You will be given a definition of a task first, then an example. Follow the example to solve a new instance of the task.
In this task, you're given an article and an answer. Your task is to generate the fill-in-the-blank question for this answer based on the given article. The blanks are always at the end of the question, and can be filled with more than one word or phrase.

Article: Homework can put you in a badmood , and that might actually be a good thing. Researchers from the University of Plymouth in England doubted whether mood might affect the way kids learn. To find out the answer, they did two experiments with children. The first experiment tested 30 kids. Someshapes were hidden inside a different, larger picture. The kids had to find the small shapes while sitting in a room with either cheerful or sad music playing in the background. To test their mood, the scientists asked the kids to point to one of five faces, from happy to sad. Children who listened to cheerful music tended to point to the smiley faces while the others pointed to the unhappy ones. The researchers found that sad kids took at least a second less to find the small shapes. They also found an average of three or four more shapes. In the second experiment, 61 children watched one of two scenes from a film. One scene was happy, and the other was sad. Just like in the first experiment, kids who saw the sad scene acted better compared to the others. The researchers guessed that feeling down makes people more likely to focus on a problem or difficult situation. Not all scientists agree with them, however. Other studies argued that maybe, that cheerful music in the first experiment distracted kids from finding shapes. While scientists work on finding out the answers, it still might be wise to choose when to do your tasks according to your mood. After eating a delicious ice cream, for example, write an essay.
Answer: whether mood affects their learning ability
Solution: Researchers did experiments on kids in order to find out _ .
Why? It is clearly mentioned in the article that to the check effect of mood on children is the main purpose of the experiment.

New input: Article: The Internet will open up new vistas , create the global village----you can make new friends all around the world. That, at least, is what it promised us. The difficulty is that it did not take the human mind into account. The reality is that we cannot keep relationships with more than a limited number of people. No matter how hard the Internet tries to put you in communication, its best efforts will be defeated by your mind. The problem is twofold . First, there is a limit on the number of people we can hold in mind and have a meaningful relationship with. That number is about 150 and is set by the size of our brain. Second, the quality of your relationships depends on the amount of time you invest in then. We invest a lot in a small number of people and then distribute what's left among as many others as we can. The problem is that if we invest little time in a person, our _ with that person will decline until eventually it dies into "someone I once knew". This is not, of course, to say that the Internet doesn't serve a socially valuable function. Of course it does. But the question is not that it allows you to increase the size of your social circle to include the rest of the world, but that you can keep your relationships with your existing friends going even though you have to move to the other side of the world. In one sense, that's a good thing. But it also has a disadvantage. If you continue to invest in your old friends even though you can no longer see them, then certainly you aren't using your time to make new friends where you now live. And I suspect that probably isn't the best use of your time. Meaningful relationships are about being able to communicate with each other, face to face. The Internet will slow down the rate with which relationships end, but it won't stop that happening eventually.
Answer: the mind
Solution:
The number of friends we can keep relationships with is decided by _ .