ppxscal/embedding_network huggingface dataset:
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Venue: Symposium on Computer Animation (2006)

These proceedings mark the fifth installment of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation. In the preface of the first symposium proceedings the organizers expressed their hope that SCA would be a venue focused on computer animation where the best papers in the field could be presented in an intimate and interactive setting. Looking over this and past year's proceedings, it is quite clear that their hope for SCA to be a venue of the best papers on computer animation has been realized. Further, the focused scope of SCA has consistently allowed for between 100 and 200 attendees, a size large enough to create an energetic and exciting meeting while still small enough to promote interaction between the participants.Each year SCA alternates between being collocated with ACM SIGGRAPH and Eurographics. This year SCA took place in Vienna, Austria just prior to Eurographics 2006.The 37 papers selected for publication in these proceedings were drawn from a collection of 126 submissions. The remarkable quality and quantity of these submissions made the selection process very difficult. Each paper was double-blind reviewed by four or more reviewers from our international program committee. Each of these reviewers furnished an independent opinion and ranking. Once these opinions had been collected, all the reviewers assigned to a given paper came together for an on-line discussion of that paper. In some cases the discussions were short with a quickly reached consensus. However, in other cases, discussion involved lengthly debate among the reviewers. This detailed scrutiny was, no doubt, a key factor in producing this year's collection of outstanding papers.Even among the papers that could not be accepted for publication, there were many that contained exciting new ideas. The authors of these submissions were invited to present their work as posters at the symposium. One can expect that many of this year's posters will return as papers in SCA 2007 or other high quality conferences.
An overview of auditory display to assist comprehension of molecular information
Authors: Miguel Angel Garcia-Ruiz, Jorge Rafael Gutierrez-Pulido
Venue: Interacting with Computers (2006)

This paper presents an overview of auditory display (the use of non-speech sounds to convey information) applied to the study of molecular properties in human-computer interfaces, particularly in virtual environments. Chemistry researchers and students have difficulty in analysing and comprehending molecular structure and bonding and other biomolecular characteristics. Research reports that non-speech sounds have been useful in identifying trends in gene sequences and molecular characteristics, which when used in virtual environments, can facilitate comprehension of complex relationships that are difficult to perceive through visualisation alone.
Beginning Game Level Design (Premier Press Game Development (Paperback))
Authors: John Harold Feil, Marc Scattergood
Venue:  (2005)

Coverage includes- JOHN FEIL is a game industry veteran whose duties have spanned from quality assurance, to technical writing, and finally to level designer and designer. He's worked on such titles as Star Wars: Jedi Starfighter and Microsoft's new Xbox racing game, Forza, and is currently a member of the board of directors for the International Game Developer's Association (IGDA). MARC SCATTERGOOD has been working in the games industry since 1998. In that time he has worked in a quality assurance and operations capacity, as well as level and game design more recently. His shipped titles include Asheron's Call, Sudeki, and Zoo Tycoon 2. Most of that time was spent with Microsoft Game Studios. An easy-to-follow introduction to the key topics in the important area of designing levels for games. Includes several hands-on exercises and examples to ensure comprehension along the way. By the end of the book, readers will acquire the skills they need to design a commercial-quality game level. Comes complete with Q&As, extensive end-of-chapter exercises, and a CD to reinforce self-practice and learning.
IBM SmartSCOR - a SCOR based supply chain transformation platform through simulation and optimization techniques
Authors: Jin Dong, Hongwei Ding, Changrui Ren, Wei Wang
Venue: Proceedings of the 38th conference on Winter simulation (2006)

