primordic/IssueDupesLite huggingface dataset:
Repository: ChrisAnd1998/TaskbarX

Issue #1042: Not Working On Win 11 Pro KB5022913 (OS Build 22621.1344) Preview
Created: 2023-03-01T13:33:24Z
Describe the bug
After updating to KB5022913 (OS Build 22621.1344) Preview on Windows 11 Pro TaskBarX is no longer working, I am running the latest RainMeter version and it is effectively is if the skin is not loaded.   I suspect this in relation to changes to the search bar shown
New! This update improves the search box experience on the taskbar. As you type in the search box, search results now appear in the search flyout box. You can also change the search experience you want for your taskbar by going to Settings > Personalization > Taskbar. For commercial customers, this update adds a new policy for IT administrators to manage how the search box on the taskbar appears in your organization. For more information, see Customizing search on the Windows 11 taskbar.
To Reproduce
Steps to reproduce the behaviour:
Install KB5022913 (OS Build 22621.1344) Preview on Windows 11 Pro (probably does the same on all windows 11 versions)
To Fix
Confirmed removal of that update restores normal behaviour.
Expected behaviour
After installing the update I would expect TaskBarX to continue displaying its changed visual style however it does not.
Desktop (please complete the following information):

OS: Windows 11 Pro
Version  22621.134

Duplicate issue #1043: TaskbarX Not Working
Created: 2023-03-10T00:34:19Z
Describe the bug
My TaskbarX was working fine until just today it stopped applying the affects completely. I usually apply the transparent affect. I tried uninstalling and installing again a few times but it still doesn't work
To Reproduce
Steps to reproduce the behavior:

Go to TaskbarX config.
Apply desired affect

Expected behavior
I expect the desired affect be applied but it stopped working out of nowhere
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):

OS: [e.g. Windows 11 Pro]
Version [22H2]

Additional context
Add any other context about the problem here.

Closing comment (2023-03-13T20:14:51Z): I have this issue as well after the new Windows update.
Probably a duplicate of #1042
Repository: ChrisAnd1998/TaskbarX

Issue #946: TaskBar brokes
Created: 2022-04-27T17:07:39Z
If change the resolution or increase the number of taskbar rows, the display breaks before restarting TaskBarX

Duplicate issue #1002: Taskbar Breaks Upon Wake From Sleep
Created: 2022-09-20T05:23:08Z
Hello,
I have a consistent issue where the taskbar breaks and is cut in half upon wake from sleep. I don't believe it happens all the time, but does happen every time it's been asleep for a decent amount of time.

It requires killing the task in task manager and then starting taskbarx again to fix it.
Thanks for your time and take care.

Closing comment (2022-10-08T09:28:06Z): Possibly related to #946?
Repository: ChrisAnd1998/TaskbarX

Issue #36: Icons don't center correctly
Created: 2019-10-22T09:28:00Z
I'm running the Microsoft Store version and I got updated to the newest version 1.2.8.0 today. Now all my taskbar icons are shifted way too much to the right and the center-checkbox in the menu does not do much.  Here is a screenshot:

I've tried uninstalling and downloading it again as well as using the regular .exe from GitHub Releases as well as restarting my PC.
I am running Windows 10 Pro 1903 (Build 18362.418) and I am only using one monitor. I have Spacedesk Server (allows you to use tablet or phone as second display) installed but not in use and also tried stopping it but that did not help. I also have Wallpaper Engine and TranslucentTB installed but I also closed those and it had no effect.

Duplicate issue #943: icons not centred 
Created: 2022-04-20T18:24:19Z
i tried everything but it doesn't work on my pc and idk why

Closing comment (2022-05-05T10:33:30Z): I appear to have the same issue on version 1.7.6.0 from GitHub. Issue appears to be similar to #36 but my offset is set to 0 as expected. This was working fine yesterday and I've not installed any Windows update.
However, I was using version 1.5.6.0 and suddenly the icons stopped centring and the taskbarx.exe app kept restarting in a loop. I could change things like the taskbar style (opaque, transparent etc.) but the app would constantly restart and not centre the icons.
To overcome this I thought I'd upgrade to 1.7.6.0 and now the icons move and the app doesn't constantly restart but now the icons are too far to the right and seem to progress further to the right sometimes. Seems to happen if the icons on the system tray increase or decrease. I did have this issue on my work laptop ages ago but after a while it just seemed to fix itself so it's a very peculiar one.

Running Windows 10 Pro Version 21H2 OS Build 19044.1645
Dual monitor setup, both running at 1920x1080
Main monitor 60Hz
Second monitor 144Hz
All toolbars disabled
Not sure if that info is of any use but worth providing.
Repository: ChrisAnd1998/TaskbarX

Issue #124: Feature Request - Hide taskbar labels without combining icons
Created: 2019-12-26T00:06:39Z
I'd love to see this feature implemented.

Duplicate issue #669: Combine Taskbar buttons while hiding labels.
Created: 2021-06-13T18:30:15Z
Describe the solution you'd like
A way to not combine taskbar buttons while still hiding labels, which appears to not already be a feature in Windows.

Describe alternatives you've considered
I've attempted using regedits to change the width of taskbar buttons to hide the text while grouping is on, to no avail. However, even if this had worked, it's clunky and would be hard to undo, so being able to easily change it with TaskbarX would be preferred anyways.
Additional context

Closing comment (2021-06-19T18:47:12Z): Duplicate of #124
Repository: ChrisAnd1998/TaskbarX

Issue #1004: Windows 11 22H2 Dualscreen not supported
Created: 2022-09-24T22:17:27Z
Describe the bug
When I start my laptop I get a pop-up message saying taskbarx may not support this version of windows. This started happening after I updated to Windows 22H2. When I'm using my laptop with a dual screen and click on the start button the taskbar changes back to default
To Reproduce
Steps to reproduce the behavior:

Update to the latest version of windows (Windows 11 22H2)
Restart your device.
Use a dual-screen setup
Click on the start icon. you will see the taskbar changing to windows default taskbar

Expected behavior
When I click on the windows icon I expect my taskbar to remain with the same settings as what I've chosen in taskbarx configurator.
Desktop (please complete the following information):

OS: [Windows 11]
Version [22H2]

Additional context
Add any other context about the problem here.

