For the given job description <<About UsAt Pacific Science & Engineering, were designing human-centered solutions and user interfaces that allow humans to partner effectively and safely with leading edge, high-complexity and high-consequence military and commercial systems. Were a diverse, multi-disciplined team of talented, energetic, and innovative scientists, engineers, analysts, designers, and support professionals working together in an inclusive and collaborative environment. If you are excited to contribute to the future of successful human-technology, Pacific Science & Engineering could be the perfect team for you!

What You Will ImpactThe Senior Staff Accountant will take ownership of all aspects of accounting by working closely with the CFO and Finance Team to implement, maintain, and adhere to internal processes and systems. You will be an integral part of our organization where you will champion our guiding principles of technical excellence, teamwork, integrity, and innovation.As the Senior Staff Accountant, you will impact our business by successfully managing all aspects of full cycle accounting and payroll, managing data and reporting, and strategically improving department processes.
Manage company's financials including monthly account reconciliations, general ledger maintenance, journal entries, AR, and payroll processingPrepare and deliver financial status, transaction, P&L, and other necessary reportsCreate and analyze liability, asset, and capital accounts by compiling data and required documentationAssist CFO in annual reportingdisclosures required for government agencies and benefit providersCollaborate with Contracts Team to verify accurate contract reconciliationsEnsure proper and accurate benefits administrationRecommend areas of opportunities to improve current processesContribute to team effort by serving as a mentor and accomplishing related results as neededOther duties as assigned

Qualifications & Success FactorsBachelor's degree in Finance or Accounting required3+ years of progressive experience in finance or accounting requiredPrevious payroll, accounting practices, reporting, and data security experienceAbility to operate in compliance of government regulations, DCAA and DCMA preferredRequired knowledge of MS Suite, QuickBooks, and other applications related to accountingDetail-oriented, highly organized, and skilled in multitasking and problem solvingCollaborative and promoter of efficiencies and innovationAble to communicate and influence across multiple departmentsAdvocate for document quality assurance

Perks & BenefitsGenerous Earned Time Off (ETO)11 company holidaysMedical, dental, and vision offeringsFSADCALife Insurance401KCompany equity opportunityProfessional development and growthHybrid work schedulePay range is $78,000 to $85,000>> the resume: <<SummaryCurrently have 8 years of experience in a variety of domains encompassing application layer, user mode drivers and compilers.
HighlightsC, C++, C#, Python
API: DirectX, OpenGL, Django (Beginner)
Development Tools: Visual Studio, WinDbg, DirectX Pix
EducationState University of New YorkBuffalo,Expected in2007––:-GPA:
ExperienceApple Inc.-Graphics Software EngineerTulsa,OK,12/2012-PresentCurrently working in the graphics compiler team to develop a unified shader compiler for graphics and GPGPU api's across all desktop and mobile operating systems.Was a key member of the new graphics compiler frontend and midend.Involved since the inception to the delivery of the project from end to end.Architected and implemented the Apple Metal Frontend and worked closely with Apple engineers to make it functional.Implemented new frameworks for reading metadata coming from different api's.Designed and implemented the DirectX 10, 11 frontend including the parser and code generator, making it modular to be extendible for future api's using design patterns.Added infrastructure to be able to detect memory leaks.Designed and Implemented the Geometry Shader and Compute Shader units of the compiler.Prototyped memory allocators for benchmarking compile time performance improvements.Implemented various optimizations for the compiler to improve performance leading to multiple patents.Debugged various games, WHQL, Metal unit tests, OCL Khronos tests for both performance and functional issues.Managed the team for a period of 3 months when manager was on sabbatical.Mentored multiple interns and managed contractors.Was responsible for creating and productizing multiple tools including a first of its kind shader debugger (C#, WPF), a dashboard for measuring statistics and performance data (Django) and tools for managing machine pools (C#).Advanced Micro Devices AMD-Sr. Driver EngineerCity,STATE,01/2011-12/2012Worked in the DirectX driver team to develop driver functionality for all new asics including discrete and fusion products.Led the Bring up for Kabini Fusion APU, which got completed in a record 3.5 days with an aggressive schedule of booting Win 7 & Win 8 and running 3D Mark 11.Led the feature, development and debug support for Kabini Fusion APU.Involved in meeting memory requirements for driver for Windows 8 Worked on various features for improving performance for Southern Islands asic family.Developed shader binary compression algorithms to reduce memory footprint.Got driver feature ready for the upcoming asic products with emulators.Have been a major stakeholder for a shared component, used across kernel mode driver, Apple OpenGL driver and linux platform.Geodigm Corporation-Sr. Graphics EngineerCity,STATE,10/2007-12/2010Worked in a R&D environment to design and develop products as well as enhance and rearchitect the core engine to improve performance and functionality.Re-architected the graphics pipeline for the emodel© engine to achieve a significant performance improvement for heavy meshes to improve rendering and user interaction using C / C++ and OpenGL.Implemented Core Engine enhancements in the Geometry based algorithms using C / C++.Did UI design based on Qt and C++ for the engine.Worked on embedding Python and Tcl into the core engine to enable embedded scripting.Worked on geometric algorithms for enhancing the crown building algorithms for auto-building of various parts of a tooth.Was involved in development of a metric database system using Django for the production tracking of the ICON  digital assembly line.Conceptualized, developed and prototyped the Metal Occlusal product for the ICON  dental production system and eventually got it to production.Designed and architected the emodel 9.0 software for Orthodontists.Designed and implemented the AutoGrid application using C# which integrates the ICON system with the Rapid Prototyping system.
Skills3D, API, Apple, asic, benchmarking, C, C++, database, delivery, drivers, features, functional, Graphics, linux, managing, Mark, memory, C#, Windows 8, Win 7, Win 8, OpenGL, operating systems, Prototyping, Python, reading, rendering, scripting, statistics, Tcl, UI design, Visual Studio>>. The result is, No Fit

Fit assessment: No Fit