primordic/IssueDupesLite huggingface dataset:
Repository: DevExpress/devextreme-reactive

Issue #1966: Keyboard support
Created: 2019-04-11T15:50:53Z
I have searched this repository's issues and believe that this is not a duplicate.

I'm using ...

 React Chart
 React Grid
 React Scheduler

Description
Probably a similar issue to this one but I didn't find a satisfying answer there
I'm trying to develop a feature to use up and down arrows to select the previous or next row on the table, I am using mousetrap to bind hotkeys to an element, here is an example of what I have:
on the grid:
render() {

....

}
The CustomRoot class:
export default class CustomRoot extends PureComponent {
constructor(props) {
    super(props)
    this.rootRef = React.createRef()
}

componentDidMount() {
    const mousetrap = new Mousetrap(this.rootRef.current);
    mousetrap.bind('up', this.handleUpKey);
    mousetrap.bind('down', this.handleDownKey);
}

handleUpKey = () => {
    console.log("UP")
}

handleDownKey = () => {
    console.log("DOWN")
}

render() {
    const { children, className, ...restProps } = this.props
    return (
        <div
            className={classNames('d-flex flex-column', className)}
            {...restProps}
            style={{ height: '100%' }}
            tabIndex="0"
            ref={this.rootRef}
        >
            {children}
        </div>
    )
}

}
I was able to attach event listeners to the root of the grid but I don't know how to make those event listeners trigger actions to change the selected state, I am using controlled mode for SelectionState but it is unclear how to change the selection state from the event handlers in the CustomRoot component
Environment

devextreme-reactive: 1.10.0
react: 16.8
browser: chrome
bootstrap: 4
react-bootstrap: none
material-ui: none

Duplicate issue #532: Enable multiselect with ctrl + shift
Created: 2017-11-29T14:34:55Z
It would be of great use if you could multi select rows in the grid with holding in shift for instance and every row in the middle of the first you have selected and the next selection will also be selected.
Is a feature like this planned implemented?

Closing comment (2019-08-09T12:02:09Z): Duplicate #1966
Repository: DevExpress/devextreme-reactive

Issue #968: Refresh plugin
Created: 2018-04-19T17:09:13Z
I think it would be beneficial for lots of developers that we have a refresh button somewhere in the grid, to refresh the whole grid. This is especially useful for remote data binding.

Duplicate issue #969: [Typescript] `name` and `dependencies` attributes missing in <Plugin> element
Created: 2018-04-19T17:55:29Z
I have searched this repository's issues and believe that this is not a duplicate.

Current Behaviour


Expected Behaviour
No error should be reported.
Steps to Reproduce (for Bugs)


Go to the implementation of SearchPanel - https://github.com/DevExpress/devextreme-reactive/blob/master/packages/dx-react-grid/src/plugins/search-panel.jsx
Take a look at the <Plugin> component.

Your Environment

devextreme-reactive: 1.2.0-beta2
react: 16.2.0

Closing comment (2018-04-20T18:24:36Z): Related to #968
Repository: DioxusLabs/dioxus

Issue #735: Update public documentation
Created: 2023-01-09T04:41:17Z
Specific Demand
No rush, but I noticed that the documentation on the website is out of date, which caused some problems for me when starting a new project because cargo add added 0.3.1 and the features are not there anymore.
Implement Suggestion
Just run your workflow for documentation whenever convenient for you.
As a side note, I made a quick repository which serves the up to date documentation locally as a quick fix for now. If anybody runs in to this problem before it is fixed, feel free to try the little script I made here:
https://github.com/campbellcole/dioxus-docs-nix

Duplicate issue #773: Documentation is incorrect for building hello-world desktop app
Created: 2023-01-15T20:36:44Z
Problem

The documentation is incorrect for building the hello-world desktop app.
Steps To Reproduce

Follow the hello-world tutorial

Expected behavior
The dioxus app should compile and run normally. This is because the dioxus-desktop app is not added with cargo add. Additionally, the dioxus::desktop::launch needs to be changed to dioxus_desktop::launch
Screenshots
If applicable, add screenshots to help explain your problem.
Environment:

Dioxus version: 0.3.1
OS info: Windows
App platform: desktop

Questionnaire


 I'm interested in fixing this myself but don't know where to start
 I would like to fix and I have a solution
 I don't have time to fix this right now, but maybe later

Closing comment (2023-01-15T20:48:58Z): This was already reported in #735.
There was a recent update, but the docs on the website were not updated, yet.
You can find the updated guide at https://dioxuslabs.com/nightly/guide/en/
Repository: DioxusLabs/dioxus

Issue #265: Integration with 3D renderers
Created: 2022-02-19T16:45:54Z
Specific Demand
The core team is actively working on:
 - [...]
 - Integration with 3D renderers

https://dioxuslabs.com/guide/final.html
Implement Suggestion
It would be great to track any progress on this feature here.
Some comments on reddit about this: https://www.reddit.com/r/rust/comments/rv9hru/comment/hr6ik5c/?utm_source=share&utm_medium=web2x&context=3

Duplicate issue #1113: 3D
Created: 2023-06-21T13:47:19Z
We want to use Trust to develop high-performance apps that support 3D and AR, such as Apple's Android app. Can this be achieved?

