Please answer the following question: Information: - Game mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design, or ludology, are efforts to come up with game mechanics that allow for people playing a game to have an engaging, but not necessarily fun, experience. - A metaphor is a figure of speech that refers, for rhetorical effect, to one thing by mentioning another thing. It may provide clarity or identify hidden similarities between two ideas. Where a simile compares two items, a metaphor directly equates them, and does not use "like" or "as" as does a simile. One of the most commonly cited examples of a metaphor in English literature is the "All the world's a stage" monologue from "As You Like It": - Genre (or ; from French "genre" , "kind" or "sort", from Latin "genus" (stem "gener-"), Greek , "ges") - The action game is a video game genre that emphasizes physical challenges, including handeye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games and platform games which are widely considered the most important action games, though some real-time strategy games are also considered to be action games. - Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. - Horror is a genre of fiction which is intended to, or has the capacity to frighten, scare, disgust, or startle their readers or viewers by inducing feelings of horror and terror. Literary historian J. A. Cuddon has defined the horror story as "a piece of fiction in prose of variable length... which shocks or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". It creates an eerie and frightening atmosphere. Horror is frequently supernatural, though it can be non-supernatural. Often the central menace of a work of horror fiction can be interpreted as a metaphor for the larger fears of a society. - A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). - Survival horror is a subgenre of video games inspired by horror fiction that focuses on survival of the character as the game tries to frighten players . Although combat can be a part of the gameplay , the player is made to feel less in control than in typical action games through limited ammunition , health , speed and vision , or through various obstructions of the player 's interaction with the game mechanics . The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game . Games make use of strong horror themes , like dark maze - like environments and unexpected attacks from enemies . - The supernatural (Medieval Latin: "superntrlis": "supra" "above" + "naturalis" "natural", first used: 15201530 AD) includes all that cannot be explained by science or the laws of nature, including things characteristic of or relating to ghosts, gods, or other supernatural beings, or to things beyond nature. - The distinction between horror and terror is a standard literary and psychological concept applied especially to Gothic literature and film. Terror is usually described as the feeling of dread and anticipation that "precedes" the horrifying experience. By contrast, horror is the feeling of revulsion that usually occurs "after" something frightening is seen, heard, or otherwise experienced. It is the feeling one gets after coming to an awful realization or experiencing a deeply unpleasant occurrence. In other words, horror is more related to being shocked or scared (being horrified), while terror is more related to being anxious or fearful. Horror has also been defined as a combination of terror and revulsion. - John Anthony Bowden Cuddon (2 June 1928 12 March 1996), was an English author, dictionary writer, and school teacher. He is known best for his "Dictionary of Literary Terms" (published in several editions), described by the Times Educational Supplement as scholarly, succinct, comprehensive and entertainingan indispensable work of reference. Cuddon also wrote "The Macmillan Dictionary of Sport and Games", a two million-word account of most of the worlds sports and games through history, as well as several novels, plays, travel books, and other published works. Cuddon's "The Owl's Watchsong" was a study of Istanbul. What entity does 'survival horror' has the relation 'instance of' with?
Answer:
video game genre