john valenti
Lead Set Dressing Artist at Bethesda Game Studios
lead set dressing artist bethesda game studio
• self-taught artist • 12 year video game art development • 10+ shipped game title • proficiency high low poly modeling , world building , environment art , visual storytelling , environment design , sculpting , texturing , optimization , map extraction • skill hard surface organic modeling • experience physically based rendering pipeline • strong knowledge color , form , composition structure software • 3d max , blender , maya • zbrush • marvelous designer • photoshop , substance suite , quixel suite • unreal engine , cryengine , unity
Bethesda Game Studios
https://www.linkedin.com/company/bethesda-softworks
Lead Set Dressing Artist
•	World Building
•	Set Dressing
•	Environment Design
•	Navmesh
•	High and Low poly prop creation
•	High poly to Low poly map extraction (Normal, Diffuse, Specular, Gloss/Roughness, Metalness)
•	Next-Generation Pipeline using Physically based rendering, etc.
Washington D.C. Metro Area
https://media-exp1.licdn.com/dms/image/C4D0BAQGDPco5u1Z1nw/company-logo_100_100/0/1646767946250?e=1655942400&v=beta&t=MH8Y1KN7tAlCLx9-qo2h1GS_HAFni51TaN5lWvX2f9U
Crytek USA
https://www.linkedin.com/company/crytek
Environment Artist
•	World Building
•	Environment/Level Design
•	Asset Optimization
•	High and Low poly prop creation
•	High poly to Low poly map extraction (Normal, Diffuse, Specular, Gloss/Roughness, Metalness)
•	Next-Generation Pipeline using Physically based rendering, etc.
Austin, Texas Area
https://media-exp1.licdn.com/dms/image/C4D0BAQEDTCqskS1mjw/company-logo_100_100/0/1534947078974?e=1655942400&v=beta&t=RR7jqXJ20XqnnAa0CqxT4_HG1XSU8d-hcLmg3A5hq4E
GameTextures.com
https://www.linkedin.com/company/gametextures
Texture Artist
I worked closely with Game Textures - www.gametextures.com - to create high quality, game-ready, tiling textures for video games. 

•	Create High quality, Tiling Textures that can be used in video games.
•	Use High poly modelling to extract textures from (AO,Normals, Cavity, etc)
•	Use nDo2 to create normal maps.
Remote
https://media-exp1.licdn.com/dms/image/C4E0BAQExKJ8H_h0giw/company-logo_100_100/0/1519883554643?e=1655942400&v=beta&t=imHqovzpn9vQt6Nk48Sk6bbs6dZmc1Sp6xsd877EKEo
3d Modeller
Freelance 3D Artist
Work with various different clients to create high-quality assets for their projects.

• Create props for Mobile, PC, and Console games.
• Create levels for or Mobile, PC, and Console games.
• Create tiling textures and texture objects for Mobile, PC, and Console games.
Streamline Studios
https://www.linkedin.com/company/streamlinestudios
Contract Prop Artist
•	Prop creation
•	High poly to low poly map extraction (AO, Normal, Diffuse,Specular)
•	Optimization of assets
•	Close communication with Art Director
Remote
https://media-exp1.licdn.com/dms/image/C510BAQEt57DnFOPvHg/company-logo_100_100/0/1558366443599?e=1655942400&v=beta&t=PrGjxDQTVVXIarIOta9CyVRXbzHUXUFGQHIGEe5eiFA
Emotional Robots Inc.
https://www.linkedin.com/company/emotional-robots-inc.
Environment Artist
My responsibilities on the video game Warm Gun.

