ppxscal/embedding_network huggingface dataset:
MCSD/MCP +SB: Frontpage 98 Exam Cram
Authors: Ed Tittel, James Michael Stewart, Kurt Hudson
Venue:  (1998)

:Includes design forms and features to be implemented on a FrontPage Web site choosing a variety of strategies. Covers all of the curriculum objectives of the new FrontPage exam # 70-055, emphasizing sample test questions that prepare the reader for the actual test. Teaches the creation of Web pages that include tables, graphs, and animation. Allows user to analyze security requirements, access information on a Web site, as well as protected directories, password-protected memberships, and use of Secure Sockets Layer (SSL). Provides information on the installation of FrontPage 98, including server extensions. Designing and implementing Web sites Using FrontPage 98 (exam # 70-055) doubles as one of the core options for MCP+SB and as an elective for MCSD. This new credential allows candidates to demonstrate the ability to develop Web sites that include multimedia, searchable content, and Web sites that connect to and communicate with databases. Covers these skill areas: analyzing business requirements, defining the technical architectures, designing the conceptual-logical design, designing and creating interface services, and testing and publishing a FrontPage Web site. Provides practice exam questions arranged in a similar format to the ones found on the actual exam and resource section at the end of each chapter to help the reader make use of the best study aids available.
After Effects 5 Magic
Authors: Nathan Moody, Mark Christiansen
Venue:  (2001)

:In the right hands, After Effects can be a creatively enabling motion design tool. With After Effects 5.5 Magic, you can leverage its capabilities. Written by motion graphics experts, who have themselves transitioned from other fields, this book provides the kind of first-hand advice and practiced techniques that can improve your efficiency and help you hone your skills. Divided into practical, visual tutorials written and illustrated by experts in various areas of motion graphics, this book takes you through various techniques while providing you with expert tips. After Effects 5.5 Magic can be used in conjunction with the Standard Edition or more advanced Production Bundle. Growing numbers of digital media artists are attempting to learn techniques practiced by professional studios. In this innovative book, motion design professionals share their expertise on such methods.
Firebrands: Building Brand Loyalty in the Internet Age
Authors: Michael Moon, Doug Millison
Venue:  (2001)

:Firebrands unveils beginning-to-end strategies for strengthening your company's brand online and building customer loyalty. Focusing on two dozen case studies including IBM, Yahoo!, Fed Ex, and Amazon.com, and offering an in-depth explanation of digital branding, this insightful book illustrates some of the best practices carried out by today's top online brands. Expert authors Michael Moon and Doug Millison identify and analyze branding successes and failures and provide a roadmap for implementing effective brand-building strategies. In today's ever-changing digital environment, this book is an invaluable tool for anyone interested in understanding what makes eBusiness work.
Instant PERL Modules
Authors: Doug Sparling, Frank Wiles
Venue:  (2001)

:This is the ultimate collection of ready-to-use code and expert techniques. Instant Perl Modules shows you,step-by-step,how to create your own Perl modules to extend the capabilities of this already flexible scripting language. Plus,you'll get more than 100 ready-to-run Perl modules on the bonus CD-ROM. The Ultimate Collection of Ready-to-Use Code and Expert Techniques Start scripting with Perl modules and you'll instantly understand why it is one of the dominant languages for Web programmers. Instant Perl Modules will show you short-cuts to help you maximize this already fast-coding language. This helpful guidebookorganized by typeaddresses modules that perform a broad range of functions,from creating online Web chats and surveys to connecting to databases and creating GUIs. All told,there are more than 100 modules covered,each available in ready-to-use coded format on the companion CD,plus step-by-step instructions for creating your own modules. Whether you're new to Perl or an avid user,this book will help you write code faster and extend Perl's programming capabilities. Use Perl modules to: Fetch and parse XML,HTML,and moreFormat text,handle graphics,and develop for the WebSend and receive e-mail more efficientlyUtilize databases via Perl's DBI interfaceConvert dates and timesBuild Web site utilities including searching and ad management In this book,learn to: Master short-cuts for this easy-to-learn,fast-coding languageLocate and learn exactly the modules you needDevelop simple to sophisticated programs with these flexible toolsWrite CGI applicationsUnderstand Win32modulesUtilize Internet protocols ON THE VALUE-PACKED CD: More than 100 ready-to-use coded modulesAll source code used throughout the book
The Mammoth Book of Chess: New Edition Featuring Internet and Computer Chess
Authors: Graham Burgess, John Nunn
Venue:  (2000)

