ppxscal/embedding_network huggingface dataset:
Exploring the use of computer based patient education resources to enable diabetic patients from underserved populations to self-manage their disease
Authors: Aviva Zyskind, Karen Chance Jones, Karyn L. Pomerantz, Amyre Lafaye Barker
Venue: Information Services and Use (2009)

This pilot randomized prospective controlled pilot study looked at computer based health information resources and their impact on control of diabetes. The study site was a large urban community health center with many Spanish-speaking patients. Both the intervention (n=58) and control (n=50) groups of the study received standard of care diabetes treatment. The intervention group received additional computer based diabetes education in either English or Spanish from the MedlinePlus.gov website. Clinical measures and survey results were followed in both groups. In patients with diabetes, the Hemoglobin A 1c is a lab test that measures the level of blood sugar control over the past three months; a higher level is associated with increased diabetes-related complications. LDL cholesterol is the type of cholesterol that is most relevant as a clinical indicator in diabetes. The intervention group had a small decline in Hemoglobin A 1c (&minus;0.3%), and LDL cholesterol (&minus;9.9 mg/dl), two important clinical indicators, while the control group had a small increase in both Hemoglobin A 1c (+0.1%) and LDL cholesterol (+0.5 mg/dl). The discussion also explores the benefits and challenges of introducing computer-based patient education resources into a low-literacy population.
A Pan-Tilt Camera Control System of Subminiature Robot Helicopter Visual Landing Based on Biomimetic Eye
Authors: Hengyu Li, Jun Luo, Shaorong Xie, Tao Wang, Rui Liu
Venue: Proceedings of the 2009 International Conference on Measuring Technology and Mechatronics Automation - Volume 01 (2009)

Firstly, based on the principle of binocular vergence eye movements ,a new type of method about field fixed point landing of the Subminiature robot helicopter is put forward. Secondly, according to oculomotor neural pathways, the oculomotor control system model is established. Then the control model of SHR landing system is discussed in detail. Some key problems about the control system are stressed in this paper. Finally, the simulation and experimental results show that the control system can realize binocular vergence movements. Compared with the conventional landing methods, this new one can eliminate blind and reduce loss.
Feature selection via Boolean independent component analysis
Authors: Bruno Apolloni, Simone Bassis, Andrea Brega
Venue: Information Sciences: an International Journal (2009)

We devise a feature selection method in terms of a follow-out utility of a special classification procedure. In turn, we root the latter on binary features which we extract from the input patterns with a wrapper method. The whole contrivance results in a procedure that is progressive in two respects. As for features, first we compute a very essential representation of them in terms of Boolean independent components in order to reduce their entropy. Then we reverse the representation mapping to discover the subset of the original features supporting a successful classification. As for the classification, we split it into two less hard tasks. With the former we look for a clustering of input patterns that satisfies loose consistency constraints and benefits from the conciseness of binary representation. With the latter we attribute labels to the clusters through the combined use of basically linear separators. We implement out the method through a relatively quick numerical procedure by assembling a set of connectionist and symbolic routines. These we toss on the benchmark of feature selection of DNA microarray data in cancer diagnosis and other ancillary datasets.
Proceedings of the 2009 International Database Engineering & Applications Symposium
Venue: ACM International Conference Proceeding Series (2009)

IDEAS'09 is the fourteenth meeting of a series of annual meetings bringing together academics and practitioners in the area of database engineering. The previous editions of IDEAS were held in Asia, Europe and North America. IDEAS aims to address the needs of the academic community in database engineering. The convening of academics, government and industry professionals facilitates the discussion of recent progress and challenges in data mining, databases, information retrieval, applications of the Web in commerce and governance as well as database engineering. IDEAS also serves as a platform for theoreticians and practitioners to exchange their original research ideas on academic or application aspects of database engineering and their application in real systems; share their experiences on integrating new technologies into products and applications; discuss their work to real-life situations; describe their development and operations of challenging computing related systems; and identify unsolved challenges. The IDEAS Program Committee consists of academics and professionals from different parts of the world. This committee has done an excellent job in finishing the single-blind review and on-line double-blind debate processes in record time. For example, on average, about 88% of reviews were submitted by the due date and about 3.5 reviews were received for each paper. Second, we have attracted many high-quality papers submitted by authors globally. The paper selection process was thorough and competitive. On average, each paper was refereed by at least three reviewers, and 24.3% of submissions were accepted as full research papers. For IDEAS'09, the program chairs have designed a rich program that spans over three days.
Design and Evaluation of a Large Interactive Display to Support Social Interaction at Work
Authors: Sanjin Pajo, Senka Zubić, Agnieszka Matysiak Szóstek, Janienke Sturm
Venue: Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I (2009)