Identified as a strategic area, supply chain transformation plays a critical role in today's IBM business. In this paper, we introduce an effort in IBM Research Division named SmartSCOR, which provides a comprehensive framework and methodology for On-Demand SCM problem-solving based on the cross-industry process standard Supply Chain Operations Reference (SCOR) model and a variety of simulation/optimization techniques. SmartSCOR sees transformation in two different levels, from supply chain strategy design/redesign to supply chain process improvement. Supply chain strategy design/redesign transforms a supply chain in a fundamental manner by means of manufacturing and distribution network reconfiguration, value chain integration, etc. Supply chain process improvement helps align the underlying business processes to strategy setting and get them streamlined. The two levels interact with each other and result in a profound while smooth transformation. SmartSCOR has been successfully applied in two supply chain transformation projects for validation and hardening.
Vorolign---fast structural alignment using Voronoi contacts
Authors: Fabian Birzele, Jan E. Gewehr, Gergely Csaba, Ralf Zimmer
Venue: Bioinformatics (2007)

Summary: Vorolign, a fast and flexible structural alignment method for two or more protein structures is introduced. The method aligns protein structures using double dynamic programming and measures the similarity of two residues based on the evolutionary conservation of their corresponding Voronoi-contacts in the protein structure. This similarity function allows aligning protein structures even in cases where structural flexibilities exist. Multiple structural alignments are generated from a set of pairwise alignments using a consistency-based, progressive multiple alignment strategy. Results: The performance of Vorolign is evaluated for different applications of protein structure comparison, including automatic family detection as well as pairwise and multiple structure alignment. Vorolign accurately detects the correct family, superfamily or fold of a protein with respect to the SCOP classification on a set of difficult target structures. A scan against a database of >4000 proteins takes on average 1 min per target. The performance of Vorolign in calculating pairwise and multiple alignments is found to be comparable with other pairwise and multiple protein structure alignment methods. Availability: Vorolign is freely available for academic users as a web server at http://www.bio.ifi.lmu.de/Vorolign Contact: fabian.birzele@ifi.lmu.de Supplementary information: Datasets used throughout the article are available at http://www.bio.ifi.lmu.de/Vorolign/supplement.html
CNET Do-It-Yourself iPod Projects, 1 edition
Authors: Guy Hart-Davis
Venue:  (2006)

The Ultimate Source of New Ideas for High-Tech Enthusiasts!Produced in conjunction with CNET, the Web's most popular technology portal, the CNET Do-It-Yourself series offers computer, gadget, and software users exciting and innovative projects to help get more enjoyment and productivity out of the latest high-tech products. Each book features: 24 self-contained projects; easy-to-follow, step-by-step instructions; and hundreds of clear photos and screen shots.Table of contentsForewordAcknowledgmentsIntroductionPart I: EasyProject 1: Play Back iPod Videos on Your TV or Your Friend's ComputerProject 2: Turn Your iPod into Your Home Hi-FiProject 3: Use Your iPod as an Audio RecorderProject 4: Use Your iPod as an E-book ReaderProject 5: Read Your E-mail on Your iPodProject 6: Clean Up Your Songs, Tags, and Album ArtProject 7: Put Your Home Videos and DVDs on Your iPodProject 8: Use Your iPod as Your Car's Stereo SourceProject 9: Put Your Vinyl Records on Your iPod and iTunesPart II: ChallengingProject 10: Become an iTunes ExpertProject 11: Load Your iPod from Multiple Computers (PCs, Macs, or Both)Project 12: Play Your Music Across the Internet from a Remote ComputerProject 13: Use Your iPod as a Portable External DiskProject 14: Make Your iPod an Invaluable Companion for Your Digital CameraProject 15: Back Up Your Music Library or Recover It from Your iPodProject 16: DJ Using Your iPods or Your Computer -- or BothPart III: AdvancedProject 17: Troubleshoot Your iPod and Diagnose Its ProblemsProject 18: Replace the Battery in an Original iPod ShuffleProject 19: Replace the Battery in an Original iPod nanoProject 20: Replace the Battery in an iPod with videoProject 21: Share Your Songs with Your Household via iTunes or a ServerProject 22: Boot Your Mac from Your iPodProject 23: Install iPodLinux on Your iPod and Record Full-Quality AudioProject 24: Install Rockbox on Your iPod for Even Better Audio PlaybackINDEX The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Fixing Windows XP Annoyances
Authors: David A. Karp
Venue:  (2006)

