ppxscal/embedding_network huggingface dataset:
The design of a transport protocol for on-demand graphical rendering
Authors: Albert F. Harris,  III, Robin Kravets
Venue: Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video (2002)

In recent years there have been significant advances in 3D scanning technologies that allow the creation of meshes with hundreds of millions of polygons. A number of algorithms have been proposed for the display of such large models. These advances, coupled with the steady growth in the speed of network links, have given rise to a new area of interest, the streaming transmission and visualization of three-dimensional data sets. We present a number of issues that must be addressed when designing a transport protocol for three-dimensional images as well as a method of transport. We then evaluate an implementation of an On-Demand Graphic Transport Protocol (OGP) that addresses these issues.
Makeready: A PrePress Resource
Authors: Dan Margulis
Venue:  (1996)

:Makeready: The Prepress Resource, a guide for prepress professionals, covers high-level, technical prepress issues such as color correction, trapping, graphics file formats, and font management. also defines professional jargon and answers frequently asked questions. Plus, Makeready: The Prepress Resource has the recipe for producing high-quality print matter and gives clear, explanations of concepts and techniques, making it an indispensable reference for intermediate to advanced desktop publishers.
A status report: the EFTS environment
Authors: Pamela K. Coats
Venue: Proceedings of the 18th annual Southeast regional conference (1980)

It is widely accepted that currently evolving Electronic Funds Transfer Systems (EFTS) will revolutionize America's present system of paper checks and cash. Yet few computer system designers are focusing upon the substantial impact these communication networks will have on our economic society. The current research conducts an examination of the issues influencing and emanating from EFTS--its development, financial impact, benefits and drawbacks, supporters and resisters, and current status.
G-networks with resets
Authors: Jean-Michel Fourneau, Erol Gelenbe
Venue: ACM SIGMETRICS Performance Evaluation Review (2001)

Gelenbe Networks (G-networks) are a class of queuing models which include new types of customers called "signals," which are either "negative customers" and "triggers" [1, 2]. Queuing networks typically do not have provisions for some customers being used to eliminate other customers, or to redirect other customers among the queues. In other words, customers in traditional queuing netwroks cannot exert direct control on other customers. G-network models overcome some of these limitations and still preserve the computationally attractive "product form" property of certain Marovian queuing networks. In addition to ordinary customers, G-networks contain "negative customers" which eliminate normal customers, and "triggers" which move other customers from some queue to another [4, 5]. Multiple class versions of these models are discussed in [7, 8], and in [9] many additional results are provided. These queuing networks have generated much interest in the literature.
Data Mining, Data Warehousing and Client-Server Databases: Proceedings of the 8th International Hong Kong Computer Society Database Workshop
Authors: J. Fong
Venue:  (1997)

:Data Mining is used to discover patterns, clusters and models from data which are then rendered in operational forms that are easy for people to visualize and understand, and also to automate knowledge discovery in databases. Data Warehousing is a continual process which enables a corporation to assemble operational and other data from a variety of internal and external sources, and transform that data into consistent, high-quality, business information, distribute that information to the points of maximum value within the organizations, and provide easy, flexible and fast access for busy non-technical users. A client/server database system increases processing power by separating the database management system from the application; the client as the front-end system handling the user interface and the server as the back-end system accessing the database, which cooperate to run an application. The Program Committee have selected 21 papers to be presented in the Academic Program at the Workshop. The papers cover all three themes and address both theoretical issues and practical applications. A special track devoted to industrial applications has been included in the Workshop to reflect the strong interest from representatives of commerce and industry. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Linux System Administration, 1st edition
Authors: Anne H. Carasik
Venue:  (1998)

:Find out everything you need to know to run a tight LINUX system. Whether you're looking out for your own computer or maintaining a company-wide network, you'll quickly and easily learn how to optimize and secure your system with the expert guidance of Anne H. Carasik. From maximizing user access to troubleshooting system errors to preventing break-ins, LINUX System Administration covers it all. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
DB2 Developer's Guide, Fourth Edition, 4th edition
Authors: Craig S. Mullins
Venue:  (2000)

:DB2 Developers Guide, Third Edition is a comprehensive guide to DB2 for Developers and Administartors. It serves as the blueprint for implementing optimized DB2 application systems. The book shows readers how toCompletely updated and revised to cover the latest releases of DB2 on MVS and new features added to DB2 Version 4 and Version 5Comprehensive guide to DB2 that shows the reader how to build high-performance DB2 application systems and to administer and support large DB2 databasesIncludes information about accessing DB2 via the World Wide Web
50 Fun Ways to Internet, 2nd edition
Authors: Allan Hoffman
Venue:  (1998)

