ppxscal/embedding_network huggingface dataset:
Microsoft Pocket Guide to Microsoft Outlook 2000
Authors: Stephen L. Nelson
Venue:  (2000)

:Microsoft Outlook 97 and 98 allow users to organize, find, and view information such as e-mail, personal calendar, group scheduling, and personal information and helps complete custom collaboration and information-sharing applications all in one place. Outlook 2000 builds upon this product vision, particularly in the areas of Internet standards support, ease of use and simplicity, and support of collaborative solutions. Outlook 2000 is a leading integrated e-mail and collaboration client for Internet-based messaging systems, and it offers even more advanced functionality when used on a business intranet with Microsoft Exchange Server. The priority new features of Outlook 2000 are as follows: Microsoft Office E-Mail. All Office 2000 applications integrate e-mail into their core functionality. Users can directly send any type of Office 2000 document as a message from within the application rather than as an attached file. All applications include a mail header toolbar to make this easy to accomplish. A totally different architectural approach provides a vast improvement from previous versions of WordMail. Outlook Today View. Combining e-mail messages, scheduled meetings, task lists, and a field to specify a contact search string, the Outlook Today view provides a snapshot of the essentials on a single screen. Preview Pane. In Outlook 2000, a preview window appears in the Inbox, allowing users to quickly view e-mail messages without opening the message. The AutoPreview view is now available for Calendar entries as well as e-mail messages. HTML Mail. Outlook 2000 fully supports sending and receiving e-mail in HTML. Users can edit fonts, HTML styles, and hyperlinks in WYSIWYG mode. HTML Mail can be anything from simple formatted text to a complete Web page, including images, and can be viewed offline if desired. In addition, Outlook 2000 manages multiple signatures for different occasions or different recipients in HTML, Rich Text Format (RTF), or plain text. Similarly, Outlook 2000 supports different HTML stationery with different fonts and backgrounds and provides the ability to set default and per-message stationery. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Using high performance GIS software to visualize data: a hands-on software demonstration
Authors: Linda Burton, William Hatchett, Mari Hobkirk, Charles Powell
Venue: Proceedings of the 1998 ACM/IEEE conference on Supercomputing (CDROM) (1998)

Since 1995 Wheat Ridge High School (WRHS) students have participated in a mapping project involving local open space, in conjunction with NASA. Students have learned to use Idrisi, a Geographical Imaging Systems (GIS) software, as well as other GIS programs Arc View and Multispec, to plan the location of a trail along Colorado's front range.As this project has progressed, students have learned the GIS technology as well as many science issues related to trail mapping. Similar initiatives can be started in schools nation-wide to increase student knowledge and with local government participation create such trails.Just as in the classroom, this workshop will include sample classroom assignments, finding and downloading map images, converting files to GIS format, attaching latitudes and longitudes, finding and downloading Digital Elevation Models (DEMs), and classifying regions of images according to the ground cover.
Performance characteristics of gang scheduling in multiprogrammed environments
Authors: Morris A. Jette
Venue: Proceedings of the 1997 ACM/IEEE conference on Supercomputing (CDROM) (1997)

Gang scheduling provides both space-slicing and time-slicing of computer resources for parallel programs. Each thread of execution from a parallel job is concurrently scheduled on an independent processor in order to achieve an optimal level of program performance. Time-slicing of parallel jobs provides for better overall system responsiveness and utilization than otherwise possible. Lawrence Livermore National Laboratory has deployed three generations of its gang scheduler on a variety of computing platforms. Results indicate the potential benefits of this technology to parallel processing are no less significant than time-sharing was in the 1960's.
Digital Signature Schemes: General Framework and Fail-Stop Signatures
Authors: Birgit Pfitzmann
Venue:  (1996)

