In one sentence, describe what the following article is about: . A good program will perform a task that makes life easier for the user. Look at the software that is currently available for the task you want to perform, and see if there are ways that the process could be easier or smoother. A successful program is one that users will find a lot of utility in. Examine your daily tasks on your computer. Is there some way that you could automate a portion of those tasks with a program? Write down every idea. Even if it seems silly or outlandish at the time, it could change into something useful or even brilliant. Examine other programs. What do they do? How could they do it better? What are they missing? Answering these questions can help you come up with ideas for your own take on it. This document will outline the features and what you intend to achieve with the project. Referring to the design document during the development process will help keep your project on track and focused. See this guide for details on writing the document. This is a basic program that shows off the functionality that you're aiming to achieve. A prototype is a quick program, and should be iterated on until you find a design that works. For example, if you are creating a calendar program, your prototype would be a basic calendar (with correct dates!) and a way to add events to it. Your prototype will change often during the development cycle as you come up with new ways to tackle problems or think of an idea later that you want to incorporate. The prototype doesn't have to be pretty. In fact, art and design should be one of the last things you focus on. Using the calendar example again, your prototype should most likely just be text. Bugs are the bane of every developer. Errors in code and unexpected usage can cause all kinds of problems in a finished product. As you continue to work on your project, test it as much as possible. Do everything you can to break it, and then try to keep it from breaking in the future. Have friends and family test your program and report back results. Any way that you can get feedback will help your development process. Try inputting odd dates if your program deals with dates. Really old dates or far future dates may cause odd reactions with the program. Input the wrong kind of variables. For example, if you have a form that asks for the user's age, enter in a word instead and see what happens to the program. If your program has a graphical interface, click on everything. What happens when you go back to a previous screen, or click buttons in the wrong order? While it's fine to make a rough project for the prototyping and development phase, if you want others to use it you're going to need to spend some time on polish. This means making sure the menus flow logically, the User Interface (UI) is clean and easy to use, there are no glaring or showstopping bugs, and that it's coated in a nice looking finish. UI design and functionality can be very difficult and complex. People make whole careers out of designing UIs. Just make sure that your personal project is easy to use and easy on the eyes. A professional UI may not be possible without a budget and a team. If you have the budget, there are lots of freelance graphics designers who could potentially design a UI on contract for you. If you have a solid project that you're hoping will become the next big thing, find a good UI designer and make them part of your team. GitHub is an open-source community that allows you to share your code with others. This will allow you to get insight on your own code as well as benefit others who are looking for solutions that you may have come up with. GitHub is a great learning resource as well as a good way to build your portfolio. Once you have a finished product, you can choose whether or not you want to distribute it. There are a variety of ways you can do this these days depending on the type of software you created. One of the most common ways for small teams or independent developers to distribute their software is through a personal website. Make sure that all of your features are well-documented, and include some screenshots and tutorials. If you are selling your software, make sure you have a good digital payment system and a server to distribute the software from. If you are developing software for a specific device or operating system, there are multiple digital stores that you may be able to use. For example, if you are making software for Android devices, you can sell your app through the Google Play Store, the Amazon App Store, or your own personal website.
Summary: Brainstorm ideas Write a design document. Create a prototype. Test it over and over. Polish your projects. Put your projects on GitHub. Distribute your software.

In one sentence, describe what the following article is about: An agency will manage and promote your modeling career, marketing you to clients, fashion shows, and online, and helping to arrange jobs based on your availability and assets. Most agencies take a standard 20% commission from your earnings. Being a part of an agency does not mean that you're guaranteed work, though you should feel that they're marketing you appropriately. Some non-exclusive agencies will allow you to sign with other agencies, so that you have even more opportunities for modeling jobs. Some agencies will offer open casting calls for new talent, so add those dates to your calendar and be prepared for a go-see or a cattle-call. Be sure that the open casting is for a legitimate agency and is not a scam or a dangerous situation. If you have any concerns, take a friend with you to the call or photo shoot. Know the signs of a modeling scam, such as unsolicited contact from a photographer or agency, or the requirement for a down payment or fees in advance of your acceptance to the agency. Most contracts are biased towards the agency, but always contact a lawyer before signing any documents. The terms of an agency contract are always negotiable, so review the document with a lawyer and propose any changes to the agency before deciding whether or not to sign. Modeling for an agency, especially at the beginning, can be expensive, as you will need start-up costs for marketing, such as for your composite cards and messenger services between the agency and the client. Agencies often bill these expenses were billed to your future earnings, so that it may take some time to see any pay at all. Foreign models may need to pay the agency for travel expenses, and so may be deep in debt before they've begun working. Make sure they're promoting you on a regular basis, and ask if you need to do anything else to be more marketable. If your agency is not doing a good job of finding work for you or you do not like the way that they are marketing you, then you may want to consider looking for a new agent or going freelance.
Summary:
Apply to reputable agencies. Go to open castings for agencies and clients. Take your contract to a lawyer before you sign it. Manage your finances carefully. Keep in touch with your agency representative.