The input is taken from a negotiation between two participants who take the role of campsite neighbors and negotiate for Food, Water, and Firewood packages, based on their individual preferences and requirements. Given an utterance and recent dialogue context containing past 3 utterances (wherever available), output Yes if the utterance contains the self-need strategy, otherwise output No. self-need is a selfish negotiation strategy. It is used to create a personal need for an item in the negotiation, such as by pointing out that the participant sweats a lot to show preference towards water packages.

Ex Input:
Context: 'Yes! I've been looking forward to this trip for a while and I'm so excited' 'Yeah me too, so apparently there are some extra supplies up for grabs we need to divvy up between us. Do you have any thoughts on how we should do that?' 'I was thinking we can say which ones we want more? Or depending on where we are camping and our camping abilities, we might need some materials more over others'
Utterance: 'That sounds good to me! I heard where we are going it is going to be really cold the next couple of nights so we definitely need extra firewood. We also have a pretty big group so extra food and water would come in handy too. So how about I take 2 of the extra firewood, 1 extra water and 2 extra food?'

Ex Output:
Yes

Ex Input:
Context: 'hello there my fellow camping friend' 'Hi! I'm most interested in acquiring firewood, since I don't want my fire to burn out on the trip. What are you looking for?'
Utterance: 'I am also looking for firewood. Since I was a child i have always enjoyed camp fires. They mean a lot to me'

Ex Output:
Yes

Ex Input:
Context: 'IF I can't get 2 pieces of firewood, I will walk away' 'oh that is too bad. I feel the same way.😮' 'Sorry we could not come to a agreement, I am walking away'
Utterance: 'OK. I am sorry it has to come to this. I really need the firewood as much as you do to keep warm as it is very cold where I am for this time of the year.'

Ex Output:
Yes