primordic/IssueDupesLite huggingface dataset:
Repository: d07RiV/diabloweb

Issue #31: "String" error when trying to enter level 2
Created: 2019-08-03T12:41:25Z
Description:
error occured when trying to use stairs down to the 2nd level.
Running the game on Chromium Version 75.0.3770.142. Ubuntu 18.04.02 LTS.
spawn0.sv.txt
App version:
DiabloWeb 1.0.11 (Shareware)
Error message:
String

Duplicate issue #34: Cant enter 2 stage
Created: 2019-08-03T13:11:55Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.11 (Shareware)
Error message:
String

Closing comment (2019-08-03T13:43:11Z): Duplicate of #31 - should be fixed now.
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #517: err
Created: 2022-02-16T14:52:13Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at postMessage (api/game.worker.js:280:11)
    at websocket_send (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (wasm://wasm/00545342:wasm-function[1568]:0xe2df6)
    at dynCall_vii (wasm://wasm/00545342:wasm-function[2086]:0xfe936)
    at apply (api/DiabloSpawn.jscc:2698:0)
    at dynCall_vii (api/DiabloSpawn.jscc:2265:0)
    at __ZN3net16websocket_clientC2Ev (wasm://wasm/00545342:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (wasm://wasm/00545342:wasm-function[2085]:0xfe922)
    at apply (api/DiabloSpawn.jscc:2694:0)
    at dynCall_vi (api/DiabloSpawn.jscc:2254:0)

User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/98.0.4758.82 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2022-02-16T15:44:56Z): You appear to be running on a site with an old copy.
Duplicate: #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #535: balls 
Created: 2022-05-07T23:49:26Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at postMessage (api/game.worker.js:280:11)
    at websocket_send (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (wasm://wasm/00545342:wasm-function[1568]:0xe2df6)
    at dynCall_vii (wasm://wasm/00545342:wasm-function[2086]:0xfe936)
    at apply (api/DiabloSpawn.jscc:2698:0)
    at dynCall_vii (api/DiabloSpawn.jscc:2265:0)
    at __ZN3net16websocket_clientC2Ev (wasm://wasm/00545342:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (wasm://wasm/00545342:wasm-function[2085]:0xfe922)
    at apply (api/DiabloSpawn.jscc:2694:0)
    at dynCall_vi (api/DiabloSpawn.jscc:2254:0)

User agent:
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/98.0.4758.102 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2022-05-08T10:08:31Z): Use the official site, it works: https://d07riv.github.io/diabloweb/
Or use DevilutionX which has a native Mac client with better intergration and performance.
Duplicate: #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #497: the hell
Created: 2021-12-08T21:45:33Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Retail)
Error message:
Error: Main program archive: diabdat.mpq
    at Error (api/game.worker.js:86:10)
    at exit_error (api/Diablo.jscc:1645:135)
    at __Z14api_exit_errorPKc (wasm://wasm/005cc196:wasm-function[190]:0xfd01)
    at __Z9app_fatalPKcz (wasm://wasm/005cc196:wasm-function[192]:0xfd60)
    at _DApi_Init (wasm://wasm/005cc196:wasm-function[1277]:0xd4fc8)
    at apply (api/Diablo.jscc:2442:0)
    at https://d07riv.github.io/diabloweb/d2271be9a67638d3642f.worker.js?__WB_REVISION__=4115803155f6ffac29dc0498aae8c82f:1:79147
    at call (../node_modules/regenerator-runtime/runtime.js:45:0)
    at tryCatch (../node_modules/regenerator-runtime/runtime.js:264:0)
    at _invoke (../node_modules/regenerator-runtime/runtime.js:98:0)

User agent:
Mozilla/5.0 (X11; CrOS x86_64 14150.87.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/94.0.4606.124 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2021-12-08T22:40:48Z): The template. You appear to be running on a site with an old copy.
Duplicate: #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #499: d1
Created: 2021-12-17T23:21:36Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Retail)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at Object.I.websocket_send (https://d07riv.github.io/diabloweb/b6959098d798174bd69f.worker.js?__WB_REVISION__=84295573488973f434291055ed9bbbff:1:77007)
    at _api_websocket_send (https://d07riv.github.io/diabloweb/b6959098d798174bd69f.worker.js?__WB_REVISION__=84295573488973f434291055ed9bbbff:1:24811)
    at __ZN14websocket_impl4sendERK6packet (wasm://wasm/005cc196:wasm-function[1704]:0x105cfd)
    at dynCall_vii (wasm://wasm/005cc196:wasm-function[2190]:0x11ddac)
    at a.dynCall_vii (https://d07riv.github.io/diabloweb/b6959098d798174bd69f.worker.js?__WB_REVISION__=84295573488973f434291055ed9bbbff:1:32630)
    at invoke_vii (https://d07riv.github.io/diabloweb/b6959098d798174bd69f.worker.js?__WB_REVISION__=84295573488973f434291055ed9bbbff:1:20598)
    at __ZN3net16websocket_clientC2Ev (wasm://wasm/005cc196:wasm-function[1726]:0x107551)
    at dynCall_vi (wasm://wasm/005cc196:wasm-function[2189]:0x11dd98)
    at a.dynCall_vi (https://d07riv.github.io/diabloweb/b6959098d798174bd69f.worker.js?__WB_REVISION__=84295573488973f434291055ed9bbbff:1:32554)
    at invoke_vi (https://d07riv.github.io/diabloweb/b6959098d798174bd69f.worker.js?__WB_REVISION__=84295573488973f434291055ed9bbbff:1:20489)

