primordic/IssueDupesLite huggingface dataset:
Repository: VsVim/VsVim

Issue #758: Visual Mode: Selecting Below
Created: 2012-02-10T20:55:00Z
Hi,
Love the tool. Great work. Frankly you made VS usable for me so Microsoft should send you money or a birthday card or a twinkie.
I'm developing IronPython code (not likely to matter) but when I press 'v' to enter visual mode and press 'j' to select lines below this starting point it will only go to the end of the line. I can use 'k' to move up and then come back down with lines being highlighted and unhighlighted properly but it will not go below my starting point.
Sorry if this is a duplicate. I searched through many of the visual mode issues and didn't see this.
Best,
Kenny

Duplicate issue #781: visual selection not working as expected
Created: 2012-02-23T19:59:04Z
Using 1.2
If I have something like:
        _authenticationService = New Mock(Of IAuthenticationService)

        _authenticationService = New Mock(Of IAuthenticationService)
        _authenticationService.SetupGet(Of User)(Function(auth) auth.CurrentUser).Returns(Function() New User() With {.UserName = "mjeaton"})

and I'm in normal mode, I move to the start of the first line, hit v, then j to go down, it will only highlight the first line. Basically, I can only highlight up until I hit a blank line. :-( I just noticed that select "up" works fine, it's selecting down that doesn't. Make sense?
vG works as expected.

Closing comment (2012-02-23T23:04:00Z): Thanks for taking the time to report this issue!
This is a dupe of #758.  In 1.2.0 I introduced a bug that does prevent j in Visual Character mode over blank lines.  It's been fixed and will be a part of the 1.2.1 release (hopefully get it out over the weekend).
In the mean time I released a beta of 1.2.1 below that addresses this issue.  It's pretty close to what the final release will be.
https://github.com/downloads/jaredpar/VsVim/VsVim-1.2.1-Beta3.zip
To install.

Unintall VsVim
Unzip the file in the link
Double click on the VsVim.vsix file
Repository: VsVim/VsVim

Issue #375: Relative line numbers
Created: 2010-12-26T18:06:03Z
In Vim7.3 it's possible to enable relative line numbers. I haven't found a plugin for Visual  Studio that does the same, I guess without VsVim it is not really useful.
However, if at all possible, I would really like to see this included in VsVim.
Also, an important missing movement for me is d/  - I often find it faster to use d/ when removing a few words.
Thanks, awesome job in general!

Duplicate issue #1138: Support relativeline
Created: 2013-07-18T06:07:29Z
:set relativeline

This is a fantastic vim feature that I use all the time.

Closing comment (2013-07-18T14:40:46Z): Thank you for reporting this issue!  This is a dupe of #375. I do want to get this added.  Unfortunately Visual Studio doesn't understand relative line numbers.  Hence I need to do a bit more work to get this going.  In particular I have to rewrite their number margin and replace it with my own when doing relative line number support.  It's definitely doable, just a bti of work to get done.
@Kazark relativenumber is a setting that was introduced in gVim 7.3.  Here is a tutorial on the topic
http://jeffkreeftmeijer.com/2012/relative-line-numbers-in-vim-for-super-fast-movement/
Repository: VsVim/VsVim

Issue #965: Hitting enter on any ex command on double slashed commented line puts in line feed
Created: 2012-09-07T19:16:25Z
In a situation where I have a commented line such as the following:
// This is a comment.
it seems when the cursor is anywhere after the two slashes, and I hit a colon, put a command in, and hit enter, it inserts a line feed in the text and the command does not happen. If I hit enter for the second time, then the command executes, but the extra line remains.
My apologies if this is a configuration item in advance.

Duplicate issue #1148: Resharper with Normal/Visual mode: pressing enter while in a string (un)helpfully splits it with a newline.
Created: 2013-07-31T23:49:00Z
Then, after pressing enter:

I suspect a conflict with Resharper, which has persisted through several R# versions (I haven't tried 8).
This was a conflict with viemu the last time I used it as well (see: http://youtrack.jetbrains.com/issue/RSRP-200918
and possibly #651
).
It seems to happen only in my javascript, but I wouldn't expect this behavior at all while in normal/visual mode.

Closing comment (2013-08-03T19:13:45Z): Sorry for the delay in responding.  Been a busy week at work and i lost track of this issue.
This looks like a dupe of #965.  Essentially R# is special casing the Enter key in certain contexts (comment, strings) so that it can be a better edit than just simply a new line.  They appear to bypass normal command routing here which is why VsVim doesn't do the correct thing.  I just need to intercept the key from them.
This will be taken care of in the next release.  I have a solid repro for #965
Repository: VsVim/VsVim

Issue #1786: Cannot navigate right over unicode characters occupying planes higher than the BMP plane (0)
Created: 2016-06-01T15:41:38Z
I like putting emojis in unit tests instead of data. I noticed the other day I could not navigate (l in normal mode, right arrow in all modes) over some emojis, but if I was in normal mode and used the chord 2l I would skip to the place I expected l or right arrow to take me. After examining the hex dump of files with various character in the same spot, ones that would let me over them and ones that would not, I determined that it occurs when using a unicode character that is 4 bytes in length. Doing some research I noted this is precisely the set of utf8mb4 encoded characters in the planes above BMP.

Duplicate issue #2020: Weird behavior after clicking into an escape sequence
Created: 2017-10-30T11:17:00Z
Visual Studio displays non-printable characters in source code using the according terminal escape sequence. A string containing the SOH character ('\1') is thus displayed like this:
public static class Program
{
    public static void Main()
    {
        var foobar = "foo^Abar";
    }
}

The escape sequence (^A) is highlighted accordingly. Moving over the escape sequence using hjkl in VsVim works great, however if the user clicks into the escape sequence using the mouse, the text cursor will be moved into the sequence and stay in insert mode. All keys pressed are ignored by VsVim and instead inserted between the carret and the according escape character. Trying to move out of such a sequence will thus result in the string looking like this: "foo^jjjjAbar".

