ppxscal/embedding_network huggingface dataset:
Mobile Communications Design Fundamentals, 2nd edition
Authors: William C. Y. Lee
Venue:  (1992)

:The most recent addition to William C. Y. Lee's acclaimed series on mobile and cellular communications, Mobile Communications Design Fundamentals, Second Edition offers designers, researchers, and students an up-to-date, invaluable guide to the theoretical framework of mobile radio communications and how such systems are designed. With an abundance of new material, this Second Edition covers leading-edge Personal Communications Service (PCS), microcell, and CDMA systems, providing all the theoretical and design knowledge and know-how needed to design with both present and future technology. Useful as a professional handbook or as a senior/graduate level text, the book provides complete coverage of the differences between fixed and wireless radio systems, up to and including the new FCC-promoted PCS systems; an authoritative description of the mobile radio environment that gives engineers the necessary technical background to confidently select the appropriate radio technology; definitive, clearly presented design parameters for both the base and mobile units; troubleshooting approaches that help you anticipate the problems associated with each system and solve them when they arise; comprehensive guidelines for how to develop the system design and frequency plan and how to tackle all capacity issues, and new information on CDMA, a hot broadband radio technology...boosting microcell technology capacity with system planning...built in prediction...analyzing digital communication systems...and covering noncellular mobile radio systems, including those for data communication. With more than half of the material in this new edition based on the author's own widely recognized research work, Mobile Communications Design Fundamentals is a book no one interested in the new wave in mobile communications can afford to miss.
Quick Course in Microsoft Access 2000
Authors: CORPORATE Inc Online Press
Venue:  (2000)

:Since its first introduction in 1992, Microsoft Access has become a leader in the desktop database category among a wide variety of users. Whether users are creating a standalone desktop database for personal use, departmental use, or for an entire organization, Access offers an easy-to-use database for managing and sharing data. Access 2000 brings not only the traditional broad range of easy data management tools but also adds increased integration with the Web for easier sharing of data across a variety of platforms and user levels as well as additional ease-of-use enhancements to assist with personal productivity. Of particular importance, Access 2000 offers additional enhancements as a front-end client to corporate-level back-end databases, such as Microsoft SQL Server. Access can now be used in two ways: as a standalone application for creating databases for individual or departmental use or as an easy-to-use interface client to a more scalable and robust back-end database that was previously only available to professional database administrators. The top-priority new features are as follows: Native SQL Server Connectivity. With Access 2000 and SQL Server, users can create a new SQL Server database or directly open and manipulate an existing SQL database, even performing such administrative tasks as replication, backup, and restoration. Access 2000 forms and reports can thus be used against SQL data. Consistent User Interface. Access 2000 has undergone a facelift in the database window to improve usability and consistency with other Office applications. It also includes an Outlook-like bar. AutoCompact. Access 2000 automatically compresses a database when the file is closed if the reduction in disk space is significant. Access databases are thus kept as small as possible, preventing wasted space on a user's hard drive and making e-mail delivery of databases more efficient. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Apprentice C++ Program
Authors: Lee
Venue:  (1996)

:The Apprentice C++ Programmer introduces fundamental aspects of object-oriented programming and design, using C++ as a vehicle. Assuming no prior programming knowledge, and recognizing that there is more to programming than just writing code, the book also covers principles of software engineering, primarily those of problem solving, abstraction, design and testing - developing Apprentice Software Engineers who see these aspects as a natural and inherent part of constructing software systems. Features: Introduces fundamental aspects of object-oriented programming using C++ as the vehicle. Stresses the need for design before implementation. Programming language concepts are explained in general, everyday terms. Introduces fundamental principles of software engineering as a natural and inherent part of constructing software systems. Carefully avoids the potential pitfalls of C++, adopting programming style rules to help the unwary. Numerous exercises, examples and worked-through projects are used throughout to aid understanding. A Lab Manual is available to support practical lab classes. An accompanying disk contains an extensive set of support software.
Segmentation of goods catalog video based on video caption
Authors: Seiichi Takao, Yasuo Ariki, Hiroshi Matsumoto
Venue: Proceedings of the 2001 ACM workshops on Multimedia: multimedia information retrieval (2001)

Purpose of this study is to automatically segment goods catalog videos into individual goods section and to make it feasible to retrieve them when inquired. In this paper, we propose utilization of video captions superimposed on the video image to identify the goods names and perform the video segmentation. The video OCR software we propose in this paper is composed is video caption frame extraction, character region extraction, character binarization, character recognition and goods name identification. The individual goods section is segmented when a new name of commercial goods is recognized. Our software focuses on the binarization method that employs a floating adaptive three level threshold method.
Cisco Router Ospf: Design and Implementaton Guide
Authors: William Parkhurst
Venue:  (1998)

