ppxscal/embedding_network huggingface dataset:
ClarisWorks 5 for Windows & Macintosh (Visual QuickStart Guide), 3rd edition
Authors: C. Ann Brown
Venue:  (1997)

:ClarisWorks 5 for Windows and Macintosh: Visual QuickStart Guide is a great tool for mastering the best of the "Swiss Army knite" applications. ClarisWorks' integrated package encompassing word processing, database, spreadsheet, graphics, and telecommunications modules allows users to create sophisticated documents quickly. However even easy programs can take time to master, and this is where the Visual QuickStart's simple-to-follow instructions, hundreds of screenshots, and loads of tips can help the inexperienced user. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
OpenGL Game Programming
Authors: Dave Astle, Kevin Hawkins
Venue:  (2001)

:OpenGL is an application programming interface (API) that exposes hardware features needed to create computer graphics. Unlike Microsoft's Direct3D, which only works on Windows, OpenGL works across all platforms. OpenGL Game Programming is a complete guide to game development using the OpenGL graphics API. Myriad examples are included to demonstrate various concepts such as coloring, texture mapping, blending, lighting, coordinate transforms, 3D modeling, collision detection, and several other key concepts involved in game development. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and networking functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development, this book covers all the fundamentals so that users can program OpenGL API to its fullest potential. Anyone interested in game development will find the information in this book invaluable as they begin to create dynamic game graphics. Series editor Andr&eacute; LaMothe has published numerous magazine articles and is an international best-selling author with over six game programming and 3D graphics titles to his credit. He has been active in the computing industry for more than twenty years, during which he created one of the world's first commercially available virtual reality games, CyberGate. Andr&eacute; is also the founder and CEO of Xtreme Games LLC.
Venus II: Geology, Geophysics, Atmosphere, and Solar Wind Environment with Cdrom
Authors: H. U. Bougher
Venue:  (1997)

:The final orbit of Venus by the Magellan spacecraft in October 1994 brought to a close an exciting period of Venus reconnaissance and exploration. The scientific studies resulting from data collected by the Magellan, Galileo, and Pioneer missions are unprecedented in their detail for any planet except Earth. Venus II re-evaluates initial assessments of Venus in light of these and other spacecraft missions and ground-based observations conducted over the past 30 years. More than a hundred contributors summarize our current knowledge of the planet, consider points of disagreement in interpretation, and identify priorities for future research.Topics addressed include geology, surface processes, volcanism, tectonism, impact cratering, geodynamics, upper and lower atmospheres, and solar wind environment. The diversity of the coverage reflects the interdisciplinary nature of Venus science and the breadth of knowledge that has contributed to it.A CD-ROM developed by the Jet Propulsion Laboratory accompanies the book and incorporates text, graphics, video, software, and various digital products from selected contributors to the text. A multimedia interface allows users to navigate the text and the extensive databases included on the disk.Venus II is the most authoritative single volume available on the second planet. Its contents will not only help shape the goals of future Venus missions but will also enhance our understanding of current Mars explorations.Stephen W. Bougher is an assistant research scientist at the University of Arizona Lunar and Planetary Laboratory. Donald M. Hunten is Regents' Professor of Planetary Sciences at the University of Arizona. Roger J. Phillips is a professor of earth and planetary sciences at Washington University.Space Science Series
A Block Orthogonalization Procedure with Constant Synchronization Requirements
Authors: Andreas Stathopoulos, Kesheng Wu
Venue: SIAM Journal on Scientific Computing (2001)

First, we consider the problem of orthonormalizing skinny (long) matrices. We propose an alternative orthonormalization method that computes the orthonormal basis from the right singular vectors of a matrix. Its advantages are that (a) all operations are matrix-matrix multiplications and thus cache efficient, (b) only one synchronization point is required in parallel implementations, and (c) it is typically more stable than classical Gram--Schmidt (GS). Second, we consider the problem of orthonormalizing a block of vectors against a previously orthonormal set of vectors and among itself. We solve this problem by alternating iteratively between a phase of GS and a phase of the new method. We provide error analysis and use it to derive bounds on how accurately the two successive orthonormalization phases should be performed to minimize total work performed. Our experiments confirm the favorable numerical behavior of the new method and its effectiveness on modern parallel computers.
Awareness, Representation and Interpretation
Authors: Matthew Chalmers
Venue: Computer Supported Cooperative Work (2002)

