primordic/IssueDupesLite huggingface dataset:
Repository: KieronQuinn/TapTap

Issue #48: Not working on Redmi Note 8
Created: 2020-08-01T09:04:17Z
Hello
I have this app on my Redmi Note 8 6+128 gb and the gestures does not work... I have tried a number of times...

Duplicate issue #62: Bug
Created: 2020-08-01T21:55:16Z
Back gesture not working on my poco f1

Closing comment (2020-08-01T23:45:54Z): This isn't a duplicate of #48.
I'm experiencing the same on my Xiaomi Mi 9T Pro (aka Redmi K20 Pro). Everything works great, except for specifically the 'Back button' feature. Home, Recents, Flashlight, etc. all work great. It's just the 'Back button' gesture that doesn't respond.
I'm using an AOSP rom (not the factory MIUI skin) so I don't know why this would be. I'm also using Android Q's '2-button navigation' feature, if it's relevant - but this still offers a dedicated back button.
Thanks!
Repository: KieronQuinn/TapTap

Issue #48: Not working on Redmi Note 8
Created: 2020-08-01T09:04:17Z
Hello
I have this app on my Redmi Note 8 6+128 gb and the gestures does not work... I have tried a number of times...

Duplicate issue #53: Doesn't work after minimize or close the app
Created: 2020-08-01T11:17:21Z
Tap tap doesn't work after I minimize or close tap tap app. Also, it doesn't wake screen for actions. But, when I unlock phone, camera app is started. Redmi Note 8

Closing comment (2020-08-01T18:17:57Z): This is an MIUI bug indeed, duplicate of #48.
Repository: KieronQuinn/TapTap

Issue #190: Stops working
Created: 2020-08-28T05:47:46Z
I am running Android 10 on OnePlus 6t version 10.3.5 rooted with magisk 20.4 and the app completely stops working after I disable the 'display off" gate. I am forced to reinstall it else it doesn't work. I tried force stoping and clearing data without success. Not sure if this is because I rooted or the app itself.
Edit: Also realized the assistant gesture stops working after 1 use

Duplicate issue #217: Anomalia 
Created: 2020-09-12T21:56:19Z
Allora dopo qualche ora che si usa Tap,Tap se usi l'azione screenshot dopo qualche ora non funziona comunque basta spegnere e riaccendere il telefono

Closing comment (2020-09-13T13:53:51Z): Please use English on here.
Duplicate of #190
Repository: KieronQuinn/TapTap

Issue #423: Tap Tap 0.10.1-beta doesnt seem to send Event to latest Tasker Beta 5.14.1
Created: 2021-10-11T12:06:34Z
Executing a task within the TapTap app works fine but Tasker Profile Condition Event is not triggered by the plugin, even when just Trigger Tasker event is selected in TapTap app as only action for double-tap. I checked with Joao (Tasker dev) and he thinks it may be on the TapTap app side plugin no longer sending Event to Tasker

Duplicate issue #437: Running tasker intent crashes the app
Created: 2021-11-24T22:50:51Z
Using beta 0.10.1, android 12, tasker 5.15.3 beta, not rooted.
Just after choosing what tasker task to perform via the tap tap app, the app crashes immediatly.
Can't enter the double/triple tap menu where i set the task, because the app will crash right away when opening the menu, I have to clean app data in order to make it work again.
I gave all the permissions to tasker and tap tap, sevices are enabled too.
Some incompatibility between betas? A12 fault?
If you need logs let me know

Closing comment (2021-11-24T23:01:26Z): This is probably related to #423 but if you could send a logcat it would be helpful.
Repository: KieronQuinn/TapTap

Issue #4: Hide notification shade if open
Created: 2020-07-31T05:29:33Z
This would make it easy to toggle notification shade with double taps on the device.

Duplicate issue #15: making it so if notification shade/quick settings panel is open double tapping again will open the other one
Created: 2020-07-31T09:54:26Z
if i use the tap gesture to open the notification shade, it would be nice if tapping again would open the quick settings panel or vice versa (would also be really helpful with miui 12 separating them)

Closing comment (2020-07-31T19:40:40Z): There's no API for this, same as #4
Repository: KieronQuinn/TapTap

Issue #464: Not working anymore
Created: 2022-01-24T18:07:05Z
The previous version worked quite fine on my oneplus Nord but the newest diesn't work anymore.

Duplicate issue #480: Gestures not working after update 
Created: 2022-02-01T22:14:51Z
#480 #464 #261 #126
I m using Samsung galaxy F62..gestures have stopped working,they rarely work for which I have to literally bang my finger on the back continuously..pls fix it ASAP
If possible pls provide front screen swiping gestures ( while the screen is turned off obv) as they r not available in many phones

Closing comment (2022-02-02T01:34:42Z): Duplicate of #464, please do not open new issues when previous ones already exist and are still open.
Front swiping gestures are nothing to do with this app and are not something I'll be adding.
Repository: KieronQuinn/TapTap

Issue #48: Not working on Redmi Note 8
Created: 2020-08-01T09:04:17Z
Hello
I have this app on my Redmi Note 8 6+128 gb and the gestures does not work... I have tried a number of times...

Duplicate issue #229: Restart bug
Created: 2020-09-18T21:51:03Z
I have a Xiaomi Mi 10 lite 5G.
When i restart the App then the Funktion doesn't Work
I must delete the App Data and i must rework the setings
PS. Sorry für my english

Closing comment (2020-09-18T22:05:02Z): Try disabling and re-enabling the accessibility service. This is more than likely a Xiaomi issue, rather than this app. Probable duplicate of #48
Repository: KieronQuinn/TapTap

Issue #1: False detection
Created: 2020-07-31T04:44:34Z
Actions are triggered when notifications arrive with vibration. Otherwise works fine.
Steps to reproduce:

Enable service
Get a notification with vibration
Action is triggered

Duplicate issue #44: Single tap triggers sometimes
Created: 2020-08-01T06:18:20Z
On my Galaxy S9, the actions sometimes triggers as the result of a single tap instead of double. Happens for instance when phone is just  dropped on a table.

