Article: Many RPGs make use of a villain, also called an antagonist, to give players a clear enemy. However, the conflict of your RPG might be something else entirely, like a natural disaster or a disease outbreak. In either case, conflict will help to motivate your characters to action in your game. Conflict can either be active or passive. An example of active conflict could be something like a chancellor trying to overthrow a king, while a passive conflict might be something like a dam weakening over time and threatening a city. It can be difficult to imagine a setting without a point of reference. You don't have to be a brilliant artist, but a brief sketch of the dimensions of a setting will help players orient themselves. Many RPG creators will divide maps into two types: overworld and instance. An overworld map is generally a map that depicts the world at large. This might only include a city and the outlying area, but could also include an entire world or continent. An instance map usually establishes the boundaries of a specific player event, like a battle or a room in which a puzzle must be solved. If you're not very artistic, try using simple shapes like squares, circles, and triangles to indicate objects and boundaries of a setting. In RPGs, lore usually refers to the background information of your game. This might include things like mythology, history, religion, and culture. These things can give your RPG a sense of depth and help you to know how non-player characters, like townspeople, will interact with player characters. Lore can also be useful for developing the conflict in your RPG. For example, there might be an uprising creating chaos in a city in your game. You may want to write out notes for the lore in your RPG to help you keep the details straight while role-playing. For common knowledge lore that player characters should know, you might write up a separate sheet containing this information for players. The temptation to cheat can be great, especially if you're only 10 gold away from buying that fancy new item. To keep those playing your game honest, you may want a central person, like the game coordinator, to keep notes on players and items for the duration of your game. This kind of in-game bookkeeping is also a good way of keeping your game realistic. If a character has more items than they should be able to carry, that character might deserve a movement penalty for being encumbered.
Question: What is a summary of what this article is about?
Pinpoint the conflict of your RPG. Draw maps to help with visualization. Summarize the lore behind your game. Track character info to keep players honest.

Many professors are required to hold office hours and a lot of students do not take advantage of them. Check your professor's office hours, which they typically provide at the beginning of the semester. Go to their office hours regularly to get help with an assignment, talk about exam prep, or ask for help with a paper. Not only will they be impressed with your work ethic, but you'll stick out. You won't just be a face in the crowd of students, and you'll form a bond. Don't come to their office hours every week if you don't have anything to discuss. However, once you have developed the habit of seeing your professor during their office hours, you may come and just talk for a while about any other topic, not related with school. By this time, they will probably realize you are interested in them. Familiarity can lead to fondness. Simply getting in face time with your professor can lead to them developing feelings. Try to arrive to your classroom or lecture hall a few minutes early, and make it a point to greet your professor with a smile. Say hello, ask them how their day is going, discuss an aspect of the class, whatever! Just make time to talk to them one-on-one. They will appreciate your friendly and outgoing nature. Ask them with a question about class or about a homework assignment. Share your thoughts on an interesting discussion brought up during class. Send them a link to an article that you think they would find interesting. Just do anything to make yourself stand out, and find reasons to start a dialogue. In your e-mails, stay professional, but a little bit playful. If you're sending an e-mail at night or during a day off, think of a witty way to justify this. If your professor uses smileys, include a winky face too. Every professor's boundaries in correspondence are different, and you have to figure out the best way of writing to your teacher. You don't want to be just another student who sends them boring e-mails every other day. Even if you want to talk to them every day, limit your correspondence unless it's absolutely clear that your professor wants to speak that much as well. If you overdo it, you will be a nuisance.
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One-sentence summary --
Go to office hours. Talk to them before and after class. Email them.