ppxscal/embedding_network huggingface dataset:
The inside story on shared libraries and dynamic loading
Authors: David M. Beazley, Brian D. Ward, Ian R. Cooke
Venue: Computing in Science and Engineering (2001)

Traditionally, developers have built software as stand-alone applications written in a single language such as Fortran, C, or C++. However, many scientists are starting to build their applications as extensions to scripting language interpreters or component frameworks. This often involves shared libraries and dynamically loadable modules. However, the inner workings of shared libraries and dynamic loading are some of the least understood and most mysterious areas of software development. We tour the inner workings of linkers, shared libraries, and dynamically loadable extension modules. Rather than simply providing a tutorial on creating shared libraries on different platforms, we want to provide an overview of how shared libraries work and how to use them to build extensible systems. For illustration, we use a few examples in C/C++ using the gcc compiler on GNU-Linux-i386. However, the concepts generally apply to other programming languages and operating systems.
Microsoft Works 4.5 for Windows for Dummies Quick Reference, 1st edition
Authors: Bjoern Hartsfvang, Stuart Stuple
Venue:  (1998)

:With Microsoft Works 4.5 For Windows For Dummies Quick Reference, you'll quickly make the most of Microsoft Works 4.5 -- including its integrated word processor, spreadsheet and database functions, and Internet Explorer. Become comfortable with the Wizards and customize your favorite tasks. Find out how to create styles and art, use charts and graphs, and cruise the Web. Find out what you need quickly with our ...For Dummies&reg; Quick References, featuring tasks and commands in alphabetical order, clear-cut, step-by-step instructions, and easy-to-follow advice. Quick References let you get in and out quickly and find the information you really need without reading lots of extra material! Look for IDG Books Worldwide's Microsoft&reg; Works 4.5 For Windows&reg; For Dummies&reg;, the fast and friendly way to grasp Microsoft Works tools from startup to printout.
SONET and T1: Architectures for Digital Transport Networks, 2nd edition
Authors: Uyless D. Black, Sharleen Waters
Venue:  (2002)

From the Book:This book is part of a series titled Advanced Communications Technologies. This particular book also has a close "companion" in this series, titled ISDN and SS7: Architectures for Digital Signaling Networks. When we were planning this book, our initial intent was for it to be a SONET book, with little discussion of the T1 technology. However, we decided that the book should also include T1 because many of the SONET operations are centered around T1. In addition, as we surveyed the literature on T1, we were surprised to discover that the existing books on T1 did not cover several important aspects of the subject--omissions that we have corrected in this book. Also, we have included material on some of the original T1 channel banks. To our knowledge, this material has not appeared in any text, and the information is essential to understanding how T1 is the way it is. In setting out to write this book, we established two goals. First, we wish to complement the overall series, and avoid undue overlapping of the subject matter of the other books. Second, we wish to explain aspects of the subject matter that have not been provided in other reference books. We found that not much tutorial literature exists on synchronization and timing, on the Building Integrated Timing Supply (BITS), on SONET configuration (crafting) operations, and some other important subjects. This information is provided in this book.
Nonlinear and Optimal Control Systems, 1st edition
Authors: Thomas L. Vincent, Walter J. Grantham
Venue:  (1999)