Closing comment (2020-08-01T18:40:55Z): Duplicate of #1
Repository: Kotlin/kotlinx-kover

Issue #451: Class with constants
Created: 2023-08-15T11:08:03Z
Why do you need to write tests for classes which contains only constants like
internal object TestObject { const val TEST_CONST = "test_const" }

Duplicate issue #465: Objects with only consts are not covered
Created: 2023-09-21T00:26:37Z
Given an object that only contains consts, e.g.
object Constants {
    const val TEST_STRING = "test"
}

The Constants object will be marked as not covered, even though their consts are all accessed in code under test, via Constants.TEST_STRING, etc.
Adding a function to the object and calling the function in a test, however, results in full coverage for the object.
This is with plugin version 0.7.3

Closing comment (2023-09-21T08:40:41Z): Duplicates #451
Repository: Kotlin/kotlinx-kover

Issue #17: Reports filtering
Created: 2021-10-11T15:53:34Z
It is necessary to add the ability to specify filters for including or excluding classes, functions and (possibly) line numbers for getting into the report or calculating coverage verification.

Duplicate issue #65: Exclude pattern matching update doesn't work after a first run
Created: 2021-11-18T10:17:05Z
Happens on a basic android project.
Top level build.gradle file :
buildscript {
    repositories {
        mavenCentral()
    }
    dependencies {
        ...
        classpath("org.jetbrains.kotlinx:kover:0.4.2")
    }
}

apply plugin: 'kover'
Module level build.gradle file :
...
android {
    ...
    testOptions {
        unitTests.all {
            if (name == "testDebugUnitTest" || name == "testReleaseUnitTest") {
                kover {
                    //excludes = [".*_.*"]
                }
            }
        }
    }
}
Reproduction :
run ./gradlew koverHtmlReport
uncomment the excludes line
run again ./gradlew koverHtmlReport
Result :

Expected :

Branch with the full code :
https://github.com/NinoDLC/Kotlin_Flow_To_The_View/tree/kover_integration
Comments :
It seems a change to the gradle file on the "exclude" line won't "update" the tasks correctly (the "sync" on Android Studio is way too fast for exemple)

Closing comment (2021-11-24T10:05:15Z): Duplicate #17
Repository: Kotlin/kotlinx-kover

Issue #362: applicationVariants/libraryVariants are eagerly evaluated and result in missed test data
Created: 2023-05-04T19:32:16Z
Describe the bug
This code eagerly evaluates applicationVariants/libraryVariants in Android projects, and the result is that they have empty variants if the plugin is applied before the android variants are set up and the kover report task will be skipped due to no inputs.

  
    
      kotlinx-kover/src/main/kotlin/kotlinx/kover/gradle/plugin/locators/Android.kt
    
    
        Lines 28 to 32
      in
      9c36932
    
  
  
    

        
          
           val variants = if ("applicationVariants" in androidExtension) { 
        

        
          
               androidExtension.propertyBeans("applicationVariants") 
        

        
          
           } else { 
        

        
          
               androidExtension.propertyBeans("libraryVariants") 
        

        
          
           } 
        
    
  


Errors
If present, stacktraces or files from build/kover/errors directory
Expected behavior
This API is old and the wrong API to use. Instead, the new androidComponents.onVariants API should be used, as this is a push system that will callback with each variant. This API is present in AGP 7.0 and later.
Reproducer
Easy to reproduce in a project that applies the kover plugin before configuring android variants.
Reports
If applicable, report files or screenshots.
Environment

Kover Gradle Plugin version: 0.7.0-Beta
Gradle version: 8.0.2/8.1.1
Kotlin project type: Kotlin/Android
Coverage Engine version (if customized in build script): N/A
Other context important for this bug: [e.g. OS version]

Duplicate issue #404: Example of koverVerify usage with "Minimal line coverage rate in percents" rule in 0.7.1
Created: 2023-06-05T07:56:32Z
Hi,
I'm writing because I've searched on the whole library examples and I haven't been able to find an example of the usage of the "Minimal line coverage rate in percents" koverVerify rule in Kover 0.7.1 version.
In version 0.5.0 it was written in this way:
koverVerify { rule { name = "Minimal line coverage rate in percents" bound { minValue = 33 } } }
In 0.7.1 version, it generates an error during compilation.
How should it be written now?
Thanks a lot,
Kind regards

Closing comment (2023-06-05T11:06:50Z): Could you show how the kover and the android plugins are applied?
Perhaps the problem is related to #362
Repository: Kotlin/kotlinx-kover

Issue #156: Kover exclude rules in Sonarqube scan
Created: 2022-03-24T18:57:00Z
I'm using Kover in my Android Project to generate the xml report that's sent to my Sonarqube server.
I would like to exclude all Kotlin classes that are inside a "di" folder but my Kover exclude rules don't seem to work.
My package structure is

My merged report gradle config is
// in root build.gradle

tasks.koverMergedXmlReport {
    enabled = true
    xmlReportFile.set(layout.buildDirectory.file("kover/xml/result.xml"))
    excludes = [
        "*.*Module.*",
        "*.di.*Module*",
        "*.di.*"
    ]
}

sonarqube {
    properties {
        property "sonar.sourceEncoding", "UTF-8"
        property "sonar.coverage.jacoco.xmlReportPaths", "$buildDir/kcover/xml/result.xml"


    }
}

project.tasks["sonarqube"].dependsOn "koverMergedXmlReport"

When I run my sonarqube scan. The module files in the various DI folders are visible in the coverage report

Defining "sonar.exclusions property" in my build gradle file does solve this issue
   property("sonar.exclusions","**/di/*")

Is this the correct way of excluding files in the final sonarqube report or is possible to perform the same exclusions by just configuring the Kover merged reports?

Duplicate issue #162: kotlinx.kover.api.KoverTaskExtension#getExcludes does not exclude classes and functions from the report
Created: 2022-04-12T14:52:17Z
Summary
Excluding packages, functions or classes using excludes, disables instrumentation for these classes, but they are still displayed in the report and therefore still reduce overall code coverage.
given
In root project:
plugins {
  id("org.jetbrains.kotlinx.kover") version "0.5.0"
}

in subproject:
tasks.test {
  extensions.configure(kotlinx.kover.api.KoverTaskExtension::class) {
    excludes =
        listOf(
            "**.xml.*",
        )
  }
}

when
./gradlew koverReport
then
Excluded packages are listed in the report with 0 coverage, thereby reducing overall code coverage.
expected
Excluded packages are completely removed from the report and do not count towards overall code coverage.

