primordic/IssueDupesLite huggingface dataset:
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #925: Hello, I can not share social apps including twitter and facebook, instagram, for ios 11.
Created: 2018-03-03T16:55:37Z
This is a free plugin for which I'm no longer able to offer free support.
If you want me to look at your issue with priority (or at all) you may want to consider giving my PayPal account a bit of love. Details are in the readme.
Okay, I am ready to pay for your answer.
Thank you,
Eddy

Duplicate issue #926: Social sharing Plugin does not work for ios
Created: 2018-03-06T03:38:55Z
This is a free plugin for which I'm no longer able to offer free support.
If you want me to look at your issue with priority (or at all) you may want to consider giving my PayPal account a bit of love. Details are in the readme.
Thank you,
Eddy

Closing comment (2018-03-06T06:50:07Z): Duplicate of #925
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #888: WhatsappTmp error Sharing via Whatsapp
Created: 2017-10-17T15:14:30Z
Hello Eddy,
We are using this plugin for a long time now, and in the last IOS 11 update we found on the Share by Whatsapp something a bit extrange.
We use the plugin to share images specifically. When you share now on IOS 11, the action sheet comes in with "Whatsapp" and "Copy to Whatsapp".
"whatsapp" is not working. When we try to share it, we first select the whatsapp contact and then  a blank screen with the message "whatsappTmp Whatsapp image exclusive" appears, and no clue where our image is.
The second option works fine, but it's at the end of our sharing options.
Thanks for your help,
Dani

Duplicate issue #868: shareViaWhatsapp() shares .wai file instead of .jpg.
Created: 2017-08-22T09:14:10Z
Hi, Eddy
First of all, I love your plugin and thanks for the hardwork!
I had an issue when using  shareViaWhatsapp() with a JPEG image on IOS devices.  the image files was shared as a generic file (i.e. whatsAppTmp.wai) instead of a standard JPEG image.  The '.wai' file can be downloaded and it is a correct JEPG image once I have renamed the file suffix rto '.jpg' .
I had verified the Whatsapp Docs. It looks like that the URI string and file format ( as *.wai ) are correct.
The same call works correctly on Android devices but not iOS.
Could you shed some light ?
Thanks and have a good day!
Samson

Closing comment (2018-04-16T12:48:08Z): related to #888
should be fixed
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #203: iOS No Mail Account = Alert on Every Launch: "No Mail Accounts"
Created: 2014-10-02T05:17:32Z
I'm on iOS 8, and I use Mailbox instead of the system default mail app. Every time an app launches with this plugin installed, it gives me an alert that says "No Mail Accounts". I fixed it by commenting out this line in SocialSharing.m:
Line 14 under pluginInitialize:
// [self cycleTheGlobalMailComposer];
Thanks!

Duplicate issue #212: Dialog alert "No mail acounts" when starts the app in ios8 (plugin version 4.3.6)
Created: 2014-10-11T09:22:20Z
Hi
After updated my device to ios 8 (tested on ipad and ipod touch) using the last version of socialsharing  plugin and phonegap 3.6.3 (phonegap build), if there's no mail acount configured in the device, each time the app is started shows a this dialog alert: "No mail acounts"
Using in the previous version of plugin there's no problem.
Has anyone this problem?
App created using phonegap build service.

Closing comment (2014-10-11T09:34:58Z): Well spotted, but it's a duplicate of #203 - the updated version is still pending review at phonegap build though.
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #814: compatiblity with Android N file:// scheme changes
Created: 2017-04-19T13:21:39Z
Hello,
using socialsharing with image causes fileUrlExposed Exception in Android N. after a bit of googling found this in google documentation.
Passing file:// URIs outside the package domain may leave the receiver with an unaccessible path. Therefore, attempts to pass a file:// URI trigger a FileUriExposedException. The recommended way to share the content of a private file is using the FileProvider.
will there be a fix for this anytime soon? or can I write a patch and send a PR?

Duplicate issue #924: Unable to attach a file located in the app's local filesystem to an email
Created: 2018-03-02T22:11:01Z
We’re using cordova-plugin-file to create a file in the app’s local filesystem.  More specifically, the file is created in /data/data/<app-id>/files/Documents, which is in the Documents folder under cordova.file.dataDirectory as per https://github.com/apache/cordova-plugin-file/blob/master/README.md#android-file-system-layout.
When using cordova-plugin-email-composer, we’re able to successfully attach the file to an email by referencing it with app://files/Documents/fileName.txt.
However, when using cordova-plugin-x-socialsharing, we are unable to successfully attach the file using app://files/Documents/fileName.txt and various other permutations of the path.  The email client (Gmail) displays “Can’t attach empty file” or “Permission denied for the attachment”.
Can anyone advise on the specific path that can be used to reach the file using cordova-plugin-x-socialsharing?  Any suggestions or guidance is appreciated.  Thanks!

Closing comment (2018-03-02T22:14:21Z): This issue may be related to #814.
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #1125: iOS, after sharing sometimes the app size changes
Created: 2020-09-28T19:47:24Z
Using latest version of Cordova iOS (6.1.1) and  WKWebView only option.
iOS: 13.7
Plugin version 5.6.8
Behavior  is very consistent.
After sharing to some apps, such as iMessage and WhatsApp, the app looks normal after sharing
After sharing to Gmail or Facebook and returning to the app, the size of the app increases and the screen shows a cropped portion of it.
Reading window width from Javascript:

Before sharing width: 414
After selecting an app: 458
After closing the app: 458 for Gmail, 414 for iMessage

Any direction how I can further look for the root cause and  fix is also appreciated

Duplicate issue #861: Page resized after sharing
Created: 2017-08-09T13:06:06Z
SocialSharing v5.1.6
Cordova v7.0.1
Cordova ios platform v4.4.0
Hi,
I used the share() method on iPhone and then my page size changed. My ion-content is resized, so my tabs in ion-tabs are displayed lower than before. It happened after choosing a way to share. Also, I have a second problem with the statusbar on the top which is superimposed in foreground, in front of my headerbar. It's like I forget to specify the StatusBarOverlaysWebView to false in the file config.xml.
I tried it on a Android device and on an other iOS one (iPad) with the same program and it works.
This is a screenshot of my ion-tabs before sharing :

And here, after sharing (we can't see the ion-tabs' bottom) :

Thank you for your help !