:The simplest, least expensive way to learn about exploring the Internet, this book teaches readers not only the most enjoyable places to visit in cyberspace, but also the most important functions the Net can serve, from finding a lost friend or relative to taking part in online referendums. 192 pp. Radio publicity. National & specialty print promo. 15,000 print. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Tools for Thought: The History and Future of Mind-Expanding Technology
Authors: Howard Rheingold
Venue:  (2000)

:The digital revolution did not begin with the teenage millionaires of Silicon Valley, claims Howard Rheingold, but with such early intellectual giants as Charles Babbage, George Boole, and John von Neumann. In a highly engaging style, Rheingold tells the story of what he calls the patriarchs, pioneers, and infonauts of the computer, focusing in particular on such pioneers as J. C. R. Licklider, Doug Engelbart, Bob Taylor, and Alan Kay. Taking the reader step by step from nineteenth-century mathematics to contemporary computing, he introduces a fascinating collection of eccentrics, mavericks, geniuses, and visionaries. The book was originally published in 1985, and Rheingold's attempt to envision computing in the 1990s turns out to have been remarkably prescient. This edition contains an afterword, in which Rheingold interviews some of the pioneers discussed in the book. As an exercise in what he calls "retrospective futurism," Rheingold also looks back at how he looked forward.
Building Net Sites with Windows NT: An Internet Services Handbook, 1st edition
Authors: Jim Buyens
Venue:  (1996)

:Bundled with a CD-ROM packed with server, client, and utility software, this is the complete package for: entrepreneurs who want to become profitable Internet service providers hobbyists who want a Net presence they can operate themselves commercial ventures seeking to expand their direct marketing reach corporate employees looking to promote their company's image, distribute advertising, recruit applicants, provide tech support, and more Intranets serving users on a private network. The CD-ROM includes all the software you need to build your own complete Internet site on Windows NT. You get Microsoft Internet Information Server (Microsoft's new Web server for Windows NT), Eudora Lite, DNEWS (News Server), LISTSERV (e-mail list server), Metainfo DNS, a score of EMWAC servers and toolkits, plus reporting and maintenance tools, several CGI scripts, and useful Web pages, ready to plug into your site.
Learning to Use the World Wide Web, 1st edition
Authors: Ernest C. Ackermann
Venue:  (1996)

:For self-study or as a computer course supplement, this introduction to the World WIde Web offers general information on the Internet with a special emphasis on accessing and using the Web. The material is presented in a straightforward way, using step-by-step examples and exercises.
Inside Extreme 3d 2 with Cdrom
Authors: Gary David Bouton
Venue:  (1996)

:This in-depth reference contains all the information users need to successfully move from the 2-D to the 3-D graphics world.Builds upon the documentation to expand the user's knowledge of Extreme 3DDiscusses advanced topics such as animation, use of 3-D, and high resolution printing of 3D imagesCD-ROM is loaded with example files, models, textures, fonts, an electronic glossary, and other tools for you to start using right away
Wireless Computing: A Manager's Guide to Wireless Networking, 1st edition
Authors: Ira Brodsky
Venue:  (1997)

:Providing an inside look at how wireless computing evolved and where it will lead in the future, this book includes a guide to data communications for radio professionals, and to radio technology for computer personnel. Covers emerging mobile data technologies, and how wireless radio and data communications will become an integral part of the desktop, LANs and mobile satellite services. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Virtual LANs: Construcion, Implements, and Management
Authors: Gilbert Held
Venue:  (1997)

:Increase bandwidth and ensure smooth network traffic with virtual networks[This book is for the network administrator who wants to set up the infrastructure for a Virtual LAN (vLAN) and manage it. Author Gil Held provides all the necessary background information on Virtual LANs and networking technologies like ATM, FDDI, Frame Relay, and the Ethernet. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Freehand 7 for MacIntosh (Visual QuickStart Guide), 1st edition
Authors: Sandee Cohen
Venue:  (1996)

:Whether you're a beginning to advanced graphic designer or a fine artist who wants to transfer your skills to the computer, this book provides an ideal introduction to FreeHand 7, covering all the fundamentals, from startup to image creation, from manipulation to importing the finished product into page-layout programs. Plus it includes loads of useful tips.
Game Boy Secret Codes 2
Authors: Brady Games
Venue:  (2000)

