primordic/IssueDupesLite huggingface dataset:
Repository: derailed/k9s

Issue #3131: Singular versions of native Kubernetes resource names no longer work
Created: 2025-02-18T07:08:33Z
Describe the bug
k9s 0.40.4 seems to have dropped support for singular versions of native Kubernetes resource names (like pod or namespace).
For example k9s 0.40.3 recognizes the pod command to switch to the pods view, k9s 0.40.4 doesn't.
To Reproduce
Steps to reproduce the behavior:

Install k9s 0.40.4.
Try switching to pods or namespaces view by issuing a pod or namespace command
Observe the "command not found" errors

Expected behavior
The singular versions of Kubernetes resource names continue to be recognized like in previous versions of k9s.
Versions (please complete the following information):

OS: AlmaLinux 9
K9s: 0.40.4
K8s: 1.30.4

Duplicate issue #3134: v0.40.4 does not connect to K8 Cluster
Created: 2025-02-18T12:26:39Z
Describe the bug
I upgraded from v0.32.x  to v0.40.4 and I was presented a context dialog. I could not connect to the cluster. So i downgraded to v0.40.3 and I was to connect again.
To Reproduce
download v0.40.4 and try to use it with GKE cluster.
Historical Documents
None
Expected behavior
needs to be able to connect to a GKE cluster running v1.30.8-gke.1162001 of Kubernertes.
Screenshots
If applicable, add screenshots to help explain your problem.
Versions (please complete the following information):

OS: Linux (Almalinux)
K9s: v0.40.3
K8s: GKE   v1.30.8-gke.1162001

Additional context
None

Closing comment (2025-02-18T15:09:31Z): Dup #3131
Repository: derailed/k9s

Issue #1619: Unable to connect to context
Created: 2022-06-28T12:29:50Z
Describe the bug
After I updated to version 0.25.19 when I open k9s can't get into any context. Get the 'unable to connect to context' after a while get the toast message.
To Reproduce
Steps to reproduce the behavior:
brew update k9s or brew install k9s
scoop install k9s
Expected behavior
View my pods, deployments, etc
Versions (please complete the following information):

OS: [Fedora 36, Windows 10]
K9s: [0.25.19]
K8s: [1.23.3]

Duplicate issue #2193: Dial k8s Toast
Created: 2023-08-08T15:04:49Z
What does "Dial K8s toast [4/5]" mean?
The k9s GUI does not stay longer activ in the Terminal!!! it disappear  after a couple a second!!!

Closing comment (2023-11-22T16:59:56Z): Dup #1619
Repository: derailed/k9s

Issue #177: Shell: First entered character lost 
Created: 2019-04-30T19:31:31Z
Describe the bug
When entering into a shell the first character typed into the shell is lost, all other characters afterwards work. This is a bug in a library k9s uses
After writing this issue up I realized it's a duplicate of: #165 (why was this issue closed? seems like it should be kept open for tracking purposes. Also there is a posted "fix" but I couldn't seem to figure out how to apply it)
To Reproduce
Steps to reproduce the behavior:

Deploy a pod kubectl run -it --rm --image alpine bugtest
Go to the pod list
Select the pod named bugtest*
Press s to get a shell
Attempt to run the command cd /bin <enter>
Notice the first keypress is lost

Expected behavior
The shell would contain
# cd /bin
/bin #

Versions (please complete the following information):

OS: OSX
K9s

Version:   0.5.2
Commit:    3e36512e19e5a961e8e29dcc27debada591a0532
Date:      2019-04-27T04:54:25Z


K8s

Client Version: version.Info{Major:"1", Minor:"14", GitVersion:"v1.14.1", GitCommit:"b7394102d6ef778017f2ca4046abbaa23b88c290", GitTreeState:"clean", BuildDate:"2019-04-19T22:13:37Z", GoVersion:"go1.12.4", Compiler:"gc", Platform:"darwin/amd64"}
Server Version: version.Info{Major:"1", Minor:"14", GitVersion:"v1.14.1", GitCommit:"b7394102d6ef778017f2ca4046abbaa23b88c290", GitTreeState:"clean", BuildDate:"2019-04-08T17:02:58Z", GoVersion:"go1.12.1", Compiler:"gc", Platform:"linux/amd64"}

Duplicate issue #839: After entering a container shell, the first input doesn't work
Created: 2020-08-15T05:24:07Z
Describe the bug
When I try s command for shell, the first letter input doesn't work in a new container shell.
To Reproduce
Steps to reproduce the behavior:

Open k9s
Choose a pod or its container
Press s to enter the shell of the desired container.
Press random letter for the first input

Expected behavior
In a new shell, first letter input should work.
Screenshots
Example) type ls -al command
I press ls -al but it works like I press s -al

Versions (please complete the following information):

OS: OSX
K9s: 0.21.7
K8s: 1.18.3

Additional context
.

Closing comment (2020-08-17T14:33:14Z): dup #177
Repository: derailed/k9s

Issue #1562: Fails to start when previous command is unknown
Created: 2022-05-18T10:53:26Z
Describe the bug
K9s remembers last used command when starting. If that commands was a custom resource that does not exist anymore, it will fail to start.

Boom!! app run failed 'monitoring' command not found.

To Reproduce
Steps to reproduce the behavior:

Go to a custom resource in k9s
Quit k9s
Delete custom resource
Start k9s
See error

Expected behavior
Start with pod view
Versions (please complete the following information):

OS: macOS 12.3.1
K9s: v0.25.18
K8s: 1.21.3

Additional context

Workaround: Start k9s with pods command k9s --command pods

Duplicate issue #1609: k9s fails to launch when k9s.clusters.*.view.active value doesn't exist
Created: 2022-06-23T22:55:54Z
Describe the bug
A clear and concise description of what the bug is.
K9s fails to launch when a previously viewed object is from a crd of a cluster that no longer exists.
To Reproduce
Steps to reproduce the behavior:

Run k9s and view a custom resource object
Quit K9s
destroy cluster or remove CRD (and objects)
k9s attempt to reopen k9s

Expected behavior
A clear and concise description of what you expected to happen.
K9s opens without error, possibly warning user of "XYZ object no longer exists defaulting view"
Screenshots
If applicable, add screenshots to help explain your problem.

