ppxscal/embedding_network huggingface dataset:
A conceptual framework and empirical research for classifying visual descriptors
Authors: Corinne Jörgensen, Alejandro James, Ana B. Benitez, Shih-Fu Chang
Venue: Journal of the American Society for Information Science and Technology (2001)

This article presents exploratory research evaluating a conceptual structure for the description of visual content of images. The structure, which was developed from empirical research in several fields (e.g., Computer Science, Psychology, Information Studies, etc.), classifies visual attributes into a Pyramid containing four syntactic levels (type/technique, global distribution, local structure, composition), and six semantic levels (generic, specific, and abstract levels of both object and scene, respectively). Various experiments are presented, which address the Pyramid's ability to achieve several tasks: (1) classification of terms describing image attributes generated in a formal and an informal description task, (2) classification of terms that result from a structured approach to indexing, and (3) guidance in the indexing process. Several descriptions, generated by naive users and indexers, are used in experiments that include two image collections: a random Web sample, and a set of news images. To test descriptions generated in a structured setting, an Image Indexing Template (developed independently over several years of this project by one of the authors) was also used. The experiments performed suggest that the Pyramid is conceptually robust (i.e., can accommodate a full range of attributes), and that it can be used to organize visual content for retrieval, to guide the indexing process, and to classify descriptions obtained manually and automatically.
Performance comparisons of neural networks and machine learning techniques: a critical assessment of the methodology
Authors: Achim Hoffman
Venue: New learning paradigms in soft computing (2002)

This chapter scrutinises the practice of empirical studies in Neural Network and Machine Learning Research. Recent years saw an increasing sophistication of the statistical evaluation of experiments. This chapter provides a short review of the main ideas of such studies and their statistical evaluation. Further the chapter presents empirical results suggesting that the achievable statistical validity of many studies of the style done in the past is rather limited. This chapter presents a study based on 13 popular datasets from the UCI Machine Learning repository, which demonstrates how careful one has to be when drawing conclusions drawn from such empirical studies.
Output analysis: output analysis procedures for computer simulations
Authors: David Goldsman, Gamze Tokol
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

This paper concerns the statistical analysis of output from discrete-event computer simulations. In particular, we discuss problems involving terminating simulations, the initialization of simulations, steady-state point and confidence interval estimation for various system parameters, and comparison among competing system designs.
Hiring and training for dummies
Authors: Bryan Lee, Sian Shumway, Chris Washington
Venue: Proceedings of the 29th annual ACM SIGUCCS conference on User services (2001)

Managing student employees realistically means dealing with high staff turnover. Coming from a large university with a student staff approximating 100, our fall hiring became overwhelming for one or two supervisors who had to hire 30-40 new consultants. We had to get the best results without sacrificing so much of our time. This paper will present a streamlined system that makes hiring and training a more efficient process. Our training begins when the students are hired and continues throughout the course of their job to ensure quality student consultants.
An augmented Fast Marching Method for computing skeletons and centerlines
Authors: Alexandru Telea, Jarke J. van Wijk
Venue: Proceedings of the symposium on Data Visualisation 2002 (2002)

We present a simple and robust method for computing skeletons for arbitrary planar objects and centerlines for 3D objects. We augment the Fast Marching Method (FMM) widely used in level set applications by computing the paramterized boundary location every pixel came from during the boundary evolution. The resulting parameter field is then thresholded to produce the skeleton branches created by boundary features of a given size. The presented algorithm is straightforward to implement, has low memory costs and short execution times, and is robust with respect to the used threshold and initial shape noisiness. The produced skeletons are very similar to the ones delivered by more complex algorithms. Various 2D and 3D applications are presented.
Quicken Deluxe 99 Fast and Easy
Authors: Coletta Witherspoon
Venue:  (1998)

:Through a series of visual step-by-step tutorials, Quicken 99 Deluxe Fast & Easy teaches you how to keep track of and manage your checking and savings accounts, credit cards, investments, mortgages, and budgets with the most popular personal financial management software on the market. This book is organized to provide practical experience with practical examples for those who have a limited amount of time to become proficient with the program.
A dynamic query interface for finding patterns in time series data
Authors: Harry Hochheiser, Ben Shneiderman
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

Identification of patterns in time series data sets is a task that arises in a wide variety of application domains. This demonstration presents the timebox model of rectangular regions that specify constraints for dynamic queries over time series data sets, and the TimeSearcher application, which uses timeboxes as the basis of an interactive query tool.
The C++ Programming Language, 3rd edition
Authors: Bjarne Stroustrup
Venue:  (2000)

