ppxscal/embedding_network huggingface dataset:
Programming Web Services with XML-RPC
Authors: Simon St. Laurent, Edd Dumbill, Joe Johnston
Venue:  (2001)

:"Programming Web Services with XML-RPC introduces the simple but powerful capabilities of XML-RPC, which lets you connect programs running on different computers with a minimum of fuss, by wrapping procedure calls in XML and establishing simple pathways for calling functions. With XML-RPC, Java programs can talk to Perl scripts, which can talk to Python programs, ASP applications, and so on. You can provide access to procedure calls without having to worry about the system on the other end, so it's easy to create services that are available on the Web."--BOOK JACKET.
Word 98 for MACs for Dummies, 1st edition
Authors: Dan Gookin, Dan Parks Sydow
Venue:  (1998)

:The new version of Word for Macs is here and ready for you to make the most of it. From formatting text to publishing documents on the Web, best-selling computer book authors Dan Gookin and Dan Parks Sydow walk you and your Mac through all the latest features of Word -- and get you working right away. Inside, find helpful advice on how to Enter text, format with style, and save and print your documents Get help from the improved wizards or consult the Office Assistant online Save time by customizing Word and creating and using templates Get fancy -- annotate your documents, create tables, and show equations Use Word as a desktop publisher -- add graphics, borders, and shading Publish your documents on the Web -- the new Web page toolbar and wizard make it easy
Curvature-Constrained Shortest Paths in a Convex Polygon
Authors: Pankaj K. Agarwal, Therese Biedl, Sylvain Lazard, Steve Robbins, Subhash Suri, Sue Whitesides
Venue: SIAM Journal on Computing (2002)

Let B be a point robot moving in the plane, whose path is constrained to have curvature at most 1, and let $\poly$ be a convex polygon with n vertices. We study the collision-free, optimal path-planning problem for B moving between two configurations inside $\poly$. (A configuration specifies both a location and a direction of travel.) We present an O(n2 log n) time algorithm for determining whether a collision-free path exists for B between two given configurations. If such a path exists, the algorithm returns a shortest one. We provide a detailed classification of curvature-constrained shortest paths inside a convex polygon and prove several properties of them, which are interesting in their own right. For example, we prove that any such shortest path is comprised of at most eight segments, each of which is a circular arc of unit radius or a straight-line segment. Some of the properties are quite general and shed some light on curvature-constrained shortest paths amid obstacles.
Global Price Updates Help
Authors: Andrew V. Goldberg, Robert Kennedy
Venue: SIAM Journal on Discrete Mathematics (1997)

Periodic global updates of dual variables have been shown to yield a substantial speed advantage in implementations of push-relabel algorithms for the maximum flow and minimum cost flow problems. In this paper, we show that in the context of the bipartite matching and assignment problems, global updates yield a theoretical improvement as well. For bipartite matching, a push-relabel algorithm that uses global updates runs in $O\big(\sqrt n m\frac{\log(n^2/m)}{\log n}\big)$ time (matching the best bound known) and performs worse by a factor of $\sqrt n$ without the updates. A similar result holds for the assignment problem, for which an algorithm that assumes integer costs in the range $[\,-C,\ldots, C\,]$ and that runs in time $O(\sqrt n m\log(nC))$ (matching the best cost-scaling bound known) is presented.
Enumeration of All Extreme Equilibria of Bimatrix Games
Authors: Charles Audet, Pierre Hansen, Brigitte Jaumard, Gilles Savard
Venue: SIAM Journal on Scientific Computing (2001)

The set of equilibrium points of a bimatrix game is the union of polytopes that are not necessarily disjoint. Knowledge of the vertices of these polytopes (extreme equilibria) is sufficient to identify all equilibria. We present an algorithm that enumerates all extreme equilibria by exploiting complementary slackness optimality conditions of two pairs of parameterized linear programming problems. The algorithm is applied to randomly generated problems of size up to 29 &times; 29 when both dimensions are equal, and up to 700 &times; 5 when the second dimension is fixed. The number of extreme equilibria grows exponentially with problem size but remains moderate for the instances considered. Therefore, the results could be useful for further study of refinements of Nash equilibria.
Advanced Programming for the Java 2 Platform with CD-ROM
Authors: Calvin Austin, Monica Pawlan
Venue:  (2000)

