prompter: What are the main classes in D&D 5e? As well as a note of what each can do
assistant: The following classes are available for play in D&D 5e: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard.
prompter: Please give me a short description of what each of those classes can do.
assistant: Sure! Here's a brief description of each class:

Artificer: The Artificer is a hybrid class that combines magic with technology, using their alchemical knowledge to invent wondrous items and weapons. They have the ability to imbue objects with magic and repair constructs, making them excellent at problem solving and utility.

Barbarian: The Barbarian is a fierce warrior, relying on raw physical power and rage to defeat their enemies. They have high hit points, can rage in battle to gain temporary bonuses, and have resistance to physical damage.

Bard: The Bard is a versatile performer and a master of many skills, using their music and magic to inspire and heal allies, and control and manipulate enemies. They have a unique spellcasting ability and can also use their skills to gather information and disarm traps.

Cleric: The Cleric is a powerful spellcaster and divine servant, drawing their power from a deity they worship. They can heal wounds, grant boons to allies, and use magic to turn away or smite their enemies.

Druid: The Druid is a nature-based spellcaster, able to shape-shift into animals, call upon the power of the elements, and heal the land and its creatures. They are protectors of the natural world and can call upon the forces of nature to defeat their enemies.

Fighter: The Fighter is a skilled combatant, trained in a variety of weapons and armor. They are durable, able to take hits and keep fighting, and have the ability to learn special maneuvers to give them an edge in battle.

Monk: The Monk is a martial artist, using their body as a weapon and their ki energy to enhance their abilities. They are fast and agile, able to dodge attacks and close the distance quickly to strike their foes.

Paladin: The Paladin is a holy warrior, sworn to uphold justice and righteousness. They are protectors of the innocent and have the ability to lay on hands to heal their allies, as well as use divine magic to smite their enemies.

Ranger: The Ranger is a hunter and tracker, able to navigate rough terrain and take down their quarry with precision. They have a close connection to nature and can call upon its power to defend themselves and their allies.

Rogue: The Rogue is a slippery character, using their stealth and cunning to get in and out of trouble. They are experts at thievery, trapfinding, and lockpicking, and have the ability to deliver sneak attacks for extra damage.

Sorcerer: The Sorcerer is a spellcaster who draws upon a innate magical power to cast spells. They have a smaller spell list than other classes but can use their sorcery points to enhance their spells and gain additional abilities.

Warlock: The Warlock is a spellcaster who has entered into a pact with a powerful otherworldly being, granting them access to magic in exchange for their loyalty. They have a unique spellcasting ability and can summon creatures to fight alongside them.

Wizard: The Wizard is a scholarly spellcaster, using their extensive knowledge to cast a wide array of spells. They have a large spell list and the ability to prepare their spells in advance, making them extremely versatile in combat.