TASK DEFINITION: In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.
PROBLEM: Knowledge Bases (KBs) are becoming increasingly large, sparse and probabilistic. These KBs are typically used to perform query inferences and rule mining. But their efficacy is only as high as their completeness. Efficiently utilizing incomplete KBs remains a major challenge as the current KB completion techniques either do not take into account the inherent uncertainty associated with each KB tuple or do not scale to large KBs.

Probabilistic rule learning not only considers the probability of every KB tuple but also tackles the problem of KB completion in an explainable way. For any given probabilistic KB, it learns probabilistic first-order rules from its relations to identify interesting patterns. But, the current probabilistic rule learning techniques perform grounding to do probabilistic inference for evaluation of candidate rules. It does not scale well to large KBs as the time complexity of inference using grounding is exponential over the size of the KB. In this paper, we present SafeLearner -- a scalable solution to probabilistic KB completion that performs probabilistic rule learning using lifted probabilistic inference -- as faster approach instead of grounding.

We compared SafeLearner to the state-of-the-art probabilistic rule learner ProbFOIL+ and to its deterministic contemporary AMIE+ on standard probabilistic KBs of NELL (Never-Ending Language Learner) and Yago. Our results demonstrate that SafeLearner scales as good as AMIE+ when learning simple rules and is also significantly faster than ProbFOIL+.

SOLUTION: Probabilistic Rule Learning system using Lifted Inference

PROBLEM: We present a method that trains large capacity neural networks with significantly improved accuracy and lower dynamic computational cost. This is achieved by gating the deep-learning architecture on a fine-grained-level. Individual convolutional maps are turned on/off conditionally on features in the network. To achieve this, we introduce a new residual block architecture that gates convolutional channels in a fine-grained manner. We also introduce a generally applicable tool batch-shaping that matches the marginal aggregate posteriors of features in a neural network to a pre-specified prior distribution. We use this novel technique to force gates to be more conditional on the data. We present results on CIFAR-10 and ImageNet datasets for image classification, and Cityscapes for semantic segmentation. Our results show that our method can slim down large architectures conditionally, such that the average computational cost on the data is on par with a smaller architecture, but with higher accuracy. In particular, on ImageNet, our ResNet50 and ResNet34 gated networks obtain 74.60% and 72.55% top-1 accuracy compared to the 69.76% accuracy of the baseline ResNet18 model, for similar complexity. We also show that the resulting networks automatically learn to use more features for difficult examples and fewer features for simple examples.

SOLUTION: A method that trains large capacity neural networks with significantly improved accuracy and lower dynamic computational cost

PROBLEM: Deep reinforcement learning (RL) policies are known to be vulnerable to adversarial perturbations to their observations, similar to adversarial examples for classifiers. However, an attacker is not usually able to directly modify another agent's observations. This might lead one to wonder: is it possible to attack an RL agent simply by choosing an adversarial policy acting in a multi-agent environment so as to create natural observations that are adversarial? We demonstrate the existence of adversarial policies in zero-sum games between simulated humanoid robots with proprioceptive observations, against state-of-the-art victims trained via self-play to be robust to opponents. The adversarial policies reliably win against the victims but generate seemingly random and uncoordinated behavior. We find that these policies are more successful in high-dimensional environments, and induce substantially different activations in the victim policy network than when the victim plays against a normal opponent. Videos are available at https://attackingrl.github.io.

SOLUTION:
Deep RL policies can be attacked by other agents taking actions so as to create natural observations that are adversarial.