Problem: Write an article based on this summary: Choose a large bottle with a handle and a screw-on lid. Clean out the bottle and remove any labels. Punch holes into the cap with a nail. Consider adding a hole above the handle. Fill the bottle with water. Use the watering can.

Answer: Detergent jugs and milk jugs are great choices. Large water jugs and juice jugs may also work, as long as they have a handle. Most importantly, make sure that the lid screws on. A cap that you pop on and off will not work for this due to the water pressure. This is especially important if you are recycling a detergent bottle. The easiest way to clean the bottle is to fill it partway with water, close the cap tightly, shake it, then pour the water out. When you are done, remove the label and any glue residue left behind. Keep the cap on the bottle. Use a nail to punch holes into the lid. You can also use a needle or thumbtack instead. Punch as many holes as you want. If the cap is too hard to pierce, heat the nail over a flame first. Hold the nail with a pair of pliers so that you don't scorch your fingers. If your bottle had a thick lid (ie: detergent bottle), use a drill and a -inch (0.32-centimeter) drill bit instead. Do this with a drill and a -inch (1.27-centimeter) drill bit. This will help make the water flow smoother and help release pressure. Unscrew the cap, then fill the bottle with water from the sink or hose. Close the cap when you are done. How much you fill it depends on how much weight you are able to carry; the more you fill it, the heavier it will become. If you used a drill bit, you will need to rinse the bottle out first to get rid of any plastic dust. Make sure that the cap is on tightly. Use the handle to carry the jug over to your plant. Use your other hand to hold the jug by the bottom and tilt the cap downward.

Problem: Write an article based on this summary: Set up a great Frequently Asked Questions section on your website. Create a seamless online and offline experience. Create multi-channel customer support. Provide a live-chat option.

Answer: Customers are happier when they have online resources to guide them through their user experience. This will also free up your phone lines and email inboxes from unnecessary communications. You and your customer will save time with the help of a well-organized, thorough FAQs section. Your FAQs might address anything from how you conduct business to specific technical issues pertaining to a product you sell. Be sure that you write clear, concise, and jargon-free answers to each FAQ. The FAQs you choose will depend on the business you run, but some sample FAQs might include things like: What forms of identification do I need to bring in in order to purchase this product? What is the difference between the regular service plan and the premium service plan? Are there wholesale options for this product? How do I operate this software package on a PC? Make sure that your online presence is as well-organized and inviting as your in-store experience. Any important information that you would advertise in your store should also be clearly marked online. Your hours of operation, contact information, address, and other details should be accurately posted on your company website. Be sure that there are no discrepancies between what you tell your customers in-person or over the phone and what you present on the internet. Make sure you have a service presence online and in person, on Facebook and on Twitter. The more venues your company participates in, the more likely your customer will be able to find you and get her questions answered. Have designated customer service representatives monitor your social media to make sure frustrated customers are provided with solutions. If you have the bandwidth and personnel, you can also monitor a service support forum online. This will allow customers to help each other troubleshoot and will also give you important feedback on how you can improve. If possible, try to set up a system where customers can communicate with a representative through a live-chat. This can save your customer and yourself time by avoiding email chains and lengthy voice-mails. Your customer will appreciate that you take just as much care of them online as you do in store.

Problem: Write an article based on this summary: Visit the compact site (recommended). Visit your inbox. Reply to a message. Compose a new message.

Answer: There are two versions of the Reddit mobile site: reddit.com/.compact and m.reddit.com. You can reply to messages on either one, but you can only compose a new message on the compact site. On the compact site, just click the envelope in the top right. On the regular mobile site, touch the "hamburger" menu icon in the top right (three horizontal lines). In the drop down menu that appears, select the Inbox button, with an envelope symbol. Select the "messages" tab to read messages other users have sent you. To reply to a message, follow these instructions: Compact site: touch the gear icon to the right of a message, then touch "reply." Type your message and hit "send." Basic site: touch the blue "reply" button underneath a message. Type your message into the text field and hit "send." Touch the "send a private message" button at the top of the inbox screen. Fill out every field, including the "are you human?" Captcha, then hit send.

