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Choose 2-4 songs to feature on your demo, and arrange them on a CD, MP3 file, or music streaming website. The songs chosen should represent your sound. Include your contact information, like your (or your band's) name, your song titles, your email and home addresses, and your phone number. You can embed your contact information into the file via metadata to make sure the publisher has all needed information. Before choosing songs, play several at a gig or open mike to gauge which are audience favorites. Submitting your music to every major publisher won't increase your chances of publication. You'll want to personalize your pitch. Narrow your sights to four or five publishers you have the best chance with. Ask permission to email your pitch first. Some publishers accept submissions, but others personally contact potential clients. Once you've received a green light, you can send your demo. Unless the publisher specifically asks for a CD demo, email your demo rather than mailing it. The best submission emails are short and efficient. Let them know why you submitted to them and how your music fits within their specialization. Remember to thank the publisher for their time and consideration. Keep the subject header professional. "Demo Submission: [Your Name]" is a safe choice. Check a publisher's policy before you attach an MP3 file. Most publishers prefer a demo link in the body of your submission. Check your publisher's estimated response times, which will usually be on their website. If enough time has passed without a response, send a quick email thanking them consideration and reminding them of your pitch. Follow up again after several weeks, if you're met with more silence the publisher is clearly not interested. Don't overdo your email. Two to three sentences will suffice. After you've followed up twice with no response, move on! Don't waste you're time because other publishers may be interested.

summary: Compile a music demo. Make a list of the top five publishers in your genre. Call or email potential publishers to ask about pitching policies. Send an email with your demo included as a link. Follow up after you've sent your demo.

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Bronze or gold can be a good choice for a dramatic look, or you can highlight your natural eye color by choosing something on the opposite side of the color wheel. For instance, warm tones like copper go well with blue, and a pink or purple hue will bring green eyes out nicely. Be careful not to blend this layer of eyeshadow with the cut crease. This will clean up the bottom edge of your eyeshadow and make the colors look more dramatic. Use a thin brush or applicator and be careful not to smudge your eyeshadow. This line should be about as thick as eyeliner, and applied along the full width of your lower lashes. Choose a marker-tip or liquid black eyeliner and extend your lines past the corners of your eyes and slightly upward, like a little wing. The eyeliner should become slightly thicker towards the outer corners of your eyelids, then come to a point at the end.

summary: Use a brighter eyeshadow below the cut crease. Add a thin line of concealer above your eyelashes. Apply liquid black eyeliner in a wing shape to create a cat-eye effect.

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One of the first programs taught for any language is the "Hello World" program. This is a very simple program that displays the text "Hello, World" (or some variation), on the screen. This program teaches first-time programmers the syntax to create a basic, functioning program, as well as how to handle displaying output. By changing the text, you can learn how basic data is handled by the program. Below are some wikiHow guides on creating a "Hello World" program in various languages: Hello World in Python Hello World in Ruby Hello World in C Hello World in PHP Hello World in C# Hello World in Java There are thousands of code examples online for virtually every programming languages. Use these examples to examine how various aspects of the language work and how different parts interact. Take bits and pieces from various examples to create your own programs. The syntax is the way the language is written so that the compiler or interpreter can understand it. Each language has a unique syntax, though some elements may be shared across multiple languages. Learning the syntax is essential for learning how to program in the language, and is often what people think of when they think about computer programming. In reality, it is simply the foundation upon which more advanced concepts are built. Make changes to your example programs and then test the result. By experimenting, you can learn what works and what doesn't much quicker than by reading a book or guide. Don't be afraid to break your program; learning to fix errors is a major part of any development process, and new things almost never work right the first time. When you're programming, you're invariably going to come across bugs. These are errors in the program, and can manifest virtually anywhere. Bugs can be harmless quirks in the program, or they can be major errors that keep the program from compiling or running. Hunting down and fixing these errors is a major process in the software development cycle, so get used to doing this early. As you experiment with changing basic programs, you're going to come across things that don't work. Figuring out how to take a different approach is one of the most valuable skills you can have as a programmer. Nearly all programming languages have a "comment" function that allows you to include text that is not processed by the interpreter or compiler. This allows you to leave short, but clear, human-language explanations of what the code does. This will not only help you remember what your code does in a large program, it is an essential practice in a collaborative environment, as it allows others to understand what your code is doing.
summary: Focus on one concept at a time. Learn through deconstruction of online examples. Examine the syntax. Experiment with changes. Start practicing debugging. Comment all of your code.