Article: In Buddhism, Karma (from Sanskrit: "action, work") is the force that drives samsarathe cycle of suffering and rebirth for each being. Good, skillful deeds (Pali: "kusala") and bad, unskillful (Pali: "akusala") actions produce "seeds" in the mind that come to fruition either in this life or in a subsequent rebirth. The avoidance of unwholesome actions and the cultivation of positive actions is called sila. Karma specifically refers to those actions of body, speech or mind that spring from mental intent (cetana), and bring about a consequence or phala "fruit" or vipaka "result".

Question: What is the definition of Karma from Sanskrit?
Ans: action, work

Article: In breeding circles, a male canine is referred to as a dog, while a female is called a bitch (Middle English bicche, from Old English bicce, ultimately from Old Norse bikkja). A group of offspring is a litter. The father of a litter is called the sire, and the mother is called the dam. Offspring are, in general, called pups or puppies, from French poupee, until they are about a year old. The process of birth is whelping, from the Old English word hwelp.

Question: What are canine offspring referred as?
Ans: litter

Article: Hokkien dialects are analytic; in a sentence, the arrangement of words is important to its meaning. A basic sentence follows the subjectverbobject pattern (i.e. a subject is followed by a verb then by an object), though this order is often violated because Hokkien dialects are topic-prominent. Unlike synthetic languages, seldom do words indicate time, gender and plural by inflection. Instead, these concepts are expressed through adverbs, aspect markers, and grammatical particles, or are deduced from the context. Different particles are added to a sentence to further specify its status or intonation.

Question: Unlike synthetic languages, what do Hokkien sentences not indicate?
Ans: time, gender and plural

Article: All versions of the SNES are predominantly gray, although the exact shade may differ. The original North American version, designed by Nintendo of America industrial designer Lance Barr (who previously redesigned the Famicom to become the NES), has a boxy design with purple sliding switches and a dark gray eject lever. The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as had happened with the flat surfaced NES. The Japanese and European versions are more rounded, with darker gray accents and buttons. The North American SNS-101 model and the Japanese Super Famicom Jr. (the SHVC-101 model), all designed by Barr, are both smaller with a rounded contour; however, the SNS-101 buttons are purple where the Super Famicom Jr. buttons are gray. The European and American versions of the SNES controllers have much longer cables compared to the Japanese Super Famicom controllers.

Question: What color were the North American SNES's buttons?
Ans:
purple