From the Book:As an experienced developer on the Java platform, you undoubtedly know how fast moving and comprehensive the platform is. Its many application programming interfaces (APIs) provide a wealth of functionality for all aspects of application and system-level programming. Although there are many good books and online documents that detail all the parameters of an API, finding a book that brings these APIs together and uses them to solve an advanced business problem has always been a challenge. This book fills that void by presenting the design, development, test, deployment, and debugging phases for an enterprise-worthy auction application. It is not purely a reference for the Java APIs, but a practical, hands-on guide to building successful projects with the Java platform. Like any good handbook on your car or house, it includes an entire section on what to do if things do not go so well. You will find sections that detail everything from what steps to take when troubleshooting bugs to tips on performance. The example application does not cover every possible programming scenario, but it explores many common situations and leaves you with a solid base of knowledge so you can go on and use the Java platform to design, build, debug, and deploy your own solutions. The use of one application throughout the book provides a tool to help you fast-track learning new features. For example, you gain a working knowledge of RMI in one section, and a following section on CORBA explains the similarities and differences between the two. You can get a download of the example application source code and explore more information on any topic presented here by visiting theJava Developer ConnectionSM (JDC) Web site at http://developer.java.sun.com, or the main Java Web site at http://java.sun.com. The example for this book is an auction application, chosen because of the growing popularity of and interest in Web-based electronic commerce. The example runs on a real application server using Enterprise JavaBeans technology, which is particularly well-suited to electronic commerce applications. Later chapters expand the core example by adding advanced functionality, improvements, and alternative solutions to do some of the things you get for free when you use the Enterprise JavaBeans platform. Additional topics important to applications development such as security, transaction management, and performance tuning are also presented. This book is for developers with more than a beginning level of understanding of writing programs in the Java programming language. The example application is written with the Java 2 platform APIs and explained in terms of functional hows and whys, so if you need help installing the Java platform, setting up your environment, or getting your first application to work, you should first read a more introductory book such as Essentials of the Java Programming Langauge: A Hands-On Guide Paw00 or The Java Tutorial, Second Edition Cam98.
Testing Safety-Related Software: A Practical Handbook
Authors: Stewart Gardiner
Venue:  (1998)

:Based on the experiences of nine partners from fields as diverse as oil and gas production, transportation, aerospace, nuclear power, and defense, this work presents an in-depth examination of the issues involved in assuring consistent functionality of safety software through rigorous testing. This handbook presents clear guidelines on leading practices of testing safety-related software, including the latest IEEE and IEC standards.
A new direction: improved methods for marketing faculty and staff technology training
Authors: Linda Putman, Barbara Wills
Venue: Proceedings of the 30th annual ACM SIGUCCS conference on User services (2002)

Ball State University has been diligent in encouraging and assisting faculty and staff to maintain a high level of knowledge and skills through continuous technology training. In an effort to keep pace with the infusion of new technologies in our classrooms, offices, and labs a training survey was administered to faculty and staff to determine the types of training appropriate to meet the needs of the university community. Once the needs were identified marketing methods were developed to increase faculty and staff awareness, to provide practical training courses, and to raise interest level.The challenges are to market the new training options to as many clients as possible, to continuously market the training throughout the year, to collect and evaluate feed back on training sessions, and to model the use of new technologies. In addition to the use of these new technologies in the training lab environment, marketing and modeling the courses through a Web page banner, a video story, brochures, handouts, communication to new faculty, and online valuation are bold new steps for University Computing Services.The proposed session is directed at trainers and anyone interested in promoting training. This session will take the following format:A PowerPoint presentationDemonstration of marketing methods on the WebHandouts of presentation materialsA question and answer discussion period.
A Pattern Approach to Interaction Design
Authors: Jan Borchers
Venue:  (2001)

