In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Input: Consider Input: Deploying machine learning systems in the real world requires both high accuracy on clean data and robustness to naturally occurring corruptions. While architectural advances have led to improved accuracy, building robust models remains challenging, involving major changes in training procedure and datasets. Prior work has argued that there is an inherent trade-off between robustness and accuracy, as exemplified by standard data augmentation techniques such as Cutout, which improves clean accuracy but not robustness, and additive Gaussian noise, which improves robustness but hurts accuracy. We introduce Patch Gaussian, a simple augmentation scheme that adds noise to randomly selected patches in an input image. Models trained with Patch Gaussian achieve state of the art on the CIFAR-10 and ImageNet Common Corruptions benchmarks while also maintaining accuracy on clean data. We find that this augmentation leads to reduced sensitivity to high frequency noise (similar to Gaussian) while retaining the ability to take advantage of relevant high frequency information in the image (similar to Cutout). We show it can be used in conjunction with other regularization methods and data augmentation policies such as AutoAugment. Finally, we find that the idea of restricting perturbations to patches can also be useful in the context of adversarial learning, yielding models without the loss in accuracy that is found with unconstrained adversarial training.

Output: Simple augmentation method overcomes robustness/accuracy trade-off observed in literature and opens questions about the effect of training distribution on out-of-distribution generalization.

Input: Consider Input: Recent years have witnessed some exciting developments in the domain of generating images from scene-based text descriptions. These approaches have primarily focused on generating images from a static text description and are limited to generating images in a single pass. They are unable to generate an image interactively based on an incrementally additive text description (something that is more intuitive and similar to the way we describe an image).
We propose a method to generate an image incrementally based on a sequence of graphs of scene descriptions (scene-graphs). We propose a recurrent network architecture that preserves the image content generated in previous steps and modifies the cumulative image as per the newly provided scene information. Our model utilizes Graph Convolutional Networks (GCN) to cater to variable-sized scene graphs along with Generative Adversarial image translation networks to generate realistic multi-object images without needing any intermediate supervision during training. We experiment with Coco-Stuff dataset which has multi-object images along with annotations describing the visual scene and show that our model significantly outperforms other approaches on the same dataset in generating visually consistent images for incrementally growing scene graphs.

Output: Interactively generating image from incrementally growing scene graphs in multiple steps using GANs while preserving the contents of image generated in previous steps

Input: Consider Input: The ability to look multiple times through a series of pose-adjusted glimpses is fundamental to human vision. This critical faculty allows us to understand highly complex visual scenes. Short term memory plays an integral role in aggregating the information obtained from these glimpses and informing our interpretation of the scene. Computational models have attempted to address glimpsing and visual attention but have failed to incorporate the notion of memory. We introduce a novel, biologically inspired visual working memory architecture that we term the Hebb-Rosenblatt memory. We subsequently introduce a fully differentiable Short Term Attentive Working Memory model (STAWM) which uses transformational attention to learn a memory over each image it sees. The state of our Hebb-Rosenblatt memory is embedded in STAWM as the weights space of a layer. By projecting different queries through this layer we can obtain goal-oriented latent representations for tasks including classification and visual reconstruction. Our model obtains highly competitive classification performance on MNIST and CIFAR-10. As demonstrated through the CelebA dataset, to perform reconstruction the model learns to make a sequence of updates to a canvas which constitute a parts-based representation. Classification with the self supervised representation obtained from MNIST is shown to be in line with the state of the art models (none of which use a visual attention mechanism). Finally, we show that STAWM can be trained under the dual constraints of classification and reconstruction to provide an interpretable visual sketchpad which helps open the 'black-box' of deep learning.
Output: A biologically inspired working memory that can be integrated in recurrent visual attention models for state of the art performance