instruction:
In this task, you're given a question, along with a context passage. The passage will not have a direct answer to the question, but can include some information and a clue for the answer. Assuming you can only obtain information about one entity in the passage, your job is to determine whether information from the passage can be used to answer the question. Indicate your choice as 'a' for Yes or 'b' for No.
question:
Question: How many years were there between the release of the Super Famicom and the beginning of Mother 3 development? Passage:Mother 3 was originally developed for the Super Famicom (Super Nintendo Entertainment System) beginning in 1994. Shigeru Miyamoto, head of Nintendo Entertainment Analysis & Development and Mother 3 producer, said that Mother 3 was "a commercial decision", since Mother 2 (EarthBound outside Japan) had sold well. By this point, Mother series creator Shigesato Itoi had worked on the series' earlier games and Itoi Shigesato no Bass Tsuri No. 1 and was experienced at pitching video games, so Miyamoto provided a team willingly. The Mother 2 development team carried over to the new game's development, though several people left and the team grew in size. They forewent the usual prototyping phase and went straight into development expecting to create something unprecedented. Itoi said he wanted to make the game like a Hollywood film. In September 1994, he predicted that Mother 3 development would end around 1996 with a release on Nintendo's then-upcoming console. The team was inspired by Super Mario 64 and felt that they too could creatively flourish by making a 3D world without restrictions. Their early technical specifications exceeded the capabilities and memory limits of the platform. About halfway through development, the team attempted to scale back its large scope and changed its development platform to the 64DD, a Nintendo 64 expansion peripheral. At E3 in June 1997, Miyamoto speculated that Mother 3 would be one of the four titles for the then-expected 1998 launch of the Japan-only peripheral, but the game was instead converted to a Nintendo 64 cartridge-only format upon the commercial failure of the repeatedly delayed 64DD.

answer:
b

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Question: How much more money did Dangal gross when released compared to Bank Chor? Passage:Maxima is named after Russian novelist Maxim Gorky. She belongs to a Bengali-speaking Basu family residing in Delhi. She made her debut with Slumdog Millionaire (2009), in which she designed costumes and assisted Danny Boyle, who earned Academy Award for Best Director for the film. Later, she switched to designing costumes with 2013 blockbuster Goliyon Ki Raasleela Ram-Leela. Director Sanjay Leela Bhansali gave her the chance. He later repeated her for his next venture Bajirao Mastani. She was applauded nationally. Sanjay, Priyanka Chopra, Deepika Padukone and Ranveer Singh was all in praise for her dresses on their characters. She earned Filmfare Award for Best Costume Design in 2016 for the film. In 2017, she worked in two films : Bank Chor and Dangal, the latter being the highest grossing Indian film of all time. In 2017, popular designers Manoshi Nath and Rushi Sharma were scheduled to design dresses for Dangal, the highest grossing Indian film of all time. But co-producer Aamir Khan replaced them with her, giving the reason that they charged too much money for the film's budget. The film earned her second Filmfare Nomination.

answer:
a

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Question: Did other scientists keep blending inheritance open for further consideration? Passage:In the preface, Fisher considers some general points, including that there must be an understanding of natural selection distinct from that of evolution, and that the then-recent advances in the field of genetics (see history of genetics) now allowed this. In the first chapter, Fisher considers the nature of inheritance, rejecting blending inheritance, because it would eliminate genetic variance, in favour of particulate inheritance. The second chapter introduces Fisher's fundamental theorem of natural selection. The third considers the evolution of dominance, which Fisher believed was strongly influenced by modifiers. Other chapters discuss parental investment, Fisher's geometric model, concerning how spontaneous mutations affect biological fitness, Fisher's principle which explains why the sex ratio between males and females is almost always 1:1, reproductive value, examining the demography of having girl children. Using his knowledge of statistics, the Fisherian runaway, which explores how sexual selection can lead to a positive feedback runaway loop, producing features such as the peacock's plumage. He also wrote about the evolution of dominance, which explores genetic dominance. The last five chapters (8-12) include Fisher's more idiosyncratic views on eugenics.

answer:
b