In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Simulation is a useful tool in situations where training data for machine learning models is costly to annotate or even hard to acquire. In this work, we propose a reinforcement learning-based method for automatically adjusting the parameters of any (non-differentiable) simulator, thereby controlling the distribution of synthesized data in order to maximize the accuracy of a model trained on that data. In contrast to prior art that hand-crafts these simulation parameters or adjusts only parts of the available parameters, our approach fully controls the simulator with the actual underlying goal of maximizing accuracy, rather than mimicking the real data distribution or randomly generating a large volume of data. We find that our approach (i) quickly converges to the optimal simulation parameters in controlled experiments and (ii) can indeed discover good sets of parameters for an image rendering simulator in actual computer vision applications.

A: We propose an algorithm that automatically adjusts parameters of a simulation engine to generate training data for a neural network such that validation accuracy is maximized.
****
Q: This paper investigates whether learning contingency-awareness and controllable aspects of an environment can lead to better exploration in reinforcement learning. To investigate this question, we consider an instantiation of this hypothesis evaluated on the Arcade Learning Element (ALE). In this study, we develop an attentive dynamics model (ADM) that discovers controllable elements of the observations, which are often associated with the location of the character in Atari games. The ADM is trained in a self-supervised fashion to predict the actions taken by the agent. The learned contingency information is used as a part of the state representation for exploration purposes. We demonstrate that combining actor-critic algorithm with count-based exploration using our representation achieves impressive results on a set of notoriously challenging Atari games due to sparse rewards. For example, we report a state-of-the-art score of >11,000 points on Montezuma's Revenge without using expert demonstrations, explicit high-level information (e.g., RAM states), or supervisory data. Our experiments confirm that contingency-awareness is indeed an extremely powerful concept for tackling exploration problems in reinforcement learning and opens up interesting research questions for further investigations.

A: We investigate contingency-awareness and controllable aspects in exploration and achieve state-of-the-art performance on Montezuma's Revenge without expert demonstrations.
****
Q: Energy based models outputs unmormalized log-probability values given datasamples. Such a estimation is essential in a variety of application problems suchas sample generation, denoising, sample restoration, outlier detection, Bayesianreasoning, and many more. However, standard maximum likelihood training iscomputationally expensive due to the requirement of sampling model distribution. Score matching potentially alleviates this problem, and denoising score matching(Vincent, 2011) is a particular convenient version. However, previous attemptsfailed to produce models capable of high quality sample synthesis. We believethat it is because they only performed denoising score matching over a singlenoise scale. To overcome this limitation, here we instead learn an energy functionusing all noise scales. When sampled using Annealed Langevin dynamics andsingle step denoising jump, our model produced high-quality samples comparableto state-of-the-art techniques such as GANs, in addition to assigning likelihood totest data comparable to previous likelihood models. Our model set a new sam-ple quality baseline in likelihood-based models. We further demonstrate that our model learns sample distribution and generalize well on an image inpainting tasks.

A:
Learned energy based model with score matching
****