Summarize the following:
For example, avoid forwarding an email containing a secret, especially if the person you're e-mailing doesn't want you to. Doing so can possibly cause the recipient to lose trust in you, and you could possibly have your relationship messed up. You certainly do not want that to happen. If you feel tempted to do so, put yourself in the other person's shoes, and think about how you would feel if that person spread rumors about you. For example, if your friend has a reputation for being mean and bossy, think about how you would feel if your friend told your other friends about one of your quirks. You wouldn't be very happy, right? For example, avoid letting your friend know that her friend broke up with an ex-boyfriend. Email isn't completely private, so it's possible that the person whose business you're discussing could see the emails and become mad at you and/or embarrassed, and this could mess up your relationship with the person. Flames are basically insults sent online to offend you, so it's important not to send flames to other people or start flame wars. This could make the other person mad, and you could also have your account suspended for this. This can be anything, from a person's age to the name of the school that he or she goes to. Put yourself in the other person's shoes -- how would you feel if someone gave your friend the address of your house? You would not be very happy, so be sure to obtain permission before sharing someone's personal information with others over email, or don't do so at all. It will show you are angry and you can upset the person. For example, if you're angry at someone at work, and you email that person a large rant in all caps, this could cause the person that you emailed to become irritated. This is the same thing with replying to emails; if you're angry at someone for sending you a particular message, hold off replying until you have calmed down.

summary: Don't forward emails that are private. Don't spread rumors about people. Avoid discussing people's private business. Avoid flaming. Avoid sharing the personal information of others without permission. Don't send an email when you're angry.

Summarize the following:
Tokens have been updated from the original monopoly board game to reflect the new age of electronic banking. Options include a space shuttle, Segway and flat screen television. Each player can choose whichever token appeals to them. Roll to determine who goes first. Every player should roll both dice and add the amount shown on each die to total their roll. The player with the highest total starts the game. Roll again to determine the number of spaces you move your token on the board. If you roll a double (the same number on both die), complete your turn and roll again for a second turn. If you roll another double you get another turn. If you roll three doubles in a row, though, you go to jail. Move the number of spaces which you roll on the dice. perform the function required according to the spot where you land. Pay rent. Pay taxes. Draw a card from the community chest. Go to jail. Purchase the property. Each time you complete a pass of the board and move beyond "Go," you will receive $2 million dollars from the bank. When you land on the community chest, you must draw the first card in the stack and follow the directs listed on the card, then place it face down, back on the bottom of the deck. Move to the space instructed on the card in the direction indicated by the arrow. Collect $2 million dollars if you move forward past "Go," but not if you move backward. If you draw a "Get out of jail free" card, you can sell it to another player at a price you both agree on, or save it for later. This space allows you to complete any transactions on your turn, while not owing anything to another player or drawing a card. There are several ways you can be sent to jail. Get out of jail by paying your bond, rolling doubles, or using a "Get out of jail free" card. You can be sent to jail by landing on the "Go to jail" space, drawing a "Go to jail" card from the community chest, or rolling three sets of doubles in a row. Your turn is over once you go to jail. On your next turn, you can try 3 times to roll doubles. If you fail, you owe the bank $500 thousand dollars to get out of jail. Once you pay, move your token according to the total of your final roll. Use a "Get out of jail free" card if you have one or offer to buy one from another player. You can still collect rent while in jail. If you simply land on the jail space, you are just visiting and there is no penalty.

summary: Assign tokens. Roll the dice. Move tokens around the board. Collect $2 million dollars. Draw a card from the community chest. Take a break at free parking. Get out of jail.

Summarize the following:
If you want to make the best possible impression on your customers, package the product elegantly (making sure it won't break during shipping), bring it to the post office, and ship it off. It's really as simple as that. Unfortunately, sometimes the customer isn't going to like what they bought. Make the return/exchange policy clear, but don't burn bridges by refusing a refund. Eating these refund costs will be a good business practice, and should keep your Amazon/eBay/Etsy ratings high. Cycle the feedback you get into making your products even better. Iterate on bad designs, negative interactions, or product flaws. Remember that the customer is always right, even when they aren't. It's one of the hardest parts of doing business, but it's one of the oldest rules in the book. If you treat your customers like undeserving bums, they'll feel like that. And while that may feel good after a brutal exchange, it certainly doesn't pad the wallet. In the beginning, it can be a good strategy to stay focused on one or two products, so that you get a hang of the process and don't spend too much time juggling pictures, descriptions, demographics, etc. After you've gotten a foothold in a market and developed confidence in an e-commerce platform (such as eBay), it could be profitable to start selling distinct, but related, products. If you're serious about making money, you'll want to look at your sales after a couple months and figure out how to increase them. Here are just a few ideas you can use: Negotiate better prices from wholesale. As you buy more in bulk, your power to negotiate goes up. Don't be afraid to use it! The wholesalers want your business. Look for recurring revenue sources. Think about ways you can ensure repeat business. Could email, snail mail, a subscription pack, or something else creative get you return business? Ask for help, or outsource. Could a few more pairs of hands and legs help you deliver more packages and increase the sales you make? Especially if you're only selling part-time, constant trips to the post office and regular time sunk into payment processing could be eating away at your profitability.
summary: Ship the product out expeditiously. Offer refunds and exchanges. After a while, branch out to new products. Slowly but surely, start to sell bigger and better.