Q: Assemble all your supplies for this science experiment before you start. Have the following on hand: 1USgal (3.8L) glass jar Matches Rubber glove Rubber band Flashlight or lamp Food coloring Water Use just enough water to cover the bottom of the jar. You only want to use a small amount of water so that the water can evaporate. Swirl the water around inside the jar so that it covers the sides. Use oven mitts, since the boiling water will make the jar very hot. Have the fingers of the glove pointing downward into the jar. This will seal in the air into the jar. Once your hand is in the glove, move it upward so that you pull the fingers of the glove up. You'll notice that nothing happens to the water in the jar. Take the glove off the jar for just a moment. Light a match (or have an adult light it for you) and drop it in the jar. Stretch the glove back over the jar, with the fingers pointing down into the jar. The water at the bottom of the jar will put out the match, and smoke will form in the jar. Slide your hand into the glove and pull it outward again. This time, a cloud will form in the jar. When you put your hand back inside the jar, the cloud will disappear. This will last for 5-10 minutes, and then the particles will settle into the bottom of the jar. When you shine a light on the jar, you will be able to see the clouds better. The air is full of warm water vapor molecules inside the jar. The air is compressed by the glove because the glove takes up some of the space inside the jar. Pulling the glove fingers out of the jar releases some space in the jar and allows the air to expand. The air inside the jar cools because pressure and temperature have a proportional relationship when pressure and temperature drops. The smoke from the match acts as a vehicle that the water molecules can attach to. They stick to the smoke particles, condensing into cloud droplets. When the glove fingers go back into the jar, the air inside the jar warms up again and the cloud disappears. Add a few drops of food coloring to the water in the bottom of the jar. Then cover the jar, add a lighted match, and watch your clouds bloom in a different color.
A: Gather your supplies. Pour boiling water into the jar. Put the rubber glove wrist around the mouth of the jar. Try putting your hand in the glove. Light a match and drop it in the jar. Put your hand in the glove again. Shine a flashlight on the jar. Understand how this works. Try the experiment again with colored clouds.

Q: The sheet will protect the cymbals from dust and moisture in the air. This will help cut down on the need for cleaning and polishing sessions! The oil from your skin breaks down the thin protective layer on new cymbals, causing them to tarnish and oxidize. Always avoid hand-to-cymbal contact as much as possible. For example, instead of gripping the sides of the cymbals to carry them, hold them by edges. Moving and handling cymbals can lead to bending, denting, or excessive contact. To protect your instrument, buy some cases to hold the cymbals when you transport them. Soft cases will protect the cymbals from contact, but hard cases are even better for preserving the cymbal's shape.
A: Keep a cover sheet over your drum set when you aren't using it. Handle your cymbals by the outside edges only. Invest in some hard cases to protect your cymbals.

Q: The goal of Manhunt is for the hunted to get from the starting point to the escape zone. The hunters have to find and "tag" the hunted before they get to the escape zone. The players both have their own bases. However, the hunted players have to reach their base. The hunters start at their base and patrol around to keep an eye out for the hunted. (Keep the amount of players even.) Divide everyone into two equal teams and decide which team hides first. Pick two captains of each team. Allow the captains to establish the bases of their teams - preferably close together. They both have their advantages and their disadvantages. Playing during the day grants more visibility (and more time to play the game), but it may be hot and the streets will likely be busy. Night will be cooler and less busy, as well as helping to hide the players in darkness, but your visibility is decreased, which increases the risk of people getting hurt or lost. If playing at night, make sure all players have flashlights and some form of a communication device, regardless of what team they're on. In Captains, if the captain of the hiding team gets to base untagged, then the hiding team wins. In Majority (the more common and fun way), if the majority gets to base without being tagged, then that team wins. For example, if one of your players has asthma or is a slow runner, pair them up with an older or faster person. When establishing the rules of the game, make sure that everyone decides what areas are out-of-bounds, and if you are caught in these areas, you are automatically "tagged" and you have to go back to base. Make sure players know that private property, cars, and abandoned or under-construction buildings are off-limits, since these could get you in trouble or be hazardous. Come up with a time limit for the hiding team to hide and get to base, so you can get through a good number of games before you have to go in. A good time is around 1-10 minutes, and make sure everyone is aware of this. An air horn or a loud yell is a good indicator. The captains can call a time out for the group if necessary. A good way to communicate between players is a group SMS. Use this to your advantage. Teams can create their own group SMS or walkie-talkie channel, making it easy to communicate amongst each other.
A:
Understand the objective of the game. Get at the minimum six players. Play day or night. Choose whether to play Captains Rule or Majority Rules. Even out the teams so that the game is fair. Establish "out of bounds" areas. Set a time limit. Have some sort of signal to indicate when the game starts. Make sure all of the players have a form of communication in case someone gets lost or if it's time to come out of hiding.