In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: The shortest path between two concepts in a taxonomic ontology is commonly used to represent the semantic distance between concepts in the edge-based semantic similarity measures. In the past, the edge counting is considered to be the default method for the path computation, which is simple, intuitive and has low computational complexity. However, a large lexical taxonomy of such as WordNet has the irregular densities of links between concepts due to its broad domain but. The edge counting-based path computation is powerless for this non-uniformity problem. In this paper, we advocate that the path computation is able to be separated from the edge-based similarity measures and form various general computing models. Therefore, in order to solve the problem of non-uniformity of concept density in a large taxonomic ontology, we propose a new path computing model based on the compensation of local area density of concepts, which is equal to the number of direct hyponyms of the subsumers of concepts in their shortest path. This path model considers the local area density of concepts as an extension of the edge-based path and converts the local area density divided by their depth into the compensation for edge-based path with an adjustable parameter, which idea has been proven to be consistent with the information theory. This model is a general path computing model and can be applied in various edge-based similarity algorithms. The experiment results show that the proposed path model improves the average correlation between edge-based measures with human judgments on Miller and Charles benchmark from less than 0.8 to more than 0.85, and has a big advantage in efficiency than information content (IC) computation in a dynamic ontology, thereby successfully solving the non-uniformity problem of taxonomic ontology.
[EX A]: A density compensation-based path computing model for measuring semantic similarity

[EX Q]: Fixed-vocabulary language models fail to account for one of the most characteristic statistical facts of natural language: the frequent creation and reuse of new word types. Although character-level language models offer a partial solution in that they can create word types not attested in the training corpus, they do not capture the "bursty" distribution of such words. In this paper, we augment a hierarchical LSTM language model that generates sequences of word tokens character by character with a caching mechanism that learns to reuse previously generated words. To validate our model we construct a new open-vocabulary language modeling corpus (the Multilingual Wikipedia Corpus; MWC) from comparable Wikipedia articles in 7 typologically diverse languages and demonstrate the effectiveness of our model across this range of languages.
[EX A]: Learning to Create and Reuse Words in Open-Vocabulary Neural Language Modeling

[EX Q]: Probabilistic independence can dramatically sim plify the task of eliciting, representing, and com puting with probabilities in large domains. A key technique in achieving these benefits is the idea of graphical modeling. We survey existing no tions of independence for utility functions in a multi-attribute space, and suggest that these can be used to achieve similar advantages. Our new results concern conditional additive in dependence, which we show always has a per fect representation as separation in an undirected graph (a Markov network). Conditional addi tive independencies entail a particular functional form for the utility function that is analogous to a product decomposition of a probability function, and confers analogous benefits. This functional form has been utilized in the Bayesian network and influence diagram literature, but generally without an explanation in terms of independence. The functional form yields a decomposition of the utility function that can greatly speed up expected utility calculations, particularly when the utility graph has a similar topology to the probabilistic network being used.
[EX A]:
Graphical models for preference and utility