ppxscal/embedding_network huggingface dataset:
Collaborative Technologies and Organizational Learning
Authors: Robert Neilson
Venue:  (1997)

From the Book:In the post-organizational reengineering era, public and private organizations are searching for a new holy grail. Reengineering gurus and corporate downsizing executioners are in the midst of their respective "mea culpa" acts, claiming that they may have erred too much on the side of structural organizational interventions at the expense of behavioral interventions. Concurrently, announcements for a myriad of conferences, symposia, and workshops for those seeking new insight cross my desk daily showcasing the latest and greatest in balanced scorecards, knowledge management, beyond reengineering, organizational outcome measurement, complexity and non-linear dynamics in a linear world, and so on. From a technological perspective, organizations are transferring larger and larger bitstreams of information across, within, and among organizational units and strategic partners. Much of this information is now transmitted using collaborative technologies (groupware) or intranets in the hopes that information will be shared across organizational boundaries thereby "magically" creating an organizational vice individual asset. These seemingly disparate occurrences have one thing in common. The concept of organizational learning permeates much of the continuing discussion among post-reengineering advocates, groupware proponents and those who organize the plethora of conferences that seem to spring to life like mushrooms. Organizational learning is a strong candidate to replace reengineering as the next intellectual bastion on the continuously twisting road to increased organizational productivity. However, there is a paucity of research on how transferring intellectual materials via groupware products fosters organizational learning. This book provides a first glance into intellectual intersection between organizational learning and collaborative technologies. The book is intended to serve two audiences: (1) the academic community; and, (2) public and private sector practitioners who seek greater understanding of the underlying bases behind organizational learning. Most importantly, the book contains practice prescriptions for those interested in increasing the chances of successfully implementing a collaborative technology (i.e., Lotus Notes¿). The book begins with an analysis of the organizational learning, intellectual capital and collaborative technologies literature to ascertain if there are commonalities or themes that run through the literature. Next, theoretical bases are discussed and critically reviewed using a series five questions as a focal point of discussion followed by a discussion of the methodology used in the case study. Results of an exploratory case study are presented including a series of practice prescriptions followed by a final section on building organizational learning understanding through metaphors. Throughout the book, I have tried to avoid taking a techno-utopist view of the subject matter, attempting instead to steer a course between the techno-utopists and techno-phobics.
FFT-like multiplication of linear differential operators
Authors: Joris van der Hoeven
Venue: Journal of Symbolic Computation (2002)

It is well known that integers or polynomials can be multiplied in an asymptotically fast way using the discrete Fourier transform. In this paper, we give an analogue of fast Fourier multiplication in the ring of skew polynomials C [ x, ], where =x. More precisely, we show that the multiplication problem of linear differential operators of degree n in x and degree n in can be reduced to the nn matrix multiplication problem. Copyright 2002 Academic Press
Microsoft Outlook 98 for Windows for Dummies, 1st edition
Authors: Bill Dyszel
Venue:  (1998)

:Tired of rifling through sticky notes and daily planner pages looking for misplaced meeting times and important phone numbers? Microsoft Outlook 98 For Windows For Dummies shows you how to get up and running with the enhanced desktop information management application that combines features for handling e-mail, phone calls, contacts, to-do lists, and documents. Inside, find helpful advice on how to Keep track of names, addresses, and other essential contact data Operate and maintain the Outlook 98 messaging and scheduling capabilities Record incoming phone calls and let AutoDialer make outgoing calls Manage random scraps of information with electronic "stickies" Drag and drop items from one Outlook module to another to avoid retyping Send and read e-mail from the Internet and organize messages for future reference Implement the Outlook program's new features -- the built-in Search Tool, HTML e-mail support, and filtering devices
Administrator's Guide to E-Commerce: A Hands-on Guide to Setting up Systems and Websites Using Microsoft BackOffice
Authors: Louis Columbus
Venue:  (1999)