User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/96.0.4664.45 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2021-12-18T00:47:03Z): You appear to be running on a site with an old copy.
Duplicate: #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #510: Failed to execute
Created: 2022-01-14T17:56:16Z
Description:
I clicked to start playing.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at postMessage (api/game.worker.js:280:11)
    at websocket_send (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (wasm://wasm/00545342:wasm-function[1568]:0xe2df6)
    at dynCall_vii (wasm://wasm/00545342:wasm-function[2086]:0xfe936)
    at apply (api/DiabloSpawn.jscc:2698:0)
    at dynCall_vii (api/DiabloSpawn.jscc:2265:0)
    at __ZN3net16websocket_clientC2Ev (wasm://wasm/00545342:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (wasm://wasm/00545342:wasm-function[2085]:0xfe922)
    at apply (api/DiabloSpawn.jscc:2694:0)
    at dynCall_vi (api/DiabloSpawn.jscc:2254:0)

User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/97.0.4692.71 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2022-01-14T17:57:35Z): You appear to be running on a site with an old copy.
Duplicate: #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #216: Tried to play shareware : DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
Created: 2021-02-26T12:40:56Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at postMessage (api/game.worker.js:280:11)
    at websocket_send (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at apply (api/DiabloSpawn.jscc:2698:0)
    at dynCall_vii (api/DiabloSpawn.jscc:2265:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at apply (api/DiabloSpawn.jscc:2694:0)
    at dynCall_vi (api/DiabloSpawn.jscc:2254:0)

User agent:
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.190 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2021-02-26T12:42:25Z): duplicate of #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #524: vrkola
Created: 2022-03-06T11:57:16Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at postMessage (api/game.worker.js:280:11)
    at websocket_send (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (wasm://wasm/00545342:wasm-function[1568]:0xe2df6)
    at dynCall_vii (wasm://wasm/00545342:wasm-function[2086]:0xfe936)
    at apply (api/DiabloSpawn.jscc:2698:0)
    at dynCall_vii (api/DiabloSpawn.jscc:2265:0)
    at __ZN3net16websocket_clientC2Ev (wasm://wasm/00545342:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (wasm://wasm/00545342:wasm-function[2085]:0xfe922)
    at apply (api/DiabloSpawn.jscc:2694:0)
    at dynCall_vi (api/DiabloSpawn.jscc:2254:0)

User agent:
Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.51 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2022-03-06T15:39:12Z): You appear to be running on a site with an old copy.
Duplicate: #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #489: X2
Created: 2021-11-23T08:27:03Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
invalid MPQ file
    at https://emupedia.net/emupedia-game-diablo1/static/js/main.62369ba5.chunk.js?__WB_REVISION__=4bfb1f4cbbd7e8ddffcd:1:34663
    at call (../node_modules/regenerator-runtime/runtime.js:45:0)
    at tryCatch (../node_modules/regenerator-runtime/runtime.js:264:0)
    at _invoke (../node_modules/regenerator-runtime/runtime.js:98:0)
    at arg (../node_modules/@babel/runtime/helpers/esm/asyncToGenerator.js:3:0)
    at asyncGeneratorStep (../node_modules/@babel/runtime/helpers/esm/asyncToGenerator.js:25:0)

User agent:
Mozilla/5.0 (Linux; Android 10; JNY-LX1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/89.0.4389.105 Mobile Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()66]

Closing comment (2021-11-23T09:35:48Z): You appear to be running on a site with an old copy. Since you are on Android maybe use the native port: https://play.google.com/store/apps/details?id=org.diasurgical.devilutionx
Duplicate: #172
Repository: d07RiV/diabloweb