:Be prepared for the CCIE exam - or hone your Cisco expertise - with this best-of-class guide to network design and implementation for the OSPF (Open Shortest Path First) protocol. Both comprehensive and practical, Cisco Router OSPF doesn't leave you guessing. It picks up where Cisco documentation leaves off and explains everything from the underlying mechanisms of network data transmission to configuration issues and OSPF troubleshooting.
When and how to subsample: report on the KDD-2001 panel
Authors: Pedro Domingos
Venue: ACM SIGKDD Explorations Newsletter (2002)

Databases in the terabyte range are now common. In many domains, mining all the data available in reasonable time is already beyond the reach of current systems. Yet the size of databases continues to grow rapidly. Is subsampling unavoidable? Or should it be avoided at all costs? If we subsample, what is the best way to do it? What issues must be taken into account? The KDD-2001 Panel on When and How to Subsample addressed these and related questions, with the twin goals of developing practical guidelines and identifying key research issues. It was chaired by Pedro Domingos (University of Washington), and the participants were Surajit Chaudhuri (Microsoft Research), David Jensen (University of Massachusetts at Amherst), Ronny Kohavi (Blue Martini), and Foster Provost (New York University). Below is each panelist's summary of his position.
Contigra: an XML-based architecture for component-oriented 3D applications
Authors: Raimund Dachselt, Michael Hinz, Klaus Meißner
Venue: Proceedings of the seventh international conference on 3D Web technology (2002)

Even though numerous Web3D technologies exist, most of them do not support a high-level, multi-disciplinary authoring process. Moreover, concepts of reuse are rarely provided. A component-based approach is introduced with the CONTIGRA architecture to construct interactive, three-dimensional applications, either stand-alone or web-based. The approach is entirely based on declarative XML documents describing the component imple¿mentation, its interface, as well as component configuration and composition of 3D user interfaces and virtual environments. Extensible 3D (X3D) is used as the scene graph basis. However, the resulting applications can be translated to other 3D tech¿nologies, too. Another advantage of the approach is reuse both at the implementation level and the higher abstract component level. This paper introduces the overall architecture and the XML schemas used for the component documents. It finally outlines the associated authoring process and tools involved.
NP-completeness for calculating power indices of weighted majority games
Authors: Yasuko Matsui, Tomomi Matsui
Venue: Theoretical Computer Science (2001)

In this paper, we prove that both problems for calculating the Banzhaf power index and the Shapley-Shubik power index for weighted majority games are NP-complete.
Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems
Authors: Wu-Chi Feng
Venue:  (1997)

:Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems presents a comprehensive description of buffering techniques for the delivery of compressed, prerecorded multimedia data. While tease techniques can be applied to any compressed data streams, this book focusses primarily on the delivery of video streams because of the large resource requirements that they can consume. The book first describes buffering techniques for the continuous playback of stored video sources. In particular, several bandwidth smoothing (or buffering) algorithms that are provably optimal under certain conditions are presented. To provide a well-rounded discussion, the book then describes extensions that aid in the ability to provide interactive delivery of video across networks. Specifically, reservation techniques that take into account interactive functions such as fast-forward and rewind are described. In addition, extensions to the bandwidth smoothing algorithms presented in the first few chapters are described. These algorithms are designed with interactive, continuous playback of stored video in mind and are also provably optimal under certain constraints. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems serves as an excellent resource for multimedia systems, networking and video-on-demand designers, and may be used as a text for advanced courses on the topic.
Adding realtime applets and quality of service support to the world wide web
Authors: K. Lakshman, Madan Manoharan, Raj Yavatkar
Venue: Proceedings of the 7th workshop on ACM SIGOPS European workshop: Systems support for worldwide applications (1996)

Predictable Quality Of Service (QoS) in terms of controlled response time and guaranteed bandwidth is increasingly important in World Wide Web. We propose a variety of enhancements and extensions to the existing Web infrastructure so that Web applications and applets can provide predictable quality of service. The proposed extensions include addition of the notion of QoS to the HTML/HTTP/Java syntax, QoS negotiation and adaptation mechanisms in Java classes and threads, QoS reservation support at the socket and transport protocol layers, and ATM signaling extensions for dynamic QoS re-negotiation over persistent HTTP connections. Our ongoing work includes implementation of these extensions and an evaluation over a testbed consisting of a network of Unix workstations and ATM switches.
PowerPoint 97 (Mastering), 3rd edition
Authors: Katherine Murray
Venue:  (1997)

