This is similar to "cashing in" in poker or craps. At the end of each round, a player will put an agreed-upon portion of that money into the pot each time he or she loses. Each player rolls one die; whoever rolls highest starts, with play passing to the left. The player who rolls lowest pays into the pot. Having a table or surface with a backstop to roll the dice against and keep them from rolling off the table is recommended. The lead player for the round determines how many times the other players may roll by the number of times he or she rolls the dice. The other players may roll fewer times than the lead player, but not more times. The results are ranked, high to low, according to the following system: A roll of 2 1, read as "21." (The higher face value is read as the tens digit of a two-digit number and the lower face value as the ones digit.) This is called "Mexico," from which the game takes its name. A roll of doubles, ranked downward from 6-6, or "66," to 1-1, or "11." Another mixed roll, ranked first by the higher face value, or tens digit, and then by the lower face value, or ones digit. Thus, 3-1, or "31," is the lowest possible roll. Roll values are not cumulative; if a player rolls 34 on the first roll and 31 on the second, they are not added to make 65. If the lead roller rolls Mexico in any of his or her allotted rolls, the dice immediately pass to the next player, who may make up to three rolls (and so determine how many rolls subsequent players may make if he or she chooses not to make all three). If that player rolls Mexico, the next player gets the dice to make up to three rolls, and so on. The leader's roll of Mexico also doubles the stakes for the losing player. Players should decide before starting play if additional rolls of Mexico during a round further increase the stakes and by what method. However, if any player other than the lead player for a round rolls the first 2 1 combination, it is not treated as Mexico and the stakes are not increased. If two or more players tie for lowest score after everyone has played, they play a round of Mexico among themselves to determine who is the loser. If the loser loses his or her stake on paying into the pot, that player is eliminated from the game. Play continues as before, with the person with the lowest roll paying into the pot and eliminated if his or her stake is wiped out. The last player remaining with stake money wins the pot.

Summary: Have each player agree to wager a total amount over the course of the game. Determine the initial rolling order. Have each player, in turn, roll two dice up to three times. Have the round loser pay into the pot. Pass the dice to the next player.

Targeted referral requests tend to generate a better response than mass emails or a general request on your website. Reach out to individual clients directly. Try to target clients with whom you have a good, well-established relationship. If a client trusts you and is familiar with your work, they're more likely to give you a great referral. The best time to ask for a referral is while you are still actively completing a project with a client. That way, the client is still fully engaged with you, and has a clear idea of what kind of work you do. There's no need to beat around the bush. If you've been doing great work for a client, it's completely reasonable to ask for a referral. You can make the request in person, over the phone, or through email. For example, if you decide to request a referral via email, let your client know what you are asking for within the first couple of sentences. You might start with something like, "Dear Robert, As I work toward expanding my practice over the coming year, I am reaching out to trusted clients to help me generate more business." Your client will be better able to help you if they know exactly what you're looking for. Target your request to someone the client is likely to be familiar with, or someone who has similar needs to the client's. For example, instead of just asking, "Do you know anyone else who might need a real estate agent?" try asking, "Do you know any other young couples looking for a starter home in this price range?"

Summary: Make your request personal. Ask while you are still working with the client. Be direct. Be specific about what kinds of referrals you want.

Your project will have some text on it to represent your ideas. On your sketch, identify where the text will go. Use your research to write your text, though put it in your own words. In addition, make sure you are citing your sources, which means you are saying where you got the information. Your teacher should tell you how should cite your sources or what guidelines you should be using. If you don't know how to write according to those guidelines, try an online resource such as Purdue's Online Writing Lab. It covers the basics of the major citation styles. If you're doing an artistic project, begin painting or drawing the pieces. If you're using something such as papier-mache, start building your sculpture. If you're designing it on the computer, start making your art or gathering images to use. Write or type out your text. Put the finishing touches on the visual parts. Glue or tape the project together as needed, so it makes one cohesive whole. Use what you sketched earlier to pull your project together into your final draft. Before you turn it in, make sure you covered everything your teacher asked you to. If you skipped something, see if you can add it in, even if it's last minute.

Summary: Write out your text. Paint or draw your project. Pull your project together.

Learning how to wiggle your nose will be easier if you can see yourself as you're practicing. If you can't see yourself, you won't be able to know whether you're doing it right or not. You don't need to move your face to wiggle your nose. If you catch yourself moving your cheeks, eyebrows, or lips when you're trying to wiggle your nose, that's OK. Just try again and work on keeping your face still. It should feel like you're pulling your nose down toward your mouth. When you relax your face, your nose should go back up into place. If you're having trouble, try stretching your top lip down over your front teeth. Watch how your nose pulls down a little bit. Keep practicing like that until you're able to move your nose down without stretching your lip. Don't worry if you can't get it right away. Moving your nose up and down takes practice. Use the same motion you used to move both nostrils up and down before, but this time focus on one side of your nose. If you're having a hard time doing it, hold one of your nostrils in place with your fingers while you move the other one up and down. Practice like that until you can move one of your nostrils down without using your fingers. Move your left nostril down and keep your right nostril in place. Then, move your right nostril down while your left nostril goes back up. As you're alternating between nostrils, you should see your nose wiggling. The more you practice, the faster you'll be able to wiggle your nose! Don't give up if you can't wiggle your nose. Keep practicing in front of the mirror until you're able to do it!
Summary: Practice in front of a mirror. Keep your face still. Move your nostrils up and down. Try moving one nostril down by itself. Alternate moving your left and right nostrils up and down.