Windows XP is the most popular operating system on the planet--and the most annoying. From incomprehensible error messages to inexplicable crashes, from wonky wireless setups to just finding a file, Windows can make your computing life a nightmare. But thanks to Fixing Windows XP Annoyances, you can banish the bugs, speed up operations, and just make Windows work right. Inspired by author David Karp's Windows XP Annoyances for Geeks, this all-new tome pulls together tips, tricks, insider workarounds, and fixes for PC novices and pros, in a handy, accessible Q&A format that lets you find the solutions in a flash. Fixing Windows XP Annoyances will not only increase your productivity but lower your blood pressure. Karp's new book covers:Setup and Hardware-Update Windows, reinstall Windows safely, speed up start up, resolve driver-hardware conflicts, and more.Windows Interface-Navigate quickly, fix screen resolution problems, customize the desktop, and switch applications more quickly.Windows Explorer-Force XP's file & folder management application to remember your view settings, save your default application choices, and get XP's Search tool to behave.Multimedia-Having a problem playing a video or burning a CD? Want to do more with your digital photo collection? We have the answers.Web and Email-Get a handle on spyware, spam and pop-ups; protect your privacy online; learn how to improve your online experience.Wireless and Home Networking-Connect all your PCs; share Internet connections; share files and drives securely; make your wireless network purr; share network printers; and more.If you're having a problem, just look through the Table of Contents for the annoyance that most closely matches your problem, or feel free to start thumbing through the pages. You'll likely find a fix to a problem you didn't even know could be solved.
A neural network approach to the validation of simulation models
Authors: Jurgen Martens, Karl Pauwels, Ferdi Put
Venue: Proceedings of the 38th conference on Winter simulation (2006)

We tackle the problem of validating simulation models using neural networks. We propose a neural-network-based method that first learns key properties of the behaviour of alternative simulation models, and then classifies real system behaviour as coming from one of the models. We investigate the use of multi-layer perceptron and radial basis function networks, both of which are popular pattern classification techniques. By a computational experiment, we show that our method successfully allows to distinguish valid from invalid models for a multiserver queueing system.
Sams Teach Yourself Microsoft Visual C# .NET 2003 in 24 Hours Complete Starter Kit
Authors: James Foxall
Venue:  (2003)

In just 24 lessons of one hour or less, you will be creating your own Windows applications using the power and functionality of Visual C# .NET. Using a straightforward, step-by-step approach, each lesson builds on the previous ones, enabling you to learn the essentials of Visual C# .NET from the ground up.As an added bonus, the book includes a 60-day Trial Version of Microsoft Visual Studio .NET 2003 on DVD-ROM so you will have every tool you need to create the applications demonstrated in the book.Step-by-step instructions walk you through the most common Visual C# .NET tasks while questions and answers, quizzes, and exercises at the end of each hour help you test your knowledge. Notes and tips point out shortcuts and solutions and help steer you clear of potential problems.You will learn... The basics of Visual C# and then quickly begin applying your knowledge to real-world Windows programming tasks. Important features such as building forms, working with controls, looping, debugging, and working with data in the world of .NET. Tips that ease migration from Visual C++ and Visual Basic 6 to Visual c# .NET 2003.
A combinatorial algorithmic approach to energy efficient information collection in wireless sensor networks
Authors: Xun Su
Venue: ACM Transactions on Sensor Networks (TOSN) (2007)

In this article, we examine the energy consumption of a set of sensors that transmit correlated information to a base station either directly or in an ad-hoc multihop fashion. Building on a single-hop distributed data rate allocation scheme, we present an efficient approximation algorithm for the NP-hard joint routing and data compression problem whose objective is to maximize the operation lifetime of the sensor networks. We prove that the performance of our algorithm lies within 1/O(log n) of the optimum value where n is the number of sensors. We use simulations to validate our intuitions and provide additional insights on the factors that impact the performance of the approximation scheme. The numerical results show that the proposed scheme performs close to the optimum.
Conceptual linking of FCS C4ISR systems performance to information quality and force effectiveness using the CASTFOREM high resolution combat model
Authors: H. Todd Minners, Douglas C. Mackey
Venue: Proceedings of the 38th conference on Winter simulation (2006)