:This comprehensive, up-to-date, all-purpose guide to chess is guaranteed to improve the game of the novice and to enable players of even limited experience to advance to good club level or better. Not only does this invaluable volume illuminate the elegance and mysteries of the classic chess game, it has also been revised to bring readers up to the minute about the myriad possibilities of chess on the Internet. Among the outstanding features of this user-friendly mammoth book are a complete guide to the main chess openings, hundreds of test positions for players of all standards, courses in tactics and attacking strategy, practical advice for further study, and an exceptionally helpful glossary as well as information about international chess events. In addition to providing a history of some of the greatest games ever played, it forecasts the exciting future for chess around the world and on the Internet.
Bioinformatics and Genome Analysis
Authors: Hans-Werner W. Mewes, H. W. Mewes, B. Weiss, H. Seidel
Venue:  (2002)

:This book provides insight into all important fields in bioinformatics including sequence analysis, expression analysis, structural biology, proteomics and network analysis. Many of the leading scientists in the field have contributed chapters to topics of which range from genome sequence determination and its analysis, to the analysis of transcripts and proteins with the final aim of gaining a deeper understanding of the complex networks cells must obey to in order to live. The book has been compiled for the increasing number of scientists and researchers working in bioinfomatics and genome analysis worldwide who would like not only to get an overview but who also enjoy reading about the latest results in this exciting field.
Programming primitives for database languages
Authors: Ashok K. Chandra
Venue: Proceedings of the 8th ACM SIGPLAN-SIGACT symposium on Principles of programming languages (1981)

This paper examines a number of programming primitives in query languages for relational databases. The basic framework is a language based on relational algebra, whose variables take relations as values. The primitives considered are (i) looping, (ii) counters, (iii) generic (or unranked) variables, (iv) equality, (v) bounded looping (which corresponds to counting the number of tuples in a relation), and (vi) isomorphism class (which corresponds to knowing the isomorphism class of the data base). A comparison diagram is given relating all combinations of these six primitives, and several of the resulting classes of queries are characterized by their complexity or algebraic properties. It is shown, for example, that equality cannot be simulated using all the other primitives, that generic variables (with loops) cannot be simulated with only ranked variables and all the other primitives, and that with bounded loops one can determine the isomorphism class of the database when generic variables are allowed, but not otherwise.
An integrity constraint management framework in engineering design
Authors: J. S. Goonetillake, T. W. Carnduff, W. A. Gray
Venue: Computers in Industry (2002)

Due to the evolutionary nature of the engineering design process it is necessary to provide support for version management. The version model should be provided with an integrity checking mechanism to assure the consistency of object versions with the design constraints. Managing integrity constraints is complex due to their evolving nature and raises number of issues that need to be dealt with. In this paper we present a conceptual framework for providing an integrity mechanism for object versions and show how it operates in a co-operative and distributed design environment. The framework is based on the concept of the constraint version object (CVO).
The 2-3TR-tree, a trajectory-oriented index structure for fully evolving valid-time spatio-temporal datasets
Authors: Mahdi Abdelguerfi, Julie Givaudan, Kevin Shaw, Roy Ladner
Venue: Proceedings of the 10th ACM international symposium on Advances in geographic information systems (2002)

Supporting large volumes of multi-dimensional data is an inherent characteristic of modern database applications, such as Geographical Information Systems (GIS), Computer Aided design (CAD), and Image and Multimedia Databases. Such databases need underlying systems with extended features like query languages, data models, and indexing methods, as compared to traditional databases, mainly because of the complexity of representing and retrieving data. The presented work deals with access methods for databases that accurately model the real world. More precisely, the focus is on index structures that can capture the time varying nature of moving objects, namely spatio-temporal structures. A new taxonomy to classify these structures has been defined according to dataset characteristics and query requirements. Then, a new spatio-temporal access method, the 2-3TR-tree, has been designed to process specific datasets and fulfill specific query requirements that no other existing spatio-temporal index could handle.
DSP First: A Multimedia Approach, 1st edition
Authors: James H. McClellen, Mark A. Yoder
Venue:  (1997)

:This hands-on, multimedia package provides a motivating introduction to fundamental concepts, specifically discrete-time systems, for beginning engineering students. It is suitable for introduction to electrical engineering, undergraduate digital signal processing, and survey courses in electrical engineering for non-majors. This class-tested learning package can also be used as a self-teaching tool for anyone eager to discover more about DSP applications, multimedia signals, and MATLAB. Unique features such as visual learning demonstrations, MATLAB laboratories, and a bank of solved homework problems are just a few things that make this an essential learning tool for mastering fundamental concepts in today's electrical and computer engineering curricula.
Teaching computer organization/architecture with limited resources using simulators
Authors: Gregory S. Wolffe, William Yurcik, Hugh Osborne, Mark A. Holliday
Venue: ACM SIGCSE Bulletin (2002)

