ppxscal/embedding_network huggingface dataset:
Access 97: No Experience Required
Authors: Celeste Robinson
Venue:  (1997)

:Access 97 No Experience Required is a vital resource for computer users intent on gaining a solid foundation in Access, the popular relational database tool from Microsoft. This book helps you build your knowledge skill by skill, taking you from 0 to 100% in time for your next interview, performance review, or the start of your next project. Access is a tool for building database applications, both simple and complex, and businesses need people who can capitalize on its power. Inside, you'll find clear, step-by-step coverage of all the operations you need to master.
Programmer's Guide: Character User Interface (FMLI and ETI), 1st edition
Authors: CORPORATE Unix System Laboratory Staff
Venue:  (1992)

:For application developers who want to develop a menu- and form-based interface, this book describes the tools a programmer can use for terminals lacking graphic capabilities. It covers FMLI, a high-level programmer for creating menus, forms and text frames, and ETI, a set of screen management library subroutines that promote fast development of application programs for window, panel, menu, and form manipulation. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
The ICON Book: Visual Symbols for Computer Systems and Documentation
Authors: William K. Horton
Venue:  (1994)

:Uses a practical, research-based approach to the design of icons. Icons are used widely but not always used wisely. This book will prescribe an orderly process for designing sets of icons, suggest ideas for ``unpicturable'' concepts, explain how to refine and test icon ideas, demonstrate how to design large sets of related icons, guide the development of icons for the international market. There is an icon glossary which features over 1,500 icons. The book/disk version features the icon glossary in both PC (Windows) and Mac files.
Proceedings of the seventh ACM SIGKDD international conference on Knowledge discovery and data mining
Venue: International Conference on Knowledge Discovery and Data Mining (2001)

The end of the 20th century saw an explosion of investment in connecting computer systems--within organizations, between organizations, and between organizations and individuals--and a corresponding explosion in the on-line collection of data. Now that we have entered the 21st century we face the problem of extracting useful knowledge from these data, which is becoming increasingly difficult as volume and complexity push traditional analysis methods beyond their limits. Knowledge Discovery and Data Mining (KDD) techniques address this problem. The annual ACM SIGKDD International Conference on Knowledge Discovery and Data Mining brings together researchers and practitioners focusing on new developments and challenges in KDD. KDD-2001, the seventh conference in the series, was held in San Francisco, on August 26-29, 2001.We received 203 research-paper submissions from twenty-three countries. Each submitted research paper was reviewed by at least three members of the program committee. This period of independent review was followed by discussion among the reviewers, and when necessary we requested additional reviews from other experts. Twenty papers were selected to appear in the program as full papers (10%), and another thirty-two were selected to appear in the program as poster papers (16%). The Industry Track received thirty-four submissions, from which eleven (32%) were selected. In addition, the Program Committee referred three research papers to the Industry Track, of which one was selected. For the Industry Track, papers were selected because they presented useful knowledge for practitioners, or because they bridged a gap between industry and research.The program for KDD-2001 also included three keynote lectures, five invited talks by well-known practitioners (as part of the Industry Track), and three panel discussions on topics of current interest. There were six tutorials, geared both for novices and for experts, plus six specialized workshops on cutting-edge research issues. The 2001 KDDCUP competition focused on problems of bioinformatics and drug design. And, finally, the program included dozens of exhibits of products from vendors and from research projects.
Meeting the needs of users: toward a semiotics of the web
Authors: Karl L. Smart, Judy Cossell Rice, Larry E. Wood
Venue: Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork (2000)

The tremendous growth of the Internet has brought a heightened awareness of the importance of designing information to meet customers' needs. Although we may never develop universal design standards that apply to every situation, we need more empirically supported guidelines to inform design decisions. Guidelines must be based on commonly shared semiology of Web conventions. A semiotics of the Web can help us determine how meaning is derived from Web pages and the Web, and in turn how to better design sites to convey intended and desired meanings. This article identifies six categories or dimensions of design issues relating to the Web that serves as a beginning of a Web semiotics. Each dimension is explained, with various research issues and questions suggested.
Cellular IP: a new approach to Internet host mobility
Authors: András G. Valkó
Venue: ACM SIGCOMM Computer Communication Review (1999)

