Problem p02623 (C++)

Buggy submission (status: Runtime Error):
/*
vectorの配列を吐き出す関数はvfillと同じ要領で簡潔に書けそう
だけど面倒
vfillの範囲指定をできるようにしたい
*/
#pragma GCC optimize("Ofast")
#include <algorithm>
#include <bitset>
#include <cassert>
#include <cmath>
#include <complex>
#include <cstdio>
#include <cstdlib>
#include <functional>
#include <future>
#include <iomanip>
#include <iostream>
#include <limits>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <thread>
#include <tuple>
#include <vector>

using namespace std;

using ll = int_fast64_t;
using u64 = uint_fast64_t;

using pii = pair<int, int>;
using pil = pair<int, ll>;
using pli = pair<ll, int>;
using pll = pair<ll, ll>;
using psi = pair<string, int>;
using pis = pair<int, string>;
using psl = pair<string, ll>;
using pls = pair<ll, string>;
using pss = pair<string, string>;

// 辺 fromあり
template <typename T> struct Edge {
  int from, to;
  T cost;

  Edge() = default;
  Edge(int _from, int _to, T _cost) : from(_from), to(_to), cost(_cost) {}

  inline bool operator<(const Edge p) const noexcept { return cost < p.cost; }

  inline bool operator>(const Edge p) const noexcept { return cost > p.cost; }
};

// 辺 fromがない
template <typename T> struct edge {
  int to;
  T cost;
  edge() = default;
  edge(int _to, T _cost) : to(_to), cost(_cost) {}
};

template <typename T> using edges = vector<edge<T>>;
template <typename T> using WeightGraph = vector<edges<T>>;

using Graph = vector<vector<int>>;

template <class T, class U> inline constexpr bool chmin(T &a, const U b) {
  if (a <= b)
    return false;
  a = b;
  return true;
}
template <class T, class U> inline constexpr bool chmax(T &a, const U b) {
  if (a >= b)
    return false;
  a = b;
  return true;
}
#define bit(n, k) (((n) >> (k)) & 1)

inline void bin101() {
  ios::sync_with_stdio(false);
  cin.tie(nullptr);
  cout << fixed << setprecision(20);
}

// 1-indexed vector cin
template <typename T> inline void vin1(vector<T> &v) {
  for (size_t i = 1; i < v.size(); i++)
    cin >> v[i];
}

// 0-indexed vector cin
template <typename T> inline void vin0(vector<T> &v) {
  for (size_t i = 0; i < v.size(); i++)
    cin >> v[i];
}

// 1-indexed vector<vector> cin
template <typename T> inline void vin1(vector<vector<T>> &v) {
  for (size_t i = 1; i < v.size(); i++) {
    for (size_t j = 1; j < v[i].size(); j++)
      cin >> v[i][j];
  }
}

// 0-indexed vector<vector> cin
template <typename T> inline void vin0(vector<vector<T>> &v) {
  for (size_t i = 0; i < v.size(); i++) {
    for (size_t j = 0; j < v[i].size(); j++)
      cin >> v[i][j];
  }
}

bool DEBUG_MODE = false;

#define debug(a)                                                               \
  if (DEBUG_MODE) {                                                            \
    cout << #a;                                                                \
    PRINT(a);                                                                  \
    cout << flush;                                                             \
  }
#define debug2(a, b)                                                           \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
  }
#define debug3(a, b, c)                                                        \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
    debug(c);                                                                  \
  }
#define debug4(a, b, c, d)                                                     \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
    debug(c);                                                                  \
    debug(d);                                                                  \
  }
#define debug5(a, b, c, d, e)                                                  \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
    debug(c);                                                                  \
    debug(d);                                                                  \
    debug(e);                                                                  \
  }

