In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: The interpretability of an AI agent's behavior is of utmost importance for effective human-AI interaction. To this end, there has been increasing interest in characterizing and generating interpretable behavior of the agent. An alternative approach to guarantee that the agent generates interpretable behavior would be to design the agent's environment such that uninterpretable behaviors are either prohibitively expensive or unavailable to the agent. To date, there has been work under the umbrella of goal or plan recognition design exploring this notion of environment redesign in some specific instances of interpretable of behavior. In this position paper, we scope the landscape of interpretable behavior and environment redesign in all its different flavors. Specifically, we focus on three specific types of interpretable behaviors -- explicability, legibility, and predictability -- and present a general framework for the problem of environment design that can be instantiated to achieve each of the three interpretable behaviors. We also discuss how specific instantiations of this framework correspond to prior works on environment design and identify exciting opportunities for future work.

Output: We present an approach to redesign the environment such that uninterpretable agent behaviors are minimized or eliminated.

Input: Consider Input: Word alignments are useful for tasks like statistical and neural machine translation (NMT) and annotation projection. Statistical word aligners perform well, as do methods that extract alignments jointly with translations in NMT. However, most approaches require parallel training data and quality decreases as less training data is available. We propose word alignment methods that require little or no parallel data. The key idea is to leverage multilingual word embeddings both static and contextualized for word alignment. Our multilingual embeddings are created from monolingual data only without relying on any parallel data or dictionaries. We find that traditional statistical aligners are outperformed by contextualized embeddings even in scenarios with abundant parallel data. For example, for a set of 100k parallel sentences, contextualized embeddings achieve a word alignment F1 that is more than 5% higher (absolute) than eflomal.

Output: We use representations trained without any parallel data for creating word alignments.

Input: Consider Input: Combining deep model-free reinforcement learning with on-line planning is a promising approach to building on the successes of deep RL. On-line planning with look-ahead trees has proven successful in environments where transition models are known a priori. However, in complex environments where transition models need to be learned from data, the deficiencies of learned models have limited their utility for planning. To address these challenges, we propose TreeQN, a differentiable, recursive, tree-structured model that serves as a drop-in replacement for any value function network in deep RL with discrete actions. TreeQN dynamically constructs a tree by recursively applying a transition model in a learned abstract state space and then aggregating predicted rewards and state-values using a tree backup to estimate Q-values. We also propose ATreeC, an actor-critic variant that augments TreeQN with a softmax layer to form a stochastic policy network. Both approaches are trained end-to-end, such that the learned model is optimised for its actual use in the tree. We show that TreeQN and ATreeC outperform n-step DQN and A2C on a box-pushing task, as well as n-step DQN and value prediction networks (Oh et al., 2017) on multiple Atari games. Furthermore, we present ablation studies that demonstrate the effect of different auxiliary losses on learning transition models.
Output: We present TreeQN and ATreeC, new architectures for deep reinforcement learning in discrete-action domains that integrate differentiable on-line tree planning into the action-value function or policy.