Duplicate issue #1006: Windows 11 22H2 screen not supported
Created: 2022-09-29T13:24:41Z
After Upgrading to windows 11, taskbarx is not working,  please rectify it or either refund my money

Closing comment (2022-10-03T05:34:42Z): I will close this issue as it is a duplicate of #1004
Repository: ChrisAnd1998/TaskbarX

Issue #96: NetspeedMonitor doesn't stick to tray
Created: 2019-12-05T10:03:10Z
before

after

Duplicate issue #104: Incompatible with other software
Created: 2019-12-09T10:51:01Z
FalconX will cause a tool that displays the network speed in the toolbar to be invalid. You cannot change its position as the tray icon increases or decreases.It is called NetSpeedMonitor. Can you fix it？Or can falconx be add the function of displaying network speed? Thanks！

Closing comment (2019-12-09T16:14:53Z): Thanks for notifying the issue i will definitely look into this when i have more time. I will close this one because, this has already been reported couple days ago and to avoid duplicates ;) #96
Repository: ChrisAnd1998/TaskbarX

Issue #687: TaskbarX 1.7.0.0 
Created: 2021-06-21T07:11:58Z
I have updated to 1.7 version and a empty line under the taskbar is present:

back to version 1.6.9.0, the empty line is gone

Duplicate issue #689: 1 pixel wide error
Created: 2021-06-22T18:30:45Z
Hello,
If I set my taskbar to anything that is not transparent, I get this small 1 or 2-pixel wide gap at the bottom of my taskbar. Only happens when TaskbarX is running. What can I do to fix it?
Issue: https://i.titanblast.pro/share/bfWja.png (bottom of the screenshot)
Best Matt

Closing comment (2021-06-22T18:31:30Z): Duplicate of #687
Repository: ChrisAnd1998/TaskbarX

Issue #68: Windows 10 system dark theme
Created: 2019-11-12T17:17:13Z
Would it be possible to change app controls colour to black/grey shades depending on Windows set to light/dark mode? The current system setting can be retrieved from the registry at
HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Themes\Personalize
where the AppsUseLightTheme and SystemUsesLightTheme values are the ones to look for.
(Also notice that older versions of Windows 10 used only one of these options when dark mode was first introduced and the ability to change theme for apps and system independently was added later on, so this might cause some compatibility issues if not handled.)
I know that controls colours can be changed in Winforms, but I don´t know if it goes for all of them (Some people say Combobox cannot be styled). This is a minor feature anyway, but it would be pretty neat, I think.

Duplicate issue #107: A small issue
Created: 2019-12-09T18:37:22Z
Now on Windows 10, we start to use the light theme, but the right-click menu of tray icon is still black, which is a little inconsistent with the system. So, in fact, I don't know how to set this up properly. It's a bit of a fuss to use a function that matches the system theme alone.

Closing comment (2019-12-10T07:07:18Z): Hi,
Thanks for requesting this feature / ui modification. This is something i wanted to do at a later version of FalconX ;)
I only have to close this one to avoid duplicates #68
Repository: ChrisAnd1998/TaskbarX

Issue #662: Taskbar acting funny post Win 10 update to ver 20H2
Created: 2021-06-10T08:41:10Z
Hiya @ChrisAnd1998 trust you are doing well.
Yesterday my Win 10 got updated to version 20H2 (OS Build19042.1052)
ever since that my Taskbar is acting all funny as you can see in the screenshot

when I hover my mouse over, it gets normal somehow, not fully, see screenshot below AM/PM & year truncated

And after some time, all icons disappear from the system tray and the task bar icons are no longer centered 😒

Duplicate issue #777: TaskbarX doesn‘t adapt the WIN11 taskbar
Created: 2021-08-18T00:53:12Z
When I have a software icon in the tray area of the taskbar,It will leave a residual icon when I change the length of the tray area (e.g. switching input method)
1.open a Software that has taskbar tray icon
2.using alt+shift to switch the input method(you need at least to input methods
3.switch back the input method,then It will leave a residual icon


Windows11
22000.132
TaskbarX1.7.1.0

Closing comment (2021-10-06T01:12:18Z): hi, does it seem similar to #662 ??

yes
Repository: ChrisAnd1998/TaskbarX

Issue #634: "@Looper1 | Member not found" after installing Windows Update "2021-04 Cumulative Update Preview for Windows 10 Version 20H2 for x64-based Systems (KB5001391)"
Created: 2021-05-08T15:14:36Z
Describe the bug
On Windows 10 20H2, after installing "2021-04 Cumulative Update Preview for Windows 10 Version 20H2 for x64-based Systems (KB5001391)," TaskbarX does not center the icons. Seems to have no effect on the taskbar. Console reports exception:
Waiting for Shell_TrayWnd
@Looper1 | Member not found. (Exception from HRESULT: 0x80020003 (DISP_E_MEMBERNOTFOUND))
To Reproduce
Steps to reproduce the behavior:
Using TaskbarX from the Windows Store. Confirmed most recent Store version (1.6.9.0)

I installed "2021-04 Cumulative Update Preview for Windows 10 Version 20H2 for x64-based Systems (KB5001391)" via Windows Updates on 5/4/2021.
Run TaskbarX. It won't work.
Restart TaskbarX with Console to observe the following in the console after several minutes:
Waiting for Shell_TrayWnd
@Looper1 | Member not found. (Exception from HRESULT: 0x80020003 (DISP_E_MEMBERNOTFOUND))

Expected behavior
TaskbarX centers the icons correctly and has effect on the Taskbar
Screenshots
N/A
Desktop (please complete the following information):

OS: Windows 10 Pro
Version 20H2 (OS Build 19042.964)

Additional context
I doubt it matters, because it never has before (since FalconX days), but I use my taskbar locked on the top of the primary display.

