In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Q: Beyond understanding what is being discussed, human communication requires an awareness of what someone is feeling. One challenge for dialogue agents is recognizing feelings in the conversation partner and replying accordingly, a key communicative skill that is trivial for humans. Research in this area is made difficult by the paucity of suitable publicly available datasets both for emotion and dialogues. This work proposes a new task for empathetic dialogue generation and EmpatheticDialogues, a dataset of 25k conversations grounded in emotional situations to facilitate training and evaluating dialogue systems. Our experiments indicate that dialogue models that use our dataset are perceived to be more empathetic by human evaluators, while improving on other metrics as well (e.g. perceived relevance of responses, BLEU scores), compared to models merely trained on large-scale Internet conversation data. We also present empirical comparisons of several ways to improve the performance of a given model by leveraging existing models or datasets without requiring lengthy re-training of the full model.

A: We improve existing dialogue systems for responding to people sharing personal stories, incorporating emotion prediction representations and also release a new benchmark and dataset of empathetic dialogues.
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Q: Reinforcement learning (RL) agents improve through trial-and-error, but when reward is sparse and the agent cannot discover successful action sequences, learning stagnates. This has been a notable problem in training deep RL agents to perform web-based tasks, such as booking flights or replying to emails, where a single mistake can ruin the entire sequence of actions. A common remedy is to "warm-start" the agent by pre-training it to mimic expert demonstrations, but this is prone to overfitting. Instead, we propose to constrain exploration using demonstrations. From each demonstration, we induce high-level "workflows" which constrain the allowable actions at each time step to be similar to those in the demonstration (e.g., "Step 1: click on a textbox; Step 2: enter some text"). Our exploration policy then learns to identify successful workflows and samples actions that satisfy these workflows. Workflows prune out bad exploration directions and accelerate the agent's ability to discover rewards. We use our approach to train a novel neural policy designed to handle the semi-structured nature of websites, and evaluate on a suite of web tasks, including the recent World of Bits benchmark. We achieve new state-of-the-art results, and show that workflow-guided exploration improves sample efficiency over behavioral cloning by more than 100x.

A: We solve the sparse rewards problem on web UI tasks using exploration guided by demonstrations
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Q: Deep neural networks have been recently demonstrated to be vulnerable to backdoor attacks. Specifically, by altering a small set of training examples, an adversary is able to install a backdoor that can be used during inference to fully control the model's behavior. While the attack is very powerful, it crucially relies on the adversary being able to introduce arbitrary, often clearly mislabeled, inputs to the training set and can thus be detected even by fairly rudimentary data filtering. In this paper, we introduce a new approach to executing backdoor attacks, utilizing adversarial examples and GAN-generated data. The key feature is that the resulting poisoned inputs appear to be consistent with their label and thus seem benign even upon human inspection.

A:
We show how to successfully perform backdoor attacks without changing training labels.
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