In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

We introduce "Search with Amortized Value Estimates" (SAVE), an approach for combining model-free Q-learning with model-based Monte-Carlo Tree Search (MCTS). In SAVE, a learned prior over state-action values is used to guide MCTS, which estimates an improved set of state-action values. The new Q-estimates are then used in combination with real experience to update the prior. This effectively amortizes the value computation performed by MCTS, resulting in a cooperative relationship between model-free learning and model-based search. SAVE can be implemented on top of any Q-learning agent with access to a model, which we demonstrate by incorporating it into agents that perform challenging physical reasoning tasks and Atari. SAVE consistently achieves higher rewards with fewer training steps, and---in contrast to typical model-based search approaches---yields strong performance with very small search budgets. By combining real experience with information computed during search, SAVE demonstrates that it is possible to improve on both the performance of model-free learning and the computational cost of planning.
We propose a model-based method called "Search with Amortized Value Estimates" (SAVE) which leverages both real and planned experience by combining Q-learning with Monte-Carlo Tree Search, achieving strong performance with very small search budgets.

Social dilemmas are situations where individuals face a temptation to increase their payoffs at a cost to total welfare. Building artificially intelligent agents that achieve good outcomes in these situations is important because many real world interactions include a tension between selfish interests and the welfare of others. We show how to modify modern reinforcement learning methods to construct agents that act in ways that are simple to understand, nice (begin by cooperating), provokable (try to avoid being exploited), and forgiving (try to return to mutual cooperation). We show both theoretically and experimentally that such agents can maintain cooperation in Markov social dilemmas. Our construction does not require training methods beyond a modification of self-play, thus if an environment is such that good strategies can be constructed in the zero-sum case (eg. Atari) then we can construct agents that solve social dilemmas in this environment.
How can we build artificial agents that solve social dilemmas (situations where individuals face a temptation to increase their payoffs at a cost to total welfare)?

In this paper we use the geometric properties of the optimal transport (OT) problem and the Wasserstein distances to define a prior distribution for the latent space of an auto-encoder. We introduce Sliced-Wasserstein Auto-Encoders (SWAE), that enable one to shape the distribution of the latent space into any samplable probability distribution without the need for training an adversarial network or having a likelihood function specified. In short, we regularize the auto-encoder loss with the sliced-Wasserstein distance between the distribution of the encoded training samples and a samplable prior distribution. We show that the proposed formulation has an efficient numerical solution that provides similar capabilities to Wasserstein Auto-Encoders (WAE) and Variational Auto-Encoders (VAE), while benefiting from an embarrassingly simple implementation. We provide extensive error analysis for our algorithm, and show its merits on three benchmark datasets.
In this paper we use the sliced-Wasserstein distance to shape the latent distribution of an auto-encoder into any samplable prior distribution.