Closing comment (2017-10-30T11:17:32Z): I'm not sure if this is related to #1786, so I thought I'd open another issue.
Repository: VsVim/VsVim

Issue #375: Relative line numbers
Created: 2010-12-26T18:06:03Z
In Vim7.3 it's possible to enable relative line numbers. I haven't found a plugin for Visual  Studio that does the same, I guess without VsVim it is not really useful.
However, if at all possible, I would really like to see this included in VsVim.
Also, an important missing movement for me is d/  - I often find it faster to use d/ when removing a few words.
Thanks, awesome job in general!

Duplicate issue #1080: Unknown option: relativenumber
Created: 2013-04-15T10:57:48Z
I'm using latest VsVim, :set number works perfectly, but attempt to use :set relativenumber reports:
Unknown option: relativenumber

Any chance to provide the relative line numbers support?

Closing comment (2013-04-15T15:30:52Z): Thanks for reporting the issue!
This is actually a dupe of #375.  Getting relative line numbers to work is feasible but it requires a bit of work to deal with some Visual Studio quirks.  I'm hoping that I will be able to get this into one of the next releases.
Repository: VsVim/VsVim

Issue #1593: Vim gd or Go To Definition Shortcut not functioning as expected
Created: 2015-04-21T06:13:53Z
It looks like the go to definition (gd) command is not the same as Visual Studio's implementation (F12).
gd gives this error in some cases, whereas Visual Studios F12 does not:

It's including the * in this case, not sure why.

Duplicate issue #1754: Wrong symbol for 'gd'
Created: 2016-03-07T10:13:53Z
VsVim has a deviant behavior from Vim. It fails to properly extract the word under cursor for "go to definition" movement.
Doing gd there (marked the cursor location as |):
MyO|bject* object;
fails with:
A definition for the symbol 'MyObject*' could not be located.

Similar in there:
obj|ect.someMethod();
it will try to query someMethod instead of object.

Closing comment (2018-01-12T04:38:46Z): Looks like a dupe of #1593.
Repository: VsVim/VsVim

Issue #810: Support for matchpairs option
Created: 2012-03-07T00:37:07Z
Title says it all.

Duplicate issue #1255: matchpairs appears to not be implemented
Created: 2014-01-20T15:52:17Z
In gvim, I can set matchpairs like this:
set matchpairs=(:),{:},[:],<:>
and the % key will match the appropriate item.  Right now, % will match on (:) or {:} or [:] but it doesn't match <:>.  This is a nice feature when editing xaml code.  I only add <:> to matchpairs but gvim lets you add any pair you want.
Thanks,
Jerry.

Closing comment (2018-01-09T05:33:11Z): Looks like a dupe of #810
Repository: WP-API/WP-API

Issue #2715:  How to replace an image in WordPress via REST API 2.0?
Created: 2016-09-21T09:30:52Z
Originally published on Stackoverflow.
I have some images uploaded on a WordPress site that is to be completely REST controlled and I'm having trouble updating them. Altering image data is simple, via POST requests to .../media/<id>, but I can find no way to actually replace the image content with another file.
Of course, I could delete such an image, POST the new file as new media, and re-POST the old data (name, alt), but this seems ugly, and will mess up my media IDs references in posts that used the old one (and should now use the new one).
So, is there a neat way to replace one image's content with another, without deleting media (i.e., without changing media's ID)?
I am using Python for this, but curl's command line is also fine, easy to translate to Python.

Duplicate issue #2824: Update the image file associated with an attachment
Created: 2016-10-13T15:40:12Z
Hi,
The WP_REST_Attachments_Controller create_item method will process an uploaded file and associate it with the attachment. update_item, however, does not look for an uploaded file. It appears that there isn't a way to update the associated attachment image file. Perhaps there is a way to update the associated image that I'm overlooking? If not, is this by design or is it just something that hasn't been implemented yet?

Closing comment (2016-10-14T00:13:34Z): This is a duplicate of #2715; basically, at its core, WordPress does not support replacing existing image files.
Repository: WP-API/WP-API

Issue #245: POST_META not showing up
Created: 2014-05-28T16:53:48Z
I've just updated to the last version and lost access to post_meta information (where I did access the custom fields for that post type) on the /posts&type=custom_type route. Even stranger, it sometimes appears, sometimes it doesn't. Any guess on what's going on?

Duplicate issue #1544: custom fields
Created: 2015-09-10T12:28:23Z
I am loving the plugin and it does everything I need except for outputting custom fields. We have bought a wp template and it offers featured video along side the featured image section but I am not able to get the featured video information output with wp-api. These are not the advanced custom field plugin data just a built in cutom field in the template. I installed the json-api just to test and see that it outputs the custom video field. how would I go about doing that with the wp-api?

Closing comment (2015-09-20T19:07:45Z): Closing as a duplicate of #245
Repository: WP-API/WP-API

Issue #1531: Multisite Sub Site Authentication
Created: 2015-09-06T19:51:11Z
As far as I can tell there are no oauth server plugins that handle multisite authentication which leaves my only option being cookies I believe.  Does WP REST API include endpoints for retrieving and using authentication cookies?

Duplicate issue #1521: multisite user authentication
Created: 2015-09-02T06:13:33Z
I can not find any solution for user authentication from a mobile app that works with the rest api and multisite.  It works fine on the main site of a MS installation but not on sub site.  Can you suggest any other solution that might work?

