In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: In this paper, we present a transfer learning approach for music classification and regression tasks. We propose to use a pre-trained convnet feature, a concatenated feature vector using the activations of feature maps of multiple layers in a trained convolutional network. We show how this convnet feature can serve as general-purpose music representation. In the experiments, a convnet is trained for music tagging and then transferred to other music-related classification and regression tasks. The convnet feature outperforms the baseline MFCC feature in all the considered tasks and several previous approaches that are aggregating MFCCs as well as lowand high-level music features.
[EX A]: TRANSFER LEARNING FOR MUSIC CLASSIFICATION AND REGRESSION TASKS

[EX Q]: Recently there has been an increasing trend to use deep learning frameworks for both 2D consumer images and for 3D medical images. However, there has been little effort to use deep frameworks for volumetric vascular segmentation. We wanted to address this by providing a freely available dataset of 12 annotated two-photon vasculature microscopy stacks. We demonstrated the use of deep learning framework consisting both 2D and 3D convolutional filters (ConvNet). Our hybrid 2D-3D architecture produced promising segmentation result. We derived the architectures from Lee et al. who used the ZNN framework initially designed for electron microscope image segmentation. We hope that by sharing our volumetric vasculature datasets, we will inspire other researchers to experiment with vasculature dataset and improve the used network architectures.
[EX A]: Deep Learning Convolutional Networks for Multiphoton Microscopy Vasculature Segmentation

[EX Q]: This paper proposes to use probabilistic model checking to synthesize optimal robot policies in multi-tasking autonomous systems that are subject to human-robot interaction. Given the convincing empirical evidence that human behavior can be related to reinforcement models, we take as input a well-studied Q-table model of the human behavior for flexible scenarios. We first describe an automated procedure to distill a Markov decision process (MDP) for the human in an arbitrary but fixed scenario. The distinctive issue is that in contrast to existing models under-specification of the human behavior is included. Probabilistic model checking is used to predict the human's behavior. Finally, the MDP model is extended with a robot model. Optimal robot policies are synthesized by analyzing the resulting two-player stochastic game. Experimental results with a prototypical implementation using PRISM show promising results.
[EX A]:
Probabilistic Model Checking for Complex Cognitive Tasks