Closing comment (2022-04-12T14:55:16Z): May be related to #156, #153
Repository: Kotlin/kotlinx-kover

Issue #293: Add instrumentation support to Kotlin/Native targets 
Created: 2023-01-11T12:07:57Z
At the moment, Kover Coverage Tool only supports JVM instrumentation. Accordingly, only coverage from JVM tests gets into the reports.
To fully support Kotlin Multi-Platform, it is necessary to implement native code instrumentation.

Duplicate issue #511: support for other KMP targets
Created: 2023-11-21T01:04:30Z
i am using kmp and i have the following modules: androidMain, iosMain, jvmMain, commonMain and in the sonar report only appear the jvm tests in fact not even the androidMain one i have the same configuration of the documentation and i am running the koverXmlReport task, is there any failure or don't have support for those targets?

Closing comment (2023-11-21T11:16:50Z): Hi,
unfortunately, there is currently no support for native targets, as well as android tests running on the device (instremented tests).
Duplicates #293 and #96
Repository: Kotlin/kotlinx-kover

Issue #451: Class with constants
Created: 2023-08-15T11:08:03Z
Why do you need to write tests for classes which contains only constants like
internal object TestObject { const val TEST_CONST = "test_const" }

Duplicate issue #473: Const of an interface is included to a report
Created: 2023-09-28T08:03:22Z
Describe the bug
When an interface has a companion object with a const and no methods then this const is included into the report.
For a class it works as expected.
Expected behavior
Consts shouldn't be included into the report.
Reports

Environment

Kover Gradle Plugin version: 0.7.3
Gradle version: 7.3.1
Kotlin project type: Kotlin/Android
Coverage Toolset (if customized in build script): Kover

Closing comment (2023-10-02T12:43:23Z): Duplicates #451
Repository: Kunena/Kunena-Forum

Issue #2262: Add ability to override default Topic Icons without making a new theme, or overwriting files
Created: 2014-02-06T21:44:24Z
Requesting a way to override the images in /media/kunena/topicicons/system without needing to make a new template, or having the files overwritten when Kunena is upgraded.
Suggestions include making theme-based folders that can be selected from the template options, so that it's easy to use a default template (Crypsis, Blue Eagle) and just upload a new set of graphics into a discrete folder, maybe even as a Joomla package.  Kunena would see the list of folders, let you choose one in the Template settings, and use that path / folder for all images.  (Default would still be an option, of course.)

Duplicate issue #2726: [3.1] Category Image Path: does not work
Created: 2015-01-09T17:51:18Z
When "Config => Frontend => Category Image Path" is set in the Kunena config, and the icons are present...
Crypsis still pulls from:
/components/com_kunena/template/crypsis/media/topic_icons/default/system/(icon).png
Blue Eagle pulls from:
/media/kunena/topic_icons/default/system/(icon).png

Closing comment (2015-04-29T15:13:36Z): This looks similar to #2262 - can we close old ones to get them out of the system?
Repository: Kunena/Kunena-Forum

Issue #621: Crypsis: Have Legend Roles Clickable
Created: 2012-04-26T04:43:30Z
Have legend roles click-able and show these users in the UserList View.  The behavior would allow us to filter the UserList view based on user role (Global Moderator, Moderator, User).  This way we do not have to reinvent a view that does the same thing.  We should also provide filters for the UserList so people could change information for this view and select another role without navigating back to the index page.

Duplicate issue #2598: [develop]: Implement way to manage user legend to affect to them Joomla! group and image rank
Created: 2014-08-04T08:56:41Z
Some users complaining that user legend/role can't be edited easily, i'am talking the the legend/role that we can see in bottom in statistics, actually the users need to modify code to change behaviour of default legend/role :

For each user role should be affected to a Joomla! group and a specific rank too by using default image or an image that user has uploaded. This can be managed with a view in backend to let user do it by himself. I'am not sure if this should be done with ranks view or should be have it's separate view.

Closing comment (2015-03-28T22:37:00Z): same as #621 closing this one
Repository: Kunena/Kunena-Forum

Issue #1536: Installation Changes breaks Git Install implementation for internal Plugins
Created: 2013-03-29T00:03:19Z

Duplicate issue #1668: Old location of libraries directory need to be deleted on filesystem
Created: 2013-04-21T13:25:52Z
The directory libraries is still present in /administrator/components/com_kunena/libraries/ whereas this directory has moved elsewhere

Closing comment (2013-04-27T12:45:12Z): Related to #1536, not issue in the builds.
Repository: Kunena/Kunena-Forum

Issue #2098: K 3.0.3 Template Manager: clearing colour values resets to default value
Created: 2013-11-06T08:08:07Z
A possible [undesired (?)] side-effect of the change implemented in #2023
See forum discussion http://www.kunena.org/forum/k-3-0-blue-eagle-templates/129078-k-3-0-3-how-do-i-make-the-blue-eagle-background-transparent
In the K 3.0 Template Manager (possibly even in earlier versions), too, prior to K 3.0.3, there was an undocumented "feature" that allowed users to create a transparent background by erasing the font colour.  In the K 3.0.3 Template Manager it is not possible to leave the field empty and, on saving the changes, the value is subsituted with the default font colour.
This is not necessarily a defect but comments on the issue would be welcome.

Duplicate issue #2104: Install on Joomla 3.2 :  default settings in Blue Eagle are commonly confused
Created: 2013-11-11T22:55:05Z
http://www.kunena.org/forum/k-3-0-blue-eagle-templates/129113-k-3-0-3-template-manager-blue-eagle-blend-with-joomla-setting-does-not-work-with-j-3-2-0

Closing comment (2013-11-12T07:50:39Z): This issue is related to #2098
Repository: Kunena/Kunena-Forum

Issue #41: Add category icon upload and gallery
Created: 2011-07-09T22:50:33Z
Use uploader like in front end (post) to allow to upload icons/images for categories and perform resizing if the file exceeds the specified category icon size.
Do the same for an icon gallery: Let admins upload individual category images/icons.

