Heat until the water is warm but not hot or boiling. You do not want to use boiling water because then you will have to wait for it to cool before you can use your hands to mix the slime. You can also pour the water into a microwave-safe bowl and place it in the microwave for 45 seconds to 1 minute to heat up the water.
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One-sentence summary -- Add 1 cup (250ml) of water to a small saucepan.

Q: When a jumper runs towards the bar they are building the momentum necessary to jump over the bar. Therefore, you need to perfect the running technique before you attempt to jump over anything. Practice by running towards a gymnastics mat and behaving as if there was a bar in front of it. This is the same kind of mat that will be behind the bar when you're ready jump over it. Most jumpers only take about 10 strides before they jump over the bar, so make sure you're at least ten paces away from the mat to simulate this. If you're a beginner step even further back about 5 to 6 strides to give yourself plenty of room to gain momentum. Don't stand directly in front of the mat. You will be running in a "J" shape by turning towards the bar about ten strides into your run. Therefore, you need to be at least nine feet to the left or the right of the mat before you start running. If your right leg is dominant you should be to the right of the mat. If your left leg is dominant, go to the left of the mat. Women typically step 9 to 13 feet (2.7 to 4.0m) to the left or right of the mat and begin their run 35 to 55 feet (10.7 to 16.8m) back, while men typically step 12 to 16 feet (3.7 to 4.9m) to the left or right of the mat and begin 50 to 70 feet (15.2 to 21.3m) back. Use your non-dominant foot to push off. Some athletes start low to the ground and will be in an upright position by stride three. Do what is most comfortable for you, but while practicing it may be easier to start standing up. Be sure to run in a "J" shape. The path you create with your run will look like a "J" because you run straight and then curve toward the bar at the end. Run straight toward the corner of the mat for about 5 strides to gain momentum. Begin to curve so you will eventually be parallel with the bar after about 3 strides. Do not accelerate or decelerate. Maintain a consistent speed so your momentum is not lost. This can also be called a "push off." Push off into the air with your non-dominant foot. The non-dominant leg will automatically be extended as you jump and you'll drive up your opposite knee. Don't land on the mat. Instead, land on your feet. At this point you are just practicing the running form. However, the mat will help to catch you if you accidentally fall.
A: Practice your running technique. Prepare to run towards the mat. Begin running. Jump towards the mat.

Article: The Adobe Acrobat Reader app that many people have can open PDFs, but not edit them. In order to edit PDFs, you must have Adobe Acrobat Pro. You can also download a free trial of Adobe Acrobat from Adobe's download page to temporarily use these features for free. If Adobe Acrobat is your computer's default PDF reader, just double-click the PDF that you want to open. If Adobe Acrobat isn't your computer's default PDF reader, open Adobe Acrobat, click File, click Open..., select your PDF, and click Open. It's a tab in the upper-left side of the Adobe Acrobat window. This pink icon is near the top of the Tools tab. Doing so will open a sidebar to the right of the PDF. Find the text that you want to edit, then click and drag your mouse across the text to select it. Using the tools on the right side of the window, you can change the following properties: Font - Click the drop-down box below "FORMAT", then click the font that you want to use. Size - Click the drop-down box with a number in it, then click a larger or smaller number. You can also type in a number to create a custom size. Color - Click the colored box to the right of the numbered box, then click a new color. Click File, then click Save in the drop-down menu. You can also select Save As to change the file's name and/or where it's saved on your computer.
Question: What is a summary of what this article is about?
Make sure that you have the paid version of Adobe Acrobat. Open your PDF in Adobe Acrobat. Click Tools. Click Edit PDF. Select text to edit. Edit the text. Save your changes.

Article: The easiest issue with starting your vehicle to diagnose is often a dead battery. When you turn the key in the ignition, listen to the sound the motor makes as it attempts to start. If it doesn't make any sound at all, it may simply be a dead battery. If you can hear clicking, it may be because the starter is attempting to work but does not have enough power. If the engine is turning over but won't start, it likely isn't an issue with the battery. Open the hood of the vehicle and look over the connections from the battery to the engine. There are two terminals (positive and negative) and both must have clean metal on metal connections in order to transmit electricity sufficiently. Check to ensure both cables are connected and that the terminals aren't covered in debris or oxidization. Use a steel tooth brush to clean corroded battery terminals. Ensure the cables are tight on the terminals and cannot be wiggled or pulled off the battery. Once you've checked the battery cables, use a voltmeter to test the voltage in the battery. Turn on the voltmeter and touch the positive (red) lead to the positive terminal on the battery, then touch the negative lead to the negative terminal. If the battery is fully charged, it should read between 12.4 and 12.7 volts. If the battery is dead, try jump starting it. If the battery won't hold a charge, replace it and try starting the vehicle again. If the cables on the battery are secure, use another vehicle to jump start the engine. Connect the two batteries using jumper cables, making sure to use the red cable on the positive terminals and the black cable on the negative terminals. Be sure to connect the positive to the positive and negative to the negative terminals, otherwise you may do serious damage to the vehicle. Some engines have a main fuse just after the battery that will pop if you accidentally switch the cables. You will need to purchase a replacement fuse if you break it. If jump starting the car didn't work, there may be an issue with the starter or solenoid. Start by testing the starter solenoid using a test light. Touch the test light to the bottom terminal on the solenoid and ground the negative cable on the body of the vehicle. Have a friend attempt to start the vehicle to see if the solenoid engages. If the solenoid does not engage, it has gone bad and will need to be replaced.
Question: What is a summary of what this article is about?
Listen the vehicle when you try to start it. Check the battery terminals. Test the battery. Attempt to jump start the vehicle. Test the starter solenoid.