In this task, five ordered key facts are given. All the given facts are expressed in natural language. Your job is to generate a story 100 to 1000 words long, that includes all the facts given as input in their order of appearance while expanding upon them to produce a broader, yet coherent, narrative.

[EX Q]: Fact1: Stan Ross is franchise player of Milwaukee Brewers baseball team, Fact2: Brewers retire Ross number, Fact3: top Brewers executive citing large attendance at agrees to bring Ross back during September roster expansion Ross number retirement ceremony and fact, Fact4: team 's know of Ross as self-centered player, Fact5: Manager Gus Panas refuses to speak to Ross because of abrupt retirement
[EX A]: Stan Ross is the franchise player of the Milwaukee Brewers baseball team. After recording his 3,000th hit, the selfish, narcissistic Ross immediately retires, leaving the team without one of its star players in the middle of the 1995 playoff race, showing every bit of disregard for his teammates feelings. During the next nine years, Ross uses his nickname as a business tool, owning several profitable properties under the name Mr. 3000 that make him increasingly wealthy. In 2004, the Brewers retire Ross number so they can get rid of Ross for good, and also draw a large crowd. Although many fans come to the ceremony, other players, including teammates and fellow stars Robin Yount, Cecil Cooper, and Paul Molitor, stay away. Only his best friend Anthony Boca Carter and a middle relief pitcher from his early days in the majors named Bill Big Horse Berelli attend, and the expitcher chastises Ross for his arrogant attitude. Ross learns that, due to a clerical error, he retired with 2,997 hits instead of 3,000. The error also partially contributes to Ross not being voted into the Baseball Hall of Fame and makes his Mr. 3000 marketing gimmick inaccurate. Ross seeks to return to the game at the age of 47 to get three more hits, secure his place in the record books, and keep his local postcareer marketing gimmick intact. A top Brewers executive, citing the large attendance at Ross number retirement ceremony and the fact that the Brewers are out of playoff contention, agrees to bring Ross back during the September roster expansion. The teams younger players only know of Ross as a selfcentered player, and team superstar Rex TRex Pennebaker, who is pompous and arrogant like Ross, sees him as unneeded and too old to play. Manager Gus Panas refuses to speak to Ross because of his abrupt retirement, and the sportswriters continually criticize him. Despite his predictions to the contrary Ross struggles to regain his baseball form. He goes hitless in his first 27 atbats. His comeback is reported by television sportscaster Maureen Mo Simmons, who resumes a former romantic relationship with Ross. He gets two hits, including a home run, to increase his career total to 2,999. Ross becomes a mentor to the younger players and urges Pennebaker to learn from his own mistakes as a baseball star and to be a team player, so that Pennebaker will not end up like him all alone. This inspires the Brewers to a lateseason comeback and a respectable finish. Ross attempts to become serious with Simmons and make her a permanent part of his life, but she is reluctant to believe he is a changed man, particularly after he skips a team practice to go on national television with Jay Leno and begin boasting again. In his last atbat of the season, with a chance to be a hero, Ross has a vision of his earlier years, when he was considered always dependable for the team. It inspires him to sacrifice his last chance with a bunt instead so the team can win a game and finish third in its division. Although Ross never reaches the 3,000 milestone, his newfound generosity and attitude gets him inducted into the Hall of Fame. He renames his businesses Mr. 2,999.

