ppxscal/embedding_network huggingface dataset:
Computing for Non-Specialists, 1st edition
Authors: Nanda Bandyopadhyay
Venue:  (2000)

:Assuming no previous knowledge of computer science or information technology, this book discusses key computing concepts in a lucid and accessible manner to provide invaluable insight into this increasingly high-tech world. This book provides not only basic knowledge, but also an implication of the more complex theoretical issues involved in how computers work, software, common business applications, computer programs, the Internet, human-computer interaction, computer security, and the growing relationship between computers and society. For anyone who wants or needs a broad overview of computer science and information technology. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Computer animation: algorithms and techniques
Venue:  (2001)

Are you a graphic programmer who builds animation functionality? Are you an animator who uses it? Whatever your role, Computer Animation: Algorithms and Techniques will help you work more efficiently and achieve better results. Covering everything from the low-level techniques that are key to creating precise effects to high-level computations responsible for a scene's general attributes, this book equips you with the breadth of knowledge you need to tackle every facet of the most complex animation projects. Complementing this breadth is the depth required for complete technical mastery---including step-by-step instruction, detailed examples, full-color illustrations, and focused coverage of model-specific applications.
Introduction to the Internet for Engineers and Computer Scientists, 1st edition
Authors: Scott D. James
Venue:  (1997)

:Covers Internet basics for engineers and computer scientists, while anticipating the interests of these sophisticated users. I he looK presents services available on the Internet and how to use them effectively. Among these are access to timely data, maintaining contact with colleagues, and the ability to use specific types of software.Discusses a wide range of important topics, including e-mail; mailing lists; FTP; HTML; JAVA; IRC; and TCP/IP. After presenting a concept, the book provides a quick example of that particular tool or resource in use. Each chapter is prefaced with a spotlight on some area in which science and/or engineering has been applied to solve a current problem.
On to C++, 1st edition
Authors: Patrick Henry Winston
Venue:  (1994)

:Read this book if you want to add C++ to your programming-language repertoire. If you are a practicing programmer, you can use this book to learn the essentials of the language. If you are a student, you can use it to learn C++ to prepare for real-world work. You also can use this book to learn about the benefits of object-oriented programming and how to maximize those benefits through the principled design of C++ class hierarchies. You learn the key concepts as features are added to a short, yet representative C++ program. The program uses knowledge about containers and railroad cars to display a capacity report for a freight train, thereby demonstrating the ability of C++ classes to capture knowledge about naturally occurring categories. As you see the class-enabled program evolve, you learn how to: create classes and objects define constructor, reader, and writer functions benefit from data abstraction inherit member variable values and member functions create new class objects at run time find the right function at run time use constructors in class hierarchies use protected and private member variables and member functions use protected and private member variables and member functions use protected and private class derivations design class hierarchies reuse class definitions using templates and much, much more.
Extended semantics for generalization hierarchies
Authors: Ronald M. Lee, Rob Gerritsen
Venue: Proceedings of the 1978 ACM SIGMOD international conference on management of data (1978)

This paper examines the notion of a generalization abstraction proposed by Smith and Smith and considers the properties of a collection of generalizations as a unit called a 'generalization hierarchy'. Presented here is a more detailed representation which consists of a hybrid between a (graphical) network and a predicate calculus formalism.
Ordinary Differential Equations (Ode) Architect: The Ultimate Ode Power Tool, 1st edition
Authors: CODEE
Venue:  (1998)

:This software is intended to provide a highly interactive environment for readers to examine the properties of linear and nonlinear systems of Ordinary Differential Equations and DDS's, explore and construct realistic mathematical models, and apply understanding of the behavior of solutions of ODEs to new real-world and hypothetical situations. The lab book contains an index to the CD-ROM, including Library, and Documentation for the Solver tool with a troubleshooting section. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
WordPerfect Presentations 3.0 for Windows: Quick Course, 1st edition
Authors: Teri Goldfarb
Venue:  (1995)

:Covers the most commonly used features of WordPerfect Presentations 3.0 in a 12-15 hour time frame and utilizes step-by-step instructions with numerous hands-on activities built in throughout each lesson that provide learners with easy-to-follow instructions and immediate reinforcement.
Microsoft Office 97 for Windows for Dummies Quick Reference, 1st edition
Authors: Doug Lowe
Venue:  (1996)

