Problem: Ninety-five percent of bird species are socially monogamous. These species pair for at least the length of the breeding season orin some casesfor several years or until the death of one mate. Monogamy allows for both paternal care and biparental care, which is especially important for species in which females require males' assistance for successful brood-rearing. Among many socially monogamous species, extra-pair copulation (infidelity) is common. Such behaviour typically occurs between dominant males and females paired with subordinate males, but may also be the result of forced copulation in ducks and other anatids. Female birds have sperm storage mechanisms that allow sperm from males to remain viable long after copulation, a hundred days in some species. Sperm from multiple males may compete through this mechanism. For females, possible benefits of extra-pair copulation include getting better genes for her offspring and insuring against the possibility of infertility in her mate. Males of species that engage in extra-pair copulations will closely guard their mates to ensure the parentage of the offspring that they raise.
What percent of bird species are socially monogamous?
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Answer: Ninety-five percent

Problem: Glass remained a luxury material, and the disasters that overtook Late Bronze Age civilizations seem to have brought glass-making to a halt. Indigenous development of glass technology in South Asia may have begun in 1730 BCE. In ancient China, though, glassmaking seems to have a late start, compared to ceramics and metal work. The term glass developed in the late Roman Empire. It was in the Roman glassmaking center at Trier, now in modern Germany, that the late-Latin term glesum originated, probably from a Germanic word for a transparent, lustrous substance. Glass objects have been recovered across the Roman empire in domestic, industrial and funerary contexts.[citation needed]
Where did glasswork begin relatively late?
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Answer: China

Problem: On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s. Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.
What was the name of the 360's video store service?
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Answer:
Xbox Video Marketplace