ppxscal/embedding_network huggingface dataset:
RF Technologies for Low-Power Wireless Communications
Authors: Tatsuo Itoh, James Harvey, George Haddad
Venue:  (2001)

:A survey of microwave technology tailored for professionals in wireless communicationsRF Technologies for Low Power Wireless Communications updates recent developments in wireless communications from a hardware design standpoint and offers specialized coverage of microwave technology with a focus on the low power wireless units required in modern wireless systems. It explores results of recent research that focused on a holistic, integrated approach to the topics of materials, devices, circuits, modulation, and architectures rather than the more traditional approach of research into isolated topical areas.Twelve chapters deal with various fundamental research aspects of low power wireless electronics written by world-class experts in each field. The first chapter offers an overview of wireless architecture and performance, followed by detailed coverage of:*Advanced GaAs-based HBT designs*InP-based devices and circuits*Si/SiGe HBT technology*Noise in GaN devices*Power amplifier architectures and nonlinearities*Planar-oriented components*MEMS and micromachined components*Resonators, filters, and low-noise oscillators*Antennas*Transceiver front-end architecturesWith a clear focus and expert contributors, RF Technologies for Low Power Wireless Communications will be of interest to a wide range of electrical engineering disciplines working in wireless technologies.
Adobe FrameMaker 6.0 Classroom in a Book with CD-ROM
Authors: Adobe Creative Team, Adobe Systems, Sharon Lettvin Neville
Venue:  (2000)

:The fastest, most comprehensive way to master FrameMaker 6.0! If you've picked up a recent textbook or technical manual, chances are very good that it was created with Adobe FrameMaker. Production professionals rely on FrameMaker to create illustrated documents, catalogs, and textbooks. FrameMaker goes beyond the scope of standard desktop publishing tools with its document comparison and reporting features, math equation features (to make it easy to typeset equations), powerful book creation features, and automatic numbering and list generation. Adobe FrameMaker 6.0 Classroom in a Book offers the ideal learning solution for this high-end publishing tool. Users proceed with self-paced lessons in FrameMaker, using images and files from the CD-ROM. Developed and tested by the training experts at Adobe, readers come away with a thorough understanding of FrameMaker's tools and features.
Remarks on High-Resolution Split Schemes Computation
Authors: M. Ben-Artzi, J. Falcovitz, U. Feldman
Venue: SIAM Journal on Scientific Computing (2000)

The high-resolution generalized Riemann problem (GRP) conservation laws scheme for compressible flows combined with Strang-type operator splitting is applied to computing an initial value problem having a discontinuous initial data. Imperfect representation of the initial data on the Cartesian grid, where the smooth curve of discontinuity is approximated by a jagged line, gives rise to spurious waves when using high-resolution integration with operator splitting. The nature of these waves is clarified by comparison to a one-dimensional model. We demonstrate that it is not the operator splitting that gives rise to these waves, but rather the better quality of the hyperbolic (one-dimensional) solver, which is not degraded by the operator splitting. It is expected that this property of retaining sharp features of initial data will also be produced by other second-order conservation laws schemes.
Parallel randomized best-first minimax search
Authors: Yaron Shoham, Sivan Toledo
Venue: Artificial Intelligence (2002)

We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization both fixes a defect in the original algorithm and introduces significant parallelism. An experimental evaluation demonstrates that the algorithm is efficient (in terms of the number of search-tree vertices that it visits) and highly parallel. On incremental random game trees the algorithm outperforms Alpha-Beta, and speeds up by up to a factor of 18 (using 35 processors). In comparison, Jamboree [ICCA J. 18 (1) (1995) 3-19] speeds up by only a factor of 6. The algorithm outperforms Alpha-Beta in the game of Othello. We have also evaluated the algorithm in a Chess-playing program using the board-evaluation code from an existing Alpha-Beta-based program (Crafty). On a single processor our program is slower than Crafty by about a factor of 7, but with multiple processors it outperforms it: with 64 processors our program is always faster, usually by a factor of 5, sometimes much more.
Threshold Competitor: Solo with 3.5 Disk, 2nd edition
Authors: Philip H. Anderson, Timothy W. Scott, David A. Beveridge
Venue:  (1998)