Closing comment (2023-06-21T14:51:37Z): Currently, Dioxus does not support any 3D renderers, but we do expose an API to allow you to create a custom renderer.
Closing this as a duplicate of #265
Repository: DioxusLabs/dioxus

Issue #1331: Pre-built Dioxus CLI binaries for GitHub Actions
Created: 2023-08-09T18:21:09Z
Specific Demand
As the Dioxus CLI becomes a one-stop shop for development of Dioxus apps, it should also be the primary tool for automating CI/CD of Dioxus apps.
The default GitHub Actions agent does not have enough RAM to compile Dioxus CLI. I've managed to get it working by increasing the page file size of the agent, but it still takes over 30 minutes to build just the CLI. The GitHub Releases should include precompiled versions of the Dioxus CLI for x86 Linux, macOS, and Windows targets to support the default GitHub Actions agents. Dioxus should also publish a GitHub Action to wrap fetching of the latest Dioxus CLI binary from the releases feed.
Implement Suggestion - Building the CLI
Quick and easy
As it seems like releases are a manual process currently, I think that a simple build script could work as a temporary solution. This would involve installing the necessary targets via RustUp and bundling and archiving the CLI for the targets, then they can be manually copied into the Release assets when creating it.
More involved
I think the long-term goal should be to automate Release workflow so that when new tags are created, a GitHub Actions workflow is kicked off to run the building and bundling of the CLI. This could also be used to compile changelogs and publish releases to Crates.io.
Implementation Suggestion - Dioxus Action
This should be very straightforward and can copy the mechanisms used by this third-party Trunk action. It just goes to the Trunk release feed and grabs the latest binary archive matching the target agent. The end setup would be the same regardless of the mechanism used to build and publish the CLI binaries.

Duplicate issue #1380: Dioxus CLI prebuilt binaries
Created: 2023-08-20T10:40:19Z
Specific Demand
While migrating from 0.3 to 0.4, I noticed the CLI takes much longer to compile, up to 15 minutes on Vercel and GitHub Actions. Even on my machine it takes 7-8 minutes.
Would it be possible to supply prebuilt binaries, for amd64 Windows and Linux at least?
It will help users that integrate with CI/CD platforms to reduce the overall deployment time instead of having to compile the CLI from source every time (caching can help, but it depends on the platform).
Implement Suggestion
I believe a GitHub Action could do this pretty easily, but it might incur costs depending on what plan the project is on.

Closing comment (2023-08-20T15:05:19Z): There will be prebuilt binaries the next time a new release is published. This was added in #1331
Closing this as a duplicate of #1331
Repository: DioxusLabs/dioxus

Issue #2051: VSCode Extention Update and OpenVSX Integration
Created: 2024-03-10T13:34:35Z
Feature Request
The repo that is connected to VS MarketPlace is archived. I think connection should renew with this repo or else.
In addition,  to open source community especially for Codium users this extension also should be in OpenVSX
Please add the corresponding labels to the issue.
--> ecosystem
Implement Suggestion
This guide can be followed

Duplicate issue #2554: Publish vscode extension on open-vsx.org
Created: 2024-06-25T09:58:08Z
Feature Request
Some opensource versions of VSCode do not use Microsoft marketplace, but a foss alternative : open-vsx.org.
Implement Suggestion
Publish the extension on this market place.
Doc : https://github.com/eclipse/openvsx/wiki/Publishing-Extensions

Closing comment (2024-07-12T09:37:05Z): Sorry, didn’t check.
Duplicate of #2051
Edit: Can’t mark as duplicate myself, needs write access to repo
Repository: DioxusLabs/dioxus

Issue #93: Access to native event type in web
Created: 2022-01-08T01:56:41Z
It should be possible to access the native event that caused the event listener to fire in Dioxus web.
Unfortunately there's no way to access the event natively in Dioxus Desktop (webview) - though we could hold the event in stasis and provide some wrappers through FFI.

Duplicate issue #793: Access to raw web_sys::Event
Created: 2023-01-22T11:00:47Z
Is there a way to get access to a raw web_sys::Event?
My concrete need is that I need to work with files in the browser, and the API provided by FileEngine is way too limited.

Closing comment (2023-02-20T16:55:26Z): Duplicate of #93 if it’s helpful to know — always feels good to close two issues at once!
Repository: DistroAV/DistroAV

Issue #429: Audio shows up in the monitor levels, but the scene is muted when recorded.
Created: 2020-04-07T15:41:00Z
I cannot figure out how to get sound during a recording with OBS 25.0.4 on windows 10 using the NDI HX Camera app on an iPhone. I also could not get this working with OBS 24.0.4 (I saw that people were having luck reverting to an older version).
I can see the sound levels in the monitor, but when viewing the recorded video there is no audio. If I add another microphone to the scene, the audio is super choppy and unusable...
When editing the advanced sound option I can hear feedback from the phone when I edit the output monitoring. However, still a muted scene when viewing a recorded video.
I recently got a Windows 10 laptop and have had no luck with the NDI source. The video looks great tho. This was working fine on my mac. Any ideas?

Duplicate issue #298: no audio unless toggle ndi output
Created: 2019-03-25T17:41:30Z
i get no audio on the 2nd system unless i go to the main system and disable and reneable the ndi output. if i go live AFTER doing this, i have to do it again. anyway to fix this?

Closing comment (2024-07-21T06:11:26Z): Closing dupe of #429
Repository: DistroAV/DistroAV

Issue #385: “obs-ndi-4.7.1-macOS (7).pkg” can’t be opened because Apple cannot check it for malicious software.
Created: 2020-01-04T18:54:46Z
I have tried to download the lates OBS Ndi, but it will not download and has said the software needs to be updated and to contact the developer.
Please could you help me with this issue so i can start streaming again.

