In one sentence, describe what the following article is about: A drinking glass is placed in the center of the table, filled with the alcohol of choice. There should be at least four players around the table. Two players on opposite sides of the table are chosen to start at the same time, and each is given a quarter and a cup. Make sure that each of the players is separated by an equal amount of space between one another. Each player must attempt to successfully bounce his or her quarter into a cup as quickly as possible. If a player misses, the player must quickly try again. As soon as a player gets their quarter into the cup, they pass the quarter and the cup to the player on their right. If a player shoots the quarter into the cup on the first try, then he may pass it to any player at the table. The goal of the game is to try and get one of your opponents to have both cups and quarters at the same time. If a player ever has both quarters at the same time, then that player is the loser. The player who passes the second cup to the opponent with the other cup is said to have "screwed" the loser. However, it is not good enough to simply pass the cup to the opponent with the other cup. You must stack the cup inside your opponent's cup. This action serves to prevent the loser from attempting another shot, since oftentimes the loser is unaware that their opponent has "screwed" them. At this point, the loser is allowed one final shot into the stacked cups. If the loser misses, he or she must drink the penalty beverage, which is often a shot or a large portion (perhaps all) of an alcoholic drink. If the loser makes the final shot, then the tables have been turned on the other players. Some rules insist that all other players take penalty drinks, others require only the player who "screwed" the loser to drink. Sometimes the player who "screwed" the loser is given a single shot just like the loser had, and the two take turns shooting until someone misses. Another option for the penalty beverage is that the player who "screwed" the loser is allowed to spin a quarter, and the loser has to drink a beer or a mixed drink for as long as the quarter remains standing. In the case where the loser makes the final shot, she must then spin a quarter and everyone else drinks for as long as the loser allows it to spin. The game ends when everyone decides to mutually quit playing, or everyone is too intoxicated to continue playing. However, you can make up your own rules as to how to end the game. Some versions of the game make it so that a player is eliminated after losing five times. You continue until the last person is standing.
Summary: Set up the game. Begin to play speed quarters. Determine the loser of each round. Give the loser a second chance. End the game.

Observe the cat for a few days. This way, you can determine its nature, especially when humans come close. Is the cat afraid or scared of people? Is it angry? If you think they may be dangerous you shouldn't try handling them. Instead, call animal control or a human society who will be able to professionally capture and handle the cat if you think they pose a danger. Cats communicate their feelings with body language that can be rather obvious. For example: An angry or upset cat will have ears that are flattened back, dilated pupils, a tail which is switching back and forth, an arched back, and fur standing on end. The cat will typically be growling. This is a sign to back off. If it hasn't run away, a scared cat will typically lay flat or have its tail between its legs. Proceed with caution in trying to tame these cats. In contrast, a contented and relaxed cat's ears will be forward and alert, and its tail will be straight up in the air. Its fur will be flat (not standing on end), and the cat may even stretch, lay down, and roll onto its back. While you will not be close to the cat, you will be able to observe its overall health from afar. Check to see if it looks skinny or bony. It may be hungry. Look at its fur to see if it looks healthy, or if it looks matted, patchy, bald, or otherwise unhealthy. See if the cat has any other obvious issues, such as limping, cuts, sores, or other problems. Feral cats and kittens are generally unvaccinated and carry a slight risk for carrying the deadly rabies virus. While very uncommon, rabies in cats can occur primarily in outdoor, unvaccinated cats and kittens. The symptoms of rabies can vary and may take months to develop after a cat or kitten was exposed to the virus. Classic signs of rabies in cats and kittens include an ill cat (lethargic, not eating, weakness) and/or changes in behavior (aggressive, restless, disoriented, paralysis, seizures). If you encounter a feral cat with these symptoms, call animal control and do not attempt to handle the cat or kitten.
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One-sentence summary -- Get to know the cat's personality. Observe the cat's body language for cues. Observe the cat's general health. Stay away from cats with suspected rabies.

Problem: Article: When she's beside you, mount her by pressing . The beams should centralize on the east side of the shrine. You'll notice there's a ravine and a small path beside it (near the place you entered through while going to the fourth colossus). Keep going forward, through the winding path, until you see another path between the mountains. Enter and walk through this path until you see some ruins. Press R1 to dive underwater and go through it. Go towards the wall and scale it by pressing . Press R1 to grab on the ledge. A cutscene will play showing you the fifth colossus. This will cause Avion to fly up to the skies. Prepare for battle!
Summary:
Head outside the shrine and call Agro with X. Take out your sword with O and turn left. Ride towards the area where the beams centralized. Pass through the small path near the ravine. Dismount Agro and dive into the water. Swim your way to the collapsed wall. Go forward and up the set of stairs. Go through the small hole in the fence that surrounds the area you're standing on. Take out your bow and fire an arrow at the colossus.