Duplicate issue #2599: Allow use of .PNG images (as well as .GIF images) as category icons
Created: 2014-08-04T22:17:17Z
.GIF files do not look good as category icons.  This is an issue that has been with Kunena ever since Fireboard and no-one has attempted to do anything about it.  If Kunena can use .PNG images (e.g. default.png and default_sm.png) as the "default" category icons, why not allow .PNG files for user-defined category icons?
We explain in the Wiki how it is possible for people to define category icons:  http://www.kunena.org/docs/Category_icons
I also explained in the forum, how people can change the source code to use .PNG icons instead:  http://www.kunena.org/forum/k-3-0-general-questions-archive/127879-how-to-create-category-and-sub-category-icons-in-k-3-0#145243.  Unfortunately, if people make this hack to the source code, they have to remember to reapply it when they upgrade.  Also, this hack means that people can only use .PNG files.
It would be better to allow people to use either PNG or GIF.  Can we do this for K 3.0, please?  If we do this small thing, we will improve the marketability of Kunena as we move ahead into K 3.1.
Making this change in K 3.0.7 would be an important step forward to keeping the community interested.  It demonstrates that the development team is sincere and interested in people who continue to use K 3.0 (especially those who are unlikely to upgrade from J! 2.5 for a long time) and it would be a nice way to close out the development of K 3.0 before it reaches end of life.

Closing comment (2015-03-25T21:34:02Z): yes same as #41 closing this one
Repository: Kunena/Kunena-Forum

Issue #36: Private Messaging & Notifications Inbox
Created: 2011-07-06T19:09:37Z
Not sure what version we will assign this, but we need to get going on the private Inbox feature.
Just like here on github, we need to combine private messaging and notifications into a single Inbox.
All subscriptions should generate entires into the inbox of a user, emails should become optional.

Duplicate issue #42: Private Messages for Kunena
Created: 2011-07-11T15:28:16Z
Time to add the front- and backend for the Private Messages feature.

Closing comment (2015-03-25T21:10:28Z): same as #36
closing this issue
Repository: Kunena/Kunena-Forum

Issue #612: Couple language issues
Created: 2012-04-25T04:55:15Z
Hard coded words(Reset votes) in package: com_kunena/template/blue_eagle/html/topic/default_pollresults.php
Line:
<a href="topic->id}&catid={$this->category->id}&pollid={$this->poll->id}&task=resetvotes&".JUtility::getToken() .'=1') ?>">Reset votes
Add for that language line in site/en-GB.com_kunena.ini file for example: COM_KUNENA_TOPIC_VOTE_RESET="Reset votes"
Couple missing line in site/en-GB.com_kunena.ini file:
COM_KUNENA_BUTTON_THANKYOU_REMOVE_LONG="Remove this Thank You"
COM_KUNENA_TOPIC_VOTE_RESET_SUCCESS="Votes reseted successfully"

Duplicate issue #620: Missing language strings in site com_kunena.ini
Created: 2012-04-26T01:12:53Z
COM_KUNENA_TOPIC_VOTE_RESET_SUCCESS
COM_KUNENA_BUTTON_THANKYOU_REMOVE_LONG

Closing comment (2012-04-26T06:18:25Z): Already reported in #612
Repository: Kunena/Kunena-Forum

Issue #2262: Add ability to override default Topic Icons without making a new theme, or overwriting files
Created: 2014-02-06T21:44:24Z
Requesting a way to override the images in /media/kunena/topicicons/system without needing to make a new template, or having the files overwritten when Kunena is upgraded.
Suggestions include making theme-based folders that can be selected from the template options, so that it's easy to use a default template (Crypsis, Blue Eagle) and just upload a new set of graphics into a discrete folder, maybe even as a Joomla package.  Kunena would see the list of folders, let you choose one in the Template settings, and use that path / folder for all images.  (Default would still be an option, of course.)

Duplicate issue #917: Allow Admin To Set Custom Icon For Each Category
Created: 2012-06-30T19:56:29Z
This would be a nice feature for K2.1

Closing comment (2015-01-03T20:17:39Z): same as #2262
Im closing this issue
Repository: Kunena/Kunena-Forum

Issue #6158: PHP Warning: imagecolorclosest() expects parameter 2 to be integer
Created: 2018-11-20T00:14:59Z
Steps to reproduce the behavior:
Still trying to reproduce the exact steps to reproduce this.
I will update this issue once I find it.
Expected behavior
You should not see any warnings in php error_log file.
Actual result
You see the following warnings in php error_log file:
PHP Warning:  imagecolorclosest() expects parameter 2 to be integer, float given in /home/username/public_html/libraries/kunena/image/image.php on line 76
PHP Warning:  Division by zero in /home/username/public_html/libraries/kunena/image/image.php on line 76
System information (please complete the following information)
Joomla version: 3.9.0
Kunena version: Kunena 5.1.6.1
Php version: 7.2.12
Database version: 5.6.41

Duplicate issue #6260: Defective avatar when use Bicubic + Cropping
Created: 2019-03-12T22:33:54Z
To Reproduce

Avatar Resize Method = Bicubic (Best Slower)
Avatar Cropping = Yes



Change your avatar and use a .jpg file 113 x 164
Example avatar:

Go to one of your topics and take a look to the avatar

Expected behavior
The avatar image should not have any error or defect.

Actual result
The avatar will show a lot of tiny squares.

System information (please complete the following information)
Joomla version: 3.9.4
Kunena version: 5.1.11-DEV
Php version: 7.3.2
Database version: MySQL 5.7.25

Closing comment (2019-03-13T10:42:44Z): I think this one is related to : #6158, in J4.0 the JImage has been a bit improved we can use it instead our own code or use third party library
Repository: Kunena/Kunena-Forum

Issue #960: Last post first issues
Created: 2012-07-11T10:57:50Z
If users select last post first, there are a few issues with it:

Clicking on unread posts leads to the last page, not the first (where the new posts are in)
Sometimes you end up to first unread message, sometimes to the last
Post link points to wrong page

Duplicate issue #1026: Broken redirection in the subscription e-mail from Forum and wrong #id
Created: 2012-08-14T20:41:21Z
See report in http://www.kunena.org/forum/K-2-0-Support/124197-Broken-link-in-the-subscription-e-mail-from-Forum-and-wrong-id

Closing comment (2012-09-01T08:00:04Z): Related to #960 and fixed in 5d1aefd.
Repository: KurtBestor/Hitomi-Downloader

