Article: It can seem difficult to avoid being drawn into a debate. When faced with a very argumentative person, it is important to remind yourself that your antagonist does not likely want to hear your opinion. Nothing you say will be convincing enough to settle the argument, and an argumentative person will likely not admit it even if they are wrong. Save yourself a headache and just say you're not going to debate the topic. When talking to an argumentative person, it's best to keep the conversation as trivial as possible. If a topic comes up that often causes disagreements or that many people debate, like gun control or abortion, say that you do not want to talk about it or that topic doesn't interest you. Change the subject. If you sense an argument coming, instead of disagreeing try to steer the conversation in a different direction. . Don't let yourself get riled up. Letting an argumentative person see that the argument is getting your emotions going will likely give him the sense of victory or superiority he secretly craves and urge him to keep arguing. If you appear to be unaffected by the disagreement, the other person will feel unsatisfied with the results. Eventually he may even give up arguing with you and seek out a more excitable target. Keep your voice quiet. When one person raises their voice, the other feels compelled to be louder. Speaking quietly may even make you seem wiser, which will annoy your opponent. Check your watch or the messages on your phone. Let him know you have more important things to do and excuse yourself. Disputes give argumentative people a sense of superiority. By displaying your lack of interest in discussing the topic you will seem superior yourself. Say something like, "You're probably right, but I like my way." Once you have done this there is nothing left to argue about. You can also nod your head without agreeing. Let him state his opinion and then move the conversation onward as though an agreement was made. Make noises of agreement without agreeing. This helps to slow down his statements and keep the conversation low-key.
Question: What is a summary of what this article is about?
Don't argue. Avoid hot topics. Stay calm Look bored. Agree without agreeing.
Article: The first stage of litigation is discovery, which is when you and the defendant exchange information for the purpose of preparing for trial. During discovery you will learn the identity of witnesses and gather relevant documents. If the defendant does not comply with your discovery requests, you can file motions with the court to ask it to require the defendant to comply. In general, the following tools can be used during discovery in order to gather information: Depositions, which are in-person interviews with the defendant or other witnesses. These interviews are conducted under oath and answers given can be used in court. Interrogatories, which are written questions that a defendant or other witness is required to answer. The answers are written under oath and can be used in court. Document requests, which are written requests for documents relevant to your case. Documents can include emails, internal memos, photographs, and graphs. Requests for admissions, which ask the defendant to admit the truth of facts or the genuineness of documents. As soon as discovery concludes, most defendants will file a motion for summary judgment, which asks the court to decide the litigation before it gets to trial. In order to be successful, the defendant will have to prove there are no genuine issues of material fact and that they are entitled to judgment as a matter of law. The court will make every assumption in your favor at this point. You can defend against this motion by submitting your own evidence and affidavits that show the court there are facts in dispute that need to be decided at trial. If you succeed in defending against this motion, the litigation will continue. At this point in the litigation, right before trial begins, you may want to attempt to settle your case in order to avoid the additional cost and time commitment of going to trial. When you attempt to settle, you and the defendant will get together and discuss what a reasonable award would be given the fact you are both winning if the case doesn't go to trial. The amount you settle for and the time you take attempting to come to an agreement will be based on how strong you think your case is. The stronger your case, the less likely it is you will settle for less than what you would get at trial. In addition to informal negotiations, you and the defendant might also take part in: Mediation, which takes place when a neutral third party sits down with you and the defendant to discuss common ground and areas of agreement. The third party will not take sides and will not make any opinions about the case. Arbitration, which takes place when a third party hears evidence from both parties and makes conclusions based on the evidence they hear. The third party will take sides here and will give you their opinion about the case. During your final pretrial hearings before trial begins, you and the defendant will meet with the judge to discuss how the trial is likely to proceed. The trial will be limited to the issues and claims brought up during this pretrial hearing.
Question: What is a summary of what this article is about?
Take part in discovery. Defend against a motion for summary judgment. Attempt to settle. Attend final pretrial hearings.
Article: Smelt six iron ingots, then open a crafting table. Arrange the ingots in the crafting area in a tall 2 x 3 pattern. Drag the iron door to your inventory, then place it wherever you like. If you want to pick up the door again, attack it with any tool (an axe is fastest). Do not break it with your bare hand, or it will fall apart. Iron doors cannot be opened by hand. You'll need to make one of the following to operate it: Lever: Using it once will open the door, and using it a second time will close it. Pressure plate: Simply walk over it to open the door, and have it close automatically behind you. Monsters can use these, so they should only be placed on the inside of the door. Button: Opens the door for a short time, then closes it. Less practical than a pressure plate but harder to use accidentally. Craft an place the control of your choice as follows: Lever: Craft one stick above one stone block. Place it on any surface adjacent to the door, including above or below it. Pressure Plate: Craft two stone blocks on the same row. Place it on the ground in front of the door. Button: Put one stone block alone in the crafting area. Place the button on any surface adjacent to the door. You've just made a door that can only be opened from one side. This is an easy and effective lock, but not the most convenient one. Here are a few ways to get back inside your base, without leaving it open to mobs: Place a second button on the outside. Monsters cannot use it, unless they accidentally fire an arrow at it. Carry around a second pressure plate and place it in front of the door when you want to get back inside. After you walk in, stand on the inside pressure plate while you remove the one outside. Make a secret tunnel and cover the entrance with an easily removed block. Using two levers is not recommended, since you can still lock yourself out if you leave the one on the far side in the "closed" position.
Question: What is a summary of what this article is about?
Make an iron door. Decide on a door control. Place the control next to the door. Add a way to get back inside.