#define gdebug(x)                                                              \
  if (DEBUG_MODE) {                                                            \
    cout << #x;                                                                \
    GPRINT(x);                                                                 \
  }

template <class T> void PRINT(const T x) { cout << ":" << x << "\n"; }

// デバッグ
template <typename T> void PRINT(const vector<T> &v, int a = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":1d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    cout << i << ":" << v[i] << '\n';
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<T>> &v, int a = -1, int b = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":2d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      cout << i << "-" << j << ":" << v[i][j] << "\n";
    }
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<vector<T>>> &v, int a = -1, int b = -1,
           int c = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":3d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      for (size_t k = 0; k < v[i][j].size() and (c < 0 or k <= (size_t)c);
           k++) {
        cout << i << "-" << j << "-" << k << ":" << v[i][j][k] << "\n";
      }
    }
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<vector<vector<T>>>> &v, int a = -1, int b = -1,
           int c = -1, int d = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":4d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      for (size_t k = 0; k < v[i][j].size() and (c < 0 or k <= (size_t)c);
           k++) {
        for (size_t l = 0; l < v[i][j][k].size() and (d < 0 or l <= (size_t)d);
             l++) {
          cout << i << "-" << j << "-" << k << "-" << l << ":" << v[i][j][k][l]
               << "\n";
        }
      }
    }
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<vector<vector<vector<T>>>>> &v, int a = -1,
           int b = -1, int c = -1, int d = -1, int e = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":5d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      for (size_t k = 0; k < v[i][j].size() and (c < 0 or k <= (size_t)c);
           k++) {
        for (size_t l = 0; l < v[i][j][k].size() and (d < 0 or l <= (size_t)d);
             l++) {
          for (size_t m = 0;
               m < v[i][j][k][l].size() and (e < 0 or m <= (size_t)e); m++) {
            cout << i << "-" << j << "-" << k << "-" << l << "-" << m << ":"
                 << v[i][j][k][l][m] << "\n";
          }
        }
      }
    }
  }
  cout << "\n";
}

template <typename T> void PRINT(const set<T> &S) {
  if (!DEBUG_MODE)
    return;
  int now = 0;
  for (auto x : S) {
    cout << now++ << ":" << x << "\n";
  }
}

template <typename T, typename U> void PRINT(const map<T, U> &M) {
  if (!DEBUG_MODE)
    return;
  cout << ":map\n";
  size_t now = 0;
  for (auto &x : M) {
    cout << now++ << ":" << x << "\n";
  }
}

// デバッグ(グリッド)
template <typename T> void GPRINT(const vector<T> &v, int a = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":1d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    if (i)
      cout << ",";
    cout << v[i];
  }
}

// デバッグ(グリッド)
template <typename T>
void GPRINT(const vector<vector<T>> &v, int a = -1, int b = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":2d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      if (j)
        cout << ",";
      cout << v[i][j];
    }
    cout << "\n";
  }
}

// pair cout
template <typename T, typename U>
inline ostream &operator<<(ostream &os, const pair<T, U> &p) {
  os << p.first << " " << p.second;
  return os;
}

// pair cin
template <typename T, typename U>
inline istream &operator>>(istream &is, pair<T, U> &p) {
  is >> p.first >> p.second;
  return is;
}

// ソート
template <typename T> inline void vsort(vector<T> &v) {
  sort(v.begin(), v.end());
}

// 逆順ソート
template <typename T> inline void rvsort(vector<T> &v) {
  sort(v.rbegin(), v.rend());
}

// 要素数n 初期値x
template <typename T> inline vector<T> vmake(size_t n, T x) {
  return vector<T>(n, x);
}

// a,b,c,x data[a][b][c] 初期値x
template <typename... Args> auto vmake(size_t n, Args... args) {
  auto v = vmake(args...);
  return vector<decltype(v)>(n, move(v));
}

template <typename T, typename... X> inline void vfill(T &t, const X... x) {
  t = T(x...);
}

template <typename T, typename... X> void vfill(vector<T> &t, const X... x) {
  for (auto &s : t)
    vfill(s, x...);
}

// 最後に改行があるので注意
template <typename T>
void vout(const vector<T> &v, string s = " ", size_t f = 0, int t = -1) {
  for (size_t i = f; i < v.size() and (t < 0 or i <= (size_t)t); i++) {
    if (i != f)
      cout << s;
    cout << v[i];
  }
  cout << "\n";
}

