aaron damyen
Gameplay Engineer at 343 Industries
world gameplay engineer
experienced technical director demonstrated history working computer game industry . skilled software requirement , c # , servicenow , linux , algorithm . strong art design professional bachelor science ( b.s . ) focused real-time interactive simulation digipen institute technology .
343 Industries
https://www.linkedin.com/company/343-industries
Gameplay Engineer
Analyze game performance and optimize gameplay Lua scripts to meet frame-cost goals.
Troubleshoot source of gameplay anomalies, spanning both C++ and script codebase.
Identify and fix issues with player-facing objectives in C++ and Lua codebase.
Redmond, Washington, United States
https://media-exp1.licdn.com/dms/image/C4E0BAQERBsVhIi2btQ/company-logo_100_100/0/1519874017821?e=1655942400&v=beta&t=TH7MiEiwXF5DJ9XL7Sl7njm7ABZfTP4clX6UDkBWIRU
DigiPen Institute of Technology
https://www.linkedin.com/company/digipen-institute-of-technology
Teacher Assistant: CS315 Low-level Programming
Assist students with assignments and help them understand the course material, including example scenarios. Utilize GitHub Classroom to monitor student activity in Git repositories. Extend GitHub Classroom technology for additional assignments and improve ease-of-use for future instructors.
Redmond, Washington, United States
https://media-exp1.licdn.com/dms/image/C4D0BAQF3XCAeTsiVCw/company-logo_100_100/0/1536857179005?e=1655942400&v=beta&t=QQNPcPHsNZQZIni-k1GxOzkLRTsGhfE23mSsZJYS9Rg
Reformed Studios
Technical Director/Architect
Technical Director for medium-sized team developing a custom 3D game engine with Unity-like editor in C++.  Architected game engine core functionality and editor structure.  Implemented game object/component system for scalable component type creation.  Implemented core editor functionality including engine integration though explicit interfaces, windowing system and real-time game execution within editor.

Published at: Unpublished
Redmond, WA
Daring Hero, LLC
Programmer
Build a software library to interface a Bluetooth NFC Reader for a digital scavenger hunt game. Develop a build procedure for quickly deploying a Unity game to dozens of mobile devices. Create an interface for a Unity game to communicate with a cloud-based database for tracking player activity and reporting game results. Assist with setup, execution and tear down of scavenger hunt game event. Provide assistance to volunteers and players during event.
Redmond, Washington, United States
Cinder Games
Architect/Programmer
Architect/Programmer for 2D action adventure game Delta Time.  Refactored engine core for seamless scene transitions.  Restructured game object life-cycle to improve game stability and properly handle time-rewind mechanic.  Assisted with integration of Spine animation into the graphics system.

Published at: Unpublished
Community at: https://www.facebook.com/cindergames/
Redmond, WA
Wisteria
Technical Director/Programmer
Technical Director for medium-sized team creating a 2D platform adventure game.  Architected game engine and editor.  Implemented core engine, core editor, serialization and scripting basis in C++.  Assisted with integration of Spine animation into the graphics system.

Published at: https://games.digipen.edu/games/luminova
Redmond, WA
Team Lotus
Technical Director/Programmer
Technical Director and architecture designer/programmer for 2D adventure game UFO: Unusual Frog Odyssey.  Implemented core engine functions in C, including integration with third-party level editor.

Published at: https://games.digipen.edu/games/ufo-unusual-frog-odyssey
Community: https://www.facebook.com/ufofrogs/
Redmond, WA
Plexus Corp.
https://www.linkedin.com/company/plexus
Programmer/Analyst II
ServiceNow
* General Administration and Support
* Global Discovery Administrator
* Orchestration Administration/Developer
* Application Creator - User Access Reviews, PPM Extension, Manual Account Deprovisioning
* Integrations - Hosted Jira synchronization, Scripted REST and SOAP interaction
* Conversion of legacy applications to scoped applications - Customizations dating back to 2008
* Upgrades - Planning and implementation since Berlin
* Plug-in rollout - IT Process definition - Demand Management, Project Management, Field Normalization, Problem Management
* Plug-in revert - Restore original functionality - Project Management (v2), Incident Management, Change Management

SolarWinds Orion administration.
https://media-exp1.licdn.com/dms/image/C510BAQGO8s9BNdfHdQ/company-logo_100_100/0/1519856574418?e=1655942400&v=beta&t=y3qdp0ZP_Np3CbHbjcpv8xbGukOQazBVfIxjMOB1B_E
Plexus Corp.
https://www.linkedin.com/company/plexus
Systems Administrator II
Manage and Maintain Windows Server virtual servers in an Enterprise environment.  Troubleshoot 3rd-party software bugs and performance issues.  Manage eDiscovery tool for network device discovery and categorization.
https://media-exp1.licdn.com/dms/image/C510BAQGO8s9BNdfHdQ/company-logo_100_100/0/1519856574418?e=1655942400&v=beta&t=y3qdp0ZP_Np3CbHbjcpv8xbGukOQazBVfIxjMOB1B_E
Fidelity National Information Services
https://www.linkedin.com/company/fis
Programmer Analyst II
Design and develop a large set of Java programs for financial account batch processing.  Implement a non-critical path reporting interface to a Crystal Reports instance.  Create technical requirements and testing documentation from business requirements documents.  Implement technical requirements in Java and Unix shell programs.  Developed a complete set of Unix shell scripts to stub all external interfaces to Java program allowing for full execution of the applications within an controlled environment.
Milwaukee, Wisconsin
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University of Wisconsin-La Crosse
https://www.linkedin.com/company/uwlacrosse
GCA Assistant
Install Operating System and needed applications on over 700 general access computers on campus.  Established templates for Windows XP workstation deployment with Altiris.  Created Software Virtualization System layers for over 70 applications.  Reverse engineer a custom program for AD account creation and Exchange email creation and re-implement the program in an open scripting environment.
https://media-exp1.licdn.com/dms/image/C560BAQESgms7iC2G6w/company-logo_100_100/0/1562177273479?e=1655942400&v=beta&t=EnPgBBTQH7VzYYmAqNfwxEzciN_IyTLrk75Nyib3tu8
Real-time Interactive Simulation
Bachelor of Science (B.S.)
Digipen Institute of Technology
https://www.linkedin.com/school/digipen-institute-of-technology/
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Software Engineering
Master of Software Engineering
University of Wisconsin-La Crosse
https://www.linkedin.com/school/uwlacrosse/
Capstone Project

