Problem: Write an article based on this summary: Communicate with the person who hired you. Figure out what hours are best. Get to know the person you are working for. Ask Intelligent Questions. Get a Reference.

Answer: If you have to skip, or will be late, give them a courtesy call. You will need to have flexible hours for a good job. If it is a close friend, you probably can skip this step. This step is for your own safety. By figuring out more what the person wants, they will like you more, and usually get paid better. If you do a good job, the person who hired you can be a reference, helping you get another job!

Problem: Write an article based on this summary: Pick a target journal. Submit your paper. Revise your paper based on the reviews. Get an acceptance. Check the proofs. Sign any necessary contracts.

Answer: Your target journal is the journal where you would like to have your paper published. Talk to your colleagues and co-authors to see where they recommend. Read the author guidelines for the journal carefully to make sure they do indeed publish case reports. Not all journals do. Other things to consider are: Does the journal index the papers in the PubMed database? Is there a publishing fee? Is the journal well-respected in its field? One way of measuring this is the journal's impact factor. This information should be available on the journal's website. Is the journal peer-reviewed? Peer-review is a process in which manuscripts are given to experts in their field who provide their opinions on the study. This is a way to verify that the study was well conducted and that the conclusions are justified. Having been through peer-review gives your work credibility. Most journals use an online submission process in which you upload your paper online. Once you upload and submit your paper you will receive: An acknowledgement of submission A decision several weeks later. The decision will likely come with anonymous reviews from your reviewers. The journal will likely: accept your paper, accept it with minor revision, accept it with major revisions, reject it with an invitation to revise and resubmit, or reject it without an invitation to resubmit. Receiving requests for revisions is a standard part of scientific publishing and generally improves the quality of the paper. When you revise your paper you should: Provide a letter in which you answer each of the comments provided by each reviewer and provide page numbers showing how you addressed the comments in the manuscript Submit the letter with the revised manuscript If the original journal did not invite you to resubmit, then you can submit the revised version to a different journal and go through a new round of peer review. If you are able to answer all of the reviewers' and editors' comments on the manuscript in a way that is satisfactory, your paper is likely to be accepted after you revise it. You will receive another decision which will indicate that either: The paper is accepted as it is. The paper is accepted after minor changes. You may receive this decision if the editor is largely satisfied, but has small content corrections or formatting changes that need to be made. After your paper is accepted, the journal will send you a draft to look over. These are called the proofs. You should check: That all the tables and figures appear correctly in the right order. That there have been no errors in any mathematical formulas. That the body of the paper is correct and contains no typos or formatting errors. That the names and affiliations of the authors are correct. Read through the contract to make sure you fully understand the copyright implications of the contract. Things to consider are: Do you as the author retain the copyright? Or will it belong to the journal? Are you prohibited from making the article freely available online? Is there an embargo period, meaning that you cannot talk to the press about your results before the journal publishes the paper?

Problem: Write an article based on this summary: Know which pants should be rolled.

Answer: Fabrics that don't wrinkle easily can be rolled. It's a quick, easy way to pack pants that you don't mind getting a little more wrinkled. Rolling items will give you more storage space in your suitcase, since rolled items take up less room than folded items. Here are the types of pants you can roll: Jeans Leggings Workout pants

Problem: Write an article based on this summary: Understand the object of the game. Decide who goes first. Roll the die and move. Climb up ladders. Slide down snakes or chutes. Take an extra turn if you roll a six. Land exactly on the last square to win.

Answer:
The object of the game is to be the first player to reach the end by moving across the board from square one to the final square. Most boards wrap back and forth, so you move left to right across first row, then move up to the second and move right to left, and so on. Follow the numbers on the board to see how to move forward. For example, if you rolled a five and you were on space number 11, then you would move your game piece to space number 16. Each player should roll one die to see who gets the highest number. Whoever rolls the highest number gets to take the first turn. After the first player takes a turn, the person sitting to that player's left will take a turn. Play continues in a circle going left. If two or more people roll the same number, and it is the highest number rolled, each of those people roll the die an additional time to see who gets to go first. To take your turn, roll the die again and read the number that you rolled. Pick up your game piece and move forward that number of spaces. For example, if you roll a two, move your piece to square two. On your next turn, if you roll a five, move your piece forward five squares, ending up on square seven. Some people play that you can only move onto the board if you roll a one, and if you don't get a one, you just skip your turn. This isn't recommended, since this can be frustrating for unlucky players. The ladders on the game board allow you to move upwards and get ahead faster. If you land exactly on a square that shows an image of the bottom of a ladder, then you may move your game piece all the way up to the square at the top of the ladder. If you land at the top of a ladder or somewhere in the middle of a ladder, just stay put. You never move down ladders. Some versions have snakes on the board, while others have chutes (slides). Snakes (or chutes) move you back on the board because you have to slide down them. If you land exactly at the top of a snake or chute, slide your game piece all the way to the square at the bottom of the snake or chute. If you land on a square that is in the middle or at the bottom of a snake (or chute), just stay put. You only slide down if you land on the top square of a snake (or chute). If you roll a six, then you get an extra turn. First, move your piece forward six squares and then roll the die again. If you land on any snakes or ladders, follow the instructions above to move up or down and then roll again to take your extra turn. As long as you keep rolling sixes, you can keep moving! The first person to reach the highest square on the board wins, usually square 100. But there's a twist! If you roll too high, your piece "bounces" off the last square and moves back. You can only win by rolling the exact number needed to land on the last square. For example, if you are on square 99 and roll a four, move your game piece to 100 (one move), then "bounce" back to 99, 98, 97 (two, three, then four moves.) If square 97 is a snake head, slide as usual.