Closing comment (2021-03-22T22:50:43Z): This is the same as #1125 and #1084.
Switching from cordova-plugin-keyboard to cordova-plugin-ionic-keyboard worked for me. I used the following preferences:
<preference name="KeyboardResize" value="true" />
<preference name="KeyboardResizeMode" value="native" />
Repository: EdgeTX/edgetx

Issue #1582: SYS>Info Lock up
Created: 2022-02-10T20:32:56Z
Describe the bug
If you go to SYS>VERSION>Modules / RX version - and press "PAGE>" or "PAGE<" and then press enter to EXIT, the radio locks up.
To Reproduce
SYS>VERSION>Modules / RX version - and press "PAGE>" or "PAGE<" and then press enter to EXIT
Expected behavior
Nothing, Thees buttons shouldn't do anything.
Screenshots
General information

EdgeTX version 2.6.0 (338d4d2)
Hardware Radiomaster TX16S

Duplicate issue #1878: Freeze or crash (emergency mode) triggered while navigating (tested on 2.7.0 only)
Created: 2022-04-22T22:14:10Z
Is there an existing issue for this problem?

 I have searched the existing issues

What part of EdgeTX is the focus of this bug?
Transmitter firmware
Current Behavior
Could be a duplicate of #1823 (same root cause) since it behaves differently in my case.
The original #1823 can be reproduced only with INTERNAL multi module active, with external (ELRS) the behavior is worse here. So I'll repeat the first steps since they are basically the same:
Wile displaying Modules/RX version modal, the user can navigate the menu below and spamming buttons may lead to a reboot in emergency mode.
Expected Behavior

back button dismisses the modal or does nothing
no navigation is allowed while a modal is displayed

Steps To Reproduce

Select a model that has external TX configured. I used a model that has ELRS TX using CRSF protocol.
Go to SYS->Info (version)
Enter Modules/RX version
Use page Up/Down to change the tabs under the modal (should it be allowed ?)
Spam the back button

Version
2.7.0
Transmitter
Radiomaster TX16S
Anything else?
When the internal multi-module is selected and no external radio I can't crash EdgeTX but get the behavior described in #1823

Closing comment (2022-04-22T22:24:51Z): After more testing, it looks exactly the same as #1582 but with a chance of crash, I'll comment #1582 instead.
Repository: EdgeTX/edgetx

Issue #516: NV 14 openTX models are not converted when ported to edgeTX.
Created: 2021-07-29T03:26:33Z
See title.
General information

EdgeTX version current code


Hardware NV14

Duplicate issue #787: [NV14]  2.5.0 RC1 - not usable! 
Created: 2021-09-21T13:33:24Z
I've flashed my "good old trusty" nirvana to edgeTX today and it instantly bricked it!
My models (originally stored on sdcard) where completely wiped, all radio data? Also wiped! As you all know, there was no companion to back up anything before - so I only had a three year old backup.
After flashing edgeTX and starting the nirvana, some errors popped up, which some of them where unreadable. After all the messages are gone, I've opened the model select menu - no models at all.
I've shut down the radio, switched on again and the radio only started with "EMERGENCY MODE".
I was able to flash the old firmware, restored my three years old backup and everything is fine now.
EdgeTX is not ready to be flashed on the nirvana as daily drivers.

Closing comment (2021-09-21T17:05:17Z): This is a duplicate of #516
Repository: EdgeTX/edgetx

Issue #1185: X10/S: Antenna configuration options missing
Created: 2021-11-28T10:11:55Z
Describe the bug
On OpenTX, there was an option to configure the Antenna options in RADIO/SYS -> Hardware. Values ranged between Internal, Ask, Per Model, External. Defaulted to "Per Model". This is missing.
If Per Model selected, there was an option under 'XJT' in the Model -> Internal RF section for Antenna, which allowed choice of Internal, Ask, External. It appears that this is missing also.
Screenshots


https://github.com/opentx/opentx/blob/ee96cf282ed65d66a25594a4f0bcdf30429d0fc2/radio/src/gui/480x272/radio_hardware.cpp#L352-L367
General information

EdgeTX version 2.6.0 nighties
Hardware: Frsky X10/S

Duplicate issue #1567: Missing Antenna Parameter in Horus X10s
Created: 2022-02-06T15:02:39Z
Describe the bug
There is no possibilty to change the antenna in the X10s.
Missing in X10s Radio Setting/Hardware and Model Setup.
In Companion this parameter is adjustable.
To Reproduce
screenshots from OTX 2.3.14
Expected behavior
adjustable antenna parameter in X10s
Screenshots
Companion EdgeTX:


EdgeTX 2.6.0


OTX 2.3.14


General information

EdgeTX version (2.6.0 x10-338d4d2)
Hardware (Frsky Horus X10s)

Closing comment (2022-02-07T00:40:45Z): Duplicate of #1185
Repository: EdgeTX/edgetx

Issue #404: The mixes screen doesn't have realtime feedback of changes
Created: 2021-07-04T19:59:37Z
Similar to #307 the new UI doesn't have any way to see the values on the screen, on either:

 overview screen (#2226)
 mix detail/edit screen (#1074)

Duplicate issue #545: show channel output in Mixers
Created: 2021-08-02T09:34:35Z
Show a graphic bar with the current channel output value when a mixer line is selected.

