ppxscal/embedding_network huggingface dataset:
New paradigms in problem solving environments for scientific computing
Authors: George Chin,  Jr., L. Ruby Leung, Karen Schuchardt, Debbie Gracio
Venue: Proceedings of the 7th international conference on Intelligent user interfaces (2002)

Computer and computational scientists at Pacific Northwest National Laboratory (PNNL) are studying and designing collaborative problem solving environments (CPSEs) for scientific computing in various domains. Where most scientific computing efforts focus at the level of the scientific codes, file systems, data archives, and networked computers, our analysis and design efforts are aimed at developing enabling technologies that are directly meaningful and relevant to domain scientist at the level of the practice and the science. We seek to characterize the nature of scientific problem solving and look for innovative ways to improve it. Moreover, we aim to glimpse beyond current systems and technical limitations to derive a design that expresses the scientist's own perspective on research activities, processes, and resources. The product of our analysis and design work is a conceptual scientific CPSE prototype that specifies a complete simulation and modeling user environment and a suite of high-level problem solving tools.
Low-energy FPGAs: architecture and design
Authors: Varghese George, Jan M. Rabaey
Venue: The Kluwer International Series In Engineering And Computer Science (2001)

The book addresses the energy consumption of Field-Programmable Gate Arrays (FPGAs). FPGAs are becoming popular as embedded components in computing platforms. The programmability of the FPGA can be used to customize implementations of functions on an application basis. This leads to performance gains, and enables reuse of expensive silicon.
Applications of Digital Wireless Technologies to Global Wireless Communications, 1st edition
Authors: Seiichi Sampei
Venue:  (1997)

:Get ready for the next generation in wireless communications: World-Wide Digital Multimedia. These days it seems there's a cellular phone in every briefcase, but that's just the tip of the wireless iceberg. Constantly evolving technologies are making global radio subsystems more flexible and intelligent than ever, offering more powerful and wide-reaching wireless communications than ever before. Get up to date on these hot new technologies with Applications of Digital Wireless Technologies to Global Wireless Communications. Written for practical implementation, and illustrated with hundreds of figures, this book covers: Modulation/demodulation and synchronization techniques FDMA, TDMA, and CDMA Multi-path fading compensation techniques DSP-based signal-processing algorithms System, receiver, and interface design Error detection and control. This book's international scope and full coverage of emerging technologies make it must for engineers and communications specialists everywhere.
PageMaker 6.5 for Dummies, 1st edition
Authors: Galen Gruman
Venue:  (1997)

:Everybody's creating Web pages for fun and profit -- and now you can, too, with JavaScript, an easy-to-use scripting language! Keep JavaScript For Dummies Quick Reference handy for tips on everything you need to know about building interactive Web pages. Whether you're a seasoned HTML pro or you're just beginning your Internet adventure, this complete, up-to-the-minute JavaScript language reference will save you time and help you create attractive, compelling Web pages. Find what you need quickly with our ...For Dummies&reg; Quick References! The design features tasks and commands in alphabetical order, clear-cut, step-by-step instructions, and easy-to-follow advice. "Get in and get out" quickly and get the information you really need without reading lots of extra material! Look for IDG Books Worldwide's JavaScript For Dummies&reg; for more information on creating your own Web page.
Operating system support for multimedia
Authors: Derek McAuley
Venue: Proceedings of the 5th workshop on ACM SIGOPS European workshop: Models and paradigms for distributed systems structuring (1992)

The performance of modern computing devices and networks allows the consideration of applications which integrate various real time media, such as video and audio, into a distributed computing system. Applications can be identified which need to manipulate the media data in real time; to provide such an environment presents new challenges to systems designers.This paper presents some of the experiences from our previous work with distributed multimedia, identifies some system requirements and describes the work which is under way to investigate these needs.
Dynamic analysis for locating product features in Ada code
Authors: Laura J. White, Norman Wilde
Venue: Proceedings of the 2001 annual ACM SIGAda international conference on Ada (2001)

