Article: The first thing you need to do to play "Hide and Seek" is to recruit players. At least two players are needed to play the game. Naturally, however, the more players you have, the better. If you have players of different ages, take this into consideration. Younger players can fit more places, but they sometimes choose less-than-brilliant places to hide and don't have the longest of attention spans. If you do not set down rules, you will have people running to places that shouldn't be hidden in -- either antiques end up breaking or private places get intruded upon -- or someone gets stuck in a washing machine. And, people may run outside when everybody's inside. Block off rooms like the attic, parents' bedrooms, any room that holds heirlooms, and bedrooms. Or let people hide in those places, just say things like, "All right, you are allowed to hide in my bedroom, just don't mess up the bed and put everything back in its place." Make sure everyone stays safe. You don't want your friends falling out of trees or climbing onto the roof. Make a rule to only hide in places two people could fit or to hide in a place everyone would/can go. We'll talk about game variations in a bit. But for now, set down the ground rules -- who's hiding, who's seeking, where to hide, how long you get to hide, etc. An outdoor location works best, although indoors is fine for rainy days. It will be necessary to set boundaries for hiding or you will have players running off to too many far-off locations. It's not called Run a Mile and Go Seek! If you're playing with your parents around, make sure they know what's going on. They may not want you hiding in the cobwebs of the garage, under the porch, or they may not want to jump in the shower to already find you in it. Try to play in different places every time. If you do it in the same spot (different games, not rounds) then people will remember the good places and search there first.
What is a summary of what this article is about?
Select the players. Set down rules. Find a suitable location.