The impression you make at the beginning of an interview is very important. Employers often decide to hire someone in the first three minutes of the interview. They judge you by your appearance, attitude and manners. A friendly smile when you walk into the room is important. A smile shows a confident and positive attitude. When you introduce yourself, make eye contact with the interviewer. Some interviewers offer a handshake. Others don't. Try to be as natural as possible. But pay attention to your body language. The way you sit, walk, gesture, use your voice and show feelings on your face is all part of your body language. It makes the interviewer know how you feel about yourself and the situation you are in. Are you feeling positively about yourself? Your abilities? Your interest in the job? Speak clearly and loudly enough. Show interest and enthusiasm in your voice. When you speak, look at the interviewer. Also, don't say negative things about yourself, or former employer. Listen to questions carefully. If you don't understand a question, ask the interviewer to repeat or explain politely. Almost everyone is nervous in a job interview. Interviewers know that. They don't expect you to be totally calm and relaxed. But they expect you to try to control your nervousness. They expect you to show confidence in your ability to do the job. At the end of the interview, thank the interviewer for her or his time. It's a good idea to send a short thank-you letter right after the interview, or deliver it by hand. Phone the company if you have not heard anything after one week. Ask if they have made a decision about the job. Good luck! The main purpose of the passage is _ . A) to suggest not being shy in an interview B) to tell right from wrong about job interviews C) to give you some advice on the art of finding a job D) to explain why we should do something about an interview
C
(Question)
Have you ever made contact with the creative spirit, that certain something hard to describe, but full of good--and sometimes great--ideas? It is more than an occasional great thought. When we feel the moving of the creative spirit, it brings to life a style of being: a lifetime filled with the desire to invent, to explore new ways of doing things, and to turn dreams into reality. That flash of inspiration is the final moment of a process marked by unique stages--the basic steps in creative problem-solving. The first stage is preparation, when you look for any information that might be important. It's when you let your imagination run free. But one barrier is the inside voice of judgment that locks up our creative spirit within the limits of what we think acceptable. It's the voice that whispers to you, "They'll think I'm foolish," or "That will never work." But we can learn to recognize this voice of judgment and have the courage to discount its unhelpful advice. Once you have thought about all the relevant pieces and pushed your mind to the limits, you can let the problem remain and take in all you have gathered. It's a stage when much of what goes on occurs outside your focused awareness. As the saying goes, "You sleep on it." We are more open to creative thoughts from the unknowing mind when we are not really thinking of anything. That is why daydreams are so useful in the search for creativity. Anytime you can just daydream and relax is useful in the creative process: a shower, long drives, a quiet walk, etc. With luck, daydreaming will lead to a light turning on above your head, when all of a sudden the answer will come to you as if from nowhere. This is the popular stage--the one that usually gets all the glory and attention, the moment that people sweat and long for, the feeling "This is it!" But the thought alone is still not a creative act. The final stage is translation, when you take your creative thought and transform it into action; it becomes useful to you and others. According to the article, what keeps us from creativity? A) Having less information to form a good idea. B) Relying on others during the creative process. C) Caring about other people's opinions about us. D) Thinking about too many ideas at the same time.
(Answer)
C
Question: Scott Langteau has this message for kids:spend less time playing video games. It's a message that many a mom and dad have tried to impress upon many a youngster (and some notsoyoungsters) who spend perhaps a bit too much time with game controllers in hand. But the 40yearold Langteau isn't a parent.He's a veteran of the video game industry--one who played producer on three "Medal of Honor" games and cofounded his own game development company. Langteau has just published a children's books called Sofa Boy,which tells the story of a kid who spends too much time sitting on the couch with controller clutched in hand and the rather terrible consequences that follow. It's a fairy tale plucked straight from Langteau's own experiences as a lad with a fondness for video games and his own bouts with a bit of game addiction.But first,Langteau would like to make one thing clear,"I'm not saying that you shouldn't play video games.I think video games are great.I think they do great things for kids."Instead,Langteau says his book is all about a little something called moderation . "It's about being well rounded," he says."Just like with anything else,we all need to make sure that there's a variety in what we do." Video gamers can be rather badtempered when it comes to accepting criticism about their favorite entertainment.And understandably so.After all,most people who go around talking about the dangers of playing video games tend to be outsiders--people who don't play video games and certainly don't understand that they can be a valuable and healthy form of entertainment. But Langteau and Sofa Boy seem to be in a unique position to deliver a message of gaming moderation that the young game masses might actually listen to.After all,this is a man who understands what it means to be a kid with a passion for games.His early experience has taught him a lesson. Which of the following is TRUE about Sofa Boy? A) The book implies the writer's own story. B) The book describes a veteran of games. C) The boy in the book wins a medal in games. D) The boy in the book is not a video game addict.
Answer:
A