primordic/IssueDupesLite huggingface dataset:
Repository: Blueforcer/awtrix3

Issue #516: [FEATURE REQUEST] Switch on on external power restore / power off when external power is disconnected
Created: 2024-03-23T14:08:05Z
I'm using my Ulanzi/Awtrix devices in my dedicated nerd-room / mancave. The room has a separate powerswitch to shut down everything when I leave. Background: There are HF radios and antennas, so it's important for me to switch everything of in case of a lightning strike to the antennas and resulting electric surge.
When I come back and power is restored, the clocks are powered off - because the battery died in the meantime of course.
So I have to power them back on manually by pressing the two arrow buttons.
Request: When the clock gets electric power again, it should automatically come back to life.
Furtehr idea: It would also be nice if one could deactivate the usage of battery power and use external power supply only. Would save battery lifetime in my case, as the battery will run low over night everytime I leave the room. So a switch to say "power off when external power gone" would be very useful.

Duplicate issue #522: Automatic boot on "power by cable"
Created: 2024-03-30T11:33:06Z
Automatic boot on "USB Power".
Is your feature request related to a problem? New feature - not related to a problem
Describe the solution / feature you'd like
Have TC001 boot up when USB power is applied. This is especially interesting when in has switched off due to empty akku.
Additional context
I'm using Awtrix 3 on several TC001 as status displays for my smart home.
They are connected to USB permanently.
To save energy during the night, the house is in deep sleep mode and among others the power of the TC001 is switched off and the TC001 are sent to sleep mode (display off. When the akku is empty during the night, the TC001 power down.
In the morning the house wakes up and the USB power for the TC001 is restored. In this case I'd like to have the TC001s boot up automatically.
A switch in the dev.json would be great if possible.
Thank you in advance and a big thumbs up for your great work!
B

Closing comment (2024-03-30T11:42:48Z): Duplicate of #516 and #520
Repository: Blueforcer/awtrix3

Issue #165: MQTT Boot Loop
Created: 2023-06-05T15:16:42Z
version: 0.67
MQTT via IOBroker
If I connect the clock via MQTT, it is in a boot loop.
with home assistant there are no problems.

Duplicate issue #388: [BUG] after MQTT settings, device Restarts always (0.90)
Created: 2023-11-05T09:30:32Z
Bug report
Describe the bug
Hello
I installed the Firmware 0.90 and did the MQTT settings. After save and reboot, the Devices restarts in a loop. After deleting the MQTT IP Adress of the broker, the device works fine.
I get the MQTT data in MQTT Broker (ioBroker). So the communication is working, but then the Device reboots.
Additional information

Devices involved:

Model: Ulanzi Awtrix Smart Pixel Clock 2882 (TC001)
AWTRIX-LIGHT version: 0.90
MQTT broker: ioBroker.MQTT v5.1.0



To Reproduce
Steps to reproduce the behavior:
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Logs
(optional) Add relevant logs which could help tackle the problem.

Additional context
Add any other context about the problem here.

Closing comment (2023-11-06T16:37:01Z): duplicate of #165
Repository: Blueforcer/awtrix3

Issue #53: [FEATURE REQUEST] Change font
Created: 2023-04-11T09:18:39Z
Feature Request
Is your feature request related to a problem?
Nope
Describe the solution / feature you'd like
I would be nice if we would have an option to upload fonts in a FONTS folder, which can then be used to display the text on the clock (maybe even on notification/app basis). The FONTS folder would contain ttf files with the respective fonts.
Describe alternatives you've considered
Stick to the custom font
Additional context
I know it's possible with ESPHoMatrix to use different fonts, but AWTrix is faster and has more options, so I'm not switching back just because of this :)

Duplicate issue #438: [FEATURE REQUEST] AWTRIX should maybe use a different font
Created: 2023-12-22T08:15:18Z
Different fonts for AWTRIX
Is your feature request related to a problem?
NO!
Describe the solution / feature you'd like
Upload own fonts (seems to not be possible as per a previous request!!)
Describe alternatives you've considered
Use AWTRIX as is!
Additional context
Basically, this thing just rocks!!! Thank you, by the way!!! The "problem" is with lower case letters like the "w", which are hardly recognizable. Maybe you can generally use a "cleaner" font.
On the AWTRIX 2 this was possible and I saw a video with a really nice "w". ;-)
Grüße aus Mannheim....

Closing comment (2023-12-22T09:40:32Z): Duplicate of #53
Awtrix 2 uses the same font, and it also wasn't possible to change the font.
Repository: Blueforcer/awtrix3

Issue #197: [BUG] Clock does not reconnect to Wi-Fi after it was disabled overnight
Created: 2023-06-18T07:37:49Z
Bug report
Describe the bug
My Wi-Fi - to which the clock is connected - is configured to turn off automatically during the night. Every morning, when the Wi-Fi is on again, the clock does not reconnect. However, it reconnects to Wi-Fi properly when the clock is turned off and on again. Disabling and enabling Wi-Fi again does not lead clock to reconnect.
This issue is not present when Wi-Fi disappears for a short time (several minutes). In this case the clock reconnects properly.
Additional information

Devices involved:

Model: Ulanzi Awtrix Smart Pixel Clock 2882 (TC001)
AWTRIX-LIGHT version: v0.70
Wi-Fi router



To Reproduce
Steps to reproduce the behavior:

Connect the clock to a Wi-Fi.
Turn Wi-Fi off for ~6 hours.
Turn Wi-Fi on.
Issue: The clock does not reconnect to Wi-Fi.

Expected behavior
The clock reconnects to Wi-Fi shortly after the signal gets available again.
Logs
These are the logs I see in the morning on the clock while Wi-Fi is available for at least 2h already.
[124394730][E][WiFiClient.cpp:242] connect(): connect on fd 50, errno: 118, "Host is unreachable"
[124399729][E][WiFiClient.cpp:242] connect(): connect on fd 50, errno: 118, "Host is unreachable"
[124400127] [setCurrentApp]: Publish current app temp-outside-forecast
[124404252][E][vfs_api.cpp:105] open(): /littlefs/alarms.json does not exist, no permits for creation
[124404730][E][WiFiClient.cpp:242] connect(): connect on fd 50, errno: 118, "Host is unreachable"
[124409527] [setCurrentApp]: Publish current app precipitation-forecast
[124409729][E][WiFiClient.cpp:242] connect(): connect on fd 50, errno: 118, "Host is unreachable"
[124414252][E][vfs_api.cpp:105] open(): /littlefs/alarms.json does not exist, no permits for creation
[124414730][E][WiFiClient.cpp:242] connect(): connect on fd 50, errno: 118, "Host is unreachable"

Additional context
Kudos for the awesome project!