Duplicate issue #419: Can't select NDI as a source in OBS on MacOS Catalina 
Created: 2020-04-04T15:17:38Z
Have tried downloading the NDI runtime manually which installs. However, when I go onto OBS and try to select NDI as a source it doesn't give me the option.
I have also tried disabling SIP on my mac and downloading the obs-ndi-4.7.1-macOS.pkg but I get the following error message

Can anyone provide me with a solution for this?
Thanks

Closing comment (2020-04-06T14:54:32Z): Duplicate of #385
Repository: DistroAV/DistroAV

Issue #412: Installer error on MacOSX catalina
Created: 2020-04-03T07:01:17Z
I can manually install the runtime but the plugin itself seems to have a pre-install script that downloads a package and then executes that. This step fails for me as it's requesting sudo access for an untrusted package.
In googling this it seems I'm not the only one with this issue https://obsproject.com/forum/threads/mac-os-x-cannot-show-option-add-ndi-source-or-install-obs-ndi-plugin.112827/
This also seems similar to this issue: #386
Could you provide a version of the .pkg that will just install the plugin and a separate package for installing the runtime?
Logs:
2020-04-03 02:51:00-04 mac-1011 package_script_service[13279]: ./preinstall: + sudo installer -allowUntrusted -package ./ndiruntime.pkg -target /
2020-04-03 02:51:00-04 mac-1011 package_script_service[13279]: ./preinstall: /tmp/PKInstallSandbox.5kBZzj/Scripts/com.newtek.ndi.runtime.v1A5gg/preinstall: line 6: /usr/bin/sudo: Operation not permitted
2020-04-03 02:51:00-04 mac-1011 install_monitor[15007]: Re-included: /Applications, /Library, /System, /bin, /private, /sbin, /usr

Duplicate issue #432: Old issue, but not finding a solution 
Created: 2020-04-08T16:29:19Z
Using osx newest obs version
downloaded and installed successfully  NDI 4.0+ Runtime files provided
Getting the failed installation pop up for obs-ndi-4.7.1-macOS.pkg
I've downloaded Newtek files in response from other solutions
Mac is running High Sierra
Any advice?

Closing comment (2020-04-09T01:26:15Z): Duplicate of #412
Repository: DistroAV/DistroAV

Issue #455: 4.9 installer flagged by Microsoft SmartScreen and other AVs
Created: 2020-04-24T14:22:57Z
https://www.virustotal.com/gui/file/ee0293379d7b0ca9d072ffc1bceb735333354ea353516220d24637ad75b0808a/detection
What is the problem that some antiviruses do not like the installation file?

Duplicate issue #462: Possible Malware is obs-ndi-4.9.0-Windows-Installer.exe
Created: 2020-04-30T18:38:00Z
I just downloaded obs-ndi-4.9.0-Windows-Installer.exe from the release page and Windows Security is reporting it contains Trojan:Win32/Zpevdo.A
The zip versio of the release (obs-ndi-4.9.0-Windows.zip) doesn't have this issue.
Trendmicro entry
Microsoft Security Entry

Closing comment (2020-04-30T21:42:34Z): Duplicate of #455
Repository: DistroAV/DistroAV

Issue #138: Feature Req: "mute" filter when parent source is disabled/muted in OBS
Created: 2018-03-25T06:04:09Z
Hey there, I'm not sure if this should be specific to the NDI plugin or if it deserves to be more generalized, but,
Request: a toggle on the NDI filter to have it listen to its source's mute state, and gate transmission on that state.
Reasoning: We ran into an issue recently where it wasn't understood that disabling or muting the source in the transmitting OBS client does not prevent that source from continuing to be piped through the NDI filter attached to said source, so audio was broadcast out that was not intended to be.
Additionally, video NDI feeds continue to utilize the network and be decoded on the receiving machine even when the sources are turned off.
Currently the only methods known to handle this situation is to open the filter properties for the source in question and manually disable¹ delete the NDI output filter itself, to remove the parent source on the receiving client, or to close the transmitting OBS client entirely.
Neither of these options are very quick or very user friendly, but tying the filter to the source's mute/disabled state in OBS would close that gap, and making it an optional toggle would allow for both professional-oriented and consumer-oriented behaviors to exist.
1: turns out this doesn't work either; the NDI filter remains active even when the filter is disabled (how?), and the only way to actually turn it off is to delete the filter off of the source it's applied to.

Duplicate issue #267: Cann't mute Sound
Created: 2019-01-26T17:11:36Z
Hi there i'am try to use my Streamdeck to turn my Mic on and off, but i use the NDI Sound Filter on those Devices so it looks like i cann't turn the Devices on and off without any Effects for the Stream.
If i don't use the Filters on my Gaming PC i get stuttering Sounds on my Streaming PC...
Any Idea or fix for that?

Closing comment (2020-03-24T13:59:10Z): Duplicate of #138
Repository: DistroAV/DistroAV

Issue #549: NDI dedicated Audio output filter outputs garbage
Created: 2020-08-25T19:04:37Z
This issue may be related to #548.
Source is
OBS 25.0.8/obs-ndi 4.9.0 on Windows 10 Rev 2004
Sink is
OBS 25.0.7-575-gaef10d46/obs-ndi c725201 on openSUSE Tumbleweed.
When I try to use the dedicated audio output filter on the source, I receive a garbage signal on the sink that immediately maxes out the NDI Source meter in the Audio Mixer at anything above -inf fader position. That strongly suggests utterly random numbers coming in.
Can this be a network endianness issue?

Duplicate issue #548: NDI Audio distorted
Created: 2020-08-25T18:43:57Z
Sending an A/V NDI stream from
OBS 25.0.8/obs-ndi 4.9.0 on Windows 10 Rev 2004
to
OBS 25.0.7-575-gaef10d46/obs-ndi c725201 on openSUSE Tumbleweed,
I get recognizable but severely distorted audio.
The problem might be on the Windows end, because the first thing that I noticed was that audio captured from the default output was going way over 0dB (which shouldn't be possible with no system gains above 0 dB, which I checked). But the distortion persisted even as I brought down the fader(s) in OBS, or in the player (in this case a browser running youtube).
The issue is the same when using a VLC source.
Listening to the sources on the Windows side over laptop loudspeakers, they are all ok. A short test recording in the source OBS yields correct sound as well.
My NDI source on the Linux (=receiver) side is operating at "highest bandwidth". I tried low and normal latency, network and source sync, and "allow hardware acceleration" on/off. None of these seemed to affect the issue. The problem persists even at "Audio only" bandwidth, and the video stream is flawless, so that would rule out network congestion, I guess.
I don't really understand how audio synchronisation in NDI works - both OBS instances use 48k as their sample rate, but at some point resampling must occur, because their clocks cannot be perfectly in sync, unless "network sync" does just that, like with Dante or AES67. But the distortion is too severe anyways to be "just" clock drift - that would be a small click every once in a while.
Unfortunately I couldn't download my own NDI SDK and tools yet, because their "give me your data and I'll mail you a link" stuff doesn't work at the moment .... :(

Closing comment (2024-05-16T03:23:27Z): Related to #549 ? I think there are several other "distorted" type of related issues.
@Trouffman
Repository: EasyEngine/easyengine

Issue #1293: Check minimum requirements are satisfied
Created: 2018-11-19T15:05:53Z
Check if docker is installed and running.
 Check if docker-compose is installed.
 PHP version is greater that 7.2.0.