Issue #172: Chrome 88 failes on postMessage
Created: 2021-02-10T12:14:33Z
Description:
After pressing "Play Shareware" the game fails to launch once the loading process is compleat.
App version:
DiabloWeb 1.0.39 (Shareware)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at buffer (api/game.worker.js:278:34)
    at self (api/DiabloSpawn.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (<anonymous>:wasm-function[1568]:0xe2df6)
    at dynCall_vii (<anonymous>:wasm-function[2086]:0xfe936)
    at a.dynCall_vii (api/DiabloSpawn.jscc:2698:0)
    at sp (api/DiabloSpawn.jscc:2263:0)
    at __ZN3net16websocket_clientC2Ev (<anonymous>:wasm-function[1600]:0xe4bb0)
    at dynCall_vi (<anonymous>:wasm-function[2085]:0xfe922)
    at a.dynCall_vi (api/DiabloSpawn.jscc:2694:0)
    at sp (api/DiabloSpawn.jscc:2252:0)

User agent:
Mozilla/5.0 (Windows NT 6.1; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.150 Safari/537.36

Duplicate issue #539: problem
Created: 2022-06-06T16:54:21Z
Description:
[Please describe what you were doing before the error occurred]
App version:
DiabloWeb 1.0.39 (Retail)
Error message:
DataCloneError: Failed to execute 'postMessage' on 'DedicatedWorkerGlobalScope': ArrayBuffer is not detachable and could not be cloned.
    at postMessage (api/game.worker.js:280:11)
    at websocket_send (api/Diablo.jscc:1644:39)
    at __ZN14websocket_impl4sendERK6packet (wasm://wasm/005cc196:wasm-function[1704]:0x105cfd)
    at dynCall_vii (wasm://wasm/005cc196:wasm-function[2190]:0x11ddac)
    at apply (api/Diablo.jscc:2698:0)
    at dynCall_vii (api/Diablo.jscc:2265:0)
    at __ZN3net16websocket_clientC2Ev (wasm://wasm/005cc196:wasm-function[1726]:0x107551)
    at dynCall_vi (wasm://wasm/005cc196:wasm-function[2189]:0x11dd98)
    at apply (api/Diablo.jscc:2694:0)
    at dynCall_vi (api/Diablo.jscc:2254:0)

User agent:
Mozilla/5.0 (X11; CrOS x86_64 14526.89.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/100.0.4896.133 Safari/537.36

Save file:
[Please attach the save file, if applicable. The error box should have a link to download the current save you were playing; alternatively, you can open dev console on the game page (F12) and type in DownloadSaves()]

Closing comment (2022-06-07T01:03:18Z): Use the official site or the native Linux port:
https://d07riv.github.io/diabloweb/
https://github.com/diasurgical/devilutionX#readme
Duplicate: #172
Repository: d12frosted/homebrew-emacs-plus

Issue #742: [General]: On Sequoia 15.1 (Intel) Emacs.app does not run and has permissions errors
Created: 2024-10-29T20:26:30Z
Working workaround: #742 (comment)

Issue description
I can run emacs from the terminal emacs and get the GUI.
When I click it through Launchpad I get: The application “Dock” does not have permission to open “(null).” and when I double click on Finder /Applications/Emacs.app, I get The application “Finder” does not have permission to open “Emacs.”
I use osascript -e 'tell application "Finder" to make alias file to posix file "/usr/local/opt/emacs-plus@29/Emacs.app" at POSIX file "/Applications" with properties {name:"Emacs.app"}' and that has worked up until now.
I recently reinstalled emacs (many times) due to the libgccjit issue in homebrew. Emacs seems to work fine, its just Emacs.app that doesnt work. While troubleshooting that issue (which ended up being an issue with libgccjit on Sequoia for Intel), I uninstalled gcc, libgccjit and emacs.
I tried:
sudo chmod -R u+rwX /usr/local/opt/emacs-plus@29/Emacs.app 

That did not change anything.
xattr -rd com.apple.quarantine /usr/local/opt/emacs-plus@29/Emacs.app  

That did not change anything.
I dont see anything in the security and permissions, and nothing I am doing is any different from the many other times I have upgraded.
The output of open -a /Applications/Emacs.app is:
_LSOpenURLsWithCompletionHandler() failed for the application /Applications/Emacs.app with error -54.

spctl --assess -vvvv /Applications/Emacs.app
/Applications/Emacs.app: accepted
source=no usable signature
override=security disabled

Any troubleshooting tips here? Has anyone seen this before?
My install: brew install emacs-plus@29 --with-native-comp --with-mailutils --with-poll --with-savchenkovaleriy-big-sur-icon

Duplicate issue #720: [General]: exec-paths not being set in Sequoia for emacs-plus@30
Created: 2024-08-30T02:00:20Z
Issue description
I just updated my setup to beta 7 of macOS Sequoia and noticed that the path values embedded in the Emacs.app's plist no longer seem to be getting applied. I did a fresh uninstall/reinstall of emacs-plus@30 to no avail. It seems the values get inserted into the plist correctly but emacs doesn't seem to be applying them.
For now I'm just manually setting exec-path to what the plist contains in my .emacs so I'm all good, but wanted to mention this just to get it on the radar since Sequoia RC is likely a week or two out. Anyone else running the beta and seeing this same behavior?

