Answer the questions at the end based on the text.

CHAPTER XVIII: DOUBLE, DOUBLE TOIL AND TROUBLE

'Truly the tender mercies of the weak, As of the wicked, are but cruel.'

And how did Lilias show that she had been truly benefited by her sorrows? Did she fall back into her habits of self-indulgence, or did she run into ill-directed activity, selfish as her indolence, because only gratifying the passion of the moment?

Those who lived with her saw but little change; kind-hearted and generous she had ever been, and many had been her good impulses, so that while she daily became more steady in well-doing, and exerting herself on principle, no one remarked it, and no one entered into the struggles which it cost her to tame her impetuosity, or force herself to do what was disagreeable to herself, and might offend Emily.

However, Emily could forgive a great deal when she found that Lily was ready to take any part of the business of the household and schoolroom, which she chose to impose upon her, without the least objection, yet to leave her to assume as much of the credit of managing as she chose--to have no will or way of her own, and to help her to keep her wardrobe in order.

The schoolroom was just now more of a labour than had ever been the case, at least to one who, like Lilias, if she did a thing at all, would not be satisfied with half doing it. Phyllis was not altered, except that she cried less, and had in a great measure cured herself of dawdling habits and tricks, by her honest efforts to obey well- remembered orders of Eleanor's; but still her slowness and dulness were trying to her teachers, and Lily had often to reproach herself for being angry with her 'when she was doing her best.'

1. Who could forgive a great deal?
2. Who was she forgiving?
3. Were her old routines ones of altruism and generosity?
4. Was it the long-term that she would describe as giving pleasure?
5. Who may be offended?
6. How many rooms was she ready to assist with?

Numbered answers:

A: 1. Emily
2. lily
3. yes
4. unknown
5. Emily
6. any

Answer the questions at the end based on the text.

Left unfettered , Anthony Konieczka, 9 years old, would happily play his Game Boy Advance or PlayStation 2 from the minute he gets up to the moment he goes to bed, 14 bleary-eyed hours later.

Anthony's box is stocked with traditional toys--board games, puzzles, art supplies--and as far as he is concerned, they are relics of Christmases past. His sister Michaely, 6 years old, still likes dressing her Barbies. But once she starts playing Game Boy, it's hard to get her away.

Play patterns like this could take up another Christmas for the toy department. Through September, toy sales were down 5% compared with the first nine months of last year, according to the NDP Group. Meanwhile, the video-game industry is heading for another record year. Thanks to hot new games like Halo 2 for the Xbox, the industry is light-years ahead of the toy business when it comes out.

While some new toys emerge every holiday season, toymakers are heading into this one without a monster hit . Indeed, there has not been a Furby-style frenzy in years. Of 10 toy segments only two, arts and crafts and dolls, have generated sales growth over a recent 12-month period. Some of the weakest categories like construction sets and action figures are the ones aimed at boys, who suffer the most from the video games. Analysts expect one of the top stocking stuffers this season to be not a traditional toy but the new generation of Nintendo's Game Boy, the DS, which hit stores last week.

The deeper issue is that shifts in play patterns are forcing toymakers to fight for shelf space in a tightening market. Boys in particular seem to be abandoning traditional toys at earlier ages in favor of consumer electronics, video games, PC software and the Internet. The fact that kids are growing more tech-savvy , a trend called "age compression ", has troubled toy companies for at least a decade. Action figures, for instance, used to be considered healthy for boys up to age 12. Now the items are mainly marketed to boys 4 to 6. A recent study found that nearly half of the US children start on video games at 4 to 5 years old--and 20% at age 3 or younger.

Toy companies, of course, have long seen this trend. Several of the toys expected to sell well this season are, in fact, those that involve video gaming and DVD technologies. Mattel's Fisher-Price introduced a game system called InteracTV this year, featuring DVDs with characters like Dora the explorer. Hasbro came out with a portable color1 video player called VideoNow and has been putting classic games like Battleship and Yahtzee into hand-held electronic format.

1. How old is the boy?
2. And how many hours a day does he play?
3. He gets gifts like board games, puzzles and what?
4. How old is his sister?
5. She plays dressup with what?
6. The sales were down how much percent?
7. Videogames are predicted to be up due to what game in particular?
8. What hasn't there been in years?
9. 2 toy divisions have had growth in purchases over the past year, what are they?
10. Which 2 have been the least selling categories?

Numbered answers:

A:
1. 9 years old
2. 14 bleary-eyed hours later
3. art supplies
4. 6 years old
5. still likes dressing her Barbies.
6. Five
7. Halo 2
8. unknown
9. arts and crafts and dolls
10. construction sets and action figures