ppxscal/embedding_network huggingface dataset:
Solaris 9 Network Administration Exam Cram 2 (Exam Cram CX-310-044)
Authors: John Philcox, Ed Tittel
Venue:  (2003)

Your resource to passing the Solaris 9 Network Administrator Certification Exam!Join the ranks of readers who have trusted Exam Cram 2 to their certification preparation needs! The Solaris 9 Network Administrator Exam Cram 2 is focused on what you need to know to pass the Solaris 9 Network Administrator exam. The Exam Cram 2 Method of Study provides you with a concise method to learn the exam topics. The book includes tips, exam notes, acronyms and memory joggers in order to help you pass the exam.Included in the Solaris 9 Network Administrator Exam Cram 2: A tear-out "Cram Sheet" for last minute test preparation. Covers the latest release of Solaris, version 9. The PrepLogic Practice Tests, test engine to simulate the testing environment and test your knowledge.Trust in the series that has helped many others achieve certification success - Exam Cram 2.
Robin Williams Design Workshop (2nd Edition) (Robin Williams)
Authors: Robin Williams, John Tollett
Venue:  (2006)

Learn design theory and practical know-how from the award-winning author/design team, Robin Williams and John Tollett!Robin Williams introduced design and typographic principles to legions of readers with her best-selling Non-Designer's book series. Now she and designer/co-author John Tollett take you to the next level of creative design with practical advice and lessons in composition, visual impact, and design challenges. Presented in Robin and John's signature style-writing that is so crystal clear, it's accessible to absolutely anyone-and illustrated with hundreds of full-color design examples, the ideas in this book tackle design theory, visual puns, and layout and graphics strategies for real-world projects. Developing designers will appreciate the authors' imaginative approach and well-chosen examples. Discover practical and effective design principles and concepts-and how to apply them to virtually any project. Learn why some designs are attention-getting and others are not. Learn how to choose just the right look-corporate or casual, classic or trendy-for specific types of projects, such as business cards, letterhead and envelopes, newsletters and brochures, logos, advertising, and more. Test your design acumen by comparing before-and-after examples. Find a wealth of inspiration for your own design projects. Gain insight into the design process by studying the work of guest designers, who offer their personal commentary and insights.
Application-oriented flow control: fundamentals, algorithms and fairness
Authors: Wei-Hua Wang, Marimuthu Palaniswami, Steven H. Low
Venue: IEEE/ACM Transactions on Networking (TON) (2006)

This paper is concerned with flow control and resource allocation problems in computer networks in which real-time applications may have hard quality of service (QoS) requirements. Recent optimal flow control approaches are unable to deal with these problems since QoS utility functions generally do not satisfy the strict concavity condition in real-time applications. For elastic traffic, we show that bandwidth allocations using the existing optimal flow control strategy can be quite unfair. If we consider different QoS requirements among network users, it may be undesirable to allocate bandwidth simply according to the traditional max-min fairness or proportional fairness. Instead, a network should have the ability to allocate bandwidth resources to various users, addressing their real utility requirements. For these reasons, this paper proposes a new distributed flow control algorithm for multiservice networks, where the application's utility is only assumed to be continuously increasing over the available bandwidth. In this, we show that the algorithm converges, and that at convergence, the utility achieved by each application is well balanced in a proportionally (or max-min) fair manner.
Inside / Outside: From the Basics to the Practice of Design (2nd Edition)
Authors: Malcolm Grear
Venue:  (2006)

