INPUT ARTICLE: Article: Judges only do things for legal reasons. If you want the judge to quash something, you must find a valid legal reason why it would be unfair to use that thing against you, or make that request of you. Get help from an attorney or at a legal self-help center if you're confused about what legal reason you should use. For example, suppose the other side has sent you a subpoena ordering you to hand over every email you've ever written in the past 10 years. You could respond by filing a motion to quash on the grounds that the request is unreasonable and oppressive. You can also file a motion to quash service of process. If the proof of service document filed with the court is inaccurate, your motion to quash would argue that you were improperly served. If evidence is confidential, or was tampered with, you can file a motion to quash arguing that the judge should not allow that evidence to be admitted or used against you. In some courts this motion may be called a "motion to suppress" or a "motion to strike." Before you can draft your motion, you'll need copies of whatever it is you want the judge to quash. You'll also want copies of any other court documents you've been served with, as you might need to reference them. Court documents have a caption at the top of the first page that identifies the parties to the case, the case number, and the court that is hearing the case. You'll need all of this information for your motion. Many courts and legal aid societies have preprinted forms that you can fill out and use for your motion. These forms have been approved by the courts, comply with the formatting rules, and are available to you free of charge. Most courts have a generic motion form that you can use to draft a motion to quash if a more specific form isn't available. If you can't find the appropriate form, go to the court clerk's office and ask for sample motions from other court cases. You can use them as a guide. You may also find motion forms in form books, or online through commercial legal services. If you use one of these forms, make sure it has been approved for use in your state's courts. A motion to quash typically is only two or three paragraph long. Start with a paragraph that briefly summarizes the basic facts of the case and identifies the subject of your motion. Then tell the judge exactly what you want them to do and why. A motion is persuasive writing. You want to convince the judge to agree with you and grant your motion. However, don't go overboard appeals to emotion won't work. Stick to the facts and lay out your legal reasoning. Keep your writing clear and concise. If you reference any documents in your motion, such as a subpoena, make a copy of that document and attach it to the motion. Make a note after the name of the document to indicate that it is attached. For example, if you're attaching the subpoena you want the judge to quash, you would label it "Exhibit A" and put that in parentheses after you mention it in your motion. Proofread your motion carefully after you draft it. Typos and grammatical errors won't win you any favors with the judge. Read your motion out loud to make sure the language flows well and is easy to read. Once you're satisfied with your motion, print it out and sign it using a blue or black ink pen. In some courts, you have to sign your motion in the presence of a notary public if you're not an attorney. When you sign your motion, you are affirming under the penalty of perjury that everything in your motion is true and accurate to the best of your knowledge. If you sign in the presence of a notary, bring a government-issued photo ID along with you so the notary can verify your identity. The notice tells the other side when the court will hear your motion. This is a standard form available in most courts. You won't be able to fill it out completely until after you've filed your motion and know the date of the hearing. Complete as much of the notice as you can. Once you know the date of the hearing, you can hand write it in ink on the form. Don't sign the notice form until after you've entered the date of the hearing.

SUMMARY: Determine the reason for your motion. Gather related legal documents. Search for forms. Write the body of your motion. Sign your motion. Prepare your Notice of Motion.

INPUT ARTICLE: Article: If the guess-word is "book," you might give clues like "something you use to study in school," and "a large collection of words that has a main plot." You score points when your teammates guess the word. You can't use any part of the word or any of the taboo words that are listed. If you get to a word that you don't know, or your teammates are having a hard time guessing it, you can skip the card. However, if you do skip a card, that point goes to the other team. If the guess-word is cookbook, then you can't use "cook" or "book" within any of your clues. Your teammates must guess the exact word, so if they get it close, or get part of the word, you need to keep giving them clues until they get it exactly right. Each card includes some of the most obvious related words and designates those as taboo words, meaning that you are not allowed to say them. For "book," the taboo words might be "pages," "read," "story," "paperback,"and "text." You'll lose a point if you say a taboo word, so it's important to be careful. Each round, one player on the non-guessing team is a watchdog making sure you don't use any of the taboo words. Take turns having each player on each team be the one to hold the buzzer and keep track of taboo word use. When you hear the clue giver say one of the taboo words, you buzz them. Put the card into a discard pile for that round. Put skipped cards into the same discard pile. One pile is for cards that the guessing team got correct. The second pile is for cards that the clue-giver skipped and cards on which the clue-giver accidently said the guess-word or any of the taboo words. Make sure that everyone is clear on which pile is which as they set cards down. It is important to keep the piles separated for accurate scoring. The clue-giving team gets one point for all of the cards that were guessed correctly. The opponents get one point for each card in the discard pile. The discard pile includes skipped cards and any cards the clue-giver got buzzed on. You can decide to play to a certain score, or for a certain number of rounds, whichever you prefer. Make sure not to score the card that the timer ran out on for anyone. It gets put out of the deck until the end of the game. Take all of the cards used during that round and set them aside. Don't use them again until the entire deck has been used. At that point, if you are still playing, you can shuffle the deck and start using the cards again.

SUMMARY:
Give your teammates clues about the guess-word. Avoid the taboo words. Have an opponent watch and listen for the taboo words. Separate the cards into two piles during each round. Score the round.