ppxscal/embedding_network huggingface dataset:
Towards preferences in virtual environment interfaces
Authors: Chadwick A. Wingrave, Doug A. Bowman, Naren Ramakrishnan
Venue: Proceedings of the workshop on Virtual environments 2002 (2002)

Virtual Environment interfaces are designed by implementing an interaction metaphor and comparing it to existing implementations. This technique has proven effective in desktop interfaces but the difficulty of working inside a VE remains because VE interfaces do not understand what the user is trying to do, only what the metaphor wants to do. To handle this problem, we investigated a lower-level approach in interface design of letting the user work as they wish and the interface adapting to the user's method of interaction. Two exploratory experiments were performed on the task of selection to learn how users want to work, with the results being that users do not know until guided by affordances and feedback. Discussed is the intelligent capturing and dealing with VE interface data in terms of Nuances that can represent the details of the interface.
Topics in Nonlinear Dynamics with Computer Algebra, 1st edition
Authors: Richard H. Rand
Venue:  (1994)

:This text was developed by Dr. Rand over several years of graduate-level instruction in advanced dynamics, nonlinear vibrations, and perturbation methods. It presents a variety of topics in nonlinear dynamics, simply explained and modernized through the use of the MACCSYMA computer algebra system. The emphasis is on using computer algebra as a tool for the derivation and the solution of nonlinear differential equations and encourages in-depth understanding of the physical and mathematical principles involved. Algebraic principles are presented in conjunction with examples, references, exercises and MACSYMA computer programs.
The Management Guide to Internet Resources: An Internet Primer and Guide to Organizational Behavior, Human Resource Management, Operations Management, and Strategic Management Resources, 1st edition
Authors: Byron J. Finch
Venue:  (1997)

:This brief,160-page,affordable softcover supplement provides concise background on the Internet,a user's perspective for understanding it,and extensive information about Internet resources related to organizational behavior,human resources management,operations management,and strategic management. The book furnishes starting or jumping-off points for new Internet users by linking them to Internet resources that directly relate to their topics of study,from the general to the very specific. It will save students the frustration of wading through thousands of "hits" returned from using the available array of different Internet search tools and the many hours required to enter keywords in order to locate all of the resources identified in this book. It will relieve instructors of many hours of possible one-on-one instruction time. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Complete Freebsd
Authors: Greg Lehey
Venue:  (1996)

:This robust open operating system is ideal for both novices and professionals and comes with full technical support. The book gives detailed descriptions of the installation process and shows how to share disks between FreeBSD and other operating systems. Readers will learn about rebuilding the kernel and creating a system that can alternately run UNIX and Windows.
Bill Gates
Authors: Sean Connolly
Venue:  (1998)

:A biography of the math whiz kid who grew up to co-found Microsoft, the world's leading computer software firm. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Guided gesture support in the paper PDA
Authors: Daniel Avrahami, Scott E. Hudson, Thomas P. Moran, Brian D. Williams
Venue: Proceedings of the 14th annual ACM symposium on User interface software and technology (2001)

Ordinary paper offers properties of readability, fluidity, flexibility, cost, and portability that current electronic devices are often hard pressed to match. In fact, a lofty goal for many interactive systems is to be "as easy to use as pencil and paper". However, the static nature of paper does not support a number of capabilities, such as search and hyperlinking that an electronic device can provide. The Paper PDA project explores ways in which hybrid paper electronic interfaces can bring some of the capabilities of the electronic medium to interactions occurring on real paper. Key to this effort is the invention of on-paper interaction techniques which retain the flexibility and fluidity of normal pen and paper, but which are structured enough to allow robust interpretation and processing in the digital world. This paper considers the design of a class of simple printed templates that allow users to make common marks in a fluid fashion, and allow additional gestures to be invented by the users to meet their needs, but at the same time encourages marks that are quite easy to recognize.
Optimal Algorithms for the Multiple Query Problem on Reconfigurable Meshes, with Applications
Authors: Venkatavasu Bokka, Koji Nakano, Stephen Olariu, James L. Schwing, Larry Wilson
Venue: IEEE Transactions on Parallel and Distributed Systems (2001)