Closing comment (2021-08-02T09:38:30Z): Duplicate of #404
Repository: EdgeTX/edgetx

Issue #1671: Turning on internal MPM screws the synchronization with the external ELRS module
Created: 2022-03-07T15:47:41Z
Describe the bug
When using an external ELRS module it is not possible to use the internal MPM as wireless trainer link. Consider e.g. following setting:
use the external ELRS as link to a model and the internal MPM as wireless trainer link to a spectrum transmitter
As discussed on discord with @raphaelcoeffic (pafleraf) and @3djc, currently "you cannot synchronize on 2 modules at the same time. At least not if it triggers the mixer as now. The current implementation synchronizes on the internal module if ON, and on the external otherwise." "The fact that the internal MPM is turned on screws the synchronization with the external ELRS module!" "Ideally, we should disable the synchronization on the MPM when it works as a RX." "That should be enough to overcome the issue."
To Reproduce
Steps to reproduce the behavior:

use ELRS as external module
https://www.expresslrs.org/2.0/quick-start/transmitters/tx-prep/ states at multiple places "NOTE: Make sure the internal module is turned off."
so the internal MPM cannot be used at all

Expected behavior
It should be possible to use the internal MPM even when there is an ELRS external module present and used (active).
Screenshots
(none)
General information

OpenTX version: 2.3.14
Hardware: Radiomaster TX16S
OpenTX Companion: -
(ELRS: 2.2.0)

Duplicate issue #1677: TBS Tracer Doesn't Want to Stay Bound in Trainer Mode
Created: 2022-03-10T00:55:33Z
TBS Tracer establishes and then quickly loses bind with RX while in trainer mode.
To reproduce: Use a Jumper T18 V2 radio as a master connected to a slave Taranis QX7 using "FrskyRX" on the jumpers internal 4in1 module and the D8 protocol on the QX7. Use a TBS Tracer module in the Jumper to connect to the mini-quad. The Tracer module binds and then immediately loses it's bind. Both radios are using a baud rate of 115k and when I switch the baud rate on the master radio, the tracer will re-establish it's bind and then immediately lose it again.
I'm able to get the Tracer to stay bound by switching the baud rate from 115k to any other baud rate and then quickly switching it back to 115k before it loses it's bind again.
Both radios are running EdgeTX 2.6.0.

Closing comment (2022-03-10T02:41:44Z): This could be similar to #1671 ... was this ever an issue with OTX?
Repository: EdgeTX/edgetx

Issue #3033: Companion - Being able to sort models alphabetically
Created: 2023-01-14T09:31:44Z
Is there an existing issue for this feature request?

 I have searched the existing issues

Is your feature request related to a problem?
This is not a problem, it would be a considerable convenience, especially for people like me who have many models on TX.
It would be very useful to be able to sort models alphabetically based on Name, RX # or Labels by clicking on the relevant column.
This feature already exists on the tx side, so on Companion it would be easier to locate models with the same name or RX #.

Duplicate issue #2553: 2.8.0 Companion - Order of models by name like in the tx side
Created: 2022-10-14T10:37:24Z
Is there an existing issue for this feature request?

 I have searched the existing issues

Is your feature request related to a problem?
It would be helpful if a Companion could alphabetize the models by name, as on the tx.
It would also be useful to be able to copy and paste the categories / labels.
Describe the solution you'd like
A selection that allows alphabetical order, or even order by n. of rx or label.
Describe alternatives you've considered
No response
Additional context
No response

Closing comment (2023-01-19T19:28:54Z): Duplicate #3033.
Repository: EdgeTX/edgetx

Issue #613: [Bug] [NV14] ExpressLRS does not work (any more)
Created: 2021-08-21T09:32:56Z
ExpressLRS on the NV14 is broken. I tested 83413a2 and 478e345, neither of them worked. The last working version I tested before was ff5e15c. So somewhere between ff5e15c and 83413a2 the breaking changes happened.

Duplicate issue #621: [NV14] ExpressLRS not connecting
Created: 2021-08-22T18:16:44Z
Describe the bug
Once in the ExpressLRS Lua script, the script does not connect to the external module anymore, I've tried rebooting and even taking out the module and putting it back in while in the connecting screen which previously worked for me.
To Reproduce
Happens anytime I open the lua script
Expected behavior
should be able to connect to the external module and display all the info about the external module
General information

EdgeTX version (nightly build, #83413a2 (2021-08-22T02:22:42z))
Hardware (NV14)

Closing comment (2021-08-22T22:59:36Z): Related to #613
Should be fixed in 9509569
Just test the latest run (https://github.com/EdgeTX/edgetx/runs/3394103619 at the moment)
Repository: EdgeTX/edgetx

Issue #2924: Companion Joystick Calibration Channel Mismatches
Created: 2022-12-22T02:36:23Z
Is there an existing issue for this problem?

 I have searched the existing issues

What part of EdgeTX is the focus of this bug?
Companion
Current Behavior
PC connection via FrSky Sim Dongle.
TX16s 2.7.1 Mixes:
Ch1 - Ail
Ch2 - Ele
Ch3 - Thr
Ch4 - Rud
Ch6 - S2
Ch8 - S1
Configure Joystick Map:
Ch1 - Ail
Ch2 - Ele
Ch3 - Thr
Ch6 - Rud
Ch4 - S2
Ch5 - S1
Using Ch5 in the mixer with movement on output via channel monitor shows no movement in Configure Joystick Dialogue.
Using Ch7 in the mixer with movement on output via channel monitor shows no movement in Configure Joystick Dialogue.
Expected Behavior
Mapping from radio outputs to companion configure joystick dialogue should be a direct 1:1 map. Ch1=Ch1 .... Chx=Chx
Steps To Reproduce
Companion 2.8
Frsky sim dongle paired to radio
Add mix lines as described above
Edit Settings on Companion
Simulator Settings
Joystick Calibration
Witness mismatched channels on joystick calibration dialogue compared to mix lines on radio.
Version
2.8.0
Transmitter
Radiomaster TX16S / TX16SMK2
Anything else?
No response

Duplicate issue #3079: Companion Simulator joystick missing channel 5 and 7
Created: 2023-01-22T14:34:03Z
Is there an existing issue for this problem?

