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The person who was named Scum in the last round is the dealer for this round and also collects each pile when a trick is finished. Because there may be some numerical runs of cards or doubles and triples may have been played, the deck needs to be reset. Everyone should be seated in ranked order, so if the group is in a circle, the President should be sitting next to Scum. In many variations of the game, the President is rewarded with the comfiest chair in the house and the Scum is relegated to the most uncomfortable spot. Before play continues, Scum must give the President their two highest cards and the President can give Scum any two cards they choose. This will always be the Vice Scum, as the Scum will always be the dealer. Now, the rankings will change each round as different people will discard their hands faster and earn the title of President. But what's consistent is that the Scum does the grunt work of dealing and clearing the table after tricks. In order to prevent the game for stretching on forever, award the President 2 points, the Vice President 1 point, and everyone else none every time they earn that ranking at the end of a round. Aim for a goal of 11 points for example so that the game has an ending point. This will be the end of the game if you're playing based on points. If not, the game can last much longer or you can start a totally new game, where again you are aiming for 11 points to win.
Reshuffle the deck. Rearrange seats so that the seating order is ranked. Start a new round. Begin playing the next trick with the player to the dealer's left. Keep track of points as the rounds continue. Continue playing rounds until someone reaches 11 points.