ppxscal/embedding_network huggingface dataset:
Genetic Learning for Adaptive Image Segmentation
Authors: Bir Bhanu, Sungkee Lee
Venue:  (1994)

:Genetic Learning for Adaptive Image Segmentation presents the first closed-loop image segmentation system that incorporates genetic and other algorithms to adapt the segmentation process to changes in image characteristics caused by variable environmental conditions, such as time of day, time of year, weather, etc. Image segmentation performance is evaluated using multiple measures of segmentation quality. These quality measures include global characteristics of the entire image as well as local features of individual object regions in the image. The goals of this adaptive image segmentation system are to provide continuous adaptation to normal environmental variations, to exhibit learning capabilities, and to provide robust performance when interacting with a dynamic environment. This research is directed towards adapting the performance of a well known existing segmentation algorithm (Phoenix) across a wide variety of environmental conditions which cause changes in the image characteristics. Genetic Learning for Adaptive Image Segmentation presents a large number of experimental results and compares performance with standard techniques used in computer vision for both consistency and quality of segmentation results. These results demonstrate, (a) the ability to adapt the segmentation performance in both indoor and outdoor color imagery, and (b) that learning from experience can be used to improve the segmentation performance over time.
A Handbook of Interactive Management, 2nd edition
Authors: John N. Warfield, A. Roxana Cardenas
Venue:  (1994)

:This companion work to John Warfield's A Science of Generic Design: Managing Complexity Through Systems Design goes beyond theory to present actual working models for practitioners to follow in the search for solutions to complex systems problems. It addresses the use of the computer to aid decision-making and includes case studies of actual practical applications. Systems design skills will be an integral part of general education in the near future. A Handbook of Interactive Management provides techniques for problem solving, emphasizing the skills necessary to integrate knowledge from diverse disciplines and to implement the resulting solutions. Managers and administrators of complex sociotechnical systems will welcome this guide to translating the principles of generic design into effective action.
Univac: A Philadelphia Story
Authors: Robert V. Head
Venue: IEEE Annals of the History of Computing (2001)

In these anecdotes, the author reminisces about his entry into the computer field during Univac's early days, specifically those in Philadelphia, where computer pioneers such as Grace Hopper and John Mauchly were making history before anyone ever heard of Silicon Valley.
Spatial Parallelism of a 3D Finite Difference Velocity-Stress Elastic Wave Propagation Code
Authors: Susan E. Minkoff
Venue: SIAM Journal on Scientific Computing (2002)

In a three-dimensional isotropic elastic earth, the wave equation solution consists of three velocity components and six stresses. We discretize the partial derivatives using second order in time and fourth order in space staggered finite difference operators. The parallel implementation uses the message passing interface library for platform portability and a spatial decomposition for efficiency. Most of the communication in the code consists of passing subdomain face information to neighboring processors. When the parallel communication is balanced against computation by allocating subdomains of reasonable size, we observe excellent scaled speedup. Allocating subdomains of size $25 \times 25 \times 25$ on each node, we achieve efficiencies of 94\% on 128 processors of an Intel\linebreak Paragon.
The Presentation Design Book: Tips, Techniques and Advice for Creating Effective, Attractive Slides, Overheads, Multimedia Presentations, Screen Shows and More, 2nd edition
Authors: Margaret Y. Rabb
Venue:  (1993)

:It's not about your hardware or software. It's about what you make with what you have. The savvy design advice and insightful how-to examples in the The Presentation Design Book, Second Edition help you master techniques for creating presentations that really deliver your message! Regardless of which hardware or software you use, you'll find value guidelines and suggestions for producing all forms of presentation media. The richly illustrated, fact-filled Presentation Design Book will help youCreatively design charts, overheads, slides and other visuals.Integrate multimedia in your presentations.Get the most from color.Create the best layout and design.Select and manipulate type that works.Tailor presentations to specific audiences.Avoid common design mistakes. Conquer your daily communication challenges easily and inexpensively using solid design, planning and presentation skills. With help from The Presentation Design Book, your audiences will stand up and take notice!
Introduction to Multiagent Systems
Authors: Michael Woolridge, Michael J. Wooldridge
Venue:  (2001)

:An agent is an entity with domain knowledge, goals and actions. Multi-agent systems are a set of agents which interact in a common environment. Multi-agent systems deal with the construction of complex systems involving multiple agents and their coordination. A multi-agent system (MAS) is a distributed computing system with autonomous interacting intelligent agents that coordinate their actions so as to achieve its goal(s) jointly or competitively.
Operating System Concepts, 5th edition
Authors: Abraham Silberschatz, Peter Baer Galvin
Venue:  (1999)

