You will be given a summary of a story. You need to create a question that can be answered from the story. You can create a question about characters, events, facts and beliefs, etc. Your question should be specific, try not to use pronouns instead of full names. As the stories are sometimes movie plots, they will contain actor names in parentheses. You should not use those names. Only use character names. Try to ask a question about all parts of the plot, not just the beginning.

Q: Kim (Kimball O'Hara) is the orphaned son of an Irish soldier and a poor Irish mother who have both died in poverty. Living a vagabond existence in India under British rule in the late 19th century, Kim earns his living by begging and running small errands on the streets of Lahore. He occasionally works for Mahbub Ali, a Pashtun horse trader who is one of the native operatives of the British secret service. Kim is so immersed in the local culture, few realise he is a white child, though he carries a packet of documents from his father entrusted to him by an Indian woman who cared for him.
Kim befriends an aged Tibetan Lama who is on a quest to free himself from the Wheel of Things by finding the legendary River of the Arrow. Kim becomes his chela, or disciple, and accompanies him on his journey. On the way, Kim incidentally learns about parts of the Great Game and is recruited by Mahbub Ali to carry a message to the head of British intelligence in Umballa. Kim's trip with the lama along the Grand Trunk Road is the first great adventure in the novel.
By chance, Kim's father's regimental chaplain identifies Kim by his Masonic certificate, which he wears around his neck, and Kim is forcibly separated from the lama. The lama insists that Kim should comply with the chaplain's plan because he believes it is in Kim's best interests, and the boy is sent to a top English school in Lucknow. The lama funds Kim's education.
Throughout his years at school, Kim remains in contact with the holy man he has come to love. Kim also retains contact with his secret service connections and is trained in espionage (to be a surveyor) while on vacation from school by Lurgan Sahib, at his jewellery shop in Simla. As part of his training, Kim looks at a tray full of mixed objects and notes which have been added or taken away, a pastime still called Kim's Game, also called the Jewel Game.
After three years of schooling, Kim is given a government appointment so that he can begin his role in the Great Game. Before this appointment begins however, he is granted time to take a much-deserved break. Kim rejoins the lama and at the behest of Kim's superior, Hurree Chunder Mookherjee, they make a trip to the Himalayas. Here the espionage and spiritual threads of the story collide, with the lama unwittingly falling into conflict with Russian intelligence agents.
Kim obtains maps, papers and other important items from the Russians working to undermine British control of the region. Mookherjee befriends the Russians under cover, acting as a guide and ensures that they do not recover the lost items. Kim, aided by some porters and villagers, helps to rescue the lama.
The lama realises that he has gone astray. His search for the "River of the Arrow" should be taking place in the plains, not in the mountains, and he orders the porters to take them back. Here Kim and the lama are nursed back to health after their arduous journey. Kim delivers the Russian documents to Hurree, and a concerned Mahbub Ali comes to check on Kim.
The lama finds his river and achieves Enlightenment. The reader is left to decide whether Kim will henceforth follow the prideful road of the Great Game, the spiritual way of Tibetan Buddhism, or a combination of the two. Kim himself has this to say: "I am not a Sahib. I am thy chela." (Meaning, "I am not a master. I am your servant.")

