Article: The iMOVE database is a foreign-language information platform for persons interested in job opportunities offered by German companies. The information can be obtained in seven languages: German, English, French, Spanish, Chinese, Russian and Arabic. All programs in the area of professional training are carried out by German training providers. All these programs have a clear content to meet your special needs. Programs which take place in Germany are carried out in English. Many of the German training providers have stated their training activities towards the international market. Therefore, they also offer courses abroad. These courses are taught in English or the language of the target country. Providers will be glad to supply you with additional information on these courses. You can contact the provider directly to find out more about a program and the training provider. To guarantee high standards in the database, iMOVE has developed quality standards for training providers and their services. All of the training facilities in the iMOVE database have to follow these quality criteria . All training providers who publish their international training programs in the iMOVE database have recognized general terms and conditions. Question: Which of the following measures has iMove taken to guarantee its high standards? Yes or no, is the answer "Developing quality standards."?
No

Article: Have you ever wondered why you sometimes take an almost immediate liking to a person you have just met? We often get the first impression of a person based on the color1 of a person's skin or the manner in which he or she dressed. Meaning is conveyed not only by words or verbal languages but also by nonverbal communication systems, such as body behaviors. Nonverbal communication is important because we use the actions of others to learn about their affective emotional states .Our emotions are reflected in our posture, face, and eyes--be it fear, joy, anger, or sadness--so we can express them without ever saying a word .For this reason, most of us rely heavily on what we learn through our eyes. Nonverbal communication is significant in human interaction because it is usually responsible for the first impressions. More importantly, those first messages usually influence the perception of everything else that follows. Even how we select friends and sexual partners is grounded in first impressions with nonverbal communication. Nonverbal communication is important because it is culture-related. It is based on different beliefs, religions, values and customs in different cultures. When, where, how, and to whom people display his or her specific nonverbal behaviors is greatly affected by culture and context. Culture determines what the appropriate nonverbal behavior is. For example, feelings of friendship exist everywhere but their expression varies. It may be appropriate in some countries for man to embrace each other and for women to hold hands; in other countries these displays of affection may be shocking. Each culture has its own specific interpretation on nonverbal communication. What is acceptable in one culture may be completely unacceptable in another. One culture may determine that snapping fingers to call a waiter is acceptable; another may consider this gesture rude. Question: What is the best title of the passage ? Yes or no, is the answer "The importance of nonverbal communication"?
No

Q: Article: It was the small hours of the morning when we reached London Airport. I had rung London from Amsterdam, and there was a hired car to meet, but there was one more unfortunate happening before I reached my flat. In all my travels I have never, but for that once, been required by the British customs to open a single bag or to do more than state that I carried no goods liable to duty, or rather, to declare. It was, of course, my fault; the extreme tiredness and nervous tension of the journey had destroyed my normal state of mind. I was, for whichever reason, so tired that I could hardly stand, and to the question, "have you read this?" I replied with extreme foolishness, "Yes, hundreds of times." "And you have nothing to declare?" "Nothing." "How long have you been out of this country?" "About three months." "And during that time you have acquired nothing?" "Nothing but what is on the list I have given you." He seemed momentarily at a loss, but then he attacked. The attack, when it came, was completely unexpected. "Where did you get that watch?" I could have kicked myself. Two days before, when playing water games with a friend in the bath, I had forgotten to take off my ROLEX OYSTER, and it had, not unnaturally, stopped. I had gone into the market and bought, for no more than ten pounds, an ugly time piece that made a strange noise. It had stopped twice, without any reason, during the journey. I explained, but I had already lost face. I produced my own watch from a pocket, and added that I should be grateful if he would _ the replacement. "It is not a question of confiscation; you will have it," he said, "there is a fine for failing to declare dutiable goods. And now may I please examine that Rolex?" It took another quarter of an hour to persuade him that the Rolex was not contraband ; then he began to search my luggage. Question: What did the writer think of the watch he bought in the market? Yes or no, is the answer "He didn't like the watch at all."?
A: Yes

(Question)
Article: Spending hours playing violent video games prevents teenagers from their moral growth, a study has found.It is thought that regular touch to violence and lack of contact with the outside world makes it harder for them to tell right from wrong.They also struggle to trust other people,and see the world from their viewpoints. Researchers from Brock University in Ontario found that those who spend more than three hours each day in front of the screen are particularly unlikely to have developed the ability to empathise . The Canadian researchers surveyed 109 boys and girls,aged 13 and 14,about whether they played video games,which games they liked,and how long they spent playing them.Their findings found that 88 percent of teens said they played games,and more than half admitted to playing games everyday.Violent games were among the most popular. The teenagers also filled in a questionnaire designed to measure their moral development.For example,they were asked how important it is to save the life of a friend. Previous studies have suggested that a person's moral judgement goes through four phases as they grow from children and enter adulthood.By the age of 13 or 14,scientists claim young people should be entering the third stage,and be able to empathise with others and take their viewpoints into account.The research found that this stage appeared to be delayed in teenagers who regularly played violent video games. It is also thought that teenagers who play games regularly did not spend enough time in the real world to learn to take other's thoughts into consideration.Researcher Mirjana Bajovic said:"The present results indicate that some teenagers;who spent three or more hours a day playing violent video games,are deprived of such opportnnities."Writing in the journal Educational Media International.the researchers added:"Touch to violence in video games may influence the development of moral reasoning because violence is not only presented as acceptable but is also justified and rewarded." ... Question: Why did the Canadian researchers carry out the studies? Yes or no, is the answer "To measure teenagers'moral development."?
(Answer)
Yes