•	Optimization of Assets for Mobile Platforms 
•	Creation of Low poly models
•	World Building
•	High poly to low poly map extraction (AO, Normal, Diffuse, Specular)
https://media-exp1.licdn.com/dms/image/C4E0BAQGNPN5_-Y5xnA/company-logo_100_100/0/1519895208003?e=1655942400&v=beta&t=1J91VteQxeHN_V61j8Ia0U6VnFuf5qZnl_0__0m4IPA
Puppy Punch Productions LLC
Intern Environment Artist
• Short term internship creating terrain textures for mobile video game Chicken Coup.
Digital Arrow
https://www.linkedin.com/company/digital-arrow
Environment/Prop Artist
•	Asset Creation
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
https://media-exp1.licdn.com/dms/image/C4E0BAQGAYxOYSxrBsw/company-logo_100_100/0/1616768028946?e=1655942400&v=beta&t=XoxLl504TEdCZZmbxj_2_9dz6lPPmkgSwfLhzQTPFIM
Roberts Wesleyan College
https://www.linkedin.com/school/roberts-wesleyan-college/
https://media-exp1.licdn.com/dms/image/C4D0BAQGzlB8oQSsFoQ/company-logo_100_100/0/1601660853951?e=1655942400&v=beta&t=JYmPkesTEAEfbSxHR81tNqDVFNzW6rbw6MyZz8SRITo
How-To: UDK Scenes with nDo 2
Quixel
Quixel asked me to breakdown my Diner Siege Environment in the UDK.
Quixel Showcase: Overgrown City Breakdown
Quixel
My work was showcased by Quixel with a short interview in 2013.
3D Artist Magazine: Listed Top 10 Portfolio's
3D Artist Magazine
I was honored to be listed in the Top 10 Portfolio's in 3D Artist Magazine Issue 75
Level-Design.org “Overgrown Environment” by John Valenti
Level-design.org
Level-Design.org featured “Overgrown Environment”.
Polycount Recap : Diner Siege
Polycount.com
Diner Siege was featured in the Polycount Recap.
Polycount Recap : Overgrown City
Polycount.com
Overgrown City was featured in the Polycount Recap.
Fallout 76
•	World Building
•	Set Dressing
•	Environment Design
•	Navmesh
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
•	Next-Generation Pipeline using Physically based rendering, etc.
https://fallout.bethesda.net/
Fallout 4 DLC's
•	Fallout 4: Automatron
•	Fallout 4: Wasteland Workshop
•	Fallout 4: Far Harbor
•	Fallout 4: Contraptions Workshop
•	Fallout 4: Vault-Tec Workshop
•	Fallout 4: Nuka World
https://bethesda.net/#en/events/game.../2016/02/16/77
Fallout 4
•	World Building
•	Set Dressing
•	Environment Design
•	Navmesh
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
•	Next-Generation Pipeline using Physically based rendering, etc.
http://www.fallout4.com/
Hunt: Horrors of the Gilded Age
•	World Building
•	Environment Design
•	Asset Optimization
•	High and Low poly prop creation
http://www.huntthegame.com/
Warm Gun
•	Optimization of Assets for Mobile Platforms 
•	Creation of Low poly models
•	World Building
•	High poly to low poly map extraction (AO, Normal, Diffuse, Specul
https://itunes.apple.com/us/app/warm-gun/id422088284?mt=8
Warm Gun: Carnival of Bullets
•	Optimization of Assets for Mobile Platforms 
•	Creation of Low poly models
•	World Building
•	High poly to low poly map extraction (AO, Normal, Diffuse, Specul
https://itunes.apple.com/us/app/warm-gun-cob/id459014545?mt=8
inMomentum
•	Asset Creation
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
http://store.steampowered.com/app/110400/
Chicken Coup
•	Terrain Texture Creation
https://itunes.apple.com/us/app/chicken-coup/id406166873?mt=8
Devil's Third
•	High and Low poly prop creation
•	High poly to low poly map extraction (Normal, Diffuse, Specular, Gloss)
•	Next-Generation Pipeline using Physically based rendering, etc.
http://www.nintendo.com/games/detail/devils-third-wii-u
David Adams
      
          



            
              
        
              
  

    
        I have only worked with John for a short period of time, but I have found him to be a dedicated and professional artist, Even at such an early stage in his career, his work has been at a quality level beyond his years of experience.  While I think he is already quite good at his job, I also think he has a lot of room to grow and in time will become a must-have asset on any team.  For these reasons, I would definitely recommend John. Tanner Kalstrom
      
          



            
              
        
              
  

    
        John can do anything you want. 

There's a sentence I don't get to utter very often when writing recommendations. Working with John was enlightening, he always shows up, and he's never disappointed. All assignments were turned in exactly on time, and many were done very far above satisfaction.

John's chemistry and social skills are impressive. He never backs down, isn't afraid to clearly and efficiently communicate. During our time together John was always a great friend and a sturdy trustworthy employee. 

Do yourself a favor and give this man a sit-down, you won't be disappointed.
John Valenti
https://www.linkedin.com/in/john-valenti-697a268
Project Manager
Portland, Oregon Metropolitan Area
John Valenti
https://www.linkedin.com/in/johnvalentiroofing
President/Owner
Brevard, NC
John Valenti
https://www.linkedin.com/in/john-valenti-98076074
Owner - Valenti's Mobile Auto
Waukesha, WI
John Valenti
https://www.linkedin.com/in/john-valenti-a575a639
Architectural Photographer
Saratoga, CA
John Valenti
https://www.linkedin.com/in/john-valenti-bb4b078a
Public Works Manager Streets/Water Divisions
Darien, IL