In this task, you're given an article and an answer. Your task is to generate the question for the answer based on the given article.

Example Input: Article: This story took place a long time ago. But it has been repeated time and time again. Everyone is moved by the true story. An old man was knocked down by a car and was taken to hospital. He was badly hurt, and during his few returns to consciousness, he repeatedly called for his son. None knew where his son was. A dirty letter was found in his pockets. The nurse learned that his son was a solider inprefix = st1 /North Carolina. The hospital called the Red Cross offices to find the young man. The young solider was rushed to the airport in time to catch the plane. It was evening when the young solider walked into the hospital. A nurse took him into the bedsides of the old man. "Your son is here," she said to the man. She had to repeat the words several times before the old man's eyes opened. He dimly saw the young man and got great comfort. He reached out his hand. The young solider held the old man's hand and offered words of hope. All through the night the young solider sat besides the bed. The nurse offered to watch instead of him for a while. He refused. At dawn the old man died. The nurse started to comfort him but the solider asked her, "Who was that old man?" "He was your father," she answered. "No, he wasn't. I never saw him before." "I knew right away there was a mistake, but I also knew he needed his son, and his son just wasn't here. I realized I was needed. So I stayed."
Answer: He was seriously injured and would die soon.
Example Output: What is true about the old man?

Example Input: Article: The Apple iPhone's impact was widely evident at the Consumer Electronics Show, as new touch-screen devices could be found everywhere. The consumer electronics industry came unbuttoned in Las Vegas this week. At the annual Consumer Electronics Show, companies from around the world many devices boasting (...) touch - sensitive technology, rather than traditional push-button controls. Motorola, Sony, and LG Electronics all showed off touch-screen phones this week. Microsoft Chairman Bill Gates praised and offered a touch-screen computer, the Surface, related to a flat panel TV for a tabletop. Even camera makers, such as Kodak,included touch-screen LCDs in their devices. Touch-screen tech has been in use for years,but the push to develop and weave it into consumer electronics gathered steam with the June introduction of Apple's iPhone. "The touch-screen industry is really getting hot," says Jennifer Colegrove, a senior analyst at iSuppli. "Since the iPhone came out, there are a lot of companies that did not have a relationship with touch screens before that decided, 'OK, I want to make a touch screen, too.'" The touch-screen tech ecosystem now includes more than 100 companies specializing in everything from smudge-proof screens to sensors able to detect fingers before they even contact the screen. Sales of leading touch-screen technologies,such as those used in mobile phones and navigation devices,are expected to rise to $ 4.4 billion in 2012, up from $ 2.4 billion in 2006,according to iSuppli estimates.
Answer: The Apple iPhone was popular.
Example Output: What did the writer think about the Apple iPhone?

Example Input: Article: Second Life is a 3D online world in which computer users can create a new life and live a different life. Second Life is one of the most popular new online games. But unlike other games, Second Life is not about winning or losing. Second Life is technically a computer game. But people involved in it do not consider it a game because the players create everything. Second Life is more for socializing and creating communities. Users of Second Life are called residents( ). To take part, they must create an avatar, or an electronic image of themselves. Some avatars look like humans, while others look like animals or imaginary creatures. Inside the Second Life world, residents live in different versions of themselves. They build homes, run businesses, buy and sell things, work, play, and attend schools. They even have relationships and get married. Second Life was created in 2003 by Linden Lab in San Francisco, California. Linden Lab controls the website where the ever-changing world is being created. There are now about one million people around the world who are active to Second Life. The number has grown quickly since the beginning of the year when there were about one hundred thousand users. The average age of people involved with Second Life is about thirty. However, Linden Lab has recently created Teen Second Life for young users. Second Life has its own economy and its own money, called Linden dollars. Millions of dollars are made and spent each month in Second Life. Users can enter Second Life for free. But they must pay for a membership if they want to own land or buy and sell goods and services. Recently, several major companies have become involved with Second Life. They want to be part of the growing business world that exists within the made-up reality.
Answer: It's simply a popular game to kill time.
Example Output:
What's special about the game "Second Life"?