In this task, you are given a set of context paragraphs, some supporting facts and an answer of a question. Your task is to generate question for given answer based on set of context paragraphs, supporting facts and an answer.
Example: Context_1 : Charles Edward Ives ( ; October 20, 1874May 19, 1954) was an American modernist composer. He is one of the first American composers of international renown, though his music was largely ignored during his life, and many of his works went unperformed for many years. Over time, he came to be regarded as an "American original". He combined the American popular and church-music traditions of his youth with European art music, and was among the first composers to engage in a systematic program of experimental music, with musical techniques including polytonality, polyrhythm, tone clusters, aleatory elements, and quarter tones, foreshadowing many musical innovations of the 20th century. Context_2 : Daniel Evan Freeman (born 27 April 1959) is an American musicologist who specializes in European art music of the eighteenth century, in particular the musical culture of eighteenth-century Prague and the Bohemian lands. He is also active as a pianist and music editor. Context_3 : Art music (also known as Western classical music, cultivated music, serious music, canonic music, and more flippantly, real music or normal music) is an umbrella term that refers to musical traditions, implying advanced structural and theoretical considerations and a written musical tradition. "Serious" or "cultivated" music are terms frequently used as a contrast for ordinary, everyday music (popular and folk music, also called "vernacular music"). After the 20th century, art music was divided into two extensions: "serious music" and "light music". Context_4 : In the history of European art music, the term "common practice period" refers to the era between the formation and the dissolution of the tonal system. Though there are no exact dates for this phenomenon, most features of the common-practice period persisted from the mid to late baroque period, through the Classical and Romantic periods, or roughly from around 1650 to 1900. While certain prevailing patterns and conventions characterize the music of this period, the time period also saw considerable stylistic evolution. Some conventions evolved during this period that were rarely employed at other times during what may still be labeled "common practice" (for example, Sonata Form). Thus, the dates 16501900 are necessarily nebulous and arbitrary borders that depend on context. The most important unifying feature through this time period concerns a harmonic language to which modern music theorists can apply Roman numeral analysis. Context_5 : The Festival Oude Muziek Utrecht ("Utrecht Early Music Festival") is an annual music festival that showcases and celebrates early European art music. The ten-day festival takes place in the Dutch city of Utrecht, and begins in August. The programme comprises concerts, activities, lectures, exhibitions, and a symposium. Context_6 : Assaf Shelleg (Hebrew: ), is a musicologist and pianist, a senior lecturer of musicology at The Hebrew University of Jerusalem. He was previously the Schusterman Visiting Assistant Professor of Musicology and Jewish Studies in the Department of Religious Studies at the University of Virginia (201114), and had taught prior to that as the visiting Efroymson Scholar in the Jewish, Islamic & Near Eastern Languages and Cultures Department at Washington University in St. Louis (200911). Shelleg specializes in twentieth-century Jewish and Israeli art music and has published in some of the leading journals in both musicology and Israel Studies on topics ranging from the historiography of modern Jewish art music to the theological networks of Israeli art music. Shelleg's book, "Jewish Contiguities and the Soundtrack of Israeli History", appeared in November 2014 with Oxford University Press. The book studies the emergence of modern Jewish art music in central and Western Europe (1910s-1930s) and its translocation to Palestine/Israel (1930s-1970s), exposing the legacies of European antisemitism and religious Judaism in the making of Israeli art music. Moving to consider the dislocation of modern Jewish art music the book examines the paradoxes embedded in a Zionist national culture whose rhetoric negated its pasts, only to mask process of hybridizations enchained by older legacies. "Jewish Contiguities" has won the 2015 Engle Prize for the study of Hebrew Music, and the 2016 Jordan Schnitzer Book Award. Context_7 : Vocal harmony is a style of vocal music in which a consonant note or notes are simultaneously sung as a main melody in a predominantly homophonic texture. Vocal harmonies are used in many subgenres of European art music, including Classical choral music and opera and in the popular styles from many Western cultures ranging from folk songs and musical theater pieces to rock ballads. In the simplest style of vocal harmony, the main vocal melody is supported by a single backup vocal line, either at a pitch which is above or below the main vocal line, often in thirds or sixths which fit in with the chord progression used in the song. In more complex vocal harmony arrangements, different backup singers may sing two or even three other notes at the same time as each of the main melody notes, mostly with consonant, pleasing-sounding thirds, sixths, and fifths (although dissonant notes may be used as short passing notes). Context_8 : David Wallis Reeves (February 14, 1838 March 8, 1900), also known as D. W. Reeves or Wally Reeves, was an American composer, cornetist, and bandleader. He developed the American march style, later made famous by the likes of John Philip Sousa, and his innovations include adding a countermelody to the American march form in 1876. Sousa called Reeves "The Father of Band Music in America", and stated he wished he himself had written Reeves' "Second Regiment Connecticut National Guard March". Charles Ives also borrowed from the "Second Connecticut" on four occasions. Context_9 : "Indian classical music is one of many forms of art music that have their roots in particular regional cultures. For other "classical" and art music traditions, see List of classical and art music traditions." Context_10 : Progressive music is music that subverts genre and expands stylistic boundaries outwards. Rooted in the idea of a cultural alternative, musical progressiveness embodies a continuous move between explicit and implicit references to genres and strategies derived from various cultural domains, such as European art music, Celtic folk, West Indian, or African. The word "progressive" comes from the basic concept of "progress", which refers to development and growth by accumulation, and is often deployed in numerous music genres such as progressive country, progressive folk, progressive jazz, and (most significantly) progressive rock. fact_1 : Charles Ives also borrowed from the "Second Connecticut" on four occasions. fact_2 : Charles Edward Ives ( ; October 20, 1874May 19, 1954) was an American modernist composer. fact_3 : He combined the American popular and church-music traditions of his youth with European art music, and was among the first composers to engage in a systematic program of experimental music, with musical techniques including polytonality, polyrhythm, tone clusters, aleatory elements, and quarter tones, foreshadowing many musical innovations of the 20th century. Answer: 1874May
Example solution: What is the birthyear of the American composer that borrowed from "Second Connecticut" on four occasions and combined American popular and church-music traditions with European art music?