Closing comment (2015-09-18T05:03:14Z): Duplicate of #1531
Repository: WP-API/WP-API

Issue #475: Large link header causing 500 Internal Server Error
Created: 2014-09-10T10:24:57Z
When the Link header grows very large (i.e. when fetching a large number of posts) it may end up causing 500 Internal Server Error.
I have two development servers and they handle header sizes differently. One seems to stick with a max size of 8190 bytes for the Links header no matter how large the plugins actually sets it. The other server doesn't, so when the links-header grows past this size the 500 error appears.
Both servers are running Apache, but the server with the problem doesn't identify which version is running, nor can it be seen in the control panel provided by my host.
It may be best to limit the size of the link header and not rely on the host and hope that they've configured their server properly.

Duplicate issue #412: Trying to get 'photos' custom post type. Returns 'post' post type instead when...
Created: 2014-08-03T20:31:12Z
Hello,
I was trying to access my custom post type 'photos' (all of them) but when I was trying to use the http://www.domain.com/wp-json/posts?type=photos url it returned the normal 'post' post type instead.
In Wordpress' Settings > Reading Settings > Blog pages show at most : 999 posts
When I change this settings to 96 posts instead of 999 posts it works and I am able to retrieve the custom post type 'photos' (96 of the them).
Please note that 96 and under works in my case and 97 and above will return the normal posts instead of the photos.
Many thanks for your time and help.

Closing comment (2014-09-12T05:06:12Z): Thinking this could be related to #475.
Repository: WP-API/WP-API

Issue #1476: Featured image is not in _links on post response
Created: 2015-08-12T13:28:49Z
We should link to the featured image, so it can be embedded, see http://demo.wp-api.org/wp-json/wp/v2/posts/111?_embed it's not included in the links.
@rmccue I know we ran into an issue with it embedding all attachments attached to the post, maybe that's the issue here.

Duplicate issue #1567: Attachments and replies in the _embedded object are showing unassociated items
Created: 2015-09-18T21:20:40Z
Bug: Getting a post from /post/[id]?_embed gives you an _embedded object with attachments, replies, etc. Some of the attachments shown are not related to the post at all, as well as replies. For example, I'm seeing comments on unrelated posts under replies.
Possibly related: #1476

Closing comment (2015-09-22T05:50:44Z): This is a duplicate of #1476, and there's a PR at #1563.
Repository: WP-API/WP-API

Issue #561: How should we support creating multiple Resources in one request?
Created: 2014-10-31T23:26:36Z
Three important use cases for WordPress.com:

Assign Categories and Tags when creating a new Post.
Upload an Attachment when creating a New Post.
Create and insert a [gallery] shortcode when creating a new Post.

Speaking in abstract terms, we'll need some standard pattern for creating multiple Resources in one Request.
What prior art can we look to? Good ideas?
Related #559

Duplicate issue #2719: API has no support for POST/PUT/PATCH of multiple resources
Created: 2016-09-22T17:34:35Z
Currently, the endpoint controllers base routes only support:
POST:  create single resource 
GET:    retrieve many resources

Although not explicitly outlined in most versions of a REST specification, It's common in some to allow for create, update and sometimes partial update multiple objects simultaneously.
This would extend the base route to provide the following functionality:
POST    <one resource>          :   create a single resource
POST    <many resources>        :   create many resources
PUT     <many resources>        :   update many resources
PATCH   <many partial resources>:   update many resources
GET                             :   retrieve many resources

Closing comment (2016-09-22T22:08:08Z): This is a duplicate of #561.
Repository: WP-API/WP-API

Issue #73: Access Menu information via the API
Created: 2014-02-10T18:44:48Z
I'm curious to know if there's any plan to support accessing WP's Menu structures via this API. I have a site where I'm interested in using a WP install to content-manage the menus, but won't be using WordPress's templating to render them—being able to get menu info via this API would be pretty cool.
If there's technical reasons not to do this, or if there's an existing path to get this information, I'd love to learn more.

Duplicate issue #623:  wp_nav_menu
Created: 2014-11-19T23:21:24Z
Is possible to have the wordpress menu items from  wp_nav_menu in a json output?

Closing comment (2015-01-19T18:00:38Z): Duplicate of #73.
Repository: WP-API/WP-API

Issue #1303: Missing [file] on line 355 in attachments controller
Created: 2015-05-27T11:45:31Z
Hello,
Not sure if this is intended. Was having issues uploading in media endpoint and found that the code on line 355 was looking like this:
$file = wp_handle_upload( $files, $overrides );

Changed it to:
$file = wp_handle_upload( $files['file'], $overrides );

Which fixed uploading issues for me(using form-data).

Duplicate issue #1340: Creating media attachment from file not working
Created: 2015-06-10T05:16:18Z
I have been trying to create an attachment via PHP CURL by utilizing CurlFile Class but have no luck, examining at WP-API and WP core sources, here is what I found:
Under upload_from_file function in class-wp-rest-attachments-controller.php file. The upload process is called like this:
$file = wp_handle_upload( $files, $overrides );

While in WP core's wp-admin/includes/file.php:
// @param array $file Reference to a single element of $_FILES. Call the function once for each uploaded file.
function _wp_handle_upload( &$file, $overrides, $time, $action )

The function works with a single elements of $_FILES, while the plugin passes the full array or $_FILES.
I suspect this is the cause, but I am aware that it may also be just my lack of knowledge on this, I searched quite extensively but found no documentation nor anyone experiencing the same thing.

