piebro/osm-data huggingface dataset:
gscholz (2018-01-27 09:41:35+00:00): Hola,
this changeset has created an osm error for a self-intersecting landuse area:

http://tools.geofabrik.de/osmi/?view=areas&lon=-77.05109&lat=-12.08572&zoom=18&opacity=0.69

Can you please fix this?

Saludos de Alemania
Guido
naoliv (2018-01-27 09:52:05+00:00): Hola.
Los datos están siendo redactados.
No hay mucho que puedo hacer en este momento.
Saludos.
gscholz (2018-01-27 10:20:40+00:00): Hola,
for more help about what happend exactly see here, should be not too difficult to fix :

https://overpass-api.de/achavi/?changeset=55790354

I would recomend anyway not to apply such huge changesets to the database.

Saludos
Guido
naoliv (2018-01-27 10:29:40+00:00): Well, it's being redacted (removed) by the DWG :-)
See https://www.openstreetmap.org/redactions/101 for some info.
While unfortunately it leaves some data broken, it's necessary to remove the objects that are infringing the copyright from the link above.
Thanks
Nelson
gscholz (2018-01-27 11:26:20+00:00): Hi Nelson,

OK, I see. This activity is based on a complaint from this company here: http://guiacalles.com/

This also may explain the shrinking of Perus mapfile size yesterday.

I have fixed the error my self based on bing data.
Saludos
Guido
naoliv (2018-01-27 14:58:56+00:00): Hi, Guido.
Unless the error is trivial to correct, I would wait a little before fixing these issues.
While the redaction is running it's possible that these objects could be modified again (or even deleted from the database).
Best regards,
Nelson
pbnoxious (2018-01-27 12:08:12+00:00): Hallo, vielen dank für deine Eintragungen. Auch wenn es oft wie von dir genutzt wird, ist "landuse=meadow" eigentlich auf landwirtschaftlich genutzte Flächen beschränkt, passt also nicht für innerstädtische Grünanlagen. Hier wäre der neutralere Tag "landcover=grass", oder evtl. "landuse=grass" besser. Da ist sich die Community auch nicht komplett einig, aber meadow ist auf jeden fall nicht richtig.

Außerdem ist "landuse=park" unüblich und sollte besser durch "leisure=park" ersetzt werden (und dafür der andere landuse-tag auch weg).

Hilfreiche Informationen zum "korrekten"/üblichen tagging findest du auch im wiki, z.B. zu Parks https://wiki.openstreetmap.org/wiki/DE:Tag:leisure%3Dpark
Panko kale Ty (2018-01-27 00:38:19+00:00): DWDD 1134 KHZ
M!dgard (2018-01-27 01:18:24+00:00): Great!

You don't have to bother filling out postal codes and city names in Flanders: we have complete city boundaries and postal zone boundaries, and all data consumers are able to handle this.
BáthoryPéter (2018-11-06 12:06:47+00:00): Miért volna folyó?
Kovács Márta Anna (2018-11-19 08:07:18+00:00): Mindenhol folyóként említik,hívják.
BáthoryPéter (2018-11-19 09:07:23+00:00): Kik, hol? A Wikipédia például következetesen pataknak hívja, de máshol sem találom, hogy folyóként említenék: https://hu.wikipedia.org/wiki/Váli-víz

