TASK DEFINITION: In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
PROBLEM: The folksonomy is the result of free personal information or assignment of tags to an object (determined by the URI) in order to find them. The practice of tagging is done in a collective environment. Folksonomies are self constructed, based on co-occurrence of definitions, rather than a hierarchical structure of the data. The downside of this was that a few sites and applications are able to successfully exploit the sharing of bookmarks. The need for tools that are able to resolve the ambiguity of the definitions is becoming urgent as the need of simple instruments for their visualization, editing and exploitation in web applications still hinders their diffusion and wide adoption. An intelligent interactive interface design for folksonomies should consider the contextual design and inquiry based on a concurrent interaction for a perceptual user interfaces. To represent folksonomies a new concept structure called "Folksodriven" is used in this paper. While it is presented the Folksodriven Structure Network (FSN) to resolve the ambiguity of definitions of folksonomy tags suggestions for the user. On this base a Human-Computer Interactive (HCI) systems is developed for the visualization, navigation, updating and maintenance of folksonomies Knowledge Bases the FSN through the web. System functionalities as well as its internal architecture will be introduced.

SOLUTION: Intelligent Interface Architectures for Folksonomy Driven Structure Network

PROBLEM: Recommender systems often use latent features to explain the behaviors of users and capture the properties of items. As users interact with different items over time, user and item features can influence each other, evolve and co-evolve over time. To accurately capture the fine grained nonlinear coevolution of these features, we propose a recurrent coevolutionary feature embedding process model, which combines recurrent neural network (RNN) with a multidimensional point process model. The RNN learns a nonlinear representation of user and item features which take into account mutual influence between user and item features, and the feature evolution over time. We also develop an efficient stochastic gradient algorithm for learning the model parameters, which can readily scale up to millions of events. Experiments on diverse real-world datasets demonstrate significant improvements in user behavior prediction compared to state-of-the-arts.

SOLUTION: Recurrent Coevolutionary Feature Embedding Processes for Recommendation

PROBLEM: Cooperative pathfinding is a problem of finding a set of non-conflicting trajectories for a number of mobile agents. Its applications include planning for teams of mobile robots, such as autonomous aircrafts, cars, or underwater vehicles. The state-of-the-art algorithms for cooperative pathfinding typically rely on some heuristic forward-search pathfinding technique, where A* is often the algorithm of choice. Here, we propose MA-RRT*, a novel algorithm for multi-agent path planning that builds upon a recently proposed asymptotically-optimal sampling-based algorithm for finding single-agent shortest path called RRT*. We experimentally evaluate the performance of the algorithm and show that the sampling-based approach offers better scalability than the classical forward-search approach in relatively large, but sparse environments, which are typical in real-world applications such as multi-aircraft collision avoidance.

SOLUTION:
Multi-agent RRT*: Sampling-based Cooperative Pathfinding