Versions (please complete the following information):

OS: osx v12.4
K9s: v0.25.18
K8s: v1.24.0 (using kind cluster)

Additional context
Add any other context about the problem here.
I am in a development flow where I'm constantly deleting and recreating kind/k3d/minikube etc... clusters. For this reason, my k9s.clusters name is frequently the same as previous clusters.
Thanks - love k9s!

Closing comment (2022-06-27T18:11:42Z): Hi @andrewsgreene ! Duplicate of #1562 ?
Repository: devicons/devicon

Issue #438: Icon request: Neo4j
Created: 2021-01-02T21:52:26Z
About the icon
Neo4j is a graph database
Links
https://neo4j.com/
Preview

Duplicate issue #617: Icon request: neo4j
Created: 2021-05-18T08:05:45Z
About the icon
Neo4j is a native graph database platform, built from the ground up to leverage not only data but also data relationships. Neo4j connects data as it’s stored, enabling queries never before imagined, at speeds never thought possible.
Links
https://github.com/neo4j
Preview

Closing comment (2021-06-30T03:33:59Z): Is this a duplicate of #438 but with a more up-to-date icon? I don't know either, so I can't tell, but they lead sort of to the same website.
Repository: devicons/devicon

Issue #957: Icon request: Hardhat
Created: 2021-12-13T14:07:12Z
About the icon
Hardhat is a development environment to compile, deploy, test, and debug your Ethereum software. Get Solidity stack traces & console.log
Links and sources
Link to GitHub Repo: https://github.com/nomiclabs/hardhat
Official website: https://hardhat.org
Logo Preview: https://c.gitcoin.co/grants/32b6fabb70180e949a0490be4d9f1a2d/Hardhat-color-logotype-vertical.svg
Additional information
No response

Duplicate issue #1355: [ICON REQUEST]: Hardhat icon
Created: 2022-08-20T04:02:44Z
I have searched through the issues and didn't find my problem.

 Confirm

About the icon
Hardhat is a popular Ethereum development environment
Links and sources
Link to official website : https://hardhat.org/
Link to official Documentation : https://hardhat.org/docs
Official Logo link : https://seeklogo.com/vector-logo/426726/hardhat
Additional information
No response

Closing comment (2022-10-09T00:05:09Z): Duplicate of #957
Repository: devicons/devicon

Issue #184: Icon Request: BASIC
Created: 2019-11-25T07:13:36Z
Please add an icon for BASIC, e.g.
QuickBasic, GW Basic, Visual Basic, etc. I am happy to try and contribute something. Let me know what you think.

Duplicate issue #213: Icon request: Visual Basic
Created: 2020-05-29T00:51:42Z

Closing comment (2022-01-15T14:28:45Z): Duplicate of #184 and #910
@Thomas-Boi
Repository: devicons/devicon

Issue #769: Icon request: Fauna
Created: 2021-07-22T16:46:05Z
About the icon
A cloud service that provides API access to databases.
Links
https://fauna.com/
This was requested by a Discord User

Duplicate issue #1262: [ICON REQUEST]: FaunaDB
Created: 2022-07-10T17:41:04Z
I have searched through the issues and didn't find my problem.

 Confirm

About the icon
Fauna is a database that is used wildly these days and I have heard a lot about it and how it uses a great new way of saving data. But I was confused when I didn't find it on Devicon at all.
Links and sources

about
I didn't find a good equality picture or SVG of their icon.

Additional information
No response

Closing comment (2022-10-08T23:37:35Z): Duplicate of #769
Repository: devicons/devicon

Issue #183: Icon Request: Frontend Tools
Created: 2019-11-08T17:32:23Z
Redux
 Router
 Enzyme
 Jest
 Express

Duplicate issue #210: Icon request: Jest
Created: 2020-05-22T14:02:32Z

Closing comment (2021-06-30T03:24:16Z): Jest was added by #647 and already appear on https://devicon.dev/. This also kind of duplicates #183
Repository: devicons/devicon

Issue #346: Icon request: Unreal Engine
Created: 2020-10-28T12:04:24Z
About the icon
Unreal Engine (Game Engine)
Links
https://www.google.com/search?q=unreal+engine+logo&tbm=isch&ved=2ahUKEwiUw42sndfsAhX6XxUIHUlTAxkQ2-cCegQIABAA&oq=unreal+engine+logo&gs_lcp=CgNpbWcQAzIECAAQQzIECAAQQzICCAAyAggAMgIIADICCAAyAggAMgIIADICCAAyAggAUL4dWIslYLUmaAFwAHgAgAFCiAH_ApIBATaYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=GFyZX5TXGPq_1fAPyaaNyAE&bih=1321&biw=1375&rlz=1C1CHBF_enIE832IE832
Preview

Duplicate issue #632: Icon request: Unreal
Created: 2021-05-25T18:09:20Z
About the icon
Unreal is a game engine, so it is within the domain of programmers and developers
Links
https://commons.wikimedia.org/wiki/File:Unreal_Engine_Logo.svg

Closing comment (2021-05-27T04:14:05Z): I'll be closing this issue since it's a duplicate of #346
Repository: devicons/devicon

Issue #1446: [ICON REQUEST]: YAML
Created: 2022-10-11T18:25:11Z
I have searched through the issues and didn't find my problem.

 Confirm

About the icon
YAML is a human-readable data-serialization language. With the inclusion of Markdown and editors I think this programming language falls within scope.
Links and sources
About:
https://en.wikipedia.org/wiki/YAML
Image:
https://en.wikipedia.org/wiki/File:Official_YAML_Logo.svg
Additional information
I found this closed issue from a long time ago that included some support on getting the YAML logo included, I don't know if this was ever completed or if the YAML logo was ultimately removed.
#1142

Duplicate issue #1446: [ICON REQUEST]: YAML
Created: 2022-10-11T18:25:11Z
I have searched through the issues and didn't find my problem.