:Mastering PowerPoint 97 tells you everything you need to know to take advantage of this powerful tool and dramatically expands the ways you can get your message across. This comprehensive guide, written for beginners and experts alike, will help you with every facet of building and showing a first-class presentation. This book tells you more than simply how to use PowerPoint. Find out what makes a presentation truly exceptional, including careful consideration of color schemes and fonts, high-quality color printing, effective audience handouts, and successful presentation techniques.
Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating with 3d Computer Graphics, 1st edition
Authors: Michael O'Rourke
Venue:  (1995)

:If you work with or wish to use 3D computer animation, or want to gain a thorough and systematic understanding of computer animation - even if you have no prior knowledge of computers, computer graphics, mathematics, or programming - Principles of Three-Dimensional Computer Animation is for you. It explains, in terms laymen can understand, the general principles that underlie all 3D computer animation systems, without recourse to mathematical equations or programming code. This book is not a software manual. It does not deal with the specific implementation of the principles of three-dimensional computer animation by any one software package. Rather, it provides a thorough understanding of the basic concepts and techniques - modeling, rendering, animating, and recording to film and video - on which computer animation is based. With this knowledge in hand, you can quickly learn the operation of specific software packages. In addition to the fundamentals, the book covers advanced animation techniques and compositing and special effects, all of them found in commercially available software packages. Whether you are a beginning student of computer graphics or a professional involved in projects that involve 3D computer animation, you will find the information you need presented in a clear and readable style, illustrated with hundreds of drawings, diagrams, and renderings.
The Microcontroller Beginner's Handbook with Cdrom, 2nd edition
Authors: Lawrence A. Duarte
Venue:  (1998)

:Microcontrollers are found everywhere: Microwave ovens, coffee makers, telephones, cars, toys, TVs, washers and dryers - the list is endless. This book will bring information to the reader on how to understand, repair, or design a device incorporating a microcontroller. The Microcontroller Beginner's Handbook examines all elements of microcontroller use, including such industrial considerations as price vs. performance and firmware. A wide variety of third-party development tools is also covered, both hardware and software, with emphasis placed on new project design. The book not only teaches readers with a basic knowledge of electronics how to design microcontroller projects, it greatly enhances the reader's ability to repair such devices. There are even many ideas and hints for an experienced microcontroller user. When done, the reader will be able to design, write, and build a new project utilizing a microcontroller. The Microcontroller Beginner's Handbook includes: What is a Microcontroller? Binary and Boolean Logic Bits and Bytes Analog to Digital-Digital to Analog The PIC Family of Microcontrollers PIC Firmware First Project: Lights, Action! The RS232 Terminal AC Motor Control A Telephone Busy Buster A Video Output Thermometer Practical Design Consideration This edition includes a CD-ROM with source code examples from the book, sample assemblers, and over 4,500 pages of data sheets. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Visual Basic .NET and the .NET platform: an advanced guide
Venue:  (2001)

Microsoft Visual Basic .NET provides the productivity features developers need to rapidly create enterprise-critical Web applications. In Visual Basic .NET and the .NET Platform, author Andrew Troelsen shows developers how to use VB .NET for developing virtually every possible kind of .NET application. From windows-based to Web-based applications, ADO.NET to XML Web Services, it's all here. There are detailed discussions of every aspect of .NET development and useful examples with no toy code. Troelsen starts with a brief philosophy of the VB .NET language and then quickly moves to key technical and architectural issues for .NET developers. Not only is there extensive coverage of the .NET framework, but Troelsen also describes the new object-oriented features of VB .NET including inheritance and interface-based programming techniques. Readers also learn how object serialization, with ADO.NET, and building (and interacting with) .NET Web Services. Written in the same five-star style as his previous two books Developer's Workshop to COM and ATL 3.0 and C# and the .NET Platform, this is the comprehensive book on VB .NET that developers have been waiting for!
Using agent-based modeling to capture airpower strategic effects
Authors: Richard K. Bullock, Gregory A. McIntyre, Raymond R. Hill
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