Renowned artist and design legend Malcolm Grear has permanently shaped the design world with his work, lecturing, writing and teaching. Grear approaches design by looking at the inner parts of an object, process, or idea in order to understand the whole. He believes that form and structure are the underpinnings of effective design, which stands contrary to the reductive approach taught in most modern design education. Deftly and sparingly capturing the essence of his subject matter, Grear offers unique insight into the design process with images and forms drawn from nature, typography, art and design. These examples from both his teaching (inside) and professional practice (outside) begin with design problems and illuminate the processes by which the best solutions are found. Grear skillfully bridges the gap between design theory and real-world practice. Malcolm Grear has played a vital role as designer and educator in the field of visual communication for 48 years. Malcolm Grear Designers was founded in 1960 and has had more than 28 solo exhibitions in museums and galleries. He taught in Rhode Island School of Design from 1960 to 1998 where he received the Honorary Alumnus Award for "...professional achievements as an internationally acclaimed graphic designer (that) brought overwhelming recognition to Rhode Island School of Design's Department of Graphic Design and its graduates." Malcolm Grear has been awarded five honorary doctorate degrees and was selected by the National Association of Schools of Art and Design, comprising 190 institutions, to receive the Citation for Distinguished Service inï¾ the Visual Arts. Grear continues to design, lecture, and conduct design workshops throughout the country and will occasionally teach a graduate design course. Visit www.mgrear.com for more information. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Extended LATER model can account for trial-by-trial variability of both pre- and post-processes
Authors: Hiroyuki Nakahara, Kae Nakamura, Okihide Hikosaka
Venue: Neural Networks (2006)

We present a new decision-making model that can account for trial-by-trial variability induced by a process ("pre-process") that occurs before an explicit sensory signal specifying a later motor response. A process after explicit sensory signals, referred to herein as the "post-process", has been investigated by a variety of so-called rise-to-threshold models including the LATER model. The LATER model formulates postprocess variability but treats the pre-process as fixed within a block of an experiment. We propose an extension of the LATER model, which we call the extended LATER (ELATER) model, to account for trial-by-trial variability of both pre- and post-processes together. We present the mathematical formulation of the ELATER model and analyze its characteristics, including numerical examples and an example of saccade latency data in reward-manipulated conditions with caudate activity. The ELATER model is useful for investigating decision making by taking account of trial-by-trial variability of both pre- and post-processes.
Electronic Games for the Evil Genius, 1 edition
Authors: Thomas Petruzzellis
Venue:  (2006)

Learn the fundamentals of electronics and circuitry while working on 21 fun projects Here are twenty-one science projects that teach you the fundamentals of electronics and circuitry, how to read schematics, solder, use tools, and construct circuits - while you have fun putting making your own electronic games. Table of contentsAcknowledgmentsIntroductionChapter 1: Identifying Electronic ComponentsChapter 2: Reading SchematicsChapter 3: SolderingChapter 4: Wonky Wire GameChapter 5: Lie DetectorChapter 6: Macho MeterChapter 7: Mood Meter ProjectChapter 8: Super-Reaction Time TesterChapter 9: Touch Sensitive Coin Tosser/Decision MakerChapter 10: The Tingler ProjectChapter 11: Xenon Flasher ProjectChapter 12: Siren ProjectChapter 13: Rolling Dice ProjectChapter 14: Game Show Quiz BuzzerChapter 15: Wheel-of-Fortune GameChapter 16: Skeet-Shooting GameChapter 17: Grab-the-Gold GameChapter 18: Stairway-to-Heaven GameChapter 19: Electronic CricketChapter 20: Filtered Blacklight ProjectChapter 21: Mini-Electronic OrganChapter 22: 3-Channel Color OrganChapter 23: 8-Watt Power Audio AmplifierChapter 24: Infrared Target GameChapter 25: Electronic HourglassChapter 26: Electronic Windmill/PropellerChapter 27: Electronic Roulette GameChapter 28: Hangman GameChapter 29: Cliff Hanger GameChapter 30: Alien Attack GameChapter 31: Starburst Light DisplayChapter 32: Electronic Voice ChangerChapter 33: Racquetball GameChapter 34: Theremin ProjectChapter 35: Multi-Chip ProgrammerChapter 36: Simon Memory GameChapter 37: Tetris Game ProjectChapter 38: Tic-Tac-Toe GameAPPENDIX: ELECTRONIC KITS SUPPLIERSINDEX The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Introducing variable ports and multi-couplings for cell biological modeling in DEVS
Authors: Adelinde M. Uhrmacher, Jan Himmelspach, Mathias Röhl, Roland Ewald
Venue: Proceedings of the 38th conference on Winter simulation (2006)

