Take it out yourself and hold it facing the audience. At no point in this trick do you see what this card is. If you don't have a surface in front of you, have them simply take the deck and pick a card. This way then verify themselves that it's not a trick deck, too. As you're holding it up, lightly pinch the bottom corner, bending it just slightly. The back of the card is still facing you. Don't make the pinch obvious to the unassuming eye. It should be something only you can see because you're looking for it. This works best with a set of cards that has been used before. A brand new fresh pack may make a bend a little too obvious. Getting someone else to do the work will make your trick seem more viable. Once the card is back in, shuffle the deck or have them shuffle it themselves. If someone else is shuffling your cards, have them hand them back to you when they're finished. Any direction is fine. Scan the cards or fan them out, telling your audience you need to get a read on the cards. Ham it up, making the trick truly entertaining. You have a couple options from here: Find a way to get that card to the top of the deck. You can then put the cards back in the package making sure the top card is between the box and the closing flap so you can pull it out. Start throwing out the cards that aren't theirs. Pick them up acting like you're going to say, "This is your card!" but then at the last minute you change your mind and say no. This can be done half a dozen times before you actually approach their card. Make it so the card is on the bottom. Than you can pretend to be frustrated as you go through the deck, not seeing their card. At the very end, there it is, waiting to amaze your friends. Whichever method you choose, make a show of it. Grin smugly, knowing that you just fooled them with simple magic. And remember not to reveal your trickery! The traditional pickpocket method is to place the packet in your pocket or in a spectator's pocket and amaze people by pulling out the specified card on top of the deck when the packet is reopened.

Summary: Fan out your cards face down to a spectator and ask him/her to point to one. Pinch the bottom right corner with your index and middle finger. Put the card back in the deck or ask a spectator to. When the cards are all back in your hands, discreetly look for a card that is slightly bent. Show the spectator his or her card.

To play this version, the cop simply never turns around, but stays facing the children throughout the game. This variation is useful for very young children that need to be watched at all times. This is a fun variation where kids may move on "yellow light," but only in slow motion. The traffic cop can use all three commands and turn around on "yellow light" to ensure that everyone is moving slowly. On "yellow light," anyone moving at "green light" speed or stopping completely will be sent back to the starting line. This is a lot of fun with older kids because you can trick them. Since they are used to "red light" interchanging with "green light," they are likely to move on a repeated "red light," expecting it to be a "green light." This forces everyone to pay close attention and makes the game more challenging. The traffic cop simply faces away from the kids and acts as if they will say, "Green light," but then quickly turns around and says, "Red light" instead, surely catching a few kids off guard. You can warn the kids that you will be adding multiple "red lights" so that they know to look out for it. You can do a few times where you alternate "red light" and "green light" as usual, and then suddenly do two or even three "red lights" in a row to add to the surprise. Since kids normally run forward on "green light," a fun variation is to change from running to a different activity, such as skipping, hopping, crawling, crab walking, or walking backwards. The traffic cop should announce the form of movement before calling, "Green light," so that everyone knows how they will move. Any child not doing the appropriate movement will be sent back to the starting line. Let the traffic cop be the finish line and have them move around throughout the game. This will constantly change the scope of the game and will make it more challenging. A moving finish line can be a lot of fun and kids will constantly have to try to keep up. The traffic cop could take several steps away from the kids on each "green light" so that the kids have even more distance to cover.

Summary: Play with the cop watching the players. Add a "yellow light" command. Allow for multiple "red lights" in a row. Choose a different form of movement. Make the traffic cop mobile.

With the pizza stone on the bottom rack of your oven, preheat it to 550 degrees. Using one ball of at a time, lightly dust your dough with flour. Stretch gradually on a flat, floured surface until it is about as big as your pizza stone (typically about 14"). A cutting board, a flat baking sheet, or a peel will work for your surface. A peel is a wide flat tool for your pizza. The front edge is typically tapered so that your pizza can slide easily on and off of it. Once your dough is stretched to the desired size, spread your sauce and add your cheese. Top with the vegetables, meats, and seasonings of your choice. This will be much easier if you've properly floured your flat surface. Place the tip of your flat surface on the back of the preheated stone and slide your surface out of the oven so that your pizza is left on the stone. If your pizza seems to stick, try using a back and forth jerking motion to help it. Your pizza will only have to bake for 4-6 minutes in the oven. Watch it carefully and remove it when the crust begin to brown. Remove the pizza by again sliding your flat surface beneath the pizza. Be careful, the pizza will be extremely hot. Let it sit for a couple minutes before cutting to avoid burning yourself. You now have a crispy stone oven-style pizza.
Summary: Preheat your oven. Dust your dough with flour. Top your pizza. Place your pizza on the stone. Bake your pizza. Cut and enjoy.