ppxscal/embedding_network huggingface dataset:
The Pattern on the Stone: The Simple Ideas That Make Computers Work, 1st edition
Authors: Daniel Hillis
Venue:  (1998)

:Most people are baffled by how computers work and assume that they will never understand them. What they don't realize--and what Daniel Hillis's short book brilliantly demonstrates--is that computers' seemingly complex operations can be broken down into a few simple parts that perform the same simple procedures over and over. Written clearly and succinctly by one of the world's leading computer scientists, The Pattern on the Stone is an indispensable guide to understanding the workings of that most ubiquitous and important of machines.
Understanding Behavioral Synthesis: A Practical Guide to High-Level Design
Authors: John P. Elliott
Venue:  (1999)

:Today's designs are creating tremendous pressures for digital designers. Not only must they compress more functionality onto a single IC, but this has to be done on shorter schedules to stay ahead in extremely competitive markets. To meet these opposing demands, designers must work at a new, higher level of abstraction to efficiently make the kind of architectural decisions that are critical to the success of today's complex designs. In other words, they must include behavioral design in their flow.. "Using this book, a designer will understand what behavioral synthesis tools are doing (and why) and how to effectively describe their designs so that they are appropriately synthesized.
Mastering the as/400: A Practical, Hands-on Guide, 3rd edition
Authors: Jerry Fottral
Venue:  (2000)

:Mastering the AS/400, Third Edition, introduces fundamental AS/400 concepts using a pragmatic, hands-on approach. This textbook prepares students to move directly into programming language, database management, and system operation courses. The book emphasizes comprehensive understanding and skills in the areas of system/user interface, member-object-library relationship, use of CL commands, basic database concepts, and program development utilities. Students learn how to: work with different screen types, run CL commands from the command line and with prompting, tailor library lists, change their user profiles, use PDM and SEU to create database-file source members coded in DDS, insert and update using DFU and SQL, generate screen displays and printed reports using Query/400, design menus and display screens with SDA code, compile, and execute CL programs. Mastering the AS/400, Third Edition, stresses student participation, where understanding comes from doing. Each lesson includes related lab exercises that ask questions and describe notable features along the way. When all the lab exercises have been completed, students will have created a complete, personalized working environment that includes an initial program, current library, output queue, and source physical files. The third edition of this classic AS/400 textbook uses a contemporary new look and format designed to aid student understanding and engagement. All lessons, labs, and AS/400 screens have been fully updated for V4R3 of OS/400. The book also includes a comprehensive glossary of key terms and a cross-reference to all CL commands covered in the lessons. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Web Design Virtual Classroom
Authors: Laurie Ann Ulrich
Venue:  (2001)

:Get the classroom experience at home! Here is the revolutionary new way to learn to design Web sites and Web graphics. The book's casual writing style and easy-to-follow,step-by-step approach combine to teach you Web design essentials,including storyboarding your site,gathering content,using the latest software and tools,working with frames,adding multimedia,and much more. Pop in the CD-ROM and follow along as your own on-screen guru explains and demonstrates the techniques discussed in the text. Learn from an instructor-led classroom experience at home!The Virtual Classroom is a revolutionary new way to learn Web designand an essential first step if you're even thinking of putting up a Web site. This book's casual,non-technical writing style and easy-to-follow,step-by-step approach combine to teach you all the Web page authoring essentials. Pop in the CD-ROM and follow along as your own on-screen guru explains and demonstrates the techniques discussed in the text. With Web Design Virtual Classroom,you get the best of both worlds-solid hands-on lessons combined with the invaluable experience of watching and listening to an instructor. Work at your own speed and replay Virtual Classroom tutorials as often as needed to deepen your understanding of Web design essentials. Create attractive,easy-to-navigate Web sites that are useful and informative Grasp the big picture so you can create a site that is both attractive and functionalLearn how to register a domain name,storyboard a Web site,and get your site onto the WebUnderstand the uses and strengths of various Web design tools and technologies,and choose the best software for yourneedsDiscover how to integrate graphics and animation into your siteDevelop effective Web design skills for personal enjoyment or career advancementFollow 18 instructor-led demonstrations on the interactive multimedia CD that illustrate and amplify the lessons in the book
Scope-based interaction: a technique for interaction in an image-based virtual environment
Authors: Shunsuke Yoshida, Kunio Yamada, Kenji Mochizuki, Kiyoharu Aizawa, Takahiro Saito
Venue: Proceedings of the workshop on Virtual environments 2002 (2002)