Motivated by the requirements of molecular biological applications, we are suggesting an extension of the DEVS formalism. Starting with DYNDEVS a reflective variant of DEVS which supports dynamic behavior, composition, and interaction pattern, we develop &rho;-DEVS. Dynamic ports and multi-couplings are introduced whose combination allows models to reflect significant state changes to the outside world and enabling or disabling certain interactions at the same time. An abstract simulator describes the operational semantics of the developed formalism, and the Tryptophan operon model illustrates the developed ideas and concepts.
Excel 2007 for Starters: The Missing Manual
Authors: Matthew MacDonald
Venue:  (2007)

Fast-paced and easy to use, this new book teaches you the basics of Excel 2007 so you can start using the program right away. This concise guide shows readers how to work with Excel's most useful features and its completely redesigned interface. With clear explanations, step-by-step instructions, lots of illustrations, and plenty of timesaving advice, Excel 2007 for Starters: The Missing Manual will quickly teach you to: Build spreadsheetsAdd and format informationPrint reportsCreate charts and graphicsUse basic formulas and functionsand more Unfortunately, Microsoft's documentation is as scant as ever, so even if you find the features you need, you still may not know what to do with them. But with this book, you can breeze through the new user interface and its timesaving features in no time. Excel 2007 for Starters: The Missing Manual is the perfect primer for small businesses with no techie to turn to, as well as those who want to organize household and office information. The new Excel is radically different from previous versions. Over the years, Excel has grown in power, sophistication and capability, but its once-simple toolbar has been packed with so many features that not even the pros could find them all. For Excel 2007, Microsoft redesigned the user interface completely, adding a tabbed toolbar that makes every feature easy to locate.
Finite transducers for divisibility monoids
Authors: Matthieu Picantin
Venue: Theoretical Computer Science (2006)

Divisibility monoids are a natural lattice-theoretical generalization of Mazurkiewicz trace monoids, namely monoids in which the distributivity of the involved divisibility lattices is kept as an hypothesis, but the relations between the generators are not supposed to necessarily be commutations. Here, we show that every divisibility monoid admits an explicit finite transducer which allows to compute normal forms in quadratic time. In addition, we prove that every divisibility monoid is biautomatic.
Improved Bayesian image denoising based on wavelets with applications to electron microscopy
Authors: C. O. S. Sorzano, E. Ortiz, M. López, J. Rodrigo
Venue: Pattern Recognition (2006)

In this work we discuss an improvement of the image-denoising wavelet-based method presented by Bijaoui [Wavelets, Gaussian mixtures and Wiener filtering, Signal Process. 82 (2002) 709-712]. We show that the parameter estimation step can be replaced by a constrained nonlinear optimization. We propose three different methods to estimate the parameters. As in Bijaoui's original article, two of them deal with white noise. We show that the resulting algorithms improve the one originally proposed. Our third method extends the applicability of the denoising algorithm to colored noise. We test our algorithms with images simulating electron microscopy (EM) conditions as well as experimental EM images.
A lower bound for the Sturm-Liouville eigenvalue problem on a quantum computer
Authors: Arvid J. Bessen
Venue: Journal of Complexity (2006)