The main contribution of this work is to show that a number of fundamental and seemingly unrelated problems in database design, pattern recognition, robotics, computational geometry, and image processing can be solved simply and elegantly by stating them as instances of a unifying algorithmic framework that we call the Multiple Query problem. The Multiple Query problem (MQ, for short) is a 5-tuple ({\cal{Q}}, {\cal{A}}, {\cal{D}}, \phi, \oplus), where {\cal{Q}} is a set of queries, {\cal{A}} is a set of items, \cal D is a set of solutions, \phi:{\cal{Q}}\times {\cal{A}}\rightarrow {\cal{D}} is a function, and \oplus is a commutative and associative binary operator over \cal D. The input to the MQ problem consists of a sequence Q=\langle q_1, q_2, \ldots, q_m\rangle of m queries from {\cal{Q}} and of a sequence A=\langle a_1, a_2, \ldots a_n\rangle of n items from {\cal{A}}. The goal is to compute, for every query q_i (1\leq i\leq m) its solution defined as \phi(q_i,A) = \phi(q_i,a_1)\oplus \phi(q_i,a_2) \oplus \cdots \oplus \phi(q_i,a_n). We begin by discussing a generic algorithm that solves a large class of MQ problems in O(\sqrt{m}+f(n)) time on a reconfigurable mesh of size \sqrt{n}\times \sqrt{n}, where f(n) is the time necessary to compute the expression d_1 \oplus d_2\oplus \cdots \oplus d_n with d_i\in{\cal{D}} on such a platform. We then go on to show that the MQ framework affords us an optimal algorithm for the multiple point location problem on a reconfigurable mesh of size \sqrt{n}\times\sqrt{n}. Given a set A of n points and a set Q of m(m\leq n) points in the plane, our algorithm reports, in O(\sqrt{m}+\log\log n) time, all points of Q that lie inside the convex hull of A. Quite surprisingly, our algorithm solves the multiple point location problem without computing the convex hull of A which, in itself, takes \Omega(\sqrt{n}) time on a reconfigurable mesh of size \sqrt{n}\times\sqrt{n}. Finally, we prove an \Omega(\sqrt{m}+g(n)) time lower bound for nontrivial MQ problems, where g(n) is the lower bound for evaluating the expression d_1 \oplus d_2\oplus \cdots \oplus d_n with d_i\in{\cal{D}}, on a reconfigurable mesh of size \sqrt{n}\times\sqrt{n}.
NetWare Web Development: With Cdrom, 1st edition
Authors: Peter Kuo
Venue:  (1996)

:A developer's reference set isn't complete until he gets this all-in-one resource! NetWare Web Development covers all aspects of building intranet and Internet sites using NetWare 4.1 and the NetWare Web Server.Learn how to turn your NetWare 4 server into a World Wide Web siteStep-by-step instructions guide developers through installation and maintenance
Paradigms of Artificial Intelligence: A Methodological and Computational Analysis, 1st edition
Authors: Achim Hoffman
Venue:  (1998)

:Contained here is a new methodological analysis of two competing research paradigms of artificial intelligence and cognitive science--the symbolic versus the connectionist paradigms. Providing an accessible introduction to the fundamentals of both paradigms, the book derives new objectives for future research.
A new approach to DNS security (DNSSEC)
Authors: Giuseppe Ateniese, Stefan Mangard
Venue: Proceedings of the 8th ACM conference on Computer and Communications Security (2001)

The Domain Name System (DNS) is a distributed database that allows convenient storing and retrieving of resource records. DNS has been extended to provide security services (DNSSEC) mainly through public-key cryptography. We propose a new approach to DNSSEC that may result in a significantly more efficient protocol. We introduce a new strategy to build chains of trust from root servers to authoritative servers. The techniques we employ are based on symmetric-key cryptography.
Cyberkiss: A Mystery of Silicon Valley, 1st edition
Authors: Sally Chapman
Venue:  (1996)