:This best-selling book, now in its fifth edition, provides a solid theoretical foundation for understanding operating systems. Authors Abraham Silberschatz and Peter Galvin discuss key concepts that are applicable to a variety of systems. They also present a large number of examples taken from common operating systems, including WindowsNT and Solaris 2. This book teaches general principles in operating systems while giving the teacher and students the flexibility to choose the implementation system.
Nonuniform Discretization for Kinodynamic Motion Planning and its Applications
Authors: John H. Reif, Hongyan Wang
Venue: SIAM Journal on Computing (2000)

The first main result of this paper is a novel nonuniform discretization approximation method for the kinodynamic motion-planning problem. The kinodynamic motion-planning problem is to compute a collision-free, time-optimal trajectory for a robot whose accelerations and velocities are bounded. Previous approximation methods are all based on a uniform discretization in the time space. On the contrary, our method employs a nonuniform discretization in the configuration space (thus also a nonuniform one in the time space). Compared to the previously best algorithm of Donald and Xavier, the running time of our algorithm reduces in terms of $1/\varepsilon$, roughly from $O((1/\varepsilon)^{6d-1})$ to $O((1/\varepsilon)^{4d-2})$, in computing a trajectory in a $d$-dimensional configuration space, such that the time length of the trajectory is within a factor of $(1+\varepsilon)$ of the optimal. More importantly, our algorithm is able to take advantage of the obstacle distribution and is expected to perform much better than the analytical result. This is because our nonuniform discretization has the property that it is coarser in regions that are farther from all obstacles. So for situations where the obstacles are sparse, or the obstacles are unevenly distributed, the size of the discretization is significantly smaller.Our second main result is the first known polynomial-time approximation algorithm for the curvature-constrained shortest-path problem in three and higher dimensions. We achieved this by showing that the approximation techniques for the kinodynamic motion-planning problem are applicable to this problem.
Microsoft Works 3 for Windows for Dummies Quick Reference, 1st edition
Authors: Michael Partington, David C. Kay
Venue:  (1994)

:With its built-in word processing, spreadsheet, and database applications, there's almost no end to what you can do with Microsoft Works 3 for Windows. But even though Works is pretty easy to use, you're bound to need many important features explained before you can take full advantage of them. That's why Microsoft Works 3 For Windows For Dummies Quick Reference is the perfect companion for every Works user. In this concise, compact guide you'll find all the quick solutions you need. Plus, for those times when you need more in-depth information, you'll find convenient cross-references to Microsoft Works 3 For Windows For Dummies, the comprehensive Works reference.
Adobe PhotoShop for MacIntosh: Classroom in a Book, 1st edition
Venue:  (1993)

:Adobe Photoshop for Windows covers thirteen tutorial lessons that allow you to maximize the power and sophistication of the world's leading photo design and production tool. A CD-ROM is included so you can practice using the tools and features of Adobe Photoshop with professionally created electronic files. Classroom in a Book: Adobe Photoshop for Windows supports Adobe Photoshop version 2.5 or later.
Algebraic Foundations of Systems Specification, 1st edition
Authors: Egidio Astesiano
Venue:  (1999)

:This book is a collection of high-quality contributions in the area of algebraic foundations of system specification, written by well-known experts. The contributions cover active topics and recent advances, and relate the work to other specification paradigms. Topics include institutions, partiality, specification semantics, structuring, refinement, specification languages, term rewriting, deduction, model-oriented specification, object-specification, concurrency, and the development process. All topics are clearly introduced, well illuminated with examples, and systematically developed.
Red Hat Linux 6: Visual QuickPro Guide
Authors: Harold Davis, John Levine
Venue:  (1999)

:Voted Best Operating System of 1996 by InfoWorld magazine, Linux is finally going mainstream. It has a strong core of die-hard fans worldwide and has recently been picked as the system of choice in large corporations and government organizations such as Wells Fargo and the U.S. Postal Service. This free and open system, which puts a stable UNIX environment on PCs and networks, has been hailed as perhaps the only credible challenge to the Windows monopoly.Linux: Visual QuickPro Guide keeps the visual approach that has won milions of fans for the Visual QuickStart series, but is aimed at intermediate to advanced readers who want to learn Linux without having to wade through 600 pages of dense text. John Levine, bestselling author of books on UNIX and the Internet, brings readers the basics of Linux with clear, jargon-free explanations and instructions, along with plenty of screenshots.
Parallel Architectures for Artificial Neural Networks: Paradigms and Implementations, 1st edition
Authors: N. Sundararajan, P. Saratchandran
Venue:  (1998)

:A reference for neural networks research and application, this book covers the parallel implementation aspects of all major artificial neural network models in a single text. Parallel Architectures for Artificial Neural Networks details implementations on various processor architectures built on different hardware platforms, ranging from large, general purpose parallel computers to custom built MIMD machines. Aimed at graduate students and researchers working in artificial neural networks and parallel computing, this work can be used by graduate level educators to illustrate parallel computing methods for ANN simulation.
Power Optimization and Synthesis at Behavioral and System Levels Using Formal Methods
Authors: Jui-Ming Chang, Massoud Pedram
Venue:  (1999)