Issue #313: 새기능 건의드립니다
Created: 2018-11-24T16:49:03Z
안녕하세요 프로그래머님 만들어주신 프로그램 잘 이용하고있는중입니다
다름이아니라 제가 브라우저로 보는 기능을 자주 쓰는데
실수록 목록에서 지워버리면 브라우저로 보는게 안되더라구요
웹툰같은경우 이 기능이 없으면 거의 못보다시피해서
현재로썬 다시 전부 재다운로드를 하여 다운로드목록에 추가시켜서 보거나
아니면 미리 작업을 내보내서 저장했다가 나중에 볼때 불러와서 보는방법을 쓰고있으나
그 이전에 이미 많은 만화를 다운로드했다가 목록을 삭제한지라
전부 다시 받기에는 부담감이 없지않아있습니다
(웹싸이트에서 해당 만화가 삭제되어 다시 다운로드하지못하는경우도 있었습니다)
목록에서 삭제했던 만화를  다운로드목록에 다시 추가해서
브라우저로 볼수있는 기능이 추가로 생기면 매우 편리할거같아 건의드려봅니다
건의사항 읽어주셔서 감사합니다 늘 좋은하루되세요

Duplicate issue #329: 목록에서 삭제한 만화를 다시 불러올순 없나요?
Created: 2018-12-01T09:38:08Z
미리 저장했다가 로드하는거 말고
혹시 목록에서 삭제했던 만화 다시 목록에 추가할수있는 기능추가해주실수 있나요?
웹브라우저로 보는기능을 애용중인데
목록에서 삭제한 만화는 다시 불러오기가 안되서 웹브라우저로 볼수 없더라구요

Closing comment (2018-12-01T10:30:58Z): Duplicate of #313
Repository: KurtBestor/Hitomi-Downloader

Issue #4181: hitomi not downloading
Created: 2021-12-23T05:13:02Z
hitomi not downloading

Duplicate issue #4181: hitomi not downloading
Created: 2021-12-23T05:13:02Z
hitomi not downloading

Closing comment (2021-12-26T14:42:50Z): Related to #4181
Repository: KurtBestor/Hitomi-Downloader

Issue #7194: 无法下载twitter视频，总是显示需要登录，但是登录后仍然提示需要登录。
Created: 2024-05-17T11:08:41Z
无法下载twitter视频，总是显示需要登录，但是登录后仍然提示需要登录。导入cookies各种方法试过了，还是这样。

Duplicate issue #7202: Change of Domain Twitter.com to X.com
Created: 2024-05-19T16:08:53Z
the twitter have switched domain from twitter to x. please update app accordingly as it is not downloading from twitter anymore.

Closing comment (2024-05-19T16:29:31Z): Duplicate of #7194
Repository: KurtBestor/Hitomi-Downloader

Issue #4444: 히토미 다운로더 속도 저하 문제에 대해 질문합니다.
Created: 2022-02-06T13:49:20Z
안녕하세요. 언제나 프로그램 잘 이용하고 있습니다.
다름이 아니라 얼마전부터 기본 데이터, 삭제 데이터 모두 검색 속도가 현저히 느려진 것 같습니다.
썸네일(미리보기)이 나타나는 속도를 보면 확연히 알겠더군요.
보통 이럴때 테스트 버전을 쓰면 해결됐는데 이번에는 그것도 통하지 않습니다. 조속히 해결 방안을 알려주셨으면 합니다.
긴 글 읽어주셔서 감사합니다.

Duplicate issue #4469: 썸네일 안뜨는 문제
Created: 2022-02-12T06:54:25Z
안녕하세요.언제나 프로그램 잘 이용하고 있습니다.
다운로더에서 다운 자체는 잘 되는데 썸네일이 뜨기까지 시간이 매우 오래 걸립니다.
예전에도 몇 번 이런적이 있었을 때는 테스트 버전을 써서 해결한 적이 있었는데 이번 건은 테스트 버전도 소용이 없네요...
조속히 해결 방안을 요구하는 바입니다.

Closing comment (2022-02-17T15:28:41Z): Duplicate of #4444
Repository: KurtBestor/Hitomi-Downloader

Issue #5794: iwara 사이트의 리뉴얼된 이후로 다운로드가 되지 않습니다.
Created: 2023-03-17T08:45:01Z
내용은 제목 그대로 입니다.

Duplicate issue #5859: iwara 사이트 개편후 다운로드 불가
Created: 2023-04-07T15:49:19Z
사이트 주소도 바뀌었고 ui가 전체적으로 개편되었습니다.
이에 다음 테스트버전에 대응 패치 가능하신지..?

Closing comment (2023-04-08T12:32:38Z): Duplicate of #5794

Invalid: [iwara] https://www.iwara.tv/profile/user954919
version: 3.8a (23-04-08 09:56:18 UTC)
platform / locale: Windows-10-10.0.18362-SP0 / ko_kr
order / group / uid: 1 / False / 31213a61387f41f1bcdccdfde7feb995
input: https://www.iwara.tv/profile/user954919
type: iwara
single: True
url: https://www.iwara.tv/profile/user954919
dir:
zip:
artist: None
valid / done: False / True
range / range_p: None / None
time: 1680957110.2216036 (23-04-08 12:31:50 UTC) - 29s elapsed
tags: []
lock: False
color: invalid
paused: False
format: None
p2f: None
segment: None
admin: True
goodbyedpi: False
ytdl: yt_dlp 2023.03.04
pinned: False
extras: {}
live: False
changed: True
[Gallery]
None
[File Names]
[URLs]
[Messages]
'NoneType' object has no attribute 'find'
stop
Traceback (most recent call last):
File "utils", line 1280, in start
File "utils", line 1356, in start_
File "extractor\iwara_downloader", line 30, in read
File "decorator", line 232, in fun
File "constants", line 912, in wrapper
File "constants", line 881, in wrapper
File "extractor\iwara_downloader", line 59, in get_info
AttributeError: 'NoneType' object has no attribute 'find'
Invalid: fail=True
EOT: https://www.iwara.tv/profile/user954919  (16.7s)
'NoneType' object has no attribute 'find'
stop
Traceback (most recent call last):
File "utils", line 1280, in start
File "utils", line 1356, in start_
File "extractor\iwara_downloader", line 30, in read
File "decorator", line 232, in fun
File "constants", line 912, in wrapper
File "constants", line 881, in wrapper
File "extractor\iwara_downloader", line 59, in get_info
AttributeError: 'NoneType' object has no attribute 'find'
Invalid: fail=True
EOT: https://www.iwara.tv/profile/user954919  (14.5s)
'NoneType' object has no attribute 'find'
stop
Traceback (most recent call last):
File "utils", line 1280, in start
File "utils", line 1356, in start_
File "extractor\iwara_downloader", line 30, in read
File "decorator", line 232, in fun
File "constants", line 912, in wrapper
File "constants", line 881, in wrapper
File "extractor\iwara_downloader", line 59, in get_info
AttributeError: 'NoneType' object has no attribute 'find'
Invalid: fail=True
EOT: https://www.iwara.tv/profile/user954919  (9.0s)
Repository: KurtBestor/Hitomi-Downloader