:Looking for the fastest and easiest way to remember all those Microsoft Office 97 features and commands? Your search has ended! Just keep Microsoft Office 97 For Windows For Dummies Quick Reference by your side and watch as the answers to your everyday questions appear at your fingertips. This quick and easy-to-use reference covers all the programs that come with Microsoft Office 97, including: Word 97, Excel 97, PowerPoint 97, Access 97, and the new Outlook 97 (a program to manage your appointments, address book, and e-mail). With easy-to-follow instructions, this book shows you how to use Office 97 programs together to solve real-life problems. It even has hot information on using Word 97, Excel 97, PowerPoint 97, and Access 97 to publish information on the Internet! Now you can find what you need even faster with our ...For Dummies Quick References! The design features tasks in alphabetical order, clear-cut, step-by-step instructions, and easy-to-follow advice. Get in and out quickly and get the information you really need without reading lots of material!
CyberSource
Authors: Frederic E. Davis
Venue:  (1995)

:Longtime computer journalist Frederic E. Davis presents the people who make up the computer industry as they talk about the products and services that have had an impact on their lives. Witty, insightful commentary and a free-wheeling layout make CyberSource perfect pleasure reading for people who like computers.
Ebrands: Building an Internet Business at Breakneck Speed
Authors: Phil Carpenter
Venue:  (2000)

:At the turn of the millennium, myriad companies have filled the Web with more than 800 million pages of content. Overwhelmed by choice and starved for time, customers are casting their clicks with brands they trust. The companies that win their wallets will be those that invest now in building premier electronic brands, or eBrands. While scores of books have promoted various Internet marketing tactics and Web site design rules, none has provided the necessary strategic context in which true eBrand builders make names for themselves. Through thoughtful analysis of the overall marketing strategies of six Web innovators  Yahoo!, CDNow, iVillage, Onsale, Barnesandnoble.com, and Fogdog Sports  veteran Silicon Valley marketing executive Phil Carpenter takes a hard look at how a core set of companies have pushed to develop powerful Internet brands. Carpenter takes readers backstage in his in-depth interviews with more than 40 company executives and industry experts. Recounting the successes, failures and fears of eBrand pioneers, the author assesses the opportunities and vulnerabilities of his case-study companies compared to those of their on- and offline competitors. His analysis shows how several "pure play" Internet ventures have established brand awareness and credibility, how an offline leader has boldly asserted itself in this new medium, and how a start-up has battled to distinguish its brand among the many deeper-pocketed players. Carpenter argues that Internet contenders must expand their notion of branding far beyond such assets as logos, trademarks and brand names to include programs for building brand awareness, forging alliances andcultivating customer loyalty, to name a few. Through these bedrock best practices distilled from the experiences of the online elite, even a "dot.com nobody" can become a cyberbranded star. For anyone with a stake in ebusiness  from CEOs to entrepreneurs, from marketers to customer service and PR specialists and from venture capitalists to financial analysts  eBrands will prove a thoughtful guide to creating truly durable brands in the electronic marketplace. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Genesis Redux: Experiments Creating Artificial Life
Authors: Edward Rietman
Venue:  (1993)

:What is life, and when does it begin? Genesis Redux explores controversial models of biological life forms, self-reproducing systems, self-organizing systems and robotics. Complete working programs allow you to model a variety of artificial life forms and self organizing systems on your PC. You'll learn how to design cellular automata, artificial neural networks, autonomous robots, mathematical bioforms, ecosystems. Genesis Redux also explores the future of artificial life including its social implications and its significance for postbiological evolution. This intriguing book is a great way to gain a whole new level of programming expertise.
Freebsd Handbook: Parts IV and V: Advanced Topics and Appendices
Authors: FreeBSD Documentation Project
Venue:  (2000)

:FreeBSD is an advanced BSD UNIX operating system for "PC-compatible" computers, developed and maintained by a large team of individuals. FreeBSD offers advanced networking, performance, security and compatibility features today that are still missing in other operating systems, even some of the best commercial ones.FreeBSD Handbook Parts IV and V: Advanced Topics & Appendices is one of a series of books from iUniverse that provides a printed version of the BSD Handbook, an online guide that covers the installation and day-to-day use of FreeBSD Release 4.0. The four-part series from iUniverse contains the full text of the FreeBSD Handbook, and is comprised of the following four volumes. Each volume is available separately for your convenience. Part I: Getting Started Part II: System Administration Part III: Network Configuration Parts IV and V: Advanced Topics & Appendices
Evidence for long-tailed distributions in the internet
Authors: Allen B. Downey
Venue: Proceedings of the 1st ACM SIGCOMM Workshop on Internet Measurement (2001)

