In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: To understand how object vision develops in infancy and childhood, it will be necessary to develop testable computational models. Deep neural networks (DNNs) have proven valuable as models of adult vision, but it is not yet clear if they have any value as models of development. As a first model, we measured learning in a DNN designed to mimic the architecture and representational geometry of the visual system (CORnet). We quantified the development of explicit object representations at each level of this network through training by freezing the convolutional layers and training an additional linear decoding layer. We evaluate decoding accuracy on the whole ImageNet validation set, and also for individual visual classes. CORnet, however, uses supervised training and because infants have only extremely impoverished access to labels they must instead learn in an unsupervised manner. We therefore also measured learning in a state-of-the-art unsupervised network (DeepCluster). CORnet and DeepCluster differ in both supervision and in the convolutional networks at their heart, thus to isolate the effect of supervision, we ran a control experiment in which we trained the convolutional network from DeepCluster (an AlexNet variant) in a supervised manner. We make predictions on how learning should develop across brain regions in infants. In all three networks, we also tested for a relationship in the order in which infants and machines acquire visual classes, and found only evidence for a counter-intuitive relationship. We discuss the potential reasons for this.
[EX A]: Unsupervised networks learn from bottom up; machines and infants acquire visual classes in different orders

[EX Q]: A fundamental, and still largely unanswered, question in the context of Generative Adversarial Networks (GANs) is whether GANs are actually able to capture the key characteristics of the datasets they are trained on. The current approaches to examining this issue require significant human supervision, such as visual inspection of sampled images, and often offer only fairly limited scalability. In this paper, we propose new techniques that employ classification-based perspective to evaluate synthetic GAN distributions and their capability to accurately reflect the essential properties of the training data. These techniques require only minimal human supervision and can easily be scaled and adapted to evaluate a variety of state-of-the-art GANs on large, popular datasets. They also indicate that GANs have significant problems in reproducing the more distributional properties of the training dataset. In particular, the diversity of such synthetic data is orders of magnitude smaller than that of the original data.
[EX A]: We propose new methods for evaluating and quantifying the quality of synthetic GAN distributions from the perspective of classification tasks

[EX Q]: Recent studies have shown the vulnerability of reinforcement learning (RL) models in noisy settings. The sources of noises differ across scenarios. For instance, in practice, the observed reward channel is often subject to noise (e.g., when observed rewards are collected through sensors), and thus observed rewards may not be credible as a result. Also, in applications such as robotics, a deep reinforcement learning (DRL) algorithm can be manipulated to produce arbitrary errors. In this paper, we consider noisy RL problems where observed rewards by RL agents are generated with a reward confusion matrix. We call such observed rewards as perturbed rewards. We develop an unbiased reward estimator aided robust RL framework that enables RL agents to learn in noisy environments while observing only perturbed rewards. Our framework draws upon approaches for supervised learning with noisy data. The core ideas of our solution include estimating a reward confusion matrix and defining a set of unbiased surrogate rewards. We prove the convergence and sample complexity of our approach. Extensive experiments on different DRL platforms show that policies based on our estimated surrogate reward can achieve higher expected rewards, and converge faster than existing baselines. For instance, the state-of-the-art PPO algorithm is able to obtain 67.5% and 46.7% improvements in average on five Atari games, when the error rates are 10% and 30% respectively.
[EX A]:
A new approach for learning with noisy rewards in reinforcement learning