Duplicate issue #239: [FEATURE REQUEST] Restart WiFi and MQTT when Wifi disconnected from Access Point
Created: 2023-07-27T22:04:59Z
Feature Request
Try to restart WiFi and MQTT when Wifi disconnected from Access Point or MQTT disconnected from broker, caused by a power supply problem.
Describe the solution / feature you'd like
Some kind of watchdog monitoring Wifi (!wifi.connected) and MQTT ( onMqttDisconnecte) connections, and after a X minutes of connection(s) down, restart mcu or try to reinitialize the connections.
This is a good starting point to think about: https://esp32.com/viewtopic.php?t=3851.
Thanks.

Closing comment (2023-07-27T22:11:55Z): Maybe duplicate of #197
reconnect already implemented and works great.
See
https://github.com/Blueforcer/awtrix-light/blob/a96ce12366584bc1b423093d2206654754052252/lib/webserver/esp-fs-webserver.cpp#L172
MQTT lib has build in reconnect.
Repository: Blueforcer/awtrix3

Issue #67: Clock is dead
Created: 2023-04-17T03:31:42Z
Bug report
Clock is bricked
Additional information
Clock stays on 02:36:34 and wil not reset with button, also the com port does work anymore, flashing not posible

Devices involved:

Model: Ulanzi Awtrix Smart Pixel Clock 2882 (TC001)
AWTRIX-LIGHT version:  v0.54 ]



To Reproduce
Steps to reproduce the behavior:
Can not reproduce, clock is bricked
Expected behavior
A clear and concise description of what you expected to happen.
Screenshots
If applicable, add screenshots to help explain your problem.
Logs
(optional) Add relevant logs which could help tackle the problem.

Additional context
Add any other context about the problem here.

Duplicate issue #75: My clock doesn't turn on anymore
Created: 2023-04-21T21:09:45Z
Question
My clock (which is on v0.57) randomly turned off today and I can't turn it on now. It was connected to the power supply and I tried turning it on by holding the arrow buttons for 3 (or more) seconds. I also tried resetting the device using the reset-button in the back, but that doesn't do anything. The light next to the charging port still lights up when I connect a power supply.
Has anyone seen this issue? Is there another way to reset the clock? Unfortunately my computer does no longer recognise it.
Additional information
Have been using the clock for +/- 2 weeks now. When it turned off it was just showing the time app.

Devices involved:

Model: Ulanzi Awtrix Smart Pixel Clock 2882 (TC001)
AWTRIX-LIGHT version: v0.57

Closing comment (2023-04-21T21:23:28Z): its a hardware issue
duplicate #67
Repository: Blueforcer/awtrix3

Issue #362: [BUG] Some icon could not be downloaded  "This ID doesnt exist"
Created: 2023-10-20T14:02:10Z
Bug report
Describe the bug
Some LaMetric icons could not be downloaded, even if preview is working
Additional information

Devices involved:

Model: Ulanzi Awtrix Smart Pixel Clock 2882 (TC001)
AWTRIX-LIGHT version: 0.88



To Reproduce
Go to web interface / icons
enter icon ID 6427, or 160 or 72
click preview
click download
Expected behavior
icon should be downloaded to local storage, but this is not working for every icon in lametric database
Error message
Error: This ID doesnt exist

Duplicate issue #642: [BUG] Download icon not working 404
Created: 2024-12-12T13:24:04Z
Bug report
Describe the bug
After flashing, there is no issue downloading icons via the website. But after a couple of day the download button stopped working and returns 404 or 500 errors.
This happened 3 times now, and i then re-flash AWTRIX3 cleanly, and reconfigure and than everything worksagain.
But after a couple of days i have the same issue again.
Additional information

Devices involved:

Model: Ulanzi Awtrix Smart Pixel Clock 2882 (TC001)
awtrix3 version: [ eg. v0.96 ]



Screenshots

Closing comment (2024-12-12T13:35:00Z): actually i think it could be related to
#362
corsproxy.io is something awtrix adds i think
Repository: Blueforcer/awtrix3

Issue #516: [FEATURE REQUEST] Switch on on external power restore / power off when external power is disconnected
Created: 2024-03-23T14:08:05Z
I'm using my Ulanzi/Awtrix devices in my dedicated nerd-room / mancave. The room has a separate powerswitch to shut down everything when I leave. Background: There are HF radios and antennas, so it's important for me to switch everything of in case of a lightning strike to the antennas and resulting electric surge.
When I come back and power is restored, the clocks are powered off - because the battery died in the meantime of course.
So I have to power them back on manually by pressing the two arrow buttons.
Request: When the clock gets electric power again, it should automatically come back to life.
Furtehr idea: It would also be nice if one could deactivate the usage of battery power and use external power supply only. Would save battery lifetime in my case, as the battery will run low over night everytime I leave the room. So a switch to say "power off when external power gone" would be very useful.

Duplicate issue #520: [FEATURE REQUEST] Turn on Awtrix3 Clock automatically when power is recognized
Created: 2024-03-29T12:20:10Z
Feature Request
Is your feature request related to a problem?
My current problem is that after I put the Ulanzi Awtrix Clock into deep sleep for the predefined time (because it is not always connected to the power supply), I cannot wake it up again before the set time. However, I would like to do this and so I came up with the following feature idea as explained in the next paragraph.
Describe the solution / feature you'd like
With smart home solutions, I could have the power switched on and off from the socket. So my feature idea would be:
Add a config option (true/false) to dev.json that sets whether the Awtrix clock starts automatically when power is detected respectively turned on. So, as an example, it would be as if I plugged a lamp into the socket and it switches on instead of me having to switch it on.
Describe alternatives you've considered
Unfortunately, there are hardly any other alternatives, so this would be a very welcome solution for me and probably also very practical for other contexts in general
Additional context
No additional context.