:Written by Bjarne Stroustrup, the creator of C, this is the world's most trusted and widely read book on C. For this special hardcover edition, two new appendixes on locales and standard library exception safety have been added. The result is complete, authoritative coverage of the C language, its standard library, and key design techniques. Based on the ANSI/ISO C standard, The C Programming Language provides current and comprehensive coverage of all C language features and standard library components. For example: abstract classes as interfaces class hierarchies for object-oriented programming templates as the basis for type-safe generic software exceptions for regular error handling namespaces for modularity in large-scale software run-time type identification for loosely coupled systems the C subset of C for C compatibility and system-level work standard containers and algorithms standard strings, I/O streams, and numerics C compatibility, internationalization, and exception safety Bjarne Stroustrup makes C even more accessible to those new to the language, while adding advanced information and techniques that even expert C programmers will find invaluable.
Controlled publication of digital scientific data
Authors: John J. Helly, T. Todd Elvins, Don Sutton, David Martinez, Scott E. Miller, Steward Pickett, Aaron M. Ellison
Venue: Communications of the ACM (2002)

How to balance free and open access to scientific data with privileged access to new results by authors while protecting them from being scooped by competing interpretations of their own data.
Beilstein System: Strategies for Effective Searching
Authors: Stephen R. Heller
Venue:  (1998)

:In use around the world, the Beilstein System is a comprehensive online database for information on organic molecules, reactions, structures, and related topics in organic chemistry. This book describes the growth of the Beilstein System, the new Crossfire search system, and the Crossfire-plus-Reactions database. It provides complete overviews of Current Facts in Chemistry on CD-ROM and the Beilstein database of structure, data, and literature citations. The book also discusses Autonom, a software program that gives chemical names of structures following IUPAC nomenclature rules. It will be an invaluable tool for anyone using the Beilstein System.
Sair Linux and GNU Certification Level 1: Networking
Authors: Tobin Maginnis
Venue:  (2000)

:Learn more, earn more with Linux certification! The Sair Linux and GNU Certification program, designed and developed by the industry-leading members of Sair Linux and GNU, Inc. and its advisory board, provides you with a clear path for improving your Linux and GNU skills and knowledge base with the ONLY official guides. This new series of books will help you gain the necessary tools to become Linux and GNU certified, which can lead to more job opportunities and a higher salary! Level I concentrates on the areas of expertise which must be mastered to become a Sair Linux and GNU Certified Administrator (LCA). In this official guide, the Sair Linux and GNU Certification team draws upon their years of experience to provide expert advice and guidance on the implementation and maintenance of Linux enterprise networks and how to keep them working at top speed. With the help of detailed lab exercises, they walk you step-by-step through all areas you'll need to know in order to pass the certification exam, including theory of operation, base system, shells and commands, system utilities, applications, and troubleshooting. Plus, they provide 100 sample test questions to help you prepare for your exam. The third of four study guides for the LCA certificate, this book will help you: Learn the differences between network implementations, from LANs to the Internet Work with network addressing, protocols, and Domain Name Service (DNS) Perform congestion and flow control and calculate bandwidth Set up network interfaces and routing mechanisms, from T1/ISDN to Ethernet Configure firewalls, private networks, and VPNs Install new software and hardware devices on your network Use the appropriate commands to run Web servers and applications Provide services such as Telnet, FTP, news, and mailing lists Solve a variety of networking problems, from unreachable hosts to unresponsive printers
Prisoner's Dilemma: John Von Neumann, Game Theory and the Puzzle of the Bomb, 1st edition
Authors: William Poundstone
Venue:  (1992)

:Should you watch public television without pledging?...Exceed the posted speed limit?...Hop a subway turnstile without paying? These questions illustrate the so-called "prisoner's dilemma," a social puzzle that we all face every day. Though the answers may seem simple, their profound implications make the prisoner's dilemma one of the great unifying concepts of science, an idea that has influenced leaders across the political spectrum and informed our views of conflicts ranging from the Cuban missile crisis to the Persian Gulf War. Watching players bluff in a poker game inspired John von Neumann--father of the modern computer and one of the sharpest minds of the century--to construct game theory, a mathematical study of conflict and deception. Game theory was readily embraced at the RAND Corporation, the archetypical think tank charged with formulating military strategy for the atomic age, and in 1950 two RAND scientists made a momentous discovery. Called the "prisoner's dilemma," it is a disturbing and mind-bending game where two or more people may betray the common good for individual gain. Introduced shortly after the Soviet Union acquired the atomic bomb, the prisoner's dilemma quickly became a popular allegory of the nuclear arms race. Intellectuals such as von Neumann and Bertrand Russell joined military and political leaders in rallying to the "preventive war" movement, which advocated a nuclear first strike against the Soviet Union. Though the Truman administration rejected preventive war the United States entered into an arms race with the Soviets and game theory developed into a controversial tool of public policy--alternately accused of justifying arms races and touted as the only hope of preventing them. A masterful work of science writing, Prisoner's Dilemma weaves together a biography of the brilliant and tragic von Neumann, a history of pivotal phases of the cold war, and an investigation of game theory's far-reaching influence on public policy t
Advances in modeling and analysis: a method for achieving stable distributions of wireless mobile location in motion simulations
Authors: Tony Dean
Venue: Proceedings of the 32nd conference on Winter simulation (2000)

