Problem: Article: Don't try to ride the spirited horse if you haven't had much experience. In addition, work under the direction of a guide or instructor if you haven't ridden before, as you need to learn the ins and outs of riding. Horses like to be near other horses, and shy or timid horses can get upset if you lead them away from the group. Stick with the group, and your horse will be happier. Moving away from the group can cause your horse to buck or become upset. However, try not to ride too close together, as that can cause a horse to kick. Often, this happens when you get behind when you're riding with a group and your horse suddenly wants to catch up. It may panic a bit and rush headlong into the group, causing mayhem and possibly kicking. This skill is essential in all horse riding, and it will help keep you safe when the horse spooks or attempts a difficult maneuver. Push your shoulders back so you're sitting up straight and make sure your shoulders are perpendicular to your toes. Maintain even weight on each foot in your stirrups, except when intentionally putting weight on them. Always return to this position, even if you need to move around to make a jump or another maneuver. Never bounce around in the saddle intentionally. Not only could this cause you to lose your balance, this may make the horse rear, buck, or increase speed suddenly. Never jerk on your reins with more force than necessary. A sudden pull may surprise the horse and cause dangerous behavior. Instead, always use steady and gentle pressure when pulling on the reins. When in the saddle, push your heels down and keep your stirrups on the ball of your foot. In this position, you can easily slip your feet out of the stirrups. Slip your feet out quickly if the horse starts bucking or acting dangerously to avoid catching your feet and being dragged behind the horse. Slow down in areas without a trail. Unknown hazards could cause your horse to fall, bringing you down with it. If you're not sure about the area, rein in your horse to slow down. Keep in mind that horses like to race, so be wary of letting your horse go too fast. If your horse is abreast of other horses, it may try to go faster and faster, particularly if it knows its headed towards home. Slow it down to keep things from getting out of control. If the horse isn't listening to you, you will have a harder time controlling him when he spooks. If you suspect the horse isn't paying attention, try "sponging" the reins by squeezing them in alternate hands. The bit will wiggle slightly, and alert the horse to pay attention. Stop if necessary. If your horse gets nervous when another horse passes by, when a plastic bag drifts by, or for any other reason, stop the horse. Let another rider know what's going on and attempt to calm the horse before moving. If you react quickly, you can prevent the horse from rearing. As soon as it starts to spook, pull the head to one side with a rein and push the hindquarters out to the other side by throwing your weight the other way. Now the horse's weight will be on its forequarters, disengaging its ability to push off its hindquarters and rear. Never pull down and back. This can cause you or the horse to flip over. If you lose control of the horse, do your best to stay with the horse's motion and to gradually slow and calm your mount. Most horses will eventually slow down and stop, even if they've been running wild. Hold on mostly with your thighs, using your own balance to stay with the horse's motion. Holding on with your calves can cue the horse to increase its speed. If there's no way you can stay on the horse, start planning to jump and roll.
Summary: Ask for a gentle, older horse if you're inexperienced. Stay with the herd when riding in a group. Maintain your balance. Use the reins appropriately. Keep your feet in a safe position. Go slowly on rough terrain. Keep control of the horse. Pull the horse's head to the side to prevent it from rearing. Try to stay on a bolting horse.

Problem: Article: This will be the prototype that shows off the functionality that you're aiming to achieve. A prototype is a quick program, and should be iterated on until you find a design that works. For example, if you are creating a calendar program, your prototype would be a basic calendar (with correct dates!) and a way to add events to it. As you create your prototype, use a top-down approach. Leave out as much detail as you possibly can at first. Then, slowly add finer and finer details. This will speed up the prototyping process and will also keep your code from getting too complex and unmanageable. If your code gets too hard to follow, you could end up having to start all over from the beginning. Your prototype will change often during the development cycle as you come up with new ways to tackle problems or think of an idea later that you want to incorporate. If you're making a game, your prototype should be fun! If the prototype isn't fun, then chances are the full game won't be fun either. If your desired mechanics just aren't working in the prototype, then it may be time to go back to the drawing board. If you are developing your program on your own, you can use a prototype to help build a team. A team will help you track down bugs faster, iterate features, and design the visual aspects of the program. A team is definitely not necessary for small projects, but will cut down development time significantly. Running a team is a complex and difficult process, and requires good management skills along with a good structure for the team. See this guide for more details on leading a group. Once you're familiar with your language, you may be able to get prototypes up and running in just a few days. Because of their quick nature, don't be afraid to scrap your idea and start over from a different angle if you're not happy with how it's turning out. It's much easier to make major changes at this stage than it is later on when the features start falling into place. Use the comment syntax in your programming language to leave notes on all but the most basic lines of code. This will help you remember what you were doing if you have to put the project down for awhile, and will help other developers understand your code. This is especially essential if you are working as part of a programming team. You can use comments to temporarily disable parts of your code during testing. Simply enclose the code you want to disable in comment syntax and it won't be compiled. You can then delete the comment syntax and the code will be restored.
Summary: Start writing a basic program with your core functionality. Assemble a team. Start over from scratch if necessary. Comment on everything.

Problem: Article: Making a cake stand nail polish display is easy. You will just need to gather a few special items before you get started. You will need: a cake platter a plate a candlestick strong glue, such as a ceramic glue Flip your cake platter upside down. Then take your candlestick and apply some glue to the bottom of it. Center the candlestick on the bottom of your cake platter and press it into place. Hold the candlestick for about 30 seconds to ensure a strong bond. Next, take your smaller plate and hold it facing right side up. Then, apply some glue to the top of the candlestick. When you are ready, press the plate onto the candlestick so that it is centered. Press down on the plate for about 30 seconds to ensure a strong bond. Let the cake stand nail polish display dry overnight. After it has dried, you can place your nail polish collection on the upper and lower tiers. If you like, you can also paint designs or glue some glitter onto the upper plate and/or lower platter, but this is optional. Make sure that the paint/glue is dry if you decide to decorate your cake stand nail polish display.
Summary:
Gather your materials. Glue the candlestick to the bottom of the cake platter. Glue the other plate to the top of the candlestick. Place your nail polish collection on the stand.