 Confirm

About the icon
YAML is a human-readable data-serialization language. With the inclusion of Markdown and editors I think this programming language falls within scope.
Links and sources
About:
https://en.wikipedia.org/wiki/YAML
Image:
https://en.wikipedia.org/wiki/File:Official_YAML_Logo.svg
Additional information
I found this closed issue from a long time ago that included some support on getting the YAML logo included, I don't know if this was ever completed or if the YAML logo was ultimately removed.
#1142

Closing comment (2022-10-26T07:36:12Z): i think this is a duplicate of #1446
there is a PR already #1448
Repository: devicons/devicon

Issue #1030: Icon request: Tableau
Created: 2022-01-28T05:18:56Z
About the icon
Tableau is a data visualisation tool used to create visual dashboards for business reports and business intelligence
Links and sources
Website link: https://www.tableau.com/
Official resource for the icon: https://www.tableau.com/about/media-download-center
https://cdnl.tblsft.com/sites/default/files/pages/tableau_cmyk_2015.png
Additional information
Link to png image

Duplicate issue #2241: [ICON REQUEST]: Tableau
Created: 2024-07-27T04:22:28Z
I have searched through the issues and didn't find my problem.

 Confirm

About the icon
Data visualization platform
Links and sources
https://tableau.com/
Icon links and previews
tableau-from-slack

https://avatars.slack-edge.com/2021-07-28/2335856319233_b1f6442290972bfa5498_512.png
Additional information
No response

Closing comment (2024-07-29T07:55:01Z): duplicate of #1030
Repository: devicons/devicon

Issue #1056: Icon request: Axios
Created: 2022-03-08T13:15:40Z
About the icon
Popular Technology
Links and sources
https://www.axios.com/
Additional information
No response

Duplicate issue #1155: [ICON REQUEST]: Axios
Created: 2022-04-25T13:05:16Z
I have searched through the issues and didn't find my problem.

 Confirm

About the icon
Popular Technology for xml http requests
Links and sources
Official website
https://axios-http.com/docs/intro
Github link:
https://github.com/axios/axios
Additional information
No response

Closing comment (2022-04-25T13:25:59Z): Duplicate of #1056, already in-develop branch
Repository: dialogic-godot/dialogic

Issue #111: Better resources UI
Created: 2021-03-25T12:32:13Z
Is your feature request related to a problem? Please describe.
When dealing with a lot of timelines, characters, definitions and themes, it takes a lot of place in the screen and you quickly get lost.
For example, in my project I have 13 timelines, and I am only at the beginning. Splitting my dialog into several timelines makes it easier to organize and maintain (and allows for the autosave to trigger often). However, timelines are sorted by creation date (filename using timestamp), and in a simple list. This can be difficult to find the correct timeline in a long list.
Describe the solution you'd like
In my opinion, the best approach would be to let the user create 'folders' for resources and let him drag-and-drop resources to organize them.
We would also need to edit the pickers in the timeline. It should display a dialog showing the relevant resource's tree (like the Create New Node dialog) instead of showing a simple list.
To implement this behavior, a possible solution would be to create folders in the filesystem, and move resource files when the user moves them in the tree. This way the tree structure would be easy to do, and we could sort files by name (instead of filename) to make it easier to find resources.
Describe alternatives you've considered
I tried to use naming conventions with specific prefix for resources of a certain type, but as we cannot move them in the list, everything becomes mixed up as your project grows.

Duplicate issue #282: Folders in timelines, characters, definitions
Created: 2021-05-04T09:07:18Z
WARNING: This is google translate :) sorry.
If the project is large and there are a lot of dialogues / plot developments planned in it, then it is very difficult to sort all this. You can, of course, make the names "parameter_parameter_more". But it would be very convenient if it could be done in folders, as in godo itself.
The ability to add an empty dialog node to another scene is still sorely lacking. I don't know how technically difficult it is to accomplish, since this is a whole scene with a huge amount of code, but it would be convenient if I could make a lot of such scenes. And just copy the characters there and develop another huge branch of events.
And finally, you are great! I've looked at a lot of dialog addons, yours is the friendliest!)

Closing comment (2021-05-04T09:56:40Z): The folders part is a duplicate of  #111. I'm not sure what you mean with adding an empty DialogNode.
Repository: dialogic-godot/dialogic

Issue #67: More than one signal/function?
Created: 2021-03-09T05:09:37Z
Hey, started using dialogic for a quick game jam, seems really good for cutscenes, only that I'm not making a visual novel but rather a 3D RPG with a lot of animations.
Love that I can combine my own functions via signals inside the timeline but unless I'm missing something it seems like I can only set the value and not which function or different signal to use unless it's a different node. Been using if statements for whichever value I set to do different things within the function. But I'm wondering if I'm approaching this wrong and not understanding the intent here.

Duplicate issue #68: More signals
Created: 2021-03-09T06:41:33Z
It would be nice if you could set the game to emit more signals. Like:

When a character enters/leaves
When a character speaks
During major events (dialogue start, wait, end)

The default signal is very handy for triggering animations, but sometimes I might want my characters to wiggle or have a little text bubble appear above their head when speaking (even custom for different moods!). I could probably do this with the current setup, but it'd clutter my timeline quite a bit.
I know I'm partially using the addon for more than it's original use-case, but it's got so many features and is so flexible!

Closing comment (2021-03-09T14:01:40Z): This also might be a duplicate of #67? I can move my comments over there if I need to
Repository: dialogic-godot/dialogic

Issue #321: UndoRedo support for deleting events
Created: 2021-05-28T13:20:22Z
Is your feature request related to a problem? Please describe.
Often I delete a event or even more by accident. It's really annoying that there is no way to get them back,
Describe the solution you'd like
Just be able to use CRTL+Z and CRTL+SHIFT+Z as everywhere else.
Additional context
I will look into this and how it works, but I could imagine it to be a bit harder.

