Information: - Dynamic programming language, in computer science, is a class of high-level programming languages which, at runtime, execute many common programming behaviors that static programming languages perform during compilation. These behaviors could include extension of the program, by adding new code, by extending objects and definitions, or by modifying the type system. Although similar behaviours can be emulated in nearly any language, with varying degrees of difficulty, complexity and performance costs, dynamic languages provide direct tools to make use of them. Many of these features were first implemented as native features in the Lisp programming language. - Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. - Perl is a family of high-level, general-purpose, interpreted, dynamic programming languages. The languages in this family include Perl 5 and Perl 6. - Perl 6 is a member of the Perl family of programming languages. - Perl OpenGL ( POGL ) is a portable , compiled wrapper library that allows OpenGL to be used in the Perl programming language . POGL provides support for most OpenGL 2.0 extensions , abstracts operating system specific proc handlers , and supports OpenGL Utility Toolkit ( GLUT ) , a simple cross-platform windowing interface . POGL provides additional Perl - friendly application programming interfaces ( API ) for passing and returning strings and arrays . The primary maintainer of Perl OpenGL is Chris Marshall . As of July 3 , 2011 , the Perl OpenGL Project on SourceForge.net was started and all development and module support going forward has moved there . - In computing, cross-platform software (multi-platform, or platform independent software) is computer software that is implemented on multiple computing platforms. Cross-platform software may be divided into two types; one requires individual building or compilation for each platform that it supports, and the other one can be directly run on any platform without special preparation, e.g., software written in an interpreted language or pre-compiled portable bytecode for which the interpreters or run-time packages are common or standard components of all platforms. - A graphics processing unit (GPU), occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are very efficient at manipulating computer graphics and image processing, and their highly parallel structure makes them more efficient than general-purpose CPUs for algorithms where the processing of large blocks of data is done in parallel. In a personal computer, a GPU can be present on a video card, or it can be embedded on the motherboard orin certain CPUson the CPU die. - Vector graphics is the use of polygons to represent images in computer graphics. Vector graphics are based on vectors, which lead through locations called control points or nodes. Each of these points has a definite position on the "x-" and "y-"axes of the work plane and determines the direction of the path; further, each path may be assigned various attributes, including such values as stroke color, shape, curve, thickness, and fill. Given the information above, choose from the list below the object entity that exhibits the relation 'instance of' with the subject 'perl opengl'. Choices: - application - building - color - computer graphics - cross - dynamic programming language - electronic circuit - extension - family - graphics library - graphics processing unit - language - library - member - path - performance - plane - position - programming - programming language - software - standard - system - time - two - vector - video
software

(Q).
Information: - Religious behaviours are behaviours motivated by religious beliefs . Religious actions are also called ' ritual ' and religious avoidances are called taboos or ritual prohibitions . - A taboo is a vehement prohibition of an action based on the belief that such behavior is either too sacred or too accursed for ordinary individuals to undertake. Such prohibitions are present in virtually all societies. The word has been somewhat expanded in the social sciences to strong prohibitions relating to any area of human activity or custom that is sacred or forbidden based on moral judgment and religious beliefs. "Breaking a taboo" is usually considered objectionable by society in general, not merely a subset of a culture. - A religious community is a community (group of people) who practice the same religion. The term is used in a wider sense and a different narrower sense. - A ritual "is a sequence of activities involving gestures, words, and objects, performed in a sequestered place, and performed according to set sequence." Rituals may be prescribed by the traditions of a community, including a religious community. Rituals are characterized but not defined by formalism, traditionalism, invariance, rule-governance, sacral symbolism, and performance. - A community is commonly considered a social unit (a group of people) who have something in common, such as norms, values, or identity. Often - but not always - communities share a sense of place that is situated in a given geographical area (e.g. a country, village, town, or neighborhood). Durable relations that extend beyond immediate genealogical ties also define a sense of community. People tend to define those social ties as important to their identity, practice, and roles in social institutions like family, home, work, government, society, or humanity, at large. Although communities are usually small relative to personal social ties (micro-level), "community" may also refer to large group affiliations (or macro-level), such as national communities, international communities, and virtual communities. - A tradition is a belief or behavior passed down within a group or society with symbolic meaning or special significance with origins in the past. Common examples include holidays or impractical but socially meaningful clothes (like lawyers' wigs or military officers' spurs), but the idea has also been applied to social norms such as greetings. Traditions can persist and evolve for thousands of yearsthe word "tradition" itself derives from the Latin "tradere" or "traderer" literally meaning to transmit, to hand over, to give for safekeeping. While it is commonly assumed that traditions have ancient history, many traditions have been invented on purpose, whether that be political or cultural, over short periods of time. Various academic disciplines also use the word in a variety of ways. Given the information above, choose from the list below the object entity that exhibits the relation 'subclass of' with the subject 'religious behaviour'. Choices: - academic - area - behavior - belief - community - family - group - home - military - performance - religion - religious - religious community - ritual - sense - sequence - set - town - tradition - variety - work
(A).
behavior