:Allows participants to put management principles into practice by acting as a company's management team, deciding its mission, goals, policies, and strategies. Threshold Solo Competitor is a play-alone version that allows participants to play the game by themselves, at their own pace. Solo Competitor uses expert logic to create a competitive environment that places participants in competition with 15 semi-intelligent companies managed by the computer. If participants perform poorly against the computer competitors, they can stop playing the current setup and start a new competition. Threshold Competitor is a windows-based business management program that simulates the workings of a small business. For anyone involved in business courses, as well as senior-level strategy and MBA courses.
New Perspectives on Microsoft PowerPoint 2000: Introductory, 1st edition
Authors: Beverly B. Zimmerman, S. Scott Zimmerman
Venue:  (1999)

:Part of the New Perspectives series, this text offers a case-based, problem-solving approach and innovative technology for meaningful learning of Microsoft PowerPoint 2000.
AutoCAD 2002: A Building Approach, 1st edition
Authors: Terry D. Metz
Venue:  (2002)

:The purpose of this informative, user-friendly book is to teach the fundamentals of using AutoCAD 2002 to make simple but professional engineering drawings. Designed to teach the most efficient methods of using the AutoCAD program, this book takes the user from learning how to draw Auxiliary and Section views to making and using your own personal drawing template complete with title block, general notes, and bill of materials that can be used to create a project. This book covers blocks and attributes, linetypes, and externally referenced drawings. It focuses on using the toolbars to access most of the drawing and editing tools. For any individual who needs to become a proficient AutoCAD operator. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Quick, Simple Windows 98, 1st edition
Authors: Linda Ericksen
Venue:  (1998)

: Complete with hands-on exercises and projects, this step-by-step, hands-on guide offers a practical and informative study in the basics of Windows, and is part of the Quintessential Microsoft Office 99 Series books covering some of today's most exciting and popular business programs. Consists of eight units; each divided into specific tasks. Explains what users will learn, how to invoke the commands, why they would want to use the task, and a related tip. Supported with numerous screen shots, each task concludes with a variety of practice exercises and projects to fortify understanding. Includes many case studies to highlight real-world examples of techniques, and contains three Check Points that give users a chance to regroup and pull together what they've just covered. Uses WordPad as an example program and has readers capture screens to show various Window tasks they have performed. Specific unit coverage includes Getting Started; Using Programs; Working with Disks; Working with Files; Working with the Computer's Hard Disk; Changing the Way Windows Works; Customizing the Desktop, and; Configuring the System and Connecting to the Internet.
Big PlayStation Book, 1999 Edition: Prima's Unauthorized Strategy Guide
Authors: Steve Faragher, Mario De Govia
Venue:  (1999)

: Colony Wars: Vengeance Crash Bandicoot: Warped Grand Theft Auto Knockout Kings Lunar: Silver Star Story Complete Madden NFL: '97 Metal Gear Solid Resident Evil 2 Ridge Racer Revolution Spyro the Dragon Tekken 3 Tenchu Stealth Assassins Tomb Raider III WCW Nitro WCW/NWO Thunder Wipeout XL WWF War Zone
MS Visual Basic Step by Step
Authors: Michael Halvorson
Venue:  (1997)

:Microsoft Visual Basic 5 Step By Step provides quick, easy, book-and-disk self-training on Microsoft Visual Basic 5--to help you easily create custom programs for Microsoft Windows 95. Experience Level: Beginner
An aggressive approach to failure restoration of PCS mobility databases
Authors: Tsan-Pin Wang, Chien-Chao Tseng, Wen-Kuang Chou
Venue: ACM SIGMOBILE Mobile Computing and Communications Review (1997)