Duplicate issue #426: undo/redo feature for timeline editor
Created: 2021-07-29T03:58:42Z
some form of undo/redo within the timeline editor would be helpful, I've accidentally deleted entire nodes of dialogue accidentally by pressing backspace a few too many times and with no way of undoing it I end up having to re-write it.
obviously not an asap feature, but one that would be very much appreciated!

Closing comment (2021-07-29T06:46:11Z): Kind of a duplicate of #321. But I agree. Maybe I can do this today. Already implemented it halfway once.
Repository: dialogic-godot/dialogic

Issue #526: Ticking "Different display name" and leaving the display name blank for a character adds color tags at the beginning of all dialogs.
Created: 2021-09-19T23:54:10Z
The problem
Describe the bug
For each character that has display_name_bool set to true, and display_name set to "", a [color=#ffffffff][/color]-tag will be added to all Text Event and Question dialogs.
To Reproduce
Steps to reproduce the behavior:

Go to the Dialogic tab of Godot
Create a character
Tick Different display name
Leave the Display Name field blank.
Create a timeline with at least one Text Event and/or Question.

Expected behavior
Not this?
System (please complete the following information):

OS: Windows 10
Godot Version: 3.2.3
Dialogic Version: 1.3

Solutions
Possible fixes
Check discord. I don't know how to format code on this form.

Duplicate issue #638: (Minor) Blank display name causes bbcode issue with name coloring
Created: 2021-11-24T00:02:10Z
If you set a character's display name to an empty string, dialogic will show the name coloring bbcode when it shouldn't.
To reproduce:
Set display name to blank

Result

Closing comment (2021-11-24T06:58:47Z): Probably already fixed in 1.4, as it sounds like a duplicate of #526

Ah, I thought I was on the latest since I grabbed it from the asset library again, but looks like the asset library hasn't got 1.4 yet.  I'll see if I can grab the latest build and try it.
Repository: dialogic-godot/dialogic

Issue #325: Non-linearly through the dialog tree!
Created: 2021-05-29T08:12:10Z
Possibility to use event name/tag/id for choose where to go in the dialog.
next(name/id) — makes transition and memorized previous position in stack (for return).
back() — makes return to 1 position in memory stack; back(name/id)  — return to name/id.
It's like 'push/pop' in instead_engine — https://github.com/instead-hub/instead/blob/master/doc/stead3-en.md#dialogue
That have cool and powerfull dialogs system!

Duplicate issue #434: some form of Goto event for timeline?
Created: 2021-07-30T03:57:54Z
would love for some form of Goto event with a secondary event which would act as a bookmark for the Goto event to select from possibly?

Closing comment (2021-07-30T05:31:22Z): Hey I agree this would be cool.
It's related to if not a duplicate of #325. I thought of your bookmarks as anchors. It's quite a bit of work tho. We'll see if it actually makes it into 1.3.
Repository: dialogic-godot/dialogic

Issue #1490: Translation System
Created: 2023-03-29T21:00:33Z
Here are some things left to do to make the translation system perfect:

 allow to translate character names
 some way of translating variable values maybe
 allow custom modules to supply translations

Duplicate issue #1823: Translation system doesn't localize characters yet
Created: 2023-10-22T22:17:34Z
Is your feature request related to a problem? Please describe.
The translation system works for dialogues, but it does not appear to support character names. This leads to a strange scenario where the dialogue is in one language, but the character name is still in English.
Describe the solution you'd like
Add keys for character names, so they can be properly localized.
Describe alternatives you've considered
My current hacky solution is to create a key and a translated moniker for a character in another file, then paste that key into that character's "display name" field. The UI label automatically localizes that key, which circumvents the issue - but it's not optimal and requires one to juggle between two (or more) files.
Additional context
N/A

Closing comment (2023-10-23T13:11:54Z): Thanks for the report. This is kind of a duplicate of #1490, but I will keep it for now.

Fair enough, didn't notice that. Feel free to merge my request if you like.
Repository: dialogic-godot/dialogic

Issue #1222: Nice Names For Enums
Created: 2022-09-14T02:44:00Z
Enums by default don't have text names to them. it'll be easier to use them in text timelines with text values, instead of having to rememember the numbers

Duplicate issue #1133: Add way to save/load ints (flag/enum) as strings
Created: 2022-08-18T22:15:15Z
This is especially needed for flages/modes that are programmed as enums. These are saved as an integer wich makes them very hard to write as text.
E.g.:
enum ActionTypes {SetRelative, SetAbsolute, Reset, ResetAll}
var ActionType := ActionTypes.SetRelative

is very nice in code, but terrible when saved as it results in something like mode ="2" for ActionTypes.Reset.
Optimally it would result in something like mode="reset" but I can't yet say how to best do that.
This is due to the way the shortcode creator just takes the values. Not sure how to solves this best, but it should be done.

Closing comment (2022-10-17T21:21:45Z): Closed as a duplicate of #1222
Repository: dialogic-godot/dialogic

Issue #893: Character name color 
Created: 2022-05-13T19:21:41Z
From Lucas Molina on Twitter:
Dialogic 1.4.1.
After a character that has a custom theme speaks, the color of the name of the next character that speaks changes to white for one line of dialogue, then changes back to the actual color it is supposed to be.
I'm sending you a gif of the bug. The name 'Waitress' should never appear as white, yet it does. The bug is reproducible 100% of the time for me.