Duplicate issue #1294: EE should fail gracefully if docker demon is not running
Created: 2018-11-19T15:06:52Z
EE should fail gracefully. Output from Mac when docker app is not running 👇
$ ee
Checking/Pulling required images
Error: Errors were encountered while processing: 20181016052850_easyengine_insert_docker_images_version.php
Unable to pull easyengine/cron:v4.0.0-rc.1. Please check logs for more details.

Ref: #1059 (comment)

Closing comment (2018-11-19T15:08:20Z): Duplicate of #1293
Repository: EasyEngine/easyengine

Issue #8: easyengine installation on existing setup
Created: 2013-03-28T08:21:24Z
Test - PHP upgrade
Ubuntu with php 5.3
apt-get install php
Apache 80
PHP 5.3

setup check
PHP 5.4
Apache disable (ask)

Duplicate issue #101: Support installing easyengine on existing server
Created: 2013-12-31T19:14:18Z

Closing comment (2015-03-18T12:09:19Z): Original issue is similar to #8
Repository: EasyEngine/easyengine

Issue #847: Bug/Improvement/Feature: Multisite multi domain mapping - wp and nginx config
Created: 2017-03-13T15:15:58Z
As reported in community forum in this thread:
http://community.rtcamp.com/t/multisite-setup-with-domain-mapping-ssl-etc/8402
This needs improvement and testing.
Pls note that it is not necessary to install the Domain Mapping plugin to get domain mapping to work. Everything could be handled via ee.
An add new site ee command within the multisite network is missing.
An ee update site for sites within multisite network is missing.
A letsencrypt routine and nginx ssl configuration for domains within multisite network is missing.
Letsencrypt is capable of handling multi domain certs. ee's le script is not covering this -> needs improvement or different approach when handling multi domains within mu network.
Same goes for multisite with subdomain setup.
Pls spare some time and give multisite setup some love.

Duplicate issue #837: Add support for multiple domains on one Account (Multisite)
Created: 2017-02-18T18:28:44Z
Hey,
to be able to easily run Multisite installations with Domain mapping it would be great to have the option to easily add multiple domains to one vhost (including letsencrypt support).
It would be great if this could be added as a feature to v4.
Thanks

Closing comment (2017-04-04T07:41:39Z): same as #847
Repository: EasyEngine/easyengine

Issue #319: ghost blog setup support
Created: 2014-09-23T13:34:51Z
When we will add support for non-wordpress sites, first I wish to add is support for ghost blogging platform.
I found this - https://gist.github.com/pnommensen/707b5519766ba45366dd
So creating task here for future.
ee command could be:
ee site create example.com --ghost

Duplicate issue #628: Add node.js/websockets/ghost support to ee site templates
Created: 2015-10-05T20:11:47Z
Given growing popularity of node/websockets/ghost etc sites would be nice to have some support out of the box for ee. Currently the process involves some edits of nginx conf files to have forwarding and proxying working properly.

Closing comment (2018-05-29T12:16:39Z): Duplicate of #319
Repository: EasyEngine/easyengine

Issue #376: Build letsencrypt.org in Next Version
Created: 2014-12-04T11:29:35Z
I think it would be awesome if EE could automatically set up TLS for all sites when configuring the domain.

Duplicate issue #133: CaCert signed certificate
Created: 2014-02-25T14:13:47Z
For easyengine port 22222, we can use CaCert signed certificate.
It will be good to automate this if possible.
http://wiki.cacert.org/Software/CertApi
http://wiki.cacert.org/Software/IntegrationInterface

Closing comment (2015-03-18T11:43:47Z): Related to #376
Repository: EasyEngine/easyengine

Issue #1241: in beta-6 include custom nginx conf
Created: 2018-10-09T13:45:38Z
the default.conf file which is mounted as a volume does not include files user supplied custom nginx conf.
Unless the file is included with something like "include  DIRECTORY/*.conf" custom configs will not be included.
lsb_release -a
No LSB modules are available.
Distributor ID: Ubuntu
Description: Ubuntu 18.04.1 LTS
Release: 18.04
Codename: bionic
sudo ee cli version
EE 4.0.0-beta.6

Duplicate issue #1248: custom conf not getting included
Created: 2018-10-17T13:13:16Z
Simple fix is to change -
include conf.d/*.conf

to
include /etc/nginx/custom/*.conf

Closing comment (2018-10-18T01:05:20Z): @kirtangajjar  is this related to #1241 ?
Repository: EasyEngine/easyengine

Issue #470: Unable to run apt-get install - When trying to create new site.
Created: 2015-03-20T11:32:58Z
Hi,
I just setup EE on a fresh DigitalOcean Droplet and whenever i try to create a new site using ee site create domain.com --php it ends up throwing Unable to run apt-get install.
What's wrong?