Closing comment (2024-03-29T12:51:51Z): Duplicate of #516
Repository: CDrummond/cantata

Issue #541: Easier way to get to track listing of albums
Created: 2015-04-25T13:12:06Z
Using Cantata 1.4.1 on Windows. I have the "Albums" view set to Icon/List, with 
Medium covers. "Enforce single-click activation of items" is off.

Maybe it's just me, but I think double-clicking an album cover icon shouldn't 
add all the album's songs to the queue (especially since there's the little + 
icon that will do that). It would be nice if it would just bring up the list of 
songs on the album without adding them all. Right now there doesn't seem to be 
a good way to just add one or a few of an album's songs from the Albums view.

Original issue reported on code.google.com by chow...@gmail.com on 15 Sep 2014 at 2:52

Duplicate issue #679: Double Click to play top view
Created: 2015-06-19T18:36:26Z
I cant seem to play an entire album via double clicking the album name.

Closing comment (2015-07-11T17:25:40Z): This is sort-of related to #541
Anyway, as stated in that report you can easily add an entire album, or all albums by an artist, by using the + and |> icons. Therefore, double click does not provide much else.
Repository: CDrummond/cantata

Issue #1574: 2.4.1 failed to build
Created: 2020-02-23T11:02:34Z
Describe the bug
It does not build with the following message.
[ 20%] Automatic MOC for target support
[ 20%] Built target support_autogen
[ 20%] Building CXX object support/CMakeFiles/support.dir/fancytabwidget.cpp.o
/home/parkmino/Downloads/mpd/cantata-svn/support/fancytabwidget.cpp: In member function ‘virtual QSize FancyTab::sizeHint() const’:
/home/parkmino/Downloads/mpd/cantata-svn/support/fancytabwidget.cpp:272:28: error: ‘class QFontMetrics’ has no member named ‘horizontalAdvance’
         int textWidth = fm.horizontalAdvance(text)*1.1;
                            ^~~~~~~~~~~~~~~~~
support/CMakeFiles/support.dir/build.make:95: recipe for target 'support/CMakeFiles/support.dir/fancytabwidget.cpp.o' failed
make[2]: *** [support/CMakeFiles/support.dir/fancytabwidget.cpp.o] Error 1
CMakeFiles/Makefile2:644: recipe for target 'support/CMakeFiles/support.dir/all' failed
make[1]: *** [support/CMakeFiles/support.dir/all] Error 2
Makefile:151: recipe for target 'all' failed
make: *** [all] Error 2

Version Info

OS: Ubuntu 18.04.4
Cantata Version: 2.4.1
MPD Version: 0.20.23
CMake options (other than default):

Duplicate issue #1578: build error
Created: 2020-03-13T18:26:32Z
Hi CDrummond
Trying to build 2.4.1 code (latest commit 5a8fcd0) on a Debian/Devuan machine (kernel 4.6.4-1~bpo8+1 (2016-08-11) x86_64 I have this error:
[  5%] Building CXX object replaygain/CMakeFiles/cantata-replaygain.dir/main.cpp.o
[  5%] Building CXX object support/CMakeFiles/support-core.dir/thread.cpp.o
/media/SOFTWARE/BUILDS/amd64/cantata/cantata-2.4.1-build-5a8fcd0/cantata-2.4.1-5a8fcd0/support/fancytabwidget.cpp: In member function ‘virtual QSize FancyTab::sizeHint() const’:
/media/SOFTWARE/BUILDS/amd64/cantata/cantata-2.4.1-build-5a8fcd0/cantata-2.4.1-5a8fcd0/support/fancytabwidget.cpp:272:28: error: ‘class QFontMetrics’ has no member named ‘horizontalAdvance’
         int textWidth = fm.horizontalAdvance(text)*1.1;

Thank you in advance for your support.
Regards

Closing comment (2020-03-13T19:12:10Z): Please look for existing issues (even if closed) before reporting new ones.
Duplicate of #1574
Repository: CDrummond/cantata

Issue #1493: Support browsing songs by grouping.
Created: 2019-05-21T21:23:20Z
Recently, MPD exposed grouping tag upon my request. The tag is called TIT1 in ID3.
MusicPlayerDaemon/MPD@319c969

Duplicate issue #1561: Group songs by grouping, album artist, and then artist.
Created: 2019-12-21T02:03:30Z
Describe the solution you'd like
If you group songs by genre, in each genre, you see songs grouped by grouping, album artist, or artist.
If you group songs by artist, you see songs grouped by grouping, album artist, or artist.
According to Foobar2000:ID3 Tag Mapping - Hydrogenaudio Knowledgebase, TIT1 tag in id3 is grouping tag in vorbis comment.
According to id3v2.4.0 frames,

TIT1
The 'Content group description' frame is used if the sound belongs to a larger category of sounds/music. For example, classical music is often sorted in different musical sections (e.g. "Piano Concerto", "Weather - Hurricane").

Mpd currently exposes grouping tag.
Additional context
Currently, songs are grouped by album artist and artist

inside each genre
when you group songs by artist.

Closing comment (2019-12-21T08:39:14Z): Duplicate of #1493
Repository: CDrummond/cantata

Issue #940: Feature request: Middle button and mouse wheel over the tray icon
Created: 2016-12-23T10:17:49Z
I don't know how hard it is to do this but...it would be nice to play/pause the music just by middle clicking in Cantata's tray icon, and change the volume using the mouse wheel (I'm coming from good old Amarok and that was quite handy).

Duplicate issue #959: Implement changing volume level via scrolling mouse under Cantata tray icon.
Created: 2017-02-09T02:48:36Z
Implement changing volume level via scrolling mouse under Cantata tray icon.