Duplicate issue #633: "@Looper1 | Member not found" after installing Windows Update "2021-04 Cumulative Update Preview for Windows 10 Version 20H2 for x64-based Systems (KB5001391)"
Created: 2021-05-08T15:13:17Z
Describe the bug
On Windows 10 20H2, after installing "2021-04 Cumulative Update Preview for Windows 10 Version 20H2 for x64-based Systems (KB5001391)," TaskbarX does not center the icons. Seems to have no effect on the taskbar. Console reports exception:
Waiting for Shell_TrayWnd
@Looper1 | Member not found. (Exception from HRESULT: 0x80020003 (DISP_E_MEMBERNOTFOUND))
To Reproduce
Steps to reproduce the behavior:
Using TaskbarX from the Windows Store. Confirmed most recent Store version (1.6.9.0)

I installed "2021-04 Cumulative Update Preview for Windows 10 Version 20H2 for x64-based Systems (KB5001391)" via Windows Updates on 5/4/2021.
Run TaskbarX. It won't work.
Restart TaskbarX with Console to observe the following in the console after several minutes:
Waiting for Shell_TrayWnd
@Looper1 | Member not found. (Exception from HRESULT: 0x80020003 (DISP_E_MEMBERNOTFOUND))

Expected behavior
TaskbarX centers the icons correctly and has effect on the Taskbar
Screenshots
N/A
Desktop (please complete the following information):

OS: Windows 10 Pro
Version 20H2 (OS Build 19042.964)

Additional context
Add any other context about the problem here.

Closing comment (2021-05-08T15:16:57Z): Accidentally created two issues. This is a dupe of #634 -- closing this one.
Repository: Cloud-CV/EvalAI

Issue #2560: Update the Contribution Guidelines on EvalAI-Docs 
Created: 2019-12-30T08:07:12Z
Update the Contribution Guidelines on EvalAI-Docs with the one present on Github.

Duplicate issue #2733: Broken Link In The "Read The Docs" For EvailAI
Created: 2020-03-27T15:40:49Z
The Error
The 'Edit On Github' link on the top right at this link leads to a 404 page.
The Expected Behavior
It leads to a file to edit changes into.
Observed Behavior
Instead it sends me to a blank page with the text
Not Found

At link
Steps to reproduce the issue
Just click on the 'Edit On Github' link at here.
What Operating System / Browser Am I Using
OS is irrevelant here. Browser is Chromium with the version
Chromium 80.0.3987.106 Arch Linux

Output of console log
Irrelevant here
Thank you!
( Or just let me know which file it should instead redirect to - I don't know where to exactly make the change to href of the a tag - pretty sure it should lead to this link instead. )

Closing comment (2020-04-01T04:19:05Z): Duplicate of #2560. Closing it.
Repository: Cloud-CV/EvalAI

Issue #2564: Insecure requirement: Django version insecure
Created: 2020-01-01T05:28:57Z
Current:
The Django version currently in use for EvalAI (1.11.23) is now being marked as insecure by requires.io. While 1.11.23 was a security release and is much safer than its previous versions, it can still be a major trouble in the future as Django will end support for all 1.x versions in April 2020.

Proceeding:
The Django version should be updated to 2.2 so that we won't have to make major changes urgently in the API when a new vulnerability is discovered in Django.
However, this can be a big change, many dependencies will have to be updated to support the new version. Along with API updates for Django, the API for these dependencies will also have to be updated.
I think the best way to proceed would be to:

Research and enumerate the required changes
Formulate a plan (e.g. which dependencies will have to be updated first and which should be kept for later)
Add modular changes in steps according to the plan (reference: #2505)

Edit:

Latest 1.11 release is Django 1.11.28 It could be considered a short term solution. But extended support will end for 1.11 in April 2020.
Instead of upgrading to 3.0, it should be upgraded to 2.2 LTS (extended support till April 2022). Edited the above message accordingly.
Reference:
https://djangoproject.com/download/


Please test and make sure to verify the validity and compatibility of suggestions with EvalAI current master branch.

Duplicate issue #2505: Insecure requirement: uWSGI
Created: 2019-12-12T13:17:08Z
Description of the issue:
The version of uWSGI used by EvalAI (2.0.15) is insecure and should be updated to 2.0.18
See: https://requires.io/github/Cloud-CV/EvalAI/requirements/?branch=master

How to resolve:

Update package on your branch
Make API changes if any
Make a PR and fix Travis-CI failures
Test it and update the code if possible

Closing comment (2020-06-07T16:41:41Z): Duplicate of #2564
Repository: Cloud-CV/EvalAI

Issue #2578: Improve documentation structure
Created: 2020-01-04T15:04:25Z
The current picture:
The structure for the readthedocs documentation for EvalAI (https://evalai.readthedocs.io/en/latest/) is a bit hard to follow, The titles of different section as seen in the panel on the left look like random topics where two unrelated or two similarly titled topics are placed next to each other.
The improvement:
As the documentation covers a wide variety of topics, we should organize the topics into further sections with friendly names such as: What is EvalAI?, How do I use it? and How to contribute?. This is just one way, we can be more creative here.
For a visual idea of the sections, here is a snip from Scrapy's documentation, the sections and topics are excellently titled, and finding the required information is really easy:

Duplicate issue #2580: [docs] 2 partially inconsistent instances of contributing guidelines
Created: 2020-01-04T15:38:16Z
The issue:

There are two different instances of contributing guidelines: https://github.com/Cloud-CV/EvalAI/blob/master/.github/CONTRIBUTING.md and https://github.com/Cloud-CV/EvalAI/blob/master/docs/source/contribution.rst
It is confusing as it is hard to understand which is the more up-to-date one (from the commit history, both have been updated separately before the last commit).
As we make more updates, the guidelines will have to be updated in two places, which is an overhead and can be easily forgotten.

The solution:

There should be only one up-to-date file for contributing guidelines.