:When computer programmer Bernard Kowolsky finds himself being threatened and stalked through the Internet by a person known only as Night Dancer, he comes to Julie Blake and her partner/amour, Vic Paoli, for help. Intrigued by the prospects of easy money and a chance to vary their caseload, the two take on his case and find themselves in a tangled web of eroticism and computer treachery. The trail of clues left by Night Dancer leads Julie and Vic to Bernard Kowolsky's place of employment, a pharmaceutical company with too much at stake and too many secrets. When Kowolsky and his girlfriend Gloria are found murdered, the two investigators must enter the dangerous territory of cyberspace, where a vicious killer awaits. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
A First Course in Computational Physics, 1st edition
Authors: Paul L. DeVries
Venue:  (1993)

:The rapid advancement of computational physics has left a gap in the available literature adequately covering this important subject. This book fills that need. It demonstrates how numerical methods are used to solve the problems that physicists face. Chapters discuss different types of computational problems, with exercises developed around problems of physical interest. Within each chapter, students are lead from discussions of elementary problems and simple numerical approaches through derivations of more complex and sophisticated methods. Includes non-standard material such as Monte Carlo Methods, orthogonal polynomials and computerized tomography, and uses FORTRAN as the programming language.
Artificial Intelligence: A New Synthesis, 1st edition
Authors: Nils J. Nilsson
Venue:  (1998)

:Intelligent agents are employed as the central characters in this new introductory text. Beginning with elementary reactive agents, Nilsson gradually increases their cognitive horsepower to illustrate the most important and lasting ideas in AI. Neural networks, genetic programming, computer vision, heuristic search, knowledge representation and reasoning, Bayes networks, planning, and language understanding are each revealed through the growing capabilities of these agents. The book provides a refreshing and motivating new synthesis of the field by one of AI's master expositors and leading researchers. Artificial Intelligence: A New Synthesis takes the reader on a complete tour of this intriguing new world of AI. Features: An evolutionary approach provides a unifying theme Thorough coverage of important AI ideas, old and new Frequent use of examples and illustrative diagrams Extensive coverage of machine learning methods throughout the text Citations to over 500 references Comprehensive index
Direct manipulation interface for architectural design tools
Authors: Dzmitry Aliakseyeu
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

The early architectural design stage is a typical example where traditional design tools such as sketching on paper still dominate over computer-assisted tools. Augmented reality is presented as a promising approach towards developing interaction techniques that preserve the naturalness of the traditional way of designing, while at the same time providing access to new media. Based on the analysis of user requirements and requirements for a natural user interface, a working prototype of a new interaction platform for architectural design was created.
From use cases to code---rigorous software development with UML
Authors: Albert Zündorf
Venue: Proceedings of the 8th European software engineering conference held jointly with 9th ACM SIGSOFT international symposium on Foundations of software engineering (2001)

The Rational Unified Process lacks technical guidance for the development of object-oriented applications. This tutorial fills this gap. We first use UML scenario diagrams to analyze use-cases. Next, we show a method to analyze scenarios and to derive UML class diagrams and UML behavior modeling for active classes and methods. We show how to choose and embed design patterns in a design and how to employ different architectural styles. From such a precise design, smart CASE tools generate fully functional implementations. We explain state-of-the-art code generation concepts for UML and assess current CASE tools for their code generation capabilities and for their support through all software development phases more generally.
Word 97 Macro and VBA Handbook with Cdrom
Authors: Guy Hart-Davis
Venue:  (1997)

:Word 97 Macro & VBA Handbook is the comprehensive, task-oriented guide to learning the built-in automation capabilities of Microsoft Word 97, now with VBA programmability. Never before have Word users had so much power over the way they work. This valuable book helps you exercise this new power to its fullest. Learn everything you need to know about building Word macros using VBA, even if you've never programmed before.
Pentium Processor System Architecture
Authors: Don Anderson
Venue:  (1994)

