In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Ex Input:
Binary embedding of high-dimensional data requires long codes to preserve the discriminative power of the input space. Traditional binary coding methods often suffer from very high computation and storage costs in such a scenario. To address this problem, we propose Circulant Binary Embedding (CBE) which generates binary codes by projecting the data with a circulant matrix. The circulant structure enables the use of Fast Fourier Transformation to speed up the computation. Compared to methods that use unstructured matrices, the proposed method improves the time complexity from O(d2) to O(d log d), and the space complexity from O(d2) to O(d) where d is the input dimensionality. We also propose a novel time-frequency alternating optimization to learn data-dependent circulant projections, which alternatively minimizes the objective in original and Fourier domains. We show by extensive experiments that the proposed approach gives much better performance than the state-of-the-art approaches for fixed time, and provides much faster computation with no performance degradation for fixed number of bits.

Ex Output:
Circulant Binary Embedding

Ex Input:
We show how eye-tracking corpora can be used to improve sentence compression models, presenting a novel multi-task learning algorithm based on multi-layer LSTMs. We obtain performance competitive with or better than state-of-the-art approaches.

Ex Output:
Improving sentence compression by learning to predict gaze

Ex Input:
Exploration in an unknown environment is the core functionality for mobile robots. Learning-based exploration methods, including convolutional neural networks, provide excellent strategies without human-designed logic for the feature extraction [1]. But the conventional supervised learning algorithms cost lots of efforts on the labeling work of datasets inevitably. Scenes not included in the training set are mostly unrecognized either. We propose a deep reinforcement learning method for the exploration of mobile robots in an indoor environment with the depth information from an RGB-D sensor only. Based on the Deep Q-Network framework [2], the raw depth image is taken as the only input to estimate the Q values corresponding to all moving commands. The training of the network weights is end-to-end. In arbitrarily constructed simulation environments, we show that the robot can be quickly adapted to unfamiliar scenes without any man-made labeling. Besides, through analysis of receptive fields of feature representations, deep reinforcement learning motivates the convolutional networks to estimate the traversability of the scenes. The test results are compared with the exploration strategies separately based on deep learning [1] or reinforcement learning [3]. Even trained only in the simulated environment, experimental results in real-world environment demonstrate that the cognitive ability of robot controller is dramatically improved compared with the supervised method. We believe it is the first time that raw sensor information is used to build cognitive exploration strategy for mobile robots through end-to-end deep reinforcement learning.

Ex Output:
Towards cognitive exploration through deep reinforcement learning for mobile robots