The more you work with the numbers themselves, the quicker you will recall how they work together. Start back at simple addition and subtraction to ensure the fundamentals are solid. You can find speed tests online or in your local school supply store. Typically, there will be 50 problems on a single sheet that you will work through. Work as fast as you can to finish and then go back to check your work. The worksheets should take you less than 3 minutes per test page. Set a timer to stick to the 3-minute limit. Aim for accuracy above time, but eventually you will only to have to focus on how fast you can get the right answer out. Usually, in elementary school, you are required to memorize the multiplication tables from 0-10. Practice those again, adding in 11-15. Knowing that many multiplications by memory alone will speed up your calculations significantly. Rather than finding multiplication tables to print out, create your own. The practice of writing the table out will start to work the numbers into your memory even sooner. Write them out at least 7 times before sticking to 1 of your sheets to study. Keep working on the tables until you just remember what 6 x 13 is, for example. You should not have to work out the math for any of the 256 combinations. You can find multiplication speed tests similar to the addition and subtraction ones as well online and in school supply stores. After reviewing the tables sufficiently, work up to the timed tests. Try some division speed tests next, using the recall of your multiplication tables to find your answer. Just as you shouldn't have to work out the math for division involving 0-15, you should just match the right answer to the combination of numbers presented. Having this type of recall will also help you to recognize when a number won't be evenly divisible. For example, you might see 127 / 14 and remember that this is almost the even division of 126 / 14 = 9. Since the numerator is slightly off, you will know to resort to working out the problem. Knowing that 127 is larger than 14 x 9 will help you to immediately realize that the answer is going to be slightly larger than 9!
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One-sentence summary -- Do speed addition and subtraction tests. Memorize multiplication tables up through 15. Recall your multiplication tables for division.

Generally, most home equity borrowers get at least three business days from closing to cancel their loan. Business days include Saturdays but not Sundays or public holidays. Depending on your circumstances, you may have more time (possibly up to three years). The clock starts ticking when you close and you have three days after that to cancel. This is called rescission. If you have missed the deadline, consult with an attorney. You may have additional rights under your state's laws. You will not see the funds from the loan until after the three day waiting period. It is important to keep this in mind, if you need the funds by a specific date. You cannot cancel in person or over the telephone. Instead, you must send the lender a letter. Do not delay. You must mail the letter before midnight of the third business day. Mail the letter by certified mail, with a return receipt requested, so that you will know when it has been received. Also, hold onto all correspondence with your lender. If the loan is accidentally funded before they received and processed the letter, ensure you do not cash the check or spend the money. Your lender has 20 days after you cancel to release the security interest in your home. The lender also must return any money or property you paid as part of the transaction. You must also return the lender's money. Once you receive a release of your security interest, you must offer to return the creditor's property or money. Contact your state's Attorney General's Office or banking regulatory office if you think the lender used deceptive or unfair practices. Be prepared to provide evidence to back up your assertions.
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One-sentence summary -- Identify the deadline for cancelling. Write a letter to cancel. Receive a release of the security interest. Complain to the authorities about unfair practices.

Start making your fluffy slime by adding glue into the bowl. This serves as the base of the fluffy slime, and helps to make the finished product stretchy and fun to play with. Add a splash of color to your fluffy slime by squirting around 3 drops of coloring into your mixture. Pour an additional drop or 2 into the slime if you want the color to be more vibrant. If you want to make the slime's color less bold, consider adding fewer drops into the mixture.
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One-sentence summary -- Pour cup (158 mL) of school glue into a bowl. Squeeze in a few drops of food coloring until you achieve your desired color.

In this version, even when an error is made the rhythm should continue. When a mistake is made and players say, "Aw shucks," they should do so while in time with the rhythm. Then: The person who called out the player who made a mistake will pick up the chant and call out a new player. If the person who called out the player who made a mistake isn't paying attention and they make a mistake, other players must say "Aw shucks" again. The person who called out that new out-person must now pick up the chant. This is a great variation for more experienced players. After the first few rounds of one-by-one chanting, have Big Booty speed up the rate of their clapping. Continue increasing speed slowly over time until someone makes a mistake. To keep things fair, you may want to decide the amount of rounds you chant before the game speeds up. For example, you might decide that after the fifth one-by-one chant, Big Booty increases speed. It can be difficult to maintain a steady speed for your rhythm. Use a metronome or a metronome phone app to help keep the beat. " Where a player would normally say their own number, have them say "Big Booty" and equal amount of times. For example, instead of saying, "Number 2, Number 4" you'd say "Big Booty, Big Booty, Number 4." This version forces players to pay closer attention, especially Big Booty. If Number 2 passed the chant to Big Booty, they would say, "Big Booty, Big Booty, Big Booty!" When playing this version, the second number does not change at all, only your own number when you are chanting yourself. A popular variation of this game uses superhero or pop-culture character names in the place of player numbers. For example, instead of calling "Number 3," a player might say, "Spiderman" or "Princess Peach." This version works best with smaller groups. It can be difficult to remember the ascending sequence for random heroes and characters in a large group. This can add a competitive aspect to this fun group game. Whoever lasts the most rounds as Big Booty gets a special prize. To keep players honest, you may want to have a monitor or referee keep track of who's Big Booty longest. Simple prizes, like stickers, stamps, gum, and bubbles work great for kids. For older players, try movie passes, gift cards, and more.
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One-sentence summary --
Play the survival version of Big Booty. Increase speed over time. Replace numbers with repetitions of "Big Booty. Use categories in place of player numbers. Give prizes to the best Big Booty.