  
    
    

    RCkg8HFiI6cNRQxfxGlr8BXQwUhnlmiX33LlGAME-fhbz4IjUk.mp4

Duplicate issue #899: Name label disappears after question
Created: 2022-05-17T07:40:20Z
The problem
Describe the bug
For some reason, when I make a question to a character with a custom theme, the name label of the next character disappears.
To Reproduce
Steps to reproduce the behavior:

Make a question
Put a text event in the choice branch
Play timeline
See that name label disappears

Expected behavior
For the name label not to disappear.
Screenshots

  
    
    

    2022-05-17.10-35-29.mp4
    
  

  

  


(yea i had some fun making the bug report)
Niko's custom theme has "Hide name labels" off.
Player's custom theme has "Hide name labels" on.
System (please complete the following information):

OS: Fedora Linux 35
Godot Version: 3.3.3.stable, tested also with 3.4.4.stable
Dialogic Version: 2efa1a0

Solutions
Workaround
Disable name labels and act like it didn't happen.
Possible fixes
Not sure.

Closing comment (2022-05-17T13:04:24Z): I would like to suggest that all issues must be written IN dialog format from here forward...
I think this is related to #893, and will look into it
Repository: dialogic-godot/dialogic

Issue #898: Dialogic crashes exports
Created: 2022-05-16T19:48:54Z
The problem
Describe the bug
When running an exported version of my game, dialogic crashes it with this error message:
SCRIPT ERROR: Invalid call. Nonexistent function 'get_value' in base 'Nil'.
          at: _process (res://addons/dialogic/Nodes/DialogNode.gdc:424)

This doesn't happen when running from the editor.
To Reproduce
Steps to reproduce the behavior:
I don't know how I did it so I can't show you how.
Expected behavior
I expect dialogue to show up when I start my game
Screenshots

System (please complete the following information):

OS: Windows 11
Godot Version: 3.4.3
Dialogic Version: 1.4.1

Solutions
I don't know
Workaround
A delay before adding dialogic as a child, this didn't work
Possible fixes
I have no idea :/

Duplicate issue #914: Dialogic web export issue
Created: 2022-06-02T20:32:32Z
The problem
Dialogic never worked for me when I export my game as the web version. I didn't find a special guide for that in FAQ, therefore, I suppose that it should be working without any additional tweaks. As per the screenshots below, it looks like the game is not able to call Dialogic node relevant methods (in the addons/dialogic folder), although, I'm pretty sure I'm exporting every resource I have in my game project.
Therefore, I wonder, if it is even supposed to be working on the web? I'm currently testing it with the 1.4.2 - Dev version.

Desktop build screenshot

Web build

Closing comment (2022-06-02T20:45:26Z): Duplicate of #898
Repository: digint/btrbk

Issue #287: Add symlink to last snapshot on source volume
Created: 2019-07-10T14:33:25Z
As mentioned by @Massimo-B on #283 (comment) I think it is a good idea if Btrbk would create a symlink to the last snapshot in the source volume. This should of course be configurable as the where the symlink is placed and what it is called.
For example if we have this setup:
/mnt/rootvol/volume/
  root
  home
  var
/mnt/rootvol/snapshots/
  root.20190710T0000
  root.20190710T1000
  root.20190710T2000
  ... and so on

A symlink could be placed in /mnt/rootvol/snapshots/ linke this
/mnt/rootvol/snapshots/
  root.20190710T2000
  root.latest - > root.20190710T2000

Another option
/mnt/rootvol/volume/
  root
  root.latest -> ../snapshots/root.20190710T2000
  home
  var

Third option
/mnt/bootvol/boot
  boot.20190710T0000
  current -> boot.20190710T0000
  previous -> boot.20190709T0000 (for easy change back in grub)

Of course, people have different needs, so this needs to be configurable.

Duplicate issue #398: Symlink or snapshot the latest backup with -latest
Created: 2021-06-08T08:46:33Z
I would like to backup to cloud the lastest snapshot. For this it would be useful if the latest backup for each folder would be symlinked or snapshotted as _latest.

Closing comment (2021-07-14T10:46:11Z): Duplicate of #287
Repository: digint/btrbk

Issue #519: btrbk broken on btrfs-progs 6.1: subvolume has no UUID
Created: 2022-12-25T10:19:47Z
Hi,
my Debian system upgraded btrfs-progs from version 6.0.2 to 6.1 and btrbk stopped working.
It says
# btrbk list 
ERROR: Skipping subvolume "/mnt/btrfs/system/system": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/home/homex": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/lxc/lxc/DevelBuster": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/lxc/lxc/DevelStretch": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/lxc/lxc/PHP": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/docker/docker/_scripts": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/docker/docker/gitlab-fresh": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/docker/docker/kibana": subvolume has no UUID
ERROR: Skipping subvolume "/mnt/btrfs/docker/docker/phpdocker": subvolume has no UUID
SOURCE_SUBVOLUME  SNAPSHOT_SUBVOLUME  STATUS  TARGET_SUBVOLUME

after downgrading back to 6.0.2 it works ok again.
My btrbk version is 0.32.5 from Debian unstable

Duplicate issue #521: No UUID found allthough they're there possibly breaking change in btrfs-progs 6.1
Created: 2022-12-30T08:47:01Z
Hi since yesterday I've been getting the error !!! Aborted: subvolume has no UUID from Btrbk. The days before it worked fine. After downgrading btrfs-progs-6.1-1.fc37.x86_64 to btrfs-progs-6.0-1.fc37.x86_64 the error was fixed. Maybe something broke in between that version change.
This is the output of btrfs subvolume show /btrfs_pool/root

    Name:                   root
    UUID:                   9b1670d0-cfb1-0244-8655-1a91722c5548
    Parent UUID:            -
    Received UUID:          -
    Creation time:          2022-12-25 06:34:58 +0100
    Subvolume ID:           257
    Generation:             4098
    Gen at creation:        9
    Parent ID:              5
    Top level ID:           5
    Flags:                  -
    Send transid:           0
    Send time:              2022-12-25 06:34:58 +0100
    Receive transid:        0
    Receive time:           -

Closing comment (2022-12-30T11:11:32Z): Duplicate of #519
Already fixed on Arch with version 6.1-2. Fedora also has an open issue. Not sure about other distros.
Repository: digint/btrbk

Issue #192: btrfs-progs 4.13.2 not working with btrbk <= 0.25.1
Created: 2017-10-08T12:40:28Z