Closing comment (2020-06-21T16:17:22Z): Similar to #2578 and keeping one issue open for all documentation related issues.
Repository: Cloud-CV/EvalAI

Issue #842: Add support to reload worker whenever Challenge or Challenge Phase file changes
Created: 2017-03-16T06:08:27Z
Description: The worker when starts loads all the active challenges and challenge phase. It fetches evaluation_script for Challenge and test_annotation for Challenge Phase and stores them on disk.
Now if the Challenge Host updates any of these files, then should be reflected in the worker also.
We need to add support for this
It is a big issue, Hence it will involve many sub-issues

 Log change in Challenge and Challenge Phase model when file fields are updated, Issue 839
 Add support in submission worker to update file field changes for Challenge and Challenge Phase, Issue 840
 Publish message whenever file field of Challenge and Challenge Phase changes, Issue 841

Note: This issue on its own does not require any coding, Just that it will help us to track the progress  of individual sub-issues and have a broader picture here.

Duplicate issue #841: Publish message whenever file field of Challenge and Challenge Phase changes
Created: 2017-03-16T06:04:50Z
Problem
We need to propagate changes related to test_annotation and evaluation_script to the submission worker. The support for handling the change already in the worker is being taken care of in Issue 840. We need to add support for publishing message when ever any such change happens.
Please be more clear ?
When ever evaluation_script or test_annotation file of Challenge or ChallengePhase changes, we need a way to tell this to submission worker that the files have changed and you need to update the files.
The best way can be by using a Queue based architecture and publishing a message to the exchange.
Why ?
Submission worker when starts loads all evaluation_script and test_annotation file in advance. In case if the Challenge Host updates any of the file, there is no way to communicate this to the worker.
If the worker is not communicated about the changes, then submissions may be evaluated with the wrong set of parameters.
Impact ?
It actually guarantees that whenever any submission is evaluated, it is evaluated against the write set of parameters.
How ?
It can be done by capturing the update of concerned models(here Challenge and ChallengePhase).
Issue 839 deals with this. The print statement in that issue can now be modified and there a new message can be published.
The content of the message still needs to be figured out by the contributor. I will prefer that you publish only primary keys in the message but this is still open to discussion.
Regarding how to publish message, you can take help from function publish_submission_message of jobs/sender.py. The published message will have a routing key of challenge.edit.*.
TakeAways
How Exchanges work in RabbitMQ, how message are routed to the exchange ?
Also I will prefer that before coding, its better to discuss the approach over here only, so that we can get an idea and update if something is not right.

Closing comment (2018-08-19T04:11:20Z): Similar to #842. Closing it. Thanks for pointing out @taranjeet :)
Repository: Cloud-CV/EvalAI

Issue #2486: [Error Display] User logs in and email not verified.
Created: 2019-11-24T08:14:19Z
the expected behavior
Users should be asked to verify email first to start using EvalAI.


the observed behavior
The message displayed is unable to create or select a team, and unknown comment as false as in the image



steps to reproduce the problem



Register a new account.
Login using the account without verifying.

Duplicate issue #2504: how to verify my email
Created: 2019-12-12T03:09:44Z
when I enter the url:https://evalai.cloudcv.org/ and sign in my account.
There is a dialog box pops up:
Unable to create or select a team.
Please verify your email first!

Closing comment (2020-06-07T16:36:29Z): Duplicate of #2486, hence closing it.
Repository: Cloud-CV/EvalAI

Issue #1826: Add fields in django admin
Created: 2018-10-03T03:31:57Z
Add challenge field in submissions admin. The field should be near challenge phase field.

Duplicate issue #1848: Add Challenge name in submissions model in django admin
Created: 2018-10-18T20:29:26Z
Currently, we only show challenge phase name in the submissions table, we also want to show the corresponding challenge name in the table near to the challenge phase name.

Closing comment (2018-10-21T19:53:07Z): Closing this since it is the duplicate of #1826 .
Repository: Cloud-CV/EvalAI

Issue #2698: Add a tab for participated challenges for participants
Created: 2020-03-02T06:56:29Z
Description:
As the number of challenges is increasing on EvalAI, we need a separate tab for participants which will show only the challenges in which they have participated (Similar to Hosted Challenges).
Deliverables:

 Add an API to fetch the participated challenges for a particular user.
 Add a tab in the left sidebar to show the participated challenges for a participant like the hosted challenges.

Duplicate issue #2795: Show participating challenges in the dashboard
Created: 2020-05-17T10:12:39Z
As a participant, we are not shown challenges we are participating in / have participated in the past in a dedicated view.
Can we add a view similar to "All Challenges" / "Hosted Challenges" which shows all the challenges a user has participated in the past or is actively participating sorted either based on last activity or "challenge creation date".
Thanks!

Closing comment (2020-06-21T17:01:46Z): Duplicate of #2698
Repository: Cloud-CV/EvalAI

Issue #336: Create an API for deleting a user from a Participant Team
Created: 2017-01-05T07:58:37Z
API endpoint: /api/participants/<participant_team_id>/
Method: DELETE
A user can request this API to remove himself from the participant team. You can get the user from request.user.
Please comment here for more details. Also, check other APIs to delete.

Duplicate issue #338: Create an API endpoint for deleting a User from a Host Team
Created: 2017-01-05T07:59:25Z
API endpoint: /api/hosts/<hosts_team_id>/
Method: DELETE
A user can request this API to remove himself from the host team. You can get the user from request.user.
Please comment here for more details. Also, check other APIs to delete.

Closing comment (2017-01-05T08:07:34Z): @RishabhJain2018 I have assigned this also since this is very similar to #336
Repository: Cloud-CV/EvalAI

Issue #250: Mobile view header for Dashboard is not working properly.
Created: 2016-12-07T22:37:42Z
Header of Dashboard view doesn't seem to be responsive. Need to fix that.

Duplicate issue #328: Fix distorted header in all pages in dashboard
Created: 2017-01-04T04:03:55Z

Closing comment (2017-01-04T05:13:49Z): @anweshknayak : It is not related to #250. I don't know but somehow due to some wrong styles our header is not working properly. Also #250 is related (mobile/talet view).
Repository: Cloud-CV/EvalAI

Issue #2564: Insecure requirement: Django version insecure
Created: 2020-01-01T05:28:57Z
Current:
The Django version currently in use for EvalAI (1.11.23) is now being marked as insecure by requires.io. While 1.11.23 was a security release and is much safer than its previous versions, it can still be a major trouble in the future as Django will end support for all 1.x versions in April 2020.

