A study has found, spending hours playing violent video games prevents teenagers from their moral growth. It is thought that regular touch to violence and lack of contact with the outside world makes it harder for them to tell right from wrong.They also struggle to trust other people,and see the world from their viewpoints. Researchers from Brock University in Ontario found that those who spend more than three hours each day in front of the screen are particularly unlikely to have developed the ability to empathize . The Canadian researchers surveyed 109 boys and girls,aged 13 and 14,about whether they played video games,which games they liked,and how long they spent playing them.Their findings found that 88 percent of teens said they played games,and more than half admitted to playing games every day.Violent games were among the most popular. The teenagers also filled in a questionnaire designed to measure their moral development.For example,they were asked how important it is to save the life of a friend. Previous studies have suggested that a person's moral judgment goes through four phases as they grow from children and enter adulthood.By the age of 13 or 14,scientists claim young people should be entering the third stage,and be able to empathize with others and take their viewpoints into account.The research found that this stage appeared to be delayed in teenagers who regularly played violent video games. It is also thought that teenagers who play games regularly did not spend enough time in the real world to learn to take others' thoughts into consideration.Researcher Mirjana Bajovic said:"The present results indicate that some teenagers, who spent three or more hours a day playing violent video games,are deprived of such opportunities." he added:"Touch to violence in video games may influence the development of moral reasoning because violence is not only presented as acceptable but is also justified and rewarded." They concluded that rather than trying to enforce an 'unrealistic' ban on the... What can be inferred from the text? A) Playing video games should be forbidden among teens. B) Parents and teachers should let teens go online. C) Teens should be encouraged to do more meaningful things. D) Game designers should be kindly treated and rewarded.
C
(Question)
A man walks into a doctor's office. He has a cucumber up his nose, a carrot in his left ear and a banana in his right ear. "What's the matter with me?" he asks the doctor. The doctor replies, "You're not eating properly." This is a popular joke among British schoolchildren. It reflects Britain's famous _ and satirical way of seeing the funny side of life. This unique sense of humor is often cited as one of Britain's defining national characteristics. "The famous British sense of humor has long been our most cherished national characteristic," says the British journalist Leo Mckinstry. "We have valued it above historic military victories and great works of literature, above our rich scenic landscape and our talent for invention." The British sense of humor differs from other countries because it is generally more negative. When it comes to making the British laugh, there is nothing more effective than a socially inappropriate joke. Popular British comedy shows such as Fawlty Towers, Blackadder and The office are full of sarcasm , teasing and self-deprecation . It reflects the culture where mocking, moaning and ridicule is part of everyday life. While most Britons don't take these jokes too seriously, foreigners are often puzzled by them. A recent survey found that most foreigners who visited Britain found that the British are "arrogant, unfriendly and have almost no sense of humor". Do foreigners not understand British humor or are the British just not as funny as they think they are? Mckinstry certainly thinks the British are funny. "Accusing the British of having no sense of humor is like telling Rolls-Royce that its cars are down-market." he says. Which of the following are NOT the characteristics of British humor? A) Dry and satirical B) Negative and mocking C) Encouraging and gentle D) Clever and witty
(Answer)
C
Ques: Win $ 50 in the Coolest Gadget of the Week Look at what's the coolest gadget (vote for a chance to win $ 50). Cryo S: A Cool Netbook Cooler Like the other devices of NZXT, the Cryo S was designed to provide a competitive advantage at PC gaming. It has two adjustable 120mm fans that provide powerful cooling. The full post can be found on Trends Updates. Starry Night Bed Are you having trouble getting that good nights sleep that you're needing? Well, not any more. Why not take a look at the Starry Night Bed? The Starry Night Bed is a great new invention which will revolutionize the way in which you sleep. Not only is this bed fashionable and comfortable but it's also a gadget heaven. With this bed you get many added gadgets including anti-snore technology, movie projector with speakers, temperature control and many more. The full post can be found on Tech Styling. Fugoo--talking gadgets Fugoo gets all your appliances(,) talking to each other so your alarm clock could first wake you up and then tell the coffee machine to start working while checking traffic conditions online to tell you how long it will take you to get to work. The full post can be found on Decide What to Buy. Vote What is this week's coolest gadget? 0 A Cool Netbook Cooler 0 Starry Night Bed 0 Fugoo--talking gadgets Where does this advertisement probably come from? A) A magazine. B) A website. C) A newspaper. D) A textbook.
Ans: B
Ques:In the depths of my memory, many things I did with my father still live. These things come to represent, in fact, what I call joy and love. I don't remember my father ever getting into a swimming pool. But he did love the water. Any kind of boat ride seemed to give him pleasure. And he loved to fish; sometimes he took me along. But I never really liked being on the water, the way my father did. I liked being in the water, moving through it, having it all around me. I was not a strong swimmer, or one who learned to swim early, for I had my fears. But I loved being in the swimming pool close to my father's office and spending those summer days with my father, who would come by on a break. I needed him to see what I could do. My father would stand there in his suit, the only person not in swimsuit. After swimming, I would go inside his office and sit on the wooden chair in front of his big desk, where he let me play with anything I found in his top desk drawer. Sometimes, if I was left alone at his desk while he worked in the lab, an assistant or a student might come in and tell me perhaps I shouldn't be playing with his office things. But my father always showed up and said easily, "Oh, no, it's fine." Sometimes he handed me coins and told me to get myself an ice cream... A poet once said, "We look at life once, in childhood; the rest is memory." And I think it is not only what we "look at once, in childhood" that decides our memories, but who, in that childhood, looks at us. What was probably the author's father? A) A poet. B) A professor. C) A fisherman. D) An ice-cream man.

Ans:
B