 I have searched the existing issues

What part of EdgeTX is the focus of this bug?
Companion
Current Behavior
like explained in issue #2924 (but the title is not very clear)
if i want to use my TX16S as input in the simulator, all channels works fine except channel 5 and 7 that are not moving at all.
The problem comes from the companion as when i look on the windows joystick properties the channels moves correctly.
here is a screenshot of the problem, channel5 = "axe de rotation Y" on windows joystick properties

Expected Behavior
Channel 5 and channel 7 should move accroding to the channel on the joystick on windows.
Steps To Reproduce
conenct your transmitter as usb joystick and with a simple program where you mapp all sticks, then all sliders, then all pots as channels directly.
on companion settings go to settings=> simulator settings, joystick select your radio check the active check ond go to calibrate so monitor the channels.
Version
2.8.0
Transmitter
Radiomaster TX16S / TX16SMK2
Anything else?
No response

Closing comment (2023-01-24T00:35:19Z): Duplicate of #2924
Repository: EdgeTX/edgetx

Issue #2822: Companion update release lists not sorted in version order
Created: 2022-12-06T21:08:46Z
Is there an existing issue for this problem?

 I have searched the existing issues

What part of EdgeTX is the focus of this bug?
Companion
Current Behavior
Release lists are in release creation date order and this may not always result in the desired order such as when an older version is patched.
This was originally posted on EdgeTx Facebook page.
Expected Behavior
Sequence in version order where possible
Steps To Reproduce

Launch Companion updates process
Open drop down list for Companion component


Version
2.8.0
Transmitter
Other (Please specify below)
Anything else?
No response

Duplicate issue #2847: Companion Check Updates problem
Created: 2022-12-11T16:09:33Z
Is there an existing issue for this problem?

 I have searched the existing issues

What part of EdgeTX is the focus of this bug?
Companion
Current Behavior
I have EdgeTx 2.8.0 installed, with Companion on windows PC.. When I select Check Updates I get an error because there is no windows version of 2.7.2. It looks to be checking for an earlier version than the one installed.
Expected Behavior
Only look for versions that are later than the current installed version, and only those for the relevant platform (eg Windows etc)
Steps To Reproduce
Make sure Companion 2.8.0 is installed.
Select Check Updates icon in Companion.
Check function returns error trying to download version 2.7.2 for Windows.
Version
2.8.0
Transmitter
Radiomaster TX16S / TX16SMK2
Anything else?
No response

Closing comment (2022-12-11T20:17:18Z): Duplicate of #2822 which is fixed in 2.9.
Repository: EdgeTX/edgetx

Issue #159: List of protocols from Multi isn't sorted (anymore)
Created: 2021-06-07T05:14:00Z
Selecting Multi on a TX16s and choosing a protocol, the list of protocols is not alphabeticaly sorted, what makes it hardly useable. Tested with multi-1.3.2.61

Duplicate issue #573: About the multimodule available protocols list
Created: 2021-08-08T04:03:36Z
Hope that EdgeTX can read the available protocols from Multimodule and sort them by first letter

Closing comment (2021-08-08T07:37:31Z): Duplicate of #159
It is being worked on.
Repository: EngineHub/WorldEdit

Issue #2586: Changing single-player worlds results in non-functional executor
Created: 2024-07-27T09:48:52Z
WorldEdit Version
7.3.5
Platform Version
N/A
Confirmations

 I am using the most recent Minecraft release.
 I am using a version of WorldEdit compatible with my Minecraft version.
 I am using the latest or recommended version of my platform software.
 I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
 I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description
The WorldEdit executor is shutdown in stop-server because of #2570
This causes the executor to become non-functional in future servers in the same process, i.e. other single-player worlds.
Expected Behavior
No loss of functionality when switching worlds.
Reproduction Steps

Load a world.
Exit it.
Load a world again.
Try to //paste something.

Anything Else?
No response

Duplicate issue #2593: //schem save shows large error string
Created: 2024-08-01T10:01:53Z
WorldEdit Version
7.3.5
Platform Version
Fabric-Official (7.3.5+6880-8ba3d89)
Confirmations

 I am using the most recent Minecraft release.
 I am using a version of WorldEdit compatible with my Minecraft version.
 I am using the latest or recommended version of my platform software.
 I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
 I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description
"//schematic save", "//schem save","/schematic save","/schem save" show error string whenever using them. (only tested single player)

Expected Behavior
saves the copied structure as a schematic
Reproduction Steps








Anything Else?
No response

Closing comment (2024-08-01T10:47:11Z): Duplicate of #2586
Repository: EngineHub/WorldEdit

Issue #2009: Please support to plant bamboo.
Created: 2022-01-15T09:43:04Z
The Problem
Can't grow bamboo in tree command.
A Solution
Add bamboo into tree command.
Alternatives
No response
Anything Else?
No response

Duplicate issue #2018: TreePlayer like for Coral features
Created: 2022-01-24T06:28:42Z
The Problem
Basically there's no clean way to make use of the feature for creating random coral features (underwater building is a pain).
A Solution
Something like the current tree tool, but something to cycle between the possible variations of colors and types:

Blue, Yellow, Red, Purple, Pink
Coral Tree, Mushroom, and Claw

Alternatives
No response
Anything Else?
No response

Closing comment (2022-01-24T14:45:06Z): basically same as #2009 (and see #2009 (comment))
maybe with 1.18.2's feature-placement command we'll be able to add a proper registry and have proper entry points for configured features, but short of that this is a massive pain to implement already as every tree has to be manually mapped.
also while we're at it, related: #1846
Repository: EngineHub/WorldEdit

Issue #1439: Rework event handling
Created: 2020-07-15T05:41:21Z
Right click handlers are broken in Fabric/Forge, and because I think it is due to how Mojang now sends the packets, it will not be fixed without changes from Mojang. Right clicking a block fires twice, once as "right click block" and once as "right click item". We could use a raytrace to see if a RCI is really a RCB, and ignore it. We could implement the occasionally discussed timer system. Not sure what we really want to do here.
Left click air is also broken right now, needs a more consistent solution on all platforms, or an official notice that it simply doesn't work.