Example explanation: From the fact_1 from context _8, and fact _2 and fact _3 from context _1, we can arrive at 1874 May which is accurate answer of generated question.

Problem: Context_1 : Winter Olympics, released in the United States as Winter Olympic Games, is the official video game of the XVII Olympic Winter Games in Lillehammer, Norway. All versions were published by U.S. Gold, the rightsholder; home computer versions (Amiga and PC) were developed by ID Software (not to be confused with id Software) and console versions (GG, MD/Gen, Master System, Super NES) were developed by Tiertex. The game featured 10 winter sporting events. There are also major differences between platforms. Players can represent countries from all over the world. Context_2 : Doom II: Hell on Earth is a first-person shooter video game, the second title of id Software's "Doom" franchise. It was originally released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike "Doom", which was initially only available through shareware and mail order, "Doom II" was a commercial release sold in stores. "Master Levels for Doom II", an expansion pack that includes 21 new levels, was released on December 26, 1995 by id Software. Context_3 : id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game "Rage", the engines lacked official designation and as such were simply referred to as the "Doom" and "Quake" engines, from the name of the main game series the engines have been developed for. "id Tech" numbers 2, 3, and 4 have been released as free software under the GNU General Public License, along with the source code to "Wolfenstein 3D", "Doom", and "Quake". Context_4 : Rage (stylized as RAGE) is a first-person shooter video game developed by id Software, released in October 2011. It was first shown as a tech demo on June 11, 2007, at the Apple Worldwide Developers Conference, and was officially announced on August2, 2007 at QuakeCon. "Rage" uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack. Context_5 : Quake 4 is a military science fiction first-person shooter video game, the fourth title in the "Quake" series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding "Quake" games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built. "Quake 4" went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and OS X. A special DVD Collectors Edition was released, including promotional material and the game "Quake II" with its expansions, "The Reckoning" and "Ground Zero". The Xbox 360 version of "Quake 4" is based on the Special Collectors Edition, and includes "Quake II". On 4 August 2011 the game was made available through Steam. Context_6 : Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the "Doom" franchise, it is the fourth title in the main series and the first major installment since "Doom 3" in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016 and is powered by id Tech 6. A port for Nintendo Switch developed by Panic Button is scheduled for release in Q4 2017. Context_7 : Rogue Entertainment was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same building as id Software, all of their games used game engines created by id Software, and two of their games were expansions for id Software's "Quake" series of games. The company's first game, "Strife: Quest for the Sigil", was released as shareware on February 23, 1996, with the retail version later being released on May 31, 1996. Many former Rogue Entertainment employees moved to Nerve Software after Rogue Entertainment shut down. Context_8 : Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were originally released for MS-DOS in 1990 and 1991, while the 2001 "Commander Keen" was released for the Game Boy Color. The series follows the titular Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title "Commander Keen in Invasion of the Vorticons"; the "lost" episode 3.5 "Commander Keen in Keen Dreams" was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware "Commander Keen in Goodbye, Galaxy"; and the simultaneously developed episode six was published in retail by FormGen as "Commander Keen in Aliens Ate My Babysitter". Ten years later, a homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as "Commander Keen". Context_9 : The year 2016 saw releases of numerous video games, including new installments for several well-received franchises, such as "Ace Attorney", "Battlefield", "Call of Duty", "Civilization", "", "Dark Souls", "Dead Rising", "Deus Ex", "Dishonored", "Doom", "Far Cry", "FIFA", "Final Fantasy", "Fire Emblem", "Forza Horizon", "Gears of War", "Hearts of Iron", "Hitman", "Homefront", "Homeworld", "Kirby", "Mafia", "Mario Party", "Master of Orion", "Metroid", "Mirror's Edge", "Persona", "", "Pokemon", "Ratchet & Clank", "Shadow of the Beast", "Shadow Warrior", "Sonic the Hedgehog", "Star Fox", "Star Ocean", "Street Fighter", "Titanfall", "Total War", "Uncharted", "Watch Dogs", "XCOM" and "Zero Escape". In addition, it saw the release of new intellectual properties, including "Overwatch", "Quantum Break", "Tom Clancy's The Division" and "The Last Guardian", and indie titles such as "Abzu", "Hyper Light Drifter", "Inside", "No Man's Sky", "Owlboy", "Stardew Valley" and "The Witness". Many awards went to games such as "Overwatch", "", "Inside", "Doom", "Dark Souls III", "The Last Guardian", "Dishonored 2" and "Titanfall 2". Context_10 : Marty Stratton is an executive producer and game director for Id Software. After joining Id Software in 1997, Stratton became the Director of Business Development, overseeing the company's interests in European markets. In 2006, he became responsible for the overall development of "Quake Live", "Rage", and "Doom" with ZeniMax Media and Bethesda Softworks respectively. Prior to his arrival at Id Software, Stratton previously worked for Adeline Software International and Activision in Quality Assurance on "Time Commando" and "". fact_1 : Many awards went to games such as "Overwatch", "", "Inside", "Doom", "Dark Souls III", "The Last Guardian", "Dishonored 2" and "Titanfall 2". fact_2 : A reboot of the "Doom" franchise, it is the fourth title in the main series and the first major installment since "Doom 3" in 2004. Answer: Doom
Solution: What award winning game is a reboot of the franchise developed by id Software?