In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: The developpment of the Internet of Things (IoT) concept revives Responsive Environments (RE) technologies. Nowadays, the idea of a permanent connection between physical and digital world is technologically possible. The capillar Internet relates to the Internet extension into daily appliances such as they become actors of Internet like any hu-man. The parallel development of Machine-to-Machine communications and Arti cial Intelligence (AI) technics start a new area of cybernetic. This paper presents an approach for Cybernetic Organism (Cyborg) for RE based on Organic Computing (OC). In such approach, each appli-ance is a part of an autonomic system in order to control a physical environment. The underlying idea is that such systems must have self-x properties in order to adapt their behavior to external disturbances with a high-degree of autonomy.

A: TOWARD ORGANIC COMPUTING APPROACH FOR CYBERNETIC RESPONSIVE ENVIRONMENT
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Q: Finding inclusion-minimal hitting sets for a given collection of sets is a fundamental combinatorial problem with applications in domains as diverse as Boolean algebra, computational biology, and data mining. Much of the algorithmic literature focuses on the problem of recognizing the collection of minimal hitting sets; however, in many of the applications, it is more important to generate these hitting sets. We survey twenty algorithms from across a variety of domains, considering their history, classification, useful features, and computational performance on a variety of synthetic and real-world inputs. We also provide a suite of implementations of these algorithms with a ready-to-use, platform-agnostic interface based on Docker containers and the AlgoRun framework, so that interested computational scientists can easily perform similar tests with inputs from their own research areas on their own computers or through a convenient Web interface.

A: The minimal hitting set generation problem: algorithms and computation
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Q: Monte Carlo Tree Search (MCTS) has improved the performance of game engines in domains such as Go, Hex, and general game playing. MCTS has been shown to outperform classic search in games where good heuristic evaluations are difficult to obtain. In recent years, combining ideas from traditional minimax search in MCTS has been shown to be advantageous in some domains, such as Lines of Action, Amazons, and Breakthrough. In this paper, we propose a new way to use heuristic evaluations to guide the MCTS search by storing the two sources of information, estimated win rates and heuristic evaluations, separately. Rather than using the heuristic evaluations to replace the playouts, our technique backs them up implicitly during the MCTS simulations. These minimax values are then used to guide future simulations. We show that using implicit minimax backups leads to stronger play performance in Kalah, Breakthrough, and Lines of Action.

A:
Monte Carlo Tree Search with Heuristic Evaluations using Implicit Minimax Backups
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