Information: - Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. - A pattern, apart from the term's use to mean "Template", is a discernible regularity in the world or in a manmade design. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeating like a wallpaper. - A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). - A video game is an electronic game that involves human or animal interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word "video" in "video game" traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial. - A role-playing video game (commonly referred to as role-playing game or RPG, and in the past was also known as computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (and/or several party members) immersed in some well-defined world. Many role-playing video games have origins in pen-and-paper role-playing games (Including "Dungeons & Dragons") and use much of the same , settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Since the 1980s, Role-playing is the most commercially viable video game genre in Japan, and has more market share of any other genre in the japanese gaming industry, although in the 2010s first-person shooters and western iOS and Android games were becoming rapidly and increasingly popular in that country. - Hack and slash or hack and slay , abbreviated H&S or HnS , refers to a type of gameplay that emphasizes combat . The term '' hack and slash '' was originally used to describe a play style in tabletop role - playing games , carrying over from there to MUDs , MMORPGs , and role - playing video games . In console - and arcade - style video games , the usage specifically implies a focus on combat with hand - to - hand weapons as opposed to guns . In other contexts , it is more general , and an archer or unarmed martial artist may participate as fully in a hack and slash game , or be as hack - and - slash oriented as an individual such as an armed melee fighter . Both variations of the term are often written in hyphenated form and with the conjunction contracted , e.g. hack - and - slash , hack ' n ' slay . Given the paragraphs above, decide what entity has the relation 'instance of' with 'video game genre'.
The answer to this question is:
hack and slash