:Nonlinear and Optimal Control Systems offers a self-contained introduction to analysis techniques used in the design of nonlinear and optimal feedback control systems, with a solid emphasis on the fundamental topics of stability, controllability, optimality, and the corresponding geometry. The book develops and presents these key subjects in a unified fashion. An integrated approach is used to develop stability theory, function minimizing feedback controls, optimal controls, and differential game theory. Starting with a background on differential equations, this accessible text examines nonlinear dynamical systems and nonlinear control systems, including basic results in nonlinear parameter optimization and parametric two-player games. Lyapunov stability theory and control system design are discussed in detail, followed by in-depth coverage of the controllability minimum principle and other important controllability concepts. The optimal control (Pontryagin's) minimum principle is developed and then applied to optimal control problems and the design of optimal controllers. Nonlinear and Optimal Control Systems features examples and exercises taken from a wide range of disciplines and contexts - from engineering control designs to biological, economic, and other systems. Numerical algorithms are provided for solving problems in optimization and control, as well as simulation of systems using nonlinear differential equations. Readers may choose to develop their own code from these algorithms or solve problems with the help of commercial software programs. Providing readers with a sturdy foundation in nonlinear and optimal control system design and application, this new resource is a valuable asset to advanced students and professional engineers in many different fields.
PhotoShop 3 Wow!: Tips, Tricks and Techniques for Adobe PhotoShop 3, with Cdrom, 2nd edition
Authors: Linnea Dayton, Jack Davis
Venue:  (1995)

:An all-new edition of the award-winning Photoshop bestseller, now for both Macintosh and Windows. This hands-on guide provides step-by-step presentations of painterly, photorealistic and special effects techniques, and time- and work-saving tips. The book is heavily illustrated in full-color throughout and includes artwork by top Photoshop artists.
Microsoft .Net Remoting
Authors: Scott McLean, Kim Williams, James Naftel
Venue:  (2002)

:This title shows developers how to build Internet-based, distributed applications using Microsoft .NET Remoting, which enables powerful remote interaction among objects. A fundamental understanding of .NET Remoting is crucial as developers shift to developing distributed, Internet-based applications. Until recently, DCOM was the preferred method for developing distributed applications on Microsoft platforms. But as this book demonstrates, the .NET Remoting architecture is much easier to use and extend than DCOM. The book covers all aspects of .NET Remoting, including in-depth coverage of the .NET Remoting architecture plus concrete examples, best practices, and performance tips to show how to extend and customize the framework.
Playstation Survival Guide
Authors: Zach Meston
Venue:  (1998)

:This encyclopedic book will serve the home enthusiast on the Sony Playstation machines found in over 12 million households. Over 15 games are profiled, leading the player to all the secrets, strategies, maps, and secret passwords. Covers such popular games as Tomb Raider 2, Oddworld, Crash Bandicoot, Star Wars: Masters of Teras Kasi, Bushido Blade, Mace, Clayfighters Extreme Rampage World Tour, Mega Man X8, Madden '98, NFL '98, and NHL Hockey.
Optimum Problems with Measurable Set-Valued Constraints
Authors: Zsolt Páles, Vera Zeidan
Venue: SIAM Journal on Optimization (2000)

In this paper, we provide a complete analysis of second-order admissible variations to inequality-type constraints, which are given in terms of measurable set-valued functions whose images are closed convex sets with nonempty interior. As an application, we consider optimization problems where such constraints are present, and we deduce second-order necessary conditions for optimality.
Feedback Control of Dynamic Systems, 4th edition
Authors: Gene F. Franklin, David J. Powell, Abbas Emami-Naeini
Venue:  (2001)

:This introductory book provides an in-depth, comprehensive treatment of a collection of classical and state-space approaches to control system designand ties the methods together so that a designer is able to pick the method that best fits the problem at hand. It includes case studies and comprehensive examples with close integration of MATLAB throughout the book. Chapter topics include an overview and brief history of feedback control, dynamic models, dynamic response, basic properties of feedback, the root-locus design method, the frequency-response design method, state-space design, digital control, and control-system design. A basic reference for control systems engineers.
Locality-preserving randomized oblivious routing on torus networks
Authors: Arjun Singh, William J. Dally, Brian Towles, Amit K. Gupta
Venue: Proceedings of the fourteenth annual ACM symposium on Parallel algorithms and architectures (2002)