We review evidence that Internet traffic is characterized by long-tailed distributions of interarrival times, transfer times, burst sizes, and burst lengths. We propose a new statistical technique for identifying long-tailed distributions, and apply it to a variety of datasets collected on the Internet. We find that there is little evidence that interarrival times and transfer times are long-tailed, but that there is some evidence for long-tailed burst sizes. We speculate on the causes of long-tailed bursts.
SimpleFit: A Framework for Analyzing Design Trade-Offs in Raw Architectures
Authors: Csaba Andras Moritz, Donald Yeung, Anant Agarwal
Venue: IEEE Transactions on Parallel and Distributed Systems (2001)

The semiconductor industry roadmap projects that advances in VLSI technology will permit more than one billion transistors on a chip by the year 2010. The MIT Raw microprocessor is a proposed architecture that strives to exploit these chip-level resources by implementing thousands of tiles, each comprising a processing element and a small amount of memory, coupled by a static two-dimensional interconnect. A compiler partitions fine-grain instruction-level parallelism across the tiles and statically schedules intertile communication over the interconnect. Because Raw microprocessors fully expose their internal hardware structure to the software, they can be viewed as a gigantic FPGA with coarse-grained tiles in which software orchestrates communication over static interconnections. One open challenge in Raw architectures is to determine their optimal grain size and balance. The grain size is the area of each tile and the balance is the proportion of area in each tile devoted to memory, processing, communication, and off-chip global I/O. If the total chip area is fixed, higher processing power per tile requires large tiles and hence reduces the total number of tiles on the chip. This paper presents SimpleFit, a novel analytical framework that designers can use to reason about the design space of Raw microprocessors. Our model is also generalizable to multiprocessors on a chip. Based on an architectural model, an application model, and a VLSI cost analysis, the framework computes the performance of applications and uses an optimization process to identify designs that will execute these applications most cost-effectively. Although the optimal machine configurations obtained vary for different applications, problem sizes, and budgets, the general trends for various applications are similar. Accordingly, for the applications studied, assuming a onr billion logic transistor equivalent area, we recommend building a Raw chip with approximately 1,000 tiles, 30 words/cycle global I/O, 20 Kbytes of local memory per tile, three to four words/cycle local communication bandwidth, and single-issue processors. This configuration will give performance near the global optimum for most applications.
Unsupervised Feature Selection Using Feature Similarity
Authors: Pabitra Mitra, C. A. Murthy, Sankar K. Pal
Venue: IEEE Transactions on Pattern Analysis and Machine Intelligence (2002)

In this article, we describe an unsupervised feature selection algorithm suitable for data sets, large in both dimension and size. The method is based on measuring similarity between features whereby redundancy therein is removed. This does not need any search and, therefore, is fast. A new feature similarity measure, called maximum information compression index, is introduced. The algorithm is generic in nature and has the capability of multiscale representation of data sets. The superiority of the algorithm, in terms of speed and performance, is established extensively over various real-life data sets of different sizes and dimensions. It is also demonstrated how redundancy and information loss in feature selection can be quantified with an entropy measure.
TFLOPS PFS: architecture and design of a highly efficient parallel file system
Authors: Sharad Garg
Venue: Proceedings of the 1998 ACM/IEEE conference on Supercomputing (CDROM) (1998)

In recent years, many commercial Massively Parallel Processor (MPP) systems have been available to the computing community. These systems provide very high processing power (up to hundreds of GFLOPs), and can scale efficiently with the number of processors. However, many scientific and commercial applications that run on these multiprocessors may not experience significant benefit in terms of speedup and are bottlenecked by their I/O requirements. Although these multiprocessors may be configured with sufficient I/O hardware, the file system software often fails to provide the available I/O bandwidth to the application, and causes severe performance degradation for I/O intensive applications.A highly efficient parallel file system has been implemented on Intel's Teraflops (TFLOPS) machine and provides a sustained I/O bandwidth of 1 GB/sec. This file system provides almost 95% of the available raw hardware I/O bandwidth and the I/O bandwidth scales proportional to the available I/O nodes.Intel's TFLOPS machine is the first Accelerated Strategic Computing Initiative (ASCI) machine that DOE has acquired. This computer is 10 times more powerful than the fastest machine today, and will be used primarily to simulate nuclear testing and to ensure the safety and effectiveness of the nation's nuclear weapons stockpile.This machine contains over 9000 Intel's Pentium Pro processors, and will provide a peak CPU performance of 1.8 teraflops. This papers presents the I/O design and architecture of Intel's TFLOPS supercomputer, describes the Cougar OS I/O and its interface with the Intel's Parallel File System.
Multimedia Workshop, 1st edition
Authors: Matthew Holtz
Venue:  (1995)