In Personal Communications Services (PCS) networks, subscribers' current locations are usually maintained using a two-level hierarchical strategy with two types of databases, specifically, VLRs and HLRs. Location records might be lost due to the malfunction of mobility databases. GSM uses aggressive restoration to restore the HLR data from the VLRs. However, previous work on aggressive restoration is based on periodic checkpointing and might not be feasible in general. This paper proposes a novel aggressive approach, based on aperiodic checkpointing, to back up HLRs and VLRs. The aperiodic checkpointing scheme could use the number of uncheckpointed location records as the threshold value to trigger a backup process. Performance analysis shows that aperiodic checkpointing is more feasible than periodic checkpointing for aggressive restoration.
Occlusion Culling Algorithms: A Comprehensive Survey
Authors: Ioannis Pantazopoulos, Spyros Tzafestas
Venue: Journal of Intelligent and Robotic Systems (2002)

In this paper, occlusion culling techniques that appeared in the last decade are reviewed. Occlusion culling techniques are responsible for reducing the polygons rendered by the graphics hardware with the target of achieving real-time rendering. The various techniques are discussed in detail and a synopsis table with their main characteristics is given.
Microsoft Office 97: User Certification Study Guide
Authors: Gini Courter, Annette Marquis
Venue:  (1998)

:Good news for the millions of people who use Microsoft Office as a core part of their job: here is a self-study guide that teaches all the essential skills needed to advance your career and pass the Microsoft Office User Specialist Certification Test. Approved by Microsoft as an Independent Courseware Vendor, this book covers over eighty proficient and expert skills for Word, Excel, Access, PowerPoint, FrontPage, and Outlook. This is the only comprehensive study guide that covers all of the products needed to pass the certification test: No need to buy multiple books! The companion CD includes additional projects, exercises with the desired outcomes, plus valuable productivity utilities and software. Don't miss out on the best resume-building investment any Office user can make.
Computer graphics for half-tone three-dimentional object images
Authors: John Staudhammer, Deborah J. Ogden
Venue: Proceedings of the 1st annual conference on Computer graphics and interactive techniques (1974)

A system is described for displaying studio-quality television images of objects described by a set of closed polyhedra. The objects are defined by a series of opaque planar surfaces which may obscure and intersect each other. The image description lists are passed through a scan-conversion, hidden surface removal and shading process and are converted to a real-time television signal. Display occurs through a normal T.V.system.Resolution is 512 lines by 512 dots with a color definition of 15 bits (over 32,000 colors). Generation of the display list is through an interactive language based on a tablet input and three-dimensional rotation of the boundary polygon. Color definition is through an electronic "palatte," also interactively. The system incorporates shading of the surfaces based upon the angle of the normal to the surface to the observer.The system is resident on an 8K 16-bit minicomputer which accesses a hybrid rotation array.
Introduction to Real-Time Systems: From Design to Multitasking with C/C++, 1st edition
Authors: Raymond J. A. Buhr, Donald L. Bailey
Venue:  (1998)

:"My first reaction was one of delight. The material is explained thoroughly, leaving no obvious gaps in knowledge of the reader. The authors make sure that the abstract design diagrams are related to the concrete detailed implementation of the designs. Very few books do this, yet it seems to be the most appropriate way to describe the design and implementation of real-time systems." Dr. Spiros Mancoridis, Drexel University. Intended for computer science and engineering students and professionals, this book introduces the nature of real-time, concurrent, distributed systems, presenting a specific set of techniques for designing and implementing such systems. It develops a "systems way of thinking" about software that is intended to serve readers through their careers. Key Features: Explains how to program interrupt-driven, concurrent, distributed systems that are complex enough to be interesting. Develops a deep understanding of how these systems function by working with a minimal software infrastructure -- a subset of C++ and a small real-time kernel -- that keeps all software elements directly under readers' control. Helps readers build their own distributed applications, controlling all hardware and software elements themselves through I/O devices controlled by their own program. Explains the relationship between system issues and programs to help readers feel comfortable working with systems that have many layers of support software and with design models and tools that are distant from code. Trains readers to design distributed application that will keep running and to process architectures that will includethe requirement for concurrency and failure detection/recovery. Complete source code for all example programs-the Message Transfer Utility (a case study in real-time system design and implementation), and the Tempo real-time kernel-is available over the World Wide Web.
Proceedings of the seventh Asia-Pacific conference on Computer systems architecture
Venue: Conferences in Research and Practice in Information Technology Series; Vol. 19 (2002)