Duplicate issue #193: No real path provided by "btrfs subvolume show" for subvolume
Created: 2017-10-11T18:08:29Z
With btrfs-progs-v4.13.2 and btrbk 0.25.1, I get this error:
No real path provided by "btrfs subvolume show" for subvolume

Closing comment (2017-10-11T19:06:00Z): duplicate of #192, should be fixed on master branch
Repository: digint/btrbk

Issue #127: Add option for dynamic snapshot_name (in conjunction with wildcards)
Created: 2017-02-13T13:11:06Z
Wildcards are not very useful if the subvolume names are identical.
E.g. lxc containers are created as <container_name>/rootfs, which results in all btrbk snapshots named rootfs when configuring subvolume */rootfs.
See #71 (this comment)

Duplicate issue #230: Subvolume wildcards are not recursive
Created: 2018-05-12T15:21:17Z
Hi,
congrats to the nice tool you've created!
However, here's one more usecase revolving around containers (or a general nested use). Consider this 101 standard setup of LXD (the cgroups-based container solution promoted by Ubuntu / Canonical)
274	156	262		var/lib/lxd/storage-pools/default
275	1038	274		var/lib/lxd/storage-pools/default/containers
276	154	274		var/lib/lxd/storage-pools/default/snapshots
277	27166	274		var/lib/lxd/storage-pools/default/images
278	156	274		var/lib/lxd/storage-pools/default/custom
283	63353	275		var/lib/lxd/storage-pools/default/containers/champion-arachnid

This is not catched by a configuration as visible here:
volume ssh://host/var/lib/lxd/storage-pools/default
  target send-receive      /some/target/btrfs/pool
  subvolume *

In this case, everything directly in the default folder will be transmitted, however, the actual container volume in containers will not be transmitted as it is one level below containers.
This should not happen, i.e. subvolume * should be recursive.
Also, this host has a subvolume for /var called var. This subvolume contains a number of normal directories and files and the subvolumes visible above.
Attempting to set the volume line to either of
volume ssh://host/var/lib/
volume ssh://host/var/lib/lxd/
volume ssh://host/var/lib/lxd/storage-pools/

does not work since they are normal directories within a volume that are then rejected for not being a subvolume and thus being unable to fetch btrfs information.
It would be very useful if the relevant subvolume could be inferred up the path. Recursive processing down the path already has been mentioned.
As for a comparison zfs send/receive would probably be useful. It acts entirely recursive across volumes and accross snapshots. Especially for backup purposes, this is very useful.
Also, since, due to the required separate configurations for varies layers of nesting, these volumes end up in separate directories, restoring these nested constructions is made unnecessarily hard. (Although parts of this might be the fault of btrfs way of construction, too.)
Potentially relevant, related tickets are: #71, #127

Closing comment (2018-05-13T12:01:51Z): [...] but the saved volumes end up on the same level, thus loosing their hierarchical order.

Yes, currently (as long as #127 is not implemented) btrbk needs a snapshot_dir assigned to each subvolume. So they all end up in the same directory if you use wildcards.
Edit: mark as duplicate of #127
Repository: digint/btrbk

Issue #476: Cannot autoresolve massively accumulated missed deletions
Created: 2022-05-19T07:30:01Z
When old snapshots aren't deleted (perhaps a server target disappears and comes back at a later date), old snapshots can accumulate. When there are enough, the subvolume deletion function fails to execute due to the argument list being too long.
ERROR: Command execution failed (Argument list too long): `btrfs subvolume delete 'very' 'very' 'very' 'long' 'list' 'of' 'subvolumes'`

This should be a rare problem and isn't that hard manually to fix.
In theory a possible fix would be to set a limit to the length of the argument list and, if it is "too long", to split the arguments into multiple calls to btrfs subvolume delete.

Duplicate issue #481: [Bug] Command execution failed (Argument list too long)
Created: 2022-07-06T13:45:01Z
I had an error in my configuration, which is why no snapshots were deleted for a long time.
When I ran btrbk, and it tried to delete a large number of subvolumes, I got the btrfs subvolume delete error: Command execution failed (Argument list too long) following ERROR: Failed to match error messages from delete command, assuming nothing deleted from btrbk.
I then had to delete some of the subvolumes manually.
Unfortunately, I cannot give any exact information about the number of volumes, but the command that was to be executed had over 130 thousand characters.
I consider this  a bug and suggest splitting the commands after a maximum number of volumes, even within a single target.

Closing comment (2022-07-27T08:51:39Z): Dup of #476 I think where I had the same problem.
Is this on a 64bit or 32bit system? The system-default limits are supposed to be different between the two.
Repository: dimsemenov/PhotoSwipe

Issue #1927: loadAndOpen: currSlide is undefined
Created: 2022-06-01T23:44:29Z
Has anyone else run into this issue when trying to open the lightbox v5 programmatically?
If i click the image, it opens, but if i try and open it via loadAndOpen i get this error:

photoswipe.esm.js?a03f:3657 Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'content')
    at PhotoSwipe.updatePreloaderVisibility (photoswipe.esm.js?a03f:3657:1)
    at eval (photoswipe.esm.js?a03f:4288:1)
    at Array.forEach (<anonymous>)
    at PhotoSwipe.dispatch (photoswipe.esm.js?a03f:4287:1)
    at PhotoSwipe.init (photoswipe.esm.js?a03f:5902:1)
    at PhotoSwipeLightbox._openPhotoswipe (photoswipe-lightbox.esm.js?f827:1727:1)
    at eval (photoswipe-lightbox.esm.js?f827:1661:1)

