In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: In multiagent systems (MASs), each agent makes individual decisions but all of them contribute globally to the system evolution. Learning in MASs is difficult since each agent's selection of actions must take place in the presence of other co-learning agents. Moreover, the environmental stochasticity and uncertainties increase exponentially with the increase in the number of agents. Previous works borrow various multiagent coordination mechanisms into deep learning architecture to facilitate multiagent coordination. However, none of them explicitly consider action semantics between agents that different actions have different influences on other agents. In this paper, we propose a novel network architecture, named Action Semantics Network (ASN), that explicitly represents such action semantics between agents. ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them. ASN can be easily combined with existing deep reinforcement learning (DRL) algorithms to boost their performance. Experimental results on StarCraft II micromanagement and Neural MMO show ASN significantly improves the performance of state-of-the-art DRL approaches compared with several network architectures.
Example Output: Our proposed ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them.

Example Input: Interpreting generative adversarial network (GAN) training as approximate divergence minimization has been theoretically insightful, has spurred discussion, and has lead to theoretically and practically interesting extensions such as f-GANs and Wasserstein GANs. For both classic GANs and f-GANs, there is an original variant of training and a "non-saturating" variant which uses an alternative form of generator update. The original variant is theoretically easier to study, but the alternative variant frequently performs better and is recommended for use in practice. The alternative generator update is often regarded as a simple modification to deal with optimization issues, and it appears to be a common misconception that the two variants minimize the same divergence. In this short note we derive the divergences approximately minimized by the original and alternative variants of GAN and f-GAN training. This highlights important differences between the two variants. For example, we show that the alternative variant of KL-GAN training actually minimizes the reverse KL divergence, and that the alternative variant of conventional GAN training minimizes a "softened" version of the reverse KL. We hope these results may help to clarify some of the theoretical discussion surrounding the divergence minimization view of GAN training.
Example Output: Typical GAN training doesn't optimize Jensen-Shannon, but something like a reverse KL divergence.

Example Input: In this work, we focus on the problem of grounding language by training an agent
to follow a set of natural language instructions and navigate to a target object
in a 2D grid environment. The agent receives visual information through raw
pixels and a natural language instruction telling what task needs to be achieved.
Other than these two sources of information, our model does not have any prior
information of both the visual and textual modalities and is end-to-end trainable.
We develop an attention mechanism for multi-modal fusion of visual and textual
modalities that allows the agent to learn to complete the navigation tasks and also
achieve language grounding. Our experimental results show that our attention
mechanism outperforms the existing multi-modal fusion mechanisms proposed in
order to solve the above mentioned navigation task. We demonstrate through the
visualization of attention weights that our model learns to correlate attributes of
the object referred in the instruction with visual representations and also show
that the learnt textual representations are semantically meaningful as they follow
vector arithmetic and are also consistent enough to induce translation between instructions
in different natural languages. We also show that our model generalizes
effectively to unseen scenarios and exhibit zero-shot generalization capabilities.
In order to simulate the above described challenges, we introduce a new 2D environment
for an agent to jointly learn visual and textual modalities
Example Output:
Attention based architecture for language grounding via reinforcement learning in a new customizable 2D grid environment