Problem: Article: Click "Create an account now" and give them your current email address, a password you want to use, select your location, verify you're human and click "I accept. Create my account." after reading all the fine print Google has to offer in their Terms of Service. You're in! Then click "My i-Google" to "My Account." " If you don't see this option, use this link: https://www.google.com/webmasters/tools/ You can verify later, but Google will not allow you to submit your sitemap until your site has been verified. It's easy to do and they offer an example of where to place their code. Enter the code on your .index page and save. Go back to the verification page and click "Verify." www.yourwebsite.com/sitemap and click the "Submit Sitemap" button. That's it! Google knows you exist! Whew! Google will also track any updates you make, so it's not necessary to submit multiple times. Maybe once every six months or so; everyone has different opinions here.
Summary: Go to Google.com and click "Sign In" in the top right-hand corner. Sign-in to your Google account. Go to "Webmaster Tools. Click on the "Add a site" and type in your domain name, for example www.mywebsite.com. Verify that you have access to your website by entering some code to your home page. After your website has been verified, you can click "Submit my Sitemap" near the bottom of the page. Simply click "Submit a Sitemap" on the next page and a drop down box will allow you to enter your extension , i.e. You will receive a message that your sitemap has been submitted.

Problem: Article: There are many different types of trends: fashion trends, slang trends, new dances or social media trends. Some are easier than others to pull off, and all take a great deal of effort to popularize. You'll want it to have a couple of qualities: mainly originality and simplicity. Creative, simple and accessible trends catch on because many people notice the trend and are able to participate. Make sure your idea is original. While many trends build on current styles and ideas, good trends represent something unique. You'll need to come up with an idea that is not only unusual, but makes people wish they had thought about it before. The trend needs to be something that truly interests you too, and not just something new for the sake of being new. Make sure it's original and authentic to who you are as a person. Keep your trend simple. The more complicated a trend is and the more steps people have to follow, the less they will be interested. Trends like slap bracelets, the Macarena and reaction videos are simple, easy to make, learn or buy, and none of them take a lot of work for normal people to participate in. Try to angle for the same simplicity with your trend. You'll want to make sure that your trend is relatable and interesting to those around you. It will only catch on if other people find it interesting, so make sure it makes sense for the setting you spend your time in, whether it's school, an office, or an internet forum.
Summary: Think about the type of trend you want to start. Think about the qualities of your trend. Tailor the trend to your environment.

Problem: Article: This is W by default. Press and hold after double-tapping to keep sprinting forward. You will move 30% faster than usual, and your field of view will become slightly wider. Tap left control while moving forward to start sprinting. If this doesn't work, open the Esc menu and go to Options Controls to assign a key to sprint. Your character will continue to sprint until you release the forward key, collide with a block, or interact with a mob. If you tapped the sprint key, you will stop sprinting after thirty seconds, but can turn it on again right away. You can turn left and right as usual while sprinting, though this slows you down slightly. While sprinting, you can jump four blocks horizontally instead of two. Your jump height does not increase. You can only sprint while you have at least six hunger (three food symbols in your hunger bar). Eat some food and try again if your stomach is empty. Sprinting uses up your saturation and hunger 10 times faster than walking. Jumping while sprinting uses them up 80 times faster than walking. You can hit the sprint key while swimming as well, or while flying in Creative mode. This will only increase your speed a little bit, but your field of vision will widen. If you are on a vehicle or mount, your field of vision will widen but your speed will remain the same. If you don't use the sprint key, instead start sprinting on the ground, then double tap space to start flying.
Summary: Double tap the forward key. Use the sprint key instead. Stop moving to stop sprinting. Stay above six hunger. Sprint with other modes of transportation.

Problem: Article: Simply put: Anytime you multiply by a number with zeros on the end (like 120 x 160), you add the number of zeros to the end of the product.120 x 160 becomes: 12 * 16 = 192 Place the two zeros on the end (One from 120 and another from 160) = 19,200 Start with a one digit times two digit multiplication problem Remind the child that the units column has already been multiplied. Tell the child that when you multiply the units column by the tens column it's like multiplying something with a zero on the end. Do not continue until the child can manage any problem of this type (1 x 2)! Continue with a two digit times two digit (2 by 2) multiplication problem. Most children have no idea why their teacher skips a space on the second line of "conventional" long multiplication. Mark the two multiplications (which will look like a big X). Show the child that this is like multiplying by 100. Have the child place zeros in the two right columns and place the product to the left. Put it together with unit times two digit (1 by 2) multiplication Have the child compare this to carrying in addition. The child should become proficient at this before proceeding. Complete the process of (2 by 2) multiplication. Remind the child of the zero in the right column. This would be a good time to tell the child that the zero in the right hand column is not necessary, but it won't hurt if they leave it.
Summary:
Make sure the child already knows the basic multiplication tables. Teach the child how to handle multiples of ten; we see this as zeros on the end of a number. Place column lines on the paper and make sure the digits are properly placed. Multiply the Units column and place the answer in the correct columns. Before multiplying the Units column by the Tens column, discuss the implications. Place a zero (0) in the units column underneath the first answer. Multiply the Units column by the tens column and place the answer to the left side of the zero (it will be underneath the first answer). Have the child add the numbers together. Have the child complete the problem with the bottom tens digit hidden (at first). Remind the child that he/she placed a zero in the right column before multiplying a unit column by a tens column. Reveal the hidden digit and show the child that he/she will be multiplying a unit by a tens digit again. Again, have the child place a zero(0) in the right hand column and answer the units x tens multiplication to the left of the zero. Discuss multiplying the tens by the tens column. Have the child do the addition to finish the problem. This time, instead of writing the tens digit (from the unit x unit product) under the line, write it ABOVE the tens digit column. Have the child do the units times tens multiplication; have the child add the carried number to the product and write the number to the left of the units digit already present. Place a tens digit in the lower factor and have the child cross out any carrying that has already taken place. Have the child treat the tens digit like the other one times two digit work. Have the child finish by doing the addition.