:Pentium Processor System Architecture describes the hardware architecture of computers using Intel's family of Pentium processors, providing a clear, concise explanation of the microprocessor's relationship to the rest of the system. Written for computer hardware and software engineers, this book details Intel's technical strategy behind the Pentium family of processors - not just how Intel designed Pentium, but why. This revised edition expands coverage of virtually every topic and adds new sections on the Pentium 90 and 100MHz (P54C) processors. In addition to pointing out the key differences between 80486 and Pentium system designs, the book explores all the important Pentium features.
The design of Rijndael
Venue:  (2002)

In October 2000, the US National Institute of Standards and Technology selected the block cipher Rijndael as the Advanced Encryption Standard (AES). AES is expected to gradually replace the present Data Encryption Standard (DES) as the most widely applied data encryption technology.
The Philosophy of Artificial Life, 1st edition
Authors: Margaret A. Boden
Venue:  (1996)

:This volume offers a selection of the most important philosophical work in the new and fast-growing interdisciplinary area of artificial life; it will set the agenda for future study and research.
USAF
Authors: CORPORATE IMGS Inc.
Venue:  (1999)

:Complete briefings for every mission even training, single, and multiplayer missionsMission-by-mission playtester tipsIn-depth guide to creating custom missionstrade 'em with your friendsOfficial USAF command fact sheets, with unit patchesJane's USAF table of organization Equipment (TO E) The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Macs for Dummies, 3rd edition
Authors: David Pogue
Venue:  (1995)

:The Bestselling Mac Book 4 Years Running! "More and more people to Pogue, who has made a cottage industry out of soothing people's fears in the uncharted waters of cyberspace." -- The Washington Post Macs For Dummies, the bestselling Mac book for over four years, is the essential reference for anyone who wants to find out how to get the most out of their Mac. Now, Macs For Dummies introduces you to its completely revised and updated 4th edition so you can get started right away! Bestselling author David Pogue guides novices through multitudes of Mac models and takes the fear out of this silicon gadget. With humor, patience, and almost no hi-tech terminology, David Pogue makes your computer seem logical, friendly, and a blast to use! Join the 1.2 million readers in 15 countries who have embraced Macs For Dummies as their ultimate guide! Inside, Find Out How to... Turn on your computer -- and figure out what to do next Uncover word processing basics like printing, faxing, and how to avoid losing your documents Discover everything worth knowing about Power Macs, Performas, and PowerBooks Pinpoint what you need and what you can throw away on your computer Surf the Internet and access tons of exciting, useful information with ease Uncover neat little shortcuts, hidden pictures, and time-savers Discover do-it-yourself Mac maintenance techniques Get expert insight on printers, modems, and software that can save you money
WordPerfect 6.1 for Windows Instant Reference: Instant Reference, 2nd edition
Authors: Alan Simpson
Venue:  (1994)

:Here's a bargain: an inexpensive, yet thorough reference to the hot spots, button bars, feature bars, and templates of the latest version of WordPerfect. Alphabetically organized and simply presented, this handy reference offers fast access to the information you want, when you want it.
On fault classes and error detection capability of specification-based testing
Authors: Tatsuhiro Tsuchiya, Tohru Kikuno
Venue: ACM Transactions on Software Engineering and Methodology (TOSEM) (2002)

In a previous paper, Kuhn [1999] showed that faults in Boolean specifications constitute a hierarchy with respect to detectability, and drew the conclusion that missing condition faults should be hypothesized to generate tests. However this conclusion was premature, since the relationships between missing condition faults and faults in other classes have not been sufficiently analyzed. In this note, we investigate such relationships, aiming to complement the work of Kuhn. As a result, we obtain an extended hierarchy of fault classes and reach a different conclusion.
Octreemizer: a hierarchical approach for interactive roaming through very large volumes
Authors: John Plate, Michael Tirtasana, Rhadamés Carmona, Bernd Fröhlich
Venue: Proceedings of the symposium on Data Visualisation 2002 (2002)

