Q: Really ask, why? Think about the kind of self-image that he gives you. Does he speak well of multiple traits (at least a few) that you have? If he gives you a bad self-image, perhaps you should just move on. A partner that is a bad influence, encouraging you to drink heavily, ignore your responsibilities and/or make unhealthy choices, is someone better left in the past. Can he experience happiness with you -- your successes or the little things that add meaning to your life? Reflect on the circumstances of the break-up. How did he act during the break-up? If he was willing to tell you why he broke up with you, then you can easily identify the reason(s) (unless, of course, the break-up was the generic "it's not you, it's me"); if it was a cut and go break-up, there maybe something that he doesn't feel he can tell you or doesn't want you to know. Either way, figure out what he wasn't getting out of the relationship. Playing the field is a major reason for cut and go break-ups. Young men often feel that they need to prove their sexual prowess by dating a certain number of women. He could simply be interested in another woman. In this case men will often become unresponsive and lose interest in the things that they had originally found attractive in you. Simply not having time for each other will cause a break-up also. Once you've identified the reason(s) for the break-up, attempt make the changes that need to made. If your partner directly told you the reason for the break-up, great, apply that to how you improve yourself; otherwise make improvements related to why he broke up with you. Don't make any changes that could negatively affect your life. Take time improving yourself. You need to properly make the necessary changes to win him back.
A: Consider why you want him back. Identify why he broke up with you. Improve yourself.

Q: Dogs learn best through positive reinforcement and they quickly learn the best way to get it. Every time your dog is able to go to the bathroom in his designated spot, reward him with a little treat, lots of praise, and a scratch on the head. You can, of course, reward your dog for other things, like learning how to sit and stay. All good behavior should be rewarded. When you're treating your dog for going to the bathroom in his spot, give him a treat and praise right after he finishes relieving himself. Don't give it too early or too late, or he won't associate it with going to the bathroom in the right spot. Some people have had success using the bell method instead of a treat. When your dog goes to the bathroom in his spot, you ring a bell or pleasant-sounding chime as part of his reward. The dog will come to look forward to the sound of the chime, which should only be used in this specific situation. The drawback here is that, eventually, you won't want to keep using a chime or bell every time your dog goes to the bathroom. Initially phasing it out might be confusing to the dog. Whenever you're taking your dog to the bathroom or talking about it, keep your voice light and pleasant. Never raise your voice or take on a menacing tone, because your dog will start to associate his bodily functions with punishment and fear. If your dog makes a mess inside, you can withhold praise, but don't yell at the dog or make him feel ashamed. If using verbal cues, such as "outside", "go potty", or "good dog" be consistent. The repetition of these words along with the action and environment will reinforce where you want your dog to relieve himself. Dogs don't respond well to punishment. It scares them and instead of learning to perform well for you, they learn to fear you. Never yell, hit, or do anything that could cause your dog to feel afraid. Do not rub your dog's face in his mess. Contrary to some beliefs, this does not teach a dog not to go to the bathroom in the house. The dog will not understand what you're doing and you'll just end up scaring him.
A: Give your dog treats and praise each time he successfully goes outside. Time the reward correctly. Consider using a bell or chime to aid in training. Keep your voice and manner light and friendly. Never punish the dog for making a mess.

Q: The East Wind is the dealer for that game. Whoever rolls the highest on 2 dice is designated as the East Wind. The West Wind is across from the East Wind, while the North Wind is to the East's left and the South is to the East's Right. The person to the right of the East Wind, the South Wind, goes first. Set all the tiles in the middle of the table and turn them upside-down. Mix them around with your hands to shuffle the tiles. The East Wind can decide when the tiles are shuffled enough. The East Wind deals 1 tile to each player at a time. When each player has 13, stop dealing. You'll have tiles leftover. Just leave them in the middle in a group, as you'll draw from them throughout the game. Line up the tiles facing you to form your hand. In traditional mahjong, you make a wall of tiles in front of each player before dealing, 36 tiles each in stacks of 2. Then you push all the walls together to form a square. The East Wind throws 2 dice, then counts from the right to that point in the wall and pushes 2 stacks of tiles forward to put in their hand. Players take turns pulling out stacks, 2 stacks at a time until they reach 12 each. Then, the East takes 2 tiles and the other 3 players take a single tile. This rule is a variant, and it's typically only used in the American version. It's divided into 3 parts. You must do the Charleston the first time. All you do is take 3 tiles from your hand that you want to discard and pass them to the right, called the first pass. Then you do the same with the person across from you (second pass) and then for the person to your left (third pass). If everyone agrees, you can do the whole process a second time, but if 1 person says "no," you don't. On the third pass, you can use a "blind" pass, meaning you can move 1-3 tiles that are passed to you on to the next person without looking at them. Make sure you still pass 3, making up the extra from your hand. You can also do a courtesy pass at the end, where the players across from each agree to exchange 1-3 tiles. This is optional, and both players must agree on the pass, stating how many tiles they want to exchange. Whichever number is lower is the one used.
A: Roll a set of dice to see who will be the East Wind. Place the tiles face-down to shuffle them and deal. Have the East Wind deal 13 tiles to each person. Pass tiles using the "Charleston" rule in American mahjong.

Q: Cut your fabric pieces so that they are the desired dimensions for your blanket including 1in (2.5cm) added to the length and width for the seam allowance. Then, place them together so that the right sides are facing each other. Pin along 3 of the edges. Place pins about 2 to 3 inches (5.1 to 7.6cm) apart to secure the edges. Insert the pins so that they are perpendicular to the raw edges of the blanket.
A:
Align and pin the fabric pieces with the right (print) sides facing each other.