We study the complexity of approximating the smallest eigenvalue of a univariate Sturm-Liouville problem on a quantum computer. This general problem includes the special case of solving a one-dimensional Schrödinger equation with a given potential for the ground state energy.The Sturm-Liouville problem depends on a function q, which, in the case of the Schrödinger equation, can be identified with the potential function V. Recently Papageorgiou and Wozniakowski proved that quantum computers achieve an exponential reduction in the number of queries over the number needed in the classical worst-case and randomized settings for smooth functions q. Their method uses the (discretized) unitary propagator and arbitrary powers of it as a query ("power queries"). They showed that the Sturm-Liouville equation can be solved with O(log(1/ε)) power queries, while the number of queries in the worst-case and randomized settings on a classical computer is polynomial in 1/ε. This proves that a quantum computer with power queries achieves an exponential reduction in the number of queries compared to a classical computer.In this paper we show that the number of queries in Papageorgiou's and Wozniakowski's algorithm is asymptotically optimal. In particular we prove a matching lower bound of Ω(log(1/ε)) power queries, therefore showing that Θ(log(1/ε)) power queries are sufficient and necessary. Our proof is based on a frequency analysis technique, which examines the probability distribution of the final state of a quantum algorithm and the dependence of its Fourier transform on the input.
The structure of subword graphs and suffix trees of Fibonacci words
Authors: Wojciech Rytter
Venue: Theoretical Computer Science (2006)

We use automata-theoretic approach to analyze properties of Fibonacci words. The directed acyclic subword graph (dawg) is a useful deterministic automaton accepting all suffixes of the word. We show that dawg's of Fibonacci words have particularly simple structure. Our main result is a unifying framework for a large collection of relatively simple properties of Fibonacci words. The simple structure of dawgs of Fibonacci words gives in many cases simplified alternative proofs and new interpretation of several well-known properties of Fibonacci words. In particular, the structure of lengths of paths corresponds to a number-theoretic characterization of occurrences of any subword. Using the structural properties of dawg's it can be easily shown that for a string ω we can check if ω is a subword of a Fibonacci word in time O(|ω|) and O(1) space. Compact dawg's of Fibonacci words show a very regular structure of their suffix trees and show how the suffix tree for the Fibonacci word grows (extending the leaves in a very simple way) into the suffix tree for the next Fibonacci word.
Neural systems implicated in delayed and probabilistic reinforcement
Authors: Rudolf N. Cardinal
Venue: Neural Networks (2006)

This review considers the theoretical problems facing agents that must learn and choose on the basis of reward or reinforcement that is uncertain or delayed, in implicit or procedural (stimulus-response) representational systems and in explicit or declarative (action-outcome-value) representational systems. Individual differences in sensitivity to delays and uncertainty may contribute to impulsivity and risk taking. Learning and choice with delayed and uncertain reinforcement are related but in some cases dissociable processes. The contributions to delay and uncertainty discounting of neuromodulators including serotonin, dopamine, and noradrenaline, and of specific neural structures including the nucleus accumbens core, nucleus accumbens shell, orbitofrontal cortex, basolateral amygdala, anterior cingulate cortex, medial prefrontal (prelimbic/infralimbic) cortex, insula, subthalamic nucleus, and hippocampus are examined.
Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours
Authors: Jeff Sengstack
Venue:  (2002)

Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours offers practical advice from an author with a strong writing background, solid teaching experience, and extensive television production credentials.Rather than simply presenting a collection of disconnected lessons, Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours always reminds its readers of the big picture and what they're trying to accomplish. The book includes not only instruction on the basics of using Premiere 6.5, but also tips on shooting high quality video, creating professional voice-overs, and effective methods.Adobe Premiere 6.5 brings high-end video editing to the PC (90% of Premiere users use Windows). Anyone with a Windows PC who wants to venture into anything more than very simple video editing will eventually turn to Premiere 6.5.The planned new version of Premiere, version 6.5 (slated for release in late summer 2002), will garner significant attention in part because it will add DVD authoring to its extensive feature set. The opportunity to create DVDs-from home movies to Hollywood productions-on PCs is a dramatic development, and Premiere 6.5 will be at the forefront of the emerging technology. The author has been working closely with Adobe, advising them on DVD software issues.
A framework for multi-dimensional adaptive subdivision objects
Authors: Yu-Sung Chang, Hong Qin
Venue: Proceedings of the ninth ACM symposium on Solid modeling and applications (2004)

