Article: The first step towards improving your voice is to get a good sense of what your voice is like now. There are six main categories that make up someone's vocal profile: Volume: How loud do you speak? Articulation: Do you slur your words or mumble? Voice quality: Is your voice nasally, breathy, or raspy? Overall pitch: Do you speak in a shrill, high tone or a deep, low pitch? Pitch variation: Do you speak in a monotone voice? Speed: Do you speak too quickly or slowly? To get a better sense of what your current voice is like, you need to record it and listen to it. This may not be fun, as a lot of people don't like the sound of their recorded voice, but this is much closer to what people actually hear when they listen to you. Record your voice using audio software like Garageband, and then play it back and listen for the details that make up your vocal profile, your volume, articulation, quality, pitch, variation, and speed. Recording and listening back to your voice will allow you to get an enlightening, objective look at what your really sound like to others. Take note of the flaws in your speaking voice, from mumbling, to filler words, to a nasally quality, and more. Write down everything you notice. Look at your notes about your voice and its weak spots. Then think about how you want your voice to be in comparison. Not everyone is going to have the same goal voice. For example, women with particularly low and raspy voices might want to raise their overall pitch and achieve a smoother vocal quality, while men with high, fast voices might want to slow down and deepen their speech.
Question: What is a summary of what this article is about?
Understand the different factors that make up a voice. Record your voice. Decide how you want your voice to be.

Problem: Article: Outdoor shuffleboard features a 52-foot-long (15.6 m-long) rectangular court with a triangular scoring area at either end. Have all of the players come and stand around the board. You will be using a cue to push the disks down the shuffleboard court. Disks are in 2 colors, usually yellow and black, with a diameter of 6 inches (15 cm) and a thickness from 9/16 to 1 inch (1.4 to 2.5 cm). The cue is a pole no longer than 6 1/2 feet (2 m), with a U-shaped prong on the pushing end. Have the players or teams alternate sliding their disks across the court until all of the disks are cast. Starting with the player with the yellow disks, players place their disks in the "10-off" section of the scoring area on their end of the court on their turn and shoot toward the opposite scoring triangle. The yellow player's disks are launched on the left side of the court, and the black player's disks are launched from the right side. A player's cue cannot push past the scoring area when shooting a disk. Disks must cross the "dead line" 3 feet (0.9 m) in front of the opposite scoring area but must not hang off the edge of the court; disks that fail to cross or that hang are removed from the court. As in table shuffleboard, players try to knock their disks into the higher scoring areas and their opponents into lower scoring areas or out of play entirely. The triangular scoring area in outdoor shuffleboard is divided into 6 sections; a disk must be entirely inside one of these sections to score points. A disk in the apex of the triangle scores 10 points, a disk in either of the 2 areas behind the apex scores 8 points, and a disk in either of the 2 areas behind the 8-point area's scores 7 points. A disk that lands in the "10-off" section deducts 10 points from the score of the player or team who owns the disk. Unlike table shuffleboard, outdoor shuffleboard assesses penalties for rule infractions. A disk that touches the 10-off area line before being played costs a player 5 points; if it touches one of the triangle's sides, the penalty is 10 points. Ten-point penalties are also assessed if a player's body crosses the baseline while playing or shooting an opponent's disk. Remove any illegally played disks from the court. Give any of the opponent's disks that were displaced by an illegally played disks back to the opponent to replay. Alternate sliding disks from either end of the court until one side wins. Whichever side reaches a score of 75 or more after all of the disks are played in a turn wins.
Summary: Gather the players at the shuffleboard court. Give each player or team 4 wooden disks and a cue. Take turns. Score the disks. Keep playing.

While any glass bottle can be turned into a water bong, some bottles are better than others. Bottles with a long neck and a wide base work best. Getting a clean, perfectly sized hole for the stem is easiest with a bottle that has little curve on the upper slope where the base connects into the stem. You'll need a 3/4" diamond drill bit to drill through the glass. Despite having the word "diamond" in the name, these usually only run for about eight to twelve dollars. You might have to order the bit online so make sure you don't leave this step for last. You'll want a 14mm glass bowl and downstem. Choosing the proper length for your downstem is important. Measure the distance from the upper curve of the body of your bottle to the opposite side of the base. Acquire a downstem approximately the same length, and definitely no longer. Glass downstems and bowls can be found at local head shops or ordered online. You'll need a rubber grommet with the following measurements: an outside diameter of 31/32", an inner diameter of 1/2", and a 3/4" groove. These can be found at supply stores like Home Depot, or can be found online.
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One-sentence summary --
Pick your bottle. Get the proper drill bit. Acquire a downstem, bowl, and grommet.