Closing comment (2017-02-09T08:13:58Z): Please search exsting (and closed) issues before reporting new ones. Duplicate of #940
Repository: CDrummond/cantata

Issue #1664: Cantata adds numbers to song titles
Created: 2021-01-14T17:45:11Z
Hello there. First off, thank you for this amazing music player. It's my #1 choice! :)
I've run into this problem with tracks that has the percentage symbol % in the title where it always adds 25 to it.
So songs like ...
100% Gangstaz >> 100%25 Gangstaz
#%!@ mig nu >> #%25!@ mig nu
I've tried putting such songs into all kinds of players but it only happens in Cantata. :(
OS: Arch Linux
Cantata V: 2.4.2-1

Duplicate issue #1665: Cantata adds numbers to song titles
Created: 2021-01-14T17:45:52Z
Hello there. First off, thank you for this amazing music player. It's my number one choice! :)
I've run into this problem with tracks that has the percentage symbol % in the title where it always adds 25 to it.
So songs like ...
100% Gangstaz >> 100%25 Gangstaz
#%!@ mig nu >> #%25!@ mig nu
I've tried putting such songs into all kinds of players but it only happens in Cantata. :(
OS: Arch Linux
Cantata V: 2.4.2-1

Closing comment (2021-01-14T18:51:34Z): Duplicate of #1664
Repository: CDrummond/cantata

Issue #1708: Cantata doesn't remember the last opened folder in the Folders section.
Created: 2021-05-03T02:54:41Z
Hi,
Thank you so much for your hard work. I've been using cantata for years!
I wasn't sure if I should post this as a feature or a bug, but when I click on Folders in Cantata and proceed to navigate to my music folder and then close Cantata, then when I open it again I have to do that whole process over again because it doesn't remember the last opened folder. This is especially time consuming when the music folder has a long path.
I was wondering if this can be fixed or added?
Thank you so much!

Duplicate issue #1738: Cantata doesn't restore active filter on startup
Created: 2021-08-31T11:17:16Z
If i select a genre with ctrl+g, for example 'rock', after closing and starting Cantata it starts with 'All Genres' selected.

Closing comment (2021-08-31T11:27:39Z): Duplicate of #1708
Repository: CDrummond/cantata

Issue #1745: SoundCloud doesnt work anymore
Created: 2021-10-06T09:33:12Z
soundcloud search produces no results
old, known working links dont play anymore.
maybe it has something to do with the soundcloud api changes?
https://developers.soundcloud.com/blog/security-updates-api

Duplicate issue #1766: Can't fetch songs from Soundcloud
Created: 2022-02-19T18:16:22Z
Hello Team,
I am trying to stream songs in cantata from Soundcloud, but when I type name of the song or album or anything , it always says "No Track Found". However if I go to website and search for same track I can find it there. What could be the probable cause?
Help is much appreciated. Thanks

Closing comment (2022-02-19T18:49:55Z): Please look for existing issues, even closed ones, before opening new ones. SoundCloud support has been removed.
Duplicate of #1745


Please look for existing issues, even closed ones, before opening new ones. SoundCloud support has been removed.
Duplicate of #1745

Sorry, I should've seen the Issues first. Thanks for clearing this out.
Repository: CesiumGS/cesium

Issue #6937: Camera setView / flyTo produces inconsistent results with an orthographic camera
Created: 2018-08-20T14:22:58Z
When in 2D mode, calling camera.setView({ destination: rectangle }); or camera.flyTo({ destination: rectangle }); displays a larger area than expected when the map viewer is narrow / portrait.
Typically, the above functions result in a view where the rectangle fills the screen (i.e. the camera is centred of over the rectangle and zoomed in as far as possible such the view still contains the whole rectangle). This behaviour appears to work consistently in 3D and CV, and most of the time in 2D, except when the map viewer is narrow / portrait, in which case the camera is not zoomed in as far as it could be, and a larger area than necessary is displayed.
Steps to reproduce:

Open sandcastle camera examples: https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/index.html?src=Camera.html
Resize either the map viewer pane or the browser as a whole such that the map viewer is narrow / portrait (the issue is sometimes more apparent with rectangles that are tall and narrow, but the default rectangles in the examples are sufficient to reproduce this).
Set the globe to 2D.
From the drop down menu in the example, select "Fly to Rectangle" / "View a Rectangle".

Duplicate issue #12568: setView doesn't work correctly after switching to orthographic frustum in 3D mode
Created: 2025-04-12T17:03:05Z
What happened?
After switching to an orthographic camera using viewer.camera.switchToOrthographicFrustum() in 3D mode, calling viewer.camera.setView() does not position the camera at the expected target. Instead, it positions the camera high above the target location. This issue is not present when using a perspective camera.
eg. high above correct location

eg. just movein 1 and move out 1, then camera jump to correct location

Reproduction steps


Initialize the viewer in 3D mode


Call viewer.camera.switchToOrthographicFrustum()


Call viewer.camera.setView() with a specific target


Observe that the camera is positioned high above the target


Scroll with the mouse wheel (zoom in or out)


The camera then adjusts and appears at the correct position


Sandcastle example
https://sandcastle.cesium.com/#c=dZHRS8MwEMb/laMvS6Gm7YagsyvCxCdloMOnvmTtbQ2myUiuG1P2v5u2OmTTt9zd7/vuPqKQYCdxjxZmoHEPc3Sybfhb32Ojsi/nRpOQGu0oLHShBwEvRYNWcLeXVNZLs7BUm40V21qWj7Z11Dasxx3SUjZoWmIshFkOnxcWSN1C5gcAFTqSWpA0evpzzlxY8i+hJ3xtTfOAG4voWDpOeHodwSTh45sI0iQJo87CWIn+4sGiNwWoUVRSb06Wz4JqTubFd4V27FsJsO3S/Edd3Z44a5SaQtIVx0IffdJjBOPEn1DoIAoyRweF+cAC3MtmayxBaxXjPCZstkr4SPGqLd+ReOlceDfAWfxbmlVyB7KaFcHZVxQBlEo45yfrVqlX+YFFkGex5y+kyvTZFzu0Shw6rE7zp6HJOc9iX/6tJGPUStgz5y8
Environment
Browser: Chrome 135.0.7049.85
CesiumJS Version: 1.128
Operating System: Windows 11

Closing comment (2025-04-17T13:53:25Z): Thanks @BlockCnFuture for the report! I believe this is a duplicate of #6937. I think this applies to all instances of the Orthographic camera, regardless of mode.
I'm going to close your issue to keep the discussion in one place. If you have any further input on this, please post it there instead.
Repository: CesiumGS/cesium

Issue #11231: Intermittent canceled request causing test failure in `afterAll` in CI 
Created: 2023-04-13T15:03:54Z
We're seeing an intermittent failure in CI failing due to an error thrown in afterAll with an undefined error.
I'm having trouble reproducing locally, but in test-CI I threw in a few debug statements, and the failure appears to be a canceled request.
Perhaps related to #3888, but I expect this likely a bad spec.