Closing comment (2015-06-12T02:56:11Z): Turns out this is a duplicate of #1303.
Repository: WP-API/WP-API

Issue #34: Unprefix everything
Created: 2013-12-02T07:23:36Z
When we merge in to core, we need to unprefix everything. In case you were wondering why everything was prefixed with json_/WP_JSON_, this is why.
In reality, we're not so much unprefixing as we are switching prefixes. I'd like to use api_/WP_API_ for the prefix, since the API is more generic than just JSON, but this depends on what the core team thinks.

Duplicate issue #267: WP_JSON_* classes are misnamed
Created: 2014-06-01T20:27:55Z
WP_JSON_* implies they have a dependency on JSON as the response type, even though the philosophy explicitly states endpoints are response-agnostic.

Closing comment (2014-08-22T06:52:40Z): This is a duplicate of #34.
Repository: WeakAuras/WeakAuras2

Issue #2504: SubElement Model Not Showing After Loading
Created: 2020-09-27T15:06:07Z
Describe the bug

I have a SubElement Model #166902 which overlays my Battle Shout hotkey when Battle Shout is missing.  The model overlay will stop working after I load in or change zones.  I can force it to work again if I check and uncheck the box to Never Load (turn it off/on) or if I re-enter the model ID on the display tab.
Do you have an error log of what happened?

No error log.
PASTE ERROR HERE

To Reproduce

Steps to reproduce the behavior:

Go to '...'
Click on '....'
Scroll down to '....'
See error

Screenshots

Did you try having WeakAuras as the only enabled addon and everything else (especially something like ElvUI) disabled?

Yes, issue still occurs with only WeakAuras enabled.
Which version of WeakAuras are you using?

2.18.4
Are you on World of Warcraft Classic or Retail?


 Classic
 Retail
 Shadowlands

Was it working in a previous version? If yes, which was the last good one?

Sorry, I don't remember what version it was, but it worked when the SubElement Model was added first added. Prior to that, it was taken from Titania's warrior package that I adjusted to make it work for my UI layout.
Additional Info

https://wago.io/jq2iabdxZ is the import string

Duplicate issue #2519: Model SubRegion not showing after /reload
Created: 2020-10-09T14:56:01Z
To Reproduce
(Tested on classic only)

Import https://wago.io/2FJH61Ke7
Model SubRegion show
/reload
Model SubRegion does not show

editing slightly the aura restore the model
Do you have an error log of what happened?
no error
Did you try having WeakAuras as the only enabled addon and everything else (especially something like ElvUI) disabled?

Which version of WeakAuras are you using?
Originally reported on discord by user using 2.18.4
I can reproduce issue with last shadowlands dev build
Are you on World of Warcraft Classic or Retail?

 Classic

Closing comment (2020-10-12T15:53:53Z): I just notice this is a duplicate of #2504
Repository: WeakAuras/WeakAuras2

Issue #3566: In-config visibility oddities on Nested branch
Created: 2022-03-29T16:02:49Z
Description
Selecting an Aura/group in config used to toggle off the visibility of all other Auras not specifically toggled to be visible. That no longer happens and Auras stay visible throughout.
WeakAuras Version
Nested branch
World of Warcraft Flavor
Retail (Default)
Tested with only WeakAuras

 Yes
 No

Lua Error
n/a
Reproduction Steps

Reload
open config
select an Aura
See all others staying visible
use master button to toggle all off
select an Aura
select another Aura
see both selected and previously selected Auras are still visible

Last Good Version
pre-nested I think
Screenshots
No response
Export String
No response

Duplicate issue #3588: All Loaded auras always shown
Created: 2022-04-17T15:05:41Z
Description
When we open WA first time it show all loaded auras right? Then when we select a single wa in it, it shows that single wa on screen and hide all others. Now everytime i open WA  it shows all the loaded auras all the time and they dont go away when i click on one of the auras.
WeakAuras Version
3.7.16-28-g5186602
World of Warcraft Flavor
Retail (Default)
Tested with only WeakAuras

 Yes
 No

Lua Error
No response
Reproduction Steps

Open WA
Click on an aura
All auras are still showing on screen.

Last Good Version
3.7.16 probably, not really remember.
Screenshots

Export String
No response

Closing comment (2022-04-17T15:21:30Z): Duplicate of #3566
Repository: WeakAuras/WeakAuras2

Issue #1139: Show that an aura (group) has been changed from imported version
Created: 2019-01-30T14:53:44Z
Is your feature request related to a problem? Please describe.
It is sometimes really problematic to identify (groups of) Auras that have been modified after the latest version has been imported from Wago or specific options have not been ticked during the update (e.g. update position is deselected per default). So it is hard to figure out if you really have the exact same setting as the version from Wago, so each group has to be checked manually via (re-)importing the string from Wago.
Describe the solution you'd like
It would be good to have a "modified" or "changed" tag or symbol next to the version information when hovering over your groups/auras. Maybe whenever an AURA is changed manually instead of an update via import?
Describe alternatives you've considered
An alternative could be to have an option to reset the aura (group) back to the defaults from the import or undo any changes. But i assume that would mean we need a shadow copy of the string or a versioning system either ingame or a re-import option in the companion
Additional context
The re-import option has been discussed in the companion project, see WeakAuras/WeakAuras-Companion#93

Duplicate issue #2628: Aura category update change/no change
Created: 2020-10-24T20:29:16Z
So this is borderline on if this belongs here or posted at the companion app, let me know!
Now this is me assuming WA does not do smart updating as in it only updates the area that needs to and doesn't replace any changes made by the end user unless that section needs to be updated, if that makes sense? lol
Describe the solution you'd like
Reference: Link to imgur
When updating a WA in game, it would be nice to see which section of the WA will be updated so the end user knows if they need to update that section or not, if they made changes on that area they may decide not to update it and ignore the update etc..
You would have different options on how to relay that information under the
What do you want to do?
[ ] Create a Copy
[ ] Update Auras

Display
Load Conditions
Meta Data

Next to the area that has been updated from the WA author, you could simply state in parentheses Display (Changed) or Display (Needs updating). and maybe have the font color red for that text.
This would allow the end user to easily identify if they need to update that area of the WA and if they made changes to lets say the display area and there are no updated changes, they can uncheck that so it doesn't get updated.