As the complexity and variety of computer system hardware increases, its suitability as a pedagogical tool in computer organization/architecture courses diminishes. As a consequence, many instructors are turning to simulators as teaching aids, often using valuable teaching/research time to construct them. Many of these simulators have been made freely available on the Internet, providing a useful and time-saving resource for other instructors. However, finding the right simulator for a particular course or topic can itself be a time-consuming process. The goal of this paper is to provide an easy-to-use survey of free and Internet-accessible computer system simulators as a resource for all instructors of computer organization and computer architecture courses.
A History of Computer Applications in Libraries: Prolegomena
Authors: W. Boyd Rayward
Venue: IEEE Annals of the History of Computing (2002)

Modern libraries are constituted within and by a tradition of techniques and practices that represent a hundred years of codified professional knowledge. This article provides a historical overview of this tradition that created a complex environment of expectation and misunderstanding for introducing library automation. A generation of systems development was needed to assimilate and further develop this tradition.
Two Controlled Experiments Assessing the Usefulness of Design Pattern Documentation in Program Maintenance
Authors: Lutz Prechelt, Barbara Unger-Lamprecht, Michael Philippsen, Walter F. Tichy
Venue: IEEE Transactions on Software Engineering (2002)

Using design patterns is claimed to improve programmer productivity and software quality. Such improvements may manifest both at construction time (in faster and better program design) and at maintenance time (in faster and more accurate program comprehension). This paper focuses on the maintenance context and reports on experimental tests of the following question: Does it help the maintainer if the design patterns in the program code are documented explicitly (using source code comments) compared to a well-commented program without explicit reference to design patterns? Subjects performed maintenance tasks on two programs ranging from 360 to 560 LOC including comments. Both programs contained design patterns. The controlled variable was whether the use of design patterns was documented explicitly or not. The experiments thus tested whether pattern comment lines (PCL) help during maintenance if patterns are relevant and sufficient program comments are already present. It turns out that this question is a challenge for the experimental methodology: A setup leading to relevant results is quite difficult to find. We discuss these issues in detail and suggest a general approach to such situations. The experiment was performed with Java by 74 German graduate students and then repeated with C++ by 22 American undergraduate students. A conservative analysis of the results supports the hypothesis that pattern-relevant maintenance tasks were completed faster or with fewer errors if redundant design pattern information was provided. Redundant means that the information carried in pattern comments is also available in different form in other comments. The contribution of this article is twofold: It provides the first controlled experiment results on design pattern usage and it presents a solution approach to an important class of experiment design problems for experiments regarding documentation.
Hacker's Guide to Word for Windows, 2nd edition
Authors: Woody Leonhard, Scott Krueger, Vincent Chen
Venue:  (1994)

:Hacker's Guide to Word for Windows, Second Edition, is the comprehensive, tell-it-like-it-really-is reference for WordBasic, the programming language behind Word for Windows. Practically every page contains previously undocumented information about Word for Windows, including bugs, gaffes, gotchas, and workarounds that can save you hours of frustration. This second edition, which covers both versions 2.x and 6.0 of Winword, includes a glossary of the most commonly asked questions and an all-new section on dynamic dialogs. If you want to make Word for Windows do things its creators never intended, then the Hacker's Guide to Word for Windows is for you.
Strategic Sourcing of Information Systems: Perspectives and Practices
Authors: Mary C. Lacity
Venue:  (1998)

:This book provides a forum of current thinking by prominent scholars and practitioners from around the globe. Edited and with a lengthy introduction by two internationally recognised experts in this field, the book's coverage includes: Selective Outsourcing, Total Outsourcing, Total Insourcing, IT department as a trading agency, Offshore Development. Theoretical perspectives allow critical variables to be extracted in order to explain successful or unsuccessful decisions, while decision frameworks and case studies provide guidelines on which sourcing options to select, and how to manage outsourcing arrangements.
Knowledge-Based Automation of a Design Method for Concurrent Systems
Authors: Kevin L. Mills, Hassan Gomaa
Venue: IEEE Transactions on Software Engineering (2002)

This paper describes a knowledge-based approach to automate a software design method for concurrent systems. The approach uses multiple paradigms to represent knowledge embedded in the design method. Semantic data modeling provides the means to represent concepts from a behavioral modeling technique, called Concurrent Object-Based Real-time Analysis (COBRA), which defines system behavior using data/control flow diagrams. Entity-Relationship modeling is used to represent a design metamodel based on a design method, called COncurrent Design Approach for Real-Time Systems (CODARTS), which represents concurrent designs as software architecture diagrams, task behavior specifications, and module specifications. Production rules provide the mechanism for codifying a set of CODARTS heuristics that can generate concurrent designs based on semantic concepts included in COBRA behavioral models and on entities and relationships included in CODARTS design metamodels. Together, the semantic data model, the entity-relationship model, and the production rules, when encoded using an expert-system shell, compose CODA, an automated designer's assistant. Other forms of automated reasoning, such as knowledge-based queries, can be used to check the correctness and completeness of generated designs with respect to properties defined in the CODARTS design metamodel. CODA is applied to generate 10 concurrent designs for four real-time problems. The paper reports the degree of automation achieved by CODA. The paper also evaluates the quality of generated designs by comparing the similarity between designs produced by CODA and human designs reported in the literature for the same problems. In addition, the paper compares CODA with four other approaches used to automate software design methods.
Microsoft Windows 2000 Driver Development Kit, 1st edition
Authors: Microsoft Corporation
Venue:  (2000)