Issue #1602: 제이마나 다운로드가 안되요 
Created: 2020-01-24T10:42:08Z
https://jmana2.net/book/%EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8#
몇달만에 ㅈ이마나 들어가서 다운로드 할려고 했더니 안되요

제가 잘못 다운하는건지 제이마나 에서 다운이 안되네여 ㅠㅠ

Duplicate issue #1609: 제이마나 다운 안되는거 정보 추가한 했어요 ㅠ
Created: 2020-01-25T14:33:51Z
제이마나 맛의 달인, 이니셜D
Invalid: [jmana] https://jmana2.net / book / %EC%9D%B4%EB%8B%88%EC%85%9C%20D
version: 2.7h
platform: Windows-10-10.0.18362
order: 0
group: False
gal_num: https://jmana2.net/book/%EC%9D%B4%EB%8B%88%EC%85%9C%20D
dir:
zip:
type: jmana
artist: None
url: https://jmana2.net/book/%EC%9D%B4%EB%8B%88%EC%85%9C%20D
valid: False
done: True
range: None
range_p: None
single: False
time: 1579962728.91 (Jan 25)
tags: []
goodbyedpi: True
lock: False
color: invalid
paused: False
[Gallery]
None
[File Names]
[URLs]
[Messages]
No title
stop
Traceback (most recent call last):
File "utils", line 791, in start
File "utils", line 838, in start_
File "jmana_downloader", line 85, in read
File "jmana_downloader", line 78, in name
File "jmana_downloader", line 108, in get_title
Exception: No title
Invalid: fail=True
EOT: https://jmana2.net/book/%EC%9D%B4%EB%8B%88%EC%85%9C%20D
Invalid: [jmana] https://jmana2.net / book / %EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8
version: 2.7h
platform: Windows-10-10.0.18362
order: 1
group: False
gal_num: https://jmana2.net/book/%EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8
dir:
zip:
type: jmana
artist: None
url: https://jmana2.net/book/%EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8
valid: False
done: True
range: None
range_p: None
single: False
time: 1579962715.88 (Jan 25)
tags: []
goodbyedpi: True
lock: False
color: invalid
paused: False
[Gallery]
None
[File Names]
[URLs]
[Messages]
No title
stop
Traceback (most recent call last):
File "utils", line 791, in start
File "utils", line 838, in start_
File "jmana_downloader", line 85, in read
File "jmana_downloader", line 78, in name
File "jmana_downloader", line 108, in get_title
Exception: No title
Invalid: fail=True
EOT: https://jmana2.net/book/%EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8

테스트 버전으로 다운해서 해봤는데도 같아요 ㅠ
Invalid: [jmana] https://jmana2.net / book / %EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8
version: 2.7h
platform: Windows-10-10.0.18362
order: 0
group: False
gal_num: https://jmana2.net/book/%EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8
dir:
zip:
type: jmana
artist: None
url: https://jmana2.net/book/%EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8
valid: False
done: True
range: None
range_p: None
single: False
time: 1579964574.54 (Jan 26)
tags: []
goodbyedpi: True
lock: False
color: invalid
paused: False
[Gallery]
None
[File Names]
[URLs]
[Messages]
No title
stop
Traceback (most recent call last):
File "utils", line 791, in start
File "utils", line 838, in start_
File "jmana_downloader", line 85, in read
File "jmana_downloader", line 78, in name
File "jmana_downloader", line 108, in get_title
Exception: No title
Invalid: fail=True
EOT: https://jmana2.net/book/%EB%A7%9B%EC%9D%98%EB%8B%AC%EC%9D%B8

Closing comment (2020-01-28T10:07:56Z): Duplicate of #1602
Repository: LIJI32/SameBoy

Issue #32: HDMA timing might be off
Created: 2018-02-25T19:31:06Z
Indie game Aevilia uses clever HDMA tricks to detect emulators. It relies both on open-bus quirks, which are easy to emulate, but also on tight HDMA timings that require proper test ROMs to verify.

Duplicate issue #147: Aevilia HDMA test
Created: 2019-01-22T23:15:37Z
Aevilia's HDMA test fails since this commit.
I've written a test ROM: https://github.com/ISSOtm/EmuDetect
IIRC it only passes on AGB models, however.

Closing comment (2022-08-18T16:35:31Z): Duplicate of #32
Repository: LIJI32/SameBoy

Issue #556: android question
Created: 2023-07-26T19:36:38Z
Hello, are there any plans for a native android port? Retroarch doesn't get updates it's still on 0.15.4 and retroarch mobile experience is 🤮 anyway

Duplicate issue #692: Will there be support for android
Created: 2025-03-27T02:05:22Z
Read the title again

Closing comment (2025-03-30T15:47:19Z): duplicate of #556
Repository: LIJI32/SameBoy

Issue #263: (macOS Catalina) Cocoa port can't open any files
Created: 2020-06-05T16:04:37Z
When running the program, every filetype (.gb, .gbc...) that SameBoy should be able to run was greyed out on the file select screen, and when I tried right-clicking to open one of these files in SameBoy, my computer gave me an error along the lines of "SameBoy can't run files with this extension: [the extension of the file I was trying to run]."
I was able to hack around the first problem by editing Info.plist so that SameBoy could open any file, so I could develop locally on my computer, but this needs a proper fix so it works properly in release versions.
The hack was to replace the contents of CFBundleTypeExtensions under Item 0 under Document Types with "*", and to delete the other file type identifiers under Item 0, effectively telling it it could open any file. I also deleted the other items, since with this first item SameBoy could open the others anyway.
I'm running on macOS Catalina 10.15.5, and the issue doesn't happen on Mojave.

