ppxscal/embedding_network huggingface dataset:
E-Resumes: Everything You Need to Know about Using Electronic Resumes to Tap into Today's Hot Job Market
Authors: Susan Britton Whitcomb, Pat Kendall
Venue:  (2001)

:Nearly 70% of employers now use the Web for job postings or recruiting,and even if a company advertises in a newspaper,it's likely they require applicants to e-mail resumes. As Susan Britton Whitcomb and Pat Kendall say in this A-to-Z guide for job seeking in the 21st century: in today's market,the only people who won*t need a Web resume are those who want to work for an employer without a computer. In e-Resumes Whitcomb and Kendall cover all forms of electronic resumes and explain their uses,strengths,and weaknesses. They also show how to: * Construct,post,attach,and send the perfect e-resume for the job * Create an impressive 3D e-resume with hyperlinks,images,and audio or video clips * Find out about privacy issues,and search for jobs discreetly Whether conducting an active online job search or maintaining a Web page of accomplishments,savvy job-seekers should turn to e-Resumes for all the help they need. Endorsed by the Career Masters InstituteTMWhether you're a new grad or seasoned executive,artist or techie,full-timer or freelancer,here is the one tool you need to create and use an electronic resume!It's a fact: Nearly 80 percent of companies use the Web for recruiting&shy;&shy;and even many newspaper want-ads specify "e-mail only" resumes. Whether you're conducting an active job search or simply monitoring the job market for possible opportunities,you need an electronic resume to be a savvy job-seeker today. Yet even the most skilled Internet users have questions about the do's and don'ts of Web resumes: How do I choose the right format? Can I send an attachment? What aboutprivacy?e-Resumes cuts through the confusion,covering every form of electronic resume&shy;&shy;from text-only to interactive e-portfolio&shy;&shy;while explaining each one's strengths and weaknesses. Inside you'll find: Resume writing secrets from two veteran writers with more than thirty-five years of combined experience Strategies for effective content and critical keywords. Simple steps with visual aids to get your resume "e-mail ready. " Insider tips for posting to job sites like Monster.com. Candid analysis of ""free" and fee Web resume builders,Web site posting opportunities,and resume distribution services. The top list of Web-resume design faux pas and how to avoid them. Easy how-to's for creating a resume Web page (without learning HTML). Great gallery of design samples. Free online quiz to test the intelligence of your e-resume. An A to Z guide for resumes in the twenty-first century,e-Resumes gives you the technical know-how you need to succeed in today's job market,where the only people who won't need a digital resume are those who want to work for employers who don't use computers.
Codes over Z4
Authors: Tor Helleseth
Venue: Computational Discrete Mathematics: advanced lectures (2001)

One recent direction in coding theory has been to study linear codes over the alphabet Z4 and apply the Gray map from Z4 to binary pairs to obtain binary nonlinear codes better than comparable binary linear codes. This connection between linear codes over Z4 and nonlinear binary codes was also the breakthrough in solving an old puzzle of the apparent duality between the nonlinear Kerdock and Preparata codes. We present a description of this puzzle and brief introduction to codes over Z4.
Volumetric Three-Dimensional Display Systems, 1st edition
Authors: Barry Blundell, Adam Schwartz
Venue:  (1999)

