ppxscal/embedding_network huggingface dataset:
Word for Windows 6 for Dummies, 1st edition
Authors: Dan Gookin
Venue:  (1993)

:Word for Windows 6 is the powerful new version of Microsoft's popular word processor. For those who fear that "new" means more complex -- relax, and read Word For Windows 6 For Dummies to learn how to create awesome documents in no time! Dan Gookin's humorous, easy-to-follow style makes it simple to master Word 6 basics as well as its new desktop publishing features, such as customizable toolbars, tons of automatic features, and more! Word For Windows 6 For Dummies helps you get up and running with Word 6 fast: Learn the Word 6 basics: cut and paste, find and replace, format and print, delete and destroy Master the new interface -- learn to use all those buttons and gizmos you paid for Step into the new and improved world of word processing with exciting Word 6 desktop publishing features like shortcut menus, customizable toolbars, Style Gallery, and more How to use Word's slick new options like AutoFormat and AutoCorrect to speed up and improve your work All about Word 6 Wizards, and the magic this feature can perform for your documents Dan's Top Ten Lists of Word for Windows 6 Tips: Ten shortcut keys worth remembering Ten unpopular error messages and how to fix them Ten cool tricks How to use Word's applets: Equation Editor, Graph, and Draw Finally, a reference for the average person with just the information you need to create dazzling documents with Word 6.
Viewpoint motion control by body position in immersive projection display
Authors: Kikuo Asai, Noritaka Osawa, Yuji Y. Sugimoto, Yoshiaki Tanaka
Venue: Proceedings of the 2002 ACM symposium on Applied computing (2002)

We have developed a vision-based interface based on body position for viewpoint control in an immersive projection display. The 3D position of the arms and head of the user are tracked by image processing without the need to attach devices to the user. This provides freedom of movement and increases the immersion in the virtual environment. Images are captured using two high-sensitivity monochrome cameras suitable for the dark condition in the projection display. The edges of both hands and the top of the head are tracked in order to control the user's viewpoint by estimating the variance of the position. We evaluated the utility of the interface in an experiment where subjects performed walk-through trials in 3D space, comparing the body-position interface with a joystick. The results indicate that the performance of the body-position interface is comparable to that of the joystick in terms of viewpoint control, but enhances the sensation of speed. The developed system is applicable as a non-contact user interface for moving around in a virtual environment.
Distribution in a single address space operating system
Authors: Jeff Chase, Valérie Issarny, Hank Levy
Venue: Proceedings of the 5th workshop on ACM SIGOPS European workshop: Models and paradigms for distributed systems structuring (1992)

The recent appearance of architectures with flat 64-bit virtual addressing opens an opportunity to reconsider the way our operating systems use virtual address spaces. We are building an operating system called Opal for these wide-address architectures. The key feature of Opal is a single global virtual address space that extends to data on long-term storage and across the network. Hardware-enforced memory protection exists within this single address space.This paper outlines our ideas for extending Opal to a distributed environment, focusing on the naming and binding of data and services to allow uniform treatment across the network. Our central point is that although the meaning of names (i.e., the entities denoted by those names) should be uniform throughout the network, at a lower level the binding of names to physical data or servers may vary with the node uttering the name, in order to accommodate caching, replication, and migration. This principle affects Opal's handling of both data names (virtual addresses) and resource names (capabilities).
Digital Systems Design Using VHDL
Authors: Charles H. Roth
Venue:  (1998)

:Written for an advanced-level course in digital systems design, DIGITAL SYSTEMS DESIGN USING VHDL integrates the use of the industry-standard hardware description language VHDL into the digital design process. Following a review of basic concepts of logic design in Chapter 1, the author introduces the basics of VHDL in Chapter 2, and then incorporates more coverage of VHDL topics as needed, with advanced topics covered in Chapter 8. Rather than simply teach VHDL as a programming language, this book emphasizes the practical use of VHDL in the digital design process. For example, in Chapter 9, the author develops VHDL models for a RAM memory and a microprocessor bus interface; he then uses a VHDL simulation to verify that timing specifications for the interface between the memory and microprocessor bus are satisfied. The book also covers the use of CAD tools to synthesize digital logic from a VHDL description (in Chapter 8), and stresses the use of programmable logic devices, including programmable gate arrays. Chapter 10 introduces methods for testing digital systems including boundary scan and a built-in self-test.
Building bridges for learning within and between organizations
Venue: Proceedings of the 29th annual ACM SIGUCCS conference on User services (2001)

Two panels explore examples of fruitful collaboration between, and across, higher education organizations. Panel 1: Panel members discuss how Lehigh's instructional technologists use an effective, team-based approach to evaluate new technologies and their potential as academic applications. Panel 2: Members of The Boston Consortium's IT Training Group discuss how trustful relationships enabled innovative collaboration between schools, resulting in improved IT learning services at the local level.
Mastering Exchange Server 5.5, 4th edition
Authors: Barry Gerber
Venue:  (1999)

