Article: You should get an email confirmation shortly after requesting your refund. If you don't receive one within a few hours, you may want to call Steam's help line to check to make sure your refund request was received. Be patient when waiting for your refund. While some refunds are processed quickly, it can take up to a week for your refund to be processed. It may sometimes take longer if Steam got a lot of refund requests around the time you submitted your request. If you get confirmation your refund request was approved, keep an eye on your bank account. Within the next few days, your money should be refunded. If it's not refunded within a week, contact Steam via phone to make sure your banking information is correct.
Question: What is a summary of what this article is about?
Check your e-mail for a confirmation. Wait a week to hear back about your refund. Check your bank account to make sure the money was refunded.
Article: After your dog beings consistently pawing at the treat in your closed hand, you can start to introduce your preferred verbal command. Wait until your dog paws at your hand and issue the command while giving him the treat. Your command could be any word, but "Shake" or "Paw" are commonly used. Say your command clearly and loud enough to be heard by your dog. Issue your command at the exact moment the dog paws at your hand. Once you pick a command, don't change it, as this will confuse your dog. Keep any command short. Generally only one word commands will be the best. After you have begun using your verbal command when your dog paws at your hand, it's time to start saying it before it paws. As you move the hand with the treat towards your dog, say your command. This step helps him to realize the verbal command is now the signal to bring his paw up to shake. Ideally, your dog will bring his paw up as soon as you say your command. Only after he shakes should you reward him with the treat and praise him. If your dog doesn't bring his paw up at the command, try again until he does. If he still doesn't after about fifteen minutes, stop for a while and try again later. You don't want to frustrate your dog. Rewarding your dog for any other behavior will confuse your dog. Never reward him unless he has completed the command successfully, or else he might view your rewards as bribes. Avoid improper rewarding by always obtaining your dog's full attention before training. Don't get frustrated and give your dog the treat if he isn't doing the "shake" command as you asked. Giving up like this will send the message that if he sits and ignores you he will be rewarded. Realize that your dog is always paying attention. Any treat given to him will likely be associated with whatever he was doing at the time. Your dog wants to earn treats. Once he makes the connection that a behavior will earn him something tasty, he will be ready to behave in that way. This counts for both good or bad behavior. Be aware of this when you reward your dog.
Question: What is a summary of what this article is about?
Introduce a verbal command. Start preemptively using your command. Reward your dog only when it completes the command.
Article: Inform 7 is a popular and powerful tool for creating text games, more often called interactive fiction. Its programming language is designed to look like simple English sentences, while still allowing full functionality. Inform 7 is free and available for Windows, Mac, and Linux. Adrift is another popular, easy to use interactive fiction language and compiler. Because it relies on a graphical interface instead of coding, it may be the easiest tool for a non-programmer to use. Adrift is free and available for Windows only, although games created with it can be played on any operating system or in a browser. If you'd rather approach text game creation as a coding project, TADS 3 may be the most comprehensive software of this type. It will be especially easy to pick up if you are familiar with C++ and/or Javascript. TADS 3 is free and available for Windows, Mac, and Linux. The Windows version (only) of TADS 3 comes with a "Workbench" addition that makes it much more accessible to non-programmers, and more convenient to use in general. Programmers may be interested in this in-depth comparison between Inform 7 and TADS 3. The tools above are by far the most popular, but there are several others that have strong followings in the interactive fiction community. If none of the tools above interest you or you want to explore more options, try these next: Hugo ALAN You can jump in and get started without any downloads using one of the following tools: Quest (more similar to the IF tools above) Twine (easy to use visual editor) StoryNexus (the player clicks options instead of guessing what to type; StoryNexus hosts your game online)
Question: What is a summary of what this article is about?
Try Inform 7. Use Adrift for easy game creation on Windows. Consider TADS 3 if you know some programming. Explore other mainstream options. Try a browser-based option.