Q: If you need to flip your mattress while rotating it, bedding and sheets will get pinned beneath your bed. Even if you only need to rotate, sheets can get tangled, catch on your bed frame, or make it difficult for you to get a grip on your mattress. Strip your bed before doing either to make your job as easy as possible. Pull your mattress away from the headboard, wall, or the head of your bed frame, if possible. Some four poster beds, beds with footboards, and large mattress beds, like king sized ones, may require you to first lift the bottom of the mattress to pull it away from the headboard and rest on the footboard. This position will allow you to most easily helicopter your mattress around on your box spring or frame. Then grasp your mattress by one corner, lift up slightly, and drag it so the bottom faces either the left or the right side. Check the sides of your mattress for handles. Some mattresses include side handles to make maneuvering and transportation easier. You can rotate your mattress to whatever side is most convenient. Your end goal is to re-position the foot of your bed so it becomes the head. Recenter your mattress after you have pointed the bottom to either the left or the right. The starting head and foot of your bed should be hanging off the left and right sides now, with the mattress roughly in the middle of your box springs or frame. King and Queen sized mattresses may be hard to maneuver with just one corner. If you have a bed this size or larger, you will likely have the easiest time rotating your mattress by propping it on the head- or footboard and sliding it a little at a time until the foot and head of the mattress are pointing off to the sides. You should not prop and pivot your mattress on your head- or footboard if either have sharp angles that might catch on your mattress or if these are not stable. In this case, offset your mattress by pushing one corner of the foot of the mattress inward with respect to the frame and one corner of the head of the mattress outward. The resulting orientation should be offset and tilted on an angle. Grasp your mattress again by the corner and begin sliding it so the bottom takes its new place at the head of the bed. Once your bed is mostly in position, you can make small adjustments until it is completely centered, unless you need to flip your mattress. Once your mattress is rotated, flip-needing mattresses will have to be turned over. The size of king mattresses makes these prone to developing a hump in the middle. Thanks to the fact that these mattresses are mostly square, you can prevent this hump from forming by only rotating these mattresses 90-degrees and not finishing the rotation. Except for king size mattress, your bed should now be oriented normally, with its long side running from the head of the bed to the foot of the bed. The head and foot of your mattress should now be in exchanged positions. Pull your mattress to either side of your bed so that about half of it hangs off your box springs or frame. Take the overhanging side and lift it until your mattress is standing straight up. Then lower the tall end to the opposite side of the bed. End-over-end flipping can be done similarly; pull and prop your mattress on the head- footboard and then raise the overhanging side and lower it until the bottom of the mattress takes the place of the top. Generally, you should flip your mattress alternating between side-to-side flipping and end-over-end flipping unless your mattress tag/instructions indicate otherwise. After flipping your mattress, it should overhang the opposite side of the bed. However, at this point it is rotated and flipped. All you need to do is push your mattress into place on your box spring or frame and you're done.
A: Strip your bed. Position your mattress. Complete your rotation. Flip your mattress, if necessary.

Q: Leaky gut is a poorly understood condition, so the symptoms can be hard to pin down. If you experience symptoms that you think might be associated with leaky gut, see your doctor for a diagnosis. They can help rule out other possible causes and work with you to develop an appropriate treatment plan. Symptoms of leaky gut may include: Bloating Digestive problems, such as diarrhea or constipation Fatigue Skin problems Food sensitivities Mood swings A leaky gut is often associated with other medical conditions. Treating any underlying conditions may help improve your leaky gut symptoms. Talk to your doctor about the best way to manage your overall health. Common conditions associated with leaky gut include: Autoimmune disorders, such as Crohn's disease, celiac disease, diabetes, or lupus Irritable bowel syndrome Food sensitivities or allergies
A: See your doctor if you have symptoms of leaky gut. Work with your doctor to manage other conditions you may have.

Q: Now that you have your Hand and Foot decks (each totaling 11 cards), pick up your Hand deck and look through the cards. Your goal is to get rid of the Hand deck, then the Foot Deck, using a technique called 'Melding.' Each card in Hand and Foot has a different point value. The following cards are 'Wild cards.' Jokers are worth 50 points. Aces and 2's are worth 20 points. The rest of the cards are 'Natural cards.' 8's through Kings are worth 10 points. 4's through 7's are worth 5 points. A black 3 is worth -5 points. A red 3 is worth -300 points. A meld is a group of cards as few as 3 or as many as 7 total. A 'Clean meld' is a meld that is made up of only natural cards, regardless of suit, as long as it meets a minimum point threshold (this is explained in a later step). If you have 3 to 7 natural cards in your hand and can meet the minimum point threshold, you can play a 'Clean meld.' At the end of the game, natural melds are worth more points. A completed natural meld make up 'Red Piles.' A clean meld is only legal when it meets a minimum point threshold. Each round in a game of Hand and Foot has an increasing point threshold to meet. Clean melds are easier to play at the start of a game of Hand and Foot. A dirty meld is a group of 3 to 7 cards that contains both natural and wild cards and meets the minimum point threshold for the round. It doesn't matter what suits the cards are in. For example, if you have 2 natural cards in your hand and 1 wild card, you can construct a 3 card dirty meld. At the end of the game, dirty melds are worth less points than clean melds. A completed dirty meld makes up 'Black Piles.' Because dirty melds are easier to play, usually it's wise to save these plays for later in the game. To play a meld in a round of Hand and Foot, the cards that make up the meld must exceed a certain point value. A traditional game of Hand and Foot is made up of 4 rounds. In round 1, the point value must exceed 50. In round 2, the point value must exceed 90. In round 3, the point value must exceed 120. In round 4, the point value must exceed 150.
A:
Understand that the aim of the game is to get rid of your cards. Learn the card values. Look through your Hand deck for any 'Clean' melds. Search through your Hand deck for any 'Dirty' melds. Learn the minimum point thresholds for a play.