:BradyGames Game Boy Secret Codes 2 is the ultimate source for Game Boy cheats! Here they are  hundreds more secrets, cheats and passwords for Game Boy and Game Boy Color, the world's most popular handheld gaming system  all in this essential guide! Access any level, Reveal secret characters and hidden games, gain invincibility and unlimited ammo, Uncover buried cheat menus and MORE!
Extended performance evaluation of PRADOS: a scheduling algorithm for traffic integration in a wireless ATM network
Authors: G. Colombo, L. Lenzini, E. Mingozzi, B. Cornaglia, R. Santaniello
Venue: Wireless Networks (2002)

The MAC protocol, known as MASCARA (Mobile Access Scheme based on Contention And Reservation for ATM), is an infrastructure-based, adaptive TDMA scheme, which combines reservation- and contention-based access methods to provide multiple access efficiency and Quality-of-Service (QoS) guarantees to wireless ATM terminal connections that share a common radio channel. Radio channel sharing is performed by the PRADOS (Prioritized Regulated Allocation Delay Oriented Scheduling) algorithm. In this paper we assess the capability of PRADOS to guarantee to voice and data traffic types the QoS they need. The analysis leads to the conclusion that PRADOS cannot avoid the interference between the various types of traffic. A criterion to alleviate this drawback is also outlined at the end of the paper.
On the impact of delay on real-time multiplayer games
Authors: Lothar Pantel, Lars C. Wolf
Venue: Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video (2002)

Multiplayer games, i.e., games where several persons interact simultaneously over networks like the Internet, receive much interest. One of the reasons is that competing with human counterparts is typically considered as much more interesting and challenging than playing just against a computer.A major problem of network-based multiplayer games is caused by the network transmission delay. This means that it takes a while until information, e.g., about the movement of the opponents objects and their new position, reaches the receivers. This delay causes several difficulties and leads to paradoxical situations. For example, consider a racing game with two players, shortly after the start both believe that they have the lead because it takes a while until the position of the counter player reaches the local player. Approaches to provide for a global consistent state of the game by introducing a local presentation delay have been proposed, however, these increase the application-level delay even more.Therefore, it is important to investigate the impact such delays can have on the performance of multiplayer games and the attractiveness of these games for the human players. Such a study is the purpose of this work. We concentrate on real-time games for the Internet where significant delays can occur. The evaluation is performed through measurements using a car racing simulator.
A fault-tolerant directory service for mobile agents based on forwarding pointers
Authors: Luc Moreau
Venue: Proceedings of the 2002 ACM symposium on Applied computing (2002)

A reliable communication layer is an essential component of a mobile agent system. We present a new fault-tolerant directory service for mobile agents, which can be used to route messages to them. The directory service, based on a technique of forwarding pointers, introduces some redundancy in order to ensure resilience to stopping failures of nodes containing forwarding pointers; in addition, it avoids cyclic routing of messages, and it supports a technique to collapse chains of pointers that allows direct communications between agents. We have formalised the algorithm and derived a fully mechanical proof of its correctness using the proof assistant Coq; we report on our experience of designing the algorithm and deriving its proof of correctness. The complete source code of the proof is made available from the WWW.
Real-time simulation of arbitrary visual fields
Authors: Wilson S. Geisler, Jeffrey S. Perry
Venue: Proceedings of the 2002 symposium on Eye tracking research & applications (2002)

This report describes an algorithm and software for creating and displaying, in real time, arbitrary variable resolution displays, contingent on the direction of gaze. The software produces precise, artifact-free video at high frame rates in either 8-bit gray scale or 24-bit color. The software is demonstrated by simulating the visual fields of normal individuals and low-vision patients.
Cost/benefit analysis of interval jumping in power-control simulation
Authors: David M. Nicol, L. Felipe Perrone
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

Computation of power control calculations is one of the most time-consuming aspects of simulating wireless communication systems. These calculations are critical to understanding how a wireless network will perform, and so cannot be conveniently ignored. Power-control calculations implement solutions to discretized differential equations, and so are essentially time-stepped. In a previous paper (Perrone and Nicol, (1998)) we proposed a technique for interval jumping, that allows for substantially many time-steps to be jumped over, thereby reducing the amount of computation needed to achieve the same state as would straightforward time-stepping. The technique involves identification of a region of simulation time during which no channel assignments change due to limits on transmitter power, and a "jump" over that region. In this paper we examine the cost/benefit tradeoffs between policies which seek to minimize the work done to identify a jump interval, and the cost of computing those policies. We find that a tiered dynamic programming approach yields policies that very nearly minimize the searching overhead, while enjoying substantively lower computation costs than does the policy which strictly minimizes the searching overhead.
Formal participation and performance of the system development group: the role of group heterogeneity and group-based rewards
Authors: Adel M. Aladwani, Arun Rai, Arkalgud Ramaprasad
Venue: ACM SIGMIS Database (2000)

