Problem: Article: If you really want to sweet talk a girl, then you have to make it pretty clear that you're into her. This doesn't mean that you should tell her how hot you think she is the second you've met, but it does mean that she has to see that you're into what she's bringing to the table. Don't be too rude, look around the room, or make her question your motives. Once she knows you're into her, it's up to you to win her over with your words. Don't worry if you're normally shy about talking to girls. If you act confident when you approach her and are sweet to her right off the bat, she'll respond in a positive way and will make you more relaxed about talking to her. Don't make it too obvious that you're sweet talking her. Don't say, "Hey, baby, what's up?" Or, "What are you up to, hot stuff?" Or she will want to pull away. Just come right up to her and say, "Hey, what are you up to?" Or, "Hey, I'm _____, what's your name?" You don't need a smooth pick-up line or to make a big deal about the fact that you're talking to a cute girl you like. Make it feel natural, like you're already friends, and take it from there. If you act too nervous, formal, or excited about talking to her, you may make her feel a bit nervous, too. The more relaxed and easygoing you are, the better she'll feel. Sweet talking a girl can have its limits. If you want to sweet talk her, then you have to stay respectful about not overstepping any boundaries or making her feel uncomfortable. If you don't know her that well, or even if you do, you should avoid saying anything overly sexual or vulgar because she will instantly want to pull away. Instead, respect her boundaries both by not crowding her or sitting too close to her and by not making any comments that are just too raunchy and that can be interpreted the wrong way. Don't compliment her breasts, butt, or any parts of her body that are off-limits. If she starts talking raunchy, you can up the ante a bit, but don't just start off this way. An important part of sweet talking a girl is making her feel like the only person in the room. Make eye contact, and only break it occasionally so you don't come off as too intense. Turn your body toward her. Stop checking your phone or looking around for your buddies. Make her feel like all you care about is hanging out with her and hearing what she has to say. That will make whatever you say sound much, much, sweeter. If someone calls you or texts you and you really have to answer it, apologize or excuse yourself. Let her see that you really are focused on her. Nothing will make her lose interest faster than seeing you text your best buddy back and forth.
Summary: Don't be shy about how you feel. Keep it casual. Be respectful. Give her your full attention.

Problem: Article: Place your flower order (if desired) and pick up any goods friends or neighbors have offered to lend -- CDs? Baskets? Cake dishes or punch bowls? Tea trays? Sound equipment? A pre-rolled red carpet? Make a grocery list for the food and drinks. Buy any hard-to-find ingredients now in case you foresee having any trouble. Grab the alcohol now, too, if you're having cocktails. As long as it's meaningful, it doesn't have to be large -- especially since you're throwing her the dang party! If she's a bit on the OCD side, ask the other bridesmaids and attendants what they've gotten her. They may have valuable input or you could join forces to purchase a larger gift. You could always offer to pay for part of the honeymoon! Hey, that's one less gift to open in the stream of gifts that will dominate (and possibly put the snooze button on) the party. Finally, a moment for you! Since you're the hostess, you have to look good, too! Here's the excuse to buy that new dress you've been looking at.
Summary: Take care of the basic details. Buy your gift for the bride. Pick out your outfit.

Problem: Article: Start with the goal of the game and work backwards to figure out what players will need to do to get there. Ideally, the rules you create should be simple, logical, and consistent, so that the game plays out the same way every time (with different results, of course). In many classic board games, players roll dice and move their game piece a certain number of spaces depending on the number that comes up. More sophisticated games, like "Thunderstone" or "Settlers of Catan," challenge players to build strong card decks or score points in order to win. For a game with a "paperboy" theme, players might roll to complete their newspaper route before the school bell rings while encountering obstacles like lawn sprinklers and unfriendly dogs on the gameboard. Keep them extremely basic at first. Little by little, you can make your rule system more intricate by adding secondary objectives, random events, or penalties for making poor decisions. Different types of games will work better with a different number of players. Most board games are designed for 2-4 players, but it may be possible for as many as 6 people to participate if the rules are simple and there are enough cards or pieces to go around. Keep in mind that the more people you have playing, the more difficult it will be to make the game mechanics work. A head-to-head strategy game could be played by as few as 2-3 people, whereas one that involves identifying a criminal from a lineup of suspects would benefit from having more players in order to make the gameplay more of a challenge. Your game might call for individual player pieces, cards, tokens, or any number of other components, depending on the theme and specific mechanics. The choice of what type of item will be used to perform the different actions is ultimately up to you. However, it will be best to go with accessories that are most practical for accomplishing the game's goal. Stick to 1 or 2 components to keep the gameplay from getting convoluted. Players who are forced to juggle cards, coins, dice, and a pen-and-paper scorekeeping system will quickly find themselves overwhelmed. Now that you have an idea of how your game will play out, envision the exact form it will take. Designate your starting and ending points, draw out spaces, and mark where important pieces will be played. Be sure to label what each element is and describe how players will interact with them. When you're finished, you'll have a working blueprint for your game. The simplest game boards are there to direct the players' movements. Others might serve as a platform for laying down cards and reading their outcomes, or provide clues for solving puzzles. Commit a crude version of your game board to paper as soon as an idea hits you. This will make it easier for you to work out any remaining kinks without losing the thread of the game.
Summary:
Devise a set of rules. Determine how many players the game will have. Decide what type of objects the game will use. Design the layout of the board.