:It is fast becoming apparent that electronic commerce is here to stay, and its impact is growing daily. The multitude of books on the subject reinforce that fact, but the majority of them focused on theory, not practice. The Administrator's Guide to E-Commerce is a comprehensive hands-on-guide to creating and managing websites focused on commerce using the Microsoft BackOffice product suite. From taking an existing web server and creating an electronic storefront, this book also explains what e-commerce really is, the role networking technologies contributing to growth of this industry, issues of privacy and security, electronic payment systems and client-based servers. Specifically, you will learn how to use Microsoft Windows NT Workstation and Server 5.0 and products form Microsoft's BackOffice product suite, SQL server, Transaction Server, Internet Information Server and Commerce Server, including StoreBuilder Wizard. Examples of how companies create links to content-based databases, ensuring scalability and performance consistency as traffic grows on your website. Also covered is how to get connected with UNIX, DOS and Macintosh systems in anticipation of resources being available on these disparate platforms. About The Author:With a BSBA from the University of Arizona with a double major in marketing and system design, and an MBA from Pepperdine University, Louis Columbus has been busy putting his education to work, racking up impressive credentials in the industry. Having been involved in the ground floor development of a company's website and online ordering and status tools, Louis has also gained extensive knowledge of product market analysis in commercial desktop, workstation, server, and networking arenas. He has worked with third-party research companies, created marketing programs and marketing analysis information services, chaired strategic planning teams, and authored several courses on Windows NT, TCI/IP, and on the implication of e-commerce to dual-tier based manufacturers. He is presently a Senior Manager with Gateway Computer/ALR in Irvine, California. He has authored ten previous books on computer related topics.
Measurement and Control Basics, 2nd edition
Authors: Thomas A. Hughes
Venue:  (1995)

:ISA's best selling book on the fundamentals of measurement and control is now even better. Since 1988, Measurement and Control Basics has been used both as a textbook for measurement and control courses and for self-study by hundreds of professionals. By using an intuitive approach supported with basic definitions and mathematical concepts, readers become well-versed in the principles necessary to understand the various variables that affect process control systems. The text introduces process and instrument drawings to illustrate concepts. A handy appendix outlines standard graphic symbols used in P&IDs. Chapters review electronic and digital logic fundamentals, analytical measurement, and final control elements such as control valves, motors, and pumps. New material added to this second edition includes mathematics review, control loop tuning, expanded coverage of control loops and measurement variables, basic electrical principles and design, and new or improved examples. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Digital and Computer Projects, 1st edition
Authors: Robert J. Davis
Venue:  (1999)

:Compiled from the author's research for articles published in Nuts & Volts magazine, this book is filled with digital electronics projects and projects that involve computer peripherals. It is divided into distal projects, like Epson copiers and adapters to quiz machines: printer port projects, from a digital storage oscilloscope to an audio mixer; and monitor projects, from VGA adapters to conversion of monitors to 31 KC operation. This collection contains the most popular and useful inventions, circuits, software and monitor modifications gleaned from Robert Davis's many years of experimentation. Some of these designs appear here for the first time, while others were first published in Nuts & Volts. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Software Testing, 2nd edition
Authors: William E. Perry
Venue:  (1999)

:All the proven testing tools and techniques you'll need to ensure that your applications work exactly as they're supposed to! Effective Methods for Software Testing Second Edition Can you guarantee that the software your company develops works as intended? It's essential that you know the proper techniques for testing software, otherwise you could face lost productivity, lost revenue, and customer dissatisfaction. Leading software testing expert William Perry takes you through a comprehensive eleven-step testing process that contains all of the components you'll need to evaluate your software. This testing process includes numerous workpapers and checklists designed to lead you through all aspects of software testing and can be customized to meet the needs of your organization or for a specific test assignment. From establishing a test strategy to selecting and using testing tools, you'll also find helpful guidelines on how to build an effective testing environment. This includes self-assessments designed to improve deficient capabilities of your software development process and deficient competencies of software testers. Detailed test programs featured in this Second Edition include:*Internet/Intranet applications*Off-the-shelf software*Multiplatform environments*System security*Data warehouse applications*Client/server systems*Rapid application developmentShort on theory and long on nuts-and-bolts guidance, Effective Methods for Software Testing, Second Edition arms you with what you need to guarantee that your customers get what they deservethe most usable, bug-free software possible. The companion Web site features:*Current software testing survey results*Anextensive list of software testing techniques*A case study on how this book can be turned into an in-house testing manualWiley Computer Publishing Timely. Practical. Reliable.
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
Authors: N. Katherine Hayles
Venue:  (1998)