A patak Duna közeli szakaszát kivéve bárhol átugorható, ha épp nincs megáradva; ez nem éppen folyókra jellemző. A vízhozama pedig olyan csekély, hogy a vízügyi nyilvántartásban nem is találok rá vízhozam adatot: https://www.vizugy.hu/?mapModule=OpGrafikon&AllomasVOA=164961B7-97AB-11D4-BB62-00508BA24287&mapData=Idosor#mapModule
Kovács Márta Anna (2018-11-19 11:05:08+00:00): Itt születtem Vál községben mindenki folyónak hívja én is így tanultam,az évek folyamán szépen lassan csökkent a víz szint.Elfogadom az érveket,lehet én tévedtem,bár interneten találtam ahol Váli folyóként említik,arra még reagálnék hogy bárhol átugorható,kiváncsi lennék pár helyen hogyan oldaná meg az éppen tesztelő alany az ugrást.
abakus_uploader (2018-01-27 23:30:46+00:00): (Wiadomość automatyczna)
Cześć!
Otrzymujesz ten komentarz, ponieważ dodałeś lub zmodyfikowałeś adres, który jest niepełny lub błędny.
Adres powinien zawierać minimum trzy znaczniki: addr:city=[nazwa_miejscowosci] + addr:street=[nazwa_ulicy] + addr:housenumber=[numer_porządkowy].
Wyjątkiem są miejscowości bez nazwanych ulic - wtedy stosujemy znaczniki: addr:place=[nazwa_miejscowosci] + addr:housenumber=[numer_porządkowy].
Bez poprawnego oznaczenia adresów, nie będą one brane pod uwagę przez wyszukiwarki, dlatego warto je dostosować do ww. schematu (w zależności od sytuacji).
Więcej informacji na forum: https://forum.openstreetmap.org/viewtopic.php?pid=646897#p646897 - tam również proszę zadawać ewentualne pytania.
Pozdrawiamy!
johsin18 (2018-01-27 13:40:36+00:00): Du hast Weg 556149899 quer durch die Landschaft ohne Tags/Wegtyp eingetragen. Wohl ein Versehen, oder? https://www.openstreetmap.org/way/556149899#map=15/47.5191/7.6517&layers=N
user_5359 (2018-01-27 11:24:24+00:00): Welcome to OSM! Please noticed: An address is part of the (main) building, not of the highway or property.
StephaneP (2018-02-09 17:09:48+00:00): Ca y est, c'est mieux aligné :-)
(https://www.openstreetmap.org/node/2673353479/history)
Jack the Ripper (2018-01-28 06:00:08+00:00): Hello!
            Thank you very much for your contributions to OpenStreetMap!
            I reviewed your changeset on OSMCha and found some errors or elements
            that could be mapped in a better way. Feel free to message me
            to know more about it or visit http://learnosm.org/ to get started.
            #REVIEWED_BAD #OSMCHA
            Published using OSMCha: https://osmcha.mapbox.com/changesets/55791368
DavidKewley (2018-01-27 20:25:32+00:00): Welcome to OSM! Thank you for adding swimming pools; please tag them as such, rather than as lakes.
M!dgard (2018-12-28 19:41:42+00:00): Open vanaf 1 uur 's nachts lijkt mij wel erg vreemd, ik veronderstel dat je een typfout gemaakt hebt?
zors1843 (2018-12-28 21:21:12+00:00): aangepast
Pieter Vander Vennet (2019-01-01 20:33:37+00:00): Thx!
emergency99 (2018-01-30 10:56:50+00:00): Also das dieses Feld eine Spielwiese (noch dazu mit dem Namen Spielwiese ist, wäre mir neu... Und die “Teiche” weiter oben sind nur Schwimmbecken ohne namen.. Habe da mal ein wenig korrigiert... Was mappen Sie denn da genau? Dich hoffentlich nicht irgendwas falsches für irgendein Spiel?
Victini1992 (2018-01-30 13:38:00+00:00): Es ist eine wieso wo Leute mit Hunden spielen ich wohne dort und woanders sind auch solche sachen
emergency99 (2018-01-30 15:06:22+00:00): Wenn es nur eine Wiese ist, dann ist es ev. mit landuse=meadow zu taggen. Mehr ist es aber nicht. Kann da mal was eintragen.
Victini1992 (2018-01-30 15:08:56+00:00): Ich habe es eingetragen wegen pokemon go halt
emergency99 (2018-01-30 15:17:31+00:00): Die OSM ist halt eine Datenbank die nach gewissen Regeln die wirklichkeit abstrahiert darstellt. Hat also mit Pokemon Go nix zu tun. Und nur weil das Spiel ein paar Sachen auf der OSM auswertet, soll die Datenbank der OSM dasurch nicht mit teils falschen daten gefüllt werden. Es gibt eine wiki (wiki.openstreetmap.org) wo die Tahs die verwendet werden können erklärt werden, und es gibt mehrere Blog-Posts wie man richtig mappt. Siehe auch: https://blog.openstreetmap.org/2016/12/30/tipps-fuer-neue-pokemon-go-mapper/?lang=de

Danke.
Victini1992 (2018-01-30 15:19:28+00:00): Weil Schwimmbäder und pools sind halt eingetragen bei mir aber nicht
Und Feldwege sind parks auch
emergency99 (2018-01-30 15:31:21+00:00): Da gibt es dann halt im Wiki Definitionen, was ein Park ist, was eine Wiese oder ein Feld.