:A comprehensive study of approaches to three-dimensional visualization by volumetric display systems This groundbreaking volume provides an unbiased and in-depth discussion on a broad range of volumetric three-dimensional display systems. It examines the history, development, design, and future of these displays, and considers their potential for application to key areas in which visualization plays a major role. Drawing substantially on material that was previously unpublished or available only in patent form, the authors establish the first comprehensive technical and mathematical formalization of the field, and examine a number of different volumetric architectures. System level design strategies are presented, from which proposals for the next generation of high-definition predictable volumetric systems are developed. To ensure that researchers will benefit from work already completed, they provide: *Descriptions of several recent volumetric display systems prepared from material supplied by the teams that created them *An abstract volumetric display system design paradigm *An historical summary of 90 years of development in volumetric display system technology *An assessment of the strengths and weaknesses of many of the systems proposed to date *A unified presentation of the underlying principles of volumetric display systems *A comprehensive bibliography Beautifully supplemented with 17 color plates that illustrate volumetric images and prototype displays, Volumetric Three-Dimensional Display Systems is an indispensable resource for professionals in imaging systems development, scientific visualization, medical imaging, computer graphics,aerospace, military planning, and CAD/CAE.
MCSE Designing Windows 2000 Directory Services Study Guide (Exam 70-219) (Book/CD-ROM Package)
Authors: Thomas W. Shinder, Debra Littlejohn Shinder
Venue:  (2000)

:The only classroom-based training and self-assessment system! Osborne's MCSE Designing a Windows 2000 Directory Services Infrastructure Study Guide provides 100% complete coverage of all official Microsoft objectives for exam 70-219. Based on 200,000+ hours of IT training experience,the book contains hundreds of practice exam questions and hands-on exercises. The CD-ROM features full CertTrainer CBT software with interactive tutorials and lab simulations,plus the new ExamSim adaptive test engine. The only certification study system based on 200,000+ hours of IT training experience. 100% Complete CoverageAll official test objectives for exam 70-219 are covered in detail. Hands-on Exercises  Step-by-step instruction modeled after classroom labs. Exam Watch  Warnings based on thorough post-exam research identifying the most troublesome exam topics and how to answer them correctly. Three Types of Practice Questions  Knowledge,scenario,and lab-based questions,all with in-depth answers. From the Classroom  Discussions of important issues direct from the classrooms of Global Knowledge's award-winning instructors. Full coverage of the topics you need to review,including how to: Analyze the existing business modelsIdentify relevant laws and regulationsAnalyze existing and planned upgrades and rolloutsAnalyze performance requirementsAnalyze the impact of the existing and planned technical environmentAnalyze business requirements for client computer desktop managementDesign a directory architectureEstablish the scope of Active DirectoryDevelop an OU delegationplanPlan group policy object managementDesign an Active Directory site topologyDesign the placement of domain controllersConsolidate existing domains.
Hyperarchitecture: Space in the Electronic Age
Authors: Luigi Prestinenza Puglisi
Venue:  (1999)

:The messages of our electronic age are becoming increasingly metaphorical and less assertive. This metaphorization process affects every aspect of society today, as can be seen in design and, although more resistant to change, in the sphere of architecture. A building does not acquire value just because it works, is solid, spatially stimulating and liveable, but because it refers to something else. The process of metaphorization concerns most of today's architecture. Its basic objective is a new interiorization of the landscape and the relations between man and nature, an objective which has been accomplished, or nearly. In order to make further progress and gain ground, we must turn to electronics and, above all, its center: interconnections.
ERMA's Lost Battalion
Authors: Robert V. Head
Venue: IEEE Annals of the History of Computing (2001)

Much of General Electric's work on the ERMA system for the Bank of America has been documented by scholars and memoirists. But these accounts gloss over or ignore the application programming effort required to make this innovative system operational. This article augments the record with a first-hand account of the rest of the story.
Clp Training Guide: Lotus Notes with Cdrom, 1st edition
Authors: Cathy Bannon, Dennis Maione
Venue:  (1998)

:The Training Guide series offers readers a comprehensive method for preparing for the CLP exams Each exam objective is covered in detail. Information is supplemented with exercises and review questions to help readers prepare for the exams.Study HUNDREDS of test questions as well as a sample live exam with the TestPrep test engine on the CD-ROM the closest thing to the actual CLP examsPRACTICE exercises teach readers how to use Lotus Notes efficiently & effectivelyLearn insider tips and notes from a distinguished team of Certified Lotus Instructors
Network Intrusion Detection: An Analyst's Handbook, 3rd edition
Authors: Stephen Northcutt, Judy Novak
Venue:  (2002)