This paper discusses how representation and interpretation affect the degree and character of awareness afforded by computer systems: awareness of people and of information artifacts. Our discussion ranges from system design to theoretical concepts, and we focus on consistencies across this spectrum. We begin by briefly describing a prototype collaborative filtering system, Recer. This system tracks ongoing activity in the web browsers and text editors of a group of people, and offers recommendations of URLs and local program files that are specific to and adaptive with that activity, and that reflect patterns of earlier activity within the community of use. We then take a more general look at collaborative filtering, and compare it with two other approaches to engendering awareness of useful artifacts: information retrieval and software patterns. We discuss how each implicitly or explicitly involves collaboration, formalisation and subjectivity in its core representations. We then explore the artifact-centred approach to awareness that Recer represents, and relate it to the activity-centred approach more familiar within CSCW. We use this comparison in discussing, in more theoretical terms, how representation and formalisation affects awareness, interpretation and use. Our intention is to explore and understand the choices that designers have for the core representations of information systems, and the consequences for awareness that follow for users. We wish to relate such practical design issues to the more theoretical discussion in CSCW around concepts such as common information spaces, the space-place distinction, and the status of formal constructs.
Sams Teach Yourself Windows NT Server 4 in 21 Days, 1st edition
Authors: Peter Davis, Barry D. Lewis
Venue:  (1999)

:A self-study guide to NT Server 4 administration, Sams Teach Yourself Windows NT Server 4 in 21 Days offers more than 100 skill-building tasks to teach you everything you need to know to be an effective NT administrator. You'll learn how to make the switch from another network operating system, troubleshoot a server, optimize the network, and more. Topics covered include: Setting up an NT Server; Understanding the inner workings of the NT Registry; Migrating to NT from other network operating systems; Configuring and installing a variety of clients on an NT network; Designing and implementing an NT network for an organization; Securing a server with NT's powerful safeguards; Administering a server remotely with RAS; and Managing network printers with ease.
Sams Teach Yourself Flash MX ActionScript in 24 Hours
Authors: Gary Rosenzweig
Venue:  (2002)

:Macromedia Flash delivers sound, interactivity, graphics, and animations across multiple browsers and platforms. It enables developers to create interactive interfaces and distinctive Web applications. ActionScript is the behind-the-scenes programming language that offers greater control and functionality in Flash programming.Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies.
Architects of the Information Society: 35 Years of the Laboratory for Computer Science at MIT
Authors: Simson Garfinkel
Venue:  (1999)

:The Massachusetts Institute of Technology's Laboratory for Computer Science (LCS) has been responsible for some of the most significant technological achievements of the past few decades. Much of the hardware and software driving the information revolution has been, and continues to be, created at LCS. Anyone who sends and receives email, communicates with colleagues through a LAN, surfs the Web, or makes decisions using a spreadsheet is benefiting from the creativity of LCS members." "LCS is an interdepartmental laboratory that brings together faculty, researchers, and students in a broad program of study, research, and experimentation. Their principal goal is to pursue innovations in information technology that will improve people's lives. LCS members have been instrumental in the development of ARPAnet, the Internet, the Web, Ethernet, time-shared computers, UNIX, RSA encryption, the X Windows system, NuBus, and many other technologies." "This book, published in celebration of LCS's thirty-fifth anniversary, chronicles its history, achievements, and continued importance to computer science. The essays are complemented by historical photographs.
Sams Teach Yourself Java 2 in 21 Days, 3rd edition
Authors: Laura Lemay, Rogers Cadenhead
Venue:  (1999)

:"Thoroughly revised and updated to cover the latest developments in Java technologies, this easy-to-understand, comprehensive tutorial helps you quickly master the basics of Java programming before moving on to more advanced topics like Java Foundation Classes, JavaBeans, Remote Method Invocation, Java Servlets. JavaServer Pages, and XML. In just 21 days you'll have all the skills you need to program your own professional-level Java applets and applications."--BOOK JACKET.
Internet Programming
Authors: Kris A. Jamsa, Ken Cope
Venue:  (1995)

:This book assists users in writing programs that access the Internet from Windows; creating their own ftp, finger, ping, mail programs and more; understanding the Winsock API; mastering TCP/IP programming and Internet protocols; and programming the Internet using C, C++, Visual C++, and Visual Basic.
Mastering and Using: Microsoft PowerPoint 2000: Comprehensive Course, 1st edition
Authors: H. Albert Napier, Philip J. Judd
Venue:  (1999)

