input: Another in a long line of flicks made by people who think that knowing how to operate a camera is the same as telling a story. Within 15 minutes, the entire premise is laid out in just a few lines, so there is absolutely no mystery, which eliminates a whole facet of the suspense. The only half-way competent actor is killed 10 minutes into the film, so we're left with stupid characters running around doing stupid things. Low budget films can't afford expensive special effects, so the CGI portions are unsurprisingly unimpressive, but were at least a valid attempt. The creature suit is terrible, as seen when it falls to the sidewalk, and the director keeps emphasizing the eyes, which aren't even the red color shown in mirror shots. The dialogue is clumsy and uninspired, with some lines reminiscent of Aliens or Terminator. The last action sequence takes place in a police station, also a rip-off from Terminator, with everyone hiding in the one glass lined office that the Darkwolf doesn't smash into. In the end, the girl calls the hero "a good Protector", but he gets both his partners, the original Protector, and at least three other civilians, not to mention a dozen cops, all killed without getting a decent shot off, in spite of an arsenal of silver bullets and a submachine gun. But here's the real clincher for bad writing: They could have killed the beast right after the beginning credits when it was holding the stripper while flashing its red eyes. Instead, they took it into custody?!?

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pos/neg ans: negative

input: This is one of those movies that, after watching it, you will keep thinking about and coming back to even months after viewing. The acting is spectacular for starring two children (I usually hate movies with whiny kid acting). Bill Paxton is awesome, his directorial debut is even better than what I expected of an actor whose most memorable line is "Game over, man! Game over!" (from the movie "Aliens").

The best part about the movie is the dichotomy between those scenes where the actors play a family, and when they are doing their "work." It really makes the movie believable and memorable.

Keep it up, Bill. I'll be waiting for more movies I"m sure to love!

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pos/neg ans: positive

input: I bought this game on an impulse buy from walmart. I am glad I did. It was very entertaining listening to Sean Connery and playing the game. I thought the graphics were the best I have ever seen in a movie/game remake. The bonus levels were very hard! The sniper one I think was too hard, it made me so frustrated I didn't play the game for a week and a half. There were too many people shooting at you with nothing to hide behind or life to handle it.

The only thing I might change was the upgrade system. I didn't notice any difference from un-upgraded equipment to the upgraded, such as buying an armor upgrade didn't seem to make the armor stronger or more filling on my life meter. I really liked the Q copter. I think the developers did a good job.

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pos/neg ans: positive

input: This centers on unironic notions of coming to grips with guilt.

Merrill berates the distraught boy to stop his 'whining' about Rennie's death. Old-style real men in action, here.

The crashing model plane and car crash must have been impressive on the big screen.

The storytelling itself, despite the flashback sequences, plays it straight -- all the narrators are trusted by us (regardless of the 'truth' or 'untruth' of the dialogue), so there's no game with the viewer about narrative structure. This would become a rough template for future retellings, such as "Fearless".

So all we're left with is individual performance, and at that level, it's best for Wynn's bantering, a virtual one-man show.

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pos/neg ans:
negative