Welcome to the 7th Asia-Pacific Computer Systems Architecture Conference! From inauspicious beginnings as a workshop designed to bring computer architects from around Australia together, this conference has grown into one with an international focus and papers from groups all over the Asia-Pacific area as well contributions from Europe. This year ACSAC'2002 remains part of the highly successful Australasian Computer Science Week - a federation of conferences from a wide spectrum of disciplines within computer science and engineering. However, from 2003 onwards, ACSAC will break away from ACSW every second year and be located in some other part of the Asia-Pacific area: ACSAC'2003 will be in Singapore.Papers in this proceedings focus on interconnection architectures, operating systems for distributed systems and reconfigurable systems and architectural enhancements to improve processor performance - with several papers discussing speed enhancements and one showing how power consumption can be reduced. One paper looks forward to next generation architectures and, demonstrating that computer architects understand that no architecture will work without software, there is one paper on parallel languages.All papers presented here received at least two reviews either from members of the program committee or others who agreed to help. The conference would not be possible without your efforts: thanks to you all from the programme chairs and the authors whose papers were improved by your comments.Organization of the ACSAC conference is always made easier by the efforts of the Australasian Computer Science Week organizing committee: for 2002, it was led by Ronald Pose (ACSW General Chair). He was supported by Shiranthi Ponniah (Local Arrangements Coordinator), Fran Boyce and Jenny Ekanayake (Finance) and Peter Nankivell (Webmaster).The Computer Science Association (CSA) welcomes all delegates to ACSW2002 at Monash University in Melbourne. CSA is proud of the continuing success of ACSW, the Australasian Computer Science Week. The week is the premier annual event in AustraLia and New Zealand to promote IT fundamentals. We believe strongly that IT research, as typified by the research presented at the conference, is essential for the future of our region. Government unfortunately often conflates IT fundamentals with IT skills. We should be constantly reminding Government and industry about the difference between IT fundamentals and IT skills.In the coming years, CSA is looking to increase its links with professional organisations worldwide. We are pleased that the Australian Computer Society is publishing this year's proceedings. We are looking to have the publications included in the ACM Digital Library. We look forward to a good future for IT research in Australia and New Zealand.
Rapid procedural-modelling of architectural structures
Authors: P. J. Birch, S. P. Browne, V. J. Jennings, A. M. Day, D. B. Arnold
Venue: Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage (2001)

This paper describes a range of procedural techniques being developed to allow historic building styles to be modelled in a rapid manner, suitable for extremely fast rendering. We are expecting these tools to be used to model large-scale urban virtual-environments, from ancient Rome to modern day Hong Kong.When creating large scenes, there are two particular problems that we need to address and overcome. Firstly, the need to model scenes efficiently leads to a sense of repetition of the models as a small number of individual models is used repeatedly. We believe that it is now feasible to avoid the sense of repetition by using models drawn from a large library of prototypes according to some well-defined tools. By using procedural modelling we hope to speed up the model-building process while providing a number of other benefits.The other problem with large scenes comes with rendering them at an acceptable frame rate. By incorporating our modellers with the scenegraph being used to render them, a series of techniques and attributes may be applied to the models to cull out geometry not visible to the viewer, and to provide smoother transitions between varying levels of detail, avoiding artefacts such as geometry popping.As well as describing how the approach can be used in particular applications we describe the architecture and implementation of the modelling tools. Finally we show how the approach can be extended to other architectural styles and the working environment customised.
Pushing the Digital Frontier: Insights into the Changing Landscape of E-Business
Authors: Nirmal Pal, Judith M. Ray
Venue:  (2001)