:Drivers are the most fundamental and technically difficult part of an operating system to develop, so good printed documentation is essential to making them work properly. The Microsoft Windows 2000 Driver Development Kit (DDK) includes driver development resources and sample source code for many Windows 2000 drivers, including those that follow the Windows Driver Model specification, which defines a unified driver model for the Windows 98 and Windows 2000 operating systems. In addition, the DDK includes design and reference documentation for developing Windows 2000 drivers, including WDM drivers. While this DDK is available online and on CD-ROM, this three-volume set is the only printed version of these essential resources, and it's been edited to include the most-relevant and useful materials. The must-have reference for anyone who needs to use the Microsoft Windows Driver Development Kit in Windows development It's the only printed version of these essential information resources, and it includes links to vital supporting information on the Microsoft Web site Provides the official Windows Driver design and reference information straight from the source--Microsoft Conveniently offers the Windows DDK software plus the most-relevant and useful reference materials about the Windows DDK--all of it printed, edited, and indexed Developers can use sample code that the Windows DDK discusses in developing their own drivers Includes three volums covering the driver specifications and indexed references Development Kit
Smart Cards, 1st edition
Authors: Jose M. Zoreda, Jose M. Oton
Venue:  (1994)

:Here's a thorough overview of the evolution of smart cards and the wide range of their emerging applications in finance, health care, universities, security, biometrics, and mobile communications. You'll find a detailed discussion of the state of the art, design, and programming. The authors show you how to choose a card by guiding you through each step involved in implementation and practical use.
Doing Business Electronically: A Global Perspective of Electronic Commerce, 1st edition
Authors: Fay Sudweeks
Venue:  (1998)

:Doing Business Electronically examines the major issues involved in using electronic commerce. It focuses on general, commercial, social, and cultural (rather than technical) aspects, and addresses central topics such as the implications of real-time transactions for financial institutions; how to address issues of integrity and security; how networked communities can benefit from global collaborative systems; and the implications of multimedia technology for next-generation marketing. Written for final year undergraduate and graduate students in electronic commerce and computer mediated communication, this volume will also provide invaluable supplementary reading material for courses in business information technology, information systems, organisational change and project management.
Just clicking some theoretical aspects of computing
Authors: Amos O. Olagunju, Katrenia Geiger
Venue: ACM SIGCSE Bulletin (2001)

This paper discusses recurring challenges confronting pedagogical pioneers of an introduction to the theory of computing at the undergraduate level. A generalized click game is presented for use as a vehicle to vitalize the introduction of the elements of the theory of computing.
Smoothing an overlay grid to minimize linear distortion in texture mapping
Authors: Alla Sheffer, Eric de Sturler
Venue: ACM Transactions on Graphics (TOG) (2002)

Texture is an essential component of computer generated models. For a texture mapping procedure to be effective it has to generate continuous textures and cause only small mapping distortion. The Angle Based Flattening (ABF) parameterization method is guaranteed to provide a continuous (no foldovers) mapping. It also minimizes the angular distortion of the parameterization, including locating the optimal planar domain boundary. However, since it concentrates on minimizing the angular distortion of the mapping, it can introduce relatively large linear distortion.In this paper we introduce a new procedure for reducing length distortion of an existing parameterization and apply it to ABF results. The linear distortion reduction is added as a second step in a texture mapping computation. The new method is based on computing a mapping from the plane to itself which has length distortion very similar to that of the ABF parameterization. By applying the inverse mapping to the result of the initial parameterization, we obtain a new parameterization with low length distortion. We notice that the procedure for computing the inverse mapping can be applied to any other (convenient) mapping from the three-dimensional surface to the plane in order to improve it.The mapping in the plane is computed by applying weighted Laplacian smoothing to a Cartesian grid covering the planar domain of the initial mapping. Both the mapping and its inverse are provably continuous. Since angle preserving (conformal) mappings, such as ABF, locally preserve distances as well, the planar mapping has small local deformation. As a result, the inverse mapping does not significantly increase the angular distortion.The combined texture mapping procedure provides a mapping with low distance and angular distortion, which is guaranteed to be continuous.