Duplicate issue #532: Unable to run apt-get update
Created: 2015-05-06T07:09:30Z
In a new / fresh AWS ec2 instance (ubuntu) I'm getting this error when trying to install EE.
EasyEngine (ee) installed successfully
EasyEngine (ee) help: http://docs.rtcamp.com/easyengine/
ubuntu@ip-172-31-32-127:~# sudo ee stack install
Adding repository for MySQL, please wait...
Adding repository for NGINX, please wait...
Adding repository for PHP, please wait...
Adding repository for HHVM, please wait...
Updating apt-cache, please wait...
Unable to run apt-get update

Closing comment (2015-05-06T08:17:50Z): Duplicate of #470
All future discuss should be on #470
Repository: EasyEngine/easyengine

Issue #352: Upgrade-safe custom nginx config 
Created: 2014-11-10T16:42:40Z
Just come across http://community.rtcamp.com/t/woocommerce-and-easyengine/3201/6
Its very common to have some custom nginx config.
We need a better way to handle it.
Proposal

All custom nginx config should go under /var/www/example.com/nginx/ (a new folder outside htdocs)
Under nginx we can have multiple files ending in .conf extension. All of them will be loaded inside /etc/nginx/sites-available/example.com towards end with something like include /var/www/example.com/nginx/*.conf
[optional] A user may want to fully override original (automated config). In that case, he may be able to update/create site with --custom-config flag. This new command can move all config to /var/www/example.com/nginx/ and change original file to /etc/nginx/sites-available/example.com only to have only one line include /var/www/example.com/nginx/*.conf. This step is needed so easyengine can support such 100% custom config during future updates.

Need to decide

  /var/www/example.com/conf/nginx or  /var/www/example.com/nginx

I think /var/www/example.com/conf/nginx will be better for php and other configs

Duplicate issue #314: nginx extra conf support
Created: 2014-09-16T11:43:28Z
/var/www/example.com/conf/*.conf support for extra files to be included in site config.
Ideal for redirections.

Closing comment (2015-03-18T11:11:49Z): Related to #352
Closing this one in favor of #352
Repository: EasyEngine/easyengine

Issue #103: EE Site Update
Created: 2014-01-06T07:14:50Z
`ee site update' command
  Enable/Disable PHP
  Add Wordpress
  Change Cache Type
  Change WordPress Type

We need to prepare draft doc first!

Duplicate issue #190: Convert single site to multisite
Created: 2014-04-16T12:03:22Z
Is there an easy way to do this?
For example ee site update instead of ee site create ?

Closing comment (2014-04-16T13:13:27Z): This feature is not implemented yet
Duplicate #103
Repository: EasyRPG/Player

Issue #1276: Sleep never wears off in OFF
Created: 2017-10-07T21:12:08Z
Name of the game:
OFF (v1.6.1, English 2.0 Update)
Player platform:
Windows
Attach files (as a .zip archive or link them)
easyrpg_log.txt
Save01.zip
Describe the issue in detail and how to reproduce it:
The first boss, Dedan, can inflict the Asleep ailment with his "Hour Hand" attack. It's supposed to wear off after a while, but it never does.
To reproduce:

Load the attached save
Walk forward, choose "Yes" when asked if you want to go through the gate, and go through the conversation
Wait for Dedan to connect with "Hour Hand" and put a party member to sleep

Duplicate issue #1506: Natural healing status is invalid
Created: 2018-11-22T08:40:20Z
Thank you for supporting EasyRPG Player.
Before creating an issue, please verify that your bug still occurs in the "continuous builds" of the Player.
You can get them at the bottom of our download section: https://easyrpg.org/player/downloads

Please fill in the following fields before submitting an issue:
Name of the game:
Rainbow Treasure
Player platform:Android
Windows, Linux, Android, ...
Attach files (as a .zip archive or link them)

A savegame next to the problem (if it is not at the beginning of the game)
The easyrpg_log.txt log file (you can find it in the game directory)

Describe the issue in detail and how to reproduce it:
The recovery status after one round has not recovered.
E.g:
Frightened state
Temptation state

Closing comment (2019-01-12T17:51:45Z): The recovery status after one round has not recovered.

This issue looks like the same as #1276, which it is still not fixed. Closing this one as duplicated.
Repository: EasyRPG/Player

Issue #2297: Preparations for RPG_RT - Player regression testing
Created: 2020-08-23T22:08:42Z
With PRs such as #2208 where normal code reviews fail we finally need an automatic regression tester.
@fmatthew5876 I could need your help here. I ask you to provide two things. It would help me when you can contribute them (best would be as a seperate PR, so I can use it in both master and your character PR)
My idea is the following:

Add a "unit test" mode to Player which saves the game each frame
Replay the input in RPG_RT through injected DLL while saving the game each frame (for synchronization the Game_System.frame_counter is used)
Compare the save files
.....
PROFIT


TODO

 Invent a better input recording format [1] @Ghabry
 Add a new SavegameManager class that provides a Save(int save_id) function. @fmatthew5876 can you help with this? A Load function isn't needed yet but I need a globally accesible Save. [2]
 Write a unit test mode that saves the game each frame (easy to add when Save() exists)
 Write a DynRpg plugin that can replay input and save each frame @Ghabry
 Write an automatic difftool (python based?), could parse lcf2xml output and skip chunks that usually don't match (see [2])
 Record some tests

Known issues

 DynRPG only writes up to Save99.lsd, needs some trickery (file renaming) to record longer
 The recording desyncs when there is a teleport. Is off by 5 frames?!

[1] My suggestion: 6531fd8 The important lines are the "F" lines, the format is game_system_frame,keys..... A frame can occur multiple times because Game_System frames are reset in some cases, but this is no problem.
H EasyRPG Player Recording
V 2
D 2020-08-23-23-27-37
F 45,DECISION
F 0,DECISION
F 5,RIGHT
F 6,RIGHT
[...] <- A line is only written when there was an input in this frame
F 28,RIGHT,UP
F 29,RIGHT,UP
F 30,RIGHT,UP

[2]
Notes about savegame incompatibility

title.timestamp - this varies (obviously)
system.scene is 0 on the map
easyrpg.version - only we write this

Strange observations

system.save_count when using dynrpg save this is always 0
system.save_slot when using dynrpg save this is always 1

Incompatible save storage

Player stores <saveactor><status>0 0 0 0 0 0 0 0 0 0</status>, but RPG_RT stores <status></status> @fmatthew5876 can you fix this? I guess RPG_RT only writes numbers until it reaches all zero.