We introduce Randomized Local Balance (RLB), a routing algorithm that strikes a balance between locality and load balance in torus networks, and analyze RLB's performance for benign and adversarial traffic permutations. Our results show that RLB outperforms deterministic algorithms (25% more bandwidth than Dimension Order Routing) and minimal oblivious algorithms (50% more bandwidth than 2 phase ROMM [9]) on worst-case traffic. At the same time, RLB offers higher throughput on local traffic than a fully randomized algorithm (4.6 times more bandwidth than VAL (Valiant's algorithm) [15] in the best case). RLBth (RLB threshold) improves the locality of RLB to match the throughput of minimal algorithms on very local traffic in exchange for a 4% reduction in worst-case throughput compared to RLB. Both RLB and RLBth give better throughput than all other algorithms we tested on randomly selected traffic permutations. While RLB algorithms have somewhat lower guaranteed bandwidth than VAL they have much lower latency at low offered loads (up to 3.65 times less for RLBth).
Pointshop 3D: an interactive system for point-based surface editing
Authors: Matthias Zwicker, Mark Pauly, Oliver Knoll, Markus Gross
Venue: Proceedings of the 29th annual conference on Computer graphics and interactive techniques (2002)

We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different interaction techniques to alter shape and appearance of 3D point models, including cleaning, texturing, sculpting, carving, filtering, and resampling. One key ingredient of our framework is a novel concept for interactive point cloud parameterization allowing for distortion minimal and aliasing-free texture mapping. A second one is a dynamic, adaptive resampling method which builds upon a continuous reconstruction of the model surface and its attributes. These techniques allow us to transfer the full functionality of 2D image editing operations to the irregular 3D point setting. Our system reads, processes, and writes point-sampled models without intermediate tesselation. It is intended to complement existing low cost 3D scanners and point rendering pipelines for efficient 3D content creation.
A scheduling algorithm for transporting variable rate coded voice in bluetooth networks
Authors: Honghai Zhang, Jennifer C. Hou
Venue: Proceedings of the 5th ACM international workshop on Wireless mobile multimedia (2002)

In the current Bluetooth specification voice traffic is transmitted using synchronous connection-oriented (SCO) links. Only uncompressed voice connections with Pulse Code Modulation (PCM) are supported, and 64Kbps bandwidth is assigned to each voice connection. However, with the use of speech coding techniques that produce compressed voice and/or detect silent periods, it is expected that high quality voice data can be transmitted at or below 4Kbps, and that the Bluetooth specification will support voice transmission at two or more distinct rates. A key issue that should be resolved in order to support variable rate coded voice transmission in Bluetooth is how to meet the temporal service requirements of various variable rate coded voices.In this paper, we propose, in compliance with the Bluetooth specification, a distance constrained scheduling (DCS)-based, intra-piconet scheduling algorithm to support admission control and scheduling of variable rate coded voice traffic, with the objective of providing the temporal quality of service requirement of each master-slave pair. Further, in the case that requests to establish voice connections exceed the system capacity, we present two admission control algorithms that select, based on utility functions defined, optimal subsets from an otherwise unschedulable request set. We also conduct simulations to evaluate the performance of the proposed algorithms in terms of schedulability, capability of delay jitter control, and effectiveness of admission control.
Optimal Control Problems with Mixed Control-State Constraints
Authors: N. Arada, J.-P. Raymond
Venue: SIAM Journal on Control and Optimization (2000)

\noindent We consider control problems governed by semilinear parabolic equations in the presence of pointwise mixed control-state constraints. We obtain optimality conditions with finitely additive measures as multipliers associated to the mixed constraints. We study the regularity of the multipliers for different problems. In particular, when a monotonicity or a separation condition is satisfied, we prove that multipliers are bounded measurable functions.
Compatibility and commutativity in non-two-phase locking protocols
Authors: C. Mohan, D. Fussell, A. Silberschatz
Venue: Proceedings of the 1st ACM SIGACT-SIGMOD symposium on Principles of database systems (1982)