Proceeding:
The Django version should be updated to 2.2 so that we won't have to make major changes urgently in the API when a new vulnerability is discovered in Django.
However, this can be a big change, many dependencies will have to be updated to support the new version. Along with API updates for Django, the API for these dependencies will also have to be updated.
I think the best way to proceed would be to:

Research and enumerate the required changes
Formulate a plan (e.g. which dependencies will have to be updated first and which should be kept for later)
Add modular changes in steps according to the plan (reference: #2505)

Edit:

Latest 1.11 release is Django 1.11.28 It could be considered a short term solution. But extended support will end for 1.11 in April 2020.
Instead of upgrading to 3.0, it should be upgraded to 2.2 LTS (extended support till April 2022). Edited the above message accordingly.
Reference:
https://djangoproject.com/download/


Please test and make sure to verify the validity and compatibility of suggestions with EvalAI current master branch.

Duplicate issue #2636: Add integration with Dependabot
Created: 2020-01-21T15:16:36Z
The problem:
Updating dependencies is a repetitive need. However, it is not feasible for a person to keep an eye on all updates on dependencies. As a result, the outdated dependencies keep piling up. A need for a remediation on this was felt while working on this: #2627
The solution:
The process of updating dependencies can be automated easily with bots.
Dependabot is a great tool for this purpose. It automatically checks for updates in dependencies periodically in specified frequency (e.g. daily or weekly). Then it opens up PRs bumping those dependencies. We can verify that the updates are compatible by taking feedback from CI pipeline (Travis).
According to the requires.io report, most dependencies in EvalAI are already outdated. I think the mentioned approach will be a really efficient way to keep dependencies up-to-date and avoid having to make large version bumps in dependencies later on.
Example:
I integrated dependabot on my fork of evalai-cli and here are some sample pull requests:

nikochiko/evalai-cli#11 (Updating botocore)
nikochiko/evalai-cli#10 (Updating Click)

Note that here for the click upgrade, travis CI fails due to some API changes in the versions, this can be noted and the required changes in API can be made to make the update possible.

Closing comment (2020-06-21T16:40:21Z): We already have dependabot and the issue of the outdated requirement is similar to #2564
Repository: CloudburstMC/Nukkit

Issue #929: Bedrock 1.13 Error Level
Created: 2019-10-31T00:51:04Z
00:50:21 [ERROR] Could not tick level "DRPE": java.lang.IllegalStateException: Unable to create BlockUpdatePacket at (5280.0, 67.0, 4749.0) in DRPE
at cn.nukkit.level.Level.sendBlocks(Level.java:1011)
at cn.nukkit.level.Level.sendBlocks(Level.java:968)
at cn.nukkit.level.Level.doTick(Level.java:823)
at cn.nukkit.Server.checkTickUpdates(Server.java:1053)
at cn.nukkit.Server.tick(Server.java:1135)
at cn.nukkit.Server.tickProcessor(Server.java:903)
at cn.nukkit.Server.start(Server.java:880)
at cn.nukkit.Server.(Server.java:565)
at cn.nukkit.Nukkit.main(Nukkit.java:112)
Caused by: java.util.NoSuchElementException: Unmapped block registered id:161 meta:8
at cn.nukkit.level.GlobalBlockPalette.getOrCreateRuntimeId(GlobalBlockPalette.java:59)
at cn.nukkit.level.Level.sendBlocks(Level.java:1008)
... 8 more

Duplicate issue #930: Could not tick Nukkit 1.13 
Created: 2019-10-31T11:59:21Z
07:58:19 [ERROR] Could not tick level "world": java.lang.IllegalStateException: Unable to create BlockUpdatePacket at (-4643.0, 70.0, 3967.0) in world
at cn.nukkit.level.Level.sendBlocks(Level.java:1011)
at cn.nukkit.level.Level.sendBlocks(Level.java:968)
at cn.nukkit.level.Level.doTick(Level.java:823)
at cn.nukkit.Server.checkTickUpdates(Server.java:1053)
at cn.nukkit.Server.tick(Server.java:1135)
at cn.nukkit.Server.tickProcessor(Server.java:903)
at cn.nukkit.Server.start(Server.java:880)
at cn.nukkit.Server.(Server.java:565)
at cn.nukkit.Nukkit.main(Nukkit.java:112)
Caused by: java.util.NoSuchElementException: Unmapped block registered id:161 meta:9
at cn.nukkit.level.GlobalBlockPalette.getOrCreateRuntimeId(GlobalBlockPalette.java:59)
at cn.nukkit.level.Level.sendBlocks(Level.java:1008)
... 8 more

Closing comment (2019-10-31T12:01:40Z): oke

Duplicate of #929
Repository: CloudburstMC/Nukkit

Issue #327: Pistons Broken
Created: 2018-08-17T20:35:33Z
Expected Behavious

When a single piston/sticky piston is placed - piston up - and a button is added to one side, I expect the piston to extend when button is pressed.
Actual Behavior

Button cycles but piston is motionless. When I leave and return to the area where piston is, piston head has disappeared.
Steps to Reproduce

I am running build #66 on a beastnode server with 2 GB Ram and no plugins. The cleint is MCPE on Android.
Debug information


Debug link:
Timings link (if relevant):

Crashdump, Backtrace or Other Files

Checklist:


[] I included a /debugpaste link
[] I made sure there aren't duplicates of this report (Use Search)
[] I made sure I am using an up-to-date version of Nukkit
[] I Made sure the bug/error is not caused by a plugin

Duplicate issue #542: Pistons don't work
Created: 2019-01-21T21:59:45Z
Expected Behavior
A piston should be able to extend upon placing Redstone up against it.
Actual Behavior
When using Redstone (block,lever,button, pressure plate) the piston doesn't respond, doesn't even extend.
Steps to Reproduce
Place a slime piston or a normal one, then place anything that produces power up against it. (Pretty straight forward)
Debug information
Debuglink: https://hastebin.com/ziyagaromi Timings link (if relevant):
Crashdump, Backtrace or Other Files
None
Checklist:

[] I included a /debugpaste link
[] I made sure there aren't duplicates
[] I made sure I am using an up-to-date version of Nukkit
[] I Made sure the bug/error is not caused by a plugin

Closing comment (2019-01-21T22:55:48Z): Duplicate of #327
Repository: CloudburstMC/Nukkit

Issue #293: EOFException build 32
Created: 2018-08-01T09:35:33Z
2018-8-1 05:04:49 [ALERT] java.lang.RuntimeException: java.io.EOFException
    at cn.nukkit.level.format.generic.BaseRegionLoader.<init>(BaseRegionLoader.java:56)
    at cn.nukkit.level.format.anvil.RegionLoader.<init>(RegionLoader.java:22)
    at cn.nukkit.level.format.anvil.Anvil.loadRegion(Anvil.java:285)
    at cn.nukkit.level.format.anvil.Anvil.loadChunk(Anvil.java:220)
    at cn.nukkit.level.format.generic.BaseLevelProvider.getChunk(BaseLevelProvider.java:372)
    at cn.nukkit.level.Level.forceLoadChunk(Level.java:2613)
    at cn.nukkit.level.Level.getChunk(Level.java:2300)
    at cn.nukkit.level.generator.task.PopulationTask.<init>(PopulationTask.java:34)
    at cn.nukkit.level.Level.populateChunk(Level.java:2876)
    at cn.nukkit.level.Level.populateChunk(Level.java:2843)
    at cn.nukkit.Player.sendNextChunk(Player.java:796)
    at cn.nukkit.Player.checkNetwork(Player.java:1799)
    at cn.nukkit.Server.tick(Server.java:1090)
    at cn.nukkit.Server.tickProcessor(Server.java:850)
    at cn.nukkit.Server.start(Server.java:827)
    at cn.nukkit.Server.<init>(Server.java:510)
    at cn.nukkit.Nukkit.main(Nukkit.java:105)
Caused by: java.io.EOFException
    at java.io.RandomAccessFile.readInt(RandomAccessFile.java:803)
    at cn.nukkit.level.format.anvil.RegionLoader.loadLocationTable(RegionLoader.java:219)
    at cn.nukkit.level.format.generic.BaseRegionLoader.<init>(BaseRegionLoader.java:51)
    ... 16 more



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Duplicate issue #500: eofexcetion
Created: 2018-12-15T18:48:11Z
https://pastebin.com/raw/biW6B3mG
build 189

Closing comment (2018-12-19T12:43:41Z): Duplicate of #293
Repository: CloudburstMC/Nukkit

Issue #380: Speedbug
Created: 2018-09-08T23:10:19Z
Actual Behavior

I had a problem on my server using Nukkit X last version. Players spawn 9/10 times with a speed effect (not visible on effect menu) very high. Please fix this bug !
Steps to Reproduce

I dont know.... sorry :C

Duplicate issue #508: Big Bug
Created: 2018-12-21T07:30:36Z
when players join the server,they sometimes are regarded as substance and get very high speed,what more, the view of screen will be prolongation
-[]我确保我正在使用最新版本的nukkit
-[]我确保错误/错误不是由插件引起的。

Closing comment (2018-12-21T08:15:43Z): Duplicate of #380
Repository: CloudburstMC/Nukkit

Issue #279: player.setNameTag() broken in latest release
Created: 2018-07-16T16:40:49Z
Expected Behavior

Normally the player's name tag changes to args[1] of the command
Actual Behavior

The name tag stays the same
Steps to Reproduce

Download a plugin with /nickname, run the command, and use another account to see if your name tag has changed
Checklist:


[] I included a /debugpaste link
 I made sure there aren't duplicates of this report (Use Search)
 I made sure I am using an up-to-date version of Nukkit
[] I Made sure the bug/error is not caused by a plugin

Duplicate issue #282: Seems can't setNameTag() for a EntityHuman.
Created: 2018-07-24T05:43:20Z
Expected Behavior

//entity is a EntityHuman
entity.setNameTag("......");//EntityHuman's nameTag wasn't changed.
Actual Behavior

lastest release
Steps to Reproduce

Debug information


Debug link:
Timings link (if relevant):

Crashdump, Backtrace or Other Files

Checklist:


[] I included a /debugpaste link
[] I made sure there aren't duplicates of this report (Use Search)
[] I made sure I am using an up-to-date version of Nukkit
[] I Made sure the bug/error is not caused by a plugin

Closing comment (2018-07-24T08:04:28Z): Duplicate of #279
Repository: CloudburstMC/Nukkit

Issue #68: EOFException console spam, error loading chunks
Created: 2018-01-26T04:39:11Z
using NukkitX build 37
2018-1-25 23:29:02 [ALERT] java.lang.RuntimeException: java.io.EOFException
    at cn.nukkit.level.format.anvil.Anvil.loadChunk(Anvil.java:242)
    at cn.nukkit.level.format.anvil.Anvil.getChunk(Anvil.java:318)
    at cn.nukkit.level.format.anvil.Anvil.getChunk(Anvil.java:26)
    at cn.nukkit.level.Level.loadChunk(Level.java:2556)
    at cn.nukkit.level.Level.getChunk(Level.java:2259)
    at cn.nukkit.level.Level.populateChunk(Level.java:2798)
    at cn.nukkit.level.Level.populateChunk(Level.java:2789)
    at cn.nukkit.Player.sendNextChunk(Player.java:808)
    at cn.nukkit.Player.checkNetwork(Player.java:1742)
    at cn.nukkit.Server.tick(Server.java:1018)
    at cn.nukkit.Server.tickProcessor(Server.java:807)
    at cn.nukkit.Server.start(Server.java:786)
    at cn.nukkit.Server.<init>(Server.java:473)
    at cn.nukkit.Nukkit.main(Nukkit.java:102)
Caused by: java.io.EOFException
    at java.io.RandomAccessFile.readInt(RandomAccessFile.java:803)
    at cn.nukkit.level.format.anvil.RegionLoader.readChunk(RegionLoader.java:44)
    at cn.nukkit.level.format.anvil.Anvil.loadChunk(Anvil.java:240)
    ... 13 more

major spam causing multiple gigabyte log files, area is unloadable and causes clients disconnects
here is the region file causing this if you wish to examine for the cause:
https://phanaticmc.com/stuff/r.0.5.mca

