INPUT ARTICLE: Article: The person to the left of the dealer begins the game. With their Hand deck, they must draw 2 cards from the stack and add it to their Hand deck. Then, they get to discard 1 card from the Hand deck into a discard pile. Remember, the aim of the game is to get rid of all your cards. Try to construct a meld every turn you can so that your hand is shrinking as a round goes on. Look through your hand for clean or dirty melds using a total of 3 to 7 cards total. Remember that in round 1 the total point value of a meld must exceed 50 points. Place your meld face up on the table to play it. If possible, you can use multiple melds in a single turn to meet the minimum point threshold. Keep the melds on the table as you'll need to assign point values to them later. Once you have made your play the player to the left of you begins. As the round continues, try to get rid of all the cards in your Hand deck by using a combination of melds and the discards. Once you get rid of your Hand deck, you can pick up your Foot deck. Generally, if you can end the round the fastest you should do so. With your Foot deck in hand, continue to use melds and discards to get to the end of the round. The round ends when a single player has no cards left. Once a single player gets rid of all their cards, the round ends. Place a red token on any clean melds and a black token on any dirty melds (red and black poker chips, pieces of paper, card, or anything that is red or black can be used as tokens). Now, begin to tally up the score of the melds and the cards played in the melds. Each red pile is worth 500 points. Each black pile is worth 300 points. Tally up the individual card values that constructed the melds as well. Once you have your total score, keep it to the side and continue into round 2. Put all the cards back into the central stack and reshuffle. The game plays similarly round to round, the only difference being the minimum point threshold required to play a meld in each round. Once you have finished 4 full rounds, count up the total score of each round. Whoever has the highest score overall, wins the game.

SUMMARY: Draw and discard cards at the start of the turn. Begin constructing melds for points from the Hand. Move on to the Foot deck by getting rid of the Hand deck. End the round if you're ahead by constructing melds and discarding. Tally up the scores at the end of the round. Play 3 more rounds and tally your score.

INPUT ARTICLE: Article: A few different bright colors will give you the best results. You can use up to four different colors. You can select a set of colors to create an ombre effect. If you pick colors that are a similar hue but with different shades, you can fade from one to the other. You can also go from one hue to another that's next to it on the color wheel, for example yellow to orange. Other types of string, such as yarn, can work for hair wraps. Just make sure whatever material you're working with is colorfast. You don't want the dye to run the next time you shampoo your hair. It should also be fairly thin to keep your hair wrap from being too bulky. Thinner braids work better for hair wraps than thicker ones. Make sure your braid is very tight. Picking a strand closer to your face will have a bigger impact than one further back. If your hair doesn't hold braids well, you can secure it with a small hair tie at the bottom. If you already have your hair in braids or dreadlocks, you can add a splash of color by selecting one or more strands to wrap individually. You will need four separate strings that are roughly two- to-three times the length of your hair. Remember that it's much better to start with too much thread than too little. You can always trim off the excess at the end, but you can't add length to string that's too short. You can always position the knot lower on the braid if you want your hair wrap to start further down. Overhand knots are the simplest knot you can tie: Make sure all four strings are parallel and bunched together so they can be treated as a single string. Loop the strings behind the top of the braid. Make sure that your braid is positioned in the center of the strings so that each end is equal. Take the right end and loop it back around the braid to the left. Start by crossing over the front of the braid and pull the end under and through the loop back towards the right. Pull both ends in opposite directions to tighten. Make sure your knot is very tight when making a hair wrap. Once the knot is complete, each string you started with will be divided in half. Before starting your wrap in earnest, you'll have twice as many strings to work with. For example, if you began with four strings, you should now have eight individual strands hanging from the base of your wrap.

SUMMARY:
Get some embroidery floss. Pick out a small lock of hair and braid it. Measure out and cut appropriate lengths of thread. Tie the threads around the top of the braid using an overhand knot.