Multimedia Ambiance Communication is a means to achieve shared-space communication in an immersive environment constructed of photo-realistic natural images where users can feel they are part of the environment. An image-based virtual environment is generally represented as an extensive field, in scenes showing mainly a landscape, and most objects are beyond the viewer's reach. Additionally, it usually has a single suitable point for observation because of limitations in the capture and representation methods of 3D-image spaces. Therefore, a special technique has to be developed that enables interaction with the environment. This paper describes the concept of a technique to interact with the scene based on a telescope-like virtual tool. The tool enables the user to stereoscopically view a distant object that will appear to be within reach, and to manipulate the object directly by putting a hand in the "scope". Hence, the user can handle objects at any distance, seamlessly and from the best viewpoint, without leaving an immersive environment.
Reconfigurable computing: a survey of systems and software
Authors: Katherine Compton, Scott Hauck
Venue: ACM Computing Surveys (CSUR) (2002)

Due to its potential to greatly accelerate a wide variety of applications, reconfigurable computing has become a subject of a great deal of research. Its key feature is the ability to perform computations in hardware to increase performance, while retaining much of the flexibility of a software solution. In this survey, we explore the hardware aspects of reconfigurable computing machines, from single chip architectures to multi-chip systems, including internal structures and external coupling. We also focus on the software that targets these machines, such as compilation tools that map high-level algorithms directly to the reconfigurable substrate. Finally, we consider the issues involved in run-time reconfigurable systems, which reuse the configurable hardware during program execution.
Using unlabeled data for learning classification problems
Authors: A. Verikas, A. Gelzinis, K. Malmqvist
Venue: New learning paradigms in soft computing (2002)

This chapter presents an approach of using unlabeled data for learning classification problems. The chapter consists of two parts. In the first part of the chapter, an approach of using both labeled and unlabeled data to train a multilayer percetron is presented. The approach banks on the assumption that regions of low pattern density usually separate data classes. The unlabeled data are iteratively preprocessed by a perceptron being trained to obtain the soft class label estimates. It is demonstrated that substantial gains in classification performance may be achieved by using the approach when the labeled data do not adequately represent the entire class distributions. In the second part of the chapter, we propose a quality function for learning decision boundary between data clusters from unlabeled data. The function is based on third order polynomials. The objective of the quality function is to find a place in the input sparse in data points. By maximizing the quality function, we find a decision boundary between data clusters. A superiority of the proposed quality function over the other similar functions as well as the conventional clustering algorithms tested has been observed in the experiments.
Pure JFC Swing
Authors: Satyaraj Pantham
Venue:  (1999)

:Pure JFC is a substantial and focused reference for sophisticated Java programmers. This book begins with an accelerated introduction to JFC so that experienced Java programmers can quickly understand the new concepts and begin developing their own JFC applications. Pure JFC also contains hundreds of programming techniques, complete with well-commented code examples that readers can immediately use in their own Java programs.
Anachronox
Authors: Melissa Tyler
Venue:  (2000)

:Stats on all characters, items, and enemies Comprehensive walkthrough Complete maps for every world Hidden areas and items revealed Effective strategies for gaining Battle Skills and World Skills Detailed mini-game and side quest tactics
CGI by Example, with CD-ROM
Authors: Jeffry Dwight
Venue:  (1996)

:As a basis for all forms of interactive applications on the Web, from simple guest books to elaborate database query applications, CGI is the program of choice for developers and hobbyists alike. This practical, up-to-date book from Que is the easiest way to learn how to program Web pages with CGI. Solid coverage of CGI basics, as well as complete examples on how to integrate CGI usage into a Web site, make this an invaluable reference for beginners.Includes end of the chapter review questions and exercises to reinforce the learning processCovers basic CGI applications, as well as advanced topics like server administration issues and database connectivityCD-ROM contains all the code and tools used in the book, and additional tools and examples, as well as related chapters from Special Edition Using CGI and Special Edition Using JavaScript The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
What the best usability specialists are made of
Authors: Danielle Gobert, Virginia Howlett, Carolyn Snyder, Howard Tamler, Thomas S. Tullis, Chauncey Wilson
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

Many usability specialists practicing today have not had the benefit of formal education in the field, instead bringing unique value from their various backgrounds. This panel will address how (if at all) individuals' backgrounds contribute to their approach to usability. The panel will also investigate potential career paths and connections between a usability practitioner's background and his or her self-defined successes in usability groups positioned in different organizational structures.
Educator's Guide to Desktop Publishing Using QuarkXPress with 3.5 Disk, 1st edition
Authors: Reza Azarmsa
Venue:  (1999)