Duplicate issue #275: Cocoa v0.13.3 Cannot Open Files in GameBoy ROM Format
Created: 2020-07-01T00:12:41Z
New to SameBoy, but not to emulation. Trying out the recent v0.13.3 Cocoa release on Mac. Upon launch I get a file open dialogue - but if I navigate to a folder of .gb ROMs they are all greyed out and can't be selected. If I close that dialogue and instead drag a .gb file over onto SameBoy in my Dock I get a prompt that:
The document "filename.gb" could not be opened. SameBoy cannot open files in the "GameBoy ROM" format.
Are there instructions I need to follow to get this working? It is currently configured to use the built-in boot ROMs.

Closing comment (2020-07-01T00:15:00Z): This might be a duplicate of #263.
Repository: LIJI32/SameBoy

Issue #61: Blinking sprites on some games
Created: 2018-04-06T02:57:09Z
Since commit d8e0683 and up, the emulator displays blinking sprites on some games. The effect happens specially when moving, if that makes sense. I have recorded the following two videos as a reference:
Wario Land - Super Mario Land 3 (W) [!].gb: https://0x0.st/sMCA.mp4
Kirby's Dream Land 2 (U) [S][!].gb: https://0x0.st/sMCm.mp4
SameBoy was compiled using libsdl2-dev 2.0.7+dfsg1-3 and clang 4.0-40 on Debian sid.
Thank you for making such great emulator! 🌟

Duplicate issue #62: [libretro] [GBC] 007 - The World Is Not Enough - Character sprite sometimes invisible
Created: 2018-04-06T18:27:56Z
I tested 007 with the libretro core and the character sprite is invisible depending on the position. It happens  directly in the first level when moving around.
This does not happen with the stand-alone SameBoy build from the website.
Tested the libretro core under Windows and Linux and stand-alone SameBoy under Windows.

Closing comment (2018-04-06T19:10:38Z): Is this perhaps related to #61? It has been fixed in SameBoy master but the libretro fork is at cc95c89 which contains the problematic commit (d8e0683)
Might be worth testing d8e0683 standalone or cherry picking cb01259 to the libretro fork
If the libretro core was built from this repository and not libretro's, feel free to ignore this comment
Repository: LIJI32/SameBoy

Issue #432: GBC: Missing emulation of LCD protection circuit
Created: 2022-01-22T16:21:17Z
At least that is my assumption.
The game FIFA 2000 (USA, Europe) (SGB Enhanced) repeatedly turns the lcd on and off. On my GBC this does not lead to flickering but it does on SameBoy. My assumption is that the lcd proteciton circuit keeps the last frame on screen for a while before going white.
Tested with sameboy_winsdl_v0.14.2. This happens at the beginning during the EA logo as well as during the stadium rotating.

  
    
    

    sameboy_flickering_compressed.mp4

Duplicate issue #487: are you blind? bug
Created: 2022-08-13T11:58:35Z
https://youtu.be/EPxBD4In_Rk
@LIJI32
all default

Closing comment (2022-08-13T16:57:53Z): Duplicate of #432 and #482, already fixed in master (Will be fixed in 0.15.5)
Repository: LIJI32/SameBoy

Issue #323: GUI QoL ideas
Created: 2021-01-08T07:12:45Z
I really like gamepad controllable GUIs (e.g. PPSSPP) and SameBoy is no exception! I would like to suggest some ideas to refine it:

Wrap lists around
Use the B mapped button for returning
Continue scrolling when directional key is held
Allow multiple buttons per emulated button

Duplicate issue #400: Wrap around cursor position in menu
Created: 2021-08-07T17:30:52Z
The cursor position in the menu/OSD could "wrap around" like many game menus tend to do -
if you're on the first entry and press "up", it jumps to the last entry and vice versa.

Closing comment (2021-08-07T21:09:24Z): duplicate of
#323
Repository: LIJI32/SameBoy

Issue #576: Menu redrawing bug
Created: 2023-12-26T10:05:07Z

Duplicate issue #582: Games that draw SGB borders cause menu graphic issues and overlapping text [WinSDL front-end]
Created: 2024-01-10T21:11:28Z
Scrolling the menu doesn't seem to clear the cursor position or text from parent-level menus when SGB borders are drawing, resulting in overlapping text like this:

Version tested: v16.1 (current)
How to reproduce:

Load any game
Enable OPTIONS > GRAPHICS > DISPLAY BORDER = "Always".
Exit menu to game, then go back to menu.
Try to navigate menu.

Seems to be a new bug introduced in v16.0 release. Tested v15.8 and behavior is as expected.

Closing comment (2024-01-10T21:12:38Z): Duplicate of #576, which has been fixed for 0.16.2 (Should be released this weekend)
Repository: LIJI32/SameBoy

Issue #131: (SDL) Joypad non-responsive when starting SameBoy with content.
Created: 2018-11-10T17:19:10Z
OS: Slackware64-current
SameBoy: 453673a
When using the SDL SameBoy frontend I find that I can configure the joypad controls without much issue in the menu and they seem to work just fine.
However if I start SameBoy again with content the joypad controls no longer work, but if I open the menu using the keyboard Esc key the joypad will start to work again without needing to be reconfigured. I then noticed they will work if I start SameBoy without any content.
To reproduce:

Start SameBoy and configure the joypad.
Close SameBoy.
Start SameBoy again with content: sameboy /path/to/foo.gb
The joypad will not work until the keyboard Esc is used.

Duplicate issue #142: Joypad settings not being applied automatically if emulator is opened by associating it with a file type
Created: 2019-01-11T19:24:25Z
If you open a rom by associating SameBoy with a file type, certain settings aren't applied unless you bring up the menu at least once. I tested some settings and it seems certain ones like which GameBoy you want to emulate or keyboard controls do work fine, but joypad settings do not. This is all using a natively supported Xbox One controller on windows if it helps.

Closing comment (2019-06-15T09:58:08Z): Duplicate of #131, the next release should include this fix.
Repository: LIJI32/SameBoy

Issue #276: Clock Time Problem
Created: 2020-07-23T15:13:57Z
The ingame clock time is frozen while playing Pokemon G/S/C, and don't refresh properly even while Saving/Loading.
Tested on Windows 10, SDL version 0.13.3 , with different devices and roms.

