Question: Information: - The NASCAR Racing series of video games, developed by Papyrus, started in 1994 and ended with the release of NASCAR Racing 2003 Season in 2003. Later NASCAR games were released by Electronic Arts who, through their EA Sports brand, took over the official NASCAR license. This article deals with the original series release, "NASCAR Racing". - IndyCar Racing , followed up two years later by its sequel , IndyCar Racing II , is a racing video game by Papyrus Design Group . It was released in 1993 . Papyrus , consisting of David Kaemmer and Omar Khudari , previously developed Indianapolis 500 : The Simulation , released in 1990 . The game was intended as a realistic simulation of CART IndyCar Racing , later known as the Champ Car World Series . It featured many contemporary drivers , chassis and engines , and eight circuits which could be raced individually or as part of a championship season . Subsequent expansion packs added a further seven tracks and , later , the Indianapolis Motor Speedway . ( In contrast , its sequel did not gain the licensing rights to do so . ) - Sim (simulated) racing is the collective term for computer softwares that attempt to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism. - NASCAR Racing 2 was the second game in the "NASCAR Racing" series. It was developed by Papyrus. - Papyrus Design Group, Inc. was a computer game developer founded in 1987 by David Kaemmer and CEO Omar Khudari. Based in Watertown, MA, it is best known for its series of realistic sim racing games based on the NASCAR and IndyCar leagues, as well as the unique "Grand Prix Legends". Papyrus was acquired by Sierra On-Line in late 1995 and Omar Khudari left Papyrus soon after that. Dave Kaemmer left Papyrus in late 2002, just before the release of "NASCAR Racing 2003 Season" ("NR2003"). - The National Association for Stock Car Auto Racing (NASCAR) is an American family-owned and operated business venture that sanctions and governs multiple auto-racing sports events. Bill France Sr. founded the company in 1948 and his grandson Brian France became its CEO in 2003. NASCAR is motorsport's preeminent stock-car racing organization. The three largest racing-series sanctioned by this company are the Monster Energy NASCAR Cup Series, the Xfinity Series, and the Camping World Truck Series. The company also oversees NASCAR Local Racing, the Whelen Modified Tour, the Whelen All-American Series, and the NASCAR iRacing.com Series. NASCAR sanctions over 1,500 races at over 100 tracks in 39 of the 50 US states as well as in Canada. NASCAR has presented exhibition races at the Suzuka and Motegi circuits in Japan, the Autodromo Hermanos Rodriguez in Mexico, and the Calder Park Thunderdome in Australia. - Grand Prix Legends (commonly abbreviated as GPL) is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra Entertainment. At the time of its release, it simulated the 1967 Formula One season and is considered to be one of the most realistic racing games ever released. - IndyCar Racing II is a racing game developed by Papyrus Design Group. It is the sequel to IndyCar Racing, and was released in 1995. A little over a year later, the game was re-released, with a few minor upgrades, under the title CART Racing. The name change came about as a result of the CART series losing licensing rights to the name "IndyCar", after the Indianapolis Motor Speedway and IRL lockout in 1996. The game still used many contemporary drivers, chassis (Lola, Reynard, Penske) and engines (Ford-Cosworth, Mercedes-Benz, Honda). 15 circuits were included in this game with Miami (road course) and Indianapolis missing. - NASCAR Racing 2003 Season, or NR2003 for short, is a computer racing simulator released in February 2003 by Papyrus for PC and Mac OS X. The game was the last to be released by the company before EA Sports bought the NASCAR license exclusively from 2004 to 2009 (parent company Sierra's successor company, Activision Blizzard, reacquired NASCAR rights in 2011, with ""). The game included all of the 2003 NASCAR season tracks and many of the drivers. The game box featured the cars of Jimmie Johnson and Kevin Harvick on the front cover. After reading the paragraphs above, we are interested in knowing the entity with which 'indycar racing' exhibits the relationship of 'genre'. Find the answer from the choices below. Choices: - article - auto racing - design - entertainment - game - racing - sequel - sim racing
Answer:
sim racing