In this paper, we describe a Software Reconnaissance method for locating product features in code. The University of West Florida has provided a public domain Reconnaissance tool for C and C++. Characteristics of the Ada programming language present new interesting issues related to the development of a similar tool for Ada Reconnaissance, particularly its use in embedded systems, multi-tasking systems, and systems with real-time constraints. We describe our on-going efforts to develop a public domain Ada Reconnaissance tool.
Cascading Style Sheets: A Primer, 1st edition
Authors: Joseph R. Jones
Venue:  (1997)

:One of the greatest challenges a Web designer must face is how to create content that displays the same in all browsers. There has never been a clear-cut solution to this formidable task -- until now. Programmers and designers the world over are singing the praises of Cascading Style Sheets, or CSS, for its ability to provide designers complete control over how their content appears on users screens. Cascading Style Sheets: A Primer is a hands-on guide to understanding and implementing this new technology in your Web site. You learn how to use tables and transparent images to achieve layout control, use advanced selectors to control every last detail of presentation, add interactivity with Dynamic HTML and JavaScript Enhanced Style Sheets, and much more. In addition to discussing the fundamentals of CSS, the book also tackles the topics of basic graphic design theory, typography and Web design, and advanced CSS techniques and methods. Authors Joseph R. Jones and Paul Thurrott have also created a supplemental Web site that is a perfect companion to the book. Here you find online tutorials about CSS and HMTL as well as the latest news and information about this exciting technology. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
The Computer Music Tutorial
Authors: Curtis Roads
Venue:  (1995)

:The Computer Music Tutorial is a comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, synthesizer architecture, system interconnection, and psychoacoustics. A special effort has been made to impart an appreciation for the rich history behind current activities in the field. Profusely illustrated and exhaustively referenced and cross-referenced, The Computer Music Tutorial provides a step-by-step introduction to the entire field of computer music techniques. Written for nontechnical as well as technical readers, it uses hundreds of charts, diagrams, screen images, and photographs as well as clear explanations to present basic concepts and terms. Mathematical notation and program code examples are used only when absolutely necessary. Explanations are not tied to any specific software or hardware. Curtis Roads has served as editor-in-chief of Computer Music Journal for more than a decade and is a recognized authority in the field. The material in this book was compiled and refined over a period of several years of teaching in classes at Harvard University, Oberlin Conservatory, the University of Naples, IRCAM, Les Ateliers UPIC, and in seminars and workshops in North America, Europe, and Asia.
Web development with PHP 4.0 and FastTemplate 1.1.0
Authors: Bill Cunningham
Venue: Linux Journal (2001)

Speed up changes to your HTML documents with this template package.
Lotus Notes R5: No Experience Required
Authors: Rupert Clayton
Venue:  (1997)

:For PC and Macintosh Users: Take Advantage of Notes' Latest Features and Enhancements, Master Notes' New Browser-Style Interface, and Access All of the Internet from Notes: E-Mail, the Web, Newsgroups, and More. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Running Microsoft PowerPoint for Windows 95: In-Depth Reference and inside Tips from the Software Experts, 1st edition
Authors: Stephen W. Sagman
Venue:  (1995)

:Whether you're new to PowerPoint or are an experienced user who is upgrading to the Windows 95 version, this easy-to-access, example-filled user's guide will help you become expert at creating impressive slide and multimedia presentations. Experience Level: Beginner/ Intermediate
COBOL Y2k in Plain English
Authors: Arthur Griffith
Venue:  (1999)

:As the Year 2000 crisis continues to generate demand for Cobol programmers, students and professionals trained in other languages are looking for information they can use to participate in this unexpected job bonanza. This reference fills this need, with its easy-to-understand introduction to the Cobol language essentials and the statements most likely to conceal nasty data bugs.
Integration of Graphics and OSI Standards
Authors: R. A. Day
Venue:  (1993)