:A much-needed guide on how to apply patterns in user interface designWhile the subject of design patterns for software development has been covered extensively, little has been written about the power of the pattern format in interface design. A Pattern Approach to Interactive Design remedies this situation, providing for the first time an introduction to the concepts and application of patterns in user interface design. The author shows interface designers how to structure and capture user interface design knowledge from their projects and learn to understand each others design principles and solutions. Key features of this book include a comprehensive pattern language for the interface design of interactive exhibits as well as a thorough introduction to original pattern work and its application in software development. The book also offers invaluable practical guidance for interface designers, project managers, and researchers working in HCI, as well as for designers of interactive systems.
Blocking probabilities in circuit-switched wavelength division multiplexing networks under multicast service
Authors: Ahmed E. Kamal, Anwar K. Al-Yatama
Venue: Performance Evaluation (2002)

We evaluate the call-blocking probabilities in optical networks which support multicast (or multipoint) service. Due to the difficulty of the problem, we restrict our attention to the case of completely connected networks, for which the blocking probabilities act as a lower bound for other topologies. Nodes may, or may not be equipped with wavelength converters. In both cases, routing can be done either directly, using one hop, or indirectly, and even in the latter case the number of hops can be either restricted to two hops, or unrestricted. We evaluate the blocking probability by first estimating the load offered to each link, and then use the iterative-reduced load approximation method to refine this estimate. Using this estimate, we then obtain the probabilities of blocking and success. Numerical examples are presented, and are compared to simulation.
Mind at Light Speed: A New Kind of Intelligence
Authors: David D. Nolte
Venue:  (2001)

:Mind at Light Speed is the ultimate story of artificial intelligence -- and how it will revolutionize the world in which we live. David Nolte, Professor of Physics at Purdue University, and his research colleagues have devoted their lives to building computers that use light instead of electricity for computation. These machines will be so fast and efficient that they will generate a new kind of intelligence, which for centuries has only been dreamed of by visionaries and mystics. That science fiction is now real. Since the invention of the laser right up to the recent news that a light particle was halted as if it were a baseball caught in a mitt, we have watched the manipulation of light grow ever more sophisticated and ingenious. That line of research is about to pay off more dramatically than we could have hoped. Nolte's and his colleagues' simple yet revolutionary idea is that, while electric charge may have always done the calculating in our computers -- and inside our brains -- we can build machines that compute with light, with photons, instead. Such optical computers would operate at light speed and in the process redefine intelligence. That technology is happening. The much-discussed bandwidth revolution is being driven by fiber-optic cables that make optical computing inevitable. Nolte shows how the photons that travel down those cables will soon stop not at the curb in front of your house but flow right inside your home and inside your computer, passing information from chip to hard-drive -- and then the photons will move right onto the chips themselves. These machines will be the first light computers. Their hard drives will be holograms able to access everything at once and, in time, their switches will become quantum switches. Nolte already holds patents on the optical processors that will be the heart of these new machines, and, in a goldmine appendix on the light speed economy, he lists the optical research and development companies he finds most intriguing. If machines ever become beings, their minds, to borrow a phrase from Hermann Hesse, will be a "glass bead game" in a stream of light. Combining expertise in linguistics, information sciences, computer science, physics, and engineering, this account from the pinnacle of human technological endeavor reveals the future of intelligence, and of our lives. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Reliable Solution of Tridiagonal Systems of Linear Equations
Authors: Ilan Bar-On, Mauro Leoncini
Venue: SIAM Journal on Numerical Analysis (2000)

