A recent survey shows the number of online game users in China reached 40 million last year. That's over a 20 percent increase from the year before. At 22:00 p.m. in a Beijing Internet cafe, many people inside,especially the young, playing online games. An industry report says that over 90% of online game users are under 30. An online game player said, "Online games help me handle life pressures. The scenarios don't come up in real life, so I can be famous and get whatever I want when playing. Players say this is their way of communicating with each other,even in different places. Though many players admit that online games are time consuming and cost much money, the number of users is increasing. It's estimated that by 2012, there will be 80 million online game players in China. Driven by profit, developers are constantly working on new games. Last year, more than 250 new games entered the market. But figures show that games with a native cultural background are preferred, even by foreigners. "During our research on new games, we found we can promote Chinese culture with the game itself." said an online game developer. Criticism about online games is beefing up with more and more young people spending too much time playing games filled with violence, gambling and superstition. Kou Xiaowei from Gen. Admin. of Press & Publication said, "We are putting forward stricter monitoring measures. If bad content is found, it will be deleted." With the help of government guidelines, developers are producing better quality online games suitable for young people. Games that are not violent or offensive, but ones from which a player can learn, such as general knowledge of quiz games. Officials say they will spend five years on purifying the online games. Their goal is to produce games that entertain and at the same time, provide useful knowledge. Which of the following statements is true according to the passage? A) Ten percent of online games users are over 30. B) To make money is the root of developers working on new games. C) In the past, games were not entertaining and knowledgable. D) Playing online games is the only way for the young to communicate.
B
(Question)
For a long time the packaging industry has been attacked for using what is thought as large amounts of packaging, choosing materials which are felt to have high impacts on the environment, and for being responsible for littering and overflowing land fills. In a study performed by WRAP, one of the first to study food waste in the UK in 2012, the most frequent responses when consumers were asked about packaging were "uses too much material" and "bad for the environment". The conclusions of these reports highlighted that the degree of the problem has been largely underestimated:at least 30% of food produced in the world is wasted. These figures are similar no matter if you are in the developed or developing world. However, two publications from cross--industry work groups were published recently, and have managed to reset the discussion to take into account the benefits of packaging for sustainability .The first publication, "The Global Protocol on Packaging Sustainability", describes an agreed common approach towards measuring packaging sustainability metrics , so that the industry is not competing based on the definition of a metric, but rather competing based on performance. The second was, "'Packaging in the Sustainability Agenda, A Guide for Corporate Decision Makers", which highlighted the contributions of packaging to the three aspects of sustainability: packaging protects products and prevents waste(environmental aspect); packaging enables efficient business conduct(economic aspect); and packaging provides consumers with the benefits of the products it contains(social aspect). Packaging performs indeed a wide variety of functions throughout the value chain and contributes to reducing food waste by protecting ingredients and products during transportation and by delivering family--sized packages. Food waste could be avoided for single households if they are provided with the choice of pack sizes meeting their consumption patterns and are not forced to buy larger packs that they may not be able to finish... It has long been thought that _ . A) larger quantities of food are wasted in developed countries B) WRAP is the first authority to study food waste in UK C) packaging does great harm to the environment D) packaging offers a powerful means to reduce food waste
(Answer)
C
Ques: Spending just a few hours a week online may make people feel more socially isolated , lonely and downhearted , according to a two-year study of nearly 100 families with the Internet. "We were surprised to find that social technology has such bad effects on social communications," the lead author, Dr. Robert Kraut of Carnegie Mellon University in Pittsburgh, Pennsylvania, said in a statement to the news. The findings suggest that "Rather than encourage students to use the Internet alone for research, teachers might give pupils online group homework to complete with classmates. Local groups might build websites that allow neighbors to discuss local affairs ." "Before the technology develops and can be really more _ , people shouldcontrol their wishes to use much of the Internet," Dr. Kraut and other experts advise. In order to control their children and encourage family activities, parents might think of putting the computer in the living room rather than in a child's room, they suggest. Dr. Kraut also suggests that when surfing on the net, especially when chatting with strangers on the net, children should not use their real names, and that they should not tell the addresses, telephone numbers to the strangers. This study was made by . A) 100 families B) Dr. Kraut and other experts C) the newspaper D) Dr. Kraut only
Ans: B
Jeans are trousers made of a kind of clothe called denim. For many people, blue jeans represent American culture. The history of blue jeans usually begins with a man named Levi Strauss. Although he did not invent the jeans, he is considered the first person to produce and sell this kind of clothing in large amounts. Levi Strauss was born in Bavaria, Germany. In 1847, he and his family moved to the US. He opened a store, first in New York, and then in San Francisco, California. Among the products he sold were jeans. These trousers were especially useful for miners in California who needed clothing made of a strong material. Levi Strauss partnered with a clothing maker named Jacob Davis, who had invented a process for making rivets for jeans. These metal things helped strengthen the blue jean cloth to make the trousers stronger. In 1873, Strauss and Davis received a patent to officially own this invention. They began producing " copper-riveted waist overalls ". In 1928 the Levi Strauss company used the word "Levi's" as the trademark for their products. The 19th-century workers would probably be surprised to know that their trousers would one day become a fashion object. Today, jeans are worn by people of all ages, incomes and lifestyles. Jeans come in many colors other than blue and in many styles and at many prices. A national museum in Washington, D.C. has one of the oldest known pairs of Levi's jeans in its collection. Jeans have come to express different ideas about American culture based on the people who wear them. These include the heroes of the Wild West and famous Hollywood actors like James Dean and Marlon Brando in the 1950s. Writer James Sullivan published a book called Jean: A Cultural History of an American Icon. In the book, he says jeans serve as a sign for two American values, creativity and rebellion . We know from the passage that Levi Strauss _ . A) was the first person who wore jeans. B) moved to the US from Germany alone. C) not only sold jeans at first in his store D) helped Jacob Davis invent a kind of rivet
C