Closing comment (2025-02-23T11:55:14Z): @cmore-zz not sure if it's even related to the issue described in this thread. Seems more related to #742
Repository: d12frosted/homebrew-emacs-plus

Issue #222: Automatic support for ligatures like in emacs-mac
Created: 2020-05-21T06:04:22Z
Hey, thanks so much for emacs-plus, I love it very much.
I recently switched to Fira Code and was looking to start using some of the ligatures. There are a lot of ways to get this to work in emacs (notably prettify-symbols-mode) but I noticed that the mituharu emacs-mac fork has a patch for adding automatic ligatures (mentioned in the linked document), and I was wondering if it might be possible to add for us.
My elisp (and my understanding of the emacs build process) is quite poor so I don't know if I have the ability to add a PR at this time - or whether it's even possible to do this at all.
Looks like the implementation is here, although I get the feeling it's going to sit on a pyramid of emacs-mac specific code...
Otherwise, I was wondering if it would be possible (or sensible) to add this in some other way, natively to emacs-plus. OSX has no problem automatically adding these ligatures in other applications - it would be nice to have it be so easy within Emacs as well 😅

Duplicate issue #276: Support HARFBUZZ and Cairo for ligature
Created: 2020-11-16T16:27:21Z
Emacs-plus doesn't come with ligature support.
While searching for enabling methods, I've found out that Mac port of Emacs (by Mitsuharu Yamamoto) for macOS has this enabled by default with (mac-auto-operator-composition-mode)
And there's a ligature.el which requires HARFBUZZ, and cairo. Both of them are not supported by emacs-plus@27 by default.

Closing comment (2021-07-14T17:01:07Z): Sorry to dig up an old issue, but I think this one is not a duplicate of #222, as the other one is about porting mac-emacs's support for ligatures. Adding Harfbuzz support seems to be something a bit different, making ligatures work for most ligature-enabled fonts OOTB in Emacs 28.
I'm no expert though, I'm just compiling what I read in ligature.el and doom emacs's ligatures.

Correct, it's set to be compiled in by default just needed some extra changes detailed in the linked PR
Repository: d12frosted/homebrew-emacs-plus

Issue #144: Failed to build on macOS 10.14.5
Created: 2019-06-24T05:34:27Z
Build failed with brew install -v emacs-plus --without-spacemacs-icon --with-xwidgets --with-jansson --HEAD, the logs are placed here.

Duplicate issue #145: Undefined symbols "_freea" for architecture x86_64
Created: 2019-06-24T12:29:00Z
When I do a brew upgrade emacs-plus --fetch-HEAD
It stops with:
Undefined symbols for architecture x86_64:
  "_freea", referenced from:
      _rpl_realpath in libgnu.a(canonicalize-lgpl.o)

I don't know how to open an issue upstream:
commit b9ac4f815ebaa1acb0d045fe9583f665efa6f628
Author: Daniel Colascione <dancol@dancol.org>
Date:   Sun Jun 23 18:19:08 2019 -0700

    Fix locating pdump by symlink

    * admin/merge-gnulib (GNULIB_MODULES): Add canonicalize-lgpl module
    * build-aux/config.guess, build-aux/gitlog-to-changelog,
    build-aux/update-copyright, lib/canonicalize-lgpl.c,
    lib/gnulib.mk.in, lib/malloca.c, lib/malloca.h, lib/pathmax.h,
    m4/canonicalize.m4, m4/double-slash-root.m4, m4/gnulib-comp.m4,
    m4/malloca.m4, my/pathmax.4: copy from GNUlib or regenerate from
    update
    * src/emacs.c: find dump by canonical path

Do I need to install something?

Closing comment (2019-06-24T18:00:06Z): Yeah, exactly as @pcr910303 says :)
Actually, it's even a duplicate of #144 :)
Repository: d12frosted/homebrew-emacs-plus

Issue #622: Add support for :stipple face attribute
Created: 2023-10-04T13:51:22Z
In order to use the indent-bars package, support for the :stipple face attribute is required:
https://github.com/jdtsmith/indent-bars#compatibility
Could hombrew-emacs-plus support this feature?

