Summarize the following:
While they don't have to be professional models, find people whose makeup you enjoy doing and whose faces are compatible with your style. Consider snapping some "before and after" photos of your models to include in your portfolio. Consider doing trade-for-print work with models. Ask your friend who's making a music video if she could use your makeup artistry services, or offer to do your coworker's wedding makeup. You'll hone your skills and start making a name for yourself at the same time. You may even need to volunteer your services in the beginning stages of your career to develop more content for your portfolio. Consider investing in a high-end camera or hire a photographer to help you put your portfolio together. The quality of the photographs can make or break a portfolio. If you're still early in your career, it's acceptable to take photos with your phone camera. Just make sure that your photos are well-lit and crisp. Your portfolio should reflect the brand you are creating. Your best, most creative work should be showcased at the front so prospective clients get an immediate impression of your unique talent. Include a range of makeup styles, from fashion to special effects to film and television. Your portfolio should exist both online and in print. The benefit of an online portfolio is that it reaches a larger audience and can be promoted through various forms of social media.

summary: Find models to showcase your looks. Get creative with collaborations to build your portfolio. Take high-quality photographs of your work. Create a compelling portfolio that features all types of makeup styles.

Summarize the following:
Although pinging on glasses is fun, creating the xylophone is just as thrilling for small children. Make sure you explain what you are about to do so that he or she understands what you hope to achieve. Detail and list exactly what you plan to do to create the xylophone. Explain that when the glasses are filled with water at different levels, each glass will make a different sound. While most food coloring shouldn't stain, it's best not to tempt fate on your child's best clothes.

summary: Invite your child to help you design the xylophone. Dress your child in play clothes in case the colored water spills on him or her.

Summarize the following:
These are necessary to learn before you get started playing. You don't have to memorize them all immediately, just keep this sheep handy so that you can refer to it as the game goes on. As you continue playing the terms will start to stick in your memory. A set is 2 or more cards of the same number A run is 4 or more cards numbered consecutively (e.g. a 1 card, a 2 card, a 3 card, and a 4 card) A wild card can be used to complete a phase when a player is missing one of the necessary cards A skip card allows the player who uses it to choose another player to lose their turn Hitting lets players discard cards they don't want, so long as they play them immediately after a phase has been laid down; an example of this would be adding red cards to an initial play of 7 red cards (which is phase 8 of the game). However, players are only allowed to participate in hitting if they've already played their own phase for that round, and only when it's their turn. Going out describes the action of a player getting rid of their whole hand in a round, either by hitting or by using all their cards in their phase. As soon as any player goes out, the round ends and all players discard their cards to be shuffled and dealt for a new round. The winner of the round is the first one to go out, or use up all their cards. The winner of each round scores a 0. Scoring is one of the most important parts of Phase 10, since the player with the lowest score at the end of the 10 rounds is the winner. Scoring is calculated at the end of each round. The rest of the players gain points for the cards still in their hands. Cards numbered 1 through 9 are worth 5 points Cards numbered 10 through 12 are worth 10 points Skip cards are worth 15 points Wild cards are worth 25 points There are at least 10 rounds in Phase 10 and, consequently, 10 phases of play. The phases are listed below. Phase 1 is 2 sets of 3 Phase 2 is 1 set of 3 and 1 run of 4 Phase 3 is 1 set of 4 and 1 run of 4 Phase 4 is 1 run of 7 Phase 5 is 1 run of 8 Phase 6 is 1 run of 9 Phase 7 is 2 sets of 4 Phase 8 is 7 cards of the same color Phase 9 is 1 set of 5 and 1 set of 2 Phase 10 is 1 set of 5 and 1 set of 3
summary: Learn the terms relevant to the game. Learn how you win the game. Recognize the 10 phases of the game.