Research on concurrency control mechanisms for database systems has had as a primary goal the discovery of techniques for allowing increased levels of concurrent execution of transactions. In this paper, we study this problem in the context of non-two-phase locking protocols which are defined for data bases in which a directed acyclic graph structure is superimposed on the data items. We introduce a new lock mode, called INV, with properties fundamentally different from locking modes previously studied and show how this allows increased concurrency. Through the introduction of the INV mode of locking we have enunciated a new principle of the theory of data base concurrency control. This principle involves the separation of the effects of the commutativity and compatibility of data manipulation operations. We then examine how the introduction of such a lock mode affects the occurrence of deadlocks in a system. Certain conditions under which deadlock-freedom is maintained are identified, and simple methods for removing deadlocks in other situations are presented.
Interpreting Information Systems in Organizations, 1st edition
Authors: Geoff Walsham
Venue:  (1993)

:A coherent integrated source for an interpretive approach to understanding information systems in organizations to aid readers in their own processes of defining computer systems. Examines four major IS issues--strategy, evaluation, design and development, implementation. Features in-depth case studies to illustrate key points.
3D Comic Design (Cyberrookies Series)
Authors: Shamms Shamms Mortier, R. Shamms Mortier
Venue:  (2001)

:CyberRookies: 3D Comic Design is part of the CyberRookies series of books written for the technically savvy Net Generation (12-20 year olds) interested in computing. This how-to book teaches aspiring graphics artist how to create their own 3D comics. Creating a comic is more than just coming up with a powerful villain or gruesome alien: it requires a lot of thought and planning about the story line, weapons and props, modes of transportation, and setting (city, outer space, underwater, etc). Pulling all of this together may sound challenging, but with 3D Comic Design everything from how to create the story, characters, and text balloons, to page layout/design, adding special effects, and integrating 3D environments is clearly explained. KEY FEATURES: * Teaches you how to create your own comics using Superheroes, Villains, Aliens, and more * Thoroughly explains how to craft a story from plot ideas to naming your characters * Details the design and creation of storyboards, page layouts, text balloon designs, font options, and more * Provides a complete library of ready-to-use graphic elements and characters to use in creating a basic 3D comic without purchasing a lot of software * Includes hands-on tutorials on how to use 2D image software (e.g., Photoshop) and plug-ins to create graphic effects with an emphasis on Layers, a critical comic design tool * Explains how to organize and setup your own studio with minimal equipment and software needs and costs * The CD includes the files for the complete comic; all the characters, props, balloons, environments, etc., can be used for your own creations
Achieving web accessibility
Authors: Brian Sierkowski
Venue: Proceedings of the 30th annual ACM SIGUCCS conference on User services (2002)

The World Wide Web has long outgrown its novelty to become a necessity in academics. Internet access has enabled numerous activities-registration, research, and distance learning, to name a few-to reach more people than ever. Federal laws require state schools to provide accessible web sites for persons with disabilities-yet many fail to, perhaps due to webmasters' ignorance and misconceptions that enabling access is expensive and time-consuming. Public schools violate this obligation when they only respond on an ad-hoc basis to requests for accommodation; therefore, it is vital for webmasters to learn how to provide equal access. Whether a site is in its initial planning or is fully developed, there are common concerns to address: specifically, why do sites need to be accessible and to what degree? What is the process for creating or modifying pages to ensure accessibility? Can a web site use advanced technologies and still be accessible? How can accessibility be verified? What resources are available to assist in this process? Although comprehensive understanding of accessibility can be an undertaking, a significant amount of knowledge can be obtained through a broad introduction.
Efficient algorithms for structural similarity of grammars
Authors: H. B. Hunt,  III, D. J. Rosenkrantz
Venue: Proceedings of the 7th ACM SIGPLAN-SIGACT symposium on Principles of programming languages (1980)

