In this task, you're given a passage, further information available on a particular linked term from the statement, and a question. Your job is to generate the answer to the question by using the information provided. If there is no clear answer obtainable, output 'none'.
--------
Question: Passage: In 1994, several cable systems in Canada started carrying WUHF via the Cancom communications satellite in out-of-market areas where Fox was not otherwise available. However, it had been carried on cable in Belleville, Ontario and other communities on the north shore of Lake Ontario since the 1980s. It was formerly carried by Eastlink (in SD only) and on Bell Aliant FibreOP TV (in both SD and HD) for viewers in Atlantic Canada until late 2012 (January 30, 2013 in Eastlink's case), when it was replaced with WFXT in Boston, a former Fox O&O (now owned by Cox Media Group). The station is also carried in the Thousand Islands region of the North Country in the town of Hammond (via Citizens Cable TV) as well as in the provinces of Manitoba and Newfoundland and Labrador. WUHF has been carried on satellite systems since 1996 and it is currently the only Rochester-based television station seen in Canada on the Shaw Direct satellite provider
Link Information: The company began in Amherst, Nova Scotia, in 1969, Question: Which was the oldest cable system that carried WUHF?

Answer: Answer: Eastlink

Question: Passage: The SaGa series was created by game designer Akitoshi Kawazu, whose credits prior to the franchise's introduction include Final Fantasy and Final Fantasy II. At a time when Nintendo's Game Boy was becoming popular worldwide due to the puzzle game Tetris, then-Square president Masashi Miyamoto requested that a development team create a game for the handheld console. Kawazu and fellow designer Koichi Ishii suggested that the company develop a role-playing video game, thus making Makai Toshi SaGa, later released in North America as The Final Fantasy Legend, the company's first handheld title. The gameplay was designed to be difficult, described by Kawazu as the main difference between the SaGa and Final Fantasy series. The character illustrations in all the games in the SaGa series were done by Tomomi Kobayashi, who has also done the illustrations for the MMORPG Granado Espada. Although the series has been long-running, as of 2008 none of the ten production teams at Square Enix is assigned to the franchise. Akitoshi Kawazu and Production Team 2 are devoted to the Final Fantasy Crystal Chronicles series.
Link Information: none Question: When did Kawazu's fellow designer on Makai Toshi Sa-Ga begin working at Square?

Answer: Answer: none

Question: Passage: Autechre use many different digital synths and a few analogue synths in their production, as well as analogue and digital drum machines, mixers, effects units and samplers. They have also made extensive use of a variety of computer based sequencers, software synthesisers, and other applications as a means of controlling those synths and processing the synthesised sounds. Much of the hardware and software they use has been customised by the band themselves. Autechre have also experimented in depth with development environments such as Max/MSP, and Kyma, amongst others, from 1997 onwards. From 2005 until 2009, they have used the Elektron Machinedrum and Monomachine, alongside Akai MPC and Nord Modular in their live performances. It has also been rumoured that Autechre have used military equipment in their work. In 2008, Sean Booth reported that if he were locked in a cell for a year with only one piece of software and one piece of hardware, he'd "probably take a copy of Digital Performer and an AKG C 1000 microphone." Other machines that Autechre have repeatedly mentioned in interviews are appreciated for their interface and aesthetics as much as their sound, including the Roland TR-606 and MC-202, and the Nord Lead. According to the 2016 interview to Resident Advisor, both members haven't bought a piece of equipment "in the last 5 years", making MAX/MSP a primary production method, with Sean Booth stating that "in Max I can generally build the thing I need, and if I don't know how to do that it'll generally be worthwhile learning."
Link Information: The first version of Kyma, which computed digital audio samples on a Macintosh 512K was written in the Smalltalk programming language in 1986 by Carla Scaletti in Champaign, Illinois. Question: In what year was Kyman first used?

Answer:
Answer: 1986