:Written in a computer-applications style, this book provides explanations and how-to instructions, followed by numerous exercises. Labeled icons flag the hands-on exercises, alerting users to pitfalls and help.
A data model and architecture for hypermedia database visualization
Authors: Robert Steven Owor
Venue: Proceedings of the seventh international conference on 3D Web technology (2002)

In this paper, a proposal is made for a data model and architecture which facilitates the use of a 3D graphical user interface to navigate and query hypermedia and database systems. Currently there exist no integrated virtual environments that combine the visual strength of 3D, with the powerful query features of databases and the navigation flexibility of hypermedia systems.A model and architecture in which hyperlinks are treated as data relationships (which can be normalized) embedded with data manipulation and programmable 3D interfaces is presented. The model is based on a combination of object oriented databases and VRML as the 3D interface.
Reflections on NoteCards: seven issues for the next generation of hypermedia systems
Authors: Frank G. Halasz
Venue: ACM Journal of Computer Documentation (JCD) (2001)

NoteCards, developed by a team at Xerox PARC, was designed to support the task of transforming a chaotic collection of unrelated thoughts into an integrated, orderly interpretation of ideas and their interconnections. This article presents NoteCards as a foil against which to explore some of the major limitations of the current generation of hypermedia systems, and characterizes the issues that must be addressed in designing the next generation systems.
Renegades of the Empire: How Three Software Warriors Started a Revolution behind the Walls of Fortress Microsoft
Authors: Michael Drummond
Venue:  (2000)

:Competing in the high-tech computer market is a lot like war - especially if you work at Microsoft. Bill Gates's gladiators - his engineers and evangelists and programmers - were famous for seizing new terrain, converting nonbelievers, and always winning, no matter what the cost. No one took the lessons of the Microsoft way more to heart than Craig Eisler, Eric Engstrom, and Alex St. John, a trio of evangelists and software engineers who, more than anything, wanted to conquer a market on their own.. "Their first attempt was a top-secret effort to make Windows do what it had never done before: play games. Turning their well-honed combat skills on their own company, the trio - often called the "Beastie Boys" - rammed DirectX, their game project, through, first without permission, then without regard for political correctness, protocol, or budget restraints. The battle spilled from the halls of Microsoft into the international gaming community, but within months, DirectX was being used in every one of the best-selling games for the PC.. "The "Beastie Boys" had won the battle, but they received so few rewards that they felt as if they'd lost the war. So they set their sights on the Internet. Their new project: Chrome, a Web browser that could bring television-quality animated graphics to the Internet. It was every Microsoft marketer's dream, every competitor's nightmare. It should have changed the Internet and the lives of millions, none more than those of the three designers.. "Michael Drummond gained exclusive access to this trio's story - the tale of a rise, a fall, and, perhaps, a triumph.
The performance and energy consumption of three embedded real-time operating systems
Authors: Kathleen Baynes, Chris Collins, Eric Fiterman, Brinda Ganesh, Paul Kohout, Christine Smit, Tiebing Zhang, Bruce Jacob
Venue: Proceedings of the 2001 international conference on Compilers, architecture, and synthesis for embedded systems (2001)

This paper presents the modeling of embedded systems with SimBed, an execution-driven simulation testbed that measures the execution behavior and power consumption of embedded applications and RTOSs by executing them on an accurate architectural model of a microcontroller with simulated real-time stimuli. We briefly describe the simulation environment and present a study that compares three RTOSs: &mgr;C/OS-II, a popular public-domain embedded real-time operating system; Echidna, a sophisticated, industrial-strength (commercial) RTOS; and NOS, a bare-bones multi-rate task scheduler reminiscent of typical "roll-your-own" RTOSs found in many commercial embedded systems. The microcontroller simulated in this study is the Motorola M-CORE processor: a low-power, 32-bit CPU core with 16-bit instructions, running at 20MHz.
Computer aided inbetweening
Authors: Alexander Kort
Venue: Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering (2002)

The production of inbetweens is a tedious task for animators and a complicated one for algorithms. In this paper, an algorithm for computer aided inbetweening and its integration in a pen-based graphical user interface are presented.The algorithm is layer-based, assuming an invariant layering order. It is applicable to animations in a style similar to paper cut out, in which the drawings on the cut-out pieces are inbetweened as well. The content of each key drawing is analysed and classified into strokes, chains of strokes and relations that hold among them. Rules decide what parts of different drawings may be matched. These rules specify allowed changes between relations in key drawings. A cost function based approach determines the correct matching of strokes. Generated animation paths between corresponding strokes determine the resulting inbetweens.To hold for possible mismatchings and to allow for artistic control over the results, the inbetweening algorithm is embedded in a free form graphic user interface. Thus artists are enabled to focus on the part of the inbetweening task computers are not able to solve.