:Power Optimization and Synthesis at Behavioral and System Levels Using Formal Methods was written to address some of the key problems in power analysis and optimization early in the design process. In particular, this book focuses on power macro-modeling based on regression analysis and power minimization through behavioral transformations, scheduling, resource assignment and hardware/software partitioning and mapping. What differentiates this book from other published work on the subject is the mathematical basis and formalism behind the algorithms and the optimality of these algorithms subject to the stated assumptions.
Programming ASP.NET
Authors: Jesse Liberty, Dan Hurwitz
Venue:  (2002)

:ASP.NET is the successor technology to Active Server Pages (ASP), the world's most successful development environment for building server-side web applications. ASP.NET leverages the power of Microsoft's new .NET platform to allow you to write dynamic, data-driven applications that run over the World Wide Web. In Programming ASP.NET, Jesse Liberty and Dan Hurwitz teach you everything you need to know to write web applications and web service. The book focuses on ASP.NET development using both C# and Visual Basic .NET, and coding examples are presented in both languages. Programming ASP.NET includes a detailed tutorial on Web Forms, which, in conjunction with Visual Studio .NET, allow you to apply Rapid Application Development techniques (including drag-and-drop control placement) to web development. Programming ASP.NET includes extensive coverage of each type of server control, including web server controls, HTML server controls, and custom controls. Since most web applications and web services involve retrieving data and returning it to a client browser, Programming ASP.NET also offers extensive coverage of data access issues. These include topics such as using ASP.NET's list-bound controls, accessing data using the ADO.NET object model, and updating data with or without transaction support.
MCSE NT Server 4 in the Enterprise Exam Cram, 3rd edition
Authors: Ed Tittel, James Michael Stewart, Kurt Hudson
Venue:  (2000)

:MCSE NT Server 4 in the Enterprise, Third Edition, covers all exam formats for Exam 70-068: Implementing and Supporting Microsoft Windows NT Server 4.0 in the Enterprise. The Third Edition contains a new 32-page "scenario section," designed to prepare the reader for scenario-based questions on the actual exam. Two completely revised practice exams include questions designed to assess the reader's readiness to take the exam, complete with answers and explanations that reinforce the reasoning behind the correct answers. The Third Edition also includes readers' favorite Exam Cram features: Warnings on trick questions, time-saving study tips, multiple-part question strategies, and shortcuts. Special features include: - A revised and updated Cram Sheet with tips, acronyms, and memory joggers that readers can take to the exam. - Cram Fitness Assessments that give readers a way to determine how to proceed with certification by analyzing their educational and experiential background and their subject knowl
The Interactive Music Handbook: The Definitve Guide to Internet Music Strategies, Enchanced CD Production, and Business Development
Authors: Jodi Summers, Jon Samsel
Venue:  (1998)

:The Interactive Music Handbook provides a one-stop reference manual for music enthusiasts of all levels, as well as for record producers, recording artists, business managers, entertainment executives, Web designers, and multimedia developers. This is the first book of its kind to divulge the specifics of making and marketing interactive music, from conceiving an idea to working with a record company to designing and distributing a finished product. Industry insider Jodi Summers details the vital steps in conceptualizing, recording, and storyboarding a piece of music, pitching to record labels, packaging and selling enhanced CDs as music and software, and the best tactics for marketing and distributing music on the Internet and World Wide Web. The book includes case studies, sample documents, and interviews with more than thirty top recording artists and creative executives, including Thomas Dolby, Queensryche, No Doubt, Bush, Real McCoy, David Traub (MediaX), and Georgia Bergman (vice president, creative enterprises, Warner Bros. Records).
Uniform Leader Election Protocols for Radio Networks
Authors: Koji Nikano, Stephan Olariu
Venue: IEEE Transactions on Parallel and Distributed Systems (2002)

A radio network is a distributed system with no central arbiter, consisting of n radio transceivers, henceforth referred to as stations. We assume that the stations are identical and cannot be distinguished by serial or manufacturing number. The leader election problem asks to designate one of the stations as leader. In this work, we focus on single-channel, single-hop radio networks. We assume that time is slotted and all transmissions occur at slot boundaries. In each time slot, the stations transmit on the channel with some probability until, eventually, one of the stations is declared leader. A leader election protocol is said to be uniform if, in each time slot, every station transmits with the same probability. In a seminal paper, Willard presented a uniform leader election protocol for single-channel single-hop radio stations terminating in log log n+o(log log n) expected time slots. It was open for more than 15 years whether Willard's protocol featured the same time performance with "high probability". One of our main contributions is to show that, unfortunately, this is not the case. Specifically, we prove that for every parameter $f\in e^{O(n)}$, in order to ensure termination with probability exceeding $1-{1\over f}$, Willard's protocol must take $\log\log n+\Omega(\sqrt{f})$ time slots. The highlight of this work is a novel uniform leader election protocol that terminates, with probability exceeding $1-{1\over f}$, in log log n+o( log log n)+O( log f) time slots. Finally, we provide simulation results that show that our leader election protocol outperforms Willard's protocol in practice.
Macworld Office 98 Bible
Authors: Bob LeVitus, Deborah Shadovitz, Derek Sutton
Venue:  (1998)