Und Schwimmbecken sind:
leisure=swimming_pool
access=private

Solche Sachen haben auch eher selten Namen. 

Generell geht es in der OSM auch um konsens zwischen den Mappern. Ob jetzt jeder einzelne Schwimmingpool gemappt werden soll ist eine Sache von langen Diskussionen. Derzeit ist eher davon abzusehen, alles zu genau zu mappen. Wege andererseits können (sofern sie echt begehbar sind) gerne gemappt werden. Dazu halt auch die definitionen der Tags im Wiki durchlesen. Und eventuell ähnliche Objekte wie das was du einzeichnen willst anschauen. Welche Tags wurden auf diesen anderen Sachen verwendet. Ein Park ist halt meist etwas ziemlich kultiviertes, oder als Park angeschrieben, wärend eine Wiese einfach eine Wiese ist (meadow). Also einfach mal in der Wiki nachschauen, da findet sich einiges übers Mappen in OSM (auch auf deutsch).
user_5359 (2018-01-27 11:16:34+00:00): Welcome to OSM! Note that in OSM description of the objects has the highest priority. Objects that have only one name, have little sense. As home page for the question "How do I describe you?" I recommend the web site http://wiki.openstreetmap.org.

I assumed amenity=library ?!
pitscheplatsch (2018-01-27 07:11:39+00:00): Hi mikesullivan1990, welcome to OSM. May I know the reason behind deleting many mapped service ways? Thanks.

See http://overpass-api.de/achavi/?changeset=55791609
freebeer (2018-01-31 01:22:31+00:00): Hi Nice-one,
Many thanks for your great tools!  The best excuse for not having a Real Life.
I was going to ask if your pages could link to overpass-api like above with HTTPS, which seems to work for me, but on closer inspection they seem not to finish loading after I massage the URL.
Or links like https://openstreetmap.org/... that get a redirect that take precious seconds of `lynx' status messages each time when I could view a hundred changeset comments a minute.
But that's secondary.
.
Mike, could you explain what your intentions were with the building here which ... no wait, this is weird.
I see you changed its geometry, but also introduced what we call a Verschlimmbesserung by not-right-angled corners, when several excellent aerial imageries are available.
Now this is really weird, the object history I see from the OSM data doesn't even show your changes, so there's some advanced sorcery here I don't think I want to understand without strong drink.
https://www.openstreetmap.org/way/138230659/history