Social interaction at work has been shown to enhance creativity and productivity. This paper describes the design and evaluation of a large, interactive display that aims to stimulate social interaction amongst co-workers by providing food for talk in the form of activities, jokes, and music. User and system requirements were collected using Cultural Probes and Focus groups. The evaluation of our prototype system provides valuable insights that may guide the design of future systems supporting social interaction at work.
Augmented Haptics --- An Interactive Feedback System for Musicians
Authors: Tobias Grosshauser, Thomas Hermann
Venue: Proceedings of the 4th International Conference on Haptic and Audio Interaction Design (2009)

This paper presents integrated vibrotactiles, a novel interface for movement and posture tuition that provides real-time feedback in a tactile form by means of interactive haptic feedback, thereby conveying information neither acoustically nor visually and it is a promising feedback means for movements in 3D-space. In this paper we demonstrate haptic augmentation for applications for musicians, since it (a) doesn't affect the visual sense, occupied by reading music and communication, (b) doesn't disturb in bang sensitive situations such as concerts, (c) allows to relate feedback information in the same tactile medium as the output of the musical instrument, so that an important feedback channel for musical instrument playing is extended and trained supportive. Even more, instructions from the teacher and the computer can be transmitted directly and unobtrusively in this channel. This paper presents a prototype system together with demonstrations of applications that support violinists during musical instrument learning.
ICT expansion and the digital divide in democratic freedoms: An analysis of the impact of ICT expansion, education and ICT filtering on democracy
Authors: Farid Shirazi, Ojelanki Ngwenyama, Olga Morawczynski
Venue: Telematics and Informatics (2010)

In recent years, several case studies have appeared on how mobile telephones, SMS and the Internet had an impact on political activities. It has been widely argued that information and communication technology (ICT) is influencing democracy all over the world. However, few studies provide any analysis of how ICT expansion correlates with measures of democracy. In this paper, we investigate the relationship between the global expansion of ICT and the level of democracy within nations. We analyze archival data on 133 countries from 1995 to 2003, which was the period-of-time of explosive ICT expansion. Some important findings of our study are: (a) there is a growing digital divide in democratic freedoms among countries; (b) in spite of rapid ICT expansion in some countries, Internet filtering is having a significant impact on democratic freedoms.
"Tall", "good", "high": compared to what?
Authors: Steffen Staab, Udo Hahn
Venue: Proceedings of the Fifteenth international joint conference on Artifical intelligence - Volume 2 (1997)

We specify a model for the conceptual interpretation of positive gradable adjectives. Building on a classification-based terminological reasoning approach we define comparison classes and class norms and specify how a degree is related to its corresponding class norm.
A Novel Measuring Method of PMSM Nonlinear Incremental Inductances
Authors: Xin-tong Jiang, Wei-kai Li, Wei Li, Hong-wei Zhu
Venue: Proceedings of the 2009 International Conference on Measuring Technology and Mechatronics Automation - Volume 01 (2009)

Inductance is an important parameter which affects the PMSM dynamic performance as well as the controlling effect. As prodigious indeterminacy lie in winding nonlinear incremental inductances during motor operating, and more attention are paid to the rule of currents variety in the winding, so its accurate measurement is a key issue to PMSM. The dynamic magnetic hysteresis loop method to test winding nonlinear incremental inductance is expatiated. In order to validate measuring correctness, some calculation methods of motor winding incremental inductance are utilized, and a data processing technique is presented. By contrasting the result of analysis and FEM calculation method, the validity of the parameters testing result is confirmed, which gives a more accurate and viable way to measure the nonlinear incremental inductance of PMSM winding.
Nearest neighbor conditional estimation for Harris recurrent Markov chains
Authors: Alessio Sancetta
Venue: Journal of Multivariate Analysis (2009)

This paper is concerned with consistent nearest neighbor time series estimation for data generated by a Harris recurrent Markov chain on a general state space. It is shown that nearest neighbor estimation is consistent in this general time series context, using simple and weak conditions. The results proved here, establish consistency, in a unified manner, for a large variety of problems, e.g. autoregression function estimation, and, more generally, extremum estimators as well as sequential forecasting. Finally, under additional conditions, it is also shown that the estimators are asymptotically normal.
Surface reconstruction from point clouds by transforming the medial scaffold
Authors: Ming-Ching Chang, Frederic Fol Leymarie, Benjamin B. Kimia
Venue: Computer Vision and Image Understanding (2009)

