In one sentence, describe what the following article is about:

Start with the goal of the game and work backwards to figure out what players will need to do to get there. Ideally, the rules you create should be simple, logical, and consistent, so that the game plays out the same way every time (with different results, of course). In many classic board games, players roll dice and move their game piece a certain number of spaces depending on the number that comes up. More sophisticated games, like "Thunderstone" or "Settlers of Catan," challenge players to build strong card decks or score points in order to win. For a game with a "paperboy" theme, players might roll to complete their newspaper route before the school bell rings while encountering obstacles like lawn sprinklers and unfriendly dogs on the gameboard. Keep them extremely basic at first. Little by little, you can make your rule system more intricate by adding secondary objectives, random events, or penalties for making poor decisions. Different types of games will work better with a different number of players. Most board games are designed for 2-4 players, but it may be possible for as many as 6 people to participate if the rules are simple and there are enough cards or pieces to go around. Keep in mind that the more people you have playing, the more difficult it will be to make the game mechanics work. A head-to-head strategy game could be played by as few as 2-3 people, whereas one that involves identifying a criminal from a lineup of suspects would benefit from having more players in order to make the gameplay more of a challenge. Your game might call for individual player pieces, cards, tokens, or any number of other components, depending on the theme and specific mechanics. The choice of what type of item will be used to perform the different actions is ultimately up to you. However, it will be best to go with accessories that are most practical for accomplishing the game's goal. Stick to 1 or 2 components to keep the gameplay from getting convoluted. Players who are forced to juggle cards, coins, dice, and a pen-and-paper scorekeeping system will quickly find themselves overwhelmed. Now that you have an idea of how your game will play out, envision the exact form it will take. Designate your starting and ending points, draw out spaces, and mark where important pieces will be played. Be sure to label what each element is and describe how players will interact with them. When you're finished, you'll have a working blueprint for your game. The simplest game boards are there to direct the players' movements. Others might serve as a platform for laying down cards and reading their outcomes, or provide clues for solving puzzles. Commit a crude version of your game board to paper as soon as an idea hits you. This will make it easier for you to work out any remaining kinks without losing the thread of the game.
Devise a set of rules. Determine how many players the game will have. Decide what type of objects the game will use. Design the layout of the board.