Duplicate issue #11733: Race condition in unit tests in headless mode
Created: 2024-01-03T21:57:56Z
in #11718, one commit (and only one commit) had an error that seems to be a race condition in afterAll(), See this CI build
Locally I can reproduce this by running the same command. It seems to happen much more consistently on my laptop.
npm run test -- --browsers ChromeHeadless --failTaskOnError --webgl-stub --release --suppressPassed

My output (different than in CI):
Chrome Headless 119.0.6045.159 (Linux x86_64) ERROR
  An error was thrown in afterAll
  Unhandled promise rejection: undefined thrown
Chrome Headless 119.0.6045.159 (Linux x86_64) ERROR
  An error was thrown in afterAll
  Unhandled promise rejection: undefined thrown
1.217 secs: DataSources/PolygonGeometryUpdater Computes dynamic geometry bounding sphere for fill.
1.036 secs: DataSources/KmlDataSource NetworkLink: onInterval
0.764 secs: DataSources/ModelVisualizer computes bounding sphere with height reference clamp to ground
0.468 secs: DataSources/SampledProperty mergeNewSamples works with huge data sets.
0.332 secs: Core/sampleTerrain with terrain providers should handle the RequestScheduler throttling the requestTileGeometry requests with a retry
0.29 secs: Core/sampleTerrainMostDetailed queries heights
0.245 secs: Core/CesiumTerrainProvider requestTileGeometry Uses query parameter extensions for ion resource
0.193 secs: DataSources/RectangleGeometryUpdater Computes dynamic geometry bounding sphere for fill.
0.162 secs: Core/sampleTerrain requires terrainProvider, level, and positions
0.156 secs: DataSources/ModelVisualizer fails bounding sphere when sampleTerrainMostDetailed fails

Chrome Headless 119.0.6045.159 (Linux x86_64): Executed 7693 of 14044 (skipped 2) ERROR (13.319 secs / 11.735 secs)

[16:49:53] 'test' errored after 19 s
[16:49:53] Error: 1
    at formatError (/home/ptrgags/git/cesium/node_modules/gulp-cli/lib/versioned/^4.0.0/format-error.js:21:10)
    at Gulp.<anonymous> (/home/ptrgags/git/cesium/node_modules/gulp-cli/lib/versioned/^4.0.0/log/events.js:33:15)
    at Gulp.emit (node:events:529:35)
    at Gulp.emit (node:domain:489:12)
    at Object.error (/home/ptrgags/git/cesium/node_modules/undertaker/lib/helpers/createExtensions.js:61:10)
    at handler (/home/ptrgags/git/cesium/node_modules/now-and-later/lib/map.js:50:14)
    at f (/home/ptrgags/git/cesium/node_modules/once/once.js:25:25)
    at f (/home/ptrgags/git/cesium/node_modules/once/once.js:25:25)
    at tryCatch (/home/ptrgags/git/cesium/node_modules/async-done/index.js:24:15)
    at done (/home/ptrgags/git/cesium/node_modules/async-done/index.js:40:12)

Closing comment (2024-01-04T14:11:17Z): I believe this is a duplicate of #11231.
Repository: CesiumGS/cesium

Issue #8346: Toggling Orthorgraphic can break everything
Created: 2019-11-01T18:44:34Z
Run http://localhost:8080/Apps/Sandcastle/index.html?src=Projection.html&label=All
Without moving the camera, toggle to Perspective view
Without moving the camera, toggle back to Orthographic
Everything is terrible:


Moving the camera doesn't fix anything at this point.  However if you do move the camera between steps 2/3 everything seems to be fine.
@lilleyse any ideas?  I don't think this is a showstopper, but seems like something we should fix soonish.

Duplicate issue #8511: Changing from perspective -> orthographic causes artifacts 
Created: 2020-01-06T18:25:41Z
Run the Projection Sandcastle example (https://sandcastle.cesium.com/?src=Projection.html&label=All)
Switch from orthographic to perspective using the switcher in the top right.
Switch back to orthographic.

The model vanishes, and if you zoom out a little it looks like this:

Zoom and pan around a little and it rights itself.
Windows 10, NVidia GeForce GTX 1650, seen in both Chrome and Firefox.

Closing comment (2020-01-06T19:42:34Z): Duplicate of #8346
Repository: CesiumGS/cesium

Issue #11811: Performance regression between 1.113 and 1.114
Created: 2024-02-05T20:18:01Z
There seems to be a performance regression in 1.114 compared to the previous version.
What I tested with 1.113 and 1.114:

Run npm run start locally
Open the "OSM Buildings" Sandcastle on localhost
Add viewer.scene.debugShowFramesPerSecond = true; to show the FPS
Zoom in and out a bit with the mouse wheel.

With 1.113, the FPS remains basically constant at 59.
With 1.114, the FPS drops to 4 ... 10 while zooming. (When not zooming, it goes back to 59)
This is apparently related to the new Screen Space Controller behavior that was implemented with #11581 . When creating the OSM buildings tileset with
const osmBuildingsTileset = await Cesium.createOsmBuildingsAsync({
  disableCollision: true
});

then the FPS remains 59 even with version 1.114.
(I have not yet extensively tested it with other tilesets. Things like the Google P3DT do not seem to be affected so noticably, although a dedicated analysis (whether ~"the average FPS dropped by 5%" or so) could be difficult...)

EDIT: This might be one of the few cases where some system information might be relevant (at least more than in other cases). This was tested on Windows 10, with an NVIDIA GeForce RTX 2070, on the latest Chrome and FireFox.

