In this task, you're given an article and an answer. Your task is to generate the fill-in-the-blank question for this answer based on the given article. The blanks are always at the end of the question, and can be filled with more than one word or phrase.
One example is below.
Q: Article: Homework can put you in a badmood , and that might actually be a good thing. Researchers from the University of Plymouth in England doubted whether mood might affect the way kids learn. To find out the answer, they did two experiments with children. The first experiment tested 30 kids. Someshapes were hidden inside a different, larger picture. The kids had to find the small shapes while sitting in a room with either cheerful or sad music playing in the background. To test their mood, the scientists asked the kids to point to one of five faces, from happy to sad. Children who listened to cheerful music tended to point to the smiley faces while the others pointed to the unhappy ones. The researchers found that sad kids took at least a second less to find the small shapes. They also found an average of three or four more shapes. In the second experiment, 61 children watched one of two scenes from a film. One scene was happy, and the other was sad. Just like in the first experiment, kids who saw the sad scene acted better compared to the others. The researchers guessed that feeling down makes people more likely to focus on a problem or difficult situation. Not all scientists agree with them, however. Other studies argued that maybe, that cheerful music in the first experiment distracted kids from finding shapes. While scientists work on finding out the answers, it still might be wise to choose when to do your tasks according to your mood. After eating a delicious ice cream, for example, write an essay.
Answer: whether mood affects their learning ability
A: Researchers did experiments on kids in order to find out _ .
Rationale: It is clearly mentioned in the article that to the check effect of mood on children is the main purpose of the experiment.
Q: Article: Promised yourself to quit smoking in the new year, but just can't stop lighting up? You're not alone, with an Australian survey showing that only 3 percent of smokers who made such resolutions stuck with them. An online poll of just over 1,000 people, conducted ahead of the launch of a video game designed to help smokers quit, showed one in four Australians made New Year's resolutions to quit ---- but more than half went back on their word within a week.Some 15 percent lit up within hours of making the pledge, the survey showed, The research revealed that seven out of ten smokers have tried to kick the habit at some point. "Our research shows that the majority of smokers in Australia want to quit but are struggling to stick to their resolution.For most people, the desire to stop smoking is not enough, "Edward Fong, general manager of Ubisoft, the videogame manufacturer selling the anti-- smoking software, said in a statement. According to the survey, Australian smokers light up an average of 13.8 cigarettes every day or 5,037 cigarettes a year.There are currently 2.63 million smokers in Australia, which equates to 16 percent of the population over the age of 18, with women on average making more attempts to quit than men.The World Health Organization says smoking kills about 4 million people each year, causing a quarter of deaths related to heart disease.The organization estimates that by 2030, more than 8 million people will die from tobacco - related causes each year, mainly in developing countries.
Answer: a quarter of the smokers
A:
According to the passage, _ succeeded in giving up smoking.