Duplicate issue #1961: loadAndOpen method throws TypeError
Created: 2022-09-09T09:19:49Z
I want to remote open PhotoSwipe images, so I tried to use:
lightbox.loadAndOpen(0);
But this throws the following TypeError:
Uncaught (in promise) TypeError: Cannot read properties of undefined (reading 'content')
at PhotoSwipe.updatePreloaderVisibility (photoswipe.esm.js:3678:27)
at photoswipe.esm.js:4307:18
at Array.forEach ()
at PhotoSwipe.dispatch (photoswipe.esm.js:4306:29)
at PhotoSwipe.init (photoswipe.esm.js:5979:10)
at PhotoSwipeLightbox._openPhotoswipe (photoswipe-lightbox.esm.js:1796:10)
at photoswipe-lightbox.esm.js:1730:14

Closing comment (2022-09-09T10:05:27Z): Duplicate of #1927 (comment)
Repository: dimsemenov/PhotoSwipe

Issue #749: Facebook share specific image on page / modifying og:image value
Created: 2015-02-04T18:03:11Z
I've been implementing Photoswipe in a Wordpress Site and now I have this problem: I'm using Yoast SEO plugin and it assigns an og:image to the post that contains Photoswipe gallery (based in the posts' featured image). So when I share a photoswipe slide in Facebook, the link to the slide shares correctly but the image you're sharing is the image provided by Yoast for the post, not the image you're viewing in the slide you're sharing.
I'm thinking in several approaches and wanted to share them with you guys so we can discuss what would be the best (and maybe we can get some help from Dimitri's infinite knowledge ;-)


Modify the photoswipe sharing buttons to make them share the attachment_link (separate HTML page for image) of the attachment_page corresponding to the image you're viewing (and, make Yoast work with attachment pages assigning them as the og:image the attachment image url, what doesn't work out of the box as far as I've seen).


Pass the src of the image we are viewing in Photoswipe to the share link (https://www.facebook.com/sharer/sharer.php?... etc) that Photoswipe facebook share button use. But I think that Yoast value prevails over this, mmmm)


Modify dynamically via javascript the og:image meta content, each time we move to a photoswipe slide, so when we share, we overwrite Yoast value and (with luck) Facebook will share this og:image


Thank you in advance for your ideas, I'm a bit stuck with this. I really love Photoswipe and Dimitri, you're a star!

Duplicate issue #936: Can't get Share to share image
Created: 2015-08-08T00:19:10Z
I've looked through the issues, but can't figure out what I'm doing wrong. When I use the share button, I can't seem to share the current image with Facebook or Twitter. The only one that will is Pinterest.
What do I need to do?
I have history set to true, and in the shareButtons section in photoswipe-ui-default.js, I have:
shareButtons: [ {id:'facebook', label:'Share on Facebook', url:'https://www.facebook.com/sharer/sharer.php?u={{url}}&media={{image_url}}'}, {id:'twitter', label:'Tweet', url:'https://twitter.com/intent/tweet?text={{text}}&url={{url}}&media={{image_url}}'}, {id:'pinterest', label:'Pin it', url:'http://www.pinterest.com/pin/create/button/'+ '?url={{url}}&media={{image_url}}&description={{text}}'}, {id:'download', label:'Download image', url:'{{raw_image_url}}', download:true} ], getImageURLForShare: function( shareButtonData ) { return pswp.currItem.src || ''; }, getPageURLForShare: function( shareButtonData ) { return window.location.href; }, getTextForShare: function( shareButtonData ) { return pswp.currItem.title || ''; },

Closing comment (2015-08-08T07:50:57Z): Duplicate of #749
Repository: dimsemenov/PhotoSwipe

Issue #983: scroll vertically to close Photoswipe not working in latest Safari
Created: 2015-10-01T17:34:22Z
Hi, i just updated my MacBook to the latest Safari and OSX El Capitan today, and i noticed that for some reason the "scroll vertically to close" photoswipe does not seem to work anymore. Anyone else having this issue?
It seems to work fine in Firefox, Chrome and Opera, but not Safari anymore.

Duplicate issue #1002: Autoclose via scroll in Safari
Created: 2015-10-26T23:45:25Z
Hi there! Closing PhotoSwipe via scrolling in Safari 9.0 on OS X does not work. (Have not tried it on earlier versions though)
Jimmy

Closing comment (2015-10-27T05:10:52Z): Duplicate of #983
Repository: dimsemenov/PhotoSwipe

Issue #1014: Images don't show in Firefox 42, Mac OS
Created: 2015-11-09T12:03:47Z
Hi!
When I slide images, second, third images don't show.
Most likely it's a bug in firefox. When I resize window of browser, image will display.

Duplicate issue #1038: Images not displaying at first
Created: 2015-12-03T15:39:59Z
I'm experiencing a problem in Firefox (42 anyway) where the first image in the container is displayed, but as you cycle through the following images they are not displayed the first time around. Once they are hit for the second time (after cycling through it one time) those images will then display properly. For an example see here: https://systems-staging.audiogon.com/systems/5172
I was also getting the "will-change memory usage" alert discussed here #855 so I thought that might be related in some way. I implemented your suggested fix which caused the warning to go away, but had no affect on this issue.
At a loss at this point. Any thoughts appreciated.

Closing comment (2015-12-03T15:57:35Z): Duplicate of #1014
Repository: dimsemenov/PhotoSwipe

Issue #795: Start lightbox with zoomed version
Created: 2015-03-26T10:39:44Z
Is it possible to open the Images allways zoomed.? So the user has to click on (-) to fit the image?
Is ist possible to start with Desktop-Zoom?

Duplicate issue #921: Covering whole screen with a slide
Created: 2015-07-30T07:44:34Z
Is there a way to make slides fit 100% to window height?
Like a div with overflow:hidden that contains a centered img with full height.