Probably the relations/role issue.
.
We'd be happy to help, like I've done for several users whose changeset comments showed me they had fallen into common traps that made the map worse for a while.
Thanks!
mikesullivan1990 (2018-02-01 20:37:53+00:00): Hello, pitscheplatsch and freebeer. I'm sorry for any confusion or if i had interrupted someone's work. I noticed these "serviceways" on Pokemon Go, which directly uses OSM, when i realized these seem to be the only personal driveways that are mapped. I hadn't noticed any new driveways being made in a while so I thought maybe it were a project no one wanted to finish or take over. These are people's driveway to their homes. Mapping every driveway in Sacramento is absurd and pointless in my opinion when there are countless buildings and the homes alone still need to be mapped. I removed them for consistency. But, to each his own. If there is someone out there really willing to do the work then im all for it. Unless there is an entirely different reason for these "serviceways". Again, I apologize for any inconvenience.
As for the building, it wasnt there until i added it. It was one of those times where I thought I might as well add the building while Im at it. I'm using the android app Vespucci for mapping, so any "sorcery" is on their part lol. Oh and I would love to learn how to make perfect angles. I'm still getting the hang of Vespucci and so far I can turn "Ways" and "nodes" into buildings by drawing on touchscreen but thats about all i know. Oh, and i just compared my options for Arial imagery on Vespucci and I've found Mapbox is much clearer and i made a mistake by using Bing
mikesullivan1990 (2018-02-07 09:33:38+00:00): Yes, that definitely clears things up. I had no idea there would be towns mapped with so much detail. Sacramento and the surrounding cities are big with populations in the millions so I assumed not much has been finished anywhere. Like OSM were more in its infancy than I thought, and that there are almost no mappers. Aside from some detailed complexes, not a whole lot looks to have been done. But obviously there is a lot more work to it than it looks. 
Maybe I'm just a little impatient and I've always been into mapping. As a child I accurately mapped the inside of anybody and everybodies houses. Most of the time by picture memory when i got home. Even mapped my apartment complexes lol. This all stemmed from playing video games on SNES, N64 and PS where I would map out games for reference and fun. So, that being said, when i first came to OSM I seen potential EVERYWHERE and I'd love for it all to be completed. My organised (albeit selfish) thought was Roads, buildings, parks, and water first. It makes the most sense (to me). It all looks so simple on first glance, but I now see there is a lot more going on behind the curtain and OSM isn't so insignificant as I thought. 
Ive never heard of OSM until it was discovered that Niantic uses it for PoGo. Maybe once I've seen it referenced in the past, but it seems no one really speaks of it until now. I have a feeling OSM could see some major development from here on because of the hundreds of thousands of PoGo players who are hearing about it. In the past two weeks there were to seperate cases of vandalism in different parts of the world. Screenshots of PoGo were being shared that showed words that people drew using ways on OSM editors, like "daddy" smack dab on some houses. On the other hand, this could ruin things for everyone. We will just have to see how Niantic chooses to respond and deal with problems like vandalism. Until then, you can probably expect more naive newbies like me comin on here lol.
On another note, Yeah i realize a tablet even with a stylus is very inefficient and Its times like these I wish I had a real computer again. I want to do things legit. Which is why im taking my feedback with full consideration. I just don't have the right tools and knowledge yet. But thanks to you, I have received some of that knowledge lol
Thank you for your time, patience to speak with me, and of course some of your wisdom.
freebeer (2018-02-17 11:12:16+00:00): Sorry, lost track of this.
Can I ask you to look at https://www.openstreetmap.org/way/138230659#map=19/38.72969/-121.25652&layers=ND
which will show you the -- partial -- history of the building in this changeset you say was not there until you added it.
Unfortunately, as a visual history will show, in fact it was (at v1, not sure why I thought v2).
But what is causing me a great lack of sleep is how this does not display your changes here, even though the 0utline is that which you changed.
In order to see that you had in fact made a change, I have to examine each point making up the building.
Clicking on the first listed node, that you shifted to the north,
 Node History: 1515113266
(no comment)
Edited 21 days ago by mikesullivan1990
Version #2 · Changeset #55791609
Location: 38.7300837, -121.2565490
.
Roseville buildings
Edited about 6 years ago by Eureka gold
Version #1 · Changeset #9931425
Location: 38.7300493, -121.2565557
.
Furthermore, where you had deleted some of the driveways, there remain now orphan nodes visible.  I'll pick one of them:

https://www.openstreetmap.org/node/998963022#map=19/38.72969/-121.25652&layers=ND
.
So, while your Vespucci deleted the way between this node and the road, it left behind the node itself.
Generally I would consider that to be a bug, or wonder if I'm still asleep, or if lack of sleep has taken its toll on me.
So somehow the way you are using Vespucci is not quite .. well, not compatible with my beginner's view of how the data should be treated.
.
Now, from the changeset summary, I see you deleted some 11 ways, perhaps all driveways, which were connected to one drive also mentioned.
Now, having determined this summary does not tell me what you did without first undergoing brain surgery/amputation, I feed it to a visual difference URL like so:
https://nrenner.github.io/achavi/?changeset=55791609
.
Here I can make sense of things:
On the building, you expanded its area by moving the five top nodes, and now that you have seen the better imagery backgrounds, you can see that this made things worse.
You also deleted 11 driveways.  Six in their entirety, but somehow for five of them the end nodes were left intact.  That I cannot explain, but I don't think it should happen.  Especially not inconsistently.
.
My feeling when viewing the visual difference of this changeset is that you deleted the driveways for whatever reason, and you made an unneeded change to the building, which I'm sure you will agree was not an improvement.
And somehow the orphan nodes were left behind and your changes were not transferred to the building outline proper.
My suggestion, if you agree to restore the building to a more right-angled shape and to return the driveways so those homeowners need no longer park on the street, is that this changeset be reverted in its entirety as a faulty mistake with bugs introduced by Vespucci.
I will look over your other changesets to see if similar weirdness beyond the relations manifests itself, but for this you won't lose any valuable work (unless you have a grudge against private driveways or right-angled buildings ;-)
viloan (2018-01-27 02:15:45+00:00): Bem-vindo(a) ao OpenStreetMap e parabéns pela sua primeira edição! :-)

