Problem: Article: As the ball spins in the rim around the wheel, notice when it moves past a fixed point, such as the wheel's 0 pocket. Try to guess when the ball will slow down, fall from the rim, and start bouncing off of the deflectors that divide the wheel's pockets. It's difficult but, with practice, you may be able to guess which section of the wheel the ball will land after it stops bouncing. If you can guess before the croupier, or the casino worker, calls last bets, you can wager on the section of the wheel where you think the ball will land. Recall that it's easier to predict where the ball will land if the wheel is tilted. If there's a slight tilt, the ball is more likely to land on the side opposite where the croupier released it into the spinning wheel. Generally, La Partage and En Prison are only played on European wheels. In La Partage, if you make a 50/50 bet (such as that the ball will land on an even number) and the ball lands on 0, you and the house split your bet. Let's say you bet $10 on black. If the ball lands on zero, the house keeps $5 and gives you back $5. It's not a win, but it's better than losing the entire $10 bet. En Prison works similarly. Suppose you bet $10 on black and the ball lands on 0. The house keeps your $10 and spins again. If the ball lands on black, you get your $10 back. You don't win anything, but you don't lose your $10! In this system, you place wagers only on the roughly 50/50 bets (such as odd/even), and you base your wagers on the Fibonacci numbers. If you lose in the first round, make your next wager the next number in the Fibonacci sequence in the second round. Keep advancing a number in the sequence until you win then, when you do win, go back 2 numbers in the sequence. The Fibonacci numbers are a sequence in which a number is equal to the sum of the 2 numbers before it. The first part of the sequence is 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, and 89. To figure out what comes next, just add the last 2 numbers in the sequence: 55 + 89 = 144. Suppose you start with a $1 wager and lose 4 times in a row. So far, you've lost a total of $7 ($1 + $1 + $2 + $3 = $7). You win when you wager $5, so you get the original $5 bet back plus the $5 payout. Then, you'd count back 2 steps in the sequence from 5 and wager $2 in the next round. Lowering your wager every time you win helps protect your profits. The Fibonacci strategy is a pretty safe strategy, but low risk means low profits. Additionally, remember that house always has an edge of 2.7% (for a European wheel) or 5.3% (for an American wheel), and no mathematical system or betting strategy can defeat that. This system involves dividing your wager between high numbers, a 6 line bet, and 0. For instance, if you're betting $200 total, you'd wager $140 on the high numbers (19-36), $50 on the numbers 13-18, and $10 on zero. This increases your likelihood of winning by spreading out your bets. This strategy is based on a $200 total wager; keep your proportions if your making a wager other than $200. For instance, divide a $20 bet in to $14, $5 and $1 wagers. If you're betting $40 total, make divided wagers of $28, $10, and $2 (20 x 2 = 40, so multiply the divided bets by 2). If the number is between 19 and 36, you will have an $80 profit; if the number is between 13 and 18, you will have a $100 profit, and if the number is zero, then you will have a $160 profit. No strategy is foolproof. Since odds tend to even out over time, the house still has an edge. Even if you place bets on half the board, you're still more likely to lose money over time. Additionally, there's no guarantee that the ball won't land on a number between 1 and 12 several times in a row. Suppose that happens for the first 5 spins. If you wagered $200 per spin, you just lost a quick $1000! For this strategy, you start by wagering the table minimum on a 50/50 outside bet. You keep betting that amount until you lose. When that happens, you double your bet for the next spin and keep doubling your bet until you win. While doubling your bet may help you recover the money you lost, it's an extremely risky strategy. Say you bet $10 on red and lost. You'd bet $20 in the next round and, if you win, you'd more than make up for your $10 loss in the previous round. The problem with this strategy is that a losing streak could quickly leave you bankrupt. In a series of 4 spins, there's no guarantee that the ball will land on red twice and black twice, even if the odds are roughly 50/50. You could bet on red 4 spins in a row and the ball could land on black each time. Suppose you bet $10, lose 4 times in a row, and double your bets each spin to $20, $40, and $80. If you have only $150 to spend, you'll have blown through your entire bankroll before you have a chance to recover your losses.
Summary: Try your hand at guessing the ball's bounce. Take advantage of La Partage and En Prison rules on a European wheel. Go with the Fibonacci System for a low-risk, low-reward strategy. Use the James Bond Strategy no more than once or twice. Steer clear of the high-risk Martingale Strategy.

In one sentence, describe what the following article is about: You'll need a place to stay while you work on your house. When you build your house, be sure to use cobblestone (not wood) so that it will be ghast-proof. Make sure you have an iron door with a lever or button inside and out. Don't bother placing a bed, because if you try to sleep in it, it will explode. You may need to clear out the pigmen and blazes - just remember that all of the pigmen will attack you if you injure just one - and make sure to destroy all blaze spawners (with a pickaxe). The Nether Fortress does make a quite decent house; there are hiding places inside mountains and rooms deep inside where you can hide from ghasts and stuff. They are very decent places to live and contain plenty of bricks and staircases, blazes for blaze rods for potion making, treasure chests, and a Nether-wart farm. What else could a Minecrafter ask for? You can get rotten flesh from zombie pigmen (climb a tower before fighting them, because they will swarm at you). Rotten flesh may give you the hunger effect, but you can drink milk (if you were able to get a cow through the portal) or bring a milk bucket before entering the nether. You can also drink a potion to stop the effect. If you bring bowls, you can make mushroom stew in your inventory crafting grid from the mushrooms found in the Nether. There are no other food sources in the Nether unless you brought trees or seeds with you. If you bring trees or seeds, you should also bring dirt. Yes, it's a no-brainer because the materials needed are mostly in the Nether to make this, and so are the ingredients: blaze rods, ghast tears, etc. You can also make splash potions for pesky pigmen packs that you have started a fight with. Either way, it's essential unless you want to easily die after eating rotten flesh.
Summary:
Dig into a mountain. If you can, find a Nether fortress. Only eat rotten flesh if you have nothing else. Make a brewing stand.