Teacher: In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
Teacher: Now, understand the problem? If you are still confused, see the following example:
We propose a local coherence model based on a convolutional neural network that operates over the entity grid representation of a text. The model captures long range entity transitions along with entity-specific features without loosing generalization, thanks to the power of distributed representation. We present a pairwise ranking method to train the model in an end-to-end fashion on a task and learn task-specific high level features. Our evaluation on three different coherence assessment tasks demonstrates that our model achieves state of the art results outperforming existing models by a good margin.
Solution: A Neural Local Coherence Model
Reason: This statement "A Neural Local Coherence Model" is taken from the subtext "convolutional neural network" and its explanation in the passage. This is a positive example because the title belongs to the mentions in the passage

Now, solve this instance: We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process, where players do not have access to each other's payoff matrix. Each has to observe the other's actions up to present and plays the action generated based on the best response to these observations. In a regular fictitious play process, each player makes a maximum likelihood estimate of her opponent's mixed strategy, which results in a time-varying update based on the previous estimate and current action. In this paper, we explore an alternative scheme for frequency update, whose mean dynamic is instead time-invariant. We examine convergence properties of the mean dynamic of the fictitious play process with such an update scheme, and establish local stability of the equilibrium point when both players are restricted to two actions. We also propose an adaptive algorithm based on this time-invariant frequency update.
Student:
Fictitious Play with Time-Invariant Frequency Update for Network Security