Lower priority

 Write a program that injects a DLL in RPG_RT that is DynRPG independent and provides the required features

Duplicate issue #1885: Improved interpreter testing
Created: 2019-09-01T19:54:22Z
Collect all issues with interpreter and move route tests in one place
 Organize all of the tests into one chohesive documentation set.
 Augment TestGame with maps for every test
 Automate all the tests

Closing comment (2020-08-24T01:43:39Z): Closes as a dupe of #2297
Repository: EasyRPG/Player

Issue #74: MOD files with .wav ending don't work
Created: 2013-01-27T19:54:20Z
The game uses a patched RPG_RT that adds support for MOD files (but with wave ending). SDL_mixer doesnt detect this correctly:
http://www.hellsoft.net/H5/index.php?option=com_remository&Itemid=54&func=fileinfo&id=677

Duplicate issue #163: Player doesn't load a graphics file with the wrong extension
Created: 2013-10-28T19:10:33Z
For example ,a bmp file named file.png won't be loaded while the RPG_RT.exe loads it. It returns "Invalid BMP file" while  RPG_RT.exe solve the problem by itself without renaming the wrong file

Closing comment (2013-10-28T19:38:20Z): This is a bit related to #74.
Possible solution:
Load file like now, but add a mimetype/fileheader check, if loading fails. Then load with correct type.
This way there is no extra work done for correct files.
Or, because file has to be loaded to memory anyway:
first load file to memory, then determine file type by magic number, then pass to correct function.
Repository: EasyRPG/Player

Issue #834: Embric of Wulfhammer's Castle: Sound effect repeating incorrectly [MIDI loop point]
Created: 2016-03-19T23:19:04Z
This game has a scene in which the Duchess goes to sleep. It is accompanied by a short sound effect, which in RPG_RT plays only once. In EasyRPG, however, the sound effect incorrectly constantly repeats itself.

Game download: https://aeresland.net/EmbricDELUXE_2.2.2.7z
Savegame demonstrating the problem: https://www.heavylobster.com/files/Save02.lsd

To reproduce, load the save game and talk to Alice (immediately in front of the Duchess in the savegame)
Edit: added MIDI loop test case and online test in Emscripten (with FMMIDI).

See #2199

Duplicate issue #2199: Yume2kki: Music not looping?
Created: 2020-05-05T19:21:36Z
Name of the game:
Yume2kki Version 0.112
https://yume2kki.fandom.com/wiki/Downloads
(Here's the direct link the wiki provides to version 0.112 just in case: https://drive.google.com/file/d/14ChZTtNLzQEn2uQiwNns8icJsw__4Dxs/view)
Player platform:
Linux
Attach files (as a .zip archive or link them)
easyrpg_log.txt
2kki Save
Describe the issue in detail and how to reproduce it:
While playing I noticed some songs end almost instantly and don't loop, the most obvious example I found was Circuit Board's theme.
To reproduce:
Go to the music room and play track 103.
Compare with the version that can be heard on the wiki.
https://vignette.wikia.nocookie.net/yume2kki/images/2/25/Yeris_Coulomb_on_Board.ogg
(Apologies if this doesn't turn out to be a bug with EasyRPG.)
EDIT: Just tested the song in RPG_RT using a virtual machine (Just couldn't get WINE to work right.) and it loops properly.

Closing comment (2020-05-05T23:49:41Z): Can you tell us if the audio file is a MIDI?
If yes this is a duplicate of #834
Repository: EasyRPG/Player

Issue #527: The Gray Garden 1.08 menu call is not working
Created: 2015-07-28T03:23:21Z
The Gray Garden game added a custom menu when pressing the cancel key.
After the initial cutscene and game keys explanation, it enables this custom menu.
The first option should display the system menu, but it does not work. The second option however (save menu) works properly. I didn't test the third option behavior.

Duplicate issue #535: call system menu not working in common event
Created: 2015-08-14T22:51:52Z
Noticed that in Tara's Adventure (custom menu, that calls the system menu.
android

Closing comment (2015-08-14T22:54:53Z): dupe of  #527 thus closed this one
Repository: EasyRPG/Player

Issue #1097: 3ds Crash on loading large game.
Created: 2017-02-05T15:21:30Z
Name of the game:

Violated Heroine 170122_translated_V1
7th Jojo

Player platform:
3ds - v113 (stable)
3ds - v114 (nightly)
3ds - 0.5.1
Attach files (as a .zip archive or link them)
No log available due to crash on load
Describe the issue in detail and how to reproduce it:
(reproduce) Load game
Hangs on loading (around 12~15 minutes) then crashes to the home screen.
Cannot reproduce on windows (but windows wasn't loading the rtp for it)
Analysis
I can get the Zelda-Links awakening to load (crashes when talking to Marin)
This might just be due to the sheer size of the game, it is around 270MB with the rtp and the new 3ds only has 256MB sysram iirc
I have tried with the rtp installed to data/rtp/2000 and with FullPackageFlag=1.
If it is a size issue then it is still a problem that needs to be looked at as there should be some sort of dynamic file loading going on right?

