Problem: Write an article based on this summary: Try to be understanding. Think first before responding. Lead by example. Offer constructive feedback. Agree on a resolution.

Answer: Most know-it-alls have a reason for acting this way. Whether it is a personality disorder, the need for excessive admiration, or arrogance, know-it-alls have issues that have to be addressed. Trying to understand where they are coming from could go a long way in empathizing with their condition. Try to tolerate a know-it-alls behavior and avoid the impulsive fight-or-flight response by understanding that differences between people will always exist. The root to all understanding is respect. It is unreasonable to think that anybody would suddenly conform to your ideas, which took you a lifetime to develop no matter how strong your perspective. If you want a know-it-all to respect your opinions, you will have to respect theirs as well. Only when you can appreciate a know-it-all for who they are can you finally realize and understand where they are coming from. Since know-it-alls are annoying it is easy to respond in anger or worse. Therefore, take time to calm down and diffuse your anger before thinking of an appropriate response. Typically, taking time to think about the situation might even increase your confidence in dealing with somebody who "knows it all." By thinking first, you can formulate a better response. Most people think of responding while the person in conversation is still speaking and you do not listen to everything being said. When responding to a know-it-all, it is best to have a clear, thoughtful, and pertinent reply that is more likely to be accepted by them. Stopping to think prevents saying stupid things that destroy friendships, start fights, or create awkward situations. It also does nothing to solve your issues with the know-it-all. A thoughtful response also receives more respect. It is tough enough for a know-it-all to accept a response that is not their own, but a thoughtful and considerate response will more likely be accepted. Do not be afraid to say "I don't know" around a know-it-all because this demonstrates that it is okay not to always know the answer. Being a model of appropriate behavior might open the door for others to feel confident in not knowing, including know-it-alls. Follow up statements by asking questions and getting diverse ideas to illustrate flexibility and inclusion. Saying "I don't know," can also build trust by demonstrating openness, vulnerability and honesty. Other ways to say "I don't know": "I don't know the answer to that, but I'm anxious to find out"; "Let me tell you what I know, and what I'm still learning"; and "I can't tell you that with certainty. I do have an informed opinion on it which is" Believe it or not, know-it-alls might be ignorant to the fact that their behavior is negatively impacting others. If you detect this, take them out for a coffee or set up an appointment in private to discuss it gently and respectfully. Although know-it-alls often exude confidence, they are oftentimes suffering from insecurity. You will have to stroke their ego or compliment their range of knowledge before informing them of their negative impact. Soften the blow by telling them that it is important that everybody gets a chance to add their input because it provides a sense of community. Any solution dealing with a know-it-all should evolve from a trusting relationship for it to work. Try to speak assertively and respectfully while working out a solution until the behavior changes. If the respect is mutual, the know-it-all will try to work out a resolution with you. Consider the know-it-all's perspective by not relating everything they do to evilness, stubbornness, or unkindness. Remember that you do not always have to accept their opinions, simply just acknowledge them. Keep an open mind and good attitude to help solve any issues. Be patient and listen to what is being communicated. If you are not sure, ask for clarity or explanation.

Problem: Write an article based on this summary: Steam, Store the puree in the freezer for up to 3 months.

Answer: microwave, boil, or bake your carrots. Carrots blend best after they've been softened through cooking. Cook your carrots to help them blend easier as you puree them. Pureeing carrots before freezing preserves their taste best and is ideal for making soups, baked goods, and baby food. Let the cooked carrots cool before pureeing them in the blender. Carrot puree retains its flavor and consistency for up to 3 months before becoming at-risk for freezer burn. If you notice your puree's expiration day coming up, use it as soon as possible to prevent it from spoiling. After thawing, carrot puree can stay in the fridge for 2-3 days without spoiling.

Problem: Write an article based on this summary: Get to know each other on a deeper level. Share your true feelings. Listen to how he feels. Notice any red flags. Communicate any concerns.

Answer: Once you have completed the steps above, you have been on a few dates, and you feel like things are going well, it is a good idea to be honest about your feelings. While it may take time to fall in love, you may quickly have strong enough feelings to start dating more seriously, which of course could lead to being boyfriends. It may be a little scary, but it could be worth it because being in a great relationship can contribute to a happier and more fulfilling life. Once you have gotten past the initial stages of getting to know each other, be honest about your feelings. If your feelings are growing deeper, it is perfectly fine to share that information. A relationship is a two-way street and it is important to truly listen to him too, instead of just talking about how you feel. Participate in active listening, which is the process of listening to him so that you truly hear what he is saying as opposed to listening in order to simply respond in your favor. If you share your feelings and he does not feel the same way, do not get upset or worry about it. When someone does not reciprocate your feelings, it does not mean that you are a bad person or that you are not good enough, it just means that you were not compatible. Not all relationship are healthy relationships. It is important to pay attention to any red flags that you may see during the infancy stages of your relationship. Issues such as uncontrollable anger or abusive communication are things that you want to pay attention to because they are not part of a healthy relationship. Introduce him to your close friends and family if you feel comfortable doing so. Sometimes they will notice potential problems that you cannot see. If you like him but you have minor concerns, it is perfectly fine to have a conversation with him about your concerns so that they can be resolved before you move forward with the relationship.

