In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.
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Question: We study multi-turn response generation in chatbots where a response is generated according to a conversation context. Existing work has modeled the hierarchy of the context, but does not pay enough attention to the fact that words and utterances in the context are differentially important. As a result, they may lose important information in context and generate irrelevant responses. We propose a hierarchical recurrent attention network (HRAN) to model both aspects in a unified framework. In HRAN, a hierarchical attention mechanism attends to important parts within and among utterances with word level attention and utterance level attention respectively. With the word level attention, hidden vectors of a word level encoder are synthesized as utterance vectors and fed to an utterance level encoder to construct hidden representations of the context. The hidden vectors of the context are then processed by the utterance level attention and formed as context vectors for decoding the response. Empirical studies on both automatic evaluation and human judgment show that HRAN can significantly outperform state-of-the-art models for multi-turn response generation.

Answer: Hierarchical Recurrent Attention Network for Response Generation

Question: This paper is motivated by the automation of neuropsychological tests involving discourse analysis in the retellings of narratives by patients with potential cognitive impairment. In this scenario the task of sentence boundary detection in speech transcripts is important as discourse analysis involves the application of Natural Language Processing tools, such as taggers and parsers, which depend on the sentence as a processing unit. Our aim in this paper is to verify which embedding induction method works best for the sentence boundary detection task, specifically whether it be those which were proposed to capture semantic, syntactic or morphological similarities.

Answer: Evaluating Word Embeddings for Sentence Boundary Detection in Speech Transcripts

Question: We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark strategy. The standard benchmark is the loss of the best strategy chosen from a bounded comparator set. When the the comparison set and the adversary's gradients satisfy L bounds, we give the value of the game in closed form and prove it approaches 2T/ as T . Interesting algorithms result when we consider soft constraints on the comparator, rather than restricting it to a bounded set. As a warmup, we analyze the game with a quadratic penalty. The value of this game is exactly T/2, and this value is achieved by perhaps the simplest online algorithm of all: unprojected gradient descent with a constant learning rate. We then derive a minimax-optimal algorithm for a much softer penalty function. This algorithm achieves good bounds under the standard notion of regret for any comparator point, without needing to specify the comparator set in advance. The value of this game converges to e as T ; we give a closed-form for the exact value as a function of T . The resulting algorithm is natural in unconstrained investment or betting scenarios, since it guarantees at worst constant loss, while allowing for exponential reward against an "easy" adversary.

Answer:
Minimax Optimal Algorithms for Unconstrained Linear Optimization