In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[Q]: In this paper, we propose a novel kind of kernel, random forest kernel, to enhance the empirical performance of MMD GAN. Different from common forests with deterministic routings, a probabilistic routing variant is used in our innovated random-forest kernel, which is possible to merge with the CNN frameworks. Our proposed random-forest kernel has the following advantages: From the perspective of random forest, the output of GAN discriminator can be viewed as feature inputs to the forest, where each tree gets access to merely a fraction of the features, and thus the entire forest benefits from ensemble learning. In the aspect of kernel method, random-forest kernel is proved to be characteristic, and therefore suitable for the MMD structure. Besides, being an asymmetric kernel, our random-forest kernel is much more flexible, in terms of capturing the differences between distributions. Sharing the advantages of CNN, kernel method, and ensemble learning, our random-forest kernel based MMD GAN obtains desirable empirical performances on CIFAR-10, CelebA and LSUN bedroom data sets. Furthermore, for the sake of completeness, we also put forward comprehensive theoretical analysis to support our experimental results.
[A]: Equip MMD GANs with a new random-forest kernel.

[Q]: The application of deep recurrent networks to audio transcription has led to impressive gains in automatic speech recognition (ASR) systems. Many have demonstrated that small adversarial perturbations can fool deep neural networks into incorrectly predicting a specified target with high confidence. Current work on fooling ASR systems have focused on white-box attacks, in which the model architecture and parameters are known. In this paper, we adopt a black-box approach to adversarial generation, combining the approaches of both genetic algorithms and gradient estimation to solve the task. We achieve a 89.25% targeted attack similarity after 3000 generations while maintaining 94.6% audio file similarity.
[A]: We present a novel black-box targeted attack that is able to fool state of the art speech to text transcription.

[Q]: We consider the following central question in the field of Deep Reinforcement Learning (DRL): How can we use implicit human feedback to accelerate and optimize the training of a DRL algorithm? State-of-the-art methods rely on any human feedback to be provided explicitly, requiring the active participation of humans (e.g., expert labeling, demonstrations, etc.). In this work, we investigate an alternative paradigm, where non-expert humans are silently observing (and assessing) the agent interacting with the environment. The human's intrinsic reactions to the agent's behavior is sensed as implicit feedback by placing electrodes on the human scalp and monitoring what are known as event-related electric potentials. The implicit feedback is then used to augment the agent's learning in the RL tasks. We develop a system to obtain and accurately decode the implicit human feedback (specifically error-related event potentials) for state-action pairs in an Atari-type environment. As a baseline contribution, we demonstrate the feasibility of capturing error-potentials of a human observer watching an agent learning to play several different Atari-games using an electroencephalogram (EEG) cap, and then decoding the signals appropriately and using them as an auxiliary reward function to a DRL algorithm with the intent of accelerating its learning of the game. Building atop the baseline, we then make the following novel contributions in our work:
(i) We argue that the definition of error-potentials is generalizable across different environments; specifically we show that error-potentials of an observer can be learned for a specific game, and the definition used as-is for another game without requiring re-learning of the error-potentials.
(ii) We propose two different frameworks to combine recent advances in DRL into the error-potential based feedback system in a sample-efficient manner, allowing humans to provide implicit feedback while training in the loop, or prior to the training of the RL agent.
(iii) Finally, we scale the implicit human feedback (via ErrP) based RL to reasonably complex environments (games) and demonstrate the significance of our approach through synthetic and real user experiments.

[A]:
We use implicit human feedback (via error-potentials, EEG) to accelerate and optimize the training of a DRL algorithm, in a practical manner.