Problem: Article: Slice the stem end of each Piquante Pepper, then use a small spoon to dig out the cores and seeds. Boil water in a large saucepan over medium-high heat. Submerge the Piquante Peppers and allow them to simmer for 3 minutes. As the Piquante Peppers sit in the boiling water, prepare a large bowl of ice water for the next step. Immediately transfer the blanched Piquante Peppers to the bowl of prepared ice water. Allow them to sit for 2 to 3 minutes. Dunking the Piquante Peppers in ice water will stop the cooking process and allow them to maintain a better color and texture. Drain the Piquante Peppers thoroughly by pouring the contents of the ice water bowl through a colander. Spoon the Piquante Peppers into half-pint (250-ml) or pint (500-ml) glass canning jars. Leave the Piquante Peppers whole as you pack them. To save space, you may wish to flatten them before packing them. Do so by lightly pressing on the side with the bottom of a spoon. The jars must be thoroughly cleaned and dried before you use them. Pour boiling water over the Piquante Peppers, filling each jar until only 1 inch (2.5 ml) of headspace remains. You can use the boiling water leftover from when you blanched the Piquante Peppers or use freshly boiled water from a kettle. Either option is acceptable. Add 1/2 tsp (2.5 ml) of salt and 1 Tbsp (15 ml) of lemon juice to each pint (500-ml) jar. If using half-pint (250-ml) jars, add 1/4 tsp (1.25 ml) of salt and 1/2 Tbsp (7.5 ml) of lemon juice to each one. After adding the salt and lemon juice, run a plastic knife or spatula in between the Piquante Peppers and the jar. Doing so mixes the salt and lemon juice into the water while also removing trapped air bubbles. For non-pickled Piquante Peppers, a pressure canner is strongly recommended due to the low acid content of the vegetable. Process the jars of Piquante Peppers for 35 minutes. Wipe the jar rims using a clean, damp cloth and make sure that the lids and ring bands are tightly secured before processing. The proper pressure setting will vary depending on the type of canner used and the altitude you are positioned at. For dial gauge canners: At 0 to 2000 ft (0 to 610 m), the pressure should be set to 11 lbs (75 KPa). At 2001 to 4000 ft (611 to 1220 m), the pressure should be set to 12 lbs (82 KPa). At 4001 to 6000 ft (1221 to 1830 m), the pressure should be set to 13 lbs (89 KPa). At 6001 to 8000 ft (1831 to 2440 m), the pressure should be set to 14 lbs (95 KPa). For weighted gauge canners: At 0 to 1000 ft (0 to 305 m), the pressure should be set to 10 lbs (68 KPa). Above 1000 ft (305 m), the pressure should be set to 15 lb (102 KPa). Allow the canner to air cool until it depressurizes. Open the canner slowly and lift the jars out with a jar lifter. Let the jars to air cool for 12 to 24 hours on a dish towel or cooling rack. Check the jars when cool. An indented lid signifies a proper seal. Jars that did not seal properly should be stored in the refrigerator and used within several weeks. Store the canned Piquante Peppers in a cool, dry, dark place. They can be opened and consumed immediately, but they should last for a year or longer if properly sealed. Storage temperatures should not exceed 75 degrees Fahrenheit (24.1 degrees Celsius). After opening a jar or preserved Piquante Peppers, keep that jar in the refrigerator.
Summary: Stem and seed the Piquante Peppers. Blanch for 3 minutes. Dunk in cold water. Pack the Piquante Peppers into jars. Cover with boiling water. Add the salt and lemon juice. Process in a pressure canner. Store until needed.

In one sentence, describe what the following article is about: The Galleon has six gun load-out points. It has four medium gun point on the lower deck, two on the port side, and two on the starboard side. There are two small gun points, one on the mid-port side, and one on the stern's upper deck. The Galleon is the only ship with two medium-sized cannons pointing in the same direction. Having two medium carronades can be incredibly strong for a more aggressive play style. If you go against fast ships, such as the Squid or the Goldfish, it can be useful to put a harpoon on a spare small weapon slot to avoid getting circled. The Goldfish is equipped with three gun points. There are two small gun points, one on the port side and one on the starboard side. There is also one medium gun point on the bow of the ship. The Goldfish is a warship that has found widespread use as a front-line fighter. It's capable of both menacing charges and devastating broadside sweeps. Despite the low hull armor, the Goldfish is one of the fastest ship in the game. The Junker has five small-weapon hard points, three mounted topside on the deck at port, starboard, and bow. Two more are mounted below deck at port and starboard. The Junker has a decent number of weapons to be used for defense and offense, but despite the firepower, the Junker has a slow top speed and is lacking in hull health. A newly released ship in the game, the Mobula is a more advanced attack ship with 5 front-facing guns, though there are no guns on the side or back. The ship has good vertical movement but is more difficult to repair in the heat of the battle. The Mobula is best equipped with shattering weapons such as flak cannons and missiles to cripple the engines and guns than use Gatlings or mortars to burst down the enemy. Having 5 guns facing at the front can be use as an advantage, but repairing this ship can be a pain since engines and balloon are found on either side, which leads your engineers to run back and forth just to check and repair. This ship is built for steady and straight-line charges, using its armor-plated balloon to ram against the opponent. Many captains prefer the Pyramidion for its overall durability and ability to concentrate fire. The Spire has 4 gun load-out points. It has one medium gun on the second deck, and three small gunsone on the top deck, one on the middle deck, and one in the mid top deck facing the starboard side. The Spire is not fast enough for close combat, but Pilots often adopt a ranged tactic since the Spire can be turned quickly and with ease. All guns can be pointed at one direction, targeting the enemy from the distance, then simultaneously fired. The Spire is a devastating ship if in a great captain's hands. The Squid has three small gun load-out points, one on each of the bow, the starboard side, and the stern. Despite the low hull armor (lower than the Goldfish), the Squid possesses high speed and maneuverability. This ship has become increasingly popular as an assault and raiding vessel, and can be quite menacing when properly equipped. The Squid tends to come in fast, with guns blazing, then depart as weapons continue to rain bullets.
Summary:
Use the Galleon. Use the Goldfish. Use the Junker. Use the Mobula. Use the Pyramidion. Use the Spire. Use the Squid.