Problem: Write an article based on this summary: Remove the mussels from their shells. Place the mussels in a leak-proof, freezer-safe container. Cover the mussels in the broth you used to cook them. Store the sealed container in your freezer for up to 4 months.

Answer: After the mussels are cooked, set aside any that you wish to freeze. Carefully pry open the shells and remove the meat. You can remove the meat with a spoon or knifeit should come out easily if the mussels are properly cooked. If you've just cooked the mussels, wait until they cool down before removing the shells. Otherwise, they may be too hot to handle comfortably. If any mussels are still closed after cooking, you can slide a knife between the 2 halves of the shell and gently pry them apart. Despite rumors to the contrary, it's safe to eat mussels that are still closed after cookingas long as they were fresh before you cooked them! Select a sturdy container with a lid that closes tightly. A freezer bag is another option, but make sure to choose one that locks tightly and can hold both the mussels and their broth without leaking. Arrange the mussels however you like in the container. You just need to spread them out enough that the cooking broth can cover them. After placing the mussels in the container, pour in enough of the liquid produced during the cooking process to cover them. This will help preserve the flavor of the mussels. To avoid scalding yourself, give the broth a chance to cool down before pouring it into the container. Once you've poured in the broth, close the lid tightly, or zip the top if you used a bag. Write the date on the container or bag with a permanent marker. Your cooked mussels should maintain their quality for up to 4 months. After 4 months, your mussels may become a bit mushy or lose some of their flavor.

Problem: Write an article based on this summary: Open Microsoft Edge. Go to the Flash video or game you want to download. Enable Flash content if necessary. Wait for the Flash item to load. Start the game. Click . Click Developer Tools. Click the Elements tab. Bring up the "Find" search bar. Type in swf. Find the address for the SWF file. Copy the SWF file's address. Paste the SWF file's address into the address bar. Press Enter. Wait for the SWF file to download. Try opening the SWF file

Answer: Click or double-click the Edge app icon, which resembles either a dark-blue "e" or a white "e" on a dark-blue background. Open the website on which your Flash game or video is hosted. If the game doesn't immediately load, click the puzzle piece-shaped Flash icon in the address bar, then click the Enable or Allow prompt to enable Flash and reload the page. This is necessary in order to ensure that all of the correct SWF files are loaded in the page. If you're downloading a Flash game, click the Play (or similar) button to prompt the game to start. This will allow your browser to find the correct SWF files. It's in the upper-right side of the window. A drop-down menu will appear. This is in the drop-down menu. Doing so opens the Developer Tools pane on the right side of the page. You might want to reduce the right side of the pane by clicking and dragging right the scroll bar in the middle of the pane. This will make searching the Elements tab easier. It's at the top of the Developer Tools pane. Press Ctrl+F to do so. Your mouse cursor will automatically be placed in the search bar. Doing so will highlight any instances of SWF files in the Elements tab. Click the left- or right-facing arrow in the right-most corner of the search bar to skip from one instance of a SWF file to the next, making sure to read the string of text before each SWF instance. You're looking for an address that matches the site and/or game or video title (e.g., "flashgames/games/gamename.swf") rather than a string of code. Since the Elements tab isn't very wide, you might have to click and drag left or right the scroll bar at the bottom of it to see your SWF results. Once you find the address, click and drag your mouse cursor across it, then press Ctrl+C. You may not be able to copy the address without copying the whole block of code. Click the address bar at the top of the Edge window, then press Ctrl+V. You should see the address appear here. If you were unable to copy the address by itself, remove the sections of code before and after the address before proceeding. This is easiest to do in a text editor such as Notepad (Windows) or TextEdit (Mac). Doing so will prompt the SWF file to begin downloading. Once the SWF file finishes downloading, you can proceed. If asked if you want to save the SWF file, confirm the decision. You may also have to select a save location. . You can use a free program to open and play the SWF file. If the file plays correctly, you've successfully downloaded the right SWF file. If your downloaded SWF file doesn't open or isn't the correct file, you'll need to go back and try a different SWF address in the Developer Tools tab.

Problem: Write an article based on this summary: Gather your materials. Arrange your sticky note pads on the cardboard. Fill in the rest of the board with additional sticky note pads. Label the current month with a marker.

Answer: You will need sticky label pads, a marker, and a large piece of cardboard. Make sure that the cardboard is at least seven times the height of the sticky notes and six times its width. Start by aligning the bottom corner of the cardboard with the bottom corner of one sticky pad. Work your way across adding sticky pads until there are seven in the row, one for each day of the week. Then begin adding note pads vertically along the edge until the column is six pads tall. Trim off any excess cardboard from the sides. Try alternating colored sticky notes for the different weeks or days of the week. Breaking up lines and columns makes them easier to read. Write the name of the month in large letters the top. Mark the dates on each sticky note pad. Fill in details for any important plans or holidays.

