Problem: Because the universal acceptance of international laws which in 1948 defined and forbade genocide with the promulgation of the Convention on the Prevention and Punishment of the Crime of Genocide (CPPCG), those criminals who were prosecuted after the war in international courts for taking part in the Holocaust were found guilty of crimes against humanity and other more specific crimes like murder. Nevertheless, the Holocaust is universally recognized to have been a genocide and the term, that had been coined the year before by Raphael Lemkin, appeared in the indictment of the 24 Nazi leaders, Count 3, which stated that all the defendants had "conducted deliberate and systematic genocidenamely, the extermination of racial and national groups..."
What were CPPCG who were tried after World War found guilty of?
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Answer: unanswerable

Problem: The first elevator shaft preceded the first elevator by four years. Construction for Peter Cooper's Cooper Union Foundation building in New York began in 1853. An elevator shaft was included in the design, because Cooper was confident that a safe passenger elevator would soon be invented. The shaft was cylindrical because Cooper thought it was the most efficient design. Later, Otis designed a special elevator for the building. Today the Otis Elevator Company, now a subsidiary of United Technologies Corporation, is the world's largest manufacturer of vertical transport systems.
The Otis Elevator Company is today a subsidiary of what major corporation?
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Answer: United Technologies Corporation

Problem: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
What was the specific area of gameplay that had not been done in Ocarina of Time?
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Answer:
horseback combat