Q: You can ease tension in your neck and shoulder by stretching one arm (bent at a 90 degree angle) behind your back. Slightly twist your head in the opposite direction till you feel a stretch at your shoulder. If you are bending your right arm, turn your head to the left. You will feel a stretch over your right shoulder. Count to five then relax. Repeat three times then switch to the other arm. This may prevent the triggering of some of the carpal tunnel syndrome symptoms. You can gently stretch out and ease tension in your neck, if you have some tightness connected to carpal tunnel or repetitive strain injuries. Start by sitting upright, and then placing your right hand on to the top of your left shoulder. Hold your right shoulder down and slowly dip your head forward, and slightly to the right. Hold the stretch for five seconds, and only apply a light amount of pressure. Release slowly, and then repeat this stretch on the other side. Start by standing up, with your arms relaxed by your side. Then raise your shoulder in a shrugging motion. Squeeze your shoulders back, and then stretch and pull them down. Hold it for a moment and then push your shoulders forward. This should give you a good and comprehensive stretch for your shoulders. The whole movement should take you around seven seconds to run through. You can perform this stretch to help you to strengthen your arm muscles between the wrist and inner elbow. This can help create mobility and support through your wrist. Facing a wall, raise your arm until it is parallel to the floor and then place your palm against the wall with your fingers pointing up. If you can't feel the stretch, lean gently into the wall. Then count to 30 and release. Repeat this three times with each arm. For a deeper stretch, turn your palm so your fingers point to the ground.
A: Pull one arm behind your back. Stretch your neck gently. Do a shoulder shrug stretch. Stretch your hands and elbows against a wall.

Q: During the beginning of the battle, Marluxia will cast Death on Sora. A counter will appear above Sora's head, and every time Sora gets hit by Marluxia's scythe the counter will decrease by 1. The spell is unavoidable, but if you avoid getting hit by Marluxia's scythe attacks, the counter will not decrease. If the counter hits 0, Sora will die.2. This is Marluxia's most basic attack; he'll slash at Sora a few times. Block (press ) this attack or use Reflega. Blocking this attack will cause you to lose the opportunity to increase Sora's death counter, but it will let you damage Marluxia. If you avoid this attack, you'll have a small window of opportunity to attack him with a reaction command that can either stun Marluxia or give Sora some numbers back if your death count is low. Marluxia will warp near you and attack you with the scythe, causing Sora to be pushed away or thrown into the air (aerial Warping Slash), then Marluxia will re-warp and attack Sora a few more times. Don't try to block this attack; just glide away until Marluxia uses a different attack. This attack is troublesome. Marluxia will warp to the center of the arena and plunge his scythe to the ground, causing three large holes to appear around the area. To avoid it, glide (while in the air, analog + ) around the arena and land on a safe spot. Marluxia will still attack you during this time, so use Reflega. This attack is strong enough to send Sora's HP to critical upon stepping on the affected area. Marluxia will summon rose thorns to encase your whole party, which deals a lot of damage. To avoid this, jump and glide around the arena until the spheres explode. Marluxia will spin on the ground and follow Sora around, causing damage to Sora and decreasing Sora's counter. Run around avoiding Marluxia as much as possible until he's done spinning. Marluxia will possess Sora and float above him; he will then summon small upgraded versions of his Death Hole, which will shoot up from the ground. Eventually he will continue with Warp Slash and a devastating finishing blow. When he starts floating behind Sora, quickly dodge roll around the arena until he starts moving again. Use Reflega to block his scythe attacks and keep casting the Reflega until he uses the finishing move If timed correctly, it will reflect back all the damage and leave Marluxia open for a combo attack.
A: Avoid his attacks after he casts Death. Block his Scythe Slash. Avoid his Warping Slash. Avoid the Death Hole. Avoid his Thorn Spheres. Avoid his Scythe Wheel. Counter Reaper's Possession.

Q: If the values for all the denominators in the equation are the same, only add or subtract the numerators. Rewrite the equation so the numerators are added or subtracted in parentheses over the denominator. Solve for the numerator and simplify the fraction if you're able to. For example, if you wanted to solve 3/5 + 1/5, rewrite the equation as (3+1)/5 = 4/5. If you want to solve 5/6 - 2/6, write it as (5-2)/6 = 3/6. Both the numerator and denominator are divisible by 3, so you can simplify the fraction to 1/2. If you have mixed numbers, remember to change them to improper fractions first. For example, if you want to solve 2 + 1 , change the mixed numbers so the problem reads 7/3 + 4/3. Rewrite the equation like (7 + 4)/3 = 11/3. Then convert it back to a mixed number, which would be 3 . Many times, you'll encounter problems where the denominators are different. In order to solve the problem, the denominators need to be the same or else you'll do your math incorrectly. List the multiples of each denominator until you find one that the numbers have in common. If you still can't find a common multiple, then multiply the denominators together to find a common multiple. For example, if you want to solve 1/6 + 2/4, list the multiples of 6 and 4. Multiples of 6: 0, 6, 12, 18 Multiples of 4: 0, 4, 8, 12, 16 The least common multiple of 6 and 4 is 12. Multiply the numerator and denominator of the first fraction in the equation by the multiple needed so the denominator equals the common multiple. Then do the same for the second fraction in the equation with the factor that makes its denominator is the common multiple. In the example 1/6 + 2/4, multiply the numerator and denominator of 1/6 by 2 to get 2/12. Then multiply both numbers of 2/4 by 3 to equal 6/12. Rewrite the equation as 2/12 + 6/12. Once you have the denominators at the same value, add the numerators together as you normally would to get your result. If you can simplify the fraction, then reduce it to its lowest terms. For example, rewrite 2/12 +6/12 as (2+6)/12 = 8/12. Simplify your answer by dividing the numerator and denominator by 4 to get a final answer of .
A:
Add or subtract just the numerators if the denominators are the same. Find a common multiple for the denominators if they're different. Make equivalent fractions so the denominators are the same. Solve the equation as you normally would.