ppxscal/embedding_network huggingface dataset:
Healthcare Information Systems: Challenges of the New Millennium
Authors: Adi Armoni
Venue:  (2000)

:Healthcare information systems are crucial to the effective and efficient delivery of healthcare, to the performance of health-care organizations and to patient care and welfare. Medical information systems drive and impact many aspects of the healthcare system, including structure, economics and performance. Healthcare Information Systems: Challenges of the New Millennium reports on the implementation of these systems, looking at both the success stories as well as the reasons for failure in the design, development and implementation of these systems.
Medal of Honor: Underground
Authors: Alan Barasch
Venue:  (2000)

:Battle your way through France, North Africa, Greece, Italy, and Germany with MEDAL OF HONOR: UNDERGROUNDPRIMA'S OFFICIAL STRATEGY GUIDE. The game consists of over 22 levels of fully realized 3D worlds. PRIMA gives you the information you'll need to get through each of those levels with detailed maps and walkthroughs of each location. Not only that, but this guide will also give you a complete weapons list on the pistol crossbow, the German sniper rifle, and many more! Battle one of your friends in a head-to-head split-screen multiplayer arenaand PRIMA will give you the necessary tactics to outsmart and destroy your opponent! The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Strategy and Architecture of Health Care Information Systems, 1st edition
Authors: Michael K. Bourke
Venue:  (1994)

:Focusing on the methodology of implementation, this book comprehensively covers the planning and designing of the healthcare information system from both managerial and technical perspectives.
Principles of data mining
Authors: David J. Hand, Padhraic Smyth, Heikki Mannila
Venue:  (2001)

The book consists of three sections. The first, foundations, provides a tutorial overview of the principles underlying data mining algorithms and their application. The presentation emphasizes intuition rather than rigor. The second section, data mining algorithms, shows how algorithms are constructed to solve specific problems in a principled manner. The algorithms covered include trees and rules for classification and regression, association rules, belief networks, classical statistical models, nonlinear models such as neural networks, and local "memory-based" models. The third section shows how all of the preceding analysis fits together when applied to real-world data mining problems. Topics include the role of metadata, how to handle missing data, and data preprocessing.
Handbook on Multimedia Computing, 1st edition
Authors: Borko Furht
Venue:  (1998)

:Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Handbook on Multimedia Computing serves researchers and practitioners in the field, scientists and engineers involved in multimedia system design and applications, and anyone wanting to learn about the field of multimedia computing.
C++ Interactive Course
Authors: Robert Lafore
Venue:  (1996)

:This course teaches object-oriented programming in C++ from the ground-up, using a completely interactive approach. Readers learn everything they need to write full-featured C++ programs at their own pace.Online "Mentor" available to answer the reader's specific C++ questionsOnline testing offers immediate feedback on the reader's progress. A personalized Certificate of Achievement may be downloaded after successfully completing testsInternet Mailing List, created specifically for this book, allows readers to interact with other students
Handbook of Applications Development, 99th edition
Authors: Paul C. Tinnirello
Venue:  (1998)

:Today's enterprise cannot effectively function without a network, and today's enterprise network is almost always based on LAN technology.. "The Local Area Network Handbook focuses on this collective environment, in which networking and information technology work together to create LAN-based enterprise networks. Topics have been selected and organized with this in mind, providing both depth and breadth of coverage. The handbook will provide you not only an understanding of how LANs work and how to go about selecting and implementing LAN products, but also of how to leverage LAN capabilities for the benefit of your enterprise. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Sams Teach Yourself E-College: Applying for college, taking classes, and financing your education online, 1st edition
Authors: George Lorenzo
Venue:  (2000)

:The hallowed halls of academia are no longer covered with ivy, instead they are caught in the Web. It is not surprising – seeing that the Internet was created by academics – that colleges have been changed fundamentally by the technology of the Web. Colleges and universities have created glitzy Web sites in order to attract students. They have developed courses that virtual students can take virtually anywhere. Heck, you no longer need stand in line at the bookstore to drop $1000 on this semesters books and supplies. It can all be done online. Sams Teach Yourself e-College Today is a one-stop guide to wired academia, from selecting a college to graduating early with credit from virtual courses. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Taking an object-oriented approach to restructuring legacy documents for the web
Authors: Jonathan Price
Venue: Proceedings of the 19th annual international conference on Computer documentation (2001)