A cellular engineer typically estimates system performance via simulation. Most cellular operations software provides data from which one can infer the average, busy hour, subscriber location distribution, which becomes an input to the simulation. When the simulation does not include mobility, as is typical with Monte Carlo simulations, modeling this distribution is a straight-forward task. However, when the simulation models mobility, it must do so in such a way that the subscriber location distribution is stable. We introduce a stochastic mobility model for the purpose of achieving and stabilizing a priori subscriber location distributions.
Infotech: English for Computer Users
Authors: University Press Cambridge
Venue:  (1996)

:Infotech is a comprehensive course for learners at the intermediate level who need to be able to understand and use the English of computing for study or work.The course develops all four skills through a wide range of activities which present the key language and allow the learner to practice using the key vocabulary and structures in a meaningful and student-centred way. Each of the 28 topic-based units covers a different aspect of information technology, from Operating systems to Input/Output devices for the disabled. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
The Microsoft Exchange User's Handbook, 1st edition
Authors: Sue Mosher
Venue:  (1996)

:The goal of this book is to provide a complete reference for users of the Microsoft Exchange client products--those that come with Windows 95 and Windows NT 4.0 Workstation (a.k.a. Windows Messaging), as well as the Windows 95 and Windows NT clients that come with Microsoft Exchange Server. Readers will learn how to use all the tools packages with Microsoft Exchange, along with a variety of available add-ons.
Easy 1-2-3 for Windows
Authors: Shelley O'Hara
Venue:  (1992)

:This book takes the fear out of learning 1-2-3 for Windows-an ideal visual guide for beginners!Organized according to tasks-no need to memorize command namesPresents information in a colorful, easy-to-understand mannerIncludes margin notes, suggestions, tips, and a glossary of terms
The E-Finance Report
Authors: Ezra Zask
Venue:  (2001)

:The Internet has forced numerous industries to undergo top-to-bottom transformations; few have changed more dramatically than finacial services. The E-Finance Report looks at these changes from all angles,delivering contributions from key players in brokerage,banking,insurance,asset management,risk management,and financial information. Lively and provocative,it presents often opposing viewpoints on the opportunities and challenges of today's Internet,as well as the outlook for the next one to five years. E-Finance Strategies and Insights&shy;&shy;from Today's Financial Services LeadersAs the financial services industry moves online,traditional companies face increasing challenges&shy;&shy;not only with expectations of their own customers but also with fast-moving E-upstarts prepared to meet and exceed those expectations. The E-Finance Report goes straight to the source,examining this demanding new environment through articles written by the senior executives,consultants,and analysts who have built&shy;&shy;and continue to build&shy;&shy;foundations for the E-Finance landscape of today and tomorrow. From the widespread acceptance of online stock trading to the growth of one-stop financial service portals,The E-Finance Report provides a candid overview of today's financial services industry&shy;&shy;plus what participants can expect to see over the next decade. It supplies much needed guidance on the changes and opportunities today's technological transformation has brought to:Brokerage Retail and business banking Insurance Lending and credit Asset management Financial information The world ofE-Finance is moving too fast for one expert to have all the answers. The E-Finance Report brings together the financial service industry's front-line voices to explain what is happening today,what will happen in the next five years&shy;&shy;and how your organization can gain the upper hand in this technology-driven landscape. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Qualitative spatial reasoning with topological information
Venue: Lecture Notes In Artificial Intelligence; Vol. 2293 (2002)

