Input: Article: Most wrestling matches last for a set number of falls, with the first side to achieve the majority number of pinfalls, submissions, or countouts being the winner. Historically, matches were wrestled to 3 falls ("best 2 out of 3") or 5 falls ("best 3 out of 5"). The standard for modern matches is one fall. However, even though it is now standard, many announcers will explicitly state this (e.g. "The following contest is set for one fall with a 20-minute time limit"). These matches are given a time limit; if not enough falls are scored by the end of the time limit, the match is declared a draw. Modern matches are generally given a 10- to 30-minute time limit for standard matches; title matches can go for up to one hour. British wrestling matches held under Admiral-Lord Mountevans rules are 2 out of 3 falls.

Now answer this question: How long can a title match be?

Output: title matches can go for up to one hour

Input: Article: The exact causes and motivations for Rome's military conflicts and expansions during the republic are subject to wide debate. While they can be seen as motivated by outright aggression and imperialism, historians typically take a much more nuanced view. They argue that Rome's expansion was driven by short-term defensive and inter-state factors (that is, relations with city-states and kingdoms outside Rome's hegemony), and the new contingencies that these decisions created. In its early history, as Rome successfully defended itself against foreign threats in central and then northern Italy, neighboring city-states sought the protection a Roman alliance would bring. As such, early republican Rome was not an "empire" or "state" in the modern sense, but an alliance of independent city-states (similar to the Greek hegemonies of the same period) with varying degrees of genuine independence (which itself changed over time) engaged in an alliance of mutual self-protection, but led by Rome. With some important exceptions, successful wars in early republican Rome generally led not to annexation or military occupation, but to the restoration of the way things were. But the defeated city would be weakened (sometimes with outright land concessions) and thus less able to resist Romanizing influences, such as Roman settlers seeking land or trade with the growing Roman confederacy. It was also less able to defend itself against its non-Roman enemies, which made attack by these enemies more likely. It was, therefore, more likely to seek an alliance of protection with Rome.

Now answer this question: What type of alliance was created between the various Roman city-states?

Output: mutual self-protection

Input: Article: Since it was quite easy to stack interconnections (wires) inside the embedding matrix, the approach allowed designers to forget completely about the routing of wires (usually a time-consuming operation of PCB design): Anywhere the designer needs a connection, the machine will draw a wire in straight line from one location/pin to another. This led to very short design times (no complex algorithms to use even for high density designs) as well as reduced crosstalk (which is worse when wires run parallel to each otherwhich almost never happens in Multiwire), though the cost is too high to compete with cheaper PCB technologies when large quantities are needed.

Now answer this question: Along with quick design times, what problem does Multiwire cut down on?

Output:
crosstalk