Question: Adding math talk to story time at home is a winning factor for children's math achievement, according to a new research from the University of Chicago. The study from psychologists Sian Beilock and Susan Levine shows a marked increase in math achievement among children whose families used Bedtime Math, an iPad app that delivers engaging math story problems for parents and children to solve together. Even children who used the app with their parents as little as once a week saw gains in math achievement by the end of the school year. The app's effect was especially strong for children whose parents tend to be anxious or uncomfortable with math. Previous research from this group has demonstrated the importance of adults' attitudes about math for children's math success. For example, a recent study found that math-anxious parents who help their children with math homework actually weaken their children's math achievement. The new findings demonstrate that structured, positive interactions around math at home can cut the link between parents' uneasiness about math and children's low math achievement. "Many Americans experience high levels of anxiety when they have to solve a math problem, with a majority of adults feeling at least some worries about math," said Beilock, professor in Psychology and author of Choke, a book about stress and performance. "These math-anxious parents are probably less likely to talk about math at home, which affects how competent their children are in math. Bedtime Math encourages a dialogue between parents and kids about math, and offers a way to engage in high-quality math interactions in a low-effort, high-impact way." Study participants included 587 first-grade students and their parents. Families were given an iPad installed with a version of the Bedtime Math app, with which parents and their children read stories and answer questions involving math, including topics like counting, shapes and problem-solving. A control group received a reading app that had similar stories without... Which is the best title for the passage? A) High-quality math interactions improve performance. B) Frequent use of app can develop problem solving ability. C) Low-effort activities create good parent-child relationship. D) High-anxiety parents influence children's attitude about math.
Answer: A

Question: For many blind people, computers are inaccessible. It can cost $1,000 to purchase "screen reader" software, but two blind computer programmers from Australia have solved this problem. Queensland University of Technology (QUT) graduate James Teh and business partner Michael Curran developed a free, open-source program, called NVDA, which provides a voice to read the words on a computer screen as the cursor moves over them. NVDA won the blind inventors an award in the grand final program of the ABC's New Inventors, which aired on September 23. They took home the award for an invention that "might make a real difference to people's lives or the environment." "A sighted person takes for granted that they can sit down at any computer and use it," Mr Teh said. "We really are in the information age -- everything is online these days. So access to computers for the blind is very important, which is why we wanted our software to be free." Mr Teh, who majored in software engineering at QUT, said blind students typically didn't have the money to purchase "screen reader" technology, at the time in their life when they most needed it. Now NVDA could be downloaded on to anyone's personal computer free of charge. "It can also be copied to a USB stick, which can be used on any PC at school or university, with no installation required," he said. Mr Teh and Mr Curran have drawn on their own experience as blind computer users to develop a product which has some unique features. For example, as the mouse moves up and down the screen, a sound becomes higher and lower to let you know where the cursor is located. NVDA has been translated into 27 languages, thanks to volunteer translators. To date, there have been over 50,000 downloads. Mr Teh and Mr Curran have been working on the project since 2006. They worked on their product without any pay for two years. When Mozilla offered some funding in 2008, Mr Teh was able to quit his day job and work full-time developing NVDA. What do we know about Teh and Curran? A) They are studying at QUT. B) They are good at translating. C) They know how the blind feel. D) They began to develop NVDA in 2008.
Answer: C

Question: School Activities Our school activities are suitable for all ages and levels including foundation>> primary, secondary and A-IeveL We offer workshops, hands-on activities and a teacher support service to help you get the most out of your visit.All school services are free, but must be booked in advance.Earth Lab Workshops This activity is designed for KS3 and KS4 students.Packed with fascinating fossils ,minerals and rocks.Earth Lab is where students can dig deep into the exciting and varied world of British geology using specialist microscopes and geologist tools. Darwin Centre Find out who you really are and where you come from in our interactive films about evolution, narrated by Sir David Attenborough. Hands-on Activities Get up close and personal with the Museum in these hands-on activities, where you can handle real specimens from our collections.Hundreds of real,natural history specimens for students to touch and explore are in our hands-on science centre. Self-led Activities Pupils can engage with specimens through role-play in a self-guided explorer challenge through the Museum. The Great Debate Schools Program Students are introduced to the history of the debate during a lively tour.They are then divided into groups and use exhibits to prepare presentations representing the views of the debated key characters. Booking All school activities must be booked in advance by calling the schools booking line: 44 (O) 20 7942 5555. Which of the following programs is most suitable for team work? A) Darwin Centre B) The Great Debate School Program C) Self-led Activities D) Hands-on Activities
Answer:
B