In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: Modern neural network architectures use structured linear transformations, such as low-rank matrices, sparse matrices, permutations, and the Fourier transform, to improve inference speed and reduce memory usage compared to general linear maps. However, choosing which of the myriad structured transformations to use (and its associated parameterization) is a laborious task that requires trading off speed, space, and accuracy. We consider a different approach: we introduce a family of matrices called kaleidoscope matrices (K-matrices) that provably capture any structured matrix with near-optimal space (parameter) and time (arithmetic operation) complexity. We empirically validate that K-matrices can be automatically learned within end-to-end pipelines to replace hand-crafted procedures, in order to improve model quality. For example, replacing channel shuffles in ShuffleNet improves classification accuracy on ImageNet by up to 5%. Learnable K-matrices can also simplify hand-engineered pipelines---we replace filter bank feature computation in speech data preprocessing with a kaleidoscope layer, resulting in only 0.4% loss in accuracy on the TIMIT speech recognition task. K-matrices can also capture latent structure in models: for a challenging permuted image classification task, adding a K-matrix to a standard convolutional architecture can enable learning the latent permutation and improve accuracy by over 8 points. We provide a practically efficient implementation of our approach, and use K-matrices in a Transformer network to attain 36% faster end-to-end inference speed on a language translation task.
[EX A]: We propose a differentiable family of "kaleidoscope matrices," prove that all structured matrices can be represented in this form, and use them to replace hand-crafted linear maps in deep learning models.

[EX Q]: Current end-to-end machine reading and question answering (Q\&A) models are primarily based on recurrent neural networks (RNNs) with attention. Despite their success, these models are often slow for both training and inference due to the sequential nature of RNNs. We propose a new Q\&A architecture called QANet, which does not require recurrent networks: Its encoder consists exclusively of convolution and self-attention, where convolution models local interactions and self-attention models global interactions. On the SQuAD dataset, our model is 3x to 13x faster in training and 4x to 9x faster in inference, while achieving equivalent accuracy to recurrent models. The speed-up gain allows us to train the model with much more data. We hence combine our model with data generated by backtranslation from a neural machine translation model.
On the SQuAD dataset, our single model, trained with augmented data, achieves 84.6 F1 score on the test set, which is significantly better than the best published F1 score of 81.8.
[EX A]: A simple architecture consisting of convolutions and attention achieves results on par with the best documented recurrent models.

[EX Q]: A core aspect of human intelligence is the ability to learn new tasks quickly and switch between them flexibly. Here, we describe a modular continual reinforcement learning paradigm inspired by these abilities. We first introduce a visual interaction environment that allows many types of tasks to be unified in a single framework. We then describe a reward map prediction scheme that learns new tasks robustly in the very large state and action spaces required by such an environment. We investigate how properties of module architecture influence efficiency of task learning, showing that a module motif incorporating specific design principles (e.g. early bottlenecks, low-order polynomial nonlinearities, and symmetry) significantly outperforms more standard neural network motifs, needing fewer training examples and fewer neurons to achieve high levels of performance. Finally, we present a meta-controller architecture for task switching based on a dynamic neural voting scheme, which allows new modules to use information learned from previously-seen tasks to substantially improve their own learning efficiency.
[EX A]:
We propose a neural module approach to continual learning using a unified visual environment with a large action space.