Airpower's strength lies in quickly striking the enemy directly where they are vulnerable while being unhampered by geography and surface forces. Airpower theory suggests the effects of these strikes propagate throughout an opponent's military system yielding catastrophic output or strategic effects. Despite this theory being a cornerstone of US Air Force doctrine, current Air Force models do not seem to capture airpower's inherent strength. Since these models are used to support budgetary decision making, the US may not be funding the airpower capability it needs. This effort focuses on developing an approach to capture strategic effects in models. The approach establishes a basis for the effects in military theory as well as the field of Complex Adaptive Systems. Using these concepts as a foundation, a simulation model called the Hierarchical Interactive Theater Model (HITM) is constructed and exercised. HITM output depicts a cascading deterioration in force effectiveness and eventual total collapse resulting from destruction of vital targets. This outcome is consistent with the expected results of strikes against centers of gravity defined in Air Force doctrine suggesting agent-based modeling is an effective way to simulate strategic effects at the operational level of war.
A critical view of a new computer science introductory course
Authors: Jeffrey Linder, Stephen Sheel
Venue: Proceedings of the 30th annual Southeast regional conference (1992)

This paper deals with the description and rationale for a precursor introductory survey course as the first course for Computer Science majors that was implemented at Coastal Carolina College in the Fall of 1989. The paper also examines the impact of the course on student performance in the CS1 course, as well as upper level courses throughout the Computer Science major.
The use of auditory feecback in call centre CHHI
Authors: Anette Steel, Matt Jones, Mark Apperley, Tristan Jehan
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

Initial investigations have been carried out to evaluate issues of the computer-human-human interaction (CHHI) commonly found in call centre scenarios. These investigations suggest some benefits in the use of auditory icons and earcons.
An integrated object model for activity network based simulation
Authors: Gert Zülch, Jörg Fischer, Uwe Jonsson
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

This paper describes an object-orientated simulation approach towards an integrated planning of production systems. The main obstacle for an integrated use of simulation over different planning areas and stages are the different views on a production system. Therefore, an object model is developed, which enables the co-existence of different views and levels of detail in the same simulation model while maintaining its consistency. This is achieved by combining object-orientated technology with a network based simulation approach. The prevailing idea is to offer the opportunity to re-use existing models for the investigation of different aspects of a production system. The approach is abstractly described as a conceptual object model and is thus, independent from a concrete simulation language, tool or environment. The last part of this paper introduces the simulation tool OSim, that implements this object model and demonstrates its usage through an example.
A UML Pattern Language
Authors: Paul Evitts
Venue:  (2000)

:A UML Pattern Language pairs the software design pattern concept with the Unified Modeling Language (UML) to offer a tool set for software professionals practicing both system modeling and software development. This book provides: a collection of patterns in the domain of system modeling, including those that are useful to management, operations, and deployment teams, as well as to software developers; a survey of the development of patterns and the UML; a discussion of the underlying theory of the patterns and instructions for using the language; a thorough exploration of the design process and model-driven development. A UML Pattern Language recognizes that design and modeling have become equal partners with programming and coding in the enterprise of software development. Providing both an understanding of the work of design and the way patterns and the UML combine to facilitate design.
Fundamental QuarkXPress 4
Authors: Steve Bain
Venue:  (1998)

:Master the new leader in page layout and desktop publishing! With over75 powerful new layout and design aids like advanced Bezier-drawing technology and expanded long-document features,QuarkXpress 4 is regaining its lead over Adobe PageMaker! Learn how to take advantage of XPress' new capabilities using this inspiring real-world guide from expert author Steve Bain. Using dozens of hands-on lessons,tutorials,and expert tips,you'll learn to maximize XPress 4 and create projects that energize your portfolio. You'll find special sections on working in color,using Quark's digital separation technology,and getting the most from your service bureau. Learn to: Harness XPress 4's Bezier drawing tools; set your designs free with new text-path tools; work faster and easier with customization tips; create high-end layouts; discover XPress' automated long-document powers; work smarter with tips on XPress' automated features; learn techniques for shaping text and pictures; master XPress 4's powerful printing features; PLUS! see how professional designers use XPress to create blockbuster consumer magazines such as Business Week Fast Company,and Publish. A 16-page,full-color insert showcases XPress' exciting color capabilities
Upgrading and Repairing PC's, 4th edition
Authors: Scott Mueller
Venue:  (1994)

:Upgrading and Repairing PCs, Fifth Edition, is the most comprehensive PC support reference available. Discover the best way to assess your system, install hardware, and troubleshoot problems. Learn about the latest state-of-the-art motherboards, processors, memory, and disk drives. This book addresses all PC-compatible systems, from notebooks to towers, as well as Windows 95 and the new Plug and Play standard - providing the most complete and up-to-date technical reference available. This book contains everything you need to know. You'll find detailed information and specifications for every component in your PC, including major peripherals. Special sections detail system capabilities and upgrade options, and troubleshooting tips help you identify and solve problems.