Q: I'm taking a test and have to guess the right answer to the question after the article. Article: The designer of the Apple Computer, Steve Jobs, was not quite successful in his early years. He was not among the best students at school, and from time to time he got into trouble with either his schoolmates or his teachers. But he was full of new ideas, which few people saw the _ of. Things remained the same when he went up to college and he dropped out halfway. Steve Jobs worked first as a video game designer at Atari. He worked there for only a few months and then he set out to tour India. He hoped that the trip would give him more ideas and give him a change in life for the better. After he returned from India, he begin to live on a farm in California. And then, in 1975, Steve Jobs set about making a new type of computer. Along with his friend Stephen Wozniak, he designed the Apple Computer in his bedroom and built it in his garage . He gave the name "Apple" because it reminded him of a happy summer he once on an orchard in Oregon. His Apple Computer was so successful that Steve Jobs soon became worldwide famous. But unluckily, he died of illness in 2011. Question: Steve Jobs named his computer company "Apple" because _ . Options: A: apple was his favorite fruit B: he designed the computer under an apple tree C: he wanted to remember the happy time on the orchard D: the computer was designed on the orchard
A: C

Q: I'm taking a test and have to guess the right answer to the question after the article. Article: Computer games are more and more popular with teenagers. Games are fun. After hours of homework it's great to relax by playing a game. But do games ever do kidsany harm? And are there any ways parents can help kids stay away from bad games? US researches are trying to find answers to these questions. One problem found that parents are not taking enough notice of their kids'games -playinghabits. Many games sells output controls on the games to help parents make sure that children don't play things unsuitable for them, said David Walsh, president of the national Institute on media and the Family. Parents need to watch the games kids are playing and how much time they are spending playing them. The study found that playing games too long can affect kids' health as well as their schoolwork. Almost half of all " heavy games" are six to 17 years old. These kids are more likely to have weight and eyesight problems than other kids. Playing too many games also affects(v)how children do in school. Kids can ask their parents to set a time limit for playing games and remind them when the time is up. Don't forget to tell your parents about it. Question: Nearly 50% of all "heavy games " are _ . Options: A: seven to 17 years old B: six to 17 years old C: 17 years old D: six years old
A: B

Q: I'm taking a test and have to guess the right answer to the question after the article. Article: There was a bookseller .He did not like to pay for anything.One day a big box of books fell on his foot. "Go to the doctor," said his wife,"and show that foot to him." "No,"he said,"I'll wait until the doctor comes to our shop next time.Then I'll ask him about my foot.If I go to see him,I will have to pay." The next day the doctor came to the shop to buy some books.The bookseller told the doctor about his bad foot.The doctor looked at it and promised to help.He took out a piece of paper and wrote something on it."Buy this medicine and put it on the foot before you go to bed every night,"he said. "Thank you,"said the bookseller,"And now,sir,here are your books." "How much?" asked the doctor. "Two pounds."" Oh,good,"said the doctor."I won't have to pay you anything today." "Why?" asked the bookseller. "I look over your foot.I will not pay two pounds for that.If people come to my house,l ask them to pay only one pound for a small thing like that.But when I go to their house,I usually charge two pounds.And I came here today,didn't I? Bye--bye!" Question: The bookseller didn't want to see the doctor because _ . Options: A: his foot wasn't hurt B: He couldn't walk C: He didn't have any money to pay the doctor D: He didn't want to pay the doctor
A: D

Q: I'm taking a test and have to guess the right answer to the question after the article. Article: Creativity is the key to a brighter future, say education and business experts. Here is how schools and parents can encourage this important skill in children. If Dick Drew had listened to his boss in 1925, we might not have an important product: a new type of tape. Drew worked for the Minnesota Mining Company. At work he developed a kind of material strong enough to hold things together. But his boss told him not to think more about the idea. Finally, using his own time, Drew improved the tape, which now is used everywhere by many people. And his old company learned from its mistake. Now it encourages people to spend 15 percent of their work time just thinking and developing new ideas. Creativity is not something one is just born with, nor is it necessarily a character of high intelligence . Just because a person is highly intelligent does not mean that he uses it creatively. Creativity is the matter of using the resources one has to produce new ideas that are good for something. Unluckily, schools have not tried to encourage creativity. With strong attention to test results and the development of reading, writing and mathematical skills, many educators give up creativity for correct answers. The result is that children can give back information but can't recognize ways to use it in new situations. They may know the rules correctly, but they are unable to use them to work out practical problems. It is important to give children choices. From the earliest age, children should be allowed to make decisions and understand their results. Even if it's choosing between two kinds of food for lunch, decision-making helps thinking skills. As children grow older, parents should let their children decide how to use their time or spend their money, but not help them too much if they make the wrong decision. The child may have a hard time, but that is all right. This is because the most important character of creative people is a very strong desire to find a way out of trouble. Question: What did the company where Dick Drew work learn from its mistake? Options: A: They encouraged people to work a longer time. B: They discouraged people to think freely. C: They asked people to spend all their work time developing new ideas. D: They encouraged people to spend some of their work time thinking and improving new ideas.
A: D