Duplicate issue #732: [Feature request]: Support :stipple face attribute
Created: 2024-09-22T07:43:07Z
Feature request description
Hi,
thanks for this project. Is it possible to support the :stipple face attribute to use indent-bars in your build?
Here is a patch which was used in the emcs-mac port.
Some further infos.
Thanks for thinking about this :)

Closing comment (2024-09-22T08:05:13Z): Hey. It's a duplicate of #622.
In short, that commit doesn't apply cleanly and depends on many modifications to emacs-mac port. It's best to request this from upstream.
Repository: d12frosted/homebrew-emacs-plus

Issue #720: [General]: exec-paths not being set in Sequoia for emacs-plus@30
Created: 2024-08-30T02:00:20Z
Issue description
I just updated my setup to beta 7 of macOS Sequoia and noticed that the path values embedded in the Emacs.app's plist no longer seem to be getting applied. I did a fresh uninstall/reinstall of emacs-plus@30 to no avail. It seems the values get inserted into the plist correctly but emacs doesn't seem to be applying them.
For now I'm just manually setting exec-path to what the plist contains in my .emacs so I'm all good, but wanted to mention this just to get it on the radar since Sequoia RC is likely a week or two out. Anyone else running the beta and seeing this same behavior?

Duplicate issue #733: [General]: libgccjit.so error invoking gcc driver
Created: 2024-09-23T15:05:27Z
Issue description
After updating to Sequoia I get the titular error every time I launch Emacs Plus from the applications folder or a saved-to-dock Emacs Plus and then run M-x.
I do not get the error in question when launching Emacs Plus from the command line, interestingly enough.

Closing comment (2024-10-08T04:53:02Z): Pretty sure it's related to #720

This is the exact problem I ran into which led me to looking into the paths thing, so I'd assume the same.
Prior to relying on emacs-plus' automatic path stuff I was using exec-path-from-shell so I'd imagine that could be a good fallback here too.
Though in my case I'm just explicitly setting the value from the Info.plist via a few lines at the top of my .emacs so that I theoretically get exactly what emacs-plus would be giving me:
;; Temp: Explicitly set PATH environment variable and update exec-path to match it.
;; (the string here should be copied from the PATH in Emacs.app/Contents/Info.plist)
(setenv "PATH" "/opt/homebrew/bin:/opt/homebrew/sbin:...etc etc...")
(setq exec-path (split-string (getenv "PATH") path-separator))


Can confirm this works for me as well. Thank you, kind internet stranger!
Repository: d3fc/d3fc

Issue #702: Support variable column widths with the bar series
Created: 2015-10-29T13:35:04Z
Much like #701, I believe we should support histograms too.
https://en.wikipedia.org/wiki/Histogram

Duplicate issue #993: Bar width can't be set per bar
Created: 2016-06-20T11:48:33Z
I have a use case whereby a bar represents a month on a date x scale. As months have differing lengths I'd like to be able to configure the bar widths individually. However, the existing barWidth functionality doesn't allow this.

Closing comment (2016-06-26T16:46:46Z): Duplicate of #702
Repository: d3fc/d3fc

Issue #1425: Rename (or remove?) verticesPerElement
Created: 2020-01-31T16:35:18Z
Now that the #1369 is complete, verticesPerElement is no longer accurately named. It is now the number of unique (i.e. non-coincident) vertices per element assuming that elementIndices is appropriately configured.
It was previously (prior to #1369) an important value to accurately configure as it controlled the repetition of vertex/element attribute data. I'm not sure it's as useful anymore.
First task is to enumerate usages of verticesPerElement, including a deep dive into the consequences in various places of its usage.

Duplicate issue #1421: Fix up workaround for web-gl Point
Created: 2020-01-31T10:28:20Z
Workaround added in #1407
We currently have two checks for: if (verticesPerElement !== 1) {...} in baseAttributeBuilder and programBuilder, which decide on the divisor and draw method for cases where verticesPerElement is 1 (as in Point).
Without these, Point will not render correctly. This issue aims to find a cleaner solution and to see what the potential interaction with
#1414 will be once it's merged.

Closing comment (2020-02-03T09:39:44Z): Duplicate of #1425
Repository: d3fc/d3fc

Issue #1563: precision issues with WebGL series / date axis
Created: 2020-05-02T10:10:52Z
Here's a chart with SVG candlesticks rendered at 1 min intervals:

And the same chart using the WebGL series:

I seem to recall that this is due to some precision-related issues? Either way, it's a pretty confusing outcome!

