In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
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Question: A fundamental question in reinforcement learning is whether model-free algorithms are sample efficient. Recently, Jin et al. (2018) proposed a Q-learning algorithm with UCB exploration policy, and proved it has nearly optimal regret bound for finite-horizon episodic MDP. In this paper, we adapt Q-learning with UCB-exploration bonus to infinite-horizon MDP with discounted rewards \emph{without} accessing a generative model. We show that the extit{sample complexity of exploration} of our algorithm is bounded by $ ilde{O}({
rac{SA}{\epsilon^2(1-\gamma)^7}})$. This improves the previously best known result of $ ilde{O}({
rac{SA}{\epsilon^4(1-\gamma)^8}})$ in this setting achieved by delayed Q-learning (Strehlet al., 2006),, and matches the lower bound in terms of $\epsilon$ as well as $S$ and $A$ up to logarithmic factors.

Answer: We adapt Q-learning with UCB-exploration bonus to infinite-horizon MDP with discounted rewards without accessing a generative model, and improves the previously best known result.

Question: Claims from the fields of network neuroscience and connectomics suggest that topological models of the brain involving complex networks are of particular use and interest. The field of deep neural networks has mostly left inspiration from these claims out. In this paper, we propose three architectures and use each of them to explore the intersection of network neuroscience and deep learning in an attempt to bridge the gap between the two fields. Using the teachings from network neuroscience and connectomics, we show improvements over the ResNet architecture, we show a possible connection between early training and the spectral properties of the network, and we show the trainability of a DNN based on the neuronal network of C.Elegans.

Answer: We explore the intersection of network neurosciences and deep learning.

Question: We propose Bayesian Deep Q-Network (BDQN), a practical Thompson sampling based Reinforcement Learning (RL) Algorithm. Thompson sampling allows for targeted exploration in high dimensions through posterior sampling but is usually computationally expensive. We address this limitation by introducing uncertainty only at the output layer of the network through a Bayesian Linear Regression (BLR) model, which can be trained with fast closed-form updates and its samples can be drawn efficiently through the Gaussian distribution. We apply our method to a wide range of Atari Arcade Learning Environments. Since BDQN carries out more efficient exploration, it is able to reach higher rewards substantially faster than a key baseline, DDQN.

Answer:
Using Bayesian regression to estimate the posterior over Q-functions and deploy Thompson Sampling as a targeted exploration strategy with efficient trade-off the exploration and exploitation