:This book is based on the author's Ph.D. thesis which was selected during the 1995 GI Doctoral Dissertation Competition as the winning thesis in the foundations-of-informatics track. Birgit Pfitzmann did her Ph.D. work at the University of Hildesheim with Professor Joachim Biskup as advisor. Securing integrity for digital communications in the age of global electronic information exchange and electronic commerce is of vital interest for democratic societies and a central technical challenge for cryptologists. As core contribution to advancing the state of the art, the author rigorously develops the new class of digital fail-stop signatures: in contrary to all previously introduced digital signature schemes, these new signatures enable the supposed signer to actually prove forging of the scheme in the case of a successful attack. This monograph is self-contained with respect to the historical background and cryptographic primitives used. For the first time, a general and sophisticated framework is introduced in which previously proposed and the innovative failstop signatures are systematically presented and evaluated, from theoretical foundations up to engineering aspects. Thus the book is compulsory reading for anybody interested in secure digital communication at the professional level.
Synthesis of hardware models in C with pointers and complex data structures
Authors: Luc Séméria, Koichi Sato, Giovanni De Micheli
Venue: IEEE Transactions on Very Large Scale Integration (VLSI) Systems (2001)

One of the greatest challenges in a C/C++-based design methodology is efficiently mapping C/C++ models into hardware. Many networking and multimedia applications implemented in hardware or mixed hardware/software systems now use complex data structures stored in multiple memories, so many C/C ++ features that were originally designed for software applications are now making their way into hardware. Such features include dynamic memory allocation and pointers for managing data. We present a solution for efficiently mapping arbitrary C code with pointers and malloc/free into hardware. Our solutoin, which fits current memory management methodologies, instantieates an application-specific hardware memory allocator coupled with a memory architecture. Our work also supports the resolution of pointers without restriction on the data structures. We present an implementation based on the SUIF framework along with case studies such as the realization of a video filter and an ATM segmentation engine.
Adobe PageMaker 6.5: Advanced Electronic Mechanicals
Authors: Prentice Hall
Venue:  (1998)

:This book is designed to offer strong advice and training for novice Graphic Arts Professionals delivering completed projects to vendors. Demonstration Software. Project-based instruction. Project data available on dual-platform CD-ROM. Two-color, spiral bound books with four-color illustrations of completed assignments. For all beginners in graphics arts, desktop publishing, and computer design and graphics. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Information and Data Modelling, 2nd edition
Authors: David Benyon
Venue:  (1996)

:How Teamwork Works is the most comprehensive book on work team dynamics to date. It makes explicit how to create and devlop effective teamwork. Syer and Connolly show how a team discovers its identity, becomes self-regulating, and evolves to maximize its potential. They address: Relationships--how heightening the quality of relationships between team memebers optimizes performance. Complexity--how teams are complex systems. A project team of 20 members has 190 relationships and each member has a relationship to each other relationship. Contribution--how a conscious contribution to a shared purpose enhances motivation. Process--how interaction shapes the structure of the team's work life. Performance--how developing the team's identity improves and sustains high levels of performance.
Micro Focus CICS Option 3.0: Developing CICS Applications on the PC
Authors: Clayton L. McNally
Venue:  (1993)

:Describes the capabilities of this outstanding software and uses extensive examples which demonstrate how to apply its various functions guaranteed to save your organization time and money.
Neural Networks and Fuzzy-Logic Control on Personal Computers and Workstations
Authors: Granino Arthur Korn
Venue:  (1995)

:Neural Networks and Fuzzy-Logic Control introduces a simple integrated environment for programming displays and report generation. It includes the only currently available software that permits combined simulation of multiple neural networks, fuzzy-logic controllers, and dynamic systems such as robots or physiological models. The enclosed educational version of DESIRE/NEUNET differs for the full system mainly in the size of its data area and includes a compiler, two screen editors, color graphics, and many ready-to-run examples. The software lets users or instructors add their own help screens and interactive menus. The version of DESIRE/NEUNET included here is for PCs, viz. 286/287, 386/387, 486DX, Pentium, P6, SX with math coprocessor.
Hierarchies of probabilistic and team FIN -learning
Authors: Andris Ambainis, Kalvis Aps&imarc;tis, R&umarc;siņs Ereivalds, Carl H. Smith
Venue: Theoretical Computer Science (2001)

