In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: This paper considers multi-agent reinforcement learning (MARL) in networked system control. Specifically, each agent learns a decentralized control policy based on local observations and messages from connected neighbors. We formulate such a networked MARL (NMARL) problem as a spatiotemporal Markov decision process and introduce a spatial discount factor to stabilize the training of each local agent. Further, we propose a new differentiable communication protocol, called NeurComm, to reduce information loss and non-stationarity in NMARL. Based on experiments in realistic NMARL scenarios of adaptive traffic signal control and cooperative adaptive cruise control, an appropriate spatial discount factor effectively enhances the learning curves of non-communicative MARL algorithms, while NeurComm outperforms existing communication protocols in both learning efficiency and control performance.
[EX A]: This paper proposes a new formulation and a new communication protocol for networked multi-agent control problems

[EX Q]: Architecture search aims at automatically finding neural architectures that are competitive with architectures designed by human experts. While recent approaches have achieved state-of-the-art predictive performance for image recognition, they are problematic under resource constraints for two reasons: (1) the neural architectures found are solely optimized for high predictive performance, without penalizing excessive resource consumption; (2)most architecture search methods require vast computational resources. We address the first shortcoming by proposing LEMONADE, an evolutionary algorithm for multi-objective architecture search that allows approximating the Pareto-front of architectures under multiple objectives, such as predictive performance and number of parameters, in a single run of the method. We address the second shortcoming by proposing a Lamarckian inheritance mechanism for LEMONADE which generates children networks that are warmstarted with the predictive performance of their trained parents. This is accomplished by using (approximate) network morphism operators for generating children. The combination of these two contributions allows finding models that are on par or even outperform different-sized NASNets, MobileNets, MobileNets V2 and Wide Residual Networks on CIFAR-10 and ImageNet64x64 within only one week on eight GPUs, which is about 20-40x less compute power than previous architecture search methods that yield state-of-the-art performance.
[EX A]: We propose a method for efficient Multi-Objective Neural Architecture Search based on Lamarckian inheritance and evolutionary algorithms.

[EX Q]: Reinforcement learning is a promising framework for solving control problems, but its use in practical situations is hampered by the fact that reward functions are often difficult to engineer. Specifying goals and tasks for autonomous machines, such as robots, is a significant challenge: conventionally, reward functions and goal states have been used to communicate objectives. But people can communicate objectives to each other simply by describing or demonstrating them. How can we build learning algorithms that will allow us to tell machines what we want them to do? In this work, we investigate the problem of grounding language commands as reward functions using inverse reinforcement learning, and argue that language-conditioned rewards are more transferable than language-conditioned policies to new environments. We propose language-conditioned reward learning (LC-RL), which grounds language commands as a reward function represented by a deep neural network. We demonstrate that our model learns rewards that transfer to novel tasks and environments on realistic, high-dimensional visual environments with natural language commands, whereas directly learning a language-conditioned policy leads to poor performance.
[EX A]:
We ground language commands in a high-dimensional visual environment by learning language-conditioned rewards using inverse reinforcement learning.