Please answer the following question: Information: - The bit is a basic unit of information in computing and digital communications. A bit can have only one of two values, and may therefore be physically implemented with a two-state device. These values are most commonly represented as either a . The term "bit" is a portmanteau of binary digit. In information theory, the bit is equivalent to the unit "shannon", named after Claude Shannon. - A video game console is an electronic, digital or computer device that outputs a video signal or visual image to display a video game that one or more people can play. - MicroGraphicImage was a computer software company that produced games in the early eighties , predominantly for Atari hardware , notably the game Spelunker . - A personal computer (PC) is a multi-purpose electronic computer whose size, capabilities, and price make it feasible for individual use. PCs are intended to be operated directly by a person using a graphical user interface such as Windows. The versatility of a personal computer is greatly enhanced by the use of peripheral devices such as a keyboard, monitor, printer, mouse, speakers, and an external hard drive. - The Internet is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide. It is a "network of networks" that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries an extensive range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and peer-to-peer networks for file sharing. - The Atari 2600 (or Atari VCS before 1982) is a home video game console by Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F video game console in 1976. This format contrasts with the older model of having non-microprocessor dedicated hardware, which could only play the games that were physically built into the unit. - A mobile device (or handheld computer) is a small computing device, typically, small enough to hold and operate in the hand and having an operating system capable of running mobile apps. These may provide a diverse range of functions. Typically, the device will have a display screen with a small numeric or alphanumeric keyboard or a touchscreen providing a virtual keyboard and buttons (icons) on-screen. Many such devices can connect to the Internet and interconnect with other devices such as car entertainment systems or headsets via Wi-Fi, Bluetooth or near field communication (NFC). Integrated cameras, digital media players, mobile phone and GPS capabilities are common. Power is typically provided by a lithium battery. - Atari is a corporate and brand name owned by several entities since its inception in 1972, currently by Atari Interactive, a subsidiary of the French publisher Atari, SA (ASA). The original Atari, Inc. founded in 1972 by Nolan Bushnell and Ted Dabney was a pioneer in arcade games, home video game consoles, and home computers. The company's products, such as "Pong" and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. - An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. While exact dates are debated, the golden age of arcade video games is usually defined as a period beginning sometime in the late 1970s and ending sometime in the mid-1980s. Excluding a brief resurgence in the early 1990s, the arcade industry subsequently declined in the Western hemisphere as competing home-based video game consoles such as Playstation and Xbox increased in their graphics and game-play capability and decreased in cost. - A computer is a device that can be instructed to carry out an arbitrary set of arithmetic or logical operations automatically. The ability of computers to follow a sequence of operations, called a "program", make computers very flexible and useful. Such computers are used as control systems for a very wide variety of industrial and consumer devices. This includes simple special purpose devices like microwave ovens and remote controls, factory devices such as industrial robots and computer assisted design, but also in general purpose devices like personal computers and mobile devices such as smartphones. The Internet is run on computers and it connects millions of other computers. - In consumer electronics, a remote control is a component of an electronic device such as a television set, DVD player, or other home appliance, used to operate the device wirelessly from a short distance. Remote control is primarily a convenience feature for the consumer, and can allow operation of devices that are out of convenient reach for direct operation of controls. In some cases, remote controls allow a person to operate a device that they otherwise would not be able to reach, as when a garage door opener is triggered from outside or when a Digital Light Processing projector that is mounted on a high ceiling is controlled by a person from the floor level. - Ted Dabney is the co-founder of Syzygy and Atari. While working at Ampex Dabney met Nolan Bushnell and the two jointly created Syzygy with their first product being "Computer Space", which was manufactured and sold by Nutting Associates. Following Computer Space, Ted Dabney's video circuit that was created for Computer Space was used by Al Alcorn to create "Pong", with assistance from Dabney and Bushnell. Dabney remained out of the public eye after departing Atari and his role in creating the first commercially produced coin-op video game as well as Syzygy and Atari was often