ppxscal/embedding_network huggingface dataset:
Comparing the Usability of the Icons and Functions between IE6.0 and IE7.0
Authors: Chiuhsiang Joe Lin, Min-Chih Hsieh, Hui-Chi Yu, Ping-Jung Tsai, Wei-Jung Shiang
Venue: Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends (2009)

Microsoft has presented the newest net browsing interface , Internet Explorer 7 (IE7) in 2007. The purpose of this study was to compare the design of icons and functions between IE 7.0 and IE 6.0 for the effect of operating performance. Thus, we designed two experiments and a program which was constructed in Builder C++ 6.0. Participants were given missions, and then we recorded the mission completed time as operating performance. The results showed that the difference of icon design and functions between IE 7.0 and IE 6.0 do affect the operating performance.
An Equilibrium Analysis of Outsourcing Service Competition with Sequential Decisions Order
Authors: Huiqiu Wu, Yan Li
Venue: Proceedings of the 2009 International Conference on Measuring Technology and Mechatronics Automation - Volume 03 (2009)

The paper investigates the contest behavior in outsourcing service competition by applying contest theory, and constructs the outsourcing service competition model based on contest model. On the basis of analyzing equilibrium of outsourcing service competition, it studies the equilibrium of outsourcing service competition with sequential decision order, and explores the effect of sequential decision order on competition equilibrium. The conclusion shows that the sequential decision order not only makes the equilibrium service level of the suppliers different, but also influences both total equilibrium service level of the supplier and the average equilibrium service level acquired by the purchaser.
Organizing Complex Equipments' MRO Data with the BOM Structure
Authors: Ren Genquan, Zhang Li, Wang Jianmin
Venue: Proceedings of the 2009 WASE International Conference on Information Engineering - Volume 01 (2009)

This paper classifies the MRO informationresources from source dimension and analyzes the way of theMRO information’s organization firstly. By means ofanalyzing the characteristic of different type of equipmentdata from four angles, the paper proposes and discusses thecompound MROBOM made up of Neutral Structure, PositionStructure and Physical Structure. Then through quantitativelycomparing compound MROBOM with single-tree MROBOM,the paper points out that the vast data redundancy and severedata inconsistency are brought about by the metadataredundancy if MROBOM adopts the single-tree structure.Finally the paper concludes that the compound MROBOMcan significantly reduce data redundancy and enhance dataconsistency compared with the single-tree MROBOM.
Inverse Transformation for Several Pseudo-cylindrical Map Projections Using Jacobian Matrix
Authors: Cengizhan Ipbuker
Venue: Proceedings of the International Conference on Computational Science and Its Applications: Part I (2009)

The normal practice in `mathematical cartography' is transforming the graticule of meridians and parallels of a sphere onto a plane. The conversion from geographical to plane coordinates is called forward transformation. The inverse transformation, which yields geographical coordinates captured from paper maps, is a more recent development, due to the need for transformation between different map projections especially in Geographic Information Systems (GIS). Deriving the invers equations is sometimes not easy for the projections that have complicated forward functions including parametric variables. This paper describes an iteration algorithm using jacobian matrix for the inverse transformation of the pseudo-cylindrical map projections with non-linear forward projection equations. The method has been tested for ten pseudocylindrical world map projection.
Audiotactile Feedback Design for Touch Screens
Authors: M. Ercan Altinsoy, Sebastian Merchel
Venue: Proceedings of the 4th International Conference on Haptic and Audio Interaction Design (2009)

The use of touch sensitive displays and touch surfaces is just emerging and they are more and more replacing physical buttons. If a physical button is pressed, audio and tactile feedback confirms the successful operation. The loss of audiotactile feedback in touch sensitive interfaces might create higher input error rates and user dissatisfaction. Therefore the design and evaluation of suitable signals is necessary. In literature different researchers discuss implementation and evaluation of audio and tactile feedback for mobile applications using small vibration actuators, e.g. [1,..., 12]. However in ticket machines or automated teller machines the size of the actuator is not a limiting factor. Thus arbitrary vibratory stimuli can be generated. In this study, the tactile feedback is generated using an electro-dynamic exciter which allows amplitudes comparable to physical buttons. Real buttons normally produce multimodal feedback. Therefore multimodal interaction is an important issue for the touch screens. In this study, psychophysical experiments were conducted to investigate the design and interaction issues of auditory and tactile stimuli for touch sensitive displays and the combined influence of auditory and tactile information (i.e. vibration) on the system quality.
A New Method of Progressive Images Transmission Based on Lagrange Interpolation Polynomials over Finite Fields
Authors: Wang Yiding, Wang Xiaojing
Venue: Proceedings of the 2009 Asia-Pacific Conference on Information Processing - Volume 02 (2009)