We propose an algorithm for surface reconstruction from unorganized points based on a view of the sampling process as a deformation from the original surface. In the course of this deformation the Medial Scaffold(MS) - a graph representation of the 3D Medial Axis(MA) - of the original surface undergoes abrupt topological changes (transitions) such that the MS of the unorganized point set is significantly different from that of the original surface. The algorithm seeks a sequence of transformations of the MS to invert this process. Specifically, some MS curves (junctions of 3 MA sheets) correspond to triplets of points on the surface and represent candidates for generating a (Delaunay) triangle to mesh that portion of the surface. We devise a greedy algorithm that iteratively transforms the MS by ''removing'' suitable candidate MS curves (gap transform) from a rank-ordered list sorted by a combination of properties of the MS curve and its neighborhood context. This approach is general and applicable to surfaces which are: non-closed (with boundaries), non-orientable, non-uniformly sampled, non-manifold (with self-intersections), non-smooth (with sharp features: seams, ridges). In addition, the method is comparable in speed and complexity to current popular Voronoi/Delaunay-based algorithms, and is applicable to very large datasets.
Improved Handwriting Recognition by Combining Two Forms of Hidden Markov Models and a Recurrent Neural Network
Authors: Volkmar Frinken, Tim Peter, Andreas Fischer, Horst Bunke, Trinh-Minh-Tri Do, Thierry Artieres
Venue: Proceedings of the 13th International Conference on Computer Analysis of Images and Patterns (2009)

Handwritten word recognition has received a substantial amount of attention in the past. Neural Networks as well as discriminatively trained Maximum Margin Hidden Markov Models have emerged as cutting-edge alternatives to the commonly used Hidden Markov Models. In this paper, we analyze the combination of these classifiers with respect to their potential for improving recognition performance. It is shown that a significant improvement can in fact be achieved, although the individual recognizers are highly optimized state-of-the-art systems. Also, it is demonstrated that the diversity of the recognizers has a profound impact on the improvement that can be achieved by the combination. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Efficient Geometric, Photometric, and Temporal Calibration of an Array of Unsynchronized Video Cameras
Authors: Cheng Lei, Yee-Hong Yang
Venue: Proceedings of the 2009 Canadian Conference on Computer and Robot Vision (2009)

Camera-arrays have become popular in many computer vision and computer graphics applications. Among all preprocessing steps, an efficient method to calibrate a large number of cameras is very much desired. The required calibration includes both the geometric and photometric calibration, which are the most common and also well studied for single camera. However, few existing efforts are devoted to camera arrays or to integrate both methods in a fully automatic way. Additionally, most existing camera array systems require or assume implicitly that all the cameras in the array are hardware-synchronized to simplify subsequent application-specific processing such as the calibration of all the cameras. While this constraint is useful, it greatly restricts the use of heterogeneous types of cameras and the configuration of cameras that could be used. In this paper, we propose a novel integrated and fully automatic solution for performing geometric, photometric and temporal calibration (synchronization) of an array of unsynchronized video cameras. In particular, our new method is based on the classic plane based calibration approach. By using a redesigned calibration pattern, the geometric, photometric and temporal calibrations are done in an integrated and extensible framework automatically. Extensive experimental results show that the new method is very easy to use and can achieve high accuracy in the calibrated parameters.
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
Authors: Hiroshi Dohi, Mitsuru Ishizuka
Venue: Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009 (2009)

This paper describes a design of a life-like agent interface system with Second Life avatars on a 3D virtual world. We have implemented our prototype system on the OpenSimulator server, instead of the Linden Lab's Second Life server. It is open source and a Second Life official viewer can connect it. Although it is still an alpha version and has various problems at present, it has many advantages. Our avatar can be controlled by event-driven. And the script is environment-independent since the other avatars might be changing the world. We have built up our portable experimental environment (our avatar controller, the OpenSimulator server, and the Second Life viewer) on an ordinary laptop PC (Windows Vista). It can run even if it is standalone, without an Internet connection.
gRUP - A globalized approach to software engineering
Authors: Amr El-Kadi, Omar B. Badreddin
Venue: Journal of Computational Methods in Sciences and Engineering (2009)

