While designing the setting, the team used elements from multiple locations, including New York City, San Francisco and London. As the game was being developed for a Nintendo console, the team included multiple Nintendo-themed Easter eggs for players to find. The team had to create a new game engine as previous ones were not able to cope with the scale of the environments. They also wanted the main character, Chase McCain, to have depth as they knew both children and adults would play the game. Undercover features full voice acting, which at the time development started was a first for the series, although due to development time, others featuring voice acting were developed and released ahead of it. For the voice casting, the team used voice casting and recording company Side UK. A large voice casting session was held, and several established comedians were specifically asked to come in as the team wanted good delivery for the funny sections of the script. By the time the script writer, former stand-up comedian Graham Goring, was brought on board, a rough outline of the story had been created. His main role was to fill in the gaps and put in as much humor as possible. Goring was given a lot of freedom when it came to the parodies, although the team were regularly consulted on the suitability of the material and a script editor was assigned to check his work. Drawing on his former profession, Goring included a large amount of one-liners and humor intended for both children and adults. Following the template of The Simpsons, the game contains a high number of family-friendly parodies, referencing movies such as The Shawshank Redemption and The Matrix, and TV series such as Starsky & Hutch. The game's story took a while to write, as the team wanted to give it depth.
Based on the above text, what's the best answer to this question: is lego city undercover based on san francisco?
no