ppxscal/embedding_network huggingface dataset:
CCNA Routing and Switching: Exam Cram Personal Trainer, Exam 640-507, 2nd edition
Authors: Cip Author Team
Venue:  (2000)

:Provides a unique personalized self-paced training course based on the best-selling CCNA Routing and Switching Exam Cram, Second Edition. Features multiple practice test formats covering adaptive, fixed-length, scenario-based, random, and topic-specific exams, as well as review and test-all options. Bonus: extra practice questions can be downloaded from the Coriolis Web site. Allows students to create an interactive Personalized Cram Sheet and print only the information they choose for extra study options. Contains Notes feature that allows student to electronically attach notes to specific lessons and test questions that can be reviewed at any time.
Using the as/400: An Introduction, 1st edition
Authors: Patrice Gapen, Catherine Stoughton
Venue:  (1993)

:Using the AS/400: An Introduction is the ideal introduction to the AS/400 family of midrange computers. It covers the following topics effectively and efficiently: different keyboards types, signing on, sending messages, utilizing the on-line help facility, sending files to a printer, and using the text editor. It also includes instrucitons for entering source code, compiling, and simple debugging.Here are some additional highlights: A friendly, hands-on style lets you first read about a task and then accomplish it. End-of-chapter exercises repeat the same steps found in the examples, but with different data. Each new topic is introduced step by step via the menus. Then the Control Language (CL) command is presented as a Tip. Understanding the menu system first makes the Control Language commands easier to use. Simple topics, such as sending messages, are presented early; more complex tasks are introduced as skills are mastered. Features a "language-free" approach. More than 80 screen illustrations. The condensed approach of this text includes references to the appropriate IBM AS/400 documentation in every chapter. Includes review questions, end-of-chapter exercises, and topical summeries.
Efficient Tests for Realistic Faults in Dual-Port SRAMs
Authors: S. Hamdioui, A. J. van de Goor
Venue: IEEE Transactions on Computers (2002)

This paper begins with an overview of realistic fault models for dual-port memories, divided into single-port faults and faults unique for dual-port memories. The latter faults cannot be detected with the conventional single-port memory tests; they require special tests. A precise notation for all faults, such that ambiguities and misunderstandings will be prevented, has been emphasized. Next, the paper presents a methodology to design tests for realistic unique dual-port memory faults, resulting in a set of three linear single-addressing tests which are merged into a single march test (March s2PF), and one linear double-addressing test (March d2PF). March s2PF and March d2PF have been implemented at Intel. The results show that they detect unique faults, i.e., faults that cannot be detected with conventional single-port memory tests. This make them very attractive industrially.
Intel Microprocessors 8086/8088, 80186/80188, 80286, 80386, 80486 Pentium, and Pentium Pro Processor, Pentium II, Pentium III, and Pentium IV: Architecture, Programming, and Interfacing, 6th edition
Authors: Barry B. Brey
Venue:  (2002)

:Keeping users on the forefront of technology, this timely volume offers a practical reference to all programming and interfacing aspects of the popular Intel family of microprocessors. Organized in an orderly and manageable format that stimulates and challenges understanding, the book contains numerous example programs using the Microsoft Macro Assembler program, and provides a thorough description of each Intel family member, memory systems, and various I/O systems. The volume provides an introduction to the microprocessor and computer and explains addressing modes, data movement instructions, program control instructions, programming the microprocessor and using assembly language with C/C++. It also outlines 8086/8088 hardware specifications, memory interface, basic I/O interface and interrupts, and the latest Pentium microprocessors. For anyone wanting a thorough knowledge of programming and interfacing of the Intel family of microprocessors. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Golive 5 Visual Insight
Authors: David A. Crowder, Rhonda Crowder
Venue:  (2000)

:GoLive™ 5 Visual Insight teaches the most useful features of this emerging product released to compete with Macromedia&Acirc;&reg; Dreamweaver™. Readers go straight to work on learning how to create their own Web sites by learning basic GoLive features such as working with text, applying images, and applying advanced features such as forms, tables, and dynamic HTML. Over 20 real world projects let readers apply their knowledge first hand by creating various elements of a Web site. Like all Visual Insight books, this book appeals to visual learners who need to see - rather than read - how to create something. Its unique format allows readers to see an effect in the book and then duplicate it on their screen. Unlike other small sized books, GoLive 5 Visual Insight features a 16-page color section that illustrates color related tasks and project results.
The situations we talk about
Authors: Lenhart K. Schubert
Venue: Logic-based artificial intelligence (2000)