Duplicate issue #1549: Tool left click range is limited
Created: 2020-10-03T23:23:09Z
Versions

WorldEdit version: Forge-Official (7.2.0-beta-05+20b3da4)
Platform version: Forge 34.0.17 on minecraft 1.16.3
Describe the bug
Left clicking in a forge server with the compass or the far wand only swings the tool and doesn't trigger its effect outside of the "normal" tool's range.
To Reproduce


Start the minecraft forge server.
Start the minecraft client.
Connect to the server.
Type /farwand to obtain the far wand tool.
Left click on a distant block to set the selection (not too far, still within the expected far wand range).
The tool will swing but no selection will be set.
Right click on the same block to set the selection.
Pos2 will be set successfully.

Expected behavior
Both left and right click should set the selection with the far wand on far away blocks. Same goes for using the compass.
Screenshots

Additional context
When I log on single player and enable the far wand, it then works in multiplayer as well until I restart the client. So that's a work around for now.

Closing comment (2021-01-03T20:54:18Z): Duplicate of #1439
Repository: EngineHub/WorldEdit

Issue #1399: The command //setbiome isn't working in 1.16.1
Created: 2020-06-28T21:04:51Z
Versions

WorldEdit version: 7.2.0
Platform version: 1.16.1
Describe the bug

The //setbiome doesn't work
To Reproduce


...  I write the comamand //setbiome plains and restart my game
... The selected area doesn't change, and when i restart only the place i was before left change, and it doesn't change at all, just around a chunk, and when I break a block it disappears.
Expected behavior


it was supossd to change de biome.
Screenshots

Additional context

Duplicate issue #1418: //setbiome not working in 1.16, WE 7.2.0, Fabric; offline
Created: 2020-07-03T19:11:06Z
Versions
WorldEdit version: 7.2.0-beta-01)
Platform version: Fabric-Official(7.2.0-beta-01+0eb9ac7)
Describe the bug
//setbiome command reports success, but nothing changes visually,
Have tried waiting a while, leaving and rejoining.
Have tried testing it on small areas instead of large.
Have tried changing desert to forest and flower_forest.
Have tried biome names with and without 'minecraft:' prefix
/biomeinfo shows whatever I tried to change it to - so something is updating
F3 still shows original biome information, even if /biomeinfo contradicts it
To Reproduce
Use wand to make selection, use /setbiome to change biome. Wait a short while, leave game, reload.
Expected behavior
Biome should be changed but is not.

Closing comment (2020-07-03T19:17:23Z): Duplicate of #1399.
Repository: EngineHub/WorldEdit

Issue #1306: Save the binded tools 
Created: 2020-04-20T14:50:54Z
Problem description
When using a lot of different brushs/tools, including "complex" ones like % based spheres with masks and all, you have to redo every single tool every time you load the World.
Describe the solution you'd like
It would be very helpful to keep the tools and brushs saved, or allow a way to save the toolbar for next time. Would really made working on big projects easier.
Describe alternatives you've considered
I've tried saving every command in a text file and binding them one by one, but it's still a chore and keeping it updated can be annoying.
Thanks for your time.

Duplicate issue #2328: Give the wand item some special metadata
Created: 2023-05-31T14:19:34Z
The Problem
tl;dr: make the wand you get by doing //wand special.
I believe I'm not the only one who enjoys the convenience of having WorldEdit on the same instance as used to play suvival (cheated survival) normally. It's not ideal, not at all.
By default the wand is a wooden axe. That of course interferes much with survival. I changed it to the creative-only item I find most useless: the command-block-minecart. Still, the ideal way would be to make wands only obtainable through their respective commands.
A Solution
Give some metadata to the items obtained through wand commands, to indicate that they are indeed wands. A regular item of the same type as the wand will no longer work. Basically, make it work similarly to brushes.
Alternatives
Set the wand to a creative-only item. However, this is not ideal as you still lose access to said item.
Anything Else?
No response

Closing comment (2023-05-31T15:06:05Z): duplicates #1306 / #1589

No, it's not.
Repository: Entware/Entware-ng

Issue #746: Package request: mmv
Created: 2017-08-20T09:39:02Z
Package: mmv
see e.g. https://aur.archlinux.org/packages/mmv/
killer features: Mass renaming of files possible on command line! Not sure how a NAS can live without it. :-)
I am using the x86_64 platform.

Duplicate issue #624: Package request: mmv
Created: 2017-04-18T13:18:29Z
mmv is "multiple move" and allows to mass move, copy or rename files.
Examples:
https://wiki.ubuntuusers.de/mmv/
Source code is available with GPL:
https://packages.qa.debian.org/m/mmv.html
Platform:
I would love to see this package for QNAP 64bit Intel.

Closing comment (2017-08-21T14:28:46Z): As I am the submitter of the now closed duplicate #746 (sorry), I'd like to support that request.
Repository: Entware/Entware-ng

Issue #473: Package Request:  Java JRE
Created: 2016-12-14T14:55:27Z
Hi, newbie here, hoping this is a reasonable request.  I'm looking for a Java JRE package to run on my Asus RT-AC68U router running AsusWRT-Merlin.  I'm wanting to run Streambaby, (a video streaming application for Tivo), which requires a Java JRE.  I don't think the version is terribly important as it's a pretty old app.  I'm using jre1.8.0_111 on my Windows PC and it's working fine, but an older JAVA version would likely be fine as well.  Thanks for your consideration.