// 最後に改行があるので注意
template <typename T>
void vout(const vector<vector<T>> &v, string s = " ", int fh = 0, int th = -1,
          int fw = 0, int tw = -1) {
  for (size_t i = fh; i < v.size() and (th < 0 or i <= (size_t)th); i++) {
    for (size_t j = fw; j < v[i].size() and (tw < 0 or j <= (size_t)tw); j++) {
      if (j != fw)
        cout << s;
      cout << v[i][j];
    }
    cout << "\n";
  }
}

// 1ビットの数を返す
inline int popcount(int x) { return __builtin_popcount(x); }
// 1ビットの数を返す
inline int popcount(ll x) { return __builtin_popcountll(x); }

constexpr int MAX = (1 << 30) - 1;
constexpr ll INF = (1LL << 62) - 1;
constexpr ll MOD = 1e9 + 7;
constexpr int dx[] = {1, -1, 0, 0}, dy[] = {0, 0, -1, 1};

//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

int main() {
  DEBUG_MODE = true;
  bin101();
  //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  int N, M;
  ll K;
  cin >> N >> M >> K;
  vector<ll> A(N + 1), B(M + 1);
  vin1(A);
  vin1(B);
  vector<ll> SA(N + 1), SB(M + 1);
  for (int i = 1; i <= N; i++) {
    SA[i] = SA[i - 1] + A[i];
  }
  for (int i = 1; i <= M; i++) {
    SB[i] = SB[i - 1] + B[i];
  }
  ll ok = -1, ng = N + M + 1;
  while (ng - ok != 1) {
    ll mid = (ng + ok) / 2;
    bool flag = false;
    for (int i = 0; i <= N; i++) {
      if (mid - i > M)
        continue;
      if (SA[i] + SB[mid - i] <= K)
        flag = true;
    }
    if (flag)
      ok = mid;
    else
      ng = mid;
  }
  cout << ok << endl;
}

Fixed submission:
/*
vectorの配列を吐き出す関数はvfillと同じ要領で簡潔に書けそう
だけど面倒
vfillの範囲指定をできるようにしたい
*/
#pragma GCC optimize("Ofast")
#include <algorithm>
#include <bitset>
#include <cassert>
#include <cmath>
#include <complex>
#include <cstdio>
#include <cstdlib>
#include <functional>
#include <future>
#include <iomanip>
#include <iostream>
#include <limits>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <thread>
#include <tuple>
#include <vector>

using namespace std;

using ll = int_fast64_t;
using u64 = uint_fast64_t;

using pii = pair<int, int>;
using pil = pair<int, ll>;
using pli = pair<ll, int>;
using pll = pair<ll, ll>;
using psi = pair<string, int>;
using pis = pair<int, string>;
using psl = pair<string, ll>;
using pls = pair<ll, string>;
using pss = pair<string, string>;

// 辺 fromあり
template <typename T> struct Edge {
  int from, to;
  T cost;

  Edge() = default;
  Edge(int _from, int _to, T _cost) : from(_from), to(_to), cost(_cost) {}

  inline bool operator<(const Edge p) const noexcept { return cost < p.cost; }

  inline bool operator>(const Edge p) const noexcept { return cost > p.cost; }
};

// 辺 fromがない
template <typename T> struct edge {
  int to;
  T cost;
  edge() = default;
  edge(int _to, T _cost) : to(_to), cost(_cost) {}
};

template <typename T> using edges = vector<edge<T>>;
template <typename T> using WeightGraph = vector<edges<T>>;

using Graph = vector<vector<int>>;

template <class T, class U> inline constexpr bool chmin(T &a, const U b) {
  if (a <= b)
    return false;
  a = b;
  return true;
}
template <class T, class U> inline constexpr bool chmax(T &a, const U b) {
  if (a >= b)
    return false;
  a = b;
  return true;
}
#define bit(n, k) (((n) >> (k)) & 1)

inline void bin101() {
  ios::sync_with_stdio(false);
  cin.tie(nullptr);
  cout << fixed << setprecision(20);
}

// 1-indexed vector cin
template <typename T> inline void vin1(vector<T> &v) {
  for (size_t i = 1; i < v.size(); i++)
    cin >> v[i];
}

