Article: Think of yourself as part friend, part bodyguard. If other people come your way to horn in on the object of your friend's eye, it's your job to get them out of the way without looking like a jerk. The more attractive and appealing the person of your friend's advances is, the more you must be on the lookout for interlopers. Stave off interlopers by distracting them, getting in their way, or subtly annoying them until they buzz off. You should make the person group laugh here and there, reveal a bit about yourself, and keep the conversation flowing, but you shouldn't talk so much that you end up stealing the show. Your friend should be the one who does more of the talking, and you should bail them out when there's an awkward silence or when you can contribute something that makes your friend look good. Don't interrupt your friend when they're talking unless you really have something to add. Otherwise, you'll make your friend look like a chump. If it does get a little quiet, don't say "Now this is awkward..." Just speak up and get the ball rolling again. Maybe the most beautiful gal or guy you've ever seen just rolled in. Maybe your favorite team has gone into overtime with their biggest rival. Maybe your brother called, asking for a favor. That's all well and good, but not tonight, if you want to be a good wingman. You need laser focus on the task at hand to help your friend go home with, or at least to get the number of, the person they're interested in. Tell yourself that you're doing your friend a favor, and that you'll get your turn another day. This should go without saying, but this is a mistake wingmen are prone to making. So what if you're stuck talking to someone you don't really care about? If you drink too much, you will look like a fool and make your friend look like a fool by association. And who wants to go home with a fool? Pace yourself. Unless you're both the designated wingman and designated driver, it's fine to drink enough to keep near the pace of the group. But call it a night if you start to lose focus. Getting tired? Wanting to go home to play video games? Too bad. Tonight is not your night to make decisions. Unless you really have a pressing reason to go home or are having a particularly horrible time, you have to grin and bear it. As soon as you say you have to go home, the spell is over, and you will have ruined your friend's chances if they haven't come close to closing the deal. If you really need to leave, give your friend some advance notice maybe even by text so they can come up with a plan for staying in touch with the person. If you approach two targets and announce that you have a boy/girlfriend within the first five minutes, they probably won't hang around to talk to you. But if you go two hours without mentioning this fact, then you'll look sketchy. Find a casual way to introduce your relationship status into the conversation, once you've gotten to know the person group a bit better. Many leaders prefer a wingman who's in a relationship, since they're less likely to try to steal the main person. Also, a wingman who smoothly lets it be known that they're taken can help ensure that the main person will focus on the leader even more.
Question: What is a summary of what this article is about?
Provide interference if necessary. Speak up and shut up at the right times. Don't get distracted. Don't get too intoxicated to be useful. Stay in it for the long haul. Mention if you're in a relationship eventually.
Article: These are some of the most important buildings to keep close to the center of your base. The mortars especially are important, because of their huge range and weak zone. The wizard towers give you a bit more leniency, because they have a smaller range and no weak spot. The best thing to do with is make sure they offer each other coverage. This way, if one tower is being attacked, the others are taking out of the attackers. Also in this category is the air defense. You want to centralize these, because if they get destroyed, your base is easy picking for dragons. They're some of the most versatile buildings in the game. They can be used for several techniques, including funneling and wall-breaker sniping (see part three). Basically, have fun with them. If you want to make a troll base, make one. Just do what you want.
Question: What is a summary of what this article is about?
Keep splash damage buildings close to the center. Centralize any buildings in your "normal" category, including archer towers and cannons. Follow your gut with your traps.
Article: Before you handle any needles, you need to wear gloves. If you don't have gloves, make sure you wash your hands (and wrists) thoroughly. When you are sterilizing needles, you need to make sure that you don't contaminate the needle after you sterilize it. Use sterilized tongs or spoons to pick the needle out of whatever device you place it in. Don't touch the newly sterilized needle with your hands or gloves. You could have contaminants on them. Place the needle in a sterilized container if you are storing it. Before you sterilize the needle, make sure to wash it. This removes any dirt, grime, or blood left on the needle. This is extremely important if you have used the needle before. Make sure to clean inside the needle if it is hollow. Use a clean or sterilized syringe to run water and soap through the inside. After washing the needles with soap or disinfectant, you need to rinse them with sterile water. Make sure to use sterile water instead of distilled water. Distilled water can still contain bacteria. You need to rinse the needles to make sure there are no deposits from the washing left behind.
Question: What is a summary of what this article is about?
Wear gloves. Gather sterilized equipment. Wash the needle. Rinse the needles.