:Office 98 for the Macintosh will optimize your operating system, boost productivity, enhance organization, add vigor to your daily desktop affairs, and quite possibly change your life. If any of this sounds even remotely enticing, you need to explore Office aspirations with the Macworld&reg; Office 98 Bible from IDG Books Worldwide. With Macworld Office 98 Bible you learn to animate documents with QuickTime movies, save time by using built-in templates and wizards, develop dynamic on-screen slide shows with PowerPoint, and publish your work on the Web.
The Influence of Gravity on Trajectory Planning for Climbing Robots with Non-Rigid Legs
Authors: T. Akinfiev, M. Armada
Venue: Journal of Intelligent and Robotic Systems (2002)

In this paper questions related to the occurrence of departures of a legged climbing robot from the given trajectory are considered. The basic idea of the paper is to show that, if there are slackness and non-rigidities, the legged climbing robot moving upon an inclined or vertical plane, departs systematically from the planned trajectory. It is demonstrated that these departures result from the gravity and are of systematic character. It is also shown how the inclusion of torsion effect changes substantially the nature of systematic errors arising from robot&apos;s movement along the inclined surface.
Automated contour mapping using triangular element data structures and an interpolant over each irregular triangular domain
Authors: C. M. Gold, T. D. Charters, J. Ramsden
Venue: Proceedings of the 4th annual conference on Computer graphics and interactive techniques (1977)

Surface display techniques, including contour mapping, usually use an interpolant when data values are on a rectangular grid; but when values are irregularly located some form of assumed or estimated distance-weighting function is often used to estimate the "influence" of data points at other locations. If moving average (or some other) techniques are then applied, slopes may be zero at data points; extrema may fall at data points exclusively; or surfaces may not pass through data points.An alternative method is proposed whereby a map area is automatically divided into suitable triangular domains with a data point at each vertex. Surface estimation and contour plotting are then performed independently for each triangle using a measured or best-fit plane associated with each data point. The approach requires the utilization of three non-original aspects: 1) the derivation of a local homogeneous "area" coordinate system for any arbitrary triangle; 2) the construction of a data-structure linking each triangular domain with its three neighbouring triangles and three associated data points, and 3) the use of a "conforming" triangular finite-element interpolating function.Use of the first two of these concepts permits the economic generation and optimization of a triangular mesh from a set of data points. Optimization criteria used to define the "best" triangular partition are described in some detail, along with computer timing for this step. Use of the first and third concepts permits the interpolation of a smooth surface over the whole map area even though each triangular element is estimated and plotted independently. The requirements for a suitable interpolating function are discussed, and an interpolant is suggested that preserves elevation and slope at each data point as well as elevation and slope continuity between domains. Extrema need not be located at data points but are constrained by their associated planes. Contour line segments are produced by division of each triangle into N2 sub-triangles, elevation estimation at each resulting node, and linear interpolation and plotting withing each sub-triangle. Resolution is then a function of N and local data point density. Extension of the method to higher dimensions is briefly discussed.
Learning and the reflective journal in computer science
Authors: Susan E. George
Venue: Proceedings of the twenty-fifth Australasian conference on Computer science - Volume 4 (2002)

This paper describes the use of the reflective journal in a computer programming course at the University of South Australia. We describe rationale for the journal relating it to the contribution it can make to generic skills of lifelong learning, problem-solving, communication and awareness of personal learning strategies. We also relate it to the Personal Software Process (PSP) used by industry to encourage software engineers to improve productivity by 'review', with collation of software productivity metrics and awareness of personal and team level practice.We introduce the detail how students were asked to use the journal and evaluate its influence on learning. We present a selection of student reflections on the journal and summarise attainment comparing attainment in the journal with other more traditional items of assessment. We conclude that there is a place for the reflective journal in programming courses - a number of students reported benefits to their learning along a number of dimensions - and this was supported with evidence both in their journal itself and by their absolute attainment. We also note that the reflective journal is not universally accepted (or even recognised as a 'valid' learning activity by some). However, we recommend further use and development of such reflective techniques in computer science to stimulate good software practice and deep learning.