// 0-indexed vector cin
template <typename T> inline void vin0(vector<T> &v) {
  for (size_t i = 0; i < v.size(); i++)
    cin >> v[i];
}

// 1-indexed vector<vector> cin
template <typename T> inline void vin1(vector<vector<T>> &v) {
  for (size_t i = 1; i < v.size(); i++) {
    for (size_t j = 1; j < v[i].size(); j++)
      cin >> v[i][j];
  }
}

// 0-indexed vector<vector> cin
template <typename T> inline void vin0(vector<vector<T>> &v) {
  for (size_t i = 0; i < v.size(); i++) {
    for (size_t j = 0; j < v[i].size(); j++)
      cin >> v[i][j];
  }
}

bool DEBUG_MODE = false;

#define debug(a)                                                               \
  if (DEBUG_MODE) {                                                            \
    cout << #a;                                                                \
    PRINT(a);                                                                  \
    cout << flush;                                                             \
  }
#define debug2(a, b)                                                           \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
  }
#define debug3(a, b, c)                                                        \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
    debug(c);                                                                  \
  }
#define debug4(a, b, c, d)                                                     \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
    debug(c);                                                                  \
    debug(d);                                                                  \
  }
#define debug5(a, b, c, d, e)                                                  \
  if (DEBUG_MODE) {                                                            \
    debug(a);                                                                  \
    debug(b);                                                                  \
    debug(c);                                                                  \
    debug(d);                                                                  \
    debug(e);                                                                  \
  }

#define gdebug(x)                                                              \
  if (DEBUG_MODE) {                                                            \
    cout << #x;                                                                \
    GPRINT(x);                                                                 \
  }

template <class T> void PRINT(const T x) { cout << ":" << x << "\n"; }

// デバッグ
template <typename T> void PRINT(const vector<T> &v, int a = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":1d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    cout << i << ":" << v[i] << '\n';
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<T>> &v, int a = -1, int b = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":2d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      cout << i << "-" << j << ":" << v[i][j] << "\n";
    }
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<vector<T>>> &v, int a = -1, int b = -1,
           int c = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":3d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      for (size_t k = 0; k < v[i][j].size() and (c < 0 or k <= (size_t)c);
           k++) {
        cout << i << "-" << j << "-" << k << ":" << v[i][j][k] << "\n";
      }
    }
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<vector<vector<T>>>> &v, int a = -1, int b = -1,
           int c = -1, int d = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":4d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      for (size_t k = 0; k < v[i][j].size() and (c < 0 or k <= (size_t)c);
           k++) {
        for (size_t l = 0; l < v[i][j][k].size() and (d < 0 or l <= (size_t)d);
             l++) {
          cout << i << "-" << j << "-" << k << "-" << l << ":" << v[i][j][k][l]
               << "\n";
        }
      }
    }
  }
  cout << "\n";
}

// デバッグ
template <typename T>
void PRINT(const vector<vector<vector<vector<vector<T>>>>> &v, int a = -1,
           int b = -1, int c = -1, int d = -1, int e = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":5d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      for (size_t k = 0; k < v[i][j].size() and (c < 0 or k <= (size_t)c);
           k++) {
        for (size_t l = 0; l < v[i][j][k].size() and (d < 0 or l <= (size_t)d);
             l++) {
          for (size_t m = 0;
               m < v[i][j][k][l].size() and (e < 0 or m <= (size_t)e); m++) {
            cout << i << "-" << j << "-" << k << "-" << l << "-" << m << ":"
                 << v[i][j][k][l][m] << "\n";
          }
        }
      }
    }
  }
  cout << "\n";
}

template <typename T> void PRINT(const set<T> &S) {
  if (!DEBUG_MODE)
    return;
  int now = 0;
  for (auto x : S) {
    cout << now++ << ":" << x << "\n";
  }
}

template <typename T, typename U> void PRINT(const map<T, U> &M) {
  if (!DEBUG_MODE)
    return;
  cout << ":map\n";
  size_t now = 0;
  for (auto &x : M) {
    cout << now++ << ":" << x << "\n";
  }
}