Duplicate issue #617: Package Request: Java (OpenJDK)
Created: 2017-04-08T08:02:46Z
I'd love to have minimserver running on my netgear r7000 with advanced tomato firmware running entware.
There appear to be a package for optware-ng (https://github.com/Optware/Optware-ng/tree/master/sources/openjdk8 )
But I don't think I have the skill to port this to entware.. I tried installing build environment for entware and use jre / jdk from the oracle site but that didn't work (java not found error).
Thanks in advance

Closing comment (2017-04-08T08:15:41Z): Duplicate of #473.
Repository: Entware/Entware-ng

Issue #2: Postfix searches config outside of /opt
Created: 2015-11-08T12:30:20Z
Entware/Entware#5 to be continued.
/opt/root # sendmail.postfix
sendmail.postfix: fatal: open /etc/postfix/main.cf: No such file or directory

Duplicate issue #321: Postfix searches config outside of /opt
Created: 2016-06-22T20:34:43Z
Running 'S69postfix start' generates:
postfix: fatal: chdir(/usr/libexec/postfix): No such file or directory
Running 'strings postfix | grep libexec' results in:
/usr/libexec/postfix

Closing comment (2016-06-23T05:33:52Z): Duplicate of #2
Repository: Entware/Entware-ng

Issue #624: Package request: mmv
Created: 2017-04-18T13:18:29Z
mmv is "multiple move" and allows to mass move, copy or rename files.
Examples:
https://wiki.ubuntuusers.de/mmv/
Source code is available with GPL:
https://packages.qa.debian.org/m/mmv.html
Platform:
I would love to see this package for QNAP 64bit Intel.

Duplicate issue #746: Package request: mmv
Created: 2017-08-20T09:39:02Z
Package: mmv
see e.g. https://aur.archlinux.org/packages/mmv/
killer features: Mass renaming of files possible on command line! Not sure how a NAS can live without it. :-)
I am using the x86_64 platform.

Closing comment (2017-08-20T12:20:33Z): Duplicate of #624.
Repository: Entware/Entware-ng

Issue #177: pkg.entware.net is down,please fixed it.
Created: 2016-02-23T04:11:17Z
Hi
pkg.entware.net is down,please fixed it.
ping  pkg.entware.net
PING pkg.entware.net (81.4.123.217): 56 data bytes
Request timeout for icmp_seq 0
Request timeout for icmp_seq 1
^C
--- pkg.entware.net ping statistics ---
3 packets transmitted, 0 packets received, 100.0% packet loss
who can solved? thx.

Duplicate issue #208: Pkg site is down?  
Created: 2016-03-21T18:31:16Z
Just putting this out there, as it seems like http://pkg.entware.net is down.  Can't update or install anything.

Closing comment (2016-03-21T18:44:42Z): DUP of #177
Repository: Entware/Entware-ng

Issue #253: Package request: bluez5, sbc
Created: 2016-04-22T07:27:25Z
I'm looking to set up a bluetooth audio sink on my R7000, coexisting with an AirPlay (shairport-sync) server, which plays out of a USB audio device.  (The AirPlay part is working well.)
I've got a CSR bluetooth USB dongle up and running on my R7000 with kernel modules
btusb                   8804  1 
hidp                   11083  0 
rfcomm                 32113  0 
l2cap                  38413  4 hidp,rfcomm
bluetooth              49660  4 btusb,hidp,rfcomm,l2cap

and am trying to follow this OpenWRT guide, that depends on bluez5 and sbc.

Duplicate issue #323: Package request : bluez5 for Synology
Created: 2016-06-27T13:58:08Z
Hi,
I'm looking for bluez5 package for my Synology 1511+.
Bluez3 has limited features (I need BLE features that are available on 5.39+).
Thanks in advance
Jerome

Closing comment (2016-06-27T15:10:54Z): duplicate #253
Repository: Entware/Entware-ng

Issue #162: Package Request: hashdeep/md5deep (and related asst hashing programs)
Created: 2016-02-14T15:39:41Z
https://github.com/jessek/hashdeep
(used to be known as md5deep, and was/is an optware package, but missing from ent)
very fast hashing in many flavors, including md5, sha256, tiger, whirlpool and more.

Duplicate issue #202: Package Request: md5deep
Created: 2016-03-17T07:43:03Z
Hi!
Can you add md5deep on entware-ng from optware-ng.
Thank you,
linuxnutzer

Closing comment (2016-03-17T08:37:49Z): duplicates  #162
Repository: Entware/Entware-ng

Issue #704: Make world fails on "C++ style comments are not allowed in ISO C90"
Created: 2017-07-08T04:09:02Z
If you follow https://github.com/Entware-ng/Entware-ng/wiki/Compile-packages-from-sources, you will get several failures on  "C++ style comments are not allowed in ISO C90", and when you tmp fix it then you will get the same error a bit later, is there a way to turn off ISO C90 compiler setting on a global level or per package level?
Cheers Olof
PS: I'm using the armv7.config

Duplicate issue #705: Top level make  fails on "C++ style comments are not allowed in ISO C90" 
Created: 2017-07-08T09:36:06Z
I'm not writing this issue for the fun of it. I'm running Ubuntu 17.04 and If you follow https://github.com/Entware-ng/Entware-ng/wiki/Compile-packages-from-sources, you will get several failures on "C++ style comments are not allowed in ISO C90", and when you tmp fix it then you will get the same error a bit later, is there a way to turn off ISO C90 compiler setting on a global level or per package level?
Cheers Olof
PS: I'm using the armv7.config
PS: package/Makefile:105: recipe for target '/home/jorm/Qnap/Entware/Entware-ng/staging_dir/target-arm_cortex-a9_glibc-2.23_eabi/stamp/.package_compile' failed
make[1]: *** [/home/jorm/Qnap/Entware/Entware-ng/staging_dir/target-arm_cortex-a9_glibc-2.23_eabi/stamp/.package_compile] Error 2
make[1]: Leaving directory '/home/jorm/Qnap/Entware/Entware-ng'
/home/jorm/Qnap/Entware/Entware-ng/include/toplevel.mk:206: recipe for target 'world' failed
make: *** [world] Error 2
World is a target, though the command that fails is the normal "make" as in
Rebuild repo
make
from the wiki

Closing comment (2017-07-08T16:38:24Z): Duplicate of #704
Repository: Entware/Entware-ng

Issue #172: Package request bareos
Created: 2016-02-21T21:12:21Z
Please add the Backup Archiving https://www.bareos.org/en/.
Bareos is a fork and successor of bacula.
There should be package for client only "bareos-fd" and full Backupserver.