Problem: Write an article based on this summary: Consider a "Mint" grade. Assess whether it might deserve a "Fine" grade. Determine whether it might merit a "Good" grade. Consider a "Fair" grade. Give a "Poor" or "Incomplete" grade if necessary. Look into professional grading.

Answer:
Comics are graded using both descriptive categories and a 0-10 rating system. If your comic is in flawless or nearly flawless condition, it might merit a grade of "mint" or "near mint." This condition applies to perfectly flat comics with supple paper, a glossy cover, and no obvious wear. "Mint" grades include "Perfect/Gem Mint" (10.0) and "Mint" (9.9). These describe comics that have no detectable imperfections. A 10.0 book is absolutely perfect in every way. Very few comics meet this criteria, even those still sitting on the shelves in a comic store. "Near Mint+/Mint" grades include "Near Mint/Mint" (9.8) and "Near Mint+" (9.6). These grades describe comics that have only the slightest wear. A small number of stress lines and very slight discoloration are acceptable defects. Most people would consider these to be perfect, but the trained eye may notice tiny imperfections. "Near Mint" (9.4) and "Near Mint-" (9.2) describe comics that have minimal stress lines and discoloration. The spine and cover are flat. The cover may have a small amount of surface wear, but the colors are still bright. A 9.4 Near Mint book is the standard condition of a new book sold at a comic store as is considered "new" condition. A 9.2 indicates only the very minor wear, typically a minimal stress mark on the spine (non-color breaking) or other similar marks. A comic which is well preserved but not "mint" is typically described as "Fine" or "Very Fine." These are comics that have been read and enjoyed, but with care. They may have some discoloration, but pages should still be supple and the cover should still be glossy and attractive. "Very Fine/Near Mint" (9.0), "Very Fine+" (8.5), "Very Fine" (8.0), and "Very Fine-" (7.5) are grades that allow for some wear, as they have typically been read a few times. A few stress lines are acceptable. While the cover can have some wear, it should still retain its original glossiness. "Fine" grades include "Fine/Very Fine" (7.0), "Fine+" (6.5), "Fine" (6.0), and "Fine-" (5.5). These grades describe comics with a fair amount of stress lines and creases. A low number of small tears and missing pieces, usually 1/8 to 1/4 inch (about 3.1 to 6.3 mm) in length is also acceptable at this grade level. Below "Fine" is the grade of "Good." This is somewhat deceptive, as a grade of "good" is actually not particularly good, but more like average. These are comics that have been well-loved by a reader. Still, books in this condition must be intact and readable. "Very Good" grades include "Very Good/Fine" (5.0), "Very Good+" (4.5), "Very Good" (4.0), and "Very Good-" (3.5). These grades describe a comic that has all of its pages but is noticeably creased, rolled, and scuffed. Missing pieces on the cover can be as large as 1/4 to 1/2 inch (about 6.3 to 12.5 mm). "Good" grades include "Good/Very Good" (3.0), "Good+" (2.5), "Good" (2.0), and "Good-" (1.8). These grades describe comics that are in somewhat worse condition than the "Very Good" grades. The cover may have some missing pieces and the book is generally scuffed, abraded, and faded. Moderate spine split is permissible. The comic still has all of its pages, however. A "Fair" condition comic is ragged and unattractive. It may have pieces of pages missing that make the story more difficult to follow (e.g. clipped coupons that cut into panels on the reverse side of the page). "Fair" grades include "Fair/Good" (1.5) and "Fair" (1.0). These grades describe comics that are worn and in general disarray. Despite their condition, they still retain all of the pages and most of the covers. These comics may be torn, stained, faded, and brittle. "Poor" comics are what the name suggests--heavily damaged. They may be defaced, torn, stained, or have missing chunks. "Incomplete" comics are those missing covers or pages. "Poor" (0.5) describes comic books that are missing pages and up to 1/3 of the cover. The comic may be brittle and defaced by other materials such as paint and glue. Some people will not grade a comic missing it's cover, but some give "Incomplete" comics a score between 0.1 and 0.3. If you have a comic that is extremely rare, you may wish to consider having it graded professionally. This allows you to speak confidently about it's condition in any setting, such as negotiations about pricing. If you plan to have a comic professionally sealed (or "slabbed"), a professional grading is recommended, since any potential buyers will not be able to open the comic and assess it for themselves. Professional graders included the Certified Guarantee Company (CGC) and Professional Grading Experts (PGX).