I argue in favor of associating situations (events, episodes, eventualities, etc.) with arbitrarily complex sentences, not just atomic predicates, in NL interpretation. In that respect, a Situation Semantics approach to incorporating situations into semantic representations is preferable to a Davidsonian one. However, I will further argue that beyond the notion of further or falsity of a sentence in a situation, as in Situation Semantics, we also need the notion of a sentence characterizing a situation, in order to deal adequately with causal relations mentioned or implied in NL texts. I propose a way of doing this that essentially reduces complex situations to joins of basic, Davidsonian ones, along with basic situations corresponding to negated predications. The resulting situational logic, called FOL**, captures many of the essential features of both Davidsonian and Situation Semantics approaches to representing the content of sentences describing situations. The proposed semantics supports common intuitions about truth-in-situations, about the existence of situations characterized by sentences, and about persistence of information from parts of situations to the whole. I allow for temporal parts of situations as well as concurrent parts, and distinguish persistence properties or telic and atelic sentences. The development of FOL** is part of a continuing effort to fully formalize Episodic Logic, an implemented knowledge representation designed to support language understanding.
Optimizing Windows for Games, Graphics and Multimedia, 1st edition
Authors: David L. Farquhar
Venue:  (1999)

:Every Windows user has spent hours trying to figure out ways to optimize system performance. And each of those same users has most likely been frustrated by that process. Understanding Win 9x and tuning it to be more efficient, whether for desktop applications or video-intensive games, can be very time-consuming. This book gives you the tips and tricks you'll need to make your system run faster than ever before, and you won't find them in any Windows documentation. Do you really need Internet Explorer? Can you use an alternative shell that will give you a better Windows experience? Maybe you're wondering if you need a hardware upgrade or if you can tweak your existing system to work faster instead and save you a lot of unnecessary expense? Optimizing Windows for Games, Graphics and Multimedia will answer these questions and save you wasted hours of searching and experimenting on your own computer to find the practical solutions you're looking for. This book covers: General concepts of conserving memory and CPU cycles, processor speed, and disk optimization Speeding application launch times Utilities bundles and which one is right for fine-tuning your system Benefits of partitioning your drive and what tools you need to do it What to look for in uninstallers and how to use this valuable maintenance tool strategically Replacement Windows shells like Program Manager and freeware shells like EVWM and LiteStep Optimizing DOS sessions and Dial-up networking Clean re-installation of both Windows 95 and Windows 98 You may find other books that teach you how to be more productive with the user interface, but they don't talk much about system optimization. Whether you use your computer in a home or office for business or games, with Optimizing Windows for Games, Graphics and Multimedia you won't need to dig through hundreds of pages to come up with a small handful of tips. This book does that work for you and presents it in an easily referenced format. If you want to make the most of your time and your computer, this is a book you'll want on your shelf.
Array Algebra Expansion of Matrix and Tensor Calculus: Part 1
Authors: Urho A. Rauhala
Venue: SIAM Journal on Matrix Analysis and Applications (2002)

Array algebra expands the foundations of linear and nonlinear estimation theories, differential and integral calculus, numerical analysis, and fast transform techniques. It originates from an extension of the two-dimensional Kronecker or tensor products and related operators of the traditional vector, matrix, and tensor calculus using the general theory of matrix inverses called "loop inverses." A summary of the foundations of multilinear array algebra and loop inverse estimation is presented in part 1 of this paper. It is then expanded to include the latest developments in nonlinear estimation and applied mathematics using some unified matrix and tensor operators. The new operators are used in part 2 to derive the general theory of direct solution (one "hyper" iteration) techniques of rank-deficient nonlinear systems as an expansion of the loop inverse estimators and Q-surface tensor solution.
n-Widths and Singularly Perturbed Boundary Value Problems II
Authors: R. Bruce Kellogg, Martin Stynes
Venue: SIAM Journal on Numerical Analysis (2001)

Using the theory of n-widths, the approximability in L2 of solutions of a singularly perturbed linear convection-diffusion problem in two dimensions is quantified.
Palm OS Programming Bible, 2nd edition
Authors: Lonnon R. Foster
Venue:  (2002)