Duplicate issue #185: Package request "bareos"
Created: 2016-02-29T08:28:01Z
Hi,
it would be nice to have the bareos suite among with bacula (bareos is a fork of it).
Unfortunately recent bacula client has some issues to communicate with bareos director, so it would be great to have its native client.
If you need further information, I'm at your disposal.
Thank you.

Closing comment (2016-02-29T08:28:46Z): Duplicate of #172
Repository: Entware/Entware-ng

Issue #408: Package request: pdnsd
Created: 2016-10-06T03:47:27Z
pdnsd can transform from udp domain name requests to tcp  domain name requests.
pdnsd - offical site:
http://members.home.nl/p.a.rombouts/pdnsd/
OpenWrt remove the pdnsd in Chaos Calmer 15.05, I don't know the reason that they do so.
Hope you can include the package pdnsd!

Duplicate issue #513: Package Request: pdnsd
Created: 2017-01-15T05:12:37Z
hi,
It's very appreciating for adding pdnsd for mips arch!
also I have found as below, the first repo url seems doesn't work any more, it's pity, the other one is its homepage, hope this will help. :)
https://gitorious.org/pdnsd/pdnsd
http://members.home.nl/p.a.rombouts/pdnsd/dl.html
Regards,
Hua

Closing comment (2017-01-15T06:18:27Z): Duplicate of #408.
Repository: EpicGamesExt/raddebugger

Issue #32: PDB with a relative path is searched relative to the debugger
Created: 2024-01-14T10:55:11Z
If you specify a relative path to the PDB inside the DLL (In my case, I edit RSDS/PDB70 CODEVIEW), then the debugger looks for the PDB next to itself instead of next to the DLL. Therefore, the PDB cannot be loaded.
For testing I just copied raddbg.exe into the library folder and everything worked as expected.

Duplicate issue #26: Breakpoint and stepping doesn't work in the source file. Goes to disassembly.
Created: 2024-01-13T20:49:16Z
Hello there !
I tested today your debugger, it is a promising project that reminds me of RemedyBG but with a way bigger scope.
I had one big issue today:
I tried it on a dummy project I had at home that I compiled using mstorjso llvm-clang-mingw-ucrt toolchain 16.0.6 and when I put a breakpoint in the source code, it gets reached but opens the dissasm window instead of the source code. And when I step in the code, it keeps stepping in the ASM instead of the source code.
I checked and the PDB was properly loaded. Am I missing ? Is there a source-mode stepping we need to activate ?
Cheers,
Scr3amer

Closing comment (2024-01-14T14:55:59Z): @ryanfleury First of all thank you for the quick reply. You guys are working on Saturday :D ? Or you love so much the project you are giving free time during the week end ^^ ?
Regarding the issue I digged a little bit more and I am basically a duplicate of #32
Funny enough it was posted only 4 hours ago :D. I was lucky with the timing because it didn't cross my mind that could be the issue. I still don't understand how come the RADDBG file was generated yet not used.
I compiled using the /pdbaltpath linker option to specify a relative PDB path.
And when I moved the debugger .exe in the same folder as the .exe and .pdb it worked flawlessly.
Repository: EpicGamesExt/raddebugger

Issue #133: A fatal exception occurred
Created: 2024-02-04T11:45:01Z
I was going back and forth the "Memory" and "Watch" windows when the exception occurred.
Below is the message copied from the message box.
[Window Title]
Fatal Exception

[Content]
A fatal exception (code 0xc0000005) occurred. The process is terminating.

Press Ctrl+C to copy this text to clipboard, then create a new issue in
https://github.com/EpicGames/raddebugger/issues

Call stack:
0. [0x7ff76df21159] df_eval_watch_view_build +21753, df_views.c line 1628
1. [0x7ff76dea4ebc] df_view_ui_Watch +140, df_views.c line 6641
2. [0x7ff76df5e7e6] df_window_update_and_render +149014, df_gfx.c line 5691
3. [0x7ff76dfb70c4] update_and_render +4932, raddbg.c line 285
4. [0x7ff76df69b44] entry_point +5860, raddbg.c line 577
5. [0x7ff76dfb9592] WinMain +930, raddbg_main.cpp line 350
6. [0x7ff76dfc14ee] __scrt_common_main_seh +262, exe_common.inl line 288
7. [0x7ffb307f257d] KERNEL32
8. [0x7ffb3166aa58] ntdll


[Close]

Duplicate issue #174: Fatal Exception when clicking around in the watch window
Created: 2024-03-17T20:21:25Z
[Window Title]
Fatal Exception

[Content]
A fatal exception (code 0xc0000005) occurred. The process is terminating.

Press Ctrl+C to copy this text to clipboard, then create a new issue in
https://github.com/EpicGames/raddebugger/issues

Call stack:
1. [0x7ff70ca5fe46] df_eval_watch_view_build +33078, df_views.c line 1652
2. [0x7ff70c9de5d8] df_view_ui_Watch +168, df_views.c line 6721
3. [0x7ff70ca23069] df_window_update_and_render +151209, df_gfx.c line 5707
4. [0x7ff70ca637b1] update_and_render +4369, raddbg.c line 286
5. [0x7ff70ca7ad47] entry_point +5671, raddbg.c line 577
6. [0x7ff70c8a245d] WinMain +877, raddbg_main.cpp line 348
7. [0x7ff70ca7c98e] __scrt_common_main_seh +262, exe_common.inl line 288
8. [0x7ffc53617344] KERNEL32
9. [0x7ffc545626b1] ntdll

Version: 0.9.8 [c757388]

[Close]

I'm not exactly sure what was clicked when this happened, but here's a screenshot

Closing comment (2024-03-21T23:18:33Z): This looks like a duplicate of #133, which was fixed in e637f72. This change is not yet on master, but you can get it if you git checkout dev and build on that branch.
Repository: EpicGamesExt/raddebugger

Issue #45: Double clicking on words inside the disassembly view doesn't work
Created: 2024-01-15T21:51:09Z
Double clicking on words (such as the address location) is useful when needing to copy them to to put them into another view (such as memory) Drag selection works nice, but double clicking just make this faster.