:In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age.Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman."Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems.Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.
Computerized Business Statistics, 5th edition
Authors: Owen P. Hall
Venue:  (1999)

:This menu-driven software package covers the basic material for a first-year statistics course. Operable on IBM PCs and compatibles,the programs feature a user-friendly spreadsheet editing format and easy file access. A basic introduction followed by a set-up and solved example are included for each program. The package is available shrink-wrapped with IRWIN Business Statistics texts at a reduced price.
SOS: a distributed object-oriented operating system
Authors: Marc Shapiro
Venue: Proceedings of the 2nd workshop on Making distributed systems work (1986)

We present SOS, the operating system for SOMIW (Secure Open Multimedia Integrated Workstation). The SOS is object-structured; all services and communication is expressed in terms of passive objects with procedural interfaces.Resources are accessed by clients via a local (to the client) proxy object. The possibly distributed or group nature of the resource is hidden behind the proxy interface.The service and its representatives form a single distributed object (or group); any communication protocol is hidden, as part of its internal representation. The proxy is a programmable capability and may be different per-client. This approach also allows the programmer of a resource to cope with the heterogeneous nature of its clients.The OS is based on a kernel which implements contexts, processes, memory segments and object descriptors. Object invocation normally occurs within one context, but may trap transparently into an other context.
Engineering overview of the Integrated Cybernetic Music System research project
Authors: Sherwin Gooch
Venue: Proceedings of the 18th annual Southeast regional conference (1980)

The Center for Music Research at the Florida State University School of Music has embarked on an ambitious research project which will culminate in the creation of an Integrated Cybernetic Music System (ICMS), a general purpose computer system for music research, composition, performance, and instruction. The ICMS project involves the design and construction of several computer devices, and the completed ICMS will be able to read printed scores, "hear" melodies either sung or played on musical instruments, play music automatically through a powerful multi-voice synthesizer, and print music via standard computer printing hardware. All components of the ICMS can communicate through a single central database. The ICMS will permit interactive editing of music in standard music notation.The creation of the ICMS represents an interesting engineering challenge, because music is inherently such a complex and high-bandwidth artform. Each user's "music station" must perform special purpose computations locally. The ICMS research will include experimentation with new types of "human input" devices, which will permit real-time user control of computer-aided performances. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Beginning Visual Basic 5
Authors: Peter Wright
Venue:  (1996)

:Going further than any other entry level VB book, this book includes deep coverage of database programming and developing ActiveX controls, the hot new thing in VB. The learning process is reinforced by Q&As at the end of each chapter.
Meshed atlases for real-time procedural solid texturing
Authors: Nathan A. Carr, John C. Hart
Venue: ACM Transactions on Graphics (TOG) (2002)

We describe an implementation of procedural solid texturing that uses the texture atlas, a one-to-one mapping from an object's surface into its texture space. The method uses the graphics hardware to rasterize the solid texture coordinates as colors directly into the atlas. A texturing procedure is applied per-pixel to the texture map, replacing each solid texture coordinate with its corresponding procedural solid texture result. The procedural solid texture is then mapped back onto the object surface using standard texture mapping. The implementation renders procedural solid textures in real time, and the user can design them interactively.The quality of this technique depends greatly on the layout of the texture atlas. A broad survey of texture atlas schemes is used to develop a set of general purpose mesh atlases and tools for measuring their effectiveness at distributing as many available texture samples as evenly across the surface as possible. The main contribution of this paper is a new multiresolution texture atlas. It distributes all available texture samples in a nearly uniform distribution. This multiresolution texture atlas also supports MIP-mapped minification antialiasing and linear magnification filtering.
Programming Windows NT 4.0, with CD-ROM (Unleashed)
Authors: David Hamilton
Venue:  (1996)