TRAC WSMR implemented several enhancements to the CASTFOREM high resolution combat model to enable analysis in support of DoD FCS Program acquisition decisions. The overall framework for FY06 FCS network analysis centers on the inherent linkage between the performance of components of the FCS C4ISR network and FCS force level outcomes. This framework suggests that the performance of the supporting C4ISR systems influences the quality of information available to the decision maker. That information drives the level of situation awareness that the decision maker achieves and the quality of the decisions published. Those decisions in turn enable the effective application of the elements of combat power and drive the observed force level outcomes.This paper describes major M&S enhancements and a methodology to assess the above linkage. We discuss CASTFOREM communications modeling and information flows, platform situational awareness (SA) databases and Common Operational Picture (COP), decision-making logic, and fusion algorithms.
Making a Movie in iMovie HD and iDVD 5: Visual QuickProject Guide
Authors: Jeff Carlson
Venue:  (2005)

So you've got a copy of iMovie HD and iDVD 5,ï¾ a camcorder, and plenty of footage-but how do you get all this video footage into a watchable movie? Maybe you don't wantï¾ to spend a lot of time learning all the ins and outs of the software, butï¾ just want to get your movie finished. Realizing that many users won't want to waste a single minute reading about all they can do with iMovie and iDVD, best-selling author Jeff Carlson cuts straight to the chase, using simple project-based instruction and big, colorful screen shots to guide them through the process of making their first movie on an interactive DVD. By focusing on that first project, rather than exploring every option and feature, Jeff demonstrates the quickest, easiest, smartest route to cinematic success. Each short lesson builds on the last as users learn how to shoot, edit, and produce their own movies and then distribute them on DVDs to share with friends, family, and colleagues.
An aspect-oriented approach to bypassing middleware layers
Authors: Ömer Erdem Demir, Prémkumar Dévanbu, Eric Wohlstadter, Stefan Tai
Venue: Proceedings of the 6th international conference on Aspect-oriented software development (2007)

The layered architecture of middleware platforms (such as CORBA, SOAP, J2EE) is a mixed blessing. On the one hand, layers provide services such as demarshaling, session management, request despatching, quality-of-service (QoS) etc. In a typical middleware platform, every request passes through each layer, whether or not the services provided by that layer are needed for that specific request. This rigid layer processing can lower overall system throughput, and reduce availability and/or increase vulnerability to denial-of-service attacks. For use cases where the response is a simple function of the request input parameters, bypassing middleware layers may be permissible and highly advantageous. Unfortunately, if an application developer desires to selectively bypass the middleware, and process some requests in the lower layer, she has to write platform-specific, intricate low-level code. To evade this trap, we propose to extend the middleware platform with new aspect-oriented modeling syntax, code generation tools, and a development process for building bypassing implementations. Bypassing implementations provide better use of server's resources, leading to better overall client experience. Our core contribution is this idea: aspect-oriented extensions to IDL, additional code generation, along with an enhanced run-time, can enable application developers to conveniently bypass middleware layers when they are not needed, thus improving the server's performance and providing more "operational headroom".
Longest increasing subsequences in windows based on canonical antichain partition
Authors: Erdong Chen, Linji Yang, Hao Yuan
Venue: Theoretical Computer Science (2007)

Given a sequence @p"1@p"2...@p"n, a longest increasing subsequence (LIS) in a window @p=@p"l@p"l"+"1...@p"r is a longest subsequence @s=@p"i"""1@p"i"""2...@p"i"""T such that l@?i"1|0@?i@?n-w}@?{@p,@p|i
Personalising web page presentation for older people
Authors: S. H. Kurniawan, A. King, D. G. Evans, P. L. Blenkhorn
Venue: Interacting with Computers (2006)

