In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Ex Input:
Designing of search space is a critical problem for neural architecture search (NAS) algorithms. We propose a fine-grained search space comprised of atomic blocks, a minimal search unit much smaller than the ones used in recent NAS algorithms. This search space facilitates direct selection of channel numbers and kernel sizes in convolutions. In addition, we propose a resource-aware architecture search algorithm which dynamically selects atomic blocks during training. The algorithm is further accelerated by a dynamic network shrinkage technique.
Instead of a search-and-retrain two-stage paradigm, our method can simultaneously search and train the target architecture in an end-to-end manner.
Our method achieves state-of-the-art performance under several FLOPS configurations on ImageNet with a negligible searching cost.
We open our entire codebase at: https://github.com/meijieru/AtomNAS.

Ex Output:
A new state-of-the-art on Imagenet for mobile setting

Ex Input:
In the field of Generative Adversarial Networks (GANs), how to design a stable training strategy remains an open problem. Wasserstein GANs have largely promoted the stability over the original GANs by introducing Wasserstein distance, but still remain unstable and are prone to a variety of failure modes. In this paper, we present a general framework named Wasserstein-Bounded GAN (WBGAN), which improves a large family of WGAN-based approaches by simply adding an upper-bound constraint to the Wasserstein term. Furthermore, we show that WBGAN can reasonably measure the difference of distributions which almost have no intersection. Experiments demonstrate that WBGAN can stabilize as well as accelerate convergence in the training processes of a series of WGAN-based variants.

Ex Output:
Propose an improved framework for WGANs and demonstrate its better performance in theory and practice.

Ex Input:
With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from game theory show there is little hope of understanding or controlling general n-player games. We therefore introduce smooth markets (SM-games), a class of n-player games with pairwise zero sum interactions. SM-games codify a common design pattern in machine learning that includes some GANs, adversarial training, and other recent algorithms. We show that SM-games are amenable to analysis and optimization using first-order methods.

Ex Output:
We introduce a class of n-player games suited to gradient-based methods.