Duplicate issue #1623: Web GL creates random margin space between candles
Created: 2020-09-16T02:00:08Z
Not sure if I missed something, but two charts using the same code and the same static JSON data look differently, specifically the space between candles on the Web GL chart is different for some candles. In another project, I faced an issue when Web GL was drawing some of the new candles on top of the previous ones. Couldn't understand what's wrong, because everything was intact, so created a simpler example below. Another project was using linear scales for X and Y without extent, a simple example below uses the date scale for X axis. Maybe some scaling issue?
Canvas
https://codepen.io/artemiusgreat/pen/VwaxGKP
Web GL
https://codepen.io/artemiusgreat/pen/WNwKMom
The screenshot of the Web GL issue
https://imgur.com/a/FE4upzb
The only difference between them is that I replaced webgl calls with relevant canvas counterparts. For some reason, Web GL not just decreases the space between candles, it actually places candles against the wrong mark on the scale. For example, if the candle has time property 7:05, on the canvas chart it appears in the right place, but on webgl it may be shifted to 7:07.

Closing comment (2020-09-16T09:38:08Z): This is a duplicate of #1563. WebGL only allows float32 precision so looking at a small range of time offset by a large amount from the epoch will introduce visible errors. The PR in the issue attempts to resolve this in the common case by moving the epoch for timestamps to the timestamp when the script loaded. In your case the values are from a number of years ago, so you might want to change their epoch to explicitly (using a similar technique to that used in the PR).
1138752000000 === Wed Feb 01 2006 00:00:00 GMT+0000 (Greenwich Mean Time)
Repository: d3fc/d3fc

Issue #15: We should handle browser resizing
Created: 2014-11-12T12:38:05Z
Currently we can't resize the browser because the chart would need to redraw itself, along with any child elements.

Duplicate issue #86: Handle resizing in the chart layout component
Created: 2014-11-27T08:08:21Z
From building our gh-pages my feeling is that this is a must-have feature!
@jleft can we make this one a priority?

Closing comment (2014-11-27T10:24:51Z): Duplicate of #15 ?
Repository: d3fc/d3fc

Issue #541: Support center alignment of axis ticks
Created: 2015-09-10T21:07:07Z
See this example:

Form the following SO question:
http://stackoverflow.com/questions/17544546/d3-js-align-text-labels-between-ticks-on-the-axis
I originally thought that this could be achieved via decoration, however, having tried, it involves too many calculations that are dependant on scale / ticks etc ...
I think our axes should support tick placement to provide this functionality.

Duplicate issue #1153: Support rendering of labels in between ticks
Created: 2018-08-09T15:36:28Z
From @ColinEberhardt on April 4, 2017 14:13
d3-axis doesn't support this, and it seems to be a popular request:
http://stackoverflow.com/questions/17544546/d3-js-align-text-labels-between-ticks-on-the-axis
Copied from original issue: ScottLogic/d3fc-axis#14

Closing comment (2018-08-22T16:11:24Z): Duplicate of #541
Repository: d3fc/d3fc

Issue #1085: Pie chart example
Created: 2017-10-09T14:16:10Z
Would it be possible to add an example for how to create pie charts? I can't seem to find an easy way to do this.

Duplicate issue #912: donuts and gauge components would be a nice addition
Created: 2016-02-25T13:43:46Z

Closing comment (2018-08-20T15:51:09Z): Duplicate of #1085
Repository: d3fc/d3fc

Issue #1145: Create a parallel coordinates chart
Created: 2018-08-09T15:33:34Z
From @ColinEberhardt on August 16, 2017 21:20
see: https://bl.ocks.org/ColinEberhardt/954400eb99b5fda0b9eb7ef85467bc40
Copied from original issue: ScottLogic/d3fc-chart#30

Duplicate issue #502: IDEA: Parallel coordinates plot
Created: 2015-07-24T14:12:51Z
Might be interesting to create one of these plots to see whether any other 'component' ideas fall out:
https://en.wikipedia.org/wiki/Parallel_coordinates

Closing comment (2018-08-22T13:16:45Z): Duplicate of #1145
Repository: d3fc/d3fc

Issue #15: We should handle browser resizing
Created: 2014-11-12T12:38:05Z
Currently we can't resize the browser because the chart would need to redraw itself, along with any child elements.

Duplicate issue #36: Right axis in AngularJS example with RSI
Created: 2014-11-14T09:20:50Z
When toggling the RSI component on in the Angular example, the labels on the right axis do not fit in the margin. It's as if the margin is being re-sized at this point.

Closing comment (2014-11-14T09:23:05Z): Duplicate of #15
To clarify - the appearance of the browser scrollbar resizes the chart area, which the chart doesn't honour.
Repository: d3fc/d3fc

Issue #1373: Comparisons on scaled values
Created: 2020-01-10T14:55:08Z
The following series perform comparisons on scaled rather than raw values -

glCandlestick - in the computation of aColorIndicator & aYDirection
glOhlc - in the computation of aColorIndicator

Duplicate issue #1363: glArea support for non-linear scales
Created: 2020-01-03T18:44:13Z
A quick glance over the implementation suggests that it might run into issues with some non-linear scales as it's performing comparisons of next/prev and y/y0 values on unscaled values. We should confirm if this is an issue and if it isn't add a comment for the benefit of future confused maintainers!