Progressive images transmission is a very important technique in the area of information exchange over low speed channels. A new progressive images transmission method based on Lagrange interpolation polynomials over finite fields is proposed in this paper, the new method is a flexible parameters method, and which method can apply digital images of any types. In addition, the proposed method can extend to audio and video areas easily, so we take an option that the method will have a good perspective.
Entertaining Education --- Using Games-Based and Service-Oriented Learning to Improve STEM Education
Authors: Jon Preston, Briana Morrison
Venue: Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development (2009)

This paper addresses the development of a computer game design and development curriculum at the authors' institution. The basis for curriculum decisions, as well as comparison to the other institutions' curricula is covered. In situating the curriculum within the current degree programs, games-based versions of existing courses are also being offered. The experience of the authors with the initial offering of a games-based introductory programming course is also explained, along with the initial assessment of results from the experience. Our experience of using games-based learning in an introductory laboratory is presented. Finally, we demonstrate how games-based learning can be extended beyond the classroom as we work to promote science, technology, engineering, and mathematics (STEM) with local elementary schools; our current project develops an ocean ecosystem exploration game that teaches oceanography and ecological sustainability.
Numerical Simulation on Fracture Formation on Surfaces of Bi-layered Spherical Solid
Authors: Ma Tianhui, Tang Chun'an, Li Lianchong, Liang Zhengzhao, Zhang Yongbin
Venue: Proceedings of the 2009 International Forum on Information Technology and Applications - Volume 01 (2009)

Fracture formation on surfaces of bi-layered spherical solid is studied numerically. This work is focused on patterns and sizes of fractures and the principle of fracture saturation. We consider a spherical bi-layered solid as an example of fracture formation pattern due to expansion of one material layer with respect to another. As a result of this expansion, it stretches until it reaches its limit of deformation and cracks. A novel numerical code, 3D Realistic Failure Process Analysis system (abbreviated as RFPA3D) is engaged to obtain numerical solutions. The different patterns are obtained by varying the thickness of the material layer. The simulating investigation shows that the stresses exceed the outer layer material's threshold stress, which leads to fracture formation. As this process continues, a pattern of fractures develops. The corollary is that pattern formation and fracture saturation may be understood, or predicted, at some level without a complete understanding of the physical details.
AdvancED Flash on Devices: Mobile Development with Flash Lite and Flash 10, 1st edition
Authors: Scott Janousek, Elad Elrom, Thomas Joos
Venue:  (2009)

In this book, youll learn how to: Create Flash Lite-based widgets on Nokia Series 60 devices and other Flash enabled devices Extend device capabilities using both Sony Ericsson Capuchin and Nokia S60 Platform Services with Flash Leverage Flash Video on smartphones and other Non-PC devices Approach migrating existing Flash content into native iPhone content using 3rd Party Developer tools Create two full working real life touch screen Flex mobile applications AdvancED Flash on Devices, written for existing Flash developers and other interested mobile professionals, covers both mobile and device development with Flash Lite, as well as upcoming Flash 10 for smartphones and other non-PC devices. The book starts with a discussion of the mobile development landscapethe different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage of new features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.
Noise and the Mermin-GHZ Game
Authors: Ivan Fialík
Venue: Electronic Notes in Theoretical Computer Science (ENTCS) (2009)

A pseudo-telepathy game is a game for two or more players for which there is no classical winning strategy, but there is a winning strategy based on sharing quantum entanglement by the players. Since it is generally very hard to perfectly implement a quantum winning strategy for a pseudo-telepathy game, quantum players are almost certain to make errors even though they use a winning strategy. After introducing a model for pseudo-telepathy games, we investigate the impact of several basic noisy quantum channels on the quantum winning strategy for the Mermin-GHZ game. The question of how strong the noise can be so that quantum players would still be better than classical ones is also dealt with.
The Mobile Agent Based Service Migration Mechanism in Wide Area Pervasive Computing System
Authors: Jun Lu, Yi Zhu, Bin Du, Liyong Ren
Venue: Proceedings of the 2009 WASE International Conference on Information Engineering - Volume 01 (2009)