Se você está mapeando por causa do Pokémon, dê uma olhada em https://blog.openstreetmap.org/2017/12/01/dicas-para-novos-mapeadores-pokemon-go/?lang=pt-pt

Também temos um portal brasileiro sobre o OpenStreetMap, com várias informações úteis em https://wiki.openstreetmap.org/wiki/Brasil

Enquanto você está se acostumando com o OpenStreetMap, é recomendado que sempre pergunte aos usuários mais experientes antes de remover ou modificar objetos do mapa, especialmente aqueles que são aparentemente "estranhos" ou "fora do lugar".

Além disso, pedimos que não copie dados de mapas proprietários (como nomes de ruas do Google Maps, por exemplo) e que mapeie apenas o que existe na realidade.

Se tiver qualquer tipo de dúvida você pode entrar em contato com a comunidade brasileira através de algum dos canais disponíveis em https://wiki.openstreetmap.org/wiki/Pt:Contact
O canal "Comunidade" do Telegram costuma ser o mais movimentado.

Abraço e boa diversão com suas edições!
pitscheplatsch (2018-01-27 07:09:58+00:00): Hi corgii, welcome to OSM. May I know the reason behind deleting many housenumbers (interpolation wways)? Thanks.

See http://overpass-api.de/achavi/?changeset=55791761
andrepoiy (2020-06-23 16:51:50+00:00): He thinks they're "arbitrary line segments"
viloan (2018-01-27 02:32:32+00:00): Bem-vindo(a) ao OpenStreetMap e parabéns pela sua primeira edição! :-)

Se você está mapeando por causa do Pokémon, dê uma olhada em https://blog.openstreetmap.org/2017/12/01/dicas-para-novos-mapeadores-pokemon-go/?lang=pt-pt

Também temos um portal brasileiro sobre o OpenStreetMap, com várias informações úteis em https://wiki.openstreetmap.org/wiki/Brasil

Enquanto você está se acostumando com o OpenStreetMap, é recomendado que sempre pergunte aos usuários mais experientes antes de remover ou modificar objetos do mapa, especialmente aqueles que são aparentemente "estranhos" ou "fora do lugar".

Além disso, pedimos que não copie dados de mapas proprietários (como nomes de ruas do Google Maps, por exemplo) e que mapeie apenas o que existe na realidade.

Se tiver qualquer tipo de dúvida você pode entrar em contato com a comunidade brasileira através de algum dos canais disponíveis em https://wiki.openstreetmap.org/wiki/Pt:Contact
O canal "Comunidade" do Telegram costuma ser o mais movimentado.

Abraço e boa diversão com suas edições!
pitscheplatsch (2018-01-27 07:09:43+00:00): Hi corgii, welcome to OSM. May I know the reason behind deleting many housenumbers (interpolation wways)? Thanks.

See http://overpass-api.de/achavi/?changeset=55791965
treestryder (2018-01-29 03:49:25+00:00): What would you think of the path in Hunter Park being tagged like the River Trail (below) or possibly cycling=yes + foot=designated, as it is intended as a walking path.

highway=path
bicycle=designated
foot=designated
segregated=no
surface=asphalt
width=3
user_5359 (2018-01-27 07:00:35+00:00): Welcome to OSM! Please don't mark the whole property as building. Only mark the building as building.
Supaplex (2019-02-08 17:17:46+00:00): 恭喜您完成第一次的地圖編輯！ 歡迎加入開放街圖，群眾共同參與，繪製生活週遭大家關心事物的共編地圖。以下是相關的參考資料，歡迎隨時指教與提問。

編輯須知
台灣的標示依循準則可參考 http://wiki.openstreetmap.org/wiki/Taiwan
常見的圖徵標示方式可參考 http://wiki.openstreetmap.org/wiki/Zh-hant:Map_Features
給Pokemon Go玩家的建議：https://wiki.openstreetmap.org/wiki/Tips_for_new_(Pokemon_Go)_mappers