omitted or marginalized with several myths attached. Dabney appeared on the RetroGaming Roundup podcast in October 2010 and told his story in a two-hour interview. - A microwave oven (commonly referred to as a microwave) is a kitchen appliance that heats and cooks food by exposing it to microwave radiation in the electromagnetic spectrum. This induces polar molecules in the food to rotate and produce thermal energy in a process known as dielectric heating. Microwave ovens heat foods quickly and efficiently because excitation is fairly uniform in the outer of a homogeneous, high water content food item; food is more evenly heated throughout (except in heterogeneous, dense objects) than generally occurs in other cooking techniques. - Pong is one of the earliest arcade video games and the very first sports arcade video game. It is a table tennis sports game featuring simple two-dimensional graphics. While other arcade video games such as "Computer Space" came before it, "Pong" was one of the first video games to reach mainstream popularity. The aim is to defeat an opponent in a simulated table-tennis game by earning a higher score. The game was originally manufactured by Atari, which released it in 1972. Allan Alcorn created "Pong" as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell based the idea on an electronic ping-pong game included in the Magnavox Odyssey, which later resulted in a lawsuit against Atari. Surprised by the quality of Alcorn's work, Bushnell and Atari co-founder Ted Dabney decided to manufacture the game. - Nolan Kay Bushnell (born February 5, 1943) is an American electrical engineer and businessman. He established Atari, Inc. and the Chuck E. Cheese's Pizza-Time Theaters chain. Bushnell has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News Innovator of the Year award, and was named one of "Newsweek"s "50 Men Who Changed America." Bushnell has started more than twenty companies and is one of the founding fathers of the video game industry. He is currently on the board of Anti-Aging Games, but his latest venture is an educational software company called Brainrush that is using video game technology in educational software, incorporating real brain science, in a way that Bushnell believes will fundamentally change education. Nolan, who is co-founder and chairman of Brainrush, believes that Brainrush will be his biggest success. - Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's "Tempest 2000" to the PC platform. From 1998 to 2001, Atari Interactive, Inc. was the name of the corporate entity that held the Atari properties purchased from JTS by Hasbro in 1998, and functioned as the retro publishing subsidiary of Hasbro Interactive. It is currently the name of a wholly owned subsidiary of Atari, SA (formerly Infogrames), who is the current owner of the Atari brand and various other properties formerly belonging to Hasbro Interactive. It was formed in 2001, when IESA acquired Hasbro Interactive and proceeded to rename it to Infogrames Interactive. In 2003, IESA then changed the company name entirely to Atari Interactive, Inc. as part of its worldwide reorganization to focus on use of the Atari brand. - Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Primarily responsible for the formation of the video arcade and modern video game industries, the company was closed and its assets split in 1984 as a direct result of the North American video game crash of 1983. - Home computers were a class of microcomputers entering the market in 1977, and becoming common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a single nontechnical user. These computers were a distinct market segment that typically cost much less than business, scientific or engineering-oriented computers of the time such as the IBM PC, and were generally less powerful in terms of memory and expandability. However, a home computer often had better graphics and sound than contemporaneous business computers. Their most common uses were playing video games, but they were also regularly used for word processing, doing homework, and programming. - A smartphone is a mobile phone (also known as cell phones or cell mobiles) with an advanced mobile operating system that combines features of a personal computer operating system with other features useful for mobile or handheld use. Smartphones, which are usually pocket-sized, typically combine the features of a mobile phone, such as the abilities to place and receive voice calls and create and receive text messages, with those of other popular digital mobile devices like personal digital assistants (PDAs), such as an event calendar, media player, video games, GPS navigation, digital camera and digital video camera. Smartphones can access the Internet and can run a variety of third-party software components ("apps" from Google Play, Apple App Store, etc). They typically have a color display with a graphical user interface that covers more than 76% of the front surface. The display is almost always a touchscreen and sometimes additionally a touch-enabled keyboard like the Priv/Passport BlackBerrys, which enables the user to use a virtual keyboard to type words and numbers and press onscreen icons to activate "app" features. Given the information, choose the subject and object entities that have the relation of 'industry'.
A:
micrographic image , video game industry