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In the east there is a Dutch Low Saxon dialect area, comprising the provinces of Groningen, Drenthe and Overijssel, and parts of the province of Gelderland as well. The IJssel river roughly forms the linguistic watershed here. This group, though not being Low Franconian and being close to the neighbouring Low German, is regarded as Dutch, because of a number of reasons. From the 14th to 15th century onward, its urban centers (Deventer, Zwolle and Kampen as well as Zutphen and Doesburg) have been increasingly influenced by the western written Dutch and became a linguistically mixed area. From the 17th century onward, it was gradually integrated into the Dutch language area. In other words, this group is Dutch synchronically but not diachronically.[citation needed]
Although Dutch Low Saxon is similar to Low German, it's synchronically included with which language?
A: Dutch

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Amtrak's Northeast Corridor and Chicago lines originate at South Station, which serves as a major intermodal transportation hub, and stop at Back Bay. Fast Northeast Corridor trains, which serve New York City, Washington, D.C., and points in between, also stop at Route 128 Station in the southwestern suburbs of Boston. Meanwhile, Amtrak's Downeaster service to Maine originates at North Station, despite the current lack of a dedicated passenger rail link between the two railhubs, other than the "T" subway lines.
Where do Amtrack's Northeast corridor and Chicago lines end?
A: Back Bay

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Nintendo staff members reported that demo users complained about the difficulty of the control scheme. Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use. He began rethinking the controls with Miyamoto to focus on comfort and ease.[q] The camera movement was reworked and item controls were changed to avoid accidental button presses.[r] In addition, the new item system required use of the button that had previously been used for the sword. To solve this, sword controls were transferred back to gesturessomething E3 attendees had commented they would like to see. This reintroduced the problem of using a right-handed swing to control a left-handed sword attack. The team did not have enough time before release to rework Link's character model, so they instead flipped the entire gameeverything was made a mirror image.[s] Link was now right-handed, and references to "east" and "west" were switched around. The GameCube version, however, was left with the original orientation. The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users.[t]
What features did Aonuma work to improve after the demo complaints?
A: comfort and ease

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The Xbox 360's advantage over its competitors was due to the release of high profile titles from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins more than any other platform. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft. At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year. As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of titles that were initially planned to be PS3 exclusives, including Devil May Cry, Ace Combat, Virtua Fighter, Grand Theft Auto IV, Final Fantasy XIII, Tekken 6, Metal Gear Solid : Rising, and L.A. Noire. In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.
What are two prominent 360 exclusive franchises?
A:
the Halo franchise and Gears of War