Efficient algorithms are presented for several grammar problems relevant to compiler construction. These problems include(i) testing, for a reduced context-free grammar G and an LL(k), uniquely invertible, or BRC(m,n) grammar H, if G is structurally contained by H, and(ii) testing, for a reduced context-free grammar G and a structurally unambiguous grammar H, if G is Reynolds covered by H or if there is an on to homomorphisem from G to H.Related complexity results are presented for several problems for the regular grammars, program schemes, and monadic program schemes.
Computational modeling of arterial biomechanics
Authors: David A. Vorp, David A. Steinman, C. Ross Ethier
Venue: Computing in Science and Engineering (2001)

Factors such as local stresses seem to be important in the development of arterial diseases such as atherosclerosis. Here we describe how computational tools, frequently in conjunction with advanced imaging tools, allow us to understand these biomechanical effects in health and diseases.
Set-based model: a new approach for information retrieval
Authors: Bruno Pôssas, Nivio Ziviani, Wagner Meira,  Jr., Berthier Ribeiro-Neto
Venue: Proceedings of the 25th annual international ACM SIGIR conference on Research and development in information retrieval (2002)

The objective of this paper is to present a new technique for computing term weights for index terms, which leads to a new ranking mechanism, referred to as set-based model. The components in our model are no longer terms, but termsets. The novelty is that we compute term weights using a data mining technique called association rules, which is time efficient and yet yields nice improvements in retrieval effectiveness. The set-based model function for computing the similarity between a document and a query considers the termset frequency in the document and its scarcity in the document collection. Experimental results show that our model improves the average precision of the answer set for all three collections evaluated. For the TReC-3 collection, our set-based model led to a gain, relative to the standard vector space model, of 37% in average precision curves and of 57% in average precision for the top 10 documents. Like the vector space model, the set-based model has time complexity that is linear in the number of documents in the collection.
Using bus linearization to scale the reconfigurable mesh
Authors: José Alberto Fernàndez-Zepeda, Ramachandran Vaidyanathan, Jerry L. Trahan
Venue: Journal of Parallel and Distributed Computing (2002)

The reconfigurable mesh (R-Mesh) has drawn much interest in recent years due, in part, to its ability to admit extremely fast algorithms for a large number of problems. The unrestricted R-Mesh creates a great variety of bus shapes that facilitate algorithm design and reduce running time. In this paper, we present a bus linearization procedure that transforms an arbitrary non-linear bus configuration of an R-Mesh into an equivalent acyclic linear bus configuration implementable on a linear R-Mesh (LR-Mesh), a weaker version of the unrestricted R-Mesh. This procedure gives an algorithm designer the liberty of using buses of arbitrary shape, while automatically translating the algorithm to run on a simpler platform. We illustrate our bus linearization method through two important applications. The first leads to a faster scaling simulation for the unrestricted R-Mesh. This scaling simulation has an overhead of log N (smaller than the log P log N/P; overhead of the previous fastest scaling simulation) and uses an exclusive write LR-Mesh as the simulating model; prior simulations needed concurrent write. The second application adapts algorithms designed for R-Meshes to run on models with pipelined optical buses.
PC-Based Instrumentation and Control, 2nd edition
Authors: Mike Tooley
Venue:  (1999)

:Mike Tooley is now widely acknowledged as one of the leading authors of technical books for students. In this completely rewritten book, he explains, using real, working, proven circuit examples, how to select and configure a control system based on readily available software and hardware. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Relaxed update and partition network games
Authors: Hans L. Bodlaender, Michael J. Dinneen, Bakhadyr Khoussainov
Venue: Fundamenta Informaticae (2002)

In this paper, we study the complexity of deciding which player has a winning strategy in certain types of McNaughton games. These graph games can be used as models for computational problems and processes of infinite duration. We consider the cases (1) where the first player wins when vertices in a specified set are visited infinitely often and vertices in another specified set are visited finitely often, (2) where the first player wins when exactly those vertices in one of a number of specified disjoint sets are visited infinitely often, and (3) a generalization of these first two cases. We give polynomial time algorithms to determine which player has a winning strategy in each of the games considered.