instruction:
In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
question:
Convolutional networks are not aware of an object's geometric variations, which leads to inefficient utilization of model and data capacity. To overcome this issue, recent works on deformation modeling seek to spatially reconfigure the data towards a common arrangement such that semantic recognition suffers less from deformation. This is typically done by augmenting static operators with learned free-form sampling grids in the image space, dynamically tuned to the data and task for adapting the receptive field. Yet adapting the receptive field does not quite reach the actual goal -- what really matters to the network is the *effective* receptive field (ERF), which reflects how much each pixel contributes. It is thus natural to design other approaches to adapt the ERF directly during runtime. In this work, we instantiate one possible solution as Deformable Kernels (DKs), a family of novel and generic convolutional operators for handling object deformations by directly adapting the ERF while leaving the receptive field untouched. At the heart of our method is the ability to resample the original kernel space towards recovering the deformation of objects. This approach is justified with theoretical insights that the ERF is strictly determined by data sampling locations and kernel values. We implement DKs as generic drop-in replacements of rigid kernels and conduct a series of empirical studies whose results conform with our theories. Over several tasks and standard base models, our approach compares favorably against prior works that adapt during runtime. In addition, further experiments suggest a working mechanism orthogonal and complementary to previous works.
answer:
Don't deform your convolutions -- deform your kernels.

question:
Domain adaptation addresses the common problem when the target distribution generating our test data drifts from the source (training) distribution. While absent assumptions, domain adaptation is impossible, strict conditions, e.g. covariate or label shift, enable principled algorithms. Recently-proposed domain-adversarial approaches consist of aligning source and target encodings, often motivating this approach as minimizing two (of three) terms in a theoretical bound on target error. Unfortunately, this minimization can cause arbitrary increases in the third term, e.g. they can break down under shifting label distributions. We propose asymmetrically-relaxed distribution alignment, a new approach that overcomes some limitations of standard domain-adversarial algorithms. Moreover, we characterize precise assumptions under which our algorithm is theoretically principled and demonstrate empirical benefits on both synthetic and real datasets.
answer:
Instead of strict distribution alignments in traditional deep domain adaptation objectives, which fails when target label distribution shifts, we propose to optimize a relaxed objective with new analysis, new algorithms, and experimental validation.

question:
We present Line-Storm, an interactive computer system for creative performance. The context we investigated was writing on paper using Line-Storm. We used self-report questionnaires as part of research involving human participants, to evaluate Line-Storm. Line-Storm consisted of a writing stylus and writing pad, augmented with electronics. The writing pad was connected to a contact microphone, and the writing stylus had a small micro-controller board and peripherals attached to it. The signals from these electronic augmentations were fed into the audio-synthesis environment Max/MSP to produce an interactive soundscape. We attempted to discover whether Line-Storm enhanced a self-reported sense of being present and engaged during a writing task, and we compared Line-Storm to a non-interactive control condition. After performing statistical analysis in SPSS, we were unable to support our research hypothesis, that presence and engagement were enhanced by Line-Storm. Participants reported they were, on average, no more present and engaged during the experimental condition than during the control condition. As creativity is subtle, and varies with person, time, context, space and so many other factors, this result was somewhat expected by us. A statistically significant result of our study is that some participants responded to Line-Storm more positively than others. These Preservers of Line-Storm were a group, distinct from other participants, who reported greater presence and engagement and who wrote more words with Line-Storm and during the control condition. We discuss the results of our research and place Line-Storm in an artistic-technological context, drawing upon writings by Martin Heidegger when considering the nature of Line-Storm. Future work includes modifying interactive components, improving aesthetics and using more miniaturized electronics, experimenting with a drawing task instead of a writing task, and collaborating with a composer of electronic music to make a more interesting, immersive, and engaging interactive soundscape for writing or drawing performance.
answer:
Interactive stylus based sound incorporating writing system