In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: Statistical inference methods are fundamentally important in machine learning. Most state-of-the-art inference algorithms are
variants of Markov chain Monte Carlo (MCMC) or variational inference (VI). However, both methods struggle with limitations in practice: MCMC methods can be computationally demanding; VI methods may have large bias.
In this work, we aim to improve upon MCMC and VI by a novel hybrid method based on the idea of reducing simulation bias of finite-length MCMC chains using gradient-based optimisation. The proposed method can generate low-biased samples by increasing the length of MCMC simulation and optimising the MCMC hyper-parameters, which offers attractive balance between approximation bias and computational efficiency. We show that our method produces promising results on popular benchmarks when compared to recent hybrid methods of MCMC and VI.
Example Output: In this work, we aim to improve upon MCMC and VI by a novel hybrid method based on the idea of reducing simulation bias of finite-length MCMC chains using gradient-based optimisation.

Example Input: Existing methods for AI-generated artworks still struggle with generating high-quality stylized content, where high-level semantics are preserved, or separating fine-grained styles from various artists. We propose a novel Generative Adversarial Disentanglement Network which can disentangle two complementary factors of variations when only one of them is labelled in general, and fully decompose complex anime illustrations into style and content in particular. Training such model is challenging, since given a style, various content data may exist but not the other way round. Our approach is divided into two stages, one that encodes an input image into a style independent content, and one based on a dual-conditional generator. We demonstrate the ability to generate high-fidelity anime portraits with a fixed content and a large variety of styles from over a thousand artists, and vice versa, using a single end-to-end network and with applications in style transfer. We show this unique capability as well as superior output to the current state-of-the-art.
Example Output: An adversarial training-based method for disentangling two complementary sets of variations in a dataset where only one of them is labelled, tested on style vs. content in anime illustrations.

Example Input: Object-based factorizations provide a useful level of abstraction for interacting with the world. Building explicit object representations, however, often requires supervisory signals that are difficult to obtain in practice. We present a paradigm for learning object-centric representations for physical scene understanding without direct supervision of object properties. Our model, Object-Oriented Prediction and Planning (O2P2), jointly learns a perception function to map from image observations to object representations, a pairwise physics interaction function to predict the time evolution of a collection of objects, and a rendering function to map objects back to pixels. For evaluation, we consider not only the accuracy of the physical predictions of the model, but also its utility for downstream tasks that require an actionable representation of intuitive physics. After training our model on an image prediction task, we can use its learned representations to build block towers more complicated than those observed during training.
Example Output:
We present a framework for learning object-centric representations suitable for planning in tasks that require an understanding of physics.