For simple animations, such as a flipbook, you can probably plan everything in your head, but for more complex work, you need to create a storyboard. A storyboard resembles an oversized comic strip, combining words and pictures to summarize the overall story or a given part of it. If your animation will use characters with complicated appearances, you'll also need to prepare model sheets showing how they appear in various poses and full-length. It usually isn't necessary, or cost-effective, to have every object in the story move in order to tell the story effectively. This is called limited animation. For a cartoon depicting Superman flying, you may want to show only the Man of Steel's cape flapping and clouds whizzing from the foreground into the background on an otherwise static sky. For an animated logo, you may want to have only the company name spin to call attention to it, and then for only a fixed number of times, so that people can read the name clearly. Limited animation in cartoons has the disadvantage of not looking particularly lifelike. For cartoons targeted to young children, this is not as much of a concern as in animated works intended for an older audience. Certain actions can be broken down into sequential renderings that can be re-used multiple times in an animation sequence. Such a sequence is called a loop. Actions that can be looped include the following: Ball bouncing. Walking/running. Mouth movement (talking). Jumping rope. Wing/cape flapping.
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One-sentence summary -- Plan out the story you want to animate. Decide what parts of your story need to be animated and what parts can remain static. Determine what parts of the animation you can do repetitively. You can find tutorials for some of these actions on the Angry Animator website at http://www.angryanimator.com/word/tutorials/.

Take a look at your closet, and see what is the dominant color among your skirts and dresses. Next, buy some tights or stockings that match those colors. This will make creating outfits easier in the future. For example, if you have mostly grey or brown skirts and dresses, choose tights or stockings in those colors. Certain colors just go better with certain occasions and locations than others. For example, bright red tights might not look very professional in an office-type setting, but they'd work great for a party or concert. On the other hand, black might be too severe for a casual picnic in the park, but they'd be appropriate for a grand evening at the opera. Nude-colored tights and stockings are suitable for all occasions. Remember to choose a color that matches your skin tone. There are no rules as to what you should and should not wear, but dark colors tend to look better when it's cold, and light colors tend to look better when it's warm. You'd probably want to avoid wearing dark colors during the hot summer month; they are too warm and absorb too much heat. In fact, you might want to skip wearing tights or stockings during the warmer months altogether! If you do choose or need to wear tights or stockings during the warmer months, choose something that is lighter in color, or something that is close to your skin tone. Many fun-colored tights contain patterns. This is a great way to add movement to your outfit and make it look more complete. You have to be careful, however; too many patterns can make your outfit look cluttered. Stay on the safe side, and choose a pattern that matches your outfit. Another option would be to pair patterned tights with a solid-colored outfit. For example, a pair of lacey black tights would look cute with an ivory, fit-and-flare dress and a thin, black belt.
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One-sentence summary -- Choose colors based on the dominant colors in your wardrobe. Pair the right colors with the right occasions. Wear colors that are appropriate for the season. Be careful with patterns.

Before you can soften the shank, the reinforced sole of the pointe shoe, you'll need to figure out where your natural arch breaks. The break is where the heel becomes the arch. Bend your foot to see where your arch naturally breaks. You can mark the point on both your foot and the shoe with a marker. Avoid arbitrarily bending the shank of your pointe shoe, since this may not correspond to the natural break in your arch. After you've identified your natural break and marked it in your shoe, pry up the shank and bend it back and forth gently at the marked position. This will make the shank more pliable when you rise up on pointe. Remove the small nail that fastens the shank to your shoe. Put on the shoe and extend your foot from flat to demi pointe to begin molding the break. This will help you know the exact shape of your foot in your shoe. Remove the shoe and gently mold the area of the shank where your natural arch breaks. Work the area with your hands, following your mark and the shape your foot has made. Molding the shoe where your arch naturally breaks will make rising in your shoes more comfortable and increase the life of your shoes. You don't need to add heat to help with shaping the shank. Since you previously wore your shoe to begin molding the break, the heat from your foot will have been enough. There's no designated left or right ballet shoe- your own feet will determine this as they break in the shoe. Label each shoe to make sure you're consistently putting on your shoes until they are broken in enough to identify by sight.
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One-sentence summary -- Identify the natural break in your arch. Bend the shank at the natural break in your arch. Wear the shoe to mold the break. Mold the shoe with your hands.

All whole numbers have an implied ".0" at the end. Rather than trying to visualize this, write it out. Place the decimal point to the right of the last digit, then add a 0 after it. If the original number was 1,500,000, then write it was 1,500,000.0. If the number is already a decimal, like 1,200,000.325, skip this step. For the next step, count from the decimal point that's already there. For an easy counting method, place your pencil on the decimal point. Then move it left and stop at every space between the numbers. Count each space until you reach the first digit in the number. Since the original number is 1,500,000.0, count until you reach the 1. There are 6 place values between the decimal point and the 1. Remember the amount of values you counted. This is important later on. This also works without zeroes. For 657,799,596.0, there are 8 place values between the decimal point and the 6. The first few place values are ones, tens, hundreds, thousands, ten thousands, hundred thousands, and millions. The place values continue rising as numbers get bigger. Once you reach the space between the first and second digits, stop counting. Add a decimal point here and erase the original decimal point. The number 1,500,000.0 changes to 1.500000. Do the same action if the second digit is a zero. For instance, 5,000,000 becomes 5.000000. If the decimal point was printed on the page and you can't erase it, put a line through it so you remember it's been moved. If the number ends with 1 or more zeros, then you can ignore them. Either erase them or write the number again with the zeros omitted. After eliminating the extra zeros, 1.500000 becomes 1.5. Only get rid of zeros at the end of the number. If the number is 8.100200, only get rid of the last 2 zeros so the number is 8.1002. This is where the place values you counted are important. First write the number 10. Then add an exponent equal to the number of place values you counted between the decimal points. Since there are 6 place values between the decimal points in 1.5 (1,500,000), the exponent is 106. In standard form, the number with an exponent is always 10, never a different number. Place the number that you converted first. Then add a multiplication symbol, followed by 10 and the exponent. This represents a number in standard form. For the original number, 1,500,000, the standard form is 1.5 x 106.
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One-sentence summary --
Place a decimal point and a 0 next to the last digit of a whole number. Count the place values between the decimal point and the last digit on the left. Move the decimal point between the first and second digits on the left. Eliminate any zeros left at the end of the number. Write 10 raised to the power of the spaces between the decimal points. Express the equation as the number multiplied by 10 and its exponent.