Closing comment (2020-10-24T20:36:47Z): This is very similar to #1139.
It requires the same tracking of the original data, which we actually do since a few versions.
You might want to comment that you wish for a "extended" version of that feature request.
But so far no one has made it a priority to show that a aura was changed, or in which way a aura was changed since the intial import.
Repository: WeakAuras/WeakAuras2

Issue #543: Color Picker not always displaying and then is behind another checkbox
Created: 2018-07-27T01:02:03Z
Describe the bug
Icon (cooldown?) auras do not have a color picker in the display.  After clicking to another aura that has one, it shows up behind the "Show Cooldown Text" checkbox.
To Reproduce
Steps to reproduce the behavior:

Open WA
Choose an icon aura with Cooldown checked
Switch to an icon aura that does not have Cooldown checked
Go back to the Cooldown one

Expected behavior
Expect to see color picker separate.
Screenshots


Which version of WeakAuras are you using?
2.6.4
Was it working in a previous version? If yes, which was the last good one?
Tried back to 2.6.0 and still happening.
Additional context
Noticed with these auras (but see it with others too): https://wago.io/AmiYuy-Hunter-BMAbilities
Aura that switching to makes the color picker box show up: https://wago.io/EJiAe2uy7

Duplicate issue #545: Icons are missing or unattached to window
Created: 2018-07-27T01:25:30Z
Describe the bug
Trigger icons are not where they belong.
To Reproduce
Steps to reproduce the behavior:

/wa
Trigger icons are floating in the wrong locations or not there at all.

Expected behavior
A clear and concise description of what you expected to happen.
Screenshots

Gif of them sticking in place: https://i.imgur.com/a7sUMVd.gifv
Did you try having WeakAuras as the only enabled addon and everything else (especially something like ElvUI) disabled?
Yes
Which version of WeakAuras are you using?
2.6.4
Was it working in a previous version? If yes, which was the last good one?
Was fine before today?

Closing comment (2018-07-27T05:51:51Z): That's the same as  #543
Repository: WeakAuras/WeakAuras2

Issue #1134: A system that supports translating weakauras
Created: 2019-01-29T09:00:11Z
Is your feature request related to a problem? Please describe.
People tend to translate weakauras but can't keep up with updates and generally seem to lack views for all the work they do since the main weakaura gets all the attraction.
Describe the solution you'd like
not really sure what a feasible solution is but I was thinking about something that requries wago and wekauras to cooperate.
my initial thought was a translation tab for the group-tab that catches all strings be it custom or default and allow the users to translate it.
Additional context
Just something I wanted to drop that I think is amazing: https://bbs.nga.cn/read.php?tid=16196076
People truly dedicated to translations so it might actually be a decent feature.

Duplicate issue #5761: Add Text Replacement String for Localized Strings in WeakAuras
Created: 2025-03-19T07:38:28Z
I would like to propose adding a text replacement string that allows the use of localized strings within WeakAuras, such as:
%v'WeakAuras.L["this is my fancy localisation"]'

or alternatively:
%v'aura_env.myLocalisations["this is my fancy localisation"]'

This feature should be available in subRegions (Text), Conditions, Chat outputs, etc.
Implementation Suggestion:

Use pcall (or a similar method) to check if the referenced localization string exists and is a valid string.
If valid, replace e.g. %v'WeakAuras.L[...]' or %v'aura_env.myLocalisations[...]' with the corresponding localized text.
If pcall fails (e.g., due to an invalid reference or missing key), WeakAuras should trigger the Lua error Indicator that indicates which element is causing the failure (e.g., "Text2 failed due to due to an invalid reference or missing key").

Why This Feature?

This would make it significantly easier to create and maintain Raid/Dungeon WeakAura packs, which are very popular.
Currently, users have to rely on Custom Functions for every text element, which is cumbersome.
Simplifies the process for non-programmers who want to utilize localization effectively.
Using aura_env.myLocalisations[...] would allow users to define their own localized strings within the aura's environment, adding flexibility.

This addition would greatly enhance accessibility and usability for WeakAuras creators.
Thank you for considering this request!

Closing comment (2025-03-19T09:02:51Z): Duplicate of #1134
Repository: WeakAuras/WeakAuras2

Issue #705: Labeled Triggers to maintain clear naming for conditions
Created: 2018-09-04T04:51:31Z
There are times where it's hard to keep track of which trigger is which in your conditions table. It would be nice to track which conditions by allowing us to label triggers. With the introduction of conditional AND OR operation it's become messier to maintain and track, this would help making it easier for maintain WeakAuras for authors and alike.
For instance in this image below, it would be helpful for me to know what Trigger 2, Trigger 3, and Trigger 4 is doing.