This paper describes a new approach to Internet host mobility. We argue that by separating local and wide area mobility, the performance of existing mobile host protocols (e.g. Mobile IP) can be significantly improved. We propose Cellular IP, a new lightweight and robust protocol that is optimized to support local mobility but efficiently interworks with Mobile IP to provide wide area mobility support. Cellular IP shows great benefit in comparison to existing host mobility proposals for environments where mobile hosts migrate frequently, which we argue, will be the rule rather than the exception as Internet wireless access becomes ubiquitous. Cellular IP maintains distributed cache for location management and routing purposes. Distributed paging cache coarsely maintains the position of 'idle' mobile hosts in a service area. Cellular IP uses this paging cache to quickly and efficiently pinpoint 'idle' mobile hosts that wish to engage in 'active' communications. This approach is beneficial because it can accommodate a large number of users attached to the network without overloading the location management system. Distributed routing cache maintains the position of active mobile hosts in the service area and dynamically refreshes the routing state in response to the handoff of active mobile hosts. These distributed location management and routing algorithms lend themselves to a simple and low cost implementation of Internet host mobility requiring no new packet formats, encapsulations or address space allocation beyond what is present in IP.
QuarkXPress 4 for MacIntosh: Visual QuickStart Guide
Authors: Elaine Weinmann
Venue:  (1998)

:This is the perfect way for beginners to learn QuarkXPress because the step-by-step, illustrated guide teaches users how to master specific skills using clear, easy-to-understand instructions. It also offers special tips to help new users avoid potential problems. Hundreds of illustrations with detailed captions offer additional reinforcement for new users. Users learn how to create a new Quark file, navigate through a document, work with text boxes, picture boxes, typography, and much more. This new edition of the book is also an invaluable tool for experienced Quark users because it offers them a chance to learn the new features of version 4.0 quickly and easily.
Remote LAN Connections
Authors: William G. Wong
Venue:  (1995)

:Access to a LAN is fast becoming a business necessityLANs provide electronic mail, scheduling, and shared resources. With the use of a modem and a telephone line, you can now access your LAN-linked office PC from almost anywhere: a branch office, your home, or even while on the road. Each of the wide variety of remote LAN access methods that can help you do this has its advantages and disadvantages, and you may need to work with more than one, depending on the type of information you need to access and the situations you encounter. Remote LAN Connections has answers to all your questions about remote LAN access: what LANs are, who needs remote access to them, and what you'll need to have so you can log on. The book provides you with all the information you need on using mail gateways, remote workstations, remote control programs, network bulletin board systems, remote faxing, wireless connections, and even the Internet to access your LAN. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Language- and application-oriented resource management for parallel architectures
Authors: Ken Mayes, Stuart Quick, James Bridgland, Andy Nisbet
Venue: Proceedings of the 6th workshop on ACM SIGOPS European workshop: Matching operating systems to application needs (1994)

General-purpose operating systems, such as UNIX, which evolved on single processor machines, have made the transition, in one form or another, to parallel architectures (e.g. Rothnie, 1992; Holman, 1992). However, it is not clear that all users of parallel architectures require the virtual machine presented by a general-purpose operating system (e.g. Bryant et al., 1991). It is unfortunate if such users are given the alternatives of either compromising with whatever operating system interface is available, or writing all the low-level routines for themselves. One solution to this problem is to provide customisable systems, so that for high performance, parallel applications acquire a tailored resource management environment (e.g. Mukherjee and Schwan, 1993). This paper first gives some background to applications and operating systems, and then describes a flexible and extensible system currently being developed.
Numerical Recipes in C++: the art of scientific computing, 2nd edition
Authors: William H. Press, William T. Vetterling, Saul A. Teukolsky, Brian P. Flannery
Venue:  (2001)

Now the acclaimed Second Edition of Numerical Recipes: The Art of Scientific Computing is available in the C++ object-oriented programming language. Including and updating the full mathematical and explanatory contents of Numerical Recipes in C, this new version incorporates completely new C++ versions of the more than 300 Numerical Recipes routines that are widely recognized as the most accessible and practical basis for scientific computing.
Using semantic information measures to evaluate learning strategies
Authors: Neal S. Coulter
Venue: Proceedings of the 14th annual Southeast regional conference (1976)

Carnap (1) proposed measures for assigning probabilities as degrees of conformation to sentences in a formal language previously. This development in inductive logic permitted Carnap and Bar-Hillel (2) to outline semantic information measures (SIM) utilizing logical probabilities. Stapleton, Siegmann, and Coulter (3) demonstrated that certain learning experiments in both artificial intelligence and cognitive psychology can be characterized within the framework of languages specified by Carnap and Bar-Hillel. These experiments are called "dialogue experiments". The SIM can be employed to monitor information transfer during the experiment. This formalization also allows a dynamic representation of the problem space within the language.This research is extended here by a proof that specifies the relative efficiences of members of a class of learning strategies in dialogue experiments. These experiments concern the rote learning of associations among randomly matched predicates and individuals. The proof reveals a hierarchy of strategies that are ranked by rates of expected information gain relative to the SIM.
Soft-commissioning: hardware-in-the-loop-based verification of controller software
Authors: Harald Schludermann, Thomas Kirchmair, Markus Vorderwinkler
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