Closing comment (2020-01-27T16:56:35Z): Duplicate of #1373
Repository: danfickle/openhtmltopdf

Issue #129: 含有中文字符的html输出pdf有乱码
Created: 2017-09-15T10:57:05Z
有支持中文的计划吗？

Duplicate issue #112: Issue with UTF-8 Hindi charaters
Created: 2017-08-07T17:56:37Z
input.txt
I used Arial Unicode MS as font
I am getting the characters in PDF but its somewhat distorted.
I am attaching input html, expected PDF File and actual PDF generated by script.
Please help
actualoutput.pdf
expectedoutput.pdf

Closing comment (2017-09-15T16:34:43Z): Just in case, you might want to check that the font you're using supports the characters you're trying to render (similar to #129 or #53).
Repository: danfickle/openhtmltopdf

Issue #123: dir="auto" does not affect the table tag
Created: 2017-09-06T04:15:00Z
It does not cause the table column itself to be rendered from Right to Left. Because of which the layout in the browser and the PDF differs a lot.
Consider a cell which appears on the left side for English. Now when the pdf language changes to Arabic the cell must come on the right and the text within that should be RTL.
But what actually happens is the cell stays left and the text within the cell is RTL.
i.e., The columns do not run from right to left in tables when the tag is dir="auto"/"rtl"
HTML

PDF

Duplicate issue #710: Despite that table defined with the RTL direction, the table still aligned LTR
Created: 2021-05-28T13:02:02Z
The tables aren't rendered in the right direction.

Closing comment (2021-05-29T12:34:47Z): Yes, by popular request I will work on tables, especially RTL after the next release. Anyway closing this issue as a duplicate of #123.
Repository: danfickle/openhtmltopdf

Issue #231: Can not convert a html with <b></b> to bold font in the pdf
Created: 2018-06-21T04:50:28Z
<td class="flttblbodyB" colspan="3" style="padding-top:3px;"><font class="flt_date"> 02 Jul</font> - Please verify flight times prior to departure</td>&#13;
<td class="flttblhdrB" style="padding-top:3px;"><b>AIRLINE RES CODE</b> : </td>&#13;

Amendment :
builder.useFont(new File(System.getenv("SystemRoot")+"/fonts/" + "arialuni.ttf"), "Arial Unicode MS", 400, PdfRendererBuilder.FontStyle.NORMAL, true);

builder.useFont(new File(System.getenv("SystemRoot")+"/fonts/" + "arialuni.ttf"), "Arial Unicode MS", 700, PdfRendererBuilder.FontStyle.NORMAL, true);
builder.useFont(new File(System.getenv("SystemRoot")+"/fonts/" + "cour.ttf"), "Courier New", 400, PdfRendererBuilder.FontStyle.NORMAL, true);
builder.useFont(new File(System.getenv("SystemRoot")+"/fonts/" + "courbd.ttf"), "Courier New", 700, PdfRendererBuilder.FontStyle.NORMAL, true);
originally , my program added above lines , however i cannot get a desired result, but after i remove above lines , the pdf can display the normal style and bold style correctly, but my desired font is not set since i remove the above line. So my problem is, is there any way to set the font that i want and have a correct display of bold style.

Duplicate issue #235: Custom font section CSS is not working
Created: 2018-06-25T07:12:56Z
HI
I used a custom font after
CSS section properties are not working:
Font-style: italic; font-weight: bold;
<html>
 <head>
  <style>
    @page {size: 520px 820px;margin: 0px;padding: 0px;}body {margin: 0;}
    @font-face { font-family: 'Ghouly Caps';src:url('/data/lukisdata/fontfamily/font1/Ghouly_Caps.TTF');}
  </style>
</head>
 <body>
  <div style="font-family: &quot;Ghouly Caps&quot; !important;font-size: 50px;     font-style: italic; font-weight: bold;">
    asdasdsfgfdgghf
  </div>
 </body>
</html>

html:

Generated picture:

If you do not use custom font everything is normal.
HTML to PDF also the same

Closing comment (2018-06-30T04:19:59Z): I think this is a duplicate of #231
Repository: danfickle/openhtmltopdf

Issue #58: how can i make pageInfo?
Created: 2016-12-29T08:41:09Z
I want to set the page header, page footer and page number, even to choose a picture as the background. How can i do that please?