Spatial knowledge representation and reasoning with spatial knowledge are relevant issues for many application areas such as robotics, geographical information systems, and computer vision. Exceeding purely quantitative approaches, more recently initiated qualitative approaches allow for dealing with spatial information on a more abstract level that is closer to the way humans think and speak. Starting out with the qualitative, topological constraint calculus RCC8 proposed by Randell, Cui, and Cohn, this work presents answers to a variety of open questions regarding RCC8. The open issues concerning computational properties are solved by exploiting a broad variety of results and methods from logic and theoretical computer science. Questions concerning practical performance are addressed by large-scale empirical computational experiments. The most impressive result is probably the complete classification of computational properties for all fragments of RCC8.
3d Graphics Programming: Games and beyond with Cdrom
Authors: Sergei Savchenko
Venue:  (2000)

:3D Graphics Programming: Games & Beyond is a comprehensive guide to polygonal 3D graphics with an emphasis on techniques used in computer games. It contains descriptions of the most useful algorithms and combines them with practical programming examples to give programmers more control over their programs. The book's structured approach enables programmers to create their own libraries if necessary. It offers a firm theoretical base that is presented in an intuitive manner. Describing both theoretical and practical issues, the book examines thoroughly the underlying mathematical principles of 3D graphics. It gives code examples and illustrations of vital concepts using an included library, which is well commented, easy to examine, change or use. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Animated deformations with radial basis functions
Authors: Jun-yong Noh, Douglas Fidaleo, Ulrich Neumann
Venue: Proceedings of the ACM symposium on Virtual reality software and technology (2000)

We present a novel approach to creating deformations of polygonal models using Radial Basis Functions (RBFs) to produce localized real-time deformations. Radial Basis Functions assume surface smoothness as a minimal constraint and animations produce smooth displacements of affected vertices in a model. Animations are produced by controlling an arbitrary sparse set of control points defined on or near the surface of the model. The ability to directly manipulate a facial surface with a small number of point motions facilitates an intuitive method for creating facial expressions for virtual environment applications such as an immersive teleconferencing system or entertainment. Smooth deformations of the human face or other models are possible and illustrated with examples of a variety of expressions and mouth shapes.
Escrow services and incentives in peer-to-peer networks
Authors: Bill Horne, Benny Pinkas, Tomas Sander
Venue: Proceedings of the 3rd ACM conference on Electronic Commerce (2001)

Distribution of content, such as music, remains one of the main drivers of P2P development. Subscription-based services are currently receiving a lot of attention from the content industry as a viable business model for P2P content distribution. One of the main problems that such services face is that users may choose to redistribute content outside the community of subscribers, thereby facilitating large-scale piracy. Digital Rights Management (DRM) systems typically employ tamper resistance techniques to control this risk. We propose a system architecture that uses economic incentives instead of tamper resistance to motivate users to keep the content within the subscription community. The key technical contribution we make is to integrate a P2P file sharing service with an escrow service that reliably "pays" the party that is serving up the content. The payment itself can be realized in a number of ways, using "actual" money or bonus points such as frequent flyer miles.Moreover, our architecture facilitates trust between two unacquainted parties by offloading risk to a trusted third party, which can acquire a revenue stream by assuming this risk. To implement the escrow service securely we use cryptographic techniques, such as encryption, hashing, and error correcting codes. Our system motivates users to serve up content of high quality and verifies that users only share legitimate content and not spam, viruses or content that is not part of the subscription. We thereby address other important security concerns in P2P systems and problems like the free-rider phenomenon.
Intelligent Buildings: Applications of It and Building Automation to High Technology Construction Projects
Authors: Brian Atkin
Venue:  (1993)

:A compilation of papers from architects, engineers, telecommunications experts, and IT consultants, providing a unique and authoritative overview of the state of the art in all aspects of intelligent building technology. Contributors describe how intelligent buildings can be designed to incorporate the infrastructure required by contemporary communications and data-processing systems, and even how a robot building can function automatically with respect to environmental management, fire protection, and security. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
The CICS Programmer's Desk Reference, 2nd edition
Authors: Doug Lowe
Venue:  (1993)

:For years, Doug Lowe looked for an all-in-one CICS source book that would let him clear the IBM manuals andother reference materials off his desk. He never found it, so he decided to write it himself. In the CICS Programmer's Desk Reference (Second Edition), you'll find all the information a CICS programmer has to have close at hand, organized into 12 sections that make everything easy to find. You get extensive reference informaiton for: * CICS commands * BMS macro instrucitons * AMS commands to manage VSAM files * ISPF commands * CICS service transations like CEDF and CECI In addition, you'll find 7 complete CICS programs that you can use as models for your own owrk. So clear the IBM manuals and other programming texts off your desk, and let this book be your everyday guide to CICS instead.