In this case, as a user I'd like to be able to label the triggers in the trigger tab for each trigger and when applying these trigger in the conditions tab I would like to be able to see the labels instead of have to keep switching between tabs.
For example, I would like to be able to see instead of:
Trigger 2 -> Trigger 2: Mortal Strike Usable
Trigger 3 -> Trigger 3: 2 Overpower Stacks
Trigger 4 -> Trigger 4: 2 Exec. Prec. Stacks

Duplicate issue #1306: Naming Conditions (or providing a description)
Created: 2019-04-26T07:33:29Z
Is your feature request related to a problem? Please describe.
With conjuction and disjunction supported in conditions we're able to create some complex things that only reference some trigger by number. This can create a lot of flipping back and forth and rethinking something I did in the past to understand it again. Being able to name conditions (instead of just condition 1, condition 2, etc...) would help alleviate this problem.
Describe the solution you'd like
Allow the name of the condition to be provided in place of the place holder "Condition #". Additionally a more descriptive note can be added to the condition

Closing comment (2019-04-26T09:21:22Z): That's more or less what #1302 is alluding too. (Note that it describes collapsed conditions, which is a feature of one of the next releases.)
And it's related to #705.
Repository: WebAssembly/wabt

Issue #1377: Implement function-references proposal
Created: 2020-03-25T23:09:12Z
See https://github.com/webassembly/function-references and https://github.com/WebAssembly/function-references/blob/master/proposals/function-references/Overview.md.

Duplicate issue #2241: Incorrect type for ref.func when function references are enabled
Created: 2023-05-28T19:28:30Z
The following wat program works fine in wat2wasm without function references enabled:
(module
  (func $example (export "example") (result funcref)
    ref.func $example))

However, enabling the "function references" feature causes the following error:
Error: validate failed:
test.wast:3:5: error: type mismatch in implicit return, expected [funcref] but got [(ref 0)]
    ref.func $example))
    ^^^^^^^^

It looks like ref 0 is not marked as a subtype of funcref.
Tested with the online demo: https://webassembly.github.io/wabt/demo/wat2wasm/

Closing comment (2023-05-29T22:52:33Z): Thank you for testing this! As with #2097 and #1986 and #1987 and #2089, AFAIK support for the function-references proposal remains a work in progress in WABT. We don't even mention function references in the README, and we're not running the function-references tests. (I think function-references may have been folded into the "gc" proposal in the meantime, but not sure?)
I think somebody who is interested in pushing this forward will have to complete support for the function-references or gc proposals, and claim support in the README, and add the proposal spec tests to WABT's testsuite, before we'd expect function references to work properly. Closing as essentially a dup of #1377 . If you want to work on this, we'd be very happy to help / review contributions that get these proposals supported!
Repository: WebAssembly/wabt

Issue #1820: wabt2wasm error: unexpected token get_local
Created: 2022-02-04T05:58:54Z
Build from source on macOS 12.3 beta with cmake 3.19.2
The input file (add1.wat) should not contain any errors.
(module
  (func $add (param $lhs i32) (param $rhs i32) (result i32)
    get_local $lhs
    get_local $rhs
    i32.add)
  (export "add" (func $add))
)

Run wat2wasm add1.wat  -o add.wasm
Given error
add1.wat:3:5: error: unexpected token get_local, expected ).
    get_local $lhs
    ^^^^^^^^^
add1.wat:4:5: error: unexpected token get_local.
    get_local $rhs
    ^^^^^^^^^

Duplicate issue #1883: wat2wasm failing with: unexpected token get_local, expected ).
Created: 2022-04-02T17:03:22Z
This is the wat file used:
(module
    (func $how_old (param $year_now i32) (param $year_born i32) (result i32)
        get_local $year_now
        get_local $year_born
        i32.sub)

    (export "how_old" (func $how_old))
)
I am using the binary for 1.0.28

Closing comment (2022-04-02T19:18:01Z): You'll have to use local.get now instead of `get_local  -- the names were changed in 2018 before the WebAssembly 1.0 spec was finalized, and wabt dropped support for the pre-1.0 names late last year (#1792). (Dup of #1820)
Repository: WebAssembly/wabt

Issue #82: Return nop arity
Created: 2016-06-07T00:13:47Z
For the following function
(func $return-nop (return (nop))) (https://github.com/WebAssembly/testsuite/blob/master/functions.wast)
There is a conflict between the function type and return arity.
The type of the function is
; type 0
000000f: 40                                         ; function form
0000010: 00                                         ; num params
0000011: 00                                         ; num results

And the function body is the following
; function body 6
00001a0: 00                                         ; func body size (guess)
00001a1: 00                                         ; local decl count
00001a2: 00                                         ; OPCODE_NOP
00001a3: 09                                         ; OPCODE_RETURN
00001a4: 01                                         ; return arity
00001a0: 04                                         ; FIXUP func body size

Since nop is: an empty operator that does not yield a value
then the arity of the return statement should be 0 thus having a valid type.
I found this by running the tests, I am surprised this didn't come up in the CI

Duplicate issue #72: Check call arity against function signature in wasm-binary-reader-ast
Created: 2016-05-11T16:58:12Z
Just noticed this.

Closing comment (2016-06-07T00:30:38Z): Is this related to #82 ?
Repository: WebAssembly/wabt

Issue #1688: wabt does not build on Apple M1 computers
Created: 2021-07-07T13:13:02Z
I'm trying to build wabt on an apple M1 computer running Big Sur 11.3.1 and I get this error message:
CMake Warning at CMakeLists.txt:197 (message):
Unknown target architecture!

Duplicate issue #1709: TARGET_ARCH sniffing doesn't handle arm64 on OSX
Created: 2021-09-15T20:42:03Z
When compiling on an arm64 Mac, configuring the build produces the warning:
CMake Warning at CMakeLists.txt:197 (message):
  Unknown target architecture!

This is a common enough architecture now that it should be handled without warning.

