Like other South Slavic languages, Serbo-Croatian has a simple phonology, with the common five-vowel system and twenty-five consonants. Its grammar evolved from Common Slavic, with complex inflection, preserving seven grammatical cases in nouns, pronouns, and adjectives. Verbs exhibit imperfective or perfective aspect, with a moderately complex tense system. Serbo-Croatian is a pro-drop language with flexible word order, subjectverbobject being the default. It can be written in Serbian Cyrillic or Gaj's Latin alphabet, whose thirty letters mutually map one-to-one, and the orthography is highly phonemic in all standards.
How many vowels does the Serbo-Croatian language have?
five

Originating as a popular form of entertainment in 19th-century Europe and later as a sideshow exhibition in North American traveling carnivals and vaudeville halls, professional wrestling grew into a standalone genre of entertainment with many diverse variations in cultures around the globe, and is now considered a multimillion-dollar entertainment industry. While it has greatly declined in Europe, in North America it has experienced several different periods of prominent cultural popularity during its century and a half of existence. The advent of television gave professional wrestling a new outlet, and wrestling (along with boxing) was instrumental in making pay-per-view a viable method of content delivery.
Where was wrestling later showcased in North America?
later as a sideshow exhibition in North American traveling carnivals and vaudeville halls

Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gesturessomething E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire gameeverything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
When Twilight Princess was finally released for Wii, in what hand did Link wield his sword?
right