Duplicate issue #64: How to insert Footer/Header when tranforming HTML to PDF
Created: 2017-01-18T16:41:54Z
Hi Daniel,
I use openhtmltopdf tool to transforme HTML to PDF. I am searching a way to insert header/footer in the PDF (the header/footer must appear in all the PDF pages, so i cannot insert header/footer in the HTML page).
Is it possible to do this please ?

Closing comment (2017-03-10T16:32:51Z): I think this issue is similar to #58 an it contains a link for StackOverflow.
The second answer it worked for me.
@page {
    /* headers*/
    @top-left {
        content: "Left header";
    } 
    @top-right {
        content: "Right header";
    }

    /* footers */
    @bottom-left {
        content: "Lorem ipsum";
    } 
    @bottom-right {
        content: "Page " counter(page) " of " counter(pages);
    }
}
The code from the snippet before is based on John Mark answer
Repository: danfickle/openhtmltopdf

Issue #269: bottom-center large text
Created: 2018-08-23T16:58:37Z
Hello. I am trying leave a text in the left middle zone (margin), but there are a long text and get weird results. I will add an Example:
@left-middle {					content: "Texto de Prueba. Texto de Prueba. Texto de Prueba. ";}
With this, I get these text in the correct zone multilined)
Then, I try make it vertical:
@left-middle { content: "Texto de Prueba. Texto de Prueba. Texto de Prueba. "; -webkit-transform: rotate(-90deg); -moz-transform: rotate(-90deg); -ms-transform: rotate(-90deg); -o-transform: rotate(-90deg); transform: rotate(-90deg); }

Finally, I try make it single-line:
overflow: hidden;
white-space: nowrap;

And all text move to middle screen instead the left, this is caused by white-space property, any idea?:

Duplicate issue #479: "Fast" Renderer: Rotated Text in margins is no longer placed correctly
Created: 2020-05-13T16:14:20Z
While investigating #477 I noticed that the "fast" renderer does not correctly place rotated text in the margins.
I.e. apply this patch
Index: openhtmltopdf-examples/src/main/java/com/openhtmltopdf/freemarker/FreeMarkerGenerator.java
===================================================================
--- openhtmltopdf-examples/src/main/java/com/openhtmltopdf/freemarker/FreeMarkerGenerator.java	(revision e59bb3652cdeee8bd5721b6913054c129bd3d0a3)
+++ openhtmltopdf-examples/src/main/java/com/openhtmltopdf/freemarker/FreeMarkerGenerator.java	(date 1589386191821)
@@ -97,6 +97,7 @@
 		builder.useSVGDrawer(new BatikSVGDrawer());
 		builder.useMathMLDrawer(new MathMLDrawer());
 		builder.addDOMMutator(LaTeXDOMMutator.INSTANCE);
+		builder.useFastMode();
 		builder.usePDDocument(new PDDocument(MemoryUsageSetting.setupMixed(1000000)));
 		builder.useUriResolver(new DefaultUriResolver() {
 			@Override

and then run the FreeMarkerGeneratorTest. In the resulting PDF the rotated "FEATURED DOCUMENTATION" is placed within the page:

It should be correctly in the margin as with the old slow mode. Something broke here.

Closing comment (2020-05-19T05:42:30Z): I think this is a duplicate of #269. It is interesting it worked with the old renderer though. I need to investigate more.
Repository: dani-garcia/vaultwarden

Issue #797: Cannot pull rapsberry image using podman
Created: 2020-01-03T15:09:05Z
#713 # Subject of the issue
I have managed to get a working podman on raspbian 10 using the instructions in https://computingforgeeks.com/how-to-install-podman-on-debian/
However, when I do a pull for the raspberry image I get this:
root@rpi41:~# podman pull bitwardenrs/server:raspberry
Trying to pull docker.io/bitwardenrs/server:raspberry...
Image architecture mismatch: image uses "amd64", expecting "arm"
I expect this is due to the fact the image in dockerhub is tagged as amd64 by mistake. Doing the same command with docker (running on a different rpi) seems to just pull the image..
Could you please change the architecture to "arm" on these images?

Duplicate issue #789: Architecture property incorrect for non-x86 Docker images
Created: 2019-12-30T20:33:50Z
The bitwardenrs/server:raspberry image available on the Docker Hub has its os/arch set to linux/amd64 rather than linux/arm - in fact, all the non-x86 images seem to? See here - and so I'm unable to run the image on my Raspberry Pi-based Docker swarm. The service stays in "pending" state, with the error that no compatible nodes are available.

Closing comment (2020-01-03T20:37:49Z): I'm closing this as duplicate of #797 as that one already has explanation of what's going on here and it seems to be the same issue. Let's continue the discussion there.