You will be given a definition of a task first, then an example. Follow the example to solve a new instance of the task.
In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Mixed precision training (MPT) is becoming a practical technique to improve the speed and energy efficiency of training deep neural networks by leveraging the fast hardware support for IEEE half-precision floating point that is available in existing GPUs. MPT is typically used in combination with a technique called loss scaling, that works by scaling up the loss value up before the start of backpropagation in order to minimize the impact of numerical underflow on training. Unfortunately, existing methods make this loss scale value a hyperparameter that needs to be tuned per-model, and a single scale cannot be adapted to different layers at different training stages. We introduce a loss scaling-based training method called adaptive loss scaling that makes MPT easier and more practical to use, by removing the need to tune a model-specific loss scale hyperparameter. We achieve this by introducing layer-wise loss scale values which are automatically computed during training to deal with underflow more effectively than existing methods. We present experimental results on a variety of networks and tasks that show our approach can shorten the time to convergence and improve accuracy, compared with using the existing state-of-the-art MPT and single-precision floating point.
Solution: We devise adaptive loss scaling to improve mixed precision training that surpass the state-of-the-art results.
Why? The abstract focusses on designing an adaptive loss scaling method, hence the generated output is correct.

New input: All living organisms struggle against the forces of nature to carve out niches where
they can maintain relative stasis. We propose that such a search for order amidst
chaos might offer a unifying principle for the emergence of useful behaviors in
artificial agents. We formalize this idea into an unsupervised reinforcement learning
method called surprise minimizing RL (SMiRL). SMiRL trains an agent with the
objective of maximizing the probability of observed states under a model trained on
all previously seen states. The resulting agents acquire several proactive behaviors
to seek and maintain stable states such as balancing and damage avoidance, that
are closely tied to the affordances of the environment and its prevailing sources
of entropy, such as winds, earthquakes, and other agents. We demonstrate that
our surprise minimizing agents can successfully play Tetris, Doom, and control
a humanoid to avoid falls, without any task-specific reward supervision. We
further show that SMiRL can be used as an unsupervised pre-training objective
that substantially accelerates subsequent reward-driven learning
Solution:
Learning emergent behavior by minimizing Bayesian surprise with RL in natural environments with entropy.