We've entered the age of information recycling, but many of us have inherited whole libraries of legacy documents that are so poorly chunked and so incoherently written that we cannot easily move them into a Web site.In this intensive one-day workshop, you will learn how to adopt an object-oriented approach to editing current documentation to make it more effective on the Web. You will see how to rethink the purpose of each sentence, paragraph, and section, in reference material, process descriptions, and procedures, to prepare for extensive re-use in a variety of contexts, formats, and media. Done badly, the transformation of legacy materials ends in customer rebellion. Done well, it improves the quality, efficiency, and impact of your documentation.Working with hands-on exercises, discussion, and extensive readings, you will learn to reorganize, revise, and, if necessary, completely rewrite legacy materials, revising them for object-oriented disassembly and multiple re-use, modularizing them for random access, and developing guidelines for consistency across the site.The guidelines in this workshop come from usability research and practitioner lore, as well as my own experience consulting on large conversion projects. An extensive bibliography helps you look up relevant articles and books. This workshop does not promote or teach any particular software; the focus is on writing and editing skills you can apply in any situation. With this consistent, object-oriented approach to structure, you can convert the resulting documents into XML or SGML more easily than you could have transformed the tangled originals.Participants get a high-level overview of XML, because it is a formal way of describing rhetorical objects. Every structural analysis includes sample Document Type Descriptions (DTDs). But this workshop is not a hands-on course in XML. We look at XML because it provides a context in which we may soon be working, and its tags offer us a way of describing rhetorical objects in terms that external software and other organizations can recognize, allowing for additional re-use and manipulation of the material.
The Complete Idiot's Guide to Computer Basics
Authors: Joe Kraynak
Venue:  (2000)

:When you first get a PC, you want to do something with it. You didn't buy it to learn about it any more than you buy a car to learn about its engine. You want to write a letter, send an email message, check out some Web sites, make a greeting card, or personalize the Windows desktop. Whatever it is you want to do, you don't want to have to read a book describing what a Pentium processor is or how your AGP adapter produces the pretty image on the screen. You want something more tangible; you want to do something practical. The only trouble is that the darn computer won't cooperate. It's just not as easy as it looks. That's the purpose of The Complete Idiot's Guide to Computer Basics. This book identifies the 20-30 tasks that you as a PC novice want to perform and then it draws a map showing you how to achieve your goal. You'll follow simple steps to print a greeting card, reconcile a checkbook balance, decorate the Windows desktop, make the PC run faster, and more.
Adaptive pricing that can withstand buyer collusion of false-type-declaration
Authors: Shigeo Matsubara
Venue: Proceedings of the 3rd ACM conference on Electronic Commerce (2001)

Pricing goods properly is critical for the further growth of electronic commerce. One price discrimination technique drawn from microeconomics theory has shown promise as regards the trading of information services. This technique, however, has a serious drawback in that it assumes that a seller knows the distribution of buyers' preferences. Unfortunately, obtaining such data is not always easy. We can incorporate agent technologies into the technique, namely, by gathering sales data and updating information about buyers, and thus improve the performance. However, if a naive method for revising prices is employed, this adaptive pricing can end in failure because of buyer collusion. If collusion does occur, the rationality of any price revision is lost. To solve this problem, we have developed a pricing mechanism that can withstand buyer collusion. We provide a concrete method for calculating quality and price combinations based on a theoretical analysis of the mechanism, and then show its effectiveness by using computer simulation.
Microsoft Visual Basic Design Patterns with CDROM
Authors: William Stamatakis
Venue:  (1999)

:Microsoft Visual Basic Design Patterns focuses on how to capitalize on the powerful object-oriented capabilities of Visual Basic. Specifically, the book introduces and explains how to employ a set of reusable software design patterns available within Visual Basic. Design patterns take objects to the next level, encouraging both reuse and more elegant development. While other books have attempted to define a common software development paradigm, their results can be largely categorized as esoteric--and none have spoken strictly within the context of Visual Basic. The author successfully turns theory into practice, offering 10 fully developed and immediately useful patterns for more productive Visual Basic programming. And because these frameworks are not version-dependent, this book will serve developers working with Visual Basic 5.0, 6.0, and beyond. Visual Basic now contains the language features necessary for it to be called object-oriented, but few Visual Basic developers truly understand objects or how to use design patterns--this book shows them No competitive titles address design patterns specifically in the context of Visual Basic, one of the industrys most popular software development systems The book teaches critical skills in software reuse and patterns to Visual Basic developers CD/Disk The companion CD-ROM contains code samples, ActiveX controls, and other tools The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Experimental evaluation of user errors at the skill-based level in an automative environment
Authors: Frank Althoff, Karla Geiss, Gregor McGlaun, Björn Schuller, Manfred Lang
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

