In the near future,we may be using our eyes to operate our smart-phones and tablets,even when it comes to playing popular games like Fruit Ninja. The Gaze Group has been developing eye-controlled computer technology for nearly 20 years.But those devices have been firstly designed to help those with disabilities,and are very expensive. "After a while,we figured out that probably the best way is to go for a mass-market way," says Gaze's Sune Alstrup Johansen."where everybody would have this available." Johansen and some of his colleagues have formed a new company,the Eye Tribe,which is hoping to develop the technology on a mass commercial level. The technology works with the help of the computing device toward the user's face. After making sure of the user's eye movements,the technology is then able to easily find where a person's eyes are moving,and then allow the eyes to control a cursor . "Our software can then determine the location of the eyes and know where you're looking on the screen to make sure what you're looking at,"reads an explanation on the Eye Tribe site. There has been a gradual change toward hands-free technology in recent years, particularly in the gaming world.Recently Xbox released the Kinect device,which lets users control their Xbox and play certain games using only their hands,legs and voices. But still,most of these devices have been more of a _ than a practical way to use one's hands to control a mobile device.Johansen said a replaceable filter would be a cheap,convenient way for most consumers. And even as companies like The Eye Tribe work to create such a product for the average user, making the eye-controlled technology more accessible and less expensive will have similar benefits for physically disabled users. For more articles on modern science,please CLICK here. According to the passage,we can learn that _ . A) the eye-controlling technology was first developed for the blind B) the present developing 0f the technology will bring no good C) there is no such a phone as we can use only with our eyes at present D) the eye-controlling technology is only intended for the disabled people
C
Scientists warn today that the Atlantic bluefin tuna faces disappearance unless certain action is taken. They used electronic ways to track the movement of the powerful fish from the Gulf of Mexico to the Mediterranean, and report today in the journal Nature that meals of sushi and sandwiches with tuna worldwide are more dangerous than anyone has imagined. The bluefin tuna can live for 30 years, grow to three metres in length and weigh as much as 700kg. A good one can fetch as much as PS 52,000 in the Tokyo fish markets. "In my lifetime, we've brought this big fish to the doorstep of death in the western Atlantic Ocean," said Barbara Block of Stanford University in California. "The electronic way of tracks provides the best scientific information we've ever had to manage these tuna and we must, as an international community, start to act actively to make sure of the future of this fish. " Scientists have repeatedly said that the harvest of the seas cannot be as good as before. There are fewer and fewer fish in around Newfoundland, North Sea and Iceland, so fishermen have pushed further offshore in search of deep ocean fish. Tuna--in the Mediterranean and Japan--have been under increasing pressure for years. The International Commission on the Conservation of Atlantic Tuna has tried to manage the fish since 1969.There are two populations: a western one that has dropped by 80% in the past 30 years, and a larger, eastern population. Although catches are controlled by 3,000 tons a year in the western fishery, and 32,000 in the east, no one knew whether the limits worked. So Professor Block and her team placed tracks on hundreds of the fish and tracked them to depths of more than 900 metres and on journeys of thousands of miles, measuring the movement, body and water temperatures. "There are two ways to save the Atlantic bluefin tuna--protect them in their production grounds and in their feeding grounds," Prof. Block said. "This will need immediate action in both the central Atlantic, to reduce the loss of the big... Which of the following is NOT true according to this passage? A) The bluefin tuna is a kind of large and heavy fish. B) The number of the bluefin tuna in the sea is getting smaller and smaller. C) Scientists are worried about the future of the tuna. D) Scientists think that the harvest of the seas will remain good.
D
(Q).
Spending hours playing violent video games prevents teenagers from their moral growth, a study has found.It is thought that regular touch to violence and lack of contact with the outside world makes it harder for them to tell right from wrong.They also struggle to trust other people,and see the world from their viewpoints. Researchers from Brock University in Ontario found that those who spend more than three hours each day in front of the screen are particularly unlikely to have developed the ability to empathise . The Canadian researchers surveyed 109 boys and girls,aged 13 and 14,about whether they played video games,which games they liked,and how long they spent playing them.Their findings found that 88 percent of teens said they played games,and more than half admitted to playing games everyday.Violent games were among the most popular. The teenagers also filled in a questionnaire designed to measure their moral development.For example,they were asked how important it is to save the life of a friend. Previous studies have suggested that a person's moral judgement goes through four phases as they grow from children and enter adulthood.By the age of 13 or 14,scientists claim young people should be entering the third stage,and be able to empathise with others and take their viewpoints into account.The research found that this stage appeared to be delayed in teenagers who regularly played violent video games. It is also thought that teenagers who play games regularly did not spend enough time in the real world to learn to take other's thoughts into consideration.Researcher Mirjana Bajovic said:"The present results indicate that some teenagers;who spent three or more hours a day playing violent video games,are deprived of such opportnnities."Writing in the journal Educational Media International.the researchers added:"Touch to violence in video games may influence the development of moral reasoning because violence is not only presented as acceptable but is also justified and rewarded." ... Which of the following would be the best title of the text? A) Violent video games affect teenagers'moral development B) Vio1ent video games delay teenagers'physical growth C) Violent video games should be forbidden among teenagers D) Violent video games reduce teenagers'chance in the real world
(A).
A