Duplicate issue #154: EOFException
Created: 2018-02-24T23:55:13Z
2018-2-20 07:23:56 [ALERT] java.lang.RuntimeException: java.io.EOFException
    at cn.nukkit.level.format.generic.BaseRegionLoader.<init>(BaseRegionLoader.java:57)
    at cn.nukkit.level.format.anvil.RegionLoader.<init>(RegionLoader.java:21)
    at cn.nukkit.level.format.anvil.Anvil.loadRegion(Anvil.java:284)
    at cn.nukkit.level.format.anvil.Anvil.loadChunk(Anvil.java:219)
    at cn.nukkit.level.format.generic.BaseLevelProvider.getChunk(BaseLevelProvider.java:372)
    at cn.nukkit.level.Level.forceLoadChunk(Level.java:2612)
    at cn.nukkit.level.Level.getChunk(Level.java:2304)
    at cn.nukkit.level.generator.task.PopulationTask.<init>(PopulationTask.java:34)
    at cn.nukkit.level.Level.populateChunk(Level.java:2875)
    at cn.nukkit.level.Level.populateChunk(Level.java:2842)
    at cn.nukkit.Player.sendNextChunk(Player.java:815)
    at cn.nukkit.Player.checkNetwork(Player.java:1814)
    at cn.nukkit.Server.tick(Server.java:1082)
    at cn.nukkit.Server.tickProcessor(Server.java:842)
    at cn.nukkit.Server.start(Server.java:819)
    at cn.nukkit.Server.<init>(Server.java:502)
    at cn.nukkit.Nukkit.main(Nukkit.java:102)
Caused by: java.io.EOFException
    at java.io.RandomAccessFile.readInt(RandomAccessFile.java:803)
    at cn.nukkit.level.format.anvil.RegionLoader.loadLocationTable(RegionLoader.java:218)
    at cn.nukkit.level.format.generic.BaseRegionLoader.<init>(BaseRegionLoader.java:52)
    ... 16 more

Closing comment (2018-03-15T17:23:28Z): Duplicate of #68
Repository: CloudburstMC/Nukkit

Issue #231: Quick crafting throws exception
Created: 2018-05-11T20:52:35Z
Expected Behavior
Get wood, craft into planks; craft a crafting table.
Actual Behavior
Server throws alert; crafting table appears in inventory but when chosen, vanishes to be replaced with planks.
Steps to Reproduce
Create a new world + server using build 152, get logs, make into planks, craft table.
Debug information
22:49:18 [ALERT] java.lang.ArrayIndexOutOfBoundsException: 1
        at cn.nukkit.inventory.ShapedRecipe.matchInputMap(ShapedRecipe.java:227)
        at cn.nukkit.inventory.ShapedRecipe.matchItems(ShapedRecipe.java:171)
        at cn.nukkit.inventory.CraftingManager.matchRecipe(CraftingManager.java:307)
        at cn.nukkit.inventory.transaction.CraftingTransaction.canExecute(CraftingTransaction.java:141)
        at cn.nukkit.inventory.transaction.InventoryTransaction.execute(InventoryTransaction.java:275)
        at cn.nukkit.inventory.transaction.CraftingTransaction.execute(CraftingTransaction.java:175)
        at cn.nukkit.Player.handleDataPacket(Player.java:2796)
        at java.base/java.util.ArrayList.forEach(ArrayList.java:1378)
        at cn.nukkit.network.Network.processPackets(Network.java:178)
        at cn.nukkit.network.Network.processBatch(Network.java:160)
        at cn.nukkit.Player.handleDataPacket(Player.java:2022)
        at cn.nukkit.network.RakNetInterface.handleEncapsulated(RakNetInterface.java:157)
        at cn.nukkit.raknet.server.ServerHandler.handlePacket(ServerHandler.java:132)
        at cn.nukkit.network.RakNetInterface.process(RakNetInterface.java:66)
        at cn.nukkit.network.Network.processInterfaces(Network.java:76)
        at cn.nukkit.Server.tick(Server.java:1074)
        at cn.nukkit.Server.tickProcessor(Server.java:848)
        at cn.nukkit.Server.start(Server.java:825)
        at cn.nukkit.Server.<init>(Server.java:508)
        at cn.nukkit.Nukkit.main(Nukkit.java:99)

Duplicate issue #775: GearVR version can't craft
Created: 2019-07-02T13:02:01Z
Expected Behavior

Using Nukkit 1.0 build #417 on Raspberry Pi 4.
No plugins.
Logging on with Windows version works fine.
Logging on with GearVR version 1.11.4.2.
Mining works like expected I think.
Actual Behavior

Could not craft anything in crafting table. Crafted items dissapear shortly after making and resources are reset.
Steps to Reproduce

See above.
Crafted Jungle Planks.
Crafted Sticks.
Anything else after those failed.
Debug information


Debug link: https://hastebin.com/xofodehuta.makefile
Timings link (if relevant):

Crashdump, Backtrace or Other Files

https://hastebin.com/necunelado.css
Checklist:


[] I included a /debugpaste link
[] I made sure there aren't duplicates of this report (Use Search)
[] I made sure I am using an up-to-date version of Nukkit
[] I Made sure the bug/error is not caused by a plugin

Closing comment (2020-01-10T11:52:14Z): Duplicate of #231
Repository: CloudburstMC/Nukkit

Issue #1190: banners crashes client
Created: 2020-02-14T08:42:52Z
Expected Behavior
Be able to craft banners and dye them/place them.
Actual Behavior
Crafting banners or dying them will crash your game.
Steps to Reproduce
Just try to create a banner not using the crafting book.

Duplicate issue #1266: Making a banner crash client!
Created: 2020-03-15T08:31:54Z
Expected Behavior


Make a banner with crafting table.
The banner will be in my inventory.

Actual Behavior


Make a banner with crafting table.
Client freeze.
Client crash.