Closing comment (2022-08-25T21:47:41Z): Closing as duplicate of #1688
Repository: WebAssembly/wabt

Issue #1257: GC proposal
Created: 2019-11-30T18:09:38Z
Is there a roadmap of typed function references and GC proposal support?
Tools like wasm-interp or wasm2c would be useful to test compilers while waiting for browser support.

Duplicate issue #1469: Support for eqref an other features of the GC MVP
Created: 2020-06-18T19:51:14Z
What is the status of the GC features? With version 1.0.17 I try:
(module
  (func $test(local $val eqref)
  )
)

I receive error: unexpected token "eqref", expected i32, i64, f32, f64, v128 or externref.

Closing comment (2022-03-13T22:54:33Z): Closing as duplicate of #1257
Repository: WebAssembly/wabt

Issue #2374: can wast2json write out binary modules as they are without error checking?
Created: 2024-01-27T16:00:05Z
is there a way to make wast2json ignore errors in binary modules? ((module binary ...)
i want to convert wast files from exception-handling proposal.
eg. https://github.com/WebAssembly/exception-handling/blob/123ac59cb650e9537ce129bb2977243bcbe9a773/test/core/try_table.wast
i know that wabt doesn't support the latest version of the proposal yet.
however, as the reference interpreter from the proposal repo can covert modules into binary,
if wast2json can write out binary modules as they are without parsing, it would be usable to run (most of) these tests.
spacetanuki% ../../../interpreter/wasm ../try_table.wast -o try_table.bin.wast
spacetanuki% ~/git/wabt/b/wast2json --no-check try_table.bin.wast             
try_table.bin.wast:1:2: error: error in binary module: @0x00000020: invalid section code: 13
(module binary
 ^^^^^^
try_table.bin.wast:9:2: error: error in binary module: @0x00000041: expected valid result type (got -0x17)
(module binary
 ^^^^^^
try_table.bin.wast:174:2: error: error in binary module: @0x00000038: invalid section code: 13
(module binary
 ^^^^^^
try_table.bin.wast:186:2: error: error in binary module: @0x00000016: expected valid result type (got -0x17)
(module binary
 ^^^^^^
spacetanuki%

Duplicate issue #2561: Parse invalid binary modules
Created: 2025-03-11T06:17:51Z
Is it possible to get wabt::WastParser::ParseScript to return the contents of (module binary ...) modules even if those modules are invalid?
My use case is that I'm helping to write a WASM JIT compiler and I want to exercise it with invalid inputs.
E.g. if the module looks like (module binary "\00"), I want to be able to ask the wabt::Script to return me exactly that one null byte.
Sorry if this is obvious and I'm just not seeing it.

Closing comment (2025-03-11T06:20:14Z): This is similar to #2374, but I'm using the wabt API directly and not the provided executables.
Repository: WorldHealthOrganization/app

Issue #68: Create strategy for triage survey definition
Created: 2020-03-20T01:58:06Z
Overall tech design of how we are defining the survey questions that will be a part of the Diagnosis & Triage goal of the app. Should be able to be baked into the app bundle for offline functionality, but also with the ability to be overridden with updates from the server. This task should include a plan for the relevant data structures, internationalization, etc

Duplicate issue #115: Do we need to use survey-react? Could we just use a simple form?
Created: 2020-03-21T09:07:36Z
I was just wondering what the added advantage of using survey-react is?

Closing comment (2020-03-21T09:08:43Z): Duplicate of #68
Repository: WorldHealthOrganization/app

Issue #282: Terms of Service Link
Created: 2020-03-25T03:13:59Z
@hspinks and I could not find any matching link on the WHO site for now.

Duplicate issue #58: Privacy policy link
Created: 2020-03-20T00:45:56Z
https://www.who.int/about/who-we-are/privacy-policy.
Link to the website.

Closing comment (2020-03-25T06:44:17Z): Isn't this a dup of #282?
Repository: WorldHealthOrganization/app

Issue #224: Translate app content into 6 WHO official languages
Created: 2020-03-24T04:31:35Z
Please don't comment here or create other GitHub issues if you'd like to support a specific language. Instead please sign up on this translation volunteer page and we hope to onboard you through our automated system: https://forms.gle/r7PEdC7WjF2oUgXG9
WHO has six official languages. Whilst English is the most widely used language within WHO, they do a vast amount of translation to other languages: https://www.who.int/about/who-we-are/multilingualism
Here's a general order for translation priority, with @sapte91 and @clementmouchet running this process. They may make adjustments as needed.

English - 1st priority and initial launch - v1.0 launch
French - 2nd priority for WHO - #383
Chinese - unclear if WHO focuses on traditional or simplified or both, likely both are important
Spanish
Russian
Arabic (inc. RTL UI) - #978
As many other languages as we can justify supporting

Duplicate issue #1395: Translation into Yoruba
Created: 2020-07-02T02:28:10Z

Closing comment (2020-10-11T05:59:49Z): Translation to WHO official six languages tracked in #224
Repository: WorldHealthOrganization/app

Issue #1510: Privacy Notice / TOS published and linked
Created: 2020-09-22T22:03:04Z
Per convo with WHO/Joris today:

WHO to verify the Privacy Policy/ToS are in all the right places in app stores, etc. prior to download (if WHO deems that necessary)
WHO to verify its comfort with any data that might leave the device/app prior to passing past the first ToS/Privacy screen (see, for example, but not only, #1509 , #934 , #1308 )

Obviously this is not legal advice to WHO, and WHO needs to figure out how it wants to do things.
cc @brunobowden
Please don't edit to signify changes - GitHub makes it appear that such edits come from me.  If your goal is different than what is described here, say so in comments.

