In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. This is a critical shortcoming for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being deployed to interact with the environment -- e.g. systems that learn from human interaction. Thus, we develop a novel class of off-policy batch RL algorithms which use KL-control to penalize divergence from a pre-trained prior model of probable actions. This KL-constraint reduces extrapolation error, enabling effective offline learning, without exploration, from a fixed batch of data. We also use dropout-based uncertainty estimates to lower bound the target Q-values as a more efficient alternative to Double Q-Learning. This Way Off-Policy (WOP) algorithm is tested on both traditional RL tasks from OpenAI Gym, and on the problem of open-domain dialog generation; a challenging reinforcement learning problem with a 20,000 dimensional action space. WOP allows for the extraction of multiple different reward functions post-hoc from collected human interaction data, and can learn effectively from all of these. We test real-world generalization by deploying dialog models live to converse with humans in an open-domain setting, and demonstrate that WOP achieves significant improvements over state-of-the-art prior methods in batch deep RL.

We show that KL-control from a pre-trained prior can allow RL models to learn from a static batch of collected data, without the ability to explore online in the environment.

A significant challenge for the practical application of reinforcement learning toreal world problems is the need to specify an oracle reward function that correctly defines a task. Inverse reinforcement learning (IRL) seeks to avoid this challenge by instead inferring a reward function from expert behavior. While appealing, it can be impractically expensive to collect datasets of demonstrations that cover the variation common in the real world (e.g. opening any type of door). Thus in practice, IRL must commonly be performed with only a limited set of demonstrations where it can be exceedingly difficult to unambiguously recover a reward function. In this work, we exploit the insight that demonstrations from other tasks can be used to constrain the set of possible reward functions by learning a "prior" that is specifically optimized for the ability to infer expressive reward functions from limited numbers of demonstrations. We demonstrate that our method can efficiently recover rewards from images for novel tasks and provide intuition as to how our approach is analogous to learning a prior.
The applicability of inverse reinforcement learning is often hampered by the expense of collecting expert demonstrations; this paper seeks to broaden its applicability by incorporating prior task information through meta-learning.

Knowledge bases (KB), both automatically and manually constructed, are often incomplete --- many valid facts can be inferred from the KB by synthesizing existing information. A popular approach to KB completion is to infer new relations by combinatory reasoning over the information found along other paths connecting a pair of entities. Given the enormous size of KBs and the exponential number of paths, previous path-based models have considered only the problem of predicting a missing relation given two entities, or evaluating the truth of a proposed triple. Additionally, these methods have traditionally used random paths between fixed entity pairs or more recently learned to pick paths between them. We propose a new algorithm, MINERVA, which addresses the much more difficult and practical task of answering questions where the relation is known, but only one entity. Since random walks are impractical in a setting with unknown destination and combinatorially many paths from a start node, we present a neural reinforcement learning approach which learns how to navigate the graph conditioned on the input query to find predictive paths. On a comprehensive evaluation on seven knowledge base datasets, we found MINERVA to be competitive with many current state-of-the-art methods.
We present a RL agent MINERVA which learns to walk on a knowledge graph and answer queries