Current pervasive computing systems always focus on the local area network (LAN) environment, for example, an intelligent room or intelligent building. This paper uses mobile agent to implement the service migration mechanism, and make the pervasive computing system adaptable to work in wide area networks (WAN). The works in this paper includes three parts: (1) introducing mobile agent into wide area pervasive computing system and presenting the mobile agent based pervasive computing system for WAN (PCS-W). The PCS-W uses mobile agents as the underlying facility to migrate theservice to the user’s environment in WAN; (2) presenting a novel service directory coherence mechanism for PCS-W: Divided-Domain and Convergent directory coherence Mechanism (DDCM); (3) presenting a high performance service migrating mechanism based mobile agent for PCS-W, which can effectively reduce the heavy communication overhead in WAN. The application of mobile agent enable PCS-W to be more suitable to work in WAN than conventional pervasive computing system.
Graph-based algorithms for natural language processing and information retrieval
Authors: Rada Mihalcea, Dragomir Radev
Venue: Proceedings of the Human Language Technology Conference of the NAACL, Companion Volume: Tutorial Abstracts on XX (2006)

Graph theory is a well studied discipline, and so are the fields of natural language processing and information retrieval. However, most of the times, they are perceived as different disciplines, with different algorithms, different applications, and different potential end-users.
SHEF: semantic tagging and summarization techniques applied to cross-document coreference
Authors: Horacio Saggion
Venue: Proceedings of the 4th International Workshop on Semantic Evaluations (2007)

We describe experiments for the cross-document coreference task in SemEval 2007. Our cross-document coreference system uses an in-house agglomerative clustering implementation to group documents referring to the same entity. Clustering uses vector representations created by summarization and semantic tagging analysis components. We present evaluation results for four system configurations demonstrating the potential of the applied techniques.
A join tree probability propagation architecture for semantic modeling
Authors: C. J. Butz, H. Yao, S. Hua
Venue: Journal of Intelligent Information Systems (2009)

We propose the first join tree (JT) propagation architecture that labels the probability information passed between JT nodes in terms of conditional probability tables (CPTs) rather than potentials. By modeling the task of inference involving evidence, we can generate three work schedules that are more time-efficient for LAZY propagation. Our experimental results, involving five real-world or benchmark Bayesian networks (BNs), demonstrate a reasonable improvement over LAZY propagation. Our architecture also models inference not involving evidence. After the CPTs identified by our architecture have been physically constructed, we show that each JT node has a sound, local BN that preserves all conditional independencies of the original BN. Exploiting inference not involving evidence is used to develop an automated procedure for building multiply sectioned BNs. It also allows direct computation techniques to answer localized queries in local BNs, for which the empirical results on a real-world medical BN are promising. Screen shots of our implemented system demonstrate the improvements in semantic knowledge.
Mealtime Blood Glucose Classifier Based on Fuzzy Logic for the DIABTel Telemedicine System
Authors: Gema García-Sáez, José M. Alonso, Javier Molero, Mercedes Rigla, Iñaki Martínez-Sarriegui, Alberto Leiva, Enrique J. Gómez, M. Elena Hernando
Venue: Proceedings of the 12th Conference on Artificial Intelligence in Medicine: Artificial Intelligence in Medicine (2009)

The accurate interpretation of Blood Glucose (BG) values is essential for diabetes care. However, BG monitoring data does not provide complete information about associated meal and moment of measurement, unless patients fulfil it manually. An automatic classification of incomplete BG data helps to a more accurate interpretation, contributing to Knowledge Management (KM) tools that support decision-making in a telemedicine system. This work presents a fuzzy rule-based classifier integrated in a KM agent of the DIABTel telemedicine architecture, to automatically classify BG measurements into meal intervals and moments of measurement. Fuzzy Logic (FL) tackles with the incompleteness of BG measurements and provides a semantic expressivity quite close to natural language used by physicians, what makes easier the system output interpretation. The best mealtime classifier provides an accuracy of 77.26% and does not increase significantly the KM analysis times. Results of classification are used to extract anomalous trends in the patient's data.
Phrasetable smoothing for statistical machine translation
Authors: George Foster, Roland Kuhn, Howard Johnson
Venue: Proceedings of the 2006 Conference on Empirical Methods in Natural Language Processing (2006)

We discuss different strategies for smoothing the phrasetable in Statistical MT, and give results over a range of translation settings. We show that any type of smoothing is a better idea than the relative-frequency estimates that are often used. The best smoothing techniques yield consistent gains of approximately 1% (absolute) according to the BLEU metric.
Web service integration for next generation localisation
Authors: David Lewis, Stephen Curran, Kevin Feeney, Zohar Etzioni, John Keeney, Andy Way, Reinhard Schäler
Venue: Proceedings of the Workshop on Software Engineering, Testing, and Quality Assurance for Natural Language Processing (2009)

Developments in Natural Language Processing technologies promise a variety of benefits to the localization industry, both in its current form in performing bulk enterprise-based localization and in the future in supporting personalized web-based localization on increasingly user-generated content. As an increasing variety of natural language processing services become available, it is vital that the localization industry employs the flexible software integration techniques that will enable it to make best use of these technologies. To date however, the localization industry has been slow reap the benefits of modern integration technologies such as web service integration and orchestration. Based on recent integration experiences, we examine how the localization industry can best exploit web-based integration technologies in developing new services and exploring new business models
Value functions for RL-based behavior transfer: a comparative study
Authors: Matthew E. Taylor, Peter Stone, Yaxin Liu
Venue: Proceedings of the 20th national conference on Artificial intelligence - Volume 2 (2005)

