Teacher:In this task, you are given a set of context paragraph and some supporting facts to answer a question. Your task is to generate answer for given question based on set of context paragraphs and supporting facts.
Teacher: Now, understand the problem? Solve this instance: Context_1 : Francis Tresham is a United Kingdom-based board game designer who has been producing board games since the early 1970s. Tresham founded and ran games company Hartland Trefoil (founded 1971), a company well known for its "Civilization" board game, until its sale to MicroProse in 1997. His "1829" game was the first of the "18xx" board game series and some of his board games have inspired Sid Meier computer games such as "Railroad Tycoon". Context_2 : Awithlaknannai Mosona is a two-player strategy board game from the Zuni Native American Indian tribe of New Mexico, United States. It is unknown how old the game is. The game was described by Stewart Culin in his book "Games of the North American Indians Volume 2: Games of Skill" (1907). In this book, it was named Awithlaknan Mosona. Awithlaknannai Mosona resembles another Zuni board game called Kolowis Awithlaknannai (Fighting Serpents) with few minor differences. The former having a smaller board, and depending upon the variant, it also has less lines joining the intersection points. The rules are the same. Awithlaknannai Mosona belongs to the draughts and Alquerque family of games as pieces hop over one another when capturing. It is actually more related to Alquerque, since the board is made up of intersection points and lines connecting them. It is thought that the Spanish had brought Alquerque to the American Southwest, and Awithlaknannai Mosona may have been an evolution from Alquerque. However, in Stewart Culin's 1907 book, the Zunis claim that they had adopted a hunt game from Mexico similar to Catch the Hare and the Fox games of Europe, and transformed it into Awithlaknannai Mosona. In these games, one player has more pieces over the other, however, the other player's piece has more powers. The Zuni's equalized the numbers of pieces and their powers, and also may have transformed the board making its length far exceed its width. Diagonal lines also replaced orthogonal lines altogether. However, the hunt game from Mexico may have used an Alquerque board even though the game mechanics of their new game, Awithlaknannai Mosona, were completely different. Context_3 : Java is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 2000 by Ravensburger in German and by Rio Grande Games in English. It is illustrated by Franz Vohwinkel. Context_4 : Philippe Keyaerts is a Belgian designer of German-style board games. His two first published games are "Vinci" and "Evo". Those two games use the mechanism of allowing the players to spend victory points to improve the characteristics of their play. He also invented "Space Blast", a small space battle game. Philippe Keyaerts is best known as the designer of "Small World", a 2009 fantasy-themed board game based upon a remake of "Vinci". Context_5 : Small World is a board game designed by Philippe Keyaerts, Illustrated by Miguel Coimbra and Cyrille Daujean as graphic designer, and published by Days of Wonder in 2009. The game is a reworking of Keyaerts' 1999 game "Vinci". Small World has won several awards, including "Games" magazine 2010 Game of the Year. Context_6 : Vinci is a board game designed by Philippe Keyaerts. It resembles a diceless variant of "Risk" with variable special abilities and an original decline mechanic, and is also similar in some ways to "History of the World". The game's name, pronounced "Vinchi", means "to be conquered" in Latin. In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as "Small World", also credited to Keyaerts, and published by Days of Wonder. Context_7 : Twin Tin Bots is a 2014 board game designed by Philippe Keyaerts and published by Flatlined Games. Context_8 : Surakarta is a little-known Indonesian strategy board game for two players, named after the ancient city of Surakarta in central Java. The game features an unusual method of capture which is "possibly unique" and "not known to exist in any other recorded board game". Context_9 : Meurimueng-rimueng peuet ploh is a two-player abstract strategy board game from Sumatra, Indonesia. The last part of the name, ploh, is sometimes spelled "plo". It is specifically played by the Acehnese. The game was published in the book entitled "The Achehnese" by Hurgronje, O'Sullivan, and Wilkinson in 1906 and described on page 204. It is also played in Java, Indonesia where it is called Dam-daman. However, Dam-daman is also a general term for draughts or checkers in Indonesia. The game is also played in India especially in Punjab where it is called Ratti-chitti-bakri. The game is basically an enlarged version of Alquerque. It is specifically four times the size of an Alquerque board which is the same board used for Zamma. The rules are exactly those of Alquerque, except that captures are not compulsory. Context_10 : Evo: The Last Gasp of the Dinosaurs is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the "GAMES Magazine" award for "Game of the year 2002" and was nominated for the Origins Award for "Best Graphic Presentation of a Board Game 2000". The game went out of print in 2007, and a second edition was released in 2011. fact_1 : Java is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 2000 by Ravensburger in German and by Rio Grande Games in English. fact_2 : Twin Tin Bots is a 2014 board game designed by Philippe Keyaerts and published by Flatlined Games. Question: Which board game, Java or Twin Tin Bots, was designed by Philippe Keyaerts and published by Flatlined Games?
Student:
Twin Tin Bots