In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
We propose a method which can visually explain the classification decision of deep neural networks (DNNs). There are many proposed methods in machine learning and computer vision seeking to clarify the decision of machine learning black boxes, specifically DNNs. All of these methods try to gain insight into why the network "chose class A" as an answer. Humans, when searching for explanations, ask two types of questions. The first question is, "Why did you choose this answer? " The second question asks, "Why did you not choose answer B over A?" The previously proposed methods are either not able to provide the latter directly or efficiently.

We introduce a method capable of answering the second question both directly and efficiently. In this work, we limit the inputs to be images. In general, the proposed method generates explanations in the input space of any model capable of efficient evaluation and gradient evaluation. We provide results, showing the superiority of this approach for gaining insight into the inner representation of machine learning models.

Ex Output:
A method to answer "why not class B?" for explaining deep networks

Ex Input:
What makes humans so good at solving seemingly complex video games? Unlike computers, humans bring in a great deal of prior knowledge about the world, enabling efficient decision making. This paper investigates the role of human priors for solving video games. Given a sample game, we conduct a series of ablation studies to quantify the importance of various priors. We do this by modifying the video game environment to systematically mask different types of visual information that could be used by humans as priors. We find that removal of some prior knowledge causes a drastic degradation in the speed with which human players solve the game, e.g. from 2 minutes to over 20 minutes. Furthermore, our results indicate that general priors, such as the importance of objects and visual consistency, are critical for efficient game-play.

Ex Output:
We investigate the various kinds of prior knowledge that help human learning and find that general priors about objects play the most critical role in guiding human gameplay.

Ex Input:
Concerns about interpretability, computational resources, and principled inductive priors have motivated efforts to engineer sparse neural models for NLP tasks. If sparsity is important for NLP, might well-trained neural models naturally become roughly sparse? Using the Taxi-Euclidean norm to measure sparsity, we find that frequent input words are associated with concentrated or sparse activations, while frequent target words are associated with dispersed activations but concentrated gradients. We find that gradients associated with function words are more concentrated than the gradients of content words, even controlling for word frequency.

Ex Output:
We study the natural emergence of sparsity in the activations and gradients for some layers of a dense LSTM language model, over the course of training.