We have developed a hierarchical paging scheme for handling very large volumetric data sets at interactive frame rates. Our system trades texture resolution for speed and uses effective prediction strategies. We have tested our approach for datasets with up to 16GB in size and show that it works well with less than 500MB of main memory cache for 64MB of 3D-texture memory. Our approach makes it feasible to deal with these volumes on desktop machines.
Using genetic algorithms to find suboptimal retrieval expert combinations
Authors: Holger Billhardt, Daniel Borrajo, Víctor Maojo
Venue: Proceedings of the 2002 ACM symposium on Applied computing (2002)

A common problem of expert combination approaches in Information Retrieval (IR) is the selection of both, the experts to be combined and the combination function. In most studies the experts are selected from a rather small set of candidates using some heuristics. Thus, only a reduced number of possible combinations is considered and other possibly better solutions are left out. In this paper we propose the use of genetic algorithms to find a suboptimal combination of experts for a document collection. Our system automatically determines both, the experts to be combined and the parameters of the combination function. We test and evaluate the approach on four classical text collections. The results show that the learnt combination strategies perform better than any of the individual methods and that genetic algorithms provide a viable method to learn expert combinations.
Adobe Livemotion Visual Insight
Authors: Molly W. Joss
Venue:  (2000)

From the Book:This book is designed for anyone who wants to learn the basics of using LiveMotion, Adobe's cool software program for creating animated and interactive objects. If you're involved in creating Web sites for your own use or for business purposes, this book will help you make the most out of your time with LiveMotion-a key tool for creating some of the elements you'll need for the Web. If you're involved in creating interactive projects, whether they're for the Web or your own entertainment, you'll also learn a great deal from this book. You can use LiveMotion for these kinds of projects, and this book shows you what you need to know. When learning an application, most people like to skip the documentation, roll up their sleeves, and jump right in. For some people that approach works well-they're happiest on their own. If you're that kind of person, but you've found that you can use some help, this is the book for you. First, I take you step-by-step through the basic and intermediate capabilities of the program, and then you get to apply what you've learned on a variety of projects. The Book's Structure This book is divided into two parts. The first part, "Techniques and Tasks," which contains Chapters 1 through 9, focuses primarily on the basic functions of the program. These chapters introduce the tools and concepts used in LiveMotion. You'll learn how to use the tools to accomplish real work, one task at a time. The second part, "Projects," which involves Chapters 10 through 13, takes you step-by-step through interesting projects that apply the techniques you've learned in Part I. You get enough information to guide you, but not all the details that the book's first chapters provided. The books in the Visual Insight series are designed to lead you through the software program visually. You can, if you want, flip through the pages and look at the images without reading the captions and get 90 percent of what you need to know. You do have to read the text to get the remaining 10 percent-don't worry, though, the information is always to the point and easy to understand. How to Use This Book If you're new to LiveMotion or new to computers, start at the beginning of the book and work your way through Part I. Then, apply your newly learned skills to the projects in Part II. If you're had some experience with LiveMotion and feel comfortable with computers in general, look through Part I for tasks that are new to you. Then, move on to the projects in Part II. About LiveMotion LiveMotion is a software program designed to make it easy for anyone to create sophisticated animated and interactive objects within a short period of time. In my opinion, Adobe has met and exceeded its design goals with LiveMotion. It is a stable, versatile, and easy-to-use program.
Algorithms for VLSI Physical Design Automation
Authors: Naveed A. Sherwani
Venue:  (1993)

:This work covers all aspects of physical design. The book is a core reference for graduate students and CAD professionals. For students, concept and algorithms are presented in an intuitive manner. For CAD professionals, the material presents a balance of theory and practice. An extensive bibliography is provided which is useful for finding advanced material on a topic. At the end of each chapter, exercises are provided, which range in complexity from simple to research level.