In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: There has been a recent trend in training neural networks to replace data structures that have been crafted by hand, with an aim for faster execution, better accuracy, or greater compression. In this setting, a neural data structure is instantiated by training a network over many epochs of its inputs until convergence. In many applications this expensive initialization is not practical, for example streaming algorithms --- where inputs are ephemeral and can only be inspected a small number of times. In this paper we explore the learning of approximate set membership over a stream of data in one-shot via meta-learning. We propose a novel memory architecture, the Neural Bloom Filter, which we show to be more compressive than Bloom Filters and several existing memory-augmented neural networks in scenarios of skewed data or structured sets.
[A]: We investigate the space efficiency of memory-augmented neural nets when learning set membership.

[Q]: In recent years we have made significant progress identifying computational principles that underlie neural function. While not yet complete, we have sufficient evidence that a synthesis of these ideas could result in an understanding of how neural computation emerges from a combination of innate dynamics and plasticity, and which could potentially be used to construct new AI technologies with unique capabilities. I discuss the relevant principles, the advantages they have for computation, and how they can benefit AI. Limitations of current AI are generally recognized, but fewer people are aware that we understand enough about the brain to immediately offer novel AI formulations.

[A]: Limitations of current AI are generally recognized, but fewer people are aware that we understand enough about the brain to immediately offer novel AI formulations.

[Q]: We present a method for evaluating the sensitivity of deep reinforcement learning (RL) policies. We also formulate a zero-sum dynamic game for designing robust deep reinforcement learning policies. Our approach mitigates the brittleness of policies when agents are trained in a simulated environment and are later exposed to the real world where it is hazardous to employ RL policies. This framework for training deep RL policies involve a zero-sum dynamic game against an adversarial agent, where the goal is to drive the system dynamics to a saddle region. Using a variant of the guided policy search algorithm, our agent learns to adopt robust policies that require less samples for learning the dynamics and performs better than the GPS algorithm. Without loss of generality, we demonstrate that deep RL policies trained in this fashion will be maximally robust to a ''worst" possible adversarial disturbances.
[A]:
This paper demonstrates how H-infinity control theory can help better design robust deep policies for robot motor taks