:Written to be both a training aid and a technical reference for intrusion detection analysts, Northcutt's book contains practical experience that can't be found anywhere else. With detailed explanations and illustrative examples from his own career, Northcutt covers the topic completely, from detect evaluation, analysis, and situation handling, through the theories involved in understanding hackers, intelligence gathering, and coordinated attacks, to an arsenal of preventive and aggressive security measures.
Linux Programming White Papers
Authors: David A. Rusling, Ori Pomerantz, Sven Goldt, Sven Van Der Meer, Scott Burkett, Mat Welsh, Meyer C. Tanuan
Venue:  (1999)

:Detailed, in-depth discussions go right to the heart of the technical operation of major Linux subsystems. Contains numerous diagrams and flowcharts that clarify complex relationships among the components of the Linux architecture. Covers sound and graphics programming, programming I/O ports, C programming, message queues, memory management, code debugging, porting applications to Linux, and other related Linux programming topics. Shares details of the kernel architecture virtual file systems, system and subsystem structure, network dependencies, network interface, plus more. Published with full support of the contributors to the LDP. Provides a topical organization to the programming portions of the Linux Documentation project (LDP), which is a series of existing documents on the Internet that currently has no index, comprehensive table of contents, or pagination, therefore, making it difficult to search and find needed information. (This information is freely publishable under the terms of the GNU license.) The LDP is a collaborative effort of approximately 30 leaders in the Linux industry to provide a central location for Linux documentation. Never before has the entire LDP been published in printed book form. 5% of Coriolis proceeds will be donated back to the open source industry! Saves time otherwise spent downloading large pdf files the format in which the online documentation is available.
NetScape Navigator Gold 3 Starter Kit (with CD-ROM)
Authors: Que Corporation, Galen Grimes, David Gunter, Tim Evans, Heather Fleming, Steven Forrest Burnett
Venue:  (1997)

:This all-in-one guide provides you with the best information available on today's hottest Web client. Plus, a licensed copy of Netscape Navigator Gold 3--it's one valuable package overflowing with the tools you need to succeed on the Web. Load plug-ins from the CD-ROM and the Web to enable movies, audio, animations, and a whole new world of multimedia.
Mobile Application Development with SMS and the Sim Toolkit
Authors: Scott B. Guthery, Mary Cronin
Venue:  (2001)

:Make mobile applications that work Just what you need to get mobile messaging going on virtually any platform, in virtually any language, this guide provides a thorough tutorial in the SIM (Subscriber Identity Module) programming environment, today's most-used mobile applications technology. Smart card expert Scott Guthery teams with information management specialist Mary Cronin to show seasoned developers how to: Design, build, and integrate SMS messaging into your applications environment Create code that harnesses the power of the SIM Use the micro-browsers and micro-Web servers in 3G phones Construct leading-edge mobile commerce applications on today's networks Send and receive SMS messages from your server or your laptop Enable interfaces and other needed components Create secure wireless applications for corporate networks and VPNs This book is for you if You're building applications for GSM or 3G networks You know that today's 2 billion SMS messages per month are not enough You wish you had sample code for reality-based applications You want to add mobile extensions to your software products and corporate network You manufacture smart cards or create smart card applications You seek reliable answers on 3G programming interfaces and toolkits You want guidance on SIM application design, integration, or management for any platform You prefer to avoid others' mistakes Other books offer application overviews. Mobile Application Development Using SMS and the SIM Toolkit gets you writing code.
Fresh Ideas in Letterhead and Business Card Design
Authors: Diana Martin, Mary Cropper
Venue:  (1993)

:This fabulous collection of 120 letterhead systems and business cards is the most current available. And most of the pieces included here haven't been published elsewhere, so look inside and you'll find that you won't be seeing repeats of cards and letterheads from design annuals and swipe files.
Out of Their Minds: The Lives and Discoveries of 15 Great Computer Scientists, 1st edition
Authors: Dennis Shasha, Cathy Lazere
Venue:  (1998)

