Please answer the following question: Information: - Sidney K. "Sid" Meier (born February 24, 1954) is a programmer, designer, and producer of several popular strategy video games and simulation video games, most notably the "Civilization" series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. He has won several prestigious accolades for his contributions to the video game industry. - Interactive Magic , also known as I - Magic , is a developer and publisher of simulation computer games founded in the 1990s by MicroProse , by co-founder Bill Stealey . In 1995 MircoProse ( and I - Magic ) was bought out by Spectrum Holobyte . Interactive Magic published Capitalism , Seven Kingdoms , Air Warrior II & III , Apache , Hind , iM1A2 Abrams , War Inc. , Fallen Haven , Liberation Day , iF - 22 , and iF - 16 , among other titles . - A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their product's manufacturing and marketing, including market research and all aspects of advertising. - MicroProse was an American video game publisher and developer founded by "Wild" Bill Stealey and Sid Meier in 1982 as MicroProse Software Inc. It developed and published numerous games, many of which are regarded as groundbreaking, classics and cult titles, including starting the "Civilization" and "X-COM" series. Most of their internally developed titles were vehicle simulation and strategy games. - X-COM (sometimes stylized as "X-Com") is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game "" created by Mythos Games and MicroProse in 1994. The original line up by MicroProse included six published and at least two cancelled games, as well as two novels. The "X-COM" series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes. What is the relationship between 'interactive magic' and 'video game industry'?
A:
industry