In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: Quick interaction between a human teacher and a learning machine presents numerous benefits and challenges when working with web-scale data. The human teacher guides the machine towards accomplishing the task of interest. The learning machine leverages big data to find examples that maximize the training value of its interaction with the teacher. When the teacher is restricted to labeling examples selected by the machine, this problem is an instance of active learning. When the teacher can provide additional information to the machine (e.g., suggestions on what examples or predictive features should be used) as the learning task progresses, then the problem becomes one of interactive learning. To accommodate the two-way communication channel needed for efficient interactive learning, the teacher and the machine need an environment that supports an interaction language. The machine can access, process, and summarize more examples than the teacher can see in a lifetime. Based on the machine's output, the teacher can revise the definition of the task or make it more precise. Both the teacher and the machine continuously learn and benefit from the interaction. We have built a platform to (1) produce valuable and deployable models and (2) support research on both the machine learning and user interface challenges of the interactive learning problem. The platform relies on a dedicated, low-latency, distributed, in-memory architecture that allows us to construct web-scale learning machines with quick interaction speed. The purpose of this paper is to describe this architecture and demonstrate how it supports our research efforts. Preliminary results are presented as illustrations of the architecture but are not the primary focus of the paper.

A: ICE: Enabling Non-Experts to Build Models Interactively for Large-Scale Lopsided Problems
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Q: Most existing Neural Machine Translation models use groups of characters or whole words as their unit of input and output. We propose a model with a hierarchical char2word encoder, that takes individual characters both as input and output. We first argue that this hierarchical representation of the character encoder reduces computational complexity, and show that it improves translation performance. Secondly, by qualitatively studying attention plots from the decoder we find that the model learns to compress common words into a single embedding whereas rare words, such as names and places, are represented character by character.

A: NEURAL MACHINE TRANSLATION WITH CHARACTERS AND HIERARCHICAL ENCODING
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Q: In this paper, we address the problem of embedded feature selection for ranking on top of the list problems. We pose this problem as a regularized empirical risk minimization with p-norm push loss function (p = ) and sparsity inducing regularizers. We leverage the issues related to this challenging optimization problem by considering an alternating direction method of multipliers algorithm which is built upon proximal operators of the loss function and the regularizer. Our main technical contribution is thus to provide a numerical scheme for computing the infinite push loss function proximal operator. Experimental results on toy, DNA microarray and BCI problems show how our novel algorithm compares favorably to competitors for ranking on top while using fewer variables in the scoring function.

A:
Sparse Support Vector Infinite Push
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