:The benefits of desktop publishing are enormous! Written specifically for educators, this book provides an introductory look at desktop publishing, and covers the basic principles of layout and design using QuarkXPress. Organized in two parts, this resource provides information ranging from ways to organize a publication to tips on enhancing the look of specific materials. All the basic elements of desktop publishing are explained. Part 2 offers a tour of QuarkXPress and provides specific guidelines for creating brochures and flyers, as well as a school newsletter. Apply this information immediately, regardless of the computer platform in use! The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Multimedia Database Management Systems
Authors: B. Prabhakaran
Venue:  (1997)

:Multimedia Database Management Systems presents the issues and the techniques used in building multimedia database management systems. Chapter 1 provides an overview of multimedia databases and underlines the new requirements for these applications. Chapter 2 discusses the techniques used for storing and retrieving multimedia objects. Chapter 3 presents the techniques used for generating metadata for various media objects. Chapter 4 examines the mechanisms used for storing the index information needed for accessing different media objects. Chapter 5 analyzes the approaches for modeling media objects, both their temporal and spatial characteristics. Object-oriented approach, with some additional features, has been widely used to model multimedia information. The book discusses two systems that use object-oriented models: OVID (Object Video Information Database) and Jasmine. The models for representing temporal and spatial requirements of media objects are then studied. The book also describes authoring techniques used for specifying temporal and spatial characteristics of multimedia databases. Chapter 6 explains different types of multimedia queries, the methodologies for processing them and the language features for describing them. The features offered by query languages such as SQL/MM ( Structured Query Language for Multimedia), PICQUERY+, and Video SQL are also studied. Chapter 7 deals with the communication requirements for multimedia databases. A client accessing multimedia data over computer networks needs to identify a schedule for retrieving various media objects composing the database. The book identifies possible ways for generating a retrieval schedule. Chapter 8 tiestogether the techniques discussed in the previous chapters by providing a simple architecture of a distributed multimedia' database management system.Multimedia Database Management Systems can be used as a text for graduate students and researchers working in the area of multimedia databases. In addition, the book serves as essential reading material for computer professionals who are in (or moving to) the area of multimedia databases.
Inside XML
Authors: Steven Holzner
Venue:  (2000)

:The XML explosion hardly needs any introduction—it's everywhere and there just seems to be no end to what can be done with XML. While writing to the W3C standards, and keeping up with the pace for corporate implementation, you, the programmer or web developer, will need a comprehensive guide to get you started and show you what XML and its related technologies can do. A thorough guide is imperative to success because you will need to know and understand the full scope of XML from day one in order to work with it successfully. With your time constraints and impossible project schedules, you need a comprehensive guide that fulfills your needs in one complete book. Inside XML is an anchor book that covers both the Microsoft and non-Microsoft approach to XML programming. It covers in detail the hot aspects of XML; such as, DTD's vs. XML Schemas, CSS, XSL, XSLT, Xlinks, Xpointers, XHTML, RDF, CDF, parsing XML in Perl and Java, and much more.
Linux Network Toolkit with Cdrom, 1st edition
Authors: Paul G. Sery
Venue:  (1998)

:If something sounds too good to be true, it usually is. But there are exceptions. Take, for example, the LINUX network, a popular, dependable, and fault-tolerant system. The software is free for download from the Internet, it costs practically nothing to build, and previous LINUX or UNIX experience isn't required -- but you will need a comprehensive tutorial to get started.Let LINUX&reg; Network Toolkit guide you through the process of designing and maintaining your own LINUX network. Author Paul G. Sery's detailed instruction, expert advice, and real-world examples will help you get the job done. LINUX Network Toolkit teaches you how to define your ideal system configuration, use troubleshooting tools, optimize your network, access Windows applications, connect to the Internet, and more.The bonus CD-ROM features the Red Hat 5.0 LINUX distribution, one of the essential tools for building a powerful and reliable network.
Managing Knowledge Workers: New Skills and Attitudes to Unlock the Intellectual Capitol in Your Organization, 1st edition
Authors: Frances Horibe
Venue:  (1999)

