In this task, you're given an article and an answer. Your task is to generate the fill-in-the-blank question for this answer based on the given article. The blanks are always at the end of the question, and can be filled with more than one word or phrase.
One example is below.
Q: Article: Homework can put you in a badmood , and that might actually be a good thing. Researchers from the University of Plymouth in England doubted whether mood might affect the way kids learn. To find out the answer, they did two experiments with children. The first experiment tested 30 kids. Someshapes were hidden inside a different, larger picture. The kids had to find the small shapes while sitting in a room with either cheerful or sad music playing in the background. To test their mood, the scientists asked the kids to point to one of five faces, from happy to sad. Children who listened to cheerful music tended to point to the smiley faces while the others pointed to the unhappy ones. The researchers found that sad kids took at least a second less to find the small shapes. They also found an average of three or four more shapes. In the second experiment, 61 children watched one of two scenes from a film. One scene was happy, and the other was sad. Just like in the first experiment, kids who saw the sad scene acted better compared to the others. The researchers guessed that feeling down makes people more likely to focus on a problem or difficult situation. Not all scientists agree with them, however. Other studies argued that maybe, that cheerful music in the first experiment distracted kids from finding shapes. While scientists work on finding out the answers, it still might be wise to choose when to do your tasks according to your mood. After eating a delicious ice cream, for example, write an essay.
Answer: whether mood affects their learning ability
A: Researchers did experiments on kids in order to find out _ .
Rationale: It is clearly mentioned in the article that to the check effect of mood on children is the main purpose of the experiment.
Q: Article: If you have a bad habit of losing things, a new device that can be connected to any item that you might lose may be the way to solve your problem. The Tile, a small square linked up to your iPhone or iPad via Bluetooth, lets you see how close you are to the missing item, within a 50-to 150-foot range . If the item goes out of your phone's 150-foot range, it can still be detected on other smartphones with the same app. When you log into the app on your phone, it shows you, with green bars that increase or decrease, how far away you are from the Tile. You can also program it to make a sound when you get close to the Tile. And you can link up your phone with up to ten Tiles. And if your lost item -- a dog, for example, or a stolen bike -- goes out of your own phone's 150-foot Bluetooth range, you can set it as a "lost item". If any of the phones with the Tile app comes within the range of your lost item, a message will be sent to your own phone, reminding you of its position. The Tile app also has the function to remember where it last saw your Tile, so that you can easily find where you left it. Since the Tiles use Bluetooth rather than GPS, they never run out of battery or need to be charged, and they last for one year before needing to be replaced. The app, which will come into the market this winter, works with iPhone 5S, iPhone 6, iPad Mini, iPad 3rd and 4th generation, and iPod 5th generation.
Answer: find your missing items
A:
The Tile app can help you _ .