input: The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: , Hepburn: Supa Famikon?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy ( Syupeo Keomboi) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.

To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega Enterprises followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Genesis respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful. Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping. 1. What is the Super NES[b]?
2. What is that?
3. Who manufactured it?
4. When?
5. Where was it first sold?
6. What year did it hit the US?
7. When could you buy it in Europe?
8. When did Brazil get to buy it?
9. Who distributed it to the Brazilians?
10. Did anyone compete against them?
11. Who?
12. Were they successful?
13. Did it hurt Nintendo?
14. What was the game known as in South Korea?
15. Who distributed it?
16. What was it known as in Japan?
17. What was the shortened version of that name?
18. What architecture was used?
19. When was the Mega Drive introduced?
20. Where was it released?
21. Did it come to the US? Return numbered answers in your output.

output: 1. The Super Nintendo Entertainment System
2. a home video game console
3. Nintendo
4. 1990
5. In Japan and South Korea
6. 1991
7. 1992
8. 1993
9. Playtronic.
10. Yes
11. NEC and Sega
12. Sega was, after several years
13. Yes
14. Super Comboy
15. Hyundai Electronics
16. Super Famicom
17. SFC
18. 16-bit
19. 1988
20. Japan
21. Yes

input: For 13-year-old Brooke Martin, seeing her golden dog Kayla has become much easier, even when she's not at home. Martin made a kind of machine--iCPooch. It allows pet owners to video chat with their pets and sends food from other places.2-1-c-n-j-y When a dog owner puts the iCPooch app on a phone, he or she can connect to the iCPooch machine at home and start talking. The owner's image and voice will be on the screen. When the owner pushes a button on the iCPooch app, the machine will give the dog some food that has been stored inside the box. How could Martin come up with the idea? The idea came to the Washington girl when she took a business class last year. That led her to think about helping her pet Kayla. Kayla always looked sad when she was left alone at home."I wanted to know how you could talk to your dog if you were not at home. And what if you were able to give them a treat while you were away?" Martin explained her idea. Now Martin and her family have set up a company. They've had investments from businessmen and asked a factory to make the product. They expected to sell 8,000 products by the end of 2015. Martin is satisfied with her success. "A year ago, I never thought that I would be able to start a business, or even having an idea for a business," she said. "I've learned that we are supposed to hold on to your dreams." 1. Who is the person in the story?
2. How old is Brooke?
3. Who else is featured in the story?
4. Who is that?
5. Is there anyone else in the story?
6. Who?
7. How did Brooke keep up with Kayla?
8. What is that?
9. Who made it?
10. What else does it do?
11. How does she communicate with it? Return numbered answers in your output.

output: 1. Brooke
2. 13
3. Kayla
4. her dog
5. yes
6. Brooke's family
7. iCPooch
8. A machine she made to communicate with Kayla
9. Brooke
10. feeds the dog
11. with a phone

input: CHAPTER IX. LESSONS

THE first few weeks were hard ones, for Polly had not yet outgrown her natural shyness and going among so many strangers caused her frequent panics. But her purpose gave her courage, and when the ice was once broken, her little pupils quickly learned to love her. The novelty soon wore off, and though she thought she was prepared for drudgery, she found it very tedious to go on doing the same thing day after day. Then she was lonely, for Will could only come once a week, her leisure hours were Fanny's busiest, and the "bits of pleasure" were so few and far between that they only tantalized her. Even her small housekeeping lost its charms, for Polly was a social creature, and the solitary meals were often sad ones. Ashputtel and Nick did their best to cheer her, but they too, seemed to pine for country freedom and home atmosphere. Poor Puttel, after gazing wistfully out of the window at the gaunt city cats skulking about the yard, would retire to the rug, and curl herself up as if all hope of finding congenial society had failed; while little Nick would sing till he vibrated on his perch, without receiving any response except an inquisitive chirp from the pert sparrows, who seemed to twit him with his captivity. Yes, by the time the little teakettle had lost its brightness, Polly had decided that getting one's living was no joke, and many of her brilliant hopes had shared the fate of the little kettle. 1. what happened when Polly was around strangers?
2. who tried to cheer her up?
3. what did they all long for?
4. how often did Will visit?
5. who is Puttel?
6. what is she?
7. what does Puttle do after looking out the window?
8. and?
9. how did Polly feel about making a living?
10. what did little Nick do?
11. who responded to him?
12. how did Polly feel about doing the same thing each day?
13. why couldnt see hang out with Fanny?
14. what did it take Polly awhile to outgrow?
15. who learned to love Polly?
16. does she still love housekeeping?
17. why not?
18. how did she feel about eating alone? Return numbered answers in your output.

output:
1. she had frequent panics
2. Ashputtel
3. country freedom
4. once a week
5. Polly?
6. unknown
7. retire to the rug
8. curl herself up
9. it was no joke
10. sing
11. the sparrows,
12. tedious
13. Fanny was busy
14. shyness
15. her pupils
16. no
17. it lost its charms
18. sad