:With a completion time of 75+ hours, this text features extensive step-by-step instructions combined with numerous screen illustrations to enable students to learn by doing. Solid end-of-chapter materials provide a strong reinforcement tool for learning. Case profiles show the reader the real world applications of the material they have covered while case projects emphasize the practical applications of the skills they have learned. Special sections with Internet, Caution, Notes and software TIPS provide helpful insights and enrichment information. SCANS competencies are clearly identified as well.
Scattering of Time-Harmonic Electromagnetic Waves by Anisotropic Inhomogeneous Scatterers or Impenetrable Obstacles
Authors: Joe Coyle, Peter Monk
Venue: SIAM Journal on Numerical Analysis (2000)

We investigate an overlapping solution technique to compute the scattering of time-harmonic electromagnetic waves in two dimensions. The technique can be used to compute waves scattered by penetrable anisotropic inhomogeneous scatterers or impenetrable obstacles. The major focus is on implementing the method using finite elements. We prove existence of a unique solution to the discretized problem and derive an optimal convergence rate for the scheme, which is verified by numerical examples.
Compiling language definitions: the ASF+SDF compiler
Authors: Mark G. J. van den Brand, J. Heering, P. Klint, P. A. Olivier
Venue: ACM Transactions on Programming Languages and Systems (TOPLAS) (2002)

The ASF+SDF Meta-Environment is an interactive language development environment whose main application areas are definition and implementation of domain-specific languages, generation of program analysis and transformation tools, and production of software renovation tools. It uses conditional rewrite rules to define the dynamic semantics and other tool-oriented aspects of languages, so the effectiveness of the generated tools is critically dependent on the quality of the rewrite rule implementation. The ASF+SDF rewrite rule compiler generates C code, thus taking advantage of C's portability and the sophisticated optimization capabilities of current C compilers as well as avoiding potential abstract machine interface bottlenecks. It can handle large (10,000+ rule) language definitions and uses an efficient run-time storage scheme capable of handling large (1,000,000+ node) terms. Term storage uses maximal subterm sharing (hash-consing), which turns out to be more effective in the case of ASF+SDF than in Lisp or SML. Extensive benchmarking has shown the time and space performance of the generated code to be as good as or better than that of the best current rewrite rule and functional language compilers.
Algorithms for Constrained and Weighted Nonlinear Least Squares
Authors: Mårten Gulliksson, Inge Söderkvist, Per-Åke Wedin
Venue: SIAM Journal on Optimization (1997)

A hybrid algorithm consisting of a Gauss--Newton method and a second-order method for solving constrained and weighted nonlinear least squares problems is developed, analyzed, and tested. One of the advantages of the algorithm is that arbitrarily large weights can be handled and that the weights in the merit function do not get unnecessarily large when the iterates diverge from a saddle point. The local convergence properties for the Gauss--Newton method are thoroughly analyzed and simple ways of estimating and calculating the local convergence rate for the Gauss--Newton method are given. Under the assumption that the constrained and weighted linear least squares subproblems attained in the Gauss--Newton method are not too ill conditioned, global convergence towards a first-order KKT point is proved.
A hierarchical Bayesian model for continuous speech recognition
Authors: F&#x00E9;riel Mouria-beji
Venue: Pattern Recognition Letters (2002)

This paper proposes a stochastic model for continuous speech recognition that provides automatic segmentation of a spoken utterance into phonemes and facilitates the quantitative assessment of uncertainty associated with the identified utterance features. The model is specified hierarchically within the Bayesian paradigm. At the lowest level of the hierarchy, a Gibbs distribution is used to specify a probability distribution on all the possible partitions of the utterance. The number of partitioning elements which are phonemes is not specified a priori. At a higher level in the hierarchical specification, random variables representing phoneme durations and acoustic vector values are associated reported about 0.9% word error rate. The new model was experimentally compared to continuous density mixture HMM (CDHMM) on a same recognition task, and gave significantly smaller word error rates.
Large-scale flow field visualization for aneurysm treatment
Authors: Damon Liu, Mark Burgin, Walter Karplus, Daniel Valentino
Venue: ACM SIGAPP Applied Computing Review (2001)