This paper looks at different ways of personalising web page presentation to alleviate functional impairments in older people. The paper considers how impairments may be addressed by web design and through various personalisation instruments: accessibility features of standard browsers, proxy servers, assistive technology, application adaptors, and special purpose browsers. A pilot study of five older web users indicated that the most favoured personalisation technique was overriding the CSS (cascading style sheet) with a readily available one using a standard browser. The least favoured one was using assistive technology. In a follow-up study with 16 older web users, performing goal-directed browsing tasks, overriding CSS remains the most favoured. Assistive technology remains the least favoured and the slowest. Based on user comments, one-take-home message for web personalisation instrument developer is that the best instrument for older persons is one that most faithfully preserves the original layout while requiring the least effort.
Distributed protocols for ensuring both coverage and connectivity of a wireless sensor network
Authors: Chi-Fu Huang, Yu-Chee Tseng, Hsiao-Lu Wu
Venue: ACM Transactions on Sensor Networks (TOSN) (2007)

Wireless sensor networks have attracted a lot of attention recently. Such environments may consist of many inexpensive nodes, each capable of collecting, storing, and processing environmental information, and communicating with neighboring nodes through wireless links. For a sensor network to operate successfully, sensors must maintain both sensing coverage and network connectivity. This issue has been studied in wang et al. [2003] and Zhang and Hou [2004a], both of which reach a similar conclusion that coverage can imply connectivity as long as sensors' communication ranges are no less than twice their sensing ranges. In this article, without relying on this strong assumption, we investigate the issue from a different angle and develop several necessary and sufficient conditions for ensuring coverage and connectivity of a sensor network. Hence, the results significantly generalize the results in Wang et al. [2003] and Zhang and Hou [2004a]. This work is also a significant extension of our earlier work [Huang and Tseng 2003; Huang et al. 2004], which addresses how to determine the level of coverage of a given sensor network but does not consider the network connectivity issue. Our work is the first work allowing an arbitrary relationship between sensing ranges and communication distances of sensor nodes. We develop decentralized solutions for determining, or even adjusting, the levels of coverage and connectivity of a given network. Adjusting levels of coverage and connectivity is necessary when sensors are overly deployed, and we approach this problem by putting sensors to sleep mode and tuning their transmission powers. This results in prolonged network lifetime.
View synthesis for depth from motion 3D X-ray imaging
Authors: J. P. O. Evans, Y. Liu, J. W. Chan, D. Downes
Venue: Pattern Recognition Letters (2006)

The university team has previously developed an X-ray imaging technique that combines binocular stereoscopic imagery with motion or kinetic depth effects. The technique is designed to enhance the screening of X-ray luggage at airport checkpoints. Multiple views are produced using linear or folded linear X-ray detector arrays. The possibility of reducing the total number of arrays by synthesising intermediary views is investigated. The algorithmic approach employs eight correlation criteria which are relaxed during an iterative process. The fidelity of the synthetic images is established by comparing them with ground truth images. It is demonstrated that for each group of three arrays (in a 15 view system) a synthetic image may be employed to make the middle array redundant. This potential reduction in hardware offers important advantages for the development of a practical multiple view X-ray scanner. Limitations of the current algorithm are investigated by increasing the angular separation between the X-ray beams used to produce the perspective images.
Collecting community wisdom: integrating social search & social navigation
Authors: Jill Freyne, Rosta Farzan, Peter Brusilovsky, Barry Smyth, Maurice Coyle
Venue: Proceedings of the 12th international conference on Intelligent user interfaces (2007)

The goal of this paper is to detail the integration of two "social Web" technologies - social search and social navigation - and to highlight the benefits of such integration on two levels. Firstly, both technologies harvest and harness "community wisdom" and in an integrated system each of the search and navigation components can benefit from the additional community wisdom gathered by the other when assisting users to locate relevant information. Secondly, by integrating search and browsing we facilitate the development of a unique interface that effectively blends search and browsing functionality as part of a seamless social information access service. This service allows users to effectively combine their search and browsing behaviors. In this paper we will argue that this integration provides significantly more than the simple sum of the parts.