In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: Lifelong learning is the problem of learning multiple consecutive tasks in a sequential manner where knowledge gained from previous tasks is retained and used for future learning. It is essential towards the development of intelligent machines that can adapt to their surroundings. In this work we focus on a lifelong learning approach to generative modeling where we continuously incorporate newly observed streaming distributions into our learnt model. We do so through a student-teacher architecture which allows us to learn and preserve all the distributions seen so far without the need to retain the past data nor the past models. Through the introduction of a novel cross-model regularizer, the student model leverages the information learnt by the teacher, which acts as a summary of everything seen till now. The regularizer has the additional benefit of reducing the effect of catastrophic interference that appears when we learn over streaming data. We demonstrate its efficacy on streaming distributions as well as its ability to learn a common latent representation across a complex transfer learning scenario.

[A]: Lifelong distributional learning through a student-teacher architecture coupled with a cross model posterior regularizer.

[Q]: Building on the success of deep learning, two modern approaches to learn a probability model of the observed data are Generative Adversarial Networks (GANs) and Variational AutoEncoders (VAEs). VAEs consider an explicit probability model for the data and compute a generative distribution by maximizing a variational lower-bound on the log-likelihood function. GANs, however, compute a generative model by minimizing a distance between observed and generated probability distributions without considering an explicit model for the observed data. The lack of having explicit probability models in GANs prohibits computation of sample likelihoods in their frameworks and limits their use in statistical inference problems. In this work, we show that an optimal transport GAN with the entropy regularization can be viewed as a generative model that maximizes a lower-bound on average sample likelihoods, an approach that VAEs are based on. In particular, our proof constructs an explicit probability model for GANs that can be used to compute likelihood statistics within GAN's framework. Our numerical results on several datasets demonstrate consistent trends with the proposed theory.
[A]: A statistical approach to compute sample likelihoods in Generative Adversarial Networks

[Q]: Recent progress on physics-based character animation has shown impressive breakthroughs on human motion synthesis, through imitating motion capture data via deep reinforcement learning. However, results have mostly been demonstrated on imitating a single distinct motion pattern, and do not generalize to interactive tasks that require flexible motion patterns due to varying human-object spatial configurations. To bridge this gap, we focus on one class of interactive tasks---sitting onto a chair. We propose a hierarchical reinforcement learning framework which relies on a collection of subtask controllers trained to imitate simple, reusable mocap motions, and a meta controller trained to execute the subtasks properly to complete the main task. We experimentally demonstrate the strength of our approach over different single level and hierarchical baselines. We also show that our approach can be applied to motion prediction given an image input. A video highlight can be found at https://youtu.be/XWU3wzz1ip8/.

[A]:
Synthesizing human motions on interactive tasks using mocap data and hierarchical RL.