Repository: open-goal/jak-project

Issue #3405: Cutscenes break after completing "Blow up strip mine eco wells" with 1 second remaining.
Created: 2024-03-06T10:54:20Z
Acknowledgements

 I have searched for duplicate or closed bug reports
 I understand that I am supposed to provide my own legitimately obtained copy of the game

Describe the Bug
I tossed the last bomb into the eco well with 1 second remaining and landed at roughly the same time the timer dropped to zero. The next cutscene was a still shot of the eco well that's supposed to explode, but nothing happened. The cutscene ended after a few seconds and put me in the expected position post-mission. Then the communicator appeared and the first line of Vin's dialogue showed up in the caption, but no audio line ever played. The communicator remained out for much longer than that dialogue usually lasts (maybe a full minute? I wasn't counting, I just thought it was strange it hadn't disappeared yet). The subtitle remained until it returned to Jak's backpack.
I went back through the teleporter ring and walked into the next cutscene trigger, but it again placed all the actors at their initial positions and froze on the first frame. Particle effects still worked, and it faded in fine, but no animation or audio played. Again, it terminated the cutscene after a few seconds. This persisted when I tried to replay the cutscene by pressing triangle near Vin, and extended beyond that save, freezing the opening fly-over after I quit the game via the menu.
All mission triggers were successfully activated and progress was accurately tracked. Animations played fine outside of cutscenes, including Jak's full gamut of movement and Vin and Kor's idle behavior in the control room. Passive audio still played fine, including passing Krimson Guard comments and ambient noise. This bug resolved upon closing the game and re-opening it.
How To Reproduce
Unsure. For all I know, this was a frame-perfect one-off issue that came about from the game trying to simultaneously fail and pass me for the Destroy Eco Wells mission. That's my best guess. I haven't unlocked the level select, so I cannot replay that mission at this time.
Does this problem occur on original hardware or PCSX2?
Yes, it's unique to OpenGOAL
Expected Behavior
Upon completing the mission, the cutscene should play like normal. Vin's dialogue should be played when the communicator is deployed. Other cutscenes shouldn't be affected.
Environment Information
CPU: AMD Ryzen 7 7735HS
GPU: NVIDIA GeForce RTX 4050 Laptop
OS: Windows 11 Home 64x
OpenGOAL: v0.2.7 (I only noticed there was an update after encountering this bug. Have since recompiled with v0.2.8)
Game Version
NTSC 1.0 (black label)
Have you set the game to something other than 60fps?
No

Duplicate issue #3236: Freezing cut-scenes
Created: 2023-12-01T20:44:37Z
Acknowledgements

 I have searched for duplicate or closed bug reports
 I understand that I am supposed to provide my own legitimately obtained copy of the game

Describe the Bug
Additional cutscene freezes besides torn and strip mine, happening in almost every single one. I play on high end PC. Can skip them. Will not happen in 2nd instance of playing cut-scene.
How To Reproduce
Play through any cutscene.
Does this problem occur on original hardware or PCSX2?
Yes, it's unique to OpenGOAL
Expected Behavior
Cutscenes should play though
Environment Information
n/a
Game Version
NTSC 1.0 (black label)
Have you set the game to something other than 60fps?
No

Closing comment (2024-03-09T19:13:57Z): Not enough information to go off of, potentially related to #3405 which is a known issue in the original game as well -- but hard to tell given the wording.
Feel free to re-open if the problem is different and you have more information to share.