Please answer the following question: Information: - Strategy video games are a video game genre that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics. - Business simulation is simulation used for business training, education or analysis. It can be scenario-based or numeric-based. - Business simulation games , also known as economic simulation games or tycoon games , are games that focus on the management of economic processes , usually in the form of a business . Pure business simulations have been described as construction and management simulations without a construction element , and can thus be called management simulations . Indeed , micromanagement is often emphasized in these kinds of games . They are essentially numeric , but try to hold the player 's attention by using creative graphics . The interest in these games lies in accurate simulation of real - world events using algorithms , as well as the close tying of players ' actions to expected or plausible consequences and outcomes . An important facet of economic simulations is the emergence of artificial systems , gameplay and structures . There are many games in this genre which have been designed around numerous different enterprises . Theme Park World can be called a business simulation because the goal of the game is to attract customers and make profits , but the game also involves a building aspect that makes it a construction and management simulation . This genre also includes many of the '' Tycoon '' games such as Railroad Tycoon , Business Tycoon Online and Big Biz Tycoon . Other notable business simulation games include Air Bucks and The Movies . Trevor Chan is a notable developer of business simulation games , having developed the 1995 game Capitalism which has been described as the '' best business simulation game '' . Active development of Internet technologies and the growth of the Internet audience in recent years gave a powerful impetus to the development of the industry of online games , and in particular , online business simulations . There are many varieties of online business simulations - browser - based and downloadable , single - player and multiplayer , real - time and turn - based . Some online simulations are aimed primarily at the leisure market while others have real world applications in... - A business (also known as an enterprise, a company or a firm) is an organizational entity involved in the provision of goods and services to consumers. Businesses as a form of economic activity are prevalent in capitalist economies, where most of them are privately owned and provide goods and services to customers in exchange for other goods, services, or money. Businesses may also be social non-profit enterprises or state-owned public enterprises charged by governments with specific social and economic objectives. A business owned by multiple individuals may form as an incorporated company or jointly organise as a partnership. Countries have different laws that may ascribe different rights to the various business entities. - Philosophy (from Greek , "philosophia", literally "love of wisdom") is the study of general and fundamental problems concerning matters such as existence, knowledge, values, reason, mind, and language. The term was probably coined by Pythagoras (c. 570 c. 495 BC). Philosophical methods include questioning, critical discussion, rational argument and systematic presentation. Classic philosophical questions include: Is it possible to know anything and to prove it? What is most real? However, philosophers might also pose more practical and concrete questions such as: Is there a best way to live? Is it better to be just or unjust (if one can get away with it)? Do humans have free will? - In sales, commerce and economics, a customer (sometimes known as a client, buyer, or purchaser) is the recipient of a good, service, product or an idea - obtained from a seller, vendor, or supplier via a financial transaction or exchange for money or some other valuable consideration. An ultimate etymology of "client" may imply someone merely "inclined" to do business, whereas a purchaser procures goods or services on occasion but a customer "customarily" or habitually engages in transactions (historically: the collection of tolls or taxes - see the Wiktionary etymology of "customer"). Such distinctions have no contemporary semantic weight. - A consumer is a person or organization that uses economic services or commodities. - Art is a diverse range of human activities in creating visual, auditory or performing artifacts (artworks), expressing the author's imaginative or technical skill, intended to be appreciated for their beauty or emotional power. In their most general form these activities include the production of works of art, the criticism of art, the study of the history of art, and the aesthetic dissemination of art. - Systems theory or systems science is the interdisciplinary study of systems, with the goal of discovering patterns and elucidating principles that can be discerned from and applied to systems at every level of nesting and in every field of research. General system theory is about broadly applicable concepts and principles, as opposed to concepts and principles applicable to one domain of knowledge. It is related to systems engineering. Some see it as a specialism of systems thinking; others see systems thinking as the specialism of system theory focused on social systems. - Construction and management simulation (CMS) is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy video games sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their project. But pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process." Games in this category are sometimes also called "management games". - Interaction is a kind of action that occurs as two or more objects have an effect upon one another. The idea of a two-way effect is essential in the concept of interaction, as opposed to a one-way causal effect. A closely related term is interconnectivity, which deals with the interactions of interactions within systems: combinations of many simple interactions can lead to surprising emergent phenomena. "Interaction" has different tailored meanings in various sciences. Changes can also involve interaction. - In the performing arts, a scenario (; from Italian: "that which is pinned to the scenery"; pronounced ) is a synoptical collage of an event or series of actions and events. In the "Commedia dell'arte" it was an outline of entrances, exits, and action describing the plot of a play, and was literally pinned to the back of the scenery. It is also known as "canovaccio" or "that which is pinned to the canvas" of which the scenery was constructed. - A partnership is an arrangement where parties, known as partners, agree to cooperate to advance their mutual interests. The partners in a partnership may be individuals, businesses, interest-based organizations, schools, governments or combinations. Organizations may partner together to increase the likelihood of each achieving their mission and to amplify their reach. A partnership may result in issuing and holding equity or may be only governed by a contract. Partnership agreements can be formed in the following areas: - Science is a systematic enterprise that builds and organizes knowledge in the form of testable explanations and predictions about the universe. - In philosophy, systems theory, science, and art, emergence is a phenomenon whereby larger entities arise through interactions among smaller or simpler entities such that the larger entities exhibit properties the smaller/simpler entities do not exhibit. - A Company is a legal entity made up of an association of persons, be they natural, legal, or a mixture of both, for carrying on a commercial or industrial enterprise. Company members share a common purpose and unite in order to focus their various talents and organize their collectively available skills or resources to achieve specific, declared goals. Companies take various forms such as: - An entity is something that exists as itself, as a subject or as an object, actually or potentially, concretely or abstractly, physically or not. It need not be of material existence. In particular, abstractions and legal fictions are usually regarded as entities. In general, there is also no presumption that an entity is animate, or present. - Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors/functions of the selected physical or abstract system or process. The model represents the system itself, whereas the simulation represents the operation of the system over time. - An organization or organisation (see spelling differences) is an entity comprising multiple people, such as an institution or an association, that has a collective goal and is linked to an external environment. After reading the paragraphs above, choose the best answer for the entity that related to 'business simulation game' with the relationship of 'instance of'. Choices: - action - activity - argument - art - association - client - collective - company - concept - construction - criticism - economics - economy - education - engineering - enterprise - event - exchange - exploration - goal - idea - institution - may - mission - model - object - operation - order - organization - outline - partnership - people - performing arts - person - phenomenon - philosophy - planning - plot - product - public - range - reason - research - result - science - service - simulation - strategy - study - system - term - theory - time - training - two - video - video game genre
A:
video game genre