Duplicate issue #11862: OSM Buildings causing low FPS in latest version
Created: 2024-02-27T00:45:28Z
What happened?
It looks like in a newer version of Cesium (presumably @cesium/engine v7.0.0), something changed that is now causing serious FPS lag when loading/rendering 3D buildings (specifically Cesium.createOsmBuildingsAsync()).  I have an application I was developing with an older version of Cesium and @cesium/engine that did not see this problem with low FPS when zoomed in over 3D buildings.
Versions without issue from my package-lock.json:

@cesium/engine = 6.2.0
@cesium/widgets  = 4.4.0
cesium = 1.113

Reproduction steps

Load sandcastle below
Zoom in over any city (Los Angeles, California)

Sandcastle example
https://sandcastle.cesium.com/#c=bU/LasNADPyVxScHypqe45i2gZ4KKRh68mW9qyai+zCS1sb9+toOhdJEt5HmobEpsqgRYQJSBxVhUkdgzEF/bLuyK+yGjymKwQjUFbt9F68KzRYi6IEwoOAIrI1zpZkMyq+NJTACJw4vGb3DeOZnnqMtdzcuDvp8bi9peiUTgN+BWrApuuUtoQz74qGoWWYPTRfVNk8YhkSiMvlS60ogDH4J46rP9gtEW+Y1ZaXW1V9p7XBU6A53yinrDfNy+czet/gNXdHU1cK/kfpk1j6nEcibeaVdHpu361JrXVcLvK+UlHxv6J/zDw
Environment
Browser: Chrome
CesiumJS Version: 1.114
Operating System: Windows 10

Closing comment (2024-02-27T14:08:55Z): Thanks for the report @JackRenner!
This is a duplicate of #11811. It has been addressed and a fix will be out in the next release on March 1.
Repository: CesiumGS/cesium

Issue #9001: Graphics behind the transparent label backgrounds are not showing.
Created: 2020-06-29T11:30:26Z
Hello,
I figured out a rendering bug. If user adds label to map with transparent backgroundColor (like Color(0, 0, 0, 0.15) and sets showBackground to true, graphics behind the label are not showing but only world imagery.
Sandcastle example: Click to see.
Browser: Google Chrome 83.0.4103.116 & Internet Explorer 11.1282.17753.0
Operating System: Windows 10 Enterprise
What Actually Happens: Graphis behind the label are not showing.

Expected Behavior: User can see other graphics behind the label. For instance, graphics that behind a polygon are rendering as expected.

Duplicate issue #10745: Transparent background affects billboard visibility under it. Even though you give 0.01 opacity for label background.
Created: 2022-09-01T11:41:05Z
This problem exists since 2018-2019 or such.
sandcastle:
https://sandcastle.cesium.com/#c=tVLbauMwEP2VQU8OuHJDGtLNpmFbpwtlTVvavbwYimxPbFFZMpKc9EL/fSUncUM2r4tl0Jw5Z3Q0o1xJY2HFcY0aLkDiGmI0vK3p7w4LUpJ3caykZVyiTsngayr9B1sdRWm55WgoK4rg3ScAGmUcpuR0Vy9m2rodkyO61KpeYKkRTXAyGdPxl8lkEsLZKT0dnZ+PBuGmRMaFyBTTxRS2RQF4zUqcQkoojbq9iaTSNRM1a2gjy5RsmB9djQ9v9T+7FCxDsefQ4ov1Bu8rLliBoqk4S0m4Sy/dpWIllP480kf04XrRc1RrhWv1MdpVchn/OCT+4YWtpjDucWNfBfbKxDt89BD9fpMkT5e3i6e7Xz+Tm9vrT0Wl1lcsfy61aqVruNUt9smsT2wt7T2TDgmGIWyWa85wcDAAEpKU+EHA7geYdRbnuxO+8bpR2kKrReAma7FuBHODiLI2f0ZLc2O6UXpltC+dFXwFvLg48kwhF8wYl1m2QjzyN0zJfBY5/j9SoVjBZXm3Qi3Yq6dVw3myASmls8iFx5VWKZExfVD5Lw
os: windows any
browser: chrome recent
Reason of fix request:
You cannot pick labels easily and have to hit exactly on letters when you do background: false. Lowers user experience. If pick algorithm would be fixed for labels, no need to fix this one for me.
Edit: Same problem doesn't occur on normal billboards, so there must be a missing part in label's backgroundBillboardCollection:
https://sandcastle.cesium.com/#c=zVJBasMwEPzKopMD7johDW5dJxTcY6CHQk+GINsbV60sGUlOSEv+XstOILS59VIWgXZ2ZtgRKrWyDnaC9mRgCYr2kJEVXYOvAxbkrBz6TCvHhSKTs8lDrnzBSYeknHCCLPKqCr78AKDVtse0Ss5+GTeuv3E1x63RzRPVhsgGN/ECF/dxHIdwO8Xp/O5uPglHi0JIWWhuqgROpgCi4TUlkDPEaLjbSGnTcNnwFltV5yw8U0sttUkuEmUeCGahrykuJiPxOAiOPtT/yDP6b9a61pthZXxv/5KLhSxnPh2cD0Bq3UHS6mz5KJpWGwedkUG/iKOmlbxPFxVd+UEOS2uH9/HK6FKaVmIHolpe+SVQSm5tP9l2Ur6IT8rZKo16/i+p1LwSqn7ekZH84Glvs9V6BBExjfr2utJpLQtufjh/Aw

Closing comment (2022-09-02T13:33:59Z): Thanks for the report @onderaltintas! This appears to be a duplicate of #9001, so I'll close this to keep the discussion in one place.

You cannot pick labels easily and have to hit exactly on letters when you do background: false. Lowers user experience. If pick algorithm would be fixed for labels, no need to fix this one for me.

This is a good insight, thank you for pointing it out!
Repository: CesiumGS/cesium

Issue #3349: KML renders incorrectly - vertical polygons
Created: 2015-12-15T16:42:25Z
The attached KML does not render correctly because it contains polygons that hare mostly perpendicular to the surface of the earth.
2_1450116435.kml.txt

Duplicate issue #6335: Cesium polygon entities display with missing vertex
Created: 2018-03-15T09:48:37Z
There are 4 vertices created for the polygon entities, however, there are only 3 vertices displayed as shown below.

