Q: Two old men sitting on a park bench . I don't really have a problem with this scene - Only problem is that it's not a scene it's the entire movie

Yup movies don't get anymore low concept than this . They also don't get anymore boring than this either , but there's worse to come because these two old men are chalk and cheese . One is Nat Moyer who is Yiddish communist while the other is Midge Carter a former golden gloves champion who's also black . Let me see now , a Jew and a black man sitting on a park bench getting along fine . Well I guess it's possible though unlikely , but if this film has such an inoffensive scenario why play up to the Jewish stereotype ? Why make them loud tribilistic rabble rousers who take hebrew oaths ? Slightly ironic that the Jews seen at the start of the movie are exactly the type of Jews seen in Nazi propaganda films in the 1930s

Stereotypes aside moi dearz the problem with I'M NOT RAPPAPORT is that it's written for an entirely different meduim than cinema , it's based on a stage play and it shows . Walter Matthau sleepwalks through his role as Nat while this commentator almost slept through the whole movie OPTIONS:
- negative
- positive
A: negative
Q: 'Umi wa miteita' ('The Sea is Watching') was Akira Kurasawa's swansong to film: his adaptation of his favored novelist Shugoro Yamamoto's story into a screenplay he intended to film was his final mark he left on a brilliant career. Director Kei Kumai pays homage to both Kurosawa and Yamamoto in presenting this visually stunning transformation of word to image.

Set in 19th century Japan, the story explores the lives of the women of a Geisha house whose sole purpose in life is to earn money by pleasuring men. The house is run by an older couple who are genteel and the geishas are an enchanting group of women who know their trade and take pride in their careers. Each has a reason for turning to the life of geisha. Oshin (Nagiko Tono) supports her family who live in a neighboring village, Kikuno (Misa Shimizu) has customers both good and evil whom she manages to sustain with her stories of her higher caste. Oshin befriends an endangered samurai, falls in love with the gentle fellow, only to find that he must not marry out of his caste and leaves his pleasures with Oshin to marry his promised betrothed. Oshin's heart bruises easily but is always supported emotionally and physically/monetarily by Kikuno and the other geishas.

A handsome samurai Ryosuke (Masatoshi Nagase) enters Oshin's life and develops the first trusted and devoted relationship with her. Kikuno is beset by problems, deciding whether to accept the humble love of an old man who wishes to marry her, and coping with a rich but abusive customer. All the while the sea is watching and as a typhoon destroys the geisha house and street, Oshin and Kikuno sit atop the roof waiting for the promised rescue by Ryosuke. The manner in which the story ends is one of sacrifice, love, and devotion. The sea is watching and will find protection for true love.

The photography by Kazuo Okuhara is breathtakingly beautiful: night scenes with glowing lanterns and colorful geisha interiors are matched with recurring glimpses of the sea both calm and turbulent. The acting is a bit strained for Edo art, but the characters are well created and keep the story credible. The one distraction which is definitely NOT something Kurosawa would have condoned is the tacky Western music score that sounds like cheap soap opera filler except for the isolated moments when real Japanese music on authentic instruments graces the track. But in the end there is enough of Kurosawa's influence to imbue this film with his brand of dreamlike wonder that will always maintain his importance on world cinema. Grady Harp OPTIONS:
- negative
- positive
A: positive
Q: As a gamer, I can't say I like this film. Fact is, I down right hate it. I tried to watch it as open minded as possible, but when it gets down to it, it feels rather insulting to my social group.

To me, there are several reasons why.

1. The characters seem unnatural. I've met lots of players, of all different walks of life. I don't know any who act like any of the characters in the film. It's like the producers of the film have taken the worst aspects of the worst stereotypes and put them all into 5 people. Most gamers are rather social people, some with rather active lives.

2. The style doesn't work. The mockumentary style is ill suited to the subject matter of the film. An actual documentary on gamers would actually work better. While it is good looking (I.E. cleanly put together), it isn't very good.

3. The dialogue feels forced, unnatural. It also seems to lack any real world context. Gamers swear, I'll admit that, but we don't have Tourette's Syndrome.

4. The humor is lacking. While self-deprecating humor is a mainstay of my group and several other groups I've encountered, this is less self-deprecation, and more like toilet humor. Likewise, a large part of gamer humor is full of in-jokes and anecdotes, not toilet humor. Most gamers would balk at and shun anybody who made such jokes.

5. The biggest problem to me is basically this: Accuracy. I don't mean rules, but instead dynamics. Invariably, this film is going to be compared to the even lower budget films The Gamers and The Gamers: Dorkness Rising, both of which portray the players as actual people playing an actual game. The difference is, Gamers: The Movie presents a situation where you want to beat the players senseless vs. The Gamers, where you can say something like: "Huh, I know a guy like that... Yep, that's definitely like Gary." OPTIONS:
- negative
- positive
A: negative