Duplicate issue #280: Real time clock doesn’t work
Created: 2020-08-01T18:07:22Z
When playing Pokémon Gold, Silver, or Crystal, clock doesn't work like it should. Haven't tested other games, but I can assume it is a core-wide issue.

Closing comment (2020-08-02T10:43:41Z): duplicate of #276
Repository: LWJGL/lwjgl3

Issue #833: Musl libc support
Created: 2022-12-12T04:54:43Z
Description
for now, all prebuilts are linked to glibc; it would be nice to also see some musl builds, especially that currently it requires a few patches to even build

Duplicate issue #956: Musl libc support
Created: 2024-01-11T09:29:58Z
Description
LWJGL is linked against the glibc as of now, which causes musl users to be unable to work with the library without significant restrictions. Thus, I'm asking to add Musl support to this wonderful piece of software!

Closing comment (2024-02-25T14:21:59Z): There are a few patches here that allow compiling against musl to some extend: https://gitlab.alpinelinux.org/alpine/aports/-/commit/5eb9fb757ecbba2666a8e8ed6f921bbae66b0446
They were never finished though. It would be really nice if that was fixed.
(Also duplicate of #833)
Repository: LWJGL/lwjgl3

Issue #742: X Error of failed request:  BadWindow
Created: 2022-03-03T08:14:31Z
Version
3.3.0 (nightly)
Platform
Linux x64
JDK
AdoptOpenJDK 16
Module
OpenGL, GLFW
Bug description
When I open a swing window along with the GLFW window, the moment I close the swing window it crashes the app with the below error. I am using LWJGL 3 with jMonkeyEngine.
I am on Linux Mint with Mesa (v20) graphics driver.
Stacktrace or crash log output
X Error of failed request:  BadWindow (invalid Window parameter)
  Major opcode of failed request:  20 (X_GetProperty)
  Resource id in failed request:  0x4e0005b
  Serial number of failed request:  1332
  Current serial number in output stream:  1332

Duplicate issue #732: libglfw_async for Linux
Created: 2022-02-19T07:01:29Z
Question
Hi
Is it possible to add a version of "libglfw_async" for Linux as well, please? For the GLFW + AWT/Swing issue on Linux Mesa drivers.
X Error of failed request:  BadWindow (invalid Window parameter)
  Major opcode of failed request:  20 (X_GetProperty)
  Resource id in failed request:  0x4e0005b
  Serial number of failed request:  1332
  Current serial number in output stream:  1332

Kind Regards

Closing comment (2022-08-22T18:58:29Z): Hey @Spasi
Sorry for making duplicate content. I think we can close this as it is related to #742 which is resolved in the latest snapshot build.
Best Regards
Repository: LWJGL/lwjgl3

Issue #614: wgpu bindings
Created: 2020-12-29T08:30:23Z
With OpenGL slowly falling into decline, and more modern APIs being too complex for most users, there's a need to bridge the gap between the simplicity of GL and the complexity of VK. Besides being developed as a web standard, WebGPU is a candidate to bridge this gap in the native space.

gfx-rs/wgpu-native is a native implementation of WebGPU with a C API.
It's based on the WebGPU standard.

Duplicate issue #944: WGPU bindings
Created: 2023-11-15T15:25:36Z
Library
WebGpu-Native or Dawn
Project page
https://github.com/gfx-rs/wgpu-native
Source repository
https://github.com/gfx-rs/wgpu-native
Platforms
Linux x64, Linux arm64, Linux arm32, macOS x64, macOS arm64, Windows x64, Windows x86, Windows arm64
Description
Webgpu is a metal like library that works inside the web browser. WebGpu-native allows for the webgpu to be used outside of the browser inside of native enviroments. To use these enviroments the library sits on top of DirectX, Metal, and Vulkan. There are two seperate implementations of wgpu for native, one called WebGpu native written in rust with a C ABI, and Dawn that is written in C++.
This was previously mentioned several years ago in an old issue: #614

Closing comment (2024-12-23T21:17:40Z): Closing this as a duplicate of #614.
Repository: LWJGL/lwjgl3

Issue #162: Nightly build does not include 32 bit linux native .so files
Created: 2016-03-25T18:32:30Z
The native folder from the nightly release from March 24 2016 does not include the following files:
libglfw32.so
libjemalloc32.so
liblwjgl32.so
libopenal32.so
and so does not support 32-bit Linux systems. The 32-bit dll files for Windows are included.

Duplicate issue #761: why is linux x86 natives missing from lwjgl3?
Created: 2022-05-05T04:35:11Z
Question
linux definitely has x86(32 bit) support so why are the natives missing for this? is this a bug? games like minecraft still support 32 bit and I see you have 32 bit on other platforms so why is linux missing?

Closing comment (2022-05-05T04:41:27Z): Duplicate of #162.
Repository: LWJGL/lwjgl3

Issue #160: Add bindings for OpenVR, Valve's VR library - Allows support for more HMDs and platforms
Created: 2016-03-25T01:34:22Z
Valve's OpenVR, available at https://github.com/ValveSoftware/openvr,
would allow for usage of the HTC Vive, and other HMDs, as well as 'Direct Mode', which allows for the image to be sent straight to the HMD, rather than through a compositor that is currently windows only.

Duplicate issue #258: Add bindings for OSVR, The Open Source VR Library
Created: 2016-12-14T17:02:24Z
The OSVR library, available at: http://osvr.org
would allow usage of any supported HMD, motion controls, etc., without needing to write different code for all of them yourself (Sort of like Java).
They also have their own HMD called the HDK or Hacker Development Kit, which is also open source.
See also:

http://osvr.org/what-is-osvr.html
http://osvr.org/getting-started.html

Appendix:
This would, in my own opinion, be a lot better than having a lot of different APIs for each HMD manufacturer and support open source software.

Closing comment (2016-12-14T19:17:22Z): This request is similar to #160. I don't think it's worth putting any effort into it after the Khronos Virtual Reality Standard Initiative announcement. Unless:

someone is seriously making a VR application and needs it asap or
someone contributes the bindings, or at least does the majority of the work - like it happened with bgfx and assimp).