Tested on 1.43.0 :
var viewer = new Cesium.Viewer('cesiumContainer');
var entities = viewer.entities;
var arrPosList = [116.71705, 2.44717966, 18.6,
                  116.71705, 2.44717966, 7.1,
                  116.71704, 2.44719318, 7.1,
                  116.71704, 2.44719315, 18.6];
entities.add({
	polygon : {
		hierarchy : Cesium.Cartesian3.fromDegreesArrayHeights(arrPosList),
		perPositionHeight : true,
		material : Cesium.Color.fromRandom({alpha : 1.0})
	}
});
viewer.flyTo(viewer.entities);

Closing comment (2018-03-15T13:47:17Z): Hi @jionghui, the polygon primitive is designed to conform to the curvature of the ellipsoid, so it doesn't work for arbitrary polygons in space. See more discussion in #5907
Closing as a duplicate of #3349
Since you are trying to create a vertical polygon, maybe a wall will work for you.
Repository: CesiumGS/cesium

Issue #12321: Clipping polygons precision on Terrain and 3D Tiles 
Created: 2024-11-21T07:02:24Z
What happened?
In this clipping example on cesium sandcastle, try to draw a polygon in parking lot for a vehicle. The cut area is far away from the actual drawn feature.
Reproduction steps

Go to https://sandcastle.cesium.com/?src=Clipping%20Regions.html
Zoom in parking area, Draw a polygon for vehicle space in parking area
the area getting clipped is a different area than the actual drawn polygon.



Sandcastle example
No response
Environment
Browser:  Chrome
CesiumJS Version: 1.123
Operating System: Windows 11

Duplicate issue #12096: Clipping polygon does not line up with polygon entity
Created: 2024-07-25T20:01:25Z
What happened?
When using the same coordinates to draw a polygon entity and to clip a 3d tileset they don't perfectly line up. The running guess is that there are some approximations in the clipping polygon shader which could account for the differences. @ggetz anything else you can add? This was first reported on the forums
Reproduction steps

Load this sandcastle
Observe there is a red edge that's outside the clipping area that should've been clipped

Closing comment (2025-01-08T17:04:05Z): Thanks for opening this @jjspace, I think this is a duplicate of #12321.
Repository: CesiumGS/cesium

Issue #6477: Billboards are replaced with black squares, particularly often on mobile (android/iOS)
Created: 2018-04-21T11:21:41Z
When adding image billboards, they render correctly on my desktop but when opening the same page on my Android S6 cellphone as well as my iPhone 5SE image billboards do not render correctly and look like this:

I've searched for a solution but could not find any.
Is there a way to check on a HW basis if image billboards are supported?

Duplicate issue #10929: When using cluster , the image texture turns black
Created: 2022-11-30T07:17:44Z
I'm not sure if the texture memory has overflowed

Closing comment (2025-01-08T15:16:40Z): Thanks @lh2218431632, I just noticed this a duplicate of #6477.
I'm going to close your issue to keep the discussion in one place. If you have any further input on this, please post it there instead.
Repository: ChimeraOS/chimeraos

Issue #47: Black Screen During Install
Created: 2019-10-20T14:05:59Z
When I boot into USB drive and select “install gamerOS”, text appears “SHA256” then goes black. I waited about 5 minutes but screen stayed black. What am I doing wrong?

Duplicate issue #48: NVME Install Issues
Created: 2019-10-27T02:49:20Z
When trying to install on NVME drive, installer gives error on mkfs.vfat for bad blocks and quits.  Recommend fixing usage of mkfs.xfat because they drive was scanned and there are no bad blocks.

Closing comment (2019-10-27T11:12:45Z): Duplicate of #47. I have instructions in that issue for a workaround. Let me know if it works for you.
Repository: ChimeraOS/chimeraos

Issue #71: Bluetooth devices (including Xbox One S and DS4 controllers) not pairing correctly via SteamOS bluetooth settings
Created: 2020-02-06T01:32:11Z
Upstream bug report for Steam:
ValveSoftware/steam-for-linux#6756
A workaround to successfully pair a bluetooth device is to use bluetoothctl from the command line and follow the connection instructions here (no need for the xpad neo driver): https://atar-axis.github.io/xpadneo/#connection
If you have already attempted to pair the device in the UI, you must first run the remove <device id> command in bluetoothctl before following the instructions linked above.

Duplicate issue #141: Bluetooth Controller Support
Created: 2020-09-20T01:23:05Z
SteamOS supports pairing bluetooth controlles-- any chance of adding the same feature to GamerOS?

Closing comment (2020-09-20T02:52:41Z): Duplicate of #71
Repository: ChimeraOS/chimeraos

Issue #869: Select sound device does not persist
Created: 2024-02-14T19:11:58Z
Rebooting of shutting down and booting makes the sound device change back to another sound source

Duplicate issue #1004: Audio > Output device is not saved since updating to 46
Created: 2024-08-03T04:41:23Z
It did cause no problems for like the last year. But after one of the latest updates, my audio device defaults to family 17 models:

If I choose the Navi device in settings, the os forgets this after a reboot/suspend. So I currently have to go to audio settings every time, which is quite annoying. Please fix, thx ;)

Closing comment (2024-08-04T10:40:43Z): probably duplicate #869
Repository: ChimeraOS/chimeraos

Issue #97: Using integrated graphics instead of dedicated graphics
Created: 2020-04-20T18:33:44Z
I got GamerOS running everything works. I download and install counter strike GO and it just lags even on the lowest graphics settings.
I go out of the game and in settings I can see that GamerOS is using integrated Intel graphics instead of the dedicated Nvidia graphics.
I got a laptop with
CPU: Intel i5
GPU: nvidia gforce GT 640M -1GB
RAM: 6
HDD: 500GB

Duplicate issue #95: No internet
Created: 2020-04-20T09:55:41Z
after boot up from USB and format of HDD no internet is detected
after i try to press ctrl-alt-f3 it tells me password is incorrect

Closing comment (2020-06-05T02:34:55Z): It sounds like the original problem was solved. The problem with integrated graphics is a duplicate of #97
Repository: ChimeraOS/chimeraos

Issue #420: Rumble never stops on Gulikit King Kong 2 Pro Bluetooth controller
Created: 2022-10-17T19:39:42Z
Hello -
After I pair this controller in X-input mode rumble turns on and never shuts off. Is there anything I can do to stop this behavior? Any log I can provide?

