instruction:
In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
question:
Learning in environments with large state and action spaces, and sparse rewards, can hinder a Reinforcement Learning (RL) agent's learning through trial-and-error. For instance, following natural language instructions on the Web (such as booking a flight ticket) leads to RL settings where input vocabulary and number of actionable elements on a page can grow very large. Even though recent approaches improve the success rate on relatively simple environments with the help of human demonstrations to guide the exploration, they still fail in environments where the set of possible instructions can reach millions. We approach the aforementioned problems from a different perspective and propose guided RL approaches that can generate unbounded amount of experience for an agent to learn from. Instead of learning from a complicated instruction with a large vocabulary, we decompose it into multiple sub-instructions and schedule a curriculum in which an agent is tasked with a gradually increasing subset of these relatively easier sub-instructions. In addition, when the expert demonstrations are not available, we propose a novel meta-learning framework that generates new instruction following tasks and trains the agent more effectively. We train DQN, deep reinforcement learning agent, with Q-value function approximated with a novel QWeb neural network architecture on these smaller, synthetic instructions. We evaluate the ability of our agent to generalize to new instructions onWorld of Bits benchmark, on forms with up to 100 elements, supporting 14 million possible instructions. The QWeb agent outperforms the baseline without using any human demonstration achieving 100% success rate on several difficult environments.
answer:
We train reinforcement learning policies using reward augmentation, curriculum learning, and meta-learning to successfully navigate web pages.

question:
We focus on the problem of learning a single motor module that can flexibly express a range of behaviors for the control of high-dimensional physically simulated humanoids. To do this, we propose a motor architecture that has the general structure of an inverse model with a latent-variable bottleneck. We show that it is possible to train this model entirely offline to compress thousands of expert policies and learn a motor primitive embedding space. The trained neural probabilistic motor primitive system can perform one-shot imitation of whole-body humanoid behaviors, robustly mimicking unseen trajectories. Additionally, we demonstrate that it is also straightforward to train controllers to reuse the learned motor primitive space to solve tasks, and the resulting movements are relatively naturalistic. To support the training of our model, we compare two approaches for offline policy cloning, including an experience efficient method which we call linear feedback policy cloning. We encourage readers to view a supplementary video (https://youtu.be/CaDEf-QcKwA ) summarizing our results.
answer:
Neural Probabilistic Motor Primitives compress motion capture tracking policies into one flexible model capable of one-shot imitation and reuse as a low-level controller.

question:
Most state-of-the-art neural machine translation systems, despite being different
in architectural skeletons (e.g., recurrence, convolutional), share an indispensable
feature: the Attention. However, most existing attention methods are token-based
and ignore the importance of phrasal alignments, the key ingredient for the success
of phrase-based statistical machine translation. In this paper, we propose
novel phrase-based attention methods to model n-grams of tokens as attention
entities. We incorporate our phrase-based attentions into the recently proposed
Transformer network, and demonstrate that our approach yields improvements of
1.3 BLEU for English-to-German and 0.5 BLEU for German-to-English translation
tasks, and 1.75 and 1.35 BLEU points in English-to-Russian and Russian-to-English translation tasks
on WMT newstest2014 using WMT'16 training data.

answer:
Phrase-based attention mechanisms to assign attention on phrases, achieving token-to-phrase, phrase-to-token, phrase-to-phrase attention alignments, in addition to existing token-to-token attentions.