Duplicate issue #1135: Error: Couldn't create 288x256 image [3DS]
Created: 2017-03-28T23:08:21Z
Name of the game:
SaintGoal
http://www.mediafire.com/file/y62u8vedckc9kmv/SaintGoal.zip
Player platform:
New 3DS XL
Attach files

easyrpg_log.txt
Describe the issue in detail and how to reproduce it:
After click on New Game and than on Gioca Seiya Soccer the issue appear

Closing comment (2017-04-01T10:04:58Z): After further discussion (made some tests with him through twitter pm) this is as expected a memory issue beause liblcf and other parts of Player waste too much RAM.
Closing as Dup of #1097
Repository: EasyRPG/Player

Issue #1120: Support "SE cancelling" when (OFF) is played
Created: 2017-03-06T17:50:55Z
Or when (Brak), (Aus) or (Kein Sound) are played ¯\_(ツ)_/¯

Attach files (as a .zip archive or link them)
issue1120.zip
Describe the issue in detail and how to reproduce it:
Talk with the people in front of you and follow the instructions.
Left guy: SE, SE, SE (OFF)
Right guy: SE, SE, Wait 0.2, SE (OFF)

Duplicate issue #1355: Play SE (OFF), instead of stopping sounds, does nothing
Created: 2018-05-06T07:07:22Z
Name of the game:
Witch's Heart (http://vgperson.com/games/witchheart.htm)
Player platform:
Windows
Attach files (as a .zip archive or link them)
WitchsHeartSEStopBug.zip
Describe the issue in detail and how to reproduce it:
When Play SE is told to play "(OFF)", EasyRPG treats it as a do-nothing command, but this is not the case; it's actually supposed to stop all sounds that are playing. This often causes noticeable issues in Witch's Heart, which will play rather lengthy sounds and use this command to stop them - in EasyRPG, they just keep playing until the sound finally finishes. The save shows this issue during cooking, where the sizzling sound will continue long after you stop the flame.
There's already an "Audio().SE_Stop()" used when returning to title to stop all sounds, so this should be an easy fix.

Closing comment (2018-05-06T08:52:46Z): Thanks for the report.
We are already aware of this bug. Closing this as a duplicate of #1120.
Repository: EasyRPG/Player

Issue #446: Picture scale differences
Created: 2015-03-26T19:12:08Z
The picture representation using scale are different,
and with 50scale it show less size

Test case:
http://dl.dropboxusercontent.com/u/22524283/rpg%20maker/easy/Tests%20case%2001.rar

Duplicate issue #2200: Yume2kki: Scrolling white line in foggy areas.
Created: 2020-05-05T23:15:05Z
Name of the game:
Yume2kki
Player platform:
Linux
Attach files (as a .zip archive or link them)
video_comparison.zip
easyrpg_log.txt
Describe the issue in detail and how to reproduce it:
In The Docks area of 2kki the fog coloration is off and there is a weird moving white line showing every few seconds, I've attached a video comparison of EasyRPG and RPG_RT.
EDIT: The white line bug also shows during the "March of Progress" event in Chess World. (That area is harder to reach though.)
To reproduce:
Head to The Docks
Unfortunately due to the nature of the game you need a guide to get anywhere.
https://yume2kki.fandom.com/wiki/The_Docks
EDIT: Or trigger the March of Progress event in Chess World https://yume2kki.fandom.com/wiki/Chess_World
(The EasyRPG side unfocused a few times so it pauses,I wish I could disable pause on unfocus!)

Config option for this is planned

Thanks!

Closing comment (2021-08-07T21:00:09Z): this is likely a duplicate of #446  . as observed by rueter there is a of-by-one pixel calculation when scaling.
Repository: EasyRPG/Player

Issue #1733: Return of Touhou Mother - Midi-Tick Regression
Created: 2019-03-29T02:54:57Z
Platform: Android
Battles seem to hang again whenever normal attacks are used in Return of Touhou Mother. Something may have regressed the midi-tick fix in issue #744, judging by the way the game hangs whenever I try to combo with regular attacks.

Duplicate issue #2106: Dの冒険Ⅶ: Hang after investigating the grave
Created: 2020-04-04T23:19:28Z
Name of the game:
Dの冒険Ⅶ
https://viprpgkohaku2016.wixsite.com/kohaku2016/no-20
Direct DL link
Attach files (as a .zip archive or link them)
Save07.zip
Describe the issue in detail and how to reproduce it:
Investigate the grave directly above you. It fades to a scene where it says "Chapter 8" and then it hangs with "Event 2 reached execution limit"
Good news: Not a regression. Hangs in 0.5.4 and newer

Closing comment (2020-04-04T23:38:31Z): Same as #1733 : Needs proper MIDI Ticks support
Repository: EasyRPG/Player

Issue #2961: Show String Picture - System/image.png displays incorrect transparent color 
Created: 2023-04-17T19:48:11Z
Please fill in the following fields before submitting an issue:
Name of the game:
Maniacs - custom life bar using Show StringPic Tutorial:
https://www.rmteka.pl/maniacs-patch-nie-gryzie-10-prosty-hud-wersja-alternatywna/
Player platform:
Windows 64x
Attach files (as a .zip archive or link them)
https://www.rmteka.pl/wp-content/uploads/2023/04/prosty-HUD-przez-show-string-picture.zip
Describe the issue in detail and how to reproduce it:
That's a weird one. In this tutorial, the user created a HP bar using show string Picture and a custom System Graphic background(the images from the ./system/something.png).
In the image bellow there are 2 examples, one displays correctly the opacity of the image (RPG_RT),
and another shows the player interpreting the color-index-0 as black instead of transparent:



their hack is basically avoiding the use a system graphic like this:

and instead, using it like this:

Duplicate issue #3063: Black space appears in message windows/string pictures when transparent color used in Window Color slot.
Created: 2023-07-28T18:07:56Z
Thank you for supporting EasyRPG Player.
Before creating an issue, please verify that your bug still occurs in the "continuous builds" of the Player.
You can get them at the bottom of our download section: https://easyrpg.org/player/downloads

Please fill in the following fields before submitting an issue:
Name of the game: test projects
Player platform:
Windows x86 & x64 continuous build
Describe the issue in detail and how to reproduce it:
Black space appears in text boxes/string pictures when the SYSTEM image in use has transparent color in the upper left section/window color section
(the RPG_RT version is meant to look "incorrect" here as well, but for different reasons)

