Write an article based on this "Curve or add spin to the ball Use your whole body, especially when you stroke your forehand. Mix up your length and speed. Relax your body."
article: . Curves can be hard, but once mastered; they can save your game. Here's a few things to keep in mind: Watch the angle of your opponent's racket. If it's moving from low to high, you can expect topspin (spins upward). From high to low, backspin (spins downward). From left to right, ride sidespin, and from right to left, left sidespin. You can compensate for spin with your racket angle. If you're facing a ball with topspin, angle your racket down and hit to ball above its center. If you're facing a ball with backspin, angle the racket up and hit the ball below its center. If right sidespin, angle the racket to the right and hit the ball on the left. If left, angle the racket to the left and hit the ball on the right. Master the art of the sidespin, too. This can severely limit your opponent's options when it comes to returning the ball. Experiment with hitting the ball on the right or left and drawing it to center, creating a sidespin. Often the ball won't go where your opponent expects it to go. Your whole body is what gives you power not just your arm or wrist. You need to swift and agile, using your hips and shoulders, too. To stroke your forehand, rotate your hips and shoulders backwards during the backswing. Then come forward as you complete the swing. This transfer of body weight gives your swing more power and oomph. If also leads to a consistent attack. Even if you don't have your technique down 100%, if you play like a madman with no consistency, you'll be able to psych your opponent out. Go deep, go short, use spin, hit it straight, go pure speed, ride the ledge, etc. Keep the competition on its toes. To make this easier on you, use that ready stance. Be ready to transfer your weight at any point, but especially after serves and in between strokes. Be ready for an attack at any given moment. Remember that the ball weighs almost nothing. It's always spinning, too. If you come at it with a tight grip and with hard, stiff force, you're going to kill it in mid-air. Before you get into a game, loosen up your body and your grip. It just needs a light touch, whether the ball comes to you or whether you have to go chasing after it. Relax your mind, too. If you lose control of your temper, you might as well hand over the game. If you've missed several shots in a row, don't get mad get even. Never give up until the game is over. In ping pong, the tide can turn in a heartbeat.

Write an article based on this "Ask others. Run a search for similar names. Make sure your name is not trademarked. Pick the right extension. Consider different names. Play with a domain name generator."
article: You should always keep in mind that it's not what you like, but what you have researched and know that your visitors/customers will like. Just because you like the name or think it sounds good does not mean everyone else is going to like it. Run potential names by others in your organization. For example, if your website will sell goods, ask your sales managers. If you have a blog, ask other bloggers. If you have a small website, ask family members or friends what they think of your potential names. Hire a marketing or consulting firm to give you feedback or recommendations for names. Another way of researching potential names is to run an internet search to see what other people have. By exploring the internet and seeing what your competitors or even non-related businesses have chosen, you'll get a lot of ideas. Search for websites that are in the same business as you. For example, if you sell tools online, look for other tool websites. Take a look at the names of the top 100, 500, or even 1000 websites. By doing this, you'll get an idea of what the most successful websites have in common. Use your search as an opportunity to rule out names that are already taken, or names that are very like those used by other companies. Be very careful not to register domain names that include trademarked names. Thus, you should search to see if your website does not violate someone's trademark. Stay away from domain names in which part of the name is trademarked. You might wind up having to give up your domain name (and the brand you've built around it.) Even if you believe your domain name is untouchable by a business that has trademarked a name, do not take the chance. The cost of litigation is extremely high. Search for trademarks at: https://www.uspto.gov/trademarks-application-process/search-trademark-database. The extension you pick is very important, as it provides information about the type of business or website you are running. At the same time, the public has varying conceptions about different extensions. While most people trust ".com" extensions, they may be wary of ".biz" extensions. The most popular and often preferred extension is the .com extension. Roughly 75% of websites have it. Many web experts advise that if the .com is too expensive or is taken, you should probably try the .net or .org extensions whichever is more appropriate. The .org extension is best used for nonprofit organizations. The .net extension is often used by companies that offer internet services. Other popular extensions include .info .biz, and .us. The .info extension is best used for websites that offer information to the public, the .biz extension is best used for businesses, and the .us extension should be used by companies located in the United States. Stay away from obscure extensions like .cheap or .camera. Once you've got an idea of what you want your name to be, you should make a list of a variants. By doing this, you'll be able to experiment with different names that might be similar but could be more memorable. Try simple changes in your name. For example, if your site will be called "MikesTools.com", you should also consider buying "MikeTools.com" and "MikeTool.com." Try changing the subject of your name. For example, if the name of your company is Mike's Tools, you may want to consider domain names that target what you sell. For example, try "buyhammers.com." Domain name generators will ask you to input a keyword and then will generate available names. While you may not like any of the names generated, they'll provide you with ideas. Use Wordoid. While this is not a domain name generator, you can input a word and it will provide you with new or similar words. Experiment with DomainHole. This is a domain name generator that help you create new domain names based off a keyword you supply. Other popular sites that may help you come up with ideas for your domain name include: Name Mesh, Dot-o-mator, NameStation, and Domainr.

Write an article based on this "Find a room with open space and no sharp objects. Turn out the lights in the room. Allow the murderer to find their 'victims. Scream out "Murder in the dark! Assemble all the alive players into the room where the 'victim' was found. Instruct the detective to try to figure out who is the murderer. Instruct the murderer to reveal themselves at the end of the game."
article:
You don't want to bump into anything that will injury you when you're walking around in the dark! Instruct the players to walk carefully around the room and avoid sticking together or huddling in one area. ' The murderer will go around the room, find someone, and tap them on the shoulder to let them know they are now a victim. The murderer can also whisper quietly "you're dead" to the victim. Alternatively, the murderer could clamp their hand over the person's mouth to prevent the person from screaming, and then whisper "you're dead". The 'victims' can fall down dramatically or make dramatic dying noises. Try to be as dramatic and silly as possible. " once you come across someone who has been murdered. As soon as someone says this, the player closest to the lights should turn them on. If a player sees someone standing silently alone, they can ask them, "Are you dead?" The player should simply indicate yes or no, but they must tell the truth so it is clear whether or not you can yell out "Murder in the Dark!" One trick the murderer could try is hiding the person they just killed in a hiding place in the room or in another room. If the murderer successfully hides the people they "kill", it will take longer for someone to discover the victims and allow them to "kill" people longer. However, this tactic could allow the murderer to get caught more easily as they are distracted with dealing with the "bodies". Vote on whether the murderer is allowed to use this tactic as a house rule before you start the game. Any players who are not present should be noted as dead. As an extra to the game, you could try to find all the dead players in their hiding places and bring them into the room. This step in the game could be as simple as one guess or as complicated as a question and answer session where the detective tries to solve the murder. The role of the police officer is to enforce order while the detective tries to solve the murder. If you decide to do a pretend Q&A, have the detective sit in a chair in front of everyone and ask questions to all the alive players, such as: Where were you when someone yelled "Murder in the Dark"? Who do you think is the murderer and why? Once the detective has gathered enough information and decided who they suspect is the murderer, they say: "final accusation" and ask their suspect, "Are you the murderer?" If the detective guesses who the murderer is successfully, they win the game. But if they guess incorrectly, the murderer wins the game. If the detective is killed by the murderer during the killing spree in the dark, they can be replaced by whoever had the King card. If you are not using cards for the game and the detective is killed during the murder in the dark, the game is over and can start all over again. They can do this by showing the Ace card.