:ESPRIT, the European Specific Research and Technological Development Programme in the field of Information Technologies, was set up in 1984 as a cooperative research programme involving European IT companies, large and small, and academic institutions. Managed by DG III of the European Commission, its aim is to contribute to the development of a competitive industrial base in an area of crucial importance for the entire European economy. The current phase of ESPRIT (the third) comprises five technological areas (Microelectronics, Design and Engineering Technology for Software-Intensive Systems, High-Performance Computing and its Applications, Advanced Business and Home Systems plus Peripherals. Computer-Integrated Manufacturing and Engineering), Basic Research and the Open Microprocessor Systems Initiative, which draws on all other areas of the programme. The series Research Reports ESPRIT is helping to disseminate the many results - products and services, tools and methods, and international standards - arising from the hundreds of projects, involving thousands of researchers, that have already been launched.
Selling Microsoft
Authors: Doug Dayton
Venue:  (1997)

:Microsoft insider Doug Dayton Shows how innovative sales tactics helped drive the company to its unprecendented "total domination" of the personal computer software market--and how you can use the same techniques to increase your own sales!As an Account Manager for Original Equipment Manufacturers (OEMs) for Microsoft, Dayton was responsible for closing over 40 percent of the company's OEM contracts--involving millions of dollars in sales to major high-tech businesses. In Selling Microsoft, he shares his powerful, unique sales system--known as "Client-Centered Selling"--that helped him transform the OEM sales organization into one of the most successful and effective in the business.Along with his fascinating look inside Microsoft, Dayton gives you:Proven communication techniques that will convince your clients to help you sell them!Guidelines for navigating corporate bureaucracies--how to find and sell key decision-makersStrategies for creating new uses for existing products or services--developing new clients and whole new marketsTips for foolproof new product demonstrations--even if you don't have a technical backgroundScores of other practical, proven techniques you can put to work now to increase your sales.
Hardcore JFC: conquering the swing architecture
Venue:  (2000)

Hardcore JFC (previously announced as Mastering the Java Foundation Classes) is a comprehensive guide to the functionality and practical use of the Java Foundation Classes (JFC). It presents intermediate and advanced techniques for exploiting the power and flexibility of JFC and the Swing component set. With a strong focus on fundamentals and pragmatic applications, the author shows how JFC and Swing can add tremendous value to Java applications. Several concrete illustrations reveal how to enhance the JFC architecture, such as leveraging the Model/View/Controller paradigm, customizing and developing new components, and techniques for creating look and feel user interface classes. Thousands of lines of effective, well-constructed and reusable example code demonstrate important design and development issues. Any Java professional will find this book to be a vital reference.
Data Model Patterns: Conventions of Thought, 1st edition
Authors: David C. Hay
Venue:  (2000)

:Learning the basics of a modeling technique is not the same as learning how to use and apply it. To develop a data model of an organization is to gain insights into its nature that do not come easily. Indeed, analysts are often expected to understand subtleties of an organization's structure that may have evaded people who have worked there for years. Here's help for those analysts who have learned the basics of data modeling (or "entity/relationship modeling") but who need to obtain the insights required to prepare a good model of a real business. Structures common to many types of business are analyzed in areas such as accounting, material requirements planning, process manufacturing, contracts, laboratories, and documents. Topics In each chapter, high-level data models are drawn from the following business areas: The Enterprise and Its World The Things of the Enterprise Procedures and Activities Contracts Accounting The Laboratory Material Requirements Planning Process Manufacturing Documents Lower-Level Conventions
Sonic Adventure: Official Strategy Guide
Authors: Brady Games
Venue:  (1999)

