In this task, you're given an article and an answer. Your task is to generate the fill-in-the-blank question for this answer based on the given article. The blanks are always at the end of the question, and can be filled with more than one word or phrase.

[EX Q]: Article: Do you know how to play a game called "Musical Chairs"?It is easy to play and most people enjoy it. All you need are some chairs, some people and some way of making music. You may use a piano or any other musical instrument, if someone can play it. You may use a tape recorder. You can even use a radio. Put the chairs in a row. The chairs may be put in twos, back to back. A better way is to have the chairs in one row with each chair facing in the opposite direction to the chair next to it. The game is easy. When the music starts, the players walk round the chairs. Everyone goes in the same direction, of course, they should walk in time to the music. If the music is fast they should walk quickly. If the music is slow, they should walk slowly. The person playing music cannot see the people in the game. When the music stops, the players try to sit on the chairs. If a person cannot find a chair to sit on, he drops out. Then, before the music starts again, one chair must be taken away. When the music stops again, one more player will be out.. At last, there will be two players and one chair. The one who sits on the chair when the music stops is the winner.
Answer: nine chairs
[EX A]: If ten people are playing musical chairs,you must begin with _ .

[EX Q]: Article: Why are we addicted to upgrades? According to Donald Norman, American author of the book The Design of Everyday Things, "planned obsolescence" is the trick behind the upgrading culture of today's consumer electronics industry. The New York Times cited Norman last month, saying that electronics manufactures strategically release new upgrades periodically, both for hardware and software, so that customers on every level feel the need to buy the newest version. "This is an old-time trick- they're not inventing anything new," he said. Thomas Wensma, a Dutch designer, despises the "planned obsolescence" of companies, as recently reported by UK-based The Guardian. Wensma said this is a wasteful system through which companies - many of them producing personal electronics - release shoddy products simply because "they know that, in six months or a year, they'll put out a new one". But the new psychology of consumers is part of this system, as Wensma said to the newspaper: "We now want something new, something pretty, the next shiny thing." _ "It's to the damage of the consumer and the environment," as the New York Times quoted Norman. "But perhaps to the betterment of the stockholder." In its most recent fiscal year, Apple's profit margin was more than 21 percent, reported the Los Angeles Times. At Hewlett-Packard, the world's biggest PC manufacturer, it was only 7 percent. "Steven Jobs pushed the principle of 'planned obsolescence' to new heights," the newspaper commented on the company's profits and marketing strategy. "Apple's annual upgrades of its products generate sales of millions of units as owners of one year's MacBook or iPhone line up to buy the newest version, even when the changes are incremental." Peer pressure As to Li Jijia, the need for upgrading his smart phone comes mainly from friends and classmates. When the majority of friends are switching to the latest devices, he worries about feeling left out. "Some apps and games require better hardware to run," said Li. "If you don't join in, you lose part of the connection to your friends."
Answer: they can make a lot of money
[EX A]: Donald Norman believes that electronics makers strategically release new upgrades periodically because _ .

[EX Q]: Article: One potential problem with allowances is that children's responsible behavior can become about earning the allowance rather than the intrinsic value of their family responsibilities. For example, if you pay your children for taking out the rubbish, they see this chore as a job that they should be rewarded for instead of a responsibility they must fulfill as part of the family. But giving children an allowance for weekly chores is not necessarily bad. You are rewarding them for fulfilling their family responsibilities, but it is not for a specific act. It is an appreciation of their commitment to your family values. You are also conveying another important message that their actions have consequences: if they do good things, good things happen. They also learn a lesson about the market economy, namely that work is rewarded. Allowances can also be used as punishment and to teach children lessons about family values. For example, if your children join a group of kids smashing pumpkins on Halloween, a part of a reasonable punishment might be to require them to pay the families out of their allowance to replace the pumpkins. Thus, your children learn that bad behavior has financial consequences. Meanwhile, by relating the punishment to the misdeed, you ensure that your children see the connection and learn the value lesson. How much allowance should you pay your children? The precise amount depends on your family's financial situation, the cost of living and your children's needs. Children can start to earn a weekly allowance as early as 5 years of age. An increase of $ 1 per week for each year of your children's lives is realistic until they reach their mid-teens. When they begin to drive and date, you can calculate their expenses and establish a reasonable allowance that covers their needs.
Answer: they should face the consequence of losing their own money
[EX A]:
When your children join a group of kids smashing pumpkins on Halloween, _ .