[EX Q]: Fact1: Alan Parrish escapes gang of bullies and retreats to shoe factory owned by father, Fact2: Alan After being attacked by follows sound of tribal drumbeats to construction site Jessup 's group, Fact3: Sarah Whittle arrives to return bicycle, Fact4: game piece moves by itself and cryptic message describing roll 's outcome appears in crystal ball at center of board, Fact5: Peter 's next roll releases lion and Alan
[EX A]: In 1869, near Brantford, New Hampshire, two brothers bury a chest and hope that no one will ever find it. A century later in 1969, Alan Parrish escapes a gang of bullies led by Billy Jessup and retreats to a shoe factory owned by his father, Sam. He meets Carl Bentley, an employee, who reveals a new shoe prototype he made by himself. Alan misplaces the shoe and damages a machine, but Carl takes responsibility and loses his job. After being attacked by Jessups group, who also steal his bicycle, Alan follows the sound of tribal drumbeats to a construction site. He finds the chest containing a board game called Jumanji and brings it home. At home, after an argument with Sam about attending a boarding school, Alan plans to run away. Sarah Whittle, his friend, arrives to return his bicycle, and Alan shows her Jumanji and invites her to play. With each roll of the dice, the game piece moves by itself and a cryptic message describing the rolls outcome appears in the crystal ball at the center of the board. Sarah reads the first message on the board and hears an eerie sound. Alan then unintentionally rolls the dice after being startled by the chiming clock; a message tells him to wait in a jungle until someone rolls a 5 or 8. Alan is sucked into the game, and a colony of bats chases Sarah out of the mansion. Twentysix years later in 1995, Judy and Peter Shepherd move into the vacant Parrish mansion with their aunt Nora, after their parents died in an accident on a ski trip in Canada, the winter before. Soon after, Judy and Peter find Jumanji in the attic and begin playing it. Their rolls release a swarm of big mosquitoes and a troop of monkeys. The game rules state that everything will be restored when the game ends, so they continue playing. Peters next roll releases a lion and an adult Alan. As Alan makes his way out, he meets Carl, who is now working as a police officer. Alan, Judy and Peter go to the now closed shoe factory, where a derelict tells Alan that after his disappearance, Sam abandoned the business and searched for Alan, until his death just four years earlier. Realizing they need Sarah to finish the game, the three locate her, now suffering posttraumatic stress disorder after Alans disappearance, and they persuade her to join them. Sarahs roll releases fastgrowing carnivorous plants, and Alans next roll releases a biggame hunter, Van Pelt. Judys next roll releases a stampede of various animals, and a pelican steals the game. Peter retrieves it, but Alan is arrested by Carl. Later, Van Pelt catches up to Alans friends and steals the game. Peter, Sarah, and Judy follow Van Pelt to a department store, where they fight him, retrieve the game, and reunite with Alan. When the four return to the mansion, it is now completely overrun by jungle wildlife. They release numerous calamities, until Van Pelt arrives. When Alan drops the dice, he wins the game which causes everything that happened as a result of the game to be reversed. Alan and Sarah return to 1969 as children, but have full memories of the future events. Alan reconciles with his father and admits that he was responsible for the shoe that damaged the factorys machine. Carl is rehired, and Sam tells his son that he does not have to attend boarding school. Alan and Sarah throw Jumanji into a river, and then share a kiss. Twentyfive years later, Alan and Sarah are married and expecting their first child. Alan runs the factory after his parents retired but are still alive. He and Sarah reunite with Judy and Peter who have no memories of the game, and meet their parents Jim and Martha during a Christmas party. The Parrishes offer Jim a job and convinces the Shepherds to cancel their upcoming ski trip, averting their deaths, before they strike up a friendship with them. On a beach, two young girls speaking French hear drumbeats while walking, as Jumanji lies partially buried in the sand.

[EX Q]: Fact1: plot is narrated by storyteller for benefit of devotees, Fact2: Goddess Parvathi Devi making mud sculpture of child in human form and breathing life, Fact3: Chandra During laughs at him court function, Fact4: Krishna in house of Rukmini sees shadow of Chandra in milk, Fact5: Satrajit use it in service of people
[EX A]:
The plot is narrated by storyteller for the benefit of the devotees. It begins with Goddess Parvathi Devi making a mud sculpture of a child in human form and breathing life into it. She makes this child her guard when she goes to the bath. She orders him not to let anyone in. When Lord Shiva tries to enter, this child stops him and invites Shivas anger. Shiva beheads him. Later, knowing from Parvati that the child is his son, he brings the child back to life but with an elephant head Shiva had once granted this boon to a Rakshasa who became his devotee. They name him Gajanana In Sanskrit, Gaja = Elephant, Anana = Face and make him the lord of the Ganas. During a court function, Chandra Moon god laughs at him and gets cursed that no one shall see his face on Vinayaka Chavithi. Should anyone happen to see, heshe shall face ignominy brought on by false rumor. Lord Krishna one day in the house of Rukmini Krishna Kumari sees the shadow of Chandra in milk. Satrajit Gummadi is a staunch devotee of Surya and prays him regularly. His brother is Prasena Rajanala and daughter Satyabhama or Satrajiti Jamuna. He promises to marry his daughter to Satadhanva Nageswara Rao. Surya impressed by his bhakti gives him the Syamantaka jewel which gives a lot of gold daily. Krishna requests Satrajit to give it to him so that he could use it in the service of his people. Satrajit refuses to do so. He gives it to his brother Prasena to protect it. One day Prasena goes hunting into the forest. A Lion kills him and runs off with the jewel. Jambavanta kills the Lion and takes the Syamataka and gives it to his daughter Jambavati. Knowing about the slaying of his brother, Satrajit blames Krishna for killing him. He also prepared for the marriage of his daughter, whereas Satyabhama loves Krishna. Krishna with family goes to the forest and finds out the facts and that the jewel is in the possession of Jambavanta. Krishna fights with this Jambavanta continuously for 28 days and defeats him. Finally, Jambavanta understands that Krishna is none other than the incarnation of His Lord Rama Jambavanta, at the end of the War against Ravana in the Ramayana, had requested that he be allowed to have a duel with Rama himself. Rama promised him then, that in Ramas next life or avatar, Jambavanta would be granted such an opportunity. He gives away the Jewel along with his daughter to Krishna, who returns to Dwaraka and calls upon Satrajit and presents the Jewel back to him. Guilty of blaming Krishna for no reason, Satrajit gives the Jewel and his daughter Satyabhama to Lord Krishna. Satadhanva knowing about it furiously arrives with forces and kills Satrajit and tries to abduct Satyabhama. Krishna kills him with Sudarshana Chakra. Krishna marries both Satyabhama and Jambavathi.