Closing comment (2015-08-04T16:45:12Z): Duplicate of #795
Repository: dimsemenov/PhotoSwipe

Issue #741: dynamic image dimensions
Created: 2015-01-27T19:37:33Z
as you said in the docs its not possible, i even tried and went half way through...just one tiny piece missing. here my attempt:
        var images = [
              { src: "http://foo.com/bar.gif", w:0, h:0}
        ];
        var pswpElement = document.querySelectorAll('.pswp')[0];

        var options = {
            index: 0,
            showHideOpacity: true
        };

        var gallery = new PhotoSwipe(pswpElement, PhotoSwipeUI_Default, images, options);

        gallery.listen('imageLoadComplete', function(index, item) {
            var img = new Image();

            item.w = img.width;
            item.h = img.height;
        });

        gallery.init();
sadly it only works good for the lazyloaded images "left" and "right" but not for the current one requested.
in my use case i cant encode the size into the filename as the images are thumbnailed to fit in a box (e.g. image 760+420 should fit in a box of 400x250) and i dont know the resulting dimension, i even dont care ;).
i dont want to make backend requests to get the size, thats not performant. as the example above is half way working i think its possible by PhotoSwipe itself (and it should be a feature anyway ;) )
i think the easiest fix would be to start all displaying stuff after the event is done?

Duplicate issue #1068: How to get auto dimensions
Created: 2016-02-11T10:06:59Z
Hi friends,
How is all photo get item attribute "data-size" auto dimension?
Thanks a lot

Closing comment (2016-02-16T08:53:40Z): Duplicate of #741
Repository: dimsemenov/PhotoSwipe

Issue #741: dynamic image dimensions
Created: 2015-01-27T19:37:33Z
as you said in the docs its not possible, i even tried and went half way through...just one tiny piece missing. here my attempt:
        var images = [
              { src: "http://foo.com/bar.gif", w:0, h:0}
        ];
        var pswpElement = document.querySelectorAll('.pswp')[0];

        var options = {
            index: 0,
            showHideOpacity: true
        };

        var gallery = new PhotoSwipe(pswpElement, PhotoSwipeUI_Default, images, options);

        gallery.listen('imageLoadComplete', function(index, item) {
            var img = new Image();

            item.w = img.width;
            item.h = img.height;
        });

        gallery.init();
sadly it only works good for the lazyloaded images "left" and "right" but not for the current one requested.
in my use case i cant encode the size into the filename as the images are thumbnailed to fit in a box (e.g. image 760+420 should fit in a box of 400x250) and i dont know the resulting dimension, i even dont care ;).
i dont want to make backend requests to get the size, thats not performant. as the example above is half way working i think its possible by PhotoSwipe itself (and it should be a feature anyway ;) )
i think the easiest fix would be to start all displaying stuff after the event is done?

Duplicate issue #957: Make `w` and `h` optional and use `image.naturalWidth` and `image.naturalHeight`
Created: 2015-09-05T19:16:24Z
http://www.w3schools.com/jsref/prop_img_naturalwidth.asp

Closing comment (2015-09-05T19:28:12Z): These properties can be read only after image is loaded, PhotoSwipe needs dimensions right away.
Duplicate of #741
Repository: dimsemenov/PhotoSwipe

Issue #1315: Orientation change issue on iOS 10.3 devices
Created: 2017-04-03T01:26:16Z
First, thank you for creating Photoswipe.
Unfortunately i'm having an issue with Photoswipe on iOS when the orientation changes from portrait to landscape or vice-versa. I tested this on an iPhone 6 and an iPad Air 2, both running iOS 10.3, using both Chrome and Safari. The issue can be observed on the demo page: open any image, then rotate the device. The layout gets messed up, images are too small in landscape and too big in portrait.

Duplicate issue #1321: after ios update 10.3 doesn't rescale content on orientation change!!!
Created: 2017-04-05T11:19:55Z

Closing comment (2017-04-05T13:08:34Z): Fix in progress, closed as duplicate of #1315
Repository: dimsemenov/PhotoSwipe

Issue #818: rtl option - chaging the swipe direction that rtl will go forward
Created: 2015-04-20T12:48:38Z
hey, I'm trying to add rtl option that declare number of things:

changing the counter view to totalPages / currentItem (done)
changing the directions of onkey press + changing the counter to fit - to count up when pressing left. (done)
changing the swipe direction to left so it will count as swipe forward and not backward(reverse from the default) -

the first 2 steps was very easy (as the goTo has next and prev functions) but I couldn't find a way to do that without ruining all the swipe effect :)
can you direct me please how should I do it ?
I'll be more then glad to send a pull request for the rtl option when I done.
thanks.

Duplicate issue #896: RTL animation
Created: 2015-07-09T13:23:37Z
I'm able to get RTL (for my purpose) working with a simple change:
if ( _options.rtl ) {
    if(totalShiftDist > MIN_SWIPE_DISTANCE && 
        (isFastLastFlick || _releaseAnimData.lastFlickOffset.x > -20) ) {
        // go to prev item
        itemsDiff = 1;
    } else if(totalShiftDist < -MIN_SWIPE_DISTANCE && 
        (isFastLastFlick || _releaseAnimData.lastFlickOffset.x < 20) ) {
        // go to next item
        itemsDiff = -1;
    }
}

.. however, the animation is wrong, as you can see here: https://youtu.be/PZpFgC42TCM
Any pointers to fix that would be great.
Thanks!

Closing comment (2015-07-11T08:32:12Z): It's not that simple as just changing this function. See #818 (comment)
Closed, as duplicate of: #818
Repository: dimsemenov/PhotoSwipe

Issue #911: what if thumbnail has forced cropped dimensions?
Created: 2015-07-23T11:38:22Z
my setup:
forced cropped square thumbnails
normal regular big images without cropping
when i click the thumbnails, i have a weird enlargement animation. its because photoswipe expects the same proportions for both the thumbnails and large images.
does someone has an idea how to handle this?

Duplicate issue #964: Square Thumbnails, none square large images
Created: 2015-09-09T08:17:03Z
Hi there,
I realised, that there is no support for a format change from thumbnail to large version.
The UI is jumping in this case.
Wouldn't it be easy to simply smoothly adjust the ratio? Facebook does it too in its app.
Or am I wrong and there is simply an option to activate to make this work?
Thanks
Tobi

Closing comment (2015-09-09T09:00:04Z): Duplicate of #911