:Readers get a clear understanding of the modes of operation and architecture for Windows NT. Everything-including execution models, processes, threads, DLLs, memory, controls, security, and more-is covered with precise detail.Teaches OLE, DDE, Drag and Drop, OCX development, and the component galleryExplores Microsoft Back Office programmingCD-ROM contains source code and completed sample programs from the book The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Type-syntax and token-syntax in diagrammatic systems
Authors: John Howse, Fernando Molina, John Taylor, Sun-Joo Shin
Venue: Proceedings of the international conference on Formal Ontology in Information Systems - Volume 2001 (2001)

While it is crucial to understand the formal structure of the semantic domain of an information system, in this paper we raise an ontological issue about the syntactic aspect of a representation system through a case study on a diagrammatic system. The uptake in the software industry of notations for designing systems visually has been accelerated with the standardization of the Unified Modeling Language (UML). The formalization of diagrammatic notations is important for the development of essential tool support and to allow reasoning to take place at the diagrammatic level. Focusing on an extended version of Venn and Euler diagram(which was developed to complement UML in the specification of software systems), this paper presents two levels of syntax for this system: type-syntax and token-syntax. Token-syntax is about particular diagrams instantiated on some physical medium, and type-syntax provides a formal definition with which a concrete representation of a diagram must comply. While these two levels of syntax are closely related, the domains of type-syntax and token-syntax are ontologically independent, that is, one is abstract and the other concrete. We discuss the roles of type-syntax and token-syntax in diagrammatic systems and show that it is important to consider both levels of syntax in diagrammatic reasoning systems and in developing software tools to support such systems.
Single-source indexing
Authors: Jan C. Wright
Venue: Proceedings of the 19th annual international conference on Computer documentation (2001)

As more and more content is being produced and distributed in multiple formats, the issue of providing indexes for various formats becomes important. Indexes can be considered as residing within interfaces, rather than just more pages accompanying a printed piece, or a tab stuck in a online help file. Designing indexes that work equally well in any of the various interfaces a document may be displayed in, whether print, help, PDF, or on the Web, presents a real challenge.Understanding the structure and relationships available in each destination format allows the indexer to design the index to work well in each instance. Ignoring an output format or assuming that the index is a simple construction leads to poorly designed online indexes, in which one format's requirements have been sacrificed for the output needs of another. In addition, print indexes do not translate well to online without consideration of screen design and user behavior.In this paper we discuss the interface indexing design issues for print, online HTML Help, PDF, XML, and plain HTML.
A perspective of batching methods in a simulation environment of multiple replications in parallel
Authors: Edjair Mota, Adam Wolisz, Krzysztof Pawlikowski
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

Discrete event simulation is frequently time-consuming either because modern dynamic systems, such as telecommunication networks, are becoming increasingly complex and/or a great number of observations is required to yield reasonably accurate results. An interesting approach to reduce the time duration of simulation is that of concurrently running multiple replications in parallel (MRIP) on a number of processors connected via networking and averaging the results adequately. We present the results of our research on the suitability of batch-means-based procedures in such distributed stochastic simulation.
Choice vs. interaction: the case of online Caroline
Authors: William Cole
Venue: Proceedings of the 12th ACM conference on Hypertext and Hypermedia (2001)

Reader choice among links in hypertext has often been classified as a form of interactiuvity and has sometimes been claimed as empowering the reader. The case of the website Online Caroline, however, shows that it is possible for apparent choice and interaction to serve only to further constrain and dictate the reader's experience. We must be careful to distinguish meaningful from superficial choice when evaluating &ldquo;interactive fiction&rdquo; and its potential.