In this task, you're given an article and an answer. Your task is to generate the fill-in-the-blank question for this answer based on the given article. The blanks are always at the end of the question, and can be filled with more than one word or phrase.

[EX Q]: Article: After years of hearing drivers complain about scratches on their cars, Japan's Nissan Motor Company has officially announced the next big thing--a paint that not only resists scratches and scrapes, but actually repairs itself within a few days. The new material, developed by Nippon Paint Company, contains an elastic rubbery-like resin that is able to heal minor marks caused by car wash equipment, parking lot encounters, road debris or even on-purpose destruction. The automaker admits its results vary depending on the temperature and the depth of the damage, but adds "this is the only paint like it in the world, and tests prove it works." Minor scratches, the most common type, are said to slowly fade over about a week. And once they're gone, there is no trace that they were ever there. The special paint is said to last for at least three years after it is first applied, but there is no word yet on whether more can be added after that period. Nissan claims car washes are the worst offenders for this type of damage, accounting for at least 80 percent of all incidents. But the complete auto-healing won't come without scratching your wallet. The vehicle maker notes the special paint adds about $ 100 US to the price of a car. It plans to use its new chemical mixture only on its _ in Japan for now, as it looks for a more widespread presentation. And while plans to offer the feature overseas haven't been made yet, if it's a hit there, you can be almost sure market forces will drive it to these shores as well.
Answer: marketing this paint in Europe is not under way
[EX A]: From the article, we can find that _ .

[EX Q]: Article: In today's Internet age, online games can be a change from the pressure of school and work. However, they can also cause problems and unhealthy addictions. This is most clearly seen in the example of South Korea. This country has the world's highest percentage of high-speed Internet services. It also has a high number of game players who are addicted to online games. In 2004, a young man died after playing online games almost nonstop for 86 hours. A 12-year-old boy stole $16,000 from his father to continue online games which he could not get away from. Such problems are spreading to other parts of Asia as well. In 2005, it was reported that about 80 percent of China's 13.8 million online game players were under 25. And many of these were said to be addicted. Such numbers point toward a growing problem among Chinese youth. Dr. Sue-Huei Chen, a psychologist, discovered some signs of at-risk people. Such people often go online to escape from their problems. And they usually have no friendship or good social skills. They feel the need to spend more and more time online, so they may be absent from school or family. And they become upset if anyone tries to shorten their online game playing.
Answer: problems caused by online games
[EX A]: The passage is mainly about _ .

[EX Q]: Article: Once upon a time there lived the daughter of a king. Her name was Safia. Her father and mother loved her very much, and would deny her nothing in the world. One day, a magician came to the palace and asked for sanctuary , saying that he was a professor who was being persecuted by his enemies and had nowhere to write an important book. "Good professor," said the king, "you shall have a room and everything that you desire, on condition that you may finish your great work." So the magician went on with his spells and magic formulas, pretending to be absorbed in scholarly matters. Every Friday, which was the day of rest in that far land, the magician paid his respects to the king and his court, but secretly he desired to take away the king's throne. One day he disguised himself as an old woman and walked under the trees in the palace gardens till he met Safia. "Princess," he said, "let me be your laundress, for I can wash linens and silks as finely as anyone in the world, and I would do it for almost nothing if I could serve Your Highness." "Good woman," said Princess Safia, "I can see that you are a poor creature and grieve for your condition. Come to my private quarters and I shall give you some of my linen to wash." So the disguised magician followed the princess into the palace, and before the girl could see what was happening he bundled her into a laundry bag and ran away as fast as his legs would carry him. He took the princess into his private room. Muttering a magic spell, he made her as small as a doll, and put her in a cupboard. The next Friday he went to the court as usual, and found the whole palace _ "Princess Safia has vanished, and His Majesty is nearly out of his mind. All the soothsayers have tried to find out through their magical powers where she can be, but none of them have managed it," said the Grand Vizier. The wicked magician smiled, for he knew that his spell was so strong that it would defy all the soothsayers in the land until the day of his death.
Answer: didn't live in the palace
[EX A]:
We know from the passage that Safia _ .