:This bestselling book covers the newest features to OS 4.0 and the soon-to-be-released OS 5. Readers will also learn how to create applications for Palm OS using the newer tools, such as CodeWarrior 8.0, AppForge, and Flach.net DeveloperStudio. And they'll find expanded coverage on the enhanced Exchange Manager, which now offers wireless transmission with Bluetooth and SMS, in addition to infrared beaming between handhelds.
Work and Rewards in the Virtual WorkPlace: A New Deal for Employers and Employees
Authors: N. Fredric Crandall, Marc J. Wallace
Venue:  (1998)

:At Motorola, Inc., designers, engineers, and manufacturing experts are linked in a single production function that spans Chicago, Frankfurt, Singapore, and Beijing. This work takes advantage of the most qualified talent in the world and continues literally around the clock. In terms of innovation and accelerated speed-to-market, the old ways of working simply cannot compete. We are quickly moving toward this kind of "virtual workplace" -- a world in which networks of people work in new ways, assisted by technology and freed from the traditional limitations of time and space. As our organizations evolve to accommodate this reality, we must create new ways to assign work, assess results, and reward performance. How do we develop the requisite skills, both as employers and employees? How does a company begin to "go virtual?" Work and Rewards in the Virtual Workplace has the answers. This is the first complete guide for organizations seeking a smooth, successful transition to new ways of working. Conceptual yet hands-on, it offers fascinating case studies of front-running companies already prospering on the virtual frontier. It helps you ask the right questions in advance, and alerts you to pitfalls that may trap the unwary. You'll look closely at the three cumulative stages of the virtual workplace -- telecommuting, frontline, and cyberlink -- and understand where your company fits on the continuum. You'll learn how to assess the costs of going virtual, in hard dollars-and-cents. And you'll examine, pragmatically and in depth, the numerous adaptations that your organization must make if it is to succeed on any virtual level. As the authors make clear, a well-planned move to the virtual workplace will yield significant benefits: dramatic improvements in performance, better labor-management relations, a stroner supply chain, extraordinary customer loyalty, and higher profit margins. To get there, however, you must keep your eyes open and know what to watch for. Let Work and Rewards in the Virtual Workplace be your trusted guide.
Lightwave 3d Applied: Version 5.6, 1st edition
Authors: Joe Tracy, Scott Wheeler, Dave Jerrard
Venue:  (1999)

:Based on the principle that people learn by doing, this hands-on tutorial follows a detailed method of instruction for this animation program. Readers are given step-by-step instructions that teach how to build a medieval castle, the Mercury Space Capsule, and more.
C: A Reference Manual, 5th edition
Authors: Samuel P. Harbison, Guy L. Steele
Venue:  (2002)

:This best-selling, authoritative reference manual provides a complete description of the C language, the run-time libraries, and a style of C programming that emphasizes correctness, portability, and maintainability. C: A Reference Manual is the only book that describes all the details of C -- past and present. It is the single must-have reference for all C programmers and implementors. Thoroughly revised and updated, this expanded fifth edition includes a complete description of the latest C Standard, ISO/IEC 9899:1999, with its powerful language extensions and new libraries.
The convex polyhedra technique: an index structure for high-dimensional space
Authors: Jiyuan An, Hanxiong Chen, Kazutaka Furuse, Masahiro Ishikawa, Nobuo Ohbo
Venue: Proceedings of the 13th Australasian database conference - Volume 5 (2002)

This paper proposes a new dimensionality reduction technique and an indexing mechanism for high dimensional data sets in which data points are not uniformly distributed. The proposed technique decomposes a data space into convex polyhedra, and the dimensionality of each data point is reduced according to which polyhedron includes the data point. One of the advantages of the proposed technique is that it reduces the dimensionality locally. This local dimensionality reduction contributes to improve indexing mechanisms for non-uniformly distributed data sets.To show the applicability and the effectiveness of the proposed technique, this paper describes a new indexing mechanism called CVA-file (Compact VA-File) which is a revised version of the VA-file. With the proposed dimensionality reduction technique, the size of data points stored in index files can be reduced. Furthermore, it can estimate upper and lower bounds of each entry in index files by using geographic properties of convex polyhedra. Results from experimental simulations show that the CVA-file is better than the VA-file for non-uniformly distributed real data sets.
Loving to learn theory: active learning modules for the theory of computing
Authors: Michael T. Grinder, Seong B. Kim, Teresa L. Lutey, Rockford J. Ross, Kathleen F. Walsh
Venue: ACM SIGCSE Bulletin (2002)