Duplicate issue #443: Pairing gulikit controllers causes nonstop vibration
Created: 2022-12-04T07:31:42Z
the controller buttons work but it doesn't stop vibrating. using unstable 38

Closing comment (2023-02-07T16:02:32Z): Closing as duplicate of #420
Repository: ChimeraOS/chimeraos

Issue #71: Bluetooth devices (including Xbox One S and DS4 controllers) not pairing correctly via SteamOS bluetooth settings
Created: 2020-02-06T01:32:11Z
Upstream bug report for Steam:
ValveSoftware/steam-for-linux#6756
A workaround to successfully pair a bluetooth device is to use bluetoothctl from the command line and follow the connection instructions here (no need for the xpad neo driver): https://atar-axis.github.io/xpadneo/#connection
If you have already attempted to pair the device in the UI, you must first run the remove <device id> command in bluetoothctl before following the instructions linked above.

Duplicate issue #100: Dual Shock 4 Controller Disconnects after Connecting 2nd Time
Created: 2020-05-02T00:48:02Z
When first connecting a DS4 controller it works just fine. After the controller shuts off, when It  connects the controller just shuts off again.
To fix the issue I have to open the bluetooth settings, put the controller in pair mode and click connect in steams menu. This then causes steam to crash and exit. The controller works when I try and connect again.
It may have to do with the authorization settings in blumon or whatever is used to manage bluetooth.

Closing comment (2020-05-02T01:01:45Z): Duplicate of #71
There is a workaround there.
Repository: ChimeraOS/chimeraos

Issue #71: Bluetooth devices (including Xbox One S and DS4 controllers) not pairing correctly via SteamOS bluetooth settings
Created: 2020-02-06T01:32:11Z
Upstream bug report for Steam:
ValveSoftware/steam-for-linux#6756
A workaround to successfully pair a bluetooth device is to use bluetoothctl from the command line and follow the connection instructions here (no need for the xpad neo driver): https://atar-axis.github.io/xpadneo/#connection
If you have already attempted to pair the device in the UI, you must first run the remove <device id> command in bluetoothctl before following the instructions linked above.

Duplicate issue #111: Nintendo Switch Pro Controller keeps disconnecting
Created: 2020-06-06T17:41:21Z
Hi @alkazar! I've just installed GamerOS and my experience has been great. Thank you for your work!
I'm having, however, a problem with the bluetooth connection of my Nintendo Switch Pro Controller. It keeps disconnecting out of nowhere and I couldn't identify what is triggering this. I'm using a USB bluetooth dongle.

Closing comment (2020-06-06T19:32:15Z): Could it be related to #71 ?
Are you able to try the work around noted there?
Repository: ChimeraOS/chimeraos

Issue #149: CEC support in Steam Big Picture
Created: 2020-10-16T04:17:13Z
Steam Big Picture currently does not support CEC controls.
However, it is possible to convert CEC input to uinput!
It would be a great feature of GamerOS was packaged with support for CEC support in Steam Big Picture.

Duplicate issue #358: Feature Request: basic HDMI-CEC support.
Created: 2022-07-21T02:42:02Z
Pulse-Eight sells a USB HDMI CEC adapter. It is the same one used in the raspberry pi as they provide the module for it. The adapter is cheap and can be used to do things like switch the TV input.
The following library includes a very simple to use command line client: https://github.com/Pulse-Eight/libcec. I believe an arch package exists for it.
I think it would greatly enhance the console experience if a command to turn the input active during bootup and a command to disable the input during shutdown was implemented. Additionally, turning the input off for suspend when pressing the power button and turning it on in resume would be desirable. This is similar to how Xbox implements their CEC so that you can turn a controller on and it wakes the console and turns the TV on. Waking the system with a USB Xbox wireless adapter already works, so cec-client is the only missing piece.
Turning the display off and on should be as simple as a systemd service that calls echo as | cec-client -s to turn it on and echo standby 0 | cec-client -s to turn it off during boot and shutdown respectively. If no CEC dongle is available this just won't do anything and is safe.

Closing comment (2023-02-07T15:55:23Z): Seems to be a duplicate of #149
Repository: ChimeraOS/chimeraos

Issue #980: Duplicated controller  - strange controller  behavior
Created: 2024-07-09T21:34:59Z
All controllers appear twice. Bluetooth section shows 1, but controller sections shows 2 controllers.
With 2 Controllers there are 4 showed in controller section.
Tested with multiple DS4 Controller.
If there are 2 or more controllers connected and you playing a game, after some while the first (blue) controller got issues and does not accept all button inputs then it got disconnected. It's like the BT signal has problems.
Reconnecting the controller needs multiple tries and the controller is not functional and got disconnected after a while again.
This happens always and only with the first connected controller with blue lights and while a game is playing. Changing the series of connecting the controllers, so an other controller is the first (blue) one, it happens to this controller.
Tested with Mortal Kombat 11, TMNT Shredders Revenge and Horizon Chase Turbo
After a full restart of the system, it's working again for a short time (~30 sec) and then happens again.
Setup:
minisforum um790 pro
4x DS4 controller
Plain ChimeraOS 45-1

Duplicate issue #1010: DualSense Controller Not Working in ChimeraOS 46-1 (fdf7169) and Later
Created: 2024-08-09T20:33:28Z
Description:
Since upgrading to ChimeraOS 46-1 (fdf7169), my DualSense controller has stopped working properly. Although I can connect the controller, the white LED at the center lights up and I'm unable to control the Steam UI with it. This issue appears to be related to the v6.9.12-chos2 and later kernels, as the controller functions correctly when I downgrade to version 46-1_afbc2cd.
Steps to Reproduce:

Upgrade ChimeraOS to 46-1 (fdf7169) or any later version.
Connect a DualSense controller via Bluetooth.
Observe that the controller connects (but the white LED lights up).
Attempt to navigate the Steam UI using the controller.

Expected Behavior:
The DualSense controller should work as expected, allowing navigation within the Steam UI.
Observed Behavior:
The controller connects, but does not respond to inputs within the Steam UI.
Temporary Solution:
Downgrading to ChimeraOS 46-1_afbc2cd resolves the issue, and the DualSense controller works as expected.
System Information:
ChimeraOS version: 46-1 (fdf7169)
Kernel version: v6.9.12-chos2 and later
Controller: Sony PS5 DualSense Controller
MiniPC: Minisforum HX100G

Closing comment (2024-08-12T20:21:18Z): This may be related to #980