Steps to Reproduce


Debug information


Debug link: https://hastebin.com/mabekapora
Timings link (if relevant): -

Crashdump, Backtrace or Other Files

Not a server crash.
Checklist:


 I included a /debugpaste link
[] I made sure there aren't duplicates of this report (Use Search)
 I made sure I am using an up-to-date version of Nukkit
 I Made sure the bug/error is not caused by a plugin

Client info
Minecraft Bedrock Edition 1.14.3 for Android x32.
Android Version: 6.0.1
Tested Device: SM-T700
More information about
Issue #1190

Closing comment (2020-03-15T18:44:57Z): This is a duplicate of #1190
Repository: CloudburstMC/Nukkit

Issue #121: Cannot Craft Bonemeal from Bone
Created: 2018-02-10T15:40:50Z
Expected Behavior
I want to turn into bone meal by synthesizing my bones.
Actual Behavior
But I did not get through compositing, even my inventory disappeared, or I stopped playing.
Steps to Reproduce

Use bone to synthesize bone meal.
You can not synthesize and find your item is missing.
You re-synthesis.
Game card you can not do anything.

Checklist:

[c] I included a /debugpaste link
 I made sure there aren't duplicates of this report (Use Search)
 I made sure I am using an up-to-date version of Nukkit
 I Made sure the bug/error is not caused by a plugin

Duplicate issue #145: Using the workbench to crush the bone will hide the HUD client.It may also cause the game to quit.And the bones can not be crushed into bone powder. 
Created: 2018-02-19T03:00:24Z
Using the workbench to crush the bone will hide the HUD client.It may also cause the game to quit.And the bones can not be crushed into bone powder.
I'm sorry, when this problem occurs, the console does not output a log.

Closing comment (2018-02-20T12:17:18Z): Duplicate of #121 Please search to check if the issue exists before creating a new one
Repository: CoatiSoftware/Sourcetrail

Issue #134: Remote indexing
Created: 2016-08-04T08:42:17Z
Some users compile on a remote machine and don't have all dependencies to properly index locally. It should be possible to index with Coati on the remote machine and look at the project locally.

Duplicate issue #1163: Remote Source Indexing
Created: 2021-03-10T18:33:04Z
Is Sourcetrail available to index files using a remote server?
For example, I have my local machine and some powerful (CPU and memory) remote host. I would like to work with Sourcetrail on my local machine while indexing and searching are happening on the remote host. It will save the hardware resources of a local machine if the target project has some huge source code database.

        Local host                         Remote host
+-------------------------+           +-----------------------+
| Local machine with      |           | Indexing and source   |
| Sourcetrail source code +---------->| code searching happen |
| window                  |           | on the remote machine |
+-------------------------+           +-----------------------+

Thank you in advance!

Closing comment (2021-03-13T05:40:54Z): Hi @merrychap, it looks like this is a duplicate of #134, so I will close this issue now. Over there is a suggestion of using Sourcetrail's command line interface to set up the remote indexing. If you have some more feedback or suggestions for the remote indexing, it would be best to add it there.
Repository: CoatiSoftware/Sourcetrail

Issue #498: Source code window has no horizontal scrollbar
Created: 2017-10-26T16:31:41Z
linux x86_64
The source code window lacks a horizontal scrollbar. I have to widen the window sometimes with long lines of code..

Duplicate issue #432: Horizontal scroll bar for code snippet not visible in big snippets
Created: 2017-07-20T14:31:19Z
The scroll bar can be out of the view for snippets with many lines so it's hard to scroll horizontally.
Alternatively use "Alt + Scrollwheel" or "Ctrl + MouseDrag” to scroll horizontally.

Closing comment (2017-11-29T19:36:09Z): +1 via duplicate #498
Repository: CoatiSoftware/Sourcetrail

Issue #53: Detatched views can't be maximized
Created: 2016-03-10T16:52:44Z

Duplicate issue #8: Allow view windows that are disconnected from the main window to go into fullscreen.
Created: 2015-12-09T13:42:29Z

Closing comment (2017-07-14T11:14:53Z): Duplicate of #53
Repository: CoatiSoftware/Sourcetrail

Issue #33: Filter by read/write access to fields/variables
Created: 2016-02-25T14:57:08Z
Could potentially be done by checking if the variable in an l-value in a statement.

Duplicate issue #364: See or filter by read/write access to fields/variables
Created: 2017-04-07T11:20:02Z

Closing comment (2017-08-29T15:35:19Z): Duplicate of #33
Repository: CoatiSoftware/Sourcetrail

Issue #289: The flexible windows UX is terrible, add "Reset Windows" option
Created: 2017-01-13T03:35:22Z
Mac
Coati 0.10.0
Flexible windows layout really depressed me. I spend a half hour to reset windows as:
http://www.coati.io/assets/frontend/concept-423b90c1648a05b6bafa946c343a67d4afe141d728d0bc821c09c84e417e18eb.png
How about adding a "Reset Windows" menu item?

Duplicate issue #347: [Feature] Add "Reset Views" to the View menu
Created: 2017-03-30T15:14:49Z
As a new user to Coati, I accidentally moved and closed some of the views (Search, Code, Status), and I would like an easy way reset all the views to back to their default positions and state when I installed the app.
For example, the Affinity Designer app has a View menu command called "Studio -> Reset Studio" which restores all the in-app views back to their original position and state.

Closing comment (2017-03-30T15:59:42Z): Duplicate of #289.
Repository: CoatiSoftware/Sourcetrail

Issue #432: Horizontal scroll bar for code snippet not visible in big snippets
Created: 2017-07-20T14:31:19Z
The scroll bar can be out of the view for snippets with many lines so it's hard to scroll horizontally.
Alternatively use "Alt + Scrollwheel" or "Ctrl + MouseDrag” to scroll horizontally.

Duplicate issue #498: Source code window has no horizontal scrollbar
Created: 2017-10-26T16:31:41Z
linux x86_64
The source code window lacks a horizontal scrollbar. I have to widen the window sometimes with long lines of code..

Closing comment (2017-11-29T19:38:05Z): This is a duplicate of #432
We get this feedback a lot lately, so it has become a priority for the next release to fix this.