:The pace of change in the "e" environment is so fast and multifaceted that it&Otilde;s hard for a single book to cover all the frontiers. However, this ambitious volume does. Created under the auspices of the prestigious eBusiness Research Center (eBRC) at The Pennsylvania State University, it contains in-depth analysis by renowned thought leaders from the corporate and academic worlds. The result is a storehouse of e-knowledge that will help readers get their bearings and advance their organizations in the new economy. Cutting-edge yet practical, PUSHING THE DIGITAL FRONTIER addresses all the current and emerging e-business issues that executives and managers cannot afford to overlook. Using the innovative eBRC New Economy Pyramid as a unifying framework, the book offers the latest research findings along with illuminating examples of what organizations are doing to transform themselves from traditional firms to successful e-businesses. It provides guidance on how to: * Go from being market-driven to being the market-driver * Manage technology for scalability, responsiveness, and security * Provide value-added customer service * Restructure the organization for e-responsiveness * E-valuate more accurately through new metrics * Deal with e-nvironmental concerns, such as taxation, privacy, and security * Leverage old economy fundamentals in the new world * Investigate Web-enabled collaborative commerce, and more. Author Biography: Nirmal Pal (University Park, PA) is the executive director of the eBusiness Research Center at The Pennsylvania State University, which fosters research in e-business strategy, management, and marketing to improve business profitability. A long-time IBM executive, he previously headed IBM's e-business consulting practice worldwide. Judith M. Ray (University Park, PA) is senior research associate at the eBusiness Research Center.
Learning through Knowledge Management
Authors: Pervaiz K. Ahmed, Ann Y. Loh, K. K. Lim
Venue:  (2001)

:Learning Through Knowledge Management provides an insightful overview of the main issues integrating learning and Knowledge Management. It offers a rich resource of case examples that highlight Knowledge Management in practice. The text explores and defines learning and Knowledge Management concepts, and deals with the elements that play an important part in determining implementation success in the organization. The case studies encompass a diverse and broad range of sectors, maturity of practice, problems and approaches to Knowledge Management.
Language and Learning for Robots
Authors: Colleen Crangle, Patrick C. Suppes
Venue:  (1994)

:Robot technology will find wide-scale use only when a robotic device can be given commands and taught new tasks in a natural language. This text pursues a theoretical approach to language and learning in developing the notion of an instructable robot that derives intelligence from human interaction.
Robot Navigation with Distance Queries
Authors: Dana Angluin, Jeffery Westbrook, Wenhong Zhu
Venue: SIAM Journal on Computing (2000)

We consider the problem of online robot navigation in an unfamiliar two-dimensional environment, using comparatively limited sensing information. In particular, the robot has local sensors to detect the proximity of obstacles and permit boundary-following, and it is able to determine its current distance and relative bearing to its final destination (via distance queries). By contrast, most previous algorithms for online navigation have assumed that the robot knows its exact current position. Because determining exact location is prone to error that accumulates over time, the usefulness of such algorithms may be limited. In contrast, distance queries give less information, but the accuracy of each query is independent of the number of queries, which means distance queries can be more robust. We formally define our model and give new, efficient navigation algorithms and lower bounds for this setting.
Almost-everywhere superiority for Quantum polynomial time
Authors: Edith Hemaspaandra, Lane A. Hemaspaandra, Marius Zimand
Venue: Information and Computation (2002)

Simon as extended by Brassard and Hyer shows that there are tasks on which polynomial-time quantum machines are exponentially faster than each classical machine infinitely often. The present paper shows that there are tasks on which polynomial-time quantum machines are exponentially faster than each classical machine almost everywhere.