TASK DEFINITION: In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
PROBLEM: As distributed approaches to natural language semantics have developed and diversified, embedders for linguistic units larger than words (e.g., sentences) have come to play an increasingly important role. To date, such embedders have been evaluated using benchmark tasks (e.g., GLUE) and linguistic probes. We propose a comparative approach, nearest neighbor overlap (N2O), that quantifies similarity between embedders in a task-agnostic manner. N2O requires only a collection of examples and is simple to understand: two embedders are more similar if, for the same set of inputs, there is greater overlap between the inputs' nearest neighbors. We use N2O to compare 21 sentence embedders and show the effects of different design choices and architectures.

SOLUTION: We propose nearest neighbor overlap, a procedure which quantifies similarity between embedders in a task-agnostic manner, and use it to compare 21 sentence embedders.

PROBLEM: We provide a theoretical algorithm for checking local optimality and escaping saddles at nondifferentiable points of empirical risks of two-layer ReLU networks. Our algorithm receives any parameter value and returns: local minimum, second-order stationary point, or a strict descent direction. The presence of M data points on the nondifferentiability of the ReLU divides the parameter space into at most 2^M regions, which makes analysis difficult. By exploiting polyhedral geometry, we reduce the total computation down to one convex quadratic program (QP) for each hidden node, O(M) (in)equality tests, and one (or a few) nonconvex QP. For the last QP, we show that our specific problem can be solved efficiently, in spite of nonconvexity. In the benign case, we solve one equality constrained QP, and we prove that projected gradient descent solves it exponentially fast. In the bad case, we have to solve a few more inequality constrained QPs, but we prove that the time complexity is exponential only in the number of inequality constraints. Our experiments show that either benign case or bad case with very few inequality constraints occurs, implying that our algorithm is efficient in most cases.

SOLUTION: A theoretical algorithm for testing local optimality and extracting descent directions at nondifferentiable points of empirical risks of one-hidden-layer ReLU networks.

PROBLEM: Inverse reinforcement learning (IRL) is used to infer the reward function from the actions of an expert running a Markov Decision Process (MDP). A novel approach using variational inference for learning the reward function is proposed in this research. Using this technique, the intractable posterior distribution of the continuous latent variable (the reward function in this case) is analytically approximated to appear to be as close to the prior belief while trying to reconstruct the future state conditioned on the current state and action. The reward function is derived using a well-known deep generative model known as Conditional Variational Auto-encoder (CVAE) with Wasserstein loss function, thus referred to as Conditional Wasserstein Auto-encoder-IRL (CWAE-IRL), which can be analyzed as a combination of the backward and forward inference. This can then form an efficient alternative to the previous approaches to IRL while having no knowledge of the system dynamics of the agent. Experimental results on standard benchmarks such as objectworld and pendulum show that the proposed algorithm can effectively learn the latent reward function in complex, high-dimensional environments.

SOLUTION:
Using a supervised latent variable modeling framework to determine reward in inverse reinforcement learning task