Q: To plunge your drain, you'll also have to remove the faceplate from the overflow hole. The overflow hole usually has a metallic faceplate with screws and is usually under the spout for your bathtub. Use a screwdriver to remove the screws from the faceplate and then remove the faceplate itself. On certain tubs the overflow drain will have a switch to open or close the drain on your bathtub. In this case, you must remove the entire drain attached to the overflow faceplate. Filling the overflow hole with a rag will create the suction that's required to clear drains with the plunger. Shove a cotton towel or rag into the hole and try to make it as air-tight as possible. If the tub isn't already filled with water, fill it up with 23 inches (5.17.6cm) of water. Take extra care to not overflow your bathtub. Plunging helps free any obstructions that may be in the pipe. Place the plunger over the drain and press up and down on the handle. After 30 seconds of plunging, see if the drain flushes normally. If it does not, continue repeating the process until the tub drains.
A: Remove the overflow drain faceplate. Fill the overflow hole with a damp rag. Fill the tub with water. Plunge your drain.

Q: An air to fakie means that you do not turn in the air to land your jump with the same foot in front. This a bit like when you did you traverse, except you are getting air off the lip of the halfpipe. This trick is harder than it looks so start with very small jumps when just beginning. Approach the lip straighter than if you would when turning to land with the same foot in front (the frontside air, like when you were doing slide turns). Turn your head back past your tail before you land to figure out when you need to extend your legs to make contact with the wall. Practice grabbing either the tail of the board or between your feet on the front edge while you are in the air. This is called a grab and requires some height before it can be completed easily. Do not grab between your rear foot and the tail on the front edge of the board (tindy). An alley oop basically refers to any spin (180 degrees or larger) in which the direction of spin is back up the halfpipe. Try a backside alley oop at first. This will be when you are going up the wall on your toe edge and turn uphill 180 degrees before landing with your same front foot forward. The backside alley oop is similar to when you do a normal air except you are turning your body in the opposite direction. Rotate your head and shoulders to initiate the spin and try to land downhill as normal rather than uphill or right below the jump. Grabbing the board will help you turn easier, but do not grab tindy (between your rear foot and the tail of the board). Release the board and make sure it is flat again when approaching the lip on the descent. This will be easiest from your toe edge and is not much more of a spin than your normal frontside turn from your toe edge to heel edge. As you approach the wall on your toeside and leave the lip, rotate your head and lead shoulder extra far. This will initiate the frontside 360. As you turn your head and shoulders make sure you are looking directly down the pipe so that you can land nice and straight into the transition. Try to land very slightly on your toeside edge if possible. You will land with your opposite foot forward (switchfoot or fakie). A cab 360 is basically a switch frontside 360-degree turn where you land facing forward. As you are coming up the transition pre-wind your shoulders slightly up the pipe and then unload that rotation as you leave the lip, rotating your shoulders in the opposite direction, frontside. Try not to spin too early or else you will lose your pop off the lip. Hold your edge all the way up the wall and then only spin once you are in the air. You can add a grab into your cab 360 for extra flair if you are comfortable. For example, you can grab the tail of your board. The benefit of this trick is that you land facing forward so it is great for getting your regular foot back in front after another trick. This is basically the same as a frontside 360 but with an extra half-turn. Turn into the jump with your shoulders moving downhill (frontside) and do one and a half turns, landing with the same foot forward. You will need more pop off the lip with extra air and a bit more snap with your shoulders and core compared to the frontside 360. Backside 540s are much more difficult than frontside 540s because they are completed from your heel edge, which is harder to pop off of than your toe edge. As you are going up the wall on your heel edge, pop off your heel edge with your shoulders snapping you around backside and complete one and a half turns. You will land back with the same foot forward. Go into the jump with a good amount of speed for extra pop and a little straighter than for a frontside 540 so that your board can flatten out and give you more of an area to pop off. This jump is much more difficult than the frontside 540 so make sure you are comfortable with all the other jumps before attempting. The backside 540 is actually a bit easier than the backside 360 because with the backside 360 you land switch, meaning you will be ready for a backside switch hit on the next jump. Backside switch hits are quite difficult to accomplish so it is better to try the backside 540 than a 360 first.
A: Start with an air to fakie. Try an alley oop. Attempt a frontside 360. Try a cab 360. Work on your frontside 540. Try a backside 540.

Q: Ask anyone who knows you well or anyone who you think might be good at naming things. This could be a friend, a relative, or a parent. If you don't like their answers, don't worry about it and try to think of one on your own. Consider using a username generator, if you don't know anyone who can help you. Run a web search for "username generator", and you may be able to create something suitable. The domain of an email address is the "@example.com" part. Any standard email client should be fine, although some domains (like AOL or Hotmail) might come across as a bit dated. Some sites will allow you to choose a custom domain; if you take this route, avoid choosing a long domain, as people might not want to type out a long address. Domains like "@gmail.com" or "@yahoo.com" are short, popular, and easy to remember. . When you're ready, visit an email client, click whichever variation of "create an account" you find, and proceed to create your very own cool email address. Type the email address you decided on into the proper "username" or "login name" field.
A:
Ask somebody for help. Choose a domain host. Sign up for an email account