Input: Read this: Replicated CDs are mass-produced initially using a hydraulic press. Small granules of heated raw polycarbonate plastic are fed into the press. A screw forces the liquefied plastic into the mold cavity. The mold closes with a metal stamper in contact with the disc surface. The plastic is allowed to cool and harden. Once opened, the disc substrate is removed from the mold by a robotic arm, and a 15 mm diameter center hole (called a stacking ring) is created. The time it takes to "stamp" one CD is usually two to three seconds.
Question: How are CDs mass produced?

Output: hydraulic press

Input: Read this: In the high villages people live in homes built according to medieval designs that withstand cold winters. The kitchen is separated from the living area (called the stube, the area of the home heated by a stove), and second-floor bedrooms benefit from rising heat. The typical Swiss chalet originated in the Bernese Oberland. Chalets often face south or downhill, and are built of solid wood, with a steeply gabled roof to allow accumulated snow to slide off easily. Stairs leading to upper levels are sometimes built on the outside, and balconies are sometimes enclosed.
Question: What are Chalets built of?

Output: solid wood

Input: Read this: The earliest examples of visual representations in Iranian history are traced back to the bas-reliefs of Persepolis, c. 500 BC. Persepolis was the ritual center of the ancient kingdom of Achaemenids, and the figures at Persepolis remain bound by the rules of grammar and syntax of visual language. The Iranian visual arts reached a pinnacle by the Sassanid Era. A bas-relief from this period in Taq Bostan depicts a complex hunting scene. Similar works from the period have been found to articulate movements and actions in a highly sophisticated manner. It is even possible to see a progenitor of the cinema close-up in one of these works of art, which shows a wounded wild pig escaping from the hunting ground.
Question: What city was the ritual center of the Archaemenids?

Output: Persepolis

Input: Read this: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Question: At what event was a potential follow-up to Shigeru Miyamoto mentioned?

Output:
unanswerable