A: Who does the lama enter into conflict with in the Himalayas?
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Q: The book's protagonist is an English scientist and gentleman inventor living in Richmond, Surrey, in Victorian England, and identified by a narrator simply as the Time Traveller. The narrator recounts the Traveller's lecture to his weekly dinner guests that time is simply a fourth dimension, and his demonstration of a tabletop model machine for travelling through it. He reveals that he has built a machine capable of carrying a person through time, and returns at dinner the following week to recount a remarkable tale, becoming the new narrator.
In the new narrative, the Time Traveller tests his device with a journey that takes him to A.D. 802,701, where he meets the Eloi, a society of small, elegant, childlike adults. They live in small communities within large and futuristic yet slowly deteriorating buildings, doing no work and having a frugivorous diet. His efforts to communicate with them are hampered by their lack of curiosity or discipline, and he speculates that they are a peaceful, communist society, the result of humanity conquering nature with technology, and subsequently evolving to adapt to an environment in which strength and intellect are no longer advantageous to survival.
Returning to the site where he arrived, the Time Traveller is shocked to find his time machine missing, and eventually concludes that it has been dragged by some unknown party into a nearby structure with heavy doors, locked from the inside, which resembles a Sphinx. Luckily, he had removed the machine's levers before leaving it. Later in the dark, he is approached menacingly by the Morlocks, ape-like troglodytes who live in darkness underground and surface only at night. Within their dwellings he discovers the machinery and industry that makes the above-ground paradise possible. He alters his theory, speculating that the human race has evolved into two species: the leisured classes have become the ineffectual Eloi, and the downtrodden working classes have become the brutal light-fearing Morlocks. Deducing that the Morlocks have taken his time machine, he explores the Morlock tunnels, learning that due to a lack of any other means of sustenance, they feed on the Eloi. His revised analysis is that their relationship is not one of lords and servants, but of livestock and ranchers. The Time Traveller theorizes that intelligence is the result of and response to danger; with no real challenges facing the Eloi, they have lost the spirit, intelligence, and physical fitness of humanity at its peak.
Meanwhile, he saves an Eloi named Weena from drowning as none of the other Eloi take any notice of her plight, and they develop an innocently affectionate relationship over the course of several days. He takes Weena with him on an expedition to a distant structure that turns out to be the remains of a museum, where he finds a fresh supply of matches and fashions a crude weapon against Morlocks, whom he must fight to get back his machine. He plans to take Weena back to his own time. Because the long and tiring journey back to Weena's home is too much for them, they stop in the forest, and they are then overcome by Morlocks in the night, and Weena faints. The Traveller escapes when a small fire he had left behind them to distract the Morlocks catches up to them as a forest fire; Weena and the pursuing Morlocks are lost in the fire, and the Time Traveler is devastated over his loss.
The Morlocks open the Sphinx and use the time machine as bait to capture the Traveller, not understanding that he will use it to escape. He reattaches the levers before he travels further ahead to roughly 30 million years from his own time. There he sees some of the last living things on a dying Earth: menacing reddish crab-like creatures slowly wandering the blood-red beaches chasing enormous butterflies in a world covered in simple lichenous vegetation. He continues to make short jumps through time, seeing Earth's rotation gradually cease and the sun grow larger, redder, and dimmer, and the world falling silent and freezing as the last degenerate living things die out.
Overwhelmed, he goes back to the machine and returns to Victorian time, arriving at his laboratory just three hours after he originally left. Interrupting dinner, he relates his adventures to his disbelieving visitors, producing as evidence two strange white flowers Weena had put in his pocket. The original narrator then takes over and relates that he returned to the Time Traveller's house the next day, finding him preparing for another journey. After promising to return in a short period of time, the narrator reveals that after 3 years of waiting, the Time Traveller has never returned.

A: Where do the Morloks live?
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Q: Peter is a seven-day-old infant who, "like all infants", used to be part bird. Peter has complete faith in his flying abilities, so, upon hearing a discussion of his adult life, he is able to escape out of the window of his London home and return to Kensington Gardens. Upon returning to the Gardens, Peter is shocked to learn from the crow Solomon Caw that he is not still a bird, but more like a human Solomon says he is crossed between them as a "Betwixt-and-Between". Unfortunately, Peter now knows he cannot fly, so he is stranded in Kensington Gardens. At first, Peter can only get around on foot, but he commissions the building of a child-sized thrush's nest that he can use as a boat to navigate the Gardens by way of the Serpentine, the large lake that divides Kensington Gardens from Hyde Park.
Although he terrifies the fairies when he first arrives, Peter quickly gains favour with them. He amuses them with his human ways and agrees to play the panpipes at the fairy dances. Eventually, Queen Mab grants him the wish of his heart, and he decides to return home to his mother. The fairies reluctantly help him to fly home, where he finds his mother is asleep in his old bedroom.
Peter feels rather guilty for leaving his mother, mostly because he believes she misses him terribly. He considers returning to live with her, but first decides to go back to the Gardens to say his last good-byes. Unfortunately, Peter stays too long in the Gardens, and, when he uses his second wish to go home permanently, he is devastated to learn that, in his absence, his mother has given birth to another boy she can love. Peter returns, heartbroken, to Kensington Gardens.
Peter later meets a little girl named Maimie Mannering, who is lost in the Gardens. He and Maimie become fast friends, and little Peter asks her to marry him. Maimie is going to stay with him, but realises that her mother must be missing her dreadfully, so she leaves Peter to return home. Maimie does not forget Peter, however, and when she is older, she makes presents and letters for him. She even gives him an imaginary goat which he rides around every night. Maimie is the literary predecessor to the character Wendy Darling in Barrie's later Peter and Wendy story.
Throughout the novel, Peter misunderstands simple things like children's games. He does not know what a pram is, mistaking it for an animal, and he becomes extremely attached to a boy's lost kite. It is only when Maimie tells him that he discovers he plays all his games incorrectly. When Peter is not playing, he likes to make graves for the children who get lost at night, burying them with little headstones in the Gardens.

A:
Why did Peter leave home the last time?
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