instruction:
In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
question:
Recently, resources and tasks were proposed to go beyond state tracking in dialogue systems. An example is the frame tracking task, which requires recording multiple frames, one for each user goal set during the dialogue. This allows a user, for instance, to compare items corresponding to different goals. This paper proposes a model which takes as input the list of frames created so far during the dialogue, the current user utterance as well as the dialogue acts, slot types, and slot values associated with this utterance. The model then outputs the frame being referenced by each triple of dialogue act, slot type, and slot value. We show that on the recently published Frames dataset, this model significantly outperforms a previously proposed rule-based baseline. In addition, we propose an extensive analysis of the frame tracking task by dividing it into sub-tasks and assessing their difficulty with respect to our model.
answer:
A Frame Tracking Model for Memory-Enhanced Dialogue Systems

question:
Abstract: We often encounter situations in which an experimenter wants to find, by sequential experimentation, xmax = arg maxx f(x), where f(x) is a (possibly unknown) function of a well controllable variable x. Taking inspiration from physics and engineering, we have designed a new method to address this problem. In this paper, we first introduce the method in continuous time, and then present two algorithms for use in sequential experiments. Through a series of simulation studies, we show that the method is effective for finding maxima of unknown functions by experimentation, even when the maximum of the functions drifts or when the signal to noise ratio is low.
answer:
Thompson sampling with the online bootstrap

question:
We present Deep Speaker, a neural speaker embedding system that maps utterances to a hypersphere where speaker similarity is measured by cosine similarity. The embeddings generated by Deep Speaker can be used for many tasks, including speaker identification, verification, and clustering. We experiment with ResCNN and GRU architectures to extract the acoustic features, then mean pool to produce utterance-level speaker embeddings, and train using triplet loss based on cosine similarity. Experiments on three distinct datasets suggest that Deep Speaker outperforms a DNN-based i-vector baseline. For example, Deep Speaker reduces the verification equal error rate by 50% (relatively) and improves the identification accuracy by 60% (relatively) on a text-independent dataset. We also present results that suggest adapting from a model trained with Mandarin can improve accuracy for English speaker recognition.
answer:
Deep Speaker: an End-to-End Neural Speaker Embedding System