Q: Like in Blackjack, you'll need to make a bet before you know how good your hand (or set of tiles) is. Keep in mind that once you receive your tiles, you won't be able to change your bet. When you're first starting out, you may want to bet low until you get the hang of how to play. The dealer should give themselves 4 tiles as well. You can look at your tiles at this point, but be careful you don't show them to any of the other players. Once you're dealt your tiles, you'll need to split them up into 2 "hands." Each hand will have 2 tiles in it. The goal is to create the most valuable hands possible with the tiles you've been dealt. Your most valuable hand will be known as your high hand, and your other hand will be called your low hand. If you have 2 tiles that make a pair, it's a good idea to put them together to make a hand since pairs are the most valuable hands. If you don't have any pairs, you want to divide up your tiles so that the tiles in each hand add up to the highest value possible. Everyone should turn up their tiles at the same time. Double check that everyone is finished dividing up their tiles before you flip your tiles over. Differentiate between your 2 hands by positioning one vertically and one horizontally. In order to beat the dealer, you want your hands, or tiles, to be more valuable than their hands. First, compare your high hand to the dealer's high hand. Then, compare your low hand to the dealer's low hand. If both your high hand and low hand beats their high hand and low hand, you win the bet! If your high hand beats the dealer's high hand but your low hand doesn't, or vice versa, you don't win the bet. You need to beat both of the dealer's hands. Every player should compare their high and low hands to the dealer's hands. Players shouldn't compare their hands with anyone but the dealer. If the value of your hands is tied with the dealer's hands, the dealer wins. For example, if the dealer has a pair of Gee Joon (their high hand) and a non-pair of Yun and Day (which adds up to 0 and is their low hand) and you have a pair of Teen (your high hand) and a pair of Ping (your low hand), you wouldn't beat the dealer because, even though your low hand beats their low hand, the dealer's high hand beats your high hand. But, if you were to have a pair of Mooy (your high hand) and a pair of Look (your low hand) and the dealer has a non-pair of Bon and Gor (which adds up to 8 and is their high hand) and a non-pair of Bon and Foo (which adds up to 5 and is there low hand), you would win because both your high hand and low hand beat the dealer's high and low hands. At the end of the each round, you'll need to determine whether you or the dealer owes money. Whether you collect, push, or pay will depend on if you won or lost the bet. Collect: If you won the bet by beating both of the dealer's hands, collect your payment from the dealer. The dealer should give you twice as much as you bet at the beginning of the round. Push: If you beat one of the dealer's hands but not the other, you push and don't collect or pay any money. Instead, you can hold onto your bet for the next round. Pay: If both of the dealer's hands were more valuable than your hands, or if both were tied, pay the dealer all of the money you bet at the beginning of the round. Choose a new dealer if you'd like and then place your bet. Then, have the dealer pass out 4 new tiles to all of the players and start the round. There's no limit to how many rounds of pai gow you can play, unless you're playing with real money and you start to run low. Don't worry if the first few rounds are a little confusing. Keep playing and eventually you'll get the hang of it!
A: Place your bet before you receive your tiles. Have the dealer hand out 4 face-down tiles to every player. Decide how you'll divide your tiles for that round. Have each player flip over their tiles to reveal their 2 hands. Compare your high and low hands to the dealer's hands. Have each player collect, push, or pay. Shuffle the tiles and start a new round.

Q: You can create your own Christmas decorations by stringing through the hole in a disc and tying it at the end. Draw patterns on the disc itself or glue on glitter to complete the decoration. Stick CD labels on your discs to lend more space for decoration. While whole discs can be used in crafts, you'll have far more possibilities if you break them up. Breaking them up, you can create a number of different shapes and increase the reflective surface of the disc. Snap the CD into multiple shards and glue onto a surface for a striking mosaic. If you're breaking CDs, keep the sharp edges in mind. Be careful when you're snapping the discs. Use a hammer to break up smaller pieces and pick up broken sharps gently, as if they were glass. CDs are the perfect size to set hot drinks atop. They will bear the heat and save your kitchen surfaces from damage. You can paint or draw on the discs to give them some ornamental appeal as well. If you snap a CD in half, you'll have a nice decoration to line a flowerbed with. Due to the likelihood that you'll have a lot of CDs to go through, you shouldn't be surprised if you're able to transform your entire garden in this manner. CDs can be linked together and hung from a wall in a large pattern. If you have enough CDs, you can conceivably cover a wall in this way. Chain links through the CDs and secure the highest CD of each row to the wall by looping the highest link through a nail to the wall. You can create holes in the CDs by using a drill. Drill it with an old piece of wood underneath.
A:
Make your own Christmas decorations. Break your discs into shards for use in crafts patterns. Turn your discs into drink coasters. Decorate your garden with CD shards. Create a hanging wall layer.