Duplicate issue #1001: Privacy Policy and Terms of Service published
Created: 2020-04-11T07:01:39Z

Closing comment (2020-10-25T22:18:49Z): Duplicate of #1510
Repository: WorldHealthOrganization/app

Issue #338: Enable static analysis using pedantic for client flutter code
Created: 2020-03-26T15:58:24Z

Duplicate issue #436: Use pedantic lint rules
Created: 2020-03-27T15:04:38Z
pedantic are lint rules to enforce consistent style officially maintained by the Dart team. If we want to exclude some of the rules, we can also do that by deciding on which ones we do not see as important.
I could open a PR that also excludes some controversial lint rules and fix the current issues that the current code would have.

Closing comment (2020-03-27T15:09:33Z): Duplicate of #338.
Repository: WorldHealthOrganization/app

Issue #406: docs/ONBOARDING.md: Slack invite has expired
Created: 2020-03-27T11:10:09Z
The Slack invite URL available in the ONBOARDING.md page does not work. The invite seems to have expired.
Some partners of mine and I would like to join and synchronise with the rest of the team.
Thanks for considering.

Duplicate issue #429: Slack invite link is broken
Created: 2020-03-27T14:37:20Z
Hi all,
I would like to help out with the app as a technical writer, maybe adding content or documenting the app, but the Slack invite link isn't active. How else can I connect to the WHO Slack?
Thanks!

Closing comment (2020-03-27T14:37:57Z): Duplicate #406
Repository: WorldHealthOrganization/app

Issue #406: docs/ONBOARDING.md: Slack invite has expired
Created: 2020-03-27T11:10:09Z
The Slack invite URL available in the ONBOARDING.md page does not work. The invite seems to have expired.
Some partners of mine and I would like to join and synchronise with the rest of the team.
Thanks for considering.

Duplicate issue #408: SLACK JOINING LINK FOR WHO COVID-19 APP NOT WORKING
Created: 2020-03-27T11:20:31Z
PLZ SHARE LINK TO JOIN SLACK FOR PROJECT
LINK:
https://who-app.slack.com/join/shared_invite/zt-cx6ycppt-ccqPJ7ZSGy3~77gSByexJw
NOT WORKING

Closing comment (2020-03-27T11:20:59Z): Please don't use caps. Also, duplicate of #406
Repository: WorldHealthOrganization/app

Issue #1573: Country Selection Setting
Created: 2020-10-09T12:17:14Z
Settings section should provide the user the chance to edit their country

Duplicate issue #1568: Once a particular country is selected, there is no possibility to choose another one
Created: 2020-10-09T08:24:51Z
Describe the problem
Once a particular country is selected, there is no possibility to choose other country
To Reproduce
Steps to reproduce the behavior:

Go to 'Recent Numbers > See All' - you'll see your initially selected country
Look for a country selection.
Error: there is no possibility to select other country (no country selection list)

Expected, correct behavior
There should be a possibility to select different countries or to do not select any - display global numbers.

Phone/Tablet (please complete the following information):

Device:  iPhone7
OS:  iOS13.7

Screenshots

Closing comment (2020-10-11T05:12:08Z): Duplicate of #1573
Repository: WorldHealthOrganization/app

Issue #678: OnBoarding background color differs from logo
Created: 2020-03-31T00:15:19Z
Please follow this checklist. Please check each appropriate box (put an 'x' or check it after creating the issue).

 Searched the existing issues to ensure you are not creating a duplicate.
 Followed the Contributor Guidelines.

See following screenshot. The background color differs from the logo background color (minor issue, I would like to fix it).

Duplicate issue #682: Update PermissionRequestPage Widget
Created: 2020-03-31T00:47:43Z
Please follow this checklist. Please check each appropriate box (put an 'x' or check it after creating the issue).

 Searched the existing issues to ensure you are not creating a duplicate.
 Followed the Contributor Guidelines.

Onboarding pages do not mach Figma. Text sizes don't match as well as text colors and weight. Padding also needs to be adjusted.

Closing comment (2020-03-31T01:01:13Z): part of this is a duplicate of #678. Or?

This is not. This has to do with the notifications and location request pages. Also, it addresses the text size, weight, and color, rather than the background color.
Repository: XorTroll/Goldleaf

Issue #578: Needs support for 11.0.0 switch update and latest version of atmosphere
Created: 2020-12-03T06:36:04Z
Not Working on Latest Switch Update
Bug description
Needs support for 11.0.0 switch update and latest version of atmosphere
Your setup


Console firmware: 11.0.0


CFW with version: Atmosphere 0.16.0


Goldleaf version: 0.8


Goldtree version: [ e.g. 0.5 ]


Bug reproduction
[ Describe as detailed as possible how to reproduce your bug, for others to be able to verify it. ]
Additional information
[ Please add some extra information or screenshots. ]

Duplicate issue #584: getting black screen
Created: 2020-12-23T14:37:12Z
[ Bug report title ]
getting black screen
Bug description
after starting goldleaf the screen stock in black and i couldnt do anything except pressing home button.
[ Please describe your bug as detailed as possible here. ]
Your setup

Console firmware: [ e.g. 5.1, 6.2, 7.0.1 ]
11.0.1
CFW with version: [ e.g. ReiNX 2.1 or Atmosphere 0.85 ]
atmosphere 16.2
Goldleaf version: [ e.g. 0.5 or the exact nightly build ]
8.0
Goldtree version: [ e.g. 0.5 ]

Bug reproduction
[ Describe as detailed as possible how to reproduce your bug, for others to be able to verify it. ]
Additional information
[ Please add some extra information or screenshots. ]

Closing comment (2020-12-23T14:38:06Z): Same as #578