In one sentence, describe what the following article is about: Tour guides work at parks, historic homes, sightseeing companies, cruise ships, and many other locations. Consider where you'd most enjoy working. Narrow your search to those types of positions. To get started, enter something like "Be a tour guide on a cruise ship to the Caribbean" into your favorite search engine. You can then browse through tour guiding jobs with different companies, job requirements, and salaries. In order to decide where you want to work, attend a variety of tours. Go to museums and historic homes in your area and book a tour on a sightseeing bus. Make note of the pros and cons of different kinds of tour guide jobs. You may need to space these tours out, as some could get expensive. Budget in one tour every two weeks or so. While you're looking for jobs, go on tours instead of going out to eat or doing other fun activities. Invite friends and family to take tours with you. They'll be able to share their likes and dislikes with you, which will help you be a better guide once you find a job. When you go on tours, be sure to bring a notebook with you to keep track of your thoughts about the experiences. You can refer back to these notes later if you're weighing different job offers. The notes may also help you develop your own tour guiding style. Many cities, countries, and regions have professional organizations of tour guides. These organizations help guides advance their careers and promote tour guiding as a positive aspect of international tourism. They can help you find educational opportunities, and they may point you in the direction of job openings. For more information and to find a list of associations located around the world, visit: http://www.beabetterguide.com/tour-guide-associations/. Travel agencies may partner up with local sightseeing companies for advertising. Take the brochures they keep in their office, and ask which companies they recommend to their clients most often. Contact the best companies using the information you find in the brochure and ask about openings. Be aware that travel agents may tell you they love a certain company if the two are in a partnership together, even if they know the company has some issues. Be sure to do your own research by going online or visiting the company's offices. Especially if you live in a big city or even a larger town, there are probably sightseeing companies right down the road from you. Get in touch with these companies via email or phone and ask whether they've got openings. These local opportunities could be a great place for you to start your career as a guide. You can also look online to see if the companies have open jobs, as many will list these positions on their websites. If you're hoping to become a tour guide to travel, this might not be your favorite option. Remember that doing work locally can help you build your resume and gain experience while staying in your comfort zone. You can always keep looking for travel-oriented jobs while you're working!
Summary: Look online for a variety of job postings. Take tours to see which ones you like. Take notes to record your thoughts about different tours. Check out tour guide associations' websites. Visit your local travel agency to pick up brochures. Contact major sightseeing companies in your area.

In one sentence, describe what the following article is about: In the beginning, worry less about finally getting your dubstep opus recorded, the one that you've had bumping around your mind for years. Instead, throw your efforts into playing around with the software and getting familiar with its particularities. Mess around and make joke tracks, record extreme or weird kinds of sounds you wouldn't normally want to listen to. Time spent learning the software will help you down the road when you want to translate something you hear in your head onto the computer. It's an instrument, so learn to play it. Whatever software package you choose to download and install, take the tour of the software or check out guide videos on YouTube to learn everything you can about it. Hook up with experienced dubstep producers who are willing to show you the ropes and teach you about the software and how to use it. Samples can be found with a quick Internet search, your own field recording sessions, or you can spend money and invest in a few sample libraries for a wealth of high-quality sounds to play with. Organize them into categories you'll be able to remember and start making music with song fragments that catch your ear. Consider getting an external hard drive on which to keep your samples. Organize them into practical categories like "acoustic drums" "spoken word" and "synth sounds" or by textural descriptions to keep things interesting. Maybe label your categories "spacey" or "gnarly" to start combining interesting textures with your samples when you make music. Go old school and start crate-digging for used vinyl and convert your analog samples to digital. Seek out old songs that you've always loved and sample the hook from them. Typically, you'll set the tempo when you start a new track and the software will manipulate any preset beats or other effects to match the intended tempo of the song you're working on. If you're working with your own samples, though, this won't work, so it helps to get familiar with the way creating a beat works. Beat tracks are made by organizing some combination of kick, snare, and hi-hat sounds into a base rhythm from which you'll build. Choose a kick sample and boost the bass and punch, or layer 3 different kick samples together to get that distinctive Dubstep kick sound. Dubstep tempos generally hover around 140 bpm. You don't have to stick to that, but dubstep songs don't generally fall below 120 or 130. One of the most distinctive elements of dubstep music is the iconic wobbly bass tone, which is typically recorded using a MIDI keyboard or synth and composing a simple bassline yourself. Many free synths can be found online, or you can invest in a professional synth package like Native Instrument's Massive or Rob Papen's Albino 3. Wobbles usually take a little tweaking and synth understanding to get right, but most synths come with pre-made "patches" which you can browse though and choose from. When you get more experienced, start double-tracking each wobble and adding other delays, distortions, and effects to create a collage tapestry that is a piece of electronic music. Double track your wobbles into the top end and the clean subs at the bottom. When you start distorting and running the top end through a whole bunch of effects to dirty it up, it muds up the bottom end if it's not separated. Take your bass patch, copy the entire track with the synth on it, and then on the copy, use only one oscillator and change it to a sine wave. Then high pass the top end using an equalizer (at around 70 Hz) and low pass the sub (at around 78 Hz). Get some variations in your bass sounds by bouncing your samples to audio, tweaking the synth a little bit, and bouncing it back. Do it a few times, and you've got a library of bass wobbles that all follow the same bassline. You can further expand on this idea by running them all through different effects chains.
Summary: Play around. Build a library of samples. Practice building drum beats. Practice your wobble. Start adding effects and layers.

In one sentence, describe what the following article is about: Slowly lower your gaze until both of your eyes are focused on the tip of your nose. This may cause a bit of an eye strain, since you're probably not used to using your eye muscles this way. Though you won't be able to see it yourself, your eyes should now be crossed. But this is no fun so far -- since you're looking down, no one else can see that your eyes are crossed. If you really want to master eye crossing, then you should have a friend there to watch you do it, so you can make sure you're really doing it successfully. If you look up at your friend and the friend says, "Ew!" or makes a gross face, then chances are that yeah, you've successfully crossed your eyes. People say you can try taking a picture of yourself in the cross-eyed position to see if you've done it successfully, but that just takes way too much coordination.
Summary:
Focus both your eyes on the tip of your nose. Get help from a friend.