The basic idea of Soft-Commissioning (SoftCom) is to test industrial control software by connecting a controller, e. g. a PLC (Programmable Logic Controller) to a commercial discrete event simulator (DES), which provides system reactions and sensor signals similar to the behavior of real hardware, e. g. an industrial manufacturing line. In order to establish a connection between simulator and PLC, a modular architecture was developed. The basis of this modular system is a communication protocol common to all members. The two basic modules are the I/O Devices Driver (IODD), which is used to interface between the I/O hardware and the SoftCom protocol, and the Simulator to real World Interface (SWI). The SWI is used to link the simulator to the SoftCom system.
Performance of the CRAY T3E multiprocessor
Authors: Ed Anderson, Jeff Brooks, Charles Grassl, Steve Scott
Venue: Proceedings of the 1997 ACM/IEEE conference on Supercomputing (CDROM) (1997)

The CRAY T3E is a scalable shared-memory multiprocessor based on the DEC Alpha 21164 microprocessor. The system includes a number of novel architectural features designed to tolerate latency, enhance scalability, and deliver high performance on scientific and engineering codes. Included among these are stream buffers, which detect and prefetch down small-stride reference streams, E-registers, which provide latency hiding and non-unit-stride access capabilities, barrier and fetch_and_op synchronization support, and a scalable, high-bandwidth interconnection network.This paper reports our experiences with the CRAY T3E and presents a variety of performance measurements. Section 2 provides a brief overview of the system architecture. Section 3 describes the latency-hiding features (caches, stream buffers and E-registers) in more detail, assesses their performance impact, and discusses coding techniques for using them. Section 4 presents single-processor performance results. Finally, Section 5 discusses system scalability.
Ontology-based query processing for global information systems
Authors: Eduardo Mena, Arantza Illarramendi
Venue: The Kluwer International Series In Engineering And Computer Science (2001)

Ontology-based query processing for global information systems describes an initiative for enhancing query processing in a global information system. The following are some of the relevant features: Providing semantic descriptions of data repositories using ontologies. Dealing with different vocabularies so that users are not forced to use a common one. Defining a strategy that permits the incremental enrichment of answers by visiting new ontologies. Managing imprecise answers and estimations of the incurred loss of information.
Introducing computers to kindergarten children based on Vygotsky's theory about socio-cultural learning: the Greek perspective
Authors: Jenny Pange, Dimitrios Kontozisis
Venue: Information Technology in Childhood Education Annual (2001)

This study examined the level of knowledge that Greek preschool children had about computers. How Vygotsky's theory about socio-cultural learning, as a teaching process, could be effectively applied when new knowledge was presented to a classroom environment was investigated. Participants were Greek preschool children and teachers. Data collection included classroom observations, informal interviews, questionnaire administration, and field notes. Results revealed that following this approach, that teachers used to initiate children with computer technology was a thriving and effective one. The particular study gave the authors the opportunity to more closely search the ways in which children view new technologies, and the ways that teachers used it to develop their approach in introducing such new concepts.
Advances in Object-Oriented Metalevel Architectures and Reflection, 1st edition
Authors: Chris Zimmermann
Venue:  (1996)

:Object-oriented metalevel architectures, metaobjects, and reflection are becoming more and more important in computer science. This applies to traditional fields such as artificial intelligence and object-oriented programming languages as well as to parallel processing and operating systems. Advances in Object-Oriented Metalevel Architectures and Reflection presents the research currently receiving a great deal of attention in the field. The book is structured as follows: an introductory chapter lays the necessary foundation for the reader new to the field. The next five parts discuss the following subjects: operating systems, artificial intelligence, languages, concurrent objects, and application support. Each part itself contains a brief introduction that presents the basics for understanding the particular area.
Applying HCI to music-related hardware
Authors: Gary Fernandes, Cassandra Holmes
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

