Q: Buddy is an entertaining family film set in a time when "humanizing" animals, and making them cute was an accepted way to get people to be interested in them.

Based on a true story, Buddy shows the great love that the main characters have for animals and for each other, and that they will do anything for each other.

While not a perfect movie, the animated gorilla is quite lifelike most of the time and the mayhem that occurs within the home is usually amusing for children.

This film misses an opportunity to address the mistake of bringing wild animals into the home as pets, but does show the difficulties.

A recommended film which was the first for Jim Henson Productions.
A: positive
Q: As a Dane I'm proud of the handful of good Danish movies that have been produced in recent years. It's a terrible shame, however, that this surge in quality has led the majority of Danish movie critics to lose their sense of criticism. In fact, it has become so bad that I no longer trust any reviews of Danish movies, and as a result I have stopped watching them in theaters.

I know it's wrong to hold this unfortunate development against any one movie, so let me stress that "Villa Paranoia" would be a terrible film under any circumstances. The fact that it was hyped by the critics just added fuel to my bonfire of disillusionment with Danish film. Furthermore, waiting until it came out on DVD was very little help against the unshakable feeling of having wasted time and money.

Erik Clausen is an accomplished director with a knack for social realism in Copenhagen settings. I particularly enjoyed "De Frigjorte" (1993). As an actor he is usually funny, though he generally plays the same role in all of his movies, namely that of a working-class slob who's down on his luck, partly because he's a slob but mostly because of society, and who redeems himself by doing something good for his community.

This is problem number one in "Villa Paranoia"; Clausen casts himself as a chicken farmer, which is such a break from the norm that he never succeeds in making it credible.

It is much worse, however, that the film has to make twists and turns and break all rules of how to tell a story to make the audience understand what is going on. For instance, the movie opens with a very sad attempt at visualizing the near-death experience of the main character with the use of low-budget effects and bad camera work. After that, the character tells her best friend that she suddenly felt the urge to throw herself off a bridge. This is symptomatic of the whole movie; there is little or no motivation for the actions of the characters, and Clausen resorts to the lowest form of communicating whatever motivation there is: Telling instead of showing. Thus, at one point, you have a character talking out loud to a purportedly catatonic person about the way he feels, because the script wouldn't allow him to act out his feelings; and later on, voice-over is abruptly introduced, quite possibly as an afterthought, to convey feelings that would otherwise remain unknown to the audience due to the director's ineptitude. Fortunately, at this point you're roughly an hour past caring about any of the characters, let alone the so-called story.

The acting, which has frequently been a problem in Clausen's movies, can be summed up in one sad statement: Sren Westerberg Bentsen, whose only other claim to stardom was as a contestant on Big Brother, is no worse than several of the heralded actors in the cast.

I give this a 2-out-of-10 rating.
A: negative
Q: The psychology of this movie is really weird to try and figure out. Its often billed as an anti-RPG movie, but its really not that simple. Here are come apparent contradictions that make me wonder just what (if anything) they're trying to say about gaming.

They laboriously introduce all the characters home lives by way of introduction, all of them having parents who are divorced, alcoholic, and totally out of touch with their lives except for the times they're harshly pressuring them to succeed. Tom Hanks is arguably the worst off, having just failed out of another school and still dealing with a brother who disappeared and may be dead.

Its mentioned a couple of times that they play the game to work through problems in their real lives. And sure enough, at the end, when they go to see Robbie (Hanks), they're all happy and well-adjusted, embarking on their adult careers, problems solved, games put away (Daniel doesn't even want to design computer games any more), and even Robbie's mother, who's been constantly drunk and dissatisfied, is suddenly the Happy Homemaker, looking fresh and bright and arranging flowers.

Sure, JJ suddenly (and quite cheerfully it seems) decides to commit suicide, but the reason seems to be entirely because he's a lonely boy genius who can't get a date, and not because his character dies, as in the famous Jack Chick tract (which happens afterward anyways, and it almost seems like he does it on purpose so he can end Daniels game and get everyone to come play his. In fact, the prospect of live-action role playing in the caverns seems to be the only thing that saves him from killing himself!) And in what may be the coolest tableau scene in the whole movie, Kate, looking very fetching in chain mail, looks right at the camera and says something like, "The scariest monsters are the ones in our own minds."

The biggest fantasy element in this movie is the two muggers passing up the rich couple so they can rob the dirty, homeless-looking guy of his magic beans. The recurring theme (a "The Way We Were" for the 80s)might have been poignant at the end, but as a way to kick off a movie is downright depressing and seems out of place. And for one final mystery, our hero, wearing full Pardu regalia, has a psychotic break, becomes his character completely and embarks on his quest, so of course the first thing he does is change into 20-century street clothes.

So maybe the movie's irrational, but I guess its dealing with an irrational topic. In those days a circle of kids with dice and pencils was regarded as tainted and possibly possessed, and you could go insane if they spoke their mumbo-jumbo at you. The anti-game paranoia is pretty much summed up in the first scene, where the reporter asks the cop whats going on, the cop says a kids lost in the tunnels and there's a chance Mazes and Monsters is somehow involved. The reporter admits to being vaguely familiar with the game (although he allows his own children to play it), then turns to the camera and reels off a polished spiel that blames the game for everything and admits no possibility of another explanation. In the end, its no masterpiece, but interesting as made-for-TV movies go.
A: negative
Q: I want to add to the praise for the production of this film, especially the luminous cinematography. Firelight glistening off of smooth and muscled skin creates stunningly beautiful imagery. The film was nominated for (and won) a single Oscar - the first given for editing. Mala's performance is moody, penetrating and powerful.
A: positive