From the Book:Ever since his introduction on the 16-bit Genesis, Sonic the Hedgehog has dazzled and delighted gamers across the world. His speedy skills and smart attitude sent him soaring to unpredicted levels of fame, enabling him to rub shoulders with the most famous of popular culture icons-Mickey Mouse, Bugs Bunny, and others. With Sega's newfound focus and passion to deliver the Dreamcast to the world with a fortitude of games at launch and many more still to come, fans of Sega's Sonic the Hedgehog are once again able to play their favorite console mascot like never before. Truly, Sonic the Hedgehog has been reborn. In complete 3D, the spiky-headed blue hedgehog is now more streamlined and sleek in appearance, unlike the chubbier version we've previously seen. And yes, he's back with a brick load of attitude. Dr. Robotnik won't ever see what hit him. Gamers will find that Sonic Adventure is different than any previous game in which Sonic the Hedgehog has starred. Sonic Adventure blends exploration levels with the most riveting Adventure Fields ever imagined. In some cases, players will simply want to move about slowly and explore, gathering emblems or ferreting out secrets (sometimes they're simply necessary!). In other more traditional areas, such as the Action Stages, players must "blast" through the course as quickly as possible, gathering rings along the way. Let me tell you, Sonic has never been as fast as in this new game. The course designs are absolutely stunning in their vastness, variety, and playability. Just like any good Sonic game, all his buddies are here, tooand they're playable in their own Sub Games! Tails, Knuckles, Amy,Big the Cat, and E-102 Gamma all have interloping quests that figure into the big picture. And let's not forget the Chao, the adorable creatures that players will get to raise in the game and independently in their VMU. When it comes down to the nitty-gritty, there has never been such a fantastic Sonic game ever. Sonic Adventure takes the cake. I enjoyed many, many hours of Sonic. There's no doubt you will, too.
New York Power Authority Uses Decision Analysis to Schedule Refueling of Its Indian Point 3 Nuclear Power Plant
Authors: Dennis J. Dunning, Steve Lockfort, Quentin E. Ross, Phillip C. Beccue, Jeffrey S. Stonebraker
Venue: Interfaces (2001)

The New York Power Authority (NYPA) wanted to develop a 10-year schedule for refueling its Indian Point 3 Nuclear Power Plant (IP3) that balanced fish protection, which occurs when IP3 is shut down for refueling, and the costs of buying and loading fuel. We developed a decision analysis model to compare alternative strategies for refueling. It explicitly considered key uncertainties associated with future operation: how well IP3 operates, how long it takes to refuel, and when New York State is likely to deregulate the electric utility industry. The NYPA decision makers used the model to reinforce their choice of a refueling strategy. They were not surprised that more fish protection occurred with strategies that restricted the starting date for refueling to the third week in May, rather than allowing the starting date to float throughout the period from May through August. However, the decision makers were surprised that the more restrictive strategies also resulted in lower costs.
Pet Pals: a game for social mediation
Authors: Celine Pering
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

Pet Pals is a game that facilitates social interaction in a real world group context. Early user research of pre-teens indicated that children establish a social hierarchy through sharing and trading. The needs revealed in the study led to a game design to mediate peer interaction through trade. A functional prototype was developed to test the game on two groups of users. Pet Pals is a game of trading that globally monitors who is participating in real-time by tracking the exchange of objects and dynamically altering each object's value to encourage those not participating to interact with each other, in part by making their objects more valuable to others. Through bouth and neagative reinforcement, the system promotes face-to-face communication.
Interdependent maintenance of distributed applications
Authors: Ralf Guido Herrtwich
Venue: Proceedings of the 2nd workshop on Making distributed systems work (1986)

During the last decade much research work has been spent in search of effective and reliable techniques for software development. For the programmer, the probably most significant result from this effort is the availability of advanced programming environments. These tools typically concentrate on the implementation aspects of software development. The installation and modification of software on its production sites still is a neglected item - in regard to both methods and tools. This paper presents an approach to the maintenance of distributed applications. Although these software systems are more difficult to maintain than average (i.e. non-distributed) ones, they provide - on account of the distributed system on which they are installed - an excellent technical basis for maintenance operations.
Designing Web Graphics 3: How to Prepare Images and Media for the Web, 3rd edition
Authors: Lynda Weinman
Venue:  (1999)

