Here is a question about this article: Darwin went to Edinburgh University in 1825 to study medicine. In his second year he neglected his medical studies for natural history and spent four months assisting Robert Grant's research into marine invertebrates. Grant revealed his enthusiasm for the transmutation of species, but Darwin rejected it. Starting in 1827, at Cambridge University, Darwin learnt science as natural theology from botanist John Stevens Henslow, and read Paley, John Herschel and Alexander von Humboldt. Filled with zeal for science, he studied catastrophist geology with Adam Sedgwick.
What is the answer to this question: When did Darwin begin attending university?
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So... 1825

The problem: Answer a question about this article:
Lossless audio compression produces a representation of digital data that decompress to an exact digital duplicate of the original audio stream, unlike playback from lossy compression techniques such as Vorbis and MP3. Compression ratios are around 5060% of original size, which is similar to those for generic lossless data compression. Lossless compression is unable to attain high compression ratios due to the complexity of waveforms and the rapid changes in sound forms. Codecs like FLAC, Shorten and TTA use linear prediction to estimate the spectrum of the signal. Many of these algorithms use convolution with the filter [-1 1] to slightly whiten or flatten the spectrum, thereby allowing traditional lossless compression to work more efficiently. The process is reversed upon decompression.
What are around 50-60% of the original size?
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The answer: Compression ratios

Problem: Please answer a question about the following article about American Idol:
Season eight premiered on January 13, 2009. Mike Darnell, the president of alternative programming for Fox, stated that the season would focus more on the contestants' personal life. Much early attention on the show was therefore focused on the widowhood of Danny Gokey.[citation needed]
What month did American Idol begin airing its eighth season?
A: January

Question: Read this and answer the question

As many Japanese had feared, Japan's supply arrangements could not maintain her forces. Once Mutaguchi's hopes for an early victory were thwarted, his troops, particularly those at Kohima, starved. During May, while Mutaguchi continued to order attacks, the Allies advanced southwards from Kohima and northwards from Imphal. The two Allied attacks met on 22 June, breaking the Japanese siege of Imphal. The Japanese finally broke off the operation on 3 July. They had lost over 50,000 troops, mainly to starvation and disease. This represented the worst defeat suffered by the Japanese Army to that date.[citation needed]

How many troops had the Japanese lost?
Answer: 50,000

Problem: Peaks in France, Italy and Switzerland lie in the "Houilliere zone", which consists of basement with sediments from the Mesozoic Era. High "massifs" with external sedimentary cover are more common in the Western Alps and were affected by Neogene Period thin-skinned thrusting whereas the Eastern Alps have comparatively few high peaked massifs. Similarly the peaks in Switzerland extending to western Austria (Helvetic nappes) consist of thin-skinned sedimentary folding that detached from former basement rock.
When compared to the Western Alps, what area has few high peaked massifs?
The answer is the following: Eastern Alps

Input: Article: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]

Now answer this question: What was the specific area of gameplay that had not been done in Ocarina of Time?

Output:
horseback combat