input: Please answer the following: Information: - Many new gameplay elements were included in this game, such as real-time fighting and GameCube-Game Boy Advance compatibility; it was the first role-playing video game to incorporate the latter. Its music was composed by Kumi Tanioka. It received positive reviews, many of which described the graphics as beautiful and the multiplayer design as innovative. Five further "Crystal Chronicles" games have been released (chronologically, two sequels, one distant prequel, and two more); one for the Wii has been released, as well as two for the WiiWare download service; and . - Final Fantasy Crystal Chronicles : My Life as a King , released in Japan as Chiisana sama to Yakusoku no Kuni : Fainaru Fantaj Kurisutaru Kuronikuru ( , lit. '' The Little King and the Promised Kingdom : Final Fantasy Crystal Chronicles '' ) is a video game developed for the WiiWare service of the Wii console by Square Enix . Square Enix decided to make a game for the WiiWare service that would be high profile , and it was decided that the game would be a simulation game and , later in development , a Final Fantasy title . The game is a city - building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Final Fantasy Crystal Chronicles series . Following the events of the first Crystal Chronicles game , the son of a king who lost his kingdom during that game establishes a new one and sets about creating a peaceful and prosperous land . A WiiWare launch title in all regions , it was released on March 25 , 2008 in Japan , May 12 , 2008 in North America , and May 20 , 2008 in Europe . The game costs 1500 Wii Points . Reviews of the game were generally favorable , and it has been seen as one of the most innovative games released on the WiiWare service . A followup , Final Fantasy Crystal Chronicles : My Life as a Darklord , was announced at a Nintendo keynote speech at the Game Developers Conference 2009 , and was a tower defense game that was also met with positive reviews . - Biography. Early life. Tanioka was born in Hiroshima, Japan, where she studied music and composition while in school and enjoyed listening to video game music as her younger brother was a gamer. Among the composers she grew familiar with were Square employees Hitoshi Sakimoto, Nobuo Uematsu and Kenji Ito. Her favorite classical composers at the time were Piotr Paleczny and Hiromi Uehara. Tanioka attended Kobe University, where she studied music and joined a choir. She graduated with a degree in musical performance. Although she had planned on performing music as a career, during college she became more interested in composing than performance, and in video game composition because of her childhood experiences. After graduating, she joined Square (now Square Enix) as a composer in 1998. What is the relationship between 'final fantasy crystal chronicles: my life as a king' and 'kumi tanioka'?
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output: composer
input question: Information: - Abandoning previous ventures in favor of toys in the 1960s, Nintendo then developed into a video game company in the 1970s, ultimately becoming one of the most influential in the industry and Japan's third most-valuable company with a market value of over $85 billion. From 1992 until 2016, Nintendo was also the majority shareholder of Major League Baseball's Seattle Mariners. - The Super Nintendo Entertainment System (officially abbreviated the Super NES or SNES, and commonly shortened to Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the , or SFC for short. In South Korea, it is known as the Super Comboy ( "Syupeo Keomboi") and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic. - The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform. - The Sega Genesis, known as the in most regions outside North America, is a 16-bit home video game console which was developed and sold by Sega Enterprises, Ltd. The Genesis was Sega's third console and the successor to the Master System. Sega first released the console as the Mega Drive in Japan in 1988, followed by a North American debut under the Genesis moniker in 1989. In 1990, the console was distributed as the Mega Drive by Virgin Mastertronic in Europe, by Ozisoft in Australasia, and by Tec Toy in Brazil. In South Korea, the systems were distributed by Samsung and were known as the Super Gam*Boy, and later the Super Aladdin Boy. - The TurboGrafx-16 Entertainment SuperSystem, known in Japan and France as the , is a home video game console jointly developed by Hudson Soft and NEC Home Electronics, released in Japan on October 30, 1987, in the United States on August 29, 1989, and in France on November 22, 1989. It was the first console released in the 16-bit era, albeit still utilizing an 8-bit CPU. Originally intended to compete with the Nintendo Entertainment System (NES), it ended up competing with the Sega Genesis, and later on the Super Nintendo Entertainment System (SNES). - Ocean exploration is a part of oceanography describing the exploration of ocean surfaces. Notable explorations were undertaken by the Greeks, the Egyptians, the Polynesians, the Phoenicians, Phytheas, Herodotus, the Vikings, the Portuguese and Muslims. Scientific investigations began with early scientists such as James Cook, Charles Darwin, and Edmund Halley. Ocean exploration itself coincided with the developments in shipbuilding, diving, navigation, depth, measurement, exploration, and cartography. - Deep Blue , released in Japan as Deep Blue : Kaitei Shinwa ( ) , is a 1989 underwater shooter video game for the TurboGrafx - 16 . In it , you control a submersible fighter shaped as a Freshwater angelfish that must fight through waves of mutated marine life . - A submersible is a small vehicle designed to operate underwater. The term "submersible" is often used to differentiate from other underwater vehicles known as submarines, in that a submarine is a fully autonomous craft, capable of renewing its own power and breathing air, whereas a submersible is usually supported by a surface vessel, platform, shore team or sometimes a larger submarine. In common usage by the general public, however, the word "submarine" may be used to describe a craft that is by the technical definition actually a submersible. There are many types of submersibles, including both crewed and uncrewed craft, otherwise known as remotely operated vehicles or ROVs. Submersibles have many uses worldwide, such as oceanography, underwater archaeology, ocean exploration, adventure, equipment maintenance and recovery, and underwater videography. - Hudson Soft Co., Ltd, commonly known by its brand name Hudson, was a Japanese video game company that released numerous games for video game consoles, home computers and mobile phones, mainly from the 1980s to the 2000s. It was headquartered in the Midtown Tower in Tokyo Midtown, Akasaka, Minato, Tokyo, Japan, with an additional office in the Hudson Building in Sapporo. What is the relationship between 'deep blue ' and 'nec'????
output answer:
publisher