Problem: Write an article based on this summary: Roll the dice. Take your turn actions. Build structures. Play a development card. Pay attention to the instructions on development cards because each card type has a different function. Trade as needed. Watch out for sevens. Use strategy to increase your chances of winning. Announce when you have 10 victory points.

Answer:
Each player's settlement will be touching three terrain hexes with three numbers. If the number that is rolled corresponds to the number that a player's settlement is on, then that player gets to pick up a resource card of that terrain hex. The same is true for a player with a city (instead of a settlement), except that they would get to pick up two resource cards. You also get more resource cards if you have more than one settlement bordering a hex. For example, if you have two settlements on the edges of a hex and that hex's number is rolled, then you get two of that hex's resource cards. All players are eligible to get resource cards even if they are not rolling the dice. If a number is rolled by another player and you have a settlement bordering that hex, then you get a resource card. The only exception is if the robber is on your hex. In that case, you are blocked from receiving any resources from that hex until someone moves the robber again. After the dice are rolled, the player then has the option of either building structures like roads or upgrading settlements to cities, playing a development card, or trading. Players may choose to do all or none of these actions. When a player has finished taking his or her actions, the player then passes the dice to the right. You may only play one development card per turn. During their turn, players can use resources that they have to build structures, such as roads, settlement, and cities. See your building cost card to figure out what you can build with the resources that you have. Keep in mind that each settlement is worth 1 point and each city is worth 2 points, but you have to upgrade settlements to cities. You cannot just build a city without first having a settlement. To build a road you need: One wood and one brick To build a settlement you need: One wood, one brick, one sheep, and one wheat To build a city you need: Three ore and two wheat. Cities can only be built in place of an already existing settlement. To buy a development card you need: One sheep, one wheat, and one ore Players may play development cards at the beginning or end of their turn. Development cards do different things but their effects are clearly stated on the card itself. Development cards come in the following types: A "Knight" card allows a player to move the robber to any spot on the board and then gets to take a card from any player that has a settlement or city on the blocked resource. A "Road Building" card allows a player to place two roads on the board. A "Year of Plenty" card gives a player any two resource cards. After a player plays the "Monopoly" card, that player announces one type of resource. Every player must then give that player all of that type of resource card(s) in their hand. A "Victory Point" card automatically gives the player one victory point. For example, if you play a knight card, you must turn it face up and move the robber right away. You may move the robber to any hex and then collect one resource (at random) from the opponent who owns that hex. If two opponents have settlements bordering that hex, then you may choose who to rob. Keep any victory point cards that you draw face down so that your opponents cannot see them. The player can also trade for resources, either with any other players or with the bank. A player may trade in four of the same resource card for any resource card. If player is on a special harbor, that player may trade in two of that harbor's resource for any resource card. At a generic harbor a player may trade in three of the same resource card for any resource card. If a player rolls a seven, then each player must make sure that he/she does not have more than seven cards in his or her hand. If a player does have more than seven cards, that player must discard half of them. The person that rolled the seven then gets to put the robber on whatever number token he/she desires, and then, gets to take one card from any player that has a settlement or city touching the terrain hex with the robber on it. Keep in mind that the robber blocks players from getting resource from a hex. In other words, if the hex number occupied by the robber is rolled, players with settlements or cities on that number do not get to collect the resource the robber is blocking. There are a number of strategies that you can use to help you get the upper hand and win the game. The most basic strategy is to get your starting settlement in an area that give you access to the most commonly rolled resources (the resources with the red or physically larger numbers). Some other strategies include: Setting yourself up to build roads and settlements by aiming for lots of brick and wood hexes in the beginning. Monopolizing ports. Try to get a port and at least two cities on different hexes with the same resource, so that you can trade for whatever you need. Targeting the winning player(s) with the robber and Knight cards. Robbing your opponents can keep them from progressing too much while also gaining yourself some extra resources. Building cities (and settlements) as soon as you can. When you have lots of resources to work with, you'll be able to trade and build easily. To win the game, you need to be the first one to get 10 victory points. Once you achieve this number, announce it to your fellow players. Keep in mind that your victory points cards and any special cards, such as "Longest Road" or "Largest Army", will count towards your 10 point total. Keep a running total of your points as you play the game so that you don't surpass 10 points without noticing. You can extend the game by playing until someone achieves a higher number of points, like 12 or 14 points.