Baskets are generally smaller in size, and while this might suit smaller dogs, it's unlikely a medium to large sized dog will be able to fit in a basket. In this case, you might consider using an old, unwanted suitcase instead. Baskets and suitcases both can be found for relatively little cost at garage sales, thrift stores, and secondhand stores. Remember to account for the sleeping style of your pet. If you notice that your dog moves a lot in its sleep, you may want to buy your basket/suitcase a size larger than necessary. This way, your pet has room to move around. Since most suitcases hinge at the middle and open into two hollow sections, you may want to use a utility knife, shears, or other tools to remove one side of the suitcase to create a single hollow spot for your dog bed. Baskets often have handles, and you may want to remove these to make it easier for your pet to get in and out of the bed. Sometimes, cutting free previously connected parts of your basket/suitcase can leave sharp edges behind. To prevent your pet from getting poked or cut, you may want to file these down. You can use old throw pillows, unwanted bed pillows, leftover padding, blankets, and so on to add to the comfort of this kind of dog bed. Layer your padding, whatever it may be, evenly and completely along the bottom of the suitcase. Padding materials, like throw pillows, can generally be found and bought for cheap at thrift stores and secondhand stores. Over time, the wear and tear of your dog sleeping in this bed will cause your padding material to break down. You can prolong the life of this padding by covering it in an unwanted sheet or towel and tucking the edges of the covering into the sides of the suitcase or basket. This covering also provides a uniform outside for the bedding. This means that even when your pet jumps in or out of the bed, or even if it has dreams and runs in its sleep, it's less likely to push the padding around and cause it to bunch up.
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One-sentence summary -- Purchase a basket or suitcase for your dog. Modify the basket or suitcase if necessary. Line your basket or suitcase for comfort. Add a cover to prolong the life of your padding.

Someone who is well-versed in the game will be a better teacher and example. You can look for a game either face-to-face or on an online go-server. For face-to-face games, look for a local chapter of the AGA, BGA, or your national Go organization. You will likely find a list of Go clubs on their websites. For online games, some Go servers are listed below. IGS KGS OGS DGS Yahoo MSN Zone Go shrine 361points Break Base In a handicap game, the stronger player takes white, and black places 2-9 handicap stones on the star points before white answers. For an even game, the colors are determined randomly. Since black has an advantage by playing first, white is compensated by taking komi, an amount of additional points added to white's score at the end of the game. The amount of komi varies, but most tournaments use values between 5 and 8 points. Sometimes a fractional value like 6.5 is used to avoid ties. Western go players most typically play by Japanese rules, where komi is set at 6.5. This should be done by the player with black stones. It traditionally goes in the upper right hand quadrant. This initial move stakes out which side each player lays claim to. Handicap stones are considered the first move in a handicap game. Remember, the pieces are placed on the intersections of the grid, not the empty spaces on the board. Either player may pass if they see no benefit to making a move. Passing signals a desire to end the game and count the score. If both players pass, the game is over. There are generally two options: claiming the most territory or invading your opponent's territory by capturing their pieces (turning them into "prisoners"). If a player places a stone that removes the last liberty from a connected group of the opponent's stones, then that group is dead and is removed from the board (captured). The exception to the above rule is that you cannot capture a single stone that just captured one of your stones without playing elsewhere first. This is called the rule of ko ("ko" means "eternity" in Japanese); it is needed to prevent games from never ending. Black and white must both decide there is no advantage to laying another stone. The player who has captured the most stones and territory wins. Captured pieces should be placed on the board in the opponent's territory, decreasing their score. You can use either area counting or territory counting. The two methods agree provided both players have made the same number of non-passing moves. For territory counting, most common in Japan and for most western go players, each color fills in their opponent's territory with any prisoners of that color captured earlier in the game. Their score is then only the empty intersections in their territory. White then adds their komi. For area counting, each color scores a point for each living stone of that color and each empty intersection within their territory. White then adds their komi. Both methods of scoring usually end up with the same result, but they may sometimes vary by a point.
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One-sentence summary --
Find an opponent. Start the game by choosing a color. Place the first stone. Take turns alternating playing stones. Decide on your strategy. End the game when both players pass. Score the game.