In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

[EX Q]: What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for solving video games. Given a sample game, we conduct a series of ablation studies to quantify the importance of various priors. We do this by modifying the video game environment to systematically mask different types of visual information that could be used by humans as priors. We find that removal of some prior knowledge causes a drastic degradation in the speed with which human players solve the game, e.g. from 2 minutes to over 20 minutes. Furthermore, our results indicate that general priors, such as the importance of objects and visual consistency, are critical for efficient game-play.
[EX A]: We investigate the various kinds of prior knowledge that help human learning and find that general priors about objects play the most critical role in guiding human gameplay.

[EX Q]: Generative adversarial networks are a learning framework that rely on training a discriminator to estimate a measure of difference between a target and generated distributions. GANs, as normally formulated, rely on the generated samples being completely differentiable w.r.t. the generative parameters, and thus do not work for discrete data. We introduce a method for training GANs with discrete data that uses the estimated difference measure from the discriminator to compute importance weights for generated samples, thus providing a policy gradient for training the generator. The importance weights have a strong connection to the decision boundary of the discriminator, and we call our method boundary-seeking GANs (BGANs). We demonstrate the effectiveness of the proposed algorithm with discrete image and character-based natural language generation. In addition, the boundary-seeking objective extends to continuous data, which can be used to improve stability of training, and we demonstrate this on Celeba, Large-scale Scene Understanding (LSUN) bedrooms, and Imagenet without conditioning.
[EX A]: We address training GANs with discrete data by formulating a policy gradient that generalizes across f-divergences

[EX Q]: There has been a large amount of interest, both in the past and particularly recently, into the relative advantage of different families of universal function approximators, for instance neural networks, polynomials, rational functions, etc. However, current research has focused almost exclusively on understanding this problem in a worst case setting: e.g. characterizing the best L1 or L_{infty} approximation in a box (or sometimes, even under an adversarially constructed data distribution.) In this setting many classical tools from approximation theory can be effectively used.

However, in typical applications we expect data to be high dimensional, but structured -- so, it would only be important to approximate the desired function well on the relevant part of its domain, e.g. a small manifold on which real input data actually lies. Moreover, even within this domain the desired quality of approximation may not be uniform; for instance in classification problems, the approximation needs to be more accurate near the decision boundary. These issues, to the best of our knowledge, have remain unexplored until now.

With this in mind, we analyze the performance of neural networks and polynomial kernels in a natural regression setting where the data enjoys sparse latent structure, and the labels depend in a simple way on the latent variables. We give an almost-tight theoretical analysis of the performance of both neural networks and polynomials for this problem, as well as verify our theory with simulations. Our results both involve new (complex-analytic) techniques, which may be of independent interest, and show substantial qualitative differences with what is known in the worst-case setting.
[EX A]:
Beyond-worst-case analysis of the representational power of ReLU nets & polynomial kernels -- in particular in the presence of sparse latent structure.