Duplicate issue #81: Select a word/line by clicking/double-clicking on the text
Created: 2024-01-20T11:16:32Z
Useful feature in most text viewers, editors, IDEs, etc.
Comparison of Visual Studio/Sublime Text/RAD Debugger:

Closing comment (2024-01-20T11:26:56Z): Similar to #45, but in text.
Repository: EpicGamesExt/raddebugger

Issue #316: crash while debugging, no more info than that
Created: 2024-09-26T01:23:55Z
[Window Title]
Fatal Exception
[Content]
A fatal exception (code 0xc0000005) occurred. The process is terminating.
Press Ctrl+C to copy this text to clipboard, then create a new issue at
https://github.com/EpicGamesExt/raddebugger/issues
Call stack:

[0x7ff7582fdf16] e_expr_push_child +86, eval_parse.c line 744
[0x7ff75830169e] e_parse_expr_from_text_tokens__prec +3710, eval_parse.c line 1139
[0x7ff758304f5f] e_parse_expr_from_text_tokens +95, eval_parse.c line 1883
[0x7ff75830b8f3] e_eval_from_string +163, eval_bundles.c line 11
[0x7ff758406ac2] df_code_slice +33122, df_gfx.c line 12148
[0x7ff758409b88] df_code_slicef +248, df_gfx.c line 12563
[0x7ff758418d8e] df_code_view_build +11278, df_views.c line 939
[0x7ff75839a9c9] df_view_ui_Code +4825, df_views.c line 6447
[0x7ff7583e2bbe] df_window_update_and_render +176750, df_gfx.c line 7265
[0x7ff758428ee4] update_and_render +4292, raddbg.c line 342
[0x7ff758298de6] entry_point +4838, raddbg_main.c line 392
[0x7ff758294809] main_thread_base_entry_point +345, base_entry_point.c line 82
[0x7ff75842bdc0] w32_entry_point_caller +2320, os_core_win32.c line 1632
[0x7ff758285036] wWinMain +54, os_core_win32.c line 1644
[0x7ff75845910e] __scrt_common_main_seh +262, exe_common.inl line 288
[0x7ff8e6507374] KERNEL32
[0x7ff8e74fcc91] ntdll

Version: 0.9.12
[Close]

Duplicate issue #301: Crash when stepping out 
Created: 2024-08-09T21:19:46Z
I encountered this crash when attempting to step out of a function. Can't seem to trigger it reliably but it's happened a few times now.
[Window Title]
Fatal Exception

[Content]
A fatal exception (code 0xc0000005) occurred. The process is terminating.

Press Ctrl+C to copy this text to clipboard, then create a new issue at
https://github.com/EpicGamesExt/raddebugger/issues

Call stack:
1. [0x7ff6edecdd10] e_expr_push_child +144, eval_parse.c line 744
2. [0x7ff6eded349c] e_parse_expr_from_text_tokens__prec +11964, eval_parse.c line 1537
3. [0x7ff6eded4b6f] e_parse_expr_from_text_tokens +95, eval_parse.c line 1883
4. [0x7ff6ededb4f3] e_eval_from_string +163, eval_bundles.c line 11
5. [0x7ff6edfd62dd] df_code_slice +33085, df_gfx.c line 12144
6. [0x7ff6edfd9318] df_code_slicef +248, df_gfx.c line 12549
7. [0x7ff6edfe7fee] df_code_view_build +11278, df_views.c line 939
8. [0x7ff6edf6a2d9] df_view_ui_Code +4825, df_views.c line 6444
9. [0x7ff6edfb2414] df_window_update_and_render +176564, df_gfx.c line 7261
10. [0x7ff6edff80b4] update_and_render +4292, raddbg.c line 342
11. [0x7ff6ede68d81] entry_point +4849, raddbg_main.c line 392
12. [0x7ff6ede647d9] main_thread_base_entry_point +345, base_entry_point.c line 82
13. [0x7ff6edffaf90] w32_entry_point_caller +2320, os_core_win32.c line 1632
14. [0x7ff6ede55036] wWinMain +54, os_core_win32.c line 1644
15. [0x7ff6ee028322] __scrt_common_main_seh +262, exe_common.inl line 288
16. [0x7ffbc9157374] KERNEL32
17. [0x7ffbca39cc91] ntdll

Version: 0.9.12 [6a886e0]

[Close]

Closing comment (2024-09-28T00:03:30Z): This seems to be a duplicate of #316 and can be closed now
Repository: EpicGamesExt/raddebugger

Issue #238: View rule help box clips off the screen
Created: 2024-05-29T02:11:29Z
Currently, if the watch window is on the right side of the screen, hovering over the question-mark icon to show the view rule hover-help results in a window that is mostly off-screen and cannot be read. It would be nice if there was a default mechanism for ensuring hover-help always stays within the window so it can be read.
- Casey

Duplicate issue #252: View Rule info pop-up appears offscreen
Created: 2024-05-31T23:07:05Z
The info panel always appears to the right of the mouse cursor, meaning that it will be drawn offscreen when the watch windows are docked on the right side of the window.

Closing comment (2024-05-31T23:19:50Z): This is a duplicate of #238, which has been fixed in f808e8a, which will be in the release.
Repository: EpicGamesExt/raddebugger

Issue #38: Natvis support
Created: 2024-01-15T13:42:58Z
Is there a plan to add natvis support?

Duplicate issue #423: Support for Unreal Engine (TArray, FString, FName, UObject name)?
Created: 2025-02-10T09:47:03Z
When are you going to add support for Unreal Engine?
Right now raddebugger usage is very limited for Unreal Engine, because I can't see:

The content of TArray
The text in FString
The string representation of FName
The name of UObjects

Closing comment (2025-02-10T12:53:49Z): This is primarily a duplicate of #38, which I’m currently working on. Support for visualization of more complicated C++ data structures in general will improve over the next few releases.