Temporal difference (TD) learning methods (Sutton & Barto 1998) have hecome popular reinforcement learning techniques in recent years. TD methods, relying on function approximators to generalize learning to novel situations, have had some experimental successes and have heen shown to exhibit some desirable properties in theory, but have often been found slow in practice. This paper presents methods for further generalizing across tasks, thereby speeding up learning. via a novel form of behavior transfer. We compare learning on a complex task with three function approximators, a CMAC, a neural network, and an RBF, and demonstrate that behavior transfer works well with all three. Using behavior transfer, agents are able to learn one task and then markedly reduce the time it takes to learn a more complex task. Our algorithms are fully implemented and tested in the RoboCup-soccer keepaway domain.
Unifying Encoding of Spatial Information in Mutual Information for Nonrigid Registration
Authors: Xiahai Zhuang, David J. Hawkes, Sebastien Ourselin
Venue: Proceedings of the 21st International Conference on Information Processing in Medical Imaging (2009)

As encoding spatial information into mutual information (MI) can improve the nonrigid registration against bias fields where the conventional MI is challenged, we propose to unify this encoding into the computation of the joint probability distribution function (PDF). The PDF is computed based on local volumes while the global intensity information is also incorporated to maintain the global intensity class linkage. We demonstrate this computation method can unify the PDF computation in regional MI, conditional MI, and the conventional MI. We then derive two categories of methods and apply them to different registration tasks. The experimental results demonstrate that both categories can significantly improve the registration.
Development Based on MDA, of Ubiquitous Applications Domain Product Lines
Authors: Raphael Pereira de Oliveira, Antonio Francisco do Prado, Wanderley Lopes de Souza, Mauro Biajiz
Venue: Proceedings of the 2009 Eigth IEEE/ACIS International Conference on Computer and Information Science (2009)

This paper presents an approach to Development based on Model-Driven Architecture (MDA), of Ubiquitous Applications Domain Software Product Lines (SPL). MDA is used because it takes into account the diversity of the Ubiquitous Computing architectures and to facilitate the reuse. With focus in the problem domain, the Core Asset is developed, which is the core of SPL, and it is reused in the construction of derivatives products of the line. One of the Core Assets artifacts is the Ubiquitous Computing Framework (UCF), developed to attend the non functional requirements of Ubiquitous Computing. A CASE tool, called MVCASE, makes automatic great part of the MDA process, since the modeling until the partial code generation.
Methods for User Experience Design of AAL Services
Authors: Pilar Sala, Juan-Pablo Lázaro, J. Artur Serrano, Katrin Müller, Juan-Carlos Naranjo
Venue: Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments (2009)

This paper presents the approach followed to design the Ambient Assisted Living Services considered for its implementation and validation during PERSONA project. A methodology based on Goal Oriented Design have been followed in iterative cycles to incorporate insights from different stakeholders to the selected services, enriching and refining them through the development of mock-ups and interview assessment.
Particle Swarm Optimization with SIMD-Oriented Fast Mersenne Twister on the Cell Broadband Engine
Authors: Jun Igarashi, Satoshi Sonoh, Takanori Koga
Venue: Advances in Neuro-Information Processing: 15th International Conference, ICONIP 2008, Auckland, New Zealand, November 25-28, 2008, Revised Selected Papers, Part II (2009)

We introduce a processing performance of Particle Swarm Optimization with SIDM-oriented Fast Mersenne Twister on the Cell Broadband Engine. Extreme-high processing performance is demanded for solving very complex optimization problem in a small amount of time. In this research, we verified the effectiveness of employing SIMD-oriented Fast Mersenne Twister on the Cell Broadband Engine for the processing of Particle Swarm Optimization by numerical simulations.
WIPDash: Work Item and People Dashboard for Software Development Teams
Authors: Mikkel R. Jakobsen, Roland Fernandez, Mary Czerwinski, Kori Inkpen, Olga Kulyk, George G. Robertson
Venue: Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II (2009)

We present WIPDash, a visualization for software development teams designed to increase group awareness of work items and code base activity. WIPDash was iteratively designed by working with two development teams, using interviews, observations, and focus groups, as well as sketches of the prototype. Based on those observations and feedback, we prototyped WIPDash and deployed it with two software teams for a one week field study. We summarize the lessons learned, and include suggestions for a future version.