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This is an excellent variation for smaller groups where you can rotate between players to have different people directing the Human Knot. To play this variation, one of the players should leave the room or turn away from other players as they get tangled together. Then, players can only move in the way they are instructed by the director. You might have fun adding a prop to set the knot director apart from other players. For example, you might give the knot director a play megaphone, a special hat, or a badge. Ice breakers often help you to learn the names of those you are playing with. You can add this challenge to the Human Knot as well! All you need to do is add a rule that states players can only talk to other players by saying that player's name, first. To encourage players to use names, you might institute a minor penalty for those who don't use first names. Every time a name isn't used, players might agree that rule breakers have to do five push ups after the game is finished, or you could have players that don't use names help you set up for the next activity. You should exercise caution when using this kind of variation. Since the limbs of players will be tangled together, it's easy to fall down or lose balance, which could potentially hurt somebody. However, older kids and adults might find the Human Knot more challenging with: Every other player blindfolded. This way, players who aren't blindfolded have to help direct those who are, which encourages teamwork even more. Course obstacles. Uneven terrain can make keeping your balance while unknotting very difficult, but you should be careful about tripping hazards. Young kids might have a blast playing the Human Knot game in a bounce house. With large groups especially, you may find you need to break into groups to play the Human Knot game effectively. If this is the case for your group, you can add a competitive challenge by having both teams try to unravel faster than the other.

Summary:
Play the game with a director. Use the Human Knot to learn names. Add limitations to players or the field of play. Have a human knot unraveling race.