andrew a. aldwell
Director Of Information Technology at AVM Biotechnology
director / software engineer
mr. aldwell ha ten year experience working around sector , well strong background software engineering , game development , web development . ha received bachelor ’ degree computer science real-time interactive simulation digipen institute technology , main area study 3d graphic programming c++ , game development , game engine architecture . prior , helped build maintain testing lab microsoft xbox 360 , provided consulting service , built custom made-to-order pc 's various private client . andrew also continues develop game 3d graphic application side , mostly fun .
AVM Biotechnology
https://www.linkedin.com/company/avm-biotechnology
Director Of Information Technology
Seattle, Washington, United States
https://media-exp1.licdn.com/dms/image/C560BAQG8oR6lLk3mKA/company-logo_100_100/0/1533760586375?e=1655942400&v=beta&t=CJFI-LXvLnUyiaz_lDN1s_C-ePOpgjRJEzqVWdFgWic
VMC Game Labs
https://www.linkedin.com/company/vmc
Xbox 360 Lab Technician
Provided oversight and contributed to the development of testing facilities. Facilitated the use of testing hardware and performed maintenance when necessary.  
* Proposed and executed an overhaul of the network hardware architecture which led to thousands of dollars in annual savings.
https://media-exp1.licdn.com/dms/image/C560BAQGrQkzONLPn8Q/company-logo_100_100/0/1562324725348?e=1655942400&v=beta&t=X1gQSYiboBTXdVaNeQPP5HGU_3kvhU_YsbTfwPpVgkQ
Bachelor of Science in Computer Science and Real-Time Interactive Simulation 
Bachelor's Degree
Digipen Institute of Technology
https://www.linkedin.com/school/digipen-institute-of-technology/
https://media-exp1.licdn.com/dms/image/C4D0BAQF3XCAeTsiVCw/company-logo_100_100/0/1536857179005?e=1655942400&v=beta&t=QQNPcPHsNZQZIni-k1GxOzkLRTsGhfE23mSsZJYS9Rg
Computer Science
Associate's degree
Northern Virginia Community College
https://www.linkedin.com/school/northern-virginia-community-college/
https://media-exp1.licdn.com/dms/image/C4D0BAQE6WfpNvjShSg/company-logo_100_100/0/1631213222447?e=1655942400&v=beta&t=eE2Z6cWSjeJVDSN4HMUcPtOkjTdt8ODM55PbazSmJ6w
igda
-
Poster Presenter at CppCon 2017
CppCon
Selected from a wide pool of applicants to create and present a poster at CppCon 2017, which remained on display for the duration of the event.  Worked together with a colleague to create a triptych poster describing an algorithm for iteration over the intersection of N sorted data sets in linear lime.  Presented the poster and gave a short talk to a panel of judges at the event for the best poster competition. The poster is currently hosted on CppCon's github for public viewing here: https://github.com/CppCon/CppCon2017/tree/master/Posters
Sand Garden
Main Role: Lead Graphics Engineer, Art Pipeline Director

Finalist for Alt.Ctrl.GDC 2017
Pax Prime 2016 DigiPen Student Showcase Exhibit

Sand Garden is an augmented reality sandbox game which utilizes the Kinect sensor technology and projection mapping to generate virtual in-game terrain height maps in real time.

- Implemented 3D animation systems, and enhancing the existing graphics engine architecture, in C++, OpenGL 4.3, and GLSL, in a custom from-scratch engine.
- Developed multi-monitor display solutions in a custom engine and also ported this functionality to a new version developed in the Unity engine environment.
- Assisted with the original concept and design
Swap Adventure
Main Role: Graphics Engineer, Art Pipeline Director

Swap Adventure is a 3D Platformer where the player uses a magic boomerang to traverse an open, expansive environment.

- Contributed to both graphics and core engine systems, using C++, OpenGL 4.3 and GLSL
- Implemented an extensible resource manager, leveraging template meta-programming to generate compile-time classes for additional resource types
- Leveraged the Assimp importer library to handle, multi-threaded, de-coupled asset loading, supporting multiple game engines and graphics API's
- Implemented a shared rendering context under SFML 2.0 that supports a production game window system, as well as an integrated editor built with Qt.
Chronosphere
Main Role: Principal Graphics Lead Engineer

Chronosphere is a 3D Split-Screen Multiplayer First-Person-Shooter, nostalgic of the Goldeneye 64 and Quake era of games.  Players compete in a last-man standing type of deathmatch with energy weapons, and physically simulated projectiles.

- Architected and implemented a completely uncoupled graphics and UI system, supporting multiple APIs
- Programmed all major graphics features in C+, DirectX11 and HLSL, leveraging the ImGUI library for  UI
- Led the design team in tweaking and balancing the "feel" of gameplay
- Conceptualized and delivered on the art direction and color pallettes
Emeth
Main Role: Graphics Engineer, Art Pipeline Engineer

Pax Prime 2014 DigiPen Student Showcase Exhibit

Emeth is a 2D real-time strategy game which combines the position-based combat of chess with the frantic action-economy common to the RTS genre.

- Contributed several shader-driven graphical effects working in C++, DirectX9, and HLSL
- Steered the art direction to provide a significantly more visually appealing experience
- Exhibited at PAX Prime 2014
Rouger
Main Role: Developer, Designer, Artist

Rouger is a comedic, action-oriented Rogue-Like experience, where the player attempts to venture as far from their starting point as possible, leveling up attributes and completing quests.

- Implemented UI features as well as a complete inventory and equipping system
- Helped build a custom engine entirely in C, around an existing bare bones graphics framework
- Created all art assets
- Assisted in the design of major game mechanics
Envelopment
Main Roles: Developer, Designer, Artist

Envelopment is a top-down space shooter with a virtual third dimension mechanic where players shift layers in altitude to avoid swarms of enemies and giant asteroids.