A FIN-learning machine M receives successive values of the function f it is learning and at some moment outputs a conjecture which should be a correct index of f. FIN learning has two extensions: (1) If M flips fair coins and learns a function with certain probability p, we have FIN (p)-learning. (2) When n machines simultaneously try to learn the same function f and at least k of these machines output correct indices of f, we have learning by a [k,n] FIN team. Sometimes a team or a probabilistic learner can simulate another one, if their probabilities p1, p2 (or team success ratios k1/n1,k2/n2) are close enough (Daley et al., in: Valiant, Waranth (Eds.), Proc. 5th Annual Workshop on Computational Learning Theory, ACM Press, New york, 1992, pp. 203-217; Daley and Kalyanasundaram, Available from http://www.cs.pitt.edu/~daley/fin/fin.html, 1996). On the other hand, there are cut-points r which make simulation of FIN (p2) by FIN (p1) impossible whenever p2 < r < p1. Cut-points above 10/21 are known (Daley and Kalyanasundaram, Available from (www.cs.pitt.edu/~daley/fin/fin.html, 1996).
Discourse architectures: designing and visualizing computer mediated conversation
Authors: Thomas Erickson, Susan Herring, Warren Sack
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

The goal of this workshop is to examine the issue of coherence in computer-mediated (text-based) conversation (CMC), and how it can be visualized graphically. The premise underlying the workshop is that the understandings of coherence developed by designers and researchers can usefully inform one another. Analytical representations based on discourse research and/or theory might, suitably modified, serve as interface designs, and the interplay between graphical user interfaces and the achievement of coherence by users might advance research understandings.
Linux as a Business OS with CD-ROM
Authors: Viktor Toth
Venue:  (1999)

:Linux as a Business OS is a step-by-step, focused tutorial on installing and reliably maintaining a comprehensive Internet solution, including a corporate mail server, Web Server and more on a shoestring budget. Topics include: Set up and Installation, Connecting to the Internet, Basic services-mail and news, Setting up a Web server, Security, Advanced networking, Managing the systemaccounts, logs, backups, configuring workstations, and Troubleshooting.
Internet Para Todos, 1st edition
Authors: Jaime A. Restrepo
Venue:  (1999)

:"Con Internet para todos, dar el primer paso para adentrarse en el mundo de las computadoras no es mas dif&iacute;cil que aprender a montar en bicicleta. Una vez que usted pierda el temor inicial a usarlo, el maravilloso universo del Internet estar&aacute; a su alcance." Enrique Gonzales, Director, Hispanic Online (www.hisp.com)Usando este libro aprender&aacute; todo lo necesario para usar el Internet: C&oacute;mo usar los navegadores C&oacute;mo usar el correo electr&oacute;nico C&oacute;mo crear una p&aacute;gina personal o "home page" C&oacute;mo bajar programas del Internet a su disco duroCon ilustraciones detalladas, un glosario de terminolog&iacute;a de computadoras, y una lista de lugares del Web para hispanoparlantes, este as el &uacute;n&iacute;co libro que usted necesitar&aacute;. Deje que, con ilustraciones pormenorizadas, sea su gu&iacute;a mientras explora esta maravillosa tecnolog&iacute;a llamada el Internet.
Adobe Indesign 1.5 Classroom in a Book
Authors: Adobe Creative Team
Venue:  (2000)

