You can have profound control over your dreams by mentally preparing before bed. If you want to dream about a certain person or topic, thinking about this before bed can influence your dreams. A lot of people strive to problem solve in a dream. If you're unsure where to go with a project, you may want to use your dreams to seek out a solution. To do so, think of the problem before bed. Visualizing can be particularly helpful here, especially if the problem is not abstract. If it's a personal problem, imagine the person you're having issues with. If you're struggling with an artistic project, picture a blank canvas or blank page. If you want to dream about a certain subject or person, visualize. If you're striving to dream of a deceased relative, try looking at pictures of that person before bed. If you want to dream about a place, look up pictures of that place before bed. Daydream about the person, place, or subject you wish to dream about as you fall asleep. This can help steer your dream in the right direction. Getting an adequate amount of sleep each night is vital to controlling the direction of your dreams. The stage of sleep known as REM sleep is where you tend to have the most dreams. Sleep deprivation results in a lower portion of REM sleep. Strive for 8 to 9 hours of sleep each night. This increases your ability to influence your dreams.[[Image:Sleep Longer Step 10 Version 4.jpg|center] Apps available for smartphones can be used to help you influence your dreams. If you're struggling to control your dreams on your own, consider investing in a smartphone app. The apps work by giving you a choice of a variety of soundscapes. Options include things like "Peaceful Garden," "Space Shuttle," and "A Trip to Tokyo." Sounds usually start playing early in the morning, when you're most likely to be experiencing REM sleep. Some apps even detect your movement at sleep and begin to play your chosen sounds when you stop moving around as your body becomes still during REM sleep. Some apps have voiceovers that remind you that you are sleeping. They encourage you to take control of your dream, which can lead to lucid dreaming. Remember, not all apps affect everyone the same. Even if you use the app correctly, you may not be able to influence your dreams effectively.

Summary: Think about what you want to dream about ahead of time. Get enough sleep. Consider a smartphone app.

The category is determined at random; some categories include a clue to further narrow the category. A list of categories and clue is given below: Actions no secondary clue People (Celebrity, Character, History) includes a secondary clue Role Play (Occupations, Pastimes) no secondary clue Titles (Movie, Music, TV) includes a secondary clue Miscellaneous no secondary clue You will be given a short period of time to think about what to draw, then the timer will start. As you draw, your teammates will shout out answers. If a teammate guesses the right answer, push the large button on Pictionary Man's bottom to stop the timer and re-display the subject. If no one guesses within the time limit, play passes to the Picturist on the other team. You can draw anything related to the subject, including a syllable in one of the words (such as a pen for "penny") or a homophone of one of the words (such as a boat dock for "doc"). You can also use punctuation and other symbols, except as described below, and you can make charade-like gestures while you're drawing. You cannot draw letters or numbers (you can draw the outer portion of Superman's insignia, but not the "S") or dashes to show the length of any word in the answer. You also cannot draw ears to represent "sounds like." Your gestures cannot include sign language, and you cannot give clues verbally while drawing. The Pictionary Man score sheet consists of 2 rows of 15 boxes each. Mark a box when a team gets a correct answer. After 7 turns have been played, the game announces a Challenge round.

Summary: Press the large button opposite the on-off switch to see the category and clue. Read the category and clue, if any, to the other players on your team. Push the large button again to see the subject to be guessed. Draw your clues on Pictionary Man and his props with the dry-erase pen. Update the score sheet as necessary.

Use a large saucepan. Pour in 2 quarts (2 l) of water. Add 1 cup (185 g) of long grain rice. Break one cinnamon stick into pieces and add that, too. Let them soak for three hours. After the rice mixture has steeped for three hours, place the saucepan on your oven's burner if you haven't already done so. Set the heat to medium-high. Once the water starts to boil, lower the heat. Let it simmer for half an hour. First, let the rice and water cool back down once it has simmered. Then either transfer the contents to a blender or use an immersion blender in the saucepan. Puree the rice until it combines with the water and creates a smooth texture. Place a fine sieve over a large container. Either pour or ladle the mixture into the sieve to strain the liquid into the container. Discard the residue left in the sieve. Stir in cup (100 g) of white sugar to sweeten (or less, as desired). For extra flavor, add a teaspoon of vanilla. Refrigerate the container to cool the liquid. Serve over ice when ready.

Summary: Steep the rice, water, and cinnamon. Heat the saucepan. Blend the contents. Strain the mixture. Flavor and chill the liquid.

After you've completed the initial motion and verbal training process, you can now try to rear with your horse. Make sure to do so in an appropriate setting, with someone watching you in case there is an accident. Also, make sure to lean forward when your horse rears. Leaning backwards could result in you falling off, your horse falling over, and both of you being injured. When you're on your horse, try to use your command. He may not respond, so use leg pressure, tug lightly on the reins, and press hard into the saddle. Continue to say "up" the whole time until he responds. Don't kick or yell at him if he does not respond the way you want him to. When he raises slightly, sit lightly, release the reins, take away your legs, and praise your horse. Reward him with a treat afterword. Also, make sure to use a positive tone when you talk to him. Over time you'll be able to perfect how your horse rears, how high, and when. Again, you need to be patient in this process and work with your horse as a member of your team. Don't show your frustration, and never take it out on your horse.
Summary: Ride your horse and rear. Use the same "up" cue when riding. Release pressure when your horse raises slightly. Continue this process until he gets confident, and rears on cue.