Despite the growing interest in subdivision surfaces within the computer graphics and geometric processing communities, subdivision approaches have been receiving much less attention in solid modeling. This paper presents a powerful new framework for a subdivision scheme that is defined over a simplicial complex in any n-D space. We first present a series of definitions to facilitate topological inquiries during the subdivision process. The scheme is derived from the double (k + 1)-directional box splines over k-simplicial domains. Thus, it guarantees a certain level of smoothness in the limit on a regular mesh. The subdivision rules are modified by spatial averaging to guarantee C1 smoothness near extraordinary cases. Within a single framework, we combine the subdivision rules that can produce 1-, 2-, and 3-manifold in arbitrary n-D space. Possible solutions for non-manifold regions between the manifolds with different dimensions are suggested as a form of selective subdivision rules according to user preference. We briefly describe the subdivision matrix analysis to ensure a reasonable smoothness across extraordinary topologies, and empirical results support our assumption. In addition, through modifications, we show that the scheme can easily represent objects with singularities, such as cusps, creases, or corners. We further develop local adaptive refinement rules that can achieve level-of-detail control for hierarchical modeling. Our implementation is based on the topological properties of a simplicial domain. Therefore, it is flexible and extendable. We also develop a solid modeling system founded on our theoretical framework to show potential benefits of our work in industrial design, geometric processing, and other applications.
MCSA/MCSE Self-Paced Training Kit (Exam 70-284): Implementing and Managing Microsoft Exchange Server 2003
Authors: Will Willis, Ian McLean
Venue:  (2003)

An MCSA/MCSE Training Kit designed to help maximize your performance on Exam 70-284, an elective for the new Microsoft Windows Server 2003 certification. This kit packs the tools and features exam candidates want most - including in-depth, self-paced training based on final exam content; exam tips from an expert, exam-certified author; and a robust testing suite. It also provides real-world scenarios, case study examples, and troubleshooting labs for the skills and expertise you can apply to the job. Focusing on managing a Microsoft Exchange Server 2003 - based messaging system, the official study guide covers topics from installation and configuration to managing, monitoring, and troubleshooting server performance, security features, recipient objects and address lists, and supportive technologies. Ace your exam preparation by working at your own pace through the lessons, hands-on exercises, and practice tests. The flexible, best-of-class test engine on CD-ROM features 300 practice questions. Choose timed or untimed testing mode; generate random tests or focus on discrete objectives or chapters; and get detailed explanations for right and wrong answers - including pointers back to the book for further study.
Heterarchical reinforcement-learning model for integration of multiple cortico-striatal loops: fMRI examination in stimulus-action-reward association learning
Authors: Masahiko Haruno, Mitsuo Kawato
Venue: Neural Networks (2006)

The brain's most difficult computation in decision-making learning is searching for essential information related to rewards among vast multimodal inputs and then integrating it into beneficial behaviors. Contextual cues consisting of limbic, cognitive, visual, auditory, somatosensory, and motor signals need to be associated with both rewards and actions by utilizing an internal representation such as reward prediction and reward prediction error. Previous studies have suggested that a suitable brain structure for such integration is the neural circuitry associated with multiple cortico-striatal loops. However, computational exploration still remains into how the information in and around these multiple closed loops can be shared and transferred. Here, we propose a "heterarchical reinforcement learning" model, where reward prediction made by more limbic and cognitive loops is propagated to motor loops by spiral projections between the striatum and substantia nigra, assisted by cortical projections to the pedunculopontine tegmental nucleus, which sends excitatory input to the substantia nigra. The model makes several fMRI-testable predictions of brain activity during stimulus-action-reward association learning. The caudate nucleus and the cognitive cortical areas are correlated with reward prediction error, while the putamen and motor-related areas are correlated with stimulus-action-dependent reward prediction. Furthermore, a heterogeneous activity pattern within the striatum is predicted depending on learning difficulty, i.e., the anterior medial caudate nucleus will be correlated more with reward prediction error when learning becomes difficult, while the posterior putamen will be correlated more with stimulus-action-dependent reward prediction in easy learning. Our fMRI results revealed that different cortico-striatal loops are operating, as suggested by the proposed model.