly descriptive. Their primary purpose are to show which characters speak and when. But you can also build believable characters through dialogue tags. Each tag should contain at least one noun or pronoun (Scout, she, Jem, he, you, they, we) and a verb indicating how the dialogue is being spoken (said, asked, whispered, remarked). For example, "Scout said to Jem" or "Jem whispered to Scout" You can add adjectives and adverbs to tags to provide more information about the speaker. For example, "Scout said quietly to Jem" or "Jem whispered harshly to Scout". Adding an adverb can be a quick and useful way to indicate a certain mannerism or emotion in a character. But be wary of overusing adjectives or adverbs in your dialogue tags. Try to only use one adjective or adverb per scene for one character's dialogue tag. Your character's dialogue should feel unique to their character and representative of how they interact with others. Good dialogue in fiction should be doing more than simply telling the reader how a character gets from A to B, or how the character knows another character. Read the character's dialogue out loud to ensure it sounds like speech a person might say to another person in the scene. The dialogue should also sounds true to the character. For example, in To Kill a Mockingbird, Lee uses dialogue to distinguish the characters in a scene. She also uses colloquial terms that represent children living in a small Southern town in the 1950s."Hey." "Hey yourself," said Jem pleasantly. "I'm Charles Baker Harris," he said. "I can read." "So what?" I said."I just thought you'd like to know I can read. You got anything needs readin' I can do it""How old are you," asked Jem, "four-and-a-half?" "Goin' on seven." "Shoot no wonder, then," said Jem, jerking his thumb at me. "Scout yonder's been readin' ever since she was born, and she ain't even started to school yet. You look right puny for goin' on seven." Lee makes Jem's dialogue distinct from Charles Baker Harris' dialogue and Scout's dialogue by using slang terms and colloquiums. This establishes Jem as a character and creates a dynamic between all three speakers in the scene.
A: Don't be afraid to use colloquial terms. Think about code switching. Use dialogue tags. Read the character's dialogue out loud.

Q: Talk to your doctor or physical therapist about stretches that can ease your back pain. Before and after each game, perform these stretches or others that target your back muscles. Doing these can ease your pain, prevent further injury, and loosen your back muscles. Not every stretch will work for every body or be optimal for certain types of back pain, but consider the following stretches: Stretch the shoulder by holding a golf club behind your neck and shoulders. Grasp both ends of the club with your hands and rotate your torso gently from side to side from your hips for 10-20 reps. Stretch the hips by lying down on the floor and pulling one knee to your chest. Return the leg to the floor and repeat with the opposite knee. Perform 10-20 reps. Stretch the hamstrings by bending over touching your toes. If you can't reach the floor, simply allow your body to hang over your legs for 10-30 seconds. Use an ice pack or a bag of frozen vegetables on you back 30-60 minutes before you play golf. Keep it on your back for 20 minutes and then remove it. Icing your back before a golf game can reduce swelling and inflammation that cause pain. This may allow you to fully enjoy your game with less or even no pain. Use a towel between the ice pack and your skin to help prevent frostbite. Freeze a foam cup full of water and gently massage it into your back for 20 minutes. If your skin gets too cold or numb, remove the ice. Pop an over-the-counter pain medication such as ibuprofen or acetaminophen to relieve your back pain and discomfort. Some, such as naproxen sodium and ibuprofen, may even ease swelling and inflammation in your back. Following dosing instructions to keep you comfortable during your entire golf gain. Take any of the following pain meds to relieve back pain: Aspirin Ibuprofen Naproxen sodium Acetaminophen Avoid pushing yourself too much during your golf game. Play as many holes as you are comfortable and take frequent breaks. Pay attention to signs of severe pain and stop your game to prevent further discomfort or injury.
A:
Stretch your back and body regularly. Ice your back before your game. Take an over-the-counter pain medication. Listen to your body.