Which suit becomes trump depends on who bids the highest, because whoever bids the highest gets to throw down first. The first card that they throw down becomes the trump suit. Therefore, if you have the ace of spades, the two of spades, and the jack of spades, you probably want to bid four, because then you will get to make "spades" the trump suit and you will probably be able to get four points. Whoever bid the highest gets to throw down first. Whichever is the first card that they throw becomes the trump suit. Play continues to the left. Everyone throws down one card. The winner of the "hand" is the person who has thrown either the highest card in suit, or the highest trump card. Trump can be played anytime. Trump always beats "in suit." The winner of the hand is the player that puts down the trump card or the highest suit. The game continues on until everyone is out of cards. When everyone is out of cards (which should happen concurrently), the cards are tallied up to see who gets points. The winner of the round gets to take all of the cards that he has won. If the highest initial bidder (the person who threw the trump at the beginning of the game) has come up with the points that they bid, he gets those points. If not, he gets negative of those points. Meanwhile, anyone else who scores points gets them free of charge (i.e., if the bidder bid 3, and he got high low and game, he gets 3 points). The person who got jack gets 1 point. If the bidder bid 3, and got high and low, he gets negative three points. Whoever got jack gets a point, whoever got game gets a point. Points are assigned as follows: 1 point to the lowest trump card played. 1 point to the highest trump card played. 1 point to the jack of trump. 1 point to "game." This is the person with the highest number, if you count the 10 card of any suit as 10 and each jack as 1, queen as 2, king as 3, ace as 4. In a traditional game, the game ends when someone reaches 21 games. The game should also end when all of the playable cards have been played. The game may end sooner or later if you are playing a variation of the game. You can choose to make the end of the game be reached at 32 points.
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One-sentence summary -- Determine who has the highest trump. Throw down the first card. Complete the first round. Hand out the points. Play until someone reaches 21 points.

This determines the radius of the circle to be drawn. A circle's radius is the distance between the circle's center and outer edge. Put more simply: it is half the diameter. For example, for a 6in (15cm) tall cone, the circle's radius will be 6 inches (15cm). The tool to cut the circle out will depend on the material used. Scissors will work for most materials; with metal sheeting, use metal snips. Be careful when cutting metal; it will be sharp. For something quick and simple, tear off a strip of tape, and place it over the seam created by the overlapping edges. For a nicer finish, lift the top edge, coat the underside with glue, then press it back down again. Either a glue stick or liquid glue will work; tape the cone as it dries, then remove the tape. If making a felt, foam, plastic, or metal cone, use hot glue instead. Fabric glue may work for foam cones as well. If you know how to weld, weld a metal cone shut instead.
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One-sentence summary -- Decide how tall the cone will be. Cut the circle out. Tape or glue the edges down.

Toddlers can get wrapped up in their play and having to stop in order to change their clothes can lead to a tantrum. In order to avoid suddenly making your child stop their play, warn your child about the impending change. Giving your child a warning can help to make them feel involved. Instead of using minutes as an indicator, choose a song or something else that is short, familiar and has a definite end. You can put the song on and say, "As soon as Baby Shark is over, we're going to change your clothes." Instead of insisting that a toddler wear a certain outfit, you can try giving in a little to your child's new-found independence. You don't have to let them be in complete control. Create two appropriate outfits for that day's activities and allow your toddler to choose between the two. You can say, "Tucker, you can either wear your yellow shirt or the gray one. What do you think?" By doing this, your child will feel like they have some independence, while still being dressed appropriately. If your child is capable of dressing themselves and you don't particularly care what they wear that day, consider allowing your child to pick out their own clothes for the day. Keep in mind that you should still help your child distinguish from clothes that are inside out or backwards. Praise your child's outfit. You can say, "Wow, I love the colors you picked out! Great job getting yourself dressed today." This will make your child feel like they participated in a meaningful way and make them want to do it again. Sometimes distracting your child with a toy can help to fend off a tantrum. Consider designating a particular toy as the changing toyyour child only gets to play with that particular toy while you are changing them. You could also allow your child to bring their favorite toy with them when they change clothes. Keep in mind that you should change out the toy when it stops being a distraction for your child. Another way to distract your child is to talk to them or tell them a story. You could also ask her questions about the day. Ask questions like, "What do you plan to do at Ms. Sally's house today?" or "We are going to the zoo today. What animal do you want to see?" If children are talking, they sometimes forget what is going on around them. When you make changing fun, your child is much less likely to resist it. This is particularly useful if you are in a rush and need the child to change quickly. In these instances, challenge your child to a clothing race. You can either make the race be against yourself, or against the clock. If your toddler does not have a grasp on time, use your child's favorite song. Tell your child that if they can get dressed before the song ends, they win the game. Another way to get your child to put on their clothes is to act like you are confused about where each article of clothing goes. Hand your child a shirt and say "Here are your pants!" Your child will most likely laugh and correct you. When they do, ask to be shown how to properly wear a shirt. Your child will most likely be eager to show you what to do because this allows them to show their independence.
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One-sentence summary -- Give your child a heads up that they need to change soon. Allow your child to choose between a couple of outfits. Let a self-dressing toddler pick out their own outfit. Distract your child with objects or words. Challenge your toddler to a race. Pretend to need your child's help to get them engaged.

Mineral deposits will eventually build up in any toilet tank. Check your tank once a week and if you notice any deposits, treat the tank with white vinegar. Fill the tank with vinegar, let it sit for 12 hours, then flush and clean the tank. Stores often sell tank tablets, meant to be placed in your tank to help it smelling fresh. However, if you do use tablets, stay away from tablets that contain bleach. These can erode and damage the inside of your tank. If you clean your toilet tank regularly, tablets are probably not necessary. Many people remember to clean their toilet regularly, but neglect the toilet tank. Make sure not to fall into this trap. At least once a month, give your toilet tank a good cleaning. This will keep your bathroom smelling clean and fresh.
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One-sentence summary --
Remove mineral deposits periodically. Be careful with tank tablets. Establish a cleaning routine.