In this paper we present new formulas for characterizing the sensitivity of tridiagonal systems that are independent of the condition number of the underlying matrix. We also introduce efficient algorithms for solving tridiagonal systems of linear equations which are stable and reliable (namely, stable in the backward sense and little sensitive to perturbations in the coefficients).
Maya: Visual QuickStart Guide
Authors: Danny Riddell, Andrew Britt
Venue:  (2002)

:UntitledMaya is the high-end tool responsible for bringing to life many of the 3Dhumans, animals, plants, cars, and machines you see in film, videos, andgames. This all-in-one modeling and rendering package is a favorite amonganimators, thanks to its extensive tool set, speed, and easy extensibility.Maya: Visual QuickStart Guide walks you through the program'selementary theory, interface, and featuresthere's no quicker, easier wayto get up and running with Maya.Maya: Visual QuickStart Guide's task-based format makes it both aneasy-to-follow introduction for beginners and an indispensablequick-reference guide for more seasoned users, who can use the page tabs toskip straight to specific topics. No wordy explanations here; each task isbroken down into simple, concise steps, accompanied by numerous screenshotsto keep you on track as you work. With Maya: Visual QuickStartGuide, you'll be producing professional-looking 3D models, texturedobjects, and animations in no time.
Dan Appleman's WIN32 API Puzzle Book and Tutorial for Visual Basic Programmers
Authors: Dan Appleman, P. Baumgartner
Venue:  (1999)

:- Learn to create declarations for even the most complex functions- 11 Tutorials and API Puzzles offer programmers real world experience - - the best way to learn - Topics covered include registry, OLE, Remote Access, and more Most Visual Basic professionals are familiar with Dan Appleman's best-selling, Visual Basic Programmer's Guide to the Win32 API, which teaches VB programmers how wo access more than 900 core Win32 API functions. In this new title, Appleman teaches programmers how to use the over 7,000 other API functions not covered in his previous book. Readers will learn how to interpret the Microsoft documentation and create declarations for even the most complex functions. Dan Appleman's Win32 API Puzzle Book and Tutorial for Visual Basic Programmers features 11 tutorials that cover every aspect of declaring and calling Win32 functions from Visual Basic. In addition, a unique 32-puzzle format challenges the reader with puzzles that increase in complexity. Author Biography: Daniel Appleman is the president of Desaware, Inc., a developer of add-on products and components for Microsoft Visual Development Tools including Visual Basic. He is also co-founder of Apress. Dan is the author of Dan Appleman's Visual Basic Programmer's Guide to the Win32 API, Dan Appleman's Developing COM/Activex Components with Visual Basic 6.0: A Guide for the Perplexed, Dan Appleman's Win32 API Puzzle Book and Tutorial for Visual Basic Programmers.
Pattern Languages of Program Design 4
Authors: Brian Foote, Hans Rohnert, Neil Harrison
Venue:  (1999)

:Design patterns have moved into the mainstream of commercial software development as a highly effective means of improving the efficiency and quality of software engineering, system design, and development. Patterns capture many of the best practices of software design, making them available to all software engineers.. "This book covers a wide range of topics, with patterns in the areas of object-oriented infrastructure, programming strategies, temporal patterns, security, domain-oriented patterns, human-computer interaction, reviewing, and software management.
Multiple-valued logic synthesis and optimization
Authors: Elena Dubrova
Venue: Logic Synthesis and Verification (2001)

Some Boolean logic problems can be solved more efficiently in multiple-valued domain. This chapter covers a part of the theory of multiple-valued logic related to applications in CAD. Basic methods for representation and optimization of multiple-valued functions are described.
Wireless and Mobile Network Architectures, 1st edition
Authors: Yi-Bing Lin, Jason Yi-Bing Lin
Venue:  (2000)

:This book gives network engineers and managers a window on the world of wireless and mobile networks, from the enabling technologies and protocols to creating and managing mobile services." "Lin and Chlamtac use a unique sustained example approach to teach you how PCS concepts apply to real network operation. For example, they use location update to illustrate concepts in chapters on network signaling, mobility, security/handoff, and mobile prepaid services.
The World Wide Web and Contemporary Cultural Theory: Magic, Metaphor, Power
Authors: Andrew Herman, Thomas Swiss
Venue:  (2000)

