In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Humans are experts at high-fidelity imitation -- closely mimicking a demonstration, often in one attempt. Humans use this ability to quickly solve a task instance, and to bootstrap learning of new tasks. Achieving these abilities in autonomous agents is an open problem. In this paper, we introduce an off-policy RL algorithm (MetaMimic) to narrow this gap. MetaMimic can learn both (i) policies for high-fidelity one-shot imitation of diverse novel skills, and (ii) policies that enable the agent to solve tasks more efficiently than the demonstrators. MetaMimic relies on the principle of storing all experiences in a memory and replaying these to learn massive deep neural network policies by off-policy RL. This paper introduces, to the best of our knowledge, the largest existing neural networks for deep RL and shows that larger networks with normalization are needed to achieve one-shot high-fidelity imitation on a challenging manipulation task.
The results also show that both types of policy can be learned from vision, in spite of the task rewards being sparse, and without access to demonstrator actions.

Ex Output:
We present MetaMimic, an algorithm that takes as input a demonstration dataset and outputs (i) a one-shot high-fidelity imitation policy (ii) an unconditional task policy.

Ex Input:
Machine learning algorithms are vulnerable to poisoning attacks: An adversary can inject malicious points in the training dataset to influence the learning process and degrade the algorithm's performance. Optimal poisoning attacks have already been proposed to evaluate worst-case scenarios, modelling attacks as a bi-level optimization problem. Solving these problems is computationally demanding and has limited applicability for some models such as deep networks. In this paper we introduce a novel generative model to craft systematic poisoning attacks against machine learning classifiers generating adversarial training examples, i.e. samples that look like genuine data points but that degrade the classifier's accuracy when used for training. We propose a Generative Adversarial Net with three components: generator, discriminator, and the target classifier. This approach allows us to model naturally the detectability constrains that can be expected in realistic attacks and to identify the regions of the underlying data distribution that can be more vulnerable to data poisoning. Our experimental evaluation shows the effectiveness of our attack to compromise machine learning classifiers, including deep networks.

Ex Output:
In this paper we propose a novel generative model to craft systematic poisoning attacks with detectability constraints against machine learning classifiers, including deep networks.

Ex Input:
We aim to build complex humanoid agents that integrate perception, motor control, and memory. In this work, we partly factor this problem into low-level motor control from proprioception and high-level coordination of the low-level skills informed by vision. We develop an architecture capable of surprisingly flexible, task-directed motor control of a relatively high-DoF humanoid body by combining pre-training of low-level motor controllers with a high-level, task-focused controller that switches among low-level sub-policies. The resulting system is able to control a physically-simulated humanoid body to solve tasks that require coupling visual perception from an unstabilized egocentric RGB camera during locomotion in the environment. Supplementary video link: https://youtu.be/fBoir7PNxPk

Ex Output:
Solve tasks involving vision-guided humanoid locomotion, reusing locomotion behavior from motion capture data.