Here is a question about this article: Arsenal have often been stereotyped as a defensive and "boring" side, especially during the 1970s and 1980s; many comedians, such as Eric Morecambe, made jokes about this at the team's expense. The theme was repeated in the 1997 film The Full Monty, in a scene where the lead actors move in a line and raise their hands, deliberately mimicking the Arsenal defence's offside trap, in an attempt to co-ordinate their striptease routine. Another film reference to the club's defence comes in the film Plunkett & Macleane, in which two characters are named Dixon and Winterburn after Arsenal's long-serving full backs the right-sided Lee Dixon and the left-sided Nigel Winterburn.
What is the answer to this question: In what decades were Arsenal players stereotyped in a negative way?
****
So... 1970s and 1980s

Here is a question about this article: Western political philosophy originates in the philosophy of ancient Greece, where political philosophy dates back to at least Plato. Ancient Greece was dominated by city-states, which experimented with various forms of political organization, grouped by Plato into four categories: timocracy, tyranny, democracy and oligarchy. One of the first, extremely important classical works of political philosophy is Plato's Republic, which was followed by Aristotle's Nichomachean Ethics and Politics. Roman political philosophy was influenced by the Stoics, including the Roman statesman Cicero.
What is the answer to this question: Ancient Greece was dominated by what?
****
So... city-states

Here is a question about this article: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
What is the answer to this question: What was one feature that could not be implemented in Ocarina of Time?
****
So...
horseback combat