:The World Wide Web is the most well-known, celebrated, and promoted contemporary manifestation of "cyberspace." To date, however, most of the public discourse on the Web falls into the category of explanatory journalism -- the Web has remained largely unmapped in termsof contemporary cultural research. This book, however, begins that mapping by bringing together more than a dozen well-known scholars across the humanities and social sciences to explore the Web as a cultural technology characterized by a nexus of economic, political, social, and aesthetic forces. Engaging the thematic issues of the Web as a space where magic, metaphor, and power converge, the chapters cover such subjects as The Web and Corporate Media Systems, Conspiracy Theories and the Web; The Economy of Cyberpromotion, The Bias of the Web, The Web and Issues of Gender,and so on. Contributors: Jody Berland, Jodi Dean, Sean Cubitt, Greg Elmer, Andrew Herman, Steven Jones, Nancy Kaplan, Robert McChesney, Vincent Mosco, Stuart Moulthrop, Theresa Senft, Rob Shields, John Sloop, Thomas Swiss, and David Tetzlaff. book is rich in theoretical insight and empirical detail, unfolding from a stage-setting theoretical paper by Robert McChesney that situates the Web in corporate, global capitalism. This chapter alone makes the book worth buying. (Ben Agger, Enculturation)
PCI-X System Architecture with CD
Authors: Tom Shanley
Venue:  (2000)

From the Book:PREFACE: About This Book The MindShare Architecture Series The MindShare Architecture book series includes: ISA System Architecture, EISA System Architecture, 80486 System Architecture, PCI System Architecture, Pentium Processor System Architecture, PCMCIA System Architecture, PowerPC System Architecture, Plug and Play System Architecture, CardBus System Architecture, Protected Mode Software Architecture, Pentium Pro and Pentium II System Architecture, USB System Architecture, FireWire System Architecture, PCI-X System Architecture, and AGP System Architecture. The book series is published by Addison-Wesley. Cautionary Note The reader should keep in mind that MindShare's book series often deals with rapidly evolving technologies. This being the case, it should be recognized that the book is a "snapshot" of the state of the targeted technology at the time that the book was completed. We attempt to update each book on a timely basis to reflect changes in the targeted technology, but, due to various factors (waiting for the next version of the spec to be "frozen," the time necessary to make the changes, and the time to produce the books and get them out to the distribution channels), there will always be a delay. This Book Assumes PCI Background Knowledge As with all MindShare books, this book assumes that the reader has prior knowledge of PCI (because PCI-X is built on top of PCI). Likewise, the PCI-X spec assumes prior knowledge of PCI and describes only how PCI-X differs from PCI as described in the PCI 2.2 spec and the 1.1 PCI-to-PCI Bridge Architecture spec. The reader may gain this background knowledgebyreading the MindShare book entitled PCI System Architecture, Fourth Edition (published by Addison-Wesley). Specifications This Book Is Based On This book is based on the version 1.0 PCI-X specification and the version "AF" Errata and Clarifications document. Please note the author received the Errata and Clarifications document quite late in the development of the book and every effort was made to integrate this new information. In one or two cases, the amount of time that it would have taken to study and integrate the new information would have delayed the publishing of the book. Rather than delay the book, the author chose to clearly identify the area in question and urges the reader to read the appropriate section of the Errata and Clarifications document. Who This Book Is For This book is intended for use by hardware and software design and support personnel. The tutorial approach to the subject may also make the book useful to technical people who are not involved in design or support. Prerequisite Knowledge The reader should be familiar with PC and PCI System Architectures. MindShare's ISA System Architecture and PCI System Architecture books provide that foundation material. PCI-X is built upon the PCI bus standard. This book assumes that the reader has a working knowledge of the PCI bus protocol. 0201726823P04062001