:What better way to learn this new page-layout program than from the people who developed the software? Adobe InDesign 1.5 Classroom in a Book gives you what no other book on InDesign can: comprehensive lessons on using the features and tools you'll find in the latest release, developed by the experts at Adobe and tested in its classrooms and labs. The self-paced lessons cover the gamut of desktop publishing tasks, leading you step-by-step through key areas of the program, including layout, typography, and color. You can follow the book from start to finish, increasing your skill level with each lesson, or skip directly to the lessons that interest you. This building-block approach has made Classroom in a Book the bestselling series of hands-on training workbooks. An accompanying cross-platform CD-ROM contains all the files you need to complete the lessons. Platform: MAC WIN
Analyzing transformation-based simulation metamodels
Authors: Maria de los A. Irizarry, Michael E. Kuhl, Emily K. Lada, Sriram Subramanian, James R. Wilson
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

We present a technique for analyzing a simulation metamodel that has been constructed using a variance-stabilizing transformation. To compute a valid confidence interval for the expected value of the original simulation response at a selected factor-level combination (design point), we first compute the corresponding confidence interval for the transformed response at that factor-level combination and then untransform the endpoints of the resulting confidence interval. Taking the midpoint of the untransformed confidence interval as our point estimator of the expected simulation response at the selected factor-level combination and approximating the variance of this point estimator via the delta method, we formulate an approximate two-sample Student t-test for validating our metamodel-based estimator versus the results of making independent runs of the simulation at the selected factor-level combination. We illustrate this technique in a case study involving the design of a manufacturing cell, and we compare our results with those of a more conventional approach to analyzing transformed-based simulation metamodels. A Monte Carlo performance evaluation shows that significantly better confidence-interval coverage is maintained with the proposed procedure over a wide range of values for the residual variance of the transformed metamodel.
Program insertion in real-time IP multicasts
Authors: Jack Brassil, Sukesh Garg, Henning Schulzrinne
Venue: ACM SIGCOMM Computer Communication Review (1999)

We describe the design, implementation and operation of a prototype system which seamlessly mixes real-time audio and video streams originating from multiple, physically separated sources. Mixing is entirely decentralized, relying on new protocols to coordinate transfer of session control between IP multicast sources. The system is motivated by the desire to perform dynamic insertion of advertisements in active, real-time multimedia sessions. It permits content providers and viewers a far richer collection of relationships, opportunities, and features than possible with traditional broadcast media. Novel system features include 1) spontaneous meetings and business relationships between content providers, 2) program insertions from arbitrary locations on a multicast tree, 3) operation with no modifications to existing software players, 4) audience demographics from Real Time Control Protocol messages, and 5) mechanisms to allow users to select between multiple, simultaneous program transmissions. Additional system applications range from support of emergency broadcasts to the creation of novel virtual broadcasting networks.
MCSE Windows 2000 Core Four Exam Cram Personal Test Center
Authors: William Baldwin
Venue:  (2000)

:Comprehensive software package and high-efficiency learning system for all four Windows 2000 Core Four Exams (70-210, 70-215, 70-216, 70-217). Has 400 authentic practice test questions simulating the new test environment that MCSE Windows 2000 candidates will face on the exam. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
How to Plan, Develop, and Implement Lotus Notes in Your Organization, 2nd edition
Authors: Mike Falkner
Venue:  (2000)

:Written for the team installing, managing, and creating applications in Lotus Notes, this book discusses the best and worst uses, using Notes as an Intranet, how to design Lotus Notes for electronic commerce, and much more. The CD-ROM contains 50 ready-to-use Notes and Domino/Web templates.
Programming Linux games: building multimedia applications with SDL, OpenAL, and other APIs
Venue:  (2001)

Programming Linux Games is the complete and authoriative guide to developing games for Linux, from the programming masters at Loki Software. You'll find detailed coverage of Linux graphics and audio interfaces and a basic course in game development.
LAN Times Guide to Managing Remote Connectivity
Authors: Salvatore L. Salamone
Venue:  (1997)

:If it's your job to give remote and mobile users access to key resources such as databases, e-mail, business applications, and the Internet, you need LAN Times Guide to Managing Remote Connectivity. With step-by-step instructions and the latest information on hot connectivity technologies, this book will help you develop and activate a custom connectivity plan that can save your company money over the long haul.
Scheduling real-time traffic with deadlines over a wireless channel
Authors: Sanjay Shakkottai, R. Srikant
Venue: Wireless Networks (2002)

