Write an article based on this "Pick your genre. Pick your platform. Write out the preliminary design. Start with a core philosophy. Write down your features. Take a break."
article: While every successful game is unique in its way, almost all of them fit into a specific genre. Decide what kind of game you want to create, and look at what other games in the same genre do. Some common genres include: Arcade games Shooters Puzzles Platformers Racing Adventures Endless runners RPGs First-person shooters Third person shooters Story/Manga driven JRPG Visual novels Tower Defense Horror Fighters Comedy Survival The platform that you choose to develop your game will significantly impact the way it is developed. The platform dictates the way the game is controlled; smartphone games are typically touch-and-tilt-based, PC games typically use a keyboard and mouse, and console games use gamepads. Note that most commercial PC games also support Gamepad. There are exceptions to all these rules, but you will generally find it easier to design the game around a specific control method. If you want to make an iPhone game, you will need to submit it to the Apple store from a Mac computer. However, one exception is the Godot Engine which also allows you to create for iPhone on Linux which is useful if you don't have a Mac. This should just be at least one page but will be the heart of the gameplay experience you create. It contains the fundamental concepts of your game and will allow you to see if your idea is viable as a video game. This statement will serve as the motivating force behind the game. These are very simple statements that get to the heart of what the game is. Revisit it often to ensure that your game is still meeting its basic goals. Some example core philosophies: This game simulates a space station economy This game lets you play as a living car This game is about testing the player's reflexes The features are what sets your game apart from others in the same genre. Start by listing your ideas and concepts. Turn those concepts into action-driven sentences. Shoot for between 5-15 features. For example: Concept: space station construction. Feature: Build and manage your space station. Concept: damage from asteroids Feature: Struggle to survive against environmental hazards, including asteroids, solar flares, and comets. Writing down your features first will allow you to flesh each one of them out later in the design document. Having your features listed in the beginning will keep your project focused and prevent "feature-creep", where ideas keep getting added later on in the process. Continue to revise these features until you are satisfied that they represent the game that you want to make. Put the preliminary design in a drawer and try not to think about it for a week or two. You want to be able to go back to it with a fresh perspective. This will help you determine if the project is worth pursuing, or if you need to go back to the drawing board.

Write an article based on this "Ask for their phone number. Ask them out on a date. Give them time to respond. Be prepared for rejection."
article: Once you've warmed up and feel it's not an awkward thing to do, drop a casual request. If you feel it's still too early to ask for a date but you've spent longer than expected on the chat, or had several online conversations, a phone number is the safe next step to take to get closer to this person. For example, you can use an excuse. Say "I have to go back to work now, but I really enjoyed talking to you. Do you have a phone number so that we can continue our chat later?" Use the research you've done before the conversation to suggest an activity you might enjoy doing together. For example, if you both like foreign films, find one playing next to you and invite them. Present your suggestion as a way to continue the very interesting chat you're having elsewhere. For example, you can say "I really like talking to you. Why don't we continue our chat at the Mexican restaurant near school next weekend?" Although this is the hardest part, think of your request as a step that will relieve the tension in the conversation. It will give both the chance to do something together where you can actually get to know each other for what you really are. If your request was not within the conversation, but a message on Skype or WhatsApp following a few previous conversations, don't expect this person to reply straight away. They may want to take their time to think this through, which doesn't mean they don't like you. Making pressure to get a reply won't work to your advantage. Unlike real-life conversations, online chats and messages give a person more time to plan a response or strategy. This is why you probably chose them for your approach, and you should give this person the same level of liberty you've taken for yourself. If it's taking too long for someone to reply (for example, a few days), or they're putting you off on a regular basis, they're probably not interested. Accept this without becoming insistent or expecting them to say "no" loud and clear. If the answer is "no", whatever form it takes, life goes on as before. No need to despair or get pushy. There are many other people you'll meet in the future who will take a real interest in you! Most importantly, remember to not take it personally or think you should have sounded different. You are supposed to be yourself online, not play a role. And if this person wasn't into you, it wouldn't have lasted anyway.

Write an article based on this "Find ways for people to have fun together. Create space for introverts. Mix outdoor and indoor activities as needed. Theme your activities to the party. Account for formal parties."
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Of course, it's a party so you'll want to be sure to set up activities to keep people talking and interacting. You'll want to tailor those activities, however, to the number of guests you'll have as well as the interests and personalities of your guests. Create large group activities. If you have lots of people, you'll want to have at least one activity that lots of people can do together. Try a cheesy dance competition, rent a karaoke machine, and hire someone to come and give your group dance lessons. Of course, the activity you choose should take your guests into account. If they're quiet ladies, for example, someone to give a lesson on decoupage might be better appreciated than a dance instructor. Create small group activities. If you have a more intimate group, you'll have a few more options for activities you can all do together. Set up a game of sackhole or pull out some board games. Don't feel limited to Monopoly, either. Newer games, like Apples to Apples, are great for small party groups (around 10 players). Remember that not all of your guests will be extroverted, just because they're at a party. By giving introverts a quiet place to escape for a few minutes, you can make sure that everyone enjoys your party. But of course, you also want to give them the tools they need be social comfortably. Try: Creating conversation starter cards. These cards have a couple of questions or conversation topics written out on them. Place these cards at their place setting or on a table in the middle of the room, so people can use them when they want to. If your party will outside, you'll need outdoor activities. If your party is indoors, you'll need indoor activities. Having both available might be a good idea too. Just remember that if you're planning an outdoor party and environmental factors might ruin your plans (like rain), you'll want to have indoor activities available as a backup plan. For outdoor activities, you can set up carnival games, a s'mores station, or an outdoor movie theater. For indoor activities, you can set up a photo booth (all you need is a camera, a stand, a backdrop, and props), white elephant gift exchange, or a station for temporary tattoos. Choosing a theme for your party can also help you in planning activities. For certain occasions, a theme might lend itself (such as a party for a particular holiday). Otherwise, you'll have to come up with a theme and themed activities that you think will appeal to your guests. For a Roaring 20's themed party, screen a silent movie and set up some casino games. You can even make alcohol free cocktails if there will be too many younger people at the party for real ones. For a manly party, hire a cigar roller. Get a custom blend made up just for the occasion and then get someone to roll cigars for any guest that wants one. If you're having a formal gathering, you'll probably need to take a slightly different approach to entertaining. Make sure you account for this when you plan your event. Often, formal parties are more challenging, since people are less inclined to be social and friendly. This means that you might want to make sure that people have cues that can get them talking and interacting. You can have guests play the "Who am I?" game. This is where you write down the name of a well known person on a card and tape it to the back of each guest. The guest then has to ask questions of other guests to find out what person they've been assigned. Favors that get people doing an activity are also a great option for formal parties.