:Knowledge workers are not just employees in high-tech companies. People in advertising agencies, consulting companies, financial institutions - anyone who uses their head more than their hands to create wealth - are all knowledge workers. Managing Knowledge Workers provides practical strategies for managing, motivating, and retaining knowledge workers, without breaking the bank. Managing Knowledge Workers focuses not just on understanding the value of knowledge in your organization, but on managing the human side of intellectual capital.
Changing by Design: Organizational Innovation at Hewlett-Packard
Authors: Deone Zell
Venue:  (1997)

:Hewlett-Packard is among a growing number of companies in the United States exploring what is called sociotechnical systems (STS) redesign. As competitive pressures have grown, interest in STS redesign has increased because it has the potential to catalyze comprehensive organizational change and avoid the pitfalls of a piecemeal of small-scale approach. STS redesign works from the ground up, involving front-line employees in both analysis of the entire organization and creation of a new design. In Hewlett-Packard's California Personal Computer Division, production operators worked alongside managers to redesign their printed circuit board assembly line into self-managing teams of employees. In the Santa Clara Division, a very different workforce of engineers, initially unwilling to standardize their creativity, had to develop commercial applications and become more responsive to customers in order to survive. On the basis of Hewlett-Packard's success, Zell concludes that with top-level support and a high investment of resources at the outset, redesign can inspire relatively rapid change, especially suitable for organizations in fast-paced environments. As one HP manager commented, "Empowerment is no longer a nice thing to do. It is now a business imperative." The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Performance-constrained pipelining of software loops onto reconfigurable hardware
Authors: Greg Snider
Venue: Proceedings of the 2002 ACM/SIGDA tenth international symposium on Field-programmable gate arrays (2002)

Retiming and slowdown are algorithms that can be used to pipeline synchronous circuits. Iterative modulo scheduling is an algorithm for software pipelining in the presence of resource constraints. Integrating the best features of both yields a pipelining algorithm, retimed modulo scheduling, that can more effectively exploit the idiosyncrasies of reconfigurable hardware. It also fits naturally into a design space exploration process to trade-off speed for power, energy or area.
Address space sparsity and fine granularity
Authors: Jochen Liedtke
Venue: Proceedings of the 6th workshop on ACM SIGOPS European workshop: Matching operating systems to application needs (1994)

To fully exploit the potential of large address spaces, e.g. 264-byte, the sparsity problem has to be solved in an efficient manner. Current address translation schemes either cause enormous space overhead (page table trees) or do not support address space structuring, object grouping and mixed page sizes (inverted page tables), Furthermore, an essential handicap of current virtual address spaces is their coarse granularity. It restricts the concept's relevance to low level OS technology. Without this constraint, mapping could be a vertically integrating paradigm, useful on all levels from hardware up to application programming.Guarded page tables help solving both problems. They permit significant extensions of the current programming model without performance degradation: sparse occupation and coarse-grain (4K) pages can be handled by purely conventional hardware; fine-grain (down to 16-byte) pages without fine-grain aliasing become also possible using conventional cache and TLB technology combined with stochastically colored allocation. Unrestricted aliasing and unlimited user level mapping without performance degradation may become possible by hardware innovation.
The algorithmic beauty of seaweeds, sponges, and corals
Authors: Jaap A. Kaandorp, Janet Kübler
Venue:  (2001)

This book portrays the art of modeling and simulating growth and form of marine organisms. It details large-scale computing methods, scientific visualization, methods of analyzing 2D and 3D forms, and particle-based modeling techniques. It shows how the combination of these simulation models with laboratory and field experiments provides a powerful tool to obtain insight on how the growth forms of marine organisms emerge from physical, genetic, and environmental influences.
Impromptu Startup!
Authors: Brian Olah
Venue:  (2000)

From the Book:PREFACE: PrefaceConsulting and teaching the Cognos Business Intelligence solution has led me to various companies using Impromptu and many people using its tools over the past few years. Everywhere I went, people were thirsting for more knowledge on the tools. Many have asked if someone has written a book on "this stuff." I would always answer those questions with: "You know, someone should."The idea for writing this book first came to me while browsing around the Computer section in a local bookstore. I was looking at the latest offerings from the gurus of Data Warehousing. There were numerous books on different databases, spreadsheet applications, and programming languages, but, when I looked for a book on Cognos, I did not see one. A light bulb finally clicked on. "Why would there not be a book about Impromptu?" My search continued to the Internet, to on-line bookstores and still nothing. Then, in the middle of summer, when most people are playing softball, golf, or working in the yard, I was exploring the option of what it would take to write a book on Impromptu. One thing led to another, and Impromtpu Startup! began.Brian Olah The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player