Recently, there has been widespread interest in the extension of data networks to the wireless domain. However, scheduling results from the wireline domain do not carry over to wireless systems because wireless channels have unique characteristics not found in wireline channels, namely, limited bandwidth, bursty channel errors and location-dependent channel errors.In this paper, we study the problem of scheduling multiple real-time streams with deadlines, over a shared channel. We show that, in general, unlike the wireline case, the earliest due date (EDD) or shortest time to extinction (STE) policy is not always the optimal policy, even if the channel state is perfectly known and EDD is implemented only over channels in a "Good" state. Here, optimality is measured with respect to the number of packets lost due to deadline expiry. However, for most values of the channel parameters that are of practical interest, we show through analytical and numerical results that the EDD policy over "Good" channels is nearly optimal. Finally, through simulations, we also show that by combining this policy with fair scheduling mechanisms would result in scheduling algorithms that provide some degree of isolation between the sources as well as provide a natural way of compensating channels that see prolonged error bursts.
An open source agenda for research linking text and image content features
Authors: Abby A. Goodrum, Mark E. Rorvig, Ki-Tai Jeong, Chitturi Suresh
Venue: Journal of the American Society for Information Science and Technology (2001)

The use of primitive content features of images for classification and retrieval has matured over the past decade. However, human beings often prefer to locate images using words. This article proposes a number of methods to utilize image primitives to support term assignment for image classification. Further, the authors propose to release code for image analysis in a common tool set for other researchers to use. Of particular interest to the authors is the expansion of work by researchers in image indexing to include image content based feature extraction capabilities in their work.
Photoshop 5.5/ImageReady 2 Hands-On Training
Authors: Lynda Weinman
Venue:  (2000)

:When Photoshop 5.5 released in the Fall of 1999, it included to the delight of many Web artists a full copy of Adobe¹s ImageReady 2. This powerful Web-tools combo needed a good teacher to demonstrate how to use them to their fullest potential. Enter Lynda Weinman and her Hands-On Training (H.O.T.) series. Using classroom-proven techniques from her Ojai training center, Weinman shows readers  in her characteristically warm and approachable style  how and when to use both Photoshop 5.5 and ImageReady 2 to create appealing Web graphics that load quickly online while also easing artists¹ workloads during their creation. As with her other Hands-On Training books, Photoshop 5.5. and ImageReady 2 Hands-On Training guides readers through a series of exercises of increasing complexity, to give them actual step-by-step experience in optimizing and previewing GIF and JPEG graphics, slicing Web images for faster loading, using layers to create rollovers and Layer Effects to automate buttons, using ImageReady to "tween" animations, and much more. The book includes a CD-ROM with QuickTime movies that illustrate some techniques, and sample files for all of the exercises. Even experienced artists may be surprised at how much they¹ll learn about Photoshop from this pioneering Web author, whose pure enthusiasm for the medium is evident throughout the book.
Sams Teach Yourself Linux in 24 Hours, Second Edition, 2nd edition
Authors: Bill Ball
Venue:  (1999)

:Teach Yourself Linux in 24 Hours is a tutorial aimed at making the Linux beginner more effective and productive users of the operating system. Most books in this category are more of a general reference in nature and are designed to cover Linux in general. Well, every Linux distribution is different - file locations can change, commands can be a little different, etc. This means the readers of those books may not find answers specific to their installation. This book will use the effective Teach Yourself format to instruct the reader how to: install the operating system, configure their hardware, and effectively use the tools that come with the Red Hat distribution included on the CD-ROM.More than 56% of all Linux users are new to the operating system. This book is for themIt will do what other books at this price level fail to do: provide the readers with an easy-to-read, step-by-step approach to learning and using LinuxThe CD-ROM delivers Red Hat Linux V5.0 a $49.95 value