Problem: Write an article based on this summary: Navigate to http://www.hoodamath.com/games/growisland.html in a web browser. Allow Adobe Flash Player to access your web browser. Click English. Click Play. Click on the "Aeronautics" icon. Click on the "Civil Engineering" icon. Click on the "Architecture" icon. Click on the "Computer Science" icon. Click on the "Electrical Engineering" icon. Click on the "Mechanical Engineering" icon. Click on the "Applied Chemistry" icon. Click on the "Environmental Engineering" icon. Wait for the UFO Ending to appear.

Answer: This is the website where you can play Grow Island. You need to Install the Adobe Flash Player in order to play Grow Island. If you see a grey screen that says "Select for Adobe Flash" or "Run Adobe Flash", click the center of the screen. A pop-up window will appear. Click the tab that says "Allow" or "Allow Once". If you are using Google Chrome, you will need to Enable Flash in the Settings menu. If you can't read the text on the screen, click English or the language of your choice. It's in the center of the screen. The game will begin. It's the icon that resembles a steering wheel. A steering-wheel landing pad will appear on the left side of the island. It's the icon that resembles a pickaxe. A little man will use the pickaxe to create a dirt road. It's the icon that resembles a pile of logs. A small pile of logs will appear on the right side of the island. It's the icon that resembles a microchip. A computer will appear near the top of the island. A woman and her home will replace the pile of logs. It's the icon that resembles a red and white battery. A battery will appear near the dirt road. The man will build a river behind the house. It's the icon that resembles a bolt. The home will grow larger. The man will cut away a series of trees located to the left of the home. It's the icon that resembles a Bunsen burner. A Bunsen burner will appear on the island. An alien ship will turn the man into a green alien. The house will also be converted into an alien-like space home. It's the icon that resembles a smokestack. A group of aliens will teleport onto the dirt road, and start dancing. You have now achieved maximum points for the UFO ending, and have beat Grow Island. A congratu-alien-s message will appear on screen.

Problem: Write an article based on this summary: Make sure your llama has a companion. Take your llama to the vet. Check your llama regularly. Score your llama.

Answer: Llamas are extremely social creatures and need at least one other llama for its mental well-being. Llamas that are not socialized can be either extremely skittish or abnormally violent and aggressive. The ideal herd size for llamas is four to six animals. Once you have more animals than that, they will begin to split and form new herds. Female llamas in particular have a strong need to form a herd. Male llamas can be problematic and disruptive to the herd. If you have a male that is particularly difficult to manage, castration may help calm him down. If you cannot afford to purchase a herd of llamas at once, consider buying one llama and then obtaining a rescue llama, which will be much cheaper. Once you have purchased your llama, have your veterinarian give it an evaluation. If it has not already received them, your llama will also need its vaccinations. Depending on where you live, you will also likely need to have your llama dewormed at some point. You should also have your veterinarian check the overall health of the animal so that you can better understand what, if any, dietary supplements you need to provide. Generally, llamas are hardy animals that do not need much veterinary care. However, it is important that your local vet know your animal in case it ever needs medical attention. You should visit your animal every day to check on its overall health and wellness. Check to see if the animal has any wounds or issues with its fleece. You should also physically check your llama's body fat every now and then. Because its fleece can mask its size, you should score you llama regularly. Simply, feel the thickness of the animal's back at the base of its neck and give a gentle squeeze. If the back is "U"-shaped, the llama is the correct weight. If it is "V"-shaped, your llama is underweight. If it is flat, your llama is overweight.

Problem: Write an article based on this summary: Learn when to give up on bad ideas. Keep your day job. Take rejection with stride.

Answer: Good inventors do not get too attached to their ideas. Not every idea you have will be a winner. Some ideas simply do not work. Be ready to give up on an idea if it's not practical. Be willing to detach yourself from your ideas. Do not personalize rejection. Some ideas simply do not work as well as others. Becoming an inventor is about numbers. The more ideas you have, the more likely you are to find one that works. Even if you think you have a solid idea, keep your day job. You want to make sure you have a steady source of income until you start regularly making money from an invention. In the world of inventing, a lot is left up to chance. Even if you think you have an investor in your idea, a lot of could still go wrong. It may take years before you have a successful invention, so keep your day job until then. Rejection will happen along the way to success. If you want to be an inventor, you need to learn to take rejection in stride. If you do not do so, you'll have trouble succeeding in the field. Rejection happens to everyone. Try to remember most successful people faced rejection at some point in their professional lives. Rejection is rarely personal. There are thousands of products on the market. Just because yours did not sell or appeal to anyone does not mean it was not a good idea.

Problem: Write an article based on this summary: Leave a coat on the back of your chair if you want to leave the building. Hold the phone up to your ear and fake a conversation to avoid coworkers. Play hooky and leave work early if you can risk it.

Answer:
If you're stepping out of the office when you aren't supposed to, leave a heavy and colorful piece of clothing on the back of your chair. This will give people that pop by your desk the impression that you haven't left the building even if you have. If you hear or see someone approaching you, and have time to pull out your phone, pretend to have a work-related conversation on the phone. This is a simple way to avoid colleagues and supervisors, since they won't want to interrupt you while you're talkingespecially if you make it clear that it's work-related. Walk out of the area or building while talking on the phone. Your coworkers will think that you just want to focus on the call, and you'll buy yourself some extra free time outside of your workspace. If you're feeling particularly adventurous, you can choose to simply sneak out of the office and go home for the day. You can always invent an emergency or explain that you were going to work from home if you get caught. It may result in an uncomfortable conversation with your boss, but if nobody notices it means that you get the day off!