Closing comment (2023-07-28T18:47:39Z): Seems to be a duplicate of #2961
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #1125: iOS, after sharing sometimes the app size changes
Created: 2020-09-28T19:47:24Z
Using latest version of Cordova iOS (6.1.1) and  WKWebView only option.
iOS: 13.7
Plugin version 5.6.8
Behavior  is very consistent.
After sharing to some apps, such as iMessage and WhatsApp, the app looks normal after sharing
After sharing to Gmail or Facebook and returning to the app, the size of the app increases and the screen shows a cropped portion of it.
Reading window width from Javascript:

Before sharing width: 414
After selecting an app: 458
After closing the app: 458 for Gmail, 414 for iMessage

Any direction how I can further look for the root cause and  fix is also appreciated

Duplicate issue #1084: iOS Zoom Issue after Popup
Created: 2019-12-19T14:45:36Z
Hi Eddy!
Awesome work with this plugin.
I came across a weird issue, can you guide me a little towards the right direction.
Problem : When sharing a sms on iOS, a popup opens, which nudges the body element with a style="height: calc(100% - XXXpx)", this again disappears after the popup is closed, however this disrupts my app's behaviour and keeps it enlarged. Attached the before after images.

Closing comment (2021-03-22T22:51:07Z): This is the same as #1125 and #1084.
Switching from cordova-plugin-keyboard to cordova-plugin-ionic-keyboard worked for me, too. I used the following preferences:
<preference name="KeyboardResize" value="true" />
<preference name="KeyboardResizeMode" value="native" />
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #255: iOS 8 support
Created: 2014-12-03T22:34:15Z
Add iOS 8 support for SocialSharing plugin because when i execute it i can share only with mail app but not with Whatsapp or Facebook

Duplicate issue #307: Whatsapp and facebook on ios 8
Created: 2015-02-20T23:41:06Z
Hi Eddy,
We use your plugin in our app and it works perfectly on android. But on ios8 we only get the default options like mail and ibooks. Do you know of this problem and by change do you know a solution to this problem?
So in short we are looking for a way to share to (mainly) whatsapp and facebook on IOS8.
Thanks in advance

Closing comment (2015-02-21T06:43:19Z): Dupe of #255
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #860: Facebook and Twitter on iOS 11
Created: 2017-08-02T12:56:37Z
SocialSharing v5.1.8
Cordova v7.0.1
Cordova ios platform v4.4.0
Hi, I’ve had this plugin working for some time on both iOS and Android.
I’ve been testing it on iOS 11 recently and came across an issue with Facebook and Twitter.
With Facebook, it successfully posts the message to Facebook but my app pops up an alert with error message: “not available”.
I’m logged into the Facebook app on my iOS device. I tap a button to bring up the Facebook sharing dialog using:
window.plugins.socialsharing.shareViaFacebookWithPasteMessageHint(msg, imageLink, null, 'Try pasting from the clipboard into your Facebook post - we've pre-copied a message for you to use!', function() {console.log('share ok')}, function(errormsg){basicAlert("Error", errormsg,"OK")});
This code successfully posts the message and image to Facebook but it calls the error callback and I get an alert with error message: “not available”.
Twitter posts successfully too but I’m getting: "No Twitter Account. There are no Twitter accounts configured. You can add or create a Twitter account in Settings."
It seems Facebook and Twitter aren’t as deeply integrated into iOS with version 11 as they have been on recent versions which I suspect is causing the issue.
At the moment, it seems I’m stuck with a choice between:
1, The error message firing when it shouldn't, or
2, No error message firing when actually it should!
Has anybody got any ideas of how to get round this?
Thanks!

Duplicate issue #942: iOS is cancelling dialog automatically
Created: 2018-04-17T04:42:44Z
I'm using PhoneGap build 7.1.0 with builder 2.
Doing a standard:
window.plugins.socialsharing.shareViaFacebook( document.title, null, // img, url, function(result) { console.log("FB Success", result.completed, result.app); }, function(msg) { console.log("FB Error", msg); } );
When I press the button to launch this, I get the error immediately with the message reading "cancelled".
It works on Android just fine though.
Any idea why iOS would be cancelling automatically?

Closing comment (2018-04-17T05:28:40Z): I think this may be related to #860. I don't have either app installed...
Repository: EddyVerbruggen/SocialSharing-PhoneGap-Plugin

Issue #238: Callback after share always return false
Created: 2014-11-05T14:00:13Z
Hello there,
I've tried to implement your plugin in:
Cordova: 3.5.0
Platform: Android 4.4.2 (KitKat)
All the functionalities are wowking ok, but the callback after share is always returning false:
Here is a snippet:
service.shareApp = function () {
        return cordova.ready.then(function () {
            var deferred = $q.defer();
            try {
                window.plugins.socialsharing.share(
                'Check out our new Christmas App!',
                'Christmas Card',
                null,
                'http://www.test.io',
                function success(isShared) {
                    alert(isShared);
                    if (isShared) {
                        alert('Share successful!');
                        DataContext.ready.then(function (ctx) {
                            ctx.setSocialIntegrated().then(function () {
                                deferred.resolve(true);
                            });
                        });
                    }
                    else {
                        alert('Share canceled!');
                        deferred.resolve(false);
                    }
                },
                function error() {
                    deferred.reject();
                }
            );
            } catch (e) {
                deferred.reject(e);
            }

            return deferred.promise;
        })
    };
I tried to share via Facebook and via Mail and it always returns false.

Duplicate issue #140: in-correct callback when cancel facebook sharing
Created: 2014-06-25T15:31:50Z
.shareVia('com.apple.social.facebook',.....
even the user cancel the sharing, still calling the successful callback. How can I know sharing successfully or cancelled?

Closing comment (2014-11-06T13:03:16Z): Probably related to #238