:Imagine being able to ask Newton about falling apples or Euclid about his personal vision of geometry. In Out of their Minds, readers will hear the Newtons and Euclids of the computer age as they talk about their discoveries in information technology that have changed forever the way we live, work, and think about the world. Based on interviews by freelance writer Cathy Lazere and the expertise of computer scientist Dennis Shasha, Out of their Minds introduces readers to fifteen of the planet's foremost computer scientists, including eight winners of the Turing Award, computing's Nobel Prize. The scientists reveal themselves in fascinating anecdotes about their early inspirations and influences, their contributions to computer science, and their thoughts on its explosive future. These are the programmers whose work helps architects walk through virtual buldings, engineers manage factories, and cartoonists animate movie monsters. These are the mathematicians who invented many of the problem-solving techniques, languages, and architectures that enable the computer to extend the reaches of human insight. Some were inventors from their earliest years-designing spitball catapults, contributing satire to Mad magazine, and rearranging the periodic table of chemical compounds. Others were renegades or musicians. Along the path to adulthood and discovery, these explorers grappled with bureaucracies, political persecution, and academic dogma. Their lives span the 50-year history of computer science. To help explain the work of these pioneers, Shasha and Lazere fill in the historical background and distill the extraordinary discoveries of these thinkers into everyday conceptsthat nonscientists can readily understand. Detailed technical points are set off in boxes for perusal by readers wishing deeper explanations. In the final chapters Shasha and Lazere explore two intriguing questions: Is there a set of shared traits or experiences that characterizes the scientists out of whose minds computers came? How might the content of this book differ if it were to be written twenty-five years from now, in 2020? Dennis Shasha is a professor of computer science at New York University's Courant Institute of Mathematical Sciences. His previous books include Database Tuning: A Principled Approach, and two mathematical detective stories, The Puzzling Adventures of Dr. Ecco, and Codes, Puzzles, and Conspiracy. Cathy Lazere is a freelance writer who specializes in international corporate finance and technology. She has worked as an editor at McGraw-Hill and Business International, a division of the Economist Group. Ms. Lazere holds a B.A. from Yale and an M.B.A. from New York University.
A Method for Analysis of C1-Continuity of Subdivision Surfaces
Authors: Denis Zorin
Venue: SIAM Journal on Numerical Analysis (2000)

A sufficient condition for C1-continuity of subdivision surfaces was proposed by Reif [Comput. Aided Geom. Design, 12 (1995), pp. 153--174.] and extended to a more general setting in [D. Zorin, Constr. Approx., accepted for publication]. In both cases, the analysis of C1-continuity is reduced to establishing injectivity and regularity of a characteristic map. In all known proofs of C1-continuity, explicit representation of the limit surface on an annular region was used to establish regularity, and a variety of relatively complex techniques were used to establish injectivity. We propose a new approach to this problem: we show that for a general class of subdivision schemes, regularity can be inferred from the properties of a sufficiently close linear approximation, and injectivity can be verified by computing the index of a curve. An additional advantage of our approach is that it allows us to prove C1-continuity for all valences of vertices, rather than for an arbitrarily large but finite number of valences. As an application, we use our method to analyze C1-continuity of most stationary subdivision schemes known to us, including interpolating butterfly and modified butterfly schemes, as well as the Kobbelt's interpolating scheme for quadrilateral meshes.
Maximal Solutions in Decentralized Supervisory Control
Authors: Ard Overkamp, Jan H. van Schuppen
Venue: SIAM Journal on Control and Optimization (2000)