This study examines the influence of two selected group structural characteristics on successful participation in system development. It draws upon work-group design research to develop and test nine hypotheses that link group heterogeneity and group-based rewards to participation and performance outcomes. Some interesting findings emerge from the study.The nature of the relationship between group heterogeneity and participation is not the same as that between group-based rewards and participation. Both heterogeneity and group-based rewards directly impact participation; and as participation positively impacts outcomes, both variables indirectly impact outcomes. In addition, group-based rewards have a direct effect on performance outcomes, while no direct effect is detected between heterogeneity and performance outcomes. Contrary to conventional wisdom, this study found the effect of group-based rewards on participation is not always positive. The study suggests that group-based rewards could suppress participation in heterogeneous system development groups. The study concludes with a discussion of the implications of these findings for managerial practice and future research.
Delphi 2 Unleased, 2nd edition
Authors: Charles Calvert
Venue:  (1996)

:This book helps every programmer get the most from the latest version of Delphi. And it reveals all the latest information including how to develop client/server applications, multimedia programs, and advanced Windows programming in an easy-to-understand style.Teaches the components of object-oriented programmingCovers Windows 95 and multimedia programmingIncluded CD-ROM contains source code from the book and sample applications The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Storage allocation for embedded processors
Authors: Jan Sjödin, Carl von Platen
Venue: Proceedings of the 2001 international conference on Compilers, architecture, and synthesis for embedded systems (2001)

In an embedded system, it is common to have several memory areas with different properties, such as access time and size. An access to a specific memory area is usually restricted to certain native pointer types. Different pointer types vary in size and cost. For example, it is typically cheaper to use an 8-bit pointer than a 16-bit pointer. The problem is to allocate data and select pointer types in the most effective way. Frequently accessed variables should be allocated in fast memory, and frequently used pointers and pointer expressions should be assigned cheap pointer types. Common practice is to perform this task manually.We present a model for storage allocation that is capable of describing architectures with irregular memory organization and with several native pointer types. This model is used in an integer linear programming (ILP) formulation of the problem. An ILP solver is applied to get an optimal solution under the model. We describe allocation of global variables and local variables with static storage duration.A whole program optimizing C compiler prototype was used to implement the allocator. Experiments were performed on the Atmel AVR 8-bit microcontroller [2] using small to medium sized C programs. The results varied with the benchmarks, with up to 8% improvement in execution speed and 10% reduction in code size.
Easy Microsoft Works Suite 2000
Authors: Lisa A. Bucki
Venue:  (2000)

:Easy Microsoft Works Suite 2000 provides a four-color visual approach to learning, making the book easy to follow and fun for both parents and kids to use when learning about to use the various Works Suite applications. Because the software suite is so comprehensive, this book zeros in on only the essential features, which each reader can learn in a minimum amount of time. Then, the reader can start using Works Suite to write letters, manage home finances, research a report for school, or go online. Easy Works Suite 2000 provides all of the information a novice reader needs to know without overwhelming the reader with too much text or too much coverage.
Editorial
Authors: Jessica Hodgins
Venue: ACM Transactions on Graphics (TOG) (2002)

I've now been Editor-in-Chief of ACM TOG for two full years. We've made a number of changes in TOG recently. Perhaps the most visible change is the new format which began with January 2002. The format change is to more closely approximate that of ACM SIGGRAPH.The July 2002 issue of TOG will be the Proceedings of ACM SIGGRAPH. These papers will be conditionally accepted at the SIGGRAPH Program Committee meeting in March 2002 and then will undergo a second reviewing phase in which a referee will ensure that the authors have altered the paper to address the concerns of the original reviewers. This referee's job will be much like that of the associate editor in the normal TOG review process.As you have no doubt noticed, publication of TOG has not kept pace with the calendar. However, the number of submissions has increased substantially (57 in 2001 versus 34 in 2000) and the time until the authors receive the first decision on their paper has been reduced to less than four months for almost every paper. We should be publishing on time by the next regular issue, October 2002, and will then be able to start building a backlog of accepted papers at ACM to keep the issues on schedule.This improvement has been made possible by the hard work of the Associate Editors listed in the front cover of the journal and by the reviewers who are listed at the end of this issue. I'm very grateful to both groups for their significant help throughout the year.I hope that the next year sees another 50&percnt; or larger increase in the number of submissions. I would be happy to have twice as much work to do so please keep sending those strong submissions our way.