// デバッグ(グリッド)
template <typename T> void GPRINT(const vector<T> &v, int a = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":1d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    if (i)
      cout << ",";
    cout << v[i];
  }
}

// デバッグ(グリッド)
template <typename T>
void GPRINT(const vector<vector<T>> &v, int a = -1, int b = -1) {
  if (!DEBUG_MODE)
    return;
  cout << ":2d\n";
  for (size_t i = 0; i < v.size() and (a < 0 or i <= (size_t)a); i++) {
    for (size_t j = 0; j < v[i].size() and (b < 0 or j <= (size_t)b); j++) {
      if (j)
        cout << ",";
      cout << v[i][j];
    }
    cout << "\n";
  }
}

// pair cout
template <typename T, typename U>
inline ostream &operator<<(ostream &os, const pair<T, U> &p) {
  os << p.first << " " << p.second;
  return os;
}

// pair cin
template <typename T, typename U>
inline istream &operator>>(istream &is, pair<T, U> &p) {
  is >> p.first >> p.second;
  return is;
}

// ソート
template <typename T> inline void vsort(vector<T> &v) {
  sort(v.begin(), v.end());
}

// 逆順ソート
template <typename T> inline void rvsort(vector<T> &v) {
  sort(v.rbegin(), v.rend());
}

// 要素数n 初期値x
template <typename T> inline vector<T> vmake(size_t n, T x) {
  return vector<T>(n, x);
}

// a,b,c,x data[a][b][c] 初期値x
template <typename... Args> auto vmake(size_t n, Args... args) {
  auto v = vmake(args...);
  return vector<decltype(v)>(n, move(v));
}

template <typename T, typename... X> inline void vfill(T &t, const X... x) {
  t = T(x...);
}

template <typename T, typename... X> void vfill(vector<T> &t, const X... x) {
  for (auto &s : t)
    vfill(s, x...);
}

// 最後に改行があるので注意
template <typename T>
void vout(const vector<T> &v, string s = " ", size_t f = 0, int t = -1) {
  for (size_t i = f; i < v.size() and (t < 0 or i <= (size_t)t); i++) {
    if (i != f)
      cout << s;
    cout << v[i];
  }
  cout << "\n";
}

// 最後に改行があるので注意
template <typename T>
void vout(const vector<vector<T>> &v, string s = " ", int fh = 0, int th = -1,
          int fw = 0, int tw = -1) {
  for (size_t i = fh; i < v.size() and (th < 0 or i <= (size_t)th); i++) {
    for (size_t j = fw; j < v[i].size() and (tw < 0 or j <= (size_t)tw); j++) {
      if (j != fw)
        cout << s;
      cout << v[i][j];
    }
    cout << "\n";
  }
}

// 1ビットの数を返す
inline int popcount(int x) { return __builtin_popcount(x); }
// 1ビットの数を返す
inline int popcount(ll x) { return __builtin_popcountll(x); }

constexpr int MAX = (1 << 30) - 1;
constexpr ll INF = (1LL << 62) - 1;
constexpr ll MOD = 1e9 + 7;
constexpr int dx[] = {1, -1, 0, 0}, dy[] = {0, 0, -1, 1};

//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

int main() {
  DEBUG_MODE = true;
  bin101();
  //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

  int N, M;
  ll K;
  cin >> N >> M >> K;
  vector<ll> A(N + 1), B(M + 1);
  vin1(A);
  vin1(B);
  vector<ll> SA(N + 1), SB(M + 1);
  for (int i = 1; i <= N; i++) {
    SA[i] = SA[i - 1] + A[i];
  }
  for (int i = 1; i <= M; i++) {
    SB[i] = SB[i - 1] + B[i];
  }
  ll ok = -1, ng = N + M + 1;
  while (ng - ok != 1) {
    ll mid = (ng + ok) / 2;
    bool flag = false;
    for (int i = 0; i <= N; i++) {
      if (mid - i > M)
        continue;
      if (i > mid)
        continue;
      if (SA[i] + SB[mid - i] <= K)
        flag = true;
    }
    if (flag)
      ok = mid;
    else
      ng = mid;
  }
  cout << ok << endl;
}