In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for solving video games. Given a sample game, we conduct a series of ablation studies to quantify the importance of various priors. We do this by modifying the video game environment to systematically mask different types of visual information that could be used by humans as priors. We find that removal of some prior knowledge causes a drastic degradation in the speed with which human players solve the game, e.g. from 2 minutes to over 20 minutes. Furthermore, our results indicate that general priors, such as the importance of objects and visual consistency, are critical for efficient game-play.

Output: We investigate the various kinds of prior knowledge that help human learning and find that general priors about objects play the most critical role in guiding human gameplay.

Input: Consider Input: Developing effective biologically plausible learning rules for deep neural networks is important for advancing connections between deep learning and neuroscience. To date, local synaptic learning rules like those employed by the brain have failed to match the performance of backpropagation in deep networks. In this work, we employ meta-learning to discover networks that learn using feedback connections and local, biologically motivated learning rules. Importantly, the feedback connections are not tied to the feedforward weights, avoiding any biologically implausible weight transport. It can be shown mathematically that this approach has sufficient expressivity to approximate any online learning algorithm. Our experiments show that the meta-trained networks effectively use feedback connections to perform online credit assignment in multi-layer architectures. Moreover, we demonstrate empirically that this model outperforms a state-of-the-art gradient-based meta-learning algorithm for continual learning on regression and classification benchmarks. This approach represents a step toward biologically plausible learning mechanisms that can not only match gradient descent-based learning, but also overcome its limitations.

Output: Networks that learn with feedback connections and local plasticity rules can be optimized for using meta learning.

Input: Consider Input: Trust region methods, such as TRPO, are often used to stabilize policy optimization algorithms in reinforcement learning (RL). While current trust region strategies are effective for continuous control, they typically require a large amount of on-policy interaction with the environment. To address this problem, we propose an off-policy trust region method, Trust-PCL, which exploits an observation that the optimal policy and state values of a maximum reward objective with a relative-entropy regularizer satisfy a set of multi-step pathwise consistencies along any path. The introduction of relative entropy regularization allows Trust-PCL to maintain optimization stability while exploiting off-policy data to improve sample efficiency. When evaluated on a number of continuous control tasks, Trust-PCL significantly improves the solution quality and sample efficiency of TRPO.
Output: We extend recent insights related to softmax consistency to achieve state-of-the-art results in continuous control.