台灣社群網站
台灣 OpenStreetMap 網站 http://www.openstreetmap.tw
臉書粉絲頁OpenStreetMap台灣 https://www.facebook.com/opestreetmaptaiwan/
台灣社群Facebook社團 https://www.facebook.com/groups/OpenStreetMap.TW/
郵件論壇 https://lists.openstreetmap.org/listinfo/talk-tw
Telegram OpenStreetMap Taiwan https://t.me/joinchat/Aqu2IgnTuIidMfREdNmomQ
Telegram OpenStreetMap Asia https://t.me/OpenStreetMapAsia
Slack https://osm-tw.signup.team/

Happy Mapping!
pitscheplatsch (2018-01-27 07:09:13+00:00): Hi corgii, welcome to OSM. May I know the reason behind deleting many housenumbers (interpolation wways)? Thanks.

See http://overpass-api.de/achavi/?changeset=55792184
corgii (2018-01-27 19:08:18+00:00): I will be drawing polygons for each house in the Bayview Hill community. I also wanted to add sidewalks to map running routes in this community, and I thought the removal of these interpolation lines will allow for room of the sidewalks.
AkuAnakTimur (2018-01-27 03:46:53+00:00): Pogo? Pokemon Go? :)
AkuAnakTimur (2018-01-27 04:29:00+00:00): Ok, surely in real world, that playground (should be mapped with http://wiki.openstreetmap.org/wiki/Tag:leisure=playground) do not have such a name. If that place has no official name stated on any sign boards, then better leave it blank.

Anyway, take some time and have a look on this: https://wiki.openstreetmap.org/wiki/Tips_for_new_(Pokemon_Go)_mappers

---

Nama tempat ni mestilah tak ada "Pogo ..." (kat alam nyata). Kalau tempat ni taman permainan, moleklah guna tag yang betul - http://wiki.openstreetmap.org/wiki/Tag:leisure=playground. Kalau tempat ni tak ada papan tanda nama, boleh je tinggal kosong.
Stevbeego (2018-01-28 11:08:23+00:00): It's a real playground. also a virtual pokemon gym
AkuAnakTimur (2018-01-28 15:26:43+00:00): Definitely a playground indeed: http://osmz.ru/imagery/#19/2.97388/101.59177/esri

And that's probably two concrete pitches (https://wiki.openstreetmap.org/wiki/Tag:leisure=pitch). The playground and these two pitches (badminton courts?) can be mapped inside a recreation ground (https://wiki.openstreetmap.org/wiki/Tag:landuse=recreation_ground) - that's my suggestion - because this is how parks are considered in OpenStreetMap: http://wiki.openstreetmap.org/wiki/Tag:leisure=park.

But... it depends. Because you happen to live around the place and it's your call.

Hopefully I'm wrong, but I understood that leisure=park are being mapped here and there - because somehow it may affect, what they call, EX Raid to appear somewhere desirable.
viloan (2018-01-27 03:21:43+00:00): Bem-vindo(a) ao OpenStreetMap e parabéns pela sua primeira edição! :-)

Se você está mapeando por causa do Pokémon, dê uma olhada em https://blog.openstreetmap.org/2017/12/01/dicas-para-novos-mapeadores-pokemon-go/?lang=pt-pt

Também temos um portal brasileiro sobre o OpenStreetMap, com várias informações úteis em https://wiki.openstreetmap.org/wiki/Brasil

Enquanto você está se acostumando com o OpenStreetMap, é recomendado que sempre pergunte aos usuários mais experientes antes de remover ou modificar objetos do mapa, especialmente aqueles que são aparentemente "estranhos" ou "fora do lugar".

Além disso, pedimos que não copie dados de mapas proprietários (como nomes de ruas do Google Maps, por exemplo) e que mapeie apenas o que existe na realidade.

Se tiver qualquer tipo de dúvida você pode entrar em contato com a comunidade brasileira através de algum dos canais disponíveis em https://wiki.openstreetmap.org/wiki/Pt:Contact
O canal "Comunidade" do Telegram costuma ser o mais movimentado.

Abraço e boa diversão com suas edições!