The decentralized supervisory control problem is to construct for a discrete-event system a set of supervisors each observing only part of the system and each controlling only part of the events such that the interconnection of the system and the supervisors meets control objectives of safety and liveness. Definitions are provided of the concepts of a maximal solution, of a Nash equilibrium, and of a strong Nash equilibrium for a set of supervisors with as order relation the inclusion relation on the set of closed-loop languages. The main result is that a set of supervisors is a maximal solution if and only if it is a strong Nash equilibrium. A procedure to determine a Nash equilibrium is described and illustrated by an example. There is no guarantee that the procedure halts in finite time. However, in the case that it halts in finite time, then it is proven that a Nash equilibrium is obtained.
Windows NT Dns
Authors: Michael P. Masterson, Herman L. Knief, Scott Vinick
Venue:  (1998)

:If you administer a DNS server under Windows NT, this book will help you: understand the Domain Name System (DNS) and how it works; enhance your understanding of WINS, the Windows Internet Name Service; design your own DNS services; install and configure a DNS server; integrate DNS with WINS; create primary and secondary DNS servers; establish forwarding, caching, and slave DNS servers; configure clients for reliable name resolution; and troubleshoot DNS using tools and utilities.
3d Game Programming with C++ Gold Book with CD-ROM
Authors: John De Goes
Venue:  (1999)

:Perfect sequel to Coriolis' bestselling Cutting-Edge 3D Game Programming with C++ because it shows developers how to create games for today's state-of-the-art PC platforms and graphics accelerators. All of the examples and source code presented are designed to harness the power of Microsoft's latest version of DirectXa graphics programming API that greatly enhances the development of high performance PC graphics. Currently the only detailed book in print that explains and uses techniques of accurate physics modeling to create highly realistic 3D games. Explains in detail all of the undocumented mathematical models for programming flat-shaded polygons, 3D transformations, light-sourced polygons, and texture mapping. Foreword by Andre LaMothe, bestselling author of Black Art of 3D Game Programming (Waite Group Press) and Game Programming for Dummies (IDG). Includes a full source code game engine written in C++a great value add to the book, since typically these engines are expensive. Provides full source code and a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. Covers the hot new topic of creating artificial characters in 3D using AI techniques and realistic simulations. Presents advanced techniques on collision detection and rigid-body dynamicskey technologies for all "cutting-edge" 3D games. Includes a suite of professional-quality game development tools either written or hand picked by the authorfor everything from realistic 3D characters to game backgrounds to awesome sound effects. Provides full C++ source code for sample games, which can be used as a modelto develop new and exciting fast-action 3D games.
Toward Zero-Defect Programming, 1st edition
Authors: Allan M. Stavely
Venue:  (1998)

:Toward Zero-Defect Programming describes current methods for writing (nearly) bug-free programs. These methods are based on practices developed at IBM and elsewhere under the name Cleanroom Software Engineering. The successful application of these methods in commercial projects over the past fifteen years has produced defect rates that are, at least, an order of magnitude lower than industry averages. Remarkably, this reduction in defects comes at no net cost; on the contrary, it is often accompanied by increased productivity and shorter overall development time! In a concise and well-illustrated presentation, Stavely shows how these methods can be applied in three key areas of software development: specification verification testing. Requiring formal specifications, and requiring that the code be proved mathematically to agree with the specifications, forces software engineers to program more simply and more clearly, eliminating many defects as a consequence. Performing verification as part of a team process uncovers additional defects and encourages careful examination of the program for efficiency and other quality aspects. Testing the program, to compensate for human fallibility in the preceding steps, catches (nearly) all remaining bugs. Highlights: Explains Cleanroom methods for developing high-quality software. Encourages a team process for program verification. Illustrates the importance of incremental development. The author departs somewhat from IBM Cleanroom methods in simplifying the procedures that readers must learn. His aim is to make specification and verification readily accessible to any student or practitioner who can write well-structured programs. No great mathematical sophistication is assumed. Although the books examples are written in a number of programming languages to explain different points, the largest number are in C; therefore, a prior knowledge of C is useful.