Problem: Write an article based on this summary: Understand the basics of frame-by-frame animation. Install Flash Professional. Create your assets. Create your first frame. Turn your drawing into a symbol. Add some blank frames. Create your second keyframe. Repeat the process.

Answer:
This is considered the "traditional" method of animation, in that each frame has the same picture but slightly altered. When the frames are played together, the images appear to move. This is the same basic technique used by traditional hand-animators, and is more time-consuming than tweening (See the next section). By default, Flash will produce animations at 24 frames per second (FPS). That means one second of animation will have 24 frames, but not every frame has to be different. You can adjust this if you'd like, and many Flash animations use 12 FPS, but 24 will produce much "smoother"-looking animation. There are a variety of Flash animation programs available, but the most powerful is Adobe's Flash Professional CC. You can install the trial for free, or you can use another product if subscribing to Adobe's Creative Cloud doesn't appeal to you. The rest of this article will refer to Flash Professional or any other editing program as "Flash". Because frame-by-frame animation requires multiple images with slight differences, you will need to create all of these assets by hand. You can create them all before you begin, or make them as you go. You can use the Flash program to draw directly in your project, or you can draw your assets in your favorite image creation program. If you want your images to scale without sacrificing quality, you will want to create them as vectors instead of rasters. Vector images will redraw themselves whenever they are scaled, which means there won't be any pixelation or aliasing. Raster images are the traditional images you're probably used to (photos, Paint images, etc.). These do not scale well, and can look quite ugly if you want to make them larger. When you first start Flash, you will have a blank layer and an empty Timeline. As you add frames, your timeline will be populated automatically. You can interact with layers much in the same way that you would in Photoshop. Before adding your image, create a basic background for your movie. Rename Layer 1 to "Background" and then lock the layer. Create a second layer and name it whatever you'd like. This will be the layer that you create your animation on. Add your drawing to the canvas in the first frame. You can either import your drawing from your computer, or you can use Flash's drawing tools to create a drawing directly in the program. Your first frame will be a keyframe. Keyframes are frames that have an image, and form the backbone of your animation. You will be creating a new keyframe each time the picture changes. Keyframes are denoted by a black dot in the timeline. You don't need a new image in each frame. In general having a keyframe every four-five frames will produce a good animation. By turning your drawing into a symbol, you can easily add it multiple times in a frame. This is especially useful if you need to quickly create multiple objects, such as a school of fish. Select your entire drawing. Right-click on the selection and select "Convert to Symbol". This will add the image to your Library where you can quickly access it in the future. Delete the drawing. Don't worry! You will be adding it back to the scene by simply dragging the object from your Library. You can add multiple instances of the same drawing to your scene with ease! Once you have your first frame ready, you can add your blank frames that will exist between the first keyframe and the second keyframe. Press F5 four or five times to add blank frames after your first keyframe. Once you've added a few blank frames, you're ready to create your second keyframe. There are essentially two different ways you can do this: you can copy your existing keyframe and make small adjustments, or you can create a blank keyframe and insert a new image. If you are using art created in another program, you'll want the second method. If you created your art using Flash's design tools, use the first method. To create a keyframe using the contents of the previous keyframe, press F6. To create a blank keyframe, right-click on the last frame in your timeline and select "Insert Blank Keyframe". Anything in your scene will be removed. Once you've created your second keyframe, you will need to make adjustments to the image to give the effect of motion. If you're using Flash's design tools, you can use the Transform tool to select aspects of your drawing and move them slightly, such as the arm of a stick-person. If you're inserting new art for each keyframe, you will want to ensure that it is placed in the same location or in the next logical location on the screen. This will ensure that the art doesn't jump around between frames. Now that you've created two keyframes, it's time to iterate. You will be repeating essentially the same process until you are finished with your animation. Add a few blank frames between each keyframe, and ensure that your movements look fluid. Make small, incremental changes. Your animation will look much smoother if you make very small changes to the keyframe. For example, if you want a stick person waving an arm, your second keyframe should not be the other end of the wave. Instead, use a few keyframes to transition from the beginning of the wave to the end. This will produce a much smoother animation.