Problem: Article: Clear the oven of any baking pans or trays before heating the oven. Move the oven rack to the center rung so your cupcakes will cook evenly. If you are using a boxed cake mix to create your cupcakes, then make sure to follow the preheating and cooking instructions given on the box. Gently poke the cupcakes with a cake tester or a fork to see if the batter is still gooey. If the centers of the cupcakes aren't cooked, allow them to continue baking for 1-2 minutes. If you used a boxed cake mix to make the cupcake batter, follow the baking instructions for that particular cake mix. Once the cupcakes have rested, carefully place the cupcakes onto a baking rack to cool off at room temperature for 1-2 hours. This will make it easier to decorate the cupcakes, but it will also give the cupcakes a chance to firm. Do not attempt to frost the cupcakes until they are completely cool. Otherwise, the icing will melt and slide off your cupcakes. Speed up the process by placing your cupcakes in the refrigerator for approximately 30 minutes.
Summary: Preheat your oven to 325F (163C) before you begin mixing the batter. Bake your cupcakes in the oven at 325F (163C) for about 20 minutes. Let the cupcakes rest in the pan for 5 minutes and then put them on a rack.

INPUT ARTICLE: Article: The more powerful your computer, the easier the producing of music will be. By power, that means lots of storage space and lots of RAM. Upgrading RAM and storage is the most important thing because this will give the computer faster and smoother running speeds. For most audio software you'll want a computer with at least a dual-core processor. If you intend to mix lots of tracks, however, consider a quad or multi-dual core. It's important to have a separate computer for recording. Don't use your personal computer with all of your pictures, games, and music on it. Pro Tools and other recording software will require a lot of operating space. Apple MacBook Pro is a popular model for many do-it-yourself musicians. This is because the model has lots of storage space, lasts for years, and is very portable. Apple also offers upgrades for RAM, memory, graphics chip, and other options. The computer costs between $1200 and $2500. All modern recording studios use computer software to save audio and allow for careful editing. Digital Audio Workstations (DAWs) vary greatly from one maker to the next, but one is usually included with the purchase of a recording interface. Mac users benefit from the inclusion of Garage Band on modern Macs, while PC users can use one of many free alternatives like the free version of Pro Tools 12. Pro Tools M-Powered is another common DAW. It is a basic home recording program with limited features. Pro Tools LE offers limited features, again, but is a step up from M-Powered. Pro Tools HD is professional-grade recording software and has become something of the standard for commercial studios. Other DAWs include Apple Logic (a Mac-only program), Audacity (an open-source program compatible with Windows, OS X, and Linux systems), and Ableton Live. Audio interfaces are also called AD/DA Converters, which stands for "Analog to Digital/Digital to Analog." These interfaces convert analog sound into a digital signal to be processed by your computer and also turn the digital audio back into analog sound on the monitors. They are an essential part of any good recording studio. Some entry-level interfaces include Emu's 1212M, ESI's Julia, and M-Audio's Audiofile 192. These models offer quality sound for a modest price. A good quality recording interface typically costs around $150. Monitors (such as the immensely popular KRK Rokit series) start at roughly $300 for a pair. Higher-grade interfaces like the Focusrite and Audiofire series, Fireface 400 and 800, and Lynx models will cost more, up to a couple of thousand dollars. Typically, most recording studios have some combo of dynamic and condenser microphones for performers to use. Dynamic mics are better for louder sounds and are more durable. They are used for guitar amps, drums, and other loud sources. Condensers are more delicate and expensive but also more detailed, bright, and clear than similarly priced dynamics. A good dynamic or condenser microphone costs $80-$200. Be sure that your recording interface has Phantom power when using a condenser mic. This is usually a button or switch labeled "+48," and powers the electronics inside the microphone. If this feature is not available, most microphone preamplifiers can supply power and will be more affordable than buying a new interface. Dynamic mics do not require power, so they can simply be plugged into an interface and used with no preamplifier. In some cases they sound better with a preamp, however. Some mics also have USB outputs. While these can be plugged straight into a computer, they tend to be of lower quality. Electric instruments will also plug straight into a DI unit or Direct box, which connects to the computer via USB. Like music itself, music production is an art and not a science. The price tag on your gear does always not lead to better quality. Low-end equipment in today's amateur home studios would have been unthinkable to top studio engineers just a few decades ago. It's possible to record radio bangers on a home studio setup. Expensive gear is great and can lead to great recordings, but don't let that hold you back from making great music. Take advantage of free software. Native Instruments, Ohmforce, Camel Audio, SSL, and other respected audio companies offer free virtual instruments and effects. Consider using old analog gear. Most studios are digital these days, but the really good ones still have analog gear you can work into your rig. If you want to put your studio on the map, consider adding a plate reverb unit or a reel-to-reel tape machine. You can record on one of these and bounce the audio into your DAW when you're done. These kinds of sound can't be replicated digitally. Most studios assume musicians want to play their own gear to get a more accurate recording. This makes the engineer's job more difficult, because she's got to spend a lot of time setting up unfamiliar instruments. Some studios, however, will have gear in place that the engineer knows and can use to achieve a particular sound. Try having a variety of gear around. Amps, effects pedals, and guitars are good. If you have more money, also consider keyboards and synthesizers, drums, or even a piano.

SUMMARY: Get a computer with plenty of RAM. Choose recording software. Select an appropriate interface for your studio. Get some high-quality microphones. Be frugal when buying gear. Have some musical instruments on hand.

In one sentence, describe what the following article is about: This is where halibut typically spend their time. Once you hit bottom, reel back a bit so you are just off the floor. Wait for around thirty seconds for a bite before moving the bait again. Raise and lower the bait a few feet (meters) or gently move it from side to side in the water to help attract the fish to your line. If, after about a dozen casts, you haven't had a bite, you may want to consider repositioning. Try exploring one of your other target spots. Once you do get a bite, fight your instinct to set the hook by pulling a powerful halibut is likely to slip free this way. Instead, allow your fishing line to lower back into the water until it goes tight. Wind and lower your fishing rod and then pull again, bringing the halibut up close to the water's surface. Take your time and go easy. Halibut will often come to the surface without much resistance if a gentle touch is applied. Keep going until the fish is just below the water's surface. Don't try to fight it or pull it closer, or you will likely lose your hook or break your line. Instead, give it some slack and wait for it to calm back down. Then, try slowly but surely bringing it up again. Remember, this magnificent fish is worth the extra time.
Summary:
Drop your bait close to the bottom of the sea floor. Wait for a halibut to take the bait. Set your hook and steadily pull the line up with control. Allow a "spooked" halibut to run free for a bit.