Article: The South Wind can pick up a tile and look it. If they want to keep it, they must discard a tile from their hand. Otherwise, they can discard the one they picked up. When picking up a tile from the wall, you continue from the point where you stopped when the tiles were dealt and keep moving in the same direction; if you have a pile, just take any tile from the pile. To decide whether to keep a tile, check to see if it matches any tiles in your hand. You're trying to form melds, which includes 3-of-a-kind, 4-of-a-kind, and straights. If you used the wall method of dealing tiles, then the East has 14 tiles. In that case, the East Wind can discard a tile to start the game, which anyone can claim. Every time you pick up a tile, either one a person has discarded or one from the draw pile, you must discard a tile from your hand. Place the tile on the table, and then say the name of the tile so that others can claim it. Discarded tiles just go into the middle of the table. You can line them up if you wish. If the tile completes a pong, meaning you already have the other 2 tiles in your hand, you can say "pong" and claim the discarded tile. Similarly, you can claim the tile if it completes a kong or chow in your hand, and you say it aloud when you claim it. Then, you must show the meld and put it on the table to prove it. This type of claiming goes in the order of players with one exception: if the tile would allow a player to win mahjong, they get the tile. Some variations only allow you to claim the third tile of a chow from the person directly before you. If you've played a 3-tile pong on the table, you can't claim the fourth tile, though you can play it if you draw it from the wall/draw pile. You can play a whole game without showing any melds from your hand, which is called "concealed melds," but you can't claim any discarded tiles. Not showing melds gives you extra points. Melds laid on the table are called "exposed melds." If no one claims the discarded tile, then the next player to the right of the person discarding picks up a tile from the draw pile/wall. Once you rack a tile, no one can claim the previously discarded tile. If you've picked up a tile and looked at but haven't racked it yet, someone can still claim the discarded tile. In that case, you need to put the tile you picked up back where it came from. Once someone claims a discarded tile, play goes to the right of that player, even if they weren't the next player in line to go. Whenever a discarded tile is claimed, the turn skips to that person, and then play continues from them. If you are mainly drawing tiles, then play just goes from person to person. If someone lays down a meld with a joker and you have the tile that replaces the joker, you can put down the tile. Then, you can claim the joker to use in your hand. You do this on your turn after you've picked up and racked a tile. Melds are sets of tiles you play together. You can play 3 of the same tile ("pongs") or 4 of the same tile ("kongs"). These tiles can be suits, honor tiles, or bonus tiles. You can also play 3 numbers in a row, called a chow. These are similar to 3-of-a-kind, 4-of-a-kind, and a run or a straight in rummy. In some versions, you can only have 1 chow in your hand. Chows do not give you points at the end, but they contribute to forming mahjong. When you lay out melds, place the long ends next to each other and group them in front of you. The only time you "play" a meld is when you claim a discarded tile, as you have to show your meld then. Otherwise, you wait until you call mahjong to reveal your melds, much like gin rummy. The mahjong hand uses all the tiles in your hand, which is 13, plus 1 you won't discard. You'll need 4 melds, which can be a combination of pongs, kongs, and chows, plus 1 pair. Any bonus tiles will also give you points. For instance, you might have 2 melds that are 3-of-a-kind and 1 that's a run of 3, plus a pair.
Question: What is a summary of what this article is about?
Let the South Wind draw and discard a tile to start the round. Allow the South Wind to discard the tile and say the name. Claim a tile as it's discarded if it fits one of your melds. Pick up a tile from the draw pile to play if you don't want a discarded tile. Continue in the order of players to the right. Replace a joker with a tile from your hand on your turn. Work on forming melds. Make a mahjong with 4 melds and a pair.
Article: This can be Word, Messages, TextEdit, or any other app that allows you to type text. It's in the menu bar at the top of the screen. It's at the bottom of the "Edit" menu. This opens the Emoji and Character Viewer on your Mac computer. You can also press Control+ Command+Space to bring up the emoji and character viewer. It's in the column to the left. If you don't see a column on the left, click the button with the command symbol () in the top-right corner of the window to open the Character Viewer in full windowed mode. The Indian rupee is in the center of the currency symbols. This inserts the Rupee symbol in the text where your cursor is currently located. There are additional character variations in the lower-left corner of the Character Viewer.
Question: What is a summary of what this article is about?
Open the app you want to type the Rupee symbol in. Click Edit. Click Emoji & Symbols. Click Currency Symbols. Double-click .