Concentrating on the lowest performance level of Reason's error model, in this work we evaluated the potential of user errors in an automative environment. Thereby the test subjects had to operate various in-car devices while primarily fulfilling a simulated 3D driving task. The study clearly showed that special error types are related to special distraction effects and that most of the operation errors are not critical and can be resolved by the user himself.
Smoothed fetching: bridging the data layout and transmission schemes in multimedia servers
Authors: Sooyong Kang, Heon Y. Yeom
Venue: Proceedings of the 2002 ACM symposium on Applied computing (2002)

Typical block placement schemes generally assume CTL (Constant Time Length) block size, one block read for each stream in a round, round-robin striping, and peak rate-based admission control. Traditional smoothing schemes for stored continuous media objects do not consider the block layout of the storage system. Hence, the combination of schemes from the two domains can introduce new challenges. In this paper, we present a server transmission delay problem that arises when traditional block placement and smoothing schemes are used at the same time in a continuous media server. To resolve the problem, we first present two simple straightforward solutions, Server-side Block Prefetching and Multiple Block Read, and then propose a new solution Smoothed Fetching. SF overcomes the defects of the other two schemes by exploiting a smoothing technique when retrieving blocks from disks and using a tight admission control algorithm. Simulation results show that SF achieves the best performance among the three solutions.
China's Leap into the Information Age: Innovation and Organization in the Computer Industry
Authors: Qiwen Lu
Venue:  (2000)

:This book provides the first in-depth analysis of how four innovative Chinese electronics enterprises - the Stone Group, the Legend Computer Group, the Founder Group, and the China Great Wall Computer Group-transformed the Chinese computer industry over the past decade. It explains how indigenous Chinese business enterprises that grew up during the era of economic reform gained the high-technology capabilities and modern marketing know-how to compete domestically and internationally with powerful foreign multinationals.
Bit vector encoding via decomposition
Authors: Ralph D. Jeffords
Venue: Proceedings of the 20th annual Southeast regional conference (1982)

The decomposition encoding of an n-bit vector V is an approach to the problem of how best to encode a bit vector under the constraints that this vector be encoded into blocks of t bits, and that access time for each bit of the original vector be constant, i.e. "random access." This method involves encoding the vector as two separate matrices F1 and F2. Essential to the method is the decomposition of N--the indexing set for V--by means of an injection (h1,h2): N --> R1 x R2 : m &boxv;--> (h1(m),h2(m)). Decoding involves some simply computed function f(F1[h1(m);],F2[h2(m);]). The emphasis in this paper is upon compact encodings for static vectors. For one choice of f--XOR decomposition encoding--it is shown by linear algebraic techniques that a decomposition encoding requiring the minimal t for a given (h1,h2) pair can be determined. Of more practical interest is minimization of the total number of bits in the encoding for all possible injections (h1,h2). Experimental results using a number of easily computed (h1,h2) pairs show that compactions to one half of the ordinary packed representation can be achieved via decomposition encoding for relatively sparse bit vectors.
Example elaboration as a neglected instructional strategy
Authors: T. R. Girill
Venue: Proceedings of the 19th annual international conference on Computer documentation (2001)

Over the last decade an unfolding cognitive-psychology research program on how learners use examples to develop effective problem-solving expertise has yielded well-established empirical findings. Chi et al., Renkl, Reimann, and Neubert (in various papers) have confirmed statistically significant differences in how good and poor learners inferentially elaborate ("self-explain") example steps as they study. Such example elaboration is highly relevant to software documentation and training, yet largely neglected in the current literature.This paper summarizes the neglected research on example use and puts its neglect in a disciplinary perspective. I then show that differences in support for example elaboration in commercial software documentation reveal previously overlooked usability issues. These issues involve example summaries, using goals and goal structures to reinforce example elaborations, and prompting readers to recognize the role of example parts.Secondly, I show how these same example elaboration techniques can build cognitive maturity among underperforming high-school students who study technical writing. Principle-based elaborations, condition elaborations, and role recognition of example steps all have their place in innovative, high-school-level, technical-writing exercises, and all promote far-transfer problem solving.Finally, I use these studies to clarify the constructivist debate over what writers and readers contribute to text meaning. I argue that writers can influence how readers elaborate on examples, and that because of the great empirical differences in example-study effectiveness (and reader choices) writers should do what they can (through within-text design features) to encourage readers to elaborate examples in the most successful ways.
High Places in Cyberspace: A Guide to Biblical and Religious Studies, Classics and Archaeological Resources on the Internet
Authors: Patrick Durusau
Venue:  (1996)

