INPUT ARTICLE: Article: One person at the table will take the three dice and roll them. They will want to get as many 1s as possible, as this is Round 1. For each 1 that he/she roll, they get one point unless they roll three 1s, which would be a 21 (the highest amount of points possible). This is called a "bunco", hence the name of the game. When a player gets a bunco, they should yell "Bunco!" Mark a hash mark on the player's card that got the bunco. If the player rolls three of a kind, but they're not 1s, he/she gets five points, but not a bunco. When he/she doesn't get the number, the dice is passed to the left. For example, in the first round, if a player rolls the dice and gets a 3, 4, and 6, he/she must pass the dice to the next player because none of those dice were 1s. The dice must also be passed as soon as a player scores 21 points. This could either be achieved by getting a bunco or rolling the dice so that at least one of the die is the number needed and adding that to the existing score. When a team from the head table gets 21 points or more, the round is over. That team must yell out "game!" The scorekeeper at the head table rings the bell to signify the end of the round. The team at each table with the most points is the winner of that round for each individual table. Players can finish up the roll that they started when the bell was rung. If there is a tie between teams at a table, one person from each team must roll one die. The person who rolls the highest number wins for his/her team. Losing teams (those with fewer points) write an L on their cards. Shift teams accordingly. The winning team at the head table stays at the head table. The losing team at the head table goes down to the middle table. The winning team at the middle table moves up to the head table. The losing team moves down to the losing table. The winning team at the losing table moves up to the middle table. The losing team stays at the losing table. You do not have to do this, but it makes the game more lively. Once each team has moved to the appropriate table, switch partners so that you make up a whole new team. Move to round two (the new number that the teams must hope to roll is 2.) There are six rounds in Bunco. Playing all the way to round 6 completes one hand of the game. You should keep score by a team (you and the person you're facing) and individually (how many buncos you've gotten). After all of the rounds are over, each player should count up the number of buncos they have, as well as how many wins and losses. You can either play that the person with the most buncos wins, or the person with the most buncos and 'wins' wins. Award prizes accordingly.

SUMMARY: Begin round one of the game. Let the first player continue to roll until he/she doesn't roll the number needed. Finish round one. Winning teams write a W on their cards. Switch partners. Continue playing. Keep score. Determine the winner.

INPUT ARTICLE: Article: This serves as a framework for the snake's body. The curves become more slender near the tail.

SUMMARY: Draw a circle for the snake's head. Draw the curved shape that overlaps the circle a little at the right. Draw the curves which connects and complements the first half of the snake's body. Draw the curves which completes the other half of the snake's body. Add the details to the head for the snake's eyes, tongue, mouth, and nose. Add the details for the snake's body. Trace with a pen and erase unnecessary lines. Color using your imagination!

INPUT ARTICLE: Article: Yes, using perfume too close to your vagina is a bad idea. However, putting a dab of perfume on the inside of each of your thighs, roughly six inches from the vulva area, is a time-honored way to smell amazing when anyone puts their head down there. You partner will associate musky smells with sex (since this is the type of smell you have naturally) so try to get a perfume which is generally musky. Sandalwood and vanilla are common "sexy" smells. Your diet can greatly affect your taste and smell. Certain foods tend to affect your body in certain ways, by altering your body's balance of sugar, bacteria, and chemical compounds. Much like how if you eat a lot of garlic, your skin excretes a garlic smell for several days, you can eat or not eat certain foods to produce a better smell and taste in your vagina. You'll want to start by eating less sugar. A spike in blood sugar can cause yeast infections and buildup, which will cause bad odor. Yogurt is considered to be a great way to help women keep a healthy vagina, as it contains the bacteria which naturally occurs in our body to maintain a healthy vagina.

SUMMARY: Use perfume. Watch your diet.

INPUT ARTICLE: Article: Even something as simple as shutting off the lights when you leave a room can help to save energy. Turn off the lights that are not being used in classrooms and other areas, such as empty bathrooms and unoccupied multi-purpose rooms. Try organizing a student "light patrol" to check empty classrooms, labs, and other spaces to make sure the lights are off when they're not in use. If you are a teacher, remind your students by saying, "Did you know that 90% of the energy that lightbulbs use is expended as heat? If we turn off lights when we don't need them, we can save energy and keep rooms cooler." Try doing this at a time when the students will remember it, like just before leaving the classroom or as you are turning off some lights. It may not always be necessary for you to have the lights on in your classroom. There may be times of the day when the sun is especially bright and sufficient for what you are doing in your classroom. Other times of the day, you might only need half of the lights. If you are a student, ask your teacher if it is okay to work with fewer lights on. For example, you could approach your teacher and say something like, "The sun is so bright today. Would it be okay if we opened the blinds and turned off some or all of the lights to save energy?" If you are a teacher, try asking your students, "Can everyone see okay?" Replacing all of the incandescent bulbs in your school with compact fluorescent lights (CFLs) can translate to big energy savings for your school. If you're a student, talk to your teacher or your school principal about switching to CFLs. CFLs consume a little more energy than incandescent bulbs when you first turn them on, but after the bulb is on, they use 70% less energy than an incandescent bulb. Make sure that you do not switch CFL bulbs off and on too much. It is best to leave them on for 15 minutes or longer to save more energy.

SUMMARY:
Turn off the lights when rooms are not in use. Use natural light when the sun is bright. Talk to your school administrators about switching to fluorescent bulbs.