:Designing Web Graphics.3 is being completely revised and updated to cover the latest web technologies. The book will feature all new images and text, a new interior design, and a new cover. Written in Lynda's trademark style, Designing Web Graphics.3 will provide extensive step-by-step coverage of how today's best and most-used web tools, including Adobe Photoshop, Adobe Illustrator, Paint Shop Pro, Photo-Paint and more are used to create web images and media. Designing Web Graphics.3 will also include real-world examples, case studies, and galleries of the web¡s best content. The book will cover the following new topics: HTML editors; Web strategies; Cross-platform and cross-browser fonts; Tools for optimization; Understanding links; Color theory; Plug-ins; Using frames for alignment; Using tables for margins; Using tables for animation; Cascading style sheets; Fixing bad scans; DHTML; QuickTime 3.0; WebTV; Flash, RealAudio; RealVideo; Dreamweaver; Fireworks; and ImageReady.
The penguin: using the web as a database for descriptive and dynamic grammar and spell checking
Authors: Daniel Fallman
Venue: CHI '02 extended abstracts on Human factors in computing systems (2002)

In consequence of emergent limitations of traditional spell and grammar checkers, the Penguin prototype system has been designed to be a descriptive and dynamic tool for computer based writing. Rather than relying on a static dictionary, the web is used as a database to handle language artifacts out of the ordinary, such as idioms, colloquialisms, names, and slang expressions; a common source of concern especially for second language speakers.
Mark My Words: Instruction and Practice in Proofreading, 3rd edition
Authors: Peggy Smith
Venue:  (1997)

:Proofreaders in publishing, printing, and business will learn everything they need from this classic reference. Mark My Words covers it all--from proofmarks and queries to typography and printing. Peggy Smith, a proofreader's proofreader, brings her unique perspective to the clear explanations and scores of examples that fill the pages. Exercises and answer keys throughout help develop skills; thoughtfully prepared appendixes and a thorough index provide added benefits. This step-by-step proofreading guide has been opening eyes to copy reading for almost a decade. The ACM Portal is published by the Association for Computing Machinery. Copyright © 2010 ACM, Inc. Terms of Usage Privacy Policy Code of Ethics Contact Us Useful downloads: Adobe Acrobat QuickTime Windows Media Player Real Player
Encyclopedia of Computer Science
Authors: Anthony Ralston
Venue:  (1976)

:The Encyclopedia of Computer Science is the definitive reference work on computers, computing, and computer science. This new edition has 2,000 pages containing over 600 fully-updated articles by internationally-known computing experts. With its blending of historical perspective and practical reference information, the Encyclopedia of Computer Science is a must-have for every collection. Alphabetically arranged and classified into subject areas, the Encyclopedia will cover the fields of: Hardware Computer systems Information and data Software Mathematics of Computing Theory of computation Methodologies Applications Computing Milieux Features Over 100 entirely new entries Thorough revisions and updates reflecting the latest developments in the field 900 illustrations in black and white, plus full color inserts A list of the 450 contributing international experts, complete with affiliation Thorough cross-references, abbreviations, and acronyms An extensive list of computer science and engineering research journals A timeline of significant computing milestones Ph.D-granting departments of computer science and engineering Glossary of major terms in five languages Key high level languages Numerical tables and constants Articles deleted from the first three editions Over 100 new articles covering emerging, cutting-edge subjects. Examples include: Automated Planning Byte Ordering Cache Coherency Computer Industry: US, Britain, Europe, Japan Computer Ethics Data Mining Database Concurrency Control E-commerce Fuzzy Logic Geographic Information System (GIS) Integer Sequences Legal Issues of the Internet Lyons Electronic Office (LEO) Markup Languages Molecular Computing Multi-agent Systems Partial Evaluation Redundant Array Inexpensive Dish (RAID) Register Allocation Scientific Visualization Simula Telerobotics