:Get up to speed on Exchange Server 5.5, the backbone of NT's electronic mail and groupware systems. Mastering Exchange Server 5.5 is essential reading for any administrator, consultant, or power user on an NT network or for anyone preparing for the Exchange Server 5.5 exam for MCSE certification. This fourth edition of the most comprehensive and respected Exchange Server 5.5 book on the market covers every aspect of this powerful messaging and groupware product and was written by an Exchange authority who actually worked with the Microsoft development team. This book was also technically reviewed by a member of the Microsoft Exchange team. Includes timely coverage of using Outlook 2000 clients on Exchange systems. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Peter Norton's Complete Guide to DOS 6.22, 6th edition
Authors: Peter Norton
Venue:  (1994)

:This classic bestseller uses a clear, friendly style to introduce beginners to the DOS shell and DOS commands. For more advanced users, Norton Notes and other tips are included to bring them to a new level of expertise.Shows readers how to manage, configure, and maximize their system; work with programs; manage directories; and moreTotally updated to include coverage of running Windows on DOS, memory management for multimedia applications, and much moreNorton Notes walk the reader through the top 100 projects to maintain a PC The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
A Hoare logic for dynamic networks of asychronously communicating deterministic processes
Authors: F. S. deBoer
Venue: Theoretical Computer Science (2002)

This paper introduces a compositional Hoare logic for reasoning about the partial correctness and absence of deadlock of a certain class of programs. Considered are programs that describe networks composed of a dynamically evolving collection of processes which are all executing in parallel, and which know each other by maintaining and passing around process-references via an asynchronous communication mechanism based on (unbounded) FIFO buffers. The Hoare logic formalizes reasoning about such dynamic networks on an abstraction level that is at least as high as that of the programming language. This means that the only operations on `pointers' (that is, references to processes) are testing for equality and dereferencing. Moreover, in a given state of the system, it is only possible to mention the processes that exist in that state. Processes that have not (yet) been created do not play a role. Soundness and completeness of the logic is proved with respect to a compositional characterization of the initial/final state semantics of programs. This characterization generalizes the compositional semantics of deterministic Kahn (data-flow) networks (where the number of processes and communication structure is fixed).
Direct and dual laws for automata with multiplicities
Authors: G. Duchamp, M. Flouret, É. Laugerotte, J.-G. Luque
Venue: Theoretical Computer Science (2001)

We present here theoretical results coming from the implementation of the package called AMULT (automata with multiplicities). We show that classical formulas are optimal for the bounds. Especially they are almost everywhere optimal for the fields R and C. We characterize the dual laws preserving rationality and examine compatibility between the geometry of the K-automata andthese laws. Copyright 2001 Elsevier Science B.V.
Computer Words You Gotta Know! Essentials for Survival in a High-Tech World
Authors: Alan Freedman
Venue:  (1993)

:Admit you don't know the difference between a bit, a byte, and a boot - and your colleagues will look at you with pity. Computer Words You Gotta Know! can come to your immediate aid. With succinct but complete explanations, it gives you all the essential terms you need to get by in today's computer-driven world. This survival guide focuses on the concepts, jargon, and terms most likely to come up when you're involved with computers - from PCs to mainframes. It provides instant clarity - definitions for right now!
Markov Decision Processes: Discrete Stochastic Dynamic Programming, 1st edition
Authors: Martin L. Puterman
Venue:  (1994)

:The past decade has seen considerable theoretical and applied research on Markov decision processes, as well as the growing use of these models in ecology, economics, communications engineering, and other fields where outcomes are uncertain and sequential decision-making processes are needed. A timely response to this increased activity, Martin L. Puterman's new work provides a uniquely up-to-date, unified, and rigorous treatment of the theoretical, computational, and applied research on Markov decision process models. It discusses all major research directions in the field, highlights many significant applications of Markov decision processes models, and explores numerous important topics that have previously been neglected or given cursory coverage in the literature. Markov Decision Processes focuses primarily on infinite horizon discrete time models and models with discrete time spaces while also examining models with arbitrary state spaces, finite horizon models, and continuous-time discrete state models. The book is organized around optimality criteria, using a common framework centered on the optimality (Bellman) equation for presenting results. The results are presented in a "theorem-proof" format and elaborated on through both discussion and examples, including results that are not available in any other book. A two-state Markov decision process model, presented in Chapter 3, is analyzed repeatedly throughout the book and demonstrates many results and algorithms. Markov Decision Processes covers recent research advances in such areas as countable state space models with average reward criterion, constrained models, and models with risk sensitive optimality criteria. It also explores several topics that have received little or no attention in other books, including modified policy iteration, multichain models with average reward criterion, and sensitive optimality. In addition, a Bibliographic Remarks section in each chapter comments on relevant historic
Advanced Electronic Communication Systems, 3rd edition
Authors: Wayne Tomasi
Venue:  (1993)

:The book explores modern digital and data communications systems, microwave radio communications systems, satellite communications systems, and optical fiber communications systems. It provides numerous examples throughout. It also includes Digital Amplitude Modulation and Frequency Shifts Keying; Signal Power in Binary Digital Signals; Digital Biphase and Statistical Time-Division Multiplexing; it updates coverage of Data Communications e.g., serial interfaces, bar codes, echoplex, checksums, RS-232D and RS-530 interface standards, Centronics parallel interface, IEEE 488 Bus, telephone network, telephone circuit, telephone circuit transmission parameters, modem control - AT command set, and CCITT modem recommendations.
A practical deadlock avoidance algorithm for data base systems
Authors: David B. Lomet
Venue: Proceedings of the 1977 ACM SIGMOD international conference on Management of data (1977)

A new algorithm is presented for avoiding system deadlocks. Because its performance has little dependence on the number of lockable resources, it is particularly well suited to use in data base systems which may have millions of individually lockable records. A further advantage is that both exclusive and shared locking are accommodated. The algorithm is presented in some detail and its performance and functional characteristics discussed.
Real-time texture synthesis by patch-based sampling
Authors: Lin Liang, Ce Liu, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum
Venue: ACM Transactions on Graphics (TOG) (2001)

We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality, patch-based sampling is orders of magnitude faster than existing algorithms. The patch-based sampling algorithm works well for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a nonparametric estimation of the local conditional MRF density function, we avoid mismatching features across patch boundaries. We also experimented with documented cases for which pixel-based nonparametric sampling algorithms cease to be effective but our algorithm continues to work well.
Software Testing
Authors: Ron Patton
Venue:  (2000)

:Software Testing is the book for new or aspiring software testers interested in learning about this crucial part of the software development process. The complexity and size of today's software makes writing bug-free code extremely difficult, even for highly experienced programmers. Couple that with our increasing reliance on software for performing everyday tasks and its pervasiveness in the medical, telecommunications, manufacturing, and financial industries, and a software bug can spell disaster. Quality software can't be created with an ad- hoc, part-time, bug hunt. It requires a methodical and disciplined approach to preventing, finding, and reporting bugs. Software Testing will show you what it takes to be a successful software tester, assuring that you discover those nasty bugs before your customers do.
Mastering Windows 2000 Professional, 2nd edition
Authors: Mark Minasi
Venue:  (2000)

:Mark Minasi, the world's #1 Windows NT authority, brings his technical expertise and ability to make complex topics understandable and enjoyable to Microsoft's new generation of operating systems--Windows 2000. The first section of this book covers all of the essential features and built-in applications of Windows 2000 Professional (Workstation). The second part of the book provides in-depth coverage of all of the advanced topics that most other books merely skim over--subjects such as enterprise networking, scheduling, remote communication, optimization, system-control techniques, and professional troubleshooting advice. For beginners and advanced users alike, this all-in-one volume of essential information is probably the only book on Windows 2000 Professional that you'll ever need.
The Internet with Windows, 1st edition
Authors: Glyn Moody
Venue:  (1995)

:Most people know that the Internet is a huge network of computers that spans the globe and offers unparalleled information resources which are freely available to everyone. But most people also believe that using the Internet is impossibly complicated and requires advanced tools and a completely different way of working. The Internet with Windows shows you how a new generation of Microsoft Windows software - mostly free or very low-cost - lets you access the full power of the Internet through easy-to-use techniques you already know from other Windows programs. It can be read and used by both Windows 95 and Windows 3.1 users, and the vast bulk of it is applicable to other operating systems as well. In particular, it will be invaluable to those accessing the Internet via CompuServe or the Microsoft Network. This book assumes no previous expertise apart from some basic familiarity with Windows programs. Because the emphasis is on software that shields users from the technicalities of the subject, very little in the way of new skills needs to be learnt. Successive chapters build to form a complete introduction to all aspects of using the Internet, including elements generally omitted from other books.
Craft, romantic, rhetorical: traditions that have shaped our identities
Authors: Marian G. Barchilon
Venue: Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork (2000)

Different traditions (craft, romantic, and rhetorical) have shaped beliefs about writing and design. These traditions have served as lenses through which others view us and we view ourselves. It is important to recognize these traditions to improve workplace communication.
Palm OS Programming for Dummies with Cdrom, 1st edition
Authors: John Schettino
Venue:  (1999)

:A one-stop reference for writing applications for the Palm platform used in the popular hand-held organizers. C and C+ programmers examine the complier, assembler, source and assembly debugger, linker, and more. Also explores the Windows and Mac integration features of CodeWarrior. Cheatsheet & CD-ROM included. 150 illustrations.
AutoCAD LT for Windows 95, with CD-ROM (Mastering)
Authors: George Omura
Venue:  (1996)

:Mastering AutoCAD LT is your comprehensive guide to using AutoCAD LT for architecture, drafting, and design. You get solid coverage of everything from installation to customization, with step-by-step treatment of LT's new graphical interface. Get a quick start with LT. Start with a complete introduction to LT and its capabilities. Simple instruction sets make it easy to create your first drawing, organize your work, and handle basic editing. Learn smart ways to improve your drawing skills; manage printing and plotting; add paragraph text to drawings; and use new 3D features. Develop more advanced skills. Learn to store data with graphics, and copy existing drawings into AutoCAD LT. Handle sophisticated editing tasks. Work with selection cycling, complex line types, spline curves and ellipses, and associative hatching. Add word-processed documents, databases, spreadsheets, photos, and bitmap graphics to your drawings. Customize LT to fit your needs, and integrate it into your organization. Master the shortcuts. This Windows 95-compatible handbook is packed with timesaving shortcuts. You'll find valuable tips, notes, sidebars, Fast Track instructions, at-a-glance topic listings, special coverage of new LT Release 3 features, and an alphabetical reference to commands and system variables.
Knowledge and Social Capital: Foundations and Applications
Authors: Eric L. Lesser
Venue:  (1999)

:Social capital--the informal networks, trust, and common understanding among individuals in an organization--determines major competitive advantages in today's networked economy. Knowledge and Social Capital explains how social capital can drive collaboration, reconcile an organization's internal and external labor markets, and improve organizational effectiveness. This collection of authoritative articles helps readers understand how they can build and leverage on their own organizations' social capital. Knowledge and Social Capital teaches core principles and important strategies to a range of executives, including organizational development specialists, corporate strategists, and knowledge management professionals.
Microsoft Flight Simulator 98: Inside Moves
Authors: Ben Chiu
Venue:  (1997)

:Microsoft Flight Simulator 98: Inside Moves is the companion volume to Microsoft Flight Simulator 98 you can trust, whether you're a beginner eager to solo or a veteran pilot ready to test your flying skills. Experience Level: All
Visual Basic Made Easy
Authors: Edward J. Coburn
Venue:  (1994)

:This step-by-step, hands-on guide provides a complete introduction to programming with Microsoft Visual Basic 5 for Windows. Ideal for use in introductory Visual Basic courses or self-paced learning, the book enables readers with no prior programming experience to quickly develop innovative and creative Windows programs. The strength of the book lies in its extensive, step-by-step examples providing instruction in programming concepts and techniques, supported by a wealth of screen-captured illustrations that help readers work through each step at the computer. The book prepares readers to create and execute VB applications, understand basic concepts of file access, build links from applications to relational databases, and master the practical use of the latest object linking and embedding techniques.
The Computer Triangle: Hardware, Software, People, 1st edition
Authors: Robert L. Oakman
Venue:  (1995)

:This absorbing book provides a unique perspective on how the three major elements of the computer triangle--hardware, software, and people--work together for the advancement and sometimes debasement of society.
Interacting at a distance: measuring the performance of laser pointers and other devices
Authors: Brad A. Myers, Rishi Bhatnagar, Jeffrey Nichols, Choon Hong Peck, Dave Kong, Robert Miller, A. Chris Long
Venue: Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves (2002)

It is difficult to interact with computer displays that are across the room. A popular approach is to use laser pointers tracked by a camera, but interaction techniques using laser pointers tend to be imprecise, error-prone, and slow. Although many previous papers discuss laser pointer interaction techniques, none seem to have performed user studies to help inform the design. This paper reports on two studies of laser pointer interactions that answer some of the questions related to interacting with objects using a laser pointer. The first experiment evaluates various parameters of laser pointers. For example, the time to acquire a target is about 1 second, and the jitter due to hand unsteadiness is about ±8 pixels, which can be reduced to about ±2 to ±4 pixels by filtering. We compared 7 different ways to hold various kinds of laser pointers, and found that a laser pointer built into a PalmOS device was the most stable. The second experiment compared 4 different ways to select objects on a large projected display. We found that tapping directly on a wall-size SmartBoard was the fastest and most accurate method, followed by a new interaction technique that copies the area of interest from the big screen to a handheld. Third in speed was the conventional mouse, and the laser pointer came in last, with a time almost twice as long as tapping on the SmartBoard