With its smooth, creamy flavor, vanilla ice cream goes especially well with the rose syrup in falooda, but it's not the only choice available. Other sweet, mild ice cream flavors like strawberry, raspberry, and pistachio make for interesting choices as well. Some may even enjoy the taste of chocolate ice cream. Avoid ice creams with "sharp" flavors (like citrus), which can overpower the rose in the drink. Pistachios and rose petals aren't the only ingredients you can use as garnish. Most nuts and dried fruits taste well on top of a delicious falooda drink. For instance, golden raisins and chopped almonds make a good choice. Craisins and dried berries can also work well. The nice thing about falooda is that all you need to do to put a new spin on it is drop a slice or two of your favorite fruit into the drink before you add the ice cream. Mango, strawberries, and other sweet fruits make the best choices. Tart fruits like citrus don't always pair well with the creaminess of the other ingredients, however. If you love falooda but don't have time to layer the ingredients, simply toss them in the blender and pulse a few times to get a smoothie. Pour the smoothie into a bottle and you now have a portable falooda drink. You can even add ice cubes to the blender to give the smoothie a slushier texture without affecting the taste. The smoothie may separate somewhat if you keep it in the refrigerator, but it will not be unsafe to drink.
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One-sentence summary -- Use different flavors of ice cream. Top with nuts and dried fruits. Try fruit as a topping. Make a falooda-flavored smoothie if you're on the go.

Soon after the boss fight begins, Bowser will toss a pair of mechakoopas out of his clown car. These will hurt Mario if they touch him. Unlike a normal koopa, a mechakoopa will become frozen and squished when you jump on it. It won't stay in this state forever, so move fast. Spin jumping (the A button) will destroy the mechakoopa. If you do this, you'll have to wait for Bowser to release more mechakoopas. Pick up the stunned mechakoopa, aim upward while Bowser is approaching, and throw it. This will hurt Bowser only if the mechakoopa lands on him from above. Hitting the clown car is not good enough. Repeat the same steps to throw a second mechakoopa at Bowser. This will trigger the next phase of the fight. Bowser will fly away, then fireballs will fall from the sky. Stay on the ground so you can see them coming and get out of their way. Two lines of fireballs will fall before Bowser returns. Bowser's clown car will return to the screen, but the princess will pop her head out and throw a super mushroom to the left. Pick this up if you need it. Bowser's car will float over you, turn upside down, and drop a large bowling ball (a "Big Steely") that rolls toward you. Get out of the car's way when it turns over, and spin jump with A to leap over the ball. Use the same tactic to avoid the second bowling ball. You can jump over the ball with a regular jump, but spin jumping allows you to touch the top of the ball without getting damaged. Stun and throw the mechakoopas just as you did before. Bowser will fly away again after the second hit. The clown car will return and give you a second super mushroom. Bowser will now follow you around and stomp on the floor, trying to crush you. Since Bowser bounces off the edge of the stage, it's usually impossible for him to reach you if you run to the left edge and duck until he stops stomping. This does not work in the Gameboy Advance version of the game, so you'll need to dodge his jumps instead. Bowser jumps in a steady rhythm, so it's not too hard to time it correctly. The moment after he starts an upward jump is a good time to run under him. Keep running after you're through, as Bowser changes direction quickly. Avoid the propeller of the clown car, which can damage you. Bowser will drop another bowling ball, then toss out more mechakoopas. Throw two more mechakoopas at Bowser to win the game. This time, Bowser will keep stomping on the ground while the mechakoopas are around. This is the toughest part of the fight, so it may take a few attempts. Bowser will destroy stunned mechakoopas if he bounces too near them. If you can, grab a mechakoopa when you're at the opposite side of the screen from browser.
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One-sentence summary -- Dodge the mechakoopas. Jump on a mechakoopa to stun it. Throw the mechakoopa up at Bowser. Hit Bowser a second time. Dodge the fireballs. Grab the power-up from the princess. Jump over the bowling balls. Hit Bowser with two more mechakoopas. Avoid Bowser. Finish the fight using the same tactics.

Commercial quartz is non-porous, which means it won't absorb and lock in stains. However, it's still a good idea to address spills, crumbs and other messes before they have a chance to set up. This will save you the trouble of employing more intensive measures later on. The natural grain and color pattern of quartz may cause some messes to go unnoticed. With a modest amount of maintenance, you can keep your quartz countertops looking new for years.
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One-sentence summary -- Clean up spills as soon as they happen.

The easiest way to do this is to hold the reel the same way you would if you were actually fishing. Turn the wheel at least 2 to 3 times to determine if the reel turns clockwise or counterclockwise. This is the way the line will be spooled onto the reel; the opposite direction is the way the line will peel off the spool when you cast. Spinning reels are designed to hang down from the rod, not rest above it like spincasting and baitcasting reels are. To hold the reel properly when it's not mounted on the rod, wrap the fingers of your casting hand around the mounting bar and let the reel hang from that hand while reeling with your other hand. The bail is a little wire handle that flips up and down to open and close it. Flip the bail up to open it and down to close it when you're finished. If you notice any old fishing line on your spool, you should remove it at this time. The guides are a series of small circles that line the bottom of the rod and keep the line in place. Use an arbor knot to secure the line to the spool. Cut any extra line with line cutters, and make sure that you leave at least a 14in (0.64cm) of additional line from where you tied the knot. You can also use scissors to cut the line. To tie an arbor knot, wrap the line around the arbor and tie an overhead knot in the standing line. Tie a second overhead knot in the tag end, just about 1in (2.5cm) from the first overhead knot. Pull the standing line to slide the first knot down to the spool and slide the second knot down to the first.
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One-sentence summary --
Determine if the reel turns clockwise or counterclockwise. Open the bail by flipping the small handle up. String your line straight through the guides and secure it.