instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
We propose a new encoder-decoder approach to learn distributed sentence representations from unlabeled sentences. The word-to-vector representation is used, and convolutional neural networks are employed as sentence encoders, mapping an input sentence into a fixed-length vector. This representation is decoded using long short-term memory recurrent neural networks, considering several tasks, such as reconstructing the input sentence, or predicting the future sentence. We further describe a hierarchical encoder-decoder model to encode a sentence to predict multiple future sentences. By training our models on a large collection of novels, we obtain a highly generic convolutional sentence encoder that performs well in practice. Experimental results on several benchmark datasets, and across a broad range of applications, demonstrate the superiority of the proposed model over competing methods.
answer:
Unsupervised Learning of Sentence Representations using Convolutional Neural Networks

question:
The problem of sparse rewards is one of the hardest challenges in contemporary reinforcement learning. Hierarchical reinforcement learning (HRL) tackles this problem by using a set of temporally-extended actions, or options, each of which has its own subgoal. These subgoals are normally handcrafted for specific tasks. Here, though, we introduce a generic class of subgoals with broad applicability in the visual domain. Underlying our approach (in common with work using "auxiliary tasks") is the hypothesis that the ability to control aspects of the environment is an inherently useful skill to have. We incorporate such subgoals in an end-to-end hierarchical reinforcement learning system and test two variants of our algorithm on a number of games from the Atari suite. We highlight the advantage of our approach in one of the hardest games Montezuma's revenge for which the ability to handle sparse rewards is key. Our agent learns several times faster than the current state-of-the-art HRL agent in this game, reaching a similar level of performance.
answer:
Feature Control as Intrinsic Motivation for Hierarchical Reinforcement Learning

question:
Voice browser applications in Text-toSpeech (TTS) and Automatic Speech Recognition (ASR) systems crucially depend on a pronunciation lexicon. The present paper describes the model of pronunciation lexicon of Hindi developed to automatically generate the output forms of Hindi at two levels, the <phoneme> and the <PS> (PS, in short for Prosodic Structure). The latter level involves both syllable-division and stress placement. The paper describes the tool developed for generating the two-level outputs of lexica in Hindi.
answer:
A Generative Model of a Pronunciation Lexicon for Hindi