The characters you unlock through dying are as follows, in order: Willow, Wolfgang, Wendy, WX-78, Wickerbottom, and Woodie. Each character has their own advantages: Willow has a lighter and gains sanity from fire, Wolfgang gets stronger the higher his Hunger gauge is, Wendy can summon her dead sister's ghost to help her fight, WX-78 gets stronger from eating gears and getting hit by lightning, Wickerbottom can craft books with unusual effects like summoning Tentacles, and Woodie can chop wood faster and turn into a Werebeaver! But they all have drawbacks themselves, like how Willow sets fire to things when her Sanity is low or how WX-78 gets damaged from the rain. Now that you've unlocked your character, exit your current game and head on over to the Main Menu. You can do this by pressing the Esc button, pressing R2, or by tapping the "Pause" button in the lower right half of the screen. Select "Exit Game" then "Yes." Now, press "Start Game," and select a New Game slot instead of your usual game slot. In the New Game menu, pick the Character option and scroll by your choices! The hidden or locked characters are silhouetted while the playable ones are in full color. When you find one you like, press select them and then press "Apply." After that, press "Start" and you'll spawn in your world with your new character! Each hour you survive in the game before you eventually die is converted to EXP, and the longer you last, more EXP you get, and the more characters you unlock! The EXP needed to unlock the characters increase incrementally for each of them. For instance, Willow takes 8 days, Wolfgang takes 16 days, Wendy needs 32, and so on and so forth. So try to survive for the number of days required to unlock the goal character you have in mind. In RoG, another character named Wigfried is introduced, available when you survive a total of 96 days before dying, making her the last in the list. Her advantage is that she spawns with a helmet and armor right off the bat and gains sanity and health from killing things, but can only eat meat. You can choose how you dieget killed by Hounds, frogs, mosquitoes, bees, or any other creature you find. Except for the first, all you have to do is attack them to irk them and have them attack you; just don't attack back once they do. You can also starve, which might take a bit longer than finding something to kill you though. Once you're dead, you have the option of continuing or exiting the game. Opt to exit, and you'll see the points you've earned and the character you've unlocked!
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One-sentence summary -- Set a "goal" character. Make a New Game. Pick a character. Survive the days. Die. Check your experience and unlocked character.

If the confrontation does not fix the issue, then you may need to avoid this person for a while. You can either reduce your contact with them or eliminate it altogether depending on the issue's severity. By doing this, they may get the idea that you are serious about your weight loss. Alternatively, you can choose to just ignore the person whenever they begin to tempt you or make comments about your weight or weight loss. However, this method is recommended for those who have been committed to their diet for a while and feel secure in their diet. This is really helpful if your diet saboteurs are your colleagues and coworkers. Bring healthy alternatives like fruit, eggs, tuna, yogurt, and veggies to work with you. If your coworkers offer you a piece of cake or banana bread, you can politely say, "No, thank you. I brought my own snacks to eat today." If they are very persistent, you can always accept the food, and "save" it for later. Then, once everyone has left the office, you can throw it out. You can also offer to bring treats that contain less fat and sugar. Unfortunately, some saboteurs are unavoidable, like family members. However, you can avoid sabotaging moments by arriving to family gatherings after everyone has eaten. Instead, eat your own healthy meal at home and then make your way to the gathering. You could also try hosting more family events at your house where you have a little more control over the types of food at the event. Help your close friends and family members, like your grandma who loves to bake pies, understand why you are making changes to your diet. Bring pamphlets from your doctor or a weight loss program to help them see and understand why you need to make changes. This will reinforce the idea that you are serious about making changes to your diet. Also, let close family members know which actions are helping or hindering your progress. For example, let your grandma know that offering pies is very tempting because you love them so much. Make sure close friends and family know that your diet choices are not a reflection of how much you love or hate them.
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One-sentence summary -- Avoid persistent saboteurs. Keep your own healthy snacks. Attend gatherings later. Educate your close friends and family.

You will need 1 sheet for each floor in the house. Place the poster board on a flat work surface, such as a desk or table and then place the tracing paper over the poster board. Make sure that you have plenty of room to work and that the surface is flat and sturdy. The poster board is important since tracing paper is transparent. Identify where you want the borders of the house to be and then draw them to scale. However, make sure to consider the rooms and features that you want the house to have as you draw the outer walls. For example, you might make the exterior walls of your house 30 by 50 feet (9.1 by 15.2m) if you want an extra-large living room. The second line you draw will be parallel to the first line all the way around. This second line indicates the thickness of your walls. The outer walls of the house should be at least 5.5 inches (14cm) thick, but they can be thicker depending on your design and insulation plans for the house. For example, if you will be insulating the walls with hay bales, then the walls will need to be thick enough to accommodate the hay bales. After you have identified the inner and outer borders of the house, add lines inside the inner walls to indicate where rooms and hallways will be. Use 2 parallel lines for each of the walls and make the interior walls at least 3.5 inches (8.9cm) thick. For example, you might create walls to indicate the borders of the bedrooms, bathrooms, hallways, kitchen, closets, living room, and dining area. " If there will be a stairwell going from the first floor to the second floor, draw stairs and lines to indicate the walls alongside the stairwell. Then, write the word "up" at the base of the stairwell with an arrow pointing in the direction that people will walk up the stairs. If your stairwell will not have walls on 1 or both sides, use a dotted line to represent the border of the stairwell. Do the same thing for the stairwells on the second floor of the house, except write "down" and draw an arrow to indicate where people will walk down the stairs.
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One-sentence summary --
Place 24 by 36in (61 by 91cm) tracing paper over the poster board. Draw the outline of the outside of the house. Add a second line to indicate the width of the house's walls. Create interior walls for separate rooms and hallways. Draw any stairways on the first floor and label them with "up.