:In this second edition of High Places in Cyberspace, Patrick Durusau provides an updated and expanded how-to guide and map of the Internet focusing on meeting the needs of scholars in biblical studies, religion, classics and archaeology. Durusau offers a practical introduction and reference to accessing Internet resources, covering methods such as electronic mailing lists, ftp, on-line libraries, search engines, and the World Wide Web. This book includes an annotated topical listing of over 1,000 scholarly resources available on the Internet, such as Web sites displaying original scanned papyri, web sites with original texts, mailing lists between scholars and on-line library addresses. In a new final section, Durusau provides an introduction to the creation of web resources along with pointers to a number of helpful tools available on the Internet. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Programming in RPG IV, 1st edition
Authors: Judy Yaeger
Venue:  (1995)

:This new textbook by Dr. Judy Yaeger, author of the best-selling Programming in RPG/400, introduces you to the latest techniques and features of the new RPG for the Integrated Language Environment: RPG IV. You learn all the essential features of RPG IV including specifications, free-form expressions, operations, and built-in functions. You'll learn how to write well-designed programs using a top-down, structured approach.
Polynomial cost approximations in markov decision theory based call admission control
Authors: Hannu Rummukainen, Jorma Virtamo
Venue: IEEE/ACM Transactions on Networking (TON) (2001)

The problem of call admission control and routing in a multiservice circuit-switched loss network can be solved optimally under certain assumptions by the tools of Markov decision theory. However, in networks of practical size a number of simplifying approximations are needed to make the solution feasible. Assuming link independence, we propose a new method for approximating the state-dependent link costs accurately and relatively efficiently, even on links with extremely large state spaces. The proposed polynomial approximations are optimal in the sense of minimizing the residual in the continuous-time Howard equations of the Markov decision processes associated with the links. Numerical results are presented, and the proposed approximations are found superior to some earlier link-cost approximation methods.
Power control based QoS provisioning for multimedia in W-CDMA
Authors: Özgür Gürbüz, Henry Owen
Venue: Wireless Networks (2002)

Third generation wireless communication systems will support multimedia, and W-CDMA will be the common air interface technology. Due to the interference limited nature of CDMA, power is the main resource of the network, and power control is a means of resource management. In this article, we introduce Dynamic Resource Scheduling (DRS) as a framework which employs power control for QoS provisioning of multimedia traffic in W-CDMA. In DRS, we propose the application of optimal power assignment to the W-CDMA architecture, and we also suggest several implementation strategies. A simulation model of the Japanese W-CDMA standard (ARIB) has been developed for performance evaluation. The DRS framework is shown to accommodate different service classes efficiently by optimal resource management. Quantitative advantages are proven in terms of gains in capacity, throughput, power saving and QoS stability.
Programming Windows with Java and WFC
Authors: Bruce Krell
Venue:  (1999)

:In this illuminating and refreshingly opinionated guide, Bruce Krell, programmer, and trainer, explains why Microsoft's Java development environment offers distinct advantages over pure Java - and shows you step by step how to build full-featured, three-tiered Visual J++ applications using WFC, J/Direct, and COM. Illustrated throughout with detailed code examples, this practical handbook is an invaluable reference whether you're new to the Windows Java development environment or an old hand. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Paradox 5.0 for Windows Power Toolkit: Cutting-Edge Tools and Techniques for Programmers, 1st edition
Authors: Edward C. Jones
Venue:  (1995)

:An advanced tutorial aimed directly at the current and future advanced, professional Paradox database developer, Paradox for Windows Power Toolkit takes a proven and successful "developer's resource" approach--providing an advanced, detailed examination of Paradox programming from a developer's standpoint.