For the given job description <<Job Description
Job Title: Salesforce Communication Cloud Business AnalystJob Type: Full-timeJob Location: Remote (Across USA)
Business Requirements:Experienced in Salesforce Industries Communications cloud.10+ years in SFDC, Certification a plus5+ years of experience in Telecom domain solutioning for Quote to CashArchitect software solutions using Vlocity, Omnistudio,Salesforce API framework, and 3rd party APIs.Solution design of custom solutions on the Vlocity platformStrong understanding of Salesforces capabilities and limitations and can clearly communicate those to customers.Own overall architecture design and solutioning. Lead Solution discussion &amp; present solutions options toCustomer IT team &amp; Business onGuide the onsite-offshore development team in translating the solution Architecture into an ImplementationShould have a thorough understanding of Salesforce.com project lifecycle.Experience reviewing and documenting code.Knowledge on Source Control &amp; deployments to higher environments>> the resume: <<SummaryCurrently have 8 years of experience in a variety of domains encompassing application layer, user mode drivers and compilers.
HighlightsC, C++, C#, Python
API: DirectX, OpenGL, Django (Beginner)
Development Tools: Visual Studio, WinDbg, DirectX Pix
EducationState University of New YorkBuffalo,Expected in2007––:-GPA:
ExperienceApple Inc.-Graphics Software EngineerTulsa,OK,12/2012-PresentCurrently working in the graphics compiler team to develop a unified shader compiler for graphics and GPGPU api's across all desktop and mobile operating systems.Was a key member of the new graphics compiler frontend and midend.Involved since the inception to the delivery of the project from end to end.Architected and implemented the Apple Metal Frontend and worked closely with Apple engineers to make it functional.Implemented new frameworks for reading metadata coming from different api's.Designed and implemented the DirectX 10, 11 frontend including the parser and code generator, making it modular to be extendible for future api's using design patterns.Added infrastructure to be able to detect memory leaks.Designed and Implemented the Geometry Shader and Compute Shader units of the compiler.Prototyped memory allocators for benchmarking compile time performance improvements.Implemented various optimizations for the compiler to improve performance leading to multiple patents.Debugged various games, WHQL, Metal unit tests, OCL Khronos tests for both performance and functional issues.Managed the team for a period of 3 months when manager was on sabbatical.Mentored multiple interns and managed contractors.Was responsible for creating and productizing multiple tools including a first of its kind shader debugger (C#, WPF), a dashboard for measuring statistics and performance data (Django) and tools for managing machine pools (C#).Advanced Micro Devices AMD-Sr. Driver EngineerCity,STATE,01/2011-12/2012Worked in the DirectX driver team to develop driver functionality for all new asics including discrete and fusion products.Led the Bring up for Kabini Fusion APU, which got completed in a record 3.5 days with an aggressive schedule of booting Win 7 & Win 8 and running 3D Mark 11.Led the feature, development and debug support for Kabini Fusion APU.Involved in meeting memory requirements for driver for Windows 8 Worked on various features for improving performance for Southern Islands asic family.Developed shader binary compression algorithms to reduce memory footprint.Got driver feature ready for the upcoming asic products with emulators.Have been a major stakeholder for a shared component, used across kernel mode driver, Apple OpenGL driver and linux platform.Geodigm Corporation-Sr. Graphics EngineerCity,STATE,10/2007-12/2010Worked in a R&D environment to design and develop products as well as enhance and rearchitect the core engine to improve performance and functionality.Re-architected the graphics pipeline for the emodel© engine to achieve a significant performance improvement for heavy meshes to improve rendering and user interaction using C / C++ and OpenGL.Implemented Core Engine enhancements in the Geometry based algorithms using C / C++.Did UI design based on Qt and C++ for the engine.Worked on embedding Python and Tcl into the core engine to enable embedded scripting.Worked on geometric algorithms for enhancing the crown building algorithms for auto-building of various parts of a tooth.Was involved in development of a metric database system using Django for the production tracking of the ICON  digital assembly line.Conceptualized, developed and prototyped the Metal Occlusal product for the ICON  dental production system and eventually got it to production.Designed and architected the emodel 9.0 software for Orthodontists.Designed and implemented the AutoGrid application using C# which integrates the ICON system with the Rapid Prototyping system.
Skills3D, API, Apple, asic, benchmarking, C, C++, database, delivery, drivers, features, functional, Graphics, linux, managing, Mark, memory, C#, Windows 8, Win 7, Win 8, OpenGL, operating systems, Prototyping, Python, reading, rendering, scripting, statistics, Tcl, UI design, Visual Studio>>. The result is, Good Fit

Fit assessment: Good Fit