Q: One day, many years ago, when I was working as a psychologist in England, David was brought into my office. His face was pale and he looked at his own feet. David lost his father when he was two years old and lived with his mother and grandfather ever since. But the year before he turned 13, his grandfather died and his mother was killed in a car accident. His teacher told me that he refused to talk to others from then on. How could I help him? David didn't say a word. As he was leaving, I put my hand on his shoulder."Come back next week if you like. "I said. He came and I suggested we play a game of chess. He agreed. After that we played chess every Wednesday afternoon--in complete silence. Usually, he arrived earlier than agreed. It seemed that he liked to be with me. But why didn't he ever look at me? "Perhaps he simply needs someone to share his pain with," I thought. Months later, when I was looking at his head, he suddenly looked up at me. "It's your turn," he said. After that day, David started talking. He finally got friends in school and he even joined a bicycle club. He wrote to me a few times. Now he had re ally started to live his life. Maybe I gave David something. But I learned a lot from him. I learned how time makes it possible to get over what seems to be painful. David showed me how to help people like him. All they need is a shoulder to cry on, a friendly touch and an ear that listens.

Answer the following questions:
1. what age was David when his grandmother died?
2. how old was he when his grandfather died?
3. what did he like to play with the psychologist?
4. did David talk while they played initially?
5. how did his mother die?
6. what age was he when his father died?
7. what day would they play chess on?
8. did he make a lot of eye contact?
9. what did he say when he spoke to the psychologist for the first time?
10. what club was he a member at, at school?
11. was he talking more by then?
12. did the psychologist learn a lot from David?
13. where was the psychologist working?
14. what had he learned from David?
15. what three things do they need to get over the pain?
A: 1. unknown
2. When he was 12.
3. chess
4. no
5. a car accident
6. two
7. Wednesday
8. no
9. "It's your turn."
10. a bicycle club
11. yes
12. yes
13. in England
14. How time makes it possible to get over painful things.
15. A shoulder to cry on, a friendly touch and an ear that listens.
Q: LONDON, England (CNN) -- Playing the Nintendo Wii Fit could improve balance and help avoid falls in seniors, researchers taking part in a new study suggest.

Researchers in Aberdeen think playing Wii Fit may improve the elderly's balance and lower risks of falling.

The University of Aberdeen, Scotland and the UK's National Health Service (NHS) have embarked on a four month study on people over 70 to observe any changes in balance after regular use of the Wii Fit.

The video game has different activities including yoga poses, push ups, strength, balance and aerobic exercises.

The Wii Fit includes a balance board that records movements and gives feedback on performance.

Dr Marie Fraser, a specialist registrar at Woodend Hospital in Scotland, UK, is carrying out the research.

She told CNN: "Falls are the most common cause of accidental injury in older people and the most common cause of accidental deaths in 75-year-olds and over."

It is hoped that using the Wii Fit's balance board can improve elderly people's balance and confidence.

Dr Alison Stewart, who devised the study said she came up with the idea while working in the Osteoporosis department at the University of Aberdeen, after seeing a large number of fractures in old people who had fallen.

Stewart, a commercial research manager with the NHS, said she then decided to research how to improve older people's balance.

She told CNN: "There exists a medical fitness device that improves balance, but it is expensive and I could not get the funding.

Answer the following questions:
1. What is the study about?
2. How was it used?
3. Where was it done?
4. who was the researcher?
5. How long was it?
6. Who else collaborated on it?
7. Who did they study?
8. What did they want to find out?
9. What were they trying to reduce?
10. Why the WII
A: 1. use of the Wii Fit
2. different activities
3. Woodend Hospital in Scotland, UK
4. Dr Marie Fraser
5. four months
6. Dr Alison Stewart
7. people over 70
8. changes in balance after regular use of the Wii Fit.
9. falls in seniors
10. The video game has different activities
Q: After moving to New York, Brian Moore could not stop running into his ex-girlfriend. There were four awkward and unplanned encounters in six months, to be exact.

So while most social apps are about connecting with friends, family or good-looking strangers, Moore began to wonder if a mobile tool could use the same readily available location information to help you avoid certain people.

That's how he and Chris Baker were inspired to create Cloak, a free iPhone app that pulls in location check-ins from your contacts' Instagram and Foursquare accounts. It maps out the positions of people you know based on their most recent social posts so you can give them the slip.

Cloak's tagline is "Incognito mode for real life." You might say it's an anti-social network.

Click on a bubble on the map, and you'll see a person's name, his or her location and about how long ago he or she checked in there. If it was a while ago, the image will appear faded, like a ghost.

"We feel like we've reached the point of social fatigue -- too many networks with too much information, all the time," Baker says. "It's OK to turn off and pick up a copy of 'Walden' and just be alone."

The app lets people set up push alerts for acquaintances they'd prefer to avoid such as exes, frenemies or annoying co-workers. If someone wants to drop off the grid completely, he can set up these notifications for everyone in his social networks -- presumably while sneaking through dark alleys or hiding behind sunglasses and a hat.

Answer the following questions:
1. what is cloak?
2. who created it?
3. where does it pull check-in information from?
4. how many sources is that?
5. where did Brian move to recently?
6. how many unplanned encounters did he have when he got there?
7. over what timeframe?
8. what is the apps tagline?
9. is it pro-social?
10. what is it then?
11. can you use the app on everyone?
12. who thinks that we've reached a point of social fatigue?
13. who was it that Brian kept running into?
14. what happens to old check in locations on the map?
15. similar to what supernatural entity?
A:
1. iPhone app
2. Brian Moore and Chris Baker
3. your contacts' Instagram and Foursquare accounts.
4. Three
5. New York
6. four
7. six months, to be exact.
8. "Incognito mode for real life."
9. no
10. You might say it's an anti-social network.
11. If they have one of the sources enabled
12. Baker
13. ex-girlfriend.
14. It will appear faded
15. a ghost.