Q: Having a daily routine is important for dogs of any age, but it's especially important for younger dogs. A puppy can typically only hold his bladder for one hour per every month of age, meaning that young puppies may need to go outside once every hour. It's best to establish a routine as quickly as possible with your dog to ensure that he doesn't have any problems. In addition to the correlation between number of months of age and number of hours a puppy can wait to go out, it's also important to let your dog out first thing in the morning, during or after play time, and after he's eaten a meal or drank a lot of water. This time also refers to the maximum length of time he can hold on (i.e. at night). When house breaking a puppy, it is important to offer him a toilet break every 20- 30 minutes for training purposes. Whether you walk your dog or let him outside in a fenced-in enclosure, it's important for your dog to have a routine spot where he urinates. This can be a tree that you pass near your home, or a certain spot in the yard. Whatever spot your dog chooses, it's important to let him always have access to that spot while you are training him to urinate outdoors.
A: Keep your dog on a bathroom schedule. Let your dog have a designated bathroom spot.

Article: as you are. If you spend all of your time trying to change yourself into something different, there won't be much time for having fun. Though it can be difficult, learning to accept yourself will make life more fun in and of itself. If you feel comfortable with who you are, you won't have to spend so much time feeling stressed and self-conscious. Try to challenge your inner critic. When you catch yourself thinking something negative about yourself, remind yourself of something positive about yourself. If you are standing around being worried about what everyone else is thinking about you, then it is unlikely that you will be having any fun. Try to remind yourself that people spend a lot less time noticing you than you think, and even if they are judging you, why should you care? For example, if someone makes fun of your dancing you can say something like, "Who really cares if I'm a good dancer? It's just for fun anyways." This will show them that you don't really care too much about looking good because it doesn't really matter, and it will also remind you that it is just for fun. While it is OK to plan fun things to do, don't be afraid to be spontaneous and go with the flow. Sometimes these spontaneous things will be the most fun. If you happen to run into a friend, and you're both free, have a coffee together or go for a walk. If you come upon a community event, go and check it out if you aren't doing anything anyways. Often we walk past fun opportunities because we think that we can try it another day, but then we never go back. If you see an opportunity for fun, take it. Research has shown that people who joke around with others see themselves as better at dealing with stress and less lonely than those who do not. Fortunately, it doesn't even matter if you are good at telling jokes or not. Telling jokes and being lighthearted will draw people to you. Don't worry if you don't think you are good at telling jokes. Not all of us are born comedians. Even if the joke is cheesy, you can make people smile a little if they can see that you know it's not a funny joke, and are just trying to lighten the atmosphere.
Question: What is a summary of what this article is about?
Accept yourself Stop worrying about what everyone else is thinking. Be spontaneous. Have a sense of humor.

Q: amusing tale or skits for your comic. Come up with a joke you want to share with the world. Scribbling down some basic dialogue for your characters may be helpful. Make use of subjects that interest you and what you find funny, then try to fit it into your own sense of humor. A lot of literary work comes from personal experience. Your past may be rich with stories you can tell. You can also put yourself in new situations to get more inspiration. For example, Bill Watterson's Calvin and Hobbes is about a boy and his stuffed tiger. Scott Adams's Dilbert lampoons office culture. Ask yourself what age group your comic is meant for. Complicated jokes are more appropriate for teens and adults, for instance. Tone down the joke if you're writing for children. Before setting pencil to paper, make a final decision about your comic's subject matter. This is very important since it determines how you design the rest of your comic. Select a scenario that is easy for you to imagine. It may not seem laugh out loud hilarious yet, but it can be a good starting point. Even ideas that seem insignificant at first can turn out to be very funny. For example, imagine drawing a child pretending to be Superman. You can take this concept in many different directions. Once you have settled on the story you want to tell, think of who you need in the comic to tell it. Most short comics involve a limited number of characters, usually less than 3 or 4 at a time. The comic's story can be driven by the personalities of a few characters and how they interact. You do not need to have multiple characters. For instance, picture a child blowing bubble gum until it pops all over her. Her actions and reaction, driven by her personality, create the humor. If your comic is short, having a lot of characters can be overwhelming and obscure the writing. Keep your comic simple so it stays funny. Ask yourself what your characters are doing. You should have a basic idea of this from brainstorming funny ideas earlier. Expand on your idea before beginning to draw. Any characters you use should contribute to the joke presented in your comic. This may help you come up with more amusing situations or dialogue. Take into account the character's personality. Keep their actions true to their character. The reason doesn't have to be complex, but it does keep the humor cohesive. For example, a child may dress up as a Superhero because superheroes are fun and they want to fly. The setting may be a very important part of your joke. If this is the case, you will need to draw the setting into your panel. Close your eyes and try to imagine your characters in the location you chose. You should be able to see the background and any important plot details you need to draw in. If your character visits a zoo, for example, plan on drawing cages, animals, and possibly walkways and other scenery. If your comic can take place anywhere, having a specific setting isn't necessary. Many black and white comics use a white background. Color comics keep the background an unobtrusive color like blue. Think about when your comic takes place. The time of day, season, or year may not make a difference in some situations. For others, it can be very important. Many comics are funny because they address present-day issues that readers relate to. Also, your choice of time period can affect your comic's background. For instance, a comic set in autumn looks different than one set in summer. Instead of a bright, radiant sun, you may end up drawing piles of leaves. For example, Hagar the Horrible is about a viking. The setting is the Middle Ages, so you won't see cars, vending machines, skyscrapers, or computers laying around. Most funny stories can be told within 3 or 4 individual panels. Each panel gives you space to tell a part of the joke. The first panel sets up a situation, the second panel shows what happens, and the last panel explains what happens, completing the joke. Many short comics have a 3-act structure, similar to lots of books and plays. Having a beginning, middle, and end is a simple, classic way to arrange comics. Not all comics are in this format. Many good comics are 1 panel, such as those printed in magazines like The New Yorker and Women's World. Comics can also be much longer than 4 panels.
A:
Brainstorm Choose a topic for your comic. Determine who will be in your comic. Come up with a reason why your characters are in the comic. Establish where the comic takes place. Choose a time period for the comic to take place in. Plot out how you will tell your story in a comic format.