- First game project
- Implemented several graphical effects and polish in a pre-built engine, using C++
- Programmed logic for most major systems and behaviors
- Chosen for the DigiPen Game Gallery
http://www.will-lanoie.com/#!envelopment/c1mmt
EasterSwing.org
https://www.linkedin.com/company/seattle-swing-dance-club
Webmaster
I currently maintain all web-based services and provide I.T. support for the Seattle Easter Swing dance convention.  Additionally, I am in the process of building an entirely new website for the event, and migrating services over to a new web host server. Event details can be found here: http://easterswing.org
https://media-exp1.licdn.com/dms/image/C560BAQFnSXf6ZTshng/company-logo_100_100/0/1544544533016?e=1655942400&v=beta&t=ljYhrtkQLdNx_i8x8ul0jdAO4I62rNmam-3ASZ7ehJQ
Education
DigiPen Institute of Technology
https://www.linkedin.com/company/digipen-institute-of-technology
Student Senate Representative
Acted as a leading organizer of school-wide events and arbiter for student-faculty communication.
Successfully negotiated the addition of the Microsoft Office software suite for student use across campus computer systems.

Served as a CS Program Council Head for one year, negotiating the needs of students with the program Dean as well as other faculty.

Procured the largest and most valuable pool of prizes to date for the bi-annual student LAN party event, by reaching out to numerous game studios and PC hardware manufacturers.
https://media-exp1.licdn.com/dms/image/C4D0BAQF3XCAeTsiVCw/company-logo_100_100/0/1536857179005?e=1655942400&v=beta&t=QQNPcPHsNZQZIni-k1GxOzkLRTsGhfE23mSsZJYS9Rg
COMPTIA A+ Certification
CompTIA
https://www.linkedin.com/in/romantolstykh
Roman Tolstykh
Senior Product Manager at Author-it
Greater Seattle Area
https://www.linkedin.com/in/maxklassen
Max Klassen
Sr. Software Development Engineer at AMD
Bellevue, WA
https://www.linkedin.com/in/rpannkuk
Riley Pannkuk
Senior Product Manager at Amazon Prime Gaming
Greater Seattle Area
https://www.linkedin.com/in/rbfrancis
Robert Francis
Principal Software Engineering Manager on Project xCloud at Xbox
Greater Seattle Area
https://www.linkedin.com/in/connor-hollis-84b01463
Connor Hollis
Senior Software Engineer at Meta
Kirkland, WA
https://www.linkedin.com/in/robincwoodbury
Robin Woodbury
Senior Software Engineer in Test, Audio at Magic Leap
Redmond, WA
https://www.linkedin.com/in/angela-kugler
Angela Kugler
EVP at DigiPen | Kenmore City Councilmember | Operations | Program Manager
Kenmore, WA
https://cn.linkedin.com/in/denghongrui
Eliza Deng
Artist, Game Designer
Beijing, China
https://www.linkedin.com/in/kimberly-shpunder-98715832
Kimberly Shpunder
Software Quality Assurance Tester at Facebook
Redmond, WA
https://www.linkedin.com/in/kevin-french-366b464a
Kevin French
UX Director at Perfect Day Productions
Greater Seattle Area
https://www.linkedin.com/in/nathan-reed-43a83639
Nathan Reed
Manager, Solution Development
Greater Seattle Area
https://www.linkedin.com/in/deunanb
Deunan Berkeley
UX Professional at Fuel Talent for Alaska Airlines
Greater Seattle Area
https://www.linkedin.com/in/devinkaas
Devin Kaas
Game Designer at Monolith Productions (WB Games)
Bellevue, WA
https://www.linkedin.com/in/soniagmichaels
Sonia Michaels
Department Chair, Humanities and Social Sciences @ DigiPen. Game Industry Educator, Speaker, & Career Coach. IGDA Board of Directors.
Seattle, WA
https://www.linkedin.com/in/justinmillard
Justin Millard
Software Engineer II at Microsoft
Redmond, WA
https://www.linkedin.com/in/stephanie-paul-38520352
Stephanie Paul
Art Director at Threshold Games
Greater Seattle Area
https://www.linkedin.com/in/stevenbgeorge
Steven George
Principal Software Engineer
Greater Seattle Area
https://www.linkedin.com/in/jamesludden
James Ludden
Digital Sculptor & Engineer
Bothell, WA
https://www.linkedin.com/in/ryancdavison
Ryan Davison
Senior Software Engineer at Red Lens Games
Redmond, WA
David Browne
      
          



            
              
        
              
  

    
        We had Andrew join the team as our Graphics Developer. He has delivered polish and special effects to our game.  He is hard working and finds ways to get the project moving forward.

I would be excited to work with him in the future.
It was such a pleasure to host Company Day at DigiPen with Chris Potter, Jacob Hemphill, and James Blackmer! Huge thanks to all who came out to the…
https://www.linkedin.com/signup/cold-join
Liked by Andrew A. Aldwell
This is something I think every firm should consider.
https://www.linkedin.com/signup/cold-join
Liked by Andrew A. Aldwell
6:24 am and going through Unity’s #XR source code since there is very little documentation, what I realize is that nothing is going to stop me, no…
https://www.linkedin.com/signup/cold-join
Liked by Andrew A. Aldwell
https://media-exp1.licdn.com/dms/image/C4E07AQHRoAedlJf6DQ/group-logo_image-shrink_200x200/0/1631369373524?e=1647691200&v=beta&t=Maqfz84Gh3NAtaUlxhnD4u4jbdHNedMe8Pzl8_jroCo
Gaming: Passion and Profession
https://www.linkedin.com/groups/105148