The application of usability techniques to the development of music-related hardware is rarely discussed in the HCI literature. This is in spite of the fact that such devices could potentially be improved by employing usability methods during their development. This paper documents a case study of an existing electric guitar pre-amplifier. The ease of use of its user interface was investigated using the traditional HCI methods of heuristic evaluation and usability testing. The user interface was susequently modified, and a follow-up usability test confirmed improvements to ease of use. These findings demonstrate that HCI methods can and should be used to enhance the usability of music-related hardware.
TOG on Interface
Authors: Bruce Tognazzini
Venue:  (1992)

:"Tog on Interface is a report from the front lines of interface design, full of anecdotes and useful tips. I recommend it for anybody who cares about personal computing." - Stewart Alsop, Editor-in-Chief, InfoWorld "If you work with graphical user interfaces, no matter what form or religion, you had better read this book." - Don Norman, author of The Design of Everyday Things and Turn Signals Are the Facial Expressions of Automobiles "Tog's book is a must-read. It's chock-full of intuitive insights and practical technical examples. My favorite story is why people walk into their furniture after going on camping trips. You'll have to read the book to find out the reason!" - Roger von Oech, Author of A Whack on the Side of the Head and developer of "The Creative Whack Pack" F
Java settlers: a research environment for studying multi-agent negotiation
Authors: Robert Thomas, Kristian Hammond
Venue: Proceedings of the 7th international conference on Intelligent user interfaces (2002)

Java Settlers is an environment for doing research in the area of multi-agent negotiation. The vehicle for this research is a Web-deployed java program for playing the popular German board game, Settlers of Catan.
NT Server 4 24seven, 1st edition
Authors: Matthew Strebe
Venue:  (1999)

:Starting where other books and training courses end and the real world begins, NT Server 4 24seven provides the detailed, high-level information that NT administrators need to reach the level of true expert." "NT expert Matthew Strebe delivers the advanced coverage and targeted information that will enable you to get the most out of your NT system.
Subclassing & hooking with Visual Basic
Venue:  (2001)

At its heart Windows is a messaging system. Every second, thousands of messages that control much of the appearance and behavior of the Windows operating system are sent to individual windows and are processed by their window procedures. By exposing events, Visual Basic allows you to determine how your application responds to a small number of messages. But if you want finer control over your application or even over Windows as a whole, you have to work directly with Windows messages. Subclassing & hooking with Visual Basic shows you how to do just that.
Relations between average case complexity and approximation complexity
Authors: Uriel Feige
Venue: Proceedings of the thiry-fourth annual ACM symposium on Theory of computing (2002)

We investigate relations between average case complexity and the complexity of approximation. Our preliminary findings indicate that this is a research direction that leads to interesting insights. Under the assumption that refuting 3SAT is hard on average on a natural distribution, we derive hardness of approximation results for min bisection, dense k-subgraph, max bipartite clique and the 2-catalog segmentation problem. No NP-hardness of approximation results are currently known for these problems.
Using Computers in the Law Office, 2nd edition
Authors: Brent D. Roper
Venue:  (1996)

:The third edition of Using Computers in the Law Office reviews computer skills for legal assistants in a practical, hands-on manner. The book uses many updated legal-specific examples, charts, tables, exercises, step-by-step explanations, case histories, and software to make it easy to use and understand. The latest technologies are covered including a whole new chapter on the Internet and electronic mail, and descriptions of the latest software and hardware. An expanded ethics section is included in each chapter and a complete chapter on how to avoid malpractice with computers is also included. New case histories have been added throughout the book to emphasize how computer technology is being used to win cases and to practice law more efficiently and effectively. Features:Current legal software is included with the bookScreen shots of current software products allow readers to view the software being used in legal-specific waysCurrent case histories of computer use in litigation enable readers to bridge the gap between learning and using technologyEthical considerations for each chapter help readers to understand ethical responsibilities that are relative to computer technology. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
10 Minute Guide to PC Upgrades
Authors: Galen Grimes
Venue:  (1998)

:COPY: The 10 Minute Guide to PC Upgrades offers simple, practical help for busy people who need fast results. Through goal-oriented, 10-minute lessons, you ll learn how easy it is to perform popular PC upgrades and get faster performance and better results from your PC. BULLETS: 10 minutes is all you need to learn how to: { Give your PC a diagnostics test on your own { Add more memory to work with more software and information { Replace the motherboard or processor to give your applications a speed boost { Replace the floppy disk drive, keyboard, or mouse { Connect to the Internet at top speed with a new modem{ Add life to your games and presentations with a new sound card or speakers { Upgrade to a newer, more powerful operating system { Move up to the newest and fastest CD-ROM drives for faster game and multimedia performance { Add popular new PC add-ons such as scanners, digital cameras, and color printers