instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
<lb>Recent price-of-anarchy analyses of games of complete information suggest that coarse correlated<lb>equilibria, which characterize outcomes resulting from no-regret learning dynamics, have near-optimal<lb>welfare. This work provides two main technical results that lift this conclusion to games of incomplete<lb>information, a.k.a., Bayesian games. First, near-optimal welfare in Bayesian games follows directly from<lb>the smoothness-based proof of near-optimal welfare in the same game when the private information<lb>is public. Second, no-regret learning dynamics converge to Bayesian coarse correlated equilibrium in<lb>these incomplete information games. These results are enabled by interpretation of a Bayesian game<lb>as a stochastic game of complete information.
answer:
No-Regret Learning in Repeated Bayesian Games

question:
The approach described here allows to use the fuzzy Object Based Representation of imprecise and uncertain knowledge. This representation has a great practical interest due to the possibility to realize reasoning on classification with a fuzzy semantic network based system. For instance, the distinction between necessary, possible and user classes allows to take into account exceptions that may appear on fuzzy knowledge-base and facilitates integration of user's Objects in the base. This approach describes the theoretical aspects of the architecture of the whole experimental A.I. system we built in order to provide effective on-line assistance to users of new technological systems: the understanding of "how it works" and "how to complete tasks" from queries in quite natural languages. In our model, procedural semantic networks are used to describe the knowledge of an "ideal" expert while fuzzy sets are used both to describe the approximative and uncertain knowledge of novice users in fuzzy semantic networks which intervene to match fuzzy labels of a query with categories from our "ideal" expert.
answer:
Uncertain and Approximative Knowledge Representation to Reasoning on Classification with a Fuzzy Networks Based System

question:
Programming by Example (PBE) targets at automatically inferring a computer program for accomplishing a certain task from sample input and output. In this paper, we propose a deep neural networks (DNN) based PBE model called Neural Programming by Example (NPBE), which can learn from input-output strings and induce programs that solve the string manipulation problems. Our NPBE model has four neural network based components: a string encoder, an input-output analyzer, a program generator, and a symbol selector. We demonstrate the effectiveness of NPBE by training it end-toend to solve some common string manipulation problems in spreadsheet systems. The results show that our model can induce string manipulation programs effectively. Our work is one step towards teaching DNN to generate computer programs.
answer:
Neural Programming by Example