Can students love to learn the theory of computing? This topic is, after all, probably the most challenging in the computer science curriculum. The academic structure in the United States from grade school on is not particularly good at preparing students to deal with mathematical abstractions in any case, and the kinds of abstractions that permeate the theory of computing are unlike any encountered in other math courses: strings, formal languages, and models of computation. Furthermore, there is often little correlation provided in a standard theory textbook between the theory and the real world of software development; students wonder just what the point of the course is. It is no surprise, then, that most students struggle with learning the theory of computing.It is tempting to forego teaching the theory of computing, since students not only struggle with it, but they often retain so little of it. This would be a mistake. Done properly, the theory course puts the "science" into computer science, giving aspiring practitioners a basis for understanding the fundamental laws that govern their discipline: there are problems that cannot be solved, there are intractable problems, there are limitations on the efficiency of the solutions to problems, and so on. Students not only need to know these fundamental truths about their field, but they also need to be able to apply this knowledge to their everyday work of programming.In this paper we describe recent advances in our long-term efforts in the Webworks Laboratory at Montana State University to make the theory of computing accessible to students through active learning modules designed for use on the web. While we won't be so bold as to say that students will actually love to learn the theory of computing as a result of having access to these modules, we can confidently say from our own experience that they will find learning the theory to be more fun. And that, we would all agree, is a big step towards helping students learn.
Instant Palm OS Applications
Authors: Kris Jamsa
Venue:  (2001)

:This helpful resource gives Palm OS developers a great start with more than 10 ready-made applicationswith code available right on the CD-ROMplus practical explanations that desribe the technical process as well as the functions of the applications. The Ultimate Collection of Ready-to-Use Applications and Expert Techniques Increase the power and flexibility of your Palm OS programs with this indispensable reference guide. This book provides programmers with examples of dozens of real-world,customizable applications that increase in complexity as you explore the Palm OS environment. The included CD-ROM contains the source code and resource files for each application in this book. Learn how to create animations,3D graphics,schedule alarms and increase the number of ways your Palm OS device can interact with other Palm OS devices,Windows-based computers,and the Wireless Webwhether you're a seasoned developer or a newcomer. Develop increasingly sophisticated Palm-based softwareProgram code for use with the GCC compiler or Metrowerks CodeWarrior compiler included on the CD-ROMApply Web clippings to create applications that interact with Perl scripts and Active Server Pages to build Palm-based Web sitesWrite programs that create alarms to notify users of upcoming eventsCreate programs that interact with other Palm OS devices using InfraRed communicationLearn how to encrypt data your applications store in Palm OS databasesMake animations,games,and other special effects in 3DDevelop applications that can communicate with PCs across the InternetDesign applications that allow you to allocate,lock,and manipulatememoryLearn how to save user settings and works in progress using databases On the Value-Packed CD-ROM: Ready-to-use Web development solutionsAll the source code used throughout the book
Programming Sound for DOS and Windows, 1st edition
Authors: Nathan Gurewich, Ori Gurewich
Venue:  (1993)

:Mozart on your PC? You bet! Give your computer personality with this dynamic book/disk set - add speech and music to your C applications for DOS and Windows. Learn to write programs, applications, demos, and utilities that speak in your own voice. Then, catch a passerby's attention with text and graphics that move in synchronization with the playback of sound. With this book you'll be able to write programs that support .WAV files, .VOC files, .SND files, .TS files, .S files, and MIDI files. To incorporate sound into your applications you need: the Microsoft or Borland C compiler, the Windows operating system for Windows programs, the MS-DOS operating system for DOS programs. All the program examples are explained step by step in easy-to-follow language.
Mobile ambients
Authors: Luca Cardelli, Andrew D. Gordon
Venue: Formal methods for distributed processing: a survey of object-oriented approaches (2001)

This chapter introduces a calculus describing the movement of processes and devices, including movement through administrative domains.
The human-computer interface: challenges for educational multimedia and web designers
Authors: Christopher D. Ryan
Venue: ACM SIGCSE Bulletin (2001)

Designers often treat interface and navigation as afterthoughts in educational multimedia and web design, to the detriment of their prospective learners. A review of the literature provides clues to designing a more usable interface and navigation structure that both aides and engages learners. A look at the past and future of interface design allows designers to glean valuable information and ideas for improving the usability, as well as the educational value, of their products. Concentrating on simplicity and consistency, and keeping flashy design and color to a minimum, designers can create attractive products that promote learning.