Analysed process for slumping glass sheets in a kiln.  Designed and implemented a software tool for Fine Arts students to simulate the slumping process using numerical analysis, reducing turn-around time and materials cost of learning.  Software design features ability to interchange numerical analysis module, simple user interface for non-technical users, administrative module to generate data for different types and manufacturers and command-line tool for executing tests of slight variants of material properties.
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Software Engineering
Bachelor of Science (B.S.)
University of Wisconsin-Platteville
https://www.linkedin.com/school/university-of-wisconsin-platteville/
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Sigma Phi Epsilon - WI Theta
Member
Best Freshman Game
DigiPen Institute of Technology
Best Freshman Game award at the 2017 showcase for game UFO: Unusual Frog Odyssey
UFO: Unusual Frog Odyssey Selected for PAX 2017
DigiPen Institute of Technology
UFO: Unusual Frog Odyssey selected to represent the school at the 2017 PAX West booth.
Attended a day at PAX to talk with PAX attendees about the game and the school.
Delta Time
Architecture support and programming for the engine.
Designed and implemented the playback recording functionality.
Assisted integration of Spine animation into the engine.
UFO: Unusual Frog Odyssey
Architected game engine in C.
Designed and implemented a JSON parser to read Tiled export data into game structures.
https://www.facebook.com/ufofrogs/
Social Services
Daring Hero LLC
Programmer
Advise and test development of a mobile-based game for directing customer to local participating businesses.
https://www.linkedin.com/in/austin-gunsauley-56299256
Austin Gunsauley
Game Designer, Story at Visual Concepts
Seattle, WA
https://www.linkedin.com/in/scotty-hoag
Scotty Hoag
Senior Gameplay Programmer
Los Angeles County, CA
https://www.linkedin.com/in/jamesclintonhowell
James Howell
Video Game Content Writer | Narrative Designer | Narrative & Localization Producer | Making sure that user experience and story pack the same punch!
Bellevue, WA
https://www.linkedin.com/in/emma-eastman-447441168
Emma Eastman
Production Coordinator at WB Games / Avalanche.
Salt Lake City Metropolitan Area
https://www.linkedin.com/in/rhianna-pinkerton
Rhianna Pinkerton
Gameplay Programmer at Camouflaj
Greater Seattle Area
https://www.linkedin.com/in/caleb-kingsford-b8446120b
Caleb Kingsford
Student at DigiPen Institute of Technology
Redmond, WA
https://www.linkedin.com/in/grady-benson
Grady Benson
Server Programmer at ArenaNet LLC
Redmond, WA
https://www.linkedin.com/in/nathanielsmueller
Nathaniel Mueller
Programmer and Full Time Nerd
Redmond, WA
https://www.linkedin.com/in/arend-danielek-48621551
Arend Danielek
Engineering Lead at Red Lens Games
Redmond, WA
https://www.linkedin.com/in/harryjhumphries
Harry Humphries
Graphics Engineer
Seattle, WA
https://www.linkedin.com/in/jacobaburke
Jacob Burke
Software Engineer | Computer Science and Game Design Student at DigiPen Institute of Technology
Greater Seattle Area
https://www.linkedin.com/in/jonathan-bourim
Jonathan Bourim
Software Engineer and Product Manager
Greater Seattle Area
https://www.linkedin.com/in/justinli00
Justin Li
Computer Science Student | Seeking internship for summer 2022 | C++
Redmond, WA
https://www.linkedin.com/in/jack-ile
Jack Ile
Software Engineer
Redmond, WA
https://www.linkedin.com/in/marshall-heff
Marshall Heffernan
Game Designer
Redmond, WA
https://www.linkedin.com/in/charles-osberg
Charles Osberg
Computer Science Teaching Assistant at DigiPen Institute of Technology
Redmond, WA
https://www.linkedin.com/in/blaise-markley-a6522a153
Blaise Markley
Raid Designer at Bungie
Redmond, WA
https://www.linkedin.com/in/zack-krolikowski
Zack Krolikowski
Student at DigiPen Institute of Technology
Redmond, WA
https://www.linkedin.com/in/charles-eichelberger
Charles Eichelberger
Full-Stack Developer at ProfitSword LLC
Redmond, WA
https://www.linkedin.com/in/kai-kawashima
Kai Kawashima
Computer Science and Game Design Student at DigiPen Institute of Technology
Aberdeen, WA
Today I officially joined the amazing team at Raven Software! I am incredibly thankful for this opportunity and the countless people who helped me to…
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Liked by Aaron Damyen
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ServiceNow Professionals and Jobs
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