Twilight Princess was released to universal critical acclaim and commercial success. It received perfect scores from major publications such as 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, and GameSpy. On the review aggregators GameRankings and Metacritic, Twilight Princess has average scores of 95% and 95 for the Wii version and scores of 95% and 96 for the GameCube version. GameTrailers in their review called it one of the greatest games ever created.
If it is possible to answer this question, answer it for me (else, reply "unanswerable"): Who counted the game among the best ever made?
Ah, so.. GameTrailers

Brazilian census data (PNAD, 1999) indicate that 2.55 million 10-14 year-olds were illegally holding jobs. They were joined by 3.7 million 15-17 year-olds and about 375,000 5-9 year-olds. Due to the raised age restriction of 14, at least half of the recorded young workers had been employed illegally which lead to many not being protect by important labour laws. Although substantial time has passed since the time of regulated child labour, there is still a large number of children working illegally in Brazil. Many children are used by drug cartels to sell and carry drugs, guns, and other illegal substances because of their perception of innocence. This type of work that youth are taking part in is very dangerous due to the physical and psychological implications that come with these jobs. Yet despite the hazards that come with working with drug dealers, there has been an increase in this area of employment throughout the country.
If it is possible to answer this question, answer it for me (else, reply "unanswerable"): In 1999 how many children were working illegally in Brazil?
Ah, so.. 2.55 million

In the United Kingdom, sociologists and other scholars influenced by Marxism, such as Stuart Hall (19322014) and Raymond Williams (19211988), developed cultural studies. Following nineteenth-century Romantics, they identified "culture" with consumption goods and leisure activities (such as art, music, film, food, sports, and clothing). Nevertheless, they saw patterns of consumption and leisure as determined by relations of production, which led them to focus on class relations and the organization of production.
If it is possible to answer this question, answer it for me (else, reply "unanswerable"): What made up Leisure activities and goods as viewed by Marxist?
Ah, so..
art, music, film, food, sports, and clothing