Problem:OPTIONS:
- stop when you are full
- eat what you want
- eat when you're hungry
- not enough information

This is part two of a four part series on Inner Wisdom Eating (IWE) The 4 steps of Inner Wisdom Eating (or eating like a thin person) are exactly the same as those promoted by Intuitive Eating. Eat when you're hungry Eat what you want Eat consciously Stop when you are full The difference lies in the approach and the detail. I will discuss each step in this four part series. EAT WHAT YOU WANT DOES YOUR FOOD SING TO YOU? Have a look in your fridge and cupboards. Does the food in there sing to you, does it call your name, and are you looking forward to eating it? Do you eat it because you enjoy it or because you think you should? By choosing only to eat what sings to me, I have discovered (again!) that I am not a big fan of meat and would rather eat a predominantly vegetarian diet. Occasionally I'll eat chicken leg and I love bacon but beyond that I'm not fussed. FOOD DOES NOT HAVE A VALUE There are no good and bad foods. There are no trigger foods or forbidden foods. There is nosuch thing as junk. There is a place in your diet for your favourite indulgences in moderation. Believe me that when you let yourself eat cheesecake, chocolate and hot chips, the novelty soon wears off. I mostly eat unprocessed food, not because it's "good" but because I love the taste and prefer how it makes me feel. YOU CAN STILL EAT DIET FOOD Low fat ice-cream, Diet Coke and protein powder are still in my diet but I eat them because I prefer the taste over their 'real' counterparts. I can still ask for dressing on the side and no butter on my sandwich not because I'm counting calories but because I can't see the point in eating food I don't actually want. Question: What is step one of Inner Wisdom Eating? === The answer to the above question is
****
A: eat when you're hungry

A prospective client sent me a link to this in-depth article on IBM's design thinking revolution, where Phil Gilbert, IBM's General Manager of Design, has hired over 1000 designers into the firm, and pushed for over 8000 of its managers and staff to get 'trained' in design thinking. They have even created specific design centres across the firm, with design offices in most of its key locations, such as the one above. The goal is nothing short of beginning IBM's next phase of transformation, one of many in its 100+ year history. However, all is not rosy. Despite achieving a monumental success relative to the status quo, 8000 'recognised' design thinkers in a corporation of over 370,000 souls is barely a dent in terms of changing practice. If NoTosh were to effect change in only 2% of the teachers with whom we work, we'd have packed up our bags long ago. I'm not sure hiring 1000 designers in and of itself is the answer to any organisation trying to instil a different way of viewing the world. Here's why. Since design thinking really began to be a thing, back in the early 60s, the designer him or herself has consistently been at the centre of the design process. Even though we talk of 'user-centred design', the actual ideation and production of a solution, and in many cases the synthesis and definition of the problem to be solve, too, are all tasks undertaken by skilled 'designers', rather than the people in the organisation who have the scope, brand, or 'permission' to play in that space. Once the designers leave the project, so does the design thinking. There is a reason d.school sees its executive courses filled with repeat customers and firms like IDEO continue to thrive - they are resolving challenges in specific examples of services or products, but not necessarily transforming the firms and organisations who had the budget and desire to solve a problem in that specific area. Solving a problem costs money. Solving a problem and teaching the client how to do it again and again costs more than just money.... Question: When did the author became aware of Gilbert's plan? === The answer to the above question is
OPTIONS:
- After the client revealed the information
- Before the designers were hired
- not enough information
- Before the client revealed the information
After the client revealed the information

Problem: OPTIONS:
- not enough information
- Before he invented the folding map
- After they became friends
- Before they became friends
Q: It's often difficult to remember how or why you became friends with someone, especially if you've been friends with a person forever. But because of the very specific set of circumstances, I remember exactly how Barend and I became friends. This, of course, was long before he became famous for inventing the easy-foldable map, and infamous for the series of bodies he'd decided to bury in his backyard. Barend and I became friends because he had one of the most attractive shadows I'd ever seen. I remember gazing out over the playground, watching a waning sun scatter its dying light over the monkey bars, the metal skeleton contrasting against the turquoise sky, when I noticed this kid coming toward me. He was one of those mostly invisible characters; faded jeans, dirty jacket, snot caked on his upper lip. I probably wouldn't have noticed him if not for his shadow. For some reason, his shadow immediately caught my eye. Now, I'm not one for noticing shadows in general, never really noticed a shadow before or since, but this kid had the most incredible shadow I'd ever seen. I cannot even put in words what that means. What specific set of properties make an ordinary shadow into an incredible one, I'm not sure anyone can, but his shadow was like a piece of art; I didn't necessarily understand it, but I liked it. And that's why this boring looking kid and I first became friends. Our kindergarten games were harmless and boring, but when puberty hit, Barend began to change. We were both expected to change, but I guess some kids just change more than others. Bared didn't want to kill at first. Like many overachievers in the death game, his first brush with the craft came about more or less accidentally. All the elements had been in place, with all the players and attributes coming together as if gathered by some evil force, but, even then, I really had to push the kid. Question: Barend become famous for burying bodies: === The answer to the above question is
Answer:
After they became friends