In one sentence, describe what the following article is about: You need a minimum of two people to play Chopsticks but there is opportunity later to add more opponents. Each time you start a round of the game you both hold your hands out with one finger extended. Make sure that both you and your partner keep both hands flat and straight out so that both of you can see how many fingers each person has extended throughout the rest of the game. You will then take turns going back and forth. On each turn, one player will use one hand to tap one of their opponent's hand. Let's assume you are going first. If you tap with one finger then your opponent will add your one finger + their extended fingers and extend the sum of the two. For example, you tap your opponent's hand. You have one finger and they have two. They then add the fingers and on their tapped hand, they put out three fingers. On the next turn, your opponent uses their hand of three fingers to tap your hand of one. You now have to hold out four fingers because your one finger plus their three equals four fingers. Only the tapping hand has the power to change your opponent's hand. The goal is to keep going and adding fingers to your opponent's hand by tapping. When someone's hand reaches five fingers that are extended, that hand is considered "dead" and is no longer in play. There are several variations of this rule, but the simple rules of Chopsticks dictate that once a hand has reached five fingers, that hand is useless. Which makes sense because one of background stories behind Chopsticks is that you can hold a chopstick with up to one finger, but an open hand means that you are going to drop your utensil and food as well. Continue playing until one player has lost both of their hands. The goal is to be the last one standing with at least one hand left still alive. Like many math and strategy games such as chess, there are a limited amount of plays that are possible before the game becomes predictable. To prevent the same player winning every round and the other player losing, add the other rules to make the game play fair.
Summary: Start with two players. Face your opponent as you both put your hands in front of you. Pick one person to go first. Tap one of your opponent's hand with one of yours. Take turns between players to tap each others' hands. Hide dead hands behind your back. Master the basics and then add new rules.

To do this, place the compass tip on the given point on the line. Then, swing the compass, drawing two arcs on both sides of the given point. The arcs should intersect the line. Mark and label the points where the arcs intersect the line. You can set the compass to any width for this step. For example, you might be given point A on a line. Use the compass to draw point P to the left, and point Q to the right. Place the compass tip on the new point to the left of the original point. Stretch the compass so that it reaches about halfway between the original point, and the new point on the right. For example, place the compass tip on point P, and stretch the compass to a point about halfway between points A and Q. You could also draw the arc below the line. Keeping the compass tip on the left point, swing the compass, drawing an arc. Make sure the arc crosses over the original point. For example, keep the compass tip on point P. Draw an arc above the line. Do not change the width of the compass. Set the compass tip on the right point. Swing the compass, drawing an arc above the line that intersects the first arc. Mark this intersection with another point. For example, place the compass tip on point Q. Draw an arc that intersects the first arc at point T. Use a straightedge to ensure the line is straight. The line you draw is perpendicular to the first line, through the given point on the line. For example, draw a line connecting points A and T.
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One-sentence summary -- Draw an arc on either side of the given point. Increase the width of the compass. Draw an arc above the line. Draw a second arc, intersecting the first. Connect the given point to the point where the arcs intersect. Finish up with the construction.

Problem: Article: You can easily stow away meal replacement bars in your purse or suitcase, and they make a good choice if you value convenience. Meal replacement bars tend to help you feel more fully satisfied than liquid meal replacement options. You can find meal replacement bars at grocery stores, health stores, or online. A meal replacement shake is a good option for you if you want to slowly sip a meal. They're easily consumed on the go, but are sometimes bulkier and more inconvenient than bars. Meal replacement shakes come in a variety of forms that might need freezing or refrigeration. Shakes that are stable at room temperature are the most common variety. A homemade meal replacement is a great option if you're looking to save money and know exactly what's going into your meal replacement. You can make either bars or shakes at home. Making your own meal replacement will help prevent the monotony that comes with eating the same meal every day. You can mix up the flavors of the smoothies or bars that you create. Cooking meal replacements yourself is a creative way to begin understanding what ingredients contribute to healthy eating. Try your hand at making your own shake with this easy recipe: blend together half an avocado, .5 cup (64 g) of spinach, half a banana, .5 tablespoon (15 g) of natural peanut butter, .5 cup (236 mL) of milk, and 3 ice cubes to make a delicious meal replacement shake. You can also make your own meal replacement bars. Mix 14 oz (400 g) natural protein powder, 7 oz (200 g) rolled oats, .75 cup (180 ml) low fat milk, 3 oz (100 g) natural peanut butter, 3 oz (100 g) honey, 1 oz (30 g) cocoa powder, and a sprinkling of flax seed (optional). Use your hands to mix the ingredients. Form thirteen even-sized bars. Place the bars in the refrigerator. They will keep for a week.
Summary:
Choose bars if convenience and feeling satisfied is important. Find a shake if you prefer sipping your calories. Make your own meal replacement.