An important medical problem of the non-invasive treatment of brain aneurysm has attracted growing interest. Aneurysm surgery remains dangerous because surgeons have limited knowledge of blood flow patterns and complex 3D geometry of aneurysms. This information is essential to determine if the aneurysm is suitable for a certain surgical technique. Therefore, a Virtual Aneurysm (VA) research was initiated to make it possible for medical specialists to obtain such detailed information.Here we discuss two schemes relating to the realization and efficiency of VA system. The first is a scheme of data storage and management technique. It is aimed not only to achieve higher access efficiency and storage utilization but also to reduce the stress of memory resources. The second is the scheme of the branching simulation approach attempting to lessen the computational burden at visualization. These schemes illustrated by VA system, requiring minimal run-time computing or memory, are suggested so as to best exploit the performance for the simulation and visualization. While there is no intrinsic difference when applied to other scientific and engineering areas, these schemes are more beneficial to typical biomedical visualizations when the data already push the limits of the simulation and visualization environment.
A generalised spreadsheet verification methodology
Authors: Nick Randolph, John Morris, Gareth Lee
Venue: Proceedings of the twenty-fifth Australasian conference on Computer science - Volume 4 (2002)

Although spreadsheets have been around for over thirty years, we are only just realising their importance. Most companies use spreadsheets in their decision-making processes, but rarely employ any form of testing. This paper shows how an "all-uses" test adequacy technique can be integrated into Microsoft's Excel. The modular technique adopted makes the implementation spreadsheet package independent. It also includes a user interface, to assist developers specify test cases and a technique for recording test cases and session information. In particular it presents a systematic technique for constructing test cases. As a key problem with spreadsheet development is the inexperience of developers, this paper describes an easy to use tool that will improve the standard of spreadsheets developed.
Windows 98 Networking, 1st edition
Authors: Brad F. Shimmin, Steven P. Klinger
Venue:  (1998)

:Windows 98 will be bundled with millions of new computers sold in 1998,and an equally large number of users will upgrade from Windows 95 because of improved networking capabilities. Ideal reference for corporate power users,telecommuters,and corporate network administrators needing to successfully link Windows 98 systems. Connect,manage,and use Windows 98 in server-based and peer-to-peernetworks. Windows 98 presents a host of new challenges for network administratorsfrom integrating the OS into Netware,NT,mixed,and peer-to-peer networks to handling Internet and security related problems. Written by two LAN Times experts,Windows 98 Networking is the ideal practical guide to mastering these challenges and more. Maximize Windows 98's improved networking features: integrated Internet shell,updated NOS connectivity support,new communications tools,and morework with various clients,protocols,and services for connecting Windows 98 to network resources,including servers,peers,printers,and Internet servicesconfigure software such as Outlook Express and Personal Web Serverhandle remote user connectivity and telecommunicationseffectively administer and support Windows 98 users in a networked environmentset up and use group collaboration tools such as NetMeeting and Chatempower remote and mobile users through virtual private networkinguse and manage Internet Explorer 4 and the Active Desktopleverage corporate content through desktop Web publishingincrease user productivity through Windows 98's new Web/desktop integration
Create Web Animations with Microsoft Liquid Motion In a Weekend
Authors: Steven E. Callihan
Venue:  (1998)

:In just one weekend, you will gain the basic knowledge and practical skills to create interactive 3-D Web animations using MicrosoftÆs Liquid Motion. The graduated, fast-track approach makes Web animation accessible to the average user without requiring previous programming knowledge or experience. The informal style of the book allows you to progress at your own pace and experiment along the way. The five main sessions are composed of several tutorial exercises that take you from basic to more sophisticated animations, and show you how to publish them effectively on the Web. The companion CD-ROM includes all sample graphics and files from the book, a Web art library and collection of True Type fonts, a selection of templates that utilize Liquid Motion animations, an assortment of software tools for creating HTML files, and much more.
Investing Online For Dummies: 3rd Edition, 3rd edition
Authors: Kathleen Sindell, Charles Schwab
Venue:  (2000)

:An indispensable asset for both novice and veteran e-investors. In this bestselling guide investors at all levels of investing expertise will find: New information on traditional and online-only brokerages, transaction security, and international investing The latest online portfolio management features A CD-ROM containing free and shareware for online investment news, financial analysis, plus management demonstration programs