This research has the main objective of enhancing the Rational Unified Process to better address the emerging new Globalization and Internationalization requirements of modern software, focusing on integrating the Globalization Processes, Artifacts, Roles, Activities, and best practices into the Rational Unified Process (RUP). RUP is a well established Software Development Process (SDP) that intends to guarantee quality by controlling the project schedule, budget, communication, productivity, and trustworthiness. Meanwhile, the gRUP - produced in the coarse of this research - intends to guarantee that the developed software is ready for globalization, matches the required globalization and internationalization requirements, and ensures the implementation of best practices and tests to guarantee that the produced software is globalization ready. gRUP is constructed by incorporating essential globalization activities and artifacts into RUP, and incorporates an additional Globalization Discipline to the standard nine RUP disciplines.
CBR Supports Decision Analysis with Uncertainty
Authors: Ning Xiong, Peter Funk
Venue: Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development (2009)

This paper proposes a novel approach to case-based decision analysis supported by case-based reasoning (CBR). The strength of CBR is utilized for building a situation dependent decision model without complete domain knowledge. This is achieved by deriving states probabilities and general utility estimates from the case library and the subset of cases retrieved in a situation described in query. In particular, the derivation of state probabilities is realized through an information fusion process which comprises evidence (case) combination using the Dempster-Shafer theory and Bayesian probabilistic reasoning. Subsequently decision theory is applied to the decision model learnt from previous cases to identify the most promising, secured, and rational choices. In such a way we take advantage of both the strength of CBR to learn without domain knowledge and the ability of decision theory to analyze under uncertainty. We have also studied the issue of imprecise representations of utility in individual cases and explained how fuzzy decision analysis can be conducted when case specific utilities are assigned with fuzzy data.
Locality Results for Certain Extensions of Theories with Bridging Functions
Authors: Viorica Sofronie-Stokkermans
Venue: Proceedings of the 22nd International Conference on Automated Deduction (2009)

We study possibilities of reasoning about extensions of base theories with functions which satisfy certain recursion (or homomorphism) properties. Our focus is on emphasizing possibilities of hierarchical and modular reasoning in such extensions and combinations thereof. We present practical applications in verification and cryptography.
Foundation ActionScript 3.0 for Flash and Flex, 1st edition
Authors: Darren Richardson
Venue:  (2009)

If you want to create exciting dynamic web sites that will amaze your online audience, then the Flash platform is a great way to go, with its many features, including powerful graphical and sound and video capabilities. To really harness the power of Flash though, you need to make use of ActionScript to provide dynamic effects, enable user interaction, and manipulate data. ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers a lot of new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 for Flash and Flex. This book covers all the essential techniques from the ground up, allowing you to get up and running quickly and easily. Starting with the fundamentals, you'll learn about using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you've learned and to introduce some more advanced techniques. This will give you a good grounding in the new and exciting world of ActionScript 3.0 and show you how it all fits together in larger applications, allowing you to go on and build your own professional sites. The sensible layout of the book makes it easy to find information about specific techniques. It doesn't aim to be an exhaustive reference, but rather focuses on the essential skills that will enable you to get up and running quicker. With this book as your guide, you'll be creating killer Flash applications before you know it. Focused and friendly introduction to learning ActionScript Updated for new versions of Flash and Flex Contains essential techniques for building ActionScript applications, with each chapter gently building on the skills of preceding chapters. What you'll learn Use the fundamentals of ActionScript 3.0 with both the Flash IDE and Flex Take advantage of ActionScript 3.0's object-oriented features Manipulate sound and video to produce exciting modern web applications Work with XML as your data source Use the most up-to-date capabilities of the latest Flash Player Witness the power of ActionScript 3.0 in two complete case studies Who is this book for? Once you've mastered the Flash or Flex IDE there's only one way to go to create more powerful and interactive applicationsyou need to learn ActionScript. The ActionScript language was massively updated in version 3.0, and even if you know AS 1 or 2, you'll find that there are a lot of things in AS3.0 that you don't recognize. Whether you're completely new to ActionScript or you're coming from a previous version, Foundation ActionScript 3.0 will teach you all you need to know to get up and running with AS3.0 in no time.
Electronic Glassboard --- Conception and Implementation of an Interactive Tele-presence Application
Authors: Peter Thies, Benjamin Koehne
Venue: Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains (2009)

This work presents a conception of a novel tele-presence system with an integrated interactive component. Previous solutions in this research area mainly focus on communication and do not offer sufficient, intuitive cooperation support for distributed meeting members. The Electronic Glassboard fills this gap by integrating the video display and drawing area. This allows for cooperative sketching without losing direct eye-contact with the cooperation partner.