In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
Example: We propose a local coherence model based on a convolutional neural network that operates over the entity grid representation of a text. The model captures long range entity transitions along with entity-specific features without loosing generalization, thanks to the power of distributed representation. We present a pairwise ranking method to train the model in an end-to-end fashion on a task and learn task-specific high level features. Our evaluation on three different coherence assessment tasks demonstrates that our model achieves state of the art results outperforming existing models by a good margin.
Example solution: A Neural Local Coherence Model
Example explanation: This statement "A Neural Local Coherence Model" is taken from the subtext "convolutional neural network" and its explanation in the passage. This is a positive example because the title belongs to the mentions in the passage

Problem: Recent research has shown that surprisingly rich models of human activity can be learned from GPS (positional) data. However, most effort to date has concentrated on modeling single individuals or statistical properties of groups of people. Moreover, prior work focused solely on modeling actual successful executions (and not failed or attempted executions) of the activities of interest. We, in contrast, take on the task of understanding human interactions, attempted interactions, and intentions from noisy sensor data in a fully relational multi-agent setting. We use a real-world game of capture the flag to illustrate our approach in a well-defined domain that involves many distinct cooperative and competitive joint activities. We model the domain using Markov logic, a statistical-relational language, and learn a theory that jointly denoises the data and infers occurrences of high-level activities, such as a player capturing an enemy. Our unified model combines constraints imposed by the geometry of the game area, the motion model of the players, and by the rules and dynamics of the game in a probabilistically and logically sound fashion. We show that while it may be impossible to directly detect a multi-agent activity due to sensor noise or malfunction, the occurrence of the activity can still be inferred by considering both its impact on the future behaviors of the people involved as well as the events that could have preceded it. Further, we show that given a model of successfully performed multi-agent activities, along with a set of examples of failed attempts at the same activities, our system automatically learns an augmented model that is capable of recognizing success and failure, as well as goals of people's actions with high accuracy. We compare our approach with other alternatives and show that our unified model, which takes into account not only relationships among individual players, but also relationships among activities over the entire length of a game, although more computationally costly, is significantly more accurate. Finally, we demonstrate that explicitly modeling unsuccessful attempts boosts performance on other important recognition tasks.
Solution: Location-Based Reasoning about Complex Multi-Agent Behavior