Problem: Article: This type of package includes hotels, food and activities. These are common in Mexico, the Caribbean, Hawaii, in parts of Mediterranean Europe and on cruises. Most all-inclusive trips will cost more up front than non-inclusive trips. If you plan to eat and spend time at the resort, you will save money that you would have spent during the vacation. Baggage costs are rising, so try to split a suitcase with your infant or toddler. Baggage weight can also make you less mobile at your destination, so make sure older kids and teenagers pack only what they can wheel or carry in airports and in cities. Test your child's baggage before leaving. Ask older kids to cart their suitcase up a flight of stairs and tow it for a mile on city streets. This will help to convince them to pack lightly.
Summary: Book an all-inclusive vacation package. Pack minimally.

INPUT ARTICLE: Article: Arrange a small cup or dish for each color of acrylic paint. Use an eyedropper or paintbrush to transfer a drop of paint to the liquid starch (or a small, separate test dish of starch left until still). Most brands and colors will sink, in which case you should add marbling gall to that container of paint. Vegetable oil is a cheap substitute, but may leave your paper a little greasy. Stir in one drop at a time, testing in between, until a drop of paint float on the surface and spreads out slowly. Stir in more if the drop rapidly spreads to more than 3 inches (7.5 cm). Old-fashioned ox gall will not work with acrylic paints. Use a detergent-based marbling gall that does not contain animal products. This is also sold as surfactant or dispersant. Test each color separately, and test before each marbling session. Changes in temperature and humidity can change the amount of gall required.

SUMMARY: Mix your paint with gall or oil.

In one sentence, describe what the following article is about: Use hoops, arches, plants, etc. to make your fish tank into an obstacle course. Once you've taught your fish how to swim through hoops, they should be able to swim through and around anything with some guidance. Be patient when teaching your fish how to swim through an obstacle course, as it may take some time. Your fish will most likely follow your finger around once it has mastered that trick, so lead your fish through its obstacle course. Start with simple obstacle courses, and make them harder once your fish starts to master the obstacles. Use a treat on a string or a hood to lead your fish around instead of your finger. If you want your fish to follow you all around the tank, it may be hard for you to use your finger. Stick a treat on a hook, stick, or string and move it around the course so that the fish follows it. Make sure the fish doesn't get the treat until it's finished the course. Just like all the other tricks, positive reinforcement will help train your fish quickly. Give them a treat every time they complete the obstacle course. If you've had the treat on a hook, make sure to remove it from the hook before feeding it to the fish.
Summary: Decorate your fish tank like an obstacle course. Lead your fish around the course with your finger or a treat. Reward your fish with a treat after it completes the obstacle course.

In one sentence, describe what the following article is about: Flowcharts are great for depicting basic information in an easy to read, visual style. They can be used to guide new workers through simple tasks during job training, or to assist a worker who is performing a task temporarily due to a coworker's absence. When making a flowchart, you'll write a box for each task within the process, and connect them with arrows to show which order you perform these tasks. Start at the left-hand side or the top of the page, just as you would when writing. Sequencing the steps in this order makes it easy to tell at a glance which to follow. If you are working in a language with a different direction of writing than English, use that direction instead. For instance, a flowchart written in Arabic moves from right to left. Use arrows to make the direction clear. Don't just draw lines without arrows between the tasks. If your flowchart is small enough to fit in one row or column, you may not need this circle. For more complicated flowcharts, having an obvious circle labeled "start" is useful. Draw an arrow pointing from the "start" circle to a box with the first task inside it. For instance, "take customer's order." This arrow points to the next box, with the second task written inside it. If there is a decision to make or a question to answer before the second task can be performed, write the question inside a diamond instead. Use a different color for the diamond than the boxes, if possible. For example, say the box with the task "Take customer's order" leads to a diamond, with the question "was water ordered?" Draw two arrows leaving the diamond. On one arrow, write "yes" or "y" and lead to a box labeled "give customer water." On the second arrow, write "no" or "n" and lead to a box labeled "give order to cook."
Summary:
Create a flowchart to easily explain simple tasks